23 lines
652 B
C++
23 lines
652 B
C++
#include "InteractiveObject.h"
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#include "render/Renderer.h"
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#include "render/TextureManager.h"
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#include <iostream>
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#include <string>
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namespace ZL {
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extern const std::string textureUniformName;
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}
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namespace ZL {
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void InteractiveObject::draw(Renderer& renderer) const {
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if (!isActive || !loadedObject.texture) return;
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renderer.PushMatrix();
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renderer.TranslateMatrix(position);
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renderer.RenderUniform1i(textureUniformName, 0);
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glBindTexture(GL_TEXTURE_2D, loadedObject.texture->getTexID());
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renderer.DrawVertexRenderStruct(loadedObject.mesh);
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renderer.PopMatrix();
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}
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} // namespace ZL
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