shadow-over-bishkek001/src/items/InteractiveObject.cpp
2026-05-12 21:19:29 +03:00

23 lines
652 B
C++

#include "InteractiveObject.h"
#include "render/Renderer.h"
#include "render/TextureManager.h"
#include <iostream>
#include <string>
namespace ZL {
extern const std::string textureUniformName;
}
namespace ZL {
void InteractiveObject::draw(Renderer& renderer) const {
if (!isActive || !loadedObject.texture) return;
renderer.PushMatrix();
renderer.TranslateMatrix(position);
renderer.RenderUniform1i(textureUniformName, 0);
glBindTexture(GL_TEXTURE_2D, loadedObject.texture->getTexID());
renderer.DrawVertexRenderStruct(loadedObject.mesh);
renderer.PopMatrix();
}
} // namespace ZL