11 lines
300 B
C++
11 lines
300 B
C++
#pragma once
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#include "render/Renderer.h"
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#include <unordered_map>
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namespace FRG
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{
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VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName = "");
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VertexDataStruct LoadModelFromBinFile(const std::string& fileName, const std::string& ZIPFileName = "");
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} |