#include "GameState.h" #include #include #include namespace FRG { void GameState::save(nlohmann::json& out) const { // Timestamp std::time_t now = std::time(nullptr); std::tm* tm = std::localtime(&now); std::ostringstream ts; ts << std::put_time(tm, "%Y-%m-%d %H:%M"); out["savedAt"] = ts.str(); // --- World --- out["currentLocationName"] = currentLocationName; out["isDarklands"] = isDarklands; out["isNight"] = isNight; out["isDawn"] = isDawn; // --- Player resources --- out["playerHp"] = playerHp; out["playerMaxHp"] = playerMaxHp; out["money"] = money; // --- Script globals --- nlohmann::json gi = nlohmann::json::object(); for (const auto& [k, v] : globalInts) gi[k] = v; out["globalInts"] = std::move(gi); nlohmann::json gf = nlohmann::json::object(); for (const auto& [k, v] : globalFloats) gf[k] = v; out["globalFloats"] = std::move(gf); // --- Tutorial --- out["tutorialStep"] = static_cast(tutorialStep); out["uniIntTutorialState"] = static_cast(uniIntTutorialState); out["tutorialPhonePickedUp"] = tutorialPhonePickedUp; out["tutorialJournalPickedUp"] = tutorialJournalPickedUp; out["tutorialPhoneChatScreenOpened"] = tutorialPhoneChatScreenOpened; out["tutorialJournalScreenOpened"] = tutorialJournalScreenOpened; out["tutorialNeedOpenTaxiScreen"] = tutorialNeedOpenTaxiScreen; // --- Phone / chat --- out["chatUnread"] = { chatUnread[0], chatUnread[1], chatUnread[2] }; out["chatPreviewMsg"] = { chatPreviewMsg[0], chatPreviewMsg[1], chatPreviewMsg[2] }; nlohmann::json histories = nlohmann::json::array(); for (int i = 0; i < 3; ++i) { nlohmann::json msgs = nlohmann::json::array(); for (const auto& msg : chatHistory[i]) { msgs.push_back({ {"text", msg.text}, {"incoming", msg.incoming} }); } histories.push_back(std::move(msgs)); } out["chatHistory"] = std::move(histories); // --- Inventory --- nlohmann::json invJson; inventory.save(invJson); out["inventory"] = std::move(invJson); // --- Quest journal --- nlohmann::json questJson; questJournal.save(questJson); out["questJournal"] = std::move(questJson); // --- Locations --- nlohmann::json locsJson = nlohmann::json::object(); for (const auto& [name, loc] : locations) { if (loc) { nlohmann::json locJson; loc->save(locJson); locsJson[name] = std::move(locJson); } } out["locations"] = std::move(locsJson); out["taxiIsCalled"] = taxiIsCalled; } void GameState::load(const nlohmann::json& in) { // --- World --- currentLocationName = in.value("currentLocationName", currentLocationName); isDarklands = in.value("isDarklands", isDarklands); isNight = in.value("isNight", isNight); isDawn = in.value("isDawn", isDawn); // --- Player resources --- playerHp = in.value("playerHp", playerHp); playerMaxHp = in.value("playerMaxHp", playerMaxHp); money = in.value("money", money); // --- Script globals --- globalInts.clear(); if (in.contains("globalInts") && in["globalInts"].is_object()) { for (const auto& [k, v] : in["globalInts"].items()) globalInts[k] = v.get(); } globalFloats.clear(); if (in.contains("globalFloats") && in["globalFloats"].is_object()) { for (const auto& [k, v] : in["globalFloats"].items()) globalFloats[k] = v.get(); } // --- Tutorial --- tutorialStep = static_cast(in.value("tutorialStep", static_cast(tutorialStep))); uniIntTutorialState = static_cast(in.value("uniIntTutorialState", static_cast(uniIntTutorialState))); tutorialPhonePickedUp = in.value("tutorialPhonePickedUp", tutorialPhonePickedUp); tutorialJournalPickedUp = in.value("tutorialJournalPickedUp", tutorialJournalPickedUp); tutorialPhoneChatScreenOpened = in.value("tutorialPhoneChatScreenOpened", tutorialPhoneChatScreenOpened); tutorialJournalScreenOpened = in.value("tutorialJournalScreenOpened", tutorialJournalScreenOpened); tutorialNeedOpenTaxiScreen = in.value("tutorialNeedOpenTaxiScreen", tutorialNeedOpenTaxiScreen); // --- Phone / chat --- if (in.contains("chatUnread") && in["chatUnread"].is_array()) { for (int i = 0; i < 3 && i < static_cast(in["chatUnread"].size()); ++i) chatUnread[i] = in["chatUnread"][i].get(); } if (in.contains("chatPreviewMsg") && in["chatPreviewMsg"].is_array()) { for (int i = 0; i < 3 && i < static_cast(in["chatPreviewMsg"].size()); ++i) chatPreviewMsg[i] = in["chatPreviewMsg"][i].get(); } if (in.contains("chatHistory") && in["chatHistory"].is_array()) { for (int i = 0; i < 3 && i < static_cast(in["chatHistory"].size()); ++i) { chatHistory[i].clear(); if (in["chatHistory"][i].is_array()) { for (const auto& msg : in["chatHistory"][i]) { StoredChatMessage m; m.text = msg.value("text", ""); m.incoming = msg.value("incoming", false); chatHistory[i].push_back(std::move(m)); } } } } // --- Inventory --- if (in.contains("inventory")) inventory.load(in["inventory"]); // --- Quest journal --- if (in.contains("questJournal")) questJournal.load(in["questJournal"]); // --- Locations --- if (in.contains("locations") && in["locations"].is_object()) { for (const auto& [name, locJson] : in["locations"].items()) { auto it = locations.find(name); if (it != locations.end() && it->second) { it->second->load(locJson); } } } // --- Taxi --- taxiIsCalled = in.value("taxiIsCalled", taxiIsCalled); } } // namespace FRG