shadow-over-bishkek001/src
2026-03-04 16:37:00 +06:00
..
external/nlohmann Minor refactoring 2025-12-30 16:16:50 +03:00
gl Minor refactoring 2025-12-30 16:16:50 +03:00
network fixed: Box destroition 2026-03-04 16:37:00 +06:00
planet Working on web version 2026-02-11 21:48:25 +03:00
render Adapting web version 2026-02-28 20:37:47 +03:00
utils Adapting for web 2026-02-08 22:38:24 +03:00
AnimatedModel.h Minor refactoring 2025-12-30 16:16:50 +03:00
AudioPlayerAsync.cpp Minor refactoring 2025-12-30 16:16:50 +03:00
AudioPlayerAsync.h Minor refactoring 2025-12-30 16:16:50 +03:00
BoneAnimatedModel.cpp Added Eigen, replacing ZMath 2026-01-03 20:38:36 +03:00
BoneAnimatedModel.h Added Eigen, replacing ZMath 2026-01-03 20:38:36 +03:00
Environment.cpp Adapting web version 2026-02-28 20:37:47 +03:00
Environment.h Adapting web version 2026-02-28 20:37:47 +03:00
Game.cpp Merge remote-tracking branch 'origin/main' into ShipSpawn 2026-03-02 17:49:09 +06:00
Game.h Adapt for web 2026-02-27 22:31:07 +03:00
main.cpp Adapting web version 2026-02-28 20:37:47 +03:00
MenuManager.cpp Working on UI and web game 2026-03-01 21:22:57 +03:00
MenuManager.h fix game over 2026-02-28 12:07:40 +06:00
Projectile.cpp More changes 2026-03-01 22:34:12 +03:00
Projectile.h More changes 2026-03-01 22:34:12 +03:00
Space.cpp fixed: Box destroition 2026-03-04 16:37:00 +06:00
Space.h More changes 2026-03-01 22:34:12 +03:00
SparkEmitter.cpp More changes 2026-03-01 22:34:12 +03:00
SparkEmitter.h More changes 2026-03-01 22:34:12 +03:00
TextModel.cpp Added android version too 2026-01-11 12:08:48 +03:00
TextModel.h Added Eigen, replacing ZMath 2026-01-03 20:38:36 +03:00
UiManager.cpp Working on UI and web game 2026-03-01 21:22:57 +03:00
UiManager.h Working on UI and web game 2026-03-01 21:22:57 +03:00