Vladislav Khorev
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13ef92160d
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Added startup scripts
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2026-05-09 14:14:04 +03:00 |
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Vladislav Khorev
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be6a8cca9e
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working on texture manager
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2026-05-01 21:00:51 +03:00 |
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Vladislav Khorev
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519d780b3c
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Clean up
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2026-05-01 20:01:06 +03:00 |
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Vladislav Khorev
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16d250a51d
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merge
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2026-05-01 19:03:13 +03:00 |
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Vlad
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4de8f78eca
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merge
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2026-04-30 15:15:11 +06:00 |
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Vladislav Khorev
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b98631a8c0
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Fixing stuff
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2026-04-30 11:08:06 +03:00 |
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dbf0af2cb2
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implement dynamic text wrapping based on pixel width
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2026-04-29 13:30:02 +06:00 |
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Vladislav Khorev
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348aa632dd
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Code works more or less good
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2026-04-25 21:11:07 +03:00 |
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Vladislav Khorev
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3495d28edf
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Fixing minor bugs
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2026-04-25 20:30:27 +03:00 |
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0a073243ad
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safe LMB hold-to-skip cutscenes and multiple images with crossfade
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2026-04-25 01:32:16 +06:00 |
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Vladislav Khorev
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e310822462
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Working on web version
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2026-04-17 16:13:56 +03:00 |
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16e7580418
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Merge branch 'witcher001-cutscene' of gitea.fishrungames.com:salmon-engine-projects/space-game001 into witcher001-cutscene
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2026-04-17 02:33:56 +06:00 |
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be4dcd4cf9
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fix: make choice options the only clickable area in dialogue choices
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2026-04-17 02:04:36 +06:00 |
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Vladislav Khorev
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24851a89e8
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Merge
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2026-04-16 15:16:45 +03:00 |
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2494a44e4a
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refactor: switch cutscene camera to viewport/UV-based system
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2026-04-16 01:29:01 +06:00 |
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ceebb13719
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improve dialogue advance and add flexible cutscene camera system
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2026-04-15 20:42:41 +06:00 |
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Vlad
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f7e6f063d1
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added dialog start radius and background by time in cutscenes
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2026-04-14 18:07:46 +06:00 |
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7125674308
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add dialogue and cutscene system
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2026-04-12 01:46:33 +06:00 |
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