Working on optimization: GPU skinning and binary animations
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@@ -4,8 +4,8 @@
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"id": "npc_01_default",
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"name": "NPC Default Guard",
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"texturePath": "resources/w/default_skin001.png",
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"animationIdlePath": "resources/w/default_idle002.txt",
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"animationWalkPath": "resources/w/default_walk001.txt",
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"animationIdlePath": "resources/w/default_idle002.anim",
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"animationWalkPath": "resources/w/default_walk001.anim",
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"positionX": 0.0,
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"positionY": 0.0,
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"positionZ": -10.0,
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@@ -26,8 +26,8 @@
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"id": "npc_03_ghost",
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"name": "NPC Floating Ghost",
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"texturePath": "resources/w/ghost_skin001.png",
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"animationIdlePath": "resources/w/default_float001.txt",
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"animationWalkPath": "resources/w/default_float001.txt",
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"animationIdlePath": "resources/w/default_float001.anim",
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"animationWalkPath": "resources/w/default_float001.anim",
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"positionX": 0.0,
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"positionY": 0.0,
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"positionZ": -5.0,
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