shadow-over-bishkek001/src/network/NetworkInterface.h
2026-01-16 00:01:44 +03:00

18 lines
575 B
C++

#pragma once
#include <string>
#include <unordered_map>
#include "ClientState.h"
// NetworkInterface.h - Èíòåðôåéñ äëÿ ðàçíûõ òèïîâ ñîåäèíåíèé
namespace ZL {
class INetworkClient {
public:
virtual ~INetworkClient() = default;
virtual void Connect(const std::string& host, uint16_t port) = 0;
virtual void Send(const std::string& message) = 0;
virtual bool IsConnected() const = 0;
virtual void Poll() = 0; // Äëÿ îáðàáîòêè âõîäÿùèõ ïàêåòîâ
virtual std::unordered_map<int, ClientState> getRemotePlayers() = 0;
};
}