shadow-over-bishkek001/src/GameConstants.h
2026-07-17 21:27:47 +03:00

12 lines
198 B
C++

#pragma once
#include "render/Renderer.h"
namespace FRG
{
extern const std::string defaultShaderName;
extern const std::string envShaderName;
extern const std::string textureUniformName;
}