Files
shadow-over-bishkek001/src/game_server/GameServerRouter.h
T

37 lines
1.0 KiB
C++

#pragma once
#include "IGameServer.h"
#include <stdexcept>
namespace FRG {
// Keeps references held by UI and runtime objects stable while campaigns switch
// between the local and remote implementations.
class GameServerRouter final : public IGameServer {
public:
explicit GameServerRouter(IGameServer& initial)
: active_(&initial)
{
}
void use(IGameServer& server) { active_ = &server; }
std::shared_ptr<const GameSnapshot> snapshot() const override {
return active_->snapshot();
}
const std::string& localPlayerId() const override {
return active_->localPlayerId();
}
void submit(const GameCommand& command) override { active_->submit(command); }
std::vector<GameServerEvent> drainEvents() override {
return active_->drainEvents();
}
void update(std::int64_t deltaMs) override { active_->update(deltaMs); }
void save(nlohmann::json& out) const override { active_->save(out); }
void load(const nlohmann::json& in) override { active_->load(in); }
private:
IGameServer* active_;
};
} // namespace FRG