shadow-over-bishkek001/src/MenuManager.h
2026-05-27 17:30:41 +03:00

98 lines
2.4 KiB
C++

#pragma once
#include "render/Renderer.h"
#include "Environment.h"
#include "render/TextureManager.h"
#include "UiManager.h"
#include "items/Item.h"
#include "quest/QuestJournal.h"
#include <vector>
#include <string>
#include <memory>
namespace ZL {
extern const char* CONST_ZIP_FILE;
enum class GameState {
Gameplay,
Inventory,
QuestJournal,
PhoneScreen,
JournalScreen
};
enum class TutorialStep {
Step0, // Dialogue hint: "click to advance"
Step1, // Camera rotation hint
Step2, // Floor tap / walk hint
Step3, // Pinch-zoom hint
Step4, // Pick-up item hint
Step5, // Post-pickup reaction (sub-state: which items were collected)
};
class MenuManager {
public:
UiManager uiManager;
ZL::Quest::QuestJournal questJournal;
MenuManager(Renderer& iRenderer);
void setup(Inventory& inv, const std::string& zipFile);
void openInventory();
void closeInventory();
void openQuestJournal();
void closeQuestJournal();
void toggleQuestJournal();
bool isInventoryOpen() const { return state == GameState::Inventory; }
bool isQuestJournalOpen() const { return state == GameState::QuestJournal; }
void openPhoneScreen();
void closePhoneScreen();
void openJournalScreen();
void closeJournalScreen();
void advanceTutorialStep();
void onItemPickedUp(const std::string& itemId);
TutorialStep tutorialStep = TutorialStep::Step0;
protected:
Renderer& renderer;
private:
void enterGameplay();
void refreshQuestJournalUi();
void selectQuestByIndex(int index);
void refreshItemPickupHud();
void setupStep5Callbacks();
GameState state = GameState::Gameplay;
Inventory* inventory = nullptr;
bool tutorialPhonePickedUp = false;
bool tutorialJournalPickedUp = false;
bool tutorialPhoneScreenOpened = false;
bool tutorialJournalScreenOpened = false;
std::shared_ptr<UiNode> hudRoot;
std::shared_ptr<UiNode> hudStep1Root;
std::shared_ptr<UiNode> hudStep2Root;
std::shared_ptr<UiNode> hudStep3Root;
std::shared_ptr<UiNode> hudStep4Root;
std::shared_ptr<UiNode> hudStep5aRoot;
std::shared_ptr<UiNode> hudStep5bRoot;
std::shared_ptr<UiNode> hudStep5abRoot;
std::shared_ptr<UiNode> phoneScreenRoot;
std::shared_ptr<UiNode> journalScreenRoot;
std::shared_ptr<UiNode> inventoryRoot;
std::shared_ptr<UiNode> questJournalRoot;
int selectedQuestIndex = -1;
std::vector<std::string> visibleQuestIds;
};
} // namespace ZL