added dialog start radius and background by time in cutscenes
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db8b9b7a18
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@@ -325,6 +325,7 @@ void DialogueRuntime::startCutscene(const std::string& cutsceneId, const std::st
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activeCutscene = cutscene;
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pendingNodeAfterCutscene = nextNodeAfterCutscene;
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currentCutsceneBackground = cutscene->background;
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mode = Mode::PlayingCutscene;
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currentCutsceneLine = -1;
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cutsceneTimerMs = 0;
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@@ -363,12 +364,18 @@ void DialogueRuntime::refreshCutscenePresentation() {
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}
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const CutsceneLine& line = activeCutscene->lines[currentCutsceneLine];
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if (!line.background.empty()) {
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currentCutsceneBackground = line.background;
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}
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presentation.mode = PresentationMode::Cutscene;
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presentation.speaker = line.speaker;
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presentation.fullText = line.text;
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presentation.visibleText = line.text;
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presentation.portraitPath = line.portrait;
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presentation.backgroundPath = activeCutscene->background;
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//presentation.backgroundPath = activeCutscene->background;
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presentation.backgroundPath = currentCutsceneBackground;
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presentation.choices.clear();
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presentation.selectedChoice = 0;
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presentation.revealCompleted = true;
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