Working on minor stuff, arts, settings, cutscenes
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@@ -8,9 +8,14 @@
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#else
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#include <GL/gl.h>
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#endif
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#ifdef EMSCRIPTEN
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#include <emscripten/html5.h>
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#endif
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namespace ZL {
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int Environment::windowHeaderHeight = 0;
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int Environment::width = CONST_DEFAULT_WIDTH;
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@@ -20,6 +25,12 @@ float Environment::zoom = DEFAULT_ZOOM;
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SDL_Window* Environment::window = nullptr;
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#ifdef EMSCRIPTEN
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bool Environment::isFullscreen = false;
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#else
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bool Environment::isFullscreen = true;
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#endif
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bool Environment::showMouse = false;
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bool Environment::exitGameLoop = false;
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@@ -55,4 +66,25 @@ void Environment::computeProjectionDimensions()
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}
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}
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void Environment::setFullscreen(bool enable) {
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#ifdef EMSCRIPTEN
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if (enable) {
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EmscriptenFullscreenStrategy strategy{};
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strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
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strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
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strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
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emscripten_request_fullscreen_strategy("#canvas", EM_TRUE, &strategy);
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} else {
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emscripten_exit_fullscreen();
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}
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// isFullscreen is updated by onFullscreenChanged once the browser confirms —
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// the request above is deferred/async and can fail silently (e.g. denied).
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#else
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if (window) {
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SDL_SetWindowFullscreen(window, enable ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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}
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isFullscreen = enable;
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#endif
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}
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} // namespace ZL
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