204 lines
6.5 KiB
C++
204 lines
6.5 KiB
C++
#include "game_server/InternalGameServer.h"
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#include "game_server/NetworkProtocol.h"
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#if defined(NETWORK)
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#include "game_server/WebsocketGameServer.h"
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#endif
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#include "Campaign.h"
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#include "LocationState.h"
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#include "utils/Utils.h"
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#include <atomic>
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#include <chrono>
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#include <csignal>
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#include <cstdlib>
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#include <exception>
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#include <iostream>
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#include <limits>
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#include <memory>
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#include <string>
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#include <thread>
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#include <vector>
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namespace {
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std::atomic_bool stopRequested{false};
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void requestStop(int)
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{
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stopRequested.store(true);
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}
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std::int64_t parsePositiveNumber(const char* value, const char* option)
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{
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try {
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const std::string text(value);
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std::size_t consumed = 0;
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const long long parsed = std::stoll(text, &consumed);
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if (consumed != text.size() || parsed <= 0)
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throw std::invalid_argument("not positive");
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return static_cast<std::int64_t>(parsed);
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} catch (const std::exception&) {
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throw std::runtime_error(
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std::string("Invalid value for ") + option + ": " + value);
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}
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}
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} // namespace
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int main(int argc, char** argv)
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{
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std::int64_t tickMs = FRG::kSimulationTickMs;
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std::int64_t maxTicks = (std::numeric_limits<std::int64_t>::max)();
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bool sleepBetweenTicks = true;
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std::string campaignId;
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std::string locationId;
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std::string campaignsPath = "resources/config/campaigns.json";
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std::string listenAddress = "0.0.0.0";
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std::int64_t listenPort = 8080;
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try {
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for (int index = 1; index < argc; ++index) {
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const std::string option(argv[index]);
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if (option == "--ticks" && index + 1 < argc) {
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maxTicks = parsePositiveNumber(argv[++index], "--ticks");
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} else if (option == "--tick-ms" && index + 1 < argc) {
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tickMs = parsePositiveNumber(argv[++index], "--tick-ms");
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} else if (option == "--no-sleep") {
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sleepBetweenTicks = false;
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} else if (option == "--campaign" && index + 1 < argc) {
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campaignId = argv[++index];
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} else if (option == "--location" && index + 1 < argc) {
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locationId = argv[++index];
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} else if (option == "--campaigns" && index + 1 < argc) {
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campaignsPath = argv[++index];
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} else if (option == "--address" && index + 1 < argc) {
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listenAddress = argv[++index];
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} else if (option == "--port" && index + 1 < argc) {
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listenPort = parsePositiveNumber(argv[++index], "--port");
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if (listenPort > 65535)
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throw std::runtime_error("Invalid value for --port");
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} else if (option == "--help") {
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std::cout
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<< "Usage: GameServer [--ticks N] [--tick-ms N] "
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"[--no-sleep] [--campaign ID] [--location ID] "
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"[--campaigns PATH] [--address IP] [--port N]\n";
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return EXIT_SUCCESS;
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} else {
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throw std::runtime_error("Unknown or incomplete option: " + option);
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}
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}
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} catch (const std::exception& error) {
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std::cerr << error.what() << '\n';
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return EXIT_FAILURE;
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}
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if (tickMs != FRG::kSimulationTickMs) {
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std::cerr << "Network lockstep requires --tick-ms "
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<< FRG::kSimulationTickMs << '\n';
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return EXIT_FAILURE;
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}
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std::signal(SIGINT, requestStop);
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std::signal(SIGTERM, requestStop);
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FRG::InternalGameServer server;
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std::vector<std::string> playerSlots;
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std::string compatibilityFingerprint = "lockstep-v2";
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if (!campaignId.empty()) {
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try {
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FRG::CampaignRegistry::instance().loadFromJson(campaignsPath);
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std::cout << "[server] Loading...\n" << std::flush;
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const FRG::CampaignConfig* campaign =
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FRG::CampaignRegistry::instance().find(campaignId);
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if (!campaign)
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throw std::runtime_error(
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"Unknown campaign '" + campaignId + "'");
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const std::string selectedLocation = locationId.empty()
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? campaign->startLocation : locationId;
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const FRG::LocationConfig* location =
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campaign->findLocation(selectedLocation);
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if (!location)
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throw std::runtime_error(
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"Campaign '" + campaignId +
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"' has no location '" + selectedLocation + "'");
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server.startCampaign(*campaign, std::string(), true, false);
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server.prepareLocation(*location);
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const std::string startState =
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FRG::readTextFile(campaign->startStatePath);
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if (!startState.empty()) {
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try {
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nlohmann::json persisted =
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nlohmann::json::parse(startState);
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nlohmann::json networkState;
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FRG::ClientLocationState ignoredLocalState;
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FRG::loadSinglePlayerPersistence(
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persisted, networkState, ignoredLocalState);
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networkState["campaignId"] = campaignId;
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networkState["currentLocationId"] = selectedLocation;
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server.load(networkState);
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std::cout << "Loaded initial state '"
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<< campaign->startStatePath << "'\n";
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} catch (const std::exception& error) {
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std::cerr << "Ignoring invalid initial state '"
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<< campaign->startStatePath << "': "
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<< error.what() << '\n';
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}
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}
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server.activateLocation(selectedLocation);
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playerSlots = campaign->networkPlayerSlots;
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for (const std::string& slot : playerSlots) {
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if (server.snapshot()->players.count(slot) == 0)
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throw std::runtime_error(
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"Multiplayer slot '" + slot +
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"' is missing from the initial state");
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}
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compatibilityFingerprint =
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campaign->networkCompatibility.empty()
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? "lockstep-v2:" + campaignId
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: campaign->networkCompatibility;
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if (!campaign->tutorial) {
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server.submit(FRG::SetTutorialStepCommand{
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FRG::TutorialStep::Completed});
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}
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std::cout << "Loaded campaign '" << campaignId
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<< "', location '" << selectedLocation
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<< "' with shared player '" << server.localPlayerId() << "'\n";
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} catch (const std::exception& error) {
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std::cerr << "Server content setup failed: "
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<< error.what() << '\n';
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return EXIT_FAILURE;
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}
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}
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const auto tickDuration = std::chrono::milliseconds(tickMs);
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auto nextTick = std::chrono::steady_clock::now();
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#if defined(NETWORK)
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std::unique_ptr<FRG::WebsocketGameServer> websocketServer;
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try {
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websocketServer = std::make_unique<FRG::WebsocketGameServer>(
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server, playerSlots, compatibilityFingerprint,
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listenAddress, static_cast<std::uint16_t>(listenPort));
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} catch (const std::exception& error) {
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std::cerr << "WebSocket listener setup failed: "
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<< error.what() << '\n';
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return EXIT_FAILURE;
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}
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std::cout << "GameServer listening on ws://" << listenAddress << ':'
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<< websocketServer->port() << " (" << tickMs << " ms tick)\n";
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#else
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std::cout << "GameServer started (network disabled, "
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<< tickMs << " ms tick)\n";
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#endif
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for (std::int64_t tick = 0;
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tick < maxTicks && !stopRequested.load(); ++tick) {
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nextTick += tickDuration;
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#if defined(NETWORK)
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websocketServer->update();
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#else
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server.update(tickMs);
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#endif
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if (sleepBetweenTicks) std::this_thread::sleep_until(nextTick);
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}
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std::cout << "GameServer stopped\n";
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return EXIT_SUCCESS;
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}
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