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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.anim filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.bin filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
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proj-web/build
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proj-windows/build
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public
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web_resources/
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pc_resources/
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resources_hd/
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web_resources_x2/
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android_resources/
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.artifacts/
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*.zip
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351
CUTSCENES.md
351
CUTSCENES.md
@ -1,351 +0,0 @@
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# Cutscene System
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Cutscenes are defined in JSON and loaded by `CutsceneDatabase`. Each cutscene is a self-contained object with an array of animated image layers and optional subtitle lines.
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The file can contain multiple cutscenes:
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```json
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{
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"cutscenes": [
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{ "id": "intro", ... },
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{ "id": "ending", ... }
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]
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}
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```
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Cutscenes and dialogues are loaded from **separate files**:
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```cpp
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dialogueSystem.loadDatabase("resources/dialogue/uni_interior.json"); // dialogues
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dialogueSystem.loadCutsceneDatabase("resources/dialogue/cutscenes.json"); // cutscenes
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```
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---
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## Cutscene object
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```json
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{
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"id": "intro_cutscene",
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"skippable": true,
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"durationMs": 8000,
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"fadeOutMs": 500,
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"fadeInMs": 500,
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"endFadeOutMs": 500,
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"endFadeInMs": 500,
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"onFadeInCallback": "",
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"imageSegments": [ ... ],
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"lines": [ ... ]
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}
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```
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| Property | Type | Default | Description |
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|---|---|---|---|
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| `id` | string | — | Unique identifier used to start the cutscene from C++ or dialogue (**required**) |
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| `skippable` | bool | `true` | Whether the player can skip by holding LMB / touch |
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| `durationMs` | int | `0` | Minimum content duration in ms. The cutscene will not end before this time even if all subtitle lines have finished. `0` means duration is determined solely by subtitle lines or `imageSegments.endMs` |
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| `fadeOutMs` | int | `0` | Duration of the **opening fade** — game world fades to black before the cutscene images appear |
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| `fadeInMs` | int | `0` | Duration of the **opening reveal** — cutscene images fade in from black after `fadeOutMs` |
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| `endFadeOutMs` | int | `0` | Duration of the **closing fade** — cutscene fades to black at the end of content |
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| `endFadeInMs` | int | `0` | Duration of the **closing reveal** — game world fades back in from black |
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| `onFadeInCallback` | string | `""` | Lua function name called once the opening fade-in completes (fired after `fadeOutMs + fadeInMs` ms) |
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| `imageSegments` | array | `[]` | Image layers with motion — see [Image segments](#image-segments) |
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| `lines` | array | `[]` | Subtitle lines shown sequentially — see [Subtitle lines](#subtitle-lines) |
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### Timing model
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The total cutscene duration is:
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```
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contentDuration = max(durationMs, max(segment.endMs for all segments))
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totalDuration = contentDuration + endFadeOutMs + endFadeInMs
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```
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The full timeline looks like this:
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```
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|-- fadeOutMs --|-- fadeInMs --|--- content plays (images + subtitles) ---|-- endFadeOutMs --|-- endFadeInMs --|
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world→black black→images images→black black→world
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```
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---
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## Image segments
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Each entry in `imageSegments` describes one image layer: when it is visible, how it fades in/out, and how it animates from a start pose to an end pose.
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```json
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{
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"path": "resources/cutscenes/bg_layer.png",
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"width": 1280,
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"height": 720,
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"startMs": 0,
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"endMs": 8000,
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"fadeInMs": 300,
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"fadeOutMs": 300,
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"easing": "EaseInOutSine",
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"from": { "centerX": 0.4, "centerY": 0.5, "scale": 1.1 },
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"to": { "centerX": 0.6, "centerY": 0.5, "scale": 1.0 }
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}
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```
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| Property | Type | Default | Description |
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|---|---|---|---|
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| `path` | string | — | Path to the PNG image (**required**) |
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| `width` | int | `0` | Logical width used for all UV and aspect-ratio math. `0` uses the actual texture pixel width |
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| `height` | int | `0` | Logical height. `0` uses the actual texture pixel height |
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| `startMs` | int | `0` | Time (ms from cutscene start) when this layer becomes active |
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| `endMs` | int | `0` | Time (ms) when this layer stops being active. Must be > `startMs` |
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| `fadeInMs` | int | `0` | Alpha fades from 0 → 1 over this many ms after `startMs`. `0` = instant |
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| `fadeOutMs` | int | `0` | Alpha fades from 1 → 0 over this many ms before `endMs`. `0` = instant |
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| `easing` | string | `"Linear"` | Easing applied to the pose interpolation — see [Easing types](#easing-types) |
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| `from` | pose object | center/1.0 | Pose at `startMs` — see [Image pose](#image-pose) |
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| `to` | pose object | same as `from` | Pose at `endMs`. If omitted, the layer stays at `from` the whole time |
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Multiple segments can be active at the same time. They are rendered **in declaration order** (first = bottom layer, last = top layer), which enables parallax layering.
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---
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## Image pose
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A pose defines how an image is framed on screen at a given moment.
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```json
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{ "centerX": 0.5, "centerY": 0.5, "scale": 1.0 }
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```
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| Property | Type | Default | Description |
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|---|---|---|---|
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| `centerX` | float | `0.5` | Normalized X position (0 = left edge of image, 1 = right edge) of the point that is placed at the horizontal center of the screen |
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| `centerY` | float | `0.5` | Normalized Y position (0 = top edge, 1 = bottom edge) placed at the screen center |
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| `scale` | float | `1.0` | Zoom level. `1.0` = the image fills the screen exactly (aspect-ratio corrected). `2.0` = zoomed in 2×, showing half the image area |
|
||||
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The runtime interpolates all three values independently from `from` to `to` using the chosen easing.
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**Coordinate clamping:** `centerX`/`centerY` are automatically clamped so the viewport never shows area outside the image. For a zoomed-in segment (`scale > 1`) you therefore have more freedom to pan; for `scale = 1.0` the center is locked to `0.5/0.5`.
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||||
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||||
### Pose intuition
|
||||
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||||
| Goal | Config |
|
||||
|---|---|
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||||
| Centered, no zoom | `{ "centerX": 0.5, "centerY": 0.5, "scale": 1.0 }` |
|
||||
| Slightly zoomed in on center | `{ "centerX": 0.5, "centerY": 0.5, "scale": 1.2 }` |
|
||||
| Pan left to right | `from: { "centerX": 0.3, "scale": 1.2 }` → `to: { "centerX": 0.7, "scale": 1.2 }` |
|
||||
| Zoom out from close-up | `from: { "scale": 1.8 }` → `to: { "scale": 1.0 }` |
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||||
| Look at top portion | `{ "centerY": 0.2, "scale": 1.3 }` |
|
||||
|
||||
---
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||||
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||||
## Easing types
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||||
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||||
Controls the interpolation curve applied to pose animation between `from` and `to`.
|
||||
|
||||
| Value | Description |
|
||||
|---|---|
|
||||
| `"Linear"` | Constant speed (default) |
|
||||
| `"EaseInSine"` | Slow start, fast end |
|
||||
| `"EaseOutSine"` | Fast start, slow end |
|
||||
| `"EaseInOutSine"` | Slow start and end, fast middle |
|
||||
| `"EaseInQuad"` | Quadratic slow start |
|
||||
| `"EaseOutQuad"` | Quadratic slow end |
|
||||
| `"EaseInOutQuad"` | Quadratic slow start and end |
|
||||
| `"EaseInCubic"` | Cubic slow start |
|
||||
| `"EaseOutCubic"` | Cubic slow end |
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||||
| `"EaseInOutCubic"` | Cubic slow start and end |
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||||
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||||
For cinematic camera motion `"EaseInOutSine"` or `"EaseInOutCubic"` give the most natural feel.
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||||
|
||||
---
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||||
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||||
## Subtitle lines
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||||
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||||
Lines are displayed sequentially on top of the cutscene images. Each line shows until its duration expires (or until the player advances, if `waitForConfirm` is set).
|
||||
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||||
```json
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||||
{
|
||||
"speaker": "Аида Дженибековна",
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||||
"text": "Здравствуйте, студенты.",
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||||
"durationMs": 3000,
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||||
"waitForConfirm": false,
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||||
"luaCallback": ""
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||||
}
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||||
```
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||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `speaker` | string | `""` | Speaker name shown above the subtitle text. Empty = no name bar |
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||||
| `text` | string | `""` | Subtitle text. Supports Cyrillic and any codepoint in `resources/symbols.txt` |
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||||
| `durationMs` | int | `0` | How long this line is displayed in ms. `0` = auto-computed from text length (~17 chars/sec, minimum 1500 ms) |
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||||
| `waitForConfirm` | bool | `false` | When `true`, the line waits for player input (tap/click/Enter) before advancing. No timer runs |
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||||
| `luaCallback` | string | `""` | Lua function name called when this line begins. Useful for triggering SFX, spawning effects, etc. |
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||||
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||||
Subtitle lines run on their own timer that is **independent** of the image segments. The cutscene ends when **both** subtitle lines are exhausted **and** `contentDuration` has elapsed.
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||||
|
||||
---
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||||
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||||
## C++ API
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||||
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||||
### Starting a cutscene
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||||
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||||
```cpp
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||||
// Standalone cutscene (not part of a dialogue):
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||||
dialogueSystem.startCutscene("intro_cutscene");
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||||
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||||
// Skip the currently playing cutscene:
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||||
dialogueSystem.skipCutscene();
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||||
```
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||||
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||||
### Callbacks
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||||
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||||
```cpp
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||||
// Called when a cutscene begins:
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||||
dialogueSystem.setOnCutsceneStarted([]() { /* hide HUD, etc. */ });
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||||
|
||||
// Called when a cutscene ends (receives the cutscene id):
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||||
dialogueSystem.setOnCutsceneFinished([](const std::string& id) {
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||||
// id == "intro_cutscene"
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||||
});
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||||
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||||
// Called when a subtitle line begins (receives luaCallback value):
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||||
dialogueSystem.setOnCutsceneLineStarted([](const std::string& fn) {
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||||
scriptEngine.callActivateFunction(fn);
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||||
});
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||||
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||||
// Called when the opening fade-in completes (receives onFadeInCallback value):
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||||
dialogueSystem.setOnCutsceneFadeInComplete([](const std::string& fn) {
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||||
scriptEngine.callActivateFunction(fn);
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||||
});
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||||
```
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||||
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||||
### Triggering from dialogue
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||||
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||||
A dialogue node of type `CutsceneStart` embeds a cutscene mid-conversation. Dialogue resumes at `next` when the cutscene ends.
|
||||
|
||||
```json
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||||
{
|
||||
"id": "node_cutscene",
|
||||
"type": "CutsceneStart",
|
||||
"cutsceneId": "intro_cutscene",
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||||
"next": "node_after_cutscene"
|
||||
}
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||||
```
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||||
|
||||
---
|
||||
|
||||
## Full examples
|
||||
|
||||
### Minimal — static image, timed
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||||
|
||||
```json
|
||||
{
|
||||
"id": "simple",
|
||||
"durationMs": 4000,
|
||||
"fadeOutMs": 300,
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||||
"fadeInMs": 300,
|
||||
"endFadeOutMs": 300,
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||||
"endFadeInMs": 300,
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||||
"imageSegments": [
|
||||
{
|
||||
"path": "resources/cutscenes/city.png",
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||||
"width": 1280,
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||||
"height": 720,
|
||||
"startMs": 0,
|
||||
"endMs": 4000
|
||||
}
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||||
]
|
||||
}
|
||||
```
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||||
|
||||
### Two-layer parallax pan
|
||||
|
||||
Background moves slowly left-to-right; foreground character moves faster, creating depth.
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "classroom_intro",
|
||||
"durationMs": 8000,
|
||||
"fadeOutMs": 500,
|
||||
"fadeInMs": 500,
|
||||
"endFadeOutMs": 500,
|
||||
"endFadeInMs": 500,
|
||||
"imageSegments": [
|
||||
{
|
||||
"path": "resources/cutscenes/classroom_bg.png",
|
||||
"width": 1920,
|
||||
"height": 1080,
|
||||
"startMs": 0,
|
||||
"endMs": 8000,
|
||||
"fadeInMs": 400,
|
||||
"easing": "EaseInOutSine",
|
||||
"from": { "centerX": 0.4, "centerY": 0.5, "scale": 1.1 },
|
||||
"to": { "centerX": 0.6, "centerY": 0.5, "scale": 1.0 }
|
||||
},
|
||||
{
|
||||
"path": "resources/cutscenes/classroom_teacher.png",
|
||||
"width": 1920,
|
||||
"height": 1080,
|
||||
"startMs": 0,
|
||||
"endMs": 8000,
|
||||
"easing": "EaseInOutSine",
|
||||
"from": { "centerX": 0.35, "centerY": 0.5, "scale": 1.0 },
|
||||
"to": { "centerX": 0.65, "centerY": 0.5, "scale": 1.0 }
|
||||
}
|
||||
],
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Аида Дженибековна",
|
||||
"text": "Здравствуйте, студенты.",
|
||||
"durationMs": 3000
|
||||
},
|
||||
{
|
||||
"speaker": "Аида Дженибековна",
|
||||
"text": "Рассаживайтесь.",
|
||||
"durationMs": 2500
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
### Zoom-in reveal with a second image appearing mid-way
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "letter_reveal",
|
||||
"durationMs": 7000,
|
||||
"fadeOutMs": 400,
|
||||
"fadeInMs": 600,
|
||||
"endFadeOutMs": 600,
|
||||
"endFadeInMs": 400,
|
||||
"imageSegments": [
|
||||
{
|
||||
"path": "resources/cutscenes/desk_bg.png",
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"startMs": 0,
|
||||
"endMs": 7000
|
||||
},
|
||||
{
|
||||
"path": "resources/cutscenes/letter_closeup.png",
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"startMs": 2000,
|
||||
"endMs": 7000,
|
||||
"fadeInMs": 800,
|
||||
"easing": "EaseOutCubic",
|
||||
"from": { "centerX": 0.5, "centerY": 0.5, "scale": 2.5 },
|
||||
"to": { "centerX": 0.5, "centerY": 0.5, "scale": 1.2 }
|
||||
}
|
||||
],
|
||||
"lines": [
|
||||
{
|
||||
"text": "Среди бумаг на столе лежит конверт.",
|
||||
"durationMs": 2500
|
||||
},
|
||||
{
|
||||
"speaker": "Главный герой",
|
||||
"text": "«Явитесь в деканат немедленно».",
|
||||
"durationMs": 3000
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
260
PATHFINDING.md
260
PATHFINDING.md
@ -1,260 +0,0 @@
|
||||
# Pathfinding System
|
||||
|
||||
This document describes the grid-based pathfinding used for the player and all NPCs, including the collision avoidance and movement quality improvements.
|
||||
|
||||
---
|
||||
|
||||
## Table of Contents
|
||||
|
||||
1. [Grid Representation](#1-grid-representation)
|
||||
2. [Building the Walkable Grid](#2-building-the-walkable-grid)
|
||||
3. [A\* Path Search](#3-a-path-search)
|
||||
4. [Path Smoothing](#4-path-smoothing)
|
||||
5. [Approaching Unreachable Destinations](#5-approaching-unreachable-destinations)
|
||||
6. [Dynamic Obstacles](#6-dynamic-obstacles)
|
||||
7. [Path Following](#7-path-following)
|
||||
8. [Character Collision Resolution](#8-character-collision-resolution)
|
||||
9. [Dynamic Replanning](#9-dynamic-replanning)
|
||||
10. [Key Constants Reference](#10-key-constants-reference)
|
||||
|
||||
---
|
||||
|
||||
## 1. Grid Representation
|
||||
|
||||
The world is divided into a uniform 2D grid in the XZ plane (Y is ignored during pathfinding; all characters walk on a flat floor at `floorY`).
|
||||
|
||||
Each cell is either **walkable** (`1`) or **blocked** (`0`). The grid is stored as a flat `std::vector<unsigned char>` indexed by `z * gridWidth + x`.
|
||||
|
||||
**Parameters** (all configurable in the JSON config file):
|
||||
|
||||
| Parameter | Default | Description |
|
||||
|---|---|---|
|
||||
| `cellSize` | 0.4 m | Width and depth of one cell |
|
||||
| `agentRadius` | 0.45 m | Half-width of a character — used to erode free space |
|
||||
| `objectPadding` | 0.25 m | Extra clearance added around obstacle polygons |
|
||||
| `boundaryPadding` | 0.0 m | Inward erosion from the edges of navigation areas |
|
||||
| `floorY` | 0.0 | Y coordinate placed on every path waypoint |
|
||||
|
||||
**Grid bounds** are computed from the union of all navigation area polygons plus a padding margin of `cellSize * 2 + agentRadius + objectPadding` on every side.
|
||||
|
||||
**Cell coordinate conversion:**
|
||||
|
||||
```
|
||||
cell.x = floor((worldX - minX) / cellSize)
|
||||
cell.z = floor((worldZ - minZ) / cellSize)
|
||||
|
||||
cellCenter.x = minX + (cell.x + 0.5) * cellSize
|
||||
cellCenter.z = minZ + (cell.z + 0.5) * cellSize
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 2. Building the Walkable Grid
|
||||
|
||||
The grid can be loaded in two ways.
|
||||
|
||||
### 2a. Pre-computed grid (`.txt` file)
|
||||
|
||||
A plain-text file with a small header followed by rows of `1`/`0` characters:
|
||||
|
||||
```
|
||||
cellSize 0.4
|
||||
agentRadius 0.45
|
||||
floorY 0.0
|
||||
...
|
||||
minX -5.0
|
||||
minZ -5.0
|
||||
gridWidth 50
|
||||
gridDepth 50
|
||||
11111111...
|
||||
10000001...
|
||||
```
|
||||
|
||||
This format is generated by `PathFinder::saveGrid()` after building from polygons and can be loaded much faster than recomputing from geometry.
|
||||
|
||||
### 2b. Polygon-based config (`.json` file)
|
||||
|
||||
The JSON file lists **navigation areas** (convex or concave walkable regions) and **obstacle polygons** (impassable zones within those regions):
|
||||
|
||||
```json
|
||||
{
|
||||
"cellSize": 0.4,
|
||||
"areas": [
|
||||
{ "name": "main_room", "available": true, "polygon": [[x,z], ...] }
|
||||
],
|
||||
"obstacles": [
|
||||
{ "name": "table", "polygon": [[x,z], ...] }
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
**Build steps:**
|
||||
|
||||
1. **Mark available areas walkable** — every cell whose center lies inside any `available` navigation area polygon gets `walkable = 1`. If `boundaryPadding > 0`, cells too close to the outer edge of the area are left blocked.
|
||||
2. **Mark obstacle polygons blocked** — cells whose center lies inside an obstacle polygon, or within `agentRadius + objectPadding` of its edges, are set to `0`.
|
||||
|
||||
Navigation areas can be toggled at runtime via `PathFinder::setAreaAvailable()`, which rebuilds the entire grid. This is used to open or close doors, gated areas, etc.
|
||||
|
||||
---
|
||||
|
||||
## 3. A\* Path Search
|
||||
|
||||
`PathFinder::findPath(start, end)` runs a standard A\* on the walkable grid.
|
||||
|
||||
**Neighbor connectivity:** 8-directional (cardinal + diagonal). Diagonal moves are blocked if either of the two adjacent cardinal cells is unwalkable (no corner-cutting).
|
||||
|
||||
**Step costs:** `1.0` for cardinal, `√2 ≈ 1.414` for diagonal.
|
||||
|
||||
**Heuristic:** Euclidean distance in cell units to the end cell.
|
||||
|
||||
**Start/end snapping:** If the exact cell for `start` or `end` is not walkable, `findNearestWalkableCell` expands a square ring outward (up to radius 8 m) to find the nearest walkable cell. This makes clicking slightly outside the nav mesh still produce a valid path.
|
||||
|
||||
**Path reconstruction:** After A\* completes, the cell chain is walked via `cameFrom[]` from `end` back to `start`, reversed, then smoothed (see §4).
|
||||
|
||||
**First-waypoint trimming:** If the first waypoint is within `cellSize × 0.75` of `start`, it is dropped (the character is already close enough).
|
||||
|
||||
**Last-waypoint precision:** If the requested `end` maps to the same cell as the snapped end cell, the last waypoint is replaced with the exact `end` world position rather than the cell centre.
|
||||
|
||||
---
|
||||
|
||||
## 4. Path Smoothing
|
||||
|
||||
Raw A\* paths follow the grid diagonals and produce staircase-shaped routes. A **string-pulling** (line-of-sight) pass compresses them:
|
||||
|
||||
```
|
||||
anchor = path[0]
|
||||
result = [anchor]
|
||||
while anchor is not the last cell:
|
||||
find the furthest cell 'next' from anchor with unobstructed line of sight
|
||||
result.append(next)
|
||||
anchor = next
|
||||
```
|
||||
|
||||
Line-of-sight is checked by stepping along the segment in increments of `cellSize / 2` and verifying that each sampled cell is walkable. The result is a minimal set of waypoints connected by straight, obstacle-free segments.
|
||||
|
||||
---
|
||||
|
||||
## 5. Approaching Unreachable Destinations
|
||||
|
||||
When a player clicks on a point in a disconnected region (e.g., across a thin wall), the original `findPath` returns an empty path and the character does not move. This is surprising — a click on a solid wall sensibly moves the character to the nearest reachable point, but a click into an inaccessible room does nothing.
|
||||
|
||||
**`findPathToNearest`** fixes this with a three-step cascade:
|
||||
|
||||
1. Try `findPath` with dynamic obstacles (stationary characters are avoided).
|
||||
2. If empty, retry `findPath` without dynamic obstacles (an NPC blocking a doorway is ignored).
|
||||
3. If still empty (destination genuinely unreachable), run **nearest-reachable A\***.
|
||||
|
||||
**Nearest-reachable A\***, implemented in `findNearestReachableImpl`:
|
||||
|
||||
- Runs the identical A\* loop against the static walkable grid.
|
||||
- While processing cells, tracks `bestIndex` — the already-visited cell with the smallest Euclidean distance (in cell units) to the end cell.
|
||||
- If A\* exhausts all reachable space without finding `end`, it reconstructs and returns a path to `bestIndex`.
|
||||
- If `bestIndex` is still the start cell (character is completely isolated), an empty path is returned and the character stays put.
|
||||
|
||||
The net effect: clicking anywhere in the world always moves the character as close as possible to the target, matching the behaviour of clicking on a solid wall.
|
||||
|
||||
`findPathToNearest` replaces the direct `findPath` call in `Location::setupNavigation`'s path planner lambda, so it applies equally to the player and all NPCs.
|
||||
|
||||
---
|
||||
|
||||
## 6. Dynamic Obstacles
|
||||
|
||||
When a path is planned, other characters can temporarily mark cells as blocked to make the character walk around them rather than through them.
|
||||
|
||||
**How it works:**
|
||||
|
||||
In `Location::setupNavigation`, every character is given a `PathPlanner` closure. Before calling `findPath`, the closure builds a list of `PathFinder::DynamicObstacle` entries (position + radius) representing nearby characters. `findPath` copies the static walkable grid, stamps zeros in circles around each obstacle, then runs A\* on the modified copy. The static grid is never mutated.
|
||||
|
||||
**Which characters become obstacles:**
|
||||
|
||||
A character is added as a dynamic obstacle only when **all** of these are true:
|
||||
|
||||
- It is not the character currently planning the path (`self`).
|
||||
- It is alive and enabled.
|
||||
- **It is not moving** — a moving character is transparent to pathfinding, so it does not block narrow corridors that it is actively passing through.
|
||||
- Its position lies within `kDynamicObstacleInfluenceDist = 6 m` of the direct line segment from `start` to `end` (distant characters do not affect the search).
|
||||
|
||||
**Obstacle radius:** `character.collisionRadius × 0.6`. Using 60 % of the physical collision radius makes path planning less conservative; physical separation at full radius is still enforced by collision resolution (§8).
|
||||
|
||||
**Fallback when dynamic obstacles block the only path:**
|
||||
|
||||
If step 1 of `findPathToNearest` (with dynamic obstacles) returns empty, step 2 retries without any dynamic obstacles. This handles the common case of an NPC standing in a doorway: the player paths through the NPC's position, and the nudge logic (§8) pushes the NPC aside as the player passes.
|
||||
|
||||
---
|
||||
|
||||
## 7. Path Following
|
||||
|
||||
`Character::setTarget(destination, onArrived)` sets a new walk target. It calls the path planner to generate a waypoint list. The result is stored in `pathWaypoints`; the final destination is also stored in `walkTarget` and `requestedWalkTarget`.
|
||||
|
||||
Each frame in `Character::update`:
|
||||
|
||||
1. **Active target** — if `pathWaypoints` is non-empty, the character moves toward `pathWaypoints[currentWaypointIndex]`; otherwise it moves toward `walkTarget`.
|
||||
2. **Movement** — the character advances along the XZ direction at `walkSpeed` m/s and rotates smoothly toward the movement direction at `rotationSpeed` rad/s.
|
||||
3. **Waypoint advance** — when the character is within `WALK_THRESHOLD = 0.05 m` of the current waypoint, it advances to the next one. When the last waypoint is reached, `pathWaypoints` is cleared and the optional `onArrived` callback is fired.
|
||||
4. **State machine** — the animation state switches between `STAND` and `WALK` based on whether the character is moving.
|
||||
|
||||
`Character::isMoving()` returns `true` if `pathWaypoints` is non-empty or the distance to `walkTarget` exceeds `WALK_THRESHOLD`. This is used by dynamic obstacle filtering and collision nudging.
|
||||
|
||||
**Stopping in place:** `Character::stopInPlace()` sets `walkTarget` and `requestedWalkTarget` to the current position and clears `pathWaypoints`. It is called when an external force (collision resolution) displaces a stationary player so that the player does not walk back to their previous target position.
|
||||
|
||||
---
|
||||
|
||||
## 8. Character Collision Resolution
|
||||
|
||||
Pathfinding alone does not prevent two characters from occupying the same space — it only steers paths around stationary characters. Physical separation is handled separately each frame by `Location::resolveCharacterCollisions`.
|
||||
|
||||
**Algorithm** (3 iterations per frame):
|
||||
|
||||
For every pair `(A, B)` of living, enabled characters:
|
||||
|
||||
1. Compute the overlap: `penetration = (collisionRadius_A + collisionRadius_B) - distance(A, B)`.
|
||||
2. If `penetration > 0`, compute a push direction (A-to-B normal) and a push magnitude of `penetration / 2` per character.
|
||||
3. Compute candidate new positions `newA` and `newB`.
|
||||
4. Validate against the navigation grid (`PathFinder::isWalkable`). If a pushed position is unwalkable, only the other character is moved.
|
||||
5. **Player stays put:** if the player was not moving (`!isMoving()`) before the push, `stopInPlace()` is called after the push so the player does not walk back to the old target.
|
||||
6. **NPC yielding:** if one character was moving and the other was standing, `nudgeCharacterAside` is called on the standing character.
|
||||
|
||||
**`nudgeCharacterAside(standing, awayFrom)`:**
|
||||
|
||||
Gives the standing NPC a short walk target so it steps out of the way:
|
||||
|
||||
1. Compute the direction from `awayFrom` to the NPC's current position.
|
||||
2. Try four candidate targets at distance `1.2 m` in directions: straight away, +90°, −90°, 180°.
|
||||
3. Use the first candidate that is walkable (per `PathFinder::isWalkable`).
|
||||
4. Call `standing->setTarget(candidate)` — the NPC takes a small step aside, then stands at the new spot.
|
||||
5. The player is never nudged; combat NPCs can be nudged, but their attack AI immediately overrides the yield target on the next tick.
|
||||
|
||||
---
|
||||
|
||||
## 9. Dynamic Replanning
|
||||
|
||||
When characters move they can displace each other or enter each other's planned paths. `Location::updateDynamicReplans` handles this:
|
||||
|
||||
**Every frame:**
|
||||
|
||||
1. Measure how much each character moved since the last frame. Characters that moved more than `kMovedEps = 0.05 m` are collected as **movers**.
|
||||
2. For each mover, find other characters that are currently walking. If the mover's position is within `kReplanTriggerDist = 1.8 m` of the segment `[walker.position → walker.nextWaypoint]`, trigger a replan for the walker via `forceReplan()`.
|
||||
3. A per-character cooldown of `kReplanCooldownMs = 500 ms` prevents the same character from replanning more often than twice per second.
|
||||
|
||||
**`Character::forceReplan()`** re-runs the path planner from the character's current position to its stored `requestedWalkTarget`, updating `pathWaypoints` in place. If the replanned path is empty, the character stops at its current position.
|
||||
|
||||
The relatively generous trigger distance (1.8 m vs the old 1.1 m) and cooldown (500 ms vs 300 ms) prevent micro-jitter: small position corrections from collision resolution no longer spam replanning events.
|
||||
|
||||
---
|
||||
|
||||
## 10. Key Constants Reference
|
||||
|
||||
| Constant | Location | Value | Description |
|
||||
|---|---|---|---|
|
||||
| `cellSize` | `PathFinder` config | 0.4 m | Grid cell size |
|
||||
| `agentRadius` | `PathFinder` config | 0.45 m | Character half-width for grid erosion |
|
||||
| `objectPadding` | `PathFinder` config | 0.25 m | Extra clearance around obstacles |
|
||||
| `WALK_THRESHOLD` | `Character.h` | 0.05 m | Distance below which a waypoint is considered reached |
|
||||
| `TARGET_REPLAN_THRESHOLD` | `Character.h` | 0.25 m | Deduplication threshold in `setTarget` |
|
||||
| `kDynamicObstacleInfluenceDist` | `Location.cpp` | 6.0 m | Max distance from path for a character to become an obstacle |
|
||||
| `kDynamicObstacleRadiusFraction` | `Location.cpp` | 0.6× | Fraction of collision radius used for dynamic obstacle footprint |
|
||||
| `kNudgeDist` | `Location.cpp` | 1.2 m | Distance an NPC steps aside when yielding |
|
||||
| `kReplanTriggerDist` | `Location.cpp` | 1.8 m | Mover must be this close to a walker's path to trigger replan |
|
||||
| `kReplanCooldownMs` | `Location.cpp` | 500 ms | Minimum interval between replans for any one character |
|
||||
| `NPC_TALK_DISTANCE` | `Location.cpp` | 1.35 m | Distance at which walking-to-NPC interaction fires |
|
||||
| `kIterations` (collision) | `Location.cpp` | 3 | Push-apart iterations per frame |
|
||||
55
Readme.md
55
Readme.md
@ -126,18 +126,6 @@ $(pkg-config --cflags --libs vorbis vorbisfile ogg) \
|
||||
-lopenal
|
||||
```
|
||||
|
||||
|
||||
Linux new:
|
||||
|
||||
sudo apt-get update
|
||||
sudo apt-get install build-essential cmake pkg-config \
|
||||
libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev \
|
||||
libgl1-mesa-dev libpng-dev libz-dev libzip-dev \
|
||||
libboost-dev libeigen3-dev liblua5.4-dev
|
||||
|
||||
sudo apt-get install libglu1-mesa-dev
|
||||
|
||||
|
||||
# Emscripten new
|
||||
|
||||
```
|
||||
@ -184,45 +172,4 @@ make -j$(nproc) -C build #Компилируем
|
||||
|
||||
Для постройки без звука
|
||||
rm -rf build #Очищаем build папку
|
||||
cmake -B build -DAUDIO=1 #Пересоздаём конфигурацию CMake
|
||||
|
||||
|
||||
# Cmake Build NSIS and Portable for Windows:
|
||||
|
||||
```
|
||||
cmake --build . --config Release
|
||||
cpack -C Release
|
||||
```
|
||||
|
||||
Если есть такая ошибка:
|
||||
|
||||
CPack Error: Cannot find NSIS compiler makensis: likely it is not installed, or not in your PATH
|
||||
CPack Error: Could not read NSIS registry value. This is usually caused by NSIS not being installed. Please install NSIS from http://nsis.sourceforge.net
|
||||
CPack Error: Cannot initialize the generator NSIS
|
||||
|
||||
|
||||
То нужно установить nsis отсюда: https://nsis.sourceforge.io/Download
|
||||
|
||||
|
||||
# Steam windows
|
||||
|
||||
```
|
||||
cmake -DSTEAMSDK=ON ..
|
||||
cmake --build . --config Release
|
||||
```
|
||||
|
||||
|
||||
# Steam Linux
|
||||
|
||||
```
|
||||
docker run -it --rm -v "${PWD}:/work2" -w /work2 registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest bash
|
||||
|
||||
|
||||
apt-get update
|
||||
apt-get install libboost-dev libeigen3-dev liblua5.4-dev libzip-dev libglu1-mesa-dev
|
||||
|
||||
|
||||
cmake -DSTEAMSDK=ON -DCMAKE_BUILD_TYPE=Release ..
|
||||
cmake --build . -j 4
|
||||
|
||||
```
|
||||
cmake -B build -DAUDIO=1 #Пересоздаём конфигурацию CMake
|
||||
527
UI.md
527
UI.md
@ -1,527 +0,0 @@
|
||||
# UI System
|
||||
|
||||
UI layouts are defined in JSON files and loaded at runtime by `UiManager`. Each file has a single `"root"` node that is the top-level container.
|
||||
|
||||
The coordinate system has the origin at the **bottom-left** of the screen. Y increases upward.
|
||||
The virtual canvas size is defined by `Environment::projectionWidth` × `Environment::projectionHeight`.
|
||||
|
||||
```json
|
||||
{
|
||||
"root": { ... }
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Common Node Properties
|
||||
|
||||
These properties are available on every node type.
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `name` | string | `""` | Unique name used to find the node from C++ code |
|
||||
| `x` | float | `0` | Horizontal offset from the parent's origin (or gravity-adjusted position) |
|
||||
| `y` | float | `0` | Vertical offset |
|
||||
| `width` | float \| `"match_parent"` | `0` | Width in virtual pixels. `"match_parent"` fills the parent |
|
||||
| `height` | float \| `"match_parent"` | `0` | Height in virtual pixels |
|
||||
| `horizontal_gravity` | `"left"` \| `"center"` \| `"right"` | `"left"` | Positions the node horizontally inside a **FrameLayout** parent |
|
||||
| `vertical_gravity` | `"bottom"` \| `"center"` \| `"top"` | `"bottom"` | Positions the node vertically inside a **FrameLayout** parent |
|
||||
| `visible` | bool | `true` | Whether the node (and all its children) are rendered and interactive. Can be toggled at runtime via `setNodeVisible` |
|
||||
|
||||
---
|
||||
|
||||
## Containers
|
||||
|
||||
### FrameLayout
|
||||
|
||||
Children are positioned using absolute `x`/`y` offsets and/or `horizontal_gravity` / `vertical_gravity`.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "FrameLayout",
|
||||
"name": "hud_root",
|
||||
"width": "match_parent",
|
||||
"height": "match_parent",
|
||||
"children": [ ... ]
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `children` | array | `[]` | Child nodes |
|
||||
|
||||
---
|
||||
|
||||
### LinearLayout
|
||||
|
||||
Children are stacked automatically in a row or column. Gravity and align properties control the layout of the block and its children.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 10,
|
||||
"width": 400,
|
||||
"height": 600,
|
||||
"children": [ ... ]
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `orientation` | `"vertical"` \| `"horizontal"` | `"vertical"` | Direction children are stacked |
|
||||
| `spacing` | float | `0` | Gap in pixels between consecutive children |
|
||||
| `vertical_align` | `"top"` \| `"center"` \| `"bottom"` | `"top"` | **Vertical** alignment of the child block inside this layout. For vertical orientation, controls how the whole stack is aligned; for horizontal orientation, controls each child's cross-axis alignment |
|
||||
| `horizontal_align` | `"left"` \| `"center"` \| `"right"` | `"left"` | **Horizontal** alignment of the child block. For horizontal orientation, controls how the whole row is aligned; for vertical orientation, controls each child's cross-axis alignment |
|
||||
| `children` | array | `[]` | Child nodes, laid out in order |
|
||||
|
||||
---
|
||||
|
||||
## Widgets
|
||||
|
||||
### Button
|
||||
|
||||
An image-only clickable button. Swaps textures on hover/press.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "closeButton",
|
||||
"width": 90,
|
||||
"height": 90,
|
||||
"x": 580,
|
||||
"y": 240,
|
||||
"horizontal_gravity": "center",
|
||||
"vertical_gravity": "center",
|
||||
"textures": {
|
||||
"normal": "resources/w/ui/img/Close001_State=Default.png",
|
||||
"hover": "resources/w/ui/img/Close001_State=Selected.png",
|
||||
"pressed": "resources/w/ui/img/Close001_State=Tap.png",
|
||||
"disabled": "resources/w/ui/img/Close001_State=Disabled.png"
|
||||
},
|
||||
"border": 4,
|
||||
"clickZoneWidth": 80,
|
||||
"clickZoneHeight": 80
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `textures.normal` | string | — | Texture path shown in the default state (**required**) |
|
||||
| `textures.hover` | string | — | Texture path shown when the mouse hovers |
|
||||
| `textures.pressed` | string | — | Texture path shown while pressed |
|
||||
| `textures.disabled` | string | — | Texture path shown when the button is disabled |
|
||||
| `border` | float | `0` | Inset (pixels) applied to the hit-test zone on all sides |
|
||||
| `clickZoneWidth` | float | `0` | Explicit hit-test width; `0` uses the widget width |
|
||||
| `clickZoneHeight` | float | `0` | Explicit hit-test height; `0` uses the widget height |
|
||||
|
||||
**C++ callbacks:**
|
||||
```cpp
|
||||
uiManager.setButtonCallback("closeButton", [](const std::string&) { /* click */ });
|
||||
uiManager.setButtonPressCallback("closeButton", [](const std::string&) { /* press */ });
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### TextButton
|
||||
|
||||
A button that renders a text label on top of an optional background texture.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "item1name",
|
||||
"width": 270,
|
||||
"height": 60,
|
||||
"text": "Main Quest",
|
||||
"fontSize": 32,
|
||||
"fontPath": "resources/fonts/DroidSans.ttf",
|
||||
"textCentered": false,
|
||||
"topAligned": false,
|
||||
"textPaddingX": 12,
|
||||
"textPaddingY": -8,
|
||||
"wrap": true,
|
||||
"color": [1.0, 1.0, 1.0, 1.0],
|
||||
"textures": {
|
||||
"normal": "resources/w/red.png",
|
||||
"hover": "resources/w/red.png",
|
||||
"pressed": "resources/w/red.png"
|
||||
},
|
||||
"border": 0,
|
||||
"clickZoneWidth": 0,
|
||||
"clickZoneHeight": 0
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `text` | string | `""` | Label text. Supports Cyrillic and any codepoint in `resources/symbols.txt` |
|
||||
| `fontSize` | int | `32` | Font size in pixels |
|
||||
| `fontPath` | string | `"resources/fonts/DroidSans.ttf"` | Path to the TTF font file |
|
||||
| `textCentered` | bool | `true` | Horizontally centers the text within the widget. When `false`, text starts at `textPaddingX` from the left edge |
|
||||
| `topAligned` | bool | `false` | When `true`, the first text line is placed near the top of the widget; when `false`, the text is vertically centered |
|
||||
| `textPaddingX` | float | `12` | Left padding when `textCentered` is `false`; also used to compute the wrapping width |
|
||||
| `textPaddingY` | float | `0` | Vertical offset applied to the text baseline |
|
||||
| `wrap` | bool | `false` | Wraps text that exceeds `width - textPaddingX * 2` pixels |
|
||||
| `color` | [R, G, B, A] | `[1,1,1,1]` | Text color, each channel 0..1 |
|
||||
| `textures.*` | string | — | Background textures (all optional — button can be text-only) |
|
||||
| `border` | float | `0` | Hit-test inset |
|
||||
| `clickZoneWidth` / `clickZoneHeight` | float | `0` | Explicit hit-test size; `0` uses the widget size |
|
||||
|
||||
**C++ callbacks:**
|
||||
```cpp
|
||||
uiManager.setTextButtonCallback("item1name", [](const std::string&) { /* click */ });
|
||||
uiManager.setTextButtonPressCallback("item1name", [](const std::string&) { /* press */ });
|
||||
|
||||
// Programmatic updates
|
||||
uiManager.setTextButtonText("item1name", "New Quest Name");
|
||||
uiManager.setTextButtonColor("item1name", {1.f, 0.f, 0.f, 1.f});
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### TextView
|
||||
|
||||
A non-interactive text display widget.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "TextView",
|
||||
"name": "quest_description",
|
||||
"x": 170,
|
||||
"y": 390,
|
||||
"width": 1000,
|
||||
"height": 300,
|
||||
"text": "Long description here.",
|
||||
"fontSize": 32,
|
||||
"fontPath": "resources/fonts/DroidSans.ttf",
|
||||
"textCentered": false,
|
||||
"topAligned": true,
|
||||
"wrap": true,
|
||||
"paddingX": 0,
|
||||
"paddingY": 4,
|
||||
"maxLines": 10,
|
||||
"color": [1.0, 1.0, 0.0, 1.0]
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `text` | string | `""` | Display text. Supports Cyrillic and any codepoint in `resources/symbols.txt` |
|
||||
| `fontSize` | int | `32` | Font size in pixels |
|
||||
| `fontPath` | string | `"resources/fonts/DroidSans.ttf"` | Path to the TTF font file |
|
||||
| `textCentered` | bool | `true` | Horizontally centers the text when `true`; left-aligns from `paddingX` when `false` |
|
||||
| `topAligned` | bool | `false` | When `true`, the first line is placed near the top edge; when `false`, text is vertically centered |
|
||||
| `wrap` | bool | `false` | Wraps text at `width - paddingX * 2` pixels |
|
||||
| `paddingX` | float | `0` | Left/right padding used for alignment and wrap width |
|
||||
| `paddingY` | float | `0` | Vertical inset applied when `topAligned` is `true` |
|
||||
| `maxLines` | int | `0` | Maximum number of lines to display; `0` means unlimited. Truncated text gets `...` |
|
||||
| `color` | [R, G, B, A] | `[1,1,1,1]` | Text color |
|
||||
|
||||
> **Legacy note:** If none of `wrap`, `topAligned`, `paddingX`, `paddingY`, or `maxLines` are set, the text is drawn centered on `(x + width/2, y + height/2)` for backward compatibility.
|
||||
|
||||
**C++ updates:**
|
||||
```cpp
|
||||
uiManager.setText("quest_description", "New text here.");
|
||||
uiManager.setTextColor("quest_description", {1.f, 1.f, 0.f, 1.f});
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### TextField
|
||||
|
||||
An interactive single-line text input field. Receives keyboard input when focused.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "TextField",
|
||||
"name": "playerName",
|
||||
"x": 100,
|
||||
"y": 300,
|
||||
"width": 400,
|
||||
"height": 50,
|
||||
"placeholder": "Enter name...",
|
||||
"fontSize": 28,
|
||||
"fontPath": "resources/fonts/DroidSans.ttf",
|
||||
"maxLength": 64,
|
||||
"color": [1.0, 1.0, 1.0, 1.0],
|
||||
"placeholderColor": [0.5, 0.5, 0.5, 1.0],
|
||||
"backgroundColor": [0.2, 0.2, 0.2, 1.0],
|
||||
"borderColor": [0.5, 0.5, 0.5, 1.0]
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `placeholder` | string | `""` | Text shown when the field is empty |
|
||||
| `fontSize` | int | `32` | Font size in pixels |
|
||||
| `fontPath` | string | `"resources/fonts/DroidSans.ttf"` | Path to the TTF font file |
|
||||
| `maxLength` | int | `256` | Maximum number of characters |
|
||||
| `color` | [R, G, B, A] | `[1,1,1,1]` | Input text color |
|
||||
| `placeholderColor` | [R, G, B, A] | `[0.5,0.5,0.5,1]` | Placeholder text color |
|
||||
| `backgroundColor` | [R, G, B, A] | `[0.2,0.2,0.2,1]` | Field background color |
|
||||
| `borderColor` | [R, G, B, A] | `[0.5,0.5,0.5,1]` | Border color |
|
||||
|
||||
**C++ callbacks and queries:**
|
||||
```cpp
|
||||
uiManager.setTextFieldCallback("playerName", [](const std::string& name, const std::string& value) {
|
||||
// called on every keystroke
|
||||
});
|
||||
std::string current = uiManager.getTextFieldValue("playerName");
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Slider
|
||||
|
||||
A draggable slider that returns a normalized value in the range `[0, 1]`.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "Slider",
|
||||
"name": "volumeSlider",
|
||||
"x": 100,
|
||||
"y": 200,
|
||||
"width": 40,
|
||||
"height": 300,
|
||||
"orientation": "vertical",
|
||||
"value": 0.75,
|
||||
"textures": {
|
||||
"track": "resources/w/ui/img/slider_track.png",
|
||||
"knob": "resources/w/ui/img/slider_knob.png"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `textures.track` | string | — | Texture for the slider track |
|
||||
| `textures.knob` | string | — | Texture for the draggable knob |
|
||||
| `orientation` | `"vertical"` \| `"horizontal"` | `"vertical"` | Drag direction |
|
||||
| `value` | float | `0` | Initial normalized value `[0, 1]` |
|
||||
|
||||
**C++ callbacks:**
|
||||
```cpp
|
||||
uiManager.setSliderCallback("volumeSlider", [](const std::string& name, float value) {
|
||||
// value is 0..1
|
||||
});
|
||||
uiManager.setSliderValue("volumeSlider", 0.5f);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### StaticImage
|
||||
|
||||
A non-interactive image. Supports optional fade-in and pulse-scale animations.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "background",
|
||||
"width": 1266,
|
||||
"height": 585,
|
||||
"horizontal_gravity": "center",
|
||||
"vertical_gravity": "center",
|
||||
"texture": "resources/w/ui/img/journal/QuestJournal003.png",
|
||||
"fadeIn": {
|
||||
"durationMs": 600
|
||||
},
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `texture` | string | — | Path to the PNG texture |
|
||||
| `fadeIn.durationMs` | float | — | If present, the image fades in over this many milliseconds each time the UI is shown |
|
||||
| `pulse.minScale` | float | `0.9` | Minimum scale during the pulse cycle |
|
||||
| `pulse.maxScale` | float | `1.1` | Maximum scale during the pulse cycle |
|
||||
| `pulse.periodMs` | float | `1000` | Duration of one full pulse cycle in milliseconds |
|
||||
|
||||
**C++ pop-in animation** (scales the node from 0 → 1, ease-out quad):
|
||||
```cpp
|
||||
uiManager.startPopIn("background", 300.0f); // duration in milliseconds
|
||||
```
|
||||
Typically called immediately after making a node visible. The node is automatically removed from the animation list when the scale reaches 1.
|
||||
|
||||
---
|
||||
|
||||
## Touch / Click Priority
|
||||
|
||||
All `Button` and `TextButton` nodes in a layout are collected into a single ordered list during `collectButtonsAndSliders` (depth-first traversal of the node tree, which matches JSON declaration order). When a touch or mouse-down event arrives, the list is scanned **in reverse** — later-declared nodes are checked first — and the **first hit wins**. At most one element (button or textButton, regardless of type) fires per touch.
|
||||
|
||||
**Practical rule:** place background "catch-all" elements (e.g. a full-screen transparent exit button) **early** in the JSON, and foreground interactive elements **later**. The later-declared element will always win when they overlap.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "FrameLayout",
|
||||
"children": [
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "phoneExitButton", // declared first → lowest priority
|
||||
"width": "match_parent",
|
||||
"height": "match_parent",
|
||||
"textures": { "normal": "resources/transparent.png", ... }
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "chat2button", // declared later → wins over phoneExitButton
|
||||
...
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
This behaviour is consistent across `Button` and `TextButton` — there is no inherent type priority, only declaration order matters.
|
||||
|
||||
---
|
||||
|
||||
## Animations
|
||||
|
||||
Animations can be defined on **Button** and **TextButton** nodes and started from C++ code. Each animation is a named sequence of steps.
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "myButton",
|
||||
"width": 100,
|
||||
"height": 100,
|
||||
"textures": { "normal": "resources/w/btn.png" },
|
||||
"animations": {
|
||||
"bounce": {
|
||||
"repeat": false,
|
||||
"steps": [
|
||||
{ "type": "move", "to": [0, 20], "duration": 0.15, "easing": "easeout" },
|
||||
{ "type": "move", "to": [0, 0], "duration": 0.15, "easing": "easein" },
|
||||
{ "type": "wait", "duration": 0.1 }
|
||||
]
|
||||
},
|
||||
"pulse": {
|
||||
"repeat": true,
|
||||
"steps": [
|
||||
{ "type": "scale", "to": [1.1, 1.1], "duration": 0.4, "easing": "easeout" },
|
||||
{ "type": "scale", "to": [1.0, 1.0], "duration": 0.4, "easing": "easein" }
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Animation sequence properties
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `repeat` | bool | `false` | Whether the sequence loops after the last step |
|
||||
| `steps` | array | — | Ordered list of animation steps |
|
||||
|
||||
### Step properties
|
||||
|
||||
| Property | Type | Description |
|
||||
|---|---|---|
|
||||
| `type` | `"move"` \| `"scale"` \| `"wait"` | Step kind |
|
||||
| `to` | [x, y] | Target offset (`move`) or scale factors (`scale`) |
|
||||
| `duration` | float (seconds) | Duration of the step. `0` applies the target instantly |
|
||||
| `easing` | `"linear"` \| `"easein"` \| `"easeout"` | Interpolation curve (default `"linear"`) |
|
||||
|
||||
**C++ control:**
|
||||
```cpp
|
||||
uiManager.startAnimationOnNode("myButton", "bounce");
|
||||
uiManager.stopAnimationOnNode("myButton", "bounce");
|
||||
uiManager.setAnimationCallback("myButton", "bounce", []() {
|
||||
// called when the non-repeating sequence finishes
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## C++ API Quick Reference
|
||||
|
||||
### Loading and navigation
|
||||
|
||||
```cpp
|
||||
uiManager.loadFromFile("resources/w/ui/screen.json", renderer);
|
||||
uiManager.pushMenuFromFile("resources/w/ui/popup.json", renderer); // push on stack
|
||||
uiManager.popMenu(); // restore previous UI
|
||||
uiManager.clearMenuStack();
|
||||
```
|
||||
|
||||
### Finding nodes
|
||||
|
||||
```cpp
|
||||
auto node = uiManager.findNode("myNode");
|
||||
auto btn = uiManager.findButton("myButton");
|
||||
auto tbtn = uiManager.findTextButton("item1name");
|
||||
auto tv = uiManager.findTextView("quest_description");
|
||||
auto img = uiManager.findStaticImage("background");
|
||||
auto slider = uiManager.findSlider("volumeSlider");
|
||||
auto tf = uiManager.findTextField("playerName");
|
||||
```
|
||||
|
||||
### Visibility
|
||||
|
||||
```cpp
|
||||
uiManager.setNodeVisible("hint5", false);
|
||||
bool visible = uiManager.getNodeVisible("hint5");
|
||||
```
|
||||
|
||||
### Pop-in animation
|
||||
|
||||
Scales a node from 0 to 1 using an ease-out curve. Useful for chat bubble reveals and similar "appear" effects.
|
||||
|
||||
```cpp
|
||||
uiManager.startPopIn("messageBubble", 300.0f); // node name, duration ms
|
||||
```
|
||||
|
||||
Set the node's `scaleX`/`scaleY` to `0` and call `setNodeVisible` before calling `startPopIn` to avoid a one-frame flash at full size.
|
||||
|
||||
### Dynamic node repositioning
|
||||
|
||||
`node->localY` (and `localX`) can be modified directly on a node pointer, then a layout recalculation applied:
|
||||
|
||||
```cpp
|
||||
auto node = uiManager.findNode("messageBubble");
|
||||
node->localY = 350.0f; // new bottom-Y (for vertical_gravity: bottom nodes)
|
||||
uiManager.updateAllLayouts(); // recomputes screenRect and rebuilds meshes
|
||||
```
|
||||
|
||||
This is how the phone chat manager repositions bubbles as new messages arrive.
|
||||
|
||||
### Per-frame update
|
||||
|
||||
```cpp
|
||||
uiManager.update(deltaMs); // advance animations and fade-ins
|
||||
uiManager.draw(renderer); // render everything
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Dialogue → UI integration (phone chat bubbles)
|
||||
|
||||
Dialogue nodes in JSON can carry a `"bubbleSlot"` field naming a `StaticImage` UI node. When the dialogue runtime presents that line, it fires the `onBubbleSlotReady` callback with the slot name, which the game uses to reveal the corresponding bubble image.
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"text": "...",
|
||||
"next": "line_2",
|
||||
"bubbleSlot": "message01in"
|
||||
}
|
||||
```
|
||||
|
||||
Lines without `"bubbleSlot"` (or with an empty value) do not trigger any UI change — useful for internal monologue lines that have no corresponding chat image.
|
||||
|
||||
**C++ wiring:**
|
||||
```cpp
|
||||
dialogueSystem.setOnBubbleSlotReady([](const std::string& slotName) {
|
||||
// slotName == "message01in" etc.
|
||||
menuManager.revealPhoneChatBubble(slotName);
|
||||
});
|
||||
```
|
||||
@ -1,65 +0,0 @@
|
||||
|
||||
import bpy
|
||||
|
||||
def append_layered_action_5_0(source_obj_name, target_obj_name):
|
||||
source_obj = bpy.data.objects.get(source_obj_name)
|
||||
target_obj = bpy.data.objects.get(target_obj_name)
|
||||
|
||||
if not (source_obj and target_obj):
|
||||
print("Ошибка: Объекты не найдены")
|
||||
return
|
||||
|
||||
src_action = source_obj.animation_data.action
|
||||
tgt_action = target_obj.animation_data.action
|
||||
|
||||
# 1. Получаем слои (обычно первый)
|
||||
src_layer = src_action.layers[0]
|
||||
tgt_layer = tgt_action.layers[0]
|
||||
|
||||
# 2. Получаем стрипы
|
||||
src_strip = src_layer.strips[0]
|
||||
tgt_strip = tgt_layer.strips[0]
|
||||
|
||||
# Смещение (опираемся на конец диапазона целевого экшена)
|
||||
offset = tgt_action.frame_range[1]
|
||||
|
||||
# 3. Итерируемся по channelbags в исходном стрипе
|
||||
for src_bag in src_strip.channelbags:
|
||||
# Ищем или создаем соответствующий bag в целевом стрипе
|
||||
# Обычно они сопоставляются по имени или типу (например, 'Keyframe Channel Bag')
|
||||
# В простейшем случае берем первый или сопоставляем по индексу
|
||||
dst_bag = None
|
||||
if len(tgt_strip.channelbags) > 0:
|
||||
# Пытаемся найти по названию (если оно есть) или берем тот же индекс
|
||||
dst_bag = tgt_strip.channelbags[0]
|
||||
|
||||
if not dst_bag:
|
||||
# Если в целевом стрипе нет сумок, это странно, но можно создать
|
||||
# (Метод создания может зависеть от конкретного подтипа стрипа в 5.0)
|
||||
continue
|
||||
|
||||
#print(f"Обработка channelbag: {src_bag.name}, кривых: {len(src_bag.fcurves)}")
|
||||
|
||||
# 4. Итерируемся по fcurves внутри сумки
|
||||
for src_fcurve in src_bag.fcurves:
|
||||
dst_fcurve = dst_bag.fcurves.find(src_fcurve.data_path, index=src_fcurve.array_index)
|
||||
|
||||
if not dst_fcurve:
|
||||
dst_fcurve = dst_bag.fcurves.new(data_path=src_fcurve.data_path, index=src_fcurve.array_index)
|
||||
|
||||
# 5. Копируем ключи с офсетом
|
||||
for keyframe in src_fcurve.keyframe_points:
|
||||
new_frame = keyframe.co[0] + offset
|
||||
new_value = keyframe.co[1]
|
||||
|
||||
new_kp = dst_fcurve.keyframe_points.insert(new_frame, new_value, options={'FAST'})
|
||||
new_kp.interpolation = keyframe.interpolation
|
||||
|
||||
# Обновляем интерполяцию
|
||||
for fc in dst_bag.fcurves:
|
||||
fc.update()
|
||||
|
||||
print(f"Анимация успешно дозаписана. Новый конец: {tgt_action.frame_range[1]}")
|
||||
|
||||
append_layered_action_5_0('Armature.001', 'Armature')
|
||||
|
||||
@ -1,192 +0,0 @@
|
||||
import bpy
|
||||
import bmesh
|
||||
|
||||
# Имена mesh и арматуры
|
||||
mesh_name = "arm"
|
||||
armature_name = "Reference"
|
||||
|
||||
# Находим объект mesh по имени
|
||||
mesh_obj = bpy.data.objects.get(mesh_name)
|
||||
|
||||
# Находим объект арматуры по имени
|
||||
armature_obj = bpy.data.objects.get(armature_name)
|
||||
|
||||
# Устанавливаем текущий кадр на 0
|
||||
bpy.context.scene.frame_set(0)
|
||||
|
||||
# Принудительно обновляем сцену, чтобы применить анимацию
|
||||
bpy.context.view_layer.update()
|
||||
|
||||
# Открываем файл для записи
|
||||
with open("C:\\Work\\Projects\\witcher001\\resources\\w\\zombie002.txt", "w") as file:
|
||||
# Обработка арматуры и анимации
|
||||
if armature_obj and armature_obj.type == 'ARMATURE':
|
||||
file.write("=== Armature Matrix ===\n")
|
||||
for row in armature_obj.matrix_world:
|
||||
file.write(f"{row}\n")
|
||||
file.write(f"=== Armature Bones: {len(armature_obj.data.bones)}\n")
|
||||
for bone in armature_obj.data.bones:
|
||||
# Записываем имя кости, длину и связи
|
||||
file.write(f"Bone: {bone.name}\n")
|
||||
file.write(f" HEAD_LOCAL: {bone.head_local}\n")
|
||||
file.write(f" TAIL_LOCAL: {bone.tail_local}\n")
|
||||
file.write(f" Length: {(bone.tail_local - bone.head_local).length}\n")
|
||||
for row in bone.matrix:
|
||||
file.write(f" {row}\n")
|
||||
file.write(f" Parent: {bone.parent.name if bone.parent else 'None'}\n")
|
||||
file.write(f" Children: {[child.name for child in bone.children]}\n")
|
||||
|
||||
# Обработка mesh
|
||||
if mesh_obj and mesh_obj.type == 'MESH':
|
||||
# Создаем копию mesh, чтобы не изменять оригинал
|
||||
mesh_copy = mesh_obj.copy()
|
||||
mesh_copy.data = mesh_obj.data.copy()
|
||||
bpy.context.collection.objects.link(mesh_copy)
|
||||
|
||||
# Убедимся, что объект активен
|
||||
bpy.context.view_layer.objects.active = mesh_copy
|
||||
mesh_copy.select_set(True)
|
||||
|
||||
# Применяем модификатор Armature (если он есть)
|
||||
for modifier in mesh_copy.modifiers:
|
||||
if modifier.type == 'ARMATURE':
|
||||
# Включаем модификатор, если он отключен
|
||||
if not modifier.show_viewport:
|
||||
modifier.show_viewport = True
|
||||
if not modifier.show_render:
|
||||
modifier.show_render = True
|
||||
|
||||
# Проверяем, что модификатор связан с арматурой
|
||||
if modifier.object is None:
|
||||
print(f"Модификатор Armature на объекте {mesh_copy.name} не связан с арматурой. Пропускаем.")
|
||||
continue
|
||||
|
||||
# Временно применяем модификатор, чтобы получить правильные координаты вершин
|
||||
try:
|
||||
bpy.ops.object.modifier_apply(modifier=modifier.name)
|
||||
except RuntimeError as e:
|
||||
print(f"Ошибка при применении модификатора Armature: {e}")
|
||||
continue
|
||||
|
||||
# Переходим в режим редактирования
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Получаем BMesh представление mesh
|
||||
bm = bmesh.from_edit_mesh(mesh_copy.data)
|
||||
|
||||
# Записываем список вершин
|
||||
file.write(f"===Vertices: {len(bm.verts)}\n")
|
||||
for vertex in bm.verts:
|
||||
file.write(f"Vertex {vertex.index}: {vertex.co}\n")
|
||||
|
||||
# Убедимся, что у меша есть UV слой
|
||||
uv_layer = bm.loops.layers.uv.active
|
||||
if not uv_layer:
|
||||
file.write("UV слой не найден.\n")
|
||||
|
||||
if uv_layer:
|
||||
file.write(f"===UV Coordinates:\n")
|
||||
file.write(f"Face count: {len(bm.faces)}\n")
|
||||
|
||||
for face in bm.faces:
|
||||
file.write(f"Face {face.index}\n")
|
||||
file.write(f"UV Count: {len(face.loops)}\n")
|
||||
for loop in face.loops:
|
||||
uv_coords = loop[uv_layer].uv
|
||||
file.write(f" UV {uv_coords}\n")
|
||||
|
||||
# Записываем нормали
|
||||
file.write(f"===Normals:\n")
|
||||
for vertex in bm.verts:
|
||||
file.write(f"Vertex {vertex.index}: Normal {vertex.normal}\n")
|
||||
|
||||
# Записываем треугольники (индексы вершин)
|
||||
file.write(f"===Triangles: {len(bm.faces)}\n")
|
||||
for face in bm.faces:
|
||||
if len(face.verts) == 3: # Проверяем, что это треугольник
|
||||
verts_indices = [vert.index for vert in face.verts]
|
||||
file.write(f"Triangle: {verts_indices}\n")
|
||||
|
||||
# Возвращаемся в объектный режим
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Записываем веса вершин
|
||||
file.write("=== Vertex Weights ===\n")
|
||||
for vertex in mesh_copy.data.vertices:
|
||||
file.write(f"Vertex {vertex.index}:\n")
|
||||
file.write(f"Vertex groups: {len(vertex.groups)}\n")
|
||||
for group in vertex.groups:
|
||||
group_name = mesh_copy.vertex_groups[group.group].name
|
||||
file.write(f" Group: '{group_name}', Weight: {group.weight}\n")
|
||||
|
||||
# Удаляем временную копию mesh
|
||||
bpy.data.objects.remove(mesh_copy)
|
||||
else:
|
||||
file.write(f"Объект с именем '{mesh_name}' не найден или не является mesh.\n")
|
||||
|
||||
# Обработка арматуры и анимации
|
||||
if armature_obj and armature_obj.type == 'ARMATURE':
|
||||
|
||||
# Получаем все ключевые кадры для арматуры
|
||||
file.write("=== Animation Keyframes ===\n")
|
||||
if armature_obj.animation_data and armature_obj.animation_data.action:
|
||||
action = armature_obj.animation_data.action
|
||||
|
||||
# Собираем все уникальные ключевые кадры
|
||||
keyframes = set()
|
||||
|
||||
# Логика для Blender 5.0 (Strip-based / ChannelBag structure)
|
||||
if hasattr(action, "layers"):
|
||||
for layer in action.layers:
|
||||
if hasattr(layer, "strips"):
|
||||
for strip in layer.strips:
|
||||
# Проверяем наличие channelbags (согласно вашему dir(strip))
|
||||
if hasattr(strip, "channelbags"):
|
||||
for bag in strip.channelbags:
|
||||
for fcurve in bag.fcurves:
|
||||
for keyframe in fcurve.keyframe_points:
|
||||
keyframes.add(int(keyframe.co[0]))
|
||||
|
||||
# На случай, если в этой версии используется единственное число
|
||||
elif hasattr(strip, "channelbag") and strip.channelbag:
|
||||
for fcurve in strip.channelbag.fcurves:
|
||||
for keyframe in fcurve.keyframe_points:
|
||||
keyframes.add(int(keyframe.co[0]))
|
||||
|
||||
# Фоллбек для Legacy экшенов
|
||||
if not keyframes and hasattr(action, "fcurves"):
|
||||
for fcurve in action.fcurves:
|
||||
for keyframe in fcurve.keyframe_points:
|
||||
keyframes.add(int(keyframe.co[0]))
|
||||
|
||||
keyframes = sorted(keyframes)
|
||||
|
||||
# Сортируем ключевые кадры
|
||||
keyframes = sorted(keyframes)
|
||||
|
||||
# Сохраняем координаты и матрицы поворота для каждой кости на каждом ключевом кадре
|
||||
file.write("=== Bone Transforms per Keyframe ===\n")
|
||||
file.write(f"Keyframes: {len(keyframes)}\n")
|
||||
for frame in keyframes:
|
||||
# Устанавливаем текущий кадр
|
||||
bpy.context.scene.frame_set(frame)
|
||||
bpy.context.view_layer.update() # Обновляем сцену
|
||||
|
||||
file.write(f"Frame: {frame}\n")
|
||||
for bone in armature_obj.pose.bones:
|
||||
# Получаем координаты и матрицу поворота кости в мировом пространстве
|
||||
matrix = bone.matrix
|
||||
location = matrix.translation
|
||||
rotation = matrix.to_euler()
|
||||
|
||||
# Записываем данные
|
||||
file.write(f" Bone: {bone.name}\n")
|
||||
file.write(f" Location: {location}\n")
|
||||
file.write(f" Rotation: {rotation}\n")
|
||||
file.write(f" Matrix:\n")
|
||||
for row in matrix:
|
||||
file.write(f" {row}\n")
|
||||
else:
|
||||
file.write(f"Объект с именем '{armature_name}' не найден или не является арматурой.\n")
|
||||
|
||||
print("Данные сохранены в файл 'mesh_armature_and_animation_data.txt'")
|
||||
@ -1,228 +0,0 @@
|
||||
import bpy
|
||||
import bmesh
|
||||
|
||||
#!
|
||||
|
||||
# Имена mesh и арматуры
|
||||
mesh_name = "Joined"
|
||||
armature_name = "Armature"
|
||||
|
||||
# Находим объект mesh по имени
|
||||
mesh_obj = bpy.data.objects.get(mesh_name)
|
||||
|
||||
# Находим объект арматуры по имени
|
||||
armature_obj = bpy.data.objects.get(armature_name)
|
||||
|
||||
# Устанавливаем текущий кадр на 0
|
||||
bpy.context.scene.frame_set(0)
|
||||
|
||||
# Принудительно обновляем сцену, чтобы применить анимацию
|
||||
bpy.context.view_layer.update()
|
||||
|
||||
# Открываем файл для записи
|
||||
with open("C:\\Work\\Media\\witcher\\2026-04-13\\output\\gg_stand_idle001.txt", "w") as file:
|
||||
# Обработка арматуры и анимации
|
||||
if armature_obj and armature_obj.type == 'ARMATURE':
|
||||
file.write("=== Armature Matrix ===\n")
|
||||
for row in armature_obj.matrix_world:
|
||||
file.write(f"{row}\n")
|
||||
file.write(f"=== Armature Bones: {len(armature_obj.data.bones)}\n")
|
||||
for bone in armature_obj.data.bones:
|
||||
# Записываем имя кости, длину и связи
|
||||
file.write(f"Bone: {bone.name}\n")
|
||||
file.write(f" HEAD_LOCAL: {bone.head_local}\n")
|
||||
file.write(f" TAIL_LOCAL: {bone.tail_local}\n")
|
||||
file.write(f" Length: {(bone.tail_local - bone.head_local).length}\n")
|
||||
for row in bone.matrix:
|
||||
file.write(f" {row}\n")
|
||||
file.write(f" Parent: {bone.parent.name if bone.parent else 'None'}\n")
|
||||
file.write(f" Children: {[child.name for child in bone.children]}\n")
|
||||
|
||||
# Обработка mesh
|
||||
if mesh_obj and mesh_obj.type == 'MESH':
|
||||
# Создаем копию mesh, чтобы не изменять оригинал
|
||||
mesh_copy = mesh_obj.copy()
|
||||
mesh_copy.data = mesh_obj.data.copy()
|
||||
bpy.context.collection.objects.link(mesh_copy)
|
||||
|
||||
# Убедимся, что объект активен
|
||||
bpy.context.view_layer.objects.active = mesh_copy
|
||||
mesh_copy.select_set(True)
|
||||
|
||||
# Применяем модификатор Armature (если он есть)
|
||||
for modifier in mesh_copy.modifiers:
|
||||
if modifier.type == 'ARMATURE':
|
||||
# Включаем модификатор, если он отключен
|
||||
if not modifier.show_viewport:
|
||||
modifier.show_viewport = True
|
||||
if not modifier.show_render:
|
||||
modifier.show_render = True
|
||||
|
||||
# Проверяем, что модификатор связан с арматурой
|
||||
if modifier.object is None:
|
||||
print(f"Модификатор Armature на объекте {mesh_copy.name} не связан с арматурой. Пропускаем.")
|
||||
continue
|
||||
|
||||
# Временно применяем модификатор, чтобы получить правильные координаты вершин
|
||||
try:
|
||||
bpy.ops.object.modifier_apply(modifier=modifier.name)
|
||||
except RuntimeError as e:
|
||||
print(f"Ошибка при применении модификатора Armature: {e}")
|
||||
continue
|
||||
|
||||
# Переходим в режим редактирования
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Получаем BMesh представление mesh
|
||||
bm = bmesh.from_edit_mesh(mesh_copy.data)
|
||||
|
||||
# Записываем список вершин
|
||||
file.write(f"===Vertices: {len(bm.verts)}\n")
|
||||
for vertex in bm.verts:
|
||||
file.write(f"Vertex {vertex.index}: {vertex.co}\n")
|
||||
|
||||
# Убедимся, что у меша есть UV слой
|
||||
uv_layer = bm.loops.layers.uv.active
|
||||
if not uv_layer:
|
||||
file.write("UV слой не найден.\n")
|
||||
|
||||
if uv_layer:
|
||||
file.write(f"===UV Coordinates:\n")
|
||||
file.write(f"Face count: {len(bm.faces)}\n")
|
||||
|
||||
for face in bm.faces:
|
||||
file.write(f"Face {face.index}\n")
|
||||
file.write(f"UV Count: {len(face.loops)}\n")
|
||||
for loop in face.loops:
|
||||
uv_coords = loop[uv_layer].uv
|
||||
file.write(f" UV {uv_coords}\n")
|
||||
|
||||
# Записываем нормали
|
||||
file.write(f"===Normals:\n")
|
||||
for vertex in bm.verts:
|
||||
file.write(f"Vertex {vertex.index}: Normal {vertex.normal}\n")
|
||||
|
||||
# Записываем треугольники (индексы вершин)
|
||||
file.write(f"===Triangles: {len(bm.faces)}\n")
|
||||
for face in bm.faces:
|
||||
if len(face.verts) == 3: # Проверяем, что это треугольник
|
||||
verts_indices = [vert.index for vert in face.verts]
|
||||
file.write(f"Triangle: {verts_indices}\n")
|
||||
|
||||
# Возвращаемся в объектный режим
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Записываем веса вершин
|
||||
file.write("=== Vertex Weights (Max 5 bones per vertex) ===\n")
|
||||
|
||||
MAX_BONES = 5
|
||||
|
||||
for vertex in mesh_copy.data.vertices:
|
||||
# Извлекаем все группы и веса для текущей вершины
|
||||
all_weights = []
|
||||
for group_element in vertex.groups:
|
||||
all_weights.append({
|
||||
'index': group_element.group,
|
||||
'weight': group_element.weight
|
||||
})
|
||||
|
||||
# Если костей больше лимита, фильтруем и перераспределяем
|
||||
if len(all_weights) > MAX_BONES:
|
||||
# Сортируем по весу (от большего к меньшему)
|
||||
all_weights.sort(key=lambda x: x['weight'], reverse=True)
|
||||
|
||||
# Берем только топ-5
|
||||
kept_weights = all_weights[:MAX_BONES]
|
||||
|
||||
# Считаем сумму весов оставшихся костей для нормализации
|
||||
total_weight = sum(gw['weight'] for gw in kept_weights)
|
||||
|
||||
if total_weight > 0:
|
||||
for gw in kept_weights:
|
||||
gw['weight'] /= total_weight
|
||||
else:
|
||||
# На случай, если у всех веса были по 0.0 (редкий баг меша)
|
||||
kept_weights[0]['weight'] = 1.0
|
||||
|
||||
final_weights = kept_weights
|
||||
else:
|
||||
final_weights = all_weights
|
||||
|
||||
file.write(f"Vertex {vertex.index}:\n")
|
||||
file.write(f"Vertex groups: {len(final_weights)}\n")
|
||||
|
||||
for gw in final_weights:
|
||||
group_name = mesh_copy.vertex_groups[gw['index']].name
|
||||
file.write(f" Group: '{group_name}', Weight: {gw['weight']:.6f}\n")
|
||||
|
||||
# Удаляем временную копию mesh
|
||||
bpy.data.objects.remove(mesh_copy)
|
||||
else:
|
||||
file.write(f"Объект с именем '{mesh_name}' не найден или не является mesh.\n")
|
||||
|
||||
# Обработка арматуры и анимации
|
||||
if armature_obj and armature_obj.type == 'ARMATURE':
|
||||
|
||||
# Получаем все ключевые кадры для арматуры
|
||||
file.write("=== Animation Keyframes ===\n")
|
||||
if armature_obj.animation_data and armature_obj.animation_data.action:
|
||||
action = armature_obj.animation_data.action
|
||||
|
||||
# Собираем все уникальные ключевые кадры
|
||||
keyframes = set()
|
||||
|
||||
# Логика для Blender 5.0 (Strip-based / ChannelBag structure)
|
||||
if hasattr(action, "layers"):
|
||||
for layer in action.layers:
|
||||
if hasattr(layer, "strips"):
|
||||
for strip in layer.strips:
|
||||
# Проверяем наличие channelbags (согласно вашему dir(strip))
|
||||
if hasattr(strip, "channelbags"):
|
||||
for bag in strip.channelbags:
|
||||
for fcurve in bag.fcurves:
|
||||
for keyframe in fcurve.keyframe_points:
|
||||
keyframes.add(int(keyframe.co[0]))
|
||||
|
||||
# На случай, если в этой версии используется единственное число
|
||||
elif hasattr(strip, "channelbag") and strip.channelbag:
|
||||
for fcurve in strip.channelbag.fcurves:
|
||||
for keyframe in fcurve.keyframe_points:
|
||||
keyframes.add(int(keyframe.co[0]))
|
||||
|
||||
# Фоллбек для Legacy экшенов
|
||||
if not keyframes and hasattr(action, "fcurves"):
|
||||
for fcurve in action.fcurves:
|
||||
for keyframe in fcurve.keyframe_points:
|
||||
keyframes.add(int(keyframe.co[0]))
|
||||
|
||||
keyframes = sorted(keyframes)
|
||||
|
||||
# Сортируем ключевые кадры
|
||||
keyframes = sorted(keyframes)
|
||||
|
||||
# Сохраняем координаты и матрицы поворота для каждой кости на каждом ключевом кадре
|
||||
file.write("=== Bone Transforms per Keyframe ===\n")
|
||||
file.write(f"Keyframes: {len(keyframes)}\n")
|
||||
for frame in keyframes:
|
||||
# Устанавливаем текущий кадр
|
||||
bpy.context.scene.frame_set(frame)
|
||||
bpy.context.view_layer.update() # Обновляем сцену
|
||||
|
||||
file.write(f"Frame: {frame}\n")
|
||||
for bone in armature_obj.pose.bones:
|
||||
# Получаем координаты и матрицу поворота кости в мировом пространстве
|
||||
matrix = bone.matrix
|
||||
location = matrix.translation
|
||||
rotation = matrix.to_euler()
|
||||
|
||||
# Записываем данные
|
||||
file.write(f" Bone: {bone.name}\n")
|
||||
file.write(f" Location: {location}\n")
|
||||
file.write(f" Rotation: {rotation}\n")
|
||||
file.write(f" Matrix:\n")
|
||||
for row in matrix:
|
||||
file.write(f" {row}\n")
|
||||
else:
|
||||
file.write(f"Объект с именем '{armature_name}' не найден или не является арматурой.\n")
|
||||
|
||||
print("Данные сохранены в файл 'mesh_armature_and_animation_data.txt'")
|
||||
@ -1,111 +0,0 @@
|
||||
import bpy
|
||||
import bmesh
|
||||
import mathutils
|
||||
import random
|
||||
import math
|
||||
|
||||
class SolidTreeGenerator:
|
||||
def __init__(self, levels=5, length=3.0, radius=0.3):
|
||||
self.levels = levels
|
||||
self.base_length = length
|
||||
self.base_radius = radius
|
||||
|
||||
# Хранилище для данных: (start_pos, end_pos, radius_start, radius_end)
|
||||
self.branches_data = []
|
||||
|
||||
def calculate_tree(self, start_pos, direction, length, radius, level):
|
||||
if level <= 0 or length < 0.1:
|
||||
return
|
||||
|
||||
end_pos = start_pos + direction * length
|
||||
# Сохраняем данные сегмента
|
||||
self.branches_data.append({
|
||||
'start': start_pos.copy(),
|
||||
'end': end_pos.copy(),
|
||||
'r_start': radius,
|
||||
'r_end': radius * 0.7
|
||||
})
|
||||
|
||||
# 1. Основной ствол (продолжение)
|
||||
trunk_dir = (direction + self.get_random_vector(0.1)).normalized()
|
||||
self.calculate_tree(end_pos, trunk_dir, length * 0.8, radius * 0.7, level - 1)
|
||||
|
||||
# 2. Боковые ветки (ветвление)
|
||||
if level > 1:
|
||||
num_sides = random.randint(2, 3) # Минимум 2 ветки для видимости
|
||||
for _ in range(num_sides):
|
||||
# Создаем вектор, сильно отклоненный от ствола (30-60 градусов)
|
||||
axis = self.get_random_vector(1.0).normalized()
|
||||
angle = math.radians(random.uniform(30, 60))
|
||||
|
||||
side_dir = direction.copy()
|
||||
side_dir.rotate(mathutils.Quaternion(axis, angle))
|
||||
|
||||
# Боковые ветки короче
|
||||
self.calculate_tree(end_pos, side_dir, length * 0.6, radius * 0.5, level - 1)
|
||||
|
||||
def get_random_vector(self, intensity):
|
||||
return mathutils.Vector((
|
||||
random.uniform(-intensity, intensity),
|
||||
random.uniform(-intensity, intensity),
|
||||
random.uniform(-intensity, intensity)
|
||||
))
|
||||
|
||||
def build_mesh(self):
|
||||
mesh = bpy.data.meshes.new("TreeMesh")
|
||||
obj = bpy.data.objects.new("Tree", mesh)
|
||||
bpy.context.collection.objects.link(obj)
|
||||
|
||||
bm = bmesh.new()
|
||||
skin_layer = bm.verts.layers.skin.verify()
|
||||
|
||||
# Словарь для предотвращения дублирования вершин в одной точке
|
||||
# Ключ - кортеж координат, Значение - объект вершины BMesh
|
||||
vert_map = {}
|
||||
|
||||
for b in self.branches_data:
|
||||
# Превращаем координаты в кортежи для словаря
|
||||
s_key = tuple(round(v, 4) for v in b['start'])
|
||||
e_key = tuple(round(v, 4) for v in b['end'])
|
||||
|
||||
# Получаем или создаем начальную вершину
|
||||
if s_key not in vert_map:
|
||||
v_start = bm.verts.new(b['start'])
|
||||
v_start[skin_layer].radius = (b['r_start'], b['r_start'])
|
||||
vert_map[s_key] = v_start
|
||||
else:
|
||||
v_start = vert_map[s_key]
|
||||
|
||||
# Получаем или создаем конечную вершину
|
||||
if e_key not in vert_map:
|
||||
v_end = bm.verts.new(b['end'])
|
||||
v_end[skin_layer].radius = (b['r_end'], b['r_end'])
|
||||
vert_map[e_key] = v_end
|
||||
else:
|
||||
v_end = vert_map[e_key]
|
||||
|
||||
# Создаем ребро, если его еще нет
|
||||
if not bm.edges.get((v_start, v_end)):
|
||||
bm.edges.new((v_start, v_end))
|
||||
|
||||
# Находим корень (самую нижнюю точку) и помечаем его
|
||||
root_v = min(bm.verts, key=lambda v: v.co.z)
|
||||
root_v[skin_layer].use_root = True
|
||||
|
||||
bm.to_mesh(mesh)
|
||||
bm.free()
|
||||
|
||||
# Модификаторы
|
||||
obj.modifiers.new(name="Skin", type='SKIN')
|
||||
sub = obj.modifiers.new(name="Subdiv", type='SUBSURF')
|
||||
sub.levels = 1 # Для начала 1, чтобы не тормозило
|
||||
|
||||
# Очистка сцены
|
||||
bpy.ops.object.select_all(action='SELECT')
|
||||
bpy.ops.object.delete()
|
||||
|
||||
# Запуск
|
||||
generator = SolidTreeGenerator(levels=5, length=3.0, radius=0.4)
|
||||
generator.calculate_tree(mathutils.Vector((0,0,0)), mathutils.Vector((0,0,1)), 3.0, 0.4, 5)
|
||||
generator.build_mesh()
|
||||
|
||||
@ -25,7 +25,7 @@ macro(check_and_download URL ARCHIVE_NAME EXTRACTED_DIR_NAME CHECK_FILE)
|
||||
endmacro()
|
||||
|
||||
# 1) ZLIB (Нужна только для инклудов, если не используете emscripten порты)
|
||||
check_and_download("https://www.zlib.net/zlib132.zip" "zlib132.zip" "zlib-1.3.2" "CMakeLists.txt")
|
||||
check_and_download("https://www.zlib.net/zlib131.zip" "zlib131.zip" "zlib-1.3.1" "CMakeLists.txt")
|
||||
|
||||
# 2) SDL2
|
||||
check_and_download("https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.32.10.zip" "release-2.32.10.zip" "SDL-release-2.32.10" "CMakeLists.txt")
|
||||
@ -47,12 +47,3 @@ check_and_download("https://download.savannah.gnu.org/releases/freetype/freetype
|
||||
|
||||
# 8) SDL_ttf
|
||||
check_and_download("https://github.com/libsdl-org/SDL_ttf/archive/refs/tags/release-2.24.0.zip" "release-2.24.0.zip" "SDL_ttf-release-2.24.0" "CMakeLists.txt")
|
||||
|
||||
# 9) Lua
|
||||
check_and_download("https://github.com/lua/lua/archive/refs/tags/v5.4.8.zip" "lua-v5.4.8.zip" "lua-5.4.8" "lapi.c")
|
||||
|
||||
# 10) sol2 (header-only C++ bindings for Lua)
|
||||
check_and_download("https://github.com/ThePhD/sol2/archive/refs/tags/v3.3.0.zip" "sol2-v3.3.0.zip" "sol2-3.3.0" "include/sol/sol.hpp")
|
||||
|
||||
# 11) SDL2_mixer
|
||||
check_and_download("https://github.com/libsdl-org/SDL_mixer/archive/refs/tags/release-2.8.0.zip" "SDL_mixer-release-2.8.0.zip" "SDL_mixer-release-2.8.0" "CMakeLists.txt")
|
||||
|
||||
@ -1,28 +0,0 @@
|
||||
# cmake/FetchDependenciesLinux.cmake
|
||||
|
||||
set(THIRDPARTY_DIR "${CMAKE_CURRENT_LIST_DIR}/../thirdparty")
|
||||
|
||||
if(NOT EXISTS "${THIRDPARTY_DIR}")
|
||||
file(MAKE_DIRECTORY "${THIRDPARTY_DIR}")
|
||||
endif()
|
||||
|
||||
macro(check_and_download URL ARCHIVE_NAME EXTRACTED_DIR_NAME CHECK_FILE)
|
||||
set(ARCHIVE_PATH "${THIRDPARTY_DIR}/${ARCHIVE_NAME}")
|
||||
set(SRC_PATH "${THIRDPARTY_DIR}/${EXTRACTED_DIR_NAME}")
|
||||
|
||||
if(NOT EXISTS "${ARCHIVE_PATH}")
|
||||
message(STATUS "Downloading ${ARCHIVE_NAME}...")
|
||||
file(DOWNLOAD "${URL}" "${ARCHIVE_PATH}" SHOW_PROGRESS)
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${SRC_PATH}/${CHECK_FILE}")
|
||||
message(STATUS "Extracting ${ARCHIVE_NAME}...")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E tar xvf "${ARCHIVE_PATH}"
|
||||
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||
)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# 1) sol2 (header-only C++ bindings for Lua)
|
||||
check_and_download("https://github.com/ThePhD/sol2/archive/refs/tags/v3.3.0.zip" "sol2-v3.3.0.zip" "sol2-3.3.0" "include/sol/sol.hpp")
|
||||
@ -8,16 +8,11 @@ endmacro()
|
||||
|
||||
set(BUILD_CONFIGS Debug Release)
|
||||
|
||||
# Map MinSizeRel and RelWithDebInfo to Release libs for all imported targets.
|
||||
# Without this CMake warns that IMPORTED_LOCATION is missing for those configs.
|
||||
set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL Release)
|
||||
set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO Release)
|
||||
|
||||
|
||||
# ===========================================
|
||||
# 1) ZLIB (zlib131.zip → zlib-1.3.2) - без изменений
|
||||
# 1) ZLIB (zlib131.zip → zlib-1.3.1) - без изменений
|
||||
# ===========================================
|
||||
set(ZLIB_SRC_DIR "${THIRDPARTY_DIR}/zlib-1.3.2")
|
||||
set(ZLIB_SRC_DIR "${THIRDPARTY_DIR}/zlib-1.3.1")
|
||||
set(ZLIB_BUILD_DIR "${ZLIB_SRC_DIR}/build")
|
||||
set(ZLIB_INSTALL_DIR "${ZLIB_SRC_DIR}/install")
|
||||
|
||||
@ -81,8 +76,8 @@ set_target_properties(zlib_external_lib PROPERTIES
|
||||
#IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlib.lib"
|
||||
|
||||
# Можно также указать статические библиотеки, если вы хотите их использовать
|
||||
IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zsd.lib"
|
||||
IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zs.lib"
|
||||
IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibstaticd.lib"
|
||||
IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
|
||||
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INSTALL_DIR}/include"
|
||||
)
|
||||
@ -551,178 +546,4 @@ if(NOT TARGET boost_external_lib)
|
||||
add_library(boost_external_lib INTERFACE)
|
||||
# Boost заголовки находятся непосредственно в корне распакованной папки
|
||||
target_include_directories(boost_external_lib INTERFACE "${BOOST_SRC_DIR}")
|
||||
endif()
|
||||
|
||||
# ===========================================
|
||||
# 9) Lua (5.5.0) - embedded scripting language
|
||||
# ===========================================
|
||||
set(LUA_SRC_DIR "${THIRDPARTY_DIR}/lua-5.4.8")
|
||||
|
||||
if(NOT TARGET lua_static)
|
||||
file(GLOB LUA_SOURCES "${LUA_SRC_DIR}/*.c")
|
||||
# Exclude the standalone interpreter, compiler, and unity-build wrapper.
|
||||
# onelua.c #includes all other .c files — compiling it alongside them
|
||||
# causes every symbol to be defined twice.
|
||||
list(REMOVE_ITEM LUA_SOURCES
|
||||
"${LUA_SRC_DIR}/lua.c"
|
||||
"${LUA_SRC_DIR}/luac.c"
|
||||
"${LUA_SRC_DIR}/onelua.c"
|
||||
)
|
||||
|
||||
add_library(lua_static STATIC ${LUA_SOURCES})
|
||||
target_include_directories(lua_static PUBLIC "${LUA_SRC_DIR}")
|
||||
target_compile_definitions(lua_static PRIVATE _CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
# ===========================================
|
||||
# 10) sol2 (3.3.0) - header-only C++ bindings for Lua
|
||||
# ===========================================
|
||||
set(SOL2_SRC_DIR "${THIRDPARTY_DIR}/sol2-3.3.0")
|
||||
|
||||
# Apply patch for Clang/Emscripten compatibility in optional<T&>::emplace().
|
||||
# The sentinel file prevents re-applying on subsequent cmake runs.
|
||||
set(_sol2_sentinel "${SOL2_SRC_DIR}/.patched")
|
||||
if(NOT EXISTS "${_sol2_sentinel}")
|
||||
find_package(Git QUIET)
|
||||
if(GIT_FOUND)
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} apply --ignore-whitespace
|
||||
"${CMAKE_CURRENT_LIST_DIR}/patches/sol2-3.3.0-clang-optional.patch"
|
||||
WORKING_DIRECTORY "${SOL2_SRC_DIR}"
|
||||
RESULT_VARIABLE _sol2_patch_res
|
||||
)
|
||||
if(_sol2_patch_res EQUAL 0)
|
||||
file(WRITE "${_sol2_sentinel}" "patched\n")
|
||||
message(STATUS "Applied sol2 Clang optional patch")
|
||||
else()
|
||||
message(WARNING "sol2 patch failed (exit ${_sol2_patch_res}) — Clang/Emscripten builds may not compile")
|
||||
endif()
|
||||
else()
|
||||
message(WARNING "Git not found — cannot apply sol2 patch automatically. "
|
||||
"Apply cmake/patches/sol2-3.3.0-clang-optional.patch manually.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT TARGET sol2_external_lib)
|
||||
add_library(sol2_external_lib INTERFACE)
|
||||
target_include_directories(sol2_external_lib INTERFACE "${SOL2_SRC_DIR}/include")
|
||||
target_link_libraries(sol2_external_lib INTERFACE lua_static)
|
||||
endif()
|
||||
|
||||
# ===========================================
|
||||
# 11) SDL2_mixer (2.8.0) – сборка из исходников
|
||||
# ===========================================
|
||||
set(SDL2MIXER_SRC_DIR "${THIRDPARTY_DIR}/SDL_mixer-release-2.8.0")
|
||||
set(SDL2MIXER_BASE_DIR "${SDL2MIXER_SRC_DIR}/install")
|
||||
set(SDL2MIXER_BASE_DIR "${SDL2MIXER_BASE_DIR}" CACHE PATH "SDL2_mixer install base directory" FORCE)
|
||||
|
||||
set(_have_sdl2mixer TRUE)
|
||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||
if(NOT EXISTS "${SDL2MIXER_BASE_DIR}-${cfg}/lib/SDL2_mixer.lib" AND
|
||||
NOT EXISTS "${SDL2MIXER_BASE_DIR}-${cfg}/lib/SDL2_mixerd.lib")
|
||||
set(_have_sdl2mixer FALSE)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(NOT _have_sdl2mixer)
|
||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||
if(cfg STREQUAL "Debug")
|
||||
set(_SDL2_LIB "${SDL2_INSTALL_DIR}/lib/SDL2d.lib")
|
||||
else()
|
||||
set(_SDL2_LIB "${SDL2_INSTALL_DIR}/lib/SDL2.lib")
|
||||
endif()
|
||||
|
||||
log("Configuring SDL2_mixer (${cfg}) ...")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-G "${CMAKE_GENERATOR}"
|
||||
-S "${SDL2MIXER_SRC_DIR}"
|
||||
-B "${SDL2MIXER_SRC_DIR}/build-${cfg}"
|
||||
-DCMAKE_INSTALL_PREFIX=${SDL2MIXER_BASE_DIR}-${cfg}
|
||||
-DCMAKE_PREFIX_PATH=${SDL2_INSTALL_DIR}
|
||||
-DSDL2_LIBRARY=${_SDL2_LIB}
|
||||
-DSDL2_INCLUDE_DIR=${SDL2_INSTALL_DIR}/include/SDL2
|
||||
-DSDL2MIXER_DEPS_SHARED=OFF
|
||||
-DSDL2MIXER_VENDORED=ON
|
||||
-DSDL2MIXER_SAMPLES=OFF
|
||||
-DSDL2MIXER_MUSIC_CMD=OFF
|
||||
-DSDL2MIXER_MOD=OFF
|
||||
-DSDL2MIXER_MIDI=OFF
|
||||
-DSDL2MIXER_OPUS=OFF
|
||||
-DSDL2MIXER_WAVPACK=OFF
|
||||
-DSDL2MIXER_MP3_MPG123=OFF
|
||||
-DSDL2MIXER_MP3_DRMP3=ON
|
||||
-DSDL2MIXER_FLAC_DRFLAC=ON
|
||||
-DSDL2MIXER_OGG_STB=ON
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_OGG=TRUE
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_Vorbis=TRUE
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_FLAC=TRUE
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_MPG123=TRUE
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_LibModPlug=TRUE
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_FluidLite=TRUE
|
||||
RESULT_VARIABLE _mixer_cfg_res
|
||||
OUTPUT_VARIABLE _mixer_cfg_out
|
||||
ERROR_VARIABLE _mixer_cfg_err
|
||||
)
|
||||
if(NOT _mixer_cfg_res EQUAL 0)
|
||||
message(STATUS "SDL2_mixer configure stdout: ${_mixer_cfg_out}")
|
||||
message(STATUS "SDL2_mixer configure stderr: ${_mixer_cfg_err}")
|
||||
message(FATAL_ERROR "SDL2_mixer configure failed for ${cfg}")
|
||||
endif()
|
||||
|
||||
log("Building SDL2_mixer (${cfg}) ...")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
--build "${SDL2MIXER_SRC_DIR}/build-${cfg}" --config ${cfg}
|
||||
RESULT_VARIABLE _mixer_build_res
|
||||
)
|
||||
if(NOT _mixer_build_res EQUAL 0)
|
||||
message(FATAL_ERROR "SDL2_mixer build failed for ${cfg}")
|
||||
endif()
|
||||
|
||||
log("Installing SDL2_mixer (${cfg}) ...")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
--install "${SDL2MIXER_SRC_DIR}/build-${cfg}" --config ${cfg}
|
||||
RESULT_VARIABLE _mixer_inst_res
|
||||
)
|
||||
if(NOT _mixer_inst_res EQUAL 0)
|
||||
message(FATAL_ERROR "SDL2_mixer install failed for ${cfg}")
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
set(_mixer_debug_lib "")
|
||||
foreach(cand
|
||||
"${SDL2MIXER_BASE_DIR}-Debug/lib/SDL2_mixerd.lib"
|
||||
"${SDL2MIXER_BASE_DIR}-Debug/lib/SDL2_mixer.lib"
|
||||
)
|
||||
if(EXISTS "${cand}")
|
||||
set(_mixer_debug_lib "${cand}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
set(_mixer_release_lib "")
|
||||
foreach(cand
|
||||
"${SDL2MIXER_BASE_DIR}-Release/lib/SDL2_mixer.lib"
|
||||
)
|
||||
if(EXISTS "${cand}")
|
||||
set(_mixer_release_lib "${cand}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(_mixer_debug_lib STREQUAL "" OR _mixer_release_lib STREQUAL "")
|
||||
message(FATAL_ERROR "SDL2_mixer libs not found in ${SDL2MIXER_BASE_DIR}-Debug/Release")
|
||||
endif()
|
||||
|
||||
add_library(SDL2_mixer_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||
set_target_properties(SDL2_mixer_external_lib PROPERTIES
|
||||
IMPORTED_LOCATION_DEBUG "${_mixer_debug_lib}"
|
||||
IMPORTED_LOCATION_RELEASE "${_mixer_release_lib}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES
|
||||
"$<IF:$<CONFIG:Debug>,${SDL2MIXER_BASE_DIR}-Debug/include,${SDL2MIXER_BASE_DIR}-Release/include>"
|
||||
INTERFACE_LINK_LIBRARIES
|
||||
"SDL2_external_lib"
|
||||
)
|
||||
endif()
|
||||
@ -1,14 +0,0 @@
|
||||
--- a/include/sol/optional_implementation.hpp
|
||||
+++ b/include/sol/optional_implementation.hpp
|
||||
@@ -2189,7 +2189,10 @@
|
||||
template <class... Args>
|
||||
T& emplace(Args&&... args) noexcept {
|
||||
static_assert(std::is_constructible<T, Args&&...>::value, "T must be constructible with Args");
|
||||
|
||||
*this = nullopt;
|
||||
- this->construct(std::forward<Args>(args)...);
|
||||
+ // Reference specialization stores a pointer; set it directly.
|
||||
+ // construct() only exists in the non-reference specialization.
|
||||
+ m_value = std::addressof(std::forward<Args>(args)...);
|
||||
+ return *m_value;
|
||||
}
|
||||
36
cmakeaudioplayer/CMakeLists.txt
Normal file
36
cmakeaudioplayer/CMakeLists.txt
Normal file
@ -0,0 +1,36 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(AudioPlayer)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# Use pkg-config to find Vorbis
|
||||
#find_package(PkgConfig REQUIRED)
|
||||
#pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile)
|
||||
#pkg_check_modules(OGG REQUIRED ogg)
|
||||
find_package(OpenAL REQUIRED)
|
||||
|
||||
add_library(audioplayer
|
||||
src/AudioPlayer.cpp
|
||||
include/AudioPlayer.hpp
|
||||
)
|
||||
|
||||
target_include_directories(audioplayer
|
||||
PUBLIC
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||
${OPENAL_INCLUDE_DIR}
|
||||
${VORBIS_INCLUDE_DIRS}
|
||||
${OGG_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_link_libraries(audioplayer
|
||||
PUBLIC
|
||||
${OPENAL_LIBRARY}
|
||||
${VORBIS_LIBRARIES}
|
||||
${OGG_LIBRARIES}
|
||||
)
|
||||
|
||||
# Test executable
|
||||
add_executable(test_audio examples/test_audio.cpp)
|
||||
target_link_libraries(test_audio PRIVATE audioplayer stdc++fs)
|
||||
#git add ../../sounds
|
||||
32
cmakeaudioplayer/examples/test_audio.cpp
Normal file
32
cmakeaudioplayer/examples/test_audio.cpp
Normal file
@ -0,0 +1,32 @@
|
||||
#include "AudioPlayer.hpp"
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
|
||||
int main() {
|
||||
try {
|
||||
AudioPlayer player;
|
||||
const std::string filename = "Symphony No.6 (1st movement).ogg";
|
||||
|
||||
std::cout << "🔍 Looking for file: " << filename << " in sounds directory...\n";
|
||||
|
||||
if (!player.playFromSoundsDir(filename)) {
|
||||
std::cout << "❌ Failed to play audio file\n";
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::cout << "✅ Playing symphony...\n";
|
||||
|
||||
// Check status for 30 seconds
|
||||
for (int i = 0; i < 30; ++i) {
|
||||
std::cout << "📊 Status: " << (player.isPlaying() ? "Playing ▶️" : "Stopped ⏹️") << "\n";
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
}
|
||||
|
||||
return 0;
|
||||
} catch (const std::exception& e) {
|
||||
std::cerr << "❌ Error: " << e.what() << "\n";
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
37
cmakeaudioplayer/include/AudioPlayer.hpp
Normal file
37
cmakeaudioplayer/include/AudioPlayer.hpp
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <vorbis/vorbisfile.h>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
class AudioPlayer {
|
||||
public:
|
||||
AudioPlayer();
|
||||
~AudioPlayer();
|
||||
|
||||
// Для музыки с зацикливанием (если filename пустой - продолжает играть текущую)
|
||||
bool playMusic(const std::string& filename = "");
|
||||
|
||||
// Для одноразовых звуковых эффектов
|
||||
bool playSound(const std::string& filename);
|
||||
|
||||
void stop();
|
||||
bool isPlaying() const;
|
||||
|
||||
private:
|
||||
ALCdevice* device;
|
||||
ALCcontext* context;
|
||||
ALuint musicSource; // Источник для музыки
|
||||
ALuint soundSource; // Источник для звуков
|
||||
ALuint musicBuffer; // Буфер для музыки
|
||||
ALuint soundBuffer; // Буфер для звуков
|
||||
bool playing;
|
||||
std::string currentMusic; // Хранит имя текущего музыкального файла
|
||||
|
||||
std::vector<char> loadOgg(const std::string& filename, ALuint buffer);
|
||||
std::string findFileInSounds(const std::string& filename);
|
||||
bool isOggFile(const std::string& filename) const;
|
||||
};
|
||||
194
cmakeaudioplayer/src/AudioPlayer.cpp
Normal file
194
cmakeaudioplayer/src/AudioPlayer.cpp
Normal file
@ -0,0 +1,194 @@
|
||||
#include "AudioPlayer.hpp"
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <cstdint>
|
||||
#include <algorithm>
|
||||
|
||||
AudioPlayer::AudioPlayer() : device(nullptr), context(nullptr),
|
||||
musicSource(0), soundSource(0), musicBuffer(0), soundBuffer(0), playing(false) {
|
||||
device = alcOpenDevice(nullptr);
|
||||
if (!device) {
|
||||
throw std::runtime_error("Failed to open audio device");
|
||||
}
|
||||
|
||||
context = alcCreateContext(device, nullptr);
|
||||
if (!context) {
|
||||
alcCloseDevice(device);
|
||||
throw std::runtime_error("Failed to create audio context");
|
||||
}
|
||||
|
||||
alcMakeContextCurrent(context);
|
||||
alGenSources(1, &musicSource);
|
||||
alGenSources(1, &soundSource);
|
||||
alGenBuffers(1, &musicBuffer);
|
||||
alGenBuffers(1, &soundBuffer);
|
||||
}
|
||||
|
||||
AudioPlayer::~AudioPlayer() {
|
||||
if (musicSource)
|
||||
alDeleteSources(1, &musicSource);
|
||||
if (soundSource)
|
||||
alDeleteSources(1, &soundSource);
|
||||
if (musicBuffer)
|
||||
alDeleteBuffers(1, &musicBuffer);
|
||||
if (soundBuffer)
|
||||
alDeleteBuffers(1, &soundBuffer);
|
||||
|
||||
if (context) {
|
||||
alcMakeContextCurrent(nullptr);
|
||||
alcDestroyContext(context);
|
||||
}
|
||||
if (device)
|
||||
alcCloseDevice(device);
|
||||
}
|
||||
|
||||
bool AudioPlayer::isOggFile(const std::string& filename) const {
|
||||
std::string ext = std::filesystem::path(filename).extension().string();
|
||||
std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
|
||||
return ext == ".ogg";
|
||||
}
|
||||
|
||||
std::string AudioPlayer::findFileInSounds(const std::string& filename) {
|
||||
// Primary search path - "sounds" directory next to executable
|
||||
std::filesystem::path soundsDir = std::filesystem::current_path() / "sounds";
|
||||
|
||||
// Alternative search paths
|
||||
std::vector<std::filesystem::path> altPaths = {
|
||||
std::filesystem::current_path() / ".." / "sounds", // One level up
|
||||
std::filesystem::current_path() / ".." / ".." / "sounds", // Two levels up
|
||||
"/home/albert/gay-jam/ZeptoLabTest1/sounds" // Absolute path
|
||||
};
|
||||
|
||||
std::cout << "🔍 Searching for \"" << filename << "\" in:\n";
|
||||
std::cout << " " << soundsDir << "\n";
|
||||
|
||||
if (std::filesystem::exists(soundsDir / filename)) {
|
||||
return (soundsDir / filename).string();
|
||||
}
|
||||
|
||||
// Try alternative paths
|
||||
for (const auto& path : altPaths) {
|
||||
std::cout << " " << path << "\n";
|
||||
if (std::filesystem::exists(path / filename)) {
|
||||
return (path / filename).string();
|
||||
}
|
||||
}
|
||||
|
||||
throw std::runtime_error("❌ File not found: " + filename);
|
||||
}
|
||||
|
||||
std::vector<char> AudioPlayer::loadOgg(const std::string& filename, ALuint buffer) {
|
||||
FILE* file = fopen(filename.c_str(), "rb");
|
||||
if (!file) {
|
||||
throw std::runtime_error("Cannot open file: " + filename);
|
||||
}
|
||||
|
||||
OggVorbis_File vf;
|
||||
if (ov_open_callbacks(file, &vf, nullptr, 0, OV_CALLBACKS_DEFAULT) < 0) {
|
||||
fclose(file);
|
||||
throw std::runtime_error("Input not an Ogg file: " + filename);
|
||||
}
|
||||
|
||||
vorbis_info* vi = ov_info(&vf, -1);
|
||||
std::vector<char> audioData;
|
||||
char data[4096];
|
||||
int bitstream;
|
||||
long bytes;
|
||||
|
||||
do {
|
||||
bytes = ov_read(&vf, data, sizeof(data), 0, 2, 1, &bitstream);
|
||||
if (bytes > 0) {
|
||||
audioData.insert(audioData.end(), data, data + bytes);
|
||||
}
|
||||
} while (bytes > 0);
|
||||
|
||||
// Setup the buffer with the audio data
|
||||
alBufferData(buffer,
|
||||
(vi->channels == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16,
|
||||
audioData.data(),
|
||||
audioData.size(),
|
||||
vi->rate);
|
||||
|
||||
ov_clear(&vf);
|
||||
return audioData;
|
||||
}
|
||||
|
||||
bool AudioPlayer::playMusic(const std::string& filename) {
|
||||
try {
|
||||
// Если filename пустой, просто проверяем играет ли музыка
|
||||
if (filename.empty()) {
|
||||
if (!isPlaying()) {
|
||||
alSourcei(musicSource, AL_LOOPING, AL_TRUE); // Включаем зацикливание
|
||||
alSourcePlay(musicSource);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Если filename не пустой, загружаем новую музыку
|
||||
if (!isOggFile(filename)) {
|
||||
std::cerr << "❌ Error: Music file must be an .ogg file\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string fullPath = findFileInSounds(filename);
|
||||
std::cout << "✅ Found music file: " << fullPath << "\n";
|
||||
|
||||
// Останавливаем текущую музыку
|
||||
alSourceStop(musicSource);
|
||||
|
||||
// Загружаем и настраиваем новую музыку
|
||||
loadOgg(fullPath, musicBuffer);
|
||||
alSourcei(musicSource, AL_BUFFER, musicBuffer);
|
||||
alSourcei(musicSource, AL_LOOPING, AL_TRUE); // Включаем зацикливание
|
||||
|
||||
std::cout << "▶️ Starting music playback... " << musicSource << std::endl;
|
||||
std::cout << "▶️ Music buffer... " << musicBuffer << std::endl;
|
||||
alSourcePlay(musicSource);
|
||||
|
||||
currentMusic = filename;
|
||||
playing = true;
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
std::cerr << "❌ Error playing music: " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool AudioPlayer::playSound(const std::string& filename) {
|
||||
try {
|
||||
if (!isOggFile(filename)) {
|
||||
std::cerr << "❌ Error: Sound file must be an .ogg file\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string fullPath = findFileInSounds(filename);
|
||||
std::cout << "✅ Found sound file: " << fullPath << "\n";
|
||||
|
||||
// Загружаем и настраиваем звук
|
||||
loadOgg(fullPath, soundBuffer);
|
||||
alSourcei(soundSource, AL_BUFFER, soundBuffer);
|
||||
alSourcei(soundSource, AL_LOOPING, AL_FALSE); // Выключаем зацикливание
|
||||
|
||||
std::cout << "▶️ Playing sound effect...\n";
|
||||
alSourcePlay(soundSource);
|
||||
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
std::cerr << "❌ Error playing sound: " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioPlayer::stop() {
|
||||
alSourceStop(musicSource);
|
||||
alSourceStop(soundSource);
|
||||
playing = false;
|
||||
}
|
||||
|
||||
bool AudioPlayer::isPlaying() const {
|
||||
ALint state;
|
||||
alGetSourcei(musicSource, AL_SOURCE_STATE, &state);
|
||||
return state == AL_PLAYING;
|
||||
}
|
||||
156
config/ui.json
Normal file
156
config/ui.json
Normal file
@ -0,0 +1,156 @@
|
||||
{
|
||||
"root": {
|
||||
"type": "FrameLayout",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"children": [
|
||||
{
|
||||
"type": "FrameLayout",
|
||||
"name": "leftPanel",
|
||||
"x": 100,
|
||||
"y": 100,
|
||||
"width": 320,
|
||||
"height": 400,
|
||||
"children": [
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"name": "mainButtons",
|
||||
"orientation": "vertical",
|
||||
"spacing": 10,
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 300,
|
||||
"height": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "playButton",
|
||||
"x": 100,
|
||||
"y": 300,
|
||||
"width": 200,
|
||||
"height": 50,
|
||||
"animations": {
|
||||
"buttonsExit": {
|
||||
"repeat": false,
|
||||
"steps": [
|
||||
{
|
||||
"type": "move",
|
||||
"to": [
|
||||
-400,
|
||||
0
|
||||
],
|
||||
"duration": 1.0,
|
||||
"easing": "easein"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"textures": {
|
||||
"normal": "./resources/button.png",
|
||||
"hover": "./resources/sand.png",
|
||||
"pressed": "./resources/button.png"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "settingsButton",
|
||||
"x": 100,
|
||||
"y": 200,
|
||||
"width": 200,
|
||||
"height": 50,
|
||||
"animations": {
|
||||
"buttonsExit": {
|
||||
"repeat": false,
|
||||
"steps": [
|
||||
{
|
||||
"type": "wait",
|
||||
"duration": 0.5
|
||||
},
|
||||
{
|
||||
"type": "move",
|
||||
"to": [
|
||||
-400,
|
||||
0
|
||||
],
|
||||
"duration": 1.0,
|
||||
"easing": "easein"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"textures": {
|
||||
"normal": "./resources/sand.png",
|
||||
"hover": "./resources/button.png",
|
||||
"pressed": "./resources/sand.png"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "exitButton",
|
||||
"x": 100,
|
||||
"y": 100,
|
||||
"width": 200,
|
||||
"height": 50,
|
||||
"animations": {
|
||||
"buttonsExit": {
|
||||
"repeat": false,
|
||||
"steps": [
|
||||
{
|
||||
"type": "wait",
|
||||
"duration": 1.0
|
||||
},
|
||||
{
|
||||
"type": "move",
|
||||
"to": [
|
||||
-400,
|
||||
0
|
||||
],
|
||||
"duration": 1.0,
|
||||
"easing": "easein"
|
||||
}
|
||||
]
|
||||
},
|
||||
"bgScroll": {
|
||||
"repeat": true,
|
||||
"steps": [
|
||||
{
|
||||
"type": "move",
|
||||
"to": [
|
||||
1280,
|
||||
0
|
||||
],
|
||||
"duration": 5.0,
|
||||
"easing": "linear"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"textures": {
|
||||
"normal": "./resources/rock.png",
|
||||
"hover": "./resources/button.png",
|
||||
"pressed": "./resources/rock.png"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Slider",
|
||||
"name": "musicVolumeSlider",
|
||||
"x": 1140,
|
||||
"y": 100,
|
||||
"width": 10,
|
||||
"height": 500,
|
||||
"value": 0.5,
|
||||
"orientation": "vertical",
|
||||
"textures": {
|
||||
"track": "./resources/musicVolumeBarTexture.png",
|
||||
"knob": "./resources/musicVolumeBarButton.png"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@ -1,323 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Convert a text-based bone animation file to the BSAF binary format.
|
||||
|
||||
Usage:
|
||||
python convert_anim_to_binary.py <input.txt> <output.bin>
|
||||
|
||||
Binary format (BSAF v2) -- all values little-endian:
|
||||
|
||||
HEADER
|
||||
4 bytes magic "BSAF"
|
||||
uint32 version (2)
|
||||
|
||||
BONES
|
||||
uint32 numBones
|
||||
per bone:
|
||||
3 x float boneStartWorld (from HEAD_LOCAL)
|
||||
float boneLength
|
||||
9 x float 3x3 rotation matrix (row-major)
|
||||
int32 parentIndex (-1 if none)
|
||||
uint32 numChildren
|
||||
numChildren x int32 childIndices
|
||||
|
||||
BONE NAMES (v2+)
|
||||
per bone:
|
||||
uint32 nameLen
|
||||
nameLen bytes UTF-8 name (no terminator)
|
||||
|
||||
VERTICES
|
||||
uint32 numVertices
|
||||
numVertices x 3 x float positions
|
||||
|
||||
UV COORDINATES
|
||||
uint32 numFaces
|
||||
numFaces x 6 x float 3 UV pairs per face (u0,v0,u1,v1,u2,v2)
|
||||
|
||||
NORMALS
|
||||
numVertices x 3 x float normals
|
||||
|
||||
TRIANGLES
|
||||
uint32 numTriangles
|
||||
numTriangles x 3 x int32 vertex indices
|
||||
|
||||
VERTEX WEIGHTS
|
||||
per vertex (numVertices):
|
||||
uint32 numGroups
|
||||
numGroups x (int32 boneIndex, float weight)
|
||||
|
||||
ANIMATION KEYFRAMES
|
||||
uint32 numKeyframes
|
||||
per keyframe:
|
||||
int32 frameNumber
|
||||
per bone (numBones, in index order 0..N-1):
|
||||
3 x float location
|
||||
16 x float 4x4 matrix (row-major)
|
||||
"""
|
||||
|
||||
import struct
|
||||
import re
|
||||
import sys
|
||||
|
||||
|
||||
def parse_floats(line):
|
||||
return [float(x) for x in re.findall(r'[-]?\d+\.\d+', line)]
|
||||
|
||||
|
||||
def parse_first_int(line):
|
||||
m = re.search(r'\d+', line)
|
||||
if m:
|
||||
return int(m.group())
|
||||
raise ValueError(f"No integer found in: {line}")
|
||||
|
||||
|
||||
def parse_children(line):
|
||||
return re.findall(r"'([^']+)'", line)
|
||||
|
||||
|
||||
def convert(input_path, output_path):
|
||||
with open(input_path, 'r', encoding='utf-8', errors='replace') as f:
|
||||
lines = f.readlines()
|
||||
|
||||
idx = 0
|
||||
|
||||
def next_line():
|
||||
nonlocal idx
|
||||
line = lines[idx].rstrip()
|
||||
idx += 1
|
||||
return line
|
||||
|
||||
# --- Skip armature matrix (5 lines) ---
|
||||
for _ in range(5):
|
||||
next_line()
|
||||
|
||||
# --- Bone count ---
|
||||
line = next_line() # "=== Armature Bones: 65"
|
||||
num_bones = parse_first_int(line)
|
||||
|
||||
bone_names = []
|
||||
bones = []
|
||||
bone_parent_names = []
|
||||
bone_children_names = []
|
||||
|
||||
for _ in range(num_bones):
|
||||
bone = {}
|
||||
|
||||
# "Bone: mixamorig:Hips"
|
||||
line = next_line()
|
||||
bone_name = line[6:]
|
||||
bone_names.append(bone_name)
|
||||
|
||||
# " HEAD_LOCAL: <Vector (x, y, z)>"
|
||||
line = next_line()
|
||||
bone['head'] = parse_floats(line)[:3]
|
||||
|
||||
# " TAIL_LOCAL: ..." -- skip
|
||||
next_line()
|
||||
|
||||
# " Length: 0.123"
|
||||
line = next_line()
|
||||
bone['length'] = parse_floats(line)[0]
|
||||
|
||||
# 3x3 matrix (3 rows)
|
||||
mat = []
|
||||
for _ in range(3):
|
||||
mat.extend(parse_floats(next_line()))
|
||||
bone['matrix_3x3'] = mat
|
||||
|
||||
# " Parent: None" or " Parent: boneName"
|
||||
line = next_line()
|
||||
if line == " Parent: None":
|
||||
bone_parent_names.append(None)
|
||||
else:
|
||||
bone_parent_names.append(line[10:])
|
||||
|
||||
# " Children: ['a', 'b'] or []"
|
||||
line = next_line()
|
||||
bone_children_names.append(parse_children(line))
|
||||
|
||||
bones.append(bone)
|
||||
|
||||
# Build name -> index map
|
||||
name_to_idx = {name: i for i, name in enumerate(bone_names)}
|
||||
|
||||
# Resolve parent / child indices
|
||||
for i in range(num_bones):
|
||||
if bone_parent_names[i] is None:
|
||||
bones[i]['parent'] = -1
|
||||
else:
|
||||
bones[i]['parent'] = name_to_idx[bone_parent_names[i]]
|
||||
bones[i]['children'] = [name_to_idx[c] for c in bone_children_names[i]]
|
||||
|
||||
# --- Vertices ---
|
||||
line = next_line() # "===Vertices: 5140"
|
||||
num_vertices = parse_first_int(line)
|
||||
|
||||
vertices = []
|
||||
for _ in range(num_vertices):
|
||||
vertices.append(parse_floats(next_line())[:3])
|
||||
|
||||
# --- UV Coordinates ---
|
||||
next_line() # "===UV Coordinates:"
|
||||
line = next_line() # "Face count: 8602"
|
||||
num_faces = parse_first_int(line)
|
||||
|
||||
uvs = []
|
||||
for _ in range(num_faces):
|
||||
next_line() # "Face N"
|
||||
next_line() # "UV Count: 3"
|
||||
face_uvs = []
|
||||
for _ in range(3):
|
||||
face_uvs.extend(parse_floats(next_line())[:2])
|
||||
uvs.append(face_uvs) # 6 floats
|
||||
|
||||
# --- Normals ---
|
||||
next_line() # "===Normals:"
|
||||
|
||||
normals = []
|
||||
for _ in range(num_vertices):
|
||||
normals.append(parse_floats(next_line())[:3])
|
||||
|
||||
# --- Triangles ---
|
||||
line = next_line() # "===Triangles: 8602"
|
||||
num_triangles = parse_first_int(line)
|
||||
|
||||
triangles = []
|
||||
for _ in range(num_triangles):
|
||||
line = next_line()
|
||||
ints = [int(x) for x in re.findall(r'[-]?\d+', line)]
|
||||
triangles.append(ints[:3])
|
||||
|
||||
# --- Vertex Weights ---
|
||||
next_line() # "=== Vertex Weights ..."
|
||||
|
||||
vertex_weights = []
|
||||
for _ in range(num_vertices):
|
||||
next_line() # "Vertex N:"
|
||||
line = next_line() # "Vertex groups: 2"
|
||||
num_groups = parse_first_int(line)
|
||||
|
||||
groups = []
|
||||
for _ in range(num_groups):
|
||||
line = next_line()
|
||||
m = re.search(r"'([^']+)'.*?([-]?\d+\.\d+)", line)
|
||||
bone_name = m.group(1)
|
||||
weight = float(m.group(2))
|
||||
groups.append((name_to_idx[bone_name], weight))
|
||||
|
||||
vertex_weights.append(groups)
|
||||
|
||||
# --- Animation Keyframes ---
|
||||
next_line() # "=== Animation Keyframes ==="
|
||||
next_line() # "=== Bone Transforms per Keyframe ==="
|
||||
line = next_line() # "Keyframes: 32"
|
||||
num_keyframes = parse_first_int(line)
|
||||
|
||||
keyframes = []
|
||||
for _ in range(num_keyframes):
|
||||
line = next_line() # "Frame: 0"
|
||||
frame_number = parse_first_int(line)
|
||||
|
||||
bone_data = {}
|
||||
for _ in range(num_bones):
|
||||
line = next_line() # " Bone: mixamorig:Hips"
|
||||
bone_name = line.strip()
|
||||
if bone_name.startswith("Bone: "):
|
||||
bone_name = bone_name[6:]
|
||||
bone_idx = name_to_idx[bone_name]
|
||||
|
||||
# Location
|
||||
location = parse_floats(next_line())[:3]
|
||||
|
||||
# Rotation (skip)
|
||||
next_line()
|
||||
|
||||
# " Matrix:" (skip header)
|
||||
next_line()
|
||||
|
||||
# 4 rows of 4 floats
|
||||
matrix = []
|
||||
for _ in range(4):
|
||||
matrix.extend(parse_floats(next_line()))
|
||||
|
||||
bone_data[bone_idx] = {
|
||||
'location': location,
|
||||
'matrix': matrix,
|
||||
}
|
||||
|
||||
keyframes.append((frame_number, bone_data))
|
||||
|
||||
# ================================================================
|
||||
# Write binary file
|
||||
# ================================================================
|
||||
with open(output_path, 'wb') as out:
|
||||
# Header
|
||||
out.write(b'BSAF')
|
||||
out.write(struct.pack('<I', 2))
|
||||
|
||||
# Bones
|
||||
out.write(struct.pack('<I', num_bones))
|
||||
for i in range(num_bones):
|
||||
b = bones[i]
|
||||
out.write(struct.pack('<3f', *b['head']))
|
||||
out.write(struct.pack('<f', b['length']))
|
||||
out.write(struct.pack('<9f', *b['matrix_3x3']))
|
||||
out.write(struct.pack('<i', b['parent']))
|
||||
out.write(struct.pack('<I', len(b['children'])))
|
||||
for c in b['children']:
|
||||
out.write(struct.pack('<i', c))
|
||||
|
||||
# Bone names (v2+)
|
||||
for name in bone_names:
|
||||
name_bytes = name.encode('utf-8')
|
||||
out.write(struct.pack('<I', len(name_bytes)))
|
||||
out.write(name_bytes)
|
||||
|
||||
# Vertices
|
||||
out.write(struct.pack('<I', num_vertices))
|
||||
for v in vertices:
|
||||
out.write(struct.pack('<3f', *v))
|
||||
|
||||
# UV Coordinates
|
||||
out.write(struct.pack('<I', num_faces))
|
||||
for uv in uvs:
|
||||
out.write(struct.pack('<6f', *uv))
|
||||
|
||||
# Normals
|
||||
for n in normals:
|
||||
out.write(struct.pack('<3f', *n))
|
||||
|
||||
# Triangles
|
||||
out.write(struct.pack('<I', num_triangles))
|
||||
for t in triangles:
|
||||
out.write(struct.pack('<3i', *t))
|
||||
|
||||
# Vertex Weights
|
||||
for vw in vertex_weights:
|
||||
out.write(struct.pack('<I', len(vw)))
|
||||
for bone_idx, weight in vw:
|
||||
out.write(struct.pack('<if', bone_idx, weight))
|
||||
|
||||
# Animation Keyframes
|
||||
out.write(struct.pack('<I', num_keyframes))
|
||||
for frame_num, bone_data in keyframes:
|
||||
out.write(struct.pack('<i', frame_num))
|
||||
for i in range(num_bones):
|
||||
bd = bone_data[i]
|
||||
out.write(struct.pack('<3f', *bd['location']))
|
||||
out.write(struct.pack('<16f', *bd['matrix']))
|
||||
|
||||
input_size = sum(len(l) for l in lines)
|
||||
import os
|
||||
output_size = os.path.getsize(output_path)
|
||||
print(f"Converted: {input_path} ({input_size:,} bytes text) -> {output_path} ({output_size:,} bytes binary)")
|
||||
print(f" Bones: {num_bones}, Vertices: {num_vertices}, Faces: {num_faces}, "
|
||||
f"Triangles: {num_triangles}, Keyframes: {num_keyframes}")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) != 3:
|
||||
print(f"Usage: {sys.argv[0]} <input.txt> <output.bin>")
|
||||
sys.exit(1)
|
||||
|
||||
convert(sys.argv[1], sys.argv[2])
|
||||
@ -1,370 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Convert a text-based multi-mesh bone animation file to the BSMF binary format.
|
||||
|
||||
Usage:
|
||||
python convert_anim_to_binary_new.py <input.txt> <output.bin>
|
||||
|
||||
Binary format (BSMF v2) -- all values little-endian:
|
||||
|
||||
HEADER
|
||||
4 bytes magic "BSMF"
|
||||
uint32 version (2)
|
||||
|
||||
ARMATURE MATRIX
|
||||
16 x float 4x4 matrix (row-major)
|
||||
|
||||
BONES
|
||||
uint32 numBones
|
||||
per bone:
|
||||
3 x float boneStartWorld (from HEAD_LOCAL)
|
||||
float boneLength
|
||||
9 x float 3x3 rotation matrix (row-major)
|
||||
int32 parentIndex (-1 if none)
|
||||
uint32 numChildren
|
||||
numChildren x int32 childIndices
|
||||
|
||||
BONE NAMES
|
||||
per bone:
|
||||
uint32 nameLen
|
||||
nameLen bytes UTF-8 name (no terminator)
|
||||
|
||||
MESHES
|
||||
uint32 numMeshes
|
||||
per mesh:
|
||||
uint32 nameLength
|
||||
nameLength x char meshName (UTF-8, no null terminator)
|
||||
|
||||
VERTICES
|
||||
uint32 numVertices
|
||||
numVertices x 3 x float positions
|
||||
|
||||
UV COORDINATES
|
||||
uint32 numFaces
|
||||
numFaces x 6 x float 3 UV pairs per face (u0,v0,u1,v1,u2,v2)
|
||||
|
||||
NORMALS
|
||||
numVertices x 3 x float normals
|
||||
|
||||
TRIANGLES
|
||||
uint32 numTriangles
|
||||
numTriangles x 3 x int32 vertex indices
|
||||
|
||||
VERTEX WEIGHTS
|
||||
per vertex (numVertices):
|
||||
uint32 numGroups
|
||||
numGroups x (int32 boneIndex, float weight)
|
||||
|
||||
ANIMATION KEYFRAMES
|
||||
uint32 numKeyframes
|
||||
per keyframe:
|
||||
int32 frameNumber
|
||||
per bone (numBones, in index order 0..N-1):
|
||||
3 x float location
|
||||
16 x float 4x4 matrix (row-major)
|
||||
"""
|
||||
|
||||
import struct
|
||||
import re
|
||||
import sys
|
||||
|
||||
|
||||
def parse_floats(line):
|
||||
return [float(x) for x in re.findall(r'[-]?\d+\.\d+', line)]
|
||||
|
||||
|
||||
def parse_first_int(line):
|
||||
m = re.search(r'\d+', line)
|
||||
if m:
|
||||
return int(m.group())
|
||||
raise ValueError(f"No integer found in: {line}")
|
||||
|
||||
|
||||
def parse_children(line):
|
||||
return re.findall(r"'([^']+)'", line)
|
||||
|
||||
|
||||
def convert(input_path, output_path):
|
||||
with open(input_path, 'r', encoding='utf-8', errors='replace') as f:
|
||||
lines = f.readlines()
|
||||
|
||||
idx = 0
|
||||
|
||||
def next_line():
|
||||
nonlocal idx
|
||||
line = lines[idx].rstrip()
|
||||
idx += 1
|
||||
return line
|
||||
|
||||
# --- Armature matrix header + 4 rows ---
|
||||
next_line() # "=== Armature Matrix ==="
|
||||
armature_matrix = []
|
||||
for _ in range(4):
|
||||
armature_matrix.extend(parse_floats(next_line())[:4])
|
||||
|
||||
# --- Bone count ---
|
||||
line = next_line() # "=== Armature Bones: 65"
|
||||
num_bones = parse_first_int(line)
|
||||
|
||||
bone_names = []
|
||||
bones = []
|
||||
bone_parent_names = []
|
||||
bone_children_names = []
|
||||
|
||||
for _ in range(num_bones):
|
||||
bone = {}
|
||||
|
||||
# "Bone: mixamorig:Hips"
|
||||
line = next_line()
|
||||
bone_name = line[6:]
|
||||
bone_names.append(bone_name)
|
||||
|
||||
# " HEAD_LOCAL: <Vector (x, y, z)>"
|
||||
line = next_line()
|
||||
bone['head'] = parse_floats(line)[:3]
|
||||
|
||||
# " TAIL_LOCAL: ..." -- skip
|
||||
next_line()
|
||||
|
||||
# " Length: 0.123"
|
||||
line = next_line()
|
||||
bone['length'] = parse_floats(line)[0]
|
||||
|
||||
# 3x3 matrix (3 rows)
|
||||
mat = []
|
||||
for _ in range(3):
|
||||
mat.extend(parse_floats(next_line()))
|
||||
bone['matrix_3x3'] = mat
|
||||
|
||||
# " Parent: None" or " Parent: boneName"
|
||||
line = next_line()
|
||||
if line == " Parent: None":
|
||||
bone_parent_names.append(None)
|
||||
else:
|
||||
bone_parent_names.append(line[10:])
|
||||
|
||||
# " Children: ['a', 'b'] or []"
|
||||
line = next_line()
|
||||
bone_children_names.append(parse_children(line))
|
||||
|
||||
bones.append(bone)
|
||||
|
||||
# Build name -> index map
|
||||
name_to_idx = {name: i for i, name in enumerate(bone_names)}
|
||||
|
||||
# Resolve parent / child indices
|
||||
for i in range(num_bones):
|
||||
if bone_parent_names[i] is None:
|
||||
bones[i]['parent'] = -1
|
||||
else:
|
||||
bones[i]['parent'] = name_to_idx[bone_parent_names[i]]
|
||||
bones[i]['children'] = [name_to_idx[c] for c in bone_children_names[i]]
|
||||
|
||||
# --- Multi-mesh header ---
|
||||
line = next_line() # "=== TOTAL MESHES TO EXPORT: 7 ==="
|
||||
num_meshes = parse_first_int(line)
|
||||
|
||||
meshes = []
|
||||
|
||||
for _ in range(num_meshes):
|
||||
# "=== Mesh Object: Name ==="
|
||||
line = next_line()
|
||||
m = re.match(r"===\s*Mesh Object:\s*(.+?)\s*===$", line)
|
||||
if not m:
|
||||
raise ValueError(f"Invalid mesh header: {line}")
|
||||
mesh_name = m.group(1)
|
||||
|
||||
# --- Vertices ---
|
||||
line = next_line() # "===Vertices: N"
|
||||
num_vertices = parse_first_int(line)
|
||||
|
||||
vertices = []
|
||||
for _ in range(num_vertices):
|
||||
vertices.append(parse_floats(next_line())[:3])
|
||||
|
||||
# --- UV Coordinates ---
|
||||
next_line() # "===UV Coordinates:"
|
||||
line = next_line() # "Face count: M"
|
||||
num_faces = parse_first_int(line)
|
||||
|
||||
uvs = []
|
||||
for _ in range(num_faces):
|
||||
next_line() # "Face N"
|
||||
next_line() # "UV Count: 3"
|
||||
face_uvs = []
|
||||
for _ in range(3):
|
||||
face_uvs.extend(parse_floats(next_line())[:2])
|
||||
uvs.append(face_uvs)
|
||||
|
||||
# --- Normals ---
|
||||
next_line() # "===Normals:"
|
||||
normals = []
|
||||
for _ in range(num_vertices):
|
||||
normals.append(parse_floats(next_line())[:3])
|
||||
|
||||
# --- Triangles ---
|
||||
line = next_line() # "===Triangles: M"
|
||||
num_triangles = parse_first_int(line)
|
||||
|
||||
triangles = []
|
||||
for _ in range(num_triangles):
|
||||
line = next_line()
|
||||
ints = [int(x) for x in re.findall(r'[-]?\d+', line)]
|
||||
triangles.append(ints[:3])
|
||||
|
||||
# --- Vertex Weights ---
|
||||
next_line() # "=== Vertex Weights (Max 5 bones per vertex) ==="
|
||||
vertex_weights = []
|
||||
for _ in range(num_vertices):
|
||||
next_line() # "Vertex N:"
|
||||
line = next_line() # "Vertex groups: K"
|
||||
num_groups = parse_first_int(line)
|
||||
|
||||
groups = []
|
||||
for _ in range(num_groups):
|
||||
line = next_line()
|
||||
m = re.search(r"'([^']+)'.*?([-]?\d+\.\d+)", line)
|
||||
bone_name = m.group(1)
|
||||
weight = float(m.group(2))
|
||||
groups.append((name_to_idx[bone_name], weight))
|
||||
|
||||
vertex_weights.append(groups)
|
||||
|
||||
meshes.append({
|
||||
'name': mesh_name,
|
||||
'num_vertices': num_vertices,
|
||||
'vertices': vertices,
|
||||
'num_faces': num_faces,
|
||||
'uvs': uvs,
|
||||
'normals': normals,
|
||||
'num_triangles': num_triangles,
|
||||
'triangles': triangles,
|
||||
'vertex_weights': vertex_weights,
|
||||
})
|
||||
|
||||
# --- Animation Keyframes ---
|
||||
next_line() # "=== Animation Keyframes ==="
|
||||
next_line() # "=== Bone Transforms per Keyframe ==="
|
||||
line = next_line() # "Keyframes: N"
|
||||
num_keyframes = parse_first_int(line)
|
||||
|
||||
keyframes = []
|
||||
for _ in range(num_keyframes):
|
||||
line = next_line() # "Frame: N"
|
||||
frame_number = parse_first_int(line)
|
||||
|
||||
bone_data = {}
|
||||
for _ in range(num_bones):
|
||||
line = next_line() # " Bone: mixamorig:Hips"
|
||||
bone_name = line.strip()
|
||||
if bone_name.startswith("Bone: "):
|
||||
bone_name = bone_name[6:]
|
||||
bone_idx = name_to_idx[bone_name]
|
||||
|
||||
# Location
|
||||
location = parse_floats(next_line())[:3]
|
||||
|
||||
# Rotation (skip)
|
||||
next_line()
|
||||
|
||||
# " Matrix:" (skip header)
|
||||
next_line()
|
||||
|
||||
# 4 rows of 4 floats
|
||||
matrix = []
|
||||
for _ in range(4):
|
||||
matrix.extend(parse_floats(next_line()))
|
||||
|
||||
bone_data[bone_idx] = {
|
||||
'location': location,
|
||||
'matrix': matrix,
|
||||
}
|
||||
|
||||
keyframes.append((frame_number, bone_data))
|
||||
|
||||
# ================================================================
|
||||
# Write binary file
|
||||
# ================================================================
|
||||
with open(output_path, 'wb') as out:
|
||||
# Header
|
||||
out.write(b'BSMF')
|
||||
out.write(struct.pack('<I', 2))
|
||||
|
||||
# Armature matrix (16 floats, row-major)
|
||||
out.write(struct.pack('<16f', *armature_matrix))
|
||||
|
||||
# Bones
|
||||
out.write(struct.pack('<I', num_bones))
|
||||
for i in range(num_bones):
|
||||
b = bones[i]
|
||||
out.write(struct.pack('<3f', *b['head']))
|
||||
out.write(struct.pack('<f', b['length']))
|
||||
out.write(struct.pack('<9f', *b['matrix_3x3']))
|
||||
out.write(struct.pack('<i', b['parent']))
|
||||
out.write(struct.pack('<I', len(b['children'])))
|
||||
for c in b['children']:
|
||||
out.write(struct.pack('<i', c))
|
||||
|
||||
# Bone names
|
||||
for name in bone_names:
|
||||
name_bytes = name.encode('utf-8')
|
||||
out.write(struct.pack('<I', len(name_bytes)))
|
||||
out.write(name_bytes)
|
||||
|
||||
# Meshes
|
||||
out.write(struct.pack('<I', num_meshes))
|
||||
for md in meshes:
|
||||
name_bytes = md['name'].encode('utf-8')
|
||||
out.write(struct.pack('<I', len(name_bytes)))
|
||||
out.write(name_bytes)
|
||||
|
||||
# Vertices
|
||||
out.write(struct.pack('<I', md['num_vertices']))
|
||||
for v in md['vertices']:
|
||||
out.write(struct.pack('<3f', *v))
|
||||
|
||||
# UV Coordinates
|
||||
out.write(struct.pack('<I', md['num_faces']))
|
||||
for uv in md['uvs']:
|
||||
out.write(struct.pack('<6f', *uv))
|
||||
|
||||
# Normals
|
||||
for n in md['normals']:
|
||||
out.write(struct.pack('<3f', *n))
|
||||
|
||||
# Triangles
|
||||
out.write(struct.pack('<I', md['num_triangles']))
|
||||
for t in md['triangles']:
|
||||
out.write(struct.pack('<3i', *t))
|
||||
|
||||
# Vertex weights
|
||||
for vw in md['vertex_weights']:
|
||||
out.write(struct.pack('<I', len(vw)))
|
||||
for bone_idx, weight in vw:
|
||||
out.write(struct.pack('<if', bone_idx, weight))
|
||||
|
||||
# Animation Keyframes
|
||||
out.write(struct.pack('<I', num_keyframes))
|
||||
for frame_num, bone_data in keyframes:
|
||||
out.write(struct.pack('<i', frame_num))
|
||||
for i in range(num_bones):
|
||||
bd = bone_data[i]
|
||||
out.write(struct.pack('<3f', *bd['location']))
|
||||
out.write(struct.pack('<16f', *bd['matrix']))
|
||||
|
||||
input_size = sum(len(l) for l in lines)
|
||||
import os
|
||||
output_size = os.path.getsize(output_path)
|
||||
print(f"Converted: {input_path} ({input_size:,} bytes text) -> {output_path} ({output_size:,} bytes binary)")
|
||||
print(f" Bones: {num_bones}, Meshes: {num_meshes}, Keyframes: {num_keyframes}")
|
||||
for md in meshes:
|
||||
print(f" - {md['name']}: {md['num_vertices']} verts, "
|
||||
f"{md['num_faces']} faces, {md['num_triangles']} tris")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) != 3:
|
||||
print(f"Usage: {sys.argv[0]} <input.txt> <output.bin>")
|
||||
sys.exit(1)
|
||||
|
||||
convert(sys.argv[1], sys.argv[2])
|
||||
@ -1,63 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
convert_config_meshes.py - Bulk-convert 3D mesh files referenced in a game object JSON config.
|
||||
|
||||
Reads <src_config>, converts every .txt mesh to binary (.txt.bin via BSMF format),
|
||||
and writes the updated config to <dst_config> with meshPath values pointing to the
|
||||
.bin files. Works for both regular game object configs and interactive object configs.
|
||||
|
||||
Mesh paths in the JSON are relative to the current working directory — run this
|
||||
script from the project root.
|
||||
|
||||
Usage:
|
||||
python convert_config_meshes.py <src_config.json> <dst_config.json>
|
||||
"""
|
||||
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
|
||||
from convert_model_to_binary import convert
|
||||
|
||||
|
||||
def convert_config(src_path: str, dst_path: str) -> None:
|
||||
with open(src_path, 'r', encoding='utf-8') as f:
|
||||
config = json.load(f)
|
||||
|
||||
objects = config.get("objects", [])
|
||||
|
||||
# Track already-converted paths so shared meshes are only processed once.
|
||||
cache: dict[str, str | None] = {}
|
||||
|
||||
for obj in objects:
|
||||
mesh_path = obj.get("meshPath")
|
||||
if not mesh_path or not mesh_path.lower().endswith(".txt"):
|
||||
continue
|
||||
|
||||
if mesh_path not in cache:
|
||||
if not os.path.isfile(mesh_path):
|
||||
print(f" WARNING: mesh not found, skipping: {mesh_path}")
|
||||
cache[mesh_path] = None
|
||||
else:
|
||||
bin_path = mesh_path + ".bin"
|
||||
convert(mesh_path, bin_path)
|
||||
cache[mesh_path] = bin_path
|
||||
|
||||
if cache[mesh_path] is not None:
|
||||
obj["meshPath"] = cache[mesh_path]
|
||||
|
||||
os.makedirs(os.path.dirname(os.path.abspath(dst_path)), exist_ok=True)
|
||||
with open(dst_path, 'w', encoding='utf-8') as f:
|
||||
json.dump(config, f, indent=4, ensure_ascii=False)
|
||||
|
||||
converted_count = sum(1 for v in cache.values() if v is not None)
|
||||
print(f"Saved: {dst_path} ({converted_count} mesh(es) converted, "
|
||||
f"{len(cache) - converted_count} skipped)")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) != 3:
|
||||
print(f"Usage: {sys.argv[0]} <src_config.json> <dst_config.json>")
|
||||
sys.exit(1)
|
||||
|
||||
convert_config(sys.argv[1], sys.argv[2])
|
||||
@ -1,142 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Convert a text-based static mesh file (.txt) to binary format (.txt.bin).
|
||||
|
||||
Usage:
|
||||
python convert_model_to_binary.py <input.txt> [<output.bin>]
|
||||
|
||||
If the output path is not given it is derived by appending ".bin" to the input path,
|
||||
e.g. resources/w/firebox.txt -> resources/w/firebox.txt.bin
|
||||
|
||||
Binary format (BSMF v1) -- all values little-endian:
|
||||
|
||||
HEADER
|
||||
4 bytes magic "BSMF"
|
||||
uint32 version (1)
|
||||
uint32 numVertices
|
||||
uint32 numTriangles
|
||||
|
||||
VERTICES (numVertices entries):
|
||||
3 x float position x, y, z -- engine coordinate space
|
||||
3 x float normal x, y, z -- engine coordinate space
|
||||
2 x float UV u, v
|
||||
|
||||
TRIANGLES (numTriangles entries):
|
||||
3 x uint32 vertex indices i0, i1, i2
|
||||
|
||||
The same Blender->engine axis swap applied by LoadFromTextFile02 is baked in here,
|
||||
so the C++ binary loader can read coordinates directly without any post-processing:
|
||||
engine_x = blender_y
|
||||
engine_y = blender_z
|
||||
engine_z = blender_x
|
||||
"""
|
||||
|
||||
import struct
|
||||
import re
|
||||
import sys
|
||||
import os
|
||||
|
||||
|
||||
def _parse_floats(text):
|
||||
return [float(x) for x in re.findall(r'[-+]?\d*\.?\d+(?:[eE][-+]?\d+)?', text)]
|
||||
|
||||
|
||||
def _parse_ints(text):
|
||||
return [int(x) for x in re.findall(r'[-]?\d+', text)]
|
||||
|
||||
|
||||
def _swap_axes(x, y, z):
|
||||
"""Blender Y-up -> engine coordinate system (mirrors LoadFromTextFile02)."""
|
||||
return y, z, x
|
||||
|
||||
|
||||
def convert(input_path, output_path):
|
||||
with open(input_path, 'r', encoding='utf-8') as f:
|
||||
lines = [line.rstrip('\n') for line in f]
|
||||
|
||||
idx = 0
|
||||
|
||||
def next_line():
|
||||
nonlocal idx
|
||||
while idx < len(lines):
|
||||
line = lines[idx]
|
||||
idx += 1
|
||||
return line
|
||||
raise EOFError("Unexpected end of file while parsing: " + input_path)
|
||||
|
||||
# --- Vertices ---
|
||||
while True:
|
||||
line = next_line()
|
||||
if '===Vertices' in line:
|
||||
break
|
||||
|
||||
m = re.search(r'\d+', line)
|
||||
if not m:
|
||||
raise ValueError("Could not parse vertex count from: " + line)
|
||||
num_vertices = int(m.group())
|
||||
|
||||
positions = []
|
||||
normals = []
|
||||
uvs = []
|
||||
|
||||
for i in range(num_vertices):
|
||||
line = next_line()
|
||||
# V N: Pos(x, y, z) Norm(nx, ny, nz) UV(u, v)
|
||||
nums = _parse_floats(line)
|
||||
# nums[0] = vertex index (float-parsed), then 3 pos, 3 norm, 2 uv
|
||||
if len(nums) < 9:
|
||||
raise ValueError(f"Malformed vertex line {i}: {line}")
|
||||
px, py, pz = _swap_axes(nums[1], nums[2], nums[3])
|
||||
nx, ny, nz = _swap_axes(nums[4], nums[5], nums[6])
|
||||
positions.append((px, py, pz))
|
||||
normals.append((nx, ny, nz))
|
||||
uvs.append((nums[7], nums[8]))
|
||||
|
||||
# --- Triangles ---
|
||||
while True:
|
||||
line = next_line()
|
||||
if '===Triangles' in line:
|
||||
break
|
||||
|
||||
m = re.search(r'\d+', line)
|
||||
if not m:
|
||||
raise ValueError("Could not parse triangle count from: " + line)
|
||||
num_triangles = int(m.group())
|
||||
|
||||
triangles = []
|
||||
for i in range(num_triangles):
|
||||
line = next_line()
|
||||
ints = _parse_ints(line)
|
||||
if len(ints) != 3:
|
||||
raise ValueError(f"Malformed triangle line {i}: {line}")
|
||||
triangles.append(tuple(ints))
|
||||
|
||||
# --- Write binary ---
|
||||
with open(output_path, 'wb') as out:
|
||||
out.write(b'BSMF')
|
||||
out.write(struct.pack('<I', 1))
|
||||
out.write(struct.pack('<I', num_vertices))
|
||||
out.write(struct.pack('<I', num_triangles))
|
||||
|
||||
for i in range(num_vertices):
|
||||
out.write(struct.pack('<3f', *positions[i]))
|
||||
out.write(struct.pack('<3f', *normals[i]))
|
||||
out.write(struct.pack('<2f', *uvs[i]))
|
||||
|
||||
for tri in triangles:
|
||||
out.write(struct.pack('<3I', *tri))
|
||||
|
||||
in_size = os.path.getsize(input_path)
|
||||
out_size = os.path.getsize(output_path)
|
||||
print(f"Converted: {input_path} ({in_size:,} bytes text) -> {output_path} ({out_size:,} bytes binary)")
|
||||
print(f" Vertices: {num_vertices}, Triangles: {num_triangles}")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) < 2 or len(sys.argv) > 3:
|
||||
print(f"Usage: {sys.argv[0]} <input.txt> [<output.bin>]")
|
||||
sys.exit(1)
|
||||
|
||||
input_path = sys.argv[1]
|
||||
output_path = sys.argv[2] if len(sys.argv) == 3 else input_path + '.bin'
|
||||
convert(input_path, output_path)
|
||||
@ -1,54 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Convert an old single-mesh text animation file to the new multi-mesh text format.
|
||||
|
||||
The only structural difference is that the new format wraps the mesh block
|
||||
between these two extra headers before the "===Vertices:" line:
|
||||
|
||||
=== TOTAL MESHES TO EXPORT: 1 ===
|
||||
=== Mesh Object: Body ===
|
||||
|
||||
Usage:
|
||||
python convert_old_anim_to_new.py <input.txt> <output.txt> [mesh_name]
|
||||
|
||||
If mesh_name is omitted, "Body" is used.
|
||||
"""
|
||||
|
||||
import sys
|
||||
|
||||
|
||||
def convert(input_path, output_path, mesh_name="Body"):
|
||||
with open(input_path, 'r', encoding='utf-8', errors='replace') as f:
|
||||
lines = f.readlines()
|
||||
|
||||
# Find the first "===Vertices:" line -- that's where the bone block ends
|
||||
# and the mesh block begins in the old format.
|
||||
insert_at = None
|
||||
for i, line in enumerate(lines):
|
||||
if line.lstrip().startswith("===Vertices:"):
|
||||
insert_at = i
|
||||
break
|
||||
|
||||
if insert_at is None:
|
||||
raise RuntimeError("Could not find '===Vertices:' line in input file")
|
||||
|
||||
header_lines = [
|
||||
"=== TOTAL MESHES TO EXPORT: 1 ===\n",
|
||||
f"=== Mesh Object: {mesh_name} ===\n",
|
||||
]
|
||||
|
||||
out_lines = lines[:insert_at] + header_lines + lines[insert_at:]
|
||||
|
||||
with open(output_path, 'w', encoding='utf-8') as out:
|
||||
out.writelines(out_lines)
|
||||
|
||||
print(f"Converted: {input_path} -> {output_path} (mesh name: {mesh_name})")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) not in (3, 4):
|
||||
print(f"Usage: {sys.argv[0]} <input.txt> <output.txt> [mesh_name]")
|
||||
sys.exit(1)
|
||||
|
||||
mesh_name = sys.argv[3] if len(sys.argv) == 4 else "Body"
|
||||
convert(sys.argv[1], sys.argv[2], mesh_name)
|
||||
46
cutsceneEditor/.gitignore
vendored
46
cutsceneEditor/.gitignore
vendored
@ -1,46 +0,0 @@
|
||||
.DS_STORE
|
||||
node_modules
|
||||
scripts/flow/*/.flowconfig
|
||||
.flowconfig
|
||||
*~
|
||||
*.pyc
|
||||
.grunt
|
||||
_SpecRunner.html
|
||||
__benchmarks__
|
||||
build/
|
||||
remote-repo/
|
||||
coverage/
|
||||
.module-cache
|
||||
fixtures/dom/public/react-dom.js
|
||||
fixtures/dom/public/react.js
|
||||
test/the-files-to-test.generated.js
|
||||
*.log*
|
||||
chrome-user-data
|
||||
*.sublime-project
|
||||
*.sublime-workspace
|
||||
.idea
|
||||
*.iml
|
||||
.vscode
|
||||
.zed
|
||||
*.swp
|
||||
*.swo
|
||||
/tmp
|
||||
/.worktrees
|
||||
.claude/*.local.*
|
||||
|
||||
packages/react-devtools-core/dist
|
||||
packages/react-devtools-extensions/chrome/build
|
||||
packages/react-devtools-extensions/chrome/*.crx
|
||||
packages/react-devtools-extensions/chrome/*.pem
|
||||
packages/react-devtools-extensions/firefox/build
|
||||
packages/react-devtools-extensions/firefox/*.xpi
|
||||
packages/react-devtools-extensions/firefox/*.pem
|
||||
packages/react-devtools-extensions/shared/build
|
||||
packages/react-devtools-extensions/.tempUserDataDir
|
||||
packages/react-devtools-fusebox/dist
|
||||
packages/react-devtools-inline/dist
|
||||
packages/react-devtools-shell/dist
|
||||
packages/react-devtools-timeline/dist
|
||||
|
||||
resources
|
||||
|
||||
@ -1,351 +0,0 @@
|
||||
# Cutscene System
|
||||
|
||||
Cutscenes are defined in JSON and loaded by `CutsceneDatabase`. Each cutscene is a self-contained object with an array of animated image layers and optional subtitle lines.
|
||||
|
||||
The file can contain multiple cutscenes:
|
||||
|
||||
```json
|
||||
{
|
||||
"cutscenes": [
|
||||
{ "id": "intro", ... },
|
||||
{ "id": "ending", ... }
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
Cutscenes and dialogues are loaded from **separate files**:
|
||||
|
||||
```cpp
|
||||
dialogueSystem.loadDatabase("resources/dialogue/uni_interior.json"); // dialogues
|
||||
dialogueSystem.loadCutsceneDatabase("resources/dialogue/cutscenes.json"); // cutscenes
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Cutscene object
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "intro_cutscene",
|
||||
"skippable": true,
|
||||
"durationMs": 8000,
|
||||
"fadeOutMs": 500,
|
||||
"fadeInMs": 500,
|
||||
"endFadeOutMs": 500,
|
||||
"endFadeInMs": 500,
|
||||
"onFadeInCallback": "",
|
||||
"imageSegments": [ ... ],
|
||||
"lines": [ ... ]
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `id` | string | — | Unique identifier used to start the cutscene from C++ or dialogue (**required**) |
|
||||
| `skippable` | bool | `true` | Whether the player can skip by holding LMB / touch |
|
||||
| `durationMs` | int | `0` | Minimum content duration in ms. The cutscene will not end before this time even if all subtitle lines have finished. `0` means duration is determined solely by subtitle lines or `imageSegments.endMs` |
|
||||
| `fadeOutMs` | int | `0` | Duration of the **opening fade** — game world fades to black before the cutscene images appear |
|
||||
| `fadeInMs` | int | `0` | Duration of the **opening reveal** — cutscene images fade in from black after `fadeOutMs` |
|
||||
| `endFadeOutMs` | int | `0` | Duration of the **closing fade** — cutscene fades to black at the end of content |
|
||||
| `endFadeInMs` | int | `0` | Duration of the **closing reveal** — game world fades back in from black |
|
||||
| `onFadeInCallback` | string | `""` | Lua function name called once the opening fade-in completes (fired after `fadeOutMs + fadeInMs` ms) |
|
||||
| `imageSegments` | array | `[]` | Image layers with motion — see [Image segments](#image-segments) |
|
||||
| `lines` | array | `[]` | Subtitle lines shown sequentially — see [Subtitle lines](#subtitle-lines) |
|
||||
|
||||
### Timing model
|
||||
|
||||
The total cutscene duration is:
|
||||
|
||||
```
|
||||
contentDuration = max(durationMs, max(segment.endMs for all segments))
|
||||
totalDuration = contentDuration + endFadeOutMs + endFadeInMs
|
||||
```
|
||||
|
||||
The full timeline looks like this:
|
||||
|
||||
```
|
||||
|-- fadeOutMs --|-- fadeInMs --|--- content plays (images + subtitles) ---|-- endFadeOutMs --|-- endFadeInMs --|
|
||||
world→black black→images images→black black→world
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Image segments
|
||||
|
||||
Each entry in `imageSegments` describes one image layer: when it is visible, how it fades in/out, and how it animates from a start pose to an end pose.
|
||||
|
||||
```json
|
||||
{
|
||||
"path": "resources/cutscenes/bg_layer.png",
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"startMs": 0,
|
||||
"endMs": 8000,
|
||||
"fadeInMs": 300,
|
||||
"fadeOutMs": 300,
|
||||
"easing": "EaseInOutSine",
|
||||
"from": { "centerX": 0.4, "centerY": 0.5, "scale": 1.1 },
|
||||
"to": { "centerX": 0.6, "centerY": 0.5, "scale": 1.0 }
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `path` | string | — | Path to the PNG image (**required**) |
|
||||
| `width` | int | `0` | Logical width used for all UV and aspect-ratio math. `0` uses the actual texture pixel width |
|
||||
| `height` | int | `0` | Logical height. `0` uses the actual texture pixel height |
|
||||
| `startMs` | int | `0` | Time (ms from cutscene start) when this layer becomes active |
|
||||
| `endMs` | int | `0` | Time (ms) when this layer stops being active. Must be > `startMs` |
|
||||
| `fadeInMs` | int | `0` | Alpha fades from 0 → 1 over this many ms after `startMs`. `0` = instant |
|
||||
| `fadeOutMs` | int | `0` | Alpha fades from 1 → 0 over this many ms before `endMs`. `0` = instant |
|
||||
| `easing` | string | `"Linear"` | Easing applied to the pose interpolation — see [Easing types](#easing-types) |
|
||||
| `from` | pose object | center/1.0 | Pose at `startMs` — see [Image pose](#image-pose) |
|
||||
| `to` | pose object | same as `from` | Pose at `endMs`. If omitted, the layer stays at `from` the whole time |
|
||||
|
||||
Multiple segments can be active at the same time. They are rendered **in declaration order** (first = bottom layer, last = top layer), which enables parallax layering.
|
||||
|
||||
---
|
||||
|
||||
## Image pose
|
||||
|
||||
A pose defines how an image is framed on screen at a given moment.
|
||||
|
||||
```json
|
||||
{ "centerX": 0.5, "centerY": 0.5, "scale": 1.0 }
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `centerX` | float | `0.5` | Normalized X position (0 = left edge of image, 1 = right edge) of the point that is placed at the horizontal center of the screen |
|
||||
| `centerY` | float | `0.5` | Normalized Y position (0 = top edge, 1 = bottom edge) placed at the screen center |
|
||||
| `scale` | float | `1.0` | Zoom level. `1.0` = the image fills the screen exactly (aspect-ratio corrected). `2.0` = zoomed in 2×, showing half the image area |
|
||||
|
||||
The runtime interpolates all three values independently from `from` to `to` using the chosen easing.
|
||||
|
||||
**Coordinate clamping:** `centerX`/`centerY` are automatically clamped so the viewport never shows area outside the image. For a zoomed-in segment (`scale > 1`) you therefore have more freedom to pan; for `scale = 1.0` the center is locked to `0.5/0.5`.
|
||||
|
||||
### Pose intuition
|
||||
|
||||
| Goal | Config |
|
||||
|---|---|
|
||||
| Centered, no zoom | `{ "centerX": 0.5, "centerY": 0.5, "scale": 1.0 }` |
|
||||
| Slightly zoomed in on center | `{ "centerX": 0.5, "centerY": 0.5, "scale": 1.2 }` |
|
||||
| Pan left to right | `from: { "centerX": 0.3, "scale": 1.2 }` → `to: { "centerX": 0.7, "scale": 1.2 }` |
|
||||
| Zoom out from close-up | `from: { "scale": 1.8 }` → `to: { "scale": 1.0 }` |
|
||||
| Look at top portion | `{ "centerY": 0.2, "scale": 1.3 }` |
|
||||
|
||||
---
|
||||
|
||||
## Easing types
|
||||
|
||||
Controls the interpolation curve applied to pose animation between `from` and `to`.
|
||||
|
||||
| Value | Description |
|
||||
|---|---|
|
||||
| `"Linear"` | Constant speed (default) |
|
||||
| `"EaseInSine"` | Slow start, fast end |
|
||||
| `"EaseOutSine"` | Fast start, slow end |
|
||||
| `"EaseInOutSine"` | Slow start and end, fast middle |
|
||||
| `"EaseInQuad"` | Quadratic slow start |
|
||||
| `"EaseOutQuad"` | Quadratic slow end |
|
||||
| `"EaseInOutQuad"` | Quadratic slow start and end |
|
||||
| `"EaseInCubic"` | Cubic slow start |
|
||||
| `"EaseOutCubic"` | Cubic slow end |
|
||||
| `"EaseInOutCubic"` | Cubic slow start and end |
|
||||
|
||||
For cinematic camera motion `"EaseInOutSine"` or `"EaseInOutCubic"` give the most natural feel.
|
||||
|
||||
---
|
||||
|
||||
## Subtitle lines
|
||||
|
||||
Lines are displayed sequentially on top of the cutscene images. Each line shows until its duration expires (or until the player advances, if `waitForConfirm` is set).
|
||||
|
||||
```json
|
||||
{
|
||||
"speaker": "Аида Дженибековна",
|
||||
"text": "Здравствуйте, студенты.",
|
||||
"durationMs": 3000,
|
||||
"waitForConfirm": false,
|
||||
"luaCallback": ""
|
||||
}
|
||||
```
|
||||
|
||||
| Property | Type | Default | Description |
|
||||
|---|---|---|---|
|
||||
| `speaker` | string | `""` | Speaker name shown above the subtitle text. Empty = no name bar |
|
||||
| `text` | string | `""` | Subtitle text. Supports Cyrillic and any codepoint in `resources/symbols.txt` |
|
||||
| `durationMs` | int | `0` | How long this line is displayed in ms. `0` = auto-computed from text length (~17 chars/sec, minimum 1500 ms) |
|
||||
| `waitForConfirm` | bool | `false` | When `true`, the line waits for player input (tap/click/Enter) before advancing. No timer runs |
|
||||
| `luaCallback` | string | `""` | Lua function name called when this line begins. Useful for triggering SFX, spawning effects, etc. |
|
||||
|
||||
Subtitle lines run on their own timer that is **independent** of the image segments. The cutscene ends when **both** subtitle lines are exhausted **and** `contentDuration` has elapsed.
|
||||
|
||||
---
|
||||
|
||||
## C++ API
|
||||
|
||||
### Starting a cutscene
|
||||
|
||||
```cpp
|
||||
// Standalone cutscene (not part of a dialogue):
|
||||
dialogueSystem.startCutscene("intro_cutscene");
|
||||
|
||||
// Skip the currently playing cutscene:
|
||||
dialogueSystem.skipCutscene();
|
||||
```
|
||||
|
||||
### Callbacks
|
||||
|
||||
```cpp
|
||||
// Called when a cutscene begins:
|
||||
dialogueSystem.setOnCutsceneStarted([]() { /* hide HUD, etc. */ });
|
||||
|
||||
// Called when a cutscene ends (receives the cutscene id):
|
||||
dialogueSystem.setOnCutsceneFinished([](const std::string& id) {
|
||||
// id == "intro_cutscene"
|
||||
});
|
||||
|
||||
// Called when a subtitle line begins (receives luaCallback value):
|
||||
dialogueSystem.setOnCutsceneLineStarted([](const std::string& fn) {
|
||||
scriptEngine.callActivateFunction(fn);
|
||||
});
|
||||
|
||||
// Called when the opening fade-in completes (receives onFadeInCallback value):
|
||||
dialogueSystem.setOnCutsceneFadeInComplete([](const std::string& fn) {
|
||||
scriptEngine.callActivateFunction(fn);
|
||||
});
|
||||
```
|
||||
|
||||
### Triggering from dialogue
|
||||
|
||||
A dialogue node of type `CutsceneStart` embeds a cutscene mid-conversation. Dialogue resumes at `next` when the cutscene ends.
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "node_cutscene",
|
||||
"type": "CutsceneStart",
|
||||
"cutsceneId": "intro_cutscene",
|
||||
"next": "node_after_cutscene"
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Full examples
|
||||
|
||||
### Minimal — static image, timed
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "simple",
|
||||
"durationMs": 4000,
|
||||
"fadeOutMs": 300,
|
||||
"fadeInMs": 300,
|
||||
"endFadeOutMs": 300,
|
||||
"endFadeInMs": 300,
|
||||
"imageSegments": [
|
||||
{
|
||||
"path": "resources/cutscenes/city.png",
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"startMs": 0,
|
||||
"endMs": 4000
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
### Two-layer parallax pan
|
||||
|
||||
Background moves slowly left-to-right; foreground character moves faster, creating depth.
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "classroom_intro",
|
||||
"durationMs": 8000,
|
||||
"fadeOutMs": 500,
|
||||
"fadeInMs": 500,
|
||||
"endFadeOutMs": 500,
|
||||
"endFadeInMs": 500,
|
||||
"imageSegments": [
|
||||
{
|
||||
"path": "resources/cutscenes/classroom_bg.png",
|
||||
"width": 1920,
|
||||
"height": 1080,
|
||||
"startMs": 0,
|
||||
"endMs": 8000,
|
||||
"fadeInMs": 400,
|
||||
"easing": "EaseInOutSine",
|
||||
"from": { "centerX": 0.4, "centerY": 0.5, "scale": 1.1 },
|
||||
"to": { "centerX": 0.6, "centerY": 0.5, "scale": 1.0 }
|
||||
},
|
||||
{
|
||||
"path": "resources/cutscenes/classroom_teacher.png",
|
||||
"width": 1920,
|
||||
"height": 1080,
|
||||
"startMs": 0,
|
||||
"endMs": 8000,
|
||||
"easing": "EaseInOutSine",
|
||||
"from": { "centerX": 0.35, "centerY": 0.5, "scale": 1.0 },
|
||||
"to": { "centerX": 0.65, "centerY": 0.5, "scale": 1.0 }
|
||||
}
|
||||
],
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Аида Дженибековна",
|
||||
"text": "Здравствуйте, студенты.",
|
||||
"durationMs": 3000
|
||||
},
|
||||
{
|
||||
"speaker": "Аида Дженибековна",
|
||||
"text": "Рассаживайтесь.",
|
||||
"durationMs": 2500
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
### Zoom-in reveal with a second image appearing mid-way
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "letter_reveal",
|
||||
"durationMs": 7000,
|
||||
"fadeOutMs": 400,
|
||||
"fadeInMs": 600,
|
||||
"endFadeOutMs": 600,
|
||||
"endFadeInMs": 400,
|
||||
"imageSegments": [
|
||||
{
|
||||
"path": "resources/cutscenes/desk_bg.png",
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"startMs": 0,
|
||||
"endMs": 7000
|
||||
},
|
||||
{
|
||||
"path": "resources/cutscenes/letter_closeup.png",
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"startMs": 2000,
|
||||
"endMs": 7000,
|
||||
"fadeInMs": 800,
|
||||
"easing": "EaseOutCubic",
|
||||
"from": { "centerX": 0.5, "centerY": 0.5, "scale": 2.5 },
|
||||
"to": { "centerX": 0.5, "centerY": 0.5, "scale": 1.2 }
|
||||
}
|
||||
],
|
||||
"lines": [
|
||||
{
|
||||
"text": "Среди бумаг на столе лежит конверт.",
|
||||
"durationMs": 2500
|
||||
},
|
||||
{
|
||||
"speaker": "Главный герой",
|
||||
"text": "«Явитесь в деканат немедленно».",
|
||||
"durationMs": 3000
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
@ -1,65 +0,0 @@
|
||||
{
|
||||
"cutscenes": [
|
||||
{
|
||||
"id": "test_cutscene_01",
|
||||
"background": "resources/black.png",
|
||||
"durationMs": 5000,
|
||||
"fadeOutMs": 500,
|
||||
"fadeInMs": 500,
|
||||
"endFadeOutMs": 500,
|
||||
"endFadeInMs": 500,
|
||||
"imageSegments": [
|
||||
{
|
||||
"path": "resources/w/cutscenes/cutscene1/cutscene1_wall_x.png",
|
||||
"startMs": 0,
|
||||
"endMs": 8000,
|
||||
"fadeInMs": 0,
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"from": {
|
||||
"centerX": 0.3, "scale": 1.2
|
||||
},
|
||||
"to": {
|
||||
"centerX": 0.7, "scale": 1.2
|
||||
},
|
||||
"easing": "Linear"
|
||||
},
|
||||
{
|
||||
"path": "resources/w/cutscenes/cutscene1/cutscene1_aida1_x.png",
|
||||
"startMs": 0,
|
||||
"endMs": 8000,
|
||||
"width": 1280,
|
||||
"height": 720,
|
||||
"from": {
|
||||
|
||||
"centerX": 0.3,
|
||||
"centerY": 0.5,
|
||||
"scale": 1.0
|
||||
},
|
||||
"to": {
|
||||
"centerX": 0.7,
|
||||
"centerY": 0.5,
|
||||
"scale": 1.0
|
||||
}
|
||||
}
|
||||
],
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Аида Дженибековна",
|
||||
"text": "Здравствуйте, студенты. Кого я вижу, где вы были весь семестр?",
|
||||
"durationMs": 3000
|
||||
},
|
||||
{
|
||||
"speaker": "Аида Дженибековна",
|
||||
"text": "В эпизоде \"Семетей\" трилогии \"Манас\", изменники Канчоро и Кыяз захватывают власть над кыргызами.",
|
||||
"durationMs": 3000
|
||||
},
|
||||
{
|
||||
"speaker": "Аида Дженибековна",
|
||||
"text": "На сегодня лекция завершена. Домашнее задание - к практическому занятию вы должны подготовить презентации, каждый по своей теме.",
|
||||
"durationMs": 2000
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
40
cutsceneEditor/dist/assets/index-D_5Tak8P.js
vendored
40
cutsceneEditor/dist/assets/index-D_5Tak8P.js
vendored
File diff suppressed because one or more lines are too long
13
cutsceneEditor/dist/index.html
vendored
13
cutsceneEditor/dist/index.html
vendored
@ -1,13 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Cutscene Editor</title>
|
||||
<script type="module" crossorigin src="/assets/index-D_5Tak8P.js"></script>
|
||||
<link rel="stylesheet" crossorigin href="/assets/index-B96C0g1n.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,12 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Cutscene Editor</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
||||
1890
cutsceneEditor/package-lock.json
generated
1890
cutsceneEditor/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@ -1,24 +0,0 @@
|
||||
{
|
||||
"name": "cutscene-editor",
|
||||
"private": true,
|
||||
"version": "0.1.0",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"immer": "^10.1.1",
|
||||
"react": "^18.3.1",
|
||||
"react-dom": "^18.3.1",
|
||||
"zustand": "^5.0.3"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/react": "^18.3.1",
|
||||
"@types/react-dom": "^18.3.1",
|
||||
"@vitejs/plugin-react": "^4.3.4",
|
||||
"typescript": "^5.7.2",
|
||||
"vite": "^6.0.5"
|
||||
}
|
||||
}
|
||||
@ -1,6 +0,0 @@
|
||||
.app {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
import styles from './App.module.css';
|
||||
import LeftPanel from './components/LeftPanel/LeftPanel';
|
||||
import CenterPanel from './components/CenterPanel/CenterPanel';
|
||||
import RightPanel from './components/RightPanel/RightPanel';
|
||||
|
||||
export default function App() {
|
||||
return (
|
||||
<div className={styles.app}>
|
||||
<LeftPanel />
|
||||
<CenterPanel />
|
||||
<RightPanel />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,18 +0,0 @@
|
||||
.panel {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.previewArea {
|
||||
flex: 0 1 420px;
|
||||
min-height: 120px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
background: #111;
|
||||
padding: 8px;
|
||||
overflow: hidden;
|
||||
}
|
||||
@ -1,16 +0,0 @@
|
||||
import styles from './CenterPanel.module.css';
|
||||
import Preview from '../Preview/Preview';
|
||||
import Controls from '../Controls/Controls';
|
||||
import Timeline from '../Timeline/Timeline';
|
||||
|
||||
export default function CenterPanel() {
|
||||
return (
|
||||
<div className={styles.panel}>
|
||||
<div className={styles.previewArea}>
|
||||
<Preview />
|
||||
</div>
|
||||
<Controls />
|
||||
<Timeline />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,94 +0,0 @@
|
||||
.controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 6px 10px;
|
||||
background: #1e1e1e;
|
||||
border-top: 1px solid #333;
|
||||
border-bottom: 1px solid #333;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.btn {
|
||||
background: #2d2d2d;
|
||||
border: 1px solid #404040;
|
||||
color: #ccc;
|
||||
border-radius: 4px;
|
||||
padding: 4px 10px;
|
||||
font-size: 13px;
|
||||
transition: background 0.1s;
|
||||
min-width: 32px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.btn:hover:not(:disabled) { background: #3a3a3a; color: #fff; }
|
||||
.btn:disabled { opacity: 0.35; cursor: default; }
|
||||
|
||||
.active {
|
||||
color: #5ba3e0;
|
||||
border-color: #4a7aaa;
|
||||
}
|
||||
|
||||
/* ── Scrubber ───────────────────────────────────────────────── */
|
||||
.scrubber {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
height: 4px;
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
border-radius: 2px;
|
||||
outline: none;
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
padding: 0;
|
||||
/* filled portion via CSS variable set inline */
|
||||
background: linear-gradient(
|
||||
to right,
|
||||
#5b9bd5 0%,
|
||||
#5b9bd5 var(--progress, 0%),
|
||||
#3a3a3a var(--progress, 0%),
|
||||
#3a3a3a 100%
|
||||
);
|
||||
}
|
||||
|
||||
.scrubber:disabled {
|
||||
opacity: 0.3;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.scrubber::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
border-radius: 50%;
|
||||
background: #5b9bd5;
|
||||
cursor: pointer;
|
||||
border: 2px solid #1e1e1e;
|
||||
transition: transform 0.1s;
|
||||
}
|
||||
.scrubber:not(:disabled)::-webkit-slider-thumb:hover {
|
||||
transform: scale(1.3);
|
||||
}
|
||||
|
||||
.scrubber::-moz-range-thumb {
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
border-radius: 50%;
|
||||
background: #5b9bd5;
|
||||
cursor: pointer;
|
||||
border: 2px solid #1e1e1e;
|
||||
}
|
||||
|
||||
.scrubber::-moz-range-track {
|
||||
height: 4px;
|
||||
border-radius: 2px;
|
||||
background: #3a3a3a;
|
||||
}
|
||||
|
||||
.time {
|
||||
flex-shrink: 0;
|
||||
font-size: 11px;
|
||||
color: #888;
|
||||
font-variant-numeric: tabular-nums;
|
||||
white-space: nowrap;
|
||||
}
|
||||
@ -1,67 +0,0 @@
|
||||
import { useCutsceneStore, useSelectedCutscene } from '../../store/cutsceneStore';
|
||||
import { usePlayback } from '../../hooks/usePlayback';
|
||||
import styles from './Controls.module.css';
|
||||
|
||||
function formatMs(ms: number) {
|
||||
const s = Math.floor(ms / 1000);
|
||||
const frac = Math.floor((ms % 1000) / 10).toString().padStart(2, '0');
|
||||
return `${s}.${frac}s`;
|
||||
}
|
||||
|
||||
export default function Controls() {
|
||||
usePlayback();
|
||||
|
||||
const { playState, currentTimeMs, setPlayState, setCurrentTime } = useCutsceneStore();
|
||||
const cutscene = useSelectedCutscene();
|
||||
|
||||
const totalMs = cutscene
|
||||
? Math.max(
|
||||
cutscene.durationMs,
|
||||
cutscene.imageSegments.reduce((m, s) => Math.max(m, s.endMs), 0)
|
||||
) + cutscene.endFadeOutMs + cutscene.endFadeInMs
|
||||
: 0;
|
||||
|
||||
function play() {
|
||||
if (playState === 'stopped' || currentTimeMs >= totalMs) setCurrentTime(0);
|
||||
setPlayState('playing');
|
||||
}
|
||||
|
||||
function pause() { setPlayState('paused'); }
|
||||
function stop() { setPlayState('stopped'); setCurrentTime(0); }
|
||||
|
||||
function handleScrub(e: React.ChangeEvent<HTMLInputElement>) {
|
||||
const ms = Number(e.target.value);
|
||||
setCurrentTime(ms);
|
||||
if (playState === 'playing') setPlayState('paused');
|
||||
}
|
||||
|
||||
const progress = totalMs > 0 ? currentTimeMs / totalMs : 0;
|
||||
|
||||
return (
|
||||
<div className={styles.controls}>
|
||||
<button className={styles.btn} onClick={stop} title="Stop" disabled={!cutscene}>⏹</button>
|
||||
<button className={styles.btn} onClick={() => setCurrentTime(0)} title="Rewind" disabled={!cutscene}>⏮</button>
|
||||
{playState === 'playing' ? (
|
||||
<button className={`${styles.btn} ${styles.active}`} onClick={pause} title="Pause" disabled={!cutscene}>⏸</button>
|
||||
) : (
|
||||
<button className={`${styles.btn} ${styles.active}`} onClick={play} title="Play" disabled={!cutscene}>▶</button>
|
||||
)}
|
||||
|
||||
<input
|
||||
className={styles.scrubber}
|
||||
type="range"
|
||||
min={0}
|
||||
max={totalMs || 1}
|
||||
step={16}
|
||||
value={currentTimeMs}
|
||||
onChange={handleScrub}
|
||||
disabled={!cutscene}
|
||||
style={{ '--progress': `${progress * 100}%` } as React.CSSProperties}
|
||||
/>
|
||||
|
||||
<div className={styles.time}>
|
||||
{formatMs(currentTimeMs)} / {formatMs(totalMs)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,100 +0,0 @@
|
||||
.panel {
|
||||
width: 200px;
|
||||
min-width: 180px;
|
||||
background: #252525;
|
||||
border-right: 1px solid #333;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.header {
|
||||
padding: 10px 12px;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.05em;
|
||||
text-transform: uppercase;
|
||||
color: #888;
|
||||
border-bottom: 1px solid #333;
|
||||
}
|
||||
|
||||
.actions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
padding: 10px;
|
||||
border-bottom: 1px solid #333;
|
||||
}
|
||||
|
||||
.btn {
|
||||
background: #333;
|
||||
color: #ddd;
|
||||
border: 1px solid #444;
|
||||
border-radius: 4px;
|
||||
padding: 5px 8px;
|
||||
text-align: center;
|
||||
transition: background 0.15s;
|
||||
}
|
||||
|
||||
.btn:hover:not(:disabled) { background: #3d3d3d; }
|
||||
.btn:disabled { opacity: 0.4; cursor: default; }
|
||||
|
||||
.btnPrimary {
|
||||
composes: btn;
|
||||
background: #2a4a6e;
|
||||
border-color: #3a6090;
|
||||
color: #a8d0f0;
|
||||
}
|
||||
.btnPrimary:hover { background: #2e5480; }
|
||||
|
||||
.list {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
padding: 4px 0;
|
||||
}
|
||||
|
||||
.empty {
|
||||
padding: 16px 12px;
|
||||
color: #555;
|
||||
font-size: 11px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 7px 12px;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
border-left: 3px solid transparent;
|
||||
transition: background 0.1s;
|
||||
}
|
||||
|
||||
.item:hover { background: #2e2e2e; }
|
||||
|
||||
.selected {
|
||||
background: #1e3a55;
|
||||
border-left-color: #5b9bd5;
|
||||
}
|
||||
|
||||
.itemId {
|
||||
font-size: 12px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.deleteBtn {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #666;
|
||||
padding: 2px 4px;
|
||||
border-radius: 3px;
|
||||
font-size: 10px;
|
||||
opacity: 0;
|
||||
transition: opacity 0.1s, color 0.1s;
|
||||
}
|
||||
.item:hover .deleteBtn { opacity: 1; }
|
||||
.deleteBtn:hover { color: #e06c6c; }
|
||||
@ -1,76 +0,0 @@
|
||||
import { useRef } from 'react';
|
||||
import { useCutsceneStore } from '../../store/cutsceneStore';
|
||||
import { parseFile, triggerDownload } from '../../utils/fileIO';
|
||||
import styles from './LeftPanel.module.css';
|
||||
|
||||
export default function LeftPanel() {
|
||||
const fileInputRef = useRef<HTMLInputElement>(null);
|
||||
const { file, selectedCutsceneId, loadFile, addCutscene, deleteCutscene, selectCutscene, getExportData } = useCutsceneStore();
|
||||
|
||||
function handleFileChange(e: React.ChangeEvent<HTMLInputElement>) {
|
||||
const f = e.target.files?.[0];
|
||||
if (!f) return;
|
||||
const reader = new FileReader();
|
||||
reader.onload = (ev) => {
|
||||
try {
|
||||
const json = JSON.parse(ev.target!.result as string);
|
||||
loadFile(parseFile(json));
|
||||
} catch {
|
||||
alert('Invalid JSON file');
|
||||
}
|
||||
};
|
||||
reader.readAsText(f);
|
||||
e.target.value = '';
|
||||
}
|
||||
|
||||
function handleSave() {
|
||||
const data = getExportData();
|
||||
if (data) triggerDownload(data);
|
||||
}
|
||||
|
||||
function handleDelete(id: string) {
|
||||
if (confirm(`Delete cutscene "${id}"?`)) deleteCutscene(id);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.panel}>
|
||||
<div className={styles.header}>Cutscenes</div>
|
||||
|
||||
<div className={styles.actions}>
|
||||
<button className={styles.btnPrimary} onClick={() => fileInputRef.current?.click()}>
|
||||
Load JSON
|
||||
</button>
|
||||
<input ref={fileInputRef} type="file" accept=".json" style={{ display: 'none' }} onChange={handleFileChange} />
|
||||
<button className={styles.btn} onClick={handleSave} disabled={!file}>
|
||||
Save JSON
|
||||
</button>
|
||||
<button className={styles.btn} onClick={addCutscene}>
|
||||
+ New
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className={styles.list}>
|
||||
{!file || file.cutscenes.length === 0 ? (
|
||||
<div className={styles.empty}>No cutscenes. Load a JSON or create new.</div>
|
||||
) : (
|
||||
file.cutscenes.map(c => (
|
||||
<div
|
||||
key={c.id}
|
||||
className={`${styles.item} ${c.id === selectedCutsceneId ? styles.selected : ''}`}
|
||||
onClick={() => selectCutscene(c.id)}
|
||||
>
|
||||
<span className={styles.itemId}>{c.id}</span>
|
||||
<button
|
||||
className={styles.deleteBtn}
|
||||
onClick={(e) => { e.stopPropagation(); handleDelete(c.id); }}
|
||||
title="Delete"
|
||||
>
|
||||
✕
|
||||
</button>
|
||||
</div>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,51 +0,0 @@
|
||||
.wrapper {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.viewport {
|
||||
position: relative;
|
||||
aspect-ratio: 16 / 9;
|
||||
width: 100%;
|
||||
max-height: 100%;
|
||||
background: #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.empty {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #444;
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.subtitleBar {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
padding: 10px 20px 14px;
|
||||
background: linear-gradient(transparent, rgba(0,0,0,0.75));
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.speaker {
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: #f0c060;
|
||||
margin-bottom: 4px;
|
||||
text-shadow: 0 1px 3px rgba(0,0,0,0.8);
|
||||
}
|
||||
|
||||
.text {
|
||||
font-size: 14px;
|
||||
color: #fff;
|
||||
line-height: 1.5;
|
||||
text-shadow: 0 1px 4px rgba(0,0,0,0.9);
|
||||
}
|
||||
@ -1,85 +0,0 @@
|
||||
import { useRef, useEffect, useState } from 'react';
|
||||
import { useCutsceneStore, useSelectedCutscene } from '../../store/cutsceneStore';
|
||||
import { computeSegmentState, poseToStyle } from '../../utils/rendering';
|
||||
import styles from './Preview.module.css';
|
||||
|
||||
const LOGICAL_W = 1280;
|
||||
const LOGICAL_H = 720;
|
||||
|
||||
function computeSubtitle(cutscene: ReturnType<typeof useSelectedCutscene>, currentMs: number) {
|
||||
if (!cutscene) return null;
|
||||
let elapsed = 0;
|
||||
for (const line of cutscene.lines) {
|
||||
const dur = line.durationMs > 0
|
||||
? line.durationMs
|
||||
: Math.max(1500, Math.round((line.text.length / 17) * 1000));
|
||||
if (currentMs >= elapsed && currentMs < elapsed + dur) return line;
|
||||
elapsed += dur;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
export default function Preview() {
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
const [containerSize, setContainerSize] = useState({ w: LOGICAL_W, h: LOGICAL_H });
|
||||
|
||||
const currentTimeMs = useCutsceneStore(s => s.currentTimeMs);
|
||||
const cutscene = useSelectedCutscene();
|
||||
|
||||
useEffect(() => {
|
||||
const el = containerRef.current;
|
||||
if (!el) return;
|
||||
const ro = new ResizeObserver(entries => {
|
||||
const e = entries[0];
|
||||
if (e) setContainerSize({ w: e.contentRect.width, h: e.contentRect.height });
|
||||
});
|
||||
ro.observe(el);
|
||||
return () => ro.disconnect();
|
||||
}, []);
|
||||
|
||||
const subtitle = computeSubtitle(cutscene, currentTimeMs);
|
||||
|
||||
return (
|
||||
<div className={styles.wrapper}>
|
||||
<div className={styles.viewport} ref={containerRef}>
|
||||
{!cutscene ? (
|
||||
<div className={styles.empty}>Select or create a cutscene</div>
|
||||
) : (
|
||||
<>
|
||||
{cutscene.imageSegments.map((seg, i) => {
|
||||
const state = computeSegmentState(seg, currentTimeMs);
|
||||
if (!state) return null;
|
||||
|
||||
const imgStyle = poseToStyle(
|
||||
state.pose,
|
||||
seg.width || LOGICAL_W,
|
||||
seg.height || LOGICAL_H,
|
||||
containerSize.w,
|
||||
containerSize.h,
|
||||
);
|
||||
|
||||
return (
|
||||
<img
|
||||
key={i}
|
||||
src={`/${seg.path}`}
|
||||
alt=""
|
||||
style={{ ...imgStyle, opacity: state.alpha }}
|
||||
draggable={false}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
|
||||
{subtitle && (
|
||||
<div className={styles.subtitleBar}>
|
||||
{subtitle.speaker && (
|
||||
<div className={styles.speaker}>{subtitle.speaker}</div>
|
||||
)}
|
||||
<div className={styles.text}>{subtitle.text}</div>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,72 +0,0 @@
|
||||
import { useCutsceneStore, useSelectedCutscene } from '../../store/cutsceneStore';
|
||||
import type { Cutscene } from '../../types/cutscene';
|
||||
import styles from './RightPanel.module.css';
|
||||
|
||||
type CutscenePatch = Partial<Omit<Cutscene, 'imageSegments' | 'lines'>>;
|
||||
|
||||
function NumField({ label, value, onChange, min }: {
|
||||
label: string; value: number; onChange: (v: number) => void; min?: number;
|
||||
}) {
|
||||
return (
|
||||
<div className={styles.field}>
|
||||
<label>{label}</label>
|
||||
<input
|
||||
type="number"
|
||||
value={value}
|
||||
min={min}
|
||||
onChange={e => onChange(Number(e.target.value))}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default function CutsceneProperties() {
|
||||
const cutscene = useSelectedCutscene();
|
||||
const updateCutscene = useCutsceneStore(s => s.updateCutscene);
|
||||
|
||||
if (!cutscene) return <div className={styles.empty}>No cutscene selected</div>;
|
||||
|
||||
function upd(patch: CutscenePatch) {
|
||||
updateCutscene(cutscene!.id, patch);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.section}>
|
||||
<div className={styles.sectionTitle}>Cutscene</div>
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>ID</label>
|
||||
<input
|
||||
type="text"
|
||||
value={cutscene.id}
|
||||
onChange={e => upd({ id: e.target.value })}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>Skippable</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={cutscene.skippable}
|
||||
onChange={e => upd({ skippable: e.target.checked })}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<NumField label="Duration (ms)" value={cutscene.durationMs} onChange={v => upd({ durationMs: v })} min={0} />
|
||||
<NumField label="Fade out (ms)" value={cutscene.fadeOutMs} onChange={v => upd({ fadeOutMs: v })} min={0} />
|
||||
<NumField label="Fade in (ms)" value={cutscene.fadeInMs} onChange={v => upd({ fadeInMs: v })} min={0} />
|
||||
<NumField label="End fade out (ms)" value={cutscene.endFadeOutMs} onChange={v => upd({ endFadeOutMs: v })} min={0} />
|
||||
<NumField label="End fade in (ms)" value={cutscene.endFadeInMs} onChange={v => upd({ endFadeInMs: v })} min={0} />
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>onFadeIn callback</label>
|
||||
<input
|
||||
type="text"
|
||||
value={cutscene.onFadeInCallback}
|
||||
onChange={e => upd({ onFadeInCallback: e.target.value })}
|
||||
placeholder="lua function name"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,132 +0,0 @@
|
||||
import { useCutsceneStore, useSelectedCutscene } from '../../store/cutsceneStore';
|
||||
import { useShallow } from 'zustand/react/shallow';
|
||||
import { AVAILABLE_IMAGES } from '../../constants/images';
|
||||
import { EASING_OPTIONS } from '../../constants/easings';
|
||||
import type { ImagePose } from '../../types/cutscene';
|
||||
import styles from './RightPanel.module.css';
|
||||
|
||||
function NumField({ label, value, onChange, min, step }: {
|
||||
label: string; value: number; onChange: (v: number) => void; min?: number; step?: number;
|
||||
}) {
|
||||
return (
|
||||
<div className={styles.field}>
|
||||
<label>{label}</label>
|
||||
<input
|
||||
type="number"
|
||||
value={value}
|
||||
min={min}
|
||||
step={step ?? 1}
|
||||
onChange={e => onChange(Number(e.target.value))}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function PoseFields({ label, pose, onChange }: {
|
||||
label: string;
|
||||
pose: ImagePose;
|
||||
onChange: (patch: Partial<ImagePose>) => void;
|
||||
}) {
|
||||
return (
|
||||
<div className={styles.poseGroup}>
|
||||
<div className={styles.poseTitle}>{label}</div>
|
||||
<div className={styles.poseRow}>
|
||||
<div className={styles.field}>
|
||||
<label>centerX</label>
|
||||
<input type="number" value={pose.centerX} step={0.01} min={0} max={1}
|
||||
onChange={e => onChange({ centerX: Number(e.target.value) })} />
|
||||
</div>
|
||||
<div className={styles.field}>
|
||||
<label>centerY</label>
|
||||
<input type="number" value={pose.centerY} step={0.01} min={0} max={1}
|
||||
onChange={e => onChange({ centerY: Number(e.target.value) })} />
|
||||
</div>
|
||||
<div className={styles.field}>
|
||||
<label>scale</label>
|
||||
<input type="number" value={pose.scale} step={0.05} min={0.1}
|
||||
onChange={e => onChange({ scale: Number(e.target.value) })} />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default function LayerProperties() {
|
||||
const cutscene = useSelectedCutscene();
|
||||
const { selectedLayerIndex, updateLayer, updateLayerFrom, updateLayerTo } = useCutsceneStore(useShallow(s => ({
|
||||
selectedLayerIndex: s.selectedLayerIndex,
|
||||
updateLayer: s.updateLayer,
|
||||
updateLayerFrom: s.updateLayerFrom,
|
||||
updateLayerTo: s.updateLayerTo,
|
||||
})));
|
||||
|
||||
if (!cutscene || selectedLayerIndex === null) return null;
|
||||
const seg = cutscene.imageSegments[selectedLayerIndex];
|
||||
if (!seg) return null;
|
||||
|
||||
return (
|
||||
<div className={styles.section}>
|
||||
<div className={styles.sectionTitle}>Layer {selectedLayerIndex + 1}</div>
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>Image</label>
|
||||
<select
|
||||
value={AVAILABLE_IMAGES.includes(seg.path) ? seg.path : '__custom__'}
|
||||
onChange={e => {
|
||||
if (e.target.value !== '__custom__') updateLayer(selectedLayerIndex, { path: e.target.value });
|
||||
}}
|
||||
>
|
||||
{AVAILABLE_IMAGES.map(img => (
|
||||
<option key={img} value={img}>{img.split('/').pop()}</option>
|
||||
))}
|
||||
{!AVAILABLE_IMAGES.includes(seg.path) && (
|
||||
<option value="__custom__">(custom)</option>
|
||||
)}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>Path (manual)</label>
|
||||
<input
|
||||
type="text"
|
||||
value={seg.path}
|
||||
onChange={e => updateLayer(selectedLayerIndex, { path: e.target.value })}
|
||||
placeholder="resources/..."
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className={styles.row2}>
|
||||
<NumField label="Width" value={seg.width} onChange={v => updateLayer(selectedLayerIndex, { width: v })} min={1} />
|
||||
<NumField label="Height" value={seg.height} onChange={v => updateLayer(selectedLayerIndex, { height: v })} min={1} />
|
||||
</div>
|
||||
|
||||
<div className={styles.row2}>
|
||||
<NumField label="Start (ms)" value={seg.startMs} onChange={v => updateLayer(selectedLayerIndex, { startMs: v })} min={0} />
|
||||
<NumField label="End (ms)" value={seg.endMs} onChange={v => updateLayer(selectedLayerIndex, { endMs: v })} min={0} />
|
||||
</div>
|
||||
|
||||
<div className={styles.row2}>
|
||||
<NumField label="Fade in (ms)" value={seg.fadeInMs} onChange={v => updateLayer(selectedLayerIndex, { fadeInMs: v })} min={0} />
|
||||
<NumField label="Fade out (ms)" value={seg.fadeOutMs} onChange={v => updateLayer(selectedLayerIndex, { fadeOutMs: v })} min={0} />
|
||||
</div>
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>Easing</label>
|
||||
<select value={seg.easing} onChange={e => updateLayer(selectedLayerIndex, { easing: e.target.value as typeof seg.easing })}>
|
||||
{EASING_OPTIONS.map(e => <option key={e} value={e}>{e}</option>)}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<PoseFields
|
||||
label="From"
|
||||
pose={seg.from}
|
||||
onChange={patch => updateLayerFrom(selectedLayerIndex, patch)}
|
||||
/>
|
||||
<PoseFields
|
||||
label="To"
|
||||
pose={seg.to}
|
||||
onChange={patch => updateLayerTo(selectedLayerIndex, patch)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,208 +0,0 @@
|
||||
.panel {
|
||||
width: 260px;
|
||||
min-width: 240px;
|
||||
background: #252525;
|
||||
border-left: 1px solid #333;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.tabs {
|
||||
display: flex;
|
||||
border-bottom: 1px solid #333;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.tab {
|
||||
flex: 1;
|
||||
padding: 8px 6px;
|
||||
background: none;
|
||||
border: none;
|
||||
color: #777;
|
||||
font-size: 11px;
|
||||
border-bottom: 2px solid transparent;
|
||||
transition: color 0.1s;
|
||||
}
|
||||
.tab:hover { color: #bbb; }
|
||||
.tabActive {
|
||||
color: #5b9bd5;
|
||||
border-bottom-color: #5b9bd5;
|
||||
}
|
||||
|
||||
.scroll {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
|
||||
/* ── Sections ──────────────────────────────────────────────────── */
|
||||
.section {
|
||||
padding: 10px;
|
||||
border-bottom: 1px solid #2e2e2e;
|
||||
}
|
||||
|
||||
.sectionTitle {
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: #888;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.sectionHeader {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.addBtn {
|
||||
background: #2a4a6e;
|
||||
border: 1px solid #3a6090;
|
||||
color: #a8d0f0;
|
||||
border-radius: 3px;
|
||||
padding: 2px 8px;
|
||||
font-size: 11px;
|
||||
}
|
||||
.addBtn:hover { background: #2e5480; }
|
||||
|
||||
/* ── Fields ────────────────────────────────────────────────────── */
|
||||
.field {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 5px;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.field label {
|
||||
flex-shrink: 0;
|
||||
width: 100px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.field input[type="text"],
|
||||
.field input[type="number"],
|
||||
.field select,
|
||||
.field textarea {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.field textarea {
|
||||
resize: vertical;
|
||||
min-height: 40px;
|
||||
}
|
||||
|
||||
.field input[type="checkbox"] {
|
||||
width: auto;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.row2 {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.row2 .field {
|
||||
flex: 1;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.row2 .field label {
|
||||
width: auto;
|
||||
text-align: left;
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
/* ── Pose groups ───────────────────────────────────────────────── */
|
||||
.poseGroup {
|
||||
margin-top: 8px;
|
||||
background: #1e1e1e;
|
||||
border-radius: 4px;
|
||||
padding: 6px 8px;
|
||||
}
|
||||
|
||||
.poseTitle {
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
color: #666;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.poseRow {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.poseRow .field {
|
||||
flex: 1;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.poseRow .field label {
|
||||
width: auto;
|
||||
text-align: left;
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
/* ── Subtitle line cards ───────────────────────────────────────── */
|
||||
.lineCard {
|
||||
background: #1e1e1e;
|
||||
border: 1px solid #2e2e2e;
|
||||
border-radius: 4px;
|
||||
padding: 8px;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.lineHeader {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.lineIndex {
|
||||
font-size: 10px;
|
||||
color: #666;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.iconBtn {
|
||||
background: none;
|
||||
border: 1px solid #3a3a3a;
|
||||
color: #888;
|
||||
border-radius: 3px;
|
||||
padding: 1px 5px;
|
||||
font-size: 11px;
|
||||
}
|
||||
.iconBtn:hover:not(:disabled) { background: #333; color: #ccc; }
|
||||
.iconBtn:disabled { opacity: 0.3; cursor: default; }
|
||||
|
||||
.iconBtnDanger {
|
||||
composes: iconBtn;
|
||||
color: #a05050;
|
||||
border-color: #5a2a2a;
|
||||
}
|
||||
.iconBtnDanger:hover { background: #3a2020; color: #e06c6c; }
|
||||
|
||||
.emptyLines {
|
||||
color: #555;
|
||||
font-size: 11px;
|
||||
padding: 4px 0;
|
||||
}
|
||||
|
||||
.empty {
|
||||
padding: 20px;
|
||||
color: #555;
|
||||
font-size: 11px;
|
||||
text-align: center;
|
||||
}
|
||||
@ -1,41 +0,0 @@
|
||||
import { useCutsceneStore } from '../../store/cutsceneStore';
|
||||
import { useShallow } from 'zustand/react/shallow';
|
||||
import CutsceneProperties from './CutsceneProperties';
|
||||
import LayerProperties from './LayerProperties';
|
||||
import SubtitleLines from './SubtitleLines';
|
||||
import styles from './RightPanel.module.css';
|
||||
|
||||
export default function RightPanel() {
|
||||
const { selectedLayerIndex, selectLayer } = useCutsceneStore(useShallow(s => ({
|
||||
selectedLayerIndex: s.selectedLayerIndex,
|
||||
selectLayer: s.selectLayer,
|
||||
})));
|
||||
|
||||
return (
|
||||
<div className={styles.panel}>
|
||||
{/* Tab strip */}
|
||||
<div className={styles.tabs}>
|
||||
<button
|
||||
className={`${styles.tab} ${selectedLayerIndex === null ? styles.tabActive : ''}`}
|
||||
onClick={() => selectLayer(null)}
|
||||
>
|
||||
Cutscene
|
||||
</button>
|
||||
{selectedLayerIndex !== null && (
|
||||
<button className={`${styles.tab} ${styles.tabActive}`}>
|
||||
Layer {selectedLayerIndex + 1}
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className={styles.scroll}>
|
||||
{selectedLayerIndex !== null ? (
|
||||
<LayerProperties />
|
||||
) : (
|
||||
<CutsceneProperties />
|
||||
)}
|
||||
<SubtitleLines />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,89 +0,0 @@
|
||||
import { useCutsceneStore, useSelectedCutscene } from '../../store/cutsceneStore';
|
||||
import { useShallow } from 'zustand/react/shallow';
|
||||
import styles from './RightPanel.module.css';
|
||||
|
||||
export default function SubtitleLines() {
|
||||
const cutscene = useSelectedCutscene();
|
||||
const { addLine, removeLine, moveLineUp, moveLineDown, updateLine } = useCutsceneStore(useShallow(s => ({
|
||||
addLine: s.addLine,
|
||||
removeLine: s.removeLine,
|
||||
moveLineUp: s.moveLineUp,
|
||||
moveLineDown: s.moveLineDown,
|
||||
updateLine: s.updateLine,
|
||||
})));
|
||||
|
||||
if (!cutscene) return null;
|
||||
|
||||
return (
|
||||
<div className={styles.section}>
|
||||
<div className={styles.sectionHeader}>
|
||||
<div className={styles.sectionTitle}>Subtitle Lines</div>
|
||||
<button className={styles.addBtn} onClick={addLine}>+ Add</button>
|
||||
</div>
|
||||
|
||||
{cutscene.lines.length === 0 && (
|
||||
<div className={styles.emptyLines}>No lines. Click + Add.</div>
|
||||
)}
|
||||
|
||||
{cutscene.lines.map((line, i) => (
|
||||
<div key={i} className={styles.lineCard}>
|
||||
<div className={styles.lineHeader}>
|
||||
<span className={styles.lineIndex}>#{i + 1}</span>
|
||||
<button className={styles.iconBtn} onClick={() => moveLineUp(i)} disabled={i === 0} title="Move up">↑</button>
|
||||
<button className={styles.iconBtn} onClick={() => moveLineDown(i)} disabled={i === cutscene.lines.length - 1} title="Move down">↓</button>
|
||||
<button className={styles.iconBtnDanger} onClick={() => removeLine(i)} title="Remove">✕</button>
|
||||
</div>
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>Speaker</label>
|
||||
<input
|
||||
type="text"
|
||||
value={line.speaker}
|
||||
onChange={e => updateLine(i, { speaker: e.target.value })}
|
||||
placeholder="(none)"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>Text</label>
|
||||
<textarea
|
||||
value={line.text}
|
||||
rows={2}
|
||||
onChange={e => updateLine(i, { text: e.target.value })}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className={styles.row2}>
|
||||
<div className={styles.field}>
|
||||
<label>Duration (ms)</label>
|
||||
<input
|
||||
type="number"
|
||||
value={line.durationMs}
|
||||
min={0}
|
||||
onChange={e => updateLine(i, { durationMs: Number(e.target.value) })}
|
||||
/>
|
||||
</div>
|
||||
<div className={styles.field}>
|
||||
<label>Wait confirm</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={line.waitForConfirm}
|
||||
onChange={e => updateLine(i, { waitForConfirm: e.target.checked })}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className={styles.field}>
|
||||
<label>Lua callback</label>
|
||||
<input
|
||||
type="text"
|
||||
value={line.luaCallback}
|
||||
onChange={e => updateLine(i, { luaCallback: e.target.value })}
|
||||
placeholder="function name"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,192 +0,0 @@
|
||||
.container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
background: #1a1a1a;
|
||||
border-top: 1px solid #333;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.toolbar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 4px 8px;
|
||||
background: #222;
|
||||
border-bottom: 1px solid #333;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.tbBtn {
|
||||
background: #2d2d2d;
|
||||
border: 1px solid #404040;
|
||||
color: #bbb;
|
||||
border-radius: 3px;
|
||||
padding: 3px 8px;
|
||||
font-size: 11px;
|
||||
transition: background 0.1s;
|
||||
}
|
||||
.tbBtn:hover:not(:disabled) { background: #3a3a3a; color: #fff; }
|
||||
.tbBtn:disabled { opacity: 0.3; cursor: default; }
|
||||
|
||||
.spacer { flex: 1; }
|
||||
|
||||
.zoomLabel { font-size: 11px; color: #666; margin-right: 2px; }
|
||||
|
||||
.scroll {
|
||||
flex: 1;
|
||||
overflow: auto;
|
||||
position: relative;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
/* ── Ruler ────────────────────────────────────────────────────── */
|
||||
.ruler {
|
||||
display: flex;
|
||||
height: 22px;
|
||||
background: #212121;
|
||||
border-bottom: 1px solid #333;
|
||||
position: sticky;
|
||||
top: 0;
|
||||
z-index: 10;
|
||||
user-select: none;
|
||||
cursor: crosshair;
|
||||
}
|
||||
|
||||
.tick {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
width: 1px;
|
||||
background: #444;
|
||||
}
|
||||
|
||||
.tickLabel {
|
||||
position: absolute;
|
||||
top: 3px;
|
||||
left: 3px;
|
||||
font-size: 9px;
|
||||
color: #666;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* ── Layers area ──────────────────────────────────────────────── */
|
||||
.layersArea {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.playhead {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
width: 2px;
|
||||
background: #e05050;
|
||||
z-index: 20;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.gridLine {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
width: 1px;
|
||||
background: rgba(255,255,255,0.04);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* ── Layer row ────────────────────────────────────────────────── */
|
||||
.row {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 32px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
border-bottom: 1px solid #2a2a2a;
|
||||
cursor: pointer;
|
||||
transition: background 0.1s;
|
||||
}
|
||||
.row:hover { background: rgba(255,255,255,0.03); }
|
||||
.rowSelected { background: rgba(91,155,213,0.08); }
|
||||
|
||||
.rowLabel {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
width: 140px;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 8px;
|
||||
background: #1e1e1e;
|
||||
border-right: 1px solid #2a2a2a;
|
||||
z-index: 5;
|
||||
overflow: hidden;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.layerName {
|
||||
font-size: 11px;
|
||||
color: #bbb;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* ── Segment bar ──────────────────────────────────────────────── */
|
||||
.bar {
|
||||
position: absolute;
|
||||
height: 22px;
|
||||
border-radius: 3px;
|
||||
cursor: grab;
|
||||
top: 5px;
|
||||
border: 1px solid rgba(255,255,255,0.15);
|
||||
box-sizing: border-box;
|
||||
min-width: 4px;
|
||||
}
|
||||
.bar:active { cursor: grabbing; }
|
||||
|
||||
.handle {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
width: 6px;
|
||||
cursor: ew-resize;
|
||||
z-index: 2;
|
||||
}
|
||||
.handleLeft { left: 0; border-radius: 3px 0 0 3px; background: rgba(255,255,255,0.15); }
|
||||
.handleRight { right: 0; border-radius: 0 3px 3px 0; background: rgba(255,255,255,0.15); }
|
||||
|
||||
/* ── Subtitle row ─────────────────────────────────────────────── */
|
||||
.subtitleRow {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 14px;
|
||||
border-bottom: 1px solid #2a2a2a;
|
||||
}
|
||||
|
||||
.subtitleLabel {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
width: 140px;
|
||||
height: 100%;
|
||||
background: #1e1e1e;
|
||||
border-right: 1px solid #2a2a2a;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 8px;
|
||||
font-size: 9px;
|
||||
color: #555;
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
.subtitleBlock {
|
||||
position: absolute;
|
||||
top: 2px;
|
||||
height: 10px;
|
||||
background: #8a6040;
|
||||
border-radius: 2px;
|
||||
border: 1px solid #aa7050;
|
||||
opacity: 0.8;
|
||||
}
|
||||
@ -1,285 +0,0 @@
|
||||
import { useRef, useCallback, useState, useEffect } from 'react';
|
||||
import { useCutsceneStore, useSelectedCutscene } from '../../store/cutsceneStore';
|
||||
import { useShallow } from 'zustand/react/shallow';
|
||||
import styles from './Timeline.module.css';
|
||||
|
||||
const LABEL_WIDTH = 140;
|
||||
const ROW_HEIGHT = 32;
|
||||
const SUBTITLE_ROW_HEIGHT = 14;
|
||||
const MIN_ZOOM = 20; // px per second
|
||||
const MAX_ZOOM = 400;
|
||||
|
||||
const LAYER_COLORS = ['#4a7fc1', '#c17a4a', '#4ac17a', '#c14a7a', '#7a4ac1', '#c1b44a', '#4ac1c1'];
|
||||
|
||||
function layerColor(i: number) { return LAYER_COLORS[i % LAYER_COLORS.length]; }
|
||||
|
||||
function basename(path: string) {
|
||||
return path.split('/').pop() ?? path;
|
||||
}
|
||||
|
||||
export default function Timeline() {
|
||||
const cutscene = useSelectedCutscene();
|
||||
const { selectedLayerIndex, currentTimeMs, playState } = useCutsceneStore(useShallow(s => ({
|
||||
selectedLayerIndex: s.selectedLayerIndex,
|
||||
currentTimeMs: s.currentTimeMs,
|
||||
playState: s.playState,
|
||||
})));
|
||||
const { selectLayer, addLayer, removeLayer, moveLayerUp, moveLayerDown, updateLayer, setCurrentTime, setPlayState } = useCutsceneStore(useShallow(s => ({
|
||||
selectLayer: s.selectLayer,
|
||||
addLayer: s.addLayer,
|
||||
removeLayer: s.removeLayer,
|
||||
moveLayerUp: s.moveLayerUp,
|
||||
moveLayerDown: s.moveLayerDown,
|
||||
updateLayer: s.updateLayer,
|
||||
setCurrentTime: s.setCurrentTime,
|
||||
setPlayState: s.setPlayState,
|
||||
})));
|
||||
|
||||
const [pxPerSec, setPxPerSec] = useState(60);
|
||||
const scrollRef = useRef<HTMLDivElement>(null);
|
||||
const isDraggingPlayhead = useRef(false);
|
||||
const dragState = useRef<{
|
||||
type: 'move' | 'left' | 'right';
|
||||
layerIndex: number;
|
||||
startX: number;
|
||||
startMs: number;
|
||||
endMs: number;
|
||||
durationMs: number;
|
||||
} | null>(null);
|
||||
|
||||
const msToX = useCallback((ms: number) => (ms / 1000) * pxPerSec, [pxPerSec]);
|
||||
const xToMs = useCallback((x: number) => Math.max(0, Math.round((x / pxPerSec) * 1000)), [pxPerSec]);
|
||||
|
||||
const totalMs = cutscene
|
||||
? Math.max(
|
||||
cutscene.durationMs,
|
||||
cutscene.imageSegments.reduce((m, s) => Math.max(m, s.endMs), 0),
|
||||
10000,
|
||||
) + 2000
|
||||
: 12000;
|
||||
|
||||
const rulerWidth = Math.ceil(msToX(totalMs));
|
||||
|
||||
// Ruler ticks
|
||||
const tickStepMs = pxPerSec >= 100 ? 500 : pxPerSec >= 50 ? 1000 : 2000;
|
||||
const labelStepMs = pxPerSec >= 100 ? 1000 : pxPerSec >= 50 ? 2000 : 4000;
|
||||
const ticks: number[] = [];
|
||||
for (let ms = 0; ms <= totalMs; ms += tickStepMs) ticks.push(ms);
|
||||
|
||||
// Scroll wheel zoom
|
||||
useEffect(() => {
|
||||
const el = scrollRef.current;
|
||||
if (!el) return;
|
||||
function onWheel(e: WheelEvent) {
|
||||
if (!e.ctrlKey && !e.metaKey) return;
|
||||
e.preventDefault();
|
||||
setPxPerSec(prev => Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, prev * (e.deltaY < 0 ? 1.15 : 0.87))));
|
||||
}
|
||||
el.addEventListener('wheel', onWheel, { passive: false });
|
||||
return () => el.removeEventListener('wheel', onWheel);
|
||||
}, []);
|
||||
|
||||
// Auto-scroll playhead into view while playing
|
||||
useEffect(() => {
|
||||
if (playState !== 'playing') return;
|
||||
const el = scrollRef.current;
|
||||
if (!el) return;
|
||||
const x = msToX(currentTimeMs) + LABEL_WIDTH;
|
||||
const { scrollLeft, clientWidth } = el;
|
||||
if (x > scrollLeft + clientWidth - 40) {
|
||||
el.scrollLeft = x - clientWidth + 80;
|
||||
}
|
||||
}, [currentTimeMs, playState, msToX]);
|
||||
|
||||
// ── Playhead drag ──────────────────────────────────────────────────────────
|
||||
function onRulerMouseDown(e: React.MouseEvent) {
|
||||
if (e.button !== 0) return;
|
||||
isDraggingPlayhead.current = true;
|
||||
const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
|
||||
const x = e.clientX - rect.left - LABEL_WIDTH + (scrollRef.current?.scrollLeft ?? 0);
|
||||
setCurrentTime(xToMs(x));
|
||||
if (playState === 'playing') setPlayState('paused');
|
||||
|
||||
function onMove(ev: MouseEvent) {
|
||||
const x2 = ev.clientX - rect.left - LABEL_WIDTH + (scrollRef.current?.scrollLeft ?? 0);
|
||||
setCurrentTime(xToMs(x2));
|
||||
}
|
||||
function onUp() {
|
||||
isDraggingPlayhead.current = false;
|
||||
window.removeEventListener('mousemove', onMove);
|
||||
window.removeEventListener('mouseup', onUp);
|
||||
}
|
||||
window.addEventListener('mousemove', onMove);
|
||||
window.addEventListener('mouseup', onUp);
|
||||
}
|
||||
|
||||
// ── Segment bar drag ───────────────────────────────────────────────────────
|
||||
function onBarMouseDown(e: React.MouseEvent, layerIndex: number, type: 'move' | 'left' | 'right') {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
selectLayer(layerIndex);
|
||||
const seg = cutscene!.imageSegments[layerIndex];
|
||||
dragState.current = {
|
||||
type,
|
||||
layerIndex,
|
||||
startX: e.clientX,
|
||||
startMs: seg.startMs,
|
||||
endMs: seg.endMs,
|
||||
durationMs: seg.endMs - seg.startMs,
|
||||
};
|
||||
|
||||
function onMove(ev: MouseEvent) {
|
||||
if (!dragState.current) return;
|
||||
const dx = ev.clientX - dragState.current.startX;
|
||||
const dMs = Math.round((dx / pxPerSec) * 1000);
|
||||
const { type, layerIndex: li, startMs, endMs, durationMs } = dragState.current;
|
||||
|
||||
if (type === 'move') {
|
||||
const newStart = Math.max(0, startMs + dMs);
|
||||
updateLayer(li, { startMs: newStart, endMs: newStart + durationMs });
|
||||
} else if (type === 'left') {
|
||||
const newStart = Math.max(0, Math.min(endMs - 100, startMs + dMs));
|
||||
updateLayer(li, { startMs: newStart });
|
||||
} else {
|
||||
const newEnd = Math.max(startMs + 100, endMs + dMs);
|
||||
updateLayer(li, { endMs: newEnd });
|
||||
}
|
||||
}
|
||||
function onUp() {
|
||||
dragState.current = null;
|
||||
window.removeEventListener('mousemove', onMove);
|
||||
window.removeEventListener('mouseup', onUp);
|
||||
}
|
||||
window.addEventListener('mousemove', onMove);
|
||||
window.addEventListener('mouseup', onUp);
|
||||
}
|
||||
|
||||
const playheadX = msToX(currentTimeMs) + LABEL_WIDTH;
|
||||
|
||||
// Subtitle timing for display
|
||||
let subtitleBlocks: { x: number; w: number; text: string }[] = [];
|
||||
if (cutscene) {
|
||||
let elapsed = 0;
|
||||
for (const line of cutscene.lines) {
|
||||
const dur = line.durationMs > 0
|
||||
? line.durationMs
|
||||
: Math.max(1500, Math.round((line.text.length / 17) * 1000));
|
||||
subtitleBlocks.push({ x: msToX(elapsed), w: msToX(dur), text: line.text || '…' });
|
||||
elapsed += dur;
|
||||
}
|
||||
}
|
||||
|
||||
const layerCount = cutscene?.imageSegments.length ?? 0;
|
||||
const totalHeight = layerCount * ROW_HEIGHT + SUBTITLE_ROW_HEIGHT + 20;
|
||||
|
||||
return (
|
||||
<div className={styles.container}>
|
||||
{/* Toolbar */}
|
||||
<div className={styles.toolbar}>
|
||||
<button className={styles.tbBtn} onClick={addLayer} disabled={!cutscene} title="Add layer">+ Layer</button>
|
||||
{selectedLayerIndex !== null && cutscene && (
|
||||
<>
|
||||
<button className={styles.tbBtn} onClick={() => moveLayerUp(selectedLayerIndex!)} disabled={selectedLayerIndex! <= 0} title="Move up">↑</button>
|
||||
<button className={styles.tbBtn} onClick={() => moveLayerDown(selectedLayerIndex!)} disabled={selectedLayerIndex! >= layerCount - 1} title="Move down">↓</button>
|
||||
<button className={styles.tbBtn} onClick={() => removeLayer(selectedLayerIndex!)} title="Remove layer" style={{ color: '#e06c6c' }}>✕ Layer</button>
|
||||
</>
|
||||
)}
|
||||
<div className={styles.spacer} />
|
||||
<span className={styles.zoomLabel}>Zoom:</span>
|
||||
<button className={styles.tbBtn} onClick={() => setPxPerSec(p => Math.max(MIN_ZOOM, p * 0.75))}>−</button>
|
||||
<button className={styles.tbBtn} onClick={() => setPxPerSec(p => Math.min(MAX_ZOOM, p * 1.33))}>+</button>
|
||||
<button className={styles.tbBtn} onClick={() => setPxPerSec(60)}>Reset</button>
|
||||
</div>
|
||||
|
||||
{/* Scrollable area */}
|
||||
<div className={styles.scroll} ref={scrollRef}>
|
||||
{/* Ruler */}
|
||||
<div
|
||||
className={styles.ruler}
|
||||
style={{ width: LABEL_WIDTH + rulerWidth }}
|
||||
onMouseDown={onRulerMouseDown}
|
||||
>
|
||||
<div style={{ width: LABEL_WIDTH, flexShrink: 0 }} />
|
||||
<div style={{ position: 'relative', flex: 1 }}>
|
||||
{ticks.map(ms => (
|
||||
<div
|
||||
key={ms}
|
||||
className={styles.tick}
|
||||
style={{ left: msToX(ms) }}
|
||||
>
|
||||
{ms % labelStepMs === 0 && (
|
||||
<span className={styles.tickLabel}>{ms / 1000}s</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Layers + playhead overlay */}
|
||||
<div
|
||||
className={styles.layersArea}
|
||||
style={{ width: LABEL_WIDTH + rulerWidth, minHeight: totalHeight }}
|
||||
>
|
||||
{/* Playhead */}
|
||||
<div className={styles.playhead} style={{ left: playheadX }} />
|
||||
|
||||
{/* Grid lines */}
|
||||
{ticks.filter(ms => ms % labelStepMs === 0).map(ms => (
|
||||
<div key={ms} className={styles.gridLine} style={{ left: LABEL_WIDTH + msToX(ms) }} />
|
||||
))}
|
||||
|
||||
{/* Layer rows */}
|
||||
{cutscene?.imageSegments.map((seg, i) => {
|
||||
const isSelected = selectedLayerIndex === i;
|
||||
const color = layerColor(i);
|
||||
const barX = LABEL_WIDTH + msToX(seg.startMs);
|
||||
const barW = Math.max(4, msToX(seg.endMs) - msToX(seg.startMs));
|
||||
return (
|
||||
<div
|
||||
key={i}
|
||||
className={`${styles.row} ${isSelected ? styles.rowSelected : ''}`}
|
||||
style={{ top: i * ROW_HEIGHT }}
|
||||
onClick={() => selectLayer(i)}
|
||||
>
|
||||
{/* Label */}
|
||||
<div className={styles.rowLabel} style={{ borderLeft: `3px solid ${color}` }}>
|
||||
<span className={styles.layerName}>{basename(seg.path) || `Layer ${i + 1}`}</span>
|
||||
</div>
|
||||
|
||||
{/* Bar */}
|
||||
<div
|
||||
className={styles.bar}
|
||||
style={{ left: barX, width: barW, background: color + (isSelected ? 'cc' : '88') }}
|
||||
onMouseDown={e => onBarMouseDown(e, i, 'move')}
|
||||
>
|
||||
<div className={`${styles.handle} ${styles.handleLeft}`}
|
||||
onMouseDown={e => onBarMouseDown(e, i, 'left')} />
|
||||
<div className={`${styles.handle} ${styles.handleRight}`}
|
||||
onMouseDown={e => onBarMouseDown(e, i, 'right')} />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
|
||||
{/* Subtitle blocks row */}
|
||||
{cutscene && (
|
||||
<div
|
||||
className={styles.subtitleRow}
|
||||
style={{ top: layerCount * ROW_HEIGHT }}
|
||||
>
|
||||
<div className={styles.subtitleLabel}>Subtitles</div>
|
||||
{subtitleBlocks.map((b, i) => (
|
||||
<div
|
||||
key={i}
|
||||
className={styles.subtitleBlock}
|
||||
style={{ left: LABEL_WIDTH + b.x, width: Math.max(2, b.w) }}
|
||||
title={b.text}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,25 +0,0 @@
|
||||
import type { EasingType } from '../types/cutscene';
|
||||
|
||||
export const EASING_OPTIONS: EasingType[] = [
|
||||
'Linear',
|
||||
'EaseInSine', 'EaseOutSine', 'EaseInOutSine',
|
||||
'EaseInQuad', 'EaseOutQuad', 'EaseInOutQuad',
|
||||
'EaseInCubic', 'EaseOutCubic', 'EaseInOutCubic',
|
||||
];
|
||||
|
||||
export function applyEasing(t: number, easing: EasingType): number {
|
||||
const pi = Math.PI;
|
||||
switch (easing) {
|
||||
case 'Linear': return t;
|
||||
case 'EaseInSine': return 1 - Math.cos((t * pi) / 2);
|
||||
case 'EaseOutSine': return Math.sin((t * pi) / 2);
|
||||
case 'EaseInOutSine': return -(Math.cos(pi * t) - 1) / 2;
|
||||
case 'EaseInQuad': return t * t;
|
||||
case 'EaseOutQuad': return 1 - (1 - t) * (1 - t);
|
||||
case 'EaseInOutQuad': return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2;
|
||||
case 'EaseInCubic': return t * t * t;
|
||||
case 'EaseOutCubic': return 1 - Math.pow(1 - t, 3);
|
||||
case 'EaseInOutCubic':return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
|
||||
default: return t;
|
||||
}
|
||||
}
|
||||
@ -1,15 +0,0 @@
|
||||
export const AVAILABLE_IMAGES: string[] = [
|
||||
'resources/w/cutscenes/cutscene2/cs2_background.png',
|
||||
'resources/w/cutscenes/cutscene2/cs2_books.png',
|
||||
'resources/w/cutscenes/cutscene2/cs2_chair.png',
|
||||
'resources/w/cutscenes/cutscene2/cs2_gg001.png',
|
||||
'resources/w/cutscenes/cutscene2/cs2_gg002.png',
|
||||
'resources/w/cutscenes/cutscene2/cs2_gg003.png',
|
||||
'resources/w/cutscenes/cutscene2/cs2_gg004.png',
|
||||
'resources/w/cutscenes/cutscene3/cs2_foreground.png',
|
||||
'resources/black.png',
|
||||
'resources/w/cutscenes/cutscene_exit_darklands/img.png',
|
||||
'resources/w/cutscenes/cutscene_exit_darklands/img2.png',
|
||||
'resources/w/cutscenes/cutscene3/img.png',
|
||||
'resources/w/white.png',
|
||||
];
|
||||
@ -1,52 +0,0 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useCutsceneStore, useSelectedCutscene } from '../store/cutsceneStore';
|
||||
|
||||
export function usePlayback() {
|
||||
const { playState, currentTimeMs, setPlayState, setCurrentTime } = useCutsceneStore();
|
||||
const cutscene = useSelectedCutscene();
|
||||
const rafRef = useRef<number | null>(null);
|
||||
const lastTsRef = useRef<number | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (playState !== 'playing') {
|
||||
lastTsRef.current = null;
|
||||
if (rafRef.current !== null) {
|
||||
cancelAnimationFrame(rafRef.current);
|
||||
rafRef.current = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
function totalDuration() {
|
||||
if (!cutscene) return 5000;
|
||||
const segMax = cutscene.imageSegments.reduce((m, s) => Math.max(m, s.endMs), 0);
|
||||
const content = Math.max(cutscene.durationMs, segMax);
|
||||
return content + cutscene.endFadeOutMs + cutscene.endFadeInMs;
|
||||
}
|
||||
|
||||
function tick(ts: number) {
|
||||
if (lastTsRef.current === null) lastTsRef.current = ts;
|
||||
const delta = ts - lastTsRef.current;
|
||||
lastTsRef.current = ts;
|
||||
|
||||
const newTime = useCutsceneStore.getState().currentTimeMs + delta;
|
||||
const total = totalDuration();
|
||||
|
||||
if (newTime >= total) {
|
||||
setCurrentTime(total);
|
||||
setPlayState('stopped');
|
||||
return;
|
||||
}
|
||||
|
||||
setCurrentTime(newTime);
|
||||
rafRef.current = requestAnimationFrame(tick);
|
||||
}
|
||||
|
||||
rafRef.current = requestAnimationFrame(tick);
|
||||
return () => {
|
||||
if (rafRef.current !== null) cancelAnimationFrame(rafRef.current);
|
||||
};
|
||||
}, [playState, cutscene, setPlayState, setCurrentTime]);
|
||||
|
||||
return null;
|
||||
}
|
||||
@ -1,52 +0,0 @@
|
||||
*, *::before, *::after {
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
html, body, #root {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
|
||||
font-size: 13px;
|
||||
background: #1a1a1a;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
button {
|
||||
cursor: pointer;
|
||||
font-family: inherit;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
input, select, textarea {
|
||||
font-family: inherit;
|
||||
font-size: 12px;
|
||||
background: #2a2a2a;
|
||||
color: #e0e0e0;
|
||||
border: 1px solid #444;
|
||||
border-radius: 3px;
|
||||
padding: 3px 6px;
|
||||
}
|
||||
|
||||
input:focus, select:focus, textarea:focus {
|
||||
outline: none;
|
||||
border-color: #5b9bd5;
|
||||
}
|
||||
|
||||
label {
|
||||
color: #aaa;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
}
|
||||
::-webkit-scrollbar-track { background: #1a1a1a; }
|
||||
::-webkit-scrollbar-thumb { background: #444; border-radius: 3px; }
|
||||
::-webkit-scrollbar-thumb:hover { background: #666; }
|
||||
@ -1,10 +0,0 @@
|
||||
import { StrictMode } from 'react';
|
||||
import { createRoot } from 'react-dom/client';
|
||||
import './index.css';
|
||||
import App from './App';
|
||||
|
||||
createRoot(document.getElementById('root')!).render(
|
||||
<StrictMode>
|
||||
<App />
|
||||
</StrictMode>
|
||||
);
|
||||
@ -1,242 +0,0 @@
|
||||
import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
import type { CutsceneFile, Cutscene, ImageSegment, SubtitleLine, ImagePose } from '../types/cutscene';
|
||||
|
||||
export type PlayState = 'stopped' | 'playing' | 'paused';
|
||||
|
||||
interface CutsceneStore {
|
||||
file: CutsceneFile | null;
|
||||
selectedCutsceneId: string | null;
|
||||
selectedLayerIndex: number | null;
|
||||
playState: PlayState;
|
||||
currentTimeMs: number;
|
||||
|
||||
// File I/O
|
||||
loadFile: (file: CutsceneFile) => void;
|
||||
getExportData: () => CutsceneFile | null;
|
||||
|
||||
// Cutscene CRUD
|
||||
addCutscene: () => void;
|
||||
deleteCutscene: (id: string) => void;
|
||||
selectCutscene: (id: string | null) => void;
|
||||
updateCutscene: (id: string, patch: Partial<Omit<Cutscene, 'imageSegments' | 'lines'>>) => void;
|
||||
|
||||
// Layer CRUD
|
||||
selectLayer: (index: number | null) => void;
|
||||
addLayer: () => void;
|
||||
removeLayer: (index: number) => void;
|
||||
moveLayerUp: (index: number) => void;
|
||||
moveLayerDown: (index: number) => void;
|
||||
updateLayer: (index: number, patch: Partial<ImageSegment>) => void;
|
||||
updateLayerFrom: (index: number, patch: Partial<ImagePose>) => void;
|
||||
updateLayerTo: (index: number, patch: Partial<ImagePose>) => void;
|
||||
|
||||
// Subtitle lines
|
||||
addLine: () => void;
|
||||
removeLine: (index: number) => void;
|
||||
moveLineUp: (index: number) => void;
|
||||
moveLineDown: (index: number) => void;
|
||||
updateLine: (index: number, patch: Partial<SubtitleLine>) => void;
|
||||
|
||||
// Playback
|
||||
setPlayState: (state: PlayState) => void;
|
||||
setCurrentTime: (ms: number) => void;
|
||||
}
|
||||
|
||||
function newCutscene(id: string): Cutscene {
|
||||
return {
|
||||
id,
|
||||
skippable: true,
|
||||
durationMs: 5000,
|
||||
fadeOutMs: 500,
|
||||
fadeInMs: 500,
|
||||
endFadeOutMs: 500,
|
||||
endFadeInMs: 500,
|
||||
onFadeInCallback: '',
|
||||
imageSegments: [],
|
||||
lines: [],
|
||||
};
|
||||
}
|
||||
|
||||
function newSegment(): ImageSegment {
|
||||
return {
|
||||
path: '',
|
||||
width: 1280,
|
||||
height: 720,
|
||||
startMs: 0,
|
||||
endMs: 5000,
|
||||
fadeInMs: 0,
|
||||
fadeOutMs: 0,
|
||||
easing: 'Linear',
|
||||
from: { centerX: 0.5, centerY: 0.5, scale: 1.0 },
|
||||
to: { centerX: 0.5, centerY: 0.5, scale: 1.0 },
|
||||
};
|
||||
}
|
||||
|
||||
function newLine(): SubtitleLine {
|
||||
return {
|
||||
speaker: '',
|
||||
text: '',
|
||||
durationMs: 3000,
|
||||
waitForConfirm: false,
|
||||
luaCallback: '',
|
||||
};
|
||||
}
|
||||
|
||||
function getSelected(file: CutsceneFile | null, id: string | null): Cutscene | null {
|
||||
if (!file || !id) return null;
|
||||
return file.cutscenes.find(c => c.id === id) ?? null;
|
||||
}
|
||||
|
||||
export const useCutsceneStore = create<CutsceneStore>()(
|
||||
immer((set, get) => ({
|
||||
file: null,
|
||||
selectedCutsceneId: null,
|
||||
selectedLayerIndex: null,
|
||||
playState: 'stopped',
|
||||
currentTimeMs: 0,
|
||||
|
||||
loadFile: (file) => set(s => {
|
||||
s.file = file;
|
||||
s.selectedCutsceneId = file.cutscenes[0]?.id ?? null;
|
||||
s.selectedLayerIndex = null;
|
||||
s.playState = 'stopped';
|
||||
s.currentTimeMs = 0;
|
||||
}),
|
||||
|
||||
getExportData: () => get().file,
|
||||
|
||||
addCutscene: () => set(s => {
|
||||
if (!s.file) s.file = { cutscenes: [] };
|
||||
let base = 'cutscene_new';
|
||||
let n = 1;
|
||||
const ids = new Set(s.file.cutscenes.map(c => c.id));
|
||||
while (ids.has(`${base}_${n}`)) n++;
|
||||
const id = `${base}_${n}`;
|
||||
s.file.cutscenes.push(newCutscene(id));
|
||||
s.selectedCutsceneId = id;
|
||||
s.selectedLayerIndex = null;
|
||||
}),
|
||||
|
||||
deleteCutscene: (id) => set(s => {
|
||||
if (!s.file) return;
|
||||
const idx = s.file.cutscenes.findIndex(c => c.id === id);
|
||||
if (idx === -1) return;
|
||||
s.file.cutscenes.splice(idx, 1);
|
||||
if (s.selectedCutsceneId === id) {
|
||||
s.selectedCutsceneId = s.file.cutscenes[0]?.id ?? null;
|
||||
s.selectedLayerIndex = null;
|
||||
}
|
||||
}),
|
||||
|
||||
selectCutscene: (id) => set(s => {
|
||||
s.selectedCutsceneId = id;
|
||||
s.selectedLayerIndex = null;
|
||||
s.playState = 'stopped';
|
||||
s.currentTimeMs = 0;
|
||||
}),
|
||||
|
||||
updateCutscene: (id, patch) => set(s => {
|
||||
if (!s.file) return;
|
||||
const c = s.file.cutscenes.find(c => c.id === id);
|
||||
if (!c) return;
|
||||
Object.assign(c, patch);
|
||||
}),
|
||||
|
||||
selectLayer: (index) => set(s => { s.selectedLayerIndex = index; }),
|
||||
|
||||
addLayer: () => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
cutscene.imageSegments.push(newSegment());
|
||||
s.selectedLayerIndex = cutscene.imageSegments.length - 1;
|
||||
}),
|
||||
|
||||
removeLayer: (index) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
cutscene.imageSegments.splice(index, 1);
|
||||
if (s.selectedLayerIndex === index) s.selectedLayerIndex = null;
|
||||
else if (s.selectedLayerIndex !== null && s.selectedLayerIndex > index) s.selectedLayerIndex--;
|
||||
}),
|
||||
|
||||
moveLayerUp: (index) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene || index <= 0) return;
|
||||
const segs = cutscene.imageSegments;
|
||||
[segs[index - 1], segs[index]] = [segs[index], segs[index - 1]];
|
||||
if (s.selectedLayerIndex === index) s.selectedLayerIndex = index - 1;
|
||||
else if (s.selectedLayerIndex === index - 1) s.selectedLayerIndex = index;
|
||||
}),
|
||||
|
||||
moveLayerDown: (index) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
const segs = cutscene.imageSegments;
|
||||
if (index >= segs.length - 1) return;
|
||||
[segs[index], segs[index + 1]] = [segs[index + 1], segs[index]];
|
||||
if (s.selectedLayerIndex === index) s.selectedLayerIndex = index + 1;
|
||||
else if (s.selectedLayerIndex === index + 1) s.selectedLayerIndex = index;
|
||||
}),
|
||||
|
||||
updateLayer: (index, patch) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
Object.assign(cutscene.imageSegments[index], patch);
|
||||
}),
|
||||
|
||||
updateLayerFrom: (index, patch) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
Object.assign(cutscene.imageSegments[index].from, patch);
|
||||
}),
|
||||
|
||||
updateLayerTo: (index, patch) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
Object.assign(cutscene.imageSegments[index].to, patch);
|
||||
}),
|
||||
|
||||
addLine: () => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
cutscene.lines.push(newLine());
|
||||
}),
|
||||
|
||||
removeLine: (index) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
cutscene.lines.splice(index, 1);
|
||||
}),
|
||||
|
||||
moveLineUp: (index) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene || index <= 0) return;
|
||||
const lines = cutscene.lines;
|
||||
[lines[index - 1], lines[index]] = [lines[index], lines[index - 1]];
|
||||
}),
|
||||
|
||||
moveLineDown: (index) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
const lines = cutscene.lines;
|
||||
if (index >= lines.length - 1) return;
|
||||
[lines[index], lines[index + 1]] = [lines[index + 1], lines[index]];
|
||||
}),
|
||||
|
||||
updateLine: (index, patch) => set(s => {
|
||||
const cutscene = getSelected(s.file, s.selectedCutsceneId);
|
||||
if (!cutscene) return;
|
||||
Object.assign(cutscene.lines[index], patch);
|
||||
}),
|
||||
|
||||
setPlayState: (state) => set(s => { s.playState = state; }),
|
||||
setCurrentTime: (ms) => set(s => { s.currentTimeMs = ms; }),
|
||||
}))
|
||||
);
|
||||
|
||||
export function useSelectedCutscene() {
|
||||
return useCutsceneStore(s =>
|
||||
s.file?.cutscenes.find(c => c.id === s.selectedCutsceneId) ?? null
|
||||
);
|
||||
}
|
||||
@ -1,49 +0,0 @@
|
||||
export type EasingType =
|
||||
| 'Linear'
|
||||
| 'EaseInSine' | 'EaseOutSine' | 'EaseInOutSine'
|
||||
| 'EaseInQuad' | 'EaseOutQuad' | 'EaseInOutQuad'
|
||||
| 'EaseInCubic' | 'EaseOutCubic' | 'EaseInOutCubic';
|
||||
|
||||
export interface ImagePose {
|
||||
centerX: number;
|
||||
centerY: number;
|
||||
scale: number;
|
||||
}
|
||||
|
||||
export interface ImageSegment {
|
||||
path: string;
|
||||
width: number;
|
||||
height: number;
|
||||
startMs: number;
|
||||
endMs: number;
|
||||
fadeInMs: number;
|
||||
fadeOutMs: number;
|
||||
easing: EasingType;
|
||||
from: ImagePose;
|
||||
to: ImagePose;
|
||||
}
|
||||
|
||||
export interface SubtitleLine {
|
||||
speaker: string;
|
||||
text: string;
|
||||
durationMs: number;
|
||||
waitForConfirm: boolean;
|
||||
luaCallback: string;
|
||||
}
|
||||
|
||||
export interface Cutscene {
|
||||
id: string;
|
||||
skippable: boolean;
|
||||
durationMs: number;
|
||||
fadeOutMs: number;
|
||||
fadeInMs: number;
|
||||
endFadeOutMs: number;
|
||||
endFadeInMs: number;
|
||||
onFadeInCallback: string;
|
||||
imageSegments: ImageSegment[];
|
||||
lines: SubtitleLine[];
|
||||
}
|
||||
|
||||
export interface CutsceneFile {
|
||||
cutscenes: Cutscene[];
|
||||
}
|
||||
@ -1,76 +0,0 @@
|
||||
import type { CutsceneFile, Cutscene, ImageSegment, SubtitleLine } from '../types/cutscene';
|
||||
|
||||
function parseSegment(raw: Record<string, unknown>): ImageSegment {
|
||||
const from = (raw.from as Record<string, number> | undefined) ?? {};
|
||||
const to = (raw.to as Record<string, number> | undefined) ?? {};
|
||||
return {
|
||||
path: String(raw.path ?? ''),
|
||||
width: Number(raw.width ?? 1280),
|
||||
height: Number(raw.height ?? 720),
|
||||
startMs: Number(raw.startMs ?? 0),
|
||||
endMs: Number(raw.endMs ?? 5000),
|
||||
fadeInMs: Number(raw.fadeInMs ?? 0),
|
||||
fadeOutMs: Number(raw.fadeOutMs ?? 0),
|
||||
easing: String(raw.easing ?? 'Linear') as ImageSegment['easing'],
|
||||
from: {
|
||||
centerX: Number(from.centerX ?? 0.5),
|
||||
centerY: Number(from.centerY ?? 0.5),
|
||||
scale: Number(from.scale ?? 1.0),
|
||||
},
|
||||
to: {
|
||||
centerX: Number(to.centerX ?? from.centerX ?? 0.5),
|
||||
centerY: Number(to.centerY ?? from.centerY ?? 0.5),
|
||||
scale: Number(to.scale ?? from.scale ?? 1.0),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function parseLine(raw: Record<string, unknown>): SubtitleLine {
|
||||
return {
|
||||
speaker: String(raw.speaker ?? ''),
|
||||
text: String(raw.text ?? ''),
|
||||
durationMs: Number(raw.durationMs ?? 0),
|
||||
waitForConfirm: Boolean(raw.waitForConfirm ?? false),
|
||||
luaCallback: String(raw.luaCallback ?? ''),
|
||||
};
|
||||
}
|
||||
|
||||
function parseCutscene(raw: Record<string, unknown>): Cutscene {
|
||||
const segments = Array.isArray(raw.imageSegments)
|
||||
? (raw.imageSegments as Record<string, unknown>[]).map(parseSegment)
|
||||
: [];
|
||||
const lines = Array.isArray(raw.lines)
|
||||
? (raw.lines as Record<string, unknown>[]).map(parseLine)
|
||||
: [];
|
||||
return {
|
||||
id: String(raw.id ?? 'untitled'),
|
||||
skippable: raw.skippable !== false,
|
||||
durationMs: Number(raw.durationMs ?? 0),
|
||||
fadeOutMs: Number(raw.fadeOutMs ?? 0),
|
||||
fadeInMs: Number(raw.fadeInMs ?? 0),
|
||||
endFadeOutMs: Number(raw.endFadeOutMs ?? 0),
|
||||
endFadeInMs: Number(raw.endFadeInMs ?? 0),
|
||||
onFadeInCallback: String(raw.onFadeInCallback ?? ''),
|
||||
imageSegments: segments,
|
||||
lines,
|
||||
};
|
||||
}
|
||||
|
||||
export function parseFile(json: unknown): CutsceneFile {
|
||||
const raw = json as Record<string, unknown>;
|
||||
const cutscenes = Array.isArray(raw.cutscenes)
|
||||
? (raw.cutscenes as Record<string, unknown>[]).map(parseCutscene)
|
||||
: [];
|
||||
return { cutscenes };
|
||||
}
|
||||
|
||||
export function triggerDownload(file: CutsceneFile, filename = 'cutscenes.json') {
|
||||
const json = JSON.stringify(file, null, 4);
|
||||
const blob = new Blob([json], { type: 'application/json' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = filename;
|
||||
a.click();
|
||||
URL.revokeObjectURL(url);
|
||||
}
|
||||
@ -1,79 +0,0 @@
|
||||
import type { ImageSegment, ImagePose } from '../types/cutscene';
|
||||
import { applyEasing } from '../constants/easings';
|
||||
|
||||
function clamp(v: number, min: number, max: number) {
|
||||
return Math.max(min, Math.min(max, v));
|
||||
}
|
||||
|
||||
function lerp(a: number, b: number, t: number) {
|
||||
return a + (b - a) * t;
|
||||
}
|
||||
|
||||
export interface SegmentRenderState {
|
||||
alpha: number;
|
||||
pose: ImagePose;
|
||||
}
|
||||
|
||||
export function computeSegmentState(seg: ImageSegment, currentMs: number): SegmentRenderState | null {
|
||||
if (currentMs < seg.startMs || currentMs > seg.endMs) return null;
|
||||
|
||||
const duration = seg.endMs - seg.startMs;
|
||||
const localMs = currentMs - seg.startMs;
|
||||
const t = duration > 0 ? clamp(localMs / duration, 0, 1) : 1;
|
||||
const tEased = applyEasing(t, seg.easing);
|
||||
|
||||
const pose: ImagePose = {
|
||||
centerX: lerp(seg.from.centerX, seg.to.centerX, tEased),
|
||||
centerY: lerp(seg.from.centerY, seg.to.centerY, tEased),
|
||||
scale: lerp(seg.from.scale, seg.to.scale, tEased),
|
||||
};
|
||||
|
||||
let alpha = 1;
|
||||
if (seg.fadeInMs > 0 && localMs < seg.fadeInMs) {
|
||||
alpha = localMs / seg.fadeInMs;
|
||||
} else if (seg.fadeOutMs > 0 && localMs > duration - seg.fadeOutMs) {
|
||||
alpha = (duration - localMs) / seg.fadeOutMs;
|
||||
}
|
||||
|
||||
return { alpha: clamp(alpha, 0, 1), pose };
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns CSS for an absolutely-positioned <img> inside the viewport div.
|
||||
*
|
||||
* The image is stretched (object-fit: fill) to exactly logicalW × logicalH
|
||||
* logical pixels on screen — matching how the game engine maps the full
|
||||
* texture quad to those dimensions, regardless of the file's natural size.
|
||||
*
|
||||
* At scale=1 the logical area fills the viewport (aspect-ratio corrected).
|
||||
* The viewport's own overflow:hidden clips anything that extends beyond.
|
||||
*/
|
||||
export function poseToStyle(
|
||||
pose: ImagePose,
|
||||
logicalW: number, // segment.width (e.g. 1280)
|
||||
logicalH: number, // segment.height (e.g. 720)
|
||||
containerW: number,
|
||||
containerH: number,
|
||||
): React.CSSProperties {
|
||||
const baseScale = Math.max(containerW / logicalW, containerH / logicalH);
|
||||
const renderW = logicalW * baseScale * pose.scale;
|
||||
const renderH = logicalH * baseScale * pose.scale;
|
||||
|
||||
const maxOffsetX = Math.max(0, (renderW - containerW) / 2);
|
||||
const maxOffsetY = Math.max(0, (renderH - containerH) / 2);
|
||||
const offsetX = clamp((0.5 - pose.centerX) * renderW, -maxOffsetX, maxOffsetX);
|
||||
// Y axis is inverted: centerY=0 → bottom of image, centerY=1 → top (Y-up convention)
|
||||
const offsetY = clamp((pose.centerY - 0.5) * renderH, -maxOffsetY, maxOffsetY);
|
||||
|
||||
return {
|
||||
position: 'absolute',
|
||||
top: '50%',
|
||||
left: '50%',
|
||||
width: renderW,
|
||||
height: renderH,
|
||||
// Default object-fit (fill) stretches the full texture to these logical
|
||||
// dimensions, exactly as the game engine renders the quad.
|
||||
objectFit: 'fill',
|
||||
transform: `translate(calc(-50% + ${offsetX}px), calc(-50% + ${offsetY}px))`,
|
||||
};
|
||||
}
|
||||
6
cutsceneEditor/src/vite-env.d.ts
vendored
6
cutsceneEditor/src/vite-env.d.ts
vendored
@ -1,6 +0,0 @@
|
||||
/// <reference types="vite/client" />
|
||||
|
||||
declare module '*.module.css' {
|
||||
const classes: Record<string, string>;
|
||||
export default classes;
|
||||
}
|
||||
@ -1,20 +0,0 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"useDefineForClassFields": true,
|
||||
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
||||
"module": "ESNext",
|
||||
"skipLibCheck": true,
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"isolatedModules": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
"jsx": "react-jsx",
|
||||
"strict": true,
|
||||
"noUnusedLocals": false,
|
||||
"noUnusedParameters": false,
|
||||
"noFallthroughCasesInSwitch": true
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
@ -1,26 +0,0 @@
|
||||
import { defineConfig } from 'vite';
|
||||
import react from '@vitejs/plugin-react';
|
||||
import fs from 'fs';
|
||||
import path from 'path';
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
react(),
|
||||
{
|
||||
name: 'serve-resources',
|
||||
configureServer(server) {
|
||||
server.middlewares.use('/resources', (req, res, next) => {
|
||||
const filePath = path.join(process.cwd(), 'resources', decodeURIComponent(req.url ?? ''));
|
||||
if (fs.existsSync(filePath) && fs.statSync(filePath).isFile()) {
|
||||
const ext = path.extname(filePath).toLowerCase();
|
||||
const mime = ext === '.png' ? 'image/png' : ext === '.jpg' ? 'image/jpeg' : 'application/octet-stream';
|
||||
res.setHeader('Content-Type', mime);
|
||||
fs.createReadStream(filePath).pipe(res as import('stream').Writable);
|
||||
} else {
|
||||
next();
|
||||
}
|
||||
});
|
||||
},
|
||||
},
|
||||
],
|
||||
});
|
||||
43
dialogEditor/.gitignore
vendored
43
dialogEditor/.gitignore
vendored
@ -1,43 +0,0 @@
|
||||
.DS_STORE
|
||||
node_modules
|
||||
scripts/flow/*/.flowconfig
|
||||
.flowconfig
|
||||
*~
|
||||
*.pyc
|
||||
.grunt
|
||||
_SpecRunner.html
|
||||
__benchmarks__
|
||||
build/
|
||||
remote-repo/
|
||||
coverage/
|
||||
.module-cache
|
||||
fixtures/dom/public/react-dom.js
|
||||
fixtures/dom/public/react.js
|
||||
test/the-files-to-test.generated.js
|
||||
*.log*
|
||||
chrome-user-data
|
||||
*.sublime-project
|
||||
*.sublime-workspace
|
||||
.idea
|
||||
*.iml
|
||||
.vscode
|
||||
.zed
|
||||
*.swp
|
||||
*.swo
|
||||
/tmp
|
||||
/.worktrees
|
||||
.claude/*.local.*
|
||||
|
||||
packages/react-devtools-core/dist
|
||||
packages/react-devtools-extensions/chrome/build
|
||||
packages/react-devtools-extensions/chrome/*.crx
|
||||
packages/react-devtools-extensions/chrome/*.pem
|
||||
packages/react-devtools-extensions/firefox/build
|
||||
packages/react-devtools-extensions/firefox/*.xpi
|
||||
packages/react-devtools-extensions/firefox/*.pem
|
||||
packages/react-devtools-extensions/shared/build
|
||||
packages/react-devtools-extensions/.tempUserDataDir
|
||||
packages/react-devtools-fusebox/dist
|
||||
packages/react-devtools-inline/dist
|
||||
packages/react-devtools-shell/dist
|
||||
packages/react-devtools-timeline/dist
|
||||
@ -1,711 +0,0 @@
|
||||
{
|
||||
"dialogues": [
|
||||
{
|
||||
"id": "dialog_start001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Новый день! Я проснулся, позавтракал и готов поехать в универ! Надо проверить телефон, и не забыть взять свою записную книжку.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_phone001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Я не буду никуда идти без своего телефона и записной книжки!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_chat_parents001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Отец",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Бекзат, сынок, мы c мамой тебе отправили немного денег, постарайся прожить на эти деньги до конца недели!",
|
||||
"next": "line_2",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "line_2",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Спасибо!",
|
||||
"next": "end_1",
|
||||
"chatBubble": "out"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_chat_news001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Отец",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Жители Бишкека все чаще жалуются на депрессию и апатию. Смотрите свежее видео об этом на нашем канале!",
|
||||
"next": "end_1",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_chat_aiperi001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Бекзат, помнишь мы скидывались на торт для Аиды Джаныбековой? Я тогда еще приносила скатерть, тарелки и нож для торта. И я до сих пор не получила назад ничего.",
|
||||
"next": "line_2",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "line_2",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Скатерть и тарелки вроде бы лежат в студзоне.",
|
||||
"next": "line_3",
|
||||
"chatBubble": "out"
|
||||
},
|
||||
{
|
||||
"id": "line_3",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "А нож?",
|
||||
"next": "line_4",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "line_4",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Нож, наверное, так и остался в учительской.",
|
||||
"next": "line_5",
|
||||
"chatBubble": "out"
|
||||
},
|
||||
{
|
||||
"id": "line_5",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "А давай не \"наверное\"?",
|
||||
"next": "line_6",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "line_6",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "А давай ты приедешь в универ, зайдешь в учительскую, заберешь нож и отдашь мне?",
|
||||
"next": "line_7",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "line_7",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "У вас сегодня как раз Аида ведет лекцию. После лекции попросишь у нее ключи от учительской и заберешь нож.",
|
||||
"next": "line_8",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "line_8",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Почему ты сама не можешь забрать?",
|
||||
"next": "line_9",
|
||||
"chatBubble": "out"
|
||||
},
|
||||
{
|
||||
"id": "line_9",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Ты же знаешь, если я встречу Аиду, она 100% даст мне какое-нибудь сложное задание.",
|
||||
"next": "line_10",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "line_10",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "И потом, это ты у меня брал нож, с чего я должна ходить искать его по всему универу?",
|
||||
"next": "line_11",
|
||||
"chatBubble": "in"
|
||||
},
|
||||
{
|
||||
"id": "line_11",
|
||||
"type": "Line",
|
||||
"speaker": "Айпери",
|
||||
"portrait": "resources/dialogue/portrait_phone.png",
|
||||
"text": "Так что жду тебя в универе! Не вздумай прогулять!",
|
||||
"next": "end_1",
|
||||
"chatBubble": "in",
|
||||
"questUnlock" : "aiperi_knife",
|
||||
"luaCallback" : "on_aiperi_dialog_over",
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_no_sleep001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Я сейчас не хочу спать.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_phone_pickup001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Отлично, вот и мой телефон! Надо проверить новые сообщения.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "door_bathroom_dialog001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Здесь у меня душ и туалет.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "door_bathroom_alik_dialog001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Я не буду лезть в ванную комнату к Алику.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "door_locked_dialog001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Дверь закрыта. Кажется, сюда все еще никто не заселился.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_journal_pickup001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Возьму журнал с собой! Там все мои записи.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_taxi001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Прежде чем выходить наружу, я должен заказать такси до универа.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_taxi002",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Я заказал такси до универа, машина уже ждет!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_taxi004",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Я уже заказал такси, машина уже ждет!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_second_floor001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "На втором этаже женское общежитие, мне там делать нечего.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_female_student001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бермет",
|
||||
"portrait": "resources/dialogue/portrait_student_girl.png",
|
||||
"text": "Бекзат отстань!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_female_student002",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Алтынай",
|
||||
"portrait": "resources/dialogue/portrait_student_girl.png",
|
||||
"text": "Бекзат ты почему на пары не ходишь?!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_alik001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Привет Бекзат! Давно я не видел тебя на парах!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "door_alik_dialog001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Тук тук!",
|
||||
"next": "line_2"
|
||||
},
|
||||
{
|
||||
"id": "line_2",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Заходи!",
|
||||
"luaCallback" : "on_alik_room_enter",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_alik002",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Привет Бекзат!",
|
||||
"next": "line_2"
|
||||
},
|
||||
{
|
||||
"id": "line_2",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Привет Алик! Разговор есть.",
|
||||
"next": "line_3"
|
||||
},
|
||||
{
|
||||
"id": "line_3",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "С тобой на курсе училась Бегимай, ты ее помнишь?",
|
||||
"next": "line_4"
|
||||
},
|
||||
{
|
||||
"id": "line_4",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Конечно помню! Я тебе даже больше расскажу.",
|
||||
"next": "line_5"
|
||||
},
|
||||
{
|
||||
"id": "line_5",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "В тот день она принесла свою курсовую, чтобы сдать.",
|
||||
"next": "line_6"
|
||||
},
|
||||
{
|
||||
"id": "line_6",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Но в тот день в учительской происходила генеральная уборка.",
|
||||
"next": "line_7"
|
||||
},
|
||||
{
|
||||
"id": "line_7",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "И получилось так, что ее курсовая оказалась в стопке бумаг на выброс.",
|
||||
"next": "line_8"
|
||||
},
|
||||
{
|
||||
"id": "line_8",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Курсовая работа пропала, Бегимай получила за нее ноль баллов, и не прошла отбор в Германию.",
|
||||
"next": "line_9"
|
||||
},
|
||||
{
|
||||
"id": "line_9",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Поэтому с горя она выпрыгнула из окна лекционного зала и убилась.",
|
||||
"next": "line_10"
|
||||
},
|
||||
{
|
||||
"id": "line_10",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "А ты откуда все это знаешь?",
|
||||
"next": "line_11"
|
||||
},
|
||||
{
|
||||
"id": "line_11",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Я видел как ее курсовую уносили вместе с другой макулатурой из учительской.",
|
||||
"next": "line_12"
|
||||
},
|
||||
{
|
||||
"id": "line_12",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "И где сейчас ее курсовая работа?",
|
||||
"next": "line_13"
|
||||
},
|
||||
{
|
||||
"id": "line_13",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "За зданием универа есть контейнер с кучей бумажного мусора и макулатурой.",
|
||||
"next": "line_14"
|
||||
},
|
||||
{
|
||||
"id": "line_14",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Скорее всего, курсовая до сих пор лежит где-то там.",
|
||||
"next": "line_15"
|
||||
},
|
||||
{
|
||||
"id": "line_15",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Спасибо Алик! Ты мне очень помог.",
|
||||
"next": "line_16"
|
||||
},
|
||||
{
|
||||
"id": "line_16",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Да без проблем! Обращайся если что.",
|
||||
"objectiveComplete" : "ghost_lore.ghost_lore_alik",
|
||||
"objectiveVisible": "ghost_lore.ghost_lore_alik",
|
||||
"questUnlock": "ghost_coursework",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_alik003",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Алик",
|
||||
"portrait": "resources/dialogue/portrait_student_boy.png",
|
||||
"text": "Привет Бекзат! Надеюсь ты нашел то что ищешь.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_video001",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Ого, пока я залипал в телефоне, уже наступила ночь!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_video002",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Я не буду сейчас смотреть видеоролики, давай лучше пойдем спать.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_video003",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Мне некогда деградировать, мне нужно сегодня 100% быть на лекции!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"cutscenes": [{
|
||||
"id": "sleep_cutscene001",
|
||||
"background": "resources/test_cutscene001.png",
|
||||
"onFadeInCallback": "on_sleep_cutscene",
|
||||
"durationMs": 5000,
|
||||
"fadeOutMs": 500,
|
||||
"fadeInMs": 500,
|
||||
"endFadeOutMs": 500,
|
||||
"endFadeInMs": 500,
|
||||
"cameraTrack": [
|
||||
{
|
||||
"durationMs": 3000,
|
||||
"from": { "focusX": 0.3, "focusY": 0.50, "zoom": 1.10, "rotationDeg": 0.0 },
|
||||
"to": { "focusX": 0.7, "focusY": 0.50, "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInOutSine"
|
||||
},
|
||||
{
|
||||
"durationMs": 3000,
|
||||
"from": { "focusX": 0.3, "focusY": 0.50, "zoom": 1.0, "rotationDeg": 0.0 },
|
||||
"to": { "focusX": 0.7, "focusY": 0.50, "zoom": 1.1, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInOutCubic"
|
||||
}
|
||||
],
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "Я завалился спать и уснул.",
|
||||
"durationMs": 3000
|
||||
},
|
||||
{
|
||||
"speaker": "Бекзат",
|
||||
"portrait": "resources/dialogue/portrait_hero_neutral.png",
|
||||
"text": "И я проспал аж до обеда.",
|
||||
"durationMs": 3000
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,12 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Dialogue Editor</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
||||
2157
dialogEditor/package-lock.json
generated
2157
dialogEditor/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@ -1,26 +0,0 @@
|
||||
{
|
||||
"name": "dialogue-editor",
|
||||
"version": "1.0.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"@dagrejs/dagre": "^1.1.4",
|
||||
"@xyflow/react": "^12.3.6",
|
||||
"immer": "^10.1.1",
|
||||
"react": "^18.3.1",
|
||||
"react-dom": "^18.3.1",
|
||||
"zustand": "^5.0.3"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/dagre": "^0.7.52",
|
||||
"@types/react": "^18.3.12",
|
||||
"@types/react-dom": "^18.3.1",
|
||||
"@vitejs/plugin-react": "^4.3.4",
|
||||
"typescript": "^5.7.2",
|
||||
"vite": "^6.0.5"
|
||||
}
|
||||
}
|
||||
@ -1,501 +0,0 @@
|
||||
{
|
||||
"dialogues": [
|
||||
{
|
||||
"id": "dialog_student",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Студент",
|
||||
"portrait": "resources/w/avatar_student.png",
|
||||
"text": "В университете завелись призраки, мне страшно ходить на занятия.",
|
||||
"next": "line_2"
|
||||
},
|
||||
{
|
||||
"id": "line_2",
|
||||
"type": "Line",
|
||||
"speaker": "Hero",
|
||||
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
|
||||
"text": "Можешь рассказать подробнее?",
|
||||
"next": "line_3"
|
||||
},
|
||||
{
|
||||
"id": "line_3",
|
||||
"type": "Line",
|
||||
"speaker": "Студент",
|
||||
"portrait": "resources/w/avatar_student.png",
|
||||
"text": "Спроси у Мухтара байке, он все знает.",
|
||||
"next": "line_4"
|
||||
},
|
||||
{
|
||||
"id": "line_4",
|
||||
"type": "Line",
|
||||
"speaker": "Hero",
|
||||
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
|
||||
"text": "Хорошо.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_mukhtar",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Мухтар байке",
|
||||
"portrait": "resources/w/avatar_unknown.png",
|
||||
"text": "Здравствуй, мы давно тебя ждем! Ты поможешь нам избавиться от призраков?",
|
||||
"next": "line_2"
|
||||
},
|
||||
{
|
||||
"id": "line_2",
|
||||
"type": "Line",
|
||||
"speaker": "Hero",
|
||||
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
|
||||
"text": "Где их найти?",
|
||||
"next": "line_3"
|
||||
},
|
||||
{
|
||||
"id": "line_3",
|
||||
"type": "Line",
|
||||
"speaker": "Мухтар байке",
|
||||
"portrait": "resources/w/avatar_unknown.png",
|
||||
"text": "Заходи в здание универа и поднимайся на второй этаж.",
|
||||
"next": "line_4"
|
||||
},
|
||||
{
|
||||
"id": "line_4",
|
||||
"type": "Line",
|
||||
"speaker": "Мухтар байке",
|
||||
"portrait": "resources/w/avatar_unknown.png",
|
||||
"text": "Ты их встретишь прямо там.",
|
||||
"next": "line_5"
|
||||
},
|
||||
{
|
||||
"id": "line_4",
|
||||
"type": "Line",
|
||||
"speaker": "Hero",
|
||||
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
|
||||
"text": "Хорошо, я скоро вернусь!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_female_student",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Студентка",
|
||||
"portrait": "resources/w/avatar_girl.png",
|
||||
"text": "С этими призраками совсем невозможно ходить на лекции!",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "test_line_dialogue",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Ghost",
|
||||
"portrait": "resources/ghost_avatar.png",
|
||||
"text": "Наконец-то ты пришел.",
|
||||
"next": "line_2"
|
||||
},
|
||||
{
|
||||
"id": "line_2",
|
||||
"type": "Line",
|
||||
"speaker": "Hero",
|
||||
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
|
||||
"text": "Ты сделан из дыма?",
|
||||
"next": "line_3"
|
||||
},
|
||||
{
|
||||
"id": "line_3",
|
||||
"type": "Line",
|
||||
"speaker": "Ghost",
|
||||
"portrait": "resources/ghost_avatar.png",
|
||||
"text": "Ты думаешь, это смешно?",
|
||||
"next": "line_4"
|
||||
},
|
||||
{
|
||||
"id": "line_4",
|
||||
"type": "Line",
|
||||
"speaker": "Hero",
|
||||
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
|
||||
"text": "Я думаю что ты пахнешь как выхлоп от Камаза.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "ghost_choice_dialogue",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Беспокойный Призрак",
|
||||
"portrait": "resources/w/avatar_ghost.png",
|
||||
"text": "Нечасто я вижу смертных, готовых разговаривать со мной.",
|
||||
"next": "choice_1"
|
||||
},
|
||||
{
|
||||
"id": "choice_1",
|
||||
"type": "Choice",
|
||||
"speaker": "Hero",
|
||||
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
|
||||
"text": "",
|
||||
"choices": [
|
||||
{
|
||||
"id": "main_1",
|
||||
"kind": "Main",
|
||||
"text": "Не мешай студентам учиться!",
|
||||
"next": "line_goods"
|
||||
},
|
||||
{
|
||||
"id": "optional_1",
|
||||
"kind": "Optional",
|
||||
"text": "Почему ты появился здесь?",
|
||||
"next": "line_who"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "line_goods",
|
||||
"type": "Line",
|
||||
"speaker": "Беспокойный Призрак",
|
||||
"portrait": "resources/w/avatar_ghost.png",
|
||||
"text": "Это моя месть студентам за то что они призвали меня.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "line_who",
|
||||
"type": "Line",
|
||||
"speaker": "Беспокойный Призрак",
|
||||
"portrait": "resources/w/avatar_ghost.png",
|
||||
"text": "Группа студентов совершила ритуал и призвала меня сюда. Пока проклятие не спадет, я всегда буду здесь обитать.",
|
||||
"next": "choice_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "test_condition_dialogue",
|
||||
"start": "set_flag_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "set_flag_1",
|
||||
"type": "SetFlag",
|
||||
"effects": [
|
||||
{ "flag": "met_ghost", "value": 1 }
|
||||
],
|
||||
"next": "condition_1"
|
||||
},
|
||||
{
|
||||
"id": "condition_1",
|
||||
"type": "Condition",
|
||||
"conditions": [
|
||||
{ "flag": "met_ghost", "op": "Equals", "value": 1 }
|
||||
],
|
||||
"trueNext": "line_true",
|
||||
"falseNext": "line_false"
|
||||
},
|
||||
{
|
||||
"id": "line_true",
|
||||
"type": "Line",
|
||||
"speaker": "Ghost",
|
||||
"portrait": "resources/ghost_avatar.png",
|
||||
"text": "Now you know who I am.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "line_false",
|
||||
"type": "Line",
|
||||
"speaker": "Ghost",
|
||||
"portrait": "resources/ghost_avatar.png",
|
||||
"text": "You should not hear this line.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "test_cutscene_dialogue",
|
||||
"start": "cutscene_start",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "cutscene_start",
|
||||
"type": "CutsceneStart",
|
||||
"cutsceneId": "test_cutscene_01",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "test_silent_cutscene_dialogue",
|
||||
"start": "cutscene_start",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "cutscene_start",
|
||||
"type": "CutsceneStart",
|
||||
"cutsceneId": "test_cutscene_silent_01",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "test_cutscene_pan_dialogue",
|
||||
"start": "cutscene_start",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "cutscene_start",
|
||||
"type": "CutsceneStart",
|
||||
"cutsceneId": "test_cutscene_pan_01",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "test_cutscene_pan_dialogue_silent",
|
||||
"start": "cutscene_start",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "cutscene_start",
|
||||
"type": "CutsceneStart",
|
||||
"cutsceneId": "test_cutscene_pan_02",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "dialog_aida",
|
||||
"start": "line_1",
|
||||
"nodes": [
|
||||
{
|
||||
"id": "line_1",
|
||||
"type": "Line",
|
||||
"speaker": "Асель Дженибековна",
|
||||
"portrait": "resources/w/avatar_teacher.png",
|
||||
"text": "Молодой человек, у меня обед! Я принимаю лабораторные работы только после двух!",
|
||||
"next": "line_2"
|
||||
},
|
||||
{
|
||||
"id": "line_2",
|
||||
"type": "Line",
|
||||
"speaker": "Hero",
|
||||
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
|
||||
"text": "Хорошо, Асель Дженибековна.",
|
||||
"next": "end_1"
|
||||
},
|
||||
{
|
||||
"id": "end_1",
|
||||
"type": "End"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"cutscenes": [
|
||||
{
|
||||
"id": "test_cutscene_01",
|
||||
"background": "resources/first_cutscene.png",
|
||||
"durationMs": 6800,
|
||||
"cameraTrack": [
|
||||
{
|
||||
"durationMs": 2400,
|
||||
"from": { "focusX": 0.50, "focusY": 0.55, "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"to": { "focusX": 0.63, "focusY": 0.58, "zoom": 1.16, "rotationDeg": -1.0 },
|
||||
"easing": "EaseInOutSine"
|
||||
},
|
||||
{
|
||||
"durationMs": 2200,
|
||||
"from": { "focusX": 0.63, "focusY": 0.58, "zoom": 1.16, "rotationDeg": -1.0 },
|
||||
"to": { "focusX": 0.74, "focusY": 0.52, "zoom": 1.30, "rotationDeg": -2.4 },
|
||||
"easing": "EaseInOutCubic"
|
||||
},
|
||||
{
|
||||
"durationMs": 2200,
|
||||
"from": { "focusX": 0.74, "focusY": 0.52, "zoom": 1.30, "rotationDeg": -2.4 },
|
||||
"to": { "focusX": 0.58, "focusY": 0.46, "zoom": 1.10, "rotationDeg": -0.6 },
|
||||
"easing": "EaseOutSine"
|
||||
}
|
||||
],
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Narrator",
|
||||
"portrait": "resources/hero.png",
|
||||
"text": "The air in the room turned cold.",
|
||||
"durationMs": 2200
|
||||
},
|
||||
{
|
||||
"speaker": "Ghost",
|
||||
"portrait": "resources/w/avatar_ghost.png",
|
||||
"text": "Some memories never fade.",
|
||||
"durationMs": 2600,
|
||||
"background": "resources/loading.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "test_cutscene_silent_01",
|
||||
"background": "resources/first_cutscene.png",
|
||||
"durationMs": 5200,
|
||||
"cameraTrack": [
|
||||
{
|
||||
"durationMs": 2600,
|
||||
"from": { "focusX": 0.40, "focusY": 0.54, "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"to": { "focusX": 0.58, "focusY": 0.54, "zoom": 1.22, "rotationDeg": 0.8 },
|
||||
"easing": "EaseInOutSine"
|
||||
},
|
||||
{
|
||||
"durationMs": 2600,
|
||||
"from": { "focusX": 0.58, "focusY": 0.54, "zoom": 1.22, "rotationDeg": 0.8 },
|
||||
"to": { "focusX": 0.72, "focusY": 0.48, "zoom": 1.34, "rotationDeg": -0.5 },
|
||||
"easing": "EaseOutCubic"
|
||||
}
|
||||
],
|
||||
"lines": []
|
||||
},
|
||||
{
|
||||
"id": "test_cutscene_pan_01",
|
||||
"background": "resources/first_cutscene.png",
|
||||
"durationMs": 12000,
|
||||
"cameraTrack": [
|
||||
{
|
||||
"durationMs": 1200,
|
||||
"from": { "anchor": "Center", "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "Center", "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"easing": "Linear"
|
||||
},
|
||||
{
|
||||
"durationMs": 2500,
|
||||
"from": { "anchor": "Center", "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "TopLeft", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInOutSine"
|
||||
},
|
||||
{
|
||||
"durationMs": 2600,
|
||||
"from": { "anchor": "TopLeft", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "TopRight", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInOutSine"
|
||||
},
|
||||
{
|
||||
"durationMs": 1800,
|
||||
"from": { "anchor": "TopRight", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "BottomRight", "zoom": 1.72, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInCubic"
|
||||
},
|
||||
{
|
||||
"durationMs": 3900,
|
||||
"from": { "anchor": "BottomRight", "zoom": 1.72, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "BottomLeft", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInOutSine"
|
||||
}
|
||||
],
|
||||
"lines": [
|
||||
{
|
||||
"speaker": "Narrator",
|
||||
"portrait": "resources/hero.png",
|
||||
"text": "The memory begins in silence.",
|
||||
"durationMs": 2200
|
||||
},
|
||||
{
|
||||
"speaker": "Narrator",
|
||||
"portrait": "resources/hero.png",
|
||||
"text": "Something is drawing your eyes across the whole scene.",
|
||||
"durationMs": 2800
|
||||
},
|
||||
{
|
||||
"speaker": "Ghost",
|
||||
"portrait": "resources/ghost_avatar.png",
|
||||
"text": "Do not look away.",
|
||||
"durationMs": 2400
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "test_cutscene_pan_02",
|
||||
"background": "resources/first_cutscene.png",
|
||||
"durationMs": 12000,
|
||||
"cameraTrack": [
|
||||
{
|
||||
"durationMs": 1200,
|
||||
"from": { "anchor": "Center", "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "Center", "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"easing": "Linear"
|
||||
},
|
||||
{
|
||||
"durationMs": 2500,
|
||||
"from": { "anchor": "Center", "zoom": 1.00, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "TopLeft", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInOutSine"
|
||||
},
|
||||
{
|
||||
"durationMs": 2600,
|
||||
"from": { "anchor": "TopLeft", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "TopRight", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInOutSine"
|
||||
},
|
||||
{
|
||||
"durationMs": 1800,
|
||||
"from": { "anchor": "TopRight", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "BottomRight", "zoom": 1.72, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInCubic"
|
||||
},
|
||||
{
|
||||
"durationMs": 3900,
|
||||
"from": { "anchor": "BottomRight", "zoom": 1.72, "rotationDeg": 0.0 },
|
||||
"to": { "anchor": "BottomLeft", "zoom": 1.55, "rotationDeg": 0.0 },
|
||||
"easing": "EaseInOutSine"
|
||||
}
|
||||
],
|
||||
"lines": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,5 +0,0 @@
|
||||
.app {
|
||||
display: flex;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
@ -1,19 +0,0 @@
|
||||
import { LeftPanel } from './components/LeftPanel/LeftPanel';
|
||||
import { GraphPanel } from './components/GraphPanel/GraphPanel';
|
||||
import { RightPanel } from './components/RightPanel/RightPanel';
|
||||
import { PlayModeOverlay } from './components/PlayMode/PlayModeOverlay';
|
||||
import { useDialogueStore } from './store/dialogueStore';
|
||||
import styles from './App.module.css';
|
||||
|
||||
export default function App() {
|
||||
const playModeActive = useDialogueStore(s => s.playModeActive);
|
||||
|
||||
return (
|
||||
<div className={styles.app}>
|
||||
<LeftPanel />
|
||||
<GraphPanel />
|
||||
<RightPanel />
|
||||
{playModeActive && <PlayModeOverlay />}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,26 +0,0 @@
|
||||
.container {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
background: #1e1e2e;
|
||||
}
|
||||
|
||||
.flow {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.empty {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: #1e1e2e;
|
||||
}
|
||||
|
||||
.emptyMsg {
|
||||
color: #6c7086;
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
}
|
||||
@ -1,185 +0,0 @@
|
||||
import { useCallback, useEffect, useMemo } from 'react';
|
||||
import {
|
||||
ReactFlow,
|
||||
Background,
|
||||
Controls,
|
||||
MiniMap,
|
||||
NodeChange,
|
||||
Node,
|
||||
Edge,
|
||||
Connection,
|
||||
MarkerType,
|
||||
} from '@xyflow/react';
|
||||
import { useDialogueStore } from '../../store/dialogueStore';
|
||||
import { nodeTypes } from '../nodes/nodeTypes';
|
||||
import { DialogueNode, ChoiceNode } from '../../types/dialogue';
|
||||
import { GraphToolbar } from './GraphToolbar';
|
||||
import styles from './GraphPanel.module.css';
|
||||
|
||||
function buildEdges(nodes: DialogueNode[]): Edge[] {
|
||||
const edges: Edge[] = [];
|
||||
for (const node of nodes) {
|
||||
const base = {
|
||||
markerEnd: { type: MarkerType.ArrowClosed, color: '#6c7086' },
|
||||
style: { stroke: '#6c7086', strokeWidth: 1.5 },
|
||||
animated: false,
|
||||
};
|
||||
|
||||
if (node.type === 'Line' || node.type === 'SetFlag' || node.type === 'CutsceneStart') {
|
||||
if (node.next) {
|
||||
edges.push({ ...base, id: `${node.id}->source`, source: node.id, target: node.next, sourceHandle: 'source', targetHandle: 'target' });
|
||||
}
|
||||
} else if (node.type === 'Choice') {
|
||||
for (const choice of node.choices) {
|
||||
if (choice.next) {
|
||||
edges.push({ ...base, id: `${node.id}->${choice.id}`, source: node.id, target: choice.next, sourceHandle: choice.id, targetHandle: 'target', label: choice.text.slice(0, 20), labelStyle: { fontSize: 10, fill: '#cdd6f4' }, labelBgStyle: { fill: '#181825' } });
|
||||
}
|
||||
}
|
||||
} else if (node.type === 'Condition') {
|
||||
if (node.trueNext) {
|
||||
edges.push({ ...base, id: `${node.id}->true`, source: node.id, target: node.trueNext, sourceHandle: 'true', targetHandle: 'target', label: 'TRUE', labelStyle: { fontSize: 10, fill: '#a6e3a1' }, labelBgStyle: { fill: '#181825' }, style: { ...base.style, stroke: '#a6e3a1' }, markerEnd: { type: MarkerType.ArrowClosed, color: '#a6e3a1' } });
|
||||
}
|
||||
if (node.falseNext) {
|
||||
edges.push({ ...base, id: `${node.id}->false`, source: node.id, target: node.falseNext, sourceHandle: 'false', targetHandle: 'target', label: 'FALSE', labelStyle: { fontSize: 10, fill: '#f38ba8' }, labelBgStyle: { fill: '#181825' }, style: { ...base.style, stroke: '#f38ba8' }, markerEnd: { type: MarkerType.ArrowClosed, color: '#f38ba8' } });
|
||||
}
|
||||
}
|
||||
}
|
||||
return edges;
|
||||
}
|
||||
|
||||
export function GraphPanel() {
|
||||
const {
|
||||
file,
|
||||
selectedDialogueId,
|
||||
selectedNodeId,
|
||||
positions,
|
||||
selectNode,
|
||||
setNodePosition,
|
||||
applyAutoLayout,
|
||||
updateNode,
|
||||
} = useDialogueStore();
|
||||
|
||||
const dialogue = file?.dialogues.find(d => d.id === selectedDialogueId);
|
||||
const dialoguePositions = positions[selectedDialogueId ?? ''] ?? {};
|
||||
|
||||
const rfNodes: Node[] = useMemo(() => {
|
||||
if (!dialogue) return [];
|
||||
|
||||
return dialogue.nodes.map(node => ({
|
||||
id: node.id,
|
||||
type: node.type,
|
||||
data: node as unknown as Record<string, unknown>,
|
||||
position: dialoguePositions[node.id] ?? { x: 0, y: 0 },
|
||||
selected: node.id === selectedNodeId,
|
||||
}));
|
||||
}, [dialogue, dialoguePositions, selectedNodeId]);
|
||||
|
||||
const rfEdges: Edge[] = useMemo(() => {
|
||||
if (!dialogue) return [];
|
||||
return buildEdges(dialogue.nodes);
|
||||
}, [dialogue]);
|
||||
|
||||
const onNodesChange = useCallback((changes: NodeChange[]) => {
|
||||
if (!selectedDialogueId) return;
|
||||
for (const change of changes) {
|
||||
if (change.type === 'position' && change.position) {
|
||||
setNodePosition(selectedDialogueId, change.id, change.position);
|
||||
}
|
||||
}
|
||||
}, [selectedDialogueId, setNodePosition]);
|
||||
|
||||
const onNodeClick = useCallback((_: React.MouseEvent, node: Node) => {
|
||||
selectNode(node.id);
|
||||
}, [selectNode]);
|
||||
|
||||
const onPaneClick = useCallback(() => {
|
||||
selectNode(null);
|
||||
}, [selectNode]);
|
||||
|
||||
const onConnect = useCallback((connection: Connection) => {
|
||||
if (!selectedDialogueId || !connection.source || !connection.target) return;
|
||||
const dialogue = file?.dialogues.find(d => d.id === selectedDialogueId);
|
||||
if (!dialogue) return;
|
||||
const sourceNode = dialogue.nodes.find(n => n.id === connection.source);
|
||||
if (!sourceNode) return;
|
||||
|
||||
const handle = connection.sourceHandle;
|
||||
|
||||
if (sourceNode.type === 'Line' || sourceNode.type === 'SetFlag' || sourceNode.type === 'CutsceneStart') {
|
||||
updateNode(selectedDialogueId, sourceNode.id, { next: connection.target } as Partial<DialogueNode>);
|
||||
} else if (sourceNode.type === 'Condition') {
|
||||
if (handle === 'true') {
|
||||
updateNode(selectedDialogueId, sourceNode.id, { trueNext: connection.target } as Partial<DialogueNode>);
|
||||
} else if (handle === 'false') {
|
||||
updateNode(selectedDialogueId, sourceNode.id, { falseNext: connection.target } as Partial<DialogueNode>);
|
||||
}
|
||||
} else if (sourceNode.type === 'Choice') {
|
||||
const choices = (sourceNode as ChoiceNode).choices.map(c =>
|
||||
c.id === handle ? { ...c, next: connection.target! } : c
|
||||
);
|
||||
updateNode(selectedDialogueId, sourceNode.id, { choices } as Partial<DialogueNode>);
|
||||
}
|
||||
}, [selectedDialogueId, file, updateNode]);
|
||||
|
||||
// Trigger auto-layout when dialogue is first loaded with no positions
|
||||
useEffect(() => {
|
||||
if (dialogue && dialogue.nodes.length > 0 && !Object.keys(dialoguePositions).length && selectedDialogueId) {
|
||||
applyAutoLayout(selectedDialogueId);
|
||||
}
|
||||
}, [selectedDialogueId]);
|
||||
|
||||
if (!file) {
|
||||
return (
|
||||
<div className={styles.empty}>
|
||||
<div className={styles.emptyMsg}>Load a dialogue JSON file to get started</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (!dialogue) {
|
||||
return (
|
||||
<div className={styles.empty}>
|
||||
<div className={styles.emptyMsg}>Select a dialogue from the left panel</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.container}>
|
||||
<GraphToolbar />
|
||||
<div className={styles.flow}>
|
||||
<ReactFlow
|
||||
key={selectedDialogueId}
|
||||
nodes={rfNodes}
|
||||
edges={rfEdges}
|
||||
nodeTypes={nodeTypes}
|
||||
onNodesChange={onNodesChange}
|
||||
onConnect={onConnect}
|
||||
onNodeClick={onNodeClick}
|
||||
onPaneClick={onPaneClick}
|
||||
fitView
|
||||
fitViewOptions={{ padding: 0.2 }}
|
||||
deleteKeyCode={null}
|
||||
proOptions={{ hideAttribution: true }}
|
||||
>
|
||||
<Background color="#313244" gap={20} />
|
||||
<Controls />
|
||||
<MiniMap
|
||||
nodeColor={(n) => {
|
||||
switch (n.type) {
|
||||
case 'Line': return '#1e66f5';
|
||||
case 'Choice': return '#df8e1d';
|
||||
case 'Condition': return '#8839ef';
|
||||
case 'SetFlag': return '#179299';
|
||||
case 'CutsceneStart': return '#4a4a5a';
|
||||
case 'End': return '#f38ba8';
|
||||
default: return '#6c7086';
|
||||
}
|
||||
}}
|
||||
style={{ background: '#181825', border: '1px solid #313244' }}
|
||||
/>
|
||||
</ReactFlow>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,101 +0,0 @@
|
||||
.toolbar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 6px 10px;
|
||||
background: #181825;
|
||||
border-bottom: 1px solid #313244;
|
||||
flex-wrap: wrap;
|
||||
min-height: 40px;
|
||||
}
|
||||
|
||||
.group {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.label {
|
||||
font-size: 11px;
|
||||
color: #6c7086;
|
||||
margin-right: 2px;
|
||||
}
|
||||
|
||||
.btn {
|
||||
background: #313244;
|
||||
color: #cdd6f4;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
padding: 4px 8px;
|
||||
font-size: 11px;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
background: #45475a;
|
||||
}
|
||||
|
||||
.btnPlay {
|
||||
background: #40a02b;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btnPlay:hover {
|
||||
background: #37872b;
|
||||
}
|
||||
|
||||
.separator {
|
||||
width: 1px;
|
||||
height: 20px;
|
||||
background: #313244;
|
||||
margin: 0 2px;
|
||||
}
|
||||
|
||||
.toggle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
cursor: pointer;
|
||||
font-size: 12px;
|
||||
color: #cdd6f4;
|
||||
}
|
||||
|
||||
.toggle input {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.mobileBanner {
|
||||
background: #2a1f00;
|
||||
color: #f9e2af;
|
||||
font-size: 11px;
|
||||
padding: 3px 10px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #f9e2af44;
|
||||
}
|
||||
|
||||
.flagPill {
|
||||
background: rgba(137, 180, 250, 0.15);
|
||||
color: #89b4fa;
|
||||
border-radius: 3px;
|
||||
padding: 2px 6px;
|
||||
font-size: 10px;
|
||||
font-family: monospace;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.btnReset {
|
||||
background: #45475a;
|
||||
color: #f9e2af;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
padding: 4px 8px;
|
||||
font-size: 11px;
|
||||
cursor: pointer;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.btnReset:hover {
|
||||
background: #585b70;
|
||||
}
|
||||
@ -1,104 +0,0 @@
|
||||
import { useDialogueStore } from '../../store/dialogueStore';
|
||||
import { makeNodeId } from '../../utils/idGen';
|
||||
import { DialogueNode, NodeType } from '../../types/dialogue';
|
||||
import { MAIN_CHARACTER } from '../../constants/characters';
|
||||
import styles from './GraphToolbar.module.css';
|
||||
|
||||
const NODE_DEFAULTS: Record<string, () => Omit<DialogueNode, 'id'>> = {
|
||||
Line: () => ({
|
||||
type: 'Line',
|
||||
speaker: MAIN_CHARACTER,
|
||||
portrait: 'resources/dialogue/portrait_hero_neutral.png',
|
||||
text: '',
|
||||
next: '',
|
||||
}),
|
||||
Choice: () => ({
|
||||
type: 'Choice',
|
||||
speaker: MAIN_CHARACTER,
|
||||
portrait: 'resources/dialogue/portrait_hero_neutral.png',
|
||||
text: '',
|
||||
choices: [],
|
||||
}),
|
||||
Condition: () => ({
|
||||
type: 'Condition',
|
||||
conditions: [],
|
||||
trueNext: '',
|
||||
falseNext: '',
|
||||
}),
|
||||
SetFlag: () => ({
|
||||
type: 'SetFlag',
|
||||
effects: [],
|
||||
next: '',
|
||||
}),
|
||||
CutsceneStart: () => ({
|
||||
type: 'CutsceneStart',
|
||||
cutsceneId: '',
|
||||
next: '',
|
||||
}),
|
||||
End: () => ({ type: 'End' }),
|
||||
};
|
||||
|
||||
export function GraphToolbar() {
|
||||
const { file, selectedDialogueId, selectedNodeId, addNode, applyAutoLayout, startPlay, setDialogueMobileMode, persistentFlags, resetFlags } = useDialogueStore();
|
||||
|
||||
const dialogue = file?.dialogues.find(d => d.id === selectedDialogueId);
|
||||
if (!dialogue) return null;
|
||||
|
||||
function handleAddNode(type: NodeType) {
|
||||
if (!selectedDialogueId || !dialogue) return;
|
||||
const existingIds = new Set(dialogue.nodes.map(n => n.id));
|
||||
const id = makeNodeId(type, existingIds);
|
||||
const node = { id, ...NODE_DEFAULTS[type]() } as DialogueNode;
|
||||
addNode(selectedDialogueId, node, selectedNodeId ?? undefined);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.toolbar}>
|
||||
<div className={styles.group}>
|
||||
<span className={styles.label}>Add:</span>
|
||||
{(['Line', 'Choice', 'Condition', 'SetFlag', 'CutsceneStart', 'End'] as NodeType[]).map(type => (
|
||||
<button key={type} className={styles.btn} onClick={() => handleAddNode(type)}>
|
||||
{type}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<div className={styles.separator} />
|
||||
<div className={styles.group}>
|
||||
<button className={styles.btn} onClick={() => applyAutoLayout(selectedDialogueId!)}>
|
||||
⬡ Auto Layout
|
||||
</button>
|
||||
<button className={[styles.btn, styles.btnPlay].join(' ')} onClick={startPlay}>
|
||||
▶ Play
|
||||
</button>
|
||||
</div>
|
||||
<div className={styles.separator} />
|
||||
<div className={styles.group}>
|
||||
<label className={styles.toggle}>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={!!dialogue.mobileMode}
|
||||
onChange={e => setDialogueMobileMode(selectedDialogueId!, e.target.checked)}
|
||||
/>
|
||||
<span>📱 Mobile</span>
|
||||
</label>
|
||||
</div>
|
||||
{dialogue.mobileMode && (
|
||||
<div className={styles.mobileBanner}>
|
||||
Mobile mode — portraits will be overridden on export
|
||||
</div>
|
||||
)}
|
||||
{Object.keys(persistentFlags).length > 0 && (
|
||||
<>
|
||||
<div className={styles.separator} />
|
||||
<div className={styles.group}>
|
||||
<span className={styles.label}>🚩 Flags:</span>
|
||||
{Object.entries(persistentFlags).map(([k, v]) => (
|
||||
<span key={k} className={styles.flagPill}>{k}={v}</span>
|
||||
))}
|
||||
<button className={styles.btnReset} onClick={resetFlags}>Reset</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,185 +0,0 @@
|
||||
.panel {
|
||||
width: 220px;
|
||||
min-width: 220px;
|
||||
background: #181825;
|
||||
border-right: 1px solid #313244;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.header {
|
||||
padding: 12px 12px 6px;
|
||||
border-bottom: 1px solid #313244;
|
||||
}
|
||||
|
||||
.title {
|
||||
font-size: 13px;
|
||||
font-weight: 700;
|
||||
color: #cdd6f4;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.fileName {
|
||||
font-size: 10px;
|
||||
color: #6c7086;
|
||||
display: block;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.fileButtons {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
padding: 8px 10px;
|
||||
border-bottom: 1px solid #313244;
|
||||
}
|
||||
|
||||
.btn {
|
||||
flex: 1;
|
||||
background: #313244;
|
||||
color: #cdd6f4;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
padding: 5px 8px;
|
||||
font-size: 12px;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s;
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
background: #45475a;
|
||||
}
|
||||
|
||||
.btnSave {
|
||||
background: #1e66f5;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btnSave:hover {
|
||||
background: #2779e4;
|
||||
}
|
||||
|
||||
.btnNew {
|
||||
background: #40a02b;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btnNew:hover {
|
||||
background: #37872b;
|
||||
}
|
||||
|
||||
.errorMsg {
|
||||
background: #2a0e14;
|
||||
color: #f38ba8;
|
||||
font-size: 11px;
|
||||
padding: 6px 10px;
|
||||
border-top: 1px solid #f38ba8;
|
||||
}
|
||||
|
||||
.list {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
padding: 4px 0;
|
||||
}
|
||||
|
||||
.emptyMsg {
|
||||
padding: 16px 12px;
|
||||
color: #6c7086;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.dialogueItem {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 6px 10px;
|
||||
cursor: pointer;
|
||||
border-radius: 4px;
|
||||
margin: 1px 4px;
|
||||
transition: background 0.1s;
|
||||
}
|
||||
|
||||
.dialogueItem:hover {
|
||||
background: #313244;
|
||||
}
|
||||
|
||||
.dialogueItem.active {
|
||||
background: #1e3a5f;
|
||||
}
|
||||
|
||||
.dialogueId {
|
||||
flex: 1;
|
||||
font-size: 11px;
|
||||
font-family: monospace;
|
||||
color: #cdd6f4;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.errDot { color: #f38ba8; font-size: 9px; }
|
||||
.warnDot { color: #f9e2af; font-size: 9px; }
|
||||
.mobileDot { font-size: 10px; }
|
||||
|
||||
.copyBtn {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #6c7086;
|
||||
cursor: pointer;
|
||||
font-size: 13px;
|
||||
line-height: 1;
|
||||
padding: 0 2px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.copyBtn:hover {
|
||||
color: #89b4fa;
|
||||
}
|
||||
|
||||
.deleteBtn {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #6c7086;
|
||||
cursor: pointer;
|
||||
font-size: 16px;
|
||||
line-height: 1;
|
||||
padding: 0 2px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.deleteBtn:hover {
|
||||
color: #f38ba8;
|
||||
}
|
||||
|
||||
.footer {
|
||||
padding: 8px;
|
||||
border-top: 1px solid #313244;
|
||||
}
|
||||
|
||||
.createForm {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.createInput {
|
||||
flex: 1;
|
||||
background: #313244;
|
||||
border: 1px solid #45475a;
|
||||
border-radius: 4px;
|
||||
color: #cdd6f4;
|
||||
font-size: 11px;
|
||||
padding: 4px 6px;
|
||||
min-width: 0;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.createInput:focus {
|
||||
outline: none;
|
||||
border-color: #89b4fa;
|
||||
}
|
||||
@ -1,156 +0,0 @@
|
||||
import { useRef, useState } from 'react';
|
||||
import { useDialogueStore } from '../../store/dialogueStore';
|
||||
import { parseDialogueFile } from '../../utils/fileIO';
|
||||
import { useValidation } from '../../hooks/useValidation';
|
||||
import styles from './LeftPanel.module.css';
|
||||
|
||||
export function LeftPanel() {
|
||||
const { file, fileName, selectedDialogueId, loadFile, selectDialogue, createDialogue, deleteDialogue, duplicateDialogue, exportFile } = useDialogueStore();
|
||||
const { issuesByNodeId } = useValidation();
|
||||
const fileInputRef = useRef<HTMLInputElement>(null);
|
||||
const [newId, setNewId] = useState('');
|
||||
const [creating, setCreating] = useState(false);
|
||||
const [error, setError] = useState('');
|
||||
|
||||
function handleFileChange(e: React.ChangeEvent<HTMLInputElement>) {
|
||||
const f = e.target.files?.[0];
|
||||
if (!f) return;
|
||||
const reader = new FileReader();
|
||||
reader.onload = (ev) => {
|
||||
try {
|
||||
const parsed = parseDialogueFile(ev.target?.result as string);
|
||||
loadFile(parsed, f.name);
|
||||
setError('');
|
||||
} catch (err) {
|
||||
setError(String(err));
|
||||
}
|
||||
};
|
||||
reader.readAsText(f);
|
||||
e.target.value = '';
|
||||
}
|
||||
|
||||
function handleCreate() {
|
||||
if (!newId.trim()) return;
|
||||
if (file?.dialogues.some(d => d.id === newId.trim())) {
|
||||
setError(`ID "${newId.trim()}" already exists`);
|
||||
return;
|
||||
}
|
||||
createDialogue(newId.trim());
|
||||
setNewId('');
|
||||
setCreating(false);
|
||||
setError('');
|
||||
}
|
||||
|
||||
function dialogueHasIssues(dialogueId: string) {
|
||||
// Simple check: are there any issues for nodes in this dialogue?
|
||||
// We only have current dialogue issues so we check if this is selected
|
||||
return selectedDialogueId === dialogueId && Object.keys(issuesByNodeId).length > 0;
|
||||
}
|
||||
|
||||
function dialogueHasErrors(dialogueId: string) {
|
||||
return selectedDialogueId === dialogueId &&
|
||||
Object.values(issuesByNodeId).some(list => list.some(i => i.severity === 'error'));
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.panel}>
|
||||
<div className={styles.header}>
|
||||
<span className={styles.title}>Dialogues</span>
|
||||
{file && <span className={styles.fileName}>{fileName}</span>}
|
||||
</div>
|
||||
|
||||
<div className={styles.fileButtons}>
|
||||
<button className={styles.btn} onClick={() => fileInputRef.current?.click()}>
|
||||
📂 Load
|
||||
</button>
|
||||
<input
|
||||
ref={fileInputRef}
|
||||
type="file"
|
||||
accept=".json"
|
||||
style={{ display: 'none' }}
|
||||
onChange={handleFileChange}
|
||||
/>
|
||||
{file && (
|
||||
<button className={[styles.btn, styles.btnSave].join(' ')} onClick={exportFile}>
|
||||
💾 Save
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{error && <div className={styles.errorMsg}>{error}</div>}
|
||||
|
||||
<div className={styles.list}>
|
||||
{!file && (
|
||||
<div className={styles.emptyMsg}>Load a JSON file to start</div>
|
||||
)}
|
||||
{file?.dialogues.map(d => {
|
||||
const hasErr = dialogueHasErrors(d.id);
|
||||
const hasWarn = !hasErr && dialogueHasIssues(d.id);
|
||||
return (
|
||||
<div
|
||||
key={d.id}
|
||||
className={[
|
||||
styles.dialogueItem,
|
||||
d.id === selectedDialogueId ? styles.active : '',
|
||||
].join(' ')}
|
||||
onClick={() => selectDialogue(d.id)}
|
||||
>
|
||||
<span className={styles.dialogueId}>
|
||||
{hasErr && <span className={styles.errDot} title="Has errors">●</span>}
|
||||
{hasWarn && <span className={styles.warnDot} title="Has warnings">●</span>}
|
||||
{d.mobileMode && <span className={styles.mobileDot} title="Mobile mode">📱</span>}
|
||||
{d.id}
|
||||
</span>
|
||||
<button
|
||||
className={styles.copyBtn}
|
||||
title="Duplicate dialogue"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
duplicateDialogue(d.id);
|
||||
}}
|
||||
>
|
||||
⧉
|
||||
</button>
|
||||
<button
|
||||
className={styles.deleteBtn}
|
||||
title="Delete dialogue"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
if (confirm(`Delete "${d.id}"?`)) deleteDialogue(d.id);
|
||||
}}
|
||||
>
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
|
||||
<div className={styles.footer}>
|
||||
{creating ? (
|
||||
<div className={styles.createForm}>
|
||||
<input
|
||||
className={styles.createInput}
|
||||
value={newId}
|
||||
onChange={e => setNewId(e.target.value)}
|
||||
placeholder="dialogue_id"
|
||||
onKeyDown={e => {
|
||||
if (e.key === 'Enter') handleCreate();
|
||||
if (e.key === 'Escape') { setCreating(false); setNewId(''); }
|
||||
}}
|
||||
autoFocus
|
||||
/>
|
||||
<button className={[styles.btn, styles.btnSave].join(' ')} onClick={handleCreate}>✓</button>
|
||||
<button className={styles.btn} onClick={() => { setCreating(false); setNewId(''); }}>✗</button>
|
||||
</div>
|
||||
) : (
|
||||
file && (
|
||||
<button className={[styles.btn, styles.btnNew].join(' ')} onClick={() => setCreating(true)}>
|
||||
+ New Dialogue
|
||||
</button>
|
||||
)
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,244 +0,0 @@
|
||||
.overlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.75);
|
||||
z-index: 1000;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.dialog {
|
||||
background: #1e1e2e;
|
||||
border: 1px solid #313244;
|
||||
border-radius: 12px;
|
||||
width: 520px;
|
||||
max-width: 90vw;
|
||||
padding: 24px;
|
||||
position: relative;
|
||||
box-shadow: 0 20px 60px rgba(0,0,0,0.7);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
}
|
||||
|
||||
.closeBtn {
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 14px;
|
||||
background: none;
|
||||
border: none;
|
||||
color: #6c7086;
|
||||
cursor: pointer;
|
||||
font-size: 16px;
|
||||
line-height: 1;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
.closeBtn:hover {
|
||||
color: #f38ba8;
|
||||
}
|
||||
|
||||
.speakerRow {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.portraitBox {
|
||||
width: 52px;
|
||||
height: 52px;
|
||||
border-radius: 8px;
|
||||
background: #313244;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.portrait {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
}
|
||||
|
||||
.portraitFallback {
|
||||
font-size: 22px;
|
||||
font-weight: 700;
|
||||
color: #6c7086;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.speakerName {
|
||||
font-size: 15px;
|
||||
font-weight: 700;
|
||||
color: #89b4fa;
|
||||
}
|
||||
|
||||
/* Main character (Бекзат) — blue tones */
|
||||
.speakerRowMain { border-left: 3px solid #1e66f5; padding-left: 10px; }
|
||||
.portraitMain { border: 2px solid #1e66f5; }
|
||||
.speakerMain { color: #89b4fa; }
|
||||
.textBoxMain { border-left: 3px solid #1e66f5; }
|
||||
|
||||
/* Other speakers — green tones */
|
||||
.speakerRowOther { border-left: 3px solid #40a02b; padding-left: 10px; }
|
||||
.portraitOther { border: 2px solid #40a02b; }
|
||||
.speakerOther { color: #a6e3a1; }
|
||||
.textBoxOther { border-left: 3px solid #40a02b; }
|
||||
|
||||
.textBox {
|
||||
background: #11111b;
|
||||
border-radius: 8px;
|
||||
padding: 14px 16px;
|
||||
font-size: 14px;
|
||||
line-height: 1.6;
|
||||
color: #cdd6f4;
|
||||
min-height: 60px;
|
||||
}
|
||||
|
||||
.nextBtn {
|
||||
background: #1e66f5;
|
||||
color: #fff;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
padding: 10px 24px;
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
align-self: flex-end;
|
||||
transition: background 0.15s;
|
||||
}
|
||||
|
||||
.nextBtn:hover {
|
||||
background: #2779e4;
|
||||
}
|
||||
|
||||
.noNextWarning {
|
||||
color: #f9e2af;
|
||||
font-size: 12px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.choiceList {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.choiceBtn {
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
padding: 11px 16px;
|
||||
font-size: 13px;
|
||||
font-weight: 500;
|
||||
cursor: pointer;
|
||||
text-align: left;
|
||||
transition: opacity 0.15s;
|
||||
}
|
||||
|
||||
.choiceBtn:hover {
|
||||
opacity: 0.85;
|
||||
}
|
||||
|
||||
.choiceMain {
|
||||
background: #1e66f5;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.choiceOptional {
|
||||
background: #313244;
|
||||
color: #cdd6f4;
|
||||
border: 1px solid #45475a;
|
||||
}
|
||||
|
||||
.autoAdvance {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 16px 0;
|
||||
}
|
||||
|
||||
.conditionInfo {
|
||||
color: #cba6f7;
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.conditionClauses {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.clausePill {
|
||||
background: #313244;
|
||||
color: #a6adc8;
|
||||
font-size: 11px;
|
||||
padding: 3px 8px;
|
||||
border-radius: 4px;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.cutsceneBox {
|
||||
background: #11111b;
|
||||
border-radius: 8px;
|
||||
padding: 16px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.cutsceneLabel {
|
||||
font-size: 11px;
|
||||
color: #6c7086;
|
||||
text-transform: uppercase;
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.cutsceneId {
|
||||
font-size: 15px;
|
||||
color: #a6adc8;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.endBox {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 16px;
|
||||
padding: 16px 0;
|
||||
}
|
||||
|
||||
.endMsg {
|
||||
font-size: 16px;
|
||||
color: #6c7086;
|
||||
}
|
||||
|
||||
.debugBar {
|
||||
border-top: 1px solid #313244;
|
||||
padding-top: 8px;
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.debugLabel {
|
||||
font-size: 10px;
|
||||
color: #45475a;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.debugFlagPill {
|
||||
background: rgba(137, 180, 250, 0.12);
|
||||
color: #6c7086;
|
||||
border-radius: 3px;
|
||||
padding: 1px 5px;
|
||||
font-size: 10px;
|
||||
font-family: monospace;
|
||||
}
|
||||
@ -1,170 +0,0 @@
|
||||
import { useEffect } from 'react';
|
||||
import { useDialogueStore } from '../../store/dialogueStore';
|
||||
import { ConditionClause } from '../../types/dialogue';
|
||||
import { MAIN_CHARACTER } from '../../constants/characters';
|
||||
import styles from './PlayModeOverlay.module.css';
|
||||
|
||||
function evalConditions(clauses: ConditionClause[], flags: Record<string, number | string>): boolean {
|
||||
return clauses.every(c => {
|
||||
const actual = flags[c.flag] ?? 0;
|
||||
switch (c.op) {
|
||||
case 'Equals': return actual == c.value;
|
||||
case 'NotEquals': return actual != c.value;
|
||||
case 'GreaterThan': return Number(actual) > Number(c.value);
|
||||
case 'LessThan': return Number(actual) < Number(c.value);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
export function PlayModeOverlay() {
|
||||
const { file, selectedDialogueId, playState, advancePlay, setPlayFlag, stopPlay } = useDialogueStore();
|
||||
|
||||
const dialogue = file?.dialogues.find(d => d.id === selectedDialogueId);
|
||||
const node = dialogue?.nodes.find(n => n.id === playState?.currentNodeId);
|
||||
|
||||
// Auto-advance for Condition and SetFlag
|
||||
useEffect(() => {
|
||||
if (!node || !playState) return;
|
||||
|
||||
if (node.type === 'Condition') {
|
||||
const timer = setTimeout(() => {
|
||||
const passes = evalConditions(node.conditions, playState.flags);
|
||||
advancePlay(passes ? node.trueNext : node.falseNext);
|
||||
}, 300);
|
||||
return () => clearTimeout(timer);
|
||||
}
|
||||
|
||||
if (node.type === 'SetFlag') {
|
||||
const timer = setTimeout(() => {
|
||||
for (const effect of node.effects) {
|
||||
setPlayFlag(effect.flag, effect.value);
|
||||
}
|
||||
advancePlay(node.next);
|
||||
}, 100);
|
||||
return () => clearTimeout(timer);
|
||||
}
|
||||
}, [node?.id, node?.type]);
|
||||
|
||||
if (!playState || !node) return null;
|
||||
|
||||
const portraitPath = node.type === 'Line' || node.type === 'Choice'
|
||||
? `../${node.portrait}`
|
||||
: null;
|
||||
|
||||
return (
|
||||
<div className={styles.overlay} onClick={e => e.stopPropagation()}>
|
||||
<div className={styles.dialog}>
|
||||
<button className={styles.closeBtn} onClick={stopPlay} title="Exit play mode">✕</button>
|
||||
|
||||
{node.type === 'Line' && (
|
||||
<>
|
||||
<div className={[
|
||||
styles.speakerRow,
|
||||
node.speaker === MAIN_CHARACTER ? styles.speakerRowMain : styles.speakerRowOther,
|
||||
].join(' ')}>
|
||||
<div className={[
|
||||
styles.portraitBox,
|
||||
node.speaker === MAIN_CHARACTER ? styles.portraitMain : styles.portraitOther,
|
||||
].join(' ')}>
|
||||
<img
|
||||
src={portraitPath!}
|
||||
alt={node.speaker}
|
||||
className={styles.portrait}
|
||||
onError={e => { (e.target as HTMLImageElement).style.display = 'none'; }}
|
||||
/>
|
||||
<span className={styles.portraitFallback}>{node.speaker[0]}</span>
|
||||
</div>
|
||||
<span className={[
|
||||
styles.speakerName,
|
||||
node.speaker === MAIN_CHARACTER ? styles.speakerMain : styles.speakerOther,
|
||||
].join(' ')}>{node.speaker}</span>
|
||||
</div>
|
||||
<div className={[
|
||||
styles.textBox,
|
||||
node.speaker === MAIN_CHARACTER ? styles.textBoxMain : styles.textBoxOther,
|
||||
].join(' ')}>{node.text}</div>
|
||||
{node.next ? (
|
||||
<button className={styles.nextBtn} onClick={() => advancePlay(node.next)}>
|
||||
Next →
|
||||
</button>
|
||||
) : (
|
||||
<div className={styles.noNextWarning}>⚠ No next node set</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
{node.type === 'Choice' && (
|
||||
<>
|
||||
<div className={styles.speakerRow}>
|
||||
<div className={styles.portraitBox}>
|
||||
<img
|
||||
src={portraitPath!}
|
||||
alt={node.speaker}
|
||||
className={styles.portrait}
|
||||
onError={e => { (e.target as HTMLImageElement).style.display = 'none'; }}
|
||||
/>
|
||||
<span className={styles.portraitFallback}>{node.speaker[0]}</span>
|
||||
</div>
|
||||
<span className={styles.speakerName}>{node.speaker}</span>
|
||||
</div>
|
||||
{node.text && <div className={styles.textBox}>{node.text}</div>}
|
||||
<div className={styles.choiceList}>
|
||||
{node.choices.map(choice => (
|
||||
<button
|
||||
key={choice.id}
|
||||
className={[styles.choiceBtn, choice.kind === 'Main' ? styles.choiceMain : styles.choiceOptional].join(' ')}
|
||||
onClick={() => advancePlay(choice.next)}
|
||||
>
|
||||
{choice.text || '(empty choice)'}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
{node.type === 'Condition' && (
|
||||
<div className={styles.autoAdvance}>
|
||||
<div className={styles.conditionInfo}>Evaluating condition...</div>
|
||||
<div className={styles.conditionClauses}>
|
||||
{node.conditions.map((c, i) => (
|
||||
<span key={i} className={styles.clausePill}>{c.flag} {c.op} {c.value}</span>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{node.type === 'SetFlag' && (
|
||||
<div className={styles.autoAdvance}>
|
||||
<div className={styles.conditionInfo}>Setting flags...</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{node.type === 'CutsceneStart' && (
|
||||
<>
|
||||
<div className={styles.cutsceneBox}>
|
||||
<span className={styles.cutsceneLabel}>Cutscene:</span>
|
||||
<span className={styles.cutsceneId}>{node.cutsceneId}</span>
|
||||
</div>
|
||||
<button className={styles.nextBtn} onClick={() => advancePlay(node.next)}>
|
||||
Continue →
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
|
||||
{node.type === 'End' && (
|
||||
<div className={styles.endBox}>
|
||||
<div className={styles.endMsg}>Dialogue ended.</div>
|
||||
<button className={styles.nextBtn} onClick={stopPlay}>Close</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className={styles.debugBar}>
|
||||
<span className={styles.debugLabel}>node: {node.id}</span>
|
||||
{Object.entries(playState.flags).map(([k, v]) => (
|
||||
<span key={k} className={styles.debugFlagPill}>{k}={v}</span>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,313 +0,0 @@
|
||||
.panel {
|
||||
width: 300px;
|
||||
min-width: 300px;
|
||||
background: #181825;
|
||||
border-left: 1px solid #313244;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.emptyMsg {
|
||||
padding: 24px 16px;
|
||||
color: #6c7086;
|
||||
font-size: 13px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.inspector {
|
||||
padding: 12px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.inspectorHeader {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.nodeTypeBadge {
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
padding: 3px 8px;
|
||||
border-radius: 4px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.nodeIdLabel {
|
||||
flex: 1;
|
||||
font-size: 11px;
|
||||
font-family: monospace;
|
||||
color: #6c7086;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.deleteNodeBtn {
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-size: 16px;
|
||||
padding: 2px;
|
||||
color: #6c7086;
|
||||
transition: color 0.15s;
|
||||
}
|
||||
|
||||
.deleteNodeBtn:hover {
|
||||
color: #f38ba8;
|
||||
}
|
||||
|
||||
.label {
|
||||
display: block;
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
color: #6c7086;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.input {
|
||||
width: 100%;
|
||||
background: #1e1e2e;
|
||||
border: 1px solid #313244;
|
||||
border-radius: 4px;
|
||||
color: #cdd6f4;
|
||||
font-size: 12px;
|
||||
padding: 5px 8px;
|
||||
box-sizing: border-box;
|
||||
font-family: inherit;
|
||||
transition: border-color 0.15s;
|
||||
}
|
||||
|
||||
.input:focus {
|
||||
outline: none;
|
||||
border-color: #89b4fa;
|
||||
}
|
||||
|
||||
.textarea {
|
||||
width: 100%;
|
||||
background: #1e1e2e;
|
||||
border: 1px solid #313244;
|
||||
border-radius: 4px;
|
||||
color: #cdd6f4;
|
||||
font-size: 12px;
|
||||
padding: 5px 8px;
|
||||
box-sizing: border-box;
|
||||
resize: vertical;
|
||||
font-family: inherit;
|
||||
line-height: 1.5;
|
||||
transition: border-color 0.15s;
|
||||
}
|
||||
|
||||
.textarea:focus {
|
||||
outline: none;
|
||||
border-color: #89b4fa;
|
||||
}
|
||||
|
||||
.select {
|
||||
width: 100%;
|
||||
background: #1e1e2e;
|
||||
border: 1px solid #313244;
|
||||
border-radius: 4px;
|
||||
color: #cdd6f4;
|
||||
font-size: 12px;
|
||||
padding: 5px 8px;
|
||||
box-sizing: border-box;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.select:focus {
|
||||
outline: none;
|
||||
border-color: #89b4fa;
|
||||
}
|
||||
|
||||
.selectSmall {
|
||||
background: #1e1e2e;
|
||||
border: 1px solid #313244;
|
||||
border-radius: 4px;
|
||||
color: #cdd6f4;
|
||||
font-size: 11px;
|
||||
padding: 3px 6px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.inputSmall {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
background: #1e1e2e;
|
||||
border: 1px solid #313244;
|
||||
border-radius: 4px;
|
||||
color: #cdd6f4;
|
||||
font-size: 11px;
|
||||
padding: 3px 6px;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.inputSmall:focus {
|
||||
outline: none;
|
||||
border-color: #89b4fa;
|
||||
}
|
||||
|
||||
.advancedToggle {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #6c7086;
|
||||
font-size: 11px;
|
||||
cursor: pointer;
|
||||
padding: 4px 0;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.advancedToggle:hover {
|
||||
color: #cdd6f4;
|
||||
}
|
||||
|
||||
.advancedSection {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
padding: 8px;
|
||||
background: #1e1e2e;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #313244;
|
||||
}
|
||||
|
||||
.issueList {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 3px;
|
||||
}
|
||||
|
||||
.issueError {
|
||||
background: #2a0e14;
|
||||
color: #f38ba8;
|
||||
font-size: 11px;
|
||||
padding: 5px 8px;
|
||||
border-radius: 4px;
|
||||
border-left: 3px solid #f38ba8;
|
||||
}
|
||||
|
||||
.issueWarning {
|
||||
background: #2a1f00;
|
||||
color: #f9e2af;
|
||||
font-size: 11px;
|
||||
padding: 5px 8px;
|
||||
border-radius: 4px;
|
||||
border-left: 3px solid #f9e2af;
|
||||
}
|
||||
|
||||
/* Choice editor */
|
||||
.choiceEditorRow {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
padding: 8px;
|
||||
background: #1e1e2e;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #313244;
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.choiceEditorHeader {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.choiceIdLabel {
|
||||
flex: 1;
|
||||
font-size: 10px;
|
||||
color: #6c7086;
|
||||
}
|
||||
|
||||
.sectionHeader {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.addBtn {
|
||||
background: #313244;
|
||||
color: #cdd6f4;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
padding: 3px 8px;
|
||||
font-size: 11px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.addBtn:hover {
|
||||
background: #45475a;
|
||||
}
|
||||
|
||||
.removeBtn {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #6c7086;
|
||||
cursor: pointer;
|
||||
font-size: 16px;
|
||||
line-height: 1;
|
||||
padding: 0 2px;
|
||||
}
|
||||
|
||||
.removeBtn:hover {
|
||||
color: #f38ba8;
|
||||
}
|
||||
|
||||
/* Clause / effect rows */
|
||||
.clauseRow {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.eqLabel {
|
||||
color: #cba6f7;
|
||||
font-weight: 700;
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.emptyHint {
|
||||
color: #6c7086;
|
||||
font-size: 11px;
|
||||
font-style: italic;
|
||||
padding: 4px 0;
|
||||
}
|
||||
|
||||
/* Dialogue meta panel */
|
||||
.dialogueMeta {
|
||||
padding: 12px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.metaHeader {
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
color: #cdd6f4;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.statRow {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.statPill {
|
||||
background: #313244;
|
||||
color: #a6adc8;
|
||||
font-size: 10px;
|
||||
padding: 2px 7px;
|
||||
border-radius: 10px;
|
||||
}
|
||||
@ -1,102 +0,0 @@
|
||||
import { useDialogueStore } from '../../store/dialogueStore';
|
||||
import { LineInspector } from './inspectors/LineInspector';
|
||||
import { ChoiceInspector } from './inspectors/ChoiceInspector';
|
||||
import { ConditionInspector } from './inspectors/ConditionInspector';
|
||||
import { SetFlagInspector } from './inspectors/SetFlagInspector';
|
||||
import { CutsceneStartInspector, EndInspector } from './inspectors/OtherInspectors';
|
||||
import { DialogueNode } from '../../types/dialogue';
|
||||
import styles from './RightPanel.module.css';
|
||||
|
||||
// Helper to update start node ID
|
||||
function useUpdateStart() {
|
||||
const store = useDialogueStore;
|
||||
return (dialogueId: string, start: string) => {
|
||||
store.setState(state => {
|
||||
const d = state.file?.dialogues.find(x => x.id === dialogueId);
|
||||
if (d) d.start = start;
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
export function RightPanel() {
|
||||
const { file, selectedDialogueId, selectedNodeId } = useDialogueStore();
|
||||
const updateStart = useUpdateStart();
|
||||
|
||||
const dialogue = file?.dialogues.find(d => d.id === selectedDialogueId);
|
||||
|
||||
if (!dialogue) {
|
||||
return (
|
||||
<div className={styles.panel}>
|
||||
<div className={styles.emptyMsg}>No dialogue selected</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (!selectedNodeId) {
|
||||
return (
|
||||
<div className={styles.panel}>
|
||||
<div className={styles.dialogueMeta}>
|
||||
<div className={styles.metaHeader}>Dialogue Properties</div>
|
||||
<div>
|
||||
<label className={styles.label}>ID</label>
|
||||
<input className={styles.input} value={dialogue.id} readOnly />
|
||||
</div>
|
||||
<div style={{ marginTop: 8 }}>
|
||||
<label className={styles.label}>Start node</label>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={dialogue.start}
|
||||
onChange={e => {
|
||||
if (selectedDialogueId) updateStart(selectedDialogueId, e.target.value);
|
||||
}}
|
||||
list="startNodeList"
|
||||
/>
|
||||
<datalist id="startNodeList">
|
||||
{dialogue.nodes.map(n => <option key={n.id} value={n.id} />)}
|
||||
</datalist>
|
||||
</div>
|
||||
<div className={styles.emptyHint} style={{ marginTop: 16 }}>
|
||||
Click a node in the graph to inspect it.
|
||||
</div>
|
||||
<div style={{ marginTop: 12 }}>
|
||||
<div className={styles.metaHeader}>Node Count</div>
|
||||
<div className={styles.statRow}>
|
||||
{(['Line', 'Choice', 'Condition', 'SetFlag', 'CutsceneStart', 'End'] as DialogueNode['type'][]).map(t => {
|
||||
const count = dialogue.nodes.filter(n => n.type === t).length;
|
||||
return count > 0 ? (
|
||||
<span key={t} className={styles.statPill}>{t}: {count}</span>
|
||||
) : null;
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const node = dialogue.nodes.find(n => n.id === selectedNodeId);
|
||||
if (!node) return null;
|
||||
|
||||
return (
|
||||
<div className={styles.panel}>
|
||||
{node.type === 'Line' && (
|
||||
<LineInspector node={node} dialogueId={dialogue.id} />
|
||||
)}
|
||||
{node.type === 'Choice' && (
|
||||
<ChoiceInspector node={node} dialogueId={dialogue.id} />
|
||||
)}
|
||||
{node.type === 'Condition' && (
|
||||
<ConditionInspector node={node} dialogueId={dialogue.id} />
|
||||
)}
|
||||
{node.type === 'SetFlag' && (
|
||||
<SetFlagInspector node={node} dialogueId={dialogue.id} />
|
||||
)}
|
||||
{node.type === 'CutsceneStart' && (
|
||||
<CutsceneStartInspector node={node} dialogueId={dialogue.id} />
|
||||
)}
|
||||
{node.type === 'End' && (
|
||||
<EndInspector node={node} dialogueId={dialogue.id} />
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,110 +0,0 @@
|
||||
import { ChoiceNode, ChoiceOption } from '../../../types/dialogue';
|
||||
import { useDialogueStore } from '../../../store/dialogueStore';
|
||||
import { SpeakerField } from '../shared/SpeakerField';
|
||||
import { useValidation } from '../../../hooks/useValidation';
|
||||
import styles from '../RightPanel.module.css';
|
||||
|
||||
interface Props {
|
||||
node: ChoiceNode;
|
||||
dialogueId: string;
|
||||
}
|
||||
|
||||
export function ChoiceInspector({ node, dialogueId }: Props) {
|
||||
const { updateNode, deleteNode, file } = useDialogueStore();
|
||||
const { issuesByNodeId } = useValidation();
|
||||
const issues = issuesByNodeId[node.id] ?? [];
|
||||
|
||||
const dialogue = file?.dialogues.find(d => d.id === dialogueId);
|
||||
const nodeIds = dialogue?.nodes.map(n => n.id) ?? [];
|
||||
|
||||
function updateChoice(idx: number, patch: Partial<ChoiceOption>) {
|
||||
const choices = node.choices.map((c, i) => i === idx ? { ...c, ...patch } : c);
|
||||
updateNode(dialogueId, node.id, { choices });
|
||||
}
|
||||
|
||||
function addChoice() {
|
||||
const newId = `choice_${Date.now()}`;
|
||||
const choices: ChoiceOption[] = [...node.choices, { id: newId, kind: 'Optional', text: '', next: '' }];
|
||||
updateNode(dialogueId, node.id, { choices });
|
||||
}
|
||||
|
||||
function removeChoice(idx: number) {
|
||||
const choices = node.choices.filter((_, i) => i !== idx);
|
||||
updateNode(dialogueId, node.id, { choices });
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.inspector}>
|
||||
<div className={styles.inspectorHeader}>
|
||||
<span className={styles.nodeTypeBadge} style={{ background: '#df8e1d' }}>Choice</span>
|
||||
<span className={styles.nodeIdLabel}>{node.id}</span>
|
||||
<button className={styles.deleteNodeBtn} onClick={() => deleteNode(dialogueId, node.id)} title="Delete node">🗑</button>
|
||||
</div>
|
||||
|
||||
{issues.length > 0 && (
|
||||
<div className={styles.issueList}>
|
||||
{issues.map((issue, i) => (
|
||||
<div key={i} className={issue.severity === 'error' ? styles.issueError : styles.issueWarning}>
|
||||
{issue.severity === 'error' ? '⚠' : '!'} {issue.message}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div>
|
||||
<label className={styles.label}>Node ID</label>
|
||||
<input className={styles.input} value={node.id} readOnly />
|
||||
</div>
|
||||
|
||||
<SpeakerField
|
||||
speaker={node.speaker}
|
||||
portrait={node.portrait}
|
||||
onSpeakerChange={(s, p) => updateNode(dialogueId, node.id, { speaker: s, portrait: p })}
|
||||
/>
|
||||
|
||||
<div style={{ marginTop: 12 }}>
|
||||
<div className={styles.sectionHeader}>
|
||||
<span className={styles.label}>Choices</span>
|
||||
<button className={styles.addBtn} onClick={addChoice}>+ Add</button>
|
||||
</div>
|
||||
|
||||
{node.choices.map((choice, idx) => (
|
||||
<div key={choice.id} className={styles.choiceEditorRow}>
|
||||
<div className={styles.choiceEditorHeader}>
|
||||
<select
|
||||
className={styles.selectSmall}
|
||||
value={choice.kind}
|
||||
onChange={e => updateChoice(idx, { kind: e.target.value as 'Main' | 'Optional' })}
|
||||
>
|
||||
<option value="Main">Main</option>
|
||||
<option value="Optional">Optional</option>
|
||||
</select>
|
||||
<span className={styles.choiceIdLabel}>#{idx + 1}</span>
|
||||
<button className={styles.removeBtn} onClick={() => removeChoice(idx)}>×</button>
|
||||
</div>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={choice.text}
|
||||
placeholder="Choice text..."
|
||||
onChange={e => updateChoice(idx, { text: e.target.value })}
|
||||
/>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={choice.next}
|
||||
placeholder="Next node ID..."
|
||||
onChange={e => updateChoice(idx, { next: e.target.value })}
|
||||
list={`nodelist-choice-${choice.id}`}
|
||||
/>
|
||||
<datalist id={`nodelist-choice-${choice.id}`}>
|
||||
{nodeIds.map(id => <option key={id} value={id} />)}
|
||||
</datalist>
|
||||
</div>
|
||||
))}
|
||||
|
||||
{node.choices.length === 0 && (
|
||||
<div className={styles.emptyHint}>No choices yet. Click "+ Add".</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,120 +0,0 @@
|
||||
import { ConditionNode, ConditionClause, ConditionOp } from '../../../types/dialogue';
|
||||
import { useDialogueStore } from '../../../store/dialogueStore';
|
||||
import { useValidation } from '../../../hooks/useValidation';
|
||||
import styles from '../RightPanel.module.css';
|
||||
|
||||
const OPS: ConditionOp[] = ['Equals', 'NotEquals', 'GreaterThan', 'LessThan'];
|
||||
|
||||
interface Props {
|
||||
node: ConditionNode;
|
||||
dialogueId: string;
|
||||
}
|
||||
|
||||
export function ConditionInspector({ node, dialogueId }: Props) {
|
||||
const { updateNode, deleteNode, file } = useDialogueStore();
|
||||
const { issuesByNodeId } = useValidation();
|
||||
const issues = issuesByNodeId[node.id] ?? [];
|
||||
|
||||
const dialogue = file?.dialogues.find(d => d.id === dialogueId);
|
||||
const nodeIds = dialogue?.nodes.map(n => n.id) ?? [];
|
||||
|
||||
function updateClause(idx: number, patch: Partial<ConditionClause>) {
|
||||
const conditions = node.conditions.map((c, i) => i === idx ? { ...c, ...patch } : c);
|
||||
updateNode(dialogueId, node.id, { conditions });
|
||||
}
|
||||
|
||||
function addClause() {
|
||||
const conditions: ConditionClause[] = [...node.conditions, { flag: '', op: 'Equals', value: 1 }];
|
||||
updateNode(dialogueId, node.id, { conditions });
|
||||
}
|
||||
|
||||
function removeClause(idx: number) {
|
||||
const conditions = node.conditions.filter((_, i) => i !== idx);
|
||||
updateNode(dialogueId, node.id, { conditions });
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.inspector}>
|
||||
<div className={styles.inspectorHeader}>
|
||||
<span className={styles.nodeTypeBadge} style={{ background: '#8839ef' }}>Condition</span>
|
||||
<span className={styles.nodeIdLabel}>{node.id}</span>
|
||||
<button className={styles.deleteNodeBtn} onClick={() => deleteNode(dialogueId, node.id)} title="Delete node">🗑</button>
|
||||
</div>
|
||||
|
||||
{issues.length > 0 && (
|
||||
<div className={styles.issueList}>
|
||||
{issues.map((issue, i) => (
|
||||
<div key={i} className={issue.severity === 'error' ? styles.issueError : styles.issueWarning}>
|
||||
{issue.severity === 'error' ? '⚠' : '!'} {issue.message}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div>
|
||||
<label className={styles.label}>Node ID</label>
|
||||
<input className={styles.input} value={node.id} readOnly />
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 8 }}>
|
||||
<div className={styles.sectionHeader}>
|
||||
<span className={styles.label}>Conditions (ALL must pass)</span>
|
||||
<button className={styles.addBtn} onClick={addClause}>+ Add</button>
|
||||
</div>
|
||||
{node.conditions.map((c, idx) => (
|
||||
<div key={idx} className={styles.clauseRow}>
|
||||
<input
|
||||
className={styles.inputSmall}
|
||||
value={c.flag}
|
||||
placeholder="flag"
|
||||
onChange={e => updateClause(idx, { flag: e.target.value })}
|
||||
/>
|
||||
<select
|
||||
className={styles.selectSmall}
|
||||
value={c.op}
|
||||
onChange={e => updateClause(idx, { op: e.target.value as ConditionOp })}
|
||||
>
|
||||
{OPS.map(op => <option key={op} value={op}>{op}</option>)}
|
||||
</select>
|
||||
<input
|
||||
className={styles.inputSmall}
|
||||
value={String(c.value)}
|
||||
placeholder="value"
|
||||
onChange={e => updateClause(idx, { value: isNaN(Number(e.target.value)) ? e.target.value : Number(e.target.value) })}
|
||||
/>
|
||||
<button className={styles.removeBtn} onClick={() => removeClause(idx)}>×</button>
|
||||
</div>
|
||||
))}
|
||||
{node.conditions.length === 0 && <div className={styles.emptyHint}>No conditions. Always true.</div>}
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 8 }}>
|
||||
<label className={styles.label}>True → next node</label>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={node.trueNext}
|
||||
placeholder="node_id"
|
||||
onChange={e => updateNode(dialogueId, node.id, { trueNext: e.target.value })}
|
||||
list={`nodelist-true-${node.id}`}
|
||||
/>
|
||||
<datalist id={`nodelist-true-${node.id}`}>
|
||||
{nodeIds.map(id => <option key={id} value={id} />)}
|
||||
</datalist>
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 8 }}>
|
||||
<label className={styles.label}>False → next node</label>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={node.falseNext}
|
||||
placeholder="node_id"
|
||||
onChange={e => updateNode(dialogueId, node.id, { falseNext: e.target.value })}
|
||||
list={`nodelist-false-${node.id}`}
|
||||
/>
|
||||
<datalist id={`nodelist-false-${node.id}`}>
|
||||
{nodeIds.map(id => <option key={id} value={id} />)}
|
||||
</datalist>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,114 +0,0 @@
|
||||
import { useState } from 'react';
|
||||
import { LineNode } from '../../../types/dialogue';
|
||||
import { useDialogueStore } from '../../../store/dialogueStore';
|
||||
import { SpeakerField } from '../shared/SpeakerField';
|
||||
import { AutoSaveTextArea } from '../shared/TextArea';
|
||||
import { useValidation } from '../../../hooks/useValidation';
|
||||
import styles from '../RightPanel.module.css';
|
||||
|
||||
interface Props {
|
||||
node: LineNode;
|
||||
dialogueId: string;
|
||||
}
|
||||
|
||||
export function LineInspector({ node, dialogueId }: Props) {
|
||||
const { updateNode, deleteNode, file } = useDialogueStore();
|
||||
const { issuesByNodeId } = useValidation();
|
||||
const [showAdvanced, setShowAdvanced] = useState(false);
|
||||
const issues = issuesByNodeId[node.id] ?? [];
|
||||
|
||||
const dialogue = file?.dialogues.find(d => d.id === dialogueId);
|
||||
const nodeIds = dialogue?.nodes.map(n => n.id) ?? [];
|
||||
|
||||
function update(patch: Partial<LineNode>) {
|
||||
updateNode(dialogueId, node.id, patch);
|
||||
}
|
||||
|
||||
function field(label: string, key: keyof LineNode, placeholder?: string) {
|
||||
const val = (node[key] as string) ?? '';
|
||||
return (
|
||||
<div>
|
||||
<label className={styles.label}>{label}</label>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={val}
|
||||
placeholder={placeholder}
|
||||
onChange={e => update({ [key]: e.target.value } as Partial<LineNode>)}
|
||||
list={key === 'next' ? `nodelist-${node.id}` : undefined}
|
||||
/>
|
||||
{key === 'next' && (
|
||||
<datalist id={`nodelist-${node.id}`}>
|
||||
{nodeIds.map(id => <option key={id} value={id} />)}
|
||||
</datalist>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.inspector}>
|
||||
<div className={styles.inspectorHeader}>
|
||||
<span className={styles.nodeTypeBadge} style={{ background: '#1e66f5' }}>Line</span>
|
||||
<span className={styles.nodeIdLabel}>{node.id}</span>
|
||||
<button className={styles.deleteNodeBtn} onClick={() => deleteNode(dialogueId, node.id)} title="Delete node">🗑</button>
|
||||
</div>
|
||||
|
||||
{issues.length > 0 && (
|
||||
<div className={styles.issueList}>
|
||||
{issues.map((issue, i) => (
|
||||
<div key={i} className={issue.severity === 'error' ? styles.issueError : styles.issueWarning}>
|
||||
{issue.severity === 'error' ? '⚠' : '!'} {issue.message}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{field('Node ID', 'id')}
|
||||
<SpeakerField
|
||||
speaker={node.speaker}
|
||||
portrait={node.portrait}
|
||||
onSpeakerChange={(s, p) => update({ speaker: s, portrait: p })}
|
||||
/>
|
||||
<AutoSaveTextArea
|
||||
label="Text"
|
||||
value={node.text}
|
||||
placeholder="Dialogue line text..."
|
||||
onSave={v => update({ text: v })}
|
||||
/>
|
||||
{field('Next node', 'next', 'node_id')}
|
||||
|
||||
{dialogue?.mobileMode && (
|
||||
<div>
|
||||
<label className={styles.label}>Chat Bubble</label>
|
||||
<select
|
||||
className={styles.select}
|
||||
value={node.chatBubble ?? ''}
|
||||
onChange={e => update({ chatBubble: e.target.value as 'in' | 'out' | undefined || undefined })}
|
||||
>
|
||||
<option value="">(auto)</option>
|
||||
<option value="in">in</option>
|
||||
<option value="out">out</option>
|
||||
</select>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<button
|
||||
className={styles.advancedToggle}
|
||||
onClick={() => setShowAdvanced(v => !v)}
|
||||
>
|
||||
{showAdvanced ? '▼' : '▶'} Advanced triggers
|
||||
</button>
|
||||
|
||||
{showAdvanced && (
|
||||
<div className={styles.advancedSection}>
|
||||
{field('questUnlock', 'questUnlock', 'quest_id')}
|
||||
{field('objectiveComplete', 'objectiveComplete', 'group.objective')}
|
||||
{field('objectiveVisible', 'objectiveVisible', 'group.objective')}
|
||||
{field('questFail', 'questFail', 'quest_id')}
|
||||
{field('questComplete', 'questComplete', 'quest_id')}
|
||||
{field('luaCallback', 'luaCallback', 'on_event_name')}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,76 +0,0 @@
|
||||
import { CutsceneStartNode, EndNode } from '../../../types/dialogue';
|
||||
import { useDialogueStore } from '../../../store/dialogueStore';
|
||||
import styles from '../RightPanel.module.css';
|
||||
|
||||
interface CutsceneProps {
|
||||
node: CutsceneStartNode;
|
||||
dialogueId: string;
|
||||
}
|
||||
|
||||
export function CutsceneStartInspector({ node, dialogueId }: CutsceneProps) {
|
||||
const { updateNode, deleteNode, file } = useDialogueStore();
|
||||
const dialogue = file?.dialogues.find(d => d.id === dialogueId);
|
||||
const nodeIds = dialogue?.nodes.map(n => n.id) ?? [];
|
||||
|
||||
return (
|
||||
<div className={styles.inspector}>
|
||||
<div className={styles.inspectorHeader}>
|
||||
<span className={styles.nodeTypeBadge} style={{ background: '#4a4a5a' }}>CutsceneStart</span>
|
||||
<span className={styles.nodeIdLabel}>{node.id}</span>
|
||||
<button className={styles.deleteNodeBtn} onClick={() => deleteNode(dialogueId, node.id)} title="Delete node">🗑</button>
|
||||
</div>
|
||||
<div>
|
||||
<label className={styles.label}>Node ID</label>
|
||||
<input className={styles.input} value={node.id} readOnly />
|
||||
</div>
|
||||
<div style={{ marginTop: 8 }}>
|
||||
<label className={styles.label}>Cutscene ID</label>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={node.cutsceneId}
|
||||
placeholder="cutscene_id"
|
||||
onChange={e => updateNode(dialogueId, node.id, { cutsceneId: e.target.value })}
|
||||
/>
|
||||
</div>
|
||||
<div style={{ marginTop: 8 }}>
|
||||
<label className={styles.label}>Next node</label>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={node.next}
|
||||
placeholder="node_id"
|
||||
onChange={e => updateNode(dialogueId, node.id, { next: e.target.value })}
|
||||
list={`nodelist-cs-${node.id}`}
|
||||
/>
|
||||
<datalist id={`nodelist-cs-${node.id}`}>
|
||||
{nodeIds.map(id => <option key={id} value={id} />)}
|
||||
</datalist>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface EndProps {
|
||||
node: EndNode;
|
||||
dialogueId: string;
|
||||
}
|
||||
|
||||
export function EndInspector({ node, dialogueId }: EndProps) {
|
||||
const { deleteNode } = useDialogueStore();
|
||||
|
||||
return (
|
||||
<div className={styles.inspector}>
|
||||
<div className={styles.inspectorHeader}>
|
||||
<span className={styles.nodeTypeBadge} style={{ background: '#f38ba8', color: '#1e1e2e' }}>End</span>
|
||||
<span className={styles.nodeIdLabel}>{node.id}</span>
|
||||
<button className={styles.deleteNodeBtn} onClick={() => deleteNode(dialogueId, node.id)} title="Delete node">🗑</button>
|
||||
</div>
|
||||
<div>
|
||||
<label className={styles.label}>Node ID</label>
|
||||
<input className={styles.input} value={node.id} readOnly />
|
||||
</div>
|
||||
<div className={styles.emptyHint} style={{ marginTop: 12 }}>
|
||||
This is a terminal node. Dialogue ends here.
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,98 +0,0 @@
|
||||
import { SetFlagNode, FlagEffect } from '../../../types/dialogue';
|
||||
import { useDialogueStore } from '../../../store/dialogueStore';
|
||||
import { useValidation } from '../../../hooks/useValidation';
|
||||
import styles from '../RightPanel.module.css';
|
||||
|
||||
interface Props {
|
||||
node: SetFlagNode;
|
||||
dialogueId: string;
|
||||
}
|
||||
|
||||
export function SetFlagInspector({ node, dialogueId }: Props) {
|
||||
const { updateNode, deleteNode, file } = useDialogueStore();
|
||||
const { issuesByNodeId } = useValidation();
|
||||
const issues = issuesByNodeId[node.id] ?? [];
|
||||
|
||||
const dialogue = file?.dialogues.find(d => d.id === dialogueId);
|
||||
const nodeIds = dialogue?.nodes.map(n => n.id) ?? [];
|
||||
|
||||
function updateEffect(idx: number, patch: Partial<FlagEffect>) {
|
||||
const effects = node.effects.map((e, i) => i === idx ? { ...e, ...patch } : e);
|
||||
updateNode(dialogueId, node.id, { effects });
|
||||
}
|
||||
|
||||
function addEffect() {
|
||||
const effects: FlagEffect[] = [...node.effects, { flag: '', value: 1 }];
|
||||
updateNode(dialogueId, node.id, { effects });
|
||||
}
|
||||
|
||||
function removeEffect(idx: number) {
|
||||
const effects = node.effects.filter((_, i) => i !== idx);
|
||||
updateNode(dialogueId, node.id, { effects });
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.inspector}>
|
||||
<div className={styles.inspectorHeader}>
|
||||
<span className={styles.nodeTypeBadge} style={{ background: '#179299' }}>SetFlag</span>
|
||||
<span className={styles.nodeIdLabel}>{node.id}</span>
|
||||
<button className={styles.deleteNodeBtn} onClick={() => deleteNode(dialogueId, node.id)} title="Delete node">🗑</button>
|
||||
</div>
|
||||
|
||||
{issues.length > 0 && (
|
||||
<div className={styles.issueList}>
|
||||
{issues.map((issue, i) => (
|
||||
<div key={i} className={issue.severity === 'error' ? styles.issueError : styles.issueWarning}>
|
||||
{issue.severity === 'error' ? '⚠' : '!'} {issue.message}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div>
|
||||
<label className={styles.label}>Node ID</label>
|
||||
<input className={styles.input} value={node.id} readOnly />
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 8 }}>
|
||||
<div className={styles.sectionHeader}>
|
||||
<span className={styles.label}>Flag Effects</span>
|
||||
<button className={styles.addBtn} onClick={addEffect}>+ Add</button>
|
||||
</div>
|
||||
{node.effects.map((e, idx) => (
|
||||
<div key={idx} className={styles.clauseRow}>
|
||||
<input
|
||||
className={styles.inputSmall}
|
||||
value={e.flag}
|
||||
placeholder="flag_name"
|
||||
onChange={ev => updateEffect(idx, { flag: ev.target.value })}
|
||||
/>
|
||||
<span className={styles.eqLabel}>=</span>
|
||||
<input
|
||||
className={styles.inputSmall}
|
||||
value={String(e.value)}
|
||||
placeholder="value"
|
||||
onChange={ev => updateEffect(idx, { value: isNaN(Number(ev.target.value)) ? ev.target.value : Number(ev.target.value) })}
|
||||
/>
|
||||
<button className={styles.removeBtn} onClick={() => removeEffect(idx)}>×</button>
|
||||
</div>
|
||||
))}
|
||||
{node.effects.length === 0 && <div className={styles.emptyHint}>No effects defined.</div>}
|
||||
</div>
|
||||
|
||||
<div style={{ marginTop: 8 }}>
|
||||
<label className={styles.label}>Next node</label>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={node.next}
|
||||
placeholder="node_id"
|
||||
onChange={e => updateNode(dialogueId, node.id, { next: e.target.value })}
|
||||
list={`nodelist-sf-${node.id}`}
|
||||
/>
|
||||
<datalist id={`nodelist-sf-${node.id}`}>
|
||||
{nodeIds.map(id => <option key={id} value={id} />)}
|
||||
</datalist>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,58 +0,0 @@
|
||||
import { useState } from 'react';
|
||||
import { CHARACTER_PRESETS, CUSTOM_CHARACTER_LABEL } from '../../../constants/characters';
|
||||
import styles from '../RightPanel.module.css';
|
||||
|
||||
interface Props {
|
||||
speaker: string;
|
||||
portrait: string;
|
||||
onSpeakerChange: (speaker: string, portrait: string) => void;
|
||||
}
|
||||
|
||||
export function SpeakerField({ speaker, portrait, onSpeakerChange }: Props) {
|
||||
const isPreset = CHARACTER_PRESETS.some(p => p.label === speaker);
|
||||
const [isCustom, setIsCustom] = useState(!isPreset);
|
||||
|
||||
function handleSelect(e: React.ChangeEvent<HTMLSelectElement>) {
|
||||
const val = e.target.value;
|
||||
if (val === CUSTOM_CHARACTER_LABEL) {
|
||||
setIsCustom(true);
|
||||
onSpeakerChange(speaker, portrait);
|
||||
} else {
|
||||
setIsCustom(false);
|
||||
const preset = CHARACTER_PRESETS.find(p => p.label === val);
|
||||
onSpeakerChange(val, preset?.portrait ?? '');
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<label className={styles.label}>Speaker</label>
|
||||
<select
|
||||
className={styles.select}
|
||||
value={isCustom ? CUSTOM_CHARACTER_LABEL : speaker}
|
||||
onChange={handleSelect}
|
||||
>
|
||||
{CHARACTER_PRESETS.map(p => (
|
||||
<option key={p.label} value={p.label}>{p.label}</option>
|
||||
))}
|
||||
<option value={CUSTOM_CHARACTER_LABEL}>{CUSTOM_CHARACTER_LABEL}</option>
|
||||
</select>
|
||||
{isCustom && (
|
||||
<input
|
||||
className={styles.input}
|
||||
style={{ marginTop: 4 }}
|
||||
value={speaker}
|
||||
placeholder="Speaker name"
|
||||
onChange={e => onSpeakerChange(e.target.value, portrait)}
|
||||
/>
|
||||
)}
|
||||
<label className={styles.label} style={{ marginTop: 8 }}>Portrait path</label>
|
||||
<input
|
||||
className={styles.input}
|
||||
value={portrait}
|
||||
placeholder="resources/dialogue/portrait_..."
|
||||
onChange={e => onSpeakerChange(speaker, e.target.value)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,26 +0,0 @@
|
||||
import { useAutoSave } from '../../../hooks/useAutoSave';
|
||||
import styles from '../RightPanel.module.css';
|
||||
|
||||
interface Props {
|
||||
value: string;
|
||||
label: string;
|
||||
placeholder?: string;
|
||||
onSave: (value: string) => void;
|
||||
rows?: number;
|
||||
}
|
||||
|
||||
export function AutoSaveTextArea({ value, label, placeholder, onSave, rows = 4 }: Props) {
|
||||
const [local, handleChange] = useAutoSave(value, onSave);
|
||||
return (
|
||||
<div>
|
||||
<label className={styles.label}>{label}</label>
|
||||
<textarea
|
||||
className={styles.textarea}
|
||||
value={local}
|
||||
placeholder={placeholder}
|
||||
rows={rows}
|
||||
onChange={e => handleChange(e.target.value)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -1,65 +0,0 @@
|
||||
import { memo } from 'react';
|
||||
import { Handle, Position, NodeProps } from '@xyflow/react';
|
||||
import { ChoiceNode as ChoiceNodeData } from '../../types/dialogue';
|
||||
import { useValidation } from '../../hooks/useValidation';
|
||||
import { useDialogueStore } from '../../store/dialogueStore';
|
||||
import styles from './nodes.module.css';
|
||||
|
||||
export const ChoiceNode = memo(({ data, selected }: NodeProps & { data: ChoiceNodeData }) => {
|
||||
const { hasError, hasWarning } = useValidation();
|
||||
const startId = useDialogueStore(s => {
|
||||
const id = s.selectedDialogueId;
|
||||
return s.file?.dialogues.find(d => d.id === id)?.start;
|
||||
});
|
||||
|
||||
const isStart = data.id === startId;
|
||||
const error = hasError(data.id);
|
||||
const warning = !error && hasWarning(data.id);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={[
|
||||
styles.node,
|
||||
styles.choiceNode,
|
||||
selected ? styles.selected : '',
|
||||
error ? styles.hasError : '',
|
||||
warning ? styles.hasWarning : '',
|
||||
].join(' ')}
|
||||
>
|
||||
{isStart && <div className={styles.startBadge}>▶ START</div>}
|
||||
<Handle type="target" position={Position.Top} id="target" className={styles.handle} />
|
||||
<div className={styles.nodeHeader}>
|
||||
<span className={styles.speakerName}>{data.speaker || '(no speaker)'}</span>
|
||||
<span className={styles.nodeType}>Choice</span>
|
||||
</div>
|
||||
<div className={styles.nodeId}>{data.id}</div>
|
||||
<div className={styles.nodeBody}>
|
||||
{data.choices.length === 0 ? (
|
||||
<span className={styles.emptyText}>(no choices)</span>
|
||||
) : (
|
||||
data.choices.map((choice, i) => (
|
||||
<div key={choice.id} className={styles.choiceRow} style={{ position: 'relative' }}>
|
||||
<span className={[
|
||||
styles.choiceKindBadge,
|
||||
choice.kind === 'Main' ? styles.kindMain : styles.kindOptional,
|
||||
].join(' ')}>
|
||||
{choice.kind}
|
||||
</span>
|
||||
<span className={styles.choiceText}>{choice.text || '(empty)'}</span>
|
||||
<Handle
|
||||
type="source"
|
||||
position={Position.Bottom}
|
||||
id={choice.id}
|
||||
className={styles.choiceHandle}
|
||||
style={{
|
||||
left: `${((i + 1) / (data.choices.length + 1)) * 100}%`,
|
||||
bottom: -8,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
});
|
||||
@ -1,60 +0,0 @@
|
||||
import { memo } from 'react';
|
||||
import { Handle, Position, NodeProps } from '@xyflow/react';
|
||||
import { ConditionNode as ConditionNodeData } from '../../types/dialogue';
|
||||
import { useValidation } from '../../hooks/useValidation';
|
||||
import styles from './nodes.module.css';
|
||||
|
||||
export const ConditionNode = memo(({ data, selected }: NodeProps & { data: ConditionNodeData }) => {
|
||||
const { hasError, hasWarning } = useValidation();
|
||||
const error = hasError(data.id);
|
||||
const warning = !error && hasWarning(data.id);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={[
|
||||
styles.node,
|
||||
styles.conditionNode,
|
||||
selected ? styles.selected : '',
|
||||
error ? styles.hasError : '',
|
||||
warning ? styles.hasWarning : '',
|
||||
].join(' ')}
|
||||
>
|
||||
<Handle type="target" position={Position.Top} id="target" className={styles.handle} />
|
||||
<div className={styles.nodeHeader}>
|
||||
<span className={styles.speakerName}>Condition</span>
|
||||
<span className={styles.nodeType}>If</span>
|
||||
</div>
|
||||
<div className={styles.nodeId}>{data.id}</div>
|
||||
<div className={styles.nodeBody}>
|
||||
{data.conditions.map((c, i) => (
|
||||
<div key={i} className={styles.conditionRow}>
|
||||
<span className={styles.flagPill}>{c.flag}</span>
|
||||
<span className={styles.opBadge}>{c.op}</span>
|
||||
<span className={styles.valuePill}>{String(c.value)}</span>
|
||||
</div>
|
||||
))}
|
||||
{data.conditions.length === 0 && (
|
||||
<span className={styles.emptyText}>(no conditions)</span>
|
||||
)}
|
||||
</div>
|
||||
<div className={styles.conditionHandles}>
|
||||
<span className={styles.trueLabel}>TRUE</span>
|
||||
<span className={styles.falseLabel}>FALSE</span>
|
||||
</div>
|
||||
<Handle
|
||||
type="source"
|
||||
position={Position.Bottom}
|
||||
id="true"
|
||||
className={[styles.handle, styles.trueHandle].join(' ')}
|
||||
style={{ left: '30%' }}
|
||||
/>
|
||||
<Handle
|
||||
type="source"
|
||||
position={Position.Bottom}
|
||||
id="false"
|
||||
className={[styles.handle, styles.falseHandle].join(' ')}
|
||||
style={{ left: '70%' }}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
});
|
||||
@ -1,34 +0,0 @@
|
||||
import { memo } from 'react';
|
||||
import { Handle, Position, NodeProps } from '@xyflow/react';
|
||||
import { CutsceneStartNode as CutsceneStartNodeData } from '../../types/dialogue';
|
||||
import { useValidation } from '../../hooks/useValidation';
|
||||
import styles from './nodes.module.css';
|
||||
|
||||
export const CutsceneStartNode = memo(({ data, selected }: NodeProps & { data: CutsceneStartNodeData }) => {
|
||||
const { hasError, hasWarning } = useValidation();
|
||||
const error = hasError(data.id);
|
||||
const warning = !error && hasWarning(data.id);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={[
|
||||
styles.node,
|
||||
styles.cutsceneNode,
|
||||
selected ? styles.selected : '',
|
||||
error ? styles.hasError : '',
|
||||
warning ? styles.hasWarning : '',
|
||||
].join(' ')}
|
||||
>
|
||||
<Handle type="target" position={Position.Top} id="target" className={styles.handle} />
|
||||
<div className={styles.nodeHeader}>
|
||||
<span className={styles.speakerName}>Cutscene</span>
|
||||
<span className={styles.nodeType}>Scene</span>
|
||||
</div>
|
||||
<div className={styles.nodeId}>{data.id}</div>
|
||||
<div className={styles.nodeBody}>
|
||||
<span className={styles.textSnippet}>{data.cutsceneId || '(no cutscene ID)'}</span>
|
||||
</div>
|
||||
<Handle type="source" position={Position.Bottom} id="source" className={styles.handle} />
|
||||
</div>
|
||||
);
|
||||
});
|
||||
@ -1,20 +0,0 @@
|
||||
import { memo } from 'react';
|
||||
import { Handle, Position, NodeProps } from '@xyflow/react';
|
||||
import { EndNode as EndNodeData } from '../../types/dialogue';
|
||||
import styles from './nodes.module.css';
|
||||
|
||||
export const EndNode = memo(({ data, selected }: NodeProps & { data: EndNodeData }) => {
|
||||
return (
|
||||
<div
|
||||
className={[
|
||||
styles.node,
|
||||
styles.endNode,
|
||||
selected ? styles.selected : '',
|
||||
].join(' ')}
|
||||
>
|
||||
<Handle type="target" position={Position.Top} id="target" className={styles.handle} />
|
||||
<div className={styles.endLabel}>END</div>
|
||||
<div className={styles.nodeId}>{data.id}</div>
|
||||
</div>
|
||||
);
|
||||
});
|
||||
@ -1,66 +0,0 @@
|
||||
import { memo } from 'react';
|
||||
import { Handle, Position, NodeProps } from '@xyflow/react';
|
||||
import { LineNode as LineNodeData } from '../../types/dialogue';
|
||||
import { useValidation } from '../../hooks/useValidation';
|
||||
import { useDialogueStore } from '../../store/dialogueStore';
|
||||
import { MAIN_CHARACTER } from '../../constants/characters';
|
||||
import styles from './nodes.module.css';
|
||||
|
||||
export const LineNode = memo(({ data, selected }: NodeProps & { data: LineNodeData }) => {
|
||||
const { hasError, hasWarning } = useValidation();
|
||||
const startId = useDialogueStore(s => {
|
||||
const id = s.selectedDialogueId;
|
||||
return s.file?.dialogues.find(d => d.id === id)?.start;
|
||||
});
|
||||
|
||||
const isMain = data.speaker === MAIN_CHARACTER;
|
||||
const isStart = data.id === startId;
|
||||
const error = hasError(data.id);
|
||||
const warning = !error && hasWarning(data.id);
|
||||
|
||||
const triggers = [
|
||||
data.chatBubble && `💬 ${data.chatBubble}`,
|
||||
data.questUnlock && `🔓 quest`,
|
||||
data.objectiveComplete && `✅ obj`,
|
||||
data.objectiveVisible && `👁 obj`,
|
||||
data.questFail && `❌ quest`,
|
||||
data.questComplete && `🏁 quest`,
|
||||
data.luaCallback && `⚡ lua`,
|
||||
].filter(Boolean);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={[
|
||||
styles.node,
|
||||
styles.lineNode,
|
||||
isMain ? styles.mainChar : styles.otherChar,
|
||||
selected ? styles.selected : '',
|
||||
error ? styles.hasError : '',
|
||||
warning ? styles.hasWarning : '',
|
||||
].join(' ')}
|
||||
>
|
||||
{isStart && <div className={styles.startBadge}>▶ START</div>}
|
||||
<Handle type="target" position={Position.Top} id="target" className={styles.handle} />
|
||||
<div className={styles.nodeHeader}>
|
||||
<span className={styles.speakerName}>{data.speaker || '(no speaker)'}</span>
|
||||
<span className={styles.nodeType}>Line</span>
|
||||
</div>
|
||||
<div className={styles.nodeId}>{data.id}</div>
|
||||
<div className={styles.nodeBody}>
|
||||
{data.text ? (
|
||||
<span className={styles.textSnippet}>{data.text}</span>
|
||||
) : (
|
||||
<span className={styles.emptyText}>(empty)</span>
|
||||
)}
|
||||
</div>
|
||||
{triggers.length > 0 && (
|
||||
<div className={styles.triggerRow}>
|
||||
{triggers.map((t, i) => (
|
||||
<span key={i} className={styles.triggerPill}>{t}</span>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
<Handle type="source" position={Position.Bottom} id="source" className={styles.handle} />
|
||||
</div>
|
||||
);
|
||||
});
|
||||
@ -1,43 +0,0 @@
|
||||
import { memo } from 'react';
|
||||
import { Handle, Position, NodeProps } from '@xyflow/react';
|
||||
import { SetFlagNode as SetFlagNodeData } from '../../types/dialogue';
|
||||
import { useValidation } from '../../hooks/useValidation';
|
||||
import styles from './nodes.module.css';
|
||||
|
||||
export const SetFlagNode = memo(({ data, selected }: NodeProps & { data: SetFlagNodeData }) => {
|
||||
const { hasError, hasWarning } = useValidation();
|
||||
const error = hasError(data.id);
|
||||
const warning = !error && hasWarning(data.id);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={[
|
||||
styles.node,
|
||||
styles.setFlagNode,
|
||||
selected ? styles.selected : '',
|
||||
error ? styles.hasError : '',
|
||||
warning ? styles.hasWarning : '',
|
||||
].join(' ')}
|
||||
>
|
||||
<Handle type="target" position={Position.Top} id="target" className={styles.handle} />
|
||||
<div className={styles.nodeHeader}>
|
||||
<span className={styles.speakerName}>Set Flag</span>
|
||||
<span className={styles.nodeType}>Flag</span>
|
||||
</div>
|
||||
<div className={styles.nodeId}>{data.id}</div>
|
||||
<div className={styles.nodeBody}>
|
||||
{data.effects.map((e, i) => (
|
||||
<div key={i} className={styles.conditionRow}>
|
||||
<span className={styles.flagPill}>{e.flag}</span>
|
||||
<span className={styles.opBadge}>=</span>
|
||||
<span className={styles.valuePill}>{String(e.value)}</span>
|
||||
</div>
|
||||
))}
|
||||
{data.effects.length === 0 && (
|
||||
<span className={styles.emptyText}>(no effects)</span>
|
||||
)}
|
||||
</div>
|
||||
<Handle type="source" position={Position.Bottom} id="source" className={styles.handle} />
|
||||
</div>
|
||||
);
|
||||
});
|
||||
@ -1,15 +0,0 @@
|
||||
import { LineNode } from './LineNode';
|
||||
import { ChoiceNode } from './ChoiceNode';
|
||||
import { ConditionNode } from './ConditionNode';
|
||||
import { SetFlagNode } from './SetFlagNode';
|
||||
import { CutsceneStartNode } from './CutsceneStartNode';
|
||||
import { EndNode } from './EndNode';
|
||||
|
||||
export const nodeTypes = {
|
||||
Line: LineNode,
|
||||
Choice: ChoiceNode,
|
||||
Condition: ConditionNode,
|
||||
SetFlag: SetFlagNode,
|
||||
CutsceneStart: CutsceneStartNode,
|
||||
End: EndNode,
|
||||
} as const;
|
||||
@ -1,253 +0,0 @@
|
||||
.node {
|
||||
border-radius: 6px;
|
||||
border: 2px solid transparent;
|
||||
background: #1e1e2e;
|
||||
color: #cdd6f4;
|
||||
font-family: 'Segoe UI', system-ui, sans-serif;
|
||||
font-size: 12px;
|
||||
min-width: 220px;
|
||||
max-width: 260px;
|
||||
box-shadow: 0 2px 8px rgba(0,0,0,0.4);
|
||||
position: relative;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.node.selected {
|
||||
border-color: #89b4fa;
|
||||
box-shadow: 0 0 0 3px rgba(137,180,250,0.25);
|
||||
}
|
||||
|
||||
.node.hasError {
|
||||
border-left: 4px solid #f38ba8;
|
||||
}
|
||||
|
||||
.node.hasWarning {
|
||||
border-left: 4px solid #f9e2af;
|
||||
}
|
||||
|
||||
/* ---- Header colors ---- */
|
||||
.nodeHeader {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 6px 10px;
|
||||
border-radius: 4px 4px 0 0;
|
||||
}
|
||||
|
||||
.lineNode.mainChar .nodeHeader { background: #1e66f5; }
|
||||
.lineNode.otherChar .nodeHeader { background: #40a02b; }
|
||||
.choiceNode .nodeHeader { background: #df8e1d; }
|
||||
.conditionNode .nodeHeader { background: #8839ef; }
|
||||
.setFlagNode .nodeHeader { background: #179299; }
|
||||
.cutsceneNode .nodeHeader { background: #4a4a5a; }
|
||||
.endNode .nodeHeader { display: none; }
|
||||
|
||||
.speakerName {
|
||||
font-weight: 600;
|
||||
font-size: 12px;
|
||||
color: #fff;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
max-width: 160px;
|
||||
}
|
||||
|
||||
.nodeType {
|
||||
font-size: 10px;
|
||||
color: rgba(255,255,255,0.7);
|
||||
font-weight: 500;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.nodeId {
|
||||
font-size: 10px;
|
||||
color: #6c7086;
|
||||
padding: 2px 10px 0;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
/* ---- Body ---- */
|
||||
.nodeBody {
|
||||
padding: 6px 10px 8px;
|
||||
min-height: 32px;
|
||||
}
|
||||
|
||||
.textSnippet {
|
||||
display: -webkit-box;
|
||||
-webkit-line-clamp: 2;
|
||||
-webkit-box-orient: vertical;
|
||||
overflow: hidden;
|
||||
line-height: 1.4;
|
||||
color: #cdd6f4;
|
||||
}
|
||||
|
||||
.emptyText {
|
||||
color: #6c7086;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/* ---- Trigger pills ---- */
|
||||
.triggerRow {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 3px;
|
||||
padding: 0 8px 7px;
|
||||
}
|
||||
|
||||
.triggerPill {
|
||||
background: rgba(255,255,255,0.08);
|
||||
border-radius: 3px;
|
||||
padding: 1px 5px;
|
||||
font-size: 10px;
|
||||
color: #a6adc8;
|
||||
}
|
||||
|
||||
/* ---- Choice rows ---- */
|
||||
.choiceRow {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 3px 0;
|
||||
border-top: 1px solid rgba(255,255,255,0.06);
|
||||
}
|
||||
|
||||
.choiceKindBadge {
|
||||
font-size: 9px;
|
||||
font-weight: 700;
|
||||
padding: 1px 5px;
|
||||
border-radius: 3px;
|
||||
flex-shrink: 0;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.kindMain {
|
||||
background: #fe640b;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.kindOptional {
|
||||
background: transparent;
|
||||
border: 1px solid #fe640b;
|
||||
color: #fe640b;
|
||||
}
|
||||
|
||||
.choiceText {
|
||||
font-size: 11px;
|
||||
color: #cdd6f4;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
/* ---- Condition rows ---- */
|
||||
.conditionRow {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 2px 0;
|
||||
}
|
||||
|
||||
.flagPill {
|
||||
background: rgba(137,180,250,0.15);
|
||||
color: #89b4fa;
|
||||
border-radius: 3px;
|
||||
padding: 1px 5px;
|
||||
font-size: 10px;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.opBadge {
|
||||
color: #cba6f7;
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.valuePill {
|
||||
background: rgba(166,227,161,0.15);
|
||||
color: #a6e3a1;
|
||||
border-radius: 3px;
|
||||
padding: 1px 5px;
|
||||
font-size: 10px;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
/* ---- Condition handles ---- */
|
||||
.conditionHandles {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: 2px 14px 6px;
|
||||
}
|
||||
|
||||
.trueLabel {
|
||||
font-size: 9px;
|
||||
font-weight: 700;
|
||||
color: #a6e3a1;
|
||||
text-transform: uppercase;
|
||||
margin-left: 12%;
|
||||
}
|
||||
|
||||
.falseLabel {
|
||||
font-size: 9px;
|
||||
font-weight: 700;
|
||||
color: #f38ba8;
|
||||
text-transform: uppercase;
|
||||
margin-right: 12%;
|
||||
}
|
||||
|
||||
/* ---- End node ---- */
|
||||
.endNode {
|
||||
min-width: 100px;
|
||||
max-width: 120px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
background: #2a0e14;
|
||||
border: 2px solid #f38ba8;
|
||||
border-radius: 50px;
|
||||
padding: 10px 16px;
|
||||
}
|
||||
|
||||
.endLabel {
|
||||
font-size: 14px;
|
||||
font-weight: 700;
|
||||
color: #f38ba8;
|
||||
letter-spacing: 2px;
|
||||
}
|
||||
|
||||
/* ---- Start badge ---- */
|
||||
.startBadge {
|
||||
position: absolute;
|
||||
top: -22px;
|
||||
left: 10px;
|
||||
background: #a6e3a1;
|
||||
color: #1e1e2e;
|
||||
font-size: 10px;
|
||||
font-weight: 700;
|
||||
padding: 2px 8px;
|
||||
border-radius: 4px 4px 0 0;
|
||||
}
|
||||
|
||||
/* ---- Handles ---- */
|
||||
.handle {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
background: #6c7086;
|
||||
border: 2px solid #1e1e2e;
|
||||
}
|
||||
|
||||
.trueHandle {
|
||||
background: #a6e3a1 !important;
|
||||
}
|
||||
|
||||
.falseHandle {
|
||||
background: #f38ba8 !important;
|
||||
}
|
||||
|
||||
.choiceHandle {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
background: #fab387 !important;
|
||||
border: 2px solid #1e1e2e;
|
||||
position: absolute !important;
|
||||
}
|
||||
@ -1,23 +0,0 @@
|
||||
import { CharacterPreset } from '../types/dialogue';
|
||||
|
||||
export const MAIN_CHARACTER = 'Бекзат';
|
||||
export const PHONE_PORTRAIT = 'resources/dialogue/portrait_phone.png';
|
||||
|
||||
export const CHARACTER_PRESETS: CharacterPreset[] = [
|
||||
{ label: 'Бекзат', portrait: 'resources/dialogue/portrait_hero_neutral.png' },
|
||||
{ label: 'Аида Джаныбекова', portrait: 'resources/dialogue/portrait_teacher.png' },
|
||||
{ label: 'Айпери', portrait: 'resources/dialogue/portrait_aiperi.png' },
|
||||
{ label: 'Призрак', portrait: 'resources/dialogue/portrait_ghost.png' },
|
||||
{ label: 'Алик', portrait: 'resources/dialogue/portrait_student_boy.png' },
|
||||
{ label: 'Студент', portrait: 'resources/dialogue/portrait_student_boy.png' },
|
||||
{ label: 'Студентка', portrait: 'resources/dialogue/portrait_student_girl.png' },
|
||||
{ label: 'Бермет', portrait: 'resources/dialogue/portrait_student_girl.png' },
|
||||
{ label: 'Алтынай', portrait: 'resources/dialogue/portrait_student_girl.png' },
|
||||
];
|
||||
|
||||
export const CUSTOM_CHARACTER_LABEL = '(custom)';
|
||||
|
||||
export function getPortraitForSpeaker(speaker: string): string {
|
||||
const preset = CHARACTER_PRESETS.find(p => p.label === speaker);
|
||||
return preset?.portrait ?? '';
|
||||
}
|
||||
@ -1,31 +0,0 @@
|
||||
import { useState, useEffect, useRef } from 'react';
|
||||
|
||||
export function useAutoSave(
|
||||
value: string,
|
||||
onSave: (value: string) => void,
|
||||
delay = 600
|
||||
): [string, (v: string) => void] {
|
||||
const [local, setLocal] = useState(value);
|
||||
const timerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
|
||||
const savedValueRef = useRef(value);
|
||||
|
||||
useEffect(() => {
|
||||
if (value !== savedValueRef.current) {
|
||||
savedValueRef.current = value;
|
||||
setLocal(value);
|
||||
}
|
||||
}, [value]);
|
||||
|
||||
const handleChange = (v: string) => {
|
||||
setLocal(v);
|
||||
clearTimeout(timerRef.current);
|
||||
timerRef.current = setTimeout(() => {
|
||||
savedValueRef.current = v;
|
||||
onSave(v);
|
||||
}, delay);
|
||||
};
|
||||
|
||||
useEffect(() => () => clearTimeout(timerRef.current), []);
|
||||
|
||||
return [local, handleChange];
|
||||
}
|
||||
@ -1,28 +0,0 @@
|
||||
import { useMemo } from 'react';
|
||||
import { useDialogueStore } from '../store/dialogueStore';
|
||||
import { ValidationIssue } from '../types/dialogue';
|
||||
|
||||
export function useValidation(): {
|
||||
issuesByNodeId: Record<string, ValidationIssue[]>;
|
||||
hasError: (nodeId: string) => boolean;
|
||||
hasWarning: (nodeId: string) => boolean;
|
||||
} {
|
||||
const issues = useDialogueStore(s => s.validationIssues);
|
||||
|
||||
const issuesByNodeId = useMemo(() => {
|
||||
const map: Record<string, ValidationIssue[]> = {};
|
||||
for (const issue of issues) {
|
||||
if (!map[issue.nodeId]) map[issue.nodeId] = [];
|
||||
map[issue.nodeId].push(issue);
|
||||
}
|
||||
return map;
|
||||
}, [issues]);
|
||||
|
||||
const hasError = (nodeId: string) =>
|
||||
issuesByNodeId[nodeId]?.some(i => i.severity === 'error') ?? false;
|
||||
|
||||
const hasWarning = (nodeId: string) =>
|
||||
issuesByNodeId[nodeId]?.some(i => i.severity === 'warning') ?? false;
|
||||
|
||||
return { issuesByNodeId, hasError, hasWarning };
|
||||
}
|
||||
@ -1,31 +0,0 @@
|
||||
*, *::before, *::after {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
html, body, #root {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;
|
||||
background: #1e1e2e;
|
||||
color: #cdd6f4;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-track {
|
||||
background: #181825;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-thumb {
|
||||
background: #45475a;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-thumb:hover {
|
||||
background: #585b70;
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
import React from 'react';
|
||||
import ReactDOM from 'react-dom/client';
|
||||
import App from './App';
|
||||
import '@xyflow/react/dist/style.css';
|
||||
import './index.css';
|
||||
|
||||
ReactDOM.createRoot(document.getElementById('root')!).render(
|
||||
<React.StrictMode>
|
||||
<App />
|
||||
</React.StrictMode>
|
||||
);
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user