shadow-over-bishkek001/src/TextModel.h
2026-07-17 21:27:47 +03:00

11 lines
300 B
C++

#pragma once
#include "render/Renderer.h"
#include <unordered_map>
namespace FRG
{
VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName = "");
VertexDataStruct LoadModelFromBinFile(const std::string& fileName, const std::string& ZIPFileName = "");
}