Working on optimization: GPU skinning and binary animations

This commit is contained in:
Vladislav Khorev committed 2026-04-15 16:39:33 +03:00
1 parent a589765b7e
commit f708843747
24 files changed
+890 -489525

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@@ -4,8 +4,8 @@
"id": "npc_01_default",
"name": "NPC Default Guard",
"texturePath": "resources/w/default_skin001.png",
"animationIdlePath": "resources/w/default_idle002.txt",
"animationWalkPath": "resources/w/default_walk001.txt",
"animationIdlePath": "resources/w/default_idle002.anim",
"animationWalkPath": "resources/w/default_walk001.anim",
"positionX": 0.0,
"positionY": 0.0,
"positionZ": -10.0,
@@ -26,8 +26,8 @@
"id": "npc_03_ghost",
"name": "NPC Floating Ghost",
"texturePath": "resources/w/ghost_skin001.png",
"animationIdlePath": "resources/w/default_float001.txt",
"animationWalkPath": "resources/w/default_float001.txt",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
"positionX": 0.0,
"positionY": 0.0,
"positionZ": -5.0,