#pragma once #include #include #define _USE_MATH_DEFINES #include #include using std::min; using std::max; constexpr float ANGULAR_ACCEL = 0.005f * 1000.0f; constexpr float SHIP_ACCEL = 1.0f * 1000.0f; constexpr float ROTATION_SENSITIVITY = 0.002f; constexpr long long SERVER_DELAY = 0; //ms constexpr long long CLIENT_DELAY = 200; //ms constexpr long long CUTOFF_TIME = 5000; //ms struct ClientState { int id = 0; Eigen::Vector3f position = { 0, 0, 45000.0f }; Eigen::Matrix3f rotation = Eigen::Matrix3f::Identity(); Eigen::Vector3f currentAngularVelocity = Eigen::Vector3f::Zero(); float velocity = 0.0f; int selectedVelocity = 0; float discreteMag = 0; int discreteAngle = -1; // Для расчета лага std::chrono::system_clock::time_point lastUpdateServerTime; void simulate_physics(size_t delta); void apply_lag_compensation(std::chrono::system_clock::time_point nowTime); void handle_full_sync(const std::vector& parts, int startFrom); std::string formPingMessageContent(); }; struct ClientStateInterval { std::vector timedStates; void add_state(const ClientState& state); bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const; ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const; };