shadow-over-bishkek001/src/AudioPlayerAsync.cpp
2026-04-17 17:13:55 +03:00

208 lines
5.2 KiB
C++

#include "AudioPlayerAsync.h"
#include <iostream>
#ifdef __EMSCRIPTEN__
AudioPlayerAsync::AudioPlayerAsync() {}
#else
AudioPlayerAsync::AudioPlayerAsync() : worker(&AudioPlayerAsync::workerThread, this) {}
#endif
AudioPlayerAsync::~AudioPlayerAsync() {
#ifndef __EMSCRIPTEN__
{
std::unique_lock<std::mutex> lock(mtx);
stop = true;
cv.notify_all();
}
if (worker.joinable())
worker.join();
#endif
shutdown();
}
bool AudioPlayerAsync::init() {
if (initialized) return true;
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
std::cerr << "SDL_InitSubSystem(SDL_INIT_AUDIO) failed: " << SDL_GetError() << std::endl;
return false;
}
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) {
std::cerr << "Mix_OpenAudio failed: " << Mix_GetError() << std::endl;
return false;
}
Mix_AllocateChannels(16);
initialized = true;
std::cout << "AudioPlayerAsync initialized with SDL2_mixer" << std::endl;
return true;
}
void AudioPlayerAsync::shutdown() {
if (!initialized) return;
{
std::lock_guard<std::mutex> lock(soundCacheMutex);
for (auto& pair : soundCache) {
Mix_FreeChunk(pair.second);
}
soundCache.clear();
}
Mix_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
initialized = false;
std::cout << "AudioPlayerAsync shutdown" << std::endl;
}
void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, int channel) {
if (!initialized) {
std::cerr << "AudioPlayerAsync not initialized" << std::endl;
return;
}
auto task = [this, filePath, loops, channel]() {
Mix_Chunk* sound = nullptr;
{
std::lock_guard<std::mutex> cacheLock(soundCacheMutex);
auto it = soundCache.find(filePath);
if (it != soundCache.end()) {
sound = it->second;
}
}
if (!sound) {
sound = Mix_LoadWAV(filePath.c_str());
if (!sound) {
std::cerr << "Failed to load sound " << filePath << ": " << Mix_GetError() << std::endl;
return;
}
std::lock_guard<std::mutex> cacheLock(soundCacheMutex);
soundCache[filePath] = sound;
}
int result = Mix_PlayChannel(channel, sound, loops);
if (result == -1) {
std::cerr << "Mix_PlayChannel failed: " << Mix_GetError() << std::endl;
}
};
#ifdef __EMSCRIPTEN__
task();
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push(std::move(task));
cv.notify_one();
#endif
}
void AudioPlayerAsync::playMusicAsync(const std::string& filePath, int loops) {
if (!initialized) return;
auto task = [filePath, loops]() {
Mix_Music* music = Mix_LoadMUS(filePath.c_str());
if (!music) {
std::cerr << "Failed to load music " << filePath << ": " << Mix_GetError() << std::endl;
return;
}
if (Mix_PlayMusic(music, loops) == -1) {
std::cerr << "Mix_PlayMusic failed: " << Mix_GetError() << std::endl;
Mix_FreeMusic(music);
}
};
#ifdef __EMSCRIPTEN__
task();
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push(std::move(task));
cv.notify_one();
#endif
}
void AudioPlayerAsync::stopMusicAsync() {
if (!initialized) return;
#ifdef __EMSCRIPTEN__
Mix_HaltMusic();
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_HaltMusic();
});
cv.notify_one();
#endif
}
void AudioPlayerAsync::pauseMusicAsync() {
if (!initialized) return;
#ifdef __EMSCRIPTEN__
Mix_PauseMusic();
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_PauseMusic();
});
cv.notify_one();
#endif
}
void AudioPlayerAsync::resumeMusicAsync() {
if (!initialized) return;
#ifdef __EMSCRIPTEN__
Mix_ResumeMusic();
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_ResumeMusic();
});
cv.notify_one();
#endif
}
void AudioPlayerAsync::setMusicVolume(int volume) {
if (!initialized) return;
volume = std::max(0, std::min(128, volume));
#ifdef __EMSCRIPTEN__
Mix_VolumeMusic(volume);
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([volume]() {
Mix_VolumeMusic(volume);
});
cv.notify_one();
#endif
}
void AudioPlayerAsync::setSoundVolume(int volume) {
if (!initialized) return;
volume = std::max(0, std::min(128, volume));
#ifdef __EMSCRIPTEN__
Mix_Volume(-1, volume);
#else
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([volume]() {
Mix_Volume(-1, volume); // все каналы
});
cv.notify_one();
#endif
}
#ifndef __EMSCRIPTEN__
void AudioPlayerAsync::workerThread() {
while (true) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(mtx);
cv.wait(lock, [this] { return !taskQueue.empty() || stop; });
if (stop && taskQueue.empty())
break;
task = std::move(taskQueue.front());
taskQueue.pop();
}
task();
}
}
#endif