Working on minor stuff, arts, settings, cutscenes
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@@ -93,7 +93,8 @@ namespace ZL
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interactiveObjects = GameObjectLoader::loadAndCreateInteractiveObjects(params.interactiveObjectsJsonPath, renderer, CONST_ZIP_FILE);
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//auto playerTexture = std::make_shared<Texture>(CreateTextureDataFromPng("resources/w/gg/IMG_20260413_182354_992.png", CONST_ZIP_FILE));
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auto playerTexture = renderer.textureManager.LoadFromPng("resources/w/gg/UniV_Grid_2K_Base_color.png", CONST_ZIP_FILE);
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//auto playerTexture = renderer.textureManager.LoadFromPng("resources/w/gg/UniV_Grid_2K_Base_color.png", CONST_ZIP_FILE);
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auto playerTexture = renderer.textureManager.LoadFromPng("resources/w/gg/UniV_Grid_2K_Base_color001.png", CONST_ZIP_FILE);
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auto sparkTexture = renderer.textureManager.LoadFromPng("resources/w/spark.png", CONST_ZIP_FILE);
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