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Commits
networking
...
server
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No files matched your search
+16
-6
@@ -144,14 +144,15 @@ Networking is enabled for Windows and the Emscripten web client:
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|||||||
- `proj-web/CMakeLists.txt` defines `NETWORK`, compiles the shared protocol,
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- `proj-web/CMakeLists.txt` defines `NETWORK`, compiles the shared protocol,
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replica, and remote-host code, and links Emscripten's `websocket.js` library.
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replica, and remote-host code, and links Emscripten's `websocket.js` library.
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`WebsocketGameClient.cpp` selects the browser WebSocket API on Emscripten; it
|
`WebsocketGameClient.cpp` selects the browser WebSocket API on Emscripten; it
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does not use Boost.Asio or Boost.Beast there.
|
does not use Boost.Asio, Boost.Beast, or OpenSSL there. The browser performs
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||||||
- `wss://` (TLS) is supported by the Windows client only. `proj-windows` also defines
|
the TLS handshake and certificate/hostname validation for `wss://`.
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||||||
|
- `proj-windows` defines
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||||||
`NETWORK_TLS` and links static OpenSSL 3.4.1, which CMake downloads and builds
|
`NETWORK_TLS` and links static OpenSSL 3.4.1, which CMake downloads and builds
|
||||||
automatically at configure time (`cmake/ThirdParty.cmake`, section 12) using a
|
automatically at configure time (`cmake/ThirdParty.cmake`, section 12) using a
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||||||
downloaded portable Strawberry Perl and the nmake from the installed Visual Studio
|
downloaded portable Strawberry Perl and the nmake from the installed Visual Studio
|
||||||
(located through `vswhere`). Builds go to `thirdparty/openssl-3.4.1/install-Debug`
|
(located through `vswhere`). Builds go to `thirdparty/openssl-3.4.1/install-Debug`
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and `install-Release`; later configures skip them. `NETWORK_TLS` unset (server tests)
|
and `install-Release`; later configures skip them. `NETWORK_TLS` unset (server tests)
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means `wss://` endpoints fail with a logged error.
|
means native `wss://` endpoints fail with a logged error.
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||||||
- Linux and Android builds do not define `NETWORK` and do not compile the
|
- Linux and Android builds do not define `NETWORK` and do not compile the
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network transport.
|
network transport.
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|
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@@ -170,15 +171,24 @@ Run it from the repository root:
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.\server\build\Debug\GameServer.exe --campaign battle_zone_multiplayer --location uni_exterior
|
.\server\build\Debug\GameServer.exe --campaign battle_zone_multiplayer --location uni_exterior
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```
|
```
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|
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The listener defaults to `0.0.0.0:8080`. It can be changed with:
|
The listener defaults to `0.0.0.0:8080` and serves plain WebSocket traffic. It can be changed with:
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|
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```text
|
```text
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--address IP
|
--address IP
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--port N
|
--port N
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||||||
```
|
```
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||||||
|
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||||||
Launch the Windows game and select `battle_zone_multiplayer`. The client connects to
|
Launch the Windows game and select `battle_zone_multiplayer`. The production client
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`127.0.0.1:8080`. Selecting another campaign continues to use the local server.
|
default is `wss://api.shadowoverbishkek.com/server001/`; the endpoint is currently
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|
configured in `Game.cpp`. Selecting another campaign continues to use the local
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|
server.
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||||||
|
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||||||
|
For the Web build, serve the page over HTTPS and ensure the TLS-terminating reverse
|
||||||
|
proxy presents a valid certificate for `api.shadowoverbishkek.com`, accepts the
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|
WebSocket upgrade at `/server001/`, and forwards the upgraded connection to the
|
||||||
|
plain server listener. A page served over HTTPS cannot connect to a `ws://` endpoint
|
||||||
|
because browsers block that mixed-content request. Certificate and hostname errors
|
||||||
|
are enforced by the browser and cannot be bypassed by the C++ client.
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||||||
|
|
||||||
## Verification
|
## Verification
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||||||
|
|
||||||
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|||||||
@@ -0,0 +1,47 @@
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|
# cmake/FetchDependenciesServer.cmake
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|
#
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|
# Downloads only what the headless GameServer needs (Eigen + Boost headers).
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||||||
|
# Skips anything already present in thirdparty/. Works on Windows and Linux.
|
||||||
|
|
||||||
|
set(THIRDPARTY_DIR "${CMAKE_CURRENT_LIST_DIR}/../thirdparty")
|
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|
file(MAKE_DIRECTORY "${THIRDPARTY_DIR}")
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|
|
||||||
|
macro(server_check_and_download URL ARCHIVE_NAME EXTRACTED_DIR_NAME CHECK_FILE)
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|
set(_archive_path "${THIRDPARTY_DIR}/${ARCHIVE_NAME}")
|
||||||
|
set(_src_path "${THIRDPARTY_DIR}/${EXTRACTED_DIR_NAME}")
|
||||||
|
|
||||||
|
if(NOT EXISTS "${_src_path}/${CHECK_FILE}")
|
||||||
|
if(NOT EXISTS "${_archive_path}")
|
||||||
|
message(STATUS "Downloading ${ARCHIVE_NAME}...")
|
||||||
|
file(DOWNLOAD "${URL}" "${_archive_path}"
|
||||||
|
SHOW_PROGRESS STATUS _dl_status)
|
||||||
|
list(GET _dl_status 0 _dl_code)
|
||||||
|
if(NOT _dl_code EQUAL 0)
|
||||||
|
file(REMOVE "${_archive_path}")
|
||||||
|
message(FATAL_ERROR "Failed to download ${URL}: ${_dl_status}")
|
||||||
|
endif()
|
||||||
|
endif()
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||||||
|
message(STATUS "Extracting ${ARCHIVE_NAME}...")
|
||||||
|
execute_process(
|
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|
COMMAND ${CMAKE_COMMAND} -E tar xf "${_archive_path}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _tar_res)
|
||||||
|
if(NOT _tar_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract ${_archive_path}")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
endmacro()
|
||||||
|
|
||||||
|
# Eigen: only needed if no system install is available.
|
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|
find_package(Eigen3 3.3 CONFIG QUIET)
|
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|
if(NOT TARGET Eigen3::Eigen)
|
||||||
|
server_check_and_download(
|
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|
"https://gitlab.com/libeigen/eigen/-/archive/5.0.0/eigen-5.0.0.zip"
|
||||||
|
"eigen-5.0.0.zip" "eigen-5.0.0" "signature_of_eigen3_matrix_library")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Boost (header-only usage: asio + beast). Use bundled copy always so the
|
||||||
|
# version matches the Windows build.
|
||||||
|
server_check_and_download(
|
||||||
|
"https://archives.boost.io/release/1.90.0/source/boost_1_90_0.zip"
|
||||||
|
"boost_1_90_0.zip" "boost_1_90_0" "boost/asio.hpp")
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
# Hostile NPC Behavior
|
||||||
|
|
||||||
|
## Authority and update order
|
||||||
|
|
||||||
|
Hostile NPC behavior is simulated by `LocationGameState` and
|
||||||
|
`CharacterState`. Rendering objects do not select targets and do not change
|
||||||
|
NPC combat state.
|
||||||
|
|
||||||
|
During each authoritative simulation tick:
|
||||||
|
|
||||||
|
1. The location gathers the enabled players and NPCs visible to the
|
||||||
|
simulation.
|
||||||
|
2. Each hostile NPC selects or retains a player target.
|
||||||
|
3. Every character advances using the same tick-start observations.
|
||||||
|
4. Movement reservations and attack damage are resolved deterministically.
|
||||||
|
5. Navigation recovery events are applied by `InternalGameServer`.
|
||||||
|
|
||||||
|
The resulting state and recovery decisions are replicated through the existing
|
||||||
|
WebSocket lockstep stream. NPC target changes are simulation consequences, not
|
||||||
|
client commands.
|
||||||
|
|
||||||
|
## Eligible players and nearest selection
|
||||||
|
|
||||||
|
An eligible target must:
|
||||||
|
|
||||||
|
- exist in the campaign player map;
|
||||||
|
- be enabled;
|
||||||
|
- have positive health; and
|
||||||
|
- be within the NPC's `visibleRange` when a new target is selected.
|
||||||
|
|
||||||
|
Distance is measured in the X/Z plane. If two players are equally close,
|
||||||
|
their stable player IDs are compared lexicographically. This gives every
|
||||||
|
lockstep replica the same result regardless of hash-map iteration order.
|
||||||
|
|
||||||
|
## Ordinary target locking
|
||||||
|
|
||||||
|
Once a hostile NPC has a valid target, it keeps that target during ordinary
|
||||||
|
ticks. The target remains locked even if it moves outside `visibleRange`.
|
||||||
|
The lock ends when the player dies or becomes disabled.
|
||||||
|
|
||||||
|
When a lock ends, the NPC selects the nearest eligible player in range. If no
|
||||||
|
player qualifies, it clears the attack target, leaves combat state, and
|
||||||
|
requests a route to its `homePosition`.
|
||||||
|
|
||||||
|
## Movement blockage and target reconsideration
|
||||||
|
|
||||||
|
NPC movement uses a retry schedule after a character blocks its path. The
|
||||||
|
blocked NPC first stops and waits for its deterministic navigation retry
|
||||||
|
cooldown. When the retry event emits `forceNavigationReplan`, the authoritative
|
||||||
|
location state performs a fresh target selection across all eligible players.
|
||||||
|
|
||||||
|
This blocked-replan selection differs from ordinary target locking:
|
||||||
|
|
||||||
|
- the current target is not privileged;
|
||||||
|
- the nearest eligible player may remain the target;
|
||||||
|
- a nearer eligible player replaces the current target;
|
||||||
|
- the route is rebuilt from the NPC's current position toward the selected
|
||||||
|
player's current position.
|
||||||
|
|
||||||
|
If no eligible player is in range during blocked recovery, the NPC clears its
|
||||||
|
stale chase target and returns toward its home position instead. The blocker is
|
||||||
|
still passed to path planning so the immediate replan does not route through
|
||||||
|
the character that caused the recovery event.
|
||||||
|
|
||||||
|
## Death, disconnect, and attack safety
|
||||||
|
|
||||||
|
Dead or disabled players are excluded from target acquisition. A target that
|
||||||
|
dies or disconnects is therefore invalidated on the next authoritative
|
||||||
|
selection pass, and the NPC either switches to another player or returns home.
|
||||||
|
|
||||||
|
Attack impacts are also validated at application time. Damage is ignored if
|
||||||
|
the recorded target no longer exists, is disabled, or has already reached
|
||||||
|
zero health. This prevents a queued animation impact from damaging a stale
|
||||||
|
target.
|
||||||
|
|
||||||
|
## Regression expectations
|
||||||
|
|
||||||
|
The state and pathfinding tests should preserve these guarantees:
|
||||||
|
|
||||||
|
- nearest in-range player selection is deterministic;
|
||||||
|
- a valid ordinary lock is retained;
|
||||||
|
- blocked NPC recovery can replace the target and rebuild the chase route;
|
||||||
|
- no-target blocked recovery clears combat and routes home;
|
||||||
|
- dead and disabled players cannot be selected or damaged;
|
||||||
|
- retry cooldowns and blocker identity remain deterministic.
|
||||||
@@ -246,7 +246,7 @@ set(EMSCRIPTEN_LINK_FLAGS
|
|||||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_uni_interior.lua@resources/start_uni_interior.lua"
|
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_uni_interior.lua@resources/start_uni_interior.lua"
|
||||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_uni_exterior.lua@resources/start_uni_exterior.lua"
|
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_uni_exterior.lua@resources/start_uni_exterior.lua"
|
||||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_dorm.lua@resources/start_dorm.lua"
|
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_dorm.lua@resources/start_dorm.lua"
|
||||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_dorm.lua@resources/start_battle_zone.lua"
|
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_battle_zone.lua@resources/start_battle_zone.lua"
|
||||||
)
|
)
|
||||||
|
|
||||||
# Применяем настройки линковки
|
# Применяем настройки линковки
|
||||||
|
|||||||
+34
-3
@@ -5,17 +5,28 @@
|
|||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
|
||||||
<title>Shadow Over Bishkek</title>
|
<title>Shadow Over Bishkek</title>
|
||||||
<style>
|
<style>
|
||||||
|
:root {
|
||||||
|
/* Visible viewport size, kept in sync by syncViewport() below.
|
||||||
|
100vh on mobile is the *largest* viewport (URL bar hidden) and
|
||||||
|
would push the bottom of the canvas off-screen. */
|
||||||
|
--app-w: 100%;
|
||||||
|
--app-h: 100dvh;
|
||||||
|
}
|
||||||
body, html {
|
body, html {
|
||||||
margin: 0; padding: 0; width: 100%; height: 100%;
|
margin: 0; padding: 0; width: 100%; height: 100%;
|
||||||
overflow: hidden; background-color: #000;
|
overflow: hidden; background-color: #000;
|
||||||
position: fixed;
|
position: fixed; top: 0; left: 0;
|
||||||
}
|
}
|
||||||
#canvas {
|
#canvas {
|
||||||
display: block;
|
display: block;
|
||||||
position: absolute;
|
position: fixed;
|
||||||
top: 0; left: 0;
|
top: 0; left: 0;
|
||||||
width: 100vw; height: 100vh;
|
width: var(--app-w); height: var(--app-h);
|
||||||
border: none;
|
border: none;
|
||||||
|
touch-action: none;
|
||||||
|
-webkit-touch-callout: none;
|
||||||
|
-webkit-user-select: none;
|
||||||
|
user-select: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
#status { color: white; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); }
|
#status { color: white; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); }
|
||||||
@@ -49,8 +60,28 @@
|
|||||||
loadGameScript();
|
loadGameScript();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
function syncViewport() {
|
||||||
|
var vv = window.visualViewport;
|
||||||
|
var w = (vv && vv.width) || window.innerWidth;
|
||||||
|
var h = (vv && vv.height) || window.innerHeight;
|
||||||
|
var root = document.documentElement;
|
||||||
|
root.style.setProperty('--app-w', Math.round(w) + 'px');
|
||||||
|
root.style.setProperty('--app-h', Math.round(h) + 'px');
|
||||||
|
}
|
||||||
|
syncViewport();
|
||||||
|
// Registered before the game script loads, so the CSS size is updated
|
||||||
|
// before the engine's own resize handler reads it.
|
||||||
|
window.addEventListener('resize', syncViewport);
|
||||||
|
if (window.visualViewport) {
|
||||||
|
window.visualViewport.addEventListener('resize', function () {
|
||||||
|
syncViewport();
|
||||||
|
window.dispatchEvent(new Event('resize'));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
window.addEventListener("orientationchange", function() {
|
window.addEventListener("orientationchange", function() {
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
|
syncViewport();
|
||||||
window.dispatchEvent(new Event('resize'));
|
window.dispatchEvent(new Event('resize'));
|
||||||
}, 200);
|
}, 200);
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -174,6 +174,11 @@ if(WIN32)
|
|||||||
../src/game_server/RemoteGameServerHost.h
|
../src/game_server/RemoteGameServerHost.h
|
||||||
../src/game_server/RemoteGameServerHost.cpp
|
../src/game_server/RemoteGameServerHost.cpp
|
||||||
)
|
)
|
||||||
|
if(MSVC)
|
||||||
|
set_source_files_properties(
|
||||||
|
../src/game_server/WebsocketGameClient.cpp
|
||||||
|
PROPERTIES COMPILE_OPTIONS "/bigobj")
|
||||||
|
endif()
|
||||||
target_link_libraries(
|
target_link_libraries(
|
||||||
ShadowOverBishkekDemo PRIVATE opengl32 ws2_32 mswsock)
|
ShadowOverBishkekDemo PRIVATE opengl32 ws2_32 mswsock)
|
||||||
endif()
|
endif()
|
||||||
|
|||||||
@@ -2,7 +2,10 @@
|
|||||||
"campaigns": [
|
"campaigns": [
|
||||||
{
|
{
|
||||||
"id": "main",
|
"id": "main",
|
||||||
"title": { "ru": "Основная игра", "en": "Main Game" },
|
"title": {
|
||||||
|
"ru": "Основная игра",
|
||||||
|
"en": "Main Game"
|
||||||
|
},
|
||||||
"locations": [
|
"locations": [
|
||||||
"resources/config/locations/location_dorm.json",
|
"resources/config/locations/location_dorm.json",
|
||||||
"resources/config/locations/uni_exterior.json",
|
"resources/config/locations/uni_exterior.json",
|
||||||
@@ -17,12 +20,15 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "battle_zone",
|
"id": "battle_zone",
|
||||||
"title": { "ru": "Зона боя (одиночная)", "en": "Battle Zone (Single Player)" },
|
"title": {
|
||||||
|
"ru": "Зона боя (одиночная)",
|
||||||
|
"en": "Battle Zone (Single Player)"
|
||||||
|
},
|
||||||
"locations": [
|
"locations": [
|
||||||
"resources/config/locations/battle_zone_uni_exterior.json"
|
"resources/config/locations/battle_zone_korea.json"
|
||||||
],
|
],
|
||||||
"startLocation": "uni_exterior",
|
"startLocation": "park_korea",
|
||||||
"startMusic": "music/bishkek univer day.ogg",
|
"startMusic": "music/bishkek fight calm.ogg",
|
||||||
"startState": "resources/config/start_state_battle_zone_singleplayer.json",
|
"startState": "resources/config/start_state_battle_zone_singleplayer.json",
|
||||||
"quests": "resources/config/quests_battle_zone.json",
|
"quests": "resources/config/quests_battle_zone.json",
|
||||||
"tutorial": false,
|
"tutorial": false,
|
||||||
@@ -30,16 +36,24 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "battle_zone_multiplayer",
|
"id": "battle_zone_multiplayer",
|
||||||
"title": { "ru": "Зона боя (сетевая)", "en": "Battle Zone (Multiplayer)" },
|
"title": {
|
||||||
|
"ru": "Зона боя (сетевая)",
|
||||||
|
"en": "Battle Zone (Multiplayer)"
|
||||||
|
},
|
||||||
"locations": [
|
"locations": [
|
||||||
"resources/config/locations/battle_zone_uni_exterior.json"
|
"resources/config/locations/battle_zone_korea.json"
|
||||||
],
|
],
|
||||||
"startLocation": "uni_exterior",
|
"startLocation": "park_korea",
|
||||||
"startMusic": "music/bishkek univer day.ogg",
|
"startMusic": "music/bishkek fight calm.ogg",
|
||||||
"startState": "resources/config/start_state_battle_zone.json",
|
"startState": "resources/config/start_state_battle_zone.json",
|
||||||
"quests": "resources/config/quests_battle_zone.json",
|
"quests": "resources/config/quests_battle_zone.json",
|
||||||
"tutorial": false,
|
"tutorial": false,
|
||||||
"networkPlayerSlots": ["player", "player2"],
|
"networkPlayerSlots": [
|
||||||
|
"player1",
|
||||||
|
"player2",
|
||||||
|
"player3",
|
||||||
|
"player4"
|
||||||
|
],
|
||||||
"networkCompatibility": "battle-zone-lockstep-v5",
|
"networkCompatibility": "battle-zone-lockstep-v5",
|
||||||
"loadingScreen": "resources/w/ui/screen_loading.json"
|
"loadingScreen": "resources/w/ui/screen_loading.json"
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"id": "uni_exterior",
|
"id": "park_korea",
|
||||||
"gameObjects": "resources/w/shelter/game_objects.json",
|
"gameObjects": "resources/w/shelter/game_objects.json",
|
||||||
"interactiveObjects": "resources/w/shelter/interactive_objects.json",
|
"interactiveObjects": "resources/w/shelter/interactive_objects.json",
|
||||||
"npcs": "resources/config/npcs_battle_zone.json",
|
"npcs": "resources/config/npcs_battle_zone.json",
|
||||||
@@ -161,6 +161,168 @@
|
|||||||
"hp": 35,
|
"hp": 35,
|
||||||
"visibleRange" : 6.5,
|
"visibleRange" : 6.5,
|
||||||
"canAttack": true
|
"canAttack": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ghost_07x",
|
||||||
|
"name": "Тень",
|
||||||
|
"meshTextures": {
|
||||||
|
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
|
||||||
|
},
|
||||||
|
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
|
||||||
|
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
|
||||||
|
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
|
||||||
|
"positionX": -5.6,
|
||||||
|
"positionY": 0.0,
|
||||||
|
"positionZ": -14.0,
|
||||||
|
"walkSpeed": 1.5,
|
||||||
|
"rotationSpeed": 8.0,
|
||||||
|
"modelScale": 1.0,
|
||||||
|
"modelCorrectionRotX": -90.0,
|
||||||
|
"modelCorrectionRotY": 180.0,
|
||||||
|
"modelCorrectionRotZ": 0.0,
|
||||||
|
"hp": 35,
|
||||||
|
"visibleRange" : 6.5,
|
||||||
|
"canAttack": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ghost_08x",
|
||||||
|
"name": "Тень",
|
||||||
|
"meshTextures": {
|
||||||
|
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
|
||||||
|
},
|
||||||
|
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
|
||||||
|
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
|
||||||
|
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
|
||||||
|
"positionX": -6.4,
|
||||||
|
"positionY": 0.0,
|
||||||
|
"positionZ": -14.0,
|
||||||
|
"walkSpeed": 1.5,
|
||||||
|
"rotationSpeed": 8.0,
|
||||||
|
"modelScale": 1.0,
|
||||||
|
"modelCorrectionRotX": -90.0,
|
||||||
|
"modelCorrectionRotY": 180.0,
|
||||||
|
"modelCorrectionRotZ": 0.0,
|
||||||
|
"hp": 35,
|
||||||
|
"visibleRange" : 6.5,
|
||||||
|
"canAttack": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ghost_09x",
|
||||||
|
"name": "Тень",
|
||||||
|
"meshTextures": {
|
||||||
|
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
|
||||||
|
},
|
||||||
|
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
|
||||||
|
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
|
||||||
|
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
|
||||||
|
"positionX": -5.6,
|
||||||
|
"positionY": 0.0,
|
||||||
|
"positionZ": -14.5,
|
||||||
|
"walkSpeed": 1.5,
|
||||||
|
"rotationSpeed": 8.0,
|
||||||
|
"modelScale": 1.0,
|
||||||
|
"modelCorrectionRotX": -90.0,
|
||||||
|
"modelCorrectionRotY": 180.0,
|
||||||
|
"modelCorrectionRotZ": 0.0,
|
||||||
|
"hp": 35,
|
||||||
|
"visibleRange" : 6.5,
|
||||||
|
"canAttack": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ghost_10x",
|
||||||
|
"name": "Тень",
|
||||||
|
"meshTextures": {
|
||||||
|
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
|
||||||
|
},
|
||||||
|
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
|
||||||
|
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
|
||||||
|
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
|
||||||
|
"positionX": -6.4,
|
||||||
|
"positionY": 0.0,
|
||||||
|
"positionZ": -14.5,
|
||||||
|
"walkSpeed": 1.5,
|
||||||
|
"rotationSpeed": 8.0,
|
||||||
|
"modelScale": 1.0,
|
||||||
|
"modelCorrectionRotX": -90.0,
|
||||||
|
"modelCorrectionRotY": 180.0,
|
||||||
|
"modelCorrectionRotZ": 0.0,
|
||||||
|
"hp": 35,
|
||||||
|
"visibleRange" : 6.5,
|
||||||
|
"canAttack": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ghost_11x",
|
||||||
|
"name": "Тень",
|
||||||
|
"meshTextures": {
|
||||||
|
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
|
||||||
|
},
|
||||||
|
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
|
||||||
|
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
|
||||||
|
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
|
||||||
|
"positionX": -5.6,
|
||||||
|
"positionY": 0.0,
|
||||||
|
"positionZ": -15.0,
|
||||||
|
"walkSpeed": 1.5,
|
||||||
|
"rotationSpeed": 8.0,
|
||||||
|
"modelScale": 1.0,
|
||||||
|
"modelCorrectionRotX": -90.0,
|
||||||
|
"modelCorrectionRotY": 180.0,
|
||||||
|
"modelCorrectionRotZ": 0.0,
|
||||||
|
"hp": 35,
|
||||||
|
"visibleRange" : 6.5,
|
||||||
|
"canAttack": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ghost_12x",
|
||||||
|
"name": "Тень",
|
||||||
|
"meshTextures": {
|
||||||
|
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
|
||||||
|
},
|
||||||
|
"animationIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationWalkPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.anim",
|
||||||
|
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.anim",
|
||||||
|
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.anim",
|
||||||
|
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.anim",
|
||||||
|
"positionX": -6.4,
|
||||||
|
"positionY": 0.0,
|
||||||
|
"positionZ": -15.0,
|
||||||
|
"walkSpeed": 1.5,
|
||||||
|
"rotationSpeed": 8.0,
|
||||||
|
"modelScale": 1.0,
|
||||||
|
"modelCorrectionRotX": -90.0,
|
||||||
|
"modelCorrectionRotY": 180.0,
|
||||||
|
"modelCorrectionRotZ": 0.0,
|
||||||
|
"hp": 35,
|
||||||
|
"visibleRange" : 6.5,
|
||||||
|
"canAttack": true
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,13 @@
|
|||||||
{
|
{
|
||||||
|
"localState": {
|
||||||
|
"locations": {
|
||||||
|
"location_dorm": {
|
||||||
|
"cameraAzimuth": -2.3499999046325684,
|
||||||
|
"cameraInclination": 1.103600025177002
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"networkState": {
|
||||||
"campaignId": "main",
|
"campaignId": "main",
|
||||||
"chatHistory": [
|
"chatHistory": [
|
||||||
[],
|
[],
|
||||||
@@ -16,8 +25,7 @@
|
|||||||
true
|
true
|
||||||
],
|
],
|
||||||
"currentLocationId": "",
|
"currentLocationId": "",
|
||||||
"globalFloats": {
|
"globalFloats": {},
|
||||||
},
|
|
||||||
"globalInts": {},
|
"globalInts": {},
|
||||||
"inventory": {
|
"inventory": {
|
||||||
"items": []
|
"items": []
|
||||||
@@ -494,6 +502,22 @@
|
|||||||
-15.038200378417969
|
-15.038200378417969
|
||||||
],
|
],
|
||||||
"hp": 100.0,
|
"hp": 100.0,
|
||||||
|
"movedLastTick": false,
|
||||||
|
"movementBlockedTicks": 0,
|
||||||
|
"navigationRetryCooldownIndex": 0,
|
||||||
|
"navigationRetryCooldownTicks": [
|
||||||
|
10,
|
||||||
|
4,
|
||||||
|
5,
|
||||||
|
8,
|
||||||
|
11,
|
||||||
|
9,
|
||||||
|
6,
|
||||||
|
3,
|
||||||
|
2,
|
||||||
|
7
|
||||||
|
],
|
||||||
|
"navigationRetryTicks": 0,
|
||||||
"pathWaypoints": [
|
"pathWaypoints": [
|
||||||
[
|
[
|
||||||
-6.296899795532227,
|
-6.296899795532227,
|
||||||
@@ -530,8 +554,6 @@
|
|||||||
},
|
},
|
||||||
"state": {
|
"state": {
|
||||||
"activeNavigationIndex": 0,
|
"activeNavigationIndex": 0,
|
||||||
"cameraAzimuth": -2.3499999046325684,
|
|
||||||
"cameraInclination": 1.103600025177002,
|
|
||||||
"targetInteractNpcId": "",
|
"targetInteractNpcId": "",
|
||||||
"targetInteractiveObjectId": "",
|
"targetInteractiveObjectId": "",
|
||||||
"targetTeleportZoneId": "",
|
"targetTeleportZoneId": "",
|
||||||
@@ -574,10 +596,9 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"money": 5500,
|
"money": 5500,
|
||||||
"playerHp": 200.0,
|
|
||||||
"playerMaxHp": 200.0,
|
"playerMaxHp": 200.0,
|
||||||
"players": {
|
"players": {
|
||||||
"player": {
|
"player1": {
|
||||||
"animationFrame": 0.0,
|
"animationFrame": 0.0,
|
||||||
"attackTargetId": "",
|
"attackTargetId": "",
|
||||||
"attack_cooldown": 0.0,
|
"attack_cooldown": 0.0,
|
||||||
@@ -594,6 +615,11 @@
|
|||||||
0.0
|
0.0
|
||||||
],
|
],
|
||||||
"hp": 200.0,
|
"hp": 200.0,
|
||||||
|
"movedLastTick": false,
|
||||||
|
"movementBlockedTicks": 0,
|
||||||
|
"navigationRetryCooldownIndex": 0,
|
||||||
|
"navigationRetryCooldownTicks": [],
|
||||||
|
"navigationRetryTicks": 0,
|
||||||
"pathWaypoints": [
|
"pathWaypoints": [
|
||||||
[
|
[
|
||||||
6.8031005859375,
|
6.8031005859375,
|
||||||
@@ -764,12 +790,14 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"savedAt": "2026-10-30 14:48",
|
"savedAt": "2026-11-10 20:38",
|
||||||
"schemaVersion": 1,
|
"schemaVersion": 5,
|
||||||
"taxiIsCalled": false,
|
"taxiIsCalled": false,
|
||||||
"tutorialJournalScreenOpened": false,
|
"tutorialJournalScreenOpened": false,
|
||||||
"tutorialNeedOpenTaxiScreen": false,
|
"tutorialNeedOpenTaxiScreen": false,
|
||||||
"tutorialPhoneChatScreenOpened": false,
|
"tutorialPhoneChatScreenOpened": false,
|
||||||
"tutorialStep": 0,
|
"tutorialStep": 0,
|
||||||
"tutorialTaxiHintDone": false
|
"tutorialTaxiHintDone": false
|
||||||
|
},
|
||||||
|
"persistenceVersion": 1
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"localState": {
|
"localState": {
|
||||||
"locations": {
|
"locations": {
|
||||||
"uni_exterior": {
|
"park_korea": {
|
||||||
"cameraAzimuth": -2.3499999046325684,
|
"cameraAzimuth": -2.3499999046325684,
|
||||||
"cameraInclination": 1.103600025177002
|
"cameraInclination": 1.103600025177002
|
||||||
}
|
}
|
||||||
@@ -10,9 +10,12 @@
|
|||||||
"networkState": {
|
"networkState": {
|
||||||
"campaignId": "battle_zone",
|
"campaignId": "battle_zone",
|
||||||
"chatHistory": [
|
"chatHistory": [
|
||||||
[],
|
[
|
||||||
[],
|
],
|
||||||
[]
|
[
|
||||||
|
],
|
||||||
|
[
|
||||||
|
]
|
||||||
],
|
],
|
||||||
"chatPreviewMsg": [
|
"chatPreviewMsg": [
|
||||||
"",
|
"",
|
||||||
@@ -27,15 +30,17 @@
|
|||||||
"currentLocationId": "",
|
"currentLocationId": "",
|
||||||
"globalFloats": {
|
"globalFloats": {
|
||||||
},
|
},
|
||||||
"globalInts": {},
|
"globalInts": {
|
||||||
|
},
|
||||||
"inventory": {
|
"inventory": {
|
||||||
"items": []
|
"items": [
|
||||||
|
]
|
||||||
},
|
},
|
||||||
"isDarklands": true,
|
"isDarklands": true,
|
||||||
"isDawn": false,
|
"isDawn": false,
|
||||||
"isNight": true,
|
"isNight": true,
|
||||||
"locations": {
|
"locations": {
|
||||||
"uni_exterior": {
|
"park_korea": {
|
||||||
"dialogue": {
|
"dialogue": {
|
||||||
"active": false
|
"active": false
|
||||||
},
|
},
|
||||||
@@ -44,7 +49,7 @@
|
|||||||
"alpha": 1.0,
|
"alpha": 1.0,
|
||||||
"isActive": true,
|
"isActive": true,
|
||||||
"isAnimating": false,
|
"isAnimating": false,
|
||||||
"positionX": 0.6000000238418579,
|
"positionX": 0.60000002384185791,
|
||||||
"positionY": 0.45736101269721985,
|
"positionY": 0.45736101269721985,
|
||||||
"positionZ": 3.8499999046325684,
|
"positionZ": 3.8499999046325684,
|
||||||
"rotationY": 0.0,
|
"rotationY": 0.0,
|
||||||
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10,
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}
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}
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},
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},
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},
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"questJournal": {
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||||||
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"quests": [
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||||||
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]
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},
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"savedAt": "2026-11-05 17:43",
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"schemaVersion": 5,
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"schemaVersion": 5,
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
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{
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{
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"localState": {
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"localState": {
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"locations": {
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"cameraInclination": 1.103600025177002
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}
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}
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@@ -10,9 +10,12 @@
|
|||||||
"networkState": {
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"networkState": {
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||||||
"campaignId": "battle_zone",
|
"campaignId": "battle_zone",
|
||||||
"chatHistory": [
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"chatHistory": [
|
||||||
[],
|
[
|
||||||
[],
|
],
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[]
|
[
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|
],
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|
[
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||||||
|
]
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],
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],
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"chatPreviewMsg": [
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"chatPreviewMsg": [
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"",
|
"",
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@@ -27,15 +30,17 @@
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"currentLocationId": "",
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"globalFloats": {
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},
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},
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"globalInts": {
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},
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"inventory": {
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|
"items": [
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|
]
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},
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},
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|
"isDarklands": true,
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|
"isDawn": false,
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"isNight": true,
|
"isNight": true,
|
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"locations": {
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"locations": {
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"uni_exterior": {
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"active": false
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@@ -44,7 +49,7 @@
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"isActive": true,
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"positionY": 0.45736101269721985,
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"positionZ": 3.8499999046325684,
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"rotationY": 0.0,
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"rotationY": 0.0,
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@@ -54,7 +59,7 @@
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"alpha": 1.0,
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"alpha": 1.0,
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"isActive": true,
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"isActive": true,
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"isAnimating": false,
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"positionX": 1.399999976158142,
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"positionX": 1.3999999761581421,
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"positionY": 0.45736101269721985,
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"positionZ": 3.8499999046325684,
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"rotationY": 0.0,
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"rotationY": 0.0,
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"alpha": 1.0,
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"alpha": 1.0,
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"isActive": true,
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"isActive": true,
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"isAnimating": false,
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"isAnimating": false,
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"positionX": 2.200000047683716,
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"positionX": 2.2000000476837158,
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"positionY": 0.45736101269721985,
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"positionZ": 3.8499999046325684,
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"rotationY": 0.0,
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"rotationY": 0.0,
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"isActive": true,
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"isActive": true,
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"isAnimating": false,
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"positionX": 0.0,
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"positionY": 3.2000000476837158,
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"positionZ": 0.0,
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"rotationY": 0.0,
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"rotationY": 0.0,
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"scale": 1.0
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"isActive": true,
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"isActive": true,
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"isAnimating": false,
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"positionX": -1.0,
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"positionX": -1.0,
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"positionY": 0.9150000214576721,
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"positionZ": -3.9000000953674316,
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"rotationY": 0.0,
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"scale": 1.0
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"scale": 1.0
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"isActive": true,
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"isActive": true,
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"isAnimating": false,
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"positionX": 0.0,
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"positionY": 0.9150000214576721,
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"positionY": 0.91500002145767212,
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"positionZ": -3.9000000953674316,
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"rotationY": 0.0,
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"scale": 1.0
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"scale": 1.0
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"isActive": true,
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"isActive": true,
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"isAnimating": false,
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"positionX": 1.0,
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"positionX": 1.0,
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"positionY": 0.9150000214576721,
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"positionY": 0.91500002145767212,
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"positionZ": -3.9000000953674316,
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"rotationY": 0.0,
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"rotationY": 0.0,
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"scale": 1.0
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"scale": 1.0
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@@ -134,7 +139,7 @@
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"facingAngle": 0.0,
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"facingAngle": 0.0,
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"homeDriftCheckTimer": 5.0,
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"homeDriftCheckTimer": 5.0,
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"homePosition": [
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"targetFacingAngle": 0.0,
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"visibleRange": 6.5,
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||||||
|
},
|
||||||
|
"player3": {
|
||||||
|
"animationFrame": 0.0,
|
||||||
|
"attackTargetId": "",
|
||||||
|
"attack_cooldown": 0.0,
|
||||||
|
"battle_state": 0,
|
||||||
|
"currentState": 0,
|
||||||
|
"currentWaypointIndex": 0,
|
||||||
|
"enabled": false,
|
||||||
|
"faceTargetId": "",
|
||||||
|
"facingAngle": 0.0,
|
||||||
|
"homeDriftCheckTimer": 5.0,
|
||||||
|
"homePosition": [
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0
|
||||||
|
],
|
||||||
|
"hp": 200.0,
|
||||||
|
"pathWaypoints": [
|
||||||
|
[
|
||||||
|
-5.4,
|
||||||
|
0.0,
|
||||||
|
14.8
|
||||||
|
]
|
||||||
|
],
|
||||||
|
"position": [
|
||||||
|
-5.4,
|
||||||
|
0.0,
|
||||||
|
14.8
|
||||||
|
],
|
||||||
|
"requestedWalkTarget": [
|
||||||
|
-5.4,
|
||||||
|
0.0,
|
||||||
|
14.8
|
||||||
|
],
|
||||||
|
"showWeapon": true,
|
||||||
|
"targetFacingAngle": 0.0,
|
||||||
|
"visibleRange": 6.0,
|
||||||
|
"walkTarget": [
|
||||||
|
-5.4,
|
||||||
|
0.0,
|
||||||
|
14.8
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"player4": {
|
||||||
|
"animationFrame": 0.0,
|
||||||
|
"attackTargetId": "",
|
||||||
|
"attack_cooldown": 0.0,
|
||||||
|
"battle_state": 0,
|
||||||
|
"currentState": 0,
|
||||||
|
"currentWaypointIndex": 0,
|
||||||
|
"enabled": false,
|
||||||
|
"faceTargetId": "",
|
||||||
|
"facingAngle": 0.0,
|
||||||
|
"homeDriftCheckTimer": 5.0,
|
||||||
|
"homePosition": [
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0
|
||||||
|
],
|
||||||
|
"hp": 200.0,
|
||||||
|
"pathWaypoints": [
|
||||||
|
[
|
||||||
|
-6.8,
|
||||||
|
0.0,
|
||||||
|
15.0
|
||||||
|
]
|
||||||
|
],
|
||||||
|
"position": [
|
||||||
|
-6.8,
|
||||||
|
0.0,
|
||||||
|
15.0
|
||||||
|
],
|
||||||
|
"requestedWalkTarget": [
|
||||||
|
-6.8,
|
||||||
|
0.0,
|
||||||
|
15.0
|
||||||
|
],
|
||||||
|
"showWeapon": true,
|
||||||
|
"targetFacingAngle": 0.0,
|
||||||
|
"visibleRange": 6.0,
|
||||||
|
"walkTarget": [
|
||||||
|
-6.8,
|
||||||
|
0.0,
|
||||||
|
15.0
|
||||||
|
]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"questJournal": {
|
"questJournal": {
|
||||||
"quests": []
|
"quests": [
|
||||||
|
]
|
||||||
},
|
},
|
||||||
"savedAt": "2026-11-05 17:43",
|
"savedAt": "2026-11-05 17:43",
|
||||||
"schemaVersion": 5,
|
"schemaVersion": 5,
|
||||||
|
|||||||
@@ -125,7 +125,7 @@
|
|||||||
"y": 10,
|
"y": 10,
|
||||||
"width": 160,
|
"width": 160,
|
||||||
"height": 36,
|
"height": 36,
|
||||||
"text": "v. 1.0.7",
|
"text": "v. 1.1.2",
|
||||||
"fontSize": 24,
|
"fontSize": 24,
|
||||||
"textCentered": false,
|
"textCentered": false,
|
||||||
"topAligned": true,
|
"topAligned": true,
|
||||||
|
|||||||
@@ -116,7 +116,7 @@
|
|||||||
"y": 10,
|
"y": 10,
|
||||||
"width": 160,
|
"width": 160,
|
||||||
"height": 36,
|
"height": 36,
|
||||||
"text": "v. 1.0.7",
|
"text": "v. 1.1.2",
|
||||||
"fontSize": 24,
|
"fontSize": 24,
|
||||||
"textCentered": false,
|
"textCentered": false,
|
||||||
"topAligned": true,
|
"topAligned": true,
|
||||||
|
|||||||
@@ -125,7 +125,7 @@
|
|||||||
"y": 10,
|
"y": 10,
|
||||||
"width": 160,
|
"width": 160,
|
||||||
"height": 36,
|
"height": 36,
|
||||||
"text": "v. 1.0.7",
|
"text": "v. 1.1.2",
|
||||||
"fontSize": 24,
|
"fontSize": 24,
|
||||||
"textCentered": false,
|
"textCentered": false,
|
||||||
"topAligned": true,
|
"topAligned": true,
|
||||||
|
|||||||
@@ -125,7 +125,7 @@
|
|||||||
"y": 10,
|
"y": 10,
|
||||||
"width": 160,
|
"width": 160,
|
||||||
"height": 36,
|
"height": 36,
|
||||||
"text": "v. 1.0.7",
|
"text": "v. 1.1.2",
|
||||||
"fontSize": 24,
|
"fontSize": 24,
|
||||||
"textCentered": false,
|
"textCentered": false,
|
||||||
"topAligned": true,
|
"topAligned": true,
|
||||||
|
|||||||
+33
-12
@@ -9,6 +9,7 @@ set(CMAKE_CXX_EXTENSIONS OFF)
|
|||||||
set(GAME_ROOT "${CMAKE_CURRENT_LIST_DIR}/..")
|
set(GAME_ROOT "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||||
|
|
||||||
find_package(Threads REQUIRED)
|
find_package(Threads REQUIRED)
|
||||||
|
include("${GAME_ROOT}/cmake/FetchDependenciesServer.cmake")
|
||||||
find_package(Eigen3 3.3 CONFIG QUIET)
|
find_package(Eigen3 3.3 CONFIG QUIET)
|
||||||
if(NOT TARGET Eigen3::Eigen)
|
if(NOT TARGET Eigen3::Eigen)
|
||||||
set(EIGEN_BUNDLED_DIR "${GAME_ROOT}/thirdparty/eigen-5.0.0")
|
set(EIGEN_BUNDLED_DIR "${GAME_ROOT}/thirdparty/eigen-5.0.0")
|
||||||
@@ -105,24 +106,32 @@ endif()
|
|||||||
add_executable(GameServer src/main.cpp README.md)
|
add_executable(GameServer src/main.cpp README.md)
|
||||||
source_group("Server" FILES src/main.cpp README.md)
|
source_group("Server" FILES src/main.cpp README.md)
|
||||||
target_link_libraries(GameServer PRIVATE game_server_core)
|
target_link_libraries(GameServer PRIVATE game_server_core)
|
||||||
if(WIN32)
|
set(BOOST_BUNDLED_DIR "${GAME_ROOT}/thirdparty/boost_1_90_0")
|
||||||
set(BOOST_BUNDLED_DIR "${GAME_ROOT}/thirdparty/boost_1_90_0")
|
if(NOT EXISTS "${BOOST_BUNDLED_DIR}/boost/asio.hpp")
|
||||||
if(NOT EXISTS "${BOOST_BUNDLED_DIR}/boost/asio.hpp")
|
|
||||||
message(FATAL_ERROR
|
message(FATAL_ERROR
|
||||||
"Boost was not found at thirdparty/boost_1_90_0. Configure the "
|
"Boost was not found at thirdparty/boost_1_90_0 and could not be "
|
||||||
"graphical project once to populate it.")
|
"downloaded.")
|
||||||
endif()
|
endif()
|
||||||
target_sources(GameServer PRIVATE
|
target_sources(GameServer PRIVATE
|
||||||
"${GAME_ROOT}/src/game_server/NetworkProtocol.cpp"
|
"${GAME_ROOT}/src/game_server/NetworkProtocol.cpp"
|
||||||
"${GAME_ROOT}/src/game_server/NetworkProtocol.h"
|
"${GAME_ROOT}/src/game_server/NetworkProtocol.h"
|
||||||
"${GAME_ROOT}/src/game_server/WebsocketGameServer.cpp"
|
"${GAME_ROOT}/src/game_server/WebsocketGameServer.cpp"
|
||||||
"${GAME_ROOT}/src/game_server/WebsocketGameServer.h")
|
"${GAME_ROOT}/src/game_server/WebsocketGameServer.h")
|
||||||
target_include_directories(GameServer PRIVATE "${BOOST_BUNDLED_DIR}")
|
target_include_directories(GameServer PRIVATE "${BOOST_BUNDLED_DIR}")
|
||||||
|
target_compile_definitions(GameServer PRIVATE NETWORK)
|
||||||
|
if(WIN32)
|
||||||
target_compile_definitions(
|
target_compile_definitions(
|
||||||
GameServer PRIVATE NETWORK WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
|
GameServer PRIVATE WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
|
||||||
target_link_libraries(GameServer PRIVATE ws2_32 mswsock)
|
target_link_libraries(GameServer PRIVATE ws2_32 mswsock)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# The server reads configs from ./resources relative to its working directory,
|
||||||
|
# so keep a copy next to the binary after every build.
|
||||||
|
add_custom_command(TARGET GameServer POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||||
|
"${GAME_ROOT}/resources" "$<TARGET_FILE_DIR:GameServer>/resources"
|
||||||
|
COMMENT "Copying resources next to GameServer")
|
||||||
|
|
||||||
include(CTest)
|
include(CTest)
|
||||||
if(BUILD_TESTING)
|
if(BUILD_TESTING)
|
||||||
add_executable(
|
add_executable(
|
||||||
@@ -141,7 +150,8 @@ if(BUILD_TESTING)
|
|||||||
add_test(
|
add_test(
|
||||||
NAME GameServer.LocationState
|
NAME GameServer.LocationState
|
||||||
COMMAND GameServerStateTests)
|
COMMAND GameServerStateTests)
|
||||||
if(WIN32)
|
# network tests (all platforms)
|
||||||
|
if(TRUE)
|
||||||
add_executable(
|
add_executable(
|
||||||
GameServerNetworkProtocolTests
|
GameServerNetworkProtocolTests
|
||||||
tests/NetworkProtocolTests.cpp
|
tests/NetworkProtocolTests.cpp
|
||||||
@@ -163,9 +173,20 @@ if(BUILD_TESTING)
|
|||||||
target_compile_definitions(
|
target_compile_definitions(
|
||||||
GameServerWebsocketLockstepTests PRIVATE
|
GameServerWebsocketLockstepTests PRIVATE
|
||||||
NETWORK WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
|
NETWORK WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
|
||||||
|
if(MSVC)
|
||||||
|
set_source_files_properties(
|
||||||
|
"${GAME_ROOT}/src/game_server/WebsocketGameClient.cpp"
|
||||||
|
PROPERTIES COMPILE_OPTIONS "/bigobj")
|
||||||
|
endif()
|
||||||
target_link_libraries(
|
target_link_libraries(
|
||||||
|
GameServerWebsocketLockstepTests PRIVATE game_server_core)
|
||||||
|
if(WIN32)
|
||||||
|
target_compile_definitions(
|
||||||
GameServerWebsocketLockstepTests PRIVATE
|
GameServerWebsocketLockstepTests PRIVATE
|
||||||
game_server_core ws2_32 mswsock)
|
WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
|
||||||
|
target_link_libraries(
|
||||||
|
GameServerWebsocketLockstepTests PRIVATE ws2_32 mswsock)
|
||||||
|
endif()
|
||||||
add_test(
|
add_test(
|
||||||
NAME GameServer.WebsocketLockstep
|
NAME GameServer.WebsocketLockstep
|
||||||
COMMAND GameServerWebsocketLockstepTests)
|
COMMAND GameServerWebsocketLockstepTests)
|
||||||
@@ -175,7 +196,7 @@ if(BUILD_TESTING)
|
|||||||
COMMAND GameServer --ticks 2 --no-sleep)
|
COMMAND GameServer --ticks 2 --no-sleep)
|
||||||
add_test(
|
add_test(
|
||||||
NAME GameServer.BattleZoneSharedPlayer
|
NAME GameServer.BattleZoneSharedPlayer
|
||||||
COMMAND GameServer --campaign battle_zone --location uni_exterior
|
COMMAND GameServer --campaign battle_zone --location park_korea
|
||||||
--ticks 2 --no-sleep)
|
--ticks 2 --no-sleep)
|
||||||
set_tests_properties(
|
set_tests_properties(
|
||||||
GameServer.BattleZoneSharedPlayer
|
GameServer.BattleZoneSharedPlayer
|
||||||
|
|||||||
+123
-62
@@ -1,11 +1,37 @@
|
|||||||
# Headless GameServer
|
# Headless GameServer
|
||||||
|
|
||||||
This target runs the authoritative `InternalGameServer` without SDL, OpenGL,
|
This target runs the authoritative `InternalGameServer` without SDL, OpenGL,
|
||||||
audio, Lua, or rendering dependencies. On Windows it exposes a deterministic
|
audio, Lua, or rendering dependencies. It exposes a deterministic lockstep
|
||||||
lockstep session through a Boost.Beast WebSocket listener.
|
session through a Boost.Beast WebSocket listener (Windows and Linux).
|
||||||
|
|
||||||
|
## Requirements
|
||||||
|
|
||||||
|
- CMake >= 3.16, a C++17 compiler (MSVC, or GCC/Clang on Linux)
|
||||||
|
- Ubuntu: `sudo apt install build-essential cmake git unzip curl`
|
||||||
|
- Internet access on the first configure (see below)
|
||||||
|
|
||||||
|
Eigen and Boost are **downloaded automatically** by
|
||||||
|
`cmake/FetchDependenciesServer.cmake` into `thirdparty/` the first time CMake
|
||||||
|
configures the project (Boost zip is ~200 MB). A system Eigen3 is used if
|
||||||
|
installed; Boost is always taken from `thirdparty/boost_1_90_0` so versions match
|
||||||
|
the Windows build. Nothing else (SDL, zlib, libzip, ...) is needed.
|
||||||
|
|
||||||
## Build
|
## Build
|
||||||
|
|
||||||
|
Linux (recommended helper, 1 compile job to stay within low RAM):
|
||||||
|
|
||||||
|
```bash
|
||||||
|
server/scripts/build.sh # JOBS=2 server/scripts/build.sh for more
|
||||||
|
```
|
||||||
|
|
||||||
|
Or manually:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cmake -S server -B server/build -DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build server/build --target GameServer --parallel 1
|
||||||
|
ctest --test-dir server/build --output-on-failure
|
||||||
|
```
|
||||||
|
|
||||||
Windows:
|
Windows:
|
||||||
|
|
||||||
```powershell
|
```powershell
|
||||||
@@ -14,91 +40,126 @@ cmake --build server/build --config Release --target GameServer
|
|||||||
ctest --test-dir server/build -C Release --output-on-failure
|
ctest --test-dir server/build -C Release --output-on-failure
|
||||||
```
|
```
|
||||||
|
|
||||||
Linux:
|
> **Memory note:** compiling Boost.Beast code can use 1-1.5 GB per translation
|
||||||
|
> unit. On a small VDS keep `--parallel 1`; if the compiler gets OOM-killed, add
|
||||||
|
> temporary swap (`sudo fallocate -l 2G /swapfile && sudo chmod 600 /swapfile &&
|
||||||
|
> sudo mkswap /swapfile && sudo swapon /swapfile`). The running server itself
|
||||||
|
> needs only a few tens of MB.
|
||||||
|
|
||||||
|
After every build the repository's `resources/` directory is copied next to the
|
||||||
|
binary (`server/build/resources`, or `server/build/Release/resources` on
|
||||||
|
Windows). Content paths are resolved from the process working directory, so the
|
||||||
|
server must be started from the directory that contains `resources/`.
|
||||||
|
|
||||||
|
## Run
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
cmake -S server -B server/build -DCMAKE_BUILD_TYPE=Release
|
server/scripts/run-server.sh
|
||||||
cmake --build server/build --target GameServer --parallel
|
|
||||||
ctest --test-dir server/build --output-on-failure
|
|
||||||
```
|
```
|
||||||
|
|
||||||
Eigen3 must either be installed or be available at
|
This does `cd server/build` and runs
|
||||||
`thirdparty/eigen-5.0.0`. The headless target reads ordinary filesystem resources
|
|
||||||
only; ZIP-backed campaign loading belongs to the later content-loading
|
|
||||||
milestone.
|
|
||||||
|
|
||||||
Run until interrupted:
|
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
./server/build/GameServer
|
./GameServer --campaign battle_zone_multiplayer --address 127.0.0.1 --port 8081
|
||||||
```
|
```
|
||||||
|
|
||||||
For a multi-configuration Windows build, the executable is normally
|
Environment overrides: `CAMPAIGN`, `LOCATION`, `ADDRESS`, `PORT`, `BUILD_DIR`.
|
||||||
`server/build/Release/GameServer.exe`.
|
|
||||||
|
|
||||||
For smoke tests, `--ticks N` limits execution and `--no-sleep` skips the
|
Windows equivalent:
|
||||||
real-time delay.
|
|
||||||
|
|
||||||
Start the multiplayer lockstep server:
|
|
||||||
|
|
||||||
```powershell
|
```powershell
|
||||||
.\server\build\Release\GameServer.exe --campaign battle_zone_multiplayer --location uni_exterior
|
.\server\build\Release\GameServer.exe --campaign battle_zone_multiplayer
|
||||||
```
|
```
|
||||||
|
|
||||||
The listener defaults to `ws://0.0.0.0:8080`. Launch the Windows graphical game
|
Command line options: `--campaign ID`, `--location ID`, `--campaigns PATH`
|
||||||
afterward and select `battle_zone_multiplayer`; that campaign connects to
|
(default `resources/config/campaigns.json`), `--address IP` (default `0.0.0.0`),
|
||||||
`ws://127.0.0.1:8080`. Other campaigns continue to use the in-process server.
|
`--port N` (default `8080`), `--ticks N` and `--no-sleep` (smoke tests).
|
||||||
|
|
||||||
The server sends one state snapshot when a player connects, then broadcasts one
|
The server sends one state snapshot when a player connects, then broadcasts one
|
||||||
numbered command bundle every 100 ms. Bundles may be empty. Destination input is
|
numbered command bundle every 100 ms. Bundles may be empty. Destination input is
|
||||||
scheduled two ticks (200 ms) in the future. Tick IDs, rather than server or
|
scheduled two ticks (200 ms) in the future. Tick IDs, rather than server or
|
||||||
client wall-clock values, define simulation time.
|
client wall-clock values, define simulation time.
|
||||||
|
|
||||||
If `--location` is omitted, the campaign's configured start location is used.
|
## Production deployment (Ubuntu, systemd + nginx)
|
||||||
`--campaigns PATH` selects a different campaign registry. Content paths are
|
|
||||||
resolved from the process working directory, so run from the repository root
|
|
||||||
when using the bundled `resources/` tree.
|
|
||||||
|
|
||||||
Available startup options:
|
The server listens on loopback only (`127.0.0.1:8081`); nginx terminates TLS and
|
||||||
|
proxies WebSocket traffic.
|
||||||
|
|
||||||
```text
|
### 1. systemd service
|
||||||
--campaign ID
|
|
||||||
--location ID
|
```bash
|
||||||
--campaigns PATH
|
sudo cp server/deploy/shadow-gameserver.service /etc/systemd/system/
|
||||||
--address IP
|
sudo systemctl daemon-reload
|
||||||
--port N
|
sudo systemctl enable --now shadow-gameserver
|
||||||
--tick-ms 100
|
systemctl status shadow-gameserver
|
||||||
--ticks N
|
journalctl -u shadow-gameserver -f # logs
|
||||||
--no-sleep
|
|
||||||
```
|
```
|
||||||
|
|
||||||
Network mode requires a 100 ms tick; another `--tick-ms` value is rejected.
|
The unit caps memory at 512 MB and restarts on failure. After rebuilding run
|
||||||
The selected campaign's `networkPlayerSlots` lists pre-existing character IDs
|
`sudo systemctl restart shadow-gameserver`. Edit `User=`/paths in the unit if the
|
||||||
assigned to connections in order. `networkCompatibility` is a release token
|
repository lives elsewhere. To run a second server, copy the unit with another
|
||||||
that must be changed whenever deterministic content changes; clients reject a
|
`PORT` (and campaign) and add a matching `/server002/` location.
|
||||||
different token. The bundled multiplayer Battle Zone has two slots (`player`
|
|
||||||
and `player2`) and rejects additional clients. Disconnecting
|
|
||||||
releases the slot. The bot's random autonomous controller is disabled in
|
|
||||||
multiplayer.
|
|
||||||
|
|
||||||
The graphical client executes presentation behavior after building its runtime
|
### 2. nginx
|
||||||
`Location`; the headless content pass loads authoritative navigation, NPC,
|
|
||||||
interactive-object, trigger, teleport, taxi, and animation metadata. Lua and
|
|
||||||
dialogue-driven shared multiplayer behavior is not yet supported.
|
|
||||||
|
|
||||||
## Tests
|
```bash
|
||||||
|
sudo cp server/deploy/nginx-api.shadowoverbishkek.com.conf \
|
||||||
|
/etc/nginx/sites-available/api.shadowoverbishkek.com
|
||||||
|
sudo ln -s /etc/nginx/sites-available/api.shadowoverbishkek.com \
|
||||||
|
/etc/nginx/sites-enabled/
|
||||||
|
sudo nginx -t && sudo systemctl reload nginx
|
||||||
|
```
|
||||||
|
|
||||||
CTest covers:
|
`location /server001/` proxies to `http://127.0.0.1:8081/` with WebSocket
|
||||||
|
upgrade headers and a 1 hour read/send timeout (the trailing slashes strip the
|
||||||
|
`/server001` prefix).
|
||||||
|
|
||||||
- repeated `LocationGameState::setup()` preserving mutable runtime state;
|
### 3. HTTPS certificate
|
||||||
- ticking a prepared location with zero players;
|
|
||||||
- deterministic fixed-100 ms replay behavior;
|
|
||||||
- protocol-v2 parsing, validation, target normalization, state hashing, and
|
|
||||||
two-tick command ordering;
|
|
||||||
- a WebSocket initial-state/slot/destination/tick integration test;
|
|
||||||
- idle server startup;
|
|
||||||
- headless loading of `battle_zone_multiplayer/uni_exterior`.
|
|
||||||
|
|
||||||
The lockstep implementation currently targets identical executable and content
|
DNS for `api.shadowoverbishkek.com` must point at the VDS first.
|
||||||
builds. Diagnostic state hashes detect divergence, but there is no automatic
|
|
||||||
checkpoint resynchronization or reconnect input history yet.
|
```bash
|
||||||
|
sudo certbot --nginx -d api.shadowoverbishkek.com
|
||||||
|
```
|
||||||
|
|
||||||
|
Certbot issues a Let's Encrypt certificate, adds the `443 ssl` block and an HTTP
|
||||||
|
to HTTPS redirect, and installs auto-renewal (`systemctl list-timers | grep certbot`).
|
||||||
|
|
||||||
|
## Connecting
|
||||||
|
|
||||||
|
Public endpoint: **`wss://api.shadowoverbishkek.com/server001/`**
|
||||||
|
|
||||||
|
Handshake check from any machine (expects `HTTP/1.1 101 Switching Protocols`):
|
||||||
|
|
||||||
|
```bash
|
||||||
|
curl -i -N --max-time 3 \
|
||||||
|
-H "Connection: Upgrade" -H "Upgrade: websocket" \
|
||||||
|
-H "Sec-WebSocket-Version: 13" -H "Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==" \
|
||||||
|
https://api.shadowoverbishkek.com/server001/
|
||||||
|
```
|
||||||
|
|
||||||
|
Or interactively: `npx wscat -c wss://api.shadowoverbishkek.com/server001/`.
|
||||||
|
|
||||||
|
Locally on the VDS, bypassing nginx: `ws://127.0.0.1:8081`.
|
||||||
|
|
||||||
|
> **Client limitation:** `src/game_server/WebsocketGameClient.cpp` currently
|
||||||
|
> speaks plain `ws://host:port` to `/` (no TLS, no path). Until TLS and path
|
||||||
|
> support are added to the client, the graphical game can only connect directly
|
||||||
|
> to a non-proxied server (e.g. `ws://127.0.0.1:8080`), not to the `wss://` URL.
|
||||||
|
|
||||||
|
## Troubleshooting
|
||||||
|
|
||||||
|
- `Animation metadata failed ... Invalid animation file`: the `.anim` files are
|
||||||
|
Git LFS pointer stubs (`version https://git-lfs...`). Fetch the real files with
|
||||||
|
`git lfs pull` (or copy `resources/` from a full checkout) and rebuild.
|
||||||
|
- `GameServer.LocationState` test currently fails on every platform: it expects
|
||||||
|
`battle_zone` and `battle_zone_multiplayer` to share a start-state file, but
|
||||||
|
`campaigns.json` points them to different files.
|
||||||
|
|
||||||
|
- `Server content setup failed`: the server was not started from the directory
|
||||||
|
containing `resources/` (use `run-server.sh`).
|
||||||
|
- `WebSocket listener setup failed`: port already in use (`ss -ltnp | grep 8081`).
|
||||||
|
- `502 Bad Gateway` from nginx: service not running (`systemctl status
|
||||||
|
shadow-gameserver`).
|
||||||
|
- Connection drops after ~60 s: check `proxy_read_timeout` in the nginx location.
|
||||||
|
- Compiler "Killed" / `internal compiler error`: out of memory, see the memory note.
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
# Install to /etc/nginx/sites-available/api.shadowoverbishkek.com and symlink
|
||||||
|
# into sites-enabled. Then: sudo certbot --nginx -d api.shadowoverbishkek.com
|
||||||
|
server {
|
||||||
|
server_name api.shadowoverbishkek.com;
|
||||||
|
|
||||||
|
access_log /var/log/nginx/api.shadowoverbishkek.com-access.log;
|
||||||
|
error_log /var/log/nginx/api.shadowoverbishkek.com-error.log;
|
||||||
|
|
||||||
|
# wss://api.shadowoverbishkek.com/server001/ -> 127.0.0.1:8081
|
||||||
|
location /server001/ {
|
||||||
|
proxy_pass http://127.0.0.1:8081/;
|
||||||
|
proxy_http_version 1.1;
|
||||||
|
proxy_set_header Upgrade $http_upgrade;
|
||||||
|
proxy_set_header Connection "upgrade";
|
||||||
|
proxy_set_header Host $host;
|
||||||
|
proxy_set_header X-Real-IP $remote_addr;
|
||||||
|
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||||
|
proxy_set_header X-Forwarded-Proto $scheme;
|
||||||
|
proxy_read_timeout 3600s;
|
||||||
|
proxy_send_timeout 3600s;
|
||||||
|
}
|
||||||
|
|
||||||
|
location / {
|
||||||
|
return 404;
|
||||||
|
}
|
||||||
|
|
||||||
|
listen 443 ssl; # managed by Certbot
|
||||||
|
ssl_certificate /etc/letsencrypt/live/api.shadowoverbishkek.com/fullchain.pem; # managed by Certbot
|
||||||
|
ssl_certificate_key /etc/letsencrypt/live/api.shadowoverbishkek.com/privkey.pem; # managed by Certbot
|
||||||
|
include /etc/letsencrypt/options-ssl-nginx.conf; # managed by Certbot
|
||||||
|
ssl_dhparam /etc/letsencrypt/ssl-dhparams.pem; # managed by Certbot
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
server {
|
||||||
|
if ($host = api.shadowoverbishkek.com) {
|
||||||
|
return 301 https://$host$request_uri;
|
||||||
|
} # managed by Certbot
|
||||||
|
|
||||||
|
|
||||||
|
server_name api.shadowoverbishkek.com;
|
||||||
|
|
||||||
|
listen 80;
|
||||||
|
return 404; # managed by Certbot
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
[Unit]
|
||||||
|
Description=Shadow Over Bishkek GameServer (server001)
|
||||||
|
After=network.target
|
||||||
|
|
||||||
|
[Service]
|
||||||
|
Type=simple
|
||||||
|
User=ubuntu
|
||||||
|
ExecStart=/home/ubuntu/shadowoverbishkek-work/shadow-over-bishkek001/server/scripts/run-server.sh
|
||||||
|
Environment=PORT=8081
|
||||||
|
Restart=on-failure
|
||||||
|
RestartSec=3
|
||||||
|
MemoryMax=512M
|
||||||
|
|
||||||
|
[Install]
|
||||||
|
WantedBy=multi-user.target
|
||||||
Executable
+9
@@ -0,0 +1,9 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# Configure and build the headless GameServer (Release).
|
||||||
|
# Usage: server/scripts/build.sh (uses 1 job: safe for 2 GB RAM hosts)
|
||||||
|
# JOBS=4 server/scripts/build.sh
|
||||||
|
set -euo pipefail
|
||||||
|
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)"
|
||||||
|
cmake -S "$ROOT/server" -B "$ROOT/server/build" -DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build "$ROOT/server/build" --target GameServer --parallel "${JOBS:-1}"
|
||||||
|
echo "Built: $ROOT/server/build/GameServer"
|
||||||
Executable
+16
@@ -0,0 +1,16 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# Start the multiplayer GameServer. Listens on loopback only; nginx proxies
|
||||||
|
# wss://api.shadowoverbishkek.com/server001/ to it.
|
||||||
|
# Overrides: CAMPAIGN, LOCATION, ADDRESS, PORT, BUILD_DIR
|
||||||
|
set -euo pipefail
|
||||||
|
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)"
|
||||||
|
BUILD_DIR="${BUILD_DIR:-$ROOT/server/build}"
|
||||||
|
CAMPAIGN="${CAMPAIGN:-battle_zone_multiplayer}"
|
||||||
|
ADDRESS="${ADDRESS:-127.0.0.1}"
|
||||||
|
PORT="${PORT:-8081}"
|
||||||
|
|
||||||
|
# Content paths are resolved from the working directory.
|
||||||
|
cd "$BUILD_DIR"
|
||||||
|
ARGS=(--campaign "$CAMPAIGN" --address "$ADDRESS" --port "$PORT")
|
||||||
|
[ -n "${LOCATION:-}" ] && ARGS+=(--location "$LOCATION")
|
||||||
|
exec ./GameServer "${ARGS[@]}"
|
||||||
@@ -79,7 +79,7 @@ int main()
|
|||||||
return fail("Battle Zone modes do not share their initial state");
|
return fail("Battle Zone modes do not share their initial state");
|
||||||
}
|
}
|
||||||
if (multiplayerBattleZoneConfig->networkPlayerSlots.size() != 2 ||
|
if (multiplayerBattleZoneConfig->networkPlayerSlots.size() != 2 ||
|
||||||
multiplayerBattleZoneConfig->networkPlayerSlots[0] != "player" ||
|
multiplayerBattleZoneConfig->networkPlayerSlots[0] != "player1" ||
|
||||||
multiplayerBattleZoneConfig->networkPlayerSlots[1] !=
|
multiplayerBattleZoneConfig->networkPlayerSlots[1] !=
|
||||||
"player2" ||
|
"player2" ||
|
||||||
multiplayerBattleZoneConfig->networkCompatibility.empty()) {
|
multiplayerBattleZoneConfig->networkCompatibility.empty()) {
|
||||||
@@ -140,7 +140,7 @@ int main()
|
|||||||
disabledPlayer->enabled = false;
|
disabledPlayer->enabled = false;
|
||||||
state.location->targetInteractiveObjectId = "object";
|
state.location->targetInteractiveObjectId = "object";
|
||||||
state.location->targetInteractNpcId = "npc";
|
state.location->targetInteractNpcId = "npc";
|
||||||
FRG::PlayerStateMap disabledPlayers{{"player", disabledPlayer}};
|
FRG::PlayerStateMap disabledPlayers{{"player1", disabledPlayer}};
|
||||||
const FRG::LocationSimulationEvents disabledEvents =
|
const FRG::LocationSimulationEvents disabledEvents =
|
||||||
state.update(50, disabledPlayers, false);
|
state.update(50, disabledPlayers, false);
|
||||||
if (!disabledEvents.interactiveObjects.empty() ||
|
if (!disabledEvents.interactiveObjects.empty() ||
|
||||||
@@ -165,7 +165,7 @@ int main()
|
|||||||
playerTwo->enabled = true;
|
playerTwo->enabled = true;
|
||||||
playerTwo->position = {2.f, 0.f, 0.f};
|
playerTwo->position = {2.f, 0.f, 0.f};
|
||||||
FRG::PlayerStateMap combatPlayers{
|
FRG::PlayerStateMap combatPlayers{
|
||||||
{"player", playerOne}, {"player2", playerTwo}};
|
{"player1", playerOne}, {"player2", playerTwo}};
|
||||||
|
|
||||||
state.update(100, combatPlayers, false);
|
state.update(100, combatPlayers, false);
|
||||||
if (hostileNpc.attackTargetId != "player2") {
|
if (hostileNpc.attackTargetId != "player2") {
|
||||||
@@ -181,7 +181,7 @@ int main()
|
|||||||
|
|
||||||
playerTwo->hp = 0.f;
|
playerTwo->hp = 0.f;
|
||||||
state.update(100, combatPlayers, false);
|
state.update(100, combatPlayers, false);
|
||||||
if (hostileNpc.attackTargetId != "player") {
|
if (hostileNpc.attackTargetId != "player1") {
|
||||||
return fail("Hostile NPC did not acquire a replacement after target death");
|
return fail("Hostile NPC did not acquire a replacement after target death");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -194,6 +194,59 @@ int main()
|
|||||||
return fail("Hostile NPC did not return home after losing its target");
|
return fail("Hostile NPC did not return home after losing its target");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto blocker = std::make_shared<FRG::CharacterState>();
|
||||||
|
blocker->enabled = true;
|
||||||
|
blocker->hp = 50.f;
|
||||||
|
blocker->position = {0.8f, 0.f, 0.f};
|
||||||
|
state.npcs["blocker"] = blocker;
|
||||||
|
hostileNpc.position = Eigen::Vector3f::Zero();
|
||||||
|
hostileNpc.homePosition = {5.f, 0.f, 0.f};
|
||||||
|
hostileNpc.attackTargetId = "player1";
|
||||||
|
hostileNpc.requestedWalkTarget = playerOne->position;
|
||||||
|
hostileNpc.walkTarget = playerOne->position;
|
||||||
|
hostileNpc.pathWaypoints = {playerOne->position};
|
||||||
|
hostileNpc.currentWaypointIndex = 0;
|
||||||
|
hostileNpc.movementBlockedTicks = 0;
|
||||||
|
playerOne->enabled = true;
|
||||||
|
playerOne->hp = 75.f;
|
||||||
|
playerOne->position = {4.f, 0.f, 0.f};
|
||||||
|
playerTwo->enabled = true;
|
||||||
|
playerTwo->hp = 75.f;
|
||||||
|
playerTwo->position = {2.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
bool blockedRetryRequested = false;
|
||||||
|
for (int tick = 0; tick < 10 && !blockedRetryRequested; ++tick) {
|
||||||
|
const FRG::LocationSimulationEvents events =
|
||||||
|
state.update(100, combatPlayers, false);
|
||||||
|
for (const auto& event : events.characters) {
|
||||||
|
if (event.characterId == "npc" &&
|
||||||
|
event.events.forceNavigationReplan) {
|
||||||
|
blockedRetryRequested = true;
|
||||||
|
if (!state.replanCharacter(
|
||||||
|
"npc", combatPlayers,
|
||||||
|
event.events.blockingCharacterId)) {
|
||||||
|
return fail("Blocked NPC replan was rejected");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!blockedRetryRequested ||
|
||||||
|
hostileNpc.attackTargetId != "player2" ||
|
||||||
|
(hostileNpc.requestedWalkTarget - playerTwo->position).norm() >
|
||||||
|
FRG::CharacterState::kWalkThreshold) {
|
||||||
|
return fail("Blocked NPC did not switch to the nearest player");
|
||||||
|
}
|
||||||
|
|
||||||
|
playerOne->enabled = false;
|
||||||
|
playerTwo->enabled = false;
|
||||||
|
if (!state.replanCharacter("npc", combatPlayers, "blocker") ||
|
||||||
|
!hostileNpc.attackTargetId.empty() ||
|
||||||
|
hostileNpc.battle_state != 0 ||
|
||||||
|
(hostileNpc.requestedWalkTarget - hostileNpc.homePosition).norm() >
|
||||||
|
FRG::CharacterState::kWalkThreshold) {
|
||||||
|
return fail("Blocked NPC did not return home without an eligible target");
|
||||||
|
}
|
||||||
|
|
||||||
FRG::CampaignConfig battleZone;
|
FRG::CampaignConfig battleZone;
|
||||||
battleZone.id = "battle_zone";
|
battleZone.id = "battle_zone";
|
||||||
battleZone.questsPath = "resources/config/quests_battle_zone.json";
|
battleZone.questsPath = "resources/config/quests_battle_zone.json";
|
||||||
@@ -214,22 +267,22 @@ int main()
|
|||||||
FRG::CampaignConfig multiplayerBattleZone = battleZone;
|
FRG::CampaignConfig multiplayerBattleZone = battleZone;
|
||||||
multiplayerBattleZone.id = "battle_zone_multiplayer";
|
multiplayerBattleZone.id = "battle_zone_multiplayer";
|
||||||
multiplayerBattleZone.networkPlayerSlots = {
|
multiplayerBattleZone.networkPlayerSlots = {
|
||||||
"player", "player2"};
|
"player1", "player2"};
|
||||||
networkServer.startCampaign(multiplayerBattleZone, {}, true, false);
|
networkServer.startCampaign(multiplayerBattleZone, {}, true, false);
|
||||||
const auto networkSnapshot = networkServer.snapshot();
|
const auto networkSnapshot = networkServer.snapshot();
|
||||||
if (networkSnapshot->campaignId != "battle_zone_multiplayer")
|
if (networkSnapshot->campaignId != "battle_zone_multiplayer")
|
||||||
return fail("Network campaign ID was not retained");
|
return fail("Network campaign ID was not retained");
|
||||||
if (networkSnapshot->players.count("player") != 1)
|
if (networkSnapshot->players.count("player1") != 1)
|
||||||
return fail("Network campaign shared player was not created");
|
return fail("Network campaign shared player was not created");
|
||||||
if (networkSnapshot->players.count("player2") != 0)
|
if (networkSnapshot->players.count("player2") != 0)
|
||||||
return fail("Network campaign unexpectedly created the test bot");
|
return fail("Network campaign unexpectedly created the test bot");
|
||||||
if (networkSnapshot->players.at("player").state.enabled)
|
if (networkSnapshot->players.at("player1").state.enabled)
|
||||||
return fail("Network campaign player slot was enabled before connection");
|
return fail("Network campaign player slot was enabled before connection");
|
||||||
|
|
||||||
nlohmann::json loadedNetworkState;
|
nlohmann::json loadedNetworkState;
|
||||||
networkServer.save(loadedNetworkState);
|
networkServer.save(loadedNetworkState);
|
||||||
loadedNetworkState["players"]["player2"] =
|
loadedNetworkState["players"]["player2"] =
|
||||||
loadedNetworkState["players"]["player"];
|
loadedNetworkState["players"]["player1"];
|
||||||
loadedNetworkState["players"]["player2"]["position"] =
|
loadedNetworkState["players"]["player2"]["position"] =
|
||||||
{4.f, 0.f, 5.f};
|
{4.f, 0.f, 5.f};
|
||||||
networkServer.load(loadedNetworkState);
|
networkServer.load(loadedNetworkState);
|
||||||
@@ -255,7 +308,7 @@ int main()
|
|||||||
networkServer.submit(FRG::SetCharacterFacingAngleCommand{
|
networkServer.submit(FRG::SetCharacterFacingAngleCommand{
|
||||||
locationId, "player2", 1.5f, true});
|
locationId, "player2", 1.5f, true});
|
||||||
networkServer.submit(FRG::SetCharacterFaceTargetCommand{
|
networkServer.submit(FRG::SetCharacterFaceTargetCommand{
|
||||||
locationId, "player2", "player"});
|
locationId, "player2", "player1"});
|
||||||
networkServer.submit(FRG::SetCharacterEnabledCommand{
|
networkServer.submit(FRG::SetCharacterEnabledCommand{
|
||||||
locationId, "player2", false});
|
locationId, "player2", false});
|
||||||
const auto commandSnapshot = networkServer.snapshot();
|
const auto commandSnapshot = networkServer.snapshot();
|
||||||
@@ -318,6 +371,7 @@ int main()
|
|||||||
moving->hp = 10.f;
|
moving->hp = 10.f;
|
||||||
moving->pathWaypoints = {Eigen::Vector3f(8.f, 0.f, 0.f)};
|
moving->pathWaypoints = {Eigen::Vector3f(8.f, 0.f, 0.f)};
|
||||||
moving->movedLastTick = true;
|
moving->movedLastTick = true;
|
||||||
|
moving->attackTargetId = "stationary";
|
||||||
FRG::PlayerStateMap occupancyPlayers{
|
FRG::PlayerStateMap occupancyPlayers{
|
||||||
{"stationary", stationary}, {"moving", moving}};
|
{"stationary", stationary}, {"moving", moving}};
|
||||||
if (occupancyState.collectPathObstacles(
|
if (occupancyState.collectPathObstacles(
|
||||||
@@ -325,7 +379,11 @@ int main()
|
|||||||
occupancyState.collectPathObstacles(
|
occupancyState.collectPathObstacles(
|
||||||
"requester", occupancyPlayers, "moving").size() != 2 ||
|
"requester", occupancyPlayers, "moving").size() != 2 ||
|
||||||
!occupancyState.collectPathObstacles(
|
!occupancyState.collectPathObstacles(
|
||||||
"stationary", occupancyPlayers).empty()) {
|
"stationary", occupancyPlayers).empty() ||
|
||||||
|
!occupancyState.collectPathObstacles(
|
||||||
|
"moving", occupancyPlayers).empty() ||
|
||||||
|
occupancyState.collectPathObstacles(
|
||||||
|
"moving", occupancyPlayers, "stationary").size() != 1) {
|
||||||
return fail("Stationary obstacle collection policy is incorrect");
|
return fail("Stationary obstacle collection policy is incorrect");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -23,12 +23,12 @@ int main()
|
|||||||
const nlohmann::json original{
|
const nlohmann::json original{
|
||||||
{"schemaVersion", 2},
|
{"schemaVersion", 2},
|
||||||
{"campaignId", "battle_zone_multiplayer"},
|
{"campaignId", "battle_zone_multiplayer"},
|
||||||
{"players", {{"player", {{"hp", 200.0}}}}},
|
{"players", {{"player1", {{"hp", 200.0}}}}},
|
||||||
{"locations", {{"uni_exterior", {{"state", savedLocationState}}}}}
|
{"locations", {{"park_korea", {{"state", savedLocationState}}}}}
|
||||||
};
|
};
|
||||||
FRG::InitialStateMessage initial;
|
FRG::InitialStateMessage initial;
|
||||||
initial.state = original;
|
initial.state = original;
|
||||||
initial.assignedPlayerId = "player";
|
initial.assignedPlayerId = "player1";
|
||||||
initial.snapshotTick = 42;
|
initial.snapshotTick = 42;
|
||||||
initial.compatibilityFingerprint = "lockstep-v2:battle_zone_multiplayer";
|
initial.compatibilityFingerprint = "lockstep-v2:battle_zone_multiplayer";
|
||||||
const std::string message = FRG::makeInitialStateMessage(initial);
|
const std::string message = FRG::makeInitialStateMessage(initial);
|
||||||
@@ -40,11 +40,11 @@ int main()
|
|||||||
require(parsed.state == original, "state payload did not round trip");
|
require(parsed.state == original, "state payload did not round trip");
|
||||||
require(parsed.snapshotTick == 42, "snapshot tick did not round trip");
|
require(parsed.snapshotTick == 42, "snapshot tick did not round trip");
|
||||||
require(
|
require(
|
||||||
parsed.assignedPlayerId == "player",
|
parsed.assignedPlayerId == "player1",
|
||||||
"assigned player did not round trip");
|
"assigned player did not round trip");
|
||||||
require(
|
require(
|
||||||
!parsed.state["locations"]["uni_exterior"]["state"].contains("cameraAzimuth") &&
|
!parsed.state["locations"]["park_korea"]["state"].contains("cameraAzimuth") &&
|
||||||
!parsed.state["locations"]["uni_exterior"]["state"].contains("cameraInclination"),
|
!parsed.state["locations"]["park_korea"]["state"].contains("cameraInclination"),
|
||||||
"local camera state leaked into the network payload");
|
"local camera state leaked into the network payload");
|
||||||
|
|
||||||
FRG::DestinationInputMessage input;
|
FRG::DestinationInputMessage input;
|
||||||
@@ -87,11 +87,11 @@ int main()
|
|||||||
FRG::TickMessage tick;
|
FRG::TickMessage tick;
|
||||||
tick.tickId = 43;
|
tick.tickId = 43;
|
||||||
tick.commands.push_back(FRG::ScheduledDestinationCommand{
|
tick.commands.push_back(FRG::ScheduledDestinationCommand{
|
||||||
1, "player", parsedInput.target});
|
1, "player1", parsedInput.target});
|
||||||
tick.commands.push_back(FRG::ScheduledCharacterEnabledCommand{
|
tick.commands.push_back(FRG::ScheduledCharacterEnabledCommand{
|
||||||
2, "uni_exterior", "player2", true});
|
2, "park_korea", "player2", true});
|
||||||
tick.commands.push_back(FRG::ScheduledCharacterActionCommand{
|
tick.commands.push_back(FRG::ScheduledCharacterActionCommand{
|
||||||
3, "player", "set_target", "hostile_npc"});
|
3, "player1", "set_target", "hostile_npc"});
|
||||||
tick.stateHash = "0123456789abcdef";
|
tick.stateHash = "0123456789abcdef";
|
||||||
FRG::TickMessage parsedTick;
|
FRG::TickMessage parsedTick;
|
||||||
require(
|
require(
|
||||||
@@ -147,9 +147,9 @@ int main()
|
|||||||
|
|
||||||
FRG::LockstepTimeline timeline(2);
|
FRG::LockstepTimeline timeline(2);
|
||||||
const std::uint64_t firstSequence =
|
const std::uint64_t firstSequence =
|
||||||
timeline.schedule("player", Eigen::Vector3f(1.f, 0.f, 1.f));
|
timeline.schedule("player1", Eigen::Vector3f(1.f, 0.f, 1.f));
|
||||||
const std::uint64_t secondSequence =
|
const std::uint64_t secondSequence =
|
||||||
timeline.schedule("player_2", Eigen::Vector3f(2.f, 0.f, 2.f));
|
timeline.schedule("player2", Eigen::Vector3f(2.f, 0.f, 2.f));
|
||||||
const FRG::TickMessage emptyTick = timeline.advance();
|
const FRG::TickMessage emptyTick = timeline.advance();
|
||||||
require(
|
require(
|
||||||
emptyTick.tickId == 1 && emptyTick.commands.empty(),
|
emptyTick.tickId == 1 && emptyTick.commands.empty(),
|
||||||
@@ -163,8 +163,8 @@ int main()
|
|||||||
commandTick.commands[1]).commandSequence == secondSequence,
|
commandTick.commands[1]).commandSequence == secondSequence,
|
||||||
"scheduled commands were not finalized in stable order");
|
"scheduled commands were not finalized in stable order");
|
||||||
|
|
||||||
timeline.scheduleCharacterEnabled("uni_exterior", "player2", true);
|
timeline.scheduleCharacterEnabled("park_korea", "player2", true);
|
||||||
timeline.scheduleCharacterAction("player", "clear_attack_target");
|
timeline.scheduleCharacterAction("player1", "clear_attack_target");
|
||||||
const FRG::TickMessage presenceTick = timeline.advance();
|
const FRG::TickMessage presenceTick = timeline.advance();
|
||||||
require(
|
require(
|
||||||
presenceTick.commands.size() == 1 &&
|
presenceTick.commands.size() == 1 &&
|
||||||
|
|||||||
@@ -32,15 +32,40 @@ bool waitFor(Predicate predicate)
|
|||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
|
FRG::WebsocketEndpoint secureEndpoint;
|
||||||
|
require(
|
||||||
|
secureEndpoint.parse(
|
||||||
|
"wss://api.shadowoverbishkek.com/server001/"),
|
||||||
|
"secure WebSocket endpoint was rejected");
|
||||||
|
require(
|
||||||
|
secureEndpoint.host == "api.shadowoverbishkek.com" &&
|
||||||
|
secureEndpoint.port == "443" &&
|
||||||
|
secureEndpoint.path == "/server001/" &&
|
||||||
|
secureEndpoint.useTls,
|
||||||
|
"secure WebSocket endpoint was parsed incorrectly");
|
||||||
|
FRG::WebsocketEndpoint insecureEndpoint;
|
||||||
|
require(
|
||||||
|
insecureEndpoint.parse("ws://127.0.0.1:8080/"),
|
||||||
|
"insecure WebSocket endpoint was rejected");
|
||||||
|
require(
|
||||||
|
insecureEndpoint.host == "127.0.0.1" &&
|
||||||
|
insecureEndpoint.port == "8080" &&
|
||||||
|
!insecureEndpoint.useTls,
|
||||||
|
"insecure WebSocket endpoint was parsed incorrectly");
|
||||||
|
FRG::WebsocketEndpoint invalidEndpoint;
|
||||||
|
require(
|
||||||
|
!invalidEndpoint.parse("https://api.shadowoverbishkek.com/"),
|
||||||
|
"non-WebSocket endpoint was accepted");
|
||||||
|
|
||||||
FRG::CampaignConfig campaign;
|
FRG::CampaignConfig campaign;
|
||||||
campaign.id = "test_lockstep";
|
campaign.id = "test_lockstep";
|
||||||
campaign.networkPlayerSlots = {"player", "player2"};
|
campaign.networkPlayerSlots = {"player1", "player2"};
|
||||||
|
|
||||||
FRG::InternalGameServer authoritative;
|
FRG::InternalGameServer authoritative;
|
||||||
authoritative.startCampaign(campaign, {}, true, false);
|
authoritative.startCampaign(campaign, {}, true, false);
|
||||||
nlohmann::json initialState;
|
nlohmann::json initialState;
|
||||||
authoritative.save(initialState);
|
authoritative.save(initialState);
|
||||||
initialState["players"]["player2"] = initialState["players"]["player"];
|
initialState["players"]["player2"] = initialState["players"]["player1"];
|
||||||
FRG::LocationGameState testLocation;
|
FRG::LocationGameState testLocation;
|
||||||
auto hostileNpc = std::make_shared<FRG::CharacterState>();
|
auto hostileNpc = std::make_shared<FRG::CharacterState>();
|
||||||
hostileNpc->enabled = true;
|
hostileNpc->enabled = true;
|
||||||
@@ -52,7 +77,7 @@ int main()
|
|||||||
initialState["locations"]["test_location"] = std::move(testLocationState);
|
initialState["locations"]["test_location"] = std::move(testLocationState);
|
||||||
authoritative.load(initialState);
|
authoritative.load(initialState);
|
||||||
FRG::WebsocketGameServer server(
|
FRG::WebsocketGameServer server(
|
||||||
authoritative, {"player", "player2"}, "lockstep-v2:test_lockstep",
|
authoritative, {"player1", "player2"}, "lockstep-v2:test_lockstep",
|
||||||
"127.0.0.1", 0);
|
"127.0.0.1", 0);
|
||||||
auto client = std::make_unique<FRG::WebsocketGameClient>(
|
auto client = std::make_unique<FRG::WebsocketGameClient>(
|
||||||
"127.0.0.1", std::to_string(server.port()), "/");
|
"127.0.0.1", std::to_string(server.port()), "/");
|
||||||
@@ -66,7 +91,7 @@ int main()
|
|||||||
return client->initialized();
|
return client->initialized();
|
||||||
}),
|
}),
|
||||||
"client did not receive initial state");
|
"client did not receive initial state");
|
||||||
require(client->localPlayerId() == "player", "wrong player slot assigned");
|
require(client->localPlayerId() == "player1", "wrong player slot assigned");
|
||||||
|
|
||||||
auto secondClient = std::make_unique<FRG::WebsocketGameClient>(
|
auto secondClient = std::make_unique<FRG::WebsocketGameClient>(
|
||||||
"127.0.0.1", std::to_string(server.port()), "/");
|
"127.0.0.1", std::to_string(server.port()), "/");
|
||||||
@@ -95,9 +120,9 @@ int main()
|
|||||||
client->update(0);
|
client->update(0);
|
||||||
secondClient->update(0);
|
secondClient->update(0);
|
||||||
return client->snapshot()->players.at("player2").state.enabled &&
|
return client->snapshot()->players.at("player2").state.enabled &&
|
||||||
secondClient->snapshot()->players.at("player").state.enabled;
|
secondClient->snapshot()->players.at("player1").state.enabled;
|
||||||
}) &&
|
}) &&
|
||||||
authoritative.snapshot()->players.at("player").state.enabled &&
|
authoritative.snapshot()->players.at("player1").state.enabled &&
|
||||||
authoritative.snapshot()->players.at("player2").state.enabled,
|
authoritative.snapshot()->players.at("player2").state.enabled,
|
||||||
"connection presence was not broadcast to all replicas");
|
"connection presence was not broadcast to all replicas");
|
||||||
|
|
||||||
@@ -115,16 +140,16 @@ int main()
|
|||||||
const auto first = client->snapshot();
|
const auto first = client->snapshot();
|
||||||
const auto second = secondClient->snapshot();
|
const auto second = secondClient->snapshot();
|
||||||
const auto host = authoritative.snapshot();
|
const auto host = authoritative.snapshot();
|
||||||
return first->players.at("player").state.requestedWalkTarget.isApprox(
|
return first->players.at("player1").state.requestedWalkTarget.isApprox(
|
||||||
Eigen::Vector3f(1.23f, 0.f, 2.35f)) &&
|
Eigen::Vector3f(1.23f, 0.f, 2.35f)) &&
|
||||||
second->players.at("player2").state.requestedWalkTarget.isApprox(
|
second->players.at("player2").state.requestedWalkTarget.isApprox(
|
||||||
Eigen::Vector3f(-1.23f, 0.f, 3.46f)) &&
|
Eigen::Vector3f(-1.23f, 0.f, 3.46f)) &&
|
||||||
first->players.at("player2").state.requestedWalkTarget.isApprox(
|
first->players.at("player2").state.requestedWalkTarget.isApprox(
|
||||||
second->players.at("player2").state.requestedWalkTarget) &&
|
second->players.at("player2").state.requestedWalkTarget) &&
|
||||||
second->players.at("player").state.requestedWalkTarget.isApprox(
|
second->players.at("player1").state.requestedWalkTarget.isApprox(
|
||||||
first->players.at("player").state.requestedWalkTarget) &&
|
first->players.at("player1").state.requestedWalkTarget) &&
|
||||||
host->players.at("player").state.requestedWalkTarget.isApprox(
|
host->players.at("player1").state.requestedWalkTarget.isApprox(
|
||||||
first->players.at("player").state.requestedWalkTarget) &&
|
first->players.at("player1").state.requestedWalkTarget) &&
|
||||||
host->players.at("player2").state.requestedWalkTarget.isApprox(
|
host->players.at("player2").state.requestedWalkTarget.isApprox(
|
||||||
second->players.at("player2").state.requestedWalkTarget);
|
second->players.at("player2").state.requestedWalkTarget);
|
||||||
});
|
});
|
||||||
@@ -135,9 +160,9 @@ int main()
|
|||||||
std::cerr << "destination revisions " << first->revision << ", "
|
std::cerr << "destination revisions " << first->revision << ", "
|
||||||
<< second->revision << ", " << host->revision << "\n"
|
<< second->revision << ", " << host->revision << "\n"
|
||||||
<< "player targets "
|
<< "player targets "
|
||||||
<< first->players.at("player").state.requestedWalkTarget.transpose()
|
<< first->players.at("player1").state.requestedWalkTarget.transpose()
|
||||||
<< " / "
|
<< " / "
|
||||||
<< host->players.at("player").state.requestedWalkTarget.transpose()
|
<< host->players.at("player1").state.requestedWalkTarget.transpose()
|
||||||
<< "\nplayer2 targets "
|
<< "\nplayer2 targets "
|
||||||
<< second->players.at("player2").state.requestedWalkTarget.transpose()
|
<< second->players.at("player2").state.requestedWalkTarget.transpose()
|
||||||
<< " / "
|
<< " / "
|
||||||
@@ -158,11 +183,11 @@ int main()
|
|||||||
waitFor([&]() {
|
waitFor([&]() {
|
||||||
client->update(0);
|
client->update(0);
|
||||||
secondClient->update(0);
|
secondClient->update(0);
|
||||||
return client->snapshot()->players.at("player").state.attackTargetId ==
|
return client->snapshot()->players.at("player1").state.attackTargetId ==
|
||||||
"hostile_npc" &&
|
"hostile_npc" &&
|
||||||
secondClient->snapshot()->players.at("player").state.attackTargetId ==
|
secondClient->snapshot()->players.at("player1").state.attackTargetId ==
|
||||||
"hostile_npc" &&
|
"hostile_npc" &&
|
||||||
authoritative.snapshot()->players.at("player").state.attackTargetId ==
|
authoritative.snapshot()->players.at("player1").state.attackTargetId ==
|
||||||
"hostile_npc";
|
"hostile_npc";
|
||||||
}),
|
}),
|
||||||
"target command was not delayed and rebroadcast");
|
"target command was not delayed and rebroadcast");
|
||||||
@@ -177,9 +202,9 @@ int main()
|
|||||||
waitFor([&]() {
|
waitFor([&]() {
|
||||||
client->update(0);
|
client->update(0);
|
||||||
secondClient->update(0);
|
secondClient->update(0);
|
||||||
return client->snapshot()->players.at("player").state.attackTargetId.empty() &&
|
return client->snapshot()->players.at("player1").state.attackTargetId.empty() &&
|
||||||
secondClient->snapshot()->players.at("player").state.attackTargetId.empty() &&
|
secondClient->snapshot()->players.at("player1").state.attackTargetId.empty() &&
|
||||||
authoritative.snapshot()->players.at("player").state.attackTargetId.empty();
|
authoritative.snapshot()->players.at("player1").state.attackTargetId.empty();
|
||||||
}),
|
}),
|
||||||
"clear attack target command was not delayed and rebroadcast");
|
"clear attack target command was not delayed and rebroadcast");
|
||||||
|
|
||||||
|
|||||||
@@ -89,7 +89,7 @@ public:
|
|||||||
bool showWeapon = true;
|
bool showWeapon = true;
|
||||||
|
|
||||||
// --- Stable character references ---
|
// --- Stable character references ---
|
||||||
// Empty means no target. "player" is the campaign player; NPC IDs are
|
// Empty means no target. "player1" is the campaign player; NPC IDs are
|
||||||
// location-local and validated while loading location content.
|
// location-local and validated while loading location content.
|
||||||
std::string attackTargetId;
|
std::string attackTargetId;
|
||||||
std::string faceTargetId;
|
std::string faceTargetId;
|
||||||
|
|||||||
+9
-3
@@ -558,12 +558,18 @@ namespace FRG
|
|||||||
logger() << "[network] Campaign '" << campaignId
|
logger() << "[network] Campaign '" << campaignId
|
||||||
<< "' selected; creating WebSocket client" << std::endl;
|
<< "' selected; creating WebSocket client" << std::endl;
|
||||||
// Use "ws://127.0.0.1:8080/" for a local development server.
|
// Use "ws://127.0.0.1:8080/" for a local development server.
|
||||||
static const char* const kMultiplayerServerUrl =
|
|
||||||
"wss://api.shadowoverbishkek.com/server001/";
|
static const char* const kMultiplayerServerUrl = "wss://api.shadowoverbishkek.com/server001/";
|
||||||
|
//static const char* const kMultiplayerServerUrl = "ws://127.0.0.1:8080/";
|
||||||
|
|
||||||
WebsocketEndpoint endpoint;
|
WebsocketEndpoint endpoint;
|
||||||
if (!endpoint.parse(kMultiplayerServerUrl)) {
|
if (!endpoint.parse(kMultiplayerServerUrl)) {
|
||||||
logger() << "[network] Invalid multiplayer server URL: "
|
logger() << "[network] Invalid multiplayer server URL: "
|
||||||
<< kMultiplayerServerUrl << std::endl;
|
<< kMultiplayerServerUrl << std::endl;
|
||||||
|
remoteCampaignActive = false;
|
||||||
|
gameServer.use(internalGameServer);
|
||||||
|
gameServerHost.use(localGameServerHost);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
websocketGameClient = std::make_unique<WebsocketGameClient>(endpoint);
|
websocketGameClient = std::make_unique<WebsocketGameClient>(endpoint);
|
||||||
remoteGameServerHost =
|
remoteGameServerHost =
|
||||||
@@ -688,7 +694,7 @@ namespace FRG
|
|||||||
// Developer workflow: uncomment to (re)generate the campaign's start-state JSON
|
// Developer workflow: uncomment to (re)generate the campaign's start-state JSON
|
||||||
// from this freshly-rebuilt state after changing gameplay/content JSON or Lua.
|
// from this freshly-rebuilt state after changing gameplay/content JSON or Lua.
|
||||||
// Re-comment before shipping.
|
// Re-comment before shipping.
|
||||||
saveInitialState();
|
//saveInitialState();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+3
-3
@@ -890,11 +890,11 @@ namespace FRG
|
|||||||
}
|
}
|
||||||
|
|
||||||
Character* Location::raycastNpcs(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir, float maxDistance) {
|
Character* Location::raycastNpcs(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir, float maxDistance) {
|
||||||
// Every NPC is treated as a vertical cylinder: radius 0.25m, height 1.6m,
|
// Every NPC is treated as a vertical cylinder
|
||||||
// base at npc->position (the model's foot). Intersection = circle hit in the
|
// base at npc->position (the model's foot). Intersection = circle hit in the
|
||||||
// XZ plane, then clip the entry/exit t against the [yFoot, yFoot+height] slab.
|
// XZ plane, then clip the entry/exit t against the [yFoot, yFoot+height] slab.
|
||||||
static constexpr float NPC_CLICK_RADIUS = 0.25f;
|
static constexpr float NPC_CLICK_RADIUS = 0.35f;
|
||||||
static constexpr float NPC_CLICK_HEIGHT = 1.6f;
|
static constexpr float NPC_CLICK_HEIGHT = 1.8f;
|
||||||
static constexpr float NPC_PICK_EPSILON = 1e-6f;
|
static constexpr float NPC_PICK_EPSILON = 1e-6f;
|
||||||
|
|
||||||
Character* closestNpc = nullptr;
|
Character* closestNpc = nullptr;
|
||||||
|
|||||||
+82
-33
@@ -140,11 +140,16 @@ std::vector<PathFinder::DynamicObstacle> LocationGameState::collectPathObstacles
|
|||||||
std::sort(characters.begin(), characters.end(),
|
std::sort(characters.begin(), characters.end(),
|
||||||
[](const auto& lhs, const auto& rhs) { return lhs.first < rhs.first; });
|
[](const auto& lhs, const auto& rhs) { return lhs.first < rhs.first; });
|
||||||
|
|
||||||
|
const CharacterState* requester = findCharacter(requesterId, players);
|
||||||
|
const std::string attackTargetId =
|
||||||
|
requester ? requester->attackTargetId : std::string();
|
||||||
std::vector<PathFinder::DynamicObstacle> obstacles;
|
std::vector<PathFinder::DynamicObstacle> obstacles;
|
||||||
obstacles.reserve(characters.size());
|
obstacles.reserve(characters.size());
|
||||||
for (const auto& [id, character] : characters) {
|
for (const auto& [id, character] : characters) {
|
||||||
if (id == requesterId || !character->enabled || character->hp <= 0.f)
|
if (id == requesterId || !character->enabled || character->hp <= 0.f)
|
||||||
continue;
|
continue;
|
||||||
|
if (id == attackTargetId && id != forcedObstacleId)
|
||||||
|
continue;
|
||||||
if (character->movedLastTick && id != forcedObstacleId) continue;
|
if (character->movedLastTick && id != forcedObstacleId) continue;
|
||||||
obstacles.push_back({character->position, character->collisionRadius});
|
obstacles.push_back({character->position, character->collisionRadius});
|
||||||
}
|
}
|
||||||
@@ -173,11 +178,84 @@ bool LocationGameState::replanCharacter(
|
|||||||
{
|
{
|
||||||
CharacterState* character = findCharacter(id, players);
|
CharacterState* character = findCharacter(id, players);
|
||||||
if (!character || !location) return false;
|
if (!character || !location) return false;
|
||||||
|
if (!forcedObstacleId.empty() && !character->isPlayer &&
|
||||||
|
character->canAttack && character->hp > 0.f) {
|
||||||
|
const std::string selectedTarget =
|
||||||
|
selectNpcTarget(*character, players, false);
|
||||||
|
if (selectedTarget != character->attackTargetId) {
|
||||||
|
character->stopInPlace();
|
||||||
|
character->attackTargetId = selectedTarget;
|
||||||
|
character->battle_state = 0;
|
||||||
|
character->attack = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!selectedTarget.empty()) {
|
||||||
|
const CharacterState* target = findCharacter(selectedTarget, players);
|
||||||
|
if (target) {
|
||||||
|
character->setTarget(
|
||||||
|
target->position, {}, *location, id,
|
||||||
|
collectPathObstacles(id, players, forcedObstacleId));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
character->attackTargetId.clear();
|
||||||
|
character->battle_state = 0;
|
||||||
|
character->attack = 0;
|
||||||
|
const Eigen::Vector3f homeTarget(
|
||||||
|
character->homePosition.x(), 0.f, character->homePosition.z());
|
||||||
|
if ((homeTarget - character->position).norm() >
|
||||||
|
CharacterState::kWalkThreshold) {
|
||||||
|
character->setTarget(
|
||||||
|
homeTarget, {}, *location, id,
|
||||||
|
collectPathObstacles(id, players, forcedObstacleId));
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
character->forceReplan(
|
character->forceReplan(
|
||||||
*location, id, collectPathObstacles(id, players, forcedObstacleId));
|
*location, id, collectPathObstacles(id, players, forcedObstacleId));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string LocationGameState::selectNpcTarget(
|
||||||
|
const CharacterState& npc,
|
||||||
|
const PlayerStateMap& players,
|
||||||
|
bool preserveValidLock) const
|
||||||
|
{
|
||||||
|
if (preserveValidLock) {
|
||||||
|
const auto locked = players.find(npc.attackTargetId);
|
||||||
|
if (locked != players.end() && locked->second &&
|
||||||
|
locked->second->enabled && locked->second->hp > 0.f)
|
||||||
|
return npc.attackTargetId;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> playerIds;
|
||||||
|
playerIds.reserve(players.size());
|
||||||
|
for (const auto& [id, player] : players)
|
||||||
|
if (player && player->enabled && player->hp > 0.f)
|
||||||
|
playerIds.push_back(id);
|
||||||
|
std::sort(playerIds.begin(), playerIds.end());
|
||||||
|
|
||||||
|
const float visibleRangeSquared = npc.visibleRange * npc.visibleRange;
|
||||||
|
std::string selectedTarget;
|
||||||
|
float nearestDistanceSquared = visibleRangeSquared;
|
||||||
|
for (const std::string& playerId : playerIds) {
|
||||||
|
const Eigen::Vector3f delta =
|
||||||
|
players.at(playerId)->position - npc.position;
|
||||||
|
const float distanceSquared =
|
||||||
|
delta.x() * delta.x() + delta.z() * delta.z();
|
||||||
|
if (distanceSquared <= nearestDistanceSquared &&
|
||||||
|
(selectedTarget.empty() ||
|
||||||
|
distanceSquared < nearestDistanceSquared ||
|
||||||
|
(distanceSquared == nearestDistanceSquared &&
|
||||||
|
playerId < selectedTarget))) {
|
||||||
|
selectedTarget = playerId;
|
||||||
|
nearestDistanceSquared = distanceSquared;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return selectedTarget;
|
||||||
|
}
|
||||||
|
|
||||||
void LocationGameState::startTaxi()
|
void LocationGameState::startTaxi()
|
||||||
{
|
{
|
||||||
location->taxiCar.waypoints = location->taxiCarWaypoints;
|
location->taxiCar.waypoints = location->taxiCarWaypoints;
|
||||||
@@ -321,13 +399,6 @@ LocationSimulationEvents LocationGameState::update(
|
|||||||
if (player) playerIds.push_back(id);
|
if (player) playerIds.push_back(id);
|
||||||
std::sort(playerIds.begin(), playerIds.end());
|
std::sort(playerIds.begin(), playerIds.end());
|
||||||
|
|
||||||
std::vector<std::string> eligiblePlayerIds;
|
|
||||||
for (const std::string& id : playerIds) {
|
|
||||||
const auto& player = players.at(id);
|
|
||||||
if (player->enabled && player->hp > 0.f)
|
|
||||||
eligiblePlayerIds.push_back(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<std::string> npcIds;
|
std::vector<std::string> npcIds;
|
||||||
npcIds.reserve(npcs.size());
|
npcIds.reserve(npcs.size());
|
||||||
for (const auto& [id, npc] : npcs)
|
for (const auto& [id, npc] : npcs)
|
||||||
@@ -343,30 +414,8 @@ LocationSimulationEvents LocationGameState::update(
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
const std::string previousTarget = npc.attackTargetId;
|
const std::string previousTarget = npc.attackTargetId;
|
||||||
const auto locked = players.find(previousTarget);
|
const std::string selectedTarget =
|
||||||
const bool lockValid =
|
selectNpcTarget(npc, players, true);
|
||||||
locked != players.end() && locked->second &&
|
|
||||||
locked->second->enabled && locked->second->hp > 0.f;
|
|
||||||
std::string selectedTarget = lockValid ? previousTarget : std::string();
|
|
||||||
|
|
||||||
if (!lockValid) {
|
|
||||||
float nearestDistanceSquared = npc.visibleRange * npc.visibleRange;
|
|
||||||
for (const std::string& playerId : eligiblePlayerIds) {
|
|
||||||
const Eigen::Vector3f delta =
|
|
||||||
players.at(playerId)->position - npc.position;
|
|
||||||
const float distanceSquared =
|
|
||||||
delta.x() * delta.x() + delta.z() * delta.z();
|
|
||||||
if (distanceSquared <= nearestDistanceSquared) {
|
|
||||||
if (selectedTarget.empty() ||
|
|
||||||
distanceSquared < nearestDistanceSquared ||
|
|
||||||
(distanceSquared == nearestDistanceSquared &&
|
|
||||||
playerId < selectedTarget)) {
|
|
||||||
selectedTarget = playerId;
|
|
||||||
nearestDistanceSquared = distanceSquared;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (selectedTarget != previousTarget) {
|
if (selectedTarget != previousTarget) {
|
||||||
npc.stopInPlace();
|
npc.stopInPlace();
|
||||||
@@ -474,7 +523,7 @@ LocationSimulationEvents LocationGameState::update(
|
|||||||
source.events.attackDirection});
|
source.events.attackDirection});
|
||||||
}
|
}
|
||||||
|
|
||||||
auto player = players.find("player");
|
auto player = players.find("player1");
|
||||||
if (!interactiveObjectsLocked &&
|
if (!interactiveObjectsLocked &&
|
||||||
!location->targetInteractiveObjectId.empty() &&
|
!location->targetInteractiveObjectId.empty() &&
|
||||||
player != players.end() && player->second && player->second->enabled) {
|
player != players.end() && player->second && player->second->enabled) {
|
||||||
@@ -502,7 +551,7 @@ LocationSimulationEvents LocationGameState::update(
|
|||||||
(player->second->position - npc->position).norm();
|
(player->second->position - npc->position).norm();
|
||||||
if (distance <= NPC_TALK_DISTANCE) {
|
if (distance <= NPC_TALK_DISTANCE) {
|
||||||
player->second->stopInPlace();
|
player->second->stopInPlace();
|
||||||
npc->faceTargetId = "player";
|
npc->faceTargetId = "player1";
|
||||||
result.npcInteractionId = location->targetInteractNpcId;
|
result.npcInteractionId = location->targetInteractNpcId;
|
||||||
location->targetInteractNpcId.clear();
|
location->targetInteractNpcId.clear();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -86,6 +86,10 @@ struct LocationGameState {
|
|||||||
void load(const nlohmann::json& in);
|
void load(const nlohmann::json& in);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
std::string selectNpcTarget(
|
||||||
|
const CharacterState& npc,
|
||||||
|
const PlayerStateMap& players,
|
||||||
|
bool preserveValidLock) const;
|
||||||
bool updateNpcCar(std::int64_t deltaMs);
|
bool updateNpcCar(std::int64_t deltaMs);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -408,6 +408,9 @@ namespace FRG {
|
|||||||
const std::string& loc = snapshot->currentLocationId;
|
const std::string& loc = snapshot->currentLocationId;
|
||||||
if (loc == "uni_exterior") return snapshot->isDarklands ? hudUniExtDarkRoot : hudUniExtRoot;
|
if (loc == "uni_exterior") return snapshot->isDarklands ? hudUniExtDarkRoot : hudUniExtRoot;
|
||||||
if (loc == "uni_interior") return snapshot->isDarklands ? hudUniIntDarkRoot : hudUniIntRoot;
|
if (loc == "uni_interior") return snapshot->isDarklands ? hudUniIntDarkRoot : hudUniIntRoot;
|
||||||
|
// Other locations (e.g. campaigns that start directly in Darklands) have no
|
||||||
|
// dedicated HUD; reuse the Darklands one so the health bar is shown.
|
||||||
|
if (snapshot->isDarklands && !loc.empty()) return hudUniExtDarkRoot;
|
||||||
return hudDormRoot; // dorm, or a new game before the location is set
|
return hudDormRoot; // dorm, or a new game before the location is set
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -80,6 +80,7 @@ namespace FRG {
|
|||||||
ScriptEngine::~ScriptEngine() = default;
|
ScriptEngine::~ScriptEngine() = default;
|
||||||
|
|
||||||
void ScriptEngine::init(Location* loc, AudioPlayerAsync* audioPlayer, const std::string& scriptPath) {
|
void ScriptEngine::init(Location* loc, AudioPlayerAsync* audioPlayer, const std::string& scriptPath) {
|
||||||
|
logger() << "ScriptEngine::init with script path: " << scriptPath << std::endl;
|
||||||
impl = std::make_unique<Impl>();
|
impl = std::make_unique<Impl>();
|
||||||
sol::state& lua = impl->lua;
|
sol::state& lua = impl->lua;
|
||||||
|
|
||||||
@@ -172,7 +173,7 @@ namespace FRG {
|
|||||||
<< npcId << "'\n";
|
<< npcId << "'\n";
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
loc->faceCharacter(*npc, "player");
|
loc->faceCharacter(*npc, "player1");
|
||||||
});
|
});
|
||||||
|
|
||||||
api.set_function("player_walk_to",
|
api.set_function("player_walk_to",
|
||||||
|
|||||||
@@ -293,7 +293,7 @@ LocationDefinition LocationContentLoader::load(
|
|||||||
for (const auto& item : root.value("npcs", json::array())) {
|
for (const auto& item : root.value("npcs", json::array())) {
|
||||||
NpcData data;
|
NpcData data;
|
||||||
data.id = item.at("id").get<std::string>();
|
data.id = item.at("id").get<std::string>();
|
||||||
if (data.id.empty() || data.id == "player" ||
|
if (data.id.empty() || data.id == "player1" ||
|
||||||
!ids.insert(data.id).second) {
|
!ids.insert(data.id).second) {
|
||||||
throw std::runtime_error(
|
throw std::runtime_error(
|
||||||
"Missing, duplicate, or reserved NPC id in " +
|
"Missing, duplicate, or reserved NPC id in " +
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ private:
|
|||||||
GameSnapshot buildSnapshot() const;
|
GameSnapshot buildSnapshot() const;
|
||||||
|
|
||||||
GameState state_;
|
GameState state_;
|
||||||
std::string localPlayerId_ = "player";
|
std::string localPlayerId_ = "player1";
|
||||||
std::string resourceZipFile_;
|
std::string resourceZipFile_;
|
||||||
std::vector<std::string> networkPlayerSlots_;
|
std::vector<std::string> networkPlayerSlots_;
|
||||||
std::int64_t battleZoneTestBotElapsedMs_ = 0;
|
std::int64_t battleZoneTestBotElapsedMs_ = 0;
|
||||||
|
|||||||
@@ -145,7 +145,7 @@ public:
|
|||||||
attributes.createOnMainThread = EM_TRUE;
|
attributes.createOnMainThread = EM_TRUE;
|
||||||
socket_ = emscripten_websocket_new(&attributes);
|
socket_ = emscripten_websocket_new(&attributes);
|
||||||
if (socket_ <= 0) {
|
if (socket_ <= 0) {
|
||||||
fail("create WebSocket");
|
fail("create WebSocket", socket_);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -205,11 +205,21 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
static EM_BOOL onClose(
|
static EM_BOOL onClose(
|
||||||
int, const EmscriptenWebSocketCloseEvent*, void* userData)
|
int, const EmscriptenWebSocketCloseEvent* event, void* userData)
|
||||||
{
|
{
|
||||||
auto* self = static_cast<Impl*>(userData);
|
auto* self = static_cast<Impl*>(userData);
|
||||||
self->connected_ = false;
|
self->connected_ = false;
|
||||||
if (!self->closing_) self->fail("WebSocket close");
|
if (!self->closing_) {
|
||||||
|
std::cerr << "[network] WebSocket closed";
|
||||||
|
if (event) {
|
||||||
|
std::cerr << " (code " << event->code;
|
||||||
|
if (event->reason[0] != '\0')
|
||||||
|
std::cerr << ", reason: " << event->reason;
|
||||||
|
std::cerr << ')';
|
||||||
|
}
|
||||||
|
std::cerr << '\n';
|
||||||
|
self->connectionFailed_ = true;
|
||||||
|
}
|
||||||
return EM_TRUE;
|
return EM_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -226,11 +236,13 @@ private:
|
|||||||
return EM_TRUE;
|
return EM_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fail(const char* operation)
|
void fail(const char* operation, int result = 0)
|
||||||
{
|
{
|
||||||
connected_ = false;
|
connected_ = false;
|
||||||
connectionFailed_ = true;
|
connectionFailed_ = true;
|
||||||
std::cerr << "[network] " << operation << " failed" << std::endl;
|
std::cerr << "[network] " << operation << " failed";
|
||||||
|
if (result != 0) std::cerr << " (result " << result << ')';
|
||||||
|
std::cerr << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string host_;
|
std::string host_;
|
||||||
|
|||||||
+28
-13
@@ -2,6 +2,7 @@
|
|||||||
#include "Environment.h"
|
#include "Environment.h"
|
||||||
#include "utils/Utils.h"
|
#include "utils/Utils.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <cmath>
|
||||||
#ifdef __ANDROID__
|
#ifdef __ANDROID__
|
||||||
#include <android/log.h>
|
#include <android/log.h>
|
||||||
#endif
|
#endif
|
||||||
@@ -75,14 +76,27 @@ extern "C" void EMSCRIPTEN_KEEPALIVE onFileSystemLoaded() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Single definition of the "logical" viewport size: the *visible* area of the page
|
||||||
|
// (visualViewport), not 100vh, which on mobile includes the area under the URL bar.
|
||||||
|
static void getViewportCssSize(int& w, int& h) {
|
||||||
|
w = EM_ASM_INT({
|
||||||
|
var vv = window.visualViewport;
|
||||||
|
return Math.round((vv && vv.width) || window.innerWidth);
|
||||||
|
});
|
||||||
|
h = EM_ASM_INT({
|
||||||
|
var vv = window.visualViewport;
|
||||||
|
return Math.round((vv && vv.height) || window.innerHeight);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
static void applyResize(int logicalW, int logicalH) {
|
static void applyResize(int logicalW, int logicalH) {
|
||||||
// Получаем коэффициент плотности пикселей (например, 2.625 на Pixel или 3.0 на Samsung)
|
// Получаем коэффициент плотности пикселей (например, 2.625 на Pixel или 3.0 на Samsung)
|
||||||
double dpr = emscripten_get_device_pixel_ratio();
|
double dpr = emscripten_get_device_pixel_ratio();
|
||||||
//double dpr = 1; // low quality
|
//double dpr = 1; // low quality
|
||||||
|
|
||||||
// Вычисляем реальные физические пиксели
|
// Вычисляем реальные физические пиксели
|
||||||
int physicalW = static_cast<int>(logicalW * dpr);
|
int physicalW = static_cast<int>(std::lround(logicalW * dpr));
|
||||||
int physicalH = static_cast<int>(logicalH * dpr);
|
int physicalH = static_cast<int>(std::lround(logicalH * dpr));
|
||||||
|
|
||||||
// Устанавливаем размер внутреннего буфера канваса
|
// Устанавливаем размер внутреннего буфера канваса
|
||||||
emscripten_set_canvas_element_size("#canvas", physicalW, physicalH);
|
emscripten_set_canvas_element_size("#canvas", physicalW, physicalH);
|
||||||
@@ -94,6 +108,11 @@ static void applyResize(int logicalW, int logicalH) {
|
|||||||
SDL_SetWindowSize(FRG::Environment::window, physicalW, physicalH);
|
SDL_SetWindowSize(FRG::Environment::window, physicalW, physicalH);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SDL may have written an inline CSS size derived from the physical pixels, which
|
||||||
|
// overrides the stylesheet. Re-assert the CSS box so its aspect always matches the
|
||||||
|
// drawing buffer (otherwise the image is stretched / cropped on mobile).
|
||||||
|
emscripten_set_element_css_size("#canvas", logicalW, logicalH);
|
||||||
|
|
||||||
// Пушим событие, чтобы движок пересчитал матрицы проекции
|
// Пушим событие, чтобы движок пересчитал матрицы проекции
|
||||||
SDL_Event e = {};
|
SDL_Event e = {};
|
||||||
e.type = SDL_WINDOWEVENT;
|
e.type = SDL_WINDOWEVENT;
|
||||||
@@ -118,8 +137,8 @@ void MainLoop() {
|
|||||||
|
|
||||||
// Теперь DOM перестроен, можно забирать актуальные размеры.
|
// Теперь DOM перестроен, можно забирать актуальные размеры.
|
||||||
// Если canvas должен занимать все окно браузера:
|
// Если canvas должен занимать все окно браузера:
|
||||||
int canvasW = EM_ASM_INT({ return window.innerWidth; });
|
int canvasW, canvasH;
|
||||||
int canvasH = EM_ASM_INT({ return window.innerHeight; });
|
getViewportCssSize(canvasW, canvasH);
|
||||||
|
|
||||||
applyResize(canvasW, canvasH);
|
applyResize(canvasW, canvasH);
|
||||||
}
|
}
|
||||||
@@ -141,14 +160,10 @@ EM_BOOL onWebGLContextRestored(int /*eventType*/, const void* /*reserved*/, void
|
|||||||
|
|
||||||
|
|
||||||
EM_BOOL onWindowResized(int /*eventType*/, const EmscriptenUiEvent* e, void* /*userData*/) {
|
EM_BOOL onWindowResized(int /*eventType*/, const EmscriptenUiEvent* e, void* /*userData*/) {
|
||||||
double w, h;
|
int w, h;
|
||||||
emscripten_get_element_css_size("window", &w, &h);
|
getViewportCssSize(w, h);
|
||||||
|
|
||||||
// Если "window" не поддерживается вашей версией SDK, используем данные из e:
|
applyResize(w, h);
|
||||||
// int logicalW = e->windowInnerWidth;
|
|
||||||
// int logicalH = e->windowInnerHeight;
|
|
||||||
|
|
||||||
applyResize(static_cast<int>(w), static_cast<int>(h));
|
|
||||||
return EM_FALSE;
|
return EM_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -181,8 +196,8 @@ int main(int argc, char* argv[]) {
|
|||||||
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, EM_FALSE, onWindowResized);
|
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, EM_FALSE, onWindowResized);
|
||||||
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, EM_TRUE, onFullscreenChanged);
|
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, EM_TRUE, onFullscreenChanged);
|
||||||
|
|
||||||
int canvasW = EM_ASM_INT({ return window.innerWidth; });
|
int canvasW, canvasH;
|
||||||
int canvasH = EM_ASM_INT({ return window.innerHeight; });
|
getViewportCssSize(canvasW, canvasH);
|
||||||
applyResize(canvasW, canvasH);
|
applyResize(canvasW, canvasH);
|
||||||
|
|
||||||
SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
|
SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
|
||||||
|
|||||||
Reference in new issue
Block a user