291 lines
11 KiB
CMake
291 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(ShadowOverBishkekDemo LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Опция для интеграции Steamworks SDK (по умолчанию выключена)
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option(STEAMSDK "Enable Steamworks SDK integration" OFF)
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include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/ThirdParty.cmake)
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# ===========================================
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# Основной проект ShadowOverBishkekDemo
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# ===========================================
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add_executable(ShadowOverBishkekDemo WIN32
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../src/main.cpp
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../src/Game.cpp
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../src/Game.h
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../src/Character.cpp
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../src/Character.h
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../src/CharacterState.cpp
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../src/CharacterState.h
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../src/Environment.cpp
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../src/Environment.h
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../src/Localization.cpp
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../src/Localization.h
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../src/render/Renderer.cpp
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../src/render/Renderer.h
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../src/render/ShaderManager.cpp
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../src/render/ShaderManager.h
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../src/render/TextureManager.cpp
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../src/render/TextureManager.h
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../src/TextModel.cpp
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../src/TextModel.h
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../src/AudioPlayerAsync.cpp
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../src/AudioPlayerAsync.h
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../src/BoneAnimatedModelNew.cpp
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../src/BoneAnimatedModelNew.h
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../src/render/OpenGlExtensions.cpp
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../src/render/OpenGlExtensions.h
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../src/utils/Utils.cpp
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../src/utils/Utils.h
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../src/SparkEmitter.cpp
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../src/SparkEmitter.h
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../src/TeleportZone.h
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../src/TeleportZone.cpp
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../src/utils/TaskManager.cpp
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../src/utils/TaskManager.h
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../src/render/FrameBuffer.cpp
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../src/render/FrameBuffer.h
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../src/render/ShadowMap.cpp
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../src/render/ShadowMap.h
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../src/UiManager.cpp
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../src/UiManager.h
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../src/render/TextRenderer.h
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../src/render/TextRenderer.cpp
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../src/MenuManager.h
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../src/MenuManager.cpp
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../src/Location.h
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../src/Location.cpp
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../src/LocationState.h
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../src/LocationState.cpp
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../src/LocationEditor.h
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../src/LocationEditor.cpp
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../src/NpcCar.h
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../src/NpcCar.cpp
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../src/GameConstants.h
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../src/GameConstants.cpp
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../src/GameState.h
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../src/GameState.cpp
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../src/ScriptEngine.h
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../src/ScriptEngine.cpp
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../src/navigation/PathFinder.h
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../src/navigation/PathFinder.cpp
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../src/items/GameObjectLoader.h
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../src/items/GameObjectLoader.cpp
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../src/items/Item.h
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../src/items/Item.cpp
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../src/items/ItemRegistry.h
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../src/items/ItemRegistry.cpp
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../src/items/InteractiveObject.h
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../src/items/InteractiveObject.cpp
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../src/items/InteractiveObjectState.h
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../src/dialogue/DialogueTypes.h
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../src/dialogue/DialogueDatabase.h
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../src/dialogue/DialogueDatabase.cpp
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../src/dialogue/DialogueRuntime.h
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../src/dialogue/DialogueRuntime.cpp
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../src/dialogue/DialogueOverlay.h
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../src/dialogue/DialogueOverlay.cpp
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../src/dialogue/DialogueSystem.h
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../src/dialogue/DialogueSystem.cpp
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../src/dialogue/TranslationDatabase.h
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../src/dialogue/TranslationDatabase.cpp
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../src/quest/QuestTypes.h
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../src/quest/QuestJournal.h
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../src/quest/QuestJournal.cpp
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../src/cutscene/CutsceneTypes.h
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../src/cutscene/CutsceneDatabase.h
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../src/cutscene/CutsceneDatabase.cpp
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../src/cutscene/CutsceneRuntime.h
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../src/cutscene/CutsceneRuntime.cpp
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../src/cutscene/CutsceneOverlay.h
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../src/cutscene/CutsceneOverlay.cpp
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../src/render/UiQuad.h
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app.rc
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)
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# Установка проекта по умолчанию для Visual Studio
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ShadowOverBishkekDemo)
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# include-пути проекта
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target_include_directories(ShadowOverBishkekDemo PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/../src"
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)
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set_target_properties(ShadowOverBishkekDemo PROPERTIES
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OUTPUT_NAME "ShadowOverBishkekDemo"
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)
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# Определения препроцессора:
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# PNG_ENABLED – включает код PNG в TextureManager
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# SDL_MAIN_HANDLED – отключает переопределение main -> SDL_main
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target_compile_definitions(ShadowOverBishkekDemo PRIVATE
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WIN32_LEAN_AND_MEAN
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PNG_ENABLED
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# SDL_MAIN_HANDLED
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# DEBUG_LIGHT
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# SHOW_PATH
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)
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# Линкуем с SDL2main, если он вообще установлен
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target_link_libraries(ShadowOverBishkekDemo PRIVATE SDL2main_external_lib)
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# Линкуем сторонние библиотеки
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target_link_libraries(ShadowOverBishkekDemo PRIVATE
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SDL2_external_lib
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libpng_external_lib
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zlib_external_lib
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libzip_external_lib
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freetype_external_lib
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SDL2_ttf_external_lib
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eigen_external_lib
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boost_external_lib
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sol2_external_lib
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SDL2_mixer_external_lib
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)
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# Линкуем OpenGL (Windows)
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if(WIN32)
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target_link_libraries(ShadowOverBishkekDemo PRIVATE opengl32)
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endif()
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# ===========================================
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# Интеграция Steamworks SDK (если STEAMSDK=ON)
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# ===========================================
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if(STEAMSDK)
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message(STATUS "Steamworks SDK integration is ENABLED.")
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# Макрос STEAMSDK для условной компиляции в C++ коде (#ifdef STEAMSDK)
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target_compile_definitions(ShadowOverBishkekDemo PRIVATE STEAMSDK)
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set(STEAM_SDK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/steamworks_sdk_164/sdk")
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# Подключение заголовочных файлов Steamworks
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target_include_directories(ShadowOverBishkekDemo PRIVATE
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"${STEAM_SDK_DIR}/public"
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"${STEAM_SDK_DIR}/public/steam"
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)
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# Определение разрядности сборки (x86 vs x64) для выбора версий lib и dll
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(STEAM_LIB_DIR "${STEAM_SDK_DIR}/redistributable_bin/win64")
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set(STEAM_LIB_NAME "steam_api64")
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set(STEAM_DLL_NAME "steam_api64.dll")
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else()
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set(STEAM_LIB_DIR "${STEAM_SDK_DIR}/redistributable_bin")
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set(STEAM_LIB_NAME "steam_api")
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set(STEAM_DLL_NAME "steam_api.dll")
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endif()
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# Поиск библиотеки линковки (.lib)
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find_library(STEAM_LIBRARY
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NAMES ${STEAM_LIB_NAME}
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PATHS ${STEAM_LIB_DIR}
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NO_DEFAULT_PATH
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)
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if(STEAM_LIBRARY)
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target_link_libraries(ShadowOverBishkekDemo PRIVATE ${STEAM_LIBRARY})
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message(STATUS "Found Steam API library: ${STEAM_LIBRARY}")
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else()
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message(FATAL_ERROR "Steam API library (${STEAM_LIB_NAME}) NOT found in ${STEAM_LIB_DIR}!")
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endif()
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# Генерация временного файла steam_appid.txt с ID демо-версии (4945840)
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt" "4945840")
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else()
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message(STATUS "Steamworks SDK integration is DISABLED.")
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endif()
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# ===========================================
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# Копирование SDL2d.dll и zlibd.dll рядом с exe
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# ===========================================
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if (WIN32)
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# SDL2: в Debug - SDL2d.dll, в Release - SDL2.dll
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set(SDL2_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2_INSTALL_DIR}/bin/SDL2d.dll,${SDL2_INSTALL_DIR}/bin/SDL2.dll>")
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set(SDL2_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/SDL2d.dll,$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/SDL2.dll>")
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set(LIBZIP_DLL_SRC "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/bin/zip.dll,${LIBZIP_BASE_DIR}-Release/bin/zip.dll>")
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set(ZLIB_DLL_SRC "$<IF:$<CONFIG:Debug>,${ZLIB_INSTALL_DIR}/bin/zd.dll,${ZLIB_INSTALL_DIR}/bin/z.dll>")
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set(ZLIB_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/zd.dll,$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/z.dll>")
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set(SDL2TTF_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2TTF_BASE_DIR}-Debug/bin/SDL2_ttfd.dll,${SDL2TTF_BASE_DIR}-Release/bin/SDL2_ttf.dll>")
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set(SDL2MIXER_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2MIXER_BASE_DIR}-Debug/bin/SDL2_mixerd.dll,${SDL2MIXER_BASE_DIR}-Release/bin/SDL2_mixer.dll>")
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add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..."
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# Копируем SDL2
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${SDL2_DLL_SRC}"
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"${SDL2_DLL_DST}"
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# Копируем LIBZIP (целевое имя всегда zip.dll)
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${LIBZIP_DLL_SRC}"
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"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/zip.dll"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${ZLIB_DLL_SRC}"
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"${ZLIB_DLL_DST}"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${SDL2TTF_DLL_SRC}"
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"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/SDL_mixer-release-2.8.0/install-$<CONFIG>/bin/SDL2_mixer$<$<CONFIG:Debug>:d>.dll"
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"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/SDL2_mixer$<$<CONFIG:Debug>:d>.dll"
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)
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# Если включен Steam, добавляем шаги копирования DLL и appid в этот же POST_BUILD
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if(STEAMSDK)
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add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying Steam SDK components..."
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# Копирование dll к исполняемому файлу
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${STEAM_LIB_DIR}/${STEAM_DLL_NAME}"
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"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/${STEAM_DLL_NAME}"
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# Копирование steam_appid.txt к исполняемому файлу
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
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"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/steam_appid.txt"
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# Дублируем steam_appid.txt в корень сборки (полезно при отладке прямо из MSVC)
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_CURRENT_BINARY_DIR}/steam_appid.txt"
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"${CMAKE_BINARY_DIR}/steam_appid.txt"
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)
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endif()
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endif()
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# ===========================================
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# Копирование ресурсов после сборки
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# ===========================================
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# Какие папки с ресурсами нужно копировать
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set(RUNTIME_RESOURCE_DIRS
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"resources"
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"audio"
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)
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# Копируем ресурсы и шейдеры в папку exe и в корень build/
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foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
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add_custom_command(TARGET ShadowOverBishkekDemo POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to runtime folders..."
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# 1) туда, где лежит exe (build/Debug, build/Release и т.п.)
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_SOURCE_DIR}/../${resdir}"
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"$<TARGET_FILE_DIR:ShadowOverBishkekDemo>/${resdir}"
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# 2) в корень build, если захочешь запускать из этой папки
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_SOURCE_DIR}/../${resdir}"
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"${CMAKE_BINARY_DIR}/${resdir}"
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)
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endforeach() |