37 lines
887 B
C++
37 lines
887 B
C++
#pragma once
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#include <string>
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#include <memory>
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#include <vector>
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#include <functional>
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namespace ZL {
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struct Item {
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std::string id;
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std::string name;
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std::string description;
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std::string icon;
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Item() = default;
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Item(const std::string& _id, const std::string& _name, const std::string& _desc, const std::string& _icon)
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: id(_id), name(_name), description(_desc), icon(_icon) {
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}
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};
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class Inventory {
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private:
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std::vector<Item> items;
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public:
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void addItem(const Item& item);
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void removeItem(const std::string& itemId);
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const std::vector<Item>& getItems() const { return items; }
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bool hasItem(const std::string& itemId) const;
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void clear() { items.clear(); }
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size_t getCount() const { return items.size(); }
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// Called whenever an item is added; receives the item id.
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std::function<void(const std::string&)> onItemAdded;
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};
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} // namespace ZL
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