shadow-over-bishkek001/resources/shaders/night_fog.vertex
Vladislav Khorev 804e34ce12 Linux
2026-07-14 20:14:30 +06:00

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638 B
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#version 120
attribute vec3 vPosition;
attribute vec2 vTexCoord;
attribute vec3 vNormal;
varying vec2 texCoord;
varying float fogDistance;
varying vec3 fragViewPos;
varying vec3 fragNormal;
varying vec2 fragWorldXZ;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform vec3 uPlayerEyePos;
void main()
{
vec4 eyePos = ModelViewMatrix * vec4(vPosition.xyz, 1.0);
fogDistance = length(eyePos.xyz - uPlayerEyePos);
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
fragViewPos = eyePos.xyz;
fragNormal = mat3(ModelViewMatrix) * vNormal;
fragWorldXZ = vPosition.xz;
}