=== Armature Matrix ===
<Vector (1.0000, 0.0000, -0.0000, 0.0000)>
<Vector (-0.0000, 1.0000, -0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 63
Bone: Hips
  HEAD_LOCAL: <Vector (0.0001, -0.0254, 0.8241)>
  TAIL_LOCAL: <Vector (0.0001, -0.0254, 0.9192)>
  Length: 0.09507554942544139
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (-0.0000, -0.0000, -1.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
  Parent: None
  Children: ['Spine', 'LeftUpLeg', 'RightUpLeg']
Bone: Spine
  HEAD_LOCAL: <Vector (0.0001, -0.0182, 0.9365)>
  TAIL_LOCAL: <Vector (0.0001, -0.0258, 1.0598)>
  Length: 0.12353978971747905
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9981, -0.0614)>
    <Vector (-0.0000, 0.0614, 0.9981)>
  Parent: Hips
  Children: ['Spine1']
Bone: Spine1
  HEAD_LOCAL: <Vector (0.0001, -0.0258, 1.0598)>
  TAIL_LOCAL: <Vector (0.0001, -0.0122, 1.2064)>
  Length: 0.14721100651092592
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9881, 0.1538)>
    <Vector (0.0000, -0.1538, 0.9881)>
  Parent: Spine
  Children: ['Spine2']
Bone: Spine2
  HEAD_LOCAL: <Vector (0.0001, -0.0122, 1.2064)>
  TAIL_LOCAL: <Vector (0.0001, 0.0086, 1.3554)>
  Length: 0.1504897780231176
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (-0.0000, 0.9990, 0.0451)>
    <Vector (-0.0000, -0.0451, 0.9990)>
  Parent: Spine1
  Children: ['Neck', 'LeftShoulder', 'RightShoulder']
Bone: Neck
  HEAD_LOCAL: <Vector (0.0001, 0.0050, 1.3823)>
  TAIL_LOCAL: <Vector (0.0001, -0.0578, 1.5087)>
  Length: 0.14121287866897442
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.8257, -0.5641)>
    <Vector (-0.0000, 0.5641, 0.8257)>
  Parent: Spine2
  Children: ['Head']
Bone: Head
  HEAD_LOCAL: <Vector (0.0001, -0.0572, 1.4892)>
  TAIL_LOCAL: <Vector (0.0001, -0.0575, 1.7173)>
  Length: 0.22816329000639674
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.8962, 0.4437)>
    <Vector (0.0000, -0.4437, 0.8962)>
  Parent: Neck
  Children: ['Head_end']
Bone: Head_end
  HEAD_LOCAL: <Vector (0.0001, -0.0575, 1.7173)>
  TAIL_LOCAL: <Vector (0.0001, -0.0575, 1.9594)>
  Length: 0.24200952050650212
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, 0.0016)>
    <Vector (0.0000, -0.0016, 1.0000)>
  Parent: Head
  Children: []
Bone: LeftShoulder
  HEAD_LOCAL: <Vector (0.0323, 0.0106, 1.3455)>
  TAIL_LOCAL: <Vector (0.1523, 0.0113, 1.3157)>
  Length: 0.12367134536725961
    <Vector (-0.0262, 0.9706, -0.2394)>
    <Vector (0.0563, -0.2377, -0.9697)>
    <Vector (-0.9981, -0.0388, -0.0484)>
  Parent: Spine2
  Children: ['LeftArm']
Bone: LeftArm
  HEAD_LOCAL: <Vector (0.1523, 0.0113, 1.3157)>
  TAIL_LOCAL: <Vector (0.3840, 0.0294, 1.2371)>
  Length: 0.2452980058838208
    <Vector (0.9972, 0.0746, 0.0060)>
    <Vector (-0.0739, 0.9942, -0.0782)>
    <Vector (-0.0118, 0.0775, 0.9969)>
  Parent: LeftShoulder
  Children: ['LeftForeArm']
Bone: LeftForeArm
  HEAD_LOCAL: <Vector (0.3840, 0.0294, 1.2371)>
  TAIL_LOCAL: <Vector (0.5973, -0.0322, 1.2222)>
  Length: 0.2225854961490068
    <Vector (0.8002, -0.3626, -0.4778)>
    <Vector (0.4217, 0.9065, 0.0183)>
    <Vector (0.4265, -0.2162, 0.8783)>
  Parent: LeftArm
  Children: ['LeftHand']
Bone: LeftHand
  HEAD_LOCAL: <Vector (0.5973, -0.0322, 1.2222)>
  TAIL_LOCAL: <Vector (0.6561, -0.0428, 1.2161)>
  Length: 0.059997293858802675
    <Vector (0.9834, 0.1037, -0.1487)>
    <Vector (-0.0978, 0.9941, 0.0467)>
    <Vector (0.1527, -0.0314, 0.9878)>
  Parent: LeftForeArm
  Children: ['LeftHandThumb1', 'LeftHandIndex1', 'LeftHandMiddle1', 'LeftHandRing1', 'LeftHandPinky1']
Bone: LeftHandThumb1
  HEAD_LOCAL: <Vector (0.6265, -0.0627, 1.2038)>
  TAIL_LOCAL: <Vector (0.6367, -0.0840, 1.1969)>
  Length: 0.024587623753619402
    <Vector (0.7992, -0.4111, 0.4386)>
    <Vector (0.6002, 0.5847, -0.5458)>
    <Vector (-0.0321, 0.6994, 0.7140)>
  Parent: LeftHand
  Children: ['LeftHandThumb2']
Bone: LeftHandThumb2
  HEAD_LOCAL: <Vector (0.6372, -0.0837, 1.1967)>
  TAIL_LOCAL: <Vector (0.6512, -0.0977, 1.1869)>
  Length: 0.022115675238174277
    <Vector (0.9345, 0.3534, -0.0431)>
    <Vector (-0.3511, 0.9349, 0.0526)>
    <Vector (0.0589, -0.0340, 0.9977)>
  Parent: LeftHandThumb1
  Children: ['LeftHandThumb3']
Bone: LeftHandThumb3
  HEAD_LOCAL: <Vector (0.6509, -0.0980, 1.1871)>
  TAIL_LOCAL: <Vector (0.6670, -0.1074, 1.1779)>
  Length: 0.02079256883015047
    <Vector (0.9803, 0.1967, 0.0172)>
    <Vector (-0.1974, 0.9736, 0.1148)>
    <Vector (0.0058, -0.1160, 0.9932)>
  Parent: LeftHandThumb2
  Children: ['LeftHandThumb3_end']
Bone: LeftHandThumb3_end
  HEAD_LOCAL: <Vector (0.6670, -0.1074, 1.1779)>
  TAIL_LOCAL: <Vector (0.6855, -0.1136, 1.1690)>
  Length: 0.02144576255051639
    <Vector (0.9861, 0.1560, -0.0577)>
    <Vector (-0.1489, 0.9826, 0.1110)>
    <Vector (0.0740, -0.1009, 0.9921)>
  Parent: LeftHandThumb3
  Children: []
Bone: LeftHandIndex1
  HEAD_LOCAL: <Vector (0.6573, -0.0675, 1.2145)>
  TAIL_LOCAL: <Vector (0.6945, -0.0774, 1.2060)>
  Length: 0.039380642877091566
    <Vector (0.9878, 0.0205, 0.1545)>
    <Vector (0.0017, 0.9899, -0.1419)>
    <Vector (-0.1558, 0.1405, 0.9777)>
  Parent: LeftHand
  Children: ['LeftHandIndex2']
Bone: LeftHandIndex2
  HEAD_LOCAL: <Vector (0.6944, -0.0773, 1.2058)>
  TAIL_LOCAL: <Vector (0.7169, -0.0820, 1.1918)>
  Length: 0.02689386367683547
    <Vector (0.9723, 0.2276, 0.0539)>
    <Vector (-0.2070, 0.9446, -0.2548)>
    <Vector (-0.1089, 0.2366, 0.9655)>
  Parent: LeftHandIndex1
  Children: ['LeftHandIndex3']
Bone: LeftHandIndex3
  HEAD_LOCAL: <Vector (0.7169, -0.0820, 1.1918)>
  TAIL_LOCAL: <Vector (0.7344, -0.0853, 1.1798)>
  Length: 0.021548516170175166
    <Vector (0.9945, 0.0392, 0.0975)>
    <Vector (-0.0359, 0.9987, -0.0354)>
    <Vector (-0.0988, 0.0318, 0.9946)>
  Parent: LeftHandIndex2
  Children: ['LeftHandIndex3_end']
Bone: LeftHandIndex3_end
  HEAD_LOCAL: <Vector (0.7344, -0.0853, 1.1798)>
  TAIL_LOCAL: <Vector (0.7483, -0.0881, 1.1688)>
  Length: 0.017936713692482353
    <Vector (0.9994, 0.0117, 0.0339)>
    <Vector (-0.0094, 0.9978, -0.0659)>
    <Vector (-0.0346, 0.0655, 0.9973)>
  Parent: LeftHandIndex3
  Children: []
Bone: LeftHandMiddle1
  HEAD_LOCAL: <Vector (0.6670, -0.0509, 1.2156)>
  TAIL_LOCAL: <Vector (0.6968, -0.0538, 1.2065)>
  Length: 0.03128070502690231
    <Vector (0.9821, 0.1881, 0.0050)>
    <Vector (-0.1870, 0.9784, -0.0876)>
    <Vector (-0.0214, 0.0851, 0.9961)>
  Parent: LeftHand
  Children: ['LeftHandMiddle2']
Bone: LeftHandMiddle2
  HEAD_LOCAL: <Vector (0.6968, -0.0537, 1.2065)>
  TAIL_LOCAL: <Vector (0.7213, -0.0579, 1.1909)>
  Length: 0.02933969730155993
    <Vector (0.9882, 0.1335, 0.0754)>
    <Vector (-0.1111, 0.9625, -0.2476)>
    <Vector (-0.1056, 0.2363, 0.9659)>
  Parent: LeftHandMiddle1
  Children: ['LeftHandMiddle3']
Bone: LeftHandMiddle3
  HEAD_LOCAL: <Vector (0.7214, -0.0579, 1.1911)>
  TAIL_LOCAL: <Vector (0.7412, -0.0635, 1.1713)>
  Length: 0.02854078575259649
    <Vector (0.9978, 0.0665, -0.0046)>
    <Vector (-0.0661, 0.9759, -0.2078)>
    <Vector (-0.0093, 0.2077, 0.9782)>
  Parent: LeftHandMiddle2
  Children: ['LeftHandMiddle3_end']
Bone: LeftHandMiddle3_end
  HEAD_LOCAL: <Vector (0.7412, -0.0635, 1.1713)>
  TAIL_LOCAL: <Vector (0.7555, -0.0678, 1.1549)>
  Length: 0.02217298257472352
    <Vector (0.9990, 0.0386, 0.0226)>
    <Vector (-0.0371, 0.9975, -0.0608)>
    <Vector (-0.0249, 0.0599, 0.9979)>
  Parent: LeftHandMiddle3
  Children: []
Bone: LeftHandRing1
  HEAD_LOCAL: <Vector (0.6664, -0.0342, 1.2088)>
  TAIL_LOCAL: <Vector (0.6940, -0.0358, 1.2032)>
  Length: 0.02824055589541246
    <Vector (0.9885, 0.1512, -0.0021)>
    <Vector (-0.1512, 0.9885, 0.0074)>
    <Vector (0.0032, -0.0070, 1.0000)>
  Parent: LeftHand
  Children: ['LeftHandRing2']
Bone: LeftHandRing2
  HEAD_LOCAL: <Vector (0.6940, -0.0358, 1.2032)>
  TAIL_LOCAL: <Vector (0.7158, -0.0359, 1.1889)>
  Length: 0.026119443766119885
    <Vector (0.9554, 0.2890, 0.0606)>
    <Vector (-0.2636, 0.9273, -0.2656)>
    <Vector (-0.1329, 0.2378, 0.9622)>
  Parent: LeftHandRing1
  Children: ['LeftHandRing3']
Bone: LeftHandRing3
  HEAD_LOCAL: <Vector (0.7158, -0.0359, 1.1889)>
  TAIL_LOCAL: <Vector (0.7376, -0.0360, 1.1753)>
  Length: 0.025662976201378793
    <Vector (0.9998, -0.0158, 0.0071)>
    <Vector (0.0157, 0.9997, 0.0170)>
    <Vector (-0.0073, -0.0169, 0.9998)>
  Parent: LeftHandRing2
  Children: ['LeftHandRing3_end']
Bone: LeftHandRing3_end
  HEAD_LOCAL: <Vector (0.7376, -0.0360, 1.1753)>
  TAIL_LOCAL: <Vector (0.7517, -0.0373, 1.1617)>
  Length: 0.01959367912247575
    <Vector (0.9969, 0.0671, 0.0413)>
    <Vector (-0.0569, 0.9757, -0.2114)>
    <Vector (-0.0545, 0.2084, 0.9765)>
  Parent: LeftHandRing3
  Children: []
Bone: LeftHandPinky1
  HEAD_LOCAL: <Vector (0.6546, -0.0175, 1.2061)>
  TAIL_LOCAL: <Vector (0.6795, -0.0159, 1.1983)>
  Length: 0.02621499128668013
    <Vector (0.9521, 0.3044, 0.0288)>
    <Vector (-0.3046, 0.9525, 0.0036)>
    <Vector (-0.0264, -0.0122, 0.9996)>
  Parent: LeftHand
  Children: ['LeftHandPinky2']
Bone: LeftHandPinky2
  HEAD_LOCAL: <Vector (0.6795, -0.0155, 1.1987)>
  TAIL_LOCAL: <Vector (0.7006, -0.0127, 1.1900)>
  Length: 0.023017874331436206
    <Vector (0.9950, 0.0995, -0.0006)>
    <Vector (-0.0995, 0.9947, -0.0248)>
    <Vector (-0.0018, 0.0247, 0.9997)>
  Parent: LeftHandPinky1
  Children: ['LeftHandPinky3']
Bone: LeftHandPinky3
  HEAD_LOCAL: <Vector (0.7006, -0.0127, 1.1900)>
  TAIL_LOCAL: <Vector (0.7202, -0.0106, 1.1792)>
  Length: 0.022463324798304887
    <Vector (0.9979, 0.0600, -0.0238)>
    <Vector (-0.0622, 0.9924, -0.1060)>
    <Vector (0.0173, 0.1073, 0.9941)>
  Parent: LeftHandPinky2
  Children: ['LeftHandPinky3_end']
Bone: LeftHandPinky3_end
  HEAD_LOCAL: <Vector (0.7202, -0.0106, 1.1792)>
  TAIL_LOCAL: <Vector (0.7355, -0.0091, 1.1712)>
  Length: 0.01734677299296374
    <Vector (0.9996, -0.0265, 0.0028)>
    <Vector (0.0265, 0.9995, 0.0153)>
    <Vector (-0.0032, -0.0152, 0.9999)>
  Parent: LeftHandPinky3
  Children: []
Bone: RightShoulder
  HEAD_LOCAL: <Vector (-0.0323, 0.0106, 1.3455)>
  TAIL_LOCAL: <Vector (-0.1523, 0.0113, 1.3157)>
  Length: 0.12367134536725961
    <Vector (-0.0261, -0.9706, 0.2394)>
    <Vector (-0.0563, -0.2377, -0.9697)>
    <Vector (0.9981, -0.0388, -0.0484)>
  Parent: Spine2
  Children: ['RightArm']
Bone: RightArm
  HEAD_LOCAL: <Vector (-0.1523, 0.0113, 1.3157)>
  TAIL_LOCAL: <Vector (-0.3840, 0.0294, 1.2371)>
  Length: 0.2452980058838208
    <Vector (0.9972, -0.0746, -0.0060)>
    <Vector (0.0739, 0.9942, -0.0782)>
    <Vector (0.0118, 0.0775, 0.9969)>
  Parent: RightShoulder
  Children: ['RightForeArm']
Bone: RightForeArm
  HEAD_LOCAL: <Vector (-0.3840, 0.0294, 1.2371)>
  TAIL_LOCAL: <Vector (-0.5973, -0.0322, 1.2222)>
  Length: 0.2225854961490068
    <Vector (0.8002, 0.3626, 0.4778)>
    <Vector (-0.4217, 0.9065, 0.0183)>
    <Vector (-0.4265, -0.2162, 0.8783)>
  Parent: RightArm
  Children: ['RightHand']
Bone: RightHand
  HEAD_LOCAL: <Vector (-0.5973, -0.0322, 1.2222)>
  TAIL_LOCAL: <Vector (-0.6561, -0.0428, 1.2161)>
  Length: 0.059997293858802675
    <Vector (0.9834, -0.1037, 0.1487)>
    <Vector (0.0978, 0.9941, 0.0467)>
    <Vector (-0.1527, -0.0314, 0.9878)>
  Parent: RightForeArm
  Children: ['RightHandThumb1', 'RightHandIndex1', 'RightHandMiddle1', 'RightHandRing1', 'RightHandPinky1']
Bone: RightHandThumb1
  HEAD_LOCAL: <Vector (-0.6265, -0.0627, 1.2038)>
  TAIL_LOCAL: <Vector (-0.6367, -0.0840, 1.1969)>
  Length: 0.024587623753619402
    <Vector (0.7992, 0.4111, -0.4386)>
    <Vector (-0.6002, 0.5847, -0.5458)>
    <Vector (0.0321, 0.6994, 0.7140)>
  Parent: RightHand
  Children: ['RightHandThumb2']
Bone: RightHandThumb2
  HEAD_LOCAL: <Vector (-0.6372, -0.0837, 1.1967)>
  TAIL_LOCAL: <Vector (-0.6512, -0.0977, 1.1869)>
  Length: 0.022115675238174277
    <Vector (0.9345, -0.3534, 0.0431)>
    <Vector (0.3511, 0.9349, 0.0526)>
    <Vector (-0.0589, -0.0340, 0.9977)>
  Parent: RightHandThumb1
  Children: ['RightHandThumb3']
Bone: RightHandThumb3
  HEAD_LOCAL: <Vector (-0.6509, -0.0980, 1.1871)>
  TAIL_LOCAL: <Vector (-0.6670, -0.1074, 1.1779)>
  Length: 0.02079256883015047
    <Vector (0.9803, -0.1967, -0.0172)>
    <Vector (0.1974, 0.9736, 0.1148)>
    <Vector (-0.0058, -0.1160, 0.9932)>
  Parent: RightHandThumb2
  Children: ['RightHandThumb3_end']
Bone: RightHandThumb3_end
  HEAD_LOCAL: <Vector (-0.6670, -0.1074, 1.1779)>
  TAIL_LOCAL: <Vector (-0.6855, -0.1136, 1.1690)>
  Length: 0.02144576255051639
    <Vector (0.9861, -0.1560, 0.0577)>
    <Vector (0.1489, 0.9826, 0.1110)>
    <Vector (-0.0740, -0.1009, 0.9921)>
  Parent: RightHandThumb3
  Children: []
Bone: RightHandIndex1
  HEAD_LOCAL: <Vector (-0.6573, -0.0675, 1.2145)>
  TAIL_LOCAL: <Vector (-0.6945, -0.0774, 1.2060)>
  Length: 0.039380642877091566
    <Vector (0.9878, -0.0205, -0.1545)>
    <Vector (-0.0017, 0.9899, -0.1419)>
    <Vector (0.1558, 0.1405, 0.9777)>
  Parent: RightHand
  Children: ['RightHandIndex2']
Bone: RightHandIndex2
  HEAD_LOCAL: <Vector (-0.6944, -0.0773, 1.2058)>
  TAIL_LOCAL: <Vector (-0.7169, -0.0820, 1.1918)>
  Length: 0.02689386367683547
    <Vector (0.9723, -0.2276, -0.0539)>
    <Vector (0.2070, 0.9446, -0.2548)>
    <Vector (0.1089, 0.2366, 0.9655)>
  Parent: RightHandIndex1
  Children: ['RightHandIndex3']
Bone: RightHandIndex3
  HEAD_LOCAL: <Vector (-0.7169, -0.0820, 1.1918)>
  TAIL_LOCAL: <Vector (-0.7344, -0.0853, 1.1798)>
  Length: 0.021548516170175166
    <Vector (0.9945, -0.0392, -0.0975)>
    <Vector (0.0359, 0.9987, -0.0354)>
    <Vector (0.0988, 0.0318, 0.9946)>
  Parent: RightHandIndex2
  Children: ['RightHandIndex3_end']
Bone: RightHandIndex3_end
  HEAD_LOCAL: <Vector (-0.7344, -0.0853, 1.1798)>
  TAIL_LOCAL: <Vector (-0.7483, -0.0881, 1.1688)>
  Length: 0.017936713692482353
    <Vector (0.9994, -0.0117, -0.0339)>
    <Vector (0.0094, 0.9978, -0.0659)>
    <Vector (0.0346, 0.0655, 0.9973)>
  Parent: RightHandIndex3
  Children: []
Bone: RightHandMiddle1
  HEAD_LOCAL: <Vector (-0.6670, -0.0509, 1.2156)>
  TAIL_LOCAL: <Vector (-0.6968, -0.0538, 1.2065)>
  Length: 0.03128070502690231
    <Vector (0.9821, -0.1881, -0.0050)>
    <Vector (0.1870, 0.9784, -0.0876)>
    <Vector (0.0214, 0.0851, 0.9961)>
  Parent: RightHand
  Children: ['RightHandMiddle2']
Bone: RightHandMiddle2
  HEAD_LOCAL: <Vector (-0.6968, -0.0537, 1.2065)>
  TAIL_LOCAL: <Vector (-0.7213, -0.0579, 1.1909)>
  Length: 0.02933969730155993
    <Vector (0.9882, -0.1335, -0.0754)>
    <Vector (0.1111, 0.9625, -0.2476)>
    <Vector (0.1056, 0.2363, 0.9659)>
  Parent: RightHandMiddle1
  Children: ['RightHandMiddle3']
Bone: RightHandMiddle3
  HEAD_LOCAL: <Vector (-0.7214, -0.0579, 1.1911)>
  TAIL_LOCAL: <Vector (-0.7412, -0.0635, 1.1713)>
  Length: 0.02854078575259649
    <Vector (0.9978, -0.0665, 0.0046)>
    <Vector (0.0661, 0.9759, -0.2078)>
    <Vector (0.0093, 0.2077, 0.9782)>
  Parent: RightHandMiddle2
  Children: ['RightHandMiddle3_end']
Bone: RightHandMiddle3_end
  HEAD_LOCAL: <Vector (-0.7412, -0.0635, 1.1713)>
  TAIL_LOCAL: <Vector (-0.7555, -0.0678, 1.1549)>
  Length: 0.02217298257472352
    <Vector (0.9990, -0.0386, -0.0226)>
    <Vector (0.0371, 0.9975, -0.0608)>
    <Vector (0.0249, 0.0599, 0.9979)>
  Parent: RightHandMiddle3
  Children: []
Bone: RightHandRing1
  HEAD_LOCAL: <Vector (-0.6664, -0.0342, 1.2088)>
  TAIL_LOCAL: <Vector (-0.6940, -0.0358, 1.2032)>
  Length: 0.02824055589541246
    <Vector (0.9885, -0.1512, 0.0021)>
    <Vector (0.1512, 0.9885, 0.0074)>
    <Vector (-0.0032, -0.0070, 1.0000)>
  Parent: RightHand
  Children: ['RightHandRing2']
Bone: RightHandRing2
  HEAD_LOCAL: <Vector (-0.6940, -0.0358, 1.2032)>
  TAIL_LOCAL: <Vector (-0.7158, -0.0359, 1.1889)>
  Length: 0.026119443766119885
    <Vector (0.9554, -0.2890, -0.0606)>
    <Vector (0.2636, 0.9273, -0.2656)>
    <Vector (0.1329, 0.2378, 0.9622)>
  Parent: RightHandRing1
  Children: ['RightHandRing3']
Bone: RightHandRing3
  HEAD_LOCAL: <Vector (-0.7158, -0.0359, 1.1889)>
  TAIL_LOCAL: <Vector (-0.7376, -0.0360, 1.1753)>
  Length: 0.025662976201378793
    <Vector (0.9998, 0.0158, -0.0071)>
    <Vector (-0.0157, 0.9997, 0.0170)>
    <Vector (0.0073, -0.0169, 0.9998)>
  Parent: RightHandRing2
  Children: ['RightHandRing3_end']
Bone: RightHandRing3_end
  HEAD_LOCAL: <Vector (-0.7376, -0.0360, 1.1753)>
  TAIL_LOCAL: <Vector (-0.7517, -0.0373, 1.1617)>
  Length: 0.01959367912247575
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=== Mesh Object: Girl_Low ===
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Face 129
UV Count: 3
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Face 130
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 356
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Face 357
UV Count: 3
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Face 358
UV Count: 3
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Face 359
UV Count: 3
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  UV <Vector (0.8162, 0.2160)>
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Face 360
UV Count: 3
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Face 361
UV Count: 3
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Face 362
UV Count: 3
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Face 363
UV Count: 3
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Face 364
UV Count: 3
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Face 365
UV Count: 3
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Face 366
UV Count: 3
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Face 367
UV Count: 3
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Face 368
UV Count: 3
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Face 369
UV Count: 3
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Face 370
UV Count: 3
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Face 371
UV Count: 3
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Face 372
UV Count: 3
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Face 373
UV Count: 3
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Face 374
UV Count: 3
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Face 375
UV Count: 3
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Face 376
UV Count: 3
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Face 377
UV Count: 3
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Face 378
UV Count: 3
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Face 379
UV Count: 3
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Face 380
UV Count: 3
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  UV <Vector (0.8059, 0.2105)>
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Face 381
UV Count: 3
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Face 382
UV Count: 3
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Face 383
UV Count: 3
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Face 384
UV Count: 3
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Face 385
UV Count: 3
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Face 386
UV Count: 3
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Face 387
UV Count: 3
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Face 388
UV Count: 3
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Face 389
UV Count: 3
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  UV <Vector (0.7960, 0.2076)>
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Face 390
UV Count: 3
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Face 391
UV Count: 3
  UV <Vector (0.8008, 0.1971)>
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Face 392
UV Count: 3
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Face 393
UV Count: 3
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Face 394
UV Count: 3
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  UV <Vector (0.7888, 0.2104)>
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Face 395
UV Count: 3
  UV <Vector (0.7923, 0.2078)>
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Face 396
UV Count: 3
  UV <Vector (0.7886, 0.1957)>
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Face 397
UV Count: 3
  UV <Vector (0.8008, 0.1971)>
  UV <Vector (0.8055, 0.1944)>
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Face 398
UV Count: 3
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Face 399
UV Count: 3
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Face 400
UV Count: 3
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Face 401
UV Count: 3
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  UV <Vector (0.8275, 0.2102)>
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Face 402
UV Count: 3
  UV <Vector (0.8282, 0.2135)>
  UV <Vector (0.8313, 0.2160)>
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Face 403
UV Count: 3
  UV <Vector (0.8336, 0.2160)>
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Face 404
UV Count: 3
  UV <Vector (0.8353, 0.2143)>
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Face 405
UV Count: 3
  UV <Vector (0.8354, 0.2159)>
  UV <Vector (0.8377, 0.2148)>
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Face 406
UV Count: 3
  UV <Vector (0.8275, 0.2102)>
  UV <Vector (0.8336, 0.2083)>
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Face 407
UV Count: 3
  UV <Vector (0.8353, 0.2056)>
  UV <Vector (0.8290, 0.2058)>
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Face 408
UV Count: 3
  UV <Vector (0.8336, 0.2083)>
  UV <Vector (0.8340, 0.2126)>
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Face 409
UV Count: 3
  UV <Vector (0.8391, 0.2159)>
  UV <Vector (0.8377, 0.2148)>
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Face 410
UV Count: 3
  UV <Vector (0.8392, 0.2142)>
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Face 411
UV Count: 3
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  UV <Vector (0.8407, 0.2142)>
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Face 412
UV Count: 3
  UV <Vector (0.8400, 0.2126)>
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Face 413
UV Count: 3
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Face 414
UV Count: 3
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Face 415
UV Count: 3
  UV <Vector (0.8420, 0.2132)>
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Face 416
UV Count: 3
  UV <Vector (0.8427, 0.2159)>
  UV <Vector (0.8417, 0.2146)>
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Face 417
UV Count: 3
  UV <Vector (0.8407, 0.2142)>
  UV <Vector (0.8414, 0.2159)>
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Face 418
UV Count: 3
  UV <Vector (0.8437, 0.2159)>
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Face 419
UV Count: 3
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Face 420
UV Count: 3
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Face 421
UV Count: 3
  UV <Vector (0.8620, 0.2158)>
  UV <Vector (0.8574, 0.2126)>
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Face 422
UV Count: 3
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Face 423
UV Count: 3
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Face 424
UV Count: 3
  UV <Vector (0.8437, 0.2159)>
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Face 425
UV Count: 3
  UV <Vector (0.8417, 0.2146)>
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Face 426
UV Count: 3
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Face 427
UV Count: 3
  UV <Vector (0.8452, 0.2144)>
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Face 428
UV Count: 3
  UV <Vector (0.8474, 0.2140)>
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Face 429
UV Count: 3
  UV <Vector (0.8499, 0.2137)>
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Face 430
UV Count: 3
  UV <Vector (0.8626, 0.2117)>
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Face 431
UV Count: 3
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Face 432
UV Count: 3
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Face 433
UV Count: 3
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Face 434
UV Count: 3
  UV <Vector (0.8392, 0.2142)>
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Face 435
UV Count: 3
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Face 436
UV Count: 3
  UV <Vector (0.8385, 0.2098)>
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Face 437
UV Count: 3
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Face 438
UV Count: 3
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Face 439
UV Count: 3
  UV <Vector (0.8353, 0.2143)>
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Face 440
UV Count: 3
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Face 441
UV Count: 3
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Face 442
UV Count: 3
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Face 443
UV Count: 3
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Face 444
UV Count: 3
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Face 445
UV Count: 3
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Face 446
UV Count: 3
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Face 447
UV Count: 3
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Face 448
UV Count: 3
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Face 449
UV Count: 3
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Face 450
UV Count: 3
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Face 451
UV Count: 3
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Face 452
UV Count: 3
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Face 453
UV Count: 3
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Face 454
UV Count: 3
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Face 455
UV Count: 3
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Face 456
UV Count: 3
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Face 457
UV Count: 3
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Face 458
UV Count: 3
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Face 459
UV Count: 3
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Face 460
UV Count: 3
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Face 461
UV Count: 3
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 464
UV Count: 3
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
UV Count: 3
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Face 473
UV Count: 3
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Face 474
UV Count: 3
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Face 475
UV Count: 3
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Face 476
UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
UV Count: 3
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Face 481
UV Count: 3
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Face 482
UV Count: 3
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Face 483
UV Count: 3
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Face 484
UV Count: 3
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Face 485
UV Count: 3
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Face 486
UV Count: 3
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Face 487
UV Count: 3
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Face 488
UV Count: 3
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Face 489
UV Count: 3
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  UV <Vector (0.8600, 0.2028)>
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Face 490
UV Count: 3
  UV <Vector (0.8600, 0.2028)>
  UV <Vector (0.8546, 0.1992)>
  UV <Vector (0.8601, 0.1997)>
Face 491
UV Count: 3
  UV <Vector (0.8600, 0.2028)>
  UV <Vector (0.8620, 0.2000)>
  UV <Vector (0.8627, 0.2019)>
Face 492
UV Count: 3
  UV <Vector (0.8662, 0.2003)>
  UV <Vector (0.8669, 0.1969)>
  UV <Vector (0.8690, 0.1980)>
Face 493
UV Count: 3
  UV <Vector (0.8690, 0.1980)>
  UV <Vector (0.8696, 0.1920)>
  UV <Vector (0.8718, 0.1926)>
Face 494
UV Count: 3
  UV <Vector (0.8718, 0.1926)>
  UV <Vector (0.8702, 0.1877)>
  UV <Vector (0.8726, 0.1875)>
Face 495
UV Count: 3
  UV <Vector (0.8726, 0.1875)>
  UV <Vector (0.8696, 0.1826)>
  UV <Vector (0.8724, 0.1821)>
Face 496
UV Count: 3
  UV <Vector (0.8696, 0.1826)>
  UV <Vector (0.8700, 0.1773)>
  UV <Vector (0.8724, 0.1821)>
Face 497
UV Count: 3
  UV <Vector (0.8700, 0.1773)>
  UV <Vector (0.8653, 0.1753)>
  UV <Vector (0.8665, 0.1728)>
Face 498
UV Count: 3
  UV <Vector (0.8665, 0.1728)>
  UV <Vector (0.8628, 0.1739)>
  UV <Vector (0.8628, 0.1710)>
Face 499
UV Count: 3
  UV <Vector (0.8628, 0.1739)>
  UV <Vector (0.8592, 0.1730)>
  UV <Vector (0.8628, 0.1710)>
Face 500
UV Count: 3
  UV <Vector (0.8606, 0.1753)>
  UV <Vector (0.8558, 0.1780)>
  UV <Vector (0.8592, 0.1730)>
Face 501
UV Count: 3
  UV <Vector (0.8558, 0.1780)>
  UV <Vector (0.8562, 0.1831)>
  UV <Vector (0.8530, 0.1837)>
Face 502
UV Count: 3
  UV <Vector (0.8530, 0.1837)>
  UV <Vector (0.8558, 0.1880)>
  UV <Vector (0.8523, 0.1869)>
Face 503
UV Count: 3
  UV <Vector (0.8558, 0.1880)>
  UV <Vector (0.8534, 0.1925)>
  UV <Vector (0.8523, 0.1869)>
Face 504
UV Count: 3
  UV <Vector (0.8573, 0.1936)>
  UV <Vector (0.8546, 0.1992)>
  UV <Vector (0.8534, 0.1925)>
Face 505
UV Count: 3
  UV <Vector (0.8393, 0.2032)>
  UV <Vector (0.8440, 0.1998)>
  UV <Vector (0.8431, 0.2038)>
Face 506
UV Count: 3
  UV <Vector (0.8447, 0.1963)>
  UV <Vector (0.8487, 0.2016)>
  UV <Vector (0.8440, 0.1998)>
Face 507
UV Count: 3
  UV <Vector (0.8493, 0.1929)>
  UV <Vector (0.8447, 0.1963)>
  UV <Vector (0.8450, 0.1926)>
Face 508
UV Count: 3
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  UV <Vector (0.8465, 0.1892)>
  UV <Vector (0.8493, 0.1872)>
Face 509
UV Count: 3
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  UV <Vector (0.8419, 0.1841)>
  UV <Vector (0.8487, 0.1823)>
Face 510
UV Count: 3
  UV <Vector (0.8487, 0.1823)>
  UV <Vector (0.8479, 0.1749)>
  UV <Vector (0.8517, 0.1766)>
Face 511
UV Count: 3
  UV <Vector (0.8562, 0.1697)>
  UV <Vector (0.8479, 0.1749)>
  UV <Vector (0.8529, 0.1663)>
Face 512
UV Count: 3
  UV <Vector (0.8627, 0.1651)>
  UV <Vector (0.8529, 0.1663)>
  UV <Vector (0.8616, 0.1599)>
Face 513
UV Count: 3
  UV <Vector (0.8627, 0.1651)>
  UV <Vector (0.8713, 0.1620)>
  UV <Vector (0.8694, 0.1677)>
Face 514
UV Count: 3
  UV <Vector (0.8652, 0.1770)>
  UV <Vector (0.8639, 0.1776)>
  UV <Vector (0.8635, 0.1756)>
Face 515
UV Count: 3
  UV <Vector (0.8665, 0.1799)>
  UV <Vector (0.8645, 0.1788)>
  UV <Vector (0.8652, 0.1770)>
Face 516
UV Count: 3
  UV <Vector (0.8586, 0.1934)>
  UV <Vector (0.8607, 0.1987)>
  UV <Vector (0.8604, 0.1991)>
Face 517
UV Count: 3
  UV <Vector (0.8679, 0.1832)>
  UV <Vector (0.8660, 0.1808)>
  UV <Vector (0.8665, 0.1799)>
Face 518
UV Count: 3
  UV <Vector (0.8586, 0.1934)>
  UV <Vector (0.8604, 0.1892)>
  UV <Vector (0.8603, 0.1935)>
Face 519
UV Count: 3
  UV <Vector (0.8689, 0.1879)>
  UV <Vector (0.8669, 0.1838)>
  UV <Vector (0.8679, 0.1832)>
Face 520
UV Count: 3
  UV <Vector (0.8583, 0.1884)>
  UV <Vector (0.8615, 0.1844)>
  UV <Vector (0.8604, 0.1892)>
Face 521
UV Count: 3
  UV <Vector (0.8689, 0.1879)>
  UV <Vector (0.8677, 0.1916)>
  UV <Vector (0.8678, 0.1878)>
Face 522
UV Count: 3
  UV <Vector (0.8593, 0.1838)>
  UV <Vector (0.8623, 0.1808)>
  UV <Vector (0.8615, 0.1844)>
Face 523
UV Count: 3
  UV <Vector (0.8684, 0.1918)>
  UV <Vector (0.8653, 0.1960)>
  UV <Vector (0.8677, 0.1916)>
Face 524
UV Count: 3
  UV <Vector (0.8606, 0.1800)>
  UV <Vector (0.8630, 0.1787)>
  UV <Vector (0.8623, 0.1808)>
Face 525
UV Count: 3
  UV <Vector (0.8640, 0.1981)>
  UV <Vector (0.8653, 0.1960)>
  UV <Vector (0.8660, 0.1962)>
Face 526
UV Count: 3
  UV <Vector (0.8617, 0.1775)>
  UV <Vector (0.8639, 0.1776)>
  UV <Vector (0.8630, 0.1787)>
Face 527
UV Count: 3
  UV <Vector (0.8604, 0.1991)>
  UV <Vector (0.8619, 0.1992)>
  UV <Vector (0.8619, 0.1995)>
Face 528
UV Count: 3
  UV <Vector (0.8601, 0.1997)>
  UV <Vector (0.8619, 0.1995)>
  UV <Vector (0.8620, 0.2000)>
Face 529
UV Count: 3
  UV <Vector (0.8606, 0.1753)>
  UV <Vector (0.8635, 0.1756)>
  UV <Vector (0.8617, 0.1775)>
Face 530
UV Count: 3
  UV <Vector (0.8644, 0.1987)>
  UV <Vector (0.8660, 0.1962)>
  UV <Vector (0.8669, 0.1969)>
Face 531
UV Count: 3
  UV <Vector (0.8585, 0.1785)>
  UV <Vector (0.8617, 0.1775)>
  UV <Vector (0.8606, 0.1800)>
Face 532
UV Count: 3
  UV <Vector (0.8696, 0.1920)>
  UV <Vector (0.8660, 0.1962)>
  UV <Vector (0.8684, 0.1918)>
Face 533
UV Count: 3
  UV <Vector (0.8562, 0.1831)>
  UV <Vector (0.8606, 0.1800)>
  UV <Vector (0.8593, 0.1838)>
Face 534
UV Count: 3
  UV <Vector (0.8702, 0.1877)>
  UV <Vector (0.8684, 0.1918)>
  UV <Vector (0.8689, 0.1879)>
Face 535
UV Count: 3
  UV <Vector (0.8558, 0.1880)>
  UV <Vector (0.8593, 0.1838)>
  UV <Vector (0.8583, 0.1884)>
Face 536
UV Count: 3
  UV <Vector (0.8702, 0.1877)>
  UV <Vector (0.8679, 0.1832)>
  UV <Vector (0.8696, 0.1826)>
Face 537
UV Count: 3
  UV <Vector (0.8573, 0.1936)>
  UV <Vector (0.8583, 0.1884)>
  UV <Vector (0.8586, 0.1934)>
Face 538
UV Count: 3
  UV <Vector (0.8696, 0.1826)>
  UV <Vector (0.8665, 0.1799)>
  UV <Vector (0.8680, 0.1784)>
Face 539
UV Count: 3
  UV <Vector (0.8573, 0.1936)>
  UV <Vector (0.8604, 0.1991)>
  UV <Vector (0.8601, 0.1997)>
Face 540
UV Count: 3
  UV <Vector (0.8680, 0.1784)>
  UV <Vector (0.8652, 0.1770)>
  UV <Vector (0.8653, 0.1753)>
Face 541
UV Count: 3
  UV <Vector (0.8653, 0.1753)>
  UV <Vector (0.8635, 0.1756)>
  UV <Vector (0.8628, 0.1739)>
Face 542
UV Count: 3
  UV <Vector (0.8644, 0.1987)>
  UV <Vector (0.8619, 0.1995)>
  UV <Vector (0.8640, 0.1981)>
Face 543
UV Count: 3
  UV <Vector (0.8640, 0.1981)>
  UV <Vector (0.8619, 0.1992)>
  UV <Vector (0.8636, 0.1977)>
Face 544
UV Count: 3
  UV <Vector (0.8627, 0.2019)>
  UV <Vector (0.8644, 0.1987)>
  UV <Vector (0.8662, 0.2003)>
Face 545
UV Count: 3
  UV <Vector (0.8639, 0.2039)>
  UV <Vector (0.8662, 0.2003)>
  UV <Vector (0.8679, 0.2021)>
Face 546
UV Count: 3
  UV <Vector (0.8608, 0.2052)>
  UV <Vector (0.8655, 0.2077)>
  UV <Vector (0.8618, 0.2088)>
Face 547
UV Count: 3
  UV <Vector (0.8669, 0.2113)>
  UV <Vector (0.8700, 0.2059)>
  UV <Vector (0.8721, 0.2103)>
Face 548
UV Count: 3
  UV <Vector (0.8724, 0.2158)>
  UV <Vector (0.8669, 0.2113)>
  UV <Vector (0.8721, 0.2103)>
Face 549
UV Count: 3
  UV <Vector (0.8290, 0.2058)>
  UV <Vector (0.8246, 0.2104)>
  UV <Vector (0.8222, 0.2046)>
Face 550
UV Count: 3
  UV <Vector (0.8447, 0.1963)>
  UV <Vector (0.8387, 0.1987)>
  UV <Vector (0.8386, 0.1948)>
Face 551
UV Count: 3
  UV <Vector (0.8325, 0.2016)>
  UV <Vector (0.8386, 0.1948)>
  UV <Vector (0.8387, 0.1987)>
Face 552
UV Count: 3
  UV <Vector (0.8290, 0.2058)>
  UV <Vector (0.8291, 0.1992)>
  UV <Vector (0.8325, 0.2016)>
Face 553
UV Count: 3
  UV <Vector (0.8291, 0.1992)>
  UV <Vector (0.8360, 0.1890)>
  UV <Vector (0.8386, 0.1948)>
Face 554
UV Count: 3
  UV <Vector (0.8312, 0.1842)>
  UV <Vector (0.8264, 0.1957)>
  UV <Vector (0.8223, 0.1913)>
Face 555
UV Count: 3
  UV <Vector (0.8203, 0.2007)>
  UV <Vector (0.8291, 0.1992)>
  UV <Vector (0.8222, 0.2046)>
Face 556
UV Count: 3
  UV <Vector (0.8171, 0.1959)>
  UV <Vector (0.8264, 0.1957)>
  UV <Vector (0.8203, 0.2007)>
Face 557
UV Count: 3
  UV <Vector (0.8419, 0.1923)>
  UV <Vector (0.8465, 0.1892)>
  UV <Vector (0.8450, 0.1926)>
Face 558
UV Count: 3
  UV <Vector (0.8360, 0.1890)>
  UV <Vector (0.8419, 0.1923)>
  UV <Vector (0.8386, 0.1948)>
Face 559
UV Count: 3
  UV <Vector (0.8529, 0.1663)>
  UV <Vector (0.8420, 0.1717)>
  UV <Vector (0.8474, 0.1617)>
Face 560
UV Count: 3
  UV <Vector (0.8126, 0.1943)>
  UV <Vector (0.8223, 0.1913)>
  UV <Vector (0.8171, 0.1959)>
Face 561
UV Count: 3
  UV <Vector (0.8094, 0.1938)>
  UV <Vector (0.8174, 0.1870)>
  UV <Vector (0.8126, 0.1943)>
Face 562
UV Count: 3
  UV <Vector (0.8055, 0.1944)>
  UV <Vector (0.8094, 0.1853)>
  UV <Vector (0.8094, 0.1938)>
Face 563
UV Count: 3
  UV <Vector (0.8223, 0.1913)>
  UV <Vector (0.8224, 0.1783)>
  UV <Vector (0.8312, 0.1842)>
Face 564
UV Count: 3
  UV <Vector (0.8094, 0.1853)>
  UV <Vector (0.8224, 0.1783)>
  UV <Vector (0.8174, 0.1870)>
Face 565
UV Count: 3
  UV <Vector (0.8067, 0.1760)>
  UV <Vector (0.8029, 0.1890)>
  UV <Vector (0.7962, 0.1838)>
Face 566
UV Count: 3
  UV <Vector (0.8366, 0.1789)>
  UV <Vector (0.8224, 0.1783)>
  UV <Vector (0.8285, 0.1688)>
Face 567
UV Count: 3
  UV <Vector (0.8224, 0.1783)>
  UV <Vector (0.8094, 0.1639)>
  UV <Vector (0.8285, 0.1688)>
Face 568
UV Count: 3
  UV <Vector (0.8067, 0.1760)>
  UV <Vector (0.8001, 0.1638)>
  UV <Vector (0.8094, 0.1639)>
Face 569
UV Count: 3
  UV <Vector (0.8001, 0.1638)>
  UV <Vector (0.7871, 0.1800)>
  UV <Vector (0.7909, 0.1603)>
Face 570
UV Count: 3
  UV <Vector (0.7938, 0.1471)>
  UV <Vector (0.7825, 0.1518)>
  UV <Vector (0.7891, 0.1356)>
Face 571
UV Count: 3
  UV <Vector (0.8001, 0.1638)>
  UV <Vector (0.7938, 0.1471)>
  UV <Vector (0.8037, 0.1467)>
Face 572
UV Count: 3
  UV <Vector (0.8003, 0.1333)>
  UV <Vector (0.7938, 0.1471)>
  UV <Vector (0.7891, 0.1356)>
Face 573
UV Count: 3
  UV <Vector (0.8145, 0.1346)>
  UV <Vector (0.8037, 0.1467)>
  UV <Vector (0.8003, 0.1333)>
Face 574
UV Count: 3
  UV <Vector (0.8307, 0.1363)>
  UV <Vector (0.8140, 0.1491)>
  UV <Vector (0.8145, 0.1346)>
Face 575
UV Count: 3
  UV <Vector (0.8094, 0.1639)>
  UV <Vector (0.8037, 0.1467)>
  UV <Vector (0.8140, 0.1491)>
Face 576
UV Count: 3
  UV <Vector (0.8094, 0.1639)>
  UV <Vector (0.8299, 0.1557)>
  UV <Vector (0.8285, 0.1688)>
Face 577
UV Count: 3
  UV <Vector (0.8420, 0.1717)>
  UV <Vector (0.8285, 0.1688)>
  UV <Vector (0.8299, 0.1557)>
Face 578
UV Count: 3
  UV <Vector (0.8474, 0.1617)>
  UV <Vector (0.8299, 0.1557)>
  UV <Vector (0.8446, 0.1520)>
Face 579
UV Count: 3
  UV <Vector (0.8446, 0.1520)>
  UV <Vector (0.8307, 0.1363)>
  UV <Vector (0.8448, 0.1372)>
Face 580
UV Count: 3
  UV <Vector (0.8622, 0.1456)>
  UV <Vector (0.8448, 0.1372)>
  UV <Vector (0.8626, 0.1341)>
Face 581
UV Count: 3
  UV <Vector (0.8446, 0.1520)>
  UV <Vector (0.8615, 0.1536)>
  UV <Vector (0.8474, 0.1617)>
Face 582
UV Count: 3
  UV <Vector (0.8616, 0.1599)>
  UV <Vector (0.8474, 0.1617)>
  UV <Vector (0.8615, 0.1536)>
Face 583
UV Count: 3
  UV <Vector (0.8792, 0.1452)>
  UV <Vector (0.8626, 0.1341)>
  UV <Vector (0.8883, 0.1316)>
Face 584
UV Count: 3
  UV <Vector (0.8622, 0.1456)>
  UV <Vector (0.8745, 0.1548)>
  UV <Vector (0.8615, 0.1536)>
Face 585
UV Count: 3
  UV <Vector (0.8713, 0.1620)>
  UV <Vector (0.8615, 0.1536)>
  UV <Vector (0.8745, 0.1548)>
Face 586
UV Count: 3
  UV <Vector (0.8969, 0.1522)>
  UV <Vector (0.8883, 0.1316)>
  UV <Vector (0.9037, 0.1382)>
Face 587
UV Count: 3
  UV <Vector (0.8887, 0.1627)>
  UV <Vector (0.8792, 0.1452)>
  UV <Vector (0.8969, 0.1522)>
Face 588
UV Count: 3
  UV <Vector (0.8807, 0.1690)>
  UV <Vector (0.8745, 0.1548)>
  UV <Vector (0.8887, 0.1627)>
Face 589
UV Count: 3
  UV <Vector (0.8694, 0.1677)>
  UV <Vector (0.8807, 0.1690)>
  UV <Vector (0.8741, 0.1746)>
Face 590
UV Count: 3
  UV <Vector (0.8768, 0.2158)>
  UV <Vector (0.8830, 0.2064)>
  UV <Vector (0.8857, 0.2158)>
Face 591
UV Count: 3
  UV <Vector (0.8735, 0.2040)>
  UV <Vector (0.8830, 0.2064)>
  UV <Vector (0.8755, 0.2097)>
Face 592
UV Count: 3
  UV <Vector (0.8806, 0.1993)>
  UV <Vector (0.8713, 0.2001)>
  UV <Vector (0.8750, 0.1937)>
Face 593
UV Count: 3
  UV <Vector (0.8750, 0.1937)>
  UV <Vector (0.8839, 0.1881)>
  UV <Vector (0.8806, 0.1993)>
Face 594
UV Count: 3
  UV <Vector (0.8839, 0.1881)>
  UV <Vector (0.8754, 0.1811)>
  UV <Vector (0.8843, 0.1774)>
Face 595
UV Count: 3
  UV <Vector (0.8741, 0.1746)>
  UV <Vector (0.8843, 0.1774)>
  UV <Vector (0.8754, 0.1811)>
Face 596
UV Count: 3
  UV <Vector (0.8936, 0.1759)>
  UV <Vector (0.8807, 0.1690)>
  UV <Vector (0.8887, 0.1627)>
Face 597
UV Count: 3
  UV <Vector (0.8843, 0.1774)>
  UV <Vector (0.8933, 0.1886)>
  UV <Vector (0.8839, 0.1881)>
Face 598
UV Count: 3
  UV <Vector (0.8839, 0.1881)>
  UV <Vector (0.8912, 0.1985)>
  UV <Vector (0.8806, 0.1993)>
Face 599
UV Count: 3
  UV <Vector (0.8912, 0.1985)>
  UV <Vector (0.8830, 0.2064)>
  UV <Vector (0.8806, 0.1993)>
Face 600
UV Count: 3
  UV <Vector (0.8857, 0.2158)>
  UV <Vector (0.8930, 0.2062)>
  UV <Vector (0.8952, 0.2157)>
Face 601
UV Count: 3
  UV <Vector (0.8952, 0.2157)>
  UV <Vector (0.9023, 0.2071)>
  UV <Vector (0.9023, 0.2157)>
Face 602
UV Count: 3
  UV <Vector (0.9190, 0.1503)>
  UV <Vector (0.9037, 0.1382)>
  UV <Vector (0.9224, 0.1345)>
Face 603
UV Count: 3
  UV <Vector (0.8969, 0.1522)>
  UV <Vector (0.9087, 0.1653)>
  UV <Vector (0.8887, 0.1627)>
Face 604
UV Count: 3
  UV <Vector (0.9087, 0.1653)>
  UV <Vector (0.8936, 0.1759)>
  UV <Vector (0.8887, 0.1627)>
Face 605
UV Count: 3
  UV <Vector (0.9091, 0.1765)>
  UV <Vector (0.8933, 0.1886)>
  UV <Vector (0.8936, 0.1759)>
Face 606
UV Count: 3
  UV <Vector (0.8933, 0.1886)>
  UV <Vector (0.9069, 0.1998)>
  UV <Vector (0.8912, 0.1985)>
Face 607
UV Count: 3
  UV <Vector (0.8912, 0.1985)>
  UV <Vector (0.9023, 0.2071)>
  UV <Vector (0.8930, 0.2062)>
Face 608
UV Count: 3
  UV <Vector (0.9190, 0.1503)>
  UV <Vector (0.9251, 0.1680)>
  UV <Vector (0.9087, 0.1653)>
Face 609
UV Count: 3
  UV <Vector (0.9463, 0.1619)>
  UV <Vector (0.9251, 0.1680)>
  UV <Vector (0.9334, 0.1520)>
Face 610
UV Count: 3
  UV <Vector (0.9591, 0.2012)>
  UV <Vector (0.9381, 0.1919)>
  UV <Vector (0.9532, 0.1763)>
Face 611
UV Count: 3
  UV <Vector (0.9532, 0.1763)>
  UV <Vector (0.9330, 0.1782)>
  UV <Vector (0.9463, 0.1619)>
Face 612
UV Count: 3
  UV <Vector (0.9334, 0.1520)>
  UV <Vector (0.9224, 0.1345)>
  UV <Vector (0.9468, 0.1332)>
Face 613
UV Count: 3
  UV <Vector (0.9627, 0.1510)>
  UV <Vector (0.9630, 0.1031)>
  UV <Vector (0.9748, 0.1114)>
Face 614
UV Count: 3
  UV <Vector (0.8039, 0.0371)>
  UV <Vector (0.8321, 0.0458)>
  UV <Vector (0.8068, 0.0489)>
Face 615
UV Count: 3
  UV <Vector (0.8705, 0.0323)>
  UV <Vector (0.8321, 0.0458)>
  UV <Vector (0.8315, 0.0310)>
Face 616
UV Count: 3
  UV <Vector (0.7338, 0.0579)>
  UV <Vector (0.7546, 0.0686)>
  UV <Vector (0.7508, 0.0794)>
Face 617
UV Count: 3
  UV <Vector (0.7879, 0.0569)>
  UV <Vector (0.7706, 0.0537)>
  UV <Vector (0.7848, 0.0459)>
Face 618
UV Count: 3
  UV <Vector (0.7591, 0.0577)>
  UV <Vector (0.7717, 0.0642)>
  UV <Vector (0.7546, 0.0686)>
Face 619
UV Count: 3
  UV <Vector (0.7879, 0.0569)>
  UV <Vector (0.8093, 0.0594)>
  UV <Vector (0.7909, 0.0667)>
Face 620
UV Count: 3
  UV <Vector (0.9463, 0.1619)>
  UV <Vector (0.9468, 0.1332)>
  UV <Vector (0.9543, 0.1412)>
Face 621
UV Count: 3
  UV <Vector (0.9532, 0.1763)>
  UV <Vector (0.9543, 0.1412)>
  UV <Vector (0.9627, 0.1510)>
Face 622
UV Count: 3
  UV <Vector (0.9756, 0.1747)>
  UV <Vector (0.9532, 0.1763)>
  UV <Vector (0.9627, 0.1510)>
Face 623
UV Count: 3
  UV <Vector (0.9091, 0.1765)>
  UV <Vector (0.9185, 0.1882)>
  UV <Vector (0.9088, 0.1899)>
Face 624
UV Count: 3
  UV <Vector (0.9088, 0.1899)>
  UV <Vector (0.9178, 0.1988)>
  UV <Vector (0.9069, 0.1998)>
Face 625
UV Count: 3
  UV <Vector (0.9023, 0.2157)>
  UV <Vector (0.9126, 0.2076)>
  UV <Vector (0.9124, 0.2157)>
Face 626
UV Count: 3
  UV <Vector (0.9126, 0.2076)>
  UV <Vector (0.9069, 0.1998)>
  UV <Vector (0.9178, 0.1988)>
Face 627
UV Count: 3
  UV <Vector (0.9087, 0.1653)>
  UV <Vector (0.9178, 0.1767)>
  UV <Vector (0.9091, 0.1765)>
Face 628
UV Count: 3
  UV <Vector (0.9330, 0.1782)>
  UV <Vector (0.9178, 0.1767)>
  UV <Vector (0.9251, 0.1680)>
Face 629
UV Count: 3
  UV <Vector (0.9381, 0.1919)>
  UV <Vector (0.9185, 0.1882)>
  UV <Vector (0.9330, 0.1782)>
Face 630
UV Count: 3
  UV <Vector (0.9178, 0.1988)>
  UV <Vector (0.9284, 0.2036)>
  UV <Vector (0.9126, 0.2076)>
Face 631
UV Count: 3
  UV <Vector (0.9126, 0.2076)>
  UV <Vector (0.9267, 0.2157)>
  UV <Vector (0.9124, 0.2157)>
Face 632
UV Count: 3
  UV <Vector (0.9444, 0.2156)>
  UV <Vector (0.9284, 0.2036)>
  UV <Vector (0.9381, 0.1919)>
Face 633
UV Count: 3
  UV <Vector (0.8447, 0.1963)>
  UV <Vector (0.8419, 0.1923)>
  UV <Vector (0.8450, 0.1926)>
Face 634
UV Count: 3
  UV <Vector (0.7574, 0.0316)>
  UV <Vector (0.7848, 0.0459)>
  UV <Vector (0.7706, 0.0537)>
Face 635
UV Count: 3
  UV <Vector (0.8039, 0.0371)>
  UV <Vector (0.7711, 0.0208)>
  UV <Vector (0.7951, 0.0086)>
Face 636
UV Count: 3
  UV <Vector (0.2636, 0.3106)>
  UV <Vector (0.2764, 0.2967)>
  UV <Vector (0.2792, 0.3160)>
Face 637
UV Count: 3
  UV <Vector (0.8629, 0.9055)>
  UV <Vector (0.8517, 0.9130)>
  UV <Vector (0.8513, 0.9000)>
Face 638
UV Count: 3
  UV <Vector (0.8060, 0.9113)>
  UV <Vector (0.8219, 0.9312)>
  UV <Vector (0.8036, 0.9308)>
Face 639
UV Count: 3
  UV <Vector (0.7830, 0.9145)>
  UV <Vector (0.7896, 0.9306)>
  UV <Vector (0.7754, 0.9252)>
Face 640
UV Count: 3
  UV <Vector (0.7926, 0.9112)>
  UV <Vector (0.8036, 0.9308)>
  UV <Vector (0.7896, 0.9306)>
Face 641
UV Count: 3
  UV <Vector (0.8513, 0.9000)>
  UV <Vector (0.8393, 0.9117)>
  UV <Vector (0.8390, 0.8966)>
Face 642
UV Count: 3
  UV <Vector (0.8390, 0.8966)>
  UV <Vector (0.8235, 0.9115)>
  UV <Vector (0.8243, 0.8947)>
Face 643
UV Count: 3
  UV <Vector (0.7608, 0.9152)>
  UV <Vector (0.7830, 0.9145)>
  UV <Vector (0.7754, 0.9252)>
Face 644
UV Count: 3
  UV <Vector (0.8080, 0.8960)>
  UV <Vector (0.8235, 0.9115)>
  UV <Vector (0.8060, 0.9113)>
Face 645
UV Count: 3
  UV <Vector (0.7800, 0.9001)>
  UV <Vector (0.7926, 0.9112)>
  UV <Vector (0.7830, 0.9145)>
Face 646
UV Count: 3
  UV <Vector (0.7944, 0.8977)>
  UV <Vector (0.8060, 0.9113)>
  UV <Vector (0.7926, 0.9112)>
Face 647
UV Count: 3
  UV <Vector (0.8606, 0.8786)>
  UV <Vector (0.8513, 0.9000)>
  UV <Vector (0.8497, 0.8751)>
Face 648
UV Count: 3
  UV <Vector (0.8497, 0.8751)>
  UV <Vector (0.8390, 0.8966)>
  UV <Vector (0.8383, 0.8732)>
Face 649
UV Count: 3
  UV <Vector (0.8383, 0.8732)>
  UV <Vector (0.8243, 0.8947)>
  UV <Vector (0.8253, 0.8720)>
Face 650
UV Count: 3
  UV <Vector (0.8756, 0.8876)>
  UV <Vector (0.8629, 0.9055)>
  UV <Vector (0.8606, 0.8786)>
Face 651
UV Count: 3
  UV <Vector (0.8792, 0.9192)>
  UV <Vector (0.8601, 0.9157)>
  UV <Vector (0.8629, 0.9055)>
Face 652
UV Count: 3
  UV <Vector (0.9315, 0.8960)>
  UV <Vector (0.9154, 0.9085)>
  UV <Vector (0.9117, 0.9032)>
Face 653
UV Count: 3
  UV <Vector (0.9117, 0.9032)>
  UV <Vector (0.8977, 0.9154)>
  UV <Vector (0.8964, 0.9107)>
Face 654
UV Count: 3
  UV <Vector (0.8964, 0.9107)>
  UV <Vector (0.8840, 0.9222)>
  UV <Vector (0.8792, 0.9192)>
Face 655
UV Count: 3
  UV <Vector (0.8840, 0.9222)>
  UV <Vector (0.8691, 0.9290)>
  UV <Vector (0.8792, 0.9192)>
Face 656
UV Count: 3
  UV <Vector (0.8691, 0.9290)>
  UV <Vector (0.8534, 0.9405)>
  UV <Vector (0.8523, 0.9325)>
Face 657
UV Count: 3
  UV <Vector (0.8534, 0.9405)>
  UV <Vector (0.8386, 0.9332)>
  UV <Vector (0.8523, 0.9325)>
Face 658
UV Count: 3
  UV <Vector (0.8378, 0.9409)>
  UV <Vector (0.8219, 0.9312)>
  UV <Vector (0.8386, 0.9332)>
Face 659
UV Count: 3
  UV <Vector (0.8201, 0.9407)>
  UV <Vector (0.8036, 0.9308)>
  UV <Vector (0.8219, 0.9312)>
Face 660
UV Count: 3
  UV <Vector (0.8017, 0.9389)>
  UV <Vector (0.7896, 0.9306)>
  UV <Vector (0.8036, 0.9308)>
Face 661
UV Count: 3
  UV <Vector (0.4495, 0.3773)>
  UV <Vector (0.4664, 0.3662)>
  UV <Vector (0.4691, 0.3680)>
Face 662
UV Count: 3
  UV <Vector (0.7587, 0.9183)>
  UV <Vector (0.7480, 0.9092)>
  UV <Vector (0.7608, 0.9152)>
Face 663
UV Count: 3
  UV <Vector (0.7709, 0.9293)>
  UV <Vector (0.7608, 0.9152)>
  UV <Vector (0.7754, 0.9252)>
Face 664
UV Count: 3
  UV <Vector (0.7865, 0.9367)>
  UV <Vector (0.7754, 0.9252)>
  UV <Vector (0.7896, 0.9306)>
Face 665
UV Count: 3
  UV <Vector (0.0015, 0.3207)>
  UV <Vector (0.0138, 0.2967)>
  UV <Vector (0.0138, 0.3220)>
Face 666
UV Count: 3
  UV <Vector (0.0015, 0.3377)>
  UV <Vector (0.0138, 0.3220)>
  UV <Vector (0.0138, 0.3402)>
Face 667
UV Count: 3
  UV <Vector (0.0138, 0.3402)>
  UV <Vector (0.0015, 0.3564)>
  UV <Vector (0.0015, 0.3377)>
Face 668
UV Count: 3
  UV <Vector (0.0138, 0.3602)>
  UV <Vector (0.0015, 0.3989)>
  UV <Vector (0.0015, 0.3564)>
Face 669
UV Count: 3
  UV <Vector (0.0138, 0.3989)>
  UV <Vector (0.0015, 0.4150)>
  UV <Vector (0.0015, 0.3989)>
Face 670
UV Count: 3
  UV <Vector (0.4495, 0.5531)>
  UV <Vector (0.4826, 0.5408)>
  UV <Vector (0.4805, 0.5531)>
Face 671
UV Count: 3
  UV <Vector (0.4805, 0.5531)>
  UV <Vector (0.5010, 0.5408)>
  UV <Vector (0.4998, 0.5531)>
Face 672
UV Count: 3
  UV <Vector (0.4998, 0.5531)>
  UV <Vector (0.5219, 0.5408)>
  UV <Vector (0.5212, 0.5531)>
Face 673
UV Count: 3
  UV <Vector (0.5212, 0.5531)>
  UV <Vector (0.5420, 0.5408)>
  UV <Vector (0.5422, 0.5531)>
Face 674
UV Count: 3
  UV <Vector (0.5422, 0.5531)>
  UV <Vector (0.5623, 0.5408)>
  UV <Vector (0.5623, 0.5531)>
Face 675
UV Count: 3
  UV <Vector (0.6518, 0.2240)>
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6464, 0.2254)>
Face 676
UV Count: 3
  UV <Vector (0.6329, 0.1913)>
  UV <Vector (0.6402, 0.2048)>
  UV <Vector (0.6371, 0.1904)>
Face 677
UV Count: 3
  UV <Vector (0.6383, 0.1902)>
  UV <Vector (0.6407, 0.1732)>
  UV <Vector (0.6353, 0.1737)>
Face 678
UV Count: 3
  UV <Vector (0.6353, 0.1737)>
  UV <Vector (0.6390, 0.1549)>
  UV <Vector (0.6334, 0.1555)>
Face 679
UV Count: 3
  UV <Vector (0.6390, 0.1549)>
  UV <Vector (0.6341, 0.1351)>
  UV <Vector (0.6334, 0.1555)>
Face 680
UV Count: 3
  UV <Vector (0.6394, 0.1352)>
  UV <Vector (0.6328, 0.1192)>
  UV <Vector (0.6341, 0.1351)>
Face 681
UV Count: 3
  UV <Vector (0.6380, 0.1183)>
  UV <Vector (0.6297, 0.0991)>
  UV <Vector (0.6328, 0.1192)>
Face 682
UV Count: 3
  UV <Vector (0.6358, 0.0980)>
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6297, 0.0991)>
Face 683
UV Count: 3
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6412, 0.0573)>
  UV <Vector (0.6333, 0.0544)>
Face 684
UV Count: 3
  UV <Vector (0.6333, 0.0544)>
  UV <Vector (0.6466, 0.0390)>
  UV <Vector (0.6389, 0.0366)>
Face 685
UV Count: 3
  UV <Vector (0.4902, 0.2357)>
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.5032, 0.2387)>
Face 686
UV Count: 3
  UV <Vector (0.5185, 0.1984)>
  UV <Vector (0.5296, 0.2220)>
  UV <Vector (0.5357, 0.2020)>
Face 687
UV Count: 3
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2578, 0.0789)>
  UV <Vector (0.2132, 0.0704)>
Face 688
UV Count: 3
  UV <Vector (0.2790, 0.1878)>
  UV <Vector (0.2429, 0.1761)>
  UV <Vector (0.2402, 0.1858)>
Face 689
UV Count: 3
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.2516, 0.1251)>
  UV <Vector (0.2936, 0.1298)>
Face 690
UV Count: 3
  UV <Vector (0.2828, 0.1774)>
  UV <Vector (0.2452, 0.1654)>
  UV <Vector (0.2429, 0.1761)>
Face 691
UV Count: 3
  UV <Vector (0.4659, 0.1681)>
  UV <Vector (0.4961, 0.1921)>
  UV <Vector (0.5045, 0.1756)>
Face 692
UV Count: 3
  UV <Vector (0.5437, 0.0919)>
  UV <Vector (0.5620, 0.0772)>
  UV <Vector (0.5397, 0.0774)>
Face 693
UV Count: 3
  UV <Vector (0.5251, 0.0373)>
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5204, 0.0225)>
Face 694
UV Count: 3
  UV <Vector (0.4676, 0.0214)>
  UV <Vector (0.4954, 0.0056)>
  UV <Vector (0.4645, 0.0094)>
Face 695
UV Count: 3
  UV <Vector (0.2936, 0.0449)>
  UV <Vector (0.2618, 0.0303)>
  UV <Vector (0.2588, 0.0420)>
Face 696
UV Count: 3
  UV <Vector (0.5425, 0.1388)>
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5655, 0.1431)>
Face 697
UV Count: 3
  UV <Vector (0.5204, 0.0225)>
  UV <Vector (0.5322, 0.0049)>
  UV <Vector (0.5148, 0.0051)>
Face 698
UV Count: 3
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.5045, 0.1756)>
  UV <Vector (0.5104, 0.1581)>
Face 699
UV Count: 3
  UV <Vector (0.5494, 0.0120)>
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5599, 0.0166)>
Face 700
UV Count: 3
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.3038, 0.0195)>
  UV <Vector (0.2991, 0.0306)>
Face 701
UV Count: 3
  UV <Vector (0.3038, 0.0195)>
  UV <Vector (0.2661, 0.0142)>
  UV <Vector (0.2648, 0.0204)>
Face 702
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3753, 0.0520)>
Face 703
UV Count: 3
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.2828, 0.1774)>
Face 704
UV Count: 3
  UV <Vector (0.3358, 0.1304)>
  UV <Vector (0.2894, 0.1390)>
  UV <Vector (0.3356, 0.1440)>
Face 705
UV Count: 3
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3059, 0.0133)>
  UV <Vector (0.3038, 0.0195)>
Face 706
UV Count: 3
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2618, 0.0303)>
Face 707
UV Count: 3
  UV <Vector (0.3244, 0.0893)>
  UV <Vector (0.2936, 0.0988)>
  UV <Vector (0.3263, 0.0990)>
Face 708
UV Count: 3
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2569, 0.0554)>
Face 709
UV Count: 3
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.2452, 0.1654)>
Face 710
UV Count: 3
  UV <Vector (0.3356, 0.1440)>
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.3345, 0.1542)>
Face 711
UV Count: 3
  UV <Vector (0.3225, 0.0775)>
  UV <Vector (0.2931, 0.0846)>
  UV <Vector (0.3244, 0.0893)>
Face 712
UV Count: 3
  UV <Vector (0.3345, 0.1542)>
  UV <Vector (0.2873, 0.1565)>
  UV <Vector (0.3323, 0.1671)>
Face 713
UV Count: 3
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.2906, 0.0725)>
  UV <Vector (0.3225, 0.0775)>
Face 714
UV Count: 3
  UV <Vector (0.2894, 0.1390)>
  UV <Vector (0.2516, 0.1251)>
  UV <Vector (0.2493, 0.1327)>
Face 715
UV Count: 3
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.2936, 0.0449)>
  UV <Vector (0.2895, 0.0609)>
Face 716
UV Count: 3
  UV <Vector (0.2931, 0.0846)>
  UV <Vector (0.2576, 0.0975)>
  UV <Vector (0.2936, 0.0988)>
Face 717
UV Count: 3
  UV <Vector (0.3298, 0.1136)>
  UV <Vector (0.2936, 0.1298)>
  UV <Vector (0.3358, 0.1304)>
Face 718
UV Count: 3
  UV <Vector (0.2873, 0.1565)>
  UV <Vector (0.2473, 0.1443)>
  UV <Vector (0.2463, 0.1544)>
Face 719
UV Count: 3
  UV <Vector (0.3132, 0.1987)>
  UV <Vector (0.2828, 0.1774)>
  UV <Vector (0.2790, 0.1878)>
Face 720
UV Count: 3
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2906, 0.0725)>
Face 721
UV Count: 3
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.2493, 0.1327)>
  UV <Vector (0.2473, 0.1443)>
Face 722
UV Count: 3
  UV <Vector (0.2991, 0.0306)>
  UV <Vector (0.2648, 0.0204)>
  UV <Vector (0.2618, 0.0303)>
Face 723
UV Count: 3
  UV <Vector (0.3323, 0.1671)>
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.3290, 0.1795)>
Face 724
UV Count: 3
  UV <Vector (0.2906, 0.0725)>
  UV <Vector (0.2578, 0.0789)>
  UV <Vector (0.2931, 0.0846)>
Face 725
UV Count: 3
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.2991, 0.0306)>
  UV <Vector (0.2936, 0.0449)>
Face 726
UV Count: 3
  UV <Vector (0.4511, 0.1990)>
  UV <Vector (0.4734, 0.2301)>
  UV <Vector (0.4840, 0.2109)>
Face 727
UV Count: 3
  UV <Vector (0.4819, 0.0758)>
  UV <Vector (0.5092, 0.0563)>
  UV <Vector (0.4776, 0.0556)>
Face 728
UV Count: 3
  UV <Vector (0.4783, 0.1165)>
  UV <Vector (0.5167, 0.1073)>
  UV <Vector (0.4798, 0.1042)>
Face 729
UV Count: 3
  UV <Vector (0.4821, 0.0870)>
  UV <Vector (0.5152, 0.0786)>
  UV <Vector (0.4819, 0.0758)>
Face 730
UV Count: 3
  UV <Vector (0.4798, 0.1042)>
  UV <Vector (0.5171, 0.0899)>
  UV <Vector (0.4821, 0.0870)>
Face 731
UV Count: 3
  UV <Vector (0.5375, 0.1618)>
  UV <Vector (0.5499, 0.1837)>
  UV <Vector (0.5596, 0.1646)>
Face 732
UV Count: 3
  UV <Vector (0.5397, 0.0774)>
  UV <Vector (0.5550, 0.0579)>
  UV <Vector (0.5332, 0.0565)>
Face 733
UV Count: 3
  UV <Vector (0.5440, 0.1074)>
  UV <Vector (0.5675, 0.0950)>
  UV <Vector (0.5437, 0.0919)>
Face 734
UV Count: 3
  UV <Vector (0.4242, 0.2445)>
  UV <Vector (0.4583, 0.2452)>
  UV <Vector (0.4313, 0.2306)>
Face 735
UV Count: 3
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.5010, 0.0224)>
  UV <Vector (0.4676, 0.0214)>
Face 736
UV Count: 3
  UV <Vector (0.4412, 0.2174)>
  UV <Vector (0.4583, 0.2452)>
  UV <Vector (0.4734, 0.2301)>
Face 737
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.5104, 0.1581)>
  UV <Vector (0.5152, 0.1341)>
Face 738
UV Count: 3
  UV <Vector (0.4642, 0.2716)>
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.4698, 0.2550)>
Face 739
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3756, 0.0647)>
  UV <Vector (0.3935, 0.0662)>
Face 740
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.4028, 0.0533)>
  UV <Vector (0.3935, 0.0524)>
Face 741
UV Count: 3
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4026, 0.0672)>
  UV <Vector (0.3980, 0.0766)>
Face 742
UV Count: 3
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.3918, 0.0897)>
Face 743
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.4026, 0.0672)>
Face 744
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.3756, 0.0647)>
Face 745
UV Count: 3
  UV <Vector (0.4058, 0.1059)>
  UV <Vector (0.3918, 0.0897)>
  UV <Vector (0.3873, 0.1023)>
Face 746
UV Count: 3
  UV <Vector (0.3883, 0.0848)>
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.3925, 0.0763)>
Face 747
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3883, 0.0848)>
  UV <Vector (0.3925, 0.0763)>
Face 748
UV Count: 3
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3883, 0.0848)>
  UV <Vector (0.3823, 0.0856)>
Face 749
UV Count: 3
  UV <Vector (0.3873, 0.1023)>
  UV <Vector (0.3918, 0.0897)>
  UV <Vector (0.3816, 0.0899)>
Face 750
UV Count: 3
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.3797, 0.1504)>
  UV <Vector (0.3768, 0.1637)>
Face 751
UV Count: 3
  UV <Vector (0.3993, 0.1392)>
  UV <Vector (0.3797, 0.1504)>
  UV <Vector (0.3969, 0.1529)>
Face 752
UV Count: 3
  UV <Vector (0.4218, 0.0527)>
  UV <Vector (0.4415, 0.0382)>
  UV <Vector (0.4157, 0.0380)>
Face 753
UV Count: 3
  UV <Vector (0.3843, 0.1154)>
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3813, 0.1359)>
Face 754
UV Count: 3
  UV <Vector (0.3813, 0.1359)>
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.3843, 0.1154)>
Face 755
UV Count: 3
  UV <Vector (0.3813, 0.1359)>
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3797, 0.1504)>
Face 756
UV Count: 3
  UV <Vector (0.3603, 0.0637)>
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3618, 0.0507)>
Face 757
UV Count: 3
  UV <Vector (0.3618, 0.0507)>
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3603, 0.0637)>
Face 758
UV Count: 3
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3225, 0.0775)>
  UV <Vector (0.3576, 0.0771)>
Face 759
UV Count: 3
  UV <Vector (0.3576, 0.0771)>
  UV <Vector (0.3244, 0.0893)>
  UV <Vector (0.3703, 0.0902)>
Face 760
UV Count: 3
  UV <Vector (0.3603, 0.0637)>
  UV <Vector (0.3576, 0.0771)>
  UV <Vector (0.3648, 0.0759)>
Face 761
UV Count: 3
  UV <Vector (0.3756, 0.0647)>
  UV <Vector (0.3648, 0.0759)>
  UV <Vector (0.3786, 0.0758)>
Face 762
UV Count: 3
  UV <Vector (0.3263, 0.0990)>
  UV <Vector (0.3703, 0.0902)>
  UV <Vector (0.3244, 0.0893)>
Face 763
UV Count: 3
  UV <Vector (0.3648, 0.0759)>
  UV <Vector (0.3703, 0.0902)>
  UV <Vector (0.3743, 0.0852)>
Face 764
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3743, 0.0852)>
  UV <Vector (0.3823, 0.0856)>
Face 765
UV Count: 3
  UV <Vector (0.3743, 0.0852)>
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3823, 0.0856)>
Face 766
UV Count: 3
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3345, 0.1542)>
  UV <Vector (0.3655, 0.1618)>
Face 767
UV Count: 3
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3356, 0.1440)>
  UV <Vector (0.3682, 0.1483)>
Face 768
UV Count: 3
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3643, 0.0413)>
  UV <Vector (0.3618, 0.0507)>
Face 769
UV Count: 3
  UV <Vector (0.3358, 0.1304)>
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3298, 0.1136)>
Face 770
UV Count: 3
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.4028, 0.0533)>
Face 771
UV Count: 3
  UV <Vector (0.3618, 0.0507)>
  UV <Vector (0.3585, 0.0390)>
  UV <Vector (0.3539, 0.0496)>
Face 772
UV Count: 3
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.4082, 0.0261)>
  UV <Vector (0.3939, 0.0298)>
Face 773
UV Count: 3
  UV <Vector (0.4048, 0.0180)>
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.4082, 0.0261)>
Face 774
UV Count: 3
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.3896, 0.0344)>
  UV <Vector (0.3927, 0.0422)>
Face 775
UV Count: 3
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3896, 0.0344)>
  UV <Vector (0.3805, 0.0322)>
Face 776
UV Count: 3
  UV <Vector (0.3896, 0.0344)>
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3805, 0.0322)>
Face 777
UV Count: 3
  UV <Vector (0.3870, 0.0198)>
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3939, 0.0298)>
Face 778
UV Count: 3
  UV <Vector (0.3693, 0.2233)>
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3529, 0.2177)>
Face 779
UV Count: 3
  UV <Vector (0.3768, 0.1637)>
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3655, 0.1618)>
Face 780
UV Count: 3
  UV <Vector (0.3529, 0.2177)>
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3440, 0.2138)>
Face 781
UV Count: 3
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.3768, 0.1637)>
  UV <Vector (0.3738, 0.1774)>
Face 782
UV Count: 3
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3664, 0.1956)>
Face 783
UV Count: 3
  UV <Vector (0.3574, 0.1918)>
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3664, 0.1956)>
Face 784
UV Count: 3
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.3664, 0.1956)>
Face 785
UV Count: 3
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3574, 0.1918)>
  UV <Vector (0.3664, 0.1956)>
Face 786
UV Count: 3
  UV <Vector (0.4157, 0.0380)>
  UV <Vector (0.4028, 0.0533)>
  UV <Vector (0.4218, 0.0527)>
Face 787
UV Count: 3
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.3539, 0.0496)>
  UV <Vector (0.3585, 0.0390)>
Face 788
UV Count: 3
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3585, 0.0390)>
  UV <Vector (0.3692, 0.0271)>
Face 789
UV Count: 3
  UV <Vector (0.3425, 0.0173)>
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3771, 0.0198)>
Face 790
UV Count: 3
  UV <Vector (0.3716, 0.0316)>
  UV <Vector (0.3585, 0.0390)>
  UV <Vector (0.3643, 0.0413)>
Face 791
UV Count: 3
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3716, 0.0316)>
  UV <Vector (0.3643, 0.0413)>
Face 792
UV Count: 3
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3716, 0.0316)>
  UV <Vector (0.3805, 0.0322)>
Face 793
UV Count: 3
  UV <Vector (0.3771, 0.0198)>
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3812, 0.0271)>
Face 794
UV Count: 3
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.3440, 0.2138)>
  UV <Vector (0.3502, 0.2047)>
Face 795
UV Count: 3
  UV <Vector (0.3323, 0.1671)>
  UV <Vector (0.3655, 0.1618)>
  UV <Vector (0.3345, 0.1542)>
Face 796
UV Count: 3
  UV <Vector (0.3290, 0.1795)>
  UV <Vector (0.3624, 0.1750)>
  UV <Vector (0.3323, 0.1671)>
Face 797
UV Count: 3
  UV <Vector (0.4218, 0.0527)>
  UV <Vector (0.4026, 0.0672)>
  UV <Vector (0.4220, 0.0710)>
Face 798
UV Count: 3
  UV <Vector (0.3290, 0.1795)>
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3574, 0.1918)>
Face 799
UV Count: 3
  UV <Vector (0.3771, 0.0198)>
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3870, 0.0198)>
Face 800
UV Count: 3
  UV <Vector (0.5299, 0.1806)>
  UV <Vector (0.5357, 0.2020)>
  UV <Vector (0.5499, 0.1837)>
Face 801
UV Count: 3
  UV <Vector (0.5121, 0.2183)>
  UV <Vector (0.5032, 0.2387)>
  UV <Vector (0.5296, 0.2220)>
Face 802
UV Count: 3
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.4167, 0.1888)>
  UV <Vector (0.4228, 0.1746)>
Face 803
UV Count: 3
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.5041, 0.0364)>
  UV <Vector (0.4728, 0.0370)>
Face 804
UV Count: 3
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.4296, 0.1440)>
  UV <Vector (0.4352, 0.1230)>
Face 805
UV Count: 3
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.4007, 0.2184)>
  UV <Vector (0.4069, 0.2070)>
Face 806
UV Count: 3
  UV <Vector (0.4157, 0.0380)>
  UV <Vector (0.4360, 0.0236)>
  UV <Vector (0.4082, 0.0261)>
Face 807
UV Count: 3
  UV <Vector (0.3731, 0.2146)>
  UV <Vector (0.3964, 0.2313)>
  UV <Vector (0.4007, 0.2184)>
Face 808
UV Count: 3
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4412, 0.0994)>
  UV <Vector (0.4458, 0.0837)>
Face 809
UV Count: 3
  UV <Vector (0.4220, 0.0710)>
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4475, 0.0729)>
Face 810
UV Count: 3
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.4383, 0.1112)>
  UV <Vector (0.4412, 0.0994)>
Face 811
UV Count: 3
  UV <Vector (0.4220, 0.0710)>
  UV <Vector (0.4455, 0.0549)>
  UV <Vector (0.4218, 0.0527)>
Face 812
UV Count: 3
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.4069, 0.2070)>
  UV <Vector (0.4167, 0.1888)>
Face 813
UV Count: 3
  UV <Vector (0.3969, 0.1529)>
  UV <Vector (0.4296, 0.1440)>
  UV <Vector (0.3993, 0.1392)>
Face 814
UV Count: 3
  UV <Vector (0.4082, 0.0261)>
  UV <Vector (0.4330, 0.0130)>
  UV <Vector (0.4048, 0.0180)>
Face 815
UV Count: 3
  UV <Vector (0.3969, 0.1529)>
  UV <Vector (0.4228, 0.1746)>
  UV <Vector (0.4276, 0.1595)>
Face 816
UV Count: 3
  UV <Vector (0.1370, 0.6735)>
  UV <Vector (0.1277, 0.6622)>
  UV <Vector (0.1268, 0.6716)>
Face 817
UV Count: 3
  UV <Vector (0.1592, 0.1119)>
  UV <Vector (0.2006, 0.1261)>
  UV <Vector (0.2040, 0.1143)>
Face 818
UV Count: 3
  UV <Vector (0.2148, 0.0373)>
  UV <Vector (0.1795, 0.0449)>
  UV <Vector (0.2154, 0.0500)>
Face 819
UV Count: 3
  UV <Vector (0.1973, 0.1506)>
  UV <Vector (0.1554, 0.1566)>
  UV <Vector (0.1973, 0.1610)>
Face 820
UV Count: 3
  UV <Vector (0.1788, 0.0051)>
  UV <Vector (0.2172, 0.0186)>
  UV <Vector (0.2186, 0.0123)>
Face 821
UV Count: 3
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1958, 0.1699)>
Face 822
UV Count: 3
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.1592, 0.1119)>
Face 823
UV Count: 3
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.1538, 0.1464)>
  UV <Vector (0.1973, 0.1506)>
Face 824
UV Count: 3
  UV <Vector (0.1795, 0.0449)>
  UV <Vector (0.2143, 0.0603)>
  UV <Vector (0.2154, 0.0500)>
Face 825
UV Count: 3
  UV <Vector (0.1765, 0.0570)>
  UV <Vector (0.2132, 0.0704)>
  UV <Vector (0.2143, 0.0603)>
Face 826
UV Count: 3
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.2006, 0.1261)>
Face 827
UV Count: 3
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.1556, 0.1750)>
  UV <Vector (0.1948, 0.1798)>
Face 828
UV Count: 3
  UV <Vector (0.1795, 0.0449)>
  UV <Vector (0.1673, 0.0558)>
  UV <Vector (0.1765, 0.0570)>
Face 829
UV Count: 3
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1368, 0.1719)>
  UV <Vector (0.1556, 0.1750)>
Face 830
UV Count: 3
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.1673, 0.0558)>
  UV <Vector (0.1635, 0.0631)>
Face 831
UV Count: 3
  UV <Vector (0.3873, 0.1023)>
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3843, 0.1154)>
Face 832
UV Count: 3
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1463, 0.1210)>
Face 833
UV Count: 3
  UV <Vector (0.4455, 0.0549)>
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.4415, 0.0382)>
Face 834
UV Count: 3
  UV <Vector (0.1782, 0.0312)>
  UV <Vector (0.1694, 0.0428)>
  UV <Vector (0.1795, 0.0449)>
Face 835
UV Count: 3
  UV <Vector (0.1788, 0.0051)>
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1776, 0.0126)>
Face 836
UV Count: 3
  UV <Vector (0.1538, 0.1464)>
  UV <Vector (0.1389, 0.1563)>
  UV <Vector (0.1554, 0.1566)>
Face 837
UV Count: 3
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1389, 0.1563)>
  UV <Vector (0.1375, 0.1640)>
Face 838
UV Count: 3
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.1537, 0.1064)>
  UV <Vector (0.1592, 0.1119)>
Face 839
UV Count: 3
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1420, 0.1446)>
  UV <Vector (0.1538, 0.1464)>
Face 840
UV Count: 3
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.1635, 0.0631)>
  UV <Vector (0.1583, 0.0722)>
Face 841
UV Count: 3
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1463, 0.1210)>
  UV <Vector (0.1445, 0.1325)>
Face 842
UV Count: 3
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.5017, 0.2448)>
  UV <Vector (0.5032, 0.2387)>
Face 843
UV Count: 3
  UV <Vector (0.4817, 0.2649)>
  UV <Vector (0.4711, 0.2776)>
  UV <Vector (0.4741, 0.2795)>
Face 844
UV Count: 3
  UV <Vector (0.5032, 0.2387)>
  UV <Vector (0.5186, 0.2388)>
  UV <Vector (0.5170, 0.2342)>
Face 845
UV Count: 3
  UV <Vector (0.5296, 0.2220)>
  UV <Vector (0.5170, 0.2342)>
  UV <Vector (0.5324, 0.2313)>
Face 846
UV Count: 3
  UV <Vector (0.5186, 0.2388)>
  UV <Vector (0.5324, 0.2313)>
  UV <Vector (0.5170, 0.2342)>
Face 847
UV Count: 3
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.2066, 0.1022)>
  UV <Vector (0.2103, 0.0923)>
Face 848
UV Count: 3
  UV <Vector (0.0979, 0.5957)>
  UV <Vector (0.1074, 0.5875)>
  UV <Vector (0.0967, 0.5891)>
Face 849
UV Count: 3
  UV <Vector (0.0912, 0.6043)>
  UV <Vector (0.0797, 0.6039)>
  UV <Vector (0.0838, 0.6107)>
Face 850
UV Count: 3
  UV <Vector (0.1074, 0.6029)>
  UV <Vector (0.1143, 0.6075)>
  UV <Vector (0.1156, 0.6036)>
Face 851
UV Count: 3
  UV <Vector (0.0718, 0.5980)>
  UV <Vector (0.0693, 0.6156)>
  UV <Vector (0.0797, 0.6039)>
Face 852
UV Count: 3
  UV <Vector (0.0612, 0.6116)>
  UV <Vector (0.0644, 0.6273)>
  UV <Vector (0.0693, 0.6156)>
Face 853
UV Count: 3
  UV <Vector (0.0472, 0.6382)>
  UV <Vector (0.0541, 0.6526)>
  UV <Vector (0.0577, 0.6405)>
Face 854
UV Count: 3
  UV <Vector (0.0458, 0.6625)>
  UV <Vector (0.0508, 0.6810)>
  UV <Vector (0.0532, 0.6661)>
Face 855
UV Count: 3
  UV <Vector (0.0225, 0.6609)>
  UV <Vector (0.0243, 0.6838)>
  UV <Vector (0.0347, 0.6731)>
Face 856
UV Count: 3
  UV <Vector (0.1647, 0.6611)>
  UV <Vector (0.1599, 0.6770)>
  UV <Vector (0.1695, 0.6686)>
Face 857
UV Count: 3
  UV <Vector (0.1712, 0.6900)>
  UV <Vector (0.1775, 0.6739)>
  UV <Vector (0.1654, 0.6822)>
Face 858
UV Count: 3
  UV <Vector (0.0076, 0.6934)>
  UV <Vector (0.0123, 0.7100)>
  UV <Vector (0.0201, 0.6978)>
Face 859
UV Count: 3
  UV <Vector (0.2069, 0.7022)>
  UV <Vector (0.1888, 0.6915)>
  UV <Vector (0.1967, 0.7061)>
Face 860
UV Count: 3
  UV <Vector (0.2030, 0.6856)>
  UV <Vector (0.1845, 0.6815)>
  UV <Vector (0.1888, 0.6915)>
Face 861
UV Count: 3
  UV <Vector (0.1845, 0.6815)>
  UV <Vector (0.1908, 0.6636)>
  UV <Vector (0.1775, 0.6739)>
Face 862
UV Count: 3
  UV <Vector (0.1695, 0.6686)>
  UV <Vector (0.1755, 0.6535)>
  UV <Vector (0.1647, 0.6611)>
Face 863
UV Count: 3
  UV <Vector (0.1678, 0.6408)>
  UV <Vector (0.1542, 0.6377)>
  UV <Vector (0.1575, 0.6459)>
Face 864
UV Count: 3
  UV <Vector (0.1647, 0.6611)>
  UV <Vector (0.1705, 0.6474)>
  UV <Vector (0.1595, 0.6548)>
Face 865
UV Count: 3
  UV <Vector (0.1638, 0.6323)>
  UV <Vector (0.1494, 0.6284)>
  UV <Vector (0.1542, 0.6377)>
Face 866
UV Count: 3
  UV <Vector (0.1591, 0.6230)>
  UV <Vector (0.1438, 0.6184)>
  UV <Vector (0.1494, 0.6284)>
Face 867
UV Count: 3
  UV <Vector (0.1438, 0.6184)>
  UV <Vector (0.1434, 0.6017)>
  UV <Vector (0.1368, 0.6071)>
Face 868
UV Count: 3
  UV <Vector (0.1368, 0.6071)>
  UV <Vector (0.1328, 0.5929)>
  UV <Vector (0.1276, 0.5991)>
Face 869
UV Count: 3
  UV <Vector (0.1229, 0.6038)>
  UV <Vector (0.1173, 0.5959)>
  UV <Vector (0.1156, 0.5993)>
Face 870
UV Count: 3
  UV <Vector (0.1173, 0.5959)>
  UV <Vector (0.1074, 0.5875)>
  UV <Vector (0.1071, 0.5951)>
Face 871
UV Count: 3
  UV <Vector (0.1341, 0.6217)>
  UV <Vector (0.1233, 0.6180)>
  UV <Vector (0.1256, 0.6280)>
Face 872
UV Count: 3
  UV <Vector (0.0890, 0.5982)>
  UV <Vector (0.0967, 0.5891)>
  UV <Vector (0.0836, 0.5916)>
Face 873
UV Count: 3
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5152, 0.1341)>
  UV <Vector (0.5425, 0.1388)>
Face 874
UV Count: 3
  UV <Vector (0.1503, 0.6622)>
  UV <Vector (0.1647, 0.6611)>
  UV <Vector (0.1595, 0.6548)>
Face 875
UV Count: 3
  UV <Vector (0.0076, 0.6934)>
  UV <Vector (0.0243, 0.6838)>
  UV <Vector (0.0112, 0.6763)>
Face 876
UV Count: 3
  UV <Vector (0.1888, 0.6915)>
  UV <Vector (0.1712, 0.6900)>
  UV <Vector (0.1773, 0.7005)>
Face 877
UV Count: 3
  UV <Vector (0.1967, 0.7061)>
  UV <Vector (0.1773, 0.7005)>
  UV <Vector (0.1842, 0.7134)>
Face 878
UV Count: 3
  UV <Vector (0.0255, 0.7146)>
  UV <Vector (0.0201, 0.6978)>
  UV <Vector (0.0123, 0.7100)>
Face 879
UV Count: 3
  UV <Vector (0.0309, 0.7023)>
  UV <Vector (0.0243, 0.6838)>
  UV <Vector (0.0201, 0.6978)>
Face 880
UV Count: 3
  UV <Vector (0.0417, 0.6861)>
  UV <Vector (0.0508, 0.6810)>
  UV <Vector (0.0347, 0.6731)>
Face 881
UV Count: 3
  UV <Vector (0.1470, 0.6546)>
  UV <Vector (0.1595, 0.6548)>
  UV <Vector (0.1575, 0.6459)>
Face 882
UV Count: 3
  UV <Vector (0.0662, 0.6403)>
  UV <Vector (0.0644, 0.6273)>
  UV <Vector (0.0577, 0.6405)>
Face 883
UV Count: 3
  UV <Vector (0.0711, 0.6297)>
  UV <Vector (0.0693, 0.6156)>
  UV <Vector (0.0644, 0.6273)>
Face 884
UV Count: 3
  UV <Vector (0.0693, 0.6156)>
  UV <Vector (0.0838, 0.6107)>
  UV <Vector (0.0797, 0.6039)>
Face 885
UV Count: 3
  UV <Vector (0.1074, 0.6029)>
  UV <Vector (0.1156, 0.5993)>
  UV <Vector (0.1074, 0.5977)>
Face 886
UV Count: 3
  UV <Vector (0.1276, 0.5991)>
  UV <Vector (0.1204, 0.5892)>
  UV <Vector (0.1173, 0.5959)>
Face 887
UV Count: 3
  UV <Vector (0.0890, 0.5982)>
  UV <Vector (0.0987, 0.5999)>
  UV <Vector (0.0979, 0.5957)>
Face 888
UV Count: 3
  UV <Vector (0.0987, 0.5999)>
  UV <Vector (0.1071, 0.5951)>
  UV <Vector (0.0979, 0.5957)>
Face 889
UV Count: 3
  UV <Vector (0.1071, 0.5951)>
  UV <Vector (0.1156, 0.5993)>
  UV <Vector (0.1173, 0.5959)>
Face 890
UV Count: 3
  UV <Vector (0.1156, 0.6036)>
  UV <Vector (0.1229, 0.6038)>
  UV <Vector (0.1156, 0.5993)>
Face 891
UV Count: 3
  UV <Vector (0.1292, 0.6109)>
  UV <Vector (0.1204, 0.6103)>
  UV <Vector (0.1233, 0.6180)>
Face 892
UV Count: 3
  UV <Vector (0.1276, 0.5991)>
  UV <Vector (0.1292, 0.6109)>
  UV <Vector (0.1368, 0.6071)>
Face 893
UV Count: 3
  UV <Vector (0.1368, 0.6071)>
  UV <Vector (0.1342, 0.6217)>
  UV <Vector (0.1438, 0.6184)>
Face 894
UV Count: 3
  UV <Vector (0.1438, 0.6184)>
  UV <Vector (0.1385, 0.6338)>
  UV <Vector (0.1494, 0.6284)>
Face 895
UV Count: 3
  UV <Vector (0.1385, 0.6338)>
  UV <Vector (0.1542, 0.6377)>
  UV <Vector (0.1494, 0.6284)>
Face 896
UV Count: 3
  UV <Vector (0.0995, 0.6762)>
  UV <Vector (0.1138, 0.6642)>
  UV <Vector (0.1002, 0.6638)>
Face 897
UV Count: 3
  UV <Vector (0.1100, 0.6268)>
  UV <Vector (0.1000, 0.6188)>
  UV <Vector (0.0975, 0.6278)>
Face 898
UV Count: 3
  UV <Vector (0.1070, 0.6091)>
  UV <Vector (0.0999, 0.6038)>
  UV <Vector (0.1000, 0.6090)>
Face 899
UV Count: 3
  UV <Vector (0.0987, 0.5999)>
  UV <Vector (0.1074, 0.6029)>
  UV <Vector (0.1074, 0.5977)>
Face 900
UV Count: 3
  UV <Vector (0.0995, 0.6479)>
  UV <Vector (0.1105, 0.6371)>
  UV <Vector (0.0996, 0.6371)>
Face 901
UV Count: 3
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5346, 0.0033)>
  UV <Vector (0.5322, 0.0049)>
Face 902
UV Count: 3
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.5152, 0.1341)>
Face 903
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.4383, 0.1112)>
  UV <Vector (0.4352, 0.1230)>
Face 904
UV Count: 3
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4058, 0.1059)>
  UV <Vector (0.4011, 0.1187)>
Face 905
UV Count: 3
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5680, 0.1084)>
  UV <Vector (0.5440, 0.1074)>
Face 906
UV Count: 3
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.3873, 0.1023)>
  UV <Vector (0.3843, 0.1154)>
Face 907
UV Count: 3
  UV <Vector (0.3298, 0.1136)>
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3263, 0.0990)>
Face 908
UV Count: 3
  UV <Vector (0.4598, 0.1834)>
  UV <Vector (0.4840, 0.2109)>
  UV <Vector (0.4961, 0.1921)>
Face 909
UV Count: 3
  UV <Vector (0.3655, 0.1618)>
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3768, 0.1637)>
Face 910
UV Count: 3
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3539, 0.0496)>
Face 911
UV Count: 3
  UV <Vector (0.1000, 0.6188)>
  UV <Vector (0.1070, 0.6091)>
  UV <Vector (0.1000, 0.6090)>
Face 912
UV Count: 3
  UV <Vector (0.0914, 0.6736)>
  UV <Vector (0.1002, 0.6638)>
  UV <Vector (0.0911, 0.6634)>
Face 913
UV Count: 3
  UV <Vector (0.0996, 0.6371)>
  UV <Vector (0.0918, 0.6453)>
  UV <Vector (0.0995, 0.6479)>
Face 914
UV Count: 3
  UV <Vector (0.0975, 0.6278)>
  UV <Vector (0.0938, 0.6201)>
  UV <Vector (0.0933, 0.6266)>
Face 915
UV Count: 3
  UV <Vector (0.1000, 0.6188)>
  UV <Vector (0.0955, 0.6124)>
  UV <Vector (0.0938, 0.6201)>
Face 916
UV Count: 3
  UV <Vector (0.1070, 0.6091)>
  UV <Vector (0.1160, 0.6137)>
  UV <Vector (0.1143, 0.6075)>
Face 917
UV Count: 3
  UV <Vector (0.1100, 0.6268)>
  UV <Vector (0.1200, 0.6323)>
  UV <Vector (0.1181, 0.6216)>
Face 918
UV Count: 3
  UV <Vector (0.1111, 0.6478)>
  UV <Vector (0.1258, 0.6532)>
  UV <Vector (0.1222, 0.6421)>
Face 919
UV Count: 3
  UV <Vector (0.1268, 0.6716)>
  UV <Vector (0.1138, 0.6642)>
  UV <Vector (0.1136, 0.6761)>
Face 920
UV Count: 3
  UV <Vector (0.0929, 0.6094)>
  UV <Vector (0.1000, 0.6090)>
  UV <Vector (0.0999, 0.6038)>
Face 921
UV Count: 3
  UV <Vector (0.0955, 0.6124)>
  UV <Vector (0.0875, 0.6141)>
  UV <Vector (0.0938, 0.6201)>
Face 922
UV Count: 3
  UV <Vector (0.0938, 0.6201)>
  UV <Vector (0.0824, 0.6226)>
  UV <Vector (0.0933, 0.6266)>
Face 923
UV Count: 3
  UV <Vector (0.0926, 0.6342)>
  UV <Vector (0.0783, 0.6425)>
  UV <Vector (0.0918, 0.6453)>
Face 924
UV Count: 3
  UV <Vector (0.0912, 0.6043)>
  UV <Vector (0.0999, 0.6038)>
  UV <Vector (0.0987, 0.5999)>
Face 925
UV Count: 3
  UV <Vector (0.0836, 0.5916)>
  UV <Vector (0.0797, 0.6039)>
  UV <Vector (0.0890, 0.5982)>
Face 926
UV Count: 3
  UV <Vector (0.1204, 0.6103)>
  UV <Vector (0.1143, 0.6075)>
  UV <Vector (0.1160, 0.6137)>
Face 927
UV Count: 3
  UV <Vector (0.0933, 0.6266)>
  UV <Vector (0.0790, 0.6300)>
  UV <Vector (0.0926, 0.6342)>
Face 928
UV Count: 3
  UV <Vector (0.1095, 0.6173)>
  UV <Vector (0.1181, 0.6216)>
  UV <Vector (0.1160, 0.6137)>
Face 929
UV Count: 3
  UV <Vector (0.0975, 0.6278)>
  UV <Vector (0.0926, 0.6342)>
  UV <Vector (0.0996, 0.6371)>
Face 930
UV Count: 3
  UV <Vector (0.0996, 0.6371)>
  UV <Vector (0.1100, 0.6268)>
  UV <Vector (0.0975, 0.6278)>
Face 931
UV Count: 3
  UV <Vector (0.1160, 0.6137)>
  UV <Vector (0.1233, 0.6180)>
  UV <Vector (0.1204, 0.6103)>
Face 932
UV Count: 3
  UV <Vector (0.1181, 0.6216)>
  UV <Vector (0.1256, 0.6280)>
  UV <Vector (0.1233, 0.6180)>
Face 933
UV Count: 3
  UV <Vector (0.0838, 0.6107)>
  UV <Vector (0.0929, 0.6094)>
  UV <Vector (0.0912, 0.6043)>
Face 934
UV Count: 3
  UV <Vector (0.0824, 0.6226)>
  UV <Vector (0.0838, 0.6107)>
  UV <Vector (0.0769, 0.6215)>
Face 935
UV Count: 3
  UV <Vector (0.0790, 0.6300)>
  UV <Vector (0.0769, 0.6215)>
  UV <Vector (0.0711, 0.6297)>
Face 936
UV Count: 3
  UV <Vector (0.0783, 0.6425)>
  UV <Vector (0.0711, 0.6297)>
  UV <Vector (0.0662, 0.6403)>
Face 937
UV Count: 3
  UV <Vector (0.0760, 0.6584)>
  UV <Vector (0.0655, 0.6504)>
  UV <Vector (0.0615, 0.6569)>
Face 938
UV Count: 3
  UV <Vector (0.0914, 0.6549)>
  UV <Vector (0.0760, 0.6584)>
  UV <Vector (0.0911, 0.6634)>
Face 939
UV Count: 3
  UV <Vector (0.1105, 0.6371)>
  UV <Vector (0.1222, 0.6421)>
  UV <Vector (0.1200, 0.6323)>
Face 940
UV Count: 3
  UV <Vector (0.0998, 0.6579)>
  UV <Vector (0.0911, 0.6634)>
  UV <Vector (0.1002, 0.6638)>
Face 941
UV Count: 3
  UV <Vector (0.1002, 0.6638)>
  UV <Vector (0.1126, 0.6564)>
  UV <Vector (0.0998, 0.6579)>
Face 942
UV Count: 3
  UV <Vector (0.0615, 0.6569)>
  UV <Vector (0.0603, 0.6494)>
  UV <Vector (0.0541, 0.6526)>
Face 943
UV Count: 3
  UV <Vector (0.0533, 0.6237)>
  UV <Vector (0.0577, 0.6405)>
  UV <Vector (0.0644, 0.6273)>
Face 944
UV Count: 3
  UV <Vector (0.1293, 0.6385)>
  UV <Vector (0.1200, 0.6323)>
  UV <Vector (0.1222, 0.6421)>
Face 945
UV Count: 3
  UV <Vector (0.1384, 0.6338)>
  UV <Vector (0.1256, 0.6280)>
  UV <Vector (0.1293, 0.6385)>
Face 946
UV Count: 3
  UV <Vector (0.1320, 0.6511)>
  UV <Vector (0.1222, 0.6421)>
  UV <Vector (0.1258, 0.6532)>
Face 947
UV Count: 3
  UV <Vector (0.1429, 0.6450)>
  UV <Vector (0.1293, 0.6385)>
  UV <Vector (0.1320, 0.6511)>
Face 948
UV Count: 3
  UV <Vector (0.1770, 0.0215)>
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1782, 0.0312)>
Face 949
UV Count: 3
  UV <Vector (0.1429, 0.6450)>
  UV <Vector (0.1575, 0.6459)>
  UV <Vector (0.1542, 0.6377)>
Face 950
UV Count: 3
  UV <Vector (0.1705, 0.6474)>
  UV <Vector (0.1575, 0.6459)>
  UV <Vector (0.1595, 0.6548)>
Face 951
UV Count: 3
  UV <Vector (0.1470, 0.6546)>
  UV <Vector (0.1320, 0.6511)>
  UV <Vector (0.1380, 0.6610)>
Face 952
UV Count: 3
  UV <Vector (0.1380, 0.6610)>
  UV <Vector (0.1503, 0.6622)>
  UV <Vector (0.1470, 0.6546)>
Face 953
UV Count: 3
  UV <Vector (0.1776, 0.0126)>
  UV <Vector (0.1643, 0.0203)>
  UV <Vector (0.1770, 0.0215)>
Face 954
UV Count: 3
  UV <Vector (0.0362, 0.7182)>
  UV <Vector (0.0309, 0.7023)>
  UV <Vector (0.0255, 0.7146)>
Face 955
UV Count: 3
  UV <Vector (0.0463, 0.6995)>
  UV <Vector (0.0309, 0.7023)>
  UV <Vector (0.0422, 0.7075)>
Face 956
UV Count: 3
  UV <Vector (0.0811, 0.6737)>
  UV <Vector (0.0911, 0.6634)>
  UV <Vector (0.0760, 0.6584)>
Face 957
UV Count: 3
  UV <Vector (0.0347, 0.6521)>
  UV <Vector (0.0347, 0.6731)>
  UV <Vector (0.0458, 0.6625)>
Face 958
UV Count: 3
  UV <Vector (0.0498, 0.6941)>
  UV <Vector (0.0409, 0.6927)>
  UV <Vector (0.0463, 0.6995)>
Face 959
UV Count: 3
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.3263, 0.0990)>
  UV <Vector (0.2936, 0.0988)>
Face 960
UV Count: 3
  UV <Vector (0.1538, 0.0704)>
  UV <Vector (0.1523, 0.0807)>
  UV <Vector (0.1583, 0.0722)>
Face 961
UV Count: 3
  UV <Vector (0.1370, 0.6735)>
  UV <Vector (0.1532, 0.6695)>
  UV <Vector (0.1503, 0.6622)>
Face 962
UV Count: 3
  UV <Vector (0.1738, 0.7181)>
  UV <Vector (0.1773, 0.7005)>
  UV <Vector (0.1673, 0.7051)>
Face 963
UV Count: 3
  UV <Vector (0.1673, 0.7051)>
  UV <Vector (0.1712, 0.6900)>
  UV <Vector (0.1614, 0.6946)>
Face 964
UV Count: 3
  UV <Vector (0.1775, 0.6739)>
  UV <Vector (0.1830, 0.6579)>
  UV <Vector (0.1695, 0.6686)>
Face 965
UV Count: 3
  UV <Vector (0.1695, 0.6686)>
  UV <Vector (0.1654, 0.6822)>
  UV <Vector (0.1775, 0.6739)>
Face 966
UV Count: 3
  UV <Vector (0.1519, 0.6826)>
  UV <Vector (0.1532, 0.6695)>
  UV <Vector (0.1443, 0.6779)>
Face 967
UV Count: 3
  UV <Vector (0.1573, 0.6885)>
  UV <Vector (0.1599, 0.6770)>
  UV <Vector (0.1519, 0.6826)>
Face 968
UV Count: 3
  UV <Vector (0.1614, 0.6946)>
  UV <Vector (0.1654, 0.6822)>
  UV <Vector (0.1573, 0.6885)>
Face 969
UV Count: 3
  UV <Vector (0.0429, 0.6463)>
  UV <Vector (0.0458, 0.6625)>
  UV <Vector (0.0541, 0.6526)>
Face 970
UV Count: 3
  UV <Vector (0.0541, 0.6526)>
  UV <Vector (0.0532, 0.6661)>
  UV <Vector (0.0615, 0.6569)>
Face 971
UV Count: 3
  UV <Vector (0.6348, 0.0044)>
  UV <Vector (0.6231, 0.0149)>
  UV <Vector (0.6242, 0.0222)>
Face 972
UV Count: 3
  UV <Vector (0.7179, 0.0188)>
  UV <Vector (0.7181, 0.0274)>
  UV <Vector (0.7215, 0.0189)>
Face 973
UV Count: 3
  UV <Vector (0.6990, 0.0337)>
  UV <Vector (0.7092, 0.0338)>
  UV <Vector (0.7093, 0.0287)>
Face 974
UV Count: 3
  UV <Vector (0.6876, 0.0354)>
  UV <Vector (0.6994, 0.0367)>
  UV <Vector (0.6990, 0.0337)>
Face 975
UV Count: 3
  UV <Vector (0.6773, 0.0344)>
  UV <Vector (0.6871, 0.0382)>
  UV <Vector (0.6876, 0.0354)>
Face 976
UV Count: 3
  UV <Vector (0.6607, 0.0316)>
  UV <Vector (0.6664, 0.0352)>
  UV <Vector (0.6671, 0.0330)>
Face 977
UV Count: 3
  UV <Vector (0.6427, 0.0316)>
  UV <Vector (0.6532, 0.0326)>
  UV <Vector (0.6556, 0.0300)>
Face 978
UV Count: 3
  UV <Vector (0.6314, 0.0292)>
  UV <Vector (0.6428, 0.0332)>
  UV <Vector (0.6427, 0.0316)>
Face 979
UV Count: 3
  UV <Vector (0.6242, 0.0222)>
  UV <Vector (0.6301, 0.0312)>
  UV <Vector (0.6314, 0.0292)>
Face 980
UV Count: 3
  UV <Vector (0.6231, 0.0149)>
  UV <Vector (0.6208, 0.0237)>
  UV <Vector (0.6242, 0.0222)>
Face 981
UV Count: 3
  UV <Vector (0.6231, 0.0149)>
  UV <Vector (0.6256, 0.0037)>
  UV <Vector (0.6198, 0.0141)>
Face 982
UV Count: 3
  UV <Vector (0.6277, 0.0055)>
  UV <Vector (0.6349, 0.0015)>
  UV <Vector (0.6256, 0.0037)>
Face 983
UV Count: 3
  UV <Vector (0.6424, 0.0052)>
  UV <Vector (0.6349, 0.0015)>
  UV <Vector (0.6348, 0.0044)>
Face 984
UV Count: 3
  UV <Vector (0.6537, 0.0085)>
  UV <Vector (0.6494, 0.0046)>
  UV <Vector (0.6477, 0.0068)>
Face 985
UV Count: 3
  UV <Vector (0.6652, 0.0101)>
  UV <Vector (0.6707, 0.0057)>
  UV <Vector (0.6647, 0.0075)>
Face 986
UV Count: 3
  UV <Vector (0.6594, 0.0095)>
  UV <Vector (0.6550, 0.0059)>
  UV <Vector (0.6537, 0.0085)>
Face 987
UV Count: 3
  UV <Vector (0.6719, 0.0094)>
  UV <Vector (0.6778, 0.0035)>
  UV <Vector (0.6707, 0.0057)>
Face 988
UV Count: 3
  UV <Vector (0.6805, 0.0067)>
  UV <Vector (0.6863, 0.0020)>
  UV <Vector (0.6778, 0.0035)>
Face 989
UV Count: 3
  UV <Vector (0.6870, 0.0052)>
  UV <Vector (0.6981, 0.0015)>
  UV <Vector (0.6863, 0.0020)>
Face 990
UV Count: 3
  UV <Vector (0.6982, 0.0044)>
  UV <Vector (0.7086, 0.0046)>
  UV <Vector (0.6981, 0.0015)>
Face 991
UV Count: 3
  UV <Vector (0.7179, 0.0188)>
  UV <Vector (0.7177, 0.0092)>
  UV <Vector (0.7156, 0.0105)>
Face 992
UV Count: 3
  UV <Vector (0.7156, 0.0105)>
  UV <Vector (0.7086, 0.0046)>
  UV <Vector (0.7081, 0.0063)>
Face 993
UV Count: 3
  UV <Vector (0.7093, 0.0287)>
  UV <Vector (0.7181, 0.0274)>
  UV <Vector (0.7143, 0.0253)>
Face 994
UV Count: 3
  UV <Vector (0.6671, 0.0330)>
  UV <Vector (0.6770, 0.0373)>
  UV <Vector (0.6773, 0.0344)>
Face 995
UV Count: 3
  UV <Vector (0.6594, 0.0095)>
  UV <Vector (0.6647, 0.0075)>
  UV <Vector (0.6601, 0.0071)>
Face 996
UV Count: 3
  UV <Vector (0.6477, 0.0068)>
  UV <Vector (0.6431, 0.0026)>
  UV <Vector (0.6424, 0.0052)>
Face 997
UV Count: 3
  UV <Vector (0.6556, 0.0300)>
  UV <Vector (0.6603, 0.0337)>
  UV <Vector (0.6607, 0.0316)>
Face 998
UV Count: 3
  UV <Vector (0.6314, 0.0292)>
  UV <Vector (0.6348, 0.0044)>
  UV <Vector (0.6242, 0.0222)>
Face 999
UV Count: 3
  UV <Vector (0.6427, 0.0316)>
  UV <Vector (0.6424, 0.0052)>
  UV <Vector (0.6314, 0.0292)>
Face 1000
UV Count: 3
  UV <Vector (0.6556, 0.0300)>
  UV <Vector (0.6477, 0.0068)>
  UV <Vector (0.6427, 0.0316)>
Face 1001
UV Count: 3
  UV <Vector (0.6556, 0.0300)>
  UV <Vector (0.6594, 0.0095)>
  UV <Vector (0.6537, 0.0085)>
Face 1002
UV Count: 3
  UV <Vector (0.6652, 0.0101)>
  UV <Vector (0.6607, 0.0316)>
  UV <Vector (0.6671, 0.0330)>
Face 1003
UV Count: 3
  UV <Vector (0.6671, 0.0330)>
  UV <Vector (0.6719, 0.0094)>
  UV <Vector (0.6652, 0.0101)>
Face 1004
UV Count: 3
  UV <Vector (0.6805, 0.0067)>
  UV <Vector (0.6773, 0.0344)>
  UV <Vector (0.6876, 0.0354)>
Face 1005
UV Count: 3
  UV <Vector (0.6870, 0.0052)>
  UV <Vector (0.6876, 0.0354)>
  UV <Vector (0.6990, 0.0337)>
Face 1006
UV Count: 3
  UV <Vector (0.6982, 0.0044)>
  UV <Vector (0.6990, 0.0337)>
  UV <Vector (0.7093, 0.0287)>
Face 1007
UV Count: 3
  UV <Vector (0.7081, 0.0063)>
  UV <Vector (0.7093, 0.0287)>
  UV <Vector (0.7143, 0.0253)>
Face 1008
UV Count: 3
  UV <Vector (0.7143, 0.0253)>
  UV <Vector (0.7156, 0.0105)>
  UV <Vector (0.7081, 0.0063)>
Face 1009
UV Count: 3
  UV <Vector (0.4228, 0.1746)>
  UV <Vector (0.4511, 0.1990)>
  UV <Vector (0.4598, 0.1834)>
Face 1010
UV Count: 3
  UV <Vector (0.1602, 0.0301)>
  UV <Vector (0.1643, 0.0203)>
  UV <Vector (0.1576, 0.0204)>
Face 1011
UV Count: 3
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.4764, 0.1301)>
Face 1012
UV Count: 3
  UV <Vector (0.4069, 0.2070)>
  UV <Vector (0.4313, 0.2306)>
  UV <Vector (0.4412, 0.2174)>
Face 1013
UV Count: 3
  UV <Vector (0.4415, 0.0382)>
  UV <Vector (0.4676, 0.0214)>
  UV <Vector (0.4360, 0.0236)>
Face 1014
UV Count: 3
  UV <Vector (0.3964, 0.2313)>
  UV <Vector (0.4313, 0.2306)>
  UV <Vector (0.4007, 0.2184)>
Face 1015
UV Count: 3
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4798, 0.1042)>
  UV <Vector (0.4821, 0.0870)>
Face 1016
UV Count: 3
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4819, 0.0758)>
  UV <Vector (0.4475, 0.0729)>
Face 1017
UV Count: 3
  UV <Vector (0.4412, 0.0994)>
  UV <Vector (0.4783, 0.1165)>
  UV <Vector (0.4798, 0.1042)>
Face 1018
UV Count: 3
  UV <Vector (0.4475, 0.0729)>
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.4455, 0.0549)>
Face 1019
UV Count: 3
  UV <Vector (0.4167, 0.1888)>
  UV <Vector (0.4412, 0.2174)>
  UV <Vector (0.4511, 0.1990)>
Face 1020
UV Count: 3
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2576, 0.0975)>
Face 1021
UV Count: 3
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.4296, 0.1440)>
Face 1022
UV Count: 3
  UV <Vector (0.4360, 0.0236)>
  UV <Vector (0.4645, 0.0094)>
  UV <Vector (0.4330, 0.0130)>
Face 1023
UV Count: 3
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4598, 0.1834)>
  UV <Vector (0.4659, 0.1681)>
Face 1024
UV Count: 3
  UV <Vector (0.1776, 0.0126)>
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.2172, 0.0186)>
Face 1025
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1407, 0.1048)>
  UV <Vector (0.1408, 0.1110)>
Face 1026
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1412, 0.1195)>
  UV <Vector (0.1463, 0.1210)>
Face 1027
UV Count: 3
  UV <Vector (0.1463, 0.1210)>
  UV <Vector (0.1394, 0.1314)>
  UV <Vector (0.1445, 0.1325)>
Face 1028
UV Count: 3
  UV <Vector (0.1394, 0.1314)>
  UV <Vector (0.1420, 0.1446)>
  UV <Vector (0.1445, 0.1325)>
Face 1029
UV Count: 3
  UV <Vector (0.1376, 0.1451)>
  UV <Vector (0.1389, 0.1563)>
  UV <Vector (0.1420, 0.1446)>
Face 1030
UV Count: 3
  UV <Vector (0.1338, 0.1564)>
  UV <Vector (0.1375, 0.1640)>
  UV <Vector (0.1389, 0.1563)>
Face 1031
UV Count: 3
  UV <Vector (0.1321, 0.1636)>
  UV <Vector (0.1368, 0.1719)>
  UV <Vector (0.1375, 0.1640)>
Face 1032
UV Count: 3
  UV <Vector (0.1596, 0.0015)>
  UV <Vector (0.1557, 0.0123)>
  UV <Vector (0.1636, 0.0116)>
Face 1033
UV Count: 3
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1576, 0.0204)>
  UV <Vector (0.1643, 0.0203)>
Face 1034
UV Count: 3
  UV <Vector (0.1277, 0.6622)>
  UV <Vector (0.1320, 0.6511)>
  UV <Vector (0.1258, 0.6532)>
Face 1035
UV Count: 3
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1639, 0.0420)>
  UV <Vector (0.1694, 0.0428)>
Face 1036
UV Count: 3
  UV <Vector (0.1694, 0.0428)>
  UV <Vector (0.1629, 0.0550)>
  UV <Vector (0.1673, 0.0558)>
Face 1037
UV Count: 3
  UV <Vector (0.1635, 0.0631)>
  UV <Vector (0.1629, 0.0550)>
  UV <Vector (0.1594, 0.0620)>
Face 1038
UV Count: 3
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1594, 0.0620)>
  UV <Vector (0.1538, 0.0704)>
Face 1039
UV Count: 3
  UV <Vector (0.1480, 0.0790)>
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1523, 0.0807)>
Face 1040
UV Count: 3
  UV <Vector (0.5599, 0.0166)>
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5727, 0.0215)>
Face 1041
UV Count: 3
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5727, 0.0215)>
  UV <Vector (0.5691, 0.0294)>
Face 1042
UV Count: 3
  UV <Vector (0.0615, 0.6569)>
  UV <Vector (0.0626, 0.6700)>
  UV <Vector (0.0760, 0.6584)>
Face 1043
UV Count: 3
  UV <Vector (0.0708, 0.6762)>
  UV <Vector (0.0760, 0.6584)>
  UV <Vector (0.0626, 0.6700)>
Face 1044
UV Count: 3
  UV <Vector (0.5332, 0.0565)>
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5251, 0.0373)>
Face 1045
UV Count: 3
  UV <Vector (0.0577, 0.6405)>
  UV <Vector (0.0541, 0.6526)>
  UV <Vector (0.0603, 0.6494)>
Face 1046
UV Count: 3
  UV <Vector (0.0914, 0.6549)>
  UV <Vector (0.0995, 0.6479)>
  UV <Vector (0.0918, 0.6453)>
Face 1047
UV Count: 3
  UV <Vector (0.0998, 0.6579)>
  UV <Vector (0.1111, 0.6478)>
  UV <Vector (0.0995, 0.6479)>
Face 1048
UV Count: 3
  UV <Vector (0.0655, 0.6504)>
  UV <Vector (0.0783, 0.6425)>
  UV <Vector (0.0662, 0.6403)>
Face 1049
UV Count: 3
  UV <Vector (0.1258, 0.6532)>
  UV <Vector (0.1138, 0.6642)>
  UV <Vector (0.1277, 0.6622)>
Face 1050
UV Count: 3
  UV <Vector (0.0603, 0.6494)>
  UV <Vector (0.0662, 0.6403)>
  UV <Vector (0.0577, 0.6405)>
Face 1051
UV Count: 3
  UV <Vector (0.0771, 0.6515)>
  UV <Vector (0.0918, 0.6453)>
  UV <Vector (0.0783, 0.6425)>
Face 1052
UV Count: 3
  UV <Vector (0.2172, 0.0186)>
  UV <Vector (0.2618, 0.0303)>
  UV <Vector (0.2648, 0.0204)>
Face 1053
UV Count: 3
  UV <Vector (0.1589, 0.0924)>
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.1693, 0.0873)>
Face 1054
UV Count: 3
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.2402, 0.1858)>
  UV <Vector (0.2429, 0.1761)>
Face 1055
UV Count: 3
  UV <Vector (0.2006, 0.1261)>
  UV <Vector (0.2473, 0.1443)>
  UV <Vector (0.2493, 0.1327)>
Face 1056
UV Count: 3
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2132, 0.0704)>
  UV <Vector (0.2578, 0.0789)>
Face 1057
UV Count: 3
  UV <Vector (0.2569, 0.0554)>
  UV <Vector (0.2143, 0.0603)>
  UV <Vector (0.2573, 0.0658)>
Face 1058
UV Count: 3
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.2473, 0.1443)>
Face 1059
UV Count: 3
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.2516, 0.1251)>
Face 1060
UV Count: 3
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.2429, 0.1761)>
  UV <Vector (0.2452, 0.1654)>
Face 1061
UV Count: 3
  UV <Vector (0.2186, 0.0123)>
  UV <Vector (0.2648, 0.0204)>
  UV <Vector (0.2661, 0.0142)>
Face 1062
UV Count: 3
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.2452, 0.1654)>
Face 1063
UV Count: 3
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2154, 0.0500)>
  UV <Vector (0.2569, 0.0554)>
Face 1064
UV Count: 3
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.2493, 0.1327)>
  UV <Vector (0.2516, 0.1251)>
Face 1065
UV Count: 3
  UV <Vector (0.1782, 0.0312)>
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.1770, 0.0215)>
Face 1066
UV Count: 3
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2132, 0.0704)>
Face 1067
UV Count: 3
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2936, 0.0988)>
  UV <Vector (0.2576, 0.0975)>
Face 1068
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1537, 0.1064)>
  UV <Vector (0.1465, 0.1023)>
Face 1069
UV Count: 3
  UV <Vector (0.1465, 0.1023)>
  UV <Vector (0.1420, 0.0939)>
  UV <Vector (0.1407, 0.1048)>
Face 1070
UV Count: 3
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1523, 0.0807)>
  UV <Vector (0.1469, 0.0937)>
Face 1071
UV Count: 3
  UV <Vector (0.1537, 0.1064)>
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1465, 0.1023)>
Face 1072
UV Count: 3
  UV <Vector (0.0498, 0.6941)>
  UV <Vector (0.0508, 0.6810)>
  UV <Vector (0.0417, 0.6861)>
Face 1073
UV Count: 3
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1589, 0.0924)>
  UV <Vector (0.1693, 0.0873)>
Face 1074
UV Count: 3
  UV <Vector (0.0626, 0.6700)>
  UV <Vector (0.0562, 0.6847)>
  UV <Vector (0.0708, 0.6762)>
Face 1075
UV Count: 3
  UV <Vector (0.0508, 0.6810)>
  UV <Vector (0.0626, 0.6700)>
  UV <Vector (0.0532, 0.6661)>
Face 1076
UV Count: 3
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5678, 0.2091)>
  UV <Vector (0.5613, 0.2189)>
Face 1077
UV Count: 3
  UV <Vector (0.5855, 0.2290)>
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5647, 0.2322)>
Face 1078
UV Count: 3
  UV <Vector (0.5858, 0.2097)>
  UV <Vector (0.5811, 0.1958)>
  UV <Vector (0.5678, 0.2091)>
Face 1079
UV Count: 3
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.5811, 0.1958)>
  UV <Vector (0.5918, 0.2033)>
Face 1080
UV Count: 3
  UV <Vector (0.5343, 0.2358)>
  UV <Vector (0.5468, 0.2284)>
  UV <Vector (0.5324, 0.2313)>
Face 1081
UV Count: 3
  UV <Vector (0.5496, 0.2345)>
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5468, 0.2284)>
Face 1082
UV Count: 3
  UV <Vector (0.5613, 0.2189)>
  UV <Vector (0.5468, 0.2284)>
  UV <Vector (0.5647, 0.2254)>
Face 1083
UV Count: 3
  UV <Vector (0.5324, 0.2313)>
  UV <Vector (0.5452, 0.2220)>
  UV <Vector (0.5296, 0.2220)>
Face 1084
UV Count: 3
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5613, 0.2189)>
  UV <Vector (0.5678, 0.2091)>
Face 1085
UV Count: 3
  UV <Vector (0.5357, 0.2020)>
  UV <Vector (0.5452, 0.2220)>
  UV <Vector (0.5507, 0.2074)>
Face 1086
UV Count: 3
  UV <Vector (0.5623, 0.1884)>
  UV <Vector (0.5678, 0.2091)>
  UV <Vector (0.5811, 0.1958)>
Face 1087
UV Count: 3
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5811, 0.1958)>
  UV <Vector (0.5913, 0.1783)>
Face 1088
UV Count: 3
  UV <Vector (0.5499, 0.1837)>
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5623, 0.1884)>
Face 1089
UV Count: 3
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5623, 0.1884)>
  UV <Vector (0.5756, 0.1702)>
Face 1090
UV Count: 3
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.5913, 0.1783)>
  UV <Vector (0.6069, 0.1558)>
Face 1091
UV Count: 3
  UV <Vector (0.6116, 0.1367)>
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.6069, 0.1558)>
Face 1092
UV Count: 3
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.5893, 0.1295)>
  UV <Vector (0.6116, 0.1367)>
Face 1093
UV Count: 3
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.5913, 0.1147)>
  UV <Vector (0.6132, 0.1228)>
Face 1094
UV Count: 3
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.6098, 0.0769)>
  UV <Vector (0.5908, 0.0764)>
Face 1095
UV Count: 3
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.5655, 0.1431)>
Face 1096
UV Count: 3
  UV <Vector (0.5655, 0.1431)>
  UV <Vector (0.5893, 0.1295)>
  UV <Vector (0.5672, 0.1227)>
Face 1097
UV Count: 3
  UV <Vector (0.5672, 0.1227)>
  UV <Vector (0.5913, 0.1147)>
  UV <Vector (0.5680, 0.1084)>
Face 1098
UV Count: 3
  UV <Vector (0.5680, 0.1084)>
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.5675, 0.0950)>
Face 1099
UV Count: 3
  UV <Vector (0.5675, 0.0950)>
  UV <Vector (0.5908, 0.0764)>
  UV <Vector (0.5620, 0.0772)>
Face 1100
UV Count: 3
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.6098, 0.0769)>
  UV <Vector (0.6085, 0.0476)>
Face 1101
UV Count: 3
  UV <Vector (0.5620, 0.0772)>
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.5550, 0.0579)>
Face 1102
UV Count: 3
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.6085, 0.0476)>
Face 1103
UV Count: 3
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.5667, 0.0429)>
  UV <Vector (0.5550, 0.0579)>
Face 1104
UV Count: 3
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5667, 0.0429)>
  UV <Vector (0.5607, 0.0368)>
Face 1105
UV Count: 3
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5667, 0.0429)>
  UV <Vector (0.5823, 0.0360)>
Face 1106
UV Count: 3
  UV <Vector (0.5607, 0.0368)>
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5500, 0.0250)>
Face 1107
UV Count: 3
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5500, 0.0250)>
  UV <Vector (0.5384, 0.0230)>
Face 1108
UV Count: 3
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5500, 0.0250)>
Face 1109
UV Count: 3
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5322, 0.0049)>
Face 1110
UV Count: 3
  UV <Vector (0.5863, 0.0248)>
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.6024, 0.0296)>
Face 1111
UV Count: 3
  UV <Vector (0.6125, 0.0325)>
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.6085, 0.0476)>
Face 1112
UV Count: 3
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6125, 0.0325)>
  UV <Vector (0.6085, 0.0476)>
Face 1113
UV Count: 3
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6085, 0.0476)>
  UV <Vector (0.6098, 0.0769)>
Face 1114
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6098, 0.0769)>
  UV <Vector (0.6109, 0.0987)>
Face 1115
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.6282, 0.1200)>
Face 1116
UV Count: 3
  UV <Vector (0.6294, 0.1349)>
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.6116, 0.1367)>
Face 1117
UV Count: 3
  UV <Vector (0.6283, 0.1559)>
  UV <Vector (0.6116, 0.1367)>
  UV <Vector (0.6069, 0.1558)>
Face 1118
UV Count: 3
  UV <Vector (0.6283, 0.1559)>
  UV <Vector (0.6191, 0.1740)>
  UV <Vector (0.6304, 0.1742)>
Face 1119
UV Count: 3
  UV <Vector (0.5913, 0.1783)>
  UV <Vector (0.6191, 0.1740)>
  UV <Vector (0.6069, 0.1558)>
Face 1120
UV Count: 3
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6191, 0.1740)>
Face 1121
UV Count: 3
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6191, 0.1740)>
  UV <Vector (0.6022, 0.1847)>
Face 1122
UV Count: 3
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.6098, 0.2118)>
Face 1123
UV Count: 3
  UV <Vector (0.5858, 0.2097)>
  UV <Vector (0.5839, 0.2216)>
  UV <Vector (0.5964, 0.2212)>
Face 1124
UV Count: 3
  UV <Vector (0.5964, 0.2212)>
  UV <Vector (0.5855, 0.2290)>
  UV <Vector (0.5983, 0.2275)>
Face 1125
UV Count: 3
  UV <Vector (0.5964, 0.2212)>
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.5858, 0.2097)>
Face 1126
UV Count: 3
  UV <Vector (0.6363, 0.2067)>
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6233, 0.2088)>
Face 1127
UV Count: 3
  UV <Vector (0.6233, 0.2088)>
  UV <Vector (0.6385, 0.2158)>
  UV <Vector (0.6363, 0.2067)>
Face 1128
UV Count: 3
  UV <Vector (0.6233, 0.2088)>
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6098, 0.2118)>
Face 1129
UV Count: 3
  UV <Vector (0.6098, 0.2118)>
  UV <Vector (0.6252, 0.2185)>
  UV <Vector (0.6233, 0.2088)>
Face 1130
UV Count: 3
  UV <Vector (0.6125, 0.2214)>
  UV <Vector (0.5964, 0.2212)>
  UV <Vector (0.5983, 0.2275)>
Face 1131
UV Count: 3
  UV <Vector (0.5092, 0.0563)>
  UV <Vector (0.5251, 0.0373)>
  UV <Vector (0.5041, 0.0364)>
Face 1132
UV Count: 3
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.5440, 0.1074)>
  UV <Vector (0.5167, 0.1073)>
Face 1133
UV Count: 3
  UV <Vector (0.5672, 0.1227)>
  UV <Vector (0.5425, 0.1388)>
  UV <Vector (0.5655, 0.1431)>
Face 1134
UV Count: 3
  UV <Vector (0.4840, 0.2109)>
  UV <Vector (0.4902, 0.2357)>
  UV <Vector (0.5121, 0.2183)>
Face 1135
UV Count: 3
  UV <Vector (0.5045, 0.1756)>
  UV <Vector (0.5185, 0.1984)>
  UV <Vector (0.5299, 0.1806)>
Face 1136
UV Count: 3
  UV <Vector (0.4497, 0.2602)>
  UV <Vector (0.4698, 0.2550)>
  UV <Vector (0.4583, 0.2452)>
Face 1137
UV Count: 3
  UV <Vector (0.5167, 0.1073)>
  UV <Vector (0.5437, 0.0919)>
  UV <Vector (0.5171, 0.0899)>
Face 1138
UV Count: 3
  UV <Vector (0.5152, 0.0786)>
  UV <Vector (0.5332, 0.0565)>
  UV <Vector (0.5092, 0.0563)>
Face 1139
UV Count: 3
  UV <Vector (0.5104, 0.1581)>
  UV <Vector (0.5299, 0.1806)>
  UV <Vector (0.5375, 0.1618)>
Face 1140
UV Count: 3
  UV <Vector (0.5010, 0.0224)>
  UV <Vector (0.5148, 0.0051)>
  UV <Vector (0.4954, 0.0056)>
Face 1141
UV Count: 3
  UV <Vector (0.5152, 0.1341)>
  UV <Vector (0.5375, 0.1618)>
  UV <Vector (0.5425, 0.1388)>
Face 1142
UV Count: 3
  UV <Vector (0.5041, 0.0364)>
  UV <Vector (0.5204, 0.0225)>
  UV <Vector (0.5010, 0.0224)>
Face 1143
UV Count: 3
  UV <Vector (0.5171, 0.0899)>
  UV <Vector (0.5397, 0.0774)>
  UV <Vector (0.5152, 0.0786)>
Face 1144
UV Count: 3
  UV <Vector (0.4961, 0.1921)>
  UV <Vector (0.5121, 0.2183)>
  UV <Vector (0.5185, 0.1984)>
Face 1145
UV Count: 3
  UV <Vector (0.4734, 0.2301)>
  UV <Vector (0.4698, 0.2550)>
  UV <Vector (0.4902, 0.2357)>
Face 1146
UV Count: 3
  UV <Vector (0.4550, 0.8288)>
  UV <Vector (0.5325, 0.8128)>
  UV <Vector (0.5325, 0.8288)>
Face 1147
UV Count: 3
  UV <Vector (0.4550, 0.9109)>
  UV <Vector (0.5325, 0.8862)>
  UV <Vector (0.5325, 0.9109)>
Face 1148
UV Count: 3
  UV <Vector (0.2029, 0.9362)>
  UV <Vector (0.2800, 0.9192)>
  UV <Vector (0.2029, 0.9192)>
Face 1149
UV Count: 3
  UV <Vector (0.2029, 0.9192)>
  UV <Vector (0.2800, 0.9087)>
  UV <Vector (0.2029, 0.9087)>
Face 1150
UV Count: 3
  UV <Vector (0.2029, 0.9770)>
  UV <Vector (0.2800, 0.9707)>
  UV <Vector (0.2029, 0.9707)>
Face 1151
UV Count: 3
  UV <Vector (0.2029, 0.9087)>
  UV <Vector (0.2800, 0.9035)>
  UV <Vector (0.2029, 0.9035)>
Face 1152
UV Count: 3
  UV <Vector (0.5325, 0.8128)>
  UV <Vector (0.4550, 0.7955)>
  UV <Vector (0.5325, 0.7955)>
Face 1153
UV Count: 3
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Face 1154
UV Count: 3
  UV <Vector (0.4550, 0.8671)>
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Face 1155
UV Count: 3
  UV <Vector (0.2800, 0.9588)>
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Face 1156
UV Count: 3
  UV <Vector (0.4550, 0.8862)>
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Face 1157
UV Count: 3
  UV <Vector (0.2029, 0.9707)>
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Face 1158
UV Count: 3
  UV <Vector (0.4550, 0.8446)>
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Face 1159
UV Count: 3
  UV <Vector (0.1343, 0.9362)>
  UV <Vector (0.1543, 0.9192)>
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Face 1160
UV Count: 3
  UV <Vector (0.1343, 0.9192)>
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Face 1161
UV Count: 3
  UV <Vector (0.1343, 0.9770)>
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Face 1162
UV Count: 3
  UV <Vector (0.1343, 0.9035)>
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Face 1163
UV Count: 3
  UV <Vector (0.5931, 0.8128)>
  UV <Vector (0.5656, 0.7955)>
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Face 1164
UV Count: 3
  UV <Vector (0.1343, 0.9503)>
  UV <Vector (0.1543, 0.9362)>
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Face 1165
UV Count: 3
  UV <Vector (0.5931, 0.8446)>
  UV <Vector (0.5656, 0.8671)>
  UV <Vector (0.5656, 0.8446)>
Face 1166
UV Count: 3
  UV <Vector (0.1343, 0.9503)>
  UV <Vector (0.1543, 0.9588)>
  UV <Vector (0.1543, 0.9503)>
Face 1167
UV Count: 3
  UV <Vector (0.5931, 0.8671)>
  UV <Vector (0.5656, 0.8862)>
  UV <Vector (0.5656, 0.8671)>
Face 1168
UV Count: 3
  UV <Vector (0.1343, 0.9588)>
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Face 1169
UV Count: 3
  UV <Vector (0.5931, 0.8288)>
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Face 1170
UV Count: 3
  UV <Vector (0.5931, 0.8288)>
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Face 1171
UV Count: 3
  UV <Vector (0.5931, 0.9109)>
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Face 1172
UV Count: 3
  UV <Vector (0.8680, 0.8395)>
  UV <Vector (0.8606, 0.8786)>
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Face 1173
UV Count: 3
  UV <Vector (0.8364, 0.8395)>
  UV <Vector (0.8253, 0.8720)>
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Face 1174
UV Count: 3
  UV <Vector (0.8472, 0.8395)>
  UV <Vector (0.8383, 0.8732)>
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Face 1175
UV Count: 3
  UV <Vector (0.8577, 0.8395)>
  UV <Vector (0.8497, 0.8751)>
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Face 1176
UV Count: 3
  UV <Vector (0.8680, 0.8395)>
  UV <Vector (0.8891, 0.8796)>
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Face 1177
UV Count: 3
  UV <Vector (0.8805, 0.8395)>
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Face 1178
UV Count: 3
  UV <Vector (0.9284, 0.8395)>
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Face 1179
UV Count: 3
  UV <Vector (0.8125, 0.8395)>
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Face 1180
UV Count: 3
  UV <Vector (0.7749, 0.8395)>
  UV <Vector (0.7843, 0.8745)>
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Face 1181
UV Count: 3
  UV <Vector (0.7749, 0.8395)>
  UV <Vector (0.7546, 0.8802)>
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Face 1182
UV Count: 3
  UV <Vector (0.7870, 0.8395)>
  UV <Vector (0.7978, 0.8734)>
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Face 1183
UV Count: 3
  UV <Vector (0.8000, 0.8395)>
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  UV <Vector (0.7978, 0.8734)>
Face 1184
UV Count: 3
  UV <Vector (0.7605, 0.8395)>
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Face 1185
UV Count: 3
  UV <Vector (0.6561, 0.9109)>
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Face 1186
UV Count: 3
  UV <Vector (0.6561, 0.8128)>
  UV <Vector (0.6241, 0.8288)>
  UV <Vector (0.6241, 0.8128)>
Face 1187
UV Count: 3
  UV <Vector (0.6561, 0.8288)>
  UV <Vector (0.6241, 0.8446)>
  UV <Vector (0.6241, 0.8288)>
Face 1188
UV Count: 3
  UV <Vector (0.0727, 0.9707)>
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  UV <Vector (0.0727, 0.9588)>
Face 1189
UV Count: 3
  UV <Vector (0.6561, 0.8671)>
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  UV <Vector (0.6241, 0.8671)>
Face 1190
UV Count: 3
  UV <Vector (0.0727, 0.9588)>
  UV <Vector (0.0900, 0.9503)>
  UV <Vector (0.0727, 0.9503)>
Face 1191
UV Count: 3
  UV <Vector (0.6561, 0.8446)>
  UV <Vector (0.6241, 0.8671)>
  UV <Vector (0.6241, 0.8446)>
Face 1192
UV Count: 3
  UV <Vector (0.0727, 0.9503)>
  UV <Vector (0.0900, 0.9362)>
  UV <Vector (0.0727, 0.9362)>
Face 1193
UV Count: 3
  UV <Vector (0.6561, 0.8128)>
  UV <Vector (0.6241, 0.7955)>
  UV <Vector (0.6561, 0.7955)>
Face 1194
UV Count: 3
  UV <Vector (0.0727, 0.9087)>
  UV <Vector (0.1053, 0.9035)>
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Face 1195
UV Count: 3
  UV <Vector (0.0727, 0.9770)>
  UV <Vector (0.1053, 0.9707)>
  UV <Vector (0.0727, 0.9707)>
Face 1196
UV Count: 3
  UV <Vector (0.0727, 0.9087)>
  UV <Vector (0.0900, 0.9192)>
  UV <Vector (0.1053, 0.9087)>
Face 1197
UV Count: 3
  UV <Vector (0.0727, 0.9192)>
  UV <Vector (0.0900, 0.9362)>
  UV <Vector (0.0900, 0.9192)>
Face 1198
UV Count: 3
  UV <Vector (0.2161, 0.0015)>
  UV <Vector (0.2337, 0.0101)>
  UV <Vector (0.2161, 0.0101)>
Face 1199
UV Count: 3
  UV <Vector (0.2792, 0.0015)>
  UV <Vector (0.2934, 0.0101)>
  UV <Vector (0.2792, 0.0101)>
Face 1200
UV Count: 3
  UV <Vector (0.2643, 0.0015)>
  UV <Vector (0.2792, 0.0101)>
  UV <Vector (0.2643, 0.0101)>
Face 1201
UV Count: 3
  UV <Vector (0.2501, 0.0015)>
  UV <Vector (0.2337, 0.0101)>
  UV <Vector (0.2337, 0.0015)>
Face 1202
UV Count: 3
  UV <Vector (0.2643, 0.0015)>
  UV <Vector (0.2501, 0.0101)>
  UV <Vector (0.2501, 0.0015)>
Face 1203
UV Count: 3
  UV <Vector (0.2934, 0.0015)>
  UV <Vector (0.3075, 0.0101)>
  UV <Vector (0.2934, 0.0101)>
Face 1204
UV Count: 3
  UV <Vector (0.9777, 0.0015)>
  UV <Vector (0.9855, 0.0180)>
  UV <Vector (0.9777, 0.0180)>
Face 1205
UV Count: 3
  UV <Vector (0.9777, 0.0180)>
  UV <Vector (0.9855, 0.0316)>
  UV <Vector (0.9777, 0.0316)>
Face 1206
UV Count: 3
  UV <Vector (0.9777, 0.0316)>
  UV <Vector (0.9855, 0.0451)>
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Face 1207
UV Count: 3
  UV <Vector (0.9777, 0.0673)>
  UV <Vector (0.9855, 0.0558)>
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Face 1208
UV Count: 3
  UV <Vector (0.9777, 0.0791)>
  UV <Vector (0.9855, 0.0673)>
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Face 1209
UV Count: 3
  UV <Vector (0.9777, 0.0912)>
  UV <Vector (0.9855, 0.0791)>
  UV <Vector (0.9855, 0.0912)>
Face 1210
UV Count: 3
  UV <Vector (0.9777, 0.0451)>
  UV <Vector (0.9855, 0.0558)>
  UV <Vector (0.9777, 0.0558)>
Face 1211
UV Count: 3
  UV <Vector (0.1193, 0.9629)>
  UV <Vector (0.1343, 0.9707)>
  UV <Vector (0.1343, 0.9629)>
Face 1212
UV Count: 3
  UV <Vector (0.1193, 0.9146)>
  UV <Vector (0.1343, 0.9087)>
  UV <Vector (0.1053, 0.9087)>
Face 1213
UV Count: 3
  UV <Vector (0.1470, 0.9629)>
  UV <Vector (0.1343, 0.9707)>
  UV <Vector (0.1669, 0.9707)>
Face 1214
UV Count: 3
  UV <Vector (0.1470, 0.9146)>
  UV <Vector (0.1343, 0.9087)>
  UV <Vector (0.1343, 0.9146)>
Face 1215
UV Count: 3
  UV <Vector (0.1543, 0.9362)>
  UV <Vector (0.1793, 0.9192)>
  UV <Vector (0.1543, 0.9192)>
Face 1216
UV Count: 3
  UV <Vector (0.1543, 0.9192)>
  UV <Vector (0.1669, 0.9087)>
  UV <Vector (0.1470, 0.9146)>
Face 1217
UV Count: 3
  UV <Vector (0.1543, 0.9362)>
  UV <Vector (0.1793, 0.9503)>
  UV <Vector (0.1793, 0.9362)>
Face 1218
UV Count: 3
  UV <Vector (0.1543, 0.9503)>
  UV <Vector (0.1793, 0.9588)>
  UV <Vector (0.1793, 0.9503)>
Face 1219
UV Count: 3
  UV <Vector (0.1543, 0.9588)>
  UV <Vector (0.1669, 0.9707)>
  UV <Vector (0.1793, 0.9588)>
Face 1220
UV Count: 3
  UV <Vector (0.1120, 0.9588)>
  UV <Vector (0.1053, 0.9707)>
  UV <Vector (0.1193, 0.9629)>
Face 1221
UV Count: 3
  UV <Vector (0.1120, 0.9503)>
  UV <Vector (0.0900, 0.9588)>
  UV <Vector (0.1120, 0.9588)>
Face 1222
UV Count: 3
  UV <Vector (0.1120, 0.9362)>
  UV <Vector (0.0900, 0.9503)>
  UV <Vector (0.1120, 0.9503)>
Face 1223
UV Count: 3
  UV <Vector (0.1193, 0.9146)>
  UV <Vector (0.0900, 0.9192)>
  UV <Vector (0.1120, 0.9192)>
Face 1224
UV Count: 3
  UV <Vector (0.1120, 0.9362)>
  UV <Vector (0.0900, 0.9192)>
  UV <Vector (0.0900, 0.9362)>
Face 1225
UV Count: 3
  UV <Vector (0.8753, 0.8332)>
  UV <Vector (0.8557, 0.8131)>
  UV <Vector (0.8504, 0.8354)>
Face 1226
UV Count: 3
  UV <Vector (0.8489, 0.7699)>
  UV <Vector (0.8714, 0.7597)>
  UV <Vector (0.8479, 0.7571)>
Face 1227
UV Count: 3
  UV <Vector (0.8500, 0.7834)>
  UV <Vector (0.8732, 0.7733)>
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Face 1228
UV Count: 3
  UV <Vector (0.9087, 0.7291)>
  UV <Vector (0.8885, 0.7159)>
  UV <Vector (0.8872, 0.7284)>
Face 1229
UV Count: 3
  UV <Vector (0.8847, 0.8197)>
  UV <Vector (0.8605, 0.8010)>
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Face 1230
UV Count: 3
  UV <Vector (0.9080, 0.7154)>
  UV <Vector (0.8911, 0.7076)>
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Face 1231
UV Count: 3
  UV <Vector (0.8605, 0.8010)>
  UV <Vector (0.8756, 0.7876)>
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Face 1232
UV Count: 3
  UV <Vector (0.8479, 0.7571)>
  UV <Vector (0.8702, 0.7434)>
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Face 1233
UV Count: 3
  UV <Vector (0.8787, 0.6560)>
  UV <Vector (0.8468, 0.6380)>
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Face 1234
UV Count: 3
  UV <Vector (0.9067, 0.7458)>
  UV <Vector (0.8872, 0.7284)>
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Face 1235
UV Count: 3
  UV <Vector (0.8551, 0.6786)>
  UV <Vector (0.8787, 0.6560)>
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Face 1236
UV Count: 3
  UV <Vector (0.8631, 0.6920)>
  UV <Vector (0.8862, 0.6713)>
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Face 1237
UV Count: 3
  UV <Vector (0.1982, 0.8082)>
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Face 1238
UV Count: 3
  UV <Vector (0.1650, 0.8816)>
  UV <Vector (0.1982, 0.8656)>
  UV <Vector (0.1650, 0.8656)>
Face 1239
UV Count: 3
  UV <Vector (0.1650, 0.8656)>
  UV <Vector (0.1982, 0.8498)>
  UV <Vector (0.1650, 0.8498)>
Face 1240
UV Count: 3
  UV <Vector (0.5446, 0.9708)>
  UV <Vector (0.5683, 0.9827)>
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Face 1241
UV Count: 3
  UV <Vector (0.1650, 0.8273)>
  UV <Vector (0.1982, 0.8082)>
  UV <Vector (0.1650, 0.8082)>
Face 1242
UV Count: 3
  UV <Vector (0.5683, 0.9624)>
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  UV <Vector (0.5446, 0.9624)>
Face 1243
UV Count: 3
  UV <Vector (0.1650, 0.8498)>
  UV <Vector (0.1982, 0.8273)>
  UV <Vector (0.1650, 0.8273)>
Face 1244
UV Count: 3
  UV <Vector (0.5683, 0.9482)>
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  UV <Vector (0.5446, 0.9482)>
Face 1245
UV Count: 3
  UV <Vector (0.1650, 0.8989)>
  UV <Vector (0.1982, 0.8816)>
  UV <Vector (0.1650, 0.8816)>
Face 1246
UV Count: 3
  UV <Vector (0.5683, 0.9155)>
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  UV <Vector (0.5323, 0.9155)>
Face 1247
UV Count: 3
  UV <Vector (0.5323, 0.9827)>
  UV <Vector (0.5683, 0.9890)>
  UV <Vector (0.5323, 0.9890)>
Face 1248
UV Count: 3
  UV <Vector (0.5683, 0.9207)>
  UV <Vector (0.5446, 0.9313)>
  UV <Vector (0.5323, 0.9207)>
Face 1249
UV Count: 3
  UV <Vector (0.5683, 0.9313)>
  UV <Vector (0.5446, 0.9482)>
  UV <Vector (0.5446, 0.9313)>
Face 1250
UV Count: 3
  UV <Vector (0.3669, 0.9313)>
  UV <Vector (0.4381, 0.9482)>
  UV <Vector (0.3669, 0.9482)>
Face 1251
UV Count: 3
  UV <Vector (0.4381, 0.9207)>
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  UV <Vector (0.3669, 0.9207)>
Face 1252
UV Count: 3
  UV <Vector (0.4381, 0.9827)>
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  UV <Vector (0.3669, 0.9827)>
Face 1253
UV Count: 3
  UV <Vector (0.4381, 0.9155)>
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  UV <Vector (0.3669, 0.9155)>
Face 1254
UV Count: 3
  UV <Vector (0.0015, 0.8989)>
  UV <Vector (0.0746, 0.8816)>
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Face 1255
UV Count: 3
  UV <Vector (0.4381, 0.9482)>
  UV <Vector (0.3669, 0.9624)>
  UV <Vector (0.3669, 0.9482)>
Face 1256
UV Count: 3
  UV <Vector (0.0746, 0.8498)>
  UV <Vector (0.0015, 0.8273)>
  UV <Vector (0.0015, 0.8498)>
Face 1257
UV Count: 3
  UV <Vector (0.3669, 0.9624)>
  UV <Vector (0.4381, 0.9708)>
  UV <Vector (0.3669, 0.9708)>
Face 1258
UV Count: 3
  UV <Vector (0.0746, 0.8273)>
  UV <Vector (0.0015, 0.8082)>
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Face 1259
UV Count: 3
  UV <Vector (0.4381, 0.9708)>
  UV <Vector (0.3669, 0.9827)>
  UV <Vector (0.3669, 0.9708)>
Face 1260
UV Count: 3
  UV <Vector (0.0015, 0.8656)>
  UV <Vector (0.0746, 0.8498)>
  UV <Vector (0.0015, 0.8498)>
Face 1261
UV Count: 3
  UV <Vector (0.0015, 0.8816)>
  UV <Vector (0.0746, 0.8656)>
  UV <Vector (0.0015, 0.8656)>
Face 1262
UV Count: 3
  UV <Vector (0.0015, 0.8082)>
  UV <Vector (0.0746, 0.7835)>
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Face 1263
UV Count: 3
  UV <Vector (0.2757, 0.8656)>
  UV <Vector (0.3638, 0.8498)>
  UV <Vector (0.2757, 0.8498)>
Face 1264
UV Count: 3
  UV <Vector (0.6453, 0.9827)>
  UV <Vector (0.7292, 0.9708)>
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Face 1265
UV Count: 3
  UV <Vector (0.2757, 0.8273)>
  UV <Vector (0.3638, 0.8082)>
  UV <Vector (0.2757, 0.8082)>
Face 1266
UV Count: 3
  UV <Vector (0.6453, 0.9624)>
  UV <Vector (0.7292, 0.9708)>
  UV <Vector (0.6453, 0.9708)>
Face 1267
UV Count: 3
  UV <Vector (0.2757, 0.8498)>
  UV <Vector (0.3638, 0.8273)>
  UV <Vector (0.2757, 0.8273)>
Face 1268
UV Count: 3
  UV <Vector (0.6453, 0.9624)>
  UV <Vector (0.7292, 0.9484)>
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Face 1269
UV Count: 3
  UV <Vector (0.2757, 0.8816)>
  UV <Vector (0.3638, 0.8989)>
  UV <Vector (0.3638, 0.8816)>
Face 1270
UV Count: 3
  UV <Vector (0.6453, 0.9155)>
  UV <Vector (0.7292, 0.9207)>
  UV <Vector (0.6453, 0.9207)>
Face 1271
UV Count: 3
  UV <Vector (0.6453, 0.9890)>
  UV <Vector (0.7292, 0.9827)>
  UV <Vector (0.7292, 0.9890)>
Face 1272
UV Count: 3
  UV <Vector (0.6453, 0.9207)>
  UV <Vector (0.7292, 0.9313)>
  UV <Vector (0.6453, 0.9313)>
Face 1273
UV Count: 3
  UV <Vector (0.6453, 0.9313)>
  UV <Vector (0.7292, 0.9484)>
  UV <Vector (0.6453, 0.9482)>
Face 1274
UV Count: 3
  UV <Vector (0.2757, 0.8082)>
  UV <Vector (0.3638, 0.7835)>
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Face 1275
UV Count: 3
  UV <Vector (0.4996, 0.9313)>
  UV <Vector (0.4773, 0.9482)>
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Face 1276
UV Count: 3
  UV <Vector (0.4846, 0.9266)>
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Face 1277
UV Count: 3
  UV <Vector (0.4996, 0.9827)>
  UV <Vector (0.4706, 0.9890)>
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Face 1278
UV Count: 3
  UV <Vector (0.4706, 0.9155)>
  UV <Vector (0.4996, 0.9207)>
  UV <Vector (0.4706, 0.9207)>
Face 1279
UV Count: 3
  UV <Vector (0.1376, 0.8989)>
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Face 1280
UV Count: 3
  UV <Vector (0.4996, 0.9482)>
  UV <Vector (0.4773, 0.9624)>
  UV <Vector (0.4773, 0.9482)>
Face 1281
UV Count: 3
  UV <Vector (0.1066, 0.8498)>
  UV <Vector (0.1376, 0.8273)>
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Face 1282
UV Count: 3
  UV <Vector (0.4996, 0.9624)>
  UV <Vector (0.4773, 0.9708)>
  UV <Vector (0.4773, 0.9624)>
Face 1283
UV Count: 3
  UV <Vector (0.1066, 0.8273)>
  UV <Vector (0.1376, 0.8082)>
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Face 1284
UV Count: 3
  UV <Vector (0.4996, 0.9708)>
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  UV <Vector (0.4773, 0.9708)>
Face 1285
UV Count: 3
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Face 1286
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Face 1287
UV Count: 3
  UV <Vector (0.1376, 0.8082)>
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Face 1288
UV Count: 3
  UV <Vector (0.6421, 0.3406)>
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Face 1289
UV Count: 3
  UV <Vector (0.6421, 0.3406)>
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Face 1290
UV Count: 3
  UV <Vector (0.6583, 0.3662)>
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Face 1291
UV Count: 3
  UV <Vector (0.8818, 0.8355)>
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Face 1292
UV Count: 3
  UV <Vector (0.6114, 0.3407)>
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Face 1293
UV Count: 3
  UV <Vector (0.6100, 0.3567)>
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Face 1294
UV Count: 3
  UV <Vector (0.5623, 0.4309)>
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Face 1295
UV Count: 3
  UV <Vector (0.5817, 0.3596)>
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Face 1296
UV Count: 3
  UV <Vector (0.6039, 0.2996)>
  UV <Vector (0.6234, 0.2837)>
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Face 1297
UV Count: 3
  UV <Vector (0.5756, 0.3827)>
  UV <Vector (0.5817, 0.3596)>
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Face 1298
UV Count: 3
  UV <Vector (0.6296, 0.3602)>
  UV <Vector (0.6114, 0.3407)>
  UV <Vector (0.6387, 0.3428)>
Face 1299
UV Count: 3
  UV <Vector (0.6497, 0.3568)>
  UV <Vector (0.6296, 0.3602)>
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Face 1300
UV Count: 3
  UV <Vector (0.6421, 0.3694)>
  UV <Vector (0.6556, 0.3680)>
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Face 1301
UV Count: 3
  UV <Vector (0.6721, 0.3773)>
  UV <Vector (0.6541, 0.3775)>
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Face 1302
UV Count: 3
  UV <Vector (0.6401, 0.3229)>
  UV <Vector (0.6382, 0.3064)>
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Face 1303
UV Count: 3
  UV <Vector (0.6163, 0.3051)>
  UV <Vector (0.6356, 0.3234)>
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Face 1304
UV Count: 3
  UV <Vector (0.6296, 0.3602)>
  UV <Vector (0.6327, 0.3811)>
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Face 1305
UV Count: 3
  UV <Vector (0.6100, 0.3567)>
  UV <Vector (0.6207, 0.3797)>
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Face 1306
UV Count: 3
  UV <Vector (0.6039, 0.2996)>
  UV <Vector (0.6117, 0.3228)>
  UV <Vector (0.5899, 0.3211)>
Face 1307
UV Count: 3
  UV <Vector (0.6437, 0.3072)>
  UV <Vector (0.6421, 0.2875)>
  UV <Vector (0.6484, 0.2884)>
Face 1308
UV Count: 3
  UV <Vector (0.6382, 0.3064)>
  UV <Vector (0.6234, 0.2837)>
  UV <Vector (0.6421, 0.2875)>
Face 1309
UV Count: 3
  UV <Vector (0.5884, 0.3784)>
  UV <Vector (0.6100, 0.3567)>
  UV <Vector (0.6061, 0.3773)>
Face 1310
UV Count: 3
  UV <Vector (0.5728, 0.3289)>
  UV <Vector (0.5623, 0.3430)>
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Face 1311
UV Count: 3
  UV <Vector (0.5899, 0.3211)>
  UV <Vector (0.5728, 0.3289)>
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Face 1312
UV Count: 3
  UV <Vector (0.9459, 0.7279)>
  UV <Vector (0.9714, 0.7137)>
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Face 1313
UV Count: 3
  UV <Vector (0.9714, 0.6964)>
  UV <Vector (0.9459, 0.7137)>
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Face 1314
UV Count: 3
  UV <Vector (0.5899, 0.3211)>
  UV <Vector (0.5961, 0.2965)>
  UV <Vector (0.6039, 0.2996)>
Face 1315
UV Count: 3
  UV <Vector (0.9459, 0.6964)>
  UV <Vector (0.9714, 0.6649)>
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Face 1316
UV Count: 3
  UV <Vector (0.6039, 0.2996)>
  UV <Vector (0.6048, 0.2738)>
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Face 1317
UV Count: 3
  UV <Vector (0.9459, 0.6321)>
  UV <Vector (0.9714, 0.6649)>
  UV <Vector (0.9459, 0.6649)>
Face 1318
UV Count: 3
  UV <Vector (0.6721, 0.3844)>
  UV <Vector (0.6582, 0.4015)>
  UV <Vector (0.6541, 0.3775)>
Face 1319
UV Count: 3
  UV <Vector (0.6721, 0.4333)>
  UV <Vector (0.6561, 0.4171)>
  UV <Vector (0.6721, 0.4182)>
Face 1320
UV Count: 3
  UV <Vector (0.6721, 0.4508)>
  UV <Vector (0.6543, 0.4329)>
  UV <Vector (0.6721, 0.4333)>
Face 1321
UV Count: 3
  UV <Vector (0.6721, 0.5020)>
  UV <Vector (0.6391, 0.4778)>
  UV <Vector (0.6721, 0.4778)>
Face 1322
UV Count: 3
  UV <Vector (0.6391, 0.4778)>
  UV <Vector (0.6198, 0.4551)>
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Face 1323
UV Count: 3
  UV <Vector (0.5801, 0.4778)>
  UV <Vector (0.5982, 0.4548)>
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Face 1324
UV Count: 3
  UV <Vector (0.5801, 0.4778)>
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Face 1325
UV Count: 3
  UV <Vector (0.5623, 0.4426)>
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Face 1326
UV Count: 3
  UV <Vector (0.6005, 0.4402)>
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Face 1327
UV Count: 3
  UV <Vector (0.6198, 0.4551)>
  UV <Vector (0.6304, 0.4348)>
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Face 1328
UV Count: 3
  UV <Vector (0.6415, 0.4299)>
  UV <Vector (0.6392, 0.4473)>
  UV <Vector (0.6304, 0.4348)>
Face 1329
UV Count: 3
  UV <Vector (0.6721, 0.4182)>
  UV <Vector (0.6582, 0.4015)>
  UV <Vector (0.6721, 0.4009)>
Face 1330
UV Count: 3
  UV <Vector (0.6561, 0.4171)>
  UV <Vector (0.6415, 0.4299)>
  UV <Vector (0.6458, 0.4144)>
Face 1331
UV Count: 3
  UV <Vector (0.6582, 0.4015)>
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Face 1332
UV Count: 3
  UV <Vector (0.6582, 0.4015)>
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Face 1333
UV Count: 3
  UV <Vector (0.6421, 0.3694)>
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Face 1334
UV Count: 3
  UV <Vector (0.6114, 0.3407)>
  UV <Vector (0.5899, 0.3211)>
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Face 1335
UV Count: 3
  UV <Vector (0.5623, 0.4141)>
  UV <Vector (0.5760, 0.4273)>
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Face 1336
UV Count: 3
  UV <Vector (0.5724, 0.4131)>
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Face 1337
UV Count: 3
  UV <Vector (0.5623, 0.3928)>
  UV <Vector (0.5756, 0.3827)>
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Face 1338
UV Count: 3
  UV <Vector (0.5799, 0.4402)>
  UV <Vector (0.5982, 0.4548)>
  UV <Vector (0.5772, 0.4542)>
Face 1339
UV Count: 3
  UV <Vector (0.6181, 0.4778)>
  UV <Vector (0.5982, 0.4548)>
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Face 1340
UV Count: 3
  UV <Vector (0.5870, 0.4119)>
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Face 1341
UV Count: 3
  UV <Vector (0.6085, 0.3968)>
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Face 1342
UV Count: 3
  UV <Vector (0.6230, 0.4161)>
  UV <Vector (0.6337, 0.4242)>
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Face 1343
UV Count: 3
  UV <Vector (0.6156, 0.4275)>
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Face 1344
UV Count: 3
  UV <Vector (0.5981, 0.4205)>
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Face 1345
UV Count: 3
  UV <Vector (0.5946, 0.3864)>
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Face 1346
UV Count: 3
  UV <Vector (0.6085, 0.3968)>
  UV <Vector (0.6224, 0.4057)>
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Face 1347
UV Count: 3
  UV <Vector (0.6100, 0.4086)>
  UV <Vector (0.6230, 0.4161)>
  UV <Vector (0.6116, 0.4179)>
Face 1348
UV Count: 3
  UV <Vector (0.6204, 0.3953)>
  UV <Vector (0.6330, 0.4027)>
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Face 1349
UV Count: 3
  UV <Vector (0.6204, 0.3953)>
  UV <Vector (0.6283, 0.3877)>
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Face 1350
UV Count: 3
  UV <Vector (0.5919, 0.4306)>
  UV <Vector (0.5981, 0.4205)>
  UV <Vector (0.6009, 0.4295)>
Face 1351
UV Count: 3
  UV <Vector (0.5890, 0.4218)>
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Face 1352
UV Count: 3
  UV <Vector (0.6224, 0.4057)>
  UV <Vector (0.6341, 0.4117)>
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Face 1353
UV Count: 3
  UV <Vector (0.6009, 0.4295)>
  UV <Vector (0.6116, 0.4179)>
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Face 1354
UV Count: 3
  UV <Vector (0.5942, 0.3984)>
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Face 1355
UV Count: 3
  UV <Vector (0.5865, 0.3897)>
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Face 1356
UV Count: 3
  UV <Vector (0.5724, 0.4131)>
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Face 1357
UV Count: 3
  UV <Vector (0.5733, 0.3933)>
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Face 1358
UV Count: 3
  UV <Vector (0.5919, 0.4306)>
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Face 1359
UV Count: 3
  UV <Vector (0.5890, 0.4218)>
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Face 1360
UV Count: 3
  UV <Vector (0.6337, 0.4242)>
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Face 1361
UV Count: 3
  UV <Vector (0.6247, 0.4263)>
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Face 1362
UV Count: 3
  UV <Vector (0.6005, 0.4402)>
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Face 1363
UV Count: 3
  UV <Vector (0.6458, 0.4144)>
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Face 1364
UV Count: 3
  UV <Vector (0.6445, 0.4015)>
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Face 1365
UV Count: 3
  UV <Vector (0.6283, 0.3877)>
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Face 1366
UV Count: 3
  UV <Vector (0.6321, 0.3949)>
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Face 1367
UV Count: 3
  UV <Vector (0.6207, 0.3797)>
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Face 1368
UV Count: 3
  UV <Vector (0.6078, 0.3853)>
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Face 1369
UV Count: 3
  UV <Vector (0.5946, 0.3864)>
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Face 1370
UV Count: 3
  UV <Vector (0.5865, 0.3897)>
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Face 1371
UV Count: 3
  UV <Vector (0.6176, 0.4369)>
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Face 1372
UV Count: 3
  UV <Vector (0.6195, 0.5020)>
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Face 1373
UV Count: 3
  UV <Vector (0.5797, 0.5020)>
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Face 1374
UV Count: 3
  UV <Vector (0.5982, 0.5020)>
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Face 1375
UV Count: 3
  UV <Vector (0.6403, 0.5020)>
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Face 1376
UV Count: 3
  UV <Vector (0.6721, 0.4778)>
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Face 1377
UV Count: 3
  UV <Vector (0.2619, 0.2433)>
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Face 1378
UV Count: 3
  UV <Vector (0.2619, 0.2433)>
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Face 1379
UV Count: 3
  UV <Vector (0.2230, 0.2469)>
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Face 1380
UV Count: 3
  UV <Vector (0.2713, 0.2115)>
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Face 1381
UV Count: 3
  UV <Vector (0.2532, 0.2171)>
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Face 1382
UV Count: 3
  UV <Vector (0.2170, 0.2245)>
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Face 1383
UV Count: 3
  UV <Vector (0.2170, 0.2245)>
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Face 1384
UV Count: 3
  UV <Vector (0.1992, 0.2146)>
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Face 1385
UV Count: 3
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Face 1386
UV Count: 3
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Face 1387
UV Count: 3
  UV <Vector (0.2083, 0.2491)>
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Face 1388
UV Count: 3
  UV <Vector (0.2244, 0.2623)>
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Face 1389
UV Count: 3
  UV <Vector (0.2009, 0.2343)>
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Face 1390
UV Count: 3
  UV <Vector (0.1863, 0.2079)>
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Face 1391
UV Count: 3
  UV <Vector (0.1783, 0.2173)>
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Face 1392
UV Count: 3
  UV <Vector (0.1662, 0.1815)>
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Face 1393
UV Count: 3
  UV <Vector (0.2544, 0.2967)>
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Face 1394
UV Count: 3
  UV <Vector (0.2230, 0.2469)>
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Face 1395
UV Count: 3
  UV <Vector (0.2269, 0.2777)>
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Face 1396
UV Count: 3
  UV <Vector (0.2629, 0.2606)>
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Face 1397
UV Count: 3
  UV <Vector (0.2269, 0.2777)>
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Face 1398
UV Count: 3
  UV <Vector (0.2842, 0.2509)>
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Face 1399
UV Count: 3
  UV <Vector (0.2891, 0.2571)>
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Face 1400
UV Count: 3
  UV <Vector (0.9459, 0.6052)>
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Face 1401
UV Count: 3
  UV <Vector (0.2253, 0.2967)>
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Face 1402
UV Count: 3
  UV <Vector (0.2269, 0.2777)>
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Face 1403
UV Count: 3
  UV <Vector (0.2553, 0.2784)>
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Face 1404
UV Count: 3
  UV <Vector (0.9459, 0.6321)>
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Face 1405
UV Count: 3
  UV <Vector (0.2544, 0.2967)>
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Face 1406
UV Count: 3
  UV <Vector (0.2636, 0.2828)>
  UV <Vector (0.2629, 0.2606)>
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Face 1407
UV Count: 3
  UV <Vector (0.1584, 0.2203)>
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Face 1408
UV Count: 3
  UV <Vector (0.1474, 0.1938)>
  UV <Vector (0.1382, 0.2257)>
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Face 1409
UV Count: 3
  UV <Vector (0.1307, 0.1938)>
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Face 1410
UV Count: 3
  UV <Vector (0.1152, 0.1938)>
  UV <Vector (0.1013, 0.2322)>
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Face 1411
UV Count: 3
  UV <Vector (0.0968, 0.1938)>
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Face 1412
UV Count: 3
  UV <Vector (0.0769, 0.1938)>
  UV <Vector (0.0526, 0.2354)>
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Face 1413
UV Count: 3
  UV <Vector (0.1426, 0.1815)>
  UV <Vector (0.1635, 0.1938)>
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Face 1414
UV Count: 3
  UV <Vector (0.1260, 0.1815)>
  UV <Vector (0.1474, 0.1938)>
  UV <Vector (0.1307, 0.1938)>
Face 1415
UV Count: 3
  UV <Vector (0.1108, 0.1815)>
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Face 1416
UV Count: 3
  UV <Vector (0.1108, 0.1815)>
  UV <Vector (0.0968, 0.1938)>
  UV <Vector (0.0920, 0.1815)>
Face 1417
UV Count: 3
  UV <Vector (0.0920, 0.1815)>
  UV <Vector (0.0769, 0.1938)>
  UV <Vector (0.0769, 0.1815)>
Face 1418
UV Count: 3
  UV <Vector (0.0769, 0.1815)>
  UV <Vector (0.0526, 0.1938)>
  UV <Vector (0.0526, 0.1815)>
Face 1419
UV Count: 3
  UV <Vector (0.1840, 0.2355)>
  UV <Vector (0.1915, 0.2224)>
  UV <Vector (0.2009, 0.2343)>
Face 1420
UV Count: 3
  UV <Vector (0.1859, 0.2521)>
  UV <Vector (0.2009, 0.2343)>
  UV <Vector (0.2083, 0.2491)>
Face 1421
UV Count: 3
  UV <Vector (0.2083, 0.2491)>
  UV <Vector (0.1913, 0.2698)>
  UV <Vector (0.1859, 0.2521)>
Face 1422
UV Count: 3
  UV <Vector (0.2124, 0.2788)>
  UV <Vector (0.1913, 0.2698)>
  UV <Vector (0.2116, 0.2651)>
Face 1423
UV Count: 3
  UV <Vector (0.1783, 0.2173)>
  UV <Vector (0.1657, 0.2373)>
  UV <Vector (0.1584, 0.2203)>
Face 1424
UV Count: 3
  UV <Vector (0.1704, 0.2562)>
  UV <Vector (0.1840, 0.2355)>
  UV <Vector (0.1859, 0.2521)>
Face 1425
UV Count: 3
  UV <Vector (0.1913, 0.2698)>
  UV <Vector (0.1704, 0.2562)>
  UV <Vector (0.1859, 0.2521)>
Face 1426
UV Count: 3
  UV <Vector (0.1861, 0.2878)>
  UV <Vector (0.1959, 0.2967)>
  UV <Vector (0.1847, 0.2967)>
Face 1427
UV Count: 3
  UV <Vector (0.1704, 0.2562)>
  UV <Vector (0.1462, 0.2427)>
  UV <Vector (0.1657, 0.2373)>
Face 1428
UV Count: 3
  UV <Vector (0.1723, 0.2739)>
  UV <Vector (0.1510, 0.2610)>
  UV <Vector (0.1704, 0.2562)>
Face 1429
UV Count: 3
  UV <Vector (0.1584, 0.2203)>
  UV <Vector (0.1462, 0.2427)>
  UV <Vector (0.1382, 0.2257)>
Face 1430
UV Count: 3
  UV <Vector (0.1280, 0.2662)>
  UV <Vector (0.1462, 0.2427)>
  UV <Vector (0.1510, 0.2610)>
Face 1431
UV Count: 3
  UV <Vector (0.1048, 0.2696)>
  UV <Vector (0.1232, 0.2489)>
  UV <Vector (0.1280, 0.2662)>
Face 1432
UV Count: 3
  UV <Vector (0.1048, 0.2696)>
  UV <Vector (0.0769, 0.2532)>
  UV <Vector (0.1033, 0.2508)>
Face 1433
UV Count: 3
  UV <Vector (0.0769, 0.2722)>
  UV <Vector (0.0526, 0.2556)>
  UV <Vector (0.0769, 0.2532)>
Face 1434
UV Count: 3
  UV <Vector (0.1554, 0.2967)>
  UV <Vector (0.1307, 0.2836)>
  UV <Vector (0.1560, 0.2783)>
Face 1435
UV Count: 3
  UV <Vector (0.1296, 0.2967)>
  UV <Vector (0.1050, 0.2858)>
  UV <Vector (0.1307, 0.2836)>
Face 1436
UV Count: 3
  UV <Vector (0.0138, 0.2967)>
  UV <Vector (0.0526, 0.2763)>
  UV <Vector (0.0526, 0.2967)>
Face 1437
UV Count: 3
  UV <Vector (0.1307, 0.2836)>
  UV <Vector (0.1510, 0.2610)>
  UV <Vector (0.1560, 0.2783)>
Face 1438
UV Count: 3
  UV <Vector (0.1048, 0.2696)>
  UV <Vector (0.1307, 0.2836)>
  UV <Vector (0.1050, 0.2858)>
Face 1439
UV Count: 3
  UV <Vector (0.0937, 0.2859)>
  UV <Vector (0.0769, 0.2967)>
  UV <Vector (0.0769, 0.2722)>
Face 1440
UV Count: 3
  UV <Vector (0.1382, 0.2257)>
  UV <Vector (0.1232, 0.2489)>
  UV <Vector (0.1207, 0.2298)>
Face 1441
UV Count: 3
  UV <Vector (0.1207, 0.2298)>
  UV <Vector (0.1033, 0.2508)>
  UV <Vector (0.1013, 0.2322)>
Face 1442
UV Count: 3
  UV <Vector (0.0769, 0.2336)>
  UV <Vector (0.1033, 0.2508)>
  UV <Vector (0.0769, 0.2532)>
Face 1443
UV Count: 3
  UV <Vector (0.0526, 0.2354)>
  UV <Vector (0.0769, 0.2532)>
  UV <Vector (0.0526, 0.2556)>
Face 1444
UV Count: 3
  UV <Vector (0.2100, 0.2967)>
  UV <Vector (0.1950, 0.2832)>
  UV <Vector (0.2124, 0.2788)>
Face 1445
UV Count: 3
  UV <Vector (0.1913, 0.2698)>
  UV <Vector (0.1861, 0.2878)>
  UV <Vector (0.1723, 0.2739)>
Face 1446
UV Count: 3
  UV <Vector (0.1677, 0.2967)>
  UV <Vector (0.1861, 0.2878)>
  UV <Vector (0.1847, 0.2967)>
Face 1447
UV Count: 3
  UV <Vector (0.1677, 0.2967)>
  UV <Vector (0.1560, 0.2783)>
  UV <Vector (0.1723, 0.2739)>
Face 1448
UV Count: 3
  UV <Vector (0.5827, 0.5408)>
  UV <Vector (0.5623, 0.5020)>
  UV <Vector (0.5797, 0.5020)>
Face 1449
UV Count: 3
  UV <Vector (0.6721, 0.5408)>
  UV <Vector (0.6403, 0.5020)>
  UV <Vector (0.6721, 0.5020)>
Face 1450
UV Count: 3
  UV <Vector (0.6237, 0.5408)>
  UV <Vector (0.5982, 0.5020)>
  UV <Vector (0.6195, 0.5020)>
Face 1451
UV Count: 3
  UV <Vector (0.0285, 0.2362)>
  UV <Vector (0.0526, 0.1938)>
  UV <Vector (0.0526, 0.2354)>
Face 1452
UV Count: 3
  UV <Vector (0.0138, 0.2713)>
  UV <Vector (0.0526, 0.2556)>
  UV <Vector (0.0526, 0.2763)>
Face 1453
UV Count: 3
  UV <Vector (0.6407, 0.5408)>
  UV <Vector (0.6195, 0.5020)>
  UV <Vector (0.6403, 0.5020)>
Face 1454
UV Count: 3
  UV <Vector (0.5982, 0.5020)>
  UV <Vector (0.5827, 0.5408)>
  UV <Vector (0.5797, 0.5020)>
Face 1455
UV Count: 3
  UV <Vector (0.1048, 0.2696)>
  UV <Vector (0.0937, 0.2859)>
  UV <Vector (0.0769, 0.2722)>
Face 1456
UV Count: 3
  UV <Vector (0.1052, 0.2967)>
  UV <Vector (0.0937, 0.2859)>
  UV <Vector (0.1050, 0.2858)>
Face 1457
UV Count: 3
  UV <Vector (0.0285, 0.1938)>
  UV <Vector (0.0526, 0.1815)>
  UV <Vector (0.0526, 0.1938)>
Face 1458
UV Count: 3
  UV <Vector (0.0526, 0.2763)>
  UV <Vector (0.0769, 0.2967)>
  UV <Vector (0.0526, 0.2967)>
Face 1459
UV Count: 3
  UV <Vector (0.6407, 0.5408)>
  UV <Vector (0.6421, 0.5311)>
  UV <Vector (0.6237, 0.5408)>
Face 1460
UV Count: 3
  UV <Vector (0.0138, 0.2332)>
  UV <Vector (0.0285, 0.1938)>
  UV <Vector (0.0285, 0.2362)>
Face 1461
UV Count: 3
  UV <Vector (0.6721, 0.5224)>
  UV <Vector (0.6407, 0.5408)>
  UV <Vector (0.6721, 0.5408)>
Face 1462
UV Count: 3
  UV <Vector (0.0138, 0.1938)>
  UV <Vector (0.0285, 0.1815)>
  UV <Vector (0.0285, 0.1938)>
Face 1463
UV Count: 3
  UV <Vector (0.0526, 0.2556)>
  UV <Vector (0.0285, 0.2362)>
  UV <Vector (0.0526, 0.2354)>
Face 1464
UV Count: 3
  UV <Vector (0.0138, 0.2532)>
  UV <Vector (0.0138, 0.2332)>
  UV <Vector (0.0285, 0.2362)>
Face 1465
UV Count: 3
  UV <Vector (0.2757, 0.8816)>
  UV <Vector (0.3638, 0.8656)>
  UV <Vector (0.2757, 0.8656)>
Face 1466
UV Count: 3
  UV <Vector (0.9329, 0.7279)>
  UV <Vector (0.9459, 0.7137)>
  UV <Vector (0.9459, 0.7279)>
Face 1467
UV Count: 3
  UV <Vector (0.7382, 0.2200)>
  UV <Vector (0.7612, 0.2383)>
  UV <Vector (0.7412, 0.2383)>
Face 1468
UV Count: 3
  UV <Vector (0.7281, 0.2200)>
  UV <Vector (0.7025, 0.2375)>
  UV <Vector (0.7021, 0.2200)>
Face 1469
UV Count: 3
  UV <Vector (0.6767, 0.2200)>
  UV <Vector (0.6558, 0.2335)>
  UV <Vector (0.6544, 0.2200)>
Face 1470
UV Count: 3
  UV <Vector (0.7021, 0.2200)>
  UV <Vector (0.6781, 0.2402)>
  UV <Vector (0.6767, 0.2200)>
Face 1471
UV Count: 3
  UV <Vector (0.7025, 0.2375)>
  UV <Vector (0.6805, 0.2542)>
  UV <Vector (0.6781, 0.2402)>
Face 1472
UV Count: 3
  UV <Vector (0.7300, 0.2390)>
  UV <Vector (0.7059, 0.2626)>
  UV <Vector (0.7025, 0.2375)>
Face 1473
UV Count: 3
  UV <Vector (0.7059, 0.2626)>
  UV <Vector (0.6839, 0.2835)>
  UV <Vector (0.6805, 0.2542)>
Face 1474
UV Count: 3
  UV <Vector (0.7380, 0.2670)>
  UV <Vector (0.7082, 0.2860)>
  UV <Vector (0.7059, 0.2626)>
Face 1475
UV Count: 3
  UV <Vector (0.7082, 0.2860)>
  UV <Vector (0.6839, 0.3096)>
  UV <Vector (0.6839, 0.2835)>
Face 1476
UV Count: 3
  UV <Vector (0.7396, 0.2894)>
  UV <Vector (0.7123, 0.3101)>
  UV <Vector (0.7082, 0.2860)>
Face 1477
UV Count: 3
  UV <Vector (0.7123, 0.3101)>
  UV <Vector (0.6851, 0.3357)>
  UV <Vector (0.6839, 0.3096)>
Face 1478
UV Count: 3
  UV <Vector (0.7338, 0.3449)>
  UV <Vector (0.7123, 0.3101)>
  UV <Vector (0.7467, 0.3111)>
Face 1479
UV Count: 3
  UV <Vector (0.7009, 0.3638)>
  UV <Vector (0.6851, 0.3357)>
  UV <Vector (0.7085, 0.3416)>
Face 1480
UV Count: 3
  UV <Vector (0.7199, 0.3722)>
  UV <Vector (0.7085, 0.3416)>
  UV <Vector (0.7338, 0.3449)>
Face 1481
UV Count: 3
  UV <Vector (0.6781, 0.2402)>
  UV <Vector (0.6596, 0.2466)>
  UV <Vector (0.6558, 0.2335)>
Face 1482
UV Count: 3
  UV <Vector (0.6669, 0.2756)>
  UV <Vector (0.6805, 0.2542)>
  UV <Vector (0.6839, 0.2835)>
Face 1483
UV Count: 3
  UV <Vector (0.6697, 0.3075)>
  UV <Vector (0.6839, 0.2835)>
  UV <Vector (0.6839, 0.3096)>
Face 1484
UV Count: 3
  UV <Vector (0.6656, 0.3319)>
  UV <Vector (0.6839, 0.3096)>
  UV <Vector (0.6851, 0.3357)>
Face 1485
UV Count: 3
  UV <Vector (0.6798, 0.3574)>
  UV <Vector (0.6656, 0.3319)>
  UV <Vector (0.6851, 0.3357)>
Face 1486
UV Count: 3
  UV <Vector (0.9459, 0.6964)>
  UV <Vector (0.9329, 0.7137)>
  UV <Vector (0.9329, 0.6964)>
Face 1487
UV Count: 3
  UV <Vector (0.9459, 0.6964)>
  UV <Vector (0.9329, 0.6649)>
  UV <Vector (0.9459, 0.6649)>
Face 1488
UV Count: 3
  UV <Vector (0.9459, 0.6649)>
  UV <Vector (0.9329, 0.6321)>
  UV <Vector (0.9459, 0.6321)>
Face 1489
UV Count: 3
  UV <Vector (0.9459, 0.6321)>
  UV <Vector (0.9329, 0.6052)>
  UV <Vector (0.9459, 0.6052)>
Face 1490
UV Count: 3
  UV <Vector (0.9459, 0.6052)>
  UV <Vector (0.9329, 0.5815)>
  UV <Vector (0.9459, 0.5815)>
Face 1491
UV Count: 3
  UV <Vector (0.7382, 0.2200)>
  UV <Vector (0.7300, 0.2390)>
  UV <Vector (0.7281, 0.2200)>
Face 1492
UV Count: 3
  UV <Vector (0.7300, 0.2390)>
  UV <Vector (0.7463, 0.2508)>
  UV <Vector (0.7380, 0.2670)>
Face 1493
UV Count: 3
  UV <Vector (0.7463, 0.2508)>
  UV <Vector (0.7612, 0.2694)>
  UV <Vector (0.7380, 0.2670)>
Face 1494
UV Count: 3
  UV <Vector (0.7601, 0.2519)>
  UV <Vector (0.7412, 0.2383)>
  UV <Vector (0.7612, 0.2383)>
Face 1495
UV Count: 3
  UV <Vector (0.7396, 0.2894)>
  UV <Vector (0.7612, 0.2694)>
  UV <Vector (0.7620, 0.2878)>
Face 1496
UV Count: 3
  UV <Vector (0.7467, 0.3111)>
  UV <Vector (0.7620, 0.2878)>
  UV <Vector (0.7621, 0.3051)>
Face 1497
UV Count: 3
  UV <Vector (0.7701, 0.3353)>
  UV <Vector (0.7621, 0.3051)>
  UV <Vector (0.7798, 0.3159)>
Face 1498
UV Count: 3
  UV <Vector (0.7738, 0.2962)>
  UV <Vector (0.7621, 0.3051)>
  UV <Vector (0.7620, 0.2878)>
Face 1499
UV Count: 3
  UV <Vector (0.7701, 0.3353)>
  UV <Vector (0.7338, 0.3449)>
  UV <Vector (0.7467, 0.3111)>
Face 1500
UV Count: 3
  UV <Vector (0.7508, 0.3606)>
  UV <Vector (0.7199, 0.3722)>
  UV <Vector (0.7338, 0.3449)>
Face 1501
UV Count: 3
  UV <Vector (0.0430, 0.0256)>
  UV <Vector (0.0313, 0.0346)>
  UV <Vector (0.0299, 0.0269)>
Face 1502
UV Count: 3
  UV <Vector (0.0144, 0.0650)>
  UV <Vector (0.0015, 0.0585)>
  UV <Vector (0.0100, 0.0536)>
Face 1503
UV Count: 3
  UV <Vector (0.0100, 0.0536)>
  UV <Vector (0.0027, 0.0409)>
  UV <Vector (0.0121, 0.0409)>
Face 1504
UV Count: 3
  UV <Vector (0.0218, 0.0503)>
  UV <Vector (0.0121, 0.0409)>
  UV <Vector (0.0202, 0.0372)>
Face 1505
UV Count: 3
  UV <Vector (0.0121, 0.0409)>
  UV <Vector (0.0110, 0.0256)>
  UV <Vector (0.0202, 0.0372)>
Face 1506
UV Count: 3
  UV <Vector (0.0299, 0.0269)>
  UV <Vector (0.0202, 0.0372)>
  UV <Vector (0.0110, 0.0256)>
Face 1507
UV Count: 3
  UV <Vector (0.0202, 0.0372)>
  UV <Vector (0.0327, 0.0439)>
  UV <Vector (0.0218, 0.0503)>
Face 1508
UV Count: 3
  UV <Vector (0.0399, 0.0384)>
  UV <Vector (0.0313, 0.0346)>
  UV <Vector (0.0431, 0.0347)>
Face 1509
UV Count: 3
  UV <Vector (0.0430, 0.0256)>
  UV <Vector (0.0507, 0.0329)>
  UV <Vector (0.0431, 0.0347)>
Face 1510
UV Count: 3
  UV <Vector (0.0462, 0.0436)>
  UV <Vector (0.0431, 0.0347)>
  UV <Vector (0.0507, 0.0329)>
Face 1511
UV Count: 3
  UV <Vector (0.0462, 0.0436)>
  UV <Vector (0.0327, 0.0439)>
  UV <Vector (0.0399, 0.0384)>
Face 1512
UV Count: 3
  UV <Vector (0.0218, 0.0503)>
  UV <Vector (0.0379, 0.0519)>
  UV <Vector (0.0242, 0.0604)>
Face 1513
UV Count: 3
  UV <Vector (0.0242, 0.0604)>
  UV <Vector (0.0100, 0.0536)>
  UV <Vector (0.0218, 0.0503)>
Face 1514
UV Count: 3
  UV <Vector (0.0110, 0.0256)>
  UV <Vector (0.0280, 0.0157)>
  UV <Vector (0.0299, 0.0269)>
Face 1515
UV Count: 3
  UV <Vector (0.0280, 0.0157)>
  UV <Vector (0.0430, 0.0256)>
  UV <Vector (0.0299, 0.0269)>
Face 1516
UV Count: 3
  UV <Vector (0.0430, 0.0256)>
  UV <Vector (0.0451, 0.0124)>
  UV <Vector (0.0515, 0.0212)>
Face 1517
UV Count: 3
  UV <Vector (0.0280, 0.0157)>
  UV <Vector (0.0376, 0.0016)>
  UV <Vector (0.0376, 0.0105)>
Face 1518
UV Count: 3
  UV <Vector (0.0451, 0.0124)>
  UV <Vector (0.0376, 0.0016)>
  UV <Vector (0.0523, 0.0037)>
Face 1519
UV Count: 3
  UV <Vector (0.0515, 0.0212)>
  UV <Vector (0.0523, 0.0037)>
  UV <Vector (0.0689, 0.0210)>
Face 1520
UV Count: 3
  UV <Vector (0.8128, 0.3589)>
  UV <Vector (0.8196, 0.3391)>
  UV <Vector (0.8290, 0.3572)>
Face 1521
UV Count: 3
  UV <Vector (0.8463, 0.3457)>
  UV <Vector (0.8196, 0.3391)>
  UV <Vector (0.8302, 0.3300)>
Face 1522
UV Count: 3
  UV <Vector (0.8888, 0.2997)>
  UV <Vector (0.8866, 0.3377)>
  UV <Vector (0.8793, 0.3282)>
Face 1523
UV Count: 3
  UV <Vector (0.8793, 0.3282)>
  UV <Vector (0.8631, 0.2974)>
  UV <Vector (0.8888, 0.2997)>
Face 1524
UV Count: 3
  UV <Vector (0.8091, 0.3366)>
  UV <Vector (0.7954, 0.3516)>
  UV <Vector (0.7969, 0.3310)>
Face 1525
UV Count: 3
  UV <Vector (0.0507, 0.0329)>
  UV <Vector (0.0689, 0.0210)>
  UV <Vector (0.0689, 0.0387)>
Face 1526
UV Count: 3
  UV <Vector (0.0462, 0.0436)>
  UV <Vector (0.0689, 0.0387)>
  UV <Vector (0.0599, 0.0568)>
Face 1527
UV Count: 3
  UV <Vector (0.0144, 0.0650)>
  UV <Vector (0.0329, 0.0746)>
  UV <Vector (0.0035, 0.0756)>
Face 1528
UV Count: 3
  UV <Vector (0.0329, 0.0746)>
  UV <Vector (0.0379, 0.0519)>
  UV <Vector (0.0492, 0.0657)>
Face 1529
UV Count: 3
  UV <Vector (0.0379, 0.0519)>
  UV <Vector (0.0599, 0.0568)>
  UV <Vector (0.0492, 0.0657)>
Face 1530
UV Count: 3
  UV <Vector (0.7701, 0.3353)>
  UV <Vector (0.7894, 0.3244)>
  UV <Vector (0.7825, 0.3416)>
Face 1531
UV Count: 3
  UV <Vector (0.7825, 0.3416)>
  UV <Vector (0.7969, 0.3310)>
  UV <Vector (0.7954, 0.3516)>
Face 1532
UV Count: 3
  UV <Vector (0.8128, 0.3589)>
  UV <Vector (0.7909, 0.3733)>
  UV <Vector (0.7954, 0.3516)>
Face 1533
UV Count: 3
  UV <Vector (0.8369, 0.2529)>
  UV <Vector (0.8362, 0.2428)>
  UV <Vector (0.8422, 0.2477)>
Face 1534
UV Count: 3
  UV <Vector (0.8067, 0.3911)>
  UV <Vector (0.7848, 0.3941)>
  UV <Vector (0.7879, 0.3831)>
Face 1535
UV Count: 3
  UV <Vector (0.7954, 0.3516)>
  UV <Vector (0.7731, 0.3662)>
  UV <Vector (0.7825, 0.3416)>
Face 1536
UV Count: 3
  UV <Vector (0.7701, 0.3353)>
  UV <Vector (0.7731, 0.3662)>
  UV <Vector (0.7508, 0.3606)>
Face 1537
UV Count: 3
  UV <Vector (0.7546, 0.3714)>
  UV <Vector (0.7731, 0.3662)>
  UV <Vector (0.7716, 0.3758)>
Face 1538
UV Count: 3
  UV <Vector (0.7591, 0.3823)>
  UV <Vector (0.7574, 0.4084)>
  UV <Vector (0.7435, 0.3939)>
Face 1539
UV Count: 3
  UV <Vector (0.7716, 0.3758)>
  UV <Vector (0.7909, 0.3733)>
  UV <Vector (0.7879, 0.3831)>
Face 1540
UV Count: 3
  UV <Vector (0.8369, 0.2529)>
  UV <Vector (0.8482, 0.2568)>
  UV <Vector (0.8424, 0.2601)>
Face 1541
UV Count: 3
  UV <Vector (0.7383, 0.3877)>
  UV <Vector (0.7591, 0.3823)>
  UV <Vector (0.7435, 0.3939)>
Face 1542
UV Count: 3
  UV <Vector (0.8638, 0.3738)>
  UV <Vector (0.8290, 0.3572)>
  UV <Vector (0.8463, 0.3457)>
Face 1543
UV Count: 3
  UV <Vector (0.8325, 0.3811)>
  UV <Vector (0.8682, 0.3895)>
  UV <Vector (0.8321, 0.3942)>
Face 1544
UV Count: 3
  UV <Vector (0.8293, 0.4385)>
  UV <Vector (0.8705, 0.4077)>
  UV <Vector (0.8717, 0.4368)>
Face 1545
UV Count: 3
  UV <Vector (0.8290, 0.3572)>
  UV <Vector (0.8093, 0.3806)>
  UV <Vector (0.8128, 0.3589)>
Face 1546
UV Count: 3
  UV <Vector (0.8093, 0.3806)>
  UV <Vector (0.8321, 0.3942)>
  UV <Vector (0.8067, 0.3911)>
Face 1547
UV Count: 3
  UV <Vector (0.7951, 0.4314)>
  UV <Vector (0.8315, 0.4090)>
  UV <Vector (0.8293, 0.4385)>
Face 1548
UV Count: 3
  UV <Vector (0.9040, 0.2931)>
  UV <Vector (0.9179, 0.3375)>
  UV <Vector (0.8888, 0.2997)>
Face 1549
UV Count: 3
  UV <Vector (0.9179, 0.3375)>
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1634
UV Count: 3
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Face 1635
UV Count: 3
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UV Count: 3
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Face 1637
UV Count: 3
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Face 1638
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1653
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1662
UV Count: 3
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Face 1663
UV Count: 3
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UV Count: 3
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Face 1665
UV Count: 3
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UV Count: 3
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Face 1667
UV Count: 3
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Face 1668
UV Count: 3
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Face 1669
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1675
UV Count: 3
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Face 1676
UV Count: 3
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Face 1677
UV Count: 3
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Face 1678
UV Count: 3
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Face 1679
UV Count: 3
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UV Count: 3
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Face 1681
UV Count: 3
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Face 1682
UV Count: 3
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Face 1683
UV Count: 3
  UV <Vector (0.8569, 0.2159)>
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Face 1684
UV Count: 3
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Face 1685
UV Count: 3
  UV <Vector (0.8564, 0.2252)>
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Face 1686
UV Count: 3
  UV <Vector (0.8619, 0.2229)>
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Face 1687
UV Count: 3
  UV <Vector (0.8564, 0.2252)>
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Face 1688
UV Count: 3
  UV <Vector (0.8467, 0.2268)>
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Face 1689
UV Count: 3
  UV <Vector (0.8453, 0.2250)>
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Face 1690
UV Count: 3
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Face 1691
UV Count: 3
  UV <Vector (0.8354, 0.2263)>
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Face 1692
UV Count: 3
  UV <Vector (0.8326, 0.2303)>
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Face 1693
UV Count: 3
  UV <Vector (0.8467, 0.2268)>
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Face 1694
UV Count: 3
  UV <Vector (0.8500, 0.2253)>
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Face 1695
UV Count: 3
  UV <Vector (0.8548, 0.2280)>
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Face 1696
UV Count: 3
  UV <Vector (0.8509, 0.2333)>
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Face 1697
UV Count: 3
  UV <Vector (0.8495, 0.2389)>
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Face 1698
UV Count: 3
  UV <Vector (0.8496, 0.2446)>
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Face 1699
UV Count: 3
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Face 1700
UV Count: 3
  UV <Vector (0.8565, 0.2619)>
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Face 1701
UV Count: 3
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Face 1702
UV Count: 3
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Face 1703
UV Count: 3
  UV <Vector (0.8668, 0.2588)>
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Face 1704
UV Count: 3
  UV <Vector (0.8726, 0.2495)>
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Face 1705
UV Count: 3
  UV <Vector (0.8703, 0.2543)>
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Face 1706
UV Count: 3
  UV <Vector (0.8728, 0.2441)>
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Face 1707
UV Count: 3
  UV <Vector (0.8719, 0.2390)>
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Face 1708
UV Count: 3
  UV <Vector (0.8691, 0.2336)>
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Face 1709
UV Count: 3
  UV <Vector (0.8656, 0.2239)>
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Face 1710
UV Count: 3
  UV <Vector (0.8736, 0.2276)>
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Face 1711
UV Count: 3
  UV <Vector (0.8656, 0.2239)>
  UV <Vector (0.8680, 0.2296)>
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Face 1712
UV Count: 3
  UV <Vector (0.8714, 0.2316)>
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Face 1713
UV Count: 3
  UV <Vector (0.8628, 0.2297)>
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Face 1714
UV Count: 3
  UV <Vector (0.8601, 0.2289)>
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Face 1715
UV Count: 3
  UV <Vector (0.8601, 0.2289)>
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Face 1716
UV Count: 3
  UV <Vector (0.8621, 0.2317)>
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Face 1717
UV Count: 3
  UV <Vector (0.8663, 0.2313)>
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Face 1718
UV Count: 3
  UV <Vector (0.8691, 0.2336)>
  UV <Vector (0.8698, 0.2396)>
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Face 1719
UV Count: 3
  UV <Vector (0.8719, 0.2390)>
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  UV <Vector (0.8698, 0.2396)>
Face 1720
UV Count: 3
  UV <Vector (0.8728, 0.2441)>
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Face 1721
UV Count: 3
  UV <Vector (0.8703, 0.2543)>
  UV <Vector (0.8698, 0.2490)>
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Face 1722
UV Count: 3
  UV <Vector (0.8703, 0.2543)>
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Face 1723
UV Count: 3
  UV <Vector (0.8668, 0.2588)>
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Face 1724
UV Count: 3
  UV <Vector (0.8595, 0.2586)>
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Face 1725
UV Count: 3
  UV <Vector (0.8561, 0.2537)>
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Face 1726
UV Count: 3
  UV <Vector (0.8561, 0.2537)>
  UV <Vector (0.8564, 0.2486)>
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Face 1727
UV Count: 3
  UV <Vector (0.8533, 0.2480)>
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Face 1728
UV Count: 3
  UV <Vector (0.8536, 0.2392)>
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Face 1729
UV Count: 3
  UV <Vector (0.8547, 0.2325)>
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Face 1730
UV Count: 3
  UV <Vector (0.8441, 0.2320)>
  UV <Vector (0.8394, 0.2287)>
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Face 1731
UV Count: 3
  UV <Vector (0.8488, 0.2302)>
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Face 1732
UV Count: 3
  UV <Vector (0.8495, 0.2389)>
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Face 1733
UV Count: 3
  UV <Vector (0.8467, 0.2425)>
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Face 1734
UV Count: 3
  UV <Vector (0.8422, 0.2477)>
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Face 1735
UV Count: 3
  UV <Vector (0.8482, 0.2568)>
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Face 1736
UV Count: 3
  UV <Vector (0.8565, 0.2619)>
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Face 1737
UV Count: 3
  UV <Vector (0.8631, 0.2665)>
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Face 1738
UV Count: 3
  UV <Vector (0.8716, 0.2695)>
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Face 1739
UV Count: 3
  UV <Vector (0.8642, 0.2540)>
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Face 1740
UV Count: 3
  UV <Vector (0.8648, 0.2528)>
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Face 1741
UV Count: 3
  UV <Vector (0.8608, 0.2330)>
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Face 1742
UV Count: 3
  UV <Vector (0.8662, 0.2508)>
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Face 1743
UV Count: 3
  UV <Vector (0.8588, 0.2383)>
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Face 1744
UV Count: 3
  UV <Vector (0.8671, 0.2478)>
  UV <Vector (0.8691, 0.2437)>
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Face 1745
UV Count: 3
  UV <Vector (0.8585, 0.2432)>
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Face 1746
UV Count: 3
  UV <Vector (0.8691, 0.2437)>
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Face 1747
UV Count: 3
  UV <Vector (0.8595, 0.2479)>
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Face 1748
UV Count: 3
  UV <Vector (0.8686, 0.2399)>
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Face 1749
UV Count: 3
  UV <Vector (0.8608, 0.2517)>
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Face 1750
UV Count: 3
  UV <Vector (0.8654, 0.2357)>
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Face 1751
UV Count: 3
  UV <Vector (0.8620, 0.2541)>
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Face 1752
UV Count: 3
  UV <Vector (0.8620, 0.2325)>
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Face 1753
UV Count: 3
  UV <Vector (0.8620, 0.2322)>
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Face 1754
UV Count: 3
  UV <Vector (0.8609, 0.2563)>
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Face 1755
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
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Face 1756
UV Count: 3
  UV <Vector (0.8587, 0.2532)>
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Face 1757
UV Count: 3
  UV <Vector (0.8698, 0.2396)>
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Face 1758
UV Count: 3
  UV <Vector (0.8564, 0.2486)>
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Face 1759
UV Count: 3
  UV <Vector (0.8704, 0.2439)>
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Face 1760
UV Count: 3
  UV <Vector (0.8560, 0.2437)>
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Face 1761
UV Count: 3
  UV <Vector (0.8681, 0.2484)>
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Face 1762
UV Count: 3
  UV <Vector (0.8574, 0.2381)>
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Face 1763
UV Count: 3
  UV <Vector (0.8668, 0.2517)>
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Face 1764
UV Count: 3
  UV <Vector (0.8605, 0.2326)>
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Face 1765
UV Count: 3
  UV <Vector (0.8655, 0.2546)>
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Face 1766
UV Count: 3
  UV <Vector (0.8638, 0.2560)>
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Face 1767
UV Count: 3
  UV <Vector (0.8645, 0.2330)>
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Face 1768
UV Count: 3
  UV <Vector (0.8641, 0.2336)>
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Face 1769
UV Count: 3
  UV <Vector (0.8645, 0.2330)>
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Face 1770
UV Count: 3
  UV <Vector (0.8663, 0.2313)>
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Face 1771
UV Count: 3
  UV <Vector (0.8656, 0.2239)>
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Face 1772
UV Count: 3
  UV <Vector (0.8701, 0.2257)>
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Face 1773
UV Count: 3
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Face 1774
UV Count: 3
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Face 1775
UV Count: 3
  UV <Vector (0.8448, 0.2355)>
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Face 1776
UV Count: 3
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Face 1777
UV Count: 3
  UV <Vector (0.8292, 0.2327)>
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Face 1778
UV Count: 3
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Face 1779
UV Count: 3
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Face 1780
UV Count: 3
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Face 1781
UV Count: 3
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Face 1782
UV Count: 3
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Face 1783
UV Count: 3
  UV <Vector (0.8421, 0.2396)>
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Face 1784
UV Count: 3
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Face 1785
UV Count: 3
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Face 1786
UV Count: 3
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Face 1787
UV Count: 3
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Face 1788
UV Count: 3
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Face 1789
UV Count: 3
  UV <Vector (0.8228, 0.2537)>
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Face 1790
UV Count: 3
  UV <Vector (0.8033, 0.2432)>
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Face 1791
UV Count: 3
  UV <Vector (0.8369, 0.2529)>
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Face 1792
UV Count: 3
  UV <Vector (0.8228, 0.2537)>
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Face 1793
UV Count: 3
  UV <Vector (0.8007, 0.2683)>
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Face 1794
UV Count: 3
  UV <Vector (0.7876, 0.2524)>
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Face 1795
UV Count: 3
  UV <Vector (0.7833, 0.2803)>
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Face 1796
UV Count: 3
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Face 1797
UV Count: 3
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Face 1798
UV Count: 3
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Face 1799
UV Count: 3
  UV <Vector (0.8314, 0.2954)>
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Face 1800
UV Count: 3
  UV <Vector (0.8099, 0.2681)>
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Face 1801
UV Count: 3
  UV <Vector (0.8304, 0.2761)>
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Face 1802
UV Count: 3
  UV <Vector (0.8424, 0.2601)>
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Face 1803
UV Count: 3
  UV <Vector (0.8479, 0.2700)>
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Face 1804
UV Count: 3
  UV <Vector (0.8314, 0.2954)>
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Face 1805
UV Count: 3
  UV <Vector (0.8454, 0.2944)>
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Face 1806
UV Count: 3
  UV <Vector (0.8451, 0.2796)>
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Face 1807
UV Count: 3
  UV <Vector (0.8620, 0.2717)>
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Face 1808
UV Count: 3
  UV <Vector (0.8631, 0.2974)>
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Face 1809
UV Count: 3
  UV <Vector (0.8627, 0.2860)>
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Face 1810
UV Count: 3
  UV <Vector (0.8716, 0.2695)>
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Face 1811
UV Count: 3
  UV <Vector (0.8888, 0.2997)>
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Face 1812
UV Count: 3
  UV <Vector (0.8796, 0.2862)>
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  UV <Vector (0.8972, 0.2792)>
Face 1813
UV Count: 3
  UV <Vector (0.8810, 0.2625)>
  UV <Vector (0.8749, 0.2767)>
  UV <Vector (0.8716, 0.2695)>
Face 1814
UV Count: 3
  UV <Vector (0.8810, 0.2625)>
  UV <Vector (0.8698, 0.2639)>
  UV <Vector (0.8743, 0.2570)>
Face 1815
UV Count: 3
  UV <Vector (0.8831, 0.2252)>
  UV <Vector (0.8768, 0.2158)>
  UV <Vector (0.8857, 0.2158)>
Face 1816
UV Count: 3
  UV <Vector (0.8831, 0.2252)>
  UV <Vector (0.8736, 0.2276)>
  UV <Vector (0.8755, 0.2219)>
Face 1817
UV Count: 3
  UV <Vector (0.8714, 0.2316)>
  UV <Vector (0.8807, 0.2322)>
  UV <Vector (0.8751, 0.2379)>
Face 1818
UV Count: 3
  UV <Vector (0.8751, 0.2379)>
  UV <Vector (0.8841, 0.2434)>
  UV <Vector (0.8761, 0.2445)>
Face 1819
UV Count: 3
  UV <Vector (0.8841, 0.2434)>
  UV <Vector (0.8756, 0.2505)>
  UV <Vector (0.8761, 0.2445)>
Face 1820
UV Count: 3
  UV <Vector (0.8845, 0.2541)>
  UV <Vector (0.8743, 0.2570)>
  UV <Vector (0.8756, 0.2505)>
Face 1821
UV Count: 3
  UV <Vector (0.8810, 0.2625)>
  UV <Vector (0.8938, 0.2555)>
  UV <Vector (0.8890, 0.2688)>
Face 1822
UV Count: 3
  UV <Vector (0.8845, 0.2541)>
  UV <Vector (0.8935, 0.2429)>
  UV <Vector (0.8938, 0.2555)>
Face 1823
UV Count: 3
  UV <Vector (0.8841, 0.2434)>
  UV <Vector (0.8913, 0.2330)>
  UV <Vector (0.8935, 0.2429)>
Face 1824
UV Count: 3
  UV <Vector (0.8831, 0.2252)>
  UV <Vector (0.8913, 0.2330)>
  UV <Vector (0.8807, 0.2322)>
Face 1825
UV Count: 3
  UV <Vector (0.8930, 0.2253)>
  UV <Vector (0.8857, 0.2158)>
  UV <Vector (0.8952, 0.2157)>
Face 1826
UV Count: 3
  UV <Vector (0.8952, 0.2157)>
  UV <Vector (0.9023, 0.2243)>
  UV <Vector (0.8930, 0.2253)>
Face 1827
UV Count: 3
  UV <Vector (0.9040, 0.2931)>
  UV <Vector (0.9193, 0.2810)>
  UV <Vector (0.9227, 0.2967)>
Face 1828
UV Count: 3
  UV <Vector (0.8972, 0.2792)>
  UV <Vector (0.9089, 0.2660)>
  UV <Vector (0.9193, 0.2810)>
Face 1829
UV Count: 3
  UV <Vector (0.8938, 0.2555)>
  UV <Vector (0.9089, 0.2660)>
  UV <Vector (0.8890, 0.2688)>
Face 1830
UV Count: 3
  UV <Vector (0.8935, 0.2429)>
  UV <Vector (0.9093, 0.2549)>
  UV <Vector (0.8938, 0.2555)>
Face 1831
UV Count: 3
  UV <Vector (0.8935, 0.2429)>
  UV <Vector (0.9070, 0.2317)>
  UV <Vector (0.9089, 0.2415)>
Face 1832
UV Count: 3
  UV <Vector (0.8913, 0.2330)>
  UV <Vector (0.9023, 0.2243)>
  UV <Vector (0.9070, 0.2317)>
Face 1833
UV Count: 3
  UV <Vector (0.9253, 0.2633)>
  UV <Vector (0.9193, 0.2810)>
  UV <Vector (0.9089, 0.2660)>
Face 1834
UV Count: 3
  UV <Vector (0.9464, 0.2693)>
  UV <Vector (0.9253, 0.2633)>
  UV <Vector (0.9331, 0.2531)>
Face 1835
UV Count: 3
  UV <Vector (0.9590, 0.2300)>
  UV <Vector (0.9382, 0.2394)>
  UV <Vector (0.9444, 0.2156)>
Face 1836
UV Count: 3
  UV <Vector (0.9533, 0.2549)>
  UV <Vector (0.9331, 0.2531)>
  UV <Vector (0.9382, 0.2394)>
Face 1837
UV Count: 3
  UV <Vector (0.9227, 0.2967)>
  UV <Vector (0.9336, 0.2792)>
  UV <Vector (0.9469, 0.2979)>
Face 1838
UV Count: 3
  UV <Vector (0.9631, 0.3278)>
  UV <Vector (0.9628, 0.2800)>
  UV <Vector (0.9749, 0.3195)>
Face 1839
UV Count: 3
  UV <Vector (0.8039, 0.4029)>
  UV <Vector (0.8321, 0.3942)>
  UV <Vector (0.8315, 0.4090)>
Face 1840
UV Count: 3
  UV <Vector (0.8321, 0.3942)>
  UV <Vector (0.8705, 0.4077)>
  UV <Vector (0.8315, 0.4090)>
Face 1841
UV Count: 3
  UV <Vector (0.7338, 0.3821)>
  UV <Vector (0.7546, 0.3714)>
  UV <Vector (0.7383, 0.3877)>
Face 1842
UV Count: 3
  UV <Vector (0.7706, 0.3863)>
  UV <Vector (0.7879, 0.3831)>
  UV <Vector (0.7848, 0.3941)>
Face 1843
UV Count: 3
  UV <Vector (0.7591, 0.3823)>
  UV <Vector (0.7716, 0.3758)>
  UV <Vector (0.7706, 0.3863)>
Face 1844
UV Count: 3
  UV <Vector (0.8093, 0.3806)>
  UV <Vector (0.7879, 0.3831)>
  UV <Vector (0.7909, 0.3733)>
Face 1845
UV Count: 3
  UV <Vector (0.9464, 0.2693)>
  UV <Vector (0.9469, 0.2979)>
  UV <Vector (0.9336, 0.2792)>
Face 1846
UV Count: 3
  UV <Vector (0.9544, 0.2899)>
  UV <Vector (0.9533, 0.2549)>
  UV <Vector (0.9628, 0.2800)>
Face 1847
UV Count: 3
  UV <Vector (0.9756, 0.2564)>
  UV <Vector (0.9533, 0.2549)>
  UV <Vector (0.9590, 0.2300)>
Face 1848
UV Count: 3
  UV <Vector (0.9093, 0.2549)>
  UV <Vector (0.9186, 0.2432)>
  UV <Vector (0.9179, 0.2547)>
Face 1849
UV Count: 3
  UV <Vector (0.9089, 0.2415)>
  UV <Vector (0.9178, 0.2325)>
  UV <Vector (0.9186, 0.2432)>
Face 1850
UV Count: 3
  UV <Vector (0.9126, 0.2238)>
  UV <Vector (0.9023, 0.2157)>
  UV <Vector (0.9124, 0.2157)>
Face 1851
UV Count: 3
  UV <Vector (0.9070, 0.2317)>
  UV <Vector (0.9126, 0.2238)>
  UV <Vector (0.9178, 0.2325)>
Face 1852
UV Count: 3
  UV <Vector (0.9179, 0.2547)>
  UV <Vector (0.9089, 0.2660)>
  UV <Vector (0.9093, 0.2549)>
Face 1853
UV Count: 3
  UV <Vector (0.9179, 0.2547)>
  UV <Vector (0.9331, 0.2531)>
  UV <Vector (0.9253, 0.2633)>
Face 1854
UV Count: 3
  UV <Vector (0.9186, 0.2432)>
  UV <Vector (0.9382, 0.2394)>
  UV <Vector (0.9331, 0.2531)>
Face 1855
UV Count: 3
  UV <Vector (0.9285, 0.2278)>
  UV <Vector (0.9178, 0.2325)>
  UV <Vector (0.9126, 0.2238)>
Face 1856
UV Count: 3
  UV <Vector (0.9267, 0.2157)>
  UV <Vector (0.9126, 0.2238)>
  UV <Vector (0.9124, 0.2157)>
Face 1857
UV Count: 3
  UV <Vector (0.9444, 0.2156)>
  UV <Vector (0.9285, 0.2278)>
  UV <Vector (0.9267, 0.2157)>
Face 1858
UV Count: 3
  UV <Vector (0.8421, 0.2396)>
  UV <Vector (0.8448, 0.2355)>
  UV <Vector (0.8452, 0.2392)>
Face 1859
UV Count: 3
  UV <Vector (0.7574, 0.4084)>
  UV <Vector (0.7848, 0.3941)>
  UV <Vector (0.7711, 0.4192)>
Face 1860
UV Count: 3
  UV <Vector (0.7711, 0.4192)>
  UV <Vector (0.8039, 0.4029)>
  UV <Vector (0.7951, 0.4314)>
Face 1861
UV Count: 3
  UV <Vector (0.2764, 0.2967)>
  UV <Vector (0.2636, 0.2828)>
  UV <Vector (0.2792, 0.2774)>
Face 1862
UV Count: 3
  UV <Vector (0.8885, 0.7159)>
  UV <Vector (0.8810, 0.7047)>
  UV <Vector (0.8755, 0.7164)>
Face 1863
UV Count: 3
  UV <Vector (0.8868, 0.7616)>
  UV <Vector (0.9067, 0.7458)>
  UV <Vector (0.8870, 0.7441)>
Face 1864
UV Count: 3
  UV <Vector (0.8900, 0.7846)>
  UV <Vector (0.9061, 0.7781)>
  UV <Vector (0.8867, 0.7751)>
Face 1865
UV Count: 3
  UV <Vector (0.8867, 0.7751)>
  UV <Vector (0.9063, 0.7641)>
  UV <Vector (0.8868, 0.7616)>
Face 1866
UV Count: 3
  UV <Vector (0.8872, 0.7284)>
  UV <Vector (0.8755, 0.7164)>
  UV <Vector (0.8721, 0.7286)>
Face 1867
UV Count: 3
  UV <Vector (0.8870, 0.7441)>
  UV <Vector (0.8721, 0.7286)>
  UV <Vector (0.8702, 0.7434)>
Face 1868
UV Count: 3
  UV <Vector (0.8907, 0.8068)>
  UV <Vector (0.8900, 0.7846)>
  UV <Vector (0.8756, 0.7876)>
Face 1869
UV Count: 3
  UV <Vector (0.8714, 0.7597)>
  UV <Vector (0.8870, 0.7441)>
  UV <Vector (0.8702, 0.7434)>
Face 1870
UV Count: 3
  UV <Vector (0.8756, 0.7876)>
  UV <Vector (0.8867, 0.7751)>
  UV <Vector (0.8732, 0.7733)>
Face 1871
UV Count: 3
  UV <Vector (0.8732, 0.7733)>
  UV <Vector (0.8868, 0.7616)>
  UV <Vector (0.8714, 0.7597)>
Face 1872
UV Count: 3
  UV <Vector (0.8755, 0.7164)>
  UV <Vector (0.8541, 0.7070)>
  UV <Vector (0.8506, 0.7179)>
Face 1873
UV Count: 3
  UV <Vector (0.8721, 0.7286)>
  UV <Vector (0.8506, 0.7179)>
  UV <Vector (0.8487, 0.7293)>
Face 1874
UV Count: 3
  UV <Vector (0.8702, 0.7434)>
  UV <Vector (0.8487, 0.7293)>
  UV <Vector (0.8475, 0.7424)>
Face 1875
UV Count: 3
  UV <Vector (0.8810, 0.7047)>
  UV <Vector (0.8631, 0.6920)>
  UV <Vector (0.8541, 0.7070)>
Face 1876
UV Count: 3
  UV <Vector (0.8911, 0.7076)>
  UV <Vector (0.8947, 0.6884)>
  UV <Vector (0.8810, 0.7047)>
Face 1877
UV Count: 3
  UV <Vector (0.8840, 0.6523)>
  UV <Vector (0.8715, 0.6361)>
  UV <Vector (0.8787, 0.6560)>
Face 1878
UV Count: 3
  UV <Vector (0.8908, 0.6700)>
  UV <Vector (0.8787, 0.6560)>
  UV <Vector (0.8862, 0.6713)>
Face 1879
UV Count: 3
  UV <Vector (0.8977, 0.6837)>
  UV <Vector (0.8862, 0.6713)>
  UV <Vector (0.8947, 0.6884)>
Face 1880
UV Count: 3
  UV <Vector (0.9045, 0.6986)>
  UV <Vector (0.8977, 0.6837)>
  UV <Vector (0.8947, 0.6884)>
Face 1881
UV Count: 3
  UV <Vector (0.9045, 0.6986)>
  UV <Vector (0.9160, 0.7143)>
  UV <Vector (0.9129, 0.6953)>
Face 1882
UV Count: 3
  UV <Vector (0.9087, 0.7291)>
  UV <Vector (0.9160, 0.7143)>
  UV <Vector (0.9080, 0.7154)>
Face 1883
UV Count: 3
  UV <Vector (0.9067, 0.7458)>
  UV <Vector (0.9163, 0.7299)>
  UV <Vector (0.9087, 0.7291)>
Face 1884
UV Count: 3
  UV <Vector (0.9063, 0.7641)>
  UV <Vector (0.9162, 0.7475)>
  UV <Vector (0.9067, 0.7458)>
Face 1885
UV Count: 3
  UV <Vector (0.9061, 0.7781)>
  UV <Vector (0.9144, 0.7659)>
  UV <Vector (0.9063, 0.7641)>
Face 1886
UV Count: 3
  UV <Vector (0.6721, 0.3773)>
  UV <Vector (0.6583, 0.3662)>
  UV <Vector (0.6721, 0.3737)>
Face 1887
UV Count: 3
  UV <Vector (0.8847, 0.8197)>
  UV <Vector (0.8938, 0.8090)>
  UV <Vector (0.8907, 0.8068)>
Face 1888
UV Count: 3
  UV <Vector (0.8907, 0.8068)>
  UV <Vector (0.9048, 0.7967)>
  UV <Vector (0.9007, 0.7923)>
Face 1889
UV Count: 3
  UV <Vector (0.9007, 0.7923)>
  UV <Vector (0.9121, 0.7812)>
  UV <Vector (0.9061, 0.7781)>
Face 1890
UV Count: 3
  UV <Vector (0.0015, 0.2727)>
  UV <Vector (0.0138, 0.2967)>
  UV <Vector (0.0015, 0.2967)>
Face 1891
UV Count: 3
  UV <Vector (0.0015, 0.2557)>
  UV <Vector (0.0138, 0.2713)>
  UV <Vector (0.0015, 0.2727)>
Face 1892
UV Count: 3
  UV <Vector (0.0015, 0.2370)>
  UV <Vector (0.0138, 0.2532)>
  UV <Vector (0.0015, 0.2557)>
Face 1893
UV Count: 3
  UV <Vector (0.0015, 0.1938)>
  UV <Vector (0.0138, 0.2332)>
  UV <Vector (0.0015, 0.2370)>
Face 1894
UV Count: 3
  UV <Vector (0.0015, 0.1815)>
  UV <Vector (0.0138, 0.1938)>
  UV <Vector (0.0015, 0.1938)>
Face 1895
UV Count: 3
  UV <Vector (0.6721, 0.5531)>
  UV <Vector (0.6421, 0.5311)>
  UV <Vector (0.6721, 0.5224)>
Face 1896
UV Count: 3
  UV <Vector (0.6442, 0.5531)>
  UV <Vector (0.6237, 0.5408)>
  UV <Vector (0.6421, 0.5311)>
Face 1897
UV Count: 3
  UV <Vector (0.6249, 0.5531)>
  UV <Vector (0.6028, 0.5408)>
  UV <Vector (0.6237, 0.5408)>
Face 1898
UV Count: 3
  UV <Vector (0.6035, 0.5531)>
  UV <Vector (0.5827, 0.5408)>
  UV <Vector (0.6028, 0.5408)>
Face 1899
UV Count: 3
  UV <Vector (0.5825, 0.5531)>
  UV <Vector (0.5623, 0.5408)>
  UV <Vector (0.5827, 0.5408)>
Face 1900
UV Count: 3
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6518, 0.2240)>
  UV <Vector (0.6464, 0.2254)>
Face 1901
UV Count: 3
  UV <Vector (0.6402, 0.2048)>
  UV <Vector (0.6329, 0.1913)>
  UV <Vector (0.6371, 0.1904)>
Face 1902
UV Count: 3
  UV <Vector (0.6407, 0.1732)>
  UV <Vector (0.6383, 0.1902)>
  UV <Vector (0.6353, 0.1737)>
Face 1903
UV Count: 3
  UV <Vector (0.6353, 0.1737)>
  UV <Vector (0.6390, 0.1549)>
  UV <Vector (0.6407, 0.1732)>
Face 1904
UV Count: 3
  UV <Vector (0.6341, 0.1351)>
  UV <Vector (0.6390, 0.1549)>
  UV <Vector (0.6334, 0.1555)>
Face 1905
UV Count: 3
  UV <Vector (0.6328, 0.1192)>
  UV <Vector (0.6394, 0.1352)>
  UV <Vector (0.6341, 0.1351)>
Face 1906
UV Count: 3
  UV <Vector (0.6297, 0.0991)>
  UV <Vector (0.6380, 0.1183)>
  UV <Vector (0.6328, 0.1192)>
Face 1907
UV Count: 3
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6358, 0.0980)>
  UV <Vector (0.6297, 0.0991)>
Face 1908
UV Count: 3
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6412, 0.0573)>
  UV <Vector (0.6353, 0.0762)>
Face 1909
UV Count: 3
  UV <Vector (0.6466, 0.0390)>
  UV <Vector (0.6333, 0.0544)>
  UV <Vector (0.6389, 0.0366)>
Face 1910
UV Count: 3
  UV <Vector (0.4902, 0.2357)>
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.4698, 0.2550)>
Face 1911
UV Count: 3
  UV <Vector (0.5185, 0.1984)>
  UV <Vector (0.5296, 0.2220)>
  UV <Vector (0.5121, 0.2183)>
Face 1912
UV Count: 3
  UV <Vector (0.2578, 0.0789)>
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2132, 0.0704)>
Face 1913
UV Count: 3
  UV <Vector (0.2790, 0.1878)>
  UV <Vector (0.2429, 0.1761)>
  UV <Vector (0.2828, 0.1774)>
Face 1914
UV Count: 3
  UV <Vector (0.2516, 0.1251)>
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.2936, 0.1298)>
Face 1915
UV Count: 3
  UV <Vector (0.2828, 0.1774)>
  UV <Vector (0.2452, 0.1654)>
  UV <Vector (0.2861, 0.1670)>
Face 1916
UV Count: 3
  UV <Vector (0.4659, 0.1681)>
  UV <Vector (0.4961, 0.1921)>
  UV <Vector (0.4598, 0.1834)>
Face 1917
UV Count: 3
  UV <Vector (0.5620, 0.0772)>
  UV <Vector (0.5437, 0.0919)>
  UV <Vector (0.5397, 0.0774)>
Face 1918
UV Count: 3
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5251, 0.0373)>
  UV <Vector (0.5204, 0.0225)>
Face 1919
UV Count: 3
  UV <Vector (0.4954, 0.0056)>
  UV <Vector (0.4676, 0.0214)>
  UV <Vector (0.4645, 0.0094)>
Face 1920
UV Count: 3
  UV <Vector (0.2936, 0.0449)>
  UV <Vector (0.2618, 0.0303)>
  UV <Vector (0.2991, 0.0306)>
Face 1921
UV Count: 3
  UV <Vector (0.5425, 0.1388)>
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5375, 0.1618)>
Face 1922
UV Count: 3
  UV <Vector (0.5322, 0.0049)>
  UV <Vector (0.5204, 0.0225)>
  UV <Vector (0.5148, 0.0051)>
Face 1923
UV Count: 3
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.5045, 0.1756)>
  UV <Vector (0.4659, 0.1681)>
Face 1924
UV Count: 3
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5494, 0.0120)>
  UV <Vector (0.5599, 0.0166)>
Face 1925
UV Count: 3
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.3038, 0.0195)>
  UV <Vector (0.3380, 0.0256)>
Face 1926
UV Count: 3
  UV <Vector (0.3038, 0.0195)>
  UV <Vector (0.2661, 0.0142)>
  UV <Vector (0.3059, 0.0133)>
Face 1927
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3927, 0.0422)>
Face 1928
UV Count: 3
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.3290, 0.1795)>
Face 1929
UV Count: 3
  UV <Vector (0.2894, 0.1390)>
  UV <Vector (0.3358, 0.1304)>
  UV <Vector (0.3356, 0.1440)>
Face 1930
UV Count: 3
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3059, 0.0133)>
  UV <Vector (0.3425, 0.0173)>
Face 1931
UV Count: 3
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2148, 0.0373)>
Face 1932
UV Count: 3
  UV <Vector (0.2936, 0.0988)>
  UV <Vector (0.3244, 0.0893)>
  UV <Vector (0.3263, 0.0990)>
Face 1933
UV Count: 3
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2936, 0.0449)>
Face 1934
UV Count: 3
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.2873, 0.1565)>
Face 1935
UV Count: 3
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.3356, 0.1440)>
  UV <Vector (0.3345, 0.1542)>
Face 1936
UV Count: 3
  UV <Vector (0.2931, 0.0846)>
  UV <Vector (0.3225, 0.0775)>
  UV <Vector (0.3244, 0.0893)>
Face 1937
UV Count: 3
  UV <Vector (0.2873, 0.1565)>
  UV <Vector (0.3345, 0.1542)>
  UV <Vector (0.3323, 0.1671)>
Face 1938
UV Count: 3
  UV <Vector (0.2906, 0.0725)>
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.3225, 0.0775)>
Face 1939
UV Count: 3
  UV <Vector (0.2894, 0.1390)>
  UV <Vector (0.2516, 0.1251)>
  UV <Vector (0.2936, 0.1298)>
Face 1940
UV Count: 3
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.2936, 0.0449)>
  UV <Vector (0.3273, 0.0478)>
Face 1941
UV Count: 3
  UV <Vector (0.2576, 0.0975)>
  UV <Vector (0.2931, 0.0846)>
  UV <Vector (0.2936, 0.0988)>
Face 1942
UV Count: 3
  UV <Vector (0.2936, 0.1298)>
  UV <Vector (0.3298, 0.1136)>
  UV <Vector (0.3358, 0.1304)>
Face 1943
UV Count: 3
  UV <Vector (0.2873, 0.1565)>
  UV <Vector (0.2473, 0.1443)>
  UV <Vector (0.2880, 0.1481)>
Face 1944
UV Count: 3
  UV <Vector (0.3132, 0.1987)>
  UV <Vector (0.2828, 0.1774)>
  UV <Vector (0.3202, 0.1921)>
Face 1945
UV Count: 3
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2906, 0.0725)>
Face 1946
UV Count: 3
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.2493, 0.1327)>
  UV <Vector (0.2894, 0.1390)>
Face 1947
UV Count: 3
  UV <Vector (0.2991, 0.0306)>
  UV <Vector (0.2648, 0.0204)>
  UV <Vector (0.3038, 0.0195)>
Face 1948
UV Count: 3
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.3323, 0.1671)>
  UV <Vector (0.3290, 0.1795)>
Face 1949
UV Count: 3
  UV <Vector (0.2578, 0.0789)>
  UV <Vector (0.2906, 0.0725)>
  UV <Vector (0.2931, 0.0846)>
Face 1950
UV Count: 3
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.2991, 0.0306)>
  UV <Vector (0.3329, 0.0353)>
Face 1951
UV Count: 3
  UV <Vector (0.4511, 0.1990)>
  UV <Vector (0.4734, 0.2301)>
  UV <Vector (0.4412, 0.2174)>
Face 1952
UV Count: 3
  UV <Vector (0.5092, 0.0563)>
  UV <Vector (0.4819, 0.0758)>
  UV <Vector (0.4776, 0.0556)>
Face 1953
UV Count: 3
  UV <Vector (0.5167, 0.1073)>
  UV <Vector (0.4783, 0.1165)>
  UV <Vector (0.4798, 0.1042)>
Face 1954
UV Count: 3
  UV <Vector (0.5152, 0.0786)>
  UV <Vector (0.4821, 0.0870)>
  UV <Vector (0.4819, 0.0758)>
Face 1955
UV Count: 3
  UV <Vector (0.5171, 0.0899)>
  UV <Vector (0.4798, 0.1042)>
  UV <Vector (0.4821, 0.0870)>
Face 1956
UV Count: 3
  UV <Vector (0.5375, 0.1618)>
  UV <Vector (0.5499, 0.1837)>
  UV <Vector (0.5299, 0.1806)>
Face 1957
UV Count: 3
  UV <Vector (0.5550, 0.0579)>
  UV <Vector (0.5397, 0.0774)>
  UV <Vector (0.5332, 0.0565)>
Face 1958
UV Count: 3
  UV <Vector (0.5675, 0.0950)>
  UV <Vector (0.5440, 0.1074)>
  UV <Vector (0.5437, 0.0919)>
Face 1959
UV Count: 3
  UV <Vector (0.4583, 0.2452)>
  UV <Vector (0.4242, 0.2445)>
  UV <Vector (0.4313, 0.2306)>
Face 1960
UV Count: 3
  UV <Vector (0.5010, 0.0224)>
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.4676, 0.0214)>
Face 1961
UV Count: 3
  UV <Vector (0.4412, 0.2174)>
  UV <Vector (0.4583, 0.2452)>
  UV <Vector (0.4313, 0.2306)>
Face 1962
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.5104, 0.1581)>
  UV <Vector (0.4707, 0.1524)>
Face 1963
UV Count: 3
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.4642, 0.2716)>
  UV <Vector (0.4698, 0.2550)>
Face 1964
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3756, 0.0647)>
  UV <Vector (0.3753, 0.0520)>
Face 1965
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.4028, 0.0533)>
  UV <Vector (0.4026, 0.0672)>
Face 1966
UV Count: 3
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4026, 0.0672)>
  UV <Vector (0.4220, 0.0710)>
Face 1967
UV Count: 3
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.3918, 0.0897)>
Face 1968
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.3925, 0.0763)>
Face 1969
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3756, 0.0647)>
Face 1970
UV Count: 3
  UV <Vector (0.3918, 0.0897)>
  UV <Vector (0.4058, 0.1059)>
  UV <Vector (0.3873, 0.1023)>
Face 1971
UV Count: 3
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.3883, 0.0848)>
  UV <Vector (0.3925, 0.0763)>
Face 1972
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3883, 0.0848)>
  UV <Vector (0.3823, 0.0856)>
Face 1973
UV Count: 3
  UV <Vector (0.3883, 0.0848)>
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3823, 0.0856)>
Face 1974
UV Count: 3
  UV <Vector (0.3873, 0.1023)>
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3918, 0.0897)>
Face 1975
UV Count: 3
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.3797, 0.1504)>
  UV <Vector (0.3969, 0.1529)>
Face 1976
UV Count: 3
  UV <Vector (0.3797, 0.1504)>
  UV <Vector (0.3993, 0.1392)>
  UV <Vector (0.3969, 0.1529)>
Face 1977
UV Count: 3
  UV <Vector (0.4415, 0.0382)>
  UV <Vector (0.4218, 0.0527)>
  UV <Vector (0.4157, 0.0380)>
Face 1978
UV Count: 3
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3843, 0.1154)>
  UV <Vector (0.3813, 0.1359)>
Face 1979
UV Count: 3
  UV <Vector (0.3813, 0.1359)>
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.3993, 0.1392)>
Face 1980
UV Count: 3
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3813, 0.1359)>
  UV <Vector (0.3797, 0.1504)>
Face 1981
UV Count: 3
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3603, 0.0637)>
  UV <Vector (0.3618, 0.0507)>
Face 1982
UV Count: 3
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3618, 0.0507)>
  UV <Vector (0.3603, 0.0637)>
Face 1983
UV Count: 3
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3225, 0.0775)>
  UV <Vector (0.3227, 0.0668)>
Face 1984
UV Count: 3
  UV <Vector (0.3576, 0.0771)>
  UV <Vector (0.3244, 0.0893)>
  UV <Vector (0.3225, 0.0775)>
Face 1985
UV Count: 3
  UV <Vector (0.3603, 0.0637)>
  UV <Vector (0.3576, 0.0771)>
  UV <Vector (0.3537, 0.0636)>
Face 1986
UV Count: 3
  UV <Vector (0.3756, 0.0647)>
  UV <Vector (0.3648, 0.0759)>
  UV <Vector (0.3603, 0.0637)>
Face 1987
UV Count: 3
  UV <Vector (0.3703, 0.0902)>
  UV <Vector (0.3263, 0.0990)>
  UV <Vector (0.3244, 0.0893)>
Face 1988
UV Count: 3
  UV <Vector (0.3648, 0.0759)>
  UV <Vector (0.3703, 0.0902)>
  UV <Vector (0.3576, 0.0771)>
Face 1989
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3743, 0.0852)>
  UV <Vector (0.3648, 0.0759)>
Face 1990
UV Count: 3
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3743, 0.0852)>
  UV <Vector (0.3823, 0.0856)>
Face 1991
UV Count: 3
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3703, 0.0902)>
Face 1992
UV Count: 3
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3345, 0.1542)>
  UV <Vector (0.3356, 0.1440)>
Face 1993
UV Count: 3
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3356, 0.1440)>
  UV <Vector (0.3358, 0.1304)>
Face 1994
UV Count: 3
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3643, 0.0413)>
  UV <Vector (0.3781, 0.0421)>
Face 1995
UV Count: 3
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3358, 0.1304)>
  UV <Vector (0.3298, 0.1136)>
Face 1996
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.4028, 0.0533)>
Face 1997
UV Count: 3
  UV <Vector (0.3618, 0.0507)>
  UV <Vector (0.3585, 0.0390)>
  UV <Vector (0.3643, 0.0413)>
Face 1998
UV Count: 3
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.4082, 0.0261)>
  UV <Vector (0.4157, 0.0380)>
Face 1999
UV Count: 3
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.4048, 0.0180)>
  UV <Vector (0.4082, 0.0261)>
Face 2000
UV Count: 3
  UV <Vector (0.3896, 0.0344)>
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.3927, 0.0422)>
Face 2001
UV Count: 3
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3896, 0.0344)>
  UV <Vector (0.3927, 0.0422)>
Face 2002
UV Count: 3
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3896, 0.0344)>
  UV <Vector (0.3805, 0.0322)>
Face 2003
UV Count: 3
  UV <Vector (0.3870, 0.0198)>
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.3812, 0.0271)>
Face 2004
UV Count: 3
  UV <Vector (0.3693, 0.2233)>
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3731, 0.2146)>
Face 2005
UV Count: 3
  UV <Vector (0.3768, 0.1637)>
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3797, 0.1504)>
Face 2006
UV Count: 3
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3529, 0.2177)>
  UV <Vector (0.3440, 0.2138)>
Face 2007
UV Count: 3
  UV <Vector (0.3768, 0.1637)>
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.3738, 0.1774)>
Face 2008
UV Count: 3
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3878, 0.1816)>
Face 2009
UV Count: 3
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3574, 0.1918)>
  UV <Vector (0.3664, 0.1956)>
Face 2010
UV Count: 3
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.3731, 0.2146)>
Face 2011
UV Count: 3
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3574, 0.1918)>
  UV <Vector (0.3624, 0.1750)>
Face 2012
UV Count: 3
  UV <Vector (0.4028, 0.0533)>
  UV <Vector (0.4157, 0.0380)>
  UV <Vector (0.4218, 0.0527)>
Face 2013
UV Count: 3
  UV <Vector (0.3539, 0.0496)>
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.3585, 0.0390)>
Face 2014
UV Count: 3
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3585, 0.0390)>
  UV <Vector (0.3329, 0.0353)>
Face 2015
UV Count: 3
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3425, 0.0173)>
  UV <Vector (0.3771, 0.0198)>
Face 2016
UV Count: 3
  UV <Vector (0.3585, 0.0390)>
  UV <Vector (0.3716, 0.0316)>
  UV <Vector (0.3643, 0.0413)>
Face 2017
UV Count: 3
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3716, 0.0316)>
  UV <Vector (0.3805, 0.0322)>
Face 2018
UV Count: 3
  UV <Vector (0.3716, 0.0316)>
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3805, 0.0322)>
Face 2019
UV Count: 3
  UV <Vector (0.3771, 0.0198)>
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3692, 0.0271)>
Face 2020
UV Count: 3
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.3440, 0.2138)>
  UV <Vector (0.3132, 0.1987)>
Face 2021
UV Count: 3
  UV <Vector (0.3655, 0.1618)>
  UV <Vector (0.3323, 0.1671)>
  UV <Vector (0.3345, 0.1542)>
Face 2022
UV Count: 3
  UV <Vector (0.3624, 0.1750)>
  UV <Vector (0.3290, 0.1795)>
  UV <Vector (0.3323, 0.1671)>
Face 2023
UV Count: 3
  UV <Vector (0.4026, 0.0672)>
  UV <Vector (0.4218, 0.0527)>
  UV <Vector (0.4220, 0.0710)>
Face 2024
UV Count: 3
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3290, 0.1795)>
  UV <Vector (0.3574, 0.1918)>
Face 2025
UV Count: 3
  UV <Vector (0.3771, 0.0198)>
  UV <Vector (0.3870, 0.0198)>
  UV <Vector (0.3812, 0.0271)>
Face 2026
UV Count: 3
  UV <Vector (0.5299, 0.1806)>
  UV <Vector (0.5357, 0.2020)>
  UV <Vector (0.5185, 0.1984)>
Face 2027
UV Count: 3
  UV <Vector (0.5121, 0.2183)>
  UV <Vector (0.5032, 0.2387)>
  UV <Vector (0.4902, 0.2357)>
Face 2028
UV Count: 3
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.4167, 0.1888)>
  UV <Vector (0.3878, 0.1816)>
Face 2029
UV Count: 3
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.5041, 0.0364)>
  UV <Vector (0.5092, 0.0563)>
Face 2030
UV Count: 3
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.4296, 0.1440)>
  UV <Vector (0.3993, 0.1392)>
Face 2031
UV Count: 3
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.4007, 0.2184)>
  UV <Vector (0.3731, 0.2146)>
Face 2032
UV Count: 3
  UV <Vector (0.4360, 0.0236)>
  UV <Vector (0.4157, 0.0380)>
  UV <Vector (0.4082, 0.0261)>
Face 2033
UV Count: 3
  UV <Vector (0.3731, 0.2146)>
  UV <Vector (0.3964, 0.2313)>
  UV <Vector (0.3693, 0.2233)>
Face 2034
UV Count: 3
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4412, 0.0994)>
  UV <Vector (0.4104, 0.0955)>
Face 2035
UV Count: 3
  UV <Vector (0.4220, 0.0710)>
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4183, 0.0818)>
Face 2036
UV Count: 3
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.4383, 0.1112)>
  UV <Vector (0.4058, 0.1059)>
Face 2037
UV Count: 3
  UV <Vector (0.4455, 0.0549)>
  UV <Vector (0.4220, 0.0710)>
  UV <Vector (0.4218, 0.0527)>
Face 2038
UV Count: 3
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.4069, 0.2070)>
  UV <Vector (0.3787, 0.2005)>
Face 2039
UV Count: 3
  UV <Vector (0.4296, 0.1440)>
  UV <Vector (0.3969, 0.1529)>
  UV <Vector (0.3993, 0.1392)>
Face 2040
UV Count: 3
  UV <Vector (0.4330, 0.0130)>
  UV <Vector (0.4082, 0.0261)>
  UV <Vector (0.4048, 0.0180)>
Face 2041
UV Count: 3
  UV <Vector (0.3969, 0.1529)>
  UV <Vector (0.4228, 0.1746)>
  UV <Vector (0.3936, 0.1675)>
Face 2042
UV Count: 3
  UV <Vector (0.0466, 0.5570)>
  UV <Vector (0.0578, 0.5477)>
  UV <Vector (0.0591, 0.5580)>
Face 2043
UV Count: 3
  UV <Vector (0.2006, 0.1261)>
  UV <Vector (0.1592, 0.1119)>
  UV <Vector (0.2040, 0.1143)>
Face 2044
UV Count: 3
  UV <Vector (0.2148, 0.0373)>
  UV <Vector (0.1795, 0.0449)>
  UV <Vector (0.1782, 0.0312)>
Face 2045
UV Count: 3
  UV <Vector (0.1973, 0.1506)>
  UV <Vector (0.1554, 0.1566)>
  UV <Vector (0.1538, 0.1464)>
Face 2046
UV Count: 3
  UV <Vector (0.2172, 0.0186)>
  UV <Vector (0.1788, 0.0051)>
  UV <Vector (0.2186, 0.0123)>
Face 2047
UV Count: 3
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1554, 0.1566)>
Face 2048
UV Count: 3
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.2066, 0.1022)>
Face 2049
UV Count: 3
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.1538, 0.1464)>
  UV <Vector (0.1548, 0.1344)>
Face 2050
UV Count: 3
  UV <Vector (0.2143, 0.0603)>
  UV <Vector (0.1795, 0.0449)>
  UV <Vector (0.2154, 0.0500)>
Face 2051
UV Count: 3
  UV <Vector (0.2132, 0.0704)>
  UV <Vector (0.1765, 0.0570)>
  UV <Vector (0.2143, 0.0603)>
Face 2052
UV Count: 3
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.2006, 0.1261)>
Face 2053
UV Count: 3
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.1556, 0.1750)>
  UV <Vector (0.1551, 0.1641)>
Face 2054
UV Count: 3
  UV <Vector (0.1673, 0.0558)>
  UV <Vector (0.1795, 0.0449)>
  UV <Vector (0.1765, 0.0570)>
Face 2055
UV Count: 3
  UV <Vector (0.1368, 0.1719)>
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1556, 0.1750)>
Face 2056
UV Count: 3
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.1673, 0.0558)>
  UV <Vector (0.1765, 0.0570)>
Face 2057
UV Count: 3
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3873, 0.1023)>
  UV <Vector (0.3843, 0.1154)>
Face 2058
UV Count: 3
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1592, 0.1119)>
Face 2059
UV Count: 3
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.4455, 0.0549)>
  UV <Vector (0.4415, 0.0382)>
Face 2060
UV Count: 3
  UV <Vector (0.1694, 0.0428)>
  UV <Vector (0.1782, 0.0312)>
  UV <Vector (0.1795, 0.0449)>
Face 2061
UV Count: 3
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1788, 0.0051)>
  UV <Vector (0.1776, 0.0126)>
Face 2062
UV Count: 3
  UV <Vector (0.1389, 0.1563)>
  UV <Vector (0.1538, 0.1464)>
  UV <Vector (0.1554, 0.1566)>
Face 2063
UV Count: 3
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1389, 0.1563)>
  UV <Vector (0.1554, 0.1566)>
Face 2064
UV Count: 3
  UV <Vector (0.1537, 0.1064)>
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.1592, 0.1119)>
Face 2065
UV Count: 3
  UV <Vector (0.1420, 0.1446)>
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1538, 0.1464)>
Face 2066
UV Count: 3
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.1635, 0.0631)>
  UV <Vector (0.1734, 0.0662)>
Face 2067
UV Count: 3
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1463, 0.1210)>
  UV <Vector (0.1568, 0.1206)>
Face 2068
UV Count: 3
  UV <Vector (0.5017, 0.2448)>
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.5032, 0.2387)>
Face 2069
UV Count: 3
  UV <Vector (0.4817, 0.2649)>
  UV <Vector (0.4711, 0.2776)>
  UV <Vector (0.4791, 0.2627)>
Face 2070
UV Count: 3
  UV <Vector (0.5186, 0.2388)>
  UV <Vector (0.5032, 0.2387)>
  UV <Vector (0.5170, 0.2342)>
Face 2071
UV Count: 3
  UV <Vector (0.5170, 0.2342)>
  UV <Vector (0.5296, 0.2220)>
  UV <Vector (0.5324, 0.2313)>
Face 2072
UV Count: 3
  UV <Vector (0.5186, 0.2388)>
  UV <Vector (0.5324, 0.2313)>
  UV <Vector (0.5343, 0.2358)>
Face 2073
UV Count: 3
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.2066, 0.1022)>
  UV <Vector (0.1628, 0.1004)>
Face 2074
UV Count: 3
  UV <Vector (0.1243, 0.5179)>
  UV <Vector (0.1325, 0.5274)>
  UV <Vector (0.1250, 0.5271)>
Face 2075
UV Count: 3
  UV <Vector (0.1157, 0.5112)>
  UV <Vector (0.1162, 0.4997)>
  UV <Vector (0.1218, 0.5090)>
Face 2076
UV Count: 3
  UV <Vector (0.1126, 0.5343)>
  UV <Vector (0.1171, 0.5274)>
  UV <Vector (0.1164, 0.5356)>
Face 2077
UV Count: 3
  UV <Vector (0.1045, 0.4893)>
  UV <Vector (0.1221, 0.4918)>
  UV <Vector (0.1162, 0.4997)>
Face 2078
UV Count: 3
  UV <Vector (0.0928, 0.4844)>
  UV <Vector (0.1085, 0.4812)>
  UV <Vector (0.1045, 0.4893)>
Face 2079
UV Count: 3
  UV <Vector (0.0674, 0.4741)>
  UV <Vector (0.0818, 0.4672)>
  UV <Vector (0.0795, 0.4777)>
Face 2080
UV Count: 3
  UV <Vector (0.0390, 0.4708)>
  UV <Vector (0.0576, 0.4658)>
  UV <Vector (0.0539, 0.4732)>
Face 2081
UV Count: 3
  UV <Vector (0.0362, 0.4443)>
  UV <Vector (0.0592, 0.4425)>
  UV <Vector (0.0469, 0.4547)>
Face 2082
UV Count: 3
  UV <Vector (0.0430, 0.5799)>
  UV <Vector (0.0590, 0.5847)>
  UV <Vector (0.0514, 0.5895)>
Face 2083
UV Count: 3
  UV <Vector (0.0301, 0.5912)>
  UV <Vector (0.0461, 0.5975)>
  UV <Vector (0.0386, 0.6045)>
Face 2084
UV Count: 3
  UV <Vector (0.0100, 0.4323)>
  UV <Vector (0.0266, 0.4276)>
  UV <Vector (0.0222, 0.4401)>
Face 2085
UV Count: 3
  UV <Vector (0.0285, 0.6088)>
  UV <Vector (0.0178, 0.6269)>
  UV <Vector (0.0139, 0.6166)>
Face 2086
UV Count: 3
  UV <Vector (0.0386, 0.6045)>
  UV <Vector (0.0344, 0.6230)>
  UV <Vector (0.0285, 0.6088)>
Face 2087
UV Count: 3
  UV <Vector (0.0386, 0.6045)>
  UV <Vector (0.0565, 0.6108)>
  UV <Vector (0.0471, 0.6176)>
Face 2088
UV Count: 3
  UV <Vector (0.0514, 0.5895)>
  UV <Vector (0.0665, 0.5955)>
  UV <Vector (0.0621, 0.6030)>
Face 2089
UV Count: 3
  UV <Vector (0.0824, 0.5742)>
  UV <Vector (0.0793, 0.5878)>
  UV <Vector (0.0741, 0.5775)>
Face 2090
UV Count: 3
  UV <Vector (0.0590, 0.5847)>
  UV <Vector (0.0727, 0.5905)>
  UV <Vector (0.0665, 0.5955)>
Face 2091
UV Count: 3
  UV <Vector (0.0916, 0.5693)>
  UV <Vector (0.0877, 0.5838)>
  UV <Vector (0.0824, 0.5742)>
Face 2092
UV Count: 3
  UV <Vector (0.1016, 0.5637)>
  UV <Vector (0.0971, 0.5791)>
  UV <Vector (0.0916, 0.5693)>
Face 2093
UV Count: 3
  UV <Vector (0.1016, 0.5637)>
  UV <Vector (0.1184, 0.5634)>
  UV <Vector (0.1071, 0.5733)>
Face 2094
UV Count: 3
  UV <Vector (0.1129, 0.5568)>
  UV <Vector (0.1271, 0.5528)>
  UV <Vector (0.1184, 0.5634)>
Face 2095
UV Count: 3
  UV <Vector (0.1162, 0.5429)>
  UV <Vector (0.1242, 0.5373)>
  UV <Vector (0.1209, 0.5476)>
Face 2096
UV Count: 3
  UV <Vector (0.1325, 0.5274)>
  UV <Vector (0.1242, 0.5373)>
  UV <Vector (0.1250, 0.5271)>
Face 2097
UV Count: 3
  UV <Vector (0.1020, 0.5433)>
  UV <Vector (0.0983, 0.5541)>
  UV <Vector (0.0920, 0.5456)>
Face 2098
UV Count: 3
  UV <Vector (0.1218, 0.5090)>
  UV <Vector (0.1310, 0.5166)>
  UV <Vector (0.1243, 0.5179)>
Face 2099
UV Count: 3
  UV <Vector (0.5152, 0.1341)>
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5425, 0.1388)>
Face 2100
UV Count: 3
  UV <Vector (0.0579, 0.5703)>
  UV <Vector (0.0590, 0.5847)>
  UV <Vector (0.0505, 0.5732)>
Face 2101
UV Count: 3
  UV <Vector (0.0362, 0.4443)>
  UV <Vector (0.0266, 0.4276)>
  UV <Vector (0.0438, 0.4312)>
Face 2102
UV Count: 3
  UV <Vector (0.0301, 0.5912)>
  UV <Vector (0.0285, 0.6088)>
  UV <Vector (0.0195, 0.5973)>
Face 2103
UV Count: 3
  UV <Vector (0.0195, 0.5973)>
  UV <Vector (0.0139, 0.6166)>
  UV <Vector (0.0066, 0.6042)>
Face 2104
UV Count: 3
  UV <Vector (0.0054, 0.4455)>
  UV <Vector (0.0222, 0.4401)>
  UV <Vector (0.0177, 0.4509)>
Face 2105
UV Count: 3
  UV <Vector (0.0362, 0.4443)>
  UV <Vector (0.0177, 0.4509)>
  UV <Vector (0.0222, 0.4401)>
Face 2106
UV Count: 3
  UV <Vector (0.0469, 0.4547)>
  UV <Vector (0.0390, 0.4708)>
  UV <Vector (0.0339, 0.4617)>
Face 2107
UV Count: 3
  UV <Vector (0.0652, 0.5795)>
  UV <Vector (0.0654, 0.5670)>
  UV <Vector (0.0741, 0.5775)>
Face 2108
UV Count: 3
  UV <Vector (0.0928, 0.4844)>
  UV <Vector (0.0798, 0.4862)>
  UV <Vector (0.0795, 0.4777)>
Face 2109
UV Count: 3
  UV <Vector (0.1045, 0.4893)>
  UV <Vector (0.0903, 0.4911)>
  UV <Vector (0.0928, 0.4844)>
Face 2110
UV Count: 3
  UV <Vector (0.1045, 0.4893)>
  UV <Vector (0.1093, 0.5038)>
  UV <Vector (0.0985, 0.4969)>
Face 2111
UV Count: 3
  UV <Vector (0.1171, 0.5274)>
  UV <Vector (0.1207, 0.5356)>
  UV <Vector (0.1164, 0.5356)>
Face 2112
UV Count: 3
  UV <Vector (0.1309, 0.5404)>
  UV <Vector (0.1209, 0.5476)>
  UV <Vector (0.1242, 0.5373)>
Face 2113
UV Count: 3
  UV <Vector (0.1218, 0.5090)>
  UV <Vector (0.1202, 0.5187)>
  UV <Vector (0.1157, 0.5112)>
Face 2114
UV Count: 3
  UV <Vector (0.1250, 0.5271)>
  UV <Vector (0.1202, 0.5187)>
  UV <Vector (0.1243, 0.5179)>
Face 2115
UV Count: 3
  UV <Vector (0.1250, 0.5271)>
  UV <Vector (0.1207, 0.5356)>
  UV <Vector (0.1223, 0.5274)>
Face 2116
UV Count: 3
  UV <Vector (0.1164, 0.5356)>
  UV <Vector (0.1162, 0.5429)>
  UV <Vector (0.1097, 0.5404)>
Face 2117
UV Count: 3
  UV <Vector (0.1092, 0.5492)>
  UV <Vector (0.1097, 0.5404)>
  UV <Vector (0.1162, 0.5429)>
Face 2118
UV Count: 3
  UV <Vector (0.1209, 0.5476)>
  UV <Vector (0.1092, 0.5492)>
  UV <Vector (0.1162, 0.5429)>
Face 2119
UV Count: 3
  UV <Vector (0.1129, 0.5568)>
  UV <Vector (0.0983, 0.5542)>
  UV <Vector (0.1092, 0.5492)>
Face 2120
UV Count: 3
  UV <Vector (0.1016, 0.5637)>
  UV <Vector (0.0863, 0.5585)>
  UV <Vector (0.0983, 0.5542)>
Face 2121
UV Count: 3
  UV <Vector (0.0824, 0.5742)>
  UV <Vector (0.0863, 0.5585)>
  UV <Vector (0.0916, 0.5693)>
Face 2122
UV Count: 3
  UV <Vector (0.0439, 0.5194)>
  UV <Vector (0.0558, 0.5338)>
  UV <Vector (0.0439, 0.5336)>
Face 2123
UV Count: 3
  UV <Vector (0.1012, 0.5200)>
  UV <Vector (0.0932, 0.5300)>
  UV <Vector (0.0922, 0.5175)>
Face 2124
UV Count: 3
  UV <Vector (0.1162, 0.5199)>
  UV <Vector (0.1109, 0.5270)>
  UV <Vector (0.1111, 0.5200)>
Face 2125
UV Count: 3
  UV <Vector (0.1202, 0.5187)>
  UV <Vector (0.1171, 0.5274)>
  UV <Vector (0.1162, 0.5199)>
Face 2126
UV Count: 3
  UV <Vector (0.0722, 0.5195)>
  UV <Vector (0.0829, 0.5305)>
  UV <Vector (0.0722, 0.5311)>
Face 2127
UV Count: 3
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5346, 0.0033)>
  UV <Vector (0.5494, 0.0120)>
Face 2128
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.5152, 0.1341)>
Face 2129
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.4383, 0.1112)>
  UV <Vector (0.4783, 0.1165)>
Face 2130
UV Count: 3
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4058, 0.1059)>
  UV <Vector (0.4383, 0.1112)>
Face 2131
UV Count: 3
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5680, 0.1084)>
  UV <Vector (0.5672, 0.1227)>
Face 2132
UV Count: 3
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.3873, 0.1023)>
  UV <Vector (0.4058, 0.1059)>
Face 2133
UV Count: 3
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3298, 0.1136)>
  UV <Vector (0.3263, 0.0990)>
Face 2134
UV Count: 3
  UV <Vector (0.4598, 0.1834)>
  UV <Vector (0.4840, 0.2109)>
  UV <Vector (0.4511, 0.1990)>
Face 2135
UV Count: 3
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3655, 0.1618)>
  UV <Vector (0.3768, 0.1637)>
Face 2136
UV Count: 3
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3227, 0.0668)>
Face 2137
UV Count: 3
  UV <Vector (0.1012, 0.5200)>
  UV <Vector (0.1109, 0.5270)>
  UV <Vector (0.1028, 0.5295)>
Face 2138
UV Count: 3
  UV <Vector (0.0464, 0.5114)>
  UV <Vector (0.0562, 0.5201)>
  UV <Vector (0.0439, 0.5194)>
Face 2139
UV Count: 3
  UV <Vector (0.0747, 0.5118)>
  UV <Vector (0.0829, 0.5196)>
  UV <Vector (0.0722, 0.5195)>
Face 2140
UV Count: 3
  UV <Vector (0.0922, 0.5175)>
  UV <Vector (0.0999, 0.5138)>
  UV <Vector (0.1012, 0.5200)>
Face 2141
UV Count: 3
  UV <Vector (0.1076, 0.5154)>
  UV <Vector (0.1012, 0.5200)>
  UV <Vector (0.0999, 0.5138)>
Face 2142
UV Count: 3
  UV <Vector (0.1109, 0.5270)>
  UV <Vector (0.1063, 0.5360)>
  UV <Vector (0.1028, 0.5295)>
Face 2143
UV Count: 3
  UV <Vector (0.0932, 0.5300)>
  UV <Vector (0.0877, 0.5400)>
  UV <Vector (0.0829, 0.5305)>
Face 2144
UV Count: 3
  UV <Vector (0.0722, 0.5311)>
  UV <Vector (0.0668, 0.5458)>
  UV <Vector (0.0636, 0.5325)>
Face 2145
UV Count: 3
  UV <Vector (0.0485, 0.5468)>
  UV <Vector (0.0558, 0.5338)>
  UV <Vector (0.0578, 0.5477)>
Face 2146
UV Count: 3
  UV <Vector (0.1107, 0.5129)>
  UV <Vector (0.1111, 0.5200)>
  UV <Vector (0.1076, 0.5154)>
Face 2147
UV Count: 3
  UV <Vector (0.1059, 0.5074)>
  UV <Vector (0.1076, 0.5154)>
  UV <Vector (0.0999, 0.5138)>
Face 2148
UV Count: 3
  UV <Vector (0.0975, 0.5024)>
  UV <Vector (0.0999, 0.5138)>
  UV <Vector (0.0934, 0.5133)>
Face 2149
UV Count: 3
  UV <Vector (0.0775, 0.4983)>
  UV <Vector (0.0858, 0.5126)>
  UV <Vector (0.0747, 0.5118)>
Face 2150
UV Count: 3
  UV <Vector (0.1157, 0.5112)>
  UV <Vector (0.1162, 0.5199)>
  UV <Vector (0.1107, 0.5129)>
Face 2151
UV Count: 3
  UV <Vector (0.1284, 0.5036)>
  UV <Vector (0.1162, 0.4997)>
  UV <Vector (0.1221, 0.4918)>
Face 2152
UV Count: 3
  UV <Vector (0.1126, 0.5343)>
  UV <Vector (0.1097, 0.5404)>
  UV <Vector (0.1063, 0.5360)>
Face 2153
UV Count: 3
  UV <Vector (0.0900, 0.4990)>
  UV <Vector (0.0934, 0.5133)>
  UV <Vector (0.0858, 0.5126)>
Face 2154
UV Count: 3
  UV <Vector (0.1028, 0.5295)>
  UV <Vector (0.0984, 0.5381)>
  UV <Vector (0.0932, 0.5300)>
Face 2155
UV Count: 3
  UV <Vector (0.0858, 0.5126)>
  UV <Vector (0.0922, 0.5175)>
  UV <Vector (0.0829, 0.5196)>
Face 2156
UV Count: 3
  UV <Vector (0.0829, 0.5196)>
  UV <Vector (0.0932, 0.5300)>
  UV <Vector (0.0829, 0.5305)>
Face 2157
UV Count: 3
  UV <Vector (0.1063, 0.5360)>
  UV <Vector (0.1020, 0.5433)>
  UV <Vector (0.0984, 0.5381)>
Face 2158
UV Count: 3
  UV <Vector (0.0920, 0.5456)>
  UV <Vector (0.0984, 0.5381)>
  UV <Vector (0.1020, 0.5433)>
Face 2159
UV Count: 3
  UV <Vector (0.1093, 0.5038)>
  UV <Vector (0.1107, 0.5129)>
  UV <Vector (0.1059, 0.5074)>
Face 2160
UV Count: 3
  UV <Vector (0.1093, 0.5038)>
  UV <Vector (0.0975, 0.5024)>
  UV <Vector (0.0985, 0.4969)>
Face 2161
UV Count: 3
  UV <Vector (0.0985, 0.4969)>
  UV <Vector (0.0900, 0.4990)>
  UV <Vector (0.0903, 0.4911)>
Face 2162
UV Count: 3
  UV <Vector (0.0903, 0.4911)>
  UV <Vector (0.0775, 0.4983)>
  UV <Vector (0.0798, 0.4862)>
Face 2163
UV Count: 3
  UV <Vector (0.0696, 0.4855)>
  UV <Vector (0.0616, 0.4960)>
  UV <Vector (0.0632, 0.4815)>
Face 2164
UV Count: 3
  UV <Vector (0.0616, 0.4960)>
  UV <Vector (0.0651, 0.5114)>
  UV <Vector (0.0566, 0.5111)>
Face 2165
UV Count: 3
  UV <Vector (0.0829, 0.5305)>
  UV <Vector (0.0779, 0.5422)>
  UV <Vector (0.0722, 0.5311)>
Face 2166
UV Count: 3
  UV <Vector (0.0566, 0.5111)>
  UV <Vector (0.0621, 0.5198)>
  UV <Vector (0.0562, 0.5201)>
Face 2167
UV Count: 3
  UV <Vector (0.0562, 0.5201)>
  UV <Vector (0.0636, 0.5325)>
  UV <Vector (0.0558, 0.5338)>
Face 2168
UV Count: 3
  UV <Vector (0.0706, 0.4803)>
  UV <Vector (0.0632, 0.4815)>
  UV <Vector (0.0674, 0.4741)>
Face 2169
UV Count: 3
  UV <Vector (0.0795, 0.4777)>
  UV <Vector (0.0963, 0.4733)>
  UV <Vector (0.0928, 0.4844)>
Face 2170
UV Count: 3
  UV <Vector (0.0815, 0.5493)>
  UV <Vector (0.0877, 0.5400)>
  UV <Vector (0.0920, 0.5456)>
Face 2171
UV Count: 3
  UV <Vector (0.0863, 0.5584)>
  UV <Vector (0.0920, 0.5456)>
  UV <Vector (0.0983, 0.5541)>
Face 2172
UV Count: 3
  UV <Vector (0.0690, 0.5520)>
  UV <Vector (0.0779, 0.5422)>
  UV <Vector (0.0815, 0.5493)>
Face 2173
UV Count: 3
  UV <Vector (0.0751, 0.5629)>
  UV <Vector (0.0815, 0.5493)>
  UV <Vector (0.0863, 0.5584)>
Face 2174
UV Count: 3
  UV <Vector (0.1770, 0.0215)>
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1643, 0.0203)>
Face 2175
UV Count: 3
  UV <Vector (0.0741, 0.5775)>
  UV <Vector (0.0751, 0.5629)>
  UV <Vector (0.0824, 0.5742)>
Face 2176
UV Count: 3
  UV <Vector (0.0741, 0.5775)>
  UV <Vector (0.0727, 0.5905)>
  UV <Vector (0.0652, 0.5795)>
Face 2177
UV Count: 3
  UV <Vector (0.0654, 0.5670)>
  UV <Vector (0.0690, 0.5520)>
  UV <Vector (0.0751, 0.5629)>
Face 2178
UV Count: 3
  UV <Vector (0.0591, 0.5580)>
  UV <Vector (0.0579, 0.5703)>
  UV <Vector (0.0466, 0.5570)>
Face 2179
UV Count: 3
  UV <Vector (0.1643, 0.0203)>
  UV <Vector (0.1776, 0.0126)>
  UV <Vector (0.1770, 0.0215)>
Face 2180
UV Count: 3
  UV <Vector (0.0018, 0.4562)>
  UV <Vector (0.0177, 0.4509)>
  UV <Vector (0.0125, 0.4622)>
Face 2181
UV Count: 3
  UV <Vector (0.0177, 0.4509)>
  UV <Vector (0.0205, 0.4663)>
  UV <Vector (0.0125, 0.4622)>
Face 2182
UV Count: 3
  UV <Vector (0.0464, 0.5011)>
  UV <Vector (0.0566, 0.5111)>
  UV <Vector (0.0464, 0.5114)>
Face 2183
UV Count: 3
  UV <Vector (0.0469, 0.4547)>
  UV <Vector (0.0679, 0.4547)>
  UV <Vector (0.0576, 0.4658)>
Face 2184
UV Count: 3
  UV <Vector (0.0273, 0.4609)>
  UV <Vector (0.0259, 0.4698)>
  UV <Vector (0.0205, 0.4663)>
Face 2185
UV Count: 3
  UV <Vector (0.3263, 0.0990)>
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.2936, 0.0988)>
Face 2186
UV Count: 3
  UV <Vector (0.1523, 0.0807)>
  UV <Vector (0.1538, 0.0704)>
  UV <Vector (0.1583, 0.0722)>
Face 2187
UV Count: 3
  UV <Vector (0.0466, 0.5570)>
  UV <Vector (0.0505, 0.5732)>
  UV <Vector (0.0421, 0.5643)>
Face 2188
UV Count: 3
  UV <Vector (0.0195, 0.5973)>
  UV <Vector (0.0020, 0.5938)>
  UV <Vector (0.0150, 0.5873)>
Face 2189
UV Count: 3
  UV <Vector (0.0301, 0.5912)>
  UV <Vector (0.0150, 0.5873)>
  UV <Vector (0.0255, 0.5813)>
Face 2190
UV Count: 3
  UV <Vector (0.0461, 0.5975)>
  UV <Vector (0.0621, 0.6030)>
  UV <Vector (0.0565, 0.6108)>
Face 2191
UV Count: 3
  UV <Vector (0.0378, 0.5854)>
  UV <Vector (0.0514, 0.5895)>
  UV <Vector (0.0461, 0.5975)>
Face 2192
UV Count: 3
  UV <Vector (0.0375, 0.5719)>
  UV <Vector (0.0505, 0.5732)>
  UV <Vector (0.0430, 0.5799)>
Face 2193
UV Count: 3
  UV <Vector (0.0316, 0.5773)>
  UV <Vector (0.0430, 0.5799)>
  UV <Vector (0.0378, 0.5854)>
Face 2194
UV Count: 3
  UV <Vector (0.0378, 0.5854)>
  UV <Vector (0.0255, 0.5813)>
  UV <Vector (0.0316, 0.5773)>
Face 2195
UV Count: 3
  UV <Vector (0.0576, 0.4658)>
  UV <Vector (0.0737, 0.4629)>
  UV <Vector (0.0674, 0.4741)>
Face 2196
UV Count: 3
  UV <Vector (0.0539, 0.4732)>
  UV <Vector (0.0674, 0.4741)>
  UV <Vector (0.0632, 0.4815)>
Face 2197
UV Count: 3
  UV <Vector (0.8766, 0.0349)>
  UV <Vector (0.8883, 0.0244)>
  UV <Vector (0.8776, 0.0422)>
Face 2198
UV Count: 3
  UV <Vector (0.9714, 0.0388)>
  UV <Vector (0.9716, 0.0474)>
  UV <Vector (0.9677, 0.0453)>
Face 2199
UV Count: 3
  UV <Vector (0.9627, 0.0538)>
  UV <Vector (0.9524, 0.0537)>
  UV <Vector (0.9628, 0.0487)>
Face 2200
UV Count: 3
  UV <Vector (0.9529, 0.0567)>
  UV <Vector (0.9411, 0.0554)>
  UV <Vector (0.9524, 0.0537)>
Face 2201
UV Count: 3
  UV <Vector (0.9406, 0.0582)>
  UV <Vector (0.9308, 0.0544)>
  UV <Vector (0.9411, 0.0554)>
Face 2202
UV Count: 3
  UV <Vector (0.9199, 0.0552)>
  UV <Vector (0.9141, 0.0516)>
  UV <Vector (0.9206, 0.0530)>
Face 2203
UV Count: 3
  UV <Vector (0.9067, 0.0526)>
  UV <Vector (0.8961, 0.0516)>
  UV <Vector (0.9091, 0.0500)>
Face 2204
UV Count: 3
  UV <Vector (0.8963, 0.0532)>
  UV <Vector (0.8849, 0.0492)>
  UV <Vector (0.8961, 0.0516)>
Face 2205
UV Count: 3
  UV <Vector (0.8836, 0.0512)>
  UV <Vector (0.8776, 0.0422)>
  UV <Vector (0.8849, 0.0492)>
Face 2206
UV Count: 3
  UV <Vector (0.8743, 0.0437)>
  UV <Vector (0.8766, 0.0349)>
  UV <Vector (0.8776, 0.0422)>
Face 2207
UV Count: 3
  UV <Vector (0.8766, 0.0349)>
  UV <Vector (0.8791, 0.0237)>
  UV <Vector (0.8812, 0.0255)>
Face 2208
UV Count: 3
  UV <Vector (0.8812, 0.0255)>
  UV <Vector (0.8884, 0.0215)>
  UV <Vector (0.8883, 0.0244)>
Face 2209
UV Count: 3
  UV <Vector (0.8884, 0.0215)>
  UV <Vector (0.8959, 0.0252)>
  UV <Vector (0.8883, 0.0244)>
Face 2210
UV Count: 3
  UV <Vector (0.9029, 0.0246)>
  UV <Vector (0.9072, 0.0285)>
  UV <Vector (0.9011, 0.0268)>
Face 2211
UV Count: 3
  UV <Vector (0.9187, 0.0301)>
  UV <Vector (0.9242, 0.0257)>
  UV <Vector (0.9254, 0.0294)>
Face 2212
UV Count: 3
  UV <Vector (0.9085, 0.0259)>
  UV <Vector (0.9129, 0.0295)>
  UV <Vector (0.9072, 0.0285)>
Face 2213
UV Count: 3
  UV <Vector (0.9254, 0.0294)>
  UV <Vector (0.9313, 0.0235)>
  UV <Vector (0.9339, 0.0267)>
Face 2214
UV Count: 3
  UV <Vector (0.9339, 0.0267)>
  UV <Vector (0.9398, 0.0220)>
  UV <Vector (0.9405, 0.0252)>
Face 2215
UV Count: 3
  UV <Vector (0.9405, 0.0252)>
  UV <Vector (0.9516, 0.0215)>
  UV <Vector (0.9516, 0.0244)>
Face 2216
UV Count: 3
  UV <Vector (0.9516, 0.0244)>
  UV <Vector (0.9620, 0.0246)>
  UV <Vector (0.9616, 0.0263)>
Face 2217
UV Count: 3
  UV <Vector (0.9712, 0.0292)>
  UV <Vector (0.9714, 0.0388)>
  UV <Vector (0.9691, 0.0305)>
Face 2218
UV Count: 3
  UV <Vector (0.9620, 0.0246)>
  UV <Vector (0.9691, 0.0305)>
  UV <Vector (0.9616, 0.0263)>
Face 2219
UV Count: 3
  UV <Vector (0.9716, 0.0474)>
  UV <Vector (0.9628, 0.0487)>
  UV <Vector (0.9677, 0.0453)>
Face 2220
UV Count: 3
  UV <Vector (0.9304, 0.0573)>
  UV <Vector (0.9206, 0.0530)>
  UV <Vector (0.9308, 0.0544)>
Face 2221
UV Count: 3
  UV <Vector (0.9129, 0.0295)>
  UV <Vector (0.9181, 0.0275)>
  UV <Vector (0.9187, 0.0301)>
Face 2222
UV Count: 3
  UV <Vector (0.8965, 0.0226)>
  UV <Vector (0.9011, 0.0268)>
  UV <Vector (0.8959, 0.0252)>
Face 2223
UV Count: 3
  UV <Vector (0.9138, 0.0537)>
  UV <Vector (0.9091, 0.0500)>
  UV <Vector (0.9141, 0.0516)>
Face 2224
UV Count: 3
  UV <Vector (0.8849, 0.0492)>
  UV <Vector (0.8883, 0.0244)>
  UV <Vector (0.8959, 0.0252)>
Face 2225
UV Count: 3
  UV <Vector (0.8961, 0.0516)>
  UV <Vector (0.8959, 0.0252)>
  UV <Vector (0.9011, 0.0268)>
Face 2226
UV Count: 3
  UV <Vector (0.9091, 0.0500)>
  UV <Vector (0.9011, 0.0268)>
  UV <Vector (0.9072, 0.0285)>
Face 2227
UV Count: 3
  UV <Vector (0.9129, 0.0295)>
  UV <Vector (0.9091, 0.0500)>
  UV <Vector (0.9072, 0.0285)>
Face 2228
UV Count: 3
  UV <Vector (0.9141, 0.0516)>
  UV <Vector (0.9187, 0.0301)>
  UV <Vector (0.9206, 0.0530)>
Face 2229
UV Count: 3
  UV <Vector (0.9254, 0.0294)>
  UV <Vector (0.9206, 0.0530)>
  UV <Vector (0.9187, 0.0301)>
Face 2230
UV Count: 3
  UV <Vector (0.9308, 0.0544)>
  UV <Vector (0.9339, 0.0267)>
  UV <Vector (0.9411, 0.0554)>
Face 2231
UV Count: 3
  UV <Vector (0.9411, 0.0554)>
  UV <Vector (0.9405, 0.0252)>
  UV <Vector (0.9524, 0.0537)>
Face 2232
UV Count: 3
  UV <Vector (0.9524, 0.0537)>
  UV <Vector (0.9516, 0.0244)>
  UV <Vector (0.9628, 0.0487)>
Face 2233
UV Count: 3
  UV <Vector (0.9616, 0.0263)>
  UV <Vector (0.9628, 0.0487)>
  UV <Vector (0.9516, 0.0244)>
Face 2234
UV Count: 3
  UV <Vector (0.9677, 0.0453)>
  UV <Vector (0.9691, 0.0305)>
  UV <Vector (0.9714, 0.0388)>
Face 2235
UV Count: 3
  UV <Vector (0.4228, 0.1746)>
  UV <Vector (0.4511, 0.1990)>
  UV <Vector (0.4167, 0.1888)>
Face 2236
UV Count: 3
  UV <Vector (0.1643, 0.0203)>
  UV <Vector (0.1602, 0.0301)>
  UV <Vector (0.1576, 0.0204)>
Face 2237
UV Count: 3
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.4296, 0.1440)>
Face 2238
UV Count: 3
  UV <Vector (0.4069, 0.2070)>
  UV <Vector (0.4313, 0.2306)>
  UV <Vector (0.4007, 0.2184)>
Face 2239
UV Count: 3
  UV <Vector (0.4676, 0.0214)>
  UV <Vector (0.4415, 0.0382)>
  UV <Vector (0.4360, 0.0236)>
Face 2240
UV Count: 3
  UV <Vector (0.4313, 0.2306)>
  UV <Vector (0.3964, 0.2313)>
  UV <Vector (0.4007, 0.2184)>
Face 2241
UV Count: 3
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4798, 0.1042)>
  UV <Vector (0.4412, 0.0994)>
Face 2242
UV Count: 3
  UV <Vector (0.4819, 0.0758)>
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4475, 0.0729)>
Face 2243
UV Count: 3
  UV <Vector (0.4412, 0.0994)>
  UV <Vector (0.4783, 0.1165)>
  UV <Vector (0.4383, 0.1112)>
Face 2244
UV Count: 3
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.4475, 0.0729)>
  UV <Vector (0.4455, 0.0549)>
Face 2245
UV Count: 3
  UV <Vector (0.4167, 0.1888)>
  UV <Vector (0.4412, 0.2174)>
  UV <Vector (0.4069, 0.2070)>
Face 2246
UV Count: 3
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2066, 0.1022)>
Face 2247
UV Count: 3
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4296, 0.1440)>
Face 2248
UV Count: 3
  UV <Vector (0.4645, 0.0094)>
  UV <Vector (0.4360, 0.0236)>
  UV <Vector (0.4330, 0.0130)>
Face 2249
UV Count: 3
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4598, 0.1834)>
  UV <Vector (0.4228, 0.1746)>
Face 2250
UV Count: 3
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.1776, 0.0126)>
  UV <Vector (0.2172, 0.0186)>
Face 2251
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1407, 0.1048)>
  UV <Vector (0.1465, 0.1023)>
Face 2252
UV Count: 3
  UV <Vector (0.1412, 0.1195)>
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1463, 0.1210)>
Face 2253
UV Count: 3
  UV <Vector (0.1394, 0.1314)>
  UV <Vector (0.1463, 0.1210)>
  UV <Vector (0.1445, 0.1325)>
Face 2254
UV Count: 3
  UV <Vector (0.1420, 0.1446)>
  UV <Vector (0.1394, 0.1314)>
  UV <Vector (0.1445, 0.1325)>
Face 2255
UV Count: 3
  UV <Vector (0.1389, 0.1563)>
  UV <Vector (0.1376, 0.1451)>
  UV <Vector (0.1420, 0.1446)>
Face 2256
UV Count: 3
  UV <Vector (0.1375, 0.1640)>
  UV <Vector (0.1338, 0.1564)>
  UV <Vector (0.1389, 0.1563)>
Face 2257
UV Count: 3
  UV <Vector (0.1368, 0.1719)>
  UV <Vector (0.1321, 0.1636)>
  UV <Vector (0.1375, 0.1640)>
Face 2258
UV Count: 3
  UV <Vector (0.1596, 0.0015)>
  UV <Vector (0.1557, 0.0123)>
  UV <Vector (0.1536, 0.0033)>
Face 2259
UV Count: 3
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1576, 0.0204)>
  UV <Vector (0.1557, 0.0123)>
Face 2260
UV Count: 3
  UV <Vector (0.0578, 0.5477)>
  UV <Vector (0.0690, 0.5520)>
  UV <Vector (0.0591, 0.5580)>
Face 2261
UV Count: 3
  UV <Vector (0.1639, 0.0420)>
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1694, 0.0428)>
Face 2262
UV Count: 3
  UV <Vector (0.1629, 0.0550)>
  UV <Vector (0.1694, 0.0428)>
  UV <Vector (0.1673, 0.0558)>
Face 2263
UV Count: 3
  UV <Vector (0.1635, 0.0631)>
  UV <Vector (0.1629, 0.0550)>
  UV <Vector (0.1673, 0.0558)>
Face 2264
UV Count: 3
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1594, 0.0620)>
  UV <Vector (0.1635, 0.0631)>
Face 2265
UV Count: 3
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1480, 0.0790)>
  UV <Vector (0.1523, 0.0807)>
Face 2266
UV Count: 3
  UV <Vector (0.5599, 0.0166)>
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5557, 0.0229)>
Face 2267
UV Count: 3
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5727, 0.0215)>
  UV <Vector (0.5863, 0.0248)>
Face 2268
UV Count: 3
  UV <Vector (0.0500, 0.4826)>
  UV <Vector (0.0632, 0.4815)>
  UV <Vector (0.0616, 0.4960)>
Face 2269
UV Count: 3
  UV <Vector (0.0438, 0.4908)>
  UV <Vector (0.0616, 0.4960)>
  UV <Vector (0.0464, 0.5011)>
Face 2270
UV Count: 3
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5332, 0.0565)>
  UV <Vector (0.5251, 0.0373)>
Face 2271
UV Count: 3
  UV <Vector (0.0795, 0.4777)>
  UV <Vector (0.0706, 0.4803)>
  UV <Vector (0.0674, 0.4741)>
Face 2272
UV Count: 3
  UV <Vector (0.0651, 0.5114)>
  UV <Vector (0.0722, 0.5195)>
  UV <Vector (0.0621, 0.5198)>
Face 2273
UV Count: 3
  UV <Vector (0.0621, 0.5198)>
  UV <Vector (0.0722, 0.5311)>
  UV <Vector (0.0636, 0.5325)>
Face 2274
UV Count: 3
  UV <Vector (0.0696, 0.4855)>
  UV <Vector (0.0775, 0.4983)>
  UV <Vector (0.0685, 0.4971)>
Face 2275
UV Count: 3
  UV <Vector (0.0668, 0.5458)>
  UV <Vector (0.0558, 0.5338)>
  UV <Vector (0.0636, 0.5325)>
Face 2276
UV Count: 3
  UV <Vector (0.0798, 0.4862)>
  UV <Vector (0.0706, 0.4803)>
  UV <Vector (0.0795, 0.4777)>
Face 2277
UV Count: 3
  UV <Vector (0.0685, 0.4971)>
  UV <Vector (0.0747, 0.5118)>
  UV <Vector (0.0651, 0.5114)>
Face 2278
UV Count: 3
  UV <Vector (0.2618, 0.0303)>
  UV <Vector (0.2172, 0.0186)>
  UV <Vector (0.2648, 0.0204)>
Face 2279
UV Count: 3
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.1589, 0.0924)>
  UV <Vector (0.1693, 0.0873)>
Face 2280
UV Count: 3
  UV <Vector (0.2402, 0.1858)>
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.2429, 0.1761)>
Face 2281
UV Count: 3
  UV <Vector (0.2473, 0.1443)>
  UV <Vector (0.2006, 0.1261)>
  UV <Vector (0.2493, 0.1327)>
Face 2282
UV Count: 3
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2132, 0.0704)>
  UV <Vector (0.2143, 0.0603)>
Face 2283
UV Count: 3
  UV <Vector (0.2569, 0.0554)>
  UV <Vector (0.2143, 0.0603)>
  UV <Vector (0.2154, 0.0500)>
Face 2284
UV Count: 3
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.2473, 0.1443)>
Face 2285
UV Count: 3
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2516, 0.1251)>
Face 2286
UV Count: 3
  UV <Vector (0.2429, 0.1761)>
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.2452, 0.1654)>
Face 2287
UV Count: 3
  UV <Vector (0.2648, 0.0204)>
  UV <Vector (0.2186, 0.0123)>
  UV <Vector (0.2661, 0.0142)>
Face 2288
UV Count: 3
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.1973, 0.1506)>
Face 2289
UV Count: 3
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2154, 0.0500)>
  UV <Vector (0.2148, 0.0373)>
Face 2290
UV Count: 3
  UV <Vector (0.2493, 0.1327)>
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.2516, 0.1251)>
Face 2291
UV Count: 3
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.1782, 0.0312)>
  UV <Vector (0.1770, 0.0215)>
Face 2292
UV Count: 3
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.1693, 0.0873)>
Face 2293
UV Count: 3
  UV <Vector (0.2936, 0.0988)>
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2576, 0.0975)>
Face 2294
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1537, 0.1064)>
  UV <Vector (0.1592, 0.1119)>
Face 2295
UV Count: 3
  UV <Vector (0.1420, 0.0939)>
  UV <Vector (0.1465, 0.1023)>
  UV <Vector (0.1407, 0.1048)>
Face 2296
UV Count: 3
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1523, 0.0807)>
  UV <Vector (0.1589, 0.0924)>
Face 2297
UV Count: 3
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1537, 0.1064)>
  UV <Vector (0.1465, 0.1023)>
Face 2298
UV Count: 3
  UV <Vector (0.0390, 0.4708)>
  UV <Vector (0.0259, 0.4698)>
  UV <Vector (0.0339, 0.4617)>
Face 2299
UV Count: 3
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1589, 0.0924)>
  UV <Vector (0.1523, 0.0807)>
Face 2300
UV Count: 3
  UV <Vector (0.0353, 0.4762)>
  UV <Vector (0.0500, 0.4826)>
  UV <Vector (0.0438, 0.4908)>
Face 2301
UV Count: 3
  UV <Vector (0.0390, 0.4708)>
  UV <Vector (0.0539, 0.4732)>
  UV <Vector (0.0500, 0.4826)>
Face 2302
UV Count: 3
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5678, 0.2091)>
  UV <Vector (0.5839, 0.2216)>
Face 2303
UV Count: 3
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5855, 0.2290)>
  UV <Vector (0.5647, 0.2322)>
Face 2304
UV Count: 3
  UV <Vector (0.5811, 0.1958)>
  UV <Vector (0.5858, 0.2097)>
  UV <Vector (0.5678, 0.2091)>
Face 2305
UV Count: 3
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.5811, 0.1958)>
  UV <Vector (0.5913, 0.1783)>
Face 2306
UV Count: 3
  UV <Vector (0.5468, 0.2284)>
  UV <Vector (0.5343, 0.2358)>
  UV <Vector (0.5324, 0.2313)>
Face 2307
UV Count: 3
  UV <Vector (0.5496, 0.2345)>
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5647, 0.2322)>
Face 2308
UV Count: 3
  UV <Vector (0.5613, 0.2189)>
  UV <Vector (0.5468, 0.2284)>
  UV <Vector (0.5452, 0.2220)>
Face 2309
UV Count: 3
  UV <Vector (0.5452, 0.2220)>
  UV <Vector (0.5324, 0.2313)>
  UV <Vector (0.5296, 0.2220)>
Face 2310
UV Count: 3
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5613, 0.2189)>
  UV <Vector (0.5452, 0.2220)>
Face 2311
UV Count: 3
  UV <Vector (0.5357, 0.2020)>
  UV <Vector (0.5452, 0.2220)>
  UV <Vector (0.5296, 0.2220)>
Face 2312
UV Count: 3
  UV <Vector (0.5678, 0.2091)>
  UV <Vector (0.5623, 0.1884)>
  UV <Vector (0.5811, 0.1958)>
Face 2313
UV Count: 3
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5811, 0.1958)>
  UV <Vector (0.5623, 0.1884)>
Face 2314
UV Count: 3
  UV <Vector (0.5499, 0.1837)>
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5357, 0.2020)>
Face 2315
UV Count: 3
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5623, 0.1884)>
  UV <Vector (0.5499, 0.1837)>
Face 2316
UV Count: 3
  UV <Vector (0.5913, 0.1783)>
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.6069, 0.1558)>
Face 2317
UV Count: 3
  UV <Vector (0.6116, 0.1367)>
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.5893, 0.1295)>
Face 2318
UV Count: 3
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.5893, 0.1295)>
  UV <Vector (0.5913, 0.1147)>
Face 2319
UV Count: 3
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.5913, 0.1147)>
  UV <Vector (0.5914, 0.0968)>
Face 2320
UV Count: 3
  UV <Vector (0.6098, 0.0769)>
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.5908, 0.0764)>
Face 2321
UV Count: 3
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5655, 0.1431)>
Face 2322
UV Count: 3
  UV <Vector (0.5893, 0.1295)>
  UV <Vector (0.5655, 0.1431)>
  UV <Vector (0.5672, 0.1227)>
Face 2323
UV Count: 3
  UV <Vector (0.5913, 0.1147)>
  UV <Vector (0.5672, 0.1227)>
  UV <Vector (0.5680, 0.1084)>
Face 2324
UV Count: 3
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.5680, 0.1084)>
  UV <Vector (0.5675, 0.0950)>
Face 2325
UV Count: 3
  UV <Vector (0.5908, 0.0764)>
  UV <Vector (0.5675, 0.0950)>
  UV <Vector (0.5620, 0.0772)>
Face 2326
UV Count: 3
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.6098, 0.0769)>
  UV <Vector (0.5908, 0.0764)>
Face 2327
UV Count: 3
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.5620, 0.0772)>
  UV <Vector (0.5550, 0.0579)>
Face 2328
UV Count: 3
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.5823, 0.0360)>
Face 2329
UV Count: 3
  UV <Vector (0.5667, 0.0429)>
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.5550, 0.0579)>
Face 2330
UV Count: 3
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5667, 0.0429)>
  UV <Vector (0.5550, 0.0579)>
Face 2331
UV Count: 3
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5667, 0.0429)>
  UV <Vector (0.5607, 0.0368)>
Face 2332
UV Count: 3
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5607, 0.0368)>
  UV <Vector (0.5500, 0.0250)>
Face 2333
UV Count: 3
  UV <Vector (0.5500, 0.0250)>
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5384, 0.0230)>
Face 2334
UV Count: 3
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5500, 0.0250)>
  UV <Vector (0.5454, 0.0150)>
Face 2335
UV Count: 3
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5500, 0.0250)>
Face 2336
UV Count: 3
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.5863, 0.0248)>
  UV <Vector (0.6024, 0.0296)>
Face 2337
UV Count: 3
  UV <Vector (0.6125, 0.0325)>
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.6024, 0.0296)>
Face 2338
UV Count: 3
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6125, 0.0325)>
  UV <Vector (0.6308, 0.0360)>
Face 2339
UV Count: 3
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6085, 0.0476)>
  UV <Vector (0.6266, 0.0518)>
Face 2340
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6098, 0.0769)>
  UV <Vector (0.6233, 0.0742)>
Face 2341
UV Count: 3
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6282, 0.1200)>
Face 2342
UV Count: 3
  UV <Vector (0.6294, 0.1349)>
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.6282, 0.1200)>
Face 2343
UV Count: 3
  UV <Vector (0.6283, 0.1559)>
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Face 2344
UV Count: 3
  UV <Vector (0.6191, 0.1740)>
  UV <Vector (0.6283, 0.1559)>
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Face 2345
UV Count: 3
  UV <Vector (0.6191, 0.1740)>
  UV <Vector (0.5913, 0.1783)>
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Face 2346
UV Count: 3
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6304, 0.1742)>
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Face 2347
UV Count: 3
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6191, 0.1740)>
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Face 2348
UV Count: 3
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6098, 0.2118)>
Face 2349
UV Count: 3
  UV <Vector (0.5839, 0.2216)>
  UV <Vector (0.5858, 0.2097)>
  UV <Vector (0.5964, 0.2212)>
Face 2350
UV Count: 3
  UV <Vector (0.5855, 0.2290)>
  UV <Vector (0.5964, 0.2212)>
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Face 2351
UV Count: 3
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.5964, 0.2212)>
  UV <Vector (0.5858, 0.2097)>
Face 2352
UV Count: 3
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6363, 0.2067)>
  UV <Vector (0.6233, 0.2088)>
Face 2353
UV Count: 3
  UV <Vector (0.6385, 0.2158)>
  UV <Vector (0.6233, 0.2088)>
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Face 2354
UV Count: 3
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6233, 0.2088)>
  UV <Vector (0.6098, 0.2118)>
Face 2355
UV Count: 3
  UV <Vector (0.6252, 0.2185)>
  UV <Vector (0.6098, 0.2118)>
  UV <Vector (0.6233, 0.2088)>
Face 2356
UV Count: 3
  UV <Vector (0.5964, 0.2212)>
  UV <Vector (0.6125, 0.2214)>
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Face 2357
UV Count: 3
  UV <Vector (0.5251, 0.0373)>
  UV <Vector (0.5092, 0.0563)>
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Face 2358
UV Count: 3
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.5440, 0.1074)>
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Face 2359
UV Count: 3
  UV <Vector (0.5425, 0.1388)>
  UV <Vector (0.5672, 0.1227)>
  UV <Vector (0.5655, 0.1431)>
Face 2360
UV Count: 3
  UV <Vector (0.4840, 0.2109)>
  UV <Vector (0.4902, 0.2357)>
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Face 2361
UV Count: 3
  UV <Vector (0.5045, 0.1756)>
  UV <Vector (0.5185, 0.1984)>
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Face 2362
UV Count: 3
  UV <Vector (0.4698, 0.2550)>
  UV <Vector (0.4497, 0.2602)>
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Face 2363
UV Count: 3
  UV <Vector (0.5437, 0.0919)>
  UV <Vector (0.5167, 0.1073)>
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Face 2364
UV Count: 3
  UV <Vector (0.5332, 0.0565)>
  UV <Vector (0.5152, 0.0786)>
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Face 2365
UV Count: 3
  UV <Vector (0.5104, 0.1581)>
  UV <Vector (0.5299, 0.1806)>
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Face 2366
UV Count: 3
  UV <Vector (0.5148, 0.0051)>
  UV <Vector (0.5010, 0.0224)>
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Face 2367
UV Count: 3
  UV <Vector (0.5152, 0.1341)>
  UV <Vector (0.5375, 0.1618)>
  UV <Vector (0.5104, 0.1581)>
Face 2368
UV Count: 3
  UV <Vector (0.5204, 0.0225)>
  UV <Vector (0.5041, 0.0364)>
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Face 2369
UV Count: 3
  UV <Vector (0.5397, 0.0774)>
  UV <Vector (0.5171, 0.0899)>
  UV <Vector (0.5152, 0.0786)>
Face 2370
UV Count: 3
  UV <Vector (0.4961, 0.1921)>
  UV <Vector (0.5121, 0.2183)>
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Face 2371
UV Count: 3
  UV <Vector (0.4734, 0.2301)>
  UV <Vector (0.4698, 0.2550)>
  UV <Vector (0.4583, 0.2452)>
Face 2372
UV Count: 3
  UV <Vector (0.1982, 0.8816)>
  UV <Vector (0.2757, 0.8656)>
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Face 2373
UV Count: 3
  UV <Vector (0.1982, 0.8082)>
  UV <Vector (0.2757, 0.7835)>
  UV <Vector (0.1982, 0.7835)>
Face 2374
UV Count: 3
  UV <Vector (0.5683, 0.9482)>
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Face 2375
UV Count: 3
  UV <Vector (0.5683, 0.9313)>
  UV <Vector (0.6453, 0.9207)>
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Face 2376
UV Count: 3
  UV <Vector (0.5683, 0.9890)>
  UV <Vector (0.6453, 0.9827)>
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Face 2377
UV Count: 3
  UV <Vector (0.5683, 0.9207)>
  UV <Vector (0.6453, 0.9155)>
  UV <Vector (0.6453, 0.9207)>
Face 2378
UV Count: 3
  UV <Vector (0.1982, 0.8816)>
  UV <Vector (0.2757, 0.8989)>
  UV <Vector (0.2757, 0.8816)>
Face 2379
UV Count: 3
  UV <Vector (0.5683, 0.9624)>
  UV <Vector (0.6453, 0.9482)>
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Face 2380
UV Count: 3
  UV <Vector (0.1982, 0.8498)>
  UV <Vector (0.2757, 0.8273)>
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Face 2381
UV Count: 3
  UV <Vector (0.5683, 0.9624)>
  UV <Vector (0.6453, 0.9708)>
  UV <Vector (0.5683, 0.9708)>
Face 2382
UV Count: 3
  UV <Vector (0.1982, 0.8273)>
  UV <Vector (0.2757, 0.8082)>
  UV <Vector (0.1982, 0.8082)>
Face 2383
UV Count: 3
  UV <Vector (0.5683, 0.9827)>
  UV <Vector (0.6453, 0.9708)>
  UV <Vector (0.6453, 0.9827)>
Face 2384
UV Count: 3
  UV <Vector (0.1982, 0.8656)>
  UV <Vector (0.2757, 0.8498)>
  UV <Vector (0.1982, 0.8498)>
Face 2385
UV Count: 3
  UV <Vector (0.5197, 0.9313)>
  UV <Vector (0.4996, 0.9482)>
  UV <Vector (0.4996, 0.9313)>
Face 2386
UV Count: 3
  UV <Vector (0.5124, 0.9266)>
  UV <Vector (0.4996, 0.9313)>
  UV <Vector (0.4996, 0.9266)>
Face 2387
UV Count: 3
  UV <Vector (0.5323, 0.9827)>
  UV <Vector (0.4996, 0.9890)>
  UV <Vector (0.4996, 0.9827)>
Face 2388
UV Count: 3
  UV <Vector (0.4996, 0.9155)>
  UV <Vector (0.5323, 0.9207)>
  UV <Vector (0.4996, 0.9207)>
Face 2389
UV Count: 3
  UV <Vector (0.1650, 0.8989)>
  UV <Vector (0.1376, 0.8816)>
  UV <Vector (0.1376, 0.8989)>
Face 2390
UV Count: 3
  UV <Vector (0.5197, 0.9482)>
  UV <Vector (0.4996, 0.9624)>
  UV <Vector (0.4996, 0.9482)>
Face 2391
UV Count: 3
  UV <Vector (0.1376, 0.8498)>
  UV <Vector (0.1650, 0.8273)>
  UV <Vector (0.1376, 0.8273)>
Face 2392
UV Count: 3
  UV <Vector (0.4996, 0.9624)>
  UV <Vector (0.5197, 0.9708)>
  UV <Vector (0.4996, 0.9708)>
Face 2393
UV Count: 3
  UV <Vector (0.1376, 0.8273)>
  UV <Vector (0.1650, 0.8082)>
  UV <Vector (0.1376, 0.8082)>
Face 2394
UV Count: 3
  UV <Vector (0.4996, 0.9708)>
  UV <Vector (0.5124, 0.9749)>
  UV <Vector (0.4996, 0.9749)>
Face 2395
UV Count: 3
  UV <Vector (0.1376, 0.8656)>
  UV <Vector (0.1650, 0.8498)>
  UV <Vector (0.1376, 0.8498)>
Face 2396
UV Count: 3
  UV <Vector (0.1650, 0.8816)>
  UV <Vector (0.1376, 0.8656)>
  UV <Vector (0.1376, 0.8816)>
Face 2397
UV Count: 3
  UV <Vector (0.1650, 0.8082)>
  UV <Vector (0.1376, 0.7835)>
  UV <Vector (0.1376, 0.8082)>
Face 2398
UV Count: 3
  UV <Vector (0.8541, 0.7070)>
  UV <Vector (0.8150, 0.6997)>
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Face 2399
UV Count: 3
  UV <Vector (0.8475, 0.7424)>
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Face 2400
UV Count: 3
  UV <Vector (0.8487, 0.7293)>
  UV <Vector (0.8150, 0.7204)>
  UV <Vector (0.8150, 0.7313)>
Face 2401
UV Count: 3
  UV <Vector (0.8506, 0.7179)>
  UV <Vector (0.8150, 0.7099)>
  UV <Vector (0.8150, 0.7204)>
Face 2402
UV Count: 3
  UV <Vector (0.8150, 0.6997)>
  UV <Vector (0.8551, 0.6786)>
  UV <Vector (0.8150, 0.6872)>
Face 2403
UV Count: 3
  UV <Vector (0.8150, 0.6872)>
  UV <Vector (0.8503, 0.6670)>
  UV <Vector (0.8150, 0.6743)>
Face 2404
UV Count: 3
  UV <Vector (0.8503, 0.6670)>
  UV <Vector (0.8150, 0.6393)>
  UV <Vector (0.8150, 0.6743)>
Face 2405
UV Count: 3
  UV <Vector (0.8150, 0.7552)>
  UV <Vector (0.8475, 0.7424)>
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Face 2406
UV Count: 3
  UV <Vector (0.8150, 0.7928)>
  UV <Vector (0.8500, 0.7834)>
  UV <Vector (0.8150, 0.7807)>
Face 2407
UV Count: 3
  UV <Vector (0.8557, 0.8131)>
  UV <Vector (0.8150, 0.7928)>
  UV <Vector (0.8150, 0.8071)>
Face 2408
UV Count: 3
  UV <Vector (0.8150, 0.7807)>
  UV <Vector (0.8489, 0.7699)>
  UV <Vector (0.8150, 0.7677)>
Face 2409
UV Count: 3
  UV <Vector (0.8150, 0.7677)>
  UV <Vector (0.8479, 0.7571)>
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Face 2410
UV Count: 3
  UV <Vector (0.8504, 0.8354)>
  UV <Vector (0.8150, 0.8071)>
  UV <Vector (0.8150, 0.8321)>
Face 2411
UV Count: 3
  UV <Vector (0.1066, 0.8082)>
  UV <Vector (0.0746, 0.7835)>
  UV <Vector (0.0746, 0.8082)>
Face 2412
UV Count: 3
  UV <Vector (0.0746, 0.8816)>
  UV <Vector (0.1066, 0.8656)>
  UV <Vector (0.0746, 0.8656)>
Face 2413
UV Count: 3
  UV <Vector (0.0746, 0.8656)>
  UV <Vector (0.1066, 0.8498)>
  UV <Vector (0.0746, 0.8498)>
Face 2414
UV Count: 3
  UV <Vector (0.4554, 0.9708)>
  UV <Vector (0.4381, 0.9827)>
  UV <Vector (0.4381, 0.9708)>
Face 2415
UV Count: 3
  UV <Vector (0.0746, 0.8273)>
  UV <Vector (0.1066, 0.8082)>
  UV <Vector (0.0746, 0.8082)>
Face 2416
UV Count: 3
  UV <Vector (0.4554, 0.9624)>
  UV <Vector (0.4381, 0.9708)>
  UV <Vector (0.4381, 0.9624)>
Face 2417
UV Count: 3
  UV <Vector (0.0746, 0.8498)>
  UV <Vector (0.1066, 0.8273)>
  UV <Vector (0.0746, 0.8273)>
Face 2418
UV Count: 3
  UV <Vector (0.4554, 0.9482)>
  UV <Vector (0.4381, 0.9624)>
  UV <Vector (0.4381, 0.9482)>
Face 2419
UV Count: 3
  UV <Vector (0.1066, 0.8989)>
  UV <Vector (0.0746, 0.8816)>
  UV <Vector (0.0746, 0.8989)>
Face 2420
UV Count: 3
  UV <Vector (0.4706, 0.9155)>
  UV <Vector (0.4381, 0.9207)>
  UV <Vector (0.4381, 0.9155)>
Face 2421
UV Count: 3
  UV <Vector (0.4706, 0.9827)>
  UV <Vector (0.4381, 0.9890)>
  UV <Vector (0.4381, 0.9827)>
Face 2422
UV Count: 3
  UV <Vector (0.4381, 0.9207)>
  UV <Vector (0.4554, 0.9313)>
  UV <Vector (0.4381, 0.9313)>
Face 2423
UV Count: 3
  UV <Vector (0.4381, 0.9313)>
  UV <Vector (0.4554, 0.9482)>
  UV <Vector (0.4381, 0.9482)>
Face 2424
UV Count: 3
  UV <Vector (0.8747, 0.0098)>
  UV <Vector (0.8917, 0.0015)>
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Face 2425
UV Count: 3
  UV <Vector (0.9357, 0.0098)>
  UV <Vector (0.9494, 0.0015)>
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Face 2426
UV Count: 3
  UV <Vector (0.9213, 0.0098)>
  UV <Vector (0.9357, 0.0015)>
  UV <Vector (0.9357, 0.0098)>
Face 2427
UV Count: 3
  UV <Vector (0.8917, 0.0015)>
  UV <Vector (0.9075, 0.0098)>
  UV <Vector (0.8917, 0.0098)>
Face 2428
UV Count: 3
  UV <Vector (0.9075, 0.0015)>
  UV <Vector (0.9213, 0.0098)>
  UV <Vector (0.9075, 0.0098)>
Face 2429
UV Count: 3
  UV <Vector (0.9494, 0.0098)>
  UV <Vector (0.9630, 0.0015)>
  UV <Vector (0.9630, 0.0098)>
Face 2430
UV Count: 3
  UV <Vector (0.3276, 0.0095)>
  UV <Vector (0.3105, 0.0015)>
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Face 2431
UV Count: 3
  UV <Vector (0.3417, 0.0095)>
  UV <Vector (0.3276, 0.0015)>
  UV <Vector (0.3417, 0.0015)>
Face 2432
UV Count: 3
  UV <Vector (0.3555, 0.0095)>
  UV <Vector (0.3417, 0.0015)>
  UV <Vector (0.3555, 0.0015)>
Face 2433
UV Count: 3
  UV <Vector (0.3784, 0.0015)>
  UV <Vector (0.3666, 0.0095)>
  UV <Vector (0.3666, 0.0015)>
Face 2434
UV Count: 3
  UV <Vector (0.3907, 0.0015)>
  UV <Vector (0.3784, 0.0095)>
  UV <Vector (0.3784, 0.0015)>
Face 2435
UV Count: 3
  UV <Vector (0.4032, 0.0015)>
  UV <Vector (0.3907, 0.0095)>
  UV <Vector (0.3907, 0.0015)>
Face 2436
UV Count: 3
  UV <Vector (0.3666, 0.0095)>
  UV <Vector (0.3555, 0.0015)>
  UV <Vector (0.3666, 0.0015)>
Face 2437
UV Count: 3
  UV <Vector (0.4996, 0.9827)>
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  UV <Vector (0.4996, 0.9749)>
Face 2438
UV Count: 3
  UV <Vector (0.4846, 0.9266)>
  UV <Vector (0.4996, 0.9207)>
  UV <Vector (0.4996, 0.9266)>
Face 2439
UV Count: 3
  UV <Vector (0.5124, 0.9749)>
  UV <Vector (0.4996, 0.9827)>
  UV <Vector (0.4996, 0.9749)>
Face 2440
UV Count: 3
  UV <Vector (0.4996, 0.9207)>
  UV <Vector (0.5124, 0.9266)>
  UV <Vector (0.4996, 0.9266)>
Face 2441
UV Count: 3
  UV <Vector (0.5446, 0.9313)>
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Face 2442
UV Count: 3
  UV <Vector (0.5323, 0.9207)>
  UV <Vector (0.5197, 0.9313)>
  UV <Vector (0.5124, 0.9266)>
Face 2443
UV Count: 3
  UV <Vector (0.5197, 0.9482)>
  UV <Vector (0.5446, 0.9624)>
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Face 2444
UV Count: 3
  UV <Vector (0.5197, 0.9624)>
  UV <Vector (0.5446, 0.9708)>
  UV <Vector (0.5197, 0.9708)>
Face 2445
UV Count: 3
  UV <Vector (0.5197, 0.9708)>
  UV <Vector (0.5323, 0.9827)>
  UV <Vector (0.5124, 0.9749)>
Face 2446
UV Count: 3
  UV <Vector (0.4706, 0.9827)>
  UV <Vector (0.4773, 0.9708)>
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Face 2447
UV Count: 3
  UV <Vector (0.4554, 0.9708)>
  UV <Vector (0.4773, 0.9624)>
  UV <Vector (0.4773, 0.9708)>
Face 2448
UV Count: 3
  UV <Vector (0.4554, 0.9624)>
  UV <Vector (0.4773, 0.9482)>
  UV <Vector (0.4773, 0.9624)>
Face 2449
UV Count: 3
  UV <Vector (0.4554, 0.9313)>
  UV <Vector (0.4846, 0.9266)>
  UV <Vector (0.4773, 0.9313)>
Face 2450
UV Count: 3
  UV <Vector (0.4773, 0.9482)>
  UV <Vector (0.4554, 0.9313)>
  UV <Vector (0.4773, 0.9313)>
Face 2451
UV Count: 3
  UV <Vector (0.2753, 0.5745)>
  UV <Vector (0.2632, 0.5868)>
  UV <Vector (0.2762, 0.5852)>
Face 2452
UV Count: 3
  UV <Vector (0.4308, 0.7326)>
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  UV <Vector (0.4356, 0.7342)>
Face 2453
UV Count: 3
  UV <Vector (0.1657, 0.6164)>
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  UV <Vector (0.1674, 0.6193)>
Face 2454
UV Count: 3
  UV <Vector (0.3035, 0.6260)>
  UV <Vector (0.3020, 0.6303)>
  UV <Vector (0.3048, 0.6292)>
Face 2455
UV Count: 3
  UV <Vector (0.3041, 0.6333)>
  UV <Vector (0.3010, 0.6339)>
  UV <Vector (0.3032, 0.6368)>
Face 2456
UV Count: 3
  UV <Vector (0.1657, 0.6164)>
  UV <Vector (0.1614, 0.6174)>
  UV <Vector (0.1624, 0.6189)>
Face 2457
UV Count: 3
  UV <Vector (0.3041, 0.6333)>
  UV <Vector (0.3020, 0.6303)>
  UV <Vector (0.3012, 0.6323)>
Face 2458
UV Count: 3
  UV <Vector (0.1673, 0.6235)>
  UV <Vector (0.1640, 0.6201)>
  UV <Vector (0.1632, 0.6218)>
Face 2459
UV Count: 3
  UV <Vector (0.1604, 0.6130)>
  UV <Vector (0.1614, 0.6174)>
  UV <Vector (0.1636, 0.6136)>
Face 2460
UV Count: 3
  UV <Vector (0.3032, 0.6368)>
  UV <Vector (0.2994, 0.6345)>
  UV <Vector (0.3005, 0.6399)>
Face 2461
UV Count: 3
  UV <Vector (0.1611, 0.6203)>
  UV <Vector (0.1640, 0.6201)>
  UV <Vector (0.1624, 0.6189)>
Face 2462
UV Count: 3
  UV <Vector (0.3110, 0.6413)>
  UV <Vector (0.3039, 0.6438)>
  UV <Vector (0.3095, 0.6466)>
Face 2463
UV Count: 3
  UV <Vector (0.1668, 0.6035)>
  UV <Vector (0.1663, 0.6107)>
  UV <Vector (0.1701, 0.6076)>
Face 2464
UV Count: 3
  UV <Vector (0.3020, 0.6303)>
  UV <Vector (0.2993, 0.6319)>
  UV <Vector (0.3012, 0.6323)>
Face 2465
UV Count: 3
  UV <Vector (0.1598, 0.6184)>
  UV <Vector (0.1624, 0.6189)>
  UV <Vector (0.1614, 0.6174)>
Face 2466
UV Count: 3
  UV <Vector (0.3010, 0.6339)>
  UV <Vector (0.2993, 0.6319)>
  UV <Vector (0.2994, 0.6345)>
Face 2467
UV Count: 3
  UV <Vector (0.1751, 0.6171)>
  UV <Vector (0.1712, 0.6239)>
  UV <Vector (0.1770, 0.6229)>
Face 2468
UV Count: 3
  UV <Vector (0.3130, 0.6349)>
  UV <Vector (0.3078, 0.6284)>
  UV <Vector (0.3070, 0.6343)>
Face 2469
UV Count: 3
  UV <Vector (0.1701, 0.6076)>
  UV <Vector (0.1687, 0.6141)>
  UV <Vector (0.1728, 0.6122)>
Face 2470
UV Count: 3
  UV <Vector (0.3070, 0.6343)>
  UV <Vector (0.3110, 0.6413)>
  UV <Vector (0.3130, 0.6349)>
Face 2471
UV Count: 3
  UV <Vector (0.3130, 0.6282)>
  UV <Vector (0.3071, 0.6243)>
  UV <Vector (0.3078, 0.6284)>
Face 2472
UV Count: 3
  UV <Vector (0.1728, 0.6122)>
  UV <Vector (0.1702, 0.6181)>
  UV <Vector (0.1751, 0.6171)>
Face 2473
UV Count: 3
  UV <Vector (0.3286, 0.6306)>
  UV <Vector (0.3127, 0.6229)>
  UV <Vector (0.3130, 0.6282)>
Face 2474
UV Count: 3
  UV <Vector (0.1911, 0.6114)>
  UV <Vector (0.1770, 0.6229)>
  UV <Vector (0.1935, 0.6150)>
Face 2475
UV Count: 3
  UV <Vector (0.1880, 0.6047)>
  UV <Vector (0.1751, 0.6171)>
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Face 2476
UV Count: 3
  UV <Vector (0.1836, 0.5989)>
  UV <Vector (0.1728, 0.6122)>
  UV <Vector (0.1880, 0.6047)>
Face 2477
UV Count: 3
  UV <Vector (0.1836, 0.5989)>
  UV <Vector (0.1668, 0.6035)>
  UV <Vector (0.1701, 0.6076)>
Face 2478
UV Count: 3
  UV <Vector (0.3270, 0.6444)>
  UV <Vector (0.3095, 0.6466)>
  UV <Vector (0.3259, 0.6506)>
Face 2479
UV Count: 3
  UV <Vector (0.3270, 0.6444)>
  UV <Vector (0.3130, 0.6349)>
  UV <Vector (0.3110, 0.6413)>
Face 2480
UV Count: 3
  UV <Vector (0.3286, 0.6306)>
  UV <Vector (0.3130, 0.6349)>
  UV <Vector (0.3288, 0.6370)>
Face 2481
UV Count: 3
  UV <Vector (0.3304, 0.6234)>
  UV <Vector (0.3529, 0.6341)>
  UV <Vector (0.3544, 0.6266)>
Face 2482
UV Count: 3
  UV <Vector (0.1880, 0.6047)>
  UV <Vector (0.2050, 0.5854)>
  UV <Vector (0.1836, 0.5989)>
Face 2483
UV Count: 3
  UV <Vector (0.1935, 0.6150)>
  UV <Vector (0.2127, 0.5980)>
  UV <Vector (0.1911, 0.6114)>
Face 2484
UV Count: 3
  UV <Vector (0.1809, 0.5931)>
  UV <Vector (0.2050, 0.5854)>
  UV <Vector (0.2013, 0.5782)>
Face 2485
UV Count: 3
  UV <Vector (0.3259, 0.6506)>
  UV <Vector (0.3498, 0.6487)>
  UV <Vector (0.3270, 0.6444)>
Face 2486
UV Count: 3
  UV <Vector (0.1880, 0.6047)>
  UV <Vector (0.2127, 0.5980)>
  UV <Vector (0.2090, 0.5915)>
Face 2487
UV Count: 3
  UV <Vector (0.3288, 0.6370)>
  UV <Vector (0.3498, 0.6487)>
  UV <Vector (0.3517, 0.6415)>
Face 2488
UV Count: 3
  UV <Vector (0.3529, 0.6341)>
  UV <Vector (0.3288, 0.6370)>
  UV <Vector (0.3517, 0.6415)>
Face 2489
UV Count: 3
  UV <Vector (0.3058, 0.6392)>
  UV <Vector (0.3005, 0.6399)>
  UV <Vector (0.3039, 0.6438)>
Face 2490
UV Count: 3
  UV <Vector (0.1628, 0.6084)>
  UV <Vector (0.1636, 0.6136)>
  UV <Vector (0.1663, 0.6107)>
Face 2491
UV Count: 3
  UV <Vector (0.1712, 0.6239)>
  UV <Vector (0.1674, 0.6193)>
  UV <Vector (0.1673, 0.6235)>
Face 2492
UV Count: 3
  UV <Vector (0.3070, 0.6343)>
  UV <Vector (0.3048, 0.6292)>
  UV <Vector (0.3041, 0.6333)>
Face 2493
UV Count: 3
  UV <Vector (0.1687, 0.6141)>
  UV <Vector (0.1636, 0.6136)>
  UV <Vector (0.1657, 0.6164)>
Face 2494
UV Count: 3
  UV <Vector (0.3070, 0.6343)>
  UV <Vector (0.3032, 0.6368)>
  UV <Vector (0.3058, 0.6392)>
Face 2495
UV Count: 3
  UV <Vector (0.3078, 0.6284)>
  UV <Vector (0.3035, 0.6260)>
  UV <Vector (0.3048, 0.6292)>
Face 2496
UV Count: 3
  UV <Vector (0.1702, 0.6181)>
  UV <Vector (0.1657, 0.6164)>
  UV <Vector (0.1674, 0.6193)>
Face 2497
UV Count: 3
  UV <Vector (0.3733, 0.6548)>
  UV <Vector (0.3517, 0.6415)>
  UV <Vector (0.3498, 0.6487)>
Face 2498
UV Count: 3
  UV <Vector (0.3764, 0.6392)>
  UV <Vector (0.3517, 0.6415)>
  UV <Vector (0.3755, 0.6467)>
Face 2499
UV Count: 3
  UV <Vector (0.3529, 0.6341)>
  UV <Vector (0.3772, 0.6325)>
  UV <Vector (0.3544, 0.6266)>
Face 2500
UV Count: 3
  UV <Vector (0.2166, 0.6042)>
  UV <Vector (0.2358, 0.5855)>
  UV <Vector (0.2127, 0.5980)>
Face 2501
UV Count: 3
  UV <Vector (0.2127, 0.5980)>
  UV <Vector (0.2301, 0.5785)>
  UV <Vector (0.2090, 0.5915)>
Face 2502
UV Count: 3
  UV <Vector (0.2090, 0.5915)>
  UV <Vector (0.2238, 0.5717)>
  UV <Vector (0.2050, 0.5854)>
Face 2503
UV Count: 3
  UV <Vector (0.2013, 0.5782)>
  UV <Vector (0.2238, 0.5717)>
  UV <Vector (0.2183, 0.5643)>
Face 2504
UV Count: 3
  UV <Vector (0.3733, 0.6548)>
  UV <Vector (0.3491, 0.6564)>
  UV <Vector (0.3695, 0.6619)>
Face 2505
UV Count: 3
  UV <Vector (0.3755, 0.6467)>
  UV <Vector (0.3835, 0.6401)>
  UV <Vector (0.3764, 0.6392)>
Face 2506
UV Count: 3
  UV <Vector (0.3809, 0.6578)>
  UV <Vector (0.3755, 0.6467)>
  UV <Vector (0.3733, 0.6548)>
Face 2507
UV Count: 3
  UV <Vector (0.3733, 0.6548)>
  UV <Vector (0.3757, 0.6648)>
  UV <Vector (0.3809, 0.6578)>
Face 2508
UV Count: 3
  UV <Vector (0.2183, 0.5643)>
  UV <Vector (0.2299, 0.5665)>
  UV <Vector (0.2222, 0.5586)>
Face 2509
UV Count: 3
  UV <Vector (0.2301, 0.5785)>
  UV <Vector (0.2299, 0.5665)>
  UV <Vector (0.2238, 0.5717)>
Face 2510
UV Count: 3
  UV <Vector (0.2358, 0.5855)>
  UV <Vector (0.2373, 0.5744)>
  UV <Vector (0.2301, 0.5785)>
Face 2511
UV Count: 3
  UV <Vector (0.2452, 0.5909)>
  UV <Vector (0.2358, 0.5855)>
  UV <Vector (0.2390, 0.5938)>
Face 2512
UV Count: 3
  UV <Vector (0.3764, 0.6392)>
  UV <Vector (0.3840, 0.6331)>
  UV <Vector (0.3772, 0.6325)>
Face 2513
UV Count: 3
  UV <Vector (0.3901, 0.6404)>
  UV <Vector (0.3840, 0.6331)>
  UV <Vector (0.3835, 0.6401)>
Face 2514
UV Count: 3
  UV <Vector (0.4036, 0.6402)>
  UV <Vector (0.3908, 0.6334)>
  UV <Vector (0.3901, 0.6404)>
Face 2515
UV Count: 3
  UV <Vector (0.2452, 0.5909)>
  UV <Vector (0.2485, 0.5805)>
  UV <Vector (0.2419, 0.5828)>
Face 2516
UV Count: 3
  UV <Vector (0.2603, 0.5775)>
  UV <Vector (0.2517, 0.5890)>
  UV <Vector (0.2632, 0.5868)>
Face 2517
UV Count: 3
  UV <Vector (0.3851, 0.6649)>
  UV <Vector (0.3807, 0.6699)>
  UV <Vector (0.3851, 0.6706)>
Face 2518
UV Count: 3
  UV <Vector (0.2202, 0.5545)>
  UV <Vector (0.2201, 0.5479)>
  UV <Vector (0.2172, 0.5526)>
Face 2519
UV Count: 3
  UV <Vector (0.1223, 0.5755)>
  UV <Vector (0.1198, 0.5796)>
  UV <Vector (0.1240, 0.5790)>
Face 2520
UV Count: 3
  UV <Vector (0.3114, 0.7101)>
  UV <Vector (0.3121, 0.7145)>
  UV <Vector (0.3139, 0.7122)>
Face 2521
UV Count: 3
  UV <Vector (0.3153, 0.7159)>
  UV <Vector (0.3130, 0.7179)>
  UV <Vector (0.3162, 0.7191)>
Face 2522
UV Count: 3
  UV <Vector (0.1223, 0.5755)>
  UV <Vector (0.1173, 0.5760)>
  UV <Vector (0.1182, 0.5780)>
Face 2523
UV Count: 3
  UV <Vector (0.3153, 0.7159)>
  UV <Vector (0.3121, 0.7145)>
  UV <Vector (0.3124, 0.7164)>
Face 2524
UV Count: 3
  UV <Vector (0.1233, 0.5843)>
  UV <Vector (0.1198, 0.5796)>
  UV <Vector (0.1186, 0.5816)>
Face 2525
UV Count: 3
  UV <Vector (0.1169, 0.5709)>
  UV <Vector (0.1173, 0.5760)>
  UV <Vector (0.1204, 0.5720)>
Face 2526
UV Count: 3
  UV <Vector (0.3162, 0.7191)>
  UV <Vector (0.3121, 0.7191)>
  UV <Vector (0.3158, 0.7227)>
Face 2527
UV Count: 3
  UV <Vector (0.1164, 0.5795)>
  UV <Vector (0.1198, 0.5796)>
  UV <Vector (0.1182, 0.5780)>
Face 2528
UV Count: 3
  UV <Vector (0.3251, 0.7189)>
  UV <Vector (0.3205, 0.7239)>
  UV <Vector (0.3262, 0.7234)>
Face 2529
UV Count: 3
  UV <Vector (0.1258, 0.5613)>
  UV <Vector (0.1238, 0.5691)>
  UV <Vector (0.1286, 0.5660)>
Face 2530
UV Count: 3
  UV <Vector (0.3121, 0.7145)>
  UV <Vector (0.3106, 0.7171)>
  UV <Vector (0.3124, 0.7164)>
Face 2531
UV Count: 3
  UV <Vector (0.1151, 0.5769)>
  UV <Vector (0.1182, 0.5780)>
  UV <Vector (0.1173, 0.5760)>
Face 2532
UV Count: 3
  UV <Vector (0.3130, 0.7179)>
  UV <Vector (0.3106, 0.7171)>
  UV <Vector (0.3121, 0.7191)>
Face 2533
UV Count: 3
  UV <Vector (0.1331, 0.5774)>
  UV <Vector (0.1279, 0.5850)>
  UV <Vector (0.1347, 0.5839)>
Face 2534
UV Count: 3
  UV <Vector (0.3237, 0.7130)>
  UV <Vector (0.3161, 0.7101)>
  UV <Vector (0.3182, 0.7154)>
Face 2535
UV Count: 3
  UV <Vector (0.1310, 0.5714)>
  UV <Vector (0.1238, 0.5691)>
  UV <Vector (0.1260, 0.5732)>
Face 2536
UV Count: 3
  UV <Vector (0.3237, 0.7130)>
  UV <Vector (0.3196, 0.7198)>
  UV <Vector (0.3251, 0.7189)>
Face 2537
UV Count: 3
  UV <Vector (0.3205, 0.7073)>
  UV <Vector (0.3137, 0.7070)>
  UV <Vector (0.3161, 0.7101)>
Face 2538
UV Count: 3
  UV <Vector (0.1310, 0.5714)>
  UV <Vector (0.1274, 0.5781)>
  UV <Vector (0.1331, 0.5774)>
Face 2539
UV Count: 3
  UV <Vector (0.3367, 0.6949)>
  UV <Vector (0.3205, 0.7073)>
  UV <Vector (0.3393, 0.7007)>
Face 2540
UV Count: 3
  UV <Vector (0.1578, 0.5714)>
  UV <Vector (0.1347, 0.5839)>
  UV <Vector (0.1596, 0.5756)>
Face 2541
UV Count: 3
  UV <Vector (0.1535, 0.5630)>
  UV <Vector (0.1331, 0.5774)>
  UV <Vector (0.1578, 0.5714)>
Face 2542
UV Count: 3
  UV <Vector (0.1489, 0.5549)>
  UV <Vector (0.1310, 0.5714)>
  UV <Vector (0.1535, 0.5630)>
Face 2543
UV Count: 3
  UV <Vector (0.1489, 0.5549)>
  UV <Vector (0.1258, 0.5613)>
  UV <Vector (0.1286, 0.5660)>
Face 2544
UV Count: 3
  UV <Vector (0.3435, 0.7172)>
  UV <Vector (0.3251, 0.7189)>
  UV <Vector (0.3262, 0.7234)>
Face 2545
UV Count: 3
  UV <Vector (0.3423, 0.7119)>
  UV <Vector (0.3237, 0.7130)>
  UV <Vector (0.3251, 0.7189)>
Face 2546
UV Count: 3
  UV <Vector (0.3393, 0.7007)>
  UV <Vector (0.3237, 0.7130)>
  UV <Vector (0.3409, 0.7059)>
Face 2547
UV Count: 3
  UV <Vector (0.3393, 0.7007)>
  UV <Vector (0.3590, 0.6828)>
  UV <Vector (0.3367, 0.6949)>
Face 2548
UV Count: 3
  UV <Vector (0.1489, 0.5549)>
  UV <Vector (0.1825, 0.5478)>
  UV <Vector (0.1786, 0.5395)>
Face 2549
UV Count: 3
  UV <Vector (0.1596, 0.5756)>
  UV <Vector (0.1862, 0.5564)>
  UV <Vector (0.1578, 0.5714)>
Face 2550
UV Count: 3
  UV <Vector (0.1453, 0.5489)>
  UV <Vector (0.1786, 0.5395)>
  UV <Vector (0.1763, 0.5309)>
Face 2551
UV Count: 3
  UV <Vector (0.3423, 0.7119)>
  UV <Vector (0.3699, 0.7100)>
  UV <Vector (0.3674, 0.7033)>
Face 2552
UV Count: 3
  UV <Vector (0.1535, 0.5630)>
  UV <Vector (0.1862, 0.5564)>
  UV <Vector (0.1825, 0.5478)>
Face 2553
UV Count: 3
  UV <Vector (0.3409, 0.7059)>
  UV <Vector (0.3674, 0.7033)>
  UV <Vector (0.3657, 0.6971)>
Face 2554
UV Count: 3
  UV <Vector (0.3629, 0.6908)>
  UV <Vector (0.3409, 0.7059)>
  UV <Vector (0.3657, 0.6971)>
Face 2555
UV Count: 3
  UV <Vector (0.3196, 0.7198)>
  UV <Vector (0.3158, 0.7227)>
  UV <Vector (0.3205, 0.7239)>
Face 2556
UV Count: 3
  UV <Vector (0.1205, 0.5662)>
  UV <Vector (0.1204, 0.5720)>
  UV <Vector (0.1238, 0.5691)>
Face 2557
UV Count: 3
  UV <Vector (0.1279, 0.5850)>
  UV <Vector (0.1240, 0.5790)>
  UV <Vector (0.1233, 0.5843)>
Face 2558
UV Count: 3
  UV <Vector (0.3182, 0.7154)>
  UV <Vector (0.3139, 0.7122)>
  UV <Vector (0.3153, 0.7159)>
Face 2559
UV Count: 3
  UV <Vector (0.1260, 0.5732)>
  UV <Vector (0.1204, 0.5720)>
  UV <Vector (0.1223, 0.5755)>
Face 2560
UV Count: 3
  UV <Vector (0.3182, 0.7154)>
  UV <Vector (0.3162, 0.7191)>
  UV <Vector (0.3196, 0.7198)>
Face 2561
UV Count: 3
  UV <Vector (0.3161, 0.7101)>
  UV <Vector (0.3114, 0.7101)>
  UV <Vector (0.3139, 0.7122)>
Face 2562
UV Count: 3
  UV <Vector (0.1274, 0.5781)>
  UV <Vector (0.1223, 0.5755)>
  UV <Vector (0.1240, 0.5790)>
Face 2563
UV Count: 3
  UV <Vector (0.4117, 0.7285)>
  UV <Vector (0.4075, 0.7396)>
  UV <Vector (0.4158, 0.7335)>
Face 2564
UV Count: 3
  UV <Vector (0.3744, 0.6840)>
  UV <Vector (0.3657, 0.6971)>
  UV <Vector (0.3785, 0.6929)>
Face 2565
UV Count: 3
  UV <Vector (0.3835, 0.6784)>
  UV <Vector (0.3785, 0.6929)>
  UV <Vector (0.3887, 0.6897)>
Face 2566
UV Count: 3
  UV <Vector (0.3710, 0.6768)>
  UV <Vector (0.3835, 0.6784)>
  UV <Vector (0.3788, 0.6723)>
Face 2567
UV Count: 3
  UV <Vector (0.2026, 0.5485)>
  UV <Vector (0.2141, 0.5517)>
  UV <Vector (0.2160, 0.5457)>
Face 2568
UV Count: 3
  UV <Vector (0.2026, 0.5485)>
  UV <Vector (0.2104, 0.5343)>
  UV <Vector (0.1981, 0.5401)>
Face 2569
UV Count: 3
  UV <Vector (0.1941, 0.5309)>
  UV <Vector (0.2104, 0.5343)>
  UV <Vector (0.2045, 0.5196)>
Face 2570
UV Count: 3
  UV <Vector (0.3806, 0.7004)>
  UV <Vector (0.3699, 0.7100)>
  UV <Vector (0.3818, 0.7075)>
Face 2571
UV Count: 3
  UV <Vector (0.1176, 0.4726)>
  UV <Vector (0.1136, 0.4750)>
  UV <Vector (0.1175, 0.4765)>
Face 2572
UV Count: 3
  UV <Vector (0.3511, 0.7710)>
  UV <Vector (0.3535, 0.7745)>
  UV <Vector (0.3541, 0.7720)>
Face 2573
UV Count: 3
  UV <Vector (0.3570, 0.7742)>
  UV <Vector (0.3559, 0.7769)>
  UV <Vector (0.3591, 0.7766)>
Face 2574
UV Count: 3
  UV <Vector (0.1176, 0.4726)>
  UV <Vector (0.1135, 0.4705)>
  UV <Vector (0.1132, 0.4726)>
Face 2575
UV Count: 3
  UV <Vector (0.3570, 0.7742)>
  UV <Vector (0.3535, 0.7745)>
  UV <Vector (0.3546, 0.7761)>
Face 2576
UV Count: 3
  UV <Vector (0.1144, 0.4805)>
  UV <Vector (0.1136, 0.4750)>
  UV <Vector (0.1116, 0.4759)>
Face 2577
UV Count: 3
  UV <Vector (0.1159, 0.4664)>
  UV <Vector (0.1135, 0.4705)>
  UV <Vector (0.1180, 0.4689)>
Face 2578
UV Count: 3
  UV <Vector (0.3591, 0.7766)>
  UV <Vector (0.3557, 0.7784)>
  UV <Vector (0.3603, 0.7798)>
Face 2579
UV Count: 3
  UV <Vector (0.1110, 0.4727)>
  UV <Vector (0.1136, 0.4750)>
  UV <Vector (0.1132, 0.4726)>
Face 2580
UV Count: 3
  UV <Vector (0.3695, 0.7759)>
  UV <Vector (0.3624, 0.7756)>
  UV <Vector (0.3646, 0.7788)>
Face 2581
UV Count: 3
  UV <Vector (0.1277, 0.4632)>
  UV <Vector (0.1220, 0.4683)>
  UV <Vector (0.1273, 0.4685)>
Face 2582
UV Count: 3
  UV <Vector (0.3546, 0.7761)>
  UV <Vector (0.3518, 0.7755)>
  UV <Vector (0.3537, 0.7776)>
Face 2583
UV Count: 3
  UV <Vector (0.1114, 0.4701)>
  UV <Vector (0.1132, 0.4726)>
  UV <Vector (0.1135, 0.4705)>
Face 2584
UV Count: 3
  UV <Vector (0.3559, 0.7769)>
  UV <Vector (0.3537, 0.7776)>
  UV <Vector (0.3557, 0.7784)>
Face 2585
UV Count: 3
  UV <Vector (0.1255, 0.4794)>
  UV <Vector (0.1180, 0.4829)>
  UV <Vector (0.1239, 0.4852)>
Face 2586
UV Count: 3
  UV <Vector (0.3630, 0.7678)>
  UV <Vector (0.3550, 0.7690)>
  UV <Vector (0.3592, 0.7724)>
Face 2587
UV Count: 3
  UV <Vector (0.1273, 0.4685)>
  UV <Vector (0.1219, 0.4726)>
  UV <Vector (0.1267, 0.4737)>
Face 2588
UV Count: 3
  UV <Vector (0.3592, 0.7724)>
  UV <Vector (0.3668, 0.7725)>
  UV <Vector (0.3630, 0.7678)>
Face 2589
UV Count: 3
  UV <Vector (0.3542, 0.7629)>
  UV <Vector (0.3550, 0.7690)>
  UV <Vector (0.3577, 0.7646)>
Face 2590
UV Count: 3
  UV <Vector (0.1267, 0.4737)>
  UV <Vector (0.1206, 0.4773)>
  UV <Vector (0.1255, 0.4794)>
Face 2591
UV Count: 3
  UV <Vector (0.3670, 0.7469)>
  UV <Vector (0.3577, 0.7646)>
  UV <Vector (0.3716, 0.7503)>
Face 2592
UV Count: 3
  UV <Vector (0.1490, 0.4861)>
  UV <Vector (0.1239, 0.4852)>
  UV <Vector (0.1487, 0.4904)>
Face 2593
UV Count: 3
  UV <Vector (0.1492, 0.4782)>
  UV <Vector (0.1255, 0.4794)>
  UV <Vector (0.1490, 0.4861)>
Face 2594
UV Count: 3
  UV <Vector (0.1492, 0.4782)>
  UV <Vector (0.1273, 0.4685)>
  UV <Vector (0.1267, 0.4737)>
Face 2595
UV Count: 3
  UV <Vector (0.1494, 0.4699)>
  UV <Vector (0.1277, 0.4632)>
  UV <Vector (0.1273, 0.4685)>
Face 2596
UV Count: 3
  UV <Vector (0.3820, 0.7630)>
  UV <Vector (0.3668, 0.7725)>
  UV <Vector (0.3695, 0.7759)>
Face 2597
UV Count: 3
  UV <Vector (0.3787, 0.7587)>
  UV <Vector (0.3630, 0.7678)>
  UV <Vector (0.3668, 0.7725)>
Face 2598
UV Count: 3
  UV <Vector (0.3716, 0.7503)>
  UV <Vector (0.3630, 0.7678)>
  UV <Vector (0.3750, 0.7539)>
Face 2599
UV Count: 3
  UV <Vector (0.3716, 0.7503)>
  UV <Vector (0.3811, 0.7299)>
  UV <Vector (0.3670, 0.7469)>
Face 2600
UV Count: 3
  UV <Vector (0.1494, 0.4699)>
  UV <Vector (0.1777, 0.4813)>
  UV <Vector (0.1791, 0.4713)>
Face 2601
UV Count: 3
  UV <Vector (0.1487, 0.4904)>
  UV <Vector (0.1757, 0.4914)>
  UV <Vector (0.1490, 0.4861)>
Face 2602
UV Count: 3
  UV <Vector (0.1497, 0.4629)>
  UV <Vector (0.1791, 0.4713)>
  UV <Vector (0.1822, 0.4627)>
Face 2603
UV Count: 3
  UV <Vector (0.3787, 0.7587)>
  UV <Vector (0.3998, 0.7458)>
  UV <Vector (0.3948, 0.7411)>
Face 2604
UV Count: 3
  UV <Vector (0.1492, 0.4782)>
  UV <Vector (0.1757, 0.4914)>
  UV <Vector (0.1777, 0.4813)>
Face 2605
UV Count: 3
  UV <Vector (0.3750, 0.7539)>
  UV <Vector (0.3948, 0.7411)>
  UV <Vector (0.3911, 0.7369)>
Face 2606
UV Count: 3
  UV <Vector (0.3865, 0.7335)>
  UV <Vector (0.3750, 0.7539)>
  UV <Vector (0.3911, 0.7369)>
Face 2607
UV Count: 3
  UV <Vector (0.3624, 0.7756)>
  UV <Vector (0.3603, 0.7798)>
  UV <Vector (0.3646, 0.7788)>
Face 2608
UV Count: 3
  UV <Vector (0.1207, 0.4641)>
  UV <Vector (0.1180, 0.4689)>
  UV <Vector (0.1220, 0.4683)>
Face 2609
UV Count: 3
  UV <Vector (0.1206, 0.4773)>
  UV <Vector (0.1144, 0.4805)>
  UV <Vector (0.1180, 0.4829)>
Face 2610
UV Count: 3
  UV <Vector (0.3592, 0.7724)>
  UV <Vector (0.3541, 0.7720)>
  UV <Vector (0.3570, 0.7742)>
Face 2611
UV Count: 3
  UV <Vector (0.1219, 0.4726)>
  UV <Vector (0.1180, 0.4689)>
  UV <Vector (0.1176, 0.4726)>
Face 2612
UV Count: 3
  UV <Vector (0.3592, 0.7724)>
  UV <Vector (0.3591, 0.7766)>
  UV <Vector (0.3624, 0.7756)>
Face 2613
UV Count: 3
  UV <Vector (0.3550, 0.7690)>
  UV <Vector (0.3511, 0.7710)>
  UV <Vector (0.3541, 0.7720)>
Face 2614
UV Count: 3
  UV <Vector (0.1219, 0.4726)>
  UV <Vector (0.1175, 0.4765)>
  UV <Vector (0.1206, 0.4773)>
Face 2615
UV Count: 3
  UV <Vector (0.2531, 0.5240)>
  UV <Vector (0.2350, 0.5467)>
  UV <Vector (0.2586, 0.5364)>
Face 2616
UV Count: 3
  UV <Vector (0.3938, 0.7258)>
  UV <Vector (0.3911, 0.7369)>
  UV <Vector (0.3988, 0.7304)>
Face 2617
UV Count: 3
  UV <Vector (0.4015, 0.7162)>
  UV <Vector (0.3988, 0.7304)>
  UV <Vector (0.4071, 0.7232)>
Face 2618
UV Count: 3
  UV <Vector (0.3938, 0.7258)>
  UV <Vector (0.3956, 0.7148)>
  UV <Vector (0.3887, 0.7213)>
Face 2619
UV Count: 3
  UV <Vector (0.1872, 0.5019)>
  UV <Vector (0.2033, 0.5020)>
  UV <Vector (0.1897, 0.4942)>
Face 2620
UV Count: 3
  UV <Vector (0.1897, 0.4942)>
  UV <Vector (0.2060, 0.4852)>
  UV <Vector (0.1947, 0.4834)>
Face 2621
UV Count: 3
  UV <Vector (0.1958, 0.4725)>
  UV <Vector (0.2060, 0.4852)>
  UV <Vector (0.2128, 0.4687)>
Face 2622
UV Count: 3
  UV <Vector (0.4025, 0.7348)>
  UV <Vector (0.3998, 0.7458)>
  UV <Vector (0.4075, 0.7396)>
Face 2623
UV Count: 3
  UV <Vector (0.1876, 0.3986)>
  UV <Vector (0.1842, 0.3986)>
  UV <Vector (0.1861, 0.4008)>
Face 2624
UV Count: 3
  UV <Vector (0.3867, 0.7824)>
  UV <Vector (0.3883, 0.7854)>
  UV <Vector (0.3890, 0.7830)>
Face 2625
UV Count: 3
  UV <Vector (0.3912, 0.7856)>
  UV <Vector (0.3903, 0.7876)>
  UV <Vector (0.3930, 0.7877)>
Face 2626
UV Count: 3
  UV <Vector (0.1876, 0.3986)>
  UV <Vector (0.1856, 0.3958)>
  UV <Vector (0.1847, 0.3970)>
Face 2627
UV Count: 3
  UV <Vector (0.3912, 0.7856)>
  UV <Vector (0.3883, 0.7854)>
  UV <Vector (0.3892, 0.7868)>
Face 2628
UV Count: 3
  UV <Vector (0.1829, 0.4022)>
  UV <Vector (0.1842, 0.3986)>
  UV <Vector (0.1827, 0.3985)>
Face 2629
UV Count: 3
  UV <Vector (0.1886, 0.3938)>
  UV <Vector (0.1856, 0.3958)>
  UV <Vector (0.1891, 0.3963)>
Face 2630
UV Count: 3
  UV <Vector (0.3930, 0.7877)>
  UV <Vector (0.3898, 0.7889)>
  UV <Vector (0.3938, 0.7905)>
Face 2631
UV Count: 3
  UV <Vector (0.1827, 0.3985)>
  UV <Vector (0.1847, 0.3970)>
  UV <Vector (0.1831, 0.3964)>
Face 2632
UV Count: 3
  UV <Vector (0.4005, 0.7840)>
  UV <Vector (0.3980, 0.7898)>
  UV <Vector (0.4030, 0.7876)>
Face 2633
UV Count: 3
  UV <Vector (0.1959, 0.3992)>
  UV <Vector (0.1930, 0.3935)>
  UV <Vector (0.1922, 0.3974)>
Face 2634
UV Count: 3
  UV <Vector (0.3883, 0.7854)>
  UV <Vector (0.3883, 0.7877)>
  UV <Vector (0.3892, 0.7868)>
Face 2635
UV Count: 3
  UV <Vector (0.1843, 0.3950)>
  UV <Vector (0.1847, 0.3970)>
  UV <Vector (0.1856, 0.3958)>
Face 2636
UV Count: 3
  UV <Vector (0.3898, 0.7889)>
  UV <Vector (0.3892, 0.7868)>
  UV <Vector (0.3883, 0.7877)>
Face 2637
UV Count: 3
  UV <Vector (0.1907, 0.4060)>
  UV <Vector (0.1844, 0.4053)>
  UV <Vector (0.1876, 0.4092)>
Face 2638
UV Count: 3
  UV <Vector (0.3935, 0.7769)>
  UV <Vector (0.3934, 0.7840)>
  UV <Vector (0.3976, 0.7803)>
Face 2639
UV Count: 3
  UV <Vector (0.1959, 0.3992)>
  UV <Vector (0.1904, 0.4001)>
  UV <Vector (0.1934, 0.4027)>
Face 2640
UV Count: 3
  UV <Vector (0.3976, 0.7803)>
  UV <Vector (0.3960, 0.7867)>
  UV <Vector (0.4005, 0.7840)>
Face 2641
UV Count: 3
  UV <Vector (0.3896, 0.7749)>
  UV <Vector (0.3900, 0.7805)>
  UV <Vector (0.3935, 0.7769)>
Face 2642
UV Count: 3
  UV <Vector (0.1934, 0.4027)>
  UV <Vector (0.1880, 0.4026)>
  UV <Vector (0.1907, 0.4060)>
Face 2643
UV Count: 3
  UV <Vector (0.4009, 0.7618)>
  UV <Vector (0.3935, 0.7769)>
  UV <Vector (0.4044, 0.7664)>
Face 2644
UV Count: 3
  UV <Vector (0.2028, 0.4177)>
  UV <Vector (0.1876, 0.4092)>
  UV <Vector (0.2003, 0.4218)>
Face 2645
UV Count: 3
  UV <Vector (0.2059, 0.4124)>
  UV <Vector (0.1907, 0.4060)>
  UV <Vector (0.2028, 0.4177)>
Face 2646
UV Count: 3
  UV <Vector (0.2059, 0.4124)>
  UV <Vector (0.1959, 0.3992)>
  UV <Vector (0.1934, 0.4027)>
Face 2647
UV Count: 3
  UV <Vector (0.2104, 0.4066)>
  UV <Vector (0.1986, 0.3950)>
  UV <Vector (0.1959, 0.3992)>
Face 2648
UV Count: 3
  UV <Vector (0.4157, 0.7784)>
  UV <Vector (0.4005, 0.7840)>
  UV <Vector (0.4030, 0.7876)>
Face 2649
UV Count: 3
  UV <Vector (0.4116, 0.7745)>
  UV <Vector (0.3976, 0.7803)>
  UV <Vector (0.4005, 0.7840)>
Face 2650
UV Count: 3
  UV <Vector (0.4044, 0.7664)>
  UV <Vector (0.3976, 0.7803)>
  UV <Vector (0.4081, 0.7700)>
Face 2651
UV Count: 3
  UV <Vector (0.4044, 0.7664)>
  UV <Vector (0.4123, 0.7505)>
  UV <Vector (0.4009, 0.7618)>
Face 2652
UV Count: 3
  UV <Vector (0.2104, 0.4066)>
  UV <Vector (0.2201, 0.4238)>
  UV <Vector (0.2257, 0.4164)>
Face 2653
UV Count: 3
  UV <Vector (0.2003, 0.4218)>
  UV <Vector (0.2142, 0.4295)>
  UV <Vector (0.2028, 0.4177)>
Face 2654
UV Count: 3
  UV <Vector (0.2131, 0.4025)>
  UV <Vector (0.2257, 0.4164)>
  UV <Vector (0.2295, 0.4106)>
Face 2655
UV Count: 3
  UV <Vector (0.4116, 0.7745)>
  UV <Vector (0.4284, 0.7665)>
  UV <Vector (0.4252, 0.7611)>
Face 2656
UV Count: 3
  UV <Vector (0.2028, 0.4177)>
  UV <Vector (0.2201, 0.4238)>
  UV <Vector (0.2059, 0.4124)>
Face 2657
UV Count: 3
  UV <Vector (0.4081, 0.7700)>
  UV <Vector (0.4252, 0.7611)>
  UV <Vector (0.4217, 0.7573)>
Face 2658
UV Count: 3
  UV <Vector (0.4178, 0.7538)>
  UV <Vector (0.4081, 0.7700)>
  UV <Vector (0.4217, 0.7573)>
Face 2659
UV Count: 3
  UV <Vector (0.3960, 0.7867)>
  UV <Vector (0.3938, 0.7905)>
  UV <Vector (0.3980, 0.7898)>
Face 2660
UV Count: 3
  UV <Vector (0.1922, 0.3974)>
  UV <Vector (0.1886, 0.3938)>
  UV <Vector (0.1891, 0.3963)>
Face 2661
UV Count: 3
  UV <Vector (0.1844, 0.4053)>
  UV <Vector (0.1861, 0.4008)>
  UV <Vector (0.1829, 0.4022)>
Face 2662
UV Count: 3
  UV <Vector (0.3934, 0.7840)>
  UV <Vector (0.3890, 0.7830)>
  UV <Vector (0.3912, 0.7856)>
Face 2663
UV Count: 3
  UV <Vector (0.1904, 0.4001)>
  UV <Vector (0.1891, 0.3963)>
  UV <Vector (0.1876, 0.3986)>
Face 2664
UV Count: 3
  UV <Vector (0.3934, 0.7840)>
  UV <Vector (0.3930, 0.7877)>
  UV <Vector (0.3960, 0.7867)>
Face 2665
UV Count: 3
  UV <Vector (0.3877, 0.7793)>
  UV <Vector (0.3890, 0.7830)>
  UV <Vector (0.3900, 0.7805)>
Face 2666
UV Count: 3
  UV <Vector (0.1880, 0.4026)>
  UV <Vector (0.1876, 0.3986)>
  UV <Vector (0.1861, 0.4008)>
Face 2667
UV Count: 3
  UV <Vector (0.4278, 0.7434)>
  UV <Vector (0.4217, 0.7573)>
  UV <Vector (0.4327, 0.7469)>
Face 2668
UV Count: 3
  UV <Vector (0.4456, 0.7433)>
  UV <Vector (0.4327, 0.7469)>
  UV <Vector (0.4367, 0.7516)>
Face 2669
UV Count: 3
  UV <Vector (0.4356, 0.7342)>
  UV <Vector (0.4327, 0.7469)>
  UV <Vector (0.4409, 0.7385)>
Face 2670
UV Count: 3
  UV <Vector (0.2202, 0.4513)>
  UV <Vector (0.2119, 0.4458)>
  UV <Vector (0.2180, 0.4527)>
Face 2671
UV Count: 3
  UV <Vector (0.2344, 0.4347)>
  UV <Vector (0.2545, 0.4297)>
  UV <Vector (0.2392, 0.4243)>
Face 2672
UV Count: 3
  UV <Vector (0.2545, 0.4297)>
  UV <Vector (0.2431, 0.4183)>
  UV <Vector (0.2392, 0.4243)>
Face 2673
UV Count: 3
  UV <Vector (0.4252, 0.7611)>
  UV <Vector (0.4397, 0.7569)>
  UV <Vector (0.4367, 0.7516)>
Face 2674
UV Count: 3
  UV <Vector (0.3851, 0.6706)>
  UV <Vector (0.3904, 0.6781)>
  UV <Vector (0.3917, 0.6722)>
Face 2675
UV Count: 3
  UV <Vector (0.3851, 0.6706)>
  UV <Vector (0.3788, 0.6723)>
  UV <Vector (0.3835, 0.6784)>
Face 2676
UV Count: 3
  UV <Vector (0.2160, 0.5457)>
  UV <Vector (0.2172, 0.5526)>
  UV <Vector (0.2201, 0.5479)>
Face 2677
UV Count: 3
  UV <Vector (0.3809, 0.6578)>
  UV <Vector (0.3801, 0.6665)>
  UV <Vector (0.3851, 0.6649)>
Face 2678
UV Count: 3
  UV <Vector (0.3914, 0.6634)>
  UV <Vector (0.3851, 0.6706)>
  UV <Vector (0.3917, 0.6722)>
Face 2679
UV Count: 3
  UV <Vector (0.3851, 0.6649)>
  UV <Vector (0.3889, 0.6567)>
  UV <Vector (0.3809, 0.6578)>
Face 2680
UV Count: 3
  UV <Vector (0.3889, 0.6567)>
  UV <Vector (0.3832, 0.6479)>
  UV <Vector (0.3809, 0.6578)>
Face 2681
UV Count: 3
  UV <Vector (0.3832, 0.6479)>
  UV <Vector (0.3901, 0.6404)>
  UV <Vector (0.3835, 0.6401)>
Face 2682
UV Count: 3
  UV <Vector (0.3904, 0.6781)>
  UV <Vector (0.3887, 0.6897)>
  UV <Vector (0.3941, 0.6883)>
Face 2683
UV Count: 3
  UV <Vector (0.3965, 0.6970)>
  UV <Vector (0.3887, 0.6897)>
  UV <Vector (0.3918, 0.6994)>
Face 2684
UV Count: 3
  UV <Vector (0.4014, 0.6483)>
  UV <Vector (0.3901, 0.6404)>
  UV <Vector (0.3896, 0.6485)>
Face 2685
UV Count: 3
  UV <Vector (0.3896, 0.6485)>
  UV <Vector (0.4023, 0.6555)>
  UV <Vector (0.4014, 0.6483)>
Face 2686
UV Count: 3
  UV <Vector (0.4229, 0.6804)>
  UV <Vector (0.4041, 0.6773)>
  UV <Vector (0.4046, 0.6854)>
Face 2687
UV Count: 3
  UV <Vector (0.4036, 0.6402)>
  UV <Vector (0.4199, 0.6474)>
  UV <Vector (0.4184, 0.6395)>
Face 2688
UV Count: 3
  UV <Vector (0.4011, 0.6713)>
  UV <Vector (0.3914, 0.6634)>
  UV <Vector (0.3917, 0.6722)>
Face 2689
UV Count: 3
  UV <Vector (0.4245, 0.6869)>
  UV <Vector (0.4087, 0.6994)>
  UV <Vector (0.4292, 0.6913)>
Face 2690
UV Count: 3
  UV <Vector (0.4009, 0.6616)>
  UV <Vector (0.3889, 0.6567)>
  UV <Vector (0.3914, 0.6634)>
Face 2691
UV Count: 3
  UV <Vector (0.4189, 0.6683)>
  UV <Vector (0.4041, 0.6773)>
  UV <Vector (0.4195, 0.6722)>
Face 2692
UV Count: 3
  UV <Vector (0.4011, 0.6713)>
  UV <Vector (0.3904, 0.6781)>
  UV <Vector (0.4041, 0.6773)>
Face 2693
UV Count: 3
  UV <Vector (0.4189, 0.6683)>
  UV <Vector (0.4009, 0.6616)>
  UV <Vector (0.4011, 0.6713)>
Face 2694
UV Count: 3
  UV <Vector (0.4041, 0.6773)>
  UV <Vector (0.3941, 0.6883)>
  UV <Vector (0.4046, 0.6854)>
Face 2695
UV Count: 3
  UV <Vector (0.4235, 0.7205)>
  UV <Vector (0.4350, 0.7064)>
  UV <Vector (0.4189, 0.7146)>
Face 2696
UV Count: 3
  UV <Vector (0.4199, 0.6474)>
  UV <Vector (0.4023, 0.6555)>
  UV <Vector (0.4196, 0.6547)>
Face 2697
UV Count: 3
  UV <Vector (0.4046, 0.6854)>
  UV <Vector (0.3965, 0.6970)>
  UV <Vector (0.4076, 0.6931)>
Face 2698
UV Count: 3
  UV <Vector (0.2264, 0.5547)>
  UV <Vector (0.2202, 0.5545)>
  UV <Vector (0.2222, 0.5586)>
Face 2699
UV Count: 3
  UV <Vector (0.2299, 0.5665)>
  UV <Vector (0.2264, 0.5547)>
  UV <Vector (0.2222, 0.5586)>
Face 2700
UV Count: 3
  UV <Vector (0.2373, 0.5744)>
  UV <Vector (0.2360, 0.5610)>
  UV <Vector (0.2299, 0.5665)>
Face 2701
UV Count: 3
  UV <Vector (0.2435, 0.5714)>
  UV <Vector (0.2419, 0.5828)>
  UV <Vector (0.2485, 0.5805)>
Face 2702
UV Count: 3
  UV <Vector (0.2241, 0.5516)>
  UV <Vector (0.2247, 0.5447)>
  UV <Vector (0.2201, 0.5479)>
Face 2703
UV Count: 3
  UV <Vector (0.2247, 0.5447)>
  UV <Vector (0.2160, 0.5457)>
  UV <Vector (0.2201, 0.5479)>
Face 2704
UV Count: 3
  UV <Vector (0.2264, 0.5547)>
  UV <Vector (0.2280, 0.5481)>
  UV <Vector (0.2241, 0.5516)>
Face 2705
UV Count: 3
  UV <Vector (0.2280, 0.5481)>
  UV <Vector (0.2291, 0.5387)>
  UV <Vector (0.2247, 0.5447)>
Face 2706
UV Count: 3
  UV <Vector (0.2453, 0.5046)>
  UV <Vector (0.2122, 0.5017)>
  UV <Vector (0.2144, 0.5151)>
Face 2707
UV Count: 3
  UV <Vector (0.2043, 0.5141)>
  UV <Vector (0.2086, 0.5074)>
  UV <Vector (0.2030, 0.5088)>
Face 2708
UV Count: 3
  UV <Vector (0.2030, 0.5088)>
  UV <Vector (0.2122, 0.5017)>
  UV <Vector (0.2033, 0.5020)>
Face 2709
UV Count: 3
  UV <Vector (0.2045, 0.5196)>
  UV <Vector (0.2096, 0.5129)>
  UV <Vector (0.2043, 0.5141)>
Face 2710
UV Count: 3
  UV <Vector (0.2096, 0.5129)>
  UV <Vector (0.2122, 0.5017)>
  UV <Vector (0.2086, 0.5074)>
Face 2711
UV Count: 3
  UV <Vector (0.2451, 0.4640)>
  UV <Vector (0.2184, 0.4672)>
  UV <Vector (0.2432, 0.4732)>
Face 2712
UV Count: 3
  UV <Vector (0.2184, 0.4672)>
  UV <Vector (0.2180, 0.4527)>
  UV <Vector (0.2137, 0.4580)>
Face 2713
UV Count: 3
  UV <Vector (0.2099, 0.4604)>
  UV <Vector (0.2184, 0.4672)>
  UV <Vector (0.2137, 0.4580)>
Face 2714
UV Count: 3
  UV <Vector (0.4356, 0.7342)>
  UV <Vector (0.4459, 0.7206)>
  UV <Vector (0.4308, 0.7326)>
Face 2715
UV Count: 3
  UV <Vector (0.4304, 0.7005)>
  UV <Vector (0.4108, 0.7048)>
  UV <Vector (0.4161, 0.7083)>
Face 2716
UV Count: 3
  UV <Vector (0.4076, 0.6931)>
  UV <Vector (0.4006, 0.7036)>
  UV <Vector (0.4087, 0.6994)>
Face 2717
UV Count: 3
  UV <Vector (0.4087, 0.6994)>
  UV <Vector (0.4034, 0.7091)>
  UV <Vector (0.4108, 0.7048)>
Face 2718
UV Count: 3
  UV <Vector (0.1941, 0.5309)>
  UV <Vector (0.1968, 0.5187)>
  UV <Vector (0.1884, 0.5236)>
Face 2719
UV Count: 3
  UV <Vector (0.3806, 0.7004)>
  UV <Vector (0.3887, 0.6897)>
  UV <Vector (0.3785, 0.6929)>
Face 2720
UV Count: 3
  UV <Vector (0.1929, 0.4637)>
  UV <Vector (0.2128, 0.4687)>
  UV <Vector (0.2033, 0.4614)>
Face 2721
UV Count: 3
  UV <Vector (0.4117, 0.7285)>
  UV <Vector (0.3988, 0.7304)>
  UV <Vector (0.4025, 0.7348)>
Face 2722
UV Count: 3
  UV <Vector (0.4500, 0.7494)>
  UV <Vector (0.4367, 0.7516)>
  UV <Vector (0.4397, 0.7569)>
Face 2723
UV Count: 3
  UV <Vector (0.2299, 0.4472)>
  UV <Vector (0.2539, 0.4406)>
  UV <Vector (0.2344, 0.4347)>
Face 2724
UV Count: 3
  UV <Vector (0.4147, 0.6276)>
  UV <Vector (0.4036, 0.6402)>
  UV <Vector (0.4184, 0.6395)>
Face 2725
UV Count: 3
  UV <Vector (0.4269, 0.7286)>
  UV <Vector (0.4380, 0.7125)>
  UV <Vector (0.4235, 0.7205)>
Face 2726
UV Count: 3
  UV <Vector (0.4023, 0.6555)>
  UV <Vector (0.4202, 0.6614)>
  UV <Vector (0.4196, 0.6547)>
Face 2727
UV Count: 3
  UV <Vector (0.4304, 0.7005)>
  UV <Vector (0.4189, 0.7146)>
  UV <Vector (0.4350, 0.7064)>
Face 2728
UV Count: 3
  UV <Vector (0.4308, 0.7326)>
  UV <Vector (0.4424, 0.7161)>
  UV <Vector (0.4269, 0.7286)>
Face 2729
UV Count: 3
  UV <Vector (0.4292, 0.6913)>
  UV <Vector (0.4108, 0.7048)>
  UV <Vector (0.4314, 0.6959)>
Face 2730
UV Count: 3
  UV <Vector (0.4409, 0.7385)>
  UV <Vector (0.4481, 0.7244)>
  UV <Vector (0.4356, 0.7342)>
Face 2731
UV Count: 3
  UV <Vector (0.4532, 0.7287)>
  UV <Vector (0.4456, 0.7433)>
  UV <Vector (0.4577, 0.7348)>
Face 2732
UV Count: 3
  UV <Vector (0.4500, 0.7494)>
  UV <Vector (0.4577, 0.7348)>
  UV <Vector (0.4456, 0.7433)>
Face 2733
UV Count: 3
  UV <Vector (0.4063, 0.7134)>
  UV <Vector (0.4189, 0.7146)>
  UV <Vector (0.4161, 0.7083)>
Face 2734
UV Count: 3
  UV <Vector (0.4108, 0.7048)>
  UV <Vector (0.4063, 0.7134)>
  UV <Vector (0.4161, 0.7083)>
Face 2735
UV Count: 3
  UV <Vector (0.4071, 0.7232)>
  UV <Vector (0.4063, 0.7134)>
  UV <Vector (0.4015, 0.7162)>
Face 2736
UV Count: 3
  UV <Vector (0.4034, 0.7091)>
  UV <Vector (0.4015, 0.7162)>
  UV <Vector (0.4063, 0.7134)>
Face 2737
UV Count: 3
  UV <Vector (0.4168, 0.7248)>
  UV <Vector (0.4189, 0.7146)>
  UV <Vector (0.4116, 0.7200)>
Face 2738
UV Count: 3
  UV <Vector (0.4117, 0.7285)>
  UV <Vector (0.4116, 0.7200)>
  UV <Vector (0.4071, 0.7232)>
Face 2739
UV Count: 3
  UV <Vector (0.4235, 0.7205)>
  UV <Vector (0.4204, 0.7302)>
  UV <Vector (0.4269, 0.7286)>
Face 2740
UV Count: 3
  UV <Vector (0.4158, 0.7335)>
  UV <Vector (0.4168, 0.7248)>
  UV <Vector (0.4117, 0.7285)>
Face 2741
UV Count: 3
  UV <Vector (0.3674, 0.7033)>
  UV <Vector (0.3785, 0.6929)>
  UV <Vector (0.3657, 0.6971)>
Face 2742
UV Count: 3
  UV <Vector (0.3590, 0.6828)>
  UV <Vector (0.3744, 0.6840)>
  UV <Vector (0.3710, 0.6768)>
Face 2743
UV Count: 3
  UV <Vector (0.1862, 0.5564)>
  UV <Vector (0.2039, 0.5540)>
  UV <Vector (0.2026, 0.5485)>
Face 2744
UV Count: 3
  UV <Vector (0.1862, 0.5564)>
  UV <Vector (0.1981, 0.5401)>
  UV <Vector (0.1825, 0.5478)>
Face 2745
UV Count: 3
  UV <Vector (0.1786, 0.5395)>
  UV <Vector (0.1981, 0.5401)>
  UV <Vector (0.1941, 0.5309)>
Face 2746
UV Count: 3
  UV <Vector (0.1763, 0.5309)>
  UV <Vector (0.1941, 0.5309)>
  UV <Vector (0.1884, 0.5236)>
Face 2747
UV Count: 3
  UV <Vector (0.3948, 0.7411)>
  UV <Vector (0.3988, 0.7304)>
  UV <Vector (0.3911, 0.7369)>
Face 2748
UV Count: 3
  UV <Vector (0.3811, 0.7299)>
  UV <Vector (0.3938, 0.7258)>
  UV <Vector (0.3887, 0.7213)>
Face 2749
UV Count: 3
  UV <Vector (0.1754, 0.4994)>
  UV <Vector (0.1897, 0.4942)>
  UV <Vector (0.1757, 0.4914)>
Face 2750
UV Count: 3
  UV <Vector (0.1777, 0.4813)>
  UV <Vector (0.1897, 0.4942)>
  UV <Vector (0.1947, 0.4834)>
Face 2751
UV Count: 3
  UV <Vector (0.1791, 0.4713)>
  UV <Vector (0.1947, 0.4834)>
  UV <Vector (0.1958, 0.4725)>
Face 2752
UV Count: 3
  UV <Vector (0.1791, 0.4713)>
  UV <Vector (0.1929, 0.4637)>
  UV <Vector (0.1822, 0.4627)>
Face 2753
UV Count: 3
  UV <Vector (0.4367, 0.7516)>
  UV <Vector (0.4217, 0.7573)>
  UV <Vector (0.4252, 0.7611)>
Face 2754
UV Count: 3
  UV <Vector (0.4178, 0.7538)>
  UV <Vector (0.4231, 0.7371)>
  UV <Vector (0.4123, 0.7505)>
Face 2755
UV Count: 3
  UV <Vector (0.2094, 0.4359)>
  UV <Vector (0.2299, 0.4472)>
  UV <Vector (0.2142, 0.4295)>
Face 2756
UV Count: 3
  UV <Vector (0.2142, 0.4295)>
  UV <Vector (0.2344, 0.4347)>
  UV <Vector (0.2201, 0.4238)>
Face 2757
UV Count: 3
  UV <Vector (0.2257, 0.4164)>
  UV <Vector (0.2344, 0.4347)>
  UV <Vector (0.2392, 0.4243)>
Face 2758
UV Count: 3
  UV <Vector (0.2295, 0.4106)>
  UV <Vector (0.2392, 0.4243)>
  UV <Vector (0.2431, 0.4183)>
Face 2759
UV Count: 3
  UV <Vector (0.2137, 0.4580)>
  UV <Vector (0.2062, 0.4563)>
  UV <Vector (0.2099, 0.4604)>
Face 2760
UV Count: 3
  UV <Vector (0.2099, 0.4604)>
  UV <Vector (0.2033, 0.4614)>
  UV <Vector (0.2128, 0.4687)>
Face 2761
UV Count: 3
  UV <Vector (0.2137, 0.4580)>
  UV <Vector (0.2119, 0.4458)>
  UV <Vector (0.2079, 0.4498)>
Face 2762
UV Count: 3
  UV <Vector (0.2545, 0.4297)>
  UV <Vector (0.2705, 0.4223)>
  UV <Vector (0.2560, 0.4224)>
Face 2763
UV Count: 3
  UV <Vector (0.2705, 0.4323)>
  UV <Vector (0.2539, 0.4406)>
  UV <Vector (0.2685, 0.4423)>
Face 2764
UV Count: 3
  UV <Vector (0.2484, 0.5160)>
  UV <Vector (0.2144, 0.5151)>
  UV <Vector (0.2201, 0.5296)>
Face 2765
UV Count: 3
  UV <Vector (0.3918, 0.6994)>
  UV <Vector (0.3818, 0.7075)>
  UV <Vector (0.3903, 0.7083)>
Face 2766
UV Count: 3
  UV <Vector (0.2201, 0.5296)>
  UV <Vector (0.2045, 0.5196)>
  UV <Vector (0.2104, 0.5343)>
Face 2767
UV Count: 3
  UV <Vector (0.2160, 0.5457)>
  UV <Vector (0.2201, 0.5296)>
  UV <Vector (0.2104, 0.5343)>
Face 2768
UV Count: 3
  UV <Vector (0.2484, 0.5160)>
  UV <Vector (0.2291, 0.5387)>
  UV <Vector (0.2531, 0.5240)>
Face 2769
UV Count: 3
  UV <Vector (0.2145, 0.4849)>
  UV <Vector (0.2430, 0.4959)>
  UV <Vector (0.2432, 0.4873)>
Face 2770
UV Count: 3
  UV <Vector (0.3966, 0.7059)>
  UV <Vector (0.4034, 0.7091)>
  UV <Vector (0.4006, 0.7036)>
Face 2771
UV Count: 3
  UV <Vector (0.3961, 0.7119)>
  UV <Vector (0.3966, 0.7059)>
  UV <Vector (0.3940, 0.7088)>
Face 2772
UV Count: 3
  UV <Vector (0.3965, 0.6970)>
  UV <Vector (0.3966, 0.7059)>
  UV <Vector (0.4006, 0.7036)>
Face 2773
UV Count: 3
  UV <Vector (0.2030, 0.5088)>
  UV <Vector (0.1971, 0.5148)>
  UV <Vector (0.2043, 0.5141)>
Face 2774
UV Count: 3
  UV <Vector (0.3918, 0.6994)>
  UV <Vector (0.3940, 0.7088)>
  UV <Vector (0.3966, 0.7059)>
Face 2775
UV Count: 3
  UV <Vector (0.2043, 0.5141)>
  UV <Vector (0.1968, 0.5187)>
  UV <Vector (0.2045, 0.5196)>
Face 2776
UV Count: 3
  UV <Vector (0.1948, 0.5080)>
  UV <Vector (0.2030, 0.5088)>
  UV <Vector (0.2033, 0.5020)>
Face 2777
UV Count: 3
  UV <Vector (0.3992, 0.7111)>
  UV <Vector (0.3956, 0.7148)>
  UV <Vector (0.4015, 0.7162)>
Face 2778
UV Count: 3
  UV <Vector (0.2060, 0.4852)>
  UV <Vector (0.2122, 0.5017)>
  UV <Vector (0.2145, 0.4849)>
Face 2779
UV Count: 3
  UV <Vector (0.2432, 0.4732)>
  UV <Vector (0.2145, 0.4849)>
  UV <Vector (0.2432, 0.4873)>
Face 2780
UV Count: 3
  UV <Vector (0.2128, 0.4687)>
  UV <Vector (0.2145, 0.4849)>
  UV <Vector (0.2184, 0.4672)>
Face 2781
UV Count: 3
  UV <Vector (0.2723, 0.5588)>
  UV <Vector (0.2603, 0.5775)>
  UV <Vector (0.2753, 0.5745)>
Face 2782
UV Count: 3
  UV <Vector (0.2202, 0.4513)>
  UV <Vector (0.2241, 0.4559)>
  UV <Vector (0.2299, 0.4472)>
Face 2783
UV Count: 3
  UV <Vector (0.4413, 0.6682)>
  UV <Vector (0.4229, 0.6804)>
  UV <Vector (0.4431, 0.6762)>
Face 2784
UV Count: 3
  UV <Vector (0.4333, 0.6594)>
  UV <Vector (0.4196, 0.6547)>
  UV <Vector (0.4202, 0.6614)>
Face 2785
UV Count: 3
  UV <Vector (0.4352, 0.6664)>
  UV <Vector (0.4195, 0.6722)>
  UV <Vector (0.4413, 0.6682)>
Face 2786
UV Count: 3
  UV <Vector (0.4431, 0.6762)>
  UV <Vector (0.4245, 0.6869)>
  UV <Vector (0.4449, 0.6823)>
Face 2787
UV Count: 3
  UV <Vector (0.4352, 0.6664)>
  UV <Vector (0.4202, 0.6614)>
  UV <Vector (0.4189, 0.6683)>
Face 2788
UV Count: 3
  UV <Vector (0.4199, 0.6474)>
  UV <Vector (0.4402, 0.6530)>
  UV <Vector (0.4388, 0.6425)>
Face 2789
UV Count: 3
  UV <Vector (0.4314, 0.6959)>
  UV <Vector (0.4395, 0.6883)>
  UV <Vector (0.4292, 0.6913)>
Face 2790
UV Count: 3
  UV <Vector (0.4484, 0.6939)>
  UV <Vector (0.4350, 0.7064)>
  UV <Vector (0.4520, 0.7005)>
Face 2791
UV Count: 3
  UV <Vector (0.4304, 0.7005)>
  UV <Vector (0.4409, 0.6929)>
  UV <Vector (0.4314, 0.6959)>
Face 2792
UV Count: 3
  UV <Vector (0.4395, 0.6883)>
  UV <Vector (0.4245, 0.6869)>
  UV <Vector (0.4292, 0.6913)>
Face 2793
UV Count: 3
  UV <Vector (0.4459, 0.7206)>
  UV <Vector (0.4513, 0.7123)>
  UV <Vector (0.4424, 0.7161)>
Face 2794
UV Count: 3
  UV <Vector (0.4609, 0.7164)>
  UV <Vector (0.4532, 0.7287)>
  UV <Vector (0.4665, 0.7223)>
Face 2795
UV Count: 3
  UV <Vector (0.4481, 0.7244)>
  UV <Vector (0.4537, 0.7164)>
  UV <Vector (0.4459, 0.7206)>
Face 2796
UV Count: 3
  UV <Vector (0.4513, 0.7123)>
  UV <Vector (0.4380, 0.7125)>
  UV <Vector (0.4424, 0.7161)>
Face 2797
UV Count: 3
  UV <Vector (0.4520, 0.7005)>
  UV <Vector (0.4380, 0.7125)>
  UV <Vector (0.4540, 0.7065)>
Face 2798
UV Count: 3
  UV <Vector (0.4665, 0.7223)>
  UV <Vector (0.4577, 0.7348)>
  UV <Vector (0.4708, 0.7294)>
Face 2799
UV Count: 3
  UV <Vector (0.4617, 0.7425)>
  UV <Vector (0.4708, 0.7294)>
  UV <Vector (0.4577, 0.7348)>
Face 2800
UV Count: 3
  UV <Vector (0.4337, 0.6306)>
  UV <Vector (0.4147, 0.6276)>
  UV <Vector (0.4184, 0.6395)>
Face 2801
UV Count: 3
  UV <Vector (0.4537, 0.7164)>
  UV <Vector (0.4540, 0.7065)>
  UV <Vector (0.4513, 0.7123)>
Face 2802
UV Count: 3
  UV <Vector (0.4484, 0.6939)>
  UV <Vector (0.4395, 0.6883)>
  UV <Vector (0.4409, 0.6929)>
Face 2803
UV Count: 3
  UV <Vector (0.4413, 0.6682)>
  UV <Vector (0.4333, 0.6594)>
  UV <Vector (0.4352, 0.6664)>
Face 2804
UV Count: 3
  UV <Vector (0.2762, 0.5852)>
  UV <Vector (0.3015, 0.5740)>
  UV <Vector (0.2753, 0.5745)>
Face 2805
UV Count: 3
  UV <Vector (0.2705, 0.4323)>
  UV <Vector (0.2844, 0.4238)>
  UV <Vector (0.2705, 0.4223)>
Face 2806
UV Count: 3
  UV <Vector (0.2550, 0.5665)>
  UV <Vector (0.2485, 0.5805)>
  UV <Vector (0.2603, 0.5775)>
Face 2807
UV Count: 3
  UV <Vector (0.2633, 0.5447)>
  UV <Vector (0.2550, 0.5665)>
  UV <Vector (0.2723, 0.5588)>
Face 2808
UV Count: 3
  UV <Vector (0.2480, 0.5536)>
  UV <Vector (0.2435, 0.5714)>
  UV <Vector (0.2550, 0.5665)>
Face 2809
UV Count: 3
  UV <Vector (0.2586, 0.5364)>
  UV <Vector (0.2480, 0.5536)>
  UV <Vector (0.2633, 0.5447)>
Face 2810
UV Count: 3
  UV <Vector (0.2350, 0.5467)>
  UV <Vector (0.2360, 0.5610)>
  UV <Vector (0.2480, 0.5536)>
Face 2811
UV Count: 3
  UV <Vector (0.2299, 0.4472)>
  UV <Vector (0.2451, 0.4640)>
  UV <Vector (0.2479, 0.4533)>
Face 2812
UV Count: 3
  UV <Vector (0.4076, 0.6931)>
  UV <Vector (0.4229, 0.6804)>
  UV <Vector (0.4046, 0.6854)>
Face 2813
UV Count: 3
  UV <Vector (0.2685, 0.4423)>
  UV <Vector (0.2854, 0.4331)>
  UV <Vector (0.2705, 0.4323)>
Face 2814
UV Count: 3
  UV <Vector (0.2985, 0.5546)>
  UV <Vector (0.2633, 0.5447)>
  UV <Vector (0.2723, 0.5588)>
Face 2815
UV Count: 3
  UV <Vector (0.5051, 0.6093)>
  UV <Vector (0.5197, 0.6002)>
  UV <Vector (0.5076, 0.5993)>
Face 2816
UV Count: 3
  UV <Vector (0.5293, 0.6393)>
  UV <Vector (0.5196, 0.6226)>
  UV <Vector (0.5181, 0.6411)>
Face 2817
UV Count: 3
  UV <Vector (0.5285, 0.6140)>
  UV <Vector (0.5196, 0.6226)>
  UV <Vector (0.5278, 0.6228)>
Face 2818
UV Count: 3
  UV <Vector (0.5289, 0.6054)>
  UV <Vector (0.5203, 0.6113)>
  UV <Vector (0.5285, 0.6140)>
Face 2819
UV Count: 3
  UV <Vector (0.4402, 0.6530)>
  UV <Vector (0.4655, 0.6618)>
  UV <Vector (0.4618, 0.6482)>
Face 2820
UV Count: 3
  UV <Vector (0.5197, 0.6002)>
  UV <Vector (0.5349, 0.5881)>
  UV <Vector (0.5247, 0.5788)>
Face 2821
UV Count: 3
  UV <Vector (0.5075, 0.5827)>
  UV <Vector (0.5197, 0.6002)>
  UV <Vector (0.5247, 0.5788)>
Face 2822
UV Count: 3
  UV <Vector (0.5028, 0.5682)>
  UV <Vector (0.5247, 0.5788)>
  UV <Vector (0.5167, 0.5591)>
Face 2823
UV Count: 3
  UV <Vector (0.3436, 0.4985)>
  UV <Vector (0.3519, 0.4756)>
  UV <Vector (0.3344, 0.4878)>
Face 2824
UV Count: 3
  UV <Vector (0.3281, 0.5126)>
  UV <Vector (0.3344, 0.4878)>
  UV <Vector (0.3185, 0.5030)>
Face 2825
UV Count: 3
  UV <Vector (0.3281, 0.5126)>
  UV <Vector (0.3080, 0.5151)>
  UV <Vector (0.3199, 0.5242)>
Face 2826
UV Count: 3
  UV <Vector (0.3141, 0.5399)>
  UV <Vector (0.2985, 0.5546)>
  UV <Vector (0.3114, 0.5556)>
Face 2827
UV Count: 3
  UV <Vector (0.2985, 0.5546)>
  UV <Vector (0.2753, 0.5745)>
  UV <Vector (0.3015, 0.5740)>
Face 2828
UV Count: 3
  UV <Vector (0.3114, 0.5556)>
  UV <Vector (0.3015, 0.5740)>
  UV <Vector (0.3103, 0.5747)>
Face 2829
UV Count: 3
  UV <Vector (0.3119, 0.5829)>
  UV <Vector (0.3015, 0.5740)>
  UV <Vector (0.3038, 0.5894)>
Face 2830
UV Count: 3
  UV <Vector (0.4373, 0.6186)>
  UV <Vector (0.4501, 0.6256)>
  UV <Vector (0.4483, 0.6147)>
Face 2831
UV Count: 3
  UV <Vector (0.4483, 0.6147)>
  UV <Vector (0.4377, 0.6087)>
  UV <Vector (0.4373, 0.6186)>
Face 2832
UV Count: 3
  UV <Vector (0.4569, 0.6113)>
  UV <Vector (0.4620, 0.5978)>
  UV <Vector (0.4529, 0.6008)>
Face 2833
UV Count: 3
  UV <Vector (0.4620, 0.5978)>
  UV <Vector (0.4763, 0.5892)>
  UV <Vector (0.4628, 0.5883)>
Face 2834
UV Count: 3
  UV <Vector (0.5076, 0.5993)>
  UV <Vector (0.4919, 0.6056)>
  UV <Vector (0.5051, 0.6093)>
Face 2835
UV Count: 3
  UV <Vector (0.4816, 0.6033)>
  UV <Vector (0.4946, 0.5959)>
  UV <Vector (0.4838, 0.5914)>
Face 2836
UV Count: 3
  UV <Vector (0.4388, 0.6425)>
  UV <Vector (0.4501, 0.6256)>
  UV <Vector (0.4337, 0.6306)>
Face 2837
UV Count: 3
  UV <Vector (0.4402, 0.6530)>
  UV <Vector (0.4567, 0.6385)>
  UV <Vector (0.4388, 0.6425)>
Face 2838
UV Count: 3
  UV <Vector (0.4585, 0.6716)>
  UV <Vector (0.4413, 0.6682)>
  UV <Vector (0.4431, 0.6762)>
Face 2839
UV Count: 3
  UV <Vector (0.4449, 0.6823)>
  UV <Vector (0.4585, 0.6716)>
  UV <Vector (0.4431, 0.6762)>
Face 2840
UV Count: 3
  UV <Vector (0.4484, 0.6939)>
  UV <Vector (0.4620, 0.6776)>
  UV <Vector (0.4449, 0.6823)>
Face 2841
UV Count: 3
  UV <Vector (0.4520, 0.7005)>
  UV <Vector (0.4686, 0.7022)>
  UV <Vector (0.4745, 0.6941)>
Face 2842
UV Count: 3
  UV <Vector (0.4745, 0.6941)>
  UV <Vector (0.4484, 0.6939)>
  UV <Vector (0.4520, 0.7005)>
Face 2843
UV Count: 3
  UV <Vector (0.4609, 0.7164)>
  UV <Vector (0.4686, 0.7022)>
  UV <Vector (0.4540, 0.7065)>
Face 2844
UV Count: 3
  UV <Vector (0.4665, 0.7223)>
  UV <Vector (0.4732, 0.7123)>
  UV <Vector (0.4609, 0.7164)>
Face 2845
UV Count: 3
  UV <Vector (0.4184, 0.6395)>
  UV <Vector (0.4388, 0.6425)>
  UV <Vector (0.4337, 0.6306)>
Face 2846
UV Count: 3
  UV <Vector (0.4472, 0.6031)>
  UV <Vector (0.4569, 0.6113)>
  UV <Vector (0.4529, 0.6008)>
Face 2847
UV Count: 3
  UV <Vector (0.4483, 0.6147)>
  UV <Vector (0.4614, 0.6201)>
  UV <Vector (0.4569, 0.6113)>
Face 2848
UV Count: 3
  UV <Vector (0.4704, 0.6115)>
  UV <Vector (0.4569, 0.6113)>
  UV <Vector (0.4614, 0.6201)>
Face 2849
UV Count: 3
  UV <Vector (0.4763, 0.5892)>
  UV <Vector (0.4816, 0.6033)>
  UV <Vector (0.4838, 0.5914)>
Face 2850
UV Count: 3
  UV <Vector (0.4704, 0.6115)>
  UV <Vector (0.4816, 0.6033)>
  UV <Vector (0.4667, 0.6041)>
Face 2851
UV Count: 3
  UV <Vector (0.4567, 0.6385)>
  UV <Vector (0.4614, 0.6201)>
  UV <Vector (0.4501, 0.6256)>
Face 2852
UV Count: 3
  UV <Vector (0.4704, 0.6115)>
  UV <Vector (0.4705, 0.6302)>
  UV <Vector (0.4795, 0.6146)>
Face 2853
UV Count: 3
  UV <Vector (0.4618, 0.6482)>
  UV <Vector (0.4705, 0.6302)>
  UV <Vector (0.4567, 0.6385)>
Face 2854
UV Count: 3
  UV <Vector (0.4705, 0.6302)>
  UV <Vector (0.4902, 0.6216)>
  UV <Vector (0.4795, 0.6146)>
Face 2855
UV Count: 3
  UV <Vector (0.4919, 0.6056)>
  UV <Vector (0.4795, 0.6146)>
  UV <Vector (0.4902, 0.6216)>
Face 2856
UV Count: 3
  UV <Vector (0.5051, 0.6093)>
  UV <Vector (0.4902, 0.6216)>
  UV <Vector (0.5062, 0.6229)>
Face 2857
UV Count: 3
  UV <Vector (0.5062, 0.6229)>
  UV <Vector (0.5203, 0.6113)>
  UV <Vector (0.5051, 0.6093)>
Face 2858
UV Count: 3
  UV <Vector (0.5054, 0.6414)>
  UV <Vector (0.4902, 0.6216)>
  UV <Vector (0.4801, 0.6386)>
Face 2859
UV Count: 3
  UV <Vector (0.5062, 0.6229)>
  UV <Vector (0.5181, 0.6411)>
  UV <Vector (0.5196, 0.6226)>
Face 2860
UV Count: 3
  UV <Vector (0.4655, 0.6618)>
  UV <Vector (0.4620, 0.6776)>
  UV <Vector (0.4716, 0.6813)>
Face 2861
UV Count: 3
  UV <Vector (0.4716, 0.6813)>
  UV <Vector (0.4853, 0.6592)>
  UV <Vector (0.4655, 0.6618)>
Face 2862
UV Count: 3
  UV <Vector (0.4853, 0.6592)>
  UV <Vector (0.4618, 0.6482)>
  UV <Vector (0.4655, 0.6618)>
Face 2863
UV Count: 3
  UV <Vector (0.5181, 0.6411)>
  UV <Vector (0.5072, 0.6565)>
  UV <Vector (0.5197, 0.6546)>
Face 2864
UV Count: 3
  UV <Vector (0.5197, 0.6546)>
  UV <Vector (0.5105, 0.6734)>
  UV <Vector (0.5238, 0.6698)>
Face 2865
UV Count: 3
  UV <Vector (0.5054, 0.6414)>
  UV <Vector (0.4853, 0.6592)>
  UV <Vector (0.5072, 0.6565)>
Face 2866
UV Count: 3
  UV <Vector (0.4902, 0.6773)>
  UV <Vector (0.5072, 0.6565)>
  UV <Vector (0.4853, 0.6592)>
Face 2867
UV Count: 3
  UV <Vector (0.5197, 0.6546)>
  UV <Vector (0.5293, 0.6393)>
  UV <Vector (0.5181, 0.6411)>
Face 2868
UV Count: 3
  UV <Vector (0.5335, 0.6504)>
  UV <Vector (0.5238, 0.6698)>
  UV <Vector (0.5380, 0.6665)>
Face 2869
UV Count: 3
  UV <Vector (0.4745, 0.6941)>
  UV <Vector (0.4732, 0.7123)>
  UV <Vector (0.4844, 0.7169)>
Face 2870
UV Count: 3
  UV <Vector (0.4745, 0.6941)>
  UV <Vector (0.4902, 0.6773)>
  UV <Vector (0.4716, 0.6813)>
Face 2871
UV Count: 3
  UV <Vector (0.5105, 0.6734)>
  UV <Vector (0.4946, 0.6917)>
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Face 2872
UV Count: 3
  UV <Vector (0.5269, 0.6827)>
  UV <Vector (0.5105, 0.6734)>
  UV <Vector (0.5128, 0.6871)>
Face 2873
UV Count: 3
  UV <Vector (0.4844, 0.7169)>
  UV <Vector (0.4946, 0.6917)>
  UV <Vector (0.4745, 0.6941)>
Face 2874
UV Count: 3
  UV <Vector (0.5128, 0.6871)>
  UV <Vector (0.4999, 0.7121)>
  UV <Vector (0.5195, 0.7059)>
Face 2875
UV Count: 3
  UV <Vector (0.5128, 0.6871)>
  UV <Vector (0.5294, 0.7025)>
  UV <Vector (0.5269, 0.6827)>
Face 2876
UV Count: 3
  UV <Vector (0.5380, 0.6665)>
  UV <Vector (0.5269, 0.6827)>
  UV <Vector (0.5409, 0.6810)>
Face 2877
UV Count: 3
  UV <Vector (0.5416, 0.6965)>
  UV <Vector (0.5269, 0.6827)>
  UV <Vector (0.5294, 0.7025)>
Face 2878
UV Count: 3
  UV <Vector (0.4708, 0.7294)>
  UV <Vector (0.4844, 0.7169)>
  UV <Vector (0.4665, 0.7223)>
Face 2879
UV Count: 3
  UV <Vector (0.4844, 0.7169)>
  UV <Vector (0.5018, 0.7185)>
  UV <Vector (0.4999, 0.7121)>
Face 2880
UV Count: 3
  UV <Vector (0.4999, 0.7121)>
  UV <Vector (0.5211, 0.7111)>
  UV <Vector (0.5195, 0.7059)>
Face 2881
UV Count: 3
  UV <Vector (0.5195, 0.7059)>
  UV <Vector (0.5310, 0.7071)>
  UV <Vector (0.5294, 0.7025)>
Face 2882
UV Count: 3
  UV <Vector (0.5294, 0.7025)>
  UV <Vector (0.5371, 0.7071)>
  UV <Vector (0.5416, 0.6965)>
Face 2883
UV Count: 3
  UV <Vector (0.5448, 0.7115)>
  UV <Vector (0.5371, 0.7071)>
  UV <Vector (0.5399, 0.7136)>
Face 2884
UV Count: 3
  UV <Vector (0.3565, 0.4201)>
  UV <Vector (0.3611, 0.4091)>
  UV <Vector (0.3557, 0.4106)>
Face 2885
UV Count: 3
  UV <Vector (0.4745, 0.7385)>
  UV <Vector (0.4861, 0.7239)>
  UV <Vector (0.4708, 0.7294)>
Face 2886
UV Count: 3
  UV <Vector (0.5018, 0.7185)>
  UV <Vector (0.4889, 0.7330)>
  UV <Vector (0.5055, 0.7265)>
Face 2887
UV Count: 3
  UV <Vector (0.5211, 0.7111)>
  UV <Vector (0.5055, 0.7265)>
  UV <Vector (0.5247, 0.7192)>
Face 2888
UV Count: 3
  UV <Vector (0.5310, 0.7071)>
  UV <Vector (0.5247, 0.7192)>
  UV <Vector (0.5349, 0.7157)>
Face 2889
UV Count: 3
  UV <Vector (0.5371, 0.7071)>
  UV <Vector (0.5349, 0.7157)>
  UV <Vector (0.5399, 0.7136)>
Face 2890
UV Count: 3
  UV <Vector (0.3502, 0.4122)>
  UV <Vector (0.3565, 0.4201)>
  UV <Vector (0.3557, 0.4106)>
Face 2891
UV Count: 3
  UV <Vector (0.3412, 0.4224)>
  UV <Vector (0.3502, 0.4122)>
  UV <Vector (0.3390, 0.4137)>
Face 2892
UV Count: 3
  UV <Vector (0.3202, 0.4258)>
  UV <Vector (0.3390, 0.4137)>
  UV <Vector (0.3182, 0.4174)>
Face 2893
UV Count: 3
  UV <Vector (0.3002, 0.4213)>
  UV <Vector (0.3202, 0.4258)>
  UV <Vector (0.3182, 0.4174)>
Face 2894
UV Count: 3
  UV <Vector (0.2854, 0.4331)>
  UV <Vector (0.3002, 0.4213)>
  UV <Vector (0.2844, 0.4238)>
Face 2895
UV Count: 3
  UV <Vector (0.3515, 0.4318)>
  UV <Vector (0.3565, 0.4201)>
  UV <Vector (0.3512, 0.4207)>
Face 2896
UV Count: 3
  UV <Vector (0.3412, 0.4224)>
  UV <Vector (0.3515, 0.4318)>
  UV <Vector (0.3512, 0.4207)>
Face 2897
UV Count: 3
  UV <Vector (0.3202, 0.4258)>
  UV <Vector (0.3409, 0.4339)>
  UV <Vector (0.3412, 0.4224)>
Face 2898
UV Count: 3
  UV <Vector (0.3012, 0.4294)>
  UV <Vector (0.3180, 0.4391)>
  UV <Vector (0.3202, 0.4258)>
Face 2899
UV Count: 3
  UV <Vector (0.3007, 0.4431)>
  UV <Vector (0.2854, 0.4331)>
  UV <Vector (0.2849, 0.4450)>
Face 2900
UV Count: 3
  UV <Vector (0.3649, 0.4285)>
  UV <Vector (0.3557, 0.4451)>
  UV <Vector (0.3709, 0.4428)>
Face 2901
UV Count: 3
  UV <Vector (0.3709, 0.4428)>
  UV <Vector (0.3628, 0.4602)>
  UV <Vector (0.3760, 0.4547)>
Face 2902
UV Count: 3
  UV <Vector (0.5446, 0.5751)>
  UV <Vector (0.5247, 0.5788)>
  UV <Vector (0.5349, 0.5881)>
Face 2903
UV Count: 3
  UV <Vector (0.3557, 0.4451)>
  UV <Vector (0.3507, 0.4651)>
  UV <Vector (0.3628, 0.4602)>
Face 2904
UV Count: 3
  UV <Vector (0.3233, 0.4581)>
  UV <Vector (0.3507, 0.4651)>
  UV <Vector (0.3417, 0.4485)>
Face 2905
UV Count: 3
  UV <Vector (0.5347, 0.5657)>
  UV <Vector (0.5167, 0.5591)>
  UV <Vector (0.5247, 0.5788)>
Face 2906
UV Count: 3
  UV <Vector (0.3519, 0.4756)>
  UV <Vector (0.3299, 0.4763)>
  UV <Vector (0.3344, 0.4878)>
Face 2907
UV Count: 3
  UV <Vector (0.3409, 0.4339)>
  UV <Vector (0.3557, 0.4451)>
  UV <Vector (0.3515, 0.4318)>
Face 2908
UV Count: 3
  UV <Vector (0.3180, 0.4391)>
  UV <Vector (0.3417, 0.4485)>
  UV <Vector (0.3409, 0.4339)>
Face 2909
UV Count: 3
  UV <Vector (0.4763, 0.5892)>
  UV <Vector (0.4636, 0.5773)>
  UV <Vector (0.4628, 0.5883)>
Face 2910
UV Count: 3
  UV <Vector (0.4857, 0.5808)>
  UV <Vector (0.4763, 0.5892)>
  UV <Vector (0.4838, 0.5914)>
Face 2911
UV Count: 3
  UV <Vector (0.4951, 0.5839)>
  UV <Vector (0.4838, 0.5914)>
  UV <Vector (0.4946, 0.5959)>
Face 2912
UV Count: 3
  UV <Vector (0.5075, 0.5827)>
  UV <Vector (0.4946, 0.5959)>
  UV <Vector (0.5076, 0.5993)>
Face 2913
UV Count: 3
  UV <Vector (0.4954, 0.5727)>
  UV <Vector (0.5075, 0.5827)>
  UV <Vector (0.5028, 0.5682)>
Face 2914
UV Count: 3
  UV <Vector (0.3532, 0.5105)>
  UV <Vector (0.3629, 0.4889)>
  UV <Vector (0.3436, 0.4985)>
Face 2915
UV Count: 3
  UV <Vector (0.4857, 0.5808)>
  UV <Vector (0.4954, 0.5727)>
  UV <Vector (0.4867, 0.5737)>
Face 2916
UV Count: 3
  UV <Vector (0.3532, 0.5105)>
  UV <Vector (0.3707, 0.5049)>
  UV <Vector (0.3688, 0.4959)>
Face 2917
UV Count: 3
  UV <Vector (0.4775, 0.5788)>
  UV <Vector (0.4867, 0.5737)>
  UV <Vector (0.4778, 0.5664)>
Face 2918
UV Count: 3
  UV <Vector (0.4662, 0.5666)>
  UV <Vector (0.4775, 0.5788)>
  UV <Vector (0.4778, 0.5664)>
Face 2919
UV Count: 3
  UV <Vector (0.3770, 0.6156)>
  UV <Vector (0.3818, 0.6176)>
  UV <Vector (0.3807, 0.6131)>
Face 2920
UV Count: 3
  UV <Vector (0.3840, 0.5567)>
  UV <Vector (0.3797, 0.5563)>
  UV <Vector (0.3810, 0.5578)>
Face 2921
UV Count: 3
  UV <Vector (0.3828, 0.5611)>
  UV <Vector (0.3791, 0.5626)>
  UV <Vector (0.3811, 0.5656)>
Face 2922
UV Count: 3
  UV <Vector (0.3770, 0.6156)>
  UV <Vector (0.3773, 0.6213)>
  UV <Vector (0.3796, 0.6192)>
Face 2923
UV Count: 3
  UV <Vector (0.3828, 0.5611)>
  UV <Vector (0.3810, 0.5578)>
  UV <Vector (0.3805, 0.5600)>
Face 2924
UV Count: 3
  UV <Vector (0.3854, 0.6137)>
  UV <Vector (0.3818, 0.6176)>
  UV <Vector (0.3840, 0.6187)>
Face 2925
UV Count: 3
  UV <Vector (0.3723, 0.6220)>
  UV <Vector (0.3773, 0.6213)>
  UV <Vector (0.3733, 0.6190)>
Face 2926
UV Count: 3
  UV <Vector (0.3811, 0.5656)>
  UV <Vector (0.3773, 0.5632)>
  UV <Vector (0.3777, 0.5694)>
Face 2927
UV Count: 3
  UV <Vector (0.3815, 0.6215)>
  UV <Vector (0.3818, 0.6176)>
  UV <Vector (0.3796, 0.6192)>
Face 2928
UV Count: 3
  UV <Vector (0.3917, 0.5730)>
  UV <Vector (0.3820, 0.5738)>
  UV <Vector (0.3900, 0.5792)>
Face 2929
UV Count: 3
  UV <Vector (0.3574, 0.6140)>
  UV <Vector (0.3690, 0.6151)>
  UV <Vector (0.3621, 0.6087)>
Face 2930
UV Count: 3
  UV <Vector (0.3810, 0.5578)>
  UV <Vector (0.3774, 0.5593)>
  UV <Vector (0.3805, 0.5600)>
Face 2931
UV Count: 3
  UV <Vector (0.3773, 0.6213)>
  UV <Vector (0.3815, 0.6215)>
  UV <Vector (0.3796, 0.6192)>
Face 2932
UV Count: 3
  UV <Vector (0.3791, 0.5626)>
  UV <Vector (0.3774, 0.5593)>
  UV <Vector (0.3773, 0.5632)>
Face 2933
UV Count: 3
  UV <Vector (0.3769, 0.5999)>
  UV <Vector (0.3860, 0.6078)>
  UV <Vector (0.3851, 0.5976)>
Face 2934
UV Count: 3
  UV <Vector (0.3967, 0.5580)>
  UV <Vector (0.3863, 0.5621)>
  UV <Vector (0.3951, 0.5653)>
Face 2935
UV Count: 3
  UV <Vector (0.3621, 0.6087)>
  UV <Vector (0.3731, 0.6116)>
  UV <Vector (0.3688, 0.6037)>
Face 2936
UV Count: 3
  UV <Vector (0.3951, 0.5653)>
  UV <Vector (0.3835, 0.5685)>
  UV <Vector (0.3917, 0.5730)>
Face 2937
UV Count: 3
  UV <Vector (0.3967, 0.5580)>
  UV <Vector (0.3888, 0.5515)>
  UV <Vector (0.3874, 0.5562)>
Face 2938
UV Count: 3
  UV <Vector (0.3688, 0.6037)>
  UV <Vector (0.3789, 0.6091)>
  UV <Vector (0.3769, 0.5999)>
Face 2939
UV Count: 3
  UV <Vector (0.4037, 0.5608)>
  UV <Vector (0.3984, 0.5523)>
  UV <Vector (0.3967, 0.5580)>
Face 2940
UV Count: 3
  UV <Vector (0.3750, 0.5918)>
  UV <Vector (0.3851, 0.5976)>
  UV <Vector (0.3829, 0.5892)>
Face 2941
UV Count: 3
  UV <Vector (0.3651, 0.5966)>
  UV <Vector (0.3769, 0.5999)>
  UV <Vector (0.3750, 0.5918)>
Face 2942
UV Count: 3
  UV <Vector (0.3566, 0.6030)>
  UV <Vector (0.3688, 0.6037)>
  UV <Vector (0.3651, 0.5966)>
Face 2943
UV Count: 3
  UV <Vector (0.3566, 0.6030)>
  UV <Vector (0.3574, 0.6140)>
  UV <Vector (0.3621, 0.6087)>
Face 2944
UV Count: 3
  UV <Vector (0.3988, 0.5755)>
  UV <Vector (0.3900, 0.5792)>
  UV <Vector (0.3971, 0.5822)>
Face 2945
UV Count: 3
  UV <Vector (0.3988, 0.5755)>
  UV <Vector (0.3951, 0.5653)>
  UV <Vector (0.3917, 0.5730)>
Face 2946
UV Count: 3
  UV <Vector (0.4037, 0.5608)>
  UV <Vector (0.3951, 0.5653)>
  UV <Vector (0.4021, 0.5679)>
Face 2947
UV Count: 3
  UV <Vector (0.3835, 0.5685)>
  UV <Vector (0.3777, 0.5694)>
  UV <Vector (0.3820, 0.5738)>
Face 2948
UV Count: 3
  UV <Vector (0.3660, 0.6202)>
  UV <Vector (0.3733, 0.6190)>
  UV <Vector (0.3690, 0.6151)>
Face 2949
UV Count: 3
  UV <Vector (0.3860, 0.6078)>
  UV <Vector (0.3807, 0.6131)>
  UV <Vector (0.3854, 0.6137)>
Face 2950
UV Count: 3
  UV <Vector (0.3863, 0.5621)>
  UV <Vector (0.3840, 0.5567)>
  UV <Vector (0.3828, 0.5611)>
Face 2951
UV Count: 3
  UV <Vector (0.3731, 0.6116)>
  UV <Vector (0.3733, 0.6190)>
  UV <Vector (0.3770, 0.6156)>
Face 2952
UV Count: 3
  UV <Vector (0.3863, 0.5621)>
  UV <Vector (0.3811, 0.5656)>
  UV <Vector (0.3835, 0.5685)>
Face 2953
UV Count: 3
  UV <Vector (0.3874, 0.5562)>
  UV <Vector (0.3835, 0.5530)>
  UV <Vector (0.3840, 0.5567)>
Face 2954
UV Count: 3
  UV <Vector (0.3789, 0.6091)>
  UV <Vector (0.3770, 0.6156)>
  UV <Vector (0.3807, 0.6131)>
Face 2955
UV Count: 3
  UV <Vector (0.4126, 0.5645)>
  UV <Vector (0.4021, 0.5679)>
  UV <Vector (0.4112, 0.5711)>
Face 2956
UV Count: 3
  UV <Vector (0.4082, 0.5782)>
  UV <Vector (0.4021, 0.5679)>
  UV <Vector (0.3988, 0.5755)>
Face 2957
UV Count: 3
  UV <Vector (0.4082, 0.5782)>
  UV <Vector (0.3971, 0.5822)>
  UV <Vector (0.4073, 0.5851)>
Face 2958
UV Count: 3
  UV <Vector (0.3483, 0.5942)>
  UV <Vector (0.3508, 0.6086)>
  UV <Vector (0.3566, 0.6030)>
Face 2959
UV Count: 3
  UV <Vector (0.3483, 0.5942)>
  UV <Vector (0.3651, 0.5966)>
  UV <Vector (0.3593, 0.5853)>
Face 2960
UV Count: 3
  UV <Vector (0.3593, 0.5853)>
  UV <Vector (0.3750, 0.5918)>
  UV <Vector (0.3721, 0.5805)>
Face 2961
UV Count: 3
  UV <Vector (0.3721, 0.5805)>
  UV <Vector (0.3829, 0.5892)>
  UV <Vector (0.3793, 0.5780)>
Face 2962
UV Count: 3
  UV <Vector (0.4126, 0.5645)>
  UV <Vector (0.4065, 0.5540)>
  UV <Vector (0.4037, 0.5608)>
Face 2963
UV Count: 3
  UV <Vector (0.3483, 0.5942)>
  UV <Vector (0.3312, 0.5877)>
  UV <Vector (0.3417, 0.6008)>
Face 2964
UV Count: 3
  UV <Vector (0.4112, 0.5711)>
  UV <Vector (0.4225, 0.5837)>
  UV <Vector (0.4258, 0.5761)>
Face 2965
UV Count: 3
  UV <Vector (0.3721, 0.5805)>
  UV <Vector (0.3710, 0.5642)>
  UV <Vector (0.3645, 0.5663)>
Face 2966
UV Count: 3
  UV <Vector (0.3593, 0.5853)>
  UV <Vector (0.3387, 0.5816)>
  UV <Vector (0.3483, 0.5942)>
Face 2967
UV Count: 3
  UV <Vector (0.4073, 0.5851)>
  UV <Vector (0.4225, 0.5837)>
  UV <Vector (0.4082, 0.5782)>
Face 2968
UV Count: 3
  UV <Vector (0.4112, 0.5711)>
  UV <Vector (0.4270, 0.5692)>
  UV <Vector (0.4126, 0.5645)>
Face 2969
UV Count: 3
  UV <Vector (0.4168, 0.5579)>
  UV <Vector (0.4270, 0.5692)>
  UV <Vector (0.4301, 0.5628)>
Face 2970
UV Count: 3
  UV <Vector (0.3593, 0.5853)>
  UV <Vector (0.3645, 0.5663)>
  UV <Vector (0.3532, 0.5728)>
Face 2971
UV Count: 3
  UV <Vector (0.3103, 0.5747)>
  UV <Vector (0.3259, 0.5621)>
  UV <Vector (0.3114, 0.5556)>
Face 2972
UV Count: 3
  UV <Vector (0.3187, 0.5806)>
  UV <Vector (0.3103, 0.5747)>
  UV <Vector (0.3119, 0.5829)>
Face 2973
UV Count: 3
  UV <Vector (0.4472, 0.6031)>
  UV <Vector (0.4365, 0.6017)>
  UV <Vector (0.4377, 0.6087)>
Face 2974
UV Count: 3
  UV <Vector (0.4348, 0.5919)>
  UV <Vector (0.4365, 0.6017)>
  UV <Vector (0.4421, 0.5970)>
Face 2975
UV Count: 3
  UV <Vector (0.4529, 0.6008)>
  UV <Vector (0.4421, 0.5970)>
  UV <Vector (0.4472, 0.6031)>
Face 2976
UV Count: 3
  UV <Vector (0.4401, 0.5836)>
  UV <Vector (0.4421, 0.5970)>
  UV <Vector (0.4499, 0.5898)>
Face 2977
UV Count: 3
  UV <Vector (0.4620, 0.5978)>
  UV <Vector (0.4499, 0.5898)>
  UV <Vector (0.4529, 0.6008)>
Face 2978
UV Count: 3
  UV <Vector (0.4522, 0.5769)>
  UV <Vector (0.4401, 0.5836)>
  UV <Vector (0.4499, 0.5898)>
Face 2979
UV Count: 3
  UV <Vector (0.4522, 0.5769)>
  UV <Vector (0.4628, 0.5883)>
  UV <Vector (0.4636, 0.5773)>
Face 2980
UV Count: 3
  UV <Vector (0.3114, 0.5556)>
  UV <Vector (0.3266, 0.5448)>
  UV <Vector (0.3141, 0.5399)>
Face 2981
UV Count: 3
  UV <Vector (0.3199, 0.5242)>
  UV <Vector (0.2991, 0.5313)>
  UV <Vector (0.3141, 0.5399)>
Face 2982
UV Count: 3
  UV <Vector (0.3430, 0.5547)>
  UV <Vector (0.3266, 0.5448)>
  UV <Vector (0.3259, 0.5621)>
Face 2983
UV Count: 3
  UV <Vector (0.3430, 0.5547)>
  UV <Vector (0.3537, 0.5369)>
  UV <Vector (0.3367, 0.5383)>
Face 2984
UV Count: 3
  UV <Vector (0.3561, 0.5484)>
  UV <Vector (0.3648, 0.5373)>
  UV <Vector (0.3537, 0.5369)>
Face 2985
UV Count: 3
  UV <Vector (0.4460, 0.5657)>
  UV <Vector (0.4522, 0.5769)>
  UV <Vector (0.4553, 0.5671)>
Face 2986
UV Count: 3
  UV <Vector (0.4553, 0.5671)>
  UV <Vector (0.4636, 0.5773)>
  UV <Vector (0.4662, 0.5666)>
Face 2987
UV Count: 3
  UV <Vector (0.3537, 0.5369)>
  UV <Vector (0.3637, 0.5263)>
  UV <Vector (0.3543, 0.5271)>
Face 2988
UV Count: 3
  UV <Vector (0.3543, 0.5271)>
  UV <Vector (0.3633, 0.5143)>
  UV <Vector (0.3532, 0.5105)>
Face 2989
UV Count: 3
  UV <Vector (0.3199, 0.5748)>
  UV <Vector (0.3387, 0.5816)>
  UV <Vector (0.3259, 0.5621)>
Face 2990
UV Count: 3
  UV <Vector (0.4348, 0.5919)>
  UV <Vector (0.4203, 0.5903)>
  UV <Vector (0.4305, 0.6014)>
Face 2991
UV Count: 3
  UV <Vector (0.4401, 0.5836)>
  UV <Vector (0.4225, 0.5837)>
  UV <Vector (0.4348, 0.5919)>
Face 2992
UV Count: 3
  UV <Vector (0.4425, 0.5750)>
  UV <Vector (0.4258, 0.5761)>
  UV <Vector (0.4401, 0.5836)>
Face 2993
UV Count: 3
  UV <Vector (0.4425, 0.5750)>
  UV <Vector (0.4301, 0.5628)>
  UV <Vector (0.4270, 0.5692)>
Face 2994
UV Count: 3
  UV <Vector (0.3649, 0.5471)>
  UV <Vector (0.3645, 0.5663)>
  UV <Vector (0.3710, 0.5642)>
Face 2995
UV Count: 3
  UV <Vector (0.3430, 0.5547)>
  UV <Vector (0.3645, 0.5663)>
  UV <Vector (0.3561, 0.5484)>
Face 2996
UV Count: 3
  UV <Vector (0.3259, 0.5621)>
  UV <Vector (0.3532, 0.5728)>
  UV <Vector (0.3430, 0.5547)>
Face 2997
UV Count: 3
  UV <Vector (0.3266, 0.5448)>
  UV <Vector (0.3199, 0.5242)>
  UV <Vector (0.3141, 0.5399)>
Face 2998
UV Count: 3
  UV <Vector (0.3367, 0.5383)>
  UV <Vector (0.3543, 0.5271)>
  UV <Vector (0.3423, 0.5211)>
Face 2999
UV Count: 3
  UV <Vector (0.3543, 0.5271)>
  UV <Vector (0.3532, 0.5105)>
  UV <Vector (0.3423, 0.5211)>
Face 3000
UV Count: 3
  UV <Vector (0.3423, 0.5211)>
  UV <Vector (0.3436, 0.4985)>
  UV <Vector (0.3281, 0.5126)>
Face 3001
UV Count: 3
  UV <Vector (0.3199, 0.5242)>
  UV <Vector (0.3423, 0.5211)>
  UV <Vector (0.3281, 0.5126)>
Face 3002
UV Count: 3
  UV <Vector (0.3299, 0.4763)>
  UV <Vector (0.3185, 0.5030)>
  UV <Vector (0.3344, 0.4878)>
Face 3003
UV Count: 3
  UV <Vector (0.2633, 0.5447)>
  UV <Vector (0.2843, 0.5255)>
  UV <Vector (0.2586, 0.5364)>
Face 3004
UV Count: 3
  UV <Vector (0.2914, 0.5116)>
  UV <Vector (0.2991, 0.5313)>
  UV <Vector (0.3080, 0.5151)>
Face 3005
UV Count: 3
  UV <Vector (0.3080, 0.5151)>
  UV <Vector (0.3033, 0.4922)>
  UV <Vector (0.2914, 0.5116)>
Face 3006
UV Count: 3
  UV <Vector (0.2812, 0.5111)>
  UV <Vector (0.2658, 0.5087)>
  UV <Vector (0.2687, 0.5171)>
Face 3007
UV Count: 3
  UV <Vector (0.2794, 0.5014)>
  UV <Vector (0.2914, 0.5116)>
  UV <Vector (0.3033, 0.4922)>
Face 3008
UV Count: 3
  UV <Vector (0.2531, 0.5240)>
  UV <Vector (0.2658, 0.5087)>
  UV <Vector (0.2484, 0.5160)>
Face 3009
UV Count: 3
  UV <Vector (0.2843, 0.5255)>
  UV <Vector (0.2812, 0.5111)>
  UV <Vector (0.2687, 0.5171)>
Face 3010
UV Count: 3
  UV <Vector (0.2586, 0.5364)>
  UV <Vector (0.2687, 0.5171)>
  UV <Vector (0.2531, 0.5240)>
Face 3011
UV Count: 3
  UV <Vector (0.2453, 0.5046)>
  UV <Vector (0.2658, 0.5087)>
  UV <Vector (0.2632, 0.5000)>
Face 3012
UV Count: 3
  UV <Vector (0.2453, 0.5046)>
  UV <Vector (0.2541, 0.4940)>
  UV <Vector (0.2430, 0.4959)>
Face 3013
UV Count: 3
  UV <Vector (0.2541, 0.4940)>
  UV <Vector (0.2432, 0.4873)>
  UV <Vector (0.2430, 0.4959)>
Face 3014
UV Count: 3
  UV <Vector (0.2794, 0.5014)>
  UV <Vector (0.2632, 0.5000)>
  UV <Vector (0.2658, 0.5087)>
Face 3015
UV Count: 3
  UV <Vector (0.2913, 0.4872)>
  UV <Vector (0.2794, 0.5014)>
  UV <Vector (0.3033, 0.4922)>
Face 3016
UV Count: 3
  UV <Vector (0.2913, 0.4872)>
  UV <Vector (0.3003, 0.4701)>
  UV <Vector (0.2912, 0.4742)>
Face 3017
UV Count: 3
  UV <Vector (0.3003, 0.4701)>
  UV <Vector (0.3299, 0.4763)>
  UV <Vector (0.3233, 0.4581)>
Face 3018
UV Count: 3
  UV <Vector (0.3007, 0.4431)>
  UV <Vector (0.3233, 0.4581)>
  UV <Vector (0.3180, 0.4391)>
Face 3019
UV Count: 3
  UV <Vector (0.2909, 0.4537)>
  UV <Vector (0.3003, 0.4701)>
  UV <Vector (0.3007, 0.4431)>
Face 3020
UV Count: 3
  UV <Vector (0.2909, 0.4537)>
  UV <Vector (0.2849, 0.4450)>
  UV <Vector (0.2818, 0.4550)>
Face 3021
UV Count: 3
  UV <Vector (0.2451, 0.4640)>
  UV <Vector (0.2634, 0.4574)>
  UV <Vector (0.2479, 0.4533)>
Face 3022
UV Count: 3
  UV <Vector (0.2432, 0.4732)>
  UV <Vector (0.2531, 0.4859)>
  UV <Vector (0.2607, 0.4759)>
Face 3023
UV Count: 3
  UV <Vector (0.2432, 0.4732)>
  UV <Vector (0.2616, 0.4678)>
  UV <Vector (0.2451, 0.4640)>
Face 3024
UV Count: 3
  UV <Vector (0.2479, 0.4533)>
  UV <Vector (0.2685, 0.4423)>
  UV <Vector (0.2539, 0.4406)>
Face 3025
UV Count: 3
  UV <Vector (0.2685, 0.4423)>
  UV <Vector (0.2818, 0.4550)>
  UV <Vector (0.2849, 0.4450)>
Face 3026
UV Count: 3
  UV <Vector (0.2632, 0.5000)>
  UV <Vector (0.2531, 0.4859)>
  UV <Vector (0.2541, 0.4940)>
Face 3027
UV Count: 3
  UV <Vector (0.2804, 0.4775)>
  UV <Vector (0.2913, 0.4872)>
  UV <Vector (0.2912, 0.4742)>
Face 3028
UV Count: 3
  UV <Vector (0.2912, 0.4742)>
  UV <Vector (0.2818, 0.4550)>
  UV <Vector (0.2804, 0.4775)>
Face 3029
UV Count: 3
  UV <Vector (0.2774, 0.4930)>
  UV <Vector (0.2607, 0.4759)>
  UV <Vector (0.2632, 0.5000)>
Face 3030
UV Count: 3
  UV <Vector (0.2607, 0.4759)>
  UV <Vector (0.2751, 0.4697)>
  UV <Vector (0.2616, 0.4678)>
Face 3031
UV Count: 3
  UV <Vector (0.2751, 0.4697)>
  UV <Vector (0.2634, 0.4574)>
  UV <Vector (0.2616, 0.4678)>
Face 3032
UV Count: 3
  UV <Vector (0.2804, 0.4775)>
  UV <Vector (0.2818, 0.4550)>
  UV <Vector (0.2751, 0.4697)>
Face 3033
UV Count: 3
  UV <Vector (0.8449, 0.4486)>
  UV <Vector (0.8328, 0.4609)>
  UV <Vector (0.8319, 0.4502)>
Face 3034
UV Count: 3
  UV <Vector (0.6842, 0.7434)>
  UV <Vector (0.6813, 0.7326)>
  UV <Vector (0.6764, 0.7342)>
Face 3035
UV Count: 3
  UV <Vector (0.9440, 0.4153)>
  UV <Vector (0.9424, 0.4190)>
  UV <Vector (0.9407, 0.4161)>
Face 3036
UV Count: 3
  UV <Vector (0.8101, 0.6303)>
  UV <Vector (0.8086, 0.6260)>
  UV <Vector (0.8073, 0.6292)>
Face 3037
UV Count: 3
  UV <Vector (0.8079, 0.6333)>
  UV <Vector (0.8111, 0.6339)>
  UV <Vector (0.8109, 0.6323)>
Face 3038
UV Count: 3
  UV <Vector (0.9424, 0.4190)>
  UV <Vector (0.9466, 0.4180)>
  UV <Vector (0.9444, 0.4218)>
Face 3039
UV Count: 3
  UV <Vector (0.8079, 0.6333)>
  UV <Vector (0.8101, 0.6303)>
  UV <Vector (0.8073, 0.6292)>
Face 3040
UV Count: 3
  UV <Vector (0.9407, 0.4119)>
  UV <Vector (0.9440, 0.4153)>
  UV <Vector (0.9407, 0.4161)>
Face 3041
UV Count: 3
  UV <Vector (0.9466, 0.4180)>
  UV <Vector (0.9476, 0.4224)>
  UV <Vector (0.9444, 0.4218)>
Face 3042
UV Count: 3
  UV <Vector (0.8126, 0.6345)>
  UV <Vector (0.8089, 0.6368)>
  UV <Vector (0.8116, 0.6399)>
Face 3043
UV Count: 3
  UV <Vector (0.9469, 0.4151)>
  UV <Vector (0.9440, 0.4153)>
  UV <Vector (0.9449, 0.4136)>
Face 3044
UV Count: 3
  UV <Vector (0.8081, 0.6438)>
  UV <Vector (0.8011, 0.6413)>
  UV <Vector (0.8026, 0.6466)>
Face 3045
UV Count: 3
  UV <Vector (0.9418, 0.4247)>
  UV <Vector (0.9413, 0.4319)>
  UV <Vector (0.9380, 0.4278)>
Face 3046
UV Count: 3
  UV <Vector (0.8128, 0.6319)>
  UV <Vector (0.8101, 0.6303)>
  UV <Vector (0.8109, 0.6323)>
Face 3047
UV Count: 3
  UV <Vector (0.9456, 0.4165)>
  UV <Vector (0.9483, 0.4170)>
  UV <Vector (0.9466, 0.4180)>
Face 3048
UV Count: 3
  UV <Vector (0.8128, 0.6319)>
  UV <Vector (0.8111, 0.6339)>
  UV <Vector (0.8126, 0.6345)>
Face 3049
UV Count: 3
  UV <Vector (0.9369, 0.4115)>
  UV <Vector (0.9330, 0.4183)>
  UV <Vector (0.9311, 0.4125)>
Face 3050
UV Count: 3
  UV <Vector (0.7990, 0.6349)>
  UV <Vector (0.8043, 0.6284)>
  UV <Vector (0.7990, 0.6282)>
Face 3051
UV Count: 3
  UV <Vector (0.9394, 0.4213)>
  UV <Vector (0.9380, 0.4278)>
  UV <Vector (0.9352, 0.4232)>
Face 3052
UV Count: 3
  UV <Vector (0.8011, 0.6413)>
  UV <Vector (0.8050, 0.6343)>
  UV <Vector (0.7990, 0.6349)>
Face 3053
UV Count: 3
  UV <Vector (0.7990, 0.6282)>
  UV <Vector (0.8050, 0.6243)>
  UV <Vector (0.7994, 0.6229)>
Face 3054
UV Count: 3
  UV <Vector (0.9379, 0.4173)>
  UV <Vector (0.9352, 0.4232)>
  UV <Vector (0.9330, 0.4183)>
Face 3055
UV Count: 3
  UV <Vector (0.7834, 0.6306)>
  UV <Vector (0.7994, 0.6229)>
  UV <Vector (0.7816, 0.6234)>
Face 3056
UV Count: 3
  UV <Vector (0.9311, 0.4125)>
  UV <Vector (0.9170, 0.4240)>
  UV <Vector (0.9146, 0.4204)>
Face 3057
UV Count: 3
  UV <Vector (0.9330, 0.4183)>
  UV <Vector (0.9200, 0.4307)>
  UV <Vector (0.9170, 0.4240)>
Face 3058
UV Count: 3
  UV <Vector (0.9352, 0.4232)>
  UV <Vector (0.9244, 0.4365)>
  UV <Vector (0.9200, 0.4307)>
Face 3059
UV Count: 3
  UV <Vector (0.9244, 0.4365)>
  UV <Vector (0.9413, 0.4319)>
  UV <Vector (0.9272, 0.4423)>
Face 3060
UV Count: 3
  UV <Vector (0.8026, 0.6466)>
  UV <Vector (0.7850, 0.6444)>
  UV <Vector (0.7862, 0.6506)>
Face 3061
UV Count: 3
  UV <Vector (0.7850, 0.6444)>
  UV <Vector (0.7990, 0.6349)>
  UV <Vector (0.7833, 0.6370)>
Face 3062
UV Count: 3
  UV <Vector (0.7990, 0.6349)>
  UV <Vector (0.7834, 0.6306)>
  UV <Vector (0.7833, 0.6370)>
Face 3063
UV Count: 3
  UV <Vector (0.7816, 0.6234)>
  UV <Vector (0.7592, 0.6341)>
  UV <Vector (0.7834, 0.6306)>
Face 3064
UV Count: 3
  UV <Vector (0.9030, 0.4500)>
  UV <Vector (0.9200, 0.4307)>
  UV <Vector (0.9244, 0.4365)>
Face 3065
UV Count: 3
  UV <Vector (0.8954, 0.4374)>
  UV <Vector (0.9146, 0.4204)>
  UV <Vector (0.9170, 0.4240)>
Face 3066
UV Count: 3
  UV <Vector (0.9272, 0.4423)>
  UV <Vector (0.9030, 0.4500)>
  UV <Vector (0.9244, 0.4365)>
Face 3067
UV Count: 3
  UV <Vector (0.7623, 0.6487)>
  UV <Vector (0.7862, 0.6506)>
  UV <Vector (0.7850, 0.6444)>
Face 3068
UV Count: 3
  UV <Vector (0.9200, 0.4307)>
  UV <Vector (0.8954, 0.4374)>
  UV <Vector (0.9170, 0.4240)>
Face 3069
UV Count: 3
  UV <Vector (0.7833, 0.6370)>
  UV <Vector (0.7623, 0.6487)>
  UV <Vector (0.7850, 0.6444)>
Face 3070
UV Count: 3
  UV <Vector (0.7833, 0.6370)>
  UV <Vector (0.7592, 0.6341)>
  UV <Vector (0.7604, 0.6415)>
Face 3071
UV Count: 3
  UV <Vector (0.8116, 0.6399)>
  UV <Vector (0.8062, 0.6392)>
  UV <Vector (0.8081, 0.6438)>
Face 3072
UV Count: 3
  UV <Vector (0.9444, 0.4218)>
  UV <Vector (0.9453, 0.4270)>
  UV <Vector (0.9418, 0.4247)>
Face 3073
UV Count: 3
  UV <Vector (0.9369, 0.4115)>
  UV <Vector (0.9407, 0.4161)>
  UV <Vector (0.9379, 0.4173)>
Face 3074
UV Count: 3
  UV <Vector (0.8050, 0.6343)>
  UV <Vector (0.8073, 0.6292)>
  UV <Vector (0.8043, 0.6284)>
Face 3075
UV Count: 3
  UV <Vector (0.9394, 0.4213)>
  UV <Vector (0.9444, 0.4218)>
  UV <Vector (0.9418, 0.4247)>
Face 3076
UV Count: 3
  UV <Vector (0.8050, 0.6343)>
  UV <Vector (0.8089, 0.6368)>
  UV <Vector (0.8079, 0.6333)>
Face 3077
UV Count: 3
  UV <Vector (0.8043, 0.6284)>
  UV <Vector (0.8086, 0.6260)>
  UV <Vector (0.8050, 0.6243)>
Face 3078
UV Count: 3
  UV <Vector (0.9379, 0.4173)>
  UV <Vector (0.9424, 0.4190)>
  UV <Vector (0.9394, 0.4213)>
Face 3079
UV Count: 3
  UV <Vector (0.7604, 0.6415)>
  UV <Vector (0.7388, 0.6548)>
  UV <Vector (0.7623, 0.6487)>
Face 3080
UV Count: 3
  UV <Vector (0.7604, 0.6415)>
  UV <Vector (0.7356, 0.6392)>
  UV <Vector (0.7365, 0.6467)>
Face 3081
UV Count: 3
  UV <Vector (0.7349, 0.6325)>
  UV <Vector (0.7592, 0.6341)>
  UV <Vector (0.7577, 0.6266)>
Face 3082
UV Count: 3
  UV <Vector (0.8723, 0.4499)>
  UV <Vector (0.8914, 0.4312)>
  UV <Vector (0.8954, 0.4374)>
Face 3083
UV Count: 3
  UV <Vector (0.8780, 0.4568)>
  UV <Vector (0.8954, 0.4374)>
  UV <Vector (0.8991, 0.4439)>
Face 3084
UV Count: 3
  UV <Vector (0.8843, 0.4637)>
  UV <Vector (0.8991, 0.4439)>
  UV <Vector (0.9030, 0.4500)>
Face 3085
UV Count: 3
  UV <Vector (0.9067, 0.4572)>
  UV <Vector (0.8843, 0.4637)>
  UV <Vector (0.9030, 0.4500)>
Face 3086
UV Count: 3
  UV <Vector (0.7388, 0.6548)>
  UV <Vector (0.7630, 0.6564)>
  UV <Vector (0.7623, 0.6487)>
Face 3087
UV Count: 3
  UV <Vector (0.7365, 0.6467)>
  UV <Vector (0.7286, 0.6401)>
  UV <Vector (0.7289, 0.6479)>
Face 3088
UV Count: 3
  UV <Vector (0.7365, 0.6467)>
  UV <Vector (0.7311, 0.6578)>
  UV <Vector (0.7388, 0.6548)>
Face 3089
UV Count: 3
  UV <Vector (0.7363, 0.6648)>
  UV <Vector (0.7388, 0.6548)>
  UV <Vector (0.7311, 0.6578)>
Face 3090
UV Count: 3
  UV <Vector (0.8897, 0.4711)>
  UV <Vector (0.8782, 0.4689)>
  UV <Vector (0.8843, 0.4637)>
Face 3091
UV Count: 3
  UV <Vector (0.8782, 0.4689)>
  UV <Vector (0.8780, 0.4568)>
  UV <Vector (0.8843, 0.4637)>
Face 3092
UV Count: 3
  UV <Vector (0.8708, 0.4609)>
  UV <Vector (0.8723, 0.4499)>
  UV <Vector (0.8780, 0.4568)>
Face 3093
UV Count: 3
  UV <Vector (0.8628, 0.4445)>
  UV <Vector (0.8723, 0.4499)>
  UV <Vector (0.8661, 0.4526)>
Face 3094
UV Count: 3
  UV <Vector (0.7356, 0.6392)>
  UV <Vector (0.7281, 0.6331)>
  UV <Vector (0.7286, 0.6401)>
Face 3095
UV Count: 3
  UV <Vector (0.7281, 0.6331)>
  UV <Vector (0.7220, 0.6404)>
  UV <Vector (0.7286, 0.6401)>
Face 3096
UV Count: 3
  UV <Vector (0.7212, 0.6334)>
  UV <Vector (0.7085, 0.6402)>
  UV <Vector (0.7220, 0.6404)>
Face 3097
UV Count: 3
  UV <Vector (0.8596, 0.4549)>
  UV <Vector (0.8628, 0.4445)>
  UV <Vector (0.8661, 0.4526)>
Face 3098
UV Count: 3
  UV <Vector (0.8564, 0.4464)>
  UV <Vector (0.8477, 0.4579)>
  UV <Vector (0.8449, 0.4486)>
Face 3099
UV Count: 3
  UV <Vector (0.7270, 0.6649)>
  UV <Vector (0.7314, 0.6699)>
  UV <Vector (0.7320, 0.6665)>
Face 3100
UV Count: 3
  UV <Vector (0.8879, 0.4809)>
  UV <Vector (0.8880, 0.4875)>
  UV <Vector (0.8839, 0.4838)>
Face 3101
UV Count: 3
  UV <Vector (0.9882, 0.4558)>
  UV <Vector (0.9857, 0.4599)>
  UV <Vector (0.9840, 0.4564)>
Face 3102
UV Count: 3
  UV <Vector (0.8000, 0.7145)>
  UV <Vector (0.8006, 0.7101)>
  UV <Vector (0.7981, 0.7122)>
Face 3103
UV Count: 3
  UV <Vector (0.7968, 0.7159)>
  UV <Vector (0.7990, 0.7179)>
  UV <Vector (0.7997, 0.7164)>
Face 3104
UV Count: 3
  UV <Vector (0.9857, 0.4599)>
  UV <Vector (0.9908, 0.4594)>
  UV <Vector (0.9877, 0.4634)>
Face 3105
UV Count: 3
  UV <Vector (0.7968, 0.7159)>
  UV <Vector (0.8000, 0.7145)>
  UV <Vector (0.7981, 0.7122)>
Face 3106
UV Count: 3
  UV <Vector (0.9847, 0.4511)>
  UV <Vector (0.9882, 0.4558)>
  UV <Vector (0.9840, 0.4564)>
Face 3107
UV Count: 3
  UV <Vector (0.9908, 0.4594)>
  UV <Vector (0.9912, 0.4645)>
  UV <Vector (0.9877, 0.4634)>
Face 3108
UV Count: 3
  UV <Vector (0.8000, 0.7191)>
  UV <Vector (0.7958, 0.7191)>
  UV <Vector (0.7962, 0.7227)>
Face 3109
UV Count: 3
  UV <Vector (0.9917, 0.4559)>
  UV <Vector (0.9882, 0.4558)>
  UV <Vector (0.9894, 0.4538)>
Face 3110
UV Count: 3
  UV <Vector (0.7916, 0.7239)>
  UV <Vector (0.7870, 0.7189)>
  UV <Vector (0.7858, 0.7234)>
Face 3111
UV Count: 3
  UV <Vector (0.9843, 0.4663)>
  UV <Vector (0.9822, 0.4741)>
  UV <Vector (0.9795, 0.4694)>
Face 3112
UV Count: 3
  UV <Vector (0.8014, 0.7171)>
  UV <Vector (0.8000, 0.7145)>
  UV <Vector (0.7997, 0.7164)>
Face 3113
UV Count: 3
  UV <Vector (0.9899, 0.4574)>
  UV <Vector (0.9929, 0.4585)>
  UV <Vector (0.9908, 0.4594)>
Face 3114
UV Count: 3
  UV <Vector (0.8014, 0.7171)>
  UV <Vector (0.7990, 0.7179)>
  UV <Vector (0.8000, 0.7191)>
Face 3115
UV Count: 3
  UV <Vector (0.9801, 0.4504)>
  UV <Vector (0.9749, 0.4580)>
  UV <Vector (0.9734, 0.4515)>
Face 3116
UV Count: 3
  UV <Vector (0.7883, 0.7130)>
  UV <Vector (0.7959, 0.7101)>
  UV <Vector (0.7916, 0.7073)>
Face 3117
UV Count: 3
  UV <Vector (0.9770, 0.4639)>
  UV <Vector (0.9843, 0.4663)>
  UV <Vector (0.9795, 0.4694)>
Face 3118
UV Count: 3
  UV <Vector (0.7883, 0.7130)>
  UV <Vector (0.7924, 0.7198)>
  UV <Vector (0.7938, 0.7154)>
Face 3119
UV Count: 3
  UV <Vector (0.7916, 0.7073)>
  UV <Vector (0.7984, 0.7070)>
  UV <Vector (0.7943, 0.7035)>
Face 3120
UV Count: 3
  UV <Vector (0.9806, 0.4573)>
  UV <Vector (0.9770, 0.4639)>
  UV <Vector (0.9749, 0.4580)>
Face 3121
UV Count: 3
  UV <Vector (0.7916, 0.7073)>
  UV <Vector (0.7753, 0.6949)>
  UV <Vector (0.7728, 0.7007)>
Face 3122
UV Count: 3
  UV <Vector (0.9734, 0.4515)>
  UV <Vector (0.9503, 0.4640)>
  UV <Vector (0.9485, 0.4598)>
Face 3123
UV Count: 3
  UV <Vector (0.9749, 0.4580)>
  UV <Vector (0.9546, 0.4724)>
  UV <Vector (0.9503, 0.4640)>
Face 3124
UV Count: 3
  UV <Vector (0.9770, 0.4639)>
  UV <Vector (0.9592, 0.4805)>
  UV <Vector (0.9546, 0.4724)>
Face 3125
UV Count: 3
  UV <Vector (0.9592, 0.4805)>
  UV <Vector (0.9822, 0.4741)>
  UV <Vector (0.9627, 0.4865)>
Face 3126
UV Count: 3
  UV <Vector (0.7685, 0.7172)>
  UV <Vector (0.7870, 0.7189)>
  UV <Vector (0.7697, 0.7119)>
Face 3127
UV Count: 3
  UV <Vector (0.7697, 0.7119)>
  UV <Vector (0.7883, 0.7130)>
  UV <Vector (0.7712, 0.7059)>
Face 3128
UV Count: 3
  UV <Vector (0.7883, 0.7130)>
  UV <Vector (0.7728, 0.7007)>
  UV <Vector (0.7712, 0.7059)>
Face 3129
UV Count: 3
  UV <Vector (0.7530, 0.6828)>
  UV <Vector (0.7728, 0.7007)>
  UV <Vector (0.7753, 0.6949)>
Face 3130
UV Count: 3
  UV <Vector (0.9592, 0.4805)>
  UV <Vector (0.9256, 0.4876)>
  UV <Vector (0.9546, 0.4724)>
Face 3131
UV Count: 3
  UV <Vector (0.9219, 0.4790)>
  UV <Vector (0.9485, 0.4598)>
  UV <Vector (0.9503, 0.4640)>
Face 3132
UV Count: 3
  UV <Vector (0.9627, 0.4865)>
  UV <Vector (0.9295, 0.4959)>
  UV <Vector (0.9592, 0.4805)>
Face 3133
UV Count: 3
  UV <Vector (0.7697, 0.7119)>
  UV <Vector (0.7422, 0.7100)>
  UV <Vector (0.7685, 0.7172)>
Face 3134
UV Count: 3
  UV <Vector (0.9546, 0.4724)>
  UV <Vector (0.9219, 0.4790)>
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UV Count: 3
  UV <Vector (0.7712, 0.7059)>
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Face 3136
UV Count: 3
  UV <Vector (0.7712, 0.7059)>
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Face 3137
UV Count: 3
  UV <Vector (0.7962, 0.7227)>
  UV <Vector (0.7924, 0.7198)>
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Face 3138
UV Count: 3
  UV <Vector (0.9877, 0.4634)>
  UV <Vector (0.9876, 0.4692)>
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Face 3139
UV Count: 3
  UV <Vector (0.9801, 0.4504)>
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Face 3140
UV Count: 3
  UV <Vector (0.7938, 0.7154)>
  UV <Vector (0.7981, 0.7122)>
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Face 3141
UV Count: 3
  UV <Vector (0.9820, 0.4622)>
  UV <Vector (0.9877, 0.4634)>
  UV <Vector (0.9843, 0.4663)>
Face 3142
UV Count: 3
  UV <Vector (0.7938, 0.7154)>
  UV <Vector (0.7958, 0.7191)>
  UV <Vector (0.7968, 0.7159)>
Face 3143
UV Count: 3
  UV <Vector (0.7959, 0.7101)>
  UV <Vector (0.8006, 0.7101)>
  UV <Vector (0.7984, 0.7070)>
Face 3144
UV Count: 3
  UV <Vector (0.9806, 0.4573)>
  UV <Vector (0.9857, 0.4599)>
  UV <Vector (0.9820, 0.4622)>
Face 3145
UV Count: 3
  UV <Vector (0.7003, 0.7285)>
  UV <Vector (0.7046, 0.7396)>
  UV <Vector (0.7096, 0.7348)>
Face 3146
UV Count: 3
  UV <Vector (0.7463, 0.6971)>
  UV <Vector (0.7377, 0.6840)>
  UV <Vector (0.7335, 0.6929)>
Face 3147
UV Count: 3
  UV <Vector (0.7286, 0.6784)>
  UV <Vector (0.7335, 0.6929)>
  UV <Vector (0.7377, 0.6840)>
Face 3148
UV Count: 3
  UV <Vector (0.7411, 0.6768)>
  UV <Vector (0.7286, 0.6784)>
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Face 3149
UV Count: 3
  UV <Vector (0.9055, 0.4869)>
  UV <Vector (0.8939, 0.4837)>
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Face 3150
UV Count: 3
  UV <Vector (0.8977, 0.5011)>
  UV <Vector (0.9055, 0.4869)>
  UV <Vector (0.9100, 0.4953)>
Face 3151
UV Count: 3
  UV <Vector (0.9139, 0.5045)>
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Face 3152
UV Count: 3
  UV <Vector (0.7315, 0.7004)>
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Face 3153
UV Count: 3
  UV <Vector (0.9944, 0.5604)>
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Face 3154
UV Count: 3
  UV <Vector (0.7585, 0.7745)>
  UV <Vector (0.7609, 0.7710)>
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Face 3155
UV Count: 3
  UV <Vector (0.7551, 0.7742)>
  UV <Vector (0.7561, 0.7769)>
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Face 3156
UV Count: 3
  UV <Vector (0.9904, 0.5628)>
  UV <Vector (0.9945, 0.5649)>
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Face 3157
UV Count: 3
  UV <Vector (0.7551, 0.7742)>
  UV <Vector (0.7585, 0.7745)>
  UV <Vector (0.7580, 0.7720)>
Face 3158
UV Count: 3
  UV <Vector (0.9937, 0.5549)>
  UV <Vector (0.9944, 0.5604)>
  UV <Vector (0.9906, 0.5589)>
Face 3159
UV Count: 3
  UV <Vector (0.9945, 0.5649)>
  UV <Vector (0.9922, 0.5690)>
  UV <Vector (0.9901, 0.5665)>
Face 3160
UV Count: 3
  UV <Vector (0.7563, 0.7784)>
  UV <Vector (0.7529, 0.7766)>
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Face 3161
UV Count: 3
  UV <Vector (0.9971, 0.5627)>
  UV <Vector (0.9944, 0.5604)>
  UV <Vector (0.9965, 0.5595)>
Face 3162
UV Count: 3
  UV <Vector (0.7426, 0.7759)>
  UV <Vector (0.7496, 0.7756)>
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Face 3163
UV Count: 3
  UV <Vector (0.9860, 0.5671)>
  UV <Vector (0.9804, 0.5722)>
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Face 3164
UV Count: 3
  UV <Vector (0.7574, 0.7761)>
  UV <Vector (0.7603, 0.7755)>
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Face 3165
UV Count: 3
  UV <Vector (0.9949, 0.5628)>
  UV <Vector (0.9966, 0.5653)>
  UV <Vector (0.9945, 0.5649)>
Face 3166
UV Count: 3
  UV <Vector (0.7584, 0.7776)>
  UV <Vector (0.7561, 0.7769)>
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Face 3167
UV Count: 3
  UV <Vector (0.9900, 0.5525)>
  UV <Vector (0.9825, 0.5560)>
  UV <Vector (0.9842, 0.5502)>
Face 3168
UV Count: 3
  UV <Vector (0.7491, 0.7678)>
  UV <Vector (0.7570, 0.7690)>
  UV <Vector (0.7543, 0.7646)>
Face 3169
UV Count: 3
  UV <Vector (0.9861, 0.5628)>
  UV <Vector (0.9807, 0.5669)>
  UV <Vector (0.9814, 0.5617)>
Face 3170
UV Count: 3
  UV <Vector (0.7453, 0.7725)>
  UV <Vector (0.7529, 0.7724)>
  UV <Vector (0.7491, 0.7678)>
Face 3171
UV Count: 3
  UV <Vector (0.7570, 0.7690)>
  UV <Vector (0.7579, 0.7629)>
  UV <Vector (0.7543, 0.7646)>
Face 3172
UV Count: 3
  UV <Vector (0.9875, 0.5581)>
  UV <Vector (0.9814, 0.5617)>
  UV <Vector (0.9825, 0.5560)>
Face 3173
UV Count: 3
  UV <Vector (0.7543, 0.7646)>
  UV <Vector (0.7450, 0.7469)>
  UV <Vector (0.7404, 0.7503)>
Face 3174
UV Count: 3
  UV <Vector (0.9842, 0.5502)>
  UV <Vector (0.9590, 0.5492)>
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Face 3175
UV Count: 3
  UV <Vector (0.9825, 0.5560)>
  UV <Vector (0.9588, 0.5572)>
  UV <Vector (0.9590, 0.5492)>
Face 3176
UV Count: 3
  UV <Vector (0.9588, 0.5572)>
  UV <Vector (0.9807, 0.5669)>
  UV <Vector (0.9587, 0.5655)>
Face 3177
UV Count: 3
  UV <Vector (0.9587, 0.5655)>
  UV <Vector (0.9804, 0.5722)>
  UV <Vector (0.9583, 0.5725)>
Face 3178
UV Count: 3
  UV <Vector (0.7301, 0.7630)>
  UV <Vector (0.7453, 0.7725)>
  UV <Vector (0.7334, 0.7587)>
Face 3179
UV Count: 3
  UV <Vector (0.7334, 0.7587)>
  UV <Vector (0.7491, 0.7678)>
  UV <Vector (0.7371, 0.7539)>
Face 3180
UV Count: 3
  UV <Vector (0.7491, 0.7678)>
  UV <Vector (0.7404, 0.7503)>
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Face 3181
UV Count: 3
  UV <Vector (0.7309, 0.7299)>
  UV <Vector (0.7404, 0.7503)>
  UV <Vector (0.7450, 0.7469)>
Face 3182
UV Count: 3
  UV <Vector (0.9587, 0.5655)>
  UV <Vector (0.9304, 0.5541)>
  UV <Vector (0.9588, 0.5572)>
Face 3183
UV Count: 3
  UV <Vector (0.9324, 0.5440)>
  UV <Vector (0.9594, 0.5450)>
  UV <Vector (0.9590, 0.5492)>
Face 3184
UV Count: 3
  UV <Vector (0.9583, 0.5725)>
  UV <Vector (0.9289, 0.5641)>
  UV <Vector (0.9587, 0.5655)>
Face 3185
UV Count: 3
  UV <Vector (0.7334, 0.7587)>
  UV <Vector (0.7123, 0.7458)>
  UV <Vector (0.7301, 0.7630)>
Face 3186
UV Count: 3
  UV <Vector (0.9588, 0.5572)>
  UV <Vector (0.9324, 0.5440)>
  UV <Vector (0.9590, 0.5492)>
Face 3187
UV Count: 3
  UV <Vector (0.7371, 0.7539)>
  UV <Vector (0.7172, 0.7411)>
  UV <Vector (0.7334, 0.7587)>
Face 3188
UV Count: 3
  UV <Vector (0.7371, 0.7539)>
  UV <Vector (0.7256, 0.7335)>
  UV <Vector (0.7209, 0.7369)>
Face 3189
UV Count: 3
  UV <Vector (0.7517, 0.7798)>
  UV <Vector (0.7496, 0.7756)>
  UV <Vector (0.7474, 0.7788)>
Face 3190
UV Count: 3
  UV <Vector (0.9901, 0.5665)>
  UV <Vector (0.9873, 0.5713)>
  UV <Vector (0.9860, 0.5671)>
Face 3191
UV Count: 3
  UV <Vector (0.9937, 0.5549)>
  UV <Vector (0.9875, 0.5581)>
  UV <Vector (0.9900, 0.5525)>
Face 3192
UV Count: 3
  UV <Vector (0.7529, 0.7724)>
  UV <Vector (0.7580, 0.7720)>
  UV <Vector (0.7570, 0.7690)>
Face 3193
UV Count: 3
  UV <Vector (0.9861, 0.5628)>
  UV <Vector (0.9901, 0.5665)>
  UV <Vector (0.9860, 0.5671)>
Face 3194
UV Count: 3
  UV <Vector (0.7529, 0.7724)>
  UV <Vector (0.7529, 0.7766)>
  UV <Vector (0.7551, 0.7742)>
Face 3195
UV Count: 3
  UV <Vector (0.7570, 0.7690)>
  UV <Vector (0.7609, 0.7710)>
  UV <Vector (0.7602, 0.7675)>
Face 3196
UV Count: 3
  UV <Vector (0.9906, 0.5589)>
  UV <Vector (0.9861, 0.5628)>
  UV <Vector (0.9875, 0.5581)>
Face 3197
UV Count: 3
  UV <Vector (0.8731, 0.4887)>
  UV <Vector (0.8550, 0.5114)>
  UV <Vector (0.8494, 0.4990)>
Face 3198
UV Count: 3
  UV <Vector (0.7209, 0.7369)>
  UV <Vector (0.7183, 0.7258)>
  UV <Vector (0.7133, 0.7304)>
Face 3199
UV Count: 3
  UV <Vector (0.7106, 0.7162)>
  UV <Vector (0.7133, 0.7304)>
  UV <Vector (0.7183, 0.7258)>
Face 3200
UV Count: 3
  UV <Vector (0.7164, 0.7148)>
  UV <Vector (0.7183, 0.7258)>
  UV <Vector (0.7234, 0.7213)>
Face 3201
UV Count: 3
  UV <Vector (0.9047, 0.5334)>
  UV <Vector (0.9208, 0.5335)>
  UV <Vector (0.9183, 0.5411)>
Face 3202
UV Count: 3
  UV <Vector (0.9021, 0.5502)>
  UV <Vector (0.9183, 0.5411)>
  UV <Vector (0.9133, 0.5520)>
Face 3203
UV Count: 3
  UV <Vector (0.9123, 0.5629)>
  UV <Vector (0.9021, 0.5502)>
  UV <Vector (0.9133, 0.5520)>
Face 3204
UV Count: 3
  UV <Vector (0.7096, 0.7348)>
  UV <Vector (0.7123, 0.7458)>
  UV <Vector (0.7172, 0.7411)>
Face 3205
UV Count: 3
  UV <Vector (0.9238, 0.6368)>
  UV <Vector (0.9204, 0.6368)>
  UV <Vector (0.9220, 0.6346)>
Face 3206
UV Count: 3
  UV <Vector (0.7237, 0.7854)>
  UV <Vector (0.7253, 0.7824)>
  UV <Vector (0.7230, 0.7830)>
Face 3207
UV Count: 3
  UV <Vector (0.7208, 0.7856)>
  UV <Vector (0.7217, 0.7876)>
  UV <Vector (0.7228, 0.7868)>
Face 3208
UV Count: 3
  UV <Vector (0.9204, 0.6368)>
  UV <Vector (0.9225, 0.6396)>
  UV <Vector (0.9190, 0.6390)>
Face 3209
UV Count: 3
  UV <Vector (0.7208, 0.7856)>
  UV <Vector (0.7237, 0.7854)>
  UV <Vector (0.7230, 0.7830)>
Face 3210
UV Count: 3
  UV <Vector (0.9252, 0.6332)>
  UV <Vector (0.9238, 0.6368)>
  UV <Vector (0.9220, 0.6346)>
Face 3211
UV Count: 3
  UV <Vector (0.9225, 0.6396)>
  UV <Vector (0.9195, 0.6416)>
  UV <Vector (0.9190, 0.6390)>
Face 3212
UV Count: 3
  UV <Vector (0.7222, 0.7889)>
  UV <Vector (0.7191, 0.7877)>
  UV <Vector (0.7183, 0.7905)>
Face 3213
UV Count: 3
  UV <Vector (0.9233, 0.6384)>
  UV <Vector (0.9254, 0.6369)>
  UV <Vector (0.9250, 0.6390)>
Face 3214
UV Count: 3
  UV <Vector (0.7141, 0.7898)>
  UV <Vector (0.7116, 0.7840)>
  UV <Vector (0.7090, 0.7876)>
Face 3215
UV Count: 3
  UV <Vector (0.9121, 0.6362)>
  UV <Vector (0.9151, 0.6419)>
  UV <Vector (0.9095, 0.6404)>
Face 3216
UV Count: 3
  UV <Vector (0.7238, 0.7877)>
  UV <Vector (0.7237, 0.7854)>
  UV <Vector (0.7228, 0.7868)>
Face 3217
UV Count: 3
  UV <Vector (0.9233, 0.6384)>
  UV <Vector (0.9237, 0.6404)>
  UV <Vector (0.9225, 0.6396)>
Face 3218
UV Count: 3
  UV <Vector (0.7222, 0.7889)>
  UV <Vector (0.7228, 0.7868)>
  UV <Vector (0.7217, 0.7876)>
Face 3219
UV Count: 3
  UV <Vector (0.9237, 0.6301)>
  UV <Vector (0.9174, 0.6294)>
  UV <Vector (0.9205, 0.6262)>
Face 3220
UV Count: 3
  UV <Vector (0.7187, 0.7840)>
  UV <Vector (0.7185, 0.7769)>
  UV <Vector (0.7144, 0.7803)>
Face 3221
UV Count: 3
  UV <Vector (0.9176, 0.6353)>
  UV <Vector (0.9121, 0.6362)>
  UV <Vector (0.9146, 0.6327)>
Face 3222
UV Count: 3
  UV <Vector (0.7144, 0.7803)>
  UV <Vector (0.7161, 0.7867)>
  UV <Vector (0.7187, 0.7840)>
Face 3223
UV Count: 3
  UV <Vector (0.7221, 0.7805)>
  UV <Vector (0.7224, 0.7749)>
  UV <Vector (0.7185, 0.7769)>
Face 3224
UV Count: 3
  UV <Vector (0.9200, 0.6328)>
  UV <Vector (0.9146, 0.6327)>
  UV <Vector (0.9174, 0.6294)>
Face 3225
UV Count: 3
  UV <Vector (0.7185, 0.7769)>
  UV <Vector (0.7112, 0.7618)>
  UV <Vector (0.7076, 0.7664)>
Face 3226
UV Count: 3
  UV <Vector (0.9205, 0.6262)>
  UV <Vector (0.9052, 0.6177)>
  UV <Vector (0.9077, 0.6136)>
Face 3227
UV Count: 3
  UV <Vector (0.9174, 0.6294)>
  UV <Vector (0.9021, 0.6230)>
  UV <Vector (0.9052, 0.6177)>
Face 3228
UV Count: 3
  UV <Vector (0.9021, 0.6230)>
  UV <Vector (0.9121, 0.6362)>
  UV <Vector (0.8977, 0.6288)>
Face 3229
UV Count: 3
  UV <Vector (0.8977, 0.6288)>
  UV <Vector (0.9095, 0.6404)>
  UV <Vector (0.8950, 0.6329)>
Face 3230
UV Count: 3
  UV <Vector (0.6964, 0.7784)>
  UV <Vector (0.7116, 0.7840)>
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Face 3231
UV Count: 3
  UV <Vector (0.7005, 0.7745)>
  UV <Vector (0.7144, 0.7803)>
  UV <Vector (0.7040, 0.7700)>
Face 3232
UV Count: 3
  UV <Vector (0.7144, 0.7803)>
  UV <Vector (0.7076, 0.7664)>
  UV <Vector (0.7040, 0.7700)>
Face 3233
UV Count: 3
  UV <Vector (0.6997, 0.7505)>
  UV <Vector (0.7076, 0.7664)>
  UV <Vector (0.7112, 0.7618)>
Face 3234
UV Count: 3
  UV <Vector (0.8977, 0.6288)>
  UV <Vector (0.8879, 0.6116)>
  UV <Vector (0.9021, 0.6230)>
Face 3235
UV Count: 3
  UV <Vector (0.8938, 0.6059)>
  UV <Vector (0.9077, 0.6136)>
  UV <Vector (0.9052, 0.6177)>
Face 3236
UV Count: 3
  UV <Vector (0.8950, 0.6329)>
  UV <Vector (0.8824, 0.6190)>
  UV <Vector (0.8977, 0.6288)>
Face 3237
UV Count: 3
  UV <Vector (0.7005, 0.7745)>
  UV <Vector (0.6836, 0.7665)>
  UV <Vector (0.6964, 0.7784)>
Face 3238
UV Count: 3
  UV <Vector (0.8879, 0.6116)>
  UV <Vector (0.9052, 0.6177)>
  UV <Vector (0.9021, 0.6230)>
Face 3239
UV Count: 3
  UV <Vector (0.7040, 0.7700)>
  UV <Vector (0.6869, 0.7611)>
  UV <Vector (0.7005, 0.7745)>
Face 3240
UV Count: 3
  UV <Vector (0.7040, 0.7700)>
  UV <Vector (0.6943, 0.7538)>
  UV <Vector (0.6903, 0.7573)>
Face 3241
UV Count: 3
  UV <Vector (0.7183, 0.7905)>
  UV <Vector (0.7161, 0.7867)>
  UV <Vector (0.7141, 0.7898)>
Face 3242
UV Count: 3
  UV <Vector (0.9159, 0.6380)>
  UV <Vector (0.9195, 0.6416)>
  UV <Vector (0.9151, 0.6419)>
Face 3243
UV Count: 3
  UV <Vector (0.9237, 0.6301)>
  UV <Vector (0.9220, 0.6346)>
  UV <Vector (0.9200, 0.6328)>
Face 3244
UV Count: 3
  UV <Vector (0.7187, 0.7840)>
  UV <Vector (0.7230, 0.7830)>
  UV <Vector (0.7221, 0.7805)>
Face 3245
UV Count: 3
  UV <Vector (0.9176, 0.6353)>
  UV <Vector (0.9190, 0.6390)>
  UV <Vector (0.9159, 0.6380)>
Face 3246
UV Count: 3
  UV <Vector (0.7187, 0.7840)>
  UV <Vector (0.7191, 0.7877)>
  UV <Vector (0.7208, 0.7856)>
Face 3247
UV Count: 3
  UV <Vector (0.7230, 0.7830)>
  UV <Vector (0.7244, 0.7793)>
  UV <Vector (0.7221, 0.7805)>
Face 3248
UV Count: 3
  UV <Vector (0.9200, 0.6328)>
  UV <Vector (0.9204, 0.6368)>
  UV <Vector (0.9176, 0.6353)>
Face 3249
UV Count: 3
  UV <Vector (0.6903, 0.7573)>
  UV <Vector (0.6842, 0.7434)>
  UV <Vector (0.6794, 0.7469)>
Face 3250
UV Count: 3
  UV <Vector (0.6665, 0.7433)>
  UV <Vector (0.6794, 0.7469)>
  UV <Vector (0.6712, 0.7385)>
Face 3251
UV Count: 3
  UV <Vector (0.6794, 0.7469)>
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  UV <Vector (0.6712, 0.7385)>
Face 3252
UV Count: 3
  UV <Vector (0.8878, 0.5841)>
  UV <Vector (0.8901, 0.5827)>
  UV <Vector (0.8962, 0.5896)>
Face 3253
UV Count: 3
  UV <Vector (0.8737, 0.6007)>
  UV <Vector (0.8536, 0.6057)>
  UV <Vector (0.8541, 0.5948)>
Face 3254
UV Count: 3
  UV <Vector (0.8649, 0.6171)>
  UV <Vector (0.8536, 0.6057)>
  UV <Vector (0.8688, 0.6111)>
Face 3255
UV Count: 3
  UV <Vector (0.6724, 0.7569)>
  UV <Vector (0.6869, 0.7611)>
  UV <Vector (0.6754, 0.7516)>
Face 3256
UV Count: 3
  UV <Vector (0.7216, 0.6781)>
  UV <Vector (0.7269, 0.6706)>
  UV <Vector (0.7203, 0.6722)>
Face 3257
UV Count: 3
  UV <Vector (0.7269, 0.6706)>
  UV <Vector (0.7333, 0.6723)>
  UV <Vector (0.7314, 0.6699)>
Face 3258
UV Count: 3
  UV <Vector (0.8908, 0.4828)>
  UV <Vector (0.8920, 0.4897)>
  UV <Vector (0.8880, 0.4875)>
Face 3259
UV Count: 3
  UV <Vector (0.7320, 0.6665)>
  UV <Vector (0.7311, 0.6578)>
  UV <Vector (0.7270, 0.6649)>
Face 3260
UV Count: 3
  UV <Vector (0.7269, 0.6706)>
  UV <Vector (0.7206, 0.6634)>
  UV <Vector (0.7203, 0.6722)>
Face 3261
UV Count: 3
  UV <Vector (0.7231, 0.6567)>
  UV <Vector (0.7270, 0.6649)>
  UV <Vector (0.7311, 0.6578)>
Face 3262
UV Count: 3
  UV <Vector (0.7289, 0.6479)>
  UV <Vector (0.7231, 0.6567)>
  UV <Vector (0.7311, 0.6578)>
Face 3263
UV Count: 3
  UV <Vector (0.7289, 0.6479)>
  UV <Vector (0.7220, 0.6404)>
  UV <Vector (0.7224, 0.6485)>
Face 3264
UV Count: 3
  UV <Vector (0.7216, 0.6781)>
  UV <Vector (0.7234, 0.6897)>
  UV <Vector (0.7286, 0.6784)>
Face 3265
UV Count: 3
  UV <Vector (0.7234, 0.6897)>
  UV <Vector (0.7155, 0.6970)>
  UV <Vector (0.7202, 0.6994)>
Face 3266
UV Count: 3
  UV <Vector (0.7107, 0.6483)>
  UV <Vector (0.7220, 0.6404)>
  UV <Vector (0.7085, 0.6402)>
Face 3267
UV Count: 3
  UV <Vector (0.7098, 0.6555)>
  UV <Vector (0.7224, 0.6485)>
  UV <Vector (0.7107, 0.6483)>
Face 3268
UV Count: 3
  UV <Vector (0.6892, 0.6804)>
  UV <Vector (0.7079, 0.6773)>
  UV <Vector (0.6926, 0.6722)>
Face 3269
UV Count: 3
  UV <Vector (0.7085, 0.6402)>
  UV <Vector (0.6922, 0.6474)>
  UV <Vector (0.7107, 0.6483)>
Face 3270
UV Count: 3
  UV <Vector (0.7110, 0.6713)>
  UV <Vector (0.7206, 0.6634)>
  UV <Vector (0.7111, 0.6616)>
Face 3271
UV Count: 3
  UV <Vector (0.6875, 0.6869)>
  UV <Vector (0.7033, 0.6994)>
  UV <Vector (0.7045, 0.6931)>
Face 3272
UV Count: 3
  UV <Vector (0.7111, 0.6616)>
  UV <Vector (0.7231, 0.6567)>
  UV <Vector (0.7098, 0.6555)>
Face 3273
UV Count: 3
  UV <Vector (0.7079, 0.6773)>
  UV <Vector (0.6931, 0.6683)>
  UV <Vector (0.6926, 0.6722)>
Face 3274
UV Count: 3
  UV <Vector (0.7216, 0.6781)>
  UV <Vector (0.7110, 0.6713)>
  UV <Vector (0.7079, 0.6773)>
Face 3275
UV Count: 3
  UV <Vector (0.6931, 0.6683)>
  UV <Vector (0.7111, 0.6616)>
  UV <Vector (0.6919, 0.6614)>
Face 3276
UV Count: 3
  UV <Vector (0.7179, 0.6883)>
  UV <Vector (0.7079, 0.6773)>
  UV <Vector (0.7075, 0.6854)>
Face 3277
UV Count: 3
  UV <Vector (0.6885, 0.7205)>
  UV <Vector (0.6770, 0.7064)>
  UV <Vector (0.6740, 0.7125)>
Face 3278
UV Count: 3
  UV <Vector (0.6922, 0.6474)>
  UV <Vector (0.7098, 0.6555)>
  UV <Vector (0.7107, 0.6483)>
Face 3279
UV Count: 3
  UV <Vector (0.7155, 0.6970)>
  UV <Vector (0.7075, 0.6854)>
  UV <Vector (0.7045, 0.6931)>
Face 3280
UV Count: 3
  UV <Vector (0.8879, 0.4809)>
  UV <Vector (0.8817, 0.4807)>
  UV <Vector (0.8859, 0.4768)>
Face 3281
UV Count: 3
  UV <Vector (0.8817, 0.4807)>
  UV <Vector (0.8782, 0.4689)>
  UV <Vector (0.8859, 0.4768)>
Face 3282
UV Count: 3
  UV <Vector (0.8720, 0.4744)>
  UV <Vector (0.8708, 0.4609)>
  UV <Vector (0.8782, 0.4689)>
Face 3283
UV Count: 3
  UV <Vector (0.8661, 0.4526)>
  UV <Vector (0.8646, 0.4640)>
  UV <Vector (0.8596, 0.4549)>
Face 3284
UV Count: 3
  UV <Vector (0.8839, 0.4838)>
  UV <Vector (0.8834, 0.4907)>
  UV <Vector (0.8800, 0.4873)>
Face 3285
UV Count: 3
  UV <Vector (0.8920, 0.4897)>
  UV <Vector (0.8834, 0.4907)>
  UV <Vector (0.8880, 0.4875)>
Face 3286
UV Count: 3
  UV <Vector (0.8817, 0.4807)>
  UV <Vector (0.8800, 0.4873)>
  UV <Vector (0.8731, 0.4887)>
Face 3287
UV Count: 3
  UV <Vector (0.8800, 0.4873)>
  UV <Vector (0.8790, 0.4967)>
  UV <Vector (0.8731, 0.4887)>
Face 3288
UV Count: 3
  UV <Vector (0.8627, 0.5308)>
  UV <Vector (0.8959, 0.5337)>
  UV <Vector (0.8650, 0.5395)>
Face 3289
UV Count: 3
  UV <Vector (0.9038, 0.5213)>
  UV <Vector (0.8994, 0.5280)>
  UV <Vector (0.8984, 0.5225)>
Face 3290
UV Count: 3
  UV <Vector (0.9051, 0.5266)>
  UV <Vector (0.8959, 0.5337)>
  UV <Vector (0.8994, 0.5280)>
Face 3291
UV Count: 3
  UV <Vector (0.9035, 0.5158)>
  UV <Vector (0.8984, 0.5225)>
  UV <Vector (0.8937, 0.5203)>
Face 3292
UV Count: 3
  UV <Vector (0.8984, 0.5225)>
  UV <Vector (0.8959, 0.5337)>
  UV <Vector (0.8937, 0.5203)>
Face 3293
UV Count: 3
  UV <Vector (0.8897, 0.5682)>
  UV <Vector (0.8629, 0.5714)>
  UV <Vector (0.8648, 0.5622)>
Face 3294
UV Count: 3
  UV <Vector (0.8901, 0.5827)>
  UV <Vector (0.8897, 0.5682)>
  UV <Vector (0.8944, 0.5774)>
Face 3295
UV Count: 3
  UV <Vector (0.8897, 0.5682)>
  UV <Vector (0.8981, 0.5750)>
  UV <Vector (0.8944, 0.5774)>
Face 3296
UV Count: 3
  UV <Vector (0.6662, 0.7206)>
  UV <Vector (0.6764, 0.7342)>
  UV <Vector (0.6813, 0.7326)>
Face 3297
UV Count: 3
  UV <Vector (0.7012, 0.7048)>
  UV <Vector (0.6817, 0.7005)>
  UV <Vector (0.6959, 0.7083)>
Face 3298
UV Count: 3
  UV <Vector (0.7114, 0.7036)>
  UV <Vector (0.7045, 0.6931)>
  UV <Vector (0.7033, 0.6994)>
Face 3299
UV Count: 3
  UV <Vector (0.7033, 0.6994)>
  UV <Vector (0.7087, 0.7091)>
  UV <Vector (0.7114, 0.7036)>
Face 3300
UV Count: 3
  UV <Vector (0.9112, 0.5167)>
  UV <Vector (0.9139, 0.5045)>
  UV <Vector (0.9196, 0.5118)>
Face 3301
UV Count: 3
  UV <Vector (0.7315, 0.7004)>
  UV <Vector (0.7234, 0.6897)>
  UV <Vector (0.7202, 0.6994)>
Face 3302
UV Count: 3
  UV <Vector (0.9151, 0.5717)>
  UV <Vector (0.8953, 0.5667)>
  UV <Vector (0.9123, 0.5629)>
Face 3303
UV Count: 3
  UV <Vector (0.7133, 0.7304)>
  UV <Vector (0.7003, 0.7285)>
  UV <Vector (0.7096, 0.7348)>
Face 3304
UV Count: 3
  UV <Vector (0.6754, 0.7516)>
  UV <Vector (0.6620, 0.7494)>
  UV <Vector (0.6724, 0.7569)>
Face 3305
UV Count: 3
  UV <Vector (0.8781, 0.5882)>
  UV <Vector (0.8541, 0.5948)>
  UV <Vector (0.8602, 0.5821)>
Face 3306
UV Count: 3
  UV <Vector (0.7085, 0.6402)>
  UV <Vector (0.6974, 0.6276)>
  UV <Vector (0.6937, 0.6395)>
Face 3307
UV Count: 3
  UV <Vector (0.6740, 0.7125)>
  UV <Vector (0.6851, 0.7286)>
  UV <Vector (0.6885, 0.7205)>
Face 3308
UV Count: 3
  UV <Vector (0.6919, 0.6614)>
  UV <Vector (0.7098, 0.6555)>
  UV <Vector (0.6925, 0.6547)>
Face 3309
UV Count: 3
  UV <Vector (0.6931, 0.7146)>
  UV <Vector (0.6817, 0.7005)>
  UV <Vector (0.6770, 0.7064)>
Face 3310
UV Count: 3
  UV <Vector (0.6696, 0.7161)>
  UV <Vector (0.6813, 0.7326)>
  UV <Vector (0.6851, 0.7286)>
Face 3311
UV Count: 3
  UV <Vector (0.6829, 0.6913)>
  UV <Vector (0.7012, 0.7048)>
  UV <Vector (0.7033, 0.6994)>
Face 3312
UV Count: 3
  UV <Vector (0.6712, 0.7385)>
  UV <Vector (0.6639, 0.7244)>
  UV <Vector (0.6589, 0.7287)>
Face 3313
UV Count: 3
  UV <Vector (0.6665, 0.7433)>
  UV <Vector (0.6589, 0.7287)>
  UV <Vector (0.6544, 0.7348)>
Face 3314
UV Count: 3
  UV <Vector (0.6544, 0.7348)>
  UV <Vector (0.6620, 0.7494)>
  UV <Vector (0.6665, 0.7433)>
Face 3315
UV Count: 3
  UV <Vector (0.7058, 0.7134)>
  UV <Vector (0.6931, 0.7146)>
  UV <Vector (0.7005, 0.7200)>
Face 3316
UV Count: 3
  UV <Vector (0.7058, 0.7134)>
  UV <Vector (0.7012, 0.7048)>
  UV <Vector (0.6959, 0.7083)>
Face 3317
UV Count: 3
  UV <Vector (0.7058, 0.7134)>
  UV <Vector (0.7049, 0.7232)>
  UV <Vector (0.7106, 0.7162)>
Face 3318
UV Count: 3
  UV <Vector (0.7087, 0.7091)>
  UV <Vector (0.7106, 0.7162)>
  UV <Vector (0.7129, 0.7111)>
Face 3319
UV Count: 3
  UV <Vector (0.6952, 0.7248)>
  UV <Vector (0.6931, 0.7146)>
  UV <Vector (0.6885, 0.7205)>
Face 3320
UV Count: 3
  UV <Vector (0.7003, 0.7285)>
  UV <Vector (0.7005, 0.7200)>
  UV <Vector (0.6952, 0.7248)>
Face 3321
UV Count: 3
  UV <Vector (0.6916, 0.7302)>
  UV <Vector (0.6885, 0.7205)>
  UV <Vector (0.6851, 0.7286)>
Face 3322
UV Count: 3
  UV <Vector (0.6962, 0.7335)>
  UV <Vector (0.6952, 0.7248)>
  UV <Vector (0.6916, 0.7302)>
Face 3323
UV Count: 3
  UV <Vector (0.7446, 0.7033)>
  UV <Vector (0.7335, 0.6929)>
  UV <Vector (0.7315, 0.7004)>
Face 3324
UV Count: 3
  UV <Vector (0.7530, 0.6828)>
  UV <Vector (0.7377, 0.6840)>
  UV <Vector (0.7491, 0.6908)>
Face 3325
UV Count: 3
  UV <Vector (0.9219, 0.4790)>
  UV <Vector (0.9042, 0.4814)>
  UV <Vector (0.9183, 0.4737)>
Face 3326
UV Count: 3
  UV <Vector (0.9100, 0.4953)>
  UV <Vector (0.9219, 0.4790)>
  UV <Vector (0.9256, 0.4876)>
Face 3327
UV Count: 3
  UV <Vector (0.9295, 0.4959)>
  UV <Vector (0.9100, 0.4953)>
  UV <Vector (0.9256, 0.4876)>
Face 3328
UV Count: 3
  UV <Vector (0.9317, 0.5045)>
  UV <Vector (0.9139, 0.5045)>
  UV <Vector (0.9295, 0.4959)>
Face 3329
UV Count: 3
  UV <Vector (0.7172, 0.7411)>
  UV <Vector (0.7133, 0.7304)>
  UV <Vector (0.7096, 0.7348)>
Face 3330
UV Count: 3
  UV <Vector (0.7309, 0.7299)>
  UV <Vector (0.7183, 0.7258)>
  UV <Vector (0.7256, 0.7335)>
Face 3331
UV Count: 3
  UV <Vector (0.9183, 0.5411)>
  UV <Vector (0.9327, 0.5360)>
  UV <Vector (0.9324, 0.5440)>
Face 3332
UV Count: 3
  UV <Vector (0.9304, 0.5541)>
  UV <Vector (0.9183, 0.5411)>
  UV <Vector (0.9324, 0.5440)>
Face 3333
UV Count: 3
  UV <Vector (0.9289, 0.5641)>
  UV <Vector (0.9133, 0.5520)>
  UV <Vector (0.9304, 0.5541)>
Face 3334
UV Count: 3
  UV <Vector (0.9151, 0.5717)>
  UV <Vector (0.9289, 0.5641)>
  UV <Vector (0.9259, 0.5727)>
Face 3335
UV Count: 3
  UV <Vector (0.6903, 0.7573)>
  UV <Vector (0.6754, 0.7516)>
  UV <Vector (0.6869, 0.7611)>
Face 3336
UV Count: 3
  UV <Vector (0.6890, 0.7371)>
  UV <Vector (0.6943, 0.7538)>
  UV <Vector (0.6997, 0.7505)>
Face 3337
UV Count: 3
  UV <Vector (0.8781, 0.5882)>
  UV <Vector (0.8987, 0.5995)>
  UV <Vector (0.8938, 0.6059)>
Face 3338
UV Count: 3
  UV <Vector (0.8737, 0.6007)>
  UV <Vector (0.8938, 0.6059)>
  UV <Vector (0.8879, 0.6116)>
Face 3339
UV Count: 3
  UV <Vector (0.8824, 0.6190)>
  UV <Vector (0.8737, 0.6007)>
  UV <Vector (0.8879, 0.6116)>
Face 3340
UV Count: 3
  UV <Vector (0.8786, 0.6248)>
  UV <Vector (0.8688, 0.6111)>
  UV <Vector (0.8824, 0.6190)>
Face 3341
UV Count: 3
  UV <Vector (0.9019, 0.5791)>
  UV <Vector (0.8944, 0.5774)>
  UV <Vector (0.8981, 0.5750)>
Face 3342
UV Count: 3
  UV <Vector (0.9048, 0.5740)>
  UV <Vector (0.8981, 0.5750)>
  UV <Vector (0.8953, 0.5667)>
Face 3343
UV Count: 3
  UV <Vector (0.8962, 0.5896)>
  UV <Vector (0.8944, 0.5774)>
  UV <Vector (0.9002, 0.5855)>
Face 3344
UV Count: 3
  UV <Vector (0.8536, 0.6057)>
  UV <Vector (0.8375, 0.6131)>
  UV <Vector (0.8376, 0.6031)>
Face 3345
UV Count: 3
  UV <Vector (0.8376, 0.6031)>
  UV <Vector (0.8541, 0.5948)>
  UV <Vector (0.8536, 0.6057)>
Face 3346
UV Count: 3
  UV <Vector (0.7202, 0.6994)>
  UV <Vector (0.7303, 0.7075)>
  UV <Vector (0.7315, 0.7004)>
Face 3347
UV Count: 3
  UV <Vector (0.8880, 0.5058)>
  UV <Vector (0.9035, 0.5158)>
  UV <Vector (0.8937, 0.5203)>
Face 3348
UV Count: 3
  UV <Vector (0.8880, 0.5058)>
  UV <Vector (0.8920, 0.4897)>
  UV <Vector (0.8977, 0.5011)>
Face 3349
UV Count: 3
  UV <Vector (0.7154, 0.7059)>
  UV <Vector (0.7087, 0.7091)>
  UV <Vector (0.7129, 0.7111)>
Face 3350
UV Count: 3
  UV <Vector (0.7154, 0.7059)>
  UV <Vector (0.7159, 0.7119)>
  UV <Vector (0.7181, 0.7088)>
Face 3351
UV Count: 3
  UV <Vector (0.7155, 0.6970)>
  UV <Vector (0.7154, 0.7059)>
  UV <Vector (0.7202, 0.6994)>
Face 3352
UV Count: 3
  UV <Vector (0.9110, 0.5206)>
  UV <Vector (0.9051, 0.5266)>
  UV <Vector (0.9038, 0.5213)>
Face 3353
UV Count: 3
  UV <Vector (0.7202, 0.6994)>
  UV <Vector (0.7181, 0.7088)>
  UV <Vector (0.7217, 0.7083)>
Face 3354
UV Count: 3
  UV <Vector (0.9038, 0.5213)>
  UV <Vector (0.9112, 0.5167)>
  UV <Vector (0.9110, 0.5206)>
Face 3355
UV Count: 3
  UV <Vector (0.9133, 0.5274)>
  UV <Vector (0.9051, 0.5266)>
  UV <Vector (0.9116, 0.5246)>
Face 3356
UV Count: 3
  UV <Vector (0.7164, 0.7148)>
  UV <Vector (0.7129, 0.7111)>
  UV <Vector (0.7106, 0.7162)>
Face 3357
UV Count: 3
  UV <Vector (0.9021, 0.5502)>
  UV <Vector (0.8959, 0.5337)>
  UV <Vector (0.9047, 0.5334)>
Face 3358
UV Count: 3
  UV <Vector (0.8936, 0.5505)>
  UV <Vector (0.8953, 0.5667)>
  UV <Vector (0.8897, 0.5682)>
Face 3359
UV Count: 3
  UV <Vector (0.8477, 0.4579)>
  UV <Vector (0.8358, 0.4766)>
  UV <Vector (0.8328, 0.4609)>
Face 3360
UV Count: 3
  UV <Vector (0.8878, 0.5841)>
  UV <Vector (0.8840, 0.5795)>
  UV <Vector (0.8901, 0.5827)>
Face 3361
UV Count: 3
  UV <Vector (0.6892, 0.6804)>
  UV <Vector (0.6707, 0.6682)>
  UV <Vector (0.6689, 0.6762)>
Face 3362
UV Count: 3
  UV <Vector (0.6925, 0.6547)>
  UV <Vector (0.6787, 0.6594)>
  UV <Vector (0.6919, 0.6614)>
Face 3363
UV Count: 3
  UV <Vector (0.6769, 0.6664)>
  UV <Vector (0.6926, 0.6722)>
  UV <Vector (0.6931, 0.6683)>
Face 3364
UV Count: 3
  UV <Vector (0.6689, 0.6762)>
  UV <Vector (0.6875, 0.6869)>
  UV <Vector (0.6892, 0.6804)>
Face 3365
UV Count: 3
  UV <Vector (0.6919, 0.6614)>
  UV <Vector (0.6769, 0.6664)>
  UV <Vector (0.6931, 0.6683)>
Face 3366
UV Count: 3
  UV <Vector (0.6718, 0.6530)>
  UV <Vector (0.6922, 0.6474)>
  UV <Vector (0.6732, 0.6425)>
Face 3367
UV Count: 3
  UV <Vector (0.6807, 0.6959)>
  UV <Vector (0.6726, 0.6883)>
  UV <Vector (0.6712, 0.6929)>
Face 3368
UV Count: 3
  UV <Vector (0.6770, 0.7064)>
  UV <Vector (0.6637, 0.6939)>
  UV <Vector (0.6600, 0.7005)>
Face 3369
UV Count: 3
  UV <Vector (0.6817, 0.7005)>
  UV <Vector (0.6712, 0.6929)>
  UV <Vector (0.6637, 0.6939)>
Face 3370
UV Count: 3
  UV <Vector (0.6875, 0.6869)>
  UV <Vector (0.6726, 0.6883)>
  UV <Vector (0.6829, 0.6913)>
Face 3371
UV Count: 3
  UV <Vector (0.6662, 0.7206)>
  UV <Vector (0.6607, 0.7123)>
  UV <Vector (0.6584, 0.7164)>
Face 3372
UV Count: 3
  UV <Vector (0.6589, 0.7287)>
  UV <Vector (0.6511, 0.7164)>
  UV <Vector (0.6456, 0.7223)>
Face 3373
UV Count: 3
  UV <Vector (0.6639, 0.7244)>
  UV <Vector (0.6584, 0.7164)>
  UV <Vector (0.6511, 0.7164)>
Face 3374
UV Count: 3
  UV <Vector (0.6740, 0.7125)>
  UV <Vector (0.6607, 0.7123)>
  UV <Vector (0.6696, 0.7161)>
Face 3375
UV Count: 3
  UV <Vector (0.6600, 0.7005)>
  UV <Vector (0.6740, 0.7125)>
  UV <Vector (0.6770, 0.7064)>
Face 3376
UV Count: 3
  UV <Vector (0.6456, 0.7223)>
  UV <Vector (0.6544, 0.7348)>
  UV <Vector (0.6589, 0.7287)>
Face 3377
UV Count: 3
  UV <Vector (0.6504, 0.7425)>
  UV <Vector (0.6413, 0.7294)>
  UV <Vector (0.6375, 0.7385)>
Face 3378
UV Count: 3
  UV <Vector (0.6784, 0.6306)>
  UV <Vector (0.6974, 0.6276)>
  UV <Vector (0.6748, 0.6186)>
Face 3379
UV Count: 3
  UV <Vector (0.6584, 0.7164)>
  UV <Vector (0.6580, 0.7065)>
  UV <Vector (0.6511, 0.7164)>
Face 3380
UV Count: 3
  UV <Vector (0.6726, 0.6883)>
  UV <Vector (0.6637, 0.6939)>
  UV <Vector (0.6712, 0.6929)>
Face 3381
UV Count: 3
  UV <Vector (0.6787, 0.6594)>
  UV <Vector (0.6707, 0.6682)>
  UV <Vector (0.6769, 0.6664)>
Face 3382
UV Count: 3
  UV <Vector (0.8319, 0.4502)>
  UV <Vector (0.8066, 0.4614)>
  UV <Vector (0.8043, 0.4460)>
Face 3383
UV Count: 3
  UV <Vector (0.8376, 0.6031)>
  UV <Vector (0.8236, 0.6116)>
  UV <Vector (0.8227, 0.6022)>
Face 3384
UV Count: 3
  UV <Vector (0.8596, 0.4549)>
  UV <Vector (0.8531, 0.4689)>
  UV <Vector (0.8477, 0.4579)>
Face 3385
UV Count: 3
  UV <Vector (0.8531, 0.4689)>
  UV <Vector (0.8447, 0.4907)>
  UV <Vector (0.8358, 0.4766)>
Face 3386
UV Count: 3
  UV <Vector (0.8646, 0.4640)>
  UV <Vector (0.8600, 0.4818)>
  UV <Vector (0.8531, 0.4689)>
Face 3387
UV Count: 3
  UV <Vector (0.8600, 0.4818)>
  UV <Vector (0.8494, 0.4990)>
  UV <Vector (0.8447, 0.4907)>
Face 3388
UV Count: 3
  UV <Vector (0.8720, 0.4744)>
  UV <Vector (0.8731, 0.4887)>
  UV <Vector (0.8600, 0.4818)>
Face 3389
UV Count: 3
  UV <Vector (0.8629, 0.5714)>
  UV <Vector (0.8781, 0.5882)>
  UV <Vector (0.8602, 0.5821)>
Face 3390
UV Count: 3
  UV <Vector (0.7045, 0.6931)>
  UV <Vector (0.6892, 0.6804)>
  UV <Vector (0.6875, 0.6869)>
Face 3391
UV Count: 3
  UV <Vector (0.8395, 0.5931)>
  UV <Vector (0.8227, 0.6022)>
  UV <Vector (0.8232, 0.5904)>
Face 3392
UV Count: 3
  UV <Vector (0.8447, 0.4907)>
  UV <Vector (0.8096, 0.4808)>
  UV <Vector (0.8358, 0.4766)>
Face 3393
UV Count: 3
  UV <Vector (0.6070, 0.6093)>
  UV <Vector (0.5923, 0.6002)>
  UV <Vector (0.5918, 0.6113)>
Face 3394
UV Count: 3
  UV <Vector (0.5924, 0.6226)>
  UV <Vector (0.5827, 0.6393)>
  UV <Vector (0.5939, 0.6411)>
Face 3395
UV Count: 3
  UV <Vector (0.5836, 0.6140)>
  UV <Vector (0.5924, 0.6226)>
  UV <Vector (0.5918, 0.6113)>
Face 3396
UV Count: 3
  UV <Vector (0.5832, 0.6054)>
  UV <Vector (0.5918, 0.6113)>
  UV <Vector (0.5923, 0.6002)>
Face 3397
UV Count: 3
  UV <Vector (0.6718, 0.6530)>
  UV <Vector (0.6466, 0.6618)>
  UV <Vector (0.6707, 0.6682)>
Face 3398
UV Count: 3
  UV <Vector (0.5771, 0.5881)>
  UV <Vector (0.5923, 0.6002)>
  UV <Vector (0.5873, 0.5788)>
Face 3399
UV Count: 3
  UV <Vector (0.6046, 0.5827)>
  UV <Vector (0.5923, 0.6002)>
  UV <Vector (0.6045, 0.5993)>
Face 3400
UV Count: 3
  UV <Vector (0.6092, 0.5682)>
  UV <Vector (0.5873, 0.5788)>
  UV <Vector (0.6046, 0.5827)>
Face 3401
UV Count: 3
  UV <Vector (0.7645, 0.5369)>
  UV <Vector (0.7561, 0.5598)>
  UV <Vector (0.7452, 0.5465)>
Face 3402
UV Count: 3
  UV <Vector (0.7800, 0.5228)>
  UV <Vector (0.7737, 0.5476)>
  UV <Vector (0.7645, 0.5369)>
Face 3403
UV Count: 3
  UV <Vector (0.8001, 0.5203)>
  UV <Vector (0.7800, 0.5228)>
  UV <Vector (0.7881, 0.5112)>
Face 3404
UV Count: 3
  UV <Vector (0.8096, 0.4808)>
  UV <Vector (0.7939, 0.4955)>
  UV <Vector (0.7967, 0.4798)>
Face 3405
UV Count: 3
  UV <Vector (0.8328, 0.4609)>
  UV <Vector (0.8096, 0.4808)>
  UV <Vector (0.8066, 0.4614)>
Face 3406
UV Count: 3
  UV <Vector (0.7967, 0.4798)>
  UV <Vector (0.8066, 0.4614)>
  UV <Vector (0.8096, 0.4808)>
Face 3407
UV Count: 3
  UV <Vector (0.7962, 0.4525)>
  UV <Vector (0.8066, 0.4614)>
  UV <Vector (0.7977, 0.4606)>
Face 3408
UV Count: 3
  UV <Vector (0.6748, 0.6186)>
  UV <Vector (0.6620, 0.6256)>
  UV <Vector (0.6784, 0.6306)>
Face 3409
UV Count: 3
  UV <Vector (0.6744, 0.6087)>
  UV <Vector (0.6637, 0.6147)>
  UV <Vector (0.6748, 0.6186)>
Face 3410
UV Count: 3
  UV <Vector (0.6500, 0.5978)>
  UV <Vector (0.6552, 0.6113)>
  UV <Vector (0.6592, 0.6008)>
Face 3411
UV Count: 3
  UV <Vector (0.6358, 0.5892)>
  UV <Vector (0.6500, 0.5978)>
  UV <Vector (0.6492, 0.5883)>
Face 3412
UV Count: 3
  UV <Vector (0.6045, 0.5993)>
  UV <Vector (0.6201, 0.6056)>
  UV <Vector (0.6175, 0.5959)>
Face 3413
UV Count: 3
  UV <Vector (0.6175, 0.5959)>
  UV <Vector (0.6305, 0.6033)>
  UV <Vector (0.6282, 0.5914)>
Face 3414
UV Count: 3
  UV <Vector (0.6732, 0.6425)>
  UV <Vector (0.6620, 0.6256)>
  UV <Vector (0.6553, 0.6385)>
Face 3415
UV Count: 3
  UV <Vector (0.6553, 0.6385)>
  UV <Vector (0.6718, 0.6530)>
  UV <Vector (0.6732, 0.6425)>
Face 3416
UV Count: 3
  UV <Vector (0.6707, 0.6682)>
  UV <Vector (0.6536, 0.6716)>
  UV <Vector (0.6689, 0.6762)>
Face 3417
UV Count: 3
  UV <Vector (0.6672, 0.6822)>
  UV <Vector (0.6536, 0.6716)>
  UV <Vector (0.6501, 0.6776)>
Face 3418
UV Count: 3
  UV <Vector (0.6637, 0.6939)>
  UV <Vector (0.6501, 0.6776)>
  UV <Vector (0.6405, 0.6813)>
Face 3419
UV Count: 3
  UV <Vector (0.6600, 0.7005)>
  UV <Vector (0.6435, 0.7022)>
  UV <Vector (0.6580, 0.7065)>
Face 3420
UV Count: 3
  UV <Vector (0.6637, 0.6939)>
  UV <Vector (0.6376, 0.6941)>
  UV <Vector (0.6600, 0.7005)>
Face 3421
UV Count: 3
  UV <Vector (0.6511, 0.7164)>
  UV <Vector (0.6435, 0.7022)>
  UV <Vector (0.6388, 0.7123)>
Face 3422
UV Count: 3
  UV <Vector (0.6456, 0.7223)>
  UV <Vector (0.6388, 0.7123)>
  UV <Vector (0.6276, 0.7169)>
Face 3423
UV Count: 3
  UV <Vector (0.6732, 0.6425)>
  UV <Vector (0.6937, 0.6395)>
  UV <Vector (0.6784, 0.6306)>
Face 3424
UV Count: 3
  UV <Vector (0.6649, 0.6031)>
  UV <Vector (0.6552, 0.6113)>
  UV <Vector (0.6637, 0.6147)>
Face 3425
UV Count: 3
  UV <Vector (0.6637, 0.6147)>
  UV <Vector (0.6506, 0.6201)>
  UV <Vector (0.6620, 0.6256)>
Face 3426
UV Count: 3
  UV <Vector (0.6552, 0.6113)>
  UV <Vector (0.6416, 0.6115)>
  UV <Vector (0.6506, 0.6201)>
Face 3427
UV Count: 3
  UV <Vector (0.6358, 0.5892)>
  UV <Vector (0.6305, 0.6033)>
  UV <Vector (0.6453, 0.6041)>
Face 3428
UV Count: 3
  UV <Vector (0.6305, 0.6033)>
  UV <Vector (0.6416, 0.6115)>
  UV <Vector (0.6453, 0.6041)>
Face 3429
UV Count: 3
  UV <Vector (0.6553, 0.6385)>
  UV <Vector (0.6506, 0.6201)>
  UV <Vector (0.6416, 0.6302)>
Face 3430
UV Count: 3
  UV <Vector (0.6416, 0.6115)>
  UV <Vector (0.6416, 0.6302)>
  UV <Vector (0.6506, 0.6201)>
Face 3431
UV Count: 3
  UV <Vector (0.6502, 0.6482)>
  UV <Vector (0.6416, 0.6302)>
  UV <Vector (0.6320, 0.6386)>
Face 3432
UV Count: 3
  UV <Vector (0.6218, 0.6216)>
  UV <Vector (0.6416, 0.6302)>
  UV <Vector (0.6325, 0.6146)>
Face 3433
UV Count: 3
  UV <Vector (0.6201, 0.6056)>
  UV <Vector (0.6325, 0.6146)>
  UV <Vector (0.6305, 0.6033)>
Face 3434
UV Count: 3
  UV <Vector (0.6070, 0.6093)>
  UV <Vector (0.6218, 0.6216)>
  UV <Vector (0.6201, 0.6056)>
Face 3435
UV Count: 3
  UV <Vector (0.5918, 0.6113)>
  UV <Vector (0.6058, 0.6229)>
  UV <Vector (0.6070, 0.6093)>
Face 3436
UV Count: 3
  UV <Vector (0.6066, 0.6414)>
  UV <Vector (0.6218, 0.6216)>
  UV <Vector (0.6058, 0.6229)>
Face 3437
UV Count: 3
  UV <Vector (0.5939, 0.6411)>
  UV <Vector (0.6058, 0.6229)>
  UV <Vector (0.5924, 0.6226)>
Face 3438
UV Count: 3
  UV <Vector (0.6466, 0.6618)>
  UV <Vector (0.6501, 0.6776)>
  UV <Vector (0.6536, 0.6716)>
Face 3439
UV Count: 3
  UV <Vector (0.6268, 0.6592)>
  UV <Vector (0.6405, 0.6813)>
  UV <Vector (0.6466, 0.6618)>
Face 3440
UV Count: 3
  UV <Vector (0.6502, 0.6482)>
  UV <Vector (0.6268, 0.6592)>
  UV <Vector (0.6466, 0.6618)>
Face 3441
UV Count: 3
  UV <Vector (0.5939, 0.6411)>
  UV <Vector (0.6049, 0.6565)>
  UV <Vector (0.6066, 0.6414)>
Face 3442
UV Count: 3
  UV <Vector (0.5924, 0.6546)>
  UV <Vector (0.6015, 0.6734)>
  UV <Vector (0.6049, 0.6565)>
Face 3443
UV Count: 3
  UV <Vector (0.6066, 0.6414)>
  UV <Vector (0.6268, 0.6592)>
  UV <Vector (0.6320, 0.6386)>
Face 3444
UV Count: 3
  UV <Vector (0.6218, 0.6773)>
  UV <Vector (0.6049, 0.6565)>
  UV <Vector (0.6015, 0.6734)>
Face 3445
UV Count: 3
  UV <Vector (0.5827, 0.6393)>
  UV <Vector (0.5924, 0.6546)>
  UV <Vector (0.5939, 0.6411)>
Face 3446
UV Count: 3
  UV <Vector (0.5785, 0.6504)>
  UV <Vector (0.5883, 0.6698)>
  UV <Vector (0.5924, 0.6546)>
Face 3447
UV Count: 3
  UV <Vector (0.6376, 0.6941)>
  UV <Vector (0.6388, 0.7123)>
  UV <Vector (0.6435, 0.7022)>
Face 3448
UV Count: 3
  UV <Vector (0.6376, 0.6941)>
  UV <Vector (0.6218, 0.6773)>
  UV <Vector (0.6174, 0.6917)>
Face 3449
UV Count: 3
  UV <Vector (0.6015, 0.6734)>
  UV <Vector (0.6174, 0.6917)>
  UV <Vector (0.6218, 0.6773)>
Face 3450
UV Count: 3
  UV <Vector (0.5852, 0.6827)>
  UV <Vector (0.6015, 0.6734)>
  UV <Vector (0.5883, 0.6698)>
Face 3451
UV Count: 3
  UV <Vector (0.6174, 0.6917)>
  UV <Vector (0.6276, 0.7169)>
  UV <Vector (0.6376, 0.6941)>
Face 3452
UV Count: 3
  UV <Vector (0.6122, 0.7121)>
  UV <Vector (0.5992, 0.6871)>
  UV <Vector (0.5926, 0.7059)>
Face 3453
UV Count: 3
  UV <Vector (0.5826, 0.7025)>
  UV <Vector (0.5992, 0.6871)>
  UV <Vector (0.5852, 0.6827)>
Face 3454
UV Count: 3
  UV <Vector (0.5852, 0.6827)>
  UV <Vector (0.5741, 0.6665)>
  UV <Vector (0.5712, 0.6810)>
Face 3455
UV Count: 3
  UV <Vector (0.5852, 0.6827)>
  UV <Vector (0.5705, 0.6965)>
  UV <Vector (0.5826, 0.7025)>
Face 3456
UV Count: 3
  UV <Vector (0.6413, 0.7294)>
  UV <Vector (0.6276, 0.7169)>
  UV <Vector (0.6259, 0.7239)>
Face 3457
UV Count: 3
  UV <Vector (0.6103, 0.7185)>
  UV <Vector (0.6276, 0.7169)>
  UV <Vector (0.6122, 0.7121)>
Face 3458
UV Count: 3
  UV <Vector (0.5910, 0.7111)>
  UV <Vector (0.6122, 0.7121)>
  UV <Vector (0.5926, 0.7059)>
Face 3459
UV Count: 3
  UV <Vector (0.5811, 0.7071)>
  UV <Vector (0.5926, 0.7059)>
  UV <Vector (0.5826, 0.7025)>
Face 3460
UV Count: 3
  UV <Vector (0.5749, 0.7071)>
  UV <Vector (0.5826, 0.7025)>
  UV <Vector (0.5705, 0.6965)>
Face 3461
UV Count: 3
  UV <Vector (0.5749, 0.7071)>
  UV <Vector (0.5672, 0.7115)>
  UV <Vector (0.5722, 0.7136)>
Face 3462
UV Count: 3
  UV <Vector (0.7516, 0.6153)>
  UV <Vector (0.7470, 0.6263)>
  UV <Vector (0.7431, 0.6069)>
Face 3463
UV Count: 3
  UV <Vector (0.6259, 0.7239)>
  UV <Vector (0.6375, 0.7385)>
  UV <Vector (0.6413, 0.7294)>
Face 3464
UV Count: 3
  UV <Vector (0.6231, 0.7330)>
  UV <Vector (0.6103, 0.7185)>
  UV <Vector (0.6066, 0.7265)>
Face 3465
UV Count: 3
  UV <Vector (0.6066, 0.7265)>
  UV <Vector (0.5910, 0.7111)>
  UV <Vector (0.5874, 0.7192)>
Face 3466
UV Count: 3
  UV <Vector (0.5874, 0.7192)>
  UV <Vector (0.5811, 0.7071)>
  UV <Vector (0.5771, 0.7157)>
Face 3467
UV Count: 3
  UV <Vector (0.5749, 0.7071)>
  UV <Vector (0.5771, 0.7157)>
  UV <Vector (0.5811, 0.7071)>
Face 3468
UV Count: 3
  UV <Vector (0.7578, 0.6232)>
  UV <Vector (0.7516, 0.6153)>
  UV <Vector (0.7569, 0.6147)>
Face 3469
UV Count: 3
  UV <Vector (0.7578, 0.6232)>
  UV <Vector (0.7668, 0.6130)>
  UV <Vector (0.7690, 0.6217)>
Face 3470
UV Count: 3
  UV <Vector (0.7690, 0.6217)>
  UV <Vector (0.7879, 0.6096)>
  UV <Vector (0.7898, 0.6180)>
Face 3471
UV Count: 3
  UV <Vector (0.8079, 0.6141)>
  UV <Vector (0.7879, 0.6096)>
  UV <Vector (0.8069, 0.6060)>
Face 3472
UV Count: 3
  UV <Vector (0.8227, 0.6022)>
  UV <Vector (0.8079, 0.6141)>
  UV <Vector (0.8069, 0.6060)>
Face 3473
UV Count: 3
  UV <Vector (0.7565, 0.6036)>
  UV <Vector (0.7516, 0.6153)>
  UV <Vector (0.7431, 0.6069)>
Face 3474
UV Count: 3
  UV <Vector (0.7565, 0.6036)>
  UV <Vector (0.7668, 0.6130)>
  UV <Vector (0.7569, 0.6147)>
Face 3475
UV Count: 3
  UV <Vector (0.7672, 0.6015)>
  UV <Vector (0.7879, 0.6096)>
  UV <Vector (0.7668, 0.6130)>
Face 3476
UV Count: 3
  UV <Vector (0.7900, 0.5963)>
  UV <Vector (0.8069, 0.6060)>
  UV <Vector (0.7879, 0.6096)>
Face 3477
UV Count: 3
  UV <Vector (0.8227, 0.6022)>
  UV <Vector (0.8074, 0.5923)>
  UV <Vector (0.8232, 0.5904)>
Face 3478
UV Count: 3
  UV <Vector (0.7431, 0.6069)>
  UV <Vector (0.7523, 0.5903)>
  UV <Vector (0.7565, 0.6036)>
Face 3479
UV Count: 3
  UV <Vector (0.7372, 0.5926)>
  UV <Vector (0.7453, 0.5751)>
  UV <Vector (0.7523, 0.5903)>
Face 3480
UV Count: 3
  UV <Vector (0.5675, 0.5751)>
  UV <Vector (0.5873, 0.5788)>
  UV <Vector (0.5773, 0.5657)>
Face 3481
UV Count: 3
  UV <Vector (0.7523, 0.5903)>
  UV <Vector (0.7574, 0.5703)>
  UV <Vector (0.7663, 0.5869)>
Face 3482
UV Count: 3
  UV <Vector (0.7574, 0.5703)>
  UV <Vector (0.7848, 0.5773)>
  UV <Vector (0.7663, 0.5869)>
Face 3483
UV Count: 3
  UV <Vector (0.5953, 0.5591)>
  UV <Vector (0.5773, 0.5657)>
  UV <Vector (0.5873, 0.5788)>
Face 3484
UV Count: 3
  UV <Vector (0.7561, 0.5598)>
  UV <Vector (0.7781, 0.5591)>
  UV <Vector (0.7574, 0.5703)>
Face 3485
UV Count: 3
  UV <Vector (0.7523, 0.5903)>
  UV <Vector (0.7672, 0.6015)>
  UV <Vector (0.7565, 0.6036)>
Face 3486
UV Count: 3
  UV <Vector (0.7663, 0.5869)>
  UV <Vector (0.7900, 0.5963)>
  UV <Vector (0.7672, 0.6015)>
Face 3487
UV Count: 3
  UV <Vector (0.6484, 0.5773)>
  UV <Vector (0.6358, 0.5892)>
  UV <Vector (0.6492, 0.5883)>
Face 3488
UV Count: 3
  UV <Vector (0.6358, 0.5892)>
  UV <Vector (0.6264, 0.5808)>
  UV <Vector (0.6282, 0.5914)>
Face 3489
UV Count: 3
  UV <Vector (0.6282, 0.5914)>
  UV <Vector (0.6169, 0.5839)>
  UV <Vector (0.6175, 0.5959)>
Face 3490
UV Count: 3
  UV <Vector (0.6046, 0.5827)>
  UV <Vector (0.6175, 0.5959)>
  UV <Vector (0.6169, 0.5839)>
Face 3491
UV Count: 3
  UV <Vector (0.6046, 0.5827)>
  UV <Vector (0.6166, 0.5727)>
  UV <Vector (0.6092, 0.5682)>
Face 3492
UV Count: 3
  UV <Vector (0.7452, 0.5465)>
  UV <Vector (0.7548, 0.5249)>
  UV <Vector (0.7645, 0.5369)>
Face 3493
UV Count: 3
  UV <Vector (0.6264, 0.5808)>
  UV <Vector (0.6166, 0.5727)>
  UV <Vector (0.6169, 0.5839)>
Face 3494
UV Count: 3
  UV <Vector (0.7548, 0.5249)>
  UV <Vector (0.7374, 0.5305)>
  UV <Vector (0.7448, 0.5211)>
Face 3495
UV Count: 3
  UV <Vector (0.6345, 0.5788)>
  UV <Vector (0.6253, 0.5737)>
  UV <Vector (0.6264, 0.5808)>
Face 3496
UV Count: 3
  UV <Vector (0.6458, 0.5666)>
  UV <Vector (0.6345, 0.5788)>
  UV <Vector (0.6484, 0.5773)>
Face 3497
UV Count: 3
  UV <Vector (0.7263, 0.4178)>
  UV <Vector (0.7311, 0.4198)>
  UV <Vector (0.7273, 0.4222)>
Face 3498
UV Count: 3
  UV <Vector (0.7281, 0.5567)>
  UV <Vector (0.7324, 0.5563)>
  UV <Vector (0.7286, 0.5530)>
Face 3499
UV Count: 3
  UV <Vector (0.7293, 0.5611)>
  UV <Vector (0.7330, 0.5626)>
  UV <Vector (0.7315, 0.5600)>
Face 3500
UV Count: 3
  UV <Vector (0.7311, 0.4198)>
  UV <Vector (0.7307, 0.4141)>
  UV <Vector (0.7348, 0.4164)>
Face 3501
UV Count: 3
  UV <Vector (0.7293, 0.5611)>
  UV <Vector (0.7310, 0.5578)>
  UV <Vector (0.7281, 0.5567)>
Face 3502
UV Count: 3
  UV <Vector (0.7227, 0.4217)>
  UV <Vector (0.7263, 0.4178)>
  UV <Vector (0.7273, 0.4222)>
Face 3503
UV Count: 3
  UV <Vector (0.7307, 0.4141)>
  UV <Vector (0.7357, 0.4134)>
  UV <Vector (0.7348, 0.4164)>
Face 3504
UV Count: 3
  UV <Vector (0.7347, 0.5632)>
  UV <Vector (0.7310, 0.5656)>
  UV <Vector (0.7344, 0.5694)>
Face 3505
UV Count: 3
  UV <Vector (0.7265, 0.4139)>
  UV <Vector (0.7263, 0.4178)>
  UV <Vector (0.7241, 0.4167)>
Face 3506
UV Count: 3
  UV <Vector (0.7300, 0.5738)>
  UV <Vector (0.7203, 0.5730)>
  UV <Vector (0.7221, 0.5792)>
Face 3507
UV Count: 3
  UV <Vector (0.7391, 0.4203)>
  UV <Vector (0.7506, 0.4214)>
  UV <Vector (0.7460, 0.4267)>
Face 3508
UV Count: 3
  UV <Vector (0.7347, 0.5593)>
  UV <Vector (0.7310, 0.5578)>
  UV <Vector (0.7315, 0.5600)>
Face 3509
UV Count: 3
  UV <Vector (0.7307, 0.4141)>
  UV <Vector (0.7265, 0.4139)>
  UV <Vector (0.7296, 0.4116)>
Face 3510
UV Count: 3
  UV <Vector (0.7347, 0.5593)>
  UV <Vector (0.7330, 0.5626)>
  UV <Vector (0.7347, 0.5632)>
Face 3511
UV Count: 3
  UV <Vector (0.7220, 0.4276)>
  UV <Vector (0.7311, 0.4355)>
  UV <Vector (0.7230, 0.4378)>
Face 3512
UV Count: 3
  UV <Vector (0.7258, 0.5621)>
  UV <Vector (0.7154, 0.5580)>
  UV <Vector (0.7170, 0.5653)>
Face 3513
UV Count: 3
  UV <Vector (0.7350, 0.4238)>
  UV <Vector (0.7460, 0.4267)>
  UV <Vector (0.7392, 0.4317)>
Face 3514
UV Count: 3
  UV <Vector (0.7170, 0.5653)>
  UV <Vector (0.7285, 0.5685)>
  UV <Vector (0.7258, 0.5621)>
Face 3515
UV Count: 3
  UV <Vector (0.7154, 0.5580)>
  UV <Vector (0.7232, 0.5515)>
  UV <Vector (0.7137, 0.5523)>
Face 3516
UV Count: 3
  UV <Vector (0.7292, 0.4263)>
  UV <Vector (0.7392, 0.4317)>
  UV <Vector (0.7311, 0.4355)>
Face 3517
UV Count: 3
  UV <Vector (0.7084, 0.5608)>
  UV <Vector (0.7137, 0.5523)>
  UV <Vector (0.7056, 0.5540)>
Face 3518
UV Count: 3
  UV <Vector (0.7230, 0.4378)>
  UV <Vector (0.7330, 0.4436)>
  UV <Vector (0.7252, 0.4462)>
Face 3519
UV Count: 3
  UV <Vector (0.7311, 0.4355)>
  UV <Vector (0.7430, 0.4388)>
  UV <Vector (0.7330, 0.4436)>
Face 3520
UV Count: 3
  UV <Vector (0.7392, 0.4317)>
  UV <Vector (0.7514, 0.4324)>
  UV <Vector (0.7430, 0.4388)>
Face 3521
UV Count: 3
  UV <Vector (0.7514, 0.4324)>
  UV <Vector (0.7506, 0.4214)>
  UV <Vector (0.7573, 0.4268)>
Face 3522
UV Count: 3
  UV <Vector (0.7221, 0.5792)>
  UV <Vector (0.7133, 0.5755)>
  UV <Vector (0.7149, 0.5822)>
Face 3523
UV Count: 3
  UV <Vector (0.7133, 0.5755)>
  UV <Vector (0.7170, 0.5653)>
  UV <Vector (0.7100, 0.5679)>
Face 3524
UV Count: 3
  UV <Vector (0.7170, 0.5653)>
  UV <Vector (0.7084, 0.5608)>
  UV <Vector (0.7100, 0.5679)>
Face 3525
UV Count: 3
  UV <Vector (0.7344, 0.5694)>
  UV <Vector (0.7285, 0.5685)>
  UV <Vector (0.7300, 0.5738)>
Face 3526
UV Count: 3
  UV <Vector (0.7348, 0.4164)>
  UV <Vector (0.7420, 0.4152)>
  UV <Vector (0.7391, 0.4203)>
Face 3527
UV Count: 3
  UV <Vector (0.7220, 0.4276)>
  UV <Vector (0.7273, 0.4222)>
  UV <Vector (0.7292, 0.4263)>
Face 3528
UV Count: 3
  UV <Vector (0.7258, 0.5621)>
  UV <Vector (0.7281, 0.5567)>
  UV <Vector (0.7246, 0.5562)>
Face 3529
UV Count: 3
  UV <Vector (0.7350, 0.4238)>
  UV <Vector (0.7348, 0.4164)>
  UV <Vector (0.7391, 0.4203)>
Face 3530
UV Count: 3
  UV <Vector (0.7258, 0.5621)>
  UV <Vector (0.7310, 0.5656)>
  UV <Vector (0.7293, 0.5611)>
Face 3531
UV Count: 3
  UV <Vector (0.7246, 0.5562)>
  UV <Vector (0.7286, 0.5530)>
  UV <Vector (0.7232, 0.5515)>
Face 3532
UV Count: 3
  UV <Vector (0.7292, 0.4263)>
  UV <Vector (0.7311, 0.4198)>
  UV <Vector (0.7350, 0.4238)>
Face 3533
UV Count: 3
  UV <Vector (0.7100, 0.5679)>
  UV <Vector (0.6994, 0.5645)>
  UV <Vector (0.7009, 0.5711)>
Face 3534
UV Count: 3
  UV <Vector (0.7039, 0.5782)>
  UV <Vector (0.7100, 0.5679)>
  UV <Vector (0.7009, 0.5711)>
Face 3535
UV Count: 3
  UV <Vector (0.7149, 0.5822)>
  UV <Vector (0.7039, 0.5782)>
  UV <Vector (0.7048, 0.5851)>
Face 3536
UV Count: 3
  UV <Vector (0.7598, 0.4412)>
  UV <Vector (0.7573, 0.4268)>
  UV <Vector (0.7664, 0.4346)>
Face 3537
UV Count: 3
  UV <Vector (0.7430, 0.4388)>
  UV <Vector (0.7598, 0.4412)>
  UV <Vector (0.7488, 0.4501)>
Face 3538
UV Count: 3
  UV <Vector (0.7330, 0.4436)>
  UV <Vector (0.7488, 0.4501)>
  UV <Vector (0.7359, 0.4549)>
Face 3539
UV Count: 3
  UV <Vector (0.7252, 0.4462)>
  UV <Vector (0.7359, 0.4549)>
  UV <Vector (0.7288, 0.4574)>
Face 3540
UV Count: 3
  UV <Vector (0.6994, 0.5645)>
  UV <Vector (0.7056, 0.5540)>
  UV <Vector (0.6952, 0.5579)>
Face 3541
UV Count: 3
  UV <Vector (0.7768, 0.4477)>
  UV <Vector (0.7598, 0.4412)>
  UV <Vector (0.7664, 0.4346)>
Face 3542
UV Count: 3
  UV <Vector (0.7009, 0.5711)>
  UV <Vector (0.6895, 0.5837)>
  UV <Vector (0.7039, 0.5782)>
Face 3543
UV Count: 3
  UV <Vector (0.7359, 0.4549)>
  UV <Vector (0.7370, 0.4712)>
  UV <Vector (0.7288, 0.4574)>
Face 3544
UV Count: 3
  UV <Vector (0.7694, 0.4538)>
  UV <Vector (0.7488, 0.4501)>
  UV <Vector (0.7598, 0.4412)>
Face 3545
UV Count: 3
  UV <Vector (0.6895, 0.5837)>
  UV <Vector (0.7048, 0.5851)>
  UV <Vector (0.7039, 0.5782)>
Face 3546
UV Count: 3
  UV <Vector (0.6850, 0.5692)>
  UV <Vector (0.7009, 0.5711)>
  UV <Vector (0.6994, 0.5645)>
Face 3547
UV Count: 3
  UV <Vector (0.6952, 0.5579)>
  UV <Vector (0.6850, 0.5692)>
  UV <Vector (0.6994, 0.5645)>
Face 3548
UV Count: 3
  UV <Vector (0.7488, 0.4501)>
  UV <Vector (0.7436, 0.4691)>
  UV <Vector (0.7359, 0.4549)>
Face 3549
UV Count: 3
  UV <Vector (0.7821, 0.4733)>
  UV <Vector (0.7977, 0.4606)>
  UV <Vector (0.7967, 0.4798)>
Face 3550
UV Count: 3
  UV <Vector (0.7977, 0.4606)>
  UV <Vector (0.7894, 0.4548)>
  UV <Vector (0.7962, 0.4525)>
Face 3551
UV Count: 3
  UV <Vector (0.6649, 0.6031)>
  UV <Vector (0.6756, 0.6017)>
  UV <Vector (0.6700, 0.5970)>
Face 3552
UV Count: 3
  UV <Vector (0.6772, 0.5919)>
  UV <Vector (0.6756, 0.6017)>
  UV <Vector (0.6816, 0.6014)>
Face 3553
UV Count: 3
  UV <Vector (0.6592, 0.6008)>
  UV <Vector (0.6700, 0.5970)>
  UV <Vector (0.6622, 0.5898)>
Face 3554
UV Count: 3
  UV <Vector (0.6720, 0.5836)>
  UV <Vector (0.6700, 0.5970)>
  UV <Vector (0.6772, 0.5919)>
Face 3555
UV Count: 3
  UV <Vector (0.6622, 0.5898)>
  UV <Vector (0.6500, 0.5978)>
  UV <Vector (0.6592, 0.6008)>
Face 3556
UV Count: 3
  UV <Vector (0.6598, 0.5769)>
  UV <Vector (0.6720, 0.5836)>
  UV <Vector (0.6695, 0.5750)>
Face 3557
UV Count: 3
  UV <Vector (0.6492, 0.5883)>
  UV <Vector (0.6598, 0.5769)>
  UV <Vector (0.6484, 0.5773)>
Face 3558
UV Count: 3
  UV <Vector (0.7967, 0.4798)>
  UV <Vector (0.7814, 0.4906)>
  UV <Vector (0.7821, 0.4733)>
Face 3559
UV Count: 3
  UV <Vector (0.8089, 0.5041)>
  UV <Vector (0.7881, 0.5112)>
  UV <Vector (0.7939, 0.4955)>
Face 3560
UV Count: 3
  UV <Vector (0.7814, 0.4906)>
  UV <Vector (0.7651, 0.4807)>
  UV <Vector (0.7821, 0.4733)>
Face 3561
UV Count: 3
  UV <Vector (0.7651, 0.4807)>
  UV <Vector (0.7544, 0.4985)>
  UV <Vector (0.7520, 0.4870)>
Face 3562
UV Count: 3
  UV <Vector (0.7520, 0.4870)>
  UV <Vector (0.7432, 0.4981)>
  UV <Vector (0.7432, 0.4883)>
Face 3563
UV Count: 3
  UV <Vector (0.6661, 0.5657)>
  UV <Vector (0.6598, 0.5769)>
  UV <Vector (0.6695, 0.5750)>
Face 3564
UV Count: 3
  UV <Vector (0.6484, 0.5773)>
  UV <Vector (0.6567, 0.5671)>
  UV <Vector (0.6458, 0.5666)>
Face 3565
UV Count: 3
  UV <Vector (0.7544, 0.4985)>
  UV <Vector (0.7444, 0.5091)>
  UV <Vector (0.7432, 0.4981)>
Face 3566
UV Count: 3
  UV <Vector (0.7448, 0.5211)>
  UV <Vector (0.7538, 0.5083)>
  UV <Vector (0.7548, 0.5249)>
Face 3567
UV Count: 3
  UV <Vector (0.7694, 0.4538)>
  UV <Vector (0.7881, 0.4606)>
  UV <Vector (0.7821, 0.4733)>
Face 3568
UV Count: 3
  UV <Vector (0.6917, 0.5903)>
  UV <Vector (0.6772, 0.5919)>
  UV <Vector (0.6816, 0.6014)>
Face 3569
UV Count: 3
  UV <Vector (0.6895, 0.5837)>
  UV <Vector (0.6720, 0.5836)>
  UV <Vector (0.6772, 0.5919)>
Face 3570
UV Count: 3
  UV <Vector (0.6862, 0.5761)>
  UV <Vector (0.6695, 0.5750)>
  UV <Vector (0.6720, 0.5836)>
Face 3571
UV Count: 3
  UV <Vector (0.6695, 0.5750)>
  UV <Vector (0.6819, 0.5628)>
  UV <Vector (0.6661, 0.5657)>
Face 3572
UV Count: 3
  UV <Vector (0.7432, 0.4883)>
  UV <Vector (0.7436, 0.4691)>
  UV <Vector (0.7520, 0.4870)>
Face 3573
UV Count: 3
  UV <Vector (0.7436, 0.4691)>
  UV <Vector (0.7651, 0.4807)>
  UV <Vector (0.7520, 0.4870)>
Face 3574
UV Count: 3
  UV <Vector (0.7549, 0.4626)>
  UV <Vector (0.7821, 0.4733)>
  UV <Vector (0.7651, 0.4807)>
Face 3575
UV Count: 3
  UV <Vector (0.7881, 0.5112)>
  UV <Vector (0.7814, 0.4906)>
  UV <Vector (0.7939, 0.4955)>
Face 3576
UV Count: 3
  UV <Vector (0.7714, 0.4971)>
  UV <Vector (0.7538, 0.5083)>
  UV <Vector (0.7544, 0.4985)>
Face 3577
UV Count: 3
  UV <Vector (0.7538, 0.5083)>
  UV <Vector (0.7657, 0.5143)>
  UV <Vector (0.7548, 0.5249)>
Face 3578
UV Count: 3
  UV <Vector (0.7645, 0.5369)>
  UV <Vector (0.7657, 0.5143)>
  UV <Vector (0.7800, 0.5228)>
Face 3579
UV Count: 3
  UV <Vector (0.7657, 0.5143)>
  UV <Vector (0.7881, 0.5112)>
  UV <Vector (0.7800, 0.5228)>
Face 3580
UV Count: 3
  UV <Vector (0.7895, 0.5324)>
  UV <Vector (0.7781, 0.5591)>
  UV <Vector (0.7737, 0.5476)>
Face 3581
UV Count: 3
  UV <Vector (0.8238, 0.5099)>
  UV <Vector (0.8447, 0.4907)>
  UV <Vector (0.8494, 0.4990)>
Face 3582
UV Count: 3
  UV <Vector (0.8089, 0.5041)>
  UV <Vector (0.8167, 0.5238)>
  UV <Vector (0.8001, 0.5203)>
Face 3583
UV Count: 3
  UV <Vector (0.8001, 0.5203)>
  UV <Vector (0.8048, 0.5432)>
  UV <Vector (0.7895, 0.5324)>
Face 3584
UV Count: 3
  UV <Vector (0.8423, 0.5267)>
  UV <Vector (0.8269, 0.5243)>
  UV <Vector (0.8394, 0.5183)>
Face 3585
UV Count: 3
  UV <Vector (0.8287, 0.5340)>
  UV <Vector (0.8167, 0.5238)>
  UV <Vector (0.8269, 0.5243)>
Face 3586
UV Count: 3
  UV <Vector (0.8238, 0.5099)>
  UV <Vector (0.8269, 0.5243)>
  UV <Vector (0.8167, 0.5238)>
Face 3587
UV Count: 3
  UV <Vector (0.8394, 0.5183)>
  UV <Vector (0.8494, 0.4990)>
  UV <Vector (0.8550, 0.5114)>
Face 3588
UV Count: 3
  UV <Vector (0.8540, 0.5414)>
  UV <Vector (0.8627, 0.5308)>
  UV <Vector (0.8650, 0.5395)>
Face 3589
UV Count: 3
  UV <Vector (0.8287, 0.5340)>
  UV <Vector (0.8449, 0.5354)>
  UV <Vector (0.8306, 0.5424)>
Face 3590
UV Count: 3
  UV <Vector (0.8287, 0.5340)>
  UV <Vector (0.8167, 0.5482)>
  UV <Vector (0.8048, 0.5432)>
Face 3591
UV Count: 3
  UV <Vector (0.8077, 0.5653)>
  UV <Vector (0.8167, 0.5482)>
  UV <Vector (0.8169, 0.5612)>
Face 3592
UV Count: 3
  UV <Vector (0.7781, 0.5591)>
  UV <Vector (0.8077, 0.5653)>
  UV <Vector (0.7848, 0.5773)>
Face 3593
UV Count: 3
  UV <Vector (0.7848, 0.5773)>
  UV <Vector (0.8074, 0.5923)>
  UV <Vector (0.7900, 0.5963)>
Face 3594
UV Count: 3
  UV <Vector (0.8172, 0.5817)>
  UV <Vector (0.8077, 0.5653)>
  UV <Vector (0.8169, 0.5612)>
Face 3595
UV Count: 3
  UV <Vector (0.8232, 0.5904)>
  UV <Vector (0.8172, 0.5817)>
  UV <Vector (0.8263, 0.5803)>
Face 3596
UV Count: 3
  UV <Vector (0.8446, 0.5780)>
  UV <Vector (0.8629, 0.5714)>
  UV <Vector (0.8602, 0.5821)>
Face 3597
UV Count: 3
  UV <Vector (0.8464, 0.5676)>
  UV <Vector (0.8648, 0.5622)>
  UV <Vector (0.8629, 0.5714)>
Face 3598
UV Count: 3
  UV <Vector (0.8395, 0.5931)>
  UV <Vector (0.8602, 0.5821)>
  UV <Vector (0.8541, 0.5948)>
Face 3599
UV Count: 3
  UV <Vector (0.8395, 0.5931)>
  UV <Vector (0.8263, 0.5803)>
  UV <Vector (0.8446, 0.5780)>
Face 3600
UV Count: 3
  UV <Vector (0.8449, 0.5354)>
  UV <Vector (0.8549, 0.5495)>
  UV <Vector (0.8474, 0.5595)>
Face 3601
UV Count: 3
  UV <Vector (0.8167, 0.5482)>
  UV <Vector (0.8276, 0.5579)>
  UV <Vector (0.8169, 0.5612)>
Face 3602
UV Count: 3
  UV <Vector (0.8169, 0.5612)>
  UV <Vector (0.8263, 0.5803)>
  UV <Vector (0.8172, 0.5817)>
Face 3603
UV Count: 3
  UV <Vector (0.8306, 0.5424)>
  UV <Vector (0.8474, 0.5595)>
  UV <Vector (0.8276, 0.5579)>
Face 3604
UV Count: 3
  UV <Vector (0.8330, 0.5657)>
  UV <Vector (0.8474, 0.5595)>
  UV <Vector (0.8464, 0.5676)>
Face 3605
UV Count: 3
  UV <Vector (0.8446, 0.5780)>
  UV <Vector (0.8330, 0.5657)>
  UV <Vector (0.8464, 0.5676)>
Face 3606
UV Count: 3
  UV <Vector (0.8276, 0.5579)>
  UV <Vector (0.8330, 0.5657)>
  UV <Vector (0.8263, 0.5803)>
Face 3607
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.3874, 0.5075)>
Face 3608
UV Count: 3
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.2975)>
Face 3609
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 3610
UV Count: 3
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.3874, 0.3884)>
Face 3611
UV Count: 3
  UV <Vector (0.3874, 0.4521)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 3612
UV Count: 3
  UV <Vector (0.3874, 0.4703)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 3613
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 3614
UV Count: 3
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.3874, 0.4066)>
Face 3615
UV Count: 3
  UV <Vector (0.4074, 0.4339)>
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.3874, 0.4339)>
Face 3616
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 3617
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 3618
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 3619
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 3620
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3874, 0.2611)>
Face 3621
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2793)>
Face 3622
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.4975)>
Face 3623
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3874, 0.4884)>
Face 3624
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 3625
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 3626
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 3627
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3793)>
Face 3628
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 3629
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4750)>
  UV <Vector (0.3973, 0.4750)>
Face 3630
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 3631
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3632
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3633
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 3634
UV Count: 3
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3657)>
Face 3635
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
Face 3636
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 3637
UV Count: 3
  UV <Vector (0.3807, 0.3657)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3657)>
Face 3638
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 3639
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 3640
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 3641
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 3642
UV Count: 3
  UV <Vector (0.3807, 0.4750)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4750)>
Face 3643
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 3644
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 3645
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 3646
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 3647
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 3648
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 3649
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 3650
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 3651
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 3652
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 3653
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 3654
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4658)>
  UV <Vector (0.3807, 0.4658)>
Face 3655
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4658)>
  UV <Vector (0.3973, 0.4658)>
Face 3656
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 3657
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 3658
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 3659
UV Count: 3
  UV <Vector (0.3973, 0.3923)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3923)>
Face 3660
UV Count: 3
  UV <Vector (0.3973, 0.4521)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4521)>
Face 3661
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 3662
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 3663
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3664
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3665
UV Count: 3
  UV <Vector (0.3973, 0.4248)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4248)>
Face 3666
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3657)>
  UV <Vector (0.3973, 0.3657)>
Face 3667
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 3668
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 3669
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.3807, 0.3657)>
Face 3670
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4248)>
  UV <Vector (0.3807, 0.4248)>
Face 3671
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 3672
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 3673
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 3674
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 3675
UV Count: 3
  UV <Vector (0.3807, 0.4521)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4521)>
Face 3676
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.3923)>
  UV <Vector (0.3807, 0.3923)>
Face 3677
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 3678
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 3679
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 3680
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 3681
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 3682
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 3683
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 3684
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 3685
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 3686
UV Count: 3
  UV <Vector (0.3807, 0.4583)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 3687
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
Face 3688
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 3689
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 3690
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 3691
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3793)>
Face 3692
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4339)>
Face 3693
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 3694
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 3695
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3696
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3697
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4066)>
Face 3698
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3520)>
Face 3699
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 3700
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 3701
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 3702
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
Face 3703
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 3704
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 3705
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 3706
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 3707
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4339)>
Face 3708
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 3709
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 3710
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 3711
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 3712
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 3713
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 3714
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 3715
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 3716
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 3717
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 3718
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 3719
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 3720
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 3721
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 3722
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 3723
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3793)>
Face 3724
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4339)>
Face 3725
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 3726
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3866, 0.4885)>
Face 3727
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3728
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3729
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4066)>
Face 3730
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3520)>
Face 3731
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
Face 3732
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 3733
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 3734
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
Face 3735
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 3736
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 3737
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3866, 0.4885)>
Face 3738
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 3739
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 3740
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 3741
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 3742
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 3743
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 3744
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 3745
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 3746
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 3747
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 3748
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3866, 0.4885)>
  UV <Vector (0.3973, 0.4793)>
Face 3749
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 3750
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 3751
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
Face 3752
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 3753
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 3754
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
Face 3755
UV Count: 3
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3913)>
Face 3756
UV Count: 3
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4475)>
Face 3757
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 3758
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 3759
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2564)>
  UV <Vector (0.3973, 0.2522)>
Face 3760
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2698)>
  UV <Vector (0.3973, 0.2698)>
Face 3761
UV Count: 3
  UV <Vector (0.3973, 0.4207)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4207)>
Face 3762
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3669)>
  UV <Vector (0.3973, 0.3669)>
Face 3763
UV Count: 3
  UV <Vector (0.3973, 0.3103)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3103)>
Face 3764
UV Count: 3
  UV <Vector (0.3807, 0.3103)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3103)>
Face 3765
UV Count: 3
  UV <Vector (0.3807, 0.3669)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3669)>
Face 3766
UV Count: 3
  UV <Vector (0.3807, 0.4207)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4207)>
Face 3767
UV Count: 3
  UV <Vector (0.3807, 0.2698)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2698)>
Face 3768
UV Count: 3
  UV <Vector (0.3807, 0.2564)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2522)>
Face 3769
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 3770
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 3771
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.3807, 0.4475)>
Face 3772
UV Count: 3
  UV <Vector (0.3807, 0.3913)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3913)>
Face 3773
UV Count: 3
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3380)>
Face 3774
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 3775
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 3776
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 3777
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 3778
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 3779
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 3780
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 3781
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 3782
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 3783
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
Face 3784
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2698)>
  UV <Vector (0.3973, 0.2611)>
Face 3785
UV Count: 3
  UV <Vector (0.3973, 0.2698)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3786
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2522)>
  UV <Vector (0.3973, 0.2429)>
Face 3787
UV Count: 3
  UV <Vector (0.3973, 0.2522)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3788
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3103)>
  UV <Vector (0.3973, 0.2975)>
Face 3789
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3103)>
  UV <Vector (0.4140, 0.2975)>
Face 3790
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3973, 0.3248)>
Face 3791
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.4140, 0.3248)>
Face 3792
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3669)>
  UV <Vector (0.3973, 0.3520)>
Face 3793
UV Count: 3
  UV <Vector (0.3973, 0.3669)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 3794
UV Count: 3
  UV <Vector (0.3807, 0.4475)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 3795
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4475)>
  UV <Vector (0.4140, 0.4339)>
Face 3796
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4207)>
  UV <Vector (0.3973, 0.4066)>
Face 3797
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4207)>
  UV <Vector (0.4140, 0.4066)>
Face 3798
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.3973, 0.3793)>
Face 3799
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3913)>
  UV <Vector (0.4140, 0.3793)>
Face 3800
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 3801
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 3802
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
Face 3803
UV Count: 3
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3913)>
Face 3804
UV Count: 3
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4475)>
Face 3805
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 3806
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 3807
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2564)>
  UV <Vector (0.3973, 0.2522)>
Face 3808
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2698)>
  UV <Vector (0.3973, 0.2698)>
Face 3809
UV Count: 3
  UV <Vector (0.3973, 0.4207)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4207)>
Face 3810
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3669)>
  UV <Vector (0.3973, 0.3669)>
Face 3811
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3103)>
  UV <Vector (0.3973, 0.3103)>
Face 3812
UV Count: 3
  UV <Vector (0.3807, 0.3103)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3103)>
Face 3813
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3669)>
  UV <Vector (0.3807, 0.3669)>
Face 3814
UV Count: 3
  UV <Vector (0.3807, 0.4207)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4207)>
Face 3815
UV Count: 3
  UV <Vector (0.3807, 0.2698)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2698)>
Face 3816
UV Count: 3
  UV <Vector (0.3807, 0.2564)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2522)>
Face 3817
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 3818
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 3819
UV Count: 3
  UV <Vector (0.3807, 0.4475)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4475)>
Face 3820
UV Count: 3
  UV <Vector (0.3807, 0.3913)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3913)>
Face 3821
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3807, 0.3380)>
Face 3822
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 3823
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 3824
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 3825
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 3826
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 3827
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 3828
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 3829
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 3830
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 3831
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
Face 3832
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2698)>
  UV <Vector (0.3973, 0.2611)>
Face 3833
UV Count: 3
  UV <Vector (0.3973, 0.2698)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3834
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2522)>
  UV <Vector (0.3973, 0.2429)>
Face 3835
UV Count: 3
  UV <Vector (0.3973, 0.2522)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3836
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3103)>
  UV <Vector (0.3973, 0.2975)>
Face 3837
UV Count: 3
  UV <Vector (0.3973, 0.3103)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 3838
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3973, 0.3248)>
Face 3839
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 3840
UV Count: 3
  UV <Vector (0.3807, 0.3669)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 3841
UV Count: 3
  UV <Vector (0.3973, 0.3669)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 3842
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.3973, 0.4339)>
Face 3843
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4475)>
  UV <Vector (0.4140, 0.4339)>
Face 3844
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4207)>
  UV <Vector (0.3973, 0.4066)>
Face 3845
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4207)>
  UV <Vector (0.4140, 0.4066)>
Face 3846
UV Count: 3
  UV <Vector (0.3807, 0.3913)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 3847
UV Count: 3
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 3848
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 3849
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 3850
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
Face 3851
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.3938)>
  UV <Vector (0.3973, 0.3938)>
Face 3852
UV Count: 3
  UV <Vector (0.3973, 0.4521)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4521)>
Face 3853
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 3854
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 3855
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3856
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3857
UV Count: 3
  UV <Vector (0.3973, 0.4210)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4210)>
Face 3858
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3520)>
Face 3859
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
Face 3860
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 3861
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 3862
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4210)>
  UV <Vector (0.3807, 0.4210)>
Face 3863
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 3864
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 3865
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 3866
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 3867
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4521)>
  UV <Vector (0.3807, 0.4521)>
Face 3868
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.3938)>
  UV <Vector (0.3807, 0.3937)>
Face 3869
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 3870
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 3871
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 3872
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 3873
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 3874
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 3875
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 3876
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 3877
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 3878
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 3879
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
Face 3880
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 3881
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 3882
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
Face 3883
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3793)>
Face 3884
UV Count: 3
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4475)>
Face 3885
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 3886
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 3887
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3888
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3889
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4066)>
Face 3890
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3520)>
Face 3891
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
Face 3892
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 3893
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 3894
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 3895
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 3896
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 3897
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 3898
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 3899
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.3807, 0.4475)>
Face 3900
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 3901
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 3902
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 3903
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 3904
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 3905
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 3906
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 3907
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 3908
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 3909
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 3910
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4658)>
  UV <Vector (0.3807, 0.4658)>
Face 3911
UV Count: 3
  UV <Vector (0.3973, 0.4658)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4658)>
Face 3912
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 3913
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 3914
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 3915
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 3916
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4339)>
Face 3917
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 3918
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 3919
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3920
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3921
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4066)>
Face 3922
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 3923
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 3924
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 3925
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 3926
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 3927
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 3928
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 3929
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 3930
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 3931
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4339)>
Face 3932
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 3933
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 3934
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 3935
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 3936
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 3937
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 3938
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 3939
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 3940
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 3941
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 3942
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 3943
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
Face 3944
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 3945
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 3946
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 3947
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.3930)>
  UV <Vector (0.3973, 0.3930)>
Face 3948
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4339)>
Face 3949
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 3950
UV Count: 3
  UV <Vector (0.3973, 0.4931)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4931)>
Face 3951
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
Face 3952
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 3953
UV Count: 3
  UV <Vector (0.3973, 0.4195)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4195)>
Face 3954
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3657)>
  UV <Vector (0.3973, 0.3657)>
Face 3955
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 3956
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 3957
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.3807, 0.3657)>
Face 3958
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4195)>
  UV <Vector (0.3807, 0.4195)>
Face 3959
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 3960
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 3961
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4931)>
  UV <Vector (0.3807, 0.4931)>
Face 3962
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 3963
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4339)>
Face 3964
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.3930)>
  UV <Vector (0.3807, 0.3930)>
Face 3965
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 3966
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 3967
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 3968
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 3969
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 3970
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 3971
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 3972
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4840)>
  UV <Vector (0.3807, 0.4840)>
Face 3973
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4840)>
  UV <Vector (0.3973, 0.4840)>
Face 3974
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 3975
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
Face 3976
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.3874, 0.5075)>
Face 3977
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.3874, 0.2793)>
Face 3978
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 3979
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3874, 0.4066)>
Face 3980
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 3981
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 3982
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 3983
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 3984
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 3985
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 3986
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 3987
UV Count: 3
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.3874, 0.2975)>
Face 3988
UV Count: 3
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.3874, 0.3152)>
Face 3989
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3874, 0.2611)>
Face 3990
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.3874, 0.2611)>
Face 3991
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.4975)>
Face 3992
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3874, 0.4884)>
Face 3993
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.4975)>
Face 3994
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 3995
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 3996
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 3997
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 3998
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 3999
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 4000
UV Count: 3
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 4001
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 4002
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
Face 4003
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 4004
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 4005
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 4006
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3520)>
Face 4007
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4066)>
Face 4008
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 4009
UV Count: 3
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3807, 0.2429)>
Face 4010
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 4011
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 4012
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 4013
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.3793)>
Face 4014
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 4015
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 4016
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 4017
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 4018
UV Count: 3
  UV <Vector (0.4139, 0.2839)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2839)>
Face 4019
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 4020
UV Count: 3
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3925)>
Face 4021
UV Count: 3
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4471)>
Face 4022
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 4023
UV Count: 3
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 4024
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3946, 0.2466)>
Face 4025
UV Count: 3
  UV <Vector (0.4137, 0.2717)>
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3973, 0.2718)>
Face 4026
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 4027
UV Count: 3
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3665)>
Face 4028
UV Count: 3
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 4029
UV Count: 3
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3109)>
Face 4030
UV Count: 3
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3665)>
Face 4031
UV Count: 3
  UV <Vector (0.3807, 0.4202)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 4032
UV Count: 3
  UV <Vector (0.3811, 0.2717)>
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3808, 0.2839)>
Face 4033
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 4034
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 4035
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 4036
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3807, 0.4471)>
Face 4037
UV Count: 3
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 4038
UV Count: 3
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 4039
UV Count: 3
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3808, 0.2839)>
Face 4040
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3807, 0.5075)>
Face 4041
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 4042
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 4043
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 4044
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 4045
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3807, 0.4793)>
Face 4046
UV Count: 3
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 4047
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 4048
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 4049
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4471)>
  UV <Vector (0.3807, 0.4339)>
Face 4050
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.3973, 0.4471)>
Face 4051
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3807, 0.4202)>
Face 4052
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.3973, 0.4202)>
Face 4053
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3807, 0.3793)>
Face 4054
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3973, 0.3793)>
Face 4055
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3665)>
  UV <Vector (0.3807, 0.3520)>
Face 4056
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.3973, 0.3665)>
Face 4057
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3807, 0.3380)>
Face 4058
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
Face 4059
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3815, 0.2637)>
  UV <Vector (0.3807, 0.2611)>
Face 4060
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3973, 0.2611)>
Face 4061
UV Count: 3
  UV <Vector (0.3815, 0.2637)>
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.3811, 0.2717)>
Face 4062
UV Count: 3
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.4137, 0.2717)>
  UV <Vector (0.3973, 0.2718)>
Face 4063
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.3109)>
  UV <Vector (0.3807, 0.2975)>
Face 4064
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3973, 0.2975)>
Face 4065
UV Count: 3
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 4066
UV Count: 3
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 4067
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 4068
UV Count: 3
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 4069
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 4070
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 4071
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 4072
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 4073
UV Count: 3
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.4139, 0.2839)>
  UV <Vector (0.3973, 0.2839)>
Face 4074
UV Count: 3
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4202)>
Face 4075
UV Count: 3
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 4076
UV Count: 3
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 4077
UV Count: 3
  UV <Vector (0.3807, 0.3109)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 4078
UV Count: 3
  UV <Vector (0.3807, 0.3665)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 4079
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4202)>
Face 4080
UV Count: 3
  UV <Vector (0.3811, 0.2717)>
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3808, 0.2839)>
Face 4081
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 4082
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 4083
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 4084
UV Count: 3
  UV <Vector (0.3807, 0.4471)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 4085
UV Count: 3
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 4086
UV Count: 3
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 4087
UV Count: 3
  UV <Vector (0.3808, 0.2839)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 4088
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 4089
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3807, 0.5026)>
Face 4090
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 4091
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 4092
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 4093
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 4094
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 4095
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 4096
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 4097
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4471)>
  UV <Vector (0.3807, 0.4339)>
Face 4098
UV Count: 3
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3973, 0.4339)>
Face 4099
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3807, 0.4202)>
Face 4100
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3973, 0.4066)>
Face 4101
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3807, 0.3925)>
Face 4102
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.3973, 0.3925)>
Face 4103
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3807, 0.3665)>
Face 4104
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.3973, 0.3665)>
Face 4105
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3807, 0.3380)>
Face 4106
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
Face 4107
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3815, 0.2637)>
  UV <Vector (0.3807, 0.2611)>
Face 4108
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3973, 0.2611)>
Face 4109
UV Count: 3
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3811, 0.2717)>
  UV <Vector (0.3815, 0.2637)>
Face 4110
UV Count: 3
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.4137, 0.2717)>
  UV <Vector (0.3973, 0.2718)>
Face 4111
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3807, 0.3109)>
Face 4112
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3973, 0.2975)>
Face 4113
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.3874, 0.5157)>
Face 4114
UV Count: 3
  UV <Vector (0.3969, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3969, 0.2975)>
Face 4115
UV Count: 3
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.3874, 0.3334)>
Face 4116
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3874, 0.4066)>
Face 4117
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 4118
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 4119
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 4120
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 4121
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 4122
UV Count: 3
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.3874, 0.3520)>
Face 4123
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 4124
UV Count: 3
  UV <Vector (0.3969, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 4125
UV Count: 3
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.3874, 0.3152)>
Face 4126
UV Count: 3
  UV <Vector (0.4140, 0.2501)>
  UV <Vector (0.3981, 0.2611)>
  UV <Vector (0.3961, 0.2501)>
Face 4127
UV Count: 3
  UV <Vector (0.3976, 0.2694)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3969, 0.2793)>
Face 4128
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5075)>
Face 4129
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3874, 0.4884)>
Face 4130
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.4074, 0.5075)>
Face 4131
UV Count: 3
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
Face 4132
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
Face 4133
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 4134
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 4135
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 4136
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.4884)>
Face 4137
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3874, 0.4066)>
Face 4138
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 4139
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 4140
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 4141
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
Face 4142
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
Face 4143
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2429)>
Face 4144
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2611)>
Face 4145
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.4975)>
Face 4146
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 4147
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3975, 0.5157)>
  UV <Vector (0.3975, 0.5075)>
Face 4148
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3975, 0.2975)>
  UV <Vector (0.3975, 0.2793)>
Face 4149
UV Count: 3
  UV <Vector (0.3975, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3975, 0.3520)>
Face 4150
UV Count: 3
  UV <Vector (0.3975, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3975, 0.4066)>
Face 4151
UV Count: 3
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3975, 0.4612)>
  UV <Vector (0.3975, 0.4430)>
Face 4152
UV Count: 3
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3975, 0.4793)>
  UV <Vector (0.3975, 0.4612)>
Face 4153
UV Count: 3
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3975, 0.4975)>
  UV <Vector (0.3975, 0.4884)>
Face 4154
UV Count: 3
  UV <Vector (0.3975, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3975, 0.4248)>
Face 4155
UV Count: 3
  UV <Vector (0.3975, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3975, 0.4430)>
Face 4156
UV Count: 3
  UV <Vector (0.3975, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3975, 0.3702)>
Face 4157
UV Count: 3
  UV <Vector (0.3975, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3975, 0.3884)>
Face 4158
UV Count: 3
  UV <Vector (0.3975, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3975, 0.3152)>
Face 4159
UV Count: 3
  UV <Vector (0.3975, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3975, 0.3334)>
Face 4160
UV Count: 3
  UV <Vector (0.3975, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3975, 0.2611)>
Face 4161
UV Count: 3
  UV <Vector (0.3975, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3975, 0.2793)>
Face 4162
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3975, 0.5075)>
  UV <Vector (0.3975, 0.4975)>
Face 4163
UV Count: 3
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3975, 0.4884)>
  UV <Vector (0.3975, 0.4793)>
Face 4164
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.3874, 0.5075)>
Face 4165
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.3874, 0.2793)>
Face 4166
UV Count: 3
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.3874, 0.3334)>
Face 4167
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3874, 0.4066)>
Face 4168
UV Count: 3
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.3874, 0.4430)>
Face 4169
UV Count: 3
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.3874, 0.4612)>
Face 4170
UV Count: 3
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.3874, 0.4884)>
Face 4171
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 4172
UV Count: 3
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.3874, 0.4248)>
Face 4173
UV Count: 3
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.3874, 0.3520)>
Face 4174
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 4175
UV Count: 3
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.3874, 0.2975)>
Face 4176
UV Count: 3
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.3874, 0.3152)>
Face 4177
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3874, 0.2611)>
Face 4178
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.3874, 0.2611)>
Face 4179
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.4975)>
Face 4180
UV Count: 3
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.3874, 0.4793)>
Face 4181
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.3874, 0.5075)>
Face 4182
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.3874, 0.2793)>
Face 4183
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 4184
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3874, 0.4066)>
Face 4185
UV Count: 3
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.3874, 0.4430)>
Face 4186
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 4187
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 4188
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 4189
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 4190
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 4191
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 4192
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 4193
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 4194
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3874, 0.2611)>
Face 4195
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.3874, 0.2611)>
Face 4196
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.4975)>
Face 4197
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3874, 0.4884)>
Face 4198
UV Count: 3
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5075)>
Face 4199
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2793)>
Face 4200
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 4201
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 4202
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4430)>
Face 4203
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 4204
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.4884)>
Face 4205
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3874, 0.4066)>
Face 4206
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4248)>
Face 4207
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 4208
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 4209
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.2975)>
Face 4210
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 4211
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2429)>
Face 4212
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2611)>
Face 4213
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 4214
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 4215
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.4074, 0.5075)>
Face 4216
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2793)>
Face 4217
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 4218
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.3884)>
Face 4219
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 4220
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
Face 4221
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.4884)>
Face 4222
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4066)>
Face 4223
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 4224
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 4225
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
Face 4226
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.2975)>
Face 4227
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 4228
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2429)>
Face 4229
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2611)>
Face 4230
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.4975)>
Face 4231
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 4232
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.4074, 0.5075)>
Face 4233
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2793)>
Face 4234
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 4235
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.3884)>
Face 4236
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 4237
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 4238
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3874, 0.4884)>
Face 4239
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4066)>
Face 4240
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4248)>
Face 4241
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 4242
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 4243
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.2975)>
Face 4244
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 4245
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2429)>
Face 4246
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2611)>
Face 4247
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 4248
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 4249
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.4074, 0.5075)>
Face 4250
UV Count: 3
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
Face 4251
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
Face 4252
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 4253
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4430)>
Face 4254
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 4255
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3874, 0.4884)>
Face 4256
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4066)>
Face 4257
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 4258
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 4259
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 4260
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
Face 4261
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
Face 4262
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2429)>
Face 4263
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2611)>
Face 4264
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 4265
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
Face 4266
UV Count: 3
  UV <Vector (0.3975, 0.4793)>
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.3874, 0.4793)>
Face 4267
UV Count: 3
  UV <Vector (0.3975, 0.4975)>
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.4975)>
Face 4268
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.3975, 0.2793)>
  UV <Vector (0.3874, 0.2793)>
Face 4269
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.3975, 0.2611)>
  UV <Vector (0.3874, 0.2611)>
Face 4270
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.3975, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 4271
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.3975, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 4272
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.3975, 0.3884)>
  UV <Vector (0.3874, 0.3884)>
Face 4273
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.3975, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 4274
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.3975, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 4275
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.3975, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 4276
UV Count: 3
  UV <Vector (0.3975, 0.4884)>
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.3874, 0.4884)>
Face 4277
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.3975, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 4278
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.3975, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 4279
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.3975, 0.4066)>
  UV <Vector (0.3874, 0.4066)>
Face 4280
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.3975, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 4281
UV Count: 3
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.3975, 0.2975)>
  UV <Vector (0.3874, 0.2975)>
Face 4282
UV Count: 3
  UV <Vector (0.3975, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.3874, 0.5075)>
Face 4283
UV Count: 3
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.4975)>
Face 4284
UV Count: 3
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
Face 4285
UV Count: 3
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
Face 4286
UV Count: 3
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
Face 4287
UV Count: 3
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
Face 4288
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
Face 4289
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
Face 4290
UV Count: 3
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
Face 4291
UV Count: 3
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
Face 4292
UV Count: 3
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
Face 4293
UV Count: 3
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
Face 4294
UV Count: 3
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
Face 4295
UV Count: 3
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
Face 4296
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5075)>
Face 4297
UV Count: 3
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
Face 4298
UV Count: 3
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
Face 4299
UV Count: 3
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
Face 4300
UV Count: 3
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 4301
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 4302
UV Count: 3
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 4303
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 4304
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 4305
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 4306
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 4307
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 4308
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 4309
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
Face 4310
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 4311
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 4312
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3880, 0.2975)>
Face 4313
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 4314
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4066)>
Face 4315
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3880, 0.2793)>
  UV <Vector (0.3853, 0.2611)>
Face 4316
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3853, 0.2611)>
Face 4317
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 4318
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4705)>
Face 4319
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 4320
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.3793)>
Face 4321
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 4322
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3880, 0.2975)>
  UV <Vector (0.3880, 0.2793)>
Face 4323
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 4324
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 4325
UV Count: 3
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 4326
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 4327
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.4975)>
Face 4328
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 4329
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 4330
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3807, 0.4612)>
Face 4331
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 4332
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 4333
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 4334
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 4335
UV Count: 3
  UV <Vector (0.3973, 0.3936)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 4336
UV Count: 3
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4339)>
Face 4337
UV Count: 3
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4612)>
Face 4338
UV Count: 3
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4793)>
Face 4339
UV Count: 3
  UV <Vector (0.4140, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 4340
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 4341
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 4342
UV Count: 3
  UV <Vector (0.4140, 0.3649)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3649)>
Face 4343
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 4344
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 4345
UV Count: 3
  UV <Vector (0.3973, 0.3649)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3649)>
Face 4346
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 4347
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2611)>
Face 4348
UV Count: 3
  UV <Vector (0.3807, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 4349
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.4793)>
Face 4350
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4612)>
Face 4351
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3807, 0.4339)>
Face 4352
UV Count: 3
  UV <Vector (0.3807, 0.3937)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 4353
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3248)>
Face 4354
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.2793)>
Face 4355
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3807, 0.4975)>
Face 4356
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3807, 0.4975)>
Face 4357
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.2793)>
Face 4358
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 4359
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.3793)>
Face 4360
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 4361
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 4362
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 4363
UV Count: 3
  UV <Vector (0.3807, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 4364
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 4365
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4066)>
Face 4366
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3520)>
Face 4367
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.2975)>
Face 4368
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.4975)>
Face 4369
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 4370
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 4371
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 4372
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 4373
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 4374
UV Count: 3
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4793)>
Face 4375
UV Count: 3
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 4376
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 4377
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
Face 4378
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 4379
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 4380
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.2975)>
Face 4381
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3520)>
Face 4382
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4066)>
Face 4383
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 4384
UV Count: 3
  UV <Vector (0.3807, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 4385
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.4793)>
Face 4386
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 4387
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 4388
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.3793)>
Face 4389
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 4390
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.2793)>
Face 4391
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3807, 0.4975)>
Face 4392
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.4975)>
Face 4393
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 4394
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 4395
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 4396
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 4397
UV Count: 3
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4612)>
Face 4398
UV Count: 3
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4793)>
Face 4399
UV Count: 3
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 4400
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 4401
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 4402
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 4403
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 4404
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 4405
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3520)>
Face 4406
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 4407
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2611)>
Face 4408
UV Count: 3
  UV <Vector (0.3807, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 4409
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.4793)>
Face 4410
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4612)>
Face 4411
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 4412
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.3793)>
Face 4413
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3248)>
Face 4414
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.2793)>
Face 4415
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3807, 0.4975)>
Face 4416
UV Count: 3
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 4417
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 4418
UV Count: 3
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3380)>
Face 4419
UV Count: 3
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3925)>
Face 4420
UV Count: 3
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4471)>
Face 4421
UV Count: 3
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 4422
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 4423
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 4424
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 4425
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 4426
UV Count: 3
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3665)>
Face 4427
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 4428
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.2975)>
Face 4429
UV Count: 3
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3665)>
Face 4430
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4202)>
Face 4431
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2611)>
Face 4432
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 4433
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 4434
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 4435
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3807, 0.4471)>
Face 4436
UV Count: 3
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 4437
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3380)>
Face 4438
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.2793)>
Face 4439
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 4440
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3807, 0.5026)>
Face 4441
UV Count: 3
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 4442
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 4443
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.4975)>
Face 4444
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 4445
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 4446
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 4447
UV Count: 3
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 4448
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4471)>
  UV <Vector (0.3807, 0.4339)>
Face 4449
UV Count: 3
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3973, 0.4339)>
Face 4450
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3807, 0.4202)>
Face 4451
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.3973, 0.4202)>
Face 4452
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3807, 0.3793)>
Face 4453
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3973, 0.3793)>
Face 4454
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3665)>
  UV <Vector (0.3807, 0.3520)>
Face 4455
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3973, 0.3520)>
Face 4456
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3807, 0.3248)>
Face 4457
UV Count: 3
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3973, 0.3248)>
Face 4458
UV Count: 3
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 4459
UV Count: 3
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 4460
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3793)>
Face 4461
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 4462
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 4463
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 4464
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2429)>
Face 4465
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 4466
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 4467
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 4468
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.2975)>
Face 4469
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3520)>
Face 4470
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 4471
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 4472
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 4473
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4705)>
Face 4474
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3807, 0.4339)>
Face 4475
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.3793)>
Face 4476
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3248)>
Face 4477
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 4478
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3807, 0.5026)>
Face 4479
UV Count: 3
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 4480
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 4481
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 4482
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 4483
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 4484
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3807, 0.4612)>
Face 4485
UV Count: 3
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 4486
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 4487
UV Count: 3
  UV <Vector (0.4139, 0.2839)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2839)>
Face 4488
UV Count: 3
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3380)>
Face 4489
UV Count: 3
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3925)>
Face 4490
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 4491
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 4492
UV Count: 3
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 4493
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2429)>
Face 4494
UV Count: 3
  UV <Vector (0.4137, 0.2717)>
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3973, 0.2718)>
Face 4495
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 4496
UV Count: 3
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3665)>
Face 4497
UV Count: 3
  UV <Vector (0.4140, 0.3109)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3109)>
Face 4498
UV Count: 3
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3109)>
Face 4499
UV Count: 3
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3665)>
Face 4500
UV Count: 3
  UV <Vector (0.3807, 0.4202)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 4501
UV Count: 3
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.3808, 0.2839)>
  UV <Vector (0.3811, 0.2717)>
Face 4502
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 4503
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.4886)>
Face 4504
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 4505
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3807, 0.4471)>
Face 4506
UV Count: 3
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 4507
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3380)>
Face 4508
UV Count: 3
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3808, 0.2839)>
Face 4509
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3807, 0.5075)>
Face 4510
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 4511
UV Count: 3
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 4512
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 4513
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 4514
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 4515
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 4516
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 4517
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 4518
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4471)>
  UV <Vector (0.3807, 0.4339)>
Face 4519
UV Count: 3
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3973, 0.4339)>
Face 4520
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3807, 0.4202)>
Face 4521
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.3973, 0.4202)>
Face 4522
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3807, 0.3793)>
Face 4523
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3973, 0.3793)>
Face 4524
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3665)>
  UV <Vector (0.3807, 0.3520)>
Face 4525
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3973, 0.3520)>
Face 4526
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3807, 0.3248)>
Face 4527
UV Count: 3
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3973, 0.3248)>
Face 4528
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3815, 0.2637)>
  UV <Vector (0.3807, 0.2611)>
Face 4529
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3973, 0.2611)>
Face 4530
UV Count: 3
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3811, 0.2717)>
  UV <Vector (0.3815, 0.2637)>
Face 4531
UV Count: 3
  UV <Vector (0.4132, 0.2637)>
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.3973, 0.2638)>
Face 4532
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.3109)>
  UV <Vector (0.3807, 0.2975)>
Face 4533
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3973, 0.2975)>
Face 4534
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3649)>
  UV <Vector (0.3807, 0.3520)>
Face 4535
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3649)>
  UV <Vector (0.3973, 0.3520)>
Face 4536
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3936)>
  UV <Vector (0.3807, 0.3937)>
Face 4537
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3936)>
  UV <Vector (0.3973, 0.3793)>
Face 4538
UV Count: 3
  UV <Vector (0.7525, 0.9378)>
  UV <Vector (0.7475, 0.9257)>
  UV <Vector (0.7576, 0.9257)>
Face 4539
UV Count: 3
  UV <Vector (0.7404, 0.9428)>
  UV <Vector (0.7525, 0.9378)>
  UV <Vector (0.7475, 0.9499)>
Face 4540
UV Count: 3
  UV <Vector (0.7525, 0.9378)>
  UV <Vector (0.7647, 0.9328)>
  UV <Vector (0.7647, 0.9428)>
Face 4541
UV Count: 3
  UV <Vector (0.7576, 0.9499)>
  UV <Vector (0.7525, 0.9378)>
  UV <Vector (0.7647, 0.9428)>
Face 4542
UV Count: 3
  UV <Vector (0.6362, 0.0372)>
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6308, 0.0360)>
Face 4543
UV Count: 3
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6318, 0.0538)>
  UV <Vector (0.6276, 0.0750)>
Face 4544
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6276, 0.0750)>
  UV <Vector (0.6285, 0.0993)>
Face 4545
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6282, 0.1200)>
Face 4546
UV Count: 3
  UV <Vector (0.6282, 0.1200)>
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6294, 0.1349)>
Face 4547
UV Count: 3
  UV <Vector (0.6294, 0.1349)>
  UV <Vector (0.6322, 0.1555)>
  UV <Vector (0.6283, 0.1559)>
Face 4548
UV Count: 3
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6322, 0.1555)>
  UV <Vector (0.6341, 0.1738)>
Face 4549
UV Count: 3
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6371, 0.1904)>
  UV <Vector (0.6329, 0.1913)>
Face 4550
UV Count: 3
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6371, 0.1904)>
  UV <Vector (0.6383, 0.1902)>
Face 4551
UV Count: 3
  UV <Vector (0.6363, 0.2067)>
  UV <Vector (0.6423, 0.2144)>
  UV <Vector (0.6385, 0.2158)>
Face 4552
UV Count: 3
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6362, 0.0372)>
  UV <Vector (0.6308, 0.0360)>
Face 4553
UV Count: 3
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6318, 0.0538)>
  UV <Vector (0.6266, 0.0518)>
Face 4554
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6276, 0.0750)>
  UV <Vector (0.6233, 0.0742)>
Face 4555
UV Count: 3
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6282, 0.1200)>
Face 4556
UV Count: 3
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6282, 0.1200)>
  UV <Vector (0.6294, 0.1349)>
Face 4557
UV Count: 3
  UV <Vector (0.6322, 0.1555)>
  UV <Vector (0.6294, 0.1349)>
  UV <Vector (0.6283, 0.1559)>
Face 4558
UV Count: 3
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6322, 0.1555)>
  UV <Vector (0.6283, 0.1559)>
Face 4559
UV Count: 3
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6371, 0.1904)>
  UV <Vector (0.6341, 0.1738)>
Face 4560
UV Count: 3
  UV <Vector (0.6371, 0.1904)>
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6383, 0.1902)>
Face 4561
UV Count: 3
  UV <Vector (0.6423, 0.2144)>
  UV <Vector (0.6363, 0.2067)>
  UV <Vector (0.6385, 0.2158)>
Face 4562
UV Count: 3
  UV <Vector (0.6383, 0.1902)>
  UV <Vector (0.6483, 0.2032)>
  UV <Vector (0.6446, 0.1890)>
Face 4563
UV Count: 3
  UV <Vector (0.6483, 0.2032)>
  UV <Vector (0.6383, 0.1902)>
  UV <Vector (0.6446, 0.1890)>
Face 4564
UV Count: 3
  UV <Vector (0.6389, 0.0366)>
  UV <Vector (0.6318, 0.0538)>
  UV <Vector (0.6374, 0.0361)>
Face 4565
UV Count: 3
  UV <Vector (0.6276, 0.0750)>
  UV <Vector (0.6333, 0.0544)>
  UV <Vector (0.6289, 0.0752)>
Face 4566
UV Count: 3
  UV <Vector (0.6285, 0.0993)>
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6297, 0.0991)>
Face 4567
UV Count: 3
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6297, 0.0991)>
  UV <Vector (0.6328, 0.1192)>
Face 4568
UV Count: 3
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6328, 0.1192)>
  UV <Vector (0.6341, 0.1351)>
Face 4569
UV Count: 3
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6334, 0.1555)>
  UV <Vector (0.6322, 0.1555)>
Face 4570
UV Count: 3
  UV <Vector (0.6322, 0.1555)>
  UV <Vector (0.6353, 0.1737)>
  UV <Vector (0.6341, 0.1738)>
Face 4571
UV Count: 3
  UV <Vector (0.6341, 0.1738)>
  UV <Vector (0.6383, 0.1902)>
  UV <Vector (0.6371, 0.1904)>
Face 4572
UV Count: 3
  UV <Vector (0.6413, 0.2066)>
  UV <Vector (0.6464, 0.2254)>
  UV <Vector (0.6454, 0.2257)>
Face 4573
UV Count: 3
  UV <Vector (0.6318, 0.0538)>
  UV <Vector (0.6389, 0.0366)>
  UV <Vector (0.6374, 0.0361)>
Face 4574
UV Count: 3
  UV <Vector (0.6276, 0.0750)>
  UV <Vector (0.6333, 0.0544)>
  UV <Vector (0.6318, 0.0538)>
Face 4575
UV Count: 3
  UV <Vector (0.6285, 0.0993)>
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6276, 0.0750)>
Face 4576
UV Count: 3
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6297, 0.0991)>
  UV <Vector (0.6285, 0.0993)>
Face 4577
UV Count: 3
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6328, 0.1192)>
  UV <Vector (0.6317, 0.1194)>
Face 4578
UV Count: 3
  UV <Vector (0.6334, 0.1555)>
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6322, 0.1555)>
Face 4579
UV Count: 3
  UV <Vector (0.6353, 0.1737)>
  UV <Vector (0.6322, 0.1555)>
  UV <Vector (0.6341, 0.1738)>
Face 4580
UV Count: 3
  UV <Vector (0.6341, 0.1738)>
  UV <Vector (0.6383, 0.1902)>
  UV <Vector (0.6353, 0.1737)>
Face 4581
UV Count: 3
  UV <Vector (0.6464, 0.2254)>
  UV <Vector (0.6413, 0.2066)>
  UV <Vector (0.6454, 0.2257)>
Face 4582
UV Count: 3
  UV <Vector (0.0643, 0.1471)>
  UV <Vector (0.0594, 0.1451)>
  UV <Vector (0.0723, 0.1208)>
Face 4583
UV Count: 3
  UV <Vector (0.2510, 0.6933)>
  UV <Vector (0.2607, 0.6895)>
  UV <Vector (0.2511, 0.6935)>
Face 4584
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2606, 0.6894)>
  UV <Vector (0.2510, 0.6933)>
Face 4585
UV Count: 3
  UV <Vector (0.2680, 0.6820)>
  UV <Vector (0.2607, 0.6895)>
  UV <Vector (0.2606, 0.6894)>
Face 4586
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2680, 0.6820)>
  UV <Vector (0.2606, 0.6894)>
Face 4587
UV Count: 3
  UV <Vector (0.2719, 0.6724)>
  UV <Vector (0.2681, 0.6821)>
  UV <Vector (0.2680, 0.6820)>
Face 4588
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2719, 0.6724)>
  UV <Vector (0.2680, 0.6820)>
Face 4589
UV Count: 3
  UV <Vector (0.2719, 0.6724)>
  UV <Vector (0.2720, 0.6620)>
  UV <Vector (0.2720, 0.6725)>
Face 4590
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2719, 0.6621)>
  UV <Vector (0.2719, 0.6724)>
Face 4591
UV Count: 3
  UV <Vector (0.2679, 0.6525)>
  UV <Vector (0.2720, 0.6620)>
  UV <Vector (0.2719, 0.6621)>
Face 4592
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2679, 0.6525)>
  UV <Vector (0.2719, 0.6621)>
Face 4593
UV Count: 3
  UV <Vector (0.2679, 0.6525)>
  UV <Vector (0.2607, 0.6450)>
  UV <Vector (0.2681, 0.6524)>
Face 4594
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2606, 0.6451)>
  UV <Vector (0.2679, 0.6525)>
Face 4595
UV Count: 3
  UV <Vector (0.2606, 0.6451)>
  UV <Vector (0.2510, 0.6410)>
  UV <Vector (0.2607, 0.6450)>
Face 4596
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2510, 0.6412)>
  UV <Vector (0.2606, 0.6451)>
Face 4597
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2406, 0.6412)>
  UV <Vector (0.2510, 0.6412)>
Face 4598
UV Count: 3
  UV <Vector (0.2510, 0.6412)>
  UV <Vector (0.2406, 0.6411)>
  UV <Vector (0.2510, 0.6410)>
Face 4599
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2311, 0.6451)>
  UV <Vector (0.2406, 0.6412)>
Face 4600
UV Count: 3
  UV <Vector (0.2311, 0.6451)>
  UV <Vector (0.2406, 0.6411)>
  UV <Vector (0.2406, 0.6412)>
Face 4601
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2237, 0.6525)>
  UV <Vector (0.2311, 0.6451)>
Face 4602
UV Count: 3
  UV <Vector (0.2237, 0.6525)>
  UV <Vector (0.2310, 0.6450)>
  UV <Vector (0.2311, 0.6451)>
Face 4603
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2198, 0.6621)>
  UV <Vector (0.2237, 0.6525)>
Face 4604
UV Count: 3
  UV <Vector (0.2198, 0.6621)>
  UV <Vector (0.2236, 0.6524)>
  UV <Vector (0.2237, 0.6525)>
Face 4605
UV Count: 3
  UV <Vector (0.2198, 0.6725)>
  UV <Vector (0.2196, 0.6621)>
  UV <Vector (0.2198, 0.6621)>
Face 4606
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2198, 0.6725)>
  UV <Vector (0.2198, 0.6621)>
Face 4607
UV Count: 3
  UV <Vector (0.2237, 0.6820)>
  UV <Vector (0.2196, 0.6725)>
  UV <Vector (0.2198, 0.6725)>
Face 4608
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2237, 0.6820)>
  UV <Vector (0.2198, 0.6725)>
Face 4609
UV Count: 3
  UV <Vector (0.2311, 0.6894)>
  UV <Vector (0.2236, 0.6821)>
  UV <Vector (0.2237, 0.6820)>
Face 4610
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2311, 0.6894)>
  UV <Vector (0.2237, 0.6820)>
Face 4611
UV Count: 3
  UV <Vector (0.2311, 0.6894)>
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2407, 0.6933)>
Face 4612
UV Count: 3
  UV <Vector (0.0592, 0.1453)>
  UV <Vector (0.0643, 0.1471)>
  UV <Vector (0.0643, 0.1473)>
Face 4613
UV Count: 3
  UV <Vector (0.2458, 0.6673)>
  UV <Vector (0.2510, 0.6933)>
  UV <Vector (0.2407, 0.6933)>
Face 4614
UV Count: 3
  UV <Vector (0.2311, 0.6894)>
  UV <Vector (0.2406, 0.6935)>
  UV <Vector (0.2310, 0.6895)>
Face 4615
UV Count: 3
  UV <Vector (0.0594, 0.1451)>
  UV <Vector (0.0547, 0.1423)>
  UV <Vector (0.0549, 0.1421)>
Face 4616
UV Count: 3
  UV <Vector (0.0594, 0.1451)>
  UV <Vector (0.0549, 0.1421)>
  UV <Vector (0.0723, 0.1208)>
Face 4617
UV Count: 3
  UV <Vector (0.0723, 0.1208)>
  UV <Vector (0.0549, 0.1421)>
  UV <Vector (0.0511, 0.1383)>
Face 4618
UV Count: 3
  UV <Vector (0.0509, 0.1384)>
  UV <Vector (0.0549, 0.1421)>
  UV <Vector (0.0547, 0.1423)>
Face 4619
UV Count: 3
  UV <Vector (0.0479, 0.1339)>
  UV <Vector (0.0511, 0.1383)>
  UV <Vector (0.0509, 0.1384)>
Face 4620
UV Count: 3
  UV <Vector (0.0511, 0.1383)>
  UV <Vector (0.0481, 0.1338)>
  UV <Vector (0.0723, 0.1208)>
Face 4621
UV Count: 3
  UV <Vector (0.0481, 0.1338)>
  UV <Vector (0.0460, 0.1288)>
  UV <Vector (0.0723, 0.1208)>
Face 4622
UV Count: 3
  UV <Vector (0.0458, 0.1289)>
  UV <Vector (0.0481, 0.1338)>
  UV <Vector (0.0479, 0.1339)>
Face 4623
UV Count: 3
  UV <Vector (0.0458, 0.1289)>
  UV <Vector (0.0450, 0.1235)>
  UV <Vector (0.0460, 0.1288)>
Face 4624
UV Count: 3
  UV <Vector (0.0460, 0.1288)>
  UV <Vector (0.0450, 0.1235)>
  UV <Vector (0.0723, 0.1208)>
Face 4625
UV Count: 3
  UV <Vector (0.0450, 0.1235)>
  UV <Vector (0.0450, 0.1182)>
  UV <Vector (0.0723, 0.1208)>
Face 4626
UV Count: 3
  UV <Vector (0.0447, 0.1236)>
  UV <Vector (0.0450, 0.1182)>
  UV <Vector (0.0450, 0.1235)>
Face 4627
UV Count: 3
  UV <Vector (0.0447, 0.1181)>
  UV <Vector (0.0460, 0.1129)>
  UV <Vector (0.0450, 0.1182)>
Face 4628
UV Count: 3
  UV <Vector (0.0450, 0.1182)>
  UV <Vector (0.0460, 0.1129)>
  UV <Vector (0.0723, 0.1208)>
Face 4629
UV Count: 3
  UV <Vector (0.0460, 0.1129)>
  UV <Vector (0.0481, 0.1079)>
  UV <Vector (0.0723, 0.1208)>
Face 4630
UV Count: 3
  UV <Vector (0.0458, 0.1128)>
  UV <Vector (0.0481, 0.1079)>
  UV <Vector (0.0460, 0.1129)>
Face 4631
UV Count: 3
  UV <Vector (0.0481, 0.1079)>
  UV <Vector (0.0511, 0.1034)>
  UV <Vector (0.0723, 0.1208)>
Face 4632
UV Count: 3
  UV <Vector (0.0479, 0.1078)>
  UV <Vector (0.0511, 0.1034)>
  UV <Vector (0.0481, 0.1079)>
Face 4633
UV Count: 3
  UV <Vector (0.0511, 0.1034)>
  UV <Vector (0.0549, 0.0996)>
  UV <Vector (0.0723, 0.1208)>
Face 4634
UV Count: 3
  UV <Vector (0.0547, 0.0994)>
  UV <Vector (0.0511, 0.1034)>
  UV <Vector (0.0509, 0.1033)>
Face 4635
UV Count: 3
  UV <Vector (0.0549, 0.0996)>
  UV <Vector (0.0593, 0.0966)>
  UV <Vector (0.0723, 0.1208)>
Face 4636
UV Count: 3
  UV <Vector (0.0547, 0.0994)>
  UV <Vector (0.0593, 0.0966)>
  UV <Vector (0.0549, 0.0996)>
Face 4637
UV Count: 3
  UV <Vector (0.0592, 0.0964)>
  UV <Vector (0.0643, 0.0946)>
  UV <Vector (0.0593, 0.0966)>
Face 4638
UV Count: 3
  UV <Vector (0.0593, 0.0966)>
  UV <Vector (0.0643, 0.0946)>
  UV <Vector (0.0723, 0.1208)>
Face 4639
UV Count: 3
  UV <Vector (0.0723, 0.1208)>
  UV <Vector (0.0643, 0.0946)>
  UV <Vector (0.0696, 0.0935)>
Face 4640
UV Count: 3
  UV <Vector (0.0642, 0.0943)>
  UV <Vector (0.0696, 0.0935)>
  UV <Vector (0.0643, 0.0946)>
Face 4641
UV Count: 3
  UV <Vector (0.0750, 0.0933)>
  UV <Vector (0.0696, 0.0935)>
  UV <Vector (0.0696, 0.0933)>
Face 4642
UV Count: 3
  UV <Vector (0.0696, 0.0935)>
  UV <Vector (0.0750, 0.0935)>
  UV <Vector (0.0723, 0.1208)>
Face 4643
UV Count: 3
  UV <Vector (0.0723, 0.1208)>
  UV <Vector (0.0750, 0.0935)>
  UV <Vector (0.0803, 0.0946)>
Face 4644
UV Count: 3
  UV <Vector (0.0750, 0.0933)>
  UV <Vector (0.0803, 0.0946)>
  UV <Vector (0.0750, 0.0935)>
Face 4645
UV Count: 3
  UV <Vector (0.0853, 0.0964)>
  UV <Vector (0.0803, 0.0946)>
  UV <Vector (0.0803, 0.0943)>
Face 4646
UV Count: 3
  UV <Vector (0.0803, 0.0946)>
  UV <Vector (0.0852, 0.0966)>
  UV <Vector (0.0723, 0.1208)>
Face 4647
UV Count: 3
  UV <Vector (0.0852, 0.0966)>
  UV <Vector (0.0897, 0.0996)>
  UV <Vector (0.0723, 0.1208)>
Face 4648
UV Count: 3
  UV <Vector (0.0853, 0.0964)>
  UV <Vector (0.0897, 0.0996)>
  UV <Vector (0.0852, 0.0966)>
Face 4649
UV Count: 3
  UV <Vector (0.0937, 0.1033)>
  UV <Vector (0.0897, 0.0996)>
  UV <Vector (0.0899, 0.0994)>
Face 4650
UV Count: 3
  UV <Vector (0.0897, 0.0996)>
  UV <Vector (0.0935, 0.1034)>
  UV <Vector (0.0723, 0.1208)>
Face 4651
UV Count: 3
  UV <Vector (0.0935, 0.1034)>
  UV <Vector (0.0965, 0.1079)>
  UV <Vector (0.0723, 0.1208)>
Face 4652
UV Count: 3
  UV <Vector (0.0937, 0.1033)>
  UV <Vector (0.0965, 0.1079)>
  UV <Vector (0.0935, 0.1034)>
Face 4653
UV Count: 3
  UV <Vector (0.0967, 0.1078)>
  UV <Vector (0.0986, 0.1129)>
  UV <Vector (0.0965, 0.1079)>
Face 4654
UV Count: 3
  UV <Vector (0.0965, 0.1079)>
  UV <Vector (0.0986, 0.1129)>
  UV <Vector (0.0723, 0.1208)>
Face 4655
UV Count: 3
  UV <Vector (0.0986, 0.1129)>
  UV <Vector (0.0996, 0.1181)>
  UV <Vector (0.0723, 0.1208)>
Face 4656
UV Count: 3
  UV <Vector (0.0988, 0.1128)>
  UV <Vector (0.0996, 0.1181)>
  UV <Vector (0.0986, 0.1129)>
Face 4657
UV Count: 3
  UV <Vector (0.0996, 0.1181)>
  UV <Vector (0.0996, 0.1235)>
  UV <Vector (0.0723, 0.1208)>
Face 4658
UV Count: 3
  UV <Vector (0.0999, 0.1181)>
  UV <Vector (0.0996, 0.1235)>
  UV <Vector (0.0996, 0.1181)>
Face 4659
UV Count: 3
  UV <Vector (0.0999, 0.1236)>
  UV <Vector (0.0986, 0.1288)>
  UV <Vector (0.0996, 0.1235)>
Face 4660
UV Count: 3
  UV <Vector (0.0996, 0.1235)>
  UV <Vector (0.0986, 0.1288)>
  UV <Vector (0.0723, 0.1208)>
Face 4661
UV Count: 3
  UV <Vector (0.0986, 0.1288)>
  UV <Vector (0.0965, 0.1338)>
  UV <Vector (0.0723, 0.1208)>
Face 4662
UV Count: 3
  UV <Vector (0.0988, 0.1289)>
  UV <Vector (0.0965, 0.1338)>
  UV <Vector (0.0986, 0.1288)>
Face 4663
UV Count: 3
  UV <Vector (0.0967, 0.1339)>
  UV <Vector (0.0935, 0.1383)>
  UV <Vector (0.0965, 0.1338)>
Face 4664
UV Count: 3
  UV <Vector (0.0965, 0.1338)>
  UV <Vector (0.0935, 0.1383)>
  UV <Vector (0.0723, 0.1208)>
Face 4665
UV Count: 3
  UV <Vector (0.0723, 0.1208)>
  UV <Vector (0.0935, 0.1383)>
  UV <Vector (0.0897, 0.1421)>
Face 4666
UV Count: 3
  UV <Vector (0.0937, 0.1384)>
  UV <Vector (0.0897, 0.1421)>
  UV <Vector (0.0935, 0.1383)>
Face 4667
UV Count: 3
  UV <Vector (0.0899, 0.1422)>
  UV <Vector (0.0852, 0.1451)>
  UV <Vector (0.0897, 0.1421)>
Face 4668
UV Count: 3
  UV <Vector (0.0897, 0.1421)>
  UV <Vector (0.0852, 0.1451)>
  UV <Vector (0.0723, 0.1208)>
Face 4669
UV Count: 3
  UV <Vector (0.0723, 0.1208)>
  UV <Vector (0.0852, 0.1451)>
  UV <Vector (0.0803, 0.1471)>
Face 4670
UV Count: 3
  UV <Vector (0.0853, 0.1453)>
  UV <Vector (0.0803, 0.1471)>
  UV <Vector (0.0852, 0.1451)>
Face 4671
UV Count: 3
  UV <Vector (0.0803, 0.1473)>
  UV <Vector (0.0750, 0.1482)>
  UV <Vector (0.0803, 0.1471)>
Face 4672
UV Count: 3
  UV <Vector (0.0803, 0.1471)>
  UV <Vector (0.0750, 0.1482)>
  UV <Vector (0.0723, 0.1208)>
Face 4673
UV Count: 3
  UV <Vector (0.0750, 0.1482)>
  UV <Vector (0.0696, 0.1482)>
  UV <Vector (0.0723, 0.1208)>
Face 4674
UV Count: 3
  UV <Vector (0.0750, 0.1484)>
  UV <Vector (0.0696, 0.1482)>
  UV <Vector (0.0750, 0.1482)>
Face 4675
UV Count: 3
  UV <Vector (0.0643, 0.1473)>
  UV <Vector (0.0696, 0.1482)>
  UV <Vector (0.0696, 0.1484)>
Face 4676
UV Count: 3
  UV <Vector (0.2407, 0.6933)>
  UV <Vector (0.2511, 0.6935)>
  UV <Vector (0.2406, 0.6935)>
Face 4677
UV Count: 3
  UV <Vector (0.0696, 0.1482)>
  UV <Vector (0.0643, 0.1471)>
  UV <Vector (0.0723, 0.1208)>
Face 4678
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3976, 0.2694)>
  UV <Vector (0.3981, 0.2611)>
Face 4679
UV Count: 3
  UV <Vector (0.4074, 0.2429)>
  UV <Vector (0.3961, 0.2501)>
  UV <Vector (0.3874, 0.2429)>
Face 4680
UV Count: 3
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3703, 0.0902)>
Face 4681
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4521)>
  UV <Vector (0.3874, 0.4521)>
Face 4682
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4703)>
  UV <Vector (0.3874, 0.4703)>
Face 4683
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4430)>
  UV <Vector (0.3973, 0.4339)>
Face 4684
UV Count: 3
  UV <Vector (0.3807, 0.4430)>
  UV <Vector (0.3973, 0.4521)>
  UV <Vector (0.3973, 0.4430)>
Face 4685
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4430)>
  UV <Vector (0.4140, 0.4339)>
Face 4686
UV Count: 3
  UV <Vector (0.3973, 0.4430)>
  UV <Vector (0.4140, 0.4521)>
  UV <Vector (0.4140, 0.4430)>
Face 4687
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4157)>
  UV <Vector (0.3973, 0.4066)>
Face 4688
UV Count: 3
  UV <Vector (0.3807, 0.4157)>
  UV <Vector (0.3973, 0.4248)>
  UV <Vector (0.3973, 0.4157)>
Face 4689
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4157)>
  UV <Vector (0.4140, 0.4066)>
Face 4690
UV Count: 3
  UV <Vector (0.3973, 0.4157)>
  UV <Vector (0.4140, 0.4248)>
  UV <Vector (0.4140, 0.4157)>
Face 4691
UV Count: 3
  UV <Vector (0.3807, 0.4430)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 4692
UV Count: 3
  UV <Vector (0.3807, 0.4521)>
  UV <Vector (0.3973, 0.4430)>
  UV <Vector (0.3807, 0.4430)>
Face 4693
UV Count: 3
  UV <Vector (0.3973, 0.4430)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 4694
UV Count: 3
  UV <Vector (0.3973, 0.4430)>
  UV <Vector (0.4140, 0.4521)>
  UV <Vector (0.4140, 0.4430)>
Face 4695
UV Count: 3
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4339)>
  UV <Vector (0.3874, 0.4248)>
Face 4696
UV Count: 3
  UV <Vector (0.3807, 0.3930)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 4697
UV Count: 3
  UV <Vector (0.3973, 0.3930)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 4698
UV Count: 3
  UV <Vector (0.3807, 0.3657)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 4699
UV Count: 3
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 4700
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.3973, 0.3520)>
Face 4701
UV Count: 3
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 4702
UV Count: 3
  UV <Vector (0.3807, 0.4475)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 4703
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4475)>
  UV <Vector (0.4140, 0.4339)>
Face 4704
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4658)>
  UV <Vector (0.4140, 0.4612)>
Face 4705
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4658)>
  UV <Vector (0.3973, 0.4612)>
Face 4706
UV Count: 3
  UV <Vector (0.3973, 0.4658)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 4707
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4658)>
  UV <Vector (0.3973, 0.4612)>
Face 4708
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4840)>
  UV <Vector (0.4140, 0.4793)>
Face 4709
UV Count: 3
  UV <Vector (0.3807, 0.4840)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 4710
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4931)>
  UV <Vector (0.3973, 0.4886)>
Face 4711
UV Count: 3
  UV <Vector (0.3973, 0.4931)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 4712
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4750)>
  UV <Vector (0.3973, 0.4705)>
Face 4713
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4750)>
  UV <Vector (0.4140, 0.4705)>
Face 4714
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3923)>
  UV <Vector (0.3973, 0.3793)>
Face 4715
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3923)>
  UV <Vector (0.4140, 0.3793)>
Face 4716
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4210)>
  UV <Vector (0.3973, 0.4066)>
Face 4717
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4210)>
  UV <Vector (0.4140, 0.4066)>
Face 4718
UV Count: 3
  UV <Vector (0.3807, 0.4195)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 4719
UV Count: 3
  UV <Vector (0.3973, 0.4195)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 4720
UV Count: 3
  UV <Vector (0.3807, 0.3937)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 4721
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3938)>
  UV <Vector (0.4140, 0.3793)>
Face 4722
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.3973, 0.3520)>
Face 4723
UV Count: 3
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 4724
UV Count: 3
  UV <Vector (0.8449, 0.5354)>
  UV <Vector (0.0000, 0.0000)>
  UV <Vector (0.8627, 0.5308)>
Face 4725
UV Count: 3
  UV <Vector (0.0000, 0.0000)>
  UV <Vector (0.8394, 0.5183)>
  UV <Vector (0.8550, 0.5114)>
Face 4726
UV Count: 3
  UV <Vector (0.0000, 0.0000)>
  UV <Vector (0.8937, 0.5203)>
  UV <Vector (0.8627, 0.5308)>
Face 4727
UV Count: 3
  UV <Vector (0.8790, 0.4967)>
  UV <Vector (0.0000, 0.0000)>
  UV <Vector (0.8550, 0.5114)>
Face 4728
UV Count: 3
  UV <Vector (0.8549, 0.5495)>
  UV <Vector (0.8648, 0.5622)>
  UV <Vector (0.8474, 0.5595)>
Face 4729
UV Count: 3
  UV <Vector (0.8650, 0.5395)>
  UV <Vector (0.8549, 0.5495)>
  UV <Vector (0.8540, 0.5414)>
Face 4730
UV Count: 3
  UV <Vector (0.8959, 0.5337)>
  UV <Vector (0.0000, 0.0000)>
  UV <Vector (0.8650, 0.5395)>
Face 4731
UV Count: 3
  UV <Vector (0.8648, 0.5622)>
  UV <Vector (0.8936, 0.5505)>
  UV <Vector (0.8897, 0.5682)>
Face 4732
UV Count: 3
  UV <Vector (0.7546, 0.8802)>
  UV <Vector (0.7480, 0.9092)>
  UV <Vector (0.7345, 0.8998)>
Face 4733
UV Count: 3
  UV <Vector (0.7978, 0.8734)>
  UV <Vector (0.8106, 0.8724)>
  UV <Vector (0.8080, 0.8960)>
Face 4734
UV Count: 3
  UV <Vector (0.7843, 0.8745)>
  UV <Vector (0.7978, 0.8734)>
  UV <Vector (0.7944, 0.8977)>
Face 4735
UV Count: 3
  UV <Vector (0.8517, 0.9130)>
  UV <Vector (0.8523, 0.9325)>
  UV <Vector (0.8386, 0.9332)>
Face 4736
UV Count: 3
  UV <Vector (0.7666, 0.8851)>
  UV <Vector (0.7608, 0.9152)>
  UV <Vector (0.7480, 0.9092)>
Face 4737
UV Count: 3
  UV <Vector (0.8601, 0.9157)>
  UV <Vector (0.8691, 0.9290)>
  UV <Vector (0.8523, 0.9325)>
Face 4738
UV Count: 3
  UV <Vector (0.7666, 0.8851)>
  UV <Vector (0.7843, 0.8745)>
  UV <Vector (0.7800, 0.9001)>
Face 4739
UV Count: 3
  UV <Vector (0.8106, 0.8724)>
  UV <Vector (0.8253, 0.8720)>
  UV <Vector (0.8243, 0.8947)>
Face 4740
UV Count: 3
  UV <Vector (0.9297, 0.8713)>
  UV <Vector (0.9315, 0.8960)>
  UV <Vector (0.9117, 0.9032)>
Face 4741
UV Count: 3
  UV <Vector (0.8393, 0.9117)>
  UV <Vector (0.8386, 0.9332)>
  UV <Vector (0.8219, 0.9312)>
Face 4742
UV Count: 3
  UV <Vector (0.8891, 0.8796)>
  UV <Vector (0.9007, 0.8749)>
  UV <Vector (0.9117, 0.9032)>
Face 4743
UV Count: 3
  UV <Vector (0.8756, 0.8876)>
  UV <Vector (0.8891, 0.8796)>
  UV <Vector (0.8964, 0.9107)>
Face 4744
UV Count: 3
  UV <Vector (0.5656, 0.9109)>
  UV <Vector (0.5325, 0.9109)>
  UV <Vector (0.5325, 0.8862)>
Face 4745
UV Count: 3
  UV <Vector (0.5656, 0.8128)>
  UV <Vector (0.5656, 0.8288)>
  UV <Vector (0.5325, 0.8288)>
Face 4746
UV Count: 3
  UV <Vector (0.5656, 0.8288)>
  UV <Vector (0.5656, 0.8446)>
  UV <Vector (0.5325, 0.8446)>
Face 4747
UV Count: 3
  UV <Vector (0.1793, 0.9588)>
  UV <Vector (0.1669, 0.9707)>
  UV <Vector (0.2029, 0.9707)>
Face 4748
UV Count: 3
  UV <Vector (0.5656, 0.8671)>
  UV <Vector (0.5656, 0.8862)>
  UV <Vector (0.5325, 0.8862)>
Face 4749
UV Count: 3
  UV <Vector (0.1793, 0.9588)>
  UV <Vector (0.2029, 0.9588)>
  UV <Vector (0.2029, 0.9503)>
Face 4750
UV Count: 3
  UV <Vector (0.5656, 0.8446)>
  UV <Vector (0.5656, 0.8671)>
  UV <Vector (0.5325, 0.8671)>
Face 4751
UV Count: 3
  UV <Vector (0.1793, 0.9503)>
  UV <Vector (0.2029, 0.9503)>
  UV <Vector (0.2029, 0.9362)>
Face 4752
UV Count: 3
  UV <Vector (0.5656, 0.7955)>
  UV <Vector (0.5656, 0.8128)>
  UV <Vector (0.5325, 0.8128)>
Face 4753
UV Count: 3
  UV <Vector (0.1669, 0.9087)>
  UV <Vector (0.2029, 0.9087)>
  UV <Vector (0.2029, 0.9035)>
Face 4754
UV Count: 3
  UV <Vector (0.1669, 0.9707)>
  UV <Vector (0.1669, 0.9770)>
  UV <Vector (0.2029, 0.9770)>
Face 4755
UV Count: 3
  UV <Vector (0.1793, 0.9192)>
  UV <Vector (0.2029, 0.9192)>
  UV <Vector (0.2029, 0.9087)>
Face 4756
UV Count: 3
  UV <Vector (0.1793, 0.9362)>
  UV <Vector (0.2029, 0.9362)>
  UV <Vector (0.2029, 0.9192)>
Face 4757
UV Count: 3
  UV <Vector (0.0015, 0.9192)>
  UV <Vector (0.0015, 0.9362)>
  UV <Vector (0.0727, 0.9362)>
Face 4758
UV Count: 3
  UV <Vector (0.0015, 0.9192)>
  UV <Vector (0.0727, 0.9192)>
  UV <Vector (0.0727, 0.9087)>
Face 4759
UV Count: 3
  UV <Vector (0.0015, 0.9770)>
  UV <Vector (0.0727, 0.9770)>
  UV <Vector (0.0727, 0.9707)>
Face 4760
UV Count: 3
  UV <Vector (0.0015, 0.9087)>
  UV <Vector (0.0727, 0.9087)>
  UV <Vector (0.0727, 0.9035)>
Face 4761
UV Count: 3
  UV <Vector (0.7292, 0.7955)>
  UV <Vector (0.7292, 0.8128)>
  UV <Vector (0.6561, 0.8128)>
Face 4762
UV Count: 3
  UV <Vector (0.0015, 0.9503)>
  UV <Vector (0.0727, 0.9503)>
  UV <Vector (0.0727, 0.9362)>
Face 4763
UV Count: 3
  UV <Vector (0.7292, 0.8671)>
  UV <Vector (0.6561, 0.8671)>
  UV <Vector (0.6561, 0.8446)>
Face 4764
UV Count: 3
  UV <Vector (0.0015, 0.9503)>
  UV <Vector (0.0015, 0.9588)>
  UV <Vector (0.0727, 0.9588)>
Face 4765
UV Count: 3
  UV <Vector (0.7292, 0.8862)>
  UV <Vector (0.6561, 0.8862)>
  UV <Vector (0.6561, 0.8671)>
Face 4766
UV Count: 3
  UV <Vector (0.0015, 0.9707)>
  UV <Vector (0.0727, 0.9707)>
  UV <Vector (0.0727, 0.9588)>
Face 4767
UV Count: 3
  UV <Vector (0.7292, 0.8288)>
  UV <Vector (0.7292, 0.8446)>
  UV <Vector (0.6561, 0.8446)>
Face 4768
UV Count: 3
  UV <Vector (0.7292, 0.8128)>
  UV <Vector (0.7292, 0.8288)>
  UV <Vector (0.6561, 0.8288)>
Face 4769
UV Count: 3
  UV <Vector (0.7292, 0.8862)>
  UV <Vector (0.7292, 0.9109)>
  UV <Vector (0.6561, 0.9109)>
Face 4770
UV Count: 3
  UV <Vector (0.3668, 0.8446)>
  UV <Vector (0.3668, 0.8288)>
  UV <Vector (0.4550, 0.8288)>
Face 4771
UV Count: 3
  UV <Vector (0.2800, 0.9707)>
  UV <Vector (0.3638, 0.9707)>
  UV <Vector (0.3638, 0.9588)>
Face 4772
UV Count: 3
  UV <Vector (0.3668, 0.8862)>
  UV <Vector (0.3668, 0.8671)>
  UV <Vector (0.4550, 0.8671)>
Face 4773
UV Count: 3
  UV <Vector (0.3638, 0.9588)>
  UV <Vector (0.3638, 0.9503)>
  UV <Vector (0.2800, 0.9503)>
Face 4774
UV Count: 3
  UV <Vector (0.3668, 0.8671)>
  UV <Vector (0.3668, 0.8446)>
  UV <Vector (0.4550, 0.8446)>
Face 4775
UV Count: 3
  UV <Vector (0.2800, 0.9503)>
  UV <Vector (0.3638, 0.9503)>
  UV <Vector (0.3638, 0.9364)>
Face 4776
UV Count: 3
  UV <Vector (0.4550, 0.8128)>
  UV <Vector (0.3668, 0.8128)>
  UV <Vector (0.3668, 0.7955)>
Face 4777
UV Count: 3
  UV <Vector (0.3638, 0.9087)>
  UV <Vector (0.3638, 0.9035)>
  UV <Vector (0.2800, 0.9035)>
Face 4778
UV Count: 3
  UV <Vector (0.2800, 0.9770)>
  UV <Vector (0.3638, 0.9770)>
  UV <Vector (0.3638, 0.9707)>
Face 4779
UV Count: 3
  UV <Vector (0.3638, 0.9192)>
  UV <Vector (0.3638, 0.9087)>
  UV <Vector (0.2800, 0.9087)>
Face 4780
UV Count: 3
  UV <Vector (0.3638, 0.9364)>
  UV <Vector (0.3638, 0.9192)>
  UV <Vector (0.2800, 0.9192)>
Face 4781
UV Count: 3
  UV <Vector (0.3668, 0.9109)>
  UV <Vector (0.3668, 0.8862)>
  UV <Vector (0.4550, 0.8862)>
Face 4782
UV Count: 3
  UV <Vector (0.1120, 0.9362)>
  UV <Vector (0.1343, 0.9362)>
  UV <Vector (0.1343, 0.9192)>
Face 4783
UV Count: 3
  UV <Vector (0.1193, 0.9146)>
  UV <Vector (0.1120, 0.9192)>
  UV <Vector (0.1343, 0.9192)>
Face 4784
UV Count: 3
  UV <Vector (0.1053, 0.9770)>
  UV <Vector (0.1343, 0.9770)>
  UV <Vector (0.1343, 0.9707)>
Face 4785
UV Count: 3
  UV <Vector (0.1053, 0.9035)>
  UV <Vector (0.1053, 0.9087)>
  UV <Vector (0.1343, 0.9087)>
Face 4786
UV Count: 3
  UV <Vector (0.6241, 0.8128)>
  UV <Vector (0.5931, 0.8128)>
  UV <Vector (0.5931, 0.7955)>
Face 4787
UV Count: 3
  UV <Vector (0.1120, 0.9503)>
  UV <Vector (0.1343, 0.9503)>
  UV <Vector (0.1343, 0.9362)>
Face 4788
UV Count: 3
  UV <Vector (0.6241, 0.8446)>
  UV <Vector (0.6241, 0.8671)>
  UV <Vector (0.5931, 0.8671)>
Face 4789
UV Count: 3
  UV <Vector (0.1120, 0.9588)>
  UV <Vector (0.1343, 0.9588)>
  UV <Vector (0.1343, 0.9503)>
Face 4790
UV Count: 3
  UV <Vector (0.6241, 0.8671)>
  UV <Vector (0.6241, 0.8862)>
  UV <Vector (0.5931, 0.8862)>
Face 4791
UV Count: 3
  UV <Vector (0.1193, 0.9629)>
  UV <Vector (0.1343, 0.9629)>
  UV <Vector (0.1343, 0.9588)>
Face 4792
UV Count: 3
  UV <Vector (0.6241, 0.8288)>
  UV <Vector (0.6241, 0.8446)>
  UV <Vector (0.5931, 0.8446)>
Face 4793
UV Count: 3
  UV <Vector (0.6241, 0.8128)>
  UV <Vector (0.6241, 0.8288)>
  UV <Vector (0.5931, 0.8288)>
Face 4794
UV Count: 3
  UV <Vector (0.6241, 0.9109)>
  UV <Vector (0.5931, 0.9109)>
  UV <Vector (0.5931, 0.8862)>
Face 4795
UV Count: 3
  UV <Vector (0.4891, 0.3234)>
  UV <Vector (0.4859, 0.3428)>
  UV <Vector (0.4826, 0.3407)>
Face 4796
UV Count: 3
  UV <Vector (0.4826, 0.3407)>
  UV <Vector (0.4859, 0.3428)>
  UV <Vector (0.4750, 0.3568)>
Face 4797
UV Count: 3
  UV <Vector (0.4750, 0.3568)>
  UV <Vector (0.4691, 0.3680)>
  UV <Vector (0.4664, 0.3662)>
Face 4798
UV Count: 3
  UV <Vector (0.7322, 0.9063)>
  UV <Vector (0.7345, 0.8998)>
  UV <Vector (0.7480, 0.9092)>
Face 4799
UV Count: 3
  UV <Vector (0.4891, 0.3234)>
  UV <Vector (0.5130, 0.3228)>
  UV <Vector (0.5132, 0.3407)>
Face 4800
UV Count: 3
  UV <Vector (0.5423, 0.3408)>
  UV <Vector (0.5430, 0.3596)>
  UV <Vector (0.5147, 0.3567)>
Face 4801
UV Count: 3
  UV <Vector (0.5623, 0.4309)>
  UV <Vector (0.5623, 0.4426)>
  UV <Vector (0.5448, 0.4402)>
Face 4802
UV Count: 3
  UV <Vector (0.5623, 0.3430)>
  UV <Vector (0.5623, 0.3694)>
  UV <Vector (0.5430, 0.3596)>
Face 4803
UV Count: 3
  UV <Vector (0.5013, 0.2837)>
  UV <Vector (0.5126, 0.2754)>
  UV <Vector (0.5208, 0.2996)>
Face 4804
UV Count: 3
  UV <Vector (0.5491, 0.3827)>
  UV <Vector (0.5363, 0.3784)>
  UV <Vector (0.5430, 0.3596)>
Face 4805
UV Count: 3
  UV <Vector (0.5132, 0.3407)>
  UV <Vector (0.5147, 0.3567)>
  UV <Vector (0.4950, 0.3602)>
Face 4806
UV Count: 3
  UV <Vector (0.4750, 0.3568)>
  UV <Vector (0.4859, 0.3428)>
  UV <Vector (0.4950, 0.3602)>
Face 4807
UV Count: 3
  UV <Vector (0.4691, 0.3680)>
  UV <Vector (0.4750, 0.3568)>
  UV <Vector (0.4826, 0.3694)>
Face 4808
UV Count: 3
  UV <Vector (0.4495, 0.3773)>
  UV <Vector (0.4691, 0.3680)>
  UV <Vector (0.4706, 0.3775)>
Face 4809
UV Count: 3
  UV <Vector (0.4865, 0.3064)>
  UV <Vector (0.4891, 0.3234)>
  UV <Vector (0.4846, 0.3229)>
Face 4810
UV Count: 3
  UV <Vector (0.4891, 0.3234)>
  UV <Vector (0.4865, 0.3064)>
  UV <Vector (0.5083, 0.3051)>
Face 4811
UV Count: 3
  UV <Vector (0.4950, 0.3602)>
  UV <Vector (0.5039, 0.3797)>
  UV <Vector (0.4920, 0.3811)>
Face 4812
UV Count: 3
  UV <Vector (0.5147, 0.3567)>
  UV <Vector (0.5185, 0.3773)>
  UV <Vector (0.5039, 0.3797)>
Face 4813
UV Count: 3
  UV <Vector (0.5130, 0.3228)>
  UV <Vector (0.5083, 0.3051)>
  UV <Vector (0.5208, 0.2996)>
Face 4814
UV Count: 3
  UV <Vector (0.4825, 0.2875)>
  UV <Vector (0.4865, 0.3064)>
  UV <Vector (0.4810, 0.3072)>
Face 4815
UV Count: 3
  UV <Vector (0.4865, 0.3064)>
  UV <Vector (0.4825, 0.2875)>
  UV <Vector (0.5013, 0.2837)>
Face 4816
UV Count: 3
  UV <Vector (0.5363, 0.3784)>
  UV <Vector (0.5185, 0.3773)>
  UV <Vector (0.5147, 0.3567)>
Face 4817
UV Count: 3
  UV <Vector (0.5623, 0.3430)>
  UV <Vector (0.5423, 0.3408)>
  UV <Vector (0.5519, 0.3289)>
Face 4818
UV Count: 3
  UV <Vector (0.5519, 0.3289)>
  UV <Vector (0.5423, 0.3408)>
  UV <Vector (0.5347, 0.3211)>
Face 4819
UV Count: 3
  UV <Vector (0.9459, 0.7279)>
  UV <Vector (0.9714, 0.7279)>
  UV <Vector (0.9714, 0.7419)>
Face 4820
UV Count: 3
  UV <Vector (0.9459, 0.7419)>
  UV <Vector (0.9714, 0.7419)>
  UV <Vector (0.9714, 0.7595)>
Face 4821
UV Count: 3
  UV <Vector (0.5285, 0.2965)>
  UV <Vector (0.5410, 0.3175)>
  UV <Vector (0.5347, 0.3211)>
Face 4822
UV Count: 3
  UV <Vector (0.9459, 0.7595)>
  UV <Vector (0.9714, 0.7595)>
  UV <Vector (0.9714, 0.7909)>
Face 4823
UV Count: 3
  UV <Vector (0.5199, 0.2738)>
  UV <Vector (0.5285, 0.2965)>
  UV <Vector (0.5208, 0.2996)>
Face 4824
UV Count: 3
  UV <Vector (0.9714, 0.7909)>
  UV <Vector (0.9714, 0.8239)>
  UV <Vector (0.9459, 0.8239)>
Face 4825
UV Count: 3
  UV <Vector (0.4495, 0.3844)>
  UV <Vector (0.4706, 0.3775)>
  UV <Vector (0.4664, 0.4015)>
Face 4826
UV Count: 3
  UV <Vector (0.4685, 0.4171)>
  UV <Vector (0.4704, 0.4329)>
  UV <Vector (0.4495, 0.4333)>
Face 4827
UV Count: 3
  UV <Vector (0.4704, 0.4329)>
  UV <Vector (0.4855, 0.4473)>
  UV <Vector (0.4495, 0.4508)>
Face 4828
UV Count: 3
  UV <Vector (0.4856, 0.4778)>
  UV <Vector (0.4843, 0.5020)>
  UV <Vector (0.4495, 0.5020)>
Face 4829
UV Count: 3
  UV <Vector (0.4856, 0.4778)>
  UV <Vector (0.4855, 0.4473)>
  UV <Vector (0.5049, 0.4551)>
Face 4830
UV Count: 3
  UV <Vector (0.5265, 0.4548)>
  UV <Vector (0.5475, 0.4542)>
  UV <Vector (0.5445, 0.4778)>
Face 4831
UV Count: 3
  UV <Vector (0.5445, 0.4778)>
  UV <Vector (0.5475, 0.4542)>
  UV <Vector (0.5623, 0.4567)>
Face 4832
UV Count: 3
  UV <Vector (0.5475, 0.4542)>
  UV <Vector (0.5448, 0.4402)>
  UV <Vector (0.5623, 0.4426)>
Face 4833
UV Count: 3
  UV <Vector (0.5049, 0.4551)>
  UV <Vector (0.5071, 0.4369)>
  UV <Vector (0.5242, 0.4402)>
Face 4834
UV Count: 3
  UV <Vector (0.5049, 0.4551)>
  UV <Vector (0.4855, 0.4473)>
  UV <Vector (0.4943, 0.4348)>
Face 4835
UV Count: 3
  UV <Vector (0.4832, 0.4299)>
  UV <Vector (0.4943, 0.4348)>
  UV <Vector (0.4855, 0.4473)>
Face 4836
UV Count: 3
  UV <Vector (0.4664, 0.4015)>
  UV <Vector (0.4685, 0.4171)>
  UV <Vector (0.4495, 0.4182)>
Face 4837
UV Count: 3
  UV <Vector (0.4685, 0.4171)>
  UV <Vector (0.4789, 0.4145)>
  UV <Vector (0.4832, 0.4299)>
Face 4838
UV Count: 3
  UV <Vector (0.4664, 0.4015)>
  UV <Vector (0.4802, 0.4015)>
  UV <Vector (0.4789, 0.4145)>
Face 4839
UV Count: 3
  UV <Vector (0.4847, 0.3902)>
  UV <Vector (0.4802, 0.4015)>
  UV <Vector (0.4664, 0.4015)>
Face 4840
UV Count: 3
  UV <Vector (0.4847, 0.3902)>
  UV <Vector (0.4706, 0.3775)>
  UV <Vector (0.4826, 0.3694)>
Face 4841
UV Count: 3
  UV <Vector (0.5132, 0.3407)>
  UV <Vector (0.5130, 0.3228)>
  UV <Vector (0.5347, 0.3211)>
Face 4842
UV Count: 3
  UV <Vector (0.5623, 0.4141)>
  UV <Vector (0.5623, 0.4309)>
  UV <Vector (0.5487, 0.4273)>
Face 4843
UV Count: 3
  UV <Vector (0.5623, 0.3928)>
  UV <Vector (0.5623, 0.4141)>
  UV <Vector (0.5522, 0.4131)>
Face 4844
UV Count: 3
  UV <Vector (0.5491, 0.3827)>
  UV <Vector (0.5623, 0.3694)>
  UV <Vector (0.5623, 0.3928)>
Face 4845
UV Count: 3
  UV <Vector (0.5265, 0.4548)>
  UV <Vector (0.5242, 0.4402)>
  UV <Vector (0.5448, 0.4402)>
Face 4846
UV Count: 3
  UV <Vector (0.5066, 0.4778)>
  UV <Vector (0.5049, 0.4551)>
  UV <Vector (0.5265, 0.4548)>
Face 4847
UV Count: 3
  UV <Vector (0.5376, 0.4119)>
  UV <Vector (0.5293, 0.4105)>
  UV <Vector (0.5304, 0.3984)>
Face 4848
UV Count: 3
  UV <Vector (0.5161, 0.3968)>
  UV <Vector (0.5043, 0.3953)>
  UV <Vector (0.5056, 0.3871)>
Face 4849
UV Count: 3
  UV <Vector (0.4910, 0.4243)>
  UV <Vector (0.4906, 0.4118)>
  UV <Vector (0.5017, 0.4161)>
Face 4850
UV Count: 3
  UV <Vector (0.5091, 0.4275)>
  UV <Vector (0.4999, 0.4263)>
  UV <Vector (0.5017, 0.4161)>
Face 4851
UV Count: 3
  UV <Vector (0.5266, 0.4205)>
  UV <Vector (0.5131, 0.4179)>
  UV <Vector (0.5147, 0.4086)>
Face 4852
UV Count: 3
  UV <Vector (0.5161, 0.3968)>
  UV <Vector (0.5169, 0.3853)>
  UV <Vector (0.5301, 0.3864)>
Face 4853
UV Count: 3
  UV <Vector (0.5023, 0.4057)>
  UV <Vector (0.5043, 0.3953)>
  UV <Vector (0.5161, 0.3968)>
Face 4854
UV Count: 3
  UV <Vector (0.5017, 0.4161)>
  UV <Vector (0.5023, 0.4057)>
  UV <Vector (0.5147, 0.4086)>
Face 4855
UV Count: 3
  UV <Vector (0.4916, 0.4028)>
  UV <Vector (0.4926, 0.3949)>
  UV <Vector (0.5043, 0.3953)>
Face 4856
UV Count: 3
  UV <Vector (0.5043, 0.3953)>
  UV <Vector (0.4926, 0.3949)>
  UV <Vector (0.4964, 0.3877)>
Face 4857
UV Count: 3
  UV <Vector (0.5327, 0.4306)>
  UV <Vector (0.5238, 0.4295)>
  UV <Vector (0.5266, 0.4205)>
Face 4858
UV Count: 3
  UV <Vector (0.5357, 0.4218)>
  UV <Vector (0.5266, 0.4205)>
  UV <Vector (0.5293, 0.4105)>
Face 4859
UV Count: 3
  UV <Vector (0.4906, 0.4118)>
  UV <Vector (0.4916, 0.4028)>
  UV <Vector (0.5023, 0.4057)>
Face 4860
UV Count: 3
  UV <Vector (0.5238, 0.4295)>
  UV <Vector (0.5091, 0.4275)>
  UV <Vector (0.5131, 0.4179)>
Face 4861
UV Count: 3
  UV <Vector (0.5147, 0.4086)>
  UV <Vector (0.5161, 0.3968)>
  UV <Vector (0.5304, 0.3984)>
Face 4862
UV Count: 3
  UV <Vector (0.5304, 0.3984)>
  UV <Vector (0.5301, 0.3864)>
  UV <Vector (0.5382, 0.3897)>
Face 4863
UV Count: 3
  UV <Vector (0.5391, 0.3981)>
  UV <Vector (0.5513, 0.3933)>
  UV <Vector (0.5522, 0.4131)>
Face 4864
UV Count: 3
  UV <Vector (0.5382, 0.3897)>
  UV <Vector (0.5491, 0.3827)>
  UV <Vector (0.5513, 0.3933)>
Face 4865
UV Count: 3
  UV <Vector (0.5327, 0.4306)>
  UV <Vector (0.5357, 0.4218)>
  UV <Vector (0.5487, 0.4273)>
Face 4866
UV Count: 3
  UV <Vector (0.5357, 0.4218)>
  UV <Vector (0.5376, 0.4119)>
  UV <Vector (0.5522, 0.4131)>
Face 4867
UV Count: 3
  UV <Vector (0.4910, 0.4243)>
  UV <Vector (0.4999, 0.4263)>
  UV <Vector (0.4943, 0.4348)>
Face 4868
UV Count: 3
  UV <Vector (0.4999, 0.4263)>
  UV <Vector (0.5091, 0.4275)>
  UV <Vector (0.5071, 0.4369)>
Face 4869
UV Count: 3
  UV <Vector (0.5327, 0.4306)>
  UV <Vector (0.5448, 0.4402)>
  UV <Vector (0.5242, 0.4402)>
Face 4870
UV Count: 3
  UV <Vector (0.4910, 0.4243)>
  UV <Vector (0.4832, 0.4299)>
  UV <Vector (0.4789, 0.4145)>
Face 4871
UV Count: 3
  UV <Vector (0.4906, 0.4118)>
  UV <Vector (0.4789, 0.4145)>
  UV <Vector (0.4802, 0.4015)>
Face 4872
UV Count: 3
  UV <Vector (0.4964, 0.3877)>
  UV <Vector (0.4926, 0.3949)>
  UV <Vector (0.4847, 0.3902)>
Face 4873
UV Count: 3
  UV <Vector (0.4926, 0.3949)>
  UV <Vector (0.4916, 0.4028)>
  UV <Vector (0.4802, 0.4015)>
Face 4874
UV Count: 3
  UV <Vector (0.4964, 0.3877)>
  UV <Vector (0.4920, 0.3811)>
  UV <Vector (0.5039, 0.3797)>
Face 4875
UV Count: 3
  UV <Vector (0.5169, 0.3853)>
  UV <Vector (0.5056, 0.3871)>
  UV <Vector (0.5039, 0.3797)>
Face 4876
UV Count: 3
  UV <Vector (0.5301, 0.3864)>
  UV <Vector (0.5169, 0.3853)>
  UV <Vector (0.5185, 0.3773)>
Face 4877
UV Count: 3
  UV <Vector (0.5382, 0.3897)>
  UV <Vector (0.5301, 0.3864)>
  UV <Vector (0.5363, 0.3784)>
Face 4878
UV Count: 3
  UV <Vector (0.5238, 0.4295)>
  UV <Vector (0.5242, 0.4402)>
  UV <Vector (0.5071, 0.4369)>
Face 4879
UV Count: 3
  UV <Vector (0.5052, 0.5020)>
  UV <Vector (0.5066, 0.4778)>
  UV <Vector (0.5258, 0.4778)>
Face 4880
UV Count: 3
  UV <Vector (0.5450, 0.5020)>
  UV <Vector (0.5445, 0.4778)>
  UV <Vector (0.5623, 0.4778)>
Face 4881
UV Count: 3
  UV <Vector (0.5265, 0.5020)>
  UV <Vector (0.5258, 0.4778)>
  UV <Vector (0.5445, 0.4778)>
Face 4882
UV Count: 3
  UV <Vector (0.4843, 0.5020)>
  UV <Vector (0.4856, 0.4778)>
  UV <Vector (0.5066, 0.4778)>
Face 4883
UV Count: 3
  UV <Vector (0.4855, 0.4473)>
  UV <Vector (0.4856, 0.4778)>
  UV <Vector (0.4495, 0.4778)>
Face 4884
UV Count: 3
  UV <Vector (0.2743, 0.3759)>
  UV <Vector (0.2552, 0.3716)>
  UV <Vector (0.2619, 0.3501)>
Face 4885
UV Count: 3
  UV <Vector (0.2619, 0.3501)>
  UV <Vector (0.2552, 0.3716)>
  UV <Vector (0.2382, 0.3661)>
Face 4886
UV Count: 3
  UV <Vector (0.2382, 0.3661)>
  UV <Vector (0.2164, 0.3633)>
  UV <Vector (0.2230, 0.3465)>
Face 4887
UV Count: 3
  UV <Vector (0.2552, 0.3716)>
  UV <Vector (0.2743, 0.3759)>
  UV <Vector (0.2713, 0.3819)>
Face 4888
UV Count: 3
  UV <Vector (0.2382, 0.3661)>
  UV <Vector (0.2552, 0.3716)>
  UV <Vector (0.2532, 0.3763)>
Face 4889
UV Count: 3
  UV <Vector (0.2170, 0.3689)>
  UV <Vector (0.2164, 0.3633)>
  UV <Vector (0.2382, 0.3661)>
Face 4890
UV Count: 3
  UV <Vector (0.1992, 0.3788)>
  UV <Vector (0.2164, 0.3633)>
  UV <Vector (0.2170, 0.3689)>
Face 4891
UV Count: 3
  UV <Vector (0.1877, 0.3880)>
  UV <Vector (0.1863, 0.3855)>
  UV <Vector (0.1992, 0.3788)>
Face 4892
UV Count: 3
  UV <Vector (0.1756, 0.3989)>
  UV <Vector (0.1720, 0.3989)>
  UV <Vector (0.1863, 0.3855)>
Face 4893
UV Count: 3
  UV <Vector (0.1706, 0.4150)>
  UV <Vector (0.1662, 0.4150)>
  UV <Vector (0.1720, 0.3989)>
Face 4894
UV Count: 3
  UV <Vector (0.2164, 0.3633)>
  UV <Vector (0.2009, 0.3591)>
  UV <Vector (0.2083, 0.3443)>
Face 4895
UV Count: 3
  UV <Vector (0.2244, 0.3311)>
  UV <Vector (0.2230, 0.3465)>
  UV <Vector (0.2083, 0.3443)>
Face 4896
UV Count: 3
  UV <Vector (0.1992, 0.3788)>
  UV <Vector (0.1915, 0.3710)>
  UV <Vector (0.2009, 0.3591)>
Face 4897
UV Count: 3
  UV <Vector (0.1863, 0.3855)>
  UV <Vector (0.1783, 0.3761)>
  UV <Vector (0.1915, 0.3710)>
Face 4898
UV Count: 3
  UV <Vector (0.1783, 0.3761)>
  UV <Vector (0.1863, 0.3855)>
  UV <Vector (0.1720, 0.3989)>
Face 4899
UV Count: 3
  UV <Vector (0.1662, 0.4150)>
  UV <Vector (0.1583, 0.4150)>
  UV <Vector (0.1635, 0.3989)>
Face 4900
UV Count: 3
  UV <Vector (0.2420, 0.3158)>
  UV <Vector (0.2412, 0.2967)>
  UV <Vector (0.2544, 0.2967)>
Face 4901
UV Count: 3
  UV <Vector (0.2414, 0.3320)>
  UV <Vector (0.2401, 0.3478)>
  UV <Vector (0.2230, 0.3465)>
Face 4902
UV Count: 3
  UV <Vector (0.2269, 0.3157)>
  UV <Vector (0.2420, 0.3158)>
  UV <Vector (0.2414, 0.3320)>
Face 4903
UV Count: 3
  UV <Vector (0.2401, 0.3478)>
  UV <Vector (0.2414, 0.3320)>
  UV <Vector (0.2629, 0.3328)>
Face 4904
UV Count: 3
  UV <Vector (0.2269, 0.3157)>
  UV <Vector (0.2244, 0.3311)>
  UV <Vector (0.2116, 0.3283)>
Face 4905
UV Count: 3
  UV <Vector (0.2619, 0.3501)>
  UV <Vector (0.2629, 0.3328)>
  UV <Vector (0.2842, 0.3425)>
Face 4906
UV Count: 3
  UV <Vector (0.2891, 0.3205)>
  UV <Vector (0.2842, 0.3425)>
  UV <Vector (0.2629, 0.3328)>
Face 4907
UV Count: 3
  UV <Vector (0.9714, 0.8741)>
  UV <Vector (0.9459, 0.8741)>
  UV <Vector (0.9459, 0.8507)>
Face 4908
UV Count: 3
  UV <Vector (0.2253, 0.2967)>
  UV <Vector (0.2269, 0.3157)>
  UV <Vector (0.2124, 0.3146)>
Face 4909
UV Count: 3
  UV <Vector (0.2412, 0.2967)>
  UV <Vector (0.2420, 0.3158)>
  UV <Vector (0.2269, 0.3157)>
Face 4910
UV Count: 3
  UV <Vector (0.2414, 0.3320)>
  UV <Vector (0.2420, 0.3158)>
  UV <Vector (0.2553, 0.3150)>
Face 4911
UV Count: 3
  UV <Vector (0.9459, 0.8239)>
  UV <Vector (0.9714, 0.8239)>
  UV <Vector (0.9714, 0.8507)>
Face 4912
UV Count: 3
  UV <Vector (0.2636, 0.3106)>
  UV <Vector (0.2553, 0.3150)>
  UV <Vector (0.2544, 0.2967)>
Face 4913
UV Count: 3
  UV <Vector (0.2636, 0.3106)>
  UV <Vector (0.2792, 0.3160)>
  UV <Vector (0.2629, 0.3328)>
Face 4914
UV Count: 3
  UV <Vector (0.1635, 0.3989)>
  UV <Vector (0.1474, 0.3989)>
  UV <Vector (0.1584, 0.3731)>
Face 4915
UV Count: 3
  UV <Vector (0.1382, 0.3677)>
  UV <Vector (0.1584, 0.3731)>
  UV <Vector (0.1474, 0.3989)>
Face 4916
UV Count: 3
  UV <Vector (0.1207, 0.3636)>
  UV <Vector (0.1382, 0.3677)>
  UV <Vector (0.1307, 0.3989)>
Face 4917
UV Count: 3
  UV <Vector (0.1013, 0.3612)>
  UV <Vector (0.1207, 0.3636)>
  UV <Vector (0.1152, 0.3989)>
Face 4918
UV Count: 3
  UV <Vector (0.0769, 0.3598)>
  UV <Vector (0.1013, 0.3612)>
  UV <Vector (0.0968, 0.3989)>
Face 4919
UV Count: 3
  UV <Vector (0.0526, 0.3579)>
  UV <Vector (0.0769, 0.3598)>
  UV <Vector (0.0769, 0.3989)>
Face 4920
UV Count: 3
  UV <Vector (0.1426, 0.4150)>
  UV <Vector (0.1474, 0.3989)>
  UV <Vector (0.1635, 0.3989)>
Face 4921
UV Count: 3
  UV <Vector (0.1260, 0.4150)>
  UV <Vector (0.1307, 0.3989)>
  UV <Vector (0.1474, 0.3989)>
Face 4922
UV Count: 3
  UV <Vector (0.1108, 0.4150)>
  UV <Vector (0.1152, 0.3989)>
  UV <Vector (0.1307, 0.3989)>
Face 4923
UV Count: 3
  UV <Vector (0.0968, 0.3989)>
  UV <Vector (0.1152, 0.3989)>
  UV <Vector (0.1108, 0.4150)>
Face 4924
UV Count: 3
  UV <Vector (0.0769, 0.3989)>
  UV <Vector (0.0968, 0.3989)>
  UV <Vector (0.0920, 0.4150)>
Face 4925
UV Count: 3
  UV <Vector (0.0526, 0.3989)>
  UV <Vector (0.0769, 0.3989)>
  UV <Vector (0.0769, 0.4150)>
Face 4926
UV Count: 3
  UV <Vector (0.1840, 0.3579)>
  UV <Vector (0.2009, 0.3591)>
  UV <Vector (0.1915, 0.3710)>
Face 4927
UV Count: 3
  UV <Vector (0.2009, 0.3591)>
  UV <Vector (0.1840, 0.3579)>
  UV <Vector (0.1859, 0.3413)>
Face 4928
UV Count: 3
  UV <Vector (0.2083, 0.3443)>
  UV <Vector (0.1859, 0.3413)>
  UV <Vector (0.1913, 0.3236)>
Face 4929
UV Count: 3
  UV <Vector (0.2124, 0.3146)>
  UV <Vector (0.2116, 0.3283)>
  UV <Vector (0.1913, 0.3236)>
Face 4930
UV Count: 3
  UV <Vector (0.1657, 0.3561)>
  UV <Vector (0.1840, 0.3579)>
  UV <Vector (0.1783, 0.3761)>
Face 4931
UV Count: 3
  UV <Vector (0.1840, 0.3579)>
  UV <Vector (0.1657, 0.3561)>
  UV <Vector (0.1704, 0.3372)>
Face 4932
UV Count: 3
  UV <Vector (0.1913, 0.3236)>
  UV <Vector (0.1859, 0.3413)>
  UV <Vector (0.1704, 0.3372)>
Face 4933
UV Count: 3
  UV <Vector (0.1861, 0.3056)>
  UV <Vector (0.1847, 0.2967)>
  UV <Vector (0.1959, 0.2967)>
Face 4934
UV Count: 3
  UV <Vector (0.1704, 0.3372)>
  UV <Vector (0.1657, 0.3561)>
  UV <Vector (0.1462, 0.3507)>
Face 4935
UV Count: 3
  UV <Vector (0.1510, 0.3324)>
  UV <Vector (0.1560, 0.3151)>
  UV <Vector (0.1723, 0.3195)>
Face 4936
UV Count: 3
  UV <Vector (0.1462, 0.3507)>
  UV <Vector (0.1657, 0.3561)>
  UV <Vector (0.1584, 0.3731)>
Face 4937
UV Count: 3
  UV <Vector (0.1462, 0.3507)>
  UV <Vector (0.1232, 0.3445)>
  UV <Vector (0.1280, 0.3272)>
Face 4938
UV Count: 3
  UV <Vector (0.1232, 0.3445)>
  UV <Vector (0.1033, 0.3426)>
  UV <Vector (0.1048, 0.3238)>
Face 4939
UV Count: 3
  UV <Vector (0.1048, 0.3238)>
  UV <Vector (0.1033, 0.3426)>
  UV <Vector (0.0769, 0.3402)>
Face 4940
UV Count: 3
  UV <Vector (0.0769, 0.3212)>
  UV <Vector (0.0769, 0.3402)>
  UV <Vector (0.0526, 0.3378)>
Face 4941
UV Count: 3
  UV <Vector (0.1554, 0.2967)>
  UV <Vector (0.1560, 0.3151)>
  UV <Vector (0.1307, 0.3098)>
Face 4942
UV Count: 3
  UV <Vector (0.1296, 0.2967)>
  UV <Vector (0.1307, 0.3098)>
  UV <Vector (0.1050, 0.3076)>
Face 4943
UV Count: 3
  UV <Vector (0.0526, 0.3170)>
  UV <Vector (0.0138, 0.3220)>
  UV <Vector (0.0138, 0.2967)>
Face 4944
UV Count: 3
  UV <Vector (0.1510, 0.3324)>
  UV <Vector (0.1280, 0.3272)>
  UV <Vector (0.1307, 0.3098)>
Face 4945
UV Count: 3
  UV <Vector (0.1048, 0.3238)>
  UV <Vector (0.1050, 0.3076)>
  UV <Vector (0.1307, 0.3098)>
Face 4946
UV Count: 3
  UV <Vector (0.0769, 0.2967)>
  UV <Vector (0.0929, 0.2967)>
  UV <Vector (0.0937, 0.3075)>
Face 4947
UV Count: 3
  UV <Vector (0.1232, 0.3445)>
  UV <Vector (0.1462, 0.3507)>
  UV <Vector (0.1382, 0.3677)>
Face 4948
UV Count: 3
  UV <Vector (0.1033, 0.3426)>
  UV <Vector (0.1232, 0.3445)>
  UV <Vector (0.1207, 0.3636)>
Face 4949
UV Count: 3
  UV <Vector (0.0769, 0.3598)>
  UV <Vector (0.0769, 0.3402)>
  UV <Vector (0.1033, 0.3426)>
Face 4950
UV Count: 3
  UV <Vector (0.0526, 0.3579)>
  UV <Vector (0.0526, 0.3378)>
  UV <Vector (0.0769, 0.3402)>
Face 4951
UV Count: 3
  UV <Vector (0.2100, 0.2967)>
  UV <Vector (0.2124, 0.3146)>
  UV <Vector (0.1950, 0.3102)>
Face 4952
UV Count: 3
  UV <Vector (0.1913, 0.3236)>
  UV <Vector (0.1723, 0.3195)>
  UV <Vector (0.1861, 0.3056)>
Face 4953
UV Count: 3
  UV <Vector (0.1677, 0.2967)>
  UV <Vector (0.1847, 0.2967)>
  UV <Vector (0.1861, 0.3056)>
Face 4954
UV Count: 3
  UV <Vector (0.1677, 0.2967)>
  UV <Vector (0.1723, 0.3195)>
  UV <Vector (0.1560, 0.3151)>
Face 4955
UV Count: 3
  UV <Vector (0.5623, 0.5020)>
  UV <Vector (0.5623, 0.5408)>
  UV <Vector (0.5420, 0.5408)>
Face 4956
UV Count: 3
  UV <Vector (0.4843, 0.5020)>
  UV <Vector (0.4839, 0.5261)>
  UV <Vector (0.4495, 0.5261)>
Face 4957
UV Count: 3
  UV <Vector (0.5265, 0.5020)>
  UV <Vector (0.5219, 0.5408)>
  UV <Vector (0.5010, 0.5408)>
Face 4958
UV Count: 3
  UV <Vector (0.0526, 0.3989)>
  UV <Vector (0.0285, 0.3989)>
  UV <Vector (0.0285, 0.3572)>
Face 4959
UV Count: 3
  UV <Vector (0.0526, 0.3378)>
  UV <Vector (0.0138, 0.3402)>
  UV <Vector (0.0138, 0.3220)>
Face 4960
UV Count: 3
  UV <Vector (0.5052, 0.5020)>
  UV <Vector (0.5010, 0.5408)>
  UV <Vector (0.4839, 0.5261)>
Face 4961
UV Count: 3
  UV <Vector (0.5265, 0.5020)>
  UV <Vector (0.5450, 0.5020)>
  UV <Vector (0.5420, 0.5408)>
Face 4962
UV Count: 3
  UV <Vector (0.0937, 0.3075)>
  UV <Vector (0.1050, 0.3076)>
  UV <Vector (0.1048, 0.3238)>
Face 4963
UV Count: 3
  UV <Vector (0.0937, 0.3075)>
  UV <Vector (0.0929, 0.2967)>
  UV <Vector (0.1052, 0.2967)>
Face 4964
UV Count: 3
  UV <Vector (0.0526, 0.4150)>
  UV <Vector (0.0285, 0.4150)>
  UV <Vector (0.0285, 0.3989)>
Face 4965
UV Count: 3
  UV <Vector (0.0526, 0.3170)>
  UV <Vector (0.0526, 0.2967)>
  UV <Vector (0.0769, 0.2967)>
Face 4966
UV Count: 3
  UV <Vector (0.0138, 0.3602)>
  UV <Vector (0.0285, 0.3572)>
  UV <Vector (0.0285, 0.3989)>
Face 4967
UV Count: 3
  UV <Vector (0.4839, 0.5261)>
  UV <Vector (0.4826, 0.5408)>
  UV <Vector (0.4495, 0.5408)>
Face 4968
UV Count: 3
  UV <Vector (0.0285, 0.4150)>
  UV <Vector (0.0138, 0.4150)>
  UV <Vector (0.0138, 0.3989)>
Face 4969
UV Count: 3
  UV <Vector (0.0526, 0.3378)>
  UV <Vector (0.0526, 0.3579)>
  UV <Vector (0.0285, 0.3572)>
Face 4970
UV Count: 3
  UV <Vector (0.3668, 0.8288)>
  UV <Vector (0.3668, 0.8128)>
  UV <Vector (0.4550, 0.8128)>
Face 4971
UV Count: 3
  UV <Vector (0.9459, 0.7419)>
  UV <Vector (0.9329, 0.7419)>
  UV <Vector (0.9329, 0.7279)>
Face 4972
UV Count: 3
  UV <Vector (0.7382, 0.2200)>
  UV <Vector (0.7412, 0.2017)>
  UV <Vector (0.7612, 0.2017)>
Face 4973
UV Count: 3
  UV <Vector (0.7025, 0.2025)>
  UV <Vector (0.7300, 0.2010)>
  UV <Vector (0.7281, 0.2200)>
Face 4974
UV Count: 3
  UV <Vector (0.6558, 0.2065)>
  UV <Vector (0.6781, 0.1998)>
  UV <Vector (0.6767, 0.2200)>
Face 4975
UV Count: 3
  UV <Vector (0.6781, 0.1998)>
  UV <Vector (0.7025, 0.2025)>
  UV <Vector (0.7021, 0.2200)>
Face 4976
UV Count: 3
  UV <Vector (0.7025, 0.2025)>
  UV <Vector (0.6781, 0.1998)>
  UV <Vector (0.6805, 0.1858)>
Face 4977
UV Count: 3
  UV <Vector (0.7300, 0.2010)>
  UV <Vector (0.7025, 0.2025)>
  UV <Vector (0.7060, 0.1773)>
Face 4978
UV Count: 3
  UV <Vector (0.7060, 0.1773)>
  UV <Vector (0.6805, 0.1858)>
  UV <Vector (0.6839, 0.1564)>
Face 4979
UV Count: 3
  UV <Vector (0.7380, 0.1730)>
  UV <Vector (0.7060, 0.1773)>
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Face 4980
UV Count: 3
  UV <Vector (0.7082, 0.1540)>
  UV <Vector (0.6839, 0.1564)>
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Face 4981
UV Count: 3
  UV <Vector (0.7396, 0.1506)>
  UV <Vector (0.7082, 0.1540)>
  UV <Vector (0.7123, 0.1299)>
Face 4982
UV Count: 3
  UV <Vector (0.7123, 0.1299)>
  UV <Vector (0.6840, 0.1304)>
  UV <Vector (0.6851, 0.1043)>
Face 4983
UV Count: 3
  UV <Vector (0.7123, 0.1299)>
  UV <Vector (0.7085, 0.0984)>
  UV <Vector (0.7338, 0.0951)>
Face 4984
UV Count: 3
  UV <Vector (0.6851, 0.1043)>
  UV <Vector (0.6798, 0.0826)>
  UV <Vector (0.7009, 0.0762)>
Face 4985
UV Count: 3
  UV <Vector (0.7085, 0.0984)>
  UV <Vector (0.7009, 0.0762)>
  UV <Vector (0.7199, 0.0678)>
Face 4986
UV Count: 3
  UV <Vector (0.6596, 0.1934)>
  UV <Vector (0.6805, 0.1858)>
  UV <Vector (0.6781, 0.1998)>
Face 4987
UV Count: 3
  UV <Vector (0.6805, 0.1858)>
  UV <Vector (0.6596, 0.1934)>
  UV <Vector (0.6670, 0.1644)>
Face 4988
UV Count: 3
  UV <Vector (0.6839, 0.1564)>
  UV <Vector (0.6670, 0.1644)>
  UV <Vector (0.6697, 0.1325)>
Face 4989
UV Count: 3
  UV <Vector (0.6840, 0.1304)>
  UV <Vector (0.6697, 0.1325)>
  UV <Vector (0.6656, 0.1081)>
Face 4990
UV Count: 3
  UV <Vector (0.6798, 0.0826)>
  UV <Vector (0.6851, 0.1043)>
  UV <Vector (0.6656, 0.1081)>
Face 4991
UV Count: 3
  UV <Vector (0.9459, 0.7595)>
  UV <Vector (0.9329, 0.7595)>
  UV <Vector (0.9329, 0.7419)>
Face 4992
UV Count: 3
  UV <Vector (0.9329, 0.7909)>
  UV <Vector (0.9329, 0.7595)>
  UV <Vector (0.9459, 0.7595)>
Face 4993
UV Count: 3
  UV <Vector (0.9329, 0.8239)>
  UV <Vector (0.9329, 0.7909)>
  UV <Vector (0.9459, 0.7909)>
Face 4994
UV Count: 3
  UV <Vector (0.9329, 0.8507)>
  UV <Vector (0.9329, 0.8239)>
  UV <Vector (0.9459, 0.8239)>
Face 4995
UV Count: 3
  UV <Vector (0.9329, 0.8741)>
  UV <Vector (0.9329, 0.8507)>
  UV <Vector (0.9459, 0.8507)>
Face 4996
UV Count: 3
  UV <Vector (0.7300, 0.2010)>
  UV <Vector (0.7412, 0.2017)>
  UV <Vector (0.7382, 0.2200)>
Face 4997
UV Count: 3
  UV <Vector (0.7463, 0.1892)>
  UV <Vector (0.7412, 0.2017)>
  UV <Vector (0.7300, 0.2010)>
Face 4998
UV Count: 3
  UV <Vector (0.7463, 0.1892)>
  UV <Vector (0.7380, 0.1730)>
  UV <Vector (0.7612, 0.1706)>
Face 4999
UV Count: 3
  UV <Vector (0.7412, 0.2017)>
  UV <Vector (0.7463, 0.1892)>
  UV <Vector (0.7601, 0.1881)>
Face 5000
UV Count: 3
  UV <Vector (0.7612, 0.1706)>
  UV <Vector (0.7380, 0.1730)>
  UV <Vector (0.7396, 0.1506)>
Face 5001
UV Count: 3
  UV <Vector (0.7467, 0.1288)>
  UV <Vector (0.7621, 0.1349)>
  UV <Vector (0.7620, 0.1522)>
Face 5002
UV Count: 3
  UV <Vector (0.7702, 0.1047)>
  UV <Vector (0.7798, 0.1241)>
  UV <Vector (0.7621, 0.1349)>
Face 5003
UV Count: 3
  UV <Vector (0.7738, 0.1438)>
  UV <Vector (0.7620, 0.1522)>
  UV <Vector (0.7621, 0.1349)>
Face 5004
UV Count: 3
  UV <Vector (0.7702, 0.1047)>
  UV <Vector (0.7467, 0.1288)>
  UV <Vector (0.7338, 0.0951)>
Face 5005
UV Count: 3
  UV <Vector (0.7508, 0.0794)>
  UV <Vector (0.7338, 0.0951)>
  UV <Vector (0.7199, 0.0678)>
Face 5006
UV Count: 3
  UV <Vector (0.1123, 0.0313)>
  UV <Vector (0.1123, 0.0431)>
  UV <Vector (0.1213, 0.0430)>
Face 5007
UV Count: 3
  UV <Vector (0.0885, 0.0015)>
  UV <Vector (0.0713, 0.0035)>
  UV <Vector (0.0820, 0.0144)>
Face 5008
UV Count: 3
  UV <Vector (0.1060, 0.0027)>
  UV <Vector (0.0885, 0.0015)>
  UV <Vector (0.0934, 0.0100)>
Face 5009
UV Count: 3
  UV <Vector (0.0966, 0.0218)>
  UV <Vector (0.1097, 0.0202)>
  UV <Vector (0.1060, 0.0121)>
Face 5010
UV Count: 3
  UV <Vector (0.1060, 0.0121)>
  UV <Vector (0.1097, 0.0202)>
  UV <Vector (0.1213, 0.0110)>
Face 5011
UV Count: 3
  UV <Vector (0.1097, 0.0202)>
  UV <Vector (0.1123, 0.0313)>
  UV <Vector (0.1201, 0.0299)>
Face 5012
UV Count: 3
  UV <Vector (0.1030, 0.0327)>
  UV <Vector (0.1123, 0.0313)>
  UV <Vector (0.1097, 0.0202)>
Face 5013
UV Count: 3
  UV <Vector (0.1123, 0.0313)>
  UV <Vector (0.1030, 0.0327)>
  UV <Vector (0.1085, 0.0399)>
Face 5014
UV Count: 3
  UV <Vector (0.1213, 0.0430)>
  UV <Vector (0.1123, 0.0431)>
  UV <Vector (0.1140, 0.0507)>
Face 5015
UV Count: 3
  UV <Vector (0.1123, 0.0431)>
  UV <Vector (0.1085, 0.0399)>
  UV <Vector (0.1034, 0.0462)>
Face 5016
UV Count: 3
  UV <Vector (0.1034, 0.0462)>
  UV <Vector (0.1085, 0.0399)>
  UV <Vector (0.1030, 0.0327)>
Face 5017
UV Count: 3
  UV <Vector (0.0951, 0.0379)>
  UV <Vector (0.1030, 0.0327)>
  UV <Vector (0.0966, 0.0218)>
Face 5018
UV Count: 3
  UV <Vector (0.0934, 0.0100)>
  UV <Vector (0.0820, 0.0144)>
  UV <Vector (0.0866, 0.0242)>
Face 5019
UV Count: 3
  UV <Vector (0.1213, 0.0110)>
  UV <Vector (0.1201, 0.0299)>
  UV <Vector (0.1313, 0.0280)>
Face 5020
UV Count: 3
  UV <Vector (0.1313, 0.0280)>
  UV <Vector (0.1201, 0.0299)>
  UV <Vector (0.1213, 0.0430)>
Face 5021
UV Count: 3
  UV <Vector (0.1345, 0.0451)>
  UV <Vector (0.1364, 0.0376)>
  UV <Vector (0.1213, 0.0430)>
Face 5022
UV Count: 3
  UV <Vector (0.1454, 0.0376)>
  UV <Vector (0.1339, 0.0173)>
  UV <Vector (0.1313, 0.0280)>
Face 5023
UV Count: 3
  UV <Vector (0.1454, 0.0376)>
  UV <Vector (0.1364, 0.0376)>
  UV <Vector (0.1345, 0.0451)>
Face 5024
UV Count: 3
  UV <Vector (0.1257, 0.0515)>
  UV <Vector (0.1259, 0.0689)>
  UV <Vector (0.1433, 0.0523)>
Face 5025
UV Count: 3
  UV <Vector (0.8196, 0.1009)>
  UV <Vector (0.8091, 0.1034)>
  UV <Vector (0.8128, 0.0811)>
Face 5026
UV Count: 3
  UV <Vector (0.8196, 0.1009)>
  UV <Vector (0.8290, 0.0828)>
  UV <Vector (0.8463, 0.0943)>
Face 5027
UV Count: 3
  UV <Vector (0.8883, 0.1316)>
  UV <Vector (0.8787, 0.1031)>
  UV <Vector (0.8860, 0.0935)>
Face 5028
UV Count: 3
  UV <Vector (0.8626, 0.1341)>
  UV <Vector (0.8581, 0.1109)>
  UV <Vector (0.8787, 0.1031)>
Face 5029
UV Count: 3
  UV <Vector (0.7954, 0.0884)>
  UV <Vector (0.8128, 0.0811)>
  UV <Vector (0.8091, 0.1034)>
Face 5030
UV Count: 3
  UV <Vector (0.1140, 0.0507)>
  UV <Vector (0.1082, 0.0689)>
  UV <Vector (0.1259, 0.0689)>
Face 5031
UV Count: 3
  UV <Vector (0.1034, 0.0462)>
  UV <Vector (0.0901, 0.0599)>
  UV <Vector (0.1082, 0.0689)>
Face 5032
UV Count: 3
  UV <Vector (0.0723, 0.0329)>
  UV <Vector (0.0866, 0.0242)>
  UV <Vector (0.0820, 0.0144)>
Face 5033
UV Count: 3
  UV <Vector (0.0951, 0.0379)>
  UV <Vector (0.0866, 0.0242)>
  UV <Vector (0.0723, 0.0329)>
Face 5034
UV Count: 3
  UV <Vector (0.0951, 0.0379)>
  UV <Vector (0.0812, 0.0492)>
  UV <Vector (0.0901, 0.0599)>
Face 5035
UV Count: 3
  UV <Vector (0.7894, 0.1156)>
  UV <Vector (0.7798, 0.1241)>
  UV <Vector (0.7702, 0.1047)>
Face 5036
UV Count: 3
  UV <Vector (0.7969, 0.1090)>
  UV <Vector (0.7894, 0.1156)>
  UV <Vector (0.7825, 0.0984)>
Face 5037
UV Count: 3
  UV <Vector (0.7909, 0.0667)>
  UV <Vector (0.8093, 0.0594)>
  UV <Vector (0.8128, 0.0811)>
Face 5038
UV Count: 3
  UV <Vector (0.8366, 0.1789)>
  UV <Vector (0.8419, 0.1841)>
  UV <Vector (0.8360, 0.1890)>
Face 5039
UV Count: 3
  UV <Vector (0.7848, 0.0459)>
  UV <Vector (0.8039, 0.0371)>
  UV <Vector (0.8068, 0.0489)>
Face 5040
UV Count: 3
  UV <Vector (0.7731, 0.0738)>
  UV <Vector (0.7909, 0.0667)>
  UV <Vector (0.7954, 0.0884)>
Face 5041
UV Count: 3
  UV <Vector (0.7731, 0.0738)>
  UV <Vector (0.7825, 0.0984)>
  UV <Vector (0.7702, 0.1047)>
Face 5042
UV Count: 3
  UV <Vector (0.7546, 0.0686)>
  UV <Vector (0.7717, 0.0642)>
  UV <Vector (0.7731, 0.0738)>
Face 5043
UV Count: 3
  UV <Vector (0.7574, 0.0316)>
  UV <Vector (0.7706, 0.0537)>
  UV <Vector (0.7591, 0.0577)>
Face 5044
UV Count: 3
  UV <Vector (0.7909, 0.0667)>
  UV <Vector (0.7731, 0.0738)>
  UV <Vector (0.7717, 0.0642)>
Face 5045
UV Count: 3
  UV <Vector (0.8479, 0.1749)>
  UV <Vector (0.8419, 0.1841)>
  UV <Vector (0.8366, 0.1789)>
Face 5046
UV Count: 3
  UV <Vector (0.7383, 0.0523)>
  UV <Vector (0.7435, 0.0461)>
  UV <Vector (0.7591, 0.0577)>
Face 5047
UV Count: 3
  UV <Vector (0.8290, 0.0828)>
  UV <Vector (0.8325, 0.0589)>
  UV <Vector (0.8638, 0.0662)>
Face 5048
UV Count: 3
  UV <Vector (0.8682, 0.0506)>
  UV <Vector (0.8638, 0.0662)>
  UV <Vector (0.8325, 0.0589)>
Face 5049
UV Count: 3
  UV <Vector (0.8293, 0.0015)>
  UV <Vector (0.8717, 0.0033)>
  UV <Vector (0.8705, 0.0323)>
Face 5050
UV Count: 3
  UV <Vector (0.8290, 0.0828)>
  UV <Vector (0.8128, 0.0811)>
  UV <Vector (0.8093, 0.0594)>
Face 5051
UV Count: 3
  UV <Vector (0.8321, 0.0458)>
  UV <Vector (0.8325, 0.0589)>
  UV <Vector (0.8093, 0.0594)>
Face 5052
UV Count: 3
  UV <Vector (0.7951, 0.0086)>
  UV <Vector (0.8293, 0.0015)>
  UV <Vector (0.8315, 0.0310)>
Face 5053
UV Count: 3
  UV <Vector (0.9037, 0.1382)>
  UV <Vector (0.8883, 0.1316)>
  UV <Vector (0.9175, 0.0936)>
Face 5054
UV Count: 3
  UV <Vector (0.9468, 0.1332)>
  UV <Vector (0.9224, 0.1345)>
  UV <Vector (0.9175, 0.0936)>
Face 5055
UV Count: 3
  UV <Vector (0.9543, 0.1412)>
  UV <Vector (0.9468, 0.1332)>
  UV <Vector (0.9523, 0.0981)>
Face 5056
UV Count: 3
  UV <Vector (0.9756, 0.1747)>
  UV <Vector (0.9627, 0.1510)>
  UV <Vector (0.9748, 0.1114)>
Face 5057
UV Count: 3
  UV <Vector (0.8448, 0.1372)>
  UV <Vector (0.8453, 0.1106)>
  UV <Vector (0.8581, 0.1109)>
Face 5058
UV Count: 3
  UV <Vector (0.8296, 0.1137)>
  UV <Vector (0.8453, 0.1106)>
  UV <Vector (0.8448, 0.1372)>
Face 5059
UV Count: 3
  UV <Vector (0.8145, 0.1346)>
  UV <Vector (0.8135, 0.1155)>
  UV <Vector (0.8296, 0.1137)>
Face 5060
UV Count: 3
  UV <Vector (0.8135, 0.1155)>
  UV <Vector (0.8145, 0.1346)>
  UV <Vector (0.8003, 0.1333)>
Face 5061
UV Count: 3
  UV <Vector (0.8003, 0.1333)>
  UV <Vector (0.7891, 0.1356)>
  UV <Vector (0.7854, 0.1264)>
Face 5062
UV Count: 3
  UV <Vector (0.7888, 0.2162)>
  UV <Vector (0.7796, 0.2163)>
  UV <Vector (0.7841, 0.2090)>
Face 5063
UV Count: 3
  UV <Vector (0.7707, 0.2164)>
  UV <Vector (0.7822, 0.2028)>
  UV <Vector (0.7841, 0.2090)>
Face 5064
UV Count: 3
  UV <Vector (0.7899, 0.2045)>
  UV <Vector (0.7888, 0.2104)>
  UV <Vector (0.7841, 0.2090)>
Face 5065
UV Count: 3
  UV <Vector (0.7696, 0.1913)>
  UV <Vector (0.7808, 0.1941)>
  UV <Vector (0.7822, 0.2028)>
Face 5066
UV Count: 3
  UV <Vector (0.7886, 0.1957)>
  UV <Vector (0.7899, 0.2045)>
  UV <Vector (0.7822, 0.2028)>
Face 5067
UV Count: 3
  UV <Vector (0.7799, 0.1775)>
  UV <Vector (0.7808, 0.1941)>
  UV <Vector (0.7696, 0.1913)>
Face 5068
UV Count: 3
  UV <Vector (0.7825, 0.1518)>
  UV <Vector (0.7799, 0.1775)>
  UV <Vector (0.7713, 0.1725)>
Face 5069
UV Count: 3
  UV <Vector (0.7776, 0.1504)>
  UV <Vector (0.7854, 0.1264)>
  UV <Vector (0.7891, 0.1356)>
Face 5070
UV Count: 3
  UV <Vector (0.8215, 0.2128)>
  UV <Vector (0.8249, 0.2129)>
  UV <Vector (0.8244, 0.2160)>
Face 5071
UV Count: 3
  UV <Vector (0.8246, 0.2104)>
  UV <Vector (0.8249, 0.2129)>
  UV <Vector (0.8215, 0.2128)>
Face 5072
UV Count: 3
  UV <Vector (0.8222, 0.2046)>
  UV <Vector (0.8246, 0.2104)>
  UV <Vector (0.8216, 0.2103)>
Face 5073
UV Count: 3
  UV <Vector (0.8183, 0.2016)>
  UV <Vector (0.8203, 0.2007)>
  UV <Vector (0.8222, 0.2046)>
Face 5074
UV Count: 3
  UV <Vector (0.8183, 0.2016)>
  UV <Vector (0.8163, 0.2022)>
  UV <Vector (0.8146, 0.1994)>
Face 5075
UV Count: 3
  UV <Vector (0.8203, 0.2007)>
  UV <Vector (0.8183, 0.2016)>
  UV <Vector (0.8159, 0.1981)>
Face 5076
UV Count: 3
  UV <Vector (0.8163, 0.2022)>
  UV <Vector (0.8183, 0.2016)>
  UV <Vector (0.8201, 0.2056)>
Face 5077
UV Count: 3
  UV <Vector (0.8201, 0.2056)>
  UV <Vector (0.8216, 0.2103)>
  UV <Vector (0.8188, 0.2101)>
Face 5078
UV Count: 3
  UV <Vector (0.8188, 0.2101)>
  UV <Vector (0.8216, 0.2103)>
  UV <Vector (0.8215, 0.2128)>
Face 5079
UV Count: 3
  UV <Vector (0.8185, 0.2130)>
  UV <Vector (0.8215, 0.2128)>
  UV <Vector (0.8212, 0.2160)>
Face 5080
UV Count: 3
  UV <Vector (0.8171, 0.1959)>
  UV <Vector (0.8159, 0.1981)>
  UV <Vector (0.8136, 0.1976)>
Face 5081
UV Count: 3
  UV <Vector (0.8104, 0.1989)>
  UV <Vector (0.8126, 0.1943)>
  UV <Vector (0.8136, 0.1976)>
Face 5082
UV Count: 3
  UV <Vector (0.8116, 0.2038)>
  UV <Vector (0.8104, 0.1989)>
  UV <Vector (0.8129, 0.2000)>
Face 5083
UV Count: 3
  UV <Vector (0.8163, 0.2022)>
  UV <Vector (0.8143, 0.2036)>
  UV <Vector (0.8129, 0.2000)>
Face 5084
UV Count: 3
  UV <Vector (0.8143, 0.2036)>
  UV <Vector (0.8163, 0.2022)>
  UV <Vector (0.8179, 0.2062)>
Face 5085
UV Count: 3
  UV <Vector (0.8160, 0.2098)>
  UV <Vector (0.8154, 0.2066)>
  UV <Vector (0.8179, 0.2062)>
Face 5086
UV Count: 3
  UV <Vector (0.8160, 0.2098)>
  UV <Vector (0.8188, 0.2101)>
  UV <Vector (0.8185, 0.2130)>
Face 5087
UV Count: 3
  UV <Vector (0.8185, 0.2130)>
  UV <Vector (0.8184, 0.2160)>
  UV <Vector (0.8162, 0.2160)>
Face 5088
UV Count: 3
  UV <Vector (0.8143, 0.2036)>
  UV <Vector (0.8154, 0.2066)>
  UV <Vector (0.8129, 0.2070)>
Face 5089
UV Count: 3
  UV <Vector (0.8136, 0.2100)>
  UV <Vector (0.8129, 0.2070)>
  UV <Vector (0.8154, 0.2066)>
Face 5090
UV Count: 3
  UV <Vector (0.8160, 0.2128)>
  UV <Vector (0.8137, 0.2127)>
  UV <Vector (0.8136, 0.2100)>
Face 5091
UV Count: 3
  UV <Vector (0.8138, 0.2161)>
  UV <Vector (0.8137, 0.2127)>
  UV <Vector (0.8160, 0.2128)>
Face 5092
UV Count: 3
  UV <Vector (0.8137, 0.2127)>
  UV <Vector (0.8138, 0.2161)>
  UV <Vector (0.8115, 0.2161)>
Face 5093
UV Count: 3
  UV <Vector (0.8114, 0.2127)>
  UV <Vector (0.8109, 0.2102)>
  UV <Vector (0.8136, 0.2100)>
Face 5094
UV Count: 3
  UV <Vector (0.8109, 0.2102)>
  UV <Vector (0.8102, 0.2072)>
  UV <Vector (0.8129, 0.2070)>
Face 5095
UV Count: 3
  UV <Vector (0.8102, 0.2072)>
  UV <Vector (0.8109, 0.2102)>
  UV <Vector (0.8083, 0.2102)>
Face 5096
UV Count: 3
  UV <Vector (0.8082, 0.1983)>
  UV <Vector (0.8091, 0.2041)>
  UV <Vector (0.8075, 0.2043)>
Face 5097
UV Count: 3
  UV <Vector (0.7871, 0.1800)>
  UV <Vector (0.7886, 0.1957)>
  UV <Vector (0.7808, 0.1941)>
Face 5098
UV Count: 3
  UV <Vector (0.7909, 0.1603)>
  UV <Vector (0.7871, 0.1800)>
  UV <Vector (0.7799, 0.1775)>
Face 5099
UV Count: 3
  UV <Vector (0.8055, 0.1944)>
  UV <Vector (0.8094, 0.1938)>
  UV <Vector (0.8082, 0.1983)>
Face 5100
UV Count: 3
  UV <Vector (0.8057, 0.1979)>
  UV <Vector (0.8075, 0.2043)>
  UV <Vector (0.8037, 0.2027)>
Face 5101
UV Count: 3
  UV <Vector (0.7962, 0.1838)>
  UV <Vector (0.7943, 0.1959)>
  UV <Vector (0.7886, 0.1957)>
Face 5102
UV Count: 3
  UV <Vector (0.8083, 0.2132)>
  UV <Vector (0.8114, 0.2127)>
  UV <Vector (0.8115, 0.2161)>
Face 5103
UV Count: 3
  UV <Vector (0.8104, 0.1989)>
  UV <Vector (0.8082, 0.1983)>
  UV <Vector (0.8094, 0.1938)>
Face 5104
UV Count: 3
  UV <Vector (0.8102, 0.2072)>
  UV <Vector (0.8091, 0.2041)>
  UV <Vector (0.8116, 0.2038)>
Face 5105
UV Count: 3
  UV <Vector (0.8091, 0.2041)>
  UV <Vector (0.8082, 0.1983)>
  UV <Vector (0.8104, 0.1989)>
Face 5106
UV Count: 3
  UV <Vector (0.8109, 0.2102)>
  UV <Vector (0.8114, 0.2127)>
  UV <Vector (0.8083, 0.2132)>
Face 5107
UV Count: 3
  UV <Vector (0.8083, 0.2161)>
  UV <Vector (0.8052, 0.2161)>
  UV <Vector (0.8055, 0.2132)>
Face 5108
UV Count: 3
  UV <Vector (0.8083, 0.2132)>
  UV <Vector (0.8055, 0.2132)>
  UV <Vector (0.8059, 0.2105)>
Face 5109
UV Count: 3
  UV <Vector (0.8055, 0.2132)>
  UV <Vector (0.8052, 0.2161)>
  UV <Vector (0.8010, 0.2161)>
Face 5110
UV Count: 3
  UV <Vector (0.8010, 0.2161)>
  UV <Vector (0.7955, 0.2162)>
  UV <Vector (0.7957, 0.2119)>
Face 5111
UV Count: 3
  UV <Vector (0.7955, 0.2162)>
  UV <Vector (0.7924, 0.2162)>
  UV <Vector (0.7922, 0.2123)>
Face 5112
UV Count: 3
  UV <Vector (0.7888, 0.2162)>
  UV <Vector (0.7888, 0.2104)>
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Face 5113
UV Count: 3
  UV <Vector (0.8075, 0.2043)>
  UV <Vector (0.8091, 0.2041)>
  UV <Vector (0.8102, 0.2072)>
Face 5114
UV Count: 3
  UV <Vector (0.8081, 0.2078)>
  UV <Vector (0.8083, 0.2102)>
  UV <Vector (0.8059, 0.2105)>
Face 5115
UV Count: 3
  UV <Vector (0.8059, 0.2105)>
  UV <Vector (0.8055, 0.2132)>
  UV <Vector (0.8012, 0.2122)>
Face 5116
UV Count: 3
  UV <Vector (0.8075, 0.2043)>
  UV <Vector (0.8081, 0.2078)>
  UV <Vector (0.8041, 0.2078)>
Face 5117
UV Count: 3
  UV <Vector (0.8037, 0.2027)>
  UV <Vector (0.8041, 0.2078)>
  UV <Vector (0.7960, 0.2076)>
Face 5118
UV Count: 3
  UV <Vector (0.8029, 0.1890)>
  UV <Vector (0.8008, 0.1971)>
  UV <Vector (0.7943, 0.1959)>
Face 5119
UV Count: 3
  UV <Vector (0.8008, 0.1971)>
  UV <Vector (0.8037, 0.2027)>
  UV <Vector (0.7950, 0.2027)>
Face 5120
UV Count: 3
  UV <Vector (0.7960, 0.2076)>
  UV <Vector (0.8041, 0.2078)>
  UV <Vector (0.8012, 0.2122)>
Face 5121
UV Count: 3
  UV <Vector (0.7923, 0.2078)>
  UV <Vector (0.7960, 0.2076)>
  UV <Vector (0.7957, 0.2119)>
Face 5122
UV Count: 3
  UV <Vector (0.7923, 0.2078)>
  UV <Vector (0.7922, 0.2123)>
  UV <Vector (0.7888, 0.2104)>
Face 5123
UV Count: 3
  UV <Vector (0.7923, 0.2078)>
  UV <Vector (0.7899, 0.2045)>
  UV <Vector (0.7950, 0.2027)>
Face 5124
UV Count: 3
  UV <Vector (0.7886, 0.1957)>
  UV <Vector (0.7943, 0.1959)>
  UV <Vector (0.7950, 0.2027)>
Face 5125
UV Count: 3
  UV <Vector (0.8008, 0.1971)>
  UV <Vector (0.8029, 0.1890)>
  UV <Vector (0.8055, 0.1944)>
Face 5126
UV Count: 3
  UV <Vector (0.8249, 0.2129)>
  UV <Vector (0.8270, 0.2129)>
  UV <Vector (0.8263, 0.2160)>
Face 5127
UV Count: 3
  UV <Vector (0.8263, 0.2160)>
  UV <Vector (0.8270, 0.2129)>
  UV <Vector (0.8282, 0.2135)>
Face 5128
UV Count: 3
  UV <Vector (0.8246, 0.2104)>
  UV <Vector (0.8275, 0.2102)>
  UV <Vector (0.8270, 0.2129)>
Face 5129
UV Count: 3
  UV <Vector (0.8282, 0.2135)>
  UV <Vector (0.8270, 0.2129)>
  UV <Vector (0.8275, 0.2102)>
Face 5130
UV Count: 3
  UV <Vector (0.8282, 0.2135)>
  UV <Vector (0.8318, 0.2121)>
  UV <Vector (0.8313, 0.2160)>
Face 5131
UV Count: 3
  UV <Vector (0.8336, 0.2160)>
  UV <Vector (0.8313, 0.2160)>
  UV <Vector (0.8318, 0.2121)>
Face 5132
UV Count: 3
  UV <Vector (0.8353, 0.2143)>
  UV <Vector (0.8354, 0.2159)>
  UV <Vector (0.8336, 0.2160)>
Face 5133
UV Count: 3
  UV <Vector (0.8354, 0.2159)>
  UV <Vector (0.8353, 0.2143)>
  UV <Vector (0.8377, 0.2148)>
Face 5134
UV Count: 3
  UV <Vector (0.8275, 0.2102)>
  UV <Vector (0.8290, 0.2058)>
  UV <Vector (0.8336, 0.2083)>
Face 5135
UV Count: 3
  UV <Vector (0.8353, 0.2056)>
  UV <Vector (0.8336, 0.2083)>
  UV <Vector (0.8290, 0.2058)>
Face 5136
UV Count: 3
  UV <Vector (0.8336, 0.2083)>
  UV <Vector (0.8353, 0.2096)>
  UV <Vector (0.8340, 0.2126)>
Face 5137
UV Count: 3
  UV <Vector (0.8391, 0.2159)>
  UV <Vector (0.8374, 0.2159)>
  UV <Vector (0.8377, 0.2148)>
Face 5138
UV Count: 3
  UV <Vector (0.8392, 0.2142)>
  UV <Vector (0.8407, 0.2142)>
  UV <Vector (0.8402, 0.2159)>
Face 5139
UV Count: 3
  UV <Vector (0.8400, 0.2126)>
  UV <Vector (0.8410, 0.2127)>
  UV <Vector (0.8407, 0.2142)>
Face 5140
UV Count: 3
  UV <Vector (0.8400, 0.2126)>
  UV <Vector (0.8397, 0.2114)>
  UV <Vector (0.8406, 0.2112)>
Face 5141
UV Count: 3
  UV <Vector (0.8397, 0.2114)>
  UV <Vector (0.8385, 0.2098)>
  UV <Vector (0.8398, 0.2096)>
Face 5142
UV Count: 3
  UV <Vector (0.8369, 0.2069)>
  UV <Vector (0.8398, 0.2096)>
  UV <Vector (0.8385, 0.2098)>
Face 5143
UV Count: 3
  UV <Vector (0.8420, 0.2132)>
  UV <Vector (0.8417, 0.2146)>
  UV <Vector (0.8407, 0.2142)>
Face 5144
UV Count: 3
  UV <Vector (0.8427, 0.2159)>
  UV <Vector (0.8414, 0.2159)>
  UV <Vector (0.8417, 0.2146)>
Face 5145
UV Count: 3
  UV <Vector (0.8407, 0.2142)>
  UV <Vector (0.8417, 0.2146)>
  UV <Vector (0.8414, 0.2159)>
Face 5146
UV Count: 3
  UV <Vector (0.8437, 0.2159)>
  UV <Vector (0.8427, 0.2159)>
  UV <Vector (0.8428, 0.2145)>
Face 5147
UV Count: 3
  UV <Vector (0.8474, 0.2159)>
  UV <Vector (0.8455, 0.2159)>
  UV <Vector (0.8452, 0.2144)>
Face 5148
UV Count: 3
  UV <Vector (0.8502, 0.2159)>
  UV <Vector (0.8474, 0.2159)>
  UV <Vector (0.8474, 0.2140)>
Face 5149
UV Count: 3
  UV <Vector (0.8620, 0.2158)>
  UV <Vector (0.8569, 0.2159)>
  UV <Vector (0.8574, 0.2126)>
Face 5150
UV Count: 3
  UV <Vector (0.8667, 0.2158)>
  UV <Vector (0.8620, 0.2158)>
  UV <Vector (0.8626, 0.2117)>
Face 5151
UV Count: 3
  UV <Vector (0.8724, 0.2158)>
  UV <Vector (0.8721, 0.2103)>
  UV <Vector (0.8755, 0.2097)>
Face 5152
UV Count: 3
  UV <Vector (0.8437, 0.2159)>
  UV <Vector (0.8437, 0.2146)>
  UV <Vector (0.8452, 0.2144)>
Face 5153
UV Count: 3
  UV <Vector (0.8417, 0.2146)>
  UV <Vector (0.8420, 0.2132)>
  UV <Vector (0.8427, 0.2135)>
Face 5154
UV Count: 3
  UV <Vector (0.8438, 0.2136)>
  UV <Vector (0.8437, 0.2146)>
  UV <Vector (0.8428, 0.2145)>
Face 5155
UV Count: 3
  UV <Vector (0.8452, 0.2144)>
  UV <Vector (0.8437, 0.2146)>
  UV <Vector (0.8438, 0.2136)>
Face 5156
UV Count: 3
  UV <Vector (0.8474, 0.2140)>
  UV <Vector (0.8452, 0.2144)>
  UV <Vector (0.8452, 0.2131)>
Face 5157
UV Count: 3
  UV <Vector (0.8499, 0.2137)>
  UV <Vector (0.8474, 0.2140)>
  UV <Vector (0.8471, 0.2124)>
Face 5158
UV Count: 3
  UV <Vector (0.8626, 0.2117)>
  UV <Vector (0.8574, 0.2126)>
  UV <Vector (0.8571, 0.2099)>
Face 5159
UV Count: 3
  UV <Vector (0.8369, 0.2069)>
  UV <Vector (0.8353, 0.2096)>
  UV <Vector (0.8336, 0.2083)>
Face 5160
UV Count: 3
  UV <Vector (0.8353, 0.2096)>
  UV <Vector (0.8385, 0.2098)>
  UV <Vector (0.8372, 0.2109)>
Face 5161
UV Count: 3
  UV <Vector (0.8397, 0.2114)>
  UV <Vector (0.8400, 0.2126)>
  UV <Vector (0.8377, 0.2121)>
Face 5162
UV Count: 3
  UV <Vector (0.8392, 0.2142)>
  UV <Vector (0.8377, 0.2148)>
  UV <Vector (0.8371, 0.2134)>
Face 5163
UV Count: 3
  UV <Vector (0.8353, 0.2096)>
  UV <Vector (0.8362, 0.2109)>
  UV <Vector (0.8355, 0.2122)>
Face 5164
UV Count: 3
  UV <Vector (0.8385, 0.2098)>
  UV <Vector (0.8397, 0.2114)>
  UV <Vector (0.8377, 0.2114)>
Face 5165
UV Count: 3
  UV <Vector (0.8400, 0.2126)>
  UV <Vector (0.8392, 0.2142)>
  UV <Vector (0.8376, 0.2126)>
Face 5166
UV Count: 3
  UV <Vector (0.8353, 0.2143)>
  UV <Vector (0.8362, 0.2128)>
  UV <Vector (0.8371, 0.2134)>
Face 5167
UV Count: 3
  UV <Vector (0.8353, 0.2143)>
  UV <Vector (0.8340, 0.2126)>
  UV <Vector (0.8355, 0.2122)>
Face 5168
UV Count: 3
  UV <Vector (0.8371, 0.2119)>
  UV <Vector (0.8372, 0.2109)>
  UV <Vector (0.8377, 0.2114)>
Face 5169
UV Count: 3
  UV <Vector (0.8371, 0.2119)>
  UV <Vector (0.8377, 0.2121)>
  UV <Vector (0.8376, 0.2126)>
Face 5170
UV Count: 3
  UV <Vector (0.8362, 0.2109)>
  UV <Vector (0.8372, 0.2109)>
  UV <Vector (0.8371, 0.2119)>
Face 5171
UV Count: 3
  UV <Vector (0.8362, 0.2128)>
  UV <Vector (0.8355, 0.2122)>
  UV <Vector (0.8371, 0.2119)>
Face 5172
UV Count: 3
  UV <Vector (0.8416, 0.2113)>
  UV <Vector (0.8420, 0.2132)>
  UV <Vector (0.8410, 0.2127)>
Face 5173
UV Count: 3
  UV <Vector (0.8420, 0.2132)>
  UV <Vector (0.8416, 0.2113)>
  UV <Vector (0.8428, 0.2112)>
Face 5174
UV Count: 3
  UV <Vector (0.8439, 0.2112)>
  UV <Vector (0.8438, 0.2136)>
  UV <Vector (0.8427, 0.2135)>
Face 5175
UV Count: 3
  UV <Vector (0.8398, 0.2096)>
  UV <Vector (0.8369, 0.2069)>
  UV <Vector (0.8395, 0.2057)>
Face 5176
UV Count: 3
  UV <Vector (0.8426, 0.2058)>
  UV <Vector (0.8427, 0.2088)>
  UV <Vector (0.8410, 0.2090)>
Face 5177
UV Count: 3
  UV <Vector (0.8452, 0.2068)>
  UV <Vector (0.8446, 0.2090)>
  UV <Vector (0.8427, 0.2088)>
Face 5178
UV Count: 3
  UV <Vector (0.8406, 0.2112)>
  UV <Vector (0.8398, 0.2096)>
  UV <Vector (0.8410, 0.2090)>
Face 5179
UV Count: 3
  UV <Vector (0.8427, 0.2088)>
  UV <Vector (0.8428, 0.2112)>
  UV <Vector (0.8416, 0.2113)>
Face 5180
UV Count: 3
  UV <Vector (0.8439, 0.2112)>
  UV <Vector (0.8428, 0.2112)>
  UV <Vector (0.8427, 0.2088)>
Face 5181
UV Count: 3
  UV <Vector (0.8452, 0.2131)>
  UV <Vector (0.8438, 0.2136)>
  UV <Vector (0.8439, 0.2112)>
Face 5182
UV Count: 3
  UV <Vector (0.8446, 0.2090)>
  UV <Vector (0.8464, 0.2107)>
  UV <Vector (0.8452, 0.2117)>
Face 5183
UV Count: 3
  UV <Vector (0.8486, 0.2085)>
  UV <Vector (0.8464, 0.2107)>
  UV <Vector (0.8446, 0.2090)>
Face 5184
UV Count: 3
  UV <Vector (0.8471, 0.2124)>
  UV <Vector (0.8452, 0.2131)>
  UV <Vector (0.8452, 0.2117)>
Face 5185
UV Count: 3
  UV <Vector (0.8574, 0.2126)>
  UV <Vector (0.8499, 0.2137)>
  UV <Vector (0.8500, 0.2115)>
Face 5186
UV Count: 3
  UV <Vector (0.8569, 0.2159)>
  UV <Vector (0.8502, 0.2159)>
  UV <Vector (0.8499, 0.2137)>
Face 5187
UV Count: 3
  UV <Vector (0.8500, 0.2115)>
  UV <Vector (0.8471, 0.2124)>
  UV <Vector (0.8464, 0.2107)>
Face 5188
UV Count: 3
  UV <Vector (0.8500, 0.2115)>
  UV <Vector (0.8486, 0.2085)>
  UV <Vector (0.8563, 0.2066)>
Face 5189
UV Count: 3
  UV <Vector (0.8618, 0.2088)>
  UV <Vector (0.8571, 0.2099)>
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Face 5190
UV Count: 3
  UV <Vector (0.8563, 0.2066)>
  UV <Vector (0.8486, 0.2085)>
  UV <Vector (0.8499, 0.2065)>
Face 5191
UV Count: 3
  UV <Vector (0.8466, 0.2050)>
  UV <Vector (0.8499, 0.2065)>
  UV <Vector (0.8486, 0.2085)>
Face 5192
UV Count: 3
  UV <Vector (0.8431, 0.2038)>
  UV <Vector (0.8466, 0.2050)>
  UV <Vector (0.8452, 0.2068)>
Face 5193
UV Count: 3
  UV <Vector (0.8395, 0.2057)>
  UV <Vector (0.8393, 0.2032)>
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Face 5194
UV Count: 3
  UV <Vector (0.8353, 0.2056)>
  UV <Vector (0.8393, 0.2032)>
  UV <Vector (0.8395, 0.2057)>
Face 5195
UV Count: 3
  UV <Vector (0.8325, 0.2016)>
  UV <Vector (0.8387, 0.1987)>
  UV <Vector (0.8393, 0.2032)>
Face 5196
UV Count: 3
  UV <Vector (0.8466, 0.2050)>
  UV <Vector (0.8431, 0.2038)>
  UV <Vector (0.8440, 0.1998)>
Face 5197
UV Count: 3
  UV <Vector (0.8499, 0.2065)>
  UV <Vector (0.8466, 0.2050)>
  UV <Vector (0.8487, 0.2016)>
Face 5198
UV Count: 3
  UV <Vector (0.8547, 0.2037)>
  UV <Vector (0.8487, 0.2016)>
  UV <Vector (0.8508, 0.1985)>
Face 5199
UV Count: 3
  UV <Vector (0.8534, 0.1925)>
  UV <Vector (0.8546, 0.1992)>
  UV <Vector (0.8508, 0.1985)>
Face 5200
UV Count: 3
  UV <Vector (0.8523, 0.1869)>
  UV <Vector (0.8534, 0.1925)>
  UV <Vector (0.8493, 0.1929)>
Face 5201
UV Count: 3
  UV <Vector (0.8530, 0.1837)>
  UV <Vector (0.8523, 0.1869)>
  UV <Vector (0.8493, 0.1872)>
Face 5202
UV Count: 3
  UV <Vector (0.8517, 0.1766)>
  UV <Vector (0.8558, 0.1780)>
  UV <Vector (0.8530, 0.1837)>
Face 5203
UV Count: 3
  UV <Vector (0.8562, 0.1697)>
  UV <Vector (0.8592, 0.1730)>
  UV <Vector (0.8558, 0.1780)>
Face 5204
UV Count: 3
  UV <Vector (0.8628, 0.1710)>
  UV <Vector (0.8592, 0.1730)>
  UV <Vector (0.8562, 0.1697)>
Face 5205
UV Count: 3
  UV <Vector (0.8628, 0.1710)>
  UV <Vector (0.8627, 0.1651)>
  UV <Vector (0.8694, 0.1677)>
Face 5206
UV Count: 3
  UV <Vector (0.8665, 0.1728)>
  UV <Vector (0.8694, 0.1677)>
  UV <Vector (0.8741, 0.1746)>
Face 5207
UV Count: 3
  UV <Vector (0.8724, 0.1821)>
  UV <Vector (0.8754, 0.1811)>
  UV <Vector (0.8759, 0.1871)>
Face 5208
UV Count: 3
  UV <Vector (0.8700, 0.1773)>
  UV <Vector (0.8741, 0.1746)>
  UV <Vector (0.8754, 0.1811)>
Face 5209
UV Count: 3
  UV <Vector (0.8726, 0.1875)>
  UV <Vector (0.8759, 0.1871)>
  UV <Vector (0.8750, 0.1937)>
Face 5210
UV Count: 3
  UV <Vector (0.8718, 0.1926)>
  UV <Vector (0.8750, 0.1937)>
  UV <Vector (0.8713, 0.2001)>
Face 5211
UV Count: 3
  UV <Vector (0.8690, 0.1980)>
  UV <Vector (0.8713, 0.2001)>
  UV <Vector (0.8679, 0.2021)>
Face 5212
UV Count: 3
  UV <Vector (0.8626, 0.2117)>
  UV <Vector (0.8618, 0.2088)>
  UV <Vector (0.8655, 0.2077)>
Face 5213
UV Count: 3
  UV <Vector (0.8721, 0.2103)>
  UV <Vector (0.8700, 0.2059)>
  UV <Vector (0.8735, 0.2040)>
Face 5214
UV Count: 3
  UV <Vector (0.8655, 0.2077)>
  UV <Vector (0.8639, 0.2039)>
  UV <Vector (0.8679, 0.2021)>
Face 5215
UV Count: 3
  UV <Vector (0.8713, 0.2001)>
  UV <Vector (0.8735, 0.2040)>
  UV <Vector (0.8700, 0.2059)>
Face 5216
UV Count: 3
  UV <Vector (0.8608, 0.2052)>
  UV <Vector (0.8600, 0.2028)>
  UV <Vector (0.8627, 0.2019)>
Face 5217
UV Count: 3
  UV <Vector (0.8563, 0.2066)>
  UV <Vector (0.8547, 0.2037)>
  UV <Vector (0.8600, 0.2028)>
Face 5218
UV Count: 3
  UV <Vector (0.8600, 0.2028)>
  UV <Vector (0.8547, 0.2037)>
  UV <Vector (0.8546, 0.1992)>
Face 5219
UV Count: 3
  UV <Vector (0.8600, 0.2028)>
  UV <Vector (0.8601, 0.1997)>
  UV <Vector (0.8620, 0.2000)>
Face 5220
UV Count: 3
  UV <Vector (0.8662, 0.2003)>
  UV <Vector (0.8644, 0.1987)>
  UV <Vector (0.8669, 0.1969)>
Face 5221
UV Count: 3
  UV <Vector (0.8690, 0.1980)>
  UV <Vector (0.8669, 0.1969)>
  UV <Vector (0.8696, 0.1920)>
Face 5222
UV Count: 3
  UV <Vector (0.8718, 0.1926)>
  UV <Vector (0.8696, 0.1920)>
  UV <Vector (0.8702, 0.1877)>
Face 5223
UV Count: 3
  UV <Vector (0.8726, 0.1875)>
  UV <Vector (0.8702, 0.1877)>
  UV <Vector (0.8696, 0.1826)>
Face 5224
UV Count: 3
  UV <Vector (0.8696, 0.1826)>
  UV <Vector (0.8680, 0.1784)>
  UV <Vector (0.8700, 0.1773)>
Face 5225
UV Count: 3
  UV <Vector (0.8700, 0.1773)>
  UV <Vector (0.8680, 0.1784)>
  UV <Vector (0.8653, 0.1753)>
Face 5226
UV Count: 3
  UV <Vector (0.8665, 0.1728)>
  UV <Vector (0.8653, 0.1753)>
  UV <Vector (0.8628, 0.1739)>
Face 5227
UV Count: 3
  UV <Vector (0.8628, 0.1739)>
  UV <Vector (0.8606, 0.1753)>
  UV <Vector (0.8592, 0.1730)>
Face 5228
UV Count: 3
  UV <Vector (0.8606, 0.1753)>
  UV <Vector (0.8585, 0.1785)>
  UV <Vector (0.8558, 0.1780)>
Face 5229
UV Count: 3
  UV <Vector (0.8558, 0.1780)>
  UV <Vector (0.8585, 0.1785)>
  UV <Vector (0.8562, 0.1831)>
Face 5230
UV Count: 3
  UV <Vector (0.8530, 0.1837)>
  UV <Vector (0.8562, 0.1831)>
  UV <Vector (0.8558, 0.1880)>
Face 5231
UV Count: 3
  UV <Vector (0.8558, 0.1880)>
  UV <Vector (0.8573, 0.1936)>
  UV <Vector (0.8534, 0.1925)>
Face 5232
UV Count: 3
  UV <Vector (0.8573, 0.1936)>
  UV <Vector (0.8601, 0.1997)>
  UV <Vector (0.8546, 0.1992)>
Face 5233
UV Count: 3
  UV <Vector (0.8393, 0.2032)>
  UV <Vector (0.8387, 0.1987)>
  UV <Vector (0.8440, 0.1998)>
Face 5234
UV Count: 3
  UV <Vector (0.8447, 0.1963)>
  UV <Vector (0.8508, 0.1985)>
  UV <Vector (0.8487, 0.2016)>
Face 5235
UV Count: 3
  UV <Vector (0.8493, 0.1929)>
  UV <Vector (0.8508, 0.1985)>
  UV <Vector (0.8447, 0.1963)>
Face 5236
UV Count: 3
  UV <Vector (0.8493, 0.1929)>
  UV <Vector (0.8450, 0.1926)>
  UV <Vector (0.8465, 0.1892)>
Face 5237
UV Count: 3
  UV <Vector (0.8493, 0.1872)>
  UV <Vector (0.8465, 0.1892)>
  UV <Vector (0.8419, 0.1841)>
Face 5238
UV Count: 3
  UV <Vector (0.8487, 0.1823)>
  UV <Vector (0.8419, 0.1841)>
  UV <Vector (0.8479, 0.1749)>
Face 5239
UV Count: 3
  UV <Vector (0.8562, 0.1697)>
  UV <Vector (0.8517, 0.1766)>
  UV <Vector (0.8479, 0.1749)>
Face 5240
UV Count: 3
  UV <Vector (0.8627, 0.1651)>
  UV <Vector (0.8562, 0.1697)>
  UV <Vector (0.8529, 0.1663)>
Face 5241
UV Count: 3
  UV <Vector (0.8627, 0.1651)>
  UV <Vector (0.8616, 0.1599)>
  UV <Vector (0.8713, 0.1620)>
Face 5242
UV Count: 3
  UV <Vector (0.8652, 0.1770)>
  UV <Vector (0.8645, 0.1788)>
  UV <Vector (0.8639, 0.1776)>
Face 5243
UV Count: 3
  UV <Vector (0.8665, 0.1799)>
  UV <Vector (0.8660, 0.1808)>
  UV <Vector (0.8645, 0.1788)>
Face 5244
UV Count: 3
  UV <Vector (0.8586, 0.1934)>
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Face 5245
UV Count: 3
  UV <Vector (0.8679, 0.1832)>
  UV <Vector (0.8669, 0.1838)>
  UV <Vector (0.8660, 0.1808)>
Face 5246
UV Count: 3
  UV <Vector (0.8586, 0.1934)>
  UV <Vector (0.8583, 0.1884)>
  UV <Vector (0.8604, 0.1892)>
Face 5247
UV Count: 3
  UV <Vector (0.8689, 0.1879)>
  UV <Vector (0.8678, 0.1878)>
  UV <Vector (0.8669, 0.1838)>
Face 5248
UV Count: 3
  UV <Vector (0.8583, 0.1884)>
  UV <Vector (0.8593, 0.1838)>
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Face 5249
UV Count: 3
  UV <Vector (0.8689, 0.1879)>
  UV <Vector (0.8684, 0.1918)>
  UV <Vector (0.8677, 0.1916)>
Face 5250
UV Count: 3
  UV <Vector (0.8593, 0.1838)>
  UV <Vector (0.8606, 0.1800)>
  UV <Vector (0.8623, 0.1808)>
Face 5251
UV Count: 3
  UV <Vector (0.8684, 0.1918)>
  UV <Vector (0.8660, 0.1962)>
  UV <Vector (0.8653, 0.1960)>
Face 5252
UV Count: 3
  UV <Vector (0.8606, 0.1800)>
  UV <Vector (0.8617, 0.1775)>
  UV <Vector (0.8630, 0.1787)>
Face 5253
UV Count: 3
  UV <Vector (0.8640, 0.1981)>
  UV <Vector (0.8636, 0.1977)>
  UV <Vector (0.8653, 0.1960)>
Face 5254
UV Count: 3
  UV <Vector (0.8617, 0.1775)>
  UV <Vector (0.8635, 0.1756)>
  UV <Vector (0.8639, 0.1776)>
Face 5255
UV Count: 3
  UV <Vector (0.8604, 0.1991)>
  UV <Vector (0.8607, 0.1987)>
  UV <Vector (0.8619, 0.1992)>
Face 5256
UV Count: 3
  UV <Vector (0.8601, 0.1997)>
  UV <Vector (0.8604, 0.1991)>
  UV <Vector (0.8619, 0.1995)>
Face 5257
UV Count: 3
  UV <Vector (0.8606, 0.1753)>
  UV <Vector (0.8628, 0.1739)>
  UV <Vector (0.8635, 0.1756)>
Face 5258
UV Count: 3
  UV <Vector (0.8644, 0.1987)>
  UV <Vector (0.8640, 0.1981)>
  UV <Vector (0.8660, 0.1962)>
Face 5259
UV Count: 3
  UV <Vector (0.8585, 0.1785)>
  UV <Vector (0.8606, 0.1753)>
  UV <Vector (0.8617, 0.1775)>
Face 5260
UV Count: 3
  UV <Vector (0.8696, 0.1920)>
  UV <Vector (0.8669, 0.1969)>
  UV <Vector (0.8660, 0.1962)>
Face 5261
UV Count: 3
  UV <Vector (0.8562, 0.1831)>
  UV <Vector (0.8585, 0.1785)>
  UV <Vector (0.8606, 0.1800)>
Face 5262
UV Count: 3
  UV <Vector (0.8702, 0.1877)>
  UV <Vector (0.8696, 0.1920)>
  UV <Vector (0.8684, 0.1918)>
Face 5263
UV Count: 3
  UV <Vector (0.8558, 0.1880)>
  UV <Vector (0.8562, 0.1831)>
  UV <Vector (0.8593, 0.1838)>
Face 5264
UV Count: 3
  UV <Vector (0.8702, 0.1877)>
  UV <Vector (0.8689, 0.1879)>
  UV <Vector (0.8679, 0.1832)>
Face 5265
UV Count: 3
  UV <Vector (0.8573, 0.1936)>
  UV <Vector (0.8558, 0.1880)>
  UV <Vector (0.8583, 0.1884)>
Face 5266
UV Count: 3
  UV <Vector (0.8696, 0.1826)>
  UV <Vector (0.8679, 0.1832)>
  UV <Vector (0.8665, 0.1799)>
Face 5267
UV Count: 3
  UV <Vector (0.8573, 0.1936)>
  UV <Vector (0.8586, 0.1934)>
  UV <Vector (0.8604, 0.1991)>
Face 5268
UV Count: 3
  UV <Vector (0.8680, 0.1784)>
  UV <Vector (0.8665, 0.1799)>
  UV <Vector (0.8652, 0.1770)>
Face 5269
UV Count: 3
  UV <Vector (0.8653, 0.1753)>
  UV <Vector (0.8652, 0.1770)>
  UV <Vector (0.8635, 0.1756)>
Face 5270
UV Count: 3
  UV <Vector (0.8644, 0.1987)>
  UV <Vector (0.8620, 0.2000)>
  UV <Vector (0.8619, 0.1995)>
Face 5271
UV Count: 3
  UV <Vector (0.8640, 0.1981)>
  UV <Vector (0.8619, 0.1995)>
  UV <Vector (0.8619, 0.1992)>
Face 5272
UV Count: 3
  UV <Vector (0.8627, 0.2019)>
  UV <Vector (0.8620, 0.2000)>
  UV <Vector (0.8644, 0.1987)>
Face 5273
UV Count: 3
  UV <Vector (0.8639, 0.2039)>
  UV <Vector (0.8627, 0.2019)>
  UV <Vector (0.8662, 0.2003)>
Face 5274
UV Count: 3
  UV <Vector (0.8608, 0.2052)>
  UV <Vector (0.8639, 0.2039)>
  UV <Vector (0.8655, 0.2077)>
Face 5275
UV Count: 3
  UV <Vector (0.8669, 0.2113)>
  UV <Vector (0.8655, 0.2077)>
  UV <Vector (0.8700, 0.2059)>
Face 5276
UV Count: 3
  UV <Vector (0.8724, 0.2158)>
  UV <Vector (0.8667, 0.2158)>
  UV <Vector (0.8669, 0.2113)>
Face 5277
UV Count: 3
  UV <Vector (0.8290, 0.2058)>
  UV <Vector (0.8275, 0.2102)>
  UV <Vector (0.8246, 0.2104)>
Face 5278
UV Count: 3
  UV <Vector (0.8447, 0.1963)>
  UV <Vector (0.8440, 0.1998)>
  UV <Vector (0.8387, 0.1987)>
Face 5279
UV Count: 3
  UV <Vector (0.8325, 0.2016)>
  UV <Vector (0.8291, 0.1992)>
  UV <Vector (0.8386, 0.1948)>
Face 5280
UV Count: 3
  UV <Vector (0.8290, 0.2058)>
  UV <Vector (0.8222, 0.2046)>
  UV <Vector (0.8291, 0.1992)>
Face 5281
UV Count: 3
  UV <Vector (0.8291, 0.1992)>
  UV <Vector (0.8264, 0.1957)>
  UV <Vector (0.8360, 0.1890)>
Face 5282
UV Count: 3
  UV <Vector (0.8312, 0.1842)>
  UV <Vector (0.8360, 0.1890)>
  UV <Vector (0.8264, 0.1957)>
Face 5283
UV Count: 3
  UV <Vector (0.8203, 0.2007)>
  UV <Vector (0.8264, 0.1957)>
  UV <Vector (0.8291, 0.1992)>
Face 5284
UV Count: 3
  UV <Vector (0.8171, 0.1959)>
  UV <Vector (0.8223, 0.1913)>
  UV <Vector (0.8264, 0.1957)>
Face 5285
UV Count: 3
  UV <Vector (0.8419, 0.1923)>
  UV <Vector (0.8419, 0.1841)>
  UV <Vector (0.8465, 0.1892)>
Face 5286
UV Count: 3
  UV <Vector (0.8360, 0.1890)>
  UV <Vector (0.8419, 0.1841)>
  UV <Vector (0.8419, 0.1923)>
Face 5287
UV Count: 3
  UV <Vector (0.8529, 0.1663)>
  UV <Vector (0.8479, 0.1749)>
  UV <Vector (0.8420, 0.1717)>
Face 5288
UV Count: 3
  UV <Vector (0.8126, 0.1943)>
  UV <Vector (0.8174, 0.1870)>
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Face 5289
UV Count: 3
  UV <Vector (0.8094, 0.1938)>
  UV <Vector (0.8094, 0.1853)>
  UV <Vector (0.8174, 0.1870)>
Face 5290
UV Count: 3
  UV <Vector (0.8055, 0.1944)>
  UV <Vector (0.8029, 0.1890)>
  UV <Vector (0.8094, 0.1853)>
Face 5291
UV Count: 3
  UV <Vector (0.8223, 0.1913)>
  UV <Vector (0.8174, 0.1870)>
  UV <Vector (0.8224, 0.1783)>
Face 5292
UV Count: 3
  UV <Vector (0.8094, 0.1853)>
  UV <Vector (0.8067, 0.1760)>
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Face 5293
UV Count: 3
  UV <Vector (0.8067, 0.1760)>
  UV <Vector (0.8094, 0.1853)>
  UV <Vector (0.8029, 0.1890)>
Face 5294
UV Count: 3
  UV <Vector (0.8366, 0.1789)>
  UV <Vector (0.8312, 0.1842)>
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Face 5295
UV Count: 3
  UV <Vector (0.8224, 0.1783)>
  UV <Vector (0.8067, 0.1760)>
  UV <Vector (0.8094, 0.1639)>
Face 5296
UV Count: 3
  UV <Vector (0.8067, 0.1760)>
  UV <Vector (0.7962, 0.1838)>
  UV <Vector (0.8001, 0.1638)>
Face 5297
UV Count: 3
  UV <Vector (0.8001, 0.1638)>
  UV <Vector (0.7962, 0.1838)>
  UV <Vector (0.7871, 0.1800)>
Face 5298
UV Count: 3
  UV <Vector (0.7938, 0.1471)>
  UV <Vector (0.7909, 0.1603)>
  UV <Vector (0.7825, 0.1518)>
Face 5299
UV Count: 3
  UV <Vector (0.8001, 0.1638)>
  UV <Vector (0.7909, 0.1603)>
  UV <Vector (0.7938, 0.1471)>
Face 5300
UV Count: 3
  UV <Vector (0.8003, 0.1333)>
  UV <Vector (0.8037, 0.1467)>
  UV <Vector (0.7938, 0.1471)>
Face 5301
UV Count: 3
  UV <Vector (0.8145, 0.1346)>
  UV <Vector (0.8140, 0.1491)>
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Face 5302
UV Count: 3
  UV <Vector (0.8307, 0.1363)>
  UV <Vector (0.8299, 0.1557)>
  UV <Vector (0.8140, 0.1491)>
Face 5303
UV Count: 3
  UV <Vector (0.8094, 0.1639)>
  UV <Vector (0.8001, 0.1638)>
  UV <Vector (0.8037, 0.1467)>
Face 5304
UV Count: 3
  UV <Vector (0.8094, 0.1639)>
  UV <Vector (0.8140, 0.1491)>
  UV <Vector (0.8299, 0.1557)>
Face 5305
UV Count: 3
  UV <Vector (0.8420, 0.1717)>
  UV <Vector (0.8366, 0.1789)>
  UV <Vector (0.8285, 0.1688)>
Face 5306
UV Count: 3
  UV <Vector (0.8474, 0.1617)>
  UV <Vector (0.8420, 0.1717)>
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Face 5307
UV Count: 3
  UV <Vector (0.8446, 0.1520)>
  UV <Vector (0.8299, 0.1557)>
  UV <Vector (0.8307, 0.1363)>
Face 5308
UV Count: 3
  UV <Vector (0.8622, 0.1456)>
  UV <Vector (0.8446, 0.1520)>
  UV <Vector (0.8448, 0.1372)>
Face 5309
UV Count: 3
  UV <Vector (0.8446, 0.1520)>
  UV <Vector (0.8622, 0.1456)>
  UV <Vector (0.8615, 0.1536)>
Face 5310
UV Count: 3
  UV <Vector (0.8616, 0.1599)>
  UV <Vector (0.8529, 0.1663)>
  UV <Vector (0.8474, 0.1617)>
Face 5311
UV Count: 3
  UV <Vector (0.8792, 0.1452)>
  UV <Vector (0.8622, 0.1456)>
  UV <Vector (0.8626, 0.1341)>
Face 5312
UV Count: 3
  UV <Vector (0.8622, 0.1456)>
  UV <Vector (0.8792, 0.1452)>
  UV <Vector (0.8745, 0.1548)>
Face 5313
UV Count: 3
  UV <Vector (0.8713, 0.1620)>
  UV <Vector (0.8616, 0.1599)>
  UV <Vector (0.8615, 0.1536)>
Face 5314
UV Count: 3
  UV <Vector (0.8969, 0.1522)>
  UV <Vector (0.8792, 0.1452)>
  UV <Vector (0.8883, 0.1316)>
Face 5315
UV Count: 3
  UV <Vector (0.8887, 0.1627)>
  UV <Vector (0.8745, 0.1548)>
  UV <Vector (0.8792, 0.1452)>
Face 5316
UV Count: 3
  UV <Vector (0.8807, 0.1690)>
  UV <Vector (0.8713, 0.1620)>
  UV <Vector (0.8745, 0.1548)>
Face 5317
UV Count: 3
  UV <Vector (0.8694, 0.1677)>
  UV <Vector (0.8713, 0.1620)>
  UV <Vector (0.8807, 0.1690)>
Face 5318
UV Count: 3
  UV <Vector (0.8768, 0.2158)>
  UV <Vector (0.8755, 0.2097)>
  UV <Vector (0.8830, 0.2064)>
Face 5319
UV Count: 3
  UV <Vector (0.8735, 0.2040)>
  UV <Vector (0.8806, 0.1993)>
  UV <Vector (0.8830, 0.2064)>
Face 5320
UV Count: 3
  UV <Vector (0.8806, 0.1993)>
  UV <Vector (0.8735, 0.2040)>
  UV <Vector (0.8713, 0.2001)>
Face 5321
UV Count: 3
  UV <Vector (0.8750, 0.1937)>
  UV <Vector (0.8759, 0.1871)>
  UV <Vector (0.8839, 0.1881)>
Face 5322
UV Count: 3
  UV <Vector (0.8839, 0.1881)>
  UV <Vector (0.8759, 0.1871)>
  UV <Vector (0.8754, 0.1811)>
Face 5323
UV Count: 3
  UV <Vector (0.8741, 0.1746)>
  UV <Vector (0.8807, 0.1690)>
  UV <Vector (0.8843, 0.1774)>
Face 5324
UV Count: 3
  UV <Vector (0.8936, 0.1759)>
  UV <Vector (0.8843, 0.1774)>
  UV <Vector (0.8807, 0.1690)>
Face 5325
UV Count: 3
  UV <Vector (0.8843, 0.1774)>
  UV <Vector (0.8936, 0.1759)>
  UV <Vector (0.8933, 0.1886)>
Face 5326
UV Count: 3
  UV <Vector (0.8839, 0.1881)>
  UV <Vector (0.8933, 0.1886)>
  UV <Vector (0.8912, 0.1985)>
Face 5327
UV Count: 3
  UV <Vector (0.8912, 0.1985)>
  UV <Vector (0.8930, 0.2062)>
  UV <Vector (0.8830, 0.2064)>
Face 5328
UV Count: 3
  UV <Vector (0.8857, 0.2158)>
  UV <Vector (0.8830, 0.2064)>
  UV <Vector (0.8930, 0.2062)>
Face 5329
UV Count: 3
  UV <Vector (0.8952, 0.2157)>
  UV <Vector (0.8930, 0.2062)>
  UV <Vector (0.9023, 0.2071)>
Face 5330
UV Count: 3
  UV <Vector (0.9190, 0.1503)>
  UV <Vector (0.8969, 0.1522)>
  UV <Vector (0.9037, 0.1382)>
Face 5331
UV Count: 3
  UV <Vector (0.8969, 0.1522)>
  UV <Vector (0.9190, 0.1503)>
  UV <Vector (0.9087, 0.1653)>
Face 5332
UV Count: 3
  UV <Vector (0.9087, 0.1653)>
  UV <Vector (0.9091, 0.1765)>
  UV <Vector (0.8936, 0.1759)>
Face 5333
UV Count: 3
  UV <Vector (0.9091, 0.1765)>
  UV <Vector (0.9088, 0.1899)>
  UV <Vector (0.8933, 0.1886)>
Face 5334
UV Count: 3
  UV <Vector (0.8933, 0.1886)>
  UV <Vector (0.9088, 0.1899)>
  UV <Vector (0.9069, 0.1998)>
Face 5335
UV Count: 3
  UV <Vector (0.8912, 0.1985)>
  UV <Vector (0.9069, 0.1998)>
  UV <Vector (0.9023, 0.2071)>
Face 5336
UV Count: 3
  UV <Vector (0.9190, 0.1503)>
  UV <Vector (0.9334, 0.1520)>
  UV <Vector (0.9251, 0.1680)>
Face 5337
UV Count: 3
  UV <Vector (0.9463, 0.1619)>
  UV <Vector (0.9330, 0.1782)>
  UV <Vector (0.9251, 0.1680)>
Face 5338
UV Count: 3
  UV <Vector (0.9591, 0.2012)>
  UV <Vector (0.9444, 0.2156)>
  UV <Vector (0.9381, 0.1919)>
Face 5339
UV Count: 3
  UV <Vector (0.9532, 0.1763)>
  UV <Vector (0.9381, 0.1919)>
  UV <Vector (0.9330, 0.1782)>
Face 5340
UV Count: 3
  UV <Vector (0.9334, 0.1520)>
  UV <Vector (0.9190, 0.1503)>
  UV <Vector (0.9224, 0.1345)>
Face 5341
UV Count: 3
  UV <Vector (0.9627, 0.1510)>
  UV <Vector (0.9543, 0.1412)>
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Face 5342
UV Count: 3
  UV <Vector (0.8039, 0.0371)>
  UV <Vector (0.8315, 0.0310)>
  UV <Vector (0.8321, 0.0458)>
Face 5343
UV Count: 3
  UV <Vector (0.8705, 0.0323)>
  UV <Vector (0.8682, 0.0506)>
  UV <Vector (0.8321, 0.0458)>
Face 5344
UV Count: 3
  UV <Vector (0.7338, 0.0579)>
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Face 5345
UV Count: 3
  UV <Vector (0.7879, 0.0569)>
  UV <Vector (0.7717, 0.0642)>
  UV <Vector (0.7706, 0.0537)>
Face 5346
UV Count: 3
  UV <Vector (0.7591, 0.0577)>
  UV <Vector (0.7706, 0.0537)>
  UV <Vector (0.7717, 0.0642)>
Face 5347
UV Count: 3
  UV <Vector (0.7879, 0.0569)>
  UV <Vector (0.8068, 0.0489)>
  UV <Vector (0.8093, 0.0594)>
Face 5348
UV Count: 3
  UV <Vector (0.9463, 0.1619)>
  UV <Vector (0.9334, 0.1520)>
  UV <Vector (0.9468, 0.1332)>
Face 5349
UV Count: 3
  UV <Vector (0.9532, 0.1763)>
  UV <Vector (0.9463, 0.1619)>
  UV <Vector (0.9543, 0.1412)>
Face 5350
UV Count: 3
  UV <Vector (0.9756, 0.1747)>
  UV <Vector (0.9591, 0.2012)>
  UV <Vector (0.9532, 0.1763)>
Face 5351
UV Count: 3
  UV <Vector (0.9091, 0.1765)>
  UV <Vector (0.9178, 0.1767)>
  UV <Vector (0.9185, 0.1882)>
Face 5352
UV Count: 3
  UV <Vector (0.9088, 0.1899)>
  UV <Vector (0.9185, 0.1882)>
  UV <Vector (0.9178, 0.1988)>
Face 5353
UV Count: 3
  UV <Vector (0.9023, 0.2157)>
  UV <Vector (0.9023, 0.2071)>
  UV <Vector (0.9126, 0.2076)>
Face 5354
UV Count: 3
  UV <Vector (0.9126, 0.2076)>
  UV <Vector (0.9023, 0.2071)>
  UV <Vector (0.9069, 0.1998)>
Face 5355
UV Count: 3
  UV <Vector (0.9087, 0.1653)>
  UV <Vector (0.9251, 0.1680)>
  UV <Vector (0.9178, 0.1767)>
Face 5356
UV Count: 3
  UV <Vector (0.9330, 0.1782)>
  UV <Vector (0.9185, 0.1882)>
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Face 5357
UV Count: 3
  UV <Vector (0.9381, 0.1919)>
  UV <Vector (0.9178, 0.1988)>
  UV <Vector (0.9185, 0.1882)>
Face 5358
UV Count: 3
  UV <Vector (0.9178, 0.1988)>
  UV <Vector (0.9381, 0.1919)>
  UV <Vector (0.9284, 0.2036)>
Face 5359
UV Count: 3
  UV <Vector (0.9126, 0.2076)>
  UV <Vector (0.9284, 0.2036)>
  UV <Vector (0.9267, 0.2157)>
Face 5360
UV Count: 3
  UV <Vector (0.9444, 0.2156)>
  UV <Vector (0.9267, 0.2157)>
  UV <Vector (0.9284, 0.2036)>
Face 5361
UV Count: 3
  UV <Vector (0.8447, 0.1963)>
  UV <Vector (0.8386, 0.1948)>
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Face 5362
UV Count: 3
  UV <Vector (0.7574, 0.0316)>
  UV <Vector (0.7711, 0.0208)>
  UV <Vector (0.7848, 0.0459)>
Face 5363
UV Count: 3
  UV <Vector (0.8039, 0.0371)>
  UV <Vector (0.7848, 0.0459)>
  UV <Vector (0.7711, 0.0208)>
Face 5364
UV Count: 3
  UV <Vector (0.2636, 0.3106)>
  UV <Vector (0.2668, 0.2967)>
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Face 5365
UV Count: 3
  UV <Vector (0.8629, 0.9055)>
  UV <Vector (0.8601, 0.9157)>
  UV <Vector (0.8517, 0.9130)>
Face 5366
UV Count: 3
  UV <Vector (0.8060, 0.9113)>
  UV <Vector (0.8235, 0.9115)>
  UV <Vector (0.8219, 0.9312)>
Face 5367
UV Count: 3
  UV <Vector (0.7830, 0.9145)>
  UV <Vector (0.7926, 0.9112)>
  UV <Vector (0.7896, 0.9306)>
Face 5368
UV Count: 3
  UV <Vector (0.7926, 0.9112)>
  UV <Vector (0.8060, 0.9113)>
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Face 5369
UV Count: 3
  UV <Vector (0.8513, 0.9000)>
  UV <Vector (0.8517, 0.9130)>
  UV <Vector (0.8393, 0.9117)>
Face 5370
UV Count: 3
  UV <Vector (0.8390, 0.8966)>
  UV <Vector (0.8393, 0.9117)>
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Face 5371
UV Count: 3
  UV <Vector (0.7608, 0.9152)>
  UV <Vector (0.7800, 0.9001)>
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Face 5372
UV Count: 3
  UV <Vector (0.8080, 0.8960)>
  UV <Vector (0.8243, 0.8947)>
  UV <Vector (0.8235, 0.9115)>
Face 5373
UV Count: 3
  UV <Vector (0.7800, 0.9001)>
  UV <Vector (0.7944, 0.8977)>
  UV <Vector (0.7926, 0.9112)>
Face 5374
UV Count: 3
  UV <Vector (0.7944, 0.8977)>
  UV <Vector (0.8080, 0.8960)>
  UV <Vector (0.8060, 0.9113)>
Face 5375
UV Count: 3
  UV <Vector (0.8606, 0.8786)>
  UV <Vector (0.8629, 0.9055)>
  UV <Vector (0.8513, 0.9000)>
Face 5376
UV Count: 3
  UV <Vector (0.8497, 0.8751)>
  UV <Vector (0.8513, 0.9000)>
  UV <Vector (0.8390, 0.8966)>
Face 5377
UV Count: 3
  UV <Vector (0.8383, 0.8732)>
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Face 5378
UV Count: 3
  UV <Vector (0.8756, 0.8876)>
  UV <Vector (0.8792, 0.9192)>
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Face 5379
UV Count: 3
  UV <Vector (0.8792, 0.9192)>
  UV <Vector (0.8691, 0.9290)>
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Face 5380
UV Count: 3
  UV <Vector (0.9315, 0.8960)>
  UV <Vector (0.9369, 0.9017)>
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Face 5381
UV Count: 3
  UV <Vector (0.9117, 0.9032)>
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Face 5382
UV Count: 3
  UV <Vector (0.8964, 0.9107)>
  UV <Vector (0.8977, 0.9154)>
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Face 5383
UV Count: 3
  UV <Vector (0.8840, 0.9222)>
  UV <Vector (0.8723, 0.9374)>
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Face 5384
UV Count: 3
  UV <Vector (0.8691, 0.9290)>
  UV <Vector (0.8723, 0.9374)>
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Face 5385
UV Count: 3
  UV <Vector (0.8534, 0.9405)>
  UV <Vector (0.8378, 0.9409)>
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Face 5386
UV Count: 3
  UV <Vector (0.8378, 0.9409)>
  UV <Vector (0.8201, 0.9407)>
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Face 5387
UV Count: 3
  UV <Vector (0.8201, 0.9407)>
  UV <Vector (0.8017, 0.9389)>
  UV <Vector (0.8036, 0.9308)>
Face 5388
UV Count: 3
  UV <Vector (0.8017, 0.9389)>
  UV <Vector (0.7865, 0.9367)>
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Face 5389
UV Count: 3
  UV <Vector (0.4495, 0.3773)>
  UV <Vector (0.4495, 0.3737)>
  UV <Vector (0.4664, 0.3662)>
Face 5390
UV Count: 3
  UV <Vector (0.7587, 0.9183)>
  UV <Vector (0.7470, 0.9144)>
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Face 5391
UV Count: 3
  UV <Vector (0.7709, 0.9293)>
  UV <Vector (0.7587, 0.9183)>
  UV <Vector (0.7608, 0.9152)>
Face 5392
UV Count: 3
  UV <Vector (0.7865, 0.9367)>
  UV <Vector (0.7709, 0.9293)>
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Face 5393
UV Count: 3
  UV <Vector (0.0015, 0.3207)>
  UV <Vector (0.0015, 0.2967)>
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Face 5394
UV Count: 3
  UV <Vector (0.0015, 0.3377)>
  UV <Vector (0.0015, 0.3207)>
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Face 5395
UV Count: 3
  UV <Vector (0.0138, 0.3402)>
  UV <Vector (0.0138, 0.3602)>
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Face 5396
UV Count: 3
  UV <Vector (0.0138, 0.3602)>
  UV <Vector (0.0138, 0.3989)>
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Face 5397
UV Count: 3
  UV <Vector (0.0138, 0.3989)>
  UV <Vector (0.0138, 0.4150)>
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Face 5398
UV Count: 3
  UV <Vector (0.4495, 0.5531)>
  UV <Vector (0.4495, 0.5408)>
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Face 5399
UV Count: 3
  UV <Vector (0.4805, 0.5531)>
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Face 5400
UV Count: 3
  UV <Vector (0.4998, 0.5531)>
  UV <Vector (0.5010, 0.5408)>
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Face 5401
UV Count: 3
  UV <Vector (0.5212, 0.5531)>
  UV <Vector (0.5219, 0.5408)>
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Face 5402
UV Count: 3
  UV <Vector (0.5422, 0.5531)>
  UV <Vector (0.5420, 0.5408)>
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Face 5403
UV Count: 3
  UV <Vector (0.6518, 0.2240)>
  UV <Vector (0.6483, 0.2032)>
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Face 5404
UV Count: 3
  UV <Vector (0.6329, 0.1913)>
  UV <Vector (0.6363, 0.2067)>
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Face 5405
UV Count: 3
  UV <Vector (0.6383, 0.1902)>
  UV <Vector (0.6446, 0.1890)>
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Face 5406
UV Count: 3
  UV <Vector (0.6353, 0.1737)>
  UV <Vector (0.6407, 0.1732)>
  UV <Vector (0.6390, 0.1549)>
Face 5407
UV Count: 3
  UV <Vector (0.6390, 0.1549)>
  UV <Vector (0.6394, 0.1352)>
  UV <Vector (0.6341, 0.1351)>
Face 5408
UV Count: 3
  UV <Vector (0.6394, 0.1352)>
  UV <Vector (0.6380, 0.1183)>
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Face 5409
UV Count: 3
  UV <Vector (0.6380, 0.1183)>
  UV <Vector (0.6358, 0.0980)>
  UV <Vector (0.6297, 0.0991)>
Face 5410
UV Count: 3
  UV <Vector (0.6358, 0.0980)>
  UV <Vector (0.6353, 0.0762)>
  UV <Vector (0.6289, 0.0752)>
Face 5411
UV Count: 3
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6353, 0.0762)>
  UV <Vector (0.6412, 0.0573)>
Face 5412
UV Count: 3
  UV <Vector (0.6333, 0.0544)>
  UV <Vector (0.6412, 0.0573)>
  UV <Vector (0.6466, 0.0390)>
Face 5413
UV Count: 3
  UV <Vector (0.4902, 0.2357)>
  UV <Vector (0.4698, 0.2550)>
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Face 5414
UV Count: 3
  UV <Vector (0.5185, 0.1984)>
  UV <Vector (0.5121, 0.2183)>
  UV <Vector (0.5296, 0.2220)>
Face 5415
UV Count: 3
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2576, 0.0975)>
  UV <Vector (0.2578, 0.0789)>
Face 5416
UV Count: 3
  UV <Vector (0.2790, 0.1878)>
  UV <Vector (0.2828, 0.1774)>
  UV <Vector (0.2429, 0.1761)>
Face 5417
UV Count: 3
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2516, 0.1251)>
Face 5418
UV Count: 3
  UV <Vector (0.2828, 0.1774)>
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.2452, 0.1654)>
Face 5419
UV Count: 3
  UV <Vector (0.4659, 0.1681)>
  UV <Vector (0.4598, 0.1834)>
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Face 5420
UV Count: 3
  UV <Vector (0.5437, 0.0919)>
  UV <Vector (0.5675, 0.0950)>
  UV <Vector (0.5620, 0.0772)>
Face 5421
UV Count: 3
  UV <Vector (0.5251, 0.0373)>
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5384, 0.0230)>
Face 5422
UV Count: 3
  UV <Vector (0.4676, 0.0214)>
  UV <Vector (0.5010, 0.0224)>
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Face 5423
UV Count: 3
  UV <Vector (0.2936, 0.0449)>
  UV <Vector (0.2991, 0.0306)>
  UV <Vector (0.2618, 0.0303)>
Face 5424
UV Count: 3
  UV <Vector (0.5425, 0.1388)>
  UV <Vector (0.5375, 0.1618)>
  UV <Vector (0.5596, 0.1646)>
Face 5425
UV Count: 3
  UV <Vector (0.5204, 0.0225)>
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5322, 0.0049)>
Face 5426
UV Count: 3
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.4659, 0.1681)>
  UV <Vector (0.5045, 0.1756)>
Face 5427
UV Count: 3
  UV <Vector (0.5494, 0.0120)>
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5557, 0.0229)>
Face 5428
UV Count: 3
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3038, 0.0195)>
Face 5429
UV Count: 3
  UV <Vector (0.3038, 0.0195)>
  UV <Vector (0.3059, 0.0133)>
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Face 5430
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3927, 0.0422)>
  UV <Vector (0.3781, 0.0421)>
Face 5431
UV Count: 3
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.3290, 0.1795)>
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Face 5432
UV Count: 3
  UV <Vector (0.3358, 0.1304)>
  UV <Vector (0.2936, 0.1298)>
  UV <Vector (0.2894, 0.1390)>
Face 5433
UV Count: 3
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3425, 0.0173)>
  UV <Vector (0.3059, 0.0133)>
Face 5434
UV Count: 3
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.2148, 0.0373)>
  UV <Vector (0.2588, 0.0420)>
Face 5435
UV Count: 3
  UV <Vector (0.3244, 0.0893)>
  UV <Vector (0.2931, 0.0846)>
  UV <Vector (0.2936, 0.0988)>
Face 5436
UV Count: 3
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2936, 0.0449)>
  UV <Vector (0.2588, 0.0420)>
Face 5437
UV Count: 3
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.2873, 0.1565)>
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Face 5438
UV Count: 3
  UV <Vector (0.3356, 0.1440)>
  UV <Vector (0.2894, 0.1390)>
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Face 5439
UV Count: 3
  UV <Vector (0.3225, 0.0775)>
  UV <Vector (0.2906, 0.0725)>
  UV <Vector (0.2931, 0.0846)>
Face 5440
UV Count: 3
  UV <Vector (0.3345, 0.1542)>
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.2873, 0.1565)>
Face 5441
UV Count: 3
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2906, 0.0725)>
Face 5442
UV Count: 3
  UV <Vector (0.2894, 0.1390)>
  UV <Vector (0.2936, 0.1298)>
  UV <Vector (0.2516, 0.1251)>
Face 5443
UV Count: 3
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.3273, 0.0478)>
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Face 5444
UV Count: 3
  UV <Vector (0.2931, 0.0846)>
  UV <Vector (0.2578, 0.0789)>
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Face 5445
UV Count: 3
  UV <Vector (0.3298, 0.1136)>
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.2936, 0.1298)>
Face 5446
UV Count: 3
  UV <Vector (0.2873, 0.1565)>
  UV <Vector (0.2880, 0.1481)>
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Face 5447
UV Count: 3
  UV <Vector (0.3132, 0.1987)>
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Face 5448
UV Count: 3
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2569, 0.0554)>
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Face 5449
UV Count: 3
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.2894, 0.1390)>
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Face 5450
UV Count: 3
  UV <Vector (0.2991, 0.0306)>
  UV <Vector (0.3038, 0.0195)>
  UV <Vector (0.2648, 0.0204)>
Face 5451
UV Count: 3
  UV <Vector (0.3323, 0.1671)>
  UV <Vector (0.2873, 0.1565)>
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Face 5452
UV Count: 3
  UV <Vector (0.2906, 0.0725)>
  UV <Vector (0.2573, 0.0658)>
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Face 5453
UV Count: 3
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.2991, 0.0306)>
Face 5454
UV Count: 3
  UV <Vector (0.4511, 0.1990)>
  UV <Vector (0.4412, 0.2174)>
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Face 5455
UV Count: 3
  UV <Vector (0.4819, 0.0758)>
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Face 5456
UV Count: 3
  UV <Vector (0.4783, 0.1165)>
  UV <Vector (0.5165, 0.1197)>
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Face 5457
UV Count: 3
  UV <Vector (0.4821, 0.0870)>
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Face 5458
UV Count: 3
  UV <Vector (0.4798, 0.1042)>
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Face 5459
UV Count: 3
  UV <Vector (0.5375, 0.1618)>
  UV <Vector (0.5299, 0.1806)>
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Face 5460
UV Count: 3
  UV <Vector (0.5397, 0.0774)>
  UV <Vector (0.5620, 0.0772)>
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Face 5461
UV Count: 3
  UV <Vector (0.5440, 0.1074)>
  UV <Vector (0.5680, 0.1084)>
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Face 5462
UV Count: 3
  UV <Vector (0.4242, 0.2445)>
  UV <Vector (0.4497, 0.2602)>
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Face 5463
UV Count: 3
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.5041, 0.0364)>
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Face 5464
UV Count: 3
  UV <Vector (0.4412, 0.2174)>
  UV <Vector (0.4313, 0.2306)>
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Face 5465
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.5104, 0.1581)>
Face 5466
UV Count: 3
  UV <Vector (0.4642, 0.2716)>
  UV <Vector (0.4711, 0.2776)>
  UV <Vector (0.4791, 0.2627)>
Face 5467
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3756, 0.0647)>
Face 5468
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.4026, 0.0672)>
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Face 5469
UV Count: 3
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4220, 0.0710)>
  UV <Vector (0.4026, 0.0672)>
Face 5470
UV Count: 3
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.4183, 0.0818)>
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Face 5471
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
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Face 5472
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3925, 0.0763)>
  UV <Vector (0.3935, 0.0662)>
Face 5473
UV Count: 3
  UV <Vector (0.4058, 0.1059)>
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.3918, 0.0897)>
Face 5474
UV Count: 3
  UV <Vector (0.3883, 0.0848)>
  UV <Vector (0.3918, 0.0897)>
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Face 5475
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
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Face 5476
UV Count: 3
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3918, 0.0897)>
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Face 5477
UV Count: 3
  UV <Vector (0.3936, 0.1675)>
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Face 5478
UV Count: 3
  UV <Vector (0.3993, 0.1392)>
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  UV <Vector (0.3797, 0.1504)>
Face 5479
UV Count: 3
  UV <Vector (0.4218, 0.0527)>
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  UV <Vector (0.4415, 0.0382)>
Face 5480
UV Count: 3
  UV <Vector (0.3843, 0.1154)>
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Face 5481
UV Count: 3
  UV <Vector (0.3813, 0.1359)>
  UV <Vector (0.3993, 0.1392)>
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Face 5482
UV Count: 3
  UV <Vector (0.3813, 0.1359)>
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Face 5483
UV Count: 3
  UV <Vector (0.3603, 0.0637)>
  UV <Vector (0.3756, 0.0647)>
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Face 5484
UV Count: 3
  UV <Vector (0.3618, 0.0507)>
  UV <Vector (0.3539, 0.0496)>
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Face 5485
UV Count: 3
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.3225, 0.0775)>
Face 5486
UV Count: 3
  UV <Vector (0.3576, 0.0771)>
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  UV <Vector (0.3244, 0.0893)>
Face 5487
UV Count: 3
  UV <Vector (0.3603, 0.0637)>
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3576, 0.0771)>
Face 5488
UV Count: 3
  UV <Vector (0.3756, 0.0647)>
  UV <Vector (0.3603, 0.0637)>
  UV <Vector (0.3648, 0.0759)>
Face 5489
UV Count: 3
  UV <Vector (0.3263, 0.0990)>
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  UV <Vector (0.3703, 0.0902)>
Face 5490
UV Count: 3
  UV <Vector (0.3648, 0.0759)>
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Face 5491
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3648, 0.0759)>
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Face 5492
UV Count: 3
  UV <Vector (0.3743, 0.0852)>
  UV <Vector (0.3703, 0.0902)>
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Face 5493
UV Count: 3
  UV <Vector (0.3682, 0.1483)>
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Face 5494
UV Count: 3
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3358, 0.1304)>
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Face 5495
UV Count: 3
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3781, 0.0421)>
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Face 5496
UV Count: 3
  UV <Vector (0.3358, 0.1304)>
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  UV <Vector (0.3744, 0.1129)>
Face 5497
UV Count: 3
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.3927, 0.0422)>
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Face 5498
UV Count: 3
  UV <Vector (0.3618, 0.0507)>
  UV <Vector (0.3643, 0.0413)>
  UV <Vector (0.3585, 0.0390)>
Face 5499
UV Count: 3
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.4157, 0.0380)>
  UV <Vector (0.4082, 0.0261)>
Face 5500
UV Count: 3
  UV <Vector (0.4048, 0.0180)>
  UV <Vector (0.3870, 0.0198)>
  UV <Vector (0.3939, 0.0298)>
Face 5501
UV Count: 3
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.3896, 0.0344)>
Face 5502
UV Count: 3
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3927, 0.0422)>
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Face 5503
UV Count: 3
  UV <Vector (0.3896, 0.0344)>
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.3812, 0.0271)>
Face 5504
UV Count: 3
  UV <Vector (0.3693, 0.2233)>
  UV <Vector (0.3731, 0.2146)>
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Face 5505
UV Count: 3
  UV <Vector (0.3768, 0.1637)>
  UV <Vector (0.3797, 0.1504)>
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Face 5506
UV Count: 3
  UV <Vector (0.3529, 0.2177)>
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3502, 0.2047)>
Face 5507
UV Count: 3
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.3936, 0.1675)>
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Face 5508
UV Count: 3
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.3738, 0.1774)>
Face 5509
UV Count: 3
  UV <Vector (0.3574, 0.1918)>
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3595, 0.2093)>
Face 5510
UV Count: 3
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3731, 0.2146)>
  UV <Vector (0.3787, 0.2005)>
Face 5511
UV Count: 3
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3624, 0.1750)>
  UV <Vector (0.3574, 0.1918)>
Face 5512
UV Count: 3
  UV <Vector (0.4157, 0.0380)>
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.4028, 0.0533)>
Face 5513
UV Count: 3
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.3539, 0.0496)>
Face 5514
UV Count: 3
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.3585, 0.0390)>
Face 5515
UV Count: 3
  UV <Vector (0.3425, 0.0173)>
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3692, 0.0271)>
Face 5516
UV Count: 3
  UV <Vector (0.3716, 0.0316)>
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3585, 0.0390)>
Face 5517
UV Count: 3
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3805, 0.0322)>
  UV <Vector (0.3716, 0.0316)>
Face 5518
UV Count: 3
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3716, 0.0316)>
Face 5519
UV Count: 3
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.3132, 0.1987)>
  UV <Vector (0.3440, 0.2138)>
Face 5520
UV Count: 3
  UV <Vector (0.3323, 0.1671)>
  UV <Vector (0.3624, 0.1750)>
  UV <Vector (0.3655, 0.1618)>
Face 5521
UV Count: 3
  UV <Vector (0.3290, 0.1795)>
  UV <Vector (0.3574, 0.1918)>
  UV <Vector (0.3624, 0.1750)>
Face 5522
UV Count: 3
  UV <Vector (0.4218, 0.0527)>
  UV <Vector (0.4028, 0.0533)>
  UV <Vector (0.4026, 0.0672)>
Face 5523
UV Count: 3
  UV <Vector (0.3290, 0.1795)>
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.3502, 0.2047)>
Face 5524
UV Count: 3
  UV <Vector (0.5299, 0.1806)>
  UV <Vector (0.5185, 0.1984)>
  UV <Vector (0.5357, 0.2020)>
Face 5525
UV Count: 3
  UV <Vector (0.5121, 0.2183)>
  UV <Vector (0.4902, 0.2357)>
  UV <Vector (0.5032, 0.2387)>
Face 5526
UV Count: 3
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.4167, 0.1888)>
Face 5527
UV Count: 3
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.5092, 0.0563)>
  UV <Vector (0.5041, 0.0364)>
Face 5528
UV Count: 3
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.3993, 0.1392)>
  UV <Vector (0.4296, 0.1440)>
Face 5529
UV Count: 3
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.3731, 0.2146)>
  UV <Vector (0.4007, 0.2184)>
Face 5530
UV Count: 3
  UV <Vector (0.4157, 0.0380)>
  UV <Vector (0.4415, 0.0382)>
  UV <Vector (0.4360, 0.0236)>
Face 5531
UV Count: 3
  UV <Vector (0.3731, 0.2146)>
  UV <Vector (0.3693, 0.2233)>
  UV <Vector (0.3964, 0.2313)>
Face 5532
UV Count: 3
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.4412, 0.0994)>
Face 5533
UV Count: 3
  UV <Vector (0.4220, 0.0710)>
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4458, 0.0837)>
Face 5534
UV Count: 3
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.4058, 0.1059)>
  UV <Vector (0.4383, 0.1112)>
Face 5535
UV Count: 3
  UV <Vector (0.4220, 0.0710)>
  UV <Vector (0.4475, 0.0729)>
  UV <Vector (0.4455, 0.0549)>
Face 5536
UV Count: 3
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.4069, 0.2070)>
Face 5537
UV Count: 3
  UV <Vector (0.3969, 0.1529)>
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4296, 0.1440)>
Face 5538
UV Count: 3
  UV <Vector (0.4082, 0.0261)>
  UV <Vector (0.4360, 0.0236)>
  UV <Vector (0.4330, 0.0130)>
Face 5539
UV Count: 3
  UV <Vector (0.3969, 0.1529)>
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.4228, 0.1746)>
Face 5540
UV Count: 3
  UV <Vector (0.1370, 0.6735)>
  UV <Vector (0.1380, 0.6610)>
  UV <Vector (0.1277, 0.6622)>
Face 5541
UV Count: 3
  UV <Vector (0.1592, 0.1119)>
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.2006, 0.1261)>
Face 5542
UV Count: 3
  UV <Vector (0.2148, 0.0373)>
  UV <Vector (0.1782, 0.0312)>
  UV <Vector (0.1795, 0.0449)>
Face 5543
UV Count: 3
  UV <Vector (0.1973, 0.1506)>
  UV <Vector (0.1538, 0.1464)>
  UV <Vector (0.1554, 0.1566)>
Face 5544
UV Count: 3
  UV <Vector (0.1788, 0.0051)>
  UV <Vector (0.1776, 0.0126)>
  UV <Vector (0.2172, 0.0186)>
Face 5545
UV Count: 3
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.1554, 0.1566)>
  UV <Vector (0.1551, 0.1641)>
Face 5546
UV Count: 3
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.2066, 0.1022)>
  UV <Vector (0.1628, 0.1004)>
Face 5547
UV Count: 3
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1538, 0.1464)>
Face 5548
UV Count: 3
  UV <Vector (0.1795, 0.0449)>
  UV <Vector (0.1765, 0.0570)>
  UV <Vector (0.2143, 0.0603)>
Face 5549
UV Count: 3
  UV <Vector (0.1765, 0.0570)>
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.2132, 0.0704)>
Face 5550
UV Count: 3
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1984, 0.1396)>
Face 5551
UV Count: 3
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1556, 0.1750)>
Face 5552
UV Count: 3
  UV <Vector (0.1795, 0.0449)>
  UV <Vector (0.1694, 0.0428)>
  UV <Vector (0.1673, 0.0558)>
Face 5553
UV Count: 3
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1375, 0.1640)>
  UV <Vector (0.1368, 0.1719)>
Face 5554
UV Count: 3
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.1765, 0.0570)>
  UV <Vector (0.1673, 0.0558)>
Face 5555
UV Count: 3
  UV <Vector (0.3873, 0.1023)>
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3744, 0.1129)>
Face 5556
UV Count: 3
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.1592, 0.1119)>
  UV <Vector (0.1466, 0.1090)>
Face 5557
UV Count: 3
  UV <Vector (0.4455, 0.0549)>
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.4728, 0.0370)>
Face 5558
UV Count: 3
  UV <Vector (0.1782, 0.0312)>
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1694, 0.0428)>
Face 5559
UV Count: 3
  UV <Vector (0.1788, 0.0051)>
  UV <Vector (0.1596, 0.0015)>
  UV <Vector (0.1636, 0.0116)>
Face 5560
UV Count: 3
  UV <Vector (0.1538, 0.1464)>
  UV <Vector (0.1420, 0.1446)>
  UV <Vector (0.1389, 0.1563)>
Face 5561
UV Count: 3
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1554, 0.1566)>
  UV <Vector (0.1389, 0.1563)>
Face 5562
UV Count: 3
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1537, 0.1064)>
Face 5563
UV Count: 3
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1445, 0.1325)>
  UV <Vector (0.1420, 0.1446)>
Face 5564
UV Count: 3
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.1635, 0.0631)>
Face 5565
UV Count: 3
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.1463, 0.1210)>
Face 5566
UV Count: 3
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.4817, 0.2649)>
  UV <Vector (0.5017, 0.2448)>
Face 5567
UV Count: 3
  UV <Vector (0.4817, 0.2649)>
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.4711, 0.2776)>
Face 5568
UV Count: 3
  UV <Vector (0.5032, 0.2387)>
  UV <Vector (0.5017, 0.2448)>
  UV <Vector (0.5186, 0.2388)>
Face 5569
UV Count: 3
  UV <Vector (0.5296, 0.2220)>
  UV <Vector (0.5032, 0.2387)>
  UV <Vector (0.5170, 0.2342)>
Face 5570
UV Count: 3
  UV <Vector (0.5186, 0.2388)>
  UV <Vector (0.5343, 0.2358)>
  UV <Vector (0.5324, 0.2313)>
Face 5571
UV Count: 3
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.2066, 0.1022)>
Face 5572
UV Count: 3
  UV <Vector (0.0979, 0.5957)>
  UV <Vector (0.1071, 0.5951)>
  UV <Vector (0.1074, 0.5875)>
Face 5573
UV Count: 3
  UV <Vector (0.0912, 0.6043)>
  UV <Vector (0.0890, 0.5982)>
  UV <Vector (0.0797, 0.6039)>
Face 5574
UV Count: 3
  UV <Vector (0.1074, 0.6029)>
  UV <Vector (0.1070, 0.6091)>
  UV <Vector (0.1143, 0.6075)>
Face 5575
UV Count: 3
  UV <Vector (0.0718, 0.5980)>
  UV <Vector (0.0612, 0.6116)>
  UV <Vector (0.0693, 0.6156)>
Face 5576
UV Count: 3
  UV <Vector (0.0612, 0.6116)>
  UV <Vector (0.0533, 0.6237)>
  UV <Vector (0.0644, 0.6273)>
Face 5577
UV Count: 3
  UV <Vector (0.0472, 0.6382)>
  UV <Vector (0.0429, 0.6463)>
  UV <Vector (0.0541, 0.6526)>
Face 5578
UV Count: 3
  UV <Vector (0.0458, 0.6625)>
  UV <Vector (0.0347, 0.6731)>
  UV <Vector (0.0508, 0.6810)>
Face 5579
UV Count: 3
  UV <Vector (0.0225, 0.6609)>
  UV <Vector (0.0112, 0.6763)>
  UV <Vector (0.0243, 0.6838)>
Face 5580
UV Count: 3
  UV <Vector (0.1647, 0.6611)>
  UV <Vector (0.1532, 0.6695)>
  UV <Vector (0.1599, 0.6770)>
Face 5581
UV Count: 3
  UV <Vector (0.1712, 0.6900)>
  UV <Vector (0.1845, 0.6815)>
  UV <Vector (0.1775, 0.6739)>
Face 5582
UV Count: 3
  UV <Vector (0.0076, 0.6934)>
  UV <Vector (0.0020, 0.7061)>
  UV <Vector (0.0123, 0.7100)>
Face 5583
UV Count: 3
  UV <Vector (0.2069, 0.7022)>
  UV <Vector (0.2030, 0.6856)>
  UV <Vector (0.1888, 0.6915)>
Face 5584
UV Count: 3
  UV <Vector (0.2030, 0.6856)>
  UV <Vector (0.1976, 0.6729)>
  UV <Vector (0.1845, 0.6815)>
Face 5585
UV Count: 3
  UV <Vector (0.1845, 0.6815)>
  UV <Vector (0.1976, 0.6729)>
  UV <Vector (0.1908, 0.6636)>
Face 5586
UV Count: 3
  UV <Vector (0.1695, 0.6686)>
  UV <Vector (0.1830, 0.6579)>
  UV <Vector (0.1755, 0.6535)>
Face 5587
UV Count: 3
  UV <Vector (0.1678, 0.6408)>
  UV <Vector (0.1638, 0.6323)>
  UV <Vector (0.1542, 0.6377)>
Face 5588
UV Count: 3
  UV <Vector (0.1647, 0.6611)>
  UV <Vector (0.1755, 0.6535)>
  UV <Vector (0.1705, 0.6474)>
Face 5589
UV Count: 3
  UV <Vector (0.1638, 0.6323)>
  UV <Vector (0.1591, 0.6230)>
  UV <Vector (0.1494, 0.6284)>
Face 5590
UV Count: 3
  UV <Vector (0.1591, 0.6230)>
  UV <Vector (0.1533, 0.6129)>
  UV <Vector (0.1438, 0.6184)>
Face 5591
UV Count: 3
  UV <Vector (0.1438, 0.6184)>
  UV <Vector (0.1533, 0.6129)>
  UV <Vector (0.1434, 0.6017)>
Face 5592
UV Count: 3
  UV <Vector (0.1368, 0.6071)>
  UV <Vector (0.1434, 0.6017)>
  UV <Vector (0.1328, 0.5929)>
Face 5593
UV Count: 3
  UV <Vector (0.1229, 0.6038)>
  UV <Vector (0.1276, 0.5991)>
  UV <Vector (0.1173, 0.5959)>
Face 5594
UV Count: 3
  UV <Vector (0.1173, 0.5959)>
  UV <Vector (0.1204, 0.5892)>
  UV <Vector (0.1074, 0.5875)>
Face 5595
UV Count: 3
  UV <Vector (0.1341, 0.6217)>
  UV <Vector (0.1292, 0.6109)>
  UV <Vector (0.1233, 0.6180)>
Face 5596
UV Count: 3
  UV <Vector (0.0890, 0.5982)>
  UV <Vector (0.0979, 0.5957)>
  UV <Vector (0.0967, 0.5891)>
Face 5597
UV Count: 3
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.5152, 0.1341)>
Face 5598
UV Count: 3
  UV <Vector (0.1503, 0.6622)>
  UV <Vector (0.1532, 0.6695)>
  UV <Vector (0.1647, 0.6611)>
Face 5599
UV Count: 3
  UV <Vector (0.0076, 0.6934)>
  UV <Vector (0.0201, 0.6978)>
  UV <Vector (0.0243, 0.6838)>
Face 5600
UV Count: 3
  UV <Vector (0.1888, 0.6915)>
  UV <Vector (0.1845, 0.6815)>
  UV <Vector (0.1712, 0.6900)>
Face 5601
UV Count: 3
  UV <Vector (0.1967, 0.7061)>
  UV <Vector (0.1888, 0.6915)>
  UV <Vector (0.1773, 0.7005)>
Face 5602
UV Count: 3
  UV <Vector (0.0255, 0.7146)>
  UV <Vector (0.0309, 0.7023)>
  UV <Vector (0.0201, 0.6978)>
Face 5603
UV Count: 3
  UV <Vector (0.0309, 0.7023)>
  UV <Vector (0.0409, 0.6927)>
  UV <Vector (0.0243, 0.6838)>
Face 5604
UV Count: 3
  UV <Vector (0.0347, 0.6731)>
  UV <Vector (0.0243, 0.6838)>
  UV <Vector (0.0417, 0.6861)>
Face 5605
UV Count: 3
  UV <Vector (0.0243, 0.6838)>
  UV <Vector (0.0409, 0.6927)>
  UV <Vector (0.0417, 0.6861)>
Face 5606
UV Count: 3
  UV <Vector (0.1470, 0.6546)>
  UV <Vector (0.1503, 0.6622)>
  UV <Vector (0.1595, 0.6548)>
Face 5607
UV Count: 3
  UV <Vector (0.0662, 0.6403)>
  UV <Vector (0.0711, 0.6297)>
  UV <Vector (0.0644, 0.6273)>
Face 5608
UV Count: 3
  UV <Vector (0.0711, 0.6297)>
  UV <Vector (0.0769, 0.6215)>
  UV <Vector (0.0693, 0.6156)>
Face 5609
UV Count: 3
  UV <Vector (0.0693, 0.6156)>
  UV <Vector (0.0769, 0.6215)>
  UV <Vector (0.0838, 0.6107)>
Face 5610
UV Count: 3
  UV <Vector (0.1074, 0.6029)>
  UV <Vector (0.1156, 0.6036)>
  UV <Vector (0.1156, 0.5993)>
Face 5611
UV Count: 3
  UV <Vector (0.1276, 0.5991)>
  UV <Vector (0.1328, 0.5929)>
  UV <Vector (0.1204, 0.5892)>
Face 5612
UV Count: 3
  UV <Vector (0.0890, 0.5982)>
  UV <Vector (0.0912, 0.6043)>
  UV <Vector (0.0987, 0.5999)>
Face 5613
UV Count: 3
  UV <Vector (0.0987, 0.5999)>
  UV <Vector (0.1074, 0.5977)>
  UV <Vector (0.1071, 0.5951)>
Face 5614
UV Count: 3
  UV <Vector (0.1071, 0.5951)>
  UV <Vector (0.1074, 0.5977)>
  UV <Vector (0.1156, 0.5993)>
Face 5615
UV Count: 3
  UV <Vector (0.1156, 0.6036)>
  UV <Vector (0.1204, 0.6103)>
  UV <Vector (0.1229, 0.6038)>
Face 5616
UV Count: 3
  UV <Vector (0.1292, 0.6109)>
  UV <Vector (0.1229, 0.6038)>
  UV <Vector (0.1204, 0.6103)>
Face 5617
UV Count: 3
  UV <Vector (0.1276, 0.5991)>
  UV <Vector (0.1229, 0.6038)>
  UV <Vector (0.1292, 0.6109)>
Face 5618
UV Count: 3
  UV <Vector (0.1368, 0.6071)>
  UV <Vector (0.1292, 0.6109)>
  UV <Vector (0.1342, 0.6217)>
Face 5619
UV Count: 3
  UV <Vector (0.1438, 0.6184)>
  UV <Vector (0.1342, 0.6217)>
  UV <Vector (0.1385, 0.6338)>
Face 5620
UV Count: 3
  UV <Vector (0.1385, 0.6338)>
  UV <Vector (0.1429, 0.6450)>
  UV <Vector (0.1542, 0.6377)>
Face 5621
UV Count: 3
  UV <Vector (0.0995, 0.6762)>
  UV <Vector (0.1136, 0.6761)>
  UV <Vector (0.1138, 0.6642)>
Face 5622
UV Count: 3
  UV <Vector (0.1100, 0.6268)>
  UV <Vector (0.1095, 0.6173)>
  UV <Vector (0.1000, 0.6188)>
Face 5623
UV Count: 3
  UV <Vector (0.1070, 0.6091)>
  UV <Vector (0.1074, 0.6029)>
  UV <Vector (0.0999, 0.6038)>
Face 5624
UV Count: 3
  UV <Vector (0.0987, 0.5999)>
  UV <Vector (0.0999, 0.6038)>
  UV <Vector (0.1074, 0.6029)>
Face 5625
UV Count: 3
  UV <Vector (0.0995, 0.6479)>
  UV <Vector (0.1111, 0.6478)>
  UV <Vector (0.1105, 0.6371)>
Face 5626
UV Count: 3
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5494, 0.0120)>
  UV <Vector (0.5346, 0.0033)>
Face 5627
UV Count: 3
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.4783, 0.1165)>
  UV <Vector (0.4764, 0.1301)>
Face 5628
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.4783, 0.1165)>
  UV <Vector (0.4383, 0.1112)>
Face 5629
UV Count: 3
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4383, 0.1112)>
  UV <Vector (0.4058, 0.1059)>
Face 5630
UV Count: 3
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5672, 0.1227)>
  UV <Vector (0.5680, 0.1084)>
Face 5631
UV Count: 3
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.4058, 0.1059)>
  UV <Vector (0.3873, 0.1023)>
Face 5632
UV Count: 3
  UV <Vector (0.3298, 0.1136)>
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3737, 0.1011)>
Face 5633
UV Count: 3
  UV <Vector (0.4598, 0.1834)>
  UV <Vector (0.4511, 0.1990)>
  UV <Vector (0.4840, 0.2109)>
Face 5634
UV Count: 3
  UV <Vector (0.3655, 0.1618)>
  UV <Vector (0.3624, 0.1750)>
  UV <Vector (0.3738, 0.1774)>
Face 5635
UV Count: 3
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.3537, 0.0636)>
Face 5636
UV Count: 3
  UV <Vector (0.1000, 0.6188)>
  UV <Vector (0.1095, 0.6173)>
  UV <Vector (0.1070, 0.6091)>
Face 5637
UV Count: 3
  UV <Vector (0.0914, 0.6736)>
  UV <Vector (0.0995, 0.6762)>
  UV <Vector (0.1002, 0.6638)>
Face 5638
UV Count: 3
  UV <Vector (0.0996, 0.6371)>
  UV <Vector (0.0926, 0.6342)>
  UV <Vector (0.0918, 0.6453)>
Face 5639
UV Count: 3
  UV <Vector (0.0975, 0.6278)>
  UV <Vector (0.1000, 0.6188)>
  UV <Vector (0.0938, 0.6201)>
Face 5640
UV Count: 3
  UV <Vector (0.1000, 0.6188)>
  UV <Vector (0.1000, 0.6090)>
  UV <Vector (0.0955, 0.6124)>
Face 5641
UV Count: 3
  UV <Vector (0.1070, 0.6091)>
  UV <Vector (0.1095, 0.6173)>
  UV <Vector (0.1160, 0.6137)>
Face 5642
UV Count: 3
  UV <Vector (0.1100, 0.6268)>
  UV <Vector (0.1105, 0.6371)>
  UV <Vector (0.1200, 0.6323)>
Face 5643
UV Count: 3
  UV <Vector (0.1111, 0.6478)>
  UV <Vector (0.1126, 0.6564)>
  UV <Vector (0.1258, 0.6532)>
Face 5644
UV Count: 3
  UV <Vector (0.1268, 0.6716)>
  UV <Vector (0.1277, 0.6622)>
  UV <Vector (0.1138, 0.6642)>
Face 5645
UV Count: 3
  UV <Vector (0.0929, 0.6094)>
  UV <Vector (0.0955, 0.6124)>
  UV <Vector (0.1000, 0.6090)>
Face 5646
UV Count: 3
  UV <Vector (0.0955, 0.6124)>
  UV <Vector (0.0929, 0.6094)>
  UV <Vector (0.0875, 0.6141)>
Face 5647
UV Count: 3
  UV <Vector (0.0938, 0.6201)>
  UV <Vector (0.0875, 0.6141)>
  UV <Vector (0.0824, 0.6226)>
Face 5648
UV Count: 3
  UV <Vector (0.0926, 0.6342)>
  UV <Vector (0.0790, 0.6300)>
  UV <Vector (0.0783, 0.6425)>
Face 5649
UV Count: 3
  UV <Vector (0.0912, 0.6043)>
  UV <Vector (0.0929, 0.6094)>
  UV <Vector (0.0999, 0.6038)>
Face 5650
UV Count: 3
  UV <Vector (0.0836, 0.5916)>
  UV <Vector (0.0718, 0.5980)>
  UV <Vector (0.0797, 0.6039)>
Face 5651
UV Count: 3
  UV <Vector (0.1204, 0.6103)>
  UV <Vector (0.1156, 0.6036)>
  UV <Vector (0.1143, 0.6075)>
Face 5652
UV Count: 3
  UV <Vector (0.0933, 0.6266)>
  UV <Vector (0.0824, 0.6226)>
  UV <Vector (0.0790, 0.6300)>
Face 5653
UV Count: 3
  UV <Vector (0.1095, 0.6173)>
  UV <Vector (0.1100, 0.6268)>
  UV <Vector (0.1181, 0.6216)>
Face 5654
UV Count: 3
  UV <Vector (0.0975, 0.6278)>
  UV <Vector (0.0933, 0.6266)>
  UV <Vector (0.0926, 0.6342)>
Face 5655
UV Count: 3
  UV <Vector (0.0996, 0.6371)>
  UV <Vector (0.1105, 0.6371)>
  UV <Vector (0.1100, 0.6268)>
Face 5656
UV Count: 3
  UV <Vector (0.1160, 0.6137)>
  UV <Vector (0.1181, 0.6216)>
  UV <Vector (0.1233, 0.6180)>
Face 5657
UV Count: 3
  UV <Vector (0.1181, 0.6216)>
  UV <Vector (0.1200, 0.6323)>
  UV <Vector (0.1256, 0.6280)>
Face 5658
UV Count: 3
  UV <Vector (0.0838, 0.6107)>
  UV <Vector (0.0875, 0.6141)>
  UV <Vector (0.0929, 0.6094)>
Face 5659
UV Count: 3
  UV <Vector (0.0824, 0.6226)>
  UV <Vector (0.0875, 0.6141)>
  UV <Vector (0.0838, 0.6107)>
Face 5660
UV Count: 3
  UV <Vector (0.0790, 0.6300)>
  UV <Vector (0.0824, 0.6226)>
  UV <Vector (0.0769, 0.6215)>
Face 5661
UV Count: 3
  UV <Vector (0.0783, 0.6425)>
  UV <Vector (0.0790, 0.6300)>
  UV <Vector (0.0711, 0.6297)>
Face 5662
UV Count: 3
  UV <Vector (0.0760, 0.6584)>
  UV <Vector (0.0771, 0.6515)>
  UV <Vector (0.0655, 0.6504)>
Face 5663
UV Count: 3
  UV <Vector (0.0914, 0.6549)>
  UV <Vector (0.0771, 0.6515)>
  UV <Vector (0.0760, 0.6584)>
Face 5664
UV Count: 3
  UV <Vector (0.1105, 0.6371)>
  UV <Vector (0.1111, 0.6478)>
  UV <Vector (0.1222, 0.6421)>
Face 5665
UV Count: 3
  UV <Vector (0.0998, 0.6579)>
  UV <Vector (0.0914, 0.6549)>
  UV <Vector (0.0911, 0.6634)>
Face 5666
UV Count: 3
  UV <Vector (0.1002, 0.6638)>
  UV <Vector (0.1138, 0.6642)>
  UV <Vector (0.1126, 0.6564)>
Face 5667
UV Count: 3
  UV <Vector (0.0615, 0.6569)>
  UV <Vector (0.0655, 0.6504)>
  UV <Vector (0.0603, 0.6494)>
Face 5668
UV Count: 3
  UV <Vector (0.0533, 0.6237)>
  UV <Vector (0.0472, 0.6382)>
  UV <Vector (0.0577, 0.6405)>
Face 5669
UV Count: 3
  UV <Vector (0.1293, 0.6385)>
  UV <Vector (0.1256, 0.6280)>
  UV <Vector (0.1200, 0.6323)>
Face 5670
UV Count: 3
  UV <Vector (0.1384, 0.6338)>
  UV <Vector (0.1341, 0.6217)>
  UV <Vector (0.1256, 0.6280)>
Face 5671
UV Count: 3
  UV <Vector (0.1320, 0.6511)>
  UV <Vector (0.1293, 0.6385)>
  UV <Vector (0.1222, 0.6421)>
Face 5672
UV Count: 3
  UV <Vector (0.1429, 0.6450)>
  UV <Vector (0.1384, 0.6338)>
  UV <Vector (0.1293, 0.6385)>
Face 5673
UV Count: 3
  UV <Vector (0.1770, 0.0215)>
  UV <Vector (0.1643, 0.0203)>
  UV <Vector (0.1668, 0.0311)>
Face 5674
UV Count: 3
  UV <Vector (0.1429, 0.6450)>
  UV <Vector (0.1470, 0.6546)>
  UV <Vector (0.1575, 0.6459)>
Face 5675
UV Count: 3
  UV <Vector (0.1705, 0.6474)>
  UV <Vector (0.1678, 0.6408)>
  UV <Vector (0.1575, 0.6459)>
Face 5676
UV Count: 3
  UV <Vector (0.1470, 0.6546)>
  UV <Vector (0.1429, 0.6450)>
  UV <Vector (0.1320, 0.6511)>
Face 5677
UV Count: 3
  UV <Vector (0.1380, 0.6610)>
  UV <Vector (0.1370, 0.6735)>
  UV <Vector (0.1503, 0.6622)>
Face 5678
UV Count: 3
  UV <Vector (0.1776, 0.0126)>
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1643, 0.0203)>
Face 5679
UV Count: 3
  UV <Vector (0.0362, 0.7182)>
  UV <Vector (0.0422, 0.7075)>
  UV <Vector (0.0309, 0.7023)>
Face 5680
UV Count: 3
  UV <Vector (0.0463, 0.6995)>
  UV <Vector (0.0409, 0.6927)>
  UV <Vector (0.0309, 0.7023)>
Face 5681
UV Count: 3
  UV <Vector (0.0811, 0.6737)>
  UV <Vector (0.0914, 0.6736)>
  UV <Vector (0.0911, 0.6634)>
Face 5682
UV Count: 3
  UV <Vector (0.0347, 0.6521)>
  UV <Vector (0.0225, 0.6609)>
  UV <Vector (0.0347, 0.6731)>
Face 5683
UV Count: 3
  UV <Vector (0.0498, 0.6941)>
  UV <Vector (0.0417, 0.6861)>
  UV <Vector (0.0409, 0.6927)>
Face 5684
UV Count: 3
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.3298, 0.1136)>
  UV <Vector (0.3263, 0.0990)>
Face 5685
UV Count: 3
  UV <Vector (0.1538, 0.0704)>
  UV <Vector (0.1480, 0.0790)>
  UV <Vector (0.1523, 0.0807)>
Face 5686
UV Count: 3
  UV <Vector (0.1370, 0.6735)>
  UV <Vector (0.1443, 0.6779)>
  UV <Vector (0.1532, 0.6695)>
Face 5687
UV Count: 3
  UV <Vector (0.1738, 0.7181)>
  UV <Vector (0.1842, 0.7134)>
  UV <Vector (0.1773, 0.7005)>
Face 5688
UV Count: 3
  UV <Vector (0.1673, 0.7051)>
  UV <Vector (0.1773, 0.7005)>
  UV <Vector (0.1712, 0.6900)>
Face 5689
UV Count: 3
  UV <Vector (0.1775, 0.6739)>
  UV <Vector (0.1908, 0.6636)>
  UV <Vector (0.1830, 0.6579)>
Face 5690
UV Count: 3
  UV <Vector (0.1695, 0.6686)>
  UV <Vector (0.1599, 0.6770)>
  UV <Vector (0.1654, 0.6822)>
Face 5691
UV Count: 3
  UV <Vector (0.1519, 0.6826)>
  UV <Vector (0.1599, 0.6770)>
  UV <Vector (0.1532, 0.6695)>
Face 5692
UV Count: 3
  UV <Vector (0.1573, 0.6885)>
  UV <Vector (0.1654, 0.6822)>
  UV <Vector (0.1599, 0.6770)>
Face 5693
UV Count: 3
  UV <Vector (0.1614, 0.6946)>
  UV <Vector (0.1712, 0.6900)>
  UV <Vector (0.1654, 0.6822)>
Face 5694
UV Count: 3
  UV <Vector (0.0429, 0.6463)>
  UV <Vector (0.0347, 0.6521)>
  UV <Vector (0.0458, 0.6625)>
Face 5695
UV Count: 3
  UV <Vector (0.0541, 0.6526)>
  UV <Vector (0.0458, 0.6625)>
  UV <Vector (0.0532, 0.6661)>
Face 5696
UV Count: 3
  UV <Vector (0.6348, 0.0044)>
  UV <Vector (0.6277, 0.0055)>
  UV <Vector (0.6231, 0.0149)>
Face 5697
UV Count: 3
  UV <Vector (0.7179, 0.0188)>
  UV <Vector (0.7143, 0.0253)>
  UV <Vector (0.7181, 0.0274)>
Face 5698
UV Count: 3
  UV <Vector (0.6990, 0.0337)>
  UV <Vector (0.6994, 0.0367)>
  UV <Vector (0.7092, 0.0338)>
Face 5699
UV Count: 3
  UV <Vector (0.6876, 0.0354)>
  UV <Vector (0.6871, 0.0382)>
  UV <Vector (0.6994, 0.0367)>
Face 5700
UV Count: 3
  UV <Vector (0.6773, 0.0344)>
  UV <Vector (0.6770, 0.0373)>
  UV <Vector (0.6871, 0.0382)>
Face 5701
UV Count: 3
  UV <Vector (0.6607, 0.0316)>
  UV <Vector (0.6603, 0.0337)>
  UV <Vector (0.6664, 0.0352)>
Face 5702
UV Count: 3
  UV <Vector (0.6427, 0.0316)>
  UV <Vector (0.6428, 0.0332)>
  UV <Vector (0.6532, 0.0326)>
Face 5703
UV Count: 3
  UV <Vector (0.6314, 0.0292)>
  UV <Vector (0.6301, 0.0312)>
  UV <Vector (0.6428, 0.0332)>
Face 5704
UV Count: 3
  UV <Vector (0.6242, 0.0222)>
  UV <Vector (0.6208, 0.0237)>
  UV <Vector (0.6301, 0.0312)>
Face 5705
UV Count: 3
  UV <Vector (0.6231, 0.0149)>
  UV <Vector (0.6198, 0.0141)>
  UV <Vector (0.6208, 0.0237)>
Face 5706
UV Count: 3
  UV <Vector (0.6231, 0.0149)>
  UV <Vector (0.6277, 0.0055)>
  UV <Vector (0.6256, 0.0037)>
Face 5707
UV Count: 3
  UV <Vector (0.6277, 0.0055)>
  UV <Vector (0.6348, 0.0044)>
  UV <Vector (0.6349, 0.0015)>
Face 5708
UV Count: 3
  UV <Vector (0.6424, 0.0052)>
  UV <Vector (0.6431, 0.0026)>
  UV <Vector (0.6349, 0.0015)>
Face 5709
UV Count: 3
  UV <Vector (0.6537, 0.0085)>
  UV <Vector (0.6550, 0.0059)>
  UV <Vector (0.6494, 0.0046)>
Face 5710
UV Count: 3
  UV <Vector (0.6652, 0.0101)>
  UV <Vector (0.6719, 0.0094)>
  UV <Vector (0.6707, 0.0057)>
Face 5711
UV Count: 3
  UV <Vector (0.6594, 0.0095)>
  UV <Vector (0.6601, 0.0071)>
  UV <Vector (0.6550, 0.0059)>
Face 5712
UV Count: 3
  UV <Vector (0.6719, 0.0094)>
  UV <Vector (0.6805, 0.0067)>
  UV <Vector (0.6778, 0.0035)>
Face 5713
UV Count: 3
  UV <Vector (0.6805, 0.0067)>
  UV <Vector (0.6870, 0.0052)>
  UV <Vector (0.6863, 0.0020)>
Face 5714
UV Count: 3
  UV <Vector (0.6870, 0.0052)>
  UV <Vector (0.6982, 0.0044)>
  UV <Vector (0.6981, 0.0015)>
Face 5715
UV Count: 3
  UV <Vector (0.6982, 0.0044)>
  UV <Vector (0.7081, 0.0063)>
  UV <Vector (0.7086, 0.0046)>
Face 5716
UV Count: 3
  UV <Vector (0.7179, 0.0188)>
  UV <Vector (0.7215, 0.0189)>
  UV <Vector (0.7177, 0.0092)>
Face 5717
UV Count: 3
  UV <Vector (0.7156, 0.0105)>
  UV <Vector (0.7177, 0.0092)>
  UV <Vector (0.7086, 0.0046)>
Face 5718
UV Count: 3
  UV <Vector (0.7093, 0.0287)>
  UV <Vector (0.7092, 0.0338)>
  UV <Vector (0.7181, 0.0274)>
Face 5719
UV Count: 3
  UV <Vector (0.6671, 0.0330)>
  UV <Vector (0.6664, 0.0352)>
  UV <Vector (0.6770, 0.0373)>
Face 5720
UV Count: 3
  UV <Vector (0.6594, 0.0095)>
  UV <Vector (0.6652, 0.0101)>
  UV <Vector (0.6647, 0.0075)>
Face 5721
UV Count: 3
  UV <Vector (0.6477, 0.0068)>
  UV <Vector (0.6494, 0.0046)>
  UV <Vector (0.6431, 0.0026)>
Face 5722
UV Count: 3
  UV <Vector (0.6556, 0.0300)>
  UV <Vector (0.6532, 0.0326)>
  UV <Vector (0.6603, 0.0337)>
Face 5723
UV Count: 3
  UV <Vector (0.6314, 0.0292)>
  UV <Vector (0.6424, 0.0052)>
  UV <Vector (0.6348, 0.0044)>
Face 5724
UV Count: 3
  UV <Vector (0.6427, 0.0316)>
  UV <Vector (0.6477, 0.0068)>
  UV <Vector (0.6424, 0.0052)>
Face 5725
UV Count: 3
  UV <Vector (0.6556, 0.0300)>
  UV <Vector (0.6537, 0.0085)>
  UV <Vector (0.6477, 0.0068)>
Face 5726
UV Count: 3
  UV <Vector (0.6556, 0.0300)>
  UV <Vector (0.6607, 0.0316)>
  UV <Vector (0.6594, 0.0095)>
Face 5727
UV Count: 3
  UV <Vector (0.6652, 0.0101)>
  UV <Vector (0.6594, 0.0095)>
  UV <Vector (0.6607, 0.0316)>
Face 5728
UV Count: 3
  UV <Vector (0.6671, 0.0330)>
  UV <Vector (0.6773, 0.0344)>
  UV <Vector (0.6719, 0.0094)>
Face 5729
UV Count: 3
  UV <Vector (0.6805, 0.0067)>
  UV <Vector (0.6719, 0.0094)>
  UV <Vector (0.6773, 0.0344)>
Face 5730
UV Count: 3
  UV <Vector (0.6870, 0.0052)>
  UV <Vector (0.6805, 0.0067)>
  UV <Vector (0.6876, 0.0354)>
Face 5731
UV Count: 3
  UV <Vector (0.6982, 0.0044)>
  UV <Vector (0.6870, 0.0052)>
  UV <Vector (0.6990, 0.0337)>
Face 5732
UV Count: 3
  UV <Vector (0.7081, 0.0063)>
  UV <Vector (0.6982, 0.0044)>
  UV <Vector (0.7093, 0.0287)>
Face 5733
UV Count: 3
  UV <Vector (0.7143, 0.0253)>
  UV <Vector (0.7179, 0.0188)>
  UV <Vector (0.7156, 0.0105)>
Face 5734
UV Count: 3
  UV <Vector (0.4228, 0.1746)>
  UV <Vector (0.4167, 0.1888)>
  UV <Vector (0.4511, 0.1990)>
Face 5735
UV Count: 3
  UV <Vector (0.1602, 0.0301)>
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1643, 0.0203)>
Face 5736
UV Count: 3
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4296, 0.1440)>
  UV <Vector (0.4707, 0.1524)>
Face 5737
UV Count: 3
  UV <Vector (0.4069, 0.2070)>
  UV <Vector (0.4007, 0.2184)>
  UV <Vector (0.4313, 0.2306)>
Face 5738
UV Count: 3
  UV <Vector (0.4415, 0.0382)>
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.4676, 0.0214)>
Face 5739
UV Count: 3
  UV <Vector (0.3964, 0.2313)>
  UV <Vector (0.4242, 0.2445)>
  UV <Vector (0.4313, 0.2306)>
Face 5740
UV Count: 3
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4412, 0.0994)>
  UV <Vector (0.4798, 0.1042)>
Face 5741
UV Count: 3
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4821, 0.0870)>
  UV <Vector (0.4819, 0.0758)>
Face 5742
UV Count: 3
  UV <Vector (0.4412, 0.0994)>
  UV <Vector (0.4383, 0.1112)>
  UV <Vector (0.4783, 0.1165)>
Face 5743
UV Count: 3
  UV <Vector (0.4475, 0.0729)>
  UV <Vector (0.4819, 0.0758)>
  UV <Vector (0.4776, 0.0556)>
Face 5744
UV Count: 3
  UV <Vector (0.4167, 0.1888)>
  UV <Vector (0.4069, 0.2070)>
  UV <Vector (0.4412, 0.2174)>
Face 5745
UV Count: 3
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2066, 0.1022)>
  UV <Vector (0.2552, 0.1076)>
Face 5746
UV Count: 3
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4659, 0.1681)>
  UV <Vector (0.4707, 0.1524)>
Face 5747
UV Count: 3
  UV <Vector (0.4360, 0.0236)>
  UV <Vector (0.4676, 0.0214)>
  UV <Vector (0.4645, 0.0094)>
Face 5748
UV Count: 3
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4228, 0.1746)>
  UV <Vector (0.4598, 0.1834)>
Face 5749
UV Count: 3
  UV <Vector (0.1776, 0.0126)>
  UV <Vector (0.1770, 0.0215)>
  UV <Vector (0.2154, 0.0274)>
Face 5750
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1465, 0.1023)>
  UV <Vector (0.1407, 0.1048)>
Face 5751
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1408, 0.1110)>
  UV <Vector (0.1412, 0.1195)>
Face 5752
UV Count: 3
  UV <Vector (0.1463, 0.1210)>
  UV <Vector (0.1412, 0.1195)>
  UV <Vector (0.1394, 0.1314)>
Face 5753
UV Count: 3
  UV <Vector (0.1394, 0.1314)>
  UV <Vector (0.1376, 0.1451)>
  UV <Vector (0.1420, 0.1446)>
Face 5754
UV Count: 3
  UV <Vector (0.1376, 0.1451)>
  UV <Vector (0.1338, 0.1564)>
  UV <Vector (0.1389, 0.1563)>
Face 5755
UV Count: 3
  UV <Vector (0.1338, 0.1564)>
  UV <Vector (0.1321, 0.1636)>
  UV <Vector (0.1375, 0.1640)>
Face 5756
UV Count: 3
  UV <Vector (0.1321, 0.1636)>
  UV <Vector (0.1306, 0.1715)>
  UV <Vector (0.1368, 0.1719)>
Face 5757
UV Count: 3
  UV <Vector (0.1596, 0.0015)>
  UV <Vector (0.1536, 0.0033)>
  UV <Vector (0.1557, 0.0123)>
Face 5758
UV Count: 3
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1557, 0.0123)>
  UV <Vector (0.1576, 0.0204)>
Face 5759
UV Count: 3
  UV <Vector (0.1277, 0.6622)>
  UV <Vector (0.1380, 0.6610)>
  UV <Vector (0.1320, 0.6511)>
Face 5760
UV Count: 3
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1602, 0.0301)>
  UV <Vector (0.1639, 0.0420)>
Face 5761
UV Count: 3
  UV <Vector (0.1694, 0.0428)>
  UV <Vector (0.1639, 0.0420)>
  UV <Vector (0.1629, 0.0550)>
Face 5762
UV Count: 3
  UV <Vector (0.1635, 0.0631)>
  UV <Vector (0.1673, 0.0558)>
  UV <Vector (0.1629, 0.0550)>
Face 5763
UV Count: 3
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1635, 0.0631)>
  UV <Vector (0.1594, 0.0620)>
Face 5764
UV Count: 3
  UV <Vector (0.1480, 0.0790)>
  UV <Vector (0.1420, 0.0939)>
  UV <Vector (0.1469, 0.0937)>
Face 5765
UV Count: 3
  UV <Vector (0.5599, 0.0166)>
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5691, 0.0294)>
Face 5766
UV Count: 3
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5863, 0.0248)>
  UV <Vector (0.5727, 0.0215)>
Face 5767
UV Count: 3
  UV <Vector (0.0615, 0.6569)>
  UV <Vector (0.0532, 0.6661)>
  UV <Vector (0.0626, 0.6700)>
Face 5768
UV Count: 3
  UV <Vector (0.0708, 0.6762)>
  UV <Vector (0.0811, 0.6737)>
  UV <Vector (0.0760, 0.6584)>
Face 5769
UV Count: 3
  UV <Vector (0.5332, 0.0565)>
  UV <Vector (0.5550, 0.0579)>
  UV <Vector (0.5443, 0.0388)>
Face 5770
UV Count: 3
  UV <Vector (0.0914, 0.6549)>
  UV <Vector (0.0998, 0.6579)>
  UV <Vector (0.0995, 0.6479)>
Face 5771
UV Count: 3
  UV <Vector (0.0998, 0.6579)>
  UV <Vector (0.1126, 0.6564)>
  UV <Vector (0.1111, 0.6478)>
Face 5772
UV Count: 3
  UV <Vector (0.0655, 0.6504)>
  UV <Vector (0.0771, 0.6515)>
  UV <Vector (0.0783, 0.6425)>
Face 5773
UV Count: 3
  UV <Vector (0.1258, 0.6532)>
  UV <Vector (0.1126, 0.6564)>
  UV <Vector (0.1138, 0.6642)>
Face 5774
UV Count: 3
  UV <Vector (0.0603, 0.6494)>
  UV <Vector (0.0655, 0.6504)>
  UV <Vector (0.0662, 0.6403)>
Face 5775
UV Count: 3
  UV <Vector (0.0771, 0.6515)>
  UV <Vector (0.0914, 0.6549)>
  UV <Vector (0.0918, 0.6453)>
Face 5776
UV Count: 3
  UV <Vector (0.2172, 0.0186)>
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.2618, 0.0303)>
Face 5777
UV Count: 3
  UV <Vector (0.1589, 0.0924)>
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1628, 0.1004)>
Face 5778
UV Count: 3
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.1948, 0.1798)>
  UV <Vector (0.2402, 0.1858)>
Face 5779
UV Count: 3
  UV <Vector (0.2006, 0.1261)>
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.2473, 0.1443)>
Face 5780
UV Count: 3
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2143, 0.0603)>
  UV <Vector (0.2132, 0.0704)>
Face 5781
UV Count: 3
  UV <Vector (0.2569, 0.0554)>
  UV <Vector (0.2154, 0.0500)>
  UV <Vector (0.2143, 0.0603)>
Face 5782
UV Count: 3
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.1973, 0.1506)>
  UV <Vector (0.2463, 0.1544)>
Face 5783
UV Count: 3
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2066, 0.1022)>
  UV <Vector (0.2040, 0.1143)>
Face 5784
UV Count: 3
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.2429, 0.1761)>
Face 5785
UV Count: 3
  UV <Vector (0.2186, 0.0123)>
  UV <Vector (0.2172, 0.0186)>
  UV <Vector (0.2648, 0.0204)>
Face 5786
UV Count: 3
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.1973, 0.1506)>
  UV <Vector (0.1973, 0.1610)>
Face 5787
UV Count: 3
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2148, 0.0373)>
  UV <Vector (0.2154, 0.0500)>
Face 5788
UV Count: 3
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.2006, 0.1261)>
  UV <Vector (0.2493, 0.1327)>
Face 5789
UV Count: 3
  UV <Vector (0.1782, 0.0312)>
  UV <Vector (0.2148, 0.0373)>
  UV <Vector (0.2154, 0.0274)>
Face 5790
UV Count: 3
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.2103, 0.0923)>
Face 5791
UV Count: 3
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.2936, 0.0988)>
Face 5792
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1592, 0.1119)>
  UV <Vector (0.1537, 0.1064)>
Face 5793
UV Count: 3
  UV <Vector (0.1465, 0.1023)>
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1420, 0.0939)>
Face 5794
UV Count: 3
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1589, 0.0924)>
  UV <Vector (0.1523, 0.0807)>
Face 5795
UV Count: 3
  UV <Vector (0.1537, 0.1064)>
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1469, 0.0937)>
Face 5796
UV Count: 3
  UV <Vector (0.0498, 0.6941)>
  UV <Vector (0.0562, 0.6847)>
  UV <Vector (0.0508, 0.6810)>
Face 5797
UV Count: 3
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1523, 0.0807)>
  UV <Vector (0.1589, 0.0924)>
Face 5798
UV Count: 3
  UV <Vector (0.0626, 0.6700)>
  UV <Vector (0.0508, 0.6810)>
  UV <Vector (0.0562, 0.6847)>
Face 5799
UV Count: 3
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5839, 0.2216)>
  UV <Vector (0.5678, 0.2091)>
Face 5800
UV Count: 3
  UV <Vector (0.5855, 0.2290)>
  UV <Vector (0.5839, 0.2216)>
  UV <Vector (0.5647, 0.2254)>
Face 5801
UV Count: 3
  UV <Vector (0.5858, 0.2097)>
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.5811, 0.1958)>
Face 5802
UV Count: 3
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.5913, 0.1783)>
  UV <Vector (0.5811, 0.1958)>
Face 5803
UV Count: 3
  UV <Vector (0.5343, 0.2358)>
  UV <Vector (0.5496, 0.2345)>
  UV <Vector (0.5468, 0.2284)>
Face 5804
UV Count: 3
  UV <Vector (0.5496, 0.2345)>
  UV <Vector (0.5647, 0.2322)>
  UV <Vector (0.5647, 0.2254)>
Face 5805
UV Count: 3
  UV <Vector (0.5613, 0.2189)>
  UV <Vector (0.5452, 0.2220)>
  UV <Vector (0.5468, 0.2284)>
Face 5806
UV Count: 3
  UV <Vector (0.5324, 0.2313)>
  UV <Vector (0.5468, 0.2284)>
  UV <Vector (0.5452, 0.2220)>
Face 5807
UV Count: 3
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5452, 0.2220)>
  UV <Vector (0.5613, 0.2189)>
Face 5808
UV Count: 3
  UV <Vector (0.5357, 0.2020)>
  UV <Vector (0.5296, 0.2220)>
  UV <Vector (0.5452, 0.2220)>
Face 5809
UV Count: 3
  UV <Vector (0.5623, 0.1884)>
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5678, 0.2091)>
Face 5810
UV Count: 3
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5623, 0.1884)>
  UV <Vector (0.5811, 0.1958)>
Face 5811
UV Count: 3
  UV <Vector (0.5499, 0.1837)>
  UV <Vector (0.5357, 0.2020)>
  UV <Vector (0.5507, 0.2074)>
Face 5812
UV Count: 3
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5499, 0.1837)>
  UV <Vector (0.5623, 0.1884)>
Face 5813
UV Count: 3
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5913, 0.1783)>
Face 5814
UV Count: 3
  UV <Vector (0.6116, 0.1367)>
  UV <Vector (0.5893, 0.1295)>
  UV <Vector (0.5846, 0.1493)>
Face 5815
UV Count: 3
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.5913, 0.1147)>
  UV <Vector (0.5893, 0.1295)>
Face 5816
UV Count: 3
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.5913, 0.1147)>
Face 5817
UV Count: 3
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.6098, 0.0769)>
Face 5818
UV Count: 3
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5846, 0.1493)>
Face 5819
UV Count: 3
  UV <Vector (0.5655, 0.1431)>
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.5893, 0.1295)>
Face 5820
UV Count: 3
  UV <Vector (0.5672, 0.1227)>
  UV <Vector (0.5893, 0.1295)>
  UV <Vector (0.5913, 0.1147)>
Face 5821
UV Count: 3
  UV <Vector (0.5680, 0.1084)>
  UV <Vector (0.5913, 0.1147)>
  UV <Vector (0.5914, 0.0968)>
Face 5822
UV Count: 3
  UV <Vector (0.5675, 0.0950)>
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.5908, 0.0764)>
Face 5823
UV Count: 3
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.5908, 0.0764)>
  UV <Vector (0.6098, 0.0769)>
Face 5824
UV Count: 3
  UV <Vector (0.5620, 0.0772)>
  UV <Vector (0.5908, 0.0764)>
  UV <Vector (0.5858, 0.0584)>
Face 5825
UV Count: 3
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5858, 0.0584)>
Face 5826
UV Count: 3
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5667, 0.0429)>
Face 5827
UV Count: 3
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5550, 0.0579)>
  UV <Vector (0.5667, 0.0429)>
Face 5828
UV Count: 3
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5607, 0.0368)>
  UV <Vector (0.5667, 0.0429)>
Face 5829
UV Count: 3
  UV <Vector (0.5607, 0.0368)>
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5557, 0.0229)>
Face 5830
UV Count: 3
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5607, 0.0368)>
  UV <Vector (0.5500, 0.0250)>
Face 5831
UV Count: 3
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5500, 0.0250)>
  UV <Vector (0.5454, 0.0150)>
Face 5832
UV Count: 3
  UV <Vector (0.5863, 0.0248)>
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.6002, 0.0382)>
Face 5833
UV Count: 3
  UV <Vector (0.6125, 0.0325)>
  UV <Vector (0.6024, 0.0296)>
  UV <Vector (0.6002, 0.0382)>
Face 5834
UV Count: 3
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6308, 0.0360)>
  UV <Vector (0.6125, 0.0325)>
Face 5835
UV Count: 3
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6085, 0.0476)>
Face 5836
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6098, 0.0769)>
Face 5837
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.6132, 0.1228)>
Face 5838
UV Count: 3
  UV <Vector (0.6294, 0.1349)>
  UV <Vector (0.6282, 0.1200)>
  UV <Vector (0.6132, 0.1228)>
Face 5839
UV Count: 3
  UV <Vector (0.6283, 0.1559)>
  UV <Vector (0.6294, 0.1349)>
  UV <Vector (0.6116, 0.1367)>
Face 5840
UV Count: 3
  UV <Vector (0.6283, 0.1559)>
  UV <Vector (0.6069, 0.1558)>
  UV <Vector (0.6191, 0.1740)>
Face 5841
UV Count: 3
  UV <Vector (0.5913, 0.1783)>
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.6191, 0.1740)>
Face 5842
UV Count: 3
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6329, 0.1913)>
  UV <Vector (0.6304, 0.1742)>
Face 5843
UV Count: 3
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6191, 0.1740)>
Face 5844
UV Count: 3
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.5918, 0.2033)>
Face 5845
UV Count: 3
  UV <Vector (0.5858, 0.2097)>
  UV <Vector (0.5678, 0.2091)>
  UV <Vector (0.5839, 0.2216)>
Face 5846
UV Count: 3
  UV <Vector (0.5964, 0.2212)>
  UV <Vector (0.5839, 0.2216)>
  UV <Vector (0.5855, 0.2290)>
Face 5847
UV Count: 3
  UV <Vector (0.5964, 0.2212)>
  UV <Vector (0.6098, 0.2118)>
  UV <Vector (0.5918, 0.2033)>
Face 5848
UV Count: 3
  UV <Vector (0.6363, 0.2067)>
  UV <Vector (0.6329, 0.1913)>
  UV <Vector (0.6234, 0.1929)>
Face 5849
UV Count: 3
  UV <Vector (0.6233, 0.2088)>
  UV <Vector (0.6252, 0.2185)>
  UV <Vector (0.6385, 0.2158)>
Face 5850
UV Count: 3
  UV <Vector (0.6233, 0.2088)>
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6124, 0.1960)>
Face 5851
UV Count: 3
  UV <Vector (0.6098, 0.2118)>
  UV <Vector (0.6125, 0.2214)>
  UV <Vector (0.6252, 0.2185)>
Face 5852
UV Count: 3
  UV <Vector (0.6125, 0.2214)>
  UV <Vector (0.6098, 0.2118)>
  UV <Vector (0.5964, 0.2212)>
Face 5853
UV Count: 3
  UV <Vector (0.5092, 0.0563)>
  UV <Vector (0.5332, 0.0565)>
  UV <Vector (0.5251, 0.0373)>
Face 5854
UV Count: 3
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5440, 0.1074)>
Face 5855
UV Count: 3
  UV <Vector (0.5672, 0.1227)>
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5425, 0.1388)>
Face 5856
UV Count: 3
  UV <Vector (0.4840, 0.2109)>
  UV <Vector (0.4734, 0.2301)>
  UV <Vector (0.4902, 0.2357)>
Face 5857
UV Count: 3
  UV <Vector (0.5045, 0.1756)>
  UV <Vector (0.4961, 0.1921)>
  UV <Vector (0.5185, 0.1984)>
Face 5858
UV Count: 3
  UV <Vector (0.4497, 0.2602)>
  UV <Vector (0.4642, 0.2716)>
  UV <Vector (0.4698, 0.2550)>
Face 5859
UV Count: 3
  UV <Vector (0.5167, 0.1073)>
  UV <Vector (0.5440, 0.1074)>
  UV <Vector (0.5437, 0.0919)>
Face 5860
UV Count: 3
  UV <Vector (0.5152, 0.0786)>
  UV <Vector (0.5397, 0.0774)>
  UV <Vector (0.5332, 0.0565)>
Face 5861
UV Count: 3
  UV <Vector (0.5104, 0.1581)>
  UV <Vector (0.5045, 0.1756)>
  UV <Vector (0.5299, 0.1806)>
Face 5862
UV Count: 3
  UV <Vector (0.5010, 0.0224)>
  UV <Vector (0.5204, 0.0225)>
  UV <Vector (0.5148, 0.0051)>
Face 5863
UV Count: 3
  UV <Vector (0.5152, 0.1341)>
  UV <Vector (0.5104, 0.1581)>
  UV <Vector (0.5375, 0.1618)>
Face 5864
UV Count: 3
  UV <Vector (0.5041, 0.0364)>
  UV <Vector (0.5251, 0.0373)>
  UV <Vector (0.5204, 0.0225)>
Face 5865
UV Count: 3
  UV <Vector (0.5171, 0.0899)>
  UV <Vector (0.5437, 0.0919)>
  UV <Vector (0.5397, 0.0774)>
Face 5866
UV Count: 3
  UV <Vector (0.4961, 0.1921)>
  UV <Vector (0.4840, 0.2109)>
  UV <Vector (0.5121, 0.2183)>
Face 5867
UV Count: 3
  UV <Vector (0.4734, 0.2301)>
  UV <Vector (0.4583, 0.2452)>
  UV <Vector (0.4698, 0.2550)>
Face 5868
UV Count: 3
  UV <Vector (0.4550, 0.8288)>
  UV <Vector (0.4550, 0.8128)>
  UV <Vector (0.5325, 0.8128)>
Face 5869
UV Count: 3
  UV <Vector (0.4550, 0.9109)>
  UV <Vector (0.4550, 0.8862)>
  UV <Vector (0.5325, 0.8862)>
Face 5870
UV Count: 3
  UV <Vector (0.2029, 0.9362)>
  UV <Vector (0.2800, 0.9362)>
  UV <Vector (0.2800, 0.9192)>
Face 5871
UV Count: 3
  UV <Vector (0.2029, 0.9192)>
  UV <Vector (0.2800, 0.9192)>
  UV <Vector (0.2800, 0.9087)>
Face 5872
UV Count: 3
  UV <Vector (0.2029, 0.9770)>
  UV <Vector (0.2800, 0.9770)>
  UV <Vector (0.2800, 0.9707)>
Face 5873
UV Count: 3
  UV <Vector (0.2029, 0.9087)>
  UV <Vector (0.2800, 0.9087)>
  UV <Vector (0.2800, 0.9035)>
Face 5874
UV Count: 3
  UV <Vector (0.5325, 0.8128)>
  UV <Vector (0.4550, 0.8128)>
  UV <Vector (0.4550, 0.7955)>
Face 5875
UV Count: 3
  UV <Vector (0.2029, 0.9503)>
  UV <Vector (0.2800, 0.9503)>
  UV <Vector (0.2800, 0.9362)>
Face 5876
UV Count: 3
  UV <Vector (0.4550, 0.8671)>
  UV <Vector (0.4550, 0.8446)>
  UV <Vector (0.5325, 0.8446)>
Face 5877
UV Count: 3
  UV <Vector (0.2800, 0.9588)>
  UV <Vector (0.2800, 0.9503)>
  UV <Vector (0.2029, 0.9503)>
Face 5878
UV Count: 3
  UV <Vector (0.4550, 0.8862)>
  UV <Vector (0.4550, 0.8671)>
  UV <Vector (0.5325, 0.8671)>
Face 5879
UV Count: 3
  UV <Vector (0.2029, 0.9707)>
  UV <Vector (0.2800, 0.9707)>
  UV <Vector (0.2800, 0.9588)>
Face 5880
UV Count: 3
  UV <Vector (0.4550, 0.8446)>
  UV <Vector (0.4550, 0.8288)>
  UV <Vector (0.5325, 0.8288)>
Face 5881
UV Count: 3
  UV <Vector (0.1343, 0.9362)>
  UV <Vector (0.1543, 0.9362)>
  UV <Vector (0.1543, 0.9192)>
Face 5882
UV Count: 3
  UV <Vector (0.1343, 0.9192)>
  UV <Vector (0.1543, 0.9192)>
  UV <Vector (0.1470, 0.9146)>
Face 5883
UV Count: 3
  UV <Vector (0.1343, 0.9770)>
  UV <Vector (0.1669, 0.9770)>
  UV <Vector (0.1669, 0.9707)>
Face 5884
UV Count: 3
  UV <Vector (0.1343, 0.9035)>
  UV <Vector (0.1343, 0.9087)>
  UV <Vector (0.1669, 0.9087)>
Face 5885
UV Count: 3
  UV <Vector (0.5931, 0.8128)>
  UV <Vector (0.5656, 0.8128)>
  UV <Vector (0.5656, 0.7955)>
Face 5886
UV Count: 3
  UV <Vector (0.1343, 0.9503)>
  UV <Vector (0.1543, 0.9503)>
  UV <Vector (0.1543, 0.9362)>
Face 5887
UV Count: 3
  UV <Vector (0.5931, 0.8446)>
  UV <Vector (0.5931, 0.8671)>
  UV <Vector (0.5656, 0.8671)>
Face 5888
UV Count: 3
  UV <Vector (0.1343, 0.9503)>
  UV <Vector (0.1343, 0.9588)>
  UV <Vector (0.1543, 0.9588)>
Face 5889
UV Count: 3
  UV <Vector (0.5931, 0.8671)>
  UV <Vector (0.5931, 0.8862)>
  UV <Vector (0.5656, 0.8862)>
Face 5890
UV Count: 3
  UV <Vector (0.1343, 0.9588)>
  UV <Vector (0.1343, 0.9629)>
  UV <Vector (0.1470, 0.9629)>
Face 5891
UV Count: 3
  UV <Vector (0.5931, 0.8288)>
  UV <Vector (0.5931, 0.8446)>
  UV <Vector (0.5656, 0.8446)>
Face 5892
UV Count: 3
  UV <Vector (0.5931, 0.8288)>
  UV <Vector (0.5656, 0.8288)>
  UV <Vector (0.5656, 0.8128)>
Face 5893
UV Count: 3
  UV <Vector (0.5931, 0.9109)>
  UV <Vector (0.5656, 0.9109)>
  UV <Vector (0.5656, 0.8862)>
Face 5894
UV Count: 3
  UV <Vector (0.8680, 0.8395)>
  UV <Vector (0.8756, 0.8876)>
  UV <Vector (0.8606, 0.8786)>
Face 5895
UV Count: 3
  UV <Vector (0.8364, 0.8395)>
  UV <Vector (0.8383, 0.8732)>
  UV <Vector (0.8253, 0.8720)>
Face 5896
UV Count: 3
  UV <Vector (0.8472, 0.8395)>
  UV <Vector (0.8497, 0.8751)>
  UV <Vector (0.8383, 0.8732)>
Face 5897
UV Count: 3
  UV <Vector (0.8577, 0.8395)>
  UV <Vector (0.8606, 0.8786)>
  UV <Vector (0.8497, 0.8751)>
Face 5898
UV Count: 3
  UV <Vector (0.8680, 0.8395)>
  UV <Vector (0.8805, 0.8395)>
  UV <Vector (0.8891, 0.8796)>
Face 5899
UV Count: 3
  UV <Vector (0.8805, 0.8395)>
  UV <Vector (0.8934, 0.8395)>
  UV <Vector (0.9007, 0.8749)>
Face 5900
UV Count: 3
  UV <Vector (0.9284, 0.8395)>
  UV <Vector (0.9297, 0.8713)>
  UV <Vector (0.9007, 0.8749)>
Face 5901
UV Count: 3
  UV <Vector (0.8125, 0.8395)>
  UV <Vector (0.8251, 0.8395)>
  UV <Vector (0.8253, 0.8720)>
Face 5902
UV Count: 3
  UV <Vector (0.7749, 0.8395)>
  UV <Vector (0.7870, 0.8395)>
  UV <Vector (0.7843, 0.8745)>
Face 5903
UV Count: 3
  UV <Vector (0.7749, 0.8395)>
  UV <Vector (0.7666, 0.8851)>
  UV <Vector (0.7546, 0.8802)>
Face 5904
UV Count: 3
  UV <Vector (0.7870, 0.8395)>
  UV <Vector (0.8000, 0.8395)>
  UV <Vector (0.7978, 0.8734)>
Face 5905
UV Count: 3
  UV <Vector (0.8000, 0.8395)>
  UV <Vector (0.8125, 0.8395)>
  UV <Vector (0.8106, 0.8724)>
Face 5906
UV Count: 3
  UV <Vector (0.7605, 0.8395)>
  UV <Vector (0.7546, 0.8802)>
  UV <Vector (0.7323, 0.8750)>
Face 5907
UV Count: 3
  UV <Vector (0.6561, 0.9109)>
  UV <Vector (0.6241, 0.9109)>
  UV <Vector (0.6241, 0.8862)>
Face 5908
UV Count: 3
  UV <Vector (0.6561, 0.8128)>
  UV <Vector (0.6561, 0.8288)>
  UV <Vector (0.6241, 0.8288)>
Face 5909
UV Count: 3
  UV <Vector (0.6561, 0.8288)>
  UV <Vector (0.6561, 0.8446)>
  UV <Vector (0.6241, 0.8446)>
Face 5910
UV Count: 3
  UV <Vector (0.0727, 0.9707)>
  UV <Vector (0.1053, 0.9707)>
  UV <Vector (0.0900, 0.9588)>
Face 5911
UV Count: 3
  UV <Vector (0.6561, 0.8671)>
  UV <Vector (0.6561, 0.8862)>
  UV <Vector (0.6241, 0.8862)>
Face 5912
UV Count: 3
  UV <Vector (0.0727, 0.9588)>
  UV <Vector (0.0900, 0.9588)>
  UV <Vector (0.0900, 0.9503)>
Face 5913
UV Count: 3
  UV <Vector (0.6561, 0.8446)>
  UV <Vector (0.6561, 0.8671)>
  UV <Vector (0.6241, 0.8671)>
Face 5914
UV Count: 3
  UV <Vector (0.0727, 0.9503)>
  UV <Vector (0.0900, 0.9503)>
  UV <Vector (0.0900, 0.9362)>
Face 5915
UV Count: 3
  UV <Vector (0.6561, 0.8128)>
  UV <Vector (0.6241, 0.8128)>
  UV <Vector (0.6241, 0.7955)>
Face 5916
UV Count: 3
  UV <Vector (0.0727, 0.9087)>
  UV <Vector (0.1053, 0.9087)>
  UV <Vector (0.1053, 0.9035)>
Face 5917
UV Count: 3
  UV <Vector (0.0727, 0.9770)>
  UV <Vector (0.1053, 0.9770)>
  UV <Vector (0.1053, 0.9707)>
Face 5918
UV Count: 3
  UV <Vector (0.0727, 0.9087)>
  UV <Vector (0.0727, 0.9192)>
  UV <Vector (0.0900, 0.9192)>
Face 5919
UV Count: 3
  UV <Vector (0.0727, 0.9192)>
  UV <Vector (0.0727, 0.9362)>
  UV <Vector (0.0900, 0.9362)>
Face 5920
UV Count: 3
  UV <Vector (0.2161, 0.0015)>
  UV <Vector (0.2337, 0.0015)>
  UV <Vector (0.2337, 0.0101)>
Face 5921
UV Count: 3
  UV <Vector (0.2792, 0.0015)>
  UV <Vector (0.2934, 0.0015)>
  UV <Vector (0.2934, 0.0101)>
Face 5922
UV Count: 3
  UV <Vector (0.2643, 0.0015)>
  UV <Vector (0.2792, 0.0015)>
  UV <Vector (0.2792, 0.0101)>
Face 5923
UV Count: 3
  UV <Vector (0.2501, 0.0015)>
  UV <Vector (0.2501, 0.0101)>
  UV <Vector (0.2337, 0.0101)>
Face 5924
UV Count: 3
  UV <Vector (0.2643, 0.0015)>
  UV <Vector (0.2643, 0.0101)>
  UV <Vector (0.2501, 0.0101)>
Face 5925
UV Count: 3
  UV <Vector (0.2934, 0.0015)>
  UV <Vector (0.3075, 0.0015)>
  UV <Vector (0.3075, 0.0101)>
Face 5926
UV Count: 3
  UV <Vector (0.9777, 0.0015)>
  UV <Vector (0.9855, 0.0015)>
  UV <Vector (0.9855, 0.0180)>
Face 5927
UV Count: 3
  UV <Vector (0.9777, 0.0180)>
  UV <Vector (0.9855, 0.0180)>
  UV <Vector (0.9855, 0.0316)>
Face 5928
UV Count: 3
  UV <Vector (0.9777, 0.0316)>
  UV <Vector (0.9855, 0.0316)>
  UV <Vector (0.9855, 0.0451)>
Face 5929
UV Count: 3
  UV <Vector (0.9777, 0.0673)>
  UV <Vector (0.9777, 0.0558)>
  UV <Vector (0.9855, 0.0558)>
Face 5930
UV Count: 3
  UV <Vector (0.9777, 0.0791)>
  UV <Vector (0.9777, 0.0673)>
  UV <Vector (0.9855, 0.0673)>
Face 5931
UV Count: 3
  UV <Vector (0.9777, 0.0912)>
  UV <Vector (0.9777, 0.0791)>
  UV <Vector (0.9855, 0.0791)>
Face 5932
UV Count: 3
  UV <Vector (0.9777, 0.0451)>
  UV <Vector (0.9855, 0.0451)>
  UV <Vector (0.9855, 0.0558)>
Face 5933
UV Count: 3
  UV <Vector (0.1193, 0.9629)>
  UV <Vector (0.1053, 0.9707)>
  UV <Vector (0.1343, 0.9707)>
Face 5934
UV Count: 3
  UV <Vector (0.1193, 0.9146)>
  UV <Vector (0.1343, 0.9146)>
  UV <Vector (0.1343, 0.9087)>
Face 5935
UV Count: 3
  UV <Vector (0.1470, 0.9629)>
  UV <Vector (0.1343, 0.9629)>
  UV <Vector (0.1343, 0.9707)>
Face 5936
UV Count: 3
  UV <Vector (0.1470, 0.9146)>
  UV <Vector (0.1669, 0.9087)>
  UV <Vector (0.1343, 0.9087)>
Face 5937
UV Count: 3
  UV <Vector (0.1543, 0.9362)>
  UV <Vector (0.1793, 0.9362)>
  UV <Vector (0.1793, 0.9192)>
Face 5938
UV Count: 3
  UV <Vector (0.1543, 0.9192)>
  UV <Vector (0.1793, 0.9192)>
  UV <Vector (0.1669, 0.9087)>
Face 5939
UV Count: 3
  UV <Vector (0.1543, 0.9362)>
  UV <Vector (0.1543, 0.9503)>
  UV <Vector (0.1793, 0.9503)>
Face 5940
UV Count: 3
  UV <Vector (0.1543, 0.9503)>
  UV <Vector (0.1543, 0.9588)>
  UV <Vector (0.1793, 0.9588)>
Face 5941
UV Count: 3
  UV <Vector (0.1543, 0.9588)>
  UV <Vector (0.1470, 0.9629)>
  UV <Vector (0.1669, 0.9707)>
Face 5942
UV Count: 3
  UV <Vector (0.1120, 0.9588)>
  UV <Vector (0.0900, 0.9588)>
  UV <Vector (0.1053, 0.9707)>
Face 5943
UV Count: 3
  UV <Vector (0.1120, 0.9503)>
  UV <Vector (0.0900, 0.9503)>
  UV <Vector (0.0900, 0.9588)>
Face 5944
UV Count: 3
  UV <Vector (0.1120, 0.9362)>
  UV <Vector (0.0900, 0.9362)>
  UV <Vector (0.0900, 0.9503)>
Face 5945
UV Count: 3
  UV <Vector (0.1193, 0.9146)>
  UV <Vector (0.1053, 0.9087)>
  UV <Vector (0.0900, 0.9192)>
Face 5946
UV Count: 3
  UV <Vector (0.1120, 0.9362)>
  UV <Vector (0.1120, 0.9192)>
  UV <Vector (0.0900, 0.9192)>
Face 5947
UV Count: 3
  UV <Vector (0.8753, 0.8332)>
  UV <Vector (0.8847, 0.8197)>
  UV <Vector (0.8557, 0.8131)>
Face 5948
UV Count: 3
  UV <Vector (0.8489, 0.7699)>
  UV <Vector (0.8732, 0.7733)>
  UV <Vector (0.8714, 0.7597)>
Face 5949
UV Count: 3
  UV <Vector (0.8500, 0.7834)>
  UV <Vector (0.8756, 0.7876)>
  UV <Vector (0.8732, 0.7733)>
Face 5950
UV Count: 3
  UV <Vector (0.9087, 0.7291)>
  UV <Vector (0.9080, 0.7154)>
  UV <Vector (0.8885, 0.7159)>
Face 5951
UV Count: 3
  UV <Vector (0.8847, 0.8197)>
  UV <Vector (0.8907, 0.8068)>
  UV <Vector (0.8605, 0.8010)>
Face 5952
UV Count: 3
  UV <Vector (0.9080, 0.7154)>
  UV <Vector (0.9045, 0.6986)>
  UV <Vector (0.8911, 0.7076)>
Face 5953
UV Count: 3
  UV <Vector (0.8605, 0.8010)>
  UV <Vector (0.8907, 0.8068)>
  UV <Vector (0.8756, 0.7876)>
Face 5954
UV Count: 3
  UV <Vector (0.8479, 0.7571)>
  UV <Vector (0.8714, 0.7597)>
  UV <Vector (0.8702, 0.7434)>
Face 5955
UV Count: 3
  UV <Vector (0.8787, 0.6560)>
  UV <Vector (0.8715, 0.6361)>
  UV <Vector (0.8468, 0.6380)>
Face 5956
UV Count: 3
  UV <Vector (0.9067, 0.7458)>
  UV <Vector (0.9087, 0.7291)>
  UV <Vector (0.8872, 0.7284)>
Face 5957
UV Count: 3
  UV <Vector (0.8551, 0.6786)>
  UV <Vector (0.8862, 0.6713)>
  UV <Vector (0.8787, 0.6560)>
Face 5958
UV Count: 3
  UV <Vector (0.8631, 0.6920)>
  UV <Vector (0.8947, 0.6884)>
  UV <Vector (0.8862, 0.6713)>
Face 5959
UV Count: 3
  UV <Vector (0.1982, 0.8082)>
  UV <Vector (0.1982, 0.7835)>
  UV <Vector (0.1650, 0.7835)>
Face 5960
UV Count: 3
  UV <Vector (0.1650, 0.8816)>
  UV <Vector (0.1982, 0.8816)>
  UV <Vector (0.1982, 0.8656)>
Face 5961
UV Count: 3
  UV <Vector (0.1650, 0.8656)>
  UV <Vector (0.1982, 0.8656)>
  UV <Vector (0.1982, 0.8498)>
Face 5962
UV Count: 3
  UV <Vector (0.5446, 0.9708)>
  UV <Vector (0.5683, 0.9708)>
  UV <Vector (0.5683, 0.9827)>
Face 5963
UV Count: 3
  UV <Vector (0.1650, 0.8273)>
  UV <Vector (0.1982, 0.8273)>
  UV <Vector (0.1982, 0.8082)>
Face 5964
UV Count: 3
  UV <Vector (0.5683, 0.9624)>
  UV <Vector (0.5683, 0.9708)>
  UV <Vector (0.5446, 0.9708)>
Face 5965
UV Count: 3
  UV <Vector (0.1650, 0.8498)>
  UV <Vector (0.1982, 0.8498)>
  UV <Vector (0.1982, 0.8273)>
Face 5966
UV Count: 3
  UV <Vector (0.5683, 0.9482)>
  UV <Vector (0.5683, 0.9624)>
  UV <Vector (0.5446, 0.9624)>
Face 5967
UV Count: 3
  UV <Vector (0.1650, 0.8989)>
  UV <Vector (0.1982, 0.8989)>
  UV <Vector (0.1982, 0.8816)>
Face 5968
UV Count: 3
  UV <Vector (0.5683, 0.9155)>
  UV <Vector (0.5683, 0.9207)>
  UV <Vector (0.5323, 0.9207)>
Face 5969
UV Count: 3
  UV <Vector (0.5323, 0.9827)>
  UV <Vector (0.5683, 0.9827)>
  UV <Vector (0.5683, 0.9890)>
Face 5970
UV Count: 3
  UV <Vector (0.5683, 0.9207)>
  UV <Vector (0.5683, 0.9313)>
  UV <Vector (0.5446, 0.9313)>
Face 5971
UV Count: 3
  UV <Vector (0.5683, 0.9313)>
  UV <Vector (0.5683, 0.9482)>
  UV <Vector (0.5446, 0.9482)>
Face 5972
UV Count: 3
  UV <Vector (0.3669, 0.9313)>
  UV <Vector (0.4381, 0.9313)>
  UV <Vector (0.4381, 0.9482)>
Face 5973
UV Count: 3
  UV <Vector (0.4381, 0.9207)>
  UV <Vector (0.4381, 0.9313)>
  UV <Vector (0.3669, 0.9313)>
Face 5974
UV Count: 3
  UV <Vector (0.4381, 0.9827)>
  UV <Vector (0.4381, 0.9890)>
  UV <Vector (0.3669, 0.9890)>
Face 5975
UV Count: 3
  UV <Vector (0.4381, 0.9155)>
  UV <Vector (0.4381, 0.9207)>
  UV <Vector (0.3669, 0.9207)>
Face 5976
UV Count: 3
  UV <Vector (0.0015, 0.8989)>
  UV <Vector (0.0746, 0.8989)>
  UV <Vector (0.0746, 0.8816)>
Face 5977
UV Count: 3
  UV <Vector (0.4381, 0.9482)>
  UV <Vector (0.4381, 0.9624)>
  UV <Vector (0.3669, 0.9624)>
Face 5978
UV Count: 3
  UV <Vector (0.0746, 0.8498)>
  UV <Vector (0.0746, 0.8273)>
  UV <Vector (0.0015, 0.8273)>
Face 5979
UV Count: 3
  UV <Vector (0.3669, 0.9624)>
  UV <Vector (0.4381, 0.9624)>
  UV <Vector (0.4381, 0.9708)>
Face 5980
UV Count: 3
  UV <Vector (0.0746, 0.8273)>
  UV <Vector (0.0746, 0.8082)>
  UV <Vector (0.0015, 0.8082)>
Face 5981
UV Count: 3
  UV <Vector (0.4381, 0.9708)>
  UV <Vector (0.4381, 0.9827)>
  UV <Vector (0.3669, 0.9827)>
Face 5982
UV Count: 3
  UV <Vector (0.0015, 0.8656)>
  UV <Vector (0.0746, 0.8656)>
  UV <Vector (0.0746, 0.8498)>
Face 5983
UV Count: 3
  UV <Vector (0.0015, 0.8816)>
  UV <Vector (0.0746, 0.8816)>
  UV <Vector (0.0746, 0.8656)>
Face 5984
UV Count: 3
  UV <Vector (0.0015, 0.8082)>
  UV <Vector (0.0746, 0.8082)>
  UV <Vector (0.0746, 0.7835)>
Face 5985
UV Count: 3
  UV <Vector (0.2757, 0.8656)>
  UV <Vector (0.3638, 0.8656)>
  UV <Vector (0.3638, 0.8498)>
Face 5986
UV Count: 3
  UV <Vector (0.6453, 0.9827)>
  UV <Vector (0.6453, 0.9708)>
  UV <Vector (0.7292, 0.9708)>
Face 5987
UV Count: 3
  UV <Vector (0.2757, 0.8273)>
  UV <Vector (0.3638, 0.8273)>
  UV <Vector (0.3638, 0.8082)>
Face 5988
UV Count: 3
  UV <Vector (0.6453, 0.9624)>
  UV <Vector (0.7292, 0.9624)>
  UV <Vector (0.7292, 0.9708)>
Face 5989
UV Count: 3
  UV <Vector (0.2757, 0.8498)>
  UV <Vector (0.3638, 0.8498)>
  UV <Vector (0.3638, 0.8273)>
Face 5990
UV Count: 3
  UV <Vector (0.6453, 0.9624)>
  UV <Vector (0.6453, 0.9482)>
  UV <Vector (0.7292, 0.9484)>
Face 5991
UV Count: 3
  UV <Vector (0.2757, 0.8816)>
  UV <Vector (0.2757, 0.8989)>
  UV <Vector (0.3638, 0.8989)>
Face 5992
UV Count: 3
  UV <Vector (0.6453, 0.9155)>
  UV <Vector (0.7292, 0.9155)>
  UV <Vector (0.7292, 0.9207)>
Face 5993
UV Count: 3
  UV <Vector (0.6453, 0.9890)>
  UV <Vector (0.6453, 0.9827)>
  UV <Vector (0.7292, 0.9827)>
Face 5994
UV Count: 3
  UV <Vector (0.6453, 0.9207)>
  UV <Vector (0.7292, 0.9207)>
  UV <Vector (0.7292, 0.9313)>
Face 5995
UV Count: 3
  UV <Vector (0.6453, 0.9313)>
  UV <Vector (0.7292, 0.9313)>
  UV <Vector (0.7292, 0.9484)>
Face 5996
UV Count: 3
  UV <Vector (0.2757, 0.8082)>
  UV <Vector (0.3638, 0.8082)>
  UV <Vector (0.3638, 0.7835)>
Face 5997
UV Count: 3
  UV <Vector (0.4996, 0.9313)>
  UV <Vector (0.4996, 0.9482)>
  UV <Vector (0.4773, 0.9482)>
Face 5998
UV Count: 3
  UV <Vector (0.4846, 0.9266)>
  UV <Vector (0.4996, 0.9266)>
  UV <Vector (0.4996, 0.9313)>
Face 5999
UV Count: 3
  UV <Vector (0.4996, 0.9827)>
  UV <Vector (0.4996, 0.9890)>
  UV <Vector (0.4706, 0.9890)>
Face 6000
UV Count: 3
  UV <Vector (0.4706, 0.9155)>
  UV <Vector (0.4996, 0.9155)>
  UV <Vector (0.4996, 0.9207)>
Face 6001
UV Count: 3
  UV <Vector (0.1376, 0.8989)>
  UV <Vector (0.1376, 0.8816)>
  UV <Vector (0.1066, 0.8816)>
Face 6002
UV Count: 3
  UV <Vector (0.4996, 0.9482)>
  UV <Vector (0.4996, 0.9624)>
  UV <Vector (0.4773, 0.9624)>
Face 6003
UV Count: 3
  UV <Vector (0.1066, 0.8498)>
  UV <Vector (0.1376, 0.8498)>
  UV <Vector (0.1376, 0.8273)>
Face 6004
UV Count: 3
  UV <Vector (0.4996, 0.9624)>
  UV <Vector (0.4996, 0.9708)>
  UV <Vector (0.4773, 0.9708)>
Face 6005
UV Count: 3
  UV <Vector (0.1066, 0.8273)>
  UV <Vector (0.1376, 0.8273)>
  UV <Vector (0.1376, 0.8082)>
Face 6006
UV Count: 3
  UV <Vector (0.4996, 0.9708)>
  UV <Vector (0.4996, 0.9749)>
  UV <Vector (0.4846, 0.9749)>
Face 6007
UV Count: 3
  UV <Vector (0.1066, 0.8656)>
  UV <Vector (0.1376, 0.8656)>
  UV <Vector (0.1376, 0.8498)>
Face 6008
UV Count: 3
  UV <Vector (0.1066, 0.8816)>
  UV <Vector (0.1376, 0.8816)>
  UV <Vector (0.1376, 0.8656)>
Face 6009
UV Count: 3
  UV <Vector (0.1376, 0.8082)>
  UV <Vector (0.1376, 0.7835)>
  UV <Vector (0.1066, 0.7835)>
Face 6010
UV Count: 3
  UV <Vector (0.6421, 0.3406)>
  UV <Vector (0.6387, 0.3428)>
  UV <Vector (0.6356, 0.3234)>
Face 6011
UV Count: 3
  UV <Vector (0.6421, 0.3406)>
  UV <Vector (0.6517, 0.3553)>
  UV <Vector (0.6497, 0.3568)>
Face 6012
UV Count: 3
  UV <Vector (0.6583, 0.3662)>
  UV <Vector (0.6556, 0.3680)>
  UV <Vector (0.6497, 0.3568)>
Face 6013
UV Count: 3
  UV <Vector (0.8818, 0.8355)>
  UV <Vector (0.8899, 0.8207)>
  UV <Vector (0.8847, 0.8197)>
Face 6014
UV Count: 3
  UV <Vector (0.6114, 0.3407)>
  UV <Vector (0.6117, 0.3228)>
  UV <Vector (0.6356, 0.3234)>
Face 6015
UV Count: 3
  UV <Vector (0.6100, 0.3567)>
  UV <Vector (0.5817, 0.3596)>
  UV <Vector (0.5823, 0.3408)>
Face 6016
UV Count: 3
  UV <Vector (0.5623, 0.4309)>
  UV <Vector (0.5760, 0.4273)>
  UV <Vector (0.5799, 0.4402)>
Face 6017
UV Count: 3
  UV <Vector (0.5817, 0.3596)>
  UV <Vector (0.5623, 0.3694)>
  UV <Vector (0.5623, 0.3430)>
Face 6018
UV Count: 3
  UV <Vector (0.6039, 0.2996)>
  UV <Vector (0.6121, 0.2754)>
  UV <Vector (0.6234, 0.2837)>
Face 6019
UV Count: 3
  UV <Vector (0.5756, 0.3827)>
  UV <Vector (0.5623, 0.3694)>
  UV <Vector (0.5817, 0.3596)>
Face 6020
UV Count: 3
  UV <Vector (0.6296, 0.3602)>
  UV <Vector (0.6100, 0.3567)>
  UV <Vector (0.6114, 0.3407)>
Face 6021
UV Count: 3
  UV <Vector (0.6497, 0.3568)>
  UV <Vector (0.6421, 0.3694)>
  UV <Vector (0.6296, 0.3602)>
Face 6022
UV Count: 3
  UV <Vector (0.6421, 0.3694)>
  UV <Vector (0.6497, 0.3568)>
  UV <Vector (0.6556, 0.3680)>
Face 6023
UV Count: 3
  UV <Vector (0.6721, 0.3773)>
  UV <Vector (0.6721, 0.3844)>
  UV <Vector (0.6541, 0.3775)>
Face 6024
UV Count: 3
  UV <Vector (0.6401, 0.3229)>
  UV <Vector (0.6356, 0.3234)>
  UV <Vector (0.6382, 0.3064)>
Face 6025
UV Count: 3
  UV <Vector (0.6163, 0.3051)>
  UV <Vector (0.6382, 0.3064)>
  UV <Vector (0.6356, 0.3234)>
Face 6026
UV Count: 3
  UV <Vector (0.6296, 0.3602)>
  UV <Vector (0.6421, 0.3694)>
  UV <Vector (0.6327, 0.3811)>
Face 6027
UV Count: 3
  UV <Vector (0.6100, 0.3567)>
  UV <Vector (0.6296, 0.3602)>
  UV <Vector (0.6207, 0.3797)>
Face 6028
UV Count: 3
  UV <Vector (0.6039, 0.2996)>
  UV <Vector (0.6163, 0.3051)>
  UV <Vector (0.6117, 0.3228)>
Face 6029
UV Count: 3
  UV <Vector (0.6437, 0.3072)>
  UV <Vector (0.6382, 0.3064)>
  UV <Vector (0.6421, 0.2875)>
Face 6030
UV Count: 3
  UV <Vector (0.6382, 0.3064)>
  UV <Vector (0.6163, 0.3051)>
  UV <Vector (0.6234, 0.2837)>
Face 6031
UV Count: 3
  UV <Vector (0.5884, 0.3784)>
  UV <Vector (0.5817, 0.3596)>
  UV <Vector (0.6100, 0.3567)>
Face 6032
UV Count: 3
  UV <Vector (0.5728, 0.3289)>
  UV <Vector (0.5823, 0.3408)>
  UV <Vector (0.5623, 0.3430)>
Face 6033
UV Count: 3
  UV <Vector (0.5899, 0.3211)>
  UV <Vector (0.5823, 0.3408)>
  UV <Vector (0.5728, 0.3289)>
Face 6034
UV Count: 3
  UV <Vector (0.9459, 0.7279)>
  UV <Vector (0.9459, 0.7137)>
  UV <Vector (0.9714, 0.7137)>
Face 6035
UV Count: 3
  UV <Vector (0.9714, 0.6964)>
  UV <Vector (0.9714, 0.7137)>
  UV <Vector (0.9459, 0.7137)>
Face 6036
UV Count: 3
  UV <Vector (0.5899, 0.3211)>
  UV <Vector (0.5836, 0.3175)>
  UV <Vector (0.5961, 0.2965)>
Face 6037
UV Count: 3
  UV <Vector (0.9459, 0.6964)>
  UV <Vector (0.9459, 0.6649)>
  UV <Vector (0.9714, 0.6649)>
Face 6038
UV Count: 3
  UV <Vector (0.6039, 0.2996)>
  UV <Vector (0.5961, 0.2965)>
  UV <Vector (0.6048, 0.2738)>
Face 6039
UV Count: 3
  UV <Vector (0.9459, 0.6321)>
  UV <Vector (0.9714, 0.6321)>
  UV <Vector (0.9714, 0.6649)>
Face 6040
UV Count: 3
  UV <Vector (0.6721, 0.3844)>
  UV <Vector (0.6721, 0.4009)>
  UV <Vector (0.6582, 0.4015)>
Face 6041
UV Count: 3
  UV <Vector (0.6721, 0.4333)>
  UV <Vector (0.6543, 0.4329)>
  UV <Vector (0.6561, 0.4171)>
Face 6042
UV Count: 3
  UV <Vector (0.6721, 0.4508)>
  UV <Vector (0.6392, 0.4473)>
  UV <Vector (0.6543, 0.4329)>
Face 6043
UV Count: 3
  UV <Vector (0.6721, 0.5020)>
  UV <Vector (0.6403, 0.5020)>
  UV <Vector (0.6391, 0.4778)>
Face 6044
UV Count: 3
  UV <Vector (0.6391, 0.4778)>
  UV <Vector (0.6181, 0.4778)>
  UV <Vector (0.6198, 0.4551)>
Face 6045
UV Count: 3
  UV <Vector (0.5801, 0.4778)>
  UV <Vector (0.5772, 0.4542)>
  UV <Vector (0.5982, 0.4548)>
Face 6046
UV Count: 3
  UV <Vector (0.5801, 0.4778)>
  UV <Vector (0.5623, 0.4778)>
  UV <Vector (0.5623, 0.4567)>
Face 6047
UV Count: 3
  UV <Vector (0.5623, 0.4426)>
  UV <Vector (0.5799, 0.4402)>
  UV <Vector (0.5772, 0.4542)>
Face 6048
UV Count: 3
  UV <Vector (0.6005, 0.4402)>
  UV <Vector (0.6176, 0.4369)>
  UV <Vector (0.6198, 0.4551)>
Face 6049
UV Count: 3
  UV <Vector (0.6198, 0.4551)>
  UV <Vector (0.6176, 0.4369)>
  UV <Vector (0.6304, 0.4348)>
Face 6050
UV Count: 3
  UV <Vector (0.6415, 0.4299)>
  UV <Vector (0.6543, 0.4329)>
  UV <Vector (0.6392, 0.4473)>
Face 6051
UV Count: 3
  UV <Vector (0.6721, 0.4182)>
  UV <Vector (0.6561, 0.4171)>
  UV <Vector (0.6582, 0.4015)>
Face 6052
UV Count: 3
  UV <Vector (0.6561, 0.4171)>
  UV <Vector (0.6543, 0.4329)>
  UV <Vector (0.6415, 0.4299)>
Face 6053
UV Count: 3
  UV <Vector (0.6582, 0.4015)>
  UV <Vector (0.6561, 0.4171)>
  UV <Vector (0.6458, 0.4144)>
Face 6054
UV Count: 3
  UV <Vector (0.6582, 0.4015)>
  UV <Vector (0.6445, 0.4015)>
  UV <Vector (0.6400, 0.3902)>
Face 6055
UV Count: 3
  UV <Vector (0.6421, 0.3694)>
  UV <Vector (0.6541, 0.3775)>
  UV <Vector (0.6400, 0.3902)>
Face 6056
UV Count: 3
  UV <Vector (0.6114, 0.3407)>
  UV <Vector (0.5823, 0.3408)>
  UV <Vector (0.5899, 0.3211)>
Face 6057
UV Count: 3
  UV <Vector (0.5623, 0.4141)>
  UV <Vector (0.5724, 0.4131)>
  UV <Vector (0.5760, 0.4273)>
Face 6058
UV Count: 3
  UV <Vector (0.5724, 0.4131)>
  UV <Vector (0.5623, 0.4141)>
  UV <Vector (0.5623, 0.3928)>
Face 6059
UV Count: 3
  UV <Vector (0.5623, 0.3928)>
  UV <Vector (0.5623, 0.3694)>
  UV <Vector (0.5756, 0.3827)>
Face 6060
UV Count: 3
  UV <Vector (0.5799, 0.4402)>
  UV <Vector (0.6005, 0.4402)>
  UV <Vector (0.5982, 0.4548)>
Face 6061
UV Count: 3
  UV <Vector (0.6181, 0.4778)>
  UV <Vector (0.5989, 0.4778)>
  UV <Vector (0.5982, 0.4548)>
Face 6062
UV Count: 3
  UV <Vector (0.5870, 0.4119)>
  UV <Vector (0.5856, 0.3981)>
  UV <Vector (0.5942, 0.3984)>
Face 6063
UV Count: 3
  UV <Vector (0.6085, 0.3968)>
  UV <Vector (0.6078, 0.3853)>
  UV <Vector (0.6191, 0.3871)>
Face 6064
UV Count: 3
  UV <Vector (0.6230, 0.4161)>
  UV <Vector (0.6341, 0.4117)>
  UV <Vector (0.6337, 0.4242)>
Face 6065
UV Count: 3
  UV <Vector (0.6156, 0.4275)>
  UV <Vector (0.6116, 0.4179)>
  UV <Vector (0.6230, 0.4161)>
Face 6066
UV Count: 3
  UV <Vector (0.5981, 0.4205)>
  UV <Vector (0.5954, 0.4105)>
  UV <Vector (0.6100, 0.4086)>
Face 6067
UV Count: 3
  UV <Vector (0.5946, 0.3864)>
  UV <Vector (0.6078, 0.3853)>
  UV <Vector (0.6085, 0.3968)>
Face 6068
UV Count: 3
  UV <Vector (0.6085, 0.3968)>
  UV <Vector (0.6204, 0.3953)>
  UV <Vector (0.6224, 0.4057)>
Face 6069
UV Count: 3
  UV <Vector (0.6100, 0.4086)>
  UV <Vector (0.6224, 0.4057)>
  UV <Vector (0.6230, 0.4161)>
Face 6070
UV Count: 3
  UV <Vector (0.6204, 0.3953)>
  UV <Vector (0.6321, 0.3949)>
  UV <Vector (0.6330, 0.4027)>
Face 6071
UV Count: 3
  UV <Vector (0.6204, 0.3953)>
  UV <Vector (0.6191, 0.3871)>
  UV <Vector (0.6283, 0.3877)>
Face 6072
UV Count: 3
  UV <Vector (0.5919, 0.4306)>
  UV <Vector (0.5890, 0.4218)>
  UV <Vector (0.5981, 0.4205)>
Face 6073
UV Count: 3
  UV <Vector (0.5890, 0.4218)>
  UV <Vector (0.5870, 0.4119)>
  UV <Vector (0.5954, 0.4105)>
Face 6074
UV Count: 3
  UV <Vector (0.6224, 0.4057)>
  UV <Vector (0.6330, 0.4027)>
  UV <Vector (0.6341, 0.4117)>
Face 6075
UV Count: 3
  UV <Vector (0.6009, 0.4295)>
  UV <Vector (0.5981, 0.4205)>
  UV <Vector (0.6116, 0.4179)>
Face 6076
UV Count: 3
  UV <Vector (0.5942, 0.3984)>
  UV <Vector (0.6085, 0.3968)>
  UV <Vector (0.6100, 0.4086)>
Face 6077
UV Count: 3
  UV <Vector (0.5865, 0.3897)>
  UV <Vector (0.5946, 0.3864)>
  UV <Vector (0.5942, 0.3984)>
Face 6078
UV Count: 3
  UV <Vector (0.5724, 0.4131)>
  UV <Vector (0.5733, 0.3933)>
  UV <Vector (0.5856, 0.3981)>
Face 6079
UV Count: 3
  UV <Vector (0.5733, 0.3933)>
  UV <Vector (0.5756, 0.3827)>
  UV <Vector (0.5865, 0.3897)>
Face 6080
UV Count: 3
  UV <Vector (0.5919, 0.4306)>
  UV <Vector (0.5799, 0.4402)>
  UV <Vector (0.5760, 0.4273)>
Face 6081
UV Count: 3
  UV <Vector (0.5890, 0.4218)>
  UV <Vector (0.5760, 0.4273)>
  UV <Vector (0.5724, 0.4131)>
Face 6082
UV Count: 3
  UV <Vector (0.6337, 0.4242)>
  UV <Vector (0.6415, 0.4299)>
  UV <Vector (0.6304, 0.4348)>
Face 6083
UV Count: 3
  UV <Vector (0.6247, 0.4263)>
  UV <Vector (0.6304, 0.4348)>
  UV <Vector (0.6176, 0.4369)>
Face 6084
UV Count: 3
  UV <Vector (0.6005, 0.4402)>
  UV <Vector (0.5799, 0.4402)>
  UV <Vector (0.5919, 0.4306)>
Face 6085
UV Count: 3
  UV <Vector (0.6458, 0.4144)>
  UV <Vector (0.6415, 0.4299)>
  UV <Vector (0.6337, 0.4242)>
Face 6086
UV Count: 3
  UV <Vector (0.6445, 0.4015)>
  UV <Vector (0.6458, 0.4144)>
  UV <Vector (0.6341, 0.4117)>
Face 6087
UV Count: 3
  UV <Vector (0.6283, 0.3877)>
  UV <Vector (0.6327, 0.3811)>
  UV <Vector (0.6400, 0.3902)>
Face 6088
UV Count: 3
  UV <Vector (0.6321, 0.3949)>
  UV <Vector (0.6400, 0.3902)>
  UV <Vector (0.6445, 0.4015)>
Face 6089
UV Count: 3
  UV <Vector (0.6207, 0.3797)>
  UV <Vector (0.6327, 0.3811)>
  UV <Vector (0.6283, 0.3877)>
Face 6090
UV Count: 3
  UV <Vector (0.6078, 0.3853)>
  UV <Vector (0.6061, 0.3773)>
  UV <Vector (0.6207, 0.3797)>
Face 6091
UV Count: 3
  UV <Vector (0.5946, 0.3864)>
  UV <Vector (0.5884, 0.3784)>
  UV <Vector (0.6061, 0.3773)>
Face 6092
UV Count: 3
  UV <Vector (0.5865, 0.3897)>
  UV <Vector (0.5756, 0.3827)>
  UV <Vector (0.5884, 0.3784)>
Face 6093
UV Count: 3
  UV <Vector (0.6176, 0.4369)>
  UV <Vector (0.6005, 0.4402)>
  UV <Vector (0.6009, 0.4295)>
Face 6094
UV Count: 3
  UV <Vector (0.6195, 0.5020)>
  UV <Vector (0.5982, 0.5020)>
  UV <Vector (0.5989, 0.4778)>
Face 6095
UV Count: 3
  UV <Vector (0.5797, 0.5020)>
  UV <Vector (0.5623, 0.5020)>
  UV <Vector (0.5623, 0.4778)>
Face 6096
UV Count: 3
  UV <Vector (0.5982, 0.5020)>
  UV <Vector (0.5797, 0.5020)>
  UV <Vector (0.5801, 0.4778)>
Face 6097
UV Count: 3
  UV <Vector (0.6403, 0.5020)>
  UV <Vector (0.6195, 0.5020)>
  UV <Vector (0.6181, 0.4778)>
Face 6098
UV Count: 3
  UV <Vector (0.6721, 0.4778)>
  UV <Vector (0.6391, 0.4778)>
  UV <Vector (0.6392, 0.4473)>
Face 6099
UV Count: 3
  UV <Vector (0.2619, 0.2433)>
  UV <Vector (0.2552, 0.2218)>
  UV <Vector (0.2743, 0.2175)>
Face 6100
UV Count: 3
  UV <Vector (0.2619, 0.2433)>
  UV <Vector (0.2401, 0.2456)>
  UV <Vector (0.2382, 0.2273)>
Face 6101
UV Count: 3
  UV <Vector (0.2230, 0.2469)>
  UV <Vector (0.2164, 0.2301)>
  UV <Vector (0.2382, 0.2273)>
Face 6102
UV Count: 3
  UV <Vector (0.2713, 0.2115)>
  UV <Vector (0.2743, 0.2175)>
  UV <Vector (0.2552, 0.2218)>
Face 6103
UV Count: 3
  UV <Vector (0.2532, 0.2171)>
  UV <Vector (0.2552, 0.2218)>
  UV <Vector (0.2382, 0.2273)>
Face 6104
UV Count: 3
  UV <Vector (0.2170, 0.2245)>
  UV <Vector (0.2372, 0.2220)>
  UV <Vector (0.2382, 0.2273)>
Face 6105
UV Count: 3
  UV <Vector (0.2170, 0.2245)>
  UV <Vector (0.2164, 0.2301)>
  UV <Vector (0.1992, 0.2146)>
Face 6106
UV Count: 3
  UV <Vector (0.1992, 0.2146)>
  UV <Vector (0.1863, 0.2079)>
  UV <Vector (0.1877, 0.2054)>
Face 6107
UV Count: 3
  UV <Vector (0.1863, 0.2079)>
  UV <Vector (0.1720, 0.1938)>
  UV <Vector (0.1756, 0.1938)>
Face 6108
UV Count: 3
  UV <Vector (0.1720, 0.1938)>
  UV <Vector (0.1662, 0.1815)>
  UV <Vector (0.1706, 0.1815)>
Face 6109
UV Count: 3
  UV <Vector (0.2083, 0.2491)>
  UV <Vector (0.2009, 0.2343)>
  UV <Vector (0.2164, 0.2301)>
Face 6110
UV Count: 3
  UV <Vector (0.2244, 0.2623)>
  UV <Vector (0.2116, 0.2651)>
  UV <Vector (0.2083, 0.2491)>
Face 6111
UV Count: 3
  UV <Vector (0.2009, 0.2343)>
  UV <Vector (0.1915, 0.2224)>
  UV <Vector (0.1992, 0.2146)>
Face 6112
UV Count: 3
  UV <Vector (0.1863, 0.2079)>
  UV <Vector (0.1992, 0.2146)>
  UV <Vector (0.1915, 0.2224)>
Face 6113
UV Count: 3
  UV <Vector (0.1783, 0.2173)>
  UV <Vector (0.1635, 0.1938)>
  UV <Vector (0.1720, 0.1938)>
Face 6114
UV Count: 3
  UV <Vector (0.1662, 0.1815)>
  UV <Vector (0.1720, 0.1938)>
  UV <Vector (0.1635, 0.1938)>
Face 6115
UV Count: 3
  UV <Vector (0.2544, 0.2967)>
  UV <Vector (0.2412, 0.2967)>
  UV <Vector (0.2420, 0.2776)>
Face 6116
UV Count: 3
  UV <Vector (0.2230, 0.2469)>
  UV <Vector (0.2401, 0.2456)>
  UV <Vector (0.2414, 0.2614)>
Face 6117
UV Count: 3
  UV <Vector (0.2269, 0.2777)>
  UV <Vector (0.2244, 0.2623)>
  UV <Vector (0.2414, 0.2614)>
Face 6118
UV Count: 3
  UV <Vector (0.2629, 0.2606)>
  UV <Vector (0.2414, 0.2614)>
  UV <Vector (0.2401, 0.2456)>
Face 6119
UV Count: 3
  UV <Vector (0.2269, 0.2777)>
  UV <Vector (0.2124, 0.2788)>
  UV <Vector (0.2116, 0.2651)>
Face 6120
UV Count: 3
  UV <Vector (0.2842, 0.2509)>
  UV <Vector (0.2629, 0.2606)>
  UV <Vector (0.2619, 0.2433)>
Face 6121
UV Count: 3
  UV <Vector (0.2891, 0.2571)>
  UV <Vector (0.2792, 0.2774)>
  UV <Vector (0.2629, 0.2606)>
Face 6122
UV Count: 3
  UV <Vector (0.9459, 0.6052)>
  UV <Vector (0.9459, 0.5815)>
  UV <Vector (0.9714, 0.5815)>
Face 6123
UV Count: 3
  UV <Vector (0.2253, 0.2967)>
  UV <Vector (0.2100, 0.2967)>
  UV <Vector (0.2124, 0.2788)>
Face 6124
UV Count: 3
  UV <Vector (0.2269, 0.2777)>
  UV <Vector (0.2420, 0.2776)>
  UV <Vector (0.2412, 0.2967)>
Face 6125
UV Count: 3
  UV <Vector (0.2553, 0.2784)>
  UV <Vector (0.2420, 0.2776)>
  UV <Vector (0.2414, 0.2614)>
Face 6126
UV Count: 3
  UV <Vector (0.9459, 0.6321)>
  UV <Vector (0.9459, 0.6052)>
  UV <Vector (0.9714, 0.6052)>
Face 6127
UV Count: 3
  UV <Vector (0.2544, 0.2967)>
  UV <Vector (0.2553, 0.2784)>
  UV <Vector (0.2636, 0.2828)>
Face 6128
UV Count: 3
  UV <Vector (0.2636, 0.2828)>
  UV <Vector (0.2553, 0.2784)>
  UV <Vector (0.2629, 0.2606)>
Face 6129
UV Count: 3
  UV <Vector (0.1584, 0.2203)>
  UV <Vector (0.1474, 0.1938)>
  UV <Vector (0.1635, 0.1938)>
Face 6130
UV Count: 3
  UV <Vector (0.1474, 0.1938)>
  UV <Vector (0.1584, 0.2203)>
  UV <Vector (0.1382, 0.2257)>
Face 6131
UV Count: 3
  UV <Vector (0.1307, 0.1938)>
  UV <Vector (0.1382, 0.2257)>
  UV <Vector (0.1207, 0.2298)>
Face 6132
UV Count: 3
  UV <Vector (0.1152, 0.1938)>
  UV <Vector (0.1207, 0.2298)>
  UV <Vector (0.1013, 0.2322)>
Face 6133
UV Count: 3
  UV <Vector (0.0968, 0.1938)>
  UV <Vector (0.1013, 0.2322)>
  UV <Vector (0.0769, 0.2336)>
Face 6134
UV Count: 3
  UV <Vector (0.0769, 0.1938)>
  UV <Vector (0.0769, 0.2336)>
  UV <Vector (0.0526, 0.2354)>
Face 6135
UV Count: 3
  UV <Vector (0.1426, 0.1815)>
  UV <Vector (0.1583, 0.1815)>
  UV <Vector (0.1635, 0.1938)>
Face 6136
UV Count: 3
  UV <Vector (0.1260, 0.1815)>
  UV <Vector (0.1426, 0.1815)>
  UV <Vector (0.1474, 0.1938)>
Face 6137
UV Count: 3
  UV <Vector (0.1108, 0.1815)>
  UV <Vector (0.1260, 0.1815)>
  UV <Vector (0.1307, 0.1938)>
Face 6138
UV Count: 3
  UV <Vector (0.1108, 0.1815)>
  UV <Vector (0.1152, 0.1938)>
  UV <Vector (0.0968, 0.1938)>
Face 6139
UV Count: 3
  UV <Vector (0.0920, 0.1815)>
  UV <Vector (0.0968, 0.1938)>
  UV <Vector (0.0769, 0.1938)>
Face 6140
UV Count: 3
  UV <Vector (0.0769, 0.1815)>
  UV <Vector (0.0769, 0.1938)>
  UV <Vector (0.0526, 0.1938)>
Face 6141
UV Count: 3
  UV <Vector (0.1840, 0.2355)>
  UV <Vector (0.1783, 0.2173)>
  UV <Vector (0.1915, 0.2224)>
Face 6142
UV Count: 3
  UV <Vector (0.1859, 0.2521)>
  UV <Vector (0.1840, 0.2355)>
  UV <Vector (0.2009, 0.2343)>
Face 6143
UV Count: 3
  UV <Vector (0.2083, 0.2491)>
  UV <Vector (0.2116, 0.2651)>
  UV <Vector (0.1913, 0.2698)>
Face 6144
UV Count: 3
  UV <Vector (0.2124, 0.2788)>
  UV <Vector (0.1950, 0.2832)>
  UV <Vector (0.1913, 0.2698)>
Face 6145
UV Count: 3
  UV <Vector (0.1783, 0.2173)>
  UV <Vector (0.1840, 0.2355)>
  UV <Vector (0.1657, 0.2373)>
Face 6146
UV Count: 3
  UV <Vector (0.1704, 0.2562)>
  UV <Vector (0.1657, 0.2373)>
  UV <Vector (0.1840, 0.2355)>
Face 6147
UV Count: 3
  UV <Vector (0.1913, 0.2698)>
  UV <Vector (0.1723, 0.2739)>
  UV <Vector (0.1704, 0.2562)>
Face 6148
UV Count: 3
  UV <Vector (0.1861, 0.2878)>
  UV <Vector (0.1950, 0.2832)>
  UV <Vector (0.1959, 0.2967)>
Face 6149
UV Count: 3
  UV <Vector (0.1704, 0.2562)>
  UV <Vector (0.1510, 0.2610)>
  UV <Vector (0.1462, 0.2427)>
Face 6150
UV Count: 3
  UV <Vector (0.1723, 0.2739)>
  UV <Vector (0.1560, 0.2783)>
  UV <Vector (0.1510, 0.2610)>
Face 6151
UV Count: 3
  UV <Vector (0.1584, 0.2203)>
  UV <Vector (0.1657, 0.2373)>
  UV <Vector (0.1462, 0.2427)>
Face 6152
UV Count: 3
  UV <Vector (0.1280, 0.2662)>
  UV <Vector (0.1232, 0.2489)>
  UV <Vector (0.1462, 0.2427)>
Face 6153
UV Count: 3
  UV <Vector (0.1048, 0.2696)>
  UV <Vector (0.1033, 0.2508)>
  UV <Vector (0.1232, 0.2489)>
Face 6154
UV Count: 3
  UV <Vector (0.1048, 0.2696)>
  UV <Vector (0.0769, 0.2722)>
  UV <Vector (0.0769, 0.2532)>
Face 6155
UV Count: 3
  UV <Vector (0.0769, 0.2722)>
  UV <Vector (0.0526, 0.2763)>
  UV <Vector (0.0526, 0.2556)>
Face 6156
UV Count: 3
  UV <Vector (0.1554, 0.2967)>
  UV <Vector (0.1296, 0.2967)>
  UV <Vector (0.1307, 0.2836)>
Face 6157
UV Count: 3
  UV <Vector (0.1296, 0.2967)>
  UV <Vector (0.1052, 0.2967)>
  UV <Vector (0.1050, 0.2858)>
Face 6158
UV Count: 3
  UV <Vector (0.0138, 0.2967)>
  UV <Vector (0.0138, 0.2713)>
  UV <Vector (0.0526, 0.2763)>
Face 6159
UV Count: 3
  UV <Vector (0.1307, 0.2836)>
  UV <Vector (0.1280, 0.2662)>
  UV <Vector (0.1510, 0.2610)>
Face 6160
UV Count: 3
  UV <Vector (0.1048, 0.2696)>
  UV <Vector (0.1280, 0.2662)>
  UV <Vector (0.1307, 0.2836)>
Face 6161
UV Count: 3
  UV <Vector (0.0937, 0.2859)>
  UV <Vector (0.0929, 0.2967)>
  UV <Vector (0.0769, 0.2967)>
Face 6162
UV Count: 3
  UV <Vector (0.1382, 0.2257)>
  UV <Vector (0.1462, 0.2427)>
  UV <Vector (0.1232, 0.2489)>
Face 6163
UV Count: 3
  UV <Vector (0.1207, 0.2298)>
  UV <Vector (0.1232, 0.2489)>
  UV <Vector (0.1033, 0.2508)>
Face 6164
UV Count: 3
  UV <Vector (0.0769, 0.2336)>
  UV <Vector (0.1013, 0.2322)>
  UV <Vector (0.1033, 0.2508)>
Face 6165
UV Count: 3
  UV <Vector (0.0526, 0.2354)>
  UV <Vector (0.0769, 0.2336)>
  UV <Vector (0.0769, 0.2532)>
Face 6166
UV Count: 3
  UV <Vector (0.2100, 0.2967)>
  UV <Vector (0.1959, 0.2967)>
  UV <Vector (0.1950, 0.2832)>
Face 6167
UV Count: 3
  UV <Vector (0.1913, 0.2698)>
  UV <Vector (0.1950, 0.2832)>
  UV <Vector (0.1861, 0.2878)>
Face 6168
UV Count: 3
  UV <Vector (0.1677, 0.2967)>
  UV <Vector (0.1723, 0.2739)>
  UV <Vector (0.1861, 0.2878)>
Face 6169
UV Count: 3
  UV <Vector (0.1677, 0.2967)>
  UV <Vector (0.1554, 0.2967)>
  UV <Vector (0.1560, 0.2783)>
Face 6170
UV Count: 3
  UV <Vector (0.5827, 0.5408)>
  UV <Vector (0.5623, 0.5408)>
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Face 6171
UV Count: 3
  UV <Vector (0.6721, 0.5408)>
  UV <Vector (0.6407, 0.5408)>
  UV <Vector (0.6403, 0.5020)>
Face 6172
UV Count: 3
  UV <Vector (0.6237, 0.5408)>
  UV <Vector (0.6028, 0.5408)>
  UV <Vector (0.5982, 0.5020)>
Face 6173
UV Count: 3
  UV <Vector (0.0285, 0.2362)>
  UV <Vector (0.0285, 0.1938)>
  UV <Vector (0.0526, 0.1938)>
Face 6174
UV Count: 3
  UV <Vector (0.0138, 0.2713)>
  UV <Vector (0.0138, 0.2532)>
  UV <Vector (0.0526, 0.2556)>
Face 6175
UV Count: 3
  UV <Vector (0.6407, 0.5408)>
  UV <Vector (0.6237, 0.5408)>
  UV <Vector (0.6195, 0.5020)>
Face 6176
UV Count: 3
  UV <Vector (0.5982, 0.5020)>
  UV <Vector (0.6028, 0.5408)>
  UV <Vector (0.5827, 0.5408)>
Face 6177
UV Count: 3
  UV <Vector (0.1048, 0.2696)>
  UV <Vector (0.1050, 0.2858)>
  UV <Vector (0.0937, 0.2859)>
Face 6178
UV Count: 3
  UV <Vector (0.1052, 0.2967)>
  UV <Vector (0.0929, 0.2967)>
  UV <Vector (0.0937, 0.2859)>
Face 6179
UV Count: 3
  UV <Vector (0.0285, 0.1938)>
  UV <Vector (0.0285, 0.1815)>
  UV <Vector (0.0526, 0.1815)>
Face 6180
UV Count: 3
  UV <Vector (0.0526, 0.2763)>
  UV <Vector (0.0769, 0.2722)>
  UV <Vector (0.0769, 0.2967)>
Face 6181
UV Count: 3
  UV <Vector (0.0138, 0.2332)>
  UV <Vector (0.0138, 0.1938)>
  UV <Vector (0.0285, 0.1938)>
Face 6182
UV Count: 3
  UV <Vector (0.6721, 0.5224)>
  UV <Vector (0.6421, 0.5311)>
  UV <Vector (0.6407, 0.5408)>
Face 6183
UV Count: 3
  UV <Vector (0.0138, 0.1938)>
  UV <Vector (0.0138, 0.1815)>
  UV <Vector (0.0285, 0.1815)>
Face 6184
UV Count: 3
  UV <Vector (0.0526, 0.2556)>
  UV <Vector (0.0138, 0.2532)>
  UV <Vector (0.0285, 0.2362)>
Face 6185
UV Count: 3
  UV <Vector (0.2757, 0.8816)>
  UV <Vector (0.3638, 0.8816)>
  UV <Vector (0.3638, 0.8656)>
Face 6186
UV Count: 3
  UV <Vector (0.9329, 0.7279)>
  UV <Vector (0.9329, 0.7137)>
  UV <Vector (0.9459, 0.7137)>
Face 6187
UV Count: 3
  UV <Vector (0.7382, 0.2200)>
  UV <Vector (0.7634, 0.2200)>
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Face 6188
UV Count: 3
  UV <Vector (0.7281, 0.2200)>
  UV <Vector (0.7300, 0.2390)>
  UV <Vector (0.7025, 0.2375)>
Face 6189
UV Count: 3
  UV <Vector (0.6767, 0.2200)>
  UV <Vector (0.6781, 0.2402)>
  UV <Vector (0.6558, 0.2335)>
Face 6190
UV Count: 3
  UV <Vector (0.7021, 0.2200)>
  UV <Vector (0.7025, 0.2375)>
  UV <Vector (0.6781, 0.2402)>
Face 6191
UV Count: 3
  UV <Vector (0.7025, 0.2375)>
  UV <Vector (0.7059, 0.2626)>
  UV <Vector (0.6805, 0.2542)>
Face 6192
UV Count: 3
  UV <Vector (0.7300, 0.2390)>
  UV <Vector (0.7380, 0.2670)>
  UV <Vector (0.7059, 0.2626)>
Face 6193
UV Count: 3
  UV <Vector (0.7059, 0.2626)>
  UV <Vector (0.7082, 0.2860)>
  UV <Vector (0.6839, 0.2835)>
Face 6194
UV Count: 3
  UV <Vector (0.7380, 0.2670)>
  UV <Vector (0.7396, 0.2894)>
  UV <Vector (0.7082, 0.2860)>
Face 6195
UV Count: 3
  UV <Vector (0.7082, 0.2860)>
  UV <Vector (0.7123, 0.3101)>
  UV <Vector (0.6839, 0.3096)>
Face 6196
UV Count: 3
  UV <Vector (0.7396, 0.2894)>
  UV <Vector (0.7467, 0.3111)>
  UV <Vector (0.7123, 0.3101)>
Face 6197
UV Count: 3
  UV <Vector (0.7123, 0.3101)>
  UV <Vector (0.7085, 0.3416)>
  UV <Vector (0.6851, 0.3357)>
Face 6198
UV Count: 3
  UV <Vector (0.7338, 0.3449)>
  UV <Vector (0.7085, 0.3416)>
  UV <Vector (0.7123, 0.3101)>
Face 6199
UV Count: 3
  UV <Vector (0.7009, 0.3638)>
  UV <Vector (0.6798, 0.3574)>
  UV <Vector (0.6851, 0.3357)>
Face 6200
UV Count: 3
  UV <Vector (0.7199, 0.3722)>
  UV <Vector (0.7009, 0.3638)>
  UV <Vector (0.7085, 0.3416)>
Face 6201
UV Count: 3
  UV <Vector (0.6781, 0.2402)>
  UV <Vector (0.6805, 0.2542)>
  UV <Vector (0.6596, 0.2466)>
Face 6202
UV Count: 3
  UV <Vector (0.6669, 0.2756)>
  UV <Vector (0.6596, 0.2466)>
  UV <Vector (0.6805, 0.2542)>
Face 6203
UV Count: 3
  UV <Vector (0.6697, 0.3075)>
  UV <Vector (0.6669, 0.2756)>
  UV <Vector (0.6839, 0.2835)>
Face 6204
UV Count: 3
  UV <Vector (0.6656, 0.3319)>
  UV <Vector (0.6697, 0.3075)>
  UV <Vector (0.6839, 0.3096)>
Face 6205
UV Count: 3
  UV <Vector (0.6798, 0.3574)>
  UV <Vector (0.6613, 0.3542)>
  UV <Vector (0.6656, 0.3319)>
Face 6206
UV Count: 3
  UV <Vector (0.9459, 0.6964)>
  UV <Vector (0.9459, 0.7137)>
  UV <Vector (0.9329, 0.7137)>
Face 6207
UV Count: 3
  UV <Vector (0.9459, 0.6964)>
  UV <Vector (0.9329, 0.6964)>
  UV <Vector (0.9329, 0.6649)>
Face 6208
UV Count: 3
  UV <Vector (0.9459, 0.6649)>
  UV <Vector (0.9329, 0.6649)>
  UV <Vector (0.9329, 0.6321)>
Face 6209
UV Count: 3
  UV <Vector (0.9459, 0.6321)>
  UV <Vector (0.9329, 0.6321)>
  UV <Vector (0.9329, 0.6052)>
Face 6210
UV Count: 3
  UV <Vector (0.9459, 0.6052)>
  UV <Vector (0.9329, 0.6052)>
  UV <Vector (0.9329, 0.5815)>
Face 6211
UV Count: 3
  UV <Vector (0.7382, 0.2200)>
  UV <Vector (0.7412, 0.2383)>
  UV <Vector (0.7300, 0.2390)>
Face 6212
UV Count: 3
  UV <Vector (0.7300, 0.2390)>
  UV <Vector (0.7412, 0.2383)>
  UV <Vector (0.7463, 0.2508)>
Face 6213
UV Count: 3
  UV <Vector (0.7463, 0.2508)>
  UV <Vector (0.7601, 0.2519)>
  UV <Vector (0.7612, 0.2694)>
Face 6214
UV Count: 3
  UV <Vector (0.7601, 0.2519)>
  UV <Vector (0.7463, 0.2508)>
  UV <Vector (0.7412, 0.2383)>
Face 6215
UV Count: 3
  UV <Vector (0.7396, 0.2894)>
  UV <Vector (0.7380, 0.2670)>
  UV <Vector (0.7612, 0.2694)>
Face 6216
UV Count: 3
  UV <Vector (0.7467, 0.3111)>
  UV <Vector (0.7396, 0.2894)>
  UV <Vector (0.7620, 0.2878)>
Face 6217
UV Count: 3
  UV <Vector (0.7701, 0.3353)>
  UV <Vector (0.7467, 0.3111)>
  UV <Vector (0.7621, 0.3051)>
Face 6218
UV Count: 3
  UV <Vector (0.7738, 0.2962)>
  UV <Vector (0.7798, 0.3159)>
  UV <Vector (0.7621, 0.3051)>
Face 6219
UV Count: 3
  UV <Vector (0.7701, 0.3353)>
  UV <Vector (0.7508, 0.3606)>
  UV <Vector (0.7338, 0.3449)>
Face 6220
UV Count: 3
  UV <Vector (0.7508, 0.3606)>
  UV <Vector (0.7338, 0.3821)>
  UV <Vector (0.7199, 0.3722)>
Face 6221
UV Count: 3
  UV <Vector (0.0430, 0.0256)>
  UV <Vector (0.0431, 0.0347)>
  UV <Vector (0.0313, 0.0346)>
Face 6222
UV Count: 3
  UV <Vector (0.0144, 0.0650)>
  UV <Vector (0.0035, 0.0756)>
  UV <Vector (0.0015, 0.0585)>
Face 6223
UV Count: 3
  UV <Vector (0.0100, 0.0536)>
  UV <Vector (0.0015, 0.0585)>
  UV <Vector (0.0027, 0.0409)>
Face 6224
UV Count: 3
  UV <Vector (0.0218, 0.0503)>
  UV <Vector (0.0100, 0.0536)>
  UV <Vector (0.0121, 0.0409)>
Face 6225
UV Count: 3
  UV <Vector (0.0121, 0.0409)>
  UV <Vector (0.0027, 0.0409)>
  UV <Vector (0.0110, 0.0256)>
Face 6226
UV Count: 3
  UV <Vector (0.0299, 0.0269)>
  UV <Vector (0.0313, 0.0346)>
  UV <Vector (0.0202, 0.0372)>
Face 6227
UV Count: 3
  UV <Vector (0.0202, 0.0372)>
  UV <Vector (0.0313, 0.0346)>
  UV <Vector (0.0327, 0.0439)>
Face 6228
UV Count: 3
  UV <Vector (0.0399, 0.0384)>
  UV <Vector (0.0327, 0.0439)>
  UV <Vector (0.0313, 0.0346)>
Face 6229
UV Count: 3
  UV <Vector (0.0430, 0.0256)>
  UV <Vector (0.0515, 0.0212)>
  UV <Vector (0.0507, 0.0329)>
Face 6230
UV Count: 3
  UV <Vector (0.0462, 0.0436)>
  UV <Vector (0.0399, 0.0384)>
  UV <Vector (0.0431, 0.0347)>
Face 6231
UV Count: 3
  UV <Vector (0.0462, 0.0436)>
  UV <Vector (0.0379, 0.0519)>
  UV <Vector (0.0327, 0.0439)>
Face 6232
UV Count: 3
  UV <Vector (0.0218, 0.0503)>
  UV <Vector (0.0327, 0.0439)>
  UV <Vector (0.0379, 0.0519)>
Face 6233
UV Count: 3
  UV <Vector (0.0242, 0.0604)>
  UV <Vector (0.0144, 0.0650)>
  UV <Vector (0.0100, 0.0536)>
Face 6234
UV Count: 3
  UV <Vector (0.0110, 0.0256)>
  UV <Vector (0.0173, 0.0130)>
  UV <Vector (0.0280, 0.0157)>
Face 6235
UV Count: 3
  UV <Vector (0.0280, 0.0157)>
  UV <Vector (0.0376, 0.0105)>
  UV <Vector (0.0430, 0.0256)>
Face 6236
UV Count: 3
  UV <Vector (0.0430, 0.0256)>
  UV <Vector (0.0376, 0.0105)>
  UV <Vector (0.0451, 0.0124)>
Face 6237
UV Count: 3
  UV <Vector (0.0280, 0.0157)>
  UV <Vector (0.0173, 0.0130)>
  UV <Vector (0.0376, 0.0016)>
Face 6238
UV Count: 3
  UV <Vector (0.0451, 0.0124)>
  UV <Vector (0.0376, 0.0105)>
  UV <Vector (0.0376, 0.0016)>
Face 6239
UV Count: 3
  UV <Vector (0.0515, 0.0212)>
  UV <Vector (0.0451, 0.0124)>
  UV <Vector (0.0523, 0.0037)>
Face 6240
UV Count: 3
  UV <Vector (0.8128, 0.3589)>
  UV <Vector (0.8091, 0.3366)>
  UV <Vector (0.8196, 0.3391)>
Face 6241
UV Count: 3
  UV <Vector (0.8463, 0.3457)>
  UV <Vector (0.8290, 0.3572)>
  UV <Vector (0.8196, 0.3391)>
Face 6242
UV Count: 3
  UV <Vector (0.8888, 0.2997)>
  UV <Vector (0.9179, 0.3375)>
  UV <Vector (0.8866, 0.3377)>
Face 6243
UV Count: 3
  UV <Vector (0.8793, 0.3282)>
  UV <Vector (0.8587, 0.3204)>
  UV <Vector (0.8631, 0.2974)>
Face 6244
UV Count: 3
  UV <Vector (0.8091, 0.3366)>
  UV <Vector (0.8128, 0.3589)>
  UV <Vector (0.7954, 0.3516)>
Face 6245
UV Count: 3
  UV <Vector (0.0507, 0.0329)>
  UV <Vector (0.0515, 0.0212)>
  UV <Vector (0.0689, 0.0210)>
Face 6246
UV Count: 3
  UV <Vector (0.0462, 0.0436)>
  UV <Vector (0.0507, 0.0329)>
  UV <Vector (0.0689, 0.0387)>
Face 6247
UV Count: 3
  UV <Vector (0.0144, 0.0650)>
  UV <Vector (0.0242, 0.0604)>
  UV <Vector (0.0329, 0.0746)>
Face 6248
UV Count: 3
  UV <Vector (0.0329, 0.0746)>
  UV <Vector (0.0242, 0.0604)>
  UV <Vector (0.0379, 0.0519)>
Face 6249
UV Count: 3
  UV <Vector (0.0379, 0.0519)>
  UV <Vector (0.0462, 0.0436)>
  UV <Vector (0.0599, 0.0568)>
Face 6250
UV Count: 3
  UV <Vector (0.7701, 0.3353)>
  UV <Vector (0.7798, 0.3159)>
  UV <Vector (0.7894, 0.3244)>
Face 6251
UV Count: 3
  UV <Vector (0.7825, 0.3416)>
  UV <Vector (0.7894, 0.3244)>
  UV <Vector (0.7969, 0.3310)>
Face 6252
UV Count: 3
  UV <Vector (0.8128, 0.3589)>
  UV <Vector (0.8093, 0.3806)>
  UV <Vector (0.7909, 0.3733)>
Face 6253
UV Count: 3
  UV <Vector (0.8369, 0.2529)>
  UV <Vector (0.8315, 0.2477)>
  UV <Vector (0.8362, 0.2428)>
Face 6254
UV Count: 3
  UV <Vector (0.8067, 0.3911)>
  UV <Vector (0.8039, 0.4029)>
  UV <Vector (0.7848, 0.3941)>
Face 6255
UV Count: 3
  UV <Vector (0.7954, 0.3516)>
  UV <Vector (0.7909, 0.3733)>
  UV <Vector (0.7731, 0.3662)>
Face 6256
UV Count: 3
  UV <Vector (0.7701, 0.3353)>
  UV <Vector (0.7825, 0.3416)>
  UV <Vector (0.7731, 0.3662)>
Face 6257
UV Count: 3
  UV <Vector (0.7546, 0.3714)>
  UV <Vector (0.7508, 0.3606)>
  UV <Vector (0.7731, 0.3662)>
Face 6258
UV Count: 3
  UV <Vector (0.7591, 0.3823)>
  UV <Vector (0.7706, 0.3863)>
  UV <Vector (0.7574, 0.4084)>
Face 6259
UV Count: 3
  UV <Vector (0.7716, 0.3758)>
  UV <Vector (0.7731, 0.3662)>
  UV <Vector (0.7909, 0.3733)>
Face 6260
UV Count: 3
  UV <Vector (0.8369, 0.2529)>
  UV <Vector (0.8422, 0.2477)>
  UV <Vector (0.8482, 0.2568)>
Face 6261
UV Count: 3
  UV <Vector (0.7383, 0.3877)>
  UV <Vector (0.7546, 0.3714)>
  UV <Vector (0.7591, 0.3823)>
Face 6262
UV Count: 3
  UV <Vector (0.8638, 0.3738)>
  UV <Vector (0.8325, 0.3811)>
  UV <Vector (0.8290, 0.3572)>
Face 6263
UV Count: 3
  UV <Vector (0.8325, 0.3811)>
  UV <Vector (0.8638, 0.3738)>
  UV <Vector (0.8682, 0.3895)>
Face 6264
UV Count: 3
  UV <Vector (0.8293, 0.4385)>
  UV <Vector (0.8315, 0.4090)>
  UV <Vector (0.8705, 0.4077)>
Face 6265
UV Count: 3
  UV <Vector (0.8290, 0.3572)>
  UV <Vector (0.8325, 0.3811)>
  UV <Vector (0.8093, 0.3806)>
Face 6266
UV Count: 3
  UV <Vector (0.8093, 0.3806)>
  UV <Vector (0.8325, 0.3811)>
  UV <Vector (0.8321, 0.3942)>
Face 6267
UV Count: 3
  UV <Vector (0.7951, 0.4314)>
  UV <Vector (0.8039, 0.4029)>
  UV <Vector (0.8315, 0.4090)>
Face 6268
UV Count: 3
  UV <Vector (0.9040, 0.2931)>
  UV <Vector (0.9227, 0.2967)>
  UV <Vector (0.9179, 0.3375)>
Face 6269
UV Count: 3
  UV <Vector (0.9179, 0.3375)>
  UV <Vector (0.9227, 0.2967)>
  UV <Vector (0.9469, 0.2979)>
Face 6270
UV Count: 3
  UV <Vector (0.9524, 0.3329)>
  UV <Vector (0.9469, 0.2979)>
  UV <Vector (0.9544, 0.2899)>
Face 6271
UV Count: 3
  UV <Vector (0.9749, 0.3195)>
  UV <Vector (0.9628, 0.2800)>
  UV <Vector (0.9756, 0.2564)>
Face 6272
UV Count: 3
  UV <Vector (0.8587, 0.3204)>
  UV <Vector (0.8460, 0.3208)>
  UV <Vector (0.8454, 0.2944)>
Face 6273
UV Count: 3
  UV <Vector (0.8454, 0.2944)>
  UV <Vector (0.8460, 0.3208)>
  UV <Vector (0.8304, 0.3178)>
Face 6274
UV Count: 3
  UV <Vector (0.8304, 0.3178)>
  UV <Vector (0.8144, 0.3161)>
  UV <Vector (0.8153, 0.2972)>
Face 6275
UV Count: 3
  UV <Vector (0.8011, 0.2986)>
  UV <Vector (0.8153, 0.2972)>
  UV <Vector (0.8144, 0.3161)>
Face 6276
UV Count: 3
  UV <Vector (0.8011, 0.2986)>
  UV <Vector (0.7985, 0.3163)>
  UV <Vector (0.7865, 0.3056)>
Face 6277
UV Count: 3
  UV <Vector (0.7888, 0.2162)>
  UV <Vector (0.7888, 0.2221)>
  UV <Vector (0.7842, 0.2235)>
Face 6278
UV Count: 3
  UV <Vector (0.7707, 0.2164)>
  UV <Vector (0.7796, 0.2163)>
  UV <Vector (0.7842, 0.2235)>
Face 6279
UV Count: 3
  UV <Vector (0.7901, 0.2279)>
  UV <Vector (0.7824, 0.2297)>
  UV <Vector (0.7842, 0.2235)>
Face 6280
UV Count: 3
  UV <Vector (0.7701, 0.2414)>
  UV <Vector (0.7707, 0.2164)>
  UV <Vector (0.7824, 0.2297)>
Face 6281
UV Count: 3
  UV <Vector (0.7889, 0.2367)>
  UV <Vector (0.7811, 0.2384)>
  UV <Vector (0.7824, 0.2297)>
Face 6282
UV Count: 3
  UV <Vector (0.7701, 0.2414)>
  UV <Vector (0.7811, 0.2384)>
  UV <Vector (0.7805, 0.2549)>
Face 6283
UV Count: 3
  UV <Vector (0.7720, 0.2600)>
  UV <Vector (0.7805, 0.2549)>
  UV <Vector (0.7833, 0.2803)>
Face 6284
UV Count: 3
  UV <Vector (0.7785, 0.2819)>
  UV <Vector (0.7833, 0.2803)>
  UV <Vector (0.7901, 0.2964)>
Face 6285
UV Count: 3
  UV <Vector (0.8216, 0.2192)>
  UV <Vector (0.8212, 0.2160)>
  UV <Vector (0.8244, 0.2160)>
Face 6286
UV Count: 3
  UV <Vector (0.8216, 0.2192)>
  UV <Vector (0.8250, 0.2191)>
  UV <Vector (0.8247, 0.2215)>
Face 6287
UV Count: 3
  UV <Vector (0.8217, 0.2218)>
  UV <Vector (0.8247, 0.2215)>
  UV <Vector (0.8223, 0.2274)>
Face 6288
UV Count: 3
  UV <Vector (0.8185, 0.2305)>
  UV <Vector (0.8202, 0.2265)>
  UV <Vector (0.8223, 0.2274)>
Face 6289
UV Count: 3
  UV <Vector (0.8148, 0.2326)>
  UV <Vector (0.8164, 0.2299)>
  UV <Vector (0.8185, 0.2305)>
Face 6290
UV Count: 3
  UV <Vector (0.8161, 0.2339)>
  UV <Vector (0.8185, 0.2305)>
  UV <Vector (0.8204, 0.2313)>
Face 6291
UV Count: 3
  UV <Vector (0.8164, 0.2299)>
  UV <Vector (0.8180, 0.2259)>
  UV <Vector (0.8202, 0.2265)>
Face 6292
UV Count: 3
  UV <Vector (0.8189, 0.2219)>
  UV <Vector (0.8217, 0.2218)>
  UV <Vector (0.8202, 0.2265)>
Face 6293
UV Count: 3
  UV <Vector (0.8189, 0.2219)>
  UV <Vector (0.8185, 0.2191)>
  UV <Vector (0.8216, 0.2192)>
Face 6294
UV Count: 3
  UV <Vector (0.8185, 0.2191)>
  UV <Vector (0.8184, 0.2160)>
  UV <Vector (0.8212, 0.2160)>
Face 6295
UV Count: 3
  UV <Vector (0.8138, 0.2345)>
  UV <Vector (0.8161, 0.2339)>
  UV <Vector (0.8173, 0.2362)>
Face 6296
UV Count: 3
  UV <Vector (0.8138, 0.2345)>
  UV <Vector (0.8129, 0.2378)>
  UV <Vector (0.8106, 0.2332)>
Face 6297
UV Count: 3
  UV <Vector (0.8130, 0.2321)>
  UV <Vector (0.8106, 0.2332)>
  UV <Vector (0.8117, 0.2283)>
Face 6298
UV Count: 3
  UV <Vector (0.8164, 0.2299)>
  UV <Vector (0.8148, 0.2326)>
  UV <Vector (0.8130, 0.2321)>
Face 6299
UV Count: 3
  UV <Vector (0.8180, 0.2259)>
  UV <Vector (0.8164, 0.2299)>
  UV <Vector (0.8145, 0.2285)>
Face 6300
UV Count: 3
  UV <Vector (0.8161, 0.2222)>
  UV <Vector (0.8189, 0.2219)>
  UV <Vector (0.8180, 0.2259)>
Face 6301
UV Count: 3
  UV <Vector (0.8185, 0.2191)>
  UV <Vector (0.8189, 0.2219)>
  UV <Vector (0.8161, 0.2222)>
Face 6302
UV Count: 3
  UV <Vector (0.8185, 0.2191)>
  UV <Vector (0.8161, 0.2193)>
  UV <Vector (0.8162, 0.2160)>
Face 6303
UV Count: 3
  UV <Vector (0.8130, 0.2251)>
  UV <Vector (0.8155, 0.2255)>
  UV <Vector (0.8145, 0.2285)>
Face 6304
UV Count: 3
  UV <Vector (0.8155, 0.2255)>
  UV <Vector (0.8130, 0.2251)>
  UV <Vector (0.8137, 0.2221)>
Face 6305
UV Count: 3
  UV <Vector (0.8161, 0.2193)>
  UV <Vector (0.8161, 0.2222)>
  UV <Vector (0.8137, 0.2221)>
Face 6306
UV Count: 3
  UV <Vector (0.8138, 0.2161)>
  UV <Vector (0.8162, 0.2160)>
  UV <Vector (0.8161, 0.2193)>
Face 6307
UV Count: 3
  UV <Vector (0.8115, 0.2161)>
  UV <Vector (0.8138, 0.2161)>
  UV <Vector (0.8137, 0.2194)>
Face 6308
UV Count: 3
  UV <Vector (0.8137, 0.2221)>
  UV <Vector (0.8110, 0.2219)>
  UV <Vector (0.8115, 0.2194)>
Face 6309
UV Count: 3
  UV <Vector (0.8130, 0.2251)>
  UV <Vector (0.8103, 0.2250)>
  UV <Vector (0.8110, 0.2219)>
Face 6310
UV Count: 3
  UV <Vector (0.8103, 0.2250)>
  UV <Vector (0.8082, 0.2243)>
  UV <Vector (0.8084, 0.2220)>
Face 6311
UV Count: 3
  UV <Vector (0.8084, 0.2339)>
  UV <Vector (0.8059, 0.2343)>
  UV <Vector (0.8077, 0.2278)>
Face 6312
UV Count: 3
  UV <Vector (0.7876, 0.2524)>
  UV <Vector (0.7805, 0.2549)>
  UV <Vector (0.7811, 0.2384)>
Face 6313
UV Count: 3
  UV <Vector (0.7916, 0.2719)>
  UV <Vector (0.7833, 0.2803)>
  UV <Vector (0.7805, 0.2549)>
Face 6314
UV Count: 3
  UV <Vector (0.8058, 0.2378)>
  UV <Vector (0.8059, 0.2343)>
  UV <Vector (0.8084, 0.2339)>
Face 6315
UV Count: 3
  UV <Vector (0.8038, 0.2295)>
  UV <Vector (0.8077, 0.2278)>
  UV <Vector (0.8059, 0.2343)>
Face 6316
UV Count: 3
  UV <Vector (0.7889, 0.2367)>
  UV <Vector (0.7946, 0.2364)>
  UV <Vector (0.7966, 0.2485)>
Face 6317
UV Count: 3
  UV <Vector (0.8115, 0.2161)>
  UV <Vector (0.8115, 0.2194)>
  UV <Vector (0.8084, 0.2190)>
Face 6318
UV Count: 3
  UV <Vector (0.8097, 0.2383)>
  UV <Vector (0.8084, 0.2339)>
  UV <Vector (0.8106, 0.2332)>
Face 6319
UV Count: 3
  UV <Vector (0.8103, 0.2250)>
  UV <Vector (0.8130, 0.2251)>
  UV <Vector (0.8117, 0.2283)>
Face 6320
UV Count: 3
  UV <Vector (0.8092, 0.2281)>
  UV <Vector (0.8117, 0.2283)>
  UV <Vector (0.8106, 0.2332)>
Face 6321
UV Count: 3
  UV <Vector (0.8110, 0.2219)>
  UV <Vector (0.8084, 0.2220)>
  UV <Vector (0.8084, 0.2190)>
Face 6322
UV Count: 3
  UV <Vector (0.8055, 0.2190)>
  UV <Vector (0.8052, 0.2161)>
  UV <Vector (0.8083, 0.2161)>
Face 6323
UV Count: 3
  UV <Vector (0.8084, 0.2190)>
  UV <Vector (0.8084, 0.2220)>
  UV <Vector (0.8059, 0.2217)>
Face 6324
UV Count: 3
  UV <Vector (0.8055, 0.2190)>
  UV <Vector (0.8013, 0.2201)>
  UV <Vector (0.8010, 0.2161)>
Face 6325
UV Count: 3
  UV <Vector (0.7957, 0.2204)>
  UV <Vector (0.7955, 0.2162)>
  UV <Vector (0.8010, 0.2161)>
Face 6326
UV Count: 3
  UV <Vector (0.7923, 0.2200)>
  UV <Vector (0.7924, 0.2162)>
  UV <Vector (0.7955, 0.2162)>
Face 6327
UV Count: 3
  UV <Vector (0.7888, 0.2162)>
  UV <Vector (0.7924, 0.2162)>
  UV <Vector (0.7923, 0.2200)>
Face 6328
UV Count: 3
  UV <Vector (0.8103, 0.2250)>
  UV <Vector (0.8092, 0.2281)>
  UV <Vector (0.8077, 0.2278)>
Face 6329
UV Count: 3
  UV <Vector (0.8082, 0.2243)>
  UV <Vector (0.8042, 0.2244)>
  UV <Vector (0.8059, 0.2217)>
Face 6330
UV Count: 3
  UV <Vector (0.8059, 0.2217)>
  UV <Vector (0.8042, 0.2244)>
  UV <Vector (0.8013, 0.2201)>
Face 6331
UV Count: 3
  UV <Vector (0.8077, 0.2278)>
  UV <Vector (0.8038, 0.2295)>
  UV <Vector (0.8042, 0.2244)>
Face 6332
UV Count: 3
  UV <Vector (0.8038, 0.2295)>
  UV <Vector (0.7952, 0.2296)>
  UV <Vector (0.7961, 0.2248)>
Face 6333
UV Count: 3
  UV <Vector (0.7946, 0.2364)>
  UV <Vector (0.8011, 0.2351)>
  UV <Vector (0.8033, 0.2432)>
Face 6334
UV Count: 3
  UV <Vector (0.8011, 0.2351)>
  UV <Vector (0.7946, 0.2364)>
  UV <Vector (0.7952, 0.2296)>
Face 6335
UV Count: 3
  UV <Vector (0.8013, 0.2201)>
  UV <Vector (0.8042, 0.2244)>
  UV <Vector (0.7961, 0.2248)>
Face 6336
UV Count: 3
  UV <Vector (0.7924, 0.2246)>
  UV <Vector (0.7923, 0.2200)>
  UV <Vector (0.7957, 0.2204)>
Face 6337
UV Count: 3
  UV <Vector (0.7888, 0.2221)>
  UV <Vector (0.7923, 0.2200)>
  UV <Vector (0.7924, 0.2246)>
Face 6338
UV Count: 3
  UV <Vector (0.7952, 0.2296)>
  UV <Vector (0.7901, 0.2279)>
  UV <Vector (0.7924, 0.2246)>
Face 6339
UV Count: 3
  UV <Vector (0.7889, 0.2367)>
  UV <Vector (0.7901, 0.2279)>
  UV <Vector (0.7952, 0.2296)>
Face 6340
UV Count: 3
  UV <Vector (0.8058, 0.2378)>
  UV <Vector (0.8033, 0.2432)>
  UV <Vector (0.8011, 0.2351)>
Face 6341
UV Count: 3
  UV <Vector (0.8250, 0.2191)>
  UV <Vector (0.8244, 0.2160)>
  UV <Vector (0.8263, 0.2160)>
Face 6342
UV Count: 3
  UV <Vector (0.8283, 0.2185)>
  UV <Vector (0.8270, 0.2191)>
  UV <Vector (0.8263, 0.2160)>
Face 6343
UV Count: 3
  UV <Vector (0.8247, 0.2215)>
  UV <Vector (0.8250, 0.2191)>
  UV <Vector (0.8270, 0.2191)>
Face 6344
UV Count: 3
  UV <Vector (0.8276, 0.2217)>
  UV <Vector (0.8270, 0.2191)>
  UV <Vector (0.8283, 0.2185)>
Face 6345
UV Count: 3
  UV <Vector (0.8313, 0.2160)>
  UV <Vector (0.8319, 0.2198)>
  UV <Vector (0.8283, 0.2185)>
Face 6346
UV Count: 3
  UV <Vector (0.8336, 0.2160)>
  UV <Vector (0.8340, 0.2193)>
  UV <Vector (0.8319, 0.2198)>
Face 6347
UV Count: 3
  UV <Vector (0.8354, 0.2176)>
  UV <Vector (0.8340, 0.2193)>
  UV <Vector (0.8336, 0.2160)>
Face 6348
UV Count: 3
  UV <Vector (0.8377, 0.2171)>
  UV <Vector (0.8354, 0.2176)>
  UV <Vector (0.8354, 0.2159)>
Face 6349
UV Count: 3
  UV <Vector (0.8276, 0.2217)>
  UV <Vector (0.8319, 0.2198)>
  UV <Vector (0.8337, 0.2236)>
Face 6350
UV Count: 3
  UV <Vector (0.8354, 0.2263)>
  UV <Vector (0.8326, 0.2303)>
  UV <Vector (0.8291, 0.2261)>
Face 6351
UV Count: 3
  UV <Vector (0.8340, 0.2193)>
  UV <Vector (0.8354, 0.2223)>
  UV <Vector (0.8337, 0.2236)>
Face 6352
UV Count: 3
  UV <Vector (0.8377, 0.2171)>
  UV <Vector (0.8374, 0.2159)>
  UV <Vector (0.8391, 0.2159)>
Face 6353
UV Count: 3
  UV <Vector (0.8402, 0.2159)>
  UV <Vector (0.8407, 0.2177)>
  UV <Vector (0.8392, 0.2176)>
Face 6354
UV Count: 3
  UV <Vector (0.8407, 0.2177)>
  UV <Vector (0.8410, 0.2191)>
  UV <Vector (0.8400, 0.2193)>
Face 6355
UV Count: 3
  UV <Vector (0.8400, 0.2193)>
  UV <Vector (0.8410, 0.2191)>
  UV <Vector (0.8407, 0.2207)>
Face 6356
UV Count: 3
  UV <Vector (0.8397, 0.2205)>
  UV <Vector (0.8407, 0.2207)>
  UV <Vector (0.8399, 0.2222)>
Face 6357
UV Count: 3
  UV <Vector (0.8370, 0.2250)>
  UV <Vector (0.8354, 0.2223)>
  UV <Vector (0.8386, 0.2221)>
Face 6358
UV Count: 3
  UV <Vector (0.8407, 0.2177)>
  UV <Vector (0.8417, 0.2172)>
  UV <Vector (0.8420, 0.2186)>
Face 6359
UV Count: 3
  UV <Vector (0.8427, 0.2159)>
  UV <Vector (0.8428, 0.2173)>
  UV <Vector (0.8417, 0.2172)>
Face 6360
UV Count: 3
  UV <Vector (0.8414, 0.2159)>
  UV <Vector (0.8417, 0.2172)>
  UV <Vector (0.8407, 0.2177)>
Face 6361
UV Count: 3
  UV <Vector (0.8437, 0.2159)>
  UV <Vector (0.8437, 0.2172)>
  UV <Vector (0.8428, 0.2173)>
Face 6362
UV Count: 3
  UV <Vector (0.8474, 0.2159)>
  UV <Vector (0.8474, 0.2178)>
  UV <Vector (0.8453, 0.2174)>
Face 6363
UV Count: 3
  UV <Vector (0.8502, 0.2159)>
  UV <Vector (0.8499, 0.2181)>
  UV <Vector (0.8474, 0.2178)>
Face 6364
UV Count: 3
  UV <Vector (0.8620, 0.2158)>
  UV <Vector (0.8626, 0.2200)>
  UV <Vector (0.8574, 0.2191)>
Face 6365
UV Count: 3
  UV <Vector (0.8667, 0.2158)>
  UV <Vector (0.8670, 0.2204)>
  UV <Vector (0.8626, 0.2200)>
Face 6366
UV Count: 3
  UV <Vector (0.8755, 0.2219)>
  UV <Vector (0.8721, 0.2213)>
  UV <Vector (0.8724, 0.2158)>
Face 6367
UV Count: 3
  UV <Vector (0.8453, 0.2174)>
  UV <Vector (0.8437, 0.2172)>
  UV <Vector (0.8437, 0.2159)>
Face 6368
UV Count: 3
  UV <Vector (0.8428, 0.2183)>
  UV <Vector (0.8420, 0.2186)>
  UV <Vector (0.8417, 0.2172)>
Face 6369
UV Count: 3
  UV <Vector (0.8438, 0.2182)>
  UV <Vector (0.8428, 0.2183)>
  UV <Vector (0.8428, 0.2173)>
Face 6370
UV Count: 3
  UV <Vector (0.8453, 0.2174)>
  UV <Vector (0.8452, 0.2187)>
  UV <Vector (0.8438, 0.2182)>
Face 6371
UV Count: 3
  UV <Vector (0.8474, 0.2178)>
  UV <Vector (0.8471, 0.2194)>
  UV <Vector (0.8452, 0.2187)>
Face 6372
UV Count: 3
  UV <Vector (0.8499, 0.2181)>
  UV <Vector (0.8500, 0.2203)>
  UV <Vector (0.8471, 0.2194)>
Face 6373
UV Count: 3
  UV <Vector (0.8626, 0.2200)>
  UV <Vector (0.8619, 0.2229)>
  UV <Vector (0.8571, 0.2218)>
Face 6374
UV Count: 3
  UV <Vector (0.8337, 0.2236)>
  UV <Vector (0.8354, 0.2223)>
  UV <Vector (0.8370, 0.2250)>
Face 6375
UV Count: 3
  UV <Vector (0.8354, 0.2223)>
  UV <Vector (0.8362, 0.2210)>
  UV <Vector (0.8373, 0.2210)>
Face 6376
UV Count: 3
  UV <Vector (0.8397, 0.2205)>
  UV <Vector (0.8377, 0.2205)>
  UV <Vector (0.8378, 0.2198)>
Face 6377
UV Count: 3
  UV <Vector (0.8392, 0.2176)>
  UV <Vector (0.8376, 0.2192)>
  UV <Vector (0.8371, 0.2184)>
Face 6378
UV Count: 3
  UV <Vector (0.8356, 0.2197)>
  UV <Vector (0.8362, 0.2210)>
  UV <Vector (0.8354, 0.2223)>
Face 6379
UV Count: 3
  UV <Vector (0.8386, 0.2221)>
  UV <Vector (0.8373, 0.2210)>
  UV <Vector (0.8377, 0.2205)>
Face 6380
UV Count: 3
  UV <Vector (0.8400, 0.2193)>
  UV <Vector (0.8378, 0.2198)>
  UV <Vector (0.8376, 0.2192)>
Face 6381
UV Count: 3
  UV <Vector (0.8371, 0.2184)>
  UV <Vector (0.8362, 0.2191)>
  UV <Vector (0.8354, 0.2176)>
Face 6382
UV Count: 3
  UV <Vector (0.8354, 0.2176)>
  UV <Vector (0.8362, 0.2191)>
  UV <Vector (0.8356, 0.2197)>
Face 6383
UV Count: 3
  UV <Vector (0.8371, 0.2199)>
  UV <Vector (0.8378, 0.2198)>
  UV <Vector (0.8377, 0.2205)>
Face 6384
UV Count: 3
  UV <Vector (0.8376, 0.2192)>
  UV <Vector (0.8378, 0.2198)>
  UV <Vector (0.8371, 0.2199)>
Face 6385
UV Count: 3
  UV <Vector (0.8371, 0.2199)>
  UV <Vector (0.8373, 0.2210)>
  UV <Vector (0.8362, 0.2210)>
Face 6386
UV Count: 3
  UV <Vector (0.8362, 0.2191)>
  UV <Vector (0.8371, 0.2184)>
  UV <Vector (0.8371, 0.2199)>
Face 6387
UV Count: 3
  UV <Vector (0.8410, 0.2191)>
  UV <Vector (0.8420, 0.2186)>
  UV <Vector (0.8417, 0.2205)>
Face 6388
UV Count: 3
  UV <Vector (0.8429, 0.2206)>
  UV <Vector (0.8417, 0.2205)>
  UV <Vector (0.8420, 0.2186)>
Face 6389
UV Count: 3
  UV <Vector (0.8439, 0.2206)>
  UV <Vector (0.8429, 0.2206)>
  UV <Vector (0.8428, 0.2183)>
Face 6390
UV Count: 3
  UV <Vector (0.8399, 0.2222)>
  UV <Vector (0.8411, 0.2228)>
  UV <Vector (0.8395, 0.2261)>
Face 6391
UV Count: 3
  UV <Vector (0.8427, 0.2260)>
  UV <Vector (0.8395, 0.2261)>
  UV <Vector (0.8411, 0.2228)>
Face 6392
UV Count: 3
  UV <Vector (0.8453, 0.2250)>
  UV <Vector (0.8427, 0.2260)>
  UV <Vector (0.8427, 0.2230)>
Face 6393
UV Count: 3
  UV <Vector (0.8407, 0.2207)>
  UV <Vector (0.8417, 0.2205)>
  UV <Vector (0.8411, 0.2228)>
Face 6394
UV Count: 3
  UV <Vector (0.8427, 0.2230)>
  UV <Vector (0.8411, 0.2228)>
  UV <Vector (0.8417, 0.2205)>
Face 6395
UV Count: 3
  UV <Vector (0.8427, 0.2230)>
  UV <Vector (0.8429, 0.2206)>
  UV <Vector (0.8439, 0.2206)>
Face 6396
UV Count: 3
  UV <Vector (0.8452, 0.2187)>
  UV <Vector (0.8452, 0.2201)>
  UV <Vector (0.8439, 0.2206)>
Face 6397
UV Count: 3
  UV <Vector (0.8447, 0.2228)>
  UV <Vector (0.8439, 0.2206)>
  UV <Vector (0.8452, 0.2201)>
Face 6398
UV Count: 3
  UV <Vector (0.8486, 0.2233)>
  UV <Vector (0.8453, 0.2250)>
  UV <Vector (0.8447, 0.2228)>
Face 6399
UV Count: 3
  UV <Vector (0.8471, 0.2194)>
  UV <Vector (0.8464, 0.2211)>
  UV <Vector (0.8452, 0.2201)>
Face 6400
UV Count: 3
  UV <Vector (0.8574, 0.2191)>
  UV <Vector (0.8571, 0.2218)>
  UV <Vector (0.8500, 0.2203)>
Face 6401
UV Count: 3
  UV <Vector (0.8569, 0.2159)>
  UV <Vector (0.8574, 0.2191)>
  UV <Vector (0.8499, 0.2181)>
Face 6402
UV Count: 3
  UV <Vector (0.8464, 0.2211)>
  UV <Vector (0.8471, 0.2194)>
  UV <Vector (0.8500, 0.2203)>
Face 6403
UV Count: 3
  UV <Vector (0.8564, 0.2252)>
  UV <Vector (0.8486, 0.2233)>
  UV <Vector (0.8500, 0.2203)>
Face 6404
UV Count: 3
  UV <Vector (0.8619, 0.2229)>
  UV <Vector (0.8609, 0.2265)>
  UV <Vector (0.8564, 0.2252)>
Face 6405
UV Count: 3
  UV <Vector (0.8564, 0.2252)>
  UV <Vector (0.8548, 0.2280)>
  UV <Vector (0.8500, 0.2253)>
Face 6406
UV Count: 3
  UV <Vector (0.8467, 0.2268)>
  UV <Vector (0.8453, 0.2250)>
  UV <Vector (0.8486, 0.2233)>
Face 6407
UV Count: 3
  UV <Vector (0.8453, 0.2250)>
  UV <Vector (0.8467, 0.2268)>
  UV <Vector (0.8432, 0.2281)>
Face 6408
UV Count: 3
  UV <Vector (0.8395, 0.2261)>
  UV <Vector (0.8427, 0.2260)>
  UV <Vector (0.8432, 0.2281)>
Face 6409
UV Count: 3
  UV <Vector (0.8354, 0.2263)>
  UV <Vector (0.8370, 0.2250)>
  UV <Vector (0.8395, 0.2261)>
Face 6410
UV Count: 3
  UV <Vector (0.8326, 0.2303)>
  UV <Vector (0.8354, 0.2263)>
  UV <Vector (0.8394, 0.2287)>
Face 6411
UV Count: 3
  UV <Vector (0.8467, 0.2268)>
  UV <Vector (0.8488, 0.2302)>
  UV <Vector (0.8441, 0.2320)>
Face 6412
UV Count: 3
  UV <Vector (0.8500, 0.2253)>
  UV <Vector (0.8548, 0.2280)>
  UV <Vector (0.8488, 0.2302)>
Face 6413
UV Count: 3
  UV <Vector (0.8548, 0.2280)>
  UV <Vector (0.8547, 0.2325)>
  UV <Vector (0.8509, 0.2333)>
Face 6414
UV Count: 3
  UV <Vector (0.8509, 0.2333)>
  UV <Vector (0.8547, 0.2325)>
  UV <Vector (0.8536, 0.2392)>
Face 6415
UV Count: 3
  UV <Vector (0.8495, 0.2389)>
  UV <Vector (0.8536, 0.2392)>
  UV <Vector (0.8525, 0.2448)>
Face 6416
UV Count: 3
  UV <Vector (0.8496, 0.2446)>
  UV <Vector (0.8525, 0.2448)>
  UV <Vector (0.8533, 0.2480)>
Face 6417
UV Count: 3
  UV <Vector (0.8520, 0.2551)>
  UV <Vector (0.8490, 0.2495)>
  UV <Vector (0.8533, 0.2480)>
Face 6418
UV Count: 3
  UV <Vector (0.8565, 0.2619)>
  UV <Vector (0.8520, 0.2551)>
  UV <Vector (0.8561, 0.2537)>
Face 6419
UV Count: 3
  UV <Vector (0.8565, 0.2619)>
  UV <Vector (0.8595, 0.2586)>
  UV <Vector (0.8631, 0.2606)>
Face 6420
UV Count: 3
  UV <Vector (0.8631, 0.2606)>
  UV <Vector (0.8668, 0.2588)>
  UV <Vector (0.8698, 0.2639)>
Face 6421
UV Count: 3
  UV <Vector (0.8668, 0.2588)>
  UV <Vector (0.8703, 0.2543)>
  UV <Vector (0.8743, 0.2570)>
Face 6422
UV Count: 3
  UV <Vector (0.8726, 0.2495)>
  UV <Vector (0.8728, 0.2441)>
  UV <Vector (0.8761, 0.2445)>
Face 6423
UV Count: 3
  UV <Vector (0.8703, 0.2543)>
  UV <Vector (0.8726, 0.2495)>
  UV <Vector (0.8756, 0.2505)>
Face 6424
UV Count: 3
  UV <Vector (0.8728, 0.2441)>
  UV <Vector (0.8719, 0.2390)>
  UV <Vector (0.8751, 0.2379)>
Face 6425
UV Count: 3
  UV <Vector (0.8719, 0.2390)>
  UV <Vector (0.8691, 0.2336)>
  UV <Vector (0.8714, 0.2316)>
Face 6426
UV Count: 3
  UV <Vector (0.8691, 0.2336)>
  UV <Vector (0.8663, 0.2313)>
  UV <Vector (0.8680, 0.2296)>
Face 6427
UV Count: 3
  UV <Vector (0.8656, 0.2239)>
  UV <Vector (0.8619, 0.2229)>
  UV <Vector (0.8626, 0.2200)>
Face 6428
UV Count: 3
  UV <Vector (0.8736, 0.2276)>
  UV <Vector (0.8701, 0.2257)>
  UV <Vector (0.8721, 0.2213)>
Face 6429
UV Count: 3
  UV <Vector (0.8656, 0.2239)>
  UV <Vector (0.8701, 0.2257)>
  UV <Vector (0.8680, 0.2296)>
Face 6430
UV Count: 3
  UV <Vector (0.8714, 0.2316)>
  UV <Vector (0.8680, 0.2296)>
  UV <Vector (0.8701, 0.2257)>
Face 6431
UV Count: 3
  UV <Vector (0.8628, 0.2297)>
  UV <Vector (0.8601, 0.2289)>
  UV <Vector (0.8609, 0.2265)>
Face 6432
UV Count: 3
  UV <Vector (0.8601, 0.2289)>
  UV <Vector (0.8548, 0.2280)>
  UV <Vector (0.8564, 0.2252)>
Face 6433
UV Count: 3
  UV <Vector (0.8601, 0.2289)>
  UV <Vector (0.8602, 0.2320)>
  UV <Vector (0.8547, 0.2325)>
Face 6434
UV Count: 3
  UV <Vector (0.8621, 0.2317)>
  UV <Vector (0.8602, 0.2320)>
  UV <Vector (0.8601, 0.2289)>
Face 6435
UV Count: 3
  UV <Vector (0.8663, 0.2313)>
  UV <Vector (0.8691, 0.2336)>
  UV <Vector (0.8670, 0.2347)>
Face 6436
UV Count: 3
  UV <Vector (0.8691, 0.2336)>
  UV <Vector (0.8719, 0.2390)>
  UV <Vector (0.8698, 0.2396)>
Face 6437
UV Count: 3
  UV <Vector (0.8719, 0.2390)>
  UV <Vector (0.8728, 0.2441)>
  UV <Vector (0.8704, 0.2439)>
Face 6438
UV Count: 3
  UV <Vector (0.8728, 0.2441)>
  UV <Vector (0.8726, 0.2495)>
  UV <Vector (0.8698, 0.2490)>
Face 6439
UV Count: 3
  UV <Vector (0.8703, 0.2543)>
  UV <Vector (0.8683, 0.2532)>
  UV <Vector (0.8698, 0.2490)>
Face 6440
UV Count: 3
  UV <Vector (0.8703, 0.2543)>
  UV <Vector (0.8668, 0.2588)>
  UV <Vector (0.8656, 0.2563)>
Face 6441
UV Count: 3
  UV <Vector (0.8668, 0.2588)>
  UV <Vector (0.8631, 0.2606)>
  UV <Vector (0.8631, 0.2578)>
Face 6442
UV Count: 3
  UV <Vector (0.8595, 0.2586)>
  UV <Vector (0.8609, 0.2563)>
  UV <Vector (0.8631, 0.2578)>
Face 6443
UV Count: 3
  UV <Vector (0.8561, 0.2537)>
  UV <Vector (0.8587, 0.2532)>
  UV <Vector (0.8609, 0.2563)>
Face 6444
UV Count: 3
  UV <Vector (0.8561, 0.2537)>
  UV <Vector (0.8533, 0.2480)>
  UV <Vector (0.8564, 0.2486)>
Face 6445
UV Count: 3
  UV <Vector (0.8533, 0.2480)>
  UV <Vector (0.8525, 0.2448)>
  UV <Vector (0.8560, 0.2437)>
Face 6446
UV Count: 3
  UV <Vector (0.8536, 0.2392)>
  UV <Vector (0.8574, 0.2381)>
  UV <Vector (0.8560, 0.2437)>
Face 6447
UV Count: 3
  UV <Vector (0.8547, 0.2325)>
  UV <Vector (0.8602, 0.2320)>
  UV <Vector (0.8574, 0.2381)>
Face 6448
UV Count: 3
  UV <Vector (0.8441, 0.2320)>
  UV <Vector (0.8389, 0.2331)>
  UV <Vector (0.8394, 0.2287)>
Face 6449
UV Count: 3
  UV <Vector (0.8488, 0.2302)>
  UV <Vector (0.8509, 0.2333)>
  UV <Vector (0.8448, 0.2355)>
Face 6450
UV Count: 3
  UV <Vector (0.8495, 0.2389)>
  UV <Vector (0.8452, 0.2392)>
  UV <Vector (0.8448, 0.2355)>
Face 6451
UV Count: 3
  UV <Vector (0.8467, 0.2425)>
  UV <Vector (0.8452, 0.2392)>
  UV <Vector (0.8495, 0.2389)>
Face 6452
UV Count: 3
  UV <Vector (0.8422, 0.2477)>
  UV <Vector (0.8467, 0.2425)>
  UV <Vector (0.8496, 0.2446)>
Face 6453
UV Count: 3
  UV <Vector (0.8482, 0.2568)>
  UV <Vector (0.8422, 0.2477)>
  UV <Vector (0.8490, 0.2495)>
Face 6454
UV Count: 3
  UV <Vector (0.8565, 0.2619)>
  UV <Vector (0.8532, 0.2653)>
  UV <Vector (0.8482, 0.2568)>
Face 6455
UV Count: 3
  UV <Vector (0.8631, 0.2665)>
  UV <Vector (0.8620, 0.2717)>
  UV <Vector (0.8532, 0.2653)>
Face 6456
UV Count: 3
  UV <Vector (0.8716, 0.2695)>
  UV <Vector (0.8620, 0.2717)>
  UV <Vector (0.8631, 0.2665)>
Face 6457
UV Count: 3
  UV <Vector (0.8642, 0.2540)>
  UV <Vector (0.8648, 0.2528)>
  UV <Vector (0.8655, 0.2546)>
Face 6458
UV Count: 3
  UV <Vector (0.8648, 0.2528)>
  UV <Vector (0.8662, 0.2508)>
  UV <Vector (0.8668, 0.2517)>
Face 6459
UV Count: 3
  UV <Vector (0.8608, 0.2330)>
  UV <Vector (0.8605, 0.2381)>
  UV <Vector (0.8588, 0.2383)>
Face 6460
UV Count: 3
  UV <Vector (0.8662, 0.2508)>
  UV <Vector (0.8671, 0.2478)>
  UV <Vector (0.8681, 0.2484)>
Face 6461
UV Count: 3
  UV <Vector (0.8588, 0.2383)>
  UV <Vector (0.8605, 0.2381)>
  UV <Vector (0.8606, 0.2425)>
Face 6462
UV Count: 3
  UV <Vector (0.8671, 0.2478)>
  UV <Vector (0.8680, 0.2438)>
  UV <Vector (0.8691, 0.2437)>
Face 6463
UV Count: 3
  UV <Vector (0.8585, 0.2432)>
  UV <Vector (0.8606, 0.2425)>
  UV <Vector (0.8617, 0.2473)>
Face 6464
UV Count: 3
  UV <Vector (0.8691, 0.2437)>
  UV <Vector (0.8680, 0.2438)>
  UV <Vector (0.8678, 0.2401)>
Face 6465
UV Count: 3
  UV <Vector (0.8595, 0.2479)>
  UV <Vector (0.8617, 0.2473)>
  UV <Vector (0.8626, 0.2508)>
Face 6466
UV Count: 3
  UV <Vector (0.8686, 0.2399)>
  UV <Vector (0.8678, 0.2401)>
  UV <Vector (0.8654, 0.2357)>
Face 6467
UV Count: 3
  UV <Vector (0.8608, 0.2517)>
  UV <Vector (0.8626, 0.2508)>
  UV <Vector (0.8632, 0.2529)>
Face 6468
UV Count: 3
  UV <Vector (0.8654, 0.2357)>
  UV <Vector (0.8638, 0.2339)>
  UV <Vector (0.8641, 0.2336)>
Face 6469
UV Count: 3
  UV <Vector (0.8620, 0.2541)>
  UV <Vector (0.8632, 0.2529)>
  UV <Vector (0.8642, 0.2540)>
Face 6470
UV Count: 3
  UV <Vector (0.8620, 0.2325)>
  UV <Vector (0.8608, 0.2330)>
  UV <Vector (0.8605, 0.2326)>
Face 6471
UV Count: 3
  UV <Vector (0.8620, 0.2322)>
  UV <Vector (0.8605, 0.2326)>
  UV <Vector (0.8602, 0.2320)>
Face 6472
UV Count: 3
  UV <Vector (0.8609, 0.2563)>
  UV <Vector (0.8620, 0.2541)>
  UV <Vector (0.8638, 0.2560)>
Face 6473
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8641, 0.2336)>
  UV <Vector (0.8645, 0.2330)>
Face 6474
UV Count: 3
  UV <Vector (0.8587, 0.2532)>
  UV <Vector (0.8608, 0.2517)>
  UV <Vector (0.8620, 0.2541)>
Face 6475
UV Count: 3
  UV <Vector (0.8698, 0.2396)>
  UV <Vector (0.8686, 0.2399)>
  UV <Vector (0.8661, 0.2354)>
Face 6476
UV Count: 3
  UV <Vector (0.8564, 0.2486)>
  UV <Vector (0.8595, 0.2479)>
  UV <Vector (0.8608, 0.2517)>
Face 6477
UV Count: 3
  UV <Vector (0.8704, 0.2439)>
  UV <Vector (0.8691, 0.2437)>
  UV <Vector (0.8686, 0.2399)>
Face 6478
UV Count: 3
  UV <Vector (0.8560, 0.2437)>
  UV <Vector (0.8585, 0.2432)>
  UV <Vector (0.8595, 0.2479)>
Face 6479
UV Count: 3
  UV <Vector (0.8681, 0.2484)>
  UV <Vector (0.8691, 0.2437)>
  UV <Vector (0.8704, 0.2439)>
Face 6480
UV Count: 3
  UV <Vector (0.8574, 0.2381)>
  UV <Vector (0.8588, 0.2383)>
  UV <Vector (0.8585, 0.2432)>
Face 6481
UV Count: 3
  UV <Vector (0.8668, 0.2517)>
  UV <Vector (0.8681, 0.2484)>
  UV <Vector (0.8698, 0.2490)>
Face 6482
UV Count: 3
  UV <Vector (0.8605, 0.2326)>
  UV <Vector (0.8588, 0.2383)>
  UV <Vector (0.8574, 0.2381)>
Face 6483
UV Count: 3
  UV <Vector (0.8655, 0.2546)>
  UV <Vector (0.8668, 0.2517)>
  UV <Vector (0.8683, 0.2532)>
Face 6484
UV Count: 3
  UV <Vector (0.8638, 0.2560)>
  UV <Vector (0.8655, 0.2546)>
  UV <Vector (0.8656, 0.2563)>
Face 6485
UV Count: 3
  UV <Vector (0.8645, 0.2330)>
  UV <Vector (0.8641, 0.2336)>
  UV <Vector (0.8620, 0.2322)>
Face 6486
UV Count: 3
  UV <Vector (0.8641, 0.2336)>
  UV <Vector (0.8638, 0.2339)>
  UV <Vector (0.8620, 0.2325)>
Face 6487
UV Count: 3
  UV <Vector (0.8645, 0.2330)>
  UV <Vector (0.8621, 0.2317)>
  UV <Vector (0.8628, 0.2297)>
Face 6488
UV Count: 3
  UV <Vector (0.8663, 0.2313)>
  UV <Vector (0.8628, 0.2297)>
  UV <Vector (0.8640, 0.2278)>
Face 6489
UV Count: 3
  UV <Vector (0.8656, 0.2239)>
  UV <Vector (0.8640, 0.2278)>
  UV <Vector (0.8609, 0.2265)>
Face 6490
UV Count: 3
  UV <Vector (0.8701, 0.2257)>
  UV <Vector (0.8656, 0.2239)>
  UV <Vector (0.8670, 0.2204)>
Face 6491
UV Count: 3
  UV <Vector (0.8724, 0.2158)>
  UV <Vector (0.8721, 0.2213)>
  UV <Vector (0.8670, 0.2204)>
Face 6492
UV Count: 3
  UV <Vector (0.8247, 0.2215)>
  UV <Vector (0.8276, 0.2217)>
  UV <Vector (0.8291, 0.2261)>
Face 6493
UV Count: 3
  UV <Vector (0.8448, 0.2355)>
  UV <Vector (0.8388, 0.2370)>
  UV <Vector (0.8389, 0.2331)>
Face 6494
UV Count: 3
  UV <Vector (0.8388, 0.2370)>
  UV <Vector (0.8292, 0.2327)>
  UV <Vector (0.8326, 0.2303)>
Face 6495
UV Count: 3
  UV <Vector (0.8292, 0.2327)>
  UV <Vector (0.8223, 0.2274)>
  UV <Vector (0.8291, 0.2261)>
Face 6496
UV Count: 3
  UV <Vector (0.8362, 0.2428)>
  UV <Vector (0.8266, 0.2362)>
  UV <Vector (0.8292, 0.2327)>
Face 6497
UV Count: 3
  UV <Vector (0.8266, 0.2362)>
  UV <Vector (0.8362, 0.2428)>
  UV <Vector (0.8315, 0.2477)>
Face 6498
UV Count: 3
  UV <Vector (0.8204, 0.2313)>
  UV <Vector (0.8223, 0.2274)>
  UV <Vector (0.8292, 0.2327)>
Face 6499
UV Count: 3
  UV <Vector (0.8173, 0.2362)>
  UV <Vector (0.8204, 0.2313)>
  UV <Vector (0.8266, 0.2362)>
Face 6500
UV Count: 3
  UV <Vector (0.8467, 0.2425)>
  UV <Vector (0.8422, 0.2477)>
  UV <Vector (0.8421, 0.2396)>
Face 6501
UV Count: 3
  UV <Vector (0.8421, 0.2396)>
  UV <Vector (0.8422, 0.2477)>
  UV <Vector (0.8362, 0.2428)>
Face 6502
UV Count: 3
  UV <Vector (0.8532, 0.2653)>
  UV <Vector (0.8479, 0.2700)>
  UV <Vector (0.8424, 0.2601)>
Face 6503
UV Count: 3
  UV <Vector (0.8129, 0.2378)>
  UV <Vector (0.8173, 0.2362)>
  UV <Vector (0.8225, 0.2407)>
Face 6504
UV Count: 3
  UV <Vector (0.8177, 0.2450)>
  UV <Vector (0.8098, 0.2468)>
  UV <Vector (0.8097, 0.2383)>
Face 6505
UV Count: 3
  UV <Vector (0.8098, 0.2468)>
  UV <Vector (0.8033, 0.2432)>
  UV <Vector (0.8058, 0.2378)>
Face 6506
UV Count: 3
  UV <Vector (0.8228, 0.2537)>
  UV <Vector (0.8177, 0.2450)>
  UV <Vector (0.8225, 0.2407)>
Face 6507
UV Count: 3
  UV <Vector (0.8228, 0.2537)>
  UV <Vector (0.8071, 0.2561)>
  UV <Vector (0.8098, 0.2468)>
Face 6508
UV Count: 3
  UV <Vector (0.8033, 0.2432)>
  UV <Vector (0.8098, 0.2468)>
  UV <Vector (0.8071, 0.2561)>
Face 6509
UV Count: 3
  UV <Vector (0.8369, 0.2529)>
  UV <Vector (0.8290, 0.2630)>
  UV <Vector (0.8228, 0.2537)>
Face 6510
UV Count: 3
  UV <Vector (0.8228, 0.2537)>
  UV <Vector (0.8290, 0.2630)>
  UV <Vector (0.8099, 0.2681)>
Face 6511
UV Count: 3
  UV <Vector (0.8007, 0.2683)>
  UV <Vector (0.7966, 0.2485)>
  UV <Vector (0.8071, 0.2561)>
Face 6512
UV Count: 3
  UV <Vector (0.7876, 0.2524)>
  UV <Vector (0.7966, 0.2485)>
  UV <Vector (0.8007, 0.2683)>
Face 6513
UV Count: 3
  UV <Vector (0.7833, 0.2803)>
  UV <Vector (0.7916, 0.2719)>
  UV <Vector (0.7946, 0.2850)>
Face 6514
UV Count: 3
  UV <Vector (0.8007, 0.2683)>
  UV <Vector (0.8044, 0.2853)>
  UV <Vector (0.7946, 0.2850)>
Face 6515
UV Count: 3
  UV <Vector (0.8011, 0.2986)>
  UV <Vector (0.7901, 0.2964)>
  UV <Vector (0.7946, 0.2850)>
Face 6516
UV Count: 3
  UV <Vector (0.8153, 0.2972)>
  UV <Vector (0.8011, 0.2986)>
  UV <Vector (0.8044, 0.2853)>
Face 6517
UV Count: 3
  UV <Vector (0.8314, 0.2954)>
  UV <Vector (0.8153, 0.2972)>
  UV <Vector (0.8146, 0.2828)>
Face 6518
UV Count: 3
  UV <Vector (0.8099, 0.2681)>
  UV <Vector (0.8146, 0.2828)>
  UV <Vector (0.8044, 0.2853)>
Face 6519
UV Count: 3
  UV <Vector (0.8304, 0.2761)>
  UV <Vector (0.8146, 0.2828)>
  UV <Vector (0.8099, 0.2681)>
Face 6520
UV Count: 3
  UV <Vector (0.8424, 0.2601)>
  UV <Vector (0.8304, 0.2761)>
  UV <Vector (0.8290, 0.2630)>
Face 6521
UV Count: 3
  UV <Vector (0.8479, 0.2700)>
  UV <Vector (0.8451, 0.2796)>
  UV <Vector (0.8304, 0.2761)>
Face 6522
UV Count: 3
  UV <Vector (0.8314, 0.2954)>
  UV <Vector (0.8304, 0.2761)>
  UV <Vector (0.8451, 0.2796)>
Face 6523
UV Count: 3
  UV <Vector (0.8454, 0.2944)>
  UV <Vector (0.8451, 0.2796)>
  UV <Vector (0.8627, 0.2860)>
Face 6524
UV Count: 3
  UV <Vector (0.8451, 0.2796)>
  UV <Vector (0.8479, 0.2700)>
  UV <Vector (0.8620, 0.2780)>
Face 6525
UV Count: 3
  UV <Vector (0.8620, 0.2717)>
  UV <Vector (0.8620, 0.2780)>
  UV <Vector (0.8479, 0.2700)>
Face 6526
UV Count: 3
  UV <Vector (0.8631, 0.2974)>
  UV <Vector (0.8627, 0.2860)>
  UV <Vector (0.8796, 0.2862)>
Face 6527
UV Count: 3
  UV <Vector (0.8627, 0.2860)>
  UV <Vector (0.8620, 0.2780)>
  UV <Vector (0.8749, 0.2767)>
Face 6528
UV Count: 3
  UV <Vector (0.8716, 0.2695)>
  UV <Vector (0.8749, 0.2767)>
  UV <Vector (0.8620, 0.2780)>
Face 6529
UV Count: 3
  UV <Vector (0.8888, 0.2997)>
  UV <Vector (0.8796, 0.2862)>
  UV <Vector (0.8972, 0.2792)>
Face 6530
UV Count: 3
  UV <Vector (0.8796, 0.2862)>
  UV <Vector (0.8749, 0.2767)>
  UV <Vector (0.8890, 0.2688)>
Face 6531
UV Count: 3
  UV <Vector (0.8810, 0.2625)>
  UV <Vector (0.8890, 0.2688)>
  UV <Vector (0.8749, 0.2767)>
Face 6532
UV Count: 3
  UV <Vector (0.8810, 0.2625)>
  UV <Vector (0.8716, 0.2695)>
  UV <Vector (0.8698, 0.2639)>
Face 6533
UV Count: 3
  UV <Vector (0.8831, 0.2252)>
  UV <Vector (0.8755, 0.2219)>
  UV <Vector (0.8768, 0.2158)>
Face 6534
UV Count: 3
  UV <Vector (0.8831, 0.2252)>
  UV <Vector (0.8807, 0.2322)>
  UV <Vector (0.8736, 0.2276)>
Face 6535
UV Count: 3
  UV <Vector (0.8714, 0.2316)>
  UV <Vector (0.8736, 0.2276)>
  UV <Vector (0.8807, 0.2322)>
Face 6536
UV Count: 3
  UV <Vector (0.8751, 0.2379)>
  UV <Vector (0.8807, 0.2322)>
  UV <Vector (0.8841, 0.2434)>
Face 6537
UV Count: 3
  UV <Vector (0.8841, 0.2434)>
  UV <Vector (0.8845, 0.2541)>
  UV <Vector (0.8756, 0.2505)>
Face 6538
UV Count: 3
  UV <Vector (0.8845, 0.2541)>
  UV <Vector (0.8810, 0.2625)>
  UV <Vector (0.8743, 0.2570)>
Face 6539
UV Count: 3
  UV <Vector (0.8810, 0.2625)>
  UV <Vector (0.8845, 0.2541)>
  UV <Vector (0.8938, 0.2555)>
Face 6540
UV Count: 3
  UV <Vector (0.8845, 0.2541)>
  UV <Vector (0.8841, 0.2434)>
  UV <Vector (0.8935, 0.2429)>
Face 6541
UV Count: 3
  UV <Vector (0.8841, 0.2434)>
  UV <Vector (0.8807, 0.2322)>
  UV <Vector (0.8913, 0.2330)>
Face 6542
UV Count: 3
  UV <Vector (0.8831, 0.2252)>
  UV <Vector (0.8930, 0.2253)>
  UV <Vector (0.8913, 0.2330)>
Face 6543
UV Count: 3
  UV <Vector (0.8930, 0.2253)>
  UV <Vector (0.8831, 0.2252)>
  UV <Vector (0.8857, 0.2158)>
Face 6544
UV Count: 3
  UV <Vector (0.8952, 0.2157)>
  UV <Vector (0.9023, 0.2157)>
  UV <Vector (0.9023, 0.2243)>
Face 6545
UV Count: 3
  UV <Vector (0.9040, 0.2931)>
  UV <Vector (0.8972, 0.2792)>
  UV <Vector (0.9193, 0.2810)>
Face 6546
UV Count: 3
  UV <Vector (0.8972, 0.2792)>
  UV <Vector (0.8890, 0.2688)>
  UV <Vector (0.9089, 0.2660)>
Face 6547
UV Count: 3
  UV <Vector (0.8938, 0.2555)>
  UV <Vector (0.9093, 0.2549)>
  UV <Vector (0.9089, 0.2660)>
Face 6548
UV Count: 3
  UV <Vector (0.8935, 0.2429)>
  UV <Vector (0.9089, 0.2415)>
  UV <Vector (0.9093, 0.2549)>
Face 6549
UV Count: 3
  UV <Vector (0.8935, 0.2429)>
  UV <Vector (0.8913, 0.2330)>
  UV <Vector (0.9070, 0.2317)>
Face 6550
UV Count: 3
  UV <Vector (0.8913, 0.2330)>
  UV <Vector (0.8930, 0.2253)>
  UV <Vector (0.9023, 0.2243)>
Face 6551
UV Count: 3
  UV <Vector (0.9253, 0.2633)>
  UV <Vector (0.9336, 0.2792)>
  UV <Vector (0.9193, 0.2810)>
Face 6552
UV Count: 3
  UV <Vector (0.9464, 0.2693)>
  UV <Vector (0.9336, 0.2792)>
  UV <Vector (0.9253, 0.2633)>
Face 6553
UV Count: 3
  UV <Vector (0.9590, 0.2300)>
  UV <Vector (0.9533, 0.2549)>
  UV <Vector (0.9382, 0.2394)>
Face 6554
UV Count: 3
  UV <Vector (0.9533, 0.2549)>
  UV <Vector (0.9464, 0.2693)>
  UV <Vector (0.9331, 0.2531)>
Face 6555
UV Count: 3
  UV <Vector (0.9227, 0.2967)>
  UV <Vector (0.9193, 0.2810)>
  UV <Vector (0.9336, 0.2792)>
Face 6556
UV Count: 3
  UV <Vector (0.9631, 0.3278)>
  UV <Vector (0.9544, 0.2899)>
  UV <Vector (0.9628, 0.2800)>
Face 6557
UV Count: 3
  UV <Vector (0.8039, 0.4029)>
  UV <Vector (0.8067, 0.3911)>
  UV <Vector (0.8321, 0.3942)>
Face 6558
UV Count: 3
  UV <Vector (0.8321, 0.3942)>
  UV <Vector (0.8682, 0.3895)>
  UV <Vector (0.8705, 0.4077)>
Face 6559
UV Count: 3
  UV <Vector (0.7338, 0.3821)>
  UV <Vector (0.7508, 0.3606)>
  UV <Vector (0.7546, 0.3714)>
Face 6560
UV Count: 3
  UV <Vector (0.7706, 0.3863)>
  UV <Vector (0.7716, 0.3758)>
  UV <Vector (0.7879, 0.3831)>
Face 6561
UV Count: 3
  UV <Vector (0.7591, 0.3823)>
  UV <Vector (0.7546, 0.3714)>
  UV <Vector (0.7716, 0.3758)>
Face 6562
UV Count: 3
  UV <Vector (0.8093, 0.3806)>
  UV <Vector (0.8067, 0.3911)>
  UV <Vector (0.7879, 0.3831)>
Face 6563
UV Count: 3
  UV <Vector (0.9464, 0.2693)>
  UV <Vector (0.9544, 0.2899)>
  UV <Vector (0.9469, 0.2979)>
Face 6564
UV Count: 3
  UV <Vector (0.9544, 0.2899)>
  UV <Vector (0.9464, 0.2693)>
  UV <Vector (0.9533, 0.2549)>
Face 6565
UV Count: 3
  UV <Vector (0.9756, 0.2564)>
  UV <Vector (0.9628, 0.2800)>
  UV <Vector (0.9533, 0.2549)>
Face 6566
UV Count: 3
  UV <Vector (0.9093, 0.2549)>
  UV <Vector (0.9089, 0.2415)>
  UV <Vector (0.9186, 0.2432)>
Face 6567
UV Count: 3
  UV <Vector (0.9089, 0.2415)>
  UV <Vector (0.9070, 0.2317)>
  UV <Vector (0.9178, 0.2325)>
Face 6568
UV Count: 3
  UV <Vector (0.9126, 0.2238)>
  UV <Vector (0.9023, 0.2243)>
  UV <Vector (0.9023, 0.2157)>
Face 6569
UV Count: 3
  UV <Vector (0.9070, 0.2317)>
  UV <Vector (0.9023, 0.2243)>
  UV <Vector (0.9126, 0.2238)>
Face 6570
UV Count: 3
  UV <Vector (0.9179, 0.2547)>
  UV <Vector (0.9253, 0.2633)>
  UV <Vector (0.9089, 0.2660)>
Face 6571
UV Count: 3
  UV <Vector (0.9179, 0.2547)>
  UV <Vector (0.9186, 0.2432)>
  UV <Vector (0.9331, 0.2531)>
Face 6572
UV Count: 3
  UV <Vector (0.9186, 0.2432)>
  UV <Vector (0.9178, 0.2325)>
  UV <Vector (0.9382, 0.2394)>
Face 6573
UV Count: 3
  UV <Vector (0.9285, 0.2278)>
  UV <Vector (0.9382, 0.2394)>
  UV <Vector (0.9178, 0.2325)>
Face 6574
UV Count: 3
  UV <Vector (0.9267, 0.2157)>
  UV <Vector (0.9285, 0.2278)>
  UV <Vector (0.9126, 0.2238)>
Face 6575
UV Count: 3
  UV <Vector (0.9444, 0.2156)>
  UV <Vector (0.9382, 0.2394)>
  UV <Vector (0.9285, 0.2278)>
Face 6576
UV Count: 3
  UV <Vector (0.8421, 0.2396)>
  UV <Vector (0.8388, 0.2370)>
  UV <Vector (0.8448, 0.2355)>
Face 6577
UV Count: 3
  UV <Vector (0.7574, 0.4084)>
  UV <Vector (0.7706, 0.3863)>
  UV <Vector (0.7848, 0.3941)>
Face 6578
UV Count: 3
  UV <Vector (0.7711, 0.4192)>
  UV <Vector (0.7848, 0.3941)>
  UV <Vector (0.8039, 0.4029)>
Face 6579
UV Count: 3
  UV <Vector (0.2764, 0.2967)>
  UV <Vector (0.2668, 0.2967)>
  UV <Vector (0.2636, 0.2828)>
Face 6580
UV Count: 3
  UV <Vector (0.8885, 0.7159)>
  UV <Vector (0.8911, 0.7076)>
  UV <Vector (0.8810, 0.7047)>
Face 6581
UV Count: 3
  UV <Vector (0.8868, 0.7616)>
  UV <Vector (0.9063, 0.7641)>
  UV <Vector (0.9067, 0.7458)>
Face 6582
UV Count: 3
  UV <Vector (0.8900, 0.7846)>
  UV <Vector (0.9007, 0.7923)>
  UV <Vector (0.9061, 0.7781)>
Face 6583
UV Count: 3
  UV <Vector (0.8867, 0.7751)>
  UV <Vector (0.9061, 0.7781)>
  UV <Vector (0.9063, 0.7641)>
Face 6584
UV Count: 3
  UV <Vector (0.8872, 0.7284)>
  UV <Vector (0.8885, 0.7159)>
  UV <Vector (0.8755, 0.7164)>
Face 6585
UV Count: 3
  UV <Vector (0.8870, 0.7441)>
  UV <Vector (0.8872, 0.7284)>
  UV <Vector (0.8721, 0.7286)>
Face 6586
UV Count: 3
  UV <Vector (0.8907, 0.8068)>
  UV <Vector (0.9007, 0.7923)>
  UV <Vector (0.8900, 0.7846)>
Face 6587
UV Count: 3
  UV <Vector (0.8714, 0.7597)>
  UV <Vector (0.8868, 0.7616)>
  UV <Vector (0.8870, 0.7441)>
Face 6588
UV Count: 3
  UV <Vector (0.8756, 0.7876)>
  UV <Vector (0.8900, 0.7846)>
  UV <Vector (0.8867, 0.7751)>
Face 6589
UV Count: 3
  UV <Vector (0.8732, 0.7733)>
  UV <Vector (0.8867, 0.7751)>
  UV <Vector (0.8868, 0.7616)>
Face 6590
UV Count: 3
  UV <Vector (0.8755, 0.7164)>
  UV <Vector (0.8810, 0.7047)>
  UV <Vector (0.8541, 0.7070)>
Face 6591
UV Count: 3
  UV <Vector (0.8721, 0.7286)>
  UV <Vector (0.8755, 0.7164)>
  UV <Vector (0.8506, 0.7179)>
Face 6592
UV Count: 3
  UV <Vector (0.8702, 0.7434)>
  UV <Vector (0.8721, 0.7286)>
  UV <Vector (0.8487, 0.7293)>
Face 6593
UV Count: 3
  UV <Vector (0.8810, 0.7047)>
  UV <Vector (0.8947, 0.6884)>
  UV <Vector (0.8631, 0.6920)>
Face 6594
UV Count: 3
  UV <Vector (0.8911, 0.7076)>
  UV <Vector (0.9045, 0.6986)>
  UV <Vector (0.8947, 0.6884)>
Face 6595
UV Count: 3
  UV <Vector (0.8840, 0.6523)>
  UV <Vector (0.8772, 0.6307)>
  UV <Vector (0.8715, 0.6361)>
Face 6596
UV Count: 3
  UV <Vector (0.8908, 0.6700)>
  UV <Vector (0.8840, 0.6523)>
  UV <Vector (0.8787, 0.6560)>
Face 6597
UV Count: 3
  UV <Vector (0.8977, 0.6837)>
  UV <Vector (0.8908, 0.6700)>
  UV <Vector (0.8862, 0.6713)>
Face 6598
UV Count: 3
  UV <Vector (0.9045, 0.6986)>
  UV <Vector (0.9129, 0.6953)>
  UV <Vector (0.8977, 0.6837)>
Face 6599
UV Count: 3
  UV <Vector (0.9045, 0.6986)>
  UV <Vector (0.9080, 0.7154)>
  UV <Vector (0.9160, 0.7143)>
Face 6600
UV Count: 3
  UV <Vector (0.9087, 0.7291)>
  UV <Vector (0.9163, 0.7299)>
  UV <Vector (0.9160, 0.7143)>
Face 6601
UV Count: 3
  UV <Vector (0.9067, 0.7458)>
  UV <Vector (0.9162, 0.7475)>
  UV <Vector (0.9163, 0.7299)>
Face 6602
UV Count: 3
  UV <Vector (0.9063, 0.7641)>
  UV <Vector (0.9144, 0.7659)>
  UV <Vector (0.9162, 0.7475)>
Face 6603
UV Count: 3
  UV <Vector (0.9061, 0.7781)>
  UV <Vector (0.9121, 0.7812)>
  UV <Vector (0.9144, 0.7659)>
Face 6604
UV Count: 3
  UV <Vector (0.6721, 0.3773)>
  UV <Vector (0.6556, 0.3680)>
  UV <Vector (0.6583, 0.3662)>
Face 6605
UV Count: 3
  UV <Vector (0.8847, 0.8197)>
  UV <Vector (0.8899, 0.8207)>
  UV <Vector (0.8938, 0.8090)>
Face 6606
UV Count: 3
  UV <Vector (0.8907, 0.8068)>
  UV <Vector (0.8938, 0.8090)>
  UV <Vector (0.9048, 0.7967)>
Face 6607
UV Count: 3
  UV <Vector (0.9007, 0.7923)>
  UV <Vector (0.9048, 0.7967)>
  UV <Vector (0.9121, 0.7812)>
Face 6608
UV Count: 3
  UV <Vector (0.0015, 0.2727)>
  UV <Vector (0.0138, 0.2713)>
  UV <Vector (0.0138, 0.2967)>
Face 6609
UV Count: 3
  UV <Vector (0.0015, 0.2557)>
  UV <Vector (0.0138, 0.2532)>
  UV <Vector (0.0138, 0.2713)>
Face 6610
UV Count: 3
  UV <Vector (0.0015, 0.2370)>
  UV <Vector (0.0138, 0.2332)>
  UV <Vector (0.0138, 0.2532)>
Face 6611
UV Count: 3
  UV <Vector (0.0015, 0.1938)>
  UV <Vector (0.0138, 0.1938)>
  UV <Vector (0.0138, 0.2332)>
Face 6612
UV Count: 3
  UV <Vector (0.0015, 0.1815)>
  UV <Vector (0.0138, 0.1815)>
  UV <Vector (0.0138, 0.1938)>
Face 6613
UV Count: 3
  UV <Vector (0.6721, 0.5531)>
  UV <Vector (0.6442, 0.5531)>
  UV <Vector (0.6421, 0.5311)>
Face 6614
UV Count: 3
  UV <Vector (0.6442, 0.5531)>
  UV <Vector (0.6249, 0.5531)>
  UV <Vector (0.6237, 0.5408)>
Face 6615
UV Count: 3
  UV <Vector (0.6249, 0.5531)>
  UV <Vector (0.6035, 0.5531)>
  UV <Vector (0.6028, 0.5408)>
Face 6616
UV Count: 3
  UV <Vector (0.6035, 0.5531)>
  UV <Vector (0.5825, 0.5531)>
  UV <Vector (0.5827, 0.5408)>
Face 6617
UV Count: 3
  UV <Vector (0.5825, 0.5531)>
  UV <Vector (0.5623, 0.5531)>
  UV <Vector (0.5623, 0.5408)>
Face 6618
UV Count: 3
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6483, 0.2032)>
  UV <Vector (0.6518, 0.2240)>
Face 6619
UV Count: 3
  UV <Vector (0.6402, 0.2048)>
  UV <Vector (0.6363, 0.2067)>
  UV <Vector (0.6329, 0.1913)>
Face 6620
UV Count: 3
  UV <Vector (0.6407, 0.1732)>
  UV <Vector (0.6446, 0.1890)>
  UV <Vector (0.6383, 0.1902)>
Face 6621
UV Count: 3
  UV <Vector (0.6353, 0.1737)>
  UV <Vector (0.6334, 0.1555)>
  UV <Vector (0.6390, 0.1549)>
Face 6622
UV Count: 3
  UV <Vector (0.6341, 0.1351)>
  UV <Vector (0.6394, 0.1352)>
  UV <Vector (0.6390, 0.1549)>
Face 6623
UV Count: 3
  UV <Vector (0.6328, 0.1192)>
  UV <Vector (0.6380, 0.1183)>
  UV <Vector (0.6394, 0.1352)>
Face 6624
UV Count: 3
  UV <Vector (0.6297, 0.0991)>
  UV <Vector (0.6358, 0.0980)>
  UV <Vector (0.6380, 0.1183)>
Face 6625
UV Count: 3
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6353, 0.0762)>
  UV <Vector (0.6358, 0.0980)>
Face 6626
UV Count: 3
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6333, 0.0544)>
  UV <Vector (0.6412, 0.0573)>
Face 6627
UV Count: 3
  UV <Vector (0.6466, 0.0390)>
  UV <Vector (0.6412, 0.0573)>
  UV <Vector (0.6333, 0.0544)>
Face 6628
UV Count: 3
  UV <Vector (0.4902, 0.2357)>
  UV <Vector (0.5032, 0.2387)>
  UV <Vector (0.4791, 0.2627)>
Face 6629
UV Count: 3
  UV <Vector (0.5185, 0.1984)>
  UV <Vector (0.5357, 0.2020)>
  UV <Vector (0.5296, 0.2220)>
Face 6630
UV Count: 3
  UV <Vector (0.2578, 0.0789)>
  UV <Vector (0.2576, 0.0975)>
  UV <Vector (0.2103, 0.0923)>
Face 6631
UV Count: 3
  UV <Vector (0.2790, 0.1878)>
  UV <Vector (0.2402, 0.1858)>
  UV <Vector (0.2429, 0.1761)>
Face 6632
UV Count: 3
  UV <Vector (0.2516, 0.1251)>
  UV <Vector (0.2552, 0.1076)>
  UV <Vector (0.2920, 0.1100)>
Face 6633
UV Count: 3
  UV <Vector (0.2828, 0.1774)>
  UV <Vector (0.2429, 0.1761)>
  UV <Vector (0.2452, 0.1654)>
Face 6634
UV Count: 3
  UV <Vector (0.4659, 0.1681)>
  UV <Vector (0.5045, 0.1756)>
  UV <Vector (0.4961, 0.1921)>
Face 6635
UV Count: 3
  UV <Vector (0.5620, 0.0772)>
  UV <Vector (0.5675, 0.0950)>
  UV <Vector (0.5437, 0.0919)>
Face 6636
UV Count: 3
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5251, 0.0373)>
Face 6637
UV Count: 3
  UV <Vector (0.4954, 0.0056)>
  UV <Vector (0.5010, 0.0224)>
  UV <Vector (0.4676, 0.0214)>
Face 6638
UV Count: 3
  UV <Vector (0.2936, 0.0449)>
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2618, 0.0303)>
Face 6639
UV Count: 3
  UV <Vector (0.5425, 0.1388)>
  UV <Vector (0.5655, 0.1431)>
  UV <Vector (0.5596, 0.1646)>
Face 6640
UV Count: 3
  UV <Vector (0.5322, 0.0049)>
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5204, 0.0225)>
Face 6641
UV Count: 3
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.5104, 0.1581)>
  UV <Vector (0.5045, 0.1756)>
Face 6642
UV Count: 3
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5494, 0.0120)>
Face 6643
UV Count: 3
  UV <Vector (0.3329, 0.0353)>
  UV <Vector (0.2991, 0.0306)>
  UV <Vector (0.3038, 0.0195)>
Face 6644
UV Count: 3
  UV <Vector (0.3038, 0.0195)>
  UV <Vector (0.2648, 0.0204)>
  UV <Vector (0.2661, 0.0142)>
Face 6645
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3781, 0.0421)>
Face 6646
UV Count: 3
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.2828, 0.1774)>
  UV <Vector (0.2861, 0.1670)>
Face 6647
UV Count: 3
  UV <Vector (0.2894, 0.1390)>
  UV <Vector (0.2936, 0.1298)>
  UV <Vector (0.3358, 0.1304)>
Face 6648
UV Count: 3
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3038, 0.0195)>
  UV <Vector (0.3059, 0.0133)>
Face 6649
UV Count: 3
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.2618, 0.0303)>
  UV <Vector (0.2588, 0.0420)>
Face 6650
UV Count: 3
  UV <Vector (0.2936, 0.0988)>
  UV <Vector (0.2931, 0.0846)>
  UV <Vector (0.3244, 0.0893)>
Face 6651
UV Count: 3
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2569, 0.0554)>
  UV <Vector (0.2588, 0.0420)>
Face 6652
UV Count: 3
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.2452, 0.1654)>
  UV <Vector (0.2463, 0.1544)>
Face 6653
UV Count: 3
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.2894, 0.1390)>
  UV <Vector (0.3356, 0.1440)>
Face 6654
UV Count: 3
  UV <Vector (0.2931, 0.0846)>
  UV <Vector (0.2906, 0.0725)>
  UV <Vector (0.3225, 0.0775)>
Face 6655
UV Count: 3
  UV <Vector (0.2873, 0.1565)>
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.3345, 0.1542)>
Face 6656
UV Count: 3
  UV <Vector (0.2906, 0.0725)>
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.3227, 0.0668)>
Face 6657
UV Count: 3
  UV <Vector (0.2894, 0.1390)>
  UV <Vector (0.2493, 0.1327)>
  UV <Vector (0.2516, 0.1251)>
Face 6658
UV Count: 3
  UV <Vector (0.3227, 0.0668)>
  UV <Vector (0.2895, 0.0609)>
  UV <Vector (0.2936, 0.0449)>
Face 6659
UV Count: 3
  UV <Vector (0.2576, 0.0975)>
  UV <Vector (0.2578, 0.0789)>
  UV <Vector (0.2931, 0.0846)>
Face 6660
UV Count: 3
  UV <Vector (0.2936, 0.1298)>
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.3298, 0.1136)>
Face 6661
UV Count: 3
  UV <Vector (0.2873, 0.1565)>
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.2473, 0.1443)>
Face 6662
UV Count: 3
  UV <Vector (0.3132, 0.1987)>
  UV <Vector (0.2790, 0.1878)>
  UV <Vector (0.2828, 0.1774)>
Face 6663
UV Count: 3
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2569, 0.0554)>
  UV <Vector (0.2895, 0.0609)>
Face 6664
UV Count: 3
  UV <Vector (0.2880, 0.1481)>
  UV <Vector (0.2473, 0.1443)>
  UV <Vector (0.2493, 0.1327)>
Face 6665
UV Count: 3
  UV <Vector (0.2991, 0.0306)>
  UV <Vector (0.2618, 0.0303)>
  UV <Vector (0.2648, 0.0204)>
Face 6666
UV Count: 3
  UV <Vector (0.2861, 0.1670)>
  UV <Vector (0.2873, 0.1565)>
  UV <Vector (0.3323, 0.1671)>
Face 6667
UV Count: 3
  UV <Vector (0.2578, 0.0789)>
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2906, 0.0725)>
Face 6668
UV Count: 3
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.2936, 0.0449)>
  UV <Vector (0.2991, 0.0306)>
Face 6669
UV Count: 3
  UV <Vector (0.4511, 0.1990)>
  UV <Vector (0.4840, 0.2109)>
  UV <Vector (0.4734, 0.2301)>
Face 6670
UV Count: 3
  UV <Vector (0.5092, 0.0563)>
  UV <Vector (0.5152, 0.0786)>
  UV <Vector (0.4819, 0.0758)>
Face 6671
UV Count: 3
  UV <Vector (0.5167, 0.1073)>
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.4783, 0.1165)>
Face 6672
UV Count: 3
  UV <Vector (0.5152, 0.0786)>
  UV <Vector (0.5171, 0.0899)>
  UV <Vector (0.4821, 0.0870)>
Face 6673
UV Count: 3
  UV <Vector (0.5171, 0.0899)>
  UV <Vector (0.5167, 0.1073)>
  UV <Vector (0.4798, 0.1042)>
Face 6674
UV Count: 3
  UV <Vector (0.5375, 0.1618)>
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5499, 0.1837)>
Face 6675
UV Count: 3
  UV <Vector (0.5550, 0.0579)>
  UV <Vector (0.5620, 0.0772)>
  UV <Vector (0.5397, 0.0774)>
Face 6676
UV Count: 3
  UV <Vector (0.5675, 0.0950)>
  UV <Vector (0.5680, 0.1084)>
  UV <Vector (0.5440, 0.1074)>
Face 6677
UV Count: 3
  UV <Vector (0.4583, 0.2452)>
  UV <Vector (0.4497, 0.2602)>
  UV <Vector (0.4242, 0.2445)>
Face 6678
UV Count: 3
  UV <Vector (0.5010, 0.0224)>
  UV <Vector (0.5041, 0.0364)>
  UV <Vector (0.4728, 0.0370)>
Face 6679
UV Count: 3
  UV <Vector (0.4412, 0.2174)>
  UV <Vector (0.4734, 0.2301)>
  UV <Vector (0.4583, 0.2452)>
Face 6680
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.5152, 0.1341)>
  UV <Vector (0.5104, 0.1581)>
Face 6681
UV Count: 3
  UV <Vector (0.4791, 0.2627)>
  UV <Vector (0.4711, 0.2776)>
  UV <Vector (0.4642, 0.2716)>
Face 6682
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.3756, 0.0647)>
Face 6683
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.4028, 0.0533)>
Face 6684
UV Count: 3
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.4026, 0.0672)>
Face 6685
UV Count: 3
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4104, 0.0955)>
Face 6686
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.4026, 0.0672)>
  UV <Vector (0.3980, 0.0766)>
Face 6687
UV Count: 3
  UV <Vector (0.3935, 0.0662)>
  UV <Vector (0.3925, 0.0763)>
  UV <Vector (0.3786, 0.0758)>
Face 6688
UV Count: 3
  UV <Vector (0.3918, 0.0897)>
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.4058, 0.1059)>
Face 6689
UV Count: 3
  UV <Vector (0.3980, 0.0766)>
  UV <Vector (0.3918, 0.0897)>
  UV <Vector (0.3883, 0.0848)>
Face 6690
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3925, 0.0763)>
  UV <Vector (0.3883, 0.0848)>
Face 6691
UV Count: 3
  UV <Vector (0.3883, 0.0848)>
  UV <Vector (0.3918, 0.0897)>
  UV <Vector (0.3816, 0.0899)>
Face 6692
UV Count: 3
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.3768, 0.1637)>
  UV <Vector (0.3797, 0.1504)>
Face 6693
UV Count: 3
  UV <Vector (0.3797, 0.1504)>
  UV <Vector (0.3813, 0.1359)>
  UV <Vector (0.3993, 0.1392)>
Face 6694
UV Count: 3
  UV <Vector (0.4415, 0.0382)>
  UV <Vector (0.4455, 0.0549)>
  UV <Vector (0.4218, 0.0527)>
Face 6695
UV Count: 3
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3843, 0.1154)>
Face 6696
UV Count: 3
  UV <Vector (0.3813, 0.1359)>
  UV <Vector (0.3843, 0.1154)>
  UV <Vector (0.4011, 0.1187)>
Face 6697
UV Count: 3
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3813, 0.1359)>
Face 6698
UV Count: 3
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3756, 0.0647)>
  UV <Vector (0.3603, 0.0637)>
Face 6699
UV Count: 3
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3539, 0.0496)>
  UV <Vector (0.3618, 0.0507)>
Face 6700
UV Count: 3
  UV <Vector (0.3537, 0.0636)>
  UV <Vector (0.3576, 0.0771)>
  UV <Vector (0.3225, 0.0775)>
Face 6701
UV Count: 3
  UV <Vector (0.3576, 0.0771)>
  UV <Vector (0.3703, 0.0902)>
  UV <Vector (0.3244, 0.0893)>
Face 6702
UV Count: 3
  UV <Vector (0.3603, 0.0637)>
  UV <Vector (0.3648, 0.0759)>
  UV <Vector (0.3576, 0.0771)>
Face 6703
UV Count: 3
  UV <Vector (0.3756, 0.0647)>
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3648, 0.0759)>
Face 6704
UV Count: 3
  UV <Vector (0.3703, 0.0902)>
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3263, 0.0990)>
Face 6705
UV Count: 3
  UV <Vector (0.3648, 0.0759)>
  UV <Vector (0.3743, 0.0852)>
  UV <Vector (0.3703, 0.0902)>
Face 6706
UV Count: 3
  UV <Vector (0.3786, 0.0758)>
  UV <Vector (0.3823, 0.0856)>
  UV <Vector (0.3743, 0.0852)>
Face 6707
UV Count: 3
  UV <Vector (0.3816, 0.0899)>
  UV <Vector (0.3703, 0.0902)>
  UV <Vector (0.3743, 0.0852)>
Face 6708
UV Count: 3
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3873, 0.1023)>
  UV <Vector (0.3816, 0.0899)>
Face 6709
UV Count: 3
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3655, 0.1618)>
  UV <Vector (0.3345, 0.1542)>
Face 6710
UV Count: 3
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3682, 0.1483)>
  UV <Vector (0.3356, 0.1440)>
Face 6711
UV Count: 3
  UV <Vector (0.3753, 0.0520)>
  UV <Vector (0.3618, 0.0507)>
  UV <Vector (0.3643, 0.0413)>
Face 6712
UV Count: 3
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3704, 0.1328)>
  UV <Vector (0.3358, 0.1304)>
Face 6713
UV Count: 3
  UV <Vector (0.3935, 0.0524)>
  UV <Vector (0.3927, 0.0422)>
  UV <Vector (0.4003, 0.0418)>
Face 6714
UV Count: 3
  UV <Vector (0.3618, 0.0507)>
  UV <Vector (0.3539, 0.0496)>
  UV <Vector (0.3585, 0.0390)>
Face 6715
UV Count: 3
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.4082, 0.0261)>
Face 6716
UV Count: 3
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.3870, 0.0198)>
  UV <Vector (0.4048, 0.0180)>
Face 6717
UV Count: 3
  UV <Vector (0.3896, 0.0344)>
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.4003, 0.0418)>
Face 6718
UV Count: 3
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3805, 0.0322)>
  UV <Vector (0.3896, 0.0344)>
Face 6719
UV Count: 3
  UV <Vector (0.3812, 0.0271)>
  UV <Vector (0.3939, 0.0298)>
  UV <Vector (0.3896, 0.0344)>
Face 6720
UV Count: 3
  UV <Vector (0.3693, 0.2233)>
  UV <Vector (0.3529, 0.2177)>
  UV <Vector (0.3595, 0.2093)>
Face 6721
UV Count: 3
  UV <Vector (0.3768, 0.1637)>
  UV <Vector (0.3655, 0.1618)>
  UV <Vector (0.3682, 0.1483)>
Face 6722
UV Count: 3
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3529, 0.2177)>
Face 6723
UV Count: 3
  UV <Vector (0.3768, 0.1637)>
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.3878, 0.1816)>
Face 6724
UV Count: 3
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.3664, 0.1956)>
  UV <Vector (0.3738, 0.1774)>
Face 6725
UV Count: 3
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3574, 0.1918)>
Face 6726
UV Count: 3
  UV <Vector (0.3595, 0.2093)>
  UV <Vector (0.3664, 0.1956)>
  UV <Vector (0.3787, 0.2005)>
Face 6727
UV Count: 3
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3664, 0.1956)>
  UV <Vector (0.3574, 0.1918)>
Face 6728
UV Count: 3
  UV <Vector (0.4028, 0.0533)>
  UV <Vector (0.4003, 0.0418)>
  UV <Vector (0.4157, 0.0380)>
Face 6729
UV Count: 3
  UV <Vector (0.3539, 0.0496)>
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.3329, 0.0353)>
Face 6730
UV Count: 3
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3585, 0.0390)>
Face 6731
UV Count: 3
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3380, 0.0256)>
  UV <Vector (0.3425, 0.0173)>
Face 6732
UV Count: 3
  UV <Vector (0.3585, 0.0390)>
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3716, 0.0316)>
Face 6733
UV Count: 3
  UV <Vector (0.3781, 0.0421)>
  UV <Vector (0.3643, 0.0413)>
  UV <Vector (0.3716, 0.0316)>
Face 6734
UV Count: 3
  UV <Vector (0.3716, 0.0316)>
  UV <Vector (0.3692, 0.0271)>
  UV <Vector (0.3812, 0.0271)>
Face 6735
UV Count: 3
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3440, 0.2138)>
Face 6736
UV Count: 3
  UV <Vector (0.3655, 0.1618)>
  UV <Vector (0.3624, 0.1750)>
  UV <Vector (0.3323, 0.1671)>
Face 6737
UV Count: 3
  UV <Vector (0.3624, 0.1750)>
  UV <Vector (0.3574, 0.1918)>
  UV <Vector (0.3290, 0.1795)>
Face 6738
UV Count: 3
  UV <Vector (0.4026, 0.0672)>
  UV <Vector (0.4028, 0.0533)>
  UV <Vector (0.4218, 0.0527)>
Face 6739
UV Count: 3
  UV <Vector (0.3502, 0.2047)>
  UV <Vector (0.3202, 0.1921)>
  UV <Vector (0.3290, 0.1795)>
Face 6740
UV Count: 3
  UV <Vector (0.5299, 0.1806)>
  UV <Vector (0.5499, 0.1837)>
  UV <Vector (0.5357, 0.2020)>
Face 6741
UV Count: 3
  UV <Vector (0.5121, 0.2183)>
  UV <Vector (0.5296, 0.2220)>
  UV <Vector (0.5032, 0.2387)>
Face 6742
UV Count: 3
  UV <Vector (0.3936, 0.1675)>
  UV <Vector (0.4228, 0.1746)>
  UV <Vector (0.4167, 0.1888)>
Face 6743
UV Count: 3
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.5041, 0.0364)>
Face 6744
UV Count: 3
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4296, 0.1440)>
Face 6745
UV Count: 3
  UV <Vector (0.3787, 0.2005)>
  UV <Vector (0.4069, 0.2070)>
  UV <Vector (0.4007, 0.2184)>
Face 6746
UV Count: 3
  UV <Vector (0.4360, 0.0236)>
  UV <Vector (0.4415, 0.0382)>
  UV <Vector (0.4157, 0.0380)>
Face 6747
UV Count: 3
  UV <Vector (0.3731, 0.2146)>
  UV <Vector (0.4007, 0.2184)>
  UV <Vector (0.3964, 0.2313)>
Face 6748
UV Count: 3
  UV <Vector (0.4183, 0.0818)>
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4412, 0.0994)>
Face 6749
UV Count: 3
  UV <Vector (0.4220, 0.0710)>
  UV <Vector (0.4475, 0.0729)>
  UV <Vector (0.4458, 0.0837)>
Face 6750
UV Count: 3
  UV <Vector (0.4104, 0.0955)>
  UV <Vector (0.4412, 0.0994)>
  UV <Vector (0.4383, 0.1112)>
Face 6751
UV Count: 3
  UV <Vector (0.4455, 0.0549)>
  UV <Vector (0.4475, 0.0729)>
  UV <Vector (0.4220, 0.0710)>
Face 6752
UV Count: 3
  UV <Vector (0.3878, 0.1816)>
  UV <Vector (0.4167, 0.1888)>
  UV <Vector (0.4069, 0.2070)>
Face 6753
UV Count: 3
  UV <Vector (0.4296, 0.1440)>
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.3969, 0.1529)>
Face 6754
UV Count: 3
  UV <Vector (0.4330, 0.0130)>
  UV <Vector (0.4360, 0.0236)>
  UV <Vector (0.4082, 0.0261)>
Face 6755
UV Count: 3
  UV <Vector (0.3969, 0.1529)>
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4228, 0.1746)>
Face 6756
UV Count: 3
  UV <Vector (0.0466, 0.5570)>
  UV <Vector (0.0485, 0.5468)>
  UV <Vector (0.0578, 0.5477)>
Face 6757
UV Count: 3
  UV <Vector (0.2006, 0.1261)>
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.1592, 0.1119)>
Face 6758
UV Count: 3
  UV <Vector (0.2148, 0.0373)>
  UV <Vector (0.2154, 0.0500)>
  UV <Vector (0.1795, 0.0449)>
Face 6759
UV Count: 3
  UV <Vector (0.1973, 0.1506)>
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.1554, 0.1566)>
Face 6760
UV Count: 3
  UV <Vector (0.2172, 0.0186)>
  UV <Vector (0.1776, 0.0126)>
  UV <Vector (0.1788, 0.0051)>
Face 6761
UV Count: 3
  UV <Vector (0.1973, 0.1610)>
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.1551, 0.1641)>
Face 6762
UV Count: 3
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.1592, 0.1119)>
  UV <Vector (0.1628, 0.1004)>
Face 6763
UV Count: 3
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.1973, 0.1506)>
  UV <Vector (0.1538, 0.1464)>
Face 6764
UV Count: 3
  UV <Vector (0.2143, 0.0603)>
  UV <Vector (0.1765, 0.0570)>
  UV <Vector (0.1795, 0.0449)>
Face 6765
UV Count: 3
  UV <Vector (0.2132, 0.0704)>
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.1765, 0.0570)>
Face 6766
UV Count: 3
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1568, 0.1206)>
Face 6767
UV Count: 3
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.1948, 0.1798)>
  UV <Vector (0.1556, 0.1750)>
Face 6768
UV Count: 3
  UV <Vector (0.1673, 0.0558)>
  UV <Vector (0.1694, 0.0428)>
  UV <Vector (0.1795, 0.0449)>
Face 6769
UV Count: 3
  UV <Vector (0.1368, 0.1719)>
  UV <Vector (0.1375, 0.1640)>
  UV <Vector (0.1551, 0.1641)>
Face 6770
UV Count: 3
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.1635, 0.0631)>
  UV <Vector (0.1673, 0.0558)>
Face 6771
UV Count: 3
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3873, 0.1023)>
Face 6772
UV Count: 3
  UV <Vector (0.1568, 0.1206)>
  UV <Vector (0.1463, 0.1210)>
  UV <Vector (0.1466, 0.1090)>
Face 6773
UV Count: 3
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.4455, 0.0549)>
Face 6774
UV Count: 3
  UV <Vector (0.1694, 0.0428)>
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1782, 0.0312)>
Face 6775
UV Count: 3
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1596, 0.0015)>
  UV <Vector (0.1788, 0.0051)>
Face 6776
UV Count: 3
  UV <Vector (0.1389, 0.1563)>
  UV <Vector (0.1420, 0.1446)>
  UV <Vector (0.1538, 0.1464)>
Face 6777
UV Count: 3
  UV <Vector (0.1551, 0.1641)>
  UV <Vector (0.1375, 0.1640)>
  UV <Vector (0.1389, 0.1563)>
Face 6778
UV Count: 3
  UV <Vector (0.1537, 0.1064)>
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1628, 0.1004)>
Face 6779
UV Count: 3
  UV <Vector (0.1420, 0.1446)>
  UV <Vector (0.1445, 0.1325)>
  UV <Vector (0.1548, 0.1344)>
Face 6780
UV Count: 3
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1635, 0.0631)>
Face 6781
UV Count: 3
  UV <Vector (0.1548, 0.1344)>
  UV <Vector (0.1445, 0.1325)>
  UV <Vector (0.1463, 0.1210)>
Face 6782
UV Count: 3
  UV <Vector (0.5017, 0.2448)>
  UV <Vector (0.4817, 0.2649)>
  UV <Vector (0.4791, 0.2627)>
Face 6783
UV Count: 3
  UV <Vector (0.4817, 0.2649)>
  UV <Vector (0.4741, 0.2795)>
  UV <Vector (0.4711, 0.2776)>
Face 6784
UV Count: 3
  UV <Vector (0.5186, 0.2388)>
  UV <Vector (0.5017, 0.2448)>
  UV <Vector (0.5032, 0.2387)>
Face 6785
UV Count: 3
  UV <Vector (0.5170, 0.2342)>
  UV <Vector (0.5032, 0.2387)>
  UV <Vector (0.5296, 0.2220)>
Face 6786
UV Count: 3
  UV <Vector (0.5186, 0.2388)>
  UV <Vector (0.5170, 0.2342)>
  UV <Vector (0.5324, 0.2313)>
Face 6787
UV Count: 3
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2066, 0.1022)>
Face 6788
UV Count: 3
  UV <Vector (0.1243, 0.5179)>
  UV <Vector (0.1310, 0.5166)>
  UV <Vector (0.1325, 0.5274)>
Face 6789
UV Count: 3
  UV <Vector (0.1157, 0.5112)>
  UV <Vector (0.1093, 0.5038)>
  UV <Vector (0.1162, 0.4997)>
Face 6790
UV Count: 3
  UV <Vector (0.1126, 0.5343)>
  UV <Vector (0.1109, 0.5270)>
  UV <Vector (0.1171, 0.5274)>
Face 6791
UV Count: 3
  UV <Vector (0.1045, 0.4893)>
  UV <Vector (0.1085, 0.4812)>
  UV <Vector (0.1221, 0.4918)>
Face 6792
UV Count: 3
  UV <Vector (0.0928, 0.4844)>
  UV <Vector (0.0963, 0.4733)>
  UV <Vector (0.1085, 0.4812)>
Face 6793
UV Count: 3
  UV <Vector (0.0674, 0.4741)>
  UV <Vector (0.0737, 0.4629)>
  UV <Vector (0.0818, 0.4672)>
Face 6794
UV Count: 3
  UV <Vector (0.0390, 0.4708)>
  UV <Vector (0.0469, 0.4547)>
  UV <Vector (0.0576, 0.4658)>
Face 6795
UV Count: 3
  UV <Vector (0.0362, 0.4443)>
  UV <Vector (0.0438, 0.4312)>
  UV <Vector (0.0592, 0.4425)>
Face 6796
UV Count: 3
  UV <Vector (0.0430, 0.5799)>
  UV <Vector (0.0505, 0.5732)>
  UV <Vector (0.0590, 0.5847)>
Face 6797
UV Count: 3
  UV <Vector (0.0301, 0.5912)>
  UV <Vector (0.0378, 0.5854)>
  UV <Vector (0.0461, 0.5975)>
Face 6798
UV Count: 3
  UV <Vector (0.0100, 0.4323)>
  UV <Vector (0.0140, 0.4220)>
  UV <Vector (0.0266, 0.4276)>
Face 6799
UV Count: 3
  UV <Vector (0.0285, 0.6088)>
  UV <Vector (0.0344, 0.6230)>
  UV <Vector (0.0178, 0.6269)>
Face 6800
UV Count: 3
  UV <Vector (0.0386, 0.6045)>
  UV <Vector (0.0471, 0.6176)>
  UV <Vector (0.0344, 0.6230)>
Face 6801
UV Count: 3
  UV <Vector (0.0386, 0.6045)>
  UV <Vector (0.0461, 0.5975)>
  UV <Vector (0.0565, 0.6108)>
Face 6802
UV Count: 3
  UV <Vector (0.0514, 0.5895)>
  UV <Vector (0.0590, 0.5847)>
  UV <Vector (0.0665, 0.5955)>
Face 6803
UV Count: 3
  UV <Vector (0.0824, 0.5742)>
  UV <Vector (0.0877, 0.5838)>
  UV <Vector (0.0793, 0.5878)>
Face 6804
UV Count: 3
  UV <Vector (0.0590, 0.5847)>
  UV <Vector (0.0652, 0.5795)>
  UV <Vector (0.0727, 0.5905)>
Face 6805
UV Count: 3
  UV <Vector (0.0916, 0.5693)>
  UV <Vector (0.0971, 0.5791)>
  UV <Vector (0.0877, 0.5838)>
Face 6806
UV Count: 3
  UV <Vector (0.1016, 0.5637)>
  UV <Vector (0.1071, 0.5733)>
  UV <Vector (0.0971, 0.5791)>
Face 6807
UV Count: 3
  UV <Vector (0.1016, 0.5637)>
  UV <Vector (0.1129, 0.5568)>
  UV <Vector (0.1184, 0.5634)>
Face 6808
UV Count: 3
  UV <Vector (0.1129, 0.5568)>
  UV <Vector (0.1209, 0.5476)>
  UV <Vector (0.1271, 0.5528)>
Face 6809
UV Count: 3
  UV <Vector (0.1162, 0.5429)>
  UV <Vector (0.1207, 0.5356)>
  UV <Vector (0.1242, 0.5373)>
Face 6810
UV Count: 3
  UV <Vector (0.1325, 0.5274)>
  UV <Vector (0.1309, 0.5404)>
  UV <Vector (0.1242, 0.5373)>
Face 6811
UV Count: 3
  UV <Vector (0.1020, 0.5433)>
  UV <Vector (0.1092, 0.5492)>
  UV <Vector (0.0983, 0.5541)>
Face 6812
UV Count: 3
  UV <Vector (0.1218, 0.5090)>
  UV <Vector (0.1284, 0.5036)>
  UV <Vector (0.1310, 0.5166)>
Face 6813
UV Count: 3
  UV <Vector (0.5152, 0.1341)>
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.5437, 0.1209)>
Face 6814
UV Count: 3
  UV <Vector (0.0579, 0.5703)>
  UV <Vector (0.0652, 0.5795)>
  UV <Vector (0.0590, 0.5847)>
Face 6815
UV Count: 3
  UV <Vector (0.0362, 0.4443)>
  UV <Vector (0.0222, 0.4401)>
  UV <Vector (0.0266, 0.4276)>
Face 6816
UV Count: 3
  UV <Vector (0.0301, 0.5912)>
  UV <Vector (0.0386, 0.6045)>
  UV <Vector (0.0285, 0.6088)>
Face 6817
UV Count: 3
  UV <Vector (0.0195, 0.5973)>
  UV <Vector (0.0285, 0.6088)>
  UV <Vector (0.0139, 0.6166)>
Face 6818
UV Count: 3
  UV <Vector (0.0054, 0.4455)>
  UV <Vector (0.0100, 0.4323)>
  UV <Vector (0.0222, 0.4401)>
Face 6819
UV Count: 3
  UV <Vector (0.0362, 0.4443)>
  UV <Vector (0.0273, 0.4609)>
  UV <Vector (0.0177, 0.4509)>
Face 6820
UV Count: 3
  UV <Vector (0.0273, 0.4609)>
  UV <Vector (0.0362, 0.4443)>
  UV <Vector (0.0339, 0.4617)>
Face 6821
UV Count: 3
  UV <Vector (0.0362, 0.4443)>
  UV <Vector (0.0469, 0.4547)>
  UV <Vector (0.0339, 0.4617)>
Face 6822
UV Count: 3
  UV <Vector (0.0652, 0.5795)>
  UV <Vector (0.0579, 0.5703)>
  UV <Vector (0.0654, 0.5670)>
Face 6823
UV Count: 3
  UV <Vector (0.0928, 0.4844)>
  UV <Vector (0.0903, 0.4911)>
  UV <Vector (0.0798, 0.4862)>
Face 6824
UV Count: 3
  UV <Vector (0.1045, 0.4893)>
  UV <Vector (0.0985, 0.4969)>
  UV <Vector (0.0903, 0.4911)>
Face 6825
UV Count: 3
  UV <Vector (0.1045, 0.4893)>
  UV <Vector (0.1162, 0.4997)>
  UV <Vector (0.1093, 0.5038)>
Face 6826
UV Count: 3
  UV <Vector (0.1171, 0.5274)>
  UV <Vector (0.1223, 0.5274)>
  UV <Vector (0.1207, 0.5356)>
Face 6827
UV Count: 3
  UV <Vector (0.1309, 0.5404)>
  UV <Vector (0.1271, 0.5528)>
  UV <Vector (0.1209, 0.5476)>
Face 6828
UV Count: 3
  UV <Vector (0.1218, 0.5090)>
  UV <Vector (0.1243, 0.5179)>
  UV <Vector (0.1202, 0.5187)>
Face 6829
UV Count: 3
  UV <Vector (0.1250, 0.5271)>
  UV <Vector (0.1223, 0.5274)>
  UV <Vector (0.1202, 0.5187)>
Face 6830
UV Count: 3
  UV <Vector (0.1250, 0.5271)>
  UV <Vector (0.1242, 0.5373)>
  UV <Vector (0.1207, 0.5356)>
Face 6831
UV Count: 3
  UV <Vector (0.1164, 0.5356)>
  UV <Vector (0.1207, 0.5356)>
  UV <Vector (0.1162, 0.5429)>
Face 6832
UV Count: 3
  UV <Vector (0.1092, 0.5492)>
  UV <Vector (0.1020, 0.5433)>
  UV <Vector (0.1097, 0.5404)>
Face 6833
UV Count: 3
  UV <Vector (0.1209, 0.5476)>
  UV <Vector (0.1129, 0.5568)>
  UV <Vector (0.1092, 0.5492)>
Face 6834
UV Count: 3
  UV <Vector (0.1129, 0.5568)>
  UV <Vector (0.1016, 0.5637)>
  UV <Vector (0.0983, 0.5542)>
Face 6835
UV Count: 3
  UV <Vector (0.1016, 0.5637)>
  UV <Vector (0.0916, 0.5693)>
  UV <Vector (0.0863, 0.5585)>
Face 6836
UV Count: 3
  UV <Vector (0.0824, 0.5742)>
  UV <Vector (0.0751, 0.5629)>
  UV <Vector (0.0863, 0.5585)>
Face 6837
UV Count: 3
  UV <Vector (0.0439, 0.5194)>
  UV <Vector (0.0562, 0.5201)>
  UV <Vector (0.0558, 0.5338)>
Face 6838
UV Count: 3
  UV <Vector (0.1012, 0.5200)>
  UV <Vector (0.1028, 0.5295)>
  UV <Vector (0.0932, 0.5300)>
Face 6839
UV Count: 3
  UV <Vector (0.1162, 0.5199)>
  UV <Vector (0.1171, 0.5274)>
  UV <Vector (0.1109, 0.5270)>
Face 6840
UV Count: 3
  UV <Vector (0.1202, 0.5187)>
  UV <Vector (0.1223, 0.5274)>
  UV <Vector (0.1171, 0.5274)>
Face 6841
UV Count: 3
  UV <Vector (0.0722, 0.5195)>
  UV <Vector (0.0829, 0.5196)>
  UV <Vector (0.0829, 0.5305)>
Face 6842
UV Count: 3
  UV <Vector (0.5454, 0.0150)>
  UV <Vector (0.5322, 0.0049)>
  UV <Vector (0.5346, 0.0033)>
Face 6843
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.4783, 0.1165)>
  UV <Vector (0.5165, 0.1197)>
Face 6844
UV Count: 3
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4383, 0.1112)>
Face 6845
UV Count: 3
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.4058, 0.1059)>
Face 6846
UV Count: 3
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5440, 0.1074)>
  UV <Vector (0.5680, 0.1084)>
Face 6847
UV Count: 3
  UV <Vector (0.4011, 0.1187)>
  UV <Vector (0.3843, 0.1154)>
  UV <Vector (0.3873, 0.1023)>
Face 6848
UV Count: 3
  UV <Vector (0.3737, 0.1011)>
  UV <Vector (0.3744, 0.1129)>
  UV <Vector (0.3298, 0.1136)>
Face 6849
UV Count: 3
  UV <Vector (0.4598, 0.1834)>
  UV <Vector (0.4961, 0.1921)>
  UV <Vector (0.4840, 0.2109)>
Face 6850
UV Count: 3
  UV <Vector (0.3738, 0.1774)>
  UV <Vector (0.3624, 0.1750)>
  UV <Vector (0.3655, 0.1618)>
Face 6851
UV Count: 3
  UV <Vector (0.3273, 0.0478)>
  UV <Vector (0.3539, 0.0496)>
  UV <Vector (0.3537, 0.0636)>
Face 6852
UV Count: 3
  UV <Vector (0.1012, 0.5200)>
  UV <Vector (0.1111, 0.5200)>
  UV <Vector (0.1109, 0.5270)>
Face 6853
UV Count: 3
  UV <Vector (0.0464, 0.5114)>
  UV <Vector (0.0566, 0.5111)>
  UV <Vector (0.0562, 0.5201)>
Face 6854
UV Count: 3
  UV <Vector (0.0747, 0.5118)>
  UV <Vector (0.0858, 0.5126)>
  UV <Vector (0.0829, 0.5196)>
Face 6855
UV Count: 3
  UV <Vector (0.0922, 0.5175)>
  UV <Vector (0.0934, 0.5133)>
  UV <Vector (0.0999, 0.5138)>
Face 6856
UV Count: 3
  UV <Vector (0.1076, 0.5154)>
  UV <Vector (0.1111, 0.5200)>
  UV <Vector (0.1012, 0.5200)>
Face 6857
UV Count: 3
  UV <Vector (0.1109, 0.5270)>
  UV <Vector (0.1126, 0.5343)>
  UV <Vector (0.1063, 0.5360)>
Face 6858
UV Count: 3
  UV <Vector (0.0932, 0.5300)>
  UV <Vector (0.0984, 0.5381)>
  UV <Vector (0.0877, 0.5400)>
Face 6859
UV Count: 3
  UV <Vector (0.0722, 0.5311)>
  UV <Vector (0.0779, 0.5422)>
  UV <Vector (0.0668, 0.5458)>
Face 6860
UV Count: 3
  UV <Vector (0.0485, 0.5468)>
  UV <Vector (0.0439, 0.5336)>
  UV <Vector (0.0558, 0.5338)>
Face 6861
UV Count: 3
  UV <Vector (0.1107, 0.5129)>
  UV <Vector (0.1162, 0.5199)>
  UV <Vector (0.1111, 0.5200)>
Face 6862
UV Count: 3
  UV <Vector (0.1059, 0.5074)>
  UV <Vector (0.1107, 0.5129)>
  UV <Vector (0.1076, 0.5154)>
Face 6863
UV Count: 3
  UV <Vector (0.0975, 0.5024)>
  UV <Vector (0.1059, 0.5074)>
  UV <Vector (0.0999, 0.5138)>
Face 6864
UV Count: 3
  UV <Vector (0.0775, 0.4983)>
  UV <Vector (0.0900, 0.4990)>
  UV <Vector (0.0858, 0.5126)>
Face 6865
UV Count: 3
  UV <Vector (0.1157, 0.5112)>
  UV <Vector (0.1202, 0.5187)>
  UV <Vector (0.1162, 0.5199)>
Face 6866
UV Count: 3
  UV <Vector (0.1284, 0.5036)>
  UV <Vector (0.1218, 0.5090)>
  UV <Vector (0.1162, 0.4997)>
Face 6867
UV Count: 3
  UV <Vector (0.1126, 0.5343)>
  UV <Vector (0.1164, 0.5356)>
  UV <Vector (0.1097, 0.5404)>
Face 6868
UV Count: 3
  UV <Vector (0.0900, 0.4990)>
  UV <Vector (0.0975, 0.5024)>
  UV <Vector (0.0934, 0.5133)>
Face 6869
UV Count: 3
  UV <Vector (0.1028, 0.5295)>
  UV <Vector (0.1063, 0.5360)>
  UV <Vector (0.0984, 0.5381)>
Face 6870
UV Count: 3
  UV <Vector (0.0858, 0.5126)>
  UV <Vector (0.0934, 0.5133)>
  UV <Vector (0.0922, 0.5175)>
Face 6871
UV Count: 3
  UV <Vector (0.0829, 0.5196)>
  UV <Vector (0.0922, 0.5175)>
  UV <Vector (0.0932, 0.5300)>
Face 6872
UV Count: 3
  UV <Vector (0.1063, 0.5360)>
  UV <Vector (0.1097, 0.5404)>
  UV <Vector (0.1020, 0.5433)>
Face 6873
UV Count: 3
  UV <Vector (0.0920, 0.5456)>
  UV <Vector (0.0877, 0.5400)>
  UV <Vector (0.0984, 0.5381)>
Face 6874
UV Count: 3
  UV <Vector (0.1093, 0.5038)>
  UV <Vector (0.1157, 0.5112)>
  UV <Vector (0.1107, 0.5129)>
Face 6875
UV Count: 3
  UV <Vector (0.1093, 0.5038)>
  UV <Vector (0.1059, 0.5074)>
  UV <Vector (0.0975, 0.5024)>
Face 6876
UV Count: 3
  UV <Vector (0.0985, 0.4969)>
  UV <Vector (0.0975, 0.5024)>
  UV <Vector (0.0900, 0.4990)>
Face 6877
UV Count: 3
  UV <Vector (0.0903, 0.4911)>
  UV <Vector (0.0900, 0.4990)>
  UV <Vector (0.0775, 0.4983)>
Face 6878
UV Count: 3
  UV <Vector (0.0696, 0.4855)>
  UV <Vector (0.0685, 0.4971)>
  UV <Vector (0.0616, 0.4960)>
Face 6879
UV Count: 3
  UV <Vector (0.0616, 0.4960)>
  UV <Vector (0.0685, 0.4971)>
  UV <Vector (0.0651, 0.5114)>
Face 6880
UV Count: 3
  UV <Vector (0.0829, 0.5305)>
  UV <Vector (0.0877, 0.5400)>
  UV <Vector (0.0779, 0.5422)>
Face 6881
UV Count: 3
  UV <Vector (0.0566, 0.5111)>
  UV <Vector (0.0651, 0.5114)>
  UV <Vector (0.0621, 0.5198)>
Face 6882
UV Count: 3
  UV <Vector (0.0562, 0.5201)>
  UV <Vector (0.0621, 0.5198)>
  UV <Vector (0.0636, 0.5325)>
Face 6883
UV Count: 3
  UV <Vector (0.0706, 0.4803)>
  UV <Vector (0.0696, 0.4855)>
  UV <Vector (0.0632, 0.4815)>
Face 6884
UV Count: 3
  UV <Vector (0.0795, 0.4777)>
  UV <Vector (0.0818, 0.4672)>
  UV <Vector (0.0963, 0.4733)>
Face 6885
UV Count: 3
  UV <Vector (0.0815, 0.5493)>
  UV <Vector (0.0779, 0.5422)>
  UV <Vector (0.0877, 0.5400)>
Face 6886
UV Count: 3
  UV <Vector (0.0863, 0.5584)>
  UV <Vector (0.0815, 0.5493)>
  UV <Vector (0.0920, 0.5456)>
Face 6887
UV Count: 3
  UV <Vector (0.0690, 0.5520)>
  UV <Vector (0.0668, 0.5458)>
  UV <Vector (0.0779, 0.5422)>
Face 6888
UV Count: 3
  UV <Vector (0.0751, 0.5629)>
  UV <Vector (0.0690, 0.5520)>
  UV <Vector (0.0815, 0.5493)>
Face 6889
UV Count: 3
  UV <Vector (0.1770, 0.0215)>
  UV <Vector (0.1782, 0.0312)>
  UV <Vector (0.1668, 0.0311)>
Face 6890
UV Count: 3
  UV <Vector (0.0741, 0.5775)>
  UV <Vector (0.0654, 0.5670)>
  UV <Vector (0.0751, 0.5629)>
Face 6891
UV Count: 3
  UV <Vector (0.0741, 0.5775)>
  UV <Vector (0.0793, 0.5878)>
  UV <Vector (0.0727, 0.5905)>
Face 6892
UV Count: 3
  UV <Vector (0.0654, 0.5670)>
  UV <Vector (0.0591, 0.5580)>
  UV <Vector (0.0690, 0.5520)>
Face 6893
UV Count: 3
  UV <Vector (0.0591, 0.5580)>
  UV <Vector (0.0654, 0.5670)>
  UV <Vector (0.0579, 0.5703)>
Face 6894
UV Count: 3
  UV <Vector (0.1643, 0.0203)>
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1776, 0.0126)>
Face 6895
UV Count: 3
  UV <Vector (0.0018, 0.4562)>
  UV <Vector (0.0054, 0.4455)>
  UV <Vector (0.0177, 0.4509)>
Face 6896
UV Count: 3
  UV <Vector (0.0177, 0.4509)>
  UV <Vector (0.0273, 0.4609)>
  UV <Vector (0.0205, 0.4663)>
Face 6897
UV Count: 3
  UV <Vector (0.0464, 0.5011)>
  UV <Vector (0.0616, 0.4960)>
  UV <Vector (0.0566, 0.5111)>
Face 6898
UV Count: 3
  UV <Vector (0.0469, 0.4547)>
  UV <Vector (0.0592, 0.4425)>
  UV <Vector (0.0679, 0.4547)>
Face 6899
UV Count: 3
  UV <Vector (0.0273, 0.4609)>
  UV <Vector (0.0339, 0.4617)>
  UV <Vector (0.0259, 0.4698)>
Face 6900
UV Count: 3
  UV <Vector (0.3263, 0.0990)>
  UV <Vector (0.3298, 0.1136)>
  UV <Vector (0.2920, 0.1100)>
Face 6901
UV Count: 3
  UV <Vector (0.1523, 0.0807)>
  UV <Vector (0.1480, 0.0790)>
  UV <Vector (0.1538, 0.0704)>
Face 6902
UV Count: 3
  UV <Vector (0.0466, 0.5570)>
  UV <Vector (0.0579, 0.5703)>
  UV <Vector (0.0505, 0.5732)>
Face 6903
UV Count: 3
  UV <Vector (0.0195, 0.5973)>
  UV <Vector (0.0066, 0.6042)>
  UV <Vector (0.0020, 0.5938)>
Face 6904
UV Count: 3
  UV <Vector (0.0301, 0.5912)>
  UV <Vector (0.0195, 0.5973)>
  UV <Vector (0.0150, 0.5873)>
Face 6905
UV Count: 3
  UV <Vector (0.0461, 0.5975)>
  UV <Vector (0.0514, 0.5895)>
  UV <Vector (0.0621, 0.6030)>
Face 6906
UV Count: 3
  UV <Vector (0.0378, 0.5854)>
  UV <Vector (0.0430, 0.5799)>
  UV <Vector (0.0514, 0.5895)>
Face 6907
UV Count: 3
  UV <Vector (0.0375, 0.5719)>
  UV <Vector (0.0421, 0.5643)>
  UV <Vector (0.0505, 0.5732)>
Face 6908
UV Count: 3
  UV <Vector (0.0316, 0.5773)>
  UV <Vector (0.0375, 0.5719)>
  UV <Vector (0.0430, 0.5799)>
Face 6909
UV Count: 3
  UV <Vector (0.0378, 0.5854)>
  UV <Vector (0.0301, 0.5912)>
  UV <Vector (0.0255, 0.5813)>
Face 6910
UV Count: 3
  UV <Vector (0.0576, 0.4658)>
  UV <Vector (0.0679, 0.4547)>
  UV <Vector (0.0737, 0.4629)>
Face 6911
UV Count: 3
  UV <Vector (0.0539, 0.4732)>
  UV <Vector (0.0576, 0.4658)>
  UV <Vector (0.0674, 0.4741)>
Face 6912
UV Count: 3
  UV <Vector (0.8766, 0.0349)>
  UV <Vector (0.8812, 0.0255)>
  UV <Vector (0.8883, 0.0244)>
Face 6913
UV Count: 3
  UV <Vector (0.9714, 0.0388)>
  UV <Vector (0.9749, 0.0389)>
  UV <Vector (0.9716, 0.0474)>
Face 6914
UV Count: 3
  UV <Vector (0.9627, 0.0538)>
  UV <Vector (0.9529, 0.0567)>
  UV <Vector (0.9524, 0.0537)>
Face 6915
UV Count: 3
  UV <Vector (0.9529, 0.0567)>
  UV <Vector (0.9406, 0.0582)>
  UV <Vector (0.9411, 0.0554)>
Face 6916
UV Count: 3
  UV <Vector (0.9406, 0.0582)>
  UV <Vector (0.9304, 0.0573)>
  UV <Vector (0.9308, 0.0544)>
Face 6917
UV Count: 3
  UV <Vector (0.9199, 0.0552)>
  UV <Vector (0.9138, 0.0537)>
  UV <Vector (0.9141, 0.0516)>
Face 6918
UV Count: 3
  UV <Vector (0.9067, 0.0526)>
  UV <Vector (0.8963, 0.0532)>
  UV <Vector (0.8961, 0.0516)>
Face 6919
UV Count: 3
  UV <Vector (0.8963, 0.0532)>
  UV <Vector (0.8836, 0.0512)>
  UV <Vector (0.8849, 0.0492)>
Face 6920
UV Count: 3
  UV <Vector (0.8836, 0.0512)>
  UV <Vector (0.8743, 0.0437)>
  UV <Vector (0.8776, 0.0422)>
Face 6921
UV Count: 3
  UV <Vector (0.8743, 0.0437)>
  UV <Vector (0.8733, 0.0341)>
  UV <Vector (0.8766, 0.0349)>
Face 6922
UV Count: 3
  UV <Vector (0.8766, 0.0349)>
  UV <Vector (0.8733, 0.0341)>
  UV <Vector (0.8791, 0.0237)>
Face 6923
UV Count: 3
  UV <Vector (0.8812, 0.0255)>
  UV <Vector (0.8791, 0.0237)>
  UV <Vector (0.8884, 0.0215)>
Face 6924
UV Count: 3
  UV <Vector (0.8884, 0.0215)>
  UV <Vector (0.8965, 0.0226)>
  UV <Vector (0.8959, 0.0252)>
Face 6925
UV Count: 3
  UV <Vector (0.9029, 0.0246)>
  UV <Vector (0.9085, 0.0259)>
  UV <Vector (0.9072, 0.0285)>
Face 6926
UV Count: 3
  UV <Vector (0.9187, 0.0301)>
  UV <Vector (0.9181, 0.0275)>
  UV <Vector (0.9242, 0.0257)>
Face 6927
UV Count: 3
  UV <Vector (0.9085, 0.0259)>
  UV <Vector (0.9135, 0.0271)>
  UV <Vector (0.9129, 0.0295)>
Face 6928
UV Count: 3
  UV <Vector (0.9254, 0.0294)>
  UV <Vector (0.9242, 0.0257)>
  UV <Vector (0.9313, 0.0235)>
Face 6929
UV Count: 3
  UV <Vector (0.9339, 0.0267)>
  UV <Vector (0.9313, 0.0235)>
  UV <Vector (0.9398, 0.0220)>
Face 6930
UV Count: 3
  UV <Vector (0.9405, 0.0252)>
  UV <Vector (0.9398, 0.0220)>
  UV <Vector (0.9516, 0.0215)>
Face 6931
UV Count: 3
  UV <Vector (0.9516, 0.0244)>
  UV <Vector (0.9516, 0.0215)>
  UV <Vector (0.9620, 0.0246)>
Face 6932
UV Count: 3
  UV <Vector (0.9712, 0.0292)>
  UV <Vector (0.9749, 0.0389)>
  UV <Vector (0.9714, 0.0388)>
Face 6933
UV Count: 3
  UV <Vector (0.9620, 0.0246)>
  UV <Vector (0.9712, 0.0292)>
  UV <Vector (0.9691, 0.0305)>
Face 6934
UV Count: 3
  UV <Vector (0.9716, 0.0474)>
  UV <Vector (0.9627, 0.0538)>
  UV <Vector (0.9628, 0.0487)>
Face 6935
UV Count: 3
  UV <Vector (0.9304, 0.0573)>
  UV <Vector (0.9199, 0.0552)>
  UV <Vector (0.9206, 0.0530)>
Face 6936
UV Count: 3
  UV <Vector (0.9129, 0.0295)>
  UV <Vector (0.9135, 0.0271)>
  UV <Vector (0.9181, 0.0275)>
Face 6937
UV Count: 3
  UV <Vector (0.8965, 0.0226)>
  UV <Vector (0.9029, 0.0246)>
  UV <Vector (0.9011, 0.0268)>
Face 6938
UV Count: 3
  UV <Vector (0.9138, 0.0537)>
  UV <Vector (0.9067, 0.0526)>
  UV <Vector (0.9091, 0.0500)>
Face 6939
UV Count: 3
  UV <Vector (0.8849, 0.0492)>
  UV <Vector (0.8776, 0.0422)>
  UV <Vector (0.8883, 0.0244)>
Face 6940
UV Count: 3
  UV <Vector (0.8961, 0.0516)>
  UV <Vector (0.8849, 0.0492)>
  UV <Vector (0.8959, 0.0252)>
Face 6941
UV Count: 3
  UV <Vector (0.9091, 0.0500)>
  UV <Vector (0.8961, 0.0516)>
  UV <Vector (0.9011, 0.0268)>
Face 6942
UV Count: 3
  UV <Vector (0.9129, 0.0295)>
  UV <Vector (0.9141, 0.0516)>
  UV <Vector (0.9091, 0.0500)>
Face 6943
UV Count: 3
  UV <Vector (0.9141, 0.0516)>
  UV <Vector (0.9129, 0.0295)>
  UV <Vector (0.9187, 0.0301)>
Face 6944
UV Count: 3
  UV <Vector (0.9254, 0.0294)>
  UV <Vector (0.9308, 0.0544)>
  UV <Vector (0.9206, 0.0530)>
Face 6945
UV Count: 3
  UV <Vector (0.9308, 0.0544)>
  UV <Vector (0.9254, 0.0294)>
  UV <Vector (0.9339, 0.0267)>
Face 6946
UV Count: 3
  UV <Vector (0.9411, 0.0554)>
  UV <Vector (0.9339, 0.0267)>
  UV <Vector (0.9405, 0.0252)>
Face 6947
UV Count: 3
  UV <Vector (0.9524, 0.0537)>
  UV <Vector (0.9405, 0.0252)>
  UV <Vector (0.9516, 0.0244)>
Face 6948
UV Count: 3
  UV <Vector (0.9616, 0.0263)>
  UV <Vector (0.9677, 0.0453)>
  UV <Vector (0.9628, 0.0487)>
Face 6949
UV Count: 3
  UV <Vector (0.9677, 0.0453)>
  UV <Vector (0.9616, 0.0263)>
  UV <Vector (0.9691, 0.0305)>
Face 6950
UV Count: 3
  UV <Vector (0.4228, 0.1746)>
  UV <Vector (0.4598, 0.1834)>
  UV <Vector (0.4511, 0.1990)>
Face 6951
UV Count: 3
  UV <Vector (0.1643, 0.0203)>
  UV <Vector (0.1668, 0.0311)>
  UV <Vector (0.1602, 0.0301)>
Face 6952
UV Count: 3
  UV <Vector (0.4352, 0.1230)>
  UV <Vector (0.4764, 0.1301)>
  UV <Vector (0.4707, 0.1524)>
Face 6953
UV Count: 3
  UV <Vector (0.4069, 0.2070)>
  UV <Vector (0.4412, 0.2174)>
  UV <Vector (0.4313, 0.2306)>
Face 6954
UV Count: 3
  UV <Vector (0.4676, 0.0214)>
  UV <Vector (0.4728, 0.0370)>
  UV <Vector (0.4415, 0.0382)>
Face 6955
UV Count: 3
  UV <Vector (0.4313, 0.2306)>
  UV <Vector (0.4242, 0.2445)>
  UV <Vector (0.3964, 0.2313)>
Face 6956
UV Count: 3
  UV <Vector (0.4458, 0.0837)>
  UV <Vector (0.4821, 0.0870)>
  UV <Vector (0.4798, 0.1042)>
Face 6957
UV Count: 3
  UV <Vector (0.4819, 0.0758)>
  UV <Vector (0.4821, 0.0870)>
  UV <Vector (0.4458, 0.0837)>
Face 6958
UV Count: 3
  UV <Vector (0.4412, 0.0994)>
  UV <Vector (0.4798, 0.1042)>
  UV <Vector (0.4783, 0.1165)>
Face 6959
UV Count: 3
  UV <Vector (0.4776, 0.0556)>
  UV <Vector (0.4819, 0.0758)>
  UV <Vector (0.4475, 0.0729)>
Face 6960
UV Count: 3
  UV <Vector (0.4167, 0.1888)>
  UV <Vector (0.4511, 0.1990)>
  UV <Vector (0.4412, 0.2174)>
Face 6961
UV Count: 3
  UV <Vector (0.2103, 0.0923)>
  UV <Vector (0.2576, 0.0975)>
  UV <Vector (0.2552, 0.1076)>
Face 6962
UV Count: 3
  UV <Vector (0.4707, 0.1524)>
  UV <Vector (0.4659, 0.1681)>
  UV <Vector (0.4276, 0.1595)>
Face 6963
UV Count: 3
  UV <Vector (0.4645, 0.0094)>
  UV <Vector (0.4676, 0.0214)>
  UV <Vector (0.4360, 0.0236)>
Face 6964
UV Count: 3
  UV <Vector (0.4276, 0.1595)>
  UV <Vector (0.4659, 0.1681)>
  UV <Vector (0.4598, 0.1834)>
Face 6965
UV Count: 3
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.1770, 0.0215)>
  UV <Vector (0.1776, 0.0126)>
Face 6966
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1408, 0.1110)>
  UV <Vector (0.1407, 0.1048)>
Face 6967
UV Count: 3
  UV <Vector (0.1412, 0.1195)>
  UV <Vector (0.1408, 0.1110)>
  UV <Vector (0.1466, 0.1090)>
Face 6968
UV Count: 3
  UV <Vector (0.1394, 0.1314)>
  UV <Vector (0.1412, 0.1195)>
  UV <Vector (0.1463, 0.1210)>
Face 6969
UV Count: 3
  UV <Vector (0.1420, 0.1446)>
  UV <Vector (0.1376, 0.1451)>
  UV <Vector (0.1394, 0.1314)>
Face 6970
UV Count: 3
  UV <Vector (0.1389, 0.1563)>
  UV <Vector (0.1338, 0.1564)>
  UV <Vector (0.1376, 0.1451)>
Face 6971
UV Count: 3
  UV <Vector (0.1375, 0.1640)>
  UV <Vector (0.1321, 0.1636)>
  UV <Vector (0.1338, 0.1564)>
Face 6972
UV Count: 3
  UV <Vector (0.1368, 0.1719)>
  UV <Vector (0.1306, 0.1715)>
  UV <Vector (0.1321, 0.1636)>
Face 6973
UV Count: 3
  UV <Vector (0.1596, 0.0015)>
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1557, 0.0123)>
Face 6974
UV Count: 3
  UV <Vector (0.1636, 0.0116)>
  UV <Vector (0.1643, 0.0203)>
  UV <Vector (0.1576, 0.0204)>
Face 6975
UV Count: 3
  UV <Vector (0.0578, 0.5477)>
  UV <Vector (0.0668, 0.5458)>
  UV <Vector (0.0690, 0.5520)>
Face 6976
UV Count: 3
  UV <Vector (0.1639, 0.0420)>
  UV <Vector (0.1602, 0.0301)>
  UV <Vector (0.1668, 0.0311)>
Face 6977
UV Count: 3
  UV <Vector (0.1629, 0.0550)>
  UV <Vector (0.1639, 0.0420)>
  UV <Vector (0.1694, 0.0428)>
Face 6978
UV Count: 3
  UV <Vector (0.1635, 0.0631)>
  UV <Vector (0.1594, 0.0620)>
  UV <Vector (0.1629, 0.0550)>
Face 6979
UV Count: 3
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1538, 0.0704)>
  UV <Vector (0.1594, 0.0620)>
Face 6980
UV Count: 3
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1420, 0.0939)>
  UV <Vector (0.1480, 0.0790)>
Face 6981
UV Count: 3
  UV <Vector (0.5599, 0.0166)>
  UV <Vector (0.5727, 0.0215)>
  UV <Vector (0.5691, 0.0294)>
Face 6982
UV Count: 3
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5727, 0.0215)>
Face 6983
UV Count: 3
  UV <Vector (0.0500, 0.4826)>
  UV <Vector (0.0539, 0.4732)>
  UV <Vector (0.0632, 0.4815)>
Face 6984
UV Count: 3
  UV <Vector (0.0438, 0.4908)>
  UV <Vector (0.0500, 0.4826)>
  UV <Vector (0.0616, 0.4960)>
Face 6985
UV Count: 3
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5550, 0.0579)>
  UV <Vector (0.5332, 0.0565)>
Face 6986
UV Count: 3
  UV <Vector (0.0651, 0.5114)>
  UV <Vector (0.0747, 0.5118)>
  UV <Vector (0.0722, 0.5195)>
Face 6987
UV Count: 3
  UV <Vector (0.0621, 0.5198)>
  UV <Vector (0.0722, 0.5195)>
  UV <Vector (0.0722, 0.5311)>
Face 6988
UV Count: 3
  UV <Vector (0.0696, 0.4855)>
  UV <Vector (0.0798, 0.4862)>
  UV <Vector (0.0775, 0.4983)>
Face 6989
UV Count: 3
  UV <Vector (0.0668, 0.5458)>
  UV <Vector (0.0578, 0.5477)>
  UV <Vector (0.0558, 0.5338)>
Face 6990
UV Count: 3
  UV <Vector (0.0798, 0.4862)>
  UV <Vector (0.0696, 0.4855)>
  UV <Vector (0.0706, 0.4803)>
Face 6991
UV Count: 3
  UV <Vector (0.0685, 0.4971)>
  UV <Vector (0.0775, 0.4983)>
  UV <Vector (0.0747, 0.5118)>
Face 6992
UV Count: 3
  UV <Vector (0.2618, 0.0303)>
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.2172, 0.0186)>
Face 6993
UV Count: 3
  UV <Vector (0.1628, 0.1004)>
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1589, 0.0924)>
Face 6994
UV Count: 3
  UV <Vector (0.2402, 0.1858)>
  UV <Vector (0.1948, 0.1798)>
  UV <Vector (0.1958, 0.1699)>
Face 6995
UV Count: 3
  UV <Vector (0.2473, 0.1443)>
  UV <Vector (0.1984, 0.1396)>
  UV <Vector (0.2006, 0.1261)>
Face 6996
UV Count: 3
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2578, 0.0789)>
  UV <Vector (0.2132, 0.0704)>
Face 6997
UV Count: 3
  UV <Vector (0.2569, 0.0554)>
  UV <Vector (0.2573, 0.0658)>
  UV <Vector (0.2143, 0.0603)>
Face 6998
UV Count: 3
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.1973, 0.1506)>
  UV <Vector (0.1984, 0.1396)>
Face 6999
UV Count: 3
  UV <Vector (0.2040, 0.1143)>
  UV <Vector (0.2066, 0.1022)>
  UV <Vector (0.2552, 0.1076)>
Face 7000
UV Count: 3
  UV <Vector (0.2429, 0.1761)>
  UV <Vector (0.1958, 0.1699)>
  UV <Vector (0.1973, 0.1610)>
Face 7001
UV Count: 3
  UV <Vector (0.2648, 0.0204)>
  UV <Vector (0.2172, 0.0186)>
  UV <Vector (0.2186, 0.0123)>
Face 7002
UV Count: 3
  UV <Vector (0.2463, 0.1544)>
  UV <Vector (0.2452, 0.1654)>
  UV <Vector (0.1973, 0.1610)>
Face 7003
UV Count: 3
  UV <Vector (0.2588, 0.0420)>
  UV <Vector (0.2569, 0.0554)>
  UV <Vector (0.2154, 0.0500)>
Face 7004
UV Count: 3
  UV <Vector (0.2493, 0.1327)>
  UV <Vector (0.2006, 0.1261)>
  UV <Vector (0.2040, 0.1143)>
Face 7005
UV Count: 3
  UV <Vector (0.2154, 0.0274)>
  UV <Vector (0.2148, 0.0373)>
  UV <Vector (0.1782, 0.0312)>
Face 7006
UV Count: 3
  UV <Vector (0.1734, 0.0662)>
  UV <Vector (0.2132, 0.0704)>
  UV <Vector (0.2103, 0.0923)>
Face 7007
UV Count: 3
  UV <Vector (0.2936, 0.0988)>
  UV <Vector (0.2920, 0.1100)>
  UV <Vector (0.2552, 0.1076)>
Face 7008
UV Count: 3
  UV <Vector (0.1466, 0.1090)>
  UV <Vector (0.1465, 0.1023)>
  UV <Vector (0.1537, 0.1064)>
Face 7009
UV Count: 3
  UV <Vector (0.1420, 0.0939)>
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1465, 0.1023)>
Face 7010
UV Count: 3
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1523, 0.0807)>
Face 7011
UV Count: 3
  UV <Vector (0.1469, 0.0937)>
  UV <Vector (0.1573, 0.1002)>
  UV <Vector (0.1537, 0.1064)>
Face 7012
UV Count: 3
  UV <Vector (0.0390, 0.4708)>
  UV <Vector (0.0353, 0.4762)>
  UV <Vector (0.0259, 0.4698)>
Face 7013
UV Count: 3
  UV <Vector (0.1583, 0.0722)>
  UV <Vector (0.1693, 0.0873)>
  UV <Vector (0.1589, 0.0924)>
Face 7014
UV Count: 3
  UV <Vector (0.0353, 0.4762)>
  UV <Vector (0.0390, 0.4708)>
  UV <Vector (0.0500, 0.4826)>
Face 7015
UV Count: 3
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5613, 0.2189)>
  UV <Vector (0.5678, 0.2091)>
Face 7016
UV Count: 3
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5839, 0.2216)>
  UV <Vector (0.5855, 0.2290)>
Face 7017
UV Count: 3
  UV <Vector (0.5811, 0.1958)>
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.5858, 0.2097)>
Face 7018
UV Count: 3
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.5811, 0.1958)>
Face 7019
UV Count: 3
  UV <Vector (0.5468, 0.2284)>
  UV <Vector (0.5496, 0.2345)>
  UV <Vector (0.5343, 0.2358)>
Face 7020
UV Count: 3
  UV <Vector (0.5496, 0.2345)>
  UV <Vector (0.5468, 0.2284)>
  UV <Vector (0.5647, 0.2254)>
Face 7021
UV Count: 3
  UV <Vector (0.5613, 0.2189)>
  UV <Vector (0.5647, 0.2254)>
  UV <Vector (0.5468, 0.2284)>
Face 7022
UV Count: 3
  UV <Vector (0.5452, 0.2220)>
  UV <Vector (0.5468, 0.2284)>
  UV <Vector (0.5324, 0.2313)>
Face 7023
UV Count: 3
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5678, 0.2091)>
  UV <Vector (0.5613, 0.2189)>
Face 7024
UV Count: 3
  UV <Vector (0.5357, 0.2020)>
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5452, 0.2220)>
Face 7025
UV Count: 3
  UV <Vector (0.5678, 0.2091)>
  UV <Vector (0.5507, 0.2074)>
  UV <Vector (0.5623, 0.1884)>
Face 7026
UV Count: 3
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5913, 0.1783)>
  UV <Vector (0.5811, 0.1958)>
Face 7027
UV Count: 3
  UV <Vector (0.5499, 0.1837)>
  UV <Vector (0.5623, 0.1884)>
  UV <Vector (0.5507, 0.2074)>
Face 7028
UV Count: 3
  UV <Vector (0.5596, 0.1646)>
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5623, 0.1884)>
Face 7029
UV Count: 3
  UV <Vector (0.5913, 0.1783)>
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5846, 0.1493)>
Face 7030
UV Count: 3
  UV <Vector (0.6116, 0.1367)>
  UV <Vector (0.6069, 0.1558)>
  UV <Vector (0.5846, 0.1493)>
Face 7031
UV Count: 3
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.6116, 0.1367)>
  UV <Vector (0.5893, 0.1295)>
Face 7032
UV Count: 3
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.5913, 0.1147)>
Face 7033
UV Count: 3
  UV <Vector (0.6098, 0.0769)>
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.5914, 0.0968)>
Face 7034
UV Count: 3
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.5756, 0.1702)>
  UV <Vector (0.5596, 0.1646)>
Face 7035
UV Count: 3
  UV <Vector (0.5893, 0.1295)>
  UV <Vector (0.5846, 0.1493)>
  UV <Vector (0.5655, 0.1431)>
Face 7036
UV Count: 3
  UV <Vector (0.5913, 0.1147)>
  UV <Vector (0.5893, 0.1295)>
  UV <Vector (0.5672, 0.1227)>
Face 7037
UV Count: 3
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.5913, 0.1147)>
  UV <Vector (0.5680, 0.1084)>
Face 7038
UV Count: 3
  UV <Vector (0.5908, 0.0764)>
  UV <Vector (0.5914, 0.0968)>
  UV <Vector (0.5675, 0.0950)>
Face 7039
UV Count: 3
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.6085, 0.0476)>
  UV <Vector (0.6098, 0.0769)>
Face 7040
UV Count: 3
  UV <Vector (0.5858, 0.0584)>
  UV <Vector (0.5908, 0.0764)>
  UV <Vector (0.5620, 0.0772)>
Face 7041
UV Count: 3
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.6085, 0.0476)>
  UV <Vector (0.5858, 0.0584)>
Face 7042
UV Count: 3
  UV <Vector (0.5667, 0.0429)>
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5858, 0.0584)>
Face 7043
UV Count: 3
  UV <Vector (0.5443, 0.0388)>
  UV <Vector (0.5607, 0.0368)>
  UV <Vector (0.5667, 0.0429)>
Face 7044
UV Count: 3
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5667, 0.0429)>
Face 7045
UV Count: 3
  UV <Vector (0.5557, 0.0229)>
  UV <Vector (0.5691, 0.0294)>
  UV <Vector (0.5607, 0.0368)>
Face 7046
UV Count: 3
  UV <Vector (0.5500, 0.0250)>
  UV <Vector (0.5607, 0.0368)>
  UV <Vector (0.5443, 0.0388)>
Face 7047
UV Count: 3
  UV <Vector (0.5384, 0.0230)>
  UV <Vector (0.5322, 0.0049)>
  UV <Vector (0.5454, 0.0150)>
Face 7048
UV Count: 3
  UV <Vector (0.6002, 0.0382)>
  UV <Vector (0.5823, 0.0360)>
  UV <Vector (0.5863, 0.0248)>
Face 7049
UV Count: 3
  UV <Vector (0.6125, 0.0325)>
  UV <Vector (0.6085, 0.0476)>
  UV <Vector (0.6002, 0.0382)>
Face 7050
UV Count: 3
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6085, 0.0476)>
  UV <Vector (0.6125, 0.0325)>
Face 7051
UV Count: 3
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6098, 0.0769)>
  UV <Vector (0.6085, 0.0476)>
Face 7052
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.6098, 0.0769)>
Face 7053
UV Count: 3
  UV <Vector (0.6132, 0.1228)>
  UV <Vector (0.6109, 0.0987)>
  UV <Vector (0.6244, 0.1000)>
Face 7054
UV Count: 3
  UV <Vector (0.6294, 0.1349)>
  UV <Vector (0.6116, 0.1367)>
  UV <Vector (0.6132, 0.1228)>
Face 7055
UV Count: 3
  UV <Vector (0.6283, 0.1559)>
  UV <Vector (0.6069, 0.1558)>
  UV <Vector (0.6116, 0.1367)>
Face 7056
UV Count: 3
  UV <Vector (0.6191, 0.1740)>
  UV <Vector (0.6069, 0.1558)>
  UV <Vector (0.6283, 0.1559)>
Face 7057
UV Count: 3
  UV <Vector (0.6191, 0.1740)>
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.5913, 0.1783)>
Face 7058
UV Count: 3
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6191, 0.1740)>
  UV <Vector (0.6304, 0.1742)>
Face 7059
UV Count: 3
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.6191, 0.1740)>
Face 7060
UV Count: 3
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.6022, 0.1847)>
  UV <Vector (0.6124, 0.1960)>
Face 7061
UV Count: 3
  UV <Vector (0.5839, 0.2216)>
  UV <Vector (0.5678, 0.2091)>
  UV <Vector (0.5858, 0.2097)>
Face 7062
UV Count: 3
  UV <Vector (0.5855, 0.2290)>
  UV <Vector (0.5839, 0.2216)>
  UV <Vector (0.5964, 0.2212)>
Face 7063
UV Count: 3
  UV <Vector (0.5918, 0.2033)>
  UV <Vector (0.6098, 0.2118)>
  UV <Vector (0.5964, 0.2212)>
Face 7064
UV Count: 3
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6329, 0.1913)>
  UV <Vector (0.6363, 0.2067)>
Face 7065
UV Count: 3
  UV <Vector (0.6385, 0.2158)>
  UV <Vector (0.6252, 0.2185)>
  UV <Vector (0.6233, 0.2088)>
Face 7066
UV Count: 3
  UV <Vector (0.6124, 0.1960)>
  UV <Vector (0.6234, 0.1929)>
  UV <Vector (0.6233, 0.2088)>
Face 7067
UV Count: 3
  UV <Vector (0.6252, 0.2185)>
  UV <Vector (0.6125, 0.2214)>
  UV <Vector (0.6098, 0.2118)>
Face 7068
UV Count: 3
  UV <Vector (0.5964, 0.2212)>
  UV <Vector (0.6098, 0.2118)>
  UV <Vector (0.6125, 0.2214)>
Face 7069
UV Count: 3
  UV <Vector (0.5251, 0.0373)>
  UV <Vector (0.5332, 0.0565)>
  UV <Vector (0.5092, 0.0563)>
Face 7070
UV Count: 3
  UV <Vector (0.5165, 0.1197)>
  UV <Vector (0.5167, 0.1073)>
  UV <Vector (0.5440, 0.1074)>
Face 7071
UV Count: 3
  UV <Vector (0.5425, 0.1388)>
  UV <Vector (0.5437, 0.1209)>
  UV <Vector (0.5672, 0.1227)>
Face 7072
UV Count: 3
  UV <Vector (0.4840, 0.2109)>
  UV <Vector (0.5121, 0.2183)>
  UV <Vector (0.4902, 0.2357)>
Face 7073
UV Count: 3
  UV <Vector (0.5045, 0.1756)>
  UV <Vector (0.5299, 0.1806)>
  UV <Vector (0.5185, 0.1984)>
Face 7074
UV Count: 3
  UV <Vector (0.4698, 0.2550)>
  UV <Vector (0.4642, 0.2716)>
  UV <Vector (0.4497, 0.2602)>
Face 7075
UV Count: 3
  UV <Vector (0.5437, 0.0919)>
  UV <Vector (0.5440, 0.1074)>
  UV <Vector (0.5167, 0.1073)>
Face 7076
UV Count: 3
  UV <Vector (0.5332, 0.0565)>
  UV <Vector (0.5397, 0.0774)>
  UV <Vector (0.5152, 0.0786)>
Face 7077
UV Count: 3
  UV <Vector (0.5104, 0.1581)>
  UV <Vector (0.5375, 0.1618)>
  UV <Vector (0.5299, 0.1806)>
Face 7078
UV Count: 3
  UV <Vector (0.5148, 0.0051)>
  UV <Vector (0.5204, 0.0225)>
  UV <Vector (0.5010, 0.0224)>
Face 7079
UV Count: 3
  UV <Vector (0.5152, 0.1341)>
  UV <Vector (0.5425, 0.1388)>
  UV <Vector (0.5375, 0.1618)>
Face 7080
UV Count: 3
  UV <Vector (0.5204, 0.0225)>
  UV <Vector (0.5251, 0.0373)>
  UV <Vector (0.5041, 0.0364)>
Face 7081
UV Count: 3
  UV <Vector (0.5397, 0.0774)>
  UV <Vector (0.5437, 0.0919)>
  UV <Vector (0.5171, 0.0899)>
Face 7082
UV Count: 3
  UV <Vector (0.4961, 0.1921)>
  UV <Vector (0.5185, 0.1984)>
  UV <Vector (0.5121, 0.2183)>
Face 7083
UV Count: 3
  UV <Vector (0.4734, 0.2301)>
  UV <Vector (0.4902, 0.2357)>
  UV <Vector (0.4698, 0.2550)>
Face 7084
UV Count: 3
  UV <Vector (0.1982, 0.8816)>
  UV <Vector (0.2757, 0.8816)>
  UV <Vector (0.2757, 0.8656)>
Face 7085
UV Count: 3
  UV <Vector (0.1982, 0.8082)>
  UV <Vector (0.2757, 0.8082)>
  UV <Vector (0.2757, 0.7835)>
Face 7086
UV Count: 3
  UV <Vector (0.5683, 0.9482)>
  UV <Vector (0.5683, 0.9313)>
  UV <Vector (0.6453, 0.9313)>
Face 7087
UV Count: 3
  UV <Vector (0.5683, 0.9313)>
  UV <Vector (0.5683, 0.9207)>
  UV <Vector (0.6453, 0.9207)>
Face 7088
UV Count: 3
  UV <Vector (0.5683, 0.9890)>
  UV <Vector (0.5683, 0.9827)>
  UV <Vector (0.6453, 0.9827)>
Face 7089
UV Count: 3
  UV <Vector (0.5683, 0.9207)>
  UV <Vector (0.5683, 0.9155)>
  UV <Vector (0.6453, 0.9155)>
Face 7090
UV Count: 3
  UV <Vector (0.1982, 0.8816)>
  UV <Vector (0.1982, 0.8989)>
  UV <Vector (0.2757, 0.8989)>
Face 7091
UV Count: 3
  UV <Vector (0.5683, 0.9624)>
  UV <Vector (0.5683, 0.9482)>
  UV <Vector (0.6453, 0.9482)>
Face 7092
UV Count: 3
  UV <Vector (0.1982, 0.8498)>
  UV <Vector (0.2757, 0.8498)>
  UV <Vector (0.2757, 0.8273)>
Face 7093
UV Count: 3
  UV <Vector (0.5683, 0.9624)>
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Face 7096
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Face 7099
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Face 7100
UV Count: 3
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Face 7103
UV Count: 3
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Face 7104
UV Count: 3
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Face 7105
UV Count: 3
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Face 7106
UV Count: 3
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Face 7107
UV Count: 3
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Face 7108
UV Count: 3
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Face 7109
UV Count: 3
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Face 7116
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Face 7117
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UV Count: 3
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UV Count: 3
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Face 7120
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 7125
UV Count: 3
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Face 7126
UV Count: 3
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Face 7127
UV Count: 3
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Face 7128
UV Count: 3
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Face 7129
UV Count: 3
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Face 7130
UV Count: 3
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Face 7131
UV Count: 3
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Face 7132
UV Count: 3
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Face 7133
UV Count: 3
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Face 7134
UV Count: 3
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Face 7135
UV Count: 3
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Face 7136
UV Count: 3
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Face 7137
UV Count: 3
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Face 7138
UV Count: 3
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Face 7139
UV Count: 3
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Face 7140
UV Count: 3
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Face 7141
UV Count: 3
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Face 7142
UV Count: 3
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Face 7143
UV Count: 3
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Face 7144
UV Count: 3
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Face 7145
UV Count: 3
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Face 7146
UV Count: 3
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Face 7147
UV Count: 3
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Face 7148
UV Count: 3
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Face 7149
UV Count: 3
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Face 7150
UV Count: 3
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Face 7151
UV Count: 3
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Face 7152
UV Count: 3
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Face 7153
UV Count: 3
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Face 7154
UV Count: 3
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Face 7155
UV Count: 3
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Face 7156
UV Count: 3
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Face 7157
UV Count: 3
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Face 7158
UV Count: 3
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Face 7159
UV Count: 3
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Face 7160
UV Count: 3
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Face 7161
UV Count: 3
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Face 7162
UV Count: 3
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Face 7163
UV Count: 3
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UV Count: 3
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Face 7165
UV Count: 3
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Face 7166
UV Count: 3
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Face 7167
UV Count: 3
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Face 7168
UV Count: 3
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Face 7169
UV Count: 3
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Face 7170
UV Count: 3
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Face 7171
UV Count: 3
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Face 7172
UV Count: 3
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Face 7173
UV Count: 3
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Face 7174
UV Count: 3
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UV Count: 3
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Face 7176
UV Count: 3
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Face 7177
UV Count: 3
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Face 7178
UV Count: 3
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Face 7179
UV Count: 3
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Face 7180
UV Count: 3
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Face 7181
UV Count: 3
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Face 7182
UV Count: 3
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Face 7183
UV Count: 3
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Face 7184
UV Count: 3
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Face 7185
UV Count: 3
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Face 7186
UV Count: 3
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Face 7187
UV Count: 3
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Face 7188
UV Count: 3
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Face 7189
UV Count: 3
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Face 7190
UV Count: 3
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Face 7191
UV Count: 3
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Face 7192
UV Count: 3
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Face 7193
UV Count: 3
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Face 7194
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Face 7195
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Face 7196
UV Count: 3
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Face 7197
UV Count: 3
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Face 7198
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Face 7199
UV Count: 3
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Face 7200
UV Count: 3
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Face 7201
UV Count: 3
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Face 7202
UV Count: 3
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Face 7203
UV Count: 3
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Face 7204
UV Count: 3
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Face 7205
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Face 7206
UV Count: 3
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Face 7207
UV Count: 3
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Face 7208
UV Count: 3
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Face 7209
UV Count: 3
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Face 7210
UV Count: 3
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Face 7211
UV Count: 3
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Face 7212
UV Count: 3
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Face 7213
UV Count: 3
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Face 7214
UV Count: 3
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Face 7215
UV Count: 3
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Face 7216
UV Count: 3
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Face 7217
UV Count: 3
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Face 7218
UV Count: 3
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Face 7219
UV Count: 3
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Face 7220
UV Count: 3
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Face 7221
UV Count: 3
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Face 7222
UV Count: 3
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Face 7223
UV Count: 3
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Face 7224
UV Count: 3
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Face 7225
UV Count: 3
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Face 7226
UV Count: 3
  UV <Vector (0.4036, 0.6402)>
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Face 7227
UV Count: 3
  UV <Vector (0.2452, 0.5909)>
  UV <Vector (0.2517, 0.5890)>
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Face 7228
UV Count: 3
  UV <Vector (0.2603, 0.5775)>
  UV <Vector (0.2485, 0.5805)>
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Face 7229
UV Count: 3
  UV <Vector (0.3851, 0.6649)>
  UV <Vector (0.3801, 0.6665)>
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Face 7230
UV Count: 3
  UV <Vector (0.2202, 0.5545)>
  UV <Vector (0.2241, 0.5516)>
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Face 7231
UV Count: 3
  UV <Vector (0.1223, 0.5755)>
  UV <Vector (0.1182, 0.5780)>
  UV <Vector (0.1198, 0.5796)>
Face 7232
UV Count: 3
  UV <Vector (0.3114, 0.7101)>
  UV <Vector (0.3102, 0.7144)>
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Face 7233
UV Count: 3
  UV <Vector (0.3153, 0.7159)>
  UV <Vector (0.3124, 0.7164)>
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Face 7234
UV Count: 3
  UV <Vector (0.1223, 0.5755)>
  UV <Vector (0.1204, 0.5720)>
  UV <Vector (0.1173, 0.5760)>
Face 7235
UV Count: 3
  UV <Vector (0.3153, 0.7159)>
  UV <Vector (0.3139, 0.7122)>
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Face 7236
UV Count: 3
  UV <Vector (0.1233, 0.5843)>
  UV <Vector (0.1240, 0.5790)>
  UV <Vector (0.1198, 0.5796)>
Face 7237
UV Count: 3
  UV <Vector (0.1169, 0.5709)>
  UV <Vector (0.1151, 0.5769)>
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Face 7238
UV Count: 3
  UV <Vector (0.3162, 0.7191)>
  UV <Vector (0.3130, 0.7179)>
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Face 7239
UV Count: 3
  UV <Vector (0.1164, 0.5795)>
  UV <Vector (0.1186, 0.5816)>
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Face 7240
UV Count: 3
  UV <Vector (0.3251, 0.7189)>
  UV <Vector (0.3196, 0.7198)>
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Face 7241
UV Count: 3
  UV <Vector (0.1258, 0.5613)>
  UV <Vector (0.1205, 0.5662)>
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Face 7242
UV Count: 3
  UV <Vector (0.3121, 0.7145)>
  UV <Vector (0.3102, 0.7144)>
  UV <Vector (0.3106, 0.7171)>
Face 7243
UV Count: 3
  UV <Vector (0.1151, 0.5769)>
  UV <Vector (0.1164, 0.5795)>
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Face 7244
UV Count: 3
  UV <Vector (0.3130, 0.7179)>
  UV <Vector (0.3124, 0.7164)>
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Face 7245
UV Count: 3
  UV <Vector (0.1331, 0.5774)>
  UV <Vector (0.1274, 0.5781)>
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Face 7246
UV Count: 3
  UV <Vector (0.3237, 0.7130)>
  UV <Vector (0.3205, 0.7073)>
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Face 7247
UV Count: 3
  UV <Vector (0.1310, 0.5714)>
  UV <Vector (0.1286, 0.5660)>
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Face 7248
UV Count: 3
  UV <Vector (0.3237, 0.7130)>
  UV <Vector (0.3182, 0.7154)>
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Face 7249
UV Count: 3
  UV <Vector (0.3205, 0.7073)>
  UV <Vector (0.3178, 0.7035)>
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Face 7250
UV Count: 3
  UV <Vector (0.1310, 0.5714)>
  UV <Vector (0.1260, 0.5732)>
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Face 7251
UV Count: 3
  UV <Vector (0.3367, 0.6949)>
  UV <Vector (0.3178, 0.7035)>
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Face 7252
UV Count: 3
  UV <Vector (0.1578, 0.5714)>
  UV <Vector (0.1331, 0.5774)>
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Face 7253
UV Count: 3
  UV <Vector (0.1535, 0.5630)>
  UV <Vector (0.1310, 0.5714)>
  UV <Vector (0.1331, 0.5774)>
Face 7254
UV Count: 3
  UV <Vector (0.1489, 0.5549)>
  UV <Vector (0.1286, 0.5660)>
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Face 7255
UV Count: 3
  UV <Vector (0.1489, 0.5549)>
  UV <Vector (0.1453, 0.5489)>
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Face 7256
UV Count: 3
  UV <Vector (0.3435, 0.7172)>
  UV <Vector (0.3423, 0.7119)>
  UV <Vector (0.3251, 0.7189)>
Face 7257
UV Count: 3
  UV <Vector (0.3423, 0.7119)>
  UV <Vector (0.3409, 0.7059)>
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Face 7258
UV Count: 3
  UV <Vector (0.3393, 0.7007)>
  UV <Vector (0.3205, 0.7073)>
  UV <Vector (0.3237, 0.7130)>
Face 7259
UV Count: 3
  UV <Vector (0.3393, 0.7007)>
  UV <Vector (0.3629, 0.6908)>
  UV <Vector (0.3590, 0.6828)>
Face 7260
UV Count: 3
  UV <Vector (0.1489, 0.5549)>
  UV <Vector (0.1535, 0.5630)>
  UV <Vector (0.1825, 0.5478)>
Face 7261
UV Count: 3
  UV <Vector (0.1596, 0.5756)>
  UV <Vector (0.1897, 0.5617)>
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Face 7262
UV Count: 3
  UV <Vector (0.1453, 0.5489)>
  UV <Vector (0.1489, 0.5549)>
  UV <Vector (0.1786, 0.5395)>
Face 7263
UV Count: 3
  UV <Vector (0.3423, 0.7119)>
  UV <Vector (0.3435, 0.7172)>
  UV <Vector (0.3699, 0.7100)>
Face 7264
UV Count: 3
  UV <Vector (0.1535, 0.5630)>
  UV <Vector (0.1578, 0.5714)>
  UV <Vector (0.1862, 0.5564)>
Face 7265
UV Count: 3
  UV <Vector (0.3409, 0.7059)>
  UV <Vector (0.3423, 0.7119)>
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Face 7266
UV Count: 3
  UV <Vector (0.3629, 0.6908)>
  UV <Vector (0.3393, 0.7007)>
  UV <Vector (0.3409, 0.7059)>
Face 7267
UV Count: 3
  UV <Vector (0.3196, 0.7198)>
  UV <Vector (0.3162, 0.7191)>
  UV <Vector (0.3158, 0.7227)>
Face 7268
UV Count: 3
  UV <Vector (0.1205, 0.5662)>
  UV <Vector (0.1169, 0.5709)>
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Face 7269
UV Count: 3
  UV <Vector (0.1279, 0.5850)>
  UV <Vector (0.1274, 0.5781)>
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Face 7270
UV Count: 3
  UV <Vector (0.3182, 0.7154)>
  UV <Vector (0.3161, 0.7101)>
  UV <Vector (0.3139, 0.7122)>
Face 7271
UV Count: 3
  UV <Vector (0.1260, 0.5732)>
  UV <Vector (0.1238, 0.5691)>
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Face 7272
UV Count: 3
  UV <Vector (0.3182, 0.7154)>
  UV <Vector (0.3153, 0.7159)>
  UV <Vector (0.3162, 0.7191)>
Face 7273
UV Count: 3
  UV <Vector (0.3161, 0.7101)>
  UV <Vector (0.3137, 0.7070)>
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Face 7274
UV Count: 3
  UV <Vector (0.1274, 0.5781)>
  UV <Vector (0.1260, 0.5732)>
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Face 7275
UV Count: 3
  UV <Vector (0.4117, 0.7285)>
  UV <Vector (0.4025, 0.7348)>
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Face 7276
UV Count: 3
  UV <Vector (0.3744, 0.6840)>
  UV <Vector (0.3629, 0.6908)>
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Face 7277
UV Count: 3
  UV <Vector (0.3835, 0.6784)>
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Face 7278
UV Count: 3
  UV <Vector (0.3710, 0.6768)>
  UV <Vector (0.3744, 0.6840)>
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Face 7279
UV Count: 3
  UV <Vector (0.2026, 0.5485)>
  UV <Vector (0.2039, 0.5540)>
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Face 7280
UV Count: 3
  UV <Vector (0.2026, 0.5485)>
  UV <Vector (0.2160, 0.5457)>
  UV <Vector (0.2104, 0.5343)>
Face 7281
UV Count: 3
  UV <Vector (0.1941, 0.5309)>
  UV <Vector (0.1981, 0.5401)>
  UV <Vector (0.2104, 0.5343)>
Face 7282
UV Count: 3
  UV <Vector (0.3806, 0.7004)>
  UV <Vector (0.3674, 0.7033)>
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Face 7283
UV Count: 3
  UV <Vector (0.1176, 0.4726)>
  UV <Vector (0.1132, 0.4726)>
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Face 7284
UV Count: 3
  UV <Vector (0.3511, 0.7710)>
  UV <Vector (0.3518, 0.7755)>
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Face 7285
UV Count: 3
  UV <Vector (0.3570, 0.7742)>
  UV <Vector (0.3546, 0.7761)>
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Face 7286
UV Count: 3
  UV <Vector (0.1176, 0.4726)>
  UV <Vector (0.1180, 0.4689)>
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Face 7287
UV Count: 3
  UV <Vector (0.3570, 0.7742)>
  UV <Vector (0.3541, 0.7720)>
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Face 7288
UV Count: 3
  UV <Vector (0.1144, 0.4805)>
  UV <Vector (0.1175, 0.4765)>
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Face 7289
UV Count: 3
  UV <Vector (0.1159, 0.4664)>
  UV <Vector (0.1114, 0.4701)>
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Face 7290
UV Count: 3
  UV <Vector (0.3591, 0.7766)>
  UV <Vector (0.3559, 0.7769)>
  UV <Vector (0.3557, 0.7784)>
Face 7291
UV Count: 3
  UV <Vector (0.1110, 0.4727)>
  UV <Vector (0.1116, 0.4759)>
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Face 7292
UV Count: 3
  UV <Vector (0.3695, 0.7759)>
  UV <Vector (0.3668, 0.7725)>
  UV <Vector (0.3624, 0.7756)>
Face 7293
UV Count: 3
  UV <Vector (0.1277, 0.4632)>
  UV <Vector (0.1207, 0.4641)>
  UV <Vector (0.1220, 0.4683)>
Face 7294
UV Count: 3
  UV <Vector (0.3546, 0.7761)>
  UV <Vector (0.3535, 0.7745)>
  UV <Vector (0.3518, 0.7755)>
Face 7295
UV Count: 3
  UV <Vector (0.1114, 0.4701)>
  UV <Vector (0.1110, 0.4727)>
  UV <Vector (0.1132, 0.4726)>
Face 7296
UV Count: 3
  UV <Vector (0.3559, 0.7769)>
  UV <Vector (0.3546, 0.7761)>
  UV <Vector (0.3537, 0.7776)>
Face 7297
UV Count: 3
  UV <Vector (0.1255, 0.4794)>
  UV <Vector (0.1206, 0.4773)>
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Face 7298
UV Count: 3
  UV <Vector (0.3630, 0.7678)>
  UV <Vector (0.3577, 0.7646)>
  UV <Vector (0.3550, 0.7690)>
Face 7299
UV Count: 3
  UV <Vector (0.1273, 0.4685)>
  UV <Vector (0.1220, 0.4683)>
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Face 7300
UV Count: 3
  UV <Vector (0.3592, 0.7724)>
  UV <Vector (0.3624, 0.7756)>
  UV <Vector (0.3668, 0.7725)>
Face 7301
UV Count: 3
  UV <Vector (0.3542, 0.7629)>
  UV <Vector (0.3519, 0.7675)>
  UV <Vector (0.3550, 0.7690)>
Face 7302
UV Count: 3
  UV <Vector (0.1267, 0.4737)>
  UV <Vector (0.1219, 0.4726)>
  UV <Vector (0.1206, 0.4773)>
Face 7303
UV Count: 3
  UV <Vector (0.3670, 0.7469)>
  UV <Vector (0.3542, 0.7629)>
  UV <Vector (0.3577, 0.7646)>
Face 7304
UV Count: 3
  UV <Vector (0.1490, 0.4861)>
  UV <Vector (0.1255, 0.4794)>
  UV <Vector (0.1239, 0.4852)>
Face 7305
UV Count: 3
  UV <Vector (0.1492, 0.4782)>
  UV <Vector (0.1267, 0.4737)>
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Face 7306
UV Count: 3
  UV <Vector (0.1492, 0.4782)>
  UV <Vector (0.1494, 0.4699)>
  UV <Vector (0.1273, 0.4685)>
Face 7307
UV Count: 3
  UV <Vector (0.1494, 0.4699)>
  UV <Vector (0.1497, 0.4629)>
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Face 7308
UV Count: 3
  UV <Vector (0.3820, 0.7630)>
  UV <Vector (0.3787, 0.7587)>
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Face 7309
UV Count: 3
  UV <Vector (0.3787, 0.7587)>
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  UV <Vector (0.3630, 0.7678)>
Face 7310
UV Count: 3
  UV <Vector (0.3716, 0.7503)>
  UV <Vector (0.3577, 0.7646)>
  UV <Vector (0.3630, 0.7678)>
Face 7311
UV Count: 3
  UV <Vector (0.3716, 0.7503)>
  UV <Vector (0.3865, 0.7335)>
  UV <Vector (0.3811, 0.7299)>
Face 7312
UV Count: 3
  UV <Vector (0.1494, 0.4699)>
  UV <Vector (0.1492, 0.4782)>
  UV <Vector (0.1777, 0.4813)>
Face 7313
UV Count: 3
  UV <Vector (0.1487, 0.4904)>
  UV <Vector (0.1754, 0.4994)>
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Face 7314
UV Count: 3
  UV <Vector (0.1497, 0.4629)>
  UV <Vector (0.1494, 0.4699)>
  UV <Vector (0.1791, 0.4713)>
Face 7315
UV Count: 3
  UV <Vector (0.3787, 0.7587)>
  UV <Vector (0.3820, 0.7630)>
  UV <Vector (0.3998, 0.7458)>
Face 7316
UV Count: 3
  UV <Vector (0.1492, 0.4782)>
  UV <Vector (0.1490, 0.4861)>
  UV <Vector (0.1757, 0.4914)>
Face 7317
UV Count: 3
  UV <Vector (0.3750, 0.7539)>
  UV <Vector (0.3787, 0.7587)>
  UV <Vector (0.3948, 0.7411)>
Face 7318
UV Count: 3
  UV <Vector (0.3865, 0.7335)>
  UV <Vector (0.3716, 0.7503)>
  UV <Vector (0.3750, 0.7539)>
Face 7319
UV Count: 3
  UV <Vector (0.3624, 0.7756)>
  UV <Vector (0.3591, 0.7766)>
  UV <Vector (0.3603, 0.7798)>
Face 7320
UV Count: 3
  UV <Vector (0.1207, 0.4641)>
  UV <Vector (0.1159, 0.4664)>
  UV <Vector (0.1180, 0.4689)>
Face 7321
UV Count: 3
  UV <Vector (0.1206, 0.4773)>
  UV <Vector (0.1175, 0.4765)>
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Face 7322
UV Count: 3
  UV <Vector (0.3592, 0.7724)>
  UV <Vector (0.3550, 0.7690)>
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Face 7323
UV Count: 3
  UV <Vector (0.1219, 0.4726)>
  UV <Vector (0.1220, 0.4683)>
  UV <Vector (0.1180, 0.4689)>
Face 7324
UV Count: 3
  UV <Vector (0.3592, 0.7724)>
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Face 7325
UV Count: 3
  UV <Vector (0.3550, 0.7690)>
  UV <Vector (0.3519, 0.7675)>
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Face 7326
UV Count: 3
  UV <Vector (0.1219, 0.4726)>
  UV <Vector (0.1176, 0.4726)>
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Face 7327
UV Count: 3
  UV <Vector (0.2531, 0.5240)>
  UV <Vector (0.2291, 0.5387)>
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Face 7328
UV Count: 3
  UV <Vector (0.3938, 0.7258)>
  UV <Vector (0.3865, 0.7335)>
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Face 7329
UV Count: 3
  UV <Vector (0.4015, 0.7162)>
  UV <Vector (0.3938, 0.7258)>
  UV <Vector (0.3988, 0.7304)>
Face 7330
UV Count: 3
  UV <Vector (0.3938, 0.7258)>
  UV <Vector (0.4015, 0.7162)>
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Face 7331
UV Count: 3
  UV <Vector (0.1872, 0.5019)>
  UV <Vector (0.1948, 0.5080)>
  UV <Vector (0.2033, 0.5020)>
Face 7332
UV Count: 3
  UV <Vector (0.1897, 0.4942)>
  UV <Vector (0.2033, 0.5020)>
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Face 7333
UV Count: 3
  UV <Vector (0.1958, 0.4725)>
  UV <Vector (0.1947, 0.4834)>
  UV <Vector (0.2060, 0.4852)>
Face 7334
UV Count: 3
  UV <Vector (0.4025, 0.7348)>
  UV <Vector (0.3948, 0.7411)>
  UV <Vector (0.3998, 0.7458)>
Face 7335
UV Count: 3
  UV <Vector (0.1876, 0.3986)>
  UV <Vector (0.1847, 0.3970)>
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Face 7336
UV Count: 3
  UV <Vector (0.3867, 0.7824)>
  UV <Vector (0.3870, 0.7860)>
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Face 7337
UV Count: 3
  UV <Vector (0.3912, 0.7856)>
  UV <Vector (0.3892, 0.7868)>
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Face 7338
UV Count: 3
  UV <Vector (0.1876, 0.3986)>
  UV <Vector (0.1891, 0.3963)>
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Face 7339
UV Count: 3
  UV <Vector (0.3912, 0.7856)>
  UV <Vector (0.3890, 0.7830)>
  UV <Vector (0.3883, 0.7854)>
Face 7340
UV Count: 3
  UV <Vector (0.1829, 0.4022)>
  UV <Vector (0.1861, 0.4008)>
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Face 7341
UV Count: 3
  UV <Vector (0.1886, 0.3938)>
  UV <Vector (0.1843, 0.3950)>
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Face 7342
UV Count: 3
  UV <Vector (0.3930, 0.7877)>
  UV <Vector (0.3903, 0.7876)>
  UV <Vector (0.3898, 0.7889)>
Face 7343
UV Count: 3
  UV <Vector (0.1827, 0.3985)>
  UV <Vector (0.1842, 0.3986)>
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Face 7344
UV Count: 3
  UV <Vector (0.4005, 0.7840)>
  UV <Vector (0.3960, 0.7867)>
  UV <Vector (0.3980, 0.7898)>
Face 7345
UV Count: 3
  UV <Vector (0.1959, 0.3992)>
  UV <Vector (0.1986, 0.3950)>
  UV <Vector (0.1930, 0.3935)>
Face 7346
UV Count: 3
  UV <Vector (0.3883, 0.7854)>
  UV <Vector (0.3870, 0.7860)>
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Face 7347
UV Count: 3
  UV <Vector (0.1843, 0.3950)>
  UV <Vector (0.1831, 0.3964)>
  UV <Vector (0.1847, 0.3970)>
Face 7348
UV Count: 3
  UV <Vector (0.3898, 0.7889)>
  UV <Vector (0.3903, 0.7876)>
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Face 7349
UV Count: 3
  UV <Vector (0.1907, 0.4060)>
  UV <Vector (0.1880, 0.4026)>
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Face 7350
UV Count: 3
  UV <Vector (0.3935, 0.7769)>
  UV <Vector (0.3900, 0.7805)>
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Face 7351
UV Count: 3
  UV <Vector (0.1959, 0.3992)>
  UV <Vector (0.1922, 0.3974)>
  UV <Vector (0.1904, 0.4001)>
Face 7352
UV Count: 3
  UV <Vector (0.3976, 0.7803)>
  UV <Vector (0.3934, 0.7840)>
  UV <Vector (0.3960, 0.7867)>
Face 7353
UV Count: 3
  UV <Vector (0.3896, 0.7749)>
  UV <Vector (0.3877, 0.7793)>
  UV <Vector (0.3900, 0.7805)>
Face 7354
UV Count: 3
  UV <Vector (0.1934, 0.4027)>
  UV <Vector (0.1904, 0.4001)>
  UV <Vector (0.1880, 0.4026)>
Face 7355
UV Count: 3
  UV <Vector (0.4009, 0.7618)>
  UV <Vector (0.3896, 0.7749)>
  UV <Vector (0.3935, 0.7769)>
Face 7356
UV Count: 3
  UV <Vector (0.2028, 0.4177)>
  UV <Vector (0.1907, 0.4060)>
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Face 7357
UV Count: 3
  UV <Vector (0.2059, 0.4124)>
  UV <Vector (0.1934, 0.4027)>
  UV <Vector (0.1907, 0.4060)>
Face 7358
UV Count: 3
  UV <Vector (0.2059, 0.4124)>
  UV <Vector (0.2104, 0.4066)>
  UV <Vector (0.1959, 0.3992)>
Face 7359
UV Count: 3
  UV <Vector (0.2104, 0.4066)>
  UV <Vector (0.2131, 0.4025)>
  UV <Vector (0.1986, 0.3950)>
Face 7360
UV Count: 3
  UV <Vector (0.4157, 0.7784)>
  UV <Vector (0.4116, 0.7745)>
  UV <Vector (0.4005, 0.7840)>
Face 7361
UV Count: 3
  UV <Vector (0.4116, 0.7745)>
  UV <Vector (0.4081, 0.7700)>
  UV <Vector (0.3976, 0.7803)>
Face 7362
UV Count: 3
  UV <Vector (0.4044, 0.7664)>
  UV <Vector (0.3935, 0.7769)>
  UV <Vector (0.3976, 0.7803)>
Face 7363
UV Count: 3
  UV <Vector (0.4044, 0.7664)>
  UV <Vector (0.4178, 0.7538)>
  UV <Vector (0.4123, 0.7505)>
Face 7364
UV Count: 3
  UV <Vector (0.2104, 0.4066)>
  UV <Vector (0.2059, 0.4124)>
  UV <Vector (0.2201, 0.4238)>
Face 7365
UV Count: 3
  UV <Vector (0.2003, 0.4218)>
  UV <Vector (0.2094, 0.4359)>
  UV <Vector (0.2142, 0.4295)>
Face 7366
UV Count: 3
  UV <Vector (0.2131, 0.4025)>
  UV <Vector (0.2104, 0.4066)>
  UV <Vector (0.2257, 0.4164)>
Face 7367
UV Count: 3
  UV <Vector (0.4116, 0.7745)>
  UV <Vector (0.4157, 0.7784)>
  UV <Vector (0.4284, 0.7665)>
Face 7368
UV Count: 3
  UV <Vector (0.2028, 0.4177)>
  UV <Vector (0.2142, 0.4295)>
  UV <Vector (0.2201, 0.4238)>
Face 7369
UV Count: 3
  UV <Vector (0.4081, 0.7700)>
  UV <Vector (0.4116, 0.7745)>
  UV <Vector (0.4252, 0.7611)>
Face 7370
UV Count: 3
  UV <Vector (0.4178, 0.7538)>
  UV <Vector (0.4044, 0.7664)>
  UV <Vector (0.4081, 0.7700)>
Face 7371
UV Count: 3
  UV <Vector (0.3960, 0.7867)>
  UV <Vector (0.3930, 0.7877)>
  UV <Vector (0.3938, 0.7905)>
Face 7372
UV Count: 3
  UV <Vector (0.1922, 0.3974)>
  UV <Vector (0.1930, 0.3935)>
  UV <Vector (0.1886, 0.3938)>
Face 7373
UV Count: 3
  UV <Vector (0.1844, 0.4053)>
  UV <Vector (0.1880, 0.4026)>
  UV <Vector (0.1861, 0.4008)>
Face 7374
UV Count: 3
  UV <Vector (0.3934, 0.7840)>
  UV <Vector (0.3900, 0.7805)>
  UV <Vector (0.3890, 0.7830)>
Face 7375
UV Count: 3
  UV <Vector (0.1904, 0.4001)>
  UV <Vector (0.1922, 0.3974)>
  UV <Vector (0.1891, 0.3963)>
Face 7376
UV Count: 3
  UV <Vector (0.3934, 0.7840)>
  UV <Vector (0.3912, 0.7856)>
  UV <Vector (0.3930, 0.7877)>
Face 7377
UV Count: 3
  UV <Vector (0.3877, 0.7793)>
  UV <Vector (0.3867, 0.7824)>
  UV <Vector (0.3890, 0.7830)>
Face 7378
UV Count: 3
  UV <Vector (0.1880, 0.4026)>
  UV <Vector (0.1904, 0.4001)>
  UV <Vector (0.1876, 0.3986)>
Face 7379
UV Count: 3
  UV <Vector (0.4278, 0.7434)>
  UV <Vector (0.4178, 0.7538)>
  UV <Vector (0.4217, 0.7573)>
Face 7380
UV Count: 3
  UV <Vector (0.4456, 0.7433)>
  UV <Vector (0.4409, 0.7385)>
  UV <Vector (0.4327, 0.7469)>
Face 7381
UV Count: 3
  UV <Vector (0.4356, 0.7342)>
  UV <Vector (0.4278, 0.7434)>
  UV <Vector (0.4327, 0.7469)>
Face 7382
UV Count: 3
  UV <Vector (0.2344, 0.4347)>
  UV <Vector (0.2539, 0.4406)>
  UV <Vector (0.2545, 0.4297)>
Face 7383
UV Count: 3
  UV <Vector (0.2545, 0.4297)>
  UV <Vector (0.2560, 0.4224)>
  UV <Vector (0.2431, 0.4183)>
Face 7384
UV Count: 3
  UV <Vector (0.4252, 0.7611)>
  UV <Vector (0.4284, 0.7665)>
  UV <Vector (0.4397, 0.7569)>
Face 7385
UV Count: 3
  UV <Vector (0.3851, 0.6706)>
  UV <Vector (0.3835, 0.6784)>
  UV <Vector (0.3904, 0.6781)>
Face 7386
UV Count: 3
  UV <Vector (0.3851, 0.6706)>
  UV <Vector (0.3807, 0.6699)>
  UV <Vector (0.3788, 0.6723)>
Face 7387
UV Count: 3
  UV <Vector (0.2160, 0.5457)>
  UV <Vector (0.2141, 0.5517)>
  UV <Vector (0.2172, 0.5526)>
Face 7388
UV Count: 3
  UV <Vector (0.3809, 0.6578)>
  UV <Vector (0.3757, 0.6648)>
  UV <Vector (0.3801, 0.6665)>
Face 7389
UV Count: 3
  UV <Vector (0.3914, 0.6634)>
  UV <Vector (0.3851, 0.6649)>
  UV <Vector (0.3851, 0.6706)>
Face 7390
UV Count: 3
  UV <Vector (0.3851, 0.6649)>
  UV <Vector (0.3914, 0.6634)>
  UV <Vector (0.3889, 0.6567)>
Face 7391
UV Count: 3
  UV <Vector (0.3889, 0.6567)>
  UV <Vector (0.3896, 0.6485)>
  UV <Vector (0.3832, 0.6479)>
Face 7392
UV Count: 3
  UV <Vector (0.3832, 0.6479)>
  UV <Vector (0.3896, 0.6485)>
  UV <Vector (0.3901, 0.6404)>
Face 7393
UV Count: 3
  UV <Vector (0.3904, 0.6781)>
  UV <Vector (0.3835, 0.6784)>
  UV <Vector (0.3887, 0.6897)>
Face 7394
UV Count: 3
  UV <Vector (0.3965, 0.6970)>
  UV <Vector (0.3941, 0.6883)>
  UV <Vector (0.3887, 0.6897)>
Face 7395
UV Count: 3
  UV <Vector (0.4014, 0.6483)>
  UV <Vector (0.4036, 0.6402)>
  UV <Vector (0.3901, 0.6404)>
Face 7396
UV Count: 3
  UV <Vector (0.3896, 0.6485)>
  UV <Vector (0.3889, 0.6567)>
  UV <Vector (0.4023, 0.6555)>
Face 7397
UV Count: 3
  UV <Vector (0.4229, 0.6804)>
  UV <Vector (0.4195, 0.6722)>
  UV <Vector (0.4041, 0.6773)>
Face 7398
UV Count: 3
  UV <Vector (0.4036, 0.6402)>
  UV <Vector (0.4014, 0.6483)>
  UV <Vector (0.4199, 0.6474)>
Face 7399
UV Count: 3
  UV <Vector (0.4011, 0.6713)>
  UV <Vector (0.4009, 0.6616)>
  UV <Vector (0.3914, 0.6634)>
Face 7400
UV Count: 3
  UV <Vector (0.4245, 0.6869)>
  UV <Vector (0.4076, 0.6931)>
  UV <Vector (0.4087, 0.6994)>
Face 7401
UV Count: 3
  UV <Vector (0.4009, 0.6616)>
  UV <Vector (0.4023, 0.6555)>
  UV <Vector (0.3889, 0.6567)>
Face 7402
UV Count: 3
  UV <Vector (0.4189, 0.6683)>
  UV <Vector (0.4011, 0.6713)>
  UV <Vector (0.4041, 0.6773)>
Face 7403
UV Count: 3
  UV <Vector (0.4011, 0.6713)>
  UV <Vector (0.3917, 0.6722)>
  UV <Vector (0.3904, 0.6781)>
Face 7404
UV Count: 3
  UV <Vector (0.4189, 0.6683)>
  UV <Vector (0.4202, 0.6614)>
  UV <Vector (0.4009, 0.6616)>
Face 7405
UV Count: 3
  UV <Vector (0.4041, 0.6773)>
  UV <Vector (0.3904, 0.6781)>
  UV <Vector (0.3941, 0.6883)>
Face 7406
UV Count: 3
  UV <Vector (0.4235, 0.7205)>
  UV <Vector (0.4380, 0.7125)>
  UV <Vector (0.4350, 0.7064)>
Face 7407
UV Count: 3
  UV <Vector (0.4199, 0.6474)>
  UV <Vector (0.4014, 0.6483)>
  UV <Vector (0.4023, 0.6555)>
Face 7408
UV Count: 3
  UV <Vector (0.4046, 0.6854)>
  UV <Vector (0.3941, 0.6883)>
  UV <Vector (0.3965, 0.6970)>
Face 7409
UV Count: 3
  UV <Vector (0.2264, 0.5547)>
  UV <Vector (0.2241, 0.5516)>
  UV <Vector (0.2202, 0.5545)>
Face 7410
UV Count: 3
  UV <Vector (0.2299, 0.5665)>
  UV <Vector (0.2360, 0.5610)>
  UV <Vector (0.2264, 0.5547)>
Face 7411
UV Count: 3
  UV <Vector (0.2373, 0.5744)>
  UV <Vector (0.2435, 0.5714)>
  UV <Vector (0.2360, 0.5610)>
Face 7412
UV Count: 3
  UV <Vector (0.2435, 0.5714)>
  UV <Vector (0.2373, 0.5744)>
  UV <Vector (0.2419, 0.5828)>
Face 7413
UV Count: 3
  UV <Vector (0.2241, 0.5516)>
  UV <Vector (0.2280, 0.5481)>
  UV <Vector (0.2247, 0.5447)>
Face 7414
UV Count: 3
  UV <Vector (0.2247, 0.5447)>
  UV <Vector (0.2291, 0.5387)>
  UV <Vector (0.2160, 0.5457)>
Face 7415
UV Count: 3
  UV <Vector (0.2264, 0.5547)>
  UV <Vector (0.2350, 0.5467)>
  UV <Vector (0.2280, 0.5481)>
Face 7416
UV Count: 3
  UV <Vector (0.2280, 0.5481)>
  UV <Vector (0.2350, 0.5467)>
  UV <Vector (0.2291, 0.5387)>
Face 7417
UV Count: 3
  UV <Vector (0.2453, 0.5046)>
  UV <Vector (0.2430, 0.4959)>
  UV <Vector (0.2122, 0.5017)>
Face 7418
UV Count: 3
  UV <Vector (0.2043, 0.5141)>
  UV <Vector (0.2096, 0.5129)>
  UV <Vector (0.2086, 0.5074)>
Face 7419
UV Count: 3
  UV <Vector (0.2030, 0.5088)>
  UV <Vector (0.2086, 0.5074)>
  UV <Vector (0.2122, 0.5017)>
Face 7420
UV Count: 3
  UV <Vector (0.2045, 0.5196)>
  UV <Vector (0.2144, 0.5151)>
  UV <Vector (0.2096, 0.5129)>
Face 7421
UV Count: 3
  UV <Vector (0.2096, 0.5129)>
  UV <Vector (0.2144, 0.5151)>
  UV <Vector (0.2122, 0.5017)>
Face 7422
UV Count: 3
  UV <Vector (0.2451, 0.4640)>
  UV <Vector (0.2241, 0.4559)>
  UV <Vector (0.2184, 0.4672)>
Face 7423
UV Count: 3
  UV <Vector (0.2184, 0.4672)>
  UV <Vector (0.2241, 0.4559)>
  UV <Vector (0.2180, 0.4527)>
Face 7424
UV Count: 3
  UV <Vector (0.2099, 0.4604)>
  UV <Vector (0.2128, 0.4687)>
  UV <Vector (0.2184, 0.4672)>
Face 7425
UV Count: 3
  UV <Vector (0.4356, 0.7342)>
  UV <Vector (0.4481, 0.7244)>
  UV <Vector (0.4459, 0.7206)>
Face 7426
UV Count: 3
  UV <Vector (0.4304, 0.7005)>
  UV <Vector (0.4314, 0.6959)>
  UV <Vector (0.4108, 0.7048)>
Face 7427
UV Count: 3
  UV <Vector (0.4076, 0.6931)>
  UV <Vector (0.3965, 0.6970)>
  UV <Vector (0.4006, 0.7036)>
Face 7428
UV Count: 3
  UV <Vector (0.4087, 0.6994)>
  UV <Vector (0.4006, 0.7036)>
  UV <Vector (0.4034, 0.7091)>
Face 7429
UV Count: 3
  UV <Vector (0.1941, 0.5309)>
  UV <Vector (0.2045, 0.5196)>
  UV <Vector (0.1968, 0.5187)>
Face 7430
UV Count: 3
  UV <Vector (0.3806, 0.7004)>
  UV <Vector (0.3918, 0.6994)>
  UV <Vector (0.3887, 0.6897)>
Face 7431
UV Count: 3
  UV <Vector (0.1929, 0.4637)>
  UV <Vector (0.1958, 0.4725)>
  UV <Vector (0.2128, 0.4687)>
Face 7432
UV Count: 3
  UV <Vector (0.4117, 0.7285)>
  UV <Vector (0.4071, 0.7232)>
  UV <Vector (0.3988, 0.7304)>
Face 7433
UV Count: 3
  UV <Vector (0.4500, 0.7494)>
  UV <Vector (0.4456, 0.7433)>
  UV <Vector (0.4367, 0.7516)>
Face 7434
UV Count: 3
  UV <Vector (0.2299, 0.4472)>
  UV <Vector (0.2479, 0.4533)>
  UV <Vector (0.2539, 0.4406)>
Face 7435
UV Count: 3
  UV <Vector (0.4147, 0.6276)>
  UV <Vector (0.4024, 0.6317)>
  UV <Vector (0.4036, 0.6402)>
Face 7436
UV Count: 3
  UV <Vector (0.4269, 0.7286)>
  UV <Vector (0.4424, 0.7161)>
  UV <Vector (0.4380, 0.7125)>
Face 7437
UV Count: 3
  UV <Vector (0.4023, 0.6555)>
  UV <Vector (0.4009, 0.6616)>
  UV <Vector (0.4202, 0.6614)>
Face 7438
UV Count: 3
  UV <Vector (0.4304, 0.7005)>
  UV <Vector (0.4161, 0.7083)>
  UV <Vector (0.4189, 0.7146)>
Face 7439
UV Count: 3
  UV <Vector (0.4308, 0.7326)>
  UV <Vector (0.4459, 0.7206)>
  UV <Vector (0.4424, 0.7161)>
Face 7440
UV Count: 3
  UV <Vector (0.4292, 0.6913)>
  UV <Vector (0.4087, 0.6994)>
  UV <Vector (0.4108, 0.7048)>
Face 7441
UV Count: 3
  UV <Vector (0.4409, 0.7385)>
  UV <Vector (0.4532, 0.7287)>
  UV <Vector (0.4481, 0.7244)>
Face 7442
UV Count: 3
  UV <Vector (0.4532, 0.7287)>
  UV <Vector (0.4409, 0.7385)>
  UV <Vector (0.4456, 0.7433)>
Face 7443
UV Count: 3
  UV <Vector (0.4500, 0.7494)>
  UV <Vector (0.4617, 0.7425)>
  UV <Vector (0.4577, 0.7348)>
Face 7444
UV Count: 3
  UV <Vector (0.4063, 0.7134)>
  UV <Vector (0.4116, 0.7200)>
  UV <Vector (0.4189, 0.7146)>
Face 7445
UV Count: 3
  UV <Vector (0.4108, 0.7048)>
  UV <Vector (0.4034, 0.7091)>
  UV <Vector (0.4063, 0.7134)>
Face 7446
UV Count: 3
  UV <Vector (0.4071, 0.7232)>
  UV <Vector (0.4116, 0.7200)>
  UV <Vector (0.4063, 0.7134)>
Face 7447
UV Count: 3
  UV <Vector (0.4034, 0.7091)>
  UV <Vector (0.3992, 0.7111)>
  UV <Vector (0.4015, 0.7162)>
Face 7448
UV Count: 3
  UV <Vector (0.4168, 0.7248)>
  UV <Vector (0.4235, 0.7205)>
  UV <Vector (0.4189, 0.7146)>
Face 7449
UV Count: 3
  UV <Vector (0.4117, 0.7285)>
  UV <Vector (0.4168, 0.7248)>
  UV <Vector (0.4116, 0.7200)>
Face 7450
UV Count: 3
  UV <Vector (0.4235, 0.7205)>
  UV <Vector (0.4168, 0.7248)>
  UV <Vector (0.4204, 0.7302)>
Face 7451
UV Count: 3
  UV <Vector (0.4158, 0.7335)>
  UV <Vector (0.4204, 0.7302)>
  UV <Vector (0.4168, 0.7248)>
Face 7452
UV Count: 3
  UV <Vector (0.3674, 0.7033)>
  UV <Vector (0.3806, 0.7004)>
  UV <Vector (0.3785, 0.6929)>
Face 7453
UV Count: 3
  UV <Vector (0.3590, 0.6828)>
  UV <Vector (0.3629, 0.6908)>
  UV <Vector (0.3744, 0.6840)>
Face 7454
UV Count: 3
  UV <Vector (0.1862, 0.5564)>
  UV <Vector (0.1897, 0.5617)>
  UV <Vector (0.2039, 0.5540)>
Face 7455
UV Count: 3
  UV <Vector (0.1862, 0.5564)>
  UV <Vector (0.2026, 0.5485)>
  UV <Vector (0.1981, 0.5401)>
Face 7456
UV Count: 3
  UV <Vector (0.1786, 0.5395)>
  UV <Vector (0.1825, 0.5478)>
  UV <Vector (0.1981, 0.5401)>
Face 7457
UV Count: 3
  UV <Vector (0.1763, 0.5309)>
  UV <Vector (0.1786, 0.5395)>
  UV <Vector (0.1941, 0.5309)>
Face 7458
UV Count: 3
  UV <Vector (0.3948, 0.7411)>
  UV <Vector (0.4025, 0.7348)>
  UV <Vector (0.3988, 0.7304)>
Face 7459
UV Count: 3
  UV <Vector (0.3811, 0.7299)>
  UV <Vector (0.3865, 0.7335)>
  UV <Vector (0.3938, 0.7258)>
Face 7460
UV Count: 3
  UV <Vector (0.1754, 0.4994)>
  UV <Vector (0.1872, 0.5019)>
  UV <Vector (0.1897, 0.4942)>
Face 7461
UV Count: 3
  UV <Vector (0.1777, 0.4813)>
  UV <Vector (0.1757, 0.4914)>
  UV <Vector (0.1897, 0.4942)>
Face 7462
UV Count: 3
  UV <Vector (0.1791, 0.4713)>
  UV <Vector (0.1777, 0.4813)>
  UV <Vector (0.1947, 0.4834)>
Face 7463
UV Count: 3
  UV <Vector (0.1791, 0.4713)>
  UV <Vector (0.1958, 0.4725)>
  UV <Vector (0.1929, 0.4637)>
Face 7464
UV Count: 3
  UV <Vector (0.4367, 0.7516)>
  UV <Vector (0.4327, 0.7469)>
  UV <Vector (0.4217, 0.7573)>
Face 7465
UV Count: 3
  UV <Vector (0.4178, 0.7538)>
  UV <Vector (0.4278, 0.7434)>
  UV <Vector (0.4231, 0.7371)>
Face 7466
UV Count: 3
  UV <Vector (0.2094, 0.4359)>
  UV <Vector (0.2202, 0.4513)>
  UV <Vector (0.2299, 0.4472)>
Face 7467
UV Count: 3
  UV <Vector (0.2142, 0.4295)>
  UV <Vector (0.2299, 0.4472)>
  UV <Vector (0.2344, 0.4347)>
Face 7468
UV Count: 3
  UV <Vector (0.2257, 0.4164)>
  UV <Vector (0.2201, 0.4238)>
  UV <Vector (0.2344, 0.4347)>
Face 7469
UV Count: 3
  UV <Vector (0.2295, 0.4106)>
  UV <Vector (0.2257, 0.4164)>
  UV <Vector (0.2392, 0.4243)>
Face 7470
UV Count: 3
  UV <Vector (0.2137, 0.4580)>
  UV <Vector (0.2079, 0.4498)>
  UV <Vector (0.2062, 0.4563)>
Face 7471
UV Count: 3
  UV <Vector (0.2099, 0.4604)>
  UV <Vector (0.2062, 0.4563)>
  UV <Vector (0.2033, 0.4614)>
Face 7472
UV Count: 3
  UV <Vector (0.2137, 0.4580)>
  UV <Vector (0.2180, 0.4527)>
  UV <Vector (0.2119, 0.4458)>
Face 7473
UV Count: 3
  UV <Vector (0.2545, 0.4297)>
  UV <Vector (0.2705, 0.4323)>
  UV <Vector (0.2705, 0.4223)>
Face 7474
UV Count: 3
  UV <Vector (0.2705, 0.4323)>
  UV <Vector (0.2545, 0.4297)>
  UV <Vector (0.2539, 0.4406)>
Face 7475
UV Count: 3
  UV <Vector (0.2484, 0.5160)>
  UV <Vector (0.2453, 0.5046)>
  UV <Vector (0.2144, 0.5151)>
Face 7476
UV Count: 3
  UV <Vector (0.3918, 0.6994)>
  UV <Vector (0.3806, 0.7004)>
  UV <Vector (0.3818, 0.7075)>
Face 7477
UV Count: 3
  UV <Vector (0.2201, 0.5296)>
  UV <Vector (0.2144, 0.5151)>
  UV <Vector (0.2045, 0.5196)>
Face 7478
UV Count: 3
  UV <Vector (0.2160, 0.5457)>
  UV <Vector (0.2291, 0.5387)>
  UV <Vector (0.2201, 0.5296)>
Face 7479
UV Count: 3
  UV <Vector (0.2484, 0.5160)>
  UV <Vector (0.2201, 0.5296)>
  UV <Vector (0.2291, 0.5387)>
Face 7480
UV Count: 3
  UV <Vector (0.2145, 0.4849)>
  UV <Vector (0.2122, 0.5017)>
  UV <Vector (0.2430, 0.4959)>
Face 7481
UV Count: 3
  UV <Vector (0.3966, 0.7059)>
  UV <Vector (0.3992, 0.7111)>
  UV <Vector (0.4034, 0.7091)>
Face 7482
UV Count: 3
  UV <Vector (0.3961, 0.7119)>
  UV <Vector (0.3992, 0.7111)>
  UV <Vector (0.3966, 0.7059)>
Face 7483
UV Count: 3
  UV <Vector (0.3965, 0.6970)>
  UV <Vector (0.3918, 0.6994)>
  UV <Vector (0.3966, 0.7059)>
Face 7484
UV Count: 3
  UV <Vector (0.2030, 0.5088)>
  UV <Vector (0.1965, 0.5108)>
  UV <Vector (0.1971, 0.5148)>
Face 7485
UV Count: 3
  UV <Vector (0.3918, 0.6994)>
  UV <Vector (0.3903, 0.7083)>
  UV <Vector (0.3940, 0.7088)>
Face 7486
UV Count: 3
  UV <Vector (0.2043, 0.5141)>
  UV <Vector (0.1971, 0.5148)>
  UV <Vector (0.1968, 0.5187)>
Face 7487
UV Count: 3
  UV <Vector (0.1948, 0.5080)>
  UV <Vector (0.1965, 0.5108)>
  UV <Vector (0.2030, 0.5088)>
Face 7488
UV Count: 3
  UV <Vector (0.3992, 0.7111)>
  UV <Vector (0.3961, 0.7119)>
  UV <Vector (0.3956, 0.7148)>
Face 7489
UV Count: 3
  UV <Vector (0.2060, 0.4852)>
  UV <Vector (0.2033, 0.5020)>
  UV <Vector (0.2122, 0.5017)>
Face 7490
UV Count: 3
  UV <Vector (0.2432, 0.4732)>
  UV <Vector (0.2184, 0.4672)>
  UV <Vector (0.2145, 0.4849)>
Face 7491
UV Count: 3
  UV <Vector (0.2128, 0.4687)>
  UV <Vector (0.2060, 0.4852)>
  UV <Vector (0.2145, 0.4849)>
Face 7492
UV Count: 3
  UV <Vector (0.2723, 0.5588)>
  UV <Vector (0.2550, 0.5665)>
  UV <Vector (0.2603, 0.5775)>
Face 7493
UV Count: 3
  UV <Vector (0.2202, 0.4513)>
  UV <Vector (0.2180, 0.4527)>
  UV <Vector (0.2241, 0.4559)>
Face 7494
UV Count: 3
  UV <Vector (0.4413, 0.6682)>
  UV <Vector (0.4195, 0.6722)>
  UV <Vector (0.4229, 0.6804)>
Face 7495
UV Count: 3
  UV <Vector (0.4333, 0.6594)>
  UV <Vector (0.4402, 0.6530)>
  UV <Vector (0.4196, 0.6547)>
Face 7496
UV Count: 3
  UV <Vector (0.4352, 0.6664)>
  UV <Vector (0.4189, 0.6683)>
  UV <Vector (0.4195, 0.6722)>
Face 7497
UV Count: 3
  UV <Vector (0.4431, 0.6762)>
  UV <Vector (0.4229, 0.6804)>
  UV <Vector (0.4245, 0.6869)>
Face 7498
UV Count: 3
  UV <Vector (0.4352, 0.6664)>
  UV <Vector (0.4333, 0.6594)>
  UV <Vector (0.4202, 0.6614)>
Face 7499
UV Count: 3
  UV <Vector (0.4199, 0.6474)>
  UV <Vector (0.4196, 0.6547)>
  UV <Vector (0.4402, 0.6530)>
Face 7500
UV Count: 3
  UV <Vector (0.4314, 0.6959)>
  UV <Vector (0.4409, 0.6929)>
  UV <Vector (0.4395, 0.6883)>
Face 7501
UV Count: 3
  UV <Vector (0.4484, 0.6939)>
  UV <Vector (0.4304, 0.7005)>
  UV <Vector (0.4350, 0.7064)>
Face 7502
UV Count: 3
  UV <Vector (0.4304, 0.7005)>
  UV <Vector (0.4484, 0.6939)>
  UV <Vector (0.4409, 0.6929)>
Face 7503
UV Count: 3
  UV <Vector (0.4395, 0.6883)>
  UV <Vector (0.4449, 0.6823)>
  UV <Vector (0.4245, 0.6869)>
Face 7504
UV Count: 3
  UV <Vector (0.4459, 0.7206)>
  UV <Vector (0.4537, 0.7164)>
  UV <Vector (0.4513, 0.7123)>
Face 7505
UV Count: 3
  UV <Vector (0.4609, 0.7164)>
  UV <Vector (0.4481, 0.7244)>
  UV <Vector (0.4532, 0.7287)>
Face 7506
UV Count: 3
  UV <Vector (0.4481, 0.7244)>
  UV <Vector (0.4609, 0.7164)>
  UV <Vector (0.4537, 0.7164)>
Face 7507
UV Count: 3
  UV <Vector (0.4513, 0.7123)>
  UV <Vector (0.4540, 0.7065)>
  UV <Vector (0.4380, 0.7125)>
Face 7508
UV Count: 3
  UV <Vector (0.4520, 0.7005)>
  UV <Vector (0.4350, 0.7064)>
  UV <Vector (0.4380, 0.7125)>
Face 7509
UV Count: 3
  UV <Vector (0.4665, 0.7223)>
  UV <Vector (0.4532, 0.7287)>
  UV <Vector (0.4577, 0.7348)>
Face 7510
UV Count: 3
  UV <Vector (0.4617, 0.7425)>
  UV <Vector (0.4745, 0.7385)>
  UV <Vector (0.4708, 0.7294)>
Face 7511
UV Count: 3
  UV <Vector (0.4337, 0.6306)>
  UV <Vector (0.4373, 0.6186)>
  UV <Vector (0.4147, 0.6276)>
Face 7512
UV Count: 3
  UV <Vector (0.4537, 0.7164)>
  UV <Vector (0.4609, 0.7164)>
  UV <Vector (0.4540, 0.7065)>
Face 7513
UV Count: 3
  UV <Vector (0.4484, 0.6939)>
  UV <Vector (0.4449, 0.6823)>
  UV <Vector (0.4395, 0.6883)>
Face 7514
UV Count: 3
  UV <Vector (0.4413, 0.6682)>
  UV <Vector (0.4402, 0.6530)>
  UV <Vector (0.4333, 0.6594)>
Face 7515
UV Count: 3
  UV <Vector (0.2762, 0.5852)>
  UV <Vector (0.3038, 0.5894)>
  UV <Vector (0.3015, 0.5740)>
Face 7516
UV Count: 3
  UV <Vector (0.2705, 0.4323)>
  UV <Vector (0.2854, 0.4331)>
  UV <Vector (0.2844, 0.4238)>
Face 7517
UV Count: 3
  UV <Vector (0.2550, 0.5665)>
  UV <Vector (0.2435, 0.5714)>
  UV <Vector (0.2485, 0.5805)>
Face 7518
UV Count: 3
  UV <Vector (0.2633, 0.5447)>
  UV <Vector (0.2480, 0.5536)>
  UV <Vector (0.2550, 0.5665)>
Face 7519
UV Count: 3
  UV <Vector (0.2480, 0.5536)>
  UV <Vector (0.2360, 0.5610)>
  UV <Vector (0.2435, 0.5714)>
Face 7520
UV Count: 3
  UV <Vector (0.2586, 0.5364)>
  UV <Vector (0.2350, 0.5467)>
  UV <Vector (0.2480, 0.5536)>
Face 7521
UV Count: 3
  UV <Vector (0.2350, 0.5467)>
  UV <Vector (0.2264, 0.5547)>
  UV <Vector (0.2360, 0.5610)>
Face 7522
UV Count: 3
  UV <Vector (0.2299, 0.4472)>
  UV <Vector (0.2241, 0.4559)>
  UV <Vector (0.2451, 0.4640)>
Face 7523
UV Count: 3
  UV <Vector (0.4076, 0.6931)>
  UV <Vector (0.4245, 0.6869)>
  UV <Vector (0.4229, 0.6804)>
Face 7524
UV Count: 3
  UV <Vector (0.2685, 0.4423)>
  UV <Vector (0.2849, 0.4450)>
  UV <Vector (0.2854, 0.4331)>
Face 7525
UV Count: 3
  UV <Vector (0.2985, 0.5546)>
  UV <Vector (0.2991, 0.5313)>
  UV <Vector (0.2633, 0.5447)>
Face 7526
UV Count: 3
  UV <Vector (0.5051, 0.6093)>
  UV <Vector (0.5203, 0.6113)>
  UV <Vector (0.5197, 0.6002)>
Face 7527
UV Count: 3
  UV <Vector (0.5293, 0.6393)>
  UV <Vector (0.5278, 0.6228)>
  UV <Vector (0.5196, 0.6226)>
Face 7528
UV Count: 3
  UV <Vector (0.5285, 0.6140)>
  UV <Vector (0.5203, 0.6113)>
  UV <Vector (0.5196, 0.6226)>
Face 7529
UV Count: 3
  UV <Vector (0.5289, 0.6054)>
  UV <Vector (0.5197, 0.6002)>
  UV <Vector (0.5203, 0.6113)>
Face 7530
UV Count: 3
  UV <Vector (0.4402, 0.6530)>
  UV <Vector (0.4413, 0.6682)>
  UV <Vector (0.4655, 0.6618)>
Face 7531
UV Count: 3
  UV <Vector (0.5197, 0.6002)>
  UV <Vector (0.5289, 0.6054)>
  UV <Vector (0.5349, 0.5881)>
Face 7532
UV Count: 3
  UV <Vector (0.5075, 0.5827)>
  UV <Vector (0.5076, 0.5993)>
  UV <Vector (0.5197, 0.6002)>
Face 7533
UV Count: 3
  UV <Vector (0.5028, 0.5682)>
  UV <Vector (0.5075, 0.5827)>
  UV <Vector (0.5247, 0.5788)>
Face 7534
UV Count: 3
  UV <Vector (0.3436, 0.4985)>
  UV <Vector (0.3629, 0.4889)>
  UV <Vector (0.3519, 0.4756)>
Face 7535
UV Count: 3
  UV <Vector (0.3281, 0.5126)>
  UV <Vector (0.3436, 0.4985)>
  UV <Vector (0.3344, 0.4878)>
Face 7536
UV Count: 3
  UV <Vector (0.3281, 0.5126)>
  UV <Vector (0.3185, 0.5030)>
  UV <Vector (0.3080, 0.5151)>
Face 7537
UV Count: 3
  UV <Vector (0.3141, 0.5399)>
  UV <Vector (0.2991, 0.5313)>
  UV <Vector (0.2985, 0.5546)>
Face 7538
UV Count: 3
  UV <Vector (0.2985, 0.5546)>
  UV <Vector (0.2723, 0.5588)>
  UV <Vector (0.2753, 0.5745)>
Face 7539
UV Count: 3
  UV <Vector (0.3114, 0.5556)>
  UV <Vector (0.2985, 0.5546)>
  UV <Vector (0.3015, 0.5740)>
Face 7540
UV Count: 3
  UV <Vector (0.3119, 0.5829)>
  UV <Vector (0.3103, 0.5747)>
  UV <Vector (0.3015, 0.5740)>
Face 7541
UV Count: 3
  UV <Vector (0.4373, 0.6186)>
  UV <Vector (0.4337, 0.6306)>
  UV <Vector (0.4501, 0.6256)>
Face 7542
UV Count: 3
  UV <Vector (0.4483, 0.6147)>
  UV <Vector (0.4472, 0.6031)>
  UV <Vector (0.4377, 0.6087)>
Face 7543
UV Count: 3
  UV <Vector (0.4569, 0.6113)>
  UV <Vector (0.4667, 0.6041)>
  UV <Vector (0.4620, 0.5978)>
Face 7544
UV Count: 3
  UV <Vector (0.4620, 0.5978)>
  UV <Vector (0.4667, 0.6041)>
  UV <Vector (0.4763, 0.5892)>
Face 7545
UV Count: 3
  UV <Vector (0.5076, 0.5993)>
  UV <Vector (0.4946, 0.5959)>
  UV <Vector (0.4919, 0.6056)>
Face 7546
UV Count: 3
  UV <Vector (0.4816, 0.6033)>
  UV <Vector (0.4919, 0.6056)>
  UV <Vector (0.4946, 0.5959)>
Face 7547
UV Count: 3
  UV <Vector (0.4388, 0.6425)>
  UV <Vector (0.4567, 0.6385)>
  UV <Vector (0.4501, 0.6256)>
Face 7548
UV Count: 3
  UV <Vector (0.4402, 0.6530)>
  UV <Vector (0.4618, 0.6482)>
  UV <Vector (0.4567, 0.6385)>
Face 7549
UV Count: 3
  UV <Vector (0.4585, 0.6716)>
  UV <Vector (0.4655, 0.6618)>
  UV <Vector (0.4413, 0.6682)>
Face 7550
UV Count: 3
  UV <Vector (0.4449, 0.6823)>
  UV <Vector (0.4620, 0.6776)>
  UV <Vector (0.4585, 0.6716)>
Face 7551
UV Count: 3
  UV <Vector (0.4484, 0.6939)>
  UV <Vector (0.4716, 0.6813)>
  UV <Vector (0.4620, 0.6776)>
Face 7552
UV Count: 3
  UV <Vector (0.4520, 0.7005)>
  UV <Vector (0.4540, 0.7065)>
  UV <Vector (0.4686, 0.7022)>
Face 7553
UV Count: 3
  UV <Vector (0.4745, 0.6941)>
  UV <Vector (0.4716, 0.6813)>
  UV <Vector (0.4484, 0.6939)>
Face 7554
UV Count: 3
  UV <Vector (0.4609, 0.7164)>
  UV <Vector (0.4732, 0.7123)>
  UV <Vector (0.4686, 0.7022)>
Face 7555
UV Count: 3
  UV <Vector (0.4665, 0.7223)>
  UV <Vector (0.4844, 0.7169)>
  UV <Vector (0.4732, 0.7123)>
Face 7556
UV Count: 3
  UV <Vector (0.4184, 0.6395)>
  UV <Vector (0.4199, 0.6474)>
  UV <Vector (0.4388, 0.6425)>
Face 7557
UV Count: 3
  UV <Vector (0.4472, 0.6031)>
  UV <Vector (0.4483, 0.6147)>
  UV <Vector (0.4569, 0.6113)>
Face 7558
UV Count: 3
  UV <Vector (0.4483, 0.6147)>
  UV <Vector (0.4501, 0.6256)>
  UV <Vector (0.4614, 0.6201)>
Face 7559
UV Count: 3
  UV <Vector (0.4704, 0.6115)>
  UV <Vector (0.4667, 0.6041)>
  UV <Vector (0.4569, 0.6113)>
Face 7560
UV Count: 3
  UV <Vector (0.4763, 0.5892)>
  UV <Vector (0.4667, 0.6041)>
  UV <Vector (0.4816, 0.6033)>
Face 7561
UV Count: 3
  UV <Vector (0.4704, 0.6115)>
  UV <Vector (0.4795, 0.6146)>
  UV <Vector (0.4816, 0.6033)>
Face 7562
UV Count: 3
  UV <Vector (0.4567, 0.6385)>
  UV <Vector (0.4705, 0.6302)>
  UV <Vector (0.4614, 0.6201)>
Face 7563
UV Count: 3
  UV <Vector (0.4704, 0.6115)>
  UV <Vector (0.4614, 0.6201)>
  UV <Vector (0.4705, 0.6302)>
Face 7564
UV Count: 3
  UV <Vector (0.4618, 0.6482)>
  UV <Vector (0.4801, 0.6386)>
  UV <Vector (0.4705, 0.6302)>
Face 7565
UV Count: 3
  UV <Vector (0.4705, 0.6302)>
  UV <Vector (0.4801, 0.6386)>
  UV <Vector (0.4902, 0.6216)>
Face 7566
UV Count: 3
  UV <Vector (0.4919, 0.6056)>
  UV <Vector (0.4816, 0.6033)>
  UV <Vector (0.4795, 0.6146)>
Face 7567
UV Count: 3
  UV <Vector (0.5051, 0.6093)>
  UV <Vector (0.4919, 0.6056)>
  UV <Vector (0.4902, 0.6216)>
Face 7568
UV Count: 3
  UV <Vector (0.5062, 0.6229)>
  UV <Vector (0.5196, 0.6226)>
  UV <Vector (0.5203, 0.6113)>
Face 7569
UV Count: 3
  UV <Vector (0.5054, 0.6414)>
  UV <Vector (0.5062, 0.6229)>
  UV <Vector (0.4902, 0.6216)>
Face 7570
UV Count: 3
  UV <Vector (0.5062, 0.6229)>
  UV <Vector (0.5054, 0.6414)>
  UV <Vector (0.5181, 0.6411)>
Face 7571
UV Count: 3
  UV <Vector (0.4655, 0.6618)>
  UV <Vector (0.4585, 0.6716)>
  UV <Vector (0.4620, 0.6776)>
Face 7572
UV Count: 3
  UV <Vector (0.4716, 0.6813)>
  UV <Vector (0.4902, 0.6773)>
  UV <Vector (0.4853, 0.6592)>
Face 7573
UV Count: 3
  UV <Vector (0.4853, 0.6592)>
  UV <Vector (0.4801, 0.6386)>
  UV <Vector (0.4618, 0.6482)>
Face 7574
UV Count: 3
  UV <Vector (0.5181, 0.6411)>
  UV <Vector (0.5054, 0.6414)>
  UV <Vector (0.5072, 0.6565)>
Face 7575
UV Count: 3
  UV <Vector (0.5197, 0.6546)>
  UV <Vector (0.5072, 0.6565)>
  UV <Vector (0.5105, 0.6734)>
Face 7576
UV Count: 3
  UV <Vector (0.5054, 0.6414)>
  UV <Vector (0.4801, 0.6386)>
  UV <Vector (0.4853, 0.6592)>
Face 7577
UV Count: 3
  UV <Vector (0.4902, 0.6773)>
  UV <Vector (0.5105, 0.6734)>
  UV <Vector (0.5072, 0.6565)>
Face 7578
UV Count: 3
  UV <Vector (0.5197, 0.6546)>
  UV <Vector (0.5335, 0.6504)>
  UV <Vector (0.5293, 0.6393)>
Face 7579
UV Count: 3
  UV <Vector (0.5335, 0.6504)>
  UV <Vector (0.5197, 0.6546)>
  UV <Vector (0.5238, 0.6698)>
Face 7580
UV Count: 3
  UV <Vector (0.4745, 0.6941)>
  UV <Vector (0.4686, 0.7022)>
  UV <Vector (0.4732, 0.7123)>
Face 7581
UV Count: 3
  UV <Vector (0.4745, 0.6941)>
  UV <Vector (0.4946, 0.6917)>
  UV <Vector (0.4902, 0.6773)>
Face 7582
UV Count: 3
  UV <Vector (0.5105, 0.6734)>
  UV <Vector (0.4902, 0.6773)>
  UV <Vector (0.4946, 0.6917)>
Face 7583
UV Count: 3
  UV <Vector (0.5269, 0.6827)>
  UV <Vector (0.5238, 0.6698)>
  UV <Vector (0.5105, 0.6734)>
Face 7584
UV Count: 3
  UV <Vector (0.4844, 0.7169)>
  UV <Vector (0.4999, 0.7121)>
  UV <Vector (0.4946, 0.6917)>
Face 7585
UV Count: 3
  UV <Vector (0.5128, 0.6871)>
  UV <Vector (0.4946, 0.6917)>
  UV <Vector (0.4999, 0.7121)>
Face 7586
UV Count: 3
  UV <Vector (0.5128, 0.6871)>
  UV <Vector (0.5195, 0.7059)>
  UV <Vector (0.5294, 0.7025)>
Face 7587
UV Count: 3
  UV <Vector (0.5380, 0.6665)>
  UV <Vector (0.5238, 0.6698)>
  UV <Vector (0.5269, 0.6827)>
Face 7588
UV Count: 3
  UV <Vector (0.5416, 0.6965)>
  UV <Vector (0.5409, 0.6810)>
  UV <Vector (0.5269, 0.6827)>
Face 7589
UV Count: 3
  UV <Vector (0.4708, 0.7294)>
  UV <Vector (0.4861, 0.7239)>
  UV <Vector (0.4844, 0.7169)>
Face 7590
UV Count: 3
  UV <Vector (0.4844, 0.7169)>
  UV <Vector (0.4861, 0.7239)>
  UV <Vector (0.5018, 0.7185)>
Face 7591
UV Count: 3
  UV <Vector (0.4999, 0.7121)>
  UV <Vector (0.5018, 0.7185)>
  UV <Vector (0.5211, 0.7111)>
Face 7592
UV Count: 3
  UV <Vector (0.5195, 0.7059)>
  UV <Vector (0.5211, 0.7111)>
  UV <Vector (0.5310, 0.7071)>
Face 7593
UV Count: 3
  UV <Vector (0.5294, 0.7025)>
  UV <Vector (0.5310, 0.7071)>
  UV <Vector (0.5371, 0.7071)>
Face 7594
UV Count: 3
  UV <Vector (0.5448, 0.7115)>
  UV <Vector (0.5416, 0.6965)>
  UV <Vector (0.5371, 0.7071)>
Face 7595
UV Count: 3
  UV <Vector (0.3565, 0.4201)>
  UV <Vector (0.3649, 0.4285)>
  UV <Vector (0.3611, 0.4091)>
Face 7596
UV Count: 3
  UV <Vector (0.4745, 0.7385)>
  UV <Vector (0.4889, 0.7330)>
  UV <Vector (0.4861, 0.7239)>
Face 7597
UV Count: 3
  UV <Vector (0.5018, 0.7185)>
  UV <Vector (0.4861, 0.7239)>
  UV <Vector (0.4889, 0.7330)>
Face 7598
UV Count: 3
  UV <Vector (0.5211, 0.7111)>
  UV <Vector (0.5018, 0.7185)>
  UV <Vector (0.5055, 0.7265)>
Face 7599
UV Count: 3
  UV <Vector (0.5310, 0.7071)>
  UV <Vector (0.5211, 0.7111)>
  UV <Vector (0.5247, 0.7192)>
Face 7600
UV Count: 3
  UV <Vector (0.5371, 0.7071)>
  UV <Vector (0.5310, 0.7071)>
  UV <Vector (0.5349, 0.7157)>
Face 7601
UV Count: 3
  UV <Vector (0.3502, 0.4122)>
  UV <Vector (0.3512, 0.4207)>
  UV <Vector (0.3565, 0.4201)>
Face 7602
UV Count: 3
  UV <Vector (0.3412, 0.4224)>
  UV <Vector (0.3512, 0.4207)>
  UV <Vector (0.3502, 0.4122)>
Face 7603
UV Count: 3
  UV <Vector (0.3202, 0.4258)>
  UV <Vector (0.3412, 0.4224)>
  UV <Vector (0.3390, 0.4137)>
Face 7604
UV Count: 3
  UV <Vector (0.3002, 0.4213)>
  UV <Vector (0.3012, 0.4294)>
  UV <Vector (0.3202, 0.4258)>
Face 7605
UV Count: 3
  UV <Vector (0.2854, 0.4331)>
  UV <Vector (0.3012, 0.4294)>
  UV <Vector (0.3002, 0.4213)>
Face 7606
UV Count: 3
  UV <Vector (0.3515, 0.4318)>
  UV <Vector (0.3649, 0.4285)>
  UV <Vector (0.3565, 0.4201)>
Face 7607
UV Count: 3
  UV <Vector (0.3412, 0.4224)>
  UV <Vector (0.3409, 0.4339)>
  UV <Vector (0.3515, 0.4318)>
Face 7608
UV Count: 3
  UV <Vector (0.3202, 0.4258)>
  UV <Vector (0.3180, 0.4391)>
  UV <Vector (0.3409, 0.4339)>
Face 7609
UV Count: 3
  UV <Vector (0.3012, 0.4294)>
  UV <Vector (0.3007, 0.4431)>
  UV <Vector (0.3180, 0.4391)>
Face 7610
UV Count: 3
  UV <Vector (0.3007, 0.4431)>
  UV <Vector (0.3012, 0.4294)>
  UV <Vector (0.2854, 0.4331)>
Face 7611
UV Count: 3
  UV <Vector (0.3649, 0.4285)>
  UV <Vector (0.3515, 0.4318)>
  UV <Vector (0.3557, 0.4451)>
Face 7612
UV Count: 3
  UV <Vector (0.3709, 0.4428)>
  UV <Vector (0.3557, 0.4451)>
  UV <Vector (0.3628, 0.4602)>
Face 7613
UV Count: 3
  UV <Vector (0.5446, 0.5751)>
  UV <Vector (0.5347, 0.5657)>
  UV <Vector (0.5247, 0.5788)>
Face 7614
UV Count: 3
  UV <Vector (0.3557, 0.4451)>
  UV <Vector (0.3417, 0.4485)>
  UV <Vector (0.3507, 0.4651)>
Face 7615
UV Count: 3
  UV <Vector (0.3233, 0.4581)>
  UV <Vector (0.3299, 0.4763)>
  UV <Vector (0.3507, 0.4651)>
Face 7616
UV Count: 3
  UV <Vector (0.5347, 0.5657)>
  UV <Vector (0.5265, 0.5562)>
  UV <Vector (0.5167, 0.5591)>
Face 7617
UV Count: 3
  UV <Vector (0.3519, 0.4756)>
  UV <Vector (0.3507, 0.4651)>
  UV <Vector (0.3299, 0.4763)>
Face 7618
UV Count: 3
  UV <Vector (0.3409, 0.4339)>
  UV <Vector (0.3417, 0.4485)>
  UV <Vector (0.3557, 0.4451)>
Face 7619
UV Count: 3
  UV <Vector (0.3180, 0.4391)>
  UV <Vector (0.3233, 0.4581)>
  UV <Vector (0.3417, 0.4485)>
Face 7620
UV Count: 3
  UV <Vector (0.4763, 0.5892)>
  UV <Vector (0.4775, 0.5788)>
  UV <Vector (0.4636, 0.5773)>
Face 7621
UV Count: 3
  UV <Vector (0.4857, 0.5808)>
  UV <Vector (0.4775, 0.5788)>
  UV <Vector (0.4763, 0.5892)>
Face 7622
UV Count: 3
  UV <Vector (0.4951, 0.5839)>
  UV <Vector (0.4857, 0.5808)>
  UV <Vector (0.4838, 0.5914)>
Face 7623
UV Count: 3
  UV <Vector (0.5075, 0.5827)>
  UV <Vector (0.4951, 0.5839)>
  UV <Vector (0.4946, 0.5959)>
Face 7624
UV Count: 3
  UV <Vector (0.4954, 0.5727)>
  UV <Vector (0.4951, 0.5839)>
  UV <Vector (0.5075, 0.5827)>
Face 7625
UV Count: 3
  UV <Vector (0.3532, 0.5105)>
  UV <Vector (0.3688, 0.4959)>
  UV <Vector (0.3629, 0.4889)>
Face 7626
UV Count: 3
  UV <Vector (0.4857, 0.5808)>
  UV <Vector (0.4951, 0.5839)>
  UV <Vector (0.4954, 0.5727)>
Face 7627
UV Count: 3
  UV <Vector (0.3532, 0.5105)>
  UV <Vector (0.3633, 0.5143)>
  UV <Vector (0.3707, 0.5049)>
Face 7628
UV Count: 3
  UV <Vector (0.4775, 0.5788)>
  UV <Vector (0.4857, 0.5808)>
  UV <Vector (0.4867, 0.5737)>
Face 7629
UV Count: 3
  UV <Vector (0.4662, 0.5666)>
  UV <Vector (0.4636, 0.5773)>
  UV <Vector (0.4775, 0.5788)>
Face 7630
UV Count: 3
  UV <Vector (0.3770, 0.6156)>
  UV <Vector (0.3796, 0.6192)>
  UV <Vector (0.3818, 0.6176)>
Face 7631
UV Count: 3
  UV <Vector (0.3840, 0.5567)>
  UV <Vector (0.3835, 0.5530)>
  UV <Vector (0.3797, 0.5563)>
Face 7632
UV Count: 3
  UV <Vector (0.3828, 0.5611)>
  UV <Vector (0.3805, 0.5600)>
  UV <Vector (0.3791, 0.5626)>
Face 7633
UV Count: 3
  UV <Vector (0.3770, 0.6156)>
  UV <Vector (0.3733, 0.6190)>
  UV <Vector (0.3773, 0.6213)>
Face 7634
UV Count: 3
  UV <Vector (0.3828, 0.5611)>
  UV <Vector (0.3840, 0.5567)>
  UV <Vector (0.3810, 0.5578)>
Face 7635
UV Count: 3
  UV <Vector (0.3854, 0.6137)>
  UV <Vector (0.3807, 0.6131)>
  UV <Vector (0.3818, 0.6176)>
Face 7636
UV Count: 3
  UV <Vector (0.3723, 0.6220)>
  UV <Vector (0.3785, 0.6238)>
  UV <Vector (0.3773, 0.6213)>
Face 7637
UV Count: 3
  UV <Vector (0.3811, 0.5656)>
  UV <Vector (0.3791, 0.5626)>
  UV <Vector (0.3773, 0.5632)>
Face 7638
UV Count: 3
  UV <Vector (0.3815, 0.6215)>
  UV <Vector (0.3840, 0.6187)>
  UV <Vector (0.3818, 0.6176)>
Face 7639
UV Count: 3
  UV <Vector (0.3917, 0.5730)>
  UV <Vector (0.3835, 0.5685)>
  UV <Vector (0.3820, 0.5738)>
Face 7640
UV Count: 3
  UV <Vector (0.3574, 0.6140)>
  UV <Vector (0.3660, 0.6202)>
  UV <Vector (0.3690, 0.6151)>
Face 7641
UV Count: 3
  UV <Vector (0.3810, 0.5578)>
  UV <Vector (0.3797, 0.5563)>
  UV <Vector (0.3774, 0.5593)>
Face 7642
UV Count: 3
  UV <Vector (0.3773, 0.6213)>
  UV <Vector (0.3785, 0.6238)>
  UV <Vector (0.3815, 0.6215)>
Face 7643
UV Count: 3
  UV <Vector (0.3791, 0.5626)>
  UV <Vector (0.3805, 0.5600)>
  UV <Vector (0.3774, 0.5593)>
Face 7644
UV Count: 3
  UV <Vector (0.3769, 0.5999)>
  UV <Vector (0.3789, 0.6091)>
  UV <Vector (0.3860, 0.6078)>
Face 7645
UV Count: 3
  UV <Vector (0.3967, 0.5580)>
  UV <Vector (0.3874, 0.5562)>
  UV <Vector (0.3863, 0.5621)>
Face 7646
UV Count: 3
  UV <Vector (0.3621, 0.6087)>
  UV <Vector (0.3690, 0.6151)>
  UV <Vector (0.3731, 0.6116)>
Face 7647
UV Count: 3
  UV <Vector (0.3951, 0.5653)>
  UV <Vector (0.3863, 0.5621)>
  UV <Vector (0.3835, 0.5685)>
Face 7648
UV Count: 3
  UV <Vector (0.3967, 0.5580)>
  UV <Vector (0.3984, 0.5523)>
  UV <Vector (0.3888, 0.5515)>
Face 7649
UV Count: 3
  UV <Vector (0.3688, 0.6037)>
  UV <Vector (0.3731, 0.6116)>
  UV <Vector (0.3789, 0.6091)>
Face 7650
UV Count: 3
  UV <Vector (0.4037, 0.5608)>
  UV <Vector (0.4065, 0.5540)>
  UV <Vector (0.3984, 0.5523)>
Face 7651
UV Count: 3
  UV <Vector (0.3750, 0.5918)>
  UV <Vector (0.3769, 0.5999)>
  UV <Vector (0.3851, 0.5976)>
Face 7652
UV Count: 3
  UV <Vector (0.3651, 0.5966)>
  UV <Vector (0.3688, 0.6037)>
  UV <Vector (0.3769, 0.5999)>
Face 7653
UV Count: 3
  UV <Vector (0.3566, 0.6030)>
  UV <Vector (0.3621, 0.6087)>
  UV <Vector (0.3688, 0.6037)>
Face 7654
UV Count: 3
  UV <Vector (0.3566, 0.6030)>
  UV <Vector (0.3508, 0.6086)>
  UV <Vector (0.3574, 0.6140)>
Face 7655
UV Count: 3
  UV <Vector (0.3988, 0.5755)>
  UV <Vector (0.3917, 0.5730)>
  UV <Vector (0.3900, 0.5792)>
Face 7656
UV Count: 3
  UV <Vector (0.3988, 0.5755)>
  UV <Vector (0.4021, 0.5679)>
  UV <Vector (0.3951, 0.5653)>
Face 7657
UV Count: 3
  UV <Vector (0.4037, 0.5608)>
  UV <Vector (0.3967, 0.5580)>
  UV <Vector (0.3951, 0.5653)>
Face 7658
UV Count: 3
  UV <Vector (0.3835, 0.5685)>
  UV <Vector (0.3811, 0.5656)>
  UV <Vector (0.3777, 0.5694)>
Face 7659
UV Count: 3
  UV <Vector (0.3660, 0.6202)>
  UV <Vector (0.3723, 0.6220)>
  UV <Vector (0.3733, 0.6190)>
Face 7660
UV Count: 3
  UV <Vector (0.3860, 0.6078)>
  UV <Vector (0.3789, 0.6091)>
  UV <Vector (0.3807, 0.6131)>
Face 7661
UV Count: 3
  UV <Vector (0.3863, 0.5621)>
  UV <Vector (0.3874, 0.5562)>
  UV <Vector (0.3840, 0.5567)>
Face 7662
UV Count: 3
  UV <Vector (0.3731, 0.6116)>
  UV <Vector (0.3690, 0.6151)>
  UV <Vector (0.3733, 0.6190)>
Face 7663
UV Count: 3
  UV <Vector (0.3863, 0.5621)>
  UV <Vector (0.3828, 0.5611)>
  UV <Vector (0.3811, 0.5656)>
Face 7664
UV Count: 3
  UV <Vector (0.3874, 0.5562)>
  UV <Vector (0.3888, 0.5515)>
  UV <Vector (0.3835, 0.5530)>
Face 7665
UV Count: 3
  UV <Vector (0.3789, 0.6091)>
  UV <Vector (0.3731, 0.6116)>
  UV <Vector (0.3770, 0.6156)>
Face 7666
UV Count: 3
  UV <Vector (0.4126, 0.5645)>
  UV <Vector (0.4037, 0.5608)>
  UV <Vector (0.4021, 0.5679)>
Face 7667
UV Count: 3
  UV <Vector (0.4082, 0.5782)>
  UV <Vector (0.4112, 0.5711)>
  UV <Vector (0.4021, 0.5679)>
Face 7668
UV Count: 3
  UV <Vector (0.4082, 0.5782)>
  UV <Vector (0.3988, 0.5755)>
  UV <Vector (0.3971, 0.5822)>
Face 7669
UV Count: 3
  UV <Vector (0.3483, 0.5942)>
  UV <Vector (0.3417, 0.6008)>
  UV <Vector (0.3508, 0.6086)>
Face 7670
UV Count: 3
  UV <Vector (0.3483, 0.5942)>
  UV <Vector (0.3566, 0.6030)>
  UV <Vector (0.3651, 0.5966)>
Face 7671
UV Count: 3
  UV <Vector (0.3593, 0.5853)>
  UV <Vector (0.3651, 0.5966)>
  UV <Vector (0.3750, 0.5918)>
Face 7672
UV Count: 3
  UV <Vector (0.3721, 0.5805)>
  UV <Vector (0.3750, 0.5918)>
  UV <Vector (0.3829, 0.5892)>
Face 7673
UV Count: 3
  UV <Vector (0.4126, 0.5645)>
  UV <Vector (0.4168, 0.5579)>
  UV <Vector (0.4065, 0.5540)>
Face 7674
UV Count: 3
  UV <Vector (0.3483, 0.5942)>
  UV <Vector (0.3387, 0.5816)>
  UV <Vector (0.3312, 0.5877)>
Face 7675
UV Count: 3
  UV <Vector (0.4112, 0.5711)>
  UV <Vector (0.4082, 0.5782)>
  UV <Vector (0.4225, 0.5837)>
Face 7676
UV Count: 3
  UV <Vector (0.3721, 0.5805)>
  UV <Vector (0.3793, 0.5780)>
  UV <Vector (0.3710, 0.5642)>
Face 7677
UV Count: 3
  UV <Vector (0.3593, 0.5853)>
  UV <Vector (0.3532, 0.5728)>
  UV <Vector (0.3387, 0.5816)>
Face 7678
UV Count: 3
  UV <Vector (0.4073, 0.5851)>
  UV <Vector (0.4203, 0.5903)>
  UV <Vector (0.4225, 0.5837)>
Face 7679
UV Count: 3
  UV <Vector (0.4112, 0.5711)>
  UV <Vector (0.4258, 0.5761)>
  UV <Vector (0.4270, 0.5692)>
Face 7680
UV Count: 3
  UV <Vector (0.4168, 0.5579)>
  UV <Vector (0.4126, 0.5645)>
  UV <Vector (0.4270, 0.5692)>
Face 7681
UV Count: 3
  UV <Vector (0.3593, 0.5853)>
  UV <Vector (0.3721, 0.5805)>
  UV <Vector (0.3645, 0.5663)>
Face 7682
UV Count: 3
  UV <Vector (0.3103, 0.5747)>
  UV <Vector (0.3199, 0.5748)>
  UV <Vector (0.3259, 0.5621)>
Face 7683
UV Count: 3
  UV <Vector (0.3187, 0.5806)>
  UV <Vector (0.3199, 0.5748)>
  UV <Vector (0.3103, 0.5747)>
Face 7684
UV Count: 3
  UV <Vector (0.4472, 0.6031)>
  UV <Vector (0.4421, 0.5970)>
  UV <Vector (0.4365, 0.6017)>
Face 7685
UV Count: 3
  UV <Vector (0.4348, 0.5919)>
  UV <Vector (0.4305, 0.6014)>
  UV <Vector (0.4365, 0.6017)>
Face 7686
UV Count: 3
  UV <Vector (0.4529, 0.6008)>
  UV <Vector (0.4499, 0.5898)>
  UV <Vector (0.4421, 0.5970)>
Face 7687
UV Count: 3
  UV <Vector (0.4401, 0.5836)>
  UV <Vector (0.4348, 0.5919)>
  UV <Vector (0.4421, 0.5970)>
Face 7688
UV Count: 3
  UV <Vector (0.4620, 0.5978)>
  UV <Vector (0.4628, 0.5883)>
  UV <Vector (0.4499, 0.5898)>
Face 7689
UV Count: 3
  UV <Vector (0.4522, 0.5769)>
  UV <Vector (0.4425, 0.5750)>
  UV <Vector (0.4401, 0.5836)>
Face 7690
UV Count: 3
  UV <Vector (0.4522, 0.5769)>
  UV <Vector (0.4499, 0.5898)>
  UV <Vector (0.4628, 0.5883)>
Face 7691
UV Count: 3
  UV <Vector (0.3114, 0.5556)>
  UV <Vector (0.3259, 0.5621)>
  UV <Vector (0.3266, 0.5448)>
Face 7692
UV Count: 3
  UV <Vector (0.3199, 0.5242)>
  UV <Vector (0.3080, 0.5151)>
  UV <Vector (0.2991, 0.5313)>
Face 7693
UV Count: 3
  UV <Vector (0.3430, 0.5547)>
  UV <Vector (0.3367, 0.5383)>
  UV <Vector (0.3266, 0.5448)>
Face 7694
UV Count: 3
  UV <Vector (0.3430, 0.5547)>
  UV <Vector (0.3561, 0.5484)>
  UV <Vector (0.3537, 0.5369)>
Face 7695
UV Count: 3
  UV <Vector (0.3561, 0.5484)>
  UV <Vector (0.3649, 0.5471)>
  UV <Vector (0.3648, 0.5373)>
Face 7696
UV Count: 3
  UV <Vector (0.4460, 0.5657)>
  UV <Vector (0.4425, 0.5750)>
  UV <Vector (0.4522, 0.5769)>
Face 7697
UV Count: 3
  UV <Vector (0.4553, 0.5671)>
  UV <Vector (0.4522, 0.5769)>
  UV <Vector (0.4636, 0.5773)>
Face 7698
UV Count: 3
  UV <Vector (0.3537, 0.5369)>
  UV <Vector (0.3648, 0.5373)>
  UV <Vector (0.3637, 0.5263)>
Face 7699
UV Count: 3
  UV <Vector (0.3543, 0.5271)>
  UV <Vector (0.3637, 0.5263)>
  UV <Vector (0.3633, 0.5143)>
Face 7700
UV Count: 3
  UV <Vector (0.3199, 0.5748)>
  UV <Vector (0.3312, 0.5877)>
  UV <Vector (0.3387, 0.5816)>
Face 7701
UV Count: 3
  UV <Vector (0.4348, 0.5919)>
  UV <Vector (0.4225, 0.5837)>
  UV <Vector (0.4203, 0.5903)>
Face 7702
UV Count: 3
  UV <Vector (0.4401, 0.5836)>
  UV <Vector (0.4258, 0.5761)>
  UV <Vector (0.4225, 0.5837)>
Face 7703
UV Count: 3
  UV <Vector (0.4425, 0.5750)>
  UV <Vector (0.4270, 0.5692)>
  UV <Vector (0.4258, 0.5761)>
Face 7704
UV Count: 3
  UV <Vector (0.4425, 0.5750)>
  UV <Vector (0.4460, 0.5657)>
  UV <Vector (0.4301, 0.5628)>
Face 7705
UV Count: 3
  UV <Vector (0.3649, 0.5471)>
  UV <Vector (0.3561, 0.5484)>
  UV <Vector (0.3645, 0.5663)>
Face 7706
UV Count: 3
  UV <Vector (0.3430, 0.5547)>
  UV <Vector (0.3532, 0.5728)>
  UV <Vector (0.3645, 0.5663)>
Face 7707
UV Count: 3
  UV <Vector (0.3259, 0.5621)>
  UV <Vector (0.3387, 0.5816)>
  UV <Vector (0.3532, 0.5728)>
Face 7708
UV Count: 3
  UV <Vector (0.3266, 0.5448)>
  UV <Vector (0.3367, 0.5383)>
  UV <Vector (0.3199, 0.5242)>
Face 7709
UV Count: 3
  UV <Vector (0.3367, 0.5383)>
  UV <Vector (0.3537, 0.5369)>
  UV <Vector (0.3543, 0.5271)>
Face 7710
UV Count: 3
  UV <Vector (0.3423, 0.5211)>
  UV <Vector (0.3532, 0.5105)>
  UV <Vector (0.3436, 0.4985)>
Face 7711
UV Count: 3
  UV <Vector (0.3199, 0.5242)>
  UV <Vector (0.3367, 0.5383)>
  UV <Vector (0.3423, 0.5211)>
Face 7712
UV Count: 3
  UV <Vector (0.3299, 0.4763)>
  UV <Vector (0.3033, 0.4922)>
  UV <Vector (0.3185, 0.5030)>
Face 7713
UV Count: 3
  UV <Vector (0.2633, 0.5447)>
  UV <Vector (0.2991, 0.5313)>
  UV <Vector (0.2843, 0.5255)>
Face 7714
UV Count: 3
  UV <Vector (0.2914, 0.5116)>
  UV <Vector (0.2843, 0.5255)>
  UV <Vector (0.2991, 0.5313)>
Face 7715
UV Count: 3
  UV <Vector (0.3080, 0.5151)>
  UV <Vector (0.3185, 0.5030)>
  UV <Vector (0.3033, 0.4922)>
Face 7716
UV Count: 3
  UV <Vector (0.2812, 0.5111)>
  UV <Vector (0.2794, 0.5014)>
  UV <Vector (0.2658, 0.5087)>
Face 7717
UV Count: 3
  UV <Vector (0.2794, 0.5014)>
  UV <Vector (0.2812, 0.5111)>
  UV <Vector (0.2914, 0.5116)>
Face 7718
UV Count: 3
  UV <Vector (0.2531, 0.5240)>
  UV <Vector (0.2687, 0.5171)>
  UV <Vector (0.2658, 0.5087)>
Face 7719
UV Count: 3
  UV <Vector (0.2843, 0.5255)>
  UV <Vector (0.2914, 0.5116)>
  UV <Vector (0.2812, 0.5111)>
Face 7720
UV Count: 3
  UV <Vector (0.2586, 0.5364)>
  UV <Vector (0.2843, 0.5255)>
  UV <Vector (0.2687, 0.5171)>
Face 7721
UV Count: 3
  UV <Vector (0.2453, 0.5046)>
  UV <Vector (0.2484, 0.5160)>
  UV <Vector (0.2658, 0.5087)>
Face 7722
UV Count: 3
  UV <Vector (0.2453, 0.5046)>
  UV <Vector (0.2632, 0.5000)>
  UV <Vector (0.2541, 0.4940)>
Face 7723
UV Count: 3
  UV <Vector (0.2541, 0.4940)>
  UV <Vector (0.2531, 0.4859)>
  UV <Vector (0.2432, 0.4873)>
Face 7724
UV Count: 3
  UV <Vector (0.2794, 0.5014)>
  UV <Vector (0.2774, 0.4930)>
  UV <Vector (0.2632, 0.5000)>
Face 7725
UV Count: 3
  UV <Vector (0.2913, 0.4872)>
  UV <Vector (0.2774, 0.4930)>
  UV <Vector (0.2794, 0.5014)>
Face 7726
UV Count: 3
  UV <Vector (0.2913, 0.4872)>
  UV <Vector (0.3033, 0.4922)>
  UV <Vector (0.3003, 0.4701)>
Face 7727
UV Count: 3
  UV <Vector (0.3003, 0.4701)>
  UV <Vector (0.3033, 0.4922)>
  UV <Vector (0.3299, 0.4763)>
Face 7728
UV Count: 3
  UV <Vector (0.3007, 0.4431)>
  UV <Vector (0.3003, 0.4701)>
  UV <Vector (0.3233, 0.4581)>
Face 7729
UV Count: 3
  UV <Vector (0.2909, 0.4537)>
  UV <Vector (0.2912, 0.4742)>
  UV <Vector (0.3003, 0.4701)>
Face 7730
UV Count: 3
  UV <Vector (0.2909, 0.4537)>
  UV <Vector (0.3007, 0.4431)>
  UV <Vector (0.2849, 0.4450)>
Face 7731
UV Count: 3
  UV <Vector (0.2451, 0.4640)>
  UV <Vector (0.2616, 0.4678)>
  UV <Vector (0.2634, 0.4574)>
Face 7732
UV Count: 3
  UV <Vector (0.2432, 0.4732)>
  UV <Vector (0.2432, 0.4873)>
  UV <Vector (0.2531, 0.4859)>
Face 7733
UV Count: 3
  UV <Vector (0.2432, 0.4732)>
  UV <Vector (0.2607, 0.4759)>
  UV <Vector (0.2616, 0.4678)>
Face 7734
UV Count: 3
  UV <Vector (0.2479, 0.4533)>
  UV <Vector (0.2634, 0.4574)>
  UV <Vector (0.2685, 0.4423)>
Face 7735
UV Count: 3
  UV <Vector (0.2685, 0.4423)>
  UV <Vector (0.2634, 0.4574)>
  UV <Vector (0.2818, 0.4550)>
Face 7736
UV Count: 3
  UV <Vector (0.2632, 0.5000)>
  UV <Vector (0.2607, 0.4759)>
  UV <Vector (0.2531, 0.4859)>
Face 7737
UV Count: 3
  UV <Vector (0.2804, 0.4775)>
  UV <Vector (0.2774, 0.4930)>
  UV <Vector (0.2913, 0.4872)>
Face 7738
UV Count: 3
  UV <Vector (0.2912, 0.4742)>
  UV <Vector (0.2909, 0.4537)>
  UV <Vector (0.2818, 0.4550)>
Face 7739
UV Count: 3
  UV <Vector (0.2774, 0.4930)>
  UV <Vector (0.2804, 0.4775)>
  UV <Vector (0.2607, 0.4759)>
Face 7740
UV Count: 3
  UV <Vector (0.2607, 0.4759)>
  UV <Vector (0.2804, 0.4775)>
  UV <Vector (0.2751, 0.4697)>
Face 7741
UV Count: 3
  UV <Vector (0.2751, 0.4697)>
  UV <Vector (0.2818, 0.4550)>
  UV <Vector (0.2634, 0.4574)>
Face 7742
UV Count: 3
  UV <Vector (0.8449, 0.4486)>
  UV <Vector (0.8477, 0.4579)>
  UV <Vector (0.8328, 0.4609)>
Face 7743
UV Count: 3
  UV <Vector (0.6842, 0.7434)>
  UV <Vector (0.6890, 0.7371)>
  UV <Vector (0.6813, 0.7326)>
Face 7744
UV Count: 3
  UV <Vector (0.9440, 0.4153)>
  UV <Vector (0.9456, 0.4165)>
  UV <Vector (0.9424, 0.4190)>
Face 7745
UV Count: 3
  UV <Vector (0.8101, 0.6303)>
  UV <Vector (0.8118, 0.6293)>
  UV <Vector (0.8086, 0.6260)>
Face 7746
UV Count: 3
  UV <Vector (0.8079, 0.6333)>
  UV <Vector (0.8089, 0.6368)>
  UV <Vector (0.8111, 0.6339)>
Face 7747
UV Count: 3
  UV <Vector (0.9424, 0.4190)>
  UV <Vector (0.9456, 0.4165)>
  UV <Vector (0.9466, 0.4180)>
Face 7748
UV Count: 3
  UV <Vector (0.8079, 0.6333)>
  UV <Vector (0.8109, 0.6323)>
  UV <Vector (0.8101, 0.6303)>
Face 7749
UV Count: 3
  UV <Vector (0.9407, 0.4119)>
  UV <Vector (0.9449, 0.4136)>
  UV <Vector (0.9440, 0.4153)>
Face 7750
UV Count: 3
  UV <Vector (0.9466, 0.4180)>
  UV <Vector (0.9483, 0.4170)>
  UV <Vector (0.9476, 0.4224)>
Face 7751
UV Count: 3
  UV <Vector (0.8126, 0.6345)>
  UV <Vector (0.8111, 0.6339)>
  UV <Vector (0.8089, 0.6368)>
Face 7752
UV Count: 3
  UV <Vector (0.9469, 0.4151)>
  UV <Vector (0.9456, 0.4165)>
  UV <Vector (0.9440, 0.4153)>
Face 7753
UV Count: 3
  UV <Vector (0.8081, 0.6438)>
  UV <Vector (0.8062, 0.6392)>
  UV <Vector (0.8011, 0.6413)>
Face 7754
UV Count: 3
  UV <Vector (0.9418, 0.4247)>
  UV <Vector (0.9453, 0.4270)>
  UV <Vector (0.9413, 0.4319)>
Face 7755
UV Count: 3
  UV <Vector (0.8128, 0.6319)>
  UV <Vector (0.8118, 0.6293)>
  UV <Vector (0.8101, 0.6303)>
Face 7756
UV Count: 3
  UV <Vector (0.9456, 0.4165)>
  UV <Vector (0.9469, 0.4151)>
  UV <Vector (0.9483, 0.4170)>
Face 7757
UV Count: 3
  UV <Vector (0.8128, 0.6319)>
  UV <Vector (0.8109, 0.6323)>
  UV <Vector (0.8111, 0.6339)>
Face 7758
UV Count: 3
  UV <Vector (0.9369, 0.4115)>
  UV <Vector (0.9379, 0.4173)>
  UV <Vector (0.9330, 0.4183)>
Face 7759
UV Count: 3
  UV <Vector (0.7990, 0.6349)>
  UV <Vector (0.8050, 0.6343)>
  UV <Vector (0.8043, 0.6284)>
Face 7760
UV Count: 3
  UV <Vector (0.9394, 0.4213)>
  UV <Vector (0.9418, 0.4247)>
  UV <Vector (0.9380, 0.4278)>
Face 7761
UV Count: 3
  UV <Vector (0.8011, 0.6413)>
  UV <Vector (0.8062, 0.6392)>
  UV <Vector (0.8050, 0.6343)>
Face 7762
UV Count: 3
  UV <Vector (0.7990, 0.6282)>
  UV <Vector (0.8043, 0.6284)>
  UV <Vector (0.8050, 0.6243)>
Face 7763
UV Count: 3
  UV <Vector (0.9379, 0.4173)>
  UV <Vector (0.9394, 0.4213)>
  UV <Vector (0.9352, 0.4232)>
Face 7764
UV Count: 3
  UV <Vector (0.7834, 0.6306)>
  UV <Vector (0.7990, 0.6282)>
  UV <Vector (0.7994, 0.6229)>
Face 7765
UV Count: 3
  UV <Vector (0.9311, 0.4125)>
  UV <Vector (0.9330, 0.4183)>
  UV <Vector (0.9170, 0.4240)>
Face 7766
UV Count: 3
  UV <Vector (0.9330, 0.4183)>
  UV <Vector (0.9352, 0.4232)>
  UV <Vector (0.9200, 0.4307)>
Face 7767
UV Count: 3
  UV <Vector (0.9352, 0.4232)>
  UV <Vector (0.9380, 0.4278)>
  UV <Vector (0.9244, 0.4365)>
Face 7768
UV Count: 3
  UV <Vector (0.9244, 0.4365)>
  UV <Vector (0.9380, 0.4278)>
  UV <Vector (0.9413, 0.4319)>
Face 7769
UV Count: 3
  UV <Vector (0.8026, 0.6466)>
  UV <Vector (0.8011, 0.6413)>
  UV <Vector (0.7850, 0.6444)>
Face 7770
UV Count: 3
  UV <Vector (0.7850, 0.6444)>
  UV <Vector (0.8011, 0.6413)>
  UV <Vector (0.7990, 0.6349)>
Face 7771
UV Count: 3
  UV <Vector (0.7990, 0.6349)>
  UV <Vector (0.7990, 0.6282)>
  UV <Vector (0.7834, 0.6306)>
Face 7772
UV Count: 3
  UV <Vector (0.7816, 0.6234)>
  UV <Vector (0.7577, 0.6266)>
  UV <Vector (0.7592, 0.6341)>
Face 7773
UV Count: 3
  UV <Vector (0.9030, 0.4500)>
  UV <Vector (0.8991, 0.4439)>
  UV <Vector (0.9200, 0.4307)>
Face 7774
UV Count: 3
  UV <Vector (0.8954, 0.4374)>
  UV <Vector (0.8914, 0.4312)>
  UV <Vector (0.9146, 0.4204)>
Face 7775
UV Count: 3
  UV <Vector (0.9272, 0.4423)>
  UV <Vector (0.9067, 0.4572)>
  UV <Vector (0.9030, 0.4500)>
Face 7776
UV Count: 3
  UV <Vector (0.7623, 0.6487)>
  UV <Vector (0.7630, 0.6564)>
  UV <Vector (0.7862, 0.6506)>
Face 7777
UV Count: 3
  UV <Vector (0.9200, 0.4307)>
  UV <Vector (0.8991, 0.4439)>
  UV <Vector (0.8954, 0.4374)>
Face 7778
UV Count: 3
  UV <Vector (0.7833, 0.6370)>
  UV <Vector (0.7604, 0.6415)>
  UV <Vector (0.7623, 0.6487)>
Face 7779
UV Count: 3
  UV <Vector (0.7833, 0.6370)>
  UV <Vector (0.7834, 0.6306)>
  UV <Vector (0.7592, 0.6341)>
Face 7780
UV Count: 3
  UV <Vector (0.8116, 0.6399)>
  UV <Vector (0.8089, 0.6368)>
  UV <Vector (0.8062, 0.6392)>
Face 7781
UV Count: 3
  UV <Vector (0.9444, 0.4218)>
  UV <Vector (0.9476, 0.4224)>
  UV <Vector (0.9453, 0.4270)>
Face 7782
UV Count: 3
  UV <Vector (0.9369, 0.4115)>
  UV <Vector (0.9407, 0.4119)>
  UV <Vector (0.9407, 0.4161)>
Face 7783
UV Count: 3
  UV <Vector (0.8050, 0.6343)>
  UV <Vector (0.8079, 0.6333)>
  UV <Vector (0.8073, 0.6292)>
Face 7784
UV Count: 3
  UV <Vector (0.9394, 0.4213)>
  UV <Vector (0.9424, 0.4190)>
  UV <Vector (0.9444, 0.4218)>
Face 7785
UV Count: 3
  UV <Vector (0.8050, 0.6343)>
  UV <Vector (0.8062, 0.6392)>
  UV <Vector (0.8089, 0.6368)>
Face 7786
UV Count: 3
  UV <Vector (0.8043, 0.6284)>
  UV <Vector (0.8073, 0.6292)>
  UV <Vector (0.8086, 0.6260)>
Face 7787
UV Count: 3
  UV <Vector (0.9379, 0.4173)>
  UV <Vector (0.9407, 0.4161)>
  UV <Vector (0.9424, 0.4190)>
Face 7788
UV Count: 3
  UV <Vector (0.7604, 0.6415)>
  UV <Vector (0.7365, 0.6467)>
  UV <Vector (0.7388, 0.6548)>
Face 7789
UV Count: 3
  UV <Vector (0.7604, 0.6415)>
  UV <Vector (0.7592, 0.6341)>
  UV <Vector (0.7356, 0.6392)>
Face 7790
UV Count: 3
  UV <Vector (0.7349, 0.6325)>
  UV <Vector (0.7356, 0.6392)>
  UV <Vector (0.7592, 0.6341)>
Face 7791
UV Count: 3
  UV <Vector (0.8723, 0.4499)>
  UV <Vector (0.8691, 0.4416)>
  UV <Vector (0.8914, 0.4312)>
Face 7792
UV Count: 3
  UV <Vector (0.8780, 0.4568)>
  UV <Vector (0.8723, 0.4499)>
  UV <Vector (0.8954, 0.4374)>
Face 7793
UV Count: 3
  UV <Vector (0.8843, 0.4637)>
  UV <Vector (0.8780, 0.4568)>
  UV <Vector (0.8991, 0.4439)>
Face 7794
UV Count: 3
  UV <Vector (0.9067, 0.4572)>
  UV <Vector (0.8897, 0.4711)>
  UV <Vector (0.8843, 0.4637)>
Face 7795
UV Count: 3
  UV <Vector (0.7388, 0.6548)>
  UV <Vector (0.7426, 0.6619)>
  UV <Vector (0.7630, 0.6564)>
Face 7796
UV Count: 3
  UV <Vector (0.7365, 0.6467)>
  UV <Vector (0.7356, 0.6392)>
  UV <Vector (0.7286, 0.6401)>
Face 7797
UV Count: 3
  UV <Vector (0.7365, 0.6467)>
  UV <Vector (0.7289, 0.6479)>
  UV <Vector (0.7311, 0.6578)>
Face 7798
UV Count: 3
  UV <Vector (0.7363, 0.6648)>
  UV <Vector (0.7426, 0.6619)>
  UV <Vector (0.7388, 0.6548)>
Face 7799
UV Count: 3
  UV <Vector (0.8897, 0.4711)>
  UV <Vector (0.8859, 0.4768)>
  UV <Vector (0.8782, 0.4689)>
Face 7800
UV Count: 3
  UV <Vector (0.8782, 0.4689)>
  UV <Vector (0.8708, 0.4609)>
  UV <Vector (0.8780, 0.4568)>
Face 7801
UV Count: 3
  UV <Vector (0.8708, 0.4609)>
  UV <Vector (0.8661, 0.4526)>
  UV <Vector (0.8723, 0.4499)>
Face 7802
UV Count: 3
  UV <Vector (0.8628, 0.4445)>
  UV <Vector (0.8691, 0.4416)>
  UV <Vector (0.8723, 0.4499)>
Face 7803
UV Count: 3
  UV <Vector (0.7356, 0.6392)>
  UV <Vector (0.7349, 0.6325)>
  UV <Vector (0.7281, 0.6331)>
Face 7804
UV Count: 3
  UV <Vector (0.7281, 0.6331)>
  UV <Vector (0.7212, 0.6334)>
  UV <Vector (0.7220, 0.6404)>
Face 7805
UV Count: 3
  UV <Vector (0.7212, 0.6334)>
  UV <Vector (0.7096, 0.6317)>
  UV <Vector (0.7085, 0.6402)>
Face 7806
UV Count: 3
  UV <Vector (0.8596, 0.4549)>
  UV <Vector (0.8564, 0.4464)>
  UV <Vector (0.8628, 0.4445)>
Face 7807
UV Count: 3
  UV <Vector (0.8564, 0.4464)>
  UV <Vector (0.8596, 0.4549)>
  UV <Vector (0.8477, 0.4579)>
Face 7808
UV Count: 3
  UV <Vector (0.7270, 0.6649)>
  UV <Vector (0.7269, 0.6706)>
  UV <Vector (0.7314, 0.6699)>
Face 7809
UV Count: 3
  UV <Vector (0.8879, 0.4809)>
  UV <Vector (0.8908, 0.4828)>
  UV <Vector (0.8880, 0.4875)>
Face 7810
UV Count: 3
  UV <Vector (0.9882, 0.4558)>
  UV <Vector (0.9899, 0.4574)>
  UV <Vector (0.9857, 0.4599)>
Face 7811
UV Count: 3
  UV <Vector (0.8000, 0.7145)>
  UV <Vector (0.8018, 0.7144)>
  UV <Vector (0.8006, 0.7101)>
Face 7812
UV Count: 3
  UV <Vector (0.7968, 0.7159)>
  UV <Vector (0.7958, 0.7191)>
  UV <Vector (0.7990, 0.7179)>
Face 7813
UV Count: 3
  UV <Vector (0.9857, 0.4599)>
  UV <Vector (0.9899, 0.4574)>
  UV <Vector (0.9908, 0.4594)>
Face 7814
UV Count: 3
  UV <Vector (0.7968, 0.7159)>
  UV <Vector (0.7997, 0.7164)>
  UV <Vector (0.8000, 0.7145)>
Face 7815
UV Count: 3
  UV <Vector (0.9847, 0.4511)>
  UV <Vector (0.9894, 0.4538)>
  UV <Vector (0.9882, 0.4558)>
Face 7816
UV Count: 3
  UV <Vector (0.9908, 0.4594)>
  UV <Vector (0.9929, 0.4585)>
  UV <Vector (0.9912, 0.4645)>
Face 7817
UV Count: 3
  UV <Vector (0.8000, 0.7191)>
  UV <Vector (0.7990, 0.7179)>
  UV <Vector (0.7958, 0.7191)>
Face 7818
UV Count: 3
  UV <Vector (0.9917, 0.4559)>
  UV <Vector (0.9899, 0.4574)>
  UV <Vector (0.9882, 0.4558)>
Face 7819
UV Count: 3
  UV <Vector (0.7916, 0.7239)>
  UV <Vector (0.7924, 0.7198)>
  UV <Vector (0.7870, 0.7189)>
Face 7820
UV Count: 3
  UV <Vector (0.9843, 0.4663)>
  UV <Vector (0.9876, 0.4692)>
  UV <Vector (0.9822, 0.4741)>
Face 7821
UV Count: 3
  UV <Vector (0.8014, 0.7171)>
  UV <Vector (0.8018, 0.7144)>
  UV <Vector (0.8000, 0.7145)>
Face 7822
UV Count: 3
  UV <Vector (0.9899, 0.4574)>
  UV <Vector (0.9917, 0.4559)>
  UV <Vector (0.9929, 0.4585)>
Face 7823
UV Count: 3
  UV <Vector (0.8014, 0.7171)>
  UV <Vector (0.7997, 0.7164)>
  UV <Vector (0.7990, 0.7179)>
Face 7824
UV Count: 3
  UV <Vector (0.9801, 0.4504)>
  UV <Vector (0.9806, 0.4573)>
  UV <Vector (0.9749, 0.4580)>
Face 7825
UV Count: 3
  UV <Vector (0.7883, 0.7130)>
  UV <Vector (0.7938, 0.7154)>
  UV <Vector (0.7959, 0.7101)>
Face 7826
UV Count: 3
  UV <Vector (0.9770, 0.4639)>
  UV <Vector (0.9820, 0.4622)>
  UV <Vector (0.9843, 0.4663)>
Face 7827
UV Count: 3
  UV <Vector (0.7883, 0.7130)>
  UV <Vector (0.7870, 0.7189)>
  UV <Vector (0.7924, 0.7198)>
Face 7828
UV Count: 3
  UV <Vector (0.7916, 0.7073)>
  UV <Vector (0.7959, 0.7101)>
  UV <Vector (0.7984, 0.7070)>
Face 7829
UV Count: 3
  UV <Vector (0.9806, 0.4573)>
  UV <Vector (0.9820, 0.4622)>
  UV <Vector (0.9770, 0.4639)>
Face 7830
UV Count: 3
  UV <Vector (0.7916, 0.7073)>
  UV <Vector (0.7943, 0.7035)>
  UV <Vector (0.7753, 0.6949)>
Face 7831
UV Count: 3
  UV <Vector (0.9734, 0.4515)>
  UV <Vector (0.9749, 0.4580)>
  UV <Vector (0.9503, 0.4640)>
Face 7832
UV Count: 3
  UV <Vector (0.9749, 0.4580)>
  UV <Vector (0.9770, 0.4639)>
  UV <Vector (0.9546, 0.4724)>
Face 7833
UV Count: 3
  UV <Vector (0.9770, 0.4639)>
  UV <Vector (0.9795, 0.4694)>
  UV <Vector (0.9592, 0.4805)>
Face 7834
UV Count: 3
  UV <Vector (0.9592, 0.4805)>
  UV <Vector (0.9795, 0.4694)>
  UV <Vector (0.9822, 0.4741)>
Face 7835
UV Count: 3
  UV <Vector (0.7685, 0.7172)>
  UV <Vector (0.7858, 0.7234)>
  UV <Vector (0.7870, 0.7189)>
Face 7836
UV Count: 3
  UV <Vector (0.7697, 0.7119)>
  UV <Vector (0.7870, 0.7189)>
  UV <Vector (0.7883, 0.7130)>
Face 7837
UV Count: 3
  UV <Vector (0.7883, 0.7130)>
  UV <Vector (0.7916, 0.7073)>
  UV <Vector (0.7728, 0.7007)>
Face 7838
UV Count: 3
  UV <Vector (0.7530, 0.6828)>
  UV <Vector (0.7491, 0.6908)>
  UV <Vector (0.7728, 0.7007)>
Face 7839
UV Count: 3
  UV <Vector (0.9592, 0.4805)>
  UV <Vector (0.9295, 0.4959)>
  UV <Vector (0.9256, 0.4876)>
Face 7840
UV Count: 3
  UV <Vector (0.9219, 0.4790)>
  UV <Vector (0.9183, 0.4737)>
  UV <Vector (0.9485, 0.4598)>
Face 7841
UV Count: 3
  UV <Vector (0.9627, 0.4865)>
  UV <Vector (0.9317, 0.5045)>
  UV <Vector (0.9295, 0.4959)>
Face 7842
UV Count: 3
  UV <Vector (0.7697, 0.7119)>
  UV <Vector (0.7446, 0.7033)>
  UV <Vector (0.7422, 0.7100)>
Face 7843
UV Count: 3
  UV <Vector (0.9546, 0.4724)>
  UV <Vector (0.9256, 0.4876)>
  UV <Vector (0.9219, 0.4790)>
Face 7844
UV Count: 3
  UV <Vector (0.7712, 0.7059)>
  UV <Vector (0.7463, 0.6971)>
  UV <Vector (0.7446, 0.7033)>
Face 7845
UV Count: 3
  UV <Vector (0.7712, 0.7059)>
  UV <Vector (0.7728, 0.7007)>
  UV <Vector (0.7491, 0.6908)>
Face 7846
UV Count: 3
  UV <Vector (0.7962, 0.7227)>
  UV <Vector (0.7958, 0.7191)>
  UV <Vector (0.7924, 0.7198)>
Face 7847
UV Count: 3
  UV <Vector (0.9877, 0.4634)>
  UV <Vector (0.9912, 0.4645)>
  UV <Vector (0.9876, 0.4692)>
Face 7848
UV Count: 3
  UV <Vector (0.9801, 0.4504)>
  UV <Vector (0.9847, 0.4511)>
  UV <Vector (0.9840, 0.4564)>
Face 7849
UV Count: 3
  UV <Vector (0.7938, 0.7154)>
  UV <Vector (0.7968, 0.7159)>
  UV <Vector (0.7981, 0.7122)>
Face 7850
UV Count: 3
  UV <Vector (0.9820, 0.4622)>
  UV <Vector (0.9857, 0.4599)>
  UV <Vector (0.9877, 0.4634)>
Face 7851
UV Count: 3
  UV <Vector (0.7938, 0.7154)>
  UV <Vector (0.7924, 0.7198)>
  UV <Vector (0.7958, 0.7191)>
Face 7852
UV Count: 3
  UV <Vector (0.7959, 0.7101)>
  UV <Vector (0.7981, 0.7122)>
  UV <Vector (0.8006, 0.7101)>
Face 7853
UV Count: 3
  UV <Vector (0.9806, 0.4573)>
  UV <Vector (0.9840, 0.4564)>
  UV <Vector (0.9857, 0.4599)>
Face 7854
UV Count: 3
  UV <Vector (0.7003, 0.7285)>
  UV <Vector (0.6962, 0.7335)>
  UV <Vector (0.7046, 0.7396)>
Face 7855
UV Count: 3
  UV <Vector (0.7463, 0.6971)>
  UV <Vector (0.7491, 0.6908)>
  UV <Vector (0.7377, 0.6840)>
Face 7856
UV Count: 3
  UV <Vector (0.7286, 0.6784)>
  UV <Vector (0.7234, 0.6897)>
  UV <Vector (0.7335, 0.6929)>
Face 7857
UV Count: 3
  UV <Vector (0.7411, 0.6768)>
  UV <Vector (0.7333, 0.6723)>
  UV <Vector (0.7286, 0.6784)>
Face 7858
UV Count: 3
  UV <Vector (0.9055, 0.4869)>
  UV <Vector (0.8920, 0.4897)>
  UV <Vector (0.8939, 0.4837)>
Face 7859
UV Count: 3
  UV <Vector (0.8977, 0.5011)>
  UV <Vector (0.8920, 0.4897)>
  UV <Vector (0.9055, 0.4869)>
Face 7860
UV Count: 3
  UV <Vector (0.9139, 0.5045)>
  UV <Vector (0.9035, 0.5158)>
  UV <Vector (0.8977, 0.5011)>
Face 7861
UV Count: 3
  UV <Vector (0.7315, 0.7004)>
  UV <Vector (0.7303, 0.7075)>
  UV <Vector (0.7422, 0.7100)>
Face 7862
UV Count: 3
  UV <Vector (0.9944, 0.5604)>
  UV <Vector (0.9949, 0.5628)>
  UV <Vector (0.9904, 0.5628)>
Face 7863
UV Count: 3
  UV <Vector (0.7585, 0.7745)>
  UV <Vector (0.7603, 0.7755)>
  UV <Vector (0.7609, 0.7710)>
Face 7864
UV Count: 3
  UV <Vector (0.7551, 0.7742)>
  UV <Vector (0.7529, 0.7766)>
  UV <Vector (0.7561, 0.7769)>
Face 7865
UV Count: 3
  UV <Vector (0.9904, 0.5628)>
  UV <Vector (0.9949, 0.5628)>
  UV <Vector (0.9945, 0.5649)>
Face 7866
UV Count: 3
  UV <Vector (0.7551, 0.7742)>
  UV <Vector (0.7574, 0.7761)>
  UV <Vector (0.7585, 0.7745)>
Face 7867
UV Count: 3
  UV <Vector (0.9937, 0.5549)>
  UV <Vector (0.9965, 0.5595)>
  UV <Vector (0.9944, 0.5604)>
Face 7868
UV Count: 3
  UV <Vector (0.9945, 0.5649)>
  UV <Vector (0.9966, 0.5653)>
  UV <Vector (0.9922, 0.5690)>
Face 7869
UV Count: 3
  UV <Vector (0.7563, 0.7784)>
  UV <Vector (0.7561, 0.7769)>
  UV <Vector (0.7529, 0.7766)>
Face 7870
UV Count: 3
  UV <Vector (0.9971, 0.5627)>
  UV <Vector (0.9949, 0.5628)>
  UV <Vector (0.9944, 0.5604)>
Face 7871
UV Count: 3
  UV <Vector (0.7426, 0.7759)>
  UV <Vector (0.7474, 0.7788)>
  UV <Vector (0.7496, 0.7756)>
Face 7872
UV Count: 3
  UV <Vector (0.9860, 0.5671)>
  UV <Vector (0.9873, 0.5713)>
  UV <Vector (0.9804, 0.5722)>
Face 7873
UV Count: 3
  UV <Vector (0.7574, 0.7761)>
  UV <Vector (0.7584, 0.7776)>
  UV <Vector (0.7603, 0.7755)>
Face 7874
UV Count: 3
  UV <Vector (0.9949, 0.5628)>
  UV <Vector (0.9971, 0.5627)>
  UV <Vector (0.9966, 0.5653)>
Face 7875
UV Count: 3
  UV <Vector (0.7584, 0.7776)>
  UV <Vector (0.7574, 0.7761)>
  UV <Vector (0.7561, 0.7769)>
Face 7876
UV Count: 3
  UV <Vector (0.9900, 0.5525)>
  UV <Vector (0.9875, 0.5581)>
  UV <Vector (0.9825, 0.5560)>
Face 7877
UV Count: 3
  UV <Vector (0.7491, 0.7678)>
  UV <Vector (0.7529, 0.7724)>
  UV <Vector (0.7570, 0.7690)>
Face 7878
UV Count: 3
  UV <Vector (0.9861, 0.5628)>
  UV <Vector (0.9860, 0.5671)>
  UV <Vector (0.9807, 0.5669)>
Face 7879
UV Count: 3
  UV <Vector (0.7453, 0.7725)>
  UV <Vector (0.7496, 0.7756)>
  UV <Vector (0.7529, 0.7724)>
Face 7880
UV Count: 3
  UV <Vector (0.7570, 0.7690)>
  UV <Vector (0.7602, 0.7675)>
  UV <Vector (0.7579, 0.7629)>
Face 7881
UV Count: 3
  UV <Vector (0.9875, 0.5581)>
  UV <Vector (0.9861, 0.5628)>
  UV <Vector (0.9814, 0.5617)>
Face 7882
UV Count: 3
  UV <Vector (0.7543, 0.7646)>
  UV <Vector (0.7579, 0.7629)>
  UV <Vector (0.7450, 0.7469)>
Face 7883
UV Count: 3
  UV <Vector (0.9842, 0.5502)>
  UV <Vector (0.9825, 0.5560)>
  UV <Vector (0.9590, 0.5492)>
Face 7884
UV Count: 3
  UV <Vector (0.9825, 0.5560)>
  UV <Vector (0.9814, 0.5617)>
  UV <Vector (0.9588, 0.5572)>
Face 7885
UV Count: 3
  UV <Vector (0.9588, 0.5572)>
  UV <Vector (0.9814, 0.5617)>
  UV <Vector (0.9807, 0.5669)>
Face 7886
UV Count: 3
  UV <Vector (0.9587, 0.5655)>
  UV <Vector (0.9807, 0.5669)>
  UV <Vector (0.9804, 0.5722)>
Face 7887
UV Count: 3
  UV <Vector (0.7301, 0.7630)>
  UV <Vector (0.7426, 0.7759)>
  UV <Vector (0.7453, 0.7725)>
Face 7888
UV Count: 3
  UV <Vector (0.7334, 0.7587)>
  UV <Vector (0.7453, 0.7725)>
  UV <Vector (0.7491, 0.7678)>
Face 7889
UV Count: 3
  UV <Vector (0.7491, 0.7678)>
  UV <Vector (0.7543, 0.7646)>
  UV <Vector (0.7404, 0.7503)>
Face 7890
UV Count: 3
  UV <Vector (0.7309, 0.7299)>
  UV <Vector (0.7256, 0.7335)>
  UV <Vector (0.7404, 0.7503)>
Face 7891
UV Count: 3
  UV <Vector (0.9587, 0.5655)>
  UV <Vector (0.9289, 0.5641)>
  UV <Vector (0.9304, 0.5541)>
Face 7892
UV Count: 3
  UV <Vector (0.9324, 0.5440)>
  UV <Vector (0.9327, 0.5360)>
  UV <Vector (0.9594, 0.5450)>
Face 7893
UV Count: 3
  UV <Vector (0.9583, 0.5725)>
  UV <Vector (0.9259, 0.5727)>
  UV <Vector (0.9289, 0.5641)>
Face 7894
UV Count: 3
  UV <Vector (0.7334, 0.7587)>
  UV <Vector (0.7172, 0.7411)>
  UV <Vector (0.7123, 0.7458)>
Face 7895
UV Count: 3
  UV <Vector (0.9588, 0.5572)>
  UV <Vector (0.9304, 0.5541)>
  UV <Vector (0.9324, 0.5440)>
Face 7896
UV Count: 3
  UV <Vector (0.7371, 0.7539)>
  UV <Vector (0.7209, 0.7369)>
  UV <Vector (0.7172, 0.7411)>
Face 7897
UV Count: 3
  UV <Vector (0.7371, 0.7539)>
  UV <Vector (0.7404, 0.7503)>
  UV <Vector (0.7256, 0.7335)>
Face 7898
UV Count: 3
  UV <Vector (0.7517, 0.7798)>
  UV <Vector (0.7529, 0.7766)>
  UV <Vector (0.7496, 0.7756)>
Face 7899
UV Count: 3
  UV <Vector (0.9901, 0.5665)>
  UV <Vector (0.9922, 0.5690)>
  UV <Vector (0.9873, 0.5713)>
Face 7900
UV Count: 3
  UV <Vector (0.9937, 0.5549)>
  UV <Vector (0.9906, 0.5589)>
  UV <Vector (0.9875, 0.5581)>
Face 7901
UV Count: 3
  UV <Vector (0.7529, 0.7724)>
  UV <Vector (0.7551, 0.7742)>
  UV <Vector (0.7580, 0.7720)>
Face 7902
UV Count: 3
  UV <Vector (0.9861, 0.5628)>
  UV <Vector (0.9904, 0.5628)>
  UV <Vector (0.9901, 0.5665)>
Face 7903
UV Count: 3
  UV <Vector (0.7529, 0.7724)>
  UV <Vector (0.7496, 0.7756)>
  UV <Vector (0.7529, 0.7766)>
Face 7904
UV Count: 3
  UV <Vector (0.7570, 0.7690)>
  UV <Vector (0.7580, 0.7720)>
  UV <Vector (0.7609, 0.7710)>
Face 7905
UV Count: 3
  UV <Vector (0.9906, 0.5589)>
  UV <Vector (0.9904, 0.5628)>
  UV <Vector (0.9861, 0.5628)>
Face 7906
UV Count: 3
  UV <Vector (0.8731, 0.4887)>
  UV <Vector (0.8790, 0.4967)>
  UV <Vector (0.8550, 0.5114)>
Face 7907
UV Count: 3
  UV <Vector (0.7209, 0.7369)>
  UV <Vector (0.7256, 0.7335)>
  UV <Vector (0.7183, 0.7258)>
Face 7908
UV Count: 3
  UV <Vector (0.7106, 0.7162)>
  UV <Vector (0.7049, 0.7232)>
  UV <Vector (0.7133, 0.7304)>
Face 7909
UV Count: 3
  UV <Vector (0.7164, 0.7148)>
  UV <Vector (0.7106, 0.7162)>
  UV <Vector (0.7183, 0.7258)>
Face 7910
UV Count: 3
  UV <Vector (0.9047, 0.5334)>
  UV <Vector (0.9133, 0.5274)>
  UV <Vector (0.9208, 0.5335)>
Face 7911
UV Count: 3
  UV <Vector (0.9021, 0.5502)>
  UV <Vector (0.9047, 0.5334)>
  UV <Vector (0.9183, 0.5411)>
Face 7912
UV Count: 3
  UV <Vector (0.9123, 0.5629)>
  UV <Vector (0.8953, 0.5667)>
  UV <Vector (0.9021, 0.5502)>
Face 7913
UV Count: 3
  UV <Vector (0.7096, 0.7348)>
  UV <Vector (0.7046, 0.7396)>
  UV <Vector (0.7123, 0.7458)>
Face 7914
UV Count: 3
  UV <Vector (0.9238, 0.6368)>
  UV <Vector (0.9233, 0.6384)>
  UV <Vector (0.9204, 0.6368)>
Face 7915
UV Count: 3
  UV <Vector (0.7237, 0.7854)>
  UV <Vector (0.7251, 0.7860)>
  UV <Vector (0.7253, 0.7824)>
Face 7916
UV Count: 3
  UV <Vector (0.7208, 0.7856)>
  UV <Vector (0.7191, 0.7877)>
  UV <Vector (0.7217, 0.7876)>
Face 7917
UV Count: 3
  UV <Vector (0.9204, 0.6368)>
  UV <Vector (0.9233, 0.6384)>
  UV <Vector (0.9225, 0.6396)>
Face 7918
UV Count: 3
  UV <Vector (0.7208, 0.7856)>
  UV <Vector (0.7228, 0.7868)>
  UV <Vector (0.7237, 0.7854)>
Face 7919
UV Count: 3
  UV <Vector (0.9252, 0.6332)>
  UV <Vector (0.9254, 0.6369)>
  UV <Vector (0.9238, 0.6368)>
Face 7920
UV Count: 3
  UV <Vector (0.9225, 0.6396)>
  UV <Vector (0.9237, 0.6404)>
  UV <Vector (0.9195, 0.6416)>
Face 7921
UV Count: 3
  UV <Vector (0.7222, 0.7889)>
  UV <Vector (0.7217, 0.7876)>
  UV <Vector (0.7191, 0.7877)>
Face 7922
UV Count: 3
  UV <Vector (0.9233, 0.6384)>
  UV <Vector (0.9238, 0.6368)>
  UV <Vector (0.9254, 0.6369)>
Face 7923
UV Count: 3
  UV <Vector (0.7141, 0.7898)>
  UV <Vector (0.7161, 0.7867)>
  UV <Vector (0.7116, 0.7840)>
Face 7924
UV Count: 3
  UV <Vector (0.9121, 0.6362)>
  UV <Vector (0.9159, 0.6380)>
  UV <Vector (0.9151, 0.6419)>
Face 7925
UV Count: 3
  UV <Vector (0.7238, 0.7877)>
  UV <Vector (0.7251, 0.7860)>
  UV <Vector (0.7237, 0.7854)>
Face 7926
UV Count: 3
  UV <Vector (0.9233, 0.6384)>
  UV <Vector (0.9250, 0.6390)>
  UV <Vector (0.9237, 0.6404)>
Face 7927
UV Count: 3
  UV <Vector (0.7222, 0.7889)>
  UV <Vector (0.7238, 0.7877)>
  UV <Vector (0.7228, 0.7868)>
Face 7928
UV Count: 3
  UV <Vector (0.9237, 0.6301)>
  UV <Vector (0.9200, 0.6328)>
  UV <Vector (0.9174, 0.6294)>
Face 7929
UV Count: 3
  UV <Vector (0.7187, 0.7840)>
  UV <Vector (0.7221, 0.7805)>
  UV <Vector (0.7185, 0.7769)>
Face 7930
UV Count: 3
  UV <Vector (0.9176, 0.6353)>
  UV <Vector (0.9159, 0.6380)>
  UV <Vector (0.9121, 0.6362)>
Face 7931
UV Count: 3
  UV <Vector (0.7144, 0.7803)>
  UV <Vector (0.7116, 0.7840)>
  UV <Vector (0.7161, 0.7867)>
Face 7932
UV Count: 3
  UV <Vector (0.7221, 0.7805)>
  UV <Vector (0.7244, 0.7793)>
  UV <Vector (0.7224, 0.7749)>
Face 7933
UV Count: 3
  UV <Vector (0.9200, 0.6328)>
  UV <Vector (0.9176, 0.6353)>
  UV <Vector (0.9146, 0.6327)>
Face 7934
UV Count: 3
  UV <Vector (0.7185, 0.7769)>
  UV <Vector (0.7224, 0.7749)>
  UV <Vector (0.7112, 0.7618)>
Face 7935
UV Count: 3
  UV <Vector (0.9205, 0.6262)>
  UV <Vector (0.9174, 0.6294)>
  UV <Vector (0.9052, 0.6177)>
Face 7936
UV Count: 3
  UV <Vector (0.9174, 0.6294)>
  UV <Vector (0.9146, 0.6327)>
  UV <Vector (0.9021, 0.6230)>
Face 7937
UV Count: 3
  UV <Vector (0.9021, 0.6230)>
  UV <Vector (0.9146, 0.6327)>
  UV <Vector (0.9121, 0.6362)>
Face 7938
UV Count: 3
  UV <Vector (0.8977, 0.6288)>
  UV <Vector (0.9121, 0.6362)>
  UV <Vector (0.9095, 0.6404)>
Face 7939
UV Count: 3
  UV <Vector (0.6964, 0.7784)>
  UV <Vector (0.7090, 0.7876)>
  UV <Vector (0.7116, 0.7840)>
Face 7940
UV Count: 3
  UV <Vector (0.7005, 0.7745)>
  UV <Vector (0.7116, 0.7840)>
  UV <Vector (0.7144, 0.7803)>
Face 7941
UV Count: 3
  UV <Vector (0.7144, 0.7803)>
  UV <Vector (0.7185, 0.7769)>
  UV <Vector (0.7076, 0.7664)>
Face 7942
UV Count: 3
  UV <Vector (0.6997, 0.7505)>
  UV <Vector (0.6943, 0.7538)>
  UV <Vector (0.7076, 0.7664)>
Face 7943
UV Count: 3
  UV <Vector (0.8977, 0.6288)>
  UV <Vector (0.8824, 0.6190)>
  UV <Vector (0.8879, 0.6116)>
Face 7944
UV Count: 3
  UV <Vector (0.8938, 0.6059)>
  UV <Vector (0.8987, 0.5995)>
  UV <Vector (0.9077, 0.6136)>
Face 7945
UV Count: 3
  UV <Vector (0.8950, 0.6329)>
  UV <Vector (0.8786, 0.6248)>
  UV <Vector (0.8824, 0.6190)>
Face 7946
UV Count: 3
  UV <Vector (0.7005, 0.7745)>
  UV <Vector (0.6869, 0.7611)>
  UV <Vector (0.6836, 0.7665)>
Face 7947
UV Count: 3
  UV <Vector (0.8879, 0.6116)>
  UV <Vector (0.8938, 0.6059)>
  UV <Vector (0.9052, 0.6177)>
Face 7948
UV Count: 3
  UV <Vector (0.7040, 0.7700)>
  UV <Vector (0.6903, 0.7573)>
  UV <Vector (0.6869, 0.7611)>
Face 7949
UV Count: 3
  UV <Vector (0.7040, 0.7700)>
  UV <Vector (0.7076, 0.7664)>
  UV <Vector (0.6943, 0.7538)>
Face 7950
UV Count: 3
  UV <Vector (0.7183, 0.7905)>
  UV <Vector (0.7191, 0.7877)>
  UV <Vector (0.7161, 0.7867)>
Face 7951
UV Count: 3
  UV <Vector (0.9159, 0.6380)>
  UV <Vector (0.9190, 0.6390)>
  UV <Vector (0.9195, 0.6416)>
Face 7952
UV Count: 3
  UV <Vector (0.9237, 0.6301)>
  UV <Vector (0.9252, 0.6332)>
  UV <Vector (0.9220, 0.6346)>
Face 7953
UV Count: 3
  UV <Vector (0.7187, 0.7840)>
  UV <Vector (0.7208, 0.7856)>
  UV <Vector (0.7230, 0.7830)>
Face 7954
UV Count: 3
  UV <Vector (0.9176, 0.6353)>
  UV <Vector (0.9204, 0.6368)>
  UV <Vector (0.9190, 0.6390)>
Face 7955
UV Count: 3
  UV <Vector (0.7187, 0.7840)>
  UV <Vector (0.7161, 0.7867)>
  UV <Vector (0.7191, 0.7877)>
Face 7956
UV Count: 3
  UV <Vector (0.7230, 0.7830)>
  UV <Vector (0.7253, 0.7824)>
  UV <Vector (0.7244, 0.7793)>
Face 7957
UV Count: 3
  UV <Vector (0.9200, 0.6328)>
  UV <Vector (0.9220, 0.6346)>
  UV <Vector (0.9204, 0.6368)>
Face 7958
UV Count: 3
  UV <Vector (0.6903, 0.7573)>
  UV <Vector (0.6943, 0.7538)>
  UV <Vector (0.6842, 0.7434)>
Face 7959
UV Count: 3
  UV <Vector (0.6665, 0.7433)>
  UV <Vector (0.6754, 0.7516)>
  UV <Vector (0.6794, 0.7469)>
Face 7960
UV Count: 3
  UV <Vector (0.6794, 0.7469)>
  UV <Vector (0.6842, 0.7434)>
  UV <Vector (0.6764, 0.7342)>
Face 7961
UV Count: 3
  UV <Vector (0.8737, 0.6007)>
  UV <Vector (0.8688, 0.6111)>
  UV <Vector (0.8536, 0.6057)>
Face 7962
UV Count: 3
  UV <Vector (0.8649, 0.6171)>
  UV <Vector (0.8520, 0.6130)>
  UV <Vector (0.8536, 0.6057)>
Face 7963
UV Count: 3
  UV <Vector (0.6724, 0.7569)>
  UV <Vector (0.6836, 0.7665)>
  UV <Vector (0.6869, 0.7611)>
Face 7964
UV Count: 3
  UV <Vector (0.7216, 0.6781)>
  UV <Vector (0.7286, 0.6784)>
  UV <Vector (0.7269, 0.6706)>
Face 7965
UV Count: 3
  UV <Vector (0.7269, 0.6706)>
  UV <Vector (0.7286, 0.6784)>
  UV <Vector (0.7333, 0.6723)>
Face 7966
UV Count: 3
  UV <Vector (0.8908, 0.4828)>
  UV <Vector (0.8939, 0.4837)>
  UV <Vector (0.8920, 0.4897)>
Face 7967
UV Count: 3
  UV <Vector (0.7320, 0.6665)>
  UV <Vector (0.7363, 0.6648)>
  UV <Vector (0.7311, 0.6578)>
Face 7968
UV Count: 3
  UV <Vector (0.7269, 0.6706)>
  UV <Vector (0.7270, 0.6649)>
  UV <Vector (0.7206, 0.6634)>
Face 7969
UV Count: 3
  UV <Vector (0.7231, 0.6567)>
  UV <Vector (0.7206, 0.6634)>
  UV <Vector (0.7270, 0.6649)>
Face 7970
UV Count: 3
  UV <Vector (0.7289, 0.6479)>
  UV <Vector (0.7224, 0.6485)>
  UV <Vector (0.7231, 0.6567)>
Face 7971
UV Count: 3
  UV <Vector (0.7289, 0.6479)>
  UV <Vector (0.7286, 0.6401)>
  UV <Vector (0.7220, 0.6404)>
Face 7972
UV Count: 3
  UV <Vector (0.7216, 0.6781)>
  UV <Vector (0.7179, 0.6883)>
  UV <Vector (0.7234, 0.6897)>
Face 7973
UV Count: 3
  UV <Vector (0.7234, 0.6897)>
  UV <Vector (0.7179, 0.6883)>
  UV <Vector (0.7155, 0.6970)>
Face 7974
UV Count: 3
  UV <Vector (0.7107, 0.6483)>
  UV <Vector (0.7224, 0.6485)>
  UV <Vector (0.7220, 0.6404)>
Face 7975
UV Count: 3
  UV <Vector (0.7098, 0.6555)>
  UV <Vector (0.7231, 0.6567)>
  UV <Vector (0.7224, 0.6485)>
Face 7976
UV Count: 3
  UV <Vector (0.6892, 0.6804)>
  UV <Vector (0.7075, 0.6854)>
  UV <Vector (0.7079, 0.6773)>
Face 7977
UV Count: 3
  UV <Vector (0.7085, 0.6402)>
  UV <Vector (0.6937, 0.6395)>
  UV <Vector (0.6922, 0.6474)>
Face 7978
UV Count: 3
  UV <Vector (0.7110, 0.6713)>
  UV <Vector (0.7203, 0.6722)>
  UV <Vector (0.7206, 0.6634)>
Face 7979
UV Count: 3
  UV <Vector (0.6875, 0.6869)>
  UV <Vector (0.6829, 0.6913)>
  UV <Vector (0.7033, 0.6994)>
Face 7980
UV Count: 3
  UV <Vector (0.7111, 0.6616)>
  UV <Vector (0.7206, 0.6634)>
  UV <Vector (0.7231, 0.6567)>
Face 7981
UV Count: 3
  UV <Vector (0.7079, 0.6773)>
  UV <Vector (0.7110, 0.6713)>
  UV <Vector (0.6931, 0.6683)>
Face 7982
UV Count: 3
  UV <Vector (0.7216, 0.6781)>
  UV <Vector (0.7203, 0.6722)>
  UV <Vector (0.7110, 0.6713)>
Face 7983
UV Count: 3
  UV <Vector (0.6931, 0.6683)>
  UV <Vector (0.7110, 0.6713)>
  UV <Vector (0.7111, 0.6616)>
Face 7984
UV Count: 3
  UV <Vector (0.7179, 0.6883)>
  UV <Vector (0.7216, 0.6781)>
  UV <Vector (0.7079, 0.6773)>
Face 7985
UV Count: 3
  UV <Vector (0.6885, 0.7205)>
  UV <Vector (0.6931, 0.7146)>
  UV <Vector (0.6770, 0.7064)>
Face 7986
UV Count: 3
  UV <Vector (0.6922, 0.6474)>
  UV <Vector (0.6925, 0.6547)>
  UV <Vector (0.7098, 0.6555)>
Face 7987
UV Count: 3
  UV <Vector (0.7155, 0.6970)>
  UV <Vector (0.7179, 0.6883)>
  UV <Vector (0.7075, 0.6854)>
Face 7988
UV Count: 3
  UV <Vector (0.8879, 0.4809)>
  UV <Vector (0.8839, 0.4838)>
  UV <Vector (0.8817, 0.4807)>
Face 7989
UV Count: 3
  UV <Vector (0.8817, 0.4807)>
  UV <Vector (0.8720, 0.4744)>
  UV <Vector (0.8782, 0.4689)>
Face 7990
UV Count: 3
  UV <Vector (0.8720, 0.4744)>
  UV <Vector (0.8646, 0.4640)>
  UV <Vector (0.8708, 0.4609)>
Face 7991
UV Count: 3
  UV <Vector (0.8661, 0.4526)>
  UV <Vector (0.8708, 0.4609)>
  UV <Vector (0.8646, 0.4640)>
Face 7992
UV Count: 3
  UV <Vector (0.8839, 0.4838)>
  UV <Vector (0.8880, 0.4875)>
  UV <Vector (0.8834, 0.4907)>
Face 7993
UV Count: 3
  UV <Vector (0.8920, 0.4897)>
  UV <Vector (0.8790, 0.4967)>
  UV <Vector (0.8834, 0.4907)>
Face 7994
UV Count: 3
  UV <Vector (0.8817, 0.4807)>
  UV <Vector (0.8839, 0.4838)>
  UV <Vector (0.8800, 0.4873)>
Face 7995
UV Count: 3
  UV <Vector (0.8800, 0.4873)>
  UV <Vector (0.8834, 0.4907)>
  UV <Vector (0.8790, 0.4967)>
Face 7996
UV Count: 3
  UV <Vector (0.8627, 0.5308)>
  UV <Vector (0.8937, 0.5203)>
  UV <Vector (0.8959, 0.5337)>
Face 7997
UV Count: 3
  UV <Vector (0.9038, 0.5213)>
  UV <Vector (0.9051, 0.5266)>
  UV <Vector (0.8994, 0.5280)>
Face 7998
UV Count: 3
  UV <Vector (0.9051, 0.5266)>
  UV <Vector (0.9047, 0.5334)>
  UV <Vector (0.8959, 0.5337)>
Face 7999
UV Count: 3
  UV <Vector (0.9035, 0.5158)>
  UV <Vector (0.9038, 0.5213)>
  UV <Vector (0.8984, 0.5225)>
Face 8000
UV Count: 3
  UV <Vector (0.8984, 0.5225)>
  UV <Vector (0.8994, 0.5280)>
  UV <Vector (0.8959, 0.5337)>
Face 8001
UV Count: 3
  UV <Vector (0.8897, 0.5682)>
  UV <Vector (0.8840, 0.5795)>
  UV <Vector (0.8629, 0.5714)>
Face 8002
UV Count: 3
  UV <Vector (0.8901, 0.5827)>
  UV <Vector (0.8840, 0.5795)>
  UV <Vector (0.8897, 0.5682)>
Face 8003
UV Count: 3
  UV <Vector (0.8897, 0.5682)>
  UV <Vector (0.8953, 0.5667)>
  UV <Vector (0.8981, 0.5750)>
Face 8004
UV Count: 3
  UV <Vector (0.6662, 0.7206)>
  UV <Vector (0.6639, 0.7244)>
  UV <Vector (0.6764, 0.7342)>
Face 8005
UV Count: 3
  UV <Vector (0.7012, 0.7048)>
  UV <Vector (0.6807, 0.6959)>
  UV <Vector (0.6817, 0.7005)>
Face 8006
UV Count: 3
  UV <Vector (0.7114, 0.7036)>
  UV <Vector (0.7155, 0.6970)>
  UV <Vector (0.7045, 0.6931)>
Face 8007
UV Count: 3
  UV <Vector (0.7033, 0.6994)>
  UV <Vector (0.7012, 0.7048)>
  UV <Vector (0.7087, 0.7091)>
Face 8008
UV Count: 3
  UV <Vector (0.9112, 0.5167)>
  UV <Vector (0.9035, 0.5158)>
  UV <Vector (0.9139, 0.5045)>
Face 8009
UV Count: 3
  UV <Vector (0.7315, 0.7004)>
  UV <Vector (0.7335, 0.6929)>
  UV <Vector (0.7234, 0.6897)>
Face 8010
UV Count: 3
  UV <Vector (0.9151, 0.5717)>
  UV <Vector (0.9048, 0.5740)>
  UV <Vector (0.8953, 0.5667)>
Face 8011
UV Count: 3
  UV <Vector (0.7133, 0.7304)>
  UV <Vector (0.7049, 0.7232)>
  UV <Vector (0.7003, 0.7285)>
Face 8012
UV Count: 3
  UV <Vector (0.6754, 0.7516)>
  UV <Vector (0.6665, 0.7433)>
  UV <Vector (0.6620, 0.7494)>
Face 8013
UV Count: 3
  UV <Vector (0.8781, 0.5882)>
  UV <Vector (0.8737, 0.6007)>
  UV <Vector (0.8541, 0.5948)>
Face 8014
UV Count: 3
  UV <Vector (0.7085, 0.6402)>
  UV <Vector (0.7096, 0.6317)>
  UV <Vector (0.6974, 0.6276)>
Face 8015
UV Count: 3
  UV <Vector (0.6740, 0.7125)>
  UV <Vector (0.6696, 0.7161)>
  UV <Vector (0.6851, 0.7286)>
Face 8016
UV Count: 3
  UV <Vector (0.6919, 0.6614)>
  UV <Vector (0.7111, 0.6616)>
  UV <Vector (0.7098, 0.6555)>
Face 8017
UV Count: 3
  UV <Vector (0.6931, 0.7146)>
  UV <Vector (0.6959, 0.7083)>
  UV <Vector (0.6817, 0.7005)>
Face 8018
UV Count: 3
  UV <Vector (0.6696, 0.7161)>
  UV <Vector (0.6662, 0.7206)>
  UV <Vector (0.6813, 0.7326)>
Face 8019
UV Count: 3
  UV <Vector (0.6829, 0.6913)>
  UV <Vector (0.6807, 0.6959)>
  UV <Vector (0.7012, 0.7048)>
Face 8020
UV Count: 3
  UV <Vector (0.6712, 0.7385)>
  UV <Vector (0.6764, 0.7342)>
  UV <Vector (0.6639, 0.7244)>
Face 8021
UV Count: 3
  UV <Vector (0.6665, 0.7433)>
  UV <Vector (0.6712, 0.7385)>
  UV <Vector (0.6589, 0.7287)>
Face 8022
UV Count: 3
  UV <Vector (0.6544, 0.7348)>
  UV <Vector (0.6504, 0.7425)>
  UV <Vector (0.6620, 0.7494)>
Face 8023
UV Count: 3
  UV <Vector (0.7058, 0.7134)>
  UV <Vector (0.6959, 0.7083)>
  UV <Vector (0.6931, 0.7146)>
Face 8024
UV Count: 3
  UV <Vector (0.7058, 0.7134)>
  UV <Vector (0.7087, 0.7091)>
  UV <Vector (0.7012, 0.7048)>
Face 8025
UV Count: 3
  UV <Vector (0.7058, 0.7134)>
  UV <Vector (0.7005, 0.7200)>
  UV <Vector (0.7049, 0.7232)>
Face 8026
UV Count: 3
  UV <Vector (0.7087, 0.7091)>
  UV <Vector (0.7058, 0.7134)>
  UV <Vector (0.7106, 0.7162)>
Face 8027
UV Count: 3
  UV <Vector (0.6952, 0.7248)>
  UV <Vector (0.7005, 0.7200)>
  UV <Vector (0.6931, 0.7146)>
Face 8028
UV Count: 3
  UV <Vector (0.7003, 0.7285)>
  UV <Vector (0.7049, 0.7232)>
  UV <Vector (0.7005, 0.7200)>
Face 8029
UV Count: 3
  UV <Vector (0.6916, 0.7302)>
  UV <Vector (0.6952, 0.7248)>
  UV <Vector (0.6885, 0.7205)>
Face 8030
UV Count: 3
  UV <Vector (0.6962, 0.7335)>
  UV <Vector (0.7003, 0.7285)>
  UV <Vector (0.6952, 0.7248)>
Face 8031
UV Count: 3
  UV <Vector (0.7446, 0.7033)>
  UV <Vector (0.7463, 0.6971)>
  UV <Vector (0.7335, 0.6929)>
Face 8032
UV Count: 3
  UV <Vector (0.7530, 0.6828)>
  UV <Vector (0.7411, 0.6768)>
  UV <Vector (0.7377, 0.6840)>
Face 8033
UV Count: 3
  UV <Vector (0.9219, 0.4790)>
  UV <Vector (0.9055, 0.4869)>
  UV <Vector (0.9042, 0.4814)>
Face 8034
UV Count: 3
  UV <Vector (0.9100, 0.4953)>
  UV <Vector (0.9055, 0.4869)>
  UV <Vector (0.9219, 0.4790)>
Face 8035
UV Count: 3
  UV <Vector (0.9295, 0.4959)>
  UV <Vector (0.9139, 0.5045)>
  UV <Vector (0.9100, 0.4953)>
Face 8036
UV Count: 3
  UV <Vector (0.9317, 0.5045)>
  UV <Vector (0.9196, 0.5118)>
  UV <Vector (0.9139, 0.5045)>
Face 8037
UV Count: 3
  UV <Vector (0.7172, 0.7411)>
  UV <Vector (0.7209, 0.7369)>
  UV <Vector (0.7133, 0.7304)>
Face 8038
UV Count: 3
  UV <Vector (0.7309, 0.7299)>
  UV <Vector (0.7234, 0.7213)>
  UV <Vector (0.7183, 0.7258)>
Face 8039
UV Count: 3
  UV <Vector (0.9183, 0.5411)>
  UV <Vector (0.9208, 0.5335)>
  UV <Vector (0.9327, 0.5360)>
Face 8040
UV Count: 3
  UV <Vector (0.9304, 0.5541)>
  UV <Vector (0.9133, 0.5520)>
  UV <Vector (0.9183, 0.5411)>
Face 8041
UV Count: 3
  UV <Vector (0.9289, 0.5641)>
  UV <Vector (0.9123, 0.5629)>
  UV <Vector (0.9133, 0.5520)>
Face 8042
UV Count: 3
  UV <Vector (0.9151, 0.5717)>
  UV <Vector (0.9123, 0.5629)>
  UV <Vector (0.9289, 0.5641)>
Face 8043
UV Count: 3
  UV <Vector (0.6903, 0.7573)>
  UV <Vector (0.6794, 0.7469)>
  UV <Vector (0.6754, 0.7516)>
Face 8044
UV Count: 3
  UV <Vector (0.6890, 0.7371)>
  UV <Vector (0.6842, 0.7434)>
  UV <Vector (0.6943, 0.7538)>
Face 8045
UV Count: 3
  UV <Vector (0.8781, 0.5882)>
  UV <Vector (0.8878, 0.5841)>
  UV <Vector (0.8987, 0.5995)>
Face 8046
UV Count: 3
  UV <Vector (0.8737, 0.6007)>
  UV <Vector (0.8781, 0.5882)>
  UV <Vector (0.8938, 0.6059)>
Face 8047
UV Count: 3
  UV <Vector (0.8824, 0.6190)>
  UV <Vector (0.8688, 0.6111)>
  UV <Vector (0.8737, 0.6007)>
Face 8048
UV Count: 3
  UV <Vector (0.8786, 0.6248)>
  UV <Vector (0.8649, 0.6171)>
  UV <Vector (0.8688, 0.6111)>
Face 8049
UV Count: 3
  UV <Vector (0.9019, 0.5791)>
  UV <Vector (0.9002, 0.5855)>
  UV <Vector (0.8944, 0.5774)>
Face 8050
UV Count: 3
  UV <Vector (0.9048, 0.5740)>
  UV <Vector (0.9019, 0.5791)>
  UV <Vector (0.8981, 0.5750)>
Face 8051
UV Count: 3
  UV <Vector (0.8962, 0.5896)>
  UV <Vector (0.8901, 0.5827)>
  UV <Vector (0.8944, 0.5774)>
Face 8052
UV Count: 3
  UV <Vector (0.8536, 0.6057)>
  UV <Vector (0.8520, 0.6130)>
  UV <Vector (0.8375, 0.6131)>
Face 8053
UV Count: 3
  UV <Vector (0.8376, 0.6031)>
  UV <Vector (0.8395, 0.5931)>
  UV <Vector (0.8541, 0.5948)>
Face 8054
UV Count: 3
  UV <Vector (0.7202, 0.6994)>
  UV <Vector (0.7217, 0.7083)>
  UV <Vector (0.7303, 0.7075)>
Face 8055
UV Count: 3
  UV <Vector (0.8880, 0.5058)>
  UV <Vector (0.8977, 0.5011)>
  UV <Vector (0.9035, 0.5158)>
Face 8056
UV Count: 3
  UV <Vector (0.8880, 0.5058)>
  UV <Vector (0.8790, 0.4967)>
  UV <Vector (0.8920, 0.4897)>
Face 8057
UV Count: 3
  UV <Vector (0.7154, 0.7059)>
  UV <Vector (0.7114, 0.7036)>
  UV <Vector (0.7087, 0.7091)>
Face 8058
UV Count: 3
  UV <Vector (0.7154, 0.7059)>
  UV <Vector (0.7129, 0.7111)>
  UV <Vector (0.7159, 0.7119)>
Face 8059
UV Count: 3
  UV <Vector (0.7155, 0.6970)>
  UV <Vector (0.7114, 0.7036)>
  UV <Vector (0.7154, 0.7059)>
Face 8060
UV Count: 3
  UV <Vector (0.9110, 0.5206)>
  UV <Vector (0.9116, 0.5246)>
  UV <Vector (0.9051, 0.5266)>
Face 8061
UV Count: 3
  UV <Vector (0.7202, 0.6994)>
  UV <Vector (0.7154, 0.7059)>
  UV <Vector (0.7181, 0.7088)>
Face 8062
UV Count: 3
  UV <Vector (0.9038, 0.5213)>
  UV <Vector (0.9035, 0.5158)>
  UV <Vector (0.9112, 0.5167)>
Face 8063
UV Count: 3
  UV <Vector (0.9133, 0.5274)>
  UV <Vector (0.9047, 0.5334)>
  UV <Vector (0.9051, 0.5266)>
Face 8064
UV Count: 3
  UV <Vector (0.7164, 0.7148)>
  UV <Vector (0.7159, 0.7119)>
  UV <Vector (0.7129, 0.7111)>
Face 8065
UV Count: 3
  UV <Vector (0.9021, 0.5502)>
  UV <Vector (0.8936, 0.5505)>
  UV <Vector (0.8959, 0.5337)>
Face 8066
UV Count: 3
  UV <Vector (0.8936, 0.5505)>
  UV <Vector (0.9021, 0.5502)>
  UV <Vector (0.8953, 0.5667)>
Face 8067
UV Count: 3
  UV <Vector (0.8477, 0.4579)>
  UV <Vector (0.8531, 0.4689)>
  UV <Vector (0.8358, 0.4766)>
Face 8068
UV Count: 3
  UV <Vector (0.8878, 0.5841)>
  UV <Vector (0.8781, 0.5882)>
  UV <Vector (0.8840, 0.5795)>
Face 8069
UV Count: 3
  UV <Vector (0.6892, 0.6804)>
  UV <Vector (0.6926, 0.6722)>
  UV <Vector (0.6707, 0.6682)>
Face 8070
UV Count: 3
  UV <Vector (0.6925, 0.6547)>
  UV <Vector (0.6718, 0.6530)>
  UV <Vector (0.6787, 0.6594)>
Face 8071
UV Count: 3
  UV <Vector (0.6769, 0.6664)>
  UV <Vector (0.6707, 0.6682)>
  UV <Vector (0.6926, 0.6722)>
Face 8072
UV Count: 3
  UV <Vector (0.6689, 0.6762)>
  UV <Vector (0.6672, 0.6822)>
  UV <Vector (0.6875, 0.6869)>
Face 8073
UV Count: 3
  UV <Vector (0.6919, 0.6614)>
  UV <Vector (0.6787, 0.6594)>
  UV <Vector (0.6769, 0.6664)>
Face 8074
UV Count: 3
  UV <Vector (0.6718, 0.6530)>
  UV <Vector (0.6925, 0.6547)>
  UV <Vector (0.6922, 0.6474)>
Face 8075
UV Count: 3
  UV <Vector (0.6807, 0.6959)>
  UV <Vector (0.6829, 0.6913)>
  UV <Vector (0.6726, 0.6883)>
Face 8076
UV Count: 3
  UV <Vector (0.6770, 0.7064)>
  UV <Vector (0.6817, 0.7005)>
  UV <Vector (0.6637, 0.6939)>
Face 8077
UV Count: 3
  UV <Vector (0.6817, 0.7005)>
  UV <Vector (0.6807, 0.6959)>
  UV <Vector (0.6712, 0.6929)>
Face 8078
UV Count: 3
  UV <Vector (0.6875, 0.6869)>
  UV <Vector (0.6672, 0.6822)>
  UV <Vector (0.6726, 0.6883)>
Face 8079
UV Count: 3
  UV <Vector (0.6662, 0.7206)>
  UV <Vector (0.6696, 0.7161)>
  UV <Vector (0.6607, 0.7123)>
Face 8080
UV Count: 3
  UV <Vector (0.6589, 0.7287)>
  UV <Vector (0.6639, 0.7244)>
  UV <Vector (0.6511, 0.7164)>
Face 8081
UV Count: 3
  UV <Vector (0.6639, 0.7244)>
  UV <Vector (0.6662, 0.7206)>
  UV <Vector (0.6584, 0.7164)>
Face 8082
UV Count: 3
  UV <Vector (0.6740, 0.7125)>
  UV <Vector (0.6580, 0.7065)>
  UV <Vector (0.6607, 0.7123)>
Face 8083
UV Count: 3
  UV <Vector (0.6600, 0.7005)>
  UV <Vector (0.6580, 0.7065)>
  UV <Vector (0.6740, 0.7125)>
Face 8084
UV Count: 3
  UV <Vector (0.6456, 0.7223)>
  UV <Vector (0.6413, 0.7294)>
  UV <Vector (0.6544, 0.7348)>
Face 8085
UV Count: 3
  UV <Vector (0.6504, 0.7425)>
  UV <Vector (0.6544, 0.7348)>
  UV <Vector (0.6413, 0.7294)>
Face 8086
UV Count: 3
  UV <Vector (0.6784, 0.6306)>
  UV <Vector (0.6937, 0.6395)>
  UV <Vector (0.6974, 0.6276)>
Face 8087
UV Count: 3
  UV <Vector (0.6584, 0.7164)>
  UV <Vector (0.6607, 0.7123)>
  UV <Vector (0.6580, 0.7065)>
Face 8088
UV Count: 3
  UV <Vector (0.6726, 0.6883)>
  UV <Vector (0.6672, 0.6822)>
  UV <Vector (0.6637, 0.6939)>
Face 8089
UV Count: 3
  UV <Vector (0.6787, 0.6594)>
  UV <Vector (0.6718, 0.6530)>
  UV <Vector (0.6707, 0.6682)>
Face 8090
UV Count: 3
  UV <Vector (0.8319, 0.4502)>
  UV <Vector (0.8328, 0.4609)>
  UV <Vector (0.8066, 0.4614)>
Face 8091
UV Count: 3
  UV <Vector (0.8376, 0.6031)>
  UV <Vector (0.8375, 0.6131)>
  UV <Vector (0.8236, 0.6116)>
Face 8092
UV Count: 3
  UV <Vector (0.8596, 0.4549)>
  UV <Vector (0.8646, 0.4640)>
  UV <Vector (0.8531, 0.4689)>
Face 8093
UV Count: 3
  UV <Vector (0.8531, 0.4689)>
  UV <Vector (0.8600, 0.4818)>
  UV <Vector (0.8447, 0.4907)>
Face 8094
UV Count: 3
  UV <Vector (0.8646, 0.4640)>
  UV <Vector (0.8720, 0.4744)>
  UV <Vector (0.8600, 0.4818)>
Face 8095
UV Count: 3
  UV <Vector (0.8600, 0.4818)>
  UV <Vector (0.8731, 0.4887)>
  UV <Vector (0.8494, 0.4990)>
Face 8096
UV Count: 3
  UV <Vector (0.8720, 0.4744)>
  UV <Vector (0.8817, 0.4807)>
  UV <Vector (0.8731, 0.4887)>
Face 8097
UV Count: 3
  UV <Vector (0.8629, 0.5714)>
  UV <Vector (0.8840, 0.5795)>
  UV <Vector (0.8781, 0.5882)>
Face 8098
UV Count: 3
  UV <Vector (0.7045, 0.6931)>
  UV <Vector (0.7075, 0.6854)>
  UV <Vector (0.6892, 0.6804)>
Face 8099
UV Count: 3
  UV <Vector (0.8395, 0.5931)>
  UV <Vector (0.8376, 0.6031)>
  UV <Vector (0.8227, 0.6022)>
Face 8100
UV Count: 3
  UV <Vector (0.8447, 0.4907)>
  UV <Vector (0.8089, 0.5041)>
  UV <Vector (0.8096, 0.4808)>
Face 8101
UV Count: 3
  UV <Vector (0.6070, 0.6093)>
  UV <Vector (0.6045, 0.5993)>
  UV <Vector (0.5923, 0.6002)>
Face 8102
UV Count: 3
  UV <Vector (0.5924, 0.6226)>
  UV <Vector (0.5842, 0.6228)>
  UV <Vector (0.5827, 0.6393)>
Face 8103
UV Count: 3
  UV <Vector (0.5836, 0.6140)>
  UV <Vector (0.5842, 0.6228)>
  UV <Vector (0.5924, 0.6226)>
Face 8104
UV Count: 3
  UV <Vector (0.5832, 0.6054)>
  UV <Vector (0.5836, 0.6140)>
  UV <Vector (0.5918, 0.6113)>
Face 8105
UV Count: 3
  UV <Vector (0.6718, 0.6530)>
  UV <Vector (0.6502, 0.6482)>
  UV <Vector (0.6466, 0.6618)>
Face 8106
UV Count: 3
  UV <Vector (0.5771, 0.5881)>
  UV <Vector (0.5832, 0.6054)>
  UV <Vector (0.5923, 0.6002)>
Face 8107
UV Count: 3
  UV <Vector (0.6046, 0.5827)>
  UV <Vector (0.5873, 0.5788)>
  UV <Vector (0.5923, 0.6002)>
Face 8108
UV Count: 3
  UV <Vector (0.6092, 0.5682)>
  UV <Vector (0.5953, 0.5591)>
  UV <Vector (0.5873, 0.5788)>
Face 8109
UV Count: 3
  UV <Vector (0.7645, 0.5369)>
  UV <Vector (0.7737, 0.5476)>
  UV <Vector (0.7561, 0.5598)>
Face 8110
UV Count: 3
  UV <Vector (0.7800, 0.5228)>
  UV <Vector (0.7895, 0.5324)>
  UV <Vector (0.7737, 0.5476)>
Face 8111
UV Count: 3
  UV <Vector (0.8001, 0.5203)>
  UV <Vector (0.7895, 0.5324)>
  UV <Vector (0.7800, 0.5228)>
Face 8112
UV Count: 3
  UV <Vector (0.8096, 0.4808)>
  UV <Vector (0.8089, 0.5041)>
  UV <Vector (0.7939, 0.4955)>
Face 8113
UV Count: 3
  UV <Vector (0.8328, 0.4609)>
  UV <Vector (0.8358, 0.4766)>
  UV <Vector (0.8096, 0.4808)>
Face 8114
UV Count: 3
  UV <Vector (0.7967, 0.4798)>
  UV <Vector (0.7977, 0.4606)>
  UV <Vector (0.8066, 0.4614)>
Face 8115
UV Count: 3
  UV <Vector (0.7962, 0.4525)>
  UV <Vector (0.8043, 0.4460)>
  UV <Vector (0.8066, 0.4614)>
Face 8116
UV Count: 3
  UV <Vector (0.6748, 0.6186)>
  UV <Vector (0.6637, 0.6147)>
  UV <Vector (0.6620, 0.6256)>
Face 8117
UV Count: 3
  UV <Vector (0.6744, 0.6087)>
  UV <Vector (0.6649, 0.6031)>
  UV <Vector (0.6637, 0.6147)>
Face 8118
UV Count: 3
  UV <Vector (0.6500, 0.5978)>
  UV <Vector (0.6453, 0.6041)>
  UV <Vector (0.6552, 0.6113)>
Face 8119
UV Count: 3
  UV <Vector (0.6358, 0.5892)>
  UV <Vector (0.6453, 0.6041)>
  UV <Vector (0.6500, 0.5978)>
Face 8120
UV Count: 3
  UV <Vector (0.6045, 0.5993)>
  UV <Vector (0.6070, 0.6093)>
  UV <Vector (0.6201, 0.6056)>
Face 8121
UV Count: 3
  UV <Vector (0.6175, 0.5959)>
  UV <Vector (0.6201, 0.6056)>
  UV <Vector (0.6305, 0.6033)>
Face 8122
UV Count: 3
  UV <Vector (0.6732, 0.6425)>
  UV <Vector (0.6784, 0.6306)>
  UV <Vector (0.6620, 0.6256)>
Face 8123
UV Count: 3
  UV <Vector (0.6553, 0.6385)>
  UV <Vector (0.6502, 0.6482)>
  UV <Vector (0.6718, 0.6530)>
Face 8124
UV Count: 3
  UV <Vector (0.6707, 0.6682)>
  UV <Vector (0.6466, 0.6618)>
  UV <Vector (0.6536, 0.6716)>
Face 8125
UV Count: 3
  UV <Vector (0.6672, 0.6822)>
  UV <Vector (0.6689, 0.6762)>
  UV <Vector (0.6536, 0.6716)>
Face 8126
UV Count: 3
  UV <Vector (0.6637, 0.6939)>
  UV <Vector (0.6672, 0.6822)>
  UV <Vector (0.6501, 0.6776)>
Face 8127
UV Count: 3
  UV <Vector (0.6600, 0.7005)>
  UV <Vector (0.6376, 0.6941)>
  UV <Vector (0.6435, 0.7022)>
Face 8128
UV Count: 3
  UV <Vector (0.6637, 0.6939)>
  UV <Vector (0.6405, 0.6813)>
  UV <Vector (0.6376, 0.6941)>
Face 8129
UV Count: 3
  UV <Vector (0.6511, 0.7164)>
  UV <Vector (0.6580, 0.7065)>
  UV <Vector (0.6435, 0.7022)>
Face 8130
UV Count: 3
  UV <Vector (0.6456, 0.7223)>
  UV <Vector (0.6511, 0.7164)>
  UV <Vector (0.6388, 0.7123)>
Face 8131
UV Count: 3
  UV <Vector (0.6732, 0.6425)>
  UV <Vector (0.6922, 0.6474)>
  UV <Vector (0.6937, 0.6395)>
Face 8132
UV Count: 3
  UV <Vector (0.6649, 0.6031)>
  UV <Vector (0.6592, 0.6008)>
  UV <Vector (0.6552, 0.6113)>
Face 8133
UV Count: 3
  UV <Vector (0.6637, 0.6147)>
  UV <Vector (0.6552, 0.6113)>
  UV <Vector (0.6506, 0.6201)>
Face 8134
UV Count: 3
  UV <Vector (0.6552, 0.6113)>
  UV <Vector (0.6453, 0.6041)>
  UV <Vector (0.6416, 0.6115)>
Face 8135
UV Count: 3
  UV <Vector (0.6358, 0.5892)>
  UV <Vector (0.6282, 0.5914)>
  UV <Vector (0.6305, 0.6033)>
Face 8136
UV Count: 3
  UV <Vector (0.6305, 0.6033)>
  UV <Vector (0.6325, 0.6146)>
  UV <Vector (0.6416, 0.6115)>
Face 8137
UV Count: 3
  UV <Vector (0.6553, 0.6385)>
  UV <Vector (0.6620, 0.6256)>
  UV <Vector (0.6506, 0.6201)>
Face 8138
UV Count: 3
  UV <Vector (0.6416, 0.6115)>
  UV <Vector (0.6325, 0.6146)>
  UV <Vector (0.6416, 0.6302)>
Face 8139
UV Count: 3
  UV <Vector (0.6502, 0.6482)>
  UV <Vector (0.6553, 0.6385)>
  UV <Vector (0.6416, 0.6302)>
Face 8140
UV Count: 3
  UV <Vector (0.6218, 0.6216)>
  UV <Vector (0.6320, 0.6386)>
  UV <Vector (0.6416, 0.6302)>
Face 8141
UV Count: 3
  UV <Vector (0.6201, 0.6056)>
  UV <Vector (0.6218, 0.6216)>
  UV <Vector (0.6325, 0.6146)>
Face 8142
UV Count: 3
  UV <Vector (0.6070, 0.6093)>
  UV <Vector (0.6058, 0.6229)>
  UV <Vector (0.6218, 0.6216)>
Face 8143
UV Count: 3
  UV <Vector (0.5918, 0.6113)>
  UV <Vector (0.5924, 0.6226)>
  UV <Vector (0.6058, 0.6229)>
Face 8144
UV Count: 3
  UV <Vector (0.6066, 0.6414)>
  UV <Vector (0.6320, 0.6386)>
  UV <Vector (0.6218, 0.6216)>
Face 8145
UV Count: 3
  UV <Vector (0.5939, 0.6411)>
  UV <Vector (0.6066, 0.6414)>
  UV <Vector (0.6058, 0.6229)>
Face 8146
UV Count: 3
  UV <Vector (0.6466, 0.6618)>
  UV <Vector (0.6405, 0.6813)>
  UV <Vector (0.6501, 0.6776)>
Face 8147
UV Count: 3
  UV <Vector (0.6268, 0.6592)>
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Face 8148
UV Count: 3
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Face 8149
UV Count: 3
  UV <Vector (0.5939, 0.6411)>
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Face 8150
UV Count: 3
  UV <Vector (0.5924, 0.6546)>
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Face 8151
UV Count: 3
  UV <Vector (0.6066, 0.6414)>
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Face 8152
UV Count: 3
  UV <Vector (0.6218, 0.6773)>
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Face 8153
UV Count: 3
  UV <Vector (0.5827, 0.6393)>
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Face 8154
UV Count: 3
  UV <Vector (0.5785, 0.6504)>
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Face 8155
UV Count: 3
  UV <Vector (0.6376, 0.6941)>
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Face 8156
UV Count: 3
  UV <Vector (0.6376, 0.6941)>
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Face 8157
UV Count: 3
  UV <Vector (0.6015, 0.6734)>
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Face 8158
UV Count: 3
  UV <Vector (0.5852, 0.6827)>
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Face 8159
UV Count: 3
  UV <Vector (0.6174, 0.6917)>
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Face 8160
UV Count: 3
  UV <Vector (0.6122, 0.7121)>
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Face 8161
UV Count: 3
  UV <Vector (0.5826, 0.7025)>
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Face 8162
UV Count: 3
  UV <Vector (0.5852, 0.6827)>
  UV <Vector (0.5883, 0.6698)>
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Face 8163
UV Count: 3
  UV <Vector (0.5852, 0.6827)>
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Face 8164
UV Count: 3
  UV <Vector (0.6413, 0.7294)>
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Face 8165
UV Count: 3
  UV <Vector (0.6103, 0.7185)>
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Face 8166
UV Count: 3
  UV <Vector (0.5910, 0.7111)>
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Face 8167
UV Count: 3
  UV <Vector (0.5811, 0.7071)>
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Face 8168
UV Count: 3
  UV <Vector (0.5749, 0.7071)>
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Face 8169
UV Count: 3
  UV <Vector (0.5749, 0.7071)>
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Face 8170
UV Count: 3
  UV <Vector (0.7516, 0.6153)>
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Face 8171
UV Count: 3
  UV <Vector (0.6259, 0.7239)>
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Face 8172
UV Count: 3
  UV <Vector (0.6231, 0.7330)>
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Face 8173
UV Count: 3
  UV <Vector (0.6066, 0.7265)>
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Face 8174
UV Count: 3
  UV <Vector (0.5874, 0.7192)>
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Face 8175
UV Count: 3
  UV <Vector (0.5749, 0.7071)>
  UV <Vector (0.5722, 0.7136)>
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Face 8176
UV Count: 3
  UV <Vector (0.7578, 0.6232)>
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Face 8177
UV Count: 3
  UV <Vector (0.7578, 0.6232)>
  UV <Vector (0.7569, 0.6147)>
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Face 8178
UV Count: 3
  UV <Vector (0.7690, 0.6217)>
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Face 8179
UV Count: 3
  UV <Vector (0.8079, 0.6141)>
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Face 8180
UV Count: 3
  UV <Vector (0.8227, 0.6022)>
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Face 8181
UV Count: 3
  UV <Vector (0.7565, 0.6036)>
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Face 8182
UV Count: 3
  UV <Vector (0.7565, 0.6036)>
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Face 8183
UV Count: 3
  UV <Vector (0.7672, 0.6015)>
  UV <Vector (0.7900, 0.5963)>
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Face 8184
UV Count: 3
  UV <Vector (0.7900, 0.5963)>
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Face 8185
UV Count: 3
  UV <Vector (0.8227, 0.6022)>
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Face 8186
UV Count: 3
  UV <Vector (0.7431, 0.6069)>
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Face 8187
UV Count: 3
  UV <Vector (0.7372, 0.5926)>
  UV <Vector (0.7320, 0.5807)>
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Face 8188
UV Count: 3
  UV <Vector (0.5675, 0.5751)>
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Face 8189
UV Count: 3
  UV <Vector (0.7523, 0.5903)>
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Face 8190
UV Count: 3
  UV <Vector (0.7574, 0.5703)>
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Face 8191
UV Count: 3
  UV <Vector (0.5953, 0.5591)>
  UV <Vector (0.5855, 0.5562)>
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Face 8192
UV Count: 3
  UV <Vector (0.7561, 0.5598)>
  UV <Vector (0.7737, 0.5476)>
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Face 8193
UV Count: 3
  UV <Vector (0.7523, 0.5903)>
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Face 8194
UV Count: 3
  UV <Vector (0.7663, 0.5869)>
  UV <Vector (0.7848, 0.5773)>
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Face 8195
UV Count: 3
  UV <Vector (0.6484, 0.5773)>
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Face 8196
UV Count: 3
  UV <Vector (0.6358, 0.5892)>
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Face 8197
UV Count: 3
  UV <Vector (0.6282, 0.5914)>
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Face 8198
UV Count: 3
  UV <Vector (0.6046, 0.5827)>
  UV <Vector (0.6045, 0.5993)>
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Face 8199
UV Count: 3
  UV <Vector (0.6046, 0.5827)>
  UV <Vector (0.6169, 0.5839)>
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Face 8200
UV Count: 3
  UV <Vector (0.7452, 0.5465)>
  UV <Vector (0.7393, 0.5395)>
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Face 8201
UV Count: 3
  UV <Vector (0.6264, 0.5808)>
  UV <Vector (0.6253, 0.5737)>
  UV <Vector (0.6166, 0.5727)>
Face 8202
UV Count: 3
  UV <Vector (0.7548, 0.5249)>
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Face 8203
UV Count: 3
  UV <Vector (0.6345, 0.5788)>
  UV <Vector (0.6342, 0.5664)>
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Face 8204
UV Count: 3
  UV <Vector (0.6458, 0.5666)>
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Face 8205
UV Count: 3
  UV <Vector (0.7263, 0.4178)>
  UV <Vector (0.7285, 0.4162)>
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Face 8206
UV Count: 3
  UV <Vector (0.7281, 0.5567)>
  UV <Vector (0.7310, 0.5578)>
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Face 8207
UV Count: 3
  UV <Vector (0.7293, 0.5611)>
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Face 8208
UV Count: 3
  UV <Vector (0.7311, 0.4198)>
  UV <Vector (0.7285, 0.4162)>
  UV <Vector (0.7307, 0.4141)>
Face 8209
UV Count: 3
  UV <Vector (0.7293, 0.5611)>
  UV <Vector (0.7315, 0.5600)>
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Face 8210
UV Count: 3
  UV <Vector (0.7227, 0.4217)>
  UV <Vector (0.7241, 0.4167)>
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Face 8211
UV Count: 3
  UV <Vector (0.7307, 0.4141)>
  UV <Vector (0.7296, 0.4116)>
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Face 8212
UV Count: 3
  UV <Vector (0.7347, 0.5632)>
  UV <Vector (0.7330, 0.5626)>
  UV <Vector (0.7310, 0.5656)>
Face 8213
UV Count: 3
  UV <Vector (0.7265, 0.4139)>
  UV <Vector (0.7285, 0.4162)>
  UV <Vector (0.7263, 0.4178)>
Face 8214
UV Count: 3
  UV <Vector (0.7300, 0.5738)>
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Face 8215
UV Count: 3
  UV <Vector (0.7391, 0.4203)>
  UV <Vector (0.7420, 0.4152)>
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Face 8216
UV Count: 3
  UV <Vector (0.7347, 0.5593)>
  UV <Vector (0.7324, 0.5563)>
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Face 8217
UV Count: 3
  UV <Vector (0.7307, 0.4141)>
  UV <Vector (0.7285, 0.4162)>
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Face 8218
UV Count: 3
  UV <Vector (0.7347, 0.5593)>
  UV <Vector (0.7315, 0.5600)>
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Face 8219
UV Count: 3
  UV <Vector (0.7220, 0.4276)>
  UV <Vector (0.7292, 0.4263)>
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Face 8220
UV Count: 3
  UV <Vector (0.7258, 0.5621)>
  UV <Vector (0.7246, 0.5562)>
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Face 8221
UV Count: 3
  UV <Vector (0.7350, 0.4238)>
  UV <Vector (0.7391, 0.4203)>
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Face 8222
UV Count: 3
  UV <Vector (0.7170, 0.5653)>
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Face 8223
UV Count: 3
  UV <Vector (0.7154, 0.5580)>
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Face 8224
UV Count: 3
  UV <Vector (0.7292, 0.4263)>
  UV <Vector (0.7350, 0.4238)>
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Face 8225
UV Count: 3
  UV <Vector (0.7084, 0.5608)>
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Face 8226
UV Count: 3
  UV <Vector (0.7230, 0.4378)>
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Face 8227
UV Count: 3
  UV <Vector (0.7311, 0.4355)>
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Face 8228
UV Count: 3
  UV <Vector (0.7392, 0.4317)>
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Face 8229
UV Count: 3
  UV <Vector (0.7514, 0.4324)>
  UV <Vector (0.7460, 0.4267)>
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Face 8230
UV Count: 3
  UV <Vector (0.7221, 0.5792)>
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  UV <Vector (0.7133, 0.5755)>
Face 8231
UV Count: 3
  UV <Vector (0.7133, 0.5755)>
  UV <Vector (0.7203, 0.5730)>
  UV <Vector (0.7170, 0.5653)>
Face 8232
UV Count: 3
  UV <Vector (0.7170, 0.5653)>
  UV <Vector (0.7154, 0.5580)>
  UV <Vector (0.7084, 0.5608)>
Face 8233
UV Count: 3
  UV <Vector (0.7344, 0.5694)>
  UV <Vector (0.7310, 0.5656)>
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Face 8234
UV Count: 3
  UV <Vector (0.7348, 0.4164)>
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Face 8235
UV Count: 3
  UV <Vector (0.7220, 0.4276)>
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Face 8236
UV Count: 3
  UV <Vector (0.7258, 0.5621)>
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Face 8237
UV Count: 3
  UV <Vector (0.7350, 0.4238)>
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Face 8238
UV Count: 3
  UV <Vector (0.7258, 0.5621)>
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Face 8239
UV Count: 3
  UV <Vector (0.7246, 0.5562)>
  UV <Vector (0.7281, 0.5567)>
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Face 8240
UV Count: 3
  UV <Vector (0.7292, 0.4263)>
  UV <Vector (0.7273, 0.4222)>
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Face 8241
UV Count: 3
  UV <Vector (0.7100, 0.5679)>
  UV <Vector (0.7084, 0.5608)>
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Face 8242
UV Count: 3
  UV <Vector (0.7039, 0.5782)>
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Face 8243
UV Count: 3
  UV <Vector (0.7149, 0.5822)>
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Face 8244
UV Count: 3
  UV <Vector (0.7598, 0.4412)>
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Face 8245
UV Count: 3
  UV <Vector (0.7430, 0.4388)>
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Face 8246
UV Count: 3
  UV <Vector (0.7330, 0.4436)>
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Face 8247
UV Count: 3
  UV <Vector (0.7252, 0.4462)>
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Face 8248
UV Count: 3
  UV <Vector (0.6994, 0.5645)>
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Face 8249
UV Count: 3
  UV <Vector (0.7768, 0.4477)>
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Face 8250
UV Count: 3
  UV <Vector (0.7009, 0.5711)>
  UV <Vector (0.6862, 0.5761)>
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Face 8251
UV Count: 3
  UV <Vector (0.7359, 0.4549)>
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Face 8252
UV Count: 3
  UV <Vector (0.7694, 0.4538)>
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Face 8253
UV Count: 3
  UV <Vector (0.6895, 0.5837)>
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Face 8254
UV Count: 3
  UV <Vector (0.6850, 0.5692)>
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Face 8255
UV Count: 3
  UV <Vector (0.6952, 0.5579)>
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Face 8256
UV Count: 3
  UV <Vector (0.7488, 0.4501)>
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Face 8257
UV Count: 3
  UV <Vector (0.7821, 0.4733)>
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Face 8258
UV Count: 3
  UV <Vector (0.7977, 0.4606)>
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Face 8259
UV Count: 3
  UV <Vector (0.6649, 0.6031)>
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Face 8260
UV Count: 3
  UV <Vector (0.6772, 0.5919)>
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Face 8261
UV Count: 3
  UV <Vector (0.6592, 0.6008)>
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Face 8262
UV Count: 3
  UV <Vector (0.6720, 0.5836)>
  UV <Vector (0.6622, 0.5898)>
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Face 8263
UV Count: 3
  UV <Vector (0.6622, 0.5898)>
  UV <Vector (0.6492, 0.5883)>
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Face 8264
UV Count: 3
  UV <Vector (0.6598, 0.5769)>
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Face 8265
UV Count: 3
  UV <Vector (0.6492, 0.5883)>
  UV <Vector (0.6622, 0.5898)>
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Face 8266
UV Count: 3
  UV <Vector (0.7967, 0.4798)>
  UV <Vector (0.7939, 0.4955)>
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Face 8267
UV Count: 3
  UV <Vector (0.8089, 0.5041)>
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Face 8268
UV Count: 3
  UV <Vector (0.7814, 0.4906)>
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Face 8269
UV Count: 3
  UV <Vector (0.7651, 0.4807)>
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Face 8270
UV Count: 3
  UV <Vector (0.7520, 0.4870)>
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Face 8271
UV Count: 3
  UV <Vector (0.6661, 0.5657)>
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Face 8272
UV Count: 3
  UV <Vector (0.6484, 0.5773)>
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Face 8273
UV Count: 3
  UV <Vector (0.7544, 0.4985)>
  UV <Vector (0.7538, 0.5083)>
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Face 8274
UV Count: 3
  UV <Vector (0.7448, 0.5211)>
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Face 8275
UV Count: 3
  UV <Vector (0.7694, 0.4538)>
  UV <Vector (0.7768, 0.4477)>
  UV <Vector (0.7881, 0.4606)>
Face 8276
UV Count: 3
  UV <Vector (0.6917, 0.5903)>
  UV <Vector (0.6895, 0.5837)>
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Face 8277
UV Count: 3
  UV <Vector (0.6895, 0.5837)>
  UV <Vector (0.6862, 0.5761)>
  UV <Vector (0.6720, 0.5836)>
Face 8278
UV Count: 3
  UV <Vector (0.6862, 0.5761)>
  UV <Vector (0.6850, 0.5692)>
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Face 8279
UV Count: 3
  UV <Vector (0.6695, 0.5750)>
  UV <Vector (0.6850, 0.5692)>
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Face 8280
UV Count: 3
  UV <Vector (0.7432, 0.4883)>
  UV <Vector (0.7370, 0.4712)>
  UV <Vector (0.7436, 0.4691)>
Face 8281
UV Count: 3
  UV <Vector (0.7436, 0.4691)>
  UV <Vector (0.7549, 0.4626)>
  UV <Vector (0.7651, 0.4807)>
Face 8282
UV Count: 3
  UV <Vector (0.7549, 0.4626)>
  UV <Vector (0.7694, 0.4538)>
  UV <Vector (0.7821, 0.4733)>
Face 8283
UV Count: 3
  UV <Vector (0.7881, 0.5112)>
  UV <Vector (0.7714, 0.4971)>
  UV <Vector (0.7814, 0.4906)>
Face 8284
UV Count: 3
  UV <Vector (0.7714, 0.4971)>
  UV <Vector (0.7657, 0.5143)>
  UV <Vector (0.7538, 0.5083)>
Face 8285
UV Count: 3
  UV <Vector (0.7645, 0.5369)>
  UV <Vector (0.7548, 0.5249)>
  UV <Vector (0.7657, 0.5143)>
Face 8286
UV Count: 3
  UV <Vector (0.7657, 0.5143)>
  UV <Vector (0.7714, 0.4971)>
  UV <Vector (0.7881, 0.5112)>
Face 8287
UV Count: 3
  UV <Vector (0.7895, 0.5324)>
  UV <Vector (0.8048, 0.5432)>
  UV <Vector (0.7781, 0.5591)>
Face 8288
UV Count: 3
  UV <Vector (0.8238, 0.5099)>
  UV <Vector (0.8089, 0.5041)>
  UV <Vector (0.8447, 0.4907)>
Face 8289
UV Count: 3
  UV <Vector (0.8089, 0.5041)>
  UV <Vector (0.8238, 0.5099)>
  UV <Vector (0.8167, 0.5238)>
Face 8290
UV Count: 3
  UV <Vector (0.8001, 0.5203)>
  UV <Vector (0.8167, 0.5238)>
  UV <Vector (0.8048, 0.5432)>
Face 8291
UV Count: 3
  UV <Vector (0.8423, 0.5267)>
  UV <Vector (0.8287, 0.5340)>
  UV <Vector (0.8269, 0.5243)>
Face 8292
UV Count: 3
  UV <Vector (0.8287, 0.5340)>
  UV <Vector (0.8048, 0.5432)>
  UV <Vector (0.8167, 0.5238)>
Face 8293
UV Count: 3
  UV <Vector (0.8238, 0.5099)>
  UV <Vector (0.8394, 0.5183)>
  UV <Vector (0.8269, 0.5243)>
Face 8294
UV Count: 3
  UV <Vector (0.8394, 0.5183)>
  UV <Vector (0.8238, 0.5099)>
  UV <Vector (0.8494, 0.4990)>
Face 8295
UV Count: 3
  UV <Vector (0.8540, 0.5414)>
  UV <Vector (0.8449, 0.5354)>
  UV <Vector (0.8627, 0.5308)>
Face 8296
UV Count: 3
  UV <Vector (0.8287, 0.5340)>
  UV <Vector (0.8423, 0.5267)>
  UV <Vector (0.8449, 0.5354)>
Face 8297
UV Count: 3
  UV <Vector (0.8287, 0.5340)>
  UV <Vector (0.8306, 0.5424)>
  UV <Vector (0.8167, 0.5482)>
Face 8298
UV Count: 3
  UV <Vector (0.8077, 0.5653)>
  UV <Vector (0.8048, 0.5432)>
  UV <Vector (0.8167, 0.5482)>
Face 8299
UV Count: 3
  UV <Vector (0.7781, 0.5591)>
  UV <Vector (0.8048, 0.5432)>
  UV <Vector (0.8077, 0.5653)>
Face 8300
UV Count: 3
  UV <Vector (0.7848, 0.5773)>
  UV <Vector (0.8077, 0.5653)>
  UV <Vector (0.8074, 0.5923)>
Face 8301
UV Count: 3
  UV <Vector (0.8172, 0.5817)>
  UV <Vector (0.8074, 0.5923)>
  UV <Vector (0.8077, 0.5653)>
Face 8302
UV Count: 3
  UV <Vector (0.8232, 0.5904)>
  UV <Vector (0.8074, 0.5923)>
  UV <Vector (0.8172, 0.5817)>
Face 8303
UV Count: 3
  UV <Vector (0.8446, 0.5780)>
  UV <Vector (0.8464, 0.5676)>
  UV <Vector (0.8629, 0.5714)>
Face 8304
UV Count: 3
  UV <Vector (0.8464, 0.5676)>
  UV <Vector (0.8474, 0.5595)>
  UV <Vector (0.8648, 0.5622)>
Face 8305
UV Count: 3
  UV <Vector (0.8395, 0.5931)>
  UV <Vector (0.8446, 0.5780)>
  UV <Vector (0.8602, 0.5821)>
Face 8306
UV Count: 3
  UV <Vector (0.8395, 0.5931)>
  UV <Vector (0.8232, 0.5904)>
  UV <Vector (0.8263, 0.5803)>
Face 8307
UV Count: 3
  UV <Vector (0.8449, 0.5354)>
  UV <Vector (0.8540, 0.5414)>
  UV <Vector (0.8549, 0.5495)>
Face 8308
UV Count: 3
  UV <Vector (0.8167, 0.5482)>
  UV <Vector (0.8306, 0.5424)>
  UV <Vector (0.8276, 0.5579)>
Face 8309
UV Count: 3
  UV <Vector (0.8169, 0.5612)>
  UV <Vector (0.8276, 0.5579)>
  UV <Vector (0.8263, 0.5803)>
Face 8310
UV Count: 3
  UV <Vector (0.8306, 0.5424)>
  UV <Vector (0.8449, 0.5354)>
  UV <Vector (0.8474, 0.5595)>
Face 8311
UV Count: 3
  UV <Vector (0.8330, 0.5657)>
  UV <Vector (0.8276, 0.5579)>
  UV <Vector (0.8474, 0.5595)>
Face 8312
UV Count: 3
  UV <Vector (0.8446, 0.5780)>
  UV <Vector (0.8263, 0.5803)>
  UV <Vector (0.8330, 0.5657)>
Face 8313
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.3874, 0.5157)>
Face 8314
UV Count: 3
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
Face 8315
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
Face 8316
UV Count: 3
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.3874, 0.4066)>
Face 8317
UV Count: 3
  UV <Vector (0.3874, 0.4521)>
  UV <Vector (0.4074, 0.4521)>
  UV <Vector (0.4074, 0.4612)>
Face 8318
UV Count: 3
  UV <Vector (0.3874, 0.4703)>
  UV <Vector (0.4074, 0.4703)>
  UV <Vector (0.4074, 0.4793)>
Face 8319
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
Face 8320
UV Count: 3
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.3874, 0.4248)>
Face 8321
UV Count: 3
  UV <Vector (0.4074, 0.4339)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 8322
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
Face 8323
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
Face 8324
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
Face 8325
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
Face 8326
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
Face 8327
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
Face 8328
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5075)>
Face 8329
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
Face 8330
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 8331
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
Face 8332
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
Face 8333
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
Face 8334
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4339)>
Face 8335
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4750)>
Face 8336
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 8337
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
Face 8338
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
Face 8339
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4066)>
Face 8340
UV Count: 3
  UV <Vector (0.3973, 0.3657)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
Face 8341
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
Face 8342
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 8343
UV Count: 3
  UV <Vector (0.3807, 0.3657)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 8344
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
Face 8345
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 8346
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8347
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 8348
UV Count: 3
  UV <Vector (0.3807, 0.4750)>
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 8349
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4339)>
Face 8350
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8351
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 8352
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 8353
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 8354
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 8355
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 8356
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 8357
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 8358
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 8359
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 8360
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4658)>
Face 8361
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4658)>
Face 8362
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
Face 8363
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 8364
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
Face 8365
UV Count: 3
  UV <Vector (0.3973, 0.3923)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
Face 8366
UV Count: 3
  UV <Vector (0.3973, 0.4521)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8367
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
Face 8368
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
Face 8369
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
Face 8370
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
Face 8371
UV Count: 3
  UV <Vector (0.3973, 0.4248)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8372
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3657)>
Face 8373
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
Face 8374
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 8375
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3657)>
Face 8376
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4248)>
Face 8377
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 8378
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8379
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 8380
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 8381
UV Count: 3
  UV <Vector (0.3807, 0.4521)>
  UV <Vector (0.3807, 0.4583)>
  UV <Vector (0.3973, 0.4612)>
Face 8382
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3923)>
Face 8383
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 8384
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 8385
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 8386
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 8387
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
Face 8388
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
Face 8389
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 8390
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 8391
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
Face 8392
UV Count: 3
  UV <Vector (0.3807, 0.4583)>
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 8393
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
Face 8394
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
Face 8395
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 8396
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
Face 8397
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
Face 8398
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8399
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 8400
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
Face 8401
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
Face 8402
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
Face 8403
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8404
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
Face 8405
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
Face 8406
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 8407
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 8408
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 8409
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 8410
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8411
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 8412
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 8413
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 8414
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8415
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 8416
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 8417
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 8418
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 8419
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
Face 8420
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
Face 8421
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 8422
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 8423
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
Face 8424
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 8425
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4612)>
Face 8426
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
Face 8427
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
Face 8428
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
Face 8429
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
Face 8430
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8431
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
Face 8432
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 8433
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
Face 8434
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
Face 8435
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8436
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
Face 8437
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
Face 8438
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 8439
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 8440
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 8441
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 8442
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8443
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 8444
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 8445
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4339)>
Face 8446
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8447
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 8448
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 8449
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 8450
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 8451
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
Face 8452
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 8453
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 8454
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3866, 0.4885)>
Face 8455
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3866, 0.4885)>
  UV <Vector (0.4140, 0.4886)>
Face 8456
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 8457
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
Face 8458
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
Face 8459
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
Face 8460
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3380)>
Face 8461
UV Count: 3
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
Face 8462
UV Count: 3
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8463
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 8464
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
Face 8465
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2564)>
Face 8466
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2698)>
Face 8467
UV Count: 3
  UV <Vector (0.3973, 0.4207)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8468
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3669)>
Face 8469
UV Count: 3
  UV <Vector (0.3973, 0.3103)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
Face 8470
UV Count: 3
  UV <Vector (0.3807, 0.3103)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 8471
UV Count: 3
  UV <Vector (0.3807, 0.3669)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 8472
UV Count: 3
  UV <Vector (0.3807, 0.4207)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 8473
UV Count: 3
  UV <Vector (0.3807, 0.2698)>
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 8474
UV Count: 3
  UV <Vector (0.3807, 0.2564)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8475
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 8476
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 8477
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4475)>
Face 8478
UV Count: 3
  UV <Vector (0.3807, 0.3913)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8479
UV Count: 3
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 8480
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 8481
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 8482
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 8483
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
Face 8484
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
Face 8485
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 8486
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 8487
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 8488
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 8489
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
Face 8490
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3807, 0.2698)>
  UV <Vector (0.3973, 0.2698)>
Face 8491
UV Count: 3
  UV <Vector (0.3973, 0.2698)>
  UV <Vector (0.4140, 0.2698)>
  UV <Vector (0.4140, 0.2611)>
Face 8492
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2564)>
  UV <Vector (0.3973, 0.2522)>
Face 8493
UV Count: 3
  UV <Vector (0.3973, 0.2522)>
  UV <Vector (0.4140, 0.2564)>
  UV <Vector (0.4140, 0.2516)>
Face 8494
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.3103)>
  UV <Vector (0.3973, 0.3103)>
Face 8495
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3103)>
  UV <Vector (0.4140, 0.3103)>
Face 8496
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
Face 8497
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.4140, 0.3380)>
Face 8498
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3669)>
  UV <Vector (0.3973, 0.3669)>
Face 8499
UV Count: 3
  UV <Vector (0.3973, 0.3669)>
  UV <Vector (0.4140, 0.3669)>
  UV <Vector (0.4140, 0.3520)>
Face 8500
UV Count: 3
  UV <Vector (0.3807, 0.4475)>
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.3973, 0.4339)>
Face 8501
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.4140, 0.4475)>
Face 8502
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.4207)>
  UV <Vector (0.3973, 0.4207)>
Face 8503
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4207)>
  UV <Vector (0.4140, 0.4207)>
Face 8504
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.3913)>
  UV <Vector (0.3973, 0.3913)>
Face 8505
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.4140, 0.3913)>
Face 8506
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 8507
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 8508
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3380)>
Face 8509
UV Count: 3
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
Face 8510
UV Count: 3
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8511
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 8512
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 8513
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2564)>
Face 8514
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2698)>
Face 8515
UV Count: 3
  UV <Vector (0.3973, 0.4207)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8516
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3669)>
Face 8517
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3103)>
Face 8518
UV Count: 3
  UV <Vector (0.3807, 0.3103)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 8519
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3669)>
Face 8520
UV Count: 3
  UV <Vector (0.3807, 0.4207)>
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 8521
UV Count: 3
  UV <Vector (0.3807, 0.2698)>
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 8522
UV Count: 3
  UV <Vector (0.3807, 0.2564)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8523
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 8524
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 8525
UV Count: 3
  UV <Vector (0.3807, 0.4475)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 8526
UV Count: 3
  UV <Vector (0.3807, 0.3913)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8527
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3380)>
Face 8528
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 8529
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 8530
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 8531
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
Face 8532
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
Face 8533
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 8534
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 8535
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 8536
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 8537
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
Face 8538
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3807, 0.2698)>
  UV <Vector (0.3973, 0.2698)>
Face 8539
UV Count: 3
  UV <Vector (0.3973, 0.2698)>
  UV <Vector (0.4140, 0.2698)>
  UV <Vector (0.4140, 0.2611)>
Face 8540
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2564)>
  UV <Vector (0.3973, 0.2522)>
Face 8541
UV Count: 3
  UV <Vector (0.3973, 0.2522)>
  UV <Vector (0.4140, 0.2564)>
  UV <Vector (0.4140, 0.2516)>
Face 8542
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.3103)>
  UV <Vector (0.3973, 0.3103)>
Face 8543
UV Count: 3
  UV <Vector (0.3973, 0.3103)>
  UV <Vector (0.4140, 0.3103)>
  UV <Vector (0.4140, 0.2975)>
Face 8544
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
Face 8545
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.4140, 0.3248)>
Face 8546
UV Count: 3
  UV <Vector (0.3807, 0.3669)>
  UV <Vector (0.3973, 0.3669)>
  UV <Vector (0.3973, 0.3520)>
Face 8547
UV Count: 3
  UV <Vector (0.3973, 0.3669)>
  UV <Vector (0.4140, 0.3669)>
  UV <Vector (0.4140, 0.3520)>
Face 8548
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4475)>
  UV <Vector (0.3973, 0.4475)>
Face 8549
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.4140, 0.4475)>
Face 8550
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3807, 0.4207)>
  UV <Vector (0.3973, 0.4207)>
Face 8551
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4207)>
  UV <Vector (0.4140, 0.4207)>
Face 8552
UV Count: 3
  UV <Vector (0.3807, 0.3913)>
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.3973, 0.3793)>
Face 8553
UV Count: 3
  UV <Vector (0.3973, 0.3913)>
  UV <Vector (0.4140, 0.3913)>
  UV <Vector (0.4140, 0.3793)>
Face 8554
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
Face 8555
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 8556
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
Face 8557
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3938)>
Face 8558
UV Count: 3
  UV <Vector (0.3973, 0.4521)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8559
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
Face 8560
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 8561
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
Face 8562
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
Face 8563
UV Count: 3
  UV <Vector (0.3973, 0.4210)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8564
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
Face 8565
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
Face 8566
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 8567
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3520)>
Face 8568
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4210)>
Face 8569
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 8570
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8571
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 8572
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 8573
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4521)>
Face 8574
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3938)>
Face 8575
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 8576
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 8577
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 8578
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 8579
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
Face 8580
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 8581
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 8582
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 8583
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
Face 8584
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4612)>
Face 8585
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
Face 8586
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 8587
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
Face 8588
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
Face 8589
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
Face 8590
UV Count: 3
  UV <Vector (0.3973, 0.4475)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8591
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4705)>
Face 8592
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 8593
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
Face 8594
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
Face 8595
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8596
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
Face 8597
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
Face 8598
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 8599
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 8600
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
Face 8601
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 8602
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8603
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4886)>
Face 8604
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 8605
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4475)>
Face 8606
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8607
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 8608
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.2793)>
Face 8609
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 8610
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5026)>
Face 8611
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 8612
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 8613
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.4975)>
Face 8614
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 8615
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4793)>
Face 8616
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4658)>
Face 8617
UV Count: 3
  UV <Vector (0.3973, 0.4658)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
Face 8618
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 8619
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 8620
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
Face 8621
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3793)>
Face 8622
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8623
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
Face 8624
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.4886)>
Face 8625
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
Face 8626
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
Face 8627
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8628
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3520)>
Face 8629
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
Face 8630
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 8631
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 8632
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4066)>
Face 8633
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 8634
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8635
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 8636
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 8637
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 8638
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8639
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 8640
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 8641
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 8642
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 8643
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
Face 8644
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
Face 8645
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 8646
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4793)>
Face 8647
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
Face 8648
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 8649
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
Face 8650
UV Count: 3
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.4140, 0.5075)>
Face 8651
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.2793)>
Face 8652
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3248)>
Face 8653
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.3930)>
Face 8654
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
Face 8655
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
Face 8656
UV Count: 3
  UV <Vector (0.3973, 0.4931)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
Face 8657
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2516)>
Face 8658
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2611)>
Face 8659
UV Count: 3
  UV <Vector (0.3973, 0.4195)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
Face 8660
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3657)>
Face 8661
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.2975)>
Face 8662
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.2975)>
Face 8663
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3657)>
Face 8664
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4195)>
Face 8665
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2611)>
Face 8666
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8667
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.4931)>
Face 8668
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4705)>
Face 8669
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 8670
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.3930)>
Face 8671
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3248)>
Face 8672
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 8673
UV Count: 3
  UV <Vector (0.3807, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3973, 0.5075)>
Face 8674
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 8675
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5026)>
Face 8676
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.4975)>
Face 8677
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 8678
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4840)>
Face 8679
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4840)>
Face 8680
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 8681
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
Face 8682
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.3874, 0.5157)>
Face 8683
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.2975)>
Face 8684
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
Face 8685
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
Face 8686
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
Face 8687
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
Face 8688
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
Face 8689
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
Face 8690
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
Face 8691
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
Face 8692
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
Face 8693
UV Count: 3
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 8694
UV Count: 3
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 8695
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
Face 8696
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2793)>
Face 8697
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5075)>
Face 8698
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
Face 8699
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 8700
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
Face 8701
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
Face 8702
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8703
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
Face 8704
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4793)>
Face 8705
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4975)>
Face 8706
UV Count: 3
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.4140, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
Face 8707
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 8708
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 8709
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 8710
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
Face 8711
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
Face 8712
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 8713
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 8714
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
Face 8715
UV Count: 3
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3807, 0.2611)>
Face 8716
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4975)>
Face 8717
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4793)>
Face 8718
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
Face 8719
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 8720
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
Face 8721
UV Count: 3
  UV <Vector (0.3807, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
Face 8722
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5157)>
Face 8723
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
Face 8724
UV Count: 3
  UV <Vector (0.4139, 0.2839)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 8725
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.4140, 0.3520)>
Face 8726
UV Count: 3
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 8727
UV Count: 3
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 8728
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
Face 8729
UV Count: 3
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 8730
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8731
UV Count: 3
  UV <Vector (0.4137, 0.2717)>
  UV <Vector (0.4139, 0.2839)>
  UV <Vector (0.3973, 0.2839)>
Face 8732
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.4140, 0.4339)>
Face 8733
UV Count: 3
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 8734
UV Count: 3
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.4140, 0.3109)>
  UV <Vector (0.4140, 0.3248)>
Face 8735
UV Count: 3
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 8736
UV Count: 3
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 8737
UV Count: 3
  UV <Vector (0.3807, 0.4202)>
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3973, 0.4339)>
Face 8738
UV Count: 3
  UV <Vector (0.3811, 0.2717)>
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.3973, 0.2839)>
Face 8739
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3946, 0.2466)>
  UV <Vector (0.3973, 0.2611)>
Face 8740
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
Face 8741
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
Face 8742
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 8743
UV Count: 3
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
Face 8744
UV Count: 3
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
Face 8745
UV Count: 3
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 8746
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 8747
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
Face 8748
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
Face 8749
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
Face 8750
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
Face 8751
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3807, 0.4886)>
Face 8752
UV Count: 3
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
Face 8753
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
Face 8754
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
Face 8755
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3807, 0.4471)>
Face 8756
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4471)>
Face 8757
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
Face 8758
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4202)>
Face 8759
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3807, 0.3925)>
Face 8760
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.3973, 0.3925)>
Face 8761
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3807, 0.3665)>
Face 8762
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3665)>
Face 8763
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
Face 8764
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3380)>
Face 8765
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3815, 0.2637)>
Face 8766
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4132, 0.2637)>
  UV <Vector (0.3973, 0.2638)>
Face 8767
UV Count: 3
  UV <Vector (0.3815, 0.2637)>
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3973, 0.2718)>
Face 8768
UV Count: 3
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.4132, 0.2637)>
  UV <Vector (0.4137, 0.2717)>
Face 8769
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3807, 0.3109)>
Face 8770
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3109)>
  UV <Vector (0.3973, 0.3109)>
Face 8771
UV Count: 3
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 8772
UV Count: 3
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.4139, 0.2839)>
  UV <Vector (0.4140, 0.2975)>
Face 8773
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.4140, 0.3520)>
Face 8774
UV Count: 3
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.4140, 0.4066)>
Face 8775
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.4140, 0.4612)>
Face 8776
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
Face 8777
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
Face 8778
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 8779
UV Count: 3
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.4137, 0.2717)>
  UV <Vector (0.4139, 0.2839)>
Face 8780
UV Count: 3
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 8781
UV Count: 3
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.4140, 0.3793)>
Face 8782
UV Count: 3
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.4140, 0.3109)>
  UV <Vector (0.4140, 0.3248)>
Face 8783
UV Count: 3
  UV <Vector (0.3807, 0.3109)>
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3973, 0.3248)>
Face 8784
UV Count: 3
  UV <Vector (0.3807, 0.3665)>
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3973, 0.3793)>
Face 8785
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 8786
UV Count: 3
  UV <Vector (0.3811, 0.2717)>
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.3973, 0.2839)>
Face 8787
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
Face 8788
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
Face 8789
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
Face 8790
UV Count: 3
  UV <Vector (0.3807, 0.4471)>
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3973, 0.4612)>
Face 8791
UV Count: 3
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
Face 8792
UV Count: 3
  UV <Vector (0.3807, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
Face 8793
UV Count: 3
  UV <Vector (0.3808, 0.2839)>
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3973, 0.2975)>
Face 8794
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
Face 8795
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 8796
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
Face 8797
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
Face 8798
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
Face 8799
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
Face 8800
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
Face 8801
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
Face 8802
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
Face 8803
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3807, 0.4471)>
Face 8804
UV Count: 3
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.3973, 0.4471)>
Face 8805
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
Face 8806
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.3973, 0.4202)>
Face 8807
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3925)>
Face 8808
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3925)>
Face 8809
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3665)>
Face 8810
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3665)>
Face 8811
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
Face 8812
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3380)>
Face 8813
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3815, 0.2637)>
Face 8814
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4132, 0.2637)>
  UV <Vector (0.3973, 0.2638)>
Face 8815
UV Count: 3
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.3811, 0.2717)>
Face 8816
UV Count: 3
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.4132, 0.2637)>
  UV <Vector (0.4137, 0.2717)>
Face 8817
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3109)>
Face 8818
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3109)>
  UV <Vector (0.3973, 0.3109)>
Face 8819
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
Face 8820
UV Count: 3
  UV <Vector (0.3969, 0.2793)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
Face 8821
UV Count: 3
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 8822
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
Face 8823
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
Face 8824
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
Face 8825
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
Face 8826
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
Face 8827
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
Face 8828
UV Count: 3
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 8829
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
Face 8830
UV Count: 3
  UV <Vector (0.3969, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
Face 8831
UV Count: 3
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 8832
UV Count: 3
  UV <Vector (0.4140, 0.2501)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.3981, 0.2611)>
Face 8833
UV Count: 3
  UV <Vector (0.3976, 0.2694)>
  UV <Vector (0.4073, 0.2694)>
  UV <Vector (0.4074, 0.2793)>
Face 8834
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
Face 8835
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
Face 8836
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.4074, 0.5157)>
Face 8837
UV Count: 3
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
Face 8838
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
Face 8839
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.3884)>
Face 8840
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4430)>
Face 8841
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
Face 8842
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.4975)>
Face 8843
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4066)>
Face 8844
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4248)>
Face 8845
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
Face 8846
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
Face 8847
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
Face 8848
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
Face 8849
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2611)>
Face 8850
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2793)>
Face 8851
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5075)>
Face 8852
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
Face 8853
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.3975, 0.5157)>
Face 8854
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3975, 0.2975)>
Face 8855
UV Count: 3
  UV <Vector (0.3975, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
Face 8856
UV Count: 3
  UV <Vector (0.3975, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
Face 8857
UV Count: 3
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3975, 0.4612)>
Face 8858
UV Count: 3
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3975, 0.4793)>
Face 8859
UV Count: 3
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3975, 0.4975)>
Face 8860
UV Count: 3
  UV <Vector (0.3975, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
Face 8861
UV Count: 3
  UV <Vector (0.3975, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
Face 8862
UV Count: 3
  UV <Vector (0.3975, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
Face 8863
UV Count: 3
  UV <Vector (0.3975, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
Face 8864
UV Count: 3
  UV <Vector (0.3975, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
Face 8865
UV Count: 3
  UV <Vector (0.3975, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
Face 8866
UV Count: 3
  UV <Vector (0.3975, 0.2429)>
  UV <Vector (0.4074, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
Face 8867
UV Count: 3
  UV <Vector (0.3975, 0.2611)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
Face 8868
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3975, 0.5075)>
Face 8869
UV Count: 3
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3975, 0.4884)>
Face 8870
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.3874, 0.5157)>
Face 8871
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.2975)>
Face 8872
UV Count: 3
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.3874, 0.3520)>
Face 8873
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
Face 8874
UV Count: 3
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 8875
UV Count: 3
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.3874, 0.4793)>
Face 8876
UV Count: 3
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 8877
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
Face 8878
UV Count: 3
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.3874, 0.4430)>
Face 8879
UV Count: 3
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.3874, 0.3702)>
Face 8880
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
Face 8881
UV Count: 3
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.3874, 0.3152)>
Face 8882
UV Count: 3
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.3874, 0.3334)>
Face 8883
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
Face 8884
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2793)>
Face 8885
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5075)>
Face 8886
UV Count: 3
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.3874, 0.4884)>
Face 8887
UV Count: 3
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.3874, 0.5157)>
Face 8888
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.3874, 0.2975)>
Face 8889
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3520)>
Face 8890
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
Face 8891
UV Count: 3
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.3874, 0.4612)>
Face 8892
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
Face 8893
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
Face 8894
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
Face 8895
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
Face 8896
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3702)>
Face 8897
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
Face 8898
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.3152)>
Face 8899
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.3334)>
Face 8900
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.4074, 0.2429)>
  UV <Vector (0.4074, 0.2611)>
Face 8901
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.3874, 0.2793)>
Face 8902
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.3874, 0.5075)>
Face 8903
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
Face 8904
UV Count: 3
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.4074, 0.5075)>
Face 8905
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
Face 8906
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
Face 8907
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.3884)>
Face 8908
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
Face 8909
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
Face 8910
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.4975)>
Face 8911
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4066)>
Face 8912
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
Face 8913
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
Face 8914
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
Face 8915
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
Face 8916
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
Face 8917
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2611)>
Face 8918
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2793)>
Face 8919
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.4975)>
Face 8920
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
Face 8921
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.4074, 0.5157)>
Face 8922
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
Face 8923
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
Face 8924
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
Face 8925
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4430)>
Face 8926
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
Face 8927
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.4975)>
Face 8928
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
Face 8929
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4248)>
Face 8930
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
Face 8931
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
Face 8932
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
Face 8933
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
Face 8934
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2611)>
Face 8935
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2793)>
Face 8936
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5075)>
Face 8937
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
Face 8938
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.4074, 0.5157)>
Face 8939
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
Face 8940
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
Face 8941
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
Face 8942
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4430)>
Face 8943
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
Face 8944
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.4884)>
Face 8945
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
Face 8946
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
Face 8947
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
Face 8948
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
Face 8949
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
Face 8950
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
Face 8951
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2611)>
Face 8952
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2793)>
Face 8953
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.4975)>
Face 8954
UV Count: 3
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4793)>
Face 8955
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.3874, 0.5157)>
  UV <Vector (0.4074, 0.5157)>
Face 8956
UV Count: 3
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
Face 8957
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
Face 8958
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.3884)>
Face 8959
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
Face 8960
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4612)>
Face 8961
UV Count: 3
  UV <Vector (0.3874, 0.4975)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.4884)>
Face 8962
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
Face 8963
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4248)>
Face 8964
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
Face 8965
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.3702)>
Face 8966
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
Face 8967
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
Face 8968
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.4074, 0.2611)>
Face 8969
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.4074, 0.2793)>
Face 8970
UV Count: 3
  UV <Vector (0.3874, 0.5075)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.4975)>
Face 8971
UV Count: 3
  UV <Vector (0.3874, 0.4793)>
  UV <Vector (0.3874, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
Face 8972
UV Count: 3
  UV <Vector (0.3975, 0.4793)>
  UV <Vector (0.3975, 0.4884)>
  UV <Vector (0.3874, 0.4884)>
Face 8973
UV Count: 3
  UV <Vector (0.3975, 0.4975)>
  UV <Vector (0.3975, 0.5075)>
  UV <Vector (0.3874, 0.5075)>
Face 8974
UV Count: 3
  UV <Vector (0.3874, 0.2611)>
  UV <Vector (0.3975, 0.2611)>
  UV <Vector (0.3975, 0.2793)>
Face 8975
UV Count: 3
  UV <Vector (0.3874, 0.2429)>
  UV <Vector (0.3975, 0.2429)>
  UV <Vector (0.3975, 0.2611)>
Face 8976
UV Count: 3
  UV <Vector (0.3874, 0.3152)>
  UV <Vector (0.3975, 0.3152)>
  UV <Vector (0.3975, 0.3334)>
Face 8977
UV Count: 3
  UV <Vector (0.3874, 0.2975)>
  UV <Vector (0.3975, 0.2975)>
  UV <Vector (0.3975, 0.3152)>
Face 8978
UV Count: 3
  UV <Vector (0.3874, 0.3702)>
  UV <Vector (0.3975, 0.3702)>
  UV <Vector (0.3975, 0.3884)>
Face 8979
UV Count: 3
  UV <Vector (0.3874, 0.3520)>
  UV <Vector (0.3975, 0.3520)>
  UV <Vector (0.3975, 0.3702)>
Face 8980
UV Count: 3
  UV <Vector (0.3874, 0.4248)>
  UV <Vector (0.3975, 0.4248)>
  UV <Vector (0.3975, 0.4430)>
Face 8981
UV Count: 3
  UV <Vector (0.3874, 0.4066)>
  UV <Vector (0.3975, 0.4066)>
  UV <Vector (0.3975, 0.4248)>
Face 8982
UV Count: 3
  UV <Vector (0.3975, 0.4884)>
  UV <Vector (0.3975, 0.4975)>
  UV <Vector (0.3874, 0.4975)>
Face 8983
UV Count: 3
  UV <Vector (0.3874, 0.4612)>
  UV <Vector (0.3975, 0.4612)>
  UV <Vector (0.3975, 0.4793)>
Face 8984
UV Count: 3
  UV <Vector (0.3874, 0.4430)>
  UV <Vector (0.3975, 0.4430)>
  UV <Vector (0.3975, 0.4612)>
Face 8985
UV Count: 3
  UV <Vector (0.3874, 0.3884)>
  UV <Vector (0.3975, 0.3884)>
  UV <Vector (0.3975, 0.4066)>
Face 8986
UV Count: 3
  UV <Vector (0.3874, 0.3334)>
  UV <Vector (0.3975, 0.3334)>
  UV <Vector (0.3975, 0.3520)>
Face 8987
UV Count: 3
  UV <Vector (0.3874, 0.2793)>
  UV <Vector (0.3975, 0.2793)>
  UV <Vector (0.3975, 0.2975)>
Face 8988
UV Count: 3
  UV <Vector (0.3975, 0.5075)>
  UV <Vector (0.3975, 0.5157)>
  UV <Vector (0.3874, 0.5157)>
Face 8989
UV Count: 3
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4884)>
  UV <Vector (0.4074, 0.4975)>
Face 8990
UV Count: 3
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.3884)>
  UV <Vector (0.4074, 0.4066)>
Face 8991
UV Count: 3
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4248)>
  UV <Vector (0.4074, 0.4430)>
Face 8992
UV Count: 3
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4430)>
  UV <Vector (0.4074, 0.4612)>
Face 8993
UV Count: 3
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4793)>
  UV <Vector (0.4074, 0.4884)>
Face 8994
UV Count: 3
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2429)>
  UV <Vector (0.4074, 0.2429)>
Face 8995
UV Count: 3
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2611)>
  UV <Vector (0.4074, 0.2611)>
Face 8996
UV Count: 3
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.2975)>
Face 8997
UV Count: 3
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3152)>
  UV <Vector (0.4074, 0.3152)>
Face 8998
UV Count: 3
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3520)>
Face 8999
UV Count: 3
  UV <Vector (0.4074, 0.2975)>
  UV <Vector (0.4074, 0.2793)>
  UV <Vector (0.4074, 0.2793)>
Face 9000
UV Count: 3
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4612)>
  UV <Vector (0.4074, 0.4793)>
Face 9001
UV Count: 3
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3702)>
  UV <Vector (0.4074, 0.3884)>
Face 9002
UV Count: 3
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.4975)>
  UV <Vector (0.4074, 0.5075)>
Face 9003
UV Count: 3
  UV <Vector (0.4074, 0.3520)>
  UV <Vector (0.4074, 0.3334)>
  UV <Vector (0.4074, 0.3334)>
Face 9004
UV Count: 3
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4066)>
  UV <Vector (0.4074, 0.4248)>
Face 9005
UV Count: 3
  UV <Vector (0.4074, 0.5157)>
  UV <Vector (0.4074, 0.5075)>
  UV <Vector (0.4074, 0.5075)>
Face 9006
UV Count: 3
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 9007
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 9008
UV Count: 3
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 9009
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 9010
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
Face 9011
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
Face 9012
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
Face 9013
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 9014
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 9015
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 9016
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 9017
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 9018
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 9019
UV Count: 3
  UV <Vector (0.3807, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
Face 9020
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 9021
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3880, 0.2793)>
Face 9022
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
Face 9023
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
Face 9024
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 9025
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
Face 9026
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 9027
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
Face 9028
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3880, 0.2975)>
Face 9029
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
Face 9030
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
Face 9031
UV Count: 3
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 9032
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 9033
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 9034
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
Face 9035
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
Face 9036
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 9037
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
Face 9038
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5157)>
Face 9039
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 9040
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
Face 9041
UV Count: 3
  UV <Vector (0.3973, 0.3936)>
  UV <Vector (0.4140, 0.3936)>
  UV <Vector (0.4140, 0.4066)>
Face 9042
UV Count: 3
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 9043
UV Count: 3
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 9044
UV Count: 3
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 9045
UV Count: 3
  UV <Vector (0.4140, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 9046
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 9047
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
Face 9048
UV Count: 3
  UV <Vector (0.4140, 0.3649)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 9049
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
Face 9050
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
Face 9051
UV Count: 3
  UV <Vector (0.3973, 0.3649)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 9052
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
Face 9053
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 9054
UV Count: 3
  UV <Vector (0.3807, 0.2429)>
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
Face 9055
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 9056
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 9057
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 9058
UV Count: 3
  UV <Vector (0.3807, 0.3937)>
  UV <Vector (0.3973, 0.3936)>
  UV <Vector (0.3973, 0.4066)>
Face 9059
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 9060
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 9061
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 9062
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 9063
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 9064
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
Face 9065
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 9066
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
Face 9067
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4793)>
Face 9068
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4975)>
Face 9069
UV Count: 3
  UV <Vector (0.3807, 0.2429)>
  UV <Vector (0.4140, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
Face 9070
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
Face 9071
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 9072
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 9073
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 9074
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 9075
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 9076
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
Face 9077
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 9078
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
Face 9079
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4793)>
Face 9080
UV Count: 3
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 9081
UV Count: 3
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.4140, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
Face 9082
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
Face 9083
UV Count: 3
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
Face 9084
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 9085
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 9086
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 9087
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 9088
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 9089
UV Count: 3
  UV <Vector (0.3807, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
Face 9090
UV Count: 3
  UV <Vector (0.3807, 0.2429)>
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
Face 9091
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 9092
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4793)>
Face 9093
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
Face 9094
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 9095
UV Count: 3
  UV <Vector (0.3807, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
Face 9096
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 9097
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 9098
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 9099
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 9100
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
Face 9101
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 9102
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
Face 9103
UV Count: 3
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 9104
UV Count: 3
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 9105
UV Count: 3
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.4140, 0.2429)>
  UV <Vector (0.4140, 0.2611)>
Face 9106
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 9107
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
Face 9108
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 9109
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
Face 9110
UV Count: 3
  UV <Vector (0.3807, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
Face 9111
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 9112
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
Face 9113
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 9114
UV Count: 3
  UV <Vector (0.3807, 0.2429)>
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
Face 9115
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 9116
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 9117
UV Count: 3
  UV <Vector (0.3807, 0.4339)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
Face 9118
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 9119
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 9120
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 9121
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 9122
UV Count: 3
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 9123
UV Count: 3
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 9124
UV Count: 3
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 9125
UV Count: 3
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 9126
UV Count: 3
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
Face 9127
UV Count: 3
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
Face 9128
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
Face 9129
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 9130
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4140, 0.2793)>
  UV <Vector (0.3973, 0.2793)>
Face 9131
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.4140, 0.4339)>
Face 9132
UV Count: 3
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 9133
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
Face 9134
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 9135
UV Count: 3
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 9136
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3807, 0.4339)>
Face 9137
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3807, 0.2793)>
Face 9138
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
Face 9139
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
Face 9140
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
Face 9141
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 9142
UV Count: 3
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
Face 9143
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 9144
UV Count: 3
  UV <Vector (0.3973, 0.2793)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 9145
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
Face 9146
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 9147
UV Count: 3
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 9148
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 9149
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3807, 0.5026)>
Face 9150
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
Face 9151
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
Face 9152
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
Face 9153
UV Count: 3
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 9154
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3807, 0.4471)>
Face 9155
UV Count: 3
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.3973, 0.4471)>
Face 9156
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
Face 9157
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4202)>
Face 9158
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3807, 0.3925)>
Face 9159
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.3973, 0.3925)>
Face 9160
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3807, 0.3665)>
Face 9161
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.3973, 0.3665)>
Face 9162
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3807, 0.3380)>
Face 9163
UV Count: 3
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
Face 9164
UV Count: 3
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
  UV <Vector (0.3973, 0.5157)>
Face 9165
UV Count: 3
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 9166
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 9167
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4612)>
Face 9168
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
Face 9169
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
Face 9170
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 9171
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4339)>
Face 9172
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 9173
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 9174
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 9175
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 9176
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4339)>
Face 9177
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2975)>
Face 9178
UV Count: 3
  UV <Vector (0.3807, 0.4886)>
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
Face 9179
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3807, 0.4793)>
Face 9180
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 9181
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3807, 0.4066)>
Face 9182
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 9183
UV Count: 3
  UV <Vector (0.3807, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
Face 9184
UV Count: 3
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3807, 0.5075)>
Face 9185
UV Count: 3
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 9186
UV Count: 3
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
Face 9187
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
Face 9188
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
Face 9189
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
Face 9190
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3807, 0.4705)>
Face 9191
UV Count: 3
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
Face 9192
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.4140, 0.5157)>
Face 9193
UV Count: 3
  UV <Vector (0.4139, 0.2839)>
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.3973, 0.2975)>
Face 9194
UV Count: 3
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.3973, 0.3520)>
Face 9195
UV Count: 3
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
Face 9196
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.4140, 0.4612)>
Face 9197
UV Count: 3
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.4140, 0.4705)>
  UV <Vector (0.4140, 0.4793)>
Face 9198
UV Count: 3
  UV <Vector (0.4140, 0.4886)>
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
Face 9199
UV Count: 3
  UV <Vector (0.4140, 0.2516)>
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.3973, 0.2611)>
Face 9200
UV Count: 3
  UV <Vector (0.4137, 0.2717)>
  UV <Vector (0.4139, 0.2839)>
  UV <Vector (0.3973, 0.2839)>
Face 9201
UV Count: 3
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.4140, 0.4202)>
  UV <Vector (0.4140, 0.4339)>
Face 9202
UV Count: 3
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
Face 9203
UV Count: 3
  UV <Vector (0.4140, 0.3109)>
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.3973, 0.3248)>
Face 9204
UV Count: 3
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3807, 0.3248)>
Face 9205
UV Count: 3
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3807, 0.3793)>
Face 9206
UV Count: 3
  UV <Vector (0.3807, 0.4202)>
  UV <Vector (0.3973, 0.4202)>
  UV <Vector (0.3973, 0.4339)>
Face 9207
UV Count: 3
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3808, 0.2839)>
Face 9208
UV Count: 3
  UV <Vector (0.3807, 0.2516)>
  UV <Vector (0.3973, 0.2429)>
  UV <Vector (0.3973, 0.2611)>
Face 9209
UV Count: 3
  UV <Vector (0.3973, 0.4886)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3807, 0.4975)>
Face 9210
UV Count: 3
  UV <Vector (0.3807, 0.4705)>
  UV <Vector (0.3973, 0.4705)>
  UV <Vector (0.3973, 0.4793)>
Face 9211
UV Count: 3
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3807, 0.4612)>
Face 9212
UV Count: 3
  UV <Vector (0.3807, 0.3925)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3973, 0.4066)>
Face 9213
UV Count: 3
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3807, 0.3520)>
Face 9214
UV Count: 3
  UV <Vector (0.3973, 0.2839)>
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3807, 0.2975)>
Face 9215
UV Count: 3
  UV <Vector (0.3973, 0.5075)>
  UV <Vector (0.3973, 0.5157)>
  UV <Vector (0.3807, 0.5157)>
Face 9216
UV Count: 3
  UV <Vector (0.3807, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
  UV <Vector (0.3973, 0.5075)>
Face 9217
UV Count: 3
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.4140, 0.5075)>
  UV <Vector (0.3973, 0.5075)>
Face 9218
UV Count: 3
  UV <Vector (0.4140, 0.4975)>
  UV <Vector (0.4140, 0.5026)>
  UV <Vector (0.3973, 0.5026)>
Face 9219
UV Count: 3
  UV <Vector (0.3807, 0.4975)>
  UV <Vector (0.3973, 0.4975)>
  UV <Vector (0.3973, 0.5026)>
Face 9220
UV Count: 3
  UV <Vector (0.3807, 0.4793)>
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.3973, 0.4886)>
Face 9221
UV Count: 3
  UV <Vector (0.3973, 0.4793)>
  UV <Vector (0.4140, 0.4793)>
  UV <Vector (0.4140, 0.4886)>
Face 9222
UV Count: 3
  UV <Vector (0.3807, 0.4612)>
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.3973, 0.4705)>
Face 9223
UV Count: 3
  UV <Vector (0.3973, 0.4612)>
  UV <Vector (0.4140, 0.4612)>
  UV <Vector (0.4140, 0.4705)>
Face 9224
UV Count: 3
  UV <Vector (0.3973, 0.4339)>
  UV <Vector (0.3973, 0.4471)>
  UV <Vector (0.3807, 0.4471)>
Face 9225
UV Count: 3
  UV <Vector (0.4140, 0.4339)>
  UV <Vector (0.4140, 0.4471)>
  UV <Vector (0.3973, 0.4471)>
Face 9226
UV Count: 3
  UV <Vector (0.3807, 0.4066)>
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.3973, 0.4202)>
Face 9227
UV Count: 3
  UV <Vector (0.3973, 0.4066)>
  UV <Vector (0.4140, 0.4066)>
  UV <Vector (0.4140, 0.4202)>
Face 9228
UV Count: 3
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3925)>
  UV <Vector (0.3807, 0.3925)>
Face 9229
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3925)>
  UV <Vector (0.3973, 0.3925)>
Face 9230
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3665)>
  UV <Vector (0.3807, 0.3665)>
Face 9231
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3665)>
  UV <Vector (0.3973, 0.3665)>
Face 9232
UV Count: 3
  UV <Vector (0.3973, 0.3248)>
  UV <Vector (0.3973, 0.3380)>
  UV <Vector (0.3807, 0.3380)>
Face 9233
UV Count: 3
  UV <Vector (0.4140, 0.3248)>
  UV <Vector (0.4140, 0.3380)>
  UV <Vector (0.3973, 0.3380)>
Face 9234
UV Count: 3
  UV <Vector (0.3973, 0.2611)>
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3815, 0.2637)>
Face 9235
UV Count: 3
  UV <Vector (0.4140, 0.2611)>
  UV <Vector (0.4132, 0.2637)>
  UV <Vector (0.3973, 0.2638)>
Face 9236
UV Count: 3
  UV <Vector (0.3973, 0.2638)>
  UV <Vector (0.3973, 0.2718)>
  UV <Vector (0.3811, 0.2717)>
Face 9237
UV Count: 3
  UV <Vector (0.4132, 0.2637)>
  UV <Vector (0.4137, 0.2717)>
  UV <Vector (0.3973, 0.2718)>
Face 9238
UV Count: 3
  UV <Vector (0.3973, 0.2975)>
  UV <Vector (0.3973, 0.3109)>
  UV <Vector (0.3807, 0.3109)>
Face 9239
UV Count: 3
  UV <Vector (0.4140, 0.2975)>
  UV <Vector (0.4140, 0.3109)>
  UV <Vector (0.3973, 0.3109)>
Face 9240
UV Count: 3
  UV <Vector (0.3973, 0.3520)>
  UV <Vector (0.3973, 0.3649)>
  UV <Vector (0.3807, 0.3649)>
Face 9241
UV Count: 3
  UV <Vector (0.4140, 0.3520)>
  UV <Vector (0.4140, 0.3649)>
  UV <Vector (0.3973, 0.3649)>
Face 9242
UV Count: 3
  UV <Vector (0.3807, 0.3793)>
  UV <Vector (0.3973, 0.3793)>
  UV <Vector (0.3973, 0.3936)>
Face 9243
UV Count: 3
  UV <Vector (0.4140, 0.3793)>
  UV <Vector (0.4140, 0.3936)>
  UV <Vector (0.3973, 0.3936)>
Face 9244
UV Count: 3
  UV <Vector (0.7525, 0.9378)>
  UV <Vector (0.7404, 0.9328)>
  UV <Vector (0.7475, 0.9257)>
Face 9245
UV Count: 3
  UV <Vector (0.7404, 0.9428)>
  UV <Vector (0.7404, 0.9328)>
  UV <Vector (0.7525, 0.9378)>
Face 9246
UV Count: 3
  UV <Vector (0.7525, 0.9378)>
  UV <Vector (0.7576, 0.9257)>
  UV <Vector (0.7647, 0.9328)>
Face 9247
UV Count: 3
  UV <Vector (0.7576, 0.9499)>
  UV <Vector (0.7475, 0.9499)>
  UV <Vector (0.7525, 0.9378)>
Face 9248
UV Count: 3
  UV <Vector (0.6362, 0.0372)>
  UV <Vector (0.6318, 0.0538)>
  UV <Vector (0.6266, 0.0518)>
Face 9249
UV Count: 3
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6318, 0.0538)>
Face 9250
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6276, 0.0750)>
Face 9251
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6285, 0.0993)>
  UV <Vector (0.6317, 0.1194)>
Face 9252
UV Count: 3
  UV <Vector (0.6282, 0.1200)>
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6330, 0.1351)>
Face 9253
UV Count: 3
  UV <Vector (0.6294, 0.1349)>
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6322, 0.1555)>
Face 9254
UV Count: 3
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6283, 0.1559)>
  UV <Vector (0.6322, 0.1555)>
Face 9255
UV Count: 3
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6341, 0.1738)>
  UV <Vector (0.6371, 0.1904)>
Face 9256
UV Count: 3
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6413, 0.2066)>
  UV <Vector (0.6371, 0.1904)>
Face 9257
UV Count: 3
  UV <Vector (0.6363, 0.2067)>
  UV <Vector (0.6402, 0.2048)>
  UV <Vector (0.6423, 0.2144)>
Face 9258
UV Count: 3
  UV <Vector (0.6266, 0.0518)>
  UV <Vector (0.6318, 0.0538)>
  UV <Vector (0.6362, 0.0372)>
Face 9259
UV Count: 3
  UV <Vector (0.6233, 0.0742)>
  UV <Vector (0.6276, 0.0750)>
  UV <Vector (0.6318, 0.0538)>
Face 9260
UV Count: 3
  UV <Vector (0.6244, 0.1000)>
  UV <Vector (0.6285, 0.0993)>
  UV <Vector (0.6276, 0.0750)>
Face 9261
UV Count: 3
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6285, 0.0993)>
  UV <Vector (0.6244, 0.1000)>
Face 9262
UV Count: 3
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6282, 0.1200)>
Face 9263
UV Count: 3
  UV <Vector (0.6322, 0.1555)>
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6294, 0.1349)>
Face 9264
UV Count: 3
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6341, 0.1738)>
  UV <Vector (0.6322, 0.1555)>
Face 9265
UV Count: 3
  UV <Vector (0.6304, 0.1742)>
  UV <Vector (0.6329, 0.1913)>
  UV <Vector (0.6371, 0.1904)>
Face 9266
UV Count: 3
  UV <Vector (0.6371, 0.1904)>
  UV <Vector (0.6413, 0.2066)>
  UV <Vector (0.6424, 0.2061)>
Face 9267
UV Count: 3
  UV <Vector (0.6423, 0.2144)>
  UV <Vector (0.6402, 0.2048)>
  UV <Vector (0.6363, 0.2067)>
Face 9268
UV Count: 3
  UV <Vector (0.6383, 0.1902)>
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6483, 0.2032)>
Face 9269
UV Count: 3
  UV <Vector (0.6483, 0.2032)>
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6383, 0.1902)>
Face 9270
UV Count: 3
  UV <Vector (0.6389, 0.0366)>
  UV <Vector (0.6333, 0.0544)>
  UV <Vector (0.6318, 0.0538)>
Face 9271
UV Count: 3
  UV <Vector (0.6276, 0.0750)>
  UV <Vector (0.6318, 0.0538)>
  UV <Vector (0.6333, 0.0544)>
Face 9272
UV Count: 3
  UV <Vector (0.6285, 0.0993)>
  UV <Vector (0.6276, 0.0750)>
  UV <Vector (0.6289, 0.0752)>
Face 9273
UV Count: 3
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6285, 0.0993)>
  UV <Vector (0.6297, 0.0991)>
Face 9274
UV Count: 3
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6328, 0.1192)>
Face 9275
UV Count: 3
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6341, 0.1351)>
  UV <Vector (0.6334, 0.1555)>
Face 9276
UV Count: 3
  UV <Vector (0.6322, 0.1555)>
  UV <Vector (0.6334, 0.1555)>
  UV <Vector (0.6353, 0.1737)>
Face 9277
UV Count: 3
  UV <Vector (0.6341, 0.1738)>
  UV <Vector (0.6353, 0.1737)>
  UV <Vector (0.6383, 0.1902)>
Face 9278
UV Count: 3
  UV <Vector (0.6413, 0.2066)>
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6464, 0.2254)>
Face 9279
UV Count: 3
  UV <Vector (0.6318, 0.0538)>
  UV <Vector (0.6333, 0.0544)>
  UV <Vector (0.6389, 0.0366)>
Face 9280
UV Count: 3
  UV <Vector (0.6276, 0.0750)>
  UV <Vector (0.6289, 0.0752)>
  UV <Vector (0.6333, 0.0544)>
Face 9281
UV Count: 3
  UV <Vector (0.6285, 0.0993)>
  UV <Vector (0.6297, 0.0991)>
  UV <Vector (0.6289, 0.0752)>
Face 9282
UV Count: 3
  UV <Vector (0.6317, 0.1194)>
  UV <Vector (0.6328, 0.1192)>
  UV <Vector (0.6297, 0.0991)>
Face 9283
UV Count: 3
  UV <Vector (0.6330, 0.1351)>
  UV <Vector (0.6341, 0.1351)>
  UV <Vector (0.6328, 0.1192)>
Face 9284
UV Count: 3
  UV <Vector (0.6334, 0.1555)>
  UV <Vector (0.6341, 0.1351)>
  UV <Vector (0.6330, 0.1351)>
Face 9285
UV Count: 3
  UV <Vector (0.6353, 0.1737)>
  UV <Vector (0.6334, 0.1555)>
  UV <Vector (0.6322, 0.1555)>
Face 9286
UV Count: 3
  UV <Vector (0.6341, 0.1738)>
  UV <Vector (0.6371, 0.1904)>
  UV <Vector (0.6383, 0.1902)>
Face 9287
UV Count: 3
  UV <Vector (0.6464, 0.2254)>
  UV <Vector (0.6424, 0.2061)>
  UV <Vector (0.6413, 0.2066)>
Face 9288
UV Count: 3
  UV <Vector (0.2510, 0.6933)>
  UV <Vector (0.2606, 0.6894)>
  UV <Vector (0.2607, 0.6895)>
Face 9289
UV Count: 3
  UV <Vector (0.2680, 0.6820)>
  UV <Vector (0.2681, 0.6821)>
  UV <Vector (0.2607, 0.6895)>
Face 9290
UV Count: 3
  UV <Vector (0.2719, 0.6724)>
  UV <Vector (0.2720, 0.6725)>
  UV <Vector (0.2681, 0.6821)>
Face 9291
UV Count: 3
  UV <Vector (0.2719, 0.6724)>
  UV <Vector (0.2719, 0.6621)>
  UV <Vector (0.2720, 0.6620)>
Face 9292
UV Count: 3
  UV <Vector (0.2679, 0.6525)>
  UV <Vector (0.2681, 0.6524)>
  UV <Vector (0.2720, 0.6620)>
Face 9293
UV Count: 3
  UV <Vector (0.2679, 0.6525)>
  UV <Vector (0.2606, 0.6451)>
  UV <Vector (0.2607, 0.6450)>
Face 9294
UV Count: 3
  UV <Vector (0.2606, 0.6451)>
  UV <Vector (0.2510, 0.6412)>
  UV <Vector (0.2510, 0.6410)>
Face 9295
UV Count: 3
  UV <Vector (0.2510, 0.6412)>
  UV <Vector (0.2406, 0.6412)>
  UV <Vector (0.2406, 0.6411)>
Face 9296
UV Count: 3
  UV <Vector (0.2311, 0.6451)>
  UV <Vector (0.2310, 0.6450)>
  UV <Vector (0.2406, 0.6411)>
Face 9297
UV Count: 3
  UV <Vector (0.2237, 0.6525)>
  UV <Vector (0.2236, 0.6524)>
  UV <Vector (0.2310, 0.6450)>
Face 9298
UV Count: 3
  UV <Vector (0.2198, 0.6621)>
  UV <Vector (0.2196, 0.6621)>
  UV <Vector (0.2236, 0.6524)>
Face 9299
UV Count: 3
  UV <Vector (0.2198, 0.6725)>
  UV <Vector (0.2196, 0.6725)>
  UV <Vector (0.2196, 0.6621)>
Face 9300
UV Count: 3
  UV <Vector (0.2237, 0.6820)>
  UV <Vector (0.2236, 0.6821)>
  UV <Vector (0.2196, 0.6725)>
Face 9301
UV Count: 3
  UV <Vector (0.2311, 0.6894)>
  UV <Vector (0.2310, 0.6895)>
  UV <Vector (0.2236, 0.6821)>
Face 9302
UV Count: 3
  UV <Vector (0.0592, 0.1453)>
  UV <Vector (0.0594, 0.1451)>
  UV <Vector (0.0643, 0.1471)>
Face 9303
UV Count: 3
  UV <Vector (0.2311, 0.6894)>
  UV <Vector (0.2407, 0.6933)>
  UV <Vector (0.2406, 0.6935)>
Face 9304
UV Count: 3
  UV <Vector (0.0594, 0.1451)>
  UV <Vector (0.0592, 0.1453)>
  UV <Vector (0.0547, 0.1423)>
Face 9305
UV Count: 3
  UV <Vector (0.0509, 0.1384)>
  UV <Vector (0.0511, 0.1383)>
  UV <Vector (0.0549, 0.1421)>
Face 9306
UV Count: 3
  UV <Vector (0.0479, 0.1339)>
  UV <Vector (0.0481, 0.1338)>
  UV <Vector (0.0511, 0.1383)>
Face 9307
UV Count: 3
  UV <Vector (0.0458, 0.1289)>
  UV <Vector (0.0460, 0.1288)>
  UV <Vector (0.0481, 0.1338)>
Face 9308
UV Count: 3
  UV <Vector (0.0458, 0.1289)>
  UV <Vector (0.0447, 0.1236)>
  UV <Vector (0.0450, 0.1235)>
Face 9309
UV Count: 3
  UV <Vector (0.0447, 0.1236)>
  UV <Vector (0.0447, 0.1181)>
  UV <Vector (0.0450, 0.1182)>
Face 9310
UV Count: 3
  UV <Vector (0.0447, 0.1181)>
  UV <Vector (0.0458, 0.1128)>
  UV <Vector (0.0460, 0.1129)>
Face 9311
UV Count: 3
  UV <Vector (0.0458, 0.1128)>
  UV <Vector (0.0479, 0.1078)>
  UV <Vector (0.0481, 0.1079)>
Face 9312
UV Count: 3
  UV <Vector (0.0479, 0.1078)>
  UV <Vector (0.0509, 0.1033)>
  UV <Vector (0.0511, 0.1034)>
Face 9313
UV Count: 3
  UV <Vector (0.0547, 0.0994)>
  UV <Vector (0.0549, 0.0996)>
  UV <Vector (0.0511, 0.1034)>
Face 9314
UV Count: 3
  UV <Vector (0.0547, 0.0994)>
  UV <Vector (0.0592, 0.0964)>
  UV <Vector (0.0593, 0.0966)>
Face 9315
UV Count: 3
  UV <Vector (0.0592, 0.0964)>
  UV <Vector (0.0642, 0.0943)>
  UV <Vector (0.0643, 0.0946)>
Face 9316
UV Count: 3
  UV <Vector (0.0642, 0.0943)>
  UV <Vector (0.0696, 0.0933)>
  UV <Vector (0.0696, 0.0935)>
Face 9317
UV Count: 3
  UV <Vector (0.0750, 0.0933)>
  UV <Vector (0.0750, 0.0935)>
  UV <Vector (0.0696, 0.0935)>
Face 9318
UV Count: 3
  UV <Vector (0.0750, 0.0933)>
  UV <Vector (0.0803, 0.0943)>
  UV <Vector (0.0803, 0.0946)>
Face 9319
UV Count: 3
  UV <Vector (0.0853, 0.0964)>
  UV <Vector (0.0852, 0.0966)>
  UV <Vector (0.0803, 0.0946)>
Face 9320
UV Count: 3
  UV <Vector (0.0853, 0.0964)>
  UV <Vector (0.0899, 0.0994)>
  UV <Vector (0.0897, 0.0996)>
Face 9321
UV Count: 3
  UV <Vector (0.0937, 0.1033)>
  UV <Vector (0.0935, 0.1034)>
  UV <Vector (0.0897, 0.0996)>
Face 9322
UV Count: 3
  UV <Vector (0.0937, 0.1033)>
  UV <Vector (0.0967, 0.1078)>
  UV <Vector (0.0965, 0.1079)>
Face 9323
UV Count: 3
  UV <Vector (0.0967, 0.1078)>
  UV <Vector (0.0988, 0.1128)>
  UV <Vector (0.0986, 0.1129)>
Face 9324
UV Count: 3
  UV <Vector (0.0988, 0.1128)>
  UV <Vector (0.0999, 0.1181)>
  UV <Vector (0.0996, 0.1181)>
Face 9325
UV Count: 3
  UV <Vector (0.0999, 0.1181)>
  UV <Vector (0.0999, 0.1236)>
  UV <Vector (0.0996, 0.1235)>
Face 9326
UV Count: 3
  UV <Vector (0.0999, 0.1236)>
  UV <Vector (0.0988, 0.1289)>
  UV <Vector (0.0986, 0.1288)>
Face 9327
UV Count: 3
  UV <Vector (0.0988, 0.1289)>
  UV <Vector (0.0967, 0.1339)>
  UV <Vector (0.0965, 0.1338)>
Face 9328
UV Count: 3
  UV <Vector (0.0967, 0.1339)>
  UV <Vector (0.0937, 0.1384)>
  UV <Vector (0.0935, 0.1383)>
Face 9329
UV Count: 3
  UV <Vector (0.0937, 0.1384)>
  UV <Vector (0.0899, 0.1422)>
  UV <Vector (0.0897, 0.1421)>
Face 9330
UV Count: 3
  UV <Vector (0.0899, 0.1422)>
  UV <Vector (0.0853, 0.1453)>
  UV <Vector (0.0852, 0.1451)>
Face 9331
UV Count: 3
  UV <Vector (0.0853, 0.1453)>
  UV <Vector (0.0803, 0.1473)>
  UV <Vector (0.0803, 0.1471)>
Face 9332
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Triangle: [1586, 1590, 1587]
Triangle: [1585, 1587, 1588]
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Triangle: [1593, 1598, 1594]
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Triangle: [1586, 1610, 1606]
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Triangle: [1574, 1583, 1582]
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Triangle: [1641, 1634, 1633]
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Triangle: [1660, 1648, 1662]
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Triangle: [1636, 461, 1677]
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Triangle: [1681, 1689, 1679]
Triangle: [1682, 485, 1683]
Triangle: [449, 1683, 485]
Triangle: [1697, 1684, 1683]
Triangle: [1684, 1695, 1685]
Triangle: [1685, 1694, 1686]
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Triangle: [1700, 495, 451]
Triangle: [1709, 1698, 1699]
Triangle: [1707, 1699, 1706]
Triangle: [1700, 1707, 1706]
Triangle: [1701, 1710, 1700]
Triangle: [1735, 1711, 1701]
Triangle: [1703, 1712, 1702]
Triangle: [1689, 1693, 1690]
Triangle: [1687, 1719, 1686]
Triangle: [1685, 1717, 1684]
Triangle: [1683, 1715, 1682]
Triangle: [1714, 1687, 1681]
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Triangle: [1684, 1716, 1683]
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Triangle: [1688, 1714, 1681]
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Triangle: [1716, 1722, 1715]
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Triangle: [1721, 1722, 1714]
Triangle: [1696, 1729, 1695]
Triangle: [1730, 1708, 1709]
Triangle: [1731, 1709, 1707]
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Triangle: [1724, 1726, 1727]
Triangle: [1725, 1727, 1728]
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Triangle: [1727, 1729, 1730]
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Triangle: [1710, 1731, 1707]
Triangle: [1728, 1732, 1733]
Triangle: [1734, 1728, 1733]
Triangle: [1711, 1732, 1710]
Triangle: [1702, 1736, 1735]
Triangle: [457, 1735, 525]
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Triangle: [1737, 1736, 1712]
Triangle: [1713, 1737, 1712]
Triangle: [1737, 1739, 1734]
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Triangle: [1725, 1742, 1724]
Triangle: [1723, 1742, 1743]
Triangle: [1690, 1723, 1743]
Triangle: [1692, 1743, 1744]
Triangle: [1740, 1746, 1742]
Triangle: [1739, 1745, 1740]
Triangle: [1741, 1748, 1745]
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Triangle: [1750, 1753, 1752]
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Triangle: [1756, 1755, 1757]
Triangle: [1758, 1757, 1759]
Triangle: [1758, 1761, 1760]
Triangle: [1761, 1762, 1760]
Triangle: [1763, 1764, 1762]
Triangle: [1769, 1766, 1768]
Triangle: [1765, 1768, 1764]
Triangle: [1767, 1770, 1766]
Triangle: [1771, 1772, 1770]
Triangle: [1773, 1774, 1772]
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Triangle: [1777, 1704, 1705]
Triangle: [1829, 1774, 1830]
Triangle: [1772, 1776, 1777]
Triangle: [1831, 1738, 1830]
Triangle: [1747, 1737, 1738]
Triangle: [1747, 1749, 1741]
Triangle: [1832, 1747, 1831]
Triangle: [1775, 1790, 1791]
Triangle: [1773, 1789, 1790]
Triangle: [1771, 1788, 1789]
Triangle: [1767, 1787, 1788]
Triangle: [1765, 1787, 1769]
Triangle: [1765, 1785, 1786]
Triangle: [1763, 1784, 1785]
Triangle: [1759, 1784, 1761]
Triangle: [1757, 1783, 1759]
Triangle: [1757, 1781, 1782]
Triangle: [1755, 1780, 1781]
Triangle: [1751, 1780, 1753]
Triangle: [1749, 1779, 1751]
Triangle: [1746, 1743, 1742]
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Triangle: [1750, 1792, 1748]
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Triangle: [1795, 1752, 1754]
Triangle: [1796, 1754, 1756]
Triangle: [1758, 1796, 1756]
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Triangle: [1807, 1816, 1814]
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Triangle: [1834, 1778, 1832]
Triangle: [1783, 1815, 1784]
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Triangle: [1782, 1826, 1783]
Triangle: [1789, 1825, 1790]
Triangle: [1781, 1824, 1782]
Triangle: [1788, 1823, 1789]
Triangle: [1780, 1822, 1781]
Triangle: [1819, 1788, 1787]
Triangle: [1779, 1820, 1780]
Triangle: [1816, 1787, 1786]
Triangle: [1818, 1779, 1778]
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Triangle: [1845, 1657, 1670]
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Triangle: [1575, 1858, 1584]
Triangle: [1856, 1857, 1858]
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Triangle: [1870, 1873, 1874]
Triangle: [1869, 1872, 1873]
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Triangle: [1889, 1611, 1607]
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Triangle: [1888, 1607, 1605]
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Triangle: [369, 1879, 673]
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Triangle: [1874, 1892, 1893]
Triangle: [1891, 664, 688]
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Triangle: [1894, 1883, 1880]
Triangle: [1893, 1881, 1883]
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Triangle: [1923, 1320, 1319]
Triangle: [1922, 1319, 1318]
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Triangle: [1931, 1521, 1933]
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Triangle: [1929, 1515, 1516]
Triangle: [1928, 1517, 1515]
Triangle: [1927, 1514, 1517]
Triangle: [1926, 1518, 1514]
Triangle: [1925, 257, 1518]
Triangle: [5227, 732, 5217]
Triangle: [5207, 1941, 5208]
Triangle: [1931, 5228, 5229]
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Triangle: [5225, 1930, 5226]
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Triangle: [5223, 1928, 5224]
Triangle: [5222, 1927, 5223]
Triangle: [5222, 1925, 1926]
Triangle: [724, 5221, 5220]
Triangle: [2375, 1944, 2379]
Triangle: [2377, 1957, 2383]
Triangle: [1967, 2315, 2318]
Triangle: [1982, 1976, 1981]
Triangle: [1970, 1988, 1987]
Triangle: [1981, 1977, 1980]
Triangle: [2281, 1948, 2284]
Triangle: [1959, 2384, 2380]
Triangle: [1997, 2381, 2382]
Triangle: [2001, 2287, 2285]
Triangle: [1993, 1973, 1984]
Triangle: [2374, 1963, 2385]
Triangle: [1943, 2382, 2376]
Triangle: [2278, 1947, 2281]
Triangle: [2195, 1006, 1007]
Triangle: [2088, 1983, 2084]
Triangle: [1983, 1975, 1982]
Triangle: [2002, 2034, 2033]
Triangle: [2090, 1980, 2087]
Triangle: [1985, 2085, 2093]
Triangle: [2084, 1982, 2089]
Triangle: [2329, 1964, 2321]
Triangle: [1989, 2091, 2096]
Triangle: [1992, 1964, 1993]
Triangle: [1980, 1978, 1979]
Triangle: [1986, 2093, 2092]
Triangle: [1990, 2094, 2091]
Triangle: [1979, 2092, 2083]
Triangle: [1991, 2082, 2094]
Triangle: [1985, 1970, 1987]
Triangle: [2082, 1993, 2086]
Triangle: [1968, 1990, 1989]
Triangle: [1987, 2095, 2085]
Triangle: [1979, 1971, 1986]
Triangle: [2089, 1981, 2090]
Triangle: [1966, 1992, 1991]
Triangle: [1986, 1972, 1985]
Triangle: [1984, 1974, 1983]
Triangle: [1980, 2083, 2087]
Triangle: [1967, 1991, 1990]
Triangle: [2086, 1984, 2088]
Triangle: [2275, 1999, 2283]
Triangle: [1955, 2282, 2286]
Triangle: [1952, 2279, 2280]
Triangle: [1954, 2289, 2282]
Triangle: [1953, 2280, 2289]
Triangle: [2385, 1995, 2378]
Triangle: [1958, 2380, 2386]
Triangle: [1960, 2387, 2384]
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Triangle: [1945, 2276, 2287]
Triangle: [2283, 2000, 2277]
Triangle: [2288, 1949, 2278]
Triangle: [1944, 2376, 2379]
Triangle: [2002, 2005, 2004]
Triangle: [2003, 2006, 2007]
Triangle: [2065, 2007, 2055]
Triangle: [2010, 2066, 2013]
Triangle: [2003, 2010, 2008]
Triangle: [2003, 2009, 2005]
Triangle: [2013, 2064, 2015]
Triangle: [2010, 2011, 2008]
Triangle: [2009, 2011, 2012]
Triangle: [2011, 2014, 2012]
Triangle: [2015, 2014, 2013]
Triangle: [2059, 2019, 2052]
Triangle: [2019, 2058, 2052]
Triangle: [2068, 2061, 2054]
Triangle: [2030, 2016, 2017]
Triangle: [2017, 2063, 2058]
Triangle: [2032, 2017, 2019]
Triangle: [2004, 2021, 2020]
Triangle: [2023, 2020, 2021]
Triangle: [2023, 2094, 2082]
Triangle: [2025, 2091, 2094]
Triangle: [2021, 2025, 2023]
Triangle: [2005, 2024, 2021]
Triangle: [2027, 2096, 2091]
Triangle: [2024, 2027, 2025]
Triangle: [2009, 2026, 2024]
Triangle: [2014, 2026, 2012]
Triangle: [831, 817, 830]
Triangle: [2032, 2092, 2093]
Triangle: [2030, 2093, 2085]
Triangle: [2004, 2044, 2034]
Triangle: [2029, 2085, 2095]
Triangle: [2002, 2035, 2006]
Triangle: [2020, 2045, 2044]
Triangle: [2035, 2062, 2054]
Triangle: [2038, 2060, 2062]
Triangle: [2036, 2035, 2033]
Triangle: [2034, 2036, 2033]
Triangle: [2039, 2036, 2037]
Triangle: [2040, 2038, 2039]
Triangle: [2060, 2041, 2057]
Triangle: [2018, 2032, 2019]
Triangle: [2049, 2040, 2048]
Triangle: [2018, 2053, 2043]
Triangle: [2056, 2043, 2053]
Triangle: [2041, 2050, 2042]
Triangle: [2041, 2056, 2057]
Triangle: [2043, 2050, 2051]
Triangle: [2006, 2054, 2061]
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Triangle: [2084, 2045, 2088]
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Triangle: [1582, 1855, 1856]
Triangle: [1575, 1856, 1858]
Triangle: [1856, 1844, 1857]
Triangle: [1798, 1857, 1844]
Triangle: [1584, 1858, 1860]
Triangle: [1858, 1857, 1859]
Triangle: [1799, 1859, 1857]
Triangle: [1585, 1860, 1862]
Triangle: [1860, 1859, 1861]
Triangle: [1863, 1861, 1859]
Triangle: [1863, 1799, 1762]
Triangle: [1867, 1705, 453]
Triangle: [1867, 1866, 1777]
Triangle: [1772, 1777, 1866]
Triangle: [1770, 1866, 1865]
Triangle: [1865, 1864, 1768]
Triangle: [1864, 1863, 1764]
Triangle: [1863, 1864, 1871]
Triangle: [1864, 1865, 1870]
Triangle: [1865, 1866, 1869]
Triangle: [1867, 1868, 1869]
Triangle: [1868, 1867, 455]
Triangle: [454, 664, 1872]
Triangle: [1609, 1862, 1876]
Triangle: [1862, 1861, 1877]
Triangle: [1871, 1875, 1877]
Triangle: [1870, 1874, 1875]
Triangle: [1870, 1869, 1873]
Triangle: [1869, 1868, 1872]
Triangle: [1880, 1878, 1876]
Triangle: [1882, 1878, 1880]
Triangle: [673, 1879, 1881]
Triangle: [1879, 1882, 1883]
Triangle: [1608, 1876, 1878]
Triangle: [1889, 1890, 1611]
Triangle: [1601, 1886, 1888]
Triangle: [1888, 1889, 1607]
Triangle: [298, 1548, 1885]
Triangle: [1603, 1887, 1884]
Triangle: [1600, 1885, 1887]
Triangle: [1597, 1886, 1884]
Triangle: [1882, 1890, 1610]
Triangle: [1890, 1882, 1879]
Triangle: [369, 1611, 1879]
Triangle: [1875, 1874, 1893]
Triangle: [1874, 1873, 1892]
Triangle: [1891, 1872, 664]
Triangle: [1873, 1872, 1891]
Triangle: [1894, 1880, 1877]
Triangle: [1894, 1893, 1883]
Triangle: [1893, 1892, 1881]
Triangle: [1895, 1881, 1892]
Triangle: [693, 1895, 1891]
Triangle: [676, 1881, 1895]
Triangle: [1841, 1836, 1792]
Triangle: [358, 1603, 1602]
Triangle: [695, 1602, 1601]
Triangle: [210, 206, 1897]
Triangle: [1903, 1904, 1911]
Triangle: [1898, 1325, 1326]
Triangle: [1900, 1322, 1316]
Triangle: [1901, 1316, 1325]
Triangle: [1902, 1903, 1910]
Triangle: [1899, 1902, 1909]
Triangle: [1324, 1322, 1900]
Triangle: [1907, 1898, 1899]
Triangle: [1905, 1900, 1901]
Triangle: [1906, 1901, 1898]
Triangle: [1910, 1911, 2427]
Triangle: [1909, 1910, 2426]
Triangle: [1908, 1909, 2419]
Triangle: [1911, 1318, 2421]
Triangle: [1904, 1317, 1318]
Triangle: [1924, 1916, 1321]
Triangle: [1923, 1924, 1320]
Triangle: [1922, 1923, 1319]
Triangle: [1317, 1921, 1922]
Triangle: [1317, 1314, 1920]
Triangle: [1315, 1919, 1920]
Triangle: [1326, 1918, 1919]
Triangle: [1325, 1917, 1918]
Triangle: [1316, 1914, 1917]
Triangle: [1367, 1366, 1912]
Triangle: [1323, 1912, 1915]
Triangle: [1324, 1915, 1913]
Triangle: [1322, 1913, 1914]
Triangle: [1932, 1522, 262]
Triangle: [1933, 1521, 1522]
Triangle: [1931, 1520, 1521]
Triangle: [1930, 1519, 1520]
Triangle: [1929, 1516, 1519]
Triangle: [1929, 1928, 1515]
Triangle: [1928, 1927, 1517]
Triangle: [1927, 1926, 1514]
Triangle: [1926, 1925, 1518]
Triangle: [1925, 724, 257]
Triangle: [5227, 1932, 732]
Triangle: [5207, 1940, 1941]
Triangle: [1931, 1933, 5228]
Triangle: [5229, 5226, 1930]
Triangle: [5225, 1929, 1930]
Triangle: [5224, 1928, 1929]
Triangle: [5223, 1927, 1928]
Triangle: [5222, 1926, 1927]
Triangle: [5222, 5221, 1925]
Triangle: [724, 1925, 5221]
Triangle: [2375, 1956, 1944]
Triangle: [2377, 1994, 1957]
Triangle: [1967, 1968, 2315]
Triangle: [1982, 1975, 1976]
Triangle: [1970, 1969, 1988]
Triangle: [1981, 1976, 1977]
Triangle: [2281, 1947, 1948]
Triangle: [1959, 1960, 2384]
Triangle: [1997, 1996, 2381]
Triangle: [2001, 1945, 2287]
Triangle: [1993, 1964, 1973]
Triangle: [2374, 1962, 1963]
Triangle: [1943, 1997, 2382]
Triangle: [2278, 1949, 1947]
Triangle: [2195, 2308, 1006]
Triangle: [2088, 1984, 1983]
Triangle: [1983, 1974, 1975]
Triangle: [2002, 2004, 2034]
Triangle: [2090, 1981, 1980]
Triangle: [1985, 1987, 2085]
Triangle: [2084, 1983, 1982]
Triangle: [2329, 1973, 1964]
Triangle: [1989, 1990, 2091]
Triangle: [1992, 1965, 1964]
Triangle: [1980, 1977, 1978]
Triangle: [1986, 1985, 2093]
Triangle: [1990, 1991, 2094]
Triangle: [1979, 1986, 2092]
Triangle: [1991, 1992, 2082]
Triangle: [1985, 1972, 1970]
Triangle: [2082, 1992, 1993]
Triangle: [1968, 1967, 1990]
Triangle: [1987, 1988, 2095]
Triangle: [1979, 1978, 1971]
Triangle: [2089, 1982, 1981]
Triangle: [1966, 1965, 1992]
Triangle: [1986, 1971, 1972]
Triangle: [1984, 1973, 1974]
Triangle: [1980, 1979, 2083]
Triangle: [1967, 1966, 1991]
Triangle: [2086, 1993, 1984]
Triangle: [2275, 1998, 1999]
Triangle: [1955, 1954, 2282]
Triangle: [1952, 1951, 2279]
Triangle: [1954, 1953, 2289]
Triangle: [1953, 1952, 2280]
Triangle: [2385, 1963, 1995]
Triangle: [1958, 1959, 2380]
Triangle: [1960, 1961, 2387]
Triangle: [2000, 2001, 2285]
Triangle: [1945, 1946, 2276]
Triangle: [2283, 1999, 2000]
Triangle: [2288, 1950, 1949]
Triangle: [1944, 1943, 2376]
Triangle: [2002, 2003, 2005]
Triangle: [2003, 2002, 2006]
Triangle: [2065, 2010, 2007]
Triangle: [2010, 2065, 2066]
Triangle: [2003, 2007, 2010]
Triangle: [2003, 2008, 2009]
Triangle: [2013, 2066, 2064]
Triangle: [2010, 2013, 2011]
Triangle: [2009, 2008, 2011]
Triangle: [2011, 2013, 2014]
Triangle: [2059, 2018, 2019]
Triangle: [2019, 2017, 2058]
Triangle: [2068, 2078, 2061]
Triangle: [2030, 2029, 2016]
Triangle: [2017, 2016, 2063]
Triangle: [2032, 2030, 2017]
Triangle: [2004, 2005, 2021]
Triangle: [2023, 2022, 2020]
Triangle: [2023, 2025, 2094]
Triangle: [2025, 2027, 2091]
Triangle: [2021, 2024, 2025]
Triangle: [2005, 2009, 2024]
Triangle: [2027, 2028, 2096]
Triangle: [2024, 2026, 2027]
Triangle: [2009, 2012, 2026]
Triangle: [2014, 2027, 2026]
Triangle: [831, 818, 817]
Triangle: [2032, 2031, 2092]
Triangle: [2030, 2032, 2093]
Triangle: [2004, 2020, 2044]
Triangle: [2029, 2030, 2085]
Triangle: [2002, 2033, 2035]
Triangle: [2020, 2022, 2045]
Triangle: [2035, 2038, 2062]
Triangle: [2038, 2040, 2060]
Triangle: [2036, 2038, 2035]
Triangle: [2034, 2037, 2036]
Triangle: [2039, 2038, 2036]
Triangle: [2060, 2040, 2041]
Triangle: [2018, 2031, 2032]
Triangle: [2049, 2041, 2040]
Triangle: [2018, 2059, 2053]
Triangle: [2056, 2042, 2043]
Triangle: [2041, 2049, 2050]
Triangle: [2041, 2042, 2056]
Triangle: [2043, 2042, 2050]
Triangle: [2006, 2035, 2054]
Triangle: [2022, 2086, 2088]
Triangle: [2084, 2047, 2045]
Triangle: [2047, 2084, 2089]
Triangle: [2045, 2047, 2046]
Triangle: [2034, 2044, 2046]
Triangle: [2046, 2047, 2039]
Triangle: [2090, 2049, 2048]
Triangle: [2031, 2051, 2083]
Triangle: [2051, 2050, 2087]
Triangle: [2007, 2006, 2061]
Triangle: [2049, 2090, 2087]
Triangle: [2378, 1995, 1994]
Triangle: [2383, 1957, 1956]
Triangle: [2059, 2076, 2067]
Triangle: [2286, 2276, 1946]
Triangle: [2063, 2080, 2070]
Triangle: [2056, 2075, 2069]
Triangle: [2079, 2068, 2054]
Triangle: [2057, 2069, 2077]
Triangle: [2065, 2081, 2072]
Triangle: [2055, 2074, 2081]
Triangle: [2066, 2072, 2071]
Triangle: [2078, 2074, 2055]
Triangle: [2053, 2067, 2075]
Triangle: [2070, 2073, 2052]
Triangle: [2077, 2079, 2062]
Triangle: [2052, 2073, 2076]
Triangle: [2106, 2097, 2203]
Triangle: [2320, 2235, 2234]
Triangle: [2321, 2324, 2227]
Triangle: [2327, 2323, 2239]
Triangle: [2322, 2237, 2230]
Triangle: [2323, 2325, 2229]
Triangle: [2326, 2234, 2233]
Triangle: [2328, 2327, 2238]
Triangle: [2316, 2228, 2227]
Triangle: [2318, 2231, 2228]
Triangle: [2328, 2240, 2235]
Triangle: [2325, 2317, 2230]
Triangle: [2292, 2303, 2227]
Triangle: [2296, 2297, 2229]
Triangle: [2231, 2293, 2292]
Triangle: [2029, 2028, 2015]
Triangle: [2235, 2301, 2302]
Triangle: [2276, 2286, 2078]
Triangle: [2303, 2294, 2236]
Triangle: [2291, 2296, 2230]
Triangle: [2298, 2299, 2238]
Triangle: [2229, 2297, 2298]
Triangle: [2337, 2335, 2233]
Triangle: [2299, 2300, 2240]
Triangle: [2232, 2305, 2293]
Triangle: [2240, 2300, 2301]
Triangle: [917, 916, 1944]
Triangle: [916, 915, 1943]
Triangle: [920, 917, 1956]
Triangle: [2112, 1956, 1957]
Triangle: [920, 2112, 2113]
Triangle: [2232, 2315, 2319]
Triangle: [2161, 2249, 2250]
Triangle: [2170, 2174, 2120]
Triangle: [2206, 2197, 2190]
Triangle: [2122, 2253, 2252]
Triangle: [2124, 2254, 2253]
Triangle: [2126, 2256, 2255]
Triangle: [2178, 2128, 2330]
Triangle: [2130, 2259, 2258]
Triangle: [2244, 2160, 2142]
Triangle: [2183, 2184, 2140]
Triangle: [2134, 2261, 2260]
Triangle: [2136, 2262, 2261]
Triangle: [2138, 2263, 2262]
Triangle: [2138, 2140, 2264]
Triangle: [2243, 2142, 2266]
Triangle: [2144, 2268, 2267]
Triangle: [2142, 2147, 2269]
Triangle: [2148, 2270, 2268]
Triangle: [2150, 2271, 2270]
Triangle: [2150, 2152, 2272]
Triangle: [2152, 2154, 2273]
Triangle: [2168, 2172, 2156]
Triangle: [2250, 2274, 2156]
Triangle: [2169, 2167, 2166]
Triangle: [2115, 2251, 2249]
Triangle: [1950, 1951, 2388]
Triangle: [2163, 2147, 2142]
Triangle: [2130, 2132, 2260]
Triangle: [2183, 2138, 2136]
Triangle: [2182, 2136, 2134]
Triangle: [2181, 2134, 2132]
Triangle: [2130, 2179, 2180]
Triangle: [2179, 2130, 2333]
Triangle: [2130, 2128, 2333]
Triangle: [2147, 2163, 2226]
Triangle: [2124, 2176, 2216]
Triangle: [2122, 2175, 2176]
Triangle: [2122, 2120, 2174]
Triangle: [2190, 2185, 2172]
Triangle: [2274, 2273, 2154]
Triangle: [2115, 2161, 2171]
Triangle: [2114, 2185, 2171]
Triangle: [2114, 2156, 2172]
Triangle: [2173, 2172, 2168]
Triangle: [2167, 2169, 2119]
Triangle: [2154, 2152, 2167]
Triangle: [2152, 2150, 2166]
Triangle: [2150, 2148, 2165]
Triangle: [2144, 2164, 2165]
Triangle: [2099, 2187, 2186]
Triangle: [2189, 2188, 2159]
Triangle: [2191, 2190, 2197]
Triangle: [2171, 2185, 2190]
Triangle: [2217, 2194, 2193]
Triangle: [2308, 1943, 915]
Triangle: [2288, 2279, 1951]
Triangle: [2288, 2080, 2071]
Triangle: [2080, 2063, 2064]
Triangle: [2388, 2387, 1961]
Triangle: [2063, 2016, 2015]
Triangle: [2028, 2029, 2095]
Triangle: [2284, 1948, 1998]
Triangle: [2043, 2051, 2031]
Triangle: [2086, 2022, 2023]
Triangle: [2189, 2198, 2197]
Triangle: [2100, 2202, 2187]
Triangle: [2219, 2201, 2194]
Triangle: [2158, 2210, 2200]
Triangle: [2199, 2198, 2189]
Triangle: [2197, 2206, 2205]
Triangle: [2159, 2211, 2204]
Triangle: [2218, 2220, 2295]
Triangle: [2097, 2098, 2186]
Triangle: [2192, 2191, 2198]
Triangle: [2207, 2192, 2199]
Triangle: [2212, 2207, 2200]
Triangle: [2221, 2208, 2201]
Triangle: [2170, 2171, 2191]
Triangle: [2251, 2115, 2120]
Triangle: [2206, 2173, 2119]
Triangle: [2208, 2212, 2210]
Triangle: [2188, 2205, 2211]
Triangle: [2201, 2210, 2158]
Triangle: [2194, 2158, 2159]
Triangle: [2205, 2119, 2169]
Triangle: [2118, 2204, 2211]
Triangle: [2174, 2170, 2192]
Triangle: [2174, 2207, 2212]
Triangle: [2175, 2212, 2208]
Triangle: [2176, 2208, 2221]
Triangle: [2310, 2313, 2209]
Triangle: [2209, 2313, 2311]
Triangle: [2193, 2204, 2220]
Triangle: [2202, 2311, 2312]
Triangle: [2187, 2312, 2309]
Triangle: [2314, 2310, 2177]
Triangle: [2214, 2255, 2254]
Triangle: [2213, 2220, 2204]
Triangle: [2165, 2213, 2118]
Triangle: [2222, 2295, 2220]
Triangle: [2164, 2222, 2213]
Triangle: [2241, 2236, 2294]
Triangle: [2225, 2226, 2164]
Triangle: [2225, 2267, 2269]
Triangle: [2226, 2223, 2222]
Triangle: [2223, 2226, 2163]
Triangle: [2290, 2291, 2237]
Triangle: [2104, 2181, 2180]
Triangle: [2180, 2179, 2103]
Triangle: [2101, 2209, 2202]
Triangle: [2128, 2258, 2257]
Triangle: [2179, 2333, 2334]
Triangle: [2096, 2095, 1988]
Triangle: [2248, 2247, 2101]
Triangle: [2106, 2163, 2160]
Triangle: [2182, 2181, 2104]
Triangle: [2183, 2182, 2111]
Triangle: [2140, 2243, 2265]
Triangle: [2184, 2244, 2243]
Triangle: [2108, 2107, 2160]
Triangle: [2109, 2108, 2244]
Triangle: [2184, 2183, 2110]
Triangle: [2330, 2257, 2256]
Triangle: [2246, 2330, 2126]
Triangle: [2135, 2137, 2139]
Triangle: [2116, 2250, 2249]
Triangle: [2251, 2252, 2121]
Triangle: [2252, 2253, 2123]
Triangle: [2253, 2254, 2125]
Triangle: [2255, 2256, 2127]
Triangle: [2257, 2258, 2129]
Triangle: [2258, 2259, 2131]
Triangle: [2259, 2260, 2133]
Triangle: [2260, 2261, 2135]
Triangle: [2135, 2261, 2262]
Triangle: [2137, 2262, 2263]
Triangle: [2263, 2264, 2141]
Triangle: [2265, 2266, 2143]
Triangle: [2224, 2267, 2268]
Triangle: [2266, 2269, 2146]
Triangle: [2145, 2268, 2270]
Triangle: [2149, 2270, 2271]
Triangle: [2151, 2271, 2272]
Triangle: [2153, 2272, 2273]
Triangle: [2274, 2250, 2116]
Triangle: [2273, 2274, 2157]
Triangle: [2249, 2251, 2117]
Triangle: [2254, 2255, 2215]
Triangle: [2146, 2269, 2267]
Triangle: [2264, 2265, 2242]
Triangle: [2256, 2257, 2245]
Triangle: [2131, 2133, 2139]
Triangle: [2129, 2131, 2141]
Triangle: [2245, 2129, 2242]
Triangle: [2146, 2127, 2245]
Triangle: [2127, 2146, 2224]
Triangle: [2145, 2125, 2215]
Triangle: [2125, 2145, 2149]
Triangle: [2123, 2149, 2151]
Triangle: [2121, 2151, 2153]
Triangle: [2155, 2162, 2117]
Triangle: [2162, 2155, 2157]
Triangle: [2076, 2284, 2275]
Triangle: [2290, 2294, 2097]
Triangle: [2080, 2288, 2278]
Triangle: [2075, 2283, 2277]
Triangle: [2287, 2276, 2068]
Triangle: [2277, 2285, 2077]
Triangle: [2081, 2289, 2280]
Triangle: [2282, 2289, 2081]
Triangle: [2072, 2280, 2279]
Triangle: [2286, 2282, 2074]
Triangle: [2067, 2275, 2283]
Triangle: [2315, 1968, 1969]
Triangle: [2278, 2281, 2073]
Triangle: [2285, 2287, 2079]
Triangle: [2073, 2281, 2284]
Triangle: [2329, 2241, 2237]
Triangle: [2302, 2103, 2334]
Triangle: [2105, 2103, 2302]
Triangle: [2104, 2105, 2301]
Triangle: [2299, 2111, 2104]
Triangle: [2298, 2110, 2111]
Triangle: [2297, 2109, 2110]
Triangle: [2296, 2108, 2109]
Triangle: [2296, 2291, 2107]
Triangle: [2291, 2290, 2106]
Triangle: [2203, 2295, 2222]
Triangle: [2098, 2097, 2294]
Triangle: [2099, 2098, 2303]
Triangle: [2293, 2100, 2099]
Triangle: [2305, 2101, 2100]
Triangle: [2304, 2102, 2247]
Triangle: [1007, 1124, 2307]
Triangle: [2306, 2307, 1124]
Triangle: [2331, 2246, 2177]
Triangle: [2247, 2331, 2209]
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Triangle: [2311, 2219, 2217]
Triangle: [2312, 2217, 2218]
Triangle: [2310, 2216, 2221]
Triangle: [2295, 2203, 2186]
Triangle: [2216, 2310, 2314]
Triangle: [2313, 2221, 2219]
Triangle: [1973, 2329, 2322]
Triangle: [2233, 2335, 2336]
Triangle: [1975, 2317, 2325]
Triangle: [1971, 2328, 2320]
Triangle: [1966, 1967, 2318]
Triangle: [1965, 1966, 2316]
Triangle: [1978, 2327, 2328]
Triangle: [2326, 2319, 1969]
Triangle: [1976, 2325, 2323]
Triangle: [1974, 2322, 2317]
Triangle: [1978, 1977, 2323]
Triangle: [1964, 1965, 2324]
Triangle: [1972, 2320, 2326]
Triangle: [2329, 2321, 2236]
Triangle: [2231, 2318, 2315]
Triangle: [1989, 1988, 1969]
Triangle: [2302, 2332, 2337]
Triangle: [2102, 2304, 2332]
Triangle: [2335, 2304, 2248]
Triangle: [2304, 2335, 2337]
Triangle: [2178, 2102, 2334]
Triangle: [2305, 2232, 2336]
Triangle: [2102, 2178, 2331]
Triangle: [2348, 2347, 2346]
Triangle: [2348, 2349, 1009]
Triangle: [2345, 2350, 2371]
Triangle: [2351, 2350, 2345]
Triangle: [2352, 1170, 921]
Triangle: [1170, 2352, 2348]
Triangle: [2347, 2348, 2352]
Triangle: [2353, 2352, 2113]
Triangle: [2354, 2346, 2347]
Triangle: [1994, 2354, 2353]
Triangle: [2346, 2354, 2355]
Triangle: [2356, 2344, 2345]
Triangle: [1995, 2355, 2354]
Triangle: [1963, 2356, 2355]
Triangle: [2344, 2356, 2357]
Triangle: [2342, 2343, 2357]
Triangle: [2341, 2342, 2358]
Triangle: [2340, 2341, 2359]
Triangle: [2339, 2340, 2360]
Triangle: [2357, 2356, 1963]
Triangle: [2358, 2357, 1962]
Triangle: [2359, 2358, 2196]
Triangle: [2360, 2359, 1961]
Triangle: [2361, 2360, 1960]
Triangle: [2363, 2338, 2339]
Triangle: [2363, 2361, 1959]
Triangle: [2362, 2338, 2363]
Triangle: [2364, 2306, 2363]
Triangle: [1996, 2365, 2364]
Triangle: [2307, 2306, 2364]
Triangle: [2195, 2307, 2365]
Triangle: [2366, 2365, 1996]
Triangle: [1997, 1943, 2308]
Triangle: [2362, 2306, 1125]
Triangle: [1186, 2338, 2362]
Triangle: [1934, 2338, 1186]
Triangle: [1935, 2339, 2338]
Triangle: [1936, 2340, 2339]
Triangle: [2341, 2340, 1936]
Triangle: [1938, 2342, 2341]
Triangle: [1939, 2343, 2342]
Triangle: [2367, 2343, 1939]
Triangle: [2367, 2351, 2344]
Triangle: [2368, 2367, 1942]
Triangle: [2369, 2351, 2367]
Triangle: [2350, 2351, 2369]
Triangle: [2349, 2346, 2371]
Triangle: [1009, 2349, 2372]
Triangle: [2350, 2370, 2372]
Triangle: [2368, 1941, 1940]
Triangle: [742, 923, 2373]
Triangle: [2369, 2368, 2373]
Triangle: [923, 1105, 2370]
Triangle: [2372, 2370, 1105]
Triangle: [2381, 2386, 1955]
Triangle: [1951, 1952, 2387]
Triangle: [2374, 2388, 2196]
Triangle: [1998, 2383, 2375]
Triangle: [1947, 2378, 2377]
Triangle: [2379, 2376, 2001]
Triangle: [2384, 2387, 1952]
Triangle: [2386, 2380, 1954]
Triangle: [1949, 2385, 2378]
Triangle: [2376, 2382, 1945]
Triangle: [1950, 2374, 2385]
Triangle: [2382, 2381, 1946]
Triangle: [2380, 2384, 1953]
Triangle: [1948, 2377, 2383]
Triangle: [1999, 2375, 2379]
Triangle: [1338, 2389, 2390]
Triangle: [1336, 2393, 2394]
Triangle: [1331, 1332, 2396]
Triangle: [1332, 1333, 2395]
Triangle: [1339, 1328, 2400]
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Triangle: [5218, 5216, 733]
Triangle: [1932, 5227, 5228]
Triangle: [5220, 5221, 5201]
Triangle: [5202, 5201, 5221]
Triangle: [5203, 5202, 5222]
Triangle: [5204, 5203, 5223]
Triangle: [5205, 5204, 5224]
Triangle: [5205, 5225, 5226]
Triangle: [5206, 5226, 5229]
Triangle: [5209, 5229, 5228]
Triangle: [5207, 5227, 5217]
Triangle: [5190, 5210, 5220]
Triangle: [5191, 5211, 5210]
Triangle: [5192, 5212, 5211]
Triangle: [5193, 5213, 5212]
Triangle: [5194, 5214, 5213]
Triangle: [5215, 5214, 5194]
Triangle: [5219, 5215, 5195]
Triangle: [5199, 5198, 5218]
Triangle: [5217, 5216, 5196]
Triangle: [5234, 5236, 5237]
Triangle: [5238, 5239, 5237]
Triangle: [5240, 5241, 5239]
Triangle: [5240, 5242, 5243]
Triangle: [5244, 5245, 5243]
Triangle: [5244, 5246, 5247]
Triangle: [5246, 5248, 5249]
Triangle: [5248, 5250, 5251]
Triangle: [5252, 5253, 5251]
Triangle: [5254, 5255, 5253]
Triangle: [5256, 5257, 5255]
Triangle: [5258, 5259, 5257]
Triangle: [5260, 5261, 5259]
Triangle: [5231, 5262, 5261]
Triangle: [5268, 5267, 5265]
Triangle: [5231, 5232, 5233]
Triangle: [5267, 5268, 5270]
Triangle: [5272, 5271, 5269]
Triangle: [5274, 5273, 5271]
Triangle: [5276, 5275, 5273]
Triangle: [5276, 5278, 5277]
Triangle: [5278, 5280, 5279]
Triangle: [5280, 5282, 5281]
Triangle: [5282, 5284, 5283]
Triangle: [5284, 5286, 5285]
Triangle: [5288, 5287, 5285]
Triangle: [5288, 5290, 5289]
Triangle: [5290, 5292, 5291]
Triangle: [5292, 5294, 5293]
Triangle: [5296, 5295, 5293]
Triangle: [5296, 5298, 5297]
Triangle: [5300, 5299, 5297]
Triangle: [5300, 5302, 5301]
Triangle: [5304, 5303, 5301]
Triangle: [5304, 5306, 5305]
Triangle: [5306, 5308, 5307]
Triangle: [5308, 5310, 5309]
Triangle: [5310, 5312, 5311]
Triangle: [5312, 5314, 5313]
Triangle: [5314, 5316, 5315]
Triangle: [5316, 5318, 5317]
Triangle: [5318, 5320, 5319]
Triangle: [5320, 5322, 5321]
Triangle: [5322, 5324, 5323]
Triangle: [5324, 5326, 5325]
Triangle: [5326, 5327, 5264]
Triangle: [5266, 5265, 5264]
Triangle: [5232, 5234, 5235]
Triangle: [4465, 5329, 5328]
Triangle: [4436, 5331, 5330]
Triangle: [2014, 2015, 2028]
Triangle: [3632, 3635, 5332]
Triangle: [3620, 3627, 5335]
Triangle: [3723, 5339, 5340]
Triangle: [5339, 5338, 5341]
Triangle: [3739, 5340, 5336]
Triangle: [5340, 5341, 5337]
Triangle: [3708, 5343, 5346]
Triangle: [5343, 5342, 5347]
Triangle: [3733, 5346, 5344]
Triangle: [5346, 5347, 5345]
Triangle: [5351, 5352, 4042]
Triangle: [5350, 5353, 5352]
Triangle: [5352, 5348, 4027]
Triangle: [5352, 5353, 5349]
Triangle: [3634, 5355, 5354]
Triangle: [5357, 5358, 4196]
Triangle: [5358, 5356, 4182]
Triangle: [5359, 5361, 4188]
Triangle: [5361, 5360, 4168]
Triangle: [3658, 5362, 5364]
Triangle: [5364, 5363, 3661]
Triangle: [5366, 5367, 4093]
Triangle: [4093, 5367, 5365]
Triangle: [4088, 5370, 5369]
Triangle: [4061, 5368, 5370]
Triangle: [5373, 5372, 3663]
Triangle: [3656, 5371, 5373]
Triangle: [4191, 5376, 5375]
Triangle: [5374, 5376, 4191]
Triangle: [4205, 5379, 5378]
Triangle: [5378, 5377, 4204]
Triangle: [3700, 5382, 5381]
Triangle: [3702, 5381, 5380]
Triangle: [3725, 5384, 5385]
Triangle: [3740, 5385, 5383]
Triangle: [4011, 5386, 5388]
Triangle: [4036, 5388, 5387]
Triangle: [5389, 5391, 4189]
Triangle: [5391, 5390, 4169]
Triangle: [5393, 5394, 4043]
Triangle: [4043, 5394, 5392]
Triangle: [3709, 5395, 5397]
Triangle: [5397, 5396, 3712]
Triangle: [3602, 3600, 5398]
Triangle: [5398, 3600, 3601]
Triangle: [5398, 3344, 3349]
Triangle: [3342, 3344, 5398]
Triangle: [3603, 5399, 3357]
Triangle: [3352, 5399, 3603]
Triangle: [3351, 3400, 5399]
Triangle: [3357, 5399, 3400]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.202792
  Group: 'LeftHand', Weight: 0.765915
  Group: 'LeftHandPinky1', Weight: 0.004525
Vertex 1:
Vertex groups: 2
  Group: 'LeftForeArm', Weight: 0.418454
  Group: 'LeftHand', Weight: 0.567966
Vertex 2:
Vertex groups: 2
  Group: 'LeftForeArm', Weight: 0.054532
  Group: 'LeftHand', Weight: 0.933015
Vertex 3:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.115960
  Group: 'LeftHand', Weight: 0.842882
  Group: 'LeftHandPinky1', Weight: 0.016523
Vertex 4:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.078842
  Group: 'LeftHand', Weight: 0.874936
  Group: 'LeftHandPinky1', Weight: 0.009242
Vertex 5:
Vertex groups: 2
  Group: 'LeftForeArm', Weight: 0.066944
  Group: 'LeftHand', Weight: 0.889032
Vertex 6:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.068703
  Group: 'LeftHand', Weight: 0.884850
  Group: 'LeftHandThumb1', Weight: 0.019632
Vertex 7:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.117496
  Group: 'LeftHand', Weight: 0.829195
  Group: 'LeftHandThumb1', Weight: 0.045681
Vertex 8:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.155097
  Group: 'LeftHand', Weight: 0.814304
  Group: 'LeftHandThumb1', Weight: 0.008183
Vertex 9:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.336059
  Group: 'LeftHand', Weight: 0.618435
  Group: 'LeftHandThumb1', Weight: 0.037020
Vertex 10:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.310578
  Group: 'LeftHand', Weight: 0.653322
  Group: 'LeftHandThumb1', Weight: 0.019197
Vertex 11:
Vertex groups: 2
  Group: 'LeftForeArm', Weight: 0.048256
  Group: 'LeftHand', Weight: 0.945828
Vertex 12:
Vertex groups: 2
  Group: 'LeftForeArm', Weight: 0.127772
  Group: 'LeftHand', Weight: 0.866699
Vertex 13:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.998642
Vertex 14:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.997987
Vertex 15:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.991908
Vertex 16:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.998240
Vertex 17:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.992845
Vertex 18:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.987412
Vertex 19:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.983232
Vertex 20:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.980031
Vertex 21:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.988615
Vertex 22:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.981729
Vertex 23:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.985488
Vertex 24:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.994747
Vertex 25:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.996758
Vertex 26:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.771133
  Group: 'LeftArm', Weight: 0.182643
Vertex 27:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.779945
  Group: 'LeftArm', Weight: 0.195177
Vertex 28:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.731322
  Group: 'LeftArm', Weight: 0.099000
Vertex 29:
Vertex groups: 3
  Group: 'Spine2', Weight: 0.011717
  Group: 'LeftShoulder', Weight: 0.726521
  Group: 'LeftArm', Weight: 0.161566
Vertex 30:
Vertex groups: 3
  Group: 'Spine2', Weight: 0.030205
  Group: 'LeftShoulder', Weight: 0.623576
  Group: 'LeftArm', Weight: 0.285593
Vertex 31:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.045909
  Group: 'Spine2', Weight: 0.068744
  Group: 'LeftShoulder', Weight: 0.574601
  Group: 'LeftArm', Weight: 0.284963
Vertex 32:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.068289
  Group: 'Spine2', Weight: 0.083489
  Group: 'LeftShoulder', Weight: 0.524588
  Group: 'LeftArm', Weight: 0.294693
Vertex 33:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.074456
  Group: 'Spine2', Weight: 0.086167
  Group: 'LeftShoulder', Weight: 0.568376
  Group: 'LeftArm', Weight: 0.239917
Vertex 34:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.019875
  Group: 'Spine2', Weight: 0.031098
  Group: 'LeftShoulder', Weight: 0.651137
  Group: 'LeftArm', Weight: 0.026662
Vertex 35:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.076099
  Group: 'Spine2', Weight: 0.083393
  Group: 'LeftShoulder', Weight: 0.572075
  Group: 'LeftArm', Weight: 0.216431
Vertex 36:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.059015
  Group: 'Spine2', Weight: 0.060769
  Group: 'LeftShoulder', Weight: 0.602595
  Group: 'LeftArm', Weight: 0.162414
Vertex 37:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.746739
  Group: 'LeftArm', Weight: 0.197573
Vertex 38:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.751346
  Group: 'LeftArm', Weight: 0.235135
Vertex 39:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.994002
Vertex 40:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.993985
Vertex 41:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.992396
Vertex 42:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.993189
Vertex 43:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.990005
Vertex 44:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.987139
Vertex 45:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.983448
Vertex 46:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.982430
Vertex 47:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.992042
Vertex 48:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.986438
Vertex 49:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.990405
Vertex 50:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.992617
Vertex 51:
Vertex groups: 1
  Group: 'LeftForeArm', Weight: 0.993303
Vertex 52:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.960669
  Group: 'LeftForeArm', Weight: 0.025525
Vertex 53:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.957409
  Group: 'LeftForeArm', Weight: 0.032190
Vertex 54:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.967218
  Group: 'LeftForeArm', Weight: 0.014639
Vertex 55:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.972243
  Group: 'LeftForeArm', Weight: 0.004970
Vertex 56:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.962396
  Group: 'LeftForeArm', Weight: 0.023627
Vertex 57:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.983442
Vertex 58:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.991748
Vertex 59:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.959309
  Group: 'LeftForeArm', Weight: 0.028983
Vertex 60:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.989557
Vertex 61:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.984846
Vertex 62:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.977674
Vertex 63:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.967715
  Group: 'LeftForeArm', Weight: 0.012073
Vertex 64:
Vertex groups: 1
  Group: 'LeftArm', Weight: 0.977861
Vertex 65:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.285431
  Group: 'LeftForeArm', Weight: 0.714397
Vertex 66:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.187467
  Group: 'LeftForeArm', Weight: 0.812436
Vertex 67:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.190656
  Group: 'LeftForeArm', Weight: 0.809238
Vertex 68:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.272071
  Group: 'LeftForeArm', Weight: 0.727882
Vertex 69:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.485166
  Group: 'LeftForeArm', Weight: 0.514751
Vertex 70:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.486143
  Group: 'LeftForeArm', Weight: 0.513791
Vertex 71:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.236631
  Group: 'LeftForeArm', Weight: 0.763198
Vertex 72:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.197145
  Group: 'LeftForeArm', Weight: 0.802765
Vertex 73:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.234382
  Group: 'LeftForeArm', Weight: 0.765579
Vertex 74:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.209094
  Group: 'LeftForeArm', Weight: 0.790771
Vertex 75:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.211175
  Group: 'LeftForeArm', Weight: 0.788791
Vertex 76:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.442099
  Group: 'LeftForeArm', Weight: 0.557859
Vertex 77:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.205957
  Group: 'LeftForeArm', Weight: 0.793966
Vertex 78:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.133188
  Group: 'Spine2', Weight: 0.144669
  Group: 'LeftShoulder', Weight: 0.525703
  Group: 'LeftArm', Weight: 0.017614
Vertex 79:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.147550
  Group: 'Spine2', Weight: 0.170265
  Group: 'LeftShoulder', Weight: 0.490883
  Group: 'LeftArm', Weight: 0.024216
Vertex 80:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.092280
  Group: 'Spine2', Weight: 0.090564
  Group: 'LeftShoulder', Weight: 0.609080
  Group: 'LeftArm', Weight: 0.007915
Vertex 81:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.063398
  Group: 'Spine2', Weight: 0.073366
  Group: 'LeftShoulder', Weight: 0.707444
  Group: 'LeftArm', Weight: 0.000000
Vertex 82:
Vertex groups: 3
  Group: 'Spine2', Weight: 0.025833
  Group: 'LeftShoulder', Weight: 0.813176
  Group: 'LeftArm', Weight: 0.000000
Vertex 83:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.579640
  Group: 'Spine1', Weight: 0.125843
  Group: 'RightShoulder', Weight: 0.108308
  Group: 'LeftShoulder', Weight: 0.106698
  Group: 'Neck', Weight: 0.079511
Vertex 84:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.522653
  Group: 'Neck', Weight: 0.177375
  Group: 'RightShoulder', Weight: 0.121701
  Group: 'LeftShoulder', Weight: 0.119835
  Group: 'Spine1', Weight: 0.058436
Vertex 85:
Vertex groups: 5
  Group: 'Spine1', Weight: 0.026758
  Group: 'Spine2', Weight: 0.104692
  Group: 'Neck', Weight: 0.062956
  Group: 'LeftShoulder', Weight: 0.746458
  Group: 'LeftArm', Weight: 0.000000
Vertex 86:
Vertex groups: 5
  Group: 'Spine1', Weight: 0.100280
  Group: 'Spine2', Weight: 0.191701
  Group: 'Neck', Weight: 0.028541
  Group: 'LeftShoulder', Weight: 0.606688
  Group: 'LeftArm', Weight: 0.000000
Vertex 87:
Vertex groups: 5
  Group: 'LeftShoulder', Weight: 0.563113
  Group: 'Spine2', Weight: 0.248131
  Group: 'Neck', Weight: 0.151443
  Group: 'Spine1', Weight: 0.035348
  Group: 'RightShoulder', Weight: 0.001966
Vertex 88:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.513051
  Group: 'LeftShoulder', Weight: 0.252338
  Group: 'Spine1', Weight: 0.117438
  Group: 'Neck', Weight: 0.077278
  Group: 'RightShoulder', Weight: 0.039895
Vertex 89:
Vertex groups: 5
  Group: 'Spine1', Weight: 0.780558
  Group: 'Spine', Weight: 0.150756
  Group: 'Spine2', Weight: 0.068686
  Group: 'LeftArm', Weight: 0.000000
  Group: 'LeftUpLeg', Weight: 0.000000
Vertex 90:
Vertex groups: 5
  Group: 'Hips', Weight: 0.074091
  Group: 'Spine', Weight: 0.585896
  Group: 'Spine1', Weight: 0.252114
  Group: 'LeftUpLeg', Weight: 0.000000
  Group: 'RightUpLeg', Weight: 0.000000
Vertex 91:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.501168
  Group: 'Spine1', Weight: 0.352348
  Group: 'RightShoulder', Weight: 0.071353
  Group: 'LeftShoulder', Weight: 0.070420
  Group: 'Neck', Weight: 0.004710
Vertex 92:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.501209
  Group: 'Spine1', Weight: 0.266699
  Group: 'LeftShoulder', Weight: 0.175022
  Group: 'Neck', Weight: 0.029451
  Group: 'RightShoulder', Weight: 0.027618
Vertex 93:
Vertex groups: 5
  Group: 'Spine1', Weight: 0.772834
  Group: 'Spine2', Weight: 0.127146
  Group: 'Spine', Weight: 0.056215
  Group: 'LeftShoulder', Weight: 0.043805
  Group: 'LeftUpLeg', Weight: 0.000000
Vertex 94:
Vertex groups: 5
  Group: 'Spine1', Weight: 0.210596
  Group: 'Spine2', Weight: 0.296121
  Group: 'Neck', Weight: 0.001830
  Group: 'LeftShoulder', Weight: 0.399608
  Group: 'LeftArm', Weight: 0.000000
Vertex 95:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.184600
  Group: 'Spine2', Weight: 0.177684
  Group: 'LeftShoulder', Weight: 0.515912
  Group: 'LeftArm', Weight: 0.000000
Vertex 96:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.201170
  Group: 'Spine2', Weight: 0.181222
  Group: 'LeftShoulder', Weight: 0.472825
  Group: 'LeftArm', Weight: 0.000000
Vertex 97:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.205067
  Group: 'Spine2', Weight: 0.227837
  Group: 'LeftShoulder', Weight: 0.412349
  Group: 'LeftArm', Weight: 0.000000
Vertex 98:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.206995
  Group: 'Spine2', Weight: 0.240536
  Group: 'LeftShoulder', Weight: 0.391877
  Group: 'LeftArm', Weight: 0.000000
Vertex 99:
Vertex groups: 3
  Group: 'Neck', Weight: 0.007656
  Group: 'LeftShoulder', Weight: 0.860126
  Group: 'LeftArm', Weight: 0.000000
Vertex 100:
Vertex groups: 4
  Group: 'Spine2', Weight: 0.053043
  Group: 'Neck', Weight: 0.107408
  Group: 'LeftShoulder', Weight: 0.777013
  Group: 'LeftArm', Weight: 0.000000
Vertex 101:
Vertex groups: 5
  Group: 'Spine', Weight: 0.029326
  Group: 'Spine1', Weight: 0.726597
  Group: 'Spine2', Weight: 0.133793
  Group: 'LeftShoulder', Weight: 0.056535
  Group: 'LeftArm', Weight: 0.000000
Vertex 102:
Vertex groups: 5
  Group: 'Spine', Weight: 0.001508
  Group: 'Spine1', Weight: 0.670205
  Group: 'Spine2', Weight: 0.173923
  Group: 'LeftShoulder', Weight: 0.077755
  Group: 'LeftArm', Weight: 0.000000
Vertex 103:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.467911
  Group: 'Neck', Weight: 0.260901
  Group: 'RightShoulder', Weight: 0.120710
  Group: 'LeftShoulder', Weight: 0.118753
  Group: 'Spine1', Weight: 0.031725
Vertex 104:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.061785
  Group: 'Neck', Weight: 0.196185
  Group: 'LeftShoulder', Weight: 0.699769
  Group: 'LeftArm', Weight: 0.000000
  Group: 'RightArm', Weight: 0.000000
Vertex 105:
Vertex groups: 4
  Group: 'Neck', Weight: 0.242439
  Group: 'LeftShoulder', Weight: 0.713273
  Group: 'LeftArm', Weight: 0.000000
  Group: 'RightArm', Weight: 0.000000
Vertex 106:
Vertex groups: 3
  Group: 'Neck', Weight: 0.094291
  Group: 'LeftShoulder', Weight: 0.854799
  Group: 'LeftArm', Weight: 0.000000
Vertex 107:
Vertex groups: 3
  Group: 'Neck', Weight: 0.008254
  Group: 'LeftShoulder', Weight: 0.879407
  Group: 'LeftArm', Weight: 0.000000
Vertex 108:
Vertex groups: 5
  Group: 'LeftShoulder', Weight: 0.338849
  Group: 'Neck', Weight: 0.325656
  Group: 'Spine2', Weight: 0.315811
  Group: 'RightShoulder', Weight: 0.019683
  Group: 'LeftArm', Weight: 0.000000
Vertex 109:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.480953
  Group: 'LeftShoulder', Weight: 0.205850
  Group: 'Neck', Weight: 0.181795
  Group: 'RightShoulder', Weight: 0.075540
  Group: 'Spine1', Weight: 0.055863
Vertex 110:
Vertex groups: 5
  Group: 'LeftShoulder', Weight: 0.450780
  Group: 'Spine2', Weight: 0.291892
  Group: 'Neck', Weight: 0.218497
  Group: 'Spine1', Weight: 0.019689
  Group: 'RightShoulder', Weight: 0.019142
Vertex 111:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.430062
  Group: 'Neck', Weight: 0.273929
  Group: 'LeftShoulder', Weight: 0.198499
  Group: 'RightShoulder', Weight: 0.071829
  Group: 'Spine1', Weight: 0.025681
Vertex 112:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.073392
  Group: 'Neck', Weight: 0.329482
  Group: 'LeftShoulder', Weight: 0.557257
  Group: 'LeftArm', Weight: 0.000000
  Group: 'RightArm', Weight: 0.000000
Vertex 113:
Vertex groups: 5
  Group: 'Spine2', Weight: 0.071254
  Group: 'Neck', Weight: 0.433498
  Group: 'LeftShoulder', Weight: 0.456295
  Group: 'LeftArm', Weight: 0.000000
  Group: 'RightArm', Weight: 0.000000
Vertex 114:
Vertex groups: 4
  Group: 'Neck', Weight: 0.587592
  Group: 'LeftShoulder', Weight: 0.370014
  Group: 'LeftArm', Weight: 0.000000
  Group: 'RightArm', Weight: 0.000000
Vertex 115:
Vertex groups: 4
  Group: 'Neck', Weight: 0.406267
  Group: 'LeftShoulder', Weight: 0.549756
  Group: 'LeftArm', Weight: 0.000000
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Vertex 116:
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Vertex 118:
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Vertex 119:
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Vertex 120:
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Vertex 121:
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Vertex 122:
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Vertex 123:
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Vertex 124:
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Vertex 125:
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Vertex 127:
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Vertex 128:
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Vertex 130:
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Vertex 131:
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Vertex 132:
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Vertex 133:
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Vertex 134:
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Vertex 135:
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Vertex 136:
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Vertex 137:
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Vertex 138:
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Vertex 139:
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Vertex 140:
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Vertex 141:
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Vertex 142:
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Vertex 143:
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Vertex 144:
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Vertex 145:
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Vertex 146:
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Vertex 147:
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Vertex 148:
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Vertex 149:
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Vertex 150:
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Vertex 151:
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Vertex 152:
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Vertex 153:
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Vertex 154:
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Vertex 155:
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Vertex 156:
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Vertex 157:
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Vertex 158:
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Vertex 159:
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Vertex 160:
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Vertex 161:
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Vertex 162:
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Vertex 163:
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Vertex 164:
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Vertex 165:
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Vertex 166:
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Vertex 167:
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Vertex 168:
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Vertex 170:
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Vertex 173:
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Vertex 177:
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Vertex 180:
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Vertex 181:
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Vertex 182:
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Vertex 183:
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Vertex 184:
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Vertex 185:
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Vertex 186:
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Vertex 187:
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Vertex 189:
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Vertex 190:
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Vertex 191:
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Vertex 192:
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Vertex 193:
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Vertex 195:
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Vertex 200:
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Vertex 203:
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Vertex 207:
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Vertex 1184:
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Vertex 1185:
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Vertex 1199:
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Vertex 1200:
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Vertex 1201:
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Vertex 1202:
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Vertex 1204:
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Vertex 1205:
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Vertex 1206:
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Vertex 1207:
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Vertex 1208:
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Vertex 1209:
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Vertex 1210:
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Vertex 1211:
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Vertex 1212:
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Vertex 1213:
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Vertex 1214:
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Vertex 1215:
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Vertex 1216:
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Vertex 1217:
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Vertex 1218:
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Vertex 1219:
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Vertex 1220:
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Vertex 1221:
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Vertex 1222:
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Vertex 1223:
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Vertex 1224:
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Vertex 1225:
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Vertex 1226:
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Vertex 1227:
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Vertex 1228:
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Vertex 1229:
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Vertex 1230:
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Vertex 1231:
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Vertex 1232:
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Vertex 1233:
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Vertex 1234:
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Vertex 1235:
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Vertex 1236:
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Vertex 1237:
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Vertex 1238:
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Vertex 1239:
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Vertex 1240:
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Vertex 1241:
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Vertex 1242:
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Vertex 1243:
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Vertex 1247:
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Vertex 1248:
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Vertex 1249:
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Vertex 1250:
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Vertex 1251:
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Vertex 1252:
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Vertex 1253:
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Vertex 1254:
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Vertex 1255:
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Vertex 1256:
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Vertex 1257:
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Vertex 1258:
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Vertex 1259:
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Vertex 1260:
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Vertex 1261:
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Vertex 1263:
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Vertex 1264:
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Vertex 1265:
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Vertex 1266:
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Vertex 1267:
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Vertex 1268:
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Vertex 1269:
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Vertex 1273:
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Vertex 1274:
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Vertex 1275:
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Vertex 1276:
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Vertex 1277:
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Vertex 1278:
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Vertex 1279:
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Vertex 1280:
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Vertex 1281:
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Vertex 1282:
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Vertex 1283:
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Vertex 1284:
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Vertex 1285:
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Vertex 1286:
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Vertex 1287:
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Vertex 1288:
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Vertex 1289:
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Vertex 1290:
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Vertex 1294:
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Vertex 1346:
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Vertex 1347:
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Vertex 1351:
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Vertex 1353:
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Vertex 1355:
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Vertex 1356:
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Vertex 1375:
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Vertex 1376:
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Vertex 1377:
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Vertex 1378:
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Vertex 1385:
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Vertex 1390:
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Vertex 2390:
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Vertex 2391:
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Vertex 2392:
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Vertex 2393:
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Vertex 2394:
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Vertex 2395:
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Vertex 2396:
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Vertex 2397:
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Vertex 2398:
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Vertex 2399:
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Vertex 2400:
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Vertex 2401:
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Vertex 2402:
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Vertex 2403:
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Vertex 2404:
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Vertex 2405:
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Vertex 2406:
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Vertex 2407:
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Vertex 2408:
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Vertex 2409:
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Vertex 2410:
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Vertex 2411:
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Vertex 2412:
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Vertex 2413:
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Vertex 2414:
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Vertex 2415:
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Vertex 2416:
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Vertex 2417:
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Vertex 2418:
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Vertex 2419:
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Vertex 2420:
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Vertex 2421:
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Vertex 2422:
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Vertex 2423:
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Vertex 2424:
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Vertex 2425:
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Vertex 2426:
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Vertex 2427:
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Vertex 2428:
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Vertex 2429:
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Vertex 2430:
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Vertex 2431:
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Vertex 2432:
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Vertex 2433:
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Vertex 2434:
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Vertex 2435:
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Vertex 2436:
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Vertex 2437:
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Vertex 2438:
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Vertex 2439:
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Vertex 2440:
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Vertex 2442:
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Vertex 2443:
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Vertex 2444:
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Vertex 2445:
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Vertex 2446:
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Vertex 2447:
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Vertex 2448:
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Vertex 2450:
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Vertex 2457:
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Vertex 2460:
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Vertex 2463:
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Vertex 2514:
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Vertex 2515:
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Vertex 2517:
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Vertex 2519:
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Vertex 2698:
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Vertex 2699:
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Vertex 2700:
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Vertex 2701:
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Vertex 2702:
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Vertex 2703:
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Vertex 2704:
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Vertex 2705:
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Vertex 2706:
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Vertex 2707:
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Vertex 2708:
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Vertex 2709:
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Vertex 2710:
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Vertex 2711:
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Vertex 2712:
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Vertex 2713:
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Vertex 2714:
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Vertex 2715:
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Vertex 2716:
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Vertex 2717:
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Vertex 2718:
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Vertex 2719:
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Vertex 2720:
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Vertex 2721:
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Vertex 2722:
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Vertex 2723:
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Vertex 2724:
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Vertex 2725:
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Vertex 2726:
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Vertex 2727:
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Vertex 2728:
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Vertex 2729:
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Vertex 2730:
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Vertex 2731:
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Vertex 2732:
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Vertex 2733:
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Vertex 2734:
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Vertex 2735:
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Vertex 2736:
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Vertex 2737:
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Vertex 2738:
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Vertex 2739:
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Vertex 2740:
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Vertex 2741:
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Vertex 2742:
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Vertex 2743:
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Vertex 2744:
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Vertex 2745:
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Vertex 2746:
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Vertex 2747:
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Vertex 2748:
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Vertex 2749:
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Vertex 2750:
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Vertex 2751:
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Vertex 2752:
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Vertex 2753:
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Vertex 2754:
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Vertex 2755:
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Vertex 2756:
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Vertex 2757:
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Vertex 2758:
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Vertex 2759:
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Vertex 2760:
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Vertex 2761:
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Vertex 2762:
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Vertex 2763:
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Vertex 2764:
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Vertex 2765:
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Vertex 2766:
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Vertex 2767:
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Vertex 2768:
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Vertex 2769:
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Vertex 2770:
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Vertex 2771:
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Vertex 2772:
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Vertex 2773:
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Vertex 2774:
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Vertex 2775:
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Vertex 2776:
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Vertex 2777:
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Vertex 2778:
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Vertex 2779:
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Vertex 2780:
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Vertex 2781:
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Vertex 2782:
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Vertex 2783:
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Vertex 2784:
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Vertex 2785:
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Vertex 2786:
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Vertex 2787:
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Vertex 2788:
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Vertex 2789:
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Vertex 2790:
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Vertex 2791:
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Vertex 2792:
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Vertex 2793:
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Vertex 2794:
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Vertex 2795:
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Vertex 2796:
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Vertex 2797:
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Vertex 2798:
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Vertex 2799:
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Vertex 2800:
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Vertex 2801:
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Vertex 2802:
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Vertex 2803:
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Vertex 2804:
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Vertex 2805:
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Vertex 2806:
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Vertex 2807:
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Vertex 2808:
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Vertex 2809:
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Vertex 2810:
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Vertex 2811:
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Vertex 2812:
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Vertex 2813:
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Vertex 2814:
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Vertex 2815:
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Vertex 2816:
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Vertex 2817:
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Vertex 2818:
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Vertex 2819:
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Vertex 2820:
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Vertex 2821:
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Vertex 2822:
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Vertex 2823:
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Vertex 2824:
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Vertex 2825:
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Vertex 2826:
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Vertex 2827:
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Vertex 2828:
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Vertex 2829:
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Vertex 2830:
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Vertex 2831:
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Vertex 2832:
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Vertex 2833:
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Vertex 2834:
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Vertex 2835:
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Vertex 2836:
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Vertex 2837:
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Vertex 2838:
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Vertex 2839:
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Vertex 2840:
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Vertex 2841:
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Vertex 2879:
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Vertex 2880:
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Vertex 2904:
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Vertex 2907:
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Vertex 2988:
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Vertex 2989:
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Vertex 2990:
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Vertex 2991:
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Vertex 2992:
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Vertex 2993:
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Vertex 2994:
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Vertex 2995:
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Vertex 2996:
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Vertex 2997:
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Vertex 2998:
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Vertex 2999:
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Vertex 3000:
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Vertex 3001:
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Vertex 3002:
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Vertex 3003:
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Vertex 3004:
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Vertex 3005:
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Vertex 3006:
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Vertex 3007:
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Vertex 3008:
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Vertex 3009:
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Vertex 3010:
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Vertex 3011:
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Vertex 3012:
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Vertex 3013:
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Vertex 3014:
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Vertex 3015:
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Vertex 3016:
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Vertex 3017:
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Vertex 3018:
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Vertex 3019:
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Vertex 3020:
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Vertex 3021:
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Vertex 3022:
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Vertex 3023:
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Vertex 3024:
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Vertex 3025:
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Vertex 3026:
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Vertex 3027:
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Vertex 3028:
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Vertex 3029:
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Vertex 3030:
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Vertex 3031:
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Vertex 3032:
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Vertex 3033:
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Vertex 3034:
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Vertex 3035:
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Vertex 3036:
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Vertex 3037:
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Vertex 3038:
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Vertex 3039:
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Vertex 3040:
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Vertex 3041:
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Vertex 3042:
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Vertex 3043:
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Vertex 3044:
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Vertex 3045:
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Vertex 3046:
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Vertex 3047:
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Vertex 3048:
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Vertex 3049:
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Vertex 3050:
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Vertex 3051:
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Vertex 3052:
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Vertex 3053:
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Vertex 3054:
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Vertex 3055:
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Vertex 3056:
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Vertex 3057:
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Vertex 3058:
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Vertex 3059:
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Vertex 3060:
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Vertex 3061:
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Vertex 3062:
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Vertex 3063:
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Vertex 3064:
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Vertex 3065:
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Vertex 3066:
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Vertex 3067:
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Vertex 3068:
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Vertex 3069:
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Vertex 3070:
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Vertex 3071:
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Vertex 3072:
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Vertex 3073:
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Vertex 3074:
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Vertex 3075:
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Vertex 3076:
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Vertex 3077:
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Vertex 3078:
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Vertex 3079:
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Vertex 3080:
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Vertex 3081:
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Vertex 3082:
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Vertex 3083:
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Vertex 3084:
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Vertex 3085:
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Vertex 3086:
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Vertex 3087:
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Vertex 3088:
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Vertex 3089:
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Vertex 3090:
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Vertex 3091:
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Vertex 3092:
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Vertex 3093:
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Vertex 3094:
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Vertex 3095:
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Vertex 3096:
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Vertex 3097:
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Vertex 3098:
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Vertex 3099:
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Vertex 3100:
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Vertex 3101:
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Vertex 3102:
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Vertex 3103:
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Vertex 3104:
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Vertex 3105:
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Vertex 3106:
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Vertex 3107:
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Vertex 3108:
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Vertex 3109:
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Vertex 3110:
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Vertex 3111:
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Vertex 3112:
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Vertex 3287:
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Vertex 3289:
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Vertex 3290:
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Vertex 3291:
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Vertex 3292:
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Vertex 3293:
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Vertex 3294:
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Vertex 3295:
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Vertex 3296:
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Vertex 3297:
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Vertex 3298:
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Vertex 3299:
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Vertex 3300:
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Vertex 3301:
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Vertex 3302:
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Vertex 3303:
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Vertex 3304:
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Vertex 3305:
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Vertex 3306:
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Vertex 3307:
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Vertex 3308:
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Vertex 3309:
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Vertex 3310:
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Vertex 3311:
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Vertex 3312:
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Vertex 3313:
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Vertex 3314:
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Vertex 3315:
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Vertex 3316:
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Vertex 3317:
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Vertex 3318:
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Vertex 3319:
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Vertex 3320:
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Vertex 3321:
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Vertex 3322:
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Vertex 3323:
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Vertex 3324:
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Vertex 3325:
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Vertex 3326:
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Vertex 3327:
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Vertex 3328:
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Vertex 3329:
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Vertex 3330:
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Vertex 3331:
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Vertex 3332:
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Vertex 3333:
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Vertex 3334:
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Vertex 3335:
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Vertex 3336:
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Vertex 3337:
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Vertex 3338:
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Vertex 3339:
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Vertex 3340:
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Vertex 3341:
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Vertex 3342:
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Vertex 3343:
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Vertex 3344:
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Vertex 3345:
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Vertex 3346:
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Vertex 3347:
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Vertex 3348:
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Vertex 3349:
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Vertex 3350:
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Vertex 3351:
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Vertex 3352:
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Vertex 3353:
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Vertex 3354:
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Vertex 3355:
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Vertex 3356:
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Vertex 3357:
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Vertex 3358:
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Vertex 3359:
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Vertex 3360:
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Vertex 3361:
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Vertex 3362:
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Vertex 3363:
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Vertex 3364:
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Vertex 3365:
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Vertex 3366:
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Vertex 3367:
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Vertex 3368:
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Vertex 3369:
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Vertex 3370:
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Vertex 3371:
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Vertex 3372:
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Vertex 3373:
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Vertex 3374:
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Vertex 3375:
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Vertex 3376:
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Vertex 3377:
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Vertex 3378:
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Vertex 3379:
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Vertex 3380:
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Vertex 3381:
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Vertex 3382:
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Vertex 3383:
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Vertex 3384:
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Vertex 3385:
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Vertex 3386:
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Vertex 3387:
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Vertex 3388:
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Vertex 3389:
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Vertex 3390:
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Vertex 3391:
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Vertex 3392:
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Vertex 3393:
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Vertex 3394:
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Vertex 3395:
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Vertex 3396:
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Vertex 3397:
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Vertex 3398:
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Vertex 3399:
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Vertex 3400:
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Vertex 3401:
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Vertex 3402:
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Vertex 3403:
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Vertex 3404:
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Vertex 3405:
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Vertex 3406:
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Vertex 3407:
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Vertex 3408:
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Vertex 3409:
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Vertex 3410:
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Vertex 3411:
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Vertex 3412:
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Vertex 3413:
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Vertex 3414:
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Vertex 3415:
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Vertex 3416:
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Vertex 3417:
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Vertex 3418:
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Vertex 3419:
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Vertex 3420:
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Vertex 3421:
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Vertex 3422:
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Vertex 3423:
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Vertex 3424:
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Vertex 3425:
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  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'RightShoulder', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
Vertex 5324:
Vertex groups: 5
  Group: 'Head', Weight: 1.000000
  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'RightShoulder', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
Vertex 5325:
Vertex groups: 5
  Group: 'Head', Weight: 1.000000
  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
  Group: 'Spine2', Weight: 0.000000
Vertex 5326:
Vertex groups: 5
  Group: 'Head', Weight: 1.000000
  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
  Group: 'Spine2', Weight: 0.000000
Vertex 5327:
Vertex groups: 5
  Group: 'Head', Weight: 1.000000
  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'RightShoulder', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
Vertex 5328:
Vertex groups: 5
  Group: 'Head', Weight: 1.000000
  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
  Group: 'Spine2', Weight: 0.000000
Vertex 5329:
Vertex groups: 5
  Group: 'Head', Weight: 1.000000
  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
  Group: 'Spine2', Weight: 0.000000
Vertex 5330:
Vertex groups: 5
  Group: 'Head', Weight: 1.000000
  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
  Group: 'Spine2', Weight: 0.000000
Vertex 5331:
Vertex groups: 5
  Group: 'Head', Weight: 1.000000
  Group: 'Head_end', Weight: 0.000000
  Group: 'Neck', Weight: 0.000000
  Group: 'LeftShoulder', Weight: 0.000000
  Group: 'Spine2', Weight: 0.000000
Vertex 5332:
Vertex groups: 1
  Group: 'Head', Weight: 0.999999
Vertex 5333:
Vertex groups: 1
  Group: 'Head', Weight: 0.999966
Vertex 5334:
Vertex groups: 1
  Group: 'Head', Weight: 0.999898
Vertex 5335:
Vertex groups: 1
  Group: 'Head', Weight: 0.999931
Vertex 5336:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5337:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5338:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5339:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5340:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5341:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5342:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5343:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5344:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5345:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5346:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5347:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5348:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5349:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5350:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5351:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5352:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5353:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5354:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5355:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5356:
Vertex groups: 1
  Group: 'Head', Weight: 0.999989
Vertex 5357:
Vertex groups: 1
  Group: 'Head', Weight: 0.999997
Vertex 5358:
Vertex groups: 1
  Group: 'Head', Weight: 0.999972
Vertex 5359:
Vertex groups: 1
  Group: 'Head', Weight: 0.999997
Vertex 5360:
Vertex groups: 1
  Group: 'Head', Weight: 0.999967
Vertex 5361:
Vertex groups: 1
  Group: 'Head', Weight: 0.999973
Vertex 5362:
Vertex groups: 1
  Group: 'Head', Weight: 0.999996
Vertex 5363:
Vertex groups: 1
  Group: 'Head', Weight: 0.999992
Vertex 5364:
Vertex groups: 1
  Group: 'Head', Weight: 0.999999
Vertex 5365:
Vertex groups: 1
  Group: 'Head', Weight: 0.999999
Vertex 5366:
Vertex groups: 1
  Group: 'Head', Weight: 0.999878
Vertex 5367:
Vertex groups: 1
  Group: 'Head', Weight: 0.999967
Vertex 5368:
Vertex groups: 1
  Group: 'Head', Weight: 0.999438
Vertex 5369:
Vertex groups: 1
  Group: 'Head', Weight: 0.999773
Vertex 5370:
Vertex groups: 1
  Group: 'Head', Weight: 0.999606
Vertex 5371:
Vertex groups: 1
  Group: 'Head', Weight: 0.999409
Vertex 5372:
Vertex groups: 1
  Group: 'Head', Weight: 0.999870
Vertex 5373:
Vertex groups: 1
  Group: 'Head', Weight: 0.999655
Vertex 5374:
Vertex groups: 1
  Group: 'Head', Weight: 0.999799
Vertex 5375:
Vertex groups: 1
  Group: 'Head', Weight: 0.999767
Vertex 5376:
Vertex groups: 1
  Group: 'Head', Weight: 0.999849
Vertex 5377:
Vertex groups: 1
  Group: 'Head', Weight: 0.999806
Vertex 5378:
Vertex groups: 1
  Group: 'Head', Weight: 0.999899
Vertex 5379:
Vertex groups: 1
  Group: 'Head', Weight: 0.999589
Vertex 5380:
Vertex groups: 1
  Group: 'Head', Weight: 0.999938
Vertex 5381:
Vertex groups: 1
  Group: 'Head', Weight: 0.999655
Vertex 5382:
Vertex groups: 1
  Group: 'Head', Weight: 0.998968
Vertex 5383:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5384:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5385:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5386:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5387:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5388:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5389:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5390:
Vertex groups: 1
  Group: 'Head', Weight: 0.999979
Vertex 5391:
Vertex groups: 1
  Group: 'Head', Weight: 0.999977
Vertex 5392:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5393:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5394:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5395:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5396:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5397:
Vertex groups: 1
  Group: 'Head', Weight: 1.000000
Vertex 5398:
Vertex groups: 5
  Group: 'RightHandMiddle1', Weight: 0.367814
  Group: 'RightHandIndex1', Weight: 0.271328
  Group: 'RightHandRing1', Weight: 0.189331
  Group: 'RightHandMiddle2', Weight: 0.101477
  Group: 'RightHandRing2', Weight: 0.070050
Vertex 5399:
Vertex groups: 5
  Group: 'RightHandRing2', Weight: 0.495034
  Group: 'RightHandRing1', Weight: 0.298855
  Group: 'RightHandMiddle1', Weight: 0.102023
  Group: 'RightHandPinky1', Weight: 0.066130
  Group: 'RightHandMiddle2', Weight: 0.037957
=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 47
Frame: 0
  Bone: Hips
    Location: <Vector (0.0029, -0.0157, 0.8036)>
    Rotation: <Euler (x=1.4894, y=-0.1387, z=0.0450), order='XYZ'>
    Matrix:
      <Vector (0.9894, -0.1413, 0.0336, 0.0029)>
      <Vector (0.0445, 0.0750, -0.9962, -0.0157)>
      <Vector (0.1382, 0.9871, 0.0805, 0.8036)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0133, -0.0002, 0.9140)>
    Rotation: <Euler (x=1.5204, y=0.0388, z=0.0409), order='XYZ'>
    Matrix:
      <Vector (0.9984, 0.0367, 0.0428, -0.0133)>
      <Vector (0.0408, 0.0519, -0.9978, -0.0002)>
      <Vector (-0.0388, 0.9980, 0.0503, 0.9140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0087, 0.0062, 1.0373)>
    Rotation: <Euler (x=1.3904, y=0.0464, z=0.0450), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0376, 0.0526, -0.0087)>
      <Vector (0.0449, 0.1813, -0.9824, 0.0062)>
      <Vector (-0.0464, 0.9827, 0.1792, 1.0373)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0032, 0.0329, 1.1819)>
    Rotation: <Euler (x=1.3696, y=0.0535, z=0.0506), order='XYZ'>
    Matrix:
      <Vector (0.9973, 0.0422, 0.0602, -0.0032)>
      <Vector (0.0505, 0.2022, -0.9780, 0.0329)>
      <Vector (-0.0534, 0.9784, 0.1996, 1.1819)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0047, 0.0615, 1.3562)>
    Rotation: <Euler (x=2.0504, y=0.0081, z=0.0512), order='XYZ'>
    Matrix:
      <Vector (0.9987, 0.0308, 0.0417, 0.0047)>
      <Vector (0.0512, -0.4605, -0.8862, 0.0615)>
      <Vector (-0.0081, 0.8871, -0.4614, 1.3562)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0088, -0.0025, 1.4620)>
    Rotation: <Euler (x=1.3935, y=0.0224, z=0.0557), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0122, 0.0588, 0.0088)>
      <Vector (0.0557, 0.1773, -0.9826, -0.0025)>
      <Vector (-0.0224, 0.9841, 0.1763, 1.4620)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0116, 0.0380, 1.6865)>
    Rotation: <Euler (x=1.3919, y=0.0224, z=0.0557), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0121, 0.0588, 0.0116)>
      <Vector (0.0557, 0.1788, -0.9823, 0.0380)>
      <Vector (-0.0224, 0.9838, 0.1779, 1.6865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0348, 0.0658, 1.3176)>
    Rotation: <Euler (x=-2.6946, y=0.1219, z=1.5838), order='XYZ'>
    Matrix:
      <Vector (-0.0129, 0.9024, -0.4308, 0.0348)>
      <Vector (0.9925, -0.0408, -0.1153, 0.0658)>
      <Vector (-0.1216, -0.4290, -0.8951, 1.3176)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1464, 0.0607, 1.2645)>
    Rotation: <Euler (x=-1.6348, y=-0.1826, z=0.8368), order='XYZ'>
    Matrix:
      <Vector (0.6587, 0.1689, -0.7332, 0.1464)>
      <Vector (0.7302, 0.0917, 0.6771, 0.0607)>
      <Vector (0.1816, -0.9814, -0.0629, 1.2645)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1878, 0.0832, 1.0238)>
    Rotation: <Euler (x=-1.5388, y=0.3405, z=2.0743), order='XYZ'>
    Matrix:
      <Vector (-0.4548, 0.1330, -0.8806, 0.1878)>
      <Vector (0.8256, -0.3078, -0.4729, 0.0832)>
      <Vector (-0.3339, -0.9421, 0.0302, 1.0238)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2174, 0.0147, 0.8141)>
    Rotation: <Euler (x=-1.5343, y=0.2338, z=2.2286), order='XYZ'>
    Matrix:
      <Vector (-0.5947, 0.1127, -0.7960, 0.2174)>
      <Vector (0.7698, -0.2055, -0.6043, 0.0147)>
      <Vector (-0.2317, -0.9721, 0.0355, 0.8141)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2039, -0.0154, 0.7820)>
    Rotation: <Euler (x=-0.8863, y=0.8656, z=2.1239), order='XYZ'>
    Matrix:
      <Vector (-0.3405, -0.2281, -0.9122, 0.2039)>
      <Vector (0.5515, -0.8342, 0.0027, -0.0154)>
      <Vector (-0.7615, -0.5022, 0.4098, 0.7820)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.1982, -0.0356, 0.7691)>
    Rotation: <Euler (x=-1.0665, y=0.5365, z=1.9172), order='XYZ'>
    Matrix:
      <Vector (-0.2918, -0.3025, -0.9074, 0.1982)>
      <Vector (0.8084, -0.5850, -0.0650, -0.0356)>
      <Vector (-0.5112, -0.7525, 0.4153, 0.7691)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1916, -0.0489, 0.7528)>
    Rotation: <Euler (x=-1.1772, y=0.3834, z=1.8428), order='XYZ'>
    Matrix:
      <Vector (-0.2492, -0.2766, -0.9281, 0.1916)>
      <Vector (0.8933, -0.4359, -0.1099, -0.0489)>
      <Vector (-0.3741, -0.8565, 0.3557, 0.7528)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1858, -0.0579, 0.7350)>
    Rotation: <Euler (x=-1.2375, y=0.2392, z=1.8685), order='XYZ'>
    Matrix:
      <Vector (-0.2850, -0.2471, -0.9262, 0.1858)>
      <Vector (0.9288, -0.3100, -0.2031, -0.0579)>
      <Vector (-0.2370, -0.9181, 0.3178, 0.7350)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2209, -0.0222, 0.7547)>
    Rotation: <Euler (x=-1.4295, y=0.2382, z=2.0677), order='XYZ'>
    Matrix:
      <Vector (-0.4632, -0.0124, -0.8861, 0.2209)>
      <Vector (0.8542, -0.2725, -0.4427, -0.0222)>
      <Vector (-0.2360, -0.9621, 0.1369, 0.7547)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2203, -0.0328, 0.7168)>
    Rotation: <Euler (x=-1.1719, y=0.1391, z=1.9462), order='XYZ'>
    Matrix:
      <Vector (-0.3631, -0.3146, -0.8771, 0.2203)>
      <Vector (0.9214, -0.2613, -0.2877, -0.0328)>
      <Vector (-0.1387, -0.9126, 0.3847, 0.7168)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2118, -0.0398, 0.6923)>
    Rotation: <Euler (x=-1.1531, y=0.1437, z=1.8399), order='XYZ'>
    Matrix:
      <Vector (-0.2631, -0.3562, -0.8966, 0.2118)>
      <Vector (0.9541, -0.2340, -0.1870, -0.0398)>
      <Vector (-0.1432, -0.9046, 0.4014, 0.6923)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2041, -0.0448, 0.6728)>
    Rotation: <Euler (x=-1.0926, y=0.1490, z=1.8040), order='XYZ'>
    Matrix:
      <Vector (-0.2285, -0.4172, -0.8796, 0.2041)>
      <Vector (0.9621, -0.2346, -0.1387, -0.0448)>
      <Vector (-0.1485, -0.8780, 0.4550, 0.6728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2256, -0.0062, 0.7452)>
    Rotation: <Euler (x=-1.4153, y=0.1001, z=2.2116), order='XYZ'>
    Matrix:
      <Vector (-0.5948, -0.0651, -0.8012, 0.2256)>
      <Vector (0.7976, -0.1717, -0.5782, -0.0062)>
      <Vector (-0.1000, -0.9830, 0.1541, 0.7452)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2235, -0.0115, 0.7144)>
    Rotation: <Euler (x=-1.1759, y=0.0059, z=2.0897), order='XYZ'>
    Matrix:
      <Vector (-0.4959, -0.3314, -0.8027, 0.2235)>
      <Vector (0.8683, -0.1955, -0.4558, -0.0115)>
      <Vector (-0.0059, -0.9230, 0.3847, 0.7144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2140, -0.0172, 0.6873)>
    Rotation: <Euler (x=-0.9656, y=-0.0515, z=2.0557), order='XYZ'>
    Matrix:
      <Vector (-0.4655, -0.5231, -0.7139, 0.2140)>
      <Vector (0.8836, -0.2277, -0.4092, -0.0172)>
      <Vector (0.0515, -0.8213, 0.5681, 0.6873)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1991, -0.0237, 0.6639)>
    Rotation: <Euler (x=-0.9027, y=-0.0678, z=2.0139), order='XYZ'>
    Matrix:
      <Vector (-0.4278, -0.5825, -0.6912, 0.1991)>
      <Vector (0.9013, -0.2175, -0.3745, -0.0237)>
      <Vector (0.0678, -0.7832, 0.6180, 0.6639)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2202, 0.0111, 0.7439)>
    Rotation: <Euler (x=-1.5228, y=0.1092, z=2.2325), order='XYZ'>
    Matrix:
      <Vector (-0.6108, 0.0291, -0.7912, 0.2202)>
      <Vector (0.7842, -0.1154, -0.6096, 0.0111)>
      <Vector (-0.1090, -0.9929, 0.0477, 0.7439)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2210, 0.0078, 0.7158)>
    Rotation: <Euler (x=-1.1692, y=0.0097, z=2.1016), order='XYZ'>
    Matrix:
      <Vector (-0.5062, -0.3326, -0.7957, 0.2210)>
      <Vector (0.8623, -0.2056, -0.4627, 0.0078)>
      <Vector (-0.0097, -0.9204, 0.3908, 0.7158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2123, 0.0025, 0.6918)>
    Rotation: <Euler (x=-1.1862, y=0.0270, z=2.1010), order='XYZ'>
    Matrix:
      <Vector (-0.5056, -0.3110, -0.8048, 0.2123)>
      <Vector (0.8624, -0.2113, -0.4601, 0.0025)>
      <Vector (-0.0270, -0.9266, 0.3751, 0.6918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2044, -0.0030, 0.6680)>
    Rotation: <Euler (x=-0.9751, y=-0.0054, z=2.0291), order='XYZ'>
    Matrix:
      <Vector (-0.4424, -0.5051, -0.7410, 0.2044)>
      <Vector (0.8968, -0.2442, -0.3690, -0.0030)>
      <Vector (0.0054, -0.8278, 0.5610, 0.6680)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2162, 0.0283, 0.7544)>
    Rotation: <Euler (x=-1.4418, y=0.1023, z=2.2213), order='XYZ'>
    Matrix:
      <Vector (-0.6024, -0.0410, -0.7971, 0.2162)>
      <Vector (0.7916, -0.1585, -0.5901, 0.0283)>
      <Vector (-0.1021, -0.9865, 0.1280, 0.7544)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2155, 0.0246, 0.7286)>
    Rotation: <Euler (x=-1.4016, y=0.0278, z=2.2108), order='XYZ'>
    Matrix:
      <Vector (-0.5970, -0.1187, -0.7934, 0.2155)>
      <Vector (0.8018, -0.1226, -0.5849, 0.0246)>
      <Vector (-0.0278, -0.9853, 0.1683, 0.7286)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2127, 0.0218, 0.7059)>
    Rotation: <Euler (x=-1.2947, y=-0.0364, z=2.2174), order='XYZ'>
    Matrix:
      <Vector (-0.6021, -0.2386, -0.7619, 0.2127)>
      <Vector (0.7976, -0.1363, -0.5876, 0.0218)>
      <Vector (0.0364, -0.9615, 0.2724, 0.7059)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2074, 0.0187, 0.6843)>
    Rotation: <Euler (x=-1.3101, y=-0.0100, z=2.2215), order='XYZ'>
    Matrix:
      <Vector (-0.6057, -0.2110, -0.7672, 0.2074)>
      <Vector (0.7956, -0.1484, -0.5874, 0.0187)>
      <Vector (0.0100, -0.9662, 0.2578, 0.6843)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0296, 0.0629, 1.3208)>
    Rotation: <Euler (x=-2.8318, y=-0.1154, z=-1.4597), order='XYZ'>
    Matrix:
      <Vector (0.1101, -0.9426, 0.3152, -0.0296)>
      <Vector (-0.9872, -0.1404, -0.0752, 0.0629)>
      <Vector (0.1151, -0.3029, -0.9461, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1462, 0.0455, 1.2833)>
    Rotation: <Euler (x=-1.7457, y=0.0589, z=-0.8876), order='XYZ'>
    Matrix:
      <Vector (0.6302, -0.1715, 0.7573, -0.1462)>
      <Vector (-0.7742, -0.0649, 0.6296, 0.0455)>
      <Vector (-0.0588, -0.9830, -0.1737, 1.2833)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1883, 0.0296, 1.0422)>
    Rotation: <Euler (x=-1.7556, y=-0.2433, z=-1.7518), order='XYZ'>
    Matrix:
      <Vector (-0.1747, -0.2234, 0.9589, -0.1883)>
      <Vector (-0.9547, -0.1999, -0.2205, 0.0296)>
      <Vector (0.2409, -0.9540, -0.1783, 1.0422)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2380, -0.0149, 0.8298)>
    Rotation: <Euler (x=-1.7596, y=-0.1717, z=-1.9232), order='XYZ'>
    Matrix:
      <Vector (-0.3401, -0.2341, 0.9108, -0.2380)>
      <Vector (-0.9247, -0.0927, -0.3691, -0.0149)>
      <Vector (0.1709, -0.9678, -0.1849, 0.8298)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2236, -0.0356, 0.7913)>
    Rotation: <Euler (x=-1.1486, y=-0.7393, z=-1.6746), order='XYZ'>
    Matrix:
      <Vector (-0.0766, 0.3438, 0.9359, -0.2236)>
      <Vector (-0.7350, -0.6538, 0.1800, -0.0356)>
      <Vector (0.6738, -0.6741, 0.3028, 0.7913)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2153, -0.0513, 0.7743)>
    Rotation: <Euler (x=-1.2261, y=-0.4172, z=-1.5882), order='XYZ'>
    Matrix:
      <Vector (-0.0159, 0.3312, 0.9434, -0.2153)>
      <Vector (-0.9141, -0.3872, 0.1205, -0.0513)>
      <Vector (0.4052, -0.8605, 0.3089, 0.7743)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2079, -0.0602, 0.7555)>
    Rotation: <Euler (x=-1.3629, y=-0.2275, z=-1.5254), order='XYZ'>
    Matrix:
      <Vector (0.0442, 0.2162, 0.9754, -0.2079)>
      <Vector (-0.9732, -0.2111, 0.0909, -0.0602)>
      <Vector (0.2256, -0.9533, 0.2010, 0.7555)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2034, -0.0646, 0.7357)>
    Rotation: <Euler (x=-1.4637, y=-0.0657, z=-1.5672), order='XYZ'>
    Matrix:
      <Vector (0.0036, 0.1071, 0.9942, -0.2034)>
      <Vector (-0.9978, -0.0648, 0.0106, -0.0646)>
      <Vector (0.0656, -0.9921, 0.1066, 0.7357)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2432, -0.0429, 0.7659)>
    Rotation: <Euler (x=-1.6414, y=-0.1421, z=-1.7676), order='XYZ'>
    Matrix:
      <Vector (-0.1936, -0.0968, 0.9763, -0.2432)>
      <Vector (-0.9708, -0.1247, -0.2049, -0.0429)>
      <Vector (0.1416, -0.9875, -0.0698, 0.7659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2469, -0.0476, 0.7270)>
    Rotation: <Euler (x=-1.3928, y=0.0744, z=-1.6732), order='XYZ'>
    Matrix:
      <Vector (-0.1019, 0.1836, 0.9777, -0.2469)>
      <Vector (-0.9920, 0.0547, -0.1137, -0.0476)>
      <Vector (-0.0743, -0.9815, 0.1766, 0.7270)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2420, -0.0461, 0.7006)>
    Rotation: <Euler (x=-1.3504, y=0.0918, z=-1.5690), order='XYZ'>
    Matrix:
      <Vector (0.0018, 0.2185, 0.9758, -0.2420)>
      <Vector (-0.9958, 0.0898, -0.0183, -0.0461)>
      <Vector (-0.0917, -0.9717, 0.2177, 0.7006)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2372, -0.0442, 0.6797)>
    Rotation: <Euler (x=-1.2813, y=0.0933, z=-1.5330), order='XYZ'>
    Matrix:
      <Vector (0.0377, 0.2819, 0.9587, -0.2372)>
      <Vector (-0.9949, 0.1001, 0.0097, -0.0442)>
      <Vector (-0.0932, -0.9542, 0.2842, 0.6797)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2535, -0.0278, 0.7612)>
    Rotation: <Euler (x=-1.6375, y=-0.0332, z=-1.9540), order='XYZ'>
    Matrix:
      <Vector (-0.3737, -0.0742, 0.9246, -0.2535)>
      <Vector (-0.9269, -0.0058, -0.3752, -0.0278)>
      <Vector (0.0332, -0.9972, -0.0666, 0.7612)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2558, -0.0279, 0.7300)>
    Rotation: <Euler (x=-1.3890, y=0.0851, z=-1.8555), order='XYZ'>
    Matrix:
      <Vector (-0.2799, 0.1970, 0.9396, -0.2558)>
      <Vector (-0.9563, 0.0295, -0.2910, -0.0279)>
      <Vector (-0.0850, -0.9800, 0.1801, 0.7300)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2502, -0.0271, 0.7012)>
    Rotation: <Euler (x=-1.1770, y=0.1484, z=-1.8342), order='XYZ'>
    Matrix:
      <Vector (-0.2575, 0.4060, 0.8768, -0.2502)>
      <Vector (-0.9549, 0.0320, -0.2952, -0.0271)>
      <Vector (-0.1479, -0.9133, 0.3795, 0.7012)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2386, -0.0262, 0.6751)>
    Rotation: <Euler (x=-1.1105, y=0.1730, z=-1.7963), order='XYZ'>
    Matrix:
      <Vector (-0.2203, 0.4674, 0.8561, -0.2386)>
      <Vector (-0.9601, 0.0510, -0.2749, -0.0262)>
      <Vector (-0.1722, -0.8826, 0.4375, 0.6751)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2525, -0.0098, 0.7614)>
    Rotation: <Euler (x=-1.6729, y=-0.1585, z=-1.9992), order='XYZ'>
    Matrix:
      <Vector (-0.4102, -0.1580, 0.8982, -0.2525)>
      <Vector (-0.8982, -0.1004, -0.4279, -0.0098)>
      <Vector (0.1578, -0.9823, -0.1007, 0.7614)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2569, -0.0127, 0.7337)>
    Rotation: <Euler (x=-1.4145, y=0.1219, z=-1.8929), order='XYZ'>
    Matrix:
      <Vector (-0.3142, 0.1856, 0.9310, -0.2569)>
      <Vector (-0.9415, 0.0647, -0.3306, -0.0127)>
      <Vector (-0.1216, -0.9805, 0.1545, 0.7337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2521, -0.0110, 0.7081)>
    Rotation: <Euler (x=-1.4309, y=0.1052, z=-1.8881), order='XYZ'>
    Matrix:
      <Vector (-0.3103, 0.1649, 0.9362, -0.2521)>
      <Vector (-0.9448, 0.0553, -0.3229, -0.0110)>
      <Vector (-0.1050, -0.9848, 0.1387, 0.7081)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2478, -0.0096, 0.6828)>
    Rotation: <Euler (x=-1.2110, y=0.1538, z=-1.8254), order='XYZ'>
    Matrix:
      <Vector (-0.2489, 0.3768, 0.8922, -0.2478)>
      <Vector (-0.9563, 0.0501, -0.2879, -0.0096)>
      <Vector (-0.1532, -0.9249, 0.3479, 0.6828)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2507, 0.0073, 0.7727)>
    Rotation: <Euler (x=-1.6369, y=-0.0993, z=-1.9946), order='XYZ'>
    Matrix:
      <Vector (-0.4092, -0.1008, 0.9069, -0.2507)>
      <Vector (-0.9071, -0.0630, -0.4163, 0.0073)>
      <Vector (0.0991, -0.9929, -0.0657, 0.7727)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2533, 0.0056, 0.7469)>
    Rotation: <Euler (x=-1.5900, y=-0.0037, z=-2.0098), order='XYZ'>
    Matrix:
      <Vector (-0.4250, -0.0189, 0.9050, -0.2533)>
      <Vector (-0.9052, 0.0048, -0.4250, 0.0056)>
      <Vector (0.0037, -0.9998, -0.0192, 0.7469)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2538, 0.0057, 0.7238)>
    Rotation: <Euler (x=-1.4835, y=0.0582, z=-2.0282), order='XYZ'>
    Matrix:
      <Vector (-0.4409, 0.1038, 0.8915, -0.2538)>
      <Vector (-0.8957, 0.0135, -0.4445, 0.0057)>
      <Vector (-0.0582, -0.9945, 0.0870, 0.7238)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2514, 0.0061, 0.7015)>
    Rotation: <Euler (x=-1.4988, y=0.0315, z=-2.0274), order='XYZ'>
    Matrix:
      <Vector (-0.4407, 0.0785, 0.8942, -0.2514)>
      <Vector (-0.8971, -0.0035, -0.4418, 0.0061)>
      <Vector (-0.0315, -0.9969, 0.0719, 0.7015)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1056, -0.0037, 0.8399)>
    Rotation: <Euler (x=-1.4807, y=-0.0548, z=-2.8981), order='XYZ'>
    Matrix:
      <Vector (-0.9690, -0.0313, 0.2450, 0.1056)>
      <Vector (-0.2408, -0.1005, -0.9654, -0.0037)>
      <Vector (0.0548, -0.9944, 0.0898, 0.8399)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0948, -0.0384, 0.4961)>
    Rotation: <Euler (x=1.3621, y=-3.0756, z=0.2398), order='XYZ'>
    Matrix:
      <Vector (-0.9693, -0.1119, 0.2191, 0.0948)>
      <Vector (-0.2370, 0.1859, -0.9535, -0.0384)>
      <Vector (0.0660, -0.9762, -0.2068, 0.4961)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8154), order='XYZ'>
    Matrix:
      <Vector (-0.9452, 0.2683, 0.1863, 0.0523)>
      <Vector (-0.3197, -0.6434, -0.6956, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8150), order='XYZ'>
    Matrix:
      <Vector (-0.9471, 0.3090, -0.0869, 0.0881)>
      <Vector (-0.3208, -0.9205, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1068, -0.0132, 0.8102)>
    Rotation: <Euler (x=-1.2530, y=-0.0157, z=2.9983), order='XYZ'>
    Matrix:
      <Vector (-0.9896, -0.0594, -0.1308, -0.1068)>
      <Vector (0.1428, -0.3071, -0.9409, -0.0132)>
      <Vector (0.0157, -0.9498, 0.3124, 0.8102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1274, -0.1194, 0.4818)>
    Rotation: <Euler (x=1.2196, y=-3.1373, z=-0.1393), order='XYZ'>
    Matrix:
      <Vector (-0.9903, 0.0438, -0.1318, -0.1274)>
      <Vector (0.1388, 0.3413, -0.9297, -0.1194)>
      <Vector (0.0043, -0.9389, -0.3440, 0.4818)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1107, 0.0103, 0.1250)>
    Rotation: <Euler (x=-0.7934, y=-0.0658, z=2.8255), order='XYZ'>
    Matrix:
      <Vector (-0.9484, -0.2626, -0.1778, -0.1107)>
      <Vector (0.3102, -0.6521, -0.6918, 0.0103)>
      <Vector (0.0658, -0.7112, 0.6999, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1458, -0.0767, 0.0301)>
    Rotation: <Euler (x=0.0897, y=-0.0970, z=2.7710), order='XYZ'>
    Matrix:
      <Vector (-0.9277, -0.3526, 0.1223, -0.1458)>
      <Vector (0.3604, -0.9315, 0.0486, -0.0767)>
      <Vector (0.0968, 0.0891, 0.9913, 0.0301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 1
  Bone: Hips
    Location: <Vector (0.0028, -0.0157, 0.8036)>
    Rotation: <Euler (x=1.4895, y=-0.1387, z=0.0450), order='XYZ'>
    Matrix:
      <Vector (0.9894, -0.1413, 0.0336, 0.0028)>
      <Vector (0.0445, 0.0749, -0.9962, -0.0157)>
      <Vector (0.1382, 0.9871, 0.0804, 0.8036)>
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  Bone: Spine
    Location: <Vector (-0.0133, -0.0002, 0.9140)>
    Rotation: <Euler (x=1.5208, y=0.0388, z=0.0409), order='XYZ'>
    Matrix:
      <Vector (0.9984, 0.0367, 0.0427, -0.0133)>
      <Vector (0.0408, 0.0515, -0.9978, -0.0002)>
      <Vector (-0.0388, 0.9980, 0.0499, 0.9140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0087, 0.0061, 1.0373)>
    Rotation: <Euler (x=1.3905, y=0.0464, z=0.0451), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0375, 0.0527, -0.0087)>
      <Vector (0.0451, 0.1812, -0.9824, 0.0061)>
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  Bone: Spine2
    Location: <Vector (-0.0032, 0.0328, 1.1820)>
    Rotation: <Euler (x=1.3692, y=0.0535, z=0.0507), order='XYZ'>
    Matrix:
      <Vector (0.9973, 0.0421, 0.0604, -0.0032)>
      <Vector (0.0506, 0.2026, -0.9780, 0.0328)>
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  Bone: Neck
    Location: <Vector (0.0047, 0.0616, 1.3562)>
    Rotation: <Euler (x=2.0501, y=0.0081, z=0.0514), order='XYZ'>
    Matrix:
      <Vector (0.9986, 0.0309, 0.0418, 0.0047)>
      <Vector (0.0513, -0.4602, -0.8863, 0.0616)>
      <Vector (-0.0081, 0.8873, -0.4611, 1.3562)>
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  Bone: Head
    Location: <Vector (0.0088, -0.0024, 1.4620)>
    Rotation: <Euler (x=1.3936, y=0.0224, z=0.0558), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0122, 0.0589, 0.0088)>
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      <Vector (-0.0224, 0.9841, 0.1763, 1.4620)>
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  Bone: Head_end
    Location: <Vector (0.0116, 0.0380, 1.6865)>
    Rotation: <Euler (x=1.3920, y=0.0224, z=0.0558), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0121, 0.0589, 0.0116)>
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      <Vector (-0.0224, 0.9838, 0.1778, 1.6865)>
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  Bone: LeftShoulder
    Location: <Vector (0.0348, 0.0658, 1.3176)>
    Rotation: <Euler (x=-2.6949, y=0.1222, z=1.5843), order='XYZ'>
    Matrix:
      <Vector (-0.0134, 0.9025, -0.4305, 0.0348)>
      <Vector (0.9924, -0.0405, -0.1158, 0.0658)>
      <Vector (-0.1219, -0.4288, -0.8951, 1.3176)>
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  Bone: LeftArm
    Location: <Vector (0.1464, 0.0608, 1.2645)>
    Rotation: <Euler (x=-1.6353, y=-0.1825, z=0.8374), order='XYZ'>
    Matrix:
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      <Vector (0.7306, 0.0914, 0.6767, 0.0608)>
      <Vector (0.1815, -0.9814, -0.0634, 1.2645)>
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  Bone: LeftForeArm
    Location: <Vector (0.1879, 0.0832, 1.0238)>
    Rotation: <Euler (x=-1.5388, y=0.3409, z=2.0748), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2175, 0.0146, 0.8141)>
    Rotation: <Euler (x=-1.5352, y=0.2344, z=2.2252), order='XYZ'>
    Matrix:
      <Vector (-0.5921, 0.1131, -0.7979, 0.2175)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2039, -0.0154, 0.7821)>
    Rotation: <Euler (x=-0.8862, y=0.8663, z=2.1209), order='XYZ'>
    Matrix:
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      <Vector (0.5521, -0.8338, 0.0057, -0.0154)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.1982, -0.0356, 0.7692)>
    Rotation: <Euler (x=-1.0666, y=0.5372, z=1.9141), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1915, -0.0489, 0.7529)>
    Rotation: <Euler (x=-1.1780, y=0.3838, z=1.8394), order='XYZ'>
    Matrix:
      <Vector (-0.2461, -0.2772, -0.9288, 0.1915)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1858, -0.0579, 0.7351)>
    Rotation: <Euler (x=-1.2390, y=0.2393, z=1.8650), order='XYZ'>
    Matrix:
      <Vector (-0.2817, -0.2468, -0.9272, 0.1858)>
      <Vector (0.9298, -0.3089, -0.2002, -0.0579)>
      <Vector (-0.2370, -0.9185, 0.3165, 0.7351)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2210, -0.0223, 0.7548)>
    Rotation: <Euler (x=-1.4305, y=0.2387, z=2.0643), order='XYZ'>
    Matrix:
      <Vector (-0.4603, -0.0123, -0.8877, 0.2210)>
      <Vector (0.8557, -0.2724, -0.4399, -0.0223)>
      <Vector (-0.2364, -0.9621, 0.1359, 0.7548)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2203, -0.0328, 0.7169)>
    Rotation: <Euler (x=-1.1732, y=0.1380, z=1.9426), order='XYZ'>
    Matrix:
      <Vector (-0.3599, -0.3146, -0.8784, 0.2203)>
      <Vector (0.9228, -0.2589, -0.2854, -0.0328)>
      <Vector (-0.1376, -0.9132, 0.3835, 0.7169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2119, -0.0398, 0.6923)>
    Rotation: <Euler (x=-1.1544, y=0.1425, z=1.8364), order='XYZ'>
    Matrix:
      <Vector (-0.2598, -0.3562, -0.8976, 0.2119)>
      <Vector (0.9552, -0.2314, -0.1846, -0.0398)>
      <Vector (-0.1420, -0.9053, 0.4004, 0.6923)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2042, -0.0448, 0.6728)>
    Rotation: <Euler (x=-1.0939, y=0.1478, z=1.8005), order='XYZ'>
    Matrix:
      <Vector (-0.2252, -0.4172, -0.8805, 0.2042)>
      <Vector (0.9631, -0.2319, -0.1365, -0.0448)>
      <Vector (-0.1472, -0.8787, 0.4541, 0.6728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2257, -0.0062, 0.7453)>
    Rotation: <Euler (x=-1.4168, y=0.0999, z=2.2082), order='XYZ'>
    Matrix:
      <Vector (-0.5921, -0.0647, -0.8033, 0.2257)>
      <Vector (0.7997, -0.1705, -0.5757, -0.0062)>
      <Vector (-0.0997, -0.9832, 0.1527, 0.7453)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2237, -0.0115, 0.7145)>
    Rotation: <Euler (x=-1.1773, y=0.0055, z=2.0864), order='XYZ'>
    Matrix:
      <Vector (-0.4931, -0.3311, -0.8045, 0.2237)>
      <Vector (0.8700, -0.1935, -0.4536, -0.0115)>
      <Vector (-0.0055, -0.9236, 0.3834, 0.7145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2141, -0.0172, 0.6873)>
    Rotation: <Euler (x=-0.9670, y=-0.0520, z=2.0525), order='XYZ'>
    Matrix:
      <Vector (-0.4626, -0.5230, -0.7158, 0.2141)>
      <Vector (0.8850, -0.2251, -0.4075, -0.0172)>
      <Vector (0.0520, -0.8221, 0.5670, 0.6873)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1992, -0.0236, 0.6639)>
    Rotation: <Euler (x=-0.9041, y=-0.0684, z=2.0107), order='XYZ'>
    Matrix:
      <Vector (-0.4249, -0.5824, -0.6930, 0.1992)>
      <Vector (0.9027, -0.2148, -0.3729, -0.0236)>
      <Vector (0.0683, -0.7840, 0.6170, 0.6639)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2204, 0.0110, 0.7439)>
    Rotation: <Euler (x=-1.5240, y=0.1094, z=2.2292), order='XYZ'>
    Matrix:
      <Vector (-0.6082, 0.0297, -0.7933, 0.2204)>
      <Vector (0.7863, -0.1149, -0.6071, 0.0110)>
      <Vector (-0.1092, -0.9929, 0.0465, 0.7439)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2212, 0.0078, 0.7159)>
    Rotation: <Euler (x=-1.1717, y=0.0073, z=2.0981), order='XYZ'>
    Matrix:
      <Vector (-0.5032, -0.3324, -0.7977, 0.2212)>
      <Vector (0.8642, -0.2014, -0.4612, 0.0078)>
      <Vector (-0.0073, -0.9214, 0.3886, 0.7159)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2125, 0.0025, 0.6918)>
    Rotation: <Euler (x=-1.1887, y=0.0247, z=2.0974), order='XYZ'>
    Matrix:
      <Vector (-0.5025, -0.3109, -0.8068, 0.2125)>
      <Vector (0.8642, -0.2072, -0.4584, 0.0025)>
      <Vector (-0.0247, -0.9276, 0.3728, 0.6918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2046, -0.0028, 0.6680)>
    Rotation: <Euler (x=-0.9775, y=-0.0079, z=2.0256), order='XYZ'>
    Matrix:
      <Vector (-0.4393, -0.5052, -0.7429, 0.2046)>
      <Vector (0.8983, -0.2397, -0.3682, -0.0028)>
      <Vector (0.0079, -0.8291, 0.5591, 0.6680)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2164, 0.0283, 0.7545)>
    Rotation: <Euler (x=-1.4442, y=0.1003, z=2.2175), order='XYZ'>
    Matrix:
      <Vector (-0.5995, -0.0409, -0.7993, 0.2164)>
      <Vector (0.7941, -0.1553, -0.5877, 0.0283)>
      <Vector (-0.1001, -0.9870, 0.1256, 0.7545)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2157, 0.0246, 0.7287)>
    Rotation: <Euler (x=-1.4043, y=0.0255, z=2.2071), order='XYZ'>
    Matrix:
      <Vector (-0.5941, -0.1184, -0.7957, 0.2157)>
      <Vector (0.8040, -0.1187, -0.5826, 0.0246)>
      <Vector (-0.0255, -0.9858, 0.1657, 0.7287)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2130, 0.0219, 0.7060)>
    Rotation: <Euler (x=-1.2974, y=-0.0387, z=2.2139), order='XYZ'>
    Matrix:
      <Vector (-0.5992, -0.2385, -0.7643, 0.2130)>
      <Vector (0.7997, -0.1321, -0.5857, 0.0219)>
      <Vector (0.0387, -0.9621, 0.2698, 0.7060)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2076, 0.0189, 0.6844)>
    Rotation: <Euler (x=-1.3127, y=-0.0124, z=2.2179), order='XYZ'>
    Matrix:
      <Vector (-0.6029, -0.2108, -0.7695, 0.2076)>
      <Vector (0.7977, -0.1443, -0.5855, 0.0189)>
      <Vector (0.0124, -0.9668, 0.2552, 0.6844)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0296, 0.0629, 1.3208)>
    Rotation: <Euler (x=-2.8320, y=-0.1158, z=-1.4598), order='XYZ'>
    Matrix:
      <Vector (0.1101, -0.9427, 0.3150, -0.0296)>
      <Vector (-0.9872, -0.1405, -0.0756, 0.0629)>
      <Vector (0.1155, -0.3027, -0.9461, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1462, 0.0455, 1.2833)>
    Rotation: <Euler (x=-1.7461, y=0.0586, z=-0.8877), order='XYZ'>
    Matrix:
      <Vector (0.6301, -0.1717, 0.7573, -0.1462)>
      <Vector (-0.7743, -0.0653, 0.6294, 0.0455)>
      <Vector (-0.0586, -0.9830, -0.1741, 1.2833)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1883, 0.0295, 1.0422)>
    Rotation: <Euler (x=-1.7557, y=-0.2437, z=-1.7518), order='XYZ'>
    Matrix:
      <Vector (-0.1747, -0.2235, 0.9589, -0.1883)>
      <Vector (-0.9546, -0.2003, -0.2206, 0.0295)>
      <Vector (0.2413, -0.9539, -0.1784, 1.0422)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2381, -0.0151, 0.8299)>
    Rotation: <Euler (x=-1.7582, y=-0.1704, z=-1.9235), order='XYZ'>
    Matrix:
      <Vector (-0.3404, -0.2323, 0.9111, -0.2381)>
      <Vector (-0.9249, -0.0920, -0.3690, -0.0151)>
      <Vector (0.1695, -0.9683, -0.1836, 0.8299)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2237, -0.0358, 0.7914)>
    Rotation: <Euler (x=-1.1456, y=-0.7391, z=-1.6768), order='XYZ'>
    Matrix:
      <Vector (-0.0782, 0.3453, 0.9352, -0.2237)>
      <Vector (-0.7349, -0.6538, 0.1799, -0.0358)>
      <Vector (0.6736, -0.6733, 0.3049, 0.7914)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2153, -0.0514, 0.7744)>
    Rotation: <Euler (x=-1.2249, y=-0.4140, z=-1.5882), order='XYZ'>
    Matrix:
      <Vector (-0.0159, 0.3324, 0.9430, -0.2153)>
      <Vector (-0.9154, -0.3843, 0.1200, -0.0514)>
      <Vector (0.4023, -0.8613, 0.3104, 0.7744)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2079, -0.0603, 0.7556)>
    Rotation: <Euler (x=-1.3616, y=-0.2245, z=-1.5251), order='XYZ'>
    Matrix:
      <Vector (0.0445, 0.2173, 0.9751, -0.2079)>
      <Vector (-0.9739, -0.2080, 0.0908, -0.0603)>
      <Vector (0.2226, -0.9537, 0.2024, 0.7556)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2033, -0.0646, 0.7358)>
    Rotation: <Euler (x=-1.4611, y=-0.0646, z=-1.5672), order='XYZ'>
    Matrix:
      <Vector (0.0036, 0.1097, 0.9940, -0.2033)>
      <Vector (-0.9979, -0.0638, 0.0106, -0.0646)>
      <Vector (0.0645, -0.9919, 0.1093, 0.7358)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2432, -0.0430, 0.7659)>
    Rotation: <Euler (x=-1.6398, y=-0.1409, z=-1.7679), order='XYZ'>
    Matrix:
      <Vector (-0.1939, -0.0950, 0.9764, -0.2432)>
      <Vector (-0.9709, -0.1239, -0.2048, -0.0430)>
      <Vector (0.1405, -0.9877, -0.0682, 0.7659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2468, -0.0477, 0.7270)>
    Rotation: <Euler (x=-1.3911, y=0.0754, z=-1.6731), order='XYZ'>
    Matrix:
      <Vector (-0.1018, 0.1854, 0.9774, -0.2468)>
      <Vector (-0.9919, 0.0554, -0.1139, -0.0477)>
      <Vector (-0.0753, -0.9811, 0.1783, 0.7270)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2418, -0.0462, 0.7007)>
    Rotation: <Euler (x=-1.3486, y=0.0926, z=-1.5688), order='XYZ'>
    Matrix:
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      <Vector (-0.9957, 0.0906, -0.0185, -0.0462)>
      <Vector (-0.0924, -0.9712, 0.2194, 0.7007)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2371, -0.0443, 0.6797)>
    Rotation: <Euler (x=-1.2795, y=0.0941, z=-1.5328), order='XYZ'>
    Matrix:
      <Vector (0.0378, 0.2836, 0.9582, -0.2371)>
      <Vector (-0.9949, 0.1008, 0.0094, -0.0443)>
      <Vector (-0.0939, -0.9536, 0.2859, 0.6797)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2534, -0.0279, 0.7612)>
    Rotation: <Euler (x=-1.6366, y=-0.0311, z=-1.9539), order='XYZ'>
    Matrix:
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      <Vector (-0.9271, -0.0042, -0.3748, -0.0279)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2557, -0.0279, 0.7300)>
    Rotation: <Euler (x=-1.3879, y=0.0871, z=-1.8552), order='XYZ'>
    Matrix:
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      <Vector (-0.9562, 0.0311, -0.2911, -0.0279)>
      <Vector (-0.0870, -0.9796, 0.1812, 0.7300)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2501, -0.0271, 0.7012)>
    Rotation: <Euler (x=-1.1759, y=0.1504, z=-1.8338), order='XYZ'>
    Matrix:
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      <Vector (-0.9547, 0.0335, -0.2956, -0.0271)>
      <Vector (-0.1499, -0.9126, 0.3804, 0.7012)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2384, -0.0262, 0.6752)>
    Rotation: <Euler (x=-1.1093, y=0.1750, z=-1.7959), order='XYZ'>
    Matrix:
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      <Vector (-0.1741, -0.8817, 0.4385, 0.6752)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2524, -0.0100, 0.7615)>
    Rotation: <Euler (x=-1.6730, y=-0.1551, z=-1.9987), order='XYZ'>
    Matrix:
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      <Vector (-0.8989, -0.0975, -0.4271, -0.0100)>
      <Vector (0.1544, -0.9828, -0.1008, 0.7615)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2569, -0.0127, 0.7337)>
    Rotation: <Euler (x=-1.4142, y=0.1253, z=-1.8924), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2520, -0.0110, 0.7081)>
    Rotation: <Euler (x=-1.4306, y=0.1086, z=-1.8875), order='XYZ'>
    Matrix:
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      <Vector (-0.9447, 0.0585, -0.3228, -0.0110)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2477, -0.0095, 0.6829)>
    Rotation: <Euler (x=-1.2105, y=0.1572, z=-1.8248), order='XYZ'>
    Matrix:
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      <Vector (-0.9560, 0.0532, -0.2886, -0.0095)>
      <Vector (-0.1565, -0.9243, 0.3482, 0.6829)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2507, 0.0071, 0.7728)>
    Rotation: <Euler (x=-1.6363, y=-0.0953, z=-1.9941), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2533, 0.0056, 0.7469)>
    Rotation: <Euler (x=-1.5895, y=0.0003, z=-2.0092), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2537, 0.0058, 0.7239)>
    Rotation: <Euler (x=-1.4801, y=0.0632, z=-2.0268), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2512, 0.0061, 0.7016)>
    Rotation: <Euler (x=-1.4898, y=0.0385, z=-2.0246), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1056, -0.0036, 0.8399)>
    Rotation: <Euler (x=-1.4808, y=-0.0548, z=-2.8980), order='XYZ'>
    Matrix:
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      <Vector (0.0548, -0.9945, 0.0897, 0.8399)>
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  Bone: LeftLeg
    Location: <Vector (0.0948, -0.0383, 0.4961)>
    Rotation: <Euler (x=1.3622, y=-3.0756, z=0.2399), order='XYZ'>
    Matrix:
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      <Vector (-0.2371, 0.1858, -0.9536, -0.0383)>
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8154), order='XYZ'>
    Matrix:
      <Vector (-0.9452, 0.2683, 0.1863, 0.0523)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8150), order='XYZ'>
    Matrix:
      <Vector (-0.9471, 0.3090, -0.0869, 0.0881)>
      <Vector (-0.3208, -0.9204, 0.2233, -0.0536)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1068, -0.0132, 0.8102)>
    Rotation: <Euler (x=-1.2531, y=-0.0157, z=2.9983), order='XYZ'>
    Matrix:
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      <Vector (0.0157, -0.9498, 0.3123, 0.8102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1274, -0.1193, 0.4818)>
    Rotation: <Euler (x=1.2197, y=-3.1373, z=-0.1393), order='XYZ'>
    Matrix:
      <Vector (-0.9903, 0.0438, -0.1318, -0.1274)>
      <Vector (0.1388, 0.3412, -0.9297, -0.1193)>
      <Vector (0.0042, -0.9390, -0.3439, 0.4818)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1107, 0.0103, 0.1250)>
    Rotation: <Euler (x=-0.7934, y=-0.0658, z=2.8254), order='XYZ'>
    Matrix:
      <Vector (-0.9484, -0.2627, -0.1778, -0.1107)>
      <Vector (0.3103, -0.6521, -0.6918, 0.0103)>
      <Vector (0.0658, -0.7112, 0.6999, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1458, -0.0767, 0.0301)>
    Rotation: <Euler (x=0.0897, y=-0.0970, z=2.7710), order='XYZ'>
    Matrix:
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      <Vector (0.3605, -0.9315, 0.0486, -0.0767)>
      <Vector (0.0968, 0.0891, 0.9913, 0.0301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 2
  Bone: Hips
    Location: <Vector (0.0028, -0.0157, 0.8036)>
    Rotation: <Euler (x=1.4898, y=-0.1386, z=0.0450), order='XYZ'>
    Matrix:
      <Vector (0.9894, -0.1412, 0.0337, 0.0028)>
      <Vector (0.0446, 0.0746, -0.9962, -0.0157)>
      <Vector (0.1382, 0.9872, 0.0801, 0.8036)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0133, -0.0002, 0.9140)>
    Rotation: <Euler (x=1.5222, y=0.0389, z=0.0410), order='XYZ'>
    Matrix:
      <Vector (0.9984, 0.0368, 0.0429, -0.0133)>
      <Vector (0.0410, 0.0502, -0.9979, -0.0002)>
      <Vector (-0.0389, 0.9981, 0.0486, 0.9140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0088, 0.0060, 1.0373)>
    Rotation: <Euler (x=1.3906, y=0.0465, z=0.0455), order='XYZ'>
    Matrix:
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      <Vector (0.0454, 0.1811, -0.9824, 0.0060)>
      <Vector (-0.0464, 0.9827, 0.1790, 1.0373)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0033, 0.0327, 1.1820)>
    Rotation: <Euler (x=1.3682, y=0.0534, z=0.0512), order='XYZ'>
    Matrix:
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      <Vector (0.0511, 0.2036, -0.9777, 0.0327)>
      <Vector (-0.0534, 0.9782, 0.2009, 1.1820)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0046, 0.0616, 1.3562)>
    Rotation: <Euler (x=2.0491, y=0.0081, z=0.0518), order='XYZ'>
    Matrix:
      <Vector (0.9986, 0.0310, 0.0423, 0.0046)>
      <Vector (0.0518, -0.4593, -0.8868, 0.0616)>
      <Vector (-0.0081, 0.8877, -0.4603, 1.3562)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0088, -0.0023, 1.4620)>
    Rotation: <Euler (x=1.3937, y=0.0224, z=0.0561), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0121, 0.0592, 0.0088)>
      <Vector (0.0561, 0.1771, -0.9826, -0.0023)>
      <Vector (-0.0224, 0.9841, 0.1761, 1.4620)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0115, 0.0381, 1.6866)>
    Rotation: <Euler (x=1.3921, y=0.0224, z=0.0561), order='XYZ'>
    Matrix:
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      <Vector (0.0561, 0.1787, -0.9823, 0.0381)>
      <Vector (-0.0224, 0.9838, 0.1777, 1.6866)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0347, 0.0658, 1.3176)>
    Rotation: <Euler (x=-2.6956, y=0.1232, z=1.5857), order='XYZ'>
    Matrix:
      <Vector (-0.0148, 0.9029, -0.4296, 0.0347)>
      <Vector (0.9923, -0.0396, -0.1173, 0.0658)>
      <Vector (-0.1229, -0.4281, -0.8954, 1.3176)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1464, 0.0609, 1.2646)>
    Rotation: <Euler (x=-1.6365, y=-0.1823, z=0.8392), order='XYZ'>
    Matrix:
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      <Vector (0.7318, 0.0907, 0.6755, 0.0609)>
      <Vector (0.1813, -0.9813, -0.0646, 1.2646)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1880, 0.0831, 1.0239)>
    Rotation: <Euler (x=-1.5390, y=0.3421, z=2.0762), order='XYZ'>
    Matrix:
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      <Vector (0.8243, -0.3088, -0.4746, 0.0831)>
      <Vector (-0.3355, -0.9416, 0.0299, 1.0239)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2179, 0.0144, 0.8143)>
    Rotation: <Euler (x=-1.5378, y=0.2360, z=2.2158), order='XYZ'>
    Matrix:
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      <Vector (0.7769, -0.2066, -0.5947, 0.0144)>
      <Vector (-0.2338, -0.9718, 0.0321, 0.8143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2041, -0.0155, 0.7822)>
    Rotation: <Euler (x=-0.8859, y=0.8683, z=2.1126), order='XYZ'>
    Matrix:
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      <Vector (0.5536, -0.8327, 0.0143, -0.0155)>
      <Vector (-0.7632, -0.5004, 0.4087, 0.7822)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.1983, -0.0356, 0.7694)>
    Rotation: <Euler (x=-1.0669, y=0.5392, z=1.9055), order='XYZ'>
    Matrix:
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      <Vector (0.8105, -0.5833, -0.0534, -0.0356)>
      <Vector (-0.5135, -0.7514, 0.4144, 0.7694)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1915, -0.0489, 0.7531)>
    Rotation: <Euler (x=-1.1804, y=0.3847, z=1.8298), order='XYZ'>
    Matrix:
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      <Vector (0.8960, -0.4329, -0.0988, -0.0489)>
      <Vector (-0.3753, -0.8572, 0.3527, 0.7531)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1857, -0.0579, 0.7353)>
    Rotation: <Euler (x=-1.2430, y=0.2393, z=1.8551), order='XYZ'>
    Matrix:
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      <Vector (0.9325, -0.3057, -0.1923, -0.0579)>
      <Vector (-0.2370, -0.9198, 0.3128, 0.7353)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2212, -0.0225, 0.7550)>
    Rotation: <Euler (x=-1.4332, y=0.2398, z=2.0549), order='XYZ'>
    Matrix:
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      <Vector (0.8598, -0.2721, -0.4322, -0.0225)>
      <Vector (-0.2375, -0.9622, 0.1332, 0.7550)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2206, -0.0330, 0.7171)>
    Rotation: <Euler (x=-1.1772, y=0.1351, z=1.9327), order='XYZ'>
    Matrix:
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      <Vector (0.9267, -0.2521, -0.2787, -0.0330)>
      <Vector (-0.1346, -0.9151, 0.3801, 0.7171)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2121, -0.0398, 0.6925)>
    Rotation: <Euler (x=-1.1580, y=0.1391, z=1.8265), order='XYZ'>
    Matrix:
      <Vector (-0.2505, -0.3560, -0.9003, 0.2121)>
      <Vector (0.9581, -0.2243, -0.1779, -0.0398)>
      <Vector (-0.1386, -0.9072, 0.3973, 0.6925)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2045, -0.0447, 0.6729)>
    Rotation: <Euler (x=-1.0973, y=0.1443, z=1.7906), order='XYZ'>
    Matrix:
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      <Vector (-0.1438, -0.8807, 0.4513, 0.6729)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2261, -0.0065, 0.7455)>
    Rotation: <Euler (x=-1.4207, y=0.0993, z=2.1986), order='XYZ'>
    Matrix:
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      <Vector (0.8053, -0.1671, -0.5688, -0.0065)>
      <Vector (-0.0991, -0.9839, 0.1488, 0.7455)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2241, -0.0117, 0.7147)>
    Rotation: <Euler (x=-1.1811, y=0.0044, z=2.0773), order='XYZ'>
    Matrix:
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      <Vector (0.8745, -0.1878, -0.4473, -0.0117)>
      <Vector (-0.0044, -0.9250, 0.3799, 0.7147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2146, -0.0172, 0.6875)>
    Rotation: <Euler (x=-0.9708, y=-0.0532, z=2.0435), order='XYZ'>
    Matrix:
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      <Vector (0.8891, -0.2180, -0.4025, -0.0172)>
      <Vector (0.0532, -0.8242, 0.5638, 0.6875)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1997, -0.0234, 0.6640)>
    Rotation: <Euler (x=-0.9078, y=-0.0697, z=2.0019), order='XYZ'>
    Matrix:
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      <Vector (0.0697, -0.7863, 0.6140, 0.6640)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2210, 0.0108, 0.7441)>
    Rotation: <Euler (x=-1.5272, y=0.1099, z=2.2198), order='XYZ'>
    Matrix:
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      <Vector (0.7919, -0.1136, -0.6000, 0.0108)>
      <Vector (-0.1097, -0.9930, 0.0433, 0.7441)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2218, 0.0076, 0.7161)>
    Rotation: <Euler (x=-1.1787, y=0.0009, z=2.0881), order='XYZ'>
    Matrix:
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      <Vector (0.8691, -0.1897, -0.4568, 0.0076)>
      <Vector (-0.0009, -0.9241, 0.3821, 0.7161)>
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  Bone: LeftHandRing3
    Location: <Vector (0.2132, 0.0026, 0.6920)>
    Rotation: <Euler (x=-1.1956, y=0.0182, z=2.0874), order='XYZ'>
    Matrix:
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      <Vector (0.8694, -0.1957, -0.4538, 0.0026)>
      <Vector (-0.0182, -0.9303, 0.3664, 0.6920)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2052, -0.0024, 0.6681)>
    Rotation: <Euler (x=-0.9840, y=-0.0149, z=2.0158), order='XYZ'>
    Matrix:
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      <Vector (0.9025, -0.2272, -0.3659, -0.0024)>
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  Bone: LeftHandPinky1
    Location: <Vector (0.2171, 0.0281, 0.7546)>
    Rotation: <Euler (x=-1.4511, y=0.0947, z=2.2069), order='XYZ'>
    Matrix:
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      <Vector (0.8008, -0.1465, -0.5807, 0.0281)>
      <Vector (-0.0946, -0.9884, 0.1189, 0.7546)>
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  Bone: LeftHandPinky2
    Location: <Vector (0.2164, 0.0247, 0.7288)>
    Rotation: <Euler (x=-1.4117, y=0.0188, z=2.1969), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2137, 0.0222, 0.7061)>
    Rotation: <Euler (x=-1.3048, y=-0.0453, z=2.2041), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2084, 0.0195, 0.6844)>
    Rotation: <Euler (x=-1.3202, y=-0.0189, z=2.2080), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0297, 0.0629, 1.3208)>
    Rotation: <Euler (x=-2.8325, y=-0.1169, z=-1.4598), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1463, 0.0455, 1.2834)>
    Rotation: <Euler (x=-1.7472, y=0.0580, z=-0.8879), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1885, 0.0292, 1.0423)>
    Rotation: <Euler (x=-1.7559, y=-0.2450, z=-1.7519), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2384, -0.0157, 0.8301)>
    Rotation: <Euler (x=-1.7542, y=-0.1666, z=-1.9242), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2238, -0.0362, 0.7916)>
    Rotation: <Euler (x=-1.1372, y=-0.7386, z=-1.6828), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2153, -0.0519, 0.7746)>
    Rotation: <Euler (x=-1.2217, y=-0.4054, z=-1.5879), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2078, -0.0606, 0.7558)>
    Rotation: <Euler (x=-1.3580, y=-0.2160, z=-1.5244), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2032, -0.0648, 0.7360)>
    Rotation: <Euler (x=-1.4537, y=-0.0616, z=-1.5672), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2432, -0.0434, 0.7660)>
    Rotation: <Euler (x=-1.6353, y=-0.1378, z=-1.7685), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2466, -0.0481, 0.7271)>
    Rotation: <Euler (x=-1.3863, y=0.0780, z=-1.6728), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2415, -0.0465, 0.7008)>
    Rotation: <Euler (x=-1.3436, y=0.0947, z=-1.5684), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2366, -0.0445, 0.6799)>
    Rotation: <Euler (x=-1.2744, y=0.0960, z=-1.5324), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2534, -0.0283, 0.7612)>
    Rotation: <Euler (x=-1.6342, y=-0.0252, z=-1.9533), order='XYZ'>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2555, -0.0282, 0.7300)>
    Rotation: <Euler (x=-1.3849, y=0.0928, z=-1.8543), order='XYZ'>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2497, -0.0272, 0.7013)>
    Rotation: <Euler (x=-1.1727, y=0.1560, z=-1.8327), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2380, -0.0262, 0.6753)>
    Rotation: <Euler (x=-1.1059, y=0.1804, z=-1.7947), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2524, -0.0104, 0.7616)>
    Rotation: <Euler (x=-1.6731, y=-0.1456, z=-1.9972), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2567, -0.0129, 0.7338)>
    Rotation: <Euler (x=-1.4134, y=0.1347, z=-1.8908), order='XYZ'>
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  Bone: RightHandRing3
    Location: <Vector (-0.2517, -0.0109, 0.7082)>
    Rotation: <Euler (x=-1.4297, y=0.1180, z=-1.8860), order='XYZ'>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2474, -0.0092, 0.6830)>
    Rotation: <Euler (x=-1.2090, y=0.1665, z=-1.8231), order='XYZ'>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2507, 0.0067, 0.7730)>
    Rotation: <Euler (x=-1.6348, y=-0.0843, z=-1.9927), order='XYZ'>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2531, 0.0054, 0.7470)>
    Rotation: <Euler (x=-1.5881, y=0.0113, z=-2.0077), order='XYZ'>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2534, 0.0058, 0.7240)>
    Rotation: <Euler (x=-1.4705, y=0.0772, z=-2.0229), order='XYZ'>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2506, 0.0064, 0.7017)>
    Rotation: <Euler (x=-1.4643, y=0.0578, z=-2.0168), order='XYZ'>
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  Bone: LeftUpLeg
    Location: <Vector (0.1056, -0.0036, 0.8399)>
    Rotation: <Euler (x=-1.4808, y=-0.0548, z=-2.8979), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0948, -0.0383, 0.4961)>
    Rotation: <Euler (x=1.3624, y=-3.0756, z=0.2400), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8154), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8150), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1069, -0.0131, 0.8102)>
    Rotation: <Euler (x=-1.2532, y=-0.0156, z=2.9982), order='XYZ'>
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  Bone: RightLeg
    Location: <Vector (-0.1274, -0.1193, 0.4819)>
    Rotation: <Euler (x=1.2198, y=-3.1374, z=-0.1394), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1107, 0.0103, 0.1250)>
    Rotation: <Euler (x=-0.7934, y=-0.0658, z=2.8253), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1458, -0.0767, 0.0301)>
    Rotation: <Euler (x=0.0897, y=-0.0970, z=2.7709), order='XYZ'>
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Frame: 3
  Bone: Hips
    Location: <Vector (0.0027, -0.0156, 0.8037)>
    Rotation: <Euler (x=1.4903, y=-0.1386, z=0.0451), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0134, -0.0002, 0.9141)>
    Rotation: <Euler (x=1.5243, y=0.0390, z=0.0413), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0088, 0.0058, 1.0374)>
    Rotation: <Euler (x=1.3908, y=0.0465, z=0.0460), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0033, 0.0324, 1.1821)>
    Rotation: <Euler (x=1.3665, y=0.0534, z=0.0520), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0045, 0.0616, 1.3562)>
    Rotation: <Euler (x=2.0475, y=0.0080, z=0.0525), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0087, -0.0021, 1.4622)>
    Rotation: <Euler (x=1.3939, y=0.0224, z=0.0566), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0114, 0.0383, 1.6867)>
    Rotation: <Euler (x=1.3923, y=0.0224, z=0.0566), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0346, 0.0658, 1.3176)>
    Rotation: <Euler (x=-2.6968, y=0.1248, z=1.5879), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1463, 0.0611, 1.2648)>
    Rotation: <Euler (x=-1.6385, y=-0.1819, z=0.8419), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1882, 0.0831, 1.0241)>
    Rotation: <Euler (x=-1.5393, y=0.3441, z=2.0785), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2185, 0.0141, 0.8146)>
    Rotation: <Euler (x=-1.5417, y=0.2384, z=2.2015), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2045, -0.0156, 0.7825)>
    Rotation: <Euler (x=-0.8856, y=0.8714, z=2.0998), order='XYZ'>
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  Bone: LeftHandThumb2
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    Rotation: <Euler (x=-1.0673, y=0.5422, z=1.8922), order='XYZ'>
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  Bone: LeftHandThumb3
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    Rotation: <Euler (x=-1.1842, y=0.3861, z=1.8150), order='XYZ'>
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  Bone: LeftHandThumb3_end
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    Rotation: <Euler (x=-1.2492, y=0.2394, z=1.8400), order='XYZ'>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2216, -0.0228, 0.7553)>
    Rotation: <Euler (x=-1.4376, y=0.2417, z=2.0404), order='XYZ'>
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  Bone: LeftHandIndex2
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    Rotation: <Euler (x=-1.1832, y=0.1305, z=1.9177), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2126, -0.0399, 0.6927)>
    Rotation: <Euler (x=-1.1635, y=0.1339, z=1.8115), order='XYZ'>
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  Bone: LeftHandIndex3_end
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    Rotation: <Euler (x=-1.1027, y=0.1389, z=1.7756), order='XYZ'>
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  Bone: LeftHandMiddle1
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    Rotation: <Euler (x=-1.4269, y=0.0983, z=2.1841), order='XYZ'>
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  Bone: LeftHandMiddle2
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    Rotation: <Euler (x=-1.1871, y=0.0027, z=2.0633), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2154, -0.0172, 0.6877)>
    Rotation: <Euler (x=-0.9767, y=-0.0551, z=2.0299), order='XYZ'>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2005, -0.0231, 0.6641)>
    Rotation: <Euler (x=-0.9137, y=-0.0719, z=1.9883), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2218, 0.0105, 0.7445)>
    Rotation: <Euler (x=-1.5323, y=0.1107, z=2.2056), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2228, 0.0073, 0.7164)>
    Rotation: <Euler (x=-1.1895, y=-0.0091, z=2.0731), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2142, 0.0028, 0.6922)>
    Rotation: <Euler (x=-1.2064, y=0.0082, z=2.0722), order='XYZ'>
    Matrix:
      <Vector (-0.4806, -0.3088, -0.8208, 0.2142)>
      <Vector (0.8769, -0.1780, -0.4465, 0.0028)>
      <Vector (-0.0082, -0.9343, 0.3563, 0.6922)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2063, -0.0017, 0.6682)>
    Rotation: <Euler (x=-0.9940, y=-0.0256, z=2.0009), order='XYZ'>
    Matrix:
      <Vector (-0.4168, -0.5046, -0.7561, 0.2063)>
      <Vector (0.9086, -0.2079, -0.3622, -0.0017)>
      <Vector (0.0256, -0.8379, 0.5452, 0.6682)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2182, 0.0278, 0.7550)>
    Rotation: <Euler (x=-1.4616, y=0.0861, z=2.1908), order='XYZ'>
    Matrix:
      <Vector (-0.5789, -0.0390, -0.8145, 0.2182)>
      <Vector (0.8109, -0.1329, -0.5699, 0.0278)>
      <Vector (-0.0860, -0.9904, 0.1086, 0.7550)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2175, 0.0247, 0.7291)>
    Rotation: <Euler (x=-1.4231, y=0.0086, z=2.1813), order='XYZ'>
    Matrix:
      <Vector (-0.5733, -0.1157, -0.8112, 0.2175)>
      <Vector (0.8193, -0.0914, -0.5660, 0.0247)>
      <Vector (-0.0086, -0.9891, 0.1471, 0.7291)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2149, 0.0226, 0.7063)>
    Rotation: <Euler (x=-1.3164, y=-0.0554, z=2.1893), order='XYZ'>
    Matrix:
      <Vector (-0.5789, -0.2362, -0.7805, 0.2149)>
      <Vector (0.8135, -0.1023, -0.5725, 0.0226)>
      <Vector (0.0554, -0.9663, 0.2513, 0.7063)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2096, 0.0203, 0.6846)>
    Rotation: <Euler (x=-1.3318, y=-0.0290, z=2.1928), order='XYZ'>
    Matrix:
      <Vector (-0.5824, -0.2088, -0.7856, 0.2096)>
      <Vector (0.8124, -0.1151, -0.5717, 0.0203)>
      <Vector (0.0290, -0.9712, 0.2366, 0.6846)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0298, 0.0629, 1.3208)>
    Rotation: <Euler (x=-2.8335, y=-0.1187, z=-1.4598), order='XYZ'>
    Matrix:
      <Vector (0.1100, -0.9431, 0.3139, -0.0298)>
      <Vector (-0.9869, -0.1412, -0.0786, 0.0629)>
      <Vector (0.1185, -0.3012, -0.9462, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1464, 0.0454, 1.2835)>
    Rotation: <Euler (x=-1.7489, y=0.0570, z=-0.8881), order='XYZ'>
    Matrix:
      <Vector (0.6298, -0.1728, 0.7573, -0.1464)>
      <Vector (-0.7746, -0.0683, 0.6287, 0.0454)>
      <Vector (-0.0569, -0.9826, -0.1769, 1.2835)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1888, 0.0287, 1.0425)>
    Rotation: <Euler (x=-1.7563, y=-0.2470, z=-1.7519), order='XYZ'>
    Matrix:
      <Vector (-0.1747, -0.2247, 0.9586, -0.1888)>
      <Vector (-0.9538, -0.2032, -0.2214, 0.0287)>
      <Vector (0.2445, -0.9530, -0.1788, 1.0425)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2388, -0.0166, 0.8304)>
    Rotation: <Euler (x=-1.7480, y=-0.1609, z=-1.9252), order='XYZ'>
    Matrix:
      <Vector (-0.3426, -0.2201, 0.9134, -0.2388)>
      <Vector (-0.9257, -0.0867, -0.3681, -0.0166)>
      <Vector (0.1602, -0.9716, -0.1740, 0.8304)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2239, -0.0370, 0.7920)>
    Rotation: <Euler (x=-1.1242, y=-0.7377, z=-1.6919), order='XYZ'>
    Matrix:
      <Vector (-0.0894, 0.3554, 0.9304, -0.2239)>
      <Vector (-0.7346, -0.6544, 0.1794, -0.0370)>
      <Vector (0.6726, -0.6674, 0.3196, 0.7920)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2153, -0.0527, 0.7751)>
    Rotation: <Euler (x=-1.2167, y=-0.3921, z=-1.5874), order='XYZ'>
    Matrix:
      <Vector (-0.0153, 0.3408, 0.9400, -0.2153)>
      <Vector (-0.9240, -0.3641, 0.1169, -0.0527)>
      <Vector (0.3821, -0.8668, 0.3205, 0.7751)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2077, -0.0612, 0.7562)>
    Rotation: <Euler (x=-1.3524, y=-0.2031, z=-1.5231), order='XYZ'>
    Matrix:
      <Vector (0.0467, 0.2258, 0.9731, -0.2077)>
      <Vector (-0.9783, -0.1863, 0.0902, -0.0612)>
      <Vector (0.2017, -0.9562, 0.2122, 0.7562)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2030, -0.0650, 0.7363)>
    Rotation: <Euler (x=-1.4423, y=-0.0572, z=-1.5672), order='XYZ'>
    Matrix:
      <Vector (0.0036, 0.1283, 0.9917, -0.2030)>
      <Vector (-0.9984, -0.0562, 0.0109, -0.0650)>
      <Vector (0.0571, -0.9901, 0.1279, 0.7363)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2431, -0.0441, 0.7662)>
    Rotation: <Euler (x=-1.6283, y=-0.1331, z=-1.7695), order='XYZ'>
    Matrix:
      <Vector (-0.1957, -0.0825, 0.9772, -0.2431)>
      <Vector (-0.9716, -0.1186, -0.2046, -0.0441)>
      <Vector (0.1327, -0.9895, -0.0570, 0.7662)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2463, -0.0486, 0.7273)>
    Rotation: <Euler (x=-1.3790, y=0.0820, z=-1.6722), order='XYZ'>
    Matrix:
      <Vector (-0.1009, 0.1978, 0.9750, -0.2463)>
      <Vector (-0.9915, 0.0607, -0.1150, -0.0486)>
      <Vector (-0.0820, -0.9784, 0.1900, 0.7273)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2409, -0.0470, 0.7009)>
    Rotation: <Euler (x=-1.3359, y=0.0980, z=-1.5677), order='XYZ'>
    Matrix:
      <Vector (0.0031, 0.2325, 0.9726, -0.2409)>
      <Vector (-0.9952, 0.0958, -0.0198, -0.0470)>
      <Vector (-0.0978, -0.9679, 0.2317, 0.7009)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2359, -0.0449, 0.6801)>
    Rotation: <Euler (x=-1.2666, y=0.0990, z=-1.5317), order='XYZ'>
    Matrix:
      <Vector (0.0389, 0.2956, 0.9545, -0.2359)>
      <Vector (-0.9943, 0.1059, 0.0078, -0.0449)>
      <Vector (-0.0988, -0.9494, 0.2981, 0.6801)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2533, -0.0290, 0.7613)>
    Rotation: <Euler (x=-1.6304, y=-0.0162, z=-1.9523), order='XYZ'>
    Matrix:
      <Vector (-0.3723, -0.0613, 0.9261, -0.2533)>
      <Vector (-0.9280, 0.0072, -0.3726, -0.0290)>
      <Vector (0.0162, -0.9981, -0.0596, 0.7613)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2552, -0.0287, 0.7301)>
    Rotation: <Euler (x=-1.3802, y=0.1014, z=-1.8528), order='XYZ'>
    Matrix:
      <Vector (-0.2769, 0.2096, 0.9378, -0.2552)>
      <Vector (-0.9556, 0.0427, -0.2917, -0.0287)>
      <Vector (-0.1012, -0.9769, 0.1884, 0.7301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2493, -0.0275, 0.7014)>
    Rotation: <Euler (x=-1.1678, y=0.1645, z=-1.8309), order='XYZ'>
    Matrix:
      <Vector (-0.2537, 0.4177, 0.8725, -0.2493)>
      <Vector (-0.9533, 0.0447, -0.2986, -0.0275)>
      <Vector (-0.1637, -0.9075, 0.3869, 0.7014)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2373, -0.0262, 0.6755)>
    Rotation: <Euler (x=-1.1007, y=0.1887, z=-1.7927), order='XYZ'>
    Matrix:
      <Vector (-0.2162, 0.4787, 0.8510, -0.2373)>
      <Vector (-0.9582, 0.0635, -0.2791, -0.0262)>
      <Vector (-0.1876, -0.8757, 0.4449, 0.6755)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2523, -0.0110, 0.7618)>
    Rotation: <Euler (x=-1.6733, y=-0.1311, z=-1.9949), order='XYZ'>
    Matrix:
      <Vector (-0.4079, -0.1468, 0.9011, -0.2523)>
      <Vector (-0.9036, -0.0764, -0.4215, -0.0110)>
      <Vector (0.1308, -0.9862, -0.1015, 0.7618)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2565, -0.0132, 0.7339)>
    Rotation: <Euler (x=-1.4120, y=0.1491, z=-1.8882), order='XYZ'>
    Matrix:
      <Vector (-0.3087, 0.1960, 0.9307, -0.2565)>
      <Vector (-0.9395, 0.0900, -0.3305, -0.0132)>
      <Vector (-0.1486, -0.9765, 0.1564, 0.7339)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2514, -0.0109, 0.7084)>
    Rotation: <Euler (x=-1.4282, y=0.1324, z=-1.8835), order='XYZ'>
    Matrix:
      <Vector (-0.3049, 0.1754, 0.9361, -0.2514)>
      <Vector (-0.9432, 0.0807, -0.3223, -0.0109)>
      <Vector (-0.1321, -0.9812, 0.1408, 0.7084)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2469, -0.0088, 0.6832)>
    Rotation: <Euler (x=-1.2066, y=0.1808, z=-1.8204), order='XYZ'>
    Matrix:
      <Vector (-0.2430, 0.3867, 0.8896, -0.2469)>
      <Vector (-0.9532, 0.0748, -0.2929, -0.0088)>
      <Vector (-0.1798, -0.9192, 0.3504, 0.6832)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2508, 0.0060, 0.7732)>
    Rotation: <Euler (x=-1.6324, y=-0.0675, z=-1.9904), order='XYZ'>
    Matrix:
      <Vector (-0.4065, -0.0836, 0.9098, -0.2508)>
      <Vector (-0.9112, -0.0364, -0.4105, 0.0060)>
      <Vector (0.0674, -0.9958, -0.0614, 0.7732)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2530, 0.0051, 0.7473)>
    Rotation: <Euler (x=-1.5860, y=0.0282, z=-2.0052), order='XYZ'>
    Matrix:
      <Vector (-0.4207, -0.0019, 0.9072, -0.2530)>
      <Vector (-0.9068, 0.0320, -0.4204, 0.0051)>
      <Vector (-0.0282, -0.9995, -0.0152, 0.7473)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2530, 0.0058, 0.7243)>
    Rotation: <Euler (x=-1.4555, y=0.0986, z=-2.0166), order='XYZ'>
    Matrix:
      <Vector (-0.4291, 0.1459, 0.8914, -0.2530)>
      <Vector (-0.8979, 0.0386, -0.4385, 0.0058)>
      <Vector (-0.0984, -0.9885, 0.1145, 0.7243)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2497, 0.0067, 0.7021)>
    Rotation: <Euler (x=-1.4247, y=0.0872, z=-2.0042), order='XYZ'>
    Matrix:
      <Vector (-0.4184, 0.1683, 0.8925, -0.2497)>
      <Vector (-0.9041, 0.0170, -0.4270, 0.0067)>
      <Vector (-0.0870, -0.9856, 0.1450, 0.7021)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1055, -0.0035, 0.8399)>
    Rotation: <Euler (x=-1.4809, y=-0.0547, z=-2.8976), order='XYZ'>
    Matrix:
      <Vector (-0.9689, -0.0311, 0.2454, 0.1055)>
      <Vector (-0.2412, -0.1003, -0.9653, -0.0035)>
      <Vector (0.0546, -0.9945, 0.0896, 0.8399)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0947, -0.0381, 0.4961)>
    Rotation: <Euler (x=1.3628, y=-3.0757, z=0.2403), order='XYZ'>
    Matrix:
      <Vector (-0.9692, -0.1117, 0.2197, 0.0947)>
      <Vector (-0.2375, 0.1853, -0.9536, -0.0381)>
      <Vector (0.0658, -0.9763, -0.2061, 0.4961)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8154), order='XYZ'>
    Matrix:
      <Vector (-0.9451, 0.2683, 0.1863, 0.0523)>
      <Vector (-0.3198, -0.6434, -0.6956, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8149), order='XYZ'>
    Matrix:
      <Vector (-0.9471, 0.3091, -0.0869, 0.0881)>
      <Vector (-0.3209, -0.9204, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1070, -0.0131, 0.8103)>
    Rotation: <Euler (x=-1.2533, y=-0.0155, z=2.9980), order='XYZ'>
    Matrix:
      <Vector (-0.9896, -0.0592, -0.1312, -0.1070)>
      <Vector (0.1431, -0.3069, -0.9409, -0.0131)>
      <Vector (0.0155, -0.9499, 0.3122, 0.8103)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1274, -0.1192, 0.4819)>
    Rotation: <Euler (x=1.2201, y=-3.1376, z=-0.1395), order='XYZ'>
    Matrix:
      <Vector (-0.9903, 0.0440, -0.1320, -0.1274)>
      <Vector (0.1391, 0.3407, -0.9298, -0.1192)>
      <Vector (0.0040, -0.9391, -0.3436, 0.4819)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1107, 0.0103, 0.1250)>
    Rotation: <Euler (x=-0.7934, y=-0.0658, z=2.8252), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2628, -0.1779, -0.1107)>
      <Vector (0.3105, -0.6520, -0.6917, 0.0103)>
      <Vector (0.0658, -0.7112, 0.6999, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1458, -0.0767, 0.0301)>
    Rotation: <Euler (x=0.0897, y=-0.0969, z=2.7708), order='XYZ'>
    Matrix:
      <Vector (-0.9277, -0.3528, 0.1223, -0.1458)>
      <Vector (0.3607, -0.9314, 0.0486, -0.0767)>
      <Vector (0.0968, 0.0892, 0.9913, 0.0301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 4
  Bone: Hips
    Location: <Vector (0.0026, -0.0154, 0.8037)>
    Rotation: <Euler (x=1.4910, y=-0.1385, z=0.0452), order='XYZ'>
    Matrix:
      <Vector (0.9894, -0.1410, 0.0341, 0.0026)>
      <Vector (0.0448, 0.0734, -0.9963, -0.0154)>
      <Vector (0.1380, 0.9873, 0.0790, 0.8037)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0135, -0.0001, 0.9141)>
    Rotation: <Euler (x=1.5270, y=0.0391, z=0.0416), order='XYZ'>
    Matrix:
      <Vector (0.9984, 0.0372, 0.0433, -0.0135)>
      <Vector (0.0416, 0.0453, -0.9981, -0.0001)>
      <Vector (-0.0391, 0.9983, 0.0437, 0.9141)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0089, 0.0055, 1.0375)>
    Rotation: <Euler (x=1.3912, y=0.0465, z=0.0468), order='XYZ'>
    Matrix:
      <Vector (0.9978, 0.0374, 0.0543, -0.0089)>
      <Vector (0.0467, 0.1806, -0.9824, 0.0055)>
      <Vector (-0.0465, 0.9828, 0.1785, 1.0375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0034, 0.0321, 1.1821)>
    Rotation: <Euler (x=1.3643, y=0.0533, z=0.0531), order='XYZ'>
    Matrix:
      <Vector (0.9972, 0.0412, 0.0628, -0.0034)>
      <Vector (0.0530, 0.2075, -0.9768, 0.0321)>
      <Vector (-0.0533, 0.9774, 0.2047, 1.1821)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0043, 0.0617, 1.3562)>
    Rotation: <Euler (x=2.0454, y=0.0079, z=0.0535), order='XYZ'>
    Matrix:
      <Vector (0.9985, 0.0315, 0.0440, 0.0043)>
      <Vector (0.0535, -0.4560, -0.8884, 0.0617)>
      <Vector (-0.0079, 0.8894, -0.4570, 1.3562)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0086, -0.0018, 1.4623)>
    Rotation: <Euler (x=1.3941, y=0.0225, z=0.0572), order='XYZ'>
    Matrix:
      <Vector (0.9981, 0.0120, 0.0603, 0.0086)>
      <Vector (0.0572, 0.1767, -0.9826, -0.0018)>
      <Vector (-0.0225, 0.9842, 0.1757, 1.4623)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0113, 0.0385, 1.6869)>
    Rotation: <Euler (x=1.3926, y=0.0225, z=0.0572), order='XYZ'>
    Matrix:
      <Vector (0.9981, 0.0120, 0.0603, 0.0113)>
      <Vector (0.0572, 0.1783, -0.9823, 0.0385)>
      <Vector (-0.0225, 0.9839, 0.1773, 1.6869)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0344, 0.0659, 1.3176)>
    Rotation: <Euler (x=-2.6984, y=0.1269, z=1.5909), order='XYZ'>
    Matrix:
      <Vector (-0.0199, 0.9043, -0.4265, 0.0344)>
      <Vector (0.9918, -0.0361, -0.1229, 0.0659)>
      <Vector (-0.1266, -0.4254, -0.8961, 1.3176)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1463, 0.0614, 1.2650)>
    Rotation: <Euler (x=-1.6411, y=-0.1814, z=0.8455), order='XYZ'>
    Matrix:
      <Vector (0.6525, 0.1719, -0.7381, 0.1463)>
      <Vector (0.7360, 0.0881, 0.6712, 0.0614)>
      <Vector (0.1804, -0.9812, -0.0690, 1.2650)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1884, 0.0830, 1.0243)>
    Rotation: <Euler (x=-1.5397, y=0.3466, z=2.0815), order='XYZ'>
    Matrix:
      <Vector (-0.4597, 0.1389, -0.8771, 0.1884)>
      <Vector (0.8205, -0.3114, -0.4794, 0.0830)>
      <Vector (-0.3397, -0.9401, 0.0292, 1.0243)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2194, 0.0137, 0.8150)>
    Rotation: <Euler (x=-1.5469, y=0.2416, z=2.1832), order='XYZ'>
    Matrix:
      <Vector (-0.5581, 0.1179, -0.8213, 0.2194)>
      <Vector (0.7945, -0.2094, -0.5700, 0.0137)>
      <Vector (-0.2392, -0.9707, 0.0232, 0.8150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2050, -0.0158, 0.7828)>
    Rotation: <Euler (x=-0.8853, y=0.8753, z=2.0834), order='XYZ'>
    Matrix:
      <Vector (-0.3143, -0.2602, -0.9130, 0.2050)>
      <Vector (0.5584, -0.8284, 0.0439, -0.0158)>
      <Vector (-0.7677, -0.4960, 0.4056, 0.7828)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.1986, -0.0358, 0.7700)>
    Rotation: <Euler (x=-1.0681, y=0.5461, z=1.8752), order='XYZ'>
    Matrix:
      <Vector (-0.2561, -0.3233, -0.9110, 0.1986)>
      <Vector (0.8153, -0.5786, -0.0239, -0.0358)>
      <Vector (-0.5194, -0.7488, 0.4117, 0.7700)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1914, -0.0490, 0.7538)>
    Rotation: <Euler (x=-1.1891, y=0.3879, z=1.7962), order='XYZ'>
    Matrix:
      <Vector (-0.2069, -0.2846, -0.9360, 0.1914)>
      <Vector (0.9023, -0.4254, -0.0701, -0.0490)>
      <Vector (-0.3782, -0.8591, 0.3448, 0.7538)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1855, -0.0578, 0.7359)>
    Rotation: <Euler (x=-1.2574, y=0.2395, z=1.8208), order='XYZ'>
    Matrix:
      <Vector (-0.2404, -0.2429, -0.9398, 0.1855)>
      <Vector (0.9412, -0.2949, -0.1645, -0.0578)>
      <Vector (-0.2372, -0.9241, 0.2995, 0.7359)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2222, -0.0233, 0.7557)>
    Rotation: <Euler (x=-1.4432, y=0.2440, z=2.0220), order='XYZ'>
    Matrix:
      <Vector (-0.4231, -0.0101, -0.9060, 0.2222)>
      <Vector (0.8733, -0.2711, -0.4048, -0.0233)>
      <Vector (-0.2415, -0.9625, 0.1235, 0.7557)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2216, -0.0338, 0.7178)>
    Rotation: <Euler (x=-1.1910, y=0.1246, z=1.8986), order='XYZ'>
    Matrix:
      <Vector (-0.3195, -0.3138, -0.8941, 0.2216)>
      <Vector (0.9394, -0.2286, -0.2554, -0.0338)>
      <Vector (-0.1242, -0.9216, 0.3678, 0.7178)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2132, -0.0399, 0.6930)>
    Rotation: <Euler (x=-1.1707, y=0.1272, z=1.7925), order='XYZ'>
    Matrix:
      <Vector (-0.2181, -0.3543, -0.9093, 0.2132)>
      <Vector (0.9676, -0.1996, -0.1543, -0.0399)>
      <Vector (-0.1268, -0.9136, 0.3864, 0.6930)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2055, -0.0442, 0.6733)>
    Rotation: <Euler (x=-1.1096, y=0.1319, z=1.7566), order='XYZ'>
    Matrix:
      <Vector (-0.1831, -0.4156, -0.8909, 0.2055)>
      <Vector (0.9742, -0.1980, -0.1079, -0.0442)>
      <Vector (-0.1315, -0.8877, 0.4412, 0.6733)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2276, -0.0074, 0.7463)>
    Rotation: <Euler (x=-1.4349, y=0.0971, z=2.1656), order='XYZ'>
    Matrix:
      <Vector (-0.5577, -0.0584, -0.8280, 0.2276)>
      <Vector (0.8244, -0.1555, -0.5443, -0.0074)>
      <Vector (-0.0969, -0.9861, 0.1348, 0.7463)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2258, -0.0122, 0.7154)>
    Rotation: <Euler (x=-1.1949, y=0.0005, z=2.0456), order='XYZ'>
    Matrix:
      <Vector (-0.4571, -0.3263, -0.8274, 0.2258)>
      <Vector (0.8894, -0.1683, -0.4251, -0.0122)>
      <Vector (-0.0005, -0.9302, 0.3671, 0.7154)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2164, -0.0172, 0.6881)>
    Rotation: <Euler (x=-0.9844, y=-0.0575, z=2.0126), order='XYZ'>
    Matrix:
      <Vector (-0.4269, -0.5207, -0.7394, 0.2164)>
      <Vector (0.9025, -0.1933, -0.3849, -0.0172)>
      <Vector (0.0575, -0.8316, 0.5524, 0.6881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2015, -0.0227, 0.6643)>
    Rotation: <Euler (x=-0.9213, y=-0.0746, z=1.9712), order='XYZ'>
    Matrix:
      <Vector (-0.3887, -0.5801, -0.7158, 0.2015)>
      <Vector (0.9184, -0.1811, -0.3519, -0.0227)>
      <Vector (0.0746, -0.7942, 0.6031, 0.6643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2230, 0.0100, 0.7449)>
    Rotation: <Euler (x=-1.5389, y=0.1116, z=2.1874), order='XYZ'>
    Matrix:
      <Vector (-0.5747, 0.0384, -0.8175, 0.2230)>
      <Vector (0.8107, -0.1093, -0.5751, 0.0100)>
      <Vector (-0.1114, -0.9933, 0.0317, 0.7449)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2241, 0.0069, 0.7168)>
    Rotation: <Euler (x=-1.2034, y=-0.0219, z=2.0542), order='XYZ'>
    Matrix:
      <Vector (-0.4647, -0.3275, -0.8227, 0.2241)>
      <Vector (0.8852, -0.1488, -0.4408, 0.0069)>
      <Vector (0.0219, -0.9330, 0.3591, 0.7168)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2155, 0.0030, 0.6925)>
    Rotation: <Euler (x=-1.2203, y=-0.0046, z=2.0530), order='XYZ'>
    Matrix:
      <Vector (-0.4638, -0.3062, -0.8314, 0.2155)>
      <Vector (0.8859, -0.1554, -0.4370, 0.0030)>
      <Vector (0.0046, -0.9392, 0.3434, 0.6925)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2077, -0.0009, 0.6684)>
    Rotation: <Euler (x=-1.0069, y=-0.0394, z=1.9822), order='XYZ'>
    Matrix:
      <Vector (-0.3996, -0.5032, -0.7663, 0.2077)>
      <Vector (0.9158, -0.1832, -0.3573, -0.0009)>
      <Vector (0.0394, -0.8445, 0.5340, 0.6684)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2196, 0.0274, 0.7554)>
    Rotation: <Euler (x=-1.4752, y=0.0751, z=2.1705), order='XYZ'>
    Matrix:
      <Vector (-0.5628, -0.0367, -0.8258, 0.2196)>
      <Vector (0.8232, -0.1156, -0.5559, 0.0274)>
      <Vector (-0.0750, -0.9926, 0.0952, 0.7554)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2190, 0.0248, 0.7294)>
    Rotation: <Euler (x=-1.4378, y=-0.0044, z=2.1618), order='XYZ'>
    Matrix:
      <Vector (-0.5572, -0.1126, -0.8227, 0.2190)>
      <Vector (0.8304, -0.0702, -0.5528, 0.0248)>
      <Vector (0.0044, -0.9912, 0.1326, 0.7294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2164, 0.0231, 0.7066)>
    Rotation: <Euler (x=-1.3312, y=-0.0684, z=2.1707), order='XYZ'>
    Matrix:
      <Vector (-0.5632, -0.2334, -0.7927, 0.2164)>
      <Vector (0.8235, -0.0792, -0.5618, 0.0231)>
      <Vector (0.0683, -0.9692, 0.2368, 0.7066)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2112, 0.0214, 0.6849)>
    Rotation: <Euler (x=-1.3466, y=-0.0419, z=2.1739), order='XYZ'>
    Matrix:
      <Vector (-0.5667, -0.2062, -0.7977, 0.2112)>
      <Vector (0.8229, -0.0924, -0.5607, 0.0214)>
      <Vector (0.0419, -0.9741, 0.2221, 0.6849)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0300, 0.0629, 1.3208)>
    Rotation: <Euler (x=-2.8347, y=-0.1211, z=-1.4599), order='XYZ'>
    Matrix:
      <Vector (0.1099, -0.9434, 0.3130, -0.0300)>
      <Vector (-0.9866, -0.1418, -0.0811, 0.0629)>
      <Vector (0.1209, -0.2999, -0.9463, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1466, 0.0453, 1.2837)>
    Rotation: <Euler (x=-1.7512, y=0.0556, z=-0.8885), order='XYZ'>
    Matrix:
      <Vector (0.6296, -0.1737, 0.7572, -0.1466)>
      <Vector (-0.7749, -0.0708, 0.6281, 0.0453)>
      <Vector (-0.0555, -0.9822, -0.1792, 1.2837)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1892, 0.0280, 1.0427)>
    Rotation: <Euler (x=-1.7567, y=-0.2497, z=-1.7520), order='XYZ'>
    Matrix:
      <Vector (-0.1746, -0.2256, 0.9584, -0.1892)>
      <Vector (-0.9531, -0.2055, -0.2221, 0.0280)>
      <Vector (0.2471, -0.9523, -0.1791, 1.0427)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2395, -0.0178, 0.8308)>
    Rotation: <Euler (x=-1.7402, y=-0.1537, z=-1.9265), order='XYZ'>
    Matrix:
      <Vector (-0.3441, -0.2106, 0.9150, -0.2395)>
      <Vector (-0.9264, -0.0827, -0.3674, -0.0178)>
      <Vector (0.1531, -0.9741, -0.1666, 0.8308)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2242, -0.0381, 0.7924)>
    Rotation: <Euler (x=-1.1077, y=-0.7366, z=-1.7036), order='XYZ'>
    Matrix:
      <Vector (-0.0981, 0.3632, 0.9265, -0.2242)>
      <Vector (-0.7342, -0.6549, 0.1790, -0.0381)>
      <Vector (0.6718, -0.6627, 0.3309, 0.7924)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2154, -0.0538, 0.7757)>
    Rotation: <Euler (x=-1.2103, y=-0.3752, z=-1.5865), order='XYZ'>
    Matrix:
      <Vector (-0.0146, 0.3473, 0.9376, -0.2154)>
      <Vector (-0.9303, -0.3484, 0.1146, -0.0538)>
      <Vector (0.3665, -0.8706, 0.3282, 0.7757)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2076, -0.0619, 0.7567)>
    Rotation: <Euler (x=-1.3454, y=-0.1866, z=-1.5211), order='XYZ'>
    Matrix:
      <Vector (0.0488, 0.2322, 0.9714, -0.2076)>
      <Vector (-0.9814, -0.1695, 0.0898, -0.0619)>
      <Vector (0.1855, -0.9578, 0.2197, 0.7567)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2027, -0.0654, 0.7367)>
    Rotation: <Euler (x=-1.4278, y=-0.0515, z=-1.5671), order='XYZ'>
    Matrix:
      <Vector (0.0037, 0.1427, 0.9898, -0.2027)>
      <Vector (-0.9987, -0.0505, 0.0110, -0.0654)>
      <Vector (0.0515, -0.9885, 0.1423, 0.7367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2431, -0.0451, 0.7665)>
    Rotation: <Euler (x=-1.6195, y=-0.1272, z=-1.7707), order='XYZ'>
    Matrix:
      <Vector (-0.1970, -0.0729, 0.9777, -0.2431)>
      <Vector (-0.9722, -0.1145, -0.2044, -0.0451)>
      <Vector (0.1269, -0.9907, -0.0483, 0.7665)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2459, -0.0494, 0.7275)>
    Rotation: <Euler (x=-1.3696, y=0.0871, z=-1.6715), order='XYZ'>
    Matrix:
      <Vector (-0.1001, 0.2074, 0.9731, -0.2459)>
      <Vector (-0.9912, 0.0647, -0.1158, -0.0494)>
      <Vector (-0.0870, -0.9761, 0.1991, 0.7275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2403, -0.0477, 0.7012)>
    Rotation: <Euler (x=-1.3260, y=0.1020, z=-1.5668), order='XYZ'>
    Matrix:
      <Vector (0.0040, 0.2419, 0.9703, -0.2403)>
      <Vector (-0.9948, 0.0998, -0.0208, -0.0477)>
      <Vector (-0.1018, -0.9652, 0.2411, 0.7012)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2351, -0.0455, 0.6804)>
    Rotation: <Euler (x=-1.2566, y=0.1027, z=-1.5307), order='XYZ'>
    Matrix:
      <Vector (0.0399, 0.3049, 0.9516, -0.2351)>
      <Vector (-0.9939, 0.1098, 0.0065, -0.0455)>
      <Vector (-0.1025, -0.9460, 0.3074, 0.6804)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2532, -0.0299, 0.7614)>
    Rotation: <Euler (x=-1.6255, y=-0.0047, z=-1.9510), order='XYZ'>
    Matrix:
      <Vector (-0.3711, -0.0526, 0.9271, -0.2532)>
      <Vector (-0.9286, 0.0159, -0.3708, -0.0299)>
      <Vector (0.0047, -0.9985, -0.0547, 0.7614)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2549, -0.0293, 0.7302)>
    Rotation: <Euler (x=-1.3743, y=0.1122, z=-1.8508), order='XYZ'>
    Matrix:
      <Vector (-0.2746, 0.2180, 0.9365, -0.2549)>
      <Vector (-0.9550, 0.0516, -0.2921, -0.0293)>
      <Vector (-0.1120, -0.9746, 0.1941, 0.7302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2486, -0.0279, 0.7016)>
    Rotation: <Euler (x=-1.1615, y=0.1752, z=-1.8284), order='XYZ'>
    Matrix:
      <Vector (-0.2509, 0.4255, 0.8695, -0.2486)>
      <Vector (-0.9522, 0.0533, -0.3008, -0.0279)>
      <Vector (-0.1743, -0.9034, 0.3918, 0.7016)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2365, -0.0263, 0.6758)>
    Rotation: <Euler (x=-1.0940, y=0.1992, z=-1.7900), order='XYZ'>
    Matrix:
      <Vector (-0.2132, 0.4862, 0.8474, -0.2365)>
      <Vector (-0.9568, 0.0718, -0.2819, -0.0263)>
      <Vector (-0.1979, -0.8709, 0.4499, 0.6758)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2523, -0.0119, 0.7621)>
    Rotation: <Euler (x=-1.6734, y=-0.1127, z=-1.9917), order='XYZ'>
    Matrix:
      <Vector (-0.4060, -0.1392, 0.9032, -0.2523)>
      <Vector (-0.9069, -0.0603, -0.4170, -0.0119)>
      <Vector (0.1125, -0.9884, -0.1018, 0.7621)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2562, -0.0136, 0.7342)>
    Rotation: <Euler (x=-1.4101, y=0.1674, z=-1.8848), order='XYZ'>
    Matrix:
      <Vector (-0.3046, 0.2030, 0.9306, -0.2562)>
      <Vector (-0.9378, 0.1070, -0.3303, -0.0136)>
      <Vector (-0.1666, -0.9733, 0.1577, 0.7342)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2509, -0.0108, 0.7087)>
    Rotation: <Euler (x=-1.4263, y=0.1507, z=-1.8801), order='XYZ'>
    Matrix:
      <Vector (-0.3009, 0.1824, 0.9360, -0.2509)>
      <Vector (-0.9418, 0.0977, -0.3218, -0.0108)>
      <Vector (-0.1502, -0.9784, 0.1424, 0.7087)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2462, -0.0083, 0.6836)>
    Rotation: <Euler (x=-1.2035, y=0.1990, z=-1.8167), order='XYZ'>
    Matrix:
      <Vector (-0.2386, 0.3932, 0.8879, -0.2462)>
      <Vector (-0.9508, 0.0915, -0.2960, -0.0083)>
      <Vector (-0.1976, -0.9149, 0.3520, 0.6836)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2509, 0.0051, 0.7736)>
    Rotation: <Euler (x=-1.6292, y=-0.0460, z=-1.9874), order='XYZ'>
    Matrix:
      <Vector (-0.4042, -0.0719, 0.9118, -0.2509)>
      <Vector (-0.9135, -0.0184, -0.4064, 0.0051)>
      <Vector (0.0460, -0.9972, -0.0583, 0.7736)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2528, 0.0046, 0.7476)>
    Rotation: <Euler (x=-1.5831, y=0.0497, z=-2.0018), order='XYZ'>
    Matrix:
      <Vector (-0.4173, 0.0096, 0.9087, -0.2528)>
      <Vector (-0.9074, 0.0503, -0.4172, 0.0046)>
      <Vector (-0.0497, -0.9987, -0.0123, 0.7476)>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2525, 0.0057, 0.7246)>
    Rotation: <Euler (x=-1.4360, y=0.1257, z=-2.0082), order='XYZ'>
    Matrix:
      <Vector (-0.4202, 0.1743, 0.8905, -0.2525)>
      <Vector (-0.8987, 0.0556, -0.4350, 0.0057)>
      <Vector (-0.1253, -0.9831, 0.1333, 0.7246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2486, 0.0070, 0.7026)>
    Rotation: <Euler (x=-1.3731, y=0.1239, z=-1.9871), order='XYZ'>
    Matrix:
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      <Vector (-0.1236, -0.9730, 0.1949, 0.7026)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1054, -0.0034, 0.8400)>
    Rotation: <Euler (x=-1.4810, y=-0.0546, z=-2.8973), order='XYZ'>
    Matrix:
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      <Vector (-0.2415, -0.1001, -0.9652, -0.0034)>
      <Vector (0.0545, -0.9945, 0.0895, 0.8400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0947, -0.0380, 0.4962)>
    Rotation: <Euler (x=1.3632, y=-3.0759, z=0.2406), order='XYZ'>
    Matrix:
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      <Vector (-0.2378, 0.1848, -0.9536, -0.0380)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8153), order='XYZ'>
    Matrix:
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      <Vector (-0.3198, -0.6434, -0.6956, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8149), order='XYZ'>
    Matrix:
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      <Vector (-0.3209, -0.9204, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1071, -0.0130, 0.8103)>
    Rotation: <Euler (x=-1.2534, y=-0.0153, z=2.9978), order='XYZ'>
    Matrix:
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      <Vector (0.1433, -0.3068, -0.9409, -0.0130)>
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  Bone: RightLeg
    Location: <Vector (-0.1275, -0.1190, 0.4819)>
    Rotation: <Euler (x=1.2204, y=-3.1378, z=-0.1397), order='XYZ'>
    Matrix:
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      <Vector (0.1393, 0.3404, -0.9299, -0.1190)>
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  Bone: RightFoot
    Location: <Vector (-0.1107, 0.0103, 0.1250)>
    Rotation: <Euler (x=-0.7934, y=-0.0658, z=2.8250), order='XYZ'>
    Matrix:
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      <Vector (0.3106, -0.6520, -0.6917, 0.0103)>
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  Bone: RightToeBase
    Location: <Vector (-0.1458, -0.0767, 0.0301)>
    Rotation: <Euler (x=0.0898, y=-0.0969, z=2.7706), order='XYZ'>
    Matrix:
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Frame: 5
  Bone: Hips
    Location: <Vector (0.0025, -0.0153, 0.8038)>
    Rotation: <Euler (x=1.4918, y=-0.1384, z=0.0454), order='XYZ'>
    Matrix:
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      <Vector (0.1379, 0.9874, 0.0782, 0.8038)>
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  Bone: Spine
    Location: <Vector (-0.0136, -0.0000, 0.9142)>
    Rotation: <Euler (x=1.5304, y=0.0393, z=0.0421), order='XYZ'>
    Matrix:
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      <Vector (0.0420, 0.0420, -0.9982, -0.0000)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0090, 0.0051, 1.0375)>
    Rotation: <Euler (x=1.3916, y=0.0466, z=0.0477), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0035, 0.0317, 1.1822)>
    Rotation: <Euler (x=1.3617, y=0.0532, z=0.0544), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0042, 0.0618, 1.3562)>
    Rotation: <Euler (x=2.0429, y=0.0078, z=0.0547), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0085, -0.0014, 1.4625)>
    Rotation: <Euler (x=1.3944, y=0.0226, z=0.0580), order='XYZ'>
    Matrix:
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      <Vector (0.0580, 0.1764, -0.9826, -0.0014)>
      <Vector (-0.0225, 0.9842, 0.1754, 1.4625)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0112, 0.0388, 1.6870)>
    Rotation: <Euler (x=1.3929, y=0.0226, z=0.0580), order='XYZ'>
    Matrix:
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      <Vector (-0.0225, 0.9840, 0.1770, 1.6870)>
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  Bone: LeftShoulder
    Location: <Vector (0.0343, 0.0659, 1.3176)>
    Rotation: <Euler (x=-2.7002, y=0.1295, z=1.5945), order='XYZ'>
    Matrix:
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      <Vector (0.9914, -0.0337, -0.1268, 0.0659)>
      <Vector (-0.1291, -0.4236, -0.8966, 1.3176)>
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  Bone: LeftArm
    Location: <Vector (0.1462, 0.0617, 1.2652)>
    Rotation: <Euler (x=-1.6442, y=-0.1808, z=0.8499), order='XYZ'>
    Matrix:
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      <Vector (0.7390, 0.0863, 0.6682, 0.0617)>
      <Vector (0.1798, -0.9811, -0.0722, 1.2652)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1888, 0.0829, 1.0246)>
    Rotation: <Euler (x=-1.5402, y=0.3498, z=2.0852), order='XYZ'>
    Matrix:
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      <Vector (0.8179, -0.3133, -0.4827, 0.0829)>
      <Vector (-0.3427, -0.9390, 0.0288, 1.0246)>
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  Bone: LeftHand
    Location: <Vector (0.2203, 0.0132, 0.8155)>
    Rotation: <Euler (x=-1.5531, y=0.2453, z=2.1620), order='XYZ'>
    Matrix:
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      <Vector (0.8054, -0.2114, -0.5537, 0.0132)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2056, -0.0160, 0.7832)>
    Rotation: <Euler (x=-0.8852, y=0.8798, z=2.0643), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.1989, -0.0360, 0.7705)>
    Rotation: <Euler (x=-1.0691, y=0.5506, z=1.8554), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1915, -0.0490, 0.7543)>
    Rotation: <Euler (x=-1.1950, y=0.3899, z=1.7744), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1855, -0.0578, 0.7364)>
    Rotation: <Euler (x=-1.2669, y=0.2395, z=1.7986), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2228, -0.0238, 0.7562)>
    Rotation: <Euler (x=-1.4499, y=0.2466, z=2.0006), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2223, -0.0343, 0.7183)>
    Rotation: <Euler (x=-1.2003, y=0.1176, z=1.8767), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2139, -0.0400, 0.6934)>
    Rotation: <Euler (x=-1.1791, y=0.1193, z=1.7706), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2063, -0.0440, 0.6736)>
    Rotation: <Euler (x=-1.1177, y=0.1238, z=1.7348), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2287, -0.0081, 0.7468)>
    Rotation: <Euler (x=-1.4443, y=0.0957, z=2.1443), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2270, -0.0126, 0.7159)>
    Rotation: <Euler (x=-1.2040, y=-0.0020, z=2.0252), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2177, -0.0173, 0.6885)>
    Rotation: <Euler (x=-0.9935, y=-0.0604, z=1.9928), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2029, -0.0223, 0.6646)>
    Rotation: <Euler (x=-0.9302, y=-0.0779, z=1.9515), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2244, 0.0095, 0.7454)>
    Rotation: <Euler (x=-1.5467, y=0.1128, z=2.1665), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2256, 0.0064, 0.7174)>
    Rotation: <Euler (x=-1.2197, y=-0.0369, z=2.0328), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2172, 0.0032, 0.6929)>
    Rotation: <Euler (x=-1.2366, y=-0.0196, z=2.0313), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2094, -0.0001, 0.6686)>
    Rotation: <Euler (x=-1.0221, y=-0.0555, z=1.9610), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2212, 0.0269, 0.7559)>
    Rotation: <Euler (x=-1.4911, y=0.0622, z=2.1474), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2208, 0.0248, 0.7299)>
    Rotation: <Euler (x=-1.4550, y=-0.0197, z=2.1396), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2183, 0.0237, 0.7070)>
    Rotation: <Euler (x=-1.3486, y=-0.0835, z=2.1496), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2132, 0.0226, 0.6852)>
    Rotation: <Euler (x=-1.3641, y=-0.0570, z=2.1524), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0301, 0.0629, 1.3208)>
    Rotation: <Euler (x=-2.8361, y=-0.1241, z=-1.4599), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1468, 0.0452, 1.2839)>
    Rotation: <Euler (x=-1.7541, y=0.0539, z=-0.8888), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1897, 0.0271, 1.0430)>
    Rotation: <Euler (x=-1.7573, y=-0.2529, z=-1.7521), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2402, -0.0192, 0.8313)>
    Rotation: <Euler (x=-1.7311, y=-0.1454, z=-1.9279), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2245, -0.0394, 0.7930)>
    Rotation: <Euler (x=-1.0885, y=-0.7353, z=-1.7172), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2154, -0.0551, 0.7764)>
    Rotation: <Euler (x=-1.2030, y=-0.3558, z=-1.5850), order='XYZ'>
    Matrix:
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      <Vector (0.3483, -0.8747, 0.3370, 0.7764)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2075, -0.0628, 0.7573)>
    Rotation: <Euler (x=-1.3371, y=-0.1677, z=-1.5185), order='XYZ'>
    Matrix:
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      <Vector (0.1669, -0.9592, 0.2283, 0.7573)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2025, -0.0659, 0.7373)>
    Rotation: <Euler (x=-1.4110, y=-0.0451, z=-1.5669), order='XYZ'>
    Matrix:
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      <Vector (-0.9990, -0.0439, 0.0110, -0.0659)>
      <Vector (0.0451, -0.9863, 0.1589, 0.7373)>
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  Bone: RightHandIndex1
    Location: <Vector (-0.2431, -0.0463, 0.7668)>
    Rotation: <Euler (x=-1.6092, y=-0.1204, z=-1.7720), order='XYZ'>
    Matrix:
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      <Vector (-0.9727, -0.1100, -0.2042, -0.0463)>
      <Vector (0.1201, -0.9920, -0.0381, 0.7668)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2454, -0.0504, 0.7277)>
    Rotation: <Euler (x=-1.3588, y=0.0928, z=-1.6705), order='XYZ'>
    Matrix:
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      <Vector (-0.9907, 0.0692, -0.1167, -0.0504)>
      <Vector (-0.0927, -0.9734, 0.2095, 0.7277)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2396, -0.0485, 0.7016)>
    Rotation: <Euler (x=-1.3146, y=0.1066, z=-1.5656), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2341, -0.0463, 0.6808)>
    Rotation: <Euler (x=-1.2450, y=0.1068, z=-1.5295), order='XYZ'>
    Matrix:
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      <Vector (-0.1066, -0.9420, 0.3182, 0.6808)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2531, -0.0310, 0.7616)>
    Rotation: <Euler (x=-1.6199, y=0.0084, z=-1.9493), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2545, -0.0301, 0.7304)>
    Rotation: <Euler (x=-1.3672, y=0.1247, z=-1.8483), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2480, -0.0284, 0.7018)>
    Rotation: <Euler (x=-1.1542, y=0.1876, z=-1.8254), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2356, -0.0266, 0.6762)>
    Rotation: <Euler (x=-1.0861, y=0.2113, z=-1.7867), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2522, -0.0131, 0.7624)>
    Rotation: <Euler (x=-1.6735, y=-0.0915, z=-1.9879), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2559, -0.0142, 0.7345)>
    Rotation: <Euler (x=-1.4079, y=0.1885, z=-1.8806), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2504, -0.0109, 0.7091)>
    Rotation: <Euler (x=-1.4239, y=0.1719, z=-1.8758), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2455, -0.0079, 0.6841)>
    Rotation: <Euler (x=-1.1997, y=0.2199, z=-1.8120), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2510, 0.0039, 0.7741)>
    Rotation: <Euler (x=-1.6254, y=-0.0212, z=-1.9835), order='XYZ'>
    Matrix:
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      <Vector (0.0212, -0.9983, -0.0545, 0.7741)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2525, 0.0039, 0.7481)>
    Rotation: <Euler (x=-1.5796, y=0.0746, z=-1.9976), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2520, 0.0056, 0.7251)>
    Rotation: <Euler (x=-1.4128, y=0.1569, z=-1.9980), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2474, 0.0073, 0.7032)>
    Rotation: <Euler (x=-1.3116, y=0.1656, z=-1.9656), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1053, -0.0032, 0.8400)>
    Rotation: <Euler (x=-1.4811, y=-0.0544, z=-2.8969), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0946, -0.0378, 0.4962)>
    Rotation: <Euler (x=1.3638, y=-3.0760, z=0.2410), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8153), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8149), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1072, -0.0129, 0.8104)>
    Rotation: <Euler (x=-1.2536, y=-0.0150, z=2.9976), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1276, -0.1189, 0.4820)>
    Rotation: <Euler (x=1.2209, y=-3.1380, z=-0.1400), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1106, 0.0103, 0.1250)>
    Rotation: <Euler (x=-0.7933, y=-0.0658, z=2.8248), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1458, -0.0767, 0.0301)>
    Rotation: <Euler (x=0.0898, y=-0.0969, z=2.7704), order='XYZ'>
    Matrix:
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Frame: 6
  Bone: Hips
    Location: <Vector (0.0023, -0.0151, 0.8039)>
    Rotation: <Euler (x=1.4927, y=-0.1382, z=0.0455), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0137, 0.0000, 0.9143)>
    Rotation: <Euler (x=1.5344, y=0.0395, z=0.0426), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0091, 0.0047, 1.0376)>
    Rotation: <Euler (x=1.3920, y=0.0466, z=0.0487), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0036, 0.0312, 1.1824)>
    Rotation: <Euler (x=1.3586, y=0.0531, z=0.0559), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0040, 0.0618, 1.3562)>
    Rotation: <Euler (x=2.0400, y=0.0077, z=0.0560), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0083, -0.0011, 1.4627)>
    Rotation: <Euler (x=1.3948, y=0.0226, z=0.0589), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0110, 0.0391, 1.6873)>
    Rotation: <Euler (x=1.3932, y=0.0226, z=0.0589), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0341, 0.0660, 1.3176)>
    Rotation: <Euler (x=-2.7024, y=0.1325, z=1.5986), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1461, 0.0621, 1.2655)>
    Rotation: <Euler (x=-1.6479, y=-0.1800, z=0.8550), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1891, 0.0828, 1.0249)>
    Rotation: <Euler (x=-1.5407, y=0.3534, z=2.0895), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2215, 0.0126, 0.8161)>
    Rotation: <Euler (x=-1.5601, y=0.2493, z=2.1389), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2064, -0.0163, 0.7836)>
    Rotation: <Euler (x=-0.8854, y=0.8848, z=2.0434), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.1993, -0.0361, 0.7710)>
    Rotation: <Euler (x=-1.0705, y=0.5554, z=1.8340), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1917, -0.0491, 0.7548)>
    Rotation: <Euler (x=-1.2016, y=0.3920, z=1.7507), order='XYZ'>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1856, -0.0577, 0.7369)>
    Rotation: <Euler (x=-1.2776, y=0.2395, z=1.7746), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2237, -0.0244, 0.7568)>
    Rotation: <Euler (x=-1.4575, y=0.2495, z=1.9774), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2232, -0.0349, 0.7189)>
    Rotation: <Euler (x=-1.2106, y=0.1100, z=1.8531), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2149, -0.0402, 0.6939)>
    Rotation: <Euler (x=-1.1885, y=0.1106, z=1.7471), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2074, -0.0438, 0.6740)>
    Rotation: <Euler (x=-1.1268, y=0.1148, z=1.7112), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2299, -0.0088, 0.7475)>
    Rotation: <Euler (x=-1.4549, y=0.0941, z=2.1213), order='XYZ'>
    Matrix:
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      <Vector (0.8485, -0.1400, -0.5103, -0.0088)>
      <Vector (-0.0939, -0.9889, 0.1152, 0.7475)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2283, -0.0131, 0.7165)>
    Rotation: <Euler (x=-1.2142, y=-0.0048, z=2.0032), order='XYZ'>
    Matrix:
      <Vector (-0.4190, -0.3188, -0.8501, 0.2283)>
      <Vector (0.9080, -0.1421, -0.3942, -0.0131)>
      <Vector (0.0048, -0.9371, 0.3490, 0.7165)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2192, -0.0174, 0.6890)>
    Rotation: <Euler (x=-1.0036, y=-0.0635, z=1.9714), order='XYZ'>
    Matrix:
      <Vector (-0.3891, -0.5156, -0.7634, 0.2192)>
      <Vector (0.9190, -0.1602, -0.3603, -0.0174)>
      <Vector (0.0635, -0.8417, 0.5361, 0.6890)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2045, -0.0219, 0.6649)>
    Rotation: <Euler (x=-0.9403, y=-0.0814, z=1.9302), order='XYZ'>
    Matrix:
      <Vector (-0.3506, -0.5750, -0.7392, 0.2045)>
      <Vector (0.9330, -0.1459, -0.3290, -0.0219)>
      <Vector (0.0813, -0.8050, 0.5876, 0.6649)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2260, 0.0088, 0.7460)>
    Rotation: <Euler (x=-1.5554, y=0.1141, z=2.1438), order='XYZ'>
    Matrix:
      <Vector (-0.5387, 0.0488, -0.8411, 0.2260)>
      <Vector (0.8348, -0.1040, -0.5407, 0.0088)>
      <Vector (-0.1138, -0.9934, 0.0153, 0.7460)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2274, 0.0059, 0.7180)>
    Rotation: <Euler (x=-1.2377, y=-0.0533, z=2.0100), order='XYZ'>
    Matrix:
      <Vector (-0.4247, -0.3173, -0.8479, 0.2274)>
      <Vector (0.9038, -0.0935, -0.4176, 0.0059)>
      <Vector (0.0533, -0.9437, 0.3265, 0.7180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2191, 0.0034, 0.6933)>
    Rotation: <Euler (x=-1.2546, y=-0.0361, z=2.0083), order='XYZ'>
    Matrix:
      <Vector (-0.4234, -0.2962, -0.8562, 0.2191)>
      <Vector (0.9052, -0.1007, -0.4128, 0.0034)>
      <Vector (0.0360, -0.9498, 0.3108, 0.6933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2115, 0.0008, 0.6690)>
    Rotation: <Euler (x=-1.0389, y=-0.0731, z=1.9385), order='XYZ'>
    Matrix:
      <Vector (-0.3585, -0.4959, -0.7909, 0.2115)>
      <Vector (0.9307, -0.1235, -0.3444, 0.0008)>
      <Vector (0.0731, -0.8596, 0.5058, 0.6690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2231, 0.0263, 0.7565)>
    Rotation: <Euler (x=-1.5086, y=0.0481, z=2.1227), order='XYZ'>
    Matrix:
      <Vector (-0.5237, -0.0278, -0.8515, 0.2231)>
      <Vector (0.8506, -0.0734, -0.5207, 0.0263)>
      <Vector (-0.0480, -0.9969, 0.0621, 0.7565)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2228, 0.0248, 0.7305)>
    Rotation: <Euler (x=-1.4741, y=-0.0365, z=2.1161), order='XYZ'>
    Matrix:
      <Vector (-0.5183, -0.1014, -0.8491, 0.2228)>
      <Vector (0.8544, -0.0190, -0.5193, 0.0248)>
      <Vector (0.0365, -0.9947, 0.0965, 0.7305)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2205, 0.0243, 0.7076)>
    Rotation: <Euler (x=-1.3679, y=-0.1001, z=2.1273), order='XYZ'>
    Matrix:
      <Vector (-0.5256, -0.2228, -0.8210, 0.2205)>
      <Vector (0.8448, -0.0234, -0.5345, 0.0243)>
      <Vector (0.0999, -0.9746, 0.2005, 0.7076)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2155, 0.0238, 0.6857)>
    Rotation: <Euler (x=-1.3834, y=-0.0735, z=2.1296), order='XYZ'>
    Matrix:
      <Vector (-0.5287, -0.1963, -0.8258, 0.2155)>
      <Vector (0.8456, -0.0376, -0.5325, 0.0238)>
      <Vector (0.0734, -0.9798, 0.1858, 0.6857)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0303, 0.0628, 1.3208)>
    Rotation: <Euler (x=-2.8378, y=-0.1275, z=-1.4599), order='XYZ'>
    Matrix:
      <Vector (0.1097, -0.9442, 0.3107, -0.0303)>
      <Vector (-0.9858, -0.1433, -0.0875, 0.0628)>
      <Vector (0.1271, -0.2967, -0.9465, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1471, 0.0451, 1.2841)>
    Rotation: <Euler (x=-1.7573, y=0.0520, z=-0.8892), order='XYZ'>
    Matrix:
      <Vector (0.6292, -0.1761, 0.7571, -0.1471)>
      <Vector (-0.7755, -0.0772, 0.6266, 0.0451)>
      <Vector (-0.0519, -0.9813, -0.1852, 1.2841)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1903, 0.0262, 1.0434)>
    Rotation: <Euler (x=-1.7579, y=-0.2566, z=-1.7522), order='XYZ'>
    Matrix:
      <Vector (-0.1745, -0.2280, 0.9579, -0.1903)>
      <Vector (-0.9514, -0.2117, -0.2237, 0.0262)>
      <Vector (0.2538, -0.9504, -0.1800, 1.0434)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2411, -0.0209, 0.8318)>
    Rotation: <Euler (x=-1.7211, y=-0.1365, z=-1.9292), order='XYZ'>
    Matrix:
      <Vector (-0.3475, -0.1874, 0.9187, -0.2411)>
      <Vector (-0.9277, -0.0735, -0.3659, -0.0209)>
      <Vector (0.1361, -0.9795, -0.1483, 0.8318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2249, -0.0409, 0.7937)>
    Rotation: <Euler (x=-1.0677, y=-0.7338, z=-1.7319), order='XYZ'>
    Matrix:
      <Vector (-0.1192, 0.3817, 0.9166, -0.2249)>
      <Vector (-0.7330, -0.6565, 0.1781, -0.0409)>
      <Vector (0.6697, -0.6506, 0.3580, 0.7937)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2156, -0.0566, 0.7772)>
    Rotation: <Euler (x=-1.1951, y=-0.3348, z=-1.5829), order='XYZ'>
    Matrix:
      <Vector (-0.0114, 0.3632, 0.9316, -0.2156)>
      <Vector (-0.9444, -0.3100, 0.1093, -0.0566)>
      <Vector (0.3285, -0.8786, 0.3466, 0.7772)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2074, -0.0639, 0.7580)>
    Rotation: <Euler (x=-1.3282, y=-0.1472, z=-1.5151), order='XYZ'>
    Matrix:
      <Vector (0.0550, 0.2478, 0.9672, -0.2074)>
      <Vector (-0.9877, -0.1288, 0.0892, -0.0639)>
      <Vector (0.1467, -0.9602, 0.2377, 0.7580)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2023, -0.0666, 0.7380)>
    Rotation: <Euler (x=-1.3927, y=-0.0382, z=-1.5666), order='XYZ'>
    Matrix:
      <Vector (0.0042, 0.1773, 0.9841, -0.2023)>
      <Vector (-0.9993, -0.0369, 0.0109, -0.0666)>
      <Vector (0.0382, -0.9835, 0.1770, 0.7380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2432, -0.0477, 0.7672)>
    Rotation: <Euler (x=-1.5980, y=-0.1132, z=-1.7733), order='XYZ'>
    Matrix:
      <Vector (-0.1998, -0.0494, 0.9786, -0.2432)>
      <Vector (-0.9733, -0.1051, -0.2040, -0.0477)>
      <Vector (0.1129, -0.9932, -0.0270, 0.7672)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2450, -0.0516, 0.7281)>
    Rotation: <Euler (x=-1.3469, y=0.0989, z=-1.6694), order='XYZ'>
    Matrix:
      <Vector (-0.0979, 0.2304, 0.9682, -0.2450)>
      <Vector (-0.9903, 0.0739, -0.1178, -0.0516)>
      <Vector (-0.0987, -0.9703, 0.2209, 0.7281)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2388, -0.0496, 0.7020)>
    Rotation: <Euler (x=-1.3022, y=0.1114, z=-1.5642), order='XYZ'>
    Matrix:
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      <Vector (-0.9938, 0.1089, -0.0232, -0.0496)>
      <Vector (-0.1111, -0.9582, 0.2638, 0.7020)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2331, -0.0473, 0.6814)>
    Rotation: <Euler (x=-1.2324, y=0.1112, z=-1.5281), order='XYZ'>
    Matrix:
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      <Vector (-0.9929, 0.1187, 0.0035, -0.0473)>
      <Vector (-0.1109, -0.9375, 0.3299, 0.6814)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2531, -0.0323, 0.7619)>
    Rotation: <Euler (x=-1.6136, y=0.0225, z=-1.9472), order='XYZ'>
    Matrix:
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      <Vector (-0.9298, 0.0366, -0.3664, -0.0323)>
      <Vector (-0.0225, -0.9988, -0.0428, 0.7619)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2541, -0.0311, 0.7306)>
    Rotation: <Euler (x=-1.3595, y=0.1382, z=-1.8453), order='XYZ'>
    Matrix:
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      <Vector (-0.9534, 0.0728, -0.2928, -0.0311)>
      <Vector (-0.1377, -0.9684, 0.2077, 0.7306)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2473, -0.0290, 0.7022)>
    Rotation: <Euler (x=-1.1460, y=0.2008, z=-1.8218), order='XYZ'>
    Matrix:
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      <Vector (-0.9492, 0.0737, -0.3060, -0.0290)>
      <Vector (-0.1995, -0.8928, 0.4038, 0.7022)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2346, -0.0269, 0.6767)>
    Rotation: <Euler (x=-1.0774, y=0.2242, z=-1.7828), order='XYZ'>
    Matrix:
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      <Vector (-0.9531, 0.0917, -0.2883, -0.0269)>
      <Vector (-0.2223, -0.8587, 0.4618, 0.6767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2522, -0.0144, 0.7629)>
    Rotation: <Euler (x=-1.6734, y=-0.0685, z=-1.9834), order='XYZ'>
    Matrix:
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      <Vector (-0.9139, -0.0213, -0.4053, -0.0144)>
      <Vector (0.0684, -0.9924, -0.1022, 0.7629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2557, -0.0150, 0.7348)>
    Rotation: <Euler (x=-1.4052, y=0.2114, z=-1.8756), order='XYZ'>
    Matrix:
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      <Vector (-0.9327, 0.1480, -0.3290, -0.0150)>
      <Vector (-0.2099, -0.9644, 0.1611, 0.7348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2499, -0.0111, 0.7096)>
    Rotation: <Euler (x=-1.4212, y=0.1947, z=-1.8709), order='XYZ'>
    Matrix:
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      <Vector (-0.9373, 0.1387, -0.3199, -0.0111)>
      <Vector (-0.1935, -0.9701, 0.1462, 0.7096)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2448, -0.0076, 0.6848)>
    Rotation: <Euler (x=-1.1955, y=0.2425, z=-1.8066), order='XYZ'>
    Matrix:
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      <Vector (-0.9439, 0.1316, -0.3030, -0.0076)>
      <Vector (-0.2402, -0.9032, 0.3559, 0.6848)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2512, 0.0025, 0.7747)>
    Rotation: <Euler (x=-1.6210, y=0.0057, z=-1.9789), order='XYZ'>
    Matrix:
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      <Vector (-0.9178, 0.0251, -0.3961, 0.0025)>
      <Vector (-0.0057, -0.9987, -0.0502, 0.7747)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2524, 0.0031, 0.7486)>
    Rotation: <Euler (x=-1.5756, y=0.1015, z=-1.9927), order='XYZ'>
    Matrix:
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      <Vector (-0.9076, 0.0944, -0.4090, 0.0031)>
      <Vector (-0.1013, -0.9948, -0.0048, 0.7486)>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2515, 0.0053, 0.7257)>
    Rotation: <Euler (x=-1.3869, y=0.1907, z=-1.9861), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2461, 0.0075, 0.7040)>
    Rotation: <Euler (x=-1.2426, y=0.2096, z=-1.9402), order='XYZ'>
    Matrix:
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      <Vector (-0.2081, -0.9259, 0.3153, 0.7040)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1051, -0.0030, 0.8401)>
    Rotation: <Euler (x=-1.4813, y=-0.0542, z=-2.8964), order='XYZ'>
    Matrix:
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      <Vector (-0.2424, -0.0998, -0.9650, -0.0030)>
      <Vector (0.0542, -0.9945, 0.0893, 0.8401)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0945, -0.0375, 0.4963)>
    Rotation: <Euler (x=1.3644, y=-3.0762, z=0.2415), order='XYZ'>
    Matrix:
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      <Vector (-0.2386, 0.1837, -0.9536, -0.0375)>
      <Vector (0.0654, -0.9767, -0.2045, 0.4963)>
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8153), order='XYZ'>
    Matrix:
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      <Vector (-0.3199, -0.6433, -0.6956, 0.0323)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8148), order='XYZ'>
    Matrix:
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      <Vector (-0.3210, -0.9204, 0.2233, -0.0536)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1073, -0.0127, 0.8105)>
    Rotation: <Euler (x=-1.2538, y=-0.0148, z=2.9973), order='XYZ'>
    Matrix:
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      <Vector (0.1438, -0.3065, -0.9410, -0.0127)>
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  Bone: RightLeg
    Location: <Vector (-0.1276, -0.1187, 0.4821)>
    Rotation: <Euler (x=1.2213, y=-3.1383, z=-0.1402), order='XYZ'>
    Matrix:
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      <Vector (0.1398, 0.3395, -0.9302, -0.1187)>
      <Vector (0.0033, -0.9396, -0.3424, 0.4821)>
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  Bone: RightFoot
    Location: <Vector (-0.1106, 0.0103, 0.1250)>
    Rotation: <Euler (x=-0.7933, y=-0.0658, z=2.8246), order='XYZ'>
    Matrix:
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      <Vector (0.3111, -0.6520, -0.6915, 0.0103)>
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0767, 0.0301)>
    Rotation: <Euler (x=0.0899, y=-0.0969, z=2.7701), order='XYZ'>
    Matrix:
      <Vector (-0.9274, -0.3534, 0.1224, -0.1457)>
      <Vector (0.3613, -0.9312, 0.0486, -0.0767)>
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Frame: 7
  Bone: Hips
    Location: <Vector (0.0022, -0.0149, 0.8039)>
    Rotation: <Euler (x=1.4937, y=-0.1381, z=0.0457), order='XYZ'>
    Matrix:
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      <Vector (0.0453, 0.0707, -0.9965, -0.0149)>
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  Bone: Spine
    Location: <Vector (-0.0139, 0.0001, 0.9144)>
    Rotation: <Euler (x=1.5388, y=0.0397, z=0.0431), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0382, 0.0444, -0.0139)>
      <Vector (0.0431, 0.0337, -0.9985, 0.0001)>
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  Bone: Spine1
    Location: <Vector (-0.0092, 0.0043, 1.0378)>
    Rotation: <Euler (x=1.3926, y=0.0467, z=0.0499), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0370, 0.0573, -0.0092)>
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      <Vector (-0.0467, 0.9831, 0.1771, 1.0378)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0037, 0.0307, 1.1825)>
    Rotation: <Euler (x=1.3552, y=0.0530, z=0.0575), order='XYZ'>
    Matrix:
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      <Vector (0.0574, 0.2165, -0.9746, 0.0307)>
      <Vector (-0.0530, 0.9755, 0.2136, 1.1825)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0037, 0.0619, 1.3563)>
    Rotation: <Euler (x=2.0367, y=0.0075, z=0.0576), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0326, 0.0480, 0.0037)>
      <Vector (0.0576, -0.4481, -0.8921, 0.0619)>
      <Vector (-0.0075, 0.8934, -0.4493, 1.3563)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0081, -0.0006, 1.4629)>
    Rotation: <Euler (x=1.3952, y=0.0227, z=0.0600), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0118, 0.0630, 0.0081)>
      <Vector (0.0599, 0.1758, -0.9826, -0.0006)>
      <Vector (-0.0227, 0.9844, 0.1747, 1.4629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0108, 0.0395, 1.6875)>
    Rotation: <Euler (x=1.3936, y=0.0227, z=0.0600), order='XYZ'>
    Matrix:
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      <Vector (0.0599, 0.1773, -0.9823, 0.0395)>
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  Bone: LeftShoulder
    Location: <Vector (0.0338, 0.0660, 1.3176)>
    Rotation: <Euler (x=-2.7048, y=0.1358, z=1.6032), order='XYZ'>
    Matrix:
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      <Vector (0.9903, -0.0278, -0.1363, 0.0660)>
      <Vector (-0.1354, -0.4191, -0.8978, 1.3176)>
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  Bone: LeftArm
    Location: <Vector (0.1461, 0.0626, 1.2658)>
    Rotation: <Euler (x=-1.6519, y=-0.1792, z=0.8606), order='XYZ'>
    Matrix:
      <Vector (0.6415, 0.1773, -0.7463, 0.1461)>
      <Vector (0.7461, 0.0819, 0.6608, 0.0626)>
      <Vector (0.1783, -0.9807, -0.0797, 1.2658)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1895, 0.0827, 1.0252)>
    Rotation: <Euler (x=-1.5413, y=0.3575, z=2.0942), order='XYZ'>
    Matrix:
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      <Vector (0.8114, -0.3177, -0.4906, 0.0827)>
      <Vector (-0.3499, -0.9364, 0.0277, 1.0252)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2228, 0.0119, 0.8168)>
    Rotation: <Euler (x=-1.5676, y=0.2535, z=2.1151), order='XYZ'>
    Matrix:
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      <Vector (0.8281, -0.2162, -0.5172, 0.0119)>
      <Vector (-0.2508, -0.9680, 0.0031, 0.8168)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2073, -0.0166, 0.7841)>
    Rotation: <Euler (x=-0.8860, y=0.8901, z=2.0216), order='XYZ'>
    Matrix:
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      <Vector (0.5665, -0.8173, 0.1050, -0.0166)>
      <Vector (-0.7771, -0.4875, 0.3981, 0.7841)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.1998, -0.0363, 0.7716)>
    Rotation: <Euler (x=-1.0722, y=0.5605, z=1.8117), order='XYZ'>
    Matrix:
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      <Vector (0.8226, -0.5675, 0.0374, -0.0363)>
      <Vector (-0.5316, -0.7439, 0.4051, 0.7716)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.1920, -0.0492, 0.7555)>
    Rotation: <Euler (x=-1.2088, y=0.3942, z=1.7262), order='XYZ'>
    Matrix:
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      <Vector (0.9122, -0.4096, -0.0104, -0.0492)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1859, -0.0577, 0.7375)>
    Rotation: <Euler (x=-1.2889, y=0.2394, z=1.7497), order='XYZ'>
    Matrix:
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      <Vector (0.9560, -0.2736, -0.1061, -0.0577)>
      <Vector (-0.2371, -0.9332, 0.2702, 0.7375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2246, -0.0251, 0.7574)>
    Rotation: <Euler (x=-1.4656, y=0.2525, z=1.9535), order='XYZ'>
    Matrix:
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      <Vector (0.8982, -0.2697, -0.3470, -0.0251)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2243, -0.0356, 0.7195)>
    Rotation: <Euler (x=-1.2215, y=0.1020, z=1.8289), order='XYZ'>
    Matrix:
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      <Vector (0.9619, -0.1798, -0.2061, -0.0356)>
      <Vector (-0.1018, -0.9347, 0.3405, 0.7195)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2160, -0.0404, 0.6944)>
    Rotation: <Euler (x=-1.1985, y=0.1015, z=1.7230), order='XYZ'>
    Matrix:
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      <Vector (0.9833, -0.1485, -0.1048, -0.0404)>
      <Vector (-0.1014, -0.9267, 0.3619, 0.6944)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2086, -0.0436, 0.6744)>
    Rotation: <Euler (x=-1.1365, y=0.1053, z=1.6871), order='XYZ'>
    Matrix:
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      <Vector (0.9877, -0.1435, -0.0614, -0.0436)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2313, -0.0097, 0.7482)>
    Rotation: <Euler (x=-1.4661, y=0.0925, z=2.0976), order='XYZ'>
    Matrix:
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      <Vector (0.8607, -0.1320, -0.4917, -0.0097)>
      <Vector (-0.0923, -0.9903, 0.1041, 0.7482)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2299, -0.0137, 0.7172)>
    Rotation: <Euler (x=-1.2251, y=-0.0078, z=1.9807), order='XYZ'>
    Matrix:
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      <Vector (0.9171, -0.1283, -0.3773, -0.0137)>
      <Vector (0.0078, -0.9408, 0.3388, 0.7172)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2209, -0.0175, 0.6895)>
    Rotation: <Euler (x=-1.0144, y=-0.0668, z=1.9495), order='XYZ'>
    Matrix:
      <Vector (-0.3689, -0.5116, -0.7760, 0.2209)>
      <Vector (0.9271, -0.1426, -0.3467, -0.0175)>
      <Vector (0.0667, -0.8473, 0.5269, 0.6895)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2063, -0.0216, 0.6653)>
    Rotation: <Euler (x=-0.9509, y=-0.0851, z=1.9085), order='XYZ'>
    Matrix:
      <Vector (-0.3301, -0.5710, -0.7516, 0.2063)>
      <Vector (0.9401, -0.1272, -0.3163, -0.0216)>
      <Vector (0.0850, -0.8110, 0.5788, 0.6653)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2278, 0.0081, 0.7467)>
    Rotation: <Euler (x=-1.5648, y=0.1155, z=2.1205), order='XYZ'>
    Matrix:
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      <Vector (0.8470, -0.1014, -0.5218, 0.0081)>
      <Vector (-0.1152, -0.9933, 0.0060, 0.7467)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2294, 0.0052, 0.7187)>
    Rotation: <Euler (x=-1.2567, y=-0.0704, z=1.9871), order='XYZ'>
    Matrix:
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      <Vector (0.9123, -0.0637, -0.4045, 0.0052)>
      <Vector (0.0704, -0.9487, 0.3082, 0.7187)>
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  Bone: LeftHandRing3
    Location: <Vector (0.2213, 0.0035, 0.6939)>
    Rotation: <Euler (x=-1.2735, y=-0.0532, z=1.9850), order='XYZ'>
    Matrix:
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      <Vector (0.9141, -0.0713, -0.3991, 0.0035)>
      <Vector (0.0532, -0.9548, 0.2925, 0.6939)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2139, 0.0017, 0.6694)>
    Rotation: <Euler (x=-1.0567, y=-0.0916, z=1.9159), order='XYZ'>
    Matrix:
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      <Vector (0.9371, -0.0914, -0.3369, 0.0017)>
      <Vector (0.0914, -0.8671, 0.4897, 0.6694)>
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  Bone: LeftHandPinky1
    Location: <Vector (0.2252, 0.0256, 0.7571)>
    Rotation: <Euler (x=-1.5270, y=0.0333, z=2.0977), order='XYZ'>
    Matrix:
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      <Vector (0.8639, -0.0507, -0.5011, 0.0256)>
      <Vector (-0.0332, -0.9985, 0.0438, 0.7571)>
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  Bone: LeftHandPinky2
    Location: <Vector (0.2251, 0.0247, 0.7311)>
    Rotation: <Euler (x=-1.4941, y=-0.0540, z=2.0925), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2229, 0.0249, 0.7082)>
    Rotation: <Euler (x=-1.3882, y=-0.1173, z=2.1050), order='XYZ'>
    Matrix:
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      <Vector (0.8548, 0.0067, -0.5190, 0.0249)>
      <Vector (0.1171, -0.9766, 0.1803, 0.7082)>
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2181, 0.0250, 0.6863)>
    Rotation: <Euler (x=-1.4037, y=-0.0907, z=2.1067), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0306, 0.0628, 1.3208)>
    Rotation: <Euler (x=-2.8397, y=-0.1312, z=-1.4599), order='XYZ'>
    Matrix:
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      <Vector (-0.9853, -0.1443, -0.0912, 0.0628)>
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  Bone: RightArm
    Location: <Vector (-0.1474, 0.0450, 1.2843)>
    Rotation: <Euler (x=-1.7609, y=0.0498, z=-0.8896), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1909, 0.0251, 1.0438)>
    Rotation: <Euler (x=-1.7587, y=-0.2607, z=-1.7522), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2420, -0.0228, 0.8325)>
    Rotation: <Euler (x=-1.7107, y=-0.1275, z=-1.9305), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2253, -0.0426, 0.7944)>
    Rotation: <Euler (x=-1.0461, y=-0.7322, z=-1.7473), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2158, -0.0583, 0.7781)>
    Rotation: <Euler (x=-1.1869, y=-0.3132, z=-1.5802), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2075, -0.0652, 0.7588)>
    Rotation: <Euler (x=-1.3189, y=-0.1262, z=-1.5111), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2021, -0.0674, 0.7389)>
    Rotation: <Euler (x=-1.3737, y=-0.0313, z=-1.5662), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2433, -0.0492, 0.7677)>
    Rotation: <Euler (x=-1.5864, y=-0.1059, z=-1.7745), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2446, -0.0530, 0.7286)>
    Rotation: <Euler (x=-1.3346, y=0.1049, z=-1.6680), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2381, -0.0509, 0.7026)>
    Rotation: <Euler (x=-1.2893, y=0.1161, z=-1.5627), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2321, -0.0484, 0.6820)>
    Rotation: <Euler (x=-1.2193, y=0.1155, z=-1.5265), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2531, -0.0339, 0.7622)>
    Rotation: <Euler (x=-1.6070, y=0.0370, z=-1.9448), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2538, -0.0323, 0.7310)>
    Rotation: <Euler (x=-1.3513, y=0.1519, z=-1.8419), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2466, -0.0299, 0.7026)>
    Rotation: <Euler (x=-1.1375, y=0.2143, z=-1.8179), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2337, -0.0275, 0.6773)>
    Rotation: <Euler (x=-1.0682, y=0.2374, z=-1.7785), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2523, -0.0159, 0.7634)>
    Rotation: <Euler (x=-1.6731, y=-0.0447, z=-1.9785), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2555, -0.0159, 0.7353)>
    Rotation: <Euler (x=-1.4023, y=0.2350, z=-1.8701), order='XYZ'>
    Matrix:
      <Vector (-0.2867, 0.2279, 0.9305, -0.2555)>
      <Vector (-0.9293, 0.1699, -0.3279, -0.0159)>
      <Vector (-0.2328, -0.9587, 0.1631, 0.7353)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2495, -0.0115, 0.7103)>
    Rotation: <Euler (x=-1.4182, y=0.2183, z=-1.8654), order='XYZ'>
    Matrix:
      <Vector (-0.2834, 0.2076, 0.9362, -0.2495)>
      <Vector (-0.9342, 0.1607, -0.3184, -0.0115)>
      <Vector (-0.2165, -0.9649, 0.1484, 0.7103)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2442, -0.0073, 0.6855)>
    Rotation: <Euler (x=-1.1908, y=0.2658, z=-1.8005), order='XYZ'>
    Matrix:
      <Vector (-0.2197, 0.4167, 0.8821, -0.2442)>
      <Vector (-0.9395, 0.1531, -0.3064, -0.0073)>
      <Vector (-0.2627, -0.8961, 0.3579, 0.6855)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2515, 0.0009, 0.7753)>
    Rotation: <Euler (x=-1.6163, y=0.0334, z=-1.9738), order='XYZ'>
    Matrix:
      <Vector (-0.3919, -0.0287, 0.9195, -0.2515)>
      <Vector (-0.9194, 0.0485, -0.3903, 0.0009)>
      <Vector (-0.0334, -0.9984, -0.0454, 0.7753)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2522, 0.0022, 0.7493)>
    Rotation: <Euler (x=-1.5713, y=0.1293, z=-1.9871), order='XYZ'>
    Matrix:
      <Vector (-0.4010, 0.0517, 0.9146, -0.2522)>
      <Vector (-0.9070, 0.1181, -0.4043, 0.0022)>
      <Vector (-0.1289, -0.9917, -0.0005, 0.7493)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2511, 0.0049, 0.7264)>
    Rotation: <Euler (x=-1.3590, y=0.2254, z=-1.9730), order='XYZ'>
    Matrix:
      <Vector (-0.3815, 0.2790, 0.8813, -0.2511)>
      <Vector (-0.8969, 0.1188, -0.4259, 0.0049)>
      <Vector (-0.2235, -0.9529, 0.2049, 0.7264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2448, 0.0076, 0.7050)>
    Rotation: <Euler (x=-1.1684, y=0.2536, z=-1.9115), order='XYZ'>
    Matrix:
      <Vector (-0.3234, 0.4463, 0.8344, -0.2448)>
      <Vector (-0.9124, 0.0868, -0.4001, 0.0076)>
      <Vector (-0.2509, -0.8907, 0.3791, 0.7050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1049, -0.0028, 0.8402)>
    Rotation: <Euler (x=-1.4814, y=-0.0540, z=-2.8959), order='XYZ'>
    Matrix:
      <Vector (-0.9686, -0.0305, 0.2469, 0.1049)>
      <Vector (-0.2429, -0.0997, -0.9649, -0.0028)>
      <Vector (0.0540, -0.9946, 0.0891, 0.8402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0944, -0.0373, 0.4963)>
    Rotation: <Euler (x=1.3651, y=-3.0764, z=0.2420), order='XYZ'>
    Matrix:
      <Vector (-0.9688, -0.1109, 0.2217, 0.0944)>
      <Vector (-0.2391, 0.1830, -0.9536, -0.0373)>
      <Vector (0.0652, -0.9768, -0.2038, 0.4963)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8152), order='XYZ'>
    Matrix:
      <Vector (-0.9451, 0.2684, 0.1864, 0.0523)>
      <Vector (-0.3199, -0.6433, -0.6955, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8148), order='XYZ'>
    Matrix:
      <Vector (-0.9470, 0.3092, -0.0870, 0.0881)>
      <Vector (-0.3210, -0.9204, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1075, -0.0126, 0.8106)>
    Rotation: <Euler (x=-1.2540, y=-0.0145, z=2.9970), order='XYZ'>
    Matrix:
      <Vector (-0.9895, -0.0585, -0.1324, -0.1075)>
      <Vector (0.1441, -0.3063, -0.9410, -0.0126)>
      <Vector (0.0145, -0.9501, 0.3115, 0.8106)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1277, -0.1184, 0.4821)>
    Rotation: <Euler (x=1.2219, y=-3.1386, z=-0.1405), order='XYZ'>
    Matrix:
      <Vector (-0.9901, 0.0451, -0.1326, -0.1277)>
      <Vector (0.1400, 0.3389, -0.9303, -0.1184)>
      <Vector (0.0030, -0.9397, -0.3419, 0.4821)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1106, 0.0103, 0.1250)>
    Rotation: <Euler (x=-0.7932, y=-0.0658, z=2.8243), order='XYZ'>
    Matrix:
      <Vector (-0.9480, -0.2634, -0.1785, -0.1106)>
      <Vector (0.3113, -0.6519, -0.6914, 0.0103)>
      <Vector (0.0658, -0.7111, 0.7000, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0766, 0.0301)>
    Rotation: <Euler (x=0.0899, y=-0.0969, z=2.7699), order='XYZ'>
    Matrix:
      <Vector (-0.9273, -0.3537, 0.1224, -0.1457)>
      <Vector (0.3615, -0.9311, 0.0487, -0.0766)>
      <Vector (0.0968, 0.0894, 0.9913, 0.0301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 8
  Bone: Hips
    Location: <Vector (0.0020, -0.0147, 0.8040)>
    Rotation: <Euler (x=1.4948, y=-0.1380, z=0.0460), order='XYZ'>
    Matrix:
      <Vector (0.9895, -0.1405, 0.0354, 0.0020)>
      <Vector (0.0455, 0.0696, -0.9965, -0.0147)>
      <Vector (0.1375, 0.9876, 0.0752, 0.8040)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0141, 0.0002, 0.9145)>
    Rotation: <Euler (x=1.5435, y=0.0399, z=0.0438), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0386, 0.0448, -0.0141)>
      <Vector (0.0437, 0.0290, -0.9986, 0.0002)>
      <Vector (-0.0399, 0.9988, 0.0272, 0.9145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0093, 0.0038, 1.0379)>
    Rotation: <Euler (x=1.3932, y=0.0467, z=0.0512), order='XYZ'>
    Matrix:
      <Vector (0.9976, 0.0369, 0.0586, -0.0093)>
      <Vector (0.0511, 0.1788, -0.9826, 0.0038)>
      <Vector (-0.0467, 0.9832, 0.1765, 1.0379)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0039, 0.0301, 1.1826)>
    Rotation: <Euler (x=1.3516, y=0.0529, z=0.0594), order='XYZ'>
    Matrix:
      <Vector (0.9968, 0.0387, 0.0694, -0.0039)>
      <Vector (0.0593, 0.2202, -0.9737, 0.0301)>
      <Vector (-0.0529, 0.9747, 0.2172, 1.1826)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0035, 0.0620, 1.3563)>
    Rotation: <Euler (x=2.0332, y=0.0074, z=0.0593), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0331, 0.0497, 0.0035)>
      <Vector (0.0592, -0.4450, -0.8936, 0.0620)>
      <Vector (-0.0074, 0.8949, -0.4461, 1.3563)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0080, -0.0002, 1.4631)>
    Rotation: <Euler (x=1.3956, y=0.0228, z=0.0611), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0118, 0.0641, 0.0080)>
      <Vector (0.0610, 0.1754, -0.9826, -0.0002)>
      <Vector (-0.0228, 0.9844, 0.1743, 1.4631)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0106, 0.0398, 1.6877)>
    Rotation: <Euler (x=1.3940, y=0.0228, z=0.0611), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0117, 0.0641, 0.0106)>
      <Vector (0.0610, 0.1769, -0.9823, 0.0398)>
      <Vector (-0.0228, 0.9842, 0.1758, 1.6877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0336, 0.0661, 1.3176)>
    Rotation: <Euler (x=-2.7074, y=0.1394, z=1.6082), order='XYZ'>
    Matrix:
      <Vector (-0.0370, 0.9087, -0.4157, 0.0336)>
      <Vector (0.9896, -0.0245, -0.1417, 0.0661)>
      <Vector (-0.1389, -0.4166, -0.8984, 1.3176)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1460, 0.0630, 1.2661)>
    Rotation: <Euler (x=-1.6563, y=-0.1783, z=0.8667), order='XYZ'>
    Matrix:
      <Vector (0.6371, 0.1795, -0.7496, 0.1460)>
      <Vector (0.7501, 0.0794, 0.6565, 0.0630)>
      <Vector (0.1773, -0.9806, -0.0841, 1.2661)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1900, 0.0825, 1.0256)>
    Rotation: <Euler (x=-1.5419, y=0.3618, z=2.0993), order='XYZ'>
    Matrix:
      <Vector (-0.4716, 0.1534, -0.8684, 0.1900)>
      <Vector (0.8077, -0.3202, -0.4952, 0.0825)>
      <Vector (-0.3540, -0.9349, 0.0271, 1.0256)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2241, 0.0112, 0.8175)>
    Rotation: <Euler (x=-1.5754, y=0.2579, z=2.0917), order='XYZ'>
    Matrix:
      <Vector (-0.4812, 0.1309, -0.8668, 0.2241)>
      <Vector (0.8387, -0.2189, -0.4987, 0.0112)>
      <Vector (-0.2551, -0.9669, -0.0044, 0.8175)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2084, -0.0169, 0.7847)>
    Rotation: <Euler (x=-0.8869, y=0.8954, z=1.9998), order='XYZ'>
    Matrix:
      <Vector (-0.2601, -0.3229, -0.9100, 0.2084)>
      <Vector (0.5685, -0.8129, 0.1260, -0.0169)>
      <Vector (-0.7805, -0.4846, 0.3950, 0.7847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2005, -0.0366, 0.7722)>
    Rotation: <Euler (x=-1.0742, y=0.5656, z=1.7896), order='XYZ'>
    Matrix:
      <Vector (-0.1833, -0.3628, -0.9137, 0.2005)>
      <Vector (0.8242, -0.5633, 0.0584, -0.0366)>
      <Vector (-0.5359, -0.7423, 0.4023, 0.7722)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1924, -0.0494, 0.7562)>
    Rotation: <Euler (x=-1.2162, y=0.3963, z=1.7020), order='XYZ'>
    Matrix:
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      <Vector (0.9146, -0.4043, 0.0102, -0.0494)>
      <Vector (-0.3860, -0.8651, 0.3203, 0.7562)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1862, -0.0578, 0.7382)>
    Rotation: <Euler (x=-1.3006, y=0.2393, z=1.7253), order='XYZ'>
    Matrix:
      <Vector (-0.1495, -0.2286, -0.9620, 0.1862)>
      <Vector (0.9599, -0.2668, -0.0858, -0.0578)>
      <Vector (-0.2370, -0.9363, 0.2593, 0.7382)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2257, -0.0258, 0.7582)>
    Rotation: <Euler (x=-1.4740, y=0.2556, z=1.9299), order='XYZ'>
    Matrix:
      <Vector (-0.3400, -0.0020, -0.9404, 0.2257)>
      <Vector (0.9058, -0.2696, -0.3269, -0.0258)>
      <Vector (-0.2529, -0.9630, 0.0935, 0.7582)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2255, -0.0363, 0.7203)>
    Rotation: <Euler (x=-1.2326, y=0.0940, z=1.8053), order='XYZ'>
    Matrix:
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      <Vector (0.9683, -0.1632, -0.1889, -0.0363)>
      <Vector (-0.0938, -0.9392, 0.3303, 0.7203)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2173, -0.0407, 0.6950)>
    Rotation: <Euler (x=-1.2088, y=0.0924, z=1.6995), order='XYZ'>
    Matrix:
      <Vector (-0.1278, -0.3402, -0.9316, 0.2173)>
      <Vector (0.9875, -0.1310, -0.0876, -0.0407)>
      <Vector (-0.0923, -0.9312, 0.3527, 0.6950)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2100, -0.0435, 0.6749)>
    Rotation: <Euler (x=-1.1464, y=0.0958, z=1.6636), order='XYZ'>
    Matrix:
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      <Vector (0.9911, -0.1250, -0.0453, -0.0435)>
      <Vector (-0.0957, -0.9071, 0.4099, 0.6749)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2328, -0.0105, 0.7490)>
    Rotation: <Euler (x=-1.4775, y=0.0910, z=2.0745), order='XYZ'>
    Matrix:
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      <Vector (0.8722, -0.1242, -0.4731, -0.0105)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2316, -0.0143, 0.7179)>
    Rotation: <Euler (x=-1.2363, y=-0.0106, z=1.9587), order='XYZ'>
    Matrix:
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      <Vector (0.9257, -0.1149, -0.3605, -0.0143)>
      <Vector (0.0106, -0.9445, 0.3283, 0.7179)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2228, -0.0178, 0.6902)>
    Rotation: <Euler (x=-1.0255, y=-0.0700, z=1.9281), order='XYZ'>
    Matrix:
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      <Vector (0.9346, -0.1254, -0.3330, -0.0178)>
      <Vector (0.0699, -0.8529, 0.5174, 0.6902)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2083, -0.0213, 0.6658)>
    Rotation: <Euler (x=-0.9619, y=-0.0887, z=1.8874), order='XYZ'>
    Matrix:
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      <Vector (0.0886, -0.8170, 0.5697, 0.6658)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2297, 0.0073, 0.7475)>
    Rotation: <Euler (x=-1.5744, y=0.1170, z=2.0976), order='XYZ'>
    Matrix:
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      <Vector (0.8585, -0.0991, -0.5031, 0.0073)>
      <Vector (-0.1167, -0.9932, -0.0035, 0.7475)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2315, 0.0045, 0.7194)>
    Rotation: <Euler (x=-1.2760, y=-0.0875, z=1.9652), order='XYZ'>
    Matrix:
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      <Vector (0.9197, -0.0345, -0.3911, 0.0045)>
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  Bone: LeftHandRing3
    Location: <Vector (0.2236, 0.0036, 0.6945)>
    Rotation: <Euler (x=-1.2928, y=-0.0703, z=1.9627), order='XYZ'>
    Matrix:
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      <Vector (0.9219, -0.0424, -0.3851, 0.0036)>
      <Vector (0.0703, -0.9592, 0.2738, 0.6945)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2164, 0.0025, 0.6699)>
    Rotation: <Euler (x=-1.0748, y=-0.1100, z=1.8943), order='XYZ'>
    Matrix:
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      <Vector (0.9424, -0.0598, -0.3291, 0.0025)>
      <Vector (0.1097, -0.8742, 0.4730, 0.6699)>
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  Bone: LeftHandPinky1
    Location: <Vector (0.2274, 0.0249, 0.7579)>
    Rotation: <Euler (x=-1.5456, y=0.0185, z=2.0736), order='XYZ'>
    Matrix:
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      <Vector (0.8761, -0.0283, -0.4813, 0.0249)>
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  Bone: LeftHandPinky2
    Location: <Vector (0.2275, 0.0245, 0.7318)>
    Rotation: <Euler (x=-1.5144, y=-0.0714, z=2.0698), order='XYZ'>
    Matrix:
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      <Vector (0.8758, 0.0356, -0.4813, 0.0245)>
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  Bone: LeftHandPinky3
    Location: <Vector (0.2256, 0.0253, 0.7089)>
    Rotation: <Euler (x=-1.4089, y=-0.1345, z=2.0836), order='XYZ'>
    Matrix:
      <Vector (-0.4862, -0.2054, -0.8494, 0.2256)>
      <Vector (0.8635, 0.0362, -0.5031, 0.0253)>
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2210, 0.0261, 0.6869)>
    Rotation: <Euler (x=-1.4243, y=-0.1079, z=2.0848), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0308, 0.0628, 1.3208)>
    Rotation: <Euler (x=-2.8417, y=-0.1352, z=-1.4599), order='XYZ'>
    Matrix:
      <Vector (0.1097, -0.9451, 0.3079, -0.0308)>
      <Vector (-0.9848, -0.1453, -0.0953, 0.0628)>
      <Vector (0.1348, -0.2927, -0.9466, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1477, 0.0448, 1.2846)>
    Rotation: <Euler (x=-1.7647, y=0.0475, z=-0.8901), order='XYZ'>
    Matrix:
      <Vector (0.6287, -0.1791, 0.7568, -0.1477)>
      <Vector (-0.7762, -0.0851, 0.6247, 0.0448)>
      <Vector (-0.0475, -0.9801, -0.1925, 1.2846)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1916, 0.0239, 1.0442)>
    Rotation: <Euler (x=-1.7594, y=-0.2651, z=-1.7522), order='XYZ'>
    Matrix:
      <Vector (-0.1741, -0.2309, 0.9573, -0.1916)>
      <Vector (-0.9492, -0.2193, -0.2256, 0.0239)>
      <Vector (0.2620, -0.9479, -0.1810, 1.0442)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2430, -0.0249, 0.8332)>
    Rotation: <Euler (x=-1.7004, y=-0.1188, z=-1.9316), order='XYZ'>
    Matrix:
      <Vector (-0.3506, -0.1624, 0.9223, -0.2430)>
      <Vector (-0.9290, -0.0643, -0.3644, -0.0249)>
      <Vector (0.1185, -0.9846, -0.1283, 0.8332)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2258, -0.0445, 0.7953)>
    Rotation: <Euler (x=-1.0246, y=-0.7307, z=-1.7626), order='XYZ'>
    Matrix:
      <Vector (-0.1419, 0.4012, 0.9049, -0.2258)>
      <Vector (-0.7310, -0.6589, 0.1774, -0.0445)>
      <Vector (0.6674, -0.6364, 0.3868, 0.7953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2161, -0.0603, 0.7791)>
    Rotation: <Euler (x=-1.1788, y=-0.2920, z=-1.5771), order='XYZ'>
    Matrix:
      <Vector (-0.0060, 0.3804, 0.9248, -0.2161)>
      <Vector (-0.9577, -0.2684, 0.1042, -0.0603)>
      <Vector (0.2878, -0.8850, 0.3659, 0.7791)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2076, -0.0666, 0.7598)>
    Rotation: <Euler (x=-1.3096, y=-0.1056, z=-1.5066), order='XYZ'>
    Matrix:
      <Vector (0.0638, 0.2642, 0.9624, -0.2076)>
      <Vector (-0.9924, -0.0850, 0.0891, -0.0666)>
      <Vector (0.1054, -0.9607, 0.2568, 0.7598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2021, -0.0684, 0.7398)>
    Rotation: <Euler (x=-1.3548, y=-0.0246, z=-1.5657), order='XYZ'>
    Matrix:
      <Vector (0.0051, 0.2145, 0.9767, -0.2021)>
      <Vector (-0.9997, -0.0230, 0.0103, -0.0684)>
      <Vector (0.0246, -0.9765, 0.2143, 0.7398)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2435, -0.0510, 0.7683)>
    Rotation: <Euler (x=-1.5748, y=-0.0988, z=-1.7755), order='XYZ'>
    Matrix:
      <Vector (-0.2023, -0.0240, 0.9790, -0.2435)>
      <Vector (-0.9743, -0.0958, -0.2037, -0.0510)>
      <Vector (0.0987, -0.9951, -0.0040, 0.7683)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2443, -0.0546, 0.7291)>
    Rotation: <Euler (x=-1.3223, y=0.1107, z=-1.6666), order='XYZ'>
    Matrix:
      <Vector (-0.0950, 0.2550, 0.9623, -0.2443)>
      <Vector (-0.9893, 0.0831, -0.1197, -0.0546)>
      <Vector (-0.1105, -0.9634, 0.2444, 0.7291)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2375, -0.0523, 0.7032)>
    Rotation: <Euler (x=-1.2765, y=0.1205, z=-1.5610), order='XYZ'>
    Matrix:
      <Vector (0.0097, 0.2890, 0.9573, -0.2375)>
      <Vector (-0.9927, 0.1179, -0.0255, -0.0523)>
      <Vector (-0.1202, -0.9500, 0.2880, 0.7032)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2312, -0.0498, 0.6827)>
    Rotation: <Euler (x=-1.2064, y=0.1194, z=-1.5249), order='XYZ'>
    Matrix:
      <Vector (0.0456, 0.3509, 0.9353, -0.2312)>
      <Vector (-0.9918, 0.1276, 0.0005, -0.0498)>
      <Vector (-0.1191, -0.9277, 0.3539, 0.6827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2532, -0.0356, 0.7626)>
    Rotation: <Euler (x=-1.6003, y=0.0511, z=-1.9422), order='XYZ'>
    Matrix:
      <Vector (-0.3624, -0.0090, 0.9320, -0.2532)>
      <Vector (-0.9306, 0.0583, -0.3613, -0.0356)>
      <Vector (-0.0511, -0.9983, -0.0295, 0.7626)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2535, -0.0337, 0.7314)>
    Rotation: <Euler (x=-1.3431, y=0.1652, z=-1.8383), order='XYZ'>
    Matrix:
      <Vector (-0.2607, 0.2600, 0.9298, -0.2535)>
      <Vector (-0.9513, 0.0949, -0.2933, -0.0337)>
      <Vector (-0.1645, -0.9609, 0.2226, 0.7314)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2461, -0.0309, 0.7032)>
    Rotation: <Euler (x=-1.1288, y=0.2275, z=-1.8136), order='XYZ'>
    Matrix:
      <Vector (-0.2343, 0.4642, 0.8542, -0.2461)>
      <Vector (-0.9457, 0.0950, -0.3110, -0.0309)>
      <Vector (-0.2255, -0.8806, 0.4167, 0.7032)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2328, -0.0282, 0.6780)>
    Rotation: <Euler (x=-1.0590, y=0.2502, z=-1.7740), order='XYZ'>
    Matrix:
      <Vector (-0.1955, 0.5232, 0.8295, -0.2328)>
      <Vector (-0.9489, 0.1126, -0.2947, -0.0282)>
      <Vector (-0.2476, -0.8447, 0.4745, 0.6780)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2524, -0.0176, 0.7640)>
    Rotation: <Euler (x=-1.6726, y=-0.0214, z=-1.9733), order='XYZ'>
    Matrix:
      <Vector (-0.3917, -0.1018, 0.9144, -0.2524)>
      <Vector (-0.9199, 0.0202, -0.3917, -0.0176)>
      <Vector (0.0214, -0.9946, -0.1016, 0.7640)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2553, -0.0170, 0.7359)>
    Rotation: <Euler (x=-1.3992, y=0.2581, z=-1.8641), order='XYZ'>
    Matrix:
      <Vector (-0.2795, 0.2362, 0.9306, -0.2553)>
      <Vector (-0.9256, 0.1914, -0.3266, -0.0170)>
      <Vector (-0.2553, -0.9527, 0.1651, 0.7359)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2492, -0.0120, 0.7110)>
    Rotation: <Euler (x=-1.4150, y=0.2414, z=-1.8594), order='XYZ'>
    Matrix:
      <Vector (-0.2764, 0.2160, 0.9365, -0.2492)>
      <Vector (-0.9308, 0.1822, -0.3168, -0.0120)>
      <Vector (-0.2391, -0.9592, 0.1507, 0.7110)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2436, -0.0073, 0.6864)>
    Rotation: <Euler (x=-1.1860, y=0.2887, z=-1.7940), order='XYZ'>
    Matrix:
      <Vector (-0.2122, 0.4244, 0.8802, -0.2436)>
      <Vector (-0.9348, 0.1743, -0.3094, -0.0073)>
      <Vector (-0.2847, -0.8885, 0.3598, 0.6864)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2519, -0.0008, 0.7760)>
    Rotation: <Euler (x=-1.6113, y=0.0607, z=-1.9682), order='XYZ'>
    Matrix:
      <Vector (-0.3863, -0.0139, 0.9223, -0.2519)>
      <Vector (-0.9204, 0.0715, -0.3844, -0.0008)>
      <Vector (-0.0606, -0.9973, -0.0404, 0.7760)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2522, 0.0010, 0.7500)>
    Rotation: <Euler (x=-1.5666, y=0.1566, z=-1.9810), order='XYZ'>
    Matrix:
      <Vector (-0.3940, 0.0661, 0.9168, -0.2522)>
      <Vector (-0.9058, 0.1414, -0.3994, 0.0010)>
      <Vector (-0.1560, -0.9877, 0.0041, 0.7500)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2507, 0.0043, 0.7272)>
    Rotation: <Euler (x=-1.3304, y=0.2595, z=-1.9590), order='XYZ'>
    Matrix:
      <Vector (-0.3659, 0.3147, 0.8758, -0.2507)>
      <Vector (-0.8946, 0.1405, -0.4242, 0.0043)>
      <Vector (-0.2566, -0.9387, 0.2301, 0.7272)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2436, 0.0074, 0.7062)>
    Rotation: <Euler (x=-1.0919, y=0.2954, z=-1.8805), order='XYZ'>
    Matrix:
      <Vector (-0.2915, 0.5176, 0.8044, -0.2436)>
      <Vector (-0.9112, 0.1057, -0.3982, 0.0074)>
      <Vector (-0.2911, -0.8491, 0.4408, 0.7062)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1048, -0.0026, 0.8402)>
    Rotation: <Euler (x=-1.4816, y=-0.0538, z=-2.8953), order='XYZ'>
    Matrix:
      <Vector (-0.9684, -0.0303, 0.2475, 0.1048)>
      <Vector (-0.2434, -0.0995, -0.9648, -0.0026)>
      <Vector (0.0538, -0.9946, 0.0890, 0.8402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0943, -0.0370, 0.4964)>
    Rotation: <Euler (x=1.3659, y=-3.0766, z=0.2425), order='XYZ'>
    Matrix:
      <Vector (-0.9687, -0.1106, 0.2223, 0.0943)>
      <Vector (-0.2397, 0.1822, -0.9536, -0.0370)>
      <Vector (0.0650, -0.9770, -0.2031, 0.4964)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8152), order='XYZ'>
    Matrix:
      <Vector (-0.9451, 0.2684, 0.1865, 0.0523)>
      <Vector (-0.3199, -0.6433, -0.6955, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8147), order='XYZ'>
    Matrix:
      <Vector (-0.9470, 0.3092, -0.0870, 0.0881)>
      <Vector (-0.3210, -0.9204, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1077, -0.0124, 0.8107)>
    Rotation: <Euler (x=-1.2542, y=-0.0141, z=2.9967), order='XYZ'>
    Matrix:
      <Vector (-0.9894, -0.0582, -0.1329, -0.1077)>
      <Vector (0.1444, -0.3061, -0.9410, -0.0124)>
      <Vector (0.0141, -0.9502, 0.3113, 0.8107)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1278, -0.1182, 0.4822)>
    Rotation: <Euler (x=1.2225, y=-3.1389, z=-0.1408), order='XYZ'>
    Matrix:
      <Vector (-0.9901, 0.0454, -0.1328, -0.1278)>
      <Vector (0.1403, 0.3383, -0.9305, -0.1182)>
      <Vector (0.0027, -0.9399, -0.3413, 0.4822)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1106, 0.0104, 0.1250)>
    Rotation: <Euler (x=-0.7931, y=-0.0658, z=2.8240), order='XYZ'>
    Matrix:
      <Vector (-0.9479, -0.2636, -0.1787, -0.1106)>
      <Vector (0.3116, -0.6519, -0.6913, 0.0104)>
      <Vector (0.0657, -0.7110, 0.7001, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0766, 0.0301)>
    Rotation: <Euler (x=0.0900, y=-0.0969, z=2.7696), order='XYZ'>
    Matrix:
      <Vector (-0.9272, -0.3539, 0.1224, -0.1457)>
      <Vector (0.3618, -0.9310, 0.0487, -0.0766)>
      <Vector (0.0968, 0.0894, 0.9913, 0.0301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 9
  Bone: Hips
    Location: <Vector (0.0018, -0.0144, 0.8041)>
    Rotation: <Euler (x=1.4960, y=-0.1378, z=0.0462), order='XYZ'>
    Matrix:
      <Vector (0.9895, -0.1403, 0.0358, 0.0018)>
      <Vector (0.0458, 0.0684, -0.9966, -0.0144)>
      <Vector (0.1374, 0.9877, 0.0741, 0.8041)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0142, 0.0003, 0.9146)>
    Rotation: <Euler (x=1.5486, y=0.0401, z=0.0444), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0390, 0.0453, -0.0142)>
      <Vector (0.0444, 0.0239, -0.9987, 0.0003)>
      <Vector (-0.0401, 0.9990, 0.0222, 0.9146)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0094, 0.0033, 1.0380)>
    Rotation: <Euler (x=1.3938, y=0.0468, z=0.0526), order='XYZ'>
    Matrix:
      <Vector (0.9975, 0.0367, 0.0599, -0.0094)>
      <Vector (0.0525, 0.1782, -0.9826, 0.0033)>
      <Vector (-0.0468, 0.9833, 0.1759, 1.0380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0040, 0.0295, 1.1828)>
    Rotation: <Euler (x=1.3477, y=0.0529, z=0.0614), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0379, 0.0715, -0.0040)>
      <Vector (0.0612, 0.2240, -0.9727, 0.0295)>
      <Vector (-0.0528, 0.9739, 0.2209, 1.1828)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0032, 0.0621, 1.3563)>
    Rotation: <Euler (x=2.0295, y=0.0073, z=0.0611), order='XYZ'>
    Matrix:
      <Vector (0.9981, 0.0336, 0.0515, 0.0032)>
      <Vector (0.0610, -0.4416, -0.8951, 0.0621)>
      <Vector (-0.0073, 0.8966, -0.4428, 1.3563)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0078, 0.0003, 1.4634)>
    Rotation: <Euler (x=1.3960, y=0.0229, z=0.0623), order='XYZ'>
    Matrix:
      <Vector (0.9978, 0.0117, 0.0653, 0.0078)>
      <Vector (0.0622, 0.1750, -0.9826, 0.0003)>
      <Vector (-0.0229, 0.9845, 0.1739, 1.4634)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0104, 0.0402, 1.6880)>
    Rotation: <Euler (x=1.3944, y=0.0229, z=0.0623), order='XYZ'>
    Matrix:
      <Vector (0.9978, 0.0116, 0.0653, 0.0104)>
      <Vector (0.0622, 0.1765, -0.9823, 0.0402)>
      <Vector (-0.0229, 0.9842, 0.1754, 1.6880)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0333, 0.0661, 1.3176)>
    Rotation: <Euler (x=-2.7101, y=0.1432, z=1.6134), order='XYZ'>
    Matrix:
      <Vector (-0.0422, 0.9101, -0.4123, 0.0333)>
      <Vector (0.9889, -0.0209, -0.1473, 0.0661)>
      <Vector (-0.1427, -0.4140, -0.8990, 1.3176)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1458, 0.0635, 1.2664)>
    Rotation: <Euler (x=-1.6609, y=-0.1773, z=0.8731), order='XYZ'>
    Matrix:
      <Vector (0.6324, 0.1818, -0.7530, 0.1458)>
      <Vector (0.7543, 0.0768, 0.6520, 0.0635)>
      <Vector (0.1763, -0.9803, -0.0886, 1.2664)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1904, 0.0824, 1.0260)>
    Rotation: <Euler (x=-1.5424, y=0.3665, z=2.1047), order='XYZ'>
    Matrix:
      <Vector (-0.4751, 0.1579, -0.8657, 0.1904)>
      <Vector (0.8037, -0.3228, -0.4999, 0.0824)>
      <Vector (-0.3583, -0.9332, 0.0265, 1.0260)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2256, 0.0105, 0.8183)>
    Rotation: <Euler (x=-1.5831, y=0.2623, z=2.0696), order='XYZ'>
    Matrix:
      <Vector (-0.4621, 0.1349, -0.8765, 0.2256)>
      <Vector (0.8481, -0.2218, -0.4812, 0.0105)>
      <Vector (-0.2593, -0.9657, -0.0119, 0.8183)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2096, -0.0173, 0.7853)>
    Rotation: <Euler (x=-0.8883, y=0.9007, z=1.9791), order='XYZ'>
    Matrix:
      <Vector (-0.2466, -0.3374, -0.9085, 0.2096)>
      <Vector (0.5700, -0.8087, 0.1456, -0.0173)>
      <Vector (-0.7838, -0.4819, 0.3917, 0.7853)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2013, -0.0369, 0.7729)>
    Rotation: <Euler (x=-1.0765, y=0.5706, z=1.7687), order='XYZ'>
    Matrix:
      <Vector (-0.1655, -0.3717, -0.9135, 0.2013)>
      <Vector (0.8251, -0.5595, 0.0782, -0.0369)>
      <Vector (-0.5401, -0.7408, 0.3993, 0.7729)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.1930, -0.0496, 0.7569)>
    Rotation: <Euler (x=-1.2238, y=0.3985, z=1.6791), order='XYZ'>
    Matrix:
      <Vector (-0.0996, -0.2987, -0.9491, 0.1930)>
      <Vector (0.9162, -0.3996, 0.0295, -0.0496)>
      <Vector (-0.3881, -0.8667, 0.3135, 0.7569)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1868, -0.0579, 0.7389)>
    Rotation: <Euler (x=-1.3121, y=0.2393, z=1.7023), order='XYZ'>
    Matrix:
      <Vector (-0.1274, -0.2236, -0.9663, 0.1868)>
      <Vector (0.9631, -0.2607, -0.0667, -0.0579)>
      <Vector (-0.2370, -0.9392, 0.2486, 0.7389)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2269, -0.0266, 0.7589)>
    Rotation: <Euler (x=-1.4824, y=0.2588, z=1.9077), order='XYZ'>
    Matrix:
      <Vector (-0.3196, 0.0009, -0.9476, 0.2269)>
      <Vector (0.9123, -0.2698, -0.3080, -0.0266)>
      <Vector (-0.2559, -0.9629, 0.0854, 0.7589)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2268, -0.0371, 0.7210)>
    Rotation: <Euler (x=-1.2436, y=0.0864, z=1.7834), order='XYZ'>
    Matrix:
      <Vector (-0.2102, -0.2969, -0.9315, 0.2268)>
      <Vector (0.9738, -0.1477, -0.1727, -0.0371)>
      <Vector (-0.0863, -0.9434, 0.3202, 0.7210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2188, -0.0410, 0.6957)>
    Rotation: <Euler (x=-1.2189, y=0.0837, z=1.6777), order='XYZ'>
    Matrix:
      <Vector (-0.1063, -0.3343, -0.9364, 0.2188)>
      <Vector (0.9908, -0.1148, -0.0715, -0.0410)>
      <Vector (-0.0836, -0.9354, 0.3435, 0.6957)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2116, -0.0435, 0.6755)>
    Rotation: <Euler (x=-1.1562, y=0.0868, z=1.6418), order='XYZ'>
    Matrix:
      <Vector (-0.0707, -0.3962, -0.9155, 0.2116)>
      <Vector (0.9937, -0.1077, -0.0301, -0.0435)>
      <Vector (-0.0867, -0.9118, 0.4013, 0.6755)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2344, -0.0114, 0.7498)>
    Rotation: <Euler (x=-1.4887, y=0.0897, z=2.0528), order='XYZ'>
    Matrix:
      <Vector (-0.4617, -0.0313, -0.8865, 0.2344)>
      <Vector (0.8825, -0.1171, -0.4555, -0.0114)>
      <Vector (-0.0896, -0.9926, 0.0817, 0.7498)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2334, -0.0150, 0.7187)>
    Rotation: <Euler (x=-1.2472, y=-0.0131, z=1.9382), order='XYZ'>
    Matrix:
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      <Vector (0.9332, -0.1026, -0.3444, -0.0150)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2248, -0.0181, 0.6909)>
    Rotation: <Euler (x=-1.0364, y=-0.0728, z=1.9083), order='XYZ'>
    Matrix:
      <Vector (-0.3302, -0.5013, -0.7998, 0.2248)>
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      <Vector (0.0728, -0.8583, 0.5080, 0.6909)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2105, -0.0212, 0.6664)>
    Rotation: <Euler (x=-0.9727, y=-0.0920, z=1.8677), order='XYZ'>
    Matrix:
      <Vector (-0.2914, -0.5607, -0.7751, 0.2105)>
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      <Vector (0.0919, -0.8229, 0.5607, 0.6664)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2317, 0.0064, 0.7483)>
    Rotation: <Euler (x=-1.5838, y=0.1186, z=2.0761), order='XYZ'>
    Matrix:
      <Vector (-0.4807, 0.0687, -0.8742, 0.2317)>
      <Vector (0.8689, -0.0972, -0.4854, 0.0064)>
      <Vector (-0.1183, -0.9929, -0.0129, 0.7483)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2336, 0.0036, 0.7203)>
    Rotation: <Euler (x=-1.2948, y=-0.1037, z=1.9452), order='XYZ'>
    Matrix:
      <Vector (-0.3638, -0.2900, -0.8852, 0.2336)>
      <Vector (0.9257, -0.0070, -0.3782, 0.0036)>
      <Vector (0.1035, -0.9570, 0.2710, 0.7203)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2260, 0.0035, 0.6953)>
    Rotation: <Euler (x=-1.3115, y=-0.0866, z=1.9425), order='XYZ'>
    Matrix:
      <Vector (-0.3618, -0.2692, -0.8925, 0.2260)>
      <Vector (0.9282, -0.0153, -0.3717, 0.0035)>
      <Vector (0.0865, -0.9630, 0.2554, 0.6953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2191, 0.0031, 0.6706)>
    Rotation: <Euler (x=-1.0924, y=-0.1274, z=1.8746), order='XYZ'>
    Matrix:
      <Vector (-0.2967, -0.4730, -0.8296, 0.2191)>
      <Vector (0.9465, -0.0301, -0.3214, 0.0031)>
      <Vector (0.1271, -0.8806, 0.4566, 0.6706)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2296, 0.0241, 0.7587)>
    Rotation: <Euler (x=-1.5637, y=0.0045, z=2.0514), order='XYZ'>
    Matrix:
      <Vector (-0.4623, -0.0042, -0.8867, 0.2296)>
      <Vector (0.8867, -0.0073, -0.4623, 0.0241)>
      <Vector (-0.0045, -1.0000, 0.0071, 0.7587)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2300, 0.0242, 0.7326)>
    Rotation: <Euler (x=-1.5341, y=-0.0880, z=2.0492), order='XYZ'>
    Matrix:
      <Vector (-0.4586, -0.0729, -0.8857, 0.2300)>
      <Vector (0.8843, 0.0611, -0.4629, 0.0242)>
      <Vector (0.0879, -0.9955, 0.0365, 0.7326)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2283, 0.0256, 0.7097)>
    Rotation: <Euler (x=-1.4290, y=-0.1507, z=2.0643), order='XYZ'>
    Matrix:
      <Vector (-0.4683, -0.1949, -0.8618, 0.2283)>
      <Vector (0.8707, 0.0640, -0.4877, 0.0256)>
      <Vector (0.1502, -0.9787, 0.1397, 0.7097)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2239, 0.0270, 0.6877)>
    Rotation: <Euler (x=-1.4444, y=-0.1241, z=2.0649), order='XYZ'>
    Matrix:
      <Vector (-0.4706, -0.1692, -0.8660, 0.2239)>
      <Vector (0.8736, 0.0483, -0.4842, 0.0270)>
      <Vector (0.1238, -0.9844, 0.1251, 0.6877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0311, 0.0627, 1.3208)>
    Rotation: <Euler (x=-2.8438, y=-0.1395, z=-1.4598), order='XYZ'>
    Matrix:
      <Vector (0.1097, -0.9456, 0.3063, -0.0311)>
      <Vector (-0.9842, -0.1464, -0.0996, 0.0627)>
      <Vector (0.1390, -0.2906, -0.9467, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1480, 0.0446, 1.2849)>
    Rotation: <Euler (x=-1.7688, y=0.0451, z=-0.8904), order='XYZ'>
    Matrix:
      <Vector (0.6284, -0.1807, 0.7566, -0.1480)>
      <Vector (-0.7766, -0.0894, 0.6237, 0.0446)>
      <Vector (-0.0450, -0.9795, -0.1965, 1.2849)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1923, 0.0227, 1.0446)>
    Rotation: <Euler (x=-1.7602, y=-0.2698, z=-1.7522), order='XYZ'>
    Matrix:
      <Vector (-0.1739, -0.2324, 0.9569, -0.1923)>
      <Vector (-0.9480, -0.2235, -0.2266, 0.0227)>
      <Vector (0.2665, -0.9466, -0.1815, 1.0446)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2441, -0.0271, 0.8339)>
    Rotation: <Euler (x=-1.6905, y=-0.1108, z=-1.9326), order='XYZ'>
    Matrix:
      <Vector (-0.3518, -0.1505, 0.9239, -0.2441)>
      <Vector (-0.9295, -0.0604, -0.3638, -0.0271)>
      <Vector (0.1106, -0.9868, -0.1187, 0.8339)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2265, -0.0465, 0.7961)>
    Rotation: <Euler (x=-1.0042, y=-0.7295, z=-1.7771), order='XYZ'>
    Matrix:
      <Vector (-0.1527, 0.4102, 0.8991, -0.2265)>
      <Vector (-0.7297, -0.6604, 0.1773, -0.0465)>
      <Vector (0.6665, -0.6290, 0.4002, 0.7961)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2164, -0.0623, 0.7802)>
    Rotation: <Euler (x=-1.1712, y=-0.2722, z=-1.5735), order='XYZ'>
    Matrix:
      <Vector (-0.0026, 0.3884, 0.9215, -0.2164)>
      <Vector (-0.9632, -0.2487, 0.1021, -0.0623)>
      <Vector (0.2688, -0.8873, 0.3748, 0.7802)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2078, -0.0682, 0.7608)>
    Rotation: <Euler (x=-1.3008, y=-0.0863, z=-1.5018), order='XYZ'>
    Matrix:
      <Vector (0.0687, 0.2718, 0.9599, -0.2078)>
      <Vector (-0.9939, -0.0645, 0.0894, -0.0682)>
      <Vector (0.0862, -0.9602, 0.2657, 0.7608)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2021, -0.0696, 0.7408)>
    Rotation: <Euler (x=-1.3368, y=-0.0187, z=-1.5651), order='XYZ'>
    Matrix:
      <Vector (0.0057, 0.2320, 0.9727, -0.2021)>
      <Vector (-0.9998, -0.0168, 0.0099, -0.0696)>
      <Vector (0.0187, -0.9726, 0.2319, 0.7408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2438, -0.0529, 0.7689)>
    Rotation: <Euler (x=-1.5638, y=-0.0925, z=-1.7764), order='XYZ'>
    Matrix:
      <Vector (-0.2033, -0.0120, 0.9791, -0.2438)>
      <Vector (-0.9748, -0.0919, -0.2035, -0.0529)>
      <Vector (0.0924, -0.9957, 0.0069, 0.7689)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2441, -0.0563, 0.7297)>
    Rotation: <Euler (x=-1.3107, y=0.1158, z=-1.6651), order='XYZ'>
    Matrix:
      <Vector (-0.0935, 0.2666, 0.9593, -0.2441)>
      <Vector (-0.9889, 0.0869, -0.1205, -0.0563)>
      <Vector (-0.1155, -0.9599, 0.2555, 0.7297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2370, -0.0540, 0.7039)>
    Rotation: <Euler (x=-1.2643, y=0.1244, z=-1.5593), order='XYZ'>
    Matrix:
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      <Vector (-0.9922, 0.1217, -0.0265, -0.0540)>
      <Vector (-0.1240, -0.9460, 0.2994, 0.7039)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2305, -0.0514, 0.6835)>
    Rotation: <Euler (x=-1.1941, y=0.1228, z=-1.5232), order='XYZ'>
    Matrix:
      <Vector (0.0472, 0.3620, 0.9310, -0.2305)>
      <Vector (-0.9913, 0.1313, -0.0008, -0.0514)>
      <Vector (-0.1225, -0.9229, 0.3651, 0.6835)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2534, -0.0374, 0.7631)>
    Rotation: <Euler (x=-1.5938, y=0.0642, z=-1.9394), order='XYZ'>
    Matrix:
      <Vector (-0.3596, 0.0016, 0.9331, -0.2534)>
      <Vector (-0.9309, 0.0681, -0.3588, -0.0374)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2534, -0.0352, 0.7319)>
    Rotation: <Euler (x=-1.3352, y=0.1775, z=-1.8345), order='XYZ'>
    Matrix:
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      <Vector (-0.9503, 0.1050, -0.2933, -0.0352)>
      <Vector (-0.1766, -0.9571, 0.2297, 0.7319)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2456, -0.0322, 0.7038)>
    Rotation: <Euler (x=-1.1205, y=0.2396, z=-1.8093), order='XYZ'>
    Matrix:
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      <Vector (-0.9439, 0.1048, -0.3131, -0.0322)>
      <Vector (-0.2373, -0.8746, 0.4228, 0.7038)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2321, -0.0292, 0.6788)>
    Rotation: <Euler (x=-1.0502, y=0.2620, z=-1.7693), order='XYZ'>
    Matrix:
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      <Vector (-0.9469, 0.1221, -0.2974, -0.0292)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2527, -0.0194, 0.7646)>
    Rotation: <Euler (x=-1.6720, y=0.0005, z=-1.9681), order='XYZ'>
    Matrix:
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      <Vector (-0.9221, 0.0396, -0.3849, -0.0194)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2553, -0.0183, 0.7365)>
    Rotation: <Euler (x=-1.3961, y=0.2799, z=-1.8580), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2489, -0.0128, 0.7118)>
    Rotation: <Euler (x=-1.4117, y=0.2631, z=-1.8533), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2432, -0.0076, 0.6873)>
    Rotation: <Euler (x=-1.1813, y=0.3102, z=-1.7873), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2523, -0.0028, 0.7767)>
    Rotation: <Euler (x=-1.6063, y=0.0864, z=-1.9624), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2523, -0.0003, 0.7508)>
    Rotation: <Euler (x=-1.5619, y=0.1824, z=-1.9748), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2505, 0.0034, 0.7281)>
    Rotation: <Euler (x=-1.3022, y=0.2914, z=-1.9449), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2426, 0.0070, 0.7074)>
    Rotation: <Euler (x=-1.0164, y=0.3330, z=-1.8486), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1046, -0.0024, 0.8403)>
    Rotation: <Euler (x=-1.4818, y=-0.0536, z=-2.8947), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0942, -0.0367, 0.4965)>
    Rotation: <Euler (x=1.3667, y=-3.0768, z=0.2432), order='XYZ'>
    Matrix:
      <Vector (-0.9685, -0.1103, 0.2230, 0.0942)>
      <Vector (-0.2403, 0.1814, -0.9536, -0.0367)>
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8151), order='XYZ'>
    Matrix:
      <Vector (-0.9451, 0.2685, 0.1865, 0.0523)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8147), order='XYZ'>
    Matrix:
      <Vector (-0.9470, 0.3093, -0.0870, 0.0881)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1079, -0.0122, 0.8108)>
    Rotation: <Euler (x=-1.2545, y=-0.0138, z=2.9964), order='XYZ'>
    Matrix:
      <Vector (-0.9894, -0.0580, -0.1333, -0.1079)>
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  Bone: RightLeg
    Location: <Vector (-0.1279, -0.1179, 0.4823)>
    Rotation: <Euler (x=1.2231, y=-3.1393, z=-0.1411), order='XYZ'>
    Matrix:
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      <Vector (0.1407, 0.3377, -0.9307, -0.1179)>
      <Vector (0.0023, -0.9401, -0.3407, 0.4823)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1105, 0.0104, 0.1250)>
    Rotation: <Euler (x=-0.7931, y=-0.0658, z=2.8237), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0766, 0.0301)>
    Rotation: <Euler (x=0.0901, y=-0.0969, z=2.7692), order='XYZ'>
    Matrix:
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Frame: 10
  Bone: Hips
    Location: <Vector (0.0016, -0.0142, 0.8042)>
    Rotation: <Euler (x=1.4972, y=-0.1377, z=0.0465), order='XYZ'>
    Matrix:
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      <Vector (0.0460, 0.0671, -0.9967, -0.0142)>
      <Vector (0.1372, 0.9879, 0.0729, 0.8042)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0144, 0.0004, 0.9147)>
    Rotation: <Euler (x=1.5539, y=0.0403, z=0.0452), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0395, 0.0458, -0.0144)>
      <Vector (0.0451, 0.0187, -0.9988, 0.0004)>
      <Vector (-0.0403, 0.9990, 0.0169, 0.9147)>
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  Bone: Spine1
    Location: <Vector (-0.0095, 0.0027, 1.0381)>
    Rotation: <Euler (x=1.3945, y=0.0468, z=0.0540), order='XYZ'>
    Matrix:
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      <Vector (0.0539, 0.1776, -0.9826, 0.0027)>
      <Vector (-0.0468, 0.9834, 0.1752, 1.0381)>
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  Bone: Spine2
    Location: <Vector (-0.0042, 0.0289, 1.1829)>
    Rotation: <Euler (x=1.3438, y=0.0528, z=0.0634), order='XYZ'>
    Matrix:
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      <Vector (-0.0528, 0.9730, 0.2248, 1.1829)>
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  Bone: Neck
    Location: <Vector (0.0029, 0.0621, 1.3563)>
    Rotation: <Euler (x=2.0257, y=0.0073, z=0.0630), order='XYZ'>
    Matrix:
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      <Vector (-0.0073, 0.8983, -0.4394, 1.3563)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0076, 0.0008, 1.4636)>
    Rotation: <Euler (x=1.3964, y=0.0230, z=0.0635), order='XYZ'>
    Matrix:
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      <Vector (-0.0230, 0.9846, 0.1734, 1.4636)>
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  Bone: Head_end
    Location: <Vector (0.0102, 0.0406, 1.6883)>
    Rotation: <Euler (x=1.3948, y=0.0230, z=0.0635), order='XYZ'>
    Matrix:
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      <Vector (-0.0230, 0.9843, 0.1750, 1.6883)>
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  Bone: LeftShoulder
    Location: <Vector (0.0330, 0.0662, 1.3177)>
    Rotation: <Euler (x=-2.7129, y=0.1472, z=1.6188), order='XYZ'>
    Matrix:
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      <Vector (0.9881, -0.0172, -0.1532, 0.0662)>
      <Vector (-0.1466, -0.4112, -0.8997, 1.3177)>
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  Bone: LeftArm
    Location: <Vector (0.1457, 0.0640, 1.2668)>
    Rotation: <Euler (x=-1.6657, y=-0.1762, z=0.8798), order='XYZ'>
    Matrix:
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      <Vector (0.7587, 0.0741, 0.6472, 0.0640)>
      <Vector (0.1753, -0.9801, -0.0933, 1.2668)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1909, 0.0822, 1.0264)>
    Rotation: <Euler (x=-1.5430, y=0.3713, z=2.1103), order='XYZ'>
    Matrix:
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      <Vector (0.7995, -0.3254, -0.5049, 0.0822)>
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  Bone: LeftHand
    Location: <Vector (0.2271, 0.0098, 0.8190)>
    Rotation: <Euler (x=-1.5905, y=0.2667, z=2.0501), order='XYZ'>
    Matrix:
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      <Vector (0.8559, -0.2247, -0.4657, 0.0098)>
      <Vector (-0.2635, -0.9645, -0.0190, 0.8190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2108, -0.0178, 0.7860)>
    Rotation: <Euler (x=-0.8900, y=0.9060, z=1.9605), order='XYZ'>
    Matrix:
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      <Vector (-0.7870, -0.4794, 0.3883, 0.7860)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2023, -0.0373, 0.7737)>
    Rotation: <Euler (x=-1.0790, y=0.5755, z=1.7501), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1939, -0.0499, 0.7576)>
    Rotation: <Euler (x=-1.2311, y=0.4007, z=1.6588), order='XYZ'>
    Matrix:
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      <Vector (-0.3901, -0.8681, 0.3068, 0.7576)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1876, -0.0582, 0.7396)>
    Rotation: <Euler (x=-1.3230, y=0.2395, z=1.6820), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2283, -0.0274, 0.7598)>
    Rotation: <Euler (x=-1.4904, y=0.2619, z=1.8881), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2283, -0.0379, 0.7219)>
    Rotation: <Euler (x=-1.2540, y=0.0798, z=1.7642), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2205, -0.0415, 0.6964)>
    Rotation: <Euler (x=-1.2285, y=0.0760, z=1.6586), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2134, -0.0437, 0.6762)>
    Rotation: <Euler (x=-1.1656, y=0.0788, z=1.6227), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2361, -0.0124, 0.7507)>
    Rotation: <Euler (x=-1.4993, y=0.0889, z=2.0339), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2353, -0.0158, 0.7196)>
    Rotation: <Euler (x=-1.2576, y=-0.0151, z=1.9203), order='XYZ'>
    Matrix:
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      <Vector (0.0151, -0.9512, 0.3081, 0.7196)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2269, -0.0186, 0.6916)>
    Rotation: <Euler (x=-1.0467, y=-0.0751, z=1.8910), order='XYZ'>
    Matrix:
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      <Vector (0.0750, -0.8634, 0.4990, 0.6916)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2127, -0.0213, 0.6670)>
    Rotation: <Euler (x=-0.9829, y=-0.0947, z=1.8506), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2337, 0.0055, 0.7492)>
    Rotation: <Euler (x=-1.5927, y=0.1205, z=2.0572), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2358, 0.0028, 0.7211)>
    Rotation: <Euler (x=-1.3124, y=-0.1181, z=1.9282), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2285, 0.0032, 0.6960)>
    Rotation: <Euler (x=-1.3290, y=-0.1011, z=1.9251), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2219, 0.0035, 0.6713)>
    Rotation: <Euler (x=-1.1090, y=-0.1431, z=1.8579), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2319, 0.0232, 0.7595)>
    Rotation: <Euler (x=-1.5805, y=-0.0079, z=2.0323), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2325, 0.0238, 0.7335)>
    Rotation: <Euler (x=-1.5525, y=-0.1027, z=2.0315), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2310, 0.0257, 0.7106)>
    Rotation: <Euler (x=-1.4477, y=-0.1652, z=2.0479), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2269, 0.0277, 0.6886)>
    Rotation: <Euler (x=-1.4630, y=-0.1385, z=2.0480), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0314, 0.0627, 1.3208)>
    Rotation: <Euler (x=-2.8460, y=-0.1438, z=-1.4596), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1484, 0.0444, 1.2852)>
    Rotation: <Euler (x=-1.7729, y=0.0425, z=-0.8908), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1931, 0.0214, 1.0451)>
    Rotation: <Euler (x=-1.7611, y=-0.2746, z=-1.7521), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2452, -0.0293, 0.8347)>
    Rotation: <Euler (x=-1.6814, y=-0.1041, z=-1.9333), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2271, -0.0486, 0.7971)>
    Rotation: <Euler (x=-0.9857, y=-0.7286, z=-1.7903), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2169, -0.0645, 0.7813)>
    Rotation: <Euler (x=-1.1643, y=-0.2547, z=-1.5699), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2081, -0.0700, 0.7618)>
    Rotation: <Euler (x=-1.2930, y=-0.0694, z=-1.4969), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2023, -0.0710, 0.7419)>
    Rotation: <Euler (x=-1.3205, y=-0.0137, z=-1.5645), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2442, -0.0549, 0.7696)>
    Rotation: <Euler (x=-1.5538, y=-0.0873, z=-1.7770), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2441, -0.0582, 0.7304)>
    Rotation: <Euler (x=-1.3001, y=0.1198, z=-1.6636), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2366, -0.0558, 0.7047)>
    Rotation: <Euler (x=-1.2534, y=0.1273, z=-1.5577), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2300, -0.0531, 0.6844)>
    Rotation: <Euler (x=-1.1831, y=0.1254, z=-1.5216), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2537, -0.0394, 0.7637)>
    Rotation: <Euler (x=-1.5878, y=0.0755, z=-1.9367), order='XYZ'>
    Matrix:
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      <Vector (-0.0754, -0.9970, -0.0170, 0.7637)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2534, -0.0370, 0.7325)>
    Rotation: <Euler (x=-1.3280, y=0.1882, z=-1.8309), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2453, -0.0337, 0.7045)>
    Rotation: <Euler (x=-1.1129, y=0.2501, z=-1.8052), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2316, -0.0305, 0.6796)>
    Rotation: <Euler (x=-1.0421, y=0.2721, z=-1.7649), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2530, -0.0214, 0.7653)>
    Rotation: <Euler (x=-1.6712, y=0.0200, z=-1.9630), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2554, -0.0198, 0.7372)>
    Rotation: <Euler (x=-1.3930, y=0.2991, z=-1.8521), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2489, -0.0138, 0.7126)>
    Rotation: <Euler (x=-1.4086, y=0.2823, z=-1.8475), order='XYZ'>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2430, -0.0082, 0.6883)>
    Rotation: <Euler (x=-1.1768, y=0.3291, z=-1.7809), order='XYZ'>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2528, -0.0048, 0.7775)>
    Rotation: <Euler (x=-1.6016, y=0.1092, z=-1.9567), order='XYZ'>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2525, -0.0019, 0.7516)>
    Rotation: <Euler (x=-1.5574, y=0.2053, z=-1.9687), order='XYZ'>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2504, 0.0023, 0.7290)>
    Rotation: <Euler (x=-1.2757, y=0.3197, z=-1.9312), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2419, 0.0064, 0.7086)>
    Rotation: <Euler (x=-0.9455, y=0.3650, z=-1.8176), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1044, -0.0021, 0.8404)>
    Rotation: <Euler (x=-1.4820, y=-0.0534, z=-2.8941), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0941, -0.0364, 0.4965)>
    Rotation: <Euler (x=1.3676, y=-3.0770, z=0.2438), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8151), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8147), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1081, -0.0120, 0.8109)>
    Rotation: <Euler (x=-1.2548, y=-0.0134, z=2.9961), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1280, -0.1177, 0.4824)>
    Rotation: <Euler (x=1.2237, y=-3.1396, z=-0.1414), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1105, 0.0104, 0.1250)>
    Rotation: <Euler (x=-0.7930, y=-0.0658, z=2.8233), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0766, 0.0301)>
    Rotation: <Euler (x=0.0901, y=-0.0969, z=2.7689), order='XYZ'>
    Matrix:
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Frame: 11
  Bone: Hips
    Location: <Vector (0.0014, -0.0139, 0.8043)>
    Rotation: <Euler (x=1.4984, y=-0.1375, z=0.0468), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0146, 0.0005, 0.9148)>
    Rotation: <Euler (x=1.5593, y=0.0405, z=0.0459), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0097, 0.0022, 1.0383)>
    Rotation: <Euler (x=1.3952, y=0.0469, z=0.0555), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0043, 0.0282, 1.1830)>
    Rotation: <Euler (x=1.3398, y=0.0528, z=0.0655), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0026, 0.0622, 1.3563)>
    Rotation: <Euler (x=2.0218, y=0.0072, z=0.0649), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0073, 0.0013, 1.4639)>
    Rotation: <Euler (x=1.3968, y=0.0231, z=0.0648), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0100, 0.0410, 1.6885)>
    Rotation: <Euler (x=1.3953, y=0.0231, z=0.0648), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0327, 0.0662, 1.3177)>
    Rotation: <Euler (x=-2.7157, y=0.1512, z=1.6243), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1456, 0.0645, 1.2672)>
    Rotation: <Euler (x=-1.6706, y=-0.1751, z=0.8866), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1914, 0.0820, 1.0268)>
    Rotation: <Euler (x=-1.5436, y=0.3762, z=2.1160), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2286, 0.0090, 0.8199)>
    Rotation: <Euler (x=-1.5971, y=0.2710, z=2.0342), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2122, -0.0184, 0.7867)>
    Rotation: <Euler (x=-0.8921, y=0.9110, z=1.9450), order='XYZ'>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2034, -0.0378, 0.7744)>
    Rotation: <Euler (x=-1.0818, y=0.5802, z=1.7347), order='XYZ'>
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  Bone: LeftHandThumb3
    Location: <Vector (0.1949, -0.0504, 0.7584)>
    Rotation: <Euler (x=-1.2379, y=0.4031, z=1.6420), order='XYZ'>
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  Bone: LeftHandThumb3_end
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    Rotation: <Euler (x=-1.3328, y=0.2401, z=1.6654), order='XYZ'>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2297, -0.0283, 0.7606)>
    Rotation: <Euler (x=-1.4977, y=0.2652, z=1.8720), order='XYZ'>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2299, -0.0388, 0.7227)>
    Rotation: <Euler (x=-1.2634, y=0.0746, z=1.7487), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2222, -0.0421, 0.6972)>
    Rotation: <Euler (x=-1.2373, y=0.0699, z=1.6432), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
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    Rotation: <Euler (x=-1.1741, y=0.0723, z=1.6073), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
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    Rotation: <Euler (x=-1.5086, y=0.0888, z=2.0185), order='XYZ'>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2373, -0.0166, 0.7205)>
    Rotation: <Euler (x=-1.2668, y=-0.0162, z=1.9059), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2290, -0.0191, 0.6924)>
    Rotation: <Euler (x=-1.0560, y=-0.0765, z=1.8772), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2150, -0.0216, 0.6677)>
    Rotation: <Euler (x=-0.9921, y=-0.0965, z=1.8370), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2357, 0.0046, 0.7500)>
    Rotation: <Euler (x=-1.6007, y=0.1227, z=2.0419), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2380, 0.0019, 0.7220)>
    Rotation: <Euler (x=-1.3279, y=-0.1300, z=1.9149), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2310, 0.0028, 0.6969)>
    Rotation: <Euler (x=-1.3444, y=-0.1130, z=1.9116), order='XYZ'>
    Matrix:
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      <Vector (0.9365, 0.0285, -0.3495, 0.0028)>
      <Vector (0.1127, -0.9683, 0.2231, 0.6969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2246, 0.0036, 0.6720)>
    Rotation: <Euler (x=-1.1236, y=-0.1560, z=1.8448), order='XYZ'>
    Matrix:
      <Vector (-0.2673, -0.4542, -0.8499, 0.2246)>
      <Vector (0.9510, 0.0178, -0.3087, 0.0036)>
      <Vector (0.1553, -0.8907, 0.4272, 0.6720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2341, 0.0223, 0.7603)>
    Rotation: <Euler (x=-1.5953, y=-0.0180, z=2.0171), order='XYZ'>
    Matrix:
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      <Vector (0.9019, 0.0268, -0.4311, 0.0223)>
      <Vector (0.0180, -0.9995, -0.0244, 0.7603)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2349, 0.0233, 0.7343)>
    Rotation: <Euler (x=-1.5686, y=-0.1148, z=2.0178), order='XYZ'>
    Matrix:
      <Vector (-0.4294, -0.0515, -0.9017, 0.2349)>
      <Vector (0.8958, 0.1023, -0.4325, 0.0233)>
      <Vector (0.1145, -0.9934, 0.0022, 0.7343)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2337, 0.0257, 0.7115)>
    Rotation: <Euler (x=-1.4642, y=-0.1770, z=2.0352), order='XYZ'>
    Matrix:
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      <Vector (0.8801, 0.1089, -0.4621, 0.0257)>
      <Vector (0.1761, -0.9788, 0.1048, 0.7115)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2298, 0.0281, 0.6895)>
    Rotation: <Euler (x=-1.4794, y=-0.1503, z=2.0348), order='XYZ'>
    Matrix:
      <Vector (-0.4425, -0.1484, -0.8844, 0.2298)>
      <Vector (0.8842, 0.0925, -0.4579, 0.0281)>
      <Vector (0.1498, -0.9846, 0.0902, 0.6895)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0317, 0.0626, 1.3208)>
    Rotation: <Euler (x=-2.8482, y=-0.1483, z=-1.4594), order='XYZ'>
    Matrix:
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      <Vector (-0.9829, -0.1489, -0.1084, 0.0626)>
      <Vector (0.1477, -0.2861, -0.9468, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1487, 0.0442, 1.2855)>
    Rotation: <Euler (x=-1.7772, y=0.0400, z=-0.8910), order='XYZ'>
    Matrix:
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      <Vector (-0.7771, -0.0984, 0.6216, 0.0442)>
      <Vector (-0.0399, -0.9780, -0.2047, 1.2855)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1938, 0.0201, 1.0456)>
    Rotation: <Euler (x=-1.7619, y=-0.2795, z=-1.7520), order='XYZ'>
    Matrix:
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      <Vector (-0.9455, -0.2322, -0.2285, 0.0201)>
      <Vector (0.2759, -0.9437, -0.1826, 1.0456)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2463, -0.0316, 0.8355)>
    Rotation: <Euler (x=-1.6736, y=-0.0991, z=-1.9338), order='XYZ'>
    Matrix:
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      <Vector (-0.9302, -0.0555, -0.3627, -0.0316)>
      <Vector (0.0989, -0.9898, -0.1021, 0.8355)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2279, -0.0508, 0.7980)>
    Rotation: <Euler (x=-0.9699, y=-0.7285, z=-1.8015), order='XYZ'>
    Matrix:
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      <Vector (-0.7264, -0.6639, 0.1778, -0.0508)>
      <Vector (0.6658, -0.6154, 0.4219, 0.7980)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2175, -0.0667, 0.7823)>
    Rotation: <Euler (x=-1.1587, y=-0.2405, z=-1.5664), order='XYZ'>
    Matrix:
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      <Vector (-0.9712, -0.2164, 0.0995, -0.0667)>
      <Vector (0.2381, -0.8899, 0.3890, 0.7823)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2085, -0.0720, 0.7629)>
    Rotation: <Euler (x=-1.2864, y=-0.0556, z=-1.4925), order='XYZ'>
    Matrix:
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      <Vector (-0.9954, -0.0312, 0.0907, -0.0720)>
      <Vector (0.0556, -0.9584, 0.2801, 0.7629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2026, -0.0726, 0.7429)>
    Rotation: <Euler (x=-1.3068, y=-0.0102, z=-1.5639), order='XYZ'>
    Matrix:
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      <Vector (-0.9999, -0.0081, 0.0094, -0.0726)>
      <Vector (0.0102, -0.9653, 0.2609, 0.7429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2447, -0.0571, 0.7704)>
    Rotation: <Euler (x=-1.5454, y=-0.0835, z=-1.7775), order='XYZ'>
    Matrix:
      <Vector (-0.2045, 0.0078, 0.9788, -0.2447)>
      <Vector (-0.9753, -0.0869, -0.2030, -0.0571)>
      <Vector (0.0834, -0.9962, 0.0254, 0.7704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2443, -0.0603, 0.7312)>
    Rotation: <Euler (x=-1.2912, y=0.1226, z=-1.6622), order='XYZ'>
    Matrix:
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      <Vector (-0.9883, 0.0919, -0.1214, -0.0603)>
      <Vector (-0.1223, -0.9540, 0.2739, 0.7312)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2366, -0.0579, 0.7055)>
    Rotation: <Euler (x=-1.2442, y=0.1291, z=-1.5563), order='XYZ'>
    Matrix:
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      <Vector (-0.9916, 0.1266, -0.0275, -0.0579)>
      <Vector (-0.1288, -0.9393, 0.3181, 0.7055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2297, -0.0551, 0.6853)>
    Rotation: <Euler (x=-1.1739, y=0.1269, z=-1.5201), order='XYZ'>
    Matrix:
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      <Vector (-0.9907, 0.1361, -0.0021, -0.0551)>
      <Vector (-0.1265, -0.9148, 0.3835, 0.6853)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2541, -0.0416, 0.7643)>
    Rotation: <Euler (x=-1.5826, y=0.0845, z=-1.9341), order='XYZ'>
    Matrix:
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      <Vector (-0.9314, 0.0831, -0.3544, -0.0416)>
      <Vector (-0.0844, -0.9964, -0.0118, 0.7643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2535, -0.0389, 0.7331)>
    Rotation: <Euler (x=-1.3217, y=0.1966, z=-1.8276), order='XYZ'>
    Matrix:
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      <Vector (-0.9486, 0.1205, -0.2927, -0.0389)>
      <Vector (-0.1953, -0.9505, 0.2417, 0.7331)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2453, -0.0354, 0.7052)>
    Rotation: <Euler (x=-1.1063, y=0.2583, z=-1.8014), order='XYZ'>
    Matrix:
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      <Vector (-0.9412, 0.1199, -0.3157, -0.0354)>
      <Vector (-0.2554, -0.8644, 0.4331, 0.7052)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2314, -0.0320, 0.6805)>
    Rotation: <Euler (x=-1.0351, y=0.2801, z=-1.7609), order='XYZ'>
    Matrix:
      <Vector (-0.1816, 0.5461, 0.8178, -0.2314)>
      <Vector (-0.9437, 0.1370, -0.3010, -0.0320)>
      <Vector (-0.2764, -0.8264, 0.4905, 0.6805)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2535, -0.0236, 0.7660)>
    Rotation: <Euler (x=-1.6704, y=0.0359, z=-1.9585), order='XYZ'>
    Matrix:
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      <Vector (-0.9252, 0.0706, -0.3729, -0.0236)>
      <Vector (-0.0358, -0.9944, -0.0994, 0.7660)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2557, -0.0216, 0.7379)>
    Rotation: <Euler (x=-1.3904, y=0.3148, z=-1.8467), order='XYZ'>
    Matrix:
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      <Vector (-0.9149, 0.2442, -0.3215, -0.0216)>
      <Vector (-0.3096, -0.9354, 0.1706, 0.7379)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2491, -0.0152, 0.7135)>
    Rotation: <Euler (x=-1.4059, y=0.2980, z=-1.8421), order='XYZ'>
    Matrix:
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      <Vector (-0.9209, 0.2351, -0.3108, -0.0152)>
      <Vector (-0.2936, -0.9430, 0.1569, 0.7135)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2430, -0.0092, 0.6893)>
    Rotation: <Euler (x=-1.1729, y=0.3446, z=-1.7750), order='XYZ'>
    Matrix:
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      <Vector (-0.9216, 0.2264, -0.3152, -0.0092)>
      <Vector (-0.3378, -0.8677, 0.3647, 0.6893)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2535, -0.0070, 0.7782)>
    Rotation: <Euler (x=-1.5973, y=0.1280, z=-1.9515), order='XYZ'>
    Matrix:
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      <Vector (-0.1277, -0.9915, -0.0263, 0.7782)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2529, -0.0036, 0.7524)>
    Rotation: <Euler (x=-1.5532, y=0.2242, z=-1.9632), order='XYZ'>
    Matrix:
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      <Vector (-0.2223, -0.9748, 0.0171, 0.7524)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2505, 0.0010, 0.7300)>
    Rotation: <Euler (x=-1.2524, y=0.3430, z=-1.9188), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2415, 0.0053, 0.7099)>
    Rotation: <Euler (x=-0.8833, y=0.3902, z=-1.7896), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1042, -0.0019, 0.8405)>
    Rotation: <Euler (x=-1.4822, y=-0.0531, z=-2.8934), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0939, -0.0360, 0.4966)>
    Rotation: <Euler (x=1.3685, y=-3.0773, z=0.2445), order='XYZ'>
    Matrix:
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      <Vector (-0.2415, 0.1797, -0.9536, -0.0360)>
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  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8150), order='XYZ'>
    Matrix:
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      <Vector (-0.3201, -0.6433, -0.6955, 0.0323)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8146), order='XYZ'>
    Matrix:
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      <Vector (-0.3212, -0.9203, 0.2232, -0.0536)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1083, -0.0118, 0.8111)>
    Rotation: <Euler (x=-1.2550, y=-0.0130, z=2.9958), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1281, -0.1174, 0.4825)>
    Rotation: <Euler (x=1.2244, y=-3.1400, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1105, 0.0104, 0.1250)>
    Rotation: <Euler (x=-0.7929, y=-0.0658, z=2.8230), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0766, 0.0302)>
    Rotation: <Euler (x=0.0902, y=-0.0969, z=2.7686), order='XYZ'>
    Matrix:
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Frame: 12
  Bone: Hips
    Location: <Vector (0.0012, -0.0137, 0.8044)>
    Rotation: <Euler (x=1.4997, y=-0.1374, z=0.0471), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0148, 0.0006, 0.9149)>
    Rotation: <Euler (x=1.5648, y=0.0407, z=0.0467), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0098, 0.0016, 1.0384)>
    Rotation: <Euler (x=1.3960, y=0.0469, z=0.0571), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0045, 0.0276, 1.1832)>
    Rotation: <Euler (x=1.3358, y=0.0527, z=0.0677), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0023, 0.0622, 1.3563)>
    Rotation: <Euler (x=2.0179, y=0.0072, z=0.0669), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0071, 0.0017, 1.4641)>
    Rotation: <Euler (x=1.3973, y=0.0233, z=0.0662), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0097, 0.0414, 1.6888)>
    Rotation: <Euler (x=1.3957, y=0.0233, z=0.0662), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0324, 0.0662, 1.3177)>
    Rotation: <Euler (x=-2.7185, y=0.1553, z=1.6299), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1454, 0.0650, 1.2675)>
    Rotation: <Euler (x=-1.6754, y=-0.1739, z=0.8934), order='XYZ'>
    Matrix:
      <Vector (0.6173, 0.1892, -0.7636, 0.1454)>
      <Vector (0.7674, 0.0686, 0.6375, 0.0650)>
      <Vector (0.1730, -0.9795, -0.1029, 1.2675)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1919, 0.0819, 1.0272)>
    Rotation: <Euler (x=-1.5442, y=0.3811, z=2.1217), order='XYZ'>
    Matrix:
      <Vector (-0.4859, 0.1719, -0.8569, 0.1919)>
      <Vector (0.7909, -0.3307, -0.5149, 0.0819)>
      <Vector (-0.3719, -0.9279, 0.0247, 1.0272)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2301, 0.0082, 0.8207)>
    Rotation: <Euler (x=-1.6027, y=0.2754, z=2.0230), order='XYZ'>
    Matrix:
      <Vector (-0.4205, 0.1474, -0.8952, 0.2301)>
      <Vector (0.8656, -0.2306, -0.4445, 0.0082)>
      <Vector (-0.2719, -0.9618, -0.0307, 0.8207)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2137, -0.0190, 0.7875)>
    Rotation: <Euler (x=-0.8944, y=0.9159, z=1.9336), order='XYZ'>
    Matrix:
      <Vector (-0.2162, -0.3657, -0.9053, 0.2137)>
      <Vector (0.5694, -0.8004, 0.1874, -0.0190)>
      <Vector (-0.7931, -0.4750, 0.3813, 0.7875)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2048, -0.0384, 0.7752)>
    Rotation: <Euler (x=-1.0846, y=0.5847, z=1.7236), order='XYZ'>
    Matrix:
      <Vector (-0.1269, -0.3875, -0.9131, 0.2048)>
      <Vector (0.8242, -0.5534, 0.1203, -0.0384)>
      <Vector (-0.5519, -0.7373, 0.3896, 0.7752)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1961, -0.0510, 0.7593)>
    Rotation: <Euler (x=-1.2440, y=0.4057, z=1.6299), order='XYZ'>
    Matrix:
      <Vector (-0.0543, -0.2984, -0.9529, 0.1961)>
      <Vector (0.9172, -0.3921, 0.0705, -0.0510)>
      <Vector (-0.3947, -0.8702, 0.2950, 0.7593)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1899, -0.0591, 0.7412)>
    Rotation: <Euler (x=-1.3412, y=0.2413, z=1.6536), order='XYZ'>
    Matrix:
      <Vector (-0.0803, -0.2075, -0.9749, 0.1899)>
      <Vector (0.9677, -0.2508, -0.0263, -0.0591)>
      <Vector (-0.2390, -0.9455, 0.2210, 0.7412)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2313, -0.0291, 0.7615)>
    Rotation: <Euler (x=-1.5038, y=0.2687, z=1.8607), order='XYZ'>
    Matrix:
      <Vector (-0.2756, 0.0116, -0.9612, 0.2313)>
      <Vector (0.9239, -0.2729, -0.2682, -0.0291)>
      <Vector (-0.2654, -0.9620, 0.0645, 0.7615)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2316, -0.0397, 0.7237)>
    Rotation: <Euler (x=-1.2713, y=0.0713, z=1.7380), order='XYZ'>
    Matrix:
      <Vector (-0.1660, -0.2796, -0.9456, 0.2316)>
      <Vector (0.9835, -0.1162, -0.1383, -0.0397)>
      <Vector (-0.0712, -0.9530, 0.2943, 0.7237)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2241, -0.0428, 0.6980)>
    Rotation: <Euler (x=-1.2448, y=0.0658, z=1.6326), order='XYZ'>
    Matrix:
      <Vector (-0.0616, -0.3158, -0.9468, 0.2241)>
      <Vector (0.9959, -0.0820, -0.0375, -0.0428)>
      <Vector (-0.0658, -0.9453, 0.3196, 0.6980)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2173, -0.0446, 0.6776)>
    Rotation: <Euler (x=-1.1815, y=0.0679, z=1.5967), order='XYZ'>
    Matrix:
      <Vector (-0.0258, -0.3778, -0.9255, 0.2173)>
      <Vector (0.9974, -0.0726, 0.0018, -0.0446)>
      <Vector (-0.0679, -0.9230, 0.3787, 0.6776)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2396, -0.0143, 0.7525)>
    Rotation: <Euler (x=-1.5163, y=0.0897, z=2.0079), order='XYZ'>
    Matrix:
      <Vector (-0.4216, -0.0115, -0.9067, 0.2396)>
      <Vector (0.9023, -0.1041, -0.4183, -0.0143)>
      <Vector (-0.0896, -0.9945, 0.0543, 0.7525)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2392, -0.0175, 0.7214)>
    Rotation: <Euler (x=-1.2745, y=-0.0162, z=1.8961), order='XYZ'>
    Matrix:
      <Vector (-0.3196, -0.2816, -0.9047, 0.2392)>
      <Vector (0.9474, -0.0786, -0.3102, -0.0175)>
      <Vector (0.0162, -0.9563, 0.2920, 0.7214)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2311, -0.0199, 0.6933)>
    Rotation: <Euler (x=-1.0637, y=-0.0767, z=1.8678), order='XYZ'>
    Matrix:
      <Vector (-0.2918, -0.4840, -0.8250, 0.2311)>
      <Vector (0.9534, -0.0781, -0.2914, -0.0199)>
      <Vector (0.0766, -0.8716, 0.4843, 0.6933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2173, -0.0221, 0.6684)>
    Rotation: <Euler (x=-0.9998, y=-0.0970, z=1.8278), order='XYZ'>
    Matrix:
      <Vector (-0.2530, -0.5435, -0.8004, 0.2173)>
      <Vector (0.9626, -0.0586, -0.2645, -0.0221)>
      <Vector (0.0968, -0.8374, 0.5380, 0.6684)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2376, 0.0036, 0.7509)>
    Rotation: <Euler (x=-1.6072, y=0.1253, z=2.0313), order='XYZ'>
    Matrix:
      <Vector (-0.4409, 0.0881, -0.8932, 0.2376)>
      <Vector (0.8888, -0.0957, -0.4482, 0.0036)>
      <Vector (-0.1250, -0.9915, -0.0361, 0.7509)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2401, 0.0009, 0.7229)>
    Rotation: <Euler (x=-1.3404, y=-0.1383, z=1.9062), order='XYZ'>
    Matrix:
      <Vector (-0.3260, -0.2598, -0.9090, 0.2401)>
      <Vector (0.9353, 0.0516, -0.3501, 0.0009)>
      <Vector (0.1379, -0.9643, 0.2262, 0.7229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2333, 0.0023, 0.6977)>
    Rotation: <Euler (x=-1.3569, y=-0.1213, z=1.9026), order='XYZ'>
    Matrix:
      <Vector (-0.3234, -0.2392, -0.9155, 0.2333)>
      <Vector (0.9385, 0.0427, -0.3426, 0.0023)>
      <Vector (0.1210, -0.9700, 0.2107, 0.6977)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2272, 0.0034, 0.6728)>
    Rotation: <Euler (x=-1.1356, y=-0.1651, z=1.8363), order='XYZ'>
    Matrix:
      <Vector (-0.2588, -0.4459, -0.8568, 0.2272)>
      <Vector (0.9518, 0.0332, -0.3048, 0.0034)>
      <Vector (0.1644, -0.8945, 0.4158, 0.6728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2361, 0.0214, 0.7612)>
    Rotation: <Euler (x=-1.6071, y=-0.0250, z=2.0068), order='XYZ'>
    Matrix:
      <Vector (-0.4222, 0.0224, -0.9062, 0.2361)>
      <Vector (0.9061, 0.0379, -0.4213, 0.0214)>
      <Vector (0.0250, -0.9990, -0.0363, 0.7612)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2371, 0.0227, 0.7352)>
    Rotation: <Euler (x=-1.5815, y=-0.1233, z=2.0086), order='XYZ'>
    Matrix:
      <Vector (-0.4207, -0.0424, -0.9062, 0.2371)>
      <Vector (0.8988, 0.1159, -0.4227, 0.0227)>
      <Vector (0.1229, -0.9924, -0.0106, 0.7352)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2362, 0.0254, 0.7123)>
    Rotation: <Euler (x=-1.4774, y=-0.1852, z=2.0268), order='XYZ'>
    Matrix:
      <Vector (-0.4329, -0.1645, -0.8863, 0.2362)>
      <Vector (0.8824, 0.1236, -0.4539, 0.0254)>
      <Vector (0.1842, -0.9786, 0.0917, 0.7123)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2325, 0.0281, 0.6904)>
    Rotation: <Euler (x=-1.4925, y=-0.1586, z=2.0261), order='XYZ'>
    Matrix:
      <Vector (-0.4342, -0.1395, -0.8899, 0.2325)>
      <Vector (0.8868, 0.1070, -0.4495, 0.0281)>
      <Vector (0.1579, -0.9844, 0.0772, 0.6904)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0320, 0.0625, 1.3208)>
    Rotation: <Euler (x=-2.8503, y=-0.1527, z=-1.4591), order='XYZ'>
    Matrix:
      <Vector (0.1101, -0.9471, 0.3016, -0.0320)>
      <Vector (-0.9822, -0.1501, -0.1128, 0.0625)>
      <Vector (0.1521, -0.2838, -0.9467, 1.3208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1491, 0.0440, 1.2857)>
    Rotation: <Euler (x=-1.7814, y=0.0374, z=-0.8912), order='XYZ'>
    Matrix:
      <Vector (0.6280, -0.1856, 0.7558, -0.1491)>
      <Vector (-0.7773, -0.1029, 0.6206, 0.0440)>
      <Vector (-0.0374, -0.9772, -0.2089, 1.2857)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1946, 0.0187, 1.0460)>
    Rotation: <Euler (x=-1.7627, y=-0.2843, z=-1.7518), order='XYZ'>
    Matrix:
      <Vector (-0.1728, -0.2372, 0.9560, -0.1946)>
      <Vector (-0.9442, -0.2365, -0.2294, 0.0187)>
      <Vector (0.2805, -0.9422, -0.1831, 1.0460)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2474, -0.0339, 0.8363)>
    Rotation: <Euler (x=-1.6675, y=-0.0962, z=-1.9341), order='XYZ'>
    Matrix:
      <Vector (-0.3537, -0.1242, 0.9271, -0.2474)>
      <Vector (-0.9304, -0.0550, -0.3624, -0.0339)>
      <Vector (0.0960, -0.9907, -0.0961, 0.8363)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2288, -0.0531, 0.7989)>
    Rotation: <Euler (x=-0.9577, y=-0.7294, z=-1.8102), order='XYZ'>
    Matrix:
      <Vector (-0.1768, 0.4298, 0.8855, -0.2288)>
      <Vector (-0.7243, -0.6659, 0.1787, -0.0531)>
      <Vector (0.6664, -0.6098, 0.4290, 0.7989)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2182, -0.0691, 0.7834)>
    Rotation: <Euler (x=-1.1546, y=-0.2304, z=-1.5633), order='XYZ'>
    Matrix:
      <Vector (0.0073, 0.4058, 0.9139, -0.2182)>
      <Vector (-0.9736, -0.2058, 0.0992, -0.0691)>
      <Vector (0.2284, -0.8905, 0.3936, 0.7834)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2092, -0.0741, 0.7639)>
    Rotation: <Euler (x=-1.2817, y=-0.0458, z=-1.4887), order='XYZ'>
    Matrix:
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      <Vector (-0.9956, -0.0204, 0.0916, -0.0741)>
      <Vector (0.0458, -0.9575, 0.2848, 0.7639)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2032, -0.0745, 0.7440)>
    Rotation: <Euler (x=-1.2965, y=-0.0085, z=-1.5633), order='XYZ'>
    Matrix:
      <Vector (0.0075, 0.2709, 0.9626, -0.2032)>
      <Vector (-0.9999, -0.0061, 0.0095, -0.0745)>
      <Vector (0.0085, -0.9626, 0.2709, 0.7440)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2454, -0.0594, 0.7712)>
    Rotation: <Euler (x=-1.5389, y=-0.0816, z=-1.7777), order='XYZ'>
    Matrix:
      <Vector (-0.2047, 0.0145, 0.9787, -0.2454)>
      <Vector (-0.9754, -0.0863, -0.2028, -0.0594)>
      <Vector (0.0816, -0.9962, 0.0318, 0.7712)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2447, -0.0626, 0.7320)>
    Rotation: <Euler (x=-1.2846, y=0.1237, z=-1.6611), order='XYZ'>
    Matrix:
      <Vector (-0.0895, 0.2919, 0.9523, -0.2447)>
      <Vector (-0.9883, 0.0925, -0.1212, -0.0626)>
      <Vector (-0.1234, -0.9520, 0.2802, 0.7320)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2368, -0.0601, 0.7064)>
    Rotation: <Euler (x=-1.2375, y=0.1296, z=-1.5551), order='XYZ'>
    Matrix:
      <Vector (0.0156, 0.3253, 0.9455, -0.2368)>
      <Vector (-0.9915, 0.1272, -0.0274, -0.0601)>
      <Vector (-0.1292, -0.9370, 0.3245, 0.7064)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2298, -0.0574, 0.6862)>
    Rotation: <Euler (x=-1.1671, y=0.1270, z=-1.5190), order='XYZ'>
    Matrix:
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      <Vector (-0.9906, 0.1367, -0.0021, -0.0574)>
      <Vector (-0.1267, -0.9122, 0.3897, 0.6862)>
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2547, -0.0438, 0.7650)>
    Rotation: <Euler (x=-1.5785, y=0.0904, z=-1.9320), order='XYZ'>
    Matrix:
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      <Vector (-0.9316, 0.0872, -0.3528, -0.0438)>
      <Vector (-0.0903, -0.9959, -0.0077, 0.7650)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2540, -0.0410, 0.7338)>
    Rotation: <Euler (x=-1.3169, y=0.2020, z=-1.8249), order='XYZ'>
    Matrix:
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      <Vector (-0.9482, 0.1249, -0.2921, -0.0410)>
      <Vector (-0.2007, -0.9483, 0.2460, 0.7338)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2456, -0.0374, 0.7060)>
    Rotation: <Euler (x=-1.1013, y=0.2636, z=-1.7984), order='XYZ'>
    Matrix:
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      <Vector (-0.9406, 0.1243, -0.3160, -0.0374)>
      <Vector (-0.2606, -0.8610, 0.4368, 0.7060)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2315, -0.0339, 0.6814)>
    Rotation: <Euler (x=-1.0299, y=0.2852, z=-1.7577), order='XYZ'>
    Matrix:
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      <Vector (-0.9429, 0.1413, -0.3016, -0.0339)>
      <Vector (-0.2814, -0.8226, 0.4941, 0.6814)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2542, -0.0258, 0.7668)>
    Rotation: <Euler (x=-1.6697, y=0.0472, z=-1.9547), order='XYZ'>
    Matrix:
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      <Vector (-0.9262, 0.0805, -0.3684, -0.0258)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2563, -0.0236, 0.7387)>
    Rotation: <Euler (x=-1.3883, y=0.3260, z=-1.8424), order='XYZ'>
    Matrix:
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      <Vector (-0.9126, 0.2547, -0.3198, -0.0236)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2495, -0.0169, 0.7144)>
    Rotation: <Euler (x=-1.4037, y=0.3092, z=-1.8378), order='XYZ'>
    Matrix:
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      <Vector (-0.3043, -0.9393, 0.1584, 0.7144)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2433, -0.0106, 0.6903)>
    Rotation: <Euler (x=-1.1699, y=0.3556, z=-1.7703), order='XYZ'>
    Matrix:
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      <Vector (-0.9188, 0.2369, -0.3157, -0.0106)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2542, -0.0092, 0.7790)>
    Rotation: <Euler (x=-1.5938, y=0.1417, z=-1.9472), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2534, -0.0056, 0.7532)>
    Rotation: <Euler (x=-1.5499, y=0.2378, z=-1.9586), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2509, -0.0007, 0.7309)>
    Rotation: <Euler (x=-1.2338, y=0.3600, z=-1.9087), order='XYZ'>
    Matrix:
      <Vector (-0.3102, 0.4222, 0.8518, -0.2509)>
      <Vector (-0.8830, 0.2041, -0.4228, -0.0007)>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2415, 0.0038, 0.7110)>
    Rotation: <Euler (x=-0.8339, y=0.4079, z=-1.7669), order='XYZ'>
    Matrix:
      <Vector (-0.1789, 0.7163, 0.6744, -0.2415)>
      <Vector (-0.9004, 0.1572, -0.4058, 0.0038)>
      <Vector (-0.3967, -0.6798, 0.6168, 0.7110)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1039, -0.0016, 0.8406)>
    Rotation: <Euler (x=-1.4824, y=-0.0529, z=-2.8927), order='XYZ'>
    Matrix:
      <Vector (-0.9678, -0.0293, 0.2499, 0.1039)>
      <Vector (-0.2460, -0.0985, -0.9643, -0.0016)>
      <Vector (0.0529, -0.9947, 0.0882, 0.8406)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0938, -0.0357, 0.4967)>
    Rotation: <Euler (x=1.3695, y=-3.0775, z=0.2451), order='XYZ'>
    Matrix:
      <Vector (-0.9681, -0.1094, 0.2254, 0.0938)>
      <Vector (-0.2422, 0.1788, -0.9536, -0.0357)>
      <Vector (0.0640, -0.9778, -0.1996, 0.4967)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8150), order='XYZ'>
    Matrix:
      <Vector (-0.9450, 0.2685, 0.1866, 0.0522)>
      <Vector (-0.3201, -0.6433, -0.6955, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8146), order='XYZ'>
    Matrix:
      <Vector (-0.9469, 0.3094, -0.0870, 0.0881)>
      <Vector (-0.3212, -0.9203, 0.2232, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1085, -0.0116, 0.8112)>
    Rotation: <Euler (x=-1.2553, y=-0.0126, z=2.9955), order='XYZ'>
    Matrix:
      <Vector (-0.9893, -0.0570, -0.1346, -0.1085)>
      <Vector (0.1456, -0.3052, -0.9411, -0.0116)>
      <Vector (0.0126, -0.9506, 0.3102, 0.8112)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1282, -0.1171, 0.4826)>
    Rotation: <Euler (x=1.2251, y=-3.1404, z=-0.1421), order='XYZ'>
    Matrix:
      <Vector (-0.9899, 0.0469, -0.1336, -0.1282)>
      <Vector (0.1416, 0.3356, -0.9313, -0.1171)>
      <Vector (0.0012, -0.9408, -0.3389, 0.4826)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1104, 0.0104, 0.1250)>
    Rotation: <Euler (x=-0.7928, y=-0.0658, z=2.8227), order='XYZ'>
    Matrix:
      <Vector (-0.9475, -0.2645, -0.1796, -0.1104)>
      <Vector (0.3129, -0.6518, -0.6909, 0.0104)>
      <Vector (0.0657, -0.7108, 0.7003, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0766, 0.0302)>
    Rotation: <Euler (x=0.0903, y=-0.0969, z=2.7682), order='XYZ'>
    Matrix:
      <Vector (-0.9267, -0.3552, 0.1226, -0.1457)>
      <Vector (0.3631, -0.9305, 0.0488, -0.0766)>
      <Vector (0.0967, 0.0897, 0.9913, 0.0302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 13
  Bone: Hips
    Location: <Vector (0.0009, -0.0134, 0.8045)>
    Rotation: <Euler (x=1.5009, y=-0.1373, z=0.0474), order='XYZ'>
    Matrix:
      <Vector (0.9895, -0.1397, 0.0377, 0.0009)>
      <Vector (0.0469, 0.0633, -0.9969, -0.0134)>
      <Vector (0.1368, 0.9882, 0.0692, 0.8045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0150, 0.0008, 0.9151)>
    Rotation: <Euler (x=1.5702, y=0.0408, z=0.0475), order='XYZ'>
    Matrix:
      <Vector (0.9980, 0.0408, 0.0475, -0.0150)>
      <Vector (0.0474, 0.0025, -0.9989, 0.0008)>
      <Vector (-0.0408, 0.9992, 0.0006, 0.9151)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0100, 0.0011, 1.0385)>
    Rotation: <Euler (x=1.3968, y=0.0469, z=0.0587), order='XYZ'>
    Matrix:
      <Vector (0.9972, 0.0360, 0.0659, -0.0100)>
      <Vector (0.0586, 0.1755, -0.9827, 0.0011)>
      <Vector (-0.0469, 0.9838, 0.1729, 1.0385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0047, 0.0269, 1.1833)>
    Rotation: <Euler (x=1.3319, y=0.0527, z=0.0699), order='XYZ'>
    Matrix:
      <Vector (0.9962, 0.0346, 0.0803, -0.0047)>
      <Vector (0.0697, 0.2396, -0.9684, 0.0269)>
      <Vector (-0.0527, 0.9703, 0.2363, 1.1833)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0020, 0.0623, 1.3564)>
    Rotation: <Euler (x=2.0141, y=0.0071, z=0.0689), order='XYZ'>
    Matrix:
      <Vector (0.9976, 0.0360, 0.0592, 0.0020)>
      <Vector (0.0689, -0.4275, -0.9014, 0.0623)>
      <Vector (-0.0071, 0.9033, -0.4289, 1.3564)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0069, 0.0022, 1.4644)>
    Rotation: <Euler (x=1.3976, y=0.0234, z=0.0675), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0114, 0.0705, 0.0069)>
      <Vector (0.0675, 0.1734, -0.9825, 0.0022)>
      <Vector (-0.0234, 0.9848, 0.1722, 1.4644)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0095, 0.0418, 1.6891)>
    Rotation: <Euler (x=1.3961, y=0.0234, z=0.0675), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0112, 0.0705, 0.0095)>
      <Vector (0.0675, 0.1750, -0.9823, 0.0418)>
      <Vector (-0.0234, 0.9845, 0.1738, 1.6891)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0321, 0.0662, 1.3177)>
    Rotation: <Euler (x=-2.7212, y=0.1593, z=1.6353), order='XYZ'>
    Matrix:
      <Vector (-0.0636, 0.9152, -0.3980, 0.0321)>
      <Vector (0.9853, -0.0058, -0.1709, 0.0662)>
      <Vector (-0.1587, -0.4030, -0.9014, 1.3177)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1453, 0.0655, 1.2679)>
    Rotation: <Euler (x=-1.6802, y=-0.1727, z=0.9000), order='XYZ'>
    Matrix:
      <Vector (0.6123, 0.1917, -0.7670, 0.1453)>
      <Vector (0.7717, 0.0659, 0.6326, 0.0655)>
      <Vector (0.1718, -0.9792, -0.1076, 1.2679)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1923, 0.0817, 1.0277)>
    Rotation: <Euler (x=-1.5447, y=0.3859, z=2.1274), order='XYZ'>
    Matrix:
      <Vector (-0.4895, 0.1766, -0.8540, 0.1923)>
      <Vector (0.7866, -0.3333, -0.5198, 0.0817)>
      <Vector (-0.3764, -0.9262, 0.0242, 1.0277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2316, 0.0075, 0.8215)>
    Rotation: <Euler (x=-1.6067, y=0.2798, z=2.0176), order='XYZ'>
    Matrix:
      <Vector (-0.4153, 0.1516, -0.8970, 0.2316)>
      <Vector (0.8668, -0.2334, -0.4407, 0.0075)>
      <Vector (-0.2762, -0.9605, -0.0345, 0.8215)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2153, -0.0198, 0.7883)>
    Rotation: <Euler (x=-0.8967, y=0.9206, z=1.9276), order='XYZ'>
    Matrix:
      <Vector (-0.2114, -0.3677, -0.9056, 0.2153)>
      <Vector (0.5672, -0.8007, 0.1927, -0.0198)>
      <Vector (-0.7960, -0.4729, 0.3778, 0.7883)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2063, -0.0392, 0.7761)>
    Rotation: <Euler (x=-1.0875, y=0.5890, z=1.7178), order='XYZ'>
    Matrix:
      <Vector (-0.1218, -0.3876, -0.9137, 0.2063)>
      <Vector (0.8225, -0.5547, 0.1257, -0.0392)>
      <Vector (-0.5555, -0.7363, 0.3864, 0.7761)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1976, -0.0518, 0.7602)>
    Rotation: <Euler (x=-1.2490, y=0.4087, z=1.6237), order='XYZ'>
    Matrix:
      <Vector (-0.0485, -0.2959, -0.9540, 0.1976)>
      <Vector (0.9164, -0.3932, 0.0754, -0.0518)>
      <Vector (-0.3974, -0.8706, 0.2902, 0.7602)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1915, -0.0599, 0.7421)>
    Rotation: <Euler (x=-1.3476, y=0.2435, z=1.6477), order='XYZ'>
    Matrix:
      <Vector (-0.0746, -0.2026, -0.9764, 0.1915)>
      <Vector (0.9676, -0.2514, -0.0217, -0.0599)>
      <Vector (-0.2411, -0.9464, 0.2148, 0.7421)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2329, -0.0300, 0.7624)>
    Rotation: <Euler (x=-1.5085, y=0.2724, z=1.8551), order='XYZ'>
    Matrix:
      <Vector (-0.2702, 0.0156, -0.9627, 0.2329)>
      <Vector (0.9245, -0.2752, -0.2639, -0.0300)>
      <Vector (-0.2690, -0.9613, 0.0599, 0.7624)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2334, -0.0406, 0.7246)>
    Rotation: <Euler (x=-1.2772, y=0.0706, z=1.7331), order='XYZ'>
    Matrix:
      <Vector (-0.1611, -0.2747, -0.9479, 0.2334)>
      <Vector (0.9844, -0.1133, -0.1345, -0.0406)>
      <Vector (-0.0705, -0.9548, 0.2887, 0.7246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2260, -0.0437, 0.6989)>
    Rotation: <Euler (x=-1.2506, y=0.0644, z=1.6277), order='XYZ'>
    Matrix:
      <Vector (-0.0567, -0.3107, -0.9488, 0.2260)>
      <Vector (0.9963, -0.0789, -0.0337, -0.0437)>
      <Vector (-0.0644, -0.9472, 0.3141, 0.6989)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2193, -0.0454, 0.6785)>
    Rotation: <Euler (x=-1.1872, y=0.0664, z=1.5917), order='XYZ'>
    Matrix:
      <Vector (-0.0209, -0.3729, -0.9277, 0.2193)>
      <Vector (0.9976, -0.0693, 0.0054, -0.0454)>
      <Vector (-0.0663, -0.9253, 0.3734, 0.6785)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2413, -0.0152, 0.7534)>
    Rotation: <Euler (x=-1.5216, y=0.0918, z=2.0030), order='XYZ'>
    Matrix:
      <Vector (-0.4171, -0.0063, -0.9089, 0.2413)>
      <Vector (0.9042, -0.1037, -0.4142, -0.0152)>
      <Vector (-0.0917, -0.9946, 0.0489, 0.7534)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2411, -0.0184, 0.7223)>
    Rotation: <Euler (x=-1.2800, y=-0.0147, z=1.8917), order='XYZ'>
    Matrix:
      <Vector (-0.3154, -0.2765, -0.9078, 0.2411)>
      <Vector (0.9488, -0.0770, -0.3062, -0.0184)>
      <Vector (0.0147, -0.9579, 0.2866, 0.7223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2332, -0.0207, 0.6942)>
    Rotation: <Euler (x=-1.0693, y=-0.0754, z=1.8638), order='XYZ'>
    Matrix:
      <Vector (-0.2880, -0.4793, -0.8290, 0.2332)>
      <Vector (0.9547, -0.0757, -0.2879, -0.0207)>
      <Vector (0.0753, -0.8744, 0.4794, 0.6942)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2195, -0.0229, 0.6692)>
    Rotation: <Euler (x=-1.0055, y=-0.0959, z=1.8239), order='XYZ'>
    Matrix:
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      <Vector (0.9637, -0.0559, -0.2611, -0.0229)>
      <Vector (0.0957, -0.8405, 0.5332, 0.6692)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2395, 0.0027, 0.7518)>
    Rotation: <Euler (x=-1.6119, y=0.1286, z=2.0263), order='XYZ'>
    Matrix:
      <Vector (-0.4363, 0.0932, -0.8950, 0.2395)>
      <Vector (0.8906, -0.0970, -0.4443, 0.0027)>
      <Vector (-0.1283, -0.9909, -0.0407, 0.7518)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2421, -0.0000, 0.7238)>
    Rotation: <Euler (x=-1.3492, y=-0.1422, z=1.9027), order='XYZ'>
    Matrix:
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      <Vector (0.9359, 0.0591, -0.3473, -0.0000)>
      <Vector (0.1417, -0.9657, 0.2176, 0.7238)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2355, 0.0015, 0.6986)>
    Rotation: <Euler (x=-1.3656, y=-0.1253, z=1.8989), order='XYZ'>
    Matrix:
      <Vector (-0.3198, -0.2323, -0.9186, 0.2355)>
      <Vector (0.9392, 0.0501, -0.3396, 0.0015)>
      <Vector (0.1250, -0.9713, 0.2022, 0.6986)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2295, 0.0028, 0.6737)>
    Rotation: <Euler (x=-1.1441, y=-0.1697, z=1.8330), order='XYZ'>
    Matrix:
      <Vector (-0.2555, -0.4396, -0.8611, 0.2295)>
      <Vector (0.9520, 0.0412, -0.3035, 0.0028)>
      <Vector (0.1689, -0.8973, 0.4079, 0.6737)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2380, 0.0205, 0.7620)>
    Rotation: <Euler (x=-1.6152, y=-0.0279, z=2.0022), order='XYZ'>
    Matrix:
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      <Vector (0.9080, 0.0439, -0.4166, 0.0205)>
      <Vector (0.0279, -0.9986, -0.0444, 0.7620)>
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  Bone: LeftHandPinky2
    Location: <Vector (0.2392, 0.0220, 0.7360)>
    Rotation: <Euler (x=-1.5904, y=-0.1272, z=2.0048), order='XYZ'>
    Matrix:
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      <Vector (0.8999, 0.1233, -0.4182, 0.0220)>
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  Bone: LeftHandPinky3
    Location: <Vector (0.2383, 0.0248, 0.7132)>
    Rotation: <Euler (x=-1.4864, y=-0.1890, z=2.0236), order='XYZ'>
    Matrix:
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      <Vector (0.8832, 0.1315, -0.4502, 0.0248)>
      <Vector (0.1879, -0.9787, 0.0828, 0.7132)>
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2348, 0.0277, 0.6912)>
    Rotation: <Euler (x=-1.5015, y=-0.1624, z=2.0227), order='XYZ'>
    Matrix:
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      <Vector (0.8878, 0.1149, -0.4457, 0.0277)>
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  Bone: RightShoulder
    Location: <Vector (-0.0323, 0.0625, 1.3209)>
    Rotation: <Euler (x=-2.8525, y=-0.1570, z=-1.4588), order='XYZ'>
    Matrix:
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      <Vector (-0.9815, -0.1515, -0.1171, 0.0625)>
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  Bone: RightArm
    Location: <Vector (-0.1494, 0.0437, 1.2860)>
    Rotation: <Euler (x=-1.7855, y=0.0349, z=-0.8913), order='XYZ'>
    Matrix:
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      <Vector (-0.7774, -0.1073, 0.6197, 0.0437)>
      <Vector (-0.0349, -0.9765, -0.2129, 1.2860)>
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  Bone: RightForeArm
    Location: <Vector (-0.1953, 0.0174, 1.0465)>
    Rotation: <Euler (x=-1.7635, y=-0.2891, z=-1.7516), order='XYZ'>
    Matrix:
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      <Vector (-0.9429, -0.2408, -0.2302, 0.0174)>
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  Bone: RightHand
    Location: <Vector (-0.2485, -0.0362, 0.8371)>
    Rotation: <Euler (x=-1.6635, y=-0.0959, z=-1.9342), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2297, -0.0554, 0.7998)>
    Rotation: <Euler (x=-0.9499, y=-0.7315, z=-1.8156), order='XYZ'>
    Matrix:
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      <Vector (-0.7220, -0.6681, 0.1799, -0.0554)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2191, -0.0715, 0.7844)>
    Rotation: <Euler (x=-1.1525, y=-0.2254, z=-1.5611), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2100, -0.0763, 0.7649)>
    Rotation: <Euler (x=-1.2793, y=-0.0410, z=-1.4861), order='XYZ'>
    Matrix:
      <Vector (0.0845, 0.2897, 0.9534, -0.2100)>
      <Vector (-0.9956, -0.0148, 0.0927, -0.0763)>
      <Vector (0.0410, -0.9570, 0.2871, 0.7649)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2039, -0.0766, 0.7450)>
    Rotation: <Euler (x=-1.2903, y=-0.0088, z=-1.5629), order='XYZ'>
    Matrix:
      <Vector (0.0079, 0.2769, 0.9609, -0.2039)>
      <Vector (-0.9999, -0.0063, 0.0101, -0.0766)>
      <Vector (0.0088, -0.9609, 0.2768, 0.7450)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2462, -0.0618, 0.7720)>
    Rotation: <Euler (x=-1.5349, y=-0.0820, z=-1.7778), order='XYZ'>
    Matrix:
      <Vector (-0.2048, 0.0183, 0.9786, -0.2462)>
      <Vector (-0.9754, -0.0875, -0.2025, -0.0618)>
      <Vector (0.0819, -0.9960, 0.0358, 0.7720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2453, -0.0650, 0.7328)>
    Rotation: <Euler (x=-1.2806, y=0.1229, z=-1.6604), order='XYZ'>
    Matrix:
      <Vector (-0.0888, 0.2955, 0.9512, -0.2453)>
      <Vector (-0.9885, 0.0914, -0.1206, -0.0650)>
      <Vector (-0.1226, -0.9510, 0.2840, 0.7328)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2374, -0.0626, 0.7072)>
    Rotation: <Euler (x=-1.2336, y=0.1283, z=-1.5543), order='XYZ'>
    Matrix:
      <Vector (0.0163, 0.3288, 0.9443, -0.2374)>
      <Vector (-0.9916, 0.1262, -0.0268, -0.0626)>
      <Vector (-0.1280, -0.9359, 0.3281, 0.7072)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2303, -0.0598, 0.6871)>
    Rotation: <Euler (x=-1.1633, y=0.1257, z=-1.5182), order='XYZ'>
    Matrix:
      <Vector (0.0521, 0.3897, 0.9195, -0.2303)>
      <Vector (-0.9907, 0.1357, -0.0014, -0.0598)>
      <Vector (-0.1253, -0.9109, 0.3932, 0.6871)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2555, -0.0462, 0.7657)>
    Rotation: <Euler (x=-1.5758, y=0.0927, z=-1.9306), order='XYZ'>
    Matrix:
      <Vector (-0.3505, 0.0279, 0.9361, -0.2555)>
      <Vector (-0.9320, 0.0883, -0.3516, -0.0462)>
      <Vector (-0.0925, -0.9957, -0.0050, 0.7657)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2547, -0.0433, 0.7346)>
    Rotation: <Euler (x=-1.3139, y=0.2040, z=-1.8230), order='XYZ'>
    Matrix:
      <Vector (-0.2444, 0.2949, 0.9237, -0.2547)>
      <Vector (-0.9483, 0.1263, -0.2912, -0.0433)>
      <Vector (-0.2026, -0.9471, 0.2488, 0.7346)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2462, -0.0397, 0.7067)>
    Rotation: <Euler (x=-1.0982, y=0.2655, z=-1.7963), order='XYZ'>
    Matrix:
      <Vector (-0.2158, 0.4959, 0.8411, -0.2462)>
      <Vector (-0.9405, 0.1259, -0.3155, -0.0397)>
      <Vector (-0.2624, -0.8592, 0.4392, 0.7067)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2320, -0.0361, 0.6822)>
    Rotation: <Euler (x=-1.0267, y=0.2870, z=-1.7555), order='XYZ'>
    Matrix:
      <Vector (-0.1762, 0.5533, 0.8141, -0.2320)>
      <Vector (-0.9428, 0.1430, -0.3012, -0.0361)>
      <Vector (-0.2830, -0.8206, 0.4965, 0.6822)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2550, -0.0282, 0.7675)>
    Rotation: <Euler (x=-1.6691, y=0.0530, z=-1.9522), order='XYZ'>
    Matrix:
      <Vector (-0.3717, -0.0715, 0.9256, -0.2550)>
      <Vector (-0.9268, 0.0854, -0.3656, -0.0282)>
      <Vector (-0.0529, -0.9938, -0.0980, 0.7675)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2570, -0.0258, 0.7395)>
    Rotation: <Euler (x=-1.3870, y=0.3316, z=-1.8394), order='XYZ'>
    Matrix:
      <Vector (-0.2509, 0.2612, 0.9321, -0.2570)>
      <Vector (-0.9116, 0.2601, -0.3183, -0.0258)>
      <Vector (-0.3256, -0.9296, 0.1728, 0.7395)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2502, -0.0190, 0.7152)>
    Rotation: <Euler (x=-1.4024, y=0.3149, z=-1.8349), order='XYZ'>
    Matrix:
      <Vector (-0.2482, 0.2414, 0.9381, -0.2502)>
      <Vector (-0.9179, 0.2510, -0.3074, -0.0190)>
      <Vector (-0.3097, -0.9374, 0.1593, 0.7152)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2440, -0.0125, 0.6911)>
    Rotation: <Euler (x=-1.1682, y=0.3612, z=-1.7672), order='XYZ'>
    Matrix:
      <Vector (-0.1826, 0.4477, 0.8753, -0.2440)>
      <Vector (-0.9175, 0.2424, -0.3153, -0.0125)>
      <Vector (-0.3534, -0.8607, 0.3665, 0.6911)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2551, -0.0116, 0.7798)>
    Rotation: <Euler (x=-1.5915, y=0.1489, z=-1.9443), order='XYZ'>
    Matrix:
      <Vector (-0.3609, 0.0349, 0.9320, -0.2551)>
      <Vector (-0.9207, 0.1456, -0.3620, -0.0116)>
      <Vector (-0.1483, -0.9887, -0.0204, 0.7798)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2542, -0.0078, 0.7540)>
    Rotation: <Euler (x=-1.5476, y=0.2451, z=-1.9555), order='XYZ'>
    Matrix:
      <Vector (-0.3641, 0.1126, 0.9246, -0.2542)>
      <Vector (-0.8992, 0.2161, -0.3804, -0.0078)>
      <Vector (-0.2426, -0.9699, 0.0225, 0.7540)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2516, -0.0028, 0.7317)>
    Rotation: <Euler (x=-1.2216, y=0.3694, z=-1.9019), order='XYZ'>
    Matrix:
      <Vector (-0.3032, 0.4339, 0.8484, -0.2516)>
      <Vector (-0.8819, 0.2096, -0.4223, -0.0028)>
      <Vector (-0.3611, -0.8763, 0.3191, 0.7317)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2419, 0.0019, 0.7120)>
    Rotation: <Euler (x=-0.8017, y=0.4173, z=-1.7519), order='XYZ'>
    Matrix:
      <Vector (-0.1646, 0.7366, 0.6560, -0.2419)>
      <Vector (-0.8992, 0.1612, -0.4067, 0.0019)>
      <Vector (-0.4053, -0.6569, 0.6358, 0.7120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1037, -0.0013, 0.8407)>
    Rotation: <Euler (x=-1.4826, y=-0.0527, z=-2.8920), order='XYZ'>
    Matrix:
      <Vector (-0.9677, -0.0290, 0.2505, 0.1037)>
      <Vector (-0.2466, -0.0983, -0.9641, -0.0013)>
      <Vector (0.0526, -0.9947, 0.0880, 0.8407)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0937, -0.0353, 0.4968)>
    Rotation: <Euler (x=1.3704, y=-3.0778, z=0.2458), order='XYZ'>
    Matrix:
      <Vector (-0.9680, -0.1091, 0.2262, 0.0937)>
      <Vector (-0.2429, 0.1778, -0.9536, -0.0353)>
      <Vector (0.0638, -0.9780, -0.1986, 0.4968)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8150), order='XYZ'>
    Matrix:
      <Vector (-0.9450, 0.2686, 0.1866, 0.0522)>
      <Vector (-0.3201, -0.6433, -0.6955, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8145), order='XYZ'>
    Matrix:
      <Vector (-0.9469, 0.3094, -0.0870, 0.0881)>
      <Vector (-0.3212, -0.9203, 0.2232, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1087, -0.0114, 0.8113)>
    Rotation: <Euler (x=-1.2556, y=-0.0122, z=2.9952), order='XYZ'>
    Matrix:
      <Vector (-0.9892, -0.0567, -0.1350, -0.1087)>
      <Vector (0.1459, -0.3050, -0.9411, -0.0114)>
      <Vector (0.0122, -0.9507, 0.3100, 0.8113)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1283, -0.1169, 0.4826)>
    Rotation: <Euler (x=1.2257, y=-3.1408, z=-0.1423), order='XYZ'>
    Matrix:
      <Vector (-0.9899, 0.0473, -0.1338, -0.1283)>
      <Vector (0.1419, 0.3349, -0.9315, -0.1169)>
      <Vector (0.0008, -0.9410, -0.3383, 0.4826)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1104, 0.0104, 0.1250)>
    Rotation: <Euler (x=-0.7927, y=-0.0658, z=2.8223), order='XYZ'>
    Matrix:
      <Vector (-0.9474, -0.2648, -0.1798, -0.1104)>
      <Vector (0.3132, -0.6517, -0.6908, 0.0104)>
      <Vector (0.0657, -0.7107, 0.7004, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0765, 0.0302)>
    Rotation: <Euler (x=0.0904, y=-0.0968, z=2.7679), order='XYZ'>
    Matrix:
      <Vector (-0.9266, -0.3555, 0.1226, -0.1457)>
      <Vector (0.3634, -0.9304, 0.0489, -0.0765)>
      <Vector (0.0967, 0.0898, 0.9913, 0.0302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 14
  Bone: Hips
    Location: <Vector (0.0007, -0.0132, 0.8046)>
    Rotation: <Euler (x=1.5021, y=-0.1372, z=0.0477), order='XYZ'>
    Matrix:
      <Vector (0.9895, -0.1395, 0.0382, 0.0007)>
      <Vector (0.0472, 0.0620, -0.9970, -0.0132)>
      <Vector (0.1367, 0.9883, 0.0680, 0.8046)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0152, 0.0009, 0.9152)>
    Rotation: <Euler (x=1.5756, y=0.0410, z=0.0483), order='XYZ'>
    Matrix:
      <Vector (0.9980, 0.0411, 0.0481, -0.0152)>
      <Vector (0.0482, -0.0028, -0.9988, 0.0009)>
      <Vector (-0.0410, 0.9991, -0.0048, 0.9152)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0101, 0.0005, 1.0386)>
    Rotation: <Euler (x=1.3976, y=0.0470, z=0.0602), order='XYZ'>
    Matrix:
      <Vector (0.9971, 0.0358, 0.0674, -0.0101)>
      <Vector (0.0601, 0.1748, -0.9828, 0.0005)>
      <Vector (-0.0469, 0.9840, 0.1721, 1.0386)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0049, 0.0263, 1.1835)>
    Rotation: <Euler (x=1.3282, y=0.0527, z=0.0721), order='XYZ'>
    Matrix:
      <Vector (0.9960, 0.0337, 0.0825, -0.0049)>
      <Vector (0.0719, 0.2433, -0.9673, 0.0263)>
      <Vector (-0.0527, 0.9694, 0.2399, 1.1835)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0017, 0.0623, 1.3564)>
    Rotation: <Euler (x=2.0104, y=0.0071, z=0.0709), order='XYZ'>
    Matrix:
      <Vector (0.9975, 0.0366, 0.0611, 0.0017)>
      <Vector (0.0709, -0.4240, -0.9029, 0.0623)>
      <Vector (-0.0071, 0.9049, -0.4256, 1.3564)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0067, 0.0026, 1.4646)>
    Rotation: <Euler (x=1.3980, y=0.0235, z=0.0689), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0113, 0.0718, 0.0067)>
      <Vector (0.0688, 0.1731, -0.9825, 0.0026)>
      <Vector (-0.0235, 0.9848, 0.1719, 1.4646)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0093, 0.0421, 1.6893)>
    Rotation: <Euler (x=1.3964, y=0.0235, z=0.0689), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0112, 0.0719, 0.0093)>
      <Vector (0.0688, 0.1747, -0.9822, 0.0421)>
      <Vector (-0.0235, 0.9846, 0.1734, 1.6893)>
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  Bone: LeftShoulder
    Location: <Vector (0.0318, 0.0662, 1.3177)>
    Rotation: <Euler (x=-2.7238, y=0.1632, z=1.6406), order='XYZ'>
    Matrix:
      <Vector (-0.0688, 0.9163, -0.3944, 0.0318)>
      <Vector (0.9843, -0.0021, -0.1765, 0.0662)>
      <Vector (-0.1625, -0.4004, -0.9018, 1.3177)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1451, 0.0660, 1.2682)>
    Rotation: <Euler (x=-1.6848, y=-0.1715, z=0.9065), order='XYZ'>
    Matrix:
      <Vector (0.6074, 0.1941, -0.7703, 0.1451)>
      <Vector (0.7758, 0.0634, 0.6278, 0.0660)>
      <Vector (0.1707, -0.9789, -0.1121, 1.2682)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1927, 0.0815, 1.0281)>
    Rotation: <Euler (x=-1.5451, y=0.3905, z=2.1329), order='XYZ'>
    Matrix:
      <Vector (-0.4929, 0.1811, -0.8511, 0.1927)>
      <Vector (0.7824, -0.3357, -0.5245, 0.0815)>
      <Vector (-0.3807, -0.9244, 0.0238, 1.0281)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2330, 0.0068, 0.8223)>
    Rotation: <Euler (x=-1.6087, y=0.2842, z=2.0191), order='XYZ'>
    Matrix:
      <Vector (-0.4160, 0.1556, -0.8959, 0.2330)>
      <Vector (0.8650, -0.2361, -0.4427, 0.0068)>
      <Vector (-0.2804, -0.9592, -0.0364, 0.8223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2169, -0.0206, 0.7891)>
    Rotation: <Euler (x=-0.8990, y=0.9251, z=1.9278), order='XYZ'>
    Matrix:
      <Vector (-0.2103, -0.3646, -0.9071, 0.2169)>
      <Vector (0.5638, -0.8032, 0.1922, -0.0206)>
      <Vector (-0.7987, -0.4710, 0.3745, 0.7891)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2079, -0.0401, 0.7770)>
    Rotation: <Euler (x=-1.0902, y=0.5931, z=1.7184), order='XYZ'>
    Matrix:
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      <Vector (0.8202, -0.5582, 0.1252, -0.0401)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.1994, -0.0527, 0.7610)>
    Rotation: <Euler (x=-1.2526, y=0.4121, z=1.6243), order='XYZ'>
    Matrix:
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      <Vector (0.9150, -0.3966, 0.0743, -0.0527)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1933, -0.0610, 0.7430)>
    Rotation: <Euler (x=-1.3515, y=0.2467, z=1.6488), order='XYZ'>
    Matrix:
      <Vector (-0.0756, -0.1983, -0.9772, 0.1933)>
      <Vector (0.9668, -0.2546, -0.0231, -0.0610)>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2346, -0.0309, 0.7634)>
    Rotation: <Euler (x=-1.5113, y=0.2764, z=1.8564), order='XYZ'>
    Matrix:
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      <Vector (0.9231, -0.2782, -0.2657, -0.0309)>
      <Vector (-0.2729, -0.9603, 0.0572, 0.7634)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2353, -0.0416, 0.7255)>
    Rotation: <Euler (x=-1.2807, y=0.0729, z=1.7348), order='XYZ'>
    Matrix:
      <Vector (-0.1628, -0.2708, -0.9488, 0.2353)>
      <Vector (0.9840, -0.1155, -0.1359, -0.0416)>
      <Vector (-0.0728, -0.9557, 0.2853, 0.7255)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2280, -0.0447, 0.6998)>
    Rotation: <Euler (x=-1.2544, y=0.0664, z=1.6294), order='XYZ'>
    Matrix:
      <Vector (-0.0585, -0.3070, -0.9499, 0.2280)>
      <Vector (0.9961, -0.0812, -0.0351, -0.0447)>
      <Vector (-0.0663, -0.9483, 0.3105, 0.6998)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2214, -0.0465, 0.6794)>
    Rotation: <Euler (x=-1.1910, y=0.0682, z=1.5935), order='XYZ'>
    Matrix:
      <Vector (-0.0226, -0.3692, -0.9291, 0.2214)>
      <Vector (0.9974, -0.0717, 0.0042, -0.0465)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2431, -0.0161, 0.7543)>
    Rotation: <Euler (x=-1.5242, y=0.0954, z=2.0047), order='XYZ'>
    Matrix:
      <Vector (-0.4185, -0.0022, -0.9082, 0.2431)>
      <Vector (0.9032, -0.1059, -0.4160, -0.0161)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2430, -0.0194, 0.7232)>
    Rotation: <Euler (x=-1.2830, y=-0.0114, z=1.8938), order='XYZ'>
    Matrix:
      <Vector (-0.3174, -0.2726, -0.9082, 0.2430)>
      <Vector (0.9482, -0.0797, -0.3074, -0.0194)>
      <Vector (0.0114, -0.9588, 0.2838, 0.7232)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2352, -0.0218, 0.6951)>
    Rotation: <Euler (x=-1.0723, y=-0.0722, z=1.8661), order='XYZ'>
    Matrix:
      <Vector (-0.2902, -0.4758, -0.8303, 0.2352)>
      <Vector (0.9542, -0.0785, -0.2886, -0.0218)>
      <Vector (0.0721, -0.8760, 0.4768, 0.6951)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2216, -0.0240, 0.6701)>
    Rotation: <Euler (x=-1.0086, y=-0.0928, z=1.8262), order='XYZ'>
    Matrix:
      <Vector (-0.2516, -0.5355, -0.8062, 0.2216)>
      <Vector (0.9634, -0.0588, -0.2616, -0.0240)>
      <Vector (0.0926, -0.8425, 0.5307, 0.6701)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2412, 0.0018, 0.7526)>
    Rotation: <Euler (x=-1.6141, y=0.1327, z=2.0281), order='XYZ'>
    Matrix:
      <Vector (-0.4376, 0.0972, -0.8939, 0.2412)>
      <Vector (0.8894, -0.0995, -0.4462, 0.0018)>
      <Vector (-0.1323, -0.9903, -0.0429, 0.7526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2439, -0.0010, 0.7247)>
    Rotation: <Euler (x=-1.3532, y=-0.1408, z=1.9052), order='XYZ'>
    Matrix:
      <Vector (-0.3249, -0.2489, -0.9124, 0.2439)>
      <Vector (0.9353, 0.0586, -0.3491, -0.0010)>
      <Vector (0.1404, -0.9668, 0.2137, 0.7247)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2374, 0.0005, 0.6994)>
    Rotation: <Euler (x=-1.3696, y=-0.1239, z=1.9014), order='XYZ'>
    Matrix:
      <Vector (-0.3221, -0.2283, -0.9188, 0.2374)>
      <Vector (0.9386, 0.0497, -0.3414, 0.0005)>
      <Vector (0.1236, -0.9723, 0.1983, 0.6994)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2316, 0.0018, 0.6745)>
    Rotation: <Euler (x=-1.1483, y=-0.1686, z=1.8357), order='XYZ'>
    Matrix:
      <Vector (-0.2581, -0.4358, -0.8622, 0.2316)>
      <Vector (0.9515, 0.0403, -0.3051, 0.0018)>
      <Vector (0.1678, -0.8991, 0.4043, 0.6745)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2396, 0.0196, 0.7628)>
    Rotation: <Euler (x=-1.6187, y=-0.0262, z=2.0042), order='XYZ'>
    Matrix:
      <Vector (-0.4199, 0.0325, -0.9070, 0.2396)>
      <Vector (0.9072, 0.0438, -0.4184, 0.0196)>
      <Vector (0.0261, -0.9985, -0.0479, 0.7628)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2409, 0.0211, 0.7368)>
    Rotation: <Euler (x=-1.5942, y=-0.1258, z=2.0072), order='XYZ'>
    Matrix:
      <Vector (-0.4193, -0.0318, -0.9073, 0.2409)>
      <Vector (0.8991, 0.1235, -0.4199, 0.0211)>
      <Vector (0.1254, -0.9918, -0.0232, 0.7368)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2401, 0.0239, 0.7140)>
    Rotation: <Euler (x=-1.4902, y=-0.1875, z=2.0262), order='XYZ'>
    Matrix:
      <Vector (-0.4321, -0.1541, -0.8885, 0.2401)>
      <Vector (0.8823, 0.1315, -0.4519, 0.0239)>
      <Vector (0.1864, -0.9793, 0.0791, 0.7140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2367, 0.0269, 0.6920)>
    Rotation: <Euler (x=-1.5053, y=-0.1609, z=2.0252), order='XYZ'>
    Matrix:
      <Vector (-0.4332, -0.1290, -0.8920, 0.2367)>
      <Vector (0.8869, 0.1149, -0.4474, 0.0269)>
      <Vector (0.1602, -0.9850, 0.0646, 0.6920)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0326, 0.0624, 1.3209)>
    Rotation: <Euler (x=-2.8545, y=-0.1612, z=-1.4583), order='XYZ'>
    Matrix:
      <Vector (0.1108, -0.9479, 0.2986, -0.0326)>
      <Vector (-0.9808, -0.1528, -0.1211, 0.0624)>
      <Vector (0.1605, -0.2795, -0.9466, 1.3209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1498, 0.0435, 1.2863)>
    Rotation: <Euler (x=-1.7894, y=0.0325, z=-0.8914), order='XYZ'>
    Matrix:
      <Vector (0.6280, -0.1886, 0.7550, -0.1498)>
      <Vector (-0.7775, -0.1116, 0.6189, 0.0435)>
      <Vector (-0.0325, -0.9757, -0.2167, 1.2863)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1961, 0.0161, 1.0470)>
    Rotation: <Euler (x=-1.7643, y=-0.2936, z=-1.7512), order='XYZ'>
    Matrix:
      <Vector (-0.1718, -0.2401, 0.9554, -0.1961)>
      <Vector (-0.9417, -0.2449, -0.2309, 0.0161)>
      <Vector (0.2894, -0.9393, -0.1841, 1.0470)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2495, -0.0384, 0.8379)>
    Rotation: <Euler (x=-1.6620, y=-0.0987, z=-1.9342), order='XYZ'>
    Matrix:
      <Vector (-0.3537, -0.1200, 0.9276, -0.2495)>
      <Vector (-0.9301, -0.0594, -0.3624, -0.0384)>
      <Vector (0.0986, -0.9910, -0.0906, 0.8379)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2307, -0.0578, 0.8006)>
    Rotation: <Euler (x=-0.9475, y=-0.7352, z=-1.8172), order='XYZ'>
    Matrix:
      <Vector (-0.1809, 0.4332, 0.8829, -0.2307)>
      <Vector (-0.7193, -0.6705, 0.1816, -0.0578)>
      <Vector (0.6707, -0.6022, 0.4329, 0.8006)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2201, -0.0739, 0.7853)>
    Rotation: <Euler (x=-1.1528, y=-0.2263, z=-1.5600), order='XYZ'>
    Matrix:
      <Vector (0.0106, 0.4082, 0.9128, -0.2201)>
      <Vector (-0.9744, -0.2006, 0.1010, -0.0739)>
      <Vector (0.2244, -0.8906, 0.3956, 0.7853)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2110, -0.0787, 0.7658)>
    Rotation: <Euler (x=-1.2797, y=-0.0419, z=-1.4850), order='XYZ'>
    Matrix:
      <Vector (0.0856, 0.2894, 0.9534, -0.2110)>
      <Vector (-0.9954, -0.0154, 0.0940, -0.0787)>
      <Vector (0.0419, -0.9571, 0.2868, 0.7658)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2050, -0.0791, 0.7459)>
    Rotation: <Euler (x=-1.2891, y=-0.0117, z=-1.5626), order='XYZ'>
    Matrix:
      <Vector (0.0082, 0.2781, 0.9605, -0.2050)>
      <Vector (-0.9999, -0.0089, 0.0111, -0.0791)>
      <Vector (0.0117, -0.9605, 0.2780, 0.7459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2472, -0.0642, 0.7729)>
    Rotation: <Euler (x=-1.5338, y=-0.0850, z=-1.7776), order='XYZ'>
    Matrix:
      <Vector (-0.2046, 0.0188, 0.9787, -0.2472)>
      <Vector (-0.9751, -0.0906, -0.2022, -0.0642)>
      <Vector (0.0849, -0.9957, 0.0368, 0.7729)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2463, -0.0676, 0.7337)>
    Rotation: <Euler (x=-1.2799, y=0.1198, z=-1.6601), order='XYZ'>
    Matrix:
      <Vector (-0.0885, 0.2959, 0.9511, -0.2463)>
      <Vector (-0.9889, 0.0885, -0.1195, -0.0676)>
      <Vector (-0.1195, -0.9511, 0.2847, 0.7337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2384, -0.0652, 0.7081)>
    Rotation: <Euler (x=-1.2333, y=0.1252, z=-1.5541), order='XYZ'>
    Matrix:
      <Vector (0.0166, 0.3292, 0.9441, -0.2384)>
      <Vector (-0.9920, 0.1233, -0.0256, -0.0652)>
      <Vector (-0.1248, -0.9362, 0.3286, 0.7081)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2313, -0.0625, 0.6879)>
    Rotation: <Euler (x=-1.1631, y=0.1225, z=-1.5180), order='XYZ'>
    Matrix:
      <Vector (0.0524, 0.3901, 0.9193, -0.2313)>
      <Vector (-0.9911, 0.1329, 0.0000, -0.0625)>
      <Vector (-0.1222, -0.9111, 0.3936, 0.6879)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2565, -0.0486, 0.7665)>
    Rotation: <Euler (x=-1.5747, y=0.0906, z=-1.9299), order='XYZ'>
    Matrix:
      <Vector (-0.3500, 0.0281, 0.9363, -0.2565)>
      <Vector (-0.9324, 0.0860, -0.3511, -0.0486)>
      <Vector (-0.0904, -0.9959, -0.0039, 0.7665)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2557, -0.0459, 0.7354)>
    Rotation: <Euler (x=-1.3131, y=0.2018, z=-1.8223), order='XYZ'>
    Matrix:
      <Vector (-0.2438, 0.2950, 0.9238, -0.2557)>
      <Vector (-0.9489, 0.1243, -0.2901, -0.0459)>
      <Vector (-0.2004, -0.9474, 0.2497, 0.7354)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2472, -0.0423, 0.7075)>
    Rotation: <Euler (x=-1.0975, y=0.2632, z=-1.7956), order='XYZ'>
    Matrix:
      <Vector (-0.2152, 0.4960, 0.8412, -0.2472)>
      <Vector (-0.9413, 0.1242, -0.3140, -0.0423)>
      <Vector (-0.2602, -0.8594, 0.4402, 0.7075)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2330, -0.0388, 0.6830)>
    Rotation: <Euler (x=-1.0260, y=0.2847, z=-1.7548), order='XYZ'>
    Matrix:
      <Vector (-0.1756, 0.5534, 0.8142, -0.2330)>
      <Vector (-0.9435, 0.1413, -0.2996, -0.0388)>
      <Vector (-0.2809, -0.8208, 0.4974, 0.6830)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2560, -0.0306, 0.7683)>
    Rotation: <Euler (x=-1.6688, y=0.0521, z=-1.9512), order='XYZ'>
    Matrix:
      <Vector (-0.3708, -0.0716, 0.9260, -0.2560)>
      <Vector (-0.9273, 0.0845, -0.3647, -0.0306)>
      <Vector (-0.0521, -0.9939, -0.0977, 0.7683)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2580, -0.0282, 0.7402)>
    Rotation: <Euler (x=-1.3867, y=0.3308, z=-1.8383), order='XYZ'>
    Matrix:
      <Vector (-0.2500, 0.2609, 0.9324, -0.2580)>
      <Vector (-0.9121, 0.2595, -0.3172, -0.0282)>
      <Vector (-0.3248, -0.9298, 0.1731, 0.7402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2512, -0.0215, 0.7159)>
    Rotation: <Euler (x=-1.4022, y=0.3140, z=-1.8338), order='XYZ'>
    Matrix:
      <Vector (-0.2473, 0.2412, 0.9385, -0.2512)>
      <Vector (-0.9184, 0.2504, -0.3063, -0.0215)>
      <Vector (-0.3088, -0.9376, 0.1596, 0.7159)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2450, -0.0150, 0.6919)>
    Rotation: <Euler (x=-1.1680, y=0.3603, z=-1.7661), order='XYZ'>
    Matrix:
      <Vector (-0.1816, 0.4475, 0.8757, -0.2450)>
      <Vector (-0.9180, 0.2421, -0.3141, -0.0150)>
      <Vector (-0.3526, -0.8609, 0.3668, 0.6919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2562, -0.0140, 0.7805)>
    Rotation: <Euler (x=-1.5905, y=0.1486, z=-1.9431), order='XYZ'>
    Matrix:
      <Vector (-0.3598, 0.0355, 0.9324, -0.2562)>
      <Vector (-0.9212, 0.1450, -0.3610, -0.0140)>
      <Vector (-0.1480, -0.9888, -0.0195, 0.7805)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2552, -0.0102, 0.7547)>
    Rotation: <Euler (x=-1.5466, y=0.2448, z=-1.9542), order='XYZ'>
    Matrix:
      <Vector (-0.3629, 0.1131, 0.9249, -0.2552)>
      <Vector (-0.8997, 0.2156, -0.3794, -0.0102)>
      <Vector (-0.2423, -0.9699, 0.0235, 0.7547)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2526, -0.0052, 0.7324)>
    Rotation: <Euler (x=-1.2172, y=0.3699, z=-1.8993), order='XYZ'>
    Matrix:
      <Vector (-0.3009, 0.4371, 0.8476, -0.2526)>
      <Vector (-0.8825, 0.2093, -0.4212, -0.0052)>
      <Vector (-0.3615, -0.8747, 0.3228, 0.7324)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2428, -0.0005, 0.7127)>
    Rotation: <Euler (x=-0.7906, y=0.4177, z=-1.7465), order='XYZ'>
    Matrix:
      <Vector (-0.1598, 0.7430, 0.6500, -0.2428)>
      <Vector (-0.8999, 0.1609, -0.4052, -0.0005)>
      <Vector (-0.4057, -0.6497, 0.6429, 0.7127)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1035, -0.0011, 0.8408)>
    Rotation: <Euler (x=-1.4828, y=-0.0524, z=-2.8913), order='XYZ'>
    Matrix:
      <Vector (-0.9675, -0.0288, 0.2512, 0.1035)>
      <Vector (-0.2473, -0.0980, -0.9640, -0.0011)>
      <Vector (0.0524, -0.9948, 0.0877, 0.8408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0936, -0.0350, 0.4969)>
    Rotation: <Euler (x=1.3714, y=-3.0780, z=0.2465), order='XYZ'>
    Matrix:
      <Vector (-0.9678, -0.1087, 0.2270, 0.0936)>
      <Vector (-0.2435, 0.1769, -0.9536, -0.0350)>
      <Vector (0.0635, -0.9782, -0.1977, 0.4969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8149), order='XYZ'>
    Matrix:
      <Vector (-0.9450, 0.2686, 0.1866, 0.0522)>
      <Vector (-0.3202, -0.6433, -0.6955, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8145), order='XYZ'>
    Matrix:
      <Vector (-0.9469, 0.3095, -0.0870, 0.0881)>
      <Vector (-0.3213, -0.9203, 0.2232, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1089, -0.0112, 0.8114)>
    Rotation: <Euler (x=-1.2558, y=-0.0118, z=2.9949), order='XYZ'>
    Matrix:
      <Vector (-0.9892, -0.0564, -0.1353, -0.1089)>
      <Vector (0.1461, -0.3048, -0.9411, -0.0112)>
      <Vector (0.0118, -0.9507, 0.3097, 0.8114)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1284, -0.1166, 0.4827)>
    Rotation: <Euler (x=1.2264, y=-3.1412, z=-0.1426), order='XYZ'>
    Matrix:
      <Vector (-0.9898, 0.0476, -0.1339, -0.1284)>
      <Vector (0.1421, 0.3343, -0.9317, -0.1166)>
      <Vector (0.0004, -0.9413, -0.3377, 0.4827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1103, 0.0104, 0.1250)>
    Rotation: <Euler (x=-0.7927, y=-0.0657, z=2.8220), order='XYZ'>
    Matrix:
      <Vector (-0.9473, -0.2650, -0.1800, -0.1103)>
      <Vector (0.3135, -0.6517, -0.6906, 0.0104)>
      <Vector (0.0657, -0.7107, 0.7004, 0.1250)>
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0765, 0.0302)>
    Rotation: <Euler (x=0.0905, y=-0.0968, z=2.7675), order='XYZ'>
    Matrix:
      <Vector (-0.9265, -0.3558, 0.1226, -0.1457)>
      <Vector (0.3637, -0.9302, 0.0489, -0.0765)>
      <Vector (0.0967, 0.0899, 0.9912, 0.0302)>
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Frame: 15
  Bone: Hips
    Location: <Vector (0.0005, -0.0129, 0.8047)>
    Rotation: <Euler (x=1.5033, y=-0.1371, z=0.0480), order='XYZ'>
    Matrix:
      <Vector (0.9895, -0.1394, 0.0387, 0.0005)>
      <Vector (0.0476, 0.0608, -0.9970, -0.0129)>
      <Vector (0.1366, 0.9884, 0.0668, 0.8047)>
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  Bone: Spine
    Location: <Vector (-0.0154, 0.0010, 0.9153)>
    Rotation: <Euler (x=1.5807, y=0.0411, z=0.0491), order='XYZ'>
    Matrix:
      <Vector (0.9980, 0.0415, 0.0487, -0.0154)>
      <Vector (0.0490, -0.0079, -0.9988, 0.0010)>
      <Vector (-0.0411, 0.9991, -0.0099, 0.9153)>
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  Bone: Spine1
    Location: <Vector (-0.0103, 0.0000, 1.0387)>
    Rotation: <Euler (x=1.3985, y=0.0470, z=0.0618), order='XYZ'>
    Matrix:
      <Vector (0.9970, 0.0356, 0.0688, -0.0103)>
      <Vector (0.0617, 0.1740, -0.9828, 0.0000)>
      <Vector (-0.0470, 0.9841, 0.1713, 1.0387)>
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  Bone: Spine2
    Location: <Vector (-0.0051, 0.0256, 1.1836)>
    Rotation: <Euler (x=1.3247, y=0.0528, z=0.0742), order='XYZ'>
    Matrix:
      <Vector (0.9959, 0.0330, 0.0847, -0.0051)>
      <Vector (0.0740, 0.2467, -0.9662, 0.0256)>
      <Vector (-0.0527, 0.9685, 0.2433, 1.1836)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0014, 0.0623, 1.3564)>
    Rotation: <Euler (x=2.0069, y=0.0072, z=0.0729), order='XYZ'>
    Matrix:
      <Vector (0.9973, 0.0373, 0.0630, 0.0014)>
      <Vector (0.0728, -0.4208, -0.9042, 0.0623)>
      <Vector (-0.0072, 0.9064, -0.4224, 1.3564)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0065, 0.0030, 1.4649)>
    Rotation: <Euler (x=1.3983, y=0.0237, z=0.0702), order='XYZ'>
    Matrix:
      <Vector (0.9973, 0.0112, 0.0732, 0.0065)>
      <Vector (0.0701, 0.1728, -0.9825, 0.0030)>
      <Vector (-0.0237, 0.9849, 0.1716, 1.4649)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0090, 0.0424, 1.6896)>
    Rotation: <Euler (x=1.3968, y=0.0237, z=0.0702), order='XYZ'>
    Matrix:
      <Vector (0.9973, 0.0111, 0.0732, 0.0090)>
      <Vector (0.0701, 0.1744, -0.9822, 0.0424)>
      <Vector (-0.0237, 0.9846, 0.1731, 1.6896)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0315, 0.0662, 1.3177)>
    Rotation: <Euler (x=-2.7262, y=0.1669, z=1.6456), order='XYZ'>
    Matrix:
      <Vector (-0.0737, 0.9174, -0.3911, 0.0315)>
      <Vector (0.9833, 0.0015, -0.1818, 0.0662)>
      <Vector (-0.1662, -0.3980, -0.9022, 1.3177)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1449, 0.0664, 1.2685)>
    Rotation: <Euler (x=-1.6891, y=-0.1704, z=0.9127), order='XYZ'>
    Matrix:
      <Vector (0.6028, 0.1964, -0.7734, 0.1449)>
      <Vector (0.7797, 0.0610, 0.6232, 0.0664)>
      <Vector (0.1695, -0.9786, -0.1163, 1.2685)>
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  Bone: LeftForeArm
    Location: <Vector (0.1931, 0.0814, 1.0285)>
    Rotation: <Euler (x=-1.5455, y=0.3949, z=2.1382), order='XYZ'>
    Matrix:
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      <Vector (0.7784, -0.3379, -0.5291, 0.0814)>
      <Vector (-0.3847, -0.9227, 0.0234, 1.0285)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2344, 0.0061, 0.8231)>
    Rotation: <Euler (x=-1.6087, y=0.2887, z=2.0277), order='XYZ'>
    Matrix:
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      <Vector (0.8603, -0.2386, -0.4505, 0.0061)>
      <Vector (-0.2847, -0.9579, -0.0363, 0.8231)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2185, -0.0215, 0.7900)>
    Rotation: <Euler (x=-0.9010, y=0.9293, z=1.9348), order='XYZ'>
    Matrix:
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      <Vector (0.5592, -0.8080, 0.1857, -0.0215)>
      <Vector (-0.8012, -0.4691, 0.3715, 0.7900)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2098, -0.0411, 0.7779)>
    Rotation: <Euler (x=-1.0927, y=0.5970, z=1.7256), order='XYZ'>
    Matrix:
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      <Vector (0.8172, -0.5641, 0.1186, -0.0411)>
      <Vector (-0.5621, -0.7343, 0.3805, 0.7779)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2014, -0.0539, 0.7620)>
    Rotation: <Euler (x=-1.2546, y=0.4161, z=1.6321), order='XYZ'>
    Matrix:
      <Vector (-0.0561, -0.2868, -0.9563, 0.2014)>
      <Vector (0.9129, -0.4025, 0.0672, -0.0539)>
      <Vector (-0.4042, -0.8693, 0.2844, 0.7620)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1954, -0.0623, 0.7439)>
    Rotation: <Euler (x=-1.3528, y=0.2510, z=1.6571), order='XYZ'>
    Matrix:
      <Vector (-0.0835, -0.1946, -0.9773, 0.1954)>
      <Vector (0.9651, -0.2603, -0.0307, -0.0623)>
      <Vector (-0.2484, -0.9457, 0.2095, 0.7439)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2364, -0.0318, 0.7643)>
    Rotation: <Euler (x=-1.5120, y=0.2808, z=1.8648), order='XYZ'>
    Matrix:
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      <Vector (0.9196, -0.2818, -0.2737, -0.0318)>
      <Vector (-0.2771, -0.9592, 0.0565, 0.7643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2372, -0.0427, 0.7265)>
    Rotation: <Euler (x=-1.2816, y=0.0784, z=1.7434), order='XYZ'>
    Matrix:
      <Vector (-0.1712, -0.2681, -0.9481, 0.2372)>
      <Vector (0.9821, -0.1229, -0.1426, -0.0427)>
      <Vector (-0.0783, -0.9555, 0.2843, 0.7265)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2300, -0.0460, 0.7008)>
    Rotation: <Euler (x=-1.2558, y=0.0718, z=1.6380), order='XYZ'>
    Matrix:
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      <Vector (0.9952, -0.0888, -0.0417, -0.0460)>
      <Vector (-0.0717, -0.9483, 0.3090, 0.7008)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2234, -0.0479, 0.6804)>
    Rotation: <Euler (x=-1.1927, y=0.0735, z=1.6020), order='XYZ'>
    Matrix:
      <Vector (-0.0312, -0.3669, -0.9297, 0.2234)>
      <Vector (0.9968, -0.0797, -0.0019, -0.0479)>
      <Vector (-0.0734, -0.9268, 0.3682, 0.6804)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2447, -0.0170, 0.7552)>
    Rotation: <Euler (x=-1.5237, y=0.1005, z=2.0134), order='XYZ'>
    Matrix:
      <Vector (-0.4262, 0.0004, -0.9046, 0.2447)>
      <Vector (0.8991, -0.1108, -0.4236, -0.0170)>
      <Vector (-0.1004, -0.9938, 0.0468, 0.7552)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2447, -0.0204, 0.7241)>
    Rotation: <Euler (x=-1.2831, y=-0.0063, z=1.9025), order='XYZ'>
    Matrix:
      <Vector (-0.3256, -0.2702, -0.9061, 0.2447)>
      <Vector (0.9455, -0.0867, -0.3139, -0.0204)>
      <Vector (0.0063, -0.9589, 0.2838, 0.7241)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2370, -0.0230, 0.6959)>
    Rotation: <Euler (x=-1.0726, y=-0.0670, z=1.8747), order='XYZ'>
    Matrix:
      <Vector (-0.2986, -0.4736, -0.8286, 0.2370)>
      <Vector (0.9520, -0.0869, -0.2934, -0.0230)>
      <Vector (0.0669, -0.8765, 0.4768, 0.6959)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2235, -0.0255, 0.6709)>
    Rotation: <Euler (x=-1.0091, y=-0.0876, z=1.8349), order='XYZ'>
    Matrix:
      <Vector (-0.2601, -0.5335, -0.8048, 0.2235)>
      <Vector (0.9616, -0.0675, -0.2659, -0.0255)>
      <Vector (0.0875, -0.8431, 0.5306, 0.6709)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2427, 0.0009, 0.7534)>
    Rotation: <Euler (x=-1.6137, y=0.1375, z=2.0368), order='XYZ'>
    Matrix:
      <Vector (-0.4450, 0.0998, -0.8899, 0.2427)>
      <Vector (0.8850, -0.1030, -0.4541, 0.0009)>
      <Vector (-0.1370, -0.9897, -0.0425, 0.7534)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2455, -0.0020, 0.7255)>
    Rotation: <Euler (x=-1.3523, y=-0.1340, z=1.9138), order='XYZ'>
    Matrix:
      <Vector (-0.3333, -0.2480, -0.9096, 0.2455)>
      <Vector (0.9333, 0.0499, -0.3555, -0.0020)>
      <Vector (0.1336, -0.9675, 0.2148, 0.7255)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2390, -0.0007, 0.7002)>
    Rotation: <Euler (x=-1.3687, y=-0.1171, z=1.9100), order='XYZ'>
    Matrix:
      <Vector (-0.3304, -0.2273, -0.9160, 0.2390)>
      <Vector (0.9366, 0.0411, -0.3481, -0.0007)>
      <Vector (0.1168, -0.9730, 0.1993, 0.7002)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2332, 0.0004, 0.6752)>
    Rotation: <Euler (x=-1.1478, y=-0.1616, z=1.8443), order='XYZ'>
    Matrix:
      <Vector (-0.2666, -0.4349, -0.8601, 0.2332)>
      <Vector (0.9503, 0.0304, -0.3099, 0.0004)>
      <Vector (0.1609, -0.9000, 0.4051, 0.6752)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2409, 0.0188, 0.7635)>
    Rotation: <Euler (x=-1.6174, y=-0.0194, z=2.0130), order='XYZ'>
    Matrix:
      <Vector (-0.4278, 0.0338, -0.9032, 0.2409)>
      <Vector (0.9037, 0.0375, -0.4266, 0.0188)>
      <Vector (0.0194, -0.9987, -0.0466, 0.7635)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2422, 0.0201, 0.7375)>
    Rotation: <Euler (x=-1.5926, y=-0.1187, z=2.0158), order='XYZ'>
    Matrix:
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      <Vector (0.8963, 0.1163, -0.4280, 0.0201)>
      <Vector (0.1185, -0.9927, -0.0216, 0.7375)>
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  Bone: LeftHandPinky3
    Location: <Vector (0.2415, 0.0227, 0.7147)>
    Rotation: <Euler (x=-1.4885, y=-0.1805, z=2.0347), order='XYZ'>
    Matrix:
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      <Vector (0.8798, 0.1232, -0.4591, 0.0227)>
      <Vector (0.1796, -0.9804, 0.0809, 0.7147)>
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2381, 0.0255, 0.6927)>
    Rotation: <Euler (x=-1.5036, y=-0.1539, z=2.0337), order='XYZ'>
    Matrix:
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      <Vector (0.8842, 0.1068, -0.4547, 0.0255)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0329, 0.0622, 1.3209)>
    Rotation: <Euler (x=-2.8564, y=-0.1651, z=-1.4578), order='XYZ'>
    Matrix:
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      <Vector (-0.9801, -0.1541, -0.1250, 0.0622)>
      <Vector (0.1643, -0.2775, -0.9466, 1.3209)>
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  Bone: RightArm
    Location: <Vector (-0.1501, 0.0432, 1.2866)>
    Rotation: <Euler (x=-1.7931, y=0.0302, z=-0.8913), order='XYZ'>
    Matrix:
      <Vector (0.6281, -0.1900, 0.7546, -0.1501)>
      <Vector (-0.7775, -0.1156, 0.6181, 0.0432)>
      <Vector (-0.0302, -0.9750, -0.2204, 1.2866)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1968, 0.0148, 1.0474)>
    Rotation: <Euler (x=-1.7650, y=-0.2979, z=-1.7508), order='XYZ'>
    Matrix:
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      <Vector (-0.9405, -0.2488, -0.2314, 0.0148)>
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  Bone: RightHand
    Location: <Vector (-0.2505, -0.0406, 0.8386)>
    Rotation: <Euler (x=-1.6618, y=-0.1044, z=-1.9353), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2318, -0.0601, 0.8015)>
    Rotation: <Euler (x=-0.9490, y=-0.7402, z=-1.8171), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2212, -0.0763, 0.7862)>
    Rotation: <Euler (x=-1.1542, y=-0.2336, z=-1.5615), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2121, -0.0813, 0.7667)>
    Rotation: <Euler (x=-1.2816, y=-0.0490, z=-1.4868), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2061, -0.0818, 0.7468)>
    Rotation: <Euler (x=-1.2917, y=-0.0172, z=-1.5637), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2483, -0.0667, 0.7737)>
    Rotation: <Euler (x=-1.5346, y=-0.0906, z=-1.7787), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2475, -0.0703, 0.7346)>
    Rotation: <Euler (x=-1.2813, y=0.1143, z=-1.6613), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2396, -0.0680, 0.7090)>
    Rotation: <Euler (x=-1.2352, y=0.1199, z=-1.5554), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2325, -0.0655, 0.6888)>
    Rotation: <Euler (x=-1.1652, y=0.1173, z=-1.5194), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2577, -0.0512, 0.7673)>
    Rotation: <Euler (x=-1.5742, y=0.0843, z=-1.9312), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2568, -0.0486, 0.7362)>
    Rotation: <Euler (x=-1.3133, y=0.1955, z=-1.8237), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2484, -0.0452, 0.7083)>
    Rotation: <Euler (x=-1.0978, y=0.2570, z=-1.7970), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2343, -0.0418, 0.6837)>
    Rotation: <Euler (x=-1.0266, y=0.2785, z=-1.7563), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2571, -0.0331, 0.7690)>
    Rotation: <Euler (x=-1.6675, y=0.0448, z=-1.9529), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2592, -0.0309, 0.7409)>
    Rotation: <Euler (x=-1.3862, y=0.3233, z=-1.8400), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2524, -0.0244, 0.7166)>
    Rotation: <Euler (x=-1.4018, y=0.3065, z=-1.8354), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2462, -0.0181, 0.6925)>
    Rotation: <Euler (x=-1.1681, y=0.3529, z=-1.7679), order='XYZ'>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2572, -0.0164, 0.7811)>
    Rotation: <Euler (x=-1.5898, y=0.1408, z=-1.9448), order='XYZ'>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2563, -0.0128, 0.7553)>
    Rotation: <Euler (x=-1.5458, y=0.2370, z=-1.9558), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2538, -0.0080, 0.7329)>
    Rotation: <Euler (x=-1.2198, y=0.3613, z=-1.9020), order='XYZ'>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2440, -0.0035, 0.7132)>
    Rotation: <Euler (x=-0.8004, y=0.4091, z=-1.7521), order='XYZ'>
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  Bone: LeftUpLeg
    Location: <Vector (0.1033, -0.0008, 0.8409)>
    Rotation: <Euler (x=-1.4830, y=-0.0522, z=-2.8907), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0934, -0.0346, 0.4969)>
    Rotation: <Euler (x=1.3723, y=-3.0783, z=0.2472), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8149), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8145), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1092, -0.0110, 0.8115)>
    Rotation: <Euler (x=-1.2561, y=-0.0114, z=2.9947), order='XYZ'>
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  Bone: RightLeg
    Location: <Vector (-0.1285, -0.1163, 0.4828)>
    Rotation: <Euler (x=1.2270, y=-3.1416, z=-0.1428), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1103, 0.0105, 0.1250)>
    Rotation: <Euler (x=-0.7926, y=-0.0657, z=2.8216), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0765, 0.0302)>
    Rotation: <Euler (x=0.0905, y=-0.0968, z=2.7672), order='XYZ'>
    Matrix:
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Frame: 16
  Bone: Hips
    Location: <Vector (0.0003, -0.0127, 0.8048)>
    Rotation: <Euler (x=1.5044, y=-0.1370, z=0.0484), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0156, 0.0011, 0.9154)>
    Rotation: <Euler (x=1.5856, y=0.0412, z=0.0499), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0104, -0.0005, 1.0388)>
    Rotation: <Euler (x=1.3993, y=0.0470, z=0.0633), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0052, 0.0250, 1.1837)>
    Rotation: <Euler (x=1.3215, y=0.0528, z=0.0763), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0011, 0.0622, 1.3564)>
    Rotation: <Euler (x=2.0036, y=0.0073, z=0.0748), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0063, 0.0033, 1.4651)>
    Rotation: <Euler (x=1.3986, y=0.0238, z=0.0715), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0088, 0.0427, 1.6898)>
    Rotation: <Euler (x=1.3970, y=0.0238, z=0.0715), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0312, 0.0662, 1.3178)>
    Rotation: <Euler (x=-2.7284, y=0.1704, z=1.6503), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1448, 0.0668, 1.2688)>
    Rotation: <Euler (x=-1.6931, y=-0.1693, z=0.9185), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1934, 0.0812, 1.0288)>
    Rotation: <Euler (x=-1.5458, y=0.3990, z=2.1432), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2356, 0.0055, 0.8238)>
    Rotation: <Euler (x=-1.6066, y=0.2930, z=2.0423), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2201, -0.0225, 0.7908)>
    Rotation: <Euler (x=-0.9026, y=0.9332, z=1.9475), order='XYZ'>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2117, -0.0422, 0.7787)>
    Rotation: <Euler (x=-1.0948, y=0.6006, z=1.7384), order='XYZ'>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2035, -0.0552, 0.7629)>
    Rotation: <Euler (x=-1.2551, y=0.4205, z=1.6459), order='XYZ'>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1977, -0.0638, 0.7448)>
    Rotation: <Euler (x=-1.3516, y=0.2563, z=1.6714), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2382, -0.0326, 0.7652)>
    Rotation: <Euler (x=-1.5107, y=0.2854, z=1.8792), order='XYZ'>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2391, -0.0437, 0.7275)>
    Rotation: <Euler (x=-1.2800, y=0.0865, z=1.7577), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2319, -0.0473, 0.7018)>
    Rotation: <Euler (x=-1.2551, y=0.0800, z=1.6522), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2254, -0.0495, 0.6814)>
    Rotation: <Euler (x=-1.1923, y=0.0817, z=1.6162), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2462, -0.0178, 0.7560)>
    Rotation: <Euler (x=-1.5206, y=0.1069, z=2.0279), order='XYZ'>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2463, -0.0214, 0.7250)>
    Rotation: <Euler (x=-1.2807, y=0.0004, z=1.9165), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2386, -0.0243, 0.6968)>
    Rotation: <Euler (x=-1.0703, y=-0.0603, z=1.8887), order='XYZ'>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2251, -0.0271, 0.6718)>
    Rotation: <Euler (x=-1.0071, y=-0.0809, z=1.8488), order='XYZ'>
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  Bone: LeftHandRing1
    Location: <Vector (0.2440, 0.0001, 0.7542)>
    Rotation: <Euler (x=-1.6110, y=0.1428, z=2.0512), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2468, -0.0029, 0.7262)>
    Rotation: <Euler (x=-1.3470, y=-0.1226, z=1.9274), order='XYZ'>
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  Bone: LeftHandRing3
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    Rotation: <Euler (x=-1.3635, y=-0.1056, z=1.9237), order='XYZ'>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2344, -0.0014, 0.6760)>
    Rotation: <Euler (x=-1.1433, y=-0.1499, z=1.8579), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2419, 0.0180, 0.7642)>
    Rotation: <Euler (x=-1.6118, y=-0.0086, z=2.0272), order='XYZ'>
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  Bone: LeftHandPinky2
    Location: <Vector (0.2433, 0.0190, 0.7382)>
    Rotation: <Euler (x=-1.5864, y=-0.1071, z=2.0295), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2425, 0.0213, 0.7153)>
    Rotation: <Euler (x=-1.4820, y=-0.1690, z=2.0480), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2390, 0.0238, 0.6932)>
    Rotation: <Euler (x=-1.4971, y=-0.1424, z=2.0471), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0332, 0.0621, 1.3209)>
    Rotation: <Euler (x=-2.8582, y=-0.1686, z=-1.4572), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1505, 0.0429, 1.2868)>
    Rotation: <Euler (x=-1.7965, y=0.0281, z=-0.8911), order='XYZ'>
    Matrix:
      <Vector (0.6283, -0.1912, 0.7541, -0.1505)>
      <Vector (-0.7774, -0.1194, 0.6175, 0.0429)>
      <Vector (-0.0281, -0.9743, -0.2237, 1.2868)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1974, 0.0136, 1.0478)>
    Rotation: <Euler (x=-1.7656, y=-0.3018, z=-1.7503), order='XYZ'>
    Matrix:
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      <Vector (-0.9394, -0.2524, -0.2318, 0.0136)>
      <Vector (0.2973, -0.9367, -0.1849, 1.0478)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2514, -0.0426, 0.8393)>
    Rotation: <Euler (x=-1.6617, y=-0.1120, z=-1.9386), order='XYZ'>
    Matrix:
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      <Vector (-0.9273, -0.0713, -0.3675, -0.0426)>
      <Vector (0.1118, -0.9896, -0.0902, 0.8393)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2328, -0.0625, 0.8022)>
    Rotation: <Euler (x=-0.9521, y=-0.7462, z=-1.8178), order='XYZ'>
    Matrix:
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      <Vector (-0.7120, -0.6780, 0.1825, -0.0625)>
      <Vector (0.6788, -0.5982, 0.4259, 0.8022)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2224, -0.0787, 0.7870)>
    Rotation: <Euler (x=-1.1553, y=-0.2462, z=-1.5666), order='XYZ'>
    Matrix:
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      <Vector (-0.9698, -0.2213, 0.1022, -0.0787)>
      <Vector (0.2437, -0.8873, 0.3915, 0.7870)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2133, -0.0841, 0.7676)>
    Rotation: <Euler (x=-1.2836, y=-0.0616, z=-1.4921), order='XYZ'>
    Matrix:
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      <Vector (-0.9950, -0.0366, 0.0928, -0.0841)>
      <Vector (0.0615, -0.9572, 0.2828, 0.7676)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2074, -0.0848, 0.7477)>
    Rotation: <Euler (x=-1.2964, y=-0.0252, z=-1.5671), order='XYZ'>
    Matrix:
      <Vector (0.0037, 0.2710, 0.9626, -0.2074)>
      <Vector (-0.9997, -0.0232, 0.0104, -0.0848)>
      <Vector (0.0252, -0.9623, 0.2708, 0.7477)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2495, -0.0692, 0.7746)>
    Rotation: <Euler (x=-1.5356, y=-0.0982, z=-1.7818), order='XYZ'>
    Matrix:
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      <Vector (-0.9731, -0.1032, -0.2060, -0.0692)>
      <Vector (0.0981, -0.9946, 0.0350, 0.7746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2488, -0.0730, 0.7355)>
    Rotation: <Euler (x=-1.2833, y=0.1069, z=-1.6648), order='XYZ'>
    Matrix:
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      <Vector (-0.9899, 0.0753, -0.1201, -0.0730)>
      <Vector (-0.1067, -0.9535, 0.2820, 0.7355)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2409, -0.0710, 0.7098)>
    Rotation: <Euler (x=-1.2379, y=0.1127, z=-1.5590), order='XYZ'>
    Matrix:
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      <Vector (-0.9936, 0.1101, -0.0256, -0.0710)>
      <Vector (-0.1124, -0.9391, 0.3247, 0.7098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2339, -0.0686, 0.6896)>
    Rotation: <Euler (x=-1.1682, y=0.1102, z=-1.5230), order='XYZ'>
    Matrix:
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      <Vector (-0.9928, 0.1198, 0.0009, -0.0686)>
      <Vector (-0.1100, -0.9145, 0.3894, 0.6896)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2588, -0.0537, 0.7682)>
    Rotation: <Euler (x=-1.5729, y=0.0749, z=-1.9353), order='XYZ'>
    Matrix:
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      <Vector (-0.9317, 0.0706, -0.3563, -0.0537)>
      <Vector (-0.0748, -0.9972, -0.0021, 0.7682)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2580, -0.0514, 0.7370)>
    Rotation: <Euler (x=-1.3130, y=0.1860, z=-1.8278), order='XYZ'>
    Matrix:
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      <Vector (-0.1849, -0.9503, 0.2505, 0.7370)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2496, -0.0483, 0.7090)>
    Rotation: <Euler (x=-1.0978, y=0.2475, z=-1.8012), order='XYZ'>
    Matrix:
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      <Vector (-0.9439, 0.1083, -0.3119, -0.0483)>
      <Vector (-0.2449, -0.8631, 0.4417, 0.7090)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2355, -0.0452, 0.6844)>
    Rotation: <Euler (x=-1.0270, y=0.2690, z=-1.7606), order='XYZ'>
    Matrix:
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      <Vector (-0.9467, 0.1257, -0.2964, -0.0452)>
      <Vector (-0.2657, -0.8250, 0.4988, 0.6844)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2581, -0.0356, 0.7697)>
    Rotation: <Euler (x=-1.6641, y=0.0324, z=-1.9580), order='XYZ'>
    Matrix:
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      <Vector (-0.9255, 0.0650, -0.3732, -0.0356)>
      <Vector (-0.0324, -0.9951, -0.0932, 0.7697)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2602, -0.0338, 0.7416)>
    Rotation: <Euler (x=-1.3842, y=0.3106, z=-1.8446), order='XYZ'>
    Matrix:
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      <Vector (-0.9167, 0.2390, -0.3203, -0.0338)>
      <Vector (-0.3056, -0.9356, 0.1766, 0.7416)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2535, -0.0275, 0.7171)>
    Rotation: <Euler (x=-1.3998, y=0.2938, z=-1.8401), order='XYZ'>
    Matrix:
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      <Vector (-0.9226, 0.2298, -0.3097, -0.0275)>
      <Vector (-0.2896, -0.9432, 0.1629, 0.7171)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2473, -0.0217, 0.6929)>
    Rotation: <Euler (x=-1.1670, y=0.3400, z=-1.7728), order='XYZ'>
    Matrix:
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      <Vector (-0.9236, 0.2216, -0.3129, -0.0217)>
      <Vector (-0.3335, -0.8669, 0.3704, 0.6929)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2581, -0.0188, 0.7816)>
    Rotation: <Euler (x=-1.5881, y=0.1270, z=-1.9499), order='XYZ'>
    Matrix:
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      <Vector (-0.9215, 0.1241, -0.3680, -0.0188)>
      <Vector (-0.1267, -0.9918, -0.0171, 0.7816)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2573, -0.0156, 0.7558)>
    Rotation: <Euler (x=-1.5439, y=0.2233, z=-1.9607), order='XYZ'>
    Matrix:
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      <Vector (-0.9020, 0.1945, -0.3855, -0.0156)>
      <Vector (-0.2214, -0.9748, 0.0263, 0.7558)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2548, -0.0111, 0.7333)>
    Rotation: <Euler (x=-1.2268, y=0.3456, z=-1.9097), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2453, -0.0069, 0.7134)>
    Rotation: <Euler (x=-0.8260, y=0.3929, z=-1.7673), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1031, -0.0006, 0.8409)>
    Rotation: <Euler (x=-1.4832, y=-0.0519, z=-2.8900), order='XYZ'>
    Matrix:
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      <Vector (-0.2486, -0.0976, -0.9637, -0.0006)>
      <Vector (0.0519, -0.9948, 0.0873, 0.8409)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0933, -0.0343, 0.4970)>
    Rotation: <Euler (x=1.3733, y=-3.0785, z=0.2479), order='XYZ'>
    Matrix:
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      <Vector (-0.2448, 0.1751, -0.9536, -0.0343)>
      <Vector (0.0630, -0.9786, -0.1959, 0.4970)>
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  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8149), order='XYZ'>
    Matrix:
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      <Vector (-0.3202, -0.6433, -0.6955, 0.0323)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8145), order='XYZ'>
    Matrix:
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      <Vector (-0.3213, -0.9203, 0.2232, -0.0536)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1094, -0.0108, 0.8116)>
    Rotation: <Euler (x=-1.2563, y=-0.0111, z=2.9945), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1286, -0.1161, 0.4829)>
    Rotation: <Euler (x=1.2276, y=3.1412, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1103, 0.0105, 0.1250)>
    Rotation: <Euler (x=-0.7925, y=-0.0657, z=2.8213), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0765, 0.0302)>
    Rotation: <Euler (x=0.0906, y=-0.0968, z=2.7668), order='XYZ'>
    Matrix:
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Frame: 17
  Bone: Hips
    Location: <Vector (0.0001, -0.0124, 0.8049)>
    Rotation: <Euler (x=1.5054, y=-0.1369, z=0.0487), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0158, 0.0012, 0.9155)>
    Rotation: <Euler (x=1.5902, y=0.0412, z=0.0507), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0106, -0.0009, 1.0389)>
    Rotation: <Euler (x=1.4002, y=0.0470, z=0.0647), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0054, 0.0245, 1.1838)>
    Rotation: <Euler (x=1.3187, y=0.0529, z=0.0782), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0008, 0.0622, 1.3564)>
    Rotation: <Euler (x=2.0007, y=0.0074, z=0.0766), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0061, 0.0036, 1.4653)>
    Rotation: <Euler (x=1.3988, y=0.0240, z=0.0728), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0086, 0.0429, 1.6900)>
    Rotation: <Euler (x=1.3972, y=0.0240, z=0.0728), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0309, 0.0661, 1.3178)>
    Rotation: <Euler (x=-2.7303, y=0.1734, z=1.6547), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1446, 0.0671, 1.2691)>
    Rotation: <Euler (x=-1.6966, y=-0.1683, z=0.9237), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1937, 0.0811, 1.0292)>
    Rotation: <Euler (x=-1.5460, y=0.4025, z=2.1478), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2366, 0.0050, 0.8244)>
    Rotation: <Euler (x=-1.6028, y=0.2970, z=2.0618), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2216, -0.0235, 0.7916)>
    Rotation: <Euler (x=-0.9035, y=0.9366, z=1.9651), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2136, -0.0434, 0.7796)>
    Rotation: <Euler (x=-1.0963, y=0.6038, z=1.7558), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2057, -0.0566, 0.7637)>
    Rotation: <Euler (x=-1.2541, y=0.4251, z=1.6647), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2000, -0.0653, 0.7457)>
    Rotation: <Euler (x=-1.3482, y=0.2622, z=1.6908), order='XYZ'>
    Matrix:
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      <Vector (-0.2592, -0.9420, 0.2133, 0.7457)>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2398, -0.0334, 0.7660)>
    Rotation: <Euler (x=-1.5076, y=0.2900, z=1.8985), order='XYZ'>
    Matrix:
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      <Vector (-0.2859, -0.9563, 0.0605, 0.7660)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2409, -0.0446, 0.7284)>
    Rotation: <Euler (x=-1.2763, y=0.0966, z=1.7767), order='XYZ'>
    Matrix:
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      <Vector (0.9743, -0.1497, -0.1682, -0.0446)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2338, -0.0487, 0.7027)>
    Rotation: <Euler (x=-1.2525, y=0.0905, z=1.6711), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2273, -0.0512, 0.6824)>
    Rotation: <Euler (x=-1.1900, y=0.0923, z=1.6351), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2476, -0.0184, 0.7568)>
    Rotation: <Euler (x=-1.5150, y=0.1140, z=2.0470), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2477, -0.0223, 0.7258)>
    Rotation: <Euler (x=-1.2759, y=0.0080, z=1.9351), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2400, -0.0256, 0.6976)>
    Rotation: <Euler (x=-1.0658, y=-0.0525, z=1.9070), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2265, -0.0289, 0.6727)>
    Rotation: <Euler (x=-1.0029, y=-0.0729, z=1.8671), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2450, -0.0006, 0.7548)>
    Rotation: <Euler (x=-1.6063, y=0.1483, z=2.0703), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2479, -0.0038, 0.7269)>
    Rotation: <Euler (x=-1.3379, y=-0.1075, z=1.9451), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2413, -0.0035, 0.7016)>
    Rotation: <Euler (x=-1.3545, y=-0.0905, z=1.9416), order='XYZ'>
    Matrix:
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      <Vector (0.0904, -0.9727, 0.2138, 0.7016)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2353, -0.0034, 0.6767)>
    Rotation: <Euler (x=-1.1353, y=-0.1343, z=1.8756), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2427, 0.0173, 0.7647)>
    Rotation: <Euler (x=-1.6026, y=0.0054, z=2.0462), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2439, 0.0178, 0.7387)>
    Rotation: <Euler (x=-1.5762, y=-0.0917, z=2.0475), order='XYZ'>
    Matrix:
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      <Vector (0.0916, -0.9958, -0.0053, 0.7387)>
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  Bone: LeftHandPinky3
    Location: <Vector (0.2431, 0.0198, 0.7158)>
    Rotation: <Euler (x=-1.4714, y=-0.1538, z=2.0653), order='XYZ'>
    Matrix:
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      <Vector (0.1532, -0.9833, 0.0981, 0.7158)>
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2395, 0.0217, 0.6937)>
    Rotation: <Euler (x=-1.4866, y=-0.1272, z=2.0648), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0334, 0.0620, 1.3209)>
    Rotation: <Euler (x=-2.8597, y=-0.1718, z=-1.4566), order='XYZ'>
    Matrix:
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      <Vector (0.1710, -0.2741, -0.9464, 1.3209)>
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  Bone: RightArm
    Location: <Vector (-0.1508, 0.0426, 1.2870)>
    Rotation: <Euler (x=-1.7995, y=0.0262, z=-0.8908), order='XYZ'>
    Matrix:
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      <Vector (-0.7773, -0.1227, 0.6171, 0.0426)>
      <Vector (-0.0262, -0.9736, -0.2266, 1.2870)>
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  Bone: RightForeArm
    Location: <Vector (-0.1980, 0.0125, 1.0482)>
    Rotation: <Euler (x=-1.7662, y=-0.3053, z=-1.7498), order='XYZ'>
    Matrix:
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      <Vector (-0.9385, -0.2556, -0.2321, 0.0125)>
      <Vector (0.3006, -0.9356, -0.1852, 1.0482)>
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  Bone: RightHand
    Location: <Vector (-0.2522, -0.0444, 0.8399)>
    Rotation: <Euler (x=-1.6614, y=-0.1213, z=-1.9437), order='XYZ'>
    Matrix:
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      <Vector (-0.9244, -0.0792, -0.3731, -0.0444)>
      <Vector (0.1210, -0.9886, -0.0898, 0.8399)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2338, -0.0647, 0.8030)>
    Rotation: <Euler (x=-0.9566, y=-0.7528, z=-1.8192), order='XYZ'>
    Matrix:
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      <Vector (-0.7074, -0.6833, 0.1810, -0.0647)>
      <Vector (0.6837, -0.5964, 0.4206, 0.8030)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2235, -0.0811, 0.7878)>
    Rotation: <Euler (x=-1.1559, y=-0.2634, z=-1.5748), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2146, -0.0869, 0.7685)>
    Rotation: <Euler (x=-1.2855, y=-0.0787, z=-1.5003), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2086, -0.0880, 0.7486)>
    Rotation: <Euler (x=-1.3028, y=-0.0350, z=-1.5725), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2506, -0.0716, 0.7755)>
    Rotation: <Euler (x=-1.5368, y=-0.1074, z=-1.7869), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2501, -0.0758, 0.7364)>
    Rotation: <Euler (x=-1.2855, y=0.0979, z=-1.6702), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2423, -0.0740, 0.7107)>
    Rotation: <Euler (x=-1.2412, y=0.1040, z=-1.5645), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2353, -0.0719, 0.6904)>
    Rotation: <Euler (x=-1.1717, y=0.1016, z=-1.5285), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2599, -0.0561, 0.7690)>
    Rotation: <Euler (x=-1.5709, y=0.0629, z=-1.9416), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2592, -0.0542, 0.7378)>
    Rotation: <Euler (x=-1.3123, y=0.1739, z=-1.8341), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2508, -0.0515, 0.7098)>
    Rotation: <Euler (x=-1.0974, y=0.2354, z=-1.8075), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2368, -0.0488, 0.6851)>
    Rotation: <Euler (x=-1.0271, y=0.2568, z=-1.7670), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2591, -0.0381, 0.7703)>
    Rotation: <Euler (x=-1.6590, y=0.0158, z=-1.9660), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2612, -0.0367, 0.7421)>
    Rotation: <Euler (x=-1.3808, y=0.2936, z=-1.8517), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2545, -0.0309, 0.7176)>
    Rotation: <Euler (x=-1.3965, y=0.2768, z=-1.8473), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2483, -0.0255, 0.6933)>
    Rotation: <Euler (x=-1.1649, y=0.3228, z=-1.7803), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2590, -0.0211, 0.7821)>
    Rotation: <Euler (x=-1.5853, y=0.1084, z=-1.9579), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2583, -0.0184, 0.7562)>
    Rotation: <Euler (x=-1.5409, y=0.2047, z=-1.9684), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2558, -0.0143, 0.7336)>
    Rotation: <Euler (x=-1.2373, y=0.3238, z=-1.9216), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2466, -0.0105, 0.7135)>
    Rotation: <Euler (x=-0.8645, y=0.3701, z=-1.7904), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1029, -0.0003, 0.8410)>
    Rotation: <Euler (x=-1.4834, y=-0.0517, z=-2.8894), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0932, -0.0340, 0.4971)>
    Rotation: <Euler (x=1.3741, y=-3.0787, z=0.2485), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8149), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8145), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1095, -0.0107, 0.8117)>
    Rotation: <Euler (x=-1.2565, y=-0.0107, z=2.9944), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1287, -0.1159, 0.4830)>
    Rotation: <Euler (x=1.2281, y=3.1409, z=-0.1431), order='XYZ'>
    Matrix:
      <Vector (-0.9898, 0.0486, -0.1341, -0.1287)>
      <Vector (0.1426, 0.3325, -0.9323, -0.1159)>
      <Vector (-0.0007, -0.9419, -0.3360, 0.4830)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1102, 0.0105, 0.1250)>
    Rotation: <Euler (x=-0.7924, y=-0.0657, z=2.8210), order='XYZ'>
    Matrix:
      <Vector (-0.9470, -0.2657, -0.1806, -0.1102)>
      <Vector (0.3145, -0.6516, -0.6903, 0.0105)>
      <Vector (0.0657, -0.7105, 0.7006, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0765, 0.0302)>
    Rotation: <Euler (x=0.0907, y=-0.0968, z=2.7665), order='XYZ'>
    Matrix:
      <Vector (-0.9261, -0.3567, 0.1227, -0.1457)>
      <Vector (0.3646, -0.9299, 0.0490, -0.0765)>
      <Vector (0.0966, 0.0902, 0.9912, 0.0302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 18
  Bone: Hips
    Location: <Vector (-0.0001, -0.0122, 0.8049)>
    Rotation: <Euler (x=1.5063, y=-0.1369, z=0.0491), order='XYZ'>
    Matrix:
      <Vector (0.9895, -0.1392, 0.0402, -0.0001)>
      <Vector (0.0486, 0.0576, -0.9972, -0.0122)>
      <Vector (0.1365, 0.9886, 0.0638, 0.8049)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0160, 0.0013, 0.9156)>
    Rotation: <Euler (x=1.5943, y=0.0412, z=0.0514), order='XYZ'>
    Matrix:
      <Vector (0.9978, 0.0424, 0.0504, -0.0160)>
      <Vector (0.0513, -0.0213, -0.9985, 0.0013)>
      <Vector (-0.0412, 0.9989, -0.0235, 0.9156)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0107, -0.0013, 1.0390)>
    Rotation: <Euler (x=1.4011, y=0.0469, z=0.0661), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0350, 0.0730, -0.0107)>
      <Vector (0.0659, 0.1716, -0.9830, -0.0013)>
      <Vector (-0.0469, 0.9845, 0.1687, 1.0390)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0056, 0.0240, 1.1839)>
    Rotation: <Euler (x=1.3163, y=0.0529, z=0.0801), order='XYZ'>
    Matrix:
      <Vector (0.9954, 0.0309, 0.0907, -0.0056)>
      <Vector (0.0799, 0.2551, -0.9636, 0.0240)>
      <Vector (-0.0529, 0.9664, 0.2514, 1.1839)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0005, 0.0621, 1.3565)>
    Rotation: <Euler (x=1.9982, y=0.0075, z=0.0783), order='XYZ'>
    Matrix:
      <Vector (0.9969, 0.0392, 0.0681, 0.0005)>
      <Vector (0.0782, -0.4127, -0.9075, 0.0621)>
      <Vector (-0.0075, 0.9100, -0.4145, 1.3565)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0059, 0.0038, 1.4654)>
    Rotation: <Euler (x=1.3990, y=0.0241, z=0.0739), order='XYZ'>
    Matrix:
      <Vector (0.9970, 0.0111, 0.0769, 0.0059)>
      <Vector (0.0738, 0.1723, -0.9823, 0.0038)>
      <Vector (-0.0241, 0.9850, 0.1709, 1.4654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0084, 0.0431, 1.6902)>
    Rotation: <Euler (x=1.3974, y=0.0241, z=0.0739), order='XYZ'>
    Matrix:
      <Vector (0.9970, 0.0109, 0.0769, 0.0084)>
      <Vector (0.0738, 0.1738, -0.9820, 0.0431)>
      <Vector (-0.0241, 0.9847, 0.1725, 1.6902)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0306, 0.0660, 1.3178)>
    Rotation: <Euler (x=-2.7319, y=0.1760, z=1.6585), order='XYZ'>
    Matrix:
      <Vector (-0.0862, 0.9198, -0.3827, 0.0306)>
      <Vector (0.9808, 0.0109, -0.1949, 0.0660)>
      <Vector (-0.1751, -0.3922, -0.9031, 1.3178)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1444, 0.0674, 1.2693)>
    Rotation: <Euler (x=-1.6995, y=-0.1674, z=0.9283), order='XYZ'>
    Matrix:
      <Vector (0.5908, 0.2018, -0.7812, 0.1444)>
      <Vector (0.7894, 0.0553, 0.6113, 0.0674)>
      <Vector (0.1666, -0.9779, -0.1266, 1.2693)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1939, 0.0810, 1.0294)>
    Rotation: <Euler (x=-1.5462, y=0.4056, z=2.1518), order='XYZ'>
    Matrix:
      <Vector (-0.5043, 0.1959, -0.8410, 0.1939)>
      <Vector (0.7681, -0.3432, -0.5406, 0.0810)>
      <Vector (-0.3946, -0.9186, 0.0226, 1.0294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2375, 0.0046, 0.8250)>
    Rotation: <Euler (x=-1.5975, y=0.3006, z=2.0852), order='XYZ'>
    Matrix:
      <Vector (-0.4699, 0.1689, -0.8664, 0.2375)>
      <Vector (0.8316, -0.2446, -0.4987, 0.0046)>
      <Vector (-0.2961, -0.9548, -0.0255, 0.8250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2230, -0.0245, 0.7924)>
    Rotation: <Euler (x=-0.9038, y=0.9395, z=1.9866), order='XYZ'>
    Matrix:
      <Vector (-0.2384, -0.3097, -0.9205, 0.2230)>
      <Vector (0.5399, -0.8301, 0.1395, -0.0245)>
      <Vector (-0.8073, -0.4637, 0.3651, 0.7924)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2154, -0.0446, 0.7804)>
    Rotation: <Euler (x=-1.0973, y=0.6066, z=1.7770), order='XYZ'>
    Matrix:
      <Vector (-0.1682, -0.3425, -0.9243, 0.2154)>
      <Vector (0.8042, -0.5899, 0.0722, -0.0446)>
      <Vector (-0.5700, -0.7312, 0.3747, 0.7804)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2078, -0.0579, 0.7646)>
    Rotation: <Euler (x=-1.2517, y=0.4297, z=1.6875), order='XYZ'>
    Matrix:
      <Vector (-0.1058, -0.2655, -0.9583, 0.2078)>
      <Vector (0.9029, -0.4294, 0.0192, -0.0579)>
      <Vector (-0.4166, -0.8632, 0.2852, 0.7646)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.2023, -0.0669, 0.7466)>
    Rotation: <Euler (x=-1.3427, y=0.2684, z=1.7141), order='XYZ'>
    Matrix:
      <Vector (-0.1377, -0.1869, -0.9727, 0.2023)>
      <Vector (0.9543, -0.2879, -0.0797, -0.0669)>
      <Vector (-0.2651, -0.9392, 0.2180, 0.7466)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2414, -0.0341, 0.7668)>
    Rotation: <Euler (x=-1.5030, y=0.2943, z=1.9216), order='XYZ'>
    Matrix:
      <Vector (-0.3289, 0.0359, -0.9437, 0.2414)>
      <Vector (0.8987, -0.2951, -0.3244, -0.0341)>
      <Vector (-0.2901, -0.9548, 0.0648, 0.7668)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2426, -0.0455, 0.7292)>
    Rotation: <Euler (x=-1.2707, y=0.1083, z=1.7995), order='XYZ'>
    Matrix:
      <Vector (-0.2254, -0.2645, -0.9377, 0.2426)>
      <Vector (0.9683, -0.1676, -0.1855, -0.0455)>
      <Vector (-0.1081, -0.9497, 0.2939, 0.7292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2355, -0.0500, 0.7036)>
    Rotation: <Euler (x=-1.2481, y=0.1026, z=1.6937), order='XYZ'>
    Matrix:
      <Vector (-0.1220, -0.3028, -0.9452, 0.2355)>
      <Vector (0.9872, -0.1353, -0.0841, -0.0500)>
      <Vector (-0.1024, -0.9434, 0.3154, 0.7036)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2290, -0.0529, 0.6833)>
    Rotation: <Euler (x=-1.1861, y=0.1046, z=1.6577), order='XYZ'>
    Matrix:
      <Vector (-0.0863, -0.3655, -0.9268, 0.2290)>
      <Vector (0.9908, -0.1290, -0.0414, -0.0529)>
      <Vector (-0.1044, -0.9218, 0.3732, 0.6833)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2488, -0.0190, 0.7574)>
    Rotation: <Euler (x=-1.5074, y=0.1215, z=2.0700), order='XYZ'>
    Matrix:
      <Vector (-0.4752, 0.0023, -0.8799, 0.2488)>
      <Vector (0.8715, -0.1365, -0.4710, -0.0190)>
      <Vector (-0.1212, -0.9906, 0.0629, 0.7574)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2489, -0.0232, 0.7264)>
    Rotation: <Euler (x=-1.2693, y=0.0164, z=1.9572), order='XYZ'>
    Matrix:
      <Vector (-0.3768, -0.2692, -0.8863, 0.2489)>
      <Vector (0.9261, -0.1264, -0.3554, -0.0232)>
      <Vector (-0.0164, -0.9548, 0.2969, 0.7264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2412, -0.0270, 0.6984)>
    Rotation: <Euler (x=-1.0594, y=-0.0440, z=1.9287), order='XYZ'>
    Matrix:
      <Vector (-0.3500, -0.4718, -0.8092, 0.2412)>
      <Vector (0.9357, -0.1355, -0.3257, -0.0270)>
      <Vector (0.0440, -0.8712, 0.4889, 0.6984)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2277, -0.0308, 0.6735)>
    Rotation: <Euler (x=-0.9968, y=-0.0641, z=1.8887), order='XYZ'>
    Matrix:
      <Vector (-0.3119, -0.5326, -0.7868, 0.2277)>
      <Vector (0.9479, -0.1186, -0.2955, -0.0308)>
      <Vector (0.0641, -0.8380, 0.5419, 0.6735)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2458, -0.0013, 0.7554)>
    Rotation: <Euler (x=-1.5997, y=0.1538, z=2.0933), order='XYZ'>
    Matrix:
      <Vector (-0.4931, 0.1015, -0.8640, 0.2458)>
      <Vector (0.8564, -0.1183, -0.5027, -0.0013)>
      <Vector (-0.1532, -0.9878, -0.0286, 0.7554)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2487, -0.0046, 0.7275)>
    Rotation: <Euler (x=-1.3256, y=-0.0896, z=1.9664), order='XYZ'>
    Matrix:
      <Vector (-0.3838, -0.2574, -0.8868, 0.2487)>
      <Vector (0.9191, -0.0134, -0.3939, -0.0046)>
      <Vector (0.0895, -0.9662, 0.2417, 0.7275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2420, -0.0050, 0.7023)>
    Rotation: <Euler (x=-1.3423, y=-0.0726, z=1.9631), order='XYZ'>
    Matrix:
      <Vector (-0.3813, -0.2363, -0.8937, 0.2420)>
      <Vector (0.9216, -0.0213, -0.3875, -0.0050)>
      <Vector (0.0726, -0.9714, 0.2259, 0.7023)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2359, -0.0055, 0.6773)>
    Rotation: <Euler (x=-1.1243, y=-0.1156, z=1.8966), order='XYZ'>
    Matrix:
      <Vector (-0.3179, -0.4424, -0.8386, 0.2359)>
      <Vector (0.9411, -0.0397, -0.3359, -0.0055)>
      <Vector (0.1153, -0.8959, 0.4290, 0.6773)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2431, 0.0166, 0.7652)>
    Rotation: <Euler (x=-1.5902, y=0.0218, z=2.0690), order='XYZ'>
    Matrix:
      <Vector (-0.4777, 0.0275, -0.8781, 0.2431)>
      <Vector (0.8783, -0.0099, -0.4781, 0.0166)>
      <Vector (-0.0218, -0.9996, -0.0194, 0.7652)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2443, 0.0167, 0.7392)>
    Rotation: <Euler (x=-1.5626, y=-0.0735, z=2.0691), order='XYZ'>
    Matrix:
      <Vector (-0.4767, -0.0423, -0.8781, 0.2443)>
      <Vector (0.8760, 0.0606, -0.4785, 0.0167)>
      <Vector (0.0735, -0.9973, 0.0082, 0.7392)>
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  Bone: LeftHandPinky3
    Location: <Vector (0.2433, 0.0181, 0.7162)>
    Rotation: <Euler (x=-1.4574, y=-0.1359, z=2.0860), order='XYZ'>
    Matrix:
      <Vector (-0.4882, -0.1648, -0.8570, 0.2433)>
      <Vector (0.8622, 0.0614, -0.5029, 0.0181)>
      <Vector (0.1355, -0.9844, 0.1121, 0.7162)>
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2396, 0.0195, 0.6941)>
    Rotation: <Euler (x=-1.4727, y=-0.1092, z=2.0858), order='XYZ'>
    Matrix:
      <Vector (-0.4896, -0.1387, -0.8608, 0.2396)>
      <Vector (0.8651, 0.0461, -0.4995, 0.0195)>
      <Vector (0.1090, -0.9893, 0.0974, 0.6941)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0337, 0.0618, 1.3209)>
    Rotation: <Euler (x=-2.8610, y=-0.1745, z=-1.4558), order='XYZ'>
    Matrix:
      <Vector (0.1130, -0.9490, 0.2942, -0.0337)>
      <Vector (-0.9783, -0.1580, -0.1340, 0.0618)>
      <Vector (0.1736, -0.2727, -0.9463, 1.3209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1511, 0.0423, 1.2872)>
    Rotation: <Euler (x=-1.8020, y=0.0246, z=-0.8903), order='XYZ'>
    Matrix:
      <Vector (0.6290, -0.1932, 0.7530, -0.1511)>
      <Vector (-0.7770, -0.1255, 0.6168, 0.0423)>
      <Vector (-0.0246, -0.9731, -0.2291, 1.2872)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1985, 0.0115, 1.0485)>
    Rotation: <Euler (x=-1.7667, y=-0.3083, z=-1.7491), order='XYZ'>
    Matrix:
      <Vector (-0.1690, -0.2443, 0.9548, -0.1985)>
      <Vector (-0.9377, -0.2584, -0.2321, 0.0115)>
      <Vector (0.3034, -0.9346, -0.1855, 1.0485)>
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  Bone: RightHand
    Location: <Vector (-0.2529, -0.0460, 0.8405)>
    Rotation: <Euler (x=-1.6610, y=-0.1316, z=-1.9504), order='XYZ'>
    Matrix:
      <Vector (-0.3674, -0.1322, 0.9206, -0.2529)>
      <Vector (-0.9208, -0.0880, -0.3801, -0.0460)>
      <Vector (0.1313, -0.9873, -0.0893, 0.8405)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2348, -0.0669, 0.8037)>
    Rotation: <Euler (x=-0.9622, y=-0.7598, z=-1.8212), order='XYZ'>
    Matrix:
      <Vector (-0.1797, 0.4139, 0.8924, -0.2348)>
      <Vector (-0.7024, -0.6891, 0.1782, -0.0669)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2247, -0.0834, 0.7885)>
    Rotation: <Euler (x=-1.1560, y=-0.2841, z=-1.5855), order='XYZ'>
    Matrix:
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      <Vector (-0.9598, -0.2624, 0.0995, -0.0834)>
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  Bone: RightHandThumb3
    Location: <Vector (-0.2157, -0.0896, 0.7693)>
    Rotation: <Euler (x=-1.2871, y=-0.0993, z=-1.5109), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2098, -0.0912, 0.7495)>
    Rotation: <Euler (x=-1.3103, y=-0.0463, z=-1.5793), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2517, -0.0738, 0.7763)>
    Rotation: <Euler (x=-1.5381, y=-0.1177, z=-1.7934), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2513, -0.0784, 0.7372)>
    Rotation: <Euler (x=-1.2880, y=0.0879, z=-1.6770), order='XYZ'>
    Matrix:
      <Vector (-0.1056, 0.2864, 0.9523, -0.2513)>
      <Vector (-0.9905, 0.0542, -0.1262, -0.0784)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2436, -0.0770, 0.7115)>
    Rotation: <Euler (x=-1.2447, y=0.0942, z=-1.5715), order='XYZ'>
    Matrix:
      <Vector (-0.0007, 0.3204, 0.9473, -0.2436)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2367, -0.0751, 0.6912)>
    Rotation: <Euler (x=-1.1756, y=0.0920, z=-1.5355), order='XYZ'>
    Matrix:
      <Vector (0.0351, 0.3818, 0.9236, -0.2367)>
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2609, -0.0584, 0.7697)>
    Rotation: <Euler (x=-1.5683, y=0.0491, z=-1.9497), order='XYZ'>
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      <Vector (-0.0491, -0.9988, 0.0025, 0.7697)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2603, -0.0569, 0.7385)>
    Rotation: <Euler (x=-1.3111, y=0.1599, z=-1.8422), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2520, -0.0547, 0.7104)>
    Rotation: <Euler (x=-1.0966, y=0.2213, z=-1.8156), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2380, -0.0524, 0.6857)>
    Rotation: <Euler (x=-1.0269, y=0.2428, z=-1.7752), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2600, -0.0404, 0.7708)>
    Rotation: <Euler (x=-1.6522, y=-0.0040, z=-1.9764), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2622, -0.0396, 0.7426)>
    Rotation: <Euler (x=-1.3762, y=0.2731, z=-1.8608), order='XYZ'>
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  Bone: RightHandRing3
    Location: <Vector (-0.2553, -0.0344, 0.7180)>
    Rotation: <Euler (x=-1.3920, y=0.2563, z=-1.8565), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2492, -0.0295, 0.6935)>
    Rotation: <Euler (x=-1.1617, y=0.3021, z=-1.7897), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2597, -0.0233, 0.7824)>
    Rotation: <Euler (x=-1.5817, y=0.0860, z=-1.9682), order='XYZ'>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2591, -0.0212, 0.7564)>
    Rotation: <Euler (x=-1.5369, y=0.1823, z=-1.9783), order='XYZ'>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2567, -0.0176, 0.7338)>
    Rotation: <Euler (x=-1.2504, y=0.2972, z=-1.9368), order='XYZ'>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2479, -0.0143, 0.7134)>
    Rotation: <Euler (x=-0.9128, y=0.3413, z=-1.8193), order='XYZ'>
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  Bone: LeftUpLeg
    Location: <Vector (0.1027, -0.0001, 0.8411)>
    Rotation: <Euler (x=-1.4836, y=-0.0515, z=-2.8887), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0931, -0.0337, 0.4972)>
    Rotation: <Euler (x=1.3750, y=-3.0789, z=0.2491), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8149), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8145), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1097, -0.0105, 0.8118)>
    Rotation: <Euler (x=-1.2567, y=-0.0104, z=2.9943), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1288, -0.1157, 0.4830)>
    Rotation: <Euler (x=1.2286, y=3.1405, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1102, 0.0105, 0.1250)>
    Rotation: <Euler (x=-0.7923, y=-0.0657, z=2.8207), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0764, 0.0302)>
    Rotation: <Euler (x=0.0908, y=-0.0968, z=2.7662), order='XYZ'>
    Matrix:
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Frame: 19
  Bone: Hips
    Location: <Vector (-0.0002, -0.0120, 0.8050)>
    Rotation: <Euler (x=1.5071, y=-0.1369, z=0.0494), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0161, 0.0014, 0.9157)>
    Rotation: <Euler (x=1.5979, y=0.0412, z=0.0521), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0109, -0.0016, 1.0390)>
    Rotation: <Euler (x=1.4019, y=0.0469, z=0.0673), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0058, 0.0235, 1.1840)>
    Rotation: <Euler (x=1.3144, y=0.0530, z=0.0817), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0003, 0.0620, 1.3565)>
    Rotation: <Euler (x=1.9961, y=0.0076, z=0.0799), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0057, 0.0039, 1.4656)>
    Rotation: <Euler (x=1.3990, y=0.0243, z=0.0750), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0083, 0.0432, 1.6903)>
    Rotation: <Euler (x=1.3975, y=0.0243, z=0.0750), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0304, 0.0659, 1.3179)>
    Rotation: <Euler (x=-2.7331, y=0.1781, z=1.6618), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1442, 0.0676, 1.2695)>
    Rotation: <Euler (x=-1.7018, y=-0.1666, z=0.9322), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1940, 0.0809, 1.0297)>
    Rotation: <Euler (x=-1.5463, y=0.4080, z=2.1553), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2381, 0.0042, 0.8254)>
    Rotation: <Euler (x=-1.5909, y=0.3035, z=2.1115), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2242, -0.0253, 0.7930)>
    Rotation: <Euler (x=-0.9035, y=0.9416, z=2.0111), order='XYZ'>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2171, -0.0457, 0.7811)>
    Rotation: <Euler (x=-1.0975, y=0.6087, z=1.8011), order='XYZ'>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2099, -0.0592, 0.7653)>
    Rotation: <Euler (x=-1.2481, y=0.4340, z=1.7133), order='XYZ'>
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  Bone: LeftHandThumb3_end
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    Rotation: <Euler (x=-1.3355, y=0.2746, z=1.7403), order='XYZ'>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2427, -0.0347, 0.7674)>
    Rotation: <Euler (x=-1.4970, y=0.2982, z=1.9477), order='XYZ'>
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  Bone: LeftHandIndex2
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    Rotation: <Euler (x=-1.2634, y=0.1208, z=1.8251), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2370, -0.0513, 0.7044)>
    Rotation: <Euler (x=-1.2422, y=0.1159, z=1.7192), order='XYZ'>
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  Bone: LeftHandIndex3_end
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    Rotation: <Euler (x=-1.1806, y=0.1181, z=1.6831), order='XYZ'>
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  Bone: LeftHandMiddle1
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    Rotation: <Euler (x=-1.4981, y=0.1291, z=2.0957), order='XYZ'>
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  Bone: LeftHandMiddle2
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    Rotation: <Euler (x=-1.2610, y=0.0249, z=1.9820), order='XYZ'>
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  Bone: LeftHandMiddle3
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    Rotation: <Euler (x=-1.0513, y=-0.0352, z=1.9529), order='XYZ'>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2286, -0.0328, 0.6743)>
    Rotation: <Euler (x=-0.9891, y=-0.0550, z=1.9128), order='XYZ'>
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  Bone: LeftHandRing1
    Location: <Vector (0.2463, -0.0018, 0.7558)>
    Rotation: <Euler (x=-1.5917, y=0.1590, z=2.1190), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2492, -0.0053, 0.7280)>
    Rotation: <Euler (x=-1.3108, y=-0.0699, z=1.9902), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2423, -0.0065, 0.7028)>
    Rotation: <Euler (x=-1.3275, y=-0.0528, z=1.9872), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2361, -0.0078, 0.6779)>
    Rotation: <Euler (x=-1.1108, y=-0.0948, z=1.9202), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2432, 0.0161, 0.7656)>
    Rotation: <Euler (x=-1.5753, y=0.0399, z=2.0947), order='XYZ'>
    Matrix:
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      <Vector (0.8652, -0.0323, -0.5004, 0.0161)>
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  Bone: LeftHandPinky2
    Location: <Vector (0.2443, 0.0156, 0.7395)>
    Rotation: <Euler (x=-1.5463, y=-0.0534, z=2.0935), order='XYZ'>
    Matrix:
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      <Vector (0.8652, 0.0341, -0.5002, 0.0156)>
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  Bone: LeftHandPinky3
    Location: <Vector (0.2432, 0.0163, 0.7166)>
    Rotation: <Euler (x=-1.4407, y=-0.1160, z=2.1093), order='XYZ'>
    Matrix:
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      <Vector (0.8527, 0.0320, -0.5214, 0.0163)>
      <Vector (0.1158, -0.9849, 0.1288, 0.7166)>
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2394, 0.0171, 0.6944)>
    Rotation: <Euler (x=-1.4560, y=-0.0894, z=2.1096), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0340, 0.0616, 1.3210)>
    Rotation: <Euler (x=-2.8621, y=-0.1767, z=-1.4550), order='XYZ'>
    Matrix:
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      <Vector (-0.9778, -0.1592, -0.1359, 0.0616)>
      <Vector (0.1758, -0.2716, -0.9462, 1.3210)>
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  Bone: RightArm
    Location: <Vector (-0.1514, 0.0419, 1.2874)>
    Rotation: <Euler (x=-1.8040, y=0.0234, z=-0.8897), order='XYZ'>
    Matrix:
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      <Vector (-0.7767, -0.1279, 0.6168, 0.0419)>
      <Vector (-0.0234, -0.9727, -0.2310, 1.2874)>
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  Bone: RightForeArm
    Location: <Vector (-0.1989, 0.0106, 1.0488)>
    Rotation: <Euler (x=-1.7671, y=-0.3106, z=-1.7484), order='XYZ'>
    Matrix:
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      <Vector (-0.9372, -0.2606, -0.2319, 0.0106)>
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  Bone: RightHand
    Location: <Vector (-0.2534, -0.0474, 0.8409)>
    Rotation: <Euler (x=-1.6605, y=-0.1427, z=-1.9583), order='XYZ'>
    Matrix:
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      <Vector (-0.9165, -0.0972, -0.3881, -0.0474)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2356, -0.0688, 0.8043)>
    Rotation: <Euler (x=-0.9685, y=-0.7668, z=-1.8236), order='XYZ'>
    Matrix:
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      <Vector (-0.6972, -0.6953, 0.1744, -0.0688)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2257, -0.0855, 0.7892)>
    Rotation: <Euler (x=-1.1554, y=-0.3075, z=-1.5981), order='XYZ'>
    Matrix:
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      <Vector (-0.9527, -0.2878, 0.0971, -0.0855)>
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  Bone: RightHandThumb3
    Location: <Vector (-0.2169, -0.0923, 0.7701)>
    Rotation: <Euler (x=-1.2883, y=-0.1226, z=-1.5232), order='XYZ'>
    Matrix:
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      <Vector (-0.9914, -0.1041, 0.0798, -0.0923)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2110, -0.0944, 0.7503)>
    Rotation: <Euler (x=-1.3187, y=-0.0584, z=-1.5874), order='XYZ'>
    Matrix:
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      <Vector (-0.9982, -0.0607, -0.0015, -0.0944)>
      <Vector (0.0584, -0.9667, 0.2490, 0.7503)>
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  Bone: RightHandIndex1
    Location: <Vector (-0.2527, -0.0759, 0.7770)>
    Rotation: <Euler (x=-1.5393, y=-0.1286, z=-1.8010), order='XYZ'>
    Matrix:
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      <Vector (-0.9656, -0.1320, -0.2241, -0.0759)>
      <Vector (0.1283, -0.9912, 0.0312, 0.7770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2525, -0.0809, 0.7380)>
    Rotation: <Euler (x=-1.2905, y=0.0771, z=-1.6850), order='XYZ'>
    Matrix:
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      <Vector (-0.9905, 0.0420, -0.1307, -0.0809)>
      <Vector (-0.0771, -0.9581, 0.2758, 0.7380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2449, -0.0798, 0.7122)>
    Rotation: <Euler (x=-1.2483, y=0.0838, z=-1.5796), order='XYZ'>
    Matrix:
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      <Vector (-0.9964, 0.0766, -0.0349, -0.0798)>
      <Vector (-0.0837, -0.9451, 0.3158, 0.7122)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2380, -0.0781, 0.6919)>
    Rotation: <Euler (x=-1.1796, y=0.0817, z=-1.5436), order='XYZ'>
    Matrix:
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      <Vector (-0.9963, 0.0858, -0.0060, -0.0781)>
      <Vector (-0.0816, -0.9214, 0.3801, 0.6919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2618, -0.0605, 0.7704)>
    Rotation: <Euler (x=-1.5650, y=0.0340, z=-1.9592), order='XYZ'>
    Matrix:
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      <Vector (-0.9250, 0.0293, -0.3789, -0.0605)>
      <Vector (-0.0340, -0.9994, 0.0058, 0.7704)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2613, -0.0595, 0.7392)>
    Rotation: <Euler (x=-1.3095, y=0.1445, z=-1.8516), order='XYZ'>
    Matrix:
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      <Vector (-0.9508, 0.0621, -0.3034, -0.0595)>
      <Vector (-0.1440, -0.9560, 0.2556, 0.7392)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2530, -0.0577, 0.7111)>
    Rotation: <Euler (x=-1.0953, y=0.2059, z=-1.8249), order='XYZ'>
    Matrix:
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      <Vector (-0.2044, -0.8703, 0.4481, 0.7111)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2391, -0.0560, 0.6862)>
    Rotation: <Euler (x=-1.0263, y=0.2273, z=-1.7847), order='XYZ'>
    Matrix:
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      <Vector (-0.9521, 0.0784, -0.2957, -0.0560)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2608, -0.0425, 0.7712)>
    Rotation: <Euler (x=-1.6441, y=-0.0261, z=-1.9887), order='XYZ'>
    Matrix:
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      <Vector (0.0261, -0.9970, -0.0732, 0.7712)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2630, -0.0423, 0.7431)>
    Rotation: <Euler (x=-1.3704, y=0.2503, z=-1.8715), order='XYZ'>
    Matrix:
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      <Vector (-0.2477, -0.9495, 0.1928, 0.7431)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2561, -0.0378, 0.7183)>
    Rotation: <Euler (x=-1.3864, y=0.2334, z=-1.8673), order='XYZ'>
    Matrix:
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      <Vector (-0.9304, 0.1639, -0.3278, -0.0378)>
      <Vector (-0.2313, -0.9564, 0.1784, 0.7183)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2499, -0.0336, 0.6937)>
    Rotation: <Euler (x=-1.1577, y=0.2789, z=-1.8007), order='XYZ'>
    Matrix:
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      <Vector (-0.9361, 0.1540, -0.3164, -0.0336)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2602, -0.0253, 0.7826)>
    Rotation: <Euler (x=-1.5772, y=0.0608, z=-1.9804), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2597, -0.0238, 0.7566)>
    Rotation: <Euler (x=-1.5321, y=0.1571, z=-1.9899), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2575, -0.0209, 0.7339)>
    Rotation: <Euler (x=-1.2653, y=0.2671, z=-1.9545), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2491, -0.0182, 0.7133)>
    Rotation: <Euler (x=-0.9678, y=0.3076, z=-1.8523), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1026, 0.0001, 0.8412)>
    Rotation: <Euler (x=-1.4838, y=-0.0513, z=-2.8882), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0930, -0.0334, 0.4972)>
    Rotation: <Euler (x=1.3757, y=-3.0791, z=0.2496), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8149), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8145), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1099, -0.0104, 0.8119)>
    Rotation: <Euler (x=-1.2569, y=-0.0101, z=2.9943), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1288, -0.1155, 0.4831)>
    Rotation: <Euler (x=1.2290, y=3.1402, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1102, 0.0105, 0.1250)>
    Rotation: <Euler (x=-0.7923, y=-0.0657, z=2.8205), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0764, 0.0302)>
    Rotation: <Euler (x=0.0909, y=-0.0968, z=2.7660), order='XYZ'>
    Matrix:
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Frame: 20
  Bone: Hips
    Location: <Vector (-0.0004, -0.0118, 0.8051)>
    Rotation: <Euler (x=1.5078, y=-0.1369, z=0.0498), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0163, 0.0015, 0.9157)>
    Rotation: <Euler (x=1.6009, y=0.0412, z=0.0528), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0110, -0.0019, 1.0391)>
    Rotation: <Euler (x=1.4028, y=0.0468, z=0.0684), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0059, 0.0231, 1.1841)>
    Rotation: <Euler (x=1.3131, y=0.0530, z=0.0832), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0000, 0.0618, 1.3566)>
    Rotation: <Euler (x=1.9945, y=0.0078, z=0.0813), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0056, 0.0040, 1.4657)>
    Rotation: <Euler (x=1.3990, y=0.0244, z=0.0760), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0081, 0.0433, 1.6905)>
    Rotation: <Euler (x=1.3975, y=0.0244, z=0.0760), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0301, 0.0658, 1.3179)>
    Rotation: <Euler (x=-2.7339, y=0.1796, z=1.6644), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1440, 0.0677, 1.2697)>
    Rotation: <Euler (x=-1.7035, y=-0.1660, z=0.9353), order='XYZ'>
    Matrix:
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      <Vector (0.1652, -0.9776, -0.1304, 1.2697)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1939, 0.0808, 1.0299)>
    Rotation: <Euler (x=-1.5462, y=0.4097, z=2.1581), order='XYZ'>
    Matrix:
      <Vector (-0.5083, 0.2002, -0.8376, 0.1939)>
      <Vector (0.7635, -0.3451, -0.5458, 0.0808)>
      <Vector (-0.3983, -0.9170, 0.0225, 1.0299)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2385, 0.0040, 0.8258)>
    Rotation: <Euler (x=-1.5834, y=0.3056, z=2.1395), order='XYZ'>
    Matrix:
      <Vector (-0.5136, 0.1726, -0.8405, 0.2385)>
      <Vector (0.8035, -0.2467, -0.5417, 0.0040)>
      <Vector (-0.3009, -0.9536, -0.0120, 0.8258)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2252, -0.0261, 0.7936)>
    Rotation: <Euler (x=-0.9024, y=0.9428, z=2.0376), order='XYZ'>
    Matrix:
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      <Vector (0.5246, -0.8461, 0.0946, -0.0261)>
      <Vector (-0.8092, -0.4611, 0.3641, 0.7936)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2187, -0.0466, 0.7817)>
    Rotation: <Euler (x=-1.0971, y=0.6100, z=1.8270), order='XYZ'>
    Matrix:
      <Vector (-0.2077, -0.3121, -0.9271, 0.2187)>
      <Vector (0.7929, -0.6088, 0.0273, -0.0466)>
      <Vector (-0.5729, -0.7294, 0.3739, 0.7817)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2118, -0.0604, 0.7659)>
    Rotation: <Euler (x=-1.2433, y=0.4379, z=1.7411), order='XYZ'>
    Matrix:
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      <Vector (0.8926, -0.4502, -0.0261, -0.0604)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2066, -0.0698, 0.7481)>
    Rotation: <Euler (x=-1.3269, y=0.2804, z=1.7686), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2438, -0.0351, 0.7679)>
    Rotation: <Euler (x=-1.4899, y=0.3015, z=1.9756), order='XYZ'>
    Matrix:
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      <Vector (0.8777, -0.3039, -0.3705, -0.0351)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2453, -0.0469, 0.7305)>
    Rotation: <Euler (x=-1.2547, y=0.1336, z=1.8525), order='XYZ'>
    Matrix:
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      <Vector (0.9520, -0.2081, -0.2245, -0.0469)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2382, -0.0525, 0.7051)>
    Rotation: <Euler (x=-1.2349, y=0.1295, z=1.7464), order='XYZ'>
    Matrix:
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      <Vector (0.9764, -0.1777, -0.1230, -0.0525)>
      <Vector (-0.1292, -0.9362, 0.3268, 0.7051)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2317, -0.0563, 0.6850)>
    Rotation: <Euler (x=-1.1739, y=0.1320, z=1.7103), order='XYZ'>
    Matrix:
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      <Vector (0.9817, -0.1739, -0.0778, -0.0563)>
      <Vector (-0.1316, -0.9142, 0.3832, 0.6850)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2504, -0.0198, 0.7584)>
    Rotation: <Euler (x=-1.4875, y=0.1363, z=2.1232), order='XYZ'>
    Matrix:
      <Vector (-0.5199, 0.0002, -0.8543, 0.2504)>
      <Vector (0.8434, -0.1589, -0.5133, -0.0198)>
      <Vector (-0.1359, -0.9873, 0.0824, 0.7584)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2504, -0.0247, 0.7275)>
    Rotation: <Euler (x=-1.2514, y=0.0333, z=2.0084), order='XYZ'>
    Matrix:
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      <Vector (0.9053, -0.1617, -0.3928, -0.0247)>
      <Vector (-0.0333, -0.9489, 0.3138, 0.7275)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2427, -0.0295, 0.6996)>
    Rotation: <Euler (x=-1.0420, y=-0.0265, z=1.9788), order='XYZ'>
    Matrix:
      <Vector (-0.3966, -0.4722, -0.7872, 0.2427)>
      <Vector (0.9176, -0.1791, -0.3548, -0.0295)>
      <Vector (0.0265, -0.8631, 0.5043, 0.6996)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2292, -0.0346, 0.6750)>
    Rotation: <Euler (x=-0.9801, y=-0.0460, z=1.9385), order='XYZ'>
    Matrix:
      <Vector (-0.3591, -0.5334, -0.7658, 0.2292)>
      <Vector (0.9322, -0.1646, -0.3224, -0.0346)>
      <Vector (0.0460, -0.8297, 0.5564, 0.6750)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2465, -0.0023, 0.7562)>
    Rotation: <Euler (x=-1.5826, y=0.1636, z=2.1464), order='XYZ'>
    Matrix:
      <Vector (-0.5371, 0.0986, -0.8378, 0.2465)>
      <Vector (0.8277, -0.1302, -0.5459, -0.0023)>
      <Vector (-0.1629, -0.9866, -0.0117, 0.7562)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2493, -0.0059, 0.7283)>
    Rotation: <Euler (x=-1.2940, y=-0.0491, z=2.0159), order='XYZ'>
    Matrix:
      <Vector (-0.4300, -0.2669, -0.8624, 0.2493)>
      <Vector (0.9015, -0.0751, -0.4263, -0.0059)>
      <Vector (0.0491, -0.9608, 0.2729, 0.7283)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2423, -0.0079, 0.7032)>
    Rotation: <Euler (x=-1.3109, y=-0.0320, z=2.0132), order='XYZ'>
    Matrix:
      <Vector (-0.4279, -0.2455, -0.8699, 0.2423)>
      <Vector (0.9033, -0.0821, -0.4211, -0.0079)>
      <Vector (0.0320, -0.9659, 0.2569, 0.7032)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2360, -0.0100, 0.6784)>
    Rotation: <Euler (x=-1.0955, y=-0.0729, z=1.9457), order='XYZ'>
    Matrix:
      <Vector (-0.3652, -0.4495, -0.8152, 0.2360)>
      <Vector (0.9281, -0.1073, -0.3566, -0.0100)>
      <Vector (0.0729, -0.8868, 0.4564, 0.6784)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2430, 0.0156, 0.7658)>
    Rotation: <Euler (x=-1.5585, y=0.0587, z=2.1225), order='XYZ'>
    Matrix:
      <Vector (-0.5232, 0.0202, -0.8520, 0.2430)>
      <Vector (0.8502, -0.0564, -0.5234, 0.0156)>
      <Vector (-0.0586, -0.9982, 0.0123, 0.7658)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2440, 0.0145, 0.7398)>
    Rotation: <Euler (x=-1.5281, y=-0.0323, z=2.1198), order='XYZ'>
    Matrix:
      <Vector (-0.5216, -0.0533, -0.8515, 0.2440)>
      <Vector (0.8526, 0.0053, -0.5225, 0.0145)>
      <Vector (0.0323, -0.9986, 0.0427, 0.7398)>
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  Bone: LeftHandPinky3
    Location: <Vector (0.2427, 0.0146, 0.7168)>
    Rotation: <Euler (x=-1.4220, y=-0.0952, z=2.1345), order='XYZ'>
    Matrix:
      <Vector (-0.5319, -0.1755, -0.8284, 0.2427)>
      <Vector (0.8415, 0.0003, -0.5403, 0.0146)>
      <Vector (0.0951, -0.9845, 0.1475, 0.7168)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2388, 0.0146, 0.6947)>
    Rotation: <Euler (x=-1.4374, y=-0.0686, z=2.1352), order='XYZ'>
    Matrix:
      <Vector (-0.5337, -0.1487, -0.8325, 0.2388)>
      <Vector (0.8429, -0.0138, -0.5379, 0.0146)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0342, 0.0614, 1.3210)>
    Rotation: <Euler (x=-2.8628, y=-0.1782, z=-1.4541), order='XYZ'>
    Matrix:
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      <Vector (-0.9775, -0.1604, -0.1372, 0.0614)>
      <Vector (0.1773, -0.2709, -0.9462, 1.3210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1516, 0.0416, 1.2875)>
    Rotation: <Euler (x=-1.8054, y=0.0224, z=-0.8890), order='XYZ'>
    Matrix:
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      <Vector (-0.7762, -0.1296, 0.6170, 0.0416)>
      <Vector (-0.0224, -0.9724, -0.2324, 1.2875)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1992, 0.0098, 1.0490)>
    Rotation: <Euler (x=-1.7673, y=-0.3123, z=-1.7475), order='XYZ'>
    Matrix:
      <Vector (-0.1673, -0.2452, 0.9549, -0.1992)>
      <Vector (-0.9368, -0.2623, -0.2315, 0.0098)>
      <Vector (0.3073, -0.9333, -0.1858, 1.0490)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2538, -0.0486, 0.8413)>
    Rotation: <Euler (x=-1.6599, y=-0.1539, z=-1.9669), order='XYZ'>
    Matrix:
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      <Vector (-0.9117, -0.1065, -0.3969, -0.0486)>
      <Vector (0.1533, -0.9843, -0.0879, 0.8413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2363, -0.0704, 0.8048)>
    Rotation: <Euler (x=-0.9754, y=-0.7737, z=-1.8264), order='XYZ'>
    Matrix:
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      <Vector (-0.6921, -0.7015, 0.1698, -0.0704)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2267, -0.0873, 0.7897)>
    Rotation: <Euler (x=-1.1542, y=-0.3324, z=-1.6121), order='XYZ'>
    Matrix:
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      <Vector (-0.9444, -0.3149, 0.0942, -0.0873)>
      <Vector (0.3263, -0.8644, 0.3825, 0.7897)>
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  Bone: RightHandThumb3
    Location: <Vector (-0.2179, -0.0947, 0.7708)>
    Rotation: <Euler (x=-1.2890, y=-0.1476, z=-1.5367), order='XYZ'>
    Matrix:
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      <Vector (0.1471, -0.9501, 0.2750, 0.7708)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2120, -0.0974, 0.7511)>
    Rotation: <Euler (x=-1.3275, y=-0.0710, z=-1.5963), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2536, -0.0777, 0.7777)>
    Rotation: <Euler (x=-1.5405, y=-0.1398, z=-1.8093), order='XYZ'>
    Matrix:
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      <Vector (-0.9622, -0.1425, -0.2321, -0.0777)>
      <Vector (0.1394, -0.9898, 0.0300, 0.7777)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2536, -0.0832, 0.7387)>
    Rotation: <Euler (x=-1.2929, y=0.0661, z=-1.6937), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2460, -0.0824, 0.7129)>
    Rotation: <Euler (x=-1.2519, y=0.0732, z=-1.5884), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2392, -0.0810, 0.6925)>
    Rotation: <Euler (x=-1.1835, y=0.0712, z=-1.5524), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2626, -0.0623, 0.7710)>
    Rotation: <Euler (x=-1.5613, y=0.0183, z=-1.9696), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2621, -0.0618, 0.7397)>
    Rotation: <Euler (x=-1.3075, y=0.1284, z=-1.8619), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2540, -0.0606, 0.7116)>
    Rotation: <Euler (x=-1.0937, y=0.1898, z=-1.8352), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2401, -0.0594, 0.6867)>
    Rotation: <Euler (x=-1.0253, y=0.2112, z=-1.7951), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2614, -0.0443, 0.7716)>
    Rotation: <Euler (x=-1.6348, y=-0.0494, z=-2.0023), order='XYZ'>
    Matrix:
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      <Vector (-0.9072, -0.0180, -0.4203, -0.0443)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2636, -0.0448, 0.7434)>
    Rotation: <Euler (x=-1.3639, y=0.2260, z=-1.8833), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2567, -0.0410, 0.7185)>
    Rotation: <Euler (x=-1.3799, y=0.2091, z=-1.8792), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2505, -0.0375, 0.6939)>
    Rotation: <Euler (x=-1.1528, y=0.2542, z=-1.8128), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2606, -0.0270, 0.7828)>
    Rotation: <Euler (x=-1.5720, y=0.0339, z=-1.9938), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2602, -0.0262, 0.7567)>
    Rotation: <Euler (x=-1.5266, y=0.1303, z=-2.0029), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2581, -0.0239, 0.7339)>
    Rotation: <Euler (x=-1.2811, y=0.2346, z=-1.9738), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2502, -0.0218, 0.7130)>
    Rotation: <Euler (x=-1.0267, y=0.2701, z=-1.8877), order='XYZ'>
    Matrix:
      <Vector (-0.3003, 0.5630, 0.7699, -0.2502)>
      <Vector (-0.9157, 0.0556, -0.3979, -0.0218)>
      <Vector (-0.2668, -0.8246, 0.4989, 0.7130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1024, 0.0003, 0.8412)>
    Rotation: <Euler (x=-1.4839, y=-0.0511, z=-2.8877), order='XYZ'>
    Matrix:
      <Vector (-0.9667, -0.0275, 0.2546, 0.1024)>
      <Vector (-0.2509, -0.0968, -0.9632, 0.0003)>
      <Vector (0.0511, -0.9949, 0.0867, 0.8412)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0929, -0.0331, 0.4973)>
    Rotation: <Euler (x=1.3764, y=-3.0793, z=0.2502), order='XYZ'>
    Matrix:
      <Vector (-0.9670, -0.1070, 0.2313, 0.0929)>
      <Vector (-0.2471, 0.1720, -0.9536, -0.0331)>
      <Vector (0.0622, -0.9793, -0.1928, 0.4973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0522, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8150), order='XYZ'>
    Matrix:
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      <Vector (-0.3201, -0.6433, -0.6955, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8146), order='XYZ'>
    Matrix:
      <Vector (-0.9469, 0.3094, -0.0870, 0.0881)>
      <Vector (-0.3212, -0.9203, 0.2232, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1100, -0.0102, 0.8119)>
    Rotation: <Euler (x=-1.2569, y=-0.0098, z=2.9944), order='XYZ'>
    Matrix:
      <Vector (-0.9891, -0.0545, -0.1365, -0.1100)>
      <Vector (0.1467, -0.3040, -0.9413, -0.0102)>
      <Vector (0.0098, -0.9511, 0.3087, 0.8119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1289, -0.1154, 0.4831)>
    Rotation: <Euler (x=1.2293, y=3.1400, z=-0.1431), order='XYZ'>
    Matrix:
      <Vector (-0.9898, 0.0493, -0.1339, -0.1289)>
      <Vector (0.1426, 0.3312, -0.9327, -0.1154)>
      <Vector (-0.0016, -0.9423, -0.3349, 0.4831)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0105, 0.1251)>
    Rotation: <Euler (x=-0.7922, y=-0.0657, z=2.8202), order='XYZ'>
    Matrix:
      <Vector (-0.9468, -0.2662, -0.1811, -0.1101)>
      <Vector (0.3152, -0.6516, -0.6900, 0.0105)>
      <Vector (0.0656, -0.7104, 0.7008, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0909, y=-0.0967, z=2.7658), order='XYZ'>
    Matrix:
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      <Vector (0.3653, -0.9296, 0.0492, -0.0764)>
      <Vector (0.0966, 0.0904, 0.9912, 0.0303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 21
  Bone: Hips
    Location: <Vector (-0.0005, -0.0117, 0.8051)>
    Rotation: <Euler (x=1.5083, y=-0.1370, z=0.0502), order='XYZ'>
    Matrix:
      <Vector (0.9894, -0.1392, 0.0415, -0.0005)>
      <Vector (0.0497, 0.0555, -0.9972, -0.0117)>
      <Vector (0.1365, 0.9887, 0.0619, 0.8051)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0164, 0.0016, 0.9158)>
    Rotation: <Euler (x=1.6033, y=0.0410, z=0.0533), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0427, 0.0520, -0.0164)>
      <Vector (0.0533, -0.0303, -0.9981, 0.0016)>
      <Vector (-0.0410, 0.9986, -0.0325, 0.9158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0112, -0.0021, 1.0391)>
    Rotation: <Euler (x=1.4036, y=0.0467, z=0.0694), order='XYZ'>
    Matrix:
      <Vector (0.9965, 0.0344, 0.0762, -0.0112)>
      <Vector (0.0693, 0.1692, -0.9831, -0.0021)>
      <Vector (-0.0467, 0.9850, 0.1662, 1.0391)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0061, 0.0228, 1.1841)>
    Rotation: <Euler (x=1.3124, y=0.0531, z=0.0846), order='XYZ'>
    Matrix:
      <Vector (0.9950, 0.0295, 0.0952, -0.0061)>
      <Vector (0.0843, 0.2590, -0.9622, 0.0228)>
      <Vector (-0.0530, 0.9654, 0.2552, 1.1841)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0002, 0.0617, 1.3566)>
    Rotation: <Euler (x=1.9935, y=0.0080, z=0.0825), order='XYZ'>
    Matrix:
      <Vector (0.9966, 0.0411, 0.0719, -0.0002)>
      <Vector (0.0824, -0.4082, -0.9092, 0.0617)>
      <Vector (-0.0080, 0.9120, -0.4102, 1.3566)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0055, 0.0039, 1.4659)>
    Rotation: <Euler (x=1.3989, y=0.0246, z=0.0769), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0110, 0.0799, 0.0055)>
      <Vector (0.0768, 0.1724, -0.9820, 0.0039)>
      <Vector (-0.0246, 0.9850, 0.1710, 1.4659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0080, 0.0432, 1.6906)>
    Rotation: <Euler (x=1.3974, y=0.0246, z=0.0769), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0109, 0.0799, 0.0080)>
      <Vector (0.0768, 0.1739, -0.9818, 0.0432)>
      <Vector (-0.0246, 0.9847, 0.1725, 1.6906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0299, 0.0657, 1.3180)>
    Rotation: <Euler (x=-2.7342, y=0.1805, z=1.6664), order='XYZ'>
    Matrix:
      <Vector (-0.0939, 0.9208, -0.3786, 0.0299)>
      <Vector (0.9793, 0.0169, -0.2019, 0.0657)>
      <Vector (-0.1795, -0.3897, -0.9033, 1.3180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1438, 0.0678, 1.2698)>
    Rotation: <Euler (x=-1.7043, y=-0.1656, z=0.9374), order='XYZ'>
    Matrix:
      <Vector (0.5838, 0.2039, -0.7859, 0.1438)>
      <Vector (0.7950, 0.0529, 0.6043, 0.0678)>
      <Vector (0.1648, -0.9776, -0.1312, 1.2698)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1938, 0.0807, 1.0300)>
    Rotation: <Euler (x=-1.5461, y=0.4106, z=2.1602), order='XYZ'>
    Matrix:
      <Vector (-0.5096, 0.2013, -0.8365, 0.1938)>
      <Vector (0.7622, -0.3454, -0.5475, 0.0807)>
      <Vector (-0.3992, -0.9166, 0.0226, 1.0300)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2386, 0.0038, 0.8259)>
    Rotation: <Euler (x=-1.5752, y=0.3067, z=2.1684), order='XYZ'>
    Matrix:
      <Vector (-0.5364, 0.1735, -0.8260, 0.2386)>
      <Vector (0.7881, -0.2471, -0.5637, 0.0038)>
      <Vector (-0.3019, -0.9533, -0.0042, 0.8259)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2260, -0.0268, 0.7940)>
    Rotation: <Euler (x=-0.9009, y=0.9431, z=2.0652), order='XYZ'>
    Matrix:
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      <Vector (0.5170, -0.8531, 0.0705, -0.0268)>
      <Vector (-0.8094, -0.4604, 0.3647, 0.7940)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2199, -0.0474, 0.7821)>
    Rotation: <Euler (x=-1.0961, y=0.6104, z=1.8539), order='XYZ'>
    Matrix:
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      <Vector (0.7868, -0.6172, 0.0031, -0.0474)>
      <Vector (-0.5732, -0.7288, 0.3745, 0.7821)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2134, -0.0614, 0.7664)>
    Rotation: <Euler (x=-1.2376, y=0.4410, z=1.7699), order='XYZ'>
    Matrix:
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      <Vector (0.8865, -0.4600, -0.0500, -0.0614)>
      <Vector (-0.4268, -0.8546, 0.2958, 0.7664)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.2084, -0.0710, 0.7486)>
    Rotation: <Euler (x=-1.3171, y=0.2857, z=1.7977), order='XYZ'>
    Matrix:
      <Vector (-0.2158, -0.1831, -0.9591, 0.2084)>
      <Vector (0.9349, -0.3223, -0.1488, -0.0710)>
      <Vector (-0.2818, -0.9288, 0.2408, 0.7486)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2446, -0.0354, 0.7683)>
    Rotation: <Euler (x=-1.4821, y=0.3038, z=2.0043), order='XYZ'>
    Matrix:
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      <Vector (0.8659, -0.3077, -0.3944, -0.0354)>
      <Vector (-0.2992, -0.9504, 0.0846, 0.7683)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2462, -0.0473, 0.7309)>
    Rotation: <Euler (x=-1.2450, y=0.1462, z=1.8809), order='XYZ'>
    Matrix:
      <Vector (-0.3019, -0.2627, -0.9164, 0.2462)>
      <Vector (0.9421, -0.2291, -0.2447, -0.0473)>
      <Vector (-0.1457, -0.9373, 0.3167, 0.7309)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2392, -0.0535, 0.7057)>
    Rotation: <Euler (x=-1.2266, y=0.1430, z=1.7745), order='XYZ'>
    Matrix:
      <Vector (-0.2002, -0.3033, -0.9316, 0.2392)>
      <Vector (0.9693, -0.1997, -0.1433, -0.0535)>
      <Vector (-0.1426, -0.9317, 0.3340, 0.7057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2326, -0.0578, 0.6856)>
    Rotation: <Euler (x=-1.1661, y=0.1458, z=1.7383), order='XYZ'>
    Matrix:
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      <Vector (0.9755, -0.1973, -0.0969, -0.0578)>
      <Vector (-0.1453, -0.9095, 0.3896, 0.6856)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2508, -0.0200, 0.7586)>
    Rotation: <Euler (x=-1.4761, y=0.1428, z=2.1515), order='XYZ'>
    Matrix:
      <Vector (-0.5430, -0.0013, -0.8397, 0.2508)>
      <Vector (0.8276, -0.1703, -0.5349, -0.0200)>
      <Vector (-0.1423, -0.9854, 0.0936, 0.7586)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2507, -0.0252, 0.7278)>
    Rotation: <Euler (x=-1.2409, y=0.0411, z=2.0355), order='XYZ'>
    Matrix:
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      <Vector (0.8932, -0.1799, -0.4121, -0.0252)>
      <Vector (-0.0411, -0.9453, 0.3237, 0.7278)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2429, -0.0305, 0.7000)>
    Rotation: <Euler (x=-1.0317, y=-0.0184, z=2.0053), order='XYZ'>
    Matrix:
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      <Vector (0.9069, -0.2017, -0.3698, -0.0305)>
      <Vector (0.0184, -0.8581, 0.5132, 0.7000)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2294, -0.0363, 0.6755)>
    Rotation: <Euler (x=-0.9702, y=-0.0375, z=1.9648), order='XYZ'>
    Matrix:
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      <Vector (0.0375, -0.8244, 0.5647, 0.6755)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2464, -0.0025, 0.7563)>
    Rotation: <Euler (x=-1.5728, y=0.1673, z=2.1746), order='XYZ'>
    Matrix:
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      <Vector (0.8117, -0.1360, -0.5680, -0.0025)>
      <Vector (-0.1666, -0.9860, -0.0020, 0.7563)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2491, -0.0064, 0.7285)>
    Rotation: <Euler (x=-1.2760, y=-0.0282, z=2.0426), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2420, -0.0092, 0.7035)>
    Rotation: <Euler (x=-1.2929, y=-0.0110, z=2.0402), order='XYZ'>
    Matrix:
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      <Vector (0.8918, -0.1147, -0.4377, -0.0092)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2356, -0.0121, 0.6788)>
    Rotation: <Euler (x=-1.0790, y=-0.0508, z=1.9720), order='XYZ'>
    Matrix:
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      <Vector (0.9194, -0.1432, -0.3663, -0.0121)>
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  Bone: LeftHandPinky1
    Location: <Vector (0.2425, 0.0153, 0.7659)>
    Rotation: <Euler (x=-1.5404, y=0.0774, z=2.1514), order='XYZ'>
    Matrix:
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      <Vector (0.8336, -0.0813, -0.5463, 0.0153)>
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  Bone: LeftHandPinky2
    Location: <Vector (0.2433, 0.0135, 0.7399)>
    Rotation: <Euler (x=-1.5085, y=-0.0111, z=2.1473), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2420, 0.0130, 0.7169)>
    Rotation: <Euler (x=-1.4022, y=-0.0743, z=2.1606), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2379, 0.0122, 0.6949)>
    Rotation: <Euler (x=-1.4175, y=-0.0477, z=2.1619), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0344, 0.0612, 1.3211)>
    Rotation: <Euler (x=-2.8632, y=-0.1790, z=-1.4532), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1518, 0.0412, 1.2876)>
    Rotation: <Euler (x=-1.8062, y=0.0219, z=-0.8881), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1995, 0.0092, 1.0491)>
    Rotation: <Euler (x=-1.7674, y=-0.3132, z=-1.7466), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2540, -0.0494, 0.8415)>
    Rotation: <Euler (x=-1.6591, y=-0.1649, z=-1.9759), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2369, -0.0718, 0.8051)>
    Rotation: <Euler (x=-0.9825, y=-0.7800, z=-1.8294), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2275, -0.0888, 0.7901)>
    Rotation: <Euler (x=-1.1523, y=-0.3581, z=-1.6270), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2188, -0.0968, 0.7714)>
    Rotation: <Euler (x=-1.2892, y=-0.1733, z=-1.5509), order='XYZ'>
    Matrix:
      <Vector (0.0196, 0.2812, 0.9595, -0.2188)>
      <Vector (-0.9848, -0.1601, 0.0670, -0.0968)>
      <Vector (0.1725, -0.9462, 0.2738, 0.7714)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2130, -0.1001, 0.7517)>
    Rotation: <Euler (x=-1.3365, y=-0.0835, z=-1.6057), order='XYZ'>
    Matrix:
      <Vector (-0.0348, 0.2292, 0.9728, -0.2130)>
      <Vector (-0.9959, -0.0892, -0.0146, -0.1001)>
      <Vector (0.0834, -0.9693, 0.2313, 0.7517)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2543, -0.0792, 0.7782)>
    Rotation: <Euler (x=-1.5415, y=-0.1508, z=-1.8181), order='XYZ'>
    Matrix:
      <Vector (-0.2420, -0.0083, 0.9702, -0.2543)>
      <Vector (-0.9586, -0.1528, -0.2404, -0.0792)>
      <Vector (0.1502, -0.9882, 0.0290, 0.7782)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2545, -0.0850, 0.7393)>
    Rotation: <Euler (x=-1.2952, y=0.0553, z=-1.7028), order='XYZ'>
    Matrix:
      <Vector (-0.1314, 0.2768, 0.9519, -0.2545)>
      <Vector (-0.9898, 0.0169, -0.1416, -0.0850)>
      <Vector (-0.0553, -0.9608, 0.2717, 0.7393)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2470, -0.0846, 0.7134)>
    Rotation: <Euler (x=-1.2552, y=0.0626, z=-1.5975), order='XYZ'>
    Matrix:
      <Vector (-0.0267, 0.3118, 0.9498, -0.2470)>
      <Vector (-0.9977, 0.0512, -0.0448, -0.0846)>
      <Vector (-0.0626, -0.9488, 0.3097, 0.7134)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2403, -0.0835, 0.6930)>
    Rotation: <Euler (x=-1.1873, y=0.0608, z=-1.5616), order='XYZ'>
    Matrix:
      <Vector (0.0092, 0.3736, 0.9275, -0.2403)>
      <Vector (-0.9981, 0.0598, -0.0142, -0.0835)>
      <Vector (-0.0608, -0.9256, 0.3735, 0.6930)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2633, -0.0638, 0.7715)>
    Rotation: <Euler (x=-1.5572, y=0.0025, z=-1.9807), order='XYZ'>
    Matrix:
      <Vector (-0.3985, 0.0134, 0.9171, -0.2633)>
      <Vector (-0.9172, -0.0031, -0.3985, -0.0638)>
      <Vector (-0.0025, -0.9999, 0.0136, 0.7715)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2629, -0.0638, 0.7402)>
    Rotation: <Euler (x=-1.3051, y=0.1123, z=-1.8727), order='XYZ'>
    Matrix:
      <Vector (-0.2954, 0.2828, 0.9125, -0.2629)>
      <Vector (-0.9488, 0.0252, -0.3150, -0.0638)>
      <Vector (-0.1121, -0.9588, 0.2609, 0.7402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2548, -0.0632, 0.7120)>
    Rotation: <Euler (x=-1.0918, y=0.1736, z=-1.8459), order='XYZ'>
    Matrix:
      <Vector (-0.2676, 0.4852, 0.8324, -0.2548)>
      <Vector (-0.9479, 0.0223, -0.3177, -0.0632)>
      <Vector (-0.1728, -0.8741, 0.4540, 0.7120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2409, -0.0625, 0.6871)>
    Rotation: <Euler (x=-1.0241, y=0.1950, z=-1.8059), order='XYZ'>
    Matrix:
      <Vector (-0.2286, 0.5442, 0.8073, -0.2409)>
      <Vector (-0.9541, 0.0398, -0.2969, -0.0625)>
      <Vector (-0.1937, -0.8380, 0.5101, 0.6871)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2618, -0.0458, 0.7718)>
    Rotation: <Euler (x=-1.6248, y=-0.0733, z=-2.0169), order='XYZ'>
    Matrix:
      <Vector (-0.4303, -0.0803, 0.8991, -0.2618)>
      <Vector (-0.8997, -0.0426, -0.4344, -0.0458)>
      <Vector (0.0732, -0.9959, -0.0539, 0.7718)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2641, -0.0470, 0.7436)>
    Rotation: <Euler (x=-1.3566, y=0.2011, z=-1.8957), order='XYZ'>
    Matrix:
      <Vector (-0.3127, 0.2637, 0.9125, -0.2641)>
      <Vector (-0.9286, 0.1172, -0.3521, -0.0470)>
      <Vector (-0.1998, -0.9575, 0.2082, 0.7436)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2572, -0.0440, 0.7186)>
    Rotation: <Euler (x=-1.3728, y=0.1842, z=-1.8918), order='XYZ'>
    Matrix:
      <Vector (-0.3102, 0.2433, 0.9190, -0.2572)>
      <Vector (-0.9329, 0.1084, -0.3435, -0.0440)>
      <Vector (-0.1832, -0.9639, 0.1934, 0.7186)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2510, -0.0412, 0.6939)>
    Rotation: <Euler (x=-1.1474, y=0.2289, z=-1.8254), order='XYZ'>
    Matrix:
      <Vector (-0.2453, 0.4497, 0.8588, -0.2510)>
      <Vector (-0.9425, 0.0968, -0.3198, -0.0412)>
      <Vector (-0.2269, -0.8879, 0.4001, 0.6939)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2608, -0.0285, 0.7828)>
    Rotation: <Euler (x=-1.5662, y=0.0064, z=-2.0081), order='XYZ'>
    Matrix:
      <Vector (-0.4235, 0.0068, 0.9059, -0.2608)>
      <Vector (-0.9059, 0.0038, -0.4235, -0.0285)>
      <Vector (-0.0064, -1.0000, 0.0046, 0.7828)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2606, -0.0284, 0.7567)>
    Rotation: <Euler (x=-1.5206, y=0.1028, z=-2.0165), order='XYZ'>
    Matrix:
      <Vector (-0.4288, 0.0895, 0.8989, -0.2606)>
      <Vector (-0.8975, 0.0709, -0.4352, -0.0284)>
      <Vector (-0.1026, -0.9935, 0.0499, 0.7567)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2586, -0.0267, 0.7339)>
    Rotation: <Euler (x=-1.2972, y=0.2012, z=-1.9940), order='XYZ'>
    Matrix:
      <Vector (-0.4024, 0.3254, 0.8557, -0.2586)>
      <Vector (-0.8934, 0.0644, -0.4447, -0.0267)>
      <Vector (-0.1998, -0.9434, 0.2648, 0.7339)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2512, -0.0253, 0.7127)>
    Rotation: <Euler (x=-1.0869, y=0.2300, z=-1.9239), order='XYZ'>
    Matrix:
      <Vector (-0.3367, 0.5063, 0.7939, -0.2512)>
      <Vector (-0.9136, 0.0285, -0.4057, -0.0253)>
      <Vector (-0.2280, -0.8619, 0.4530, 0.7127)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1023, 0.0005, 0.8413)>
    Rotation: <Euler (x=-1.4840, y=-0.0510, z=-2.8872), order='XYZ'>
    Matrix:
      <Vector (-0.9666, -0.0273, 0.2550, 0.1023)>
      <Vector (-0.2513, -0.0967, -0.9631, 0.0005)>
      <Vector (0.0510, -0.9949, 0.0865, 0.8413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0928, -0.0329, 0.4973)>
    Rotation: <Euler (x=1.3770, y=-3.0795, z=0.2506), order='XYZ'>
    Matrix:
      <Vector (-0.9669, -0.1068, 0.2318, 0.0928)>
      <Vector (-0.2475, 0.1714, -0.9536, -0.0329)>
      <Vector (0.0621, -0.9794, -0.1922, 0.4973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8150), order='XYZ'>
    Matrix:
      <Vector (-0.9450, 0.2685, 0.1866, 0.0523)>
      <Vector (-0.3201, -0.6433, -0.6955, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8146), order='XYZ'>
    Matrix:
      <Vector (-0.9470, 0.3094, -0.0870, 0.0881)>
      <Vector (-0.3212, -0.9203, 0.2232, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1102, -0.0101, 0.8120)>
    Rotation: <Euler (x=-1.2570, y=-0.0096, z=2.9945), order='XYZ'>
    Matrix:
      <Vector (-0.9892, -0.0542, -0.1365, -0.1102)>
      <Vector (0.1465, -0.3040, -0.9413, -0.0101)>
      <Vector (0.0096, -0.9511, 0.3086, 0.8120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1289, -0.1152, 0.4832)>
    Rotation: <Euler (x=1.2296, y=3.1397, z=-0.1430), order='XYZ'>
    Matrix:
      <Vector (-0.9898, 0.0494, -0.1337, -0.1289)>
      <Vector (0.1425, 0.3309, -0.9328, -0.1152)>
      <Vector (-0.0019, -0.9424, -0.3346, 0.4832)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0105, 0.1250)>
    Rotation: <Euler (x=-0.7921, y=-0.0657, z=2.8201), order='XYZ'>
    Matrix:
      <Vector (-0.9467, -0.2663, -0.1812, -0.1101)>
      <Vector (0.3153, -0.6516, -0.6899, 0.0105)>
      <Vector (0.0656, -0.7103, 0.7008, 0.1250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0910, y=-0.0967, z=2.7656), order='XYZ'>
    Matrix:
      <Vector (-0.9258, -0.3575, 0.1228, -0.1457)>
      <Vector (0.3655, -0.9295, 0.0492, -0.0764)>
      <Vector (0.0966, 0.0904, 0.9912, 0.0303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 22
  Bone: Hips
    Location: <Vector (-0.0006, -0.0116, 0.8051)>
    Rotation: <Euler (x=1.5087, y=-0.1371, z=0.0505), order='XYZ'>
    Matrix:
      <Vector (0.9894, -0.1393, 0.0419, -0.0006)>
      <Vector (0.0500, 0.0551, -0.9972, -0.0116)>
      <Vector (0.1366, 0.9887, 0.0615, 0.8051)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0165, 0.0017, 0.9158)>
    Rotation: <Euler (x=1.6050, y=0.0409, z=0.0539), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0426, 0.0524, -0.0165)>
      <Vector (0.0538, -0.0320, -0.9980, 0.0017)>
      <Vector (-0.0409, 0.9986, -0.0342, 0.9158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0113, -0.0022, 1.0392)>
    Rotation: <Euler (x=1.4044, y=0.0467, z=0.0703), order='XYZ'>
    Matrix:
      <Vector (0.9964, 0.0342, 0.0770, -0.0113)>
      <Vector (0.0702, 0.1684, -0.9832, -0.0022)>
      <Vector (-0.0466, 0.9851, 0.1654, 1.0392)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0062, 0.0226, 1.1842)>
    Rotation: <Euler (x=1.3123, y=0.0531, z=0.0857), order='XYZ'>
    Matrix:
      <Vector (0.9949, 0.0292, 0.0962, -0.0062)>
      <Vector (0.0854, 0.2591, -0.9621, 0.0226)>
      <Vector (-0.0531, 0.9654, 0.2553, 1.1842)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0004, 0.0614, 1.3567)>
    Rotation: <Euler (x=1.9930, y=0.0082, z=0.0835), order='XYZ'>
    Matrix:
      <Vector (0.9965, 0.0416, 0.0728, -0.0004)>
      <Vector (0.0834, -0.4077, -0.9093, 0.0614)>
      <Vector (-0.0082, 0.9122, -0.4097, 1.3567)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0054, 0.0038, 1.4659)>
    Rotation: <Euler (x=1.3987, y=0.0248, z=0.0777), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0110, 0.0807, 0.0054)>
      <Vector (0.0776, 0.1726, -0.9819, 0.0038)>
      <Vector (-0.0248, 0.9849, 0.1711, 1.4659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0079, 0.0431, 1.6907)>
    Rotation: <Euler (x=1.3972, y=0.0248, z=0.0777), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0109, 0.0807, 0.0079)>
      <Vector (0.0776, 0.1741, -0.9817, 0.0431)>
      <Vector (-0.0248, 0.9847, 0.1727, 1.6907)>
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  Bone: LeftShoulder
    Location: <Vector (0.0297, 0.0655, 1.3180)>
    Rotation: <Euler (x=-2.7341, y=0.1807, z=1.6677), order='XYZ'>
    Matrix:
      <Vector (-0.0952, 0.9207, -0.3785, 0.0297)>
      <Vector (0.9791, 0.0180, -0.2025, 0.0655)>
      <Vector (-0.1797, -0.3898, -0.9032, 1.3180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1436, 0.0677, 1.2698)>
    Rotation: <Euler (x=-1.7043, y=-0.1654, z=0.9387), order='XYZ'>
    Matrix:
      <Vector (0.5828, 0.2038, -0.7867, 0.1436)>
      <Vector (0.7958, 0.0530, 0.6033, 0.0677)>
      <Vector (0.1646, -0.9776, -0.1313, 1.2698)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1936, 0.0807, 1.0300)>
    Rotation: <Euler (x=-1.5459, y=0.4107, z=2.1615), order='XYZ'>
    Matrix:
      <Vector (-0.5106, 0.2016, -0.8358, 0.1936)>
      <Vector (0.7615, -0.3454, -0.5485, 0.0807)>
      <Vector (-0.3993, -0.9166, 0.0228, 1.0300)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2385, 0.0038, 0.8260)>
    Rotation: <Euler (x=-1.5667, y=0.3068, z=2.1970), order='XYZ'>
    Matrix:
      <Vector (-0.5587, 0.1737, -0.8110, 0.2385)>
      <Vector (0.7724, -0.2471, -0.5851, 0.0038)>
      <Vector (-0.3021, -0.9533, 0.0039, 0.8260)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2264, -0.0272, 0.7943)>
    Rotation: <Euler (x=-0.8989, y=0.9424, z=2.0927), order='XYZ'>
    Matrix:
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      <Vector (0.5096, -0.8592, 0.0463, -0.0272)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2209, -0.0481, 0.7824)>
    Rotation: <Euler (x=-1.0945, y=0.6100, z=1.8807), order='XYZ'>
    Matrix:
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      <Vector (0.7806, -0.6247, -0.0210, -0.0481)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2147, -0.0622, 0.7666)>
    Rotation: <Euler (x=-1.2312, y=0.4432, z=1.7986), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2098, -0.0720, 0.7489)>
    Rotation: <Euler (x=-1.3067, y=0.2901, z=1.8267), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2451, -0.0355, 0.7685)>
    Rotation: <Euler (x=-1.4737, y=0.3053, z=2.0329), order='XYZ'>
    Matrix:
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      <Vector (0.8537, -0.3110, -0.4176, -0.0355)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2468, -0.0476, 0.7311)>
    Rotation: <Euler (x=-1.2346, y=0.1580, z=1.9092), order='XYZ'>
    Matrix:
      <Vector (-0.3278, -0.2618, -0.9077, 0.2468)>
      <Vector (0.9315, -0.2497, -0.2644, -0.0476)>
      <Vector (-0.1574, -0.9323, 0.3258, 0.7311)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2397, -0.0543, 0.7060)>
    Rotation: <Euler (x=-1.2176, y=0.1559, z=1.8026), order='XYZ'>
    Matrix:
      <Vector (-0.2269, -0.3032, -0.9255, 0.2397)>
      <Vector (0.9615, -0.2213, -0.1633, -0.0543)>
      <Vector (-0.1553, -0.9269, 0.3417, 0.7060)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2332, -0.0591, 0.6861)>
    Rotation: <Euler (x=-1.1576, y=0.1589, z=1.7664), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2508, -0.0200, 0.7587)>
    Rotation: <Euler (x=-1.4644, y=0.1485, z=2.1797), order='XYZ'>
    Matrix:
      <Vector (-0.5656, -0.0030, -0.8246, 0.2508)>
      <Vector (0.8113, -0.1814, -0.5558, -0.0200)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2507, -0.0256, 0.7279)>
    Rotation: <Euler (x=-1.2300, y=0.0481, z=2.0624), order='XYZ'>
    Matrix:
      <Vector (-0.4715, -0.2733, -0.8385, 0.2507)>
      <Vector (0.8806, -0.1977, -0.4308, -0.0256)>
      <Vector (-0.0480, -0.9414, 0.3338, 0.7279)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2429, -0.0314, 0.7003)>
    Rotation: <Euler (x=-1.0211, y=-0.0111, z=2.0316), order='XYZ'>
    Matrix:
      <Vector (-0.4446, -0.4722, -0.7612, 0.2429)>
      <Vector (0.8957, -0.2238, -0.3843, -0.0314)>
      <Vector (0.0111, -0.8526, 0.5224, 0.7003)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2294, -0.0378, 0.6759)>
    Rotation: <Euler (x=-0.9598, y=-0.0298, z=1.9909), order='XYZ'>
    Matrix:
      <Vector (-0.4077, -0.5337, -0.7409, 0.2294)>
      <Vector (0.9127, -0.2117, -0.3496, -0.0378)>
      <Vector (0.0298, -0.8187, 0.5734, 0.6759)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2459, -0.0027, 0.7564)>
    Rotation: <Euler (x=-1.5627, y=0.1701, z=2.2025), order='XYZ'>
    Matrix:
      <Vector (-0.5820, 0.0935, -0.8078, 0.2459)>
      <Vector (0.7954, -0.1414, -0.5894, -0.0027)>
      <Vector (-0.1693, -0.9855, 0.0080, 0.7564)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2486, -0.0067, 0.7285)>
    Rotation: <Euler (x=-1.2574, y=-0.0079, z=2.0696), order='XYZ'>
    Matrix:
      <Vector (-0.4783, -0.2743, -0.8343, 0.2486)>
      <Vector (0.8782, -0.1409, -0.4572, -0.0067)>
      <Vector (0.0079, -0.9513, 0.3083, 0.7285)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2414, -0.0103, 0.7037)>
    Rotation: <Euler (x=-1.2744, y=0.0093, z=2.0674), order='XYZ'>
    Matrix:
      <Vector (-0.4764, -0.2526, -0.8421, 0.2414)>
      <Vector (0.8792, -0.1470, -0.4533, -0.0103)>
      <Vector (-0.0093, -0.9563, 0.2921, 0.7037)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2349, -0.0141, 0.6791)>
    Rotation: <Euler (x=-1.0619, y=-0.0292, z=1.9986), order='XYZ'>
    Matrix:
      <Vector (-0.4147, -0.4539, -0.7887, 0.2349)>
      <Vector (0.9095, -0.1789, -0.3753, -0.0141)>
      <Vector (0.0292, -0.8729, 0.4870, 0.6791)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2416, 0.0151, 0.7659)>
    Rotation: <Euler (x=-1.5219, y=0.0955, z=2.1805), order='XYZ'>
    Matrix:
      <Vector (-0.5700, 0.0144, -0.8215, 0.2416)>
      <Vector (0.8161, -0.1061, -0.5681, 0.0151)>
      <Vector (-0.0953, -0.9943, 0.0487, 0.7659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2424, 0.0127, 0.7399)>
    Rotation: <Euler (x=-1.4885, y=0.0094, z=2.1750), order='XYZ'>
    Matrix:
      <Vector (-0.5680, -0.0623, -0.8206, 0.2424)>
      <Vector (0.8229, -0.0544, -0.5655, 0.0127)>
      <Vector (-0.0094, -0.9966, 0.0822, 0.7399)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2410, 0.0114, 0.7170)>
    Rotation: <Euler (x=-1.3819, y=-0.0540, z=2.1871), order='XYZ'>
    Matrix:
      <Vector (-0.5772, -0.1839, -0.7957, 0.2410)>
      <Vector (0.8149, -0.0653, -0.5760, 0.0114)>
      <Vector (0.0539, -0.9808, 0.1875, 0.7170)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2368, 0.0100, 0.6950)>
    Rotation: <Euler (x=-1.3972, y=-0.0274, z=2.1889), order='XYZ'>
    Matrix:
      <Vector (-0.5793, -0.1564, -0.8000, 0.2368)>
      <Vector (0.8147, -0.0781, -0.5746, 0.0100)>
      <Vector (0.0274, -0.9846, 0.1727, 0.6950)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0346, 0.0610, 1.3211)>
    Rotation: <Euler (x=-2.8632, y=-0.1792, z=-1.4522), order='XYZ'>
    Matrix:
      <Vector (0.1165, -0.9489, 0.2932, -0.0346)>
      <Vector (-0.9771, -0.1624, -0.1377, 0.0610)>
      <Vector (0.1783, -0.2704, -0.9461, 1.3211)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1519, 0.0409, 1.2877)>
    Rotation: <Euler (x=-1.8063, y=0.0218, z=-0.8871), order='XYZ'>
    Matrix:
      <Vector (0.6315, -0.1943, 0.7507, -0.1519)>
      <Vector (-0.7751, -0.1310, 0.6181, 0.0409)>
      <Vector (-0.0218, -0.9722, -0.2333, 1.2877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1996, 0.0088, 1.0492)>
    Rotation: <Euler (x=-1.7674, y=-0.3134, z=-1.7456), order='XYZ'>
    Matrix:
      <Vector (-0.1654, -0.2449, 0.9553, -0.1996)>
      <Vector (-0.9368, -0.2638, -0.2299, 0.0088)>
      <Vector (0.3083, -0.9330, -0.1858, 1.0492)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2541, -0.0500, 0.8416)>
    Rotation: <Euler (x=-1.6583, y=-0.1754, z=-1.9851), order='XYZ'>
    Matrix:
      <Vector (-0.3964, -0.1500, 0.9058, -0.2541)>
      <Vector (-0.9014, -0.1239, -0.4149, -0.0500)>
      <Vector (0.1745, -0.9809, -0.0861, 0.8416)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2373, -0.0729, 0.8054)>
    Rotation: <Euler (x=-0.9896, y=-0.7857, z=-1.8324), order='XYZ'>
    Matrix:
      <Vector (-0.1828, 0.3775, 0.9078, -0.2373)>
      <Vector (-0.6829, -0.7130, 0.1590, -0.0729)>
      <Vector (0.7073, -0.5908, 0.3881, 0.8054)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2281, -0.0900, 0.7903)>
    Rotation: <Euler (x=-1.1497, y=-0.3835, z=-1.6421), order='XYZ'>
    Matrix:
      <Vector (-0.0661, 0.3833, 0.9212, -0.2281)>
      <Vector (-0.9250, -0.3698, 0.0875, -0.0900)>
      <Vector (0.3742, -0.8464, 0.3790, 0.7903)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2196, -0.0986, 0.7719)>
    Rotation: <Euler (x=-1.2888, y=-0.1989, z=-1.5652), order='XYZ'>
    Matrix:
      <Vector (0.0055, 0.2794, 0.9602, -0.2196)>
      <Vector (-0.9803, -0.1882, 0.0604, -0.0986)>
      <Vector (0.1976, -0.9416, 0.2728, 0.7719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2137, -0.1025, 0.7523)>
    Rotation: <Euler (x=-1.3453, y=-0.0956, z=-1.6152), order='XYZ'>
    Matrix:
      <Vector (-0.0442, 0.2192, 0.9747, -0.2137)>
      <Vector (-0.9945, -0.1029, -0.0220, -0.1025)>
      <Vector (0.0954, -0.9702, 0.2226, 0.7523)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2549, -0.0804, 0.7785)>
    Rotation: <Euler (x=-1.5423, y=-0.1613, z=-1.8270), order='XYZ'>
    Matrix:
      <Vector (-0.2501, -0.0131, 0.9681, -0.2549)>
      <Vector (-0.9548, -0.1625, -0.2489, -0.0804)>
      <Vector (0.1606, -0.9866, 0.0281, 0.7785)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2552, -0.0866, 0.7397)>
    Rotation: <Euler (x=-1.2972, y=0.0451, z=-1.7119), order='XYZ'>
    Matrix:
      <Vector (-0.1405, 0.2736, 0.9515, -0.2552)>
      <Vector (-0.9891, 0.0049, -0.1474, -0.0866)>
      <Vector (-0.0450, -0.9618, 0.2699, 0.7397)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2479, -0.0865, 0.7138)>
    Rotation: <Euler (x=-1.2583, y=0.0526, z=-1.6067), order='XYZ'>
    Matrix:
      <Vector (-0.0359, 0.3090, 0.9504, -0.2479)>
      <Vector (-0.9980, 0.0390, -0.0503, -0.0865)>
      <Vector (-0.0526, -0.9503, 0.3070, 0.7138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2412, -0.0856, 0.6934)>
    Rotation: <Euler (x=-1.1907, y=0.0509, z=-1.5708), order='XYZ'>
    Matrix:
      <Vector (-0.0000, 0.3710, 0.9286, -0.2412)>
      <Vector (-0.9987, 0.0473, -0.0189, -0.0856)>
      <Vector (-0.0509, -0.9274, 0.3705, 0.6934)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2638, -0.0650, 0.7719)>
    Rotation: <Euler (x=-1.5530, y=-0.0128, z=-1.9918), order='XYZ'>
    Matrix:
      <Vector (-0.4087, 0.0110, 0.9126, -0.2638)>
      <Vector (-0.9126, -0.0190, -0.4084, -0.0650)>
      <Vector (0.0128, -0.9998, 0.0178, 0.7719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2634, -0.0655, 0.7406)>
    Rotation: <Euler (x=-1.3025, y=0.0967, z=-1.8835), order='XYZ'>
    Matrix:
      <Vector (-0.3062, 0.2808, 0.9096, -0.2634)>
      <Vector (-0.9471, 0.0070, -0.3210, -0.0655)>
      <Vector (-0.0965, -0.9597, 0.2638, 0.7406)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2554, -0.0654, 0.7124)>
    Rotation: <Euler (x=-1.0896, y=0.1579, z=-1.8567), order='XYZ'>
    Matrix:
      <Vector (-0.2785, 0.4834, 0.8299, -0.2554)>
      <Vector (-0.9475, 0.0032, -0.3198, -0.0654)>
      <Vector (-0.1573, -0.8754, 0.4571, 0.7124)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2416, -0.0653, 0.6874)>
    Rotation: <Euler (x=-1.0225, y=0.1792, z=-1.8168), order='XYZ'>
    Matrix:
      <Vector (-0.2396, 0.5426, 0.8051, -0.2416)>
      <Vector (-0.9544, 0.0206, -0.2979, -0.0653)>
      <Vector (-0.1782, -0.8398, 0.5129, 0.6874)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2621, -0.0470, 0.7719)>
    Rotation: <Euler (x=-1.6144, y=-0.0967, z=-2.0317), order='XYZ'>
    Matrix:
      <Vector (-0.4427, -0.0819, 0.8929, -0.2621)>
      <Vector (-0.8914, -0.0670, -0.4481, -0.0470)>
      <Vector (0.0965, -0.9944, -0.0434, 0.7719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2644, -0.0489, 0.7438)>
    Rotation: <Euler (x=-1.3491, y=0.1766, z=-1.9082), order='XYZ'>
    Matrix:
      <Vector (-0.3259, 0.2643, 0.9077, -0.2644)>
      <Vector (-0.9289, 0.0889, -0.3594, -0.0489)>
      <Vector (-0.1757, -0.9603, 0.2165, 0.7438)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2575, -0.0466, 0.7187)>
    Rotation: <Euler (x=-1.3654, y=0.1597, z=-1.9045), order='XYZ'>
    Matrix:
      <Vector (-0.3234, 0.2437, 0.9144, -0.2575)>
      <Vector (-0.9328, 0.0802, -0.3513, -0.0466)>
      <Vector (-0.1590, -0.9665, 0.2014, 0.7187)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2513, -0.0445, 0.6939)>
    Rotation: <Euler (x=-1.1415, y=0.2040, z=-1.8381), order='XYZ'>
    Matrix:
      <Vector (-0.2587, 0.4501, 0.8547, -0.2513)>
      <Vector (-0.9445, 0.0677, -0.3215, -0.0445)>
      <Vector (-0.2025, -0.8904, 0.4076, 0.6939)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2608, -0.0296, 0.7827)>
    Rotation: <Euler (x=-1.5601, y=-0.0209, z=-2.0226), order='XYZ'>
    Matrix:
      <Vector (-0.4365, 0.0005, 0.8997, -0.2608)>
      <Vector (-0.8995, -0.0234, -0.4364, -0.0296)>
      <Vector (0.0209, -0.9997, 0.0107, 0.7827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2608, -0.0302, 0.7566)>
    Rotation: <Euler (x=-1.5142, y=0.0756, z=-2.0305), order='XYZ'>
    Matrix:
      <Vector (-0.4424, 0.0841, 0.8929, -0.2608)>
      <Vector (-0.8936, 0.0425, -0.4468, -0.0302)>
      <Vector (-0.0756, -0.9955, 0.0564, 0.7566)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2589, -0.0292, 0.7337)>
    Rotation: <Euler (x=-1.3128, y=0.1678, z=-2.0145), order='XYZ'>
    Matrix:
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      <Vector (-0.8905, 0.0363, -0.4535, -0.0292)>
      <Vector (-0.1670, -0.9533, 0.2515, 0.7337)>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2522, -0.0284, 0.7123)>
    Rotation: <Euler (x=-1.1462, y=0.1887, z=-1.9596), order='XYZ'>
    Matrix:
      <Vector (-0.3723, 0.4460, 0.8139, -0.2522)>
      <Vector (-0.9089, 0.0021, -0.4169, -0.0284)>
      <Vector (-0.1876, -0.8950, 0.4046, 0.7123)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1022, 0.0007, 0.8413)>
    Rotation: <Euler (x=-1.4841, y=-0.0509, z=-2.8868), order='XYZ'>
    Matrix:
      <Vector (-0.9665, -0.0272, 0.2553, 0.1022)>
      <Vector (-0.2517, -0.0965, -0.9630, 0.0007)>
      <Vector (0.0508, -0.9950, 0.0865, 0.8413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0928, -0.0327, 0.4974)>
    Rotation: <Euler (x=1.3776, y=-3.0796, z=0.2510), order='XYZ'>
    Matrix:
      <Vector (-0.9668, -0.1066, 0.2322, 0.0928)>
      <Vector (-0.2479, 0.1709, -0.9536, -0.0327)>
      <Vector (0.0620, -0.9795, -0.1917, 0.4974)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8151), order='XYZ'>
    Matrix:
      <Vector (-0.9451, 0.2685, 0.1865, 0.0523)>
      <Vector (-0.3200, -0.6433, -0.6955, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8147), order='XYZ'>
    Matrix:
      <Vector (-0.9470, 0.3093, -0.0870, 0.0881)>
      <Vector (-0.3211, -0.9204, 0.2232, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1103, -0.0101, 0.8120)>
    Rotation: <Euler (x=-1.2571, y=-0.0094, z=2.9947), order='XYZ'>
    Matrix:
      <Vector (-0.9892, -0.0540, -0.1363, -0.1103)>
      <Vector (0.1463, -0.3040, -0.9414, -0.0101)>
      <Vector (0.0094, -0.9511, 0.3086, 0.8120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1289, -0.1151, 0.4832)>
    Rotation: <Euler (x=1.2298, y=3.1395, z=-0.1428), order='XYZ'>
    Matrix:
      <Vector (-0.9898, 0.0495, -0.1334, -0.1289)>
      <Vector (0.1423, 0.3308, -0.9329, -0.1151)>
      <Vector (-0.0021, -0.9424, -0.3344, 0.4832)>
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0105, 0.1250)>
    Rotation: <Euler (x=-0.7921, y=-0.0657, z=2.8199), order='XYZ'>
    Matrix:
      <Vector (-0.9467, -0.2664, -0.1813, -0.1101)>
      <Vector (0.3155, -0.6516, -0.6899, 0.0105)>
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0910, y=-0.0967, z=2.7654), order='XYZ'>
    Matrix:
      <Vector (-0.9257, -0.3577, 0.1229, -0.1457)>
      <Vector (0.3656, -0.9295, 0.0492, -0.0764)>
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Frame: 23
  Bone: Hips
    Location: <Vector (-0.0007, -0.0114, 0.8052)>
    Rotation: <Euler (x=1.5089, y=-0.1372, z=0.0509), order='XYZ'>
    Matrix:
      <Vector (0.9893, -0.1395, 0.0423, -0.0007)>
      <Vector (0.0504, 0.0549, -0.9972, -0.0114)>
      <Vector (0.1368, 0.9887, 0.0613, 0.8052)>
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  Bone: Spine
    Location: <Vector (-0.0166, 0.0018, 0.9158)>
    Rotation: <Euler (x=1.6062, y=0.0407, z=0.0544), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0426, 0.0529, -0.0166)>
      <Vector (0.0543, -0.0331, -0.9980, 0.0018)>
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  Bone: Spine1
    Location: <Vector (-0.0114, -0.0023, 1.0392)>
    Rotation: <Euler (x=1.4052, y=0.0465, z=0.0710), order='XYZ'>
    Matrix:
      <Vector (0.9964, 0.0341, 0.0776, -0.0114)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0064, 0.0224, 1.1842)>
    Rotation: <Euler (x=1.3127, y=0.0531, z=0.0866), order='XYZ'>
    Matrix:
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      <Vector (-0.0531, 0.9655, 0.2549, 1.1842)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0005, 0.0612, 1.3567)>
    Rotation: <Euler (x=1.9930, y=0.0084, z=0.0844), order='XYZ'>
    Matrix:
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      <Vector (-0.0084, 0.9122, -0.4098, 1.3567)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0053, 0.0035, 1.4660)>
    Rotation: <Euler (x=1.3985, y=0.0249, z=0.0783), order='XYZ'>
    Matrix:
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      <Vector (-0.0249, 0.9849, 0.1714, 1.4660)>
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  Bone: Head_end
    Location: <Vector (0.0078, 0.0430, 1.6907)>
    Rotation: <Euler (x=1.3969, y=0.0249, z=0.0783), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0296, 0.0653, 1.3181)>
    Rotation: <Euler (x=-2.7336, y=0.1803, z=1.6683), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1434, 0.0676, 1.2698)>
    Rotation: <Euler (x=-1.7036, y=-0.1653, z=0.9391), order='XYZ'>
    Matrix:
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      <Vector (0.7960, 0.0534, 0.6029, 0.0676)>
      <Vector (0.1646, -0.9777, -0.1306, 1.2698)>
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  Bone: LeftForeArm
    Location: <Vector (0.1933, 0.0807, 1.0300)>
    Rotation: <Euler (x=-1.5456, y=0.4101, z=2.1622), order='XYZ'>
    Matrix:
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      <Vector (0.7613, -0.3449, -0.5490, 0.0807)>
      <Vector (-0.3987, -0.9168, 0.0231, 1.0300)>
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  Bone: LeftHand
    Location: <Vector (0.2381, 0.0039, 0.8259)>
    Rotation: <Euler (x=-1.5584, y=0.3060, z=2.2244), order='XYZ'>
    Matrix:
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      <Vector (0.7570, -0.2467, -0.6050, 0.0039)>
      <Vector (-0.3013, -0.9535, 0.0118, 0.8259)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2266, -0.0276, 0.7944)>
    Rotation: <Euler (x=-0.8968, y=0.9408, z=2.1192), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2215, -0.0485, 0.7825)>
    Rotation: <Euler (x=-1.0926, y=0.6087, z=1.9066), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2156, -0.0628, 0.7668)>
    Rotation: <Euler (x=-1.2245, y=0.4446, z=1.8264), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2109, -0.0727, 0.7491)>
    Rotation: <Euler (x=-1.2961, y=0.2936, z=1.8547), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2453, -0.0355, 0.7685)>
    Rotation: <Euler (x=-1.4654, y=0.3058, z=2.0603), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2470, -0.0477, 0.7312)>
    Rotation: <Euler (x=-1.2242, y=0.1688, z=1.9365), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2400, -0.0549, 0.7063)>
    Rotation: <Euler (x=-1.2084, y=0.1677, z=1.8297), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2335, -0.0601, 0.6864)>
    Rotation: <Euler (x=-1.1487, y=0.1710, z=1.7935), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2505, -0.0198, 0.7586)>
    Rotation: <Euler (x=-1.4528, y=0.1531, z=2.2067), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2504, -0.0258, 0.7279)>
    Rotation: <Euler (x=-1.2191, y=0.0540, z=2.0883), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2425, -0.0321, 0.7004)>
    Rotation: <Euler (x=-1.0104, y=-0.0049, z=2.0568), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2290, -0.0391, 0.6762)>
    Rotation: <Euler (x=-0.9494, y=-0.0231, z=2.0159), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2452, -0.0027, 0.7563)>
    Rotation: <Euler (x=-1.5527, y=0.1720, z=2.2293), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2478, -0.0068, 0.7284)>
    Rotation: <Euler (x=-1.2390, y=0.0112, z=2.0958), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2406, -0.0113, 0.7038)>
    Rotation: <Euler (x=-1.2560, y=0.0284, z=2.0940), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2340, -0.0159, 0.6794)>
    Rotation: <Euler (x=-1.0448, y=-0.0089, z=2.0245), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2405, 0.0150, 0.7658)>
    Rotation: <Euler (x=-1.5035, y=0.1122, z=2.2089), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2412, 0.0120, 0.7399)>
    Rotation: <Euler (x=-1.4688, y=0.0287, z=2.2020), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2397, 0.0101, 0.7170)>
    Rotation: <Euler (x=-1.3619, y=-0.0350, z=2.2129), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2355, 0.0079, 0.6950)>
    Rotation: <Euler (x=-1.3772, y=-0.0084, z=2.2152), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0347, 0.0607, 1.3212)>
    Rotation: <Euler (x=-2.8629, y=-0.1788, z=-1.4511), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1521, 0.0405, 1.2877)>
    Rotation: <Euler (x=-1.8059, y=0.0220, z=-0.8860), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1996, 0.0085, 1.0492)>
    Rotation: <Euler (x=-1.7673, y=-0.3129, z=-1.7445), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2541, -0.0502, 0.8415)>
    Rotation: <Euler (x=-1.6574, y=-0.1849, z=-1.9939), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2376, -0.0736, 0.8055)>
    Rotation: <Euler (x=-0.9964, y=-0.7906, z=-1.8354), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2286, -0.0909, 0.7905)>
    Rotation: <Euler (x=-1.1467, y=-0.4079, z=-1.6570), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2201, -0.1000, 0.7722)>
    Rotation: <Euler (x=-1.2879, y=-0.2234, z=-1.5791), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2144, -0.1045, 0.7528)>
    Rotation: <Euler (x=-1.3536, y=-0.1068, z=-1.6245), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2553, -0.0812, 0.7788)>
    Rotation: <Euler (x=-1.5430, y=-0.1709, z=-1.8356), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2558, -0.0878, 0.7400)>
    Rotation: <Euler (x=-1.2989, y=0.0356, z=-1.7207), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2485, -0.0879, 0.7141)>
    Rotation: <Euler (x=-1.2611, y=0.0434, z=-1.6156), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2419, -0.0873, 0.6936)>
    Rotation: <Euler (x=-1.1938, y=0.0418, z=-1.5797), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2641, -0.0658, 0.7721)>
    Rotation: <Euler (x=-1.5487, y=-0.0271, z=-2.0027), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2638, -0.0668, 0.7408)>
    Rotation: <Euler (x=-1.2998, y=0.0820, z=-1.8941), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2558, -0.0672, 0.7126)>
    Rotation: <Euler (x=-1.0873, y=0.1432, z=-1.8672), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2421, -0.0676, 0.6876)>
    Rotation: <Euler (x=-1.0208, y=0.1643, z=-1.8273), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2623, -0.0479, 0.7719)>
    Rotation: <Euler (x=-1.6039, y=-0.1189, z=-2.0464), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2646, -0.0505, 0.7438)>
    Rotation: <Euler (x=-1.3414, y=0.1532, z=-1.9205), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2577, -0.0488, 0.7187)>
    Rotation: <Euler (x=-1.3578, y=0.1363, z=-1.9169), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2515, -0.0475, 0.6938)>
    Rotation: <Euler (x=-1.1355, y=0.1801, z=-1.8505), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2607, -0.0303, 0.7825)>
    Rotation: <Euler (x=-1.5539, y=-0.0469, z=-2.0369), order='XYZ'>
    Matrix:
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      <Vector (-0.8923, -0.0494, -0.4487, -0.0303)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2609, -0.0316, 0.7565)>
    Rotation: <Euler (x=-1.5078, y=0.0497, z=-2.0442), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2591, -0.0313, 0.7335)>
    Rotation: <Euler (x=-1.3276, y=0.1357, z=-2.0344), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2529, -0.0310, 0.7119)>
    Rotation: <Euler (x=-1.2027, y=0.1478, z=-1.9935), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1021, 0.0008, 0.8414)>
    Rotation: <Euler (x=-1.4842, y=-0.0508, z=-2.8865), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0927, -0.0325, 0.4974)>
    Rotation: <Euler (x=1.3780, y=-3.0797, z=0.2513), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8152), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8148), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1103, -0.0100, 0.8120)>
    Rotation: <Euler (x=-1.2571, y=-0.0092, z=2.9950), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1289, -0.1151, 0.4832)>
    Rotation: <Euler (x=1.2299, y=3.1394, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7920, y=-0.0657, z=2.8198), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0911, y=-0.0967, z=2.7653), order='XYZ'>
    Matrix:
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Frame: 24
  Bone: Hips
    Location: <Vector (-0.0007, -0.0114, 0.8052)>
    Rotation: <Euler (x=1.5089, y=-0.1373, z=0.0512), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0167, 0.0019, 0.9159)>
    Rotation: <Euler (x=1.6067, y=0.0405, z=0.0548), order='XYZ'>
    Matrix:
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      <Vector (0.0547, -0.0336, -0.9979, 0.0019)>
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  Bone: Spine1
    Location: <Vector (-0.0115, -0.0023, 1.0392)>
    Rotation: <Euler (x=1.4059, y=0.0464, z=0.0716), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0065, 0.0223, 1.1843)>
    Rotation: <Euler (x=1.3137, y=0.0531, z=0.0873), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0007, 0.0609, 1.3568)>
    Rotation: <Euler (x=1.9935, y=0.0086, z=0.0851), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0052, 0.0032, 1.4660)>
    Rotation: <Euler (x=1.3982, y=0.0251, z=0.0789), order='XYZ'>
    Matrix:
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      <Vector (-0.0251, 0.9848, 0.1717, 1.4660)>
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  Bone: Head_end
    Location: <Vector (0.0077, 0.0427, 1.6908)>
    Rotation: <Euler (x=1.3966, y=0.0251, z=0.0789), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0294, 0.0651, 1.3182)>
    Rotation: <Euler (x=-2.7327, y=0.1793, z=1.6684), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1432, 0.0674, 1.2698)>
    Rotation: <Euler (x=-1.7023, y=-0.1654, z=0.9388), order='XYZ'>
    Matrix:
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      <Vector (0.1647, -0.9778, -0.1293, 1.2698)>
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  Bone: LeftForeArm
    Location: <Vector (0.1928, 0.0807, 1.0299)>
    Rotation: <Euler (x=-1.5452, y=0.4088, z=2.1622), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2374, 0.0041, 0.8257)>
    Rotation: <Euler (x=-1.5506, y=0.3043, z=2.2496), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2264, -0.0277, 0.7944)>
    Rotation: <Euler (x=-0.8946, y=0.9383, z=2.1437), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2219, -0.0488, 0.7825)>
    Rotation: <Euler (x=-1.0905, y=0.6066, z=1.9306), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2163, -0.0632, 0.7668)>
    Rotation: <Euler (x=-1.2178, y=0.4451, z=1.8521), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2117, -0.0732, 0.7491)>
    Rotation: <Euler (x=-1.2856, y=0.2960, z=1.8807), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2452, -0.0353, 0.7684)>
    Rotation: <Euler (x=-1.4574, y=0.3053, z=2.0856), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2469, -0.0476, 0.7311)>
    Rotation: <Euler (x=-1.2140, y=0.1780, z=1.9620), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2399, -0.0553, 0.7063)>
    Rotation: <Euler (x=-1.1992, y=0.1780, z=1.8550), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2334, -0.0609, 0.6866)>
    Rotation: <Euler (x=-1.1400, y=0.1816, z=1.8187), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2500, -0.0196, 0.7585)>
    Rotation: <Euler (x=-1.4418, y=0.1565, z=2.2318), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2497, -0.0258, 0.7278)>
    Rotation: <Euler (x=-1.2087, y=0.0587, z=2.1122), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2419, -0.0326, 0.7004)>
    Rotation: <Euler (x=-1.0002, y=0.0001, z=2.0801), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2284, -0.0401, 0.6763)>
    Rotation: <Euler (x=-0.9394, y=-0.0176, z=2.0391), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2443, -0.0026, 0.7561)>
    Rotation: <Euler (x=-1.5433, y=0.1728, z=2.2541), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2467, -0.0068, 0.7282)>
    Rotation: <Euler (x=-1.2215, y=0.0282, z=2.1204), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2395, -0.0121, 0.7037)>
    Rotation: <Euler (x=-1.2384, y=0.0455, z=2.1189), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2329, -0.0174, 0.6795)>
    Rotation: <Euler (x=-1.0286, y=0.0093, z=2.0488), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2392, 0.0150, 0.7655)>
    Rotation: <Euler (x=-1.4860, y=0.1270, z=2.2355), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2399, 0.0115, 0.7397)>
    Rotation: <Euler (x=-1.4500, y=0.0459, z=2.2275), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2383, 0.0089, 0.7169)>
    Rotation: <Euler (x=-1.3430, y=-0.0179, z=2.2371), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2341, 0.0061, 0.6950)>
    Rotation: <Euler (x=-1.3582, y=0.0086, z=2.2400), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0349, 0.0605, 1.3213)>
    Rotation: <Euler (x=-2.8624, y=-0.1778, z=-1.4500), order='XYZ'>
    Matrix:
      <Vector (0.1186, -0.9484, 0.2941, -0.0349)>
      <Vector (-0.9771, -0.1642, -0.1356, 0.0605)>
      <Vector (0.1769, -0.2713, -0.9461, 1.3213)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1522, 0.0402, 1.2877)>
    Rotation: <Euler (x=-1.8049, y=0.0226, z=-0.8848), order='XYZ'>
    Matrix:
      <Vector (0.6333, -0.1934, 0.7494, -0.1522)>
      <Vector (-0.7736, -0.1299, 0.6202, 0.0402)>
      <Vector (-0.0226, -0.9725, -0.2319, 1.2877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1996, 0.0083, 1.0492)>
    Rotation: <Euler (x=-1.7670, y=-0.3118, z=-1.7434), order='XYZ'>
    Matrix:
      <Vector (-0.1635, -0.2437, 0.9560, -0.1996)>
      <Vector (-0.9376, -0.2629, -0.2274, 0.0083)>
      <Vector (0.3068, -0.9335, -0.1855, 1.0492)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2539, -0.0502, 0.8414)>
    Rotation: <Euler (x=-1.6566, y=-0.1933, z=-2.0022), order='XYZ'>
    Matrix:
      <Vector (-0.4104, -0.1579, 0.8982, -0.2539)>
      <Vector (-0.8915, -0.1381, -0.4316, -0.0502)>
      <Vector (0.1921, -0.9778, -0.0841, 0.8414)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2377, -0.0740, 0.8055)>
    Rotation: <Euler (x=-1.0028, y=-0.7945, z=-1.8381), order='XYZ'>
    Matrix:
      <Vector (-0.1851, 0.3600, 0.9144, -0.2377)>
      <Vector (-0.6757, -0.7222, 0.1476, -0.0740)>
      <Vector (0.7135, -0.5906, 0.3769, 0.8055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2289, -0.0914, 0.7905)>
    Rotation: <Euler (x=-1.1434, y=-0.4303, z=-1.6712), order='XYZ'>
    Matrix:
      <Vector (-0.0911, 0.3744, 0.9228, -0.2289)>
      <Vector (-0.9043, -0.4192, 0.0809, -0.0914)>
      <Vector (0.4172, -0.8271, 0.3767, 0.7905)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2205, -0.1011, 0.7725)>
    Rotation: <Euler (x=-1.2865, y=-0.2460, z=-1.5922), order='XYZ'>
    Matrix:
      <Vector (-0.0208, 0.2754, 0.9611, -0.2205)>
      <Vector (-0.9697, -0.2397, 0.0477, -0.1011)>
      <Vector (0.2435, -0.9310, 0.2720, 0.7725)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2148, -0.1060, 0.7531)>
    Rotation: <Euler (x=-1.3613, y=-0.1167, z=-1.6331), order='XYZ'>
    Matrix:
      <Vector (-0.0619, 0.2005, 0.9777, -0.2148)>
      <Vector (-0.9913, -0.1267, -0.0367, -0.1060)>
      <Vector (0.1165, -0.9715, 0.2066, 0.7531)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2555, -0.0817, 0.7789)>
    Rotation: <Euler (x=-1.5435, y=-0.1793, z=-1.8436), order='XYZ'>
    Matrix:
      <Vector (-0.2651, -0.0217, 0.9640, -0.2555)>
      <Vector (-0.9476, -0.1790, -0.2646, -0.0817)>
      <Vector (0.1783, -0.9836, 0.0269, 0.7789)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2562, -0.0886, 0.7402)>
    Rotation: <Euler (x=-1.3004, y=0.0273, z=-1.7288), order='XYZ'>
    Matrix:
      <Vector (-0.1573, 0.2679, 0.9505, -0.2562)>
      <Vector (-0.9872, -0.0161, -0.1588, -0.0886)>
      <Vector (-0.0273, -0.9633, 0.2670, 0.7402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2490, -0.0890, 0.7143)>
    Rotation: <Euler (x=-1.2634, y=0.0353, z=-1.6237), order='XYZ'>
    Matrix:
      <Vector (-0.0529, 0.3039, 0.9512, -0.2490)>
      <Vector (-0.9980, 0.0176, -0.0611, -0.0890)>
      <Vector (-0.0353, -0.9525, 0.3024, 0.7143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2424, -0.0886, 0.6938)>
    Rotation: <Euler (x=-1.1964, y=0.0338, z=-1.5879), order='XYZ'>
    Matrix:
      <Vector (-0.0170, 0.3662, 0.9304, -0.2424)>
      <Vector (-0.9993, 0.0252, -0.0282, -0.0886)>
      <Vector (-0.0338, -0.9302, 0.3655, 0.6938)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2642, -0.0663, 0.7722)>
    Rotation: <Euler (x=-1.5446, y=-0.0400, z=-2.0129), order='XYZ'>
    Matrix:
      <Vector (-0.4275, 0.0066, 0.9040, -0.2642)>
      <Vector (-0.9031, -0.0473, -0.4267, -0.0663)>
      <Vector (0.0399, -0.9989, 0.0262, 0.7722)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2640, -0.0677, 0.7410)>
    Rotation: <Euler (x=-1.2971, y=0.0688, z=-1.9039), order='XYZ'>
    Matrix:
      <Vector (-0.3262, 0.2771, 0.9038, -0.2640)>
      <Vector (-0.9428, -0.0259, -0.3324, -0.0677)>
      <Vector (-0.0687, -0.9605, 0.2696, 0.7410)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2561, -0.0685, 0.7127)>
    Rotation: <Euler (x=-1.0849, y=0.1299, z=-1.8769), order='XYZ'>
    Matrix:
      <Vector (-0.2988, 0.4798, 0.8249, -0.2561)>
      <Vector (-0.9455, -0.0315, -0.3241, -0.0685)>
      <Vector (-0.1295, -0.8768, 0.4631, 0.7127)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2424, -0.0694, 0.6877)>
    Rotation: <Euler (x=-1.0189, y=0.1510, z=-1.8370), order='XYZ'>
    Matrix:
      <Vector (-0.2601, 0.5395, 0.8008, -0.2424)>
      <Vector (-0.9538, -0.0144, -0.3001, -0.0694)>
      <Vector (-0.1504, -0.8419, 0.5183, 0.6877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2622, -0.0484, 0.7717)>
    Rotation: <Euler (x=-1.5939, y=-0.1392, z=-2.0603), order='XYZ'>
    Matrix:
      <Vector (-0.4656, -0.0856, 0.8808, -0.2622)>
      <Vector (-0.8740, -0.1116, -0.4729, -0.0484)>
      <Vector (0.1388, -0.9901, -0.0228, 0.7717)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2646, -0.0516, 0.7438)>
    Rotation: <Euler (x=-1.3340, y=0.1318, z=-1.9320), order='XYZ'>
    Matrix:
      <Vector (-0.3504, 0.2646, 0.8985, -0.2646)>
      <Vector (-0.9273, 0.0366, -0.3724, -0.0516)>
      <Vector (-0.1314, -0.9637, 0.2326, 0.7438)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2577, -0.0506, 0.7186)>
    Rotation: <Euler (x=-1.3505, y=0.1148, z=-1.9286), order='XYZ'>
    Matrix:
      <Vector (-0.3479, 0.2439, 0.9053, -0.2577)>
      <Vector (-0.9305, 0.0282, -0.3652, -0.0506)>
      <Vector (-0.1146, -0.9694, 0.2171, 0.7186)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2515, -0.0499, 0.6937)>
    Rotation: <Euler (x=-1.1296, y=0.1582, z=-1.8621), order='XYZ'>
    Matrix:
      <Vector (-0.2836, 0.4499, 0.8468, -0.2515)>
      <Vector (-0.9459, 0.0139, -0.3242, -0.0499)>
      <Vector (-0.1576, -0.8930, 0.4217, 0.6937)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2605, -0.0308, 0.7822)>
    Rotation: <Euler (x=-1.5478, y=-0.0708, z=-2.0504), order='XYZ'>
    Matrix:
      <Vector (-0.4603, -0.0122, 0.8877, -0.2605)>
      <Vector (-0.8849, -0.0733, -0.4599, -0.0308)>
      <Vector (0.0707, -0.9972, 0.0229, 0.7822)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2608, -0.0327, 0.7562)>
    Rotation: <Euler (x=-1.5016, y=0.0258, z=-2.0571), order='XYZ'>
    Matrix:
      <Vector (-0.4672, 0.0732, 0.8811, -0.2608)>
      <Vector (-0.8838, -0.0095, -0.4678, -0.0327)>
      <Vector (-0.0258, -0.9973, 0.0691, 0.7562)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2591, -0.0329, 0.7333)>
    Rotation: <Euler (x=-1.3411, y=0.1059, z=-2.0531), order='XYZ'>
    Matrix:
      <Vector (-0.4612, 0.2494, 0.8515, -0.2591)>
      <Vector (-0.8810, -0.0144, -0.4730, -0.0329)>
      <Vector (-0.1057, -0.9683, 0.2264, 0.7333)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2535, -0.0332, 0.7115)>
    Rotation: <Euler (x=-1.2544, y=0.1089, z=-2.0246), order='XYZ'>
    Matrix:
      <Vector (-0.4358, 0.3249, 0.8394, -0.2535)>
      <Vector (-0.8935, -0.0436, -0.4470, -0.0332)>
      <Vector (-0.1087, -0.9447, 0.3093, 0.7115)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1020, 0.0009, 0.8414)>
    Rotation: <Euler (x=-1.4842, y=-0.0507, z=-2.8862), order='XYZ'>
    Matrix:
      <Vector (-0.9663, -0.0270, 0.2559, 0.1020)>
      <Vector (-0.2523, -0.0964, -0.9628, 0.0009)>
      <Vector (0.0507, -0.9950, 0.0864, 0.8414)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0927, -0.0324, 0.4974)>
    Rotation: <Euler (x=1.3784, y=-3.0798, z=0.2516), order='XYZ'>
    Matrix:
      <Vector (-0.9667, -0.1063, 0.2329, 0.0927)>
      <Vector (-0.2485, 0.1701, -0.9536, -0.0324)>
      <Vector (0.0618, -0.9797, -0.1909, 0.4974)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8153), order='XYZ'>
    Matrix:
      <Vector (-0.9451, 0.2684, 0.1864, 0.0523)>
      <Vector (-0.3199, -0.6433, -0.6956, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8148), order='XYZ'>
    Matrix:
      <Vector (-0.9470, 0.3091, -0.0870, 0.0881)>
      <Vector (-0.3209, -0.9204, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1104, -0.0099, 0.8120)>
    Rotation: <Euler (x=-1.2570, y=-0.0091, z=2.9953), order='XYZ'>
    Matrix:
      <Vector (-0.9893, -0.0535, -0.1358, -0.1104)>
      <Vector (0.1457, -0.3041, -0.9414, -0.0099)>
      <Vector (0.0091, -0.9511, 0.3087, 0.8120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1289, -0.1151, 0.4832)>
    Rotation: <Euler (x=1.2299, y=3.1393, z=-0.1422), order='XYZ'>
    Matrix:
      <Vector (-0.9899, 0.0495, -0.1328, -0.1289)>
      <Vector (0.1417, 0.3306, -0.9331, -0.1151)>
      <Vector (-0.0023, -0.9425, -0.3343, 0.4832)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7920, y=-0.0657, z=2.8197), order='XYZ'>
    Matrix:
      <Vector (-0.9466, -0.2665, -0.1814, -0.1101)>
      <Vector (0.3157, -0.6516, -0.6898, 0.0106)>
      <Vector (0.0656, -0.7102, 0.7009, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1457, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0912, y=-0.0967, z=2.7652), order='XYZ'>
    Matrix:
      <Vector (-0.9257, -0.3578, 0.1229, -0.1457)>
      <Vector (0.3658, -0.9294, 0.0493, -0.0764)>
      <Vector (0.0966, 0.0906, 0.9912, 0.0303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 25
  Bone: Hips
    Location: <Vector (-0.0008, -0.0113, 0.8052)>
    Rotation: <Euler (x=1.5089, y=-0.1375, z=0.0515), order='XYZ'>
    Matrix:
      <Vector (0.9892, -0.1398, 0.0429, -0.0008)>
      <Vector (0.0510, 0.0548, -0.9972, -0.0113)>
      <Vector (0.1371, 0.9887, 0.0613, 0.8052)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0168, 0.0019, 0.9159)>
    Rotation: <Euler (x=1.6067, y=0.0403, z=0.0552), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0422, 0.0536, -0.0168)>
      <Vector (0.0551, -0.0337, -0.9979, 0.0019)>
      <Vector (-0.0403, 0.9985, -0.0359, 0.9159)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0116, -0.0022, 1.0392)>
    Rotation: <Euler (x=1.4067, y=0.0463, z=0.0721), order='XYZ'>
    Matrix:
      <Vector (0.9963, 0.0338, 0.0786, -0.0116)>
      <Vector (0.0719, 0.1662, -0.9835, -0.0022)>
      <Vector (-0.0463, 0.9855, 0.1632, 1.0392)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0066, 0.0223, 1.1843)>
    Rotation: <Euler (x=1.3151, y=0.0531, z=0.0878), order='XYZ'>
    Matrix:
      <Vector (0.9947, 0.0289, 0.0982, -0.0066)>
      <Vector (0.0876, 0.2564, -0.9626, 0.0223)>
      <Vector (-0.0530, 0.9661, 0.2525, 1.1843)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0008, 0.0607, 1.3569)>
    Rotation: <Euler (x=1.9945, y=0.0088, z=0.0856), order='XYZ'>
    Matrix:
      <Vector (0.9963, 0.0431, 0.0743, -0.0008)>
      <Vector (0.0855, -0.4089, -0.9086, 0.0607)>
      <Vector (-0.0088, 0.9115, -0.4111, 1.3569)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0051, 0.0028, 1.4661)>
    Rotation: <Euler (x=1.3978, y=0.0253, z=0.0793), order='XYZ'>
    Matrix:
      <Vector (0.9965, 0.0112, 0.0824, 0.0051)>
      <Vector (0.0792, 0.1736, -0.9816, 0.0028)>
      <Vector (-0.0253, 0.9848, 0.1721, 1.4661)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0077, 0.0424, 1.6908)>
    Rotation: <Euler (x=1.3962, y=0.0253, z=0.0793), order='XYZ'>
    Matrix:
      <Vector (0.9965, 0.0111, 0.0824, 0.0077)>
      <Vector (0.0792, 0.1751, -0.9814, 0.0424)>
      <Vector (-0.0253, 0.9845, 0.1736, 1.6908)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0293, 0.0649, 1.3182)>
    Rotation: <Euler (x=-2.7314, y=0.1778, z=1.6678), order='XYZ'>
    Matrix:
      <Vector (-0.0954, 0.9196, -0.3812, 0.0293)>
      <Vector (0.9796, 0.0186, -0.2001, 0.0649)>
      <Vector (-0.1769, -0.3925, -0.9026, 1.3182)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1430, 0.0672, 1.2697)>
    Rotation: <Euler (x=-1.7004, y=-0.1657, z=0.9377), order='XYZ'>
    Matrix:
      <Vector (0.5835, 0.2009, -0.7868, 0.1430)>
      <Vector (0.7952, 0.0554, 0.6039, 0.0672)>
      <Vector (0.1649, -0.9780, -0.1274, 1.2697)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1923, 0.0807, 1.0298)>
    Rotation: <Euler (x=-1.5448, y=0.4070, z=2.1616), order='XYZ'>
    Matrix:
      <Vector (-0.5116, 0.1988, -0.8359, 0.1923)>
      <Vector (0.7627, -0.3431, -0.5483, 0.0807)>
      <Vector (-0.3958, -0.9180, 0.0239, 1.0298)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2366, 0.0044, 0.8255)>
    Rotation: <Euler (x=-1.5435, y=0.3019, z=2.2717), order='XYZ'>
    Matrix:
      <Vector (-0.6158, 0.1709, -0.7692, 0.2366)>
      <Vector (0.7297, -0.2447, -0.6385, 0.0044)>
      <Vector (-0.2973, -0.9544, 0.0260, 0.8255)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2260, -0.0278, 0.7943)>
    Rotation: <Euler (x=-0.8927, y=0.9353, z=2.1652), order='XYZ'>
    Matrix:
      <Vector (-0.3324, -0.1688, -0.9279, 0.2260)>
      <Vector (0.4918, -0.8705, -0.0179, -0.0278)>
      <Vector (-0.8048, -0.4623, 0.3724, 0.7943)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2218, -0.0489, 0.7824)>
    Rotation: <Euler (x=-1.0883, y=0.6038, z=1.9518), order='XYZ'>
    Matrix:
      <Vector (-0.3061, -0.2437, -0.9203, 0.2218)>
      <Vector (0.7642, -0.6394, -0.0848, -0.0489)>
      <Vector (-0.5678, -0.7292, 0.3819, 0.7824)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2165, -0.0633, 0.7666)>
    Rotation: <Euler (x=-1.2114, y=0.4447, z=1.8749), order='XYZ'>
    Matrix:
      <Vector (-0.2703, -0.2150, -0.9385, 0.2165)>
      <Vector (0.8613, -0.4895, -0.1359, -0.0633)>
      <Vector (-0.4302, -0.8451, 0.3175, 0.7666)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2120, -0.0735, 0.7490)>
    Rotation: <Euler (x=-1.2759, y=0.2973, z=1.9036), order='XYZ'>
    Matrix:
      <Vector (-0.3124, -0.1831, -0.9322, 0.2120)>
      <Vector (0.9037, -0.3599, -0.2321, -0.0735)>
      <Vector (-0.2930, -0.9149, 0.2779, 0.7490)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2447, -0.0350, 0.7682)>
    Rotation: <Euler (x=-1.4500, y=0.3040, z=2.1078), order='XYZ'>
    Matrix:
      <Vector (-0.4881, 0.0485, -0.8714, 0.2447)>
      <Vector (0.8198, -0.3170, -0.4768, -0.0350)>
      <Vector (-0.2994, -0.9472, 0.1150, 0.7682)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2465, -0.0473, 0.7309)>
    Rotation: <Euler (x=-1.2045, y=0.1855, z=1.9845), order='XYZ'>
    Matrix:
      <Vector (-0.3951, -0.2587, -0.8815, 0.2465)>
      <Vector (0.8999, -0.3017, -0.3148, -0.0473)>
      <Vector (-0.1844, -0.9176, 0.3520, 0.7309)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2395, -0.0554, 0.7062)>
    Rotation: <Euler (x=-1.1906, y=0.1864, z=1.8773), order='XYZ'>
    Matrix:
      <Vector (-0.2965, -0.3019, -0.9061, 0.2395)>
      <Vector (0.9369, -0.2760, -0.2146, -0.0554)>
      <Vector (-0.1853, -0.9125, 0.3647, 0.7062)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2330, -0.0614, 0.6865)>
    Rotation: <Euler (x=-1.1317, y=0.1904, z=1.8410), order='XYZ'>
    Matrix:
      <Vector (-0.2621, -0.3640, -0.8938, 0.2330)>
      <Vector (0.9463, -0.2785, -0.1641, -0.0614)>
      <Vector (-0.1892, -0.8888, 0.4175, 0.6865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2491, -0.0192, 0.7581)>
    Rotation: <Euler (x=-1.4318, y=0.1587, z=2.2538), order='XYZ'>
    Matrix:
      <Vector (-0.6232, -0.0086, -0.7820, 0.2491)>
      <Vector (0.7659, -0.2088, -0.6081, -0.0192)>
      <Vector (-0.1580, -0.9779, 0.1368, 0.7581)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2489, -0.0257, 0.7275)>
    Rotation: <Euler (x=-1.1993, y=0.0620, z=2.1333), order='XYZ'>
    Matrix:
      <Vector (-0.5323, -0.2763, -0.8002, 0.2489)>
      <Vector (0.8443, -0.2425, -0.4779, -0.0257)>
      <Vector (-0.0620, -0.9300, 0.3623, 0.7275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2409, -0.0328, 0.7002)>
    Rotation: <Euler (x=-0.9908, y=0.0038, z=2.1006), order='XYZ'>
    Matrix:
      <Vector (-0.5054, -0.4713, -0.7228, 0.2409)>
      <Vector (0.8629, -0.2797, -0.4209, -0.0328)>
      <Vector (-0.0038, -0.8365, 0.5480, 0.7002)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2275, -0.0408, 0.6763)>
    Rotation: <Euler (x=-0.9302, y=-0.0136, z=2.0594), order='XYZ'>
    Matrix:
      <Vector (-0.4694, -0.5328, -0.7041, 0.2275)>
      <Vector (0.8829, -0.2709, -0.3835, -0.0408)>
      <Vector (0.0136, -0.8017, 0.5976, 0.6763)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2431, -0.0023, 0.7557)>
    Rotation: <Euler (x=-1.5349, y=0.1726, z=2.2758), order='XYZ'>
    Matrix:
      <Vector (-0.6384, 0.0839, -0.7651, 0.2431)>
      <Vector (0.7503, -0.1540, -0.6429, -0.0023)>
      <Vector (-0.1717, -0.9845, 0.0354, 0.7557)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2455, -0.0067, 0.7279)>
    Rotation: <Euler (x=-1.2055, y=0.0427, z=2.1424), order='XYZ'>
    Matrix:
      <Vector (-0.5405, -0.2789, -0.7938, 0.2455)>
      <Vector (0.8403, -0.2268, -0.4924, -0.0067)>
      <Vector (-0.0427, -0.9332, 0.3569, 0.7279)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2382, -0.0126, 0.7036)>
    Rotation: <Euler (x=-1.2225, y=0.0600, z=2.1411), order='XYZ'>
    Matrix:
      <Vector (-0.5390, -0.2569, -0.8022, 0.2382)>
      <Vector (0.8402, -0.2317, -0.4903, -0.0126)>
      <Vector (-0.0599, -0.9383, 0.3407, 0.7036)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2316, -0.0185, 0.6795)>
    Rotation: <Euler (x=-1.0137, y=0.0249, z=2.0704), order='XYZ'>
    Matrix:
      <Vector (-0.4789, -0.4540, -0.7513, 0.2316)>
      <Vector (0.8775, -0.2719, -0.3951, -0.0185)>
      <Vector (-0.0249, -0.8485, 0.5286, 0.6795)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2378, 0.0152, 0.7652)>
    Rotation: <Euler (x=-1.4702, y=0.1395, z=2.2592), order='XYZ'>
    Matrix:
      <Vector (-0.6292, 0.0104, -0.7772, 0.2378)>
      <Vector (0.7647, -0.1706, -0.6213, 0.0152)>
      <Vector (-0.1391, -0.9853, 0.0994, 0.7652)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2384, 0.0111, 0.7395)>
    Rotation: <Euler (x=-1.4331, y=0.0605, z=2.2502), order='XYZ'>
    Matrix:
      <Vector (-0.6272, -0.0691, -0.7758, 0.2384)>
      <Vector (0.7765, -0.1329, -0.6159, 0.0111)>
      <Vector (-0.0605, -0.9887, 0.1370, 0.7395)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2368, 0.0081, 0.7167)>
    Rotation: <Euler (x=-1.3259, y=-0.0034, z=2.2588), order='XYZ'>
    Matrix:
      <Vector (-0.6350, -0.1894, -0.7490, 0.2368)>
      <Vector (0.7725, -0.1514, -0.6167, 0.0081)>
      <Vector (0.0034, -0.9702, 0.2425, 0.7167)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2326, 0.0047, 0.6949)>
    Rotation: <Euler (x=-1.3411, y=0.0230, z=2.2621), order='XYZ'>
    Matrix:
      <Vector (-0.6374, -0.1611, -0.7535, 0.2326)>
      <Vector (0.7702, -0.1624, -0.6168, 0.0047)>
      <Vector (-0.0230, -0.9735, 0.2276, 0.6949)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0350, 0.0602, 1.3213)>
    Rotation: <Euler (x=-2.8615, y=-0.1763, z=-1.4489), order='XYZ'>
    Matrix:
      <Vector (0.1197, -0.9480, 0.2949, -0.0350)>
      <Vector (-0.9772, -0.1650, -0.1337, 0.0602)>
      <Vector (0.1754, -0.2722, -0.9461, 1.3213)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1522, 0.0398, 1.2877)>
    Rotation: <Euler (x=-1.8033, y=0.0234, z=-0.8835), order='XYZ'>
    Matrix:
      <Vector (0.6343, -0.1926, 0.7487, -0.1522)>
      <Vector (-0.7727, -0.1286, 0.6215, 0.0398)>
      <Vector (-0.0234, -0.9728, -0.2304, 1.2877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1995, 0.0083, 1.0491)>
    Rotation: <Euler (x=-1.7666, y=-0.3101, z=-1.7423), order='XYZ'>
    Matrix:
      <Vector (-0.1625, -0.2428, 0.9564, -0.1995)>
      <Vector (-0.9383, -0.2617, -0.2259, 0.0083)>
      <Vector (0.3052, -0.9341, -0.1853, 1.0491)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2535, -0.0500, 0.8411)>
    Rotation: <Euler (x=-1.6558, y=-0.2002, z=-2.0095), order='XYZ'>
    Matrix:
      <Vector (-0.4163, -0.1610, 0.8949, -0.2535)>
      <Vector (-0.8872, -0.1433, -0.4385, -0.0500)>
      <Vector (0.1989, -0.9765, -0.0832, 0.8411)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2376, -0.0741, 0.8054)>
    Rotation: <Euler (x=-1.0084, y=-0.7974, z=-1.8405), order='XYZ'>
    Matrix:
      <Vector (-0.1862, 0.3527, 0.9170, -0.2376)>
      <Vector (-0.6733, -0.7255, 0.1423, -0.0741)>
      <Vector (0.7155, -0.5910, 0.3725, 0.8054)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2290, -0.0916, 0.7903)>
    Rotation: <Euler (x=-1.1399, y=-0.4499, z=-1.6839), order='XYZ'>
    Matrix:
      <Vector (-0.1016, 0.3704, 0.9233, -0.2290)>
      <Vector (-0.8947, -0.4397, 0.0779, -0.0916)>
      <Vector (0.4349, -0.8182, 0.3761, 0.7903)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2207, -0.1017, 0.7725)>
    Rotation: <Euler (x=-1.2849, y=-0.2658, z=-1.6039), order='XYZ'>
    Matrix:
      <Vector (-0.0319, 0.2735, 0.9613, -0.2207)>
      <Vector (-0.9644, -0.2612, 0.0423, -0.1017)>
      <Vector (0.2626, -0.9257, 0.2721, 0.7725)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2150, -0.1071, 0.7533)>
    Rotation: <Euler (x=-1.3679, y=-0.1251, z=-1.6408), order='XYZ'>
    Matrix:
      <Vector (-0.0694, 0.1925, 0.9788, -0.2150)>
      <Vector (-0.9898, -0.1360, -0.0434, -0.1071)>
      <Vector (0.1247, -0.9718, 0.2000, 0.7533)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2555, -0.0819, 0.7789)>
    Rotation: <Euler (x=-1.5438, y=-0.1862, z=-1.8507), order='XYZ'>
    Matrix:
      <Vector (-0.2715, -0.0252, 0.9621, -0.2555)>
      <Vector (-0.9445, -0.1853, -0.2713, -0.0819)>
      <Vector (0.1851, -0.9824, 0.0265, 0.7789)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2563, -0.0890, 0.7402)>
    Rotation: <Euler (x=-1.3015, y=0.0205, z=-1.7359), order='XYZ'>
    Matrix:
      <Vector (-0.1644, 0.2657, 0.9499, -0.2563)>
      <Vector (-0.9862, -0.0243, -0.1638, -0.0890)>
      <Vector (-0.0205, -0.9638, 0.2660, 0.7402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2492, -0.0896, 0.7143)>
    Rotation: <Euler (x=-1.2652, y=0.0286, z=-1.6309), order='XYZ'>
    Matrix:
      <Vector (-0.0601, 0.3019, 0.9514, -0.2492)>
      <Vector (-0.9978, 0.0092, -0.0659, -0.0896)>
      <Vector (-0.0286, -0.9533, 0.3007, 0.7143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2427, -0.0894, 0.6937)>
    Rotation: <Euler (x=-1.1985, y=0.0272, z=-1.5950), order='XYZ'>
    Matrix:
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      <Vector (-0.9993, 0.0165, -0.0325, -0.0894)>
      <Vector (-0.0272, -0.9311, 0.3636, 0.6937)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2642, -0.0665, 0.7722)>
    Rotation: <Euler (x=-1.5408, y=-0.0509, z=-2.0219), order='XYZ'>
    Matrix:
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      <Vector (-0.8988, -0.0588, -0.4344, -0.0665)>
      <Vector (0.0508, -0.9983, 0.0299, 0.7722)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2640, -0.0682, 0.7409)>
    Rotation: <Euler (x=-1.2946, y=0.0575, z=-1.9126), order='XYZ'>
    Matrix:
      <Vector (-0.3346, 0.2755, 0.9012, -0.2640)>
      <Vector (-0.9406, -0.0393, -0.3373, -0.0682)>
      <Vector (-0.0575, -0.9605, 0.2723, 0.7409)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2561, -0.0694, 0.7127)>
    Rotation: <Euler (x=-1.0827, y=0.1186, z=-1.8854), order='XYZ'>
    Matrix:
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      <Vector (-0.9442, -0.0458, -0.3261, -0.0694)>
      <Vector (-0.1183, -0.8770, 0.4657, 0.7127)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2425, -0.0707, 0.6877)>
    Rotation: <Euler (x=-1.0171, y=0.1396, z=-1.8456), order='XYZ'>
    Matrix:
      <Vector (-0.2687, 0.5382, 0.7988, -0.2425)>
      <Vector (-0.9531, -0.0288, -0.3012, -0.0707)>
      <Vector (-0.1391, -0.8423, 0.5207, 0.6877)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2620, -0.0486, 0.7715)>
    Rotation: <Euler (x=-1.5846, y=-0.1568, z=-2.0728), order='XYZ'>
    Matrix:
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      <Vector (-0.8659, -0.1302, -0.4830, -0.0486)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2645, -0.0523, 0.7436)>
    Rotation: <Euler (x=-1.3271, y=0.1132, z=-1.9423), order='XYZ'>
    Matrix:
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      <Vector (-0.9258, 0.0146, -0.3777, -0.0523)>
      <Vector (-0.1130, -0.9643, 0.2397, 0.7436)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2576, -0.0519, 0.7185)>
    Rotation: <Euler (x=-1.3437, y=0.0962, z=-1.9390), order='XYZ'>
    Matrix:
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      <Vector (-0.9287, 0.0063, -0.3709, -0.0519)>
      <Vector (-0.0960, -0.9698, 0.2241, 0.7185)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2513, -0.0518, 0.6936)>
    Rotation: <Euler (x=-1.1241, y=0.1392, z=-1.8724), order='XYZ'>
    Matrix:
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      <Vector (-0.9456, -0.0088, -0.3252, -0.0518)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2601, -0.0309, 0.7819)>
    Rotation: <Euler (x=-1.5422, y=-0.0916, z=-2.0626), order='XYZ'>
    Matrix:
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      <Vector (-0.8778, -0.0941, -0.4697, -0.0309)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2606, -0.0334, 0.7559)>
    Rotation: <Euler (x=-1.4958, y=0.0050, z=-2.0687), order='XYZ'>
    Matrix:
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      <Vector (-0.8786, -0.0314, -0.4765, -0.0334)>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2590, -0.0341, 0.7330)>
    Rotation: <Euler (x=-1.3529, y=0.0798, z=-2.0699), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2539, -0.0349, 0.7111)>
    Rotation: <Euler (x=-1.3000, y=0.0737, z=-2.0518), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1020, 0.0010, 0.8414)>
    Rotation: <Euler (x=-1.4842, y=-0.0506, z=-2.8860), order='XYZ'>
    Matrix:
      <Vector (-0.9663, -0.0269, 0.2561, 0.1020)>
      <Vector (-0.2525, -0.0964, -0.9628, 0.0010)>
      <Vector (0.0506, -0.9950, 0.0864, 0.8414)>
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  Bone: LeftLeg
    Location: <Vector (0.0927, -0.0323, 0.4975)>
    Rotation: <Euler (x=1.3787, y=-3.0798, z=0.2518), order='XYZ'>
    Matrix:
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      <Vector (-0.2487, 0.1698, -0.9536, -0.0323)>
      <Vector (0.0617, -0.9797, -0.1906, 0.4975)>
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8154), order='XYZ'>
    Matrix:
      <Vector (-0.9451, 0.2683, 0.1863, 0.0523)>
      <Vector (-0.3198, -0.6434, -0.6956, 0.0323)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8149), order='XYZ'>
    Matrix:
      <Vector (-0.9471, 0.3091, -0.0869, 0.0881)>
      <Vector (-0.3209, -0.9204, 0.2233, -0.0536)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1104, -0.0099, 0.8120)>
    Rotation: <Euler (x=-1.2569, y=-0.0090, z=2.9957), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1289, -0.1151, 0.4832)>
    Rotation: <Euler (x=1.2299, y=3.1392, z=-0.1418), order='XYZ'>
    Matrix:
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      <Vector (0.1413, 0.3307, -0.9331, -0.1151)>
      <Vector (-0.0024, -0.9424, -0.3343, 0.4832)>
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7919, y=-0.0657, z=2.8196), order='XYZ'>
    Matrix:
      <Vector (-0.9466, -0.2666, -0.1815, -0.1101)>
      <Vector (0.3157, -0.6516, -0.6897, 0.0106)>
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0912, y=-0.0967, z=2.7652), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 26
  Bone: Hips
    Location: <Vector (-0.0008, -0.0112, 0.8052)>
    Rotation: <Euler (x=1.5087, y=-0.1377, z=0.0518), order='XYZ'>
    Matrix:
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      <Vector (0.0513, 0.0549, -0.9972, -0.0112)>
      <Vector (0.1372, 0.9886, 0.0615, 0.8052)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0168, 0.0020, 0.9159)>
    Rotation: <Euler (x=1.6063, y=0.0401, z=0.0555), order='XYZ'>
    Matrix:
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      <Vector (0.0554, -0.0332, -0.9979, 0.0020)>
      <Vector (-0.0401, 0.9986, -0.0354, 0.9159)>
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  Bone: Spine1
    Location: <Vector (-0.0117, -0.0021, 1.0392)>
    Rotation: <Euler (x=1.4074, y=0.0462, z=0.0724), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0067, 0.0223, 1.1843)>
    Rotation: <Euler (x=1.3170, y=0.0530, z=0.0882), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0009, 0.0604, 1.3570)>
    Rotation: <Euler (x=1.9959, y=0.0090, z=0.0859), order='XYZ'>
    Matrix:
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      <Vector (0.0858, -0.4101, -0.9080, 0.0604)>
      <Vector (-0.0090, 0.9110, -0.4124, 1.3570)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0051, 0.0024, 1.4661)>
    Rotation: <Euler (x=1.3974, y=0.0255, z=0.0797), order='XYZ'>
    Matrix:
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      <Vector (0.0796, 0.1740, -0.9815, 0.0024)>
      <Vector (-0.0255, 0.9847, 0.1725, 1.4661)>
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  Bone: Head_end
    Location: <Vector (0.0077, 0.0421, 1.6907)>
    Rotation: <Euler (x=1.3958, y=0.0255, z=0.0797), order='XYZ'>
    Matrix:
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      <Vector (-0.0255, 0.9844, 0.1740, 1.6907)>
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  Bone: LeftShoulder
    Location: <Vector (0.0292, 0.0646, 1.3183)>
    Rotation: <Euler (x=-2.7298, y=0.1759, z=1.6668), order='XYZ'>
    Matrix:
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      <Vector (0.9800, 0.0181, -0.1980, 0.0646)>
      <Vector (-0.1750, -0.3941, -0.9023, 1.3183)>
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  Bone: LeftArm
    Location: <Vector (0.1429, 0.0669, 1.2696)>
    Rotation: <Euler (x=-1.6979, y=-0.1661, z=0.9359), order='XYZ'>
    Matrix:
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      <Vector (0.7941, 0.0569, 0.6052, 0.0669)>
      <Vector (0.1653, -0.9783, -0.1250, 1.2696)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1918, 0.0808, 1.0296)>
    Rotation: <Euler (x=-1.5443, y=0.4045, z=2.1604), order='XYZ'>
    Matrix:
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      <Vector (0.7641, -0.3417, -0.5472, 0.0808)>
      <Vector (-0.3936, -0.9190, 0.0244, 1.0296)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2355, 0.0047, 0.8251)>
    Rotation: <Euler (x=-1.5376, y=0.2989, z=2.2898), order='XYZ'>
    Matrix:
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      <Vector (0.7191, -0.2433, -0.6509, 0.0047)>
      <Vector (-0.2944, -0.9551, 0.0317, 0.8251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2253, -0.0276, 0.7940)>
    Rotation: <Euler (x=-0.8909, y=0.9317, z=2.1829), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2214, -0.0488, 0.7820)>
    Rotation: <Euler (x=-1.0862, y=0.6005, z=1.9692), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2163, -0.0633, 0.7662)>
    Rotation: <Euler (x=-1.2056, y=0.4434, z=1.8937), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2119, -0.0735, 0.7487)>
    Rotation: <Euler (x=-1.2674, y=0.2975, z=1.9225), order='XYZ'>
    Matrix:
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      <Vector (-0.2931, -0.9124, 0.2857, 0.7487)>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2440, -0.0346, 0.7678)>
    Rotation: <Euler (x=-1.4436, y=0.3019, z=2.1260), order='XYZ'>
    Matrix:
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      <Vector (0.8113, -0.3175, -0.4908, -0.0346)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2457, -0.0469, 0.7305)>
    Rotation: <Euler (x=-1.1962, y=0.1909, z=2.0031), order='XYZ'>
    Matrix:
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      <Vector (0.8915, -0.3136, -0.3268, -0.0469)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2387, -0.0554, 0.7059)>
    Rotation: <Euler (x=-1.1830, y=0.1926, z=1.8958), order='XYZ'>
    Matrix:
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      <Vector (0.9301, -0.2887, -0.2270, -0.0554)>
      <Vector (-0.1914, -0.9086, 0.3712, 0.7059)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2322, -0.0616, 0.6864)>
    Rotation: <Euler (x=-1.1243, y=0.1969, z=1.8595), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2481, -0.0188, 0.7577)>
    Rotation: <Euler (x=-1.4235, y=0.1596, z=2.2719), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2477, -0.0254, 0.7271)>
    Rotation: <Euler (x=-1.1911, y=0.0639, z=2.1505), order='XYZ'>
    Matrix:
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      <Vector (0.8349, -0.2527, -0.4890, -0.0254)>
      <Vector (-0.0639, -0.9269, 0.3699, 0.7271)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2398, -0.0328, 0.6999)>
    Rotation: <Euler (x=-0.9828, y=0.0059, z=2.1174), order='XYZ'>
    Matrix:
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      <Vector (-0.0059, -0.8320, 0.5547, 0.6999)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2263, -0.0412, 0.6762)>
    Rotation: <Euler (x=-0.9222, y=-0.0111, z=2.0761), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2417, -0.0020, 0.7553)>
    Rotation: <Euler (x=-1.5278, y=0.1715, z=2.2935), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2440, -0.0064, 0.7275)>
    Rotation: <Euler (x=-1.1918, y=0.0540, z=2.1606), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2367, -0.0128, 0.7033)>
    Rotation: <Euler (x=-1.2088, y=0.0713, z=2.1597), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2301, -0.0193, 0.6794)>
    Rotation: <Euler (x=-1.0009, y=0.0372, z=2.0884), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2362, 0.0155, 0.7648)>
    Rotation: <Euler (x=-1.4568, y=0.1491, z=2.2790), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2368, 0.0110, 0.7391)>
    Rotation: <Euler (x=-1.4187, y=0.0720, z=2.2692), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2352, 0.0075, 0.7164)>
    Rotation: <Euler (x=-1.3114, y=0.0079, z=2.2768), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2309, 0.0037, 0.6947)>
    Rotation: <Euler (x=-1.3266, y=0.0343, z=2.2805), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0351, 0.0600, 1.3214)>
    Rotation: <Euler (x=-2.8604, y=-0.1743, z=-1.4477), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1523, 0.0395, 1.2876)>
    Rotation: <Euler (x=-1.8014, y=0.0245, z=-0.8821), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1993, 0.0084, 1.0489)>
    Rotation: <Euler (x=-1.7661, y=-0.3079, z=-1.7411), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2531, -0.0495, 0.8408)>
    Rotation: <Euler (x=-1.6551, y=-0.2053, z=-2.0154), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2373, -0.0739, 0.8052)>
    Rotation: <Euler (x=-1.0130, y=-0.7990, z=-1.8424), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2288, -0.0914, 0.7901)>
    Rotation: <Euler (x=-1.1366, y=-0.4658, z=-1.6946), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2207, -0.1019, 0.7725)>
    Rotation: <Euler (x=-1.2832, y=-0.2819, z=-1.6136), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2150, -0.1077, 0.7533)>
    Rotation: <Euler (x=-1.3732, y=-0.1314, z=-1.6472), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2553, -0.0817, 0.7787)>
    Rotation: <Euler (x=-1.5440, y=-0.1913, z=-1.8564), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2563, -0.0890, 0.7401)>
    Rotation: <Euler (x=-1.3023, y=0.0154, z=-1.7418), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2492, -0.0898, 0.7141)>
    Rotation: <Euler (x=-1.2665, y=0.0237, z=-1.6368), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2427, -0.0897, 0.6936)>
    Rotation: <Euler (x=-1.1999, y=0.0223, z=-1.6009), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2640, -0.0663, 0.7720)>
    Rotation: <Euler (x=-1.5376, y=-0.0593, z=-2.0294), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2639, -0.0683, 0.7408)>
    Rotation: <Euler (x=-1.2923, y=0.0487, z=-1.9198), order='XYZ'>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2560, -0.0698, 0.7126)>
    Rotation: <Euler (x=-1.0806, y=0.1097, z=-1.8925), order='XYZ'>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2424, -0.0715, 0.6876)>
    Rotation: <Euler (x=-1.0155, y=0.1307, z=-1.8527), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2617, -0.0485, 0.7712)>
    Rotation: <Euler (x=-1.5767, y=-0.1710, z=-2.0833), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2642, -0.0526, 0.7434)>
    Rotation: <Euler (x=-1.3212, y=0.0982, z=-1.9509), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2573, -0.0527, 0.7182)>
    Rotation: <Euler (x=-1.3379, y=0.0811, z=-1.9477), order='XYZ'>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2510, -0.0530, 0.6933)>
    Rotation: <Euler (x=-1.1192, y=0.1238, z=-1.8810), order='XYZ'>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2596, -0.0307, 0.7815)>
    Rotation: <Euler (x=-1.5374, y=-0.1085, z=-2.0727), order='XYZ'>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2602, -0.0336, 0.7556)>
    Rotation: <Euler (x=-1.4909, y=-0.0119, z=-2.0784), order='XYZ'>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2587, -0.0348, 0.7326)>
    Rotation: <Euler (x=-1.3628, y=0.0583, z=-2.0839), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2540, -0.0359, 0.7107)>
    Rotation: <Euler (x=-1.3380, y=0.0442, z=-2.0743), order='XYZ'>
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  Bone: LeftUpLeg
    Location: <Vector (0.1019, 0.0011, 0.8415)>
    Rotation: <Euler (x=-1.4841, y=-0.0506, z=-2.8859), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0926, -0.0322, 0.4975)>
    Rotation: <Euler (x=1.3789, y=-3.0799, z=0.2519), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8155), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8150), order='XYZ'>
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  Bone: RightUpLeg
    Location: <Vector (-0.1105, -0.0099, 0.8120)>
    Rotation: <Euler (x=-1.2568, y=-0.0089, z=2.9962), order='XYZ'>
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  Bone: RightLeg
    Location: <Vector (-0.1289, -0.1151, 0.4832)>
    Rotation: <Euler (x=1.2298, y=3.1391, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7919, y=-0.0657, z=2.8196), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0912, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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Frame: 27
  Bone: Hips
    Location: <Vector (-0.0008, -0.0112, 0.8052)>
    Rotation: <Euler (x=1.5084, y=-0.1379, z=0.0521), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0169, 0.0021, 0.9158)>
    Rotation: <Euler (x=1.6053, y=0.0398, z=0.0557), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0117, -0.0019, 1.0392)>
    Rotation: <Euler (x=1.4080, y=0.0460, z=0.0726), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0068, 0.0224, 1.1843)>
    Rotation: <Euler (x=1.3192, y=0.0530, z=0.0884), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0009, 0.0601, 1.3570)>
    Rotation: <Euler (x=1.9976, y=0.0092, z=0.0861), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0051, 0.0019, 1.4661)>
    Rotation: <Euler (x=1.3970, y=0.0257, z=0.0799), order='XYZ'>
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  Bone: Head_end
    Location: <Vector (0.0077, 0.0417, 1.6907)>
    Rotation: <Euler (x=1.3954, y=0.0257, z=0.0799), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0291, 0.0644, 1.3184)>
    Rotation: <Euler (x=-2.7279, y=0.1735, z=1.6651), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1427, 0.0665, 1.2694)>
    Rotation: <Euler (x=-1.6949, y=-0.1666, z=0.9335), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1911, 0.0809, 1.0294)>
    Rotation: <Euler (x=-1.5437, y=0.4016, z=2.1587), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2343, 0.0052, 0.8246)>
    Rotation: <Euler (x=-1.5331, y=0.2954, z=2.3030), order='XYZ'>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2243, -0.0273, 0.7936)>
    Rotation: <Euler (x=-0.8895, y=0.9278, z=2.1957), order='XYZ'>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2207, -0.0485, 0.7816)>
    Rotation: <Euler (x=-1.0841, y=0.5969, z=1.9820), order='XYZ'>
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  Bone: LeftHandThumb3
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    Rotation: <Euler (x=-1.2007, y=0.4413, z=1.9075), order='XYZ'>
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  Bone: LeftHandThumb3_end
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    Rotation: <Euler (x=-1.2603, y=0.2965, z=1.9364), order='XYZ'>
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  Bone: LeftHandIndex1
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  Bone: LeftHandIndex2
    Location: <Vector (0.2445, -0.0464, 0.7300)>
    Rotation: <Euler (x=-1.1895, y=0.1940, z=2.0167), order='XYZ'>
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  Bone: LeftHandIndex3
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    Rotation: <Euler (x=-1.1766, y=0.1964, z=1.9094), order='XYZ'>
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  Bone: LeftHandIndex3_end
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    Rotation: <Euler (x=-1.1181, y=0.2008, z=1.8731), order='XYZ'>
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  Bone: LeftHandMiddle1
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    Rotation: <Euler (x=-1.4170, y=0.1591, z=2.2851), order='XYZ'>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2463, -0.0249, 0.7266)>
    Rotation: <Euler (x=-1.1847, y=0.0642, z=2.1631), order='XYZ'>
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  Bone: LeftHandMiddle3
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    Rotation: <Euler (x=-0.9764, y=0.0065, z=2.1296), order='XYZ'>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2249, -0.0412, 0.6758)>
    Rotation: <Euler (x=-0.9159, y=-0.0103, z=2.0881), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2402, -0.0015, 0.7548)>
    Rotation: <Euler (x=-1.5223, y=0.1694, z=2.3064), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2424, -0.0059, 0.7270)>
    Rotation: <Euler (x=-1.1811, y=0.0616, z=2.1741), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2351, -0.0128, 0.7029)>
    Rotation: <Euler (x=-1.1981, y=0.0790, z=2.1733), order='XYZ'>
    Matrix:
      <Vector (-0.5650, -0.2584, -0.7836, 0.2351)>
      <Vector (0.8213, -0.2669, -0.5042, -0.0128)>
      <Vector (-0.0789, -0.9284, 0.3630, 0.7029)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2284, -0.0196, 0.6791)>
    Rotation: <Euler (x=-0.9907, y=0.0456, z=2.1017), order='XYZ'>
    Matrix:
      <Vector (-0.5058, -0.4533, -0.7339, 0.2284)>
      <Vector (0.8614, -0.3104, -0.4020, -0.0196)>
      <Vector (-0.0456, -0.8356, 0.5475, 0.6791)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2345, 0.0159, 0.7643)>
    Rotation: <Euler (x=-1.4463, y=0.1554, z=2.2936), order='XYZ'>
    Matrix:
      <Vector (-0.6535, 0.0085, -0.7569, 0.2345)>
      <Vector (0.7409, -0.1973, -0.6419, 0.0159)>
      <Vector (-0.1547, -0.9803, 0.1226, 0.7643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2351, 0.0112, 0.7387)>
    Rotation: <Euler (x=-1.4075, y=0.0797, z=2.2832), order='XYZ'>
    Matrix:
      <Vector (-0.6516, -0.0717, -0.7552, 0.2351)>
      <Vector (0.7544, -0.1657, -0.6351, 0.0112)>
      <Vector (-0.0796, -0.9836, 0.1621, 0.7387)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2334, 0.0073, 0.7161)>
    Rotation: <Euler (x=-1.3002, y=0.0155, z=2.2901), order='XYZ'>
    Matrix:
      <Vector (-0.6588, -0.1912, -0.7276, 0.2334)>
      <Vector (0.7522, -0.1873, -0.6318, 0.0073)>
      <Vector (-0.0155, -0.9635, 0.2673, 0.7161)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2291, 0.0031, 0.6944)>
    Rotation: <Euler (x=-1.3154, y=0.0419, z=2.2941), order='XYZ'>
    Matrix:
      <Vector (-0.6613, -0.1626, -0.7323, 0.2291)>
      <Vector (0.7490, -0.1976, -0.6325, 0.0031)>
      <Vector (-0.0419, -0.9667, 0.2524, 0.6944)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0352, 0.0597, 1.3215)>
    Rotation: <Euler (x=-2.8591, y=-0.1719, z=-1.4466), order='XYZ'>
    Matrix:
      <Vector (0.1221, -0.9471, 0.2970, -0.0352)>
      <Vector (-0.9777, -0.1663, -0.1284, 0.0597)>
      <Vector (0.1710, -0.2747, -0.9462, 1.3215)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1523, 0.0392, 1.2875)>
    Rotation: <Euler (x=-1.7989, y=0.0258, z=-0.8807), order='XYZ'>
    Matrix:
      <Vector (0.6364, -0.1904, 0.7475, -0.1523)>
      <Vector (-0.7709, -0.1246, 0.6247, 0.0392)>
      <Vector (-0.0258, -0.9738, -0.2261, 1.2875)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1990, 0.0086, 1.0487)>
    Rotation: <Euler (x=-1.7656, y=-0.3052, z=-1.7399), order='XYZ'>
    Matrix:
      <Vector (-0.1605, -0.2404, 0.9573, -0.1990)>
      <Vector (-0.9402, -0.2580, -0.2224, 0.0086)>
      <Vector (0.3005, -0.9358, -0.1846, 1.0487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2525, -0.0488, 0.8404)>
    Rotation: <Euler (x=-1.6547, y=-0.2082, z=-2.0197), order='XYZ'>
    Matrix:
      <Vector (-0.4246, -0.1649, 0.8903, -0.2525)>
      <Vector (-0.8815, -0.1492, -0.4480, -0.0488)>
      <Vector (0.2067, -0.9750, -0.0820, 0.8404)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2369, -0.0734, 0.8048)>
    Rotation: <Euler (x=-1.0165, y=-0.7992, z=-1.8437), order='XYZ'>
    Matrix:
      <Vector (-0.1879, 0.3426, 0.9205, -0.2369)>
      <Vector (-0.6715, -0.7288, 0.1342, -0.0734)>
      <Vector (0.7168, -0.5929, 0.3670, 0.8048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2285, -0.0910, 0.7897)>
    Rotation: <Euler (x=-1.1337, y=-0.4772, z=-1.7028), order='XYZ'>
    Matrix:
      <Vector (-0.1169, 0.3649, 0.9237, -0.2285)>
      <Vector (-0.8806, -0.4682, 0.0735, -0.0910)>
      <Vector (0.4593, -0.8048, 0.3761, 0.7897)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2204, -0.1017, 0.7722)>
    Rotation: <Euler (x=-1.2814, y=-0.2934, z=-1.6210), order='XYZ'>
    Matrix:
      <Vector (-0.0480, 0.2711, 0.9613, -0.2204)>
      <Vector (-0.9561, -0.2911, 0.0344, -0.1017)>
      <Vector (0.2892, -0.9175, 0.2732, 0.7722)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2148, -0.1077, 0.7531)>
    Rotation: <Euler (x=-1.3771, y=-0.1353, z=-1.6518), order='XYZ'>
    Matrix:
      <Vector (-0.0802, 0.1812, 0.9802, -0.2148)>
      <Vector (-0.9876, -0.1475, -0.0535, -0.1077)>
      <Vector (0.1349, -0.9723, 0.1908, 0.7531)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2550, -0.0812, 0.7784)>
    Rotation: <Euler (x=-1.5440, y=-0.1942, z=-1.8606), order='XYZ'>
    Matrix:
      <Vector (-0.2804, -0.0295, 0.9594, -0.2550)>
      <Vector (-0.9403, -0.1926, -0.2807, -0.0812)>
      <Vector (0.1930, -0.9808, 0.0263, 0.7784)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2560, -0.0886, 0.7398)>
    Rotation: <Euler (x=-1.3026, y=0.0125, z=-1.7459), order='XYZ'>
    Matrix:
      <Vector (-0.1742, 0.2630, 0.9489, -0.2560)>
      <Vector (-0.9846, -0.0343, -0.1713, -0.0886)>
      <Vector (-0.0125, -0.9642, 0.2649, 0.7398)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2489, -0.0895, 0.7138)>
    Rotation: <Euler (x=-1.2672, y=0.0208, z=-1.6409), order='XYZ'>
    Matrix:
      <Vector (-0.0701, 0.2996, 0.9515, -0.2489)>
      <Vector (-0.9973, -0.0011, -0.0731, -0.0895)>
      <Vector (-0.0208, -0.9541, 0.2989, 0.7138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2424, -0.0895, 0.6933)>
    Rotation: <Euler (x=-1.2007, y=0.0194, z=-1.6051), order='XYZ'>
    Matrix:
      <Vector (-0.0343, 0.3621, 0.9315, -0.2424)>
      <Vector (-0.9992, 0.0057, -0.0390, -0.0895)>
      <Vector (-0.0194, -0.9321, 0.3616, 0.6933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2636, -0.0657, 0.7717)>
    Rotation: <Euler (x=-1.5352, y=-0.0649, z=-2.0348), order='XYZ'>
    Matrix:
      <Vector (-0.4466, 0.0028, 0.8947, -0.2636)>
      <Vector (-0.8924, -0.0739, -0.4452, -0.0657)>
      <Vector (0.0649, -0.9973, 0.0355, 0.7717)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2635, -0.0680, 0.7405)>
    Rotation: <Euler (x=-1.2905, y=0.0429, z=-1.9250), order='XYZ'>
    Matrix:
      <Vector (-0.3465, 0.2737, 0.8972, -0.2635)>
      <Vector (-0.9371, -0.0572, -0.3444, -0.0680)>
      <Vector (-0.0429, -0.9601, 0.2764, 0.7405)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2556, -0.0697, 0.7123)>
    Rotation: <Euler (x=-1.0790, y=0.1039, z=-1.8976), order='XYZ'>
    Matrix:
      <Vector (-0.3193, 0.4765, 0.8191, -0.2556)>
      <Vector (-0.9420, -0.0650, -0.3293, -0.0697)>
      <Vector (-0.1037, -0.8767, 0.4697, 0.7123)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2420, -0.0716, 0.6873)>
    Rotation: <Euler (x=-1.0141, y=0.1247, z=-1.8578), order='XYZ'>
    Matrix:
      <Vector (-0.2809, 0.5367, 0.7957, -0.2420)>
      <Vector (-0.9517, -0.0483, -0.3034, -0.0716)>
      <Vector (-0.1244, -0.8424, 0.5243, 0.6873)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2612, -0.0480, 0.7708)>
    Rotation: <Euler (x=-1.5707, y=-0.1809, z=-2.0911), order='XYZ'>
    Matrix:
      <Vector (-0.4891, -0.0893, 0.8677, -0.2612)>
      <Vector (-0.8535, -0.1562, -0.4972, -0.0480)>
      <Vector (0.1799, -0.9837, 0.0001, 0.7708)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2637, -0.0524, 0.7431)>
    Rotation: <Euler (x=-1.3166, y=0.0875, z=-1.9573), order='XYZ'>
    Matrix:
      <Vector (-0.3755, 0.2648, 0.8882, -0.2637)>
      <Vector (-0.9227, -0.0164, -0.3852, -0.0524)>
      <Vector (-0.0874, -0.9642, 0.2505, 0.7431)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2568, -0.0528, 0.7179)>
    Rotation: <Euler (x=-1.3333, y=0.0705, z=-1.9541), order='XYZ'>
    Matrix:
      <Vector (-0.3731, 0.2438, 0.8952, -0.2568)>
      <Vector (-0.9251, -0.0245, -0.3789, -0.0528)>
      <Vector (-0.0704, -0.9695, 0.2347, 0.7179)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2505, -0.0534, 0.6930)>
    Rotation: <Euler (x=-1.1154, y=0.1128, z=-1.8873), order='XYZ'>
    Matrix:
      <Vector (-0.3093, 0.4495, 0.8381, -0.2505)>
      <Vector (-0.9443, -0.0408, -0.3266, -0.0534)>
      <Vector (-0.1126, -0.8924, 0.4370, 0.6930)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2590, -0.0302, 0.7810)>
    Rotation: <Euler (x=-1.5337, y=-0.1207, z=-2.0803), order='XYZ'>
    Matrix:
      <Vector (-0.4842, -0.0263, 0.8746, -0.2590)>
      <Vector (-0.8666, -0.1231, -0.4835, -0.0302)>
      <Vector (0.1204, -0.9920, 0.0368, 0.7810)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2596, -0.0334, 0.7552)>
    Rotation: <Euler (x=-1.4872, y=-0.0240, z=-2.0856), order='XYZ'>
    Matrix:
      <Vector (-0.4922, 0.0609, 0.8683, -0.2596)>
      <Vector (-0.8701, -0.0619, -0.4889, -0.0334)>
      <Vector (0.0240, -0.9962, 0.0835, 0.7552)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2582, -0.0348, 0.7322)>
    Rotation: <Euler (x=-1.3704, y=0.0426, z=-2.0945), order='XYZ'>
    Matrix:
      <Vector (-0.4996, 0.1933, 0.8444, -0.2582)>
      <Vector (-0.8652, -0.0634, -0.4974, -0.0348)>
      <Vector (-0.0426, -0.9791, 0.1989, 0.7322)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2539, -0.0363, 0.7102)>
    Rotation: <Euler (x=-1.3671, y=0.0219, z=-2.0912), order='XYZ'>
    Matrix:
      <Vector (-0.4971, 0.1862, 0.8475, -0.2539)>
      <Vector (-0.8674, -0.0819, -0.4908, -0.0363)>
      <Vector (-0.0219, -0.9791, 0.2023, 0.7102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1019, 0.0012, 0.8415)>
    Rotation: <Euler (x=-1.4840, y=-0.0506, z=-2.8858), order='XYZ'>
    Matrix:
      <Vector (-0.9662, -0.0268, 0.2563, 0.1019)>
      <Vector (-0.2527, -0.0966, -0.9627, 0.0012)>
      <Vector (0.0505, -0.9950, 0.0865, 0.8415)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0926, -0.0322, 0.4975)>
    Rotation: <Euler (x=1.3790, y=-3.0799, z=0.2520), order='XYZ'>
    Matrix:
      <Vector (-0.9666, -0.1061, 0.2334, 0.0926)>
      <Vector (-0.2489, 0.1695, -0.9536, -0.0322)>
      <Vector (0.0616, -0.9798, -0.1903, 0.4975)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8156), order='XYZ'>
    Matrix:
      <Vector (-0.9452, 0.2682, 0.1862, 0.0523)>
      <Vector (-0.3196, -0.6434, -0.6956, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8152), order='XYZ'>
    Matrix:
      <Vector (-0.9471, 0.3089, -0.0869, 0.0881)>
      <Vector (-0.3207, -0.9205, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1105, -0.0099, 0.8120)>
    Rotation: <Euler (x=-1.2566, y=-0.0089, z=2.9966), order='XYZ'>
    Matrix:
      <Vector (-0.9895, -0.0530, -0.1347, -0.1105)>
      <Vector (0.1445, -0.3046, -0.9415, -0.0099)>
      <Vector (0.0089, -0.9510, 0.3090, 0.8120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1288, -0.1152, 0.4832)>
    Rotation: <Euler (x=1.2297, y=3.1391, z=-0.1409), order='XYZ'>
    Matrix:
      <Vector (-0.9901, 0.0493, -0.1315, -0.1288)>
      <Vector (0.1404, 0.3309, -0.9332, -0.1152)>
      <Vector (-0.0025, -0.9424, -0.3345, 0.4832)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7918, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
      <Vector (-0.9465, -0.2666, -0.1815, -0.1101)>
      <Vector (0.3158, -0.6517, -0.6896, 0.0106)>
      <Vector (0.0656, -0.7101, 0.7010, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0913, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
      <Vector (-0.9256, -0.3580, 0.1229, -0.1456)>
      <Vector (0.3660, -0.9293, 0.0494, -0.0764)>
      <Vector (0.0965, 0.0907, 0.9912, 0.0303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 28
  Bone: Hips
    Location: <Vector (-0.0008, -0.0112, 0.8052)>
    Rotation: <Euler (x=1.5080, y=-0.1381, z=0.0524), order='XYZ'>
    Matrix:
      <Vector (0.9891, -0.1405, 0.0437, -0.0008)>
      <Vector (0.0519, 0.0555, -0.9971, -0.0112)>
      <Vector (0.1377, 0.9885, 0.0622, 0.8052)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0169, 0.0022, 0.9158)>
    Rotation: <Euler (x=1.6040, y=0.0395, z=0.0559), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0413, 0.0545, -0.0169)>
      <Vector (0.0558, -0.0309, -0.9980, 0.0022)>
      <Vector (-0.0395, 0.9987, -0.0331, 0.9158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0118, -0.0017, 1.0392)>
    Rotation: <Euler (x=1.4086, y=0.0458, z=0.0727), order='XYZ'>
    Matrix:
      <Vector (0.9963, 0.0334, 0.0791, -0.0118)>
      <Vector (0.0726, 0.1643, -0.9837, -0.0017)>
      <Vector (-0.0458, 0.9858, 0.1613, 1.0392)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0069, 0.0225, 1.1843)>
    Rotation: <Euler (x=1.3219, y=0.0529, z=0.0884), order='XYZ'>
    Matrix:
      <Vector (0.9947, 0.0293, 0.0985, -0.0069)>
      <Vector (0.0881, 0.2499, -0.9642, 0.0225)>
      <Vector (-0.0529, 0.9678, 0.2460, 1.1843)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0010, 0.0598, 1.3571)>
    Rotation: <Euler (x=1.9997, y=0.0094, z=0.0862), order='XYZ'>
    Matrix:
      <Vector (0.9962, 0.0443, 0.0744, -0.0010)>
      <Vector (0.0861, -0.4136, -0.9064, 0.0598)>
      <Vector (-0.0094, 0.9094, -0.4159, 1.3571)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0051, 0.0014, 1.4660)>
    Rotation: <Euler (x=1.3965, y=0.0259, z=0.0801), order='XYZ'>
    Matrix:
      <Vector (0.9965, 0.0115, 0.0833, 0.0051)>
      <Vector (0.0800, 0.1749, -0.9813, 0.0014)>
      <Vector (-0.0259, 0.9845, 0.1734, 1.4660)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0077, 0.0413, 1.6906)>
    Rotation: <Euler (x=1.3949, y=0.0259, z=0.0801), order='XYZ'>
    Matrix:
      <Vector (0.9965, 0.0114, 0.0833, 0.0077)>
      <Vector (0.0800, 0.1764, -0.9811, 0.0413)>
      <Vector (-0.0259, 0.9842, 0.1749, 1.6906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0291, 0.0641, 1.3185)>
    Rotation: <Euler (x=-2.7258, y=0.1708, z=1.6630), order='XYZ'>
    Matrix:
      <Vector (-0.0908, 0.9172, -0.3879, 0.0291)>
      <Vector (0.9813, 0.0159, -0.1920, 0.0641)>
      <Vector (-0.1700, -0.3980, -0.9015, 1.3185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1425, 0.0661, 1.2693)>
    Rotation: <Euler (x=-1.6915, y=-0.1672, z=0.9305), order='XYZ'>
    Matrix:
      <Vector (0.5891, 0.1952, -0.7841, 0.1425)>
      <Vector (0.7907, 0.0606, 0.6092, 0.0661)>
      <Vector (0.1665, -0.9789, -0.1187, 1.2693)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1904, 0.0810, 1.0292)>
    Rotation: <Euler (x=-1.5431, y=0.3982, z=2.1565), order='XYZ'>
    Matrix:
      <Vector (-0.5095, 0.1912, -0.8389, 0.1904)>
      <Vector (0.7681, -0.3383, -0.5436, 0.0810)>
      <Vector (-0.3877, -0.9214, 0.0255, 1.0292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2330, 0.0057, 0.8241)>
    Rotation: <Euler (x=-1.5302, y=0.2915, z=2.3102), order='XYZ'>
    Matrix:
      <Vector (-0.6454, 0.1636, -0.7461, 0.2330)>
      <Vector (0.7077, -0.2395, -0.6647, 0.0057)>
      <Vector (-0.2874, -0.9570, 0.0388, 0.8241)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2230, -0.0268, 0.7931)>
    Rotation: <Euler (x=-0.8884, y=0.9237, z=2.2029), order='XYZ'>
    Matrix:
      <Vector (-0.3562, -0.1430, -0.9234, 0.2230)>
      <Vector (0.4864, -0.8722, -0.0526, -0.0268)>
      <Vector (-0.7978, -0.4679, 0.3802, 0.7931)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2195, -0.0480, 0.7810)>
    Rotation: <Euler (x=-1.0823, y=0.5930, z=1.9894), order='XYZ'>
    Matrix:
      <Vector (-0.3371, -0.2282, -0.9134, 0.2195)>
      <Vector (0.7576, -0.6417, -0.1193, -0.0480)>
      <Vector (-0.5589, -0.7323, 0.3891, 0.7810)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2145, -0.0625, 0.7652)>
    Rotation: <Euler (x=-1.1969, y=0.4385, z=1.9155), order='XYZ'>
    Matrix:
      <Vector (-0.3060, -0.2101, -0.9286, 0.2145)>
      <Vector (0.8521, -0.4954, -0.1687, -0.0625)>
      <Vector (-0.4246, -0.8429, 0.3307, 0.7652)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.2101, -0.0728, 0.7476)>
    Rotation: <Euler (x=-1.2553, y=0.2945, z=1.9444), order='XYZ'>
    Matrix:
      <Vector (-0.3492, -0.1882, -0.9179, 0.2101)>
      <Vector (0.8910, -0.3701, -0.2631, -0.0728)>
      <Vector (-0.2902, -0.9097, 0.2969, 0.7476)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2415, -0.0334, 0.7667)>
    Rotation: <Euler (x=-1.4351, y=0.2959, z=2.1468), order='XYZ'>
    Matrix:
      <Vector (-0.5210, 0.0439, -0.8524, 0.2415)>
      <Vector (0.8022, -0.3160, -0.5066, -0.0334)>
      <Vector (-0.2916, -0.9478, 0.1294, 0.7667)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2431, -0.0458, 0.7294)>
    Rotation: <Euler (x=-1.1848, y=0.1944, z=2.0244), order='XYZ'>
    Matrix:
      <Vector (-0.4300, -0.2600, -0.8646, 0.2431)>
      <Vector (0.8819, -0.3259, -0.3406, -0.0458)>
      <Vector (-0.1932, -0.9090, 0.3694, 0.7294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2361, -0.0545, 0.7049)>
    Rotation: <Euler (x=-1.1720, y=0.1973, z=1.9171), order='XYZ'>
    Matrix:
      <Vector (-0.3329, -0.3040, -0.8926, 0.2361)>
      <Vector (0.9224, -0.3018, -0.2412, -0.0545)>
      <Vector (-0.1961, -0.9036, 0.3808, 0.7049)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2295, -0.0610, 0.6854)>
    Rotation: <Euler (x=-1.1134, y=0.2020, z=1.8808), order='XYZ'>
    Matrix:
      <Vector (-0.2989, -0.3656, -0.8815, 0.2295)>
      <Vector (0.9330, -0.3061, -0.1893, -0.0610)>
      <Vector (-0.2006, -0.8790, 0.4326, 0.6854)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2453, -0.0175, 0.7566)>
    Rotation: <Euler (x=-1.4128, y=0.1573, z=2.2924), order='XYZ'>
    Matrix:
      <Vector (-0.6524, -0.0159, -0.7577, 0.2453)>
      <Vector (0.7415, -0.2200, -0.6339, -0.0175)>
      <Vector (-0.1566, -0.9754, 0.1554, 0.7566)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2447, -0.0243, 0.7260)>
    Rotation: <Euler (x=-1.1804, y=0.0629, z=2.1700), order='XYZ'>
    Matrix:
      <Vector (-0.5629, -0.2815, -0.7771, 0.2447)>
      <Vector (0.8241, -0.2626, -0.5018, -0.0243)>
      <Vector (-0.0628, -0.9229, 0.3798, 0.7260)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2367, -0.0321, 0.6989)>
    Rotation: <Euler (x=-0.9720, y=0.0053, z=2.1363), order='XYZ'>
    Matrix:
      <Vector (-0.5358, -0.4735, -0.6990, 0.2367)>
      <Vector (0.8443, -0.3057, -0.4401, -0.0321)>
      <Vector (-0.0053, -0.8260, 0.5636, 0.6989)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2232, -0.0408, 0.6753)>
    Rotation: <Euler (x=-0.9115, y=-0.0113, z=2.0948), order='XYZ'>
    Matrix:
      <Vector (-0.5003, -0.5349, -0.6809, 0.2232)>
      <Vector (0.8658, -0.2987, -0.4015, -0.0408)>
      <Vector (0.0113, -0.7904, 0.6125, 0.6753)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2386, -0.0009, 0.7543)>
    Rotation: <Euler (x=-1.5189, y=0.1666, z=2.3136), order='XYZ'>
    Matrix:
      <Vector (-0.6670, 0.0738, -0.7414, 0.2386)>
      <Vector (0.7264, -0.1571, -0.6691, -0.0009)>
      <Vector (-0.1658, -0.9848, 0.0512, 0.7543)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2407, -0.0053, 0.7264)>
    Rotation: <Euler (x=-1.1740, y=0.0650, z=2.1817), order='XYZ'>
    Matrix:
      <Vector (-0.5724, -0.2822, -0.7699, 0.2407)>
      <Vector (0.8174, -0.2708, -0.5085, -0.0053)>
      <Vector (-0.0650, -0.9204, 0.3856, 0.7264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2333, -0.0124, 0.7024)>
    Rotation: <Euler (x=-1.1910, y=0.0823, z=2.1810), order='XYZ'>
    Matrix:
      <Vector (-0.5711, -0.2600, -0.7786, 0.2333)>
      <Vector (0.8167, -0.2751, -0.5072, -0.0124)>
      <Vector (-0.0823, -0.9256, 0.3695, 0.7024)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2266, -0.0194, 0.6787)>
    Rotation: <Euler (x=-0.9839, y=0.0495, z=2.1092), order='XYZ'>
    Matrix:
      <Vector (-0.5121, -0.4543, -0.7289, 0.2266)>
      <Vector (0.8575, -0.3193, -0.4035, -0.0194)>
      <Vector (-0.0494, -0.8317, 0.5531, 0.6787)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2328, 0.0165, 0.7638)>
    Rotation: <Euler (x=-1.4396, y=0.1578, z=2.3019), order='XYZ'>
    Matrix:
      <Vector (-0.6594, 0.0067, -0.7518, 0.2328)>
      <Vector (0.7352, -0.2033, -0.6466, 0.0165)>
      <Vector (-0.1572, -0.9791, 0.1292, 0.7638)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2333, 0.0116, 0.7382)>
    Rotation: <Euler (x=-1.4003, y=0.0831, z=2.2911), order='XYZ'>
    Matrix:
      <Vector (-0.6573, -0.0736, -0.7500, 0.2333)>
      <Vector (0.7490, -0.1734, -0.6395, 0.0116)>
      <Vector (-0.0830, -0.9821, 0.1691, 0.7382)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2316, 0.0076, 0.7156)>
    Rotation: <Euler (x=-1.2930, y=0.0189, z=2.2976), order='XYZ'>
    Matrix:
      <Vector (-0.6643, -0.1929, -0.7221, 0.2316)>
      <Vector (0.7472, -0.1958, -0.6351, 0.0076)>
      <Vector (-0.0189, -0.9615, 0.2742, 0.7156)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2273, 0.0032, 0.6940)>
    Rotation: <Euler (x=-1.3081, y=0.0452, z=2.3018), order='XYZ'>
    Matrix:
      <Vector (-0.6669, -0.1642, -0.7268, 0.2273)>
      <Vector (0.7438, -0.2058, -0.6360, 0.0032)>
      <Vector (-0.0452, -0.9647, 0.2594, 0.6940)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0352, 0.0595, 1.3216)>
    Rotation: <Euler (x=-2.8575, y=-0.1690, z=-1.4454), order='XYZ'>
    Matrix:
      <Vector (0.1233, -0.9465, 0.2983, -0.0352)>
      <Vector (-0.9780, -0.1668, -0.1252, 0.0595)>
      <Vector (0.1682, -0.2763, -0.9462, 1.3216)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1523, 0.0388, 1.2874)>
    Rotation: <Euler (x=-1.7961, y=0.0274, z=-0.8792), order='XYZ'>
    Matrix:
      <Vector (0.6376, -0.1891, 0.7468, -0.1523)>
      <Vector (-0.7699, -0.1219, 0.6264, 0.0388)>
      <Vector (-0.0274, -0.9744, -0.2234, 1.2874)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1987, 0.0089, 1.0484)>
    Rotation: <Euler (x=-1.7649, y=-0.3020, z=-1.7386), order='XYZ'>
    Matrix:
      <Vector (-0.1595, -0.2389, 0.9579, -0.1987)>
      <Vector (-0.9413, -0.2556, -0.2205, 0.0089)>
      <Vector (0.2975, -0.9368, -0.1841, 1.0484)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2518, -0.0480, 0.8399)>
    Rotation: <Euler (x=-1.6545, y=-0.2087, z=-2.0219), order='XYZ'>
    Matrix:
      <Vector (-0.4265, -0.1653, 0.8893, -0.2518)>
      <Vector (-0.8805, -0.1493, -0.4500, -0.0480)>
      <Vector (0.2072, -0.9749, -0.0818, 0.8399)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2363, -0.0726, 0.8043)>
    Rotation: <Euler (x=-1.0185, y=-0.7980, z=-1.8441), order='XYZ'>
    Matrix:
      <Vector (-0.1884, 0.3407, 0.9211, -0.2363)>
      <Vector (-0.6723, -0.7285, 0.1319, -0.0726)>
      <Vector (0.7159, -0.5944, 0.3663, 0.8043)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2280, -0.0901, 0.7892)>
    Rotation: <Euler (x=-1.1313, y=-0.4831, z=-1.7078), order='XYZ'>
    Matrix:
      <Vector (-0.1209, 0.3641, 0.9235, -0.2280)>
      <Vector (-0.8773, -0.4746, 0.0722, -0.0901)>
      <Vector (0.4646, -0.8014, 0.3767, 0.7892)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2199, -0.1010, 0.7718)>
    Rotation: <Euler (x=-1.2798, y=-0.2995, z=-1.6253), order='XYZ'>
    Matrix:
      <Vector (-0.0521, 0.2711, 0.9611, -0.2199)>
      <Vector (-0.9541, -0.2979, 0.0323, -0.1010)>
      <Vector (0.2951, -0.9153, 0.2742, 0.7718)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2142, -0.1072, 0.7527)>
    Rotation: <Euler (x=-1.3792, y=-0.1365, z=-1.6543), order='XYZ'>
    Matrix:
      <Vector (-0.0827, 0.1787, 0.9804, -0.2142)>
      <Vector (-0.9872, -0.1490, -0.0561, -0.1072)>
      <Vector (0.1361, -0.9726, 0.1887, 0.7527)>
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  Bone: RightHandIndex1
    Location: <Vector (-0.2544, -0.0803, 0.7779)>
    Rotation: <Euler (x=-1.5439, y=-0.1947, z=-1.8628), order='XYZ'>
    Matrix:
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      <Vector (-0.9396, -0.1930, -0.2828, -0.0803)>
      <Vector (0.1935, -0.9807, 0.0264, 0.7779)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2554, -0.0877, 0.7393)>
    Rotation: <Euler (x=-1.3026, y=0.0120, z=-1.7481), order='XYZ'>
    Matrix:
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      <Vector (-0.9843, -0.0354, -0.1732, -0.0877)>
      <Vector (-0.0120, -0.9642, 0.2650, 0.7393)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2483, -0.0887, 0.7134)>
    Rotation: <Euler (x=-1.2672, y=0.0203, z=-1.6431), order='XYZ'>
    Matrix:
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      <Vector (-0.9972, -0.0023, -0.0750, -0.0887)>
      <Vector (-0.0203, -0.9541, 0.2989, 0.7134)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2419, -0.0887, 0.6928)>
    Rotation: <Euler (x=-1.2008, y=0.0189, z=-1.6072), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2629, -0.0649, 0.7713)>
    Rotation: <Euler (x=-1.5338, y=-0.0671, z=-2.0378), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2629, -0.0672, 0.7401)>
    Rotation: <Euler (x=-1.2894, y=0.0406, z=-1.9278), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2550, -0.0690, 0.7119)>
    Rotation: <Euler (x=-1.0779, y=0.1015, z=-1.9004), order='XYZ'>
    Matrix:
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      <Vector (-0.1013, -0.8764, 0.4708, 0.7119)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2414, -0.0710, 0.6869)>
    Rotation: <Euler (x=-1.0130, y=0.1223, z=-1.8605), order='XYZ'>
    Matrix:
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      <Vector (-0.9512, -0.0520, -0.3043, -0.0710)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2605, -0.0471, 0.7704)>
    Rotation: <Euler (x=-1.5669, y=-0.1859, z=-2.0957), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2630, -0.0517, 0.7426)>
    Rotation: <Euler (x=-1.3137, y=0.0820, z=-1.9609), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2561, -0.0523, 0.7174)>
    Rotation: <Euler (x=-1.3303, y=0.0650, z=-1.9578), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2498, -0.0531, 0.6925)>
    Rotation: <Euler (x=-1.1128, y=0.1072, z=-1.8909), order='XYZ'>
    Matrix:
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      <Vector (-0.9438, -0.0480, -0.3271, -0.0531)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2582, -0.0294, 0.7805)>
    Rotation: <Euler (x=-1.5315, y=-0.1271, z=-2.0847), order='XYZ'>
    Matrix:
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      <Vector (-0.8638, -0.1296, -0.4869, -0.0294)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2590, -0.0327, 0.7547)>
    Rotation: <Euler (x=-1.4850, y=-0.0304, z=-2.0898), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2576, -0.0343, 0.7318)>
    Rotation: <Euler (x=-1.3754, y=0.0339, z=-2.1008), order='XYZ'>
    Matrix:
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      <Vector (-0.8623, -0.0695, -0.5016, -0.0343)>
      <Vector (-0.0339, -0.9804, 0.1940, 0.7318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2535, -0.0359, 0.7097)>
    Rotation: <Euler (x=-1.3859, y=0.0089, z=-2.1014), order='XYZ'>
    Matrix:
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      <Vector (-0.8625, -0.0855, -0.4988, -0.0359)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1019, 0.0013, 0.8415)>
    Rotation: <Euler (x=-1.4839, y=-0.0506, z=-2.8858), order='XYZ'>
    Matrix:
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      <Vector (-0.2527, -0.0967, -0.9627, 0.0013)>
      <Vector (0.0505, -0.9950, 0.0866, 0.8415)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0926, -0.0321, 0.4975)>
    Rotation: <Euler (x=1.3791, y=-3.0799, z=0.2520), order='XYZ'>
    Matrix:
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      <Vector (-0.2489, 0.1694, -0.9536, -0.0321)>
      <Vector (0.0617, -0.9798, -0.1902, 0.4975)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8157), order='XYZ'>
    Matrix:
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      <Vector (-0.3195, -0.6435, -0.6956, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8153), order='XYZ'>
    Matrix:
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      <Vector (-0.3205, -0.9205, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1105, -0.0099, 0.8119)>
    Rotation: <Euler (x=-1.2564, y=-0.0089, z=2.9971), order='XYZ'>
    Matrix:
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      <Vector (0.1440, -0.3048, -0.9415, -0.0099)>
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  Bone: RightLeg
    Location: <Vector (-0.1288, -0.1152, 0.4832)>
    Rotation: <Euler (x=1.2295, y=3.1390, z=-0.1404), order='XYZ'>
    Matrix:
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      <Vector (0.1399, 0.3311, -0.9332, -0.1152)>
      <Vector (-0.0025, -0.9423, -0.3347, 0.4832)>
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7918, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
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      <Vector (0.3158, -0.6517, -0.6896, 0.0106)>
      <Vector (0.0656, -0.7101, 0.7010, 0.1251)>
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0913, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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      <Vector (0.3660, -0.9293, 0.0495, -0.0764)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 29
  Bone: Hips
    Location: <Vector (-0.0008, -0.0111, 0.8051)>
    Rotation: <Euler (x=1.5075, y=-0.1383, z=0.0527), order='XYZ'>
    Matrix:
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      <Vector (0.0521, 0.0559, -0.9971, -0.0111)>
      <Vector (0.1379, 0.9885, 0.0626, 0.8051)>
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  Bone: Spine
    Location: <Vector (-0.0169, 0.0022, 0.9158)>
    Rotation: <Euler (x=1.6022, y=0.0393, z=0.0560), order='XYZ'>
    Matrix:
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      <Vector (0.0560, -0.0291, -0.9980, 0.0022)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0119, -0.0014, 1.0392)>
    Rotation: <Euler (x=1.4092, y=0.0457, z=0.0727), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0070, 0.0227, 1.1843)>
    Rotation: <Euler (x=1.3248, y=0.0528, z=0.0882), order='XYZ'>
    Matrix:
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      <Vector (0.0880, 0.2471, -0.9650, 0.0227)>
      <Vector (-0.0528, 0.9685, 0.2432, 1.1843)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0010, 0.0595, 1.3572)>
    Rotation: <Euler (x=2.0021, y=0.0095, z=0.0861), order='XYZ'>
    Matrix:
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      <Vector (0.0860, -0.4158, -0.9054, 0.0595)>
      <Vector (-0.0095, 0.9084, -0.4181, 1.3572)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0051, 0.0008, 1.4660)>
    Rotation: <Euler (x=1.3960, y=0.0260, z=0.0802), order='XYZ'>
    Matrix:
      <Vector (0.9964, 0.0116, 0.0834, 0.0051)>
      <Vector (0.0801, 0.1754, -0.9812, 0.0008)>
      <Vector (-0.0260, 0.9844, 0.1738, 1.4660)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0077, 0.0408, 1.6906)>
    Rotation: <Euler (x=1.3945, y=0.0260, z=0.0802), order='XYZ'>
    Matrix:
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      <Vector (0.0801, 0.1769, -0.9810, 0.0408)>
      <Vector (-0.0260, 0.9842, 0.1754, 1.6906)>
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  Bone: LeftShoulder
    Location: <Vector (0.0291, 0.0639, 1.3186)>
    Rotation: <Euler (x=-2.7234, y=0.1678, z=1.6605), order='XYZ'>
    Matrix:
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      <Vector (0.9820, 0.0143, -0.1883, 0.0639)>
      <Vector (-0.1670, -0.4004, -0.9010, 1.3186)>
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  Bone: LeftArm
    Location: <Vector (0.1424, 0.0657, 1.2691)>
    Rotation: <Euler (x=-1.6876, y=-0.1679, z=0.9269), order='XYZ'>
    Matrix:
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      <Vector (0.7885, 0.0628, 0.6118, 0.0657)>
      <Vector (0.1672, -0.9792, -0.1149, 1.2691)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1897, 0.0811, 1.0289)>
    Rotation: <Euler (x=-1.5425, y=0.3944, z=2.1538), order='XYZ'>
    Matrix:
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      <Vector (0.7707, -0.3362, -0.5412, 0.0811)>
      <Vector (-0.3842, -0.9229, 0.0261, 1.0289)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2315, 0.0062, 0.8235)>
    Rotation: <Euler (x=-1.5292, y=0.2876, z=2.3107), order='XYZ'>
    Matrix:
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      <Vector (0.7082, -0.2373, -0.6649, 0.0062)>
      <Vector (-0.2836, -0.9581, 0.0398, 0.8235)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2214, -0.0262, 0.7925)>
    Rotation: <Euler (x=-0.8876, y=0.9196, z=2.2038), order='XYZ'>
    Matrix:
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      <Vector (0.4887, -0.8708, -0.0539, -0.0262)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2179, -0.0473, 0.7803)>
    Rotation: <Euler (x=-1.0807, y=0.5892, z=1.9905), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2128, -0.0618, 0.7644)>
    Rotation: <Euler (x=-1.1945, y=0.4351, z=1.9168), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2084, -0.0720, 0.7469)>
    Rotation: <Euler (x=-1.2525, y=0.2913, z=1.9454), order='XYZ'>
    Matrix:
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      <Vector (-0.2872, -0.9098, 0.2997, 0.7469)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2399, -0.0328, 0.7660)>
    Rotation: <Euler (x=-1.4334, y=0.2921, z=2.1475), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2413, -0.0450, 0.7286)>
    Rotation: <Euler (x=-1.1823, y=0.1921, z=2.0253), order='XYZ'>
    Matrix:
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      <Vector (-0.1909, -0.9085, 0.3718, 0.7286)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2342, -0.0537, 0.7042)>
    Rotation: <Euler (x=-1.1693, y=0.1953, z=1.9180), order='XYZ'>
    Matrix:
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      <Vector (-0.1940, -0.9030, 0.3834, 0.7042)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2276, -0.0602, 0.6847)>
    Rotation: <Euler (x=-1.1107, y=0.2000, z=1.8817), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2435, -0.0168, 0.7559)>
    Rotation: <Euler (x=-1.4113, y=0.1540, z=2.2929), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2429, -0.0236, 0.7253)>
    Rotation: <Euler (x=-1.1785, y=0.0598, z=2.1704), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2348, -0.0313, 0.6982)>
    Rotation: <Euler (x=-0.9701, y=0.0023, z=2.1366), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2212, -0.0400, 0.6747)>
    Rotation: <Euler (x=-0.9094, y=-0.0143, z=2.0950), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2368, -0.0001, 0.7536)>
    Rotation: <Euler (x=-1.5177, y=0.1630, z=2.3140), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2388, -0.0045, 0.7258)>
    Rotation: <Euler (x=-1.1712, y=0.0636, z=2.1824), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2314, -0.0116, 0.7018)>
    Rotation: <Euler (x=-1.1882, y=0.0809, z=2.1818), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2247, -0.0187, 0.6781)>
    Rotation: <Euler (x=-0.9810, y=0.0483, z=2.1098), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2311, 0.0172, 0.7632)>
    Rotation: <Euler (x=-1.4373, y=0.1561, z=2.3027), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2316, 0.0123, 0.7376)>
    Rotation: <Euler (x=-1.3977, y=0.0817, z=2.2919), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2298, 0.0083, 0.7150)>
    Rotation: <Euler (x=-1.2904, y=0.0175, z=2.2982), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2254, 0.0038, 0.6934)>
    Rotation: <Euler (x=-1.3056, y=0.0438, z=2.3024), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0352, 0.0592, 1.3217)>
    Rotation: <Euler (x=-2.8558, y=-0.1659, z=-1.4443), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1522, 0.0386, 1.2873)>
    Rotation: <Euler (x=-1.7930, y=0.0291, z=-0.8776), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1983, 0.0094, 1.0481)>
    Rotation: <Euler (x=-1.7641, y=-0.2985, z=-1.7374), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2511, -0.0469, 0.8393)>
    Rotation: <Euler (x=-1.6547, y=-0.2064, z=-2.0217), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2355, -0.0715, 0.8037)>
    Rotation: <Euler (x=-1.0189, y=-0.7951, z=-1.8436), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2272, -0.0889, 0.7885)>
    Rotation: <Euler (x=-1.1299, y=-0.4829, z=-1.7089), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2190, -0.0998, 0.7711)>
    Rotation: <Euler (x=-1.2784, y=-0.2993, z=-1.6262), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2134, -0.1060, 0.7521)>
    Rotation: <Euler (x=-1.3792, y=-0.1346, z=-1.6544), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2535, -0.0791, 0.7773)>
    Rotation: <Euler (x=-1.5437, y=-0.1925, z=-1.8627), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2545, -0.0865, 0.7387)>
    Rotation: <Euler (x=-1.3021, y=0.0142, z=-1.7479), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2475, -0.0874, 0.7127)>
    Rotation: <Euler (x=-1.2665, y=0.0225, z=-1.6429), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2410, -0.0874, 0.6922)>
    Rotation: <Euler (x=-1.2000, y=0.0211, z=-1.6070), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2621, -0.0637, 0.7707)>
    Rotation: <Euler (x=-1.5335, y=-0.0654, z=-2.0379), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2620, -0.0659, 0.7395)>
    Rotation: <Euler (x=-1.2889, y=0.0422, z=-1.9279), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2541, -0.0677, 0.7113)>
    Rotation: <Euler (x=-1.0774, y=0.1031, z=-1.9004), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2405, -0.0697, 0.6863)>
    Rotation: <Euler (x=-1.0125, y=0.1239, z=-1.8606), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2597, -0.0459, 0.7698)>
    Rotation: <Euler (x=-1.5660, y=-0.1853, z=-2.0963), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2622, -0.0505, 0.7420)>
    Rotation: <Euler (x=-1.3126, y=0.0826, z=-1.9612), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2552, -0.0511, 0.7169)>
    Rotation: <Euler (x=-1.3293, y=0.0655, z=-1.9582), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2489, -0.0519, 0.6920)>
    Rotation: <Euler (x=-1.1117, y=0.1076, z=-1.8912), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2574, -0.0282, 0.7800)>
    Rotation: <Euler (x=-1.5310, y=-0.1269, z=-2.0853), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2581, -0.0316, 0.7542)>
    Rotation: <Euler (x=-1.4845, y=-0.0303, z=-2.0903), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2568, -0.0331, 0.7312)>
    Rotation: <Euler (x=-1.3776, y=0.0332, z=-2.1021), order='XYZ'>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2527, -0.0347, 0.7092)>
    Rotation: <Euler (x=-1.3929, y=0.0066, z=-2.1041), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1019, 0.0013, 0.8415)>
    Rotation: <Euler (x=-1.4838, y=-0.0506, z=-2.8859), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0927, -0.0321, 0.4975)>
    Rotation: <Euler (x=1.3791, y=-3.0799, z=0.2519), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8158), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8154), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1105, -0.0099, 0.8119)>
    Rotation: <Euler (x=-1.2562, y=-0.0089, z=2.9976), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1287, -0.1153, 0.4831)>
    Rotation: <Euler (x=1.2293, y=3.1391, z=-0.1399), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7918, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0913, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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Frame: 30
  Bone: Hips
    Location: <Vector (-0.0007, -0.0111, 0.8051)>
    Rotation: <Euler (x=1.5069, y=-0.1386, z=0.0529), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0169, 0.0023, 0.9157)>
    Rotation: <Euler (x=1.6000, y=0.0390, z=0.0561), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0119, -0.0010, 1.0391)>
    Rotation: <Euler (x=1.4097, y=0.0455, z=0.0726), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0070, 0.0230, 1.1843)>
    Rotation: <Euler (x=1.3280, y=0.0527, z=0.0879), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0010, 0.0592, 1.3573)>
    Rotation: <Euler (x=2.0048, y=0.0097, z=0.0858), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0051, 0.0002, 1.4659)>
    Rotation: <Euler (x=1.3956, y=0.0262, z=0.0802), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0078, 0.0403, 1.6905)>
    Rotation: <Euler (x=1.3940, y=0.0262, z=0.0802), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0291, 0.0637, 1.3187)>
    Rotation: <Euler (x=-2.7209, y=0.1644, z=1.6575), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1422, 0.0652, 1.2689)>
    Rotation: <Euler (x=-1.6835, y=-0.1687, z=0.9228), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1889, 0.0812, 1.0286)>
    Rotation: <Euler (x=-1.5418, y=0.3902, z=2.1506), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2299, 0.0069, 0.8228)>
    Rotation: <Euler (x=-1.5304, y=0.2835, z=2.3034), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2196, -0.0254, 0.7917)>
    Rotation: <Euler (x=-0.8870, y=0.9157, z=2.1972), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2158, -0.0464, 0.7795)>
    Rotation: <Euler (x=-1.0793, y=0.5855, z=1.9843), order='XYZ'>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2106, -0.0608, 0.7636)>
    Rotation: <Euler (x=-1.1936, y=0.4311, z=1.9101), order='XYZ'>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2061, -0.0710, 0.7460)>
    Rotation: <Euler (x=-1.2525, y=0.2869, z=1.9383), order='XYZ'>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2379, -0.0320, 0.7652)>
    Rotation: <Euler (x=-1.4339, y=0.2880, z=2.1403), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2392, -0.0441, 0.7278)>
    Rotation: <Euler (x=-1.1826, y=0.1866, z=2.0180), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2320, -0.0526, 0.7033)>
    Rotation: <Euler (x=-1.1690, y=0.1897, z=1.9109), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2253, -0.0590, 0.6838)>
    Rotation: <Euler (x=-1.1102, y=0.1945, z=1.8746), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2417, -0.0160, 0.7551)>
    Rotation: <Euler (x=-1.4129, y=0.1492, z=2.2855), order='XYZ'>
    Matrix:
      <Vector (-0.6481, -0.0226, -0.7612, 0.2417)>
      <Vector (0.7469, -0.2139, -0.6296, -0.0160)>
      <Vector (-0.1486, -0.9766, 0.1555, 0.7551)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2409, -0.0226, 0.7245)>
    Rotation: <Euler (x=-1.1795, y=0.0548, z=2.1633), order='XYZ'>
    Matrix:
      <Vector (-0.5576, -0.2881, -0.7785, 0.2409)>
      <Vector (0.8283, -0.2550, -0.4988, -0.0226)>
      <Vector (-0.0548, -0.9230, 0.3809, 0.7245)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2327, -0.0302, 0.6974)>
    Rotation: <Euler (x=-0.9708, y=-0.0027, z=2.1295), order='XYZ'>
    Matrix:
      <Vector (-0.5301, -0.4800, -0.6991, 0.2327)>
      <Vector (0.8480, -0.2974, -0.4388, -0.0302)>
      <Vector (0.0027, -0.8254, 0.5646, 0.6974)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2190, -0.0386, 0.6739)>
    Rotation: <Euler (x=-0.9100, y=-0.0193, z=2.0879), order='XYZ'>
    Matrix:
      <Vector (-0.4943, -0.5411, -0.6804, 0.2190)>
      <Vector (0.8691, -0.2902, -0.4006, -0.0386)>
      <Vector (0.0193, -0.7893, 0.6137, 0.6739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2351, 0.0007, 0.7529)>
    Rotation: <Euler (x=-1.5191, y=0.1585, z=2.3067), order='XYZ'>
    Matrix:
      <Vector (-0.6629, 0.0675, -0.7457, 0.2351)>
      <Vector (0.7319, -0.1516, -0.6643, 0.0007)>
      <Vector (-0.1579, -0.9861, 0.0511, 0.7529)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2370, -0.0036, 0.7251)>
    Rotation: <Euler (x=-1.1733, y=0.0567, z=2.1749), order='XYZ'>
    Matrix:
      <Vector (-0.5671, -0.2889, -0.7713, 0.2370)>
      <Vector (0.8217, -0.2629, -0.5057, -0.0036)>
      <Vector (-0.0567, -0.9206, 0.3865, 0.7251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2294, -0.0104, 0.7010)>
    Rotation: <Euler (x=-1.1903, y=0.0740, z=2.1742), order='XYZ'>
    Matrix:
      <Vector (-0.5659, -0.2668, -0.7801, 0.2294)>
      <Vector (0.8211, -0.2673, -0.5043, -0.0104)>
      <Vector (-0.0740, -0.9259, 0.3704, 0.7010)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2226, -0.0173, 0.6773)>
    Rotation: <Euler (x=-0.9826, y=0.0412, z=2.1024), order='XYZ'>
    Matrix:
      <Vector (-0.5065, -0.4609, -0.7287, 0.2226)>
      <Vector (0.8613, -0.3108, -0.4020, -0.0173)>
      <Vector (-0.0412, -0.8313, 0.5544, 0.6773)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2295, 0.0180, 0.7626)>
    Rotation: <Euler (x=-1.4399, y=0.1495, z=2.2950), order='XYZ'>
    Matrix:
      <Vector (-0.6551, 0.0001, -0.7555, 0.2295)>
      <Vector (0.7407, -0.1971, -0.6423, 0.0180)>
      <Vector (-0.1490, -0.9804, 0.1291, 0.7626)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2298, 0.0133, 0.7370)>
    Rotation: <Euler (x=-1.4005, y=0.0747, z=2.2842), order='XYZ'>
    Matrix:
      <Vector (-0.6526, -0.0800, -0.7535, 0.2298)>
      <Vector (0.7540, -0.1666, -0.6354, 0.0133)>
      <Vector (-0.0747, -0.9828, 0.1690, 0.7370)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2280, 0.0094, 0.7144)>
    Rotation: <Euler (x=-1.2933, y=0.0105, z=2.2907), order='XYZ'>
    Matrix:
      <Vector (-0.6593, -0.1993, -0.7250, 0.2280)>
      <Vector (0.7518, -0.1882, -0.6319, 0.0094)>
      <Vector (-0.0105, -0.9617, 0.2740, 0.7144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2235, 0.0052, 0.6928)>
    Rotation: <Euler (x=-1.3084, y=0.0368, z=2.2949), order='XYZ'>
    Matrix:
      <Vector (-0.6620, -0.1707, -0.7298, 0.2235)>
      <Vector (0.7486, -0.1985, -0.6326, 0.0052)>
      <Vector (-0.0368, -0.9651, 0.2592, 0.6928)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0353, 0.0590, 1.3218)>
    Rotation: <Euler (x=-2.8539, y=-0.1624, z=-1.4431), order='XYZ'>
    Matrix:
      <Vector (0.1256, -0.9452, 0.3012, -0.0353)>
      <Vector (-0.9788, -0.1676, -0.1177, 0.0590)>
      <Vector (0.1617, -0.2801, -0.9463, 1.3218)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1522, 0.0383, 1.2871)>
    Rotation: <Euler (x=-1.7895, y=0.0310, z=-0.8761), order='XYZ'>
    Matrix:
      <Vector (0.6399, -0.1861, 0.7456, -0.1522)>
      <Vector (-0.7679, -0.1157, 0.6301, 0.0383)>
      <Vector (-0.0310, -0.9757, -0.2169, 1.2871)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1978, 0.0099, 1.0478)>
    Rotation: <Euler (x=-1.7632, y=-0.2947, z=-1.7362), order='XYZ'>
    Matrix:
      <Vector (-0.1576, -0.2356, 0.9590, -0.1978)>
      <Vector (-0.9438, -0.2497, -0.2164, 0.0099)>
      <Vector (0.2904, -0.9392, -0.1830, 1.0478)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2502, -0.0457, 0.8387)>
    Rotation: <Euler (x=-1.7566, y=-0.2218, z=-1.9102), order='XYZ'>
    Matrix:
      <Vector (-0.3248, -0.2461, 0.9132, -0.2502)>
      <Vector (-0.9199, -0.1424, -0.3655, -0.0457)>
      <Vector (0.2200, -0.9587, -0.1802, 0.8387)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2361, -0.0680, 0.8011)>
    Rotation: <Euler (x=-1.1613, y=-0.7893, z=-1.6523), order='XYZ'>
    Matrix:
      <Vector (-0.0574, 0.3438, 0.9373, -0.2361)>
      <Vector (-0.7020, -0.6814, 0.2070, -0.0680)>
      <Vector (0.7099, -0.6461, 0.2804, 0.8011)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2278, -0.0844, 0.7847)>
    Rotation: <Euler (x=-1.2422, y=-0.4631, z=-1.5673), order='XYZ'>
    Matrix:
      <Vector (0.0032, 0.3242, 0.9460, -0.2278)>
      <Vector (-0.8947, -0.4216, 0.1475, -0.0844)>
      <Vector (0.4467, -0.8468, 0.2887, 0.7847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2205, -0.0941, 0.7663)>
    Rotation: <Euler (x=-1.3809, y=-0.2725, z=-1.5068), order='XYZ'>
    Matrix:
      <Vector (0.0616, 0.2053, 0.9768, -0.2205)>
      <Vector (-0.9611, -0.2516, 0.1135, -0.0941)>
      <Vector (0.2691, -0.9458, 0.1818, 0.7663)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2163, -0.0993, 0.7466)>
    Rotation: <Euler (x=-1.4776, y=-0.1133, z=-1.5522), order='XYZ'>
    Matrix:
      <Vector (0.0185, 0.0951, 0.9953, -0.2163)>
      <Vector (-0.9934, -0.1108, 0.0291, -0.0993)>
      <Vector (0.1131, -0.9893, 0.0924, 0.7466)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2560, -0.0768, 0.7763)>
    Rotation: <Euler (x=-1.6463, y=-0.1920, z=-1.7532), order='XYZ'>
    Matrix:
      <Vector (-0.1781, -0.1087, 0.9780, -0.2560)>
      <Vector (-0.9653, -0.1734, -0.1950, -0.0768)>
      <Vector (0.1908, -0.9788, -0.0741, 0.7763)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2601, -0.0834, 0.7378)>
    Rotation: <Euler (x=-1.4023, y=0.0251, z=-1.6601), order='XYZ'>
    Matrix:
      <Vector (-0.0891, 0.1693, 0.9815, -0.2601)>
      <Vector (-0.9957, 0.0097, -0.0921, -0.0834)>
      <Vector (-0.0251, -0.9855, 0.1677, 0.7378)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2556, -0.0831, 0.7113)>
    Rotation: <Euler (x=-1.3650, y=0.0438, z=-1.5564), order='XYZ'>
    Matrix:
      <Vector (0.0144, 0.2037, 0.9789, -0.2556)>
      <Vector (-0.9989, 0.0458, 0.0052, -0.0831)>
      <Vector (-0.0438, -0.9780, 0.2041, 0.7113)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2512, -0.0821, 0.6902)>
    Rotation: <Euler (x=-1.2977, y=0.0459, z=-1.5205), order='XYZ'>
    Matrix:
      <Vector (0.0502, 0.2672, 0.9623, -0.2512)>
      <Vector (-0.9977, 0.0577, 0.0361, -0.0821)>
      <Vector (-0.0459, -0.9619, 0.2695, 0.6902)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2665, -0.0620, 0.7710)>
    Rotation: <Euler (x=-1.6335, y=-0.0824, z=-1.9404), order='XYZ'>
    Matrix:
      <Vector (-0.3601, -0.0881, 0.9288, -0.2665)>
      <Vector (-0.9293, -0.0540, -0.3654, -0.0620)>
      <Vector (0.0823, -0.9946, -0.0624, 0.7710)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2692, -0.0636, 0.7399)>
    Rotation: <Euler (x=-1.3899, y=0.0357, z=-1.8417), order='XYZ'>
    Matrix:
      <Vector (-0.2675, 0.1828, 0.9461, -0.2692)>
      <Vector (-0.9629, -0.0143, -0.2695, -0.0636)>
      <Vector (-0.0357, -0.9831, 0.1798, 0.7399)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2641, -0.0641, 0.7110)>
    Rotation: <Euler (x=-1.1789, y=0.0991, z=-1.8206), order='XYZ'>
    Matrix:
      <Vector (-0.2460, 0.3926, 0.8862, -0.2641)>
      <Vector (-0.9642, -0.0058, -0.2651, -0.0641)>
      <Vector (-0.0989, -0.9197, 0.3800, 0.7110)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2529, -0.0643, 0.6847)>
    Rotation: <Euler (x=-1.1144, y=0.1238, z=-1.7831), order='XYZ'>
    Matrix:
      <Vector (-0.2091, 0.4542, 0.8660, -0.2529)>
      <Vector (-0.9701, 0.0155, -0.2423, -0.0643)>
      <Vector (-0.1235, -0.8908, 0.4374, 0.6847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2657, -0.0441, 0.7704)>
    Rotation: <Euler (x=-1.6674, y=-0.2062, z=-1.9861), order='XYZ'>
    Matrix:
      <Vector (-0.3949, -0.1705, 0.9027, -0.2657)>
      <Vector (-0.8956, -0.1476, -0.4197, -0.0441)>
      <Vector (0.2048, -0.9742, -0.0945, 0.7704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2705, -0.0483, 0.7429)>
    Rotation: <Euler (x=-1.4143, y=0.0738, z=-1.8788), order='XYZ'>
    Matrix:
      <Vector (-0.3023, 0.1706, 0.9378, -0.2705)>
      <Vector (-0.9504, 0.0222, -0.3104, -0.0483)>
      <Vector (-0.0737, -0.9851, 0.1555, 0.7429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2661, -0.0477, 0.7171)>
    Rotation: <Euler (x=-1.4309, y=0.0572, z=-1.8740), order='XYZ'>
    Matrix:
      <Vector (-0.2981, 0.1500, 0.9427, -0.2661)>
      <Vector (-0.9528, 0.0124, -0.3032, -0.0477)>
      <Vector (-0.0571, -0.9886, 0.1392, 0.7171)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2622, -0.0474, 0.6918)>
    Rotation: <Euler (x=-1.2140, y=0.1058, z=-1.8117), order='XYZ'>
    Matrix:
      <Vector (-0.2372, 0.3628, 0.9012, -0.2622)>
      <Vector (-0.9657, 0.0128, -0.2594, -0.0474)>
      <Vector (-0.1056, -0.9318, 0.3473, 0.6918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2640, -0.0264, 0.7808)>
    Rotation: <Euler (x=-1.6311, y=-0.1465, z=-1.9811), order='XYZ'>
    Matrix:
      <Vector (-0.3946, -0.1134, 0.9118, -0.2640)>
      <Vector (-0.9072, -0.1096, -0.4063, -0.0264)>
      <Vector (0.1460, -0.9875, -0.0596, 0.7808)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2670, -0.0293, 0.7551)>
    Rotation: <Euler (x=-1.5835, y=-0.0508, z=-1.9958), order='XYZ'>
    Matrix:
      <Vector (-0.4118, -0.0326, 0.9107, -0.2670)>
      <Vector (-0.9099, -0.0410, -0.4129, -0.0293)>
      <Vector (0.0508, -0.9986, -0.0127, 0.7551)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2677, -0.0302, 0.7321)>
    Rotation: <Euler (x=-1.4733, y=0.0122, z=-2.0130), order='XYZ'>
    Matrix:
      <Vector (-0.4279, 0.0932, 0.8990, -0.2677)>
      <Vector (-0.9037, -0.0307, -0.4270, -0.0302)>
      <Vector (-0.0122, -0.9952, 0.0974, 0.7321)>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2657, -0.0309, 0.7098)>
    Rotation: <Euler (x=-1.4830, y=-0.0125, z=-2.0110), order='XYZ'>
    Matrix:
      <Vector (-0.4261, 0.0740, 0.9017, -0.2657)>
      <Vector (-0.9046, -0.0486, -0.4235, -0.0309)>
      <Vector (0.0125, -0.9961, 0.0877, 0.7098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1019, 0.0014, 0.8415)>
    Rotation: <Euler (x=-1.4836, y=-0.0506, z=-2.8860), order='XYZ'>
    Matrix:
      <Vector (-0.9663, -0.0268, 0.2561, 0.1019)>
      <Vector (-0.2525, -0.0970, -0.9627, 0.0014)>
      <Vector (0.0506, -0.9949, 0.0870, 0.8415)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0927, -0.0322, 0.4975)>
    Rotation: <Euler (x=1.3790, y=-3.0798, z=0.2518), order='XYZ'>
    Matrix:
      <Vector (-0.9666, -0.1062, 0.2332, 0.0927)>
      <Vector (-0.2486, 0.1695, -0.9536, -0.0322)>
      <Vector (0.0617, -0.9798, -0.1902, 0.4975)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8159), order='XYZ'>
    Matrix:
      <Vector (-0.9453, 0.2679, 0.1860, 0.0523)>
      <Vector (-0.3192, -0.6435, -0.6957, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8155), order='XYZ'>
    Matrix:
      <Vector (-0.9472, 0.3086, -0.0868, 0.0881)>
      <Vector (-0.3203, -0.9206, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1104, -0.0099, 0.8118)>
    Rotation: <Euler (x=-1.2559, y=-0.0089, z=2.9982), order='XYZ'>
    Matrix:
      <Vector (-0.9897, -0.0527, -0.1332, -0.1104)>
      <Vector (0.1429, -0.3054, -0.9415, -0.0099)>
      <Vector (0.0089, -0.9508, 0.3097, 0.8118)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1286, -0.1154, 0.4831)>
    Rotation: <Euler (x=1.2290, y=3.1391, z=-0.1393), order='XYZ'>
    Matrix:
      <Vector (-0.9903, 0.0489, -0.1300, -0.1286)>
      <Vector (0.1389, 0.3316, -0.9331, -0.1154)>
      <Vector (-0.0025, -0.9421, -0.3352, 0.4831)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7918, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
      <Vector (-0.9465, -0.2666, -0.1815, -0.1101)>
      <Vector (0.3158, -0.6517, -0.6896, 0.0106)>
      <Vector (0.0656, -0.7101, 0.7011, 0.1251)>
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
      <Vector (-0.9256, -0.3580, 0.1229, -0.1456)>
      <Vector (0.3660, -0.9293, 0.0495, -0.0764)>
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Frame: 31
  Bone: Hips
    Location: <Vector (-0.0007, -0.0111, 0.8051)>
    Rotation: <Euler (x=1.5063, y=-0.1388, z=0.0531), order='XYZ'>
    Matrix:
      <Vector (0.9890, -0.1413, 0.0440, -0.0007)>
      <Vector (0.0526, 0.0571, -0.9970, -0.0111)>
      <Vector (0.1384, 0.9883, 0.0639, 0.8051)>
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  Bone: Spine
    Location: <Vector (-0.0169, 0.0024, 0.9157)>
    Rotation: <Euler (x=1.5976, y=0.0387, z=0.0561), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0401, 0.0550, -0.0169)>
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      <Vector (-0.0387, 0.9989, -0.0267, 0.9157)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0119, -0.0007, 1.0391)>
    Rotation: <Euler (x=1.4102, y=0.0454, z=0.0723), order='XYZ'>
    Matrix:
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      <Vector (-0.0453, 0.9861, 0.1597, 1.0391)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0071, 0.0233, 1.1843)>
    Rotation: <Euler (x=1.3314, y=0.0526, z=0.0875), order='XYZ'>
    Matrix:
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      <Vector (-0.0526, 0.9701, 0.2368, 1.1843)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0010, 0.0589, 1.3574)>
    Rotation: <Euler (x=2.0078, y=0.0099, z=0.0854), order='XYZ'>
    Matrix:
      <Vector (0.9963, 0.0450, 0.0732, -0.0010)>
      <Vector (0.0853, -0.4209, -0.9031, 0.0589)>
      <Vector (-0.0099, 0.9060, -0.4232, 1.3574)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0051, -0.0004, 1.4658)>
    Rotation: <Euler (x=1.3951, y=0.0264, z=0.0801), order='XYZ'>
    Matrix:
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      <Vector (0.0800, 0.1763, -0.9811, -0.0004)>
      <Vector (-0.0264, 0.9843, 0.1747, 1.4658)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0078, 0.0398, 1.6903)>
    Rotation: <Euler (x=1.3935, y=0.0264, z=0.0801), order='XYZ'>
    Matrix:
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      <Vector (0.0800, 0.1778, -0.9808, 0.0398)>
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  Bone: LeftShoulder
    Location: <Vector (0.0291, 0.0635, 1.3188)>
    Rotation: <Euler (x=-2.7182, y=0.1609, z=1.6541), order='XYZ'>
    Matrix:
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      <Vector (0.9837, 0.0103, -0.1797, 0.0635)>
      <Vector (-0.1602, -0.4056, -0.8999, 1.3188)>
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  Bone: LeftArm
    Location: <Vector (0.1421, 0.0647, 1.2686)>
    Rotation: <Euler (x=-1.6790, y=-0.1696, z=0.9182), order='XYZ'>
    Matrix:
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      <Vector (0.7831, 0.0677, 0.6182, 0.0647)>
      <Vector (0.1688, -0.9799, -0.1065, 1.2686)>
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  Bone: LeftForeArm
    Location: <Vector (0.1881, 0.0813, 1.0282)>
    Rotation: <Euler (x=-1.5411, y=0.3858, z=2.1471), order='XYZ'>
    Matrix:
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      <Vector (0.7768, -0.3316, -0.5353, 0.0813)>
      <Vector (-0.3763, -0.9261, 0.0275, 1.0282)>
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  Bone: LeftHand
    Location: <Vector (0.2282, 0.0075, 0.8221)>
    Rotation: <Euler (x=-1.5334, y=0.2795, z=2.2885), order='XYZ'>
    Matrix:
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      <Vector (0.7241, -0.2323, -0.6494, 0.0075)>
      <Vector (-0.2759, -0.9605, 0.0359, 0.8221)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2174, -0.0244, 0.7908)>
    Rotation: <Euler (x=-0.8864, y=0.9121, z=2.1838), order='XYZ'>
    Matrix:
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      <Vector (-0.7908, -0.4743, 0.3870, 0.7908)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2133, -0.0454, 0.7786)>
    Rotation: <Euler (x=-1.0780, y=0.5819, z=1.9711), order='XYZ'>
    Matrix:
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      <Vector (0.7694, -0.6303, -0.1039, -0.0454)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2079, -0.0597, 0.7627)>
    Rotation: <Euler (x=-1.1942, y=0.4266, z=1.8959), order='XYZ'>
    Matrix:
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      <Vector (0.8627, -0.4821, -0.1529, -0.0597)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2032, -0.0697, 0.7451)>
    Rotation: <Euler (x=-1.2549, y=0.2815, z=1.9236), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2356, -0.0311, 0.7643)>
    Rotation: <Euler (x=-1.4362, y=0.2835, z=2.1257), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2367, -0.0431, 0.7268)>
    Rotation: <Euler (x=-1.1854, y=0.1780, z=2.0030), order='XYZ'>
    Matrix:
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      <Vector (0.8937, -0.3065, -0.3277, -0.0431)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2294, -0.0513, 0.7023)>
    Rotation: <Euler (x=-1.1708, y=0.1809, z=1.8961), order='XYZ'>
    Matrix:
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      <Vector (0.9321, -0.2815, -0.2279, -0.0513)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2226, -0.0574, 0.6827)>
    Rotation: <Euler (x=-1.1117, y=0.1856, z=1.8599), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2396, -0.0152, 0.7543)>
    Rotation: <Euler (x=-1.4172, y=0.1429, z=2.2706), order='XYZ'>
    Matrix:
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      <Vector (0.7571, -0.2062, -0.6199, -0.0152)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2388, -0.0216, 0.7237)>
    Rotation: <Euler (x=-1.1830, y=0.0481, z=2.1488), order='XYZ'>
    Matrix:
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      <Vector (0.8366, -0.2439, -0.4906, -0.0216)>
      <Vector (-0.0481, -0.9247, 0.3777, 0.7237)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2304, -0.0287, 0.6965)>
    Rotation: <Euler (x=-0.9741, y=-0.0096, z=2.1152), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2166, -0.0369, 0.6729)>
    Rotation: <Euler (x=-0.9130, y=-0.0263, z=2.0737), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2333, 0.0016, 0.7522)>
    Rotation: <Euler (x=-1.5228, y=0.1534, z=2.2920), order='XYZ'>
    Matrix:
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      <Vector (-0.1528, -0.9871, 0.0474, 0.7522)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2351, -0.0025, 0.7243)>
    Rotation: <Euler (x=-1.1801, y=0.0446, z=2.1597), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2274, -0.0089, 0.7002)>
    Rotation: <Euler (x=-1.1971, y=0.0619, z=2.1589), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2205, -0.0153, 0.6764)>
    Rotation: <Euler (x=-0.9885, y=0.0286, z=2.0873), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2279, 0.0190, 0.7620)>
    Rotation: <Euler (x=-1.4472, y=0.1383, z=2.2789), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2282, 0.0146, 0.7363)>
    Rotation: <Euler (x=-1.4083, y=0.0625, z=2.2686), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2262, 0.0111, 0.7136)>
    Rotation: <Euler (x=-1.3011, y=-0.0017, z=2.2756), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2216, 0.0073, 0.6920)>
    Rotation: <Euler (x=-1.3164, y=0.0246, z=2.2795), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0353, 0.0588, 1.3218)>
    Rotation: <Euler (x=-2.8518, y=-0.1587, z=-1.4420), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1521, 0.0380, 1.2869)>
    Rotation: <Euler (x=-1.7858, y=0.0330, z=-0.8745), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1973, 0.0106, 1.0474)>
    Rotation: <Euler (x=-1.7623, y=-0.2905, z=-1.7350), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2493, -0.0443, 0.8381)>
    Rotation: <Euler (x=-1.7524, y=-0.2125, z=-1.9094), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2349, -0.0663, 0.8004)>
    Rotation: <Euler (x=-1.1502, y=-0.7835, z=-1.6586), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2264, -0.0826, 0.7839)>
    Rotation: <Euler (x=-1.2366, y=-0.4492, z=-1.5666), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2190, -0.0920, 0.7654)>
    Rotation: <Euler (x=-1.3748, y=-0.2589, z=-1.5053), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2147, -0.0969, 0.7457)>
    Rotation: <Euler (x=-1.4681, y=-0.1053, z=-1.5509), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2546, -0.0749, 0.7754)>
    Rotation: <Euler (x=-1.6407, y=-0.1835, z=-1.7525), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2584, -0.0813, 0.7368)>
    Rotation: <Euler (x=-1.3960, y=0.0331, z=-1.6582), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2537, -0.0808, 0.7103)>
    Rotation: <Euler (x=-1.3579, y=0.0511, z=-1.5543), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2492, -0.0797, 0.6892)>
    Rotation: <Euler (x=-1.2903, y=0.0529, z=-1.5184), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2651, -0.0601, 0.7700)>
    Rotation: <Euler (x=-1.6311, y=-0.0710, z=-1.9383), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2676, -0.0615, 0.7389)>
    Rotation: <Euler (x=-1.3864, y=0.0469, z=-1.8393), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2623, -0.0617, 0.7101)>
    Rotation: <Euler (x=-1.1752, y=0.1101, z=-1.8179), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2509, -0.0615, 0.6839)>
    Rotation: <Euler (x=-1.1102, y=0.1347, z=-1.7802), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2643, -0.0422, 0.7696)>
    Rotation: <Euler (x=-1.6679, y=-0.1913, z=-1.9830), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2690, -0.0460, 0.7420)>
    Rotation: <Euler (x=-1.4131, y=0.0888, z=-1.8756), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2644, -0.0451, 0.7163)>
    Rotation: <Euler (x=-1.4297, y=0.0721, z=-1.8708), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2604, -0.0444, 0.6910)>
    Rotation: <Euler (x=-1.2119, y=0.1207, z=-1.8084), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2628, -0.0246, 0.7802)>
    Rotation: <Euler (x=-1.6298, y=-0.1300, z=-1.9781), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2655, -0.0271, 0.7544)>
    Rotation: <Euler (x=-1.5825, y=-0.0343, z=-1.9926), order='XYZ'>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2661, -0.0277, 0.7314)>
    Rotation: <Euler (x=-1.4642, y=0.0317, z=-2.0074), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2636, -0.0281, 0.7091)>
    Rotation: <Euler (x=-1.4583, y=0.0123, z=-2.0015), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1020, 0.0014, 0.8414)>
    Rotation: <Euler (x=-1.4833, y=-0.0507, z=-2.8863), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0927, -0.0322, 0.4975)>
    Rotation: <Euler (x=1.3789, y=-3.0798, z=0.2515), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0523, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8160), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8156), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1104, -0.0099, 0.8117)>
    Rotation: <Euler (x=-1.2556, y=-0.0090, z=2.9987), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1286, -0.1155, 0.4831)>
    Rotation: <Euler (x=1.2287, y=3.1391, z=-0.1388), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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Frame: 32
  Bone: Hips
    Location: <Vector (-0.0006, -0.0111, 0.8050)>
    Rotation: <Euler (x=1.5055, y=-0.1391, z=0.0533), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0169, 0.0025, 0.9156)>
    Rotation: <Euler (x=1.5948, y=0.0384, z=0.0561), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0119, -0.0002, 1.0390)>
    Rotation: <Euler (x=1.4106, y=0.0452, z=0.0719), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0071, 0.0237, 1.1842)>
    Rotation: <Euler (x=1.3350, y=0.0525, z=0.0869), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0010, 0.0586, 1.3575)>
    Rotation: <Euler (x=2.0110, y=0.0100, z=0.0849), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0052, -0.0010, 1.4657)>
    Rotation: <Euler (x=1.3947, y=0.0266, z=0.0800), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0079, 0.0393, 1.6902)>
    Rotation: <Euler (x=1.3931, y=0.0266, z=0.0800), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0291, 0.0632, 1.3189)>
    Rotation: <Euler (x=-2.7153, y=0.1571, z=1.6504), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1420, 0.0642, 1.2683)>
    Rotation: <Euler (x=-1.6743, y=-0.1705, z=0.9132), order='XYZ'>
    Matrix:
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      <Vector (0.1697, -0.9802, -0.1019, 1.2683)>
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  Bone: LeftForeArm
    Location: <Vector (0.1873, 0.0815, 1.0279)>
    Rotation: <Euler (x=-1.5403, y=0.3812, z=2.1432), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2265, 0.0082, 0.8214)>
    Rotation: <Euler (x=-1.5379, y=0.2754, z=2.2674), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2150, -0.0233, 0.7899)>
    Rotation: <Euler (x=-0.8858, y=0.9085, z=2.1647), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2105, -0.0442, 0.7776)>
    Rotation: <Euler (x=-1.0766, y=0.5785, z=1.9522), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2048, -0.0583, 0.7617)>
    Rotation: <Euler (x=-1.1958, y=0.4217, z=1.8755), order='XYZ'>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1999, -0.0681, 0.7440)>
    Rotation: <Euler (x=-1.2593, y=0.2753, z=1.9025), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2332, -0.0302, 0.7633)>
    Rotation: <Euler (x=-1.4400, y=0.2787, z=2.1048), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2340, -0.0419, 0.7258)>
    Rotation: <Euler (x=-1.1902, y=0.1670, z=1.9817), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2265, -0.0497, 0.7012)>
    Rotation: <Euler (x=-1.1744, y=0.1694, z=1.8749), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2196, -0.0554, 0.6816)>
    Rotation: <Euler (x=-1.1148, y=0.1740, z=1.8387), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2375, -0.0143, 0.7534)>
    Rotation: <Euler (x=-1.4239, y=0.1353, z=2.2494), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2365, -0.0204, 0.7228)>
    Rotation: <Euler (x=-1.1886, y=0.0398, z=2.1283), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2280, -0.0271, 0.6955)>
    Rotation: <Euler (x=-0.9795, y=-0.0181, z=2.0950), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2140, -0.0347, 0.6718)>
    Rotation: <Euler (x=-0.9179, y=-0.0350, z=2.0536), order='XYZ'>
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  Bone: LeftHandRing1
    Location: <Vector (0.2315, 0.0027, 0.7514)>
    Rotation: <Euler (x=-1.5285, y=0.1476, z=2.2711), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2332, -0.0013, 0.7235)>
    Rotation: <Euler (x=-1.1906, y=0.0280, z=2.1381), order='XYZ'>
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  Bone: LeftHandRing3
    Location: <Vector (0.2254, -0.0071, 0.6993)>
    Rotation: <Euler (x=-1.2076, y=0.0453, z=2.1371), order='XYZ'>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2183, -0.0129, 0.6753)>
    Rotation: <Euler (x=-0.9978, y=0.0113, z=2.0659), order='XYZ'>
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  Bone: LeftHandPinky1
    Location: <Vector (0.2264, 0.0200, 0.7613)>
    Rotation: <Euler (x=-1.4584, y=0.1231, z=2.2561), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2266, 0.0161, 0.7355)>
    Rotation: <Euler (x=-1.4202, y=0.0457, z=2.2464), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2245, 0.0132, 0.7128)>
    Rotation: <Euler (x=-1.3132, y=-0.0184, z=2.2542), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2198, 0.0098, 0.6911)>
    Rotation: <Euler (x=-1.3285, y=0.0080, z=2.2578), order='XYZ'>
    Matrix:
      <Vector (-0.6342, -0.1806, -0.7518, 0.2198)>
      <Vector (0.7731, -0.1582, -0.6142, 0.0098)>
      <Vector (-0.0080, -0.9707, 0.2400, 0.6911)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0352, 0.0586, 1.3219)>
    Rotation: <Euler (x=-2.8495, y=-0.1548, z=-1.4409), order='XYZ'>
    Matrix:
      <Vector (0.1280, -0.9438, 0.3046, -0.0352)>
      <Vector (-0.9797, -0.1681, -0.1091, 0.0586)>
      <Vector (0.1542, -0.2845, -0.9462, 1.3219)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1520, 0.0378, 1.2867)>
    Rotation: <Euler (x=-1.7818, y=0.0352, z=-0.8729), order='XYZ'>
    Matrix:
      <Vector (0.6422, -0.1826, 0.7445, -0.1520)>
      <Vector (-0.7657, -0.1083, 0.6340, 0.0378)>
      <Vector (-0.0352, -0.9772, -0.2094, 1.2867)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1967, 0.0113, 1.0470)>
    Rotation: <Euler (x=-1.7613, y=-0.2861, z=-1.7339), order='XYZ'>
    Matrix:
      <Vector (-0.1558, -0.2318, 0.9602, -0.1967)>
      <Vector (-0.9466, -0.2427, -0.2122, 0.0113)>
      <Vector (0.2823, -0.9420, -0.1816, 1.0470)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2483, -0.0427, 0.8374)>
    Rotation: <Euler (x=-1.7460, y=-0.2003, z=-1.9089), order='XYZ'>
    Matrix:
      <Vector (-0.3250, -0.2294, 0.9175, -0.2483)>
      <Vector (-0.9245, -0.1270, -0.3593, -0.0427)>
      <Vector (0.1989, -0.9650, -0.1708, 0.8374)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2335, -0.0644, 0.7996)>
    Rotation: <Euler (x=-1.1342, y=-0.7765, z=-1.6683), order='XYZ'>
    Matrix:
      <Vector (-0.0694, 0.3590, 0.9308, -0.2335)>
      <Vector (-0.7100, -0.6732, 0.2067, -0.0644)>
      <Vector (0.7008, -0.6465, 0.3016, 0.7996)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2248, -0.0806, 0.7832)>
    Rotation: <Euler (x=-1.2290, y=-0.4299, z=-1.5658), order='XYZ'>
    Matrix:
      <Vector (0.0046, 0.3372, 0.9414, -0.2248)>
      <Vector (-0.9090, -0.3910, 0.1444, -0.0806)>
      <Vector (0.4168, -0.8564, 0.3047, 0.7832)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2173, -0.0896, 0.7645)>
    Rotation: <Euler (x=-1.3664, y=-0.2401, z=-1.5033), order='XYZ'>
    Matrix:
      <Vector (0.0655, 0.2182, 0.9737, -0.2173)>
      <Vector (-0.9691, -0.2186, 0.1142, -0.0896)>
      <Vector (0.2378, -0.9511, 0.1971, 0.7645)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2127, -0.0941, 0.7447)>
    Rotation: <Euler (x=-1.4543, y=-0.0948, z=-1.5495), order='XYZ'>
    Matrix:
      <Vector (0.0212, 0.1182, 0.9928, -0.2127)>
      <Vector (-0.9953, -0.0915, 0.0321, -0.0941)>
      <Vector (0.0946, -0.9888, 0.1157, 0.7447)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2529, -0.0728, 0.7743)>
    Rotation: <Euler (x=-1.6325, y=-0.1724, z=-1.7522), order='XYZ'>
    Matrix:
      <Vector (-0.1777, -0.0915, 0.9798, -0.2529)>
      <Vector (-0.9690, -0.1572, -0.1904, -0.0728)>
      <Vector (0.1715, -0.9833, -0.0608, 0.7743)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2564, -0.0788, 0.7356)>
    Rotation: <Euler (x=-1.3869, y=0.0434, z=-1.6560), order='XYZ'>
    Matrix:
      <Vector (-0.0850, 0.1858, 0.9789, -0.2564)>
      <Vector (-0.9954, 0.0269, -0.0916, -0.0788)>
      <Vector (-0.0434, -0.9822, 0.1827, 0.7356)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2514, -0.0781, 0.7092)>
    Rotation: <Euler (x=-1.3478, y=0.0604, z=-1.5519), order='XYZ'>
    Matrix:
      <Vector (0.0188, 0.2200, 0.9753, -0.2514)>
      <Vector (-0.9980, 0.0630, 0.0051, -0.0781)>
      <Vector (-0.0603, -0.9735, 0.2207, 0.7092)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2466, -0.0767, 0.6882)>
    Rotation: <Euler (x=-1.2799, y=0.0618, z=-1.5160), order='XYZ'>
    Matrix:
      <Vector (0.0547, 0.2832, 0.9575, -0.2466)>
      <Vector (-0.9966, 0.0748, 0.0348, -0.0767)>
      <Vector (-0.0618, -0.9561, 0.2863, 0.6882)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2634, -0.0580, 0.7690)>
    Rotation: <Euler (x=-1.6273, y=-0.0555, z=-1.9357), order='XYZ'>
    Matrix:
      <Vector (-0.3563, -0.0725, 0.9315, -0.2634)>
      <Vector (-0.9327, -0.0316, -0.3592, -0.0580)>
      <Vector (0.0555, -0.9969, -0.0564, 0.7690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2656, -0.0589, 0.7378)>
    Rotation: <Euler (x=-1.3811, y=0.0619, z=-1.8362), order='XYZ'>
    Matrix:
      <Vector (-0.2618, 0.1979, 0.9446, -0.2656)>
      <Vector (-0.9631, 0.0092, -0.2688, -0.0589)>
      <Vector (-0.0619, -0.9802, 0.1882, 0.7378)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2600, -0.0587, 0.7090)>
    Rotation: <Euler (x=-1.1696, y=0.1251, z=-1.8144), order='XYZ'>
    Matrix:
      <Vector (-0.2393, 0.4067, 0.8816, -0.2600)>
      <Vector (-0.9629, 0.0173, -0.2693, -0.0587)>
      <Vector (-0.1248, -0.9134, 0.3875, 0.7090)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2484, -0.0582, 0.6829)>
    Rotation: <Euler (x=-1.1040, y=0.1494, z=-1.7765), order='XYZ'>
    Matrix:
      <Vector (-0.2020, 0.4677, 0.8605, -0.2484)>
      <Vector (-0.9680, 0.0382, -0.2480, -0.0582)>
      <Vector (-0.1489, -0.8830, 0.4450, 0.6829)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2627, -0.0400, 0.7688)>
    Rotation: <Euler (x=-1.6685, y=-0.1703, z=-1.9789), order='XYZ'>
    Matrix:
      <Vector (-0.3911, -0.1565, 0.9070, -0.2627)>
      <Vector (-0.9046, -0.1161, -0.4101, -0.0400)>
      <Vector (0.1695, -0.9808, -0.0961, 0.7688)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2671, -0.0433, 0.7411)>
    Rotation: <Euler (x=-1.4114, y=0.1097, z=-1.8714), order='XYZ'>
    Matrix:
      <Vector (-0.2944, 0.1836, 0.9379, -0.2671)>
      <Vector (-0.9494, 0.0562, -0.3090, -0.0433)>
      <Vector (-0.1094, -0.9814, 0.1577, 0.7411)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2623, -0.0419, 0.7154)>
    Rotation: <Euler (x=-1.4279, y=0.0930, z=-1.8667), order='XYZ'>
    Matrix:
      <Vector (-0.2903, 0.1630, 0.9429, -0.2623)>
      <Vector (-0.9524, 0.0464, -0.3013, -0.0419)>
      <Vector (-0.0929, -0.9855, 0.1418, 0.7154)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2581, -0.0407, 0.6901)>
    Rotation: <Euler (x=-1.2087, y=0.1414, z=-1.8040), order='XYZ'>
    Matrix:
      <Vector (-0.2288, 0.3751, 0.8983, -0.2581)>
      <Vector (-0.9632, 0.0464, -0.2647, -0.0407)>
      <Vector (-0.1409, -0.9258, 0.3507, 0.6901)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2613, -0.0226, 0.7796)>
    Rotation: <Euler (x=-1.6278, y=-0.1066, z=-1.9741), order='XYZ'>
    Matrix:
      <Vector (-0.3902, -0.0941, 0.9159, -0.2613)>
      <Vector (-0.9145, -0.0754, -0.3974, -0.0226)>
      <Vector (0.1064, -0.9927, -0.0566, 0.7796)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2637, -0.0245, 0.7537)>
    Rotation: <Euler (x=-1.5808, y=-0.0109, z=-1.9884), order='XYZ'>
    Matrix:
      <Vector (-0.4056, -0.0136, 0.9140, -0.2637)>
      <Vector (-0.9140, -0.0059, -0.4057, -0.0245)>
      <Vector (0.0109, -0.9999, -0.0100, 0.7537)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2641, -0.0247, 0.7307)>
    Rotation: <Euler (x=-1.4499, y=0.0595, z=-1.9994), order='XYZ'>
    Matrix:
      <Vector (-0.4149, 0.1342, 0.8999, -0.2641)>
      <Vector (-0.9079, 0.0036, -0.4191, -0.0247)>
      <Vector (-0.0595, -0.9909, 0.1204, 0.7307)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2610, -0.0246, 0.7084)>
    Rotation: <Euler (x=-1.4196, y=0.0480, z=-1.9871), order='XYZ'>
    Matrix:
      <Vector (-0.4040, 0.1570, 0.9012, -0.2610)>
      <Vector (-0.9135, -0.0175, -0.4064, -0.0246)>
      <Vector (-0.0480, -0.9875, 0.1504, 0.7084)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1020, 0.0015, 0.8414)>
    Rotation: <Euler (x=-1.4831, y=-0.0508, z=-2.8866), order='XYZ'>
    Matrix:
      <Vector (-0.9664, -0.0268, 0.2556, 0.1020)>
      <Vector (-0.2520, -0.0976, -0.9628, 0.0015)>
      <Vector (0.0508, -0.9949, 0.0875, 0.8414)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0927, -0.0323, 0.4975)>
    Rotation: <Euler (x=1.3787, y=-3.0797, z=0.2513), order='XYZ'>
    Matrix:
      <Vector (-0.9667, -0.1063, 0.2326, 0.0927)>
      <Vector (-0.2481, 0.1698, -0.9537, -0.0323)>
      <Vector (0.0619, -0.9797, -0.1905, 0.4975)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8161), order='XYZ'>
    Matrix:
      <Vector (-0.9454, 0.2678, 0.1858, 0.0524)>
      <Vector (-0.3190, -0.6436, -0.6957, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8157), order='XYZ'>
    Matrix:
      <Vector (-0.9473, 0.3084, -0.0868, 0.0881)>
      <Vector (-0.3201, -0.9207, 0.2233, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1103, -0.0099, 0.8117)>
    Rotation: <Euler (x=-1.2552, y=-0.0091, z=2.9993), order='XYZ'>
    Matrix:
      <Vector (-0.9898, -0.0525, -0.1320, -0.1103)>
      <Vector (0.1418, -0.3060, -0.9414, -0.0099)>
      <Vector (0.0091, -0.9506, 0.3104, 0.8117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1285, -0.1157, 0.4830)>
    Rotation: <Euler (x=1.2284, y=3.1392, z=-0.1382), order='XYZ'>
    Matrix:
      <Vector (-0.9905, 0.0485, -0.1290, -0.1285)>
      <Vector (0.1378, 0.3322, -0.9331, -0.1157)>
      <Vector (-0.0024, -0.9419, -0.3357, 0.4830)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
      <Vector (-0.9466, -0.2666, -0.1815, -0.1101)>
      <Vector (0.3158, -0.6517, -0.6896, 0.0106)>
      <Vector (0.0656, -0.7100, 0.7011, 0.1251)>
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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      <Vector (0.3659, -0.9293, 0.0495, -0.0764)>
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Frame: 33
  Bone: Hips
    Location: <Vector (-0.0006, -0.0111, 0.8050)>
    Rotation: <Euler (x=1.5047, y=-0.1393, z=0.0534), order='XYZ'>
    Matrix:
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      <Vector (0.0529, 0.0586, -0.9969, -0.0111)>
      <Vector (0.1388, 0.9882, 0.0654, 0.8050)>
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  Bone: Spine
    Location: <Vector (-0.0168, 0.0025, 0.9156)>
    Rotation: <Euler (x=1.5917, y=0.0382, z=0.0560), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0393, 0.0552, -0.0168)>
      <Vector (0.0559, -0.0188, -0.9983, 0.0025)>
      <Vector (-0.0382, 0.9991, -0.0209, 0.9156)>
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  Bone: Spine1
    Location: <Vector (-0.0120, 0.0002, 1.0390)>
    Rotation: <Euler (x=1.4110, y=0.0450, z=0.0715), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0071, 0.0241, 1.1842)>
    Rotation: <Euler (x=1.3388, y=0.0523, z=0.0861), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0010, 0.0583, 1.3575)>
    Rotation: <Euler (x=2.0143, y=0.0101, z=0.0843), order='XYZ'>
    Matrix:
      <Vector (0.9964, 0.0452, 0.0717, -0.0010)>
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  Bone: Head
    Location: <Vector (0.0052, -0.0016, 1.4655)>
    Rotation: <Euler (x=1.3943, y=0.0268, z=0.0797), order='XYZ'>
    Matrix:
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      <Vector (-0.0268, 0.9841, 0.1755, 1.4655)>
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  Bone: Head_end
    Location: <Vector (0.0080, 0.0388, 1.6901)>
    Rotation: <Euler (x=1.3927, y=0.0268, z=0.0797), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0291, 0.0631, 1.3189)>
    Rotation: <Euler (x=-2.7124, y=0.1532, z=1.6463), order='XYZ'>
    Matrix:
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      <Vector (-0.1526, -0.4113, -0.8986, 1.3189)>
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  Bone: LeftArm
    Location: <Vector (0.1419, 0.0637, 1.2681)>
    Rotation: <Euler (x=-1.6695, y=-0.1714, z=0.9078), order='XYZ'>
    Matrix:
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      <Vector (0.7766, 0.0731, 0.6257, 0.0637)>
      <Vector (0.1706, -0.9806, -0.0971, 1.2681)>
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  Bone: LeftForeArm
    Location: <Vector (0.1865, 0.0816, 1.0275)>
    Rotation: <Euler (x=-1.5395, y=0.3764, z=2.1389), order='XYZ'>
    Matrix:
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      <Vector (0.7839, -0.3265, -0.5281, 0.0816)>
      <Vector (-0.3676, -0.9295, 0.0291, 1.0275)>
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  Bone: LeftHand
    Location: <Vector (0.2247, 0.0090, 0.8206)>
    Rotation: <Euler (x=-1.5436, y=0.2711, z=2.2413), order='XYZ'>
    Matrix:
      <Vector (-0.5987, 0.1451, -0.7877, 0.2247)>
      <Vector (0.7549, -0.2267, -0.6155, 0.0090)>
      <Vector (-0.2678, -0.9631, 0.0262, 0.8206)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2125, -0.0221, 0.7889)>
    Rotation: <Euler (x=-0.8850, y=0.9050, z=2.1410), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2075, -0.0428, 0.7766)>
    Rotation: <Euler (x=-1.0752, y=0.5752, z=1.9287), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2014, -0.0567, 0.7606)>
    Rotation: <Euler (x=-1.1981, y=0.4164, z=1.8500), order='XYZ'>
    Matrix:
      <Vector (-0.2521, -0.2462, -0.9359, 0.2014)>
      <Vector (0.8791, -0.4625, -0.1151, -0.0567)>
      <Vector (-0.4045, -0.8517, 0.3330, 0.7606)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1962, -0.0663, 0.7429)>
    Rotation: <Euler (x=-1.2651, y=0.2683, z=1.8762), order='XYZ'>
    Matrix:
      <Vector (-0.2899, -0.2110, -0.9335, 0.1962)>
      <Vector (0.9196, -0.3316, -0.2107, -0.0663)>
      <Vector (-0.2651, -0.9195, 0.2902, 0.7429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2305, -0.0293, 0.7623)>
    Rotation: <Euler (x=-1.4449, y=0.2737, z=2.0789), order='XYZ'>
    Matrix:
      <Vector (-0.4684, 0.0207, -0.8833, 0.2305)>
      <Vector (0.8412, -0.2954, -0.4530, -0.0293)>
      <Vector (-0.2703, -0.9552, 0.1209, 0.7623)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2311, -0.0407, 0.7247)>
    Rotation: <Euler (x=-1.1964, y=0.1538, z=1.9552), order='XYZ'>
    Matrix:
      <Vector (-0.3706, -0.2856, -0.8838, 0.2311)>
      <Vector (0.9161, -0.2694, -0.2971, -0.0407)>
      <Vector (-0.1532, -0.9197, 0.3614, 0.7247)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2235, -0.0480, 0.7000)>
    Rotation: <Euler (x=-1.1791, y=0.1557, z=1.8486), order='XYZ'>
    Matrix:
      <Vector (-0.2710, -0.3278, -0.9051, 0.2235)>
      <Vector (0.9500, -0.2426, -0.1966, -0.0480)>
      <Vector (-0.1551, -0.9131, 0.3771, 0.7000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2164, -0.0532, 0.6803)>
    Rotation: <Euler (x=-1.1190, y=0.1602, z=1.8126), order='XYZ'>
    Matrix:
      <Vector (-0.2363, -0.3895, -0.8902, 0.2164)>
      <Vector (0.9585, -0.2438, -0.1478, -0.0532)>
      <Vector (-0.1595, -0.8882, 0.4310, 0.6803)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2352, -0.0134, 0.7526)>
    Rotation: <Euler (x=-1.4322, y=0.1267, z=2.2232), order='XYZ'>
    Matrix:
      <Vector (-0.6022, -0.0338, -0.7976, 0.2352)>
      <Vector (0.7882, -0.1833, -0.5874, -0.0134)>
      <Vector (-0.1264, -0.9825, 0.1370, 0.7526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2341, -0.0190, 0.7218)>
    Rotation: <Euler (x=-1.1958, y=0.0302, z=2.1029), order='XYZ'>
    Matrix:
      <Vector (-0.5071, -0.3014, -0.8075, 0.2341)>
      <Vector (0.8614, -0.2101, -0.4625, -0.0190)>
      <Vector (-0.0302, -0.9301, 0.3661, 0.7218)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2255, -0.0252, 0.6945)>
    Rotation: <Euler (x=-0.9863, y=-0.0279, z=2.0700), order='XYZ'>
    Matrix:
      <Vector (-0.4786, -0.4956, -0.7248, 0.2255)>
      <Vector (0.8776, -0.2438, -0.4128, -0.0252)>
      <Vector (0.0279, -0.8337, 0.5516, 0.6945)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2113, -0.0322, 0.6707)>
    Rotation: <Euler (x=-0.9244, y=-0.0450, z=2.0287), order='XYZ'>
    Matrix:
      <Vector (-0.4416, -0.5562, -0.7040, 0.2113)>
      <Vector (0.8961, -0.2340, -0.3772, -0.0322)>
      <Vector (0.0450, -0.7974, 0.6017, 0.6707)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2296, 0.0037, 0.7507)>
    Rotation: <Euler (x=-1.5355, y=0.1412, z=2.2452), order='XYZ'>
    Matrix:
      <Vector (-0.6182, 0.0603, -0.7837, 0.2296)>
      <Vector (0.7733, -0.1319, -0.6202, 0.0037)>
      <Vector (-0.1407, -0.9894, 0.0349, 0.7507)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2313, 0.0000, 0.7227)>
    Rotation: <Euler (x=-1.2040, y=0.0078, z=2.1116), order='XYZ'>
    Matrix:
      <Vector (-0.5148, -0.3037, -0.8017, 0.2313)>
      <Vector (0.8573, -0.1909, -0.4782, 0.0000)>
      <Vector (-0.0078, -0.9335, 0.3586, 0.7227)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2234, -0.0050, 0.6983)>
    Rotation: <Euler (x=-1.2210, y=0.0251, z=2.1104), order='XYZ'>
    Matrix:
      <Vector (-0.5136, -0.2819, -0.8104, 0.2234)>
      <Vector (0.8577, -0.1963, -0.4753, -0.0050)>
      <Vector (-0.0251, -0.9391, 0.3426, 0.6983)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2162, -0.0100, 0.6742)>
    Rotation: <Euler (x=-1.0097, y=-0.0098, z=2.0396), order='XYZ'>
    Matrix:
      <Vector (-0.4518, -0.4784, -0.7530, 0.2162)>
      <Vector (0.8921, -0.2330, -0.3872, -0.0100)>
      <Vector (0.0098, -0.8466, 0.5321, 0.6742)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2250, 0.0212, 0.7606)>
    Rotation: <Euler (x=-1.4724, y=0.1047, z=2.2281), order='XYZ'>
    Matrix:
      <Vector (-0.6076, -0.0142, -0.7941, 0.2250)>
      <Vector (0.7873, -0.1424, -0.5999, 0.0212)>
      <Vector (-0.1045, -0.9897, 0.0977, 0.7606)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2250, 0.0179, 0.7348)>
    Rotation: <Euler (x=-1.4353, y=0.0252, z=2.2192), order='XYZ'>
    Matrix:
      <Vector (-0.6037, -0.0926, -0.7918, 0.2250)>
      <Vector (0.7968, -0.1015, -0.5956, 0.0179)>
      <Vector (-0.0252, -0.9905, 0.1351, 0.7348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2229, 0.0155, 0.7120)>
    Rotation: <Euler (x=-1.3284, y=-0.0388, z=2.2279), order='XYZ'>
    Matrix:
      <Vector (-0.6103, -0.2131, -0.7630, 0.2229)>
      <Vector (0.7912, -0.1168, -0.6003, 0.0155)>
      <Vector (0.0388, -0.9700, 0.2399, 0.7120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2181, 0.0129, 0.6902)>
    Rotation: <Euler (x=-1.3437, y=-0.0123, z=2.2311), order='XYZ'>
    Matrix:
      <Vector (-0.6133, -0.1852, -0.7678, 0.2181)>
      <Vector (0.7897, -0.1286, -0.5998, 0.0129)>
      <Vector (0.0123, -0.9743, 0.2251, 0.6902)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0352, 0.0585, 1.3220)>
    Rotation: <Euler (x=-2.8472, y=-0.1507, z=-1.4399), order='XYZ'>
    Matrix:
      <Vector (0.1291, -0.9431, 0.3064, -0.0352)>
      <Vector (-0.9802, -0.1682, -0.1046, 0.0585)>
      <Vector (0.1502, -0.2869, -0.9461, 1.3220)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1518, 0.0377, 1.2865)>
    Rotation: <Euler (x=-1.7777, y=0.0374, z=-0.8713), order='XYZ'>
    Matrix:
      <Vector (0.6433, -0.1807, 0.7439, -0.1518)>
      <Vector (-0.7647, -0.1043, 0.6359, 0.0377)>
      <Vector (-0.0373, -0.9780, -0.2053, 1.2865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1962, 0.0121, 1.0466)>
    Rotation: <Euler (x=-1.7602, y=-0.2816, z=-1.7328), order='XYZ'>
    Matrix:
      <Vector (-0.1549, -0.2298, 0.9608, -0.1962)>
      <Vector (-0.9480, -0.2390, -0.2100, 0.0121)>
      <Vector (0.2779, -0.9434, -0.1809, 1.0466)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2473, -0.0411, 0.8366)>
    Rotation: <Euler (x=-1.7379, y=-0.1857, z=-1.9085), order='XYZ'>
    Matrix:
      <Vector (-0.3257, -0.2172, 0.9202, -0.2473)>
      <Vector (-0.9273, -0.1167, -0.3557, -0.0411)>
      <Vector (0.1846, -0.9691, -0.1634, 0.8366)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2320, -0.0623, 0.7988)>
    Rotation: <Euler (x=-1.1145, y=-0.7684, z=-1.6806), order='XYZ'>
    Matrix:
      <Vector (-0.0788, 0.3696, 0.9258, -0.2320)>
      <Vector (-0.7147, -0.6684, 0.2060, -0.0623)>
      <Vector (0.6950, -0.6455, 0.3169, 0.7988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2230, -0.0783, 0.7824)>
    Rotation: <Euler (x=-1.2196, y=-0.4061, z=-1.5646), order='XYZ'>
    Matrix:
      <Vector (0.0057, 0.3463, 0.9381, -0.2230)>
      <Vector (-0.9186, -0.3688, 0.1417, -0.0783)>
      <Vector (0.3951, -0.8626, 0.3160, 0.7824)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2152, -0.0869, 0.7636)>
    Rotation: <Euler (x=-1.3562, y=-0.2169, z=-1.5006), order='XYZ'>
    Matrix:
      <Vector (0.0685, 0.2272, 0.9714, -0.2152)>
      <Vector (-0.9742, -0.1948, 0.1142, -0.0869)>
      <Vector (0.2152, -0.9542, 0.2080, 0.7636)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2105, -0.0909, 0.7438)>
    Rotation: <Euler (x=-1.4370, y=-0.0823, z=-1.5481), order='XYZ'>
    Matrix:
      <Vector (0.0226, 0.1352, 0.9906, -0.2105)>
      <Vector (-0.9964, -0.0784, 0.0334, -0.0909)>
      <Vector (0.0822, -0.9877, 0.1329, 0.7438)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2510, -0.0705, 0.7732)>
    Rotation: <Euler (x=-1.6222, y=-0.1592, z=-1.7520), order='XYZ'>
    Matrix:
      <Vector (-0.1779, -0.0791, 0.9809, -0.2510)>
      <Vector (-0.9712, -0.1464, -0.1880, -0.0705)>
      <Vector (0.1585, -0.9861, -0.0508, 0.7732)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2540, -0.0760, 0.7344)>
    Rotation: <Euler (x=-1.3755, y=0.0555, z=-1.6536), order='XYZ'>
    Matrix:
      <Vector (-0.0826, 0.1979, 0.9767, -0.2540)>
      <Vector (-0.9950, 0.0382, -0.0919, -0.0760)>
      <Vector (-0.0555, -0.9795, 0.1937, 0.7344)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2487, -0.0750, 0.7080)>
    Rotation: <Euler (x=-1.3352, y=0.0712, z=-1.5492), order='XYZ'>
    Matrix:
      <Vector (0.0215, 0.2319, 0.9725, -0.2487)>
      <Vector (-0.9972, 0.0742, 0.0043, -0.0750)>
      <Vector (-0.0712, -0.9699, 0.2328, 0.7080)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2437, -0.0734, 0.6871)>
    Rotation: <Euler (x=-1.2669, y=0.0723, z=-1.5133), order='XYZ'>
    Matrix:
      <Vector (0.0574, 0.2948, 0.9538, -0.2437)>
      <Vector (-0.9957, 0.0860, 0.0333, -0.0734)>
      <Vector (-0.0722, -0.9517, 0.2985, 0.6871)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2614, -0.0556, 0.7678)>
    Rotation: <Euler (x=-1.6225, y=-0.0367, z=-1.9327), order='XYZ'>
    Matrix:
      <Vector (-0.3538, -0.0613, 0.9333, -0.2614)>
      <Vector (-0.9346, -0.0160, -0.3554, -0.0556)>
      <Vector (0.0367, -0.9980, -0.0517, 0.7678)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2633, -0.0560, 0.7366)>
    Rotation: <Euler (x=-1.3744, y=0.0802, z=-1.8325), order='XYZ'>
    Matrix:
      <Vector (-0.2579, 0.2088, 0.9433, -0.2633)>
      <Vector (-0.9629, 0.0254, -0.2688, -0.0560)>
      <Vector (-0.0801, -0.9776, 0.1945, 0.7366)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2574, -0.0553, 0.7079)>
    Rotation: <Euler (x=-1.1624, y=0.1431, z=-1.8102), order='XYZ'>
    Matrix:
      <Vector (-0.2347, 0.4168, 0.8782, -0.2574)>
      <Vector (-0.9615, 0.0330, -0.2727, -0.0553)>
      <Vector (-0.1427, -0.9084, 0.3930, 0.7079)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2455, -0.0544, 0.6819)>
    Rotation: <Euler (x=-1.0961, y=0.1672, z=-1.7721), order='XYZ'>
    Matrix:
      <Vector (-0.1971, 0.4774, 0.8563, -0.2455)>
      <Vector (-0.9661, 0.0537, -0.2524, -0.0544)>
      <Vector (-0.1664, -0.8770, 0.4507, 0.6819)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2608, -0.0376, 0.7679)>
    Rotation: <Euler (x=-1.6691, y=-0.1445, z=-1.9740), order='XYZ'>
    Matrix:
      <Vector (-0.3882, -0.1465, 0.9098, -0.2608)>
      <Vector (-0.9102, -0.0933, -0.4034, -0.0376)>
      <Vector (0.1440, -0.9848, -0.0971, 0.7679)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2649, -0.0403, 0.7401)>
    Rotation: <Euler (x=-1.4092, y=0.1353, z=-1.8664), order='XYZ'>
    Matrix:
      <Vector (-0.2886, 0.1927, 0.9379, -0.2649)>
      <Vector (-0.9479, 0.0805, -0.3083, -0.0403)>
      <Vector (-0.1349, -0.9779, 0.1594, 0.7401)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2599, -0.0382, 0.7145)>
    Rotation: <Euler (x=-1.4255, y=0.1187, z=-1.8616), order='XYZ'>
    Matrix:
      <Vector (-0.2847, 0.1723, 0.9430, -0.2599)>
      <Vector (-0.9513, 0.0707, -0.3001, -0.0382)>
      <Vector (-0.1184, -0.9825, 0.1437, 0.7145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2555, -0.0363, 0.6893)>
    Rotation: <Euler (x=-1.2048, y=0.1669, z=-1.7986), order='XYZ'>
    Matrix:
      <Vector (-0.2227, 0.3837, 0.8962, -0.2555)>
      <Vector (-0.9606, 0.0703, -0.2688, -0.0363)>
      <Vector (-0.1661, -0.9208, 0.3530, 0.6893)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2596, -0.0203, 0.7789)>
    Rotation: <Euler (x=-1.6250, y=-0.0778, z=-1.9693), order='XYZ'>
    Matrix:
      <Vector (-0.3869, -0.0800, 0.9187, -0.2596)>
      <Vector (-0.9189, -0.0505, -0.3914, -0.0203)>
      <Vector (0.0777, -0.9955, -0.0540, 0.7789)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2617, -0.0216, 0.7529)>
    Rotation: <Euler (x=-1.5785, y=0.0180, z=-1.9833), order='XYZ'>
    Matrix:
      <Vector (-0.4009, 0.0002, 0.9161, -0.2617)>
      <Vector (-0.9160, 0.0195, -0.4008, -0.0216)>
      <Vector (-0.0180, -0.9998, -0.0077, 0.7529)>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2617, -0.0211, 0.7299)>
    Rotation: <Euler (x=-1.4311, y=0.0940, z=-1.9893), order='XYZ'>
    Matrix:
      <Vector (-0.4046, 0.1649, 0.8995, -0.2617)>
      <Vector (-0.9097, 0.0283, -0.4144, -0.0211)>
      <Vector (-0.0938, -0.9859, 0.1386, 0.7299)>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2580, -0.0205, 0.7078)>
    Rotation: <Euler (x=-1.3689, y=0.0921, z=-1.9683), order='XYZ'>
    Matrix:
      <Vector (-0.3855, 0.2198, 0.8962, -0.2580)>
      <Vector (-0.9181, 0.0055, -0.3962, -0.0205)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1021, 0.0015, 0.8414)>
    Rotation: <Euler (x=-1.4827, y=-0.0509, z=-2.8869), order='XYZ'>
    Matrix:
      <Vector (-0.9665, -0.0269, 0.2553, 0.1021)>
      <Vector (-0.2516, -0.0979, -0.9629, 0.0015)>
      <Vector (0.0509, -0.9948, 0.0878, 0.8414)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0928, -0.0324, 0.4975)>
    Rotation: <Euler (x=1.3785, y=-3.0796, z=0.2509), order='XYZ'>
    Matrix:
      <Vector (-0.9668, -0.1064, 0.2322, 0.0928)>
      <Vector (-0.2478, 0.1700, -0.9538, -0.0324)>
      <Vector (0.0620, -0.9797, -0.1907, 0.4975)>
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8162), order='XYZ'>
    Matrix:
      <Vector (-0.9454, 0.2677, 0.1857, 0.0524)>
      <Vector (-0.3190, -0.6436, -0.6957, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8158), order='XYZ'>
    Matrix:
      <Vector (-0.9473, 0.3083, -0.0867, 0.0881)>
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      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1102, -0.0099, 0.8116)>
    Rotation: <Euler (x=-1.2548, y=-0.0091, z=2.9998), order='XYZ'>
    Matrix:
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      <Vector (0.1413, -0.3064, -0.9414, -0.0099)>
      <Vector (0.0091, -0.9505, 0.3107, 0.8116)>
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  Bone: RightLeg
    Location: <Vector (-0.1284, -0.1158, 0.4830)>
    Rotation: <Euler (x=1.2281, y=3.1393, z=-0.1377), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
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      <Vector (0.3158, -0.6518, -0.6896, 0.0106)>
      <Vector (0.0656, -0.7100, 0.7011, 0.1251)>
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 34
  Bone: Hips
    Location: <Vector (-0.0005, -0.0111, 0.8049)>
    Rotation: <Euler (x=1.5038, y=-0.1395, z=0.0535), order='XYZ'>
    Matrix:
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      <Vector (0.1391, 0.9881, 0.0663, 0.8049)>
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  Bone: Spine
    Location: <Vector (-0.0168, 0.0026, 0.9155)>
    Rotation: <Euler (x=1.5884, y=0.0379, z=0.0558), order='XYZ'>
    Matrix:
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      <Vector (0.0558, -0.0155, -0.9983, 0.0026)>
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  Bone: Spine1
    Location: <Vector (-0.0120, 0.0007, 1.0389)>
    Rotation: <Euler (x=1.4113, y=0.0449, z=0.0709), order='XYZ'>
    Matrix:
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      <Vector (-0.0448, 0.9863, 0.1587, 1.0389)>
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  Bone: Spine2
    Location: <Vector (-0.0071, 0.0245, 1.1841)>
    Rotation: <Euler (x=1.3427, y=0.0522, z=0.0853), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0009, 0.0581, 1.3576)>
    Rotation: <Euler (x=2.0179, y=0.0102, z=0.0835), order='XYZ'>
    Matrix:
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      <Vector (-0.0102, 0.9017, -0.4323, 1.3576)>
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  Bone: Head
    Location: <Vector (0.0053, -0.0023, 1.4654)>
    Rotation: <Euler (x=1.3940, y=0.0270, z=0.0795), order='XYZ'>
    Matrix:
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      <Vector (0.0794, 0.1775, -0.9809, -0.0023)>
      <Vector (-0.0270, 0.9840, 0.1758, 1.4654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0081, 0.0382, 1.6899)>
    Rotation: <Euler (x=1.3924, y=0.0270, z=0.0795), order='XYZ'>
    Matrix:
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      <Vector (-0.0270, 0.9838, 0.1774, 1.6899)>
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  Bone: LeftShoulder
    Location: <Vector (0.0292, 0.0629, 1.3190)>
    Rotation: <Euler (x=-2.7094, y=0.1492, z=1.6419), order='XYZ'>
    Matrix:
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      <Vector (0.9864, 0.0024, -0.1644, 0.0629)>
      <Vector (-0.1487, -0.4142, -0.8979, 1.3190)>
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  Bone: LeftArm
    Location: <Vector (0.1418, 0.0632, 1.2678)>
    Rotation: <Euler (x=-1.6646, y=-0.1723, z=0.9021), order='XYZ'>
    Matrix:
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      <Vector (0.7730, 0.0759, 0.6298, 0.0632)>
      <Vector (0.1715, -0.9809, -0.0922, 1.2678)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1857, 0.0818, 1.0272)>
    Rotation: <Euler (x=-1.5387, y=0.3715, z=2.1344), order='XYZ'>
    Matrix:
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      <Vector (0.7877, -0.3238, -0.5241, 0.0818)>
      <Vector (-0.3630, -0.9313, 0.0299, 1.0272)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2228, 0.0097, 0.8199)>
    Rotation: <Euler (x=-1.5500, y=0.2668, z=2.2114), order='XYZ'>
    Matrix:
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      <Vector (0.7734, -0.2237, -0.5931, 0.0097)>
      <Vector (-0.2636, -0.9644, 0.0201, 0.8199)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2099, -0.0207, 0.7879)>
    Rotation: <Euler (x=-0.8838, y=0.9015, z=2.1141), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2042, -0.0412, 0.7756)>
    Rotation: <Euler (x=-1.0734, y=0.5720, z=1.9018), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1977, -0.0550, 0.7596)>
    Rotation: <Euler (x=-1.2008, y=0.4109, z=1.8208), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1923, -0.0643, 0.7418)>
    Rotation: <Euler (x=-1.2719, y=0.2607, z=1.8460), order='XYZ'>
    Matrix:
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      <Vector (-0.2578, -0.9234, 0.2845, 0.7418)>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2277, -0.0282, 0.7613)>
    Rotation: <Euler (x=-1.4504, y=0.2683, z=2.0491), order='XYZ'>
    Matrix:
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      <Vector (0.8560, -0.2889, -0.4287, -0.0282)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2281, -0.0394, 0.7236)>
    Rotation: <Euler (x=-1.2035, y=0.1391, z=1.9249), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2203, -0.0461, 0.6987)>
    Rotation: <Euler (x=-1.1846, y=0.1404, z=1.8186), order='XYZ'>
    Matrix:
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      <Vector (-0.1399, -0.9172, 0.3730, 0.6987)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2131, -0.0507, 0.6790)>
    Rotation: <Euler (x=-1.1240, y=0.1446, z=1.7826), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2329, -0.0124, 0.7516)>
    Rotation: <Euler (x=-1.4417, y=0.1172, z=2.1932), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2317, -0.0176, 0.7208)>
    Rotation: <Euler (x=-1.2040, y=0.0197, z=2.0738), order='XYZ'>
    Matrix:
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      <Vector (-0.0197, -0.9333, 0.3586, 0.7208)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2230, -0.0232, 0.6934)>
    Rotation: <Euler (x=-0.9942, y=-0.0387, z=2.0414), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2087, -0.0294, 0.6695)>
    Rotation: <Euler (x=-0.9318, y=-0.0562, z=2.0002), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2278, 0.0049, 0.7499)>
    Rotation: <Euler (x=-1.5436, y=0.1343, z=2.2155), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2295, 0.0014, 0.7219)>
    Rotation: <Euler (x=-1.2195, y=-0.0152, z=2.0814), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2215, -0.0027, 0.6974)>
    Rotation: <Euler (x=-1.2364, y=0.0021, z=2.0800), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2141, -0.0068, 0.6731)>
    Rotation: <Euler (x=-1.0235, y=-0.0338, z=2.0097), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2237, 0.0224, 0.7600)>
    Rotation: <Euler (x=-1.4884, y=0.0838, z=2.1962), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2236, 0.0197, 0.7340)>
    Rotation: <Euler (x=-1.4525, y=0.0018, z=2.1883), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2214, 0.0181, 0.7112)>
    Rotation: <Euler (x=-1.3459, y=-0.0620, z=2.1981), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2166, 0.0163, 0.6893)>
    Rotation: <Euler (x=-1.3613, y=-0.0354, z=2.2009), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0351, 0.0583, 1.3221)>
    Rotation: <Euler (x=-2.8447, y=-0.1465, z=-1.4388), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1517, 0.0375, 1.2863)>
    Rotation: <Euler (x=-1.7734, y=0.0396, z=-0.8698), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1955, 0.0130, 1.0462)>
    Rotation: <Euler (x=-1.7590, y=-0.2769, z=-1.7317), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2462, -0.0393, 0.8358)>
    Rotation: <Euler (x=-1.7285, y=-0.1693, z=-1.9083), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2303, -0.0600, 0.7980)>
    Rotation: <Euler (x=-1.0920, y=-0.7592, z=-1.6949), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2210, -0.0760, 0.7817)>
    Rotation: <Euler (x=-1.2091, y=-0.3791, z=-1.5629), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2130, -0.0839, 0.7627)>
    Rotation: <Euler (x=-1.3445, y=-0.1906, z=-1.4973), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2081, -0.0874, 0.7428)>
    Rotation: <Euler (x=-1.4171, y=-0.0684, z=-1.5466), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2490, -0.0679, 0.7720)>
    Rotation: <Euler (x=-1.6104, y=-0.1444, z=-1.7519), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2514, -0.0730, 0.7331)>
    Rotation: <Euler (x=-1.3624, y=0.0691, z=-1.6509), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2457, -0.0716, 0.7069)>
    Rotation: <Euler (x=-1.3207, y=0.0833, z=-1.5463), order='XYZ'>
    Matrix:
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      <Vector (-0.9962, 0.0867, 0.0032, -0.0716)>
      <Vector (-0.0832, -0.9655, 0.2466, 0.7069)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2404, -0.0698, 0.6861)>
    Rotation: <Euler (x=-1.2520, y=0.0838, z=-1.5102), order='XYZ'>
    Matrix:
      <Vector (0.0603, 0.3080, 0.9495, -0.2404)>
      <Vector (-0.9947, 0.0983, 0.0313, -0.0698)>
      <Vector (-0.0837, -0.9463, 0.3123, 0.6861)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2593, -0.0530, 0.7666)>
    Rotation: <Euler (x=-1.6168, y=-0.0155, z=-1.9294), order='XYZ'>
    Matrix:
      <Vector (-0.3509, -0.0485, 0.9352, -0.2593)>
      <Vector (-0.9363, 0.0017, -0.3512, -0.0530)>
      <Vector (0.0155, -0.9988, -0.0460, 0.7666)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2608, -0.0528, 0.7353)>
    Rotation: <Euler (x=-1.3666, y=0.1007, z=-1.8283), order='XYZ'>
    Matrix:
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      <Vector (-0.9621, 0.0436, -0.2691, -0.0528)>
      <Vector (-0.1005, -0.9743, 0.2017, 0.7353)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2545, -0.0516, 0.7067)>
    Rotation: <Euler (x=-1.1541, y=0.1635, z=-1.8055), order='XYZ'>
    Matrix:
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      <Vector (-0.9596, 0.0507, -0.2767, -0.0516)>
      <Vector (-0.1628, -0.9022, 0.3994, 0.7067)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2423, -0.0502, 0.6810)>
    Rotation: <Euler (x=-1.0870, y=0.1873, z=-1.7670), order='XYZ'>
    Matrix:
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      <Vector (-0.1862, -0.8697, 0.4570, 0.6810)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2588, -0.0350, 0.7670)>
    Rotation: <Euler (x=-1.6695, y=-0.1152, z=-1.9684), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2626, -0.0369, 0.7390)>
    Rotation: <Euler (x=-1.4065, y=0.1646, z=-1.8604), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2573, -0.0341, 0.7136)>
    Rotation: <Euler (x=-1.4226, y=0.1479, z=-1.8557), order='XYZ'>
    Matrix:
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      <Vector (-0.9492, 0.0983, -0.2989, -0.0341)>
      <Vector (-0.1473, -0.9783, 0.1460, 0.7136)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2526, -0.0316, 0.6885)>
    Rotation: <Euler (x=-1.2000, y=0.1959, z=-1.7922), order='XYZ'>
    Matrix:
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      <Vector (-0.9569, 0.0974, -0.2735, -0.0316)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2578, -0.0178, 0.7782)>
    Rotation: <Euler (x=-1.6215, y=-0.0449, z=-1.9637), order='XYZ'>
    Matrix:
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      <Vector (-0.9229, -0.0220, -0.3845, -0.0178)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2595, -0.0184, 0.7522)>
    Rotation: <Euler (x=-1.5755, y=0.0509, z=-1.9775), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2591, -0.0172, 0.7292)>
    Rotation: <Euler (x=-1.4086, y=0.1333, z=-1.9774), order='XYZ'>
    Matrix:
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      <Vector (-0.1329, -0.9781, 0.1600, 0.7292)>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2546, -0.0160, 0.7073)>
    Rotation: <Euler (x=-1.3082, y=0.1418, z=-1.9451), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1022, 0.0015, 0.8413)>
    Rotation: <Euler (x=-1.4824, y=-0.0510, z=-2.8874), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0928, -0.0325, 0.4974)>
    Rotation: <Euler (x=1.3783, y=-3.0794, z=0.2504), order='XYZ'>
    Matrix:
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      <Vector (0.0621, -0.9796, -0.1910, 0.4974)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8163), order='XYZ'>
    Matrix:
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      <Vector (-0.3189, -0.6436, -0.6957, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8159), order='XYZ'>
    Matrix:
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      <Vector (-0.3200, -0.9207, 0.2234, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1102, -0.0099, 0.8115)>
    Rotation: <Euler (x=-1.2544, y=-0.0092, z=3.0004), order='XYZ'>
    Matrix:
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      <Vector (0.1407, -0.3068, -0.9413, -0.0099)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1283, -0.1159, 0.4830)>
    Rotation: <Euler (x=1.2277, y=3.1394, z=-0.1371), order='XYZ'>
    Matrix:
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      <Vector (0.1367, 0.3329, -0.9330, -0.1159)>
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 35
  Bone: Hips
    Location: <Vector (-0.0004, -0.0111, 0.8049)>
    Rotation: <Euler (x=1.5029, y=-0.1398, z=0.0536), order='XYZ'>
    Matrix:
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      <Vector (0.0530, 0.0603, -0.9968, -0.0111)>
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  Bone: Spine
    Location: <Vector (-0.0167, 0.0027, 0.9154)>
    Rotation: <Euler (x=1.5850, y=0.0376, z=0.0556), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0120, 0.0012, 1.0388)>
    Rotation: <Euler (x=1.4115, y=0.0447, z=0.0702), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0071, 0.0250, 1.1840)>
    Rotation: <Euler (x=1.3467, y=0.0520, z=0.0842), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0008, 0.0579, 1.3576)>
    Rotation: <Euler (x=2.0215, y=0.0103, z=0.0826), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0053, -0.0029, 1.4652)>
    Rotation: <Euler (x=1.3937, y=0.0271, z=0.0791), order='XYZ'>
    Matrix:
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      <Vector (-0.0271, 0.9840, 0.1761, 1.4652)>
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  Bone: Head_end
    Location: <Vector (0.0082, 0.0377, 1.6897)>
    Rotation: <Euler (x=1.3921, y=0.0271, z=0.0791), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0293, 0.0627, 1.3191)>
    Rotation: <Euler (x=-2.7063, y=0.1452, z=1.6372), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1417, 0.0627, 1.2675)>
    Rotation: <Euler (x=-1.6595, y=-0.1733, z=0.8962), order='XYZ'>
    Matrix:
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      <Vector (0.1724, -0.9811, -0.0873, 1.2675)>
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  Bone: LeftForeArm
    Location: <Vector (0.1850, 0.0820, 1.0268)>
    Rotation: <Euler (x=-1.5379, y=0.3665, z=2.1296), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2210, 0.0105, 0.8191)>
    Rotation: <Euler (x=-1.5567, y=0.2622, z=2.1789), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2072, -0.0193, 0.7869)>
    Rotation: <Euler (x=-0.8822, y=0.8980, z=2.0850), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2009, -0.0396, 0.7745)>
    Rotation: <Euler (x=-1.0714, y=0.5687, z=1.8726), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1939, -0.0531, 0.7585)>
    Rotation: <Euler (x=-1.2037, y=0.4052, z=1.7890), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1883, -0.0622, 0.7406)>
    Rotation: <Euler (x=-1.2792, y=0.2527, z=1.8133), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2249, -0.0271, 0.7602)>
    Rotation: <Euler (x=-1.4563, y=0.2628, z=2.0169), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2251, -0.0381, 0.7225)>
    Rotation: <Euler (x=-1.2111, y=0.1233, z=1.8921), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2171, -0.0440, 0.6975)>
    Rotation: <Euler (x=-1.1905, y=0.1238, z=1.7860), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2098, -0.0481, 0.6776)>
    Rotation: <Euler (x=-1.1293, y=0.1279, z=1.7500), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2306, -0.0114, 0.7507)>
    Rotation: <Euler (x=-1.4518, y=0.1071, z=2.1607), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2293, -0.0162, 0.7198)>
    Rotation: <Euler (x=-1.2128, y=0.0084, z=2.0423), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2205, -0.0211, 0.6923)>
    Rotation: <Euler (x=-1.0026, y=-0.0502, z=2.0104), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2061, -0.0265, 0.6683)>
    Rotation: <Euler (x=-0.9398, y=-0.0681, z=1.9693), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2260, 0.0060, 0.7491)>
    Rotation: <Euler (x=-1.5521, y=0.1270, z=2.1834), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2277, 0.0028, 0.7211)>
    Rotation: <Euler (x=-1.2362, y=-0.0400, z=2.0491), order='XYZ'>
    Matrix:
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      <Vector (0.8871, -0.1176, -0.4464, 0.0028)>
      <Vector (0.0400, -0.9438, 0.3281, 0.7211)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2196, -0.0003, 0.6964)>
    Rotation: <Euler (x=-1.2530, y=-0.0228, z=2.0473), order='XYZ'>
    Matrix:
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      <Vector (0.8884, -0.1241, -0.4421, -0.0003)>
      <Vector (0.0228, -0.9497, 0.3124, 0.6964)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2122, -0.0035, 0.6721)>
    Rotation: <Euler (x=-1.0384, y=-0.0598, z=1.9776), order='XYZ'>
    Matrix:
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      <Vector (0.9167, -0.1536, -0.3688, -0.0035)>
      <Vector (0.0598, -0.8600, 0.5067, 0.6721)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2224, 0.0235, 0.7593)>
    Rotation: <Euler (x=-1.5055, y=0.0610, z=2.1620), order='XYZ'>
    Matrix:
      <Vector (-0.5563, -0.0202, -0.8307, 0.2224)>
      <Vector (0.8287, -0.0869, -0.5528, 0.0235)>
      <Vector (-0.0610, -0.9960, 0.0651, 0.7593)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2223, 0.0216, 0.7333)>
    Rotation: <Euler (x=-1.4711, y=-0.0235, z=2.1552), order='XYZ'>
    Matrix:
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      <Vector (0.8338, -0.0354, -0.5509, 0.0216)>
      <Vector (0.0235, -0.9948, 0.0995, 0.7333)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2201, 0.0208, 0.7104)>
    Rotation: <Euler (x=-1.3648, y=-0.0871, z=2.1662), order='XYZ'>
    Matrix:
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      <Vector (0.8248, -0.0442, -0.5637, 0.0208)>
      <Vector (0.0870, -0.9751, 0.2038, 0.7104)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2152, 0.0198, 0.6885)>
    Rotation: <Euler (x=-1.3802, y=-0.0605, z=2.1685), order='XYZ'>
    Matrix:
      <Vector (-0.5617, -0.1900, -0.8052, 0.2152)>
      <Vector (0.8251, -0.0575, -0.5620, 0.0198)>
      <Vector (0.0605, -0.9801, 0.1891, 0.6885)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0351, 0.0582, 1.3221)>
    Rotation: <Euler (x=-2.8422, y=-0.1423, z=-1.4379), order='XYZ'>
    Matrix:
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      <Vector (-0.9812, -0.1681, -0.0952, 0.0582)>
      <Vector (0.1418, -0.2919, -0.9459, 1.3221)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1515, 0.0375, 1.2860)>
    Rotation: <Euler (x=-1.7690, y=0.0418, z=-0.8683), order='XYZ'>
    Matrix:
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      <Vector (-0.7626, -0.0959, 0.6397, 0.0375)>
      <Vector (-0.0418, -0.9796, -0.1967, 1.2860)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1949, 0.0139, 1.0457)>
    Rotation: <Euler (x=-1.7578, y=-0.2720, z=-1.7307), order='XYZ'>
    Matrix:
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      <Vector (-0.9509, -0.2310, -0.2058, 0.0139)>
      <Vector (0.2687, -0.9464, -0.1791, 1.0457)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2451, -0.0375, 0.8351)>
    Rotation: <Euler (x=-1.7183, y=-0.1517, z=-1.9082), order='XYZ'>
    Matrix:
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      <Vector (-0.9328, -0.0924, -0.3484, -0.0375)>
      <Vector (0.1511, -0.9778, -0.1452, 0.8351)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2285, -0.0577, 0.7972)>
    Rotation: <Euler (x=-1.0680, y=-0.7493, z=-1.7103), order='XYZ'>
    Matrix:
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      <Vector (-0.7251, -0.6580, 0.2032, -0.0577)>
      <Vector (0.6811, -0.6416, 0.3528, 0.7972)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2190, -0.0734, 0.7809)>
    Rotation: <Euler (x=-1.1978, y=-0.3500, z=-1.5606), order='XYZ'>
    Matrix:
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      <Vector (-0.9393, -0.3156, 0.1345, -0.0734)>
      <Vector (0.3429, -0.8748, 0.3423, 0.7809)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2107, -0.0808, 0.7618)>
    Rotation: <Euler (x=-1.3318, y=-0.1622, z=-1.4931), order='XYZ'>
    Matrix:
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      <Vector (-0.9839, -0.1381, 0.1135, -0.0808)>
      <Vector (0.1615, -0.9588, 0.2337, 0.7618)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2056, -0.0837, 0.7419)>
    Rotation: <Euler (x=-1.3955, y=-0.0534, z=-1.5450), order='XYZ'>
    Matrix:
      <Vector (0.0257, 0.1757, 0.9841, -0.2056)>
      <Vector (-0.9982, -0.0481, 0.0347, -0.0837)>
      <Vector (0.0534, -0.9833, 0.1742, 0.7419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2468, -0.0652, 0.7708)>
    Rotation: <Euler (x=-1.5976, y=-0.1286, z=-1.7519), order='XYZ'>
    Matrix:
      <Vector (-0.1786, -0.0494, 0.9827, -0.2468)>
      <Vector (-0.9755, -0.1213, -0.1834, -0.0652)>
      <Vector (0.1283, -0.9914, -0.0266, 0.7708)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2486, -0.0698, 0.7318)>
    Rotation: <Euler (x=-1.3481, y=0.0835, z=-1.6480), order='XYZ'>
    Matrix:
      <Vector (-0.0769, 0.2265, 0.9710, -0.2486)>
      <Vector (-0.9935, 0.0640, -0.0936, -0.0698)>
      <Vector (-0.0834, -0.9719, 0.2201, 0.7318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2425, -0.0681, 0.7057)>
    Rotation: <Euler (x=-1.3050, y=0.0962, z=-1.5431), order='XYZ'>
    Matrix:
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      <Vector (-0.9950, 0.0999, 0.0015, -0.0681)>
      <Vector (-0.0960, -0.9604, 0.2615, 0.7057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2369, -0.0659, 0.6850)>
    Rotation: <Euler (x=-1.2358, y=0.0961, z=-1.5070), order='XYZ'>
    Matrix:
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      <Vector (-0.9934, 0.1114, 0.0287, -0.0659)>
      <Vector (-0.0959, -0.9400, 0.3273, 0.6850)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2571, -0.0502, 0.7653)>
    Rotation: <Euler (x=-1.6105, y=0.0074, z=-1.9257), order='XYZ'>
    Matrix:
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      <Vector (-0.9377, 0.0207, -0.3470, -0.0502)>
      <Vector (-0.0074, -0.9992, -0.0397, 0.7653)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2581, -0.0495, 0.7341)>
    Rotation: <Euler (x=-1.3579, y=0.1228, z=-1.8236), order='XYZ'>
    Matrix:
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      <Vector (-0.1225, -0.9701, 0.2097, 0.7341)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2514, -0.0477, 0.7056)>
    Rotation: <Euler (x=-1.1448, y=0.1854, z=-1.8002), order='XYZ'>
    Matrix:
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      <Vector (-0.9571, 0.0695, -0.2812, -0.0477)>
      <Vector (-0.1843, -0.8950, 0.4061, 0.7056)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2389, -0.0457, 0.6800)>
    Rotation: <Euler (x=-1.0768, y=0.2088, z=-1.7613), order='XYZ'>
    Matrix:
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      <Vector (-0.9606, 0.0894, -0.2632, -0.0457)>
      <Vector (-0.2073, -0.8613, 0.4638, 0.6800)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2566, -0.0322, 0.7660)>
    Rotation: <Euler (x=-1.6697, y=-0.0835, z=-1.9623), order='XYZ'>
    Matrix:
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      <Vector (-0.9211, -0.0390, -0.3873, -0.0322)>
      <Vector (0.0834, -0.9916, -0.0984, 0.7660)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2600, -0.0333, 0.7380)>
    Rotation: <Euler (x=-1.4032, y=0.1961, z=-1.8537), order='XYZ'>
    Matrix:
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      <Vector (-0.9418, 0.1379, -0.3065, -0.0333)>
      <Vector (-0.1949, -0.9671, 0.1636, 0.7380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2545, -0.0297, 0.7128)>
    Rotation: <Euler (x=-1.4192, y=0.1794, z=-1.8491), order='XYZ'>
    Matrix:
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      <Vector (-0.9461, 0.1281, -0.2975, -0.0297)>
      <Vector (-0.1784, -0.9727, 0.1485, 0.7128)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2495, -0.0264, 0.6878)>
    Rotation: <Euler (x=-1.1945, y=0.2271, z=-1.7849), order='XYZ'>
    Matrix:
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      <Vector (-0.9521, 0.1265, -0.2785, -0.0264)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2559, -0.0152, 0.7776)>
    Rotation: <Euler (x=-1.6174, y=-0.0094, z=-1.9575), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2571, -0.0149, 0.7515)>
    Rotation: <Euler (x=-1.5719, y=0.0865, z=-1.9709), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2564, -0.0131, 0.7286)>
    Rotation: <Euler (x=-1.3831, y=0.1757, z=-1.9640), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2510, -0.0111, 0.7069)>
    Rotation: <Euler (x=-1.2395, y=0.1945, z=-1.9181), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1022, 0.0015, 0.8413)>
    Rotation: <Euler (x=-1.4820, y=-0.0512, z=-2.8879), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0929, -0.0326, 0.4974)>
    Rotation: <Euler (x=1.3780, y=-3.0793, z=0.2499), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8164), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8160), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1101, -0.0098, 0.8114)>
    Rotation: <Euler (x=-1.2540, y=-0.0094, z=3.0009), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1282, -0.1161, 0.4829)>
    Rotation: <Euler (x=1.2274, y=3.1395, z=-0.1366), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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Frame: 36
  Bone: Hips
    Location: <Vector (-0.0003, -0.0111, 0.8048)>
    Rotation: <Euler (x=1.5019, y=-0.1400, z=0.0536), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0166, 0.0028, 0.9153)>
    Rotation: <Euler (x=1.5813, y=0.0374, z=0.0553), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0119, 0.0018, 1.0388)>
    Rotation: <Euler (x=1.4116, y=0.0445, z=0.0695), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0071, 0.0255, 1.1840)>
    Rotation: <Euler (x=1.3506, y=0.0519, z=0.0831), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0007, 0.0577, 1.3577)>
    Rotation: <Euler (x=2.0253, y=0.0103, z=0.0816), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0054, -0.0035, 1.4650)>
    Rotation: <Euler (x=1.3935, y=0.0273, z=0.0787), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0083, 0.0372, 1.6895)>
    Rotation: <Euler (x=1.3919, y=0.0273, z=0.0787), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0294, 0.0626, 1.3191)>
    Rotation: <Euler (x=-2.7033, y=0.1412, z=1.6323), order='XYZ'>
    Matrix:
      <Vector (-0.0609, 0.9074, -0.4158, 0.0294)>
      <Vector (0.9882, -0.0039, -0.1533, 0.0626)>
      <Vector (-0.1407, -0.4202, -0.8965, 1.3191)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1416, 0.0621, 1.2672)>
    Rotation: <Euler (x=-1.6545, y=-0.1742, z=0.8900), order='XYZ'>
    Matrix:
      <Vector (0.6199, 0.1737, -0.7652, 0.1416)>
      <Vector (0.7653, 0.0816, 0.6385, 0.0621)>
      <Vector (0.1733, -0.9814, -0.0824, 1.2672)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1842, 0.0822, 1.0264)>
    Rotation: <Euler (x=-1.5371, y=0.3615, z=2.1245), order='XYZ'>
    Matrix:
      <Vector (-0.4919, 0.1573, -0.8564, 0.1842)>
      <Vector (0.7956, -0.3184, -0.5154, 0.0822)>
      <Vector (-0.3537, -0.9348, 0.0315, 1.0264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2192, 0.0113, 0.8183)>
    Rotation: <Euler (x=-1.5635, y=0.2575, z=2.1451), order='XYZ'>
    Matrix:
      <Vector (-0.5253, 0.1322, -0.8406, 0.2192)>
      <Vector (0.8119, -0.2178, -0.5416, 0.0113)>
      <Vector (-0.2547, -0.9670, 0.0071, 0.8183)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2046, -0.0178, 0.7859)>
    Rotation: <Euler (x=-0.8803, y=0.8944, z=2.0549), order='XYZ'>
    Matrix:
      <Vector (-0.2913, -0.2840, -0.9135, 0.2046)>
      <Vector (0.5541, -0.8285, 0.0809, -0.0178)>
      <Vector (-0.7798, -0.4826, 0.3987, 0.7859)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.1976, -0.0379, 0.7734)>
    Rotation: <Euler (x=-1.0691, y=0.5654, z=1.8422), order='XYZ'>
    Matrix:
      <Vector (-0.2263, -0.3374, -0.9138, 0.1976)>
      <Vector (0.8134, -0.5815, 0.0132, -0.0379)>
      <Vector (-0.5358, -0.7403, 0.4061, 0.7734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1901, -0.0511, 0.7574)>
    Rotation: <Euler (x=-1.2064, y=0.3993, z=1.7560), order='XYZ'>
    Matrix:
      <Vector (-0.1697, -0.2834, -0.9439, 0.1901)>
      <Vector (0.9056, -0.4227, -0.0359, -0.0511)>
      <Vector (-0.3888, -0.8608, 0.3283, 0.7574)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1842, -0.0599, 0.7395)>
    Rotation: <Euler (x=-1.2866, y=0.2445, z=1.7792), order='XYZ'>
    Matrix:
      <Vector (-0.2007, -0.2262, -0.9532, 0.1842)>
      <Vector (0.9493, -0.2854, -0.1322, -0.0599)>
      <Vector (-0.2421, -0.9313, 0.2720, 0.7395)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2220, -0.0260, 0.7592)>
    Rotation: <Euler (x=-1.4622, y=0.2571, z=1.9833), order='XYZ'>
    Matrix:
      <Vector (-0.3877, 0.0021, -0.9218, 0.2220)>
      <Vector (0.8860, -0.2750, -0.3733, -0.0260)>
      <Vector (-0.2543, -0.9614, 0.1048, 0.7592)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2220, -0.0367, 0.7214)>
    Rotation: <Euler (x=-1.2188, y=0.1069, z=1.8580), order='XYZ'>
    Matrix:
      <Vector (-0.2817, -0.3023, -0.9106, 0.2220)>
      <Vector (0.9536, -0.1937, -0.2307, -0.0367)>
      <Vector (-0.1067, -0.9333, 0.3428, 0.7214)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2138, -0.0419, 0.6963)>
    Rotation: <Euler (x=-1.1964, y=0.1067, z=1.7521), order='XYZ'>
    Matrix:
      <Vector (-0.1793, -0.3419, -0.9225, 0.2138)>
      <Vector (0.9780, -0.1635, -0.1295, -0.0419)>
      <Vector (-0.1065, -0.9254, 0.3636, 0.6963)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2065, -0.0454, 0.6763)>
    Rotation: <Euler (x=-1.1345, y=0.1105, z=1.7162), order='XYZ'>
    Matrix:
      <Vector (-0.1440, -0.4036, -0.9035, 0.2065)>
      <Vector (0.9834, -0.1602, -0.0852, -0.0454)>
      <Vector (-0.1103, -0.9008, 0.4200, 0.6763)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2283, -0.0104, 0.7498)>
    Rotation: <Euler (x=-1.4622, y=0.0965, z=2.1269), order='XYZ'>
    Matrix:
      <Vector (-0.5254, -0.0415, -0.8498, 0.2283)>
      <Vector (0.8454, -0.1386, -0.5159, -0.0104)>
      <Vector (-0.0964, -0.9895, 0.1079, 0.7498)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2269, -0.0147, 0.7189)>
    Rotation: <Euler (x=-1.2217, y=-0.0033, z=2.0095), order='XYZ'>
    Matrix:
      <Vector (-0.4248, -0.3109, -0.8502, 0.2269)>
      <Vector (0.9053, -0.1425, -0.4002, -0.0147)>
      <Vector (0.0033, -0.9397, 0.3420, 0.7189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2180, -0.0189, 0.6913)>
    Rotation: <Euler (x=-1.0112, y=-0.0622, z=1.9781), order='XYZ'>
    Matrix:
      <Vector (-0.3954, -0.5083, -0.7651, 0.2180)>
      <Vector (0.9164, -0.1619, -0.3660, -0.0189)>
      <Vector (0.0622, -0.8458, 0.5298, 0.6913)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2035, -0.0235, 0.6671)>
    Rotation: <Euler (x=-0.9479, y=-0.0804, z=1.9372), order='XYZ'>
    Matrix:
      <Vector (-0.3571, -0.5681, -0.7415, 0.2035)>
      <Vector (0.9306, -0.1481, -0.3347, -0.0235)>
      <Vector (0.0803, -0.8096, 0.5815, 0.6671)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2243, 0.0072, 0.7483)>
    Rotation: <Euler (x=-1.5608, y=0.1194, z=2.1498), order='XYZ'>
    Matrix:
      <Vector (-0.5433, 0.0568, -0.8376, 0.2243)>
      <Vector (0.8310, -0.1052, -0.5462, 0.0072)>
      <Vector (-0.1191, -0.9928, 0.0099, 0.7483)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2259, 0.0042, 0.7203)>
    Rotation: <Euler (x=-1.2533, y=-0.0660, z=2.0158), order='XYZ'>
    Matrix:
      <Vector (-0.4295, -0.3087, -0.8486, 0.2259)>
      <Vector (0.9007, -0.0779, -0.4275, 0.0042)>
      <Vector (0.0659, -0.9480, 0.3115, 0.7203)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2178, 0.0022, 0.6955)>
    Rotation: <Euler (x=-1.2701, y=-0.0488, z=2.0137), order='XYZ'>
    Matrix:
      <Vector (-0.4281, -0.2875, -0.8568, 0.2178)>
      <Vector (0.9024, -0.0849, -0.4224, 0.0022)>
      <Vector (0.0487, -0.9540, 0.2958, 0.6955)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2104, 0.0000, 0.6710)>
    Rotation: <Euler (x=-1.0536, y=-0.0869, z=1.9445), order='XYZ'>
    Matrix:
      <Vector (-0.3637, -0.4878, -0.7936, 0.2104)>
      <Vector (0.9275, -0.1103, -0.3573, 0.0000)>
      <Vector (0.0868, -0.8659, 0.4926, 0.6710)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2212, 0.0247, 0.7586)>
    Rotation: <Euler (x=-1.5231, y=0.0373, z=2.1267), order='XYZ'>
    Matrix:
      <Vector (-0.5273, -0.0208, -0.8494, 0.2212)>
      <Vector (0.8488, -0.0568, -0.5256, 0.0247)>
      <Vector (-0.0373, -0.9982, 0.0476, 0.7586)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2211, 0.0236, 0.7326)>
    Rotation: <Euler (x=-1.4902, y=-0.0499, z=2.1211), order='XYZ'>
    Matrix:
      <Vector (-0.5223, -0.0946, -0.8475, 0.2211)>
      <Vector (0.8513, 0.0003, -0.5247, 0.0236)>
      <Vector (0.0499, -0.9955, 0.0804, 0.7326)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2189, 0.0236, 0.7097)>
    Rotation: <Euler (x=-1.3843, y=-0.1133, z=2.1334), order='XYZ'>
    Matrix:
      <Vector (-0.5300, -0.2161, -0.8200, 0.2189)>
      <Vector (0.8404, -0.0049, -0.5419, 0.0236)>
      <Vector (0.1131, -0.9764, 0.1842, 0.7097)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2140, 0.0235, 0.6878)>
    Rotation: <Euler (x=-1.3998, y=-0.0867, z=2.1352), order='XYZ'>
    Matrix:
      <Vector (-0.5329, -0.1895, -0.8247, 0.2140)>
      <Vector (0.8417, -0.0189, -0.5396, 0.0235)>
      <Vector (0.0866, -0.9817, 0.1696, 0.6878)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0350, 0.0582, 1.3222)>
    Rotation: <Euler (x=-2.8396, y=-0.1380, z=-1.4370), order='XYZ'>
    Matrix:
      <Vector (0.1321, -0.9408, 0.3123, -0.0350)>
      <Vector (-0.9816, -0.1679, -0.0905, 0.0582)>
      <Vector (0.1375, -0.2946, -0.9457, 1.3222)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1513, 0.0374, 1.2857)>
    Rotation: <Euler (x=-1.7645, y=0.0441, z=-0.8669), order='XYZ'>
    Matrix:
      <Vector (0.6466, -0.1747, 0.7426, -0.1513)>
      <Vector (-0.7616, -0.0916, 0.6416, 0.0374)>
      <Vector (-0.0441, -0.9803, -0.1923, 1.2857)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1942, 0.0149, 1.0453)>
    Rotation: <Euler (x=-1.7566, y=-0.2672, z=-1.7298), order='XYZ'>
    Matrix:
      <Vector (-0.1527, -0.2235, 0.9627, -0.1942)>
      <Vector (-0.9524, -0.2269, -0.2038, 0.0149)>
      <Vector (0.2640, -0.9479, -0.1782, 1.0453)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2439, -0.0356, 0.8343)>
    Rotation: <Euler (x=-1.7076, y=-0.1335, z=-1.9080), order='XYZ'>
    Matrix:
      <Vector (-0.3279, -0.1723, 0.9289, -0.2439)>
      <Vector (-0.9353, -0.0793, -0.3449, -0.0356)>
      <Vector (0.1331, -0.9818, -0.1352, 0.8343)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2267, -0.0552, 0.7964)>
    Rotation: <Euler (x=-1.0434, y=-0.7387, z=-1.7262), order='XYZ'>
    Matrix:
      <Vector (-0.1144, 0.4071, 0.9062, -0.2267)>
      <Vector (-0.7304, -0.6527, 0.2011, -0.0552)>
      <Vector (0.6733, -0.6389, 0.3721, 0.7964)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2168, -0.0708, 0.7802)>
    Rotation: <Euler (x=-1.1860, y=-0.3199, z=-1.5576), order='XYZ'>
    Matrix:
      <Vector (0.0125, 0.3792, 0.9252, -0.2168)>
      <Vector (-0.9492, -0.2865, 0.1303, -0.0708)>
      <Vector (0.3144, -0.8799, 0.3563, 0.7802)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2083, -0.0776, 0.7609)>
    Rotation: <Euler (x=-1.3185, y=-0.1329, z=-1.4883), order='XYZ'>
    Matrix:
      <Vector (0.0817, 0.2594, 0.9623, -0.2083)>
      <Vector (-0.9878, -0.1073, 0.1128, -0.0776)>
      <Vector (0.1325, -0.9598, 0.2475, 0.7609)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2029, -0.0798, 0.7410)>
    Rotation: <Euler (x=-1.3729, y=-0.0380, z=-1.5433), order='XYZ'>
    Matrix:
      <Vector (0.0275, 0.1976, 0.9799, -0.2029)>
      <Vector (-0.9989, -0.0318, 0.0344, -0.0798)>
      <Vector (0.0380, -0.9798, 0.1965, 0.7410)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2446, -0.0624, 0.7696)>
    Rotation: <Euler (x=-1.5842, y=-0.1123, z=-1.7518), order='XYZ'>
    Matrix:
      <Vector (-0.1789, -0.0334, 0.9833, -0.2446)>
      <Vector (-0.9775, -0.1078, -0.1815, -0.0624)>
      <Vector (0.1120, -0.9936, -0.0134, 0.7696)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2458, -0.0665, 0.7305)>
    Rotation: <Euler (x=-1.3331, y=0.0983, z=-1.6450), order='XYZ'>
    Matrix:
      <Vector (-0.0737, 0.2418, 0.9675, -0.2458)>
      <Vector (-0.9924, 0.0777, -0.0951, -0.0665)>
      <Vector (-0.0982, -0.9672, 0.2343, 0.7305)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2392, -0.0644, 0.7045)>
    Rotation: <Euler (x=-1.2885, y=0.1094, z=-1.5397), order='XYZ'>
    Matrix:
      <Vector (0.0309, 0.2752, 0.9609, -0.2392)>
      <Vector (-0.9935, 0.1135, -0.0005, -0.0644)>
      <Vector (-0.1092, -0.9547, 0.2769, 0.7045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2333, -0.0619, 0.6840)>
    Rotation: <Euler (x=-1.2188, y=0.1087, z=-1.5036), order='XYZ'>
    Matrix:
      <Vector (0.0668, 0.3371, 0.9391, -0.2333)>
      <Vector (-0.9919, 0.1248, 0.0258, -0.0619)>
      <Vector (-0.1085, -0.9332, 0.3427, 0.6840)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2547, -0.0473, 0.7641)>
    Rotation: <Euler (x=-1.6038, y=0.0310, z=-1.9218), order='XYZ'>
    Matrix:
      <Vector (-0.3437, -0.0203, 0.9389, -0.2547)>
      <Vector (-0.9386, 0.0405, -0.3427, -0.0473)>
      <Vector (-0.0310, -0.9990, -0.0330, 0.7641)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2554, -0.0460, 0.7328)>
    Rotation: <Euler (x=-1.3487, y=0.1456, z=-1.8186), order='XYZ'>
    Matrix:
      <Vector (-0.2427, 0.2482, 0.9378, -0.2554)>
      <Vector (-0.9592, 0.0832, -0.2702, -0.0460)>
      <Vector (-0.1451, -0.9651, 0.2179, 0.7328)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2483, -0.0436, 0.7045)>
    Rotation: <Euler (x=-1.1350, y=0.2080, z=-1.7944), order='XYZ'>
    Matrix:
      <Vector (-0.2170, 0.4531, 0.8646, -0.2483)>
      <Vector (-0.9541, 0.0889, -0.2861, -0.0436)>
      <Vector (-0.2065, -0.8870, 0.4130, 0.7045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2353, -0.0411, 0.6791)>
    Rotation: <Euler (x=-1.0660, y=0.2310, z=-1.7551), order='XYZ'>
    Matrix:
      <Vector (-0.1784, 0.5121, 0.8402, -0.2353)>
      <Vector (-0.9570, 0.1084, -0.2693, -0.0411)>
      <Vector (-0.2289, -0.8520, 0.4708, 0.6791)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2543, -0.0293, 0.7651)>
    Rotation: <Euler (x=-1.6697, y=-0.0506, z=-1.9558), order='XYZ'>
    Matrix:
      <Vector (-0.3751, -0.1104, 0.9204, -0.2543)>
      <Vector (-0.9256, -0.0096, -0.3783, -0.0293)>
      <Vector (0.0506, -0.9938, -0.0986, 0.7651)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2574, -0.0296, 0.7370)>
    Rotation: <Euler (x=-1.3995, y=0.2288, z=-1.8465), order='XYZ'>
    Matrix:
      <Vector (-0.2651, 0.2249, 0.9376, -0.2574)>
      <Vector (-0.9372, 0.1686, -0.3054, -0.0296)>
      <Vector (-0.2268, -0.9597, 0.1660, 0.7370)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2516, -0.0252, 0.7120)>
    Rotation: <Euler (x=-1.4154, y=0.2121, z=-1.8418), order='XYZ'>
    Matrix:
      <Vector (-0.2617, 0.2048, 0.9432, -0.2516)>
      <Vector (-0.9419, 0.1589, -0.2959, -0.0252)>
      <Vector (-0.2105, -0.9658, 0.1513, 0.7120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2463, -0.0211, 0.6872)>
    Rotation: <Euler (x=-1.1884, y=0.2595, z=-1.7770), order='XYZ'>
    Matrix:
      <Vector (-0.1979, 0.4139, 0.8885, -0.2463)>
      <Vector (-0.9461, 0.1566, -0.2836, -0.0211)>
      <Vector (-0.2566, -0.8967, 0.3606, 0.6872)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2539, -0.0124, 0.7769)>
    Rotation: <Euler (x=-1.6129, y=0.0275, z=-1.9507), order='XYZ'>
    Matrix:
      <Vector (-0.3707, -0.0289, 0.9283, -0.2539)>
      <Vector (-0.9283, 0.0411, -0.3695, -0.0124)>
      <Vector (-0.0275, -0.9987, -0.0421, 0.7769)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2547, -0.0114, 0.7509)>
    Rotation: <Euler (x=-1.5678, y=0.1235, z=-1.9637), order='XYZ'>
    Matrix:
      <Vector (-0.3800, 0.0499, 0.9236, -0.2547)>
      <Vector (-0.9168, 0.1126, -0.3832, -0.0114)>
      <Vector (-0.1231, -0.9924, 0.0030, 0.7509)>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2535, -0.0088, 0.7280)>
    Rotation: <Euler (x=-1.3556, y=0.2195, z=-1.9493), order='XYZ'>
    Matrix:
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      <Vector (-0.9069, 0.1188, -0.4042, -0.0088)>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2473, -0.0061, 0.7066)>
    Rotation: <Euler (x=-1.1653, y=0.2476, z=-1.8878), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1023, 0.0016, 0.8413)>
    Rotation: <Euler (x=-1.4815, y=-0.0513, z=-2.8885), order='XYZ'>
    Matrix:
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      <Vector (-0.2500, -0.0991, -0.9631, 0.0016)>
      <Vector (0.0513, -0.9947, 0.0891, 0.8413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0930, -0.0327, 0.4974)>
    Rotation: <Euler (x=1.3776, y=-3.0791, z=0.2493), order='XYZ'>
    Matrix:
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      <Vector (-0.2462, 0.1709, -0.9540, -0.0327)>
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8164), order='XYZ'>
    Matrix:
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      <Vector (-0.3187, -0.6437, -0.6958, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8160), order='XYZ'>
    Matrix:
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      <Vector (-0.3198, -0.9208, 0.2234, -0.0536)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1100, -0.0098, 0.8113)>
    Rotation: <Euler (x=-1.2535, y=-0.0095, z=3.0014), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1281, -0.1162, 0.4829)>
    Rotation: <Euler (x=1.2270, y=3.1397, z=-0.1361), order='XYZ'>
    Matrix:
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      <Vector (0.1357, 0.3337, -0.9329, -0.1162)>
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 37
  Bone: Hips
    Location: <Vector (-0.0002, -0.0111, 0.8047)>
    Rotation: <Euler (x=1.5009, y=-0.1402, z=0.0536), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0165, 0.0030, 0.9152)>
    Rotation: <Euler (x=1.5775, y=0.0372, z=0.0550), order='XYZ'>
    Matrix:
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      <Vector (0.0549, -0.0047, -0.9985, 0.0030)>
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  Bone: Spine1
    Location: <Vector (-0.0119, 0.0024, 1.0387)>
    Rotation: <Euler (x=1.4117, y=0.0444, z=0.0686), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0071, 0.0261, 1.1839)>
    Rotation: <Euler (x=1.3546, y=0.0517, z=0.0819), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0006, 0.0576, 1.3577)>
    Rotation: <Euler (x=2.0291, y=0.0103, z=0.0805), order='XYZ'>
    Matrix:
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      <Vector (-0.0103, 0.8968, -0.4424, 1.3577)>
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  Bone: Head
    Location: <Vector (0.0055, -0.0040, 1.4648)>
    Rotation: <Euler (x=1.3933, y=0.0275, z=0.0783), order='XYZ'>
    Matrix:
      <Vector (0.9966, 0.0132, 0.0818, 0.0055)>
      <Vector (0.0782, 0.1781, -0.9809, -0.0040)>
      <Vector (-0.0275, 0.9839, 0.1765, 1.4648)>
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  Bone: Head_end
    Location: <Vector (0.0085, 0.0366, 1.6893)>
    Rotation: <Euler (x=1.3917, y=0.0275, z=0.0783), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0295, 0.0626, 1.3192)>
    Rotation: <Euler (x=-2.7003, y=0.1372, z=1.6272), order='XYZ'>
    Matrix:
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      <Vector (0.9890, -0.0073, -0.1475, 0.0626)>
      <Vector (-0.1367, -0.4231, -0.8957, 1.3192)>
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  Bone: LeftArm
    Location: <Vector (0.1415, 0.0617, 1.2668)>
    Rotation: <Euler (x=-1.6495, y=-0.1751, z=0.8836), order='XYZ'>
    Matrix:
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      <Vector (0.7612, 0.0844, 0.6430, 0.0617)>
      <Vector (0.1742, -0.9817, -0.0775, 1.2668)>
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  Bone: LeftForeArm
    Location: <Vector (0.1835, 0.0823, 1.0260)>
    Rotation: <Euler (x=-1.5363, y=0.3566, z=2.1193), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2174, 0.0121, 0.8176)>
    Rotation: <Euler (x=-1.5700, y=0.2527, z=2.1111), order='XYZ'>
    Matrix:
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      <Vector (0.8303, -0.2148, -0.5142, 0.0121)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2019, -0.0163, 0.7849)>
    Rotation: <Euler (x=-0.8779, y=0.8907, z=2.0249), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.1943, -0.0361, 0.7724)>
    Rotation: <Euler (x=-1.0665, y=0.5621, z=1.8118), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1864, -0.0490, 0.7564)>
    Rotation: <Euler (x=-1.2089, y=0.3935, z=1.7229), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1802, -0.0575, 0.7384)>
    Rotation: <Euler (x=-1.2937, y=0.2363, z=1.7450), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2192, -0.0249, 0.7582)>
    Rotation: <Euler (x=-1.4678, y=0.2513, z=1.9495), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2189, -0.0352, 0.7203)>
    Rotation: <Euler (x=-1.2261, y=0.0904, z=1.8240), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2107, -0.0397, 0.6950)>
    Rotation: <Euler (x=-1.2019, y=0.0896, z=1.7182), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2033, -0.0426, 0.6750)>
    Rotation: <Euler (x=-1.1395, y=0.0932, z=1.6824), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2260, -0.0094, 0.7490)>
    Rotation: <Euler (x=-1.4722, y=0.0858, z=2.0930), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2246, -0.0132, 0.7179)>
    Rotation: <Euler (x=-1.2304, y=-0.0151, z=1.9767), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2156, -0.0167, 0.6902)>
    Rotation: <Euler (x=-1.0195, y=-0.0742, z=1.9457), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2011, -0.0205, 0.6660)>
    Rotation: <Euler (x=-0.9557, y=-0.0927, z=1.9049), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2226, 0.0083, 0.7475)>
    Rotation: <Euler (x=-1.5692, y=0.1117, z=2.1162), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2241, 0.0056, 0.7195)>
    Rotation: <Euler (x=-1.2702, y=-0.0920, z=1.9827), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2161, 0.0046, 0.6946)>
    Rotation: <Euler (x=-1.2869, y=-0.0748, z=1.9804), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2088, 0.0034, 0.6701)>
    Rotation: <Euler (x=-1.0686, y=-0.1140, z=1.9116), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2200, 0.0259, 0.7580)>
    Rotation: <Euler (x=-1.5403, y=0.0134, z=2.0917), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2199, 0.0255, 0.7319)>
    Rotation: <Euler (x=-1.5091, y=-0.0765, z=2.0875), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2178, 0.0264, 0.7090)>
    Rotation: <Euler (x=-1.4036, y=-0.1397, z=2.1010), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2130, 0.0271, 0.6871)>
    Rotation: <Euler (x=-1.4190, y=-0.1130, z=2.1023), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0349, 0.0581, 1.3222)>
    Rotation: <Euler (x=-2.8370, y=-0.1337, z=-1.4362), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1511, 0.0374, 1.2854)>
    Rotation: <Euler (x=-1.7600, y=0.0463, z=-0.8655), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1935, 0.0160, 1.0448)>
    Rotation: <Euler (x=-1.7553, y=-0.2623, z=-1.7290), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2427, -0.0336, 0.8335)>
    Rotation: <Euler (x=-1.6969, y=-0.1153, z=-1.9078), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2249, -0.0527, 0.7956)>
    Rotation: <Euler (x=-1.0193, y=-0.7279, z=-1.7418), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2147, -0.0682, 0.7795)>
    Rotation: <Euler (x=-1.1742, y=-0.2899, z=-1.5541), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2059, -0.0743, 0.7601)>
    Rotation: <Euler (x=-1.3050, y=-0.1038, z=-1.4828), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2003, -0.0759, 0.7402)>
    Rotation: <Euler (x=-1.3503, y=-0.0226, z=-1.5415), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2423, -0.0595, 0.7685)>
    Rotation: <Euler (x=-1.5709, y=-0.0959, z=-1.7516), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2428, -0.0631, 0.7293)>
    Rotation: <Euler (x=-1.3181, y=0.1132, z=-1.6418), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2359, -0.0606, 0.7034)>
    Rotation: <Euler (x=-1.2719, y=0.1226, z=-1.5362), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2297, -0.0579, 0.6830)>
    Rotation: <Euler (x=-1.2018, y=0.1213, z=-1.5000), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2524, -0.0443, 0.7628)>
    Rotation: <Euler (x=-1.5969, y=0.0546, z=-1.9177), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2525, -0.0424, 0.7316)>
    Rotation: <Euler (x=-1.3394, y=0.1684, z=-1.8133), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2450, -0.0394, 0.7034)>
    Rotation: <Euler (x=-1.1249, y=0.2305, z=-1.7885), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2318, -0.0363, 0.6783)>
    Rotation: <Euler (x=-1.0550, y=0.2531, z=-1.7487), order='XYZ'>
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  Bone: RightHandRing1
    Location: <Vector (-0.2520, -0.0264, 0.7642)>
    Rotation: <Euler (x=-1.6693, y=-0.0177, z=-1.9491), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2548, -0.0258, 0.7361)>
    Rotation: <Euler (x=-1.3954, y=0.2614, z=-1.8388), order='XYZ'>
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  Bone: RightHandRing3
    Location: <Vector (-0.2486, -0.0206, 0.7113)>
    Rotation: <Euler (x=-1.4112, y=0.2447, z=-1.8342), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2431, -0.0157, 0.6867)>
    Rotation: <Euler (x=-1.1820, y=0.2917, z=-1.7686), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2519, -0.0096, 0.7763)>
    Rotation: <Euler (x=-1.6080, y=0.0643, z=-1.9437), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2522, -0.0077, 0.7503)>
    Rotation: <Euler (x=-1.5633, y=0.1603, z=-1.9562), order='XYZ'>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2506, -0.0044, 0.7275)>
    Rotation: <Euler (x=-1.3269, y=0.2631, z=-1.9339), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2436, -0.0010, 0.7065)>
    Rotation: <Euler (x=-1.0881, y=0.2987, z=-1.8551), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1025, 0.0016, 0.8412)>
    Rotation: <Euler (x=-1.4810, y=-0.0515, z=-2.8892), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0930, -0.0329, 0.4973)>
    Rotation: <Euler (x=1.3772, y=-3.0789, z=0.2486), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8165), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8161), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1099, -0.0098, 0.8112)>
    Rotation: <Euler (x=-1.2530, y=-0.0096, z=3.0019), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1280, -0.1163, 0.4828)>
    Rotation: <Euler (x=1.2267, y=3.1398, z=-0.1356), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8196), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
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    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7651), order='XYZ'>
    Matrix:
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Frame: 38
  Bone: Hips
    Location: <Vector (-0.0000, -0.0111, 0.8046)>
    Rotation: <Euler (x=1.4999, y=-0.1404, z=0.0535), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0164, 0.0031, 0.9151)>
    Rotation: <Euler (x=1.5736, y=0.0370, z=0.0546), order='XYZ'>
    Matrix:
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  Bone: Spine1
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    Rotation: <Euler (x=1.4117, y=0.0442, z=0.0677), order='XYZ'>
    Matrix:
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  Bone: Spine2
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    Rotation: <Euler (x=1.3586, y=0.0515, z=0.0805), order='XYZ'>
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  Bone: Neck
    Location: <Vector (-0.0005, 0.0575, 1.3578)>
    Rotation: <Euler (x=2.0329, y=0.0103, z=0.0793), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0055, -0.0045, 1.4646)>
    Rotation: <Euler (x=1.3933, y=0.0276, z=0.0778), order='XYZ'>
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  Bone: Head_end
    Location: <Vector (0.0086, 0.0361, 1.6891)>
    Rotation: <Euler (x=1.3917, y=0.0276, z=0.0778), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0296, 0.0625, 1.3192)>
    Rotation: <Euler (x=-2.6973, y=0.1333, z=1.6220), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1415, 0.0612, 1.2665)>
    Rotation: <Euler (x=-1.6447, y=-0.1760, z=0.8771), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1828, 0.0825, 1.0257)>
    Rotation: <Euler (x=-1.5356, y=0.3518, z=2.1139), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2157, 0.0129, 0.8169)>
    Rotation: <Euler (x=-1.5759, y=0.2478, z=2.0783), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
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    Rotation: <Euler (x=-0.8752, y=0.8869, z=1.9961), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
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    Rotation: <Euler (x=-1.0635, y=0.5588, z=1.7825), order='XYZ'>
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  Bone: LeftHandThumb3
    Location: <Vector (0.1827, -0.0469, 0.7554)>
    Rotation: <Euler (x=-1.2108, y=0.3878, z=1.6909), order='XYZ'>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1764, -0.0551, 0.7373)>
    Rotation: <Euler (x=-1.3000, y=0.2283, z=1.7120), order='XYZ'>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2165, -0.0237, 0.7572)>
    Rotation: <Euler (x=-1.4729, y=0.2456, z=1.9169), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2160, -0.0338, 0.7192)>
    Rotation: <Euler (x=-1.2328, y=0.0745, z=1.7910), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2077, -0.0376, 0.6939)>
    Rotation: <Euler (x=-1.2069, y=0.0730, z=1.6855), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2002, -0.0399, 0.6738)>
    Rotation: <Euler (x=-1.1438, y=0.0765, z=1.6496), order='XYZ'>
    Matrix:
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      <Vector (0.9940, -0.1020, -0.0401, -0.0399)>
      <Vector (-0.0764, -0.9076, 0.4129, 0.6738)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2237, -0.0084, 0.7481)>
    Rotation: <Euler (x=-1.4815, y=0.0754, z=2.0603), order='XYZ'>
    Matrix:
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      <Vector (0.8801, -0.1081, -0.4624, -0.0084)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2224, -0.0117, 0.7170)>
    Rotation: <Euler (x=-1.2384, y=-0.0265, z=1.9448), order='XYZ'>
    Matrix:
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      <Vector (0.9305, -0.0959, -0.3534, -0.0117)>
      <Vector (0.0265, -0.9449, 0.3262, 0.7170)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2134, -0.0146, 0.6892)>
    Rotation: <Euler (x=-1.0272, y=-0.0860, z=1.9144), order='XYZ'>
    Matrix:
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      <Vector (0.9381, -0.1050, -0.3301, -0.0146)>
      <Vector (0.0859, -0.8527, 0.5153, 0.6892)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1988, -0.0176, 0.6649)>
    Rotation: <Euler (x=-0.9629, y=-0.1048, z=1.8736), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2209, 0.0094, 0.7468)>
    Rotation: <Euler (x=-1.5769, y=0.1041, z=2.0837), order='XYZ'>
    Matrix:
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      <Vector (0.8666, -0.0875, -0.4913, 0.0094)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2225, 0.0070, 0.7187)>
    Rotation: <Euler (x=-1.2861, y=-0.1171, z=1.9511), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2146, 0.0070, 0.6938)>
    Rotation: <Euler (x=-1.3027, y=-0.1000, z=1.9485), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2073, 0.0068, 0.6692)>
    Rotation: <Euler (x=-1.0827, y=-0.1403, z=1.8801), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2189, 0.0270, 0.7574)>
    Rotation: <Euler (x=-1.5565, y=-0.0098, z=2.0582), order='XYZ'>
    Matrix:
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      <Vector (0.0098, -0.9998, 0.0143, 0.7574)>
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  Bone: LeftHandPinky2
    Location: <Vector (0.2189, 0.0274, 0.7313)>
    Rotation: <Euler (x=-1.5268, y=-0.1023, z=2.0553), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2169, 0.0290, 0.7084)>
    Rotation: <Euler (x=-1.4219, y=-0.1652, z=2.0700), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2122, 0.0306, 0.6865)>
    Rotation: <Euler (x=-1.4372, y=-0.1385, z=2.0708), order='XYZ'>
    Matrix:
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      <Vector (0.8692, 0.0563, -0.4913, 0.0306)>
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  Bone: RightShoulder
    Location: <Vector (-0.0347, 0.0582, 1.3222)>
    Rotation: <Euler (x=-2.8343, y=-0.1294, z=-1.4355), order='XYZ'>
    Matrix:
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      <Vector (-0.9826, -0.1672, -0.0811, 0.0582)>
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  Bone: RightArm
    Location: <Vector (-0.1509, 0.0375, 1.2852)>
    Rotation: <Euler (x=-1.7554, y=0.0485, z=-0.8643), order='XYZ'>
    Matrix:
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      <Vector (-0.7597, -0.0830, 0.6449, 0.0375)>
      <Vector (-0.0484, -0.9818, -0.1834, 1.2852)>
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  Bone: RightForeArm
    Location: <Vector (-0.1927, 0.0171, 1.0443)>
    Rotation: <Euler (x=-1.7539, y=-0.2575, z=-1.7283), order='XYZ'>
    Matrix:
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      <Vector (-0.9551, -0.2187, -0.2000, 0.0171)>
      <Vector (0.2546, -0.9509, -0.1761, 1.0443)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2415, -0.0315, 0.8327)>
    Rotation: <Euler (x=-1.6867, y=-0.0976, z=-1.9074), order='XYZ'>
    Matrix:
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      <Vector (-0.9394, -0.0532, -0.3387, -0.0315)>
      <Vector (0.0974, -0.9886, -0.1151, 0.8327)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2231, -0.0501, 0.7948)>
    Rotation: <Euler (x=-0.9966, y=-0.7170, z=-1.7566), order='XYZ'>
    Matrix:
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      <Vector (-0.7408, -0.6426, 0.1957, -0.0501)>
      <Vector (0.6571, -0.6329, 0.4095, 0.7948)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2126, -0.0655, 0.7788)>
    Rotation: <Euler (x=-1.1627, y=-0.2611, z=-1.5502), order='XYZ'>
    Matrix:
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      <Vector (-0.9659, -0.2287, 0.1213, -0.0655)>
      <Vector (0.2582, -0.8868, 0.3834, 0.7788)>
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  Bone: RightHandThumb3
    Location: <Vector (-0.2036, -0.0710, 0.7594)>
    Rotation: <Euler (x=-1.2919, y=-0.0759, z=-1.4770), order='XYZ'>
    Matrix:
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      <Vector (-0.9927, -0.0468, 0.1109, -0.0710)>
      <Vector (0.0758, -0.9586, 0.2745, 0.7594)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1977, -0.0719, 0.7394)>
    Rotation: <Euler (x=-1.3285, y=-0.0077, z=-1.5397), order='XYZ'>
    Matrix:
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      <Vector (-0.9995, -0.0000, 0.0320, -0.0719)>
      <Vector (0.0077, -0.9708, 0.2399, 0.7394)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2400, -0.0566, 0.7674)>
    Rotation: <Euler (x=-1.5580, y=-0.0801, z=-1.7513), order='XYZ'>
    Matrix:
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      <Vector (-0.9806, -0.0810, -0.1785, -0.0566)>
      <Vector (0.0800, -0.9967, 0.0127, 0.7674)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2400, -0.0596, 0.7281)>
    Rotation: <Euler (x=-1.3035, y=0.1275, z=-1.6387), order='XYZ'>
    Matrix:
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      <Vector (-0.9896, 0.1044, -0.0989, -0.0596)>
      <Vector (-0.1272, -0.9567, 0.2620, 0.7281)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2327, -0.0568, 0.7024)>
    Rotation: <Euler (x=-1.2559, y=0.1353, z=-1.5327), order='XYZ'>
    Matrix:
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      <Vector (-0.1349, -0.9421, 0.3069, 0.7024)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2261, -0.0538, 0.6821)>
    Rotation: <Euler (x=-1.1853, y=0.1334, z=-1.4965), order='XYZ'>
    Matrix:
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      <Vector (-0.9884, 0.1508, 0.0189, -0.0538)>
      <Vector (-0.1330, -0.9184, 0.3727, 0.6821)>
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2500, -0.0414, 0.7617)>
    Rotation: <Euler (x=-1.5901, y=0.0774, z=-1.9136), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2498, -0.0388, 0.7305)>
    Rotation: <Euler (x=-1.3301, y=0.1903, z=-1.8080), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2419, -0.0353, 0.7024)>
    Rotation: <Euler (x=-1.1150, y=0.2522, z=-1.7824), order='XYZ'>
    Matrix:
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      <Vector (-0.2496, -0.8695, 0.4263, 0.7024)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2282, -0.0317, 0.6776)>
    Rotation: <Euler (x=-1.0441, y=0.2744, z=-1.7422), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2498, -0.0234, 0.7634)>
    Rotation: <Euler (x=-1.6687, y=0.0139, z=-1.9425), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2522, -0.0220, 0.7353)>
    Rotation: <Euler (x=-1.3911, y=0.2927, z=-1.8310), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2458, -0.0161, 0.7107)>
    Rotation: <Euler (x=-1.4067, y=0.2760, z=-1.8265), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2400, -0.0104, 0.6863)>
    Rotation: <Euler (x=-1.1753, y=0.3227, z=-1.7599), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2499, -0.0068, 0.7756)>
    Rotation: <Euler (x=-1.6029, y=0.0997, z=-1.9365), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2497, -0.0041, 0.7497)>
    Rotation: <Euler (x=-1.5586, y=0.1958, z=-1.9487), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2478, -0.0000, 0.7271)>
    Rotation: <Euler (x=-1.2984, y=0.3046, z=-1.9182), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2399, 0.0040, 0.7065)>
    Rotation: <Euler (x=-1.0112, y=0.3459, z=-1.8213), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1026, 0.0016, 0.8411)>
    Rotation: <Euler (x=-1.4805, y=-0.0517, z=-2.8900), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0931, -0.0330, 0.4973)>
    Rotation: <Euler (x=1.3768, y=-3.0787, z=0.2478), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8165), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8161), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1097, -0.0097, 0.8111)>
    Rotation: <Euler (x=-1.2524, y=-0.0098, z=3.0023), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1279, -0.1165, 0.4828)>
    Rotation: <Euler (x=1.2264, y=3.1399, z=-0.1352), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1101, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8195), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7650), order='XYZ'>
    Matrix:
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Frame: 39
  Bone: Hips
    Location: <Vector (0.0001, -0.0111, 0.8046)>
    Rotation: <Euler (x=1.4988, y=-0.1406, z=0.0534), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0163, 0.0032, 0.9151)>
    Rotation: <Euler (x=1.5697, y=0.0368, z=0.0541), order='XYZ'>
    Matrix:
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      <Vector (-0.0368, 0.9993, 0.0011, 0.9151)>
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  Bone: Spine1
    Location: <Vector (-0.0118, 0.0036, 1.0385)>
    Rotation: <Euler (x=1.4116, y=0.0441, z=0.0666), order='XYZ'>
    Matrix:
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      <Vector (-0.0441, 0.9864, 0.1583, 1.0385)>
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  Bone: Spine2
    Location: <Vector (-0.0070, 0.0273, 1.1837)>
    Rotation: <Euler (x=1.3624, y=0.0513, z=0.0790), order='XYZ'>
    Matrix:
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      <Vector (-0.0513, 0.9771, 0.2066, 1.1837)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0004, 0.0574, 1.3578)>
    Rotation: <Euler (x=2.0367, y=0.0103, z=0.0780), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0056, -0.0050, 1.4644)>
    Rotation: <Euler (x=1.3933, y=0.0278, z=0.0772), order='XYZ'>
    Matrix:
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      <Vector (-0.0278, 0.9839, 0.1765, 1.4644)>
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  Bone: Head_end
    Location: <Vector (0.0087, 0.0357, 1.6889)>
    Rotation: <Euler (x=1.3917, y=0.0278, z=0.0772), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0297, 0.0625, 1.3192)>
    Rotation: <Euler (x=-2.6945, y=0.1295, z=1.6166), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1414, 0.0607, 1.2662)>
    Rotation: <Euler (x=-1.6399, y=-0.1769, z=0.8705), order='XYZ'>
    Matrix:
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      <Vector (0.1760, -0.9820, -0.0680, 1.2662)>
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  Bone: LeftForeArm
    Location: <Vector (0.1822, 0.0827, 1.0253)>
    Rotation: <Euler (x=-1.5348, y=0.3471, z=2.1084), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2140, 0.0136, 0.8161)>
    Rotation: <Euler (x=-1.5810, y=0.2430, z=2.0478), order='XYZ'>
    Matrix:
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      <Vector (0.8623, -0.2091, -0.4613, 0.0136)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.1970, -0.0133, 0.7830)>
    Rotation: <Euler (x=-0.8723, y=0.8831, z=1.9696), order='XYZ'>
    Matrix:
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      <Vector (0.5849, -0.7950, 0.1606, -0.0133)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.1881, -0.0325, 0.7705)>
    Rotation: <Euler (x=-1.0605, y=0.5555, z=1.7553), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1793, -0.0449, 0.7544)>
    Rotation: <Euler (x=-1.2122, y=0.3823, z=1.6612), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1727, -0.0528, 0.7363)>
    Rotation: <Euler (x=-1.3055, y=0.2207, z=1.6813), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2139, -0.0225, 0.7562)>
    Rotation: <Euler (x=-1.4771, y=0.2401, z=1.8866), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2131, -0.0324, 0.7182)>
    Rotation: <Euler (x=-1.2385, y=0.0597, z=1.7605), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2048, -0.0355, 0.6928)>
    Rotation: <Euler (x=-1.2110, y=0.0577, z=1.6550), order='XYZ'>
    Matrix:
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      <Vector (0.9948, -0.0834, -0.0585, -0.0355)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.1974, -0.0373, 0.6727)>
    Rotation: <Euler (x=-1.1474, y=0.0610, z=1.6192), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2216, -0.0074, 0.7473)>
    Rotation: <Euler (x=-1.4897, y=0.0654, z=2.0299), order='XYZ'>
    Matrix:
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      <Vector (0.8945, -0.0943, -0.4369, -0.0074)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2202, -0.0103, 0.7161)>
    Rotation: <Euler (x=-1.2454, y=-0.0374, z=1.9152), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2112, -0.0125, 0.6883)>
    Rotation: <Euler (x=-1.0339, y=-0.0970, z=1.8852), order='XYZ'>
    Matrix:
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      <Vector (0.0969, -0.8552, 0.5091, 0.6883)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1966, -0.0148, 0.6639)>
    Rotation: <Euler (x=-0.9691, y=-0.1161, z=1.8445), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2193, 0.0105, 0.7461)>
    Rotation: <Euler (x=-1.5837, y=0.0967, z=2.0535), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2209, 0.0083, 0.7180)>
    Rotation: <Euler (x=-1.3003, y=-0.1405, z=1.9219), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2131, 0.0092, 0.6931)>
    Rotation: <Euler (x=-1.3168, y=-0.1234, z=1.9190), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2060, 0.0099, 0.6684)>
    Rotation: <Euler (x=-1.0953, y=-0.1645, z=1.8510), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2177, 0.0281, 0.7568)>
    Rotation: <Euler (x=-1.5709, y=-0.0314, z=2.0274), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2178, 0.0291, 0.7307)>
    Rotation: <Euler (x=-1.5428, y=-0.1262, z=2.0257), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2160, 0.0314, 0.7079)>
    Rotation: <Euler (x=-1.4383, y=-0.1888, z=2.0415), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2114, 0.0338, 0.6860)>
    Rotation: <Euler (x=-1.4537, y=-0.1622, z=2.0418), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0346, 0.0582, 1.3223)>
    Rotation: <Euler (x=-2.8317, y=-0.1253, z=-1.4349), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1507, 0.0376, 1.2848)>
    Rotation: <Euler (x=-1.7510, y=0.0505, z=-0.8631), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1920, 0.0183, 1.0438)>
    Rotation: <Euler (x=-1.7526, y=-0.2527, z=-1.7277), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2403, -0.0295, 0.8319)>
    Rotation: <Euler (x=-1.6773, y=-0.0811, z=-1.9071), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2213, -0.0475, 0.7941)>
    Rotation: <Euler (x=-0.9760, y=-0.7065, z=-1.7701), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2105, -0.0628, 0.7781)>
    Rotation: <Euler (x=-1.1519, y=-0.2347, z=-1.5462), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2013, -0.0677, 0.7586)>
    Rotation: <Euler (x=-1.2795, y=-0.0503, z=-1.4711), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1952, -0.0681, 0.7387)>
    Rotation: <Euler (x=-1.3084, y=0.0062, z=-1.5379), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2379, -0.0538, 0.7663)>
    Rotation: <Euler (x=-1.5461, y=-0.0652, z=-1.7510), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2372, -0.0563, 0.7270)>
    Rotation: <Euler (x=-1.2899, y=0.1409, z=-1.6356), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2296, -0.0531, 0.7014)>
    Rotation: <Euler (x=-1.2409, y=0.1472, z=-1.5294), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2227, -0.0499, 0.6813)>
    Rotation: <Euler (x=-1.1699, y=0.1448, z=-1.4932), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2477, -0.0384, 0.7605)>
    Rotation: <Euler (x=-1.5837, y=0.0985, z=-1.9097), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2471, -0.0353, 0.7294)>
    Rotation: <Euler (x=-1.3214, y=0.2106, z=-1.8029), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2388, -0.0312, 0.7016)>
    Rotation: <Euler (x=-1.1056, y=0.2723, z=-1.7766), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2249, -0.0271, 0.6770)>
    Rotation: <Euler (x=-1.0338, y=0.2941, z=-1.7359), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2476, -0.0204, 0.7625)>
    Rotation: <Euler (x=-1.6677, y=0.0431, z=-1.9363), order='XYZ'>
    Matrix:
      <Vector (-0.3571, -0.0751, 0.9310, -0.2476)>
      <Vector (-0.9331, 0.0746, -0.3518, -0.0204)>
      <Vector (-0.0430, -0.9944, -0.0967, 0.7625)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2497, -0.0183, 0.7345)>
    Rotation: <Euler (x=-1.3867, y=0.3216, z=-1.8235), order='XYZ'>
    Matrix:
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      <Vector (-0.9186, 0.2551, -0.3018, -0.0183)>
      <Vector (-0.3161, -0.9327, 0.1737, 0.7345)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2430, -0.0117, 0.7101)>
    Rotation: <Euler (x=-1.4022, y=0.3049, z=-1.8190), order='XYZ'>
    Matrix:
      <Vector (-0.2343, 0.2353, 0.9433, -0.2430)>
      <Vector (-0.9247, 0.2456, -0.2910, -0.0117)>
      <Vector (-0.3002, -0.9404, 0.1600, 0.7101)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2370, -0.0054, 0.6860)>
    Rotation: <Euler (x=-1.1687, y=0.3512, z=-1.7516), order='XYZ'>
    Matrix:
      <Vector (-0.1688, 0.4419, 0.8810, -0.2370)>
      <Vector (-0.9237, 0.2411, -0.2979, -0.0054)>
      <Vector (-0.3440, -0.8641, 0.3675, 0.6860)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2479, -0.0040, 0.7750)>
    Rotation: <Euler (x=-1.5979, y=0.1323, z=-1.9296), order='XYZ'>
    Matrix:
      <Vector (-0.3481, 0.0209, 0.9372, -0.2479)>
      <Vector (-0.9281, 0.1330, -0.3477, -0.0040)>
      <Vector (-0.1319, -0.9909, -0.0269, 0.7750)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2474, -0.0006, 0.7492)>
    Rotation: <Euler (x=-1.5539, y=0.2284, z=-1.9414), order='XYZ'>
    Matrix:
      <Vector (-0.3528, 0.0977, 0.9306, -0.2474)>
      <Vector (-0.9079, 0.2049, -0.3657, -0.0006)>
      <Vector (-0.2264, -0.9739, 0.0164, 0.7492)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2451, 0.0041, 0.7268)>
    Rotation: <Euler (x=-1.2712, y=0.3427, z=-1.9031), order='XYZ'>
    Matrix:
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      <Vector (-0.8903, 0.2072, -0.4054, 0.0041)>
      <Vector (-0.3360, -0.8999, 0.2780, 0.7268)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2365, 0.0088, 0.7066)>
    Rotation: <Euler (x=-0.9382, y=0.3874, z=-1.7883), order='XYZ'>
    Matrix:
      <Vector (-0.1998, 0.6430, 0.7393, -0.2365)>
      <Vector (-0.9041, 0.1699, -0.3921, 0.0088)>
      <Vector (-0.3777, -0.7468, 0.5474, 0.7066)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1027, 0.0017, 0.8411)>
    Rotation: <Euler (x=-1.4799, y=-0.0520, z=-2.8909), order='XYZ'>
    Matrix:
      <Vector (-0.9674, -0.0276, 0.2516, 0.1027)>
      <Vector (-0.2478, -0.1008, -0.9636, 0.0017)>
      <Vector (0.0520, -0.9945, 0.0907, 0.8411)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0931, -0.0332, 0.4973)>
    Rotation: <Euler (x=1.3764, y=-3.0785, z=0.2469), order='XYZ'>
    Matrix:
      <Vector (-0.9677, -0.1072, 0.2280, 0.0931)>
      <Vector (-0.2439, 0.1722, -0.9544, -0.0332)>
      <Vector (0.0631, -0.9792, -0.1928, 0.4973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8166), order='XYZ'>
    Matrix:
      <Vector (-0.9455, 0.2675, 0.1855, 0.0524)>
      <Vector (-0.3186, -0.6437, -0.6958, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8161), order='XYZ'>
    Matrix:
      <Vector (-0.9474, 0.3080, -0.0867, 0.0881)>
      <Vector (-0.3197, -0.9208, 0.2234, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1096, -0.0097, 0.8110)>
    Rotation: <Euler (x=-1.2519, y=-0.0099, z=3.0027), order='XYZ'>
    Matrix:
      <Vector (-0.9903, -0.0527, -0.1284, -0.1096)>
      <Vector (0.1384, -0.3092, -0.9409, -0.0097)>
      <Vector (0.0099, -0.9495, 0.3135, 0.8110)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1278, -0.1166, 0.4827)>
    Rotation: <Euler (x=1.2261, y=3.1401, z=-0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9909, 0.0468, -0.1259, -0.1278)>
      <Vector (0.1343, 0.3347, -0.9327, -0.1166)>
      <Vector (-0.0015, -0.9412, -0.3379, 0.4827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1100, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8194), order='XYZ'>
    Matrix:
      <Vector (-0.9465, -0.2667, -0.1816, -0.1100)>
      <Vector (0.3159, -0.6517, -0.6895, 0.0106)>
      <Vector (0.0656, -0.7100, 0.7011, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7649), order='XYZ'>
    Matrix:
      <Vector (-0.9256, -0.3581, 0.1229, -0.1456)>
      <Vector (0.3661, -0.9293, 0.0495, -0.0764)>
      <Vector (0.0965, 0.0909, 0.9912, 0.0303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 40
  Bone: Hips
    Location: <Vector (0.0002, -0.0110, 0.8045)>
    Rotation: <Euler (x=1.4977, y=-0.1408, z=0.0533), order='XYZ'>
    Matrix:
      <Vector (0.9887, -0.1436, 0.0429, 0.0002)>
      <Vector (0.0527, 0.0654, -0.9965, -0.0110)>
      <Vector (0.1403, 0.9875, 0.0723, 0.8045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0162, 0.0034, 0.9150)>
    Rotation: <Euler (x=1.5657, y=0.0367, z=0.0537), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0363, 0.0538, -0.0162)>
      <Vector (0.0536, 0.0070, -0.9985, 0.0034)>
      <Vector (-0.0366, 0.9993, 0.0051, 0.9150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0117, 0.0043, 1.0384)>
    Rotation: <Euler (x=1.4115, y=0.0440, z=0.0655), order='XYZ'>
    Matrix:
      <Vector (0.9969, 0.0329, 0.0716, -0.0117)>
      <Vector (0.0654, 0.1612, -0.9848, 0.0043)>
      <Vector (-0.0439, 0.9864, 0.1585, 1.0384)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (-0.0069, 0.0280, 1.1836)>
    Rotation: <Euler (x=1.3661, y=0.0511, z=0.0774), order='XYZ'>
    Matrix:
      <Vector (0.9957, 0.0342, 0.0861, -0.0069)>
      <Vector (0.0772, 0.2065, -0.9754, 0.0280)>
      <Vector (-0.0511, 0.9778, 0.2030, 1.1836)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (-0.0002, 0.0574, 1.3578)>
    Rotation: <Euler (x=2.0405, y=0.0103, z=0.0766), order='XYZ'>
    Matrix:
      <Vector (0.9970, 0.0438, 0.0636, -0.0002)>
      <Vector (0.0765, -0.4506, -0.8894, 0.0574)>
      <Vector (-0.0103, 0.8916, -0.4526, 1.3578)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0057, -0.0054, 1.4642)>
    Rotation: <Euler (x=1.3934, y=0.0280, z=0.0767), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0139, 0.0803, 0.0057)>
      <Vector (0.0766, 0.1780, -0.9810, -0.0054)>
      <Vector (-0.0280, 0.9839, 0.1764, 1.4642)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0089, 0.0352, 1.6887)>
    Rotation: <Euler (x=1.3919, y=0.0280, z=0.0767), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0138, 0.0803, 0.0089)>
      <Vector (0.0766, 0.1796, -0.9808, 0.0352)>
      <Vector (-0.0280, 0.9837, 0.1779, 1.6887)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0299, 0.0626, 1.3193)>
    Rotation: <Euler (x=-2.6917, y=0.1259, z=1.6112), order='XYZ'>
    Matrix:
      <Vector (-0.0401, 0.9020, -0.4299, 0.0299)>
      <Vector (0.9913, -0.0182, -0.1305, 0.0626)>
      <Vector (-0.1255, -0.4314, -0.8934, 1.3193)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1414, 0.0603, 1.2659)>
    Rotation: <Euler (x=-1.6354, y=-0.1777, z=0.8640), order='XYZ'>
    Matrix:
      <Vector (0.6392, 0.1637, -0.7514, 0.1414)>
      <Vector (0.7484, 0.0922, 0.6568, 0.0603)>
      <Vector (0.1768, -0.9822, -0.0636, 1.2659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1816, 0.0829, 1.0250)>
    Rotation: <Euler (x=-1.5341, y=0.3426, z=2.1029), order='XYZ'>
    Matrix:
      <Vector (-0.4778, 0.1387, -0.8674, 0.1816)>
      <Vector (0.8117, -0.3079, -0.4964, 0.0829)>
      <Vector (-0.3360, -0.9412, 0.0346, 1.0250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2125, 0.0144, 0.8155)>
    Rotation: <Euler (x=-1.5851, y=0.2383, z=2.0208), order='XYZ'>
    Matrix:
      <Vector (-0.4226, 0.1156, -0.8989, 0.2125)>
      <Vector (0.8750, -0.2063, -0.4379, 0.0144)>
      <Vector (-0.2361, -0.9716, -0.0139, 0.8155)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.1948, -0.0119, 0.7821)>
    Rotation: <Euler (x=-0.8693, y=0.8794, z=1.9463), order='XYZ'>
    Matrix:
      <Vector (-0.2339, -0.3846, -0.8930, 0.1948)>
      <Vector (0.5932, -0.7841, 0.1824, -0.0119)>
      <Vector (-0.7703, -0.4871, 0.4115, 0.7821)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.1854, -0.0309, 0.7696)>
    Rotation: <Euler (x=-1.0573, y=0.5523, z=1.7314), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1762, -0.0429, 0.7535)>
    Rotation: <Euler (x=-1.2129, y=0.3772, z=1.6351), order='XYZ'>
    Matrix:
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      <Vector (0.9278, -0.3668, 0.0686, -0.0429)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1694, -0.0506, 0.7354)>
    Rotation: <Euler (x=-1.3096, y=0.2138, z=1.6542), order='XYZ'>
    Matrix:
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      <Vector (0.9738, -0.2257, -0.0259, -0.0506)>
      <Vector (-0.2121, -0.9441, 0.2523, 0.7354)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2115, -0.0214, 0.7554)>
    Rotation: <Euler (x=-1.4804, y=0.2348, z=1.8598), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2105, -0.0310, 0.7172)>
    Rotation: <Euler (x=-1.2430, y=0.0465, z=1.7335), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2022, -0.0336, 0.6918)>
    Rotation: <Euler (x=-1.2140, y=0.0441, z=1.6281), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.1947, -0.0349, 0.6716)>
    Rotation: <Euler (x=-1.1499, y=0.0473, z=1.5923), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2196, -0.0064, 0.7465)>
    Rotation: <Euler (x=-1.4964, y=0.0563, z=2.0030), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2182, -0.0089, 0.7153)>
    Rotation: <Euler (x=-1.2510, y=-0.0472, z=1.8890), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2092, -0.0106, 0.6874)>
    Rotation: <Euler (x=-1.0392, y=-0.1070, z=1.8592), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1946, -0.0122, 0.6630)>
    Rotation: <Euler (x=-0.9741, y=-0.1262, z=1.8186), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2177, 0.0115, 0.7454)>
    Rotation: <Euler (x=-1.5892, y=0.0899, z=2.0267), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2193, 0.0095, 0.7173)>
    Rotation: <Euler (x=-1.3122, y=-0.1610, z=1.8962), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2117, 0.0112, 0.6924)>
    Rotation: <Euler (x=-1.3286, y=-0.1440, z=1.8931), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2047, 0.0126, 0.6677)>
    Rotation: <Euler (x=-1.1057, y=-0.1858, z=1.8253), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2166, 0.0291, 0.7562)>
    Rotation: <Euler (x=-1.5830, y=-0.0505, z=2.0003), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2168, 0.0307, 0.7302)>
    Rotation: <Euler (x=-1.5562, y=-0.1473, z=1.9997), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2151, 0.0336, 0.7074)>
    Rotation: <Euler (x=-1.4523, y=-0.2097, z=2.0164), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2107, 0.0367, 0.6856)>
    Rotation: <Euler (x=-1.4675, y=-0.1830, z=2.0164), order='XYZ'>
    Matrix:
      <Vector (-0.4238, -0.1710, -0.8895, 0.2107)>
      <Vector (0.8873, 0.1189, -0.4456, 0.0367)>
      <Vector (0.1820, -0.9781, 0.1014, 0.6856)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0345, 0.0583, 1.3223)>
    Rotation: <Euler (x=-2.8290, y=-0.1212, z=-1.4344), order='XYZ'>
    Matrix:
      <Vector (0.1349, -0.9377, 0.3203, -0.0345)>
      <Vector (-0.9834, -0.1662, -0.0722, 0.0583)>
      <Vector (0.1209, -0.3052, -0.9446, 1.3223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1504, 0.0378, 1.2845)>
    Rotation: <Euler (x=-1.7466, y=0.0525, z=-0.8621), order='XYZ'>
    Matrix:
      <Vector (0.6500, -0.1664, 0.7415, -0.1504)>
      <Vector (-0.7582, -0.0746, 0.6478, 0.0378)>
      <Vector (-0.0524, -0.9832, -0.1747, 1.2845)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1912, 0.0195, 1.0433)>
    Rotation: <Euler (x=-1.7512, y=-0.2481, z=-1.7273), order='XYZ'>
    Matrix:
      <Vector (-0.1511, -0.2149, 0.9649, -0.1912)>
      <Vector (-0.9575, -0.2107, -0.1968, 0.0195)>
      <Vector (0.2456, -0.9536, -0.1739, 1.0433)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2391, -0.0274, 0.8311)>
    Rotation: <Euler (x=-1.6691, y=-0.0664, z=-1.9067), order='XYZ'>
    Matrix:
      <Vector (-0.3289, -0.1144, 0.9374, -0.2391)>
      <Vector (-0.9420, -0.0300, -0.3341, -0.0274)>
      <Vector (0.0663, -0.9930, -0.0979, 0.8311)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2196, -0.0450, 0.7933)>
    Rotation: <Euler (x=-0.9584, y=-0.6967, z=-1.7815), order='XYZ'>
    Matrix:
      <Vector (-0.1604, 0.4523, 0.8773, -0.2196)>
      <Vector (-0.7500, -0.6337, 0.1896, -0.0450)>
      <Vector (0.6417, -0.6276, 0.4409, 0.7933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2085, -0.0602, 0.7774)>
    Rotation: <Euler (x=-1.1423, y=-0.2116, z=-1.5425), order='XYZ'>
    Matrix:
      <Vector (0.0277, 0.4207, 0.9068, -0.2085)>
      <Vector (-0.9773, -0.1792, 0.1130, -0.0602)>
      <Vector (0.2100, -0.8893, 0.4062, 0.7774)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1991, -0.0646, 0.7579)>
    Rotation: <Euler (x=-1.2684, y=-0.0280, z=-1.4657), order='XYZ'>
    Matrix:
      <Vector (0.1049, 0.2990, 0.9485, -0.1991)>
      <Vector (-0.9941, 0.0047, 0.1084, -0.0646)>
      <Vector (0.0280, -0.9542, 0.2977, 0.7579)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1929, -0.0645, 0.7381)>
    Rotation: <Euler (x=-1.2908, y=0.0186, z=-1.5363), order='XYZ'>
    Matrix:
      <Vector (0.0345, 0.2756, 0.9606, -0.1929)>
      <Vector (-0.9992, 0.0274, 0.0280, -0.0645)>
      <Vector (-0.0186, -0.9609, 0.2763, 0.7381)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2358, -0.0509, 0.7653)>
    Rotation: <Euler (x=-1.5358, y=-0.0520, z=-1.7506), order='XYZ'>
    Matrix:
      <Vector (-0.1786, 0.0252, 0.9836, -0.2358)>
      <Vector (-0.9826, -0.0573, -0.1769, -0.0509)>
      <Vector (0.0519, -0.9980, 0.0350, 0.7653)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2347, -0.0530, 0.7260)>
    Rotation: <Euler (x=-1.2779, y=0.1529, z=-1.6329), order='XYZ'>
    Matrix:
      <Vector (-0.0613, 0.2972, 0.9529, -0.2347)>
      <Vector (-0.9864, 0.1276, -0.1033, -0.0530)>
      <Vector (-0.1523, -0.9463, 0.2853, 0.7260)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2267, -0.0496, 0.7006)>
    Rotation: <Euler (x=-1.2277, y=0.1578, z=-1.5264), order='XYZ'>
    Matrix:
      <Vector (0.0438, 0.3295, 0.9432, -0.2267)>
      <Vector (-0.9866, 0.1628, -0.0110, -0.0496)>
      <Vector (-0.1572, -0.9300, 0.3322, 0.7006)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2196, -0.0461, 0.6805)>
    Rotation: <Euler (x=-1.1564, y=0.1549, z=-1.4901), order='XYZ'>
    Matrix:
      <Vector (0.0796, 0.3900, 0.9174, -0.2196)>
      <Vector (-0.9848, 0.1732, 0.0118, -0.0461)>
      <Vector (-0.1543, -0.9044, 0.3978, 0.6805)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2456, -0.0355, 0.7595)>
    Rotation: <Euler (x=-1.5780, y=0.1172, z=-1.9062), order='XYZ'>
    Matrix:
      <Vector (-0.3268, 0.0316, 0.9445, -0.2456)>
      <Vector (-0.9378, 0.1128, -0.3283, -0.0355)>
      <Vector (-0.1169, -0.9931, -0.0072, 0.7595)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2446, -0.0319, 0.7284)>
    Rotation: <Euler (x=-1.3135, y=0.2286, z=-1.7983), order='XYZ'>
    Matrix:
      <Vector (-0.2197, 0.2973, 0.9292, -0.2446)>
      <Vector (-0.9489, 0.1561, -0.2743, -0.0319)>
      <Vector (-0.2266, -0.9419, 0.2478, 0.7284)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2360, -0.0274, 0.7007)>
    Rotation: <Euler (x=-1.0971, y=0.2900, z=-1.7714), order='XYZ'>
    Matrix:
      <Vector (-0.1909, 0.4977, 0.8461, -0.2360)>
      <Vector (-0.9390, 0.1585, -0.3051, -0.0274)>
      <Vector (-0.2860, -0.8527, 0.4371, 0.7007)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2218, -0.0229, 0.6764)>
    Rotation: <Euler (x=-1.0245, y=0.3115, z=-1.7303), order='XYZ'>
    Matrix:
      <Vector (-0.1511, 0.5545, 0.8184, -0.2218)>
      <Vector (-0.9398, 0.1761, -0.2929, -0.0229)>
      <Vector (-0.3065, -0.8134, 0.4945, 0.6764)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2455, -0.0175, 0.7618)>
    Rotation: <Euler (x=-1.6667, y=0.0686, z=-1.9307), order='XYZ'>
    Matrix:
      <Vector (-0.3514, -0.0655, 0.9339, -0.2455)>
      <Vector (-0.9337, 0.0976, -0.3445, -0.0175)>
      <Vector (-0.0686, -0.9931, -0.0955, 0.7618)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2473, -0.0148, 0.7337)>
    Rotation: <Euler (x=-1.3825, y=0.3469, z=-1.8166), order='XYZ'>
    Matrix:
      <Vector (-0.2289, 0.2628, 0.9373, -0.2473)>
      <Vector (-0.9121, 0.2784, -0.3008, -0.0148)>
      <Vector (-0.3400, -0.9238, 0.1760, 0.7337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2405, -0.0075, 0.7096)>
    Rotation: <Euler (x=-1.3979, y=0.3301, z=-1.8121), order='XYZ'>
    Matrix:
      <Vector (-0.2261, 0.2433, 0.9432, -0.2405)>
      <Vector (-0.9186, 0.2690, -0.2896, -0.0075)>
      <Vector (-0.3242, -0.9319, 0.1627, 0.7096)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2342, -0.0006, 0.6857)>
    Rotation: <Euler (x=-1.1625, y=0.3762, z=-1.7439), order='XYZ'>
    Matrix:
      <Vector (-0.1602, 0.4492, 0.8790, -0.2342)>
      <Vector (-0.9162, 0.2638, -0.3017, -0.0006)>
      <Vector (-0.3674, -0.8536, 0.3693, 0.6857)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2461, -0.0013, 0.7745)>
    Rotation: <Euler (x=-1.5933, y=0.1608, z=-1.9234), order='XYZ'>
    Matrix:
      <Vector (-0.3409, 0.0342, 0.9395, -0.2461)>
      <Vector (-0.9264, 0.1580, -0.3419, -0.0013)>
      <Vector (-0.1601, -0.9868, -0.0222, 0.7745)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2452, 0.0028, 0.7487)>
    Rotation: <Euler (x=-1.5495, y=0.2570, z=-1.9348), order='XYZ'>
    Matrix:
      <Vector (-0.3443, 0.1103, 0.9323, -0.2452)>
      <Vector (-0.9038, 0.2299, -0.3610, 0.0028)>
      <Vector (-0.2542, -0.9669, 0.0206, 0.7487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2426, 0.0081, 0.7265)>
    Rotation: <Euler (x=-1.2470, y=0.3756, z=-1.8893), order='XYZ'>
    Matrix:
      <Vector (-0.2914, 0.4111, 0.8638, -0.2426)>
      <Vector (-0.8835, 0.2306, -0.4078, 0.0081)>
      <Vector (-0.3669, -0.8819, 0.2960, 0.7265)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2334, 0.0133, 0.7067)>
    Rotation: <Euler (x=-0.8732, y=0.4219, z=-1.7581), order='XYZ'>
    Matrix:
      <Vector (-0.1699, 0.6896, 0.7040, -0.2334)>
      <Vector (-0.8963, 0.1887, -0.4012, 0.0133)>
      <Vector (-0.4095, -0.6992, 0.5860, 0.7067)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1028, 0.0017, 0.8410)>
    Rotation: <Euler (x=-1.4792, y=-0.0522, z=-2.8918), order='XYZ'>
    Matrix:
      <Vector (-0.9676, -0.0278, 0.2508, 0.1028)>
      <Vector (-0.2468, -0.1015, -0.9637, 0.0017)>
      <Vector (0.0522, -0.9944, 0.0913, 0.8410)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0932, -0.0334, 0.4972)>
    Rotation: <Euler (x=1.3759, y=-3.0782, z=0.2460), order='XYZ'>
    Matrix:
      <Vector (-0.9680, -0.1074, 0.2270, 0.0932)>
      <Vector (-0.2430, 0.1727, -0.9545, -0.0334)>
      <Vector (0.0633, -0.9791, -0.1933, 0.4972)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8166), order='XYZ'>
    Matrix:
      <Vector (-0.9455, 0.2675, 0.1855, 0.0524)>
      <Vector (-0.3186, -0.6437, -0.6958, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8161), order='XYZ'>
    Matrix:
      <Vector (-0.9474, 0.3080, -0.0867, 0.0881)>
      <Vector (-0.3197, -0.9208, 0.2234, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0295)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1095, -0.0096, 0.8109)>
    Rotation: <Euler (x=-1.2512, y=-0.0101, z=3.0031), order='XYZ'>
    Matrix:
      <Vector (-0.9904, -0.0529, -0.1279, -0.1095)>
      <Vector (0.1381, -0.3098, -0.9407, -0.0096)>
      <Vector (0.0101, -0.9493, 0.3141, 0.8109)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1277, -0.1167, 0.4827)>
    Rotation: <Euler (x=1.2257, y=3.1402, z=-0.1344), order='XYZ'>
    Matrix:
      <Vector (-0.9910, 0.0466, -0.1257, -0.1277)>
      <Vector (0.1340, 0.3350, -0.9326, -0.1167)>
      <Vector (-0.0014, -0.9411, -0.3382, 0.4827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1100, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8193), order='XYZ'>
    Matrix:
      <Vector (-0.9465, -0.2668, -0.1817, -0.1100)>
      <Vector (0.3160, -0.6517, -0.6895, 0.0106)>
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7648), order='XYZ'>
    Matrix:
      <Vector (-0.9255, -0.3582, 0.1230, -0.1456)>
      <Vector (0.3662, -0.9292, 0.0495, -0.0764)>
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Frame: 41
  Bone: Hips
    Location: <Vector (0.0004, -0.0110, 0.8044)>
    Rotation: <Euler (x=1.4967, y=-0.1409, z=0.0530), order='XYZ'>
    Matrix:
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      <Vector (0.0525, 0.0665, -0.9964, -0.0110)>
      <Vector (0.1404, 0.9874, 0.0733, 0.8044)>
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  Bone: Spine
    Location: <Vector (-0.0161, 0.0036, 0.9149)>
    Rotation: <Euler (x=1.5617, y=0.0365, z=0.0530), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0359, 0.0533, -0.0161)>
      <Vector (0.0530, 0.0110, -0.9985, 0.0036)>
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  Bone: Spine1
    Location: <Vector (-0.0116, 0.0049, 1.0383)>
    Rotation: <Euler (x=1.4112, y=0.0438, z=0.0643), order='XYZ'>
    Matrix:
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      <Vector (0.0642, 0.1613, -0.9848, 0.0049)>
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  Bone: Spine2
    Location: <Vector (-0.0068, 0.0287, 1.1835)>
    Rotation: <Euler (x=1.3696, y=0.0509, z=0.0757), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (-0.0001, 0.0575, 1.3578)>
    Rotation: <Euler (x=2.0443, y=0.0102, z=0.0751), order='XYZ'>
    Matrix:
      <Vector (0.9971, 0.0432, 0.0622, -0.0001)>
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  Bone: Head
    Location: <Vector (0.0058, -0.0057, 1.4639)>
    Rotation: <Euler (x=1.3937, y=0.0281, z=0.0760), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0142, 0.0797, 0.0058)>
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      <Vector (-0.0281, 0.9840, 0.1761, 1.4639)>
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  Bone: Head_end
    Location: <Vector (0.0090, 0.0348, 1.6884)>
    Rotation: <Euler (x=1.3921, y=0.0281, z=0.0760), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0141, 0.0797, 0.0090)>
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  Bone: LeftShoulder
    Location: <Vector (0.0300, 0.0626, 1.3193)>
    Rotation: <Euler (x=-2.6892, y=0.1224, z=1.6057), order='XYZ'>
    Matrix:
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      <Vector (0.9919, -0.0219, -0.1250, 0.0626)>
      <Vector (-0.1221, -0.4339, -0.8927, 1.3193)>
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  Bone: LeftArm
    Location: <Vector (0.1414, 0.0599, 1.2656)>
    Rotation: <Euler (x=-1.6312, y=-0.1785, z=0.8574), order='XYZ'>
    Matrix:
      <Vector (0.6440, 0.1616, -0.7478, 0.1414)>
      <Vector (0.7441, 0.0945, 0.6613, 0.0599)>
      <Vector (0.1776, -0.9823, -0.0594, 1.2656)>
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  Bone: LeftForeArm
    Location: <Vector (0.1811, 0.0831, 1.0246)>
    Rotation: <Euler (x=-1.5334, y=0.3384, z=2.0973), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2110, 0.0151, 0.8148)>
    Rotation: <Euler (x=-1.5880, y=0.2339, z=1.9985), order='XYZ'>
    Matrix:
      <Vector (-0.4035, 0.1118, -0.9081, 0.2110)>
      <Vector (0.8851, -0.2038, -0.4183, 0.0151)>
      <Vector (-0.2318, -0.9726, -0.0167, 0.8148)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.1928, -0.0106, 0.7813)>
    Rotation: <Euler (x=-0.8664, y=0.8757, z=1.9273), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.1829, -0.0294, 0.7688)>
    Rotation: <Euler (x=-1.0543, y=0.5491, z=1.7117), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1735, -0.0412, 0.7527)>
    Rotation: <Euler (x=-1.2128, y=0.3727, z=1.6136), order='XYZ'>
    Matrix:
      <Vector (-0.0398, -0.3355, -0.9412, 0.1735)>
      <Vector (0.9305, -0.3557, 0.0874, -0.0412)>
      <Vector (-0.3641, -0.8723, 0.3263, 0.7527)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1665, -0.0486, 0.7346)>
    Rotation: <Euler (x=-1.3123, y=0.2078, z=1.6319), order='XYZ'>
    Matrix:
      <Vector (-0.0597, -0.2430, -0.9682, 0.1665)>
      <Vector (0.9767, -0.2146, -0.0064, -0.0486)>
      <Vector (-0.2063, -0.9460, 0.2501, 0.7346)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2093, -0.0204, 0.7545)>
    Rotation: <Euler (x=-1.4825, y=0.2300, z=1.8377), order='XYZ'>
    Matrix:
      <Vector (-0.2568, -0.0251, -0.9661, 0.2093)>
      <Vector (0.9392, -0.2423, -0.2434, -0.0204)>
      <Vector (-0.2280, -0.9699, 0.0859, 0.7545)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2082, -0.0297, 0.7163)>
    Rotation: <Euler (x=-1.2459, y=0.0355, z=1.7112), order='XYZ'>
    Matrix:
      <Vector (-0.1398, -0.3113, -0.9400, 0.2082)>
      <Vector (0.9895, -0.0780, -0.1214, -0.0297)>
      <Vector (-0.0355, -0.9471, 0.3190, 0.7163)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.1998, -0.0318, 0.6909)>
    Rotation: <Euler (x=-1.2158, y=0.0329, z=1.6059), order='XYZ'>
    Matrix:
      <Vector (-0.0350, -0.3463, -0.9375, 0.1998)>
      <Vector (0.9988, -0.0430, -0.0214, -0.0318)>
      <Vector (-0.0329, -0.9371, 0.3474, 0.6909)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.1923, -0.0327, 0.6707)>
    Rotation: <Euler (x=-1.1513, y=0.0361, z=1.5701), order='XYZ'>
    Matrix:
      <Vector (0.0007, -0.4073, -0.9133, 0.1923)>
      <Vector (0.9993, -0.0326, 0.0154, -0.0327)>
      <Vector (-0.0361, -0.9127, 0.4070, 0.6707)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2177, -0.0055, 0.7457)>
    Rotation: <Euler (x=-1.5014, y=0.0485, z=1.9807), order='XYZ'>
    Matrix:
      <Vector (-0.3981, -0.0444, -0.9163, 0.2177)>
      <Vector (0.9161, -0.0720, -0.3945, -0.0055)>
      <Vector (-0.0484, -0.9964, 0.0693, 0.7457)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2163, -0.0077, 0.7145)>
    Rotation: <Euler (x=-1.2551, y=-0.0555, z=1.8672), order='XYZ'>
    Matrix:
      <Vector (-0.2917, -0.3124, -0.9041, 0.2163)>
      <Vector (0.9549, -0.0403, -0.2942, -0.0077)>
      <Vector (0.0555, -0.9491, 0.3100, 0.7145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2074, -0.0089, 0.6866)>
    Rotation: <Euler (x=-1.0430, y=-0.1154, z=1.8377), order='XYZ'>
    Matrix:
      <Vector (-0.2620, -0.5120, -0.8180, 0.2074)>
      <Vector (0.9582, -0.0368, -0.2838, -0.0089)>
      <Vector (0.1152, -0.8582, 0.5003, 0.6866)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1927, -0.0100, 0.6622)>
    Rotation: <Euler (x=-0.9775, y=-0.1349, z=1.7971), order='XYZ'>
    Matrix:
      <Vector (-0.2223, -0.5698, -0.7911, 0.1927)>
      <Vector (0.9657, -0.0168, -0.2593, -0.0100)>
      <Vector (0.1345, -0.8216, 0.5540, 0.6622)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2163, 0.0125, 0.7447)>
    Rotation: <Euler (x=-1.5933, y=0.0838, z=2.0046), order='XYZ'>
    Matrix:
      <Vector (-0.4188, 0.0555, -0.9064, 0.2163)>
      <Vector (0.9042, -0.0665, -0.4219, 0.0125)>
      <Vector (-0.0837, -0.9962, -0.0224, 0.7447)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2178, 0.0106, 0.7166)>
    Rotation: <Euler (x=-1.3211, y=-0.1778, z=1.8749), order='XYZ'>
    Matrix:
      <Vector (-0.2948, -0.2871, -0.9114, 0.2178)>
      <Vector (0.9391, 0.0895, -0.3319, 0.0106)>
      <Vector (0.1768, -0.9537, 0.2432, 0.7166)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2103, 0.0130, 0.6917)>
    Rotation: <Euler (x=-1.3375, y=-0.1607, z=1.8717), order='XYZ'>
    Matrix:
      <Vector (-0.2925, -0.2670, -0.9182, 0.2103)>
      <Vector (0.9428, 0.0802, -0.3237, 0.0130)>
      <Vector (0.1601, -0.9604, 0.2282, 0.6917)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2035, 0.0150, 0.6670)>
    Rotation: <Euler (x=-1.1134, y=-0.2032, z=1.8041), order='XYZ'>
    Matrix:
      <Vector (-0.2264, -0.4715, -0.8523, 0.2035)>
      <Vector (0.9529, 0.0741, -0.2941, 0.0150)>
      <Vector (0.2018, -0.8788, 0.4325, 0.6670)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2155, 0.0300, 0.7556)>
    Rotation: <Euler (x=-1.5921, y=-0.0662, z=1.9780), order='XYZ'>
    Matrix:
      <Vector (-0.3951, -0.0066, -0.9186, 0.2155)>
      <Vector (0.9162, 0.0691, -0.3946, 0.0300)>
      <Vector (0.0661, -0.9976, -0.0213, 0.7556)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2158, 0.0321, 0.7296)>
    Rotation: <Euler (x=-1.5665, y=-0.1645, z=1.9783), order='XYZ'>
    Matrix:
      <Vector (-0.3909, -0.0689, -0.9178, 0.2158)>
      <Vector (0.9057, 0.1486, -0.3969, 0.0321)>
      <Vector (0.1637, -0.9865, 0.0043, 0.7296)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2142, 0.0355, 0.7069)>
    Rotation: <Euler (x=-1.4629, y=-0.2267, z=1.9957), order='XYZ'>
    Matrix:
      <Vector (-0.4017, -0.1902, -0.8958, 0.2142)>
      <Vector (0.8878, 0.1592, -0.4319, 0.0355)>
      <Vector (0.2248, -0.9687, 0.1049, 0.7069)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2100, 0.0391, 0.6852)>
    Rotation: <Euler (x=-1.4781, y=-0.2001, z=1.9954), order='XYZ'>
    Matrix:
      <Vector (-0.4037, -0.1658, -0.8997, 0.2100)>
      <Vector (0.8930, 0.1422, -0.4269, 0.0391)>
      <Vector (0.1987, -0.9758, 0.0907, 0.6852)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0343, 0.0585, 1.3223)>
    Rotation: <Euler (x=-2.8264, y=-0.1174, z=-1.4341), order='XYZ'>
    Matrix:
      <Vector (0.1353, -0.9369, 0.3222, -0.0343)>
      <Vector (-0.9839, -0.1655, -0.0681, 0.0585)>
      <Vector (0.1171, -0.3078, -0.9442, 1.3223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1502, 0.0380, 1.2842)>
    Rotation: <Euler (x=-1.7423, y=0.0543, z=-0.8612), order='XYZ'>
    Matrix:
      <Vector (0.6505, -0.1643, 0.7415, -0.1502)>
      <Vector (-0.7575, -0.0706, 0.6490, 0.0380)>
      <Vector (-0.0543, -0.9839, -0.1705, 1.2842)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1905, 0.0207, 1.0429)>
    Rotation: <Euler (x=-1.7498, y=-0.2437, z=-1.7270), order='XYZ'>
    Matrix:
      <Vector (-0.1509, -0.2128, 0.9654, -0.1905)>
      <Vector (-0.9586, -0.2069, -0.1955, 0.0207)>
      <Vector (0.2413, -0.9549, -0.1728, 1.0429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2379, -0.0253, 0.8303)>
    Rotation: <Euler (x=-1.6625, y=-0.0540, z=-1.9063), order='XYZ'>
    Matrix:
      <Vector (-0.3287, -0.1042, 0.9387, -0.2379)>
      <Vector (-0.9429, -0.0206, -0.3325, -0.0253)>
      <Vector (0.0540, -0.9943, -0.0914, 0.8303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2180, -0.0426, 0.7926)>
    Rotation: <Euler (x=-0.9445, y=-0.6881, z=-1.7905), order='XYZ'>
    Matrix:
      <Vector (-0.1683, 0.4599, 0.8719, -0.2180)>
      <Vector (-0.7539, -0.6299, 0.1867, -0.0426)>
      <Vector (0.6351, -0.6258, 0.4528, 0.7926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2067, -0.0576, 0.7767)>
    Rotation: <Euler (x=-1.1343, y=-0.1928, z=-1.5394), order='XYZ'>
    Matrix:
      <Vector (0.0308, 0.4280, 0.9032, -0.2067)>
      <Vector (-0.9810, -0.1603, 0.1095, -0.0576)>
      <Vector (0.1916, -0.8894, 0.4150, 0.7767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1972, -0.0616, 0.7572)>
    Rotation: <Euler (x=-1.2591, y=-0.0099, z=-1.4611), order='XYZ'>
    Matrix:
      <Vector (0.1094, 0.3059, 0.9458, -0.1972)>
      <Vector (-0.9939, 0.0242, 0.1072, -0.0616)>
      <Vector (0.0099, -0.9518, 0.3067, 0.7572)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1908, -0.0611, 0.7374)>
    Rotation: <Euler (x=-1.2765, y=0.0291, z=-1.5349), order='XYZ'>
    Matrix:
      <Vector (0.0359, 0.2889, 0.9567, -0.1908)>
      <Vector (-0.9989, 0.0382, 0.0259, -0.0611)>
      <Vector (-0.0291, -0.9566, 0.2899, 0.7374)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2339, -0.0482, 0.7643)>
    Rotation: <Euler (x=-1.5274, y=-0.0407, z=-1.7502), order='XYZ'>
    Matrix:
      <Vector (-0.1783, 0.0355, 0.9833, -0.2339)>
      <Vector (-0.9831, -0.0478, -0.1765, -0.0482)>
      <Vector (0.0407, -0.9982, 0.0434, 0.7643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2324, -0.0499, 0.7250)>
    Rotation: <Euler (x=-1.2682, y=0.1630, z=-1.6305), order='XYZ'>
    Matrix:
      <Vector (-0.0589, 0.3068, 0.9500, -0.2324)>
      <Vector (-0.9850, 0.1368, -0.1053, -0.0499)>
      <Vector (-0.1623, -0.9419, 0.2941, 0.7250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2241, -0.0462, 0.6997)>
    Rotation: <Euler (x=-1.2169, y=0.1669, z=-1.5239), order='XYZ'>
    Matrix:
      <Vector (0.0463, 0.3388, 0.9397, -0.2241)>
      <Vector (-0.9850, 0.1719, -0.0135, -0.0462)>
      <Vector (-0.1661, -0.9250, 0.3417, 0.6997)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2168, -0.0425, 0.6798)>
    Rotation: <Euler (x=-1.1452, y=0.1636, z=-1.4876), order='XYZ'>
    Matrix:
      <Vector (0.0820, 0.3991, 0.9132, -0.2168)>
      <Vector (-0.9832, 0.1821, 0.0087, -0.0425)>
      <Vector (-0.1629, -0.8986, 0.4073, 0.6798)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2436, -0.0327, 0.7585)>
    Rotation: <Euler (x=-1.5734, y=0.1326, z=-1.9032), order='XYZ'>
    Matrix:
      <Vector (-0.3235, 0.0407, 0.9454, -0.2436)>
      <Vector (-0.9369, 0.1258, -0.3260, -0.0327)>
      <Vector (-0.1322, -0.9912, -0.0025, 0.7585)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2423, -0.0287, 0.7275)>
    Rotation: <Euler (x=-1.3071, y=0.2434, z=-1.7945), order='XYZ'>
    Matrix:
      <Vector (-0.2153, 0.3058, 0.9274, -0.2423)>
      <Vector (-0.9463, 0.1691, -0.2754, -0.0287)>
      <Vector (-0.2410, -0.9370, 0.2530, 0.7275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2335, -0.0238, 0.7000)>
    Rotation: <Euler (x=-1.0901, y=0.3047, z=-1.7670), order='XYZ'>
    Matrix:
      <Vector (-0.1860, 0.5053, 0.8426, -0.2335)>
      <Vector (-0.9356, 0.1708, -0.3089, -0.0238)>
      <Vector (-0.3000, -0.8458, 0.4411, 0.7000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2191, -0.0189, 0.6758)>
    Rotation: <Euler (x=-1.0169, y=0.3259, z=-1.7255), order='XYZ'>
    Matrix:
      <Vector (-0.1460, 0.5617, 0.8144, -0.2191)>
      <Vector (-0.9361, 0.1879, -0.2975, -0.0189)>
      <Vector (-0.3201, -0.8057, 0.4983, 0.6758)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2436, -0.0148, 0.7610)>
    Rotation: <Euler (x=-1.6655, y=0.0895, z=-1.9262), order='XYZ'>
    Matrix:
      <Vector (-0.3466, -0.0577, 0.9362, -0.2436)>
      <Vector (-0.9337, 0.1163, -0.3385, -0.0148)>
      <Vector (-0.0894, -0.9915, -0.0942, 0.7610)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2452, -0.0115, 0.7330)>
    Rotation: <Euler (x=-1.3788, y=0.3675, z=-1.8109), order='XYZ'>
    Matrix:
      <Vector (-0.2219, 0.2692, 0.9372, -0.2452)>
      <Vector (-0.9064, 0.2972, -0.3000, -0.0115)>
      <Vector (-0.3593, -0.9161, 0.1781, 0.7330)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2382, -0.0037, 0.7091)>
    Rotation: <Euler (x=-1.3941, y=0.3507, z=-1.8065), order='XYZ'>
    Matrix:
      <Vector (-0.2193, 0.2498, 0.9431, -0.2382)>
      <Vector (-0.9132, 0.2878, -0.2886, -0.0037)>
      <Vector (-0.3436, -0.9245, 0.1650, 0.7091)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2318, 0.0036, 0.6854)>
    Rotation: <Euler (x=-1.1571, y=0.3964, z=-1.7374), order='XYZ'>
    Matrix:
      <Vector (-0.1530, 0.4550, 0.8772, -0.2318)>
      <Vector (-0.9097, 0.2820, -0.3049, 0.0036)>
      <Vector (-0.3861, -0.8446, 0.3708, 0.6854)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky1
    Location: <Vector (-0.2443, 0.0013, 0.7739)>
    Rotation: <Euler (x=-1.5893, y=0.1839, z=-1.9183), order='XYZ'>
    Matrix:
      <Vector (-0.3348, 0.0449, 0.9412, -0.2443)>
      <Vector (-0.9244, 0.1782, -0.3373, 0.0013)>
      <Vector (-0.1829, -0.9830, -0.0182, 0.7739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky2
    Location: <Vector (-0.2432, 0.0060, 0.7482)>
    Rotation: <Euler (x=-1.5458, y=0.2801, z=-1.9294), order='XYZ'>
    Matrix:
      <Vector (-0.3372, 0.1204, 0.9337, -0.2432)>
      <Vector (-0.8999, 0.2500, -0.3573, 0.0060)>
      <Vector (-0.2765, -0.9607, 0.0241, 0.7482)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3
    Location: <Vector (-0.2404, 0.0117, 0.7261)>
    Rotation: <Euler (x=-1.2272, y=0.4021, z=-1.8780), order='XYZ'>
    Matrix:
      <Vector (-0.2783, 0.4325, 0.8576, -0.2404)>
      <Vector (-0.8772, 0.2493, -0.4104, 0.0117)>
      <Vector (-0.3913, -0.8665, 0.3100, 0.7261)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2307, 0.0173, 0.7067)>
    Rotation: <Euler (x=-0.8207, y=0.4486, z=-1.7332), order='XYZ'>
    Matrix:
      <Vector (-0.1457, 0.7241, 0.6742, -0.2307)>
      <Vector (-0.8892, 0.2029, -0.4101, 0.0173)>
      <Vector (-0.4337, -0.6592, 0.6143, 0.7067)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1030, 0.0017, 0.8409)>
    Rotation: <Euler (x=-1.4786, y=-0.0525, z=-2.8929), order='XYZ'>
    Matrix:
      <Vector (-0.9679, -0.0280, 0.2498, 0.1030)>
      <Vector (-0.2458, -0.1021, -0.9639, 0.0017)>
      <Vector (0.0525, -0.9944, 0.0920, 0.8409)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0933, -0.0336, 0.4972)>
    Rotation: <Euler (x=1.3754, y=-3.0779, z=0.2449), order='XYZ'>
    Matrix:
      <Vector (-0.9682, -0.1076, 0.2259, 0.0933)>
      <Vector (-0.2420, 0.1732, -0.9547, -0.0336)>
      <Vector (0.0636, -0.9790, -0.1937, 0.4972)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8165), order='XYZ'>
    Matrix:
      <Vector (-0.9455, 0.2675, 0.1855, 0.0524)>
      <Vector (-0.3187, -0.6437, -0.6958, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8161), order='XYZ'>
    Matrix:
      <Vector (-0.9474, 0.3080, -0.0867, 0.0881)>
      <Vector (-0.3197, -0.9208, 0.2234, -0.0536)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1093, -0.0095, 0.8108)>
    Rotation: <Euler (x=-1.2507, y=-0.0102, z=3.0034), order='XYZ'>
    Matrix:
      <Vector (-0.9904, -0.0530, -0.1276, -0.1093)>
      <Vector (0.1378, -0.3104, -0.9406, -0.0095)>
      <Vector (0.0102, -0.9491, 0.3147, 0.8108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1276, -0.1168, 0.4827)>
    Rotation: <Euler (x=1.2255, y=3.1404, z=-0.1341), order='XYZ'>
    Matrix:
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      <Vector (0.1337, 0.3353, -0.9326, -0.1168)>
      <Vector (-0.0012, -0.9410, -0.3385, 0.4827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.1100, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8192), order='XYZ'>
    Matrix:
      <Vector (-0.9464, -0.2669, -0.1817, -0.1100)>
      <Vector (0.3162, -0.6516, -0.6895, 0.0106)>
      <Vector (0.0656, -0.7100, 0.7011, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7647), order='XYZ'>
    Matrix:
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      <Vector (0.3663, -0.9292, 0.0495, -0.0764)>
      <Vector (0.0965, 0.0908, 0.9912, 0.0303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 42
  Bone: Hips
    Location: <Vector (0.0005, -0.0109, 0.8043)>
    Rotation: <Euler (x=1.4956, y=-0.1410, z=0.0528), order='XYZ'>
    Matrix:
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      <Vector (0.0522, 0.0676, -0.9963, -0.0109)>
      <Vector (0.1406, 0.9873, 0.0744, 0.8043)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0160, 0.0037, 0.9148)>
    Rotation: <Euler (x=1.5577, y=0.0364, z=0.0524), order='XYZ'>
    Matrix:
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      <Vector (0.0523, 0.0149, -0.9985, 0.0037)>
      <Vector (-0.0364, 0.9993, 0.0130, 0.9148)>
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  Bone: Spine1
    Location: <Vector (-0.0116, 0.0056, 1.0382)>
    Rotation: <Euler (x=1.4109, y=0.0437, z=0.0630), order='XYZ'>
    Matrix:
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      <Vector (-0.0437, 0.9863, 0.1591, 1.0382)>
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  Bone: Spine2
    Location: <Vector (-0.0067, 0.0294, 1.1834)>
    Rotation: <Euler (x=1.3730, y=0.0507, z=0.0740), order='XYZ'>
    Matrix:
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      <Vector (-0.0507, 0.9792, 0.1963, 1.1834)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0001, 0.0576, 1.3578)>
    Rotation: <Euler (x=2.0479, y=0.0100, z=0.0735), order='XYZ'>
    Matrix:
      <Vector (0.9972, 0.0426, 0.0607, 0.0001)>
      <Vector (0.0735, -0.4573, -0.8863, 0.0576)>
      <Vector (-0.0100, 0.8883, -0.4592, 1.3578)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0058, -0.0060, 1.4637)>
    Rotation: <Euler (x=1.3941, y=0.0283, z=0.0754), order='XYZ'>
    Matrix:
      <Vector (0.9968, 0.0145, 0.0791, 0.0058)>
      <Vector (0.0753, 0.1774, -0.9813, -0.0060)>
      <Vector (-0.0283, 0.9840, 0.1757, 1.4637)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0091, 0.0345, 1.6882)>
    Rotation: <Euler (x=1.3925, y=0.0283, z=0.0754), order='XYZ'>
    Matrix:
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      <Vector (0.0753, 0.1789, -0.9810, 0.0345)>
      <Vector (-0.0283, 0.9838, 0.1773, 1.6882)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0302, 0.0628, 1.3193)>
    Rotation: <Euler (x=-2.6868, y=0.1192, z=1.6003), order='XYZ'>
    Matrix:
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      <Vector (0.9925, -0.0258, -0.1197, 0.0628)>
      <Vector (-0.1189, -0.4362, -0.8920, 1.3193)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1414, 0.0596, 1.2653)>
    Rotation: <Euler (x=-1.6272, y=-0.1793, z=0.8510), order='XYZ'>
    Matrix:
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      <Vector (0.7399, 0.0967, 0.6658, 0.0596)>
      <Vector (0.1783, -0.9824, -0.0555, 1.2653)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1806, 0.0833, 1.0243)>
    Rotation: <Euler (x=-1.5328, y=0.3344, z=2.0918), order='XYZ'>
    Matrix:
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      <Vector (0.8193, -0.3034, -0.4866, 0.0833)>
      <Vector (-0.3282, -0.9439, 0.0358, 1.0243)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2096, 0.0158, 0.8142)>
    Rotation: <Euler (x=-1.5895, y=0.2299, z=1.9821), order='XYZ'>
    Matrix:
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      <Vector (0.8925, -0.2013, -0.4036, 0.0158)>
      <Vector (-0.2278, -0.9735, -0.0182, 0.8142)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.1910, -0.0095, 0.7806)>
    Rotation: <Euler (x=-0.8639, y=0.8722, z=1.9134), order='XYZ'>
    Matrix:
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      <Vector (0.6058, -0.7666, 0.2130, -0.0095)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.1808, -0.0280, 0.7680)>
    Rotation: <Euler (x=-1.0516, y=0.5460, z=1.6973), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1712, -0.0397, 0.7520)>
    Rotation: <Euler (x=-1.2119, y=0.3688, z=1.5979), order='XYZ'>
    Matrix:
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      <Vector (0.9324, -0.3469, 0.1011, -0.0397)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1641, -0.0469, 0.7338)>
    Rotation: <Euler (x=-1.3133, y=0.2029, z=1.6155), order='XYZ'>
    Matrix:
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      <Vector (0.9785, -0.2060, 0.0080, -0.0469)>
      <Vector (-0.2015, -0.9472, 0.2495, 0.7338)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2074, -0.0194, 0.7538)>
    Rotation: <Euler (x=-1.4833, y=0.2258, z=1.8215), order='XYZ'>
    Matrix:
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      <Vector (0.9442, -0.2377, -0.2282, -0.0194)>
      <Vector (-0.2239, -0.9709, 0.0852, 0.7538)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2061, -0.0286, 0.7156)>
    Rotation: <Euler (x=-1.2471, y=0.0273, z=1.6947), order='XYZ'>
    Matrix:
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      <Vector (-0.0273, -0.9477, 0.3179, 0.7156)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.1977, -0.0303, 0.6901)>
    Rotation: <Euler (x=-1.2162, y=0.0246, z=1.5894), order='XYZ'>
    Matrix:
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      <Vector (0.9995, -0.0295, -0.0089, -0.0303)>
      <Vector (-0.0246, -0.9375, 0.3471, 0.6901)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.1902, -0.0309, 0.6699)>
    Rotation: <Euler (x=-1.1514, y=0.0278, z=1.5536), order='XYZ'>
    Matrix:
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      <Vector (-0.0278, -0.9130, 0.4071, 0.6699)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2160, -0.0046, 0.7450)>
    Rotation: <Euler (x=-1.5042, y=0.0422, z=1.9643), order='XYZ'>
    Matrix:
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      <Vector (0.9227, -0.0644, -0.3800, -0.0046)>
      <Vector (-0.0421, -0.9969, 0.0665, 0.7450)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2146, -0.0066, 0.7138)>
    Rotation: <Euler (x=-1.2571, y=-0.0621, z=1.8511), order='XYZ'>
    Matrix:
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      <Vector (0.0621, -0.9494, 0.3079, 0.7138)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2056, -0.0075, 0.6859)>
    Rotation: <Euler (x=-1.0449, y=-0.1221, z=1.8216), order='XYZ'>
    Matrix:
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      <Vector (0.1218, -0.8585, 0.4982, 0.6859)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1910, -0.0081, 0.6614)>
    Rotation: <Euler (x=-0.9792, y=-0.1416, z=1.7810), order='XYZ'>
    Matrix:
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      <Vector (0.1411, -0.8217, 0.5521, 0.6614)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2149, 0.0134, 0.7441)>
    Rotation: <Euler (x=-1.5955, y=0.0786, z=1.9882), order='XYZ'>
    Matrix:
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      <Vector (0.9113, -0.0617, -0.4070, 0.0134)>
      <Vector (-0.0785, -0.9966, -0.0246, 0.7441)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2164, 0.0117, 0.7160)>
    Rotation: <Euler (x=-1.3264, y=-0.1898, z=1.8591), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2090, 0.0145, 0.6911)>
    Rotation: <Euler (x=-1.3427, y=-0.1728, z=1.8557), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2022, 0.0170, 0.6665)>
    Rotation: <Euler (x=-1.1179, y=-0.2156, z=1.7882), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2144, 0.0309, 0.7551)>
    Rotation: <Euler (x=-1.5977, y=-0.0776, z=1.9615), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2148, 0.0333, 0.7291)>
    Rotation: <Euler (x=-1.5727, y=-0.1769, z=1.9624), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2133, 0.0370, 0.7065)>
    Rotation: <Euler (x=-1.4695, y=-0.2390, z=1.9802), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2091, 0.0410, 0.6848)>
    Rotation: <Euler (x=-1.4846, y=-0.2123, z=1.9797), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0341, 0.0587, 1.3223)>
    Rotation: <Euler (x=-2.8239, y=-0.1138, z=-1.4339), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1499, 0.0384, 1.2839)>
    Rotation: <Euler (x=-1.7382, y=0.0560, z=-0.8605), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1898, 0.0220, 1.0424)>
    Rotation: <Euler (x=-1.7484, y=-0.2395, z=-1.7268), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2367, -0.0233, 0.8296)>
    Rotation: <Euler (x=-1.6580, y=-0.0445, z=-1.9059), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2165, -0.0402, 0.7919)>
    Rotation: <Euler (x=-0.9351, y=-0.6811, z=-1.7965), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2051, -0.0552, 0.7760)>
    Rotation: <Euler (x=-1.1283, y=-0.1795, z=-1.5373), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1954, -0.0589, 0.7565)>
    Rotation: <Euler (x=-1.2521, y=0.0030, z=-1.4579), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1890, -0.0581, 0.7368)>
    Rotation: <Euler (x=-1.2665, y=0.0371, z=-1.5338), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2322, -0.0457, 0.7634)>
    Rotation: <Euler (x=-1.5215, y=-0.0321, z=-1.7498), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2304, -0.0471, 0.7242)>
    Rotation: <Euler (x=-1.2612, y=0.1709, z=-1.6288), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2220, -0.0432, 0.6989)>
    Rotation: <Euler (x=-1.2091, y=0.1740, z=-1.5220), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2145, -0.0393, 0.6791)>
    Rotation: <Euler (x=-1.1372, y=0.1704, z=-1.4857), order='XYZ'>
    Matrix:
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      <Vector (-0.1696, -0.8943, 0.4141, 0.6791)>
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2419, -0.0301, 0.7577)>
    Rotation: <Euler (x=-1.5701, y=0.1440, z=-1.9012), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2404, -0.0258, 0.7267)>
    Rotation: <Euler (x=-1.3024, y=0.2544, z=-1.7917), order='XYZ'>
    Matrix:
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      <Vector (-0.9443, 0.1787, -0.2764, -0.0258)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2314, -0.0206, 0.6993)>
    Rotation: <Euler (x=-1.0851, y=0.3156, z=-1.7639), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2168, -0.0155, 0.6753)>
    Rotation: <Euler (x=-1.0113, y=0.3365, z=-1.7221), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2419, -0.0122, 0.7603)>
    Rotation: <Euler (x=-1.6645, y=0.1044, z=-1.9231), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2433, -0.0085, 0.7323)>
    Rotation: <Euler (x=-1.3759, y=0.3823, z=-1.8068), order='XYZ'>
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  Bone: RightHandRing3
    Location: <Vector (-0.2362, -0.0004, 0.7086)>
    Rotation: <Euler (x=-1.3912, y=0.3654, z=-1.8024), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2297, 0.0073, 0.6850)>
    Rotation: <Euler (x=-1.1530, y=0.4109, z=-1.7328), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2428, 0.0038, 0.7733)>
    Rotation: <Euler (x=-1.5864, y=0.2003, z=-1.9147), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2414, 0.0088, 0.7477)>
    Rotation: <Euler (x=-1.5430, y=0.2966, z=-1.9256), order='XYZ'>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2385, 0.0149, 0.7257)>
    Rotation: <Euler (x=-1.2138, y=0.4206, z=-1.8702), order='XYZ'>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2284, 0.0208, 0.7065)>
    Rotation: <Euler (x=-0.7852, y=0.4668, z=-1.7161), order='XYZ'>
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  Bone: LeftUpLeg
    Location: <Vector (0.1031, 0.0018, 0.8409)>
    Rotation: <Euler (x=-1.4779, y=-0.0528, z=-2.8940), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0934, -0.0338, 0.4971)>
    Rotation: <Euler (x=1.3750, y=-3.0777, z=0.2438), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8165), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0295)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8161), order='XYZ'>
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  Bone: RightUpLeg
    Location: <Vector (-0.1092, -0.0094, 0.8107)>
    Rotation: <Euler (x=-1.2500, y=-0.0104, z=3.0036), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1276, -0.1169, 0.4826)>
    Rotation: <Euler (x=1.2253, y=3.1406, z=-0.1339), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1100, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7917, y=-0.0656, z=2.8190), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0764, 0.0303)>
    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7646), order='XYZ'>
    Matrix:
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Frame: 43
  Bone: Hips
    Location: <Vector (0.0007, -0.0109, 0.8043)>
    Rotation: <Euler (x=1.4945, y=-0.1411, z=0.0525), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0158, 0.0039, 0.9147)>
    Rotation: <Euler (x=1.5538, y=0.0363, z=0.0517), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0115, 0.0062, 1.0381)>
    Rotation: <Euler (x=1.4105, y=0.0436, z=0.0617), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0066, 0.0301, 1.1833)>
    Rotation: <Euler (x=1.3761, y=0.0505, z=0.0722), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0003, 0.0578, 1.3577)>
    Rotation: <Euler (x=2.0514, y=0.0099, z=0.0719), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0059, -0.0062, 1.4634)>
    Rotation: <Euler (x=1.3945, y=0.0284, z=0.0747), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0093, 0.0341, 1.6880)>
    Rotation: <Euler (x=1.3930, y=0.0284, z=0.0747), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0304, 0.0630, 1.3192)>
    Rotation: <Euler (x=-2.6846, y=0.1162, z=1.5949), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1415, 0.0593, 1.2650)>
    Rotation: <Euler (x=-1.6235, y=-0.1800, z=0.8446), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1803, 0.0835, 1.0240)>
    Rotation: <Euler (x=-1.5323, y=0.3308, z=2.0863), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2084, 0.0164, 0.8137)>
    Rotation: <Euler (x=-1.5895, y=0.2262, z=1.9728), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.1895, -0.0086, 0.7800)>
    Rotation: <Euler (x=-0.8618, y=0.8687, z=1.9058), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
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    Rotation: <Euler (x=-1.0492, y=0.5429, z=1.6893), order='XYZ'>
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  Bone: LeftHandThumb3
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    Rotation: <Euler (x=-1.2101, y=0.3655, z=1.5893), order='XYZ'>
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  Bone: LeftHandThumb3_end
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    Rotation: <Euler (x=-1.3123, y=0.1993, z=1.6064), order='XYZ'>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2057, -0.0185, 0.7531)>
    Rotation: <Euler (x=-1.4827, y=0.2222, z=1.8123), order='XYZ'>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2043, -0.0275, 0.7149)>
    Rotation: <Euler (x=-1.2464, y=0.0225, z=1.6853), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.1958, -0.0291, 0.6894)>
    Rotation: <Euler (x=-1.2149, y=0.0199, z=1.5800), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
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    Rotation: <Euler (x=-1.1500, y=0.0231, z=1.5442), order='XYZ'>
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  Bone: LeftHandMiddle1
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    Rotation: <Euler (x=-1.5046, y=0.0377, z=1.9549), order='XYZ'>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2130, -0.0056, 0.7132)>
    Rotation: <Euler (x=-1.2570, y=-0.0666, z=1.8416), order='XYZ'>
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  Bone: LeftHandMiddle3
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    Rotation: <Euler (x=-1.0447, y=-0.1265, z=1.8122), order='XYZ'>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1893, -0.0067, 0.6608)>
    Rotation: <Euler (x=-0.9787, y=-0.1460, z=1.7715), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2135, 0.0142, 0.7436)>
    Rotation: <Euler (x=-1.5958, y=0.0745, z=1.9788), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2150, 0.0126, 0.7154)>
    Rotation: <Euler (x=-1.3275, y=-0.1962, z=1.8497), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2076, 0.0156, 0.6905)>
    Rotation: <Euler (x=-1.3438, y=-0.1792, z=1.8463), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2008, 0.0183, 0.6659)>
    Rotation: <Euler (x=-1.1185, y=-0.2220, z=1.7787), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2132, 0.0317, 0.7546)>
    Rotation: <Euler (x=-1.5990, y=-0.0838, z=1.9520), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2136, 0.0342, 0.7286)>
    Rotation: <Euler (x=-1.5743, y=-0.1835, z=1.9530), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2121, 0.0382, 0.7060)>
    Rotation: <Euler (x=-1.4712, y=-0.2456, z=1.9710), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2079, 0.0423, 0.6843)>
    Rotation: <Euler (x=-1.4864, y=-0.2189, z=1.9705), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0340, 0.0590, 1.3222)>
    Rotation: <Euler (x=-2.8215, y=-0.1103, z=-1.4339), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1497, 0.0387, 1.2836)>
    Rotation: <Euler (x=-1.7343, y=0.0576, z=-0.8599), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1890, 0.0232, 1.0419)>
    Rotation: <Euler (x=-1.7470, y=-0.2355, z=-1.7268), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2355, -0.0212, 0.8288)>
    Rotation: <Euler (x=-1.6560, y=-0.0386, z=-1.9056), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2152, -0.0380, 0.7911)>
    Rotation: <Euler (x=-0.9309, y=-0.6760, z=-1.7990), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2037, -0.0529, 0.7753)>
    Rotation: <Euler (x=-1.1248, y=-0.1724, z=-1.5365), order='XYZ'>
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  Bone: RightHandThumb3
    Location: <Vector (-0.1940, -0.0564, 0.7558)>
    Rotation: <Euler (x=-1.2482, y=0.0097, z=-1.4566), order='XYZ'>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1875, -0.0555, 0.7361)>
    Rotation: <Euler (x=-1.2617, y=0.0422, z=-1.5332), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2308, -0.0433, 0.7626)>
    Rotation: <Euler (x=-1.5185, y=-0.0265, z=-1.7496), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2288, -0.0445, 0.7234)>
    Rotation: <Euler (x=-1.2575, y=0.1761, z=-1.6278), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2203, -0.0405, 0.6982)>
    Rotation: <Euler (x=-1.2050, y=0.1788, z=-1.5209), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2128, -0.0366, 0.6784)>
    Rotation: <Euler (x=-1.1328, y=0.1750, z=-1.4846), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2404, -0.0277, 0.7569)>
    Rotation: <Euler (x=-1.5684, y=0.1507, z=-1.9002), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2388, -0.0232, 0.7260)>
    Rotation: <Euler (x=-1.3001, y=0.2609, z=-1.7904), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2298, -0.0179, 0.6986)>
    Rotation: <Euler (x=-1.0825, y=0.3220, z=-1.7623), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2151, -0.0126, 0.6747)>
    Rotation: <Euler (x=-1.0084, y=0.3428, z=-1.7204), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2405, -0.0098, 0.7596)>
    Rotation: <Euler (x=-1.6638, y=0.1124, z=-1.9218), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2418, -0.0060, 0.7317)>
    Rotation: <Euler (x=-1.3741, y=0.3901, z=-1.8049), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2346, 0.0023, 0.7080)>
    Rotation: <Euler (x=-1.3894, y=0.3732, z=-1.8005), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2280, 0.0102, 0.6845)>
    Rotation: <Euler (x=-1.1506, y=0.4186, z=-1.7306), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2414, 0.0061, 0.7727)>
    Rotation: <Euler (x=-1.5850, y=0.2088, z=-1.9132), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2400, 0.0113, 0.7472)>
    Rotation: <Euler (x=-1.5416, y=0.3050, z=-1.9239), order='XYZ'>
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  Bone: RightHandPinky3
    Location: <Vector (-0.2369, 0.0176, 0.7252)>
    Rotation: <Euler (x=-1.2084, y=0.4298, z=-1.8669), order='XYZ'>
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2268, 0.0236, 0.7061)>
    Rotation: <Euler (x=-0.7714, y=0.4756, z=-1.7093), order='XYZ'>
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  Bone: LeftUpLeg
    Location: <Vector (0.1032, 0.0019, 0.8408)>
    Rotation: <Euler (x=-1.4771, y=-0.0531, z=-2.8952), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0934, -0.0340, 0.4971)>
    Rotation: <Euler (x=1.3745, y=-3.0773, z=0.2427), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8164), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
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    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8160), order='XYZ'>
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  Bone: RightUpLeg
    Location: <Vector (-0.1090, -0.0093, 0.8106)>
    Rotation: <Euler (x=-1.2494, y=-0.0106, z=3.0038), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1275, -0.1170, 0.4826)>
    Rotation: <Euler (x=1.2251, y=3.1407, z=-0.1336), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1100, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7918, y=-0.0656, z=2.8189), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
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    Rotation: <Euler (x=0.0914, y=-0.0967, z=2.7644), order='XYZ'>
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Frame: 44
  Bone: Hips
    Location: <Vector (0.0008, -0.0108, 0.8042)>
    Rotation: <Euler (x=1.4935, y=-0.1412, z=0.0522), order='XYZ'>
    Matrix:
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  Bone: Spine
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    Rotation: <Euler (x=1.5501, y=0.0362, z=0.0510), order='XYZ'>
    Matrix:
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  Bone: Spine1
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    Rotation: <Euler (x=1.4101, y=0.0435, z=0.0604), order='XYZ'>
    Matrix:
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  Bone: Spine2
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    Rotation: <Euler (x=1.3790, y=0.0503, z=0.0703), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0004, 0.0580, 1.3577)>
    Rotation: <Euler (x=2.0548, y=0.0097, z=0.0703), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0060, -0.0064, 1.4632)>
    Rotation: <Euler (x=1.3950, y=0.0285, z=0.0741), order='XYZ'>
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  Bone: Head_end
    Location: <Vector (0.0094, 0.0338, 1.6878)>
    Rotation: <Euler (x=1.3935, y=0.0285, z=0.0741), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0306, 0.0632, 1.3192)>
    Rotation: <Euler (x=-2.6826, y=0.1135, z=1.5896), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1415, 0.0590, 1.2648)>
    Rotation: <Euler (x=-1.6201, y=-0.1806, z=0.8386), order='XYZ'>
    Matrix:
      <Vector (0.6577, 0.1566, -0.7369, 0.1415)>
      <Vector (0.7316, 0.1005, 0.6743, 0.0590)>
      <Vector (0.1797, -0.9825, -0.0485, 1.2648)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1800, 0.0837, 1.0238)>
    Rotation: <Euler (x=-1.5318, y=0.3274, z=2.0810), order='XYZ'>
    Matrix:
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      <Vector (0.8263, -0.2994, -0.4770, 0.0837)>
      <Vector (-0.3216, -0.9462, 0.0369, 1.0238)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2073, 0.0170, 0.8132)>
    Rotation: <Euler (x=-1.5879, y=0.2230, z=1.9709), order='XYZ'>
    Matrix:
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      <Vector (0.8982, -0.1970, -0.3929, 0.0170)>
      <Vector (-0.2211, -0.9751, -0.0166, 0.8132)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.1883, -0.0079, 0.7795)>
    Rotation: <Euler (x=-0.8605, y=0.8654, z=1.9045), order='XYZ'>
    Matrix:
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      <Vector (0.6126, -0.7590, 0.2208, -0.0079)>
      <Vector (-0.7614, -0.4915, 0.4227, 0.7795)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.1778, -0.0262, 0.7669)>
    Rotation: <Euler (x=-1.0474, y=0.5398, z=1.6879), order='XYZ'>
    Matrix:
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      <Vector (0.8519, -0.5005, 0.1540, -0.0262)>
      <Vector (-0.5140, -0.7429, 0.4288, 0.7669)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1679, -0.0376, 0.7508)>
    Rotation: <Euler (x=-1.2075, y=0.3630, z=1.5879), order='XYZ'>
    Matrix:
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      <Vector (-0.3551, -0.8738, 0.3322, 0.7508)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1607, -0.0446, 0.7326)>
    Rotation: <Euler (x=-1.3093, y=0.1970, z=1.6047), order='XYZ'>
    Matrix:
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      <Vector (-0.1957, -0.9473, 0.2535, 0.7326)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2044, -0.0178, 0.7525)>
    Rotation: <Euler (x=-1.4806, y=0.2192, z=1.8105), order='XYZ'>
    Matrix:
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      <Vector (0.9482, -0.2318, -0.2174, -0.0178)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2028, -0.0267, 0.7143)>
    Rotation: <Euler (x=-1.2437, y=0.0210, z=1.6832), order='XYZ'>
    Matrix:
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      <Vector (0.9935, -0.0558, -0.0995, -0.0267)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.1943, -0.0282, 0.6888)>
    Rotation: <Euler (x=-1.2121, y=0.0187, z=1.5779), order='XYZ'>
    Matrix:
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      <Vector (-0.0187, -0.9362, 0.3510, 0.6888)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.1867, -0.0286, 0.6686)>
    Rotation: <Euler (x=-1.1471, y=0.0220, z=1.5421), order='XYZ'>
    Matrix:
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      <Vector (0.9993, -0.0083, 0.0352, -0.0286)>
      <Vector (-0.0220, -0.9113, 0.4110, 0.6686)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2132, -0.0031, 0.7438)>
    Rotation: <Euler (x=-1.5025, y=0.0352, z=1.9528), order='XYZ'>
    Matrix:
      <Vector (-0.3725, -0.0502, -0.9267, 0.2132)>
      <Vector (0.9273, -0.0580, -0.3697, -0.0031)>
      <Vector (-0.0352, -0.9971, 0.0682, 0.7438)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2116, -0.0048, 0.7126)>
    Rotation: <Euler (x=-1.2547, y=-0.0688, z=1.8393), order='XYZ'>
    Matrix:
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      <Vector (0.9619, -0.0194, -0.2728, -0.0048)>
      <Vector (0.0688, -0.9482, 0.3101, 0.7126)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2025, -0.0054, 0.6848)>
    Rotation: <Euler (x=-1.0423, y=-0.1287, z=1.8097), order='XYZ'>
    Matrix:
      <Vector (-0.2347, -0.5162, -0.8237, 0.2025)>
      <Vector (0.9636, -0.0116, -0.2672, -0.0054)>
      <Vector (0.1284, -0.8564, 0.5001, 0.6848)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1878, -0.0058, 0.6603)>
    Rotation: <Euler (x=-0.9762, y=-0.1481, z=1.7690), order='XYZ'>
    Matrix:
      <Vector (-0.1947, -0.5732, -0.7959, 0.1878)>
      <Vector (0.9697, 0.0096, -0.2441, -0.0058)>
      <Vector (0.1476, -0.8193, 0.5540, 0.6603)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2122, 0.0150, 0.7430)>
    Rotation: <Euler (x=-1.5940, y=0.0716, z=1.9767), order='XYZ'>
    Matrix:
      <Vector (-0.3939, 0.0496, -0.9178, 0.2122)>
      <Vector (0.9164, -0.0566, -0.3963, 0.0150)>
      <Vector (-0.0716, -0.9972, -0.0231, 0.7430)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2136, 0.0134, 0.7149)>
    Rotation: <Euler (x=-1.3241, y=-0.1968, z=1.8470), order='XYZ'>
    Matrix:
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      <Vector (0.9435, 0.1158, -0.3104, 0.0134)>
      <Vector (0.1955, -0.9510, 0.2395, 0.7149)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2061, 0.0164, 0.6900)>
    Rotation: <Euler (x=-1.3404, y=-0.1798, z=1.8437), order='XYZ'>
    Matrix:
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      <Vector (0.9475, 0.1061, -0.3017, 0.0164)>
      <Vector (0.1788, -0.9579, 0.2246, 0.6900)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.1993, 0.0192, 0.6654)>
    Rotation: <Euler (x=-1.1151, y=-0.2224, z=1.7760), order='XYZ'>
    Matrix:
      <Vector (-0.1987, -0.4712, -0.8593, 0.1993)>
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      <Vector (0.2206, -0.8758, 0.4293, 0.6654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky1
    Location: <Vector (0.2120, 0.0324, 0.7541)>
    Rotation: <Euler (x=-1.5961, y=-0.0847, z=1.9498), order='XYZ'>
    Matrix:
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      <Vector (0.9257, 0.0880, -0.3678, 0.0324)>
      <Vector (0.0846, -0.9961, -0.0252, 0.7541)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2123, 0.0350, 0.7281)>
    Rotation: <Euler (x=-1.5712, y=-0.1841, z=1.9504), order='XYZ'>
    Matrix:
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      <Vector (0.1831, -0.9831, -0.0004, 0.7281)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2107, 0.0389, 0.7055)>
    Rotation: <Euler (x=-1.4680, y=-0.2463, z=1.9683), order='XYZ'>
    Matrix:
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      <Vector (0.2438, -0.9647, 0.0995, 0.7055)>
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2065, 0.0430, 0.6838)>
    Rotation: <Euler (x=-1.4832, y=-0.2196, z=1.9678), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0338, 0.0593, 1.3222)>
    Rotation: <Euler (x=-2.8191, y=-0.1071, z=-1.4339), order='XYZ'>
    Matrix:
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      <Vector (-0.9850, -0.1630, -0.0572, 0.0593)>
      <Vector (0.1069, -0.3151, -0.9430, 1.3222)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1494, 0.0391, 1.2832)>
    Rotation: <Euler (x=-1.7306, y=0.0590, z=-0.8595), order='XYZ'>
    Matrix:
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      <Vector (-0.0589, -0.9855, -0.1589, 1.2832)>
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  Bone: RightForeArm
    Location: <Vector (-0.1883, 0.0244, 1.0415)>
    Rotation: <Euler (x=-1.7457, y=-0.2318, z=-1.7269), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2344, -0.0193, 0.8282)>
    Rotation: <Euler (x=-1.6555, y=-0.0360, z=-1.9067), order='XYZ'>
    Matrix:
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      <Vector (-0.9435, -0.0060, -0.3314, -0.0193)>
      <Vector (0.0360, -0.9958, -0.0845, 0.8282)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2141, -0.0360, 0.7904)>
    Rotation: <Euler (x=-0.9306, y=-0.6729, z=-1.8001), order='XYZ'>
    Matrix:
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      <Vector (-0.7615, -0.6225, 0.1803, -0.0360)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2026, -0.0508, 0.7745)>
    Rotation: <Euler (x=-1.1228, y=-0.1721, z=-1.5388), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1928, -0.0544, 0.7551)>
    Rotation: <Euler (x=-1.2462, y=0.0099, z=-1.4585), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1862, -0.0534, 0.7354)>
    Rotation: <Euler (x=-1.2609, y=0.0442, z=-1.5343), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2296, -0.0412, 0.7619)>
    Rotation: <Euler (x=-1.5176, y=-0.0240, z=-1.7507), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2276, -0.0423, 0.7226)>
    Rotation: <Euler (x=-1.2563, y=0.1784, z=-1.6287), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2190, -0.0383, 0.6975)>
    Rotation: <Euler (x=-1.2035, y=0.1810, z=-1.5217), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2115, -0.0343, 0.6777)>
    Rotation: <Euler (x=-1.1312, y=0.1772, z=-1.4854), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2392, -0.0256, 0.7562)>
    Rotation: <Euler (x=-1.5675, y=0.1527, z=-1.9015), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2376, -0.0210, 0.7253)>
    Rotation: <Euler (x=-1.2989, y=0.2627, z=-1.7915), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2285, -0.0157, 0.6979)>
    Rotation: <Euler (x=-1.0812, y=0.3238, z=-1.7633), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2138, -0.0104, 0.6740)>
    Rotation: <Euler (x=-1.0070, y=0.3446, z=-1.7214), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2392, -0.0077, 0.7590)>
    Rotation: <Euler (x=-1.6623, y=0.1133, z=-1.9235), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2406, -0.0038, 0.7310)>
    Rotation: <Euler (x=-1.3723, y=0.3908, z=-1.8061), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2333, 0.0045, 0.7073)>
    Rotation: <Euler (x=-1.3876, y=0.3739, z=-1.8017), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2266, 0.0124, 0.6839)>
    Rotation: <Euler (x=-1.1487, y=0.4192, z=-1.7317), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2402, 0.0082, 0.7720)>
    Rotation: <Euler (x=-1.5840, y=0.2092, z=-1.9149), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2387, 0.0134, 0.7465)>
    Rotation: <Euler (x=-1.5406, y=0.3055, z=-1.9255), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2356, 0.0197, 0.7246)>
    Rotation: <Euler (x=-1.2103, y=0.4295, z=-1.8694), order='XYZ'>
    Matrix:
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      <Vector (-0.8690, 0.2686, -0.4156, 0.0197)>
      <Vector (-0.4164, -0.8507, 0.3207, 0.7246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandPinky3_end
    Location: <Vector (-0.2255, 0.0257, 0.7055)>
    Rotation: <Euler (x=-0.7793, y=0.4751, z=-1.7141), order='XYZ'>
    Matrix:
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      <Vector (-0.8801, 0.2166, -0.4225, 0.0257)>
      <Vector (-0.4575, -0.6249, 0.6326, 0.7055)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1034, 0.0019, 0.8407)>
    Rotation: <Euler (x=-1.4764, y=-0.0534, z=-2.8963), order='XYZ'>
    Matrix:
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      <Vector (-0.2424, -0.1044, -0.9645, 0.0019)>
      <Vector (0.0534, -0.9941, 0.0942, 0.8407)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0935, -0.0342, 0.4970)>
    Rotation: <Euler (x=1.3740, y=-3.0770, z=0.2415), order='XYZ'>
    Matrix:
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      <Vector (-0.2386, 0.1747, -0.9553, -0.0342)>
      <Vector (0.0645, -0.9787, -0.1951, 0.4970)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8164), order='XYZ'>
    Matrix:
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      <Vector (-0.3188, -0.6436, -0.6958, 0.0323)>
      <Vector (-0.0667, -0.7170, 0.6939, 0.1251)>
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8160), order='XYZ'>
    Matrix:
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      <Vector (-0.3199, -0.9207, 0.2234, -0.0536)>
      <Vector (-0.0110, 0.2393, 0.9709, 0.0294)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1089, -0.0092, 0.8105)>
    Rotation: <Euler (x=-1.2487, y=-0.0107, z=3.0040), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1274, -0.1171, 0.4826)>
    Rotation: <Euler (x=1.2249, y=3.1409, z=-0.1335), order='XYZ'>
    Matrix:
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      <Vector (0.1331, 0.3359, -0.9324, -0.1171)>
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  Bone: RightFoot
    Location: <Vector (-0.1100, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7918, y=-0.0656, z=2.8187), order='XYZ'>
    Matrix:
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      <Vector (0.3167, -0.6515, -0.6894, 0.0106)>
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0763, 0.0303)>
    Rotation: <Euler (x=0.0913, y=-0.0967, z=2.7642), order='XYZ'>
    Matrix:
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Frame: 45
  Bone: Hips
    Location: <Vector (0.0010, -0.0107, 0.8041)>
    Rotation: <Euler (x=1.4925, y=-0.1413, z=0.0518), order='XYZ'>
    Matrix:
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      <Vector (0.0513, 0.0708, -0.9962, -0.0107)>
      <Vector (0.1408, 0.9870, 0.0774, 0.8041)>
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  Bone: Spine
    Location: <Vector (-0.0155, 0.0043, 0.9145)>
    Rotation: <Euler (x=1.5464, y=0.0362, z=0.0503), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0112, 0.0076, 1.0379)>
    Rotation: <Euler (x=1.4095, y=0.0434, z=0.0591), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0063, 0.0315, 1.1831)>
    Rotation: <Euler (x=1.3817, y=0.0501, z=0.0685), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0006, 0.0582, 1.3577)>
    Rotation: <Euler (x=2.0579, y=0.0095, z=0.0687), order='XYZ'>
    Matrix:
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      <Vector (-0.0095, 0.8836, -0.4681, 1.3577)>
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  Bone: Head
    Location: <Vector (0.0061, -0.0065, 1.4630)>
    Rotation: <Euler (x=1.3956, y=0.0287, z=0.0734), order='XYZ'>
    Matrix:
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      <Vector (0.0733, 0.1759, -0.9817, -0.0065)>
      <Vector (-0.0287, 0.9843, 0.1742, 1.4630)>
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  Bone: Head_end
    Location: <Vector (0.0096, 0.0336, 1.6875)>
    Rotation: <Euler (x=1.3940, y=0.0287, z=0.0734), order='XYZ'>
    Matrix:
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      <Vector (-0.0287, 0.9840, 0.1758, 1.6875)>
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  Bone: LeftShoulder
    Location: <Vector (0.0308, 0.0634, 1.3192)>
    Rotation: <Euler (x=-2.6809, y=0.1109, z=1.5846), order='XYZ'>
    Matrix:
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      <Vector (0.9938, -0.0369, -0.1053, 0.0634)>
      <Vector (-0.1107, -0.4419, -0.8902, 1.3192)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1416, 0.0588, 1.2645)>
    Rotation: <Euler (x=-1.6171, y=-0.1813, z=0.8328), order='XYZ'>
    Matrix:
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      <Vector (0.7277, 0.1021, 0.6783, 0.0588)>
      <Vector (0.1803, -0.9826, -0.0455, 1.2645)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.1797, 0.0839, 1.0235)>
    Rotation: <Euler (x=-1.5315, y=0.3244, z=2.0758), order='XYZ'>
    Matrix:
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      <Vector (0.8295, -0.2977, -0.4725, 0.0839)>
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  Bone: LeftHand
    Location: <Vector (0.2064, 0.0176, 0.8127)>
    Rotation: <Euler (x=-1.5851, y=0.2201, z=1.9753), order='XYZ'>
    Matrix:
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      <Vector (-0.2184, -0.9758, -0.0139, 0.8127)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.1873, -0.0073, 0.7791)>
    Rotation: <Euler (x=-0.8598, y=0.8622, z=1.9085), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.1769, -0.0256, 0.7664)>
    Rotation: <Euler (x=-1.0461, y=0.5368, z=1.6921), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1670, -0.0370, 0.7503)>
    Rotation: <Euler (x=-1.2043, y=0.3610, z=1.5928), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1597, -0.0441, 0.7321)>
    Rotation: <Euler (x=-1.3047, y=0.1958, z=1.6095), order='XYZ'>
    Matrix:
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      <Vector (-0.1945, -0.9464, 0.2579, 0.7321)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2033, -0.0171, 0.7520)>
    Rotation: <Euler (x=-1.4774, y=0.2168, z=1.8150), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2017, -0.0260, 0.7137)>
    Rotation: <Euler (x=-1.2394, y=0.0225, z=1.6875), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.1930, -0.0276, 0.6883)>
    Rotation: <Euler (x=-1.2080, y=0.0206, z=1.5821), order='XYZ'>
    Matrix:
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      <Vector (-0.0206, -0.9347, 0.3548, 0.6883)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.1854, -0.0281, 0.6682)>
    Rotation: <Euler (x=-1.1431, y=0.0240, z=1.5464), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2121, -0.0024, 0.7433)>
    Rotation: <Euler (x=-1.4985, y=0.0343, z=1.9570), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2104, -0.0041, 0.7121)>
    Rotation: <Euler (x=-1.2506, y=-0.0692, z=1.8431), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2011, -0.0048, 0.6843)>
    Rotation: <Euler (x=-1.0381, y=-0.1290, z=1.8132), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1863, -0.0052, 0.6599)>
    Rotation: <Euler (x=-0.9721, y=-0.1482, z=1.7724), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2110, 0.0157, 0.7426)>
    Rotation: <Euler (x=-1.5906, y=0.0698, z=1.9809), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2123, 0.0141, 0.7144)>
    Rotation: <Euler (x=-1.3172, y=-0.1924, z=1.8502), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2047, 0.0170, 0.6896)>
    Rotation: <Euler (x=-1.3336, y=-0.1754, z=1.8470), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.1977, 0.0195, 0.6650)>
    Rotation: <Euler (x=-1.1085, y=-0.2175, z=1.7791), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky1
    Location: <Vector (0.2108, 0.0331, 0.7536)>
    Rotation: <Euler (x=-1.5897, y=-0.0811, z=1.9538), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky2
    Location: <Vector (0.2109, 0.0355, 0.7277)>
    Rotation: <Euler (x=-1.5641, y=-0.1796, z=1.9538), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3
    Location: <Vector (0.2092, 0.0392, 0.7050)>
    Rotation: <Euler (x=-1.4608, y=-0.2419, z=1.9712), order='XYZ'>
    Matrix:
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  Bone: LeftHandPinky3_end
    Location: <Vector (0.2049, 0.0432, 0.6834)>
    Rotation: <Euler (x=-1.4760, y=-0.2152, z=1.9709), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0336, 0.0596, 1.3222)>
    Rotation: <Euler (x=-2.8169, y=-0.1042, z=-1.4341), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1492, 0.0396, 1.2829)>
    Rotation: <Euler (x=-1.7272, y=0.0603, z=-0.8593), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1876, 0.0257, 1.0411)>
    Rotation: <Euler (x=-1.7444, y=-0.2283, z=-1.7271), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2334, -0.0174, 0.8275)>
    Rotation: <Euler (x=-1.6551, y=-0.0360, z=-1.9103), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2130, -0.0341, 0.7898)>
    Rotation: <Euler (x=-0.9321, y=-0.6714, z=-1.8021), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2016, -0.0490, 0.7739)>
    Rotation: <Euler (x=-1.1210, y=-0.1777, z=-1.5451), order='XYZ'>
    Matrix:
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      <Vector (-0.9839, -0.1479, 0.1000, -0.0490)>
      <Vector (0.1767, -0.8863, 0.4280, 0.7739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1918, -0.0527, 0.7545)>
    Rotation: <Euler (x=-1.2448, y=0.0042, z=-1.4644), order='XYZ'>
    Matrix:
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      <Vector (-0.9943, 0.0379, 0.0992, -0.0527)>
      <Vector (-0.0042, -0.9473, 0.3202, 0.7545)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1852, -0.0519, 0.7348)>
    Rotation: <Euler (x=-1.2627, y=0.0433, z=-1.5381), order='XYZ'>
    Matrix:
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      <Vector (-0.9985, 0.0511, 0.0181, -0.0519)>
      <Vector (-0.0432, -0.9520, 0.3030, 0.7348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2286, -0.0393, 0.7613)>
    Rotation: <Euler (x=-1.5172, y=-0.0241, z=-1.7542), order='XYZ'>
    Matrix:
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      <Vector (-0.9829, -0.0334, -0.1809, -0.0393)>
      <Vector (0.0241, -0.9983, 0.0535, 0.7613)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2266, -0.0405, 0.7220)>
    Rotation: <Euler (x=-1.2559, y=0.1783, z=-1.6322), order='XYZ'>
    Matrix:
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      <Vector (-0.9823, 0.1493, -0.1131, -0.0405)>
      <Vector (-0.1773, -0.9358, 0.3048, 0.7220)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2180, -0.0364, 0.6968)>
    Rotation: <Euler (x=-1.2031, y=0.1808, z=-1.5252), order='XYZ'>
    Matrix:
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      <Vector (-0.1798, -0.9180, 0.3536, 0.6968)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2104, -0.0325, 0.6770)>
    Rotation: <Euler (x=-1.1309, y=0.1770, z=-1.4889), order='XYZ'>
    Matrix:
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      <Vector (-0.1761, -0.8907, 0.4192, 0.6770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2382, -0.0237, 0.7556)>
    Rotation: <Euler (x=-1.5660, y=0.1509, z=-1.9057), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2365, -0.0192, 0.7247)>
    Rotation: <Euler (x=-1.2976, y=0.2608, z=-1.7956), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2273, -0.0140, 0.6973)>
    Rotation: <Euler (x=-1.0799, y=0.3218, z=-1.7674), order='XYZ'>
    Matrix:
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      <Vector (-0.9304, 0.1815, -0.3185, -0.0140)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2126, -0.0088, 0.6734)>
    Rotation: <Euler (x=-1.0058, y=0.3426, z=-1.7254), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2381, -0.0058, 0.7583)>
    Rotation: <Euler (x=-1.6590, y=0.1085, z=-1.9289), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2394, -0.0021, 0.7304)>
    Rotation: <Euler (x=-1.3694, y=0.3857, z=-1.8108), order='XYZ'>
    Matrix:
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      <Vector (-0.3762, -0.9078, 0.1853, 0.7304)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2320, 0.0060, 0.7066)>
    Rotation: <Euler (x=-1.3848, y=0.3688, z=-1.8064), order='XYZ'>
    Matrix:
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      <Vector (-0.3605, -0.9167, 0.1725, 0.7066)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2253, 0.0138, 0.6831)>
    Rotation: <Euler (x=-1.1462, y=0.4139, z=-1.7364), order='XYZ'>
    Matrix:
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      <Vector (-0.4022, -0.8343, 0.3771, 0.6831)>
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  Bone: RightHandPinky1
    Location: <Vector (-0.2390, 0.0101, 0.7714)>
    Rotation: <Euler (x=-1.5822, y=0.2031, z=-1.9202), order='XYZ'>
    Matrix:
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      <Vector (-0.9202, 0.1934, -0.3402, 0.0101)>
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  Bone: RightHandPinky2
    Location: <Vector (-0.2375, 0.0152, 0.7459)>
    Rotation: <Euler (x=-1.5387, y=0.2994, z=-1.9306), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2344, 0.0213, 0.7239)>
    Rotation: <Euler (x=-1.2172, y=0.4214, z=-1.8774), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2244, 0.0271, 0.7047)>
    Rotation: <Euler (x=-0.8042, y=0.4667, z=-1.7295), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1035, 0.0020, 0.8406)>
    Rotation: <Euler (x=-1.4756, y=-0.0537, z=-2.8976), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0936, -0.0343, 0.4970)>
    Rotation: <Euler (x=1.3735, y=-3.0767, z=0.2402), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8163), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8159), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1088, -0.0090, 0.8104)>
    Rotation: <Euler (x=-1.2481, y=-0.0109, z=3.0042), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1273, -0.1171, 0.4826)>
    Rotation: <Euler (x=1.2248, y=3.1410, z=-0.1333), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1100, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7918, y=-0.0656, z=2.8185), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0763, 0.0303)>
    Rotation: <Euler (x=0.0913, y=-0.0967, z=2.7640), order='XYZ'>
    Matrix:
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Frame: 46
  Bone: Hips
    Location: <Vector (0.0011, -0.0106, 0.8040)>
    Rotation: <Euler (x=1.4916, y=-0.1413, z=0.0515), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0154, 0.0045, 0.9144)>
    Rotation: <Euler (x=1.5429, y=0.0361, z=0.0495), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0111, 0.0082, 1.0378)>
    Rotation: <Euler (x=1.4090, y=0.0433, z=0.0577), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (-0.0062, 0.0322, 1.1830)>
    Rotation: <Euler (x=1.3842, y=0.0499, z=0.0667), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0008, 0.0584, 1.3576)>
    Rotation: <Euler (x=2.0609, y=0.0094, z=0.0671), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0061, -0.0066, 1.4627)>
    Rotation: <Euler (x=1.3962, y=0.0288, z=0.0727), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0097, 0.0334, 1.6873)>
    Rotation: <Euler (x=1.3946, y=0.0288, z=0.0727), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0309, 0.0636, 1.3192)>
    Rotation: <Euler (x=-2.6793, y=0.1087, z=1.5797), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1417, 0.0587, 1.2643)>
    Rotation: <Euler (x=-1.6144, y=-0.1819, z=0.8273), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.1796, 0.0841, 1.0233)>
    Rotation: <Euler (x=-1.5312, y=0.3217, z=2.0709), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2055, 0.0181, 0.8123)>
    Rotation: <Euler (x=-1.5814, y=0.2176, z=1.9852), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.1866, -0.0069, 0.7787)>
    Rotation: <Euler (x=-0.8598, y=0.8592, z=1.9172), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.1763, -0.0253, 0.7660)>
    Rotation: <Euler (x=-1.0453, y=0.5339, z=1.7012), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1665, -0.0368, 0.7499)>
    Rotation: <Euler (x=-1.2007, y=0.3596, z=1.6030), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1592, -0.0438, 0.7317)>
    Rotation: <Euler (x=-1.2989, y=0.1955, z=1.6198), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2026, -0.0166, 0.7516)>
    Rotation: <Euler (x=-1.4733, y=0.2150, z=1.8250), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2008, -0.0254, 0.7133)>
    Rotation: <Euler (x=-1.2339, y=0.0263, z=1.6972), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.1921, -0.0272, 0.6880)>
    Rotation: <Euler (x=-1.2029, y=0.0250, z=1.5919), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.1843, -0.0279, 0.6679)>
    Rotation: <Euler (x=-1.1381, y=0.0287, z=1.5562), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2111, -0.0017, 0.7429)>
    Rotation: <Euler (x=-1.4929, y=0.0349, z=1.9666), order='XYZ'>
    Matrix:
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      <Vector (0.9221, -0.0621, -0.3819, -0.0017)>
      <Vector (-0.0349, -0.9964, 0.0778, 0.7429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2093, -0.0036, 0.7117)>
    Rotation: <Euler (x=-1.2451, y=-0.0680, z=1.8521), order='XYZ'>
    Matrix:
      <Vector (-0.2770, -0.3253, -0.9041, 0.2093)>
      <Vector (0.9585, -0.0270, -0.2839, -0.0036)>
      <Vector (0.0680, -0.9452, 0.3193, 0.7117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.1999, -0.0045, 0.6839)>
    Rotation: <Euler (x=-1.0326, y=-0.1276, z=1.8219), order='XYZ'>
    Matrix:
      <Vector (-0.2464, -0.5237, -0.8155, 0.1999)>
      <Vector (0.9608, -0.0215, -0.2765, -0.0045)>
      <Vector (0.1273, -0.8517, 0.5084, 0.6839)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.1850, -0.0051, 0.6596)>
    Rotation: <Euler (x=-0.9666, y=-0.1466, z=1.7810), order='XYZ'>
    Matrix:
      <Vector (-0.2064, -0.5807, -0.7875, 0.1850)>
      <Vector (0.9675, -0.0010, -0.2529, -0.0051)>
      <Vector (0.1461, -0.8141, 0.5620, 0.6596)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2099, 0.0163, 0.7421)>
    Rotation: <Euler (x=-1.5859, y=0.0688, z=1.9905), order='XYZ'>
    Matrix:
      <Vector (-0.4065, 0.0418, -0.9127, 0.2099)>
      <Vector (0.9111, -0.0566, -0.4084, 0.0163)>
      <Vector (-0.0687, -0.9975, -0.0151, 0.7421)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2111, 0.0147, 0.7140)>
    Rotation: <Euler (x=-1.3073, y=-0.1838, z=1.8586), order='XYZ'>
    Matrix:
      <Vector (-0.2791, -0.2998, -0.9123, 0.2111)>
      <Vector (0.9427, 0.0953, -0.3197, 0.0147)>
      <Vector (0.1828, -0.9492, 0.2560, 0.7140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2032, 0.0172, 0.6892)>
    Rotation: <Euler (x=-1.3237, y=-0.1667, z=1.8556), order='XYZ'>
    Matrix:
      <Vector (-0.2771, -0.2799, -0.9192, 0.2032)>
      <Vector (0.9464, 0.0857, -0.3114, 0.0172)>
      <Vector (0.1660, -0.9562, 0.2412, 0.6892)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.1961, 0.0194, 0.6646)>
    Rotation: <Euler (x=-1.0992, y=-0.2082, z=1.7873), order='XYZ'>
    Matrix:
      <Vector (-0.2102, -0.4833, -0.8499, 0.1961)>
      <Vector (0.9556, 0.0823, -0.2831, 0.0194)>
      <Vector (0.2067, -0.8716, 0.4445, 0.6646)>
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  Bone: LeftHandPinky1
    Location: <Vector (0.2096, 0.0337, 0.7532)>
    Rotation: <Euler (x=-1.5803, y=-0.0736, z=1.9633), order='XYZ'>
    Matrix:
      <Vector (-0.3815, -0.0193, -0.9242, 0.2096)>
      <Vector (0.9214, 0.0716, -0.3819, 0.0337)>
      <Vector (0.0736, -0.9972, -0.0095, 0.7532)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky2
    Location: <Vector (0.2095, 0.0358, 0.7272)>
    Rotation: <Euler (x=-1.5537, y=-0.1707, z=1.9625), order='XYZ'>
    Matrix:
      <Vector (-0.3762, -0.0806, -0.9230, 0.2095)>
      <Vector (0.9108, 0.1505, -0.3844, 0.0358)>
      <Vector (0.1699, -0.9853, 0.0168, 0.7272)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3
    Location: <Vector (0.2077, 0.0393, 0.7046)>
    Rotation: <Euler (x=-1.4501, y=-0.2332, z=1.9791), order='XYZ'>
    Matrix:
      <Vector (-0.3863, -0.2016, -0.9001, 0.2077)>
      <Vector (0.8929, 0.1628, -0.4197, 0.0393)>
      <Vector (0.2311, -0.9659, 0.1171, 0.7046)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandPinky3_end
    Location: <Vector (0.2031, 0.0429, 0.6829)>
    Rotation: <Euler (x=-1.4654, y=-0.2065, z=1.9792), order='XYZ'>
    Matrix:
      <Vector (-0.3887, -0.1775, -0.9041, 0.2031)>
      <Vector (0.8983, 0.1454, -0.4147, 0.0429)>
      <Vector (0.2051, -0.9733, 0.1029, 0.6829)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0334, 0.0599, 1.3221)>
    Rotation: <Euler (x=-2.8149, y=-0.1015, z=-1.4344), order='XYZ'>
    Matrix:
      <Vector (0.1353, -0.9339, 0.3310, -0.0334)>
      <Vector (-0.9856, -0.1610, -0.0514, 0.0599)>
      <Vector (0.1013, -0.3193, -0.9422, 1.3221)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1489, 0.0400, 1.2826)>
    Rotation: <Euler (x=-1.7240, y=0.0614, z=-0.8592), order='XYZ'>
    Matrix:
      <Vector (0.6518, -0.1552, 0.7423, -0.1489)>
      <Vector (-0.7559, -0.0537, 0.6525, 0.0400)>
      <Vector (-0.0614, -0.9864, -0.1523, 1.2826)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1870, 0.0268, 1.0407)>
    Rotation: <Euler (x=-1.7432, y=-0.2252, z=-1.7275), order='XYZ'>
    Matrix:
      <Vector (-0.1521, -0.2038, 0.9671, -0.1870)>
      <Vector (-0.9628, -0.1905, -0.1916, 0.0268)>
      <Vector (0.2233, -0.9603, -0.1672, 1.0407)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2324, -0.0156, 0.8269)>
    Rotation: <Euler (x=-1.6548, y=-0.0384, z=-1.9160), order='XYZ'>
    Matrix:
      <Vector (-0.3381, -0.0919, 0.9366, -0.2324)>
      <Vector (-0.9403, -0.0076, -0.3402, -0.0156)>
      <Vector (0.0384, -0.9957, -0.0839, 0.8269)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2122, -0.0325, 0.7892)>
    Rotation: <Euler (x=-0.9351, y=-0.6712, z=-1.8050), order='XYZ'>
    Matrix:
      <Vector (-0.1817, 0.4614, 0.8684, -0.2122)>
      <Vector (-0.7617, -0.6246, 0.1724, -0.0325)>
      <Vector (0.6219, -0.6301, 0.4649, 0.7892)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2009, -0.0474, 0.7733)>
    Rotation: <Euler (x=-1.1192, y=-0.1883, z=-1.5547), order='XYZ'>
    Matrix:
      <Vector (0.0158, 0.4390, 0.8983, -0.2009)>
      <Vector (-0.9822, -0.1614, 0.0961, -0.0474)>
      <Vector (0.1872, -0.8839, 0.4287, 0.7733)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1911, -0.0514, 0.7539)>
    Rotation: <Euler (x=-1.2440, y=-0.0065, z=-1.4738), order='XYZ'>
    Matrix:
      <Vector (0.0969, 0.3201, 0.9424, -0.1911)>
      <Vector (-0.9953, 0.0249, 0.0938, -0.0514)>
      <Vector (0.0065, -0.9470, 0.3210, 0.7539)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1844, -0.0509, 0.7342)>
    Rotation: <Euler (x=-1.2665, y=0.0399, z=-1.5441), order='XYZ'>
    Matrix:
      <Vector (0.0267, 0.2985, 0.9540, -0.1844)>
      <Vector (-0.9988, 0.0460, 0.0136, -0.0509)>
      <Vector (-0.0399, -0.9533, 0.2993, 0.7342)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2278, -0.0377, 0.7607)>
    Rotation: <Euler (x=-1.5174, y=-0.0265, z=-1.7599), order='XYZ'>
    Matrix:
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      <Vector (-0.9818, -0.0360, -0.1863, -0.0377)>
      <Vector (0.0265, -0.9982, 0.0534, 0.7607)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2258, -0.0389, 0.7215)>
    Rotation: <Euler (x=-1.2564, y=0.1760, z=-1.6379), order='XYZ'>
    Matrix:
      <Vector (-0.0660, 0.3198, 0.9452, -0.2258)>
      <Vector (-0.9823, 0.1453, -0.1178, -0.0389)>
      <Vector (-0.1750, -0.9363, 0.3045, 0.7215)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2172, -0.0350, 0.6963)>
    Rotation: <Euler (x=-1.2038, y=0.1785, z=-1.5310), order='XYZ'>
    Matrix:
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      <Vector (-0.9833, 0.1799, -0.0265, -0.0350)>
      <Vector (-0.1776, -0.9186, 0.3531, 0.6963)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2096, -0.0311, 0.6765)>
    Rotation: <Euler (x=-1.1317, y=0.1748, z=-1.4947), order='XYZ'>
    Matrix:
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      <Vector (-0.9819, 0.1892, -0.0049, -0.0311)>
      <Vector (-0.1739, -0.8913, 0.4187, 0.6765)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2373, -0.0220, 0.7551)>
    Rotation: <Euler (x=-1.5641, y=0.1458, z=-1.9126), order='XYZ'>
    Matrix:
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      <Vector (-0.9322, 0.1347, -0.3360, -0.0220)>
      <Vector (-0.1453, -0.9894, 0.0066, 0.7551)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2356, -0.0177, 0.7241)>
    Rotation: <Euler (x=-1.2962, y=0.2556, z=-1.8024), order='XYZ'>
    Matrix:
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      <Vector (-0.9417, 0.1746, -0.2876, -0.0177)>
      <Vector (-0.2528, -0.9313, 0.2624, 0.7241)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2264, -0.0127, 0.6967)>
    Rotation: <Euler (x=-1.0787, y=0.3166, z=-1.7741), order='XYZ'>
    Matrix:
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      <Vector (-0.9307, 0.1733, -0.3220, -0.0127)>
      <Vector (-0.3113, -0.8375, 0.4490, 0.6967)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2116, -0.0077, 0.6728)>
    Rotation: <Euler (x=-1.0048, y=0.3373, z=-1.7322), order='XYZ'>
    Matrix:
      <Vector (-0.1517, 0.5741, 0.8046, -0.2116)>
      <Vector (-0.9314, 0.1895, -0.3108, -0.0077)>
      <Vector (-0.3309, -0.7965, 0.5060, 0.6728)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2371, -0.0041, 0.7577)>
    Rotation: <Euler (x=-1.6542, y=0.0988, z=-1.9374), order='XYZ'>
    Matrix:
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      <Vector (-0.9290, 0.1217, -0.3496, -0.0041)>
      <Vector (-0.0987, -0.9917, -0.0829, 0.7577)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2383, -0.0007, 0.7297)>
    Rotation: <Euler (x=-1.3656, y=0.3755, z=-1.8184), order='XYZ'>
    Matrix:
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      <Vector (-0.9020, 0.2981, -0.3124, -0.0007)>
      <Vector (-0.3667, -0.9108, 0.1896, 0.7297)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2309, 0.0071, 0.7059)>
    Rotation: <Euler (x=-1.3810, y=0.3586, z=-1.8142), order='XYZ'>
    Matrix:
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      <Vector (-0.9088, 0.2891, -0.3009, 0.0071)>
      <Vector (-0.3510, -0.9196, 0.1767, 0.7059)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2240, 0.0145, 0.6823)>
    Rotation: <Euler (x=-1.1432, y=0.4035, z=-1.7443), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky1
    Location: <Vector (-0.2379, 0.0118, 0.7707)>
    Rotation: <Euler (x=-1.5798, y=0.1914, z=-1.9288), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky2
    Location: <Vector (-0.2363, 0.0166, 0.7452)>
    Rotation: <Euler (x=-1.5361, y=0.2877, z=-1.9389), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3
    Location: <Vector (-0.2333, 0.0224, 0.7231)>
    Rotation: <Euler (x=-1.2282, y=0.4065, z=-1.8901), order='XYZ'>
    Matrix:
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  Bone: RightHandPinky3_end
    Location: <Vector (-0.2235, 0.0279, 0.7037)>
    Rotation: <Euler (x=-0.8432, y=0.4509, z=-1.7536), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1037, 0.0021, 0.8406)>
    Rotation: <Euler (x=-1.4749, y=-0.0540, z=-2.8988), order='XYZ'>
    Matrix:
      <Vector (-0.9692, -0.0291, 0.2444, 0.1037)>
      <Vector (-0.2401, -0.1059, -0.9650, 0.0021)>
      <Vector (0.0540, -0.9940, 0.0956, 0.8406)>
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  Bone: LeftLeg
    Location: <Vector (0.0936, -0.0345, 0.4969)>
    Rotation: <Euler (x=1.3730, y=-3.0764, z=0.2390), order='XYZ'>
    Matrix:
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      <Vector (-0.2363, 0.1758, -0.9557, -0.0345)>
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  Bone: LeftFoot
    Location: <Vector (0.0524, 0.0323, 0.1251)>
    Rotation: <Euler (x=-0.8018, y=0.0668, z=-2.8162), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0881, -0.0536, 0.0294)>
    Rotation: <Euler (x=0.2417, y=0.0110, z=-2.8158), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1086, -0.0089, 0.8103)>
    Rotation: <Euler (x=-1.2475, y=-0.0110, z=3.0043), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1272, -0.1172, 0.4826)>
    Rotation: <Euler (x=1.2247, y=3.1412, z=-0.1332), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.1099, 0.0106, 0.1251)>
    Rotation: <Euler (x=-0.7918, y=-0.0656, z=2.8182), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.1456, -0.0763, 0.0303)>
    Rotation: <Euler (x=0.0913, y=-0.0967, z=2.7638), order='XYZ'>
    Matrix:
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