#include "MenuManager.h" #include "Game.h" #include "render/TextRenderer.h" #include "utils/Utils.h" #include #include #include #include namespace ZL { static int questStatusPriority(Quest::QuestStatus status) { switch (status) { case Quest::QuestStatus::Available: return 0; case Quest::QuestStatus::Completed: return 1; case Quest::QuestStatus::Failed: return 2; default: return 3; } } static int countWrappedLines(const std::string& text, const TextRenderer& tr, float maxWidth) { if (text.empty()) return 1; int lines = 0; std::string currentLine; auto flushLine = [&]() { ++lines; currentLine.clear(); }; auto pushWord = [&](const std::string& word) { if (word.empty()) return; if (currentLine.empty()) { currentLine = word; } else { const std::string candidate = currentLine + " " + word; if (tr.measureTextWidth(candidate) <= maxWidth) { currentLine = candidate; } else { flushLine(); currentLine = word; } } }; std::string currentWord; for (char ch : text) { if (ch == '\n') { pushWord(currentWord); currentWord.clear(); flushLine(); } else if (ch == ' ' || ch == '\t' || ch == '\r') { pushWord(currentWord); currentWord.clear(); } else { currentWord.push_back(ch); } } pushWord(currentWord); if (!currentLine.empty()) flushLine(); return max(1, lines); } static std::string trimChatPreview(const std::string& msg, int maxChars = 22) { int charCount = 0; int bytePos = 0; const int len = static_cast(msg.size()); while (bytePos < len && charCount < maxChars) { const unsigned char c = static_cast(msg[bytePos]); if (c < 0x80) bytePos += 1; else if (c < 0xE0) bytePos += 2; else if (c < 0xF0) bytePos += 3; else bytePos += 4; ++charCount; } if (bytePos >= len) return msg; return msg.substr(0, bytePos) + "..."; } static std::string formatMoney(int amount) { bool negative = amount < 0; std::string digits = std::to_string(negative ? -amount : amount); std::string result; const int len = static_cast(digits.size()); for (int i = 0; i < len; ++i) { if (i > 0 && (len - i) % 3 == 0) result += ' '; result += digits[i]; } if (negative) result = "-" + result; return result + " сом"; } static std::array questStatusColor(Quest::QuestStatus status) { switch (status) { case Quest::QuestStatus::Completed: return { 0.25f, 0.95f, 0.35f, 1.0f }; case Quest::QuestStatus::Failed: return { 1.0f, 0.25f, 0.25f, 1.0f }; case Quest::QuestStatus::Available: return { 1.0f, 1.0f, 1.0f, 1.0f }; default: return { 0.45f, 0.45f, 0.45f, 1.0f }; } } MenuManager::MenuManager(Renderer& iRenderer, GameState& gameState, AudioPlayerAsync& audioPlayer) : renderer(iRenderer), gameState_(gameState), audioPlayer_(audioPlayer) { } void MenuManager::setup(Inventory& inv, const std::string& zipFile) { inventory = &inv; hudRoot = loadUiFromFile("resources/w/ui/hud_step0.json", renderer, zipFile); hudStep1Root = loadUiFromFile("resources/w/ui/hud_step1.json", renderer, zipFile); hudStep2Root = loadUiFromFile("resources/w/ui/hud_step2.json", renderer, zipFile); hudStep3Root = loadUiFromFile("resources/w/ui/hud_step3.json", renderer, zipFile); hudStep4Root = loadUiFromFile("resources/w/ui/hud_step4.json", renderer, zipFile); hudStep5aRoot = loadUiFromFile("resources/w/ui/hud_step5a.json", renderer, zipFile); hudStep5bRoot = loadUiFromFile("resources/w/ui/hud_step5b.json", renderer, zipFile); hudStep5abRoot = loadUiFromFile("resources/w/ui/hud_step5ab.json", renderer, zipFile); hudUniExtRoot = loadUiFromFile("resources/w/ui/hud_uni_ext.json", renderer, zipFile); hudUniIntStep10Root = loadUiFromFile("resources/w/ui/hud_uni_int_step10.json", renderer, zipFile); hudUniIntStep11Root = loadUiFromFile("resources/w/ui/hud_uni_int_step11.json", renderer, zipFile); hudUniIntStep12Root = loadUiFromFile("resources/w/ui/hud_uni_int_step12.json", renderer, zipFile); hudUniIntStep13Root = loadUiFromFile("resources/w/ui/hud_uni_int_step13.json", renderer, zipFile); hudUniIntFullRoot = loadUiFromFile("resources/w/ui/hud_uni_int_full.json", renderer, zipFile); hudUniIntDarkFullRoot = loadUiFromFile("resources/w/ui/hud_uni_int_dark_full.json", renderer, zipFile); hudUniExtDarkRoot = loadUiFromFile("resources/w/ui/hud_uni_ext_dark.json", renderer, zipFile); hudCutsceneRoot_ = loadUiFromFile("resources/w/ui/hud_cutscene.json", renderer, zipFile); hudTopHintRoot_ = loadUiFromFile("resources/w/ui/hud_top_hint01.json", renderer, zipFile); phoneMainRoot = loadUiFromFile("resources/w/ui/screen_phone.json", renderer, zipFile); phoneMainHintARoot = loadUiFromFile("resources/w/ui/screen_phone_hint001.json", renderer, zipFile); phoneMainHintBRoot = loadUiFromFile("resources/w/ui/screen_phone_hint002.json", renderer, zipFile); phoneMainHintABRoot = loadUiFromFile("resources/w/ui/screen_phone_hint001_002.json", renderer, zipFile); phoneBankRoot = loadUiFromFile("resources/w/ui/screen_phone_bank.json", renderer, zipFile); phoneVideoRoot = loadUiFromFile("resources/w/ui/screen_phone_video.json", renderer, zipFile); phoneMapDormRoot = loadUiFromFile("resources/w/ui/screen_phone_map_dorm.json", renderer, zipFile); phoneMapUniRoot = loadUiFromFile("resources/w/ui/screen_phone_map_uni.json", renderer, zipFile); phoneChatListRoot = loadUiFromFile("resources/w/ui/screen_phone_chat_list.json", renderer, zipFile); phoneChatListHintRoot = loadUiFromFile("resources/w/ui/screen_phone_chat_list_hint001.json", renderer, zipFile); phoneChat1Root = loadUiFromFile("resources/w/ui/screen_phone_chat1.json", renderer, zipFile); phoneChat2Root = loadUiFromFile("resources/w/ui/screen_phone_chat2.json", renderer, zipFile); phoneChat3Root = loadUiFromFile("resources/w/ui/screen_phone_chat3.json", renderer, zipFile); modalMenuRoot = loadUiFromFile("resources/w/ui/screen_modal_menu.json", renderer, zipFile); newInventoryRoot = loadUiFromFile("resources/w/ui/screen_inventory.json", renderer, zipFile); questJournalRoot = loadUiFromFile("resources/w/ui/screen_journal.json", renderer, zipFile); mainMenuRoot = loadUiFromFile("resources/w/ui/screen_main_menu.json", renderer, zipFile); aboutScreenRoot = loadUiFromFile("resources/w/ui/screen_about.json", renderer, zipFile); settingsScreenRoot = loadUiFromFile("resources/w/ui/screen_settings.json", renderer, zipFile); loadSavedGameScreenRoot = loadUiFromFile("resources/w/ui/screen_load.json", renderer, zipFile); saveGameScreenRoot = loadUiFromFile("resources/w/ui/screen_save.json", renderer, zipFile); texObjectiveCompleted_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/quest_objective_completed.png", zipFile, true); texObjectiveBlank_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/quest_objective_blank.png", zipFile, true); texItemSelected_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/ButtonBkg001.png", zipFile, true); texItemTransparent_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/ButtonBkgTransparent001.png", zipFile, true); gameState_.questJournal.loadFromFile("resources/quests/quests.json", zipFile); renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_new001.png", zipFile, true); renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_completed001.png", zipFile, true); renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_failed001.png", zipFile, true); gameState_.questJournal.onQuestUnlocked = [this](const std::string& id) { const Quest::QuestState* q = gameState_.questJournal.findQuest(id); if (q) showToast("resources/w/ui/img/toast/quest_new001.png", q->definition.title); }; gameState_.questJournal.onQuestCompleted = [this](const std::string& id) { const Quest::QuestState* q = gameState_.questJournal.findQuest(id); if (q) showToast("resources/w/ui/img/toast/quest_completed001.png", q->definition.title); }; gameState_.questJournal.onQuestFailed = [this](const std::string& id) { const Quest::QuestState* q = gameState_.questJournal.findQuest(id); if (q) showToast("resources/w/ui/img/toast/quest_failed001.png", q->definition.title); }; const std::string imgDir = "resources/w/ui/img/phone/"; texBubbleInCenter_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_center.png", zipFile, true); texBubbleInLT_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_corner_left_top.png", zipFile, true); texBubbleInLB_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_corner_left_bottom.png", zipFile, true); texBubbleInRT_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_corner_right_top.png", zipFile, true); texBubbleInRB_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_corner_right_bottom.png",zipFile, true); texBubbleOutCenter_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_center.png", zipFile, true); texBubbleOutLT_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_corner_left_top.png", zipFile, true); texBubbleOutLB_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_corner_left_bottom.png",zipFile, true); texBubbleOutRT_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_corner_right_top.png", zipFile, true); texBubbleOutRB_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_corner_right_bottom.png",zipFile, true); showMainMenu(); } void MenuManager::enterGameplay(bool isFromLoad) { if (!isFromLoad && uiState_ == GameUiState::MainMenu && startGameFunc) startGameFunc(); uiState_ = GameUiState::Gameplay; uiManager.replaceRoot(hudRoot); topUiManager.replaceRoot(hudTopHintRoot_); if (isFromLoad) { uiManager.clearMenuStack(); topUiManager.clearMenuStack(); } applyCurrentHealthBar(); uiManager.setButtonCallback("inventoryButton", [this](const std::string&) { openInventory(); }); if (uiManager.findButton("settingsButton")) { uiManager.setButtonCallback("settingsButton", [this](const std::string&) { showModalMenuScreen(); }); } if (isFromLoad) applyHudForCurrentState(); } void MenuManager::applyHudForCurrentState() { // Clear the step-0 dialogue hint unless we're actually at step 0. if (gameState_.tutorialStep != TutorialStep::Step0) topUiManager.replaceRoot(nullptr); const std::string& loc = gameState_.currentLocationName; // Non-dorm locations: reuse the existing location-change logic. if (loc == "uni_exterior" || loc == "uni_interior") { onLocationChanged(loc); return; } // Dorm (or pre-first-teleport): select HUD root by tutorial step. std::shared_ptr nextRoot; switch (gameState_.tutorialStep) { case TutorialStep::Step0: nextRoot = hudRoot; break; case TutorialStep::Step1: nextRoot = hudStep1Root; break; case TutorialStep::Step2: nextRoot = hudStep2Root; break; case TutorialStep::Step3: nextRoot = hudStep3Root; break; case TutorialStep::Step4: nextRoot = hudStep4Root; break; default: break; // Step5/6 handled below } if (nextRoot) { uiManager.replaceRoot(nextRoot); applyCurrentHealthBar(); uiManager.setButtonCallback("inventoryButton", [this](const std::string&) { openInventory(); }); if (uiManager.findButton("settingsButton")) uiManager.setButtonCallback("settingsButton", [this](const std::string&) { showModalMenuScreen(); }); } else { // Step5 or Step6: pick the right variant and apply hint visibility. refreshItemPickupHud(); } } void MenuManager::showMainMenu() { if (onResetGame) onResetGame(); audioPlayer_.crossFadeMusicAsync("audio/main menu final.ogg"); uiState_ = GameUiState::MainMenu; uiManager.clearMenuStack(); topUiManager.replaceRoot(nullptr); topUiManager.clearMenuStack(); uiManager.replaceRoot(mainMenuRoot); uiManager.setTextButtonCallback("menuStartButton", [this](const std::string&) { enterGameplay(); }); uiManager.setTextButtonCallback("menuAboutButton", [this](const std::string&) { showAboutScreen(); }); uiManager.setTextButtonCallback("menuSettingsButton", [this](const std::string&) { showSettingsScreen(); }); uiManager.setTextButtonCallback("menuLoadButton", [this](const std::string&) { showLoadGameScreen(); }); #ifndef EMSCRIPTEN uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) { Environment::exitGameLoop = true; }); #else uiManager.setNodeVisible("menuExitButton", false); #endif } void MenuManager::showAboutScreen() { uiManager.pushMenuFromSavedRoot(aboutScreenRoot); uiManager.setTextButtonCallback("aboutBackButton", [this](const std::string&) { uiManager.popMenu(); uiManager.updateAllLayouts(); }); } void MenuManager::showSettingsScreen() { uiManager.pushMenuFromSavedRoot(settingsScreenRoot); uiManager.setTextButtonCallback("settingsBackButton", [this](const std::string&) { saveSettings(); uiManager.popMenu(); uiManager.updateAllLayouts(); }); // Set initial slider positions before registering callbacks so // setSliderValue does not fire an unregistered callback. const float musicFrac = audioPlayer_.getMusicVolume() / 128.0f; const float soundFrac = audioPlayer_.getSoundVolume() / 128.0f; uiManager.setSliderValue("musicVolumeSlider", musicFrac); uiManager.setSliderValue("soundVolumeSlider", soundFrac); uiManager.setText("musicVolumeText", "Music volume: " + std::to_string(audioPlayer_.getMusicVolume())); uiManager.setText("soundVolumeText", "Sound volume: " + std::to_string(audioPlayer_.getSoundVolume())); uiManager.setSliderCallback("musicVolumeSlider", [this](const std::string&, float value) { const int vol = static_cast(value * 128.0f + 0.5f); audioPlayer_.setMusicVolume(vol); uiManager.setText("musicVolumeText", "Music volume: " + std::to_string(vol)); }); uiManager.setSliderCallback("soundVolumeSlider", [this](const std::string&, float value) { const int vol = static_cast(value * 128.0f + 0.5f); audioPlayer_.setSoundVolume(vol); uiManager.setText("soundVolumeText", "Sound volume: " + std::to_string(vol)); }); // Music on/off toggle — helper to sync button text and color from current state auto refreshMusicToggle = [this]() { const bool on = audioPlayer_.isMusicEnabled(); uiManager.setTextButtonText("musicToggleButton", on ? "Music: ON" : "Music: OFF"); uiManager.setTextButtonColor("musicToggleButton", on ? std::array{ 0.2f, 0.9f, 0.2f, 1.0f } : std::array{ 0.9f, 0.2f, 0.2f, 1.0f }); }; auto refreshSoundToggle = [this]() { const bool on = audioPlayer_.isSoundEnabled(); uiManager.setTextButtonText("soundToggleButton", on ? "Sound: ON" : "Sound: OFF"); uiManager.setTextButtonColor("soundToggleButton", on ? std::array{ 0.2f, 0.9f, 0.2f, 1.0f } : std::array{ 0.9f, 0.2f, 0.2f, 1.0f }); }; refreshMusicToggle(); refreshSoundToggle(); uiManager.setTextButtonCallback("musicToggleButton", [this](const std::string&) { audioPlayer_.setMusicEnabled(!audioPlayer_.isMusicEnabled()); const bool on = audioPlayer_.isMusicEnabled(); uiManager.setTextButtonText("musicToggleButton", on ? "Music: ON" : "Music: OFF"); uiManager.setTextButtonColor("musicToggleButton", on ? std::array{ 0.2f, 0.9f, 0.2f, 1.0f } : std::array{ 0.9f, 0.2f, 0.2f, 1.0f }); }); uiManager.setTextButtonCallback("soundToggleButton", [this](const std::string&) { audioPlayer_.setSoundEnabled(!audioPlayer_.isSoundEnabled()); const bool on = audioPlayer_.isSoundEnabled(); uiManager.setTextButtonText("soundToggleButton", on ? "Sound: ON" : "Sound: OFF"); uiManager.setTextButtonColor("soundToggleButton", on ? std::array{ 0.2f, 0.9f, 0.2f, 1.0f } : std::array{ 0.9f, 0.2f, 0.2f, 1.0f }); }); } void MenuManager::showLoadGameScreen() { uiManager.pushMenuFromSavedRoot(loadSavedGameScreenRoot); uiManager.setTextButtonCallback("loadBackButton", [this](const std::string&) { uiManager.popMenu(); uiManager.updateAllLayouts(); }); static const char* kSlotButtons[4] = { "loadSlot1Button", "loadSlot2Button", "loadSlot3Button", "loadSlot4Button" }; for (int i = 0; i < 4; ++i) { int slot = i + 1; if (getSlotInfoFunc) { SaveSlotInfo info = getSlotInfoFunc(slot); std::string label = info.empty ? "Empty" : info.locationName + "\n" + info.savedAt; uiManager.setTextButtonText(kSlotButtons[i], label); } uiManager.setTextButtonCallback(kSlotButtons[i], [this, slot](const std::string&) { if (onLoadGame) onLoadGame(slot); enterGameplay(true); }); } } void MenuManager::showSaveGameScreen() { uiManager.pushMenuFromSavedRoot(saveGameScreenRoot); uiManager.setTextButtonCallback("saveBackButton", [this](const std::string&) { uiManager.popMenu(); uiManager.updateAllLayouts(); }); static const char* kSlotButtons[4] = { "saveSlot1Button", "saveSlot2Button", "saveSlot3Button", "saveSlot4Button" }; for (int i = 0; i < 4; ++i) { int slot = i + 1; const char* buttonName = kSlotButtons[i]; if (getSlotInfoFunc) { SaveSlotInfo info = getSlotInfoFunc(slot); std::string label = info.empty ? "Empty" : info.locationName + "\n" + info.savedAt; uiManager.setTextButtonText(buttonName, label); } uiManager.setTextButtonCallback(buttonName, [this, slot, buttonName](const std::string&) { if (onSaveGame) onSaveGame(slot); if (getSlotInfoFunc) { SaveSlotInfo info = getSlotInfoFunc(slot); std::string label = info.empty ? "Empty" : info.locationName + "\n" + info.savedAt; uiManager.setTextButtonText(buttonName, label); } }); } } void MenuManager::openInventory() { uiState_ = GameUiState::Inventory; uiManager.pushMenuFromSavedRoot(newInventoryRoot); uiManager.setButtonCallback("inventoryExitButton", [this](const std::string&) { closeInventory(); }); const auto& items = inventory->getItems(); std::string itemText; if (items.empty()) { itemText = "Inventory (Empty)"; } else { itemText = "Inventory (" + std::to_string(items.size()) + " items)\n\n"; for (size_t i = 0; i < items.size(); ++i) { itemText += std::to_string(i + 1) + ". " + items[i].name + "\n"; const int maxSlots = 9; for (int i = 0; i < maxSlots; ++i) { const std::string btnName = "item" + std::to_string(i + 1) + "Button"; if (i < static_cast(items.size())) { uiManager.setNodeVisible(btnName, true); auto btn = uiManager.findButton(btnName); if (btn) { auto tex = renderer.textureManager.LoadFromPng(items[i].icon, CONST_ZIP_FILE, true); btn->texNormal = btn->texHover = btn->texPressed = tex; } uiManager.setButtonCallback(btnName, [this, i](const std::string&) { selectInventoryItem(i); }); } else { uiManager.setNodeVisible(btnName, false); } } inventorySelectedIndex_ = -1; if (!items.empty()) { selectInventoryItem(0); } } } } void MenuManager::selectInventoryItem(int index) { const auto& items = inventory->getItems(); if (index < 0 || index >= static_cast(items.size())) return; // Revert previously selected button to its regular icon if (inventorySelectedIndex_ >= 0 && inventorySelectedIndex_ < static_cast(items.size())) { const std::string prevBtnName = "item" + std::to_string(inventorySelectedIndex_ + 1) + "Button"; auto prevBtn = uiManager.findButton(prevBtnName); if (prevBtn) { auto tex = renderer.textureManager.LoadFromPng(items[inventorySelectedIndex_].icon, CONST_ZIP_FILE, true); prevBtn->texNormal = prevBtn->texHover = prevBtn->texPressed = tex; } } inventorySelectedIndex_ = index; const auto& item = items[index]; // Highlight newly selected button with its selected icon const std::string btnName = "item" + std::to_string(index + 1) + "Button"; auto btn = uiManager.findButton(btnName); if (btn) { const std::string& selPath = item.selectedIcon.empty() ? item.icon : item.selectedIcon; auto tex = renderer.textureManager.LoadFromPng(selPath, CONST_ZIP_FILE, true); btn->texNormal = btn->texHover = btn->texPressed = tex; } // Update the large selected picture on the right panel auto img = uiManager.findStaticImage("selectedItemPic"); if (img) { const std::string& path = item.selectedIcon.empty() ? item.icon : item.selectedIcon; img->texture = renderer.textureManager.LoadFromPng(path, CONST_ZIP_FILE, true); } uiManager.setText("selectedText", item.name); uiManager.setText("selectedDescription", item.description); } void MenuManager::closeInventory() { uiState_ = GameUiState::Gameplay; uiManager.popMenu(); uiManager.updateAllLayouts(); } void MenuManager::openQuestJournal() { uiState_ = GameUiState::QuestJournal; gameState_.tutorialJournalScreenOpened = true; uiManager.setNodeVisible("hint6b", false); uiManager.setNodeVisible("hint6barrow", false); uiManager.pushMenuFromSavedRoot(questJournalRoot); uiManager.setButtonCallback("journalExitButton", [this](const std::string&) { closeQuestJournal(); }); static const char* kItemNames[9] = { "item1name","item2name","item3name", "item4name","item5name","item6name", "item7name","item8name","item9name" }; for (int i = 0; i < 9; ++i) { uiManager.setTextButtonCallback(kItemNames[i], [this, i](const std::string&) { selectQuestByIndex(i); }); } refreshQuestJournalUi(); if (!visibleQuestIds.empty()) { selectQuestByIndex(0); } } void MenuManager::closeQuestJournal() { uiState_ = GameUiState::Gameplay; selectedQuestIndex = -1; visibleQuestIds.clear(); uiManager.popMenu(); uiManager.updateAllLayouts(); } void MenuManager::toggleQuestJournal() { std::cout << "[quest] toggleQuestJournal: " << (isQuestJournalOpen() ? "closing" : "opening") << std::endl; if (uiState_ == GameUiState::QuestJournal) { closeQuestJournal(); } else { if (uiState_ == GameUiState::Inventory) { closeInventory(); } openQuestJournal(); } } void MenuManager::openPhoneScreen() { uiState_ = GameUiState::PhoneScreen; if (gameState_.tutorialNeedOpenTaxiScreen && (gameState_.tutorialPhoneChatScreenOpened == false)) { uiManager.pushMenuFromSavedRoot(phoneMainHintABRoot); } else if (gameState_.tutorialNeedOpenTaxiScreen) { uiManager.pushMenuFromSavedRoot(phoneMainHintBRoot); } else if (gameState_.tutorialPhoneChatScreenOpened == false) { uiManager.pushMenuFromSavedRoot(phoneMainHintARoot); } else { uiManager.pushMenuFromSavedRoot(phoneMainRoot); } uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) { closePhoneEntirely(); }); uiManager.setButtonCallback("phoneMessenger", [this](const std::string&) { openPhoneMessenger(); }); uiManager.setButtonCallback("phoneBank", [this](const std::string&) { openPhoneBank(); }); uiManager.setButtonCallback("phoneVideo", [this](const std::string&) { openPhoneVideo(); }); uiManager.setButtonCallback("phoneTaxi", [this](const std::string&) { openPhoneTaxi(); }); if (gameState_.isNight) { if (gameState_.isDawn) { uiManager.setNodeVisible("phoneTimeDay", false); uiManager.setNodeVisible("phoneTimeNight", false); uiManager.setNodeVisible("phoneTimeDawn", true); } else { uiManager.setNodeVisible("phoneTimeDay", false); uiManager.setNodeVisible("phoneTimeNight", true); uiManager.setNodeVisible("phoneTimeDawn", false); } } else { uiManager.setNodeVisible("phoneTimeDay", true); uiManager.setNodeVisible("phoneTimeNight", false); uiManager.setNodeVisible("phoneTimeDawn", false); } } void MenuManager::openPhoneMessenger() { if (gameState_.tutorialPhoneChatScreenOpened) { uiManager.pushMenuFromSavedRoot(phoneChatListRoot); } else { uiManager.pushMenuFromSavedRoot(phoneChatListHintRoot); } refreshChatUnreadIndicators(); uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) { closePhoneEntirely(); }); uiManager.setButtonCallback("phoneMain", [this](const std::string&) {}); uiManager.setTextButtonCallback("chat1button", [this](const std::string&) { gameState_.chatUnread[0] = false; openPhoneChatFromList(0, phoneChat1Root); }); uiManager.setTextButtonCallback("chat2button", [this](const std::string&) { gameState_.chatUnread[1] = false; openPhoneChatFromList(1, phoneChat2Root); }); uiManager.setTextButtonCallback("chat3button", [this](const std::string&) { gameState_.chatUnread[2] = false; openPhoneChatFromList(2, phoneChat3Root); }); } void MenuManager::refreshChatUnreadIndicators() { static const char* kUnreadNodes[3] = { "chat1Unread", "chat2Unread", "chat3Unread" }; static const char* kMsgNodes[3] = { "chat1msg", "chat2msg", "chat3msg" }; for (int i = 0; i < 3; ++i) { uiManager.setNodeVisible(kUnreadNodes[i], gameState_.chatUnread[i]); if (!gameState_.chatPreviewMsg[i].empty()) uiManager.setText(kMsgNodes[i], gameState_.chatPreviewMsg[i]); } } void MenuManager::setChatUnread(int chatIndex, bool unread, const std::string& previewMsg) { if (chatIndex < 0 || chatIndex > 2) return; gameState_.chatUnread[chatIndex] = unread; if (!previewMsg.empty()) { gameState_.chatPreviewMsg[chatIndex] = trimChatPreview(previewMsg); } else if (!unread && !gameState_.chatHistory[chatIndex].empty()) { gameState_.chatPreviewMsg[chatIndex] = trimChatPreview(gameState_.chatHistory[chatIndex].back().text); } } void MenuManager::spendMoney(int amount) { gameState_.money -= amount; } void MenuManager::openPhoneBank() { uiManager.pushMenuFromSavedRoot(phoneBankRoot); uiManager.setText("balanceText", formatMoney(gameState_.money)); uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) { closePhoneEntirely(); }); uiManager.setButtonCallback("buttonBack", [this](const std::string&) { uiManager.popMenu(); uiManager.updateAllLayouts(); }); } void MenuManager::openPhoneVideo() { uiManager.pushMenuFromSavedRoot(phoneVideoRoot); uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) { closePhoneEntirely(); }); uiManager.setButtonCallback("buttonBack", [this](const std::string&) { uiManager.popMenu(); uiManager.updateAllLayouts(); }); uiManager.setButtonCallback("videoSkip", [this](const std::string&) { closePhoneEntirely(); if (gameState_.isNight) { startDialogueFunc("dialog_video002"); } else { auto day = gameState_.globalInts["day"]; if (day == 0) { startDialogueFunc("dialog_video003"); } else { startNightTransitionFunc(); } } }); } void MenuManager::openPhoneTaxi() { if (gameState_.currentLocationName == "uni_interior") { closePhoneEntirely(); if (startDialogueFunc) startDialogueFunc("dialog_taxi003"); } else if (gameState_.currentLocationName == "uni_exterior") { openPhoneMapScreen(phoneMapUniRoot); } else { openPhoneMapScreen(phoneMapDormRoot); } } void MenuManager::openPhoneMapScreen(std::shared_ptr mapRoot) { uiManager.pushMenuFromSavedRoot(mapRoot); uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) { closePhoneEntirely(); }); uiManager.setButtonCallback("buttonBack", [this](const std::string&) { uiManager.popMenu(); uiManager.updateAllLayouts(); }); uiManager.setButtonCallback("mapGo", [this](const std::string&) { gameState_.tutorialNeedOpenTaxiScreen = false; if (callTaxiFunc) { callTaxiFunc(); } gameState_.money -= 500; closePhoneEntirely(); if (startDialogueFunc) startDialogueFunc("dialog_taxi002"); }); } void MenuManager::openPhoneChatFromList(int chatIndex, std::shared_ptr chatRoot) { activeChatIndex_ = chatIndex; phoneChatVisibleBubbles_.clear(); gameState_.tutorialPhoneChatScreenOpened = true; uiManager.pushMenuFromSavedRoot(chatRoot); rebuildChatBubblesFromHistory(chatIndex); uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) { closePhoneScreenFromChat(); }); uiManager.setButtonCallback("phoneMain", [this](const std::string&) {}); uiManager.setTextButtonCallback("chatTitleButton", [this](const std::string&) { returnToPhoneChatList(); }); if (chatOpenCallback) { chatOpenCallback(chatIndex); } } void MenuManager::returnToPhoneChatList() { if (activeChatIndex_ >= 0 && activeChatIndex_ <= 2 && !gameState_.chatHistory[activeChatIndex_].empty()) { gameState_.chatPreviewMsg[activeChatIndex_] = trimChatPreview(gameState_.chatHistory[activeChatIndex_].back().text); } activeChatIndex_ = -1; phoneChatVisibleBubbles_.clear(); uiManager.popMenu(); uiManager.updateAllLayouts(); if (gameState_.tutorialPhoneChatScreenOpened) { uiManager.setNodeVisible("hint_m002", false); } else { uiManager.setNodeVisible("hint_m002", true); } refreshChatUnreadIndicators(); } void MenuManager::closePhoneEntirely() { if (activeChatIndex_ >= 0 && activeChatIndex_ <= 2 && !gameState_.chatHistory[activeChatIndex_].empty()) { gameState_.chatPreviewMsg[activeChatIndex_] = trimChatPreview(gameState_.chatHistory[activeChatIndex_].back().text); } activeChatIndex_ = -1; uiState_ = GameUiState::Gameplay; phoneChatVisibleBubbles_.clear(); const int depth = uiManager.menuStackSize(); for (int i = 0; i < depth; ++i) uiManager.popMenu(); uiManager.updateAllLayouts(); if (gameState_.tutorialNeedOpenTaxiScreen) { uiManager.setNodeVisible("hint7", true); uiManager.setNodeVisible("hint7arrow", true); uiManager.setNodeVisible("hint6a", false); uiManager.setNodeVisible("hint6aarrow", false); } else { uiManager.setNodeVisible("hint7", false); uiManager.setNodeVisible("hint7arrow", false); if (gameState_.tutorialPhoneChatScreenOpened) { uiManager.setNodeVisible("hint6a", false); uiManager.setNodeVisible("hint6aarrow", false); } else { uiManager.setNodeVisible("hint6a", true); uiManager.setNodeVisible("hint6aarrow", true); } } } void MenuManager::closePhoneScreenFromChat() { closePhoneEntirely(); } void MenuManager::closePhoneScreen() { closePhoneEntirely(); } void MenuManager::showModalMenuScreen() { uiManager.pushMenuFromSavedRoot(modalMenuRoot); uiManager.setButtonCallback("modalExitButton", [this](const std::string&) { uiManager.popMenu(); uiManager.updateAllLayouts(); }); uiManager.setButtonCallback("menuCloseButton", [this](const std::string&) { uiManager.popMenu(); uiManager.updateAllLayouts(); }); uiManager.setButtonCallback("menuSaveButton", [this](const std::string&) { showSaveGameScreen(); }); uiManager.setButtonCallback("menuLoadButton", [this](const std::string&) { showLoadGameScreen(); }); uiManager.setButtonCallback("menuSettingsButton", [this](const std::string&) { showSettingsScreen(); }); uiManager.setButtonCallback("menuExitButton", [this](const std::string&) { uiManager.popMenu(); showMainMenu(); }); } void MenuManager::tutorialShowTaxiHint() { std::cout << "tutorialShowTaxiHint" << std::endl; gameState_.tutorialNeedOpenTaxiScreen = true; if (uiState_ == GameUiState::Gameplay) { uiManager.setNodeVisible("hint6a", false); uiManager.setNodeVisible("hint6aarrow", false); uiManager.setNodeVisible("hint7", true); uiManager.setNodeVisible("hint7arrow", true); } } // Registers phoneButton / journalButton callbacks on the current HUD root // and hides any hints that have already been completed. // Called after every replaceRoot during step 5. void MenuManager::setupStep5Callbacks() { if (uiManager.findButton("phoneButton")) { uiManager.setButtonCallback("phoneButton", [this](const std::string&) { openPhoneScreen(); }); } if (uiManager.findButton("inventoryButton")) { uiManager.setButtonCallback("inventoryButton", [this](const std::string&) { openInventory(); }); } if (uiManager.findButton("journalButton")) { uiManager.setButtonCallback("journalButton", [this](const std::string&) { openQuestJournal(); }); } if (uiManager.findButton("settingsButton")) { uiManager.setButtonCallback("settingsButton", [this](const std::string&) { showModalMenuScreen(); }); } if (gameState_.tutorialNeedOpenTaxiScreen) { uiManager.setNodeVisible("hint6a", false); uiManager.setNodeVisible("hint6aarrow", false); uiManager.setNodeVisible("hint7", true); uiManager.setNodeVisible("hint7arrow", true); } else { uiManager.setNodeVisible("hint7", false); uiManager.setNodeVisible("hint7arrow", false); } if (gameState_.tutorialPhoneChatScreenOpened) { uiManager.setNodeVisible("hint6a", false); uiManager.setNodeVisible("hint6aarrow", false); } if (gameState_.tutorialJournalScreenOpened) { uiManager.setNodeVisible("hint6b", false); uiManager.setNodeVisible("hint6barrow", false); } if (gameState_.tutorialPhoneChatScreenOpened && gameState_.tutorialJournalScreenOpened) { gameState_.tutorialStep = TutorialStep::Step6; } } void MenuManager::setupGameplayHudCallbacks() { if (uiManager.findButton("phoneButton")) uiManager.setButtonCallback("phoneButton", [this](const std::string&) { openPhoneScreen(); }); if (uiManager.findButton("inventoryButton")) uiManager.setButtonCallback("inventoryButton", [this](const std::string&) { openInventory(); }); if (uiManager.findButton("journalButton")) uiManager.setButtonCallback("journalButton", [this](const std::string&) { openQuestJournal(); }); if (uiManager.findButton("darklandsButton")) uiManager.setButtonCallback("darklandsButton", [this](const std::string&) { startDarklandsTransitionFunc(); }); if (uiManager.findButton("settingsButton")) uiManager.setButtonCallback("settingsButton", [this](const std::string&) { showModalMenuScreen(); }); hideAllToastWidgets(); applyToastsToUi(); } void MenuManager::onLocationChanged(const std::string& locationName) { if (uiState_ != GameUiState::Gameplay) return; gameState_.currentLocationName = locationName; if (locationName == "uni_exterior") { uiManager.replaceRoot(gameState_.isDarklands ? hudUniExtDarkRoot : hudUniExtRoot); applyCurrentHealthBar(); setupGameplayHudCallbacks(); if (gameState_.isDarklands) { audioPlayer_.crossFadeMusicAsync("audio/bishkek fight calm.ogg"); } else if (gameState_.isNight) { audioPlayer_.crossFadeMusicAsync("audio/bishkek night.ogg"); } else { audioPlayer_.crossFadeMusicAsync("audio/bishkek univer day.ogg"); } } else if (locationName == "uni_interior") { applyUniIntHud(); if (gameState_.isDarklands) { audioPlayer_.crossFadeMusicAsync("audio/bishkek fight calm.ogg"); } else if (gameState_.isNight) { audioPlayer_.crossFadeMusicAsync("audio/bishkek night.ogg"); } else { audioPlayer_.crossFadeMusicAsync("audio/bishkek univer day.ogg"); } } else { // Returning to dorm: reuse step5ab, suppress already-completed hints uiManager.replaceRoot(hudStep5abRoot); applyCurrentHealthBar(); setupStep5Callbacks(); if (gameState_.isNight) { audioPlayer_.crossFadeMusicAsync("audio/bishkek night.ogg"); } else { audioPlayer_.crossFadeMusicAsync("audio/obshaga.ogg"); } } } void MenuManager::advanceTutorialStep() { std::shared_ptr nextRoot; switch (gameState_.tutorialStep) { case TutorialStep::Step0: gameState_.tutorialStep = TutorialStep::Step1; nextRoot = hudStep1Root; topUiManager.replaceRoot(nullptr); break; case TutorialStep::Step1: gameState_.tutorialStep = TutorialStep::Step2; nextRoot = hudStep2Root; break; case TutorialStep::Step2: gameState_.tutorialStep = TutorialStep::Step3; nextRoot = hudStep3Root; break; case TutorialStep::Step3: gameState_.tutorialStep = TutorialStep::Step4; nextRoot = hudStep4Root; if (tutorialUnlockInteractiveObjectsFunc) { tutorialUnlockInteractiveObjectsFunc(); tutorialUnlockInteractiveObjectsFunc = nullptr; } break; default: return; // Step4/Step5 transitions are driven by onItemPickedUp } if (uiState_ == GameUiState::Gameplay && nextRoot) { uiManager.replaceRoot(nextRoot); applyCurrentHealthBar(); uiManager.setButtonCallback("inventoryButton", [this](const std::string&) { openInventory(); }); if (uiManager.findButton("settingsButton")) { uiManager.setButtonCallback("settingsButton", [this](const std::string&) { showModalMenuScreen(); }); } } } void MenuManager::onItemPickedUp(const std::string& itemId) { if (itemId == "note_spell" && gameState_.uniIntTutorialState == UniIntTutorialState::Step10) { gameState_.uniIntTutorialState = UniIntTutorialState::Step11; if (gameState_.currentLocationName == "uni_interior" && uiState_ == GameUiState::Gameplay) applyUniIntHud(); } if (gameState_.tutorialStep != TutorialStep::Step4 && gameState_.tutorialStep != TutorialStep::Step5) { return; } // Dorm tutorial HUD logic must not run in other locations. // currentLocationName is empty only before the first teleport (still in dorm). if (!gameState_.currentLocationName.empty() && gameState_.currentLocationName != "location_dorm") { return; } if (itemId == "phone") gameState_.tutorialPhonePickedUp = true; if (itemId == "journal") gameState_.tutorialJournalPickedUp = true; if (gameState_.tutorialStep == TutorialStep::Step4) { gameState_.tutorialStep = TutorialStep::Step5; } refreshItemPickupHud(); } void MenuManager::refreshItemPickupHud() { if (uiState_ != GameUiState::Gameplay) return; std::shared_ptr nextRoot; if (gameState_.tutorialPhonePickedUp && gameState_.tutorialJournalPickedUp) { nextRoot = hudStep5abRoot; } else if (gameState_.tutorialPhonePickedUp) { nextRoot = hudStep5aRoot; } else if (gameState_.tutorialJournalPickedUp) { nextRoot = hudStep5bRoot; } if (nextRoot) { uiManager.replaceRoot(nextRoot); applyCurrentHealthBar(); // Register item-screen buttons and re-apply any already-completed hint visibility. setupStep5Callbacks(); } } void MenuManager::refreshQuestJournalUi() { visibleQuestIds.clear(); auto quests = gameState_.questJournal.getVisibleQuests(); std::sort(quests.begin(), quests.end(), [](const Quest::QuestState* a, const Quest::QuestState* b) { const int pa = questStatusPriority(a->status); const int pb = questStatusPriority(b->status); if (pa != pb) return pa < pb; return a->orderIndex < b->orderIndex; }); static const char* kItemNames[9] = { "item1name","item2name","item3name", "item4name","item5name","item6name", "item7name","item8name","item9name" }; for (int i = 0; i < 9; ++i) { if (i < static_cast(quests.size())) { const auto* quest = quests[i]; visibleQuestIds.push_back(quest->definition.id); const bool selected = (i == selectedQuestIndex); std::array color; if (selected) { color = { 0.996f, 0.977f, 0.761f, 1.0f }; } else if (quest->status == Quest::QuestStatus::Completed) { color = { 0.02f, 0.875f, 0.447f, 0.6f }; } else if (quest->status == Quest::QuestStatus::Failed) { color = { 1.0f, 0.25f, 0.25f, 0.6f }; } else { color = { 0.996f, 0.977f, 0.761f, 0.7f }; } auto tb = uiManager.findTextButton(kItemNames[i]); if (tb) { auto tex = selected ? texItemSelected_ : texItemTransparent_; tb->texNormal = tb->texHover = tb->texPressed = tex; } uiManager.setTextButtonText(kItemNames[i], quest->definition.title); uiManager.setTextButtonColor(kItemNames[i], color); uiManager.setNodeVisible(kItemNames[i], true); auto node = uiManager.findNode(kItemNames[i]); if (node && tb && tb->textRenderer) { const float availW = node->width - 2.0f * tb->textPaddingX; const int numLines = countWrappedLines(quest->definition.title, *tb->textRenderer, availW); node->height = numLines * 30.0f + 30.0f; } } else { uiManager.setTextButtonText(kItemNames[i], ""); uiManager.setNodeVisible(kItemNames[i], false); auto node = uiManager.findNode(kItemNames[i]); if (node) node->height = 60.0f; } } uiManager.updateAllLayouts(); } void MenuManager::selectQuestByIndex(int index) { if (index < 0 || index >= static_cast(visibleQuestIds.size())) { return; } selectedQuestIndex = index; Quest::QuestState* quest = gameState_.questJournal.findQuest(visibleQuestIds[index]); if (!quest) { return; } const auto& def = quest->definition; uiManager.setText("quest_title", def.title); static const char* kCheckboxes[3] = { "objective1checkbox", "objective2checkbox", "objective3checkbox" }; static const char* kObjNames[3] = { "objective1name", "objective2name", "objective3name" }; std::vector visibleObjs; for (const auto& obj : def.objectives) if (obj.visible) visibleObjs.push_back(&obj); for (int i = 0; i < 3; ++i) { if (i < static_cast(visibleObjs.size())) { const auto& obj = *visibleObjs[i]; const bool isActive = (&obj - def.objectives.data() == quest->activeObjectiveIndex); auto img = uiManager.findStaticImage(kCheckboxes[i]); if (img) img->texture = obj.completed ? texObjectiveCompleted_ : texObjectiveBlank_; std::array color; if (obj.completed) { color = { 0.02f, 0.875f, 0.447f, 0.6f }; } else if (isActive) { color = { 0.996f, 0.977f, 0.761f, 1.0f }; } else { color = { 0.996f, 0.977f, 0.761f, 0.9f }; } uiManager.setText(kObjNames[i], obj.text); uiManager.setTextColor(kObjNames[i], color); uiManager.setNodeVisible(kCheckboxes[i], true); uiManager.setNodeVisible(kObjNames[i], true); } else { uiManager.setNodeVisible(kCheckboxes[i], false); uiManager.setNodeVisible(kObjNames[i], false); } } uiManager.setText("quest_description", def.description); refreshQuestJournalUi(); } void MenuManager::resetPhoneChatNodes() { static const char* kChatNodes[] = { "message01in", "message02out", "message03in", "message04out", "message05in", "message06in", "message07in", "message08out", "message09in", "message10in", "message11in", nullptr }; for (int i = 0; kChatNodes[i]; ++i) { uiManager.setNodeVisible(kChatNodes[i], false); auto n = uiManager.findNode(kChatNodes[i]); if (n) { n->scaleX = 1.0f; n->scaleY = 1.0f; } } } void MenuManager::recomputePhoneChatPositions() { float totalHeight = 0.0f; for (size_t i = 0; i < phoneChatVisibleBubbles_.size(); ++i) { totalHeight += phoneChatVisibleBubbles_[i].height; if (i > 0) totalHeight += CHAT_SPACING; } const float available = CHAT_TOP_Y - CHAT_BOTTOM_Y; const float topY = (totalHeight <= available) ? CHAT_TOP_Y : CHAT_BOTTOM_Y + totalHeight; float cursor = topY; for (auto& bubble : phoneChatVisibleBubbles_) { auto node = uiManager.findNode(bubble.nodeName); if (!node) continue; node->localY = cursor - bubble.height; cursor -= bubble.height + CHAT_SPACING; } uiManager.updateAllLayouts(); } void MenuManager::rebuildChatBubblesFromHistory(int chatIndex) { uiManager.clearChatBubbles("chatMessagesContainer"); phoneChatVisibleBubbles_.clear(); if (chatIndex < 0 || chatIndex > 2) return; for (const auto& msg : gameState_.chatHistory[chatIndex]) { const bool inc = msg.incoming; const std::string nodeName = uiManager.addChatBubble( "chatMessagesContainer", msg.text, inc, inc ? texBubbleInCenter_ : texBubbleOutCenter_, inc ? texBubbleInLT_ : texBubbleOutLT_, inc ? texBubbleInLB_ : texBubbleOutLB_, inc ? texBubbleInRT_ : texBubbleOutRT_, inc ? texBubbleInRB_ : texBubbleOutRB_, renderer, "resources/fonts/DroidSans.ttf", 20, CONST_ZIP_FILE); if (!nodeName.empty()) { auto n = uiManager.findNode(nodeName); phoneChatVisibleBubbles_.push_back({ nodeName, n ? n->height : 60.0f }); } } recomputePhoneChatPositions(); } void MenuManager::onChatBubbleReady(const std::string& text, bool incoming) { if (activeChatIndex_ < 0) return; auto& history = gameState_.chatHistory[activeChatIndex_]; if (static_cast(history.size()) >= 5) { history.erase(history.begin()); } history.push_back({ text, incoming }); if (uiState_ != GameUiState::PhoneScreen) return; const std::string nodeName = uiManager.addChatBubble( "chatMessagesContainer", text, incoming, incoming ? texBubbleInCenter_ : texBubbleOutCenter_, incoming ? texBubbleInLT_ : texBubbleOutLT_, incoming ? texBubbleInLB_ : texBubbleOutLB_, incoming ? texBubbleInRT_ : texBubbleOutRT_, incoming ? texBubbleInRB_ : texBubbleOutRB_, renderer, "resources/fonts/DroidSans.ttf", 20, CONST_ZIP_FILE); if (nodeName.empty()) return; auto node = uiManager.findNode(nodeName); if (node) { node->scaleX = 0.0f; node->scaleY = 0.0f; phoneChatVisibleBubbles_.push_back({ nodeName, node->height }); } recomputePhoneChatPositions(); uiManager.startPopIn(nodeName, 300.0f); } void MenuManager::setDarklandsMode(bool enabled) { std::cout << "MenuManager::setDarklandsMode called" << std::endl; if (gameState_.currentLocationName == "uni_interior") { if (enabled && gameState_.uniIntTutorialState == UniIntTutorialState::Step11) { gameState_.uniIntTutorialState = UniIntTutorialState::DarklandsActive; } applyUniIntHud(); } else if (gameState_.currentLocationName == "uni_exterior") { if (uiState_ == GameUiState::Gameplay) { uiManager.replaceRoot(enabled ? hudUniExtDarkRoot : hudUniExtRoot); applyCurrentHealthBar(); setupGameplayHudCallbacks(); } } else { uiManager.setNodeVisible("darklandsButton", !enabled); uiManager.setNodeVisible("phoneButton", !enabled); } } void MenuManager::applyUniIntHud() { if (uiState_ != GameUiState::Gameplay) return; std::shared_ptr root; if (gameState_.isDarklands) { switch (gameState_.uniIntTutorialState) { case UniIntTutorialState::DarklandsStep13: root = hudUniIntStep13Root; break; case UniIntTutorialState::DarklandsFull: root = hudUniIntDarkFullRoot; break; default: root = hudUniIntStep12Root; break; } } else { switch (gameState_.uniIntTutorialState) { case UniIntTutorialState::Step10: root = hudUniIntStep10Root; break; case UniIntTutorialState::Step11: root = hudUniIntStep11Root; break; default: root = hudUniIntFullRoot; break; } } uiManager.replaceRoot(root); applyCurrentHealthBar(); setupGameplayHudCallbacks(); } void MenuManager::onPlayerStartedWalking() { if (gameState_.currentLocationName == "uni_interior" && gameState_.isDarklands && gameState_.uniIntTutorialState == UniIntTutorialState::DarklandsActive) { uiManager.setNodeVisible("hint_darklands003", false); uiManager.setNodeVisible("hint_darklands003_arrow", false); } } void MenuManager::advanceUniIntDarklandsHud() { if (gameState_.uniIntTutorialState != UniIntTutorialState::DarklandsActive) return; gameState_.uniIntTutorialState = UniIntTutorialState::DarklandsStep13; if (gameState_.currentLocationName == "uni_interior" && gameState_.isDarklands && uiState_ == GameUiState::Gameplay) applyUniIntHud(); } void MenuManager::onEnemyKilledInUniInterior() { if (gameState_.uniIntTutorialState != UniIntTutorialState::DarklandsActive && gameState_.uniIntTutorialState != UniIntTutorialState::DarklandsStep13) return; gameState_.uniIntTutorialState = UniIntTutorialState::DarklandsFull; if (gameState_.currentLocationName == "uni_interior" && gameState_.isDarklands && uiState_ == GameUiState::Gameplay) applyUniIntHud(); } void MenuManager::updateHealthBar(float hp, float maxHp) { gameState_.playerHp = hp; gameState_.playerMaxHp = maxHp; applyCurrentHealthBar(); } void MenuManager::onCutsceneStarted() { cutsceneHudActive_ = true; topUiManager.replaceRoot(hudCutsceneRoot_); topUiManager.setButtonCallback("skipButton", [this](const std::string&) { if (skipCutsceneFunc) skipCutsceneFunc(); }); } void MenuManager::onCutsceneFinished() { cutsceneHudActive_ = false; topUiManager.replaceRoot(nullptr); if (uiState_ == GameUiState::Gameplay) onLocationChanged(gameState_.currentLocationName); } void MenuManager::applyCurrentHealthBar() { std::cout << "MenuManager::applyCurrentHealthBar called step 1" << std::endl; std::cout << "currentPlayerMaxHp_ is " << gameState_.playerMaxHp << std::endl; if (gameState_.playerMaxHp <= 0.f) return; std::cout << "MenuManager::applyCurrentHealthBar called step 2" << std::endl; std::cout << "currentPlayerHp_ is " << gameState_.playerHp << std::endl; const float fraction = std::clamp(gameState_.playerHp / gameState_.playerMaxHp, 0.f, 1.f); uiManager.setSliderValue("healthBarFill", fraction); std::string hpText = std::to_string(static_cast(gameState_.playerHp)) + "/" + std::to_string(static_cast(gameState_.playerMaxHp)); if (hpText.size() < 7) hpText.insert(0, 7 - hpText.size(), ' '); uiManager.setText("healthValue", hpText); } // ---- Toast notification system ---- float MenuManager::ToastEntry::currentAlpha() const { switch (state) { case State::FadeIn: return min(timer / TOAST_FADE_MS, 1.0f); case State::Visible: return 1.0f; case State::FadeOut: return max(1.0f - timer / TOAST_FADE_MS, 0.0f); } return 0.0f; } void MenuManager::showToast(const std::string& iconPath, const std::string& text) { if (activeToasts_.size() < 3) { ToastEntry e; e.iconPath = iconPath; e.text = text; activeToasts_.push_back(std::move(e)); } else { toastQueue_.push_back({ iconPath, text }); } applyToastsToUi(); } void MenuManager::updateToasts(float deltaMs) { // Advance timers and state transitions for (auto& e : activeToasts_) { e.timer += deltaMs; if (e.state == ToastEntry::State::FadeIn && e.timer >= TOAST_FADE_MS) { e.state = ToastEntry::State::Visible; e.timer = 0.0f; } else if (e.state == ToastEntry::State::Visible && e.timer >= TOAST_VISIBLE_MS) { e.state = ToastEntry::State::FadeOut; e.timer = 0.0f; } } // Remove completed fade-outs activeToasts_.erase( std::remove_if(activeToasts_.begin(), activeToasts_.end(), [](const ToastEntry& e) { return e.state == ToastEntry::State::FadeOut && e.timer >= TOAST_FADE_MS; }), activeToasts_.end()); // Promote queued messages into free slots while (!toastQueue_.empty() && activeToasts_.size() < 3) { ToastEntry e; e.iconPath = toastQueue_.front().iconPath; e.text = toastQueue_.front().text; toastQueue_.pop_front(); activeToasts_.push_back(std::move(e)); } // Always sync UI — even with no active toasts, this hides stale widgets // that couldn't be hidden while a pushed menu (inventory/journal/phone) was active. applyToastsToUi(); } void MenuManager::applyToastsToUi() { static const char* imgNames[3] = { "toast001", "toast002", "toast003" }; static const char* txtNames[3] = { "toast001text", "toast002text", "toast003text" }; for (int i = 0; i < 3; ++i) { if (i < static_cast(activeToasts_.size())) { const ToastEntry& e = activeToasts_[i]; const float a = e.currentAlpha(); auto img = uiManager.findStaticImage(imgNames[i]); auto tv = uiManager.findTextView(txtNames[i]); if (img) { img->texture = renderer.textureManager.LoadFromPng(e.iconPath, CONST_ZIP_FILE, true); img->alpha = a; } if (tv) { tv->color[3] = a; } uiManager.setText(txtNames[i], e.text); uiManager.setNodeVisible(imgNames[i], true); uiManager.setNodeVisible(txtNames[i], true); } else { uiManager.setNodeVisible(imgNames[i], false); uiManager.setNodeVisible(txtNames[i], false); } } } void MenuManager::hideAllToastWidgets() { static const char* names[6] = { "toast001", "toast001text", "toast002", "toast002text", "toast003", "toast003text" }; for (const char* name : names) uiManager.setNodeVisible(name, false); } void MenuManager::update(float deltaMs) { updateToasts(deltaMs); } void MenuManager::saveSettings() { nlohmann::json root; root["musicVolume"] = audioPlayer_.getMusicVolume(); root["soundVolume"] = audioPlayer_.getSoundVolume(); root["musicEnabled"] = audioPlayer_.isMusicEnabled(); root["soundEnabled"] = audioPlayer_.isSoundEnabled(); std::ofstream file("settings.json"); if (file.is_open()) { file << root.dump(2); } else { std::cerr << "[settings] Could not open settings.json for writing" << std::endl; } } void MenuManager::loadSettings() { const std::string content = ZL::readTextFile("settings.json"); if (content.empty()) return; try { const nlohmann::json root = nlohmann::json::parse(content); if (root.contains("musicVolume")) audioPlayer_.setMusicVolume(root["musicVolume"].get()); if (root.contains("soundVolume")) audioPlayer_.setSoundVolume(root["soundVolume"].get()); if (root.contains("musicEnabled")) audioPlayer_.setMusicEnabled(root["musicEnabled"].get()); if (root.contains("soundEnabled")) audioPlayer_.setSoundEnabled(root["soundEnabled"].get()); } catch (const std::exception& e) { std::cerr << "[settings] Failed to parse settings.json: " << e.what() << std::endl; } } } // namespace ZL