Working on minor stuff, arts, settings, cutscenes

This commit is contained in:
Vladislav Khorev committed 2026-07-04 17:33:01 +03:00
1 parent 5516d02e2c
commit f7e63f933b
31 files changed
+237 -1881

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@@ -15,7 +15,6 @@
#include <android/log.h>
#endif
#ifdef EMSCRIPTEN
#include <emscripten.h>
#endif
@@ -1508,12 +1507,24 @@ namespace ZL
currentLocation()->state.isNight = gameState.isNight;
currentLocation()->scriptEngine.callTriggerNightEnterCallback();
}
audioPlayer->crossFadeMusicAsync("audio/bishkek night.ogg");
} else {
gameState.isDarklands = !gameState.isDarklands;
// Change HUD
menuManager.setDarklandsMode(gameState.isDarklands);
if (gameState.isDarklands)
{
audioPlayer->crossFadeMusicAsync("audio/bishkek fight calm.ogg");
}
else
{
audioPlayer->crossFadeMusicAsync("audio/bishkek night.ogg");
}
if (currentLocation()) {
currentLocation()->state.isDarklands = gameState.isDarklands;
if (gameState.isDarklands)
@@ -1622,6 +1633,25 @@ namespace ZL
} catch (const std::exception& e) {
std::cerr << "[save] Failed to parse save file " << path << ": " << e.what() << std::endl;
}
if (gameState.isDarklands)
{
audioPlayer->crossFadeMusicAsync("audio/bishkek fight calm.ogg");
}
else if (gameState.isNight)
{
audioPlayer->crossFadeMusicAsync("audio/bishkek night.ogg");
}
else
{
if (gameState.currentLocationName == "location_dorm") {
audioPlayer->crossFadeMusicAsync("audio/obshaga.ogg");
}
else
{
audioPlayer->crossFadeMusicAsync("audio/bishkek univer day.ogg");
}
}
}
} // namespace ZL