=== Armature Matrix ===
<Vector (1.0000, 0.0000, -0.0000, 0.0000)>
<Vector (-0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, -0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 63
Bone: spine
  HEAD_LOCAL: <Vector (0.0000, -0.0325, 0.7902)>
  TAIL_LOCAL: <Vector (0.0000, -0.0346, 0.9617)>
  Length: 0.1714916336258113
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, -0.0123, -0.9999)>
    <Vector (-0.0000, 0.9999, -0.0123)>
  Parent: None
  Children: ['spine 2']
Bone: spine 2
  HEAD_LOCAL: <Vector (0.0000, -0.0346, 0.9617)>
  TAIL_LOCAL: <Vector (0.0000, -0.0319, 1.0739)>
  Length: 0.11227216364830278
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9993, 0.0363)>
    <Vector (0.0000, -0.0363, 0.9993)>
  Parent: spine
  Children: ['spine 3']
Bone: spine 3
  HEAD_LOCAL: <Vector (0.0000, -0.0319, 1.0739)>
  TAIL_LOCAL: <Vector (0.0000, -0.0226, 1.2169)>
  Length: 0.1433333051574029
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9992, 0.0409)>
    <Vector (0.0000, -0.0409, 0.9992)>
  Parent: spine 2
  Children: ['spine 4']
Bone: spine 4
  HEAD_LOCAL: <Vector (0.0000, -0.0226, 1.2169)>
  TAIL_LOCAL: <Vector (0.0000, 0.0026, 1.3420)>
  Length: 0.1275890520913788
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9911, 0.1329)>
    <Vector (0.0000, -0.1329, 0.9911)>
  Parent: spine 3
  Children: ['neck_base', 'shoulder.L', 'shoulder.R']
Bone: neck_base
  HEAD_LOCAL: <Vector (0.0000, 0.0094, 1.3763)>
  TAIL_LOCAL: <Vector (0.0000, -0.0108, 1.4272)>
  Length: 0.05476519427949828
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.8387, -0.5446)>
    <Vector (0.0000, 0.5446, 0.8387)>
  Parent: spine 4
  Children: ['neck']
Bone: neck
  HEAD_LOCAL: <Vector (0.0000, -0.0108, 1.4272)>
  TAIL_LOCAL: <Vector (0.0000, -0.0242, 1.4782)>
  Length: 0.05274189954957265
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9929, 0.1188)>
    <Vector (0.0000, -0.1188, 0.9929)>
  Parent: neck_base
  Children: ['Head', 'Hair.L', 'Hair.R', 'Hair back']
Bone: Head
  HEAD_LOCAL: <Vector (0.0000, -0.0242, 1.4782)>
  TAIL_LOCAL: <Vector (0.0000, -0.0242, 1.6423)>
  Length: 0.16413831661985437
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (0.0000, 0.9667, 0.2557)>
    <Vector (0.0000, -0.2557, 0.9667)>
  Parent: neck
  Children: []
Bone: Hair.L
  HEAD_LOCAL: <Vector (0.0751, -0.1193, 1.4762)>
  TAIL_LOCAL: <Vector (0.0751, -0.1889, 1.2682)>
  Length: 0.21930541898764377
    <Vector (-0.9756, -0.0000, -0.2195)>
    <Vector (-0.1206, -0.8356, 0.5359)>
    <Vector (-0.1834, 0.5493, 0.8153)>
  Parent: neck
  Children: ['Hair_end.L']
Bone: Hair_end.L
  HEAD_LOCAL: <Vector (0.0751, -0.1889, 1.2682)>
  TAIL_LOCAL: <Vector (0.0751, -0.1984, 1.0805)>
  Length: 0.18797029552019548
    <Vector (0.9982, 0.0591, 0.0079)>
    <Vector (-0.0591, 0.9631, 0.2628)>
    <Vector (0.0079, -0.2628, 0.9648)>
  Parent: Hair.L
  Children: []
Bone: Hair.R
  HEAD_LOCAL: <Vector (-0.0751, -0.1193, 1.4762)>
  TAIL_LOCAL: <Vector (-0.0751, -0.1889, 1.2682)>
  Length: 0.21930541898764377
    <Vector (-0.9756, 0.0000, 0.2195)>
    <Vector (0.1206, -0.8356, 0.5359)>
    <Vector (0.1834, 0.5493, 0.8153)>
  Parent: neck
  Children: ['Hair_end.R']
Bone: Hair_end.R
  HEAD_LOCAL: <Vector (-0.0751, -0.1889, 1.2682)>
  TAIL_LOCAL: <Vector (-0.0751, -0.1984, 1.0805)>
  Length: 0.18797029552019548
    <Vector (0.9982, -0.0591, -0.0079)>
    <Vector (0.0591, 0.9631, 0.2628)>
    <Vector (-0.0079, -0.2628, 0.9648)>
  Parent: Hair.R
  Children: []
Bone: Hair back
  HEAD_LOCAL: <Vector (0.0000, 0.1172, 1.4667)>
  TAIL_LOCAL: <Vector (-0.0000, 0.1172, 1.3653)>
  Length: 0.1013816589800974
    <Vector (-0.9732, -0.0000, -0.2300)>
    <Vector (-0.0588, -0.9667, 0.2489)>
    <Vector (-0.2224, 0.2557, 0.9408)>
  Parent: neck
  Children: ['Hair back 2']
Bone: Hair back 2
  HEAD_LOCAL: <Vector (-0.0000, 0.1172, 1.3653)>
  TAIL_LOCAL: <Vector (-0.0000, 0.1172, 1.2639)>
  Length: 0.10138153955809483
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: Hair back
  Children: ['Hair back 3']
Bone: Hair back 3
  HEAD_LOCAL: <Vector (-0.0000, 0.1172, 1.2639)>
  TAIL_LOCAL: <Vector (-0.0000, 0.1172, 1.1625)>
  Length: 0.10138165898009603
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: Hair back 2
  Children: ['Hair back 4']
Bone: Hair back 4
  HEAD_LOCAL: <Vector (-0.0000, 0.1172, 1.1625)>
  TAIL_LOCAL: <Vector (-0.0000, 0.1172, 1.0612)>
  Length: 0.1013816589800974
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: Hair back 3
  Children: []
Bone: shoulder.L
  HEAD_LOCAL: <Vector (0.0151, -0.0566, 1.3323)>
  TAIL_LOCAL: <Vector (0.1224, 0.0211, 1.3322)>
  Length: 0.13242521943157795
    <Vector (0.5866, 0.8098, 0.0006)>
    <Vector (-0.1596, 0.1149, 0.9805)>
    <Vector (0.7940, -0.5753, 0.1966)>
  Parent: spine 4
  Children: ['upper_arm.L']
Bone: upper_arm.L
  HEAD_LOCAL: <Vector (0.1247, 0.0177, 1.3288)>
  TAIL_LOCAL: <Vector (0.3754, 0.0300, 1.2404)>
  Length: 0.2661368560027597
    <Vector (-0.2261, 0.5153, 0.8267)>
    <Vector (-0.2475, 0.7904, -0.5604)>
    <Vector (-0.9421, -0.3313, -0.0511)>
  Parent: shoulder.L
  Children: ['forearm.L']
Bone: forearm.L
  HEAD_LOCAL: <Vector (0.3754, 0.0300, 1.2404)>
  TAIL_LOCAL: <Vector (0.5925, -0.0317, 1.2226)>
  Length: 0.22641198424303613
    <Vector (0.9660, -0.2557, -0.0373)>
    <Vector (0.2302, 0.9171, -0.3255)>
    <Vector (0.1175, 0.3059, 0.9448)>
  Parent: upper_arm.L
  Children: ['hand.L']
Bone: hand.L
  HEAD_LOCAL: <Vector (0.5925, -0.0317, 1.2226)>
  TAIL_LOCAL: <Vector (0.6511, -0.0417, 1.2118)>
  Length: 0.06034049078486606
    <Vector (0.9960, 0.0896, -0.0005)>
    <Vector (-0.0890, 0.9893, 0.1154)>
    <Vector (0.0108, -0.1148, 0.9933)>
  Parent: forearm.L
  Children: ['palm 1.L', 'palm 2.L', 'palm 3.L', 'palm 4.L']
Bone: palm 1.L
  HEAD_LOCAL: <Vector (0.6521, -0.0681, 1.2199)>
  TAIL_LOCAL: <Vector (0.6889, -0.0754, 1.2095)>
  Length: 0.038887039549047764
    <Vector (0.0322, 0.0941, 0.9950)>
    <Vector (0.0145, 0.9954, -0.0946)>
    <Vector (-0.9994, 0.0175, 0.0307)>
  Parent: hand.L
  Children: ['f_index 1.L', 'thumb 1.L']
Bone: f_index 1.L
  HEAD_LOCAL: <Vector (0.6982, -0.0773, 1.2069)>
  TAIL_LOCAL: <Vector (0.7224, -0.0815, 1.1950)>
  Length: 0.027295461826163728
    <Vector (0.9952, 0.0426, 0.0884)>
    <Vector (-0.0262, 0.9836, -0.1782)>
    <Vector (-0.0946, 0.1750, 0.9800)>
  Parent: palm 1.L
  Children: ['f_index 2.L']
Bone: f_index 2.L
  HEAD_LOCAL: <Vector (0.7224, -0.0815, 1.1950)>
  TAIL_LOCAL: <Vector (0.7419, -0.0847, 1.1826)>
  Length: 0.023361289076685623
    <Vector (0.9998, 0.0107, 0.0178)>
    <Vector (-0.0087, 0.9941, -0.1085)>
    <Vector (-0.0189, 0.1084, 0.9939)>
  Parent: f_index 1.L
  Children: ['f_index 3.L']
Bone: f_index 3.L
  HEAD_LOCAL: <Vector (0.7419, -0.0847, 1.1826)>
  TAIL_LOCAL: <Vector (0.7554, -0.0851, 1.1694)>
  Length: 0.018887615100915408
    <Vector (0.9951, 0.0970, 0.0188)>
    <Vector (-0.0906, 0.9718, -0.2175)>
    <Vector (-0.0394, 0.2148, 0.9759)>
  Parent: f_index 2.L
  Children: []
Bone: thumb 1.L
  HEAD_LOCAL: <Vector (0.6274, -0.0725, 1.2053)>
  TAIL_LOCAL: <Vector (0.6497, -0.0963, 1.1927)>
  Length: 0.03492893654604619
    <Vector (0.0592, -0.5223, 0.8507)>
    <Vector (0.2831, 0.8260, 0.4874)>
    <Vector (-0.9573, 0.2120, 0.1968)>
  Parent: palm 1.L
  Children: ['thumb 2.L']
Bone: thumb 2.L
  HEAD_LOCAL: <Vector (0.6497, -0.0963, 1.1927)>
  TAIL_LOCAL: <Vector (0.6707, -0.1080, 1.1791)>
  Length: 0.02768448228614167
    <Vector (0.9868, -0.0203, 0.1604)>
    <Vector (0.0688, 0.9503, -0.3035)>
    <Vector (-0.1463, 0.3105, 0.9392)>
  Parent: thumb 1.L
  Children: ['thumb 3.L']
Bone: thumb 3.L
  HEAD_LOCAL: <Vector (0.6707, -0.1080, 1.1791)>
  TAIL_LOCAL: <Vector (0.6854, -0.1125, 1.1714)>
  Length: 0.017208893881696267
    <Vector (0.9974, 0.0700, 0.0160)>
    <Vector (-0.0662, 0.9825, -0.1740)>
    <Vector (-0.0279, 0.1725, 0.9846)>
  Parent: thumb 2.L
  Children: []
Bone: palm 2.L
  HEAD_LOCAL: <Vector (0.6534, -0.0488, 1.2249)>
  TAIL_LOCAL: <Vector (0.6954, -0.0547, 1.2058)>
  Length: 0.046528363426485565
    <Vector (-0.0240, 0.2370, 0.9712)>
    <Vector (-0.0434, 0.9703, -0.2379)>
    <Vector (-0.9988, -0.0479, -0.0130)>
  Parent: hand.L
  Children: ['f_middle 1.L']
Bone: f_middle 1.L
  HEAD_LOCAL: <Vector (0.6954, -0.0547, 1.2058)>
  TAIL_LOCAL: <Vector (0.7283, -0.0613, 1.1886)>
  Length: 0.03773179934518492
    <Vector (0.9985, -0.0481, 0.0263)>
    <Vector (0.0496, 0.9972, -0.0560)>
    <Vector (-0.0235, 0.0572, 0.9981)>
  Parent: palm 2.L
  Children: ['f_middle 2.L']
Bone: f_middle 2.L
  HEAD_LOCAL: <Vector (0.7283, -0.0613, 1.1886)>
  TAIL_LOCAL: <Vector (0.7461, -0.0644, 1.1729)>
  Length: 0.023927816160309763
    <Vector (0.9966, 0.0306, -0.0770)>
    <Vector (-0.0479, 0.9713, -0.2329)>
    <Vector (0.0677, 0.2358, 0.9694)>
  Parent: f_middle 1.L
  Children: ['f_middle 3.L']
Bone: f_middle 3.L
  HEAD_LOCAL: <Vector (0.7461, -0.0644, 1.1729)>
  TAIL_LOCAL: <Vector (0.7568, -0.0677, 1.1606)>
  Length: 0.016612246317498407
    <Vector (0.9972, -0.0693, -0.0283)>
    <Vector (0.0651, 0.9895, -0.1293)>
    <Vector (0.0370, 0.1271, 0.9912)>
  Parent: f_middle 2.L
  Children: []
Bone: palm 3.L
  HEAD_LOCAL: <Vector (0.6494, -0.0370, 1.2199)>
  TAIL_LOCAL: <Vector (0.6934, -0.0339, 1.2024)>
  Length: 0.0474864326122012
    <Vector (-0.0199, 0.1813, 0.9832)>
    <Vector (-0.2382, 0.9542, -0.1808)>
    <Vector (-0.9710, -0.2378, 0.0242)>
  Parent: hand.L
  Children: ['f_ring 1.L']
Bone: f_ring 1.L
  HEAD_LOCAL: <Vector (0.6928, -0.0337, 1.2010)>
  TAIL_LOCAL: <Vector (0.7200, -0.0356, 1.1916)>
  Length: 0.028811497668689907
    <Vector (0.9905, -0.1340, -0.0300)>
    <Vector (0.1350, 0.9903, 0.0339)>
    <Vector (0.0252, -0.0376, 0.9990)>
  Parent: palm 3.L
  Children: ['f_ring 2.L']
Bone: f_ring 2.L
  HEAD_LOCAL: <Vector (0.7200, -0.0356, 1.1916)>
  TAIL_LOCAL: <Vector (0.7458, -0.0371, 1.1750)>
  Length: 0.030713808340996046
    <Vector (0.9991, 0.0332, -0.0248)>
    <Vector (-0.0381, 0.9715, -0.2341)>
    <Vector (0.0163, 0.2349, 0.9719)>
  Parent: f_ring 1.L
  Children: ['f_ring 3.L']
Bone: f_ring 3.L
  HEAD_LOCAL: <Vector (0.7458, -0.0371, 1.1750)>
  TAIL_LOCAL: <Vector (0.7557, -0.0372, 1.1633)>
  Length: 0.015354239071558029
    <Vector (0.9950, 0.0674, -0.0743)>
    <Vector (-0.0857, 0.9561, -0.2803)>
    <Vector (0.0521, 0.2853, 0.9570)>
  Parent: f_ring 2.L
  Children: []
Bone: palm 4.L
  HEAD_LOCAL: <Vector (0.6419, -0.0210, 1.2146)>
  TAIL_LOCAL: <Vector (0.6935, -0.0141, 1.1988)>
  Length: 0.054407213764293326
    <Vector (-0.0935, 0.0979, 0.9908)>
    <Vector (-0.2865, 0.9504, -0.1210)>
    <Vector (-0.9535, -0.2952, -0.0608)>
  Parent: hand.L
  Children: ['f_pinky 1.L']
Bone: f_pinky 1.L
  HEAD_LOCAL: <Vector (0.6933, -0.0139, 1.1982)>
  TAIL_LOCAL: <Vector (0.7131, -0.0121, 1.1905)>
  Length: 0.021390778599167385
    <Vector (0.9898, -0.0434, -0.1359)>
    <Vector (0.0335, 0.9967, -0.0745)>
    <Vector (0.1387, 0.0692, 0.9879)>
  Parent: palm 4.L
  Children: ['f_pinky 2.L']
Bone: f_pinky 2.L
  HEAD_LOCAL: <Vector (0.7131, -0.0121, 1.1905)>
  TAIL_LOCAL: <Vector (0.7283, -0.0101, 1.1797)>
  Length: 0.01870025619811208
    <Vector (0.9987, 0.0506, -0.0039)>
    <Vector (-0.0500, 0.9693, -0.2405)>
    <Vector (-0.0084, 0.2404, 0.9706)>
  Parent: f_pinky 1.L
  Children: ['f_pinky 3.L']
Bone: f_pinky 3.L
  HEAD_LOCAL: <Vector (0.7283, -0.0101, 1.1797)>
  TAIL_LOCAL: <Vector (0.7370, -0.0087, 1.1709)>
  Length: 0.012430497757348538
    <Vector (0.9992, 0.0345, -0.0225)>
    <Vector (-0.0379, 0.9846, -0.1705)>
    <Vector (0.0163, 0.1712, 0.9851)>
  Parent: f_pinky 2.L
  Children: []
Bone: shoulder.R
  HEAD_LOCAL: <Vector (-0.0151, -0.0566, 1.3323)>
  TAIL_LOCAL: <Vector (-0.1224, 0.0211, 1.3322)>
  Length: 0.13242521943157795
    <Vector (0.5866, -0.8098, -0.0006)>
    <Vector (0.1596, 0.1149, 0.9805)>
    <Vector (-0.7940, -0.5753, 0.1966)>
  Parent: spine 4
  Children: ['upper_arm.R']
Bone: upper_arm.R
  HEAD_LOCAL: <Vector (-0.1247, 0.0177, 1.3288)>
  TAIL_LOCAL: <Vector (-0.3754, 0.0300, 1.2404)>
  Length: 0.2661368560027597
    <Vector (-0.2261, -0.5153, -0.8267)>
    <Vector (0.2475, 0.7904, -0.5604)>
    <Vector (0.9421, -0.3313, -0.0511)>
  Parent: shoulder.R
  Children: ['forearm.R']
Bone: forearm.R
  HEAD_LOCAL: <Vector (-0.3754, 0.0300, 1.2404)>
  TAIL_LOCAL: <Vector (-0.5925, -0.0317, 1.2226)>
  Length: 0.22641198424303613
    <Vector (0.9660, 0.2557, 0.0373)>
    <Vector (-0.2302, 0.9171, -0.3255)>
    <Vector (-0.1175, 0.3059, 0.9448)>
  Parent: upper_arm.R
  Children: ['hand.R']
Bone: hand.R
  HEAD_LOCAL: <Vector (-0.5925, -0.0317, 1.2226)>
  TAIL_LOCAL: <Vector (-0.6511, -0.0417, 1.2118)>
  Length: 0.06034049078486606
    <Vector (0.9960, -0.0896, 0.0005)>
    <Vector (0.0890, 0.9893, 0.1154)>
    <Vector (-0.0108, -0.1148, 0.9933)>
  Parent: forearm.R
  Children: ['palm 1.R', 'palm 2.R', 'palm.03.R', 'palm.R']
Bone: palm 1.R
  HEAD_LOCAL: <Vector (-0.6521, -0.0681, 1.2199)>
  TAIL_LOCAL: <Vector (-0.6889, -0.0754, 1.2095)>
  Length: 0.038887039549047764
    <Vector (0.0322, -0.0941, -0.9950)>
    <Vector (-0.0145, 0.9954, -0.0946)>
    <Vector (0.9994, 0.0175, 0.0307)>
  Parent: hand.R
  Children: ['f_index 1.R', 'thumb 1.R']
Bone: f_index 1.R
  HEAD_LOCAL: <Vector (-0.6982, -0.0773, 1.2069)>
  TAIL_LOCAL: <Vector (-0.7224, -0.0815, 1.1950)>
  Length: 0.027295461826163728
    <Vector (0.9952, -0.0426, -0.0884)>
    <Vector (0.0262, 0.9836, -0.1782)>
    <Vector (0.0946, 0.1750, 0.9800)>
  Parent: palm 1.R
  Children: ['f_index 2.R']
Bone: f_index 2.R
  HEAD_LOCAL: <Vector (-0.7224, -0.0815, 1.1950)>
  TAIL_LOCAL: <Vector (-0.7419, -0.0847, 1.1826)>
  Length: 0.023361289076685623
    <Vector (0.9998, -0.0107, -0.0178)>
    <Vector (0.0087, 0.9941, -0.1085)>
    <Vector (0.0189, 0.1084, 0.9939)>
  Parent: f_index 1.R
  Children: ['f_index 3.R']
Bone: f_index 3.R
  HEAD_LOCAL: <Vector (-0.7419, -0.0847, 1.1826)>
  TAIL_LOCAL: <Vector (-0.7554, -0.0851, 1.1694)>
  Length: 0.018887615100915408
    <Vector (0.9951, -0.0970, -0.0188)>
    <Vector (0.0906, 0.9718, -0.2175)>
    <Vector (0.0394, 0.2148, 0.9759)>
  Parent: f_index 2.R
  Children: []
Bone: thumb 1.R
  HEAD_LOCAL: <Vector (-0.6274, -0.0725, 1.2053)>
  TAIL_LOCAL: <Vector (-0.6497, -0.0963, 1.1927)>
  Length: 0.03492893654604619
    <Vector (0.0592, 0.5223, -0.8507)>
    <Vector (-0.2831, 0.8260, 0.4874)>
    <Vector (0.9573, 0.2120, 0.1968)>
  Parent: palm 1.R
  Children: ['thumb 2.R']
Bone: thumb 2.R
  HEAD_LOCAL: <Vector (-0.6497, -0.0963, 1.1927)>
  TAIL_LOCAL: <Vector (-0.6707, -0.1080, 1.1791)>
  Length: 0.02768448228614167
    <Vector (0.9868, 0.0203, -0.1604)>
    <Vector (-0.0688, 0.9503, -0.3035)>
    <Vector (0.1463, 0.3105, 0.9392)>
  Parent: thumb 1.R
  Children: ['thumb 3.R']
Bone: thumb 3.R
  HEAD_LOCAL: <Vector (-0.6707, -0.1080, 1.1791)>
  TAIL_LOCAL: <Vector (-0.6854, -0.1125, 1.1714)>
  Length: 0.017208893881696267
    <Vector (0.9974, -0.0700, -0.0160)>
    <Vector (0.0662, 0.9825, -0.1740)>
    <Vector (0.0279, 0.1725, 0.9846)>
  Parent: thumb 2.R
  Children: []
Bone: palm 2.R
  HEAD_LOCAL: <Vector (-0.6534, -0.0488, 1.2249)>
  TAIL_LOCAL: <Vector (-0.6954, -0.0547, 1.2058)>
  Length: 0.046528363426485565
    <Vector (-0.0240, -0.2370, -0.9712)>
    <Vector (0.0434, 0.9703, -0.2379)>
    <Vector (0.9988, -0.0479, -0.0130)>
  Parent: hand.R
  Children: ['f_middle 1.R']
Bone: f_middle 1.R
  HEAD_LOCAL: <Vector (-0.6954, -0.0547, 1.2058)>
  TAIL_LOCAL: <Vector (-0.7283, -0.0613, 1.1886)>
  Length: 0.03773179934518492
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Face 458
UV Count: 3
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Face 459
UV Count: 3
  UV <Vector (0.6605, 0.9323)>
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Face 460
UV Count: 3
  UV <Vector (0.6627, 0.9344)>
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Face 461
UV Count: 3
  UV <Vector (0.6645, 0.9503)>
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Face 462
UV Count: 3
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Face 463
UV Count: 3
  UV <Vector (0.6645, 0.9503)>
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Face 464
UV Count: 3
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  UV <Vector (0.6652, 0.9377)>
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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  UV <Vector (0.6707, 0.9448)>
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Face 467
UV Count: 3
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  UV <Vector (0.6608, 0.9365)>
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Face 468
UV Count: 3
  UV <Vector (0.6715, 0.9447)>
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
UV Count: 3
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Face 473
UV Count: 3
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Face 474
UV Count: 3
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Face 475
UV Count: 3
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Face 476
UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
UV Count: 3
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  UV <Vector (0.6598, 0.9406)>
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Face 481
UV Count: 3
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  UV <Vector (0.6653, 0.9370)>
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Face 482
UV Count: 3
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6613, 0.9456)>
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Face 483
UV Count: 3
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Face 484
UV Count: 3
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6696, 0.9549)>
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Face 485
UV Count: 3
  UV <Vector (0.6628, 0.9326)>
  UV <Vector (0.6605, 0.9323)>
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Face 486
UV Count: 3
  UV <Vector (0.6598, 0.9307)>
  UV <Vector (0.6590, 0.9315)>
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Face 487
UV Count: 3
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Face 488
UV Count: 3
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  UV <Vector (0.6709, 0.9542)>
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Face 489
UV Count: 3
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Face 490
UV Count: 3
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Face 491
UV Count: 3
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Face 492
UV Count: 3
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Face 493
UV Count: 3
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Face 494
UV Count: 3
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Face 495
UV Count: 3
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Face 496
UV Count: 3
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Face 497
UV Count: 3
  UV <Vector (0.6346, 0.9792)>
  UV <Vector (0.6329, 0.9707)>
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Face 498
UV Count: 3
  UV <Vector (0.6329, 0.9707)>
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Face 499
UV Count: 3
  UV <Vector (0.6313, 0.9525)>
  UV <Vector (0.6287, 0.9670)>
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Face 500
UV Count: 3
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Face 501
UV Count: 3
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Face 502
UV Count: 3
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Face 503
UV Count: 3
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Face 504
UV Count: 3
  UV <Vector (0.6461, 0.9278)>
  UV <Vector (0.6383, 0.9366)>
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Face 505
UV Count: 3
  UV <Vector (0.6144, 0.9672)>
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Face 506
UV Count: 3
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Face 507
UV Count: 3
  UV <Vector (0.6045, 0.9677)>
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Face 508
UV Count: 3
  UV <Vector (0.6229, 0.9627)>
  UV <Vector (0.6206, 0.9486)>
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Face 509
UV Count: 3
  UV <Vector (0.6077, 0.9579)>
  UV <Vector (0.6206, 0.9486)>
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Face 510
UV Count: 3
  UV <Vector (0.5942, 0.9563)>
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Face 511
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
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Face 512
UV Count: 3
  UV <Vector (0.6206, 0.9486)>
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Face 513
UV Count: 3
  UV <Vector (0.6043, 0.9484)>
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Face 514
UV Count: 3
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Face 515
UV Count: 3
  UV <Vector (0.5911, 0.9233)>
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Face 516
UV Count: 3
  UV <Vector (0.5894, 0.9346)>
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Face 517
UV Count: 3
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Face 518
UV Count: 3
  UV <Vector (0.6066, 0.9110)>
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Face 519
UV Count: 3
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Face 520
UV Count: 3
  UV <Vector (0.6059, 0.9366)>
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Face 521
UV Count: 3
  UV <Vector (0.6059, 0.9366)>
  UV <Vector (0.6230, 0.9257)>
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Face 522
UV Count: 3
  UV <Vector (0.6383, 0.9366)>
  UV <Vector (0.6247, 0.9378)>
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Face 523
UV Count: 3
  UV <Vector (0.6397, 0.9258)>
  UV <Vector (0.6230, 0.9257)>
  UV <Vector (0.6343, 0.9186)>
Face 524
UV Count: 3
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6195, 0.9097)>
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Face 525
UV Count: 3
  UV <Vector (0.6458, 0.9078)>
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Face 526
UV Count: 3
  UV <Vector (0.6343, 0.9186)>
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Face 527
UV Count: 3
  UV <Vector (0.6508, 0.9189)>
  UV <Vector (0.6397, 0.9258)>
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Face 528
UV Count: 3
  UV <Vector (0.6576, 0.9009)>
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Face 529
UV Count: 3
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Face 530
UV Count: 3
  UV <Vector (0.6593, 0.9164)>
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Face 531
UV Count: 3
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Face 532
UV Count: 3
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Face 533
UV Count: 3
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Face 534
UV Count: 3
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Face 535
UV Count: 3
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Face 536
UV Count: 3
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Face 537
UV Count: 3
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Face 538
UV Count: 3
  UV <Vector (0.6797, 0.9406)>
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Face 539
UV Count: 3
  UV <Vector (0.6837, 0.9298)>
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Face 540
UV Count: 3
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Face 541
UV Count: 3
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Face 542
UV Count: 3
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Face 543
UV Count: 3
  UV <Vector (0.6837, 0.9298)>
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Face 544
UV Count: 3
  UV <Vector (0.6968, 0.9328)>
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Face 545
UV Count: 3
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Face 546
UV Count: 3
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Face 547
UV Count: 3
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Face 548
UV Count: 3
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Face 549
UV Count: 3
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Face 550
UV Count: 3
  UV <Vector (0.6937, 0.9052)>
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Face 551
UV Count: 3
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Face 552
UV Count: 3
  UV <Vector (0.6968, 0.9328)>
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Face 553
UV Count: 3
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Face 554
UV Count: 3
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Face 555
UV Count: 3
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Face 556
UV Count: 3
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Face 557
UV Count: 3
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Face 558
UV Count: 3
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Face 559
UV Count: 3
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Face 560
UV Count: 3
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Face 561
UV Count: 3
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Face 562
UV Count: 3
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Face 563
UV Count: 3
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Face 564
UV Count: 3
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Face 565
UV Count: 3
  UV <Vector (0.7062, 0.8707)>
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Face 566
UV Count: 3
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Face 567
UV Count: 3
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Face 568
UV Count: 3
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Face 569
UV Count: 3
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Face 570
UV Count: 3
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Face 571
UV Count: 3
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Face 572
UV Count: 3
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Face 573
UV Count: 3
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Face 574
UV Count: 3
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Face 575
UV Count: 3
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Face 576
UV Count: 3
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Face 577
UV Count: 3
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Face 578
UV Count: 3
  UV <Vector (0.6510, 0.9611)>
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Face 579
UV Count: 3
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Face 580
UV Count: 3
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Face 581
UV Count: 3
  UV <Vector (0.5613, 0.3240)>
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Face 582
UV Count: 3
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Face 583
UV Count: 3
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Face 584
UV Count: 3
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Face 585
UV Count: 3
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Face 586
UV Count: 3
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Face 587
UV Count: 3
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Face 588
UV Count: 3
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Face 589
UV Count: 3
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Face 590
UV Count: 3
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Face 591
UV Count: 3
  UV <Vector (0.9593, 0.4522)>
  UV <Vector (0.9781, 0.4295)>
  UV <Vector (0.9665, 0.4558)>
Face 592
UV Count: 3
  UV <Vector (0.9781, 0.4295)>
  UV <Vector (0.9803, 0.4002)>
  UV <Vector (0.9896, 0.4040)>
Face 593
UV Count: 3
  UV <Vector (0.3677, 0.8011)>
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.3098, 0.8062)>
Face 594
UV Count: 3
  UV <Vector (0.3656, 0.7575)>
  UV <Vector (0.3064, 0.7661)>
  UV <Vector (0.3097, 0.7450)>
Face 595
UV Count: 3
  UV <Vector (0.9805, 0.1074)>
  UV <Vector (0.9603, 0.1557)>
  UV <Vector (0.9699, 0.1050)>
Face 596
UV Count: 3
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9494, 0.1542)>
  UV <Vector (0.9594, 0.1015)>
Face 597
UV Count: 3
  UV <Vector (0.3134, 0.8281)>
  UV <Vector (0.3694, 0.8312)>
  UV <Vector (0.3148, 0.8393)>
Face 598
UV Count: 3
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9395, 0.1516)>
  UV <Vector (0.9466, 0.0988)>
Face 599
UV Count: 3
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.3691, 0.8200)>
  UV <Vector (0.3134, 0.8281)>
Face 600
UV Count: 3
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.3729, 0.8667)>
  UV <Vector (0.3173, 0.8775)>
Face 601
UV Count: 3
  UV <Vector (0.3656, 0.7854)>
  UV <Vector (0.3086, 0.7954)>
  UV <Vector (0.3071, 0.7825)>
Face 602
UV Count: 3
  UV <Vector (0.3161, 0.8494)>
  UV <Vector (0.3719, 0.8537)>
  UV <Vector (0.3174, 0.8608)>
Face 603
UV Count: 3
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.3071, 0.7825)>
  UV <Vector (0.3064, 0.7661)>
Face 604
UV Count: 3
  UV <Vector (0.3148, 0.8393)>
  UV <Vector (0.3701, 0.8419)>
  UV <Vector (0.3161, 0.8494)>
Face 605
UV Count: 3
  UV <Vector (0.3666, 0.7934)>
  UV <Vector (0.3098, 0.8062)>
  UV <Vector (0.3086, 0.7954)>
Face 606
UV Count: 3
  UV <Vector (0.9896, 0.0580)>
  UV <Vector (0.9750, 0.0707)>
  UV <Vector (0.9781, 0.0554)>
Face 607
UV Count: 3
  UV <Vector (0.9781, 0.0554)>
  UV <Vector (0.9688, 0.0660)>
  UV <Vector (0.9691, 0.0537)>
Face 608
UV Count: 3
  UV <Vector (0.2657, 0.8288)>
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.2650, 0.8394)>
Face 609
UV Count: 3
  UV <Vector (0.9486, 0.0543)>
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9481, 0.0747)>
Face 610
UV Count: 3
  UV <Vector (0.2663, 0.8181)>
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.2657, 0.8288)>
Face 611
UV Count: 3
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2817, 0.8787)>
  UV <Vector (0.2631, 0.8781)>
Face 612
UV Count: 3
  UV <Vector (0.2651, 0.7960)>
  UV <Vector (0.2840, 0.7805)>
  UV <Vector (0.2859, 0.7944)>
Face 613
UV Count: 3
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2789, 0.8517)>
  UV <Vector (0.2812, 0.8626)>
Face 614
UV Count: 3
  UV <Vector (0.2637, 0.7823)>
  UV <Vector (0.2824, 0.7656)>
  UV <Vector (0.2840, 0.7805)>
Face 615
UV Count: 3
  UV <Vector (0.2626, 0.8531)>
  UV <Vector (0.2752, 0.8444)>
  UV <Vector (0.2789, 0.8517)>
Face 616
UV Count: 3
  UV <Vector (0.2663, 0.8082)>
  UV <Vector (0.2859, 0.7944)>
  UV <Vector (0.2872, 0.8066)>
Face 617
UV Count: 3
  UV <Vector (0.2663, 0.8082)>
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.2663, 0.8181)>
Face 618
UV Count: 3
  UV <Vector (0.2627, 0.7419)>
  UV <Vector (0.2824, 0.7656)>
  UV <Vector (0.2626, 0.7672)>
Face 619
UV Count: 3
  UV <Vector (0.2162, 0.7475)>
  UV <Vector (0.2393, 0.7667)>
  UV <Vector (0.2154, 0.7646)>
Face 620
UV Count: 3
  UV <Vector (0.2176, 0.8081)>
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2183, 0.8195)>
Face 621
UV Count: 3
  UV <Vector (0.2176, 0.8081)>
  UV <Vector (0.2405, 0.7953)>
  UV <Vector (0.2417, 0.8084)>
Face 622
UV Count: 3
  UV <Vector (0.2177, 0.8398)>
  UV <Vector (0.2307, 0.8518)>
  UV <Vector (0.2164, 0.8528)>
Face 623
UV Count: 3
  UV <Vector (0.2151, 0.7798)>
  UV <Vector (0.2393, 0.7667)>
  UV <Vector (0.2394, 0.7814)>
Face 624
UV Count: 3
  UV <Vector (0.2164, 0.8528)>
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2153, 0.8644)>
Face 625
UV Count: 3
  UV <Vector (0.2163, 0.7941)>
  UV <Vector (0.2394, 0.7814)>
  UV <Vector (0.2405, 0.7953)>
Face 626
UV Count: 3
  UV <Vector (0.2153, 0.8644)>
  UV <Vector (0.2286, 0.8788)>
  UV <Vector (0.2142, 0.8793)>
Face 627
UV Count: 3
  UV <Vector (0.2183, 0.8195)>
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2183, 0.8302)>
Face 628
UV Count: 3
  UV <Vector (0.9642, 0.0113)>
  UV <Vector (0.9480, 0.0328)>
  UV <Vector (0.9471, 0.0097)>
Face 629
UV Count: 3
  UV <Vector (0.2183, 0.8302)>
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2177, 0.8398)>
Face 630
UV Count: 3
  UV <Vector (0.9642, 0.0113)>
  UV <Vector (0.9801, 0.0298)>
  UV <Vector (0.9627, 0.0333)>
Face 631
UV Count: 3
  UV <Vector (0.9807, 0.0122)>
  UV <Vector (0.9924, 0.0260)>
  UV <Vector (0.9801, 0.0298)>
Face 632
UV Count: 3
  UV <Vector (0.2526, 0.8444)>
  UV <Vector (0.2650, 0.8394)>
  UV <Vector (0.2628, 0.8446)>
Face 633
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9617, 0.0537)>
  UV <Vector (0.9627, 0.0333)>
Face 634
UV Count: 3
  UV <Vector (0.2752, 0.8444)>
  UV <Vector (0.2650, 0.8394)>
  UV <Vector (0.2872, 0.8394)>
Face 635
UV Count: 3
  UV <Vector (0.9688, 0.0660)>
  UV <Vector (0.9617, 0.0537)>
  UV <Vector (0.9691, 0.0537)>
Face 636
UV Count: 3
  UV <Vector (0.9874, 0.0751)>
  UV <Vector (0.9725, 0.0811)>
  UV <Vector (0.9750, 0.0707)>
Face 637
UV Count: 3
  UV <Vector (0.9750, 0.0707)>
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9688, 0.0660)>
Face 638
UV Count: 3
  UV <Vector (0.2817, 0.8787)>
  UV <Vector (0.2954, 0.8629)>
  UV <Vector (0.2954, 0.8793)>
Face 639
UV Count: 3
  UV <Vector (0.2812, 0.8626)>
  UV <Vector (0.2952, 0.8508)>
  UV <Vector (0.2954, 0.8629)>
Face 640
UV Count: 3
  UV <Vector (0.2789, 0.8517)>
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.2952, 0.8508)>
Face 641
UV Count: 3
  UV <Vector (0.2459, 0.8528)>
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2526, 0.8444)>
Face 642
UV Count: 3
  UV <Vector (0.2445, 0.8643)>
  UV <Vector (0.2307, 0.8518)>
  UV <Vector (0.2459, 0.8528)>
Face 643
UV Count: 3
  UV <Vector (0.2437, 0.8791)>
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2445, 0.8643)>
Face 644
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9801, 0.0298)>
  UV <Vector (0.9801, 0.0398)>
Face 645
UV Count: 3
  UV <Vector (0.9909, 0.0400)>
  UV <Vector (0.9801, 0.0298)>
  UV <Vector (0.9924, 0.0260)>
Face 646
UV Count: 3
  UV <Vector (0.8806, 0.2765)>
  UV <Vector (0.8756, 0.2839)>
  UV <Vector (0.8750, 0.2772)>
Face 647
UV Count: 3
  UV <Vector (0.5002, 0.8517)>
  UV <Vector (0.5035, 0.8567)>
  UV <Vector (0.4979, 0.8533)>
Face 648
UV Count: 3
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8688, 0.3381)>
  UV <Vector (0.8689, 0.3363)>
Face 649
UV Count: 3
  UV <Vector (0.5640, 0.7873)>
  UV <Vector (0.5651, 0.7896)>
  UV <Vector (0.5635, 0.7892)>
Face 650
UV Count: 3
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5659, 0.7915)>
  UV <Vector (0.5649, 0.7932)>
Face 651
UV Count: 3
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8705, 0.3392)>
  UV <Vector (0.8696, 0.3388)>
Face 652
UV Count: 3
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5651, 0.7896)>
  UV <Vector (0.5657, 0.7906)>
Face 653
UV Count: 3
  UV <Vector (0.8667, 0.3368)>
  UV <Vector (0.8688, 0.3381)>
  UV <Vector (0.8680, 0.3387)>
Face 654
UV Count: 3
  UV <Vector (0.8729, 0.3392)>
  UV <Vector (0.8705, 0.3392)>
  UV <Vector (0.8722, 0.3376)>
Face 655
UV Count: 3
  UV <Vector (0.5649, 0.7932)>
  UV <Vector (0.5668, 0.7917)>
  UV <Vector (0.5666, 0.7948)>
Face 656
UV Count: 3
  UV <Vector (0.8690, 0.3396)>
  UV <Vector (0.8688, 0.3381)>
  UV <Vector (0.8696, 0.3388)>
Face 657
UV Count: 3
  UV <Vector (0.5609, 0.7963)>
  UV <Vector (0.5650, 0.7971)>
  UV <Vector (0.5621, 0.7991)>
Face 658
UV Count: 3
  UV <Vector (0.8771, 0.3349)>
  UV <Vector (0.8735, 0.3360)>
  UV <Vector (0.8746, 0.3337)>
Face 659
UV Count: 3
  UV <Vector (0.5651, 0.7896)>
  UV <Vector (0.5667, 0.7903)>
  UV <Vector (0.5657, 0.7906)>
Face 660
UV Count: 3
  UV <Vector (0.8702, 0.3401)>
  UV <Vector (0.8696, 0.3388)>
  UV <Vector (0.8705, 0.3392)>
Face 661
UV Count: 3
  UV <Vector (0.5659, 0.7915)>
  UV <Vector (0.5667, 0.7903)>
  UV <Vector (0.5668, 0.7917)>
Face 662
UV Count: 3
  UV <Vector (0.8692, 0.3321)>
  UV <Vector (0.8661, 0.3348)>
  UV <Vector (0.8660, 0.3318)>
Face 663
UV Count: 3
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5617, 0.7889)>
  UV <Vector (0.5626, 0.7922)>
Face 664
UV Count: 3
  UV <Vector (0.8746, 0.3337)>
  UV <Vector (0.8714, 0.3351)>
  UV <Vector (0.8720, 0.3327)>
Face 665
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5609, 0.7963)>
  UV <Vector (0.5593, 0.7929)>
Face 666
UV Count: 3
  UV <Vector (0.5589, 0.7892)>
  UV <Vector (0.5619, 0.7866)>
  UV <Vector (0.5617, 0.7889)>
Face 667
UV Count: 3
  UV <Vector (0.8720, 0.3327)>
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8692, 0.3321)>
Face 668
UV Count: 3
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5587, 0.7863)>
  UV <Vector (0.5589, 0.7892)>
Face 669
UV Count: 3
  UV <Vector (0.8705, 0.3233)>
  UV <Vector (0.8660, 0.3318)>
  UV <Vector (0.8684, 0.3224)>
Face 670
UV Count: 3
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8692, 0.3321)>
  UV <Vector (0.8705, 0.3233)>
Face 671
UV Count: 3
  UV <Vector (0.8777, 0.3258)>
  UV <Vector (0.8720, 0.3327)>
  UV <Vector (0.8742, 0.3241)>
Face 672
UV Count: 3
  UV <Vector (0.8777, 0.3258)>
  UV <Vector (0.8771, 0.3349)>
  UV <Vector (0.8746, 0.3337)>
Face 673
UV Count: 3
  UV <Vector (0.5523, 0.7991)>
  UV <Vector (0.5621, 0.7991)>
  UV <Vector (0.5534, 0.8025)>
Face 674
UV Count: 3
  UV <Vector (0.5523, 0.7991)>
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5609, 0.7963)>
Face 675
UV Count: 3
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5508, 0.7952)>
Face 676
UV Count: 3
  UV <Vector (0.5489, 0.7878)>
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5360, 0.7913)>
Face 677
UV Count: 3
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8823, 0.3134)>
  UV <Vector (0.8777, 0.3258)>
Face 678
UV Count: 3
  UV <Vector (0.8684, 0.3224)>
  UV <Vector (0.8751, 0.3108)>
  UV <Vector (0.8705, 0.3233)>
Face 679
UV Count: 3
  UV <Vector (0.8809, 0.3266)>
  UV <Vector (0.8823, 0.3134)>
  UV <Vector (0.8864, 0.3145)>
Face 680
UV Count: 3
  UV <Vector (0.5534, 0.8025)>
  UV <Vector (0.5400, 0.8031)>
  UV <Vector (0.5523, 0.7991)>
Face 681
UV Count: 3
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8751, 0.3108)>
  UV <Vector (0.8788, 0.3120)>
Face 682
UV Count: 3
  UV <Vector (0.5508, 0.7952)>
  UV <Vector (0.5400, 0.8031)>
  UV <Vector (0.5385, 0.7993)>
Face 683
UV Count: 3
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5508, 0.7952)>
  UV <Vector (0.5385, 0.7993)>
Face 684
UV Count: 3
  UV <Vector (0.5636, 0.7948)>
  UV <Vector (0.5666, 0.7948)>
  UV <Vector (0.5650, 0.7971)>
Face 685
UV Count: 3
  UV <Vector (0.8750, 0.3375)>
  UV <Vector (0.8722, 0.3376)>
  UV <Vector (0.8735, 0.3360)>
Face 686
UV Count: 3
  UV <Vector (0.8661, 0.3348)>
  UV <Vector (0.8689, 0.3363)>
  UV <Vector (0.8667, 0.3368)>
Face 687
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5635, 0.7892)>
  UV <Vector (0.5641, 0.7914)>
Face 688
UV Count: 3
  UV <Vector (0.8714, 0.3351)>
  UV <Vector (0.8722, 0.3376)>
  UV <Vector (0.8706, 0.3369)>
Face 689
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5649, 0.7932)>
  UV <Vector (0.5636, 0.7948)>
Face 690
UV Count: 3
  UV <Vector (0.5617, 0.7889)>
  UV <Vector (0.5640, 0.7873)>
  UV <Vector (0.5635, 0.7892)>
Face 691
UV Count: 3
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8689, 0.3363)>
Face 692
UV Count: 3
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5385, 0.7993)>
  UV <Vector (0.5400, 0.8031)>
Face 693
UV Count: 3
  UV <Vector (0.5247, 0.7998)>
  UV <Vector (0.5385, 0.7993)>
  UV <Vector (0.5257, 0.8039)>
Face 694
UV Count: 3
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5238, 0.7962)>
  UV <Vector (0.5360, 0.7913)>
Face 695
UV Count: 3
  UV <Vector (0.8715, 0.3094)>
  UV <Vector (0.8791, 0.2977)>
  UV <Vector (0.8751, 0.3108)>
Face 696
UV Count: 3
  UV <Vector (0.8751, 0.3108)>
  UV <Vector (0.8832, 0.2999)>
  UV <Vector (0.8788, 0.3120)>
Face 697
UV Count: 3
  UV <Vector (0.8788, 0.3120)>
  UV <Vector (0.8874, 0.3024)>
  UV <Vector (0.8823, 0.3134)>
Face 698
UV Count: 3
  UV <Vector (0.8864, 0.3145)>
  UV <Vector (0.8874, 0.3024)>
  UV <Vector (0.8918, 0.3043)>
Face 699
UV Count: 3
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5410, 0.8073)>
  UV <Vector (0.5301, 0.8118)>
Face 700
UV Count: 3
  UV <Vector (0.5257, 0.8039)>
  UV <Vector (0.5209, 0.8008)>
  UV <Vector (0.5247, 0.7998)>
Face 701
UV Count: 3
  UV <Vector (0.5235, 0.8104)>
  UV <Vector (0.5257, 0.8039)>
  UV <Vector (0.5275, 0.8082)>
Face 702
UV Count: 3
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5269, 0.8139)>
  UV <Vector (0.5235, 0.8104)>
Face 703
UV Count: 3
  UV <Vector (0.8918, 0.3043)>
  UV <Vector (0.8894, 0.2987)>
  UV <Vector (0.8943, 0.3018)>
Face 704
UV Count: 3
  UV <Vector (0.8832, 0.2999)>
  UV <Vector (0.8894, 0.2987)>
  UV <Vector (0.8874, 0.3024)>
Face 705
UV Count: 3
  UV <Vector (0.8791, 0.2977)>
  UV <Vector (0.8845, 0.2958)>
  UV <Vector (0.8832, 0.2999)>
Face 706
UV Count: 3
  UV <Vector (0.8754, 0.2934)>
  UV <Vector (0.8791, 0.2977)>
  UV <Vector (0.8745, 0.2969)>
Face 707
UV Count: 3
  UV <Vector (0.5247, 0.7998)>
  UV <Vector (0.5201, 0.7970)>
  UV <Vector (0.5238, 0.7962)>
Face 708
UV Count: 3
  UV <Vector (0.5173, 0.8015)>
  UV <Vector (0.5201, 0.7970)>
  UV <Vector (0.5209, 0.8008)>
Face 709
UV Count: 3
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5164, 0.7976)>
  UV <Vector (0.5173, 0.8015)>
Face 710
UV Count: 3
  UV <Vector (0.8754, 0.2934)>
  UV <Vector (0.8803, 0.2907)>
  UV <Vector (0.8798, 0.2943)>
Face 711
UV Count: 3
  UV <Vector (0.8806, 0.2844)>
  UV <Vector (0.8757, 0.2900)>
  UV <Vector (0.8756, 0.2839)>
Face 712
UV Count: 3
  UV <Vector (0.5217, 0.8146)>
  UV <Vector (0.5244, 0.8171)>
  UV <Vector (0.5220, 0.8178)>
Face 713
UV Count: 3
  UV <Vector (0.8966, 0.3024)>
  UV <Vector (0.8999, 0.3017)>
  UV <Vector (0.8978, 0.3037)>
Face 714
UV Count: 3
  UV <Vector (0.8950, 0.3555)>
  UV <Vector (0.8931, 0.3572)>
  UV <Vector (0.8930, 0.3549)>
Face 715
UV Count: 3
  UV <Vector (0.5665, 0.8352)>
  UV <Vector (0.5664, 0.8377)>
  UV <Vector (0.5652, 0.8366)>
Face 716
UV Count: 3
  UV <Vector (0.5647, 0.8387)>
  UV <Vector (0.5661, 0.8397)>
  UV <Vector (0.5644, 0.8406)>
Face 717
UV Count: 3
  UV <Vector (0.8950, 0.3555)>
  UV <Vector (0.8953, 0.3582)>
  UV <Vector (0.8941, 0.3579)>
Face 718
UV Count: 3
  UV <Vector (0.5647, 0.8387)>
  UV <Vector (0.5664, 0.8377)>
  UV <Vector (0.5664, 0.8388)>
Face 719
UV Count: 3
  UV <Vector (0.8903, 0.3558)>
  UV <Vector (0.8931, 0.3572)>
  UV <Vector (0.8922, 0.3580)>
Face 720
UV Count: 3
  UV <Vector (0.8980, 0.3579)>
  UV <Vector (0.8953, 0.3582)>
  UV <Vector (0.8971, 0.3561)>
Face 721
UV Count: 3
  UV <Vector (0.5644, 0.8406)>
  UV <Vector (0.5667, 0.8404)>
  UV <Vector (0.5648, 0.8426)>
Face 722
UV Count: 3
  UV <Vector (0.8935, 0.3590)>
  UV <Vector (0.8931, 0.3572)>
  UV <Vector (0.8941, 0.3579)>
Face 723
UV Count: 3
  UV <Vector (0.5593, 0.8411)>
  UV <Vector (0.5623, 0.8436)>
  UV <Vector (0.5590, 0.8437)>
Face 724
UV Count: 3
  UV <Vector (0.9021, 0.3523)>
  UV <Vector (0.8982, 0.3541)>
  UV <Vector (0.8994, 0.3513)>
Face 725
UV Count: 3
  UV <Vector (0.5664, 0.8377)>
  UV <Vector (0.5674, 0.8391)>
  UV <Vector (0.5664, 0.8388)>
Face 726
UV Count: 3
  UV <Vector (0.8950, 0.3594)>
  UV <Vector (0.8941, 0.3579)>
  UV <Vector (0.8953, 0.3582)>
Face 727
UV Count: 3
  UV <Vector (0.5661, 0.8397)>
  UV <Vector (0.5674, 0.8391)>
  UV <Vector (0.5667, 0.8404)>
Face 728
UV Count: 3
  UV <Vector (0.8930, 0.3500)>
  UV <Vector (0.8895, 0.3535)>
  UV <Vector (0.8894, 0.3498)>
Face 729
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5638, 0.8355)>
  UV <Vector (0.5630, 0.8386)>
Face 730
UV Count: 3
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.8982, 0.3541)>
  UV <Vector (0.8959, 0.3533)>
Face 731
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5625, 0.8412)>
  UV <Vector (0.5593, 0.8411)>
Face 732
UV Count: 3
  UV <Vector (0.5612, 0.8342)>
  UV <Vector (0.5650, 0.8336)>
  UV <Vector (0.5638, 0.8355)>
Face 733
UV Count: 3
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.8932, 0.3531)>
  UV <Vector (0.8930, 0.3500)>
Face 734
UV Count: 3
  UV <Vector (0.5512, 0.8282)>
  UV <Vector (0.5612, 0.8342)>
  UV <Vector (0.5501, 0.8317)>
Face 735
UV Count: 3
  UV <Vector (0.8937, 0.3365)>
  UV <Vector (0.8894, 0.3498)>
  UV <Vector (0.8914, 0.3360)>
Face 736
UV Count: 3
  UV <Vector (0.8985, 0.3380)>
  UV <Vector (0.8930, 0.3500)>
  UV <Vector (0.8937, 0.3365)>
Face 737
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.8985, 0.3380)>
Face 738
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.9021, 0.3523)>
  UV <Vector (0.8994, 0.3513)>
Face 739
UV Count: 3
  UV <Vector (0.5488, 0.8413)>
  UV <Vector (0.5593, 0.8411)>
  UV <Vector (0.5590, 0.8437)>
Face 740
UV Count: 3
  UV <Vector (0.5491, 0.8382)>
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5593, 0.8411)>
Face 741
UV Count: 3
  UV <Vector (0.5501, 0.8317)>
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5496, 0.8347)>
Face 742
UV Count: 3
  UV <Vector (0.5501, 0.8317)>
  UV <Vector (0.5378, 0.8228)>
  UV <Vector (0.5512, 0.8282)>
Face 743
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.9037, 0.3213)>
  UV <Vector (0.9084, 0.3225)>
Face 744
UV Count: 3
  UV <Vector (0.8914, 0.3360)>
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.8937, 0.3365)>
Face 745
UV Count: 3
  UV <Vector (0.9067, 0.3408)>
  UV <Vector (0.9084, 0.3225)>
  UV <Vector (0.9132, 0.3228)>
Face 746
UV Count: 3
  UV <Vector (0.5491, 0.8382)>
  UV <Vector (0.5334, 0.8388)>
  UV <Vector (0.5342, 0.8349)>
Face 747
UV Count: 3
  UV <Vector (0.8985, 0.3380)>
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.9037, 0.3213)>
Face 748
UV Count: 3
  UV <Vector (0.5496, 0.8347)>
  UV <Vector (0.5342, 0.8349)>
  UV <Vector (0.5348, 0.8313)>
Face 749
UV Count: 3
  UV <Vector (0.5361, 0.8276)>
  UV <Vector (0.5496, 0.8347)>
  UV <Vector (0.5348, 0.8313)>
Face 750
UV Count: 3
  UV <Vector (0.5625, 0.8412)>
  UV <Vector (0.5648, 0.8426)>
  UV <Vector (0.5623, 0.8436)>
Face 751
UV Count: 3
  UV <Vector (0.9001, 0.3555)>
  UV <Vector (0.8971, 0.3561)>
  UV <Vector (0.8982, 0.3541)>
Face 752
UV Count: 3
  UV <Vector (0.8895, 0.3535)>
  UV <Vector (0.8930, 0.3549)>
  UV <Vector (0.8903, 0.3558)>
Face 753
UV Count: 3
  UV <Vector (0.5630, 0.8386)>
  UV <Vector (0.5652, 0.8366)>
  UV <Vector (0.5647, 0.8387)>
Face 754
UV Count: 3
  UV <Vector (0.8959, 0.3533)>
  UV <Vector (0.8971, 0.3561)>
  UV <Vector (0.8950, 0.3555)>
Face 755
UV Count: 3
  UV <Vector (0.5630, 0.8386)>
  UV <Vector (0.5644, 0.8406)>
  UV <Vector (0.5625, 0.8412)>
Face 756
UV Count: 3
  UV <Vector (0.5638, 0.8355)>
  UV <Vector (0.5665, 0.8352)>
  UV <Vector (0.5652, 0.8366)>
Face 757
UV Count: 3
  UV <Vector (0.8932, 0.3531)>
  UV <Vector (0.8950, 0.3555)>
  UV <Vector (0.8930, 0.3549)>
Face 758
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5122, 0.8569)>
  UV <Vector (0.5075, 0.8531)>
Face 759
UV Count: 3
  UV <Vector (0.5290, 0.8246)>
  UV <Vector (0.5348, 0.8313)>
  UV <Vector (0.5272, 0.8299)>
Face 760
UV Count: 3
  UV <Vector (0.5234, 0.8220)>
  UV <Vector (0.5272, 0.8299)>
  UV <Vector (0.5211, 0.8287)>
Face 761
UV Count: 3
  UV <Vector (0.5304, 0.8202)>
  UV <Vector (0.5234, 0.8220)>
  UV <Vector (0.5257, 0.8182)>
Face 762
UV Count: 3
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.8986, 0.3052)>
  UV <Vector (0.9015, 0.3036)>
Face 763
UV Count: 3
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.9079, 0.3053)>
  UV <Vector (0.9062, 0.3124)>
Face 764
UV Count: 3
  UV <Vector (0.9115, 0.3134)>
  UV <Vector (0.9079, 0.3053)>
  UV <Vector (0.9164, 0.3066)>
Face 765
UV Count: 3
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5334, 0.8388)>
  UV <Vector (0.5264, 0.8383)>
Face 766
UV Count: 3
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9500, 0.3505)>
  UV <Vector (0.9488, 0.3488)>
Face 767
UV Count: 3
  UV <Vector (0.5482, 0.8690)>
  UV <Vector (0.5472, 0.8713)>
  UV <Vector (0.5465, 0.8697)>
Face 768
UV Count: 3
  UV <Vector (0.5450, 0.8713)>
  UV <Vector (0.5461, 0.8730)>
  UV <Vector (0.5440, 0.8730)>
Face 769
UV Count: 3
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9522, 0.3501)>
  UV <Vector (0.9512, 0.3505)>
Face 770
UV Count: 3
  UV <Vector (0.5450, 0.8713)>
  UV <Vector (0.5472, 0.8713)>
  UV <Vector (0.5467, 0.8723)>
Face 771
UV Count: 3
  UV <Vector (0.9469, 0.3506)>
  UV <Vector (0.9500, 0.3505)>
  UV <Vector (0.9497, 0.3516)>
Face 772
UV Count: 3
  UV <Vector (0.9541, 0.3484)>
  UV <Vector (0.9522, 0.3501)>
  UV <Vector (0.9526, 0.3478)>
Face 773
UV Count: 3
  UV <Vector (0.5440, 0.8730)>
  UV <Vector (0.5463, 0.8738)>
  UV <Vector (0.5438, 0.8749)>
Face 774
UV Count: 3
  UV <Vector (0.9514, 0.3516)>
  UV <Vector (0.9500, 0.3505)>
  UV <Vector (0.9512, 0.3505)>
Face 775
UV Count: 3
  UV <Vector (0.5378, 0.8732)>
  UV <Vector (0.5419, 0.8725)>
  UV <Vector (0.5412, 0.8745)>
Face 776
UV Count: 3
  UV <Vector (0.9542, 0.3415)>
  UV <Vector (0.9524, 0.3455)>
  UV <Vector (0.9515, 0.3425)>
Face 777
UV Count: 3
  UV <Vector (0.5467, 0.8723)>
  UV <Vector (0.5484, 0.8718)>
  UV <Vector (0.5475, 0.8731)>
Face 778
UV Count: 3
  UV <Vector (0.9527, 0.3511)>
  UV <Vector (0.9512, 0.3505)>
  UV <Vector (0.9522, 0.3501)>
Face 779
UV Count: 3
  UV <Vector (0.5461, 0.8730)>
  UV <Vector (0.5475, 0.8731)>
  UV <Vector (0.5463, 0.8738)>
Face 780
UV Count: 3
  UV <Vector (0.9463, 0.3446)>
  UV <Vector (0.9452, 0.3489)>
  UV <Vector (0.9433, 0.3459)>
Face 781
UV Count: 3
  UV <Vector (0.5405, 0.8676)>
  UV <Vector (0.5455, 0.8680)>
  UV <Vector (0.5434, 0.8703)>
Face 782
UV Count: 3
  UV <Vector (0.9515, 0.3425)>
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9490, 0.3435)>
Face 783
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5389, 0.8708)>
  UV <Vector (0.5405, 0.8676)>
Face 784
UV Count: 3
  UV <Vector (0.5455, 0.8642)>
  UV <Vector (0.5455, 0.8680)>
  UV <Vector (0.5434, 0.8653)>
Face 785
UV Count: 3
  UV <Vector (0.9490, 0.3435)>
  UV <Vector (0.9480, 0.3473)>
  UV <Vector (0.9463, 0.3446)>
Face 786
UV Count: 3
  UV <Vector (0.5360, 0.8555)>
  UV <Vector (0.5434, 0.8653)>
  UV <Vector (0.5334, 0.8580)>
Face 787
UV Count: 3
  UV <Vector (0.9400, 0.3323)>
  UV <Vector (0.9433, 0.3459)>
  UV <Vector (0.9378, 0.3329)>
Face 788
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
  UV <Vector (0.9463, 0.3446)>
  UV <Vector (0.9400, 0.3323)>
Face 789
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
  UV <Vector (0.9515, 0.3425)>
  UV <Vector (0.9490, 0.3435)>
Face 790
UV Count: 3
  UV <Vector (0.9481, 0.3304)>
  UV <Vector (0.9542, 0.3415)>
  UV <Vector (0.9515, 0.3425)>
Face 791
UV Count: 3
  UV <Vector (0.5287, 0.8664)>
  UV <Vector (0.5389, 0.8708)>
  UV <Vector (0.5378, 0.8732)>
Face 792
UV Count: 3
  UV <Vector (0.5302, 0.8634)>
  UV <Vector (0.5405, 0.8676)>
  UV <Vector (0.5389, 0.8708)>
Face 793
UV Count: 3
  UV <Vector (0.5334, 0.8580)>
  UV <Vector (0.5405, 0.8676)>
  UV <Vector (0.5318, 0.8603)>
Face 794
UV Count: 3
  UV <Vector (0.5334, 0.8580)>
  UV <Vector (0.5265, 0.8475)>
  UV <Vector (0.5360, 0.8555)>
Face 795
UV Count: 3
  UV <Vector (0.9481, 0.3304)>
  UV <Vector (0.9402, 0.3176)>
  UV <Vector (0.9448, 0.3160)>
Face 796
UV Count: 3
  UV <Vector (0.9378, 0.3329)>
  UV <Vector (0.9358, 0.3195)>
  UV <Vector (0.9400, 0.3323)>
Face 797
UV Count: 3
  UV <Vector (0.9517, 0.3294)>
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9490, 0.3140)>
Face 798
UV Count: 3
  UV <Vector (0.5302, 0.8634)>
  UV <Vector (0.5168, 0.8592)>
  UV <Vector (0.5191, 0.8559)>
Face 799
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
  UV <Vector (0.9358, 0.3195)>
  UV <Vector (0.9402, 0.3176)>
Face 800
UV Count: 3
  UV <Vector (0.5318, 0.8603)>
  UV <Vector (0.5191, 0.8559)>
  UV <Vector (0.5208, 0.8530)>
Face 801
UV Count: 3
  UV <Vector (0.5235, 0.8504)>
  UV <Vector (0.5318, 0.8603)>
  UV <Vector (0.5208, 0.8530)>
Face 802
UV Count: 3
  UV <Vector (0.5419, 0.8725)>
  UV <Vector (0.5438, 0.8749)>
  UV <Vector (0.5412, 0.8745)>
Face 803
UV Count: 3
  UV <Vector (0.9547, 0.3455)>
  UV <Vector (0.9526, 0.3478)>
  UV <Vector (0.9524, 0.3455)>
Face 804
UV Count: 3
  UV <Vector (0.9480, 0.3473)>
  UV <Vector (0.9469, 0.3506)>
  UV <Vector (0.9452, 0.3489)>
Face 805
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5465, 0.8697)>
  UV <Vector (0.5450, 0.8713)>
Face 806
UV Count: 3
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9526, 0.3478)>
  UV <Vector (0.9508, 0.3484)>
Face 807
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5440, 0.8730)>
  UV <Vector (0.5419, 0.8725)>
Face 808
UV Count: 3
  UV <Vector (0.5455, 0.8680)>
  UV <Vector (0.5482, 0.8690)>
  UV <Vector (0.5465, 0.8697)>
Face 809
UV Count: 3
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9488, 0.3488)>
  UV <Vector (0.9480, 0.3473)>
Face 810
UV Count: 3
  UV <Vector (0.9086, 0.2824)>
  UV <Vector (0.8990, 0.2940)>
  UV <Vector (0.9017, 0.2809)>
Face 811
UV Count: 3
  UV <Vector (0.5190, 0.8466)>
  UV <Vector (0.5208, 0.8530)>
  UV <Vector (0.5162, 0.8501)>
Face 812
UV Count: 3
  UV <Vector (0.5140, 0.8423)>
  UV <Vector (0.5162, 0.8501)>
  UV <Vector (0.5112, 0.8470)>
Face 813
UV Count: 3
  UV <Vector (0.5190, 0.8466)>
  UV <Vector (0.5175, 0.8409)>
  UV <Vector (0.5219, 0.8435)>
Face 814
UV Count: 3
  UV <Vector (0.9297, 0.3150)>
  UV <Vector (0.9263, 0.3069)>
  UV <Vector (0.9332, 0.3130)>
Face 815
UV Count: 3
  UV <Vector (0.9332, 0.3130)>
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9377, 0.3100)>
Face 816
UV Count: 3
  UV <Vector (0.9427, 0.3084)>
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9455, 0.2985)>
Face 817
UV Count: 3
  UV <Vector (0.5146, 0.8533)>
  UV <Vector (0.5168, 0.8592)>
  UV <Vector (0.5122, 0.8569)>
Face 818
UV Count: 3
  UV <Vector (0.9905, 0.2998)>
  UV <Vector (0.9910, 0.3013)>
  UV <Vector (0.9898, 0.3010)>
Face 819
UV Count: 3
  UV <Vector (0.5328, 0.8740)>
  UV <Vector (0.5323, 0.8757)>
  UV <Vector (0.5316, 0.8745)>
Face 820
UV Count: 3
  UV <Vector (0.5306, 0.8760)>
  UV <Vector (0.5314, 0.8771)>
  UV <Vector (0.5299, 0.8774)>
Face 821
UV Count: 3
  UV <Vector (0.9905, 0.2998)>
  UV <Vector (0.9922, 0.3001)>
  UV <Vector (0.9917, 0.3008)>
Face 822
UV Count: 3
  UV <Vector (0.5306, 0.8760)>
  UV <Vector (0.5323, 0.8757)>
  UV <Vector (0.5320, 0.8765)>
Face 823
UV Count: 3
  UV <Vector (0.9897, 0.3029)>
  UV <Vector (0.9910, 0.3013)>
  UV <Vector (0.9914, 0.3021)>
Face 824
UV Count: 3
  UV <Vector (0.9928, 0.2981)>
  UV <Vector (0.9922, 0.3001)>
  UV <Vector (0.9914, 0.2986)>
Face 825
UV Count: 3
  UV <Vector (0.5299, 0.8774)>
  UV <Vector (0.5320, 0.8777)>
  UV <Vector (0.5300, 0.8790)>
Face 826
UV Count: 3
  UV <Vector (0.9914, 0.3021)>
  UV <Vector (0.9917, 0.3008)>
  UV <Vector (0.9923, 0.3014)>
Face 827
UV Count: 3
  UV <Vector (0.5254, 0.8763)>
  UV <Vector (0.5277, 0.8791)>
  UV <Vector (0.5247, 0.8786)>
Face 828
UV Count: 3
  UV <Vector (0.9886, 0.2958)>
  UV <Vector (0.9920, 0.2959)>
  UV <Vector (0.9904, 0.2973)>
Face 829
UV Count: 3
  UV <Vector (0.5323, 0.8757)>
  UV <Vector (0.5328, 0.8769)>
  UV <Vector (0.5320, 0.8765)>
Face 830
UV Count: 3
  UV <Vector (0.9929, 0.3005)>
  UV <Vector (0.9917, 0.3008)>
  UV <Vector (0.9922, 0.3001)>
Face 831
UV Count: 3
  UV <Vector (0.5320, 0.8777)>
  UV <Vector (0.5320, 0.8765)>
  UV <Vector (0.5328, 0.8769)>
Face 832
UV Count: 3
  UV <Vector (0.9862, 0.2998)>
  UV <Vector (0.9878, 0.3029)>
  UV <Vector (0.9851, 0.3020)>
Face 833
UV Count: 3
  UV <Vector (0.5284, 0.8715)>
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5265, 0.8739)>
Face 834
UV Count: 3
  UV <Vector (0.9886, 0.2958)>
  UV <Vector (0.9894, 0.2987)>
  UV <Vector (0.9874, 0.2978)>
Face 835
UV Count: 3
  UV <Vector (0.5265, 0.8739)>
  UV <Vector (0.5282, 0.8772)>
  UV <Vector (0.5254, 0.8763)>
Face 836
UV Count: 3
  UV <Vector (0.5305, 0.8700)>
  UV <Vector (0.5307, 0.8732)>
  UV <Vector (0.5284, 0.8715)>
Face 837
UV Count: 3
  UV <Vector (0.9874, 0.2978)>
  UV <Vector (0.9885, 0.3004)>
  UV <Vector (0.9862, 0.2998)>
Face 838
UV Count: 3
  UV <Vector (0.5225, 0.8638)>
  UV <Vector (0.5284, 0.8715)>
  UV <Vector (0.5209, 0.8667)>
Face 839
UV Count: 3
  UV <Vector (0.9776, 0.2960)>
  UV <Vector (0.9851, 0.3020)>
  UV <Vector (0.9758, 0.2980)>
Face 840
UV Count: 3
  UV <Vector (0.9798, 0.2935)>
  UV <Vector (0.9862, 0.2998)>
  UV <Vector (0.9776, 0.2960)>
Face 841
UV Count: 3
  UV <Vector (0.9798, 0.2935)>
  UV <Vector (0.9886, 0.2958)>
  UV <Vector (0.9874, 0.2978)>
Face 842
UV Count: 3
  UV <Vector (0.9818, 0.2902)>
  UV <Vector (0.9901, 0.2935)>
  UV <Vector (0.9886, 0.2958)>
Face 843
UV Count: 3
  UV <Vector (0.5164, 0.8751)>
  UV <Vector (0.5254, 0.8763)>
  UV <Vector (0.5247, 0.8786)>
Face 844
UV Count: 3
  UV <Vector (0.5179, 0.8722)>
  UV <Vector (0.5265, 0.8739)>
  UV <Vector (0.5254, 0.8763)>
Face 845
UV Count: 3
  UV <Vector (0.5209, 0.8667)>
  UV <Vector (0.5265, 0.8739)>
  UV <Vector (0.5192, 0.8692)>
Face 846
UV Count: 3
  UV <Vector (0.5209, 0.8667)>
  UV <Vector (0.5141, 0.8585)>
  UV <Vector (0.5225, 0.8638)>
Face 847
UV Count: 3
  UV <Vector (0.9818, 0.2902)>
  UV <Vector (0.9710, 0.2886)>
  UV <Vector (0.9737, 0.2844)>
Face 848
UV Count: 3
  UV <Vector (0.9758, 0.2980)>
  UV <Vector (0.9691, 0.2920)>
  UV <Vector (0.9776, 0.2960)>
Face 849
UV Count: 3
  UV <Vector (0.9832, 0.2878)>
  UV <Vector (0.9737, 0.2844)>
  UV <Vector (0.9754, 0.2809)>
Face 850
UV Count: 3
  UV <Vector (0.5179, 0.8722)>
  UV <Vector (0.5074, 0.8699)>
  UV <Vector (0.5079, 0.8662)>
Face 851
UV Count: 3
  UV <Vector (0.9776, 0.2960)>
  UV <Vector (0.9710, 0.2886)>
  UV <Vector (0.9798, 0.2935)>
Face 852
UV Count: 3
  UV <Vector (0.5192, 0.8692)>
  UV <Vector (0.5079, 0.8662)>
  UV <Vector (0.5091, 0.8634)>
Face 853
UV Count: 3
  UV <Vector (0.5110, 0.8609)>
  UV <Vector (0.5192, 0.8692)>
  UV <Vector (0.5091, 0.8634)>
Face 854
UV Count: 3
  UV <Vector (0.5282, 0.8772)>
  UV <Vector (0.5300, 0.8790)>
  UV <Vector (0.5277, 0.8791)>
Face 855
UV Count: 3
  UV <Vector (0.9904, 0.2973)>
  UV <Vector (0.9928, 0.2981)>
  UV <Vector (0.9914, 0.2986)>
Face 856
UV Count: 3
  UV <Vector (0.9878, 0.3029)>
  UV <Vector (0.9898, 0.3010)>
  UV <Vector (0.9897, 0.3029)>
Face 857
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5316, 0.8745)>
  UV <Vector (0.5306, 0.8760)>
Face 858
UV Count: 3
  UV <Vector (0.9894, 0.2987)>
  UV <Vector (0.9914, 0.2986)>
  UV <Vector (0.9905, 0.2998)>
Face 859
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5299, 0.8774)>
  UV <Vector (0.5282, 0.8772)>
Face 860
UV Count: 3
  UV <Vector (0.5320, 0.8724)>
  UV <Vector (0.5316, 0.8745)>
  UV <Vector (0.5307, 0.8732)>
Face 861
UV Count: 3
  UV <Vector (0.9885, 0.3004)>
  UV <Vector (0.9905, 0.2998)>
  UV <Vector (0.9898, 0.3010)>
Face 862
UV Count: 3
  UV <Vector (0.5035, 0.8567)>
  UV <Vector (0.5091, 0.8634)>
  UV <Vector (0.5014, 0.8593)>
Face 863
UV Count: 3
  UV <Vector (0.4941, 0.8597)>
  UV <Vector (0.5014, 0.8593)>
  UV <Vector (0.5001, 0.8626)>
Face 864
UV Count: 3
  UV <Vector (0.4979, 0.8533)>
  UV <Vector (0.5014, 0.8593)>
  UV <Vector (0.4958, 0.8563)>
Face 865
UV Count: 3
  UV <Vector (0.9558, 0.2940)>
  UV <Vector (0.9600, 0.2978)>
  UV <Vector (0.9557, 0.2957)>
Face 866
UV Count: 3
  UV <Vector (0.9626, 0.2835)>
  UV <Vector (0.9605, 0.2720)>
  UV <Vector (0.9667, 0.2789)>
Face 867
UV Count: 3
  UV <Vector (0.9605, 0.2720)>
  UV <Vector (0.9688, 0.2753)>
  UV <Vector (0.9667, 0.2789)>
Face 868
UV Count: 3
  UV <Vector (0.5079, 0.8662)>
  UV <Vector (0.4996, 0.8662)>
  UV <Vector (0.5001, 0.8626)>
Face 869
UV Count: 3
  UV <Vector (0.5220, 0.8178)>
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5184, 0.8192)>
Face 870
UV Count: 3
  UV <Vector (0.5220, 0.8178)>
  UV <Vector (0.5257, 0.8182)>
  UV <Vector (0.5234, 0.8220)>
Face 871
UV Count: 3
  UV <Vector (0.9015, 0.3036)>
  UV <Vector (0.8978, 0.3037)>
  UV <Vector (0.8999, 0.3017)>
Face 872
UV Count: 3
  UV <Vector (0.5235, 0.8104)>
  UV <Vector (0.5246, 0.8151)>
  UV <Vector (0.5217, 0.8146)>
Face 873
UV Count: 3
  UV <Vector (0.5180, 0.8143)>
  UV <Vector (0.5220, 0.8178)>
  UV <Vector (0.5184, 0.8192)>
Face 874
UV Count: 3
  UV <Vector (0.5217, 0.8146)>
  UV <Vector (0.5190, 0.8104)>
  UV <Vector (0.5235, 0.8104)>
Face 875
UV Count: 3
  UV <Vector (0.5190, 0.8104)>
  UV <Vector (0.5216, 0.8051)>
  UV <Vector (0.5235, 0.8104)>
Face 876
UV Count: 3
  UV <Vector (0.5216, 0.8051)>
  UV <Vector (0.5173, 0.8015)>
  UV <Vector (0.5209, 0.8008)>
Face 877
UV Count: 3
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5211, 0.8287)>
  UV <Vector (0.5180, 0.8283)>
Face 878
UV Count: 3
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5211, 0.8287)>
  UV <Vector (0.5199, 0.8343)>
Face 879
UV Count: 3
  UV <Vector (0.5116, 0.8066)>
  UV <Vector (0.5173, 0.8015)>
  UV <Vector (0.5180, 0.8059)>
Face 880
UV Count: 3
  UV <Vector (0.5180, 0.8059)>
  UV <Vector (0.5115, 0.8107)>
  UV <Vector (0.5116, 0.8066)>
Face 881
UV Count: 3
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.5118, 0.8229)>
  UV <Vector (0.5120, 0.8274)>
Face 882
UV Count: 3
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5013, 0.8074)>
  UV <Vector (0.5016, 0.8029)>
Face 883
UV Count: 3
  UV <Vector (0.5132, 0.8193)>
  UV <Vector (0.5180, 0.8143)>
  UV <Vector (0.5184, 0.8192)>
Face 884
UV Count: 3
  UV <Vector (0.5012, 0.8297)>
  UV <Vector (0.5101, 0.8350)>
  UV <Vector (0.4989, 0.8325)>
Face 885
UV Count: 3
  UV <Vector (0.5127, 0.8140)>
  UV <Vector (0.5190, 0.8104)>
  UV <Vector (0.5180, 0.8143)>
Face 886
UV Count: 3
  UV <Vector (0.5032, 0.8190)>
  UV <Vector (0.5118, 0.8229)>
  UV <Vector (0.5031, 0.8213)>
Face 887
UV Count: 3
  UV <Vector (0.5132, 0.8193)>
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5118, 0.8229)>
Face 888
UV Count: 3
  UV <Vector (0.5032, 0.8190)>
  UV <Vector (0.5127, 0.8140)>
  UV <Vector (0.5132, 0.8193)>
Face 889
UV Count: 3
  UV <Vector (0.5118, 0.8229)>
  UV <Vector (0.5180, 0.8283)>
  UV <Vector (0.5120, 0.8274)>
Face 890
UV Count: 3
  UV <Vector (0.5029, 0.8472)>
  UV <Vector (0.4970, 0.8414)>
  UV <Vector (0.5049, 0.8438)>
Face 891
UV Count: 3
  UV <Vector (0.5013, 0.8074)>
  UV <Vector (0.5115, 0.8107)>
  UV <Vector (0.5019, 0.8114)>
Face 892
UV Count: 3
  UV <Vector (0.5120, 0.8274)>
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5107, 0.8318)>
Face 893
UV Count: 3
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8966, 0.3024)>
  UV <Vector (0.8943, 0.3018)>
Face 894
UV Count: 3
  UV <Vector (0.8894, 0.2987)>
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8943, 0.3018)>
Face 895
UV Count: 3
  UV <Vector (0.8845, 0.2958)>
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8894, 0.2987)>
Face 896
UV Count: 3
  UV <Vector (0.8855, 0.2923)>
  UV <Vector (0.8798, 0.2943)>
  UV <Vector (0.8803, 0.2907)>
Face 897
UV Count: 3
  UV <Vector (0.8976, 0.3001)>
  UV <Vector (0.9011, 0.2991)>
  UV <Vector (0.8999, 0.3017)>
Face 898
UV Count: 3
  UV <Vector (0.9011, 0.2991)>
  UV <Vector (0.9015, 0.3036)>
  UV <Vector (0.8999, 0.3017)>
Face 899
UV Count: 3
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8990, 0.2977)>
  UV <Vector (0.8976, 0.3001)>
Face 900
UV Count: 3
  UV <Vector (0.8990, 0.2977)>
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.9011, 0.2991)>
Face 901
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9174, 0.3009)>
Face 902
UV Count: 3
  UV <Vector (0.9193, 0.3059)>
  UV <Vector (0.9220, 0.3035)>
  UV <Vector (0.9235, 0.3100)>
Face 903
UV Count: 3
  UV <Vector (0.9235, 0.3100)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9263, 0.3069)>
Face 904
UV Count: 3
  UV <Vector (0.9164, 0.3066)>
  UV <Vector (0.9194, 0.3027)>
  UV <Vector (0.9193, 0.3059)>
Face 905
UV Count: 3
  UV <Vector (0.9194, 0.3027)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9220, 0.3035)>
Face 906
UV Count: 3
  UV <Vector (0.9402, 0.2786)>
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9360, 0.2812)>
Face 907
UV Count: 3
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9557, 0.2957)>
  UV <Vector (0.9553, 0.3000)>
Face 908
UV Count: 3
  UV <Vector (0.9543, 0.3017)>
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9553, 0.3000)>
Face 909
UV Count: 3
  UV <Vector (0.4979, 0.8533)>
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.5002, 0.8517)>
Face 910
UV Count: 3
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.5057, 0.8403)>
Face 911
UV Count: 3
  UV <Vector (0.5107, 0.8318)>
  UV <Vector (0.5132, 0.8359)>
  UV <Vector (0.5101, 0.8350)>
Face 912
UV Count: 3
  UV <Vector (0.5101, 0.8350)>
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5079, 0.8379)>
Face 913
UV Count: 3
  UV <Vector (0.9115, 0.3134)>
  UV <Vector (0.9179, 0.3107)>
  UV <Vector (0.9160, 0.3156)>
Face 914
UV Count: 3
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5211, 0.8287)>
  UV <Vector (0.5272, 0.8299)>
Face 915
UV Count: 3
  UV <Vector (0.9477, 0.3089)>
  UV <Vector (0.9455, 0.2985)>
  UV <Vector (0.9501, 0.3030)>
Face 916
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5162, 0.8501)>
  UV <Vector (0.5146, 0.8533)>
Face 917
UV Count: 3
  UV <Vector (0.4927, 0.8639)>
  UV <Vector (0.5001, 0.8626)>
  UV <Vector (0.4996, 0.8662)>
Face 918
UV Count: 3
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9546, 0.2744)>
  UV <Vector (0.9626, 0.2835)>
Face 919
UV Count: 3
  UV <Vector (0.5029, 0.7961)>
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5016, 0.8029)>
Face 920
UV Count: 3
  UV <Vector (0.5011, 0.8481)>
  UV <Vector (0.4957, 0.8451)>
  UV <Vector (0.5029, 0.8472)>
Face 921
UV Count: 3
  UV <Vector (0.5115, 0.8107)>
  UV <Vector (0.5020, 0.8152)>
  UV <Vector (0.5019, 0.8114)>
Face 922
UV Count: 3
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.5049, 0.8438)>
  UV <Vector (0.4970, 0.8414)>
Face 923
UV Count: 3
  UV <Vector (0.5002, 0.8517)>
  UV <Vector (0.4937, 0.8475)>
  UV <Vector (0.5011, 0.8481)>
Face 924
UV Count: 3
  UV <Vector (0.4989, 0.8325)>
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.4980, 0.8352)>
Face 925
UV Count: 3
  UV <Vector (0.4958, 0.8563)>
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4979, 0.8533)>
Face 926
UV Count: 3
  UV <Vector (0.4881, 0.8538)>
  UV <Vector (0.4941, 0.8597)>
  UV <Vector (0.4863, 0.8576)>
Face 927
UV Count: 3
  UV <Vector (0.4927, 0.8639)>
  UV <Vector (0.4863, 0.8576)>
  UV <Vector (0.4941, 0.8597)>
Face 928
UV Count: 3
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5049, 0.8438)>
  UV <Vector (0.5057, 0.8403)>
Face 929
UV Count: 3
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5057, 0.8403)>
Face 930
UV Count: 3
  UV <Vector (0.5112, 0.8470)>
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5140, 0.8423)>
Face 931
UV Count: 3
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5140, 0.8423)>
  UV <Vector (0.5110, 0.8417)>
Face 932
UV Count: 3
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5049, 0.8438)>
  UV <Vector (0.5088, 0.8458)>
Face 933
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5088, 0.8458)>
  UV <Vector (0.5112, 0.8470)>
Face 934
UV Count: 3
  UV <Vector (0.5029, 0.8472)>
  UV <Vector (0.5047, 0.8489)>
  UV <Vector (0.5011, 0.8481)>
Face 935
UV Count: 3
  UV <Vector (0.5075, 0.8531)>
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5093, 0.8507)>
Face 936
UV Count: 3
  UV <Vector (0.5342, 0.8349)>
  UV <Vector (0.5272, 0.8299)>
  UV <Vector (0.5348, 0.8313)>
Face 937
UV Count: 3
  UV <Vector (0.5378, 0.8228)>
  UV <Vector (0.5290, 0.8246)>
  UV <Vector (0.5304, 0.8202)>
Face 938
UV Count: 3
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.8984, 0.3107)>
  UV <Vector (0.9014, 0.3109)>
Face 939
UV Count: 3
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.9062, 0.3124)>
  UV <Vector (0.9037, 0.3213)>
Face 940
UV Count: 3
  UV <Vector (0.9084, 0.3225)>
  UV <Vector (0.9062, 0.3124)>
  UV <Vector (0.9115, 0.3134)>
Face 941
UV Count: 3
  UV <Vector (0.9132, 0.3228)>
  UV <Vector (0.9115, 0.3134)>
  UV <Vector (0.9160, 0.3156)>
Face 942
UV Count: 3
  UV <Vector (0.5191, 0.8559)>
  UV <Vector (0.5162, 0.8501)>
  UV <Vector (0.5208, 0.8530)>
Face 943
UV Count: 3
  UV <Vector (0.5265, 0.8475)>
  UV <Vector (0.5190, 0.8466)>
  UV <Vector (0.5219, 0.8435)>
Face 944
UV Count: 3
  UV <Vector (0.9319, 0.3205)>
  UV <Vector (0.9332, 0.3130)>
  UV <Vector (0.9358, 0.3195)>
Face 945
UV Count: 3
  UV <Vector (0.9402, 0.3176)>
  UV <Vector (0.9332, 0.3130)>
  UV <Vector (0.9377, 0.3100)>
Face 946
UV Count: 3
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9377, 0.3100)>
  UV <Vector (0.9427, 0.3084)>
Face 947
UV Count: 3
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9477, 0.3089)>
  UV <Vector (0.9490, 0.3140)>
Face 948
UV Count: 3
  UV <Vector (0.5001, 0.8626)>
  UV <Vector (0.5091, 0.8634)>
  UV <Vector (0.5079, 0.8662)>
Face 949
UV Count: 3
  UV <Vector (0.5110, 0.8609)>
  UV <Vector (0.5057, 0.8527)>
  UV <Vector (0.5141, 0.8585)>
Face 950
UV Count: 3
  UV <Vector (0.9663, 0.2962)>
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9691, 0.2920)>
Face 951
UV Count: 3
  UV <Vector (0.9691, 0.2920)>
  UV <Vector (0.9626, 0.2835)>
  UV <Vector (0.9710, 0.2886)>
Face 952
UV Count: 3
  UV <Vector (0.9737, 0.2844)>
  UV <Vector (0.9626, 0.2835)>
  UV <Vector (0.9667, 0.2789)>
Face 953
UV Count: 3
  UV <Vector (0.9754, 0.2809)>
  UV <Vector (0.9667, 0.2789)>
  UV <Vector (0.9688, 0.2753)>
Face 954
UV Count: 3
  UV <Vector (0.9553, 0.3000)>
  UV <Vector (0.9569, 0.3025)>
  UV <Vector (0.9543, 0.3017)>
Face 955
UV Count: 3
  UV <Vector (0.9543, 0.3017)>
  UV <Vector (0.9501, 0.3030)>
  UV <Vector (0.9455, 0.2985)>
Face 956
UV Count: 3
  UV <Vector (0.9553, 0.3000)>
  UV <Vector (0.9600, 0.2978)>
  UV <Vector (0.9601, 0.3011)>
Face 957
UV Count: 3
  UV <Vector (0.9605, 0.2720)>
  UV <Vector (0.9600, 0.2628)>
  UV <Vector (0.9639, 0.2696)>
Face 958
UV Count: 3
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9546, 0.2744)>
  UV <Vector (0.9473, 0.2650)>
Face 959
UV Count: 3
  UV <Vector (0.9133, 0.2839)>
  UV <Vector (0.9174, 0.3009)>
  UV <Vector (0.9093, 0.2998)>
Face 960
UV Count: 3
  UV <Vector (0.5199, 0.8343)>
  UV <Vector (0.5264, 0.8383)>
  UV <Vector (0.5216, 0.8393)>
Face 961
UV Count: 3
  UV <Vector (0.9093, 0.2998)>
  UV <Vector (0.9164, 0.3066)>
  UV <Vector (0.9079, 0.3053)>
Face 962
UV Count: 3
  UV <Vector (0.9015, 0.3036)>
  UV <Vector (0.9093, 0.2998)>
  UV <Vector (0.9079, 0.3053)>
Face 963
UV Count: 3
  UV <Vector (0.9133, 0.2839)>
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.9086, 0.2824)>
Face 964
UV Count: 3
  UV <Vector (0.9349, 0.2985)>
  UV <Vector (0.9244, 0.2842)>
  UV <Vector (0.9288, 0.2831)>
Face 965
UV Count: 3
  UV <Vector (0.5154, 0.8365)>
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5132, 0.8359)>
Face 966
UV Count: 3
  UV <Vector (0.5165, 0.8396)>
  UV <Vector (0.5154, 0.8365)>
  UV <Vector (0.5174, 0.8376)>
Face 967
UV Count: 3
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5154, 0.8365)>
  UV <Vector (0.5132, 0.8359)>
Face 968
UV Count: 3
  UV <Vector (0.9235, 0.3100)>
  UV <Vector (0.9219, 0.3135)>
  UV <Vector (0.9193, 0.3059)>
Face 969
UV Count: 3
  UV <Vector (0.5199, 0.8343)>
  UV <Vector (0.5174, 0.8376)>
  UV <Vector (0.5154, 0.8365)>
Face 970
UV Count: 3
  UV <Vector (0.9193, 0.3059)>
  UV <Vector (0.9179, 0.3107)>
  UV <Vector (0.9164, 0.3066)>
Face 971
UV Count: 3
  UV <Vector (0.9255, 0.3131)>
  UV <Vector (0.9235, 0.3100)>
  UV <Vector (0.9263, 0.3069)>
Face 972
UV Count: 3
  UV <Vector (0.5147, 0.8395)>
  UV <Vector (0.5175, 0.8409)>
  UV <Vector (0.5140, 0.8423)>
Face 973
UV Count: 3
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9349, 0.2985)>
Face 974
UV Count: 3
  UV <Vector (0.9360, 0.2812)>
  UV <Vector (0.9349, 0.2985)>
  UV <Vector (0.9288, 0.2831)>
Face 975
UV Count: 3
  UV <Vector (0.9455, 0.2985)>
  UV <Vector (0.9349, 0.2985)>
  UV <Vector (0.9489, 0.2970)>
Face 976
UV Count: 3
  UV <Vector (0.8888, 0.2764)>
  UV <Vector (0.8806, 0.2844)>
  UV <Vector (0.8806, 0.2765)>
Face 977
UV Count: 3
  UV <Vector (0.9558, 0.2940)>
  UV <Vector (0.9533, 0.2926)>
  UV <Vector (0.9563, 0.2875)>
Face 978
UV Count: 3
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.4902, 0.8252)>
Face 979
UV Count: 3
  UV <Vector (0.4945, 0.8150)>
  UV <Vector (0.5019, 0.8114)>
  UV <Vector (0.5020, 0.8152)>
Face 980
UV Count: 3
  UV <Vector (0.4940, 0.8190)>
  UV <Vector (0.5031, 0.8213)>
  UV <Vector (0.4906, 0.8205)>
Face 981
UV Count: 3
  UV <Vector (0.4902, 0.8252)>
  UV <Vector (0.5012, 0.8297)>
  UV <Vector (0.4896, 0.8287)>
Face 982
UV Count: 3
  UV <Vector (0.4940, 0.8190)>
  UV <Vector (0.5020, 0.8152)>
  UV <Vector (0.5032, 0.8190)>
Face 983
UV Count: 3
  UV <Vector (0.5013, 0.8074)>
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4904, 0.8058)>
Face 984
UV Count: 3
  UV <Vector (0.4980, 0.8352)>
  UV <Vector (0.4930, 0.8317)>
  UV <Vector (0.4989, 0.8325)>
Face 985
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4970, 0.8414)>
  UV <Vector (0.4870, 0.8398)>
Face 986
UV Count: 3
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.4926, 0.8344)>
  UV <Vector (0.4980, 0.8352)>
Face 987
UV Count: 3
  UV <Vector (0.4930, 0.8317)>
  UV <Vector (0.5012, 0.8297)>
  UV <Vector (0.4989, 0.8325)>
Face 988
UV Count: 3
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.4885, 0.8464)>
  UV <Vector (0.4937, 0.8475)>
Face 989
UV Count: 3
  UV <Vector (0.4833, 0.8499)>
  UV <Vector (0.4881, 0.8538)>
  UV <Vector (0.4804, 0.8539)>
Face 990
UV Count: 3
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4876, 0.8492)>
  UV <Vector (0.4921, 0.8497)>
Face 991
UV Count: 3
  UV <Vector (0.4885, 0.8464)>
  UV <Vector (0.4957, 0.8451)>
  UV <Vector (0.4937, 0.8475)>
Face 992
UV Count: 3
  UV <Vector (0.4870, 0.8398)>
  UV <Vector (0.4957, 0.8451)>
  UV <Vector (0.4864, 0.8434)>
Face 993
UV Count: 3
  UV <Vector (0.4804, 0.8539)>
  UV <Vector (0.4863, 0.8576)>
  UV <Vector (0.4780, 0.8578)>
Face 994
UV Count: 3
  UV <Vector (0.4849, 0.8624)>
  UV <Vector (0.4780, 0.8578)>
  UV <Vector (0.4863, 0.8576)>
Face 995
UV Count: 3
  UV <Vector (0.4926, 0.7989)>
  UV <Vector (0.5029, 0.7961)>
  UV <Vector (0.5016, 0.8029)>
Face 996
UV Count: 3
  UV <Vector (0.4876, 0.8492)>
  UV <Vector (0.4864, 0.8434)>
  UV <Vector (0.4885, 0.8464)>
Face 997
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4930, 0.8317)>
  UV <Vector (0.4926, 0.8344)>
Face 998
UV Count: 3
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.4945, 0.8150)>
  UV <Vector (0.4940, 0.8190)>
Face 999
UV Count: 3
  UV <Vector (0.8750, 0.2772)>
  UV <Vector (0.8780, 0.2632)>
  UV <Vector (0.8806, 0.2765)>
Face 1000
UV Count: 3
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9557, 0.2561)>
  UV <Vector (0.9600, 0.2628)>
Face 1001
UV Count: 3
  UV <Vector (0.8868, 0.2860)>
  UV <Vector (0.8803, 0.2907)>
  UV <Vector (0.8806, 0.2844)>
Face 1002
UV Count: 3
  UV <Vector (0.8969, 0.2794)>
  UV <Vector (0.8868, 0.2860)>
  UV <Vector (0.8888, 0.2764)>
Face 1003
UV Count: 3
  UV <Vector (0.8940, 0.2881)>
  UV <Vector (0.8855, 0.2923)>
  UV <Vector (0.8868, 0.2860)>
Face 1004
UV Count: 3
  UV <Vector (0.9017, 0.2809)>
  UV <Vector (0.8940, 0.2881)>
  UV <Vector (0.8969, 0.2794)>
Face 1005
UV Count: 3
  UV <Vector (0.8990, 0.2940)>
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8940, 0.2881)>
Face 1006
UV Count: 3
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9402, 0.2786)>
  UV <Vector (0.9446, 0.2755)>
Face 1007
UV Count: 3
  UV <Vector (0.5107, 0.8318)>
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.5120, 0.8274)>
Face 1008
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9549, 0.2645)>
Face 1009
UV Count: 3
  UV <Vector (0.8881, 0.2627)>
  UV <Vector (0.8969, 0.2794)>
  UV <Vector (0.8888, 0.2764)>
Face 1010
UV Count: 3
  UV <Vector (0.4507, 0.7884)>
  UV <Vector (0.4417, 0.7822)>
  UV <Vector (0.4494, 0.7822)>
Face 1011
UV Count: 3
  UV <Vector (0.4359, 0.8085)>
  UV <Vector (0.4414, 0.7969)>
  UV <Vector (0.4433, 0.8089)>
Face 1012
UV Count: 3
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.4414, 0.7969)>
  UV <Vector (0.4360, 0.7973)>
Face 1013
UV Count: 3
  UV <Vector (0.4350, 0.7851)>
  UV <Vector (0.4409, 0.7895)>
  UV <Vector (0.4352, 0.7912)>
Face 1014
UV Count: 3
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4764, 0.8184)>
  UV <Vector (0.4777, 0.8103)>
Face 1015
UV Count: 3
  UV <Vector (0.4417, 0.7822)>
  UV <Vector (0.4333, 0.7726)>
  UV <Vector (0.4410, 0.7685)>
Face 1016
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4417, 0.7822)>
  UV <Vector (0.4410, 0.7685)>
Face 1017
UV Count: 3
  UV <Vector (0.4541, 0.7646)>
  UV <Vector (0.4410, 0.7685)>
  UV <Vector (0.4478, 0.7584)>
Face 1018
UV Count: 3
  UV <Vector (0.9115, 0.2339)>
  UV <Vector (0.9221, 0.2272)>
  UV <Vector (0.9179, 0.2374)>
Face 1019
UV Count: 3
  UV <Vector (0.9061, 0.2432)>
  UV <Vector (0.9179, 0.2374)>
  UV <Vector (0.9120, 0.2470)>
Face 1020
UV Count: 3
  UV <Vector (0.9061, 0.2432)>
  UV <Vector (0.9070, 0.2536)>
  UV <Vector (0.9011, 0.2486)>
Face 1021
UV Count: 3
  UV <Vector (0.8939, 0.2532)>
  UV <Vector (0.8881, 0.2627)>
  UV <Vector (0.8862, 0.2563)>
Face 1022
UV Count: 3
  UV <Vector (0.8881, 0.2627)>
  UV <Vector (0.8806, 0.2765)>
  UV <Vector (0.8780, 0.2632)>
Face 1023
UV Count: 3
  UV <Vector (0.8862, 0.2563)>
  UV <Vector (0.8780, 0.2632)>
  UV <Vector (0.8767, 0.2589)>
Face 1024
UV Count: 3
  UV <Vector (0.8725, 0.2589)>
  UV <Vector (0.8780, 0.2632)>
  UV <Vector (0.8700, 0.2637)>
Face 1025
UV Count: 3
  UV <Vector (0.4900, 0.7925)>
  UV <Vector (0.4833, 0.7969)>
  UV <Vector (0.4838, 0.7908)>
Face 1026
UV Count: 3
  UV <Vector (0.4838, 0.7908)>
  UV <Vector (0.4895, 0.7872)>
  UV <Vector (0.4900, 0.7925)>
Face 1027
UV Count: 3
  UV <Vector (0.4790, 0.7891)>
  UV <Vector (0.4759, 0.7817)>
  UV <Vector (0.4810, 0.7832)>
Face 1028
UV Count: 3
  UV <Vector (0.4759, 0.7817)>
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4754, 0.7764)>
Face 1029
UV Count: 3
  UV <Vector (0.4494, 0.7822)>
  UV <Vector (0.4588, 0.7863)>
  UV <Vector (0.4507, 0.7884)>
Face 1030
UV Count: 3
  UV <Vector (0.4649, 0.7850)>
  UV <Vector (0.4574, 0.7806)>
  UV <Vector (0.4636, 0.7781)>
Face 1031
UV Count: 3
  UV <Vector (0.4904, 0.8058)>
  UV <Vector (0.4833, 0.7969)>
  UV <Vector (0.4926, 0.7989)>
Face 1032
UV Count: 3
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4801, 0.8045)>
  UV <Vector (0.4904, 0.8058)>
Face 1033
UV Count: 3
  UV <Vector (0.4811, 0.8236)>
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.4902, 0.8252)>
Face 1034
UV Count: 3
  UV <Vector (0.4896, 0.8287)>
  UV <Vector (0.4811, 0.8236)>
  UV <Vector (0.4902, 0.8252)>
Face 1035
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4795, 0.8273)>
  UV <Vector (0.4896, 0.8287)>
Face 1036
UV Count: 3
  UV <Vector (0.4870, 0.8398)>
  UV <Vector (0.4775, 0.8421)>
  UV <Vector (0.4735, 0.8379)>
Face 1037
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4870, 0.8398)>
Face 1038
UV Count: 3
  UV <Vector (0.4833, 0.8499)>
  UV <Vector (0.4775, 0.8421)>
  UV <Vector (0.4864, 0.8434)>
Face 1039
UV Count: 3
  UV <Vector (0.4804, 0.8539)>
  UV <Vector (0.4756, 0.8485)>
  UV <Vector (0.4833, 0.8499)>
Face 1040
UV Count: 3
  UV <Vector (0.5016, 0.8029)>
  UV <Vector (0.4904, 0.8058)>
  UV <Vector (0.4926, 0.7989)>
Face 1041
UV Count: 3
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4790, 0.7891)>
  UV <Vector (0.4810, 0.7832)>
Face 1042
UV Count: 3
  UV <Vector (0.4838, 0.7908)>
  UV <Vector (0.4767, 0.7942)>
  UV <Vector (0.4790, 0.7891)>
Face 1043
UV Count: 3
  UV <Vector (0.4713, 0.7896)>
  UV <Vector (0.4790, 0.7891)>
  UV <Vector (0.4767, 0.7942)>
Face 1044
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4649, 0.7850)>
  UV <Vector (0.4636, 0.7781)>
Face 1045
UV Count: 3
  UV <Vector (0.4713, 0.7896)>
  UV <Vector (0.4649, 0.7850)>
  UV <Vector (0.4733, 0.7853)>
Face 1046
UV Count: 3
  UV <Vector (0.4801, 0.8045)>
  UV <Vector (0.4767, 0.7942)>
  UV <Vector (0.4833, 0.7969)>
Face 1047
UV Count: 3
  UV <Vector (0.4713, 0.7896)>
  UV <Vector (0.4718, 0.8003)>
  UV <Vector (0.4661, 0.7915)>
Face 1048
UV Count: 3
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4718, 0.8003)>
  UV <Vector (0.4801, 0.8045)>
Face 1049
UV Count: 3
  UV <Vector (0.4718, 0.8003)>
  UV <Vector (0.4599, 0.7958)>
  UV <Vector (0.4661, 0.7915)>
Face 1050
UV Count: 3
  UV <Vector (0.4588, 0.7863)>
  UV <Vector (0.4661, 0.7915)>
  UV <Vector (0.4599, 0.7958)>
Face 1051
UV Count: 3
  UV <Vector (0.4507, 0.7884)>
  UV <Vector (0.4599, 0.7958)>
  UV <Vector (0.4501, 0.7969)>
Face 1052
UV Count: 3
  UV <Vector (0.4501, 0.7969)>
  UV <Vector (0.4409, 0.7895)>
  UV <Vector (0.4507, 0.7884)>
Face 1053
UV Count: 3
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4599, 0.7958)>
  UV <Vector (0.4666, 0.8056)>
Face 1054
UV Count: 3
  UV <Vector (0.4501, 0.7969)>
  UV <Vector (0.4433, 0.8089)>
  UV <Vector (0.4414, 0.7969)>
Face 1055
UV Count: 3
  UV <Vector (0.4764, 0.8184)>
  UV <Vector (0.4795, 0.8273)>
  UV <Vector (0.4742, 0.8302)>
Face 1056
UV Count: 3
  UV <Vector (0.4742, 0.8302)>
  UV <Vector (0.4646, 0.8181)>
  UV <Vector (0.4764, 0.8184)>
Face 1057
UV Count: 3
  UV <Vector (0.4646, 0.8181)>
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4764, 0.8184)>
Face 1058
UV Count: 3
  UV <Vector (0.4433, 0.8089)>
  UV <Vector (0.4512, 0.8179)>
  UV <Vector (0.4433, 0.8176)>
Face 1059
UV Count: 3
  UV <Vector (0.4433, 0.8176)>
  UV <Vector (0.4505, 0.8285)>
  UV <Vector (0.4421, 0.8275)>
Face 1060
UV Count: 3
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4646, 0.8181)>
  UV <Vector (0.4512, 0.8179)>
Face 1061
UV Count: 3
  UV <Vector (0.4630, 0.8292)>
  UV <Vector (0.4512, 0.8179)>
  UV <Vector (0.4646, 0.8181)>
Face 1062
UV Count: 3
  UV <Vector (0.4433, 0.8176)>
  UV <Vector (0.4359, 0.8085)>
  UV <Vector (0.4433, 0.8089)>
Face 1063
UV Count: 3
  UV <Vector (0.4341, 0.8161)>
  UV <Vector (0.4421, 0.8275)>
  UV <Vector (0.4329, 0.8268)>
Face 1064
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
  UV <Vector (0.4756, 0.8485)>
  UV <Vector (0.4694, 0.8519)>
Face 1065
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
  UV <Vector (0.4630, 0.8292)>
  UV <Vector (0.4742, 0.8302)>
Face 1066
UV Count: 3
  UV <Vector (0.4505, 0.8285)>
  UV <Vector (0.4615, 0.8380)>
  UV <Vector (0.4503, 0.8369)>
Face 1067
UV Count: 3
  UV <Vector (0.4414, 0.8357)>
  UV <Vector (0.4505, 0.8285)>
  UV <Vector (0.4503, 0.8369)>
Face 1068
UV Count: 3
  UV <Vector (0.4694, 0.8519)>
  UV <Vector (0.4615, 0.8380)>
  UV <Vector (0.4735, 0.8379)>
Face 1069
UV Count: 3
  UV <Vector (0.4503, 0.8369)>
  UV <Vector (0.4601, 0.8504)>
  UV <Vector (0.4483, 0.8487)>
Face 1070
UV Count: 3
  UV <Vector (0.4503, 0.8369)>
  UV <Vector (0.4421, 0.8478)>
  UV <Vector (0.4414, 0.8357)>
Face 1071
UV Count: 3
  UV <Vector (0.4329, 0.8268)>
  UV <Vector (0.4414, 0.8357)>
  UV <Vector (0.4327, 0.8361)>
Face 1072
UV Count: 3
  UV <Vector (0.4340, 0.8458)>
  UV <Vector (0.4414, 0.8357)>
  UV <Vector (0.4421, 0.8478)>
Face 1073
UV Count: 3
  UV <Vector (0.4780, 0.8578)>
  UV <Vector (0.4694, 0.8519)>
  UV <Vector (0.4804, 0.8539)>
Face 1074
UV Count: 3
  UV <Vector (0.4694, 0.8519)>
  UV <Vector (0.4596, 0.8542)>
  UV <Vector (0.4601, 0.8504)>
Face 1075
UV Count: 3
  UV <Vector (0.4601, 0.8504)>
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4483, 0.8487)>
Face 1076
UV Count: 3
  UV <Vector (0.4483, 0.8487)>
  UV <Vector (0.4418, 0.8507)>
  UV <Vector (0.4421, 0.8478)>
Face 1077
UV Count: 3
  UV <Vector (0.4421, 0.8478)>
  UV <Vector (0.4383, 0.8515)>
  UV <Vector (0.4340, 0.8458)>
Face 1078
UV Count: 3
  UV <Vector (0.4345, 0.8551)>
  UV <Vector (0.4383, 0.8515)>
  UV <Vector (0.4376, 0.8555)>
Face 1079
UV Count: 3
  UV <Vector (0.9507, 0.2188)>
  UV <Vector (0.9564, 0.2157)>
  UV <Vector (0.9558, 0.2187)>
Face 1080
UV Count: 3
  UV <Vector (0.4765, 0.8629)>
  UV <Vector (0.4689, 0.8561)>
  UV <Vector (0.4780, 0.8578)>
Face 1081
UV Count: 3
  UV <Vector (0.4596, 0.8542)>
  UV <Vector (0.4679, 0.8614)>
  UV <Vector (0.4582, 0.8590)>
Face 1082
UV Count: 3
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4582, 0.8590)>
  UV <Vector (0.4468, 0.8568)>
Face 1083
UV Count: 3
  UV <Vector (0.4418, 0.8507)>
  UV <Vector (0.4468, 0.8568)>
  UV <Vector (0.4407, 0.8560)>
Face 1084
UV Count: 3
  UV <Vector (0.4383, 0.8515)>
  UV <Vector (0.4407, 0.8560)>
  UV <Vector (0.4376, 0.8555)>
Face 1085
UV Count: 3
  UV <Vector (0.9553, 0.2216)>
  UV <Vector (0.9507, 0.2188)>
  UV <Vector (0.9558, 0.2187)>
Face 1086
UV Count: 3
  UV <Vector (0.9507, 0.2270)>
  UV <Vector (0.9553, 0.2216)>
  UV <Vector (0.9554, 0.2275)>
Face 1087
UV Count: 3
  UV <Vector (0.9508, 0.2382)>
  UV <Vector (0.9554, 0.2275)>
  UV <Vector (0.9553, 0.2384)>
Face 1088
UV Count: 3
  UV <Vector (0.9549, 0.2479)>
  UV <Vector (0.9508, 0.2382)>
  UV <Vector (0.9553, 0.2384)>
Face 1089
UV Count: 3
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9549, 0.2479)>
  UV <Vector (0.9557, 0.2561)>
Face 1090
UV Count: 3
  UV <Vector (0.9448, 0.2224)>
  UV <Vector (0.9507, 0.2188)>
  UV <Vector (0.9508, 0.2217)>
Face 1091
UV Count: 3
  UV <Vector (0.9507, 0.2270)>
  UV <Vector (0.9448, 0.2224)>
  UV <Vector (0.9508, 0.2217)>
Face 1092
UV Count: 3
  UV <Vector (0.9508, 0.2382)>
  UV <Vector (0.9447, 0.2282)>
  UV <Vector (0.9507, 0.2270)>
Face 1093
UV Count: 3
  UV <Vector (0.9507, 0.2481)>
  UV <Vector (0.9442, 0.2405)>
  UV <Vector (0.9508, 0.2382)>
Face 1094
UV Count: 3
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9445, 0.2575)>
Face 1095
UV Count: 3
  UV <Vector (0.9453, 0.2145)>
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9366, 0.2132)>
Face 1096
UV Count: 3
  UV <Vector (0.9366, 0.2132)>
  UV <Vector (0.9285, 0.2199)>
  UV <Vector (0.9294, 0.2124)>
Face 1097
UV Count: 3
  UV <Vector (0.4307, 0.7629)>
  UV <Vector (0.4410, 0.7685)>
  UV <Vector (0.4333, 0.7726)>
Face 1098
UV Count: 3
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9275, 0.2266)>
  UV <Vector (0.9285, 0.2199)>
Face 1099
UV Count: 3
  UV <Vector (0.9341, 0.2397)>
  UV <Vector (0.9275, 0.2266)>
  UV <Vector (0.9370, 0.2293)>
Face 1100
UV Count: 3
  UV <Vector (0.4375, 0.7596)>
  UV <Vector (0.4478, 0.7584)>
  UV <Vector (0.4410, 0.7685)>
Face 1101
UV Count: 3
  UV <Vector (0.9221, 0.2272)>
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9179, 0.2374)>
Face 1102
UV Count: 3
  UV <Vector (0.9447, 0.2282)>
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9448, 0.2224)>
Face 1103
UV Count: 3
  UV <Vector (0.9442, 0.2405)>
  UV <Vector (0.9370, 0.2293)>
  UV <Vector (0.9447, 0.2282)>
Face 1104
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4749, 0.7704)>
  UV <Vector (0.4754, 0.7764)>
Face 1105
UV Count: 3
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4636, 0.7781)>
Face 1106
UV Count: 3
  UV <Vector (0.4575, 0.7736)>
  UV <Vector (0.4636, 0.7781)>
  UV <Vector (0.4574, 0.7806)>
Face 1107
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4574, 0.7806)>
  UV <Vector (0.4494, 0.7822)>
Face 1108
UV Count: 3
  UV <Vector (0.4578, 0.7675)>
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4541, 0.7646)>
Face 1109
UV Count: 3
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9142, 0.2231)>
  UV <Vector (0.9115, 0.2339)>
Face 1110
UV Count: 3
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4578, 0.7675)>
  UV <Vector (0.4624, 0.7683)>
Face 1111
UV Count: 3
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9053, 0.2209)>
  UV <Vector (0.9101, 0.2209)>
Face 1112
UV Count: 3
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4624, 0.7683)>
  UV <Vector (0.4673, 0.7645)>
Face 1113
UV Count: 3
  UV <Vector (0.4735, 0.7647)>
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4673, 0.7645)>
Face 1114
UV Count: 3
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8475, 0.2276)>
  UV <Vector (0.8498, 0.2276)>
Face 1115
UV Count: 3
  UV <Vector (0.5176, 0.7585)>
  UV <Vector (0.5199, 0.7582)>
  UV <Vector (0.5192, 0.7590)>
Face 1116
UV Count: 3
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5203, 0.7616)>
  UV <Vector (0.5193, 0.7632)>
Face 1117
UV Count: 3
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8461, 0.2302)>
  UV <Vector (0.8469, 0.2288)>
Face 1118
UV Count: 3
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5192, 0.7590)>
  UV <Vector (0.5195, 0.7602)>
Face 1119
UV Count: 3
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Face 1120
UV Count: 3
  UV <Vector (0.8463, 0.2328)>
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Face 1121
UV Count: 3
  UV <Vector (0.5193, 0.7632)>
  UV <Vector (0.5213, 0.7619)>
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Face 1122
UV Count: 3
  UV <Vector (0.8455, 0.2281)>
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Face 1123
UV Count: 3
  UV <Vector (0.5136, 0.7673)>
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Face 1124
UV Count: 3
  UV <Vector (0.8519, 0.2394)>
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Face 1125
UV Count: 3
  UV <Vector (0.5192, 0.7590)>
  UV <Vector (0.5212, 0.7598)>
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Face 1126
UV Count: 3
  UV <Vector (0.8461, 0.2302)>
  UV <Vector (0.8455, 0.2281)>
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Face 1127
UV Count: 3
  UV <Vector (0.5203, 0.7616)>
  UV <Vector (0.5212, 0.7598)>
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Face 1128
UV Count: 3
  UV <Vector (0.8569, 0.2281)>
  UV <Vector (0.8519, 0.2244)>
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Face 1129
UV Count: 3
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5164, 0.7614)>
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Face 1130
UV Count: 3
  UV <Vector (0.8541, 0.2365)>
  UV <Vector (0.8514, 0.2313)>
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Face 1131
UV Count: 3
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5180, 0.7649)>
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Face 1132
UV Count: 3
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5149, 0.7558)>
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Face 1133
UV Count: 3
  UV <Vector (0.8559, 0.2326)>
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Face 1134
UV Count: 3
  UV <Vector (0.5071, 0.7609)>
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Face 1135
UV Count: 3
  UV <Vector (0.8611, 0.2282)>
  UV <Vector (0.8572, 0.2237)>
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Face 1136
UV Count: 3
  UV <Vector (0.8598, 0.2337)>
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Face 1137
UV Count: 3
  UV <Vector (0.8575, 0.2386)>
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Face 1138
UV Count: 3
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8519, 0.2394)>
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Face 1139
UV Count: 3
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5147, 0.7707)>
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Face 1140
UV Count: 3
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5136, 0.7673)>
Face 1141
UV Count: 3
  UV <Vector (0.5071, 0.7609)>
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5080, 0.7648)>
Face 1142
UV Count: 3
  UV <Vector (0.5180, 0.7649)>
  UV <Vector (0.5211, 0.7652)>
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Face 1143
UV Count: 3
  UV <Vector (0.8479, 0.2358)>
  UV <Vector (0.8477, 0.2320)>
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Face 1144
UV Count: 3
  UV <Vector (0.8519, 0.2244)>
  UV <Vector (0.8498, 0.2276)>
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Face 1145
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5176, 0.7585)>
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Face 1146
UV Count: 3
  UV <Vector (0.8514, 0.2313)>
  UV <Vector (0.8477, 0.2320)>
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Face 1147
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5193, 0.7632)>
  UV <Vector (0.5180, 0.7649)>
Face 1148
UV Count: 3
  UV <Vector (0.5158, 0.7582)>
  UV <Vector (0.5178, 0.7565)>
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Face 1149
UV Count: 3
  UV <Vector (0.8521, 0.2281)>
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8498, 0.2276)>
Face 1150
UV Count: 3
  UV <Vector (0.5023, 0.7630)>
  UV <Vector (0.5080, 0.7648)>
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Face 1151
UV Count: 3
  UV <Vector (0.5049, 0.7704)>
  UV <Vector (0.5080, 0.7648)>
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Face 1152
UV Count: 3
  UV <Vector (0.5049, 0.7704)>
  UV <Vector (0.5109, 0.7724)>
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Face 1153
UV Count: 3
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8554, 0.2422)>
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Face 1154
UV Count: 3
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8598, 0.2337)>
  UV <Vector (0.8661, 0.2354)>
Face 1155
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8611, 0.2282)>
  UV <Vector (0.8672, 0.2284)>
Face 1156
UV Count: 3
  UV <Vector (0.8672, 0.2284)>
  UV <Vector (0.8616, 0.2239)>
  UV <Vector (0.8676, 0.2245)>
Face 1157
UV Count: 3
  UV <Vector (0.5023, 0.7630)>
  UV <Vector (0.5055, 0.7573)>
  UV <Vector (0.5071, 0.7609)>
Face 1158
UV Count: 3
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8680, 0.2497)>
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Face 1159
UV Count: 3
  UV <Vector (0.5032, 0.7666)>
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.4953, 0.7695)>
Face 1160
UV Count: 3
  UV <Vector (0.8672, 0.2284)>
  UV <Vector (0.8755, 0.2272)>
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Face 1161
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8702, 0.2453)>
  UV <Vector (0.8628, 0.2419)>
Face 1162
UV Count: 3
  UV <Vector (0.5054, 0.7740)>
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.5049, 0.7704)>
Face 1163
UV Count: 3
  UV <Vector (0.5032, 0.7666)>
  UV <Vector (0.4946, 0.7658)>
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Face 1164
UV Count: 3
  UV <Vector (0.4999, 0.7595)>
  UV <Vector (0.4946, 0.7658)>
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Face 1165
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8751, 0.2307)>
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Face 1166
UV Count: 3
  UV <Vector (0.8767, 0.2589)>
  UV <Vector (0.8814, 0.2496)>
  UV <Vector (0.8862, 0.2563)>
Face 1167
UV Count: 3
  UV <Vector (0.8729, 0.2553)>
  UV <Vector (0.8767, 0.2589)>
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Face 1168
UV Count: 3
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4900, 0.7834)>
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Face 1169
UV Count: 3
  UV <Vector (0.4907, 0.7781)>
  UV <Vector (0.4900, 0.7834)>
  UV <Vector (0.4868, 0.7809)>
Face 1170
UV Count: 3
  UV <Vector (0.4810, 0.7832)>
  UV <Vector (0.4868, 0.7809)>
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Face 1171
UV Count: 3
  UV <Vector (0.4877, 0.7737)>
  UV <Vector (0.4868, 0.7809)>
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Face 1172
UV Count: 3
  UV <Vector (0.4759, 0.7817)>
  UV <Vector (0.4825, 0.7771)>
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Face 1173
UV Count: 3
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4877, 0.7737)>
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Face 1174
UV Count: 3
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4754, 0.7764)>
  UV <Vector (0.4749, 0.7704)>
Face 1175
UV Count: 3
  UV <Vector (0.8862, 0.2563)>
  UV <Vector (0.8900, 0.2474)>
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Face 1176
UV Count: 3
  UV <Vector (0.9011, 0.2486)>
  UV <Vector (0.8998, 0.2598)>
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Face 1177
UV Count: 3
  UV <Vector (0.8833, 0.2403)>
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Face 1178
UV Count: 3
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8910, 0.2330)>
  UV <Vector (0.8922, 0.2416)>
Face 1179
UV Count: 3
  UV <Vector (0.8850, 0.2330)>
  UV <Vector (0.8896, 0.2274)>
  UV <Vector (0.8910, 0.2330)>
Face 1180
UV Count: 3
  UV <Vector (0.4844, 0.7641)>
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4794, 0.7649)>
Face 1181
UV Count: 3
  UV <Vector (0.4794, 0.7649)>
  UV <Vector (0.4749, 0.7704)>
  UV <Vector (0.4735, 0.7647)>
Face 1182
UV Count: 3
  UV <Vector (0.8910, 0.2330)>
  UV <Vector (0.8953, 0.2268)>
  UV <Vector (0.8959, 0.2316)>
Face 1183
UV Count: 3
  UV <Vector (0.8959, 0.2316)>
  UV <Vector (0.9014, 0.2257)>
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Face 1184
UV Count: 3
  UV <Vector (0.8757, 0.2540)>
  UV <Vector (0.8702, 0.2453)>
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Face 1185
UV Count: 3
  UV <Vector (0.4907, 0.7781)>
  UV <Vector (0.4985, 0.7770)>
  UV <Vector (0.4932, 0.7832)>
Face 1186
UV Count: 3
  UV <Vector (0.4877, 0.7737)>
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.4907, 0.7781)>
Face 1187
UV Count: 3
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4953, 0.7695)>
  UV <Vector (0.4877, 0.7737)>
Face 1188
UV Count: 3
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4929, 0.7624)>
  UV <Vector (0.4946, 0.7658)>
Face 1189
UV Count: 3
  UV <Vector (0.8847, 0.2284)>
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Face 1190
UV Count: 3
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8751, 0.2307)>
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Face 1191
UV Count: 3
  UV <Vector (0.8814, 0.2496)>
  UV <Vector (0.8731, 0.2371)>
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Face 1192
UV Count: 3
  UV <Vector (0.8900, 0.2474)>
  UV <Vector (0.9011, 0.2486)>
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Face 1193
UV Count: 3
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.8959, 0.2316)>
  UV <Vector (0.9002, 0.2369)>
Face 1194
UV Count: 3
  UV <Vector (0.8959, 0.2316)>
  UV <Vector (0.9044, 0.2303)>
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Face 1195
UV Count: 3
  UV <Vector (0.9002, 0.2369)>
  UV <Vector (0.9115, 0.2339)>
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Face 1196
UV Count: 3
  UV <Vector (0.9011, 0.2486)>
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Face 1197
UV Count: 3
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9120, 0.2470)>
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Face 1198
UV Count: 3
  UV <Vector (0.8969, 0.2794)>
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Face 1199
UV Count: 3
  UV <Vector (0.9106, 0.2616)>
  UV <Vector (0.8998, 0.2598)>
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Face 1200
UV Count: 3
  UV <Vector (0.9070, 0.2536)>
  UV <Vector (0.9191, 0.2535)>
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Face 1201
UV Count: 3
  UV <Vector (0.9121, 0.2667)>
  UV <Vector (0.9151, 0.2743)>
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Face 1202
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9106, 0.2616)>
  UV <Vector (0.9191, 0.2535)>
Face 1203
UV Count: 3
  UV <Vector (0.9086, 0.2824)>
  UV <Vector (0.9151, 0.2743)>
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Face 1204
UV Count: 3
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.9121, 0.2667)>
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Face 1205
UV Count: 3
  UV <Vector (0.9017, 0.2809)>
  UV <Vector (0.9104, 0.2737)>
  UV <Vector (0.9086, 0.2824)>
Face 1206
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9151, 0.2743)>
  UV <Vector (0.9198, 0.2746)>
Face 1207
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9240, 0.2784)>
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Face 1208
UV Count: 3
  UV <Vector (0.9240, 0.2784)>
  UV <Vector (0.9288, 0.2831)>
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Face 1209
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9151, 0.2743)>
Face 1210
UV Count: 3
  UV <Vector (0.9229, 0.2590)>
  UV <Vector (0.9172, 0.2665)>
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Face 1211
UV Count: 3
  UV <Vector (0.9229, 0.2590)>
  UV <Vector (0.9305, 0.2525)>
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Face 1212
UV Count: 3
  UV <Vector (0.9305, 0.2525)>
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9341, 0.2397)>
Face 1213
UV Count: 3
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9341, 0.2397)>
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Face 1214
UV Count: 3
  UV <Vector (0.9396, 0.2555)>
  UV <Vector (0.9305, 0.2525)>
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Face 1215
UV Count: 3
  UV <Vector (0.9396, 0.2555)>
  UV <Vector (0.9445, 0.2575)>
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Face 1216
UV Count: 3
  UV <Vector (0.9402, 0.2786)>
  UV <Vector (0.9408, 0.2691)>
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Face 1217
UV Count: 3
  UV <Vector (0.9360, 0.2812)>
  UV <Vector (0.9282, 0.2779)>
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Face 1218
UV Count: 3
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Face 1219
UV Count: 3
  UV <Vector (0.9446, 0.2755)>
  UV <Vector (0.9473, 0.2650)>
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Face 1220
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9399, 0.2601)>
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Face 1221
UV Count: 3
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9282, 0.2779)>
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Face 1222
UV Count: 3
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9229, 0.2590)>
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Face 1223
UV Count: 3
  UV <Vector (0.9295, 0.2576)>
  UV <Vector (0.9399, 0.2601)>
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Face 1224
UV Count: 3
  UV <Vector (0.9217, 0.2666)>
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Face 1225
UV Count: 3
  UV <Vector (0.9322, 0.2728)>
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Face 1226
UV Count: 3
  UV <Vector (0.9335, 0.2650)>
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Face 1227
UV Count: 3
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9399, 0.2601)>
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Face 1228
UV Count: 3
  UV <Vector (0.8754, 0.9262)>
  UV <Vector (0.8403, 0.9016)>
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Face 1229
UV Count: 3
  UV <Vector (0.8663, 0.9428)>
  UV <Vector (0.8374, 0.9203)>
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Face 1230
UV Count: 3
  UV <Vector (0.8615, 0.9612)>
  UV <Vector (0.8329, 0.9378)>
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Face 1231
UV Count: 3
  UV <Vector (0.8567, 0.9818)>
  UV <Vector (0.8286, 0.9578)>
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Face 1232
UV Count: 3
  UV <Vector (0.8579, 0.7609)>
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Face 1233
UV Count: 3
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8287, 0.7666)>
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Face 1234
UV Count: 3
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8336, 0.8031)>
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Face 1235
UV Count: 3
  UV <Vector (0.8676, 0.7973)>
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Face 1236
UV Count: 3
  UV <Vector (0.8765, 0.8113)>
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Face 1237
UV Count: 3
  UV <Vector (0.8809, 0.8299)>
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Face 1238
UV Count: 3
  UV <Vector (0.8834, 0.8476)>
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Face 1239
UV Count: 3
  UV <Vector (0.8842, 0.8667)>
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Face 1240
UV Count: 3
  UV <Vector (0.8833, 0.8874)>
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Face 1241
UV Count: 3
  UV <Vector (0.8106, 0.7892)>
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  UV <Vector (0.8073, 0.7691)>
Face 1242
UV Count: 3
  UV <Vector (0.8201, 0.8658)>
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Face 1243
UV Count: 3
  UV <Vector (0.7595, 0.9053)>
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Face 1244
UV Count: 3
  UV <Vector (0.7473, 0.7842)>
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Face 1245
UV Count: 3
  UV <Vector (0.8073, 0.7691)>
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Face 1246
UV Count: 3
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8110, 0.8659)>
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Face 1247
UV Count: 3
  UV <Vector (0.7629, 0.8912)>
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Face 1248
UV Count: 3
  UV <Vector (0.7639, 0.8676)>
  UV <Vector (0.7727, 0.8798)>
  UV <Vector (0.7638, 0.8791)>
Face 1249
UV Count: 3
  UV <Vector (0.8138, 0.8062)>
  UV <Vector (0.8076, 0.8233)>
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Face 1250
UV Count: 3
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8040, 0.9331)>
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Face 1251
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Face 1252
UV Count: 3
  UV <Vector (0.7569, 0.8163)>
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Face 1253
UV Count: 3
  UV <Vector (0.8158, 0.8214)>
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Face 1254
UV Count: 3
  UV <Vector (0.7644, 0.9430)>
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Face 1255
UV Count: 3
  UV <Vector (0.7771, 0.8938)>
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Face 1256
UV Count: 3
  UV <Vector (0.7771, 0.8938)>
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Face 1257
UV Count: 3
  UV <Vector (0.7788, 0.8552)>
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Face 1258
UV Count: 3
  UV <Vector (0.7704, 0.9254)>
  UV <Vector (0.7581, 0.9398)>
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Face 1259
UV Count: 3
  UV <Vector (0.7776, 0.8408)>
  UV <Vector (0.7695, 0.8296)>
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Face 1260
UV Count: 3
  UV <Vector (0.7744, 0.9096)>
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Face 1261
UV Count: 3
  UV <Vector (0.7757, 0.8278)>
  UV <Vector (0.7668, 0.8143)>
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Face 1262
UV Count: 3
  UV <Vector (0.7786, 0.8803)>
  UV <Vector (0.7731, 0.8676)>
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Face 1263
UV Count: 3
  UV <Vector (0.7637, 0.7788)>
  UV <Vector (0.7469, 0.7585)>
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Face 1264
UV Count: 3
  UV <Vector (0.7788, 0.8552)>
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Face 1265
UV Count: 3
  UV <Vector (0.7693, 0.7975)>
  UV <Vector (0.7573, 0.7809)>
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Face 1266
UV Count: 3
  UV <Vector (0.7730, 0.8123)>
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Face 1267
UV Count: 3
  UV <Vector (0.7630, 0.8573)>
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Face 1268
UV Count: 3
  UV <Vector (0.7616, 0.8438)>
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Face 1269
UV Count: 3
  UV <Vector (0.8106, 0.7892)>
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Face 1270
UV Count: 3
  UV <Vector (0.7473, 0.7842)>
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Face 1271
UV Count: 3
  UV <Vector (0.7483, 0.9354)>
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Face 1272
UV Count: 3
  UV <Vector (0.8049, 0.9788)>
  UV <Vector (0.7994, 0.9532)>
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Face 1273
UV Count: 3
  UV <Vector (0.7534, 0.8020)>
  UV <Vector (0.7668, 0.8143)>
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Face 1274
UV Count: 3
  UV <Vector (0.8203, 0.8821)>
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Face 1275
UV Count: 3
  UV <Vector (0.7599, 0.8315)>
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Face 1276
UV Count: 3
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8079, 0.9154)>
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Face 1277
UV Count: 3
  UV <Vector (0.8182, 0.8358)>
  UV <Vector (0.8109, 0.8520)>
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Face 1278
UV Count: 3
  UV <Vector (0.7551, 0.9198)>
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Face 1279
UV Count: 3
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.7994, 0.9532)>
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Face 1280
UV Count: 3
  UV <Vector (0.7908, 0.7933)>
  UV <Vector (0.7852, 0.8113)>
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Face 1281
UV Count: 3
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7821, 0.7952)>
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Face 1282
UV Count: 3
  UV <Vector (0.7990, 0.8664)>
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Face 1283
UV Count: 3
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7712, 0.7524)>
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Face 1284
UV Count: 3
  UV <Vector (0.7990, 0.8808)>
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Face 1285
UV Count: 3
  UV <Vector (0.7959, 0.8254)>
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Face 1286
UV Count: 3
  UV <Vector (0.7957, 0.9133)>
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Face 1287
UV Count: 3
  UV <Vector (0.7975, 0.8389)>
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Face 1288
UV Count: 3
  UV <Vector (0.7918, 0.9307)>
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Face 1289
UV Count: 3
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.7902, 0.8540)>
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Face 1290
UV Count: 3
  UV <Vector (0.7978, 0.8959)>
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Face 1291
UV Count: 3
  UV <Vector (0.7978, 0.8959)>
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Face 1292
UV Count: 3
  UV <Vector (0.7869, 0.9500)>
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Face 1293
UV Count: 3
  UV <Vector (0.8171, 0.9561)>
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Face 1294
UV Count: 3
  UV <Vector (0.8290, 0.8501)>
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Face 1295
UV Count: 3
  UV <Vector (0.8259, 0.9184)>
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  UV <Vector (0.8251, 0.8996)>
Face 1296
UV Count: 3
  UV <Vector (0.8251, 0.8996)>
  UV <Vector (0.8203, 0.8821)>
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Face 1297
UV Count: 3
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8049, 0.9788)>
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Face 1298
UV Count: 3
  UV <Vector (0.8194, 0.7874)>
  UV <Vector (0.8138, 0.8062)>
  UV <Vector (0.8106, 0.7892)>
Face 1299
UV Count: 3
  UV <Vector (0.8271, 0.8345)>
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8245, 0.8197)>
Face 1300
UV Count: 3
  UV <Vector (0.8215, 0.9359)>
  UV <Vector (0.8170, 0.9170)>
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Face 1301
UV Count: 3
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8138, 0.8062)>
Face 1302
UV Count: 3
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8203, 0.8821)>
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Face 1303
UV Count: 3
  UV <Vector (0.8147, 0.7447)>
  UV <Vector (0.8073, 0.7691)>
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Face 1304
UV Count: 3
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8201, 0.8511)>
  UV <Vector (0.8290, 0.8501)>
Face 1305
UV Count: 3
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8106, 0.7892)>
  UV <Vector (0.8073, 0.7691)>
Face 1306
UV Count: 3
  UV <Vector (0.9187, 0.9119)>
  UV <Vector (0.8833, 0.8874)>
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Face 1307
UV Count: 3
  UV <Vector (0.9220, 0.8917)>
  UV <Vector (0.8842, 0.8667)>
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Face 1308
UV Count: 3
  UV <Vector (0.9226, 0.8466)>
  UV <Vector (0.8842, 0.8667)>
  UV <Vector (0.8834, 0.8476)>
Face 1309
UV Count: 3
  UV <Vector (0.9200, 0.8271)>
  UV <Vector (0.8834, 0.8476)>
  UV <Vector (0.8809, 0.8299)>
Face 1310
UV Count: 3
  UV <Vector (0.9142, 0.8053)>
  UV <Vector (0.8809, 0.8299)>
  UV <Vector (0.8765, 0.8113)>
Face 1311
UV Count: 3
  UV <Vector (0.8992, 0.7917)>
  UV <Vector (0.8765, 0.8113)>
  UV <Vector (0.8676, 0.7973)>
Face 1312
UV Count: 3
  UV <Vector (0.8905, 0.7744)>
  UV <Vector (0.8676, 0.7973)>
  UV <Vector (0.8617, 0.7798)>
Face 1313
UV Count: 3
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8579, 0.7609)>
Face 1314
UV Count: 3
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8578, 0.7379)>
  UV <Vector (0.8865, 0.7297)>
Face 1315
UV Count: 3
  UV <Vector (0.8855, 0.9859)>
  UV <Vector (0.8615, 0.9612)>
  UV <Vector (0.8923, 0.9654)>
Face 1316
UV Count: 3
  UV <Vector (0.8923, 0.9654)>
  UV <Vector (0.8663, 0.9428)>
  UV <Vector (0.8977, 0.9484)>
Face 1317
UV Count: 3
  UV <Vector (0.8977, 0.9484)>
  UV <Vector (0.8754, 0.9262)>
  UV <Vector (0.9102, 0.9322)>
Face 1318
UV Count: 3
  UV <Vector (0.9102, 0.9322)>
  UV <Vector (0.8809, 0.9066)>
  UV <Vector (0.9187, 0.9119)>
Face 1319
UV Count: 3
  UV <Vector (0.9533, 0.9405)>
  UV <Vector (0.9187, 0.9119)>
  UV <Vector (0.9653, 0.9191)>
Face 1320
UV Count: 3
  UV <Vector (0.9368, 0.9562)>
  UV <Vector (0.9102, 0.9322)>
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Face 1321
UV Count: 3
  UV <Vector (0.9310, 0.9719)>
  UV <Vector (0.8977, 0.9484)>
  UV <Vector (0.9368, 0.9562)>
Face 1322
UV Count: 3
  UV <Vector (0.9222, 0.9924)>
  UV <Vector (0.8923, 0.9654)>
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Face 1323
UV Count: 3
  UV <Vector (0.9185, 0.7458)>
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Face 1324
UV Count: 3
  UV <Vector (0.9185, 0.7458)>
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Face 1325
UV Count: 3
  UV <Vector (0.9262, 0.7673)>
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Face 1326
UV Count: 3
  UV <Vector (0.9381, 0.7844)>
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Face 1327
UV Count: 3
  UV <Vector (0.9606, 0.7976)>
  UV <Vector (0.9200, 0.8271)>
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Face 1328
UV Count: 3
  UV <Vector (0.9682, 0.8233)>
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Face 1329
UV Count: 3
  UV <Vector (0.9708, 0.8454)>
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Face 1330
UV Count: 3
  UV <Vector (0.9697, 0.8973)>
  UV <Vector (0.9238, 0.8685)>
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Face 1331
UV Count: 3
  UV <Vector (0.9653, 0.9191)>
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Face 1332
UV Count: 3
  UV <Vector (0.7383, 0.6334)>
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Face 1333
UV Count: 3
  UV <Vector (0.3153, 0.3407)>
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Face 1334
UV Count: 3
  UV <Vector (0.8115, 0.5985)>
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Face 1335
UV Count: 3
  UV <Vector (0.3798, 0.0061)>
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Face 1336
UV Count: 3
  UV <Vector (0.3007, 0.1028)>
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Face 1337
UV Count: 3
  UV <Vector (0.2508, 0.1583)>
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Face 1338
UV Count: 3
  UV <Vector (0.3078, 0.2278)>
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Face 1339
UV Count: 3
  UV <Vector (0.7427, 0.7392)>
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  UV <Vector (0.8318, 0.7406)>
Face 1340
UV Count: 3
  UV <Vector (0.3104, 0.2854)>
  UV <Vector (0.2141, 0.2369)>
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Face 1341
UV Count: 3
  UV <Vector (0.9180, 0.1698)>
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Face 1342
UV Count: 3
  UV <Vector (0.2197, 0.7329)>
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Face 1343
UV Count: 3
  UV <Vector (0.9128, 0.1408)>
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Face 1344
UV Count: 3
  UV <Vector (0.9098, 0.1101)>
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Face 1345
UV Count: 3
  UV <Vector (0.9118, 0.0820)>
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Face 1346
UV Count: 3
  UV <Vector (0.9189, 0.0579)>
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Face 1347
UV Count: 3
  UV <Vector (0.2197, 0.6268)>
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Face 1348
UV Count: 3
  UV <Vector (0.2197, 0.6545)>
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Face 1349
UV Count: 3
  UV <Vector (0.9248, 0.1974)>
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Face 1350
UV Count: 3
  UV <Vector (0.2197, 0.6790)>
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Face 1351
UV Count: 3
  UV <Vector (0.7347, 0.2135)>
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Face 1352
UV Count: 3
  UV <Vector (0.3659, 0.7391)>
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Face 1353
UV Count: 3
  UV <Vector (0.7288, 0.1718)>
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Face 1354
UV Count: 3
  UV <Vector (0.7371, 0.1258)>
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Face 1355
UV Count: 3
  UV <Vector (0.7519, 0.0847)>
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Face 1356
UV Count: 3
  UV <Vector (0.7645, 0.0501)>
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Face 1357
UV Count: 3
  UV <Vector (0.3674, 0.5866)>
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Face 1358
UV Count: 3
  UV <Vector (0.3661, 0.6264)>
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Face 1359
UV Count: 3
  UV <Vector (0.7429, 0.2537)>
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Face 1360
UV Count: 3
  UV <Vector (0.3627, 0.6617)>
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Face 1361
UV Count: 3
  UV <Vector (0.6380, 0.2336)>
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Face 1362
UV Count: 3
  UV <Vector (0.4538, 0.7406)>
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Face 1363
UV Count: 3
  UV <Vector (0.6325, 0.1863)>
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Face 1364
UV Count: 3
  UV <Vector (0.6437, 0.1345)>
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Face 1365
UV Count: 3
  UV <Vector (0.6607, 0.0883)>
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Face 1366
UV Count: 3
  UV <Vector (0.6741, 0.0495)>
  UV <Vector (0.5718, 0.0015)>
  UV <Vector (0.6833, 0.0017)>
Face 1367
UV Count: 3
  UV <Vector (0.4557, 0.5679)>
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Face 1368
UV Count: 3
  UV <Vector (0.4530, 0.6130)>
  UV <Vector (0.5569, 0.6452)>
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Face 1369
UV Count: 3
  UV <Vector (0.6462, 0.2794)>
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Face 1370
UV Count: 3
  UV <Vector (0.4490, 0.6528)>
  UV <Vector (0.5557, 0.6844)>
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Face 1371
UV Count: 3
  UV <Vector (0.4132, 0.2720)>
  UV <Vector (0.3078, 0.2278)>
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Face 1372
UV Count: 3
  UV <Vector (0.6554, 0.7391)>
  UV <Vector (0.7356, 0.6772)>
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Face 1373
UV Count: 3
  UV <Vector (0.4094, 0.2177)>
  UV <Vector (0.3256, 0.1660)>
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Face 1374
UV Count: 3
  UV <Vector (0.4251, 0.1591)>
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Face 1375
UV Count: 3
  UV <Vector (0.4463, 0.1056)>
  UV <Vector (0.3680, 0.0635)>
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Face 1376
UV Count: 3
  UV <Vector (0.4630, 0.0599)>
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Face 1377
UV Count: 3
  UV <Vector (0.6620, 0.5415)>
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Face 1378
UV Count: 3
  UV <Vector (0.6556, 0.5928)>
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.6497, 0.6386)>
Face 1379
UV Count: 3
  UV <Vector (0.4192, 0.3242)>
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Face 1380
UV Count: 3
  UV <Vector (0.6497, 0.6386)>
  UV <Vector (0.7356, 0.6772)>
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Face 1381
UV Count: 3
  UV <Vector (0.3161, 0.4920)>
  UV <Vector (0.3470, 0.5014)>
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Face 1382
UV Count: 3
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Face 1383
UV Count: 3
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Face 1384
UV Count: 3
  UV <Vector (0.7906, 0.8665)>
  UV <Vector (0.7788, 0.8552)>
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Face 1385
UV Count: 3
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7552, 0.7546)>
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Face 1386
UV Count: 3
  UV <Vector (0.7903, 0.8804)>
  UV <Vector (0.7791, 0.8673)>
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Face 1387
UV Count: 3
  UV <Vector (0.7852, 0.8113)>
  UV <Vector (0.7757, 0.8278)>
  UV <Vector (0.7730, 0.8123)>
Face 1388
UV Count: 3
  UV <Vector (0.7865, 0.9117)>
  UV <Vector (0.7704, 0.9254)>
  UV <Vector (0.7744, 0.9096)>
Face 1389
UV Count: 3
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7776, 0.8408)>
  UV <Vector (0.7757, 0.8278)>
Face 1390
UV Count: 3
  UV <Vector (0.7831, 0.9287)>
  UV <Vector (0.7644, 0.9430)>
  UV <Vector (0.7704, 0.9254)>
Face 1391
UV Count: 3
  UV <Vector (0.7902, 0.8540)>
  UV <Vector (0.7776, 0.8408)>
  UV <Vector (0.7888, 0.8400)>
Face 1392
UV Count: 3
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7744, 0.9096)>
  UV <Vector (0.7771, 0.8938)>
Face 1393
UV Count: 3
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7786, 0.8803)>
  UV <Vector (0.7903, 0.8804)>
Face 1394
UV Count: 3
  UV <Vector (0.7781, 0.9476)>
  UV <Vector (0.7544, 0.9661)>
  UV <Vector (0.7644, 0.9430)>
Face 1395
UV Count: 3
  UV <Vector (0.7994, 0.9532)>
  UV <Vector (0.7809, 0.9732)>
  UV <Vector (0.7869, 0.9500)>
Face 1396
UV Count: 3
  UV <Vector (0.8111, 0.8813)>
  UV <Vector (0.7978, 0.8959)>
  UV <Vector (0.7990, 0.8808)>
Face 1397
UV Count: 3
  UV <Vector (0.8099, 0.8974)>
  UV <Vector (0.7957, 0.9133)>
  UV <Vector (0.7978, 0.8959)>
Face 1398
UV Count: 3
  UV <Vector (0.8109, 0.8520)>
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.8095, 0.8373)>
Face 1399
UV Count: 3
  UV <Vector (0.8040, 0.9331)>
  UV <Vector (0.7869, 0.9500)>
  UV <Vector (0.7918, 0.9307)>
Face 1400
UV Count: 3
  UV <Vector (0.8095, 0.8373)>
  UV <Vector (0.7959, 0.8254)>
  UV <Vector (0.8076, 0.8233)>
Face 1401
UV Count: 3
  UV <Vector (0.8079, 0.9154)>
  UV <Vector (0.7918, 0.9307)>
  UV <Vector (0.7957, 0.9133)>
Face 1402
UV Count: 3
  UV <Vector (0.8076, 0.8233)>
  UV <Vector (0.7941, 0.8097)>
  UV <Vector (0.8057, 0.8078)>
Face 1403
UV Count: 3
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.7990, 0.8808)>
  UV <Vector (0.7990, 0.8664)>
Face 1404
UV Count: 3
  UV <Vector (0.7946, 0.7456)>
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7802, 0.7490)>
Face 1405
UV Count: 3
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.7988, 0.8533)>
  UV <Vector (0.8109, 0.8520)>
Face 1406
UV Count: 3
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.7908, 0.7933)>
  UV <Vector (0.7864, 0.7729)>
Face 1407
UV Count: 3
  UV <Vector (0.8026, 0.7911)>
  UV <Vector (0.7941, 0.8097)>
  UV <Vector (0.7908, 0.7933)>
Face 1408
UV Count: 3
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.5555, 0.5120)>
  UV <Vector (0.5609, 0.4987)>
Face 1409
UV Count: 3
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.6073, 0.5194)>
  UV <Vector (0.5785, 0.5188)>
Face 1410
UV Count: 3
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.6389, 0.5158)>
  UV <Vector (0.6073, 0.5194)>
Face 1411
UV Count: 3
  UV <Vector (0.6664, 0.5087)>
  UV <Vector (0.6389, 0.5158)>
  UV <Vector (0.6392, 0.5063)>
Face 1412
UV Count: 3
  UV <Vector (0.6788, 0.5084)>
  UV <Vector (0.6696, 0.5205)>
  UV <Vector (0.6664, 0.5087)>
Face 1413
UV Count: 3
  UV <Vector (0.6895, 0.5038)>
  UV <Vector (0.6863, 0.5185)>
  UV <Vector (0.6788, 0.5084)>
Face 1414
UV Count: 3
  UV <Vector (0.2718, 0.1693)>
  UV <Vector (0.2296, 0.1817)>
  UV <Vector (0.2325, 0.1718)>
Face 1415
UV Count: 3
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.2606, 0.1969)>
  UV <Vector (0.2781, 0.1851)>
Face 1416
UV Count: 3
  UV <Vector (0.3490, 0.1105)>
  UV <Vector (0.3256, 0.1660)>
  UV <Vector (0.2988, 0.1332)>
Face 1417
UV Count: 3
  UV <Vector (0.2508, 0.1583)>
  UV <Vector (0.2325, 0.1718)>
  UV <Vector (0.2358, 0.1637)>
Face 1418
UV Count: 3
  UV <Vector (0.2718, 0.1693)>
  UV <Vector (0.2988, 0.1332)>
  UV <Vector (0.3256, 0.1660)>
Face 1419
UV Count: 3
  UV <Vector (0.2606, 0.1969)>
  UV <Vector (0.2373, 0.2188)>
  UV <Vector (0.2205, 0.2143)>
Face 1420
UV Count: 3
  UV <Vector (0.2781, 0.1851)>
  UV <Vector (0.3256, 0.1660)>
  UV <Vector (0.3078, 0.2278)>
Face 1421
UV Count: 3
  UV <Vector (0.3680, 0.0635)>
  UV <Vector (0.3490, 0.1105)>
  UV <Vector (0.3214, 0.0734)>
Face 1422
UV Count: 3
  UV <Vector (0.3214, 0.0734)>
  UV <Vector (0.3490, 0.1105)>
  UV <Vector (0.2982, 0.0874)>
Face 1423
UV Count: 3
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.8350, 0.5814)>
  UV <Vector (0.8115, 0.5985)>
Face 1424
UV Count: 3
  UV <Vector (0.8277, 0.6309)>
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.7977, 0.6213)>
Face 1425
UV Count: 3
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.7977, 0.6213)>
Face 1426
UV Count: 3
  UV <Vector (0.7977, 0.6213)>
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.8115, 0.5985)>
Face 1427
UV Count: 3
  UV <Vector (0.7531, 0.5315)>
  UV <Vector (0.8350, 0.5814)>
  UV <Vector (0.7453, 0.5852)>
Face 1428
UV Count: 3
  UV <Vector (0.3214, 0.0734)>
  UV <Vector (0.3099, 0.0623)>
  UV <Vector (0.3680, 0.0635)>
Face 1429
UV Count: 3
  UV <Vector (0.6088, 0.8688)>
  UV <Vector (0.6088, 0.8726)>
  UV <Vector (0.5987, 0.8769)>
Face 1430
UV Count: 3
  UV <Vector (0.6162, 0.8630)>
  UV <Vector (0.6226, 0.8693)>
  UV <Vector (0.6088, 0.8726)>
Face 1431
UV Count: 3
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6226, 0.8693)>
Face 1432
UV Count: 3
  UV <Vector (0.6433, 0.8681)>
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6364, 0.8586)>
Face 1433
UV Count: 3
  UV <Vector (0.5987, 0.8769)>
  UV <Vector (0.6034, 0.8969)>
  UV <Vector (0.5915, 0.8977)>
Face 1434
UV Count: 3
  UV <Vector (0.6088, 0.8726)>
  UV <Vector (0.6145, 0.8938)>
  UV <Vector (0.6034, 0.8969)>
Face 1435
UV Count: 3
  UV <Vector (0.6226, 0.8693)>
  UV <Vector (0.6244, 0.8887)>
  UV <Vector (0.6145, 0.8938)>
Face 1436
UV Count: 3
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6327, 0.8861)>
  UV <Vector (0.6244, 0.8887)>
Face 1437
UV Count: 3
  UV <Vector (0.5569, 0.6452)>
  UV <Vector (0.6478, 0.6802)>
  UV <Vector (0.5557, 0.6844)>
Face 1438
UV Count: 3
  UV <Vector (0.5311, 0.3047)>
  UV <Vector (0.4132, 0.2720)>
  UV <Vector (0.5236, 0.2559)>
Face 1439
UV Count: 3
  UV <Vector (0.5612, 0.6019)>
  UV <Vector (0.6497, 0.6386)>
  UV <Vector (0.5569, 0.6452)>
Face 1440
UV Count: 3
  UV <Vector (0.5650, 0.5534)>
  UV <Vector (0.6556, 0.5928)>
  UV <Vector (0.5612, 0.6019)>
Face 1441
UV Count: 3
  UV <Vector (0.5646, 0.0540)>
  UV <Vector (0.4728, 0.0046)>
  UV <Vector (0.5718, 0.0015)>
Face 1442
UV Count: 3
  UV <Vector (0.5505, 0.0977)>
  UV <Vector (0.4630, 0.0599)>
  UV <Vector (0.5646, 0.0540)>
Face 1443
UV Count: 3
  UV <Vector (0.5320, 0.1493)>
  UV <Vector (0.4463, 0.1056)>
  UV <Vector (0.5505, 0.0977)>
Face 1444
UV Count: 3
  UV <Vector (0.5184, 0.2052)>
  UV <Vector (0.4251, 0.1591)>
  UV <Vector (0.5320, 0.1493)>
Face 1445
UV Count: 3
  UV <Vector (0.5632, 0.7399)>
  UV <Vector (0.6478, 0.6802)>
  UV <Vector (0.6554, 0.7391)>
Face 1446
UV Count: 3
  UV <Vector (0.5236, 0.2559)>
  UV <Vector (0.4094, 0.2177)>
  UV <Vector (0.5184, 0.2052)>
Face 1447
UV Count: 3
  UV <Vector (0.2767, 0.6704)>
  UV <Vector (0.3612, 0.6936)>
  UV <Vector (0.2752, 0.6975)>
Face 1448
UV Count: 3
  UV <Vector (0.8301, 0.1916)>
  UV <Vector (0.7429, 0.2537)>
  UV <Vector (0.7347, 0.2135)>
Face 1449
UV Count: 3
  UV <Vector (0.2796, 0.6406)>
  UV <Vector (0.3627, 0.6617)>
  UV <Vector (0.2767, 0.6704)>
Face 1450
UV Count: 3
  UV <Vector (0.2797, 0.6067)>
  UV <Vector (0.3661, 0.6264)>
  UV <Vector (0.2796, 0.6406)>
Face 1451
UV Count: 3
  UV <Vector (0.8543, 0.0531)>
  UV <Vector (0.7746, 0.0082)>
  UV <Vector (0.8649, 0.0181)>
Face 1452
UV Count: 3
  UV <Vector (0.8431, 0.0819)>
  UV <Vector (0.7645, 0.0501)>
  UV <Vector (0.8543, 0.0531)>
Face 1453
UV Count: 3
  UV <Vector (0.8306, 0.1167)>
  UV <Vector (0.7519, 0.0847)>
  UV <Vector (0.8431, 0.0819)>
Face 1454
UV Count: 3
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.7371, 0.1258)>
  UV <Vector (0.8306, 0.1167)>
Face 1455
UV Count: 3
  UV <Vector (0.2784, 0.7364)>
  UV <Vector (0.3612, 0.6936)>
  UV <Vector (0.3659, 0.7391)>
Face 1456
UV Count: 3
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.7347, 0.2135)>
  UV <Vector (0.7288, 0.1718)>
Face 1457
UV Count: 3
  UV <Vector (0.2981, 0.9887)>
  UV <Vector (0.3116, 0.9833)>
  UV <Vector (0.2981, 0.9889)>
Face 1458
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3115, 0.9832)>
  UV <Vector (0.2981, 0.9887)>
Face 1459
UV Count: 3
  UV <Vector (0.3218, 0.9729)>
  UV <Vector (0.3116, 0.9833)>
  UV <Vector (0.3115, 0.9832)>
Face 1460
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3218, 0.9729)>
  UV <Vector (0.3115, 0.9832)>
Face 1461
UV Count: 3
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3219, 0.9730)>
  UV <Vector (0.3218, 0.9729)>
Face 1462
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3218, 0.9729)>
Face 1463
UV Count: 3
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3275, 0.9449)>
  UV <Vector (0.3275, 0.9595)>
Face 1464
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3273, 0.9450)>
  UV <Vector (0.3273, 0.9595)>
Face 1465
UV Count: 3
  UV <Vector (0.3273, 0.9450)>
  UV <Vector (0.3219, 0.9314)>
  UV <Vector (0.3275, 0.9449)>
Face 1466
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3218, 0.9315)>
  UV <Vector (0.3273, 0.9450)>
Face 1467
UV Count: 3
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.3219, 0.9314)>
  UV <Vector (0.3218, 0.9315)>
Face 1468
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.3218, 0.9315)>
Face 1469
UV Count: 3
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.2981, 0.9155)>
  UV <Vector (0.3116, 0.9211)>
Face 1470
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2981, 0.9157)>
  UV <Vector (0.3115, 0.9213)>
Face 1471
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2835, 0.9157)>
  UV <Vector (0.2981, 0.9157)>
Face 1472
UV Count: 3
  UV <Vector (0.2835, 0.9157)>
  UV <Vector (0.2981, 0.9155)>
  UV <Vector (0.2981, 0.9157)>
Face 1473
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2701, 0.9213)>
  UV <Vector (0.2835, 0.9157)>
Face 1474
UV Count: 3
  UV <Vector (0.2701, 0.9213)>
  UV <Vector (0.2835, 0.9155)>
  UV <Vector (0.2835, 0.9157)>
Face 1475
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2599, 0.9316)>
  UV <Vector (0.2701, 0.9213)>
Face 1476
UV Count: 3
  UV <Vector (0.2599, 0.9316)>
  UV <Vector (0.2700, 0.9211)>
  UV <Vector (0.2701, 0.9213)>
Face 1477
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2543, 0.9450)>
  UV <Vector (0.2599, 0.9316)>
Face 1478
UV Count: 3
  UV <Vector (0.2543, 0.9450)>
  UV <Vector (0.2597, 0.9315)>
  UV <Vector (0.2599, 0.9316)>
Face 1479
UV Count: 3
  UV <Vector (0.2543, 0.9595)>
  UV <Vector (0.2541, 0.9449)>
  UV <Vector (0.2543, 0.9450)>
Face 1480
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2543, 0.9595)>
  UV <Vector (0.2543, 0.9450)>
Face 1481
UV Count: 3
  UV <Vector (0.2599, 0.9729)>
  UV <Vector (0.2541, 0.9595)>
  UV <Vector (0.2543, 0.9595)>
Face 1482
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2599, 0.9729)>
  UV <Vector (0.2543, 0.9595)>
Face 1483
UV Count: 3
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2597, 0.9730)>
  UV <Vector (0.2599, 0.9729)>
Face 1484
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2599, 0.9729)>
Face 1485
UV Count: 3
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2836, 0.9888)>
Face 1486
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2981, 0.9887)>
  UV <Vector (0.2836, 0.9888)>
Face 1487
UV Count: 3
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2835, 0.9889)>
  UV <Vector (0.2700, 0.9833)>
Face 1488
UV Count: 3
  UV <Vector (0.2836, 0.9888)>
  UV <Vector (0.2981, 0.9889)>
  UV <Vector (0.2835, 0.9889)>
Face 1489
UV Count: 3
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8287, 0.7666)>
Face 1490
UV Count: 3
  UV <Vector (0.8415, 0.8652)>
  UV <Vector (0.8290, 0.8501)>
  UV <Vector (0.8405, 0.8488)>
Face 1491
UV Count: 3
  UV <Vector (0.8287, 0.7666)>
  UV <Vector (0.8147, 0.7447)>
  UV <Vector (0.8272, 0.7450)>
Face 1492
UV Count: 3
  UV <Vector (0.8412, 0.8834)>
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8415, 0.8652)>
Face 1493
UV Count: 3
  UV <Vector (0.8356, 0.8175)>
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8336, 0.8031)>
Face 1494
UV Count: 3
  UV <Vector (0.8329, 0.9378)>
  UV <Vector (0.8259, 0.9184)>
  UV <Vector (0.8374, 0.9203)>
Face 1495
UV Count: 3
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8245, 0.8197)>
  UV <Vector (0.8356, 0.8175)>
Face 1496
UV Count: 3
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8194, 0.7874)>
Face 1497
UV Count: 3
  UV <Vector (0.8264, 0.9792)>
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8286, 0.9578)>
Face 1498
UV Count: 3
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8263, 0.8825)>
  UV <Vector (0.8412, 0.8834)>
Face 1499
UV Count: 3
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8259, 0.9184)>
  UV <Vector (0.8251, 0.8996)>
Face 1500
UV Count: 3
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8290, 0.8501)>
  UV <Vector (0.8271, 0.8345)>
Face 1501
UV Count: 3
  UV <Vector (0.8286, 0.9578)>
  UV <Vector (0.8215, 0.9359)>
  UV <Vector (0.8329, 0.9378)>
Face 1502
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 1503
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 1504
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 1505
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 1506
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 1507
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 1508
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 1509
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 1510
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 1511
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 1512
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 1513
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 1514
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 1515
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 1516
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 1517
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 1518
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 1519
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 1520
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 1521
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 1522
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 1523
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 1524
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 1525
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 1526
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 1527
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 1528
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 1529
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 1530
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 1531
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 1532
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 1533
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 1534
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 1535
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5000)>
Face 1536
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 1537
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 1538
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 1539
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 1540
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 1541
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 1542
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 1543
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 1544
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 1545
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 1546
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 1547
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 1548
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 1549
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 1550
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 1551
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 1552
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 1553
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 1554
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5000)>
Face 1555
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 1556
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 1557
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 1558
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 1559
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 1560
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 1561
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 1562
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 1563
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 1564
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 1565
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 1566
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 1567
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 1568
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 1569
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 1570
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 1571
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 1572
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 1573
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 1574
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 1575
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 1576
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 1577
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 1578
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 1579
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 1580
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 1581
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 1582
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 1583
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 1584
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 1585
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 1586
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 1587
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 1588
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 1589
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 1590
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 1591
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 1592
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.2111, 0.5000)>
Face 1593
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5500)>
Face 1594
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 1595
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 1596
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 1597
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 1598
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 1599
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 1600
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 1601
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 1602
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.2111, 0.0000)>
Face 1603
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0385)>
Face 1604
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.0769)>
Face 1605
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1154)>
Face 1606
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.1538)>
Face 1607
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.2111, 0.1923)>
Face 1608
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.2111, 0.2308)>
Face 1609
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.2111, 0.2692)>
Face 1610
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.2111, 0.3077)>
Face 1611
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.2111, 0.3462)>
Face 1612
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.2111, 0.3846)>
Face 1613
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.2111, 0.4231)>
Face 1614
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4615)>
Face 1615
UV Count: 3
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1616
UV Count: 3
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5385)>
Face 1617
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.5769)>
Face 1618
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.2111, 0.6154)>
Face 1619
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.2111, 0.6538)>
Face 1620
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.2111, 0.6923)>
Face 1621
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.2111, 0.7308)>
Face 1622
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.2111, 0.7692)>
Face 1623
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.2111, 0.8077)>
Face 1624
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.2111, 0.8462)>
Face 1625
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.2111, 0.8846)>
Face 1626
UV Count: 3
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.2111, 0.9231)>
Face 1627
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 0.9615)>
Face 1628
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.2111, 0.0000)>
Face 1629
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0385)>
Face 1630
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.0769)>
Face 1631
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1154)>
Face 1632
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.1538)>
Face 1633
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.2111, 0.1923)>
Face 1634
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.2111, 0.2308)>
Face 1635
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.2111, 0.2692)>
Face 1636
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.2111, 0.3077)>
Face 1637
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.2111, 0.3462)>
Face 1638
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.2111, 0.3846)>
Face 1639
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.2111, 0.4231)>
Face 1640
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4615)>
Face 1641
UV Count: 3
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1642
UV Count: 3
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5385)>
Face 1643
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.5769)>
Face 1644
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.2111, 0.6154)>
Face 1645
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.2111, 0.6538)>
Face 1646
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.2111, 0.6923)>
Face 1647
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.2111, 0.7308)>
Face 1648
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.2111, 0.7692)>
Face 1649
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.2111, 0.8077)>
Face 1650
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.2111, 0.8462)>
Face 1651
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.2111, 0.8846)>
Face 1652
UV Count: 3
  UV <Vector (0.0039, 0.9615)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.0039, 0.9231)>
Face 1653
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 0.9615)>
Face 1654
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 1655
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.0588)>
Face 1656
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1176)>
Face 1657
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.1765)>
Face 1658
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.2353)>
Face 1659
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.2941)>
Face 1660
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.3529)>
Face 1661
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.4118)>
Face 1662
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.4706)>
Face 1663
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.5294)>
Face 1664
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
Face 1665
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
Face 1666
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.7059)>
Face 1667
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.7647)>
Face 1668
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.8235)>
Face 1669
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 0.8824)>
Face 1670
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9412)>
Face 1671
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 1672
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.0588)>
Face 1673
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.1176)>
Face 1674
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.1765)>
Face 1675
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.2353)>
Face 1676
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.2941)>
Face 1677
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.3529)>
Face 1678
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.4118)>
Face 1679
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.4706)>
Face 1680
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5294)>
Face 1681
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 1682
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 1683
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.7059)>
Face 1684
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.7647)>
Face 1685
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.8235)>
Face 1686
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 0.8824)>
Face 1687
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9412)>
Face 1688
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
Face 1689
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.0588)>
Face 1690
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.1176)>
Face 1691
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.1765)>
Face 1692
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2353)>
Face 1693
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.2941)>
Face 1694
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.3529)>
Face 1695
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.4118)>
Face 1696
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.4706)>
Face 1697
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.5294)>
Face 1698
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 1699
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 1700
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7059)>
Face 1701
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.7647)>
Face 1702
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8235)>
Face 1703
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 0.8824)>
Face 1704
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9412)>
Face 1705
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 1706
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 1707
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 1708
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 1709
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 1710
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 1711
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 1712
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 1713
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 1714
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 1715
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 1716
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 1717
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 1718
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 1719
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 1720
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 1721
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 1722
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 1723
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 1724
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 1725
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 1726
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 1727
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 1728
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 1729
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 1730
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 1731
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 1732
UV Count: 3
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 1733
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 1734
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 1735
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 1736
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 1737
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 1738
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 1739
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 1740
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 1741
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 1742
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 1743
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 1744
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 1745
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 1746
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 1747
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 1748
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 1749
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 1750
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 1751
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 1752
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 1753
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 1754
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 1755
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 1756
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 1757
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 1758
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 1759
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 1760
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 1761
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 1762
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 1763
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 1764
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 1765
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 1766
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 1767
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 1768
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 1769
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 1770
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 1771
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 1772
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 1773
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 1774
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 1775
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 1776
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 1777
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 1778
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 1779
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 1780
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 1781
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 1782
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 1783
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 1784
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.2111, 0.5000)>
Face 1785
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5500)>
Face 1786
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 1787
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 1788
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 1789
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 1790
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 1791
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 1792
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 1793
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 1794
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.1250)>
  UV <Vector (0.2111, 0.0000)>
Face 1795
UV Count: 3
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.1250)>
Face 1796
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.2111, 0.2500)>
Face 1797
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.0039, 0.3750)>
Face 1798
UV Count: 3
  UV <Vector (0.0039, 0.6250)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1799
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.0039, 0.6250)>
Face 1800
UV Count: 3
  UV <Vector (0.0039, 0.8750)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 1801
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.0039, 0.8750)>
Face 1802
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 1803
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 1804
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 1805
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 1806
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 1807
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 1808
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 1809
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 1810
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 1811
UV Count: 3
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 1812
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 1813
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 1814
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 1815
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 1816
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 1817
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 1818
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 1819
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 1820
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 1821
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 1822
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 1823
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 1824
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 1825
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 1826
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 1827
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 1828
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 1829
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 1830
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 1831
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 1832
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 1833
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.1304)>
Face 1834
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 1835
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 1836
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 1837
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 1838
UV Count: 3
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.3478)>
Face 1839
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 1840
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 1841
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 1842
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 1843
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 1844
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 1845
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 1846
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 1847
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 1848
UV Count: 3
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.7826)>
Face 1849
UV Count: 3
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.8261)>
Face 1850
UV Count: 3
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.8696)>
Face 1851
UV Count: 3
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 0.9130)>
Face 1852
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 1853
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.0000)>
Face 1854
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 1855
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 1856
UV Count: 3
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.1500)>
Face 1857
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 1858
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 1859
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 1860
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 1861
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 1862
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1863
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 1864
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 1865
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 1866
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 1867
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 1868
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 1869
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 1870
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 1871
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 1872
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 1873
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 1874
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 1875
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 1876
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 1877
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 1878
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 1879
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 1880
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 1881
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1882
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 1883
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 1884
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 1885
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.7000)>
Face 1886
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.7500)>
Face 1887
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 1888
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 1889
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 1890
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 1891
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 1892
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 1893
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 1894
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 1895
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 1896
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 1897
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 1898
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 1899
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 1900
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1901
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 1902
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 1903
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.7000)>
Face 1904
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.7500)>
Face 1905
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 1906
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 1907
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 1908
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 1909
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.0000)>
Face 1910
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 1911
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 1912
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 1913
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 1914
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 1915
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 1916
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 1917
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 1918
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1919
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.0039, 0.5500)>
Face 1920
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 1921
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 1922
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 1923
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.7000)>
Face 1924
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.7500)>
Face 1925
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 1926
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 1927
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 1928
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 1929
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0385)>
Face 1930
UV Count: 3
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.0385)>
Face 1931
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.0039, 0.1154)>
Face 1932
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.0039, 0.1538)>
Face 1933
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.0039, 0.1923)>
Face 1934
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.0039, 0.2308)>
Face 1935
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.0039, 0.2692)>
Face 1936
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.0039, 0.3077)>
Face 1937
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.0039, 0.3462)>
Face 1938
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.0039, 0.3846)>
Face 1939
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.0039, 0.4231)>
Face 1940
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.0039, 0.4615)>
Face 1941
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1942
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.0039, 0.5000)>
Face 1943
UV Count: 3
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.0039, 0.5385)>
Face 1944
UV Count: 3
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.0039, 0.5769)>
Face 1945
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.0039, 0.6538)>
Face 1946
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.0039, 0.6923)>
Face 1947
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.0039, 0.7308)>
Face 1948
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.0039, 0.7692)>
Face 1949
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.0039, 0.8077)>
Face 1950
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.0039, 0.8462)>
Face 1951
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.0039, 0.8846)>
Face 1952
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.0039, 0.9231)>
Face 1953
UV Count: 3
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 0.9615)>
Face 1954
UV Count: 3
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.9615)>
Face 1955
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0385)>
Face 1956
UV Count: 3
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.0385)>
Face 1957
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.0039, 0.1154)>
Face 1958
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.0039, 0.1538)>
Face 1959
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.0039, 0.1923)>
Face 1960
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.0039, 0.2308)>
Face 1961
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.0039, 0.2692)>
Face 1962
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.0039, 0.3077)>
Face 1963
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.0039, 0.3462)>
Face 1964
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.0039, 0.3846)>
Face 1965
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.0039, 0.4231)>
Face 1966
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.0039, 0.4615)>
Face 1967
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 1968
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.0039, 0.5000)>
Face 1969
UV Count: 3
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.0039, 0.5385)>
Face 1970
UV Count: 3
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.0039, 0.5769)>
Face 1971
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.0039, 0.6538)>
Face 1972
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.0039, 0.6923)>
Face 1973
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.0039, 0.7308)>
Face 1974
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.0039, 0.7692)>
Face 1975
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.0039, 0.8077)>
Face 1976
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.0039, 0.8462)>
Face 1977
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.0039, 0.8846)>
Face 1978
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.0039, 0.9231)>
Face 1979
UV Count: 3
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.0039, 0.9615)>
  UV <Vector (0.0039, 0.9231)>
Face 1980
UV Count: 3
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.9615)>
Face 1981
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.0039, 0.0000)>
Face 1982
UV Count: 3
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.0039, 0.0588)>
Face 1983
UV Count: 3
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.0039, 0.1176)>
Face 1984
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2353)>
Face 1985
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.2941)>
Face 1986
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.3529)>
Face 1987
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.0039, 0.4118)>
Face 1988
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.4706)>
Face 1989
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5294)>
Face 1990
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 1991
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 1992
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7059)>
Face 1993
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.7647)>
Face 1994
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8235)>
Face 1995
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.0039, 0.8824)>
Face 1996
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.0039, 0.9412)>
Face 1997
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 1998
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.0039, 0.0000)>
Face 1999
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1176)>
Face 2000
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.0039, 0.1765)>
Face 2001
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2353)>
Face 2002
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.2941)>
Face 2003
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.3529)>
Face 2004
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.0039, 0.4118)>
Face 2005
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.4706)>
Face 2006
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5294)>
Face 2007
UV Count: 3
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.0039, 0.5294)>
Face 2008
UV Count: 3
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.0039, 0.5882)>
Face 2009
UV Count: 3
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.0039, 0.6471)>
Face 2010
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.7647)>
Face 2011
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8235)>
Face 2012
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.0039, 0.8824)>
Face 2013
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.0039, 0.9412)>
Face 2014
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 2015
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.0588)>
Face 2016
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1176)>
Face 2017
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.0039, 0.1765)>
Face 2018
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2353)>
Face 2019
UV Count: 3
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.0039, 0.2353)>
Face 2020
UV Count: 3
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.0039, 0.2941)>
Face 2021
UV Count: 3
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.0039, 0.3529)>
Face 2022
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.4706)>
Face 2023
UV Count: 3
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.0039, 0.4706)>
Face 2024
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 2025
UV Count: 3
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.0039, 0.5882)>
Face 2026
UV Count: 3
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.0039, 0.6471)>
Face 2027
UV Count: 3
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.0039, 0.7059)>
Face 2028
UV Count: 3
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.0039, 0.7647)>
Face 2029
UV Count: 3
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.0039, 0.8235)>
Face 2030
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.0039, 0.9412)>
Face 2031
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 2032
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0000)>
Face 2033
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 2034
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 2035
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 2036
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 2037
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 2038
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 2039
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 2040
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 2041
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 2042
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 2043
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 2044
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 2045
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 2046
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 2047
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 2048
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 2049
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 2050
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 2051
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 2052
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 2053
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 2054
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 2055
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 2056
UV Count: 3
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.0435)>
Face 2057
UV Count: 3
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.0039, 0.0870)>
Face 2058
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.1304)>
Face 2059
UV Count: 3
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.0039, 0.1739)>
Face 2060
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 2061
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 2062
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 2063
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 2064
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 2065
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 2066
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 2067
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 2068
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 2069
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 2070
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 2071
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 2072
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 2073
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 2074
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 2075
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 2076
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 2077
UV Count: 3
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.9565)>
Face 2078
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0000)>
Face 2079
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 2080
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 2081
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.1304)>
Face 2082
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 2083
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 2084
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 2085
UV Count: 3
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3043)>
Face 2086
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 2087
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 2088
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 2089
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 2090
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 2091
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 2092
UV Count: 3
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6087)>
Face 2093
UV Count: 3
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.6522)>
Face 2094
UV Count: 3
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.6957)>
Face 2095
UV Count: 3
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.0039, 0.7391)>
Face 2096
UV Count: 3
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.7826)>
Face 2097
UV Count: 3
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.8261)>
Face 2098
UV Count: 3
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.8696)>
Face 2099
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 2100
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 2101
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.0000)>
Face 2102
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 2103
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 2104
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 2105
UV Count: 3
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.2000)>
Face 2106
UV Count: 3
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.2500)>
Face 2107
UV Count: 3
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.3000)>
Face 2108
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 2109
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 2110
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 2111
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.0039, 0.5500)>
Face 2112
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 2113
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 2114
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 2115
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 2116
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 2117
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 2118
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 2119
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 2120
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 2121
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.1250)>
  UV <Vector (0.0039, 0.1250)>
Face 2122
UV Count: 3
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 2123
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.0039, 0.3750)>
Face 2124
UV Count: 3
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.3750)>
Face 2125
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.6250)>
  UV <Vector (0.0039, 0.5000)>
Face 2126
UV Count: 3
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.6250)>
Face 2127
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.8750)>
  UV <Vector (0.0039, 0.7500)>
Face 2128
UV Count: 3
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.8750)>
Face 2129
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.0000)>
Face 2130
UV Count: 3
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.2000)>
Face 2131
UV Count: 3
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.4000)>
Face 2132
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.6000)>
Face 2133
UV Count: 3
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.8000)>
Face 2134
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 2135
UV Count: 3
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.0435)>
Face 2136
UV Count: 3
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.0039, 0.0870)>
Face 2137
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.1304)>
Face 2138
UV Count: 3
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.0039, 0.1739)>
Face 2139
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 2140
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 2141
UV Count: 3
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3043)>
Face 2142
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 2143
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 2144
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 2145
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 2146
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 2147
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 2148
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 2149
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 2150
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 2151
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 2152
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 2153
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 2154
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 2155
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 2156
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 2157
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.0039, 0.1154)>
Face 2158
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.0039, 0.1538)>
Face 2159
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.0039, 0.1923)>
Face 2160
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.0039, 0.1154)>
Face 2161
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.0039, 0.1538)>
Face 2162
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.0039, 0.1923)>
Face 2163
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.0769)>
Face 2164
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1154)>
Face 2165
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.1538)>
Face 2166
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.0769)>
Face 2167
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1154)>
Face 2168
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.1538)>
Face 2169
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5000)>
Face 2170
UV Count: 3
  UV <Vector (0.3064, 0.7661)>
  UV <Vector (0.2843, 0.7415)>
  UV <Vector (0.2824, 0.7656)>
Face 2171
UV Count: 3
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.3098, 0.8062)>
  UV <Vector (0.2872, 0.8066)>
Face 2172
UV Count: 3
  UV <Vector (0.2872, 0.8066)>
  UV <Vector (0.3086, 0.7954)>
  UV <Vector (0.2859, 0.7944)>
Face 2173
UV Count: 3
  UV <Vector (0.2952, 0.8508)>
  UV <Vector (0.3148, 0.8393)>
  UV <Vector (0.2872, 0.8394)>
Face 2174
UV Count: 3
  UV <Vector (0.2840, 0.7805)>
  UV <Vector (0.3064, 0.7661)>
  UV <Vector (0.2824, 0.7656)>
Face 2175
UV Count: 3
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.2952, 0.8508)>
  UV <Vector (0.2954, 0.8629)>
Face 2176
UV Count: 3
  UV <Vector (0.2859, 0.7944)>
  UV <Vector (0.3071, 0.7825)>
  UV <Vector (0.2840, 0.7805)>
Face 2177
UV Count: 3
  UV <Vector (0.3173, 0.8775)>
  UV <Vector (0.2954, 0.8629)>
  UV <Vector (0.2954, 0.8793)>
Face 2178
UV Count: 3
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.2878, 0.8165)>
Face 2179
UV Count: 3
  UV <Vector (0.9466, 0.0988)>
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9481, 0.0747)>
Face 2180
UV Count: 3
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.3134, 0.8281)>
  UV <Vector (0.2879, 0.8275)>
Face 2181
UV Count: 3
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9725, 0.0811)>
  UV <Vector (0.9605, 0.0756)>
Face 2182
UV Count: 3
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9842, 0.0875)>
  UV <Vector (0.9725, 0.0811)>
Face 2183
UV Count: 3
  UV <Vector (0.7359, 0.8091)>
  UV <Vector (0.7569, 0.8163)>
  UV <Vector (0.7534, 0.8020)>
Face 2184
UV Count: 3
  UV <Vector (0.7303, 0.7923)>
  UV <Vector (0.7534, 0.8020)>
  UV <Vector (0.7473, 0.7842)>
Face 2185
UV Count: 3
  UV <Vector (0.7630, 0.8573)>
  UV <Vector (0.7472, 0.8670)>
  UV <Vector (0.7639, 0.8676)>
Face 2186
UV Count: 3
  UV <Vector (0.7378, 0.7657)>
  UV <Vector (0.7303, 0.7923)>
  UV <Vector (0.7473, 0.7842)>
Face 2187
UV Count: 3
  UV <Vector (0.7639, 0.8676)>
  UV <Vector (0.7474, 0.8768)>
  UV <Vector (0.7638, 0.8791)>
Face 2188
UV Count: 3
  UV <Vector (0.7569, 0.8163)>
  UV <Vector (0.7421, 0.8353)>
  UV <Vector (0.7599, 0.8315)>
Face 2189
UV Count: 3
  UV <Vector (0.7431, 0.9001)>
  UV <Vector (0.7551, 0.9198)>
  UV <Vector (0.7595, 0.9053)>
Face 2190
UV Count: 3
  UV <Vector (0.7421, 0.8353)>
  UV <Vector (0.7616, 0.8438)>
  UV <Vector (0.7599, 0.8315)>
Face 2191
UV Count: 3
  UV <Vector (0.7378, 0.9131)>
  UV <Vector (0.7483, 0.9354)>
  UV <Vector (0.7551, 0.9198)>
Face 2192
UV Count: 3
  UV <Vector (0.7616, 0.8438)>
  UV <Vector (0.7462, 0.8583)>
  UV <Vector (0.7630, 0.8573)>
Face 2193
UV Count: 3
  UV <Vector (0.7629, 0.8912)>
  UV <Vector (0.7431, 0.9001)>
  UV <Vector (0.7595, 0.9053)>
Face 2194
UV Count: 3
  UV <Vector (0.7638, 0.8791)>
  UV <Vector (0.7463, 0.8873)>
  UV <Vector (0.7629, 0.8912)>
Face 2195
UV Count: 3
  UV <Vector (0.7309, 0.9267)>
  UV <Vector (0.7383, 0.9528)>
  UV <Vector (0.7483, 0.9354)>
Face 2196
UV Count: 3
  UV <Vector (0.3677, 0.8011)>
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.3666, 0.7934)>
Face 2197
UV Count: 3
  UV <Vector (0.3694, 0.8312)>
  UV <Vector (0.4327, 0.8361)>
  UV <Vector (0.4329, 0.8268)>
Face 2198
UV Count: 3
  UV <Vector (0.3649, 0.7727)>
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UV Count: 3
  UV <Vector (0.3719, 0.8537)>
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Face 2200
UV Count: 3
  UV <Vector (0.3666, 0.7934)>
  UV <Vector (0.4350, 0.7851)>
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Face 2201
UV Count: 3
  UV <Vector (0.3719, 0.8537)>
  UV <Vector (0.4345, 0.8551)>
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Face 2202
UV Count: 3
  UV <Vector (0.3689, 0.8108)>
  UV <Vector (0.4341, 0.8161)>
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Face 2203
UV Count: 3
  UV <Vector (0.9395, 0.1516)>
  UV <Vector (0.9366, 0.2132)>
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Face 2204
UV Count: 3
  UV <Vector (0.3691, 0.8200)>
  UV <Vector (0.4329, 0.8268)>
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Face 2205
UV Count: 3
  UV <Vector (0.9494, 0.1542)>
  UV <Vector (0.9453, 0.2145)>
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Face 2206
UV Count: 3
  UV <Vector (0.9705, 0.1586)>
  UV <Vector (0.9453, 0.2145)>
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Face 2207
UV Count: 3
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.4307, 0.7629)>
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Face 2208
UV Count: 3
  UV <Vector (0.9781, 0.0554)>
  UV <Vector (0.9909, 0.0400)>
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Face 2209
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9781, 0.0554)>
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Face 2210
UV Count: 3
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2657, 0.8288)>
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Face 2211
UV Count: 3
  UV <Vector (0.9486, 0.0543)>
  UV <Vector (0.9627, 0.0333)>
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Face 2212
UV Count: 3
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2663, 0.8181)>
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Face 2213
UV Count: 3
  UV <Vector (0.2631, 0.8781)>
  UV <Vector (0.2445, 0.8643)>
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Face 2214
UV Count: 3
  UV <Vector (0.2405, 0.7953)>
  UV <Vector (0.2637, 0.7823)>
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Face 2215
UV Count: 3
  UV <Vector (0.2631, 0.8641)>
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Face 2216
UV Count: 3
  UV <Vector (0.2394, 0.7814)>
  UV <Vector (0.2626, 0.7672)>
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Face 2217
UV Count: 3
  UV <Vector (0.2626, 0.8531)>
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Face 2218
UV Count: 3
  UV <Vector (0.2417, 0.8084)>
  UV <Vector (0.2651, 0.7960)>
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Face 2219
UV Count: 3
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2663, 0.8082)>
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Face 2220
UV Count: 3
  UV <Vector (0.2626, 0.7672)>
  UV <Vector (0.2405, 0.7458)>
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Face 2221
UV Count: 3
  UV <Vector (0.6841, 0.4144)>
  UV <Vector (0.6635, 0.3996)>
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Face 2222
UV Count: 3
  UV <Vector (0.6998, 0.4326)>
  UV <Vector (0.6882, 0.4107)>
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Face 2223
UV Count: 3
  UV <Vector (0.6998, 0.4326)>
  UV <Vector (0.7151, 0.4427)>
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Face 2224
UV Count: 3
  UV <Vector (0.6882, 0.4107)>
  UV <Vector (0.6710, 0.3673)>
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Face 2225
UV Count: 3
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.7057, 0.3338)>
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Face 2226
UV Count: 3
  UV <Vector (0.8444, 0.3435)>
  UV <Vector (0.8472, 0.3730)>
  UV <Vector (0.8605, 0.3506)>
Face 2227
UV Count: 3
  UV <Vector (0.7320, 0.3392)>
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Face 2228
UV Count: 3
  UV <Vector (0.6424, 0.3484)>
  UV <Vector (0.6119, 0.3693)>
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Face 2229
UV Count: 3
  UV <Vector (0.7671, 0.3388)>
  UV <Vector (0.7320, 0.3392)>
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Face 2230
UV Count: 3
  UV <Vector (0.7149, 0.4051)>
  UV <Vector (0.6954, 0.3733)>
  UV <Vector (0.6882, 0.4107)>
Face 2231
UV Count: 3
  UV <Vector (0.7026, 0.4305)>
  UV <Vector (0.7149, 0.4051)>
  UV <Vector (0.6882, 0.4107)>
Face 2232
UV Count: 3
  UV <Vector (0.7223, 0.4254)>
  UV <Vector (0.7151, 0.4427)>
  UV <Vector (0.7282, 0.4445)>
Face 2233
UV Count: 3
  UV <Vector (0.7214, 0.4657)>
  UV <Vector (0.7282, 0.4445)>
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Face 2234
UV Count: 3
  UV <Vector (0.6612, 0.4054)>
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6391, 0.4051)>
Face 2235
UV Count: 3
  UV <Vector (0.6452, 0.3673)>
  UV <Vector (0.6635, 0.3996)>
  UV <Vector (0.6710, 0.3673)>
Face 2236
UV Count: 3
  UV <Vector (0.7149, 0.4051)>
  UV <Vector (0.7417, 0.4176)>
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Face 2237
UV Count: 3
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.7448, 0.4008)>
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Face 2238
UV Count: 3
  UV <Vector (0.6424, 0.3484)>
  UV <Vector (0.6710, 0.3673)>
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Face 2239
UV Count: 3
  UV <Vector (0.6391, 0.4051)>
  UV <Vector (0.6129, 0.3974)>
  UV <Vector (0.6125, 0.4063)>
Face 2240
UV Count: 3
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6119, 0.3693)>
  UV <Vector (0.6129, 0.3974)>
Face 2241
UV Count: 3
  UV <Vector (0.7320, 0.3392)>
  UV <Vector (0.7473, 0.3799)>
  UV <Vector (0.7559, 0.3555)>
Face 2242
UV Count: 3
  UV <Vector (0.6875, 0.3143)>
  UV <Vector (0.7147, 0.3072)>
  UV <Vector (0.6920, 0.3018)>
Face 2243
UV Count: 3
  UV <Vector (0.6765, 0.3374)>
  UV <Vector (0.6875, 0.3143)>
  UV <Vector (0.6738, 0.3277)>
Face 2244
UV Count: 3
  UV <Vector (0.6765, 0.3374)>
  UV <Vector (0.6413, 0.3367)>
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Face 2245
UV Count: 3
  UV <Vector (0.6424, 0.3484)>
  UV <Vector (0.6073, 0.3386)>
  UV <Vector (0.6058, 0.3492)>
Face 2246
UV Count: 3
  UV <Vector (0.7315, 0.4657)>
  UV <Vector (0.7581, 0.4600)>
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Face 2247
UV Count: 3
  UV <Vector (0.7939, 0.4900)>
  UV <Vector (0.7794, 0.4641)>
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Face 2248
UV Count: 3
  UV <Vector (0.8192, 0.4908)>
  UV <Vector (0.8007, 0.4689)>
  UV <Vector (0.7939, 0.4900)>
Face 2249
UV Count: 3
  UV <Vector (0.8794, 0.5067)>
  UV <Vector (0.8593, 0.4680)>
  UV <Vector (0.8459, 0.4950)>
Face 2250
UV Count: 3
  UV <Vector (0.8593, 0.4680)>
  UV <Vector (0.8466, 0.4342)>
  UV <Vector (0.8268, 0.4560)>
Face 2251
UV Count: 3
  UV <Vector (0.8968, 0.3941)>
  UV <Vector (0.8571, 0.4054)>
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Face 2252
UV Count: 3
  UV <Vector (0.8968, 0.3941)>
  UV <Vector (0.8793, 0.3590)>
  UV <Vector (0.8675, 0.3772)>
Face 2253
UV Count: 3
  UV <Vector (0.8605, 0.3506)>
  UV <Vector (0.8675, 0.3772)>
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Face 2254
UV Count: 3
  UV <Vector (0.8363, 0.4009)>
  UV <Vector (0.8466, 0.4342)>
  UV <Vector (0.8571, 0.4054)>
Face 2255
UV Count: 3
  UV <Vector (0.8466, 0.4342)>
  UV <Vector (0.8145, 0.4383)>
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Face 2256
UV Count: 3
  UV <Vector (0.8029, 0.4507)>
  UV <Vector (0.8268, 0.4560)>
  UV <Vector (0.8145, 0.4383)>
Face 2257
UV Count: 3
  UV <Vector (0.7739, 0.4848)>
  UV <Vector (0.7581, 0.4600)>
  UV <Vector (0.7521, 0.4755)>
Face 2258
UV Count: 3
  UV <Vector (0.7794, 0.4641)>
  UV <Vector (0.8029, 0.4507)>
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Face 2259
UV Count: 3
  UV <Vector (0.7794, 0.4641)>
  UV <Vector (0.7640, 0.4419)>
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Face 2260
UV Count: 3
  UV <Vector (0.7581, 0.4600)>
  UV <Vector (0.7508, 0.4311)>
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Face 2261
UV Count: 3
  UV <Vector (0.7223, 0.4254)>
  UV <Vector (0.7508, 0.4311)>
  UV <Vector (0.7417, 0.4176)>
Face 2262
UV Count: 3
  UV <Vector (0.6954, 0.3733)>
  UV <Vector (0.6765, 0.3374)>
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Face 2263
UV Count: 3
  UV <Vector (0.8201, 0.3334)>
  UV <Vector (0.8316, 0.3606)>
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Face 2264
UV Count: 3
  UV <Vector (0.8132, 0.3478)>
  UV <Vector (0.7877, 0.3228)>
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Face 2265
UV Count: 3
  UV <Vector (0.7877, 0.3228)>
  UV <Vector (0.7671, 0.3388)>
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Face 2266
UV Count: 3
  UV <Vector (0.8472, 0.3730)>
  UV <Vector (0.8571, 0.4054)>
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Face 2267
UV Count: 3
  UV <Vector (0.8744, 0.4422)>
  UV <Vector (0.8571, 0.4054)>
  UV <Vector (0.8466, 0.4342)>
Face 2268
UV Count: 3
  UV <Vector (0.7852, 0.3597)>
  UV <Vector (0.7982, 0.3793)>
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Face 2269
UV Count: 3
  UV <Vector (0.7733, 0.3914)>
  UV <Vector (0.7555, 0.4016)>
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Face 2270
UV Count: 3
  UV <Vector (0.7931, 0.4197)>
  UV <Vector (0.7990, 0.4378)>
  UV <Vector (0.8059, 0.4268)>
Face 2271
UV Count: 3
  UV <Vector (0.8119, 0.4151)>
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Face 2272
UV Count: 3
  UV <Vector (0.8107, 0.3879)>
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Face 2273
UV Count: 3
  UV <Vector (0.7648, 0.3675)>
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Face 2274
UV Count: 3
  UV <Vector (0.7733, 0.3914)>
  UV <Vector (0.7792, 0.4142)>
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Face 2275
UV Count: 3
  UV <Vector (0.7889, 0.3987)>
  UV <Vector (0.7931, 0.4197)>
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Face 2276
UV Count: 3
  UV <Vector (0.7661, 0.4070)>
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Face 2277
UV Count: 3
  UV <Vector (0.7661, 0.4070)>
  UV <Vector (0.7525, 0.4144)>
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Face 2278
UV Count: 3
  UV <Vector (0.8277, 0.3844)>
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Face 2279
UV Count: 3
  UV <Vector (0.8171, 0.3759)>
  UV <Vector (0.7982, 0.3793)>
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Face 2280
UV Count: 3
  UV <Vector (0.7792, 0.4142)>
  UV <Vector (0.7822, 0.4326)>
  UV <Vector (0.7931, 0.4197)>
Face 2281
UV Count: 3
  UV <Vector (0.8217, 0.3962)>
  UV <Vector (0.8007, 0.4051)>
  UV <Vector (0.8119, 0.4151)>
Face 2282
UV Count: 3
  UV <Vector (0.7818, 0.3722)>
  UV <Vector (0.7889, 0.3987)>
  UV <Vector (0.7982, 0.3793)>
Face 2283
UV Count: 3
  UV <Vector (0.7728, 0.3574)>
  UV <Vector (0.7818, 0.3722)>
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Face 2284
UV Count: 3
  UV <Vector (0.8132, 0.3478)>
  UV <Vector (0.7852, 0.3597)>
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Face 2285
UV Count: 3
  UV <Vector (0.7836, 0.3397)>
  UV <Vector (0.7728, 0.3574)>
  UV <Vector (0.7852, 0.3597)>
Face 2286
UV Count: 3
  UV <Vector (0.8277, 0.3844)>
  UV <Vector (0.8316, 0.3606)>
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Face 2287
UV Count: 3
  UV <Vector (0.8171, 0.3759)>
  UV <Vector (0.8132, 0.3478)>
  UV <Vector (0.8042, 0.3683)>
Face 2288
UV Count: 3
  UV <Vector (0.7990, 0.4378)>
  UV <Vector (0.8145, 0.4383)>
  UV <Vector (0.8059, 0.4268)>
Face 2289
UV Count: 3
  UV <Vector (0.8059, 0.4268)>
  UV <Vector (0.8236, 0.4223)>
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Face 2290
UV Count: 3
  UV <Vector (0.8363, 0.4009)>
  UV <Vector (0.8277, 0.3844)>
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Face 2291
UV Count: 3
  UV <Vector (0.7805, 0.4493)>
  UV <Vector (0.7990, 0.4378)>
  UV <Vector (0.7822, 0.4326)>
Face 2292
UV Count: 3
  UV <Vector (0.7640, 0.4419)>
  UV <Vector (0.7822, 0.4326)>
  UV <Vector (0.7706, 0.4272)>
Face 2293
UV Count: 3
  UV <Vector (0.7525, 0.4144)>
  UV <Vector (0.7508, 0.4311)>
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Face 2294
UV Count: 3
  UV <Vector (0.7604, 0.4225)>
  UV <Vector (0.7640, 0.4419)>
  UV <Vector (0.7706, 0.4272)>
Face 2295
UV Count: 3
  UV <Vector (0.7448, 0.4008)>
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Face 2296
UV Count: 3
  UV <Vector (0.7578, 0.3855)>
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Face 2297
UV Count: 3
  UV <Vector (0.7648, 0.3675)>
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Face 2298
UV Count: 3
  UV <Vector (0.7728, 0.3574)>
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  UV <Vector (0.7648, 0.3675)>
Face 2299
UV Count: 3
  UV <Vector (0.8236, 0.4223)>
  UV <Vector (0.8217, 0.3962)>
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Face 2300
UV Count: 3
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.8875, 0.4186)>
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Face 2301
UV Count: 3
  UV <Vector (0.9353, 0.4091)>
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Face 2302
UV Count: 3
  UV <Vector (0.9250, 0.4324)>
  UV <Vector (0.8968, 0.3941)>
  UV <Vector (0.8875, 0.4186)>
Face 2303
UV Count: 3
  UV <Vector (0.8971, 0.4836)>
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Face 2304
UV Count: 3
  UV <Vector (0.8459, 0.4950)>
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  UV <Vector (0.8192, 0.4908)>
Face 2305
UV Count: 3
  UV <Vector (0.5833, 0.3725)>
  UV <Vector (0.6129, 0.3974)>
  UV <Vector (0.6119, 0.3693)>
Face 2306
UV Count: 3
  UV <Vector (0.5555, 0.3826)>
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Face 2307
UV Count: 3
  UV <Vector (0.5344, 0.3911)>
  UV <Vector (0.5638, 0.4057)>
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Face 2308
UV Count: 3
  UV <Vector (0.6125, 0.4063)>
  UV <Vector (0.5874, 0.4026)>
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Face 2309
UV Count: 3
  UV <Vector (0.5875, 0.4094)>
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Face 2310
UV Count: 3
  UV <Vector (0.5402, 0.4213)>
  UV <Vector (0.5638, 0.4057)>
  UV <Vector (0.5363, 0.4149)>
Face 2311
UV Count: 3
  UV <Vector (0.5293, 0.4445)>
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  UV <Vector (0.5248, 0.4432)>
Face 2312
UV Count: 3
  UV <Vector (0.5248, 0.4432)>
  UV <Vector (0.5163, 0.4606)>
  UV <Vector (0.5293, 0.4445)>
Face 2313
UV Count: 3
  UV <Vector (0.5163, 0.4606)>
  UV <Vector (0.5039, 0.4821)>
  UV <Vector (0.5085, 0.4817)>
Face 2314
UV Count: 3
  UV <Vector (0.7164, 0.4944)>
  UV <Vector (0.7158, 0.4674)>
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Face 2315
UV Count: 3
  UV <Vector (0.5156, 0.3972)>
  UV <Vector (0.5363, 0.4149)>
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Face 2316
UV Count: 3
  UV <Vector (0.5269, 0.3721)>
  UV <Vector (0.5156, 0.3972)>
  UV <Vector (0.5344, 0.3911)>
Face 2317
UV Count: 3
  UV <Vector (0.5155, 0.4189)>
  UV <Vector (0.5248, 0.4432)>
  UV <Vector (0.5363, 0.4149)>
Face 2318
UV Count: 3
  UV <Vector (0.5133, 0.4584)>
  UV <Vector (0.5112, 0.4384)>
  UV <Vector (0.4986, 0.4518)>
Face 2319
UV Count: 3
  UV <Vector (0.4986, 0.4518)>
  UV <Vector (0.5039, 0.4821)>
  UV <Vector (0.5133, 0.4584)>
Face 2320
UV Count: 3
  UV <Vector (0.7164, 0.4944)>
  UV <Vector (0.7315, 0.4657)>
  UV <Vector (0.7214, 0.4657)>
Face 2321
UV Count: 3
  UV <Vector (0.5420, 0.3129)>
  UV <Vector (0.5386, 0.3433)>
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Face 2322
UV Count: 3
  UV <Vector (0.5269, 0.3721)>
  UV <Vector (0.5555, 0.3826)>
  UV <Vector (0.5477, 0.3630)>
Face 2323
UV Count: 3
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5477, 0.3630)>
  UV <Vector (0.5386, 0.3433)>
Face 2324
UV Count: 3
  UV <Vector (0.5833, 0.3725)>
  UV <Vector (0.5477, 0.3630)>
  UV <Vector (0.5555, 0.3826)>
Face 2325
UV Count: 3
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5100, 0.3763)>
  UV <Vector (0.5269, 0.3721)>
Face 2326
UV Count: 3
  UV <Vector (0.6058, 0.3492)>
  UV <Vector (0.5833, 0.3725)>
  UV <Vector (0.6119, 0.3693)>
Face 2327
UV Count: 3
  UV <Vector (0.6073, 0.3386)>
  UV <Vector (0.5739, 0.3511)>
  UV <Vector (0.6058, 0.3492)>
Face 2328
UV Count: 3
  UV <Vector (0.5071, 0.3308)>
  UV <Vector (0.5028, 0.3597)>
  UV <Vector (0.5206, 0.3523)>
Face 2329
UV Count: 3
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5261, 0.3209)>
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Face 2330
UV Count: 3
  UV <Vector (0.5540, 0.3343)>
  UV <Vector (0.5477, 0.3630)>
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Face 2331
UV Count: 3
  UV <Vector (0.5420, 0.3129)>
  UV <Vector (0.5613, 0.3240)>
  UV <Vector (0.5568, 0.3057)>
Face 2332
UV Count: 3
  UV <Vector (0.5613, 0.3240)>
  UV <Vector (0.5739, 0.3511)>
  UV <Vector (0.5830, 0.3211)>
Face 2333
UV Count: 3
  UV <Vector (0.4738, 0.4595)>
  UV <Vector (0.4930, 0.4839)>
  UV <Vector (0.4986, 0.4518)>
Face 2334
UV Count: 3
  UV <Vector (0.4721, 0.4880)>
  UV <Vector (0.4474, 0.4649)>
  UV <Vector (0.4497, 0.4914)>
Face 2335
UV Count: 3
  UV <Vector (0.4497, 0.4914)>
  UV <Vector (0.4250, 0.4700)>
  UV <Vector (0.4295, 0.4956)>
Face 2336
UV Count: 3
  UV <Vector (0.4295, 0.4956)>
  UV <Vector (0.4016, 0.4780)>
  UV <Vector (0.4077, 0.5036)>
Face 2337
UV Count: 3
  UV <Vector (0.4077, 0.5036)>
  UV <Vector (0.3781, 0.4878)>
  UV <Vector (0.3848, 0.5135)>
Face 2338
UV Count: 3
  UV <Vector (0.3848, 0.5135)>
  UV <Vector (0.3470, 0.5014)>
  UV <Vector (0.3557, 0.5275)>
Face 2339
UV Count: 3
  UV <Vector (0.7521, 0.4755)>
  UV <Vector (0.7269, 0.4971)>
  UV <Vector (0.7471, 0.5025)>
Face 2340
UV Count: 3
  UV <Vector (0.7739, 0.4848)>
  UV <Vector (0.7471, 0.5025)>
  UV <Vector (0.7684, 0.5088)>
Face 2341
UV Count: 3
  UV <Vector (0.7739, 0.4848)>
  UV <Vector (0.7883, 0.5132)>
  UV <Vector (0.7939, 0.4900)>
Face 2342
UV Count: 3
  UV <Vector (0.7939, 0.4900)>
  UV <Vector (0.8115, 0.5151)>
  UV <Vector (0.8192, 0.4908)>
Face 2343
UV Count: 3
  UV <Vector (0.8192, 0.4908)>
  UV <Vector (0.8362, 0.5180)>
  UV <Vector (0.8459, 0.4950)>
Face 2344
UV Count: 3
  UV <Vector (0.8459, 0.4950)>
  UV <Vector (0.8665, 0.5277)>
  UV <Vector (0.8794, 0.5067)>
Face 2345
UV Count: 3
  UV <Vector (0.4949, 0.4273)>
  UV <Vector (0.5112, 0.4384)>
  UV <Vector (0.5155, 0.4189)>
Face 2346
UV Count: 3
  UV <Vector (0.5156, 0.3972)>
  UV <Vector (0.4949, 0.4273)>
  UV <Vector (0.5155, 0.4189)>
Face 2347
UV Count: 3
  UV <Vector (0.5100, 0.3763)>
  UV <Vector (0.4875, 0.4067)>
  UV <Vector (0.5156, 0.3972)>
Face 2348
UV Count: 3
  UV <Vector (0.5028, 0.3597)>
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.5100, 0.3763)>
Face 2349
UV Count: 3
  UV <Vector (0.4986, 0.4518)>
  UV <Vector (0.4726, 0.4357)>
  UV <Vector (0.4738, 0.4595)>
Face 2350
UV Count: 3
  UV <Vector (0.4875, 0.4067)>
  UV <Vector (0.4726, 0.4357)>
  UV <Vector (0.4949, 0.4273)>
Face 2351
UV Count: 3
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.4671, 0.4111)>
  UV <Vector (0.4875, 0.4067)>
Face 2352
UV Count: 3
  UV <Vector (0.4665, 0.3650)>
  UV <Vector (0.4726, 0.3485)>
  UV <Vector (0.4595, 0.3555)>
Face 2353
UV Count: 3
  UV <Vector (0.4419, 0.4168)>
  UV <Vector (0.4726, 0.4357)>
  UV <Vector (0.4671, 0.4111)>
Face 2354
UV Count: 3
  UV <Vector (0.4589, 0.3893)>
  UV <Vector (0.4419, 0.4168)>
  UV <Vector (0.4671, 0.4111)>
Face 2355
UV Count: 3
  UV <Vector (0.4738, 0.4595)>
  UV <Vector (0.4469, 0.4407)>
  UV <Vector (0.4474, 0.4649)>
Face 2356
UV Count: 3
  UV <Vector (0.4126, 0.4243)>
  UV <Vector (0.4469, 0.4407)>
  UV <Vector (0.4419, 0.4168)>
Face 2357
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.4171, 0.4467)>
  UV <Vector (0.4126, 0.4243)>
Face 2358
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.3662, 0.4661)>
  UV <Vector (0.3933, 0.4559)>
Face 2359
UV Count: 3
  UV <Vector (0.3537, 0.4455)>
  UV <Vector (0.3357, 0.4783)>
  UV <Vector (0.3662, 0.4661)>
Face 2360
UV Count: 3
  UV <Vector (0.4257, 0.3733)>
  UV <Vector (0.4055, 0.4030)>
  UV <Vector (0.4374, 0.3939)>
Face 2361
UV Count: 3
  UV <Vector (0.3965, 0.3888)>
  UV <Vector (0.3752, 0.4154)>
  UV <Vector (0.4055, 0.4030)>
Face 2362
UV Count: 3
  UV <Vector (0.2893, 0.4419)>
  UV <Vector (0.3222, 0.4553)>
  UV <Vector (0.3058, 0.4337)>
Face 2363
UV Count: 3
  UV <Vector (0.4374, 0.3939)>
  UV <Vector (0.4126, 0.4243)>
  UV <Vector (0.4419, 0.4168)>
Face 2364
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.4055, 0.4030)>
  UV <Vector (0.3752, 0.4154)>
Face 2365
UV Count: 3
  UV <Vector (0.3626, 0.4218)>
  UV <Vector (0.3329, 0.4214)>
  UV <Vector (0.3537, 0.4455)>
Face 2366
UV Count: 3
  UV <Vector (0.4474, 0.4649)>
  UV <Vector (0.4171, 0.4467)>
  UV <Vector (0.4250, 0.4700)>
Face 2367
UV Count: 3
  UV <Vector (0.4250, 0.4700)>
  UV <Vector (0.3933, 0.4559)>
  UV <Vector (0.4016, 0.4780)>
Face 2368
UV Count: 3
  UV <Vector (0.4016, 0.4780)>
  UV <Vector (0.3662, 0.4661)>
  UV <Vector (0.3781, 0.4878)>
Face 2369
UV Count: 3
  UV <Vector (0.3470, 0.5014)>
  UV <Vector (0.3662, 0.4661)>
  UV <Vector (0.3357, 0.4783)>
Face 2370
UV Count: 3
  UV <Vector (0.4892, 0.3401)>
  UV <Vector (0.4797, 0.3650)>
  UV <Vector (0.5028, 0.3597)>
Face 2371
UV Count: 3
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.4665, 0.3650)>
  UV <Vector (0.4589, 0.3893)>
Face 2372
UV Count: 3
  UV <Vector (0.4398, 0.3657)>
  UV <Vector (0.4665, 0.3650)>
  UV <Vector (0.4595, 0.3555)>
Face 2373
UV Count: 3
  UV <Vector (0.4398, 0.3657)>
  UV <Vector (0.4374, 0.3939)>
  UV <Vector (0.4589, 0.3893)>
Face 2374
UV Count: 3
  UV <Vector (0.9353, 0.4091)>
  UV <Vector (0.9803, 0.4002)>
  UV <Vector (0.9455, 0.3880)>
Face 2375
UV Count: 3
  UV <Vector (0.8794, 0.5067)>
  UV <Vector (0.8970, 0.5408)>
  UV <Vector (0.9142, 0.5175)>
Face 2376
UV Count: 3
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.9593, 0.4522)>
  UV <Vector (0.9250, 0.4324)>
Face 2377
UV Count: 3
  UV <Vector (0.3044, 0.4716)>
  UV <Vector (0.3357, 0.4783)>
  UV <Vector (0.3222, 0.4553)>
Face 2378
UV Count: 3
  UV <Vector (0.8971, 0.4836)>
  UV <Vector (0.9142, 0.5175)>
  UV <Vector (0.9312, 0.4993)>
Face 2379
UV Count: 3
  UV <Vector (0.9250, 0.4324)>
  UV <Vector (0.9698, 0.4266)>
  UV <Vector (0.9353, 0.4091)>
Face 2380
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.3626, 0.4218)>
  UV <Vector (0.3537, 0.4455)>
Face 2381
UV Count: 3
  UV <Vector (0.3692, 0.4032)>
  UV <Vector (0.3626, 0.4218)>
  UV <Vector (0.3752, 0.4154)>
Face 2382
UV Count: 3
  UV <Vector (0.3217, 0.5184)>
  UV <Vector (0.3557, 0.5275)>
  UV <Vector (0.3470, 0.5014)>
Face 2383
UV Count: 3
  UV <Vector (0.3222, 0.4553)>
  UV <Vector (0.3329, 0.4214)>
  UV <Vector (0.3058, 0.4337)>
Face 2384
UV Count: 3
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.9312, 0.4993)>
  UV <Vector (0.9460, 0.4782)>
Face 2385
UV Count: 3
  UV <Vector (0.3689, 0.8108)>
  UV <Vector (0.4360, 0.7973)>
  UV <Vector (0.3677, 0.8011)>
Face 2386
UV Count: 3
  UV <Vector (0.6803, 0.4497)>
  UV <Vector (0.6712, 0.4311)>
  UV <Vector (0.6685, 0.4461)>
Face 2387
UV Count: 3
  UV <Vector (0.6802, 0.4590)>
  UV <Vector (0.6679, 0.4742)>
  UV <Vector (0.6804, 0.4738)>
Face 2388
UV Count: 3
  UV <Vector (0.6818, 0.4902)>
  UV <Vector (0.6788, 0.5084)>
  UV <Vector (0.6895, 0.5038)>
Face 2389
UV Count: 3
  UV <Vector (0.6818, 0.4902)>
  UV <Vector (0.6679, 0.4742)>
  UV <Vector (0.6680, 0.4926)>
Face 2390
UV Count: 3
  UV <Vector (0.6679, 0.4742)>
  UV <Vector (0.6567, 0.4925)>
  UV <Vector (0.6680, 0.4926)>
Face 2391
UV Count: 3
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6487, 0.4721)>
  UV <Vector (0.6679, 0.4742)>
Face 2392
UV Count: 3
  UV <Vector (0.6487, 0.4721)>
  UV <Vector (0.6312, 0.4912)>
  UV <Vector (0.6567, 0.4925)>
Face 2393
UV Count: 3
  UV <Vector (0.6465, 0.4465)>
  UV <Vector (0.6296, 0.4698)>
  UV <Vector (0.6487, 0.4721)>
Face 2394
UV Count: 3
  UV <Vector (0.6296, 0.4698)>
  UV <Vector (0.6071, 0.4901)>
  UV <Vector (0.6312, 0.4912)>
Face 2395
UV Count: 3
  UV <Vector (0.6289, 0.4437)>
  UV <Vector (0.6096, 0.4647)>
  UV <Vector (0.6296, 0.4698)>
Face 2396
UV Count: 3
  UV <Vector (0.6096, 0.4647)>
  UV <Vector (0.5832, 0.4843)>
  UV <Vector (0.6071, 0.4901)>
Face 2397
UV Count: 3
  UV <Vector (0.5842, 0.4426)>
  UV <Vector (0.6096, 0.4647)>
  UV <Vector (0.6120, 0.4363)>
Face 2398
UV Count: 3
  UV <Vector (0.5827, 0.4633)>
  UV <Vector (0.5638, 0.4833)>
  UV <Vector (0.5832, 0.4843)>
Face 2399
UV Count: 3
  UV <Vector (0.5601, 0.4482)>
  UV <Vector (0.5827, 0.4633)>
  UV <Vector (0.5842, 0.4426)>
Face 2400
UV Count: 3
  UV <Vector (0.6680, 0.4926)>
  UV <Vector (0.6664, 0.5087)>
  UV <Vector (0.6788, 0.5084)>
Face 2401
UV Count: 3
  UV <Vector (0.6392, 0.5063)>
  UV <Vector (0.6567, 0.4925)>
  UV <Vector (0.6312, 0.4912)>
Face 2402
UV Count: 3
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.6312, 0.4912)>
  UV <Vector (0.6071, 0.4901)>
Face 2403
UV Count: 3
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.6071, 0.4901)>
  UV <Vector (0.5832, 0.4843)>
Face 2404
UV Count: 3
  UV <Vector (0.5609, 0.4987)>
  UV <Vector (0.5832, 0.4843)>
  UV <Vector (0.5638, 0.4833)>
Face 2405
UV Count: 3
  UV <Vector (0.6803, 0.4497)>
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6802, 0.4590)>
Face 2406
UV Count: 3
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6597, 0.4412)>
  UV <Vector (0.6465, 0.4465)>
Face 2407
UV Count: 3
  UV <Vector (0.6597, 0.4412)>
  UV <Vector (0.6465, 0.4279)>
  UV <Vector (0.6465, 0.4465)>
Face 2408
UV Count: 3
  UV <Vector (0.6712, 0.4311)>
  UV <Vector (0.6597, 0.4412)>
  UV <Vector (0.6685, 0.4461)>
Face 2409
UV Count: 3
  UV <Vector (0.6319, 0.4258)>
  UV <Vector (0.6465, 0.4465)>
  UV <Vector (0.6465, 0.4279)>
Face 2410
UV Count: 3
  UV <Vector (0.6289, 0.4437)>
  UV <Vector (0.6180, 0.4244)>
  UV <Vector (0.6120, 0.4363)>
Face 2411
UV Count: 3
  UV <Vector (0.5952, 0.4163)>
  UV <Vector (0.6180, 0.4244)>
  UV <Vector (0.6105, 0.4096)>
Face 2412
UV Count: 3
  UV <Vector (0.6260, 0.4158)>
  UV <Vector (0.6180, 0.4244)>
  UV <Vector (0.6319, 0.4258)>
Face 2413
UV Count: 3
  UV <Vector (0.5952, 0.4163)>
  UV <Vector (0.5842, 0.4426)>
  UV <Vector (0.6120, 0.4363)>
Face 2414
UV Count: 3
  UV <Vector (0.5751, 0.4277)>
  UV <Vector (0.5601, 0.4482)>
  UV <Vector (0.5842, 0.4426)>
Face 2415
UV Count: 3
  UV <Vector (0.6343, 0.8408)>
  UV <Vector (0.6364, 0.8586)>
  UV <Vector (0.6475, 0.8458)>
Face 2416
UV Count: 3
  UV <Vector (0.6586, 0.8584)>
  UV <Vector (0.6364, 0.8586)>
  UV <Vector (0.6433, 0.8681)>
Face 2417
UV Count: 3
  UV <Vector (0.6579, 0.8886)>
  UV <Vector (0.6433, 0.8681)>
  UV <Vector (0.6425, 0.8757)>
Face 2418
UV Count: 3
  UV <Vector (0.6425, 0.8757)>
  UV <Vector (0.6421, 0.8995)>
  UV <Vector (0.6579, 0.8886)>
Face 2419
UV Count: 3
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6175, 0.8441)>
  UV <Vector (0.6162, 0.8630)>
Face 2420
UV Count: 3
  UV <Vector (0.5910, 0.8560)>
  UV <Vector (0.6088, 0.8688)>
  UV <Vector (0.6040, 0.8516)>
Face 2421
UV Count: 3
  UV <Vector (0.6040, 0.8516)>
  UV <Vector (0.6162, 0.8630)>
  UV <Vector (0.6175, 0.8441)>
Face 2422
UV Count: 3
  UV <Vector (0.6343, 0.8408)>
  UV <Vector (0.6178, 0.8232)>
  UV <Vector (0.6175, 0.8441)>
Face 2423
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6381, 0.9563)>
  UV <Vector (0.6427, 0.9489)>
Face 2424
UV Count: 3
  UV <Vector (0.6371, 0.8109)>
  UV <Vector (0.6171, 0.8019)>
  UV <Vector (0.6173, 0.8134)>
Face 2425
UV Count: 3
  UV <Vector (0.6175, 0.8441)>
  UV <Vector (0.5994, 0.8263)>
  UV <Vector (0.6040, 0.8516)>
Face 2426
UV Count: 3
  UV <Vector (0.5910, 0.8560)>
  UV <Vector (0.5994, 0.8263)>
  UV <Vector (0.5771, 0.8276)>
Face 2427
UV Count: 3
  UV <Vector (0.5823, 0.8177)>
  UV <Vector (0.5994, 0.8263)>
  UV <Vector (0.5999, 0.8167)>
Face 2428
UV Count: 3
  UV <Vector (0.5887, 0.8077)>
  UV <Vector (0.5927, 0.7801)>
  UV <Vector (0.5745, 0.7928)>
Face 2429
UV Count: 3
  UV <Vector (0.5999, 0.8167)>
  UV <Vector (0.6178, 0.8232)>
  UV <Vector (0.6173, 0.8134)>
Face 2430
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6450, 0.9375)>
  UV <Vector (0.6383, 0.9366)>
Face 2431
UV Count: 3
  UV <Vector (0.5679, 0.7984)>
  UV <Vector (0.5887, 0.8077)>
  UV <Vector (0.5745, 0.7928)>
Face 2432
UV Count: 3
  UV <Vector (0.6774, 0.8417)>
  UV <Vector (0.6475, 0.8458)>
  UV <Vector (0.6586, 0.8584)>
Face 2433
UV Count: 3
  UV <Vector (0.6564, 0.8271)>
  UV <Vector (0.6856, 0.8323)>
  UV <Vector (0.6603, 0.8161)>
Face 2434
UV Count: 3
  UV <Vector (0.6768, 0.7748)>
  UV <Vector (0.6950, 0.8204)>
  UV <Vector (0.7141, 0.8003)>
Face 2435
UV Count: 3
  UV <Vector (0.6564, 0.8271)>
  UV <Vector (0.6343, 0.8408)>
  UV <Vector (0.6475, 0.8458)>
Face 2436
UV Count: 3
  UV <Vector (0.6364, 0.8211)>
  UV <Vector (0.6603, 0.8161)>
  UV <Vector (0.6371, 0.8109)>
Face 2437
UV Count: 3
  UV <Vector (0.6394, 0.7675)>
  UV <Vector (0.6653, 0.8033)>
  UV <Vector (0.6768, 0.7748)>
Face 2438
UV Count: 3
  UV <Vector (0.6694, 0.8857)>
  UV <Vector (0.6586, 0.8584)>
  UV <Vector (0.6579, 0.8886)>
Face 2439
UV Count: 3
  UV <Vector (0.6586, 0.8584)>
  UV <Vector (0.6904, 0.8588)>
  UV <Vector (0.6774, 0.8417)>
Face 2440
UV Count: 3
  UV <Vector (0.6774, 0.8417)>
  UV <Vector (0.7005, 0.8531)>
  UV <Vector (0.6856, 0.8323)>
Face 2441
UV Count: 3
  UV <Vector (0.6950, 0.8204)>
  UV <Vector (0.7368, 0.8346)>
  UV <Vector (0.7141, 0.8003)>
Face 2442
UV Count: 3
  UV <Vector (0.6327, 0.8861)>
  UV <Vector (0.6304, 0.9071)>
  UV <Vector (0.6421, 0.8995)>
Face 2443
UV Count: 3
  UV <Vector (0.6304, 0.9071)>
  UV <Vector (0.6145, 0.8938)>
  UV <Vector (0.6195, 0.9097)>
Face 2444
UV Count: 3
  UV <Vector (0.6145, 0.8938)>
  UV <Vector (0.6066, 0.9110)>
  UV <Vector (0.6195, 0.9097)>
Face 2445
UV Count: 3
  UV <Vector (0.5952, 0.9116)>
  UV <Vector (0.6034, 0.8969)>
  UV <Vector (0.5915, 0.8977)>
Face 2446
UV Count: 3
  UV <Vector (0.5915, 0.8977)>
  UV <Vector (0.5865, 0.9143)>
  UV <Vector (0.5952, 0.9116)>
Face 2447
UV Count: 3
  UV <Vector (0.5776, 0.9905)>
  UV <Vector (0.5766, 0.9791)>
  UV <Vector (0.5675, 0.9831)>
Face 2448
UV Count: 3
  UV <Vector (0.5675, 0.9831)>
  UV <Vector (0.5775, 0.9724)>
  UV <Vector (0.5622, 0.9777)>
Face 2449
UV Count: 3
  UV <Vector (0.5846, 0.9767)>
  UV <Vector (0.5766, 0.9791)>
  UV <Vector (0.5810, 0.9829)>
Face 2450
UV Count: 3
  UV <Vector (0.5700, 0.9592)>
  UV <Vector (0.5775, 0.9724)>
  UV <Vector (0.5785, 0.9640)>
Face 2451
UV Count: 3
  UV <Vector (0.5854, 0.9672)>
  UV <Vector (0.5775, 0.9724)>
  UV <Vector (0.5846, 0.9767)>
Face 2452
UV Count: 3
  UV <Vector (0.5700, 0.9592)>
  UV <Vector (0.5799, 0.9494)>
  UV <Vector (0.5732, 0.9447)>
Face 2453
UV Count: 3
  UV <Vector (0.5732, 0.9447)>
  UV <Vector (0.5822, 0.9278)>
  UV <Vector (0.5782, 0.9268)>
Face 2454
UV Count: 3
  UV <Vector (0.5782, 0.9268)>
  UV <Vector (0.5865, 0.9143)>
  UV <Vector (0.5794, 0.9076)>
Face 2455
UV Count: 3
  UV <Vector (0.6261, 0.9900)>
  UV <Vector (0.6306, 0.9939)>
  UV <Vector (0.6307, 0.9895)>
Face 2456
UV Count: 3
  UV <Vector (0.6261, 0.9900)>
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6259, 0.9867)>
Face 2457
UV Count: 3
  UV <Vector (0.6259, 0.9867)>
  UV <Vector (0.6257, 0.9790)>
  UV <Vector (0.6231, 0.9806)>
Face 2458
UV Count: 3
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6257, 0.9790)>
  UV <Vector (0.6230, 0.9741)>
Face 2459
UV Count: 3
  UV <Vector (0.6168, 0.9728)>
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6183, 0.9713)>
Face 2460
UV Count: 3
  UV <Vector (0.6183, 0.9713)>
  UV <Vector (0.6230, 0.9741)>
  UV <Vector (0.6192, 0.9686)>
Face 2461
UV Count: 3
  UV <Vector (0.6206, 0.9819)>
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6187, 0.9765)>
Face 2462
UV Count: 3
  UV <Vector (0.6224, 0.9869)>
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Face 2463
UV Count: 3
  UV <Vector (0.6224, 0.9869)>
  UV <Vector (0.6261, 0.9900)>
  UV <Vector (0.6259, 0.9867)>
Face 2464
UV Count: 3
  UV <Vector (0.6221, 0.9904)>
  UV <Vector (0.6259, 0.9943)>
  UV <Vector (0.6261, 0.9900)>
Face 2465
UV Count: 3
  UV <Vector (0.6161, 0.9708)>
  UV <Vector (0.6168, 0.9728)>
  UV <Vector (0.6183, 0.9713)>
Face 2466
UV Count: 3
  UV <Vector (0.6161, 0.9708)>
  UV <Vector (0.6152, 0.9735)>
  UV <Vector (0.6171, 0.9726)>
Face 2467
UV Count: 3
  UV <Vector (0.6161, 0.9708)>
  UV <Vector (0.6192, 0.9686)>
  UV <Vector (0.6144, 0.9672)>
Face 2468
UV Count: 3
  UV <Vector (0.6161, 0.9708)>
  UV <Vector (0.6121, 0.9725)>
  UV <Vector (0.6152, 0.9735)>
Face 2469
UV Count: 3
  UV <Vector (0.6152, 0.9735)>
  UV <Vector (0.6122, 0.9786)>
  UV <Vector (0.6159, 0.9783)>
Face 2470
UV Count: 3
  UV <Vector (0.6187, 0.9766)>
  UV <Vector (0.6152, 0.9735)>
  UV <Vector (0.6159, 0.9783)>
Face 2471
UV Count: 3
  UV <Vector (0.6195, 0.9823)>
  UV <Vector (0.6159, 0.9783)>
  UV <Vector (0.6163, 0.9826)>
Face 2472
UV Count: 3
  UV <Vector (0.6167, 0.9870)>
  UV <Vector (0.6195, 0.9823)>
  UV <Vector (0.6163, 0.9826)>
Face 2473
UV Count: 3
  UV <Vector (0.6166, 0.9909)>
  UV <Vector (0.6205, 0.9877)>
  UV <Vector (0.6167, 0.9870)>
Face 2474
UV Count: 3
  UV <Vector (0.6197, 0.9911)>
  UV <Vector (0.6171, 0.9954)>
  UV <Vector (0.6199, 0.9951)>
Face 2475
UV Count: 3
  UV <Vector (0.6129, 0.9830)>
  UV <Vector (0.6159, 0.9783)>
  UV <Vector (0.6122, 0.9786)>
Face 2476
UV Count: 3
  UV <Vector (0.6163, 0.9826)>
  UV <Vector (0.6135, 0.9871)>
  UV <Vector (0.6167, 0.9870)>
Face 2477
UV Count: 3
  UV <Vector (0.6167, 0.9870)>
  UV <Vector (0.6134, 0.9909)>
  UV <Vector (0.6166, 0.9909)>
Face 2478
UV Count: 3
  UV <Vector (0.6136, 0.9956)>
  UV <Vector (0.6166, 0.9909)>
  UV <Vector (0.6134, 0.9909)>
Face 2479
UV Count: 3
  UV <Vector (0.6103, 0.9955)>
  UV <Vector (0.6134, 0.9909)>
  UV <Vector (0.6104, 0.9907)>
Face 2480
UV Count: 3
  UV <Vector (0.6135, 0.9871)>
  UV <Vector (0.6104, 0.9907)>
  UV <Vector (0.6134, 0.9909)>
Face 2481
UV Count: 3
  UV <Vector (0.6129, 0.9830)>
  UV <Vector (0.6098, 0.9873)>
  UV <Vector (0.6135, 0.9871)>
Face 2482
UV Count: 3
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6064, 0.9870)>
  UV <Vector (0.6098, 0.9873)>
Face 2483
UV Count: 3
  UV <Vector (0.6087, 0.9719)>
  UV <Vector (0.6062, 0.9793)>
  UV <Vector (0.6086, 0.9790)>
Face 2484
UV Count: 3
  UV <Vector (0.5859, 0.9520)>
  UV <Vector (0.5785, 0.9640)>
  UV <Vector (0.5854, 0.9672)>
Face 2485
UV Count: 3
  UV <Vector (0.5894, 0.9346)>
  UV <Vector (0.5799, 0.9494)>
  UV <Vector (0.5859, 0.9520)>
Face 2486
UV Count: 3
  UV <Vector (0.6049, 0.9715)>
  UV <Vector (0.6101, 0.9670)>
  UV <Vector (0.6045, 0.9677)>
Face 2487
UV Count: 3
  UV <Vector (0.6011, 0.9772)>
  UV <Vector (0.6049, 0.9715)>
  UV <Vector (0.5982, 0.9705)>
Face 2488
UV Count: 3
  UV <Vector (0.5854, 0.9672)>
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.5859, 0.9520)>
Face 2489
UV Count: 3
  UV <Vector (0.6103, 0.9955)>
  UV <Vector (0.6061, 0.9911)>
  UV <Vector (0.6057, 0.9950)>
Face 2490
UV Count: 3
  UV <Vector (0.6101, 0.9670)>
  UV <Vector (0.6121, 0.9725)>
  UV <Vector (0.6144, 0.9672)>
Face 2491
UV Count: 3
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6122, 0.9786)>
  UV <Vector (0.6086, 0.9790)>
Face 2492
UV Count: 3
  UV <Vector (0.6086, 0.9790)>
  UV <Vector (0.6121, 0.9725)>
  UV <Vector (0.6087, 0.9719)>
Face 2493
UV Count: 3
  UV <Vector (0.6098, 0.9873)>
  UV <Vector (0.6061, 0.9911)>
  UV <Vector (0.6104, 0.9907)>
Face 2494
UV Count: 3
  UV <Vector (0.6023, 0.9908)>
  UV <Vector (0.6057, 0.9950)>
  UV <Vector (0.6061, 0.9911)>
Face 2495
UV Count: 3
  UV <Vector (0.6061, 0.9911)>
  UV <Vector (0.6031, 0.9872)>
  UV <Vector (0.6023, 0.9908)>
Face 2496
UV Count: 3
  UV <Vector (0.6023, 0.9908)>
  UV <Vector (0.5959, 0.9942)>
  UV <Vector (0.6016, 0.9946)>
Face 2497
UV Count: 3
  UV <Vector (0.5893, 0.9874)>
  UV <Vector (0.5959, 0.9942)>
  UV <Vector (0.5968, 0.9889)>
Face 2498
UV Count: 3
  UV <Vector (0.5845, 0.9869)>
  UV <Vector (0.5879, 0.9936)>
  UV <Vector (0.5893, 0.9874)>
Face 2499
UV Count: 3
  UV <Vector (0.5776, 0.9905)>
  UV <Vector (0.5845, 0.9869)>
  UV <Vector (0.5810, 0.9829)>
Face 2500
UV Count: 3
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6062, 0.9793)>
  UV <Vector (0.6063, 0.9839)>
Face 2501
UV Count: 3
  UV <Vector (0.6063, 0.9839)>
  UV <Vector (0.6031, 0.9872)>
  UV <Vector (0.6064, 0.9870)>
Face 2502
UV Count: 3
  UV <Vector (0.6031, 0.9872)>
  UV <Vector (0.5968, 0.9889)>
  UV <Vector (0.6023, 0.9908)>
Face 2503
UV Count: 3
  UV <Vector (0.6062, 0.9793)>
  UV <Vector (0.6011, 0.9835)>
  UV <Vector (0.6063, 0.9839)>
Face 2504
UV Count: 3
  UV <Vector (0.6011, 0.9772)>
  UV <Vector (0.5908, 0.9819)>
  UV <Vector (0.6011, 0.9835)>
Face 2505
UV Count: 3
  UV <Vector (0.5912, 0.9684)>
  UV <Vector (0.6009, 0.9619)>
  UV <Vector (0.5942, 0.9563)>
Face 2506
UV Count: 3
  UV <Vector (0.5982, 0.9705)>
  UV <Vector (0.5908, 0.9759)>
  UV <Vector (0.6011, 0.9772)>
Face 2507
UV Count: 3
  UV <Vector (0.5968, 0.9889)>
  UV <Vector (0.5908, 0.9819)>
  UV <Vector (0.5893, 0.9874)>
Face 2508
UV Count: 3
  UV <Vector (0.5862, 0.9812)>
  UV <Vector (0.5893, 0.9874)>
  UV <Vector (0.5908, 0.9819)>
Face 2509
UV Count: 3
  UV <Vector (0.5810, 0.9829)>
  UV <Vector (0.5862, 0.9812)>
  UV <Vector (0.5846, 0.9767)>
Face 2510
UV Count: 3
  UV <Vector (0.5908, 0.9759)>
  UV <Vector (0.5862, 0.9812)>
  UV <Vector (0.5908, 0.9819)>
Face 2511
UV Count: 3
  UV <Vector (0.5846, 0.9767)>
  UV <Vector (0.5912, 0.9684)>
  UV <Vector (0.5854, 0.9672)>
Face 2512
UV Count: 3
  UV <Vector (0.6045, 0.9677)>
  UV <Vector (0.5982, 0.9705)>
  UV <Vector (0.6049, 0.9715)>
Face 2513
UV Count: 3
  UV <Vector (0.6307, 0.9895)>
  UV <Vector (0.6332, 0.9935)>
  UV <Vector (0.6335, 0.9891)>
Face 2514
UV Count: 3
  UV <Vector (0.6353, 0.9896)>
  UV <Vector (0.6332, 0.9935)>
  UV <Vector (0.6365, 0.9928)>
Face 2515
UV Count: 3
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6335, 0.9891)>
  UV <Vector (0.6337, 0.9854)>
Face 2516
UV Count: 3
  UV <Vector (0.6337, 0.9854)>
  UV <Vector (0.6353, 0.9896)>
  UV <Vector (0.6399, 0.9870)>
Face 2517
UV Count: 3
  UV <Vector (0.6399, 0.9921)>
  UV <Vector (0.6353, 0.9896)>
  UV <Vector (0.6365, 0.9928)>
Face 2518
UV Count: 3
  UV <Vector (0.6426, 0.9917)>
  UV <Vector (0.6399, 0.9870)>
  UV <Vector (0.6399, 0.9921)>
Face 2519
UV Count: 3
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6426, 0.9917)>
  UV <Vector (0.6448, 0.9921)>
Face 2520
UV Count: 3
  UV <Vector (0.6488, 0.9908)>
  UV <Vector (0.6448, 0.9921)>
  UV <Vector (0.6480, 0.9929)>
Face 2521
UV Count: 3
  UV <Vector (0.6337, 0.9854)>
  UV <Vector (0.6416, 0.9813)>
  UV <Vector (0.6346, 0.9792)>
Face 2522
UV Count: 3
  UV <Vector (0.6431, 0.9771)>
  UV <Vector (0.6346, 0.9792)>
  UV <Vector (0.6416, 0.9813)>
Face 2523
UV Count: 3
  UV <Vector (0.6399, 0.9870)>
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6416, 0.9813)>
Face 2524
UV Count: 3
  UV <Vector (0.6488, 0.9908)>
  UV <Vector (0.6514, 0.9933)>
  UV <Vector (0.6517, 0.9897)>
Face 2525
UV Count: 3
  UV <Vector (0.6539, 0.9935)>
  UV <Vector (0.6517, 0.9897)>
  UV <Vector (0.6514, 0.9933)>
Face 2526
UV Count: 3
  UV <Vector (0.6548, 0.9893)>
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6517, 0.9897)>
Face 2527
UV Count: 3
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6533, 0.9835)>
  UV <Vector (0.6517, 0.9843)>
Face 2528
UV Count: 3
  UV <Vector (0.6517, 0.9843)>
  UV <Vector (0.6512, 0.9814)>
  UV <Vector (0.6493, 0.9821)>
Face 2529
UV Count: 3
  UV <Vector (0.6458, 0.9783)>
  UV <Vector (0.6493, 0.9821)>
  UV <Vector (0.6512, 0.9814)>
Face 2530
UV Count: 3
  UV <Vector (0.6548, 0.9893)>
  UV <Vector (0.6570, 0.9866)>
  UV <Vector (0.6547, 0.9862)>
Face 2531
UV Count: 3
  UV <Vector (0.6608, 0.9924)>
  UV <Vector (0.6573, 0.9898)>
  UV <Vector (0.6572, 0.9933)>
Face 2532
UV Count: 3
  UV <Vector (0.6572, 0.9933)>
  UV <Vector (0.6548, 0.9893)>
  UV <Vector (0.6539, 0.9935)>
Face 2533
UV Count: 3
  UV <Vector (0.6635, 0.9910)>
  UV <Vector (0.6597, 0.9888)>
  UV <Vector (0.6608, 0.9924)>
Face 2534
UV Count: 3
  UV <Vector (0.6697, 0.9847)>
  UV <Vector (0.6645, 0.9857)>
  UV <Vector (0.6671, 0.9878)>
Face 2535
UV Count: 3
  UV <Vector (0.6727, 0.9811)>
  UV <Vector (0.6671, 0.9822)>
  UV <Vector (0.6697, 0.9847)>
Face 2536
UV Count: 3
  UV <Vector (0.6834, 0.9698)>
  UV <Vector (0.6766, 0.9706)>
  UV <Vector (0.6791, 0.9740)>
Face 2537
UV Count: 3
  UV <Vector (0.6875, 0.9664)>
  UV <Vector (0.6808, 0.9656)>
  UV <Vector (0.6834, 0.9698)>
Face 2538
UV Count: 3
  UV <Vector (0.6916, 0.9544)>
  UV <Vector (0.6931, 0.9626)>
  UV <Vector (0.6976, 0.9594)>
Face 2539
UV Count: 3
  UV <Vector (0.6645, 0.9857)>
  UV <Vector (0.6635, 0.9910)>
  UV <Vector (0.6671, 0.9878)>
Face 2540
UV Count: 3
  UV <Vector (0.6587, 0.9866)>
  UV <Vector (0.6573, 0.9898)>
  UV <Vector (0.6597, 0.9888)>
Face 2541
UV Count: 3
  UV <Vector (0.6608, 0.9858)>
  UV <Vector (0.6597, 0.9888)>
  UV <Vector (0.6617, 0.9879)>
Face 2542
UV Count: 3
  UV <Vector (0.6645, 0.9857)>
  UV <Vector (0.6608, 0.9858)>
  UV <Vector (0.6617, 0.9879)>
Face 2543
UV Count: 3
  UV <Vector (0.6671, 0.9822)>
  UV <Vector (0.6627, 0.9835)>
  UV <Vector (0.6645, 0.9857)>
Face 2544
UV Count: 3
  UV <Vector (0.6699, 0.9789)>
  UV <Vector (0.6649, 0.9803)>
  UV <Vector (0.6671, 0.9822)>
Face 2545
UV Count: 3
  UV <Vector (0.6808, 0.9656)>
  UV <Vector (0.6741, 0.9682)>
  UV <Vector (0.6766, 0.9706)>
Face 2546
UV Count: 3
  UV <Vector (0.6416, 0.9813)>
  UV <Vector (0.6458, 0.9783)>
  UV <Vector (0.6431, 0.9771)>
Face 2547
UV Count: 3
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6475, 0.9842)>
  UV <Vector (0.6493, 0.9821)>
Face 2548
UV Count: 3
  UV <Vector (0.6517, 0.9843)>
  UV <Vector (0.6486, 0.9860)>
  UV <Vector (0.6527, 0.9864)>
Face 2549
UV Count: 3
  UV <Vector (0.6517, 0.9897)>
  UV <Vector (0.6477, 0.9884)>
  UV <Vector (0.6488, 0.9908)>
Face 2550
UV Count: 3
  UV <Vector (0.6451, 0.9865)>
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6430, 0.9874)>
Face 2551
UV Count: 3
  UV <Vector (0.6493, 0.9821)>
  UV <Vector (0.6483, 0.9849)>
  UV <Vector (0.6517, 0.9843)>
Face 2552
UV Count: 3
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6485, 0.9870)>
  UV <Vector (0.6517, 0.9897)>
Face 2553
UV Count: 3
  UV <Vector (0.6477, 0.9884)>
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6488, 0.9908)>
Face 2554
UV Count: 3
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6451, 0.9865)>
  UV <Vector (0.6430, 0.9874)>
Face 2555
UV Count: 3
  UV <Vector (0.6475, 0.9859)>
  UV <Vector (0.6483, 0.9849)>
  UV <Vector (0.6475, 0.9842)>
Face 2556
UV Count: 3
  UV <Vector (0.6485, 0.9870)>
  UV <Vector (0.6475, 0.9859)>
  UV <Vector (0.6477, 0.9884)>
Face 2557
UV Count: 3
  UV <Vector (0.6475, 0.9859)>
  UV <Vector (0.6459, 0.9845)>
  UV <Vector (0.6451, 0.9865)>
Face 2558
UV Count: 3
  UV <Vector (0.6462, 0.9874)>
  UV <Vector (0.6475, 0.9859)>
  UV <Vector (0.6451, 0.9865)>
Face 2559
UV Count: 3
  UV <Vector (0.6547, 0.9862)>
  UV <Vector (0.6551, 0.9832)>
  UV <Vector (0.6533, 0.9835)>
Face 2560
UV Count: 3
  UV <Vector (0.6571, 0.9823)>
  UV <Vector (0.6570, 0.9866)>
  UV <Vector (0.6587, 0.9866)>
Face 2561
UV Count: 3
  UV <Vector (0.6589, 0.9816)>
  UV <Vector (0.6587, 0.9866)>
  UV <Vector (0.6608, 0.9858)>
Face 2562
UV Count: 3
  UV <Vector (0.6512, 0.9814)>
  UV <Vector (0.6490, 0.9757)>
  UV <Vector (0.6458, 0.9783)>
Face 2563
UV Count: 3
  UV <Vector (0.6534, 0.9742)>
  UV <Vector (0.6528, 0.9798)>
  UV <Vector (0.6553, 0.9785)>
Face 2564
UV Count: 3
  UV <Vector (0.6577, 0.9740)>
  UV <Vector (0.6553, 0.9785)>
  UV <Vector (0.6583, 0.9776)>
Face 2565
UV Count: 3
  UV <Vector (0.6533, 0.9835)>
  UV <Vector (0.6528, 0.9798)>
  UV <Vector (0.6512, 0.9814)>
Face 2566
UV Count: 3
  UV <Vector (0.6553, 0.9785)>
  UV <Vector (0.6551, 0.9832)>
  UV <Vector (0.6571, 0.9823)>
Face 2567
UV Count: 3
  UV <Vector (0.6553, 0.9785)>
  UV <Vector (0.6589, 0.9816)>
  UV <Vector (0.6583, 0.9776)>
Face 2568
UV Count: 3
  UV <Vector (0.6627, 0.9835)>
  UV <Vector (0.6589, 0.9816)>
  UV <Vector (0.6608, 0.9858)>
Face 2569
UV Count: 3
  UV <Vector (0.6583, 0.9776)>
  UV <Vector (0.6614, 0.9812)>
  UV <Vector (0.6623, 0.9785)>
Face 2570
UV Count: 3
  UV <Vector (0.6635, 0.9738)>
  UV <Vector (0.6583, 0.9776)>
  UV <Vector (0.6623, 0.9785)>
Face 2571
UV Count: 3
  UV <Vector (0.6649, 0.9803)>
  UV <Vector (0.6614, 0.9812)>
  UV <Vector (0.6627, 0.9835)>
Face 2572
UV Count: 3
  UV <Vector (0.6766, 0.9706)>
  UV <Vector (0.6678, 0.9763)>
  UV <Vector (0.6699, 0.9789)>
Face 2573
UV Count: 3
  UV <Vector (0.6791, 0.9740)>
  UV <Vector (0.6699, 0.9789)>
  UV <Vector (0.6727, 0.9811)>
Face 2574
UV Count: 3
  UV <Vector (0.6623, 0.9785)>
  UV <Vector (0.6678, 0.9763)>
  UV <Vector (0.6635, 0.9738)>
Face 2575
UV Count: 3
  UV <Vector (0.6741, 0.9682)>
  UV <Vector (0.6635, 0.9738)>
  UV <Vector (0.6678, 0.9763)>
Face 2576
UV Count: 3
  UV <Vector (0.6779, 0.9634)>
  UV <Vector (0.6707, 0.9654)>
  UV <Vector (0.6741, 0.9682)>
Face 2577
UV Count: 3
  UV <Vector (0.6707, 0.9654)>
  UV <Vector (0.6634, 0.9702)>
  UV <Vector (0.6635, 0.9738)>
Face 2578
UV Count: 3
  UV <Vector (0.6583, 0.9707)>
  UV <Vector (0.6635, 0.9738)>
  UV <Vector (0.6634, 0.9702)>
Face 2579
UV Count: 3
  UV <Vector (0.6534, 0.9742)>
  UV <Vector (0.6583, 0.9707)>
  UV <Vector (0.6530, 0.9711)>
Face 2580
UV Count: 3
  UV <Vector (0.6490, 0.9757)>
  UV <Vector (0.6530, 0.9711)>
  UV <Vector (0.6476, 0.9723)>
Face 2581
UV Count: 3
  UV <Vector (0.6431, 0.9771)>
  UV <Vector (0.6490, 0.9757)>
  UV <Vector (0.6476, 0.9723)>
Face 2582
UV Count: 3
  UV <Vector (0.6380, 0.9727)>
  UV <Vector (0.6476, 0.9723)>
  UV <Vector (0.6449, 0.9667)>
Face 2583
UV Count: 3
  UV <Vector (0.6587, 0.9651)>
  UV <Vector (0.6530, 0.9711)>
  UV <Vector (0.6583, 0.9707)>
Face 2584
UV Count: 3
  UV <Vector (0.6634, 0.9702)>
  UV <Vector (0.6587, 0.9651)>
  UV <Vector (0.6583, 0.9707)>
Face 2585
UV Count: 3
  UV <Vector (0.6638, 0.9587)>
  UV <Vector (0.6587, 0.9651)>
  UV <Vector (0.6668, 0.9635)>
Face 2586
UV Count: 3
  UV <Vector (0.6592, 0.9602)>
  UV <Vector (0.6586, 0.9523)>
  UV <Vector (0.6545, 0.9549)>
Face 2587
UV Count: 3
  UV <Vector (0.6545, 0.9549)>
  UV <Vector (0.6546, 0.9472)>
  UV <Vector (0.6517, 0.9489)>
Face 2588
UV Count: 3
  UV <Vector (0.6517, 0.9489)>
  UV <Vector (0.6538, 0.9436)>
  UV <Vector (0.6489, 0.9442)>
Face 2589
UV Count: 3
  UV <Vector (0.6492, 0.9375)>
  UV <Vector (0.6538, 0.9436)>
  UV <Vector (0.6537, 0.9369)>
Face 2590
UV Count: 3
  UV <Vector (0.6492, 0.9375)>
  UV <Vector (0.6545, 0.9309)>
  UV <Vector (0.6504, 0.9293)>
Face 2591
UV Count: 3
  UV <Vector (0.6504, 0.9293)>
  UV <Vector (0.6566, 0.9275)>
  UV <Vector (0.6539, 0.9226)>
Face 2592
UV Count: 3
  UV <Vector (0.6566, 0.9275)>
  UV <Vector (0.6606, 0.9216)>
  UV <Vector (0.6539, 0.9226)>
Face 2593
UV Count: 3
  UV <Vector (0.6604, 0.9274)>
  UV <Vector (0.6677, 0.9249)>
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Face 2594
UV Count: 3
  UV <Vector (0.6690, 0.9332)>
  UV <Vector (0.6764, 0.9341)>
  UV <Vector (0.6723, 0.9295)>
Face 2595
UV Count: 3
  UV <Vector (0.6645, 0.9301)>
  UV <Vector (0.6723, 0.9295)>
  UV <Vector (0.6677, 0.9249)>
Face 2596
UV Count: 3
  UV <Vector (0.6727, 0.9377)>
  UV <Vector (0.6797, 0.9406)>
  UV <Vector (0.6764, 0.9341)>
Face 2597
UV Count: 3
  UV <Vector (0.6770, 0.9483)>
  UV <Vector (0.6797, 0.9406)>
  UV <Vector (0.6754, 0.9429)>
Face 2598
UV Count: 3
  UV <Vector (0.6770, 0.9483)>
  UV <Vector (0.6790, 0.9526)>
  UV <Vector (0.6808, 0.9485)>
Face 2599
UV Count: 3
  UV <Vector (0.6807, 0.9597)>
  UV <Vector (0.6808, 0.9656)>
  UV <Vector (0.6846, 0.9621)>
Face 2600
UV Count: 3
  UV <Vector (0.6856, 0.9506)>
  UV <Vector (0.6888, 0.9575)>
  UV <Vector (0.6916, 0.9544)>
Face 2601
UV Count: 3
  UV <Vector (0.6837, 0.9548)>
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6807, 0.9597)>
Face 2602
UV Count: 3
  UV <Vector (0.6790, 0.9526)>
  UV <Vector (0.6856, 0.9506)>
  UV <Vector (0.6808, 0.9485)>
Face 2603
UV Count: 3
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6718, 0.9588)>
  UV <Vector (0.6743, 0.9606)>
Face 2604
UV Count: 3
  UV <Vector (0.6718, 0.9588)>
  UV <Vector (0.6707, 0.9654)>
  UV <Vector (0.6743, 0.9606)>
Face 2605
UV Count: 3
  UV <Vector (0.6718, 0.9588)>
  UV <Vector (0.6638, 0.9587)>
  UV <Vector (0.6668, 0.9635)>
Face 2606
UV Count: 3
  UV <Vector (0.6714, 0.9550)>
  UV <Vector (0.6718, 0.9588)>
  UV <Vector (0.6738, 0.9561)>
Face 2607
UV Count: 3
  UV <Vector (0.6761, 0.9521)>
  UV <Vector (0.6740, 0.9488)>
  UV <Vector (0.6730, 0.9518)>
Face 2608
UV Count: 3
  UV <Vector (0.6754, 0.9429)>
  UV <Vector (0.6740, 0.9488)>
  UV <Vector (0.6770, 0.9483)>
Face 2609
UV Count: 3
  UV <Vector (0.6754, 0.9429)>
  UV <Vector (0.6700, 0.9403)>
  UV <Vector (0.6728, 0.9443)>
Face 2610
UV Count: 3
  UV <Vector (0.6727, 0.9377)>
  UV <Vector (0.6660, 0.9360)>
  UV <Vector (0.6700, 0.9403)>
Face 2611
UV Count: 3
  UV <Vector (0.6690, 0.9332)>
  UV <Vector (0.6628, 0.9326)>
  UV <Vector (0.6660, 0.9360)>
Face 2612
UV Count: 3
  UV <Vector (0.6645, 0.9301)>
  UV <Vector (0.6598, 0.9307)>
  UV <Vector (0.6628, 0.9326)>
Face 2613
UV Count: 3
  UV <Vector (0.6604, 0.9274)>
  UV <Vector (0.6578, 0.9300)>
  UV <Vector (0.6598, 0.9307)>
Face 2614
UV Count: 3
  UV <Vector (0.6545, 0.9309)>
  UV <Vector (0.6578, 0.9300)>
  UV <Vector (0.6566, 0.9275)>
Face 2615
UV Count: 3
  UV <Vector (0.6537, 0.9369)>
  UV <Vector (0.6568, 0.9323)>
  UV <Vector (0.6545, 0.9309)>
Face 2616
UV Count: 3
  UV <Vector (0.6537, 0.9369)>
  UV <Vector (0.6565, 0.9416)>
  UV <Vector (0.6564, 0.9361)>
Face 2617
UV Count: 3
  UV <Vector (0.6538, 0.9436)>
  UV <Vector (0.6586, 0.9465)>
  UV <Vector (0.6565, 0.9416)>
Face 2618
UV Count: 3
  UV <Vector (0.6586, 0.9523)>
  UV <Vector (0.6586, 0.9465)>
  UV <Vector (0.6546, 0.9472)>
Face 2619
UV Count: 3
  UV <Vector (0.6638, 0.9587)>
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6586, 0.9523)>
Face 2620
UV Count: 3
  UV <Vector (0.6520, 0.9656)>
  UV <Vector (0.6476, 0.9723)>
  UV <Vector (0.6530, 0.9711)>
Face 2621
UV Count: 3
  UV <Vector (0.6520, 0.9656)>
  UV <Vector (0.6592, 0.9602)>
  UV <Vector (0.6510, 0.9611)>
Face 2622
UV Count: 3
  UV <Vector (0.6545, 0.9549)>
  UV <Vector (0.6510, 0.9611)>
  UV <Vector (0.6592, 0.9602)>
Face 2623
UV Count: 3
  UV <Vector (0.6497, 0.9523)>
  UV <Vector (0.6545, 0.9549)>
  UV <Vector (0.6517, 0.9489)>
Face 2624
UV Count: 3
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6517, 0.9489)>
  UV <Vector (0.6489, 0.9442)>
Face 2625
UV Count: 3
  UV <Vector (0.6450, 0.9375)>
  UV <Vector (0.6489, 0.9442)>
  UV <Vector (0.6492, 0.9375)>
Face 2626
UV Count: 3
  UV <Vector (0.6504, 0.9293)>
  UV <Vector (0.6450, 0.9375)>
  UV <Vector (0.6492, 0.9375)>
Face 2627
UV Count: 3
  UV <Vector (0.6539, 0.9226)>
  UV <Vector (0.6461, 0.9278)>
  UV <Vector (0.6504, 0.9293)>
Face 2628
UV Count: 3
  UV <Vector (0.6593, 0.9164)>
  UV <Vector (0.6539, 0.9226)>
  UV <Vector (0.6606, 0.9216)>
Face 2629
UV Count: 3
  UV <Vector (0.6602, 0.9331)>
  UV <Vector (0.6605, 0.9323)>
  UV <Vector (0.6590, 0.9315)>
Face 2630
UV Count: 3
  UV <Vector (0.6611, 0.9340)>
  UV <Vector (0.6627, 0.9344)>
  UV <Vector (0.6605, 0.9323)>
Face 2631
UV Count: 3
  UV <Vector (0.6696, 0.9543)>
  UV <Vector (0.6645, 0.9503)>
  UV <Vector (0.6696, 0.9549)>
Face 2632
UV Count: 3
  UV <Vector (0.6629, 0.9354)>
  UV <Vector (0.6653, 0.9370)>
  UV <Vector (0.6627, 0.9344)>
Face 2633
UV Count: 3
  UV <Vector (0.6645, 0.9503)>
  UV <Vector (0.6637, 0.9451)>
  UV <Vector (0.6613, 0.9456)>
Face 2634
UV Count: 3
  UV <Vector (0.6652, 0.9377)>
  UV <Vector (0.6690, 0.9412)>
  UV <Vector (0.6653, 0.9370)>
Face 2635
UV Count: 3
  UV <Vector (0.6613, 0.9456)>
  UV <Vector (0.6620, 0.9401)>
  UV <Vector (0.6598, 0.9406)>
Face 2636
UV Count: 3
  UV <Vector (0.6690, 0.9412)>
  UV <Vector (0.6707, 0.9448)>
  UV <Vector (0.6715, 0.9447)>
Face 2637
UV Count: 3
  UV <Vector (0.6598, 0.9406)>
  UV <Vector (0.6608, 0.9365)>
  UV <Vector (0.6589, 0.9365)>
Face 2638
UV Count: 3
  UV <Vector (0.6715, 0.9447)>
  UV <Vector (0.6720, 0.9490)>
  UV <Vector (0.6727, 0.9488)>
Face 2639
UV Count: 3
  UV <Vector (0.6589, 0.9365)>
  UV <Vector (0.6602, 0.9344)>
  UV <Vector (0.6587, 0.9338)>
Face 2640
UV Count: 3
  UV <Vector (0.6720, 0.9490)>
  UV <Vector (0.6723, 0.9515)>
  UV <Vector (0.6727, 0.9488)>
Face 2641
UV Count: 3
  UV <Vector (0.6587, 0.9338)>
  UV <Vector (0.6602, 0.9331)>
  UV <Vector (0.6590, 0.9315)>
Face 2642
UV Count: 3
  UV <Vector (0.6709, 0.9542)>
  UV <Vector (0.6696, 0.9549)>
  UV <Vector (0.6711, 0.9545)>
Face 2643
UV Count: 3
  UV <Vector (0.6711, 0.9545)>
  UV <Vector (0.6697, 0.9556)>
  UV <Vector (0.6714, 0.9550)>
Face 2644
UV Count: 3
  UV <Vector (0.6568, 0.9323)>
  UV <Vector (0.6590, 0.9315)>
  UV <Vector (0.6578, 0.9300)>
Face 2645
UV Count: 3
  UV <Vector (0.6740, 0.9488)>
  UV <Vector (0.6723, 0.9515)>
  UV <Vector (0.6730, 0.9518)>
Face 2646
UV Count: 3
  UV <Vector (0.6564, 0.9361)>
  UV <Vector (0.6587, 0.9338)>
  UV <Vector (0.6568, 0.9323)>
Face 2647
UV Count: 3
  UV <Vector (0.6728, 0.9443)>
  UV <Vector (0.6727, 0.9488)>
  UV <Vector (0.6740, 0.9488)>
Face 2648
UV Count: 3
  UV <Vector (0.6565, 0.9416)>
  UV <Vector (0.6589, 0.9365)>
  UV <Vector (0.6564, 0.9361)>
Face 2649
UV Count: 3
  UV <Vector (0.6700, 0.9403)>
  UV <Vector (0.6715, 0.9447)>
  UV <Vector (0.6728, 0.9443)>
Face 2650
UV Count: 3
  UV <Vector (0.6586, 0.9465)>
  UV <Vector (0.6598, 0.9406)>
  UV <Vector (0.6565, 0.9416)>
Face 2651
UV Count: 3
  UV <Vector (0.6653, 0.9370)>
  UV <Vector (0.6700, 0.9403)>
  UV <Vector (0.6660, 0.9360)>
Face 2652
UV Count: 3
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6613, 0.9456)>
  UV <Vector (0.6586, 0.9465)>
Face 2653
UV Count: 3
  UV <Vector (0.6627, 0.9344)>
  UV <Vector (0.6660, 0.9360)>
  UV <Vector (0.6628, 0.9326)>
Face 2654
UV Count: 3
  UV <Vector (0.6696, 0.9549)>
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6697, 0.9556)>
Face 2655
UV Count: 3
  UV <Vector (0.6605, 0.9323)>
  UV <Vector (0.6628, 0.9326)>
  UV <Vector (0.6598, 0.9307)>
Face 2656
UV Count: 3
  UV <Vector (0.6590, 0.9315)>
  UV <Vector (0.6598, 0.9307)>
  UV <Vector (0.6578, 0.9300)>
Face 2657
UV Count: 3
  UV <Vector (0.6730, 0.9518)>
  UV <Vector (0.6711, 0.9545)>
  UV <Vector (0.6714, 0.9550)>
Face 2658
UV Count: 3
  UV <Vector (0.6723, 0.9515)>
  UV <Vector (0.6709, 0.9542)>
  UV <Vector (0.6711, 0.9545)>
Face 2659
UV Count: 3
  UV <Vector (0.6730, 0.9518)>
  UV <Vector (0.6738, 0.9561)>
  UV <Vector (0.6761, 0.9521)>
Face 2660
UV Count: 3
  UV <Vector (0.6761, 0.9521)>
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6790, 0.9526)>
Face 2661
UV Count: 3
  UV <Vector (0.6807, 0.9597)>
  UV <Vector (0.6743, 0.9606)>
  UV <Vector (0.6779, 0.9634)>
Face 2662
UV Count: 3
  UV <Vector (0.6837, 0.9548)>
  UV <Vector (0.6846, 0.9621)>
  UV <Vector (0.6888, 0.9575)>
Face 2663
UV Count: 3
  UV <Vector (0.6931, 0.9626)>
  UV <Vector (0.6846, 0.9621)>
  UV <Vector (0.6875, 0.9664)>
Face 2664
UV Count: 3
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6346, 0.9792)>
  UV <Vector (0.6257, 0.9790)>
Face 2665
UV Count: 3
  UV <Vector (0.6510, 0.9611)>
  UV <Vector (0.6449, 0.9667)>
  UV <Vector (0.6520, 0.9656)>
Face 2666
UV Count: 3
  UV <Vector (0.6433, 0.9620)>
  UV <Vector (0.6380, 0.9727)>
  UV <Vector (0.6449, 0.9667)>
Face 2667
UV Count: 3
  UV <Vector (0.6329, 0.9707)>
  UV <Vector (0.6346, 0.9792)>
  UV <Vector (0.6380, 0.9727)>
Face 2668
UV Count: 3
  UV <Vector (0.6381, 0.9563)>
  UV <Vector (0.6329, 0.9707)>
  UV <Vector (0.6433, 0.9620)>
Face 2669
UV Count: 3
  UV <Vector (0.6287, 0.9670)>
  UV <Vector (0.6313, 0.9525)>
  UV <Vector (0.6229, 0.9627)>
Face 2670
UV Count: 3
  UV <Vector (0.6230, 0.9741)>
  UV <Vector (0.6329, 0.9707)>
  UV <Vector (0.6287, 0.9670)>
Face 2671
UV Count: 3
  UV <Vector (0.6192, 0.9686)>
  UV <Vector (0.6287, 0.9670)>
  UV <Vector (0.6229, 0.9627)>
Face 2672
UV Count: 3
  UV <Vector (0.6497, 0.9523)>
  UV <Vector (0.6461, 0.9577)>
  UV <Vector (0.6496, 0.9567)>
Face 2673
UV Count: 3
  UV <Vector (0.6461, 0.9577)>
  UV <Vector (0.6381, 0.9563)>
  UV <Vector (0.6433, 0.9620)>
Face 2674
UV Count: 3
  UV <Vector (0.6461, 0.9278)>
  UV <Vector (0.6383, 0.9366)>
  UV <Vector (0.6450, 0.9375)>
Face 2675
UV Count: 3
  UV <Vector (0.6144, 0.9672)>
  UV <Vector (0.6229, 0.9627)>
  UV <Vector (0.6167, 0.9589)>
Face 2676
UV Count: 3
  UV <Vector (0.6167, 0.9589)>
  UV <Vector (0.6101, 0.9670)>
  UV <Vector (0.6144, 0.9672)>
Face 2677
UV Count: 3
  UV <Vector (0.6077, 0.9579)>
  UV <Vector (0.6045, 0.9677)>
  UV <Vector (0.6101, 0.9670)>
Face 2678
UV Count: 3
  UV <Vector (0.6206, 0.9486)>
  UV <Vector (0.6229, 0.9627)>
  UV <Vector (0.6313, 0.9525)>
Face 2679
UV Count: 3
  UV <Vector (0.6206, 0.9486)>
  UV <Vector (0.6077, 0.9579)>
  UV <Vector (0.6167, 0.9589)>
Face 2680
UV Count: 3
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.6077, 0.9579)>
  UV <Vector (0.6043, 0.9484)>
Face 2681
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6206, 0.9486)>
  UV <Vector (0.6313, 0.9525)>
Face 2682
UV Count: 3
  UV <Vector (0.6206, 0.9486)>
  UV <Vector (0.6059, 0.9366)>
  UV <Vector (0.6043, 0.9484)>
Face 2683
UV Count: 3
  UV <Vector (0.5975, 0.9373)>
  UV <Vector (0.6043, 0.9484)>
  UV <Vector (0.6059, 0.9366)>
Face 2684
UV Count: 3
  UV <Vector (0.5859, 0.9520)>
  UV <Vector (0.5975, 0.9373)>
  UV <Vector (0.5894, 0.9346)>
Face 2685
UV Count: 3
  UV <Vector (0.5822, 0.9278)>
  UV <Vector (0.5911, 0.9233)>
  UV <Vector (0.5865, 0.9143)>
Face 2686
UV Count: 3
  UV <Vector (0.5993, 0.9221)>
  UV <Vector (0.5894, 0.9346)>
  UV <Vector (0.5975, 0.9373)>
Face 2687
UV Count: 3
  UV <Vector (0.5952, 0.9116)>
  UV <Vector (0.5911, 0.9233)>
  UV <Vector (0.5993, 0.9221)>
Face 2688
UV Count: 3
  UV <Vector (0.6066, 0.9110)>
  UV <Vector (0.5993, 0.9221)>
  UV <Vector (0.6082, 0.9229)>
Face 2689
UV Count: 3
  UV <Vector (0.6195, 0.9097)>
  UV <Vector (0.6082, 0.9229)>
  UV <Vector (0.6230, 0.9257)>
Face 2690
UV Count: 3
  UV <Vector (0.6059, 0.9366)>
  UV <Vector (0.5993, 0.9221)>
  UV <Vector (0.5975, 0.9373)>
Face 2691
UV Count: 3
  UV <Vector (0.6230, 0.9257)>
  UV <Vector (0.6059, 0.9366)>
  UV <Vector (0.6247, 0.9378)>
Face 2692
UV Count: 3
  UV <Vector (0.6383, 0.9366)>
  UV <Vector (0.6247, 0.9378)>
  UV <Vector (0.6354, 0.9454)>
Face 2693
UV Count: 3
  UV <Vector (0.6397, 0.9258)>
  UV <Vector (0.6230, 0.9257)>
  UV <Vector (0.6383, 0.9366)>
Face 2694
UV Count: 3
  UV <Vector (0.6195, 0.9097)>
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6304, 0.9071)>
Face 2695
UV Count: 3
  UV <Vector (0.6304, 0.9071)>
  UV <Vector (0.6458, 0.9078)>
  UV <Vector (0.6421, 0.8995)>
Face 2696
UV Count: 3
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6483, 0.9140)>
  UV <Vector (0.6458, 0.9078)>
Face 2697
UV Count: 3
  UV <Vector (0.6508, 0.9189)>
  UV <Vector (0.6397, 0.9258)>
  UV <Vector (0.6461, 0.9278)>
Face 2698
UV Count: 3
  UV <Vector (0.6421, 0.8995)>
  UV <Vector (0.6576, 0.9009)>
  UV <Vector (0.6579, 0.8886)>
Face 2699
UV Count: 3
  UV <Vector (0.6458, 0.9078)>
  UV <Vector (0.6585, 0.9096)>
  UV <Vector (0.6576, 0.9009)>
Face 2700
UV Count: 3
  UV <Vector (0.6593, 0.9164)>
  UV <Vector (0.6483, 0.9140)>
  UV <Vector (0.6508, 0.9189)>
Face 2701
UV Count: 3
  UV <Vector (0.6579, 0.8886)>
  UV <Vector (0.6722, 0.8972)>
  UV <Vector (0.6694, 0.8857)>
Face 2702
UV Count: 3
  UV <Vector (0.6576, 0.9009)>
  UV <Vector (0.6723, 0.9083)>
  UV <Vector (0.6722, 0.8972)>
Face 2703
UV Count: 3
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6585, 0.9096)>
  UV <Vector (0.6593, 0.9164)>
Face 2704
UV Count: 3
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6606, 0.9216)>
  UV <Vector (0.6677, 0.9249)>
Face 2705
UV Count: 3
  UV <Vector (0.6961, 0.9457)>
  UV <Vector (0.6976, 0.9594)>
  UV <Vector (0.7063, 0.9520)>
Face 2706
UV Count: 3
  UV <Vector (0.6961, 0.9457)>
  UV <Vector (0.6856, 0.9506)>
  UV <Vector (0.6916, 0.9544)>
Face 2707
UV Count: 3
  UV <Vector (0.6808, 0.9485)>
  UV <Vector (0.6887, 0.9413)>
  UV <Vector (0.6797, 0.9406)>
Face 2708
UV Count: 3
  UV <Vector (0.6797, 0.9406)>
  UV <Vector (0.6837, 0.9298)>
  UV <Vector (0.6764, 0.9341)>
Face 2709
UV Count: 3
  UV <Vector (0.6837, 0.9298)>
  UV <Vector (0.6723, 0.9295)>
  UV <Vector (0.6764, 0.9341)>
Face 2710
UV Count: 3
  UV <Vector (0.6773, 0.9212)>
  UV <Vector (0.6677, 0.9249)>
  UV <Vector (0.6723, 0.9295)>
Face 2711
UV Count: 3
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6833, 0.9146)>
  UV <Vector (0.6723, 0.9083)>
Face 2712
UV Count: 3
  UV <Vector (0.6773, 0.9212)>
  UV <Vector (0.6913, 0.9239)>
  UV <Vector (0.6833, 0.9146)>
Face 2713
UV Count: 3
  UV <Vector (0.6837, 0.9298)>
  UV <Vector (0.6968, 0.9328)>
  UV <Vector (0.6913, 0.9239)>
Face 2714
UV Count: 3
  UV <Vector (0.6961, 0.9457)>
  UV <Vector (0.6968, 0.9328)>
  UV <Vector (0.6887, 0.9413)>
Face 2715
UV Count: 3
  UV <Vector (0.7043, 0.9374)>
  UV <Vector (0.7063, 0.9520)>
  UV <Vector (0.7146, 0.9433)>
Face 2716
UV Count: 3
  UV <Vector (0.7146, 0.9433)>
  UV <Vector (0.7121, 0.9304)>
  UV <Vector (0.7043, 0.9374)>
Face 2717
UV Count: 3
  UV <Vector (0.6694, 0.8857)>
  UV <Vector (0.6838, 0.8845)>
  UV <Vector (0.6775, 0.8749)>
Face 2718
UV Count: 3
  UV <Vector (0.6722, 0.8972)>
  UV <Vector (0.6865, 0.8988)>
  UV <Vector (0.6838, 0.8845)>
Face 2719
UV Count: 3
  UV <Vector (0.6833, 0.9146)>
  UV <Vector (0.6865, 0.8988)>
  UV <Vector (0.6723, 0.9083)>
Face 2720
UV Count: 3
  UV <Vector (0.6913, 0.9239)>
  UV <Vector (0.6937, 0.9052)>
  UV <Vector (0.6833, 0.9146)>
Face 2721
UV Count: 3
  UV <Vector (0.6913, 0.9239)>
  UV <Vector (0.7091, 0.9215)>
  UV <Vector (0.7026, 0.9137)>
Face 2722
UV Count: 3
  UV <Vector (0.6968, 0.9328)>
  UV <Vector (0.7121, 0.9304)>
  UV <Vector (0.7091, 0.9215)>
Face 2723
UV Count: 3
  UV <Vector (0.6973, 0.8903)>
  UV <Vector (0.6838, 0.8845)>
  UV <Vector (0.6865, 0.8988)>
Face 2724
UV Count: 3
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.6973, 0.8903)>
  UV <Vector (0.7077, 0.8904)>
Face 2725
UV Count: 3
  UV <Vector (0.7425, 0.8686)>
  UV <Vector (0.7195, 0.8932)>
  UV <Vector (0.7388, 0.8977)>
Face 2726
UV Count: 3
  UV <Vector (0.7211, 0.8674)>
  UV <Vector (0.7077, 0.8904)>
  UV <Vector (0.7195, 0.8932)>
Face 2727
UV Count: 3
  UV <Vector (0.6775, 0.8749)>
  UV <Vector (0.6919, 0.8775)>
  UV <Vector (0.6904, 0.8588)>
Face 2728
UV Count: 3
  UV <Vector (0.6856, 0.8323)>
  UV <Vector (0.7121, 0.8457)>
  UV <Vector (0.6950, 0.8204)>
Face 2729
UV Count: 3
  UV <Vector (0.6381, 0.7991)>
  UV <Vector (0.6603, 0.8161)>
  UV <Vector (0.6653, 0.8033)>
Face 2730
UV Count: 3
  UV <Vector (0.6603, 0.8161)>
  UV <Vector (0.6950, 0.8204)>
  UV <Vector (0.6653, 0.8033)>
Face 2731
UV Count: 3
  UV <Vector (0.5623, 0.8037)>
  UV <Vector (0.5823, 0.8177)>
  UV <Vector (0.5679, 0.7984)>
Face 2732
UV Count: 3
  UV <Vector (0.6012, 0.8061)>
  UV <Vector (0.6173, 0.8134)>
  UV <Vector (0.6171, 0.8019)>
Face 2733
UV Count: 3
  UV <Vector (0.5887, 0.8077)>
  UV <Vector (0.5999, 0.8167)>
  UV <Vector (0.6012, 0.8061)>
Face 2734
UV Count: 3
  UV <Vector (0.6364, 0.8211)>
  UV <Vector (0.6173, 0.8134)>
  UV <Vector (0.6178, 0.8232)>
Face 2735
UV Count: 3
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.6904, 0.8588)>
  UV <Vector (0.6919, 0.8775)>
Face 2736
UV Count: 3
  UV <Vector (0.7005, 0.8531)>
  UV <Vector (0.7211, 0.8674)>
  UV <Vector (0.7121, 0.8457)>
Face 2737
UV Count: 3
  UV <Vector (0.7368, 0.8346)>
  UV <Vector (0.7211, 0.8674)>
  UV <Vector (0.7425, 0.8686)>
Face 2738
UV Count: 3
  UV <Vector (0.6937, 0.9052)>
  UV <Vector (0.7071, 0.9056)>
  UV <Vector (0.6988, 0.8996)>
Face 2739
UV Count: 3
  UV <Vector (0.7026, 0.9137)>
  UV <Vector (0.7148, 0.9121)>
  UV <Vector (0.7071, 0.9056)>
Face 2740
UV Count: 3
  UV <Vector (0.7194, 0.9216)>
  UV <Vector (0.7201, 0.9365)>
  UV <Vector (0.7268, 0.9266)>
Face 2741
UV Count: 3
  UV <Vector (0.7091, 0.9215)>
  UV <Vector (0.7194, 0.9216)>
  UV <Vector (0.7148, 0.9121)>
Face 2742
UV Count: 3
  UV <Vector (0.6988, 0.8996)>
  UV <Vector (0.6865, 0.8988)>
  UV <Vector (0.6937, 0.9052)>
Face 2743
UV Count: 3
  UV <Vector (0.6988, 0.8996)>
  UV <Vector (0.7077, 0.8904)>
  UV <Vector (0.6973, 0.8903)>
Face 2744
UV Count: 3
  UV <Vector (0.7071, 0.9056)>
  UV <Vector (0.7195, 0.8932)>
  UV <Vector (0.7077, 0.8904)>
Face 2745
UV Count: 3
  UV <Vector (0.7240, 0.9059)>
  UV <Vector (0.7148, 0.9121)>
  UV <Vector (0.7194, 0.9216)>
Face 2746
UV Count: 3
  UV <Vector (0.7342, 0.9126)>
  UV <Vector (0.7194, 0.9216)>
  UV <Vector (0.7268, 0.9266)>
Face 2747
UV Count: 3
  UV <Vector (0.7388, 0.8977)>
  UV <Vector (0.7240, 0.9059)>
  UV <Vector (0.7342, 0.9126)>
Face 2748
UV Count: 3
  UV <Vector (0.6461, 0.9577)>
  UV <Vector (0.6510, 0.9611)>
  UV <Vector (0.6496, 0.9567)>
Face 2749
UV Count: 3
  UV <Vector (0.5927, 0.7801)>
  UV <Vector (0.6171, 0.8019)>
  UV <Vector (0.6102, 0.7723)>
Face 2750
UV Count: 3
  UV <Vector (0.6102, 0.7723)>
  UV <Vector (0.6381, 0.7991)>
  UV <Vector (0.6394, 0.7675)>
Face 2751
UV Count: 3
  UV <Vector (0.5681, 0.2999)>
  UV <Vector (0.5613, 0.3240)>
  UV <Vector (0.5830, 0.3211)>
Face 2752
UV Count: 3
  UV <Vector (0.7214, 0.4657)>
  UV <Vector (0.7117, 0.4455)>
  UV <Vector (0.7158, 0.4674)>
Face 2753
UV Count: 3
  UV <Vector (0.2979, 0.4730)>
  UV <Vector (0.2893, 0.4419)>
  UV <Vector (0.2802, 0.4466)>
Face 2754
UV Count: 3
  UV <Vector (0.3059, 0.4938)>
  UV <Vector (0.3044, 0.4716)>
  UV <Vector (0.2979, 0.4730)>
Face 2755
UV Count: 3
  UV <Vector (0.3124, 0.5177)>
  UV <Vector (0.3161, 0.4920)>
  UV <Vector (0.3059, 0.4938)>
Face 2756
UV Count: 3
  UV <Vector (0.3182, 0.5452)>
  UV <Vector (0.3217, 0.5184)>
  UV <Vector (0.3124, 0.5177)>
Face 2757
UV Count: 3
  UV <Vector (0.9031, 0.5449)>
  UV <Vector (0.9142, 0.5175)>
  UV <Vector (0.8970, 0.5408)>
Face 2758
UV Count: 3
  UV <Vector (0.9215, 0.5220)>
  UV <Vector (0.9312, 0.4993)>
  UV <Vector (0.9142, 0.5175)>
Face 2759
UV Count: 3
  UV <Vector (0.9372, 0.5043)>
  UV <Vector (0.9460, 0.4782)>
  UV <Vector (0.9312, 0.4993)>
Face 2760
UV Count: 3
  UV <Vector (0.9521, 0.4820)>
  UV <Vector (0.9593, 0.4522)>
  UV <Vector (0.9460, 0.4782)>
Face 2761
UV Count: 3
  UV <Vector (0.9665, 0.4558)>
  UV <Vector (0.9698, 0.4266)>
  UV <Vector (0.9593, 0.4522)>
Face 2762
UV Count: 3
  UV <Vector (0.9781, 0.4295)>
  UV <Vector (0.9803, 0.4002)>
  UV <Vector (0.9698, 0.4266)>
Face 2763
UV Count: 3
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.3677, 0.8011)>
  UV <Vector (0.3098, 0.8062)>
Face 2764
UV Count: 3
  UV <Vector (0.3064, 0.7661)>
  UV <Vector (0.3656, 0.7575)>
  UV <Vector (0.3097, 0.7450)>
Face 2765
UV Count: 3
  UV <Vector (0.9805, 0.1074)>
  UV <Vector (0.9603, 0.1557)>
  UV <Vector (0.9705, 0.1586)>
Face 2766
UV Count: 3
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9494, 0.1542)>
  UV <Vector (0.9603, 0.1557)>
Face 2767
UV Count: 3
  UV <Vector (0.3134, 0.8281)>
  UV <Vector (0.3694, 0.8312)>
  UV <Vector (0.3691, 0.8200)>
Face 2768
UV Count: 3
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9395, 0.1516)>
  UV <Vector (0.9494, 0.1542)>
Face 2769
UV Count: 3
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.3691, 0.8200)>
  UV <Vector (0.3689, 0.8108)>
Face 2770
UV Count: 3
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.3729, 0.8667)>
  UV <Vector (0.3719, 0.8537)>
Face 2771
UV Count: 3
  UV <Vector (0.3086, 0.7954)>
  UV <Vector (0.3656, 0.7854)>
  UV <Vector (0.3071, 0.7825)>
Face 2772
UV Count: 3
  UV <Vector (0.3161, 0.8494)>
  UV <Vector (0.3719, 0.8537)>
  UV <Vector (0.3701, 0.8419)>
Face 2773
UV Count: 3
  UV <Vector (0.3071, 0.7825)>
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.3064, 0.7661)>
Face 2774
UV Count: 3
  UV <Vector (0.3148, 0.8393)>
  UV <Vector (0.3701, 0.8419)>
  UV <Vector (0.3694, 0.8312)>
Face 2775
UV Count: 3
  UV <Vector (0.3098, 0.8062)>
  UV <Vector (0.3666, 0.7934)>
  UV <Vector (0.3086, 0.7954)>
Face 2776
UV Count: 3
  UV <Vector (0.9750, 0.0707)>
  UV <Vector (0.9896, 0.0580)>
  UV <Vector (0.9781, 0.0554)>
Face 2777
UV Count: 3
  UV <Vector (0.9688, 0.0660)>
  UV <Vector (0.9781, 0.0554)>
  UV <Vector (0.9691, 0.0537)>
Face 2778
UV Count: 3
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.2657, 0.8288)>
  UV <Vector (0.2650, 0.8394)>
Face 2779
UV Count: 3
  UV <Vector (0.9486, 0.0543)>
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9617, 0.0537)>
Face 2780
UV Count: 3
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.2663, 0.8181)>
  UV <Vector (0.2657, 0.8288)>
Face 2781
UV Count: 3
  UV <Vector (0.2817, 0.8787)>
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2631, 0.8781)>
Face 2782
UV Count: 3
  UV <Vector (0.2651, 0.7960)>
  UV <Vector (0.2840, 0.7805)>
  UV <Vector (0.2637, 0.7823)>
Face 2783
UV Count: 3
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2789, 0.8517)>
  UV <Vector (0.2626, 0.8531)>
Face 2784
UV Count: 3
  UV <Vector (0.2637, 0.7823)>
  UV <Vector (0.2824, 0.7656)>
  UV <Vector (0.2626, 0.7672)>
Face 2785
UV Count: 3
  UV <Vector (0.2626, 0.8531)>
  UV <Vector (0.2752, 0.8444)>
  UV <Vector (0.2628, 0.8446)>
Face 2786
UV Count: 3
  UV <Vector (0.2663, 0.8082)>
  UV <Vector (0.2859, 0.7944)>
  UV <Vector (0.2651, 0.7960)>
Face 2787
UV Count: 3
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.2663, 0.8082)>
  UV <Vector (0.2663, 0.8181)>
Face 2788
UV Count: 3
  UV <Vector (0.2824, 0.7656)>
  UV <Vector (0.2627, 0.7419)>
  UV <Vector (0.2626, 0.7672)>
Face 2789
UV Count: 3
  UV <Vector (0.2393, 0.7667)>
  UV <Vector (0.2162, 0.7475)>
  UV <Vector (0.2154, 0.7646)>
Face 2790
UV Count: 3
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2176, 0.8081)>
  UV <Vector (0.2183, 0.8195)>
Face 2791
UV Count: 3
  UV <Vector (0.2176, 0.8081)>
  UV <Vector (0.2405, 0.7953)>
  UV <Vector (0.2163, 0.7941)>
Face 2792
UV Count: 3
  UV <Vector (0.2307, 0.8518)>
  UV <Vector (0.2177, 0.8398)>
  UV <Vector (0.2164, 0.8528)>
Face 2793
UV Count: 3
  UV <Vector (0.2151, 0.7798)>
  UV <Vector (0.2393, 0.7667)>
  UV <Vector (0.2154, 0.7646)>
Face 2794
UV Count: 3
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2164, 0.8528)>
  UV <Vector (0.2153, 0.8644)>
Face 2795
UV Count: 3
  UV <Vector (0.2163, 0.7941)>
  UV <Vector (0.2394, 0.7814)>
  UV <Vector (0.2151, 0.7798)>
Face 2796
UV Count: 3
  UV <Vector (0.2286, 0.8788)>
  UV <Vector (0.2153, 0.8644)>
  UV <Vector (0.2142, 0.8793)>
Face 2797
UV Count: 3
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2183, 0.8195)>
  UV <Vector (0.2183, 0.8302)>
Face 2798
UV Count: 3
  UV <Vector (0.9480, 0.0328)>
  UV <Vector (0.9642, 0.0113)>
  UV <Vector (0.9471, 0.0097)>
Face 2799
UV Count: 3
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2183, 0.8302)>
  UV <Vector (0.2177, 0.8398)>
Face 2800
UV Count: 3
  UV <Vector (0.9642, 0.0113)>
  UV <Vector (0.9801, 0.0298)>
  UV <Vector (0.9807, 0.0122)>
Face 2801
UV Count: 3
  UV <Vector (0.9807, 0.0122)>
  UV <Vector (0.9924, 0.0260)>
  UV <Vector (0.9929, 0.0125)>
Face 2802
UV Count: 3
  UV <Vector (0.2650, 0.8394)>
  UV <Vector (0.2526, 0.8444)>
  UV <Vector (0.2628, 0.8446)>
Face 2803
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9617, 0.0537)>
  UV <Vector (0.9691, 0.0537)>
Face 2804
UV Count: 3
  UV <Vector (0.2752, 0.8444)>
  UV <Vector (0.2650, 0.8394)>
  UV <Vector (0.2628, 0.8446)>
Face 2805
UV Count: 3
  UV <Vector (0.9617, 0.0537)>
  UV <Vector (0.9688, 0.0660)>
  UV <Vector (0.9691, 0.0537)>
Face 2806
UV Count: 3
  UV <Vector (0.9725, 0.0811)>
  UV <Vector (0.9874, 0.0751)>
  UV <Vector (0.9750, 0.0707)>
Face 2807
UV Count: 3
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9750, 0.0707)>
  UV <Vector (0.9688, 0.0660)>
Face 2808
UV Count: 3
  UV <Vector (0.2817, 0.8787)>
  UV <Vector (0.2954, 0.8629)>
  UV <Vector (0.2812, 0.8626)>
Face 2809
UV Count: 3
  UV <Vector (0.2812, 0.8626)>
  UV <Vector (0.2952, 0.8508)>
  UV <Vector (0.2789, 0.8517)>
Face 2810
UV Count: 3
  UV <Vector (0.2789, 0.8517)>
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.2752, 0.8444)>
Face 2811
UV Count: 3
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2459, 0.8528)>
  UV <Vector (0.2526, 0.8444)>
Face 2812
UV Count: 3
  UV <Vector (0.2307, 0.8518)>
  UV <Vector (0.2445, 0.8643)>
  UV <Vector (0.2459, 0.8528)>
Face 2813
UV Count: 3
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2437, 0.8791)>
  UV <Vector (0.2445, 0.8643)>
Face 2814
UV Count: 3
  UV <Vector (0.9801, 0.0298)>
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9801, 0.0398)>
Face 2815
UV Count: 3
  UV <Vector (0.9909, 0.0400)>
  UV <Vector (0.9801, 0.0298)>
  UV <Vector (0.9801, 0.0398)>
Face 2816
UV Count: 3
  UV <Vector (0.8756, 0.2839)>
  UV <Vector (0.8806, 0.2765)>
  UV <Vector (0.8750, 0.2772)>
Face 2817
UV Count: 3
  UV <Vector (0.5035, 0.8567)>
  UV <Vector (0.5002, 0.8517)>
  UV <Vector (0.4979, 0.8533)>
Face 2818
UV Count: 3
  UV <Vector (0.8688, 0.3381)>
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8689, 0.3363)>
Face 2819
UV Count: 3
  UV <Vector (0.5651, 0.7896)>
  UV <Vector (0.5640, 0.7873)>
  UV <Vector (0.5635, 0.7892)>
Face 2820
UV Count: 3
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5659, 0.7915)>
  UV <Vector (0.5657, 0.7906)>
Face 2821
UV Count: 3
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8705, 0.3392)>
  UV <Vector (0.8722, 0.3376)>
Face 2822
UV Count: 3
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5651, 0.7896)>
  UV <Vector (0.5635, 0.7892)>
Face 2823
UV Count: 3
  UV <Vector (0.8667, 0.3368)>
  UV <Vector (0.8688, 0.3381)>
  UV <Vector (0.8689, 0.3363)>
Face 2824
UV Count: 3
  UV <Vector (0.8705, 0.3392)>
  UV <Vector (0.8729, 0.3392)>
  UV <Vector (0.8722, 0.3376)>
Face 2825
UV Count: 3
  UV <Vector (0.5668, 0.7917)>
  UV <Vector (0.5649, 0.7932)>
  UV <Vector (0.5666, 0.7948)>
Face 2826
UV Count: 3
  UV <Vector (0.8690, 0.3396)>
  UV <Vector (0.8688, 0.3381)>
  UV <Vector (0.8680, 0.3387)>
Face 2827
UV Count: 3
  UV <Vector (0.5650, 0.7971)>
  UV <Vector (0.5609, 0.7963)>
  UV <Vector (0.5621, 0.7991)>
Face 2828
UV Count: 3
  UV <Vector (0.8735, 0.3360)>
  UV <Vector (0.8771, 0.3349)>
  UV <Vector (0.8746, 0.3337)>
Face 2829
UV Count: 3
  UV <Vector (0.5667, 0.7903)>
  UV <Vector (0.5651, 0.7896)>
  UV <Vector (0.5657, 0.7906)>
Face 2830
UV Count: 3
  UV <Vector (0.8696, 0.3388)>
  UV <Vector (0.8702, 0.3401)>
  UV <Vector (0.8705, 0.3392)>
Face 2831
UV Count: 3
  UV <Vector (0.5667, 0.7903)>
  UV <Vector (0.5659, 0.7915)>
  UV <Vector (0.5668, 0.7917)>
Face 2832
UV Count: 3
  UV <Vector (0.8661, 0.3348)>
  UV <Vector (0.8692, 0.3321)>
  UV <Vector (0.8660, 0.3318)>
Face 2833
UV Count: 3
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5617, 0.7889)>
  UV <Vector (0.5589, 0.7892)>
Face 2834
UV Count: 3
  UV <Vector (0.8714, 0.3351)>
  UV <Vector (0.8746, 0.3337)>
  UV <Vector (0.8720, 0.3327)>
Face 2835
UV Count: 3
  UV <Vector (0.5609, 0.7963)>
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5593, 0.7929)>
Face 2836
UV Count: 3
  UV <Vector (0.5589, 0.7892)>
  UV <Vector (0.5619, 0.7866)>
  UV <Vector (0.5587, 0.7863)>
Face 2837
UV Count: 3
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8720, 0.3327)>
  UV <Vector (0.8692, 0.3321)>
Face 2838
UV Count: 3
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5587, 0.7863)>
  UV <Vector (0.5489, 0.7878)>
Face 2839
UV Count: 3
  UV <Vector (0.8660, 0.3318)>
  UV <Vector (0.8705, 0.3233)>
  UV <Vector (0.8684, 0.3224)>
Face 2840
UV Count: 3
  UV <Vector (0.8692, 0.3321)>
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8705, 0.3233)>
Face 2841
UV Count: 3
  UV <Vector (0.8720, 0.3327)>
  UV <Vector (0.8777, 0.3258)>
  UV <Vector (0.8742, 0.3241)>
Face 2842
UV Count: 3
  UV <Vector (0.8777, 0.3258)>
  UV <Vector (0.8771, 0.3349)>
  UV <Vector (0.8809, 0.3266)>
Face 2843
UV Count: 3
  UV <Vector (0.5621, 0.7991)>
  UV <Vector (0.5523, 0.7991)>
  UV <Vector (0.5534, 0.8025)>
Face 2844
UV Count: 3
  UV <Vector (0.5523, 0.7991)>
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5508, 0.7952)>
Face 2845
UV Count: 3
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5508, 0.7952)>
Face 2846
UV Count: 3
  UV <Vector (0.5489, 0.7878)>
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5504, 0.7916)>
Face 2847
UV Count: 3
  UV <Vector (0.8823, 0.3134)>
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8777, 0.3258)>
Face 2848
UV Count: 3
  UV <Vector (0.8751, 0.3108)>
  UV <Vector (0.8684, 0.3224)>
  UV <Vector (0.8705, 0.3233)>
Face 2849
UV Count: 3
  UV <Vector (0.8809, 0.3266)>
  UV <Vector (0.8823, 0.3134)>
  UV <Vector (0.8777, 0.3258)>
Face 2850
UV Count: 3
  UV <Vector (0.5400, 0.8031)>
  UV <Vector (0.5534, 0.8025)>
  UV <Vector (0.5523, 0.7991)>
Face 2851
UV Count: 3
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8751, 0.3108)>
  UV <Vector (0.8705, 0.3233)>
Face 2852
UV Count: 3
  UV <Vector (0.5508, 0.7952)>
  UV <Vector (0.5400, 0.8031)>
  UV <Vector (0.5523, 0.7991)>
Face 2853
UV Count: 3
  UV <Vector (0.5508, 0.7952)>
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5385, 0.7993)>
Face 2854
UV Count: 3
  UV <Vector (0.5666, 0.7948)>
  UV <Vector (0.5636, 0.7948)>
  UV <Vector (0.5650, 0.7971)>
Face 2855
UV Count: 3
  UV <Vector (0.8722, 0.3376)>
  UV <Vector (0.8750, 0.3375)>
  UV <Vector (0.8735, 0.3360)>
Face 2856
UV Count: 3
  UV <Vector (0.8661, 0.3348)>
  UV <Vector (0.8689, 0.3363)>
  UV <Vector (0.8692, 0.3347)>
Face 2857
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5635, 0.7892)>
  UV <Vector (0.5617, 0.7889)>
Face 2858
UV Count: 3
  UV <Vector (0.8714, 0.3351)>
  UV <Vector (0.8722, 0.3376)>
  UV <Vector (0.8735, 0.3360)>
Face 2859
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5649, 0.7932)>
  UV <Vector (0.5641, 0.7914)>
Face 2860
UV Count: 3
  UV <Vector (0.5617, 0.7889)>
  UV <Vector (0.5640, 0.7873)>
  UV <Vector (0.5619, 0.7866)>
Face 2861
UV Count: 3
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8714, 0.3351)>
Face 2862
UV Count: 3
  UV <Vector (0.5385, 0.7993)>
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5400, 0.8031)>
Face 2863
UV Count: 3
  UV <Vector (0.5385, 0.7993)>
  UV <Vector (0.5247, 0.7998)>
  UV <Vector (0.5257, 0.8039)>
Face 2864
UV Count: 3
  UV <Vector (0.5238, 0.7962)>
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5360, 0.7913)>
Face 2865
UV Count: 3
  UV <Vector (0.8791, 0.2977)>
  UV <Vector (0.8715, 0.3094)>
  UV <Vector (0.8751, 0.3108)>
Face 2866
UV Count: 3
  UV <Vector (0.8832, 0.2999)>
  UV <Vector (0.8751, 0.3108)>
  UV <Vector (0.8788, 0.3120)>
Face 2867
UV Count: 3
  UV <Vector (0.8874, 0.3024)>
  UV <Vector (0.8788, 0.3120)>
  UV <Vector (0.8823, 0.3134)>
Face 2868
UV Count: 3
  UV <Vector (0.8864, 0.3145)>
  UV <Vector (0.8874, 0.3024)>
  UV <Vector (0.8823, 0.3134)>
Face 2869
UV Count: 3
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5410, 0.8073)>
  UV <Vector (0.5400, 0.8031)>
Face 2870
UV Count: 3
  UV <Vector (0.5257, 0.8039)>
  UV <Vector (0.5209, 0.8008)>
  UV <Vector (0.5216, 0.8051)>
Face 2871
UV Count: 3
  UV <Vector (0.5257, 0.8039)>
  UV <Vector (0.5235, 0.8104)>
  UV <Vector (0.5275, 0.8082)>
Face 2872
UV Count: 3
  UV <Vector (0.5269, 0.8139)>
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5235, 0.8104)>
Face 2873
UV Count: 3
  UV <Vector (0.8918, 0.3043)>
  UV <Vector (0.8894, 0.2987)>
  UV <Vector (0.8874, 0.3024)>
Face 2874
UV Count: 3
  UV <Vector (0.8894, 0.2987)>
  UV <Vector (0.8832, 0.2999)>
  UV <Vector (0.8874, 0.3024)>
Face 2875
UV Count: 3
  UV <Vector (0.8845, 0.2958)>
  UV <Vector (0.8791, 0.2977)>
  UV <Vector (0.8832, 0.2999)>
Face 2876
UV Count: 3
  UV <Vector (0.8754, 0.2934)>
  UV <Vector (0.8791, 0.2977)>
  UV <Vector (0.8798, 0.2943)>
Face 2877
UV Count: 3
  UV <Vector (0.5247, 0.7998)>
  UV <Vector (0.5201, 0.7970)>
  UV <Vector (0.5209, 0.8008)>
Face 2878
UV Count: 3
  UV <Vector (0.5201, 0.7970)>
  UV <Vector (0.5173, 0.8015)>
  UV <Vector (0.5209, 0.8008)>
Face 2879
UV Count: 3
  UV <Vector (0.5164, 0.7976)>
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5173, 0.8015)>
Face 2880
UV Count: 3
  UV <Vector (0.8803, 0.2907)>
  UV <Vector (0.8754, 0.2934)>
  UV <Vector (0.8798, 0.2943)>
Face 2881
UV Count: 3
  UV <Vector (0.8757, 0.2900)>
  UV <Vector (0.8806, 0.2844)>
  UV <Vector (0.8756, 0.2839)>
Face 2882
UV Count: 3
  UV <Vector (0.5217, 0.8146)>
  UV <Vector (0.5244, 0.8171)>
  UV <Vector (0.5246, 0.8151)>
Face 2883
UV Count: 3
  UV <Vector (0.8966, 0.3024)>
  UV <Vector (0.8999, 0.3017)>
  UV <Vector (0.8976, 0.3001)>
Face 2884
UV Count: 3
  UV <Vector (0.8931, 0.3572)>
  UV <Vector (0.8950, 0.3555)>
  UV <Vector (0.8930, 0.3549)>
Face 2885
UV Count: 3
  UV <Vector (0.5664, 0.8377)>
  UV <Vector (0.5665, 0.8352)>
  UV <Vector (0.5652, 0.8366)>
Face 2886
UV Count: 3
  UV <Vector (0.5647, 0.8387)>
  UV <Vector (0.5661, 0.8397)>
  UV <Vector (0.5664, 0.8388)>
Face 2887
UV Count: 3
  UV <Vector (0.8950, 0.3555)>
  UV <Vector (0.8953, 0.3582)>
  UV <Vector (0.8971, 0.3561)>
Face 2888
UV Count: 3
  UV <Vector (0.5647, 0.8387)>
  UV <Vector (0.5664, 0.8377)>
  UV <Vector (0.5652, 0.8366)>
Face 2889
UV Count: 3
  UV <Vector (0.8903, 0.3558)>
  UV <Vector (0.8931, 0.3572)>
  UV <Vector (0.8930, 0.3549)>
Face 2890
UV Count: 3
  UV <Vector (0.8953, 0.3582)>
  UV <Vector (0.8980, 0.3579)>
  UV <Vector (0.8971, 0.3561)>
Face 2891
UV Count: 3
  UV <Vector (0.5667, 0.8404)>
  UV <Vector (0.5644, 0.8406)>
  UV <Vector (0.5648, 0.8426)>
Face 2892
UV Count: 3
  UV <Vector (0.8935, 0.3590)>
  UV <Vector (0.8931, 0.3572)>
  UV <Vector (0.8922, 0.3580)>
Face 2893
UV Count: 3
  UV <Vector (0.5623, 0.8436)>
  UV <Vector (0.5593, 0.8411)>
  UV <Vector (0.5590, 0.8437)>
Face 2894
UV Count: 3
  UV <Vector (0.8982, 0.3541)>
  UV <Vector (0.9021, 0.3523)>
  UV <Vector (0.8994, 0.3513)>
Face 2895
UV Count: 3
  UV <Vector (0.5674, 0.8391)>
  UV <Vector (0.5664, 0.8377)>
  UV <Vector (0.5664, 0.8388)>
Face 2896
UV Count: 3
  UV <Vector (0.8941, 0.3579)>
  UV <Vector (0.8950, 0.3594)>
  UV <Vector (0.8953, 0.3582)>
Face 2897
UV Count: 3
  UV <Vector (0.5674, 0.8391)>
  UV <Vector (0.5661, 0.8397)>
  UV <Vector (0.5667, 0.8404)>
Face 2898
UV Count: 3
  UV <Vector (0.8895, 0.3535)>
  UV <Vector (0.8930, 0.3500)>
  UV <Vector (0.8894, 0.3498)>
Face 2899
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5638, 0.8355)>
  UV <Vector (0.5612, 0.8342)>
Face 2900
UV Count: 3
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.8982, 0.3541)>
  UV <Vector (0.8994, 0.3513)>
Face 2901
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5625, 0.8412)>
  UV <Vector (0.5630, 0.8386)>
Face 2902
UV Count: 3
  UV <Vector (0.5612, 0.8342)>
  UV <Vector (0.5650, 0.8336)>
  UV <Vector (0.5625, 0.8319)>
Face 2903
UV Count: 3
  UV <Vector (0.8932, 0.3531)>
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.8930, 0.3500)>
Face 2904
UV Count: 3
  UV <Vector (0.5612, 0.8342)>
  UV <Vector (0.5512, 0.8282)>
  UV <Vector (0.5501, 0.8317)>
Face 2905
UV Count: 3
  UV <Vector (0.8894, 0.3498)>
  UV <Vector (0.8937, 0.3365)>
  UV <Vector (0.8914, 0.3360)>
Face 2906
UV Count: 3
  UV <Vector (0.8930, 0.3500)>
  UV <Vector (0.8985, 0.3380)>
  UV <Vector (0.8937, 0.3365)>
Face 2907
UV Count: 3
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.8985, 0.3380)>
Face 2908
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.9021, 0.3523)>
  UV <Vector (0.9067, 0.3408)>
Face 2909
UV Count: 3
  UV <Vector (0.5488, 0.8413)>
  UV <Vector (0.5593, 0.8411)>
  UV <Vector (0.5491, 0.8382)>
Face 2910
UV Count: 3
  UV <Vector (0.5491, 0.8382)>
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5496, 0.8347)>
Face 2911
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5501, 0.8317)>
  UV <Vector (0.5496, 0.8347)>
Face 2912
UV Count: 3
  UV <Vector (0.5378, 0.8228)>
  UV <Vector (0.5501, 0.8317)>
  UV <Vector (0.5512, 0.8282)>
Face 2913
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.9037, 0.3213)>
  UV <Vector (0.8985, 0.3380)>
Face 2914
UV Count: 3
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.8914, 0.3360)>
  UV <Vector (0.8937, 0.3365)>
Face 2915
UV Count: 3
  UV <Vector (0.9067, 0.3408)>
  UV <Vector (0.9084, 0.3225)>
  UV <Vector (0.9032, 0.3396)>
Face 2916
UV Count: 3
  UV <Vector (0.5491, 0.8382)>
  UV <Vector (0.5334, 0.8388)>
  UV <Vector (0.5488, 0.8413)>
Face 2917
UV Count: 3
  UV <Vector (0.8985, 0.3380)>
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.8937, 0.3365)>
Face 2918
UV Count: 3
  UV <Vector (0.5496, 0.8347)>
  UV <Vector (0.5342, 0.8349)>
  UV <Vector (0.5491, 0.8382)>
Face 2919
UV Count: 3
  UV <Vector (0.5496, 0.8347)>
  UV <Vector (0.5361, 0.8276)>
  UV <Vector (0.5348, 0.8313)>
Face 2920
UV Count: 3
  UV <Vector (0.5648, 0.8426)>
  UV <Vector (0.5625, 0.8412)>
  UV <Vector (0.5623, 0.8436)>
Face 2921
UV Count: 3
  UV <Vector (0.8971, 0.3561)>
  UV <Vector (0.9001, 0.3555)>
  UV <Vector (0.8982, 0.3541)>
Face 2922
UV Count: 3
  UV <Vector (0.8895, 0.3535)>
  UV <Vector (0.8930, 0.3549)>
  UV <Vector (0.8932, 0.3531)>
Face 2923
UV Count: 3
  UV <Vector (0.5630, 0.8386)>
  UV <Vector (0.5652, 0.8366)>
  UV <Vector (0.5638, 0.8355)>
Face 2924
UV Count: 3
  UV <Vector (0.8959, 0.3533)>
  UV <Vector (0.8971, 0.3561)>
  UV <Vector (0.8982, 0.3541)>
Face 2925
UV Count: 3
  UV <Vector (0.5630, 0.8386)>
  UV <Vector (0.5644, 0.8406)>
  UV <Vector (0.5647, 0.8387)>
Face 2926
UV Count: 3
  UV <Vector (0.5638, 0.8355)>
  UV <Vector (0.5665, 0.8352)>
  UV <Vector (0.5650, 0.8336)>
Face 2927
UV Count: 3
  UV <Vector (0.8932, 0.3531)>
  UV <Vector (0.8950, 0.3555)>
  UV <Vector (0.8959, 0.3533)>
Face 2928
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5122, 0.8569)>
  UV <Vector (0.5146, 0.8533)>
Face 2929
UV Count: 3
  UV <Vector (0.5348, 0.8313)>
  UV <Vector (0.5290, 0.8246)>
  UV <Vector (0.5272, 0.8299)>
Face 2930
UV Count: 3
  UV <Vector (0.5234, 0.8220)>
  UV <Vector (0.5272, 0.8299)>
  UV <Vector (0.5290, 0.8246)>
Face 2931
UV Count: 3
  UV <Vector (0.5304, 0.8202)>
  UV <Vector (0.5234, 0.8220)>
  UV <Vector (0.5290, 0.8246)>
Face 2932
UV Count: 3
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.8986, 0.3052)>
  UV <Vector (0.8984, 0.3107)>
Face 2933
UV Count: 3
  UV <Vector (0.9079, 0.3053)>
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.9062, 0.3124)>
Face 2934
UV Count: 3
  UV <Vector (0.9115, 0.3134)>
  UV <Vector (0.9079, 0.3053)>
  UV <Vector (0.9062, 0.3124)>
Face 2935
UV Count: 3
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5334, 0.8388)>
  UV <Vector (0.5342, 0.8349)>
Face 2936
UV Count: 3
  UV <Vector (0.9500, 0.3505)>
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9488, 0.3488)>
Face 2937
UV Count: 3
  UV <Vector (0.5472, 0.8713)>
  UV <Vector (0.5482, 0.8690)>
  UV <Vector (0.5465, 0.8697)>
Face 2938
UV Count: 3
  UV <Vector (0.5450, 0.8713)>
  UV <Vector (0.5461, 0.8730)>
  UV <Vector (0.5467, 0.8723)>
Face 2939
UV Count: 3
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9522, 0.3501)>
  UV <Vector (0.9526, 0.3478)>
Face 2940
UV Count: 3
  UV <Vector (0.5450, 0.8713)>
  UV <Vector (0.5472, 0.8713)>
  UV <Vector (0.5465, 0.8697)>
Face 2941
UV Count: 3
  UV <Vector (0.9469, 0.3506)>
  UV <Vector (0.9500, 0.3505)>
  UV <Vector (0.9488, 0.3488)>
Face 2942
UV Count: 3
  UV <Vector (0.9522, 0.3501)>
  UV <Vector (0.9541, 0.3484)>
  UV <Vector (0.9526, 0.3478)>
Face 2943
UV Count: 3
  UV <Vector (0.5463, 0.8738)>
  UV <Vector (0.5440, 0.8730)>
  UV <Vector (0.5438, 0.8749)>
Face 2944
UV Count: 3
  UV <Vector (0.9514, 0.3516)>
  UV <Vector (0.9500, 0.3505)>
  UV <Vector (0.9497, 0.3516)>
Face 2945
UV Count: 3
  UV <Vector (0.5378, 0.8732)>
  UV <Vector (0.5419, 0.8725)>
  UV <Vector (0.5389, 0.8708)>
Face 2946
UV Count: 3
  UV <Vector (0.9524, 0.3455)>
  UV <Vector (0.9542, 0.3415)>
  UV <Vector (0.9515, 0.3425)>
Face 2947
UV Count: 3
  UV <Vector (0.5467, 0.8723)>
  UV <Vector (0.5484, 0.8718)>
  UV <Vector (0.5472, 0.8713)>
Face 2948
UV Count: 3
  UV <Vector (0.9512, 0.3505)>
  UV <Vector (0.9527, 0.3511)>
  UV <Vector (0.9522, 0.3501)>
Face 2949
UV Count: 3
  UV <Vector (0.5475, 0.8731)>
  UV <Vector (0.5461, 0.8730)>
  UV <Vector (0.5463, 0.8738)>
Face 2950
UV Count: 3
  UV <Vector (0.9452, 0.3489)>
  UV <Vector (0.9463, 0.3446)>
  UV <Vector (0.9433, 0.3459)>
Face 2951
UV Count: 3
  UV <Vector (0.5405, 0.8676)>
  UV <Vector (0.5455, 0.8680)>
  UV <Vector (0.5434, 0.8653)>
Face 2952
UV Count: 3
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9515, 0.3425)>
  UV <Vector (0.9490, 0.3435)>
Face 2953
UV Count: 3
  UV <Vector (0.5389, 0.8708)>
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5405, 0.8676)>
Face 2954
UV Count: 3
  UV <Vector (0.5455, 0.8680)>
  UV <Vector (0.5455, 0.8642)>
  UV <Vector (0.5434, 0.8653)>
Face 2955
UV Count: 3
  UV <Vector (0.9480, 0.3473)>
  UV <Vector (0.9490, 0.3435)>
  UV <Vector (0.9463, 0.3446)>
Face 2956
UV Count: 3
  UV <Vector (0.5434, 0.8653)>
  UV <Vector (0.5360, 0.8555)>
  UV <Vector (0.5334, 0.8580)>
Face 2957
UV Count: 3
  UV <Vector (0.9433, 0.3459)>
  UV <Vector (0.9400, 0.3323)>
  UV <Vector (0.9378, 0.3329)>
Face 2958
UV Count: 3
  UV <Vector (0.9463, 0.3446)>
  UV <Vector (0.9441, 0.3314)>
  UV <Vector (0.9400, 0.3323)>
Face 2959
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
  UV <Vector (0.9515, 0.3425)>
  UV <Vector (0.9481, 0.3304)>
Face 2960
UV Count: 3
  UV <Vector (0.9481, 0.3304)>
  UV <Vector (0.9542, 0.3415)>
  UV <Vector (0.9517, 0.3294)>
Face 2961
UV Count: 3
  UV <Vector (0.5287, 0.8664)>
  UV <Vector (0.5389, 0.8708)>
  UV <Vector (0.5302, 0.8634)>
Face 2962
UV Count: 3
  UV <Vector (0.5302, 0.8634)>
  UV <Vector (0.5405, 0.8676)>
  UV <Vector (0.5318, 0.8603)>
Face 2963
UV Count: 3
  UV <Vector (0.5405, 0.8676)>
  UV <Vector (0.5334, 0.8580)>
  UV <Vector (0.5318, 0.8603)>
Face 2964
UV Count: 3
  UV <Vector (0.5265, 0.8475)>
  UV <Vector (0.5334, 0.8580)>
  UV <Vector (0.5360, 0.8555)>
Face 2965
UV Count: 3
  UV <Vector (0.9481, 0.3304)>
  UV <Vector (0.9402, 0.3176)>
  UV <Vector (0.9441, 0.3314)>
Face 2966
UV Count: 3
  UV <Vector (0.9358, 0.3195)>
  UV <Vector (0.9378, 0.3329)>
  UV <Vector (0.9400, 0.3323)>
Face 2967
UV Count: 3
  UV <Vector (0.9517, 0.3294)>
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9481, 0.3304)>
Face 2968
UV Count: 3
  UV <Vector (0.5302, 0.8634)>
  UV <Vector (0.5168, 0.8592)>
  UV <Vector (0.5287, 0.8664)>
Face 2969
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
  UV <Vector (0.9358, 0.3195)>
  UV <Vector (0.9400, 0.3323)>
Face 2970
UV Count: 3
  UV <Vector (0.5318, 0.8603)>
  UV <Vector (0.5191, 0.8559)>
  UV <Vector (0.5302, 0.8634)>
Face 2971
UV Count: 3
  UV <Vector (0.5318, 0.8603)>
  UV <Vector (0.5235, 0.8504)>
  UV <Vector (0.5208, 0.8530)>
Face 2972
UV Count: 3
  UV <Vector (0.5438, 0.8749)>
  UV <Vector (0.5419, 0.8725)>
  UV <Vector (0.5412, 0.8745)>
Face 2973
UV Count: 3
  UV <Vector (0.9526, 0.3478)>
  UV <Vector (0.9547, 0.3455)>
  UV <Vector (0.9524, 0.3455)>
Face 2974
UV Count: 3
  UV <Vector (0.9469, 0.3506)>
  UV <Vector (0.9480, 0.3473)>
  UV <Vector (0.9452, 0.3489)>
Face 2975
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5465, 0.8697)>
  UV <Vector (0.5455, 0.8680)>
Face 2976
UV Count: 3
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9526, 0.3478)>
  UV <Vector (0.9524, 0.3455)>
Face 2977
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5440, 0.8730)>
  UV <Vector (0.5450, 0.8713)>
Face 2978
UV Count: 3
  UV <Vector (0.5455, 0.8680)>
  UV <Vector (0.5482, 0.8690)>
  UV <Vector (0.5473, 0.8669)>
Face 2979
UV Count: 3
  UV <Vector (0.9488, 0.3488)>
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9480, 0.3473)>
Face 2980
UV Count: 3
  UV <Vector (0.8990, 0.2940)>
  UV <Vector (0.9086, 0.2824)>
  UV <Vector (0.9017, 0.2809)>
Face 2981
UV Count: 3
  UV <Vector (0.5208, 0.8530)>
  UV <Vector (0.5190, 0.8466)>
  UV <Vector (0.5162, 0.8501)>
Face 2982
UV Count: 3
  UV <Vector (0.5140, 0.8423)>
  UV <Vector (0.5162, 0.8501)>
  UV <Vector (0.5190, 0.8466)>
Face 2983
UV Count: 3
  UV <Vector (0.5175, 0.8409)>
  UV <Vector (0.5190, 0.8466)>
  UV <Vector (0.5219, 0.8435)>
Face 2984
UV Count: 3
  UV <Vector (0.9263, 0.3069)>
  UV <Vector (0.9297, 0.3150)>
  UV <Vector (0.9332, 0.3130)>
Face 2985
UV Count: 3
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9332, 0.3130)>
  UV <Vector (0.9377, 0.3100)>
Face 2986
UV Count: 3
  UV <Vector (0.9427, 0.3084)>
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9377, 0.3100)>
Face 2987
UV Count: 3
  UV <Vector (0.5146, 0.8533)>
  UV <Vector (0.5168, 0.8592)>
  UV <Vector (0.5191, 0.8559)>
Face 2988
UV Count: 3
  UV <Vector (0.9910, 0.3013)>
  UV <Vector (0.9905, 0.2998)>
  UV <Vector (0.9898, 0.3010)>
Face 2989
UV Count: 3
  UV <Vector (0.5323, 0.8757)>
  UV <Vector (0.5328, 0.8740)>
  UV <Vector (0.5316, 0.8745)>
Face 2990
UV Count: 3
  UV <Vector (0.5306, 0.8760)>
  UV <Vector (0.5314, 0.8771)>
  UV <Vector (0.5320, 0.8765)>
Face 2991
UV Count: 3
  UV <Vector (0.9905, 0.2998)>
  UV <Vector (0.9922, 0.3001)>
  UV <Vector (0.9914, 0.2986)>
Face 2992
UV Count: 3
  UV <Vector (0.5306, 0.8760)>
  UV <Vector (0.5323, 0.8757)>
  UV <Vector (0.5316, 0.8745)>
Face 2993
UV Count: 3
  UV <Vector (0.9897, 0.3029)>
  UV <Vector (0.9910, 0.3013)>
  UV <Vector (0.9898, 0.3010)>
Face 2994
UV Count: 3
  UV <Vector (0.9922, 0.3001)>
  UV <Vector (0.9928, 0.2981)>
  UV <Vector (0.9914, 0.2986)>
Face 2995
UV Count: 3
  UV <Vector (0.5320, 0.8777)>
  UV <Vector (0.5299, 0.8774)>
  UV <Vector (0.5300, 0.8790)>
Face 2996
UV Count: 3
  UV <Vector (0.9917, 0.3008)>
  UV <Vector (0.9914, 0.3021)>
  UV <Vector (0.9923, 0.3014)>
Face 2997
UV Count: 3
  UV <Vector (0.5277, 0.8791)>
  UV <Vector (0.5254, 0.8763)>
  UV <Vector (0.5247, 0.8786)>
Face 2998
UV Count: 3
  UV <Vector (0.9886, 0.2958)>
  UV <Vector (0.9920, 0.2959)>
  UV <Vector (0.9901, 0.2935)>
Face 2999
UV Count: 3
  UV <Vector (0.5328, 0.8769)>
  UV <Vector (0.5323, 0.8757)>
  UV <Vector (0.5320, 0.8765)>
Face 3000
UV Count: 3
  UV <Vector (0.9917, 0.3008)>
  UV <Vector (0.9929, 0.3005)>
  UV <Vector (0.9922, 0.3001)>
Face 3001
UV Count: 3
  UV <Vector (0.5320, 0.8777)>
  UV <Vector (0.5320, 0.8765)>
  UV <Vector (0.5314, 0.8771)>
Face 3002
UV Count: 3
  UV <Vector (0.9878, 0.3029)>
  UV <Vector (0.9862, 0.2998)>
  UV <Vector (0.9851, 0.3020)>
Face 3003
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5284, 0.8715)>
  UV <Vector (0.5265, 0.8739)>
Face 3004
UV Count: 3
  UV <Vector (0.9894, 0.2987)>
  UV <Vector (0.9886, 0.2958)>
  UV <Vector (0.9874, 0.2978)>
Face 3005
UV Count: 3
  UV <Vector (0.5265, 0.8739)>
  UV <Vector (0.5282, 0.8772)>
  UV <Vector (0.5292, 0.8754)>
Face 3006
UV Count: 3
  UV <Vector (0.5307, 0.8732)>
  UV <Vector (0.5305, 0.8700)>
  UV <Vector (0.5284, 0.8715)>
Face 3007
UV Count: 3
  UV <Vector (0.9885, 0.3004)>
  UV <Vector (0.9874, 0.2978)>
  UV <Vector (0.9862, 0.2998)>
Face 3008
UV Count: 3
  UV <Vector (0.5284, 0.8715)>
  UV <Vector (0.5225, 0.8638)>
  UV <Vector (0.5209, 0.8667)>
Face 3009
UV Count: 3
  UV <Vector (0.9851, 0.3020)>
  UV <Vector (0.9776, 0.2960)>
  UV <Vector (0.9758, 0.2980)>
Face 3010
UV Count: 3
  UV <Vector (0.9862, 0.2998)>
  UV <Vector (0.9798, 0.2935)>
  UV <Vector (0.9776, 0.2960)>
Face 3011
UV Count: 3
  UV <Vector (0.9798, 0.2935)>
  UV <Vector (0.9886, 0.2958)>
  UV <Vector (0.9818, 0.2902)>
Face 3012
UV Count: 3
  UV <Vector (0.9818, 0.2902)>
  UV <Vector (0.9901, 0.2935)>
  UV <Vector (0.9832, 0.2878)>
Face 3013
UV Count: 3
  UV <Vector (0.5164, 0.8751)>
  UV <Vector (0.5254, 0.8763)>
  UV <Vector (0.5179, 0.8722)>
Face 3014
UV Count: 3
  UV <Vector (0.5179, 0.8722)>
  UV <Vector (0.5265, 0.8739)>
  UV <Vector (0.5192, 0.8692)>
Face 3015
UV Count: 3
  UV <Vector (0.5265, 0.8739)>
  UV <Vector (0.5209, 0.8667)>
  UV <Vector (0.5192, 0.8692)>
Face 3016
UV Count: 3
  UV <Vector (0.5141, 0.8585)>
  UV <Vector (0.5209, 0.8667)>
  UV <Vector (0.5225, 0.8638)>
Face 3017
UV Count: 3
  UV <Vector (0.9818, 0.2902)>
  UV <Vector (0.9710, 0.2886)>
  UV <Vector (0.9798, 0.2935)>
Face 3018
UV Count: 3
  UV <Vector (0.9691, 0.2920)>
  UV <Vector (0.9758, 0.2980)>
  UV <Vector (0.9776, 0.2960)>
Face 3019
UV Count: 3
  UV <Vector (0.9832, 0.2878)>
  UV <Vector (0.9737, 0.2844)>
  UV <Vector (0.9818, 0.2902)>
Face 3020
UV Count: 3
  UV <Vector (0.5179, 0.8722)>
  UV <Vector (0.5074, 0.8699)>
  UV <Vector (0.5164, 0.8751)>
Face 3021
UV Count: 3
  UV <Vector (0.9710, 0.2886)>
  UV <Vector (0.9776, 0.2960)>
  UV <Vector (0.9798, 0.2935)>
Face 3022
UV Count: 3
  UV <Vector (0.5192, 0.8692)>
  UV <Vector (0.5079, 0.8662)>
  UV <Vector (0.5179, 0.8722)>
Face 3023
UV Count: 3
  UV <Vector (0.5192, 0.8692)>
  UV <Vector (0.5110, 0.8609)>
  UV <Vector (0.5091, 0.8634)>
Face 3024
UV Count: 3
  UV <Vector (0.5300, 0.8790)>
  UV <Vector (0.5282, 0.8772)>
  UV <Vector (0.5277, 0.8791)>
Face 3025
UV Count: 3
  UV <Vector (0.9904, 0.2973)>
  UV <Vector (0.9928, 0.2981)>
  UV <Vector (0.9920, 0.2959)>
Face 3026
UV Count: 3
  UV <Vector (0.9878, 0.3029)>
  UV <Vector (0.9898, 0.3010)>
  UV <Vector (0.9885, 0.3004)>
Face 3027
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5316, 0.8745)>
  UV <Vector (0.5307, 0.8732)>
Face 3028
UV Count: 3
  UV <Vector (0.9894, 0.2987)>
  UV <Vector (0.9914, 0.2986)>
  UV <Vector (0.9904, 0.2973)>
Face 3029
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5299, 0.8774)>
  UV <Vector (0.5306, 0.8760)>
Face 3030
UV Count: 3
  UV <Vector (0.5316, 0.8745)>
  UV <Vector (0.5320, 0.8724)>
  UV <Vector (0.5307, 0.8732)>
Face 3031
UV Count: 3
  UV <Vector (0.9885, 0.3004)>
  UV <Vector (0.9905, 0.2998)>
  UV <Vector (0.9894, 0.2987)>
Face 3032
UV Count: 3
  UV <Vector (0.5091, 0.8634)>
  UV <Vector (0.5035, 0.8567)>
  UV <Vector (0.5014, 0.8593)>
Face 3033
UV Count: 3
  UV <Vector (0.4941, 0.8597)>
  UV <Vector (0.5014, 0.8593)>
  UV <Vector (0.4958, 0.8563)>
Face 3034
UV Count: 3
  UV <Vector (0.5014, 0.8593)>
  UV <Vector (0.4979, 0.8533)>
  UV <Vector (0.4958, 0.8563)>
Face 3035
UV Count: 3
  UV <Vector (0.9558, 0.2940)>
  UV <Vector (0.9557, 0.2957)>
  UV <Vector (0.9600, 0.2978)>
Face 3036
UV Count: 3
  UV <Vector (0.9626, 0.2835)>
  UV <Vector (0.9605, 0.2720)>
  UV <Vector (0.9546, 0.2744)>
Face 3037
UV Count: 3
  UV <Vector (0.9688, 0.2753)>
  UV <Vector (0.9605, 0.2720)>
  UV <Vector (0.9667, 0.2789)>
Face 3038
UV Count: 3
  UV <Vector (0.4996, 0.8662)>
  UV <Vector (0.5079, 0.8662)>
  UV <Vector (0.5001, 0.8626)>
Face 3039
UV Count: 3
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5220, 0.8178)>
  UV <Vector (0.5184, 0.8192)>
Face 3040
UV Count: 3
  UV <Vector (0.5220, 0.8178)>
  UV <Vector (0.5257, 0.8182)>
  UV <Vector (0.5244, 0.8171)>
Face 3041
UV Count: 3
  UV <Vector (0.8978, 0.3037)>
  UV <Vector (0.9015, 0.3036)>
  UV <Vector (0.8999, 0.3017)>
Face 3042
UV Count: 3
  UV <Vector (0.5246, 0.8151)>
  UV <Vector (0.5235, 0.8104)>
  UV <Vector (0.5217, 0.8146)>
Face 3043
UV Count: 3
  UV <Vector (0.5220, 0.8178)>
  UV <Vector (0.5180, 0.8143)>
  UV <Vector (0.5184, 0.8192)>
Face 3044
UV Count: 3
  UV <Vector (0.5190, 0.8104)>
  UV <Vector (0.5217, 0.8146)>
  UV <Vector (0.5235, 0.8104)>
Face 3045
UV Count: 3
  UV <Vector (0.5216, 0.8051)>
  UV <Vector (0.5190, 0.8104)>
  UV <Vector (0.5235, 0.8104)>
Face 3046
UV Count: 3
  UV <Vector (0.5216, 0.8051)>
  UV <Vector (0.5173, 0.8015)>
  UV <Vector (0.5180, 0.8059)>
Face 3047
UV Count: 3
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5211, 0.8287)>
  UV <Vector (0.5234, 0.8220)>
Face 3048
UV Count: 3
  UV <Vector (0.5211, 0.8287)>
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5199, 0.8343)>
Face 3049
UV Count: 3
  UV <Vector (0.5116, 0.8066)>
  UV <Vector (0.5173, 0.8015)>
  UV <Vector (0.5098, 0.8023)>
Face 3050
UV Count: 3
  UV <Vector (0.5115, 0.8107)>
  UV <Vector (0.5180, 0.8059)>
  UV <Vector (0.5116, 0.8066)>
Face 3051
UV Count: 3
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.5118, 0.8229)>
  UV <Vector (0.5031, 0.8213)>
Face 3052
UV Count: 3
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5013, 0.8074)>
  UV <Vector (0.5116, 0.8066)>
Face 3053
UV Count: 3
  UV <Vector (0.5132, 0.8193)>
  UV <Vector (0.5180, 0.8143)>
  UV <Vector (0.5127, 0.8140)>
Face 3054
UV Count: 3
  UV <Vector (0.5012, 0.8297)>
  UV <Vector (0.5101, 0.8350)>
  UV <Vector (0.5107, 0.8318)>
Face 3055
UV Count: 3
  UV <Vector (0.5127, 0.8140)>
  UV <Vector (0.5190, 0.8104)>
  UV <Vector (0.5115, 0.8107)>
Face 3056
UV Count: 3
  UV <Vector (0.5118, 0.8229)>
  UV <Vector (0.5032, 0.8190)>
  UV <Vector (0.5031, 0.8213)>
Face 3057
UV Count: 3
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5132, 0.8193)>
  UV <Vector (0.5118, 0.8229)>
Face 3058
UV Count: 3
  UV <Vector (0.5032, 0.8190)>
  UV <Vector (0.5127, 0.8140)>
  UV <Vector (0.5020, 0.8152)>
Face 3059
UV Count: 3
  UV <Vector (0.5180, 0.8283)>
  UV <Vector (0.5118, 0.8229)>
  UV <Vector (0.5120, 0.8274)>
Face 3060
UV Count: 3
  UV <Vector (0.5029, 0.8472)>
  UV <Vector (0.4970, 0.8414)>
  UV <Vector (0.4957, 0.8451)>
Face 3061
UV Count: 3
  UV <Vector (0.5013, 0.8074)>
  UV <Vector (0.5115, 0.8107)>
  UV <Vector (0.5116, 0.8066)>
Face 3062
UV Count: 3
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5120, 0.8274)>
  UV <Vector (0.5107, 0.8318)>
Face 3063
UV Count: 3
  UV <Vector (0.8966, 0.3024)>
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8943, 0.3018)>
Face 3064
UV Count: 3
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8894, 0.2987)>
  UV <Vector (0.8943, 0.3018)>
Face 3065
UV Count: 3
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8845, 0.2958)>
  UV <Vector (0.8894, 0.2987)>
Face 3066
UV Count: 3
  UV <Vector (0.8798, 0.2943)>
  UV <Vector (0.8855, 0.2923)>
  UV <Vector (0.8803, 0.2907)>
Face 3067
UV Count: 3
  UV <Vector (0.8976, 0.3001)>
  UV <Vector (0.9011, 0.2991)>
  UV <Vector (0.8990, 0.2977)>
Face 3068
UV Count: 3
  UV <Vector (0.9015, 0.3036)>
  UV <Vector (0.9011, 0.2991)>
  UV <Vector (0.8999, 0.3017)>
Face 3069
UV Count: 3
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8990, 0.2977)>
  UV <Vector (0.8990, 0.2940)>
Face 3070
UV Count: 3
  UV <Vector (0.8990, 0.2977)>
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.8990, 0.2940)>
Face 3071
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9244, 0.2842)>
Face 3072
UV Count: 3
  UV <Vector (0.9193, 0.3059)>
  UV <Vector (0.9220, 0.3035)>
  UV <Vector (0.9194, 0.3027)>
Face 3073
UV Count: 3
  UV <Vector (0.9235, 0.3100)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9220, 0.3035)>
Face 3074
UV Count: 3
  UV <Vector (0.9164, 0.3066)>
  UV <Vector (0.9194, 0.3027)>
  UV <Vector (0.9174, 0.3009)>
Face 3075
UV Count: 3
  UV <Vector (0.9194, 0.3027)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9174, 0.3009)>
Face 3076
UV Count: 3
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9402, 0.2786)>
  UV <Vector (0.9360, 0.2812)>
Face 3077
UV Count: 3
  UV <Vector (0.9557, 0.2957)>
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9553, 0.3000)>
Face 3078
UV Count: 3
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9543, 0.3017)>
  UV <Vector (0.9553, 0.3000)>
Face 3079
UV Count: 3
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.4979, 0.8533)>
  UV <Vector (0.5002, 0.8517)>
Face 3080
UV Count: 3
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.5057, 0.8403)>
Face 3081
UV Count: 3
  UV <Vector (0.5132, 0.8359)>
  UV <Vector (0.5107, 0.8318)>
  UV <Vector (0.5101, 0.8350)>
Face 3082
UV Count: 3
  UV <Vector (0.5101, 0.8350)>
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5132, 0.8359)>
Face 3083
UV Count: 3
  UV <Vector (0.9179, 0.3107)>
  UV <Vector (0.9115, 0.3134)>
  UV <Vector (0.9160, 0.3156)>
Face 3084
UV Count: 3
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5211, 0.8287)>
  UV <Vector (0.5199, 0.8343)>
Face 3085
UV Count: 3
  UV <Vector (0.9477, 0.3089)>
  UV <Vector (0.9455, 0.2985)>
  UV <Vector (0.9427, 0.3084)>
Face 3086
UV Count: 3
  UV <Vector (0.5162, 0.8501)>
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5146, 0.8533)>
Face 3087
UV Count: 3
  UV <Vector (0.5001, 0.8626)>
  UV <Vector (0.4927, 0.8639)>
  UV <Vector (0.4996, 0.8662)>
Face 3088
UV Count: 3
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9546, 0.2744)>
  UV <Vector (0.9446, 0.2755)>
Face 3089
UV Count: 3
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5029, 0.7961)>
  UV <Vector (0.5016, 0.8029)>
Face 3090
UV Count: 3
  UV <Vector (0.4957, 0.8451)>
  UV <Vector (0.5011, 0.8481)>
  UV <Vector (0.5029, 0.8472)>
Face 3091
UV Count: 3
  UV <Vector (0.5020, 0.8152)>
  UV <Vector (0.5115, 0.8107)>
  UV <Vector (0.5019, 0.8114)>
Face 3092
UV Count: 3
  UV <Vector (0.5049, 0.8438)>
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.4970, 0.8414)>
Face 3093
UV Count: 3
  UV <Vector (0.4937, 0.8475)>
  UV <Vector (0.5002, 0.8517)>
  UV <Vector (0.5011, 0.8481)>
Face 3094
UV Count: 3
  UV <Vector (0.4989, 0.8325)>
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.5101, 0.8350)>
Face 3095
UV Count: 3
  UV <Vector (0.4958, 0.8563)>
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4881, 0.8538)>
Face 3096
UV Count: 3
  UV <Vector (0.4941, 0.8597)>
  UV <Vector (0.4881, 0.8538)>
  UV <Vector (0.4863, 0.8576)>
Face 3097
UV Count: 3
  UV <Vector (0.4863, 0.8576)>
  UV <Vector (0.4927, 0.8639)>
  UV <Vector (0.4941, 0.8597)>
Face 3098
UV Count: 3
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5049, 0.8438)>
  UV <Vector (0.5088, 0.8458)>
Face 3099
UV Count: 3
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.5057, 0.8403)>
Face 3100
UV Count: 3
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5112, 0.8470)>
  UV <Vector (0.5140, 0.8423)>
Face 3101
UV Count: 3
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5140, 0.8423)>
  UV <Vector (0.5147, 0.8395)>
Face 3102
UV Count: 3
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5049, 0.8438)>
  UV <Vector (0.5029, 0.8472)>
Face 3103
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5088, 0.8458)>
  UV <Vector (0.5065, 0.8489)>
Face 3104
UV Count: 3
  UV <Vector (0.5047, 0.8489)>
  UV <Vector (0.5029, 0.8472)>
  UV <Vector (0.5011, 0.8481)>
Face 3105
UV Count: 3
  UV <Vector (0.5075, 0.8531)>
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5047, 0.8489)>
Face 3106
UV Count: 3
  UV <Vector (0.5342, 0.8349)>
  UV <Vector (0.5272, 0.8299)>
  UV <Vector (0.5265, 0.8342)>
Face 3107
UV Count: 3
  UV <Vector (0.5378, 0.8228)>
  UV <Vector (0.5290, 0.8246)>
  UV <Vector (0.5361, 0.8276)>
Face 3108
UV Count: 3
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.8984, 0.3107)>
  UV <Vector (0.8958, 0.3189)>
Face 3109
UV Count: 3
  UV <Vector (0.9062, 0.3124)>
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.9037, 0.3213)>
Face 3110
UV Count: 3
  UV <Vector (0.9084, 0.3225)>
  UV <Vector (0.9062, 0.3124)>
  UV <Vector (0.9037, 0.3213)>
Face 3111
UV Count: 3
  UV <Vector (0.9132, 0.3228)>
  UV <Vector (0.9115, 0.3134)>
  UV <Vector (0.9084, 0.3225)>
Face 3112
UV Count: 3
  UV <Vector (0.5191, 0.8559)>
  UV <Vector (0.5162, 0.8501)>
  UV <Vector (0.5146, 0.8533)>
Face 3113
UV Count: 3
  UV <Vector (0.5265, 0.8475)>
  UV <Vector (0.5190, 0.8466)>
  UV <Vector (0.5235, 0.8504)>
Face 3114
UV Count: 3
  UV <Vector (0.9332, 0.3130)>
  UV <Vector (0.9319, 0.3205)>
  UV <Vector (0.9358, 0.3195)>
Face 3115
UV Count: 3
  UV <Vector (0.9402, 0.3176)>
  UV <Vector (0.9332, 0.3130)>
  UV <Vector (0.9358, 0.3195)>
Face 3116
UV Count: 3
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9377, 0.3100)>
  UV <Vector (0.9402, 0.3176)>
Face 3117
UV Count: 3
  UV <Vector (0.9477, 0.3089)>
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9490, 0.3140)>
Face 3118
UV Count: 3
  UV <Vector (0.5091, 0.8634)>
  UV <Vector (0.5001, 0.8626)>
  UV <Vector (0.5079, 0.8662)>
Face 3119
UV Count: 3
  UV <Vector (0.5057, 0.8527)>
  UV <Vector (0.5110, 0.8609)>
  UV <Vector (0.5141, 0.8585)>
Face 3120
UV Count: 3
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Face 3121
UV Count: 3
  UV <Vector (0.9626, 0.2835)>
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Face 3122
UV Count: 3
  UV <Vector (0.9737, 0.2844)>
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Face 3123
UV Count: 3
  UV <Vector (0.9754, 0.2809)>
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Face 3124
UV Count: 3
  UV <Vector (0.9569, 0.3025)>
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Face 3125
UV Count: 3
  UV <Vector (0.9501, 0.3030)>
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Face 3126
UV Count: 3
  UV <Vector (0.9600, 0.2978)>
  UV <Vector (0.9553, 0.3000)>
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Face 3127
UV Count: 3
  UV <Vector (0.9605, 0.2720)>
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Face 3128
UV Count: 3
  UV <Vector (0.9549, 0.2645)>
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Face 3129
UV Count: 3
  UV <Vector (0.9133, 0.2839)>
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Face 3130
UV Count: 3
  UV <Vector (0.5199, 0.8343)>
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Face 3131
UV Count: 3
  UV <Vector (0.9093, 0.2998)>
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Face 3132
UV Count: 3
  UV <Vector (0.9093, 0.2998)>
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Face 3133
UV Count: 3
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.9133, 0.2839)>
  UV <Vector (0.9086, 0.2824)>
Face 3134
UV Count: 3
  UV <Vector (0.9244, 0.2842)>
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Face 3135
UV Count: 3
  UV <Vector (0.5154, 0.8365)>
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Face 3136
UV Count: 3
  UV <Vector (0.5154, 0.8365)>
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Face 3137
UV Count: 3
  UV <Vector (0.5170, 0.8332)>
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Face 3138
UV Count: 3
  UV <Vector (0.9219, 0.3135)>
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Face 3139
UV Count: 3
  UV <Vector (0.5199, 0.8343)>
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Face 3140
UV Count: 3
  UV <Vector (0.9193, 0.3059)>
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Face 3141
UV Count: 3
  UV <Vector (0.9255, 0.3131)>
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Face 3142
UV Count: 3
  UV <Vector (0.5175, 0.8409)>
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Face 3143
UV Count: 3
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9256, 0.3018)>
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Face 3144
UV Count: 3
  UV <Vector (0.9360, 0.2812)>
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Face 3145
UV Count: 3
  UV <Vector (0.9349, 0.2985)>
  UV <Vector (0.9455, 0.2985)>
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Face 3146
UV Count: 3
  UV <Vector (0.8806, 0.2844)>
  UV <Vector (0.8888, 0.2764)>
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Face 3147
UV Count: 3
  UV <Vector (0.9558, 0.2940)>
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Face 3148
UV Count: 3
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.4906, 0.8205)>
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Face 3149
UV Count: 3
  UV <Vector (0.5019, 0.8114)>
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Face 3150
UV Count: 3
  UV <Vector (0.4940, 0.8190)>
  UV <Vector (0.5031, 0.8213)>
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Face 3151
UV Count: 3
  UV <Vector (0.4902, 0.8252)>
  UV <Vector (0.5012, 0.8297)>
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Face 3152
UV Count: 3
  UV <Vector (0.5020, 0.8152)>
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Face 3153
UV Count: 3
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.5013, 0.8074)>
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Face 3154
UV Count: 3
  UV <Vector (0.4980, 0.8352)>
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Face 3155
UV Count: 3
  UV <Vector (0.4970, 0.8414)>
  UV <Vector (0.4885, 0.8357)>
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Face 3156
UV Count: 3
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.4926, 0.8344)>
  UV <Vector (0.4885, 0.8357)>
Face 3157
UV Count: 3
  UV <Vector (0.5012, 0.8297)>
  UV <Vector (0.4930, 0.8317)>
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Face 3158
UV Count: 3
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.4885, 0.8464)>
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Face 3159
UV Count: 3
  UV <Vector (0.4881, 0.8538)>
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Face 3160
UV Count: 3
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4876, 0.8492)>
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Face 3161
UV Count: 3
  UV <Vector (0.4957, 0.8451)>
  UV <Vector (0.4885, 0.8464)>
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Face 3162
UV Count: 3
  UV <Vector (0.4870, 0.8398)>
  UV <Vector (0.4957, 0.8451)>
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Face 3163
UV Count: 3
  UV <Vector (0.4804, 0.8539)>
  UV <Vector (0.4863, 0.8576)>
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Face 3164
UV Count: 3
  UV <Vector (0.4849, 0.8624)>
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Face 3165
UV Count: 3
  UV <Vector (0.4926, 0.7989)>
  UV <Vector (0.5029, 0.7961)>
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Face 3166
UV Count: 3
  UV <Vector (0.4876, 0.8492)>
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Face 3167
UV Count: 3
  UV <Vector (0.4930, 0.8317)>
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4926, 0.8344)>
Face 3168
UV Count: 3
  UV <Vector (0.4945, 0.8150)>
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.4940, 0.8190)>
Face 3169
UV Count: 3
  UV <Vector (0.8750, 0.2772)>
  UV <Vector (0.8780, 0.2632)>
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Face 3170
UV Count: 3
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9557, 0.2561)>
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Face 3171
UV Count: 3
  UV <Vector (0.8803, 0.2907)>
  UV <Vector (0.8868, 0.2860)>
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Face 3172
UV Count: 3
  UV <Vector (0.8868, 0.2860)>
  UV <Vector (0.8969, 0.2794)>
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Face 3173
UV Count: 3
  UV <Vector (0.8855, 0.2923)>
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Face 3174
UV Count: 3
  UV <Vector (0.8940, 0.2881)>
  UV <Vector (0.9017, 0.2809)>
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Face 3175
UV Count: 3
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8990, 0.2940)>
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Face 3176
UV Count: 3
  UV <Vector (0.9402, 0.2786)>
  UV <Vector (0.9563, 0.2875)>
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Face 3177
UV Count: 3
  UV <Vector (0.5107, 0.8318)>
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.5012, 0.8297)>
Face 3178
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9502, 0.2562)>
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Face 3179
UV Count: 3
  UV <Vector (0.8969, 0.2794)>
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Face 3180
UV Count: 3
  UV <Vector (0.4507, 0.7884)>
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Face 3181
UV Count: 3
  UV <Vector (0.4414, 0.7969)>
  UV <Vector (0.4359, 0.8085)>
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Face 3182
UV Count: 3
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.4414, 0.7969)>
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Face 3183
UV Count: 3
  UV <Vector (0.4350, 0.7851)>
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Face 3184
UV Count: 3
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4764, 0.8184)>
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Face 3185
UV Count: 3
  UV <Vector (0.4333, 0.7726)>
  UV <Vector (0.4417, 0.7822)>
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Face 3186
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
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Face 3187
UV Count: 3
  UV <Vector (0.4541, 0.7646)>
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Face 3188
UV Count: 3
  UV <Vector (0.9115, 0.2339)>
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Face 3189
UV Count: 3
  UV <Vector (0.9061, 0.2432)>
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Face 3190
UV Count: 3
  UV <Vector (0.9070, 0.2536)>
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Face 3191
UV Count: 3
  UV <Vector (0.8881, 0.2627)>
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Face 3192
UV Count: 3
  UV <Vector (0.8806, 0.2765)>
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Face 3193
UV Count: 3
  UV <Vector (0.8862, 0.2563)>
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Face 3194
UV Count: 3
  UV <Vector (0.8725, 0.2589)>
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Face 3195
UV Count: 3
  UV <Vector (0.4900, 0.7925)>
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Face 3196
UV Count: 3
  UV <Vector (0.4895, 0.7872)>
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Face 3197
UV Count: 3
  UV <Vector (0.4759, 0.7817)>
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Face 3198
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
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Face 3199
UV Count: 3
  UV <Vector (0.4494, 0.7822)>
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Face 3200
UV Count: 3
  UV <Vector (0.4574, 0.7806)>
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Face 3201
UV Count: 3
  UV <Vector (0.4904, 0.8058)>
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Face 3202
UV Count: 3
  UV <Vector (0.4801, 0.8045)>
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Face 3203
UV Count: 3
  UV <Vector (0.4906, 0.8205)>
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Face 3204
UV Count: 3
  UV <Vector (0.4896, 0.8287)>
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Face 3205
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
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Face 3206
UV Count: 3
  UV <Vector (0.4870, 0.8398)>
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Face 3207
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
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Face 3208
UV Count: 3
  UV <Vector (0.4833, 0.8499)>
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Face 3209
UV Count: 3
  UV <Vector (0.4804, 0.8539)>
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Face 3210
UV Count: 3
  UV <Vector (0.4904, 0.8058)>
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Face 3211
UV Count: 3
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4790, 0.7891)>
  UV <Vector (0.4838, 0.7908)>
Face 3212
UV Count: 3
  UV <Vector (0.4838, 0.7908)>
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Face 3213
UV Count: 3
  UV <Vector (0.4790, 0.7891)>
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Face 3214
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
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Face 3215
UV Count: 3
  UV <Vector (0.4649, 0.7850)>
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Face 3216
UV Count: 3
  UV <Vector (0.4801, 0.8045)>
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Face 3217
UV Count: 3
  UV <Vector (0.4713, 0.7896)>
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Face 3218
UV Count: 3
  UV <Vector (0.4777, 0.8103)>
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Face 3219
UV Count: 3
  UV <Vector (0.4599, 0.7958)>
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Face 3220
UV Count: 3
  UV <Vector (0.4588, 0.7863)>
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Face 3221
UV Count: 3
  UV <Vector (0.4507, 0.7884)>
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Face 3222
UV Count: 3
  UV <Vector (0.4409, 0.7895)>
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  UV <Vector (0.4507, 0.7884)>
Face 3223
UV Count: 3
  UV <Vector (0.4513, 0.8084)>
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Face 3224
UV Count: 3
  UV <Vector (0.4433, 0.8089)>
  UV <Vector (0.4501, 0.7969)>
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Face 3225
UV Count: 3
  UV <Vector (0.4764, 0.8184)>
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Face 3226
UV Count: 3
  UV <Vector (0.4646, 0.8181)>
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Face 3227
UV Count: 3
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4646, 0.8181)>
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Face 3228
UV Count: 3
  UV <Vector (0.4433, 0.8089)>
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Face 3229
UV Count: 3
  UV <Vector (0.4433, 0.8176)>
  UV <Vector (0.4505, 0.8285)>
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Face 3230
UV Count: 3
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4646, 0.8181)>
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Face 3231
UV Count: 3
  UV <Vector (0.4630, 0.8292)>
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Face 3232
UV Count: 3
  UV <Vector (0.4359, 0.8085)>
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Face 3233
UV Count: 3
  UV <Vector (0.4341, 0.8161)>
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Face 3234
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
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Face 3235
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
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Face 3236
UV Count: 3
  UV <Vector (0.4505, 0.8285)>
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Face 3237
UV Count: 3
  UV <Vector (0.4414, 0.8357)>
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Face 3238
UV Count: 3
  UV <Vector (0.4615, 0.8380)>
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Face 3239
UV Count: 3
  UV <Vector (0.4601, 0.8504)>
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Face 3240
UV Count: 3
  UV <Vector (0.4421, 0.8478)>
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Face 3241
UV Count: 3
  UV <Vector (0.4414, 0.8357)>
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Face 3242
UV Count: 3
  UV <Vector (0.4414, 0.8357)>
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Face 3243
UV Count: 3
  UV <Vector (0.4780, 0.8578)>
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Face 3244
UV Count: 3
  UV <Vector (0.4596, 0.8542)>
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Face 3245
UV Count: 3
  UV <Vector (0.4479, 0.8518)>
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Face 3246
UV Count: 3
  UV <Vector (0.4418, 0.8507)>
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Face 3247
UV Count: 3
  UV <Vector (0.4383, 0.8515)>
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Face 3248
UV Count: 3
  UV <Vector (0.4383, 0.8515)>
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Face 3249
UV Count: 3
  UV <Vector (0.9507, 0.2188)>
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Face 3250
UV Count: 3
  UV <Vector (0.4689, 0.8561)>
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Face 3251
UV Count: 3
  UV <Vector (0.4679, 0.8614)>
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Face 3252
UV Count: 3
  UV <Vector (0.4582, 0.8590)>
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4468, 0.8568)>
Face 3253
UV Count: 3
  UV <Vector (0.4468, 0.8568)>
  UV <Vector (0.4418, 0.8507)>
  UV <Vector (0.4407, 0.8560)>
Face 3254
UV Count: 3
  UV <Vector (0.4383, 0.8515)>
  UV <Vector (0.4407, 0.8560)>
  UV <Vector (0.4418, 0.8507)>
Face 3255
UV Count: 3
  UV <Vector (0.9553, 0.2216)>
  UV <Vector (0.9507, 0.2188)>
  UV <Vector (0.9508, 0.2217)>
Face 3256
UV Count: 3
  UV <Vector (0.9553, 0.2216)>
  UV <Vector (0.9507, 0.2270)>
  UV <Vector (0.9554, 0.2275)>
Face 3257
UV Count: 3
  UV <Vector (0.9554, 0.2275)>
  UV <Vector (0.9508, 0.2382)>
  UV <Vector (0.9553, 0.2384)>
Face 3258
UV Count: 3
  UV <Vector (0.9549, 0.2479)>
  UV <Vector (0.9508, 0.2382)>
  UV <Vector (0.9507, 0.2481)>
Face 3259
UV Count: 3
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9549, 0.2479)>
  UV <Vector (0.9507, 0.2481)>
Face 3260
UV Count: 3
  UV <Vector (0.9448, 0.2224)>
  UV <Vector (0.9507, 0.2188)>
  UV <Vector (0.9453, 0.2145)>
Face 3261
UV Count: 3
  UV <Vector (0.9448, 0.2224)>
  UV <Vector (0.9507, 0.2270)>
  UV <Vector (0.9508, 0.2217)>
Face 3262
UV Count: 3
  UV <Vector (0.9447, 0.2282)>
  UV <Vector (0.9508, 0.2382)>
  UV <Vector (0.9507, 0.2270)>
Face 3263
UV Count: 3
  UV <Vector (0.9442, 0.2405)>
  UV <Vector (0.9507, 0.2481)>
  UV <Vector (0.9508, 0.2382)>
Face 3264
UV Count: 3
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9445, 0.2575)>
Face 3265
UV Count: 3
  UV <Vector (0.9453, 0.2145)>
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9448, 0.2224)>
Face 3266
UV Count: 3
  UV <Vector (0.9366, 0.2132)>
  UV <Vector (0.9285, 0.2199)>
  UV <Vector (0.9372, 0.2216)>
Face 3267
UV Count: 3
  UV <Vector (0.4307, 0.7629)>
  UV <Vector (0.4410, 0.7685)>
  UV <Vector (0.4375, 0.7596)>
Face 3268
UV Count: 3
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9275, 0.2266)>
  UV <Vector (0.9370, 0.2293)>
Face 3269
UV Count: 3
  UV <Vector (0.9275, 0.2266)>
  UV <Vector (0.9341, 0.2397)>
  UV <Vector (0.9370, 0.2293)>
Face 3270
UV Count: 3
  UV <Vector (0.4478, 0.7584)>
  UV <Vector (0.4375, 0.7596)>
  UV <Vector (0.4410, 0.7685)>
Face 3271
UV Count: 3
  UV <Vector (0.9221, 0.2272)>
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9275, 0.2266)>
Face 3272
UV Count: 3
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9447, 0.2282)>
  UV <Vector (0.9448, 0.2224)>
Face 3273
UV Count: 3
  UV <Vector (0.9370, 0.2293)>
  UV <Vector (0.9442, 0.2405)>
  UV <Vector (0.9447, 0.2282)>
Face 3274
UV Count: 3
  UV <Vector (0.4749, 0.7704)>
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4754, 0.7764)>
Face 3275
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4636, 0.7781)>
Face 3276
UV Count: 3
  UV <Vector (0.4636, 0.7781)>
  UV <Vector (0.4575, 0.7736)>
  UV <Vector (0.4574, 0.7806)>
Face 3277
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4574, 0.7806)>
  UV <Vector (0.4575, 0.7736)>
Face 3278
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4578, 0.7675)>
  UV <Vector (0.4541, 0.7646)>
Face 3279
UV Count: 3
  UV <Vector (0.9142, 0.2231)>
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9115, 0.2339)>
Face 3280
UV Count: 3
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4578, 0.7675)>
  UV <Vector (0.4575, 0.7736)>
Face 3281
UV Count: 3
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9053, 0.2209)>
  UV <Vector (0.9014, 0.2257)>
Face 3282
UV Count: 3
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4624, 0.7683)>
  UV <Vector (0.4628, 0.7722)>
Face 3283
UV Count: 3
  UV <Vector (0.4735, 0.7647)>
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4749, 0.7704)>
Face 3284
UV Count: 3
  UV <Vector (0.8475, 0.2276)>
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8498, 0.2276)>
Face 3285
UV Count: 3
  UV <Vector (0.5176, 0.7585)>
  UV <Vector (0.5199, 0.7582)>
  UV <Vector (0.5178, 0.7565)>
Face 3286
UV Count: 3
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5203, 0.7616)>
  UV <Vector (0.5195, 0.7602)>
Face 3287
UV Count: 3
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8461, 0.2302)>
  UV <Vector (0.8477, 0.2320)>
Face 3288
UV Count: 3
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5192, 0.7590)>
  UV <Vector (0.5176, 0.7585)>
Face 3289
UV Count: 3
  UV <Vector (0.8491, 0.2253)>
  UV <Vector (0.8475, 0.2276)>
  UV <Vector (0.8498, 0.2276)>
Face 3290
UV Count: 3
  UV <Vector (0.8461, 0.2302)>
  UV <Vector (0.8463, 0.2328)>
  UV <Vector (0.8477, 0.2320)>
Face 3291
UV Count: 3
  UV <Vector (0.5213, 0.7619)>
  UV <Vector (0.5193, 0.7632)>
  UV <Vector (0.5211, 0.7652)>
Face 3292
UV Count: 3
  UV <Vector (0.8455, 0.2281)>
  UV <Vector (0.8475, 0.2276)>
  UV <Vector (0.8467, 0.2266)>
Face 3293
UV Count: 3
  UV <Vector (0.5189, 0.7677)>
  UV <Vector (0.5136, 0.7673)>
  UV <Vector (0.5147, 0.7707)>
Face 3294
UV Count: 3
  UV <Vector (0.8501, 0.2337)>
  UV <Vector (0.8519, 0.2394)>
  UV <Vector (0.8541, 0.2365)>
Face 3295
UV Count: 3
  UV <Vector (0.5212, 0.7598)>
  UV <Vector (0.5192, 0.7590)>
  UV <Vector (0.5195, 0.7602)>
Face 3296
UV Count: 3
  UV <Vector (0.8461, 0.2302)>
  UV <Vector (0.8455, 0.2281)>
  UV <Vector (0.8447, 0.2299)>
Face 3297
UV Count: 3
  UV <Vector (0.5212, 0.7598)>
  UV <Vector (0.5203, 0.7616)>
  UV <Vector (0.5213, 0.7619)>
Face 3298
UV Count: 3
  UV <Vector (0.8519, 0.2244)>
  UV <Vector (0.8569, 0.2281)>
  UV <Vector (0.8572, 0.2237)>
Face 3299
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5117, 0.7633)>
Face 3300
UV Count: 3
  UV <Vector (0.8514, 0.2313)>
  UV <Vector (0.8541, 0.2365)>
  UV <Vector (0.8559, 0.2326)>
Face 3301
UV Count: 3
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5180, 0.7649)>
  UV <Vector (0.5164, 0.7614)>
Face 3302
UV Count: 3
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5149, 0.7558)>
  UV <Vector (0.5098, 0.7563)>
Face 3303
UV Count: 3
  UV <Vector (0.8521, 0.2281)>
  UV <Vector (0.8559, 0.2326)>
  UV <Vector (0.8569, 0.2281)>
Face 3304
UV Count: 3
  UV <Vector (0.5071, 0.7609)>
  UV <Vector (0.5098, 0.7563)>
  UV <Vector (0.5055, 0.7573)>
Face 3305
UV Count: 3
  UV <Vector (0.8572, 0.2237)>
  UV <Vector (0.8611, 0.2282)>
  UV <Vector (0.8616, 0.2239)>
Face 3306
UV Count: 3
  UV <Vector (0.8569, 0.2281)>
  UV <Vector (0.8598, 0.2337)>
  UV <Vector (0.8611, 0.2282)>
Face 3307
UV Count: 3
  UV <Vector (0.8559, 0.2326)>
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8598, 0.2337)>
Face 3308
UV Count: 3
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8519, 0.2394)>
  UV <Vector (0.8554, 0.2422)>
Face 3309
UV Count: 3
  UV <Vector (0.5147, 0.7707)>
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5109, 0.7724)>
Face 3310
UV Count: 3
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5080, 0.7648)>
Face 3311
UV Count: 3
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5071, 0.7609)>
  UV <Vector (0.5080, 0.7648)>
Face 3312
UV Count: 3
  UV <Vector (0.5211, 0.7652)>
  UV <Vector (0.5180, 0.7649)>
  UV <Vector (0.5189, 0.7677)>
Face 3313
UV Count: 3
  UV <Vector (0.8477, 0.2320)>
  UV <Vector (0.8479, 0.2358)>
  UV <Vector (0.8501, 0.2337)>
Face 3314
UV Count: 3
  UV <Vector (0.8519, 0.2244)>
  UV <Vector (0.8498, 0.2276)>
  UV <Vector (0.8521, 0.2281)>
Face 3315
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5176, 0.7585)>
  UV <Vector (0.5158, 0.7582)>
Face 3316
UV Count: 3
  UV <Vector (0.8514, 0.2313)>
  UV <Vector (0.8477, 0.2320)>
  UV <Vector (0.8501, 0.2337)>
Face 3317
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5193, 0.7632)>
  UV <Vector (0.5183, 0.7609)>
Face 3318
UV Count: 3
  UV <Vector (0.5158, 0.7582)>
  UV <Vector (0.5178, 0.7565)>
  UV <Vector (0.5149, 0.7558)>
Face 3319
UV Count: 3
  UV <Vector (0.8521, 0.2281)>
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8514, 0.2313)>
Face 3320
UV Count: 3
  UV <Vector (0.5080, 0.7648)>
  UV <Vector (0.5023, 0.7630)>
  UV <Vector (0.5032, 0.7666)>
Face 3321
UV Count: 3
  UV <Vector (0.5049, 0.7704)>
  UV <Vector (0.5080, 0.7648)>
  UV <Vector (0.5032, 0.7666)>
Face 3322
UV Count: 3
  UV <Vector (0.5109, 0.7724)>
  UV <Vector (0.5049, 0.7704)>
  UV <Vector (0.5054, 0.7740)>
Face 3323
UV Count: 3
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8554, 0.2422)>
  UV <Vector (0.8602, 0.2459)>
Face 3324
UV Count: 3
  UV <Vector (0.8598, 0.2337)>
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8661, 0.2354)>
Face 3325
UV Count: 3
  UV <Vector (0.8611, 0.2282)>
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8672, 0.2284)>
Face 3326
UV Count: 3
  UV <Vector (0.8616, 0.2239)>
  UV <Vector (0.8672, 0.2284)>
  UV <Vector (0.8676, 0.2245)>
Face 3327
UV Count: 3
  UV <Vector (0.5023, 0.7630)>
  UV <Vector (0.5055, 0.7573)>
  UV <Vector (0.4999, 0.7595)>
Face 3328
UV Count: 3
  UV <Vector (0.8680, 0.2497)>
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8602, 0.2459)>
Face 3329
UV Count: 3
  UV <Vector (0.5032, 0.7666)>
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.5049, 0.7704)>
Face 3330
UV Count: 3
  UV <Vector (0.8672, 0.2284)>
  UV <Vector (0.8755, 0.2272)>
  UV <Vector (0.8676, 0.2245)>
Face 3331
UV Count: 3
  UV <Vector (0.8702, 0.2453)>
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8628, 0.2419)>
Face 3332
UV Count: 3
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.5054, 0.7740)>
  UV <Vector (0.5049, 0.7704)>
Face 3333
UV Count: 3
  UV <Vector (0.4946, 0.7658)>
  UV <Vector (0.5032, 0.7666)>
  UV <Vector (0.5023, 0.7630)>
Face 3334
UV Count: 3
  UV <Vector (0.4999, 0.7595)>
  UV <Vector (0.4946, 0.7658)>
  UV <Vector (0.5023, 0.7630)>
Face 3335
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8751, 0.2307)>
  UV <Vector (0.8672, 0.2284)>
Face 3336
UV Count: 3
  UV <Vector (0.8814, 0.2496)>
  UV <Vector (0.8767, 0.2589)>
  UV <Vector (0.8862, 0.2563)>
Face 3337
UV Count: 3
  UV <Vector (0.8767, 0.2589)>
  UV <Vector (0.8729, 0.2553)>
  UV <Vector (0.8725, 0.2589)>
Face 3338
UV Count: 3
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4900, 0.7834)>
  UV <Vector (0.4868, 0.7809)>
Face 3339
UV Count: 3
  UV <Vector (0.4907, 0.7781)>
  UV <Vector (0.4900, 0.7834)>
  UV <Vector (0.4932, 0.7832)>
Face 3340
UV Count: 3
  UV <Vector (0.4810, 0.7832)>
  UV <Vector (0.4868, 0.7809)>
  UV <Vector (0.4825, 0.7771)>
Face 3341
UV Count: 3
  UV <Vector (0.4877, 0.7737)>
  UV <Vector (0.4868, 0.7809)>
  UV <Vector (0.4907, 0.7781)>
Face 3342
UV Count: 3
  UV <Vector (0.4825, 0.7771)>
  UV <Vector (0.4759, 0.7817)>
  UV <Vector (0.4810, 0.7832)>
Face 3343
UV Count: 3
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4877, 0.7737)>
  UV <Vector (0.4863, 0.7691)>
Face 3344
UV Count: 3
  UV <Vector (0.4754, 0.7764)>
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4749, 0.7704)>
Face 3345
UV Count: 3
  UV <Vector (0.8862, 0.2563)>
  UV <Vector (0.8900, 0.2474)>
  UV <Vector (0.8814, 0.2496)>
Face 3346
UV Count: 3
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.9011, 0.2486)>
  UV <Vector (0.8939, 0.2532)>
Face 3347
UV Count: 3
  UV <Vector (0.8900, 0.2474)>
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8814, 0.2496)>
Face 3348
UV Count: 3
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8910, 0.2330)>
  UV <Vector (0.8850, 0.2330)>
Face 3349
UV Count: 3
  UV <Vector (0.8850, 0.2330)>
  UV <Vector (0.8896, 0.2274)>
  UV <Vector (0.8847, 0.2284)>
Face 3350
UV Count: 3
  UV <Vector (0.4844, 0.7641)>
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4863, 0.7691)>
Face 3351
UV Count: 3
  UV <Vector (0.4749, 0.7704)>
  UV <Vector (0.4794, 0.7649)>
  UV <Vector (0.4735, 0.7647)>
Face 3352
UV Count: 3
  UV <Vector (0.8910, 0.2330)>
  UV <Vector (0.8953, 0.2268)>
  UV <Vector (0.8896, 0.2274)>
Face 3353
UV Count: 3
  UV <Vector (0.9014, 0.2257)>
  UV <Vector (0.8959, 0.2316)>
  UV <Vector (0.9044, 0.2303)>
Face 3354
UV Count: 3
  UV <Vector (0.8702, 0.2453)>
  UV <Vector (0.8757, 0.2540)>
  UV <Vector (0.8814, 0.2496)>
Face 3355
UV Count: 3
  UV <Vector (0.4985, 0.7770)>
  UV <Vector (0.4907, 0.7781)>
  UV <Vector (0.4932, 0.7832)>
Face 3356
UV Count: 3
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.4877, 0.7737)>
  UV <Vector (0.4907, 0.7781)>
Face 3357
UV Count: 3
  UV <Vector (0.4953, 0.7695)>
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4877, 0.7737)>
Face 3358
UV Count: 3
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4929, 0.7624)>
  UV <Vector (0.4844, 0.7641)>
Face 3359
UV Count: 3
  UV <Vector (0.8847, 0.2284)>
  UV <Vector (0.8751, 0.2307)>
  UV <Vector (0.8850, 0.2330)>
Face 3360
UV Count: 3
  UV <Vector (0.8751, 0.2307)>
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8850, 0.2330)>
Face 3361
UV Count: 3
  UV <Vector (0.8731, 0.2371)>
  UV <Vector (0.8814, 0.2496)>
  UV <Vector (0.8833, 0.2403)>
Face 3362
UV Count: 3
  UV <Vector (0.9011, 0.2486)>
  UV <Vector (0.8900, 0.2474)>
  UV <Vector (0.8939, 0.2532)>
Face 3363
UV Count: 3
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.8959, 0.2316)>
  UV <Vector (0.8910, 0.2330)>
Face 3364
UV Count: 3
  UV <Vector (0.8959, 0.2316)>
  UV <Vector (0.9002, 0.2369)>
  UV <Vector (0.9044, 0.2303)>
Face 3365
UV Count: 3
  UV <Vector (0.9115, 0.2339)>
  UV <Vector (0.9002, 0.2369)>
  UV <Vector (0.9061, 0.2432)>
Face 3366
UV Count: 3
  UV <Vector (0.9002, 0.2369)>
  UV <Vector (0.9011, 0.2486)>
  UV <Vector (0.9061, 0.2432)>
Face 3367
UV Count: 3
  UV <Vector (0.9120, 0.2470)>
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9179, 0.2374)>
Face 3368
UV Count: 3
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.8969, 0.2794)>
  UV <Vector (0.9017, 0.2809)>
Face 3369
UV Count: 3
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.9106, 0.2616)>
  UV <Vector (0.9070, 0.2536)>
Face 3370
UV Count: 3
  UV <Vector (0.9070, 0.2536)>
  UV <Vector (0.9191, 0.2535)>
  UV <Vector (0.9120, 0.2470)>
Face 3371
UV Count: 3
  UV <Vector (0.9151, 0.2743)>
  UV <Vector (0.9121, 0.2667)>
  UV <Vector (0.9104, 0.2737)>
Face 3372
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9106, 0.2616)>
  UV <Vector (0.9121, 0.2667)>
Face 3373
UV Count: 3
  UV <Vector (0.9086, 0.2824)>
  UV <Vector (0.9151, 0.2743)>
  UV <Vector (0.9104, 0.2737)>
Face 3374
UV Count: 3
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.9121, 0.2667)>
  UV <Vector (0.9106, 0.2616)>
Face 3375
UV Count: 3
  UV <Vector (0.9104, 0.2737)>
  UV <Vector (0.9017, 0.2809)>
  UV <Vector (0.9086, 0.2824)>
Face 3376
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9151, 0.2743)>
  UV <Vector (0.9133, 0.2839)>
Face 3377
UV Count: 3
  UV <Vector (0.9240, 0.2784)>
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9244, 0.2842)>
Face 3378
UV Count: 3
  UV <Vector (0.9288, 0.2831)>
  UV <Vector (0.9240, 0.2784)>
  UV <Vector (0.9244, 0.2842)>
Face 3379
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9217, 0.2666)>
Face 3380
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9229, 0.2590)>
  UV <Vector (0.9191, 0.2535)>
Face 3381
UV Count: 3
  UV <Vector (0.9305, 0.2525)>
  UV <Vector (0.9229, 0.2590)>
  UV <Vector (0.9295, 0.2576)>
Face 3382
UV Count: 3
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9305, 0.2525)>
  UV <Vector (0.9341, 0.2397)>
Face 3383
UV Count: 3
  UV <Vector (0.9341, 0.2397)>
  UV <Vector (0.9439, 0.2496)>
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Face 3384
UV Count: 3
  UV <Vector (0.9396, 0.2555)>
  UV <Vector (0.9305, 0.2525)>
  UV <Vector (0.9295, 0.2576)>
Face 3385
UV Count: 3
  UV <Vector (0.9445, 0.2575)>
  UV <Vector (0.9396, 0.2555)>
  UV <Vector (0.9399, 0.2601)>
Face 3386
UV Count: 3
  UV <Vector (0.9408, 0.2691)>
  UV <Vector (0.9402, 0.2786)>
  UV <Vector (0.9446, 0.2755)>
Face 3387
UV Count: 3
  UV <Vector (0.9282, 0.2779)>
  UV <Vector (0.9360, 0.2812)>
  UV <Vector (0.9322, 0.2728)>
Face 3388
UV Count: 3
  UV <Vector (0.9360, 0.2713)>
  UV <Vector (0.9360, 0.2812)>
  UV <Vector (0.9402, 0.2786)>
Face 3389
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9446, 0.2755)>
  UV <Vector (0.9546, 0.2744)>
Face 3390
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9399, 0.2601)>
  UV <Vector (0.9408, 0.2691)>
Face 3391
UV Count: 3
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9282, 0.2779)>
  UV <Vector (0.9322, 0.2728)>
Face 3392
UV Count: 3
  UV <Vector (0.9229, 0.2590)>
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9295, 0.2576)>
Face 3393
UV Count: 3
  UV <Vector (0.9295, 0.2576)>
  UV <Vector (0.9399, 0.2601)>
  UV <Vector (0.9396, 0.2555)>
Face 3394
UV Count: 3
  UV <Vector (0.9217, 0.2666)>
  UV <Vector (0.9322, 0.2728)>
  UV <Vector (0.9290, 0.2633)>
Face 3395
UV Count: 3
  UV <Vector (0.9335, 0.2650)>
  UV <Vector (0.9322, 0.2728)>
  UV <Vector (0.9360, 0.2713)>
Face 3396
UV Count: 3
  UV <Vector (0.9408, 0.2691)>
  UV <Vector (0.9335, 0.2650)>
  UV <Vector (0.9360, 0.2713)>
Face 3397
UV Count: 3
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9335, 0.2650)>
  UV <Vector (0.9399, 0.2601)>
Face 3398
UV Count: 3
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8754, 0.9262)>
  UV <Vector (0.8809, 0.9066)>
Face 3399
UV Count: 3
  UV <Vector (0.8374, 0.9203)>
  UV <Vector (0.8663, 0.9428)>
  UV <Vector (0.8754, 0.9262)>
Face 3400
UV Count: 3
  UV <Vector (0.8329, 0.9378)>
  UV <Vector (0.8615, 0.9612)>
  UV <Vector (0.8663, 0.9428)>
Face 3401
UV Count: 3
  UV <Vector (0.8286, 0.9578)>
  UV <Vector (0.8567, 0.9818)>
  UV <Vector (0.8615, 0.9612)>
Face 3402
UV Count: 3
  UV <Vector (0.8272, 0.7450)>
  UV <Vector (0.8579, 0.7609)>
  UV <Vector (0.8578, 0.7379)>
Face 3403
UV Count: 3
  UV <Vector (0.8287, 0.7666)>
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8579, 0.7609)>
Face 3404
UV Count: 3
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8336, 0.8031)>
  UV <Vector (0.8676, 0.7973)>
Face 3405
UV Count: 3
  UV <Vector (0.8676, 0.7973)>
  UV <Vector (0.8356, 0.8175)>
  UV <Vector (0.8765, 0.8113)>
Face 3406
UV Count: 3
  UV <Vector (0.8765, 0.8113)>
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8809, 0.8299)>
Face 3407
UV Count: 3
  UV <Vector (0.8809, 0.8299)>
  UV <Vector (0.8405, 0.8488)>
  UV <Vector (0.8834, 0.8476)>
Face 3408
UV Count: 3
  UV <Vector (0.8834, 0.8476)>
  UV <Vector (0.8415, 0.8652)>
  UV <Vector (0.8842, 0.8667)>
Face 3409
UV Count: 3
  UV <Vector (0.8842, 0.8667)>
  UV <Vector (0.8412, 0.8834)>
  UV <Vector (0.8833, 0.8874)>
Face 3410
UV Count: 3
  UV <Vector (0.8833, 0.8874)>
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8809, 0.9066)>
Face 3411
UV Count: 3
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.8106, 0.7892)>
  UV <Vector (0.8073, 0.7691)>
Face 3412
UV Count: 3
  UV <Vector (0.8109, 0.8520)>
  UV <Vector (0.8201, 0.8658)>
  UV <Vector (0.8201, 0.8511)>
Face 3413
UV Count: 3
  UV <Vector (0.7595, 0.9053)>
  UV <Vector (0.7712, 0.8925)>
  UV <Vector (0.7629, 0.8912)>
Face 3414
UV Count: 3
  UV <Vector (0.7473, 0.7842)>
  UV <Vector (0.7469, 0.7585)>
  UV <Vector (0.7378, 0.7657)>
Face 3415
UV Count: 3
  UV <Vector (0.7946, 0.7456)>
  UV <Vector (0.8073, 0.7691)>
  UV <Vector (0.8050, 0.7444)>
Face 3416
UV Count: 3
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8201, 0.8658)>
Face 3417
UV Count: 3
  UV <Vector (0.7629, 0.8912)>
  UV <Vector (0.7727, 0.8798)>
  UV <Vector (0.7638, 0.8791)>
Face 3418
UV Count: 3
  UV <Vector (0.7727, 0.8798)>
  UV <Vector (0.7639, 0.8676)>
  UV <Vector (0.7638, 0.8791)>
Face 3419
UV Count: 3
  UV <Vector (0.8138, 0.8062)>
  UV <Vector (0.8076, 0.8233)>
  UV <Vector (0.8158, 0.8214)>
Face 3420
UV Count: 3
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8040, 0.9331)>
  UV <Vector (0.8127, 0.9345)>
Face 3421
UV Count: 3
  UV <Vector (0.7383, 0.9528)>
  UV <Vector (0.7581, 0.9398)>
  UV <Vector (0.7483, 0.9354)>
Face 3422
UV Count: 3
  UV <Vector (0.7695, 0.8296)>
  UV <Vector (0.7569, 0.8163)>
  UV <Vector (0.7599, 0.8315)>
Face 3423
UV Count: 3
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8095, 0.8373)>
  UV <Vector (0.8182, 0.8358)>
Face 3424
UV Count: 3
  UV <Vector (0.7644, 0.9430)>
  UV <Vector (0.7466, 0.9612)>
  UV <Vector (0.7544, 0.9661)>
Face 3425
UV Count: 3
  UV <Vector (0.7727, 0.8798)>
  UV <Vector (0.7771, 0.8938)>
  UV <Vector (0.7786, 0.8803)>
Face 3426
UV Count: 3
  UV <Vector (0.7771, 0.8938)>
  UV <Vector (0.7685, 0.9076)>
  UV <Vector (0.7744, 0.9096)>
Face 3427
UV Count: 3
  UV <Vector (0.7713, 0.8423)>
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7776, 0.8408)>
Face 3428
UV Count: 3
  UV <Vector (0.7704, 0.9254)>
  UV <Vector (0.7581, 0.9398)>
  UV <Vector (0.7644, 0.9430)>
Face 3429
UV Count: 3
  UV <Vector (0.7695, 0.8296)>
  UV <Vector (0.7776, 0.8408)>
  UV <Vector (0.7757, 0.8278)>
Face 3430
UV Count: 3
  UV <Vector (0.7744, 0.9096)>
  UV <Vector (0.7644, 0.9230)>
  UV <Vector (0.7704, 0.9254)>
Face 3431
UV Count: 3
  UV <Vector (0.7668, 0.8143)>
  UV <Vector (0.7757, 0.8278)>
  UV <Vector (0.7730, 0.8123)>
Face 3432
UV Count: 3
  UV <Vector (0.7731, 0.8676)>
  UV <Vector (0.7786, 0.8803)>
  UV <Vector (0.7791, 0.8673)>
Face 3433
UV Count: 3
  UV <Vector (0.7469, 0.7585)>
  UV <Vector (0.7637, 0.7788)>
  UV <Vector (0.7552, 0.7546)>
Face 3434
UV Count: 3
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7731, 0.8676)>
  UV <Vector (0.7791, 0.8673)>
Face 3435
UV Count: 3
  UV <Vector (0.7573, 0.7809)>
  UV <Vector (0.7693, 0.7975)>
  UV <Vector (0.7637, 0.7788)>
Face 3436
UV Count: 3
  UV <Vector (0.7630, 0.7996)>
  UV <Vector (0.7730, 0.8123)>
  UV <Vector (0.7693, 0.7975)>
Face 3437
UV Count: 3
  UV <Vector (0.7731, 0.8676)>
  UV <Vector (0.7630, 0.8573)>
  UV <Vector (0.7639, 0.8676)>
Face 3438
UV Count: 3
  UV <Vector (0.7726, 0.8562)>
  UV <Vector (0.7616, 0.8438)>
  UV <Vector (0.7630, 0.8573)>
Face 3439
UV Count: 3
  UV <Vector (0.8106, 0.7892)>
  UV <Vector (0.8057, 0.8078)>
  UV <Vector (0.8138, 0.8062)>
Face 3440
UV Count: 3
  UV <Vector (0.7630, 0.7996)>
  UV <Vector (0.7473, 0.7842)>
  UV <Vector (0.7534, 0.8020)>
Face 3441
UV Count: 3
  UV <Vector (0.7483, 0.9354)>
  UV <Vector (0.7644, 0.9230)>
  UV <Vector (0.7551, 0.9198)>
Face 3442
UV Count: 3
  UV <Vector (0.7994, 0.9532)>
  UV <Vector (0.8049, 0.9788)>
  UV <Vector (0.8081, 0.9548)>
Face 3443
UV Count: 3
  UV <Vector (0.7668, 0.8143)>
  UV <Vector (0.7534, 0.8020)>
  UV <Vector (0.7569, 0.8163)>
Face 3444
UV Count: 3
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8099, 0.8974)>
  UV <Vector (0.8189, 0.8988)>
Face 3445
UV Count: 3
  UV <Vector (0.7713, 0.8423)>
  UV <Vector (0.7599, 0.8315)>
  UV <Vector (0.7616, 0.8438)>
Face 3446
UV Count: 3
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8079, 0.9154)>
  UV <Vector (0.8170, 0.9170)>
Face 3447
UV Count: 3
  UV <Vector (0.8182, 0.8358)>
  UV <Vector (0.8109, 0.8520)>
  UV <Vector (0.8201, 0.8511)>
Face 3448
UV Count: 3
  UV <Vector (0.7551, 0.9198)>
  UV <Vector (0.7685, 0.9076)>
  UV <Vector (0.7595, 0.9053)>
Face 3449
UV Count: 3
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.7994, 0.9532)>
  UV <Vector (0.8081, 0.9548)>
Face 3450
UV Count: 3
  UV <Vector (0.7908, 0.7933)>
  UV <Vector (0.7852, 0.8113)>
  UV <Vector (0.7941, 0.8097)>
Face 3451
UV Count: 3
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7821, 0.7952)>
  UV <Vector (0.7908, 0.7933)>
Face 3452
UV Count: 3
  UV <Vector (0.7902, 0.8540)>
  UV <Vector (0.7990, 0.8664)>
  UV <Vector (0.7988, 0.8533)>
Face 3453
UV Count: 3
  UV <Vector (0.7712, 0.7524)>
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7802, 0.7490)>
Face 3454
UV Count: 3
  UV <Vector (0.7906, 0.8665)>
  UV <Vector (0.7990, 0.8808)>
  UV <Vector (0.7990, 0.8664)>
Face 3455
UV Count: 3
  UV <Vector (0.7852, 0.8113)>
  UV <Vector (0.7959, 0.8254)>
  UV <Vector (0.7941, 0.8097)>
Face 3456
UV Count: 3
  UV <Vector (0.7957, 0.9133)>
  UV <Vector (0.7831, 0.9287)>
  UV <Vector (0.7918, 0.9307)>
Face 3457
UV Count: 3
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.7959, 0.8254)>
Face 3458
UV Count: 3
  UV <Vector (0.7918, 0.9307)>
  UV <Vector (0.7781, 0.9476)>
  UV <Vector (0.7869, 0.9500)>
Face 3459
UV Count: 3
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.7902, 0.8540)>
  UV <Vector (0.7988, 0.8533)>
Face 3460
UV Count: 3
  UV <Vector (0.7978, 0.8959)>
  UV <Vector (0.7865, 0.9117)>
  UV <Vector (0.7957, 0.9133)>
Face 3461
UV Count: 3
  UV <Vector (0.7903, 0.8804)>
  UV <Vector (0.7978, 0.8959)>
  UV <Vector (0.7990, 0.8808)>
Face 3462
UV Count: 3
  UV <Vector (0.7869, 0.9500)>
  UV <Vector (0.7714, 0.9691)>
  UV <Vector (0.7809, 0.9732)>
Face 3463
UV Count: 3
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8215, 0.9359)>
Face 3464
UV Count: 3
  UV <Vector (0.8182, 0.8358)>
  UV <Vector (0.8290, 0.8501)>
  UV <Vector (0.8271, 0.8345)>
Face 3465
UV Count: 3
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8259, 0.9184)>
  UV <Vector (0.8251, 0.8996)>
Face 3466
UV Count: 3
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8251, 0.8996)>
  UV <Vector (0.8263, 0.8825)>
Face 3467
UV Count: 3
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8049, 0.9788)>
  UV <Vector (0.8143, 0.9790)>
Face 3468
UV Count: 3
  UV <Vector (0.8194, 0.7874)>
  UV <Vector (0.8138, 0.8062)>
  UV <Vector (0.8224, 0.8049)>
Face 3469
UV Count: 3
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8271, 0.8345)>
  UV <Vector (0.8245, 0.8197)>
Face 3470
UV Count: 3
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8215, 0.9359)>
  UV <Vector (0.8259, 0.9184)>
Face 3471
UV Count: 3
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8245, 0.8197)>
Face 3472
UV Count: 3
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8263, 0.8825)>
Face 3473
UV Count: 3
  UV <Vector (0.8147, 0.7447)>
  UV <Vector (0.8073, 0.7691)>
  UV <Vector (0.8166, 0.7679)>
Face 3474
UV Count: 3
  UV <Vector (0.8201, 0.8511)>
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8290, 0.8501)>
Face 3475
UV Count: 3
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8106, 0.7892)>
  UV <Vector (0.8194, 0.7874)>
Face 3476
UV Count: 3
  UV <Vector (0.8833, 0.8874)>
  UV <Vector (0.9187, 0.9119)>
  UV <Vector (0.9220, 0.8917)>
Face 3477
UV Count: 3
  UV <Vector (0.8842, 0.8667)>
  UV <Vector (0.9220, 0.8917)>
  UV <Vector (0.9238, 0.8685)>
Face 3478
UV Count: 3
  UV <Vector (0.9226, 0.8466)>
  UV <Vector (0.8842, 0.8667)>
  UV <Vector (0.9238, 0.8685)>
Face 3479
UV Count: 3
  UV <Vector (0.9200, 0.8271)>
  UV <Vector (0.8834, 0.8476)>
  UV <Vector (0.9226, 0.8466)>
Face 3480
UV Count: 3
  UV <Vector (0.9142, 0.8053)>
  UV <Vector (0.8809, 0.8299)>
  UV <Vector (0.9200, 0.8271)>
Face 3481
UV Count: 3
  UV <Vector (0.8992, 0.7917)>
  UV <Vector (0.8765, 0.8113)>
  UV <Vector (0.9142, 0.8053)>
Face 3482
UV Count: 3
  UV <Vector (0.8905, 0.7744)>
  UV <Vector (0.8676, 0.7973)>
  UV <Vector (0.8992, 0.7917)>
Face 3483
UV Count: 3
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8905, 0.7744)>
Face 3484
UV Count: 3
  UV <Vector (0.8578, 0.7379)>
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8865, 0.7297)>
Face 3485
UV Count: 3
  UV <Vector (0.8615, 0.9612)>
  UV <Vector (0.8855, 0.9859)>
  UV <Vector (0.8923, 0.9654)>
Face 3486
UV Count: 3
  UV <Vector (0.8663, 0.9428)>
  UV <Vector (0.8923, 0.9654)>
  UV <Vector (0.8977, 0.9484)>
Face 3487
UV Count: 3
  UV <Vector (0.8754, 0.9262)>
  UV <Vector (0.8977, 0.9484)>
  UV <Vector (0.9102, 0.9322)>
Face 3488
UV Count: 3
  UV <Vector (0.8809, 0.9066)>
  UV <Vector (0.9102, 0.9322)>
  UV <Vector (0.9187, 0.9119)>
Face 3489
UV Count: 3
  UV <Vector (0.9187, 0.9119)>
  UV <Vector (0.9533, 0.9405)>
  UV <Vector (0.9653, 0.9191)>
Face 3490
UV Count: 3
  UV <Vector (0.9102, 0.9322)>
  UV <Vector (0.9368, 0.9562)>
  UV <Vector (0.9533, 0.9405)>
Face 3491
UV Count: 3
  UV <Vector (0.8977, 0.9484)>
  UV <Vector (0.9310, 0.9719)>
  UV <Vector (0.9368, 0.9562)>
Face 3492
UV Count: 3
  UV <Vector (0.8923, 0.9654)>
  UV <Vector (0.9222, 0.9924)>
  UV <Vector (0.9310, 0.9719)>
Face 3493
UV Count: 3
  UV <Vector (0.8865, 0.7297)>
  UV <Vector (0.9185, 0.7458)>
  UV <Vector (0.9227, 0.7182)>
Face 3494
UV Count: 3
  UV <Vector (0.9185, 0.7458)>
  UV <Vector (0.8905, 0.7744)>
  UV <Vector (0.9262, 0.7673)>
Face 3495
UV Count: 3
  UV <Vector (0.9262, 0.7673)>
  UV <Vector (0.8992, 0.7917)>
  UV <Vector (0.9381, 0.7844)>
Face 3496
UV Count: 3
  UV <Vector (0.9381, 0.7844)>
  UV <Vector (0.9142, 0.8053)>
  UV <Vector (0.9606, 0.7976)>
Face 3497
UV Count: 3
  UV <Vector (0.9606, 0.7976)>
  UV <Vector (0.9200, 0.8271)>
  UV <Vector (0.9682, 0.8233)>
Face 3498
UV Count: 3
  UV <Vector (0.9682, 0.8233)>
  UV <Vector (0.9226, 0.8466)>
  UV <Vector (0.9708, 0.8454)>
Face 3499
UV Count: 3
  UV <Vector (0.9708, 0.8454)>
  UV <Vector (0.9238, 0.8685)>
  UV <Vector (0.9726, 0.8707)>
Face 3500
UV Count: 3
  UV <Vector (0.9238, 0.8685)>
  UV <Vector (0.9697, 0.8973)>
  UV <Vector (0.9726, 0.8707)>
Face 3501
UV Count: 3
  UV <Vector (0.9220, 0.8917)>
  UV <Vector (0.9653, 0.9191)>
  UV <Vector (0.9697, 0.8973)>
Face 3502
UV Count: 3
  UV <Vector (0.8248, 0.6761)>
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.7356, 0.6772)>
Face 3503
UV Count: 3
  UV <Vector (0.2168, 0.2973)>
  UV <Vector (0.3153, 0.3407)>
  UV <Vector (0.3104, 0.2854)>
Face 3504
UV Count: 3
  UV <Vector (0.8183, 0.6146)>
  UV <Vector (0.8115, 0.5985)>
  UV <Vector (0.7977, 0.6213)>
Face 3505
UV Count: 3
  UV <Vector (0.3099, 0.0623)>
  UV <Vector (0.3680, 0.0635)>
  UV <Vector (0.3798, 0.0061)>
Face 3506
UV Count: 3
  UV <Vector (0.2982, 0.0874)>
  UV <Vector (0.3007, 0.1028)>
  UV <Vector (0.3490, 0.1105)>
Face 3507
UV Count: 3
  UV <Vector (0.2443, 0.1431)>
  UV <Vector (0.2508, 0.1583)>
  UV <Vector (0.2988, 0.1332)>
Face 3508
UV Count: 3
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.2373, 0.2188)>
  UV <Vector (0.2141, 0.2369)>
Face 3509
UV Count: 3
  UV <Vector (0.7427, 0.7392)>
  UV <Vector (0.8248, 0.6761)>
  UV <Vector (0.7356, 0.6772)>
Face 3510
UV Count: 3
  UV <Vector (0.2141, 0.2369)>
  UV <Vector (0.3104, 0.2854)>
  UV <Vector (0.3078, 0.2278)>
Face 3511
UV Count: 3
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.9180, 0.1698)>
  UV <Vector (0.9128, 0.1408)>
Face 3512
UV Count: 3
  UV <Vector (0.2197, 0.7329)>
  UV <Vector (0.2752, 0.6975)>
  UV <Vector (0.2197, 0.7007)>
Face 3513
UV Count: 3
  UV <Vector (0.8306, 0.1167)>
  UV <Vector (0.9128, 0.1408)>
  UV <Vector (0.9098, 0.1101)>
Face 3514
UV Count: 3
  UV <Vector (0.8431, 0.0819)>
  UV <Vector (0.9098, 0.1101)>
  UV <Vector (0.9118, 0.0820)>
Face 3515
UV Count: 3
  UV <Vector (0.8543, 0.0531)>
  UV <Vector (0.9118, 0.0820)>
  UV <Vector (0.9189, 0.0579)>
Face 3516
UV Count: 3
  UV <Vector (0.8649, 0.0181)>
  UV <Vector (0.9189, 0.0579)>
  UV <Vector (0.9306, 0.0298)>
Face 3517
UV Count: 3
  UV <Vector (0.2796, 0.6406)>
  UV <Vector (0.2197, 0.6268)>
  UV <Vector (0.2197, 0.6545)>
Face 3518
UV Count: 3
  UV <Vector (0.2767, 0.6704)>
  UV <Vector (0.2197, 0.6545)>
  UV <Vector (0.2197, 0.6790)>
Face 3519
UV Count: 3
  UV <Vector (0.8301, 0.1916)>
  UV <Vector (0.9248, 0.1974)>
  UV <Vector (0.9180, 0.1698)>
Face 3520
UV Count: 3
  UV <Vector (0.2752, 0.6975)>
  UV <Vector (0.2197, 0.6790)>
  UV <Vector (0.2197, 0.7007)>
Face 3521
UV Count: 3
  UV <Vector (0.6325, 0.1863)>
  UV <Vector (0.7347, 0.2135)>
  UV <Vector (0.7288, 0.1718)>
Face 3522
UV Count: 3
  UV <Vector (0.3659, 0.7391)>
  UV <Vector (0.4476, 0.6889)>
  UV <Vector (0.3612, 0.6936)>
Face 3523
UV Count: 3
  UV <Vector (0.6437, 0.1345)>
  UV <Vector (0.7288, 0.1718)>
  UV <Vector (0.7371, 0.1258)>
Face 3524
UV Count: 3
  UV <Vector (0.6607, 0.0883)>
  UV <Vector (0.7371, 0.1258)>
  UV <Vector (0.7519, 0.0847)>
Face 3525
UV Count: 3
  UV <Vector (0.6741, 0.0495)>
  UV <Vector (0.7519, 0.0847)>
  UV <Vector (0.7645, 0.0501)>
Face 3526
UV Count: 3
  UV <Vector (0.6833, 0.0017)>
  UV <Vector (0.7645, 0.0501)>
  UV <Vector (0.7746, 0.0082)>
Face 3527
UV Count: 3
  UV <Vector (0.4530, 0.6130)>
  UV <Vector (0.3674, 0.5866)>
  UV <Vector (0.3661, 0.6264)>
Face 3528
UV Count: 3
  UV <Vector (0.4490, 0.6528)>
  UV <Vector (0.3661, 0.6264)>
  UV <Vector (0.3627, 0.6617)>
Face 3529
UV Count: 3
  UV <Vector (0.6380, 0.2336)>
  UV <Vector (0.7429, 0.2537)>
  UV <Vector (0.7347, 0.2135)>
Face 3530
UV Count: 3
  UV <Vector (0.4476, 0.6889)>
  UV <Vector (0.3627, 0.6617)>
  UV <Vector (0.3612, 0.6936)>
Face 3531
UV Count: 3
  UV <Vector (0.5184, 0.2052)>
  UV <Vector (0.6380, 0.2336)>
  UV <Vector (0.6325, 0.1863)>
Face 3532
UV Count: 3
  UV <Vector (0.4538, 0.7406)>
  UV <Vector (0.5557, 0.6844)>
  UV <Vector (0.4476, 0.6889)>
Face 3533
UV Count: 3
  UV <Vector (0.5320, 0.1493)>
  UV <Vector (0.6325, 0.1863)>
  UV <Vector (0.6437, 0.1345)>
Face 3534
UV Count: 3
  UV <Vector (0.5505, 0.0977)>
  UV <Vector (0.6437, 0.1345)>
  UV <Vector (0.6607, 0.0883)>
Face 3535
UV Count: 3
  UV <Vector (0.5646, 0.0540)>
  UV <Vector (0.6607, 0.0883)>
  UV <Vector (0.6741, 0.0495)>
Face 3536
UV Count: 3
  UV <Vector (0.5718, 0.0015)>
  UV <Vector (0.6741, 0.0495)>
  UV <Vector (0.6833, 0.0017)>
Face 3537
UV Count: 3
  UV <Vector (0.5612, 0.6019)>
  UV <Vector (0.4557, 0.5679)>
  UV <Vector (0.4530, 0.6130)>
Face 3538
UV Count: 3
  UV <Vector (0.5569, 0.6452)>
  UV <Vector (0.4530, 0.6130)>
  UV <Vector (0.4490, 0.6528)>
Face 3539
UV Count: 3
  UV <Vector (0.5236, 0.2559)>
  UV <Vector (0.6462, 0.2794)>
  UV <Vector (0.6380, 0.2336)>
Face 3540
UV Count: 3
  UV <Vector (0.5557, 0.6844)>
  UV <Vector (0.4490, 0.6528)>
  UV <Vector (0.4476, 0.6889)>
Face 3541
UV Count: 3
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.4132, 0.2720)>
  UV <Vector (0.4094, 0.2177)>
Face 3542
UV Count: 3
  UV <Vector (0.6554, 0.7391)>
  UV <Vector (0.7356, 0.6772)>
  UV <Vector (0.6478, 0.6802)>
Face 3543
UV Count: 3
  UV <Vector (0.3256, 0.1660)>
  UV <Vector (0.4094, 0.2177)>
  UV <Vector (0.4251, 0.1591)>
Face 3544
UV Count: 3
  UV <Vector (0.3490, 0.1105)>
  UV <Vector (0.4251, 0.1591)>
  UV <Vector (0.4463, 0.1056)>
Face 3545
UV Count: 3
  UV <Vector (0.3680, 0.0635)>
  UV <Vector (0.4463, 0.1056)>
  UV <Vector (0.4630, 0.0599)>
Face 3546
UV Count: 3
  UV <Vector (0.3798, 0.0061)>
  UV <Vector (0.4630, 0.0599)>
  UV <Vector (0.4728, 0.0046)>
Face 3547
UV Count: 3
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.6620, 0.5415)>
  UV <Vector (0.6556, 0.5928)>
Face 3548
UV Count: 3
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.6556, 0.5928)>
  UV <Vector (0.6497, 0.6386)>
Face 3549
UV Count: 3
  UV <Vector (0.3104, 0.2854)>
  UV <Vector (0.4192, 0.3242)>
  UV <Vector (0.4132, 0.2720)>
Face 3550
UV Count: 3
  UV <Vector (0.7356, 0.6772)>
  UV <Vector (0.6497, 0.6386)>
  UV <Vector (0.6478, 0.6802)>
Face 3551
UV Count: 3
  UV <Vector (0.3470, 0.5014)>
  UV <Vector (0.3161, 0.4920)>
  UV <Vector (0.3217, 0.5184)>
Face 3552
UV Count: 3
  UV <Vector (0.7821, 0.7952)>
  UV <Vector (0.7730, 0.8123)>
  UV <Vector (0.7852, 0.8113)>
Face 3553
UV Count: 3
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7693, 0.7975)>
  UV <Vector (0.7821, 0.7952)>
Face 3554
UV Count: 3
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7906, 0.8665)>
  UV <Vector (0.7902, 0.8540)>
Face 3555
UV Count: 3
  UV <Vector (0.7552, 0.7546)>
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7712, 0.7524)>
Face 3556
UV Count: 3
  UV <Vector (0.7791, 0.8673)>
  UV <Vector (0.7903, 0.8804)>
  UV <Vector (0.7906, 0.8665)>
Face 3557
UV Count: 3
  UV <Vector (0.7852, 0.8113)>
  UV <Vector (0.7757, 0.8278)>
  UV <Vector (0.7874, 0.8268)>
Face 3558
UV Count: 3
  UV <Vector (0.7865, 0.9117)>
  UV <Vector (0.7704, 0.9254)>
  UV <Vector (0.7831, 0.9287)>
Face 3559
UV Count: 3
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7776, 0.8408)>
  UV <Vector (0.7888, 0.8400)>
Face 3560
UV Count: 3
  UV <Vector (0.7831, 0.9287)>
  UV <Vector (0.7644, 0.9430)>
  UV <Vector (0.7781, 0.9476)>
Face 3561
UV Count: 3
  UV <Vector (0.7776, 0.8408)>
  UV <Vector (0.7902, 0.8540)>
  UV <Vector (0.7888, 0.8400)>
Face 3562
UV Count: 3
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7744, 0.9096)>
  UV <Vector (0.7865, 0.9117)>
Face 3563
UV Count: 3
  UV <Vector (0.7786, 0.8803)>
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7903, 0.8804)>
Face 3564
UV Count: 3
  UV <Vector (0.7781, 0.9476)>
  UV <Vector (0.7544, 0.9661)>
  UV <Vector (0.7714, 0.9691)>
Face 3565
UV Count: 3
  UV <Vector (0.7994, 0.9532)>
  UV <Vector (0.7809, 0.9732)>
  UV <Vector (0.7948, 0.9771)>
Face 3566
UV Count: 3
  UV <Vector (0.8111, 0.8813)>
  UV <Vector (0.7978, 0.8959)>
  UV <Vector (0.8099, 0.8974)>
Face 3567
UV Count: 3
  UV <Vector (0.8099, 0.8974)>
  UV <Vector (0.7957, 0.9133)>
  UV <Vector (0.8079, 0.9154)>
Face 3568
UV Count: 3
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.8109, 0.8520)>
  UV <Vector (0.8095, 0.8373)>
Face 3569
UV Count: 3
  UV <Vector (0.8040, 0.9331)>
  UV <Vector (0.7869, 0.9500)>
  UV <Vector (0.7994, 0.9532)>
Face 3570
UV Count: 3
  UV <Vector (0.7959, 0.8254)>
  UV <Vector (0.8095, 0.8373)>
  UV <Vector (0.8076, 0.8233)>
Face 3571
UV Count: 3
  UV <Vector (0.8079, 0.9154)>
  UV <Vector (0.7918, 0.9307)>
  UV <Vector (0.8040, 0.9331)>
Face 3572
UV Count: 3
  UV <Vector (0.7941, 0.8097)>
  UV <Vector (0.8076, 0.8233)>
  UV <Vector (0.8057, 0.8078)>
Face 3573
UV Count: 3
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.7990, 0.8808)>
  UV <Vector (0.8111, 0.8813)>
Face 3574
UV Count: 3
  UV <Vector (0.7946, 0.7456)>
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7987, 0.7705)>
Face 3575
UV Count: 3
  UV <Vector (0.7988, 0.8533)>
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.8109, 0.8520)>
Face 3576
UV Count: 3
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.7908, 0.7933)>
  UV <Vector (0.8026, 0.7911)>
Face 3577
UV Count: 3
  UV <Vector (0.8026, 0.7911)>
  UV <Vector (0.7941, 0.8097)>
  UV <Vector (0.8057, 0.8078)>
Face 3578
UV Count: 3
  UV <Vector (0.5555, 0.5120)>
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.5609, 0.4987)>
Face 3579
UV Count: 3
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.6073, 0.5194)>
  UV <Vector (0.6075, 0.5045)>
Face 3580
UV Count: 3
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.6389, 0.5158)>
  UV <Vector (0.6392, 0.5063)>
Face 3581
UV Count: 3
  UV <Vector (0.6389, 0.5158)>
  UV <Vector (0.6664, 0.5087)>
  UV <Vector (0.6392, 0.5063)>
Face 3582
UV Count: 3
  UV <Vector (0.6696, 0.5205)>
  UV <Vector (0.6788, 0.5084)>
  UV <Vector (0.6664, 0.5087)>
Face 3583
UV Count: 3
  UV <Vector (0.6863, 0.5185)>
  UV <Vector (0.6895, 0.5038)>
  UV <Vector (0.6788, 0.5084)>
Face 3584
UV Count: 3
  UV <Vector (0.2296, 0.1817)>
  UV <Vector (0.2718, 0.1693)>
  UV <Vector (0.2325, 0.1718)>
Face 3585
UV Count: 3
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.2781, 0.1851)>
  UV <Vector (0.2606, 0.1969)>
Face 3586
UV Count: 3
  UV <Vector (0.3490, 0.1105)>
  UV <Vector (0.2988, 0.1332)>
  UV <Vector (0.3256, 0.1660)>
Face 3587
UV Count: 3
  UV <Vector (0.2508, 0.1583)>
  UV <Vector (0.2325, 0.1718)>
  UV <Vector (0.2718, 0.1693)>
Face 3588
UV Count: 3
  UV <Vector (0.2988, 0.1332)>
  UV <Vector (0.2718, 0.1693)>
  UV <Vector (0.3256, 0.1660)>
Face 3589
UV Count: 3
  UV <Vector (0.2606, 0.1969)>
  UV <Vector (0.2373, 0.2188)>
  UV <Vector (0.3078, 0.2278)>
Face 3590
UV Count: 3
  UV <Vector (0.2781, 0.1851)>
  UV <Vector (0.3256, 0.1660)>
  UV <Vector (0.2718, 0.1693)>
Face 3591
UV Count: 3
  UV <Vector (0.3680, 0.0635)>
  UV <Vector (0.3214, 0.0734)>
  UV <Vector (0.3490, 0.1105)>
Face 3592
UV Count: 3
  UV <Vector (0.3214, 0.0734)>
  UV <Vector (0.2982, 0.0874)>
  UV <Vector (0.3490, 0.1105)>
Face 3593
UV Count: 3
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.8115, 0.5985)>
  UV <Vector (0.8350, 0.5814)>
Face 3594
UV Count: 3
  UV <Vector (0.8277, 0.6309)>
  UV <Vector (0.7977, 0.6213)>
  UV <Vector (0.7383, 0.6334)>
Face 3595
UV Count: 3
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.7977, 0.6213)>
  UV <Vector (0.7453, 0.5852)>
Face 3596
UV Count: 3
  UV <Vector (0.7977, 0.6213)>
  UV <Vector (0.8115, 0.5985)>
  UV <Vector (0.7453, 0.5852)>
Face 3597
UV Count: 3
  UV <Vector (0.7531, 0.5315)>
  UV <Vector (0.8350, 0.5814)>
  UV <Vector (0.8428, 0.5256)>
Face 3598
UV Count: 3
  UV <Vector (0.3214, 0.0734)>
  UV <Vector (0.3680, 0.0635)>
  UV <Vector (0.3099, 0.0623)>
Face 3599
UV Count: 3
  UV <Vector (0.6088, 0.8688)>
  UV <Vector (0.6088, 0.8726)>
  UV <Vector (0.6162, 0.8630)>
Face 3600
UV Count: 3
  UV <Vector (0.6162, 0.8630)>
  UV <Vector (0.6226, 0.8693)>
  UV <Vector (0.6274, 0.8591)>
Face 3601
UV Count: 3
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6364, 0.8586)>
Face 3602
UV Count: 3
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6433, 0.8681)>
  UV <Vector (0.6364, 0.8586)>
Face 3603
UV Count: 3
  UV <Vector (0.5987, 0.8769)>
  UV <Vector (0.6034, 0.8969)>
  UV <Vector (0.6088, 0.8726)>
Face 3604
UV Count: 3
  UV <Vector (0.6088, 0.8726)>
  UV <Vector (0.6145, 0.8938)>
  UV <Vector (0.6226, 0.8693)>
Face 3605
UV Count: 3
  UV <Vector (0.6226, 0.8693)>
  UV <Vector (0.6244, 0.8887)>
  UV <Vector (0.6344, 0.8686)>
Face 3606
UV Count: 3
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6327, 0.8861)>
  UV <Vector (0.6425, 0.8757)>
Face 3607
UV Count: 3
  UV <Vector (0.6478, 0.6802)>
  UV <Vector (0.5569, 0.6452)>
  UV <Vector (0.5557, 0.6844)>
Face 3608
UV Count: 3
  UV <Vector (0.4132, 0.2720)>
  UV <Vector (0.5311, 0.3047)>
  UV <Vector (0.5236, 0.2559)>
Face 3609
UV Count: 3
  UV <Vector (0.6497, 0.6386)>
  UV <Vector (0.5612, 0.6019)>
  UV <Vector (0.5569, 0.6452)>
Face 3610
UV Count: 3
  UV <Vector (0.6556, 0.5928)>
  UV <Vector (0.5650, 0.5534)>
  UV <Vector (0.5612, 0.6019)>
Face 3611
UV Count: 3
  UV <Vector (0.4728, 0.0046)>
  UV <Vector (0.5646, 0.0540)>
  UV <Vector (0.5718, 0.0015)>
Face 3612
UV Count: 3
  UV <Vector (0.4630, 0.0599)>
  UV <Vector (0.5505, 0.0977)>
  UV <Vector (0.5646, 0.0540)>
Face 3613
UV Count: 3
  UV <Vector (0.4463, 0.1056)>
  UV <Vector (0.5320, 0.1493)>
  UV <Vector (0.5505, 0.0977)>
Face 3614
UV Count: 3
  UV <Vector (0.4251, 0.1591)>
  UV <Vector (0.5184, 0.2052)>
  UV <Vector (0.5320, 0.1493)>
Face 3615
UV Count: 3
  UV <Vector (0.5632, 0.7399)>
  UV <Vector (0.6478, 0.6802)>
  UV <Vector (0.5557, 0.6844)>
Face 3616
UV Count: 3
  UV <Vector (0.4094, 0.2177)>
  UV <Vector (0.5236, 0.2559)>
  UV <Vector (0.5184, 0.2052)>
Face 3617
UV Count: 3
  UV <Vector (0.3612, 0.6936)>
  UV <Vector (0.2767, 0.6704)>
  UV <Vector (0.2752, 0.6975)>
Face 3618
UV Count: 3
  UV <Vector (0.7347, 0.2135)>
  UV <Vector (0.8381, 0.2258)>
  UV <Vector (0.8301, 0.1916)>
Face 3619
UV Count: 3
  UV <Vector (0.3627, 0.6617)>
  UV <Vector (0.2796, 0.6406)>
  UV <Vector (0.2767, 0.6704)>
Face 3620
UV Count: 3
  UV <Vector (0.3661, 0.6264)>
  UV <Vector (0.2797, 0.6067)>
  UV <Vector (0.2796, 0.6406)>
Face 3621
UV Count: 3
  UV <Vector (0.7746, 0.0082)>
  UV <Vector (0.8543, 0.0531)>
  UV <Vector (0.8649, 0.0181)>
Face 3622
UV Count: 3
  UV <Vector (0.7645, 0.0501)>
  UV <Vector (0.8431, 0.0819)>
  UV <Vector (0.8543, 0.0531)>
Face 3623
UV Count: 3
  UV <Vector (0.7519, 0.0847)>
  UV <Vector (0.8306, 0.1167)>
  UV <Vector (0.8431, 0.0819)>
Face 3624
UV Count: 3
  UV <Vector (0.7371, 0.1258)>
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.8306, 0.1167)>
Face 3625
UV Count: 3
  UV <Vector (0.2784, 0.7364)>
  UV <Vector (0.3612, 0.6936)>
  UV <Vector (0.2752, 0.6975)>
Face 3626
UV Count: 3
  UV <Vector (0.7288, 0.1718)>
  UV <Vector (0.8301, 0.1916)>
  UV <Vector (0.8243, 0.1560)>
Face 3627
UV Count: 3
  UV <Vector (0.2981, 0.9887)>
  UV <Vector (0.3116, 0.9833)>
  UV <Vector (0.3115, 0.9832)>
Face 3628
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2981, 0.9887)>
  UV <Vector (0.3115, 0.9832)>
Face 3629
UV Count: 3
  UV <Vector (0.3116, 0.9833)>
  UV <Vector (0.3218, 0.9729)>
  UV <Vector (0.3115, 0.9832)>
Face 3630
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3115, 0.9832)>
  UV <Vector (0.3218, 0.9729)>
Face 3631
UV Count: 3
  UV <Vector (0.3219, 0.9730)>
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3218, 0.9729)>
Face 3632
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3218, 0.9729)>
  UV <Vector (0.3273, 0.9595)>
Face 3633
UV Count: 3
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3275, 0.9449)>
  UV <Vector (0.3273, 0.9450)>
Face 3634
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3273, 0.9450)>
Face 3635
UV Count: 3
  UV <Vector (0.3275, 0.9449)>
  UV <Vector (0.3218, 0.9315)>
  UV <Vector (0.3273, 0.9450)>
Face 3636
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3273, 0.9450)>
  UV <Vector (0.3218, 0.9315)>
Face 3637
UV Count: 3
  UV <Vector (0.3219, 0.9314)>
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.3218, 0.9315)>
Face 3638
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3218, 0.9315)>
  UV <Vector (0.3115, 0.9213)>
Face 3639
UV Count: 3
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.2981, 0.9155)>
  UV <Vector (0.2981, 0.9157)>
Face 3640
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.2981, 0.9157)>
Face 3641
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2981, 0.9157)>
  UV <Vector (0.2835, 0.9157)>
Face 3642
UV Count: 3
  UV <Vector (0.2981, 0.9155)>
  UV <Vector (0.2835, 0.9157)>
  UV <Vector (0.2981, 0.9157)>
Face 3643
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2835, 0.9157)>
  UV <Vector (0.2701, 0.9213)>
Face 3644
UV Count: 3
  UV <Vector (0.2835, 0.9155)>
  UV <Vector (0.2701, 0.9213)>
  UV <Vector (0.2835, 0.9157)>
Face 3645
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2701, 0.9213)>
  UV <Vector (0.2599, 0.9316)>
Face 3646
UV Count: 3
  UV <Vector (0.2700, 0.9211)>
  UV <Vector (0.2599, 0.9316)>
  UV <Vector (0.2701, 0.9213)>
Face 3647
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2599, 0.9316)>
  UV <Vector (0.2543, 0.9450)>
Face 3648
UV Count: 3
  UV <Vector (0.2597, 0.9315)>
  UV <Vector (0.2543, 0.9450)>
  UV <Vector (0.2599, 0.9316)>
Face 3649
UV Count: 3
  UV <Vector (0.2541, 0.9449)>
  UV <Vector (0.2543, 0.9595)>
  UV <Vector (0.2543, 0.9450)>
Face 3650
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2543, 0.9450)>
  UV <Vector (0.2543, 0.9595)>
Face 3651
UV Count: 3
  UV <Vector (0.2541, 0.9595)>
  UV <Vector (0.2599, 0.9729)>
  UV <Vector (0.2543, 0.9595)>
Face 3652
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2543, 0.9595)>
  UV <Vector (0.2599, 0.9729)>
Face 3653
UV Count: 3
  UV <Vector (0.2597, 0.9730)>
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2599, 0.9729)>
Face 3654
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2599, 0.9729)>
  UV <Vector (0.2701, 0.9832)>
Face 3655
UV Count: 3
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2836, 0.9888)>
  UV <Vector (0.2908, 0.9522)>
Face 3656
UV Count: 3
  UV <Vector (0.2908, 0.9522)>
  UV <Vector (0.2836, 0.9888)>
  UV <Vector (0.2981, 0.9887)>
Face 3657
UV Count: 3
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2835, 0.9889)>
  UV <Vector (0.2836, 0.9888)>
Face 3658
UV Count: 3
  UV <Vector (0.2836, 0.9888)>
  UV <Vector (0.2981, 0.9889)>
  UV <Vector (0.2981, 0.9887)>
Face 3659
UV Count: 3
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8287, 0.7666)>
Face 3660
UV Count: 3
  UV <Vector (0.8290, 0.8501)>
  UV <Vector (0.8415, 0.8652)>
  UV <Vector (0.8405, 0.8488)>
Face 3661
UV Count: 3
  UV <Vector (0.8147, 0.7447)>
  UV <Vector (0.8287, 0.7666)>
  UV <Vector (0.8272, 0.7450)>
Face 3662
UV Count: 3
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8412, 0.8834)>
  UV <Vector (0.8415, 0.8652)>
Face 3663
UV Count: 3
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8356, 0.8175)>
  UV <Vector (0.8336, 0.8031)>
Face 3664
UV Count: 3
  UV <Vector (0.8259, 0.9184)>
  UV <Vector (0.8329, 0.9378)>
  UV <Vector (0.8374, 0.9203)>
Face 3665
UV Count: 3
  UV <Vector (0.8245, 0.8197)>
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8356, 0.8175)>
Face 3666
UV Count: 3
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8336, 0.8031)>
Face 3667
UV Count: 3
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8264, 0.9792)>
  UV <Vector (0.8286, 0.9578)>
Face 3668
UV Count: 3
  UV <Vector (0.8263, 0.8825)>
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8412, 0.8834)>
Face 3669
UV Count: 3
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8259, 0.9184)>
  UV <Vector (0.8374, 0.9203)>
Face 3670
UV Count: 3
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8290, 0.8501)>
  UV <Vector (0.8405, 0.8488)>
Face 3671
UV Count: 3
  UV <Vector (0.8215, 0.9359)>
  UV <Vector (0.8286, 0.9578)>
  UV <Vector (0.8329, 0.9378)>
Face 3672
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 3673
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 3674
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 3675
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.1304)>
Face 3676
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 3677
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 3678
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 3679
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 3680
UV Count: 3
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.3478)>
Face 3681
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 3682
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 3683
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 3684
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 3685
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 3686
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 3687
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 3688
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 3689
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 3690
UV Count: 3
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.7826)>
Face 3691
UV Count: 3
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.8261)>
Face 3692
UV Count: 3
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.8696)>
Face 3693
UV Count: 3
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 0.9130)>
Face 3694
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3695
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.0000)>
Face 3696
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 3697
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 3698
UV Count: 3
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.1500)>
Face 3699
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 3700
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 3701
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 3702
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 3703
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 3704
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 3705
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 3706
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 3707
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 3708
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 3709
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 3710
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 3711
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 3712
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 3713
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3714
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 3715
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 3716
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 3717
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 3718
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 3719
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 3720
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 3721
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 3722
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 3723
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 3724
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 3725
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 3726
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 3727
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.7000)>
Face 3728
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.7500)>
Face 3729
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 3730
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 3731
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 3732
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3733
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 3734
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 3735
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 3736
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 3737
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 3738
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 3739
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 3740
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 3741
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 3742
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 3743
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5000)>
Face 3744
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 3745
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 3746
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.7000)>
Face 3747
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.7500)>
Face 3748
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 3749
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 3750
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 3751
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3752
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.0000)>
Face 3753
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 3754
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 3755
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 3756
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 3757
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 3758
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 3759
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 3760
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 3761
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 3762
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.0039, 0.5500)>
Face 3763
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 3764
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 3765
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 3766
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.7000)>
Face 3767
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.7500)>
Face 3768
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 3769
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 3770
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 3771
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3772
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0385)>
Face 3773
UV Count: 3
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.0385)>
Face 3774
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.0039, 0.1154)>
Face 3775
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.0039, 0.1538)>
Face 3776
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.0039, 0.1923)>
Face 3777
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.0039, 0.2308)>
Face 3778
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.0039, 0.2692)>
Face 3779
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.0039, 0.3077)>
Face 3780
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.0039, 0.3462)>
Face 3781
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.0039, 0.3846)>
Face 3782
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.0039, 0.4231)>
Face 3783
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.0039, 0.4615)>
Face 3784
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 3785
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.0039, 0.5000)>
Face 3786
UV Count: 3
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.0039, 0.5385)>
Face 3787
UV Count: 3
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.0039, 0.5769)>
Face 3788
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.0039, 0.6538)>
Face 3789
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.0039, 0.6923)>
Face 3790
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.0039, 0.7308)>
Face 3791
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.0039, 0.7692)>
Face 3792
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.0039, 0.8077)>
Face 3793
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.0039, 0.8462)>
Face 3794
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.0039, 0.8846)>
Face 3795
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.0039, 0.9231)>
Face 3796
UV Count: 3
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 0.9615)>
Face 3797
UV Count: 3
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.9615)>
Face 3798
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0385)>
Face 3799
UV Count: 3
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.0385)>
Face 3800
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.0039, 0.1154)>
Face 3801
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.0039, 0.1538)>
Face 3802
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.0039, 0.1923)>
Face 3803
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.0039, 0.2308)>
Face 3804
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.0039, 0.2692)>
Face 3805
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.0039, 0.3077)>
Face 3806
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.0039, 0.3462)>
Face 3807
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.0039, 0.3846)>
Face 3808
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.0039, 0.4231)>
Face 3809
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.0039, 0.4615)>
Face 3810
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 3811
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.0039, 0.5000)>
Face 3812
UV Count: 3
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.0039, 0.5385)>
Face 3813
UV Count: 3
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.0039, 0.5769)>
Face 3814
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.0039, 0.6538)>
Face 3815
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.0039, 0.6923)>
Face 3816
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.0039, 0.7308)>
Face 3817
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.0039, 0.7692)>
Face 3818
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.0039, 0.8077)>
Face 3819
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.0039, 0.8462)>
Face 3820
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.0039, 0.8846)>
Face 3821
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.0039, 0.9231)>
Face 3822
UV Count: 3
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.0039, 0.9615)>
  UV <Vector (0.0039, 0.9231)>
Face 3823
UV Count: 3
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.9615)>
Face 3824
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.0039, 0.0000)>
Face 3825
UV Count: 3
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.0039, 0.0588)>
Face 3826
UV Count: 3
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.0039, 0.1176)>
Face 3827
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2353)>
Face 3828
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.2941)>
Face 3829
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.3529)>
Face 3830
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.0039, 0.4118)>
Face 3831
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.4706)>
Face 3832
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5294)>
Face 3833
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 3834
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 3835
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7059)>
Face 3836
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.7647)>
Face 3837
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8235)>
Face 3838
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.0039, 0.8824)>
Face 3839
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.0039, 0.9412)>
Face 3840
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3841
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.0039, 0.0000)>
Face 3842
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1176)>
Face 3843
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.0039, 0.1765)>
Face 3844
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2353)>
Face 3845
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.2941)>
Face 3846
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.3529)>
Face 3847
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.0039, 0.4118)>
Face 3848
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.4706)>
Face 3849
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5294)>
Face 3850
UV Count: 3
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.0039, 0.5294)>
Face 3851
UV Count: 3
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.0039, 0.5882)>
Face 3852
UV Count: 3
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.0039, 0.6471)>
Face 3853
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.7647)>
Face 3854
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8235)>
Face 3855
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.0039, 0.8824)>
Face 3856
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.0039, 0.9412)>
Face 3857
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3858
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.0588)>
Face 3859
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1176)>
Face 3860
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.0039, 0.1765)>
Face 3861
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2353)>
Face 3862
UV Count: 3
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.0039, 0.2353)>
Face 3863
UV Count: 3
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.0039, 0.2941)>
Face 3864
UV Count: 3
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.0039, 0.3529)>
Face 3865
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.4706)>
Face 3866
UV Count: 3
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.0039, 0.4706)>
Face 3867
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 3868
UV Count: 3
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.0039, 0.5882)>
Face 3869
UV Count: 3
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.0039, 0.6471)>
Face 3870
UV Count: 3
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.0039, 0.7059)>
Face 3871
UV Count: 3
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.0039, 0.7647)>
Face 3872
UV Count: 3
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.0039, 0.8235)>
Face 3873
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.0039, 0.9412)>
Face 3874
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3875
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0000)>
Face 3876
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 3877
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 3878
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 3879
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 3880
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 3881
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 3882
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 3883
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 3884
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 3885
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 3886
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 3887
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 3888
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 3889
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 3890
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 3891
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 3892
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 3893
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 3894
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 3895
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 3896
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 3897
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3898
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 3899
UV Count: 3
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.0435)>
Face 3900
UV Count: 3
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.0039, 0.0870)>
Face 3901
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.1304)>
Face 3902
UV Count: 3
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.0039, 0.1739)>
Face 3903
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 3904
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 3905
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 3906
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 3907
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 3908
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 3909
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 3910
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 3911
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 3912
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 3913
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 3914
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 3915
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 3916
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 3917
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 3918
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 3919
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 3920
UV Count: 3
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.9565)>
Face 3921
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0000)>
Face 3922
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 3923
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 3924
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.1304)>
Face 3925
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 3926
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 3927
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 3928
UV Count: 3
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3043)>
Face 3929
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 3930
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 3931
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 3932
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 3933
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 3934
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 3935
UV Count: 3
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6087)>
Face 3936
UV Count: 3
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.6522)>
Face 3937
UV Count: 3
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.6957)>
Face 3938
UV Count: 3
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.0039, 0.7391)>
Face 3939
UV Count: 3
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.7826)>
Face 3940
UV Count: 3
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.8261)>
Face 3941
UV Count: 3
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.8696)>
Face 3942
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 3943
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3944
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.0000)>
Face 3945
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.0039, 0.1000)>
Face 3946
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 3947
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 3948
UV Count: 3
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.2000)>
Face 3949
UV Count: 3
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.2500)>
Face 3950
UV Count: 3
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.3000)>
Face 3951
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 3952
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.0039, 0.4500)>
Face 3953
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 3954
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.0039, 0.5500)>
Face 3955
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 3956
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.0039, 0.6500)>
Face 3957
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 3958
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 3959
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 3960
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.0039, 0.8500)>
Face 3961
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.0039, 0.9000)>
Face 3962
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.0039, 0.9500)>
Face 3963
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 3964
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.1250)>
  UV <Vector (0.0039, 0.1250)>
Face 3965
UV Count: 3
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 3966
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.0039, 0.3750)>
Face 3967
UV Count: 3
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.3750)>
Face 3968
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.6250)>
  UV <Vector (0.0039, 0.5000)>
Face 3969
UV Count: 3
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.6250)>
Face 3970
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.8750)>
  UV <Vector (0.0039, 0.7500)>
Face 3971
UV Count: 3
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.8750)>
Face 3972
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.0000)>
Face 3973
UV Count: 3
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.2000)>
Face 3974
UV Count: 3
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.4000)>
Face 3975
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.6000)>
Face 3976
UV Count: 3
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.0039, 0.8000)>
Face 3977
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 3978
UV Count: 3
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.0435)>
Face 3979
UV Count: 3
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.0039, 0.0870)>
Face 3980
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.1304)>
Face 3981
UV Count: 3
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.0039, 0.1739)>
Face 3982
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.0039, 0.2174)>
Face 3983
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.2609)>
Face 3984
UV Count: 3
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3043)>
Face 3985
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 3986
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.0039, 0.4348)>
Face 3987
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.0039, 0.4783)>
Face 3988
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.0039, 0.5217)>
Face 3989
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.0039, 0.5652)>
Face 3990
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 3991
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 3992
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 3993
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 3994
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 3995
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 3996
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 3997
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 3998
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 3999
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 4000
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 4001
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 4002
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 4003
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 4004
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 4005
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 4006
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 4007
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 4008
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 4009
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 4010
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 4011
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 4012
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 4013
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 4014
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 4015
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 4016
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 4017
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 4018
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 4019
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 4020
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 4021
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 4022
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 4023
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 4024
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 4025
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 4026
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.0039, 0.1500)>
Face 4027
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 4028
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 4029
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 4030
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 4031
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 4032
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 4033
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5000)>
Face 4034
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 4035
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 4036
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 4037
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 4038
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 4039
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 4040
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 4041
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 4042
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 4043
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 4044
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 4045
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 4046
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 4047
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 4048
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 4049
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 4050
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 4051
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 4052
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5000)>
Face 4053
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 4054
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 4055
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 4056
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 4057
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 4058
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 4059
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 4060
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 4061
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 4062
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 4063
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 4064
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 4065
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 4066
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 4067
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 4068
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 4069
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 4070
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 4071
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 4072
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 4073
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 4074
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 4075
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 4076
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 4077
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 4078
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 4079
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 4080
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 4081
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 4082
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 4083
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 4084
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 4085
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 4086
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 4087
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 4088
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 4089
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.2111, 0.5000)>
Face 4090
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5500)>
Face 4091
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 4092
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 4093
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.0039, 0.7000)>
Face 4094
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 4095
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 4096
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 4097
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 4098
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 4099
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.2111, 0.0000)>
Face 4100
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0385)>
Face 4101
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.0769)>
Face 4102
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1154)>
Face 4103
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.1538)>
Face 4104
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.2111, 0.1923)>
Face 4105
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.2111, 0.2308)>
Face 4106
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.2111, 0.2692)>
Face 4107
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.2111, 0.3077)>
Face 4108
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.2111, 0.3462)>
Face 4109
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.2111, 0.3846)>
Face 4110
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.2111, 0.4231)>
Face 4111
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4615)>
Face 4112
UV Count: 3
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 4113
UV Count: 3
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5385)>
Face 4114
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.5769)>
Face 4115
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.2111, 0.6154)>
Face 4116
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.2111, 0.6538)>
Face 4117
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.2111, 0.6923)>
Face 4118
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.2111, 0.7308)>
Face 4119
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.2111, 0.7692)>
Face 4120
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.2111, 0.8077)>
Face 4121
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.2111, 0.8462)>
Face 4122
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.2111, 0.8846)>
Face 4123
UV Count: 3
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.2111, 0.9231)>
Face 4124
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 0.9615)>
Face 4125
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.2111, 0.0000)>
Face 4126
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.0039, 0.0385)>
Face 4127
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.0769)>
Face 4128
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1154)>
Face 4129
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.1538)>
Face 4130
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.2111, 0.1923)>
Face 4131
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.2111, 0.2308)>
Face 4132
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.2111, 0.2692)>
Face 4133
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.2111, 0.3077)>
Face 4134
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.2111, 0.3462)>
Face 4135
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.2111, 0.3846)>
Face 4136
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.2111, 0.4231)>
Face 4137
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4615)>
Face 4138
UV Count: 3
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 4139
UV Count: 3
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5385)>
Face 4140
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.5769)>
Face 4141
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.2111, 0.6154)>
Face 4142
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.2111, 0.6538)>
Face 4143
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.2111, 0.6923)>
Face 4144
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.2111, 0.7308)>
Face 4145
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.2111, 0.7692)>
Face 4146
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.2111, 0.8077)>
Face 4147
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.2111, 0.8462)>
Face 4148
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.2111, 0.8846)>
Face 4149
UV Count: 3
  UV <Vector (0.0039, 0.9615)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.0039, 0.9231)>
Face 4150
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 0.9615)>
Face 4151
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 4152
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.0588)>
Face 4153
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1176)>
Face 4154
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.1765)>
Face 4155
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.2353)>
Face 4156
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.2941)>
Face 4157
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.3529)>
Face 4158
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.4118)>
Face 4159
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.4706)>
Face 4160
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.5294)>
Face 4161
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
Face 4162
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
Face 4163
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.7059)>
Face 4164
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.7647)>
Face 4165
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.8235)>
Face 4166
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 0.8824)>
Face 4167
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9412)>
Face 4168
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 4169
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.0588)>
Face 4170
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.1176)>
Face 4171
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.1765)>
Face 4172
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.2353)>
Face 4173
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.2941)>
Face 4174
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.3529)>
Face 4175
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.4118)>
Face 4176
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.4706)>
Face 4177
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5294)>
Face 4178
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 4179
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 4180
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.7059)>
Face 4181
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.7647)>
Face 4182
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.8235)>
Face 4183
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 0.8824)>
Face 4184
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9412)>
Face 4185
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
Face 4186
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.0588)>
Face 4187
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.1176)>
Face 4188
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.1765)>
Face 4189
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.0039, 0.2353)>
Face 4190
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.2941)>
Face 4191
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.3529)>
Face 4192
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.4118)>
Face 4193
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.0039, 0.4706)>
Face 4194
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.5294)>
Face 4195
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 4196
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 4197
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7059)>
Face 4198
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.7647)>
Face 4199
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8235)>
Face 4200
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 0.8824)>
Face 4201
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9412)>
Face 4202
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 4203
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 4204
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 4205
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 4206
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 4207
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 4208
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 4209
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 4210
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 4211
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 4212
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 4213
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 4214
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 4215
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 4216
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 4217
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 4218
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 4219
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 4220
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 4221
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 4222
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 4223
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 4224
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 4225
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 4226
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 4227
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 4228
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 4229
UV Count: 3
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 4230
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 4231
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 4232
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 4233
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 4234
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 4235
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 4236
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 4237
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 4238
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 4239
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 4240
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 4241
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 4242
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 4243
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 4244
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 4245
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 4246
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 4247
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 4248
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 4249
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 4250
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 4251
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 4252
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 4253
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 4254
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 4255
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 4256
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 4257
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 4258
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 4259
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 4260
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 4261
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 4262
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.0039, 0.6087)>
Face 4263
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 4264
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 4265
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 4266
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 4267
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 4268
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 4269
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 4270
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 4271
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 4272
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.0500)>
Face 4273
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.1000)>
Face 4274
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 4275
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 4276
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 4277
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 4278
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.3500)>
Face 4279
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.4000)>
Face 4280
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.4500)>
Face 4281
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.2111, 0.5000)>
Face 4282
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.5500)>
Face 4283
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.6000)>
Face 4284
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.6500)>
Face 4285
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 4286
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 4287
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.8000)>
Face 4288
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.8500)>
Face 4289
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 0.9000)>
Face 4290
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9500)>
Face 4291
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.1250)>
  UV <Vector (0.2111, 0.0000)>
Face 4292
UV Count: 3
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.1250)>
Face 4293
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.2111, 0.2500)>
Face 4294
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.0039, 0.3750)>
Face 4295
UV Count: 3
  UV <Vector (0.0039, 0.6250)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 4296
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.0039, 0.6250)>
Face 4297
UV Count: 3
  UV <Vector (0.0039, 0.8750)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 4298
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.0039, 0.8750)>
Face 4299
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.0039, 0.0000)>
Face 4300
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 4301
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 4302
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 4303
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 4304
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 4305
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 4306
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 4307
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 4308
UV Count: 3
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 4309
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 4310
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 4311
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 4312
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 4313
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.3913)>
Face 4314
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.4348)>
Face 4315
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.4783)>
Face 4316
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.5217)>
Face 4317
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.5652)>
Face 4318
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 4319
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 4320
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 4321
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 4322
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 4323
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 4324
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 4325
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 4326
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 4327
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.0769)>
Face 4328
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1154)>
Face 4329
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.1538)>
Face 4330
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.0769)>
Face 4331
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1154)>
Face 4332
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.1538)>
Face 4333
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.0039, 0.1154)>
Face 4334
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.0039, 0.1538)>
Face 4335
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.0039, 0.1923)>
Face 4336
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.0039, 0.1154)>
Face 4337
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.0039, 0.1538)>
Face 4338
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.0039, 0.1923)>
Face 4339
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 4340
UV Count: 3
  UV <Vector (0.2843, 0.7415)>
  UV <Vector (0.3097, 0.7450)>
  UV <Vector (0.3064, 0.7661)>
Face 4341
UV Count: 3
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.2872, 0.8066)>
  UV <Vector (0.3098, 0.8062)>
Face 4342
UV Count: 3
  UV <Vector (0.2872, 0.8066)>
  UV <Vector (0.2859, 0.7944)>
  UV <Vector (0.3086, 0.7954)>
Face 4343
UV Count: 3
  UV <Vector (0.2952, 0.8508)>
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.3148, 0.8393)>
Face 4344
UV Count: 3
  UV <Vector (0.2840, 0.7805)>
  UV <Vector (0.2824, 0.7656)>
  UV <Vector (0.3064, 0.7661)>
Face 4345
UV Count: 3
  UV <Vector (0.2952, 0.8508)>
  UV <Vector (0.3161, 0.8494)>
  UV <Vector (0.3174, 0.8608)>
Face 4346
UV Count: 3
  UV <Vector (0.2859, 0.7944)>
  UV <Vector (0.2840, 0.7805)>
  UV <Vector (0.3071, 0.7825)>
Face 4347
UV Count: 3
  UV <Vector (0.2954, 0.8629)>
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.3173, 0.8775)>
Face 4348
UV Count: 3
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.3115, 0.8167)>
Face 4349
UV Count: 3
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9466, 0.0988)>
Face 4350
UV Count: 3
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.3134, 0.8281)>
Face 4351
UV Count: 3
  UV <Vector (0.9725, 0.0811)>
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9594, 0.1015)>
Face 4352
UV Count: 3
  UV <Vector (0.9842, 0.0875)>
  UV <Vector (0.9805, 0.1074)>
  UV <Vector (0.9699, 0.1050)>
Face 4353
UV Count: 3
  UV <Vector (0.7569, 0.8163)>
  UV <Vector (0.7386, 0.8213)>
  UV <Vector (0.7359, 0.8091)>
Face 4354
UV Count: 3
  UV <Vector (0.7534, 0.8020)>
  UV <Vector (0.7359, 0.8091)>
  UV <Vector (0.7303, 0.7923)>
Face 4355
UV Count: 3
  UV <Vector (0.7630, 0.8573)>
  UV <Vector (0.7639, 0.8676)>
  UV <Vector (0.7472, 0.8670)>
Face 4356
UV Count: 3
  UV <Vector (0.7378, 0.7657)>
  UV <Vector (0.7473, 0.7842)>
  UV <Vector (0.7303, 0.7923)>
Face 4357
UV Count: 3
  UV <Vector (0.7639, 0.8676)>
  UV <Vector (0.7638, 0.8791)>
  UV <Vector (0.7474, 0.8768)>
Face 4358
UV Count: 3
  UV <Vector (0.7569, 0.8163)>
  UV <Vector (0.7599, 0.8315)>
  UV <Vector (0.7421, 0.8353)>
Face 4359
UV Count: 3
  UV <Vector (0.7551, 0.9198)>
  UV <Vector (0.7378, 0.9131)>
  UV <Vector (0.7431, 0.9001)>
Face 4360
UV Count: 3
  UV <Vector (0.7616, 0.8438)>
  UV <Vector (0.7442, 0.8461)>
  UV <Vector (0.7421, 0.8353)>
Face 4361
UV Count: 3
  UV <Vector (0.7483, 0.9354)>
  UV <Vector (0.7309, 0.9267)>
  UV <Vector (0.7378, 0.9131)>
Face 4362
UV Count: 3
  UV <Vector (0.7616, 0.8438)>
  UV <Vector (0.7630, 0.8573)>
  UV <Vector (0.7462, 0.8583)>
Face 4363
UV Count: 3
  UV <Vector (0.7629, 0.8912)>
  UV <Vector (0.7595, 0.9053)>
  UV <Vector (0.7431, 0.9001)>
Face 4364
UV Count: 3
  UV <Vector (0.7638, 0.8791)>
  UV <Vector (0.7629, 0.8912)>
  UV <Vector (0.7463, 0.8873)>
Face 4365
UV Count: 3
  UV <Vector (0.7383, 0.9528)>
  UV <Vector (0.7213, 0.9422)>
  UV <Vector (0.7309, 0.9267)>
Face 4366
UV Count: 3
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.4360, 0.7973)>
  UV <Vector (0.3677, 0.8011)>
Face 4367
UV Count: 3
  UV <Vector (0.3694, 0.8312)>
  UV <Vector (0.4329, 0.8268)>
  UV <Vector (0.4327, 0.8361)>
Face 4368
UV Count: 3
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.4333, 0.7726)>
  UV <Vector (0.4350, 0.7851)>
Face 4369
UV Count: 3
  UV <Vector (0.4327, 0.8361)>
  UV <Vector (0.4340, 0.8458)>
  UV <Vector (0.3719, 0.8537)>
Face 4370
UV Count: 3
  UV <Vector (0.4350, 0.7851)>
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.3666, 0.7934)>
Face 4371
UV Count: 3
  UV <Vector (0.3719, 0.8537)>
  UV <Vector (0.4340, 0.8458)>
  UV <Vector (0.4345, 0.8551)>
Face 4372
UV Count: 3
  UV <Vector (0.3689, 0.8108)>
  UV <Vector (0.4359, 0.8085)>
  UV <Vector (0.4341, 0.8161)>
Face 4373
UV Count: 3
  UV <Vector (0.9366, 0.2132)>
  UV <Vector (0.9294, 0.2124)>
  UV <Vector (0.9395, 0.1516)>
Face 4374
UV Count: 3
  UV <Vector (0.3691, 0.8200)>
  UV <Vector (0.4341, 0.8161)>
  UV <Vector (0.4329, 0.8268)>
Face 4375
UV Count: 3
  UV <Vector (0.9453, 0.2145)>
  UV <Vector (0.9366, 0.2132)>
  UV <Vector (0.9494, 0.1542)>
Face 4376
UV Count: 3
  UV <Vector (0.9705, 0.1586)>
  UV <Vector (0.9564, 0.2157)>
  UV <Vector (0.9453, 0.2145)>
Face 4377
UV Count: 3
  UV <Vector (0.4307, 0.7629)>
  UV <Vector (0.4333, 0.7726)>
  UV <Vector (0.3649, 0.7727)>
Face 4378
UV Count: 3
  UV <Vector (0.9909, 0.0400)>
  UV <Vector (0.9896, 0.0580)>
  UV <Vector (0.9781, 0.0554)>
Face 4379
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9801, 0.0398)>
  UV <Vector (0.9781, 0.0554)>
Face 4380
UV Count: 3
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2657, 0.8288)>
Face 4381
UV Count: 3
  UV <Vector (0.9627, 0.0333)>
  UV <Vector (0.9617, 0.0537)>
  UV <Vector (0.9486, 0.0543)>
Face 4382
UV Count: 3
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2663, 0.8181)>
Face 4383
UV Count: 3
  UV <Vector (0.2445, 0.8643)>
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2631, 0.8781)>
Face 4384
UV Count: 3
  UV <Vector (0.2405, 0.7953)>
  UV <Vector (0.2394, 0.7814)>
  UV <Vector (0.2637, 0.7823)>
Face 4385
UV Count: 3
  UV <Vector (0.2459, 0.8528)>
  UV <Vector (0.2626, 0.8531)>
  UV <Vector (0.2631, 0.8641)>
Face 4386
UV Count: 3
  UV <Vector (0.2394, 0.7814)>
  UV <Vector (0.2393, 0.7667)>
  UV <Vector (0.2626, 0.7672)>
Face 4387
UV Count: 3
  UV <Vector (0.2526, 0.8444)>
  UV <Vector (0.2628, 0.8446)>
  UV <Vector (0.2626, 0.8531)>
Face 4388
UV Count: 3
  UV <Vector (0.2417, 0.8084)>
  UV <Vector (0.2405, 0.7953)>
  UV <Vector (0.2651, 0.7960)>
Face 4389
UV Count: 3
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2417, 0.8084)>
  UV <Vector (0.2663, 0.8082)>
Face 4390
UV Count: 3
  UV <Vector (0.2405, 0.7458)>
  UV <Vector (0.2627, 0.7419)>
  UV <Vector (0.2626, 0.7672)>
Face 4391
UV Count: 3
  UV <Vector (0.6635, 0.3996)>
  UV <Vector (0.6882, 0.4107)>
  UV <Vector (0.6841, 0.4144)>
Face 4392
UV Count: 3
  UV <Vector (0.6882, 0.4107)>
  UV <Vector (0.7026, 0.4305)>
  UV <Vector (0.6998, 0.4326)>
Face 4393
UV Count: 3
  UV <Vector (0.6998, 0.4326)>
  UV <Vector (0.7026, 0.4305)>
  UV <Vector (0.7151, 0.4427)>
Face 4394
UV Count: 3
  UV <Vector (0.6882, 0.4107)>
  UV <Vector (0.6635, 0.3996)>
  UV <Vector (0.6710, 0.3673)>
Face 4395
UV Count: 3
  UV <Vector (0.7057, 0.3338)>
  UV <Vector (0.7320, 0.3392)>
  UV <Vector (0.7176, 0.3772)>
Face 4396
UV Count: 3
  UV <Vector (0.8444, 0.3435)>
  UV <Vector (0.8605, 0.3506)>
  UV <Vector (0.8472, 0.3730)>
Face 4397
UV Count: 3
  UV <Vector (0.7147, 0.3072)>
  UV <Vector (0.7523, 0.3149)>
  UV <Vector (0.7320, 0.3392)>
Face 4398
UV Count: 3
  UV <Vector (0.6119, 0.3693)>
  UV <Vector (0.6058, 0.3492)>
  UV <Vector (0.6424, 0.3484)>
Face 4399
UV Count: 3
  UV <Vector (0.7671, 0.3388)>
  UV <Vector (0.7559, 0.3555)>
  UV <Vector (0.7320, 0.3392)>
Face 4400
UV Count: 3
  UV <Vector (0.6954, 0.3733)>
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.7149, 0.4051)>
Face 4401
UV Count: 3
  UV <Vector (0.7026, 0.4305)>
  UV <Vector (0.6882, 0.4107)>
  UV <Vector (0.7149, 0.4051)>
Face 4402
UV Count: 3
  UV <Vector (0.7151, 0.4427)>
  UV <Vector (0.7026, 0.4305)>
  UV <Vector (0.7223, 0.4254)>
Face 4403
UV Count: 3
  UV <Vector (0.7214, 0.4657)>
  UV <Vector (0.7151, 0.4427)>
  UV <Vector (0.7282, 0.4445)>
Face 4404
UV Count: 3
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6635, 0.3996)>
  UV <Vector (0.6612, 0.4054)>
Face 4405
UV Count: 3
  UV <Vector (0.6635, 0.3996)>
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6452, 0.3673)>
Face 4406
UV Count: 3
  UV <Vector (0.7149, 0.4051)>
  UV <Vector (0.7448, 0.4008)>
  UV <Vector (0.7417, 0.4176)>
Face 4407
UV Count: 3
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.7473, 0.3799)>
  UV <Vector (0.7448, 0.4008)>
Face 4408
UV Count: 3
  UV <Vector (0.6710, 0.3673)>
  UV <Vector (0.6452, 0.3673)>
  UV <Vector (0.6424, 0.3484)>
Face 4409
UV Count: 3
  UV <Vector (0.6129, 0.3974)>
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6391, 0.4051)>
Face 4410
UV Count: 3
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6129, 0.3974)>
  UV <Vector (0.6119, 0.3693)>
Face 4411
UV Count: 3
  UV <Vector (0.7473, 0.3799)>
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.7320, 0.3392)>
Face 4412
UV Count: 3
  UV <Vector (0.7147, 0.3072)>
  UV <Vector (0.7057, 0.3338)>
  UV <Vector (0.6875, 0.3143)>
Face 4413
UV Count: 3
  UV <Vector (0.6875, 0.3143)>
  UV <Vector (0.7057, 0.3338)>
  UV <Vector (0.6765, 0.3374)>
Face 4414
UV Count: 3
  UV <Vector (0.6413, 0.3367)>
  UV <Vector (0.6738, 0.3277)>
  UV <Vector (0.6765, 0.3374)>
Face 4415
UV Count: 3
  UV <Vector (0.6073, 0.3386)>
  UV <Vector (0.6413, 0.3367)>
  UV <Vector (0.6424, 0.3484)>
Face 4416
UV Count: 3
  UV <Vector (0.7315, 0.4657)>
  UV <Vector (0.7282, 0.4445)>
  UV <Vector (0.7581, 0.4600)>
Face 4417
UV Count: 3
  UV <Vector (0.7794, 0.4641)>
  UV <Vector (0.8007, 0.4689)>
  UV <Vector (0.7939, 0.4900)>
Face 4418
UV Count: 3
  UV <Vector (0.8007, 0.4689)>
  UV <Vector (0.8268, 0.4560)>
  UV <Vector (0.8192, 0.4908)>
Face 4419
UV Count: 3
  UV <Vector (0.8593, 0.4680)>
  UV <Vector (0.8971, 0.4836)>
  UV <Vector (0.8794, 0.5067)>
Face 4420
UV Count: 3
  UV <Vector (0.8593, 0.4680)>
  UV <Vector (0.8268, 0.4560)>
  UV <Vector (0.8466, 0.4342)>
Face 4421
UV Count: 3
  UV <Vector (0.8571, 0.4054)>
  UV <Vector (0.8675, 0.3772)>
  UV <Vector (0.8968, 0.3941)>
Face 4422
UV Count: 3
  UV <Vector (0.8968, 0.3941)>
  UV <Vector (0.8675, 0.3772)>
  UV <Vector (0.8793, 0.3590)>
Face 4423
UV Count: 3
  UV <Vector (0.8675, 0.3772)>
  UV <Vector (0.8472, 0.3730)>
  UV <Vector (0.8605, 0.3506)>
Face 4424
UV Count: 3
  UV <Vector (0.8466, 0.4342)>
  UV <Vector (0.8236, 0.4223)>
  UV <Vector (0.8363, 0.4009)>
Face 4425
UV Count: 3
  UV <Vector (0.8466, 0.4342)>
  UV <Vector (0.8268, 0.4560)>
  UV <Vector (0.8145, 0.4383)>
Face 4426
UV Count: 3
  UV <Vector (0.8029, 0.4507)>
  UV <Vector (0.8145, 0.4383)>
  UV <Vector (0.8268, 0.4560)>
Face 4427
UV Count: 3
  UV <Vector (0.7581, 0.4600)>
  UV <Vector (0.7794, 0.4641)>
  UV <Vector (0.7739, 0.4848)>
Face 4428
UV Count: 3
  UV <Vector (0.7794, 0.4641)>
  UV <Vector (0.7805, 0.4493)>
  UV <Vector (0.8029, 0.4507)>
Face 4429
UV Count: 3
  UV <Vector (0.7640, 0.4419)>
  UV <Vector (0.7805, 0.4493)>
  UV <Vector (0.7794, 0.4641)>
Face 4430
UV Count: 3
  UV <Vector (0.7508, 0.4311)>
  UV <Vector (0.7640, 0.4419)>
  UV <Vector (0.7581, 0.4600)>
Face 4431
UV Count: 3
  UV <Vector (0.7508, 0.4311)>
  UV <Vector (0.7282, 0.4445)>
  UV <Vector (0.7223, 0.4254)>
Face 4432
UV Count: 3
  UV <Vector (0.6954, 0.3733)>
  UV <Vector (0.6710, 0.3673)>
  UV <Vector (0.6765, 0.3374)>
Face 4433
UV Count: 3
  UV <Vector (0.8201, 0.3334)>
  UV <Vector (0.8444, 0.3435)>
  UV <Vector (0.8316, 0.3606)>
Face 4434
UV Count: 3
  UV <Vector (0.7877, 0.3228)>
  UV <Vector (0.8201, 0.3334)>
  UV <Vector (0.8132, 0.3478)>
Face 4435
UV Count: 3
  UV <Vector (0.7671, 0.3388)>
  UV <Vector (0.7523, 0.3149)>
  UV <Vector (0.7877, 0.3228)>
Face 4436
UV Count: 3
  UV <Vector (0.8571, 0.4054)>
  UV <Vector (0.8363, 0.4009)>
  UV <Vector (0.8472, 0.3730)>
Face 4437
UV Count: 3
  UV <Vector (0.8744, 0.4422)>
  UV <Vector (0.8466, 0.4342)>
  UV <Vector (0.8571, 0.4054)>
Face 4438
UV Count: 3
  UV <Vector (0.7982, 0.3793)>
  UV <Vector (0.7818, 0.3722)>
  UV <Vector (0.7852, 0.3597)>
Face 4439
UV Count: 3
  UV <Vector (0.7733, 0.3914)>
  UV <Vector (0.7661, 0.4070)>
  UV <Vector (0.7555, 0.4016)>
Face 4440
UV Count: 3
  UV <Vector (0.7990, 0.4378)>
  UV <Vector (0.7822, 0.4326)>
  UV <Vector (0.7931, 0.4197)>
Face 4441
UV Count: 3
  UV <Vector (0.8119, 0.4151)>
  UV <Vector (0.8059, 0.4268)>
  UV <Vector (0.7931, 0.4197)>
Face 4442
UV Count: 3
  UV <Vector (0.8107, 0.3879)>
  UV <Vector (0.8007, 0.4051)>
  UV <Vector (0.7889, 0.3987)>
Face 4443
UV Count: 3
  UV <Vector (0.7733, 0.3914)>
  UV <Vector (0.7578, 0.3855)>
  UV <Vector (0.7648, 0.3675)>
Face 4444
UV Count: 3
  UV <Vector (0.7792, 0.4142)>
  UV <Vector (0.7661, 0.4070)>
  UV <Vector (0.7733, 0.3914)>
Face 4445
UV Count: 3
  UV <Vector (0.7931, 0.4197)>
  UV <Vector (0.7792, 0.4142)>
  UV <Vector (0.7889, 0.3987)>
Face 4446
UV Count: 3
  UV <Vector (0.7706, 0.4272)>
  UV <Vector (0.7604, 0.4225)>
  UV <Vector (0.7661, 0.4070)>
Face 4447
UV Count: 3
  UV <Vector (0.7661, 0.4070)>
  UV <Vector (0.7604, 0.4225)>
  UV <Vector (0.7525, 0.4144)>
Face 4448
UV Count: 3
  UV <Vector (0.8277, 0.3844)>
  UV <Vector (0.8217, 0.3962)>
  UV <Vector (0.8107, 0.3879)>
Face 4449
UV Count: 3
  UV <Vector (0.8171, 0.3759)>
  UV <Vector (0.8107, 0.3879)>
  UV <Vector (0.7982, 0.3793)>
Face 4450
UV Count: 3
  UV <Vector (0.7822, 0.4326)>
  UV <Vector (0.7706, 0.4272)>
  UV <Vector (0.7792, 0.4142)>
Face 4451
UV Count: 3
  UV <Vector (0.8217, 0.3962)>
  UV <Vector (0.8119, 0.4151)>
  UV <Vector (0.8007, 0.4051)>
Face 4452
UV Count: 3
  UV <Vector (0.7889, 0.3987)>
  UV <Vector (0.7733, 0.3914)>
  UV <Vector (0.7818, 0.3722)>
Face 4453
UV Count: 3
  UV <Vector (0.7818, 0.3722)>
  UV <Vector (0.7648, 0.3675)>
  UV <Vector (0.7728, 0.3574)>
Face 4454
UV Count: 3
  UV <Vector (0.7852, 0.3597)>
  UV <Vector (0.7836, 0.3397)>
  UV <Vector (0.8132, 0.3478)>
Face 4455
UV Count: 3
  UV <Vector (0.7728, 0.3574)>
  UV <Vector (0.7671, 0.3388)>
  UV <Vector (0.7836, 0.3397)>
Face 4456
UV Count: 3
  UV <Vector (0.8277, 0.3844)>
  UV <Vector (0.8171, 0.3759)>
  UV <Vector (0.8316, 0.3606)>
Face 4457
UV Count: 3
  UV <Vector (0.8171, 0.3759)>
  UV <Vector (0.8042, 0.3683)>
  UV <Vector (0.8132, 0.3478)>
Face 4458
UV Count: 3
  UV <Vector (0.7990, 0.4378)>
  UV <Vector (0.8059, 0.4268)>
  UV <Vector (0.8145, 0.4383)>
Face 4459
UV Count: 3
  UV <Vector (0.8059, 0.4268)>
  UV <Vector (0.8119, 0.4151)>
  UV <Vector (0.8236, 0.4223)>
Face 4460
UV Count: 3
  UV <Vector (0.8277, 0.3844)>
  UV <Vector (0.8472, 0.3730)>
  UV <Vector (0.8363, 0.4009)>
Face 4461
UV Count: 3
  UV <Vector (0.7990, 0.4378)>
  UV <Vector (0.8029, 0.4507)>
  UV <Vector (0.7805, 0.4493)>
Face 4462
UV Count: 3
  UV <Vector (0.7822, 0.4326)>
  UV <Vector (0.7805, 0.4493)>
  UV <Vector (0.7640, 0.4419)>
Face 4463
UV Count: 3
  UV <Vector (0.7525, 0.4144)>
  UV <Vector (0.7604, 0.4225)>
  UV <Vector (0.7508, 0.4311)>
Face 4464
UV Count: 3
  UV <Vector (0.7604, 0.4225)>
  UV <Vector (0.7706, 0.4272)>
  UV <Vector (0.7640, 0.4419)>
Face 4465
UV Count: 3
  UV <Vector (0.7525, 0.4144)>
  UV <Vector (0.7417, 0.4176)>
  UV <Vector (0.7448, 0.4008)>
Face 4466
UV Count: 3
  UV <Vector (0.7578, 0.3855)>
  UV <Vector (0.7555, 0.4016)>
  UV <Vector (0.7448, 0.4008)>
Face 4467
UV Count: 3
  UV <Vector (0.7648, 0.3675)>
  UV <Vector (0.7578, 0.3855)>
  UV <Vector (0.7473, 0.3799)>
Face 4468
UV Count: 3
  UV <Vector (0.7728, 0.3574)>
  UV <Vector (0.7648, 0.3675)>
  UV <Vector (0.7559, 0.3555)>
Face 4469
UV Count: 3
  UV <Vector (0.8217, 0.3962)>
  UV <Vector (0.8363, 0.4009)>
  UV <Vector (0.8236, 0.4223)>
Face 4470
UV Count: 3
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.8744, 0.4422)>
  UV <Vector (0.8875, 0.4186)>
Face 4471
UV Count: 3
  UV <Vector (0.9353, 0.4091)>
  UV <Vector (0.8968, 0.3941)>
  UV <Vector (0.9080, 0.3722)>
Face 4472
UV Count: 3
  UV <Vector (0.9250, 0.4324)>
  UV <Vector (0.8875, 0.4186)>
  UV <Vector (0.8968, 0.3941)>
Face 4473
UV Count: 3
  UV <Vector (0.8971, 0.4836)>
  UV <Vector (0.8593, 0.4680)>
  UV <Vector (0.8744, 0.4422)>
Face 4474
UV Count: 3
  UV <Vector (0.8268, 0.4560)>
  UV <Vector (0.8593, 0.4680)>
  UV <Vector (0.8459, 0.4950)>
Face 4475
UV Count: 3
  UV <Vector (0.6129, 0.3974)>
  UV <Vector (0.5874, 0.4026)>
  UV <Vector (0.5833, 0.3725)>
Face 4476
UV Count: 3
  UV <Vector (0.5874, 0.4026)>
  UV <Vector (0.5638, 0.4057)>
  UV <Vector (0.5555, 0.3826)>
Face 4477
UV Count: 3
  UV <Vector (0.5638, 0.4057)>
  UV <Vector (0.5363, 0.4149)>
  UV <Vector (0.5344, 0.3911)>
Face 4478
UV Count: 3
  UV <Vector (0.5874, 0.4026)>
  UV <Vector (0.6129, 0.3974)>
  UV <Vector (0.6125, 0.4063)>
Face 4479
UV Count: 3
  UV <Vector (0.5638, 0.4057)>
  UV <Vector (0.5874, 0.4026)>
  UV <Vector (0.5875, 0.4094)>
Face 4480
UV Count: 3
  UV <Vector (0.5402, 0.4213)>
  UV <Vector (0.5363, 0.4149)>
  UV <Vector (0.5638, 0.4057)>
Face 4481
UV Count: 3
  UV <Vector (0.5293, 0.4445)>
  UV <Vector (0.5248, 0.4432)>
  UV <Vector (0.5363, 0.4149)>
Face 4482
UV Count: 3
  UV <Vector (0.5163, 0.4606)>
  UV <Vector (0.5133, 0.4584)>
  UV <Vector (0.5248, 0.4432)>
Face 4483
UV Count: 3
  UV <Vector (0.5163, 0.4606)>
  UV <Vector (0.5085, 0.4817)>
  UV <Vector (0.5039, 0.4821)>
Face 4484
UV Count: 3
  UV <Vector (0.7158, 0.4674)>
  UV <Vector (0.7214, 0.4657)>
  UV <Vector (0.7164, 0.4944)>
Face 4485
UV Count: 3
  UV <Vector (0.5363, 0.4149)>
  UV <Vector (0.5155, 0.4189)>
  UV <Vector (0.5156, 0.3972)>
Face 4486
UV Count: 3
  UV <Vector (0.5269, 0.3721)>
  UV <Vector (0.5344, 0.3911)>
  UV <Vector (0.5156, 0.3972)>
Face 4487
UV Count: 3
  UV <Vector (0.5248, 0.4432)>
  UV <Vector (0.5112, 0.4384)>
  UV <Vector (0.5155, 0.4189)>
Face 4488
UV Count: 3
  UV <Vector (0.5133, 0.4584)>
  UV <Vector (0.4986, 0.4518)>
  UV <Vector (0.5112, 0.4384)>
Face 4489
UV Count: 3
  UV <Vector (0.4986, 0.4518)>
  UV <Vector (0.5133, 0.4584)>
  UV <Vector (0.5039, 0.4821)>
Face 4490
UV Count: 3
  UV <Vector (0.7315, 0.4657)>
  UV <Vector (0.7269, 0.4971)>
  UV <Vector (0.7164, 0.4944)>
Face 4491
UV Count: 3
  UV <Vector (0.5386, 0.3433)>
  UV <Vector (0.5261, 0.3209)>
  UV <Vector (0.5420, 0.3129)>
Face 4492
UV Count: 3
  UV <Vector (0.5269, 0.3721)>
  UV <Vector (0.5477, 0.3630)>
  UV <Vector (0.5555, 0.3826)>
Face 4493
UV Count: 3
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5386, 0.3433)>
  UV <Vector (0.5477, 0.3630)>
Face 4494
UV Count: 3
  UV <Vector (0.5833, 0.3725)>
  UV <Vector (0.5555, 0.3826)>
  UV <Vector (0.5477, 0.3630)>
Face 4495
UV Count: 3
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5269, 0.3721)>
  UV <Vector (0.5100, 0.3763)>
Face 4496
UV Count: 3
  UV <Vector (0.5833, 0.3725)>
  UV <Vector (0.5739, 0.3511)>
  UV <Vector (0.6058, 0.3492)>
Face 4497
UV Count: 3
  UV <Vector (0.6073, 0.3386)>
  UV <Vector (0.6058, 0.3492)>
  UV <Vector (0.5739, 0.3511)>
Face 4498
UV Count: 3
  UV <Vector (0.5071, 0.3308)>
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5028, 0.3597)>
Face 4499
UV Count: 3
  UV <Vector (0.5261, 0.3209)>
  UV <Vector (0.5386, 0.3433)>
  UV <Vector (0.5206, 0.3523)>
Face 4500
UV Count: 3
  UV <Vector (0.5477, 0.3630)>
  UV <Vector (0.5386, 0.3433)>
  UV <Vector (0.5540, 0.3343)>
Face 4501
UV Count: 3
  UV <Vector (0.5613, 0.3240)>
  UV <Vector (0.5540, 0.3343)>
  UV <Vector (0.5420, 0.3129)>
Face 4502
UV Count: 3
  UV <Vector (0.5613, 0.3240)>
  UV <Vector (0.5830, 0.3211)>
  UV <Vector (0.5739, 0.3511)>
Face 4503
UV Count: 3
  UV <Vector (0.4930, 0.4839)>
  UV <Vector (0.4721, 0.4880)>
  UV <Vector (0.4738, 0.4595)>
Face 4504
UV Count: 3
  UV <Vector (0.4474, 0.4649)>
  UV <Vector (0.4738, 0.4595)>
  UV <Vector (0.4721, 0.4880)>
Face 4505
UV Count: 3
  UV <Vector (0.4250, 0.4700)>
  UV <Vector (0.4474, 0.4649)>
  UV <Vector (0.4497, 0.4914)>
Face 4506
UV Count: 3
  UV <Vector (0.4016, 0.4780)>
  UV <Vector (0.4250, 0.4700)>
  UV <Vector (0.4295, 0.4956)>
Face 4507
UV Count: 3
  UV <Vector (0.3781, 0.4878)>
  UV <Vector (0.4016, 0.4780)>
  UV <Vector (0.4077, 0.5036)>
Face 4508
UV Count: 3
  UV <Vector (0.3470, 0.5014)>
  UV <Vector (0.3781, 0.4878)>
  UV <Vector (0.3848, 0.5135)>
Face 4509
UV Count: 3
  UV <Vector (0.7521, 0.4755)>
  UV <Vector (0.7471, 0.5025)>
  UV <Vector (0.7269, 0.4971)>
Face 4510
UV Count: 3
  UV <Vector (0.7739, 0.4848)>
  UV <Vector (0.7684, 0.5088)>
  UV <Vector (0.7471, 0.5025)>
Face 4511
UV Count: 3
  UV <Vector (0.7883, 0.5132)>
  UV <Vector (0.7684, 0.5088)>
  UV <Vector (0.7739, 0.4848)>
Face 4512
UV Count: 3
  UV <Vector (0.8115, 0.5151)>
  UV <Vector (0.7883, 0.5132)>
  UV <Vector (0.7939, 0.4900)>
Face 4513
UV Count: 3
  UV <Vector (0.8362, 0.5180)>
  UV <Vector (0.8115, 0.5151)>
  UV <Vector (0.8192, 0.4908)>
Face 4514
UV Count: 3
  UV <Vector (0.8665, 0.5277)>
  UV <Vector (0.8362, 0.5180)>
  UV <Vector (0.8459, 0.4950)>
Face 4515
UV Count: 3
  UV <Vector (0.4949, 0.4273)>
  UV <Vector (0.5155, 0.4189)>
  UV <Vector (0.5112, 0.4384)>
Face 4516
UV Count: 3
  UV <Vector (0.5156, 0.3972)>
  UV <Vector (0.5155, 0.4189)>
  UV <Vector (0.4949, 0.4273)>
Face 4517
UV Count: 3
  UV <Vector (0.4875, 0.4067)>
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.5100, 0.3763)>
Face 4518
UV Count: 3
  UV <Vector (0.5028, 0.3597)>
  UV <Vector (0.5100, 0.3763)>
  UV <Vector (0.4835, 0.3828)>
Face 4519
UV Count: 3
  UV <Vector (0.4726, 0.4357)>
  UV <Vector (0.4949, 0.4273)>
  UV <Vector (0.4986, 0.4518)>
Face 4520
UV Count: 3
  UV <Vector (0.4875, 0.4067)>
  UV <Vector (0.4949, 0.4273)>
  UV <Vector (0.4726, 0.4357)>
Face 4521
UV Count: 3
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.4875, 0.4067)>
  UV <Vector (0.4671, 0.4111)>
Face 4522
UV Count: 3
  UV <Vector (0.4665, 0.3650)>
  UV <Vector (0.4595, 0.3555)>
  UV <Vector (0.4726, 0.3485)>
Face 4523
UV Count: 3
  UV <Vector (0.4726, 0.4357)>
  UV <Vector (0.4469, 0.4407)>
  UV <Vector (0.4419, 0.4168)>
Face 4524
UV Count: 3
  UV <Vector (0.4419, 0.4168)>
  UV <Vector (0.4374, 0.3939)>
  UV <Vector (0.4589, 0.3893)>
Face 4525
UV Count: 3
  UV <Vector (0.4469, 0.4407)>
  UV <Vector (0.4726, 0.4357)>
  UV <Vector (0.4738, 0.4595)>
Face 4526
UV Count: 3
  UV <Vector (0.4469, 0.4407)>
  UV <Vector (0.4171, 0.4467)>
  UV <Vector (0.4126, 0.4243)>
Face 4527
UV Count: 3
  UV <Vector (0.4171, 0.4467)>
  UV <Vector (0.3933, 0.4559)>
  UV <Vector (0.3843, 0.4338)>
Face 4528
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.3933, 0.4559)>
  UV <Vector (0.3662, 0.4661)>
Face 4529
UV Count: 3
  UV <Vector (0.3537, 0.4455)>
  UV <Vector (0.3662, 0.4661)>
  UV <Vector (0.3357, 0.4783)>
Face 4530
UV Count: 3
  UV <Vector (0.4257, 0.3733)>
  UV <Vector (0.4374, 0.3939)>
  UV <Vector (0.4055, 0.4030)>
Face 4531
UV Count: 3
  UV <Vector (0.3965, 0.3888)>
  UV <Vector (0.4055, 0.4030)>
  UV <Vector (0.3752, 0.4154)>
Face 4532
UV Count: 3
  UV <Vector (0.3222, 0.4553)>
  UV <Vector (0.3044, 0.4716)>
  UV <Vector (0.2893, 0.4419)>
Face 4533
UV Count: 3
  UV <Vector (0.4374, 0.3939)>
  UV <Vector (0.4419, 0.4168)>
  UV <Vector (0.4126, 0.4243)>
Face 4534
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.3752, 0.4154)>
  UV <Vector (0.4055, 0.4030)>
Face 4535
UV Count: 3
  UV <Vector (0.3329, 0.4214)>
  UV <Vector (0.3556, 0.4101)>
  UV <Vector (0.3626, 0.4218)>
Face 4536
UV Count: 3
  UV <Vector (0.4171, 0.4467)>
  UV <Vector (0.4469, 0.4407)>
  UV <Vector (0.4474, 0.4649)>
Face 4537
UV Count: 3
  UV <Vector (0.3933, 0.4559)>
  UV <Vector (0.4171, 0.4467)>
  UV <Vector (0.4250, 0.4700)>
Face 4538
UV Count: 3
  UV <Vector (0.3662, 0.4661)>
  UV <Vector (0.3933, 0.4559)>
  UV <Vector (0.4016, 0.4780)>
Face 4539
UV Count: 3
  UV <Vector (0.3470, 0.5014)>
  UV <Vector (0.3357, 0.4783)>
  UV <Vector (0.3662, 0.4661)>
Face 4540
UV Count: 3
  UV <Vector (0.4892, 0.3401)>
  UV <Vector (0.5028, 0.3597)>
  UV <Vector (0.4797, 0.3650)>
Face 4541
UV Count: 3
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.4589, 0.3893)>
  UV <Vector (0.4665, 0.3650)>
Face 4542
UV Count: 3
  UV <Vector (0.4398, 0.3657)>
  UV <Vector (0.4595, 0.3555)>
  UV <Vector (0.4665, 0.3650)>
Face 4543
UV Count: 3
  UV <Vector (0.4398, 0.3657)>
  UV <Vector (0.4589, 0.3893)>
  UV <Vector (0.4374, 0.3939)>
Face 4544
UV Count: 3
  UV <Vector (0.9353, 0.4091)>
  UV <Vector (0.9455, 0.3880)>
  UV <Vector (0.9803, 0.4002)>
Face 4545
UV Count: 3
  UV <Vector (0.8794, 0.5067)>
  UV <Vector (0.9142, 0.5175)>
  UV <Vector (0.8970, 0.5408)>
Face 4546
UV Count: 3
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.9250, 0.4324)>
  UV <Vector (0.9593, 0.4522)>
Face 4547
UV Count: 3
  UV <Vector (0.3357, 0.4783)>
  UV <Vector (0.3161, 0.4920)>
  UV <Vector (0.3044, 0.4716)>
Face 4548
UV Count: 3
  UV <Vector (0.9142, 0.5175)>
  UV <Vector (0.8794, 0.5067)>
  UV <Vector (0.8971, 0.4836)>
Face 4549
UV Count: 3
  UV <Vector (0.9250, 0.4324)>
  UV <Vector (0.9353, 0.4091)>
  UV <Vector (0.9698, 0.4266)>
Face 4550
UV Count: 3
  UV <Vector (0.3626, 0.4218)>
  UV <Vector (0.3752, 0.4154)>
  UV <Vector (0.3843, 0.4338)>
Face 4551
UV Count: 3
  UV <Vector (0.3626, 0.4218)>
  UV <Vector (0.3556, 0.4101)>
  UV <Vector (0.3692, 0.4032)>
Face 4552
UV Count: 3
  UV <Vector (0.3217, 0.5184)>
  UV <Vector (0.3470, 0.5014)>
  UV <Vector (0.3557, 0.5275)>
Face 4553
UV Count: 3
  UV <Vector (0.3222, 0.4553)>
  UV <Vector (0.3058, 0.4337)>
  UV <Vector (0.3329, 0.4214)>
Face 4554
UV Count: 3
  UV <Vector (0.9312, 0.4993)>
  UV <Vector (0.8971, 0.4836)>
  UV <Vector (0.9122, 0.4587)>
Face 4555
UV Count: 3
  UV <Vector (0.4360, 0.7973)>
  UV <Vector (0.4359, 0.8085)>
  UV <Vector (0.3689, 0.8108)>
Face 4556
UV Count: 3
  UV <Vector (0.6803, 0.4497)>
  UV <Vector (0.6685, 0.4461)>
  UV <Vector (0.6712, 0.4311)>
Face 4557
UV Count: 3
  UV <Vector (0.6679, 0.4742)>
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6802, 0.4590)>
Face 4558
UV Count: 3
  UV <Vector (0.6788, 0.5084)>
  UV <Vector (0.6680, 0.4926)>
  UV <Vector (0.6818, 0.4902)>
Face 4559
UV Count: 3
  UV <Vector (0.6818, 0.4902)>
  UV <Vector (0.6680, 0.4926)>
  UV <Vector (0.6679, 0.4742)>
Face 4560
UV Count: 3
  UV <Vector (0.6679, 0.4742)>
  UV <Vector (0.6680, 0.4926)>
  UV <Vector (0.6567, 0.4925)>
Face 4561
UV Count: 3
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6679, 0.4742)>
  UV <Vector (0.6487, 0.4721)>
Face 4562
UV Count: 3
  UV <Vector (0.6487, 0.4721)>
  UV <Vector (0.6567, 0.4925)>
  UV <Vector (0.6312, 0.4912)>
Face 4563
UV Count: 3
  UV <Vector (0.6465, 0.4465)>
  UV <Vector (0.6487, 0.4721)>
  UV <Vector (0.6296, 0.4698)>
Face 4564
UV Count: 3
  UV <Vector (0.6296, 0.4698)>
  UV <Vector (0.6312, 0.4912)>
  UV <Vector (0.6071, 0.4901)>
Face 4565
UV Count: 3
  UV <Vector (0.6289, 0.4437)>
  UV <Vector (0.6296, 0.4698)>
  UV <Vector (0.6096, 0.4647)>
Face 4566
UV Count: 3
  UV <Vector (0.6096, 0.4647)>
  UV <Vector (0.6071, 0.4901)>
  UV <Vector (0.5832, 0.4843)>
Face 4567
UV Count: 3
  UV <Vector (0.6096, 0.4647)>
  UV <Vector (0.5827, 0.4633)>
  UV <Vector (0.5842, 0.4426)>
Face 4568
UV Count: 3
  UV <Vector (0.5827, 0.4633)>
  UV <Vector (0.5832, 0.4843)>
  UV <Vector (0.5638, 0.4833)>
Face 4569
UV Count: 3
  UV <Vector (0.5827, 0.4633)>
  UV <Vector (0.5632, 0.4650)>
  UV <Vector (0.5601, 0.4482)>
Face 4570
UV Count: 3
  UV <Vector (0.6664, 0.5087)>
  UV <Vector (0.6567, 0.4925)>
  UV <Vector (0.6680, 0.4926)>
Face 4571
UV Count: 3
  UV <Vector (0.6567, 0.4925)>
  UV <Vector (0.6664, 0.5087)>
  UV <Vector (0.6392, 0.5063)>
Face 4572
UV Count: 3
  UV <Vector (0.6312, 0.4912)>
  UV <Vector (0.6392, 0.5063)>
  UV <Vector (0.6075, 0.5045)>
Face 4573
UV Count: 3
  UV <Vector (0.6071, 0.4901)>
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.5818, 0.5033)>
Face 4574
UV Count: 3
  UV <Vector (0.5832, 0.4843)>
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.5609, 0.4987)>
Face 4575
UV Count: 3
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6685, 0.4461)>
  UV <Vector (0.6803, 0.4497)>
Face 4576
UV Count: 3
  UV <Vector (0.6597, 0.4412)>
  UV <Vector (0.6685, 0.4461)>
  UV <Vector (0.6667, 0.4575)>
Face 4577
UV Count: 3
  UV <Vector (0.6597, 0.4412)>
  UV <Vector (0.6465, 0.4465)>
  UV <Vector (0.6465, 0.4279)>
Face 4578
UV Count: 3
  UV <Vector (0.6712, 0.4311)>
  UV <Vector (0.6685, 0.4461)>
  UV <Vector (0.6597, 0.4412)>
Face 4579
UV Count: 3
  UV <Vector (0.6319, 0.4258)>
  UV <Vector (0.6465, 0.4279)>
  UV <Vector (0.6465, 0.4465)>
Face 4580
UV Count: 3
  UV <Vector (0.6180, 0.4244)>
  UV <Vector (0.6319, 0.4258)>
  UV <Vector (0.6289, 0.4437)>
Face 4581
UV Count: 3
  UV <Vector (0.5952, 0.4163)>
  UV <Vector (0.6105, 0.4096)>
  UV <Vector (0.6180, 0.4244)>
Face 4582
UV Count: 3
  UV <Vector (0.6260, 0.4158)>
  UV <Vector (0.6319, 0.4258)>
  UV <Vector (0.6180, 0.4244)>
Face 4583
UV Count: 3
  UV <Vector (0.5952, 0.4163)>
  UV <Vector (0.6120, 0.4363)>
  UV <Vector (0.5842, 0.4426)>
Face 4584
UV Count: 3
  UV <Vector (0.5751, 0.4277)>
  UV <Vector (0.5842, 0.4426)>
  UV <Vector (0.5601, 0.4482)>
Face 4585
UV Count: 3
  UV <Vector (0.6364, 0.8586)>
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6343, 0.8408)>
Face 4586
UV Count: 3
  UV <Vector (0.6364, 0.8586)>
  UV <Vector (0.6475, 0.8458)>
  UV <Vector (0.6586, 0.8584)>
Face 4587
UV Count: 3
  UV <Vector (0.6579, 0.8886)>
  UV <Vector (0.6425, 0.8757)>
  UV <Vector (0.6433, 0.8681)>
Face 4588
UV Count: 3
  UV <Vector (0.6421, 0.8995)>
  UV <Vector (0.6327, 0.8861)>
  UV <Vector (0.6425, 0.8757)>
Face 4589
UV Count: 3
  UV <Vector (0.6175, 0.8441)>
  UV <Vector (0.6343, 0.8408)>
  UV <Vector (0.6274, 0.8591)>
Face 4590
UV Count: 3
  UV <Vector (0.6088, 0.8688)>
  UV <Vector (0.5987, 0.8769)>
  UV <Vector (0.5910, 0.8560)>
Face 4591
UV Count: 3
  UV <Vector (0.6162, 0.8630)>
  UV <Vector (0.6088, 0.8688)>
  UV <Vector (0.6040, 0.8516)>
Face 4592
UV Count: 3
  UV <Vector (0.6178, 0.8232)>
  UV <Vector (0.6364, 0.8211)>
  UV <Vector (0.6343, 0.8408)>
Face 4593
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6381, 0.9563)>
Face 4594
UV Count: 3
  UV <Vector (0.6171, 0.8019)>
  UV <Vector (0.6381, 0.7991)>
  UV <Vector (0.6371, 0.8109)>
Face 4595
UV Count: 3
  UV <Vector (0.5994, 0.8263)>
  UV <Vector (0.6178, 0.8232)>
  UV <Vector (0.6175, 0.8441)>
Face 4596
UV Count: 3
  UV <Vector (0.5994, 0.8263)>
  UV <Vector (0.6040, 0.8516)>
  UV <Vector (0.5910, 0.8560)>
Face 4597
UV Count: 3
  UV <Vector (0.5823, 0.8177)>
  UV <Vector (0.5999, 0.8167)>
  UV <Vector (0.5994, 0.8263)>
Face 4598
UV Count: 3
  UV <Vector (0.5927, 0.7801)>
  UV <Vector (0.6012, 0.8061)>
  UV <Vector (0.5887, 0.8077)>
Face 4599
UV Count: 3
  UV <Vector (0.6178, 0.8232)>
  UV <Vector (0.5994, 0.8263)>
  UV <Vector (0.5999, 0.8167)>
Face 4600
UV Count: 3
  UV <Vector (0.6450, 0.9375)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6354, 0.9454)>
Face 4601
UV Count: 3
  UV <Vector (0.5679, 0.7984)>
  UV <Vector (0.5745, 0.7928)>
  UV <Vector (0.5887, 0.8077)>
Face 4602
UV Count: 3
  UV <Vector (0.6475, 0.8458)>
  UV <Vector (0.6564, 0.8271)>
  UV <Vector (0.6774, 0.8417)>
Face 4603
UV Count: 3
  UV <Vector (0.6856, 0.8323)>
  UV <Vector (0.6774, 0.8417)>
  UV <Vector (0.6564, 0.8271)>
Face 4604
UV Count: 3
  UV <Vector (0.6768, 0.7748)>
  UV <Vector (0.7141, 0.8003)>
  UV <Vector (0.6950, 0.8204)>
Face 4605
UV Count: 3
  UV <Vector (0.6343, 0.8408)>
  UV <Vector (0.6364, 0.8211)>
  UV <Vector (0.6564, 0.8271)>
Face 4606
UV Count: 3
  UV <Vector (0.6603, 0.8161)>
  UV <Vector (0.6564, 0.8271)>
  UV <Vector (0.6364, 0.8211)>
Face 4607
UV Count: 3
  UV <Vector (0.6394, 0.7675)>
  UV <Vector (0.6768, 0.7748)>
  UV <Vector (0.6653, 0.8033)>
Face 4608
UV Count: 3
  UV <Vector (0.6694, 0.8857)>
  UV <Vector (0.6579, 0.8886)>
  UV <Vector (0.6586, 0.8584)>
Face 4609
UV Count: 3
  UV <Vector (0.6904, 0.8588)>
  UV <Vector (0.6775, 0.8749)>
  UV <Vector (0.6586, 0.8584)>
Face 4610
UV Count: 3
  UV <Vector (0.7005, 0.8531)>
  UV <Vector (0.6904, 0.8588)>
  UV <Vector (0.6774, 0.8417)>
Face 4611
UV Count: 3
  UV <Vector (0.7368, 0.8346)>
  UV <Vector (0.7121, 0.8457)>
  UV <Vector (0.6950, 0.8204)>
Face 4612
UV Count: 3
  UV <Vector (0.6304, 0.9071)>
  UV <Vector (0.6244, 0.8887)>
  UV <Vector (0.6327, 0.8861)>
Face 4613
UV Count: 3
  UV <Vector (0.6145, 0.8938)>
  UV <Vector (0.6244, 0.8887)>
  UV <Vector (0.6304, 0.9071)>
Face 4614
UV Count: 3
  UV <Vector (0.6066, 0.9110)>
  UV <Vector (0.6034, 0.8969)>
  UV <Vector (0.6145, 0.8938)>
Face 4615
UV Count: 3
  UV <Vector (0.6034, 0.8969)>
  UV <Vector (0.6066, 0.9110)>
  UV <Vector (0.5952, 0.9116)>
Face 4616
UV Count: 3
  UV <Vector (0.5865, 0.9143)>
  UV <Vector (0.5794, 0.9076)>
  UV <Vector (0.5915, 0.8977)>
Face 4617
UV Count: 3
  UV <Vector (0.5776, 0.9905)>
  UV <Vector (0.5675, 0.9831)>
  UV <Vector (0.5766, 0.9791)>
Face 4618
UV Count: 3
  UV <Vector (0.5775, 0.9724)>
  UV <Vector (0.5766, 0.9791)>
  UV <Vector (0.5675, 0.9831)>
Face 4619
UV Count: 3
  UV <Vector (0.5846, 0.9767)>
  UV <Vector (0.5810, 0.9829)>
  UV <Vector (0.5766, 0.9791)>
Face 4620
UV Count: 3
  UV <Vector (0.5700, 0.9592)>
  UV <Vector (0.5785, 0.9640)>
  UV <Vector (0.5775, 0.9724)>
Face 4621
UV Count: 3
  UV <Vector (0.5854, 0.9672)>
  UV <Vector (0.5846, 0.9767)>
  UV <Vector (0.5775, 0.9724)>
Face 4622
UV Count: 3
  UV <Vector (0.5799, 0.9494)>
  UV <Vector (0.5785, 0.9640)>
  UV <Vector (0.5700, 0.9592)>
Face 4623
UV Count: 3
  UV <Vector (0.5822, 0.9278)>
  UV <Vector (0.5799, 0.9494)>
  UV <Vector (0.5732, 0.9447)>
Face 4624
UV Count: 3
  UV <Vector (0.5782, 0.9268)>
  UV <Vector (0.5794, 0.9076)>
  UV <Vector (0.5865, 0.9143)>
Face 4625
UV Count: 3
  UV <Vector (0.6261, 0.9900)>
  UV <Vector (0.6307, 0.9895)>
  UV <Vector (0.6306, 0.9939)>
Face 4626
UV Count: 3
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6307, 0.9895)>
  UV <Vector (0.6261, 0.9900)>
Face 4627
UV Count: 3
  UV <Vector (0.6257, 0.9790)>
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6259, 0.9867)>
Face 4628
UV Count: 3
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6230, 0.9741)>
  UV <Vector (0.6257, 0.9790)>
Face 4629
UV Count: 3
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6187, 0.9765)>
  UV <Vector (0.6168, 0.9728)>
Face 4630
UV Count: 3
  UV <Vector (0.6230, 0.9741)>
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6183, 0.9713)>
Face 4631
UV Count: 3
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6231, 0.9806)>
  UV <Vector (0.6206, 0.9819)>
Face 4632
UV Count: 3
  UV <Vector (0.6231, 0.9806)>
  UV <Vector (0.6259, 0.9867)>
  UV <Vector (0.6224, 0.9869)>
Face 4633
UV Count: 3
  UV <Vector (0.6224, 0.9869)>
  UV <Vector (0.6259, 0.9867)>
  UV <Vector (0.6261, 0.9900)>
Face 4634
UV Count: 3
  UV <Vector (0.6221, 0.9904)>
  UV <Vector (0.6261, 0.9900)>
  UV <Vector (0.6259, 0.9943)>
Face 4635
UV Count: 3
  UV <Vector (0.6192, 0.9686)>
  UV <Vector (0.6183, 0.9713)>
  UV <Vector (0.6161, 0.9708)>
Face 4636
UV Count: 3
  UV <Vector (0.6121, 0.9725)>
  UV <Vector (0.6144, 0.9672)>
  UV <Vector (0.6161, 0.9708)>
Face 4637
UV Count: 3
  UV <Vector (0.6122, 0.9786)>
  UV <Vector (0.6121, 0.9725)>
  UV <Vector (0.6152, 0.9735)>
Face 4638
UV Count: 3
  UV <Vector (0.6187, 0.9766)>
  UV <Vector (0.6159, 0.9783)>
  UV <Vector (0.6152, 0.9735)>
Face 4639
UV Count: 3
  UV <Vector (0.6159, 0.9783)>
  UV <Vector (0.6187, 0.9766)>
  UV <Vector (0.6195, 0.9823)>
Face 4640
UV Count: 3
  UV <Vector (0.6167, 0.9870)>
  UV <Vector (0.6163, 0.9826)>
  UV <Vector (0.6195, 0.9823)>
Face 4641
UV Count: 3
  UV <Vector (0.6166, 0.9909)>
  UV <Vector (0.6167, 0.9870)>
  UV <Vector (0.6205, 0.9877)>
Face 4642
UV Count: 3
  UV <Vector (0.6197, 0.9911)>
  UV <Vector (0.6199, 0.9951)>
  UV <Vector (0.6171, 0.9954)>
Face 4643
UV Count: 3
  UV <Vector (0.6159, 0.9783)>
  UV <Vector (0.6163, 0.9826)>
  UV <Vector (0.6129, 0.9830)>
Face 4644
UV Count: 3
  UV <Vector (0.6135, 0.9871)>
  UV <Vector (0.6129, 0.9830)>
  UV <Vector (0.6163, 0.9826)>
Face 4645
UV Count: 3
  UV <Vector (0.6134, 0.9909)>
  UV <Vector (0.6135, 0.9871)>
  UV <Vector (0.6167, 0.9870)>
Face 4646
UV Count: 3
  UV <Vector (0.6136, 0.9956)>
  UV <Vector (0.6134, 0.9909)>
  UV <Vector (0.6166, 0.9909)>
Face 4647
UV Count: 3
  UV <Vector (0.6134, 0.9909)>
  UV <Vector (0.6136, 0.9956)>
  UV <Vector (0.6103, 0.9955)>
Face 4648
UV Count: 3
  UV <Vector (0.6104, 0.9907)>
  UV <Vector (0.6098, 0.9873)>
  UV <Vector (0.6135, 0.9871)>
Face 4649
UV Count: 3
  UV <Vector (0.6098, 0.9873)>
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6129, 0.9830)>
Face 4650
UV Count: 3
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6098, 0.9873)>
  UV <Vector (0.6064, 0.9870)>
Face 4651
UV Count: 3
  UV <Vector (0.6087, 0.9719)>
  UV <Vector (0.6086, 0.9790)>
  UV <Vector (0.6062, 0.9793)>
Face 4652
UV Count: 3
  UV <Vector (0.5859, 0.9520)>
  UV <Vector (0.5854, 0.9672)>
  UV <Vector (0.5785, 0.9640)>
Face 4653
UV Count: 3
  UV <Vector (0.5894, 0.9346)>
  UV <Vector (0.5859, 0.9520)>
  UV <Vector (0.5799, 0.9494)>
Face 4654
UV Count: 3
  UV <Vector (0.6101, 0.9670)>
  UV <Vector (0.6087, 0.9719)>
  UV <Vector (0.6049, 0.9715)>
Face 4655
UV Count: 3
  UV <Vector (0.6049, 0.9715)>
  UV <Vector (0.6062, 0.9793)>
  UV <Vector (0.6011, 0.9772)>
Face 4656
UV Count: 3
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.5912, 0.9684)>
  UV <Vector (0.5854, 0.9672)>
Face 4657
UV Count: 3
  UV <Vector (0.6061, 0.9911)>
  UV <Vector (0.6104, 0.9907)>
  UV <Vector (0.6103, 0.9955)>
Face 4658
UV Count: 3
  UV <Vector (0.6121, 0.9725)>
  UV <Vector (0.6087, 0.9719)>
  UV <Vector (0.6101, 0.9670)>
Face 4659
UV Count: 3
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6086, 0.9790)>
  UV <Vector (0.6122, 0.9786)>
Face 4660
UV Count: 3
  UV <Vector (0.6086, 0.9790)>
  UV <Vector (0.6087, 0.9719)>
  UV <Vector (0.6121, 0.9725)>
Face 4661
UV Count: 3
  UV <Vector (0.6098, 0.9873)>
  UV <Vector (0.6104, 0.9907)>
  UV <Vector (0.6061, 0.9911)>
Face 4662
UV Count: 3
  UV <Vector (0.6057, 0.9950)>
  UV <Vector (0.6016, 0.9946)>
  UV <Vector (0.6023, 0.9908)>
Face 4663
UV Count: 3
  UV <Vector (0.6061, 0.9911)>
  UV <Vector (0.6023, 0.9908)>
  UV <Vector (0.6031, 0.9872)>
Face 4664
UV Count: 3
  UV <Vector (0.6023, 0.9908)>
  UV <Vector (0.6016, 0.9946)>
  UV <Vector (0.5959, 0.9942)>
Face 4665
UV Count: 3
  UV <Vector (0.5959, 0.9942)>
  UV <Vector (0.5879, 0.9936)>
  UV <Vector (0.5893, 0.9874)>
Face 4666
UV Count: 3
  UV <Vector (0.5879, 0.9936)>
  UV <Vector (0.5830, 0.9924)>
  UV <Vector (0.5845, 0.9869)>
Face 4667
UV Count: 3
  UV <Vector (0.5776, 0.9905)>
  UV <Vector (0.5810, 0.9829)>
  UV <Vector (0.5845, 0.9869)>
Face 4668
UV Count: 3
  UV <Vector (0.6062, 0.9793)>
  UV <Vector (0.6086, 0.9790)>
  UV <Vector (0.6092, 0.9831)>
Face 4669
UV Count: 3
  UV <Vector (0.6063, 0.9839)>
  UV <Vector (0.6064, 0.9870)>
  UV <Vector (0.6031, 0.9872)>
Face 4670
UV Count: 3
  UV <Vector (0.6031, 0.9872)>
  UV <Vector (0.6023, 0.9908)>
  UV <Vector (0.5968, 0.9889)>
Face 4671
UV Count: 3
  UV <Vector (0.6062, 0.9793)>
  UV <Vector (0.6063, 0.9839)>
  UV <Vector (0.6011, 0.9835)>
Face 4672
UV Count: 3
  UV <Vector (0.6011, 0.9772)>
  UV <Vector (0.6011, 0.9835)>
  UV <Vector (0.5908, 0.9819)>
Face 4673
UV Count: 3
  UV <Vector (0.6009, 0.9619)>
  UV <Vector (0.5982, 0.9705)>
  UV <Vector (0.5912, 0.9684)>
Face 4674
UV Count: 3
  UV <Vector (0.5982, 0.9705)>
  UV <Vector (0.6011, 0.9772)>
  UV <Vector (0.5908, 0.9759)>
Face 4675
UV Count: 3
  UV <Vector (0.5908, 0.9819)>
  UV <Vector (0.6011, 0.9835)>
  UV <Vector (0.5968, 0.9889)>
Face 4676
UV Count: 3
  UV <Vector (0.5862, 0.9812)>
  UV <Vector (0.5908, 0.9819)>
  UV <Vector (0.5893, 0.9874)>
Face 4677
UV Count: 3
  UV <Vector (0.5862, 0.9812)>
  UV <Vector (0.5845, 0.9869)>
  UV <Vector (0.5810, 0.9829)>
Face 4678
UV Count: 3
  UV <Vector (0.5862, 0.9812)>
  UV <Vector (0.5846, 0.9767)>
  UV <Vector (0.5908, 0.9759)>
Face 4679
UV Count: 3
  UV <Vector (0.5912, 0.9684)>
  UV <Vector (0.5908, 0.9759)>
  UV <Vector (0.5846, 0.9767)>
Face 4680
UV Count: 3
  UV <Vector (0.5982, 0.9705)>
  UV <Vector (0.6009, 0.9619)>
  UV <Vector (0.6045, 0.9677)>
Face 4681
UV Count: 3
  UV <Vector (0.6307, 0.9895)>
  UV <Vector (0.6335, 0.9891)>
  UV <Vector (0.6332, 0.9935)>
Face 4682
UV Count: 3
  UV <Vector (0.6332, 0.9935)>
  UV <Vector (0.6335, 0.9891)>
  UV <Vector (0.6353, 0.9896)>
Face 4683
UV Count: 3
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6337, 0.9854)>
  UV <Vector (0.6335, 0.9891)>
Face 4684
UV Count: 3
  UV <Vector (0.6353, 0.9896)>
  UV <Vector (0.6335, 0.9891)>
  UV <Vector (0.6337, 0.9854)>
Face 4685
UV Count: 3
  UV <Vector (0.6353, 0.9896)>
  UV <Vector (0.6399, 0.9870)>
  UV <Vector (0.6399, 0.9921)>
Face 4686
UV Count: 3
  UV <Vector (0.6426, 0.9917)>
  UV <Vector (0.6399, 0.9921)>
  UV <Vector (0.6399, 0.9870)>
Face 4687
UV Count: 3
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6448, 0.9921)>
  UV <Vector (0.6426, 0.9917)>
Face 4688
UV Count: 3
  UV <Vector (0.6448, 0.9921)>
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6488, 0.9908)>
Face 4689
UV Count: 3
  UV <Vector (0.6337, 0.9854)>
  UV <Vector (0.6346, 0.9792)>
  UV <Vector (0.6416, 0.9813)>
Face 4690
UV Count: 3
  UV <Vector (0.6431, 0.9771)>
  UV <Vector (0.6416, 0.9813)>
  UV <Vector (0.6346, 0.9792)>
Face 4691
UV Count: 3
  UV <Vector (0.6399, 0.9870)>
  UV <Vector (0.6416, 0.9813)>
  UV <Vector (0.6443, 0.9828)>
Face 4692
UV Count: 3
  UV <Vector (0.6514, 0.9933)>
  UV <Vector (0.6480, 0.9929)>
  UV <Vector (0.6488, 0.9908)>
Face 4693
UV Count: 3
  UV <Vector (0.6517, 0.9897)>
  UV <Vector (0.6548, 0.9893)>
  UV <Vector (0.6539, 0.9935)>
Face 4694
UV Count: 3
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6547, 0.9862)>
  UV <Vector (0.6548, 0.9893)>
Face 4695
UV Count: 3
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6517, 0.9843)>
  UV <Vector (0.6533, 0.9835)>
Face 4696
UV Count: 3
  UV <Vector (0.6517, 0.9843)>
  UV <Vector (0.6493, 0.9821)>
  UV <Vector (0.6512, 0.9814)>
Face 4697
UV Count: 3
  UV <Vector (0.6458, 0.9783)>
  UV <Vector (0.6512, 0.9814)>
  UV <Vector (0.6493, 0.9821)>
Face 4698
UV Count: 3
  UV <Vector (0.6570, 0.9866)>
  UV <Vector (0.6573, 0.9898)>
  UV <Vector (0.6548, 0.9893)>
Face 4699
UV Count: 3
  UV <Vector (0.6608, 0.9924)>
  UV <Vector (0.6572, 0.9933)>
  UV <Vector (0.6573, 0.9898)>
Face 4700
UV Count: 3
  UV <Vector (0.6548, 0.9893)>
  UV <Vector (0.6573, 0.9898)>
  UV <Vector (0.6572, 0.9933)>
Face 4701
UV Count: 3
  UV <Vector (0.6635, 0.9910)>
  UV <Vector (0.6608, 0.9924)>
  UV <Vector (0.6597, 0.9888)>
Face 4702
UV Count: 3
  UV <Vector (0.6697, 0.9847)>
  UV <Vector (0.6671, 0.9878)>
  UV <Vector (0.6645, 0.9857)>
Face 4703
UV Count: 3
  UV <Vector (0.6727, 0.9811)>
  UV <Vector (0.6697, 0.9847)>
  UV <Vector (0.6671, 0.9822)>
Face 4704
UV Count: 3
  UV <Vector (0.6834, 0.9698)>
  UV <Vector (0.6791, 0.9740)>
  UV <Vector (0.6766, 0.9706)>
Face 4705
UV Count: 3
  UV <Vector (0.6875, 0.9664)>
  UV <Vector (0.6834, 0.9698)>
  UV <Vector (0.6808, 0.9656)>
Face 4706
UV Count: 3
  UV <Vector (0.6931, 0.9626)>
  UV <Vector (0.6888, 0.9575)>
  UV <Vector (0.6916, 0.9544)>
Face 4707
UV Count: 3
  UV <Vector (0.6635, 0.9910)>
  UV <Vector (0.6617, 0.9879)>
  UV <Vector (0.6645, 0.9857)>
Face 4708
UV Count: 3
  UV <Vector (0.6573, 0.9898)>
  UV <Vector (0.6570, 0.9866)>
  UV <Vector (0.6587, 0.9866)>
Face 4709
UV Count: 3
  UV <Vector (0.6608, 0.9858)>
  UV <Vector (0.6617, 0.9879)>
  UV <Vector (0.6597, 0.9888)>
Face 4710
UV Count: 3
  UV <Vector (0.6645, 0.9857)>
  UV <Vector (0.6617, 0.9879)>
  UV <Vector (0.6608, 0.9858)>
Face 4711
UV Count: 3
  UV <Vector (0.6671, 0.9822)>
  UV <Vector (0.6645, 0.9857)>
  UV <Vector (0.6627, 0.9835)>
Face 4712
UV Count: 3
  UV <Vector (0.6699, 0.9789)>
  UV <Vector (0.6671, 0.9822)>
  UV <Vector (0.6649, 0.9803)>
Face 4713
UV Count: 3
  UV <Vector (0.6808, 0.9656)>
  UV <Vector (0.6766, 0.9706)>
  UV <Vector (0.6741, 0.9682)>
Face 4714
UV Count: 3
  UV <Vector (0.6458, 0.9783)>
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6416, 0.9813)>
Face 4715
UV Count: 3
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6493, 0.9821)>
  UV <Vector (0.6475, 0.9842)>
Face 4716
UV Count: 3
  UV <Vector (0.6517, 0.9843)>
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6486, 0.9860)>
Face 4717
UV Count: 3
  UV <Vector (0.6517, 0.9897)>
  UV <Vector (0.6488, 0.9908)>
  UV <Vector (0.6477, 0.9884)>
Face 4718
UV Count: 3
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6459, 0.9845)>
  UV <Vector (0.6451, 0.9865)>
Face 4719
UV Count: 3
  UV <Vector (0.6493, 0.9821)>
  UV <Vector (0.6517, 0.9843)>
  UV <Vector (0.6483, 0.9849)>
Face 4720
UV Count: 3
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6517, 0.9897)>
  UV <Vector (0.6485, 0.9870)>
Face 4721
UV Count: 3
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6462, 0.9874)>
  UV <Vector (0.6477, 0.9884)>
Face 4722
UV Count: 3
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6430, 0.9874)>
  UV <Vector (0.6451, 0.9865)>
Face 4723
UV Count: 3
  UV <Vector (0.6475, 0.9859)>
  UV <Vector (0.6475, 0.9842)>
  UV <Vector (0.6483, 0.9849)>
Face 4724
UV Count: 3
  UV <Vector (0.6475, 0.9859)>
  UV <Vector (0.6486, 0.9860)>
  UV <Vector (0.6485, 0.9870)>
Face 4725
UV Count: 3
  UV <Vector (0.6459, 0.9845)>
  UV <Vector (0.6475, 0.9842)>
  UV <Vector (0.6475, 0.9859)>
Face 4726
UV Count: 3
  UV <Vector (0.6462, 0.9874)>
  UV <Vector (0.6451, 0.9865)>
  UV <Vector (0.6475, 0.9859)>
Face 4727
UV Count: 3
  UV <Vector (0.6551, 0.9832)>
  UV <Vector (0.6570, 0.9866)>
  UV <Vector (0.6547, 0.9862)>
Face 4728
UV Count: 3
  UV <Vector (0.6570, 0.9866)>
  UV <Vector (0.6551, 0.9832)>
  UV <Vector (0.6571, 0.9823)>
Face 4729
UV Count: 3
  UV <Vector (0.6589, 0.9816)>
  UV <Vector (0.6608, 0.9858)>
  UV <Vector (0.6587, 0.9866)>
Face 4730
UV Count: 3
  UV <Vector (0.6512, 0.9814)>
  UV <Vector (0.6458, 0.9783)>
  UV <Vector (0.6490, 0.9757)>
Face 4731
UV Count: 3
  UV <Vector (0.6534, 0.9742)>
  UV <Vector (0.6553, 0.9785)>
  UV <Vector (0.6528, 0.9798)>
Face 4732
UV Count: 3
  UV <Vector (0.6577, 0.9740)>
  UV <Vector (0.6583, 0.9776)>
  UV <Vector (0.6553, 0.9785)>
Face 4733
UV Count: 3
  UV <Vector (0.6533, 0.9835)>
  UV <Vector (0.6512, 0.9814)>
  UV <Vector (0.6528, 0.9798)>
Face 4734
UV Count: 3
  UV <Vector (0.6553, 0.9785)>
  UV <Vector (0.6571, 0.9823)>
  UV <Vector (0.6551, 0.9832)>
Face 4735
UV Count: 3
  UV <Vector (0.6589, 0.9816)>
  UV <Vector (0.6571, 0.9823)>
  UV <Vector (0.6553, 0.9785)>
Face 4736
UV Count: 3
  UV <Vector (0.6627, 0.9835)>
  UV <Vector (0.6608, 0.9858)>
  UV <Vector (0.6589, 0.9816)>
Face 4737
UV Count: 3
  UV <Vector (0.6583, 0.9776)>
  UV <Vector (0.6623, 0.9785)>
  UV <Vector (0.6614, 0.9812)>
Face 4738
UV Count: 3
  UV <Vector (0.6635, 0.9738)>
  UV <Vector (0.6623, 0.9785)>
  UV <Vector (0.6583, 0.9776)>
Face 4739
UV Count: 3
  UV <Vector (0.6649, 0.9803)>
  UV <Vector (0.6627, 0.9835)>
  UV <Vector (0.6614, 0.9812)>
Face 4740
UV Count: 3
  UV <Vector (0.6766, 0.9706)>
  UV <Vector (0.6699, 0.9789)>
  UV <Vector (0.6678, 0.9763)>
Face 4741
UV Count: 3
  UV <Vector (0.6791, 0.9740)>
  UV <Vector (0.6727, 0.9811)>
  UV <Vector (0.6699, 0.9789)>
Face 4742
UV Count: 3
  UV <Vector (0.6678, 0.9763)>
  UV <Vector (0.6649, 0.9803)>
  UV <Vector (0.6623, 0.9785)>
Face 4743
UV Count: 3
  UV <Vector (0.6741, 0.9682)>
  UV <Vector (0.6678, 0.9763)>
  UV <Vector (0.6635, 0.9738)>
Face 4744
UV Count: 3
  UV <Vector (0.6779, 0.9634)>
  UV <Vector (0.6741, 0.9682)>
  UV <Vector (0.6707, 0.9654)>
Face 4745
UV Count: 3
  UV <Vector (0.6707, 0.9654)>
  UV <Vector (0.6635, 0.9738)>
  UV <Vector (0.6634, 0.9702)>
Face 4746
UV Count: 3
  UV <Vector (0.6583, 0.9707)>
  UV <Vector (0.6634, 0.9702)>
  UV <Vector (0.6635, 0.9738)>
Face 4747
UV Count: 3
  UV <Vector (0.6534, 0.9742)>
  UV <Vector (0.6530, 0.9711)>
  UV <Vector (0.6583, 0.9707)>
Face 4748
UV Count: 3
  UV <Vector (0.6490, 0.9757)>
  UV <Vector (0.6476, 0.9723)>
  UV <Vector (0.6530, 0.9711)>
Face 4749
UV Count: 3
  UV <Vector (0.6431, 0.9771)>
  UV <Vector (0.6476, 0.9723)>
  UV <Vector (0.6490, 0.9757)>
Face 4750
UV Count: 3
  UV <Vector (0.6380, 0.9727)>
  UV <Vector (0.6449, 0.9667)>
  UV <Vector (0.6476, 0.9723)>
Face 4751
UV Count: 3
  UV <Vector (0.6530, 0.9711)>
  UV <Vector (0.6520, 0.9656)>
  UV <Vector (0.6587, 0.9651)>
Face 4752
UV Count: 3
  UV <Vector (0.6634, 0.9702)>
  UV <Vector (0.6583, 0.9707)>
  UV <Vector (0.6587, 0.9651)>
Face 4753
UV Count: 3
  UV <Vector (0.6587, 0.9651)>
  UV <Vector (0.6592, 0.9602)>
  UV <Vector (0.6638, 0.9587)>
Face 4754
UV Count: 3
  UV <Vector (0.6586, 0.9523)>
  UV <Vector (0.6638, 0.9587)>
  UV <Vector (0.6592, 0.9602)>
Face 4755
UV Count: 3
  UV <Vector (0.6546, 0.9472)>
  UV <Vector (0.6586, 0.9523)>
  UV <Vector (0.6545, 0.9549)>
Face 4756
UV Count: 3
  UV <Vector (0.6538, 0.9436)>
  UV <Vector (0.6546, 0.9472)>
  UV <Vector (0.6517, 0.9489)>
Face 4757
UV Count: 3
  UV <Vector (0.6492, 0.9375)>
  UV <Vector (0.6537, 0.9369)>
  UV <Vector (0.6538, 0.9436)>
Face 4758
UV Count: 3
  UV <Vector (0.6545, 0.9309)>
  UV <Vector (0.6537, 0.9369)>
  UV <Vector (0.6492, 0.9375)>
Face 4759
UV Count: 3
  UV <Vector (0.6566, 0.9275)>
  UV <Vector (0.6545, 0.9309)>
  UV <Vector (0.6504, 0.9293)>
Face 4760
UV Count: 3
  UV <Vector (0.6566, 0.9275)>
  UV <Vector (0.6539, 0.9226)>
  UV <Vector (0.6606, 0.9216)>
Face 4761
UV Count: 3
  UV <Vector (0.6604, 0.9274)>
  UV <Vector (0.6606, 0.9216)>
  UV <Vector (0.6677, 0.9249)>
Face 4762
UV Count: 3
  UV <Vector (0.6690, 0.9332)>
  UV <Vector (0.6723, 0.9295)>
  UV <Vector (0.6764, 0.9341)>
Face 4763
UV Count: 3
  UV <Vector (0.6645, 0.9301)>
  UV <Vector (0.6677, 0.9249)>
  UV <Vector (0.6723, 0.9295)>
Face 4764
UV Count: 3
  UV <Vector (0.6727, 0.9377)>
  UV <Vector (0.6764, 0.9341)>
  UV <Vector (0.6797, 0.9406)>
Face 4765
UV Count: 3
  UV <Vector (0.6797, 0.9406)>
  UV <Vector (0.6808, 0.9485)>
  UV <Vector (0.6770, 0.9483)>
Face 4766
UV Count: 3
  UV <Vector (0.6770, 0.9483)>
  UV <Vector (0.6808, 0.9485)>
  UV <Vector (0.6790, 0.9526)>
Face 4767
UV Count: 3
  UV <Vector (0.6808, 0.9656)>
  UV <Vector (0.6779, 0.9634)>
  UV <Vector (0.6807, 0.9597)>
Face 4768
UV Count: 3
  UV <Vector (0.6888, 0.9575)>
  UV <Vector (0.6837, 0.9548)>
  UV <Vector (0.6856, 0.9506)>
Face 4769
UV Count: 3
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6790, 0.9526)>
  UV <Vector (0.6837, 0.9548)>
Face 4770
UV Count: 3
  UV <Vector (0.6856, 0.9506)>
  UV <Vector (0.6837, 0.9548)>
  UV <Vector (0.6790, 0.9526)>
Face 4771
UV Count: 3
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6743, 0.9606)>
  UV <Vector (0.6718, 0.9588)>
Face 4772
UV Count: 3
  UV <Vector (0.6707, 0.9654)>
  UV <Vector (0.6668, 0.9635)>
  UV <Vector (0.6718, 0.9588)>
Face 4773
UV Count: 3
  UV <Vector (0.6718, 0.9588)>
  UV <Vector (0.6668, 0.9635)>
  UV <Vector (0.6638, 0.9587)>
Face 4774
UV Count: 3
  UV <Vector (0.6718, 0.9588)>
  UV <Vector (0.6697, 0.9556)>
  UV <Vector (0.6714, 0.9550)>
Face 4775
UV Count: 3
  UV <Vector (0.6761, 0.9521)>
  UV <Vector (0.6730, 0.9518)>
  UV <Vector (0.6740, 0.9488)>
Face 4776
UV Count: 3
  UV <Vector (0.6740, 0.9488)>
  UV <Vector (0.6728, 0.9443)>
  UV <Vector (0.6754, 0.9429)>
Face 4777
UV Count: 3
  UV <Vector (0.6754, 0.9429)>
  UV <Vector (0.6728, 0.9443)>
  UV <Vector (0.6700, 0.9403)>
Face 4778
UV Count: 3
  UV <Vector (0.6727, 0.9377)>
  UV <Vector (0.6700, 0.9403)>
  UV <Vector (0.6660, 0.9360)>
Face 4779
UV Count: 3
  UV <Vector (0.6690, 0.9332)>
  UV <Vector (0.6660, 0.9360)>
  UV <Vector (0.6628, 0.9326)>
Face 4780
UV Count: 3
  UV <Vector (0.6645, 0.9301)>
  UV <Vector (0.6628, 0.9326)>
  UV <Vector (0.6598, 0.9307)>
Face 4781
UV Count: 3
  UV <Vector (0.6604, 0.9274)>
  UV <Vector (0.6598, 0.9307)>
  UV <Vector (0.6578, 0.9300)>
Face 4782
UV Count: 3
  UV <Vector (0.6578, 0.9300)>
  UV <Vector (0.6568, 0.9323)>
  UV <Vector (0.6545, 0.9309)>
Face 4783
UV Count: 3
  UV <Vector (0.6568, 0.9323)>
  UV <Vector (0.6564, 0.9361)>
  UV <Vector (0.6537, 0.9369)>
Face 4784
UV Count: 3
  UV <Vector (0.6537, 0.9369)>
  UV <Vector (0.6564, 0.9361)>
  UV <Vector (0.6565, 0.9416)>
Face 4785
UV Count: 3
  UV <Vector (0.6538, 0.9436)>
  UV <Vector (0.6565, 0.9416)>
  UV <Vector (0.6586, 0.9465)>
Face 4786
UV Count: 3
  UV <Vector (0.6586, 0.9465)>
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6586, 0.9523)>
Face 4787
UV Count: 3
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6697, 0.9556)>
  UV <Vector (0.6638, 0.9587)>
Face 4788
UV Count: 3
  UV <Vector (0.6476, 0.9723)>
  UV <Vector (0.6449, 0.9667)>
  UV <Vector (0.6520, 0.9656)>
Face 4789
UV Count: 3
  UV <Vector (0.6520, 0.9656)>
  UV <Vector (0.6510, 0.9611)>
  UV <Vector (0.6592, 0.9602)>
Face 4790
UV Count: 3
  UV <Vector (0.6545, 0.9549)>
  UV <Vector (0.6592, 0.9602)>
  UV <Vector (0.6510, 0.9611)>
Face 4791
UV Count: 3
  UV <Vector (0.6545, 0.9549)>
  UV <Vector (0.6496, 0.9567)>
  UV <Vector (0.6497, 0.9523)>
Face 4792
UV Count: 3
  UV <Vector (0.6517, 0.9489)>
  UV <Vector (0.6497, 0.9523)>
  UV <Vector (0.6427, 0.9489)>
Face 4793
UV Count: 3
  UV <Vector (0.6489, 0.9442)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6450, 0.9375)>
Face 4794
UV Count: 3
  UV <Vector (0.6504, 0.9293)>
  UV <Vector (0.6492, 0.9375)>
  UV <Vector (0.6450, 0.9375)>
Face 4795
UV Count: 3
  UV <Vector (0.6539, 0.9226)>
  UV <Vector (0.6504, 0.9293)>
  UV <Vector (0.6461, 0.9278)>
Face 4796
UV Count: 3
  UV <Vector (0.6539, 0.9226)>
  UV <Vector (0.6508, 0.9189)>
  UV <Vector (0.6593, 0.9164)>
Face 4797
UV Count: 3
  UV <Vector (0.6605, 0.9323)>
  UV <Vector (0.6611, 0.9340)>
  UV <Vector (0.6602, 0.9331)>
Face 4798
UV Count: 3
  UV <Vector (0.6627, 0.9344)>
  UV <Vector (0.6629, 0.9354)>
  UV <Vector (0.6611, 0.9340)>
Face 4799
UV Count: 3
  UV <Vector (0.6645, 0.9503)>
  UV <Vector (0.6662, 0.9494)>
  UV <Vector (0.6696, 0.9543)>
Face 4800
UV Count: 3
  UV <Vector (0.6653, 0.9370)>
  UV <Vector (0.6652, 0.9377)>
  UV <Vector (0.6629, 0.9354)>
Face 4801
UV Count: 3
  UV <Vector (0.6645, 0.9503)>
  UV <Vector (0.6613, 0.9456)>
  UV <Vector (0.6637, 0.9451)>
Face 4802
UV Count: 3
  UV <Vector (0.6690, 0.9412)>
  UV <Vector (0.6681, 0.9414)>
  UV <Vector (0.6652, 0.9377)>
Face 4803
UV Count: 3
  UV <Vector (0.6613, 0.9456)>
  UV <Vector (0.6598, 0.9406)>
  UV <Vector (0.6620, 0.9401)>
Face 4804
UV Count: 3
  UV <Vector (0.6690, 0.9412)>
  UV <Vector (0.6715, 0.9447)>
  UV <Vector (0.6707, 0.9448)>
Face 4805
UV Count: 3
  UV <Vector (0.6598, 0.9406)>
  UV <Vector (0.6589, 0.9365)>
  UV <Vector (0.6608, 0.9365)>
Face 4806
UV Count: 3
  UV <Vector (0.6715, 0.9447)>
  UV <Vector (0.6727, 0.9488)>
  UV <Vector (0.6720, 0.9490)>
Face 4807
UV Count: 3
  UV <Vector (0.6589, 0.9365)>
  UV <Vector (0.6587, 0.9338)>
  UV <Vector (0.6602, 0.9344)>
Face 4808
UV Count: 3
  UV <Vector (0.6723, 0.9515)>
  UV <Vector (0.6717, 0.9515)>
  UV <Vector (0.6720, 0.9490)>
Face 4809
UV Count: 3
  UV <Vector (0.6587, 0.9338)>
  UV <Vector (0.6590, 0.9315)>
  UV <Vector (0.6602, 0.9331)>
Face 4810
UV Count: 3
  UV <Vector (0.6696, 0.9549)>
  UV <Vector (0.6696, 0.9543)>
  UV <Vector (0.6709, 0.9542)>
Face 4811
UV Count: 3
  UV <Vector (0.6697, 0.9556)>
  UV <Vector (0.6696, 0.9549)>
  UV <Vector (0.6711, 0.9545)>
Face 4812
UV Count: 3
  UV <Vector (0.6568, 0.9323)>
  UV <Vector (0.6578, 0.9300)>
  UV <Vector (0.6590, 0.9315)>
Face 4813
UV Count: 3
  UV <Vector (0.6740, 0.9488)>
  UV <Vector (0.6730, 0.9518)>
  UV <Vector (0.6723, 0.9515)>
Face 4814
UV Count: 3
  UV <Vector (0.6564, 0.9361)>
  UV <Vector (0.6568, 0.9323)>
  UV <Vector (0.6587, 0.9338)>
Face 4815
UV Count: 3
  UV <Vector (0.6728, 0.9443)>
  UV <Vector (0.6740, 0.9488)>
  UV <Vector (0.6727, 0.9488)>
Face 4816
UV Count: 3
  UV <Vector (0.6565, 0.9416)>
  UV <Vector (0.6564, 0.9361)>
  UV <Vector (0.6589, 0.9365)>
Face 4817
UV Count: 3
  UV <Vector (0.6700, 0.9403)>
  UV <Vector (0.6728, 0.9443)>
  UV <Vector (0.6715, 0.9447)>
Face 4818
UV Count: 3
  UV <Vector (0.6586, 0.9465)>
  UV <Vector (0.6565, 0.9416)>
  UV <Vector (0.6598, 0.9406)>
Face 4819
UV Count: 3
  UV <Vector (0.6700, 0.9403)>
  UV <Vector (0.6690, 0.9412)>
  UV <Vector (0.6653, 0.9370)>
Face 4820
UV Count: 3
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6586, 0.9465)>
  UV <Vector (0.6613, 0.9456)>
Face 4821
UV Count: 3
  UV <Vector (0.6660, 0.9360)>
  UV <Vector (0.6653, 0.9370)>
  UV <Vector (0.6627, 0.9344)>
Face 4822
UV Count: 3
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6645, 0.9503)>
  UV <Vector (0.6696, 0.9549)>
Face 4823
UV Count: 3
  UV <Vector (0.6628, 0.9326)>
  UV <Vector (0.6627, 0.9344)>
  UV <Vector (0.6605, 0.9323)>
Face 4824
UV Count: 3
  UV <Vector (0.6598, 0.9307)>
  UV <Vector (0.6605, 0.9323)>
  UV <Vector (0.6590, 0.9315)>
Face 4825
UV Count: 3
  UV <Vector (0.6730, 0.9518)>
  UV <Vector (0.6714, 0.9550)>
  UV <Vector (0.6711, 0.9545)>
Face 4826
UV Count: 3
  UV <Vector (0.6723, 0.9515)>
  UV <Vector (0.6711, 0.9545)>
  UV <Vector (0.6709, 0.9542)>
Face 4827
UV Count: 3
  UV <Vector (0.6738, 0.9561)>
  UV <Vector (0.6714, 0.9550)>
  UV <Vector (0.6730, 0.9518)>
Face 4828
UV Count: 3
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6738, 0.9561)>
  UV <Vector (0.6761, 0.9521)>
Face 4829
UV Count: 3
  UV <Vector (0.6743, 0.9606)>
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6807, 0.9597)>
Face 4830
UV Count: 3
  UV <Vector (0.6846, 0.9621)>
  UV <Vector (0.6807, 0.9597)>
  UV <Vector (0.6837, 0.9548)>
Face 4831
UV Count: 3
  UV <Vector (0.6931, 0.9626)>
  UV <Vector (0.6875, 0.9664)>
  UV <Vector (0.6846, 0.9621)>
Face 4832
UV Count: 3
  UV <Vector (0.6346, 0.9792)>
  UV <Vector (0.6337, 0.9854)>
  UV <Vector (0.6298, 0.9863)>
Face 4833
UV Count: 3
  UV <Vector (0.6510, 0.9611)>
  UV <Vector (0.6520, 0.9656)>
  UV <Vector (0.6449, 0.9667)>
Face 4834
UV Count: 3
  UV <Vector (0.6380, 0.9727)>
  UV <Vector (0.6329, 0.9707)>
  UV <Vector (0.6433, 0.9620)>
Face 4835
UV Count: 3
  UV <Vector (0.6346, 0.9792)>
  UV <Vector (0.6257, 0.9790)>
  UV <Vector (0.6329, 0.9707)>
Face 4836
UV Count: 3
  UV <Vector (0.6329, 0.9707)>
  UV <Vector (0.6287, 0.9670)>
  UV <Vector (0.6381, 0.9563)>
Face 4837
UV Count: 3
  UV <Vector (0.6313, 0.9525)>
  UV <Vector (0.6381, 0.9563)>
  UV <Vector (0.6287, 0.9670)>
Face 4838
UV Count: 3
  UV <Vector (0.6230, 0.9741)>
  UV <Vector (0.6287, 0.9670)>
  UV <Vector (0.6329, 0.9707)>
Face 4839
UV Count: 3
  UV <Vector (0.6192, 0.9686)>
  UV <Vector (0.6229, 0.9627)>
  UV <Vector (0.6287, 0.9670)>
Face 4840
UV Count: 3
  UV <Vector (0.6461, 0.9577)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6497, 0.9523)>
Face 4841
UV Count: 3
  UV <Vector (0.6381, 0.9563)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6461, 0.9577)>
Face 4842
UV Count: 3
  UV <Vector (0.6461, 0.9278)>
  UV <Vector (0.6450, 0.9375)>
  UV <Vector (0.6383, 0.9366)>
Face 4843
UV Count: 3
  UV <Vector (0.6144, 0.9672)>
  UV <Vector (0.6167, 0.9589)>
  UV <Vector (0.6229, 0.9627)>
Face 4844
UV Count: 3
  UV <Vector (0.6101, 0.9670)>
  UV <Vector (0.6077, 0.9579)>
  UV <Vector (0.6167, 0.9589)>
Face 4845
UV Count: 3
  UV <Vector (0.6045, 0.9677)>
  UV <Vector (0.6009, 0.9619)>
  UV <Vector (0.6077, 0.9579)>
Face 4846
UV Count: 3
  UV <Vector (0.6229, 0.9627)>
  UV <Vector (0.6167, 0.9589)>
  UV <Vector (0.6206, 0.9486)>
Face 4847
UV Count: 3
  UV <Vector (0.6077, 0.9579)>
  UV <Vector (0.6043, 0.9484)>
  UV <Vector (0.6206, 0.9486)>
Face 4848
UV Count: 3
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.6043, 0.9484)>
  UV <Vector (0.6077, 0.9579)>
Face 4849
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6313, 0.9525)>
  UV <Vector (0.6206, 0.9486)>
Face 4850
UV Count: 3
  UV <Vector (0.6206, 0.9486)>
  UV <Vector (0.6043, 0.9484)>
  UV <Vector (0.6059, 0.9366)>
Face 4851
UV Count: 3
  UV <Vector (0.6043, 0.9484)>
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.5975, 0.9373)>
Face 4852
UV Count: 3
  UV <Vector (0.5975, 0.9373)>
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.5859, 0.9520)>
Face 4853
UV Count: 3
  UV <Vector (0.5911, 0.9233)>
  UV <Vector (0.5894, 0.9346)>
  UV <Vector (0.5822, 0.9278)>
Face 4854
UV Count: 3
  UV <Vector (0.5894, 0.9346)>
  UV <Vector (0.5911, 0.9233)>
  UV <Vector (0.5993, 0.9221)>
Face 4855
UV Count: 3
  UV <Vector (0.5952, 0.9116)>
  UV <Vector (0.5993, 0.9221)>
  UV <Vector (0.5911, 0.9233)>
Face 4856
UV Count: 3
  UV <Vector (0.6066, 0.9110)>
  UV <Vector (0.6082, 0.9229)>
  UV <Vector (0.5993, 0.9221)>
Face 4857
UV Count: 3
  UV <Vector (0.6195, 0.9097)>
  UV <Vector (0.6230, 0.9257)>
  UV <Vector (0.6082, 0.9229)>
Face 4858
UV Count: 3
  UV <Vector (0.6059, 0.9366)>
  UV <Vector (0.5975, 0.9373)>
  UV <Vector (0.5993, 0.9221)>
Face 4859
UV Count: 3
  UV <Vector (0.6059, 0.9366)>
  UV <Vector (0.6082, 0.9229)>
  UV <Vector (0.6230, 0.9257)>
Face 4860
UV Count: 3
  UV <Vector (0.6383, 0.9366)>
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6247, 0.9378)>
Face 4861
UV Count: 3
  UV <Vector (0.6397, 0.9258)>
  UV <Vector (0.6383, 0.9366)>
  UV <Vector (0.6230, 0.9257)>
Face 4862
UV Count: 3
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6230, 0.9257)>
  UV <Vector (0.6195, 0.9097)>
Face 4863
UV Count: 3
  UV <Vector (0.6458, 0.9078)>
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6304, 0.9071)>
Face 4864
UV Count: 3
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6458, 0.9078)>
  UV <Vector (0.6483, 0.9140)>
Face 4865
UV Count: 3
  UV <Vector (0.6508, 0.9189)>
  UV <Vector (0.6461, 0.9278)>
  UV <Vector (0.6397, 0.9258)>
Face 4866
UV Count: 3
  UV <Vector (0.6576, 0.9009)>
  UV <Vector (0.6458, 0.9078)>
  UV <Vector (0.6421, 0.8995)>
Face 4867
UV Count: 3
  UV <Vector (0.6458, 0.9078)>
  UV <Vector (0.6576, 0.9009)>
  UV <Vector (0.6585, 0.9096)>
Face 4868
UV Count: 3
  UV <Vector (0.6593, 0.9164)>
  UV <Vector (0.6508, 0.9189)>
  UV <Vector (0.6483, 0.9140)>
Face 4869
UV Count: 3
  UV <Vector (0.6722, 0.8972)>
  UV <Vector (0.6576, 0.9009)>
  UV <Vector (0.6579, 0.8886)>
Face 4870
UV Count: 3
  UV <Vector (0.6723, 0.9083)>
  UV <Vector (0.6585, 0.9096)>
  UV <Vector (0.6576, 0.9009)>
Face 4871
UV Count: 3
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6593, 0.9164)>
  UV <Vector (0.6585, 0.9096)>
Face 4872
UV Count: 3
  UV <Vector (0.6606, 0.9216)>
  UV <Vector (0.6593, 0.9164)>
  UV <Vector (0.6700, 0.9170)>
Face 4873
UV Count: 3
  UV <Vector (0.6976, 0.9594)>
  UV <Vector (0.6916, 0.9544)>
  UV <Vector (0.6961, 0.9457)>
Face 4874
UV Count: 3
  UV <Vector (0.6856, 0.9506)>
  UV <Vector (0.6887, 0.9413)>
  UV <Vector (0.6961, 0.9457)>
Face 4875
UV Count: 3
  UV <Vector (0.6887, 0.9413)>
  UV <Vector (0.6856, 0.9506)>
  UV <Vector (0.6808, 0.9485)>
Face 4876
UV Count: 3
  UV <Vector (0.6797, 0.9406)>
  UV <Vector (0.6764, 0.9341)>
  UV <Vector (0.6837, 0.9298)>
Face 4877
UV Count: 3
  UV <Vector (0.6837, 0.9298)>
  UV <Vector (0.6764, 0.9341)>
  UV <Vector (0.6723, 0.9295)>
Face 4878
UV Count: 3
  UV <Vector (0.6677, 0.9249)>
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6773, 0.9212)>
Face 4879
UV Count: 3
  UV <Vector (0.6833, 0.9146)>
  UV <Vector (0.6773, 0.9212)>
  UV <Vector (0.6700, 0.9170)>
Face 4880
UV Count: 3
  UV <Vector (0.6773, 0.9212)>
  UV <Vector (0.6833, 0.9146)>
  UV <Vector (0.6913, 0.9239)>
Face 4881
UV Count: 3
  UV <Vector (0.6837, 0.9298)>
  UV <Vector (0.6913, 0.9239)>
  UV <Vector (0.6968, 0.9328)>
Face 4882
UV Count: 3
  UV <Vector (0.6968, 0.9328)>
  UV <Vector (0.7043, 0.9374)>
  UV <Vector (0.6961, 0.9457)>
Face 4883
UV Count: 3
  UV <Vector (0.7063, 0.9520)>
  UV <Vector (0.6961, 0.9457)>
  UV <Vector (0.7043, 0.9374)>
Face 4884
UV Count: 3
  UV <Vector (0.7146, 0.9433)>
  UV <Vector (0.7043, 0.9374)>
  UV <Vector (0.7121, 0.9304)>
Face 4885
UV Count: 3
  UV <Vector (0.6838, 0.8845)>
  UV <Vector (0.6722, 0.8972)>
  UV <Vector (0.6694, 0.8857)>
Face 4886
UV Count: 3
  UV <Vector (0.6722, 0.8972)>
  UV <Vector (0.6838, 0.8845)>
  UV <Vector (0.6865, 0.8988)>
Face 4887
UV Count: 3
  UV <Vector (0.6865, 0.8988)>
  UV <Vector (0.6937, 0.9052)>
  UV <Vector (0.6833, 0.9146)>
Face 4888
UV Count: 3
  UV <Vector (0.6937, 0.9052)>
  UV <Vector (0.7026, 0.9137)>
  UV <Vector (0.6913, 0.9239)>
Face 4889
UV Count: 3
  UV <Vector (0.6913, 0.9239)>
  UV <Vector (0.7026, 0.9137)>
  UV <Vector (0.7091, 0.9215)>
Face 4890
UV Count: 3
  UV <Vector (0.6968, 0.9328)>
  UV <Vector (0.7091, 0.9215)>
  UV <Vector (0.7121, 0.9304)>
Face 4891
UV Count: 3
  UV <Vector (0.6838, 0.8845)>
  UV <Vector (0.6919, 0.8775)>
  UV <Vector (0.6973, 0.8903)>
Face 4892
UV Count: 3
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.7077, 0.8904)>
  UV <Vector (0.6973, 0.8903)>
Face 4893
UV Count: 3
  UV <Vector (0.7425, 0.8686)>
  UV <Vector (0.7388, 0.8977)>
  UV <Vector (0.7195, 0.8932)>
Face 4894
UV Count: 3
  UV <Vector (0.7211, 0.8674)>
  UV <Vector (0.7195, 0.8932)>
  UV <Vector (0.7077, 0.8904)>
Face 4895
UV Count: 3
  UV <Vector (0.6919, 0.8775)>
  UV <Vector (0.6838, 0.8845)>
  UV <Vector (0.6775, 0.8749)>
Face 4896
UV Count: 3
  UV <Vector (0.7121, 0.8457)>
  UV <Vector (0.7005, 0.8531)>
  UV <Vector (0.6856, 0.8323)>
Face 4897
UV Count: 3
  UV <Vector (0.6381, 0.7991)>
  UV <Vector (0.6653, 0.8033)>
  UV <Vector (0.6603, 0.8161)>
Face 4898
UV Count: 3
  UV <Vector (0.6950, 0.8204)>
  UV <Vector (0.6856, 0.8323)>
  UV <Vector (0.6603, 0.8161)>
Face 4899
UV Count: 3
  UV <Vector (0.5623, 0.8037)>
  UV <Vector (0.5679, 0.7984)>
  UV <Vector (0.5823, 0.8177)>
Face 4900
UV Count: 3
  UV <Vector (0.6173, 0.8134)>
  UV <Vector (0.5999, 0.8167)>
  UV <Vector (0.6012, 0.8061)>
Face 4901
UV Count: 3
  UV <Vector (0.5887, 0.8077)>
  UV <Vector (0.6012, 0.8061)>
  UV <Vector (0.5999, 0.8167)>
Face 4902
UV Count: 3
  UV <Vector (0.6173, 0.8134)>
  UV <Vector (0.6371, 0.8109)>
  UV <Vector (0.6364, 0.8211)>
Face 4903
UV Count: 3
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.6919, 0.8775)>
  UV <Vector (0.6904, 0.8588)>
Face 4904
UV Count: 3
  UV <Vector (0.7211, 0.8674)>
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.7005, 0.8531)>
Face 4905
UV Count: 3
  UV <Vector (0.7368, 0.8346)>
  UV <Vector (0.7425, 0.8686)>
  UV <Vector (0.7211, 0.8674)>
Face 4906
UV Count: 3
  UV <Vector (0.6937, 0.9052)>
  UV <Vector (0.6988, 0.8996)>
  UV <Vector (0.7071, 0.9056)>
Face 4907
UV Count: 3
  UV <Vector (0.7026, 0.9137)>
  UV <Vector (0.7071, 0.9056)>
  UV <Vector (0.7148, 0.9121)>
Face 4908
UV Count: 3
  UV <Vector (0.7201, 0.9365)>
  UV <Vector (0.7121, 0.9304)>
  UV <Vector (0.7194, 0.9216)>
Face 4909
UV Count: 3
  UV <Vector (0.7194, 0.9216)>
  UV <Vector (0.7121, 0.9304)>
  UV <Vector (0.7091, 0.9215)>
Face 4910
UV Count: 3
  UV <Vector (0.6865, 0.8988)>
  UV <Vector (0.6973, 0.8903)>
  UV <Vector (0.6988, 0.8996)>
Face 4911
UV Count: 3
  UV <Vector (0.7077, 0.8904)>
  UV <Vector (0.7071, 0.9056)>
  UV <Vector (0.6988, 0.8996)>
Face 4912
UV Count: 3
  UV <Vector (0.7195, 0.8932)>
  UV <Vector (0.7148, 0.9121)>
  UV <Vector (0.7071, 0.9056)>
Face 4913
UV Count: 3
  UV <Vector (0.7148, 0.9121)>
  UV <Vector (0.7195, 0.8932)>
  UV <Vector (0.7240, 0.9059)>
Face 4914
UV Count: 3
  UV <Vector (0.7194, 0.9216)>
  UV <Vector (0.7240, 0.9059)>
  UV <Vector (0.7342, 0.9126)>
Face 4915
UV Count: 3
  UV <Vector (0.7388, 0.8977)>
  UV <Vector (0.7342, 0.9126)>
  UV <Vector (0.7240, 0.9059)>
Face 4916
UV Count: 3
  UV <Vector (0.6510, 0.9611)>
  UV <Vector (0.6433, 0.9620)>
  UV <Vector (0.6461, 0.9577)>
Face 4917
UV Count: 3
  UV <Vector (0.5927, 0.7801)>
  UV <Vector (0.6102, 0.7723)>
  UV <Vector (0.6171, 0.8019)>
Face 4918
UV Count: 3
  UV <Vector (0.6381, 0.7991)>
  UV <Vector (0.6171, 0.8019)>
  UV <Vector (0.6102, 0.7723)>
Face 4919
UV Count: 3
  UV <Vector (0.5613, 0.3240)>
  UV <Vector (0.5568, 0.3057)>
  UV <Vector (0.5681, 0.2999)>
Face 4920
UV Count: 3
  UV <Vector (0.7214, 0.4657)>
  UV <Vector (0.7158, 0.4674)>
  UV <Vector (0.7117, 0.4455)>
Face 4921
UV Count: 3
  UV <Vector (0.2979, 0.4730)>
  UV <Vector (0.2802, 0.4466)>
  UV <Vector (0.2893, 0.4419)>
Face 4922
UV Count: 3
  UV <Vector (0.3059, 0.4938)>
  UV <Vector (0.2979, 0.4730)>
  UV <Vector (0.3044, 0.4716)>
Face 4923
UV Count: 3
  UV <Vector (0.3161, 0.4920)>
  UV <Vector (0.3217, 0.5184)>
  UV <Vector (0.3124, 0.5177)>
Face 4924
UV Count: 3
  UV <Vector (0.3217, 0.5184)>
  UV <Vector (0.3257, 0.5442)>
  UV <Vector (0.3182, 0.5452)>
Face 4925
UV Count: 3
  UV <Vector (0.9031, 0.5449)>
  UV <Vector (0.8970, 0.5408)>
  UV <Vector (0.9142, 0.5175)>
Face 4926
UV Count: 3
  UV <Vector (0.9215, 0.5220)>
  UV <Vector (0.9142, 0.5175)>
  UV <Vector (0.9312, 0.4993)>
Face 4927
UV Count: 3
  UV <Vector (0.9372, 0.5043)>
  UV <Vector (0.9312, 0.4993)>
  UV <Vector (0.9460, 0.4782)>
Face 4928
UV Count: 3
  UV <Vector (0.9521, 0.4820)>
  UV <Vector (0.9460, 0.4782)>
  UV <Vector (0.9593, 0.4522)>
Face 4929
UV Count: 3
  UV <Vector (0.9593, 0.4522)>
  UV <Vector (0.9698, 0.4266)>
  UV <Vector (0.9781, 0.4295)>
Face 4930
UV Count: 3
  UV <Vector (0.9781, 0.4295)>
  UV <Vector (0.9698, 0.4266)>
  UV <Vector (0.9803, 0.4002)>
Face 4931
UV Count: 3
  UV <Vector (0.3677, 0.8011)>
  UV <Vector (0.3689, 0.8108)>
  UV <Vector (0.3115, 0.8167)>
Face 4932
UV Count: 3
  UV <Vector (0.3656, 0.7575)>
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.3064, 0.7661)>
Face 4933
UV Count: 3
  UV <Vector (0.9805, 0.1074)>
  UV <Vector (0.9705, 0.1586)>
  UV <Vector (0.9603, 0.1557)>
Face 4934
UV Count: 3
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9603, 0.1557)>
  UV <Vector (0.9494, 0.1542)>
Face 4935
UV Count: 3
  UV <Vector (0.3134, 0.8281)>
  UV <Vector (0.3691, 0.8200)>
  UV <Vector (0.3694, 0.8312)>
Face 4936
UV Count: 3
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9494, 0.1542)>
  UV <Vector (0.9395, 0.1516)>
Face 4937
UV Count: 3
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.3689, 0.8108)>
  UV <Vector (0.3691, 0.8200)>
Face 4938
UV Count: 3
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.3719, 0.8537)>
  UV <Vector (0.3729, 0.8667)>
Face 4939
UV Count: 3
  UV <Vector (0.3656, 0.7854)>
  UV <Vector (0.3666, 0.7934)>
  UV <Vector (0.3086, 0.7954)>
Face 4940
UV Count: 3
  UV <Vector (0.3161, 0.8494)>
  UV <Vector (0.3701, 0.8419)>
  UV <Vector (0.3719, 0.8537)>
Face 4941
UV Count: 3
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.3656, 0.7854)>
  UV <Vector (0.3071, 0.7825)>
Face 4942
UV Count: 3
  UV <Vector (0.3148, 0.8393)>
  UV <Vector (0.3694, 0.8312)>
  UV <Vector (0.3701, 0.8419)>
Face 4943
UV Count: 3
  UV <Vector (0.3666, 0.7934)>
  UV <Vector (0.3677, 0.8011)>
  UV <Vector (0.3098, 0.8062)>
Face 4944
UV Count: 3
  UV <Vector (0.9896, 0.0580)>
  UV <Vector (0.9874, 0.0751)>
  UV <Vector (0.9750, 0.0707)>
Face 4945
UV Count: 3
  UV <Vector (0.9781, 0.0554)>
  UV <Vector (0.9750, 0.0707)>
  UV <Vector (0.9688, 0.0660)>
Face 4946
UV Count: 3
  UV <Vector (0.2657, 0.8288)>
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.2872, 0.8394)>
Face 4947
UV Count: 3
  UV <Vector (0.9486, 0.0543)>
  UV <Vector (0.9617, 0.0537)>
  UV <Vector (0.9605, 0.0756)>
Face 4948
UV Count: 3
  UV <Vector (0.2663, 0.8181)>
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.2879, 0.8275)>
Face 4949
UV Count: 3
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2812, 0.8626)>
  UV <Vector (0.2817, 0.8787)>
Face 4950
UV Count: 3
  UV <Vector (0.2651, 0.7960)>
  UV <Vector (0.2637, 0.7823)>
  UV <Vector (0.2840, 0.7805)>
Face 4951
UV Count: 3
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2626, 0.8531)>
  UV <Vector (0.2789, 0.8517)>
Face 4952
UV Count: 3
  UV <Vector (0.2637, 0.7823)>
  UV <Vector (0.2626, 0.7672)>
  UV <Vector (0.2824, 0.7656)>
Face 4953
UV Count: 3
  UV <Vector (0.2626, 0.8531)>
  UV <Vector (0.2628, 0.8446)>
  UV <Vector (0.2752, 0.8444)>
Face 4954
UV Count: 3
  UV <Vector (0.2663, 0.8082)>
  UV <Vector (0.2651, 0.7960)>
  UV <Vector (0.2859, 0.7944)>
Face 4955
UV Count: 3
  UV <Vector (0.2663, 0.8082)>
  UV <Vector (0.2872, 0.8066)>
  UV <Vector (0.2878, 0.8165)>
Face 4956
UV Count: 3
  UV <Vector (0.2627, 0.7419)>
  UV <Vector (0.2843, 0.7415)>
  UV <Vector (0.2824, 0.7656)>
Face 4957
UV Count: 3
  UV <Vector (0.2162, 0.7475)>
  UV <Vector (0.2405, 0.7458)>
  UV <Vector (0.2393, 0.7667)>
Face 4958
UV Count: 3
  UV <Vector (0.2176, 0.8081)>
  UV <Vector (0.2417, 0.8084)>
  UV <Vector (0.2424, 0.8187)>
Face 4959
UV Count: 3
  UV <Vector (0.2176, 0.8081)>
  UV <Vector (0.2163, 0.7941)>
  UV <Vector (0.2405, 0.7953)>
Face 4960
UV Count: 3
  UV <Vector (0.2177, 0.8398)>
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2307, 0.8518)>
Face 4961
UV Count: 3
  UV <Vector (0.2151, 0.7798)>
  UV <Vector (0.2154, 0.7646)>
  UV <Vector (0.2393, 0.7667)>
Face 4962
UV Count: 3
  UV <Vector (0.2164, 0.8528)>
  UV <Vector (0.2307, 0.8518)>
  UV <Vector (0.2296, 0.8638)>
Face 4963
UV Count: 3
  UV <Vector (0.2163, 0.7941)>
  UV <Vector (0.2151, 0.7798)>
  UV <Vector (0.2394, 0.7814)>
Face 4964
UV Count: 3
  UV <Vector (0.2153, 0.8644)>
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2286, 0.8788)>
Face 4965
UV Count: 3
  UV <Vector (0.2183, 0.8195)>
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2424, 0.8290)>
Face 4966
UV Count: 3
  UV <Vector (0.9642, 0.0113)>
  UV <Vector (0.9627, 0.0333)>
  UV <Vector (0.9480, 0.0328)>
Face 4967
UV Count: 3
  UV <Vector (0.2183, 0.8302)>
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2421, 0.8387)>
Face 4968
UV Count: 3
  UV <Vector (0.9642, 0.0113)>
  UV <Vector (0.9807, 0.0122)>
  UV <Vector (0.9801, 0.0298)>
Face 4969
UV Count: 3
  UV <Vector (0.9807, 0.0122)>
  UV <Vector (0.9929, 0.0125)>
  UV <Vector (0.9924, 0.0260)>
Face 4970
UV Count: 3
  UV <Vector (0.2526, 0.8444)>
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2650, 0.8394)>
Face 4971
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9691, 0.0537)>
  UV <Vector (0.9617, 0.0537)>
Face 4972
UV Count: 3
  UV <Vector (0.2752, 0.8444)>
  UV <Vector (0.2628, 0.8446)>
  UV <Vector (0.2650, 0.8394)>
Face 4973
UV Count: 3
  UV <Vector (0.9688, 0.0660)>
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9617, 0.0537)>
Face 4974
UV Count: 3
  UV <Vector (0.9874, 0.0751)>
  UV <Vector (0.9842, 0.0875)>
  UV <Vector (0.9725, 0.0811)>
Face 4975
UV Count: 3
  UV <Vector (0.9750, 0.0707)>
  UV <Vector (0.9725, 0.0811)>
  UV <Vector (0.9605, 0.0756)>
Face 4976
UV Count: 3
  UV <Vector (0.2817, 0.8787)>
  UV <Vector (0.2812, 0.8626)>
  UV <Vector (0.2954, 0.8629)>
Face 4977
UV Count: 3
  UV <Vector (0.2812, 0.8626)>
  UV <Vector (0.2789, 0.8517)>
  UV <Vector (0.2952, 0.8508)>
Face 4978
UV Count: 3
  UV <Vector (0.2789, 0.8517)>
  UV <Vector (0.2752, 0.8444)>
  UV <Vector (0.2872, 0.8394)>
Face 4979
UV Count: 3
  UV <Vector (0.2459, 0.8528)>
  UV <Vector (0.2307, 0.8518)>
  UV <Vector (0.2421, 0.8387)>
Face 4980
UV Count: 3
  UV <Vector (0.2445, 0.8643)>
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2307, 0.8518)>
Face 4981
UV Count: 3
  UV <Vector (0.2437, 0.8791)>
  UV <Vector (0.2286, 0.8788)>
  UV <Vector (0.2296, 0.8638)>
Face 4982
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9627, 0.0333)>
  UV <Vector (0.9801, 0.0298)>
Face 4983
UV Count: 3
  UV <Vector (0.9909, 0.0400)>
  UV <Vector (0.9801, 0.0398)>
  UV <Vector (0.9801, 0.0298)>
Face 4984
UV Count: 3
  UV <Vector (0.8806, 0.2765)>
  UV <Vector (0.8806, 0.2844)>
  UV <Vector (0.8756, 0.2839)>
Face 4985
UV Count: 3
  UV <Vector (0.5002, 0.8517)>
  UV <Vector (0.5057, 0.8527)>
  UV <Vector (0.5035, 0.8567)>
Face 4986
UV Count: 3
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8696, 0.3388)>
  UV <Vector (0.8688, 0.3381)>
Face 4987
UV Count: 3
  UV <Vector (0.5640, 0.7873)>
  UV <Vector (0.5660, 0.7889)>
  UV <Vector (0.5651, 0.7896)>
Face 4988
UV Count: 3
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5657, 0.7906)>
  UV <Vector (0.5659, 0.7915)>
Face 4989
UV Count: 3
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8722, 0.3376)>
  UV <Vector (0.8705, 0.3392)>
Face 4990
UV Count: 3
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5635, 0.7892)>
  UV <Vector (0.5651, 0.7896)>
Face 4991
UV Count: 3
  UV <Vector (0.8667, 0.3368)>
  UV <Vector (0.8689, 0.3363)>
  UV <Vector (0.8688, 0.3381)>
Face 4992
UV Count: 3
  UV <Vector (0.8729, 0.3392)>
  UV <Vector (0.8702, 0.3401)>
  UV <Vector (0.8705, 0.3392)>
Face 4993
UV Count: 3
  UV <Vector (0.5649, 0.7932)>
  UV <Vector (0.5659, 0.7915)>
  UV <Vector (0.5668, 0.7917)>
Face 4994
UV Count: 3
  UV <Vector (0.8690, 0.3396)>
  UV <Vector (0.8680, 0.3387)>
  UV <Vector (0.8688, 0.3381)>
Face 4995
UV Count: 3
  UV <Vector (0.5609, 0.7963)>
  UV <Vector (0.5636, 0.7948)>
  UV <Vector (0.5650, 0.7971)>
Face 4996
UV Count: 3
  UV <Vector (0.8771, 0.3349)>
  UV <Vector (0.8750, 0.3375)>
  UV <Vector (0.8735, 0.3360)>
Face 4997
UV Count: 3
  UV <Vector (0.5651, 0.7896)>
  UV <Vector (0.5660, 0.7889)>
  UV <Vector (0.5667, 0.7903)>
Face 4998
UV Count: 3
  UV <Vector (0.8702, 0.3401)>
  UV <Vector (0.8690, 0.3396)>
  UV <Vector (0.8696, 0.3388)>
Face 4999
UV Count: 3
  UV <Vector (0.5659, 0.7915)>
  UV <Vector (0.5657, 0.7906)>
  UV <Vector (0.5667, 0.7903)>
Face 5000
UV Count: 3
  UV <Vector (0.8692, 0.3321)>
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8661, 0.3348)>
Face 5001
UV Count: 3
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5589, 0.7892)>
  UV <Vector (0.5617, 0.7889)>
Face 5002
UV Count: 3
  UV <Vector (0.8746, 0.3337)>
  UV <Vector (0.8735, 0.3360)>
  UV <Vector (0.8714, 0.3351)>
Face 5003
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5636, 0.7948)>
  UV <Vector (0.5609, 0.7963)>
Face 5004
UV Count: 3
  UV <Vector (0.5589, 0.7892)>
  UV <Vector (0.5587, 0.7863)>
  UV <Vector (0.5619, 0.7866)>
Face 5005
UV Count: 3
  UV <Vector (0.8720, 0.3327)>
  UV <Vector (0.8714, 0.3351)>
  UV <Vector (0.8692, 0.3347)>
Face 5006
UV Count: 3
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5489, 0.7878)>
  UV <Vector (0.5587, 0.7863)>
Face 5007
UV Count: 3
  UV <Vector (0.8705, 0.3233)>
  UV <Vector (0.8692, 0.3321)>
  UV <Vector (0.8660, 0.3318)>
Face 5008
UV Count: 3
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8720, 0.3327)>
  UV <Vector (0.8692, 0.3321)>
Face 5009
UV Count: 3
  UV <Vector (0.8777, 0.3258)>
  UV <Vector (0.8746, 0.3337)>
  UV <Vector (0.8720, 0.3327)>
Face 5010
UV Count: 3
  UV <Vector (0.8777, 0.3258)>
  UV <Vector (0.8809, 0.3266)>
  UV <Vector (0.8771, 0.3349)>
Face 5011
UV Count: 3
  UV <Vector (0.5523, 0.7991)>
  UV <Vector (0.5609, 0.7963)>
  UV <Vector (0.5621, 0.7991)>
Face 5012
UV Count: 3
  UV <Vector (0.5523, 0.7991)>
  UV <Vector (0.5508, 0.7952)>
  UV <Vector (0.5593, 0.7929)>
Face 5013
UV Count: 3
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5589, 0.7892)>
  UV <Vector (0.5593, 0.7929)>
Face 5014
UV Count: 3
  UV <Vector (0.5489, 0.7878)>
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5373, 0.7953)>
Face 5015
UV Count: 3
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8788, 0.3120)>
  UV <Vector (0.8823, 0.3134)>
Face 5016
UV Count: 3
  UV <Vector (0.8684, 0.3224)>
  UV <Vector (0.8715, 0.3094)>
  UV <Vector (0.8751, 0.3108)>
Face 5017
UV Count: 3
  UV <Vector (0.8809, 0.3266)>
  UV <Vector (0.8777, 0.3258)>
  UV <Vector (0.8823, 0.3134)>
Face 5018
UV Count: 3
  UV <Vector (0.5534, 0.8025)>
  UV <Vector (0.5410, 0.8073)>
  UV <Vector (0.5400, 0.8031)>
Face 5019
UV Count: 3
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8705, 0.3233)>
  UV <Vector (0.8751, 0.3108)>
Face 5020
UV Count: 3
  UV <Vector (0.5508, 0.7952)>
  UV <Vector (0.5523, 0.7991)>
  UV <Vector (0.5400, 0.8031)>
Face 5021
UV Count: 3
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5508, 0.7952)>
Face 5022
UV Count: 3
  UV <Vector (0.5636, 0.7948)>
  UV <Vector (0.5649, 0.7932)>
  UV <Vector (0.5666, 0.7948)>
Face 5023
UV Count: 3
  UV <Vector (0.8750, 0.3375)>
  UV <Vector (0.8729, 0.3392)>
  UV <Vector (0.8722, 0.3376)>
Face 5024
UV Count: 3
  UV <Vector (0.8661, 0.3348)>
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8689, 0.3363)>
Face 5025
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5617, 0.7889)>
  UV <Vector (0.5635, 0.7892)>
Face 5026
UV Count: 3
  UV <Vector (0.8714, 0.3351)>
  UV <Vector (0.8735, 0.3360)>
  UV <Vector (0.8722, 0.3376)>
Face 5027
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5649, 0.7932)>
Face 5028
UV Count: 3
  UV <Vector (0.5617, 0.7889)>
  UV <Vector (0.5619, 0.7866)>
  UV <Vector (0.5640, 0.7873)>
Face 5029
UV Count: 3
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8714, 0.3351)>
  UV <Vector (0.8706, 0.3369)>
Face 5030
UV Count: 3
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5257, 0.8039)>
  UV <Vector (0.5385, 0.7993)>
Face 5031
UV Count: 3
  UV <Vector (0.5247, 0.7998)>
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5385, 0.7993)>
Face 5032
UV Count: 3
  UV <Vector (0.5373, 0.7953)>
  UV <Vector (0.5247, 0.7998)>
  UV <Vector (0.5238, 0.7962)>
Face 5033
UV Count: 3
  UV <Vector (0.8715, 0.3094)>
  UV <Vector (0.8745, 0.2969)>
  UV <Vector (0.8791, 0.2977)>
Face 5034
UV Count: 3
  UV <Vector (0.8751, 0.3108)>
  UV <Vector (0.8791, 0.2977)>
  UV <Vector (0.8832, 0.2999)>
Face 5035
UV Count: 3
  UV <Vector (0.8788, 0.3120)>
  UV <Vector (0.8832, 0.2999)>
  UV <Vector (0.8874, 0.3024)>
Face 5036
UV Count: 3
  UV <Vector (0.8864, 0.3145)>
  UV <Vector (0.8823, 0.3134)>
  UV <Vector (0.8874, 0.3024)>
Face 5037
UV Count: 3
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5400, 0.8031)>
  UV <Vector (0.5410, 0.8073)>
Face 5038
UV Count: 3
  UV <Vector (0.5257, 0.8039)>
  UV <Vector (0.5216, 0.8051)>
  UV <Vector (0.5209, 0.8008)>
Face 5039
UV Count: 3
  UV <Vector (0.5235, 0.8104)>
  UV <Vector (0.5216, 0.8051)>
  UV <Vector (0.5257, 0.8039)>
Face 5040
UV Count: 3
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5301, 0.8118)>
  UV <Vector (0.5269, 0.8139)>
Face 5041
UV Count: 3
  UV <Vector (0.8918, 0.3043)>
  UV <Vector (0.8874, 0.3024)>
  UV <Vector (0.8894, 0.2987)>
Face 5042
UV Count: 3
  UV <Vector (0.8832, 0.2999)>
  UV <Vector (0.8845, 0.2958)>
  UV <Vector (0.8894, 0.2987)>
Face 5043
UV Count: 3
  UV <Vector (0.8791, 0.2977)>
  UV <Vector (0.8798, 0.2943)>
  UV <Vector (0.8845, 0.2958)>
Face 5044
UV Count: 3
  UV <Vector (0.8754, 0.2934)>
  UV <Vector (0.8798, 0.2943)>
  UV <Vector (0.8791, 0.2977)>
Face 5045
UV Count: 3
  UV <Vector (0.5247, 0.7998)>
  UV <Vector (0.5209, 0.8008)>
  UV <Vector (0.5201, 0.7970)>
Face 5046
UV Count: 3
  UV <Vector (0.5173, 0.8015)>
  UV <Vector (0.5164, 0.7976)>
  UV <Vector (0.5201, 0.7970)>
Face 5047
UV Count: 3
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5099, 0.7975)>
  UV <Vector (0.5164, 0.7976)>
Face 5048
UV Count: 3
  UV <Vector (0.8754, 0.2934)>
  UV <Vector (0.8757, 0.2900)>
  UV <Vector (0.8803, 0.2907)>
Face 5049
UV Count: 3
  UV <Vector (0.8806, 0.2844)>
  UV <Vector (0.8803, 0.2907)>
  UV <Vector (0.8757, 0.2900)>
Face 5050
UV Count: 3
  UV <Vector (0.5217, 0.8146)>
  UV <Vector (0.5246, 0.8151)>
  UV <Vector (0.5244, 0.8171)>
Face 5051
UV Count: 3
  UV <Vector (0.8966, 0.3024)>
  UV <Vector (0.8976, 0.3001)>
  UV <Vector (0.8999, 0.3017)>
Face 5052
UV Count: 3
  UV <Vector (0.8950, 0.3555)>
  UV <Vector (0.8941, 0.3579)>
  UV <Vector (0.8931, 0.3572)>
Face 5053
UV Count: 3
  UV <Vector (0.5665, 0.8352)>
  UV <Vector (0.5675, 0.8376)>
  UV <Vector (0.5664, 0.8377)>
Face 5054
UV Count: 3
  UV <Vector (0.5647, 0.8387)>
  UV <Vector (0.5664, 0.8388)>
  UV <Vector (0.5661, 0.8397)>
Face 5055
UV Count: 3
  UV <Vector (0.8950, 0.3555)>
  UV <Vector (0.8971, 0.3561)>
  UV <Vector (0.8953, 0.3582)>
Face 5056
UV Count: 3
  UV <Vector (0.5647, 0.8387)>
  UV <Vector (0.5652, 0.8366)>
  UV <Vector (0.5664, 0.8377)>
Face 5057
UV Count: 3
  UV <Vector (0.8903, 0.3558)>
  UV <Vector (0.8930, 0.3549)>
  UV <Vector (0.8931, 0.3572)>
Face 5058
UV Count: 3
  UV <Vector (0.8980, 0.3579)>
  UV <Vector (0.8950, 0.3594)>
  UV <Vector (0.8953, 0.3582)>
Face 5059
UV Count: 3
  UV <Vector (0.5644, 0.8406)>
  UV <Vector (0.5661, 0.8397)>
  UV <Vector (0.5667, 0.8404)>
Face 5060
UV Count: 3
  UV <Vector (0.8935, 0.3590)>
  UV <Vector (0.8922, 0.3580)>
  UV <Vector (0.8931, 0.3572)>
Face 5061
UV Count: 3
  UV <Vector (0.5593, 0.8411)>
  UV <Vector (0.5625, 0.8412)>
  UV <Vector (0.5623, 0.8436)>
Face 5062
UV Count: 3
  UV <Vector (0.9021, 0.3523)>
  UV <Vector (0.9001, 0.3555)>
  UV <Vector (0.8982, 0.3541)>
Face 5063
UV Count: 3
  UV <Vector (0.5664, 0.8377)>
  UV <Vector (0.5675, 0.8376)>
  UV <Vector (0.5674, 0.8391)>
Face 5064
UV Count: 3
  UV <Vector (0.8950, 0.3594)>
  UV <Vector (0.8935, 0.3590)>
  UV <Vector (0.8941, 0.3579)>
Face 5065
UV Count: 3
  UV <Vector (0.5661, 0.8397)>
  UV <Vector (0.5664, 0.8388)>
  UV <Vector (0.5674, 0.8391)>
Face 5066
UV Count: 3
  UV <Vector (0.8930, 0.3500)>
  UV <Vector (0.8932, 0.3531)>
  UV <Vector (0.8895, 0.3535)>
Face 5067
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5612, 0.8342)>
  UV <Vector (0.5638, 0.8355)>
Face 5068
UV Count: 3
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.8994, 0.3513)>
  UV <Vector (0.8982, 0.3541)>
Face 5069
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5630, 0.8386)>
  UV <Vector (0.5625, 0.8412)>
Face 5070
UV Count: 3
  UV <Vector (0.5612, 0.8342)>
  UV <Vector (0.5625, 0.8319)>
  UV <Vector (0.5650, 0.8336)>
Face 5071
UV Count: 3
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.8959, 0.3533)>
  UV <Vector (0.8932, 0.3531)>
Face 5072
UV Count: 3
  UV <Vector (0.5512, 0.8282)>
  UV <Vector (0.5625, 0.8319)>
  UV <Vector (0.5612, 0.8342)>
Face 5073
UV Count: 3
  UV <Vector (0.8937, 0.3365)>
  UV <Vector (0.8930, 0.3500)>
  UV <Vector (0.8894, 0.3498)>
Face 5074
UV Count: 3
  UV <Vector (0.8985, 0.3380)>
  UV <Vector (0.8963, 0.3505)>
  UV <Vector (0.8930, 0.3500)>
Face 5075
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.8994, 0.3513)>
  UV <Vector (0.8963, 0.3505)>
Face 5076
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.9067, 0.3408)>
  UV <Vector (0.9021, 0.3523)>
Face 5077
UV Count: 3
  UV <Vector (0.5488, 0.8413)>
  UV <Vector (0.5491, 0.8382)>
  UV <Vector (0.5593, 0.8411)>
Face 5078
UV Count: 3
  UV <Vector (0.5491, 0.8382)>
  UV <Vector (0.5496, 0.8347)>
  UV <Vector (0.5597, 0.8376)>
Face 5079
UV Count: 3
  UV <Vector (0.5501, 0.8317)>
  UV <Vector (0.5612, 0.8342)>
  UV <Vector (0.5597, 0.8376)>
Face 5080
UV Count: 3
  UV <Vector (0.5501, 0.8317)>
  UV <Vector (0.5361, 0.8276)>
  UV <Vector (0.5378, 0.8228)>
Face 5081
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.8985, 0.3380)>
  UV <Vector (0.9037, 0.3213)>
Face 5082
UV Count: 3
  UV <Vector (0.8914, 0.3360)>
  UV <Vector (0.8958, 0.3189)>
  UV <Vector (0.8988, 0.3202)>
Face 5083
UV Count: 3
  UV <Vector (0.9067, 0.3408)>
  UV <Vector (0.9032, 0.3396)>
  UV <Vector (0.9084, 0.3225)>
Face 5084
UV Count: 3
  UV <Vector (0.5491, 0.8382)>
  UV <Vector (0.5488, 0.8413)>
  UV <Vector (0.5334, 0.8388)>
Face 5085
UV Count: 3
  UV <Vector (0.8985, 0.3380)>
  UV <Vector (0.8937, 0.3365)>
  UV <Vector (0.8988, 0.3202)>
Face 5086
UV Count: 3
  UV <Vector (0.5496, 0.8347)>
  UV <Vector (0.5491, 0.8382)>
  UV <Vector (0.5342, 0.8349)>
Face 5087
UV Count: 3
  UV <Vector (0.5361, 0.8276)>
  UV <Vector (0.5501, 0.8317)>
  UV <Vector (0.5496, 0.8347)>
Face 5088
UV Count: 3
  UV <Vector (0.5625, 0.8412)>
  UV <Vector (0.5644, 0.8406)>
  UV <Vector (0.5648, 0.8426)>
Face 5089
UV Count: 3
  UV <Vector (0.9001, 0.3555)>
  UV <Vector (0.8980, 0.3579)>
  UV <Vector (0.8971, 0.3561)>
Face 5090
UV Count: 3
  UV <Vector (0.8895, 0.3535)>
  UV <Vector (0.8932, 0.3531)>
  UV <Vector (0.8930, 0.3549)>
Face 5091
UV Count: 3
  UV <Vector (0.5630, 0.8386)>
  UV <Vector (0.5638, 0.8355)>
  UV <Vector (0.5652, 0.8366)>
Face 5092
UV Count: 3
  UV <Vector (0.8959, 0.3533)>
  UV <Vector (0.8982, 0.3541)>
  UV <Vector (0.8971, 0.3561)>
Face 5093
UV Count: 3
  UV <Vector (0.5630, 0.8386)>
  UV <Vector (0.5647, 0.8387)>
  UV <Vector (0.5644, 0.8406)>
Face 5094
UV Count: 3
  UV <Vector (0.5638, 0.8355)>
  UV <Vector (0.5650, 0.8336)>
  UV <Vector (0.5665, 0.8352)>
Face 5095
UV Count: 3
  UV <Vector (0.8932, 0.3531)>
  UV <Vector (0.8959, 0.3533)>
  UV <Vector (0.8950, 0.3555)>
Face 5096
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5146, 0.8533)>
  UV <Vector (0.5122, 0.8569)>
Face 5097
UV Count: 3
  UV <Vector (0.5290, 0.8246)>
  UV <Vector (0.5361, 0.8276)>
  UV <Vector (0.5348, 0.8313)>
Face 5098
UV Count: 3
  UV <Vector (0.5234, 0.8220)>
  UV <Vector (0.5290, 0.8246)>
  UV <Vector (0.5272, 0.8299)>
Face 5099
UV Count: 3
  UV <Vector (0.5304, 0.8202)>
  UV <Vector (0.5290, 0.8246)>
  UV <Vector (0.5234, 0.8220)>
Face 5100
UV Count: 3
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.8984, 0.3107)>
  UV <Vector (0.8986, 0.3052)>
Face 5101
UV Count: 3
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.9015, 0.3036)>
  UV <Vector (0.9079, 0.3053)>
Face 5102
UV Count: 3
  UV <Vector (0.9115, 0.3134)>
  UV <Vector (0.9062, 0.3124)>
  UV <Vector (0.9079, 0.3053)>
Face 5103
UV Count: 3
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5342, 0.8349)>
  UV <Vector (0.5334, 0.8388)>
Face 5104
UV Count: 3
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9512, 0.3505)>
  UV <Vector (0.9500, 0.3505)>
Face 5105
UV Count: 3
  UV <Vector (0.5482, 0.8690)>
  UV <Vector (0.5484, 0.8718)>
  UV <Vector (0.5472, 0.8713)>
Face 5106
UV Count: 3
  UV <Vector (0.5450, 0.8713)>
  UV <Vector (0.5467, 0.8723)>
  UV <Vector (0.5461, 0.8730)>
Face 5107
UV Count: 3
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9526, 0.3478)>
  UV <Vector (0.9522, 0.3501)>
Face 5108
UV Count: 3
  UV <Vector (0.5450, 0.8713)>
  UV <Vector (0.5465, 0.8697)>
  UV <Vector (0.5472, 0.8713)>
Face 5109
UV Count: 3
  UV <Vector (0.9469, 0.3506)>
  UV <Vector (0.9488, 0.3488)>
  UV <Vector (0.9500, 0.3505)>
Face 5110
UV Count: 3
  UV <Vector (0.9541, 0.3484)>
  UV <Vector (0.9527, 0.3511)>
  UV <Vector (0.9522, 0.3501)>
Face 5111
UV Count: 3
  UV <Vector (0.5440, 0.8730)>
  UV <Vector (0.5461, 0.8730)>
  UV <Vector (0.5463, 0.8738)>
Face 5112
UV Count: 3
  UV <Vector (0.9514, 0.3516)>
  UV <Vector (0.9497, 0.3516)>
  UV <Vector (0.9500, 0.3505)>
Face 5113
UV Count: 3
  UV <Vector (0.5378, 0.8732)>
  UV <Vector (0.5389, 0.8708)>
  UV <Vector (0.5419, 0.8725)>
Face 5114
UV Count: 3
  UV <Vector (0.9542, 0.3415)>
  UV <Vector (0.9547, 0.3455)>
  UV <Vector (0.9524, 0.3455)>
Face 5115
UV Count: 3
  UV <Vector (0.5467, 0.8723)>
  UV <Vector (0.5472, 0.8713)>
  UV <Vector (0.5484, 0.8718)>
Face 5116
UV Count: 3
  UV <Vector (0.9527, 0.3511)>
  UV <Vector (0.9514, 0.3516)>
  UV <Vector (0.9512, 0.3505)>
Face 5117
UV Count: 3
  UV <Vector (0.5461, 0.8730)>
  UV <Vector (0.5467, 0.8723)>
  UV <Vector (0.5475, 0.8731)>
Face 5118
UV Count: 3
  UV <Vector (0.9463, 0.3446)>
  UV <Vector (0.9480, 0.3473)>
  UV <Vector (0.9452, 0.3489)>
Face 5119
UV Count: 3
  UV <Vector (0.5405, 0.8676)>
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Face 5121
UV Count: 3
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Face 5122
UV Count: 3
  UV <Vector (0.5455, 0.8642)>
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Face 5123
UV Count: 3
  UV <Vector (0.9490, 0.3435)>
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Face 5124
UV Count: 3
  UV <Vector (0.5360, 0.8555)>
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Face 5125
UV Count: 3
  UV <Vector (0.9400, 0.3323)>
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Face 5126
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
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Face 5127
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
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Face 5128
UV Count: 3
  UV <Vector (0.9481, 0.3304)>
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Face 5129
UV Count: 3
  UV <Vector (0.5287, 0.8664)>
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Face 5130
UV Count: 3
  UV <Vector (0.5302, 0.8634)>
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Face 5131
UV Count: 3
  UV <Vector (0.5334, 0.8580)>
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Face 5132
UV Count: 3
  UV <Vector (0.5334, 0.8580)>
  UV <Vector (0.5235, 0.8504)>
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Face 5133
UV Count: 3
  UV <Vector (0.9481, 0.3304)>
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Face 5134
UV Count: 3
  UV <Vector (0.9378, 0.3329)>
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Face 5135
UV Count: 3
  UV <Vector (0.9517, 0.3294)>
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Face 5136
UV Count: 3
  UV <Vector (0.5302, 0.8634)>
  UV <Vector (0.5287, 0.8664)>
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Face 5137
UV Count: 3
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Face 5138
UV Count: 3
  UV <Vector (0.5318, 0.8603)>
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Face 5139
UV Count: 3
  UV <Vector (0.5235, 0.8504)>
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Face 5140
UV Count: 3
  UV <Vector (0.5419, 0.8725)>
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Face 5141
UV Count: 3
  UV <Vector (0.9547, 0.3455)>
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Face 5142
UV Count: 3
  UV <Vector (0.9480, 0.3473)>
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Face 5143
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
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Face 5144
UV Count: 3
  UV <Vector (0.9502, 0.3461)>
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Face 5145
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
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Face 5146
UV Count: 3
  UV <Vector (0.5455, 0.8680)>
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Face 5147
UV Count: 3
  UV <Vector (0.9502, 0.3461)>
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Face 5148
UV Count: 3
  UV <Vector (0.9086, 0.2824)>
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Face 5149
UV Count: 3
  UV <Vector (0.5190, 0.8466)>
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Face 5150
UV Count: 3
  UV <Vector (0.5140, 0.8423)>
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Face 5151
UV Count: 3
  UV <Vector (0.5190, 0.8466)>
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Face 5152
UV Count: 3
  UV <Vector (0.9297, 0.3150)>
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Face 5153
UV Count: 3
  UV <Vector (0.9332, 0.3130)>
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Face 5154
UV Count: 3
  UV <Vector (0.9427, 0.3084)>
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Face 5155
UV Count: 3
  UV <Vector (0.5146, 0.8533)>
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Face 5156
UV Count: 3
  UV <Vector (0.9905, 0.2998)>
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Face 5157
UV Count: 3
  UV <Vector (0.5328, 0.8740)>
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Face 5158
UV Count: 3
  UV <Vector (0.5306, 0.8760)>
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Face 5159
UV Count: 3
  UV <Vector (0.9905, 0.2998)>
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Face 5160
UV Count: 3
  UV <Vector (0.5306, 0.8760)>
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Face 5161
UV Count: 3
  UV <Vector (0.9897, 0.3029)>
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Face 5162
UV Count: 3
  UV <Vector (0.9928, 0.2981)>
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Face 5163
UV Count: 3
  UV <Vector (0.5299, 0.8774)>
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Face 5164
UV Count: 3
  UV <Vector (0.9914, 0.3021)>
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Face 5165
UV Count: 3
  UV <Vector (0.5254, 0.8763)>
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Face 5166
UV Count: 3
  UV <Vector (0.9886, 0.2958)>
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Face 5167
UV Count: 3
  UV <Vector (0.5323, 0.8757)>
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Face 5168
UV Count: 3
  UV <Vector (0.9929, 0.3005)>
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Face 5169
UV Count: 3
  UV <Vector (0.5320, 0.8777)>
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Face 5170
UV Count: 3
  UV <Vector (0.9862, 0.2998)>
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Face 5171
UV Count: 3
  UV <Vector (0.5284, 0.8715)>
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Face 5172
UV Count: 3
  UV <Vector (0.9886, 0.2958)>
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Face 5173
UV Count: 3
  UV <Vector (0.5265, 0.8739)>
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Face 5174
UV Count: 3
  UV <Vector (0.5305, 0.8700)>
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Face 5175
UV Count: 3
  UV <Vector (0.9874, 0.2978)>
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Face 5176
UV Count: 3
  UV <Vector (0.5225, 0.8638)>
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Face 5177
UV Count: 3
  UV <Vector (0.9776, 0.2960)>
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Face 5178
UV Count: 3
  UV <Vector (0.9798, 0.2935)>
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Face 5179
UV Count: 3
  UV <Vector (0.9798, 0.2935)>
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Face 5180
UV Count: 3
  UV <Vector (0.9818, 0.2902)>
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Face 5181
UV Count: 3
  UV <Vector (0.5164, 0.8751)>
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Face 5182
UV Count: 3
  UV <Vector (0.5179, 0.8722)>
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Face 5183
UV Count: 3
  UV <Vector (0.5209, 0.8667)>
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Face 5184
UV Count: 3
  UV <Vector (0.5209, 0.8667)>
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Face 5185
UV Count: 3
  UV <Vector (0.9818, 0.2902)>
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Face 5186
UV Count: 3
  UV <Vector (0.9758, 0.2980)>
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Face 5187
UV Count: 3
  UV <Vector (0.9832, 0.2878)>
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Face 5188
UV Count: 3
  UV <Vector (0.5179, 0.8722)>
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Face 5189
UV Count: 3
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Face 5190
UV Count: 3
  UV <Vector (0.5192, 0.8692)>
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Face 5191
UV Count: 3
  UV <Vector (0.5110, 0.8609)>
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Face 5192
UV Count: 3
  UV <Vector (0.5282, 0.8772)>
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Face 5193
UV Count: 3
  UV <Vector (0.9904, 0.2973)>
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Face 5194
UV Count: 3
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Face 5195
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
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Face 5196
UV Count: 3
  UV <Vector (0.9894, 0.2987)>
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Face 5197
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
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Face 5198
UV Count: 3
  UV <Vector (0.5320, 0.8724)>
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Face 5199
UV Count: 3
  UV <Vector (0.9885, 0.3004)>
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Face 5200
UV Count: 3
  UV <Vector (0.5035, 0.8567)>
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Face 5201
UV Count: 3
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Face 5202
UV Count: 3
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Face 5203
UV Count: 3
  UV <Vector (0.9626, 0.2835)>
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Face 5204
UV Count: 3
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Face 5205
UV Count: 3
  UV <Vector (0.5079, 0.8662)>
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Face 5206
UV Count: 3
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Face 5207
UV Count: 3
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Face 5208
UV Count: 3
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Face 5209
UV Count: 3
  UV <Vector (0.5235, 0.8104)>
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Face 5210
UV Count: 3
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Face 5211
UV Count: 3
  UV <Vector (0.5217, 0.8146)>
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Face 5212
UV Count: 3
  UV <Vector (0.5190, 0.8104)>
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Face 5213
UV Count: 3
  UV <Vector (0.5216, 0.8051)>
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Face 5214
UV Count: 3
  UV <Vector (0.5195, 0.8224)>
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Face 5215
UV Count: 3
  UV <Vector (0.5170, 0.8332)>
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Face 5216
UV Count: 3
  UV <Vector (0.5116, 0.8066)>
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Face 5217
UV Count: 3
  UV <Vector (0.5180, 0.8059)>
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Face 5218
UV Count: 3
  UV <Vector (0.5017, 0.8261)>
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Face 5219
UV Count: 3
  UV <Vector (0.5098, 0.8023)>
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Face 5220
UV Count: 3
  UV <Vector (0.5132, 0.8193)>
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Face 5221
UV Count: 3
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Face 5222
UV Count: 3
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Face 5223
UV Count: 3
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Face 5224
UV Count: 3
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Face 5225
UV Count: 3
  UV <Vector (0.5032, 0.8190)>
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Face 5226
UV Count: 3
  UV <Vector (0.5118, 0.8229)>
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Face 5227
UV Count: 3
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Face 5228
UV Count: 3
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Face 5229
UV Count: 3
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Face 5230
UV Count: 3
  UV <Vector (0.8958, 0.2992)>
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Face 5231
UV Count: 3
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Face 5232
UV Count: 3
  UV <Vector (0.8845, 0.2958)>
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Face 5233
UV Count: 3
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Face 5234
UV Count: 3
  UV <Vector (0.8976, 0.3001)>
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Face 5235
UV Count: 3
  UV <Vector (0.9011, 0.2991)>
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Face 5236
UV Count: 3
  UV <Vector (0.8958, 0.2992)>
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Face 5237
UV Count: 3
  UV <Vector (0.8990, 0.2977)>
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Face 5238
UV Count: 3
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Face 5239
UV Count: 3
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Face 5240
UV Count: 3
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Face 5241
UV Count: 3
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Face 5242
UV Count: 3
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Face 5243
UV Count: 3
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Face 5244
UV Count: 3
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Face 5245
UV Count: 3
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Face 5246
UV Count: 3
  UV <Vector (0.4979, 0.8533)>
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Face 5247
UV Count: 3
  UV <Vector (0.4990, 0.8376)>
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Face 5248
UV Count: 3
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Face 5249
UV Count: 3
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Face 5250
UV Count: 3
  UV <Vector (0.9115, 0.3134)>
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Face 5251
UV Count: 3
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5199, 0.8343)>
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Face 5252
UV Count: 3
  UV <Vector (0.9477, 0.3089)>
  UV <Vector (0.9427, 0.3084)>
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Face 5253
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5112, 0.8470)>
  UV <Vector (0.5162, 0.8501)>
Face 5254
UV Count: 3
  UV <Vector (0.4927, 0.8639)>
  UV <Vector (0.4941, 0.8597)>
  UV <Vector (0.5001, 0.8626)>
Face 5255
UV Count: 3
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9446, 0.2755)>
  UV <Vector (0.9546, 0.2744)>
Face 5256
UV Count: 3
  UV <Vector (0.5029, 0.7961)>
  UV <Vector (0.5099, 0.7975)>
  UV <Vector (0.5098, 0.8023)>
Face 5257
UV Count: 3
  UV <Vector (0.5011, 0.8481)>
  UV <Vector (0.4937, 0.8475)>
  UV <Vector (0.4957, 0.8451)>
Face 5258
UV Count: 3
  UV <Vector (0.5115, 0.8107)>
  UV <Vector (0.5127, 0.8140)>
  UV <Vector (0.5020, 0.8152)>
Face 5259
UV Count: 3
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.5057, 0.8403)>
  UV <Vector (0.5049, 0.8438)>
Face 5260
UV Count: 3
  UV <Vector (0.5002, 0.8517)>
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.4937, 0.8475)>
Face 5261
UV Count: 3
  UV <Vector (0.4989, 0.8325)>
  UV <Vector (0.5101, 0.8350)>
  UV <Vector (0.5079, 0.8379)>
Face 5262
UV Count: 3
  UV <Vector (0.4958, 0.8563)>
  UV <Vector (0.4881, 0.8538)>
  UV <Vector (0.4905, 0.8511)>
Face 5263
UV Count: 3
  UV <Vector (0.4881, 0.8538)>
  UV <Vector (0.4958, 0.8563)>
  UV <Vector (0.4941, 0.8597)>
Face 5264
UV Count: 3
  UV <Vector (0.4927, 0.8639)>
  UV <Vector (0.4849, 0.8624)>
  UV <Vector (0.4863, 0.8576)>
Face 5265
UV Count: 3
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5088, 0.8458)>
  UV <Vector (0.5049, 0.8438)>
Face 5266
UV Count: 3
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5110, 0.8417)>
Face 5267
UV Count: 3
  UV <Vector (0.5112, 0.8470)>
  UV <Vector (0.5088, 0.8458)>
  UV <Vector (0.5110, 0.8417)>
Face 5268
UV Count: 3
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5147, 0.8395)>
  UV <Vector (0.5140, 0.8423)>
Face 5269
UV Count: 3
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5029, 0.8472)>
  UV <Vector (0.5049, 0.8438)>
Face 5270
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5088, 0.8458)>
Face 5271
UV Count: 3
  UV <Vector (0.5029, 0.8472)>
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5047, 0.8489)>
Face 5272
UV Count: 3
  UV <Vector (0.5075, 0.8531)>
  UV <Vector (0.5047, 0.8489)>
  UV <Vector (0.5065, 0.8489)>
Face 5273
UV Count: 3
  UV <Vector (0.5342, 0.8349)>
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5272, 0.8299)>
Face 5274
UV Count: 3
  UV <Vector (0.5378, 0.8228)>
  UV <Vector (0.5361, 0.8276)>
  UV <Vector (0.5290, 0.8246)>
Face 5275
UV Count: 3
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.8958, 0.3189)>
  UV <Vector (0.8984, 0.3107)>
Face 5276
UV Count: 3
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.9062, 0.3124)>
Face 5277
UV Count: 3
  UV <Vector (0.9084, 0.3225)>
  UV <Vector (0.9037, 0.3213)>
  UV <Vector (0.9062, 0.3124)>
Face 5278
UV Count: 3
  UV <Vector (0.9132, 0.3228)>
  UV <Vector (0.9084, 0.3225)>
  UV <Vector (0.9115, 0.3134)>
Face 5279
UV Count: 3
  UV <Vector (0.5191, 0.8559)>
  UV <Vector (0.5146, 0.8533)>
  UV <Vector (0.5162, 0.8501)>
Face 5280
UV Count: 3
  UV <Vector (0.5265, 0.8475)>
  UV <Vector (0.5235, 0.8504)>
  UV <Vector (0.5190, 0.8466)>
Face 5281
UV Count: 3
  UV <Vector (0.9319, 0.3205)>
  UV <Vector (0.9297, 0.3150)>
  UV <Vector (0.9332, 0.3130)>
Face 5282
UV Count: 3
  UV <Vector (0.9402, 0.3176)>
  UV <Vector (0.9358, 0.3195)>
  UV <Vector (0.9332, 0.3130)>
Face 5283
UV Count: 3
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9402, 0.3176)>
  UV <Vector (0.9377, 0.3100)>
Face 5284
UV Count: 3
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9427, 0.3084)>
  UV <Vector (0.9477, 0.3089)>
Face 5285
UV Count: 3
  UV <Vector (0.5001, 0.8626)>
  UV <Vector (0.5014, 0.8593)>
  UV <Vector (0.5091, 0.8634)>
Face 5286
UV Count: 3
  UV <Vector (0.5110, 0.8609)>
  UV <Vector (0.5035, 0.8567)>
  UV <Vector (0.5057, 0.8527)>
Face 5287
UV Count: 3
  UV <Vector (0.9663, 0.2962)>
  UV <Vector (0.9558, 0.2940)>
  UV <Vector (0.9563, 0.2875)>
Face 5288
UV Count: 3
  UV <Vector (0.9691, 0.2920)>
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9626, 0.2835)>
Face 5289
UV Count: 3
  UV <Vector (0.9737, 0.2844)>
  UV <Vector (0.9710, 0.2886)>
  UV <Vector (0.9626, 0.2835)>
Face 5290
UV Count: 3
  UV <Vector (0.9754, 0.2809)>
  UV <Vector (0.9737, 0.2844)>
  UV <Vector (0.9667, 0.2789)>
Face 5291
UV Count: 3
  UV <Vector (0.9553, 0.3000)>
  UV <Vector (0.9601, 0.3011)>
  UV <Vector (0.9569, 0.3025)>
Face 5292
UV Count: 3
  UV <Vector (0.9543, 0.3017)>
  UV <Vector (0.9569, 0.3025)>
  UV <Vector (0.9501, 0.3030)>
Face 5293
UV Count: 3
  UV <Vector (0.9553, 0.3000)>
  UV <Vector (0.9557, 0.2957)>
  UV <Vector (0.9600, 0.2978)>
Face 5294
UV Count: 3
  UV <Vector (0.9605, 0.2720)>
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9600, 0.2628)>
Face 5295
UV Count: 3
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9605, 0.2720)>
  UV <Vector (0.9546, 0.2744)>
Face 5296
UV Count: 3
  UV <Vector (0.9133, 0.2839)>
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9174, 0.3009)>
Face 5297
UV Count: 3
  UV <Vector (0.5199, 0.8343)>
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5264, 0.8383)>
Face 5298
UV Count: 3
  UV <Vector (0.9093, 0.2998)>
  UV <Vector (0.9174, 0.3009)>
  UV <Vector (0.9164, 0.3066)>
Face 5299
UV Count: 3
  UV <Vector (0.9015, 0.3036)>
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.9093, 0.2998)>
Face 5300
UV Count: 3
  UV <Vector (0.9133, 0.2839)>
  UV <Vector (0.9093, 0.2998)>
  UV <Vector (0.9037, 0.2962)>
Face 5301
UV Count: 3
  UV <Vector (0.9349, 0.2985)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9244, 0.2842)>
Face 5302
UV Count: 3
  UV <Vector (0.5154, 0.8365)>
  UV <Vector (0.5147, 0.8395)>
  UV <Vector (0.5121, 0.8390)>
Face 5303
UV Count: 3
  UV <Vector (0.5165, 0.8396)>
  UV <Vector (0.5147, 0.8395)>
  UV <Vector (0.5154, 0.8365)>
Face 5304
UV Count: 3
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5199, 0.8343)>
  UV <Vector (0.5154, 0.8365)>
Face 5305
UV Count: 3
  UV <Vector (0.9235, 0.3100)>
  UV <Vector (0.9239, 0.3134)>
  UV <Vector (0.9219, 0.3135)>
Face 5306
UV Count: 3
  UV <Vector (0.5199, 0.8343)>
  UV <Vector (0.5216, 0.8393)>
  UV <Vector (0.5174, 0.8376)>
Face 5307
UV Count: 3
  UV <Vector (0.9193, 0.3059)>
  UV <Vector (0.9219, 0.3135)>
  UV <Vector (0.9179, 0.3107)>
Face 5308
UV Count: 3
  UV <Vector (0.9255, 0.3131)>
  UV <Vector (0.9239, 0.3134)>
  UV <Vector (0.9235, 0.3100)>
Face 5309
UV Count: 3
  UV <Vector (0.5147, 0.8395)>
  UV <Vector (0.5165, 0.8396)>
  UV <Vector (0.5175, 0.8409)>
Face 5310
UV Count: 3
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9263, 0.3069)>
  UV <Vector (0.9256, 0.3018)>
Face 5311
UV Count: 3
  UV <Vector (0.9360, 0.2812)>
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9349, 0.2985)>
Face 5312
UV Count: 3
  UV <Vector (0.9455, 0.2985)>
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9349, 0.2985)>
Face 5313
UV Count: 3
  UV <Vector (0.8888, 0.2764)>
  UV <Vector (0.8868, 0.2860)>
  UV <Vector (0.8806, 0.2844)>
Face 5314
UV Count: 3
  UV <Vector (0.9558, 0.2940)>
  UV <Vector (0.9557, 0.2957)>
  UV <Vector (0.9533, 0.2926)>
Face 5315
UV Count: 3
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.5031, 0.8213)>
  UV <Vector (0.5017, 0.8261)>
Face 5316
UV Count: 3
  UV <Vector (0.4945, 0.8150)>
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.5019, 0.8114)>
Face 5317
UV Count: 3
  UV <Vector (0.4940, 0.8190)>
  UV <Vector (0.5032, 0.8190)>
  UV <Vector (0.5031, 0.8213)>
Face 5318
UV Count: 3
  UV <Vector (0.4902, 0.8252)>
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.5012, 0.8297)>
Face 5319
UV Count: 3
  UV <Vector (0.4940, 0.8190)>
  UV <Vector (0.4945, 0.8150)>
  UV <Vector (0.5020, 0.8152)>
Face 5320
UV Count: 3
  UV <Vector (0.5013, 0.8074)>
  UV <Vector (0.5019, 0.8114)>
  UV <Vector (0.4903, 0.8118)>
Face 5321
UV Count: 3
  UV <Vector (0.4980, 0.8352)>
  UV <Vector (0.4926, 0.8344)>
  UV <Vector (0.4930, 0.8317)>
Face 5322
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.4970, 0.8414)>
Face 5323
UV Count: 3
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4926, 0.8344)>
Face 5324
UV Count: 3
  UV <Vector (0.4930, 0.8317)>
  UV <Vector (0.4896, 0.8287)>
  UV <Vector (0.5012, 0.8297)>
Face 5325
UV Count: 3
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.4876, 0.8492)>
  UV <Vector (0.4885, 0.8464)>
Face 5326
UV Count: 3
  UV <Vector (0.4833, 0.8499)>
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4881, 0.8538)>
Face 5327
UV Count: 3
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4833, 0.8499)>
  UV <Vector (0.4876, 0.8492)>
Face 5328
UV Count: 3
  UV <Vector (0.4885, 0.8464)>
  UV <Vector (0.4864, 0.8434)>
  UV <Vector (0.4957, 0.8451)>
Face 5329
UV Count: 3
  UV <Vector (0.4870, 0.8398)>
  UV <Vector (0.4970, 0.8414)>
  UV <Vector (0.4957, 0.8451)>
Face 5330
UV Count: 3
  UV <Vector (0.4804, 0.8539)>
  UV <Vector (0.4881, 0.8538)>
  UV <Vector (0.4863, 0.8576)>
Face 5331
UV Count: 3
  UV <Vector (0.4849, 0.8624)>
  UV <Vector (0.4765, 0.8629)>
  UV <Vector (0.4780, 0.8578)>
Face 5332
UV Count: 3
  UV <Vector (0.4926, 0.7989)>
  UV <Vector (0.4900, 0.7925)>
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Face 5333
UV Count: 3
  UV <Vector (0.4876, 0.8492)>
  UV <Vector (0.4833, 0.8499)>
  UV <Vector (0.4864, 0.8434)>
Face 5334
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4896, 0.8287)>
  UV <Vector (0.4930, 0.8317)>
Face 5335
UV Count: 3
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4945, 0.8150)>
Face 5336
UV Count: 3
  UV <Vector (0.8750, 0.2772)>
  UV <Vector (0.8700, 0.2637)>
  UV <Vector (0.8780, 0.2632)>
Face 5337
UV Count: 3
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9557, 0.2561)>
Face 5338
UV Count: 3
  UV <Vector (0.8868, 0.2860)>
  UV <Vector (0.8855, 0.2923)>
  UV <Vector (0.8803, 0.2907)>
Face 5339
UV Count: 3
  UV <Vector (0.8969, 0.2794)>
  UV <Vector (0.8940, 0.2881)>
  UV <Vector (0.8868, 0.2860)>
Face 5340
UV Count: 3
  UV <Vector (0.8940, 0.2881)>
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8855, 0.2923)>
Face 5341
UV Count: 3
  UV <Vector (0.9017, 0.2809)>
  UV <Vector (0.8990, 0.2940)>
  UV <Vector (0.8940, 0.2881)>
Face 5342
UV Count: 3
  UV <Vector (0.8990, 0.2940)>
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8915, 0.2950)>
Face 5343
UV Count: 3
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9533, 0.2926)>
  UV <Vector (0.9402, 0.2786)>
Face 5344
UV Count: 3
  UV <Vector (0.5107, 0.8318)>
  UV <Vector (0.5012, 0.8297)>
  UV <Vector (0.5017, 0.8261)>
Face 5345
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9445, 0.2575)>
  UV <Vector (0.9502, 0.2562)>
Face 5346
UV Count: 3
  UV <Vector (0.8881, 0.2627)>
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.8969, 0.2794)>
Face 5347
UV Count: 3
  UV <Vector (0.4507, 0.7884)>
  UV <Vector (0.4409, 0.7895)>
  UV <Vector (0.4417, 0.7822)>
Face 5348
UV Count: 3
  UV <Vector (0.4359, 0.8085)>
  UV <Vector (0.4360, 0.7973)>
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Face 5349
UV Count: 3
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.4409, 0.7895)>
  UV <Vector (0.4414, 0.7969)>
Face 5350
UV Count: 3
  UV <Vector (0.4350, 0.7851)>
  UV <Vector (0.4417, 0.7822)>
  UV <Vector (0.4409, 0.7895)>
Face 5351
UV Count: 3
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.4764, 0.8184)>
Face 5352
UV Count: 3
  UV <Vector (0.4417, 0.7822)>
  UV <Vector (0.4350, 0.7851)>
  UV <Vector (0.4333, 0.7726)>
Face 5353
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4494, 0.7822)>
  UV <Vector (0.4417, 0.7822)>
Face 5354
UV Count: 3
  UV <Vector (0.4541, 0.7646)>
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4410, 0.7685)>
Face 5355
UV Count: 3
  UV <Vector (0.9115, 0.2339)>
  UV <Vector (0.9142, 0.2231)>
  UV <Vector (0.9221, 0.2272)>
Face 5356
UV Count: 3
  UV <Vector (0.9061, 0.2432)>
  UV <Vector (0.9115, 0.2339)>
  UV <Vector (0.9179, 0.2374)>
Face 5357
UV Count: 3
  UV <Vector (0.9061, 0.2432)>
  UV <Vector (0.9120, 0.2470)>
  UV <Vector (0.9070, 0.2536)>
Face 5358
UV Count: 3
  UV <Vector (0.8939, 0.2532)>
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.8881, 0.2627)>
Face 5359
UV Count: 3
  UV <Vector (0.8881, 0.2627)>
  UV <Vector (0.8888, 0.2764)>
  UV <Vector (0.8806, 0.2765)>
Face 5360
UV Count: 3
  UV <Vector (0.8862, 0.2563)>
  UV <Vector (0.8881, 0.2627)>
  UV <Vector (0.8780, 0.2632)>
Face 5361
UV Count: 3
  UV <Vector (0.8725, 0.2589)>
  UV <Vector (0.8767, 0.2589)>
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Face 5362
UV Count: 3
  UV <Vector (0.4900, 0.7925)>
  UV <Vector (0.4926, 0.7989)>
  UV <Vector (0.4833, 0.7969)>
Face 5363
UV Count: 3
  UV <Vector (0.4838, 0.7908)>
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4895, 0.7872)>
Face 5364
UV Count: 3
  UV <Vector (0.4790, 0.7891)>
  UV <Vector (0.4733, 0.7853)>
  UV <Vector (0.4759, 0.7817)>
Face 5365
UV Count: 3
  UV <Vector (0.4759, 0.7817)>
  UV <Vector (0.4733, 0.7853)>
  UV <Vector (0.4679, 0.7770)>
Face 5366
UV Count: 3
  UV <Vector (0.4494, 0.7822)>
  UV <Vector (0.4574, 0.7806)>
  UV <Vector (0.4588, 0.7863)>
Face 5367
UV Count: 3
  UV <Vector (0.4649, 0.7850)>
  UV <Vector (0.4588, 0.7863)>
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Face 5368
UV Count: 3
  UV <Vector (0.4904, 0.8058)>
  UV <Vector (0.4801, 0.8045)>
  UV <Vector (0.4833, 0.7969)>
Face 5369
UV Count: 3
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4801, 0.8045)>
Face 5370
UV Count: 3
  UV <Vector (0.4811, 0.8236)>
  UV <Vector (0.4764, 0.8184)>
  UV <Vector (0.4906, 0.8205)>
Face 5371
UV Count: 3
  UV <Vector (0.4896, 0.8287)>
  UV <Vector (0.4795, 0.8273)>
  UV <Vector (0.4811, 0.8236)>
Face 5372
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4742, 0.8302)>
  UV <Vector (0.4795, 0.8273)>
Face 5373
UV Count: 3
  UV <Vector (0.4870, 0.8398)>
  UV <Vector (0.4864, 0.8434)>
  UV <Vector (0.4775, 0.8421)>
Face 5374
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
  UV <Vector (0.4742, 0.8302)>
  UV <Vector (0.4885, 0.8357)>
Face 5375
UV Count: 3
  UV <Vector (0.4833, 0.8499)>
  UV <Vector (0.4756, 0.8485)>
  UV <Vector (0.4775, 0.8421)>
Face 5376
UV Count: 3
  UV <Vector (0.4804, 0.8539)>
  UV <Vector (0.4694, 0.8519)>
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Face 5377
UV Count: 3
  UV <Vector (0.5016, 0.8029)>
  UV <Vector (0.5013, 0.8074)>
  UV <Vector (0.4904, 0.8058)>
Face 5378
UV Count: 3
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4838, 0.7908)>
  UV <Vector (0.4790, 0.7891)>
Face 5379
UV Count: 3
  UV <Vector (0.4838, 0.7908)>
  UV <Vector (0.4833, 0.7969)>
  UV <Vector (0.4767, 0.7942)>
Face 5380
UV Count: 3
  UV <Vector (0.4713, 0.7896)>
  UV <Vector (0.4733, 0.7853)>
  UV <Vector (0.4790, 0.7891)>
Face 5381
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4733, 0.7853)>
  UV <Vector (0.4649, 0.7850)>
Face 5382
UV Count: 3
  UV <Vector (0.4713, 0.7896)>
  UV <Vector (0.4661, 0.7915)>
  UV <Vector (0.4649, 0.7850)>
Face 5383
UV Count: 3
  UV <Vector (0.4801, 0.8045)>
  UV <Vector (0.4718, 0.8003)>
  UV <Vector (0.4767, 0.7942)>
Face 5384
UV Count: 3
  UV <Vector (0.4713, 0.7896)>
  UV <Vector (0.4767, 0.7942)>
  UV <Vector (0.4718, 0.8003)>
Face 5385
UV Count: 3
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4666, 0.8056)>
  UV <Vector (0.4718, 0.8003)>
Face 5386
UV Count: 3
  UV <Vector (0.4718, 0.8003)>
  UV <Vector (0.4666, 0.8056)>
  UV <Vector (0.4599, 0.7958)>
Face 5387
UV Count: 3
  UV <Vector (0.4588, 0.7863)>
  UV <Vector (0.4649, 0.7850)>
  UV <Vector (0.4661, 0.7915)>
Face 5388
UV Count: 3
  UV <Vector (0.4507, 0.7884)>
  UV <Vector (0.4588, 0.7863)>
  UV <Vector (0.4599, 0.7958)>
Face 5389
UV Count: 3
  UV <Vector (0.4501, 0.7969)>
  UV <Vector (0.4414, 0.7969)>
  UV <Vector (0.4409, 0.7895)>
Face 5390
UV Count: 3
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4501, 0.7969)>
  UV <Vector (0.4599, 0.7958)>
Face 5391
UV Count: 3
  UV <Vector (0.4501, 0.7969)>
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4433, 0.8089)>
Face 5392
UV Count: 3
  UV <Vector (0.4764, 0.8184)>
  UV <Vector (0.4811, 0.8236)>
  UV <Vector (0.4795, 0.8273)>
Face 5393
UV Count: 3
  UV <Vector (0.4742, 0.8302)>
  UV <Vector (0.4630, 0.8292)>
  UV <Vector (0.4646, 0.8181)>
Face 5394
UV Count: 3
  UV <Vector (0.4646, 0.8181)>
  UV <Vector (0.4666, 0.8056)>
  UV <Vector (0.4777, 0.8103)>
Face 5395
UV Count: 3
  UV <Vector (0.4433, 0.8089)>
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4512, 0.8179)>
Face 5396
UV Count: 3
  UV <Vector (0.4433, 0.8176)>
  UV <Vector (0.4512, 0.8179)>
  UV <Vector (0.4505, 0.8285)>
Face 5397
UV Count: 3
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4666, 0.8056)>
  UV <Vector (0.4646, 0.8181)>
Face 5398
UV Count: 3
  UV <Vector (0.4630, 0.8292)>
  UV <Vector (0.4505, 0.8285)>
  UV <Vector (0.4512, 0.8179)>
Face 5399
UV Count: 3
  UV <Vector (0.4433, 0.8176)>
  UV <Vector (0.4341, 0.8161)>
  UV <Vector (0.4359, 0.8085)>
Face 5400
UV Count: 3
  UV <Vector (0.4341, 0.8161)>
  UV <Vector (0.4433, 0.8176)>
  UV <Vector (0.4421, 0.8275)>
Face 5401
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
  UV <Vector (0.4775, 0.8421)>
  UV <Vector (0.4756, 0.8485)>
Face 5402
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
  UV <Vector (0.4615, 0.8380)>
  UV <Vector (0.4630, 0.8292)>
Face 5403
UV Count: 3
  UV <Vector (0.4505, 0.8285)>
  UV <Vector (0.4630, 0.8292)>
  UV <Vector (0.4615, 0.8380)>
Face 5404
UV Count: 3
  UV <Vector (0.4414, 0.8357)>
  UV <Vector (0.4421, 0.8275)>
  UV <Vector (0.4505, 0.8285)>
Face 5405
UV Count: 3
  UV <Vector (0.4694, 0.8519)>
  UV <Vector (0.4601, 0.8504)>
  UV <Vector (0.4615, 0.8380)>
Face 5406
UV Count: 3
  UV <Vector (0.4503, 0.8369)>
  UV <Vector (0.4615, 0.8380)>
  UV <Vector (0.4601, 0.8504)>
Face 5407
UV Count: 3
  UV <Vector (0.4503, 0.8369)>
  UV <Vector (0.4483, 0.8487)>
  UV <Vector (0.4421, 0.8478)>
Face 5408
UV Count: 3
  UV <Vector (0.4329, 0.8268)>
  UV <Vector (0.4421, 0.8275)>
  UV <Vector (0.4414, 0.8357)>
Face 5409
UV Count: 3
  UV <Vector (0.4340, 0.8458)>
  UV <Vector (0.4327, 0.8361)>
  UV <Vector (0.4414, 0.8357)>
Face 5410
UV Count: 3
  UV <Vector (0.4780, 0.8578)>
  UV <Vector (0.4689, 0.8561)>
  UV <Vector (0.4694, 0.8519)>
Face 5411
UV Count: 3
  UV <Vector (0.4694, 0.8519)>
  UV <Vector (0.4689, 0.8561)>
  UV <Vector (0.4596, 0.8542)>
Face 5412
UV Count: 3
  UV <Vector (0.4601, 0.8504)>
  UV <Vector (0.4596, 0.8542)>
  UV <Vector (0.4479, 0.8518)>
Face 5413
UV Count: 3
  UV <Vector (0.4483, 0.8487)>
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4418, 0.8507)>
Face 5414
UV Count: 3
  UV <Vector (0.4421, 0.8478)>
  UV <Vector (0.4418, 0.8507)>
  UV <Vector (0.4383, 0.8515)>
Face 5415
UV Count: 3
  UV <Vector (0.4345, 0.8551)>
  UV <Vector (0.4340, 0.8458)>
  UV <Vector (0.4383, 0.8515)>
Face 5416
UV Count: 3
  UV <Vector (0.9507, 0.2188)>
  UV <Vector (0.9453, 0.2145)>
  UV <Vector (0.9564, 0.2157)>
Face 5417
UV Count: 3
  UV <Vector (0.4765, 0.8629)>
  UV <Vector (0.4679, 0.8614)>
  UV <Vector (0.4689, 0.8561)>
Face 5418
UV Count: 3
  UV <Vector (0.4596, 0.8542)>
  UV <Vector (0.4689, 0.8561)>
  UV <Vector (0.4679, 0.8614)>
Face 5419
UV Count: 3
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4596, 0.8542)>
  UV <Vector (0.4582, 0.8590)>
Face 5420
UV Count: 3
  UV <Vector (0.4418, 0.8507)>
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4468, 0.8568)>
Face 5421
UV Count: 3
  UV <Vector (0.4383, 0.8515)>
  UV <Vector (0.4418, 0.8507)>
  UV <Vector (0.4407, 0.8560)>
Face 5422
UV Count: 3
  UV <Vector (0.9553, 0.2216)>
  UV <Vector (0.9508, 0.2217)>
  UV <Vector (0.9507, 0.2188)>
Face 5423
UV Count: 3
  UV <Vector (0.9507, 0.2270)>
  UV <Vector (0.9508, 0.2217)>
  UV <Vector (0.9553, 0.2216)>
Face 5424
UV Count: 3
  UV <Vector (0.9508, 0.2382)>
  UV <Vector (0.9507, 0.2270)>
  UV <Vector (0.9554, 0.2275)>
Face 5425
UV Count: 3
  UV <Vector (0.9549, 0.2479)>
  UV <Vector (0.9507, 0.2481)>
  UV <Vector (0.9508, 0.2382)>
Face 5426
UV Count: 3
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9507, 0.2481)>
  UV <Vector (0.9549, 0.2479)>
Face 5427
UV Count: 3
  UV <Vector (0.9448, 0.2224)>
  UV <Vector (0.9453, 0.2145)>
  UV <Vector (0.9507, 0.2188)>
Face 5428
UV Count: 3
  UV <Vector (0.9507, 0.2270)>
  UV <Vector (0.9447, 0.2282)>
  UV <Vector (0.9448, 0.2224)>
Face 5429
UV Count: 3
  UV <Vector (0.9508, 0.2382)>
  UV <Vector (0.9442, 0.2405)>
  UV <Vector (0.9447, 0.2282)>
Face 5430
UV Count: 3
  UV <Vector (0.9507, 0.2481)>
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9442, 0.2405)>
Face 5431
UV Count: 3
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9507, 0.2481)>
  UV <Vector (0.9502, 0.2562)>
Face 5432
UV Count: 3
  UV <Vector (0.9453, 0.2145)>
  UV <Vector (0.9448, 0.2224)>
  UV <Vector (0.9372, 0.2216)>
Face 5433
UV Count: 3
  UV <Vector (0.9366, 0.2132)>
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9285, 0.2199)>
Face 5434
UV Count: 3
  UV <Vector (0.4307, 0.7629)>
  UV <Vector (0.4375, 0.7596)>
  UV <Vector (0.4410, 0.7685)>
Face 5435
UV Count: 3
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9370, 0.2293)>
  UV <Vector (0.9275, 0.2266)>
Face 5436
UV Count: 3
  UV <Vector (0.9341, 0.2397)>
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9275, 0.2266)>
Face 5437
UV Count: 3
  UV <Vector (0.4375, 0.7596)>
  UV <Vector (0.4430, 0.7557)>
  UV <Vector (0.4478, 0.7584)>
Face 5438
UV Count: 3
  UV <Vector (0.9221, 0.2272)>
  UV <Vector (0.9275, 0.2266)>
  UV <Vector (0.9242, 0.2383)>
Face 5439
UV Count: 3
  UV <Vector (0.9447, 0.2282)>
  UV <Vector (0.9370, 0.2293)>
  UV <Vector (0.9372, 0.2216)>
Face 5440
UV Count: 3
  UV <Vector (0.9442, 0.2405)>
  UV <Vector (0.9341, 0.2397)>
  UV <Vector (0.9370, 0.2293)>
Face 5441
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4749, 0.7704)>
Face 5442
UV Count: 3
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4679, 0.7770)>
Face 5443
UV Count: 3
  UV <Vector (0.4575, 0.7736)>
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4636, 0.7781)>
Face 5444
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4575, 0.7736)>
  UV <Vector (0.4574, 0.7806)>
Face 5445
UV Count: 3
  UV <Vector (0.4578, 0.7675)>
  UV <Vector (0.4575, 0.7736)>
  UV <Vector (0.4505, 0.7723)>
Face 5446
UV Count: 3
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9101, 0.2209)>
  UV <Vector (0.9142, 0.2231)>
Face 5447
UV Count: 3
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4575, 0.7736)>
  UV <Vector (0.4578, 0.7675)>
Face 5448
UV Count: 3
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9014, 0.2257)>
  UV <Vector (0.9053, 0.2209)>
Face 5449
UV Count: 3
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4624, 0.7683)>
Face 5450
UV Count: 3
  UV <Vector (0.4735, 0.7647)>
  UV <Vector (0.4749, 0.7704)>
  UV <Vector (0.4673, 0.7712)>
Face 5451
UV Count: 3
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8469, 0.2288)>
  UV <Vector (0.8475, 0.2276)>
Face 5452
UV Count: 3
  UV <Vector (0.5176, 0.7585)>
  UV <Vector (0.5178, 0.7565)>
  UV <Vector (0.5199, 0.7582)>
Face 5453
UV Count: 3
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5195, 0.7602)>
  UV <Vector (0.5203, 0.7616)>
Face 5454
UV Count: 3
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8477, 0.2320)>
  UV <Vector (0.8461, 0.2302)>
Face 5455
UV Count: 3
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5176, 0.7585)>
  UV <Vector (0.5192, 0.7590)>
Face 5456
UV Count: 3
  UV <Vector (0.8491, 0.2253)>
  UV <Vector (0.8498, 0.2276)>
  UV <Vector (0.8475, 0.2276)>
Face 5457
UV Count: 3
  UV <Vector (0.8463, 0.2328)>
  UV <Vector (0.8447, 0.2299)>
  UV <Vector (0.8461, 0.2302)>
Face 5458
UV Count: 3
  UV <Vector (0.5193, 0.7632)>
  UV <Vector (0.5203, 0.7616)>
  UV <Vector (0.5213, 0.7619)>
Face 5459
UV Count: 3
  UV <Vector (0.8455, 0.2281)>
  UV <Vector (0.8467, 0.2266)>
  UV <Vector (0.8475, 0.2276)>
Face 5460
UV Count: 3
  UV <Vector (0.5136, 0.7673)>
  UV <Vector (0.5180, 0.7649)>
  UV <Vector (0.5189, 0.7677)>
Face 5461
UV Count: 3
  UV <Vector (0.8519, 0.2394)>
  UV <Vector (0.8479, 0.2358)>
  UV <Vector (0.8501, 0.2337)>
Face 5462
UV Count: 3
  UV <Vector (0.5192, 0.7590)>
  UV <Vector (0.5199, 0.7582)>
  UV <Vector (0.5212, 0.7598)>
Face 5463
UV Count: 3
  UV <Vector (0.8461, 0.2302)>
  UV <Vector (0.8447, 0.2299)>
  UV <Vector (0.8455, 0.2281)>
Face 5464
UV Count: 3
  UV <Vector (0.5203, 0.7616)>
  UV <Vector (0.5195, 0.7602)>
  UV <Vector (0.5212, 0.7598)>
Face 5465
UV Count: 3
  UV <Vector (0.8569, 0.2281)>
  UV <Vector (0.8521, 0.2281)>
  UV <Vector (0.8519, 0.2244)>
Face 5466
UV Count: 3
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5158, 0.7582)>
  UV <Vector (0.5164, 0.7614)>
Face 5467
UV Count: 3
  UV <Vector (0.8541, 0.2365)>
  UV <Vector (0.8501, 0.2337)>
  UV <Vector (0.8514, 0.2313)>
Face 5468
UV Count: 3
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5180, 0.7649)>
Face 5469
UV Count: 3
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5098, 0.7563)>
  UV <Vector (0.5149, 0.7558)>
Face 5470
UV Count: 3
  UV <Vector (0.8559, 0.2326)>
  UV <Vector (0.8514, 0.2313)>
  UV <Vector (0.8521, 0.2281)>
Face 5471
UV Count: 3
  UV <Vector (0.5071, 0.7609)>
  UV <Vector (0.5055, 0.7573)>
  UV <Vector (0.5098, 0.7563)>
Face 5472
UV Count: 3
  UV <Vector (0.8611, 0.2282)>
  UV <Vector (0.8569, 0.2281)>
  UV <Vector (0.8572, 0.2237)>
Face 5473
UV Count: 3
  UV <Vector (0.8598, 0.2337)>
  UV <Vector (0.8559, 0.2326)>
  UV <Vector (0.8569, 0.2281)>
Face 5474
UV Count: 3
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8541, 0.2365)>
  UV <Vector (0.8559, 0.2326)>
Face 5475
UV Count: 3
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8554, 0.2422)>
  UV <Vector (0.8519, 0.2394)>
Face 5476
UV Count: 3
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5136, 0.7673)>
  UV <Vector (0.5147, 0.7707)>
Face 5477
UV Count: 3
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5080, 0.7648)>
  UV <Vector (0.5117, 0.7633)>
Face 5478
UV Count: 3
  UV <Vector (0.5071, 0.7609)>
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5117, 0.7633)>
Face 5479
UV Count: 3
  UV <Vector (0.5180, 0.7649)>
  UV <Vector (0.5193, 0.7632)>
  UV <Vector (0.5211, 0.7652)>
Face 5480
UV Count: 3
  UV <Vector (0.8479, 0.2358)>
  UV <Vector (0.8463, 0.2328)>
  UV <Vector (0.8477, 0.2320)>
Face 5481
UV Count: 3
  UV <Vector (0.8519, 0.2244)>
  UV <Vector (0.8521, 0.2281)>
  UV <Vector (0.8498, 0.2276)>
Face 5482
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5158, 0.7582)>
  UV <Vector (0.5176, 0.7585)>
Face 5483
UV Count: 3
  UV <Vector (0.8514, 0.2313)>
  UV <Vector (0.8501, 0.2337)>
  UV <Vector (0.8477, 0.2320)>
Face 5484
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5193, 0.7632)>
Face 5485
UV Count: 3
  UV <Vector (0.5158, 0.7582)>
  UV <Vector (0.5149, 0.7558)>
  UV <Vector (0.5178, 0.7565)>
Face 5486
UV Count: 3
  UV <Vector (0.8521, 0.2281)>
  UV <Vector (0.8514, 0.2313)>
  UV <Vector (0.8490, 0.2298)>
Face 5487
UV Count: 3
  UV <Vector (0.5023, 0.7630)>
  UV <Vector (0.5071, 0.7609)>
  UV <Vector (0.5080, 0.7648)>
Face 5488
UV Count: 3
  UV <Vector (0.5049, 0.7704)>
  UV <Vector (0.5032, 0.7666)>
  UV <Vector (0.5080, 0.7648)>
Face 5489
UV Count: 3
  UV <Vector (0.5049, 0.7704)>
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5109, 0.7724)>
Face 5490
UV Count: 3
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8602, 0.2459)>
  UV <Vector (0.8554, 0.2422)>
Face 5491
UV Count: 3
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8598, 0.2337)>
Face 5492
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8598, 0.2337)>
  UV <Vector (0.8611, 0.2282)>
Face 5493
UV Count: 3
  UV <Vector (0.8672, 0.2284)>
  UV <Vector (0.8611, 0.2282)>
  UV <Vector (0.8616, 0.2239)>
Face 5494
UV Count: 3
  UV <Vector (0.5023, 0.7630)>
  UV <Vector (0.4999, 0.7595)>
  UV <Vector (0.5055, 0.7573)>
Face 5495
UV Count: 3
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8702, 0.2453)>
  UV <Vector (0.8680, 0.2497)>
Face 5496
UV Count: 3
  UV <Vector (0.5032, 0.7666)>
  UV <Vector (0.5049, 0.7704)>
  UV <Vector (0.4972, 0.7735)>
Face 5497
UV Count: 3
  UV <Vector (0.8672, 0.2284)>
  UV <Vector (0.8676, 0.2245)>
  UV <Vector (0.8755, 0.2272)>
Face 5498
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8731, 0.2371)>
  UV <Vector (0.8702, 0.2453)>
Face 5499
UV Count: 3
  UV <Vector (0.5054, 0.7740)>
  UV <Vector (0.4985, 0.7770)>
  UV <Vector (0.4972, 0.7735)>
Face 5500
UV Count: 3
  UV <Vector (0.5032, 0.7666)>
  UV <Vector (0.4953, 0.7695)>
  UV <Vector (0.4946, 0.7658)>
Face 5501
UV Count: 3
  UV <Vector (0.4999, 0.7595)>
  UV <Vector (0.5023, 0.7630)>
  UV <Vector (0.4946, 0.7658)>
Face 5502
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8672, 0.2284)>
  UV <Vector (0.8751, 0.2307)>
Face 5503
UV Count: 3
  UV <Vector (0.8767, 0.2589)>
  UV <Vector (0.8757, 0.2540)>
  UV <Vector (0.8814, 0.2496)>
Face 5504
UV Count: 3
  UV <Vector (0.8729, 0.2553)>
  UV <Vector (0.8757, 0.2540)>
  UV <Vector (0.8767, 0.2589)>
Face 5505
UV Count: 3
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4868, 0.7809)>
  UV <Vector (0.4900, 0.7834)>
Face 5506
UV Count: 3
  UV <Vector (0.4907, 0.7781)>
  UV <Vector (0.4932, 0.7832)>
  UV <Vector (0.4900, 0.7834)>
Face 5507
UV Count: 3
  UV <Vector (0.4810, 0.7832)>
  UV <Vector (0.4825, 0.7771)>
  UV <Vector (0.4868, 0.7809)>
Face 5508
UV Count: 3
  UV <Vector (0.4877, 0.7737)>
  UV <Vector (0.4907, 0.7781)>
  UV <Vector (0.4868, 0.7809)>
Face 5509
UV Count: 3
  UV <Vector (0.4759, 0.7817)>
  UV <Vector (0.4754, 0.7764)>
  UV <Vector (0.4825, 0.7771)>
Face 5510
UV Count: 3
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4877, 0.7737)>
Face 5511
UV Count: 3
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4825, 0.7771)>
  UV <Vector (0.4754, 0.7764)>
Face 5512
UV Count: 3
  UV <Vector (0.8862, 0.2563)>
  UV <Vector (0.8814, 0.2496)>
  UV <Vector (0.8900, 0.2474)>
Face 5513
UV Count: 3
  UV <Vector (0.9011, 0.2486)>
  UV <Vector (0.9070, 0.2536)>
  UV <Vector (0.8998, 0.2598)>
Face 5514
UV Count: 3
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.8900, 0.2474)>
Face 5515
UV Count: 3
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8850, 0.2330)>
  UV <Vector (0.8910, 0.2330)>
Face 5516
UV Count: 3
  UV <Vector (0.8850, 0.2330)>
  UV <Vector (0.8847, 0.2284)>
  UV <Vector (0.8896, 0.2274)>
Face 5517
UV Count: 3
  UV <Vector (0.4844, 0.7641)>
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4811, 0.7701)>
Face 5518
UV Count: 3
  UV <Vector (0.4794, 0.7649)>
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4749, 0.7704)>
Face 5519
UV Count: 3
  UV <Vector (0.8910, 0.2330)>
  UV <Vector (0.8896, 0.2274)>
  UV <Vector (0.8953, 0.2268)>
Face 5520
UV Count: 3
  UV <Vector (0.8959, 0.2316)>
  UV <Vector (0.8953, 0.2268)>
  UV <Vector (0.9014, 0.2257)>
Face 5521
UV Count: 3
  UV <Vector (0.8757, 0.2540)>
  UV <Vector (0.8680, 0.2497)>
  UV <Vector (0.8702, 0.2453)>
Face 5522
UV Count: 3
  UV <Vector (0.4907, 0.7781)>
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.4985, 0.7770)>
Face 5523
UV Count: 3
  UV <Vector (0.4877, 0.7737)>
  UV <Vector (0.4953, 0.7695)>
  UV <Vector (0.4972, 0.7735)>
Face 5524
UV Count: 3
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4946, 0.7658)>
  UV <Vector (0.4953, 0.7695)>
Face 5525
UV Count: 3
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4844, 0.7641)>
  UV <Vector (0.4929, 0.7624)>
Face 5526
UV Count: 3
  UV <Vector (0.8847, 0.2284)>
  UV <Vector (0.8850, 0.2330)>
  UV <Vector (0.8751, 0.2307)>
Face 5527
UV Count: 3
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8731, 0.2371)>
  UV <Vector (0.8751, 0.2307)>
Face 5528
UV Count: 3
  UV <Vector (0.8814, 0.2496)>
  UV <Vector (0.8702, 0.2453)>
  UV <Vector (0.8731, 0.2371)>
Face 5529
UV Count: 3
  UV <Vector (0.8900, 0.2474)>
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.9011, 0.2486)>
Face 5530
UV Count: 3
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.8910, 0.2330)>
  UV <Vector (0.8959, 0.2316)>
Face 5531
UV Count: 3
  UV <Vector (0.9002, 0.2369)>
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9115, 0.2339)>
Face 5532
UV Count: 3
  UV <Vector (0.9011, 0.2486)>
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.9002, 0.2369)>
Face 5533
UV Count: 3
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9191, 0.2535)>
  UV <Vector (0.9120, 0.2470)>
Face 5534
UV Count: 3
  UV <Vector (0.8969, 0.2794)>
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.9044, 0.2667)>
Face 5535
UV Count: 3
  UV <Vector (0.9106, 0.2616)>
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.8998, 0.2598)>
Face 5536
UV Count: 3
  UV <Vector (0.9070, 0.2536)>
  UV <Vector (0.9120, 0.2470)>
  UV <Vector (0.9191, 0.2535)>
Face 5537
UV Count: 3
  UV <Vector (0.9121, 0.2667)>
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9151, 0.2743)>
Face 5538
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9121, 0.2667)>
  UV <Vector (0.9106, 0.2616)>
Face 5539
UV Count: 3
  UV <Vector (0.9086, 0.2824)>
  UV <Vector (0.9104, 0.2737)>
  UV <Vector (0.9151, 0.2743)>
Face 5540
UV Count: 3
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.9106, 0.2616)>
  UV <Vector (0.9121, 0.2667)>
Face 5541
UV Count: 3
  UV <Vector (0.9017, 0.2809)>
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.9104, 0.2737)>
Face 5542
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9133, 0.2839)>
  UV <Vector (0.9151, 0.2743)>
Face 5543
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9240, 0.2784)>
Face 5544
UV Count: 3
  UV <Vector (0.9240, 0.2784)>
  UV <Vector (0.9282, 0.2779)>
  UV <Vector (0.9288, 0.2831)>
Face 5545
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9217, 0.2666)>
  UV <Vector (0.9198, 0.2746)>
Face 5546
UV Count: 3
  UV <Vector (0.9229, 0.2590)>
  UV <Vector (0.9217, 0.2666)>
  UV <Vector (0.9172, 0.2665)>
Face 5547
UV Count: 3
  UV <Vector (0.9229, 0.2590)>
  UV <Vector (0.9191, 0.2535)>
  UV <Vector (0.9305, 0.2525)>
Face 5548
UV Count: 3
  UV <Vector (0.9305, 0.2525)>
  UV <Vector (0.9191, 0.2535)>
  UV <Vector (0.9242, 0.2383)>
Face 5549
UV Count: 3
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9305, 0.2525)>
  UV <Vector (0.9341, 0.2397)>
Face 5550
UV Count: 3
  UV <Vector (0.9396, 0.2555)>
  UV <Vector (0.9295, 0.2576)>
  UV <Vector (0.9305, 0.2525)>
Face 5551
UV Count: 3
  UV <Vector (0.9396, 0.2555)>
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9445, 0.2575)>
Face 5552
UV Count: 3
  UV <Vector (0.9402, 0.2786)>
  UV <Vector (0.9360, 0.2713)>
  UV <Vector (0.9408, 0.2691)>
Face 5553
UV Count: 3
  UV <Vector (0.9360, 0.2812)>
  UV <Vector (0.9288, 0.2831)>
  UV <Vector (0.9282, 0.2779)>
Face 5554
UV Count: 3
  UV <Vector (0.9360, 0.2812)>
  UV <Vector (0.9322, 0.2728)>
  UV <Vector (0.9360, 0.2713)>
Face 5555
UV Count: 3
  UV <Vector (0.9446, 0.2755)>
  UV <Vector (0.9408, 0.2691)>
  UV <Vector (0.9473, 0.2650)>
Face 5556
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9408, 0.2691)>
  UV <Vector (0.9399, 0.2601)>
Face 5557
UV Count: 3
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9322, 0.2728)>
  UV <Vector (0.9282, 0.2779)>
Face 5558
UV Count: 3
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9217, 0.2666)>
  UV <Vector (0.9229, 0.2590)>
Face 5559
UV Count: 3
  UV <Vector (0.9295, 0.2576)>
  UV <Vector (0.9396, 0.2555)>
  UV <Vector (0.9399, 0.2601)>
Face 5560
UV Count: 3
  UV <Vector (0.9217, 0.2666)>
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9322, 0.2728)>
Face 5561
UV Count: 3
  UV <Vector (0.9322, 0.2728)>
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9335, 0.2650)>
Face 5562
UV Count: 3
  UV <Vector (0.9335, 0.2650)>
  UV <Vector (0.9399, 0.2601)>
  UV <Vector (0.9408, 0.2691)>
Face 5563
UV Count: 3
  UV <Vector (0.8754, 0.9262)>
  UV <Vector (0.8374, 0.9203)>
  UV <Vector (0.8403, 0.9016)>
Face 5564
UV Count: 3
  UV <Vector (0.8663, 0.9428)>
  UV <Vector (0.8329, 0.9378)>
  UV <Vector (0.8374, 0.9203)>
Face 5565
UV Count: 3
  UV <Vector (0.8615, 0.9612)>
  UV <Vector (0.8286, 0.9578)>
  UV <Vector (0.8329, 0.9378)>
Face 5566
UV Count: 3
  UV <Vector (0.8567, 0.9818)>
  UV <Vector (0.8264, 0.9792)>
  UV <Vector (0.8286, 0.9578)>
Face 5567
UV Count: 3
  UV <Vector (0.8579, 0.7609)>
  UV <Vector (0.8287, 0.7666)>
  UV <Vector (0.8272, 0.7450)>
Face 5568
UV Count: 3
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8287, 0.7666)>
Face 5569
UV Count: 3
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8676, 0.7973)>
  UV <Vector (0.8336, 0.8031)>
Face 5570
UV Count: 3
  UV <Vector (0.8676, 0.7973)>
  UV <Vector (0.8765, 0.8113)>
  UV <Vector (0.8356, 0.8175)>
Face 5571
UV Count: 3
  UV <Vector (0.8765, 0.8113)>
  UV <Vector (0.8809, 0.8299)>
  UV <Vector (0.8385, 0.8328)>
Face 5572
UV Count: 3
  UV <Vector (0.8809, 0.8299)>
  UV <Vector (0.8834, 0.8476)>
  UV <Vector (0.8405, 0.8488)>
Face 5573
UV Count: 3
  UV <Vector (0.8834, 0.8476)>
  UV <Vector (0.8842, 0.8667)>
  UV <Vector (0.8415, 0.8652)>
Face 5574
UV Count: 3
  UV <Vector (0.8842, 0.8667)>
  UV <Vector (0.8833, 0.8874)>
  UV <Vector (0.8412, 0.8834)>
Face 5575
UV Count: 3
  UV <Vector (0.8833, 0.8874)>
  UV <Vector (0.8809, 0.9066)>
  UV <Vector (0.8403, 0.9016)>
Face 5576
UV Count: 3
  UV <Vector (0.8106, 0.7892)>
  UV <Vector (0.8026, 0.7911)>
  UV <Vector (0.7987, 0.7705)>
Face 5577
UV Count: 3
  UV <Vector (0.8201, 0.8658)>
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.8109, 0.8520)>
Face 5578
UV Count: 3
  UV <Vector (0.7595, 0.9053)>
  UV <Vector (0.7629, 0.8912)>
  UV <Vector (0.7712, 0.8925)>
Face 5579
UV Count: 3
  UV <Vector (0.7473, 0.7842)>
  UV <Vector (0.7378, 0.7657)>
  UV <Vector (0.7469, 0.7585)>
Face 5580
UV Count: 3
  UV <Vector (0.8073, 0.7691)>
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.7946, 0.7456)>
Face 5581
UV Count: 3
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8111, 0.8813)>
  UV <Vector (0.8110, 0.8659)>
Face 5582
UV Count: 3
  UV <Vector (0.7629, 0.8912)>
  UV <Vector (0.7638, 0.8791)>
  UV <Vector (0.7727, 0.8798)>
Face 5583
UV Count: 3
  UV <Vector (0.7639, 0.8676)>
  UV <Vector (0.7731, 0.8676)>
  UV <Vector (0.7727, 0.8798)>
Face 5584
UV Count: 3
  UV <Vector (0.8138, 0.8062)>
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8076, 0.8233)>
Face 5585
UV Count: 3
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.8040, 0.9331)>
Face 5586
UV Count: 3
  UV <Vector (0.7383, 0.9528)>
  UV <Vector (0.7483, 0.9354)>
  UV <Vector (0.7581, 0.9398)>
Face 5587
UV Count: 3
  UV <Vector (0.7569, 0.8163)>
  UV <Vector (0.7668, 0.8143)>
  UV <Vector (0.7695, 0.8296)>
Face 5588
UV Count: 3
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8182, 0.8358)>
  UV <Vector (0.8095, 0.8373)>
Face 5589
UV Count: 3
  UV <Vector (0.7644, 0.9430)>
  UV <Vector (0.7544, 0.9661)>
  UV <Vector (0.7466, 0.9612)>
Face 5590
UV Count: 3
  UV <Vector (0.7771, 0.8938)>
  UV <Vector (0.7712, 0.8925)>
  UV <Vector (0.7727, 0.8798)>
Face 5591
UV Count: 3
  UV <Vector (0.7771, 0.8938)>
  UV <Vector (0.7744, 0.9096)>
  UV <Vector (0.7685, 0.9076)>
Face 5592
UV Count: 3
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7726, 0.8562)>
  UV <Vector (0.7713, 0.8423)>
Face 5593
UV Count: 3
  UV <Vector (0.7704, 0.9254)>
  UV <Vector (0.7644, 0.9430)>
  UV <Vector (0.7581, 0.9398)>
Face 5594
UV Count: 3
  UV <Vector (0.7776, 0.8408)>
  UV <Vector (0.7713, 0.8423)>
  UV <Vector (0.7695, 0.8296)>
Face 5595
UV Count: 3
  UV <Vector (0.7744, 0.9096)>
  UV <Vector (0.7704, 0.9254)>
  UV <Vector (0.7644, 0.9230)>
Face 5596
UV Count: 3
  UV <Vector (0.7757, 0.8278)>
  UV <Vector (0.7695, 0.8296)>
  UV <Vector (0.7668, 0.8143)>
Face 5597
UV Count: 3
  UV <Vector (0.7786, 0.8803)>
  UV <Vector (0.7727, 0.8798)>
  UV <Vector (0.7731, 0.8676)>
Face 5598
UV Count: 3
  UV <Vector (0.7637, 0.7788)>
  UV <Vector (0.7573, 0.7809)>
  UV <Vector (0.7469, 0.7585)>
Face 5599
UV Count: 3
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7791, 0.8673)>
  UV <Vector (0.7731, 0.8676)>
Face 5600
UV Count: 3
  UV <Vector (0.7693, 0.7975)>
  UV <Vector (0.7630, 0.7996)>
  UV <Vector (0.7573, 0.7809)>
Face 5601
UV Count: 3
  UV <Vector (0.7730, 0.8123)>
  UV <Vector (0.7668, 0.8143)>
  UV <Vector (0.7630, 0.7996)>
Face 5602
UV Count: 3
  UV <Vector (0.7630, 0.8573)>
  UV <Vector (0.7726, 0.8562)>
  UV <Vector (0.7731, 0.8676)>
Face 5603
UV Count: 3
  UV <Vector (0.7616, 0.8438)>
  UV <Vector (0.7713, 0.8423)>
  UV <Vector (0.7726, 0.8562)>
Face 5604
UV Count: 3
  UV <Vector (0.8106, 0.7892)>
  UV <Vector (0.8138, 0.8062)>
  UV <Vector (0.8057, 0.8078)>
Face 5605
UV Count: 3
  UV <Vector (0.7473, 0.7842)>
  UV <Vector (0.7573, 0.7809)>
  UV <Vector (0.7630, 0.7996)>
Face 5606
UV Count: 3
  UV <Vector (0.7483, 0.9354)>
  UV <Vector (0.7551, 0.9198)>
  UV <Vector (0.7644, 0.9230)>
Face 5607
UV Count: 3
  UV <Vector (0.8049, 0.9788)>
  UV <Vector (0.7948, 0.9771)>
  UV <Vector (0.7994, 0.9532)>
Face 5608
UV Count: 3
  UV <Vector (0.7534, 0.8020)>
  UV <Vector (0.7630, 0.7996)>
  UV <Vector (0.7668, 0.8143)>
Face 5609
UV Count: 3
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8099, 0.8974)>
Face 5610
UV Count: 3
  UV <Vector (0.7599, 0.8315)>
  UV <Vector (0.7695, 0.8296)>
  UV <Vector (0.7713, 0.8423)>
Face 5611
UV Count: 3
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8079, 0.9154)>
Face 5612
UV Count: 3
  UV <Vector (0.8182, 0.8358)>
  UV <Vector (0.8201, 0.8511)>
  UV <Vector (0.8109, 0.8520)>
Face 5613
UV Count: 3
  UV <Vector (0.7551, 0.9198)>
  UV <Vector (0.7595, 0.9053)>
  UV <Vector (0.7685, 0.9076)>
Face 5614
UV Count: 3
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.8081, 0.9548)>
  UV <Vector (0.7994, 0.9532)>
Face 5615
UV Count: 3
  UV <Vector (0.7908, 0.7933)>
  UV <Vector (0.7941, 0.8097)>
  UV <Vector (0.7852, 0.8113)>
Face 5616
UV Count: 3
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7908, 0.7933)>
  UV <Vector (0.7821, 0.7952)>
Face 5617
UV Count: 3
  UV <Vector (0.7990, 0.8664)>
  UV <Vector (0.7906, 0.8665)>
  UV <Vector (0.7902, 0.8540)>
Face 5618
UV Count: 3
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7712, 0.7524)>
Face 5619
UV Count: 3
  UV <Vector (0.7990, 0.8808)>
  UV <Vector (0.7903, 0.8804)>
  UV <Vector (0.7906, 0.8665)>
Face 5620
UV Count: 3
  UV <Vector (0.7959, 0.8254)>
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7852, 0.8113)>
Face 5621
UV Count: 3
  UV <Vector (0.7957, 0.9133)>
  UV <Vector (0.7918, 0.9307)>
  UV <Vector (0.7831, 0.9287)>
Face 5622
UV Count: 3
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.7888, 0.8400)>
  UV <Vector (0.7874, 0.8268)>
Face 5623
UV Count: 3
  UV <Vector (0.7918, 0.9307)>
  UV <Vector (0.7869, 0.9500)>
  UV <Vector (0.7781, 0.9476)>
Face 5624
UV Count: 3
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.7988, 0.8533)>
  UV <Vector (0.7902, 0.8540)>
Face 5625
UV Count: 3
  UV <Vector (0.7978, 0.8959)>
  UV <Vector (0.7957, 0.9133)>
  UV <Vector (0.7865, 0.9117)>
Face 5626
UV Count: 3
  UV <Vector (0.7978, 0.8959)>
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7903, 0.8804)>
Face 5627
UV Count: 3
  UV <Vector (0.7869, 0.9500)>
  UV <Vector (0.7809, 0.9732)>
  UV <Vector (0.7714, 0.9691)>
Face 5628
UV Count: 3
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8081, 0.9548)>
  UV <Vector (0.8127, 0.9345)>
Face 5629
UV Count: 3
  UV <Vector (0.8290, 0.8501)>
  UV <Vector (0.8201, 0.8511)>
  UV <Vector (0.8182, 0.8358)>
Face 5630
UV Count: 3
  UV <Vector (0.8259, 0.9184)>
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8189, 0.8988)>
Face 5631
UV Count: 3
  UV <Vector (0.8251, 0.8996)>
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8203, 0.8821)>
Face 5632
UV Count: 3
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8143, 0.9790)>
  UV <Vector (0.8049, 0.9788)>
Face 5633
UV Count: 3
  UV <Vector (0.8194, 0.7874)>
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8138, 0.8062)>
Face 5634
UV Count: 3
  UV <Vector (0.8271, 0.8345)>
  UV <Vector (0.8182, 0.8358)>
  UV <Vector (0.8158, 0.8214)>
Face 5635
UV Count: 3
  UV <Vector (0.8215, 0.9359)>
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.8170, 0.9170)>
Face 5636
UV Count: 3
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8245, 0.8197)>
  UV <Vector (0.8158, 0.8214)>
Face 5637
UV Count: 3
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8263, 0.8825)>
  UV <Vector (0.8203, 0.8821)>
Face 5638
UV Count: 3
  UV <Vector (0.8147, 0.7447)>
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8073, 0.7691)>
Face 5639
UV Count: 3
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8201, 0.8658)>
  UV <Vector (0.8201, 0.8511)>
Face 5640
UV Count: 3
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8194, 0.7874)>
  UV <Vector (0.8106, 0.7892)>
Face 5641
UV Count: 3
  UV <Vector (0.9187, 0.9119)>
  UV <Vector (0.8809, 0.9066)>
  UV <Vector (0.8833, 0.8874)>
Face 5642
UV Count: 3
  UV <Vector (0.9220, 0.8917)>
  UV <Vector (0.8833, 0.8874)>
  UV <Vector (0.8842, 0.8667)>
Face 5643
UV Count: 3
  UV <Vector (0.9226, 0.8466)>
  UV <Vector (0.9238, 0.8685)>
  UV <Vector (0.8842, 0.8667)>
Face 5644
UV Count: 3
  UV <Vector (0.9200, 0.8271)>
  UV <Vector (0.9226, 0.8466)>
  UV <Vector (0.8834, 0.8476)>
Face 5645
UV Count: 3
  UV <Vector (0.9142, 0.8053)>
  UV <Vector (0.9200, 0.8271)>
  UV <Vector (0.8809, 0.8299)>
Face 5646
UV Count: 3
  UV <Vector (0.8992, 0.7917)>
  UV <Vector (0.9142, 0.8053)>
  UV <Vector (0.8765, 0.8113)>
Face 5647
UV Count: 3
  UV <Vector (0.8905, 0.7744)>
  UV <Vector (0.8992, 0.7917)>
  UV <Vector (0.8676, 0.7973)>
Face 5648
UV Count: 3
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8905, 0.7744)>
  UV <Vector (0.8617, 0.7798)>
Face 5649
UV Count: 3
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8579, 0.7609)>
  UV <Vector (0.8578, 0.7379)>
Face 5650
UV Count: 3
  UV <Vector (0.8855, 0.9859)>
  UV <Vector (0.8567, 0.9818)>
  UV <Vector (0.8615, 0.9612)>
Face 5651
UV Count: 3
  UV <Vector (0.8923, 0.9654)>
  UV <Vector (0.8615, 0.9612)>
  UV <Vector (0.8663, 0.9428)>
Face 5652
UV Count: 3
  UV <Vector (0.8977, 0.9484)>
  UV <Vector (0.8663, 0.9428)>
  UV <Vector (0.8754, 0.9262)>
Face 5653
UV Count: 3
  UV <Vector (0.9102, 0.9322)>
  UV <Vector (0.8754, 0.9262)>
  UV <Vector (0.8809, 0.9066)>
Face 5654
UV Count: 3
  UV <Vector (0.9533, 0.9405)>
  UV <Vector (0.9102, 0.9322)>
  UV <Vector (0.9187, 0.9119)>
Face 5655
UV Count: 3
  UV <Vector (0.9368, 0.9562)>
  UV <Vector (0.8977, 0.9484)>
  UV <Vector (0.9102, 0.9322)>
Face 5656
UV Count: 3
  UV <Vector (0.9310, 0.9719)>
  UV <Vector (0.8923, 0.9654)>
  UV <Vector (0.8977, 0.9484)>
Face 5657
UV Count: 3
  UV <Vector (0.9222, 0.9924)>
  UV <Vector (0.8855, 0.9859)>
  UV <Vector (0.8923, 0.9654)>
Face 5658
UV Count: 3
  UV <Vector (0.9185, 0.7458)>
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8865, 0.7297)>
Face 5659
UV Count: 3
  UV <Vector (0.9185, 0.7458)>
  UV <Vector (0.9262, 0.7673)>
  UV <Vector (0.8905, 0.7744)>
Face 5660
UV Count: 3
  UV <Vector (0.9262, 0.7673)>
  UV <Vector (0.9381, 0.7844)>
  UV <Vector (0.8992, 0.7917)>
Face 5661
UV Count: 3
  UV <Vector (0.9381, 0.7844)>
  UV <Vector (0.9606, 0.7976)>
  UV <Vector (0.9142, 0.8053)>
Face 5662
UV Count: 3
  UV <Vector (0.9606, 0.7976)>
  UV <Vector (0.9682, 0.8233)>
  UV <Vector (0.9200, 0.8271)>
Face 5663
UV Count: 3
  UV <Vector (0.9682, 0.8233)>
  UV <Vector (0.9708, 0.8454)>
  UV <Vector (0.9226, 0.8466)>
Face 5664
UV Count: 3
  UV <Vector (0.9708, 0.8454)>
  UV <Vector (0.9726, 0.8707)>
  UV <Vector (0.9238, 0.8685)>
Face 5665
UV Count: 3
  UV <Vector (0.9697, 0.8973)>
  UV <Vector (0.9220, 0.8917)>
  UV <Vector (0.9238, 0.8685)>
Face 5666
UV Count: 3
  UV <Vector (0.9653, 0.9191)>
  UV <Vector (0.9187, 0.9119)>
  UV <Vector (0.9220, 0.8917)>
Face 5667
UV Count: 3
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.8277, 0.6309)>
  UV <Vector (0.8248, 0.6761)>
Face 5668
UV Count: 3
  UV <Vector (0.3153, 0.3407)>
  UV <Vector (0.2219, 0.3552)>
  UV <Vector (0.2168, 0.2973)>
Face 5669
UV Count: 3
  UV <Vector (0.8115, 0.5985)>
  UV <Vector (0.8314, 0.6050)>
  UV <Vector (0.8183, 0.6146)>
Face 5670
UV Count: 3
  UV <Vector (0.2807, 0.0416)>
  UV <Vector (0.2889, 0.0016)>
  UV <Vector (0.3099, 0.0623)>
Face 5671
UV Count: 3
  UV <Vector (0.2889, 0.0016)>
  UV <Vector (0.3798, 0.0061)>
  UV <Vector (0.3099, 0.0623)>
Face 5672
UV Count: 3
  UV <Vector (0.3007, 0.1028)>
  UV <Vector (0.2809, 0.0881)>
  UV <Vector (0.2982, 0.0874)>
Face 5673
UV Count: 3
  UV <Vector (0.2508, 0.1583)>
  UV <Vector (0.2421, 0.1486)>
  UV <Vector (0.2443, 0.1431)>
Face 5674
UV Count: 3
  UV <Vector (0.7427, 0.7392)>
  UV <Vector (0.7356, 0.6772)>
  UV <Vector (0.8248, 0.6761)>
Face 5675
UV Count: 3
  UV <Vector (0.3104, 0.2854)>
  UV <Vector (0.2168, 0.2973)>
  UV <Vector (0.2141, 0.2369)>
Face 5676
UV Count: 3
  UV <Vector (0.9180, 0.1698)>
  UV <Vector (0.8301, 0.1916)>
  UV <Vector (0.8243, 0.1560)>
Face 5677
UV Count: 3
  UV <Vector (0.2197, 0.7329)>
  UV <Vector (0.2197, 0.7007)>
  UV <Vector (0.2752, 0.6975)>
Face 5678
UV Count: 3
  UV <Vector (0.9128, 0.1408)>
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.8306, 0.1167)>
Face 5679
UV Count: 3
  UV <Vector (0.9098, 0.1101)>
  UV <Vector (0.8306, 0.1167)>
  UV <Vector (0.8431, 0.0819)>
Face 5680
UV Count: 3
  UV <Vector (0.9118, 0.0820)>
  UV <Vector (0.8431, 0.0819)>
  UV <Vector (0.8543, 0.0531)>
Face 5681
UV Count: 3
  UV <Vector (0.9189, 0.0579)>
  UV <Vector (0.8543, 0.0531)>
  UV <Vector (0.8649, 0.0181)>
Face 5682
UV Count: 3
  UV <Vector (0.2197, 0.6268)>
  UV <Vector (0.2797, 0.6067)>
  UV <Vector (0.2796, 0.6406)>
Face 5683
UV Count: 3
  UV <Vector (0.2197, 0.6545)>
  UV <Vector (0.2796, 0.6406)>
  UV <Vector (0.2767, 0.6704)>
Face 5684
UV Count: 3
  UV <Vector (0.9248, 0.1974)>
  UV <Vector (0.8381, 0.2258)>
  UV <Vector (0.8301, 0.1916)>
Face 5685
UV Count: 3
  UV <Vector (0.2197, 0.6790)>
  UV <Vector (0.2767, 0.6704)>
  UV <Vector (0.2752, 0.6975)>
Face 5686
UV Count: 3
  UV <Vector (0.7347, 0.2135)>
  UV <Vector (0.6380, 0.2336)>
  UV <Vector (0.6325, 0.1863)>
Face 5687
UV Count: 3
  UV <Vector (0.3659, 0.7391)>
  UV <Vector (0.3612, 0.6936)>
  UV <Vector (0.4476, 0.6889)>
Face 5688
UV Count: 3
  UV <Vector (0.7288, 0.1718)>
  UV <Vector (0.6325, 0.1863)>
  UV <Vector (0.6437, 0.1345)>
Face 5689
UV Count: 3
  UV <Vector (0.7371, 0.1258)>
  UV <Vector (0.6437, 0.1345)>
  UV <Vector (0.6607, 0.0883)>
Face 5690
UV Count: 3
  UV <Vector (0.7519, 0.0847)>
  UV <Vector (0.6607, 0.0883)>
  UV <Vector (0.6741, 0.0495)>
Face 5691
UV Count: 3
  UV <Vector (0.7645, 0.0501)>
  UV <Vector (0.6741, 0.0495)>
  UV <Vector (0.6833, 0.0017)>
Face 5692
UV Count: 3
  UV <Vector (0.3674, 0.5866)>
  UV <Vector (0.4557, 0.5679)>
  UV <Vector (0.4530, 0.6130)>
Face 5693
UV Count: 3
  UV <Vector (0.3661, 0.6264)>
  UV <Vector (0.4530, 0.6130)>
  UV <Vector (0.4490, 0.6528)>
Face 5694
UV Count: 3
  UV <Vector (0.7429, 0.2537)>
  UV <Vector (0.6462, 0.2794)>
  UV <Vector (0.6380, 0.2336)>
Face 5695
UV Count: 3
  UV <Vector (0.3627, 0.6617)>
  UV <Vector (0.4490, 0.6528)>
  UV <Vector (0.4476, 0.6889)>
Face 5696
UV Count: 3
  UV <Vector (0.6380, 0.2336)>
  UV <Vector (0.5236, 0.2559)>
  UV <Vector (0.5184, 0.2052)>
Face 5697
UV Count: 3
  UV <Vector (0.4538, 0.7406)>
  UV <Vector (0.4476, 0.6889)>
  UV <Vector (0.5557, 0.6844)>
Face 5698
UV Count: 3
  UV <Vector (0.6325, 0.1863)>
  UV <Vector (0.5184, 0.2052)>
  UV <Vector (0.5320, 0.1493)>
Face 5699
UV Count: 3
  UV <Vector (0.6437, 0.1345)>
  UV <Vector (0.5320, 0.1493)>
  UV <Vector (0.5505, 0.0977)>
Face 5700
UV Count: 3
  UV <Vector (0.6607, 0.0883)>
  UV <Vector (0.5505, 0.0977)>
  UV <Vector (0.5646, 0.0540)>
Face 5701
UV Count: 3
  UV <Vector (0.6741, 0.0495)>
  UV <Vector (0.5646, 0.0540)>
  UV <Vector (0.5718, 0.0015)>
Face 5702
UV Count: 3
  UV <Vector (0.4557, 0.5679)>
  UV <Vector (0.5650, 0.5534)>
  UV <Vector (0.5612, 0.6019)>
Face 5703
UV Count: 3
  UV <Vector (0.4530, 0.6130)>
  UV <Vector (0.5612, 0.6019)>
  UV <Vector (0.5569, 0.6452)>
Face 5704
UV Count: 3
  UV <Vector (0.6462, 0.2794)>
  UV <Vector (0.5311, 0.3047)>
  UV <Vector (0.5236, 0.2559)>
Face 5705
UV Count: 3
  UV <Vector (0.4490, 0.6528)>
  UV <Vector (0.5569, 0.6452)>
  UV <Vector (0.5557, 0.6844)>
Face 5706
UV Count: 3
  UV <Vector (0.4132, 0.2720)>
  UV <Vector (0.3104, 0.2854)>
  UV <Vector (0.3078, 0.2278)>
Face 5707
UV Count: 3
  UV <Vector (0.6554, 0.7391)>
  UV <Vector (0.6478, 0.6802)>
  UV <Vector (0.7356, 0.6772)>
Face 5708
UV Count: 3
  UV <Vector (0.4094, 0.2177)>
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.3256, 0.1660)>
Face 5709
UV Count: 3
  UV <Vector (0.4251, 0.1591)>
  UV <Vector (0.3256, 0.1660)>
  UV <Vector (0.3490, 0.1105)>
Face 5710
UV Count: 3
  UV <Vector (0.4463, 0.1056)>
  UV <Vector (0.3490, 0.1105)>
  UV <Vector (0.3680, 0.0635)>
Face 5711
UV Count: 3
  UV <Vector (0.4630, 0.0599)>
  UV <Vector (0.3680, 0.0635)>
  UV <Vector (0.3798, 0.0061)>
Face 5712
UV Count: 3
  UV <Vector (0.6620, 0.5415)>
  UV <Vector (0.7531, 0.5315)>
  UV <Vector (0.7453, 0.5852)>
Face 5713
UV Count: 3
  UV <Vector (0.6556, 0.5928)>
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.7383, 0.6334)>
Face 5714
UV Count: 3
  UV <Vector (0.4192, 0.3242)>
  UV <Vector (0.3153, 0.3407)>
  UV <Vector (0.3104, 0.2854)>
Face 5715
UV Count: 3
  UV <Vector (0.6497, 0.6386)>
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.7356, 0.6772)>
Face 5716
UV Count: 3
  UV <Vector (0.3161, 0.4920)>
  UV <Vector (0.3357, 0.4783)>
  UV <Vector (0.3470, 0.5014)>
Face 5717
UV Count: 3
  UV <Vector (0.7821, 0.7952)>
  UV <Vector (0.7852, 0.8113)>
  UV <Vector (0.7730, 0.8123)>
Face 5718
UV Count: 3
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7821, 0.7952)>
  UV <Vector (0.7693, 0.7975)>
Face 5719
UV Count: 3
  UV <Vector (0.7906, 0.8665)>
  UV <Vector (0.7791, 0.8673)>
  UV <Vector (0.7788, 0.8552)>
Face 5720
UV Count: 3
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7637, 0.7788)>
  UV <Vector (0.7552, 0.7546)>
Face 5721
UV Count: 3
  UV <Vector (0.7903, 0.8804)>
  UV <Vector (0.7786, 0.8803)>
  UV <Vector (0.7791, 0.8673)>
Face 5722
UV Count: 3
  UV <Vector (0.7852, 0.8113)>
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7757, 0.8278)>
Face 5723
UV Count: 3
  UV <Vector (0.7865, 0.9117)>
  UV <Vector (0.7831, 0.9287)>
  UV <Vector (0.7704, 0.9254)>
Face 5724
UV Count: 3
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7888, 0.8400)>
  UV <Vector (0.7776, 0.8408)>
Face 5725
UV Count: 3
  UV <Vector (0.7831, 0.9287)>
  UV <Vector (0.7781, 0.9476)>
  UV <Vector (0.7644, 0.9430)>
Face 5726
UV Count: 3
  UV <Vector (0.7902, 0.8540)>
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7776, 0.8408)>
Face 5727
UV Count: 3
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7865, 0.9117)>
  UV <Vector (0.7744, 0.9096)>
Face 5728
UV Count: 3
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7771, 0.8938)>
  UV <Vector (0.7786, 0.8803)>
Face 5729
UV Count: 3
  UV <Vector (0.7781, 0.9476)>
  UV <Vector (0.7714, 0.9691)>
  UV <Vector (0.7544, 0.9661)>
Face 5730
UV Count: 3
  UV <Vector (0.7994, 0.9532)>
  UV <Vector (0.7948, 0.9771)>
  UV <Vector (0.7809, 0.9732)>
Face 5731
UV Count: 3
  UV <Vector (0.8111, 0.8813)>
  UV <Vector (0.8099, 0.8974)>
  UV <Vector (0.7978, 0.8959)>
Face 5732
UV Count: 3
  UV <Vector (0.8099, 0.8974)>
  UV <Vector (0.8079, 0.9154)>
  UV <Vector (0.7957, 0.9133)>
Face 5733
UV Count: 3
  UV <Vector (0.8109, 0.8520)>
  UV <Vector (0.7988, 0.8533)>
  UV <Vector (0.7975, 0.8389)>
Face 5734
UV Count: 3
  UV <Vector (0.8040, 0.9331)>
  UV <Vector (0.7994, 0.9532)>
  UV <Vector (0.7869, 0.9500)>
Face 5735
UV Count: 3
  UV <Vector (0.8095, 0.8373)>
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.7959, 0.8254)>
Face 5736
UV Count: 3
  UV <Vector (0.8079, 0.9154)>
  UV <Vector (0.8040, 0.9331)>
  UV <Vector (0.7918, 0.9307)>
Face 5737
UV Count: 3
  UV <Vector (0.8076, 0.8233)>
  UV <Vector (0.7959, 0.8254)>
  UV <Vector (0.7941, 0.8097)>
Face 5738
UV Count: 3
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.8111, 0.8813)>
  UV <Vector (0.7990, 0.8808)>
Face 5739
UV Count: 3
  UV <Vector (0.7946, 0.7456)>
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.7864, 0.7729)>
Face 5740
UV Count: 3
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.7990, 0.8664)>
  UV <Vector (0.7988, 0.8533)>
Face 5741
UV Count: 3
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.8026, 0.7911)>
  UV <Vector (0.7908, 0.7933)>
Face 5742
UV Count: 3
  UV <Vector (0.8026, 0.7911)>
  UV <Vector (0.8057, 0.8078)>
  UV <Vector (0.7941, 0.8097)>
Face 5743
UV Count: 3
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.5785, 0.5188)>
  UV <Vector (0.5555, 0.5120)>
Face 5744
UV Count: 3
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.6073, 0.5194)>
Face 5745
UV Count: 3
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.6392, 0.5063)>
  UV <Vector (0.6389, 0.5158)>
Face 5746
UV Count: 3
  UV <Vector (0.6664, 0.5087)>
  UV <Vector (0.6696, 0.5205)>
  UV <Vector (0.6389, 0.5158)>
Face 5747
UV Count: 3
  UV <Vector (0.6788, 0.5084)>
  UV <Vector (0.6863, 0.5185)>
  UV <Vector (0.6696, 0.5205)>
Face 5748
UV Count: 3
  UV <Vector (0.6895, 0.5038)>
  UV <Vector (0.6963, 0.5123)>
  UV <Vector (0.6863, 0.5185)>
Face 5749
UV Count: 3
  UV <Vector (0.2718, 0.1693)>
  UV <Vector (0.2781, 0.1851)>
  UV <Vector (0.2296, 0.1817)>
Face 5750
UV Count: 3
  UV <Vector (0.2508, 0.1583)>
  UV <Vector (0.2718, 0.1693)>
  UV <Vector (0.2325, 0.1718)>
Face 5751
UV Count: 3
  UV <Vector (0.2718, 0.1693)>
  UV <Vector (0.2508, 0.1583)>
  UV <Vector (0.2988, 0.1332)>
Face 5752
UV Count: 3
  UV <Vector (0.2606, 0.1969)>
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.2373, 0.2188)>
Face 5753
UV Count: 3
  UV <Vector (0.2781, 0.1851)>
  UV <Vector (0.2718, 0.1693)>
  UV <Vector (0.3256, 0.1660)>
Face 5754
UV Count: 3
  UV <Vector (0.7531, 0.5315)>
  UV <Vector (0.8428, 0.5256)>
  UV <Vector (0.8350, 0.5814)>
Face 5755
UV Count: 3
  UV <Vector (0.6088, 0.8688)>
  UV <Vector (0.6162, 0.8630)>
  UV <Vector (0.6088, 0.8726)>
Face 5756
UV Count: 3
  UV <Vector (0.6162, 0.8630)>
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6226, 0.8693)>
Face 5757
UV Count: 3
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6364, 0.8586)>
  UV <Vector (0.6344, 0.8686)>
Face 5758
UV Count: 3
  UV <Vector (0.6433, 0.8681)>
  UV <Vector (0.6425, 0.8757)>
  UV <Vector (0.6344, 0.8686)>
Face 5759
UV Count: 3
  UV <Vector (0.5987, 0.8769)>
  UV <Vector (0.6088, 0.8726)>
  UV <Vector (0.6034, 0.8969)>
Face 5760
UV Count: 3
  UV <Vector (0.6088, 0.8726)>
  UV <Vector (0.6226, 0.8693)>
  UV <Vector (0.6145, 0.8938)>
Face 5761
UV Count: 3
  UV <Vector (0.6226, 0.8693)>
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6244, 0.8887)>
Face 5762
UV Count: 3
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6425, 0.8757)>
  UV <Vector (0.6327, 0.8861)>
Face 5763
UV Count: 3
  UV <Vector (0.5569, 0.6452)>
  UV <Vector (0.6497, 0.6386)>
  UV <Vector (0.6478, 0.6802)>
Face 5764
UV Count: 3
  UV <Vector (0.5311, 0.3047)>
  UV <Vector (0.4192, 0.3242)>
  UV <Vector (0.4132, 0.2720)>
Face 5765
UV Count: 3
  UV <Vector (0.5612, 0.6019)>
  UV <Vector (0.6556, 0.5928)>
  UV <Vector (0.6497, 0.6386)>
Face 5766
UV Count: 3
  UV <Vector (0.5650, 0.5534)>
  UV <Vector (0.6620, 0.5415)>
  UV <Vector (0.6556, 0.5928)>
Face 5767
UV Count: 3
  UV <Vector (0.5646, 0.0540)>
  UV <Vector (0.4630, 0.0599)>
  UV <Vector (0.4728, 0.0046)>
Face 5768
UV Count: 3
  UV <Vector (0.5505, 0.0977)>
  UV <Vector (0.4463, 0.1056)>
  UV <Vector (0.4630, 0.0599)>
Face 5769
UV Count: 3
  UV <Vector (0.5320, 0.1493)>
  UV <Vector (0.4251, 0.1591)>
  UV <Vector (0.4463, 0.1056)>
Face 5770
UV Count: 3
  UV <Vector (0.5184, 0.2052)>
  UV <Vector (0.4094, 0.2177)>
  UV <Vector (0.4251, 0.1591)>
Face 5771
UV Count: 3
  UV <Vector (0.5632, 0.7399)>
  UV <Vector (0.5557, 0.6844)>
  UV <Vector (0.6478, 0.6802)>
Face 5772
UV Count: 3
  UV <Vector (0.5236, 0.2559)>
  UV <Vector (0.4132, 0.2720)>
  UV <Vector (0.4094, 0.2177)>
Face 5773
UV Count: 3
  UV <Vector (0.2767, 0.6704)>
  UV <Vector (0.3627, 0.6617)>
  UV <Vector (0.3612, 0.6936)>
Face 5774
UV Count: 3
  UV <Vector (0.8301, 0.1916)>
  UV <Vector (0.8381, 0.2258)>
  UV <Vector (0.7429, 0.2537)>
Face 5775
UV Count: 3
  UV <Vector (0.2796, 0.6406)>
  UV <Vector (0.3661, 0.6264)>
  UV <Vector (0.3627, 0.6617)>
Face 5776
UV Count: 3
  UV <Vector (0.2797, 0.6067)>
  UV <Vector (0.3674, 0.5866)>
  UV <Vector (0.3661, 0.6264)>
Face 5777
UV Count: 3
  UV <Vector (0.8543, 0.0531)>
  UV <Vector (0.7645, 0.0501)>
  UV <Vector (0.7746, 0.0082)>
Face 5778
UV Count: 3
  UV <Vector (0.8431, 0.0819)>
  UV <Vector (0.7519, 0.0847)>
  UV <Vector (0.7645, 0.0501)>
Face 5779
UV Count: 3
  UV <Vector (0.8306, 0.1167)>
  UV <Vector (0.7371, 0.1258)>
  UV <Vector (0.7519, 0.0847)>
Face 5780
UV Count: 3
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.7288, 0.1718)>
  UV <Vector (0.7371, 0.1258)>
Face 5781
UV Count: 3
  UV <Vector (0.2784, 0.7364)>
  UV <Vector (0.2752, 0.6975)>
  UV <Vector (0.3612, 0.6936)>
Face 5782
UV Count: 3
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.8301, 0.1916)>
  UV <Vector (0.7347, 0.2135)>
Face 5783
UV Count: 3
  UV <Vector (0.2981, 0.9887)>
  UV <Vector (0.3115, 0.9832)>
  UV <Vector (0.3116, 0.9833)>
Face 5784
UV Count: 3
  UV <Vector (0.3218, 0.9729)>
  UV <Vector (0.3219, 0.9730)>
  UV <Vector (0.3116, 0.9833)>
Face 5785
UV Count: 3
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3275, 0.9595)>
  UV <Vector (0.3219, 0.9730)>
Face 5786
UV Count: 3
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3273, 0.9450)>
  UV <Vector (0.3275, 0.9449)>
Face 5787
UV Count: 3
  UV <Vector (0.3273, 0.9450)>
  UV <Vector (0.3218, 0.9315)>
  UV <Vector (0.3219, 0.9314)>
Face 5788
UV Count: 3
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.3116, 0.9211)>
  UV <Vector (0.3219, 0.9314)>
Face 5789
UV Count: 3
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.2981, 0.9157)>
  UV <Vector (0.2981, 0.9155)>
Face 5790
UV Count: 3
  UV <Vector (0.2835, 0.9157)>
  UV <Vector (0.2835, 0.9155)>
  UV <Vector (0.2981, 0.9155)>
Face 5791
UV Count: 3
  UV <Vector (0.2701, 0.9213)>
  UV <Vector (0.2700, 0.9211)>
  UV <Vector (0.2835, 0.9155)>
Face 5792
UV Count: 3
  UV <Vector (0.2599, 0.9316)>
  UV <Vector (0.2597, 0.9315)>
  UV <Vector (0.2700, 0.9211)>
Face 5793
UV Count: 3
  UV <Vector (0.2543, 0.9450)>
  UV <Vector (0.2541, 0.9449)>
  UV <Vector (0.2597, 0.9315)>
Face 5794
UV Count: 3
  UV <Vector (0.2543, 0.9595)>
  UV <Vector (0.2541, 0.9595)>
  UV <Vector (0.2541, 0.9449)>
Face 5795
UV Count: 3
  UV <Vector (0.2599, 0.9729)>
  UV <Vector (0.2597, 0.9730)>
  UV <Vector (0.2541, 0.9595)>
Face 5796
UV Count: 3
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2700, 0.9833)>
  UV <Vector (0.2597, 0.9730)>
Face 5797
UV Count: 3
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2836, 0.9888)>
  UV <Vector (0.2835, 0.9889)>
Face 5798
UV Count: 3
  UV <Vector (0.2836, 0.9888)>
  UV <Vector (0.2981, 0.9887)>
  UV <Vector (0.2981, 0.9889)>
Face 5799
UV Count: 3
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8194, 0.7874)>
  UV <Vector (0.8166, 0.7679)>
Face 5800
UV Count: 3
  UV <Vector (0.8415, 0.8652)>
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8290, 0.8501)>
Face 5801
UV Count: 3
  UV <Vector (0.8287, 0.7666)>
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8147, 0.7447)>
Face 5802
UV Count: 3
  UV <Vector (0.8412, 0.8834)>
  UV <Vector (0.8263, 0.8825)>
  UV <Vector (0.8294, 0.8656)>
Face 5803
UV Count: 3
  UV <Vector (0.8356, 0.8175)>
  UV <Vector (0.8245, 0.8197)>
  UV <Vector (0.8224, 0.8049)>
Face 5804
UV Count: 3
  UV <Vector (0.8329, 0.9378)>
  UV <Vector (0.8215, 0.9359)>
  UV <Vector (0.8259, 0.9184)>
Face 5805
UV Count: 3
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8271, 0.8345)>
  UV <Vector (0.8245, 0.8197)>
Face 5806
UV Count: 3
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8336, 0.8031)>
  UV <Vector (0.8224, 0.8049)>
Face 5807
UV Count: 3
  UV <Vector (0.8264, 0.9792)>
  UV <Vector (0.8143, 0.9790)>
  UV <Vector (0.8171, 0.9561)>
Face 5808
UV Count: 3
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8251, 0.8996)>
  UV <Vector (0.8263, 0.8825)>
Face 5809
UV Count: 3
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8374, 0.9203)>
  UV <Vector (0.8259, 0.9184)>
Face 5810
UV Count: 3
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8405, 0.8488)>
  UV <Vector (0.8290, 0.8501)>
Face 5811
UV Count: 3
  UV <Vector (0.8286, 0.9578)>
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8215, 0.9359)>
Face 5812
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
Face 5813
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
Face 5814
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
Face 5815
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 5816
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
Face 5817
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 5818
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 5819
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
Face 5820
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 5821
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 5822
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 5823
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 5824
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 5825
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 5826
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
Face 5827
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
Face 5828
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
Face 5829
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
Face 5830
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 5831
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 5832
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 5833
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 5834
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 5835
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 5836
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 5837
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 5838
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 5839
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 5840
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
Face 5841
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
Face 5842
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 5843
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 5844
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 5845
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 5846
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 5847
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 5848
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
Face 5849
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
Face 5850
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 5851
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 5852
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 5853
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 5854
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
Face 5855
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 5856
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 5857
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
Face 5858
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 5859
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
Face 5860
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
Face 5861
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 5862
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 5863
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 5864
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 5865
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 5866
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 5867
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 5868
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 5869
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 5870
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 5871
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 5872
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 5873
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
Face 5874
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 5875
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 5876
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
Face 5877
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 5878
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
Face 5879
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
Face 5880
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 5881
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 5882
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 5883
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.5000)>
Face 5884
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 5885
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 5886
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 5887
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 5888
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 5889
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 5890
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 5891
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 5892
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 5893
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 5894
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 5895
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
Face 5896
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 5897
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
Face 5898
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
Face 5899
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 5900
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 5901
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 5902
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.5500)>
Face 5903
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 5904
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 5905
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 5906
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 5907
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 5908
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 5909
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 5910
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 5911
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 5912
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0385)>
  UV <Vector (0.2111, 0.0385)>
Face 5913
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.0385)>
Face 5914
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
Face 5915
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
Face 5916
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
Face 5917
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2308)>
Face 5918
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.2692)>
Face 5919
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3077)>
Face 5920
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3462)>
Face 5921
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.3846)>
Face 5922
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4231)>
Face 5923
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.4615)>
Face 5924
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 5925
UV Count: 3
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.2111, 0.5000)>
Face 5926
UV Count: 3
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.2111, 0.5385)>
Face 5927
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.2111, 0.5769)>
Face 5928
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6538)>
Face 5929
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.6923)>
Face 5930
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7308)>
Face 5931
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.7692)>
Face 5932
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8077)>
Face 5933
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8462)>
Face 5934
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.8846)>
Face 5935
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9231)>
Face 5936
UV Count: 3
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.0039, 0.9615)>
  UV <Vector (0.2111, 0.9615)>
Face 5937
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9615)>
Face 5938
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0385)>
  UV <Vector (0.2111, 0.0385)>
Face 5939
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.0385)>
Face 5940
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
Face 5941
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
Face 5942
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
Face 5943
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2308)>
Face 5944
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.2692)>
Face 5945
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3077)>
Face 5946
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3462)>
Face 5947
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.3846)>
Face 5948
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4231)>
Face 5949
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.4615)>
Face 5950
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 5951
UV Count: 3
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.2111, 0.5000)>
Face 5952
UV Count: 3
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.2111, 0.5385)>
Face 5953
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.2111, 0.5769)>
Face 5954
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6538)>
Face 5955
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.6923)>
Face 5956
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7308)>
Face 5957
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.7692)>
Face 5958
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8077)>
Face 5959
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8462)>
Face 5960
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.8846)>
Face 5961
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9231)>
Face 5962
UV Count: 3
  UV <Vector (0.0039, 0.9615)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.2111, 0.9231)>
Face 5963
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9615)>
Face 5964
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
Face 5965
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.0588)>
Face 5966
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.1176)>
Face 5967
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
Face 5968
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
Face 5969
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
Face 5970
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
Face 5971
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
Face 5972
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
Face 5973
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5882)>
Face 5974
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.6471)>
Face 5975
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
Face 5976
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
Face 5977
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
Face 5978
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
Face 5979
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
Face 5980
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 5981
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
Face 5982
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
Face 5983
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
Face 5984
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
Face 5985
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
Face 5986
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
Face 5987
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
Face 5988
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
Face 5989
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
Face 5990
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.5294)>
Face 5991
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
Face 5992
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
Face 5993
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
Face 5994
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
Face 5995
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
Face 5996
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
Face 5997
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 5998
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
Face 5999
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
Face 6000
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
Face 6001
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
Face 6002
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.2353)>
Face 6003
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.2941)>
Face 6004
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.3529)>
Face 6005
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
Face 6006
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.4706)>
Face 6007
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5882)>
Face 6008
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
Face 6009
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
Face 6010
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.7059)>
Face 6011
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.7647)>
Face 6012
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.8235)>
Face 6013
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
Face 6014
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 6015
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 6016
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
Face 6017
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
Face 6018
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
Face 6019
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
Face 6020
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 6021
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 6022
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
Face 6023
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
Face 6024
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 6025
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 6026
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 6027
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 6028
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 6029
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
Face 6030
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
Face 6031
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
Face 6032
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
Face 6033
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
Face 6034
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
Face 6035
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
Face 6036
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
Face 6037
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 6038
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
Face 6039
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 6040
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 6041
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 6042
UV Count: 3
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 6043
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 6044
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 6045
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
Face 6046
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
Face 6047
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 6048
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 6049
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 6050
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 6051
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 6052
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
Face 6053
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
Face 6054
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
Face 6055
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
Face 6056
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
Face 6057
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
Face 6058
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
Face 6059
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
Face 6060
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 6061
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 6062
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
Face 6063
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
Face 6064
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 6065
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
Face 6066
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 6067
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 6068
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 6069
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
Face 6070
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 6071
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 6072
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 6073
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 6074
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 6075
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 6076
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 6077
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 6078
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 6079
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 6080
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 6081
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 6082
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
Face 6083
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 6084
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 6085
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 6086
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 6087
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
Face 6088
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 6089
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 6090
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 6091
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 6092
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 6093
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 6094
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.5500)>
Face 6095
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 6096
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 6097
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 6098
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
Face 6099
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
Face 6100
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 6101
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 6102
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 6103
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 6104
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.2111, 0.1250)>
Face 6105
UV Count: 3
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 6106
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3750)>
  UV <Vector (0.2111, 0.3750)>
Face 6107
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.3750)>
Face 6108
UV Count: 3
  UV <Vector (0.0039, 0.6250)>
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.2111, 0.5000)>
Face 6109
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.6250)>
Face 6110
UV Count: 3
  UV <Vector (0.0039, 0.8750)>
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.2111, 0.7500)>
Face 6111
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.8750)>
Face 6112
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.0000)>
Face 6113
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.2000)>
Face 6114
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.4000)>
Face 6115
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.6000)>
Face 6116
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.8000)>
Face 6117
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
Face 6118
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 6119
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 6120
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 6121
UV Count: 3
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 6122
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 6123
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 6124
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 6125
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
Face 6126
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 6127
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 6128
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 6129
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 6130
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 6131
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
Face 6132
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
Face 6133
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
Face 6134
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
Face 6135
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
Face 6136
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
Face 6137
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
Face 6138
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
Face 6139
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 6140
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
Face 6141
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
Face 6142
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
Face 6143
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 6144
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
Face 6145
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 6146
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 6147
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
Face 6148
UV Count: 3
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 6149
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 6150
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 6151
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 6152
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 6153
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 6154
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
Face 6155
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
Face 6156
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
Face 6157
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
Face 6158
UV Count: 3
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 6159
UV Count: 3
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 6160
UV Count: 3
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 6161
UV Count: 3
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 6162
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
Face 6163
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 6164
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 6165
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 6166
UV Count: 3
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 6167
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
Face 6168
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
Face 6169
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
Face 6170
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 6171
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 6172
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 6173
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.5000)>
Face 6174
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 6175
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 6176
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
Face 6177
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
Face 6178
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 6179
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 6180
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 6181
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 6182
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
Face 6183
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 6184
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 6185
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
Face 6186
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
Face 6187
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
Face 6188
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
Face 6189
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 6190
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 6191
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 6192
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.5000)>
Face 6193
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 6194
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 6195
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 6196
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 6197
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 6198
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 6199
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 6200
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 6201
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
Face 6202
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 6203
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 6204
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
Face 6205
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
Face 6206
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
Face 6207
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
Face 6208
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 6209
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 6210
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 6211
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 6212
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 6213
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 6214
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 6215
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 6216
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 6217
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 6218
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 6219
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 6220
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 6221
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 6222
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
Face 6223
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
Face 6224
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
Face 6225
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
Face 6226
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 6227
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 6228
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 6229
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
Face 6230
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
Face 6231
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 6232
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 6233
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 6234
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 6235
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 6236
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 6237
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 6238
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 6239
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
Face 6240
UV Count: 3
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.0039, 0.0769)>
Face 6241
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
Face 6242
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
Face 6243
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
Face 6244
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
Face 6245
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
Face 6246
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
Face 6247
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
Face 6248
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
Face 6249
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
Face 6250
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
Face 6251
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
Face 6252
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5385)>
Face 6253
UV Count: 3
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.5769)>
Face 6254
UV Count: 3
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.0039, 0.6154)>
Face 6255
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
Face 6256
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
Face 6257
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
Face 6258
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
Face 6259
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
Face 6260
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
Face 6261
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
Face 6262
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
Face 6263
UV Count: 3
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.2111, 0.9615)>
Face 6264
UV Count: 3
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 6265
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
Face 6266
UV Count: 3
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.0039, 0.0769)>
Face 6267
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
Face 6268
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
Face 6269
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
Face 6270
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
Face 6271
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
Face 6272
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
Face 6273
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
Face 6274
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
Face 6275
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
Face 6276
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
Face 6277
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
Face 6278
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5385)>
Face 6279
UV Count: 3
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.5769)>
Face 6280
UV Count: 3
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.0039, 0.6154)>
Face 6281
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
Face 6282
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
Face 6283
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
Face 6284
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
Face 6285
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
Face 6286
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
Face 6287
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
Face 6288
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
Face 6289
UV Count: 3
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 0.9615)>
Face 6290
UV Count: 3
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 6291
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.0588)>
Face 6292
UV Count: 3
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1176)>
Face 6293
UV Count: 3
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.0039, 0.1765)>
Face 6294
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
Face 6295
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
Face 6296
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
Face 6297
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
Face 6298
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
Face 6299
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
Face 6300
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
Face 6301
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
Face 6302
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
Face 6303
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
Face 6304
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
Face 6305
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
Face 6306
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
Face 6307
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
Face 6308
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.0588)>
Face 6309
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
Face 6310
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
Face 6311
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
Face 6312
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
Face 6313
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
Face 6314
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
Face 6315
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
Face 6316
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
Face 6317
UV Count: 3
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 6318
UV Count: 3
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 6319
UV Count: 3
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7059)>
Face 6320
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
Face 6321
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
Face 6322
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
Face 6323
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
Face 6324
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
Face 6325
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
Face 6326
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
Face 6327
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
Face 6328
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
Face 6329
UV Count: 3
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.2941)>
Face 6330
UV Count: 3
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.3529)>
Face 6331
UV Count: 3
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.0039, 0.4118)>
Face 6332
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
Face 6333
UV Count: 3
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5294)>
Face 6334
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
Face 6335
UV Count: 3
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 6336
UV Count: 3
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7059)>
Face 6337
UV Count: 3
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.7647)>
Face 6338
UV Count: 3
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8235)>
Face 6339
UV Count: 3
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.0039, 0.8824)>
Face 6340
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
Face 6341
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
Face 6342
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 6343
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
Face 6344
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
Face 6345
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
Face 6346
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
Face 6347
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 6348
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 6349
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
Face 6350
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
Face 6351
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 6352
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 6353
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 6354
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 6355
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 6356
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
Face 6357
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
Face 6358
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
Face 6359
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
Face 6360
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
Face 6361
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
Face 6362
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
Face 6363
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
Face 6364
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
Face 6365
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
Face 6366
UV Count: 3
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 6367
UV Count: 3
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 6368
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 6369
UV Count: 3
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 6370
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 6371
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 6372
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
Face 6373
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
Face 6374
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 6375
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 6376
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 6377
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 6378
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 6379
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
Face 6380
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
Face 6381
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
Face 6382
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
Face 6383
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
Face 6384
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
Face 6385
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
Face 6386
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
Face 6387
UV Count: 3
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 6388
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 6389
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
Face 6390
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
Face 6391
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 6392
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
Face 6393
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 6394
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 6395
UV Count: 3
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 6396
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
Face 6397
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 6398
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 6399
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 6400
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 6401
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 6402
UV Count: 3
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 6403
UV Count: 3
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 6404
UV Count: 3
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 6405
UV Count: 3
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 6406
UV Count: 3
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 6407
UV Count: 3
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 6408
UV Count: 3
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 6409
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
Face 6410
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
Face 6411
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 6412
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 6413
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 6414
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
Face 6415
UV Count: 3
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 6416
UV Count: 3
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 6417
UV Count: 3
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 6418
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 6419
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 6420
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 6421
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
Face 6422
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
Face 6423
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 6424
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 6425
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
Face 6426
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
Face 6427
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 6428
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 6429
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 6430
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 6431
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.1250)>
Face 6432
UV Count: 3
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.2111, 0.1250)>
  UV <Vector (0.2111, 0.2500)>
Face 6433
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3750)>
Face 6434
UV Count: 3
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 6435
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.0039, 0.6250)>
Face 6436
UV Count: 3
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 6437
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.0039, 0.8750)>
Face 6438
UV Count: 3
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 6439
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 6440
UV Count: 3
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 6441
UV Count: 3
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 6442
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 6443
UV Count: 3
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 6444
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
Face 6445
UV Count: 3
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 6446
UV Count: 3
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 6447
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 6448
UV Count: 3
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 6449
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 6450
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 6451
UV Count: 3
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 6452
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
Face 6453
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 6454
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 6455
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 6456
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 6457
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 6458
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
Face 6459
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
Face 6460
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
Face 6461
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
Face 6462
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
Face 6463
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
Face 6464
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
Face 6465
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
Face 6466
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
Face 6467
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
Face 6468
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
Face 6469
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
Face 6470
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
Face 6471
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
Face 6472
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
Face 6473
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
Face 6474
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
Face 6475
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
Face 6476
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
Face 6477
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
Face 6478
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
Face 6479
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 6480
UV Count: 3
  UV <Vector (0.3064, 0.7661)>
  UV <Vector (0.3097, 0.7450)>
  UV <Vector (0.2843, 0.7415)>
Face 6481
UV Count: 3
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.3098, 0.8062)>
Face 6482
UV Count: 3
  UV <Vector (0.2872, 0.8066)>
  UV <Vector (0.3098, 0.8062)>
  UV <Vector (0.3086, 0.7954)>
Face 6483
UV Count: 3
  UV <Vector (0.2952, 0.8508)>
  UV <Vector (0.3161, 0.8494)>
  UV <Vector (0.3148, 0.8393)>
Face 6484
UV Count: 3
  UV <Vector (0.2840, 0.7805)>
  UV <Vector (0.3071, 0.7825)>
  UV <Vector (0.3064, 0.7661)>
Face 6485
UV Count: 3
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.3161, 0.8494)>
  UV <Vector (0.2952, 0.8508)>
Face 6486
UV Count: 3
  UV <Vector (0.2859, 0.7944)>
  UV <Vector (0.3086, 0.7954)>
  UV <Vector (0.3071, 0.7825)>
Face 6487
UV Count: 3
  UV <Vector (0.3173, 0.8775)>
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.2954, 0.8629)>
Face 6488
UV Count: 3
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.3134, 0.8281)>
  UV <Vector (0.3115, 0.8167)>
Face 6489
UV Count: 3
  UV <Vector (0.9466, 0.0988)>
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9605, 0.0756)>
Face 6490
UV Count: 3
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.3148, 0.8393)>
  UV <Vector (0.3134, 0.8281)>
Face 6491
UV Count: 3
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9725, 0.0811)>
Face 6492
UV Count: 3
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9805, 0.1074)>
  UV <Vector (0.9842, 0.0875)>
Face 6493
UV Count: 3
  UV <Vector (0.7359, 0.8091)>
  UV <Vector (0.7386, 0.8213)>
  UV <Vector (0.7569, 0.8163)>
Face 6494
UV Count: 3
  UV <Vector (0.7303, 0.7923)>
  UV <Vector (0.7359, 0.8091)>
  UV <Vector (0.7534, 0.8020)>
Face 6495
UV Count: 3
  UV <Vector (0.7630, 0.8573)>
  UV <Vector (0.7462, 0.8583)>
  UV <Vector (0.7472, 0.8670)>
Face 6496
UV Count: 3
  UV <Vector (0.7378, 0.7657)>
  UV <Vector (0.7213, 0.7758)>
  UV <Vector (0.7303, 0.7923)>
Face 6497
UV Count: 3
  UV <Vector (0.7639, 0.8676)>
  UV <Vector (0.7472, 0.8670)>
  UV <Vector (0.7474, 0.8768)>
Face 6498
UV Count: 3
  UV <Vector (0.7569, 0.8163)>
  UV <Vector (0.7386, 0.8213)>
  UV <Vector (0.7421, 0.8353)>
Face 6499
UV Count: 3
  UV <Vector (0.7431, 0.9001)>
  UV <Vector (0.7378, 0.9131)>
  UV <Vector (0.7551, 0.9198)>
Face 6500
UV Count: 3
  UV <Vector (0.7421, 0.8353)>
  UV <Vector (0.7442, 0.8461)>
  UV <Vector (0.7616, 0.8438)>
Face 6501
UV Count: 3
  UV <Vector (0.7378, 0.9131)>
  UV <Vector (0.7309, 0.9267)>
  UV <Vector (0.7483, 0.9354)>
Face 6502
UV Count: 3
  UV <Vector (0.7616, 0.8438)>
  UV <Vector (0.7442, 0.8461)>
  UV <Vector (0.7462, 0.8583)>
Face 6503
UV Count: 3
  UV <Vector (0.7629, 0.8912)>
  UV <Vector (0.7463, 0.8873)>
  UV <Vector (0.7431, 0.9001)>
Face 6504
UV Count: 3
  UV <Vector (0.7638, 0.8791)>
  UV <Vector (0.7474, 0.8768)>
  UV <Vector (0.7463, 0.8873)>
Face 6505
UV Count: 3
  UV <Vector (0.7309, 0.9267)>
  UV <Vector (0.7213, 0.9422)>
  UV <Vector (0.7383, 0.9528)>
Face 6506
UV Count: 3
  UV <Vector (0.3677, 0.8011)>
  UV <Vector (0.4360, 0.7973)>
  UV <Vector (0.4352, 0.7912)>
Face 6507
UV Count: 3
  UV <Vector (0.3694, 0.8312)>
  UV <Vector (0.3701, 0.8419)>
  UV <Vector (0.4327, 0.8361)>
Face 6508
UV Count: 3
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.3656, 0.7854)>
  UV <Vector (0.4350, 0.7851)>
Face 6509
UV Count: 3
  UV <Vector (0.3719, 0.8537)>
  UV <Vector (0.4340, 0.8458)>
  UV <Vector (0.4327, 0.8361)>
Face 6510
UV Count: 3
  UV <Vector (0.3666, 0.7934)>
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.4350, 0.7851)>
Face 6511
UV Count: 3
  UV <Vector (0.3719, 0.8537)>
  UV <Vector (0.3729, 0.8667)>
  UV <Vector (0.4345, 0.8551)>
Face 6512
UV Count: 3
  UV <Vector (0.3689, 0.8108)>
  UV <Vector (0.3691, 0.8200)>
  UV <Vector (0.4341, 0.8161)>
Face 6513
UV Count: 3
  UV <Vector (0.9395, 0.1516)>
  UV <Vector (0.9294, 0.2124)>
  UV <Vector (0.9366, 0.2132)>
Face 6514
UV Count: 3
  UV <Vector (0.3691, 0.8200)>
  UV <Vector (0.3694, 0.8312)>
  UV <Vector (0.4329, 0.8268)>
Face 6515
UV Count: 3
  UV <Vector (0.9494, 0.1542)>
  UV <Vector (0.9366, 0.2132)>
  UV <Vector (0.9453, 0.2145)>
Face 6516
UV Count: 3
  UV <Vector (0.9705, 0.1586)>
  UV <Vector (0.9603, 0.1557)>
  UV <Vector (0.9453, 0.2145)>
Face 6517
UV Count: 3
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.4333, 0.7726)>
  UV <Vector (0.4307, 0.7629)>
Face 6518
UV Count: 3
  UV <Vector (0.9781, 0.0554)>
  UV <Vector (0.9896, 0.0580)>
  UV <Vector (0.9909, 0.0400)>
Face 6519
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9691, 0.0537)>
  UV <Vector (0.9781, 0.0554)>
Face 6520
UV Count: 3
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2650, 0.8394)>
  UV <Vector (0.2657, 0.8288)>
Face 6521
UV Count: 3
  UV <Vector (0.9486, 0.0543)>
  UV <Vector (0.9617, 0.0537)>
  UV <Vector (0.9627, 0.0333)>
Face 6522
UV Count: 3
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2657, 0.8288)>
  UV <Vector (0.2663, 0.8181)>
Face 6523
UV Count: 3
  UV <Vector (0.2631, 0.8781)>
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2445, 0.8643)>
Face 6524
UV Count: 3
  UV <Vector (0.2405, 0.7953)>
  UV <Vector (0.2651, 0.7960)>
  UV <Vector (0.2637, 0.7823)>
Face 6525
UV Count: 3
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2626, 0.8531)>
  UV <Vector (0.2459, 0.8528)>
Face 6526
UV Count: 3
  UV <Vector (0.2394, 0.7814)>
  UV <Vector (0.2637, 0.7823)>
  UV <Vector (0.2626, 0.7672)>
Face 6527
UV Count: 3
  UV <Vector (0.2626, 0.8531)>
  UV <Vector (0.2628, 0.8446)>
  UV <Vector (0.2526, 0.8444)>
Face 6528
UV Count: 3
  UV <Vector (0.2417, 0.8084)>
  UV <Vector (0.2663, 0.8082)>
  UV <Vector (0.2651, 0.7960)>
Face 6529
UV Count: 3
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2663, 0.8181)>
  UV <Vector (0.2663, 0.8082)>
Face 6530
UV Count: 3
  UV <Vector (0.2626, 0.7672)>
  UV <Vector (0.2627, 0.7419)>
  UV <Vector (0.2405, 0.7458)>
Face 6531
UV Count: 3
  UV <Vector (0.6841, 0.4144)>
  UV <Vector (0.6882, 0.4107)>
  UV <Vector (0.6635, 0.3996)>
Face 6532
UV Count: 3
  UV <Vector (0.6998, 0.4326)>
  UV <Vector (0.7026, 0.4305)>
  UV <Vector (0.6882, 0.4107)>
Face 6533
UV Count: 3
  UV <Vector (0.6998, 0.4326)>
  UV <Vector (0.7117, 0.4455)>
  UV <Vector (0.7151, 0.4427)>
Face 6534
UV Count: 3
  UV <Vector (0.6882, 0.4107)>
  UV <Vector (0.6954, 0.3733)>
  UV <Vector (0.6710, 0.3673)>
Face 6535
UV Count: 3
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.7320, 0.3392)>
  UV <Vector (0.7057, 0.3338)>
Face 6536
UV Count: 3
  UV <Vector (0.8444, 0.3435)>
  UV <Vector (0.8316, 0.3606)>
  UV <Vector (0.8472, 0.3730)>
Face 6537
UV Count: 3
  UV <Vector (0.7320, 0.3392)>
  UV <Vector (0.7523, 0.3149)>
  UV <Vector (0.7147, 0.3072)>
Face 6538
UV Count: 3
  UV <Vector (0.6424, 0.3484)>
  UV <Vector (0.6058, 0.3492)>
  UV <Vector (0.6119, 0.3693)>
Face 6539
UV Count: 3
  UV <Vector (0.7671, 0.3388)>
  UV <Vector (0.7523, 0.3149)>
  UV <Vector (0.7320, 0.3392)>
Face 6540
UV Count: 3
  UV <Vector (0.7149, 0.4051)>
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.6954, 0.3733)>
Face 6541
UV Count: 3
  UV <Vector (0.7026, 0.4305)>
  UV <Vector (0.7223, 0.4254)>
  UV <Vector (0.7149, 0.4051)>
Face 6542
UV Count: 3
  UV <Vector (0.7223, 0.4254)>
  UV <Vector (0.7026, 0.4305)>
  UV <Vector (0.7151, 0.4427)>
Face 6543
UV Count: 3
  UV <Vector (0.7214, 0.4657)>
  UV <Vector (0.7315, 0.4657)>
  UV <Vector (0.7282, 0.4445)>
Face 6544
UV Count: 3
  UV <Vector (0.6612, 0.4054)>
  UV <Vector (0.6635, 0.3996)>
  UV <Vector (0.6398, 0.3974)>
Face 6545
UV Count: 3
  UV <Vector (0.6452, 0.3673)>
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6635, 0.3996)>
Face 6546
UV Count: 3
  UV <Vector (0.7149, 0.4051)>
  UV <Vector (0.7223, 0.4254)>
  UV <Vector (0.7417, 0.4176)>
Face 6547
UV Count: 3
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.7149, 0.4051)>
  UV <Vector (0.7448, 0.4008)>
Face 6548
UV Count: 3
  UV <Vector (0.6424, 0.3484)>
  UV <Vector (0.6452, 0.3673)>
  UV <Vector (0.6710, 0.3673)>
Face 6549
UV Count: 3
  UV <Vector (0.6391, 0.4051)>
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6129, 0.3974)>
Face 6550
UV Count: 3
  UV <Vector (0.6398, 0.3974)>
  UV <Vector (0.6452, 0.3673)>
  UV <Vector (0.6119, 0.3693)>
Face 6551
UV Count: 3
  UV <Vector (0.7320, 0.3392)>
  UV <Vector (0.7176, 0.3772)>
  UV <Vector (0.7473, 0.3799)>
Face 6552
UV Count: 3
  UV <Vector (0.6875, 0.3143)>
  UV <Vector (0.7057, 0.3338)>
  UV <Vector (0.7147, 0.3072)>
Face 6553
UV Count: 3
  UV <Vector (0.6765, 0.3374)>
  UV <Vector (0.7057, 0.3338)>
  UV <Vector (0.6875, 0.3143)>
Face 6554
UV Count: 3
  UV <Vector (0.6765, 0.3374)>
  UV <Vector (0.6738, 0.3277)>
  UV <Vector (0.6413, 0.3367)>
Face 6555
UV Count: 3
  UV <Vector (0.6424, 0.3484)>
  UV <Vector (0.6413, 0.3367)>
  UV <Vector (0.6073, 0.3386)>
Face 6556
UV Count: 3
  UV <Vector (0.7315, 0.4657)>
  UV <Vector (0.7521, 0.4755)>
  UV <Vector (0.7581, 0.4600)>
Face 6557
UV Count: 3
  UV <Vector (0.7939, 0.4900)>
  UV <Vector (0.8007, 0.4689)>
  UV <Vector (0.7794, 0.4641)>
Face 6558
UV Count: 3
  UV <Vector (0.8192, 0.4908)>
  UV <Vector (0.8268, 0.4560)>
  UV <Vector (0.8007, 0.4689)>
Face 6559
UV Count: 3
  UV <Vector (0.8794, 0.5067)>
  UV <Vector (0.8971, 0.4836)>
  UV <Vector (0.8593, 0.4680)>
Face 6560
UV Count: 3
  UV <Vector (0.8593, 0.4680)>
  UV <Vector (0.8744, 0.4422)>
  UV <Vector (0.8466, 0.4342)>
Face 6561
UV Count: 3
  UV <Vector (0.8968, 0.3941)>
  UV <Vector (0.8675, 0.3772)>
  UV <Vector (0.8571, 0.4054)>
Face 6562
UV Count: 3
  UV <Vector (0.8968, 0.3941)>
  UV <Vector (0.9080, 0.3722)>
  UV <Vector (0.8793, 0.3590)>
Face 6563
UV Count: 3
  UV <Vector (0.8605, 0.3506)>
  UV <Vector (0.8472, 0.3730)>
  UV <Vector (0.8675, 0.3772)>
Face 6564
UV Count: 3
  UV <Vector (0.8363, 0.4009)>
  UV <Vector (0.8236, 0.4223)>
  UV <Vector (0.8466, 0.4342)>
Face 6565
UV Count: 3
  UV <Vector (0.8466, 0.4342)>
  UV <Vector (0.8236, 0.4223)>
  UV <Vector (0.8145, 0.4383)>
Face 6566
UV Count: 3
  UV <Vector (0.8029, 0.4507)>
  UV <Vector (0.8007, 0.4689)>
  UV <Vector (0.8268, 0.4560)>
Face 6567
UV Count: 3
  UV <Vector (0.7739, 0.4848)>
  UV <Vector (0.7794, 0.4641)>
  UV <Vector (0.7581, 0.4600)>
Face 6568
UV Count: 3
  UV <Vector (0.7794, 0.4641)>
  UV <Vector (0.8007, 0.4689)>
  UV <Vector (0.8029, 0.4507)>
Face 6569
UV Count: 3
  UV <Vector (0.7794, 0.4641)>
  UV <Vector (0.7805, 0.4493)>
  UV <Vector (0.7640, 0.4419)>
Face 6570
UV Count: 3
  UV <Vector (0.7581, 0.4600)>
  UV <Vector (0.7640, 0.4419)>
  UV <Vector (0.7508, 0.4311)>
Face 6571
UV Count: 3
  UV <Vector (0.7223, 0.4254)>
  UV <Vector (0.7282, 0.4445)>
  UV <Vector (0.7508, 0.4311)>
Face 6572
UV Count: 3
  UV <Vector (0.6954, 0.3733)>
  UV <Vector (0.7057, 0.3338)>
  UV <Vector (0.6765, 0.3374)>
Face 6573
UV Count: 3
  UV <Vector (0.8201, 0.3334)>
  UV <Vector (0.8132, 0.3478)>
  UV <Vector (0.8316, 0.3606)>
Face 6574
UV Count: 3
  UV <Vector (0.8132, 0.3478)>
  UV <Vector (0.8201, 0.3334)>
  UV <Vector (0.7877, 0.3228)>
Face 6575
UV Count: 3
  UV <Vector (0.7877, 0.3228)>
  UV <Vector (0.7523, 0.3149)>
  UV <Vector (0.7671, 0.3388)>
Face 6576
UV Count: 3
  UV <Vector (0.8472, 0.3730)>
  UV <Vector (0.8363, 0.4009)>
  UV <Vector (0.8571, 0.4054)>
Face 6577
UV Count: 3
  UV <Vector (0.8744, 0.4422)>
  UV <Vector (0.8875, 0.4186)>
  UV <Vector (0.8571, 0.4054)>
Face 6578
UV Count: 3
  UV <Vector (0.7852, 0.3597)>
  UV <Vector (0.7818, 0.3722)>
  UV <Vector (0.7982, 0.3793)>
Face 6579
UV Count: 3
  UV <Vector (0.7733, 0.3914)>
  UV <Vector (0.7578, 0.3855)>
  UV <Vector (0.7555, 0.4016)>
Face 6580
UV Count: 3
  UV <Vector (0.7931, 0.4197)>
  UV <Vector (0.7822, 0.4326)>
  UV <Vector (0.7990, 0.4378)>
Face 6581
UV Count: 3
  UV <Vector (0.8119, 0.4151)>
  UV <Vector (0.8007, 0.4051)>
  UV <Vector (0.7931, 0.4197)>
Face 6582
UV Count: 3
  UV <Vector (0.8107, 0.3879)>
  UV <Vector (0.7982, 0.3793)>
  UV <Vector (0.7889, 0.3987)>
Face 6583
UV Count: 3
  UV <Vector (0.7648, 0.3675)>
  UV <Vector (0.7578, 0.3855)>
  UV <Vector (0.7733, 0.3914)>
Face 6584
UV Count: 3
  UV <Vector (0.7733, 0.3914)>
  UV <Vector (0.7661, 0.4070)>
  UV <Vector (0.7792, 0.4142)>
Face 6585
UV Count: 3
  UV <Vector (0.7889, 0.3987)>
  UV <Vector (0.7792, 0.4142)>
  UV <Vector (0.7931, 0.4197)>
Face 6586
UV Count: 3
  UV <Vector (0.7661, 0.4070)>
  UV <Vector (0.7604, 0.4225)>
  UV <Vector (0.7706, 0.4272)>
Face 6587
UV Count: 3
  UV <Vector (0.7661, 0.4070)>
  UV <Vector (0.7555, 0.4016)>
  UV <Vector (0.7525, 0.4144)>
Face 6588
UV Count: 3
  UV <Vector (0.8277, 0.3844)>
  UV <Vector (0.8171, 0.3759)>
  UV <Vector (0.8107, 0.3879)>
Face 6589
UV Count: 3
  UV <Vector (0.8171, 0.3759)>
  UV <Vector (0.8042, 0.3683)>
  UV <Vector (0.7982, 0.3793)>
Face 6590
UV Count: 3
  UV <Vector (0.7792, 0.4142)>
  UV <Vector (0.7706, 0.4272)>
  UV <Vector (0.7822, 0.4326)>
Face 6591
UV Count: 3
  UV <Vector (0.8217, 0.3962)>
  UV <Vector (0.8107, 0.3879)>
  UV <Vector (0.8007, 0.4051)>
Face 6592
UV Count: 3
  UV <Vector (0.7818, 0.3722)>
  UV <Vector (0.7733, 0.3914)>
  UV <Vector (0.7889, 0.3987)>
Face 6593
UV Count: 3
  UV <Vector (0.7728, 0.3574)>
  UV <Vector (0.7648, 0.3675)>
  UV <Vector (0.7818, 0.3722)>
Face 6594
UV Count: 3
  UV <Vector (0.8132, 0.3478)>
  UV <Vector (0.7836, 0.3397)>
  UV <Vector (0.7852, 0.3597)>
Face 6595
UV Count: 3
  UV <Vector (0.7836, 0.3397)>
  UV <Vector (0.7671, 0.3388)>
  UV <Vector (0.7728, 0.3574)>
Face 6596
UV Count: 3
  UV <Vector (0.8277, 0.3844)>
  UV <Vector (0.8472, 0.3730)>
  UV <Vector (0.8316, 0.3606)>
Face 6597
UV Count: 3
  UV <Vector (0.8171, 0.3759)>
  UV <Vector (0.8316, 0.3606)>
  UV <Vector (0.8132, 0.3478)>
Face 6598
UV Count: 3
  UV <Vector (0.7990, 0.4378)>
  UV <Vector (0.8029, 0.4507)>
  UV <Vector (0.8145, 0.4383)>
Face 6599
UV Count: 3
  UV <Vector (0.8059, 0.4268)>
  UV <Vector (0.8145, 0.4383)>
  UV <Vector (0.8236, 0.4223)>
Face 6600
UV Count: 3
  UV <Vector (0.8363, 0.4009)>
  UV <Vector (0.8472, 0.3730)>
  UV <Vector (0.8277, 0.3844)>
Face 6601
UV Count: 3
  UV <Vector (0.7805, 0.4493)>
  UV <Vector (0.8029, 0.4507)>
  UV <Vector (0.7990, 0.4378)>
Face 6602
UV Count: 3
  UV <Vector (0.7640, 0.4419)>
  UV <Vector (0.7805, 0.4493)>
  UV <Vector (0.7822, 0.4326)>
Face 6603
UV Count: 3
  UV <Vector (0.7525, 0.4144)>
  UV <Vector (0.7417, 0.4176)>
  UV <Vector (0.7508, 0.4311)>
Face 6604
UV Count: 3
  UV <Vector (0.7604, 0.4225)>
  UV <Vector (0.7508, 0.4311)>
  UV <Vector (0.7640, 0.4419)>
Face 6605
UV Count: 3
  UV <Vector (0.7448, 0.4008)>
  UV <Vector (0.7417, 0.4176)>
  UV <Vector (0.7525, 0.4144)>
Face 6606
UV Count: 3
  UV <Vector (0.7578, 0.3855)>
  UV <Vector (0.7473, 0.3799)>
  UV <Vector (0.7448, 0.4008)>
Face 6607
UV Count: 3
  UV <Vector (0.7648, 0.3675)>
  UV <Vector (0.7559, 0.3555)>
  UV <Vector (0.7473, 0.3799)>
Face 6608
UV Count: 3
  UV <Vector (0.7728, 0.3574)>
  UV <Vector (0.7671, 0.3388)>
  UV <Vector (0.7559, 0.3555)>
Face 6609
UV Count: 3
  UV <Vector (0.8236, 0.4223)>
  UV <Vector (0.8363, 0.4009)>
  UV <Vector (0.8217, 0.3962)>
Face 6610
UV Count: 3
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.9250, 0.4324)>
  UV <Vector (0.8875, 0.4186)>
Face 6611
UV Count: 3
  UV <Vector (0.9353, 0.4091)>
  UV <Vector (0.9455, 0.3880)>
  UV <Vector (0.9080, 0.3722)>
Face 6612
UV Count: 3
  UV <Vector (0.9250, 0.4324)>
  UV <Vector (0.9353, 0.4091)>
  UV <Vector (0.8968, 0.3941)>
Face 6613
UV Count: 3
  UV <Vector (0.8971, 0.4836)>
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.8744, 0.4422)>
Face 6614
UV Count: 3
  UV <Vector (0.8459, 0.4950)>
  UV <Vector (0.8593, 0.4680)>
  UV <Vector (0.8268, 0.4560)>
Face 6615
UV Count: 3
  UV <Vector (0.5833, 0.3725)>
  UV <Vector (0.5874, 0.4026)>
  UV <Vector (0.6129, 0.3974)>
Face 6616
UV Count: 3
  UV <Vector (0.5555, 0.3826)>
  UV <Vector (0.5638, 0.4057)>
  UV <Vector (0.5874, 0.4026)>
Face 6617
UV Count: 3
  UV <Vector (0.5344, 0.3911)>
  UV <Vector (0.5363, 0.4149)>
  UV <Vector (0.5638, 0.4057)>
Face 6618
UV Count: 3
  UV <Vector (0.6125, 0.4063)>
  UV <Vector (0.6129, 0.3974)>
  UV <Vector (0.5874, 0.4026)>
Face 6619
UV Count: 3
  UV <Vector (0.5875, 0.4094)>
  UV <Vector (0.5874, 0.4026)>
  UV <Vector (0.5638, 0.4057)>
Face 6620
UV Count: 3
  UV <Vector (0.5402, 0.4213)>
  UV <Vector (0.5657, 0.4125)>
  UV <Vector (0.5638, 0.4057)>
Face 6621
UV Count: 3
  UV <Vector (0.5293, 0.4445)>
  UV <Vector (0.5402, 0.4213)>
  UV <Vector (0.5363, 0.4149)>
Face 6622
UV Count: 3
  UV <Vector (0.5248, 0.4432)>
  UV <Vector (0.5133, 0.4584)>
  UV <Vector (0.5163, 0.4606)>
Face 6623
UV Count: 3
  UV <Vector (0.5163, 0.4606)>
  UV <Vector (0.5133, 0.4584)>
  UV <Vector (0.5039, 0.4821)>
Face 6624
UV Count: 3
  UV <Vector (0.7164, 0.4944)>
  UV <Vector (0.7214, 0.4657)>
  UV <Vector (0.7158, 0.4674)>
Face 6625
UV Count: 3
  UV <Vector (0.5156, 0.3972)>
  UV <Vector (0.5155, 0.4189)>
  UV <Vector (0.5363, 0.4149)>
Face 6626
UV Count: 3
  UV <Vector (0.5269, 0.3721)>
  UV <Vector (0.5100, 0.3763)>
  UV <Vector (0.5156, 0.3972)>
Face 6627
UV Count: 3
  UV <Vector (0.5155, 0.4189)>
  UV <Vector (0.5112, 0.4384)>
  UV <Vector (0.5248, 0.4432)>
Face 6628
UV Count: 3
  UV <Vector (0.5133, 0.4584)>
  UV <Vector (0.5248, 0.4432)>
  UV <Vector (0.5112, 0.4384)>
Face 6629
UV Count: 3
  UV <Vector (0.4986, 0.4518)>
  UV <Vector (0.4930, 0.4839)>
  UV <Vector (0.5039, 0.4821)>
Face 6630
UV Count: 3
  UV <Vector (0.7164, 0.4944)>
  UV <Vector (0.7269, 0.4971)>
  UV <Vector (0.7315, 0.4657)>
Face 6631
UV Count: 3
  UV <Vector (0.5420, 0.3129)>
  UV <Vector (0.5261, 0.3209)>
  UV <Vector (0.5386, 0.3433)>
Face 6632
UV Count: 3
  UV <Vector (0.5269, 0.3721)>
  UV <Vector (0.5344, 0.3911)>
  UV <Vector (0.5555, 0.3826)>
Face 6633
UV Count: 3
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5269, 0.3721)>
  UV <Vector (0.5477, 0.3630)>
Face 6634
UV Count: 3
  UV <Vector (0.5833, 0.3725)>
  UV <Vector (0.5739, 0.3511)>
  UV <Vector (0.5477, 0.3630)>
Face 6635
UV Count: 3
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5028, 0.3597)>
  UV <Vector (0.5100, 0.3763)>
Face 6636
UV Count: 3
  UV <Vector (0.6058, 0.3492)>
  UV <Vector (0.5739, 0.3511)>
  UV <Vector (0.5833, 0.3725)>
Face 6637
UV Count: 3
  UV <Vector (0.6073, 0.3386)>
  UV <Vector (0.5830, 0.3211)>
  UV <Vector (0.5739, 0.3511)>
Face 6638
UV Count: 3
  UV <Vector (0.5071, 0.3308)>
  UV <Vector (0.4892, 0.3401)>
  UV <Vector (0.5028, 0.3597)>
Face 6639
UV Count: 3
  UV <Vector (0.5206, 0.3523)>
  UV <Vector (0.5386, 0.3433)>
  UV <Vector (0.5261, 0.3209)>
Face 6640
UV Count: 3
  UV <Vector (0.5540, 0.3343)>
  UV <Vector (0.5386, 0.3433)>
  UV <Vector (0.5477, 0.3630)>
Face 6641
UV Count: 3
  UV <Vector (0.5420, 0.3129)>
  UV <Vector (0.5540, 0.3343)>
  UV <Vector (0.5613, 0.3240)>
Face 6642
UV Count: 3
  UV <Vector (0.5613, 0.3240)>
  UV <Vector (0.5540, 0.3343)>
  UV <Vector (0.5739, 0.3511)>
Face 6643
UV Count: 3
  UV <Vector (0.4738, 0.4595)>
  UV <Vector (0.4721, 0.4880)>
  UV <Vector (0.4930, 0.4839)>
Face 6644
UV Count: 3
  UV <Vector (0.4721, 0.4880)>
  UV <Vector (0.4738, 0.4595)>
  UV <Vector (0.4474, 0.4649)>
Face 6645
UV Count: 3
  UV <Vector (0.4497, 0.4914)>
  UV <Vector (0.4474, 0.4649)>
  UV <Vector (0.4250, 0.4700)>
Face 6646
UV Count: 3
  UV <Vector (0.4295, 0.4956)>
  UV <Vector (0.4250, 0.4700)>
  UV <Vector (0.4016, 0.4780)>
Face 6647
UV Count: 3
  UV <Vector (0.4077, 0.5036)>
  UV <Vector (0.4016, 0.4780)>
  UV <Vector (0.3781, 0.4878)>
Face 6648
UV Count: 3
  UV <Vector (0.3848, 0.5135)>
  UV <Vector (0.3781, 0.4878)>
  UV <Vector (0.3470, 0.5014)>
Face 6649
UV Count: 3
  UV <Vector (0.7521, 0.4755)>
  UV <Vector (0.7315, 0.4657)>
  UV <Vector (0.7269, 0.4971)>
Face 6650
UV Count: 3
  UV <Vector (0.7739, 0.4848)>
  UV <Vector (0.7521, 0.4755)>
  UV <Vector (0.7471, 0.5025)>
Face 6651
UV Count: 3
  UV <Vector (0.7739, 0.4848)>
  UV <Vector (0.7684, 0.5088)>
  UV <Vector (0.7883, 0.5132)>
Face 6652
UV Count: 3
  UV <Vector (0.7939, 0.4900)>
  UV <Vector (0.7883, 0.5132)>
  UV <Vector (0.8115, 0.5151)>
Face 6653
UV Count: 3
  UV <Vector (0.8192, 0.4908)>
  UV <Vector (0.8115, 0.5151)>
  UV <Vector (0.8362, 0.5180)>
Face 6654
UV Count: 3
  UV <Vector (0.8459, 0.4950)>
  UV <Vector (0.8362, 0.5180)>
  UV <Vector (0.8665, 0.5277)>
Face 6655
UV Count: 3
  UV <Vector (0.4949, 0.4273)>
  UV <Vector (0.4986, 0.4518)>
  UV <Vector (0.5112, 0.4384)>
Face 6656
UV Count: 3
  UV <Vector (0.5156, 0.3972)>
  UV <Vector (0.4875, 0.4067)>
  UV <Vector (0.4949, 0.4273)>
Face 6657
UV Count: 3
  UV <Vector (0.5100, 0.3763)>
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.4875, 0.4067)>
Face 6658
UV Count: 3
  UV <Vector (0.5028, 0.3597)>
  UV <Vector (0.4797, 0.3650)>
  UV <Vector (0.4835, 0.3828)>
Face 6659
UV Count: 3
  UV <Vector (0.4986, 0.4518)>
  UV <Vector (0.4949, 0.4273)>
  UV <Vector (0.4726, 0.4357)>
Face 6660
UV Count: 3
  UV <Vector (0.4875, 0.4067)>
  UV <Vector (0.4671, 0.4111)>
  UV <Vector (0.4726, 0.4357)>
Face 6661
UV Count: 3
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.4589, 0.3893)>
  UV <Vector (0.4671, 0.4111)>
Face 6662
UV Count: 3
  UV <Vector (0.4665, 0.3650)>
  UV <Vector (0.4797, 0.3650)>
  UV <Vector (0.4726, 0.3485)>
Face 6663
UV Count: 3
  UV <Vector (0.4419, 0.4168)>
  UV <Vector (0.4469, 0.4407)>
  UV <Vector (0.4726, 0.4357)>
Face 6664
UV Count: 3
  UV <Vector (0.4589, 0.3893)>
  UV <Vector (0.4374, 0.3939)>
  UV <Vector (0.4419, 0.4168)>
Face 6665
UV Count: 3
  UV <Vector (0.4738, 0.4595)>
  UV <Vector (0.4726, 0.4357)>
  UV <Vector (0.4469, 0.4407)>
Face 6666
UV Count: 3
  UV <Vector (0.4126, 0.4243)>
  UV <Vector (0.4171, 0.4467)>
  UV <Vector (0.4469, 0.4407)>
Face 6667
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.3933, 0.4559)>
  UV <Vector (0.4171, 0.4467)>
Face 6668
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.3537, 0.4455)>
  UV <Vector (0.3662, 0.4661)>
Face 6669
UV Count: 3
  UV <Vector (0.3537, 0.4455)>
  UV <Vector (0.3222, 0.4553)>
  UV <Vector (0.3357, 0.4783)>
Face 6670
UV Count: 3
  UV <Vector (0.4257, 0.3733)>
  UV <Vector (0.3965, 0.3888)>
  UV <Vector (0.4055, 0.4030)>
Face 6671
UV Count: 3
  UV <Vector (0.3965, 0.3888)>
  UV <Vector (0.3692, 0.4032)>
  UV <Vector (0.3752, 0.4154)>
Face 6672
UV Count: 3
  UV <Vector (0.2893, 0.4419)>
  UV <Vector (0.3044, 0.4716)>
  UV <Vector (0.3222, 0.4553)>
Face 6673
UV Count: 3
  UV <Vector (0.4374, 0.3939)>
  UV <Vector (0.4055, 0.4030)>
  UV <Vector (0.4126, 0.4243)>
Face 6674
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.4126, 0.4243)>
  UV <Vector (0.4055, 0.4030)>
Face 6675
UV Count: 3
  UV <Vector (0.3626, 0.4218)>
  UV <Vector (0.3556, 0.4101)>
  UV <Vector (0.3329, 0.4214)>
Face 6676
UV Count: 3
  UV <Vector (0.4474, 0.4649)>
  UV <Vector (0.4469, 0.4407)>
  UV <Vector (0.4171, 0.4467)>
Face 6677
UV Count: 3
  UV <Vector (0.4250, 0.4700)>
  UV <Vector (0.4171, 0.4467)>
  UV <Vector (0.3933, 0.4559)>
Face 6678
UV Count: 3
  UV <Vector (0.4016, 0.4780)>
  UV <Vector (0.3933, 0.4559)>
  UV <Vector (0.3662, 0.4661)>
Face 6679
UV Count: 3
  UV <Vector (0.3470, 0.5014)>
  UV <Vector (0.3781, 0.4878)>
  UV <Vector (0.3662, 0.4661)>
Face 6680
UV Count: 3
  UV <Vector (0.4892, 0.3401)>
  UV <Vector (0.4726, 0.3485)>
  UV <Vector (0.4797, 0.3650)>
Face 6681
UV Count: 3
  UV <Vector (0.4835, 0.3828)>
  UV <Vector (0.4797, 0.3650)>
  UV <Vector (0.4665, 0.3650)>
Face 6682
UV Count: 3
  UV <Vector (0.4398, 0.3657)>
  UV <Vector (0.4589, 0.3893)>
  UV <Vector (0.4665, 0.3650)>
Face 6683
UV Count: 3
  UV <Vector (0.4398, 0.3657)>
  UV <Vector (0.4257, 0.3733)>
  UV <Vector (0.4374, 0.3939)>
Face 6684
UV Count: 3
  UV <Vector (0.9353, 0.4091)>
  UV <Vector (0.9698, 0.4266)>
  UV <Vector (0.9803, 0.4002)>
Face 6685
UV Count: 3
  UV <Vector (0.8794, 0.5067)>
  UV <Vector (0.8665, 0.5277)>
  UV <Vector (0.8970, 0.5408)>
Face 6686
UV Count: 3
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.9460, 0.4782)>
  UV <Vector (0.9593, 0.4522)>
Face 6687
UV Count: 3
  UV <Vector (0.3044, 0.4716)>
  UV <Vector (0.3161, 0.4920)>
  UV <Vector (0.3357, 0.4783)>
Face 6688
UV Count: 3
  UV <Vector (0.8971, 0.4836)>
  UV <Vector (0.8794, 0.5067)>
  UV <Vector (0.9142, 0.5175)>
Face 6689
UV Count: 3
  UV <Vector (0.9250, 0.4324)>
  UV <Vector (0.9593, 0.4522)>
  UV <Vector (0.9698, 0.4266)>
Face 6690
UV Count: 3
  UV <Vector (0.3843, 0.4338)>
  UV <Vector (0.3752, 0.4154)>
  UV <Vector (0.3626, 0.4218)>
Face 6691
UV Count: 3
  UV <Vector (0.3692, 0.4032)>
  UV <Vector (0.3556, 0.4101)>
  UV <Vector (0.3626, 0.4218)>
Face 6692
UV Count: 3
  UV <Vector (0.3217, 0.5184)>
  UV <Vector (0.3257, 0.5442)>
  UV <Vector (0.3557, 0.5275)>
Face 6693
UV Count: 3
  UV <Vector (0.3222, 0.4553)>
  UV <Vector (0.3537, 0.4455)>
  UV <Vector (0.3329, 0.4214)>
Face 6694
UV Count: 3
  UV <Vector (0.9122, 0.4587)>
  UV <Vector (0.8971, 0.4836)>
  UV <Vector (0.9312, 0.4993)>
Face 6695
UV Count: 3
  UV <Vector (0.3689, 0.8108)>
  UV <Vector (0.4359, 0.8085)>
  UV <Vector (0.4360, 0.7973)>
Face 6696
UV Count: 3
  UV <Vector (0.6803, 0.4497)>
  UV <Vector (0.6861, 0.4332)>
  UV <Vector (0.6712, 0.4311)>
Face 6697
UV Count: 3
  UV <Vector (0.6802, 0.4590)>
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6679, 0.4742)>
Face 6698
UV Count: 3
  UV <Vector (0.6818, 0.4902)>
  UV <Vector (0.6680, 0.4926)>
  UV <Vector (0.6788, 0.5084)>
Face 6699
UV Count: 3
  UV <Vector (0.6818, 0.4902)>
  UV <Vector (0.6804, 0.4738)>
  UV <Vector (0.6679, 0.4742)>
Face 6700
UV Count: 3
  UV <Vector (0.6679, 0.4742)>
  UV <Vector (0.6487, 0.4721)>
  UV <Vector (0.6567, 0.4925)>
Face 6701
UV Count: 3
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6465, 0.4465)>
  UV <Vector (0.6487, 0.4721)>
Face 6702
UV Count: 3
  UV <Vector (0.6487, 0.4721)>
  UV <Vector (0.6296, 0.4698)>
  UV <Vector (0.6312, 0.4912)>
Face 6703
UV Count: 3
  UV <Vector (0.6465, 0.4465)>
  UV <Vector (0.6289, 0.4437)>
  UV <Vector (0.6296, 0.4698)>
Face 6704
UV Count: 3
  UV <Vector (0.6296, 0.4698)>
  UV <Vector (0.6096, 0.4647)>
  UV <Vector (0.6071, 0.4901)>
Face 6705
UV Count: 3
  UV <Vector (0.6289, 0.4437)>
  UV <Vector (0.6120, 0.4363)>
  UV <Vector (0.6096, 0.4647)>
Face 6706
UV Count: 3
  UV <Vector (0.6096, 0.4647)>
  UV <Vector (0.5827, 0.4633)>
  UV <Vector (0.5832, 0.4843)>
Face 6707
UV Count: 3
  UV <Vector (0.5842, 0.4426)>
  UV <Vector (0.5827, 0.4633)>
  UV <Vector (0.6096, 0.4647)>
Face 6708
UV Count: 3
  UV <Vector (0.5827, 0.4633)>
  UV <Vector (0.5632, 0.4650)>
  UV <Vector (0.5638, 0.4833)>
Face 6709
UV Count: 3
  UV <Vector (0.5601, 0.4482)>
  UV <Vector (0.5632, 0.4650)>
  UV <Vector (0.5827, 0.4633)>
Face 6710
UV Count: 3
  UV <Vector (0.6680, 0.4926)>
  UV <Vector (0.6567, 0.4925)>
  UV <Vector (0.6664, 0.5087)>
Face 6711
UV Count: 3
  UV <Vector (0.6392, 0.5063)>
  UV <Vector (0.6664, 0.5087)>
  UV <Vector (0.6567, 0.4925)>
Face 6712
UV Count: 3
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.6392, 0.5063)>
  UV <Vector (0.6312, 0.4912)>
Face 6713
UV Count: 3
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.6071, 0.4901)>
Face 6714
UV Count: 3
  UV <Vector (0.5609, 0.4987)>
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.5832, 0.4843)>
Face 6715
UV Count: 3
  UV <Vector (0.6803, 0.4497)>
  UV <Vector (0.6685, 0.4461)>
  UV <Vector (0.6667, 0.4575)>
Face 6716
UV Count: 3
  UV <Vector (0.6667, 0.4575)>
  UV <Vector (0.6685, 0.4461)>
  UV <Vector (0.6597, 0.4412)>
Face 6717
UV Count: 3
  UV <Vector (0.6597, 0.4412)>
  UV <Vector (0.6603, 0.4304)>
  UV <Vector (0.6465, 0.4279)>
Face 6718
UV Count: 3
  UV <Vector (0.6712, 0.4311)>
  UV <Vector (0.6603, 0.4304)>
  UV <Vector (0.6597, 0.4412)>
Face 6719
UV Count: 3
  UV <Vector (0.6319, 0.4258)>
  UV <Vector (0.6289, 0.4437)>
  UV <Vector (0.6465, 0.4465)>
Face 6720
UV Count: 3
  UV <Vector (0.6289, 0.4437)>
  UV <Vector (0.6319, 0.4258)>
  UV <Vector (0.6180, 0.4244)>
Face 6721
UV Count: 3
  UV <Vector (0.5952, 0.4163)>
  UV <Vector (0.6120, 0.4363)>
  UV <Vector (0.6180, 0.4244)>
Face 6722
UV Count: 3
  UV <Vector (0.6260, 0.4158)>
  UV <Vector (0.6105, 0.4096)>
  UV <Vector (0.6180, 0.4244)>
Face 6723
UV Count: 3
  UV <Vector (0.5952, 0.4163)>
  UV <Vector (0.5751, 0.4277)>
  UV <Vector (0.5842, 0.4426)>
Face 6724
UV Count: 3
  UV <Vector (0.5751, 0.4277)>
  UV <Vector (0.5554, 0.4347)>
  UV <Vector (0.5601, 0.4482)>
Face 6725
UV Count: 3
  UV <Vector (0.6343, 0.8408)>
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6364, 0.8586)>
Face 6726
UV Count: 3
  UV <Vector (0.6586, 0.8584)>
  UV <Vector (0.6475, 0.8458)>
  UV <Vector (0.6364, 0.8586)>
Face 6727
UV Count: 3
  UV <Vector (0.6579, 0.8886)>
  UV <Vector (0.6586, 0.8584)>
  UV <Vector (0.6433, 0.8681)>
Face 6728
UV Count: 3
  UV <Vector (0.6425, 0.8757)>
  UV <Vector (0.6327, 0.8861)>
  UV <Vector (0.6421, 0.8995)>
Face 6729
UV Count: 3
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6343, 0.8408)>
  UV <Vector (0.6175, 0.8441)>
Face 6730
UV Count: 3
  UV <Vector (0.5910, 0.8560)>
  UV <Vector (0.5987, 0.8769)>
  UV <Vector (0.6088, 0.8688)>
Face 6731
UV Count: 3
  UV <Vector (0.6040, 0.8516)>
  UV <Vector (0.6088, 0.8688)>
  UV <Vector (0.6162, 0.8630)>
Face 6732
UV Count: 3
  UV <Vector (0.6343, 0.8408)>
  UV <Vector (0.6364, 0.8211)>
  UV <Vector (0.6178, 0.8232)>
Face 6733
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6313, 0.9525)>
  UV <Vector (0.6381, 0.9563)>
Face 6734
UV Count: 3
  UV <Vector (0.6371, 0.8109)>
  UV <Vector (0.6381, 0.7991)>
  UV <Vector (0.6171, 0.8019)>
Face 6735
UV Count: 3
  UV <Vector (0.6175, 0.8441)>
  UV <Vector (0.6178, 0.8232)>
  UV <Vector (0.5994, 0.8263)>
Face 6736
UV Count: 3
  UV <Vector (0.5910, 0.8560)>
  UV <Vector (0.6040, 0.8516)>
  UV <Vector (0.5994, 0.8263)>
Face 6737
UV Count: 3
  UV <Vector (0.5823, 0.8177)>
  UV <Vector (0.5771, 0.8276)>
  UV <Vector (0.5994, 0.8263)>
Face 6738
UV Count: 3
  UV <Vector (0.5887, 0.8077)>
  UV <Vector (0.6012, 0.8061)>
  UV <Vector (0.5927, 0.7801)>
Face 6739
UV Count: 3
  UV <Vector (0.5999, 0.8167)>
  UV <Vector (0.5994, 0.8263)>
  UV <Vector (0.6178, 0.8232)>
Face 6740
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6450, 0.9375)>
Face 6741
UV Count: 3
  UV <Vector (0.5679, 0.7984)>
  UV <Vector (0.5823, 0.8177)>
  UV <Vector (0.5887, 0.8077)>
Face 6742
UV Count: 3
  UV <Vector (0.6774, 0.8417)>
  UV <Vector (0.6564, 0.8271)>
  UV <Vector (0.6475, 0.8458)>
Face 6743
UV Count: 3
  UV <Vector (0.6564, 0.8271)>
  UV <Vector (0.6774, 0.8417)>
  UV <Vector (0.6856, 0.8323)>
Face 6744
UV Count: 3
  UV <Vector (0.6768, 0.7748)>
  UV <Vector (0.6653, 0.8033)>
  UV <Vector (0.6950, 0.8204)>
Face 6745
UV Count: 3
  UV <Vector (0.6564, 0.8271)>
  UV <Vector (0.6364, 0.8211)>
  UV <Vector (0.6343, 0.8408)>
Face 6746
UV Count: 3
  UV <Vector (0.6364, 0.8211)>
  UV <Vector (0.6564, 0.8271)>
  UV <Vector (0.6603, 0.8161)>
Face 6747
UV Count: 3
  UV <Vector (0.6394, 0.7675)>
  UV <Vector (0.6381, 0.7991)>
  UV <Vector (0.6653, 0.8033)>
Face 6748
UV Count: 3
  UV <Vector (0.6694, 0.8857)>
  UV <Vector (0.6775, 0.8749)>
  UV <Vector (0.6586, 0.8584)>
Face 6749
UV Count: 3
  UV <Vector (0.6586, 0.8584)>
  UV <Vector (0.6775, 0.8749)>
  UV <Vector (0.6904, 0.8588)>
Face 6750
UV Count: 3
  UV <Vector (0.6774, 0.8417)>
  UV <Vector (0.6904, 0.8588)>
  UV <Vector (0.7005, 0.8531)>
Face 6751
UV Count: 3
  UV <Vector (0.6950, 0.8204)>
  UV <Vector (0.7121, 0.8457)>
  UV <Vector (0.7368, 0.8346)>
Face 6752
UV Count: 3
  UV <Vector (0.6327, 0.8861)>
  UV <Vector (0.6244, 0.8887)>
  UV <Vector (0.6304, 0.9071)>
Face 6753
UV Count: 3
  UV <Vector (0.6304, 0.9071)>
  UV <Vector (0.6244, 0.8887)>
  UV <Vector (0.6145, 0.8938)>
Face 6754
UV Count: 3
  UV <Vector (0.6145, 0.8938)>
  UV <Vector (0.6034, 0.8969)>
  UV <Vector (0.6066, 0.9110)>
Face 6755
UV Count: 3
  UV <Vector (0.5952, 0.9116)>
  UV <Vector (0.6066, 0.9110)>
  UV <Vector (0.6034, 0.8969)>
Face 6756
UV Count: 3
  UV <Vector (0.5915, 0.8977)>
  UV <Vector (0.5794, 0.9076)>
  UV <Vector (0.5865, 0.9143)>
Face 6757
UV Count: 3
  UV <Vector (0.5776, 0.9905)>
  UV <Vector (0.5810, 0.9829)>
  UV <Vector (0.5766, 0.9791)>
Face 6758
UV Count: 3
  UV <Vector (0.5675, 0.9831)>
  UV <Vector (0.5766, 0.9791)>
  UV <Vector (0.5775, 0.9724)>
Face 6759
UV Count: 3
  UV <Vector (0.5846, 0.9767)>
  UV <Vector (0.5775, 0.9724)>
  UV <Vector (0.5766, 0.9791)>
Face 6760
UV Count: 3
  UV <Vector (0.5700, 0.9592)>
  UV <Vector (0.5622, 0.9777)>
  UV <Vector (0.5775, 0.9724)>
Face 6761
UV Count: 3
  UV <Vector (0.5854, 0.9672)>
  UV <Vector (0.5785, 0.9640)>
  UV <Vector (0.5775, 0.9724)>
Face 6762
UV Count: 3
  UV <Vector (0.5700, 0.9592)>
  UV <Vector (0.5785, 0.9640)>
  UV <Vector (0.5799, 0.9494)>
Face 6763
UV Count: 3
  UV <Vector (0.5732, 0.9447)>
  UV <Vector (0.5799, 0.9494)>
  UV <Vector (0.5822, 0.9278)>
Face 6764
UV Count: 3
  UV <Vector (0.5782, 0.9268)>
  UV <Vector (0.5822, 0.9278)>
  UV <Vector (0.5865, 0.9143)>
Face 6765
UV Count: 3
  UV <Vector (0.6261, 0.9900)>
  UV <Vector (0.6259, 0.9943)>
  UV <Vector (0.6306, 0.9939)>
Face 6766
UV Count: 3
  UV <Vector (0.6261, 0.9900)>
  UV <Vector (0.6307, 0.9895)>
  UV <Vector (0.6298, 0.9863)>
Face 6767
UV Count: 3
  UV <Vector (0.6259, 0.9867)>
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6257, 0.9790)>
Face 6768
UV Count: 3
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6231, 0.9806)>
  UV <Vector (0.6257, 0.9790)>
Face 6769
UV Count: 3
  UV <Vector (0.6168, 0.9728)>
  UV <Vector (0.6187, 0.9765)>
  UV <Vector (0.6210, 0.9755)>
Face 6770
UV Count: 3
  UV <Vector (0.6183, 0.9713)>
  UV <Vector (0.6210, 0.9755)>
  UV <Vector (0.6230, 0.9741)>
Face 6771
UV Count: 3
  UV <Vector (0.6206, 0.9819)>
  UV <Vector (0.6231, 0.9806)>
  UV <Vector (0.6210, 0.9755)>
Face 6772
UV Count: 3
  UV <Vector (0.6224, 0.9869)>
  UV <Vector (0.6259, 0.9867)>
  UV <Vector (0.6231, 0.9806)>
Face 6773
UV Count: 3
  UV <Vector (0.6224, 0.9869)>
  UV <Vector (0.6221, 0.9904)>
  UV <Vector (0.6261, 0.9900)>
Face 6774
UV Count: 3
  UV <Vector (0.6221, 0.9904)>
  UV <Vector (0.6223, 0.9944)>
  UV <Vector (0.6259, 0.9943)>
Face 6775
UV Count: 3
  UV <Vector (0.6161, 0.9708)>
  UV <Vector (0.6183, 0.9713)>
  UV <Vector (0.6192, 0.9686)>
Face 6776
UV Count: 3
  UV <Vector (0.6161, 0.9708)>
  UV <Vector (0.6144, 0.9672)>
  UV <Vector (0.6121, 0.9725)>
Face 6777
UV Count: 3
  UV <Vector (0.6152, 0.9735)>
  UV <Vector (0.6121, 0.9725)>
  UV <Vector (0.6122, 0.9786)>
Face 6778
UV Count: 3
  UV <Vector (0.6187, 0.9766)>
  UV <Vector (0.6171, 0.9726)>
  UV <Vector (0.6152, 0.9735)>
Face 6779
UV Count: 3
  UV <Vector (0.6195, 0.9823)>
  UV <Vector (0.6187, 0.9766)>
  UV <Vector (0.6159, 0.9783)>
Face 6780
UV Count: 3
  UV <Vector (0.6167, 0.9870)>
  UV <Vector (0.6205, 0.9877)>
  UV <Vector (0.6195, 0.9823)>
Face 6781
UV Count: 3
  UV <Vector (0.6166, 0.9909)>
  UV <Vector (0.6197, 0.9911)>
  UV <Vector (0.6205, 0.9877)>
Face 6782
UV Count: 3
  UV <Vector (0.6197, 0.9911)>
  UV <Vector (0.6166, 0.9909)>
  UV <Vector (0.6171, 0.9954)>
Face 6783
UV Count: 3
  UV <Vector (0.6129, 0.9830)>
  UV <Vector (0.6163, 0.9826)>
  UV <Vector (0.6159, 0.9783)>
Face 6784
UV Count: 3
  UV <Vector (0.6163, 0.9826)>
  UV <Vector (0.6129, 0.9830)>
  UV <Vector (0.6135, 0.9871)>
Face 6785
UV Count: 3
  UV <Vector (0.6167, 0.9870)>
  UV <Vector (0.6135, 0.9871)>
  UV <Vector (0.6134, 0.9909)>
Face 6786
UV Count: 3
  UV <Vector (0.6136, 0.9956)>
  UV <Vector (0.6171, 0.9954)>
  UV <Vector (0.6166, 0.9909)>
Face 6787
UV Count: 3
  UV <Vector (0.6103, 0.9955)>
  UV <Vector (0.6136, 0.9956)>
  UV <Vector (0.6134, 0.9909)>
Face 6788
UV Count: 3
  UV <Vector (0.6135, 0.9871)>
  UV <Vector (0.6098, 0.9873)>
  UV <Vector (0.6104, 0.9907)>
Face 6789
UV Count: 3
  UV <Vector (0.6129, 0.9830)>
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6098, 0.9873)>
Face 6790
UV Count: 3
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6063, 0.9839)>
  UV <Vector (0.6064, 0.9870)>
Face 6791
UV Count: 3
  UV <Vector (0.6087, 0.9719)>
  UV <Vector (0.6049, 0.9715)>
  UV <Vector (0.6062, 0.9793)>
Face 6792
UV Count: 3
  UV <Vector (0.5859, 0.9520)>
  UV <Vector (0.5799, 0.9494)>
  UV <Vector (0.5785, 0.9640)>
Face 6793
UV Count: 3
  UV <Vector (0.5894, 0.9346)>
  UV <Vector (0.5822, 0.9278)>
  UV <Vector (0.5799, 0.9494)>
Face 6794
UV Count: 3
  UV <Vector (0.6049, 0.9715)>
  UV <Vector (0.6087, 0.9719)>
  UV <Vector (0.6101, 0.9670)>
Face 6795
UV Count: 3
  UV <Vector (0.6011, 0.9772)>
  UV <Vector (0.6062, 0.9793)>
  UV <Vector (0.6049, 0.9715)>
Face 6796
UV Count: 3
  UV <Vector (0.5854, 0.9672)>
  UV <Vector (0.5912, 0.9684)>
  UV <Vector (0.5942, 0.9563)>
Face 6797
UV Count: 3
  UV <Vector (0.6103, 0.9955)>
  UV <Vector (0.6104, 0.9907)>
  UV <Vector (0.6061, 0.9911)>
Face 6798
UV Count: 3
  UV <Vector (0.6101, 0.9670)>
  UV <Vector (0.6087, 0.9719)>
  UV <Vector (0.6121, 0.9725)>
Face 6799
UV Count: 3
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6129, 0.9830)>
  UV <Vector (0.6122, 0.9786)>
Face 6800
UV Count: 3
  UV <Vector (0.6086, 0.9790)>
  UV <Vector (0.6122, 0.9786)>
  UV <Vector (0.6121, 0.9725)>
Face 6801
UV Count: 3
  UV <Vector (0.6098, 0.9873)>
  UV <Vector (0.6064, 0.9870)>
  UV <Vector (0.6061, 0.9911)>
Face 6802
UV Count: 3
  UV <Vector (0.6023, 0.9908)>
  UV <Vector (0.6016, 0.9946)>
  UV <Vector (0.6057, 0.9950)>
Face 6803
UV Count: 3
  UV <Vector (0.6061, 0.9911)>
  UV <Vector (0.6064, 0.9870)>
  UV <Vector (0.6031, 0.9872)>
Face 6804
UV Count: 3
  UV <Vector (0.6023, 0.9908)>
  UV <Vector (0.5968, 0.9889)>
  UV <Vector (0.5959, 0.9942)>
Face 6805
UV Count: 3
  UV <Vector (0.5893, 0.9874)>
  UV <Vector (0.5879, 0.9936)>
  UV <Vector (0.5959, 0.9942)>
Face 6806
UV Count: 3
  UV <Vector (0.5845, 0.9869)>
  UV <Vector (0.5830, 0.9924)>
  UV <Vector (0.5879, 0.9936)>
Face 6807
UV Count: 3
  UV <Vector (0.5776, 0.9905)>
  UV <Vector (0.5830, 0.9924)>
  UV <Vector (0.5845, 0.9869)>
Face 6808
UV Count: 3
  UV <Vector (0.6092, 0.9831)>
  UV <Vector (0.6086, 0.9790)>
  UV <Vector (0.6062, 0.9793)>
Face 6809
UV Count: 3
  UV <Vector (0.6063, 0.9839)>
  UV <Vector (0.6011, 0.9835)>
  UV <Vector (0.6031, 0.9872)>
Face 6810
UV Count: 3
  UV <Vector (0.6031, 0.9872)>
  UV <Vector (0.6011, 0.9835)>
  UV <Vector (0.5968, 0.9889)>
Face 6811
UV Count: 3
  UV <Vector (0.6062, 0.9793)>
  UV <Vector (0.6011, 0.9772)>
  UV <Vector (0.6011, 0.9835)>
Face 6812
UV Count: 3
  UV <Vector (0.6011, 0.9772)>
  UV <Vector (0.5908, 0.9759)>
  UV <Vector (0.5908, 0.9819)>
Face 6813
UV Count: 3
  UV <Vector (0.5912, 0.9684)>
  UV <Vector (0.5982, 0.9705)>
  UV <Vector (0.6009, 0.9619)>
Face 6814
UV Count: 3
  UV <Vector (0.5982, 0.9705)>
  UV <Vector (0.5912, 0.9684)>
  UV <Vector (0.5908, 0.9759)>
Face 6815
UV Count: 3
  UV <Vector (0.5968, 0.9889)>
  UV <Vector (0.6011, 0.9835)>
  UV <Vector (0.5908, 0.9819)>
Face 6816
UV Count: 3
  UV <Vector (0.5862, 0.9812)>
  UV <Vector (0.5845, 0.9869)>
  UV <Vector (0.5893, 0.9874)>
Face 6817
UV Count: 3
  UV <Vector (0.5810, 0.9829)>
  UV <Vector (0.5845, 0.9869)>
  UV <Vector (0.5862, 0.9812)>
Face 6818
UV Count: 3
  UV <Vector (0.5908, 0.9759)>
  UV <Vector (0.5846, 0.9767)>
  UV <Vector (0.5862, 0.9812)>
Face 6819
UV Count: 3
  UV <Vector (0.5846, 0.9767)>
  UV <Vector (0.5908, 0.9759)>
  UV <Vector (0.5912, 0.9684)>
Face 6820
UV Count: 3
  UV <Vector (0.6045, 0.9677)>
  UV <Vector (0.6009, 0.9619)>
  UV <Vector (0.5982, 0.9705)>
Face 6821
UV Count: 3
  UV <Vector (0.6307, 0.9895)>
  UV <Vector (0.6306, 0.9939)>
  UV <Vector (0.6332, 0.9935)>
Face 6822
UV Count: 3
  UV <Vector (0.6353, 0.9896)>
  UV <Vector (0.6335, 0.9891)>
  UV <Vector (0.6332, 0.9935)>
Face 6823
UV Count: 3
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6307, 0.9895)>
  UV <Vector (0.6335, 0.9891)>
Face 6824
UV Count: 3
  UV <Vector (0.6337, 0.9854)>
  UV <Vector (0.6335, 0.9891)>
  UV <Vector (0.6353, 0.9896)>
Face 6825
UV Count: 3
  UV <Vector (0.6399, 0.9921)>
  UV <Vector (0.6399, 0.9870)>
  UV <Vector (0.6353, 0.9896)>
Face 6826
UV Count: 3
  UV <Vector (0.6426, 0.9917)>
  UV <Vector (0.6430, 0.9874)>
  UV <Vector (0.6399, 0.9870)>
Face 6827
UV Count: 3
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6430, 0.9874)>
  UV <Vector (0.6426, 0.9917)>
Face 6828
UV Count: 3
  UV <Vector (0.6488, 0.9908)>
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6448, 0.9921)>
Face 6829
UV Count: 3
  UV <Vector (0.6337, 0.9854)>
  UV <Vector (0.6399, 0.9870)>
  UV <Vector (0.6416, 0.9813)>
Face 6830
UV Count: 3
  UV <Vector (0.6431, 0.9771)>
  UV <Vector (0.6380, 0.9727)>
  UV <Vector (0.6346, 0.9792)>
Face 6831
UV Count: 3
  UV <Vector (0.6399, 0.9870)>
  UV <Vector (0.6430, 0.9874)>
  UV <Vector (0.6443, 0.9828)>
Face 6832
UV Count: 3
  UV <Vector (0.6488, 0.9908)>
  UV <Vector (0.6480, 0.9929)>
  UV <Vector (0.6514, 0.9933)>
Face 6833
UV Count: 3
  UV <Vector (0.6539, 0.9935)>
  UV <Vector (0.6548, 0.9893)>
  UV <Vector (0.6517, 0.9897)>
Face 6834
UV Count: 3
  UV <Vector (0.6548, 0.9893)>
  UV <Vector (0.6547, 0.9862)>
  UV <Vector (0.6527, 0.9864)>
Face 6835
UV Count: 3
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6547, 0.9862)>
  UV <Vector (0.6533, 0.9835)>
Face 6836
UV Count: 3
  UV <Vector (0.6517, 0.9843)>
  UV <Vector (0.6533, 0.9835)>
  UV <Vector (0.6512, 0.9814)>
Face 6837
UV Count: 3
  UV <Vector (0.6458, 0.9783)>
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6493, 0.9821)>
Face 6838
UV Count: 3
  UV <Vector (0.6548, 0.9893)>
  UV <Vector (0.6573, 0.9898)>
  UV <Vector (0.6570, 0.9866)>
Face 6839
UV Count: 3
  UV <Vector (0.6608, 0.9924)>
  UV <Vector (0.6597, 0.9888)>
  UV <Vector (0.6573, 0.9898)>
Face 6840
UV Count: 3
  UV <Vector (0.6572, 0.9933)>
  UV <Vector (0.6573, 0.9898)>
  UV <Vector (0.6548, 0.9893)>
Face 6841
UV Count: 3
  UV <Vector (0.6635, 0.9910)>
  UV <Vector (0.6617, 0.9879)>
  UV <Vector (0.6597, 0.9888)>
Face 6842
UV Count: 3
  UV <Vector (0.6697, 0.9847)>
  UV <Vector (0.6671, 0.9822)>
  UV <Vector (0.6645, 0.9857)>
Face 6843
UV Count: 3
  UV <Vector (0.6727, 0.9811)>
  UV <Vector (0.6699, 0.9789)>
  UV <Vector (0.6671, 0.9822)>
Face 6844
UV Count: 3
  UV <Vector (0.6834, 0.9698)>
  UV <Vector (0.6808, 0.9656)>
  UV <Vector (0.6766, 0.9706)>
Face 6845
UV Count: 3
  UV <Vector (0.6875, 0.9664)>
  UV <Vector (0.6846, 0.9621)>
  UV <Vector (0.6808, 0.9656)>
Face 6846
UV Count: 3
  UV <Vector (0.6916, 0.9544)>
  UV <Vector (0.6888, 0.9575)>
  UV <Vector (0.6931, 0.9626)>
Face 6847
UV Count: 3
  UV <Vector (0.6645, 0.9857)>
  UV <Vector (0.6617, 0.9879)>
  UV <Vector (0.6635, 0.9910)>
Face 6848
UV Count: 3
  UV <Vector (0.6587, 0.9866)>
  UV <Vector (0.6570, 0.9866)>
  UV <Vector (0.6573, 0.9898)>
Face 6849
UV Count: 3
  UV <Vector (0.6608, 0.9858)>
  UV <Vector (0.6587, 0.9866)>
  UV <Vector (0.6597, 0.9888)>
Face 6850
UV Count: 3
  UV <Vector (0.6645, 0.9857)>
  UV <Vector (0.6627, 0.9835)>
  UV <Vector (0.6608, 0.9858)>
Face 6851
UV Count: 3
  UV <Vector (0.6671, 0.9822)>
  UV <Vector (0.6649, 0.9803)>
  UV <Vector (0.6627, 0.9835)>
Face 6852
UV Count: 3
  UV <Vector (0.6699, 0.9789)>
  UV <Vector (0.6678, 0.9763)>
  UV <Vector (0.6649, 0.9803)>
Face 6853
UV Count: 3
  UV <Vector (0.6808, 0.9656)>
  UV <Vector (0.6779, 0.9634)>
  UV <Vector (0.6741, 0.9682)>
Face 6854
UV Count: 3
  UV <Vector (0.6416, 0.9813)>
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6458, 0.9783)>
Face 6855
UV Count: 3
  UV <Vector (0.6443, 0.9828)>
  UV <Vector (0.6459, 0.9845)>
  UV <Vector (0.6475, 0.9842)>
Face 6856
UV Count: 3
  UV <Vector (0.6517, 0.9843)>
  UV <Vector (0.6483, 0.9849)>
  UV <Vector (0.6486, 0.9860)>
Face 6857
UV Count: 3
  UV <Vector (0.6517, 0.9897)>
  UV <Vector (0.6485, 0.9870)>
  UV <Vector (0.6477, 0.9884)>
Face 6858
UV Count: 3
  UV <Vector (0.6451, 0.9865)>
  UV <Vector (0.6459, 0.9845)>
  UV <Vector (0.6443, 0.9828)>
Face 6859
UV Count: 3
  UV <Vector (0.6493, 0.9821)>
  UV <Vector (0.6475, 0.9842)>
  UV <Vector (0.6483, 0.9849)>
Face 6860
UV Count: 3
  UV <Vector (0.6527, 0.9864)>
  UV <Vector (0.6486, 0.9860)>
  UV <Vector (0.6485, 0.9870)>
Face 6861
UV Count: 3
  UV <Vector (0.6477, 0.9884)>
  UV <Vector (0.6462, 0.9874)>
  UV <Vector (0.6450, 0.9897)>
Face 6862
UV Count: 3
  UV <Vector (0.6450, 0.9897)>
  UV <Vector (0.6462, 0.9874)>
  UV <Vector (0.6451, 0.9865)>
Face 6863
UV Count: 3
  UV <Vector (0.6475, 0.9859)>
  UV <Vector (0.6486, 0.9860)>
  UV <Vector (0.6483, 0.9849)>
Face 6864
UV Count: 3
  UV <Vector (0.6485, 0.9870)>
  UV <Vector (0.6486, 0.9860)>
  UV <Vector (0.6475, 0.9859)>
Face 6865
UV Count: 3
  UV <Vector (0.6475, 0.9859)>
  UV <Vector (0.6475, 0.9842)>
  UV <Vector (0.6459, 0.9845)>
Face 6866
UV Count: 3
  UV <Vector (0.6462, 0.9874)>
  UV <Vector (0.6477, 0.9884)>
  UV <Vector (0.6475, 0.9859)>
Face 6867
UV Count: 3
  UV <Vector (0.6547, 0.9862)>
  UV <Vector (0.6570, 0.9866)>
  UV <Vector (0.6551, 0.9832)>
Face 6868
UV Count: 3
  UV <Vector (0.6571, 0.9823)>
  UV <Vector (0.6551, 0.9832)>
  UV <Vector (0.6570, 0.9866)>
Face 6869
UV Count: 3
  UV <Vector (0.6589, 0.9816)>
  UV <Vector (0.6571, 0.9823)>
  UV <Vector (0.6587, 0.9866)>
Face 6870
UV Count: 3
  UV <Vector (0.6512, 0.9814)>
  UV <Vector (0.6528, 0.9798)>
  UV <Vector (0.6490, 0.9757)>
Face 6871
UV Count: 3
  UV <Vector (0.6534, 0.9742)>
  UV <Vector (0.6490, 0.9757)>
  UV <Vector (0.6528, 0.9798)>
Face 6872
UV Count: 3
  UV <Vector (0.6577, 0.9740)>
  UV <Vector (0.6534, 0.9742)>
  UV <Vector (0.6553, 0.9785)>
Face 6873
UV Count: 3
  UV <Vector (0.6533, 0.9835)>
  UV <Vector (0.6551, 0.9832)>
  UV <Vector (0.6528, 0.9798)>
Face 6874
UV Count: 3
  UV <Vector (0.6553, 0.9785)>
  UV <Vector (0.6528, 0.9798)>
  UV <Vector (0.6551, 0.9832)>
Face 6875
UV Count: 3
  UV <Vector (0.6553, 0.9785)>
  UV <Vector (0.6571, 0.9823)>
  UV <Vector (0.6589, 0.9816)>
Face 6876
UV Count: 3
  UV <Vector (0.6627, 0.9835)>
  UV <Vector (0.6614, 0.9812)>
  UV <Vector (0.6589, 0.9816)>
Face 6877
UV Count: 3
  UV <Vector (0.6583, 0.9776)>
  UV <Vector (0.6589, 0.9816)>
  UV <Vector (0.6614, 0.9812)>
Face 6878
UV Count: 3
  UV <Vector (0.6635, 0.9738)>
  UV <Vector (0.6577, 0.9740)>
  UV <Vector (0.6583, 0.9776)>
Face 6879
UV Count: 3
  UV <Vector (0.6649, 0.9803)>
  UV <Vector (0.6623, 0.9785)>
  UV <Vector (0.6614, 0.9812)>
Face 6880
UV Count: 3
  UV <Vector (0.6766, 0.9706)>
  UV <Vector (0.6741, 0.9682)>
  UV <Vector (0.6678, 0.9763)>
Face 6881
UV Count: 3
  UV <Vector (0.6791, 0.9740)>
  UV <Vector (0.6766, 0.9706)>
  UV <Vector (0.6699, 0.9789)>
Face 6882
UV Count: 3
  UV <Vector (0.6623, 0.9785)>
  UV <Vector (0.6649, 0.9803)>
  UV <Vector (0.6678, 0.9763)>
Face 6883
UV Count: 3
  UV <Vector (0.6741, 0.9682)>
  UV <Vector (0.6707, 0.9654)>
  UV <Vector (0.6635, 0.9738)>
Face 6884
UV Count: 3
  UV <Vector (0.6779, 0.9634)>
  UV <Vector (0.6743, 0.9606)>
  UV <Vector (0.6707, 0.9654)>
Face 6885
UV Count: 3
  UV <Vector (0.6707, 0.9654)>
  UV <Vector (0.6668, 0.9635)>
  UV <Vector (0.6634, 0.9702)>
Face 6886
UV Count: 3
  UV <Vector (0.6583, 0.9707)>
  UV <Vector (0.6577, 0.9740)>
  UV <Vector (0.6635, 0.9738)>
Face 6887
UV Count: 3
  UV <Vector (0.6534, 0.9742)>
  UV <Vector (0.6577, 0.9740)>
  UV <Vector (0.6583, 0.9707)>
Face 6888
UV Count: 3
  UV <Vector (0.6490, 0.9757)>
  UV <Vector (0.6534, 0.9742)>
  UV <Vector (0.6530, 0.9711)>
Face 6889
UV Count: 3
  UV <Vector (0.6431, 0.9771)>
  UV <Vector (0.6458, 0.9783)>
  UV <Vector (0.6490, 0.9757)>
Face 6890
UV Count: 3
  UV <Vector (0.6380, 0.9727)>
  UV <Vector (0.6431, 0.9771)>
  UV <Vector (0.6476, 0.9723)>
Face 6891
UV Count: 3
  UV <Vector (0.6587, 0.9651)>
  UV <Vector (0.6520, 0.9656)>
  UV <Vector (0.6530, 0.9711)>
Face 6892
UV Count: 3
  UV <Vector (0.6634, 0.9702)>
  UV <Vector (0.6668, 0.9635)>
  UV <Vector (0.6587, 0.9651)>
Face 6893
UV Count: 3
  UV <Vector (0.6638, 0.9587)>
  UV <Vector (0.6592, 0.9602)>
  UV <Vector (0.6587, 0.9651)>
Face 6894
UV Count: 3
  UV <Vector (0.6592, 0.9602)>
  UV <Vector (0.6638, 0.9587)>
  UV <Vector (0.6586, 0.9523)>
Face 6895
UV Count: 3
  UV <Vector (0.6545, 0.9549)>
  UV <Vector (0.6586, 0.9523)>
  UV <Vector (0.6546, 0.9472)>
Face 6896
UV Count: 3
  UV <Vector (0.6517, 0.9489)>
  UV <Vector (0.6546, 0.9472)>
  UV <Vector (0.6538, 0.9436)>
Face 6897
UV Count: 3
  UV <Vector (0.6492, 0.9375)>
  UV <Vector (0.6489, 0.9442)>
  UV <Vector (0.6538, 0.9436)>
Face 6898
UV Count: 3
  UV <Vector (0.6492, 0.9375)>
  UV <Vector (0.6537, 0.9369)>
  UV <Vector (0.6545, 0.9309)>
Face 6899
UV Count: 3
  UV <Vector (0.6504, 0.9293)>
  UV <Vector (0.6545, 0.9309)>
  UV <Vector (0.6566, 0.9275)>
Face 6900
UV Count: 3
  UV <Vector (0.6566, 0.9275)>
  UV <Vector (0.6604, 0.9274)>
  UV <Vector (0.6606, 0.9216)>
Face 6901
UV Count: 3
  UV <Vector (0.6604, 0.9274)>
  UV <Vector (0.6645, 0.9301)>
  UV <Vector (0.6677, 0.9249)>
Face 6902
UV Count: 3
  UV <Vector (0.6690, 0.9332)>
  UV <Vector (0.6727, 0.9377)>
  UV <Vector (0.6764, 0.9341)>
Face 6903
UV Count: 3
  UV <Vector (0.6645, 0.9301)>
  UV <Vector (0.6690, 0.9332)>
  UV <Vector (0.6723, 0.9295)>
Face 6904
UV Count: 3
  UV <Vector (0.6727, 0.9377)>
  UV <Vector (0.6754, 0.9429)>
  UV <Vector (0.6797, 0.9406)>
Face 6905
UV Count: 3
  UV <Vector (0.6770, 0.9483)>
  UV <Vector (0.6808, 0.9485)>
  UV <Vector (0.6797, 0.9406)>
Face 6906
UV Count: 3
  UV <Vector (0.6770, 0.9483)>
  UV <Vector (0.6761, 0.9521)>
  UV <Vector (0.6790, 0.9526)>
Face 6907
UV Count: 3
  UV <Vector (0.6807, 0.9597)>
  UV <Vector (0.6779, 0.9634)>
  UV <Vector (0.6808, 0.9656)>
Face 6908
UV Count: 3
  UV <Vector (0.6856, 0.9506)>
  UV <Vector (0.6837, 0.9548)>
  UV <Vector (0.6888, 0.9575)>
Face 6909
UV Count: 3
  UV <Vector (0.6837, 0.9548)>
  UV <Vector (0.6790, 0.9526)>
  UV <Vector (0.6765, 0.9572)>
Face 6910
UV Count: 3
  UV <Vector (0.6790, 0.9526)>
  UV <Vector (0.6837, 0.9548)>
  UV <Vector (0.6856, 0.9506)>
Face 6911
UV Count: 3
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6738, 0.9561)>
  UV <Vector (0.6718, 0.9588)>
Face 6912
UV Count: 3
  UV <Vector (0.6718, 0.9588)>
  UV <Vector (0.6668, 0.9635)>
  UV <Vector (0.6707, 0.9654)>
Face 6913
UV Count: 3
  UV <Vector (0.6718, 0.9588)>
  UV <Vector (0.6697, 0.9556)>
  UV <Vector (0.6638, 0.9587)>
Face 6914
UV Count: 3
  UV <Vector (0.6714, 0.9550)>
  UV <Vector (0.6697, 0.9556)>
  UV <Vector (0.6718, 0.9588)>
Face 6915
UV Count: 3
  UV <Vector (0.6761, 0.9521)>
  UV <Vector (0.6770, 0.9483)>
  UV <Vector (0.6740, 0.9488)>
Face 6916
UV Count: 3
  UV <Vector (0.6754, 0.9429)>
  UV <Vector (0.6728, 0.9443)>
  UV <Vector (0.6740, 0.9488)>
Face 6917
UV Count: 3
  UV <Vector (0.6754, 0.9429)>
  UV <Vector (0.6727, 0.9377)>
  UV <Vector (0.6700, 0.9403)>
Face 6918
UV Count: 3
  UV <Vector (0.6727, 0.9377)>
  UV <Vector (0.6690, 0.9332)>
  UV <Vector (0.6660, 0.9360)>
Face 6919
UV Count: 3
  UV <Vector (0.6690, 0.9332)>
  UV <Vector (0.6645, 0.9301)>
  UV <Vector (0.6628, 0.9326)>
Face 6920
UV Count: 3
  UV <Vector (0.6645, 0.9301)>
  UV <Vector (0.6604, 0.9274)>
  UV <Vector (0.6598, 0.9307)>
Face 6921
UV Count: 3
  UV <Vector (0.6604, 0.9274)>
  UV <Vector (0.6566, 0.9275)>
  UV <Vector (0.6578, 0.9300)>
Face 6922
UV Count: 3
  UV <Vector (0.6545, 0.9309)>
  UV <Vector (0.6568, 0.9323)>
  UV <Vector (0.6578, 0.9300)>
Face 6923
UV Count: 3
  UV <Vector (0.6537, 0.9369)>
  UV <Vector (0.6564, 0.9361)>
  UV <Vector (0.6568, 0.9323)>
Face 6924
UV Count: 3
  UV <Vector (0.6537, 0.9369)>
  UV <Vector (0.6538, 0.9436)>
  UV <Vector (0.6565, 0.9416)>
Face 6925
UV Count: 3
  UV <Vector (0.6538, 0.9436)>
  UV <Vector (0.6546, 0.9472)>
  UV <Vector (0.6586, 0.9465)>
Face 6926
UV Count: 3
  UV <Vector (0.6586, 0.9523)>
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6586, 0.9465)>
Face 6927
UV Count: 3
  UV <Vector (0.6638, 0.9587)>
  UV <Vector (0.6697, 0.9556)>
  UV <Vector (0.6633, 0.9513)>
Face 6928
UV Count: 3
  UV <Vector (0.6520, 0.9656)>
  UV <Vector (0.6449, 0.9667)>
  UV <Vector (0.6476, 0.9723)>
Face 6929
UV Count: 3
  UV <Vector (0.6520, 0.9656)>
  UV <Vector (0.6587, 0.9651)>
  UV <Vector (0.6592, 0.9602)>
Face 6930
UV Count: 3
  UV <Vector (0.6545, 0.9549)>
  UV <Vector (0.6496, 0.9567)>
  UV <Vector (0.6510, 0.9611)>
Face 6931
UV Count: 3
  UV <Vector (0.6497, 0.9523)>
  UV <Vector (0.6496, 0.9567)>
  UV <Vector (0.6545, 0.9549)>
Face 6932
UV Count: 3
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6497, 0.9523)>
  UV <Vector (0.6517, 0.9489)>
Face 6933
UV Count: 3
  UV <Vector (0.6450, 0.9375)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6489, 0.9442)>
Face 6934
UV Count: 3
  UV <Vector (0.6504, 0.9293)>
  UV <Vector (0.6461, 0.9278)>
  UV <Vector (0.6450, 0.9375)>
Face 6935
UV Count: 3
  UV <Vector (0.6539, 0.9226)>
  UV <Vector (0.6508, 0.9189)>
  UV <Vector (0.6461, 0.9278)>
Face 6936
UV Count: 3
  UV <Vector (0.6593, 0.9164)>
  UV <Vector (0.6508, 0.9189)>
  UV <Vector (0.6539, 0.9226)>
Face 6937
UV Count: 3
  UV <Vector (0.6602, 0.9331)>
  UV <Vector (0.6611, 0.9340)>
  UV <Vector (0.6605, 0.9323)>
Face 6938
UV Count: 3
  UV <Vector (0.6611, 0.9340)>
  UV <Vector (0.6629, 0.9354)>
  UV <Vector (0.6627, 0.9344)>
Face 6939
UV Count: 3
  UV <Vector (0.6696, 0.9543)>
  UV <Vector (0.6662, 0.9494)>
  UV <Vector (0.6645, 0.9503)>
Face 6940
UV Count: 3
  UV <Vector (0.6629, 0.9354)>
  UV <Vector (0.6652, 0.9377)>
  UV <Vector (0.6653, 0.9370)>
Face 6941
UV Count: 3
  UV <Vector (0.6645, 0.9503)>
  UV <Vector (0.6662, 0.9494)>
  UV <Vector (0.6637, 0.9451)>
Face 6942
UV Count: 3
  UV <Vector (0.6652, 0.9377)>
  UV <Vector (0.6681, 0.9414)>
  UV <Vector (0.6690, 0.9412)>
Face 6943
UV Count: 3
  UV <Vector (0.6613, 0.9456)>
  UV <Vector (0.6637, 0.9451)>
  UV <Vector (0.6620, 0.9401)>
Face 6944
UV Count: 3
  UV <Vector (0.6690, 0.9412)>
  UV <Vector (0.6681, 0.9414)>
  UV <Vector (0.6707, 0.9448)>
Face 6945
UV Count: 3
  UV <Vector (0.6598, 0.9406)>
  UV <Vector (0.6620, 0.9401)>
  UV <Vector (0.6608, 0.9365)>
Face 6946
UV Count: 3
  UV <Vector (0.6715, 0.9447)>
  UV <Vector (0.6707, 0.9448)>
  UV <Vector (0.6720, 0.9490)>
Face 6947
UV Count: 3
  UV <Vector (0.6589, 0.9365)>
  UV <Vector (0.6608, 0.9365)>
  UV <Vector (0.6602, 0.9344)>
Face 6948
UV Count: 3
  UV <Vector (0.6720, 0.9490)>
  UV <Vector (0.6717, 0.9515)>
  UV <Vector (0.6723, 0.9515)>
Face 6949
UV Count: 3
  UV <Vector (0.6587, 0.9338)>
  UV <Vector (0.6602, 0.9344)>
  UV <Vector (0.6602, 0.9331)>
Face 6950
UV Count: 3
  UV <Vector (0.6709, 0.9542)>
  UV <Vector (0.6696, 0.9543)>
  UV <Vector (0.6696, 0.9549)>
Face 6951
UV Count: 3
  UV <Vector (0.6711, 0.9545)>
  UV <Vector (0.6696, 0.9549)>
  UV <Vector (0.6697, 0.9556)>
Face 6952
UV Count: 3
  UV <Vector (0.6568, 0.9323)>
  UV <Vector (0.6587, 0.9338)>
  UV <Vector (0.6590, 0.9315)>
Face 6953
UV Count: 3
  UV <Vector (0.6740, 0.9488)>
  UV <Vector (0.6727, 0.9488)>
  UV <Vector (0.6723, 0.9515)>
Face 6954
UV Count: 3
  UV <Vector (0.6564, 0.9361)>
  UV <Vector (0.6589, 0.9365)>
  UV <Vector (0.6587, 0.9338)>
Face 6955
UV Count: 3
  UV <Vector (0.6728, 0.9443)>
  UV <Vector (0.6715, 0.9447)>
  UV <Vector (0.6727, 0.9488)>
Face 6956
UV Count: 3
  UV <Vector (0.6565, 0.9416)>
  UV <Vector (0.6598, 0.9406)>
  UV <Vector (0.6589, 0.9365)>
Face 6957
UV Count: 3
  UV <Vector (0.6700, 0.9403)>
  UV <Vector (0.6690, 0.9412)>
  UV <Vector (0.6715, 0.9447)>
Face 6958
UV Count: 3
  UV <Vector (0.6586, 0.9465)>
  UV <Vector (0.6613, 0.9456)>
  UV <Vector (0.6598, 0.9406)>
Face 6959
UV Count: 3
  UV <Vector (0.6653, 0.9370)>
  UV <Vector (0.6690, 0.9412)>
  UV <Vector (0.6700, 0.9403)>
Face 6960
UV Count: 3
  UV <Vector (0.6633, 0.9513)>
  UV <Vector (0.6645, 0.9503)>
  UV <Vector (0.6613, 0.9456)>
Face 6961
UV Count: 3
  UV <Vector (0.6627, 0.9344)>
  UV <Vector (0.6653, 0.9370)>
  UV <Vector (0.6660, 0.9360)>
Face 6962
UV Count: 3
  UV <Vector (0.6696, 0.9549)>
  UV <Vector (0.6645, 0.9503)>
  UV <Vector (0.6633, 0.9513)>
Face 6963
UV Count: 3
  UV <Vector (0.6605, 0.9323)>
  UV <Vector (0.6627, 0.9344)>
  UV <Vector (0.6628, 0.9326)>
Face 6964
UV Count: 3
  UV <Vector (0.6590, 0.9315)>
  UV <Vector (0.6605, 0.9323)>
  UV <Vector (0.6598, 0.9307)>
Face 6965
UV Count: 3
  UV <Vector (0.6730, 0.9518)>
  UV <Vector (0.6723, 0.9515)>
  UV <Vector (0.6711, 0.9545)>
Face 6966
UV Count: 3
  UV <Vector (0.6723, 0.9515)>
  UV <Vector (0.6717, 0.9515)>
  UV <Vector (0.6709, 0.9542)>
Face 6967
UV Count: 3
  UV <Vector (0.6730, 0.9518)>
  UV <Vector (0.6714, 0.9550)>
  UV <Vector (0.6738, 0.9561)>
Face 6968
UV Count: 3
  UV <Vector (0.6761, 0.9521)>
  UV <Vector (0.6738, 0.9561)>
  UV <Vector (0.6765, 0.9572)>
Face 6969
UV Count: 3
  UV <Vector (0.6807, 0.9597)>
  UV <Vector (0.6765, 0.9572)>
  UV <Vector (0.6743, 0.9606)>
Face 6970
UV Count: 3
  UV <Vector (0.6837, 0.9548)>
  UV <Vector (0.6807, 0.9597)>
  UV <Vector (0.6846, 0.9621)>
Face 6971
UV Count: 3
  UV <Vector (0.6931, 0.9626)>
  UV <Vector (0.6888, 0.9575)>
  UV <Vector (0.6846, 0.9621)>
Face 6972
UV Count: 3
  UV <Vector (0.6298, 0.9863)>
  UV <Vector (0.6337, 0.9854)>
  UV <Vector (0.6346, 0.9792)>
Face 6973
UV Count: 3
  UV <Vector (0.6510, 0.9611)>
  UV <Vector (0.6433, 0.9620)>
  UV <Vector (0.6449, 0.9667)>
Face 6974
UV Count: 3
  UV <Vector (0.6433, 0.9620)>
  UV <Vector (0.6329, 0.9707)>
  UV <Vector (0.6380, 0.9727)>
Face 6975
UV Count: 3
  UV <Vector (0.6329, 0.9707)>
  UV <Vector (0.6257, 0.9790)>
  UV <Vector (0.6346, 0.9792)>
Face 6976
UV Count: 3
  UV <Vector (0.6381, 0.9563)>
  UV <Vector (0.6287, 0.9670)>
  UV <Vector (0.6329, 0.9707)>
Face 6977
UV Count: 3
  UV <Vector (0.6287, 0.9670)>
  UV <Vector (0.6381, 0.9563)>
  UV <Vector (0.6313, 0.9525)>
Face 6978
UV Count: 3
  UV <Vector (0.6230, 0.9741)>
  UV <Vector (0.6257, 0.9790)>
  UV <Vector (0.6329, 0.9707)>
Face 6979
UV Count: 3
  UV <Vector (0.6192, 0.9686)>
  UV <Vector (0.6230, 0.9741)>
  UV <Vector (0.6287, 0.9670)>
Face 6980
UV Count: 3
  UV <Vector (0.6497, 0.9523)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6461, 0.9577)>
Face 6981
UV Count: 3
  UV <Vector (0.6461, 0.9577)>
  UV <Vector (0.6427, 0.9489)>
  UV <Vector (0.6381, 0.9563)>
Face 6982
UV Count: 3
  UV <Vector (0.6461, 0.9278)>
  UV <Vector (0.6397, 0.9258)>
  UV <Vector (0.6383, 0.9366)>
Face 6983
UV Count: 3
  UV <Vector (0.6144, 0.9672)>
  UV <Vector (0.6192, 0.9686)>
  UV <Vector (0.6229, 0.9627)>
Face 6984
UV Count: 3
  UV <Vector (0.6167, 0.9589)>
  UV <Vector (0.6077, 0.9579)>
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Face 6985
UV Count: 3
  UV <Vector (0.6077, 0.9579)>
  UV <Vector (0.6009, 0.9619)>
  UV <Vector (0.6045, 0.9677)>
Face 6986
UV Count: 3
  UV <Vector (0.6206, 0.9486)>
  UV <Vector (0.6167, 0.9589)>
  UV <Vector (0.6229, 0.9627)>
Face 6987
UV Count: 3
  UV <Vector (0.6206, 0.9486)>
  UV <Vector (0.6043, 0.9484)>
  UV <Vector (0.6077, 0.9579)>
Face 6988
UV Count: 3
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.6009, 0.9619)>
  UV <Vector (0.6077, 0.9579)>
Face 6989
UV Count: 3
  UV <Vector (0.6354, 0.9454)>
  UV <Vector (0.6247, 0.9378)>
  UV <Vector (0.6206, 0.9486)>
Face 6990
UV Count: 3
  UV <Vector (0.6206, 0.9486)>
  UV <Vector (0.6247, 0.9378)>
  UV <Vector (0.6059, 0.9366)>
Face 6991
UV Count: 3
  UV <Vector (0.5975, 0.9373)>
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.6043, 0.9484)>
Face 6992
UV Count: 3
  UV <Vector (0.5859, 0.9520)>
  UV <Vector (0.5942, 0.9563)>
  UV <Vector (0.5975, 0.9373)>
Face 6993
UV Count: 3
  UV <Vector (0.5822, 0.9278)>
  UV <Vector (0.5894, 0.9346)>
  UV <Vector (0.5911, 0.9233)>
Face 6994
UV Count: 3
  UV <Vector (0.5993, 0.9221)>
  UV <Vector (0.5911, 0.9233)>
  UV <Vector (0.5894, 0.9346)>
Face 6995
UV Count: 3
  UV <Vector (0.5952, 0.9116)>
  UV <Vector (0.5865, 0.9143)>
  UV <Vector (0.5911, 0.9233)>
Face 6996
UV Count: 3
  UV <Vector (0.6066, 0.9110)>
  UV <Vector (0.5952, 0.9116)>
  UV <Vector (0.5993, 0.9221)>
Face 6997
UV Count: 3
  UV <Vector (0.6195, 0.9097)>
  UV <Vector (0.6066, 0.9110)>
  UV <Vector (0.6082, 0.9229)>
Face 6998
UV Count: 3
  UV <Vector (0.6059, 0.9366)>
  UV <Vector (0.6082, 0.9229)>
  UV <Vector (0.5993, 0.9221)>
Face 6999
UV Count: 3
  UV <Vector (0.6230, 0.9257)>
  UV <Vector (0.6082, 0.9229)>
  UV <Vector (0.6059, 0.9366)>
Face 7000
UV Count: 3
  UV <Vector (0.6383, 0.9366)>
  UV <Vector (0.6230, 0.9257)>
  UV <Vector (0.6247, 0.9378)>
Face 7001
UV Count: 3
  UV <Vector (0.6397, 0.9258)>
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6230, 0.9257)>
Face 7002
UV Count: 3
  UV <Vector (0.6195, 0.9097)>
  UV <Vector (0.6230, 0.9257)>
  UV <Vector (0.6343, 0.9186)>
Face 7003
UV Count: 3
  UV <Vector (0.6304, 0.9071)>
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6458, 0.9078)>
Face 7004
UV Count: 3
  UV <Vector (0.6343, 0.9186)>
  UV <Vector (0.6397, 0.9258)>
  UV <Vector (0.6483, 0.9140)>
Face 7005
UV Count: 3
  UV <Vector (0.6508, 0.9189)>
  UV <Vector (0.6483, 0.9140)>
  UV <Vector (0.6397, 0.9258)>
Face 7006
UV Count: 3
  UV <Vector (0.6421, 0.8995)>
  UV <Vector (0.6458, 0.9078)>
  UV <Vector (0.6576, 0.9009)>
Face 7007
UV Count: 3
  UV <Vector (0.6458, 0.9078)>
  UV <Vector (0.6483, 0.9140)>
  UV <Vector (0.6585, 0.9096)>
Face 7008
UV Count: 3
  UV <Vector (0.6593, 0.9164)>
  UV <Vector (0.6585, 0.9096)>
  UV <Vector (0.6483, 0.9140)>
Face 7009
UV Count: 3
  UV <Vector (0.6579, 0.8886)>
  UV <Vector (0.6576, 0.9009)>
  UV <Vector (0.6722, 0.8972)>
Face 7010
UV Count: 3
  UV <Vector (0.6576, 0.9009)>
  UV <Vector (0.6585, 0.9096)>
  UV <Vector (0.6723, 0.9083)>
Face 7011
UV Count: 3
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6723, 0.9083)>
  UV <Vector (0.6585, 0.9096)>
Face 7012
UV Count: 3
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6593, 0.9164)>
  UV <Vector (0.6606, 0.9216)>
Face 7013
UV Count: 3
  UV <Vector (0.6961, 0.9457)>
  UV <Vector (0.6916, 0.9544)>
  UV <Vector (0.6976, 0.9594)>
Face 7014
UV Count: 3
  UV <Vector (0.6961, 0.9457)>
  UV <Vector (0.6887, 0.9413)>
  UV <Vector (0.6856, 0.9506)>
Face 7015
UV Count: 3
  UV <Vector (0.6808, 0.9485)>
  UV <Vector (0.6856, 0.9506)>
  UV <Vector (0.6887, 0.9413)>
Face 7016
UV Count: 3
  UV <Vector (0.6797, 0.9406)>
  UV <Vector (0.6887, 0.9413)>
  UV <Vector (0.6837, 0.9298)>
Face 7017
UV Count: 3
  UV <Vector (0.6837, 0.9298)>
  UV <Vector (0.6773, 0.9212)>
  UV <Vector (0.6723, 0.9295)>
Face 7018
UV Count: 3
  UV <Vector (0.6773, 0.9212)>
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6677, 0.9249)>
Face 7019
UV Count: 3
  UV <Vector (0.6700, 0.9170)>
  UV <Vector (0.6773, 0.9212)>
  UV <Vector (0.6833, 0.9146)>
Face 7020
UV Count: 3
  UV <Vector (0.6773, 0.9212)>
  UV <Vector (0.6837, 0.9298)>
  UV <Vector (0.6913, 0.9239)>
Face 7021
UV Count: 3
  UV <Vector (0.6837, 0.9298)>
  UV <Vector (0.6887, 0.9413)>
  UV <Vector (0.6968, 0.9328)>
Face 7022
UV Count: 3
  UV <Vector (0.6961, 0.9457)>
  UV <Vector (0.7043, 0.9374)>
  UV <Vector (0.6968, 0.9328)>
Face 7023
UV Count: 3
  UV <Vector (0.7043, 0.9374)>
  UV <Vector (0.6961, 0.9457)>
  UV <Vector (0.7063, 0.9520)>
Face 7024
UV Count: 3
  UV <Vector (0.7146, 0.9433)>
  UV <Vector (0.7201, 0.9365)>
  UV <Vector (0.7121, 0.9304)>
Face 7025
UV Count: 3
  UV <Vector (0.6694, 0.8857)>
  UV <Vector (0.6722, 0.8972)>
  UV <Vector (0.6838, 0.8845)>
Face 7026
UV Count: 3
  UV <Vector (0.6722, 0.8972)>
  UV <Vector (0.6723, 0.9083)>
  UV <Vector (0.6865, 0.8988)>
Face 7027
UV Count: 3
  UV <Vector (0.6833, 0.9146)>
  UV <Vector (0.6937, 0.9052)>
  UV <Vector (0.6865, 0.8988)>
Face 7028
UV Count: 3
  UV <Vector (0.6913, 0.9239)>
  UV <Vector (0.7026, 0.9137)>
  UV <Vector (0.6937, 0.9052)>
Face 7029
UV Count: 3
  UV <Vector (0.6913, 0.9239)>
  UV <Vector (0.6968, 0.9328)>
  UV <Vector (0.7091, 0.9215)>
Face 7030
UV Count: 3
  UV <Vector (0.6968, 0.9328)>
  UV <Vector (0.7043, 0.9374)>
  UV <Vector (0.7121, 0.9304)>
Face 7031
UV Count: 3
  UV <Vector (0.6973, 0.8903)>
  UV <Vector (0.6919, 0.8775)>
  UV <Vector (0.6838, 0.8845)>
Face 7032
UV Count: 3
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.6919, 0.8775)>
  UV <Vector (0.6973, 0.8903)>
Face 7033
UV Count: 3
  UV <Vector (0.7425, 0.8686)>
  UV <Vector (0.7211, 0.8674)>
  UV <Vector (0.7195, 0.8932)>
Face 7034
UV Count: 3
  UV <Vector (0.7211, 0.8674)>
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.7077, 0.8904)>
Face 7035
UV Count: 3
  UV <Vector (0.6775, 0.8749)>
  UV <Vector (0.6838, 0.8845)>
  UV <Vector (0.6919, 0.8775)>
Face 7036
UV Count: 3
  UV <Vector (0.6856, 0.8323)>
  UV <Vector (0.7005, 0.8531)>
  UV <Vector (0.7121, 0.8457)>
Face 7037
UV Count: 3
  UV <Vector (0.6381, 0.7991)>
  UV <Vector (0.6371, 0.8109)>
  UV <Vector (0.6603, 0.8161)>
Face 7038
UV Count: 3
  UV <Vector (0.6603, 0.8161)>
  UV <Vector (0.6856, 0.8323)>
  UV <Vector (0.6950, 0.8204)>
Face 7039
UV Count: 3
  UV <Vector (0.5623, 0.8037)>
  UV <Vector (0.5771, 0.8276)>
  UV <Vector (0.5823, 0.8177)>
Face 7040
UV Count: 3
  UV <Vector (0.6012, 0.8061)>
  UV <Vector (0.5999, 0.8167)>
  UV <Vector (0.6173, 0.8134)>
Face 7041
UV Count: 3
  UV <Vector (0.5887, 0.8077)>
  UV <Vector (0.5823, 0.8177)>
  UV <Vector (0.5999, 0.8167)>
Face 7042
UV Count: 3
  UV <Vector (0.6364, 0.8211)>
  UV <Vector (0.6371, 0.8109)>
  UV <Vector (0.6173, 0.8134)>
Face 7043
UV Count: 3
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.7005, 0.8531)>
  UV <Vector (0.6904, 0.8588)>
Face 7044
UV Count: 3
  UV <Vector (0.7005, 0.8531)>
  UV <Vector (0.7062, 0.8707)>
  UV <Vector (0.7211, 0.8674)>
Face 7045
UV Count: 3
  UV <Vector (0.7368, 0.8346)>
  UV <Vector (0.7121, 0.8457)>
  UV <Vector (0.7211, 0.8674)>
Face 7046
UV Count: 3
  UV <Vector (0.6937, 0.9052)>
  UV <Vector (0.7026, 0.9137)>
  UV <Vector (0.7071, 0.9056)>
Face 7047
UV Count: 3
  UV <Vector (0.7026, 0.9137)>
  UV <Vector (0.7091, 0.9215)>
  UV <Vector (0.7148, 0.9121)>
Face 7048
UV Count: 3
  UV <Vector (0.7194, 0.9216)>
  UV <Vector (0.7121, 0.9304)>
  UV <Vector (0.7201, 0.9365)>
Face 7049
UV Count: 3
  UV <Vector (0.7091, 0.9215)>
  UV <Vector (0.7121, 0.9304)>
  UV <Vector (0.7194, 0.9216)>
Face 7050
UV Count: 3
  UV <Vector (0.6988, 0.8996)>
  UV <Vector (0.6973, 0.8903)>
  UV <Vector (0.6865, 0.8988)>
Face 7051
UV Count: 3
  UV <Vector (0.6988, 0.8996)>
  UV <Vector (0.7071, 0.9056)>
  UV <Vector (0.7077, 0.8904)>
Face 7052
UV Count: 3
  UV <Vector (0.7071, 0.9056)>
  UV <Vector (0.7148, 0.9121)>
  UV <Vector (0.7195, 0.8932)>
Face 7053
UV Count: 3
  UV <Vector (0.7240, 0.9059)>
  UV <Vector (0.7195, 0.8932)>
  UV <Vector (0.7148, 0.9121)>
Face 7054
UV Count: 3
  UV <Vector (0.7342, 0.9126)>
  UV <Vector (0.7240, 0.9059)>
  UV <Vector (0.7194, 0.9216)>
Face 7055
UV Count: 3
  UV <Vector (0.7388, 0.8977)>
  UV <Vector (0.7195, 0.8932)>
  UV <Vector (0.7240, 0.9059)>
Face 7056
UV Count: 3
  UV <Vector (0.6461, 0.9577)>
  UV <Vector (0.6433, 0.9620)>
  UV <Vector (0.6510, 0.9611)>
Face 7057
UV Count: 3
  UV <Vector (0.5927, 0.7801)>
  UV <Vector (0.6012, 0.8061)>
  UV <Vector (0.6171, 0.8019)>
Face 7058
UV Count: 3
  UV <Vector (0.6102, 0.7723)>
  UV <Vector (0.6171, 0.8019)>
  UV <Vector (0.6381, 0.7991)>
Face 7059
UV Count: 3
  UV <Vector (0.5681, 0.2999)>
  UV <Vector (0.5568, 0.3057)>
  UV <Vector (0.5613, 0.3240)>
Face 7060
UV Count: 3
  UV <Vector (0.7214, 0.4657)>
  UV <Vector (0.7151, 0.4427)>
  UV <Vector (0.7117, 0.4455)>
Face 7061
UV Count: 3
  UV <Vector (0.2979, 0.4730)>
  UV <Vector (0.3044, 0.4716)>
  UV <Vector (0.2893, 0.4419)>
Face 7062
UV Count: 3
  UV <Vector (0.3059, 0.4938)>
  UV <Vector (0.3161, 0.4920)>
  UV <Vector (0.3044, 0.4716)>
Face 7063
UV Count: 3
  UV <Vector (0.3124, 0.5177)>
  UV <Vector (0.3217, 0.5184)>
  UV <Vector (0.3161, 0.4920)>
Face 7064
UV Count: 3
  UV <Vector (0.3182, 0.5452)>
  UV <Vector (0.3257, 0.5442)>
  UV <Vector (0.3217, 0.5184)>
Face 7065
UV Count: 3
  UV <Vector (0.9031, 0.5449)>
  UV <Vector (0.9215, 0.5220)>
  UV <Vector (0.9142, 0.5175)>
Face 7066
UV Count: 3
  UV <Vector (0.9215, 0.5220)>
  UV <Vector (0.9372, 0.5043)>
  UV <Vector (0.9312, 0.4993)>
Face 7067
UV Count: 3
  UV <Vector (0.9372, 0.5043)>
  UV <Vector (0.9521, 0.4820)>
  UV <Vector (0.9460, 0.4782)>
Face 7068
UV Count: 3
  UV <Vector (0.9521, 0.4820)>
  UV <Vector (0.9665, 0.4558)>
  UV <Vector (0.9593, 0.4522)>
Face 7069
UV Count: 3
  UV <Vector (0.9665, 0.4558)>
  UV <Vector (0.9781, 0.4295)>
  UV <Vector (0.9698, 0.4266)>
Face 7070
UV Count: 3
  UV <Vector (0.9781, 0.4295)>
  UV <Vector (0.9896, 0.4040)>
  UV <Vector (0.9803, 0.4002)>
Face 7071
UV Count: 3
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.3689, 0.8108)>
  UV <Vector (0.3677, 0.8011)>
Face 7072
UV Count: 3
  UV <Vector (0.3064, 0.7661)>
  UV <Vector (0.3649, 0.7727)>
  UV <Vector (0.3656, 0.7575)>
Face 7073
UV Count: 3
  UV <Vector (0.9805, 0.1074)>
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9603, 0.1557)>
Face 7074
UV Count: 3
  UV <Vector (0.9699, 0.1050)>
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9494, 0.1542)>
Face 7075
UV Count: 3
  UV <Vector (0.3134, 0.8281)>
  UV <Vector (0.3148, 0.8393)>
  UV <Vector (0.3694, 0.8312)>
Face 7076
UV Count: 3
  UV <Vector (0.9594, 0.1015)>
  UV <Vector (0.9466, 0.0988)>
  UV <Vector (0.9395, 0.1516)>
Face 7077
UV Count: 3
  UV <Vector (0.3115, 0.8167)>
  UV <Vector (0.3134, 0.8281)>
  UV <Vector (0.3691, 0.8200)>
Face 7078
UV Count: 3
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.3173, 0.8775)>
  UV <Vector (0.3729, 0.8667)>
Face 7079
UV Count: 3
  UV <Vector (0.3086, 0.7954)>
  UV <Vector (0.3666, 0.7934)>
  UV <Vector (0.3656, 0.7854)>
Face 7080
UV Count: 3
  UV <Vector (0.3161, 0.8494)>
  UV <Vector (0.3174, 0.8608)>
  UV <Vector (0.3719, 0.8537)>
Face 7081
UV Count: 3
  UV <Vector (0.3071, 0.7825)>
  UV <Vector (0.3656, 0.7854)>
  UV <Vector (0.3649, 0.7727)>
Face 7082
UV Count: 3
  UV <Vector (0.3148, 0.8393)>
  UV <Vector (0.3161, 0.8494)>
  UV <Vector (0.3701, 0.8419)>
Face 7083
UV Count: 3
  UV <Vector (0.3098, 0.8062)>
  UV <Vector (0.3677, 0.8011)>
  UV <Vector (0.3666, 0.7934)>
Face 7084
UV Count: 3
  UV <Vector (0.9750, 0.0707)>
  UV <Vector (0.9874, 0.0751)>
  UV <Vector (0.9896, 0.0580)>
Face 7085
UV Count: 3
  UV <Vector (0.9688, 0.0660)>
  UV <Vector (0.9750, 0.0707)>
  UV <Vector (0.9781, 0.0554)>
Face 7086
UV Count: 3
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.2657, 0.8288)>
Face 7087
UV Count: 3
  UV <Vector (0.9486, 0.0543)>
  UV <Vector (0.9481, 0.0747)>
  UV <Vector (0.9605, 0.0756)>
Face 7088
UV Count: 3
  UV <Vector (0.2879, 0.8275)>
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.2663, 0.8181)>
Face 7089
UV Count: 3
  UV <Vector (0.2817, 0.8787)>
  UV <Vector (0.2812, 0.8626)>
  UV <Vector (0.2631, 0.8641)>
Face 7090
UV Count: 3
  UV <Vector (0.2651, 0.7960)>
  UV <Vector (0.2859, 0.7944)>
  UV <Vector (0.2840, 0.7805)>
Face 7091
UV Count: 3
  UV <Vector (0.2631, 0.8641)>
  UV <Vector (0.2812, 0.8626)>
  UV <Vector (0.2789, 0.8517)>
Face 7092
UV Count: 3
  UV <Vector (0.2637, 0.7823)>
  UV <Vector (0.2840, 0.7805)>
  UV <Vector (0.2824, 0.7656)>
Face 7093
UV Count: 3
  UV <Vector (0.2626, 0.8531)>
  UV <Vector (0.2789, 0.8517)>
  UV <Vector (0.2752, 0.8444)>
Face 7094
UV Count: 3
  UV <Vector (0.2663, 0.8082)>
  UV <Vector (0.2872, 0.8066)>
  UV <Vector (0.2859, 0.7944)>
Face 7095
UV Count: 3
  UV <Vector (0.2878, 0.8165)>
  UV <Vector (0.2872, 0.8066)>
  UV <Vector (0.2663, 0.8082)>
Face 7096
UV Count: 3
  UV <Vector (0.2824, 0.7656)>
  UV <Vector (0.2843, 0.7415)>
  UV <Vector (0.2627, 0.7419)>
Face 7097
UV Count: 3
  UV <Vector (0.2393, 0.7667)>
  UV <Vector (0.2405, 0.7458)>
  UV <Vector (0.2162, 0.7475)>
Face 7098
UV Count: 3
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2417, 0.8084)>
  UV <Vector (0.2176, 0.8081)>
Face 7099
UV Count: 3
  UV <Vector (0.2176, 0.8081)>
  UV <Vector (0.2417, 0.8084)>
  UV <Vector (0.2405, 0.7953)>
Face 7100
UV Count: 3
  UV <Vector (0.2307, 0.8518)>
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2177, 0.8398)>
Face 7101
UV Count: 3
  UV <Vector (0.2151, 0.7798)>
  UV <Vector (0.2394, 0.7814)>
  UV <Vector (0.2393, 0.7667)>
Face 7102
UV Count: 3
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2307, 0.8518)>
  UV <Vector (0.2164, 0.8528)>
Face 7103
UV Count: 3
  UV <Vector (0.2163, 0.7941)>
  UV <Vector (0.2405, 0.7953)>
  UV <Vector (0.2394, 0.7814)>
Face 7104
UV Count: 3
  UV <Vector (0.2286, 0.8788)>
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2153, 0.8644)>
Face 7105
UV Count: 3
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2424, 0.8187)>
  UV <Vector (0.2183, 0.8195)>
Face 7106
UV Count: 3
  UV <Vector (0.9480, 0.0328)>
  UV <Vector (0.9627, 0.0333)>
  UV <Vector (0.9642, 0.0113)>
Face 7107
UV Count: 3
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2424, 0.8290)>
  UV <Vector (0.2183, 0.8302)>
Face 7108
UV Count: 3
  UV <Vector (0.9642, 0.0113)>
  UV <Vector (0.9627, 0.0333)>
  UV <Vector (0.9801, 0.0298)>
Face 7109
UV Count: 3
  UV <Vector (0.9807, 0.0122)>
  UV <Vector (0.9801, 0.0298)>
  UV <Vector (0.9924, 0.0260)>
Face 7110
UV Count: 3
  UV <Vector (0.2650, 0.8394)>
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2526, 0.8444)>
Face 7111
UV Count: 3
  UV <Vector (0.9718, 0.0426)>
  UV <Vector (0.9627, 0.0333)>
  UV <Vector (0.9617, 0.0537)>
Face 7112
UV Count: 3
  UV <Vector (0.2752, 0.8444)>
  UV <Vector (0.2872, 0.8394)>
  UV <Vector (0.2650, 0.8394)>
Face 7113
UV Count: 3
  UV <Vector (0.9617, 0.0537)>
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9688, 0.0660)>
Face 7114
UV Count: 3
  UV <Vector (0.9725, 0.0811)>
  UV <Vector (0.9842, 0.0875)>
  UV <Vector (0.9874, 0.0751)>
Face 7115
UV Count: 3
  UV <Vector (0.9605, 0.0756)>
  UV <Vector (0.9725, 0.0811)>
  UV <Vector (0.9750, 0.0707)>
Face 7116
UV Count: 3
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Face 7117
UV Count: 3
  UV <Vector (0.2812, 0.8626)>
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Face 7118
UV Count: 3
  UV <Vector (0.2789, 0.8517)>
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Face 7119
UV Count: 3
  UV <Vector (0.2421, 0.8387)>
  UV <Vector (0.2307, 0.8518)>
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Face 7120
UV Count: 3
  UV <Vector (0.2307, 0.8518)>
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Face 7121
UV Count: 3
  UV <Vector (0.2296, 0.8638)>
  UV <Vector (0.2286, 0.8788)>
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Face 7122
UV Count: 3
  UV <Vector (0.9801, 0.0298)>
  UV <Vector (0.9627, 0.0333)>
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Face 7123
UV Count: 3
  UV <Vector (0.9909, 0.0400)>
  UV <Vector (0.9924, 0.0260)>
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Face 7124
UV Count: 3
  UV <Vector (0.8756, 0.2839)>
  UV <Vector (0.8806, 0.2844)>
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Face 7125
UV Count: 3
  UV <Vector (0.5035, 0.8567)>
  UV <Vector (0.5057, 0.8527)>
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Face 7126
UV Count: 3
  UV <Vector (0.8688, 0.3381)>
  UV <Vector (0.8696, 0.3388)>
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Face 7127
UV Count: 3
  UV <Vector (0.5651, 0.7896)>
  UV <Vector (0.5660, 0.7889)>
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Face 7128
UV Count: 3
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5649, 0.7932)>
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Face 7129
UV Count: 3
  UV <Vector (0.8706, 0.3369)>
  UV <Vector (0.8696, 0.3388)>
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Face 7130
UV Count: 3
  UV <Vector (0.5641, 0.7914)>
  UV <Vector (0.5657, 0.7906)>
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Face 7131
UV Count: 3
  UV <Vector (0.8667, 0.3368)>
  UV <Vector (0.8680, 0.3387)>
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Face 7132
UV Count: 3
  UV <Vector (0.8705, 0.3392)>
  UV <Vector (0.8702, 0.3401)>
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Face 7133
UV Count: 3
  UV <Vector (0.5668, 0.7917)>
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Face 7134
UV Count: 3
  UV <Vector (0.8690, 0.3396)>
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Face 7135
UV Count: 3
  UV <Vector (0.5650, 0.7971)>
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Face 7136
UV Count: 3
  UV <Vector (0.8735, 0.3360)>
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Face 7137
UV Count: 3
  UV <Vector (0.5667, 0.7903)>
  UV <Vector (0.5660, 0.7889)>
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Face 7138
UV Count: 3
  UV <Vector (0.8696, 0.3388)>
  UV <Vector (0.8690, 0.3396)>
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Face 7139
UV Count: 3
  UV <Vector (0.5667, 0.7903)>
  UV <Vector (0.5657, 0.7906)>
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Face 7140
UV Count: 3
  UV <Vector (0.8661, 0.3348)>
  UV <Vector (0.8692, 0.3347)>
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Face 7141
UV Count: 3
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5626, 0.7922)>
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Face 7142
UV Count: 3
  UV <Vector (0.8714, 0.3351)>
  UV <Vector (0.8735, 0.3360)>
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Face 7143
UV Count: 3
  UV <Vector (0.5609, 0.7963)>
  UV <Vector (0.5636, 0.7948)>
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Face 7144
UV Count: 3
  UV <Vector (0.5589, 0.7892)>
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Face 7145
UV Count: 3
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8714, 0.3351)>
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Face 7146
UV Count: 3
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5589, 0.7892)>
  UV <Vector (0.5587, 0.7863)>
Face 7147
UV Count: 3
  UV <Vector (0.8660, 0.3318)>
  UV <Vector (0.8692, 0.3321)>
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Face 7148
UV Count: 3
  UV <Vector (0.8692, 0.3321)>
  UV <Vector (0.8720, 0.3327)>
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Face 7149
UV Count: 3
  UV <Vector (0.8720, 0.3327)>
  UV <Vector (0.8746, 0.3337)>
  UV <Vector (0.8777, 0.3258)>
Face 7150
UV Count: 3
  UV <Vector (0.8777, 0.3258)>
  UV <Vector (0.8746, 0.3337)>
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Face 7151
UV Count: 3
  UV <Vector (0.5621, 0.7991)>
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Face 7152
UV Count: 3
  UV <Vector (0.5523, 0.7991)>
  UV <Vector (0.5609, 0.7963)>
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Face 7153
UV Count: 3
  UV <Vector (0.5593, 0.7929)>
  UV <Vector (0.5589, 0.7892)>
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Face 7154
UV Count: 3
  UV <Vector (0.5489, 0.7878)>
  UV <Vector (0.5360, 0.7913)>
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Face 7155
UV Count: 3
  UV <Vector (0.8823, 0.3134)>
  UV <Vector (0.8788, 0.3120)>
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Face 7156
UV Count: 3
  UV <Vector (0.8751, 0.3108)>
  UV <Vector (0.8715, 0.3094)>
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Face 7157
UV Count: 3
  UV <Vector (0.8809, 0.3266)>
  UV <Vector (0.8864, 0.3145)>
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Face 7158
UV Count: 3
  UV <Vector (0.5400, 0.8031)>
  UV <Vector (0.5410, 0.8073)>
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Face 7159
UV Count: 3
  UV <Vector (0.8742, 0.3241)>
  UV <Vector (0.8788, 0.3120)>
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Face 7160
UV Count: 3
  UV <Vector (0.5508, 0.7952)>
  UV <Vector (0.5385, 0.7993)>
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Face 7161
UV Count: 3
  UV <Vector (0.5508, 0.7952)>
  UV <Vector (0.5504, 0.7916)>
  UV <Vector (0.5373, 0.7953)>
Face 7162
UV Count: 3
  UV <Vector (0.5666, 0.7948)>
  UV <Vector (0.5649, 0.7932)>
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Face 7163
UV Count: 3
  UV <Vector (0.8722, 0.3376)>
  UV <Vector (0.8729, 0.3392)>
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Face 7164
UV Count: 3
  UV <Vector (0.8661, 0.3348)>
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Face 7165
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
  UV <Vector (0.5641, 0.7914)>
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Face 7166
UV Count: 3
  UV <Vector (0.8714, 0.3351)>
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Face 7167
UV Count: 3
  UV <Vector (0.5626, 0.7922)>
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Face 7168
UV Count: 3
  UV <Vector (0.5617, 0.7889)>
  UV <Vector (0.5635, 0.7892)>
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Face 7169
UV Count: 3
  UV <Vector (0.8692, 0.3347)>
  UV <Vector (0.8689, 0.3363)>
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Face 7170
UV Count: 3
  UV <Vector (0.5385, 0.7993)>
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Face 7171
UV Count: 3
  UV <Vector (0.5385, 0.7993)>
  UV <Vector (0.5373, 0.7953)>
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Face 7172
UV Count: 3
  UV <Vector (0.5238, 0.7962)>
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Face 7173
UV Count: 3
  UV <Vector (0.8791, 0.2977)>
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Face 7174
UV Count: 3
  UV <Vector (0.8832, 0.2999)>
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Face 7175
UV Count: 3
  UV <Vector (0.8874, 0.3024)>
  UV <Vector (0.8832, 0.2999)>
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Face 7176
UV Count: 3
  UV <Vector (0.8864, 0.3145)>
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Face 7177
UV Count: 3
  UV <Vector (0.5275, 0.8082)>
  UV <Vector (0.5301, 0.8118)>
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Face 7178
UV Count: 3
  UV <Vector (0.5257, 0.8039)>
  UV <Vector (0.5247, 0.7998)>
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Face 7179
UV Count: 3
  UV <Vector (0.5257, 0.8039)>
  UV <Vector (0.5216, 0.8051)>
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Face 7180
UV Count: 3
  UV <Vector (0.5269, 0.8139)>
  UV <Vector (0.5301, 0.8118)>
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Face 7181
UV Count: 3
  UV <Vector (0.8918, 0.3043)>
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Face 7182
UV Count: 3
  UV <Vector (0.8894, 0.2987)>
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Face 7183
UV Count: 3
  UV <Vector (0.8845, 0.2958)>
  UV <Vector (0.8798, 0.2943)>
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Face 7184
UV Count: 3
  UV <Vector (0.8754, 0.2934)>
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Face 7185
UV Count: 3
  UV <Vector (0.5247, 0.7998)>
  UV <Vector (0.5238, 0.7962)>
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Face 7186
UV Count: 3
  UV <Vector (0.5201, 0.7970)>
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Face 7187
UV Count: 3
  UV <Vector (0.5164, 0.7976)>
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Face 7188
UV Count: 3
  UV <Vector (0.8803, 0.2907)>
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Face 7189
UV Count: 3
  UV <Vector (0.8757, 0.2900)>
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Face 7190
UV Count: 3
  UV <Vector (0.5217, 0.8146)>
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Face 7191
UV Count: 3
  UV <Vector (0.8966, 0.3024)>
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Face 7192
UV Count: 3
  UV <Vector (0.8931, 0.3572)>
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Face 7193
UV Count: 3
  UV <Vector (0.5664, 0.8377)>
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Face 7194
UV Count: 3
  UV <Vector (0.5647, 0.8387)>
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Face 7195
UV Count: 3
  UV <Vector (0.8950, 0.3555)>
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Face 7196
UV Count: 3
  UV <Vector (0.5647, 0.8387)>
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  UV <Vector (0.5664, 0.8377)>
Face 7197
UV Count: 3
  UV <Vector (0.8903, 0.3558)>
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Face 7198
UV Count: 3
  UV <Vector (0.8953, 0.3582)>
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Face 7199
UV Count: 3
  UV <Vector (0.5667, 0.8404)>
  UV <Vector (0.5661, 0.8397)>
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Face 7200
UV Count: 3
  UV <Vector (0.8935, 0.3590)>
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Face 7201
UV Count: 3
  UV <Vector (0.5623, 0.8436)>
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Face 7202
UV Count: 3
  UV <Vector (0.8982, 0.3541)>
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Face 7203
UV Count: 3
  UV <Vector (0.5674, 0.8391)>
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Face 7204
UV Count: 3
  UV <Vector (0.8941, 0.3579)>
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Face 7205
UV Count: 3
  UV <Vector (0.5674, 0.8391)>
  UV <Vector (0.5664, 0.8388)>
  UV <Vector (0.5661, 0.8397)>
Face 7206
UV Count: 3
  UV <Vector (0.8895, 0.3535)>
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Face 7207
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5630, 0.8386)>
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Face 7208
UV Count: 3
  UV <Vector (0.8963, 0.3505)>
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Face 7209
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
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Face 7210
UV Count: 3
  UV <Vector (0.5612, 0.8342)>
  UV <Vector (0.5638, 0.8355)>
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Face 7211
UV Count: 3
  UV <Vector (0.8932, 0.3531)>
  UV <Vector (0.8959, 0.3533)>
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Face 7212
UV Count: 3
  UV <Vector (0.5612, 0.8342)>
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Face 7213
UV Count: 3
  UV <Vector (0.8894, 0.3498)>
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Face 7214
UV Count: 3
  UV <Vector (0.8930, 0.3500)>
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Face 7215
UV Count: 3
  UV <Vector (0.8963, 0.3505)>
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Face 7216
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
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Face 7217
UV Count: 3
  UV <Vector (0.5488, 0.8413)>
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Face 7218
UV Count: 3
  UV <Vector (0.5491, 0.8382)>
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Face 7219
UV Count: 3
  UV <Vector (0.5597, 0.8376)>
  UV <Vector (0.5612, 0.8342)>
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Face 7220
UV Count: 3
  UV <Vector (0.5378, 0.8228)>
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Face 7221
UV Count: 3
  UV <Vector (0.9032, 0.3396)>
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Face 7222
UV Count: 3
  UV <Vector (0.8988, 0.3202)>
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Face 7223
UV Count: 3
  UV <Vector (0.9067, 0.3408)>
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Face 7224
UV Count: 3
  UV <Vector (0.5491, 0.8382)>
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Face 7225
UV Count: 3
  UV <Vector (0.8985, 0.3380)>
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Face 7226
UV Count: 3
  UV <Vector (0.5496, 0.8347)>
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Face 7227
UV Count: 3
  UV <Vector (0.5496, 0.8347)>
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Face 7228
UV Count: 3
  UV <Vector (0.5648, 0.8426)>
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Face 7229
UV Count: 3
  UV <Vector (0.8971, 0.3561)>
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Face 7230
UV Count: 3
  UV <Vector (0.8895, 0.3535)>
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Face 7231
UV Count: 3
  UV <Vector (0.5630, 0.8386)>
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Face 7232
UV Count: 3
  UV <Vector (0.8959, 0.3533)>
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Face 7233
UV Count: 3
  UV <Vector (0.5630, 0.8386)>
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Face 7234
UV Count: 3
  UV <Vector (0.5638, 0.8355)>
  UV <Vector (0.5652, 0.8366)>
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Face 7235
UV Count: 3
  UV <Vector (0.8932, 0.3531)>
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Face 7236
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
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Face 7237
UV Count: 3
  UV <Vector (0.5348, 0.8313)>
  UV <Vector (0.5361, 0.8276)>
  UV <Vector (0.5290, 0.8246)>
Face 7238
UV Count: 3
  UV <Vector (0.5234, 0.8220)>
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Face 7239
UV Count: 3
  UV <Vector (0.5304, 0.8202)>
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Face 7240
UV Count: 3
  UV <Vector (0.9014, 0.3109)>
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Face 7241
UV Count: 3
  UV <Vector (0.9079, 0.3053)>
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Face 7242
UV Count: 3
  UV <Vector (0.9115, 0.3134)>
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Face 7243
UV Count: 3
  UV <Vector (0.5265, 0.8342)>
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Face 7244
UV Count: 3
  UV <Vector (0.9500, 0.3505)>
  UV <Vector (0.9512, 0.3505)>
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Face 7245
UV Count: 3
  UV <Vector (0.5472, 0.8713)>
  UV <Vector (0.5484, 0.8718)>
  UV <Vector (0.5482, 0.8690)>
Face 7246
UV Count: 3
  UV <Vector (0.5450, 0.8713)>
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  UV <Vector (0.5461, 0.8730)>
Face 7247
UV Count: 3
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9512, 0.3505)>
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Face 7248
UV Count: 3
  UV <Vector (0.5450, 0.8713)>
  UV <Vector (0.5467, 0.8723)>
  UV <Vector (0.5472, 0.8713)>
Face 7249
UV Count: 3
  UV <Vector (0.9469, 0.3506)>
  UV <Vector (0.9497, 0.3516)>
  UV <Vector (0.9500, 0.3505)>
Face 7250
UV Count: 3
  UV <Vector (0.9522, 0.3501)>
  UV <Vector (0.9527, 0.3511)>
  UV <Vector (0.9541, 0.3484)>
Face 7251
UV Count: 3
  UV <Vector (0.5463, 0.8738)>
  UV <Vector (0.5461, 0.8730)>
  UV <Vector (0.5440, 0.8730)>
Face 7252
UV Count: 3
  UV <Vector (0.9514, 0.3516)>
  UV <Vector (0.9512, 0.3505)>
  UV <Vector (0.9500, 0.3505)>
Face 7253
UV Count: 3
  UV <Vector (0.5378, 0.8732)>
  UV <Vector (0.5412, 0.8745)>
  UV <Vector (0.5419, 0.8725)>
Face 7254
UV Count: 3
  UV <Vector (0.9524, 0.3455)>
  UV <Vector (0.9547, 0.3455)>
  UV <Vector (0.9542, 0.3415)>
Face 7255
UV Count: 3
  UV <Vector (0.5467, 0.8723)>
  UV <Vector (0.5475, 0.8731)>
  UV <Vector (0.5484, 0.8718)>
Face 7256
UV Count: 3
  UV <Vector (0.9512, 0.3505)>
  UV <Vector (0.9514, 0.3516)>
  UV <Vector (0.9527, 0.3511)>
Face 7257
UV Count: 3
  UV <Vector (0.5475, 0.8731)>
  UV <Vector (0.5467, 0.8723)>
  UV <Vector (0.5461, 0.8730)>
Face 7258
UV Count: 3
  UV <Vector (0.9452, 0.3489)>
  UV <Vector (0.9480, 0.3473)>
  UV <Vector (0.9463, 0.3446)>
Face 7259
UV Count: 3
  UV <Vector (0.5405, 0.8676)>
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5455, 0.8680)>
Face 7260
UV Count: 3
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9524, 0.3455)>
  UV <Vector (0.9515, 0.3425)>
Face 7261
UV Count: 3
  UV <Vector (0.5389, 0.8708)>
  UV <Vector (0.5419, 0.8725)>
  UV <Vector (0.5434, 0.8703)>
Face 7262
UV Count: 3
  UV <Vector (0.5455, 0.8680)>
  UV <Vector (0.5473, 0.8669)>
  UV <Vector (0.5455, 0.8642)>
Face 7263
UV Count: 3
  UV <Vector (0.9480, 0.3473)>
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9490, 0.3435)>
Face 7264
UV Count: 3
  UV <Vector (0.5434, 0.8653)>
  UV <Vector (0.5455, 0.8642)>
  UV <Vector (0.5360, 0.8555)>
Face 7265
UV Count: 3
  UV <Vector (0.9433, 0.3459)>
  UV <Vector (0.9463, 0.3446)>
  UV <Vector (0.9400, 0.3323)>
Face 7266
UV Count: 3
  UV <Vector (0.9463, 0.3446)>
  UV <Vector (0.9490, 0.3435)>
  UV <Vector (0.9441, 0.3314)>
Face 7267
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
  UV <Vector (0.9490, 0.3435)>
  UV <Vector (0.9515, 0.3425)>
Face 7268
UV Count: 3
  UV <Vector (0.9481, 0.3304)>
  UV <Vector (0.9515, 0.3425)>
  UV <Vector (0.9542, 0.3415)>
Face 7269
UV Count: 3
  UV <Vector (0.5287, 0.8664)>
  UV <Vector (0.5378, 0.8732)>
  UV <Vector (0.5389, 0.8708)>
Face 7270
UV Count: 3
  UV <Vector (0.5302, 0.8634)>
  UV <Vector (0.5389, 0.8708)>
  UV <Vector (0.5405, 0.8676)>
Face 7271
UV Count: 3
  UV <Vector (0.5405, 0.8676)>
  UV <Vector (0.5434, 0.8653)>
  UV <Vector (0.5334, 0.8580)>
Face 7272
UV Count: 3
  UV <Vector (0.5265, 0.8475)>
  UV <Vector (0.5235, 0.8504)>
  UV <Vector (0.5334, 0.8580)>
Face 7273
UV Count: 3
  UV <Vector (0.9481, 0.3304)>
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9402, 0.3176)>
Face 7274
UV Count: 3
  UV <Vector (0.9358, 0.3195)>
  UV <Vector (0.9319, 0.3205)>
  UV <Vector (0.9378, 0.3329)>
Face 7275
UV Count: 3
  UV <Vector (0.9517, 0.3294)>
  UV <Vector (0.9490, 0.3140)>
  UV <Vector (0.9448, 0.3160)>
Face 7276
UV Count: 3
  UV <Vector (0.5302, 0.8634)>
  UV <Vector (0.5191, 0.8559)>
  UV <Vector (0.5168, 0.8592)>
Face 7277
UV Count: 3
  UV <Vector (0.9441, 0.3314)>
  UV <Vector (0.9402, 0.3176)>
  UV <Vector (0.9358, 0.3195)>
Face 7278
UV Count: 3
  UV <Vector (0.5318, 0.8603)>
  UV <Vector (0.5208, 0.8530)>
  UV <Vector (0.5191, 0.8559)>
Face 7279
UV Count: 3
  UV <Vector (0.5318, 0.8603)>
  UV <Vector (0.5334, 0.8580)>
  UV <Vector (0.5235, 0.8504)>
Face 7280
UV Count: 3
  UV <Vector (0.5438, 0.8749)>
  UV <Vector (0.5440, 0.8730)>
  UV <Vector (0.5419, 0.8725)>
Face 7281
UV Count: 3
  UV <Vector (0.9526, 0.3478)>
  UV <Vector (0.9541, 0.3484)>
  UV <Vector (0.9547, 0.3455)>
Face 7282
UV Count: 3
  UV <Vector (0.9469, 0.3506)>
  UV <Vector (0.9488, 0.3488)>
  UV <Vector (0.9480, 0.3473)>
Face 7283
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5450, 0.8713)>
  UV <Vector (0.5465, 0.8697)>
Face 7284
UV Count: 3
  UV <Vector (0.9502, 0.3461)>
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9526, 0.3478)>
Face 7285
UV Count: 3
  UV <Vector (0.5434, 0.8703)>
  UV <Vector (0.5419, 0.8725)>
  UV <Vector (0.5440, 0.8730)>
Face 7286
UV Count: 3
  UV <Vector (0.5455, 0.8680)>
  UV <Vector (0.5465, 0.8697)>
  UV <Vector (0.5482, 0.8690)>
Face 7287
UV Count: 3
  UV <Vector (0.9488, 0.3488)>
  UV <Vector (0.9508, 0.3484)>
  UV <Vector (0.9502, 0.3461)>
Face 7288
UV Count: 3
  UV <Vector (0.8990, 0.2940)>
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.9086, 0.2824)>
Face 7289
UV Count: 3
  UV <Vector (0.5208, 0.8530)>
  UV <Vector (0.5235, 0.8504)>
  UV <Vector (0.5190, 0.8466)>
Face 7290
UV Count: 3
  UV <Vector (0.5140, 0.8423)>
  UV <Vector (0.5112, 0.8470)>
  UV <Vector (0.5162, 0.8501)>
Face 7291
UV Count: 3
  UV <Vector (0.5175, 0.8409)>
  UV <Vector (0.5140, 0.8423)>
  UV <Vector (0.5190, 0.8466)>
Face 7292
UV Count: 3
  UV <Vector (0.9263, 0.3069)>
  UV <Vector (0.9255, 0.3131)>
  UV <Vector (0.9297, 0.3150)>
Face 7293
UV Count: 3
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9263, 0.3069)>
  UV <Vector (0.9332, 0.3130)>
Face 7294
UV Count: 3
  UV <Vector (0.9427, 0.3084)>
  UV <Vector (0.9455, 0.2985)>
  UV <Vector (0.9354, 0.3035)>
Face 7295
UV Count: 3
  UV <Vector (0.5146, 0.8533)>
  UV <Vector (0.5122, 0.8569)>
  UV <Vector (0.5168, 0.8592)>
Face 7296
UV Count: 3
  UV <Vector (0.9910, 0.3013)>
  UV <Vector (0.9917, 0.3008)>
  UV <Vector (0.9905, 0.2998)>
Face 7297
UV Count: 3
  UV <Vector (0.5323, 0.8757)>
  UV <Vector (0.5333, 0.8758)>
  UV <Vector (0.5328, 0.8740)>
Face 7298
UV Count: 3
  UV <Vector (0.5306, 0.8760)>
  UV <Vector (0.5299, 0.8774)>
  UV <Vector (0.5314, 0.8771)>
Face 7299
UV Count: 3
  UV <Vector (0.9905, 0.2998)>
  UV <Vector (0.9917, 0.3008)>
  UV <Vector (0.9922, 0.3001)>
Face 7300
UV Count: 3
  UV <Vector (0.5306, 0.8760)>
  UV <Vector (0.5320, 0.8765)>
  UV <Vector (0.5323, 0.8757)>
Face 7301
UV Count: 3
  UV <Vector (0.9897, 0.3029)>
  UV <Vector (0.9914, 0.3021)>
  UV <Vector (0.9910, 0.3013)>
Face 7302
UV Count: 3
  UV <Vector (0.9922, 0.3001)>
  UV <Vector (0.9929, 0.3005)>
  UV <Vector (0.9928, 0.2981)>
Face 7303
UV Count: 3
  UV <Vector (0.5320, 0.8777)>
  UV <Vector (0.5314, 0.8771)>
  UV <Vector (0.5299, 0.8774)>
Face 7304
UV Count: 3
  UV <Vector (0.9917, 0.3008)>
  UV <Vector (0.9910, 0.3013)>
  UV <Vector (0.9914, 0.3021)>
Face 7305
UV Count: 3
  UV <Vector (0.5277, 0.8791)>
  UV <Vector (0.5282, 0.8772)>
  UV <Vector (0.5254, 0.8763)>
Face 7306
UV Count: 3
  UV <Vector (0.9886, 0.2958)>
  UV <Vector (0.9904, 0.2973)>
  UV <Vector (0.9920, 0.2959)>
Face 7307
UV Count: 3
  UV <Vector (0.5328, 0.8769)>
  UV <Vector (0.5333, 0.8758)>
  UV <Vector (0.5323, 0.8757)>
Face 7308
UV Count: 3
  UV <Vector (0.9917, 0.3008)>
  UV <Vector (0.9923, 0.3014)>
  UV <Vector (0.9929, 0.3005)>
Face 7309
UV Count: 3
  UV <Vector (0.5320, 0.8777)>
  UV <Vector (0.5328, 0.8769)>
  UV <Vector (0.5320, 0.8765)>
Face 7310
UV Count: 3
  UV <Vector (0.9878, 0.3029)>
  UV <Vector (0.9885, 0.3004)>
  UV <Vector (0.9862, 0.2998)>
Face 7311
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5307, 0.8732)>
  UV <Vector (0.5284, 0.8715)>
Face 7312
UV Count: 3
  UV <Vector (0.9894, 0.2987)>
  UV <Vector (0.9904, 0.2973)>
  UV <Vector (0.9886, 0.2958)>
Face 7313
UV Count: 3
  UV <Vector (0.5265, 0.8739)>
  UV <Vector (0.5254, 0.8763)>
  UV <Vector (0.5282, 0.8772)>
Face 7314
UV Count: 3
  UV <Vector (0.5307, 0.8732)>
  UV <Vector (0.5320, 0.8724)>
  UV <Vector (0.5305, 0.8700)>
Face 7315
UV Count: 3
  UV <Vector (0.9885, 0.3004)>
  UV <Vector (0.9894, 0.2987)>
  UV <Vector (0.9874, 0.2978)>
Face 7316
UV Count: 3
  UV <Vector (0.5284, 0.8715)>
  UV <Vector (0.5305, 0.8700)>
  UV <Vector (0.5225, 0.8638)>
Face 7317
UV Count: 3
  UV <Vector (0.9851, 0.3020)>
  UV <Vector (0.9862, 0.2998)>
  UV <Vector (0.9776, 0.2960)>
Face 7318
UV Count: 3
  UV <Vector (0.9862, 0.2998)>
  UV <Vector (0.9874, 0.2978)>
  UV <Vector (0.9798, 0.2935)>
Face 7319
UV Count: 3
  UV <Vector (0.9798, 0.2935)>
  UV <Vector (0.9874, 0.2978)>
  UV <Vector (0.9886, 0.2958)>
Face 7320
UV Count: 3
  UV <Vector (0.9818, 0.2902)>
  UV <Vector (0.9886, 0.2958)>
  UV <Vector (0.9901, 0.2935)>
Face 7321
UV Count: 3
  UV <Vector (0.5164, 0.8751)>
  UV <Vector (0.5247, 0.8786)>
  UV <Vector (0.5254, 0.8763)>
Face 7322
UV Count: 3
  UV <Vector (0.5179, 0.8722)>
  UV <Vector (0.5254, 0.8763)>
  UV <Vector (0.5265, 0.8739)>
Face 7323
UV Count: 3
  UV <Vector (0.5265, 0.8739)>
  UV <Vector (0.5284, 0.8715)>
  UV <Vector (0.5209, 0.8667)>
Face 7324
UV Count: 3
  UV <Vector (0.5141, 0.8585)>
  UV <Vector (0.5110, 0.8609)>
  UV <Vector (0.5209, 0.8667)>
Face 7325
UV Count: 3
  UV <Vector (0.9818, 0.2902)>
  UV <Vector (0.9737, 0.2844)>
  UV <Vector (0.9710, 0.2886)>
Face 7326
UV Count: 3
  UV <Vector (0.9691, 0.2920)>
  UV <Vector (0.9663, 0.2962)>
  UV <Vector (0.9758, 0.2980)>
Face 7327
UV Count: 3
  UV <Vector (0.9832, 0.2878)>
  UV <Vector (0.9754, 0.2809)>
  UV <Vector (0.9737, 0.2844)>
Face 7328
UV Count: 3
  UV <Vector (0.5179, 0.8722)>
  UV <Vector (0.5079, 0.8662)>
  UV <Vector (0.5074, 0.8699)>
Face 7329
UV Count: 3
  UV <Vector (0.9710, 0.2886)>
  UV <Vector (0.9691, 0.2920)>
  UV <Vector (0.9776, 0.2960)>
Face 7330
UV Count: 3
  UV <Vector (0.5192, 0.8692)>
  UV <Vector (0.5091, 0.8634)>
  UV <Vector (0.5079, 0.8662)>
Face 7331
UV Count: 3
  UV <Vector (0.5192, 0.8692)>
  UV <Vector (0.5209, 0.8667)>
  UV <Vector (0.5110, 0.8609)>
Face 7332
UV Count: 3
  UV <Vector (0.5300, 0.8790)>
  UV <Vector (0.5299, 0.8774)>
  UV <Vector (0.5282, 0.8772)>
Face 7333
UV Count: 3
  UV <Vector (0.9904, 0.2973)>
  UV <Vector (0.9914, 0.2986)>
  UV <Vector (0.9928, 0.2981)>
Face 7334
UV Count: 3
  UV <Vector (0.9878, 0.3029)>
  UV <Vector (0.9897, 0.3029)>
  UV <Vector (0.9898, 0.3010)>
Face 7335
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5306, 0.8760)>
  UV <Vector (0.5316, 0.8745)>
Face 7336
UV Count: 3
  UV <Vector (0.9894, 0.2987)>
  UV <Vector (0.9905, 0.2998)>
  UV <Vector (0.9914, 0.2986)>
Face 7337
UV Count: 3
  UV <Vector (0.5292, 0.8754)>
  UV <Vector (0.5282, 0.8772)>
  UV <Vector (0.5299, 0.8774)>
Face 7338
UV Count: 3
  UV <Vector (0.5316, 0.8745)>
  UV <Vector (0.5328, 0.8740)>
  UV <Vector (0.5320, 0.8724)>
Face 7339
UV Count: 3
  UV <Vector (0.9885, 0.3004)>
  UV <Vector (0.9898, 0.3010)>
  UV <Vector (0.9905, 0.2998)>
Face 7340
UV Count: 3
  UV <Vector (0.5091, 0.8634)>
  UV <Vector (0.5110, 0.8609)>
  UV <Vector (0.5035, 0.8567)>
Face 7341
UV Count: 3
  UV <Vector (0.4941, 0.8597)>
  UV <Vector (0.5001, 0.8626)>
  UV <Vector (0.5014, 0.8593)>
Face 7342
UV Count: 3
  UV <Vector (0.5014, 0.8593)>
  UV <Vector (0.5035, 0.8567)>
  UV <Vector (0.4979, 0.8533)>
Face 7343
UV Count: 3
  UV <Vector (0.9626, 0.2835)>
  UV <Vector (0.9667, 0.2789)>
  UV <Vector (0.9605, 0.2720)>
Face 7344
UV Count: 3
  UV <Vector (0.9688, 0.2753)>
  UV <Vector (0.9639, 0.2696)>
  UV <Vector (0.9605, 0.2720)>
Face 7345
UV Count: 3
  UV <Vector (0.4996, 0.8662)>
  UV <Vector (0.5074, 0.8699)>
  UV <Vector (0.5079, 0.8662)>
Face 7346
UV Count: 3
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5234, 0.8220)>
  UV <Vector (0.5220, 0.8178)>
Face 7347
UV Count: 3
  UV <Vector (0.5220, 0.8178)>
  UV <Vector (0.5234, 0.8220)>
  UV <Vector (0.5257, 0.8182)>
Face 7348
UV Count: 3
  UV <Vector (0.8978, 0.3037)>
  UV <Vector (0.8986, 0.3052)>
  UV <Vector (0.9015, 0.3036)>
Face 7349
UV Count: 3
  UV <Vector (0.5246, 0.8151)>
  UV <Vector (0.5269, 0.8139)>
  UV <Vector (0.5235, 0.8104)>
Face 7350
UV Count: 3
  UV <Vector (0.5220, 0.8178)>
  UV <Vector (0.5217, 0.8146)>
  UV <Vector (0.5180, 0.8143)>
Face 7351
UV Count: 3
  UV <Vector (0.5190, 0.8104)>
  UV <Vector (0.5180, 0.8143)>
  UV <Vector (0.5217, 0.8146)>
Face 7352
UV Count: 3
  UV <Vector (0.5216, 0.8051)>
  UV <Vector (0.5180, 0.8059)>
  UV <Vector (0.5190, 0.8104)>
Face 7353
UV Count: 3
  UV <Vector (0.5216, 0.8051)>
  UV <Vector (0.5209, 0.8008)>
  UV <Vector (0.5173, 0.8015)>
Face 7354
UV Count: 3
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5180, 0.8283)>
  UV <Vector (0.5211, 0.8287)>
Face 7355
UV Count: 3
  UV <Vector (0.5211, 0.8287)>
  UV <Vector (0.5180, 0.8283)>
  UV <Vector (0.5170, 0.8332)>
Face 7356
UV Count: 3
  UV <Vector (0.5116, 0.8066)>
  UV <Vector (0.5180, 0.8059)>
  UV <Vector (0.5173, 0.8015)>
Face 7357
UV Count: 3
  UV <Vector (0.5115, 0.8107)>
  UV <Vector (0.5190, 0.8104)>
  UV <Vector (0.5180, 0.8059)>
Face 7358
UV Count: 3
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.5120, 0.8274)>
  UV <Vector (0.5118, 0.8229)>
Face 7359
UV Count: 3
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5016, 0.8029)>
  UV <Vector (0.5013, 0.8074)>
Face 7360
UV Count: 3
  UV <Vector (0.5132, 0.8193)>
  UV <Vector (0.5184, 0.8192)>
  UV <Vector (0.5180, 0.8143)>
Face 7361
UV Count: 3
  UV <Vector (0.5012, 0.8297)>
  UV <Vector (0.4989, 0.8325)>
  UV <Vector (0.5101, 0.8350)>
Face 7362
UV Count: 3
  UV <Vector (0.5127, 0.8140)>
  UV <Vector (0.5180, 0.8143)>
  UV <Vector (0.5190, 0.8104)>
Face 7363
UV Count: 3
  UV <Vector (0.5118, 0.8229)>
  UV <Vector (0.5132, 0.8193)>
  UV <Vector (0.5032, 0.8190)>
Face 7364
UV Count: 3
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5184, 0.8192)>
  UV <Vector (0.5132, 0.8193)>
Face 7365
UV Count: 3
  UV <Vector (0.5032, 0.8190)>
  UV <Vector (0.5132, 0.8193)>
  UV <Vector (0.5127, 0.8140)>
Face 7366
UV Count: 3
  UV <Vector (0.5180, 0.8283)>
  UV <Vector (0.5195, 0.8224)>
  UV <Vector (0.5118, 0.8229)>
Face 7367
UV Count: 3
  UV <Vector (0.5029, 0.8472)>
  UV <Vector (0.5049, 0.8438)>
  UV <Vector (0.4970, 0.8414)>
Face 7368
UV Count: 3
  UV <Vector (0.5013, 0.8074)>
  UV <Vector (0.5019, 0.8114)>
  UV <Vector (0.5115, 0.8107)>
Face 7369
UV Count: 3
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5180, 0.8283)>
  UV <Vector (0.5120, 0.8274)>
Face 7370
UV Count: 3
  UV <Vector (0.8966, 0.3024)>
  UV <Vector (0.8976, 0.3001)>
  UV <Vector (0.8958, 0.2992)>
Face 7371
UV Count: 3
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8894, 0.2987)>
Face 7372
UV Count: 3
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8855, 0.2923)>
  UV <Vector (0.8845, 0.2958)>
Face 7373
UV Count: 3
  UV <Vector (0.8798, 0.2943)>
  UV <Vector (0.8845, 0.2958)>
  UV <Vector (0.8855, 0.2923)>
Face 7374
UV Count: 3
  UV <Vector (0.8976, 0.3001)>
  UV <Vector (0.8999, 0.3017)>
  UV <Vector (0.9011, 0.2991)>
Face 7375
UV Count: 3
  UV <Vector (0.9015, 0.3036)>
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.9011, 0.2991)>
Face 7376
UV Count: 3
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8976, 0.3001)>
  UV <Vector (0.8990, 0.2977)>
Face 7377
UV Count: 3
  UV <Vector (0.8990, 0.2977)>
  UV <Vector (0.9011, 0.2991)>
  UV <Vector (0.9037, 0.2962)>
Face 7378
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9174, 0.3009)>
  UV <Vector (0.9256, 0.3018)>
Face 7379
UV Count: 3
  UV <Vector (0.9193, 0.3059)>
  UV <Vector (0.9235, 0.3100)>
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Face 7380
UV Count: 3
  UV <Vector (0.9235, 0.3100)>
  UV <Vector (0.9263, 0.3069)>
  UV <Vector (0.9256, 0.3018)>
Face 7381
UV Count: 3
  UV <Vector (0.9164, 0.3066)>
  UV <Vector (0.9193, 0.3059)>
  UV <Vector (0.9194, 0.3027)>
Face 7382
UV Count: 3
  UV <Vector (0.9194, 0.3027)>
  UV <Vector (0.9220, 0.3035)>
  UV <Vector (0.9256, 0.3018)>
Face 7383
UV Count: 3
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9533, 0.2926)>
  UV <Vector (0.9402, 0.2786)>
Face 7384
UV Count: 3
  UV <Vector (0.9557, 0.2957)>
  UV <Vector (0.9533, 0.2926)>
  UV <Vector (0.9489, 0.2970)>
Face 7385
UV Count: 3
  UV <Vector (0.9489, 0.2970)>
  UV <Vector (0.9455, 0.2985)>
  UV <Vector (0.9543, 0.3017)>
Face 7386
UV Count: 3
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4979, 0.8533)>
Face 7387
UV Count: 3
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.4980, 0.8352)>
  UV <Vector (0.4990, 0.8376)>
Face 7388
UV Count: 3
  UV <Vector (0.5132, 0.8359)>
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5107, 0.8318)>
Face 7389
UV Count: 3
  UV <Vector (0.5101, 0.8350)>
  UV <Vector (0.5079, 0.8379)>
  UV <Vector (0.5121, 0.8390)>
Face 7390
UV Count: 3
  UV <Vector (0.9179, 0.3107)>
  UV <Vector (0.9164, 0.3066)>
  UV <Vector (0.9115, 0.3134)>
Face 7391
UV Count: 3
  UV <Vector (0.5265, 0.8342)>
  UV <Vector (0.5272, 0.8299)>
  UV <Vector (0.5211, 0.8287)>
Face 7392
UV Count: 3
  UV <Vector (0.9477, 0.3089)>
  UV <Vector (0.9501, 0.3030)>
  UV <Vector (0.9455, 0.2985)>
Face 7393
UV Count: 3
  UV <Vector (0.5162, 0.8501)>
  UV <Vector (0.5112, 0.8470)>
  UV <Vector (0.5093, 0.8507)>
Face 7394
UV Count: 3
  UV <Vector (0.5001, 0.8626)>
  UV <Vector (0.4941, 0.8597)>
  UV <Vector (0.4927, 0.8639)>
Face 7395
UV Count: 3
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9626, 0.2835)>
  UV <Vector (0.9546, 0.2744)>
Face 7396
UV Count: 3
  UV <Vector (0.5098, 0.8023)>
  UV <Vector (0.5099, 0.7975)>
  UV <Vector (0.5029, 0.7961)>
Face 7397
UV Count: 3
  UV <Vector (0.4957, 0.8451)>
  UV <Vector (0.4937, 0.8475)>
  UV <Vector (0.5011, 0.8481)>
Face 7398
UV Count: 3
  UV <Vector (0.5020, 0.8152)>
  UV <Vector (0.5127, 0.8140)>
  UV <Vector (0.5115, 0.8107)>
Face 7399
UV Count: 3
  UV <Vector (0.5049, 0.8438)>
  UV <Vector (0.5057, 0.8403)>
  UV <Vector (0.4990, 0.8376)>
Face 7400
UV Count: 3
  UV <Vector (0.4937, 0.8475)>
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.5002, 0.8517)>
Face 7401
UV Count: 3
  UV <Vector (0.4989, 0.8325)>
  UV <Vector (0.4980, 0.8352)>
  UV <Vector (0.5079, 0.8379)>
Face 7402
UV Count: 3
  UV <Vector (0.4958, 0.8563)>
  UV <Vector (0.4979, 0.8533)>
  UV <Vector (0.4905, 0.8511)>
Face 7403
UV Count: 3
  UV <Vector (0.4941, 0.8597)>
  UV <Vector (0.4958, 0.8563)>
  UV <Vector (0.4881, 0.8538)>
Face 7404
UV Count: 3
  UV <Vector (0.4863, 0.8576)>
  UV <Vector (0.4849, 0.8624)>
  UV <Vector (0.4927, 0.8639)>
Face 7405
UV Count: 3
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5057, 0.8403)>
  UV <Vector (0.5049, 0.8438)>
Face 7406
UV Count: 3
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5079, 0.8379)>
Face 7407
UV Count: 3
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5088, 0.8458)>
  UV <Vector (0.5112, 0.8470)>
Face 7408
UV Count: 3
  UV <Vector (0.5121, 0.8390)>
  UV <Vector (0.5110, 0.8417)>
  UV <Vector (0.5140, 0.8423)>
Face 7409
UV Count: 3
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5088, 0.8458)>
  UV <Vector (0.5049, 0.8438)>
Face 7410
UV Count: 3
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5112, 0.8470)>
  UV <Vector (0.5088, 0.8458)>
Face 7411
UV Count: 3
  UV <Vector (0.5047, 0.8489)>
  UV <Vector (0.5065, 0.8489)>
  UV <Vector (0.5029, 0.8472)>
Face 7412
UV Count: 3
  UV <Vector (0.5075, 0.8531)>
  UV <Vector (0.5093, 0.8507)>
  UV <Vector (0.5065, 0.8489)>
Face 7413
UV Count: 3
  UV <Vector (0.5342, 0.8349)>
  UV <Vector (0.5348, 0.8313)>
  UV <Vector (0.5272, 0.8299)>
Face 7414
UV Count: 3
  UV <Vector (0.5378, 0.8228)>
  UV <Vector (0.5304, 0.8202)>
  UV <Vector (0.5290, 0.8246)>
Face 7415
UV Count: 3
  UV <Vector (0.8988, 0.3202)>
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.8984, 0.3107)>
Face 7416
UV Count: 3
  UV <Vector (0.9062, 0.3124)>
  UV <Vector (0.9014, 0.3109)>
  UV <Vector (0.8988, 0.3202)>
Face 7417
UV Count: 3
  UV <Vector (0.9084, 0.3225)>
  UV <Vector (0.9115, 0.3134)>
  UV <Vector (0.9062, 0.3124)>
Face 7418
UV Count: 3
  UV <Vector (0.9132, 0.3228)>
  UV <Vector (0.9160, 0.3156)>
  UV <Vector (0.9115, 0.3134)>
Face 7419
UV Count: 3
  UV <Vector (0.5191, 0.8559)>
  UV <Vector (0.5208, 0.8530)>
  UV <Vector (0.5162, 0.8501)>
Face 7420
UV Count: 3
  UV <Vector (0.5265, 0.8475)>
  UV <Vector (0.5219, 0.8435)>
  UV <Vector (0.5190, 0.8466)>
Face 7421
UV Count: 3
  UV <Vector (0.9332, 0.3130)>
  UV <Vector (0.9297, 0.3150)>
  UV <Vector (0.9319, 0.3205)>
Face 7422
UV Count: 3
  UV <Vector (0.9402, 0.3176)>
  UV <Vector (0.9377, 0.3100)>
  UV <Vector (0.9332, 0.3130)>
Face 7423
UV Count: 3
  UV <Vector (0.9448, 0.3160)>
  UV <Vector (0.9427, 0.3084)>
  UV <Vector (0.9377, 0.3100)>
Face 7424
UV Count: 3
  UV <Vector (0.9477, 0.3089)>
  UV <Vector (0.9427, 0.3084)>
  UV <Vector (0.9448, 0.3160)>
Face 7425
UV Count: 3
  UV <Vector (0.5091, 0.8634)>
  UV <Vector (0.5014, 0.8593)>
  UV <Vector (0.5001, 0.8626)>
Face 7426
UV Count: 3
  UV <Vector (0.5057, 0.8527)>
  UV <Vector (0.5035, 0.8567)>
  UV <Vector (0.5110, 0.8609)>
Face 7427
UV Count: 3
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9558, 0.2940)>
  UV <Vector (0.9663, 0.2962)>
Face 7428
UV Count: 3
  UV <Vector (0.9626, 0.2835)>
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9691, 0.2920)>
Face 7429
UV Count: 3
  UV <Vector (0.9737, 0.2844)>
  UV <Vector (0.9667, 0.2789)>
  UV <Vector (0.9626, 0.2835)>
Face 7430
UV Count: 3
  UV <Vector (0.9754, 0.2809)>
  UV <Vector (0.9688, 0.2753)>
  UV <Vector (0.9667, 0.2789)>
Face 7431
UV Count: 3
  UV <Vector (0.9569, 0.3025)>
  UV <Vector (0.9601, 0.3011)>
  UV <Vector (0.9553, 0.3000)>
Face 7432
UV Count: 3
  UV <Vector (0.9501, 0.3030)>
  UV <Vector (0.9569, 0.3025)>
  UV <Vector (0.9543, 0.3017)>
Face 7433
UV Count: 3
  UV <Vector (0.9600, 0.2978)>
  UV <Vector (0.9557, 0.2957)>
  UV <Vector (0.9553, 0.3000)>
Face 7434
UV Count: 3
  UV <Vector (0.9605, 0.2720)>
  UV <Vector (0.9639, 0.2696)>
  UV <Vector (0.9600, 0.2628)>
Face 7435
UV Count: 3
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9546, 0.2744)>
Face 7436
UV Count: 3
  UV <Vector (0.9133, 0.2839)>
  UV <Vector (0.9093, 0.2998)>
  UV <Vector (0.9174, 0.3009)>
Face 7437
UV Count: 3
  UV <Vector (0.5199, 0.8343)>
  UV <Vector (0.5216, 0.8393)>
  UV <Vector (0.5264, 0.8383)>
Face 7438
UV Count: 3
  UV <Vector (0.9093, 0.2998)>
  UV <Vector (0.9079, 0.3053)>
  UV <Vector (0.9164, 0.3066)>
Face 7439
UV Count: 3
  UV <Vector (0.9093, 0.2998)>
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.9015, 0.3036)>
Face 7440
UV Count: 3
  UV <Vector (0.9037, 0.2962)>
  UV <Vector (0.9093, 0.2998)>
  UV <Vector (0.9133, 0.2839)>
Face 7441
UV Count: 3
  UV <Vector (0.9244, 0.2842)>
  UV <Vector (0.9256, 0.3018)>
  UV <Vector (0.9349, 0.2985)>
Face 7442
UV Count: 3
  UV <Vector (0.5154, 0.8365)>
  UV <Vector (0.5132, 0.8359)>
  UV <Vector (0.5121, 0.8390)>
Face 7443
UV Count: 3
  UV <Vector (0.5154, 0.8365)>
  UV <Vector (0.5147, 0.8395)>
  UV <Vector (0.5165, 0.8396)>
Face 7444
UV Count: 3
  UV <Vector (0.5170, 0.8332)>
  UV <Vector (0.5132, 0.8359)>
  UV <Vector (0.5154, 0.8365)>
Face 7445
UV Count: 3
  UV <Vector (0.9219, 0.3135)>
  UV <Vector (0.9239, 0.3134)>
  UV <Vector (0.9235, 0.3100)>
Face 7446
UV Count: 3
  UV <Vector (0.5199, 0.8343)>
  UV <Vector (0.5154, 0.8365)>
  UV <Vector (0.5174, 0.8376)>
Face 7447
UV Count: 3
  UV <Vector (0.9193, 0.3059)>
  UV <Vector (0.9164, 0.3066)>
  UV <Vector (0.9179, 0.3107)>
Face 7448
UV Count: 3
  UV <Vector (0.9255, 0.3131)>
  UV <Vector (0.9263, 0.3069)>
  UV <Vector (0.9235, 0.3100)>
Face 7449
UV Count: 3
  UV <Vector (0.5175, 0.8409)>
  UV <Vector (0.5165, 0.8396)>
  UV <Vector (0.5147, 0.8395)>
Face 7450
UV Count: 3
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9349, 0.2985)>
  UV <Vector (0.9256, 0.3018)>
Face 7451
UV Count: 3
  UV <Vector (0.9360, 0.2812)>
  UV <Vector (0.9288, 0.2831)>
  UV <Vector (0.9349, 0.2985)>
Face 7452
UV Count: 3
  UV <Vector (0.9349, 0.2985)>
  UV <Vector (0.9354, 0.3035)>
  UV <Vector (0.9455, 0.2985)>
Face 7453
UV Count: 3
  UV <Vector (0.8806, 0.2844)>
  UV <Vector (0.8868, 0.2860)>
  UV <Vector (0.8888, 0.2764)>
Face 7454
UV Count: 3
  UV <Vector (0.9558, 0.2940)>
  UV <Vector (0.9563, 0.2875)>
  UV <Vector (0.9533, 0.2926)>
Face 7455
UV Count: 3
  UV <Vector (0.5017, 0.8261)>
  UV <Vector (0.5031, 0.8213)>
  UV <Vector (0.4906, 0.8205)>
Face 7456
UV Count: 3
  UV <Vector (0.5019, 0.8114)>
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4945, 0.8150)>
Face 7457
UV Count: 3
  UV <Vector (0.4940, 0.8190)>
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.5031, 0.8213)>
Face 7458
UV Count: 3
  UV <Vector (0.4902, 0.8252)>
  UV <Vector (0.4896, 0.8287)>
  UV <Vector (0.5012, 0.8297)>
Face 7459
UV Count: 3
  UV <Vector (0.5020, 0.8152)>
  UV <Vector (0.4945, 0.8150)>
  UV <Vector (0.4940, 0.8190)>
Face 7460
UV Count: 3
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.5019, 0.8114)>
  UV <Vector (0.5013, 0.8074)>
Face 7461
UV Count: 3
  UV <Vector (0.4980, 0.8352)>
  UV <Vector (0.4989, 0.8325)>
  UV <Vector (0.4930, 0.8317)>
Face 7462
UV Count: 3
  UV <Vector (0.4970, 0.8414)>
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.4885, 0.8357)>
Face 7463
UV Count: 3
  UV <Vector (0.4990, 0.8376)>
  UV <Vector (0.4980, 0.8352)>
  UV <Vector (0.4926, 0.8344)>
Face 7464
UV Count: 3
  UV <Vector (0.5012, 0.8297)>
  UV <Vector (0.4896, 0.8287)>
  UV <Vector (0.4930, 0.8317)>
Face 7465
UV Count: 3
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.4937, 0.8475)>
  UV <Vector (0.4885, 0.8464)>
Face 7466
UV Count: 3
  UV <Vector (0.4881, 0.8538)>
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4833, 0.8499)>
Face 7467
UV Count: 3
  UV <Vector (0.4905, 0.8511)>
  UV <Vector (0.4921, 0.8497)>
  UV <Vector (0.4876, 0.8492)>
Face 7468
UV Count: 3
  UV <Vector (0.4957, 0.8451)>
  UV <Vector (0.4864, 0.8434)>
  UV <Vector (0.4885, 0.8464)>
Face 7469
UV Count: 3
  UV <Vector (0.4870, 0.8398)>
  UV <Vector (0.4864, 0.8434)>
  UV <Vector (0.4957, 0.8451)>
Face 7470
UV Count: 3
  UV <Vector (0.4804, 0.8539)>
  UV <Vector (0.4780, 0.8578)>
  UV <Vector (0.4863, 0.8576)>
Face 7471
UV Count: 3
  UV <Vector (0.4849, 0.8624)>
  UV <Vector (0.4863, 0.8576)>
  UV <Vector (0.4780, 0.8578)>
Face 7472
UV Count: 3
  UV <Vector (0.4926, 0.7989)>
  UV <Vector (0.5016, 0.8029)>
  UV <Vector (0.5029, 0.7961)>
Face 7473
UV Count: 3
  UV <Vector (0.4876, 0.8492)>
  UV <Vector (0.4885, 0.8464)>
  UV <Vector (0.4864, 0.8434)>
Face 7474
UV Count: 3
  UV <Vector (0.4930, 0.8317)>
  UV <Vector (0.4896, 0.8287)>
  UV <Vector (0.4885, 0.8357)>
Face 7475
UV Count: 3
  UV <Vector (0.4945, 0.8150)>
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4906, 0.8205)>
Face 7476
UV Count: 3
  UV <Vector (0.8750, 0.2772)>
  UV <Vector (0.8806, 0.2765)>
  UV <Vector (0.8780, 0.2632)>
Face 7477
UV Count: 3
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9600, 0.2628)>
  UV <Vector (0.9557, 0.2561)>
Face 7478
UV Count: 3
  UV <Vector (0.8803, 0.2907)>
  UV <Vector (0.8855, 0.2923)>
  UV <Vector (0.8868, 0.2860)>
Face 7479
UV Count: 3
  UV <Vector (0.8868, 0.2860)>
  UV <Vector (0.8940, 0.2881)>
  UV <Vector (0.8969, 0.2794)>
Face 7480
UV Count: 3
  UV <Vector (0.8855, 0.2923)>
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8940, 0.2881)>
Face 7481
UV Count: 3
  UV <Vector (0.8940, 0.2881)>
  UV <Vector (0.8990, 0.2940)>
  UV <Vector (0.9017, 0.2809)>
Face 7482
UV Count: 3
  UV <Vector (0.8915, 0.2950)>
  UV <Vector (0.8958, 0.2992)>
  UV <Vector (0.8990, 0.2940)>
Face 7483
UV Count: 3
  UV <Vector (0.9402, 0.2786)>
  UV <Vector (0.9533, 0.2926)>
  UV <Vector (0.9563, 0.2875)>
Face 7484
UV Count: 3
  UV <Vector (0.5107, 0.8318)>
  UV <Vector (0.5120, 0.8274)>
  UV <Vector (0.5017, 0.8261)>
Face 7485
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9549, 0.2645)>
  UV <Vector (0.9502, 0.2562)>
Face 7486
UV Count: 3
  UV <Vector (0.8969, 0.2794)>
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.8881, 0.2627)>
Face 7487
UV Count: 3
  UV <Vector (0.4507, 0.7884)>
  UV <Vector (0.4494, 0.7822)>
  UV <Vector (0.4417, 0.7822)>
Face 7488
UV Count: 3
  UV <Vector (0.4414, 0.7969)>
  UV <Vector (0.4360, 0.7973)>
  UV <Vector (0.4359, 0.8085)>
Face 7489
UV Count: 3
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.4360, 0.7973)>
  UV <Vector (0.4414, 0.7969)>
Face 7490
UV Count: 3
  UV <Vector (0.4350, 0.7851)>
  UV <Vector (0.4352, 0.7912)>
  UV <Vector (0.4409, 0.7895)>
Face 7491
UV Count: 3
  UV <Vector (0.4903, 0.8118)>
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4764, 0.8184)>
Face 7492
UV Count: 3
  UV <Vector (0.4333, 0.7726)>
  UV <Vector (0.4350, 0.7851)>
  UV <Vector (0.4417, 0.7822)>
Face 7493
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4410, 0.7685)>
  UV <Vector (0.4417, 0.7822)>
Face 7494
UV Count: 3
  UV <Vector (0.4541, 0.7646)>
  UV <Vector (0.4478, 0.7584)>
  UV <Vector (0.4410, 0.7685)>
Face 7495
UV Count: 3
  UV <Vector (0.9115, 0.2339)>
  UV <Vector (0.9179, 0.2374)>
  UV <Vector (0.9221, 0.2272)>
Face 7496
UV Count: 3
  UV <Vector (0.9061, 0.2432)>
  UV <Vector (0.9120, 0.2470)>
  UV <Vector (0.9179, 0.2374)>
Face 7497
UV Count: 3
  UV <Vector (0.9070, 0.2536)>
  UV <Vector (0.9120, 0.2470)>
  UV <Vector (0.9061, 0.2432)>
Face 7498
UV Count: 3
  UV <Vector (0.8881, 0.2627)>
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.8939, 0.2532)>
Face 7499
UV Count: 3
  UV <Vector (0.8806, 0.2765)>
  UV <Vector (0.8888, 0.2764)>
  UV <Vector (0.8881, 0.2627)>
Face 7500
UV Count: 3
  UV <Vector (0.8862, 0.2563)>
  UV <Vector (0.8767, 0.2589)>
  UV <Vector (0.8780, 0.2632)>
Face 7501
UV Count: 3
  UV <Vector (0.8725, 0.2589)>
  UV <Vector (0.8700, 0.2637)>
  UV <Vector (0.8780, 0.2632)>
Face 7502
UV Count: 3
  UV <Vector (0.4900, 0.7925)>
  UV <Vector (0.4838, 0.7908)>
  UV <Vector (0.4833, 0.7969)>
Face 7503
UV Count: 3
  UV <Vector (0.4895, 0.7872)>
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4838, 0.7908)>
Face 7504
UV Count: 3
  UV <Vector (0.4759, 0.7817)>
  UV <Vector (0.4733, 0.7853)>
  UV <Vector (0.4790, 0.7891)>
Face 7505
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4733, 0.7853)>
  UV <Vector (0.4759, 0.7817)>
Face 7506
UV Count: 3
  UV <Vector (0.4494, 0.7822)>
  UV <Vector (0.4507, 0.7884)>
  UV <Vector (0.4588, 0.7863)>
Face 7507
UV Count: 3
  UV <Vector (0.4574, 0.7806)>
  UV <Vector (0.4588, 0.7863)>
  UV <Vector (0.4649, 0.7850)>
Face 7508
UV Count: 3
  UV <Vector (0.4904, 0.8058)>
  UV <Vector (0.4926, 0.7989)>
  UV <Vector (0.4833, 0.7969)>
Face 7509
UV Count: 3
  UV <Vector (0.4801, 0.8045)>
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4903, 0.8118)>
Face 7510
UV Count: 3
  UV <Vector (0.4906, 0.8205)>
  UV <Vector (0.4764, 0.8184)>
  UV <Vector (0.4811, 0.8236)>
Face 7511
UV Count: 3
  UV <Vector (0.4896, 0.8287)>
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Face 7512
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4896, 0.8287)>
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Face 7513
UV Count: 3
  UV <Vector (0.4870, 0.8398)>
  UV <Vector (0.4735, 0.8379)>
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Face 7514
UV Count: 3
  UV <Vector (0.4885, 0.8357)>
  UV <Vector (0.4742, 0.8302)>
  UV <Vector (0.4735, 0.8379)>
Face 7515
UV Count: 3
  UV <Vector (0.4833, 0.8499)>
  UV <Vector (0.4864, 0.8434)>
  UV <Vector (0.4775, 0.8421)>
Face 7516
UV Count: 3
  UV <Vector (0.4804, 0.8539)>
  UV <Vector (0.4833, 0.8499)>
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Face 7517
UV Count: 3
  UV <Vector (0.4904, 0.8058)>
  UV <Vector (0.5013, 0.8074)>
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Face 7518
UV Count: 3
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4810, 0.7832)>
  UV <Vector (0.4790, 0.7891)>
Face 7519
UV Count: 3
  UV <Vector (0.4838, 0.7908)>
  UV <Vector (0.4790, 0.7891)>
  UV <Vector (0.4767, 0.7942)>
Face 7520
UV Count: 3
  UV <Vector (0.4790, 0.7891)>
  UV <Vector (0.4733, 0.7853)>
  UV <Vector (0.4713, 0.7896)>
Face 7521
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4636, 0.7781)>
  UV <Vector (0.4649, 0.7850)>
Face 7522
UV Count: 3
  UV <Vector (0.4649, 0.7850)>
  UV <Vector (0.4661, 0.7915)>
  UV <Vector (0.4713, 0.7896)>
Face 7523
UV Count: 3
  UV <Vector (0.4801, 0.8045)>
  UV <Vector (0.4833, 0.7969)>
  UV <Vector (0.4767, 0.7942)>
Face 7524
UV Count: 3
  UV <Vector (0.4713, 0.7896)>
  UV <Vector (0.4661, 0.7915)>
  UV <Vector (0.4718, 0.8003)>
Face 7525
UV Count: 3
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4801, 0.8045)>
  UV <Vector (0.4718, 0.8003)>
Face 7526
UV Count: 3
  UV <Vector (0.4599, 0.7958)>
  UV <Vector (0.4666, 0.8056)>
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Face 7527
UV Count: 3
  UV <Vector (0.4588, 0.7863)>
  UV <Vector (0.4599, 0.7958)>
  UV <Vector (0.4661, 0.7915)>
Face 7528
UV Count: 3
  UV <Vector (0.4507, 0.7884)>
  UV <Vector (0.4501, 0.7969)>
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Face 7529
UV Count: 3
  UV <Vector (0.4409, 0.7895)>
  UV <Vector (0.4414, 0.7969)>
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Face 7530
UV Count: 3
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4666, 0.8056)>
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Face 7531
UV Count: 3
  UV <Vector (0.4433, 0.8089)>
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4501, 0.7969)>
Face 7532
UV Count: 3
  UV <Vector (0.4764, 0.8184)>
  UV <Vector (0.4742, 0.8302)>
  UV <Vector (0.4795, 0.8273)>
Face 7533
UV Count: 3
  UV <Vector (0.4646, 0.8181)>
  UV <Vector (0.4630, 0.8292)>
  UV <Vector (0.4742, 0.8302)>
Face 7534
UV Count: 3
  UV <Vector (0.4777, 0.8103)>
  UV <Vector (0.4666, 0.8056)>
  UV <Vector (0.4646, 0.8181)>
Face 7535
UV Count: 3
  UV <Vector (0.4433, 0.8089)>
  UV <Vector (0.4433, 0.8176)>
  UV <Vector (0.4512, 0.8179)>
Face 7536
UV Count: 3
  UV <Vector (0.4433, 0.8176)>
  UV <Vector (0.4421, 0.8275)>
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Face 7537
UV Count: 3
  UV <Vector (0.4513, 0.8084)>
  UV <Vector (0.4512, 0.8179)>
  UV <Vector (0.4646, 0.8181)>
Face 7538
UV Count: 3
  UV <Vector (0.4630, 0.8292)>
  UV <Vector (0.4646, 0.8181)>
  UV <Vector (0.4512, 0.8179)>
Face 7539
UV Count: 3
  UV <Vector (0.4359, 0.8085)>
  UV <Vector (0.4341, 0.8161)>
  UV <Vector (0.4433, 0.8176)>
Face 7540
UV Count: 3
  UV <Vector (0.4341, 0.8161)>
  UV <Vector (0.4329, 0.8268)>
  UV <Vector (0.4421, 0.8275)>
Face 7541
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
  UV <Vector (0.4694, 0.8519)>
  UV <Vector (0.4756, 0.8485)>
Face 7542
UV Count: 3
  UV <Vector (0.4735, 0.8379)>
  UV <Vector (0.4742, 0.8302)>
  UV <Vector (0.4630, 0.8292)>
Face 7543
UV Count: 3
  UV <Vector (0.4505, 0.8285)>
  UV <Vector (0.4503, 0.8369)>
  UV <Vector (0.4615, 0.8380)>
Face 7544
UV Count: 3
  UV <Vector (0.4414, 0.8357)>
  UV <Vector (0.4503, 0.8369)>
  UV <Vector (0.4505, 0.8285)>
Face 7545
UV Count: 3
  UV <Vector (0.4615, 0.8380)>
  UV <Vector (0.4601, 0.8504)>
  UV <Vector (0.4694, 0.8519)>
Face 7546
UV Count: 3
  UV <Vector (0.4601, 0.8504)>
  UV <Vector (0.4615, 0.8380)>
  UV <Vector (0.4503, 0.8369)>
Face 7547
UV Count: 3
  UV <Vector (0.4421, 0.8478)>
  UV <Vector (0.4483, 0.8487)>
  UV <Vector (0.4503, 0.8369)>
Face 7548
UV Count: 3
  UV <Vector (0.4414, 0.8357)>
  UV <Vector (0.4421, 0.8275)>
  UV <Vector (0.4329, 0.8268)>
Face 7549
UV Count: 3
  UV <Vector (0.4414, 0.8357)>
  UV <Vector (0.4327, 0.8361)>
  UV <Vector (0.4340, 0.8458)>
Face 7550
UV Count: 3
  UV <Vector (0.4780, 0.8578)>
  UV <Vector (0.4804, 0.8539)>
  UV <Vector (0.4694, 0.8519)>
Face 7551
UV Count: 3
  UV <Vector (0.4596, 0.8542)>
  UV <Vector (0.4689, 0.8561)>
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Face 7552
UV Count: 3
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4596, 0.8542)>
  UV <Vector (0.4601, 0.8504)>
Face 7553
UV Count: 3
  UV <Vector (0.4418, 0.8507)>
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4483, 0.8487)>
Face 7554
UV Count: 3
  UV <Vector (0.4383, 0.8515)>
  UV <Vector (0.4418, 0.8507)>
  UV <Vector (0.4421, 0.8478)>
Face 7555
UV Count: 3
  UV <Vector (0.4383, 0.8515)>
  UV <Vector (0.4340, 0.8458)>
  UV <Vector (0.4345, 0.8551)>
Face 7556
UV Count: 3
  UV <Vector (0.9507, 0.2188)>
  UV <Vector (0.9558, 0.2187)>
  UV <Vector (0.9564, 0.2157)>
Face 7557
UV Count: 3
  UV <Vector (0.4689, 0.8561)>
  UV <Vector (0.4679, 0.8614)>
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Face 7558
UV Count: 3
  UV <Vector (0.4679, 0.8614)>
  UV <Vector (0.4689, 0.8561)>
  UV <Vector (0.4596, 0.8542)>
Face 7559
UV Count: 3
  UV <Vector (0.4582, 0.8590)>
  UV <Vector (0.4596, 0.8542)>
  UV <Vector (0.4479, 0.8518)>
Face 7560
UV Count: 3
  UV <Vector (0.4468, 0.8568)>
  UV <Vector (0.4479, 0.8518)>
  UV <Vector (0.4418, 0.8507)>
Face 7561
UV Count: 3
  UV <Vector (0.4383, 0.8515)>
  UV <Vector (0.4376, 0.8555)>
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Face 7562
UV Count: 3
  UV <Vector (0.9553, 0.2216)>
  UV <Vector (0.9558, 0.2187)>
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Face 7563
UV Count: 3
  UV <Vector (0.9553, 0.2216)>
  UV <Vector (0.9508, 0.2217)>
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Face 7564
UV Count: 3
  UV <Vector (0.9554, 0.2275)>
  UV <Vector (0.9507, 0.2270)>
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Face 7565
UV Count: 3
  UV <Vector (0.9549, 0.2479)>
  UV <Vector (0.9553, 0.2384)>
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Face 7566
UV Count: 3
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9557, 0.2561)>
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Face 7567
UV Count: 3
  UV <Vector (0.9448, 0.2224)>
  UV <Vector (0.9508, 0.2217)>
  UV <Vector (0.9507, 0.2188)>
Face 7568
UV Count: 3
  UV <Vector (0.9448, 0.2224)>
  UV <Vector (0.9447, 0.2282)>
  UV <Vector (0.9507, 0.2270)>
Face 7569
UV Count: 3
  UV <Vector (0.9447, 0.2282)>
  UV <Vector (0.9442, 0.2405)>
  UV <Vector (0.9508, 0.2382)>
Face 7570
UV Count: 3
  UV <Vector (0.9442, 0.2405)>
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9507, 0.2481)>
Face 7571
UV Count: 3
  UV <Vector (0.9502, 0.2562)>
  UV <Vector (0.9507, 0.2481)>
  UV <Vector (0.9439, 0.2496)>
Face 7572
UV Count: 3
  UV <Vector (0.9453, 0.2145)>
  UV <Vector (0.9366, 0.2132)>
  UV <Vector (0.9372, 0.2216)>
Face 7573
UV Count: 3
  UV <Vector (0.9366, 0.2132)>
  UV <Vector (0.9294, 0.2124)>
  UV <Vector (0.9285, 0.2199)>
Face 7574
UV Count: 3
  UV <Vector (0.4307, 0.7629)>
  UV <Vector (0.4333, 0.7726)>
  UV <Vector (0.4410, 0.7685)>
Face 7575
UV Count: 3
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9285, 0.2199)>
  UV <Vector (0.9275, 0.2266)>
Face 7576
UV Count: 3
  UV <Vector (0.9275, 0.2266)>
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9341, 0.2397)>
Face 7577
UV Count: 3
  UV <Vector (0.4478, 0.7584)>
  UV <Vector (0.4430, 0.7557)>
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Face 7578
UV Count: 3
  UV <Vector (0.9221, 0.2272)>
  UV <Vector (0.9179, 0.2374)>
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Face 7579
UV Count: 3
  UV <Vector (0.9372, 0.2216)>
  UV <Vector (0.9370, 0.2293)>
  UV <Vector (0.9447, 0.2282)>
Face 7580
UV Count: 3
  UV <Vector (0.9370, 0.2293)>
  UV <Vector (0.9341, 0.2397)>
  UV <Vector (0.9442, 0.2405)>
Face 7581
UV Count: 3
  UV <Vector (0.4749, 0.7704)>
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4679, 0.7770)>
Face 7582
UV Count: 3
  UV <Vector (0.4679, 0.7770)>
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4628, 0.7722)>
Face 7583
UV Count: 3
  UV <Vector (0.4636, 0.7781)>
  UV <Vector (0.4628, 0.7722)>
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Face 7584
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4494, 0.7822)>
  UV <Vector (0.4574, 0.7806)>
Face 7585
UV Count: 3
  UV <Vector (0.4505, 0.7723)>
  UV <Vector (0.4575, 0.7736)>
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Face 7586
UV Count: 3
  UV <Vector (0.9142, 0.2231)>
  UV <Vector (0.9101, 0.2209)>
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Face 7587
UV Count: 3
  UV <Vector (0.4628, 0.7722)>
  UV <Vector (0.4624, 0.7683)>
  UV <Vector (0.4578, 0.7675)>
Face 7588
UV Count: 3
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9101, 0.2209)>
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Face 7589
UV Count: 3
  UV <Vector (0.4673, 0.7712)>
  UV <Vector (0.4673, 0.7645)>
  UV <Vector (0.4624, 0.7683)>
Face 7590
UV Count: 3
  UV <Vector (0.4735, 0.7647)>
  UV <Vector (0.4673, 0.7645)>
  UV <Vector (0.4673, 0.7712)>
Face 7591
UV Count: 3
  UV <Vector (0.8475, 0.2276)>
  UV <Vector (0.8469, 0.2288)>
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Face 7592
UV Count: 3
  UV <Vector (0.5176, 0.7585)>
  UV <Vector (0.5192, 0.7590)>
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Face 7593
UV Count: 3
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5193, 0.7632)>
  UV <Vector (0.5203, 0.7616)>
Face 7594
UV Count: 3
  UV <Vector (0.8490, 0.2298)>
  UV <Vector (0.8469, 0.2288)>
  UV <Vector (0.8461, 0.2302)>
Face 7595
UV Count: 3
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5195, 0.7602)>
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Face 7596
UV Count: 3
  UV <Vector (0.8491, 0.2253)>
  UV <Vector (0.8467, 0.2266)>
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Face 7597
UV Count: 3
  UV <Vector (0.8461, 0.2302)>
  UV <Vector (0.8447, 0.2299)>
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Face 7598
UV Count: 3
  UV <Vector (0.5213, 0.7619)>
  UV <Vector (0.5203, 0.7616)>
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Face 7599
UV Count: 3
  UV <Vector (0.8455, 0.2281)>
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Face 7600
UV Count: 3
  UV <Vector (0.5189, 0.7677)>
  UV <Vector (0.5180, 0.7649)>
  UV <Vector (0.5136, 0.7673)>
Face 7601
UV Count: 3
  UV <Vector (0.8501, 0.2337)>
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Face 7602
UV Count: 3
  UV <Vector (0.5212, 0.7598)>
  UV <Vector (0.5199, 0.7582)>
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Face 7603
UV Count: 3
  UV <Vector (0.8461, 0.2302)>
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Face 7604
UV Count: 3
  UV <Vector (0.5212, 0.7598)>
  UV <Vector (0.5195, 0.7602)>
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Face 7605
UV Count: 3
  UV <Vector (0.8519, 0.2244)>
  UV <Vector (0.8521, 0.2281)>
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Face 7606
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5158, 0.7582)>
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Face 7607
UV Count: 3
  UV <Vector (0.8514, 0.2313)>
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Face 7608
UV Count: 3
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5136, 0.7673)>
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Face 7609
UV Count: 3
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5158, 0.7582)>
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Face 7610
UV Count: 3
  UV <Vector (0.8521, 0.2281)>
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Face 7611
UV Count: 3
  UV <Vector (0.5071, 0.7609)>
  UV <Vector (0.5108, 0.7594)>
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Face 7612
UV Count: 3
  UV <Vector (0.8572, 0.2237)>
  UV <Vector (0.8569, 0.2281)>
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Face 7613
UV Count: 3
  UV <Vector (0.8569, 0.2281)>
  UV <Vector (0.8559, 0.2326)>
  UV <Vector (0.8598, 0.2337)>
Face 7614
UV Count: 3
  UV <Vector (0.8559, 0.2326)>
  UV <Vector (0.8541, 0.2365)>
  UV <Vector (0.8575, 0.2386)>
Face 7615
UV Count: 3
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8541, 0.2365)>
  UV <Vector (0.8519, 0.2394)>
Face 7616
UV Count: 3
  UV <Vector (0.5147, 0.7707)>
  UV <Vector (0.5136, 0.7673)>
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Face 7617
UV Count: 3
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5136, 0.7673)>
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Face 7618
UV Count: 3
  UV <Vector (0.5117, 0.7633)>
  UV <Vector (0.5108, 0.7594)>
  UV <Vector (0.5071, 0.7609)>
Face 7619
UV Count: 3
  UV <Vector (0.5211, 0.7652)>
  UV <Vector (0.5193, 0.7632)>
  UV <Vector (0.5180, 0.7649)>
Face 7620
UV Count: 3
  UV <Vector (0.8477, 0.2320)>
  UV <Vector (0.8463, 0.2328)>
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Face 7621
UV Count: 3
  UV <Vector (0.8519, 0.2244)>
  UV <Vector (0.8491, 0.2253)>
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Face 7622
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5183, 0.7609)>
  UV <Vector (0.5176, 0.7585)>
Face 7623
UV Count: 3
  UV <Vector (0.8514, 0.2313)>
  UV <Vector (0.8490, 0.2298)>
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Face 7624
UV Count: 3
  UV <Vector (0.5164, 0.7614)>
  UV <Vector (0.5180, 0.7649)>
  UV <Vector (0.5193, 0.7632)>
Face 7625
UV Count: 3
  UV <Vector (0.5158, 0.7582)>
  UV <Vector (0.5176, 0.7585)>
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Face 7626
UV Count: 3
  UV <Vector (0.8521, 0.2281)>
  UV <Vector (0.8498, 0.2276)>
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Face 7627
UV Count: 3
  UV <Vector (0.5080, 0.7648)>
  UV <Vector (0.5071, 0.7609)>
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Face 7628
UV Count: 3
  UV <Vector (0.5049, 0.7704)>
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5080, 0.7648)>
Face 7629
UV Count: 3
  UV <Vector (0.5109, 0.7724)>
  UV <Vector (0.5099, 0.7688)>
  UV <Vector (0.5049, 0.7704)>
Face 7630
UV Count: 3
  UV <Vector (0.8628, 0.2419)>
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8554, 0.2422)>
Face 7631
UV Count: 3
  UV <Vector (0.8598, 0.2337)>
  UV <Vector (0.8575, 0.2386)>
  UV <Vector (0.8628, 0.2419)>
Face 7632
UV Count: 3
  UV <Vector (0.8611, 0.2282)>
  UV <Vector (0.8598, 0.2337)>
  UV <Vector (0.8661, 0.2354)>
Face 7633
UV Count: 3
  UV <Vector (0.8616, 0.2239)>
  UV <Vector (0.8611, 0.2282)>
  UV <Vector (0.8672, 0.2284)>
Face 7634
UV Count: 3
  UV <Vector (0.5023, 0.7630)>
  UV <Vector (0.5071, 0.7609)>
  UV <Vector (0.5055, 0.7573)>
Face 7635
UV Count: 3
  UV <Vector (0.8680, 0.2497)>
  UV <Vector (0.8702, 0.2453)>
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Face 7636
UV Count: 3
  UV <Vector (0.5032, 0.7666)>
  UV <Vector (0.4953, 0.7695)>
  UV <Vector (0.4972, 0.7735)>
Face 7637
UV Count: 3
  UV <Vector (0.8672, 0.2284)>
  UV <Vector (0.8751, 0.2307)>
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Face 7638
UV Count: 3
  UV <Vector (0.8702, 0.2453)>
  UV <Vector (0.8731, 0.2371)>
  UV <Vector (0.8661, 0.2354)>
Face 7639
UV Count: 3
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.4985, 0.7770)>
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Face 7640
UV Count: 3
  UV <Vector (0.4946, 0.7658)>
  UV <Vector (0.4953, 0.7695)>
  UV <Vector (0.5032, 0.7666)>
Face 7641
UV Count: 3
  UV <Vector (0.4999, 0.7595)>
  UV <Vector (0.4929, 0.7624)>
  UV <Vector (0.4946, 0.7658)>
Face 7642
UV Count: 3
  UV <Vector (0.8661, 0.2354)>
  UV <Vector (0.8731, 0.2371)>
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Face 7643
UV Count: 3
  UV <Vector (0.8814, 0.2496)>
  UV <Vector (0.8757, 0.2540)>
  UV <Vector (0.8767, 0.2589)>
Face 7644
UV Count: 3
  UV <Vector (0.8767, 0.2589)>
  UV <Vector (0.8757, 0.2540)>
  UV <Vector (0.8729, 0.2553)>
Face 7645
UV Count: 3
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4895, 0.7872)>
  UV <Vector (0.4900, 0.7834)>
Face 7646
UV Count: 3
  UV <Vector (0.4907, 0.7781)>
  UV <Vector (0.4868, 0.7809)>
  UV <Vector (0.4900, 0.7834)>
Face 7647
UV Count: 3
  UV <Vector (0.4810, 0.7832)>
  UV <Vector (0.4842, 0.7844)>
  UV <Vector (0.4868, 0.7809)>
Face 7648
UV Count: 3
  UV <Vector (0.4877, 0.7737)>
  UV <Vector (0.4825, 0.7771)>
  UV <Vector (0.4868, 0.7809)>
Face 7649
UV Count: 3
  UV <Vector (0.4825, 0.7771)>
  UV <Vector (0.4754, 0.7764)>
  UV <Vector (0.4759, 0.7817)>
Face 7650
UV Count: 3
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4825, 0.7771)>
  UV <Vector (0.4877, 0.7737)>
Face 7651
UV Count: 3
  UV <Vector (0.4754, 0.7764)>
  UV <Vector (0.4825, 0.7771)>
  UV <Vector (0.4811, 0.7701)>
Face 7652
UV Count: 3
  UV <Vector (0.8862, 0.2563)>
  UV <Vector (0.8939, 0.2532)>
  UV <Vector (0.8900, 0.2474)>
Face 7653
UV Count: 3
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.9070, 0.2536)>
  UV <Vector (0.9011, 0.2486)>
Face 7654
UV Count: 3
  UV <Vector (0.8900, 0.2474)>
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.8833, 0.2403)>
Face 7655
UV Count: 3
  UV <Vector (0.8833, 0.2403)>
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.8910, 0.2330)>
Face 7656
UV Count: 3
  UV <Vector (0.8850, 0.2330)>
  UV <Vector (0.8910, 0.2330)>
  UV <Vector (0.8896, 0.2274)>
Face 7657
UV Count: 3
  UV <Vector (0.4844, 0.7641)>
  UV <Vector (0.4794, 0.7649)>
  UV <Vector (0.4811, 0.7701)>
Face 7658
UV Count: 3
  UV <Vector (0.4749, 0.7704)>
  UV <Vector (0.4811, 0.7701)>
  UV <Vector (0.4794, 0.7649)>
Face 7659
UV Count: 3
  UV <Vector (0.8910, 0.2330)>
  UV <Vector (0.8959, 0.2316)>
  UV <Vector (0.8953, 0.2268)>
Face 7660
UV Count: 3
  UV <Vector (0.9014, 0.2257)>
  UV <Vector (0.8953, 0.2268)>
  UV <Vector (0.8959, 0.2316)>
Face 7661
UV Count: 3
  UV <Vector (0.8702, 0.2453)>
  UV <Vector (0.8680, 0.2497)>
  UV <Vector (0.8757, 0.2540)>
Face 7662
UV Count: 3
  UV <Vector (0.4985, 0.7770)>
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.4907, 0.7781)>
Face 7663
UV Count: 3
  UV <Vector (0.4972, 0.7735)>
  UV <Vector (0.4953, 0.7695)>
  UV <Vector (0.4877, 0.7737)>
Face 7664
UV Count: 3
  UV <Vector (0.4953, 0.7695)>
  UV <Vector (0.4946, 0.7658)>
  UV <Vector (0.4863, 0.7691)>
Face 7665
UV Count: 3
  UV <Vector (0.4863, 0.7691)>
  UV <Vector (0.4946, 0.7658)>
  UV <Vector (0.4929, 0.7624)>
Face 7666
UV Count: 3
  UV <Vector (0.8847, 0.2284)>
  UV <Vector (0.8755, 0.2272)>
  UV <Vector (0.8751, 0.2307)>
Face 7667
UV Count: 3
  UV <Vector (0.8751, 0.2307)>
  UV <Vector (0.8731, 0.2371)>
  UV <Vector (0.8833, 0.2403)>
Face 7668
UV Count: 3
  UV <Vector (0.8731, 0.2371)>
  UV <Vector (0.8702, 0.2453)>
  UV <Vector (0.8814, 0.2496)>
Face 7669
UV Count: 3
  UV <Vector (0.9011, 0.2486)>
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.8900, 0.2474)>
Face 7670
UV Count: 3
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.9002, 0.2369)>
  UV <Vector (0.8959, 0.2316)>
Face 7671
UV Count: 3
  UV <Vector (0.9115, 0.2339)>
  UV <Vector (0.9044, 0.2303)>
  UV <Vector (0.9002, 0.2369)>
Face 7672
UV Count: 3
  UV <Vector (0.9002, 0.2369)>
  UV <Vector (0.8922, 0.2416)>
  UV <Vector (0.9011, 0.2486)>
Face 7673
UV Count: 3
  UV <Vector (0.9120, 0.2470)>
  UV <Vector (0.9191, 0.2535)>
  UV <Vector (0.9242, 0.2383)>
Face 7674
UV Count: 3
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.8969, 0.2794)>
Face 7675
UV Count: 3
  UV <Vector (0.8998, 0.2598)>
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.9106, 0.2616)>
Face 7676
UV Count: 3
  UV <Vector (0.9070, 0.2536)>
  UV <Vector (0.9106, 0.2616)>
  UV <Vector (0.9191, 0.2535)>
Face 7677
UV Count: 3
  UV <Vector (0.9151, 0.2743)>
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9121, 0.2667)>
Face 7678
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9191, 0.2535)>
  UV <Vector (0.9106, 0.2616)>
Face 7679
UV Count: 3
  UV <Vector (0.9086, 0.2824)>
  UV <Vector (0.9133, 0.2839)>
  UV <Vector (0.9151, 0.2743)>
Face 7680
UV Count: 3
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.9104, 0.2737)>
  UV <Vector (0.9121, 0.2667)>
Face 7681
UV Count: 3
  UV <Vector (0.9104, 0.2737)>
  UV <Vector (0.9044, 0.2667)>
  UV <Vector (0.9017, 0.2809)>
Face 7682
UV Count: 3
  UV <Vector (0.9197, 0.2842)>
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9151, 0.2743)>
Face 7683
UV Count: 3
  UV <Vector (0.9240, 0.2784)>
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9197, 0.2842)>
Face 7684
UV Count: 3
  UV <Vector (0.9288, 0.2831)>
  UV <Vector (0.9282, 0.2779)>
  UV <Vector (0.9240, 0.2784)>
Face 7685
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9151, 0.2743)>
  UV <Vector (0.9198, 0.2746)>
Face 7686
UV Count: 3
  UV <Vector (0.9172, 0.2665)>
  UV <Vector (0.9217, 0.2666)>
  UV <Vector (0.9229, 0.2590)>
Face 7687
UV Count: 3
  UV <Vector (0.9305, 0.2525)>
  UV <Vector (0.9191, 0.2535)>
  UV <Vector (0.9229, 0.2590)>
Face 7688
UV Count: 3
  UV <Vector (0.9242, 0.2383)>
  UV <Vector (0.9191, 0.2535)>
  UV <Vector (0.9305, 0.2525)>
Face 7689
UV Count: 3
  UV <Vector (0.9341, 0.2397)>
  UV <Vector (0.9305, 0.2525)>
  UV <Vector (0.9439, 0.2496)>
Face 7690
UV Count: 3
  UV <Vector (0.9396, 0.2555)>
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9305, 0.2525)>
Face 7691
UV Count: 3
  UV <Vector (0.9445, 0.2575)>
  UV <Vector (0.9439, 0.2496)>
  UV <Vector (0.9396, 0.2555)>
Face 7692
UV Count: 3
  UV <Vector (0.9408, 0.2691)>
  UV <Vector (0.9360, 0.2713)>
  UV <Vector (0.9402, 0.2786)>
Face 7693
UV Count: 3
  UV <Vector (0.9282, 0.2779)>
  UV <Vector (0.9288, 0.2831)>
  UV <Vector (0.9360, 0.2812)>
Face 7694
UV Count: 3
  UV <Vector (0.9360, 0.2713)>
  UV <Vector (0.9322, 0.2728)>
  UV <Vector (0.9360, 0.2812)>
Face 7695
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9408, 0.2691)>
  UV <Vector (0.9446, 0.2755)>
Face 7696
UV Count: 3
  UV <Vector (0.9473, 0.2650)>
  UV <Vector (0.9445, 0.2575)>
  UV <Vector (0.9399, 0.2601)>
Face 7697
UV Count: 3
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9240, 0.2784)>
  UV <Vector (0.9282, 0.2779)>
Face 7698
UV Count: 3
  UV <Vector (0.9229, 0.2590)>
  UV <Vector (0.9217, 0.2666)>
  UV <Vector (0.9290, 0.2633)>
Face 7699
UV Count: 3
  UV <Vector (0.9295, 0.2576)>
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9399, 0.2601)>
Face 7700
UV Count: 3
  UV <Vector (0.9217, 0.2666)>
  UV <Vector (0.9198, 0.2746)>
  UV <Vector (0.9322, 0.2728)>
Face 7701
UV Count: 3
  UV <Vector (0.9335, 0.2650)>
  UV <Vector (0.9290, 0.2633)>
  UV <Vector (0.9322, 0.2728)>
Face 7702
UV Count: 3
  UV <Vector (0.9408, 0.2691)>
  UV <Vector (0.9399, 0.2601)>
  UV <Vector (0.9335, 0.2650)>
Face 7703
UV Count: 3
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8374, 0.9203)>
  UV <Vector (0.8754, 0.9262)>
Face 7704
UV Count: 3
  UV <Vector (0.8374, 0.9203)>
  UV <Vector (0.8329, 0.9378)>
  UV <Vector (0.8663, 0.9428)>
Face 7705
UV Count: 3
  UV <Vector (0.8329, 0.9378)>
  UV <Vector (0.8286, 0.9578)>
  UV <Vector (0.8615, 0.9612)>
Face 7706
UV Count: 3
  UV <Vector (0.8286, 0.9578)>
  UV <Vector (0.8264, 0.9792)>
  UV <Vector (0.8567, 0.9818)>
Face 7707
UV Count: 3
  UV <Vector (0.8272, 0.7450)>
  UV <Vector (0.8287, 0.7666)>
  UV <Vector (0.8579, 0.7609)>
Face 7708
UV Count: 3
  UV <Vector (0.8287, 0.7666)>
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8617, 0.7798)>
Face 7709
UV Count: 3
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8336, 0.8031)>
Face 7710
UV Count: 3
  UV <Vector (0.8676, 0.7973)>
  UV <Vector (0.8336, 0.8031)>
  UV <Vector (0.8356, 0.8175)>
Face 7711
UV Count: 3
  UV <Vector (0.8765, 0.8113)>
  UV <Vector (0.8356, 0.8175)>
  UV <Vector (0.8385, 0.8328)>
Face 7712
UV Count: 3
  UV <Vector (0.8809, 0.8299)>
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8405, 0.8488)>
Face 7713
UV Count: 3
  UV <Vector (0.8834, 0.8476)>
  UV <Vector (0.8405, 0.8488)>
  UV <Vector (0.8415, 0.8652)>
Face 7714
UV Count: 3
  UV <Vector (0.8842, 0.8667)>
  UV <Vector (0.8415, 0.8652)>
  UV <Vector (0.8412, 0.8834)>
Face 7715
UV Count: 3
  UV <Vector (0.8833, 0.8874)>
  UV <Vector (0.8412, 0.8834)>
  UV <Vector (0.8403, 0.9016)>
Face 7716
UV Count: 3
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.8026, 0.7911)>
  UV <Vector (0.8106, 0.7892)>
Face 7717
UV Count: 3
  UV <Vector (0.8109, 0.8520)>
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.8201, 0.8658)>
Face 7718
UV Count: 3
  UV <Vector (0.7595, 0.9053)>
  UV <Vector (0.7685, 0.9076)>
  UV <Vector (0.7712, 0.8925)>
Face 7719
UV Count: 3
  UV <Vector (0.7473, 0.7842)>
  UV <Vector (0.7573, 0.7809)>
  UV <Vector (0.7469, 0.7585)>
Face 7720
UV Count: 3
  UV <Vector (0.7946, 0.7456)>
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.8073, 0.7691)>
Face 7721
UV Count: 3
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.8111, 0.8813)>
  UV <Vector (0.8203, 0.8821)>
Face 7722
UV Count: 3
  UV <Vector (0.7629, 0.8912)>
  UV <Vector (0.7712, 0.8925)>
  UV <Vector (0.7727, 0.8798)>
Face 7723
UV Count: 3
  UV <Vector (0.7727, 0.8798)>
  UV <Vector (0.7731, 0.8676)>
  UV <Vector (0.7639, 0.8676)>
Face 7724
UV Count: 3
  UV <Vector (0.8138, 0.8062)>
  UV <Vector (0.8057, 0.8078)>
  UV <Vector (0.8076, 0.8233)>
Face 7725
UV Count: 3
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8079, 0.9154)>
  UV <Vector (0.8040, 0.9331)>
Face 7726
UV Count: 3
  UV <Vector (0.7383, 0.9528)>
  UV <Vector (0.7466, 0.9612)>
  UV <Vector (0.7581, 0.9398)>
Face 7727
UV Count: 3
  UV <Vector (0.7695, 0.8296)>
  UV <Vector (0.7668, 0.8143)>
  UV <Vector (0.7569, 0.8163)>
Face 7728
UV Count: 3
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8076, 0.8233)>
  UV <Vector (0.8095, 0.8373)>
Face 7729
UV Count: 3
  UV <Vector (0.7644, 0.9430)>
  UV <Vector (0.7581, 0.9398)>
  UV <Vector (0.7466, 0.9612)>
Face 7730
UV Count: 3
  UV <Vector (0.7727, 0.8798)>
  UV <Vector (0.7712, 0.8925)>
  UV <Vector (0.7771, 0.8938)>
Face 7731
UV Count: 3
  UV <Vector (0.7771, 0.8938)>
  UV <Vector (0.7712, 0.8925)>
  UV <Vector (0.7685, 0.9076)>
Face 7732
UV Count: 3
  UV <Vector (0.7713, 0.8423)>
  UV <Vector (0.7726, 0.8562)>
  UV <Vector (0.7788, 0.8552)>
Face 7733
UV Count: 3
  UV <Vector (0.7704, 0.9254)>
  UV <Vector (0.7644, 0.9230)>
  UV <Vector (0.7581, 0.9398)>
Face 7734
UV Count: 3
  UV <Vector (0.7695, 0.8296)>
  UV <Vector (0.7713, 0.8423)>
  UV <Vector (0.7776, 0.8408)>
Face 7735
UV Count: 3
  UV <Vector (0.7744, 0.9096)>
  UV <Vector (0.7685, 0.9076)>
  UV <Vector (0.7644, 0.9230)>
Face 7736
UV Count: 3
  UV <Vector (0.7668, 0.8143)>
  UV <Vector (0.7695, 0.8296)>
  UV <Vector (0.7757, 0.8278)>
Face 7737
UV Count: 3
  UV <Vector (0.7731, 0.8676)>
  UV <Vector (0.7727, 0.8798)>
  UV <Vector (0.7786, 0.8803)>
Face 7738
UV Count: 3
  UV <Vector (0.7469, 0.7585)>
  UV <Vector (0.7573, 0.7809)>
  UV <Vector (0.7637, 0.7788)>
Face 7739
UV Count: 3
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7726, 0.8562)>
  UV <Vector (0.7731, 0.8676)>
Face 7740
UV Count: 3
  UV <Vector (0.7573, 0.7809)>
  UV <Vector (0.7630, 0.7996)>
  UV <Vector (0.7693, 0.7975)>
Face 7741
UV Count: 3
  UV <Vector (0.7630, 0.7996)>
  UV <Vector (0.7668, 0.8143)>
  UV <Vector (0.7730, 0.8123)>
Face 7742
UV Count: 3
  UV <Vector (0.7731, 0.8676)>
  UV <Vector (0.7726, 0.8562)>
  UV <Vector (0.7630, 0.8573)>
Face 7743
UV Count: 3
  UV <Vector (0.7726, 0.8562)>
  UV <Vector (0.7713, 0.8423)>
  UV <Vector (0.7616, 0.8438)>
Face 7744
UV Count: 3
  UV <Vector (0.8106, 0.7892)>
  UV <Vector (0.8026, 0.7911)>
  UV <Vector (0.8057, 0.8078)>
Face 7745
UV Count: 3
  UV <Vector (0.7630, 0.7996)>
  UV <Vector (0.7573, 0.7809)>
  UV <Vector (0.7473, 0.7842)>
Face 7746
UV Count: 3
  UV <Vector (0.7483, 0.9354)>
  UV <Vector (0.7581, 0.9398)>
  UV <Vector (0.7644, 0.9230)>
Face 7747
UV Count: 3
  UV <Vector (0.7994, 0.9532)>
  UV <Vector (0.7948, 0.9771)>
  UV <Vector (0.8049, 0.9788)>
Face 7748
UV Count: 3
  UV <Vector (0.7668, 0.8143)>
  UV <Vector (0.7630, 0.7996)>
  UV <Vector (0.7534, 0.8020)>
Face 7749
UV Count: 3
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8111, 0.8813)>
  UV <Vector (0.8099, 0.8974)>
Face 7750
UV Count: 3
  UV <Vector (0.7713, 0.8423)>
  UV <Vector (0.7695, 0.8296)>
  UV <Vector (0.7599, 0.8315)>
Face 7751
UV Count: 3
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8099, 0.8974)>
  UV <Vector (0.8079, 0.9154)>
Face 7752
UV Count: 3
  UV <Vector (0.8182, 0.8358)>
  UV <Vector (0.8095, 0.8373)>
  UV <Vector (0.8109, 0.8520)>
Face 7753
UV Count: 3
  UV <Vector (0.7551, 0.9198)>
  UV <Vector (0.7644, 0.9230)>
  UV <Vector (0.7685, 0.9076)>
Face 7754
UV Count: 3
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.8040, 0.9331)>
  UV <Vector (0.7994, 0.9532)>
Face 7755
UV Count: 3
  UV <Vector (0.7908, 0.7933)>
  UV <Vector (0.7821, 0.7952)>
  UV <Vector (0.7852, 0.8113)>
Face 7756
UV Count: 3
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7821, 0.7952)>
Face 7757
UV Count: 3
  UV <Vector (0.7902, 0.8540)>
  UV <Vector (0.7906, 0.8665)>
  UV <Vector (0.7990, 0.8664)>
Face 7758
UV Count: 3
  UV <Vector (0.7712, 0.7524)>
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7864, 0.7729)>
Face 7759
UV Count: 3
  UV <Vector (0.7906, 0.8665)>
  UV <Vector (0.7903, 0.8804)>
  UV <Vector (0.7990, 0.8808)>
Face 7760
UV Count: 3
  UV <Vector (0.7852, 0.8113)>
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7959, 0.8254)>
Face 7761
UV Count: 3
  UV <Vector (0.7957, 0.9133)>
  UV <Vector (0.7865, 0.9117)>
  UV <Vector (0.7831, 0.9287)>
Face 7762
UV Count: 3
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7888, 0.8400)>
  UV <Vector (0.7975, 0.8389)>
Face 7763
UV Count: 3
  UV <Vector (0.7918, 0.9307)>
  UV <Vector (0.7831, 0.9287)>
  UV <Vector (0.7781, 0.9476)>
Face 7764
UV Count: 3
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.7888, 0.8400)>
  UV <Vector (0.7902, 0.8540)>
Face 7765
UV Count: 3
  UV <Vector (0.7978, 0.8959)>
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7865, 0.9117)>
Face 7766
UV Count: 3
  UV <Vector (0.7903, 0.8804)>
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7978, 0.8959)>
Face 7767
UV Count: 3
  UV <Vector (0.7869, 0.9500)>
  UV <Vector (0.7781, 0.9476)>
  UV <Vector (0.7714, 0.9691)>
Face 7768
UV Count: 3
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.8081, 0.9548)>
  UV <Vector (0.8171, 0.9561)>
Face 7769
UV Count: 3
  UV <Vector (0.8182, 0.8358)>
  UV <Vector (0.8201, 0.8511)>
  UV <Vector (0.8290, 0.8501)>
Face 7770
UV Count: 3
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8259, 0.9184)>
Face 7771
UV Count: 3
  UV <Vector (0.8203, 0.8821)>
  UV <Vector (0.8189, 0.8988)>
  UV <Vector (0.8251, 0.8996)>
Face 7772
UV Count: 3
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8081, 0.9548)>
  UV <Vector (0.8049, 0.9788)>
Face 7773
UV Count: 3
  UV <Vector (0.8194, 0.7874)>
  UV <Vector (0.8106, 0.7892)>
  UV <Vector (0.8138, 0.8062)>
Face 7774
UV Count: 3
  UV <Vector (0.8158, 0.8214)>
  UV <Vector (0.8182, 0.8358)>
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Face 7775
UV Count: 3
  UV <Vector (0.8170, 0.9170)>
  UV <Vector (0.8127, 0.9345)>
  UV <Vector (0.8215, 0.9359)>
Face 7776
UV Count: 3
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8138, 0.8062)>
  UV <Vector (0.8158, 0.8214)>
Face 7777
UV Count: 3
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8201, 0.8658)>
  UV <Vector (0.8203, 0.8821)>
Face 7778
UV Count: 3
  UV <Vector (0.8147, 0.7447)>
  UV <Vector (0.8050, 0.7444)>
  UV <Vector (0.8073, 0.7691)>
Face 7779
UV Count: 3
  UV <Vector (0.8201, 0.8511)>
  UV <Vector (0.8201, 0.8658)>
  UV <Vector (0.8294, 0.8656)>
Face 7780
UV Count: 3
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8073, 0.7691)>
  UV <Vector (0.8106, 0.7892)>
Face 7781
UV Count: 3
  UV <Vector (0.8833, 0.8874)>
  UV <Vector (0.8809, 0.9066)>
  UV <Vector (0.9187, 0.9119)>
Face 7782
UV Count: 3
  UV <Vector (0.8842, 0.8667)>
  UV <Vector (0.8833, 0.8874)>
  UV <Vector (0.9220, 0.8917)>
Face 7783
UV Count: 3
  UV <Vector (0.9226, 0.8466)>
  UV <Vector (0.8834, 0.8476)>
  UV <Vector (0.8842, 0.8667)>
Face 7784
UV Count: 3
  UV <Vector (0.9200, 0.8271)>
  UV <Vector (0.8809, 0.8299)>
  UV <Vector (0.8834, 0.8476)>
Face 7785
UV Count: 3
  UV <Vector (0.9142, 0.8053)>
  UV <Vector (0.8765, 0.8113)>
  UV <Vector (0.8809, 0.8299)>
Face 7786
UV Count: 3
  UV <Vector (0.8992, 0.7917)>
  UV <Vector (0.8676, 0.7973)>
  UV <Vector (0.8765, 0.8113)>
Face 7787
UV Count: 3
  UV <Vector (0.8905, 0.7744)>
  UV <Vector (0.8617, 0.7798)>
  UV <Vector (0.8676, 0.7973)>
Face 7788
UV Count: 3
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8579, 0.7609)>
  UV <Vector (0.8617, 0.7798)>
Face 7789
UV Count: 3
  UV <Vector (0.8578, 0.7379)>
  UV <Vector (0.8579, 0.7609)>
  UV <Vector (0.8849, 0.7544)>
Face 7790
UV Count: 3
  UV <Vector (0.8615, 0.9612)>
  UV <Vector (0.8567, 0.9818)>
  UV <Vector (0.8855, 0.9859)>
Face 7791
UV Count: 3
  UV <Vector (0.8663, 0.9428)>
  UV <Vector (0.8615, 0.9612)>
  UV <Vector (0.8923, 0.9654)>
Face 7792
UV Count: 3
  UV <Vector (0.8754, 0.9262)>
  UV <Vector (0.8663, 0.9428)>
  UV <Vector (0.8977, 0.9484)>
Face 7793
UV Count: 3
  UV <Vector (0.8809, 0.9066)>
  UV <Vector (0.8754, 0.9262)>
  UV <Vector (0.9102, 0.9322)>
Face 7794
UV Count: 3
  UV <Vector (0.9187, 0.9119)>
  UV <Vector (0.9102, 0.9322)>
  UV <Vector (0.9533, 0.9405)>
Face 7795
UV Count: 3
  UV <Vector (0.9102, 0.9322)>
  UV <Vector (0.8977, 0.9484)>
  UV <Vector (0.9368, 0.9562)>
Face 7796
UV Count: 3
  UV <Vector (0.8977, 0.9484)>
  UV <Vector (0.8923, 0.9654)>
  UV <Vector (0.9310, 0.9719)>
Face 7797
UV Count: 3
  UV <Vector (0.8923, 0.9654)>
  UV <Vector (0.8855, 0.9859)>
  UV <Vector (0.9222, 0.9924)>
Face 7798
UV Count: 3
  UV <Vector (0.8865, 0.7297)>
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.9185, 0.7458)>
Face 7799
UV Count: 3
  UV <Vector (0.9185, 0.7458)>
  UV <Vector (0.8849, 0.7544)>
  UV <Vector (0.8905, 0.7744)>
Face 7800
UV Count: 3
  UV <Vector (0.9262, 0.7673)>
  UV <Vector (0.8905, 0.7744)>
  UV <Vector (0.8992, 0.7917)>
Face 7801
UV Count: 3
  UV <Vector (0.9381, 0.7844)>
  UV <Vector (0.8992, 0.7917)>
  UV <Vector (0.9142, 0.8053)>
Face 7802
UV Count: 3
  UV <Vector (0.9606, 0.7976)>
  UV <Vector (0.9142, 0.8053)>
  UV <Vector (0.9200, 0.8271)>
Face 7803
UV Count: 3
  UV <Vector (0.9682, 0.8233)>
  UV <Vector (0.9200, 0.8271)>
  UV <Vector (0.9226, 0.8466)>
Face 7804
UV Count: 3
  UV <Vector (0.9708, 0.8454)>
  UV <Vector (0.9226, 0.8466)>
  UV <Vector (0.9238, 0.8685)>
Face 7805
UV Count: 3
  UV <Vector (0.9238, 0.8685)>
  UV <Vector (0.9220, 0.8917)>
  UV <Vector (0.9697, 0.8973)>
Face 7806
UV Count: 3
  UV <Vector (0.9220, 0.8917)>
  UV <Vector (0.9187, 0.9119)>
  UV <Vector (0.9653, 0.9191)>
Face 7807
UV Count: 3
  UV <Vector (0.8248, 0.6761)>
  UV <Vector (0.8277, 0.6309)>
  UV <Vector (0.7383, 0.6334)>
Face 7808
UV Count: 3
  UV <Vector (0.2168, 0.2973)>
  UV <Vector (0.2219, 0.3552)>
  UV <Vector (0.3153, 0.3407)>
Face 7809
UV Count: 3
  UV <Vector (0.8183, 0.6146)>
  UV <Vector (0.8314, 0.6050)>
  UV <Vector (0.8115, 0.5985)>
Face 7810
UV Count: 3
  UV <Vector (0.3798, 0.0061)>
  UV <Vector (0.2889, 0.0016)>
  UV <Vector (0.3099, 0.0623)>
Face 7811
UV Count: 3
  UV <Vector (0.2889, 0.0016)>
  UV <Vector (0.2807, 0.0416)>
  UV <Vector (0.3099, 0.0623)>
Face 7812
UV Count: 3
  UV <Vector (0.2982, 0.0874)>
  UV <Vector (0.2809, 0.0881)>
  UV <Vector (0.3007, 0.1028)>
Face 7813
UV Count: 3
  UV <Vector (0.2443, 0.1431)>
  UV <Vector (0.2421, 0.1486)>
  UV <Vector (0.2508, 0.1583)>
Face 7814
UV Count: 3
  UV <Vector (0.7427, 0.7392)>
  UV <Vector (0.8318, 0.7406)>
  UV <Vector (0.8248, 0.6761)>
Face 7815
UV Count: 3
  UV <Vector (0.2141, 0.2369)>
  UV <Vector (0.2168, 0.2973)>
  UV <Vector (0.3104, 0.2854)>
Face 7816
UV Count: 3
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.8301, 0.1916)>
  UV <Vector (0.9180, 0.1698)>
Face 7817
UV Count: 3
  UV <Vector (0.2197, 0.7329)>
  UV <Vector (0.2784, 0.7364)>
  UV <Vector (0.2752, 0.6975)>
Face 7818
UV Count: 3
  UV <Vector (0.8306, 0.1167)>
  UV <Vector (0.8243, 0.1560)>
  UV <Vector (0.9128, 0.1408)>
Face 7819
UV Count: 3
  UV <Vector (0.8431, 0.0819)>
  UV <Vector (0.8306, 0.1167)>
  UV <Vector (0.9098, 0.1101)>
Face 7820
UV Count: 3
  UV <Vector (0.8543, 0.0531)>
  UV <Vector (0.8431, 0.0819)>
  UV <Vector (0.9118, 0.0820)>
Face 7821
UV Count: 3
  UV <Vector (0.8649, 0.0181)>
  UV <Vector (0.8543, 0.0531)>
  UV <Vector (0.9189, 0.0579)>
Face 7822
UV Count: 3
  UV <Vector (0.2796, 0.6406)>
  UV <Vector (0.2797, 0.6067)>
  UV <Vector (0.2197, 0.6268)>
Face 7823
UV Count: 3
  UV <Vector (0.2767, 0.6704)>
  UV <Vector (0.2796, 0.6406)>
  UV <Vector (0.2197, 0.6545)>
Face 7824
UV Count: 3
  UV <Vector (0.8301, 0.1916)>
  UV <Vector (0.8381, 0.2258)>
  UV <Vector (0.9248, 0.1974)>
Face 7825
UV Count: 3
  UV <Vector (0.2752, 0.6975)>
  UV <Vector (0.2767, 0.6704)>
  UV <Vector (0.2197, 0.6790)>
Face 7826
UV Count: 3
  UV <Vector (0.6325, 0.1863)>
  UV <Vector (0.6380, 0.2336)>
  UV <Vector (0.7347, 0.2135)>
Face 7827
UV Count: 3
  UV <Vector (0.3659, 0.7391)>
  UV <Vector (0.4538, 0.7406)>
  UV <Vector (0.4476, 0.6889)>
Face 7828
UV Count: 3
  UV <Vector (0.6437, 0.1345)>
  UV <Vector (0.6325, 0.1863)>
  UV <Vector (0.7288, 0.1718)>
Face 7829
UV Count: 3
  UV <Vector (0.6607, 0.0883)>
  UV <Vector (0.6437, 0.1345)>
  UV <Vector (0.7371, 0.1258)>
Face 7830
UV Count: 3
  UV <Vector (0.6741, 0.0495)>
  UV <Vector (0.6607, 0.0883)>
  UV <Vector (0.7519, 0.0847)>
Face 7831
UV Count: 3
  UV <Vector (0.6833, 0.0017)>
  UV <Vector (0.6741, 0.0495)>
  UV <Vector (0.7645, 0.0501)>
Face 7832
UV Count: 3
  UV <Vector (0.4530, 0.6130)>
  UV <Vector (0.4557, 0.5679)>
  UV <Vector (0.3674, 0.5866)>
Face 7833
UV Count: 3
  UV <Vector (0.4490, 0.6528)>
  UV <Vector (0.4530, 0.6130)>
  UV <Vector (0.3661, 0.6264)>
Face 7834
UV Count: 3
  UV <Vector (0.6380, 0.2336)>
  UV <Vector (0.6462, 0.2794)>
  UV <Vector (0.7429, 0.2537)>
Face 7835
UV Count: 3
  UV <Vector (0.4476, 0.6889)>
  UV <Vector (0.4490, 0.6528)>
  UV <Vector (0.3627, 0.6617)>
Face 7836
UV Count: 3
  UV <Vector (0.5184, 0.2052)>
  UV <Vector (0.5236, 0.2559)>
  UV <Vector (0.6380, 0.2336)>
Face 7837
UV Count: 3
  UV <Vector (0.4538, 0.7406)>
  UV <Vector (0.5632, 0.7399)>
  UV <Vector (0.5557, 0.6844)>
Face 7838
UV Count: 3
  UV <Vector (0.5320, 0.1493)>
  UV <Vector (0.5184, 0.2052)>
  UV <Vector (0.6325, 0.1863)>
Face 7839
UV Count: 3
  UV <Vector (0.5505, 0.0977)>
  UV <Vector (0.5320, 0.1493)>
  UV <Vector (0.6437, 0.1345)>
Face 7840
UV Count: 3
  UV <Vector (0.5646, 0.0540)>
  UV <Vector (0.5505, 0.0977)>
  UV <Vector (0.6607, 0.0883)>
Face 7841
UV Count: 3
  UV <Vector (0.5718, 0.0015)>
  UV <Vector (0.5646, 0.0540)>
  UV <Vector (0.6741, 0.0495)>
Face 7842
UV Count: 3
  UV <Vector (0.5612, 0.6019)>
  UV <Vector (0.5650, 0.5534)>
  UV <Vector (0.4557, 0.5679)>
Face 7843
UV Count: 3
  UV <Vector (0.5569, 0.6452)>
  UV <Vector (0.5612, 0.6019)>
  UV <Vector (0.4530, 0.6130)>
Face 7844
UV Count: 3
  UV <Vector (0.5236, 0.2559)>
  UV <Vector (0.5311, 0.3047)>
  UV <Vector (0.6462, 0.2794)>
Face 7845
UV Count: 3
  UV <Vector (0.5557, 0.6844)>
  UV <Vector (0.5569, 0.6452)>
  UV <Vector (0.4490, 0.6528)>
Face 7846
UV Count: 3
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.3104, 0.2854)>
  UV <Vector (0.4132, 0.2720)>
Face 7847
UV Count: 3
  UV <Vector (0.6554, 0.7391)>
  UV <Vector (0.7427, 0.7392)>
  UV <Vector (0.7356, 0.6772)>
Face 7848
UV Count: 3
  UV <Vector (0.3256, 0.1660)>
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.4094, 0.2177)>
Face 7849
UV Count: 3
  UV <Vector (0.3490, 0.1105)>
  UV <Vector (0.3256, 0.1660)>
  UV <Vector (0.4251, 0.1591)>
Face 7850
UV Count: 3
  UV <Vector (0.3680, 0.0635)>
  UV <Vector (0.3490, 0.1105)>
  UV <Vector (0.4463, 0.1056)>
Face 7851
UV Count: 3
  UV <Vector (0.3798, 0.0061)>
  UV <Vector (0.3680, 0.0635)>
  UV <Vector (0.4630, 0.0599)>
Face 7852
UV Count: 3
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.7531, 0.5315)>
  UV <Vector (0.6620, 0.5415)>
Face 7853
UV Count: 3
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.6556, 0.5928)>
Face 7854
UV Count: 3
  UV <Vector (0.3104, 0.2854)>
  UV <Vector (0.3153, 0.3407)>
  UV <Vector (0.4192, 0.3242)>
Face 7855
UV Count: 3
  UV <Vector (0.7356, 0.6772)>
  UV <Vector (0.7383, 0.6334)>
  UV <Vector (0.6497, 0.6386)>
Face 7856
UV Count: 3
  UV <Vector (0.3470, 0.5014)>
  UV <Vector (0.3357, 0.4783)>
  UV <Vector (0.3161, 0.4920)>
Face 7857
UV Count: 3
  UV <Vector (0.7821, 0.7952)>
  UV <Vector (0.7693, 0.7975)>
  UV <Vector (0.7730, 0.8123)>
Face 7858
UV Count: 3
  UV <Vector (0.7777, 0.7749)>
  UV <Vector (0.7637, 0.7788)>
  UV <Vector (0.7693, 0.7975)>
Face 7859
UV Count: 3
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7791, 0.8673)>
  UV <Vector (0.7906, 0.8665)>
Face 7860
UV Count: 3
  UV <Vector (0.7552, 0.7546)>
  UV <Vector (0.7637, 0.7788)>
  UV <Vector (0.7777, 0.7749)>
Face 7861
UV Count: 3
  UV <Vector (0.7791, 0.8673)>
  UV <Vector (0.7786, 0.8803)>
  UV <Vector (0.7903, 0.8804)>
Face 7862
UV Count: 3
  UV <Vector (0.7852, 0.8113)>
  UV <Vector (0.7730, 0.8123)>
  UV <Vector (0.7757, 0.8278)>
Face 7863
UV Count: 3
  UV <Vector (0.7865, 0.9117)>
  UV <Vector (0.7744, 0.9096)>
  UV <Vector (0.7704, 0.9254)>
Face 7864
UV Count: 3
  UV <Vector (0.7874, 0.8268)>
  UV <Vector (0.7757, 0.8278)>
  UV <Vector (0.7776, 0.8408)>
Face 7865
UV Count: 3
  UV <Vector (0.7831, 0.9287)>
  UV <Vector (0.7704, 0.9254)>
  UV <Vector (0.7644, 0.9430)>
Face 7866
UV Count: 3
  UV <Vector (0.7776, 0.8408)>
  UV <Vector (0.7788, 0.8552)>
  UV <Vector (0.7902, 0.8540)>
Face 7867
UV Count: 3
  UV <Vector (0.7890, 0.8950)>
  UV <Vector (0.7771, 0.8938)>
  UV <Vector (0.7744, 0.9096)>
Face 7868
UV Count: 3
  UV <Vector (0.7786, 0.8803)>
  UV <Vector (0.7771, 0.8938)>
  UV <Vector (0.7890, 0.8950)>
Face 7869
UV Count: 3
  UV <Vector (0.7781, 0.9476)>
  UV <Vector (0.7644, 0.9430)>
  UV <Vector (0.7544, 0.9661)>
Face 7870
UV Count: 3
  UV <Vector (0.7994, 0.9532)>
  UV <Vector (0.7869, 0.9500)>
  UV <Vector (0.7809, 0.9732)>
Face 7871
UV Count: 3
  UV <Vector (0.8111, 0.8813)>
  UV <Vector (0.7990, 0.8808)>
  UV <Vector (0.7978, 0.8959)>
Face 7872
UV Count: 3
  UV <Vector (0.8099, 0.8974)>
  UV <Vector (0.7978, 0.8959)>
  UV <Vector (0.7957, 0.9133)>
Face 7873
UV Count: 3
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.7988, 0.8533)>
  UV <Vector (0.8109, 0.8520)>
Face 7874
UV Count: 3
  UV <Vector (0.8040, 0.9331)>
  UV <Vector (0.7918, 0.9307)>
  UV <Vector (0.7869, 0.9500)>
Face 7875
UV Count: 3
  UV <Vector (0.7959, 0.8254)>
  UV <Vector (0.7975, 0.8389)>
  UV <Vector (0.8095, 0.8373)>
Face 7876
UV Count: 3
  UV <Vector (0.8079, 0.9154)>
  UV <Vector (0.7957, 0.9133)>
  UV <Vector (0.7918, 0.9307)>
Face 7877
UV Count: 3
  UV <Vector (0.7941, 0.8097)>
  UV <Vector (0.7959, 0.8254)>
  UV <Vector (0.8076, 0.8233)>
Face 7878
UV Count: 3
  UV <Vector (0.8110, 0.8659)>
  UV <Vector (0.7990, 0.8664)>
  UV <Vector (0.7990, 0.8808)>
Face 7879
UV Count: 3
  UV <Vector (0.7946, 0.7456)>
  UV <Vector (0.7802, 0.7490)>
  UV <Vector (0.7864, 0.7729)>
Face 7880
UV Count: 3
  UV <Vector (0.7988, 0.8533)>
  UV <Vector (0.7990, 0.8664)>
  UV <Vector (0.8110, 0.8659)>
Face 7881
UV Count: 3
  UV <Vector (0.7987, 0.7705)>
  UV <Vector (0.7864, 0.7729)>
  UV <Vector (0.7908, 0.7933)>
Face 7882
UV Count: 3
  UV <Vector (0.8026, 0.7911)>
  UV <Vector (0.7908, 0.7933)>
  UV <Vector (0.7941, 0.8097)>
Face 7883
UV Count: 3
  UV <Vector (0.5555, 0.5120)>
  UV <Vector (0.5785, 0.5188)>
  UV <Vector (0.5818, 0.5033)>
Face 7884
UV Count: 3
  UV <Vector (0.5818, 0.5033)>
  UV <Vector (0.5785, 0.5188)>
  UV <Vector (0.6073, 0.5194)>
Face 7885
UV Count: 3
  UV <Vector (0.6075, 0.5045)>
  UV <Vector (0.6073, 0.5194)>
  UV <Vector (0.6389, 0.5158)>
Face 7886
UV Count: 3
  UV <Vector (0.6389, 0.5158)>
  UV <Vector (0.6696, 0.5205)>
  UV <Vector (0.6664, 0.5087)>
Face 7887
UV Count: 3
  UV <Vector (0.6696, 0.5205)>
  UV <Vector (0.6863, 0.5185)>
  UV <Vector (0.6788, 0.5084)>
Face 7888
UV Count: 3
  UV <Vector (0.6863, 0.5185)>
  UV <Vector (0.6963, 0.5123)>
  UV <Vector (0.6895, 0.5038)>
Face 7889
UV Count: 3
  UV <Vector (0.2296, 0.1817)>
  UV <Vector (0.2781, 0.1851)>
  UV <Vector (0.2718, 0.1693)>
Face 7890
UV Count: 3
  UV <Vector (0.2508, 0.1583)>
  UV <Vector (0.2358, 0.1637)>
  UV <Vector (0.2325, 0.1718)>
Face 7891
UV Count: 3
  UV <Vector (0.2988, 0.1332)>
  UV <Vector (0.2508, 0.1583)>
  UV <Vector (0.2718, 0.1693)>
Face 7892
UV Count: 3
  UV <Vector (0.2606, 0.1969)>
  UV <Vector (0.2205, 0.2143)>
  UV <Vector (0.2373, 0.2188)>
Face 7893
UV Count: 3
  UV <Vector (0.2781, 0.1851)>
  UV <Vector (0.3078, 0.2278)>
  UV <Vector (0.3256, 0.1660)>
Face 7894
UV Count: 3
  UV <Vector (0.7531, 0.5315)>
  UV <Vector (0.7453, 0.5852)>
  UV <Vector (0.8350, 0.5814)>
Face 7895
UV Count: 3
  UV <Vector (0.6088, 0.8688)>
  UV <Vector (0.5987, 0.8769)>
  UV <Vector (0.6088, 0.8726)>
Face 7896
UV Count: 3
  UV <Vector (0.6162, 0.8630)>
  UV <Vector (0.6088, 0.8726)>
  UV <Vector (0.6226, 0.8693)>
Face 7897
UV Count: 3
  UV <Vector (0.6274, 0.8591)>
  UV <Vector (0.6226, 0.8693)>
  UV <Vector (0.6344, 0.8686)>
Face 7898
UV Count: 3
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6425, 0.8757)>
  UV <Vector (0.6433, 0.8681)>
Face 7899
UV Count: 3
  UV <Vector (0.5987, 0.8769)>
  UV <Vector (0.5915, 0.8977)>
  UV <Vector (0.6034, 0.8969)>
Face 7900
UV Count: 3
  UV <Vector (0.6088, 0.8726)>
  UV <Vector (0.6034, 0.8969)>
  UV <Vector (0.6145, 0.8938)>
Face 7901
UV Count: 3
  UV <Vector (0.6226, 0.8693)>
  UV <Vector (0.6145, 0.8938)>
  UV <Vector (0.6244, 0.8887)>
Face 7902
UV Count: 3
  UV <Vector (0.6344, 0.8686)>
  UV <Vector (0.6244, 0.8887)>
  UV <Vector (0.6327, 0.8861)>
Face 7903
UV Count: 3
  UV <Vector (0.6478, 0.6802)>
  UV <Vector (0.6497, 0.6386)>
  UV <Vector (0.5569, 0.6452)>
Face 7904
UV Count: 3
  UV <Vector (0.4132, 0.2720)>
  UV <Vector (0.4192, 0.3242)>
  UV <Vector (0.5311, 0.3047)>
Face 7905
UV Count: 3
  UV <Vector (0.6497, 0.6386)>
  UV <Vector (0.6556, 0.5928)>
  UV <Vector (0.5612, 0.6019)>
Face 7906
UV Count: 3
  UV <Vector (0.6556, 0.5928)>
  UV <Vector (0.6620, 0.5415)>
  UV <Vector (0.5650, 0.5534)>
Face 7907
UV Count: 3
  UV <Vector (0.4728, 0.0046)>
  UV <Vector (0.4630, 0.0599)>
  UV <Vector (0.5646, 0.0540)>
Face 7908
UV Count: 3
  UV <Vector (0.4630, 0.0599)>
  UV <Vector (0.4463, 0.1056)>
  UV <Vector (0.5505, 0.0977)>
Face 7909
UV Count: 3
  UV <Vector (0.4463, 0.1056)>
  UV <Vector (0.4251, 0.1591)>
  UV <Vector (0.5320, 0.1493)>
Face 7910
UV Count: 3
  UV <Vector (0.4251, 0.1591)>
  UV <Vector (0.4094, 0.2177)>
  UV <Vector (0.5184, 0.2052)>
Face 7911
UV Count: 3
  UV <Vector (0.5632, 0.7399)>
  UV <Vector (0.6554, 0.7391)>
  UV <Vector (0.6478, 0.6802)>
Face 7912
UV Count: 3
  UV <Vector (0.4094, 0.2177)>
  UV <Vector (0.4132, 0.2720)>
  UV <Vector (0.5236, 0.2559)>
Face 7913
UV Count: 3
  UV <Vector (0.3612, 0.6936)>
  UV <Vector (0.3627, 0.6617)>
  UV <Vector (0.2767, 0.6704)>
Face 7914
UV Count: 3
  UV <Vector (0.7347, 0.2135)>
  UV <Vector (0.7429, 0.2537)>
  UV <Vector (0.8381, 0.2258)>
Face 7915
UV Count: 3
  UV <Vector (0.3627, 0.6617)>
  UV <Vector (0.3661, 0.6264)>
  UV <Vector (0.2796, 0.6406)>
Face 7916
UV Count: 3
  UV <Vector (0.3661, 0.6264)>
  UV <Vector (0.3674, 0.5866)>
  UV <Vector (0.2797, 0.6067)>
Face 7917
UV Count: 3
  UV <Vector (0.7746, 0.0082)>
  UV <Vector (0.7645, 0.0501)>
  UV <Vector (0.8543, 0.0531)>
Face 7918
UV Count: 3
  UV <Vector (0.7645, 0.0501)>
  UV <Vector (0.7519, 0.0847)>
  UV <Vector (0.8431, 0.0819)>
Face 7919
UV Count: 3
  UV <Vector (0.7519, 0.0847)>
  UV <Vector (0.7371, 0.1258)>
  UV <Vector (0.8306, 0.1167)>
Face 7920
UV Count: 3
  UV <Vector (0.7371, 0.1258)>
  UV <Vector (0.7288, 0.1718)>
  UV <Vector (0.8243, 0.1560)>
Face 7921
UV Count: 3
  UV <Vector (0.2784, 0.7364)>
  UV <Vector (0.3659, 0.7391)>
  UV <Vector (0.3612, 0.6936)>
Face 7922
UV Count: 3
  UV <Vector (0.7288, 0.1718)>
  UV <Vector (0.7347, 0.2135)>
  UV <Vector (0.8301, 0.1916)>
Face 7923
UV Count: 3
  UV <Vector (0.2981, 0.9887)>
  UV <Vector (0.2981, 0.9889)>
  UV <Vector (0.3116, 0.9833)>
Face 7924
UV Count: 3
  UV <Vector (0.3116, 0.9833)>
  UV <Vector (0.3219, 0.9730)>
  UV <Vector (0.3218, 0.9729)>
Face 7925
UV Count: 3
  UV <Vector (0.3219, 0.9730)>
  UV <Vector (0.3275, 0.9595)>
  UV <Vector (0.3273, 0.9595)>
Face 7926
UV Count: 3
  UV <Vector (0.3273, 0.9595)>
  UV <Vector (0.3275, 0.9595)>
  UV <Vector (0.3275, 0.9449)>
Face 7927
UV Count: 3
  UV <Vector (0.3275, 0.9449)>
  UV <Vector (0.3219, 0.9314)>
  UV <Vector (0.3218, 0.9315)>
Face 7928
UV Count: 3
  UV <Vector (0.3219, 0.9314)>
  UV <Vector (0.3116, 0.9211)>
  UV <Vector (0.3115, 0.9213)>
Face 7929
UV Count: 3
  UV <Vector (0.3115, 0.9213)>
  UV <Vector (0.3116, 0.9211)>
  UV <Vector (0.2981, 0.9155)>
Face 7930
UV Count: 3
  UV <Vector (0.2981, 0.9155)>
  UV <Vector (0.2835, 0.9155)>
  UV <Vector (0.2835, 0.9157)>
Face 7931
UV Count: 3
  UV <Vector (0.2835, 0.9155)>
  UV <Vector (0.2700, 0.9211)>
  UV <Vector (0.2701, 0.9213)>
Face 7932
UV Count: 3
  UV <Vector (0.2700, 0.9211)>
  UV <Vector (0.2597, 0.9315)>
  UV <Vector (0.2599, 0.9316)>
Face 7933
UV Count: 3
  UV <Vector (0.2597, 0.9315)>
  UV <Vector (0.2541, 0.9449)>
  UV <Vector (0.2543, 0.9450)>
Face 7934
UV Count: 3
  UV <Vector (0.2541, 0.9449)>
  UV <Vector (0.2541, 0.9595)>
  UV <Vector (0.2543, 0.9595)>
Face 7935
UV Count: 3
  UV <Vector (0.2541, 0.9595)>
  UV <Vector (0.2597, 0.9730)>
  UV <Vector (0.2599, 0.9729)>
Face 7936
UV Count: 3
  UV <Vector (0.2597, 0.9730)>
  UV <Vector (0.2700, 0.9833)>
  UV <Vector (0.2701, 0.9832)>
Face 7937
UV Count: 3
  UV <Vector (0.2701, 0.9832)>
  UV <Vector (0.2700, 0.9833)>
  UV <Vector (0.2835, 0.9889)>
Face 7938
UV Count: 3
  UV <Vector (0.2836, 0.9888)>
  UV <Vector (0.2835, 0.9889)>
  UV <Vector (0.2981, 0.9889)>
Face 7939
UV Count: 3
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8194, 0.7874)>
  UV <Vector (0.8308, 0.7851)>
Face 7940
UV Count: 3
  UV <Vector (0.8290, 0.8501)>
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8415, 0.8652)>
Face 7941
UV Count: 3
  UV <Vector (0.8147, 0.7447)>
  UV <Vector (0.8166, 0.7679)>
  UV <Vector (0.8287, 0.7666)>
Face 7942
UV Count: 3
  UV <Vector (0.8294, 0.8656)>
  UV <Vector (0.8263, 0.8825)>
  UV <Vector (0.8412, 0.8834)>
Face 7943
UV Count: 3
  UV <Vector (0.8224, 0.8049)>
  UV <Vector (0.8245, 0.8197)>
  UV <Vector (0.8356, 0.8175)>
Face 7944
UV Count: 3
  UV <Vector (0.8259, 0.9184)>
  UV <Vector (0.8215, 0.9359)>
  UV <Vector (0.8329, 0.9378)>
Face 7945
UV Count: 3
  UV <Vector (0.8245, 0.8197)>
  UV <Vector (0.8271, 0.8345)>
  UV <Vector (0.8385, 0.8328)>
Face 7946
UV Count: 3
  UV <Vector (0.8308, 0.7851)>
  UV <Vector (0.8194, 0.7874)>
  UV <Vector (0.8224, 0.8049)>
Face 7947
UV Count: 3
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8143, 0.9790)>
  UV <Vector (0.8264, 0.9792)>
Face 7948
UV Count: 3
  UV <Vector (0.8263, 0.8825)>
  UV <Vector (0.8251, 0.8996)>
  UV <Vector (0.8403, 0.9016)>
Face 7949
UV Count: 3
  UV <Vector (0.8403, 0.9016)>
  UV <Vector (0.8251, 0.8996)>
  UV <Vector (0.8259, 0.9184)>
Face 7950
UV Count: 3
  UV <Vector (0.8385, 0.8328)>
  UV <Vector (0.8271, 0.8345)>
  UV <Vector (0.8290, 0.8501)>
Face 7951
UV Count: 3
  UV <Vector (0.8215, 0.9359)>
  UV <Vector (0.8171, 0.9561)>
  UV <Vector (0.8286, 0.9578)>
Face 7952
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
Face 7953
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
Face 7954
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
Face 7955
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 7956
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
Face 7957
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 7958
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 7959
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
Face 7960
UV Count: 3
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.0039, 0.3913)>
Face 7961
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 7962
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 7963
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 7964
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 7965
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 7966
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
Face 7967
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
Face 7968
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
Face 7969
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
Face 7970
UV Count: 3
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 7971
UV Count: 3
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 7972
UV Count: 3
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 7973
UV Count: 3
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.0039, 0.9565)>
Face 7974
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
Face 7975
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 7976
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 7977
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 7978
UV Count: 3
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 7979
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
Face 7980
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
Face 7981
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
Face 7982
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 7983
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 7984
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 7985
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
Face 7986
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 7987
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 7988
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
Face 7989
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
Face 7990
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 7991
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 7992
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 7993
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 7994
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
Face 7995
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 7996
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 7997
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
Face 7998
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
Face 7999
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
Face 8000
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
Face 8001
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 8002
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 8003
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 8004
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.6000)>
Face 8005
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 8006
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 8007
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 8008
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 8009
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 8010
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 8011
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 8012
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 8013
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
Face 8014
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 8015
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 8016
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
Face 8017
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
Face 8018
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
Face 8019
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
Face 8020
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 8021
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 8022
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 8023
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 8024
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 8025
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 8026
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 8027
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 8028
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 8029
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 8030
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 8031
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 8032
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 8033
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 8034
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 8035
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
Face 8036
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
Face 8037
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
Face 8038
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
Face 8039
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 8040
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 8041
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 8042
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
Face 8043
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
Face 8044
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 8045
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 8046
UV Count: 3
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 8047
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 8048
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 8049
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 8050
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 8051
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 8052
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
Face 8053
UV Count: 3
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.0039, 0.0769)>
Face 8054
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
Face 8055
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
Face 8056
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
Face 8057
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
Face 8058
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
Face 8059
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
Face 8060
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
Face 8061
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
Face 8062
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
Face 8063
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
Face 8064
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
Face 8065
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5385)>
Face 8066
UV Count: 3
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.5769)>
Face 8067
UV Count: 3
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.0039, 0.6154)>
Face 8068
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
Face 8069
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
Face 8070
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
Face 8071
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
Face 8072
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
Face 8073
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
Face 8074
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
Face 8075
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
Face 8076
UV Count: 3
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.2111, 0.9615)>
Face 8077
UV Count: 3
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 8078
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0385)>
Face 8079
UV Count: 3
  UV <Vector (0.2111, 0.0385)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.0039, 0.0769)>
Face 8080
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.1154)>
Face 8081
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
  UV <Vector (0.2111, 0.1538)>
Face 8082
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
  UV <Vector (0.2111, 0.1923)>
Face 8083
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
  UV <Vector (0.2111, 0.2308)>
Face 8084
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2308)>
  UV <Vector (0.2111, 0.2692)>
Face 8085
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.2692)>
  UV <Vector (0.2111, 0.3077)>
Face 8086
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3077)>
  UV <Vector (0.2111, 0.3462)>
Face 8087
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3462)>
  UV <Vector (0.2111, 0.3846)>
Face 8088
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.3846)>
  UV <Vector (0.2111, 0.4231)>
Face 8089
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4231)>
  UV <Vector (0.2111, 0.4615)>
Face 8090
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.4615)>
  UV <Vector (0.2111, 0.5000)>
Face 8091
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.0039, 0.5385)>
Face 8092
UV Count: 3
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.0039, 0.5769)>
Face 8093
UV Count: 3
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.0039, 0.6154)>
Face 8094
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.2111, 0.6538)>
Face 8095
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6538)>
  UV <Vector (0.2111, 0.6923)>
Face 8096
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.6923)>
  UV <Vector (0.2111, 0.7308)>
Face 8097
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7308)>
  UV <Vector (0.2111, 0.7692)>
Face 8098
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.7692)>
  UV <Vector (0.2111, 0.8077)>
Face 8099
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8077)>
  UV <Vector (0.2111, 0.8462)>
Face 8100
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8462)>
  UV <Vector (0.2111, 0.8846)>
Face 8101
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.8846)>
  UV <Vector (0.2111, 0.9231)>
Face 8102
UV Count: 3
  UV <Vector (0.2111, 0.9231)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.0039, 0.9615)>
Face 8103
UV Count: 3
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 8104
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.0588)>
Face 8105
UV Count: 3
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.0039, 0.1176)>
Face 8106
UV Count: 3
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.0039, 0.1765)>
Face 8107
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
Face 8108
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
Face 8109
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
Face 8110
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
Face 8111
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
Face 8112
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
Face 8113
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
Face 8114
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
Face 8115
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
Face 8116
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
Face 8117
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
Face 8118
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
Face 8119
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
Face 8120
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
Face 8121
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.0039, 0.0588)>
Face 8122
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
Face 8123
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
Face 8124
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
Face 8125
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
Face 8126
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
Face 8127
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
Face 8128
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
Face 8129
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
Face 8130
UV Count: 3
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.0039, 0.5882)>
Face 8131
UV Count: 3
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 8132
UV Count: 3
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7059)>
Face 8133
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
Face 8134
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
Face 8135
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
Face 8136
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
Face 8137
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
Face 8138
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0588)>
Face 8139
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.1176)>
Face 8140
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.1765)>
Face 8141
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.2353)>
Face 8142
UV Count: 3
  UV <Vector (0.2111, 0.2353)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.0039, 0.2941)>
Face 8143
UV Count: 3
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.0039, 0.3529)>
Face 8144
UV Count: 3
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.0039, 0.4118)>
Face 8145
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.4706)>
Face 8146
UV Count: 3
  UV <Vector (0.2111, 0.4706)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.0039, 0.5294)>
Face 8147
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.5882)>
Face 8148
UV Count: 3
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.0039, 0.6471)>
Face 8149
UV Count: 3
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.0039, 0.7059)>
Face 8150
UV Count: 3
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.0039, 0.7647)>
Face 8151
UV Count: 3
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.0039, 0.8235)>
Face 8152
UV Count: 3
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.0039, 0.8824)>
Face 8153
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.9412)>
Face 8154
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
  UV <Vector (0.2111, 1.0000)>
Face 8155
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 8156
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
Face 8157
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
Face 8158
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
Face 8159
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
Face 8160
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 8161
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 8162
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
Face 8163
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
Face 8164
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 8165
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 8166
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 8167
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 8168
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 8169
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
Face 8170
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
Face 8171
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
Face 8172
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
Face 8173
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
Face 8174
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
Face 8175
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
Face 8176
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
Face 8177
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
Face 8178
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
Face 8179
UV Count: 3
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 8180
UV Count: 3
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 8181
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 8182
UV Count: 3
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 8183
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 8184
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 8185
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
Face 8186
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
Face 8187
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 8188
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 8189
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 8190
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 8191
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 8192
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
Face 8193
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
Face 8194
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
Face 8195
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
Face 8196
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
Face 8197
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
Face 8198
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
Face 8199
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
Face 8200
UV Count: 3
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 8201
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.0039, 0.0435)>
Face 8202
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
Face 8203
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
Face 8204
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 8205
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
Face 8206
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 8207
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 8208
UV Count: 3
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 8209
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
Face 8210
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 8211
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 8212
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 8213
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 8214
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 8215
UV Count: 3
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.0039, 0.6522)>
Face 8216
UV Count: 3
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.0039, 0.6957)>
Face 8217
UV Count: 3
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.0039, 0.7391)>
Face 8218
UV Count: 3
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.0039, 0.7826)>
Face 8219
UV Count: 3
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.0039, 0.8261)>
Face 8220
UV Count: 3
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.0039, 0.8696)>
Face 8221
UV Count: 3
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.0039, 0.9130)>
Face 8222
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
Face 8223
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
Face 8224
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.0039, 0.0500)>
Face 8225
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.1000)>
Face 8226
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
  UV <Vector (0.2111, 0.1500)>
Face 8227
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
  UV <Vector (0.2111, 0.2000)>
Face 8228
UV Count: 3
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.0039, 0.2500)>
Face 8229
UV Count: 3
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.0039, 0.3000)>
Face 8230
UV Count: 3
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.0039, 0.3500)>
Face 8231
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.4000)>
Face 8232
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.4500)>
Face 8233
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
  UV <Vector (0.2111, 0.5000)>
Face 8234
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.5500)>
Face 8235
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.5500)>
  UV <Vector (0.2111, 0.6000)>
Face 8236
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.6500)>
Face 8237
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
  UV <Vector (0.2111, 0.7000)>
Face 8238
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
  UV <Vector (0.2111, 0.7500)>
Face 8239
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8000)>
Face 8240
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.8500)>
Face 8241
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
  UV <Vector (0.2111, 0.9000)>
Face 8242
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
  UV <Vector (0.2111, 0.9500)>
Face 8243
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
  UV <Vector (0.2111, 1.0000)>
Face 8244
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.1250)>
Face 8245
UV Count: 3
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.2111, 0.1250)>
  UV <Vector (0.2111, 0.2500)>
Face 8246
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.3750)>
Face 8247
UV Count: 3
  UV <Vector (0.2111, 0.3750)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.0039, 0.5000)>
Face 8248
UV Count: 3
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.0039, 0.6250)>
Face 8249
UV Count: 3
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.0039, 0.7500)>
Face 8250
UV Count: 3
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.0039, 0.8750)>
Face 8251
UV Count: 3
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 8252
UV Count: 3
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.0039, 0.2000)>
Face 8253
UV Count: 3
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.0039, 0.4000)>
Face 8254
UV Count: 3
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.0039, 0.6000)>
Face 8255
UV Count: 3
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.0039, 0.8000)>
Face 8256
UV Count: 3
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.0039, 1.0000)>
Face 8257
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.2111, 0.0000)>
  UV <Vector (0.2111, 0.0435)>
Face 8258
UV Count: 3
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.0039, 0.0870)>
Face 8259
UV Count: 3
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.0039, 0.1304)>
Face 8260
UV Count: 3
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.0039, 0.1739)>
Face 8261
UV Count: 3
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.0039, 0.2174)>
Face 8262
UV Count: 3
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.0039, 0.2609)>
Face 8263
UV Count: 3
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.0039, 0.3043)>
Face 8264
UV Count: 3
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.0039, 0.3478)>
Face 8265
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3913)>
Face 8266
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.4348)>
Face 8267
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
  UV <Vector (0.2111, 0.4783)>
Face 8268
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
  UV <Vector (0.2111, 0.5217)>
Face 8269
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
  UV <Vector (0.2111, 0.5652)>
Face 8270
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
  UV <Vector (0.2111, 0.6087)>
Face 8271
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
  UV <Vector (0.2111, 0.6522)>
Face 8272
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6957)>
Face 8273
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.7391)>
Face 8274
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.7826)>
Face 8275
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.8261)>
Face 8276
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.8696)>
Face 8277
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.9130)>
Face 8278
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.9565)>
Face 8279
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 1.0000)>
Face 8280
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
Face 8281
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
Face 8282
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
Face 8283
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 8284
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
Face 8285
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 8286
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 8287
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
Face 8288
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
  UV <Vector (0.2111, 0.3478)>
Face 8289
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 8290
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 8291
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 8292
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 8293
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 8294
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
Face 8295
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
Face 8296
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
Face 8297
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
Face 8298
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 8299
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 8300
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 8301
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
  UV <Vector (0.2111, 0.9130)>
Face 8302
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8303
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 8304
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 8305
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 8306
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.1500)>
Face 8307
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 8308
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
Face 8309
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
Face 8310
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 8311
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 8312
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 8313
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 8314
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 8315
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 8316
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
Face 8317
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
Face 8318
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 8319
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 8320
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 8321
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8322
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
Face 8323
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 8324
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 8325
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
Face 8326
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 8327
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
Face 8328
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
Face 8329
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 8330
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 8331
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 8332
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 8333
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 8334
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 8335
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 8336
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 8337
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 8338
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 8339
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 8340
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8341
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
Face 8342
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 8343
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 8344
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
Face 8345
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 8346
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
Face 8347
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
Face 8348
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 8349
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 8350
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 8351
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 8352
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 8353
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 8354
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 8355
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 8356
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 8357
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 8358
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8359
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 8360
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 8361
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 8362
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
Face 8363
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 8364
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
Face 8365
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
Face 8366
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 8367
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 8368
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 8369
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.5500)>
Face 8370
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 8371
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 8372
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 8373
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.7000)>
Face 8374
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.7500)>
Face 8375
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 8376
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 8377
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 8378
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8379
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0385)>
  UV <Vector (0.2111, 0.0385)>
Face 8380
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.0385)>
Face 8381
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
Face 8382
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
Face 8383
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
Face 8384
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2308)>
Face 8385
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.2692)>
Face 8386
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3077)>
Face 8387
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3462)>
Face 8388
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.3846)>
Face 8389
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4231)>
Face 8390
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.4615)>
Face 8391
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 8392
UV Count: 3
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.2111, 0.5000)>
Face 8393
UV Count: 3
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.2111, 0.5385)>
Face 8394
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.2111, 0.5769)>
Face 8395
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6538)>
Face 8396
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.6923)>
Face 8397
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7308)>
Face 8398
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.7692)>
Face 8399
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8077)>
Face 8400
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8462)>
Face 8401
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.8846)>
Face 8402
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9231)>
Face 8403
UV Count: 3
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.0039, 0.9615)>
  UV <Vector (0.2111, 0.9615)>
Face 8404
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9615)>
Face 8405
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0385)>
  UV <Vector (0.2111, 0.0385)>
Face 8406
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
  UV <Vector (0.2111, 0.0385)>
Face 8407
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
Face 8408
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
Face 8409
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.2111, 0.1923)>
Face 8410
UV Count: 3
  UV <Vector (0.0039, 0.1923)>
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.2111, 0.2308)>
Face 8411
UV Count: 3
  UV <Vector (0.0039, 0.2308)>
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.2111, 0.2692)>
Face 8412
UV Count: 3
  UV <Vector (0.0039, 0.2692)>
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.2111, 0.3077)>
Face 8413
UV Count: 3
  UV <Vector (0.0039, 0.3077)>
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.2111, 0.3462)>
Face 8414
UV Count: 3
  UV <Vector (0.0039, 0.3462)>
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.2111, 0.3846)>
Face 8415
UV Count: 3
  UV <Vector (0.0039, 0.3846)>
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.2111, 0.4231)>
Face 8416
UV Count: 3
  UV <Vector (0.0039, 0.4231)>
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.2111, 0.4615)>
Face 8417
UV Count: 3
  UV <Vector (0.0039, 0.4615)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 8418
UV Count: 3
  UV <Vector (0.0039, 0.5385)>
  UV <Vector (0.2111, 0.5385)>
  UV <Vector (0.2111, 0.5000)>
Face 8419
UV Count: 3
  UV <Vector (0.0039, 0.5769)>
  UV <Vector (0.2111, 0.5769)>
  UV <Vector (0.2111, 0.5385)>
Face 8420
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.2111, 0.6154)>
  UV <Vector (0.2111, 0.5769)>
Face 8421
UV Count: 3
  UV <Vector (0.0039, 0.6154)>
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.2111, 0.6538)>
Face 8422
UV Count: 3
  UV <Vector (0.0039, 0.6538)>
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.2111, 0.6923)>
Face 8423
UV Count: 3
  UV <Vector (0.0039, 0.6923)>
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.2111, 0.7308)>
Face 8424
UV Count: 3
  UV <Vector (0.0039, 0.7308)>
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.2111, 0.7692)>
Face 8425
UV Count: 3
  UV <Vector (0.0039, 0.7692)>
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.2111, 0.8077)>
Face 8426
UV Count: 3
  UV <Vector (0.0039, 0.8077)>
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.2111, 0.8462)>
Face 8427
UV Count: 3
  UV <Vector (0.0039, 0.8462)>
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.2111, 0.8846)>
Face 8428
UV Count: 3
  UV <Vector (0.0039, 0.8846)>
  UV <Vector (0.0039, 0.9231)>
  UV <Vector (0.2111, 0.9231)>
Face 8429
UV Count: 3
  UV <Vector (0.0039, 0.9615)>
  UV <Vector (0.2111, 0.9615)>
  UV <Vector (0.2111, 0.9231)>
Face 8430
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9615)>
Face 8431
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
Face 8432
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
  UV <Vector (0.2111, 0.0588)>
Face 8433
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
  UV <Vector (0.2111, 0.1176)>
Face 8434
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
Face 8435
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
Face 8436
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
Face 8437
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
Face 8438
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
Face 8439
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
Face 8440
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5882)>
Face 8441
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.6471)>
Face 8442
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
Face 8443
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
Face 8444
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
Face 8445
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
Face 8446
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
Face 8447
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8448
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
  UV <Vector (0.2111, 0.0000)>
Face 8449
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
Face 8450
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
Face 8451
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
Face 8452
UV Count: 3
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
Face 8453
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
Face 8454
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
Face 8455
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
Face 8456
UV Count: 3
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
Face 8457
UV Count: 3
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5882)>
  UV <Vector (0.2111, 0.5294)>
Face 8458
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
Face 8459
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
Face 8460
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
Face 8461
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
Face 8462
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
Face 8463
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
Face 8464
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8465
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.2111, 0.0588)>
Face 8466
UV Count: 3
  UV <Vector (0.0039, 0.0588)>
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.2111, 0.1176)>
Face 8467
UV Count: 3
  UV <Vector (0.0039, 0.1176)>
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.2111, 0.1765)>
Face 8468
UV Count: 3
  UV <Vector (0.0039, 0.1765)>
  UV <Vector (0.0039, 0.2353)>
  UV <Vector (0.2111, 0.2353)>
Face 8469
UV Count: 3
  UV <Vector (0.0039, 0.2941)>
  UV <Vector (0.2111, 0.2941)>
  UV <Vector (0.2111, 0.2353)>
Face 8470
UV Count: 3
  UV <Vector (0.0039, 0.3529)>
  UV <Vector (0.2111, 0.3529)>
  UV <Vector (0.2111, 0.2941)>
Face 8471
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.2111, 0.4118)>
  UV <Vector (0.2111, 0.3529)>
Face 8472
UV Count: 3
  UV <Vector (0.0039, 0.4118)>
  UV <Vector (0.0039, 0.4706)>
  UV <Vector (0.2111, 0.4706)>
Face 8473
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.2111, 0.5294)>
  UV <Vector (0.2111, 0.4706)>
Face 8474
UV Count: 3
  UV <Vector (0.0039, 0.5294)>
  UV <Vector (0.0039, 0.5882)>
  UV <Vector (0.2111, 0.5882)>
Face 8475
UV Count: 3
  UV <Vector (0.0039, 0.6471)>
  UV <Vector (0.2111, 0.6471)>
  UV <Vector (0.2111, 0.5882)>
Face 8476
UV Count: 3
  UV <Vector (0.0039, 0.7059)>
  UV <Vector (0.2111, 0.7059)>
  UV <Vector (0.2111, 0.6471)>
Face 8477
UV Count: 3
  UV <Vector (0.0039, 0.7647)>
  UV <Vector (0.2111, 0.7647)>
  UV <Vector (0.2111, 0.7059)>
Face 8478
UV Count: 3
  UV <Vector (0.0039, 0.8235)>
  UV <Vector (0.2111, 0.8235)>
  UV <Vector (0.2111, 0.7647)>
Face 8479
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.2111, 0.8824)>
  UV <Vector (0.2111, 0.8235)>
Face 8480
UV Count: 3
  UV <Vector (0.0039, 0.8824)>
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.2111, 0.9412)>
Face 8481
UV Count: 3
  UV <Vector (0.0039, 0.9412)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8482
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 8483
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
Face 8484
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
Face 8485
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
Face 8486
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
Face 8487
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 8488
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 8489
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
Face 8490
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
Face 8491
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 8492
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 8493
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 8494
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 8495
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 8496
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
Face 8497
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
Face 8498
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
Face 8499
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
Face 8500
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
Face 8501
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
Face 8502
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
Face 8503
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
Face 8504
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8505
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
Face 8506
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
  UV <Vector (0.2111, 0.0435)>
Face 8507
UV Count: 3
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
  UV <Vector (0.2111, 0.0870)>
Face 8508
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 8509
UV Count: 3
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
  UV <Vector (0.2111, 0.1739)>
Face 8510
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 8511
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 8512
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
Face 8513
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
Face 8514
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 8515
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 8516
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 8517
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 8518
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 8519
UV Count: 3
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
Face 8520
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
Face 8521
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
Face 8522
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
Face 8523
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
Face 8524
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
Face 8525
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
Face 8526
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
Face 8527
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.9565)>
Face 8528
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
  UV <Vector (0.2111, 0.0000)>
Face 8529
UV Count: 3
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.2111, 0.0870)>
Face 8530
UV Count: 3
  UV <Vector (0.0039, 0.0870)>
  UV <Vector (0.0039, 0.1304)>
  UV <Vector (0.2111, 0.1304)>
Face 8531
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.2111, 0.1739)>
  UV <Vector (0.2111, 0.1304)>
Face 8532
UV Count: 3
  UV <Vector (0.0039, 0.1739)>
  UV <Vector (0.0039, 0.2174)>
  UV <Vector (0.2111, 0.2174)>
Face 8533
UV Count: 3
  UV <Vector (0.0039, 0.2609)>
  UV <Vector (0.2111, 0.2609)>
  UV <Vector (0.2111, 0.2174)>
Face 8534
UV Count: 3
  UV <Vector (0.0039, 0.3043)>
  UV <Vector (0.2111, 0.3043)>
  UV <Vector (0.2111, 0.2609)>
Face 8535
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.2111, 0.3478)>
  UV <Vector (0.2111, 0.3043)>
Face 8536
UV Count: 3
  UV <Vector (0.0039, 0.3478)>
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.2111, 0.3913)>
Face 8537
UV Count: 3
  UV <Vector (0.0039, 0.3913)>
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.2111, 0.4348)>
Face 8538
UV Count: 3
  UV <Vector (0.0039, 0.4348)>
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.2111, 0.4783)>
Face 8539
UV Count: 3
  UV <Vector (0.0039, 0.4783)>
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.2111, 0.5217)>
Face 8540
UV Count: 3
  UV <Vector (0.0039, 0.5217)>
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.2111, 0.5652)>
Face 8541
UV Count: 3
  UV <Vector (0.0039, 0.5652)>
  UV <Vector (0.0039, 0.6087)>
  UV <Vector (0.2111, 0.6087)>
Face 8542
UV Count: 3
  UV <Vector (0.0039, 0.6522)>
  UV <Vector (0.2111, 0.6522)>
  UV <Vector (0.2111, 0.6087)>
Face 8543
UV Count: 3
  UV <Vector (0.0039, 0.6957)>
  UV <Vector (0.2111, 0.6957)>
  UV <Vector (0.2111, 0.6522)>
Face 8544
UV Count: 3
  UV <Vector (0.0039, 0.7391)>
  UV <Vector (0.2111, 0.7391)>
  UV <Vector (0.2111, 0.6957)>
Face 8545
UV Count: 3
  UV <Vector (0.0039, 0.7826)>
  UV <Vector (0.2111, 0.7826)>
  UV <Vector (0.2111, 0.7391)>
Face 8546
UV Count: 3
  UV <Vector (0.0039, 0.8261)>
  UV <Vector (0.2111, 0.8261)>
  UV <Vector (0.2111, 0.7826)>
Face 8547
UV Count: 3
  UV <Vector (0.0039, 0.8696)>
  UV <Vector (0.2111, 0.8696)>
  UV <Vector (0.2111, 0.8261)>
Face 8548
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.2111, 0.9130)>
  UV <Vector (0.2111, 0.8696)>
Face 8549
UV Count: 3
  UV <Vector (0.0039, 0.9130)>
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.2111, 0.9565)>
Face 8550
UV Count: 3
  UV <Vector (0.0039, 0.9565)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8551
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.2111, 0.0500)>
  UV <Vector (0.2111, 0.0000)>
Face 8552
UV Count: 3
  UV <Vector (0.0039, 0.0500)>
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.2111, 0.1000)>
Face 8553
UV Count: 3
  UV <Vector (0.0039, 0.1000)>
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.2111, 0.1500)>
Face 8554
UV Count: 3
  UV <Vector (0.0039, 0.1500)>
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
Face 8555
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
  UV <Vector (0.2111, 0.2000)>
Face 8556
UV Count: 3
  UV <Vector (0.0039, 0.3000)>
  UV <Vector (0.2111, 0.3000)>
  UV <Vector (0.2111, 0.2500)>
Face 8557
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.2111, 0.3500)>
  UV <Vector (0.2111, 0.3000)>
Face 8558
UV Count: 3
  UV <Vector (0.0039, 0.3500)>
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
Face 8559
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.2111, 0.4500)>
Face 8560
UV Count: 3
  UV <Vector (0.0039, 0.4500)>
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
Face 8561
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.2111, 0.5500)>
Face 8562
UV Count: 3
  UV <Vector (0.0039, 0.5500)>
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
Face 8563
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.2111, 0.6500)>
Face 8564
UV Count: 3
  UV <Vector (0.0039, 0.6500)>
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.2111, 0.7000)>
Face 8565
UV Count: 3
  UV <Vector (0.0039, 0.7000)>
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
Face 8566
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
Face 8567
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.2111, 0.8500)>
Face 8568
UV Count: 3
  UV <Vector (0.0039, 0.8500)>
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.2111, 0.9000)>
Face 8569
UV Count: 3
  UV <Vector (0.0039, 0.9000)>
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.2111, 0.9500)>
Face 8570
UV Count: 3
  UV <Vector (0.0039, 0.9500)>
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
Face 8571
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.2111, 0.1250)>
Face 8572
UV Count: 3
  UV <Vector (0.0039, 0.1250)>
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.2111, 0.2500)>
Face 8573
UV Count: 3
  UV <Vector (0.0039, 0.2500)>
  UV <Vector (0.0039, 0.3750)>
  UV <Vector (0.2111, 0.3750)>
Face 8574
UV Count: 3
  UV <Vector (0.0039, 0.5000)>
  UV <Vector (0.2111, 0.5000)>
  UV <Vector (0.2111, 0.3750)>
Face 8575
UV Count: 3
  UV <Vector (0.0039, 0.6250)>
  UV <Vector (0.2111, 0.6250)>
  UV <Vector (0.2111, 0.5000)>
Face 8576
UV Count: 3
  UV <Vector (0.0039, 0.7500)>
  UV <Vector (0.2111, 0.7500)>
  UV <Vector (0.2111, 0.6250)>
Face 8577
UV Count: 3
  UV <Vector (0.0039, 0.8750)>
  UV <Vector (0.2111, 0.8750)>
  UV <Vector (0.2111, 0.7500)>
Face 8578
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.8750)>
Face 8579
UV Count: 3
  UV <Vector (0.0039, 0.2000)>
  UV <Vector (0.2111, 0.2000)>
  UV <Vector (0.2111, 0.0000)>
Face 8580
UV Count: 3
  UV <Vector (0.0039, 0.4000)>
  UV <Vector (0.2111, 0.4000)>
  UV <Vector (0.2111, 0.2000)>
Face 8581
UV Count: 3
  UV <Vector (0.0039, 0.6000)>
  UV <Vector (0.2111, 0.6000)>
  UV <Vector (0.2111, 0.4000)>
Face 8582
UV Count: 3
  UV <Vector (0.0039, 0.8000)>
  UV <Vector (0.2111, 0.8000)>
  UV <Vector (0.2111, 0.6000)>
Face 8583
UV Count: 3
  UV <Vector (0.0039, 1.0000)>
  UV <Vector (0.2111, 1.0000)>
  UV <Vector (0.2111, 0.8000)>
Face 8584
UV Count: 3
  UV <Vector (0.0039, 0.0000)>
  UV <Vector (0.0039, 0.0435)>
  UV <Vector (0.2111, 0.0435)>
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
  UV <Vector (0.0039, 0.3478)>
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UV Count: 3
  UV <Vector (0.0039, 0.3478)>
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UV Count: 3
  UV <Vector (0.0039, 0.3913)>
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UV Count: 3
  UV <Vector (0.0039, 0.4348)>
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UV Count: 3
  UV <Vector (0.0039, 0.4783)>
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UV Count: 3
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UV Count: 3
  UV <Vector (0.0039, 0.5652)>
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UV Count: 3
  UV <Vector (0.0039, 0.6087)>
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UV Count: 3
  UV <Vector (0.0039, 0.6522)>
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UV Count: 3
  UV <Vector (0.0039, 0.6957)>
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UV Count: 3
  UV <Vector (0.0039, 0.7391)>
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UV Count: 3
  UV <Vector (0.0039, 0.7826)>
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UV Count: 3
  UV <Vector (0.0039, 0.8261)>
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UV Count: 3
  UV <Vector (0.0039, 0.8696)>
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UV Count: 3
  UV <Vector (0.0039, 0.9130)>
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UV Count: 3
  UV <Vector (0.0039, 0.9565)>
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UV Count: 3
  UV <Vector (0.0039, 0.0769)>
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Face 8608
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
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UV Count: 3
  UV <Vector (0.0039, 0.1538)>
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Face 8610
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
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Face 8611
UV Count: 3
  UV <Vector (0.0039, 0.1154)>
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  UV <Vector (0.2111, 0.1538)>
Face 8612
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
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Face 8613
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
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UV Count: 3
  UV <Vector (0.0039, 0.1154)>
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Face 8615
UV Count: 3
  UV <Vector (0.0039, 0.1538)>
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Face 8616
UV Count: 3
  UV <Vector (0.0039, 0.0769)>
  UV <Vector (0.2111, 0.0769)>
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UV Count: 3
  UV <Vector (0.0039, 0.1154)>
  UV <Vector (0.2111, 0.1154)>
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UV Count: 3
  UV <Vector (0.0039, 0.1538)>
  UV <Vector (0.2111, 0.1538)>
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UV Count: 3
  UV <Vector (0.0039, 0.5000)>
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Triangle: [1583, 1584, 1582]
Triangle: [1587, 1584, 1585]
Triangle: [1587, 1588, 1586]
Triangle: [1589, 1590, 1588]
Triangle: [1591, 1592, 1590]
Triangle: [1593, 1594, 1592]
Triangle: [1595, 1596, 1594]
Triangle: [1597, 1598, 1596]
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Triangle: [1613, 1614, 1612]
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Triangle: [1621, 1622, 1620]
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Triangle: [1625, 1626, 1624]
Triangle: [1627, 1628, 1626]
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Triangle: [1631, 1632, 1630]
Triangle: [1633, 1634, 1632]
Triangle: [1635, 1636, 1634]
Triangle: [1677, 1678, 1676]
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Triangle: [1661, 1662, 1660]
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Triangle: [1717, 1718, 1716]
Triangle: [1679, 1680, 1678]
Triangle: [1681, 1682, 1680]
Triangle: [1685, 1682, 1683]
Triangle: [1687, 1684, 1685]
Triangle: [1687, 1688, 1686]
Triangle: [1689, 1690, 1688]
Triangle: [1691, 1692, 1690]
Triangle: [1693, 1694, 1692]
Triangle: [1697, 1698, 1696]
Triangle: [1699, 1700, 1698]
Triangle: [1701, 1702, 1700]
Triangle: [1703, 1704, 1702]
Triangle: [1705, 1706, 1704]
Triangle: [1707, 1708, 1706]
Triangle: [1709, 1710, 1708]
Triangle: [1711, 1712, 1710]
Triangle: [1713, 1714, 1712]
Triangle: [1715, 1716, 1714]
Triangle: [1638, 2318, 1636]
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Triangle: [1721, 1722, 1720]
Triangle: [1725, 1722, 1723]
Triangle: [1727, 1724, 1725]
Triangle: [1727, 1728, 1726]
Triangle: [1729, 1730, 1728]
Triangle: [1731, 1732, 1730]
Triangle: [1733, 1734, 1732]
Triangle: [1739, 1736, 1737]
Triangle: [1739, 1740, 1738]
Triangle: [1741, 1742, 1740]
Triangle: [1743, 1744, 1742]
Triangle: [1745, 1746, 1744]
Triangle: [1747, 1748, 1746]
Triangle: [1749, 1750, 1748]
Triangle: [1751, 1752, 1750]
Triangle: [1753, 1754, 1752]
Triangle: [1755, 1756, 1754]
Triangle: [1757, 1758, 1756]
Triangle: [1759, 1760, 1758]
Triangle: [1761, 1762, 1760]
Triangle: [1763, 1764, 1762]
Triangle: [1767, 1764, 1765]
Triangle: [1769, 1766, 1767]
Triangle: [1769, 1770, 1768]
Triangle: [1771, 1772, 1770]
Triangle: [1773, 1774, 1772]
Triangle: [1775, 1776, 1774]
Triangle: [1779, 1780, 1778]
Triangle: [1783, 1780, 1781]
Triangle: [1783, 1784, 1782]
Triangle: [1785, 1786, 1784]
Triangle: [1787, 1788, 1786]
Triangle: [1789, 1790, 1788]
Triangle: [1791, 1792, 1790]
Triangle: [1793, 1794, 1792]
Triangle: [1795, 1796, 1794]
Triangle: [1797, 1798, 1796]
Triangle: [1799, 1800, 1798]
Triangle: [1801, 1802, 1800]
Triangle: [1803, 1804, 1802]
Triangle: [1807, 1804, 1805]
Triangle: [1809, 1806, 1807]
Triangle: [1811, 1808, 1809]
Triangle: [1811, 1812, 1810]
Triangle: [1813, 1814, 1812]
Triangle: [1815, 1816, 1814]
Triangle: [1817, 1818, 1816]
Triangle: [1819, 1820, 1818]
Triangle: [1821, 1822, 1820]
Triangle: [1823, 1824, 1822]
Triangle: [1825, 1826, 1824]
Triangle: [1827, 1828, 1826]
Triangle: [1831, 1828, 1829]
Triangle: [1833, 1834, 1832]
Triangle: [1837, 1834, 1835]
Triangle: [1837, 1838, 1836]
Triangle: [1839, 1840, 1838]
Triangle: [1841, 1842, 1840]
Triangle: [1843, 1844, 1842]
Triangle: [1845, 1846, 1844]
Triangle: [1847, 1848, 1846]
Triangle: [1849, 1850, 1848]
Triangle: [1851, 1852, 1850]
Triangle: [1853, 1854, 1852]
Triangle: [1855, 1856, 1854]
Triangle: [1857, 1858, 1856]
Triangle: [1861, 1858, 1859]
Triangle: [1863, 1860, 1861]
Triangle: [1865, 1862, 1863]
Triangle: [1865, 1866, 1864]
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Triangle: [1869, 1870, 1868]
Triangle: [1871, 1872, 1870]
Triangle: [1873, 1874, 1872]
Triangle: [1875, 1876, 1874]
Triangle: [1877, 1878, 1876]
Triangle: [1879, 1880, 1878]
Triangle: [1883, 1880, 1881]
Triangle: [1885, 1882, 1883]
Triangle: [1889, 1886, 1887]
Triangle: [1891, 1888, 1889]
Triangle: [1893, 1890, 1891]
Triangle: [1893, 1894, 1892]
Triangle: [1895, 1896, 1894]
Triangle: [1897, 1898, 1896]
Triangle: [1899, 1900, 1898]
Triangle: [1901, 1902, 1900]
Triangle: [1903, 1904, 1902]
Triangle: [1905, 1906, 1904]
Triangle: [1907, 1908, 1906]
Triangle: [1909, 1910, 1908]
Triangle: [1911, 1912, 1910]
Triangle: [1913, 1914, 1912]
Triangle: [1915, 1916, 1914]
Triangle: [1917, 1918, 1916]
Triangle: [1919, 1920, 1918]
Triangle: [1925, 1922, 1923]
Triangle: [1925, 1926, 1924]
Triangle: [1927, 1928, 1926]
Triangle: [1929, 1930, 1928]
Triangle: [1931, 1932, 1930]
Triangle: [1933, 1934, 1932]
Triangle: [1935, 1936, 1934]
Triangle: [1937, 1938, 1936]
Triangle: [1939, 1940, 1938]
Triangle: [1943, 1940, 1941]
Triangle: [1945, 1942, 1943]
Triangle: [1947, 1944, 1945]
Triangle: [1947, 1948, 1946]
Triangle: [1949, 1950, 1948]
Triangle: [1951, 1952, 1950]
Triangle: [1953, 1954, 1952]
Triangle: [1955, 1956, 1954]
Triangle: [1959, 1960, 1958]
Triangle: [1961, 1962, 1960]
Triangle: [1963, 1964, 1962]
Triangle: [1965, 1966, 1964]
Triangle: [1969, 1966, 1967]
Triangle: [1971, 1968, 1969]
Triangle: [1973, 1970, 1971]
Triangle: [1973, 1974, 1972]
Triangle: [1977, 1974, 1975]
Triangle: [1977, 1978, 1976]
Triangle: [1981, 1978, 1979]
Triangle: [1983, 1980, 1981]
Triangle: [1985, 1982, 1983]
Triangle: [1987, 1984, 1985]
Triangle: [1989, 1986, 1987]
Triangle: [1989, 1990, 1988]
Triangle: [1991, 1992, 1990]
Triangle: [1997, 1994, 1995]
Triangle: [1997, 1998, 1996]
Triangle: [1999, 2000, 1998]
Triangle: [2001, 2002, 2000]
Triangle: [2003, 2004, 2002]
Triangle: [2007, 2004, 2005]
Triangle: [2009, 2006, 2007]
Triangle: [2009, 2010, 2008]
Triangle: [2011, 2012, 2010]
Triangle: [2013, 2014, 2012]
Triangle: [2015, 2016, 2014]
Triangle: [2017, 2018, 2016]
Triangle: [2019, 2020, 2018]
Triangle: [2021, 2022, 2020]
Triangle: [2023, 2024, 2022]
Triangle: [2025, 2026, 2024]
Triangle: [2027, 2028, 2026]
Triangle: [2029, 2030, 2028]
Triangle: [2031, 2032, 2030]
Triangle: [2033, 2034, 2032]
Triangle: [2035, 2036, 2034]
Triangle: [2037, 2038, 2036]
Triangle: [2039, 2040, 2038]
Triangle: [2043, 2044, 2042]
Triangle: [2047, 2044, 2045]
Triangle: [2049, 2046, 2047]
Triangle: [2051, 2048, 2049]
Triangle: [2053, 2050, 2051]
Triangle: [2055, 2052, 2053]
Triangle: [2057, 2054, 2055]
Triangle: [2057, 2058, 2056]
Triangle: [2059, 2060, 2058]
Triangle: [2061, 2062, 2060]
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Triangle: [2065, 2066, 2064]
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Triangle: [2069, 2070, 2068]
Triangle: [2071, 2072, 2070]
Triangle: [2073, 2074, 2072]
Triangle: [2075, 2076, 2074]
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Triangle: [2079, 2080, 2078]
Triangle: [2081, 2082, 2080]
Triangle: [2083, 2084, 2082]
Triangle: [2085, 2086, 2084]
Triangle: [2089, 2086, 2087]
Triangle: [2093, 2090, 2091]
Triangle: [2093, 2094, 2092]
Triangle: [2095, 2096, 2094]
Triangle: [2099, 2096, 2097]
Triangle: [2099, 2100, 2098]
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Triangle: [2107, 2108, 2106]
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Triangle: [2117, 2118, 2116]
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Triangle: [2133, 2134, 2132]
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Triangle: [2181, 2182, 2180]
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Triangle: [2295, 2298, 2296]
Triangle: [2297, 2300, 2298]
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Triangle: [2307, 2308, 2309]
Triangle: [2309, 2310, 2311]
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Triangle: [2432, 2433, 2434]
Triangle: [2434, 2435, 2436]
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Triangle: [2466, 2467, 2468]
Triangle: [2468, 2469, 2470]
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Triangle: [2472, 2473, 2474]
Triangle: [2474, 2475, 2476]
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Triangle: [2479, 2482, 2480]
Triangle: [2482, 2483, 2484]
Triangle: [2484, 2485, 2486]
Triangle: [2486, 2487, 2488]
Triangle: [2488, 2489, 2490]
Triangle: [2490, 2491, 2492]
Triangle: [2492, 2493, 2494]
Triangle: [2494, 2495, 2496]
Triangle: [2496, 2497, 2498]
Triangle: [2498, 2499, 2500]
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Triangle: [2504, 2505, 2506]
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Triangle: [2522, 2523, 2524]
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Triangle: [2526, 2527, 2528]
Triangle: [2528, 2529, 2530]
Triangle: [2529, 2532, 2530]
Triangle: [2531, 2534, 2532]
Triangle: [2533, 2536, 2534]
Triangle: [2536, 2537, 2538]
Triangle: [2538, 2539, 2540]
Triangle: [2540, 2541, 2542]
Triangle: [2542, 2543, 2544]
Triangle: [2544, 2545, 2546]
Triangle: [2546, 2547, 2548]
Triangle: [2548, 2549, 2550]
Triangle: [2550, 2551, 2552]
Triangle: [2551, 2554, 2552]
Triangle: [2553, 2556, 2554]
Triangle: [2557, 2560, 2558]
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Triangle: [2561, 2564, 2562]
Triangle: [2564, 2565, 2566]
Triangle: [2566, 2567, 2568]
Triangle: [2568, 2569, 2570]
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Triangle: [2572, 2573, 2574]
Triangle: [2574, 2575, 2576]
Triangle: [2576, 2577, 2578]
Triangle: [2578, 2579, 2580]
Triangle: [2580, 2581, 2582]
Triangle: [2582, 2583, 2584]
Triangle: [2584, 2585, 2586]
Triangle: [2586, 2587, 2588]
Triangle: [2588, 2589, 2590]
Triangle: [2590, 2591, 2592]
Triangle: [2593, 2596, 2594]
Triangle: [2596, 2597, 2598]
Triangle: [2598, 2599, 2600]
Triangle: [2600, 2601, 2602]
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Triangle: [2606, 2607, 2608]
Triangle: [2608, 2609, 2610]
Triangle: [2610, 2611, 2612]
Triangle: [2611, 2614, 2612]
Triangle: [2613, 2616, 2614]
Triangle: [2615, 2618, 2616]
Triangle: [2618, 2619, 2620]
Triangle: [2620, 2621, 2622]
Triangle: [2622, 2623, 2624]
Triangle: [2624, 2625, 2626]
Triangle: [2626, 2627, 2628]
Triangle: [2630, 2631, 1961]
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Triangle: [2633, 2634, 2635]
Triangle: [2635, 2636, 2637]
Triangle: [2636, 2639, 2637]
Triangle: [2638, 2641, 2639]
Triangle: [2640, 2643, 2641]
Triangle: [2643, 2644, 2645]
Triangle: [2644, 2647, 2645]
Triangle: [2647, 2648, 2649]
Triangle: [2648, 2651, 2649]
Triangle: [2650, 2653, 2651]
Triangle: [2652, 2655, 2653]
Triangle: [2654, 2657, 2655]
Triangle: [2656, 2659, 2657]
Triangle: [2659, 2660, 2661]
Triangle: [2661, 2662, 2663]
Triangle: [2664, 2667, 2665]
Triangle: [2667, 2668, 2669]
Triangle: [2669, 2670, 2671]
Triangle: [2671, 2672, 2673]
Triangle: [2673, 2674, 2675]
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Triangle: [245, 71, 94]
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Triangle: [1532, 1533, 1531]
Triangle: [1532, 1534, 1535]
Triangle: [1534, 1536, 1537]
Triangle: [1538, 1539, 1537]
Triangle: [1538, 1540, 1541]
Triangle: [1542, 1543, 1541]
Triangle: [1544, 1545, 1543]
Triangle: [1546, 1547, 1545]
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Triangle: [1523, 1524, 1525]
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Triangle: [25, 1558, 1560]
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Triangle: [1571, 1573, 1572]
Triangle: [1573, 1575, 1574]
Triangle: [1577, 1576, 1574]
Triangle: [1577, 1579, 1578]
Triangle: [1581, 1580, 1578]
Triangle: [1583, 1582, 1580]
Triangle: [1583, 1585, 1584]
Triangle: [1587, 1586, 1584]
Triangle: [1587, 1589, 1588]
Triangle: [1589, 1591, 1590]
Triangle: [1591, 1593, 1592]
Triangle: [1593, 1595, 1594]
Triangle: [1595, 1597, 1596]
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Triangle: [1607, 1606, 1604]
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Triangle: [1613, 1612, 1610]
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Triangle: [1619, 1618, 1616]
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Triangle: [1629, 1631, 1630]
Triangle: [1631, 1633, 1632]
Triangle: [1633, 1635, 1634]
Triangle: [1635, 1637, 1636]
Triangle: [1677, 1679, 1678]
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Triangle: [1657, 1659, 1658]
Triangle: [1659, 1661, 1660]
Triangle: [1661, 1663, 1662]
Triangle: [1663, 1665, 1664]
Triangle: [1665, 1667, 1666]
Triangle: [1667, 1669, 1668]
Triangle: [1669, 1671, 1670]
Triangle: [1671, 1673, 1672]
Triangle: [1673, 1675, 1674]
Triangle: [1675, 1677, 1676]
Triangle: [1717, 1719, 1718]
Triangle: [1679, 1681, 1680]
Triangle: [1681, 1683, 1682]
Triangle: [1685, 1684, 1682]
Triangle: [1687, 1686, 1684]
Triangle: [1687, 1689, 1688]
Triangle: [1689, 1691, 1690]
Triangle: [1691, 1693, 1692]
Triangle: [1693, 1695, 1694]
Triangle: [1697, 1699, 1698]
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Triangle: [1701, 1703, 1702]
Triangle: [1703, 1705, 1704]
Triangle: [1705, 1707, 1706]
Triangle: [1707, 1709, 1708]
Triangle: [1709, 1711, 1710]
Triangle: [1711, 1713, 1712]
Triangle: [1713, 1715, 1714]
Triangle: [1715, 1717, 1716]
Triangle: [1638, 2319, 2318]
Triangle: [1719, 1721, 1720]
Triangle: [1721, 1723, 1722]
Triangle: [1725, 1724, 1722]
Triangle: [1727, 1726, 1724]
Triangle: [1727, 1729, 1728]
Triangle: [1729, 1731, 1730]
Triangle: [1731, 1733, 1732]
Triangle: [1733, 1735, 1734]
Triangle: [1739, 1738, 1736]
Triangle: [1739, 1741, 1740]
Triangle: [1741, 1743, 1742]
Triangle: [1743, 1745, 1744]
Triangle: [1745, 1747, 1746]
Triangle: [1747, 1749, 1748]
Triangle: [1749, 1751, 1750]
Triangle: [1751, 1753, 1752]
Triangle: [1753, 1755, 1754]
Triangle: [1755, 1757, 1756]
Triangle: [1757, 1759, 1758]
Triangle: [1759, 1761, 1760]
Triangle: [1761, 1763, 1762]
Triangle: [1763, 1765, 1764]
Triangle: [1767, 1766, 1764]
Triangle: [1769, 1768, 1766]
Triangle: [1769, 1771, 1770]
Triangle: [1771, 1773, 1772]
Triangle: [1773, 1775, 1774]
Triangle: [1775, 1777, 1776]
Triangle: [1779, 1781, 1780]
Triangle: [1783, 1782, 1780]
Triangle: [1783, 1785, 1784]
Triangle: [1785, 1787, 1786]
Triangle: [1787, 1789, 1788]
Triangle: [1789, 1791, 1790]
Triangle: [1791, 1793, 1792]
Triangle: [1793, 1795, 1794]
Triangle: [1795, 1797, 1796]
Triangle: [1797, 1799, 1798]
Triangle: [1799, 1801, 1800]
Triangle: [1801, 1803, 1802]
Triangle: [1803, 1805, 1804]
Triangle: [1807, 1806, 1804]
Triangle: [1809, 1808, 1806]
Triangle: [1811, 1810, 1808]
Triangle: [1811, 1813, 1812]
Triangle: [1813, 1815, 1814]
Triangle: [1815, 1817, 1816]
Triangle: [1817, 1819, 1818]
Triangle: [1819, 1821, 1820]
Triangle: [1821, 1823, 1822]
Triangle: [1823, 1825, 1824]
Triangle: [1825, 1827, 1826]
Triangle: [1827, 1829, 1828]
Triangle: [1831, 1830, 1828]
Triangle: [1833, 1835, 1834]
Triangle: [1837, 1836, 1834]
Triangle: [1837, 1839, 1838]
Triangle: [1839, 1841, 1840]
Triangle: [1841, 1843, 1842]
Triangle: [1843, 1845, 1844]
Triangle: [1845, 1847, 1846]
Triangle: [1847, 1849, 1848]
Triangle: [1849, 1851, 1850]
Triangle: [1851, 1853, 1852]
Triangle: [1853, 1855, 1854]
Triangle: [1855, 1857, 1856]
Triangle: [1857, 1859, 1858]
Triangle: [1861, 1860, 1858]
Triangle: [1863, 1862, 1860]
Triangle: [1865, 1864, 1862]
Triangle: [1865, 1867, 1866]
Triangle: [1867, 1869, 1868]
Triangle: [1869, 1871, 1870]
Triangle: [1871, 1873, 1872]
Triangle: [1873, 1875, 1874]
Triangle: [1875, 1877, 1876]
Triangle: [1877, 1879, 1878]
Triangle: [1879, 1881, 1880]
Triangle: [1883, 1882, 1880]
Triangle: [1885, 1884, 1882]
Triangle: [1889, 1888, 1886]
Triangle: [1891, 1890, 1888]
Triangle: [1893, 1892, 1890]
Triangle: [1893, 1895, 1894]
Triangle: [1895, 1897, 1896]
Triangle: [1897, 1899, 1898]
Triangle: [1899, 1901, 1900]
Triangle: [1901, 1903, 1902]
Triangle: [1903, 1905, 1904]
Triangle: [1905, 1907, 1906]
Triangle: [1907, 1909, 1908]
Triangle: [1909, 1911, 1910]
Triangle: [1911, 1913, 1912]
Triangle: [1913, 1915, 1914]
Triangle: [1915, 1917, 1916]
Triangle: [1917, 1919, 1918]
Triangle: [1919, 1921, 1920]
Triangle: [1925, 1924, 1922]
Triangle: [1925, 1927, 1926]
Triangle: [1927, 1929, 1928]
Triangle: [1929, 1931, 1930]
Triangle: [1931, 1933, 1932]
Triangle: [1933, 1935, 1934]
Triangle: [1935, 1937, 1936]
Triangle: [1937, 1939, 1938]
Triangle: [1939, 1941, 1940]
Triangle: [1943, 1942, 1940]
Triangle: [1945, 1944, 1942]
Triangle: [1947, 1946, 1944]
Triangle: [1947, 1949, 1948]
Triangle: [1949, 1951, 1950]
Triangle: [1951, 1953, 1952]
Triangle: [1953, 1955, 1954]
Triangle: [1955, 1957, 1956]
Triangle: [1959, 1961, 1960]
Triangle: [1961, 1963, 1962]
Triangle: [1963, 1965, 1964]
Triangle: [1965, 1967, 1966]
Triangle: [1969, 1968, 1966]
Triangle: [1971, 1970, 1968]
Triangle: [1973, 1972, 1970]
Triangle: [1973, 1975, 1974]
Triangle: [1977, 1976, 1974]
Triangle: [1977, 1979, 1978]
Triangle: [1981, 1980, 1978]
Triangle: [1983, 1982, 1980]
Triangle: [1985, 1984, 1982]
Triangle: [1987, 1986, 1984]
Triangle: [1989, 1988, 1986]
Triangle: [1989, 1991, 1990]
Triangle: [1991, 1993, 1992]
Triangle: [1997, 1996, 1994]
Triangle: [1997, 1999, 1998]
Triangle: [1999, 2001, 2000]
Triangle: [2001, 2003, 2002]
Triangle: [2003, 2005, 2004]
Triangle: [2007, 2006, 2004]
Triangle: [2009, 2008, 2006]
Triangle: [2009, 2011, 2010]
Triangle: [2011, 2013, 2012]
Triangle: [2013, 2015, 2014]
Triangle: [2015, 2017, 2016]
Triangle: [2017, 2019, 2018]
Triangle: [2019, 2021, 2020]
Triangle: [2021, 2023, 2022]
Triangle: [2023, 2025, 2024]
Triangle: [2025, 2027, 2026]
Triangle: [2027, 2029, 2028]
Triangle: [2029, 2031, 2030]
Triangle: [2031, 2033, 2032]
Triangle: [2033, 2035, 2034]
Triangle: [2035, 2037, 2036]
Triangle: [2037, 2039, 2038]
Triangle: [2039, 2041, 2040]
Triangle: [2043, 2045, 2044]
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Triangle: [2382, 2381, 2383]
Triangle: [2384, 2383, 2385]
Triangle: [2386, 2385, 2387]
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Triangle: [2416, 2415, 2417]
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Triangle: [2420, 2419, 2421]
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Triangle: [2424, 2423, 2425]
Triangle: [2426, 2425, 2427]
Triangle: [2428, 2427, 2429]
Triangle: [2430, 2429, 2431]
Triangle: [2432, 2431, 2433]
Triangle: [2434, 2433, 2435]
Triangle: [2435, 2437, 2438]
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Triangle: [2479, 2481, 2482]
Triangle: [2482, 2481, 2483]
Triangle: [2484, 2483, 2485]
Triangle: [2486, 2485, 2487]
Triangle: [2488, 2487, 2489]
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Triangle: [2492, 2491, 2493]
Triangle: [2494, 2493, 2495]
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Triangle: [2584, 2583, 2585]
Triangle: [2586, 2585, 2587]
Triangle: [2588, 2587, 2589]
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Triangle: [2593, 2595, 2596]
Triangle: [2596, 2595, 2597]
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Triangle: [4883, 4882, 4884]
Triangle: [4885, 4884, 4886]
Triangle: [4887, 4886, 4888]
Triangle: [4889, 4888, 4890]
Triangle: [4891, 4890, 4892]
Triangle: [4893, 4892, 4894]
Triangle: [4895, 4894, 4896]
Triangle: [4897, 4896, 4898]
Triangle: [4899, 4898, 4900]
Triangle: [4901, 4900, 4902]
Triangle: [4903, 4902, 4904]
Triangle: [4905, 4904, 4906]
Triangle: [4906, 4908, 4909]
Triangle: [4910, 4912, 2093]
Triangle: [2093, 4912, 4913]
Triangle: [2095, 4913, 4914]
Triangle: [4914, 4915, 4916]
Triangle: [4916, 4915, 4917]
Triangle: [4917, 4919, 4920]
Triangle: [4919, 4921, 4922]
Triangle: [4921, 4923, 4924]
Triangle: [4924, 4923, 4925]
Triangle: [4926, 4925, 4927]
Triangle: [4928, 4927, 4929]
Triangle: [4930, 4929, 4931]
Triangle: [4932, 4931, 4933]
Triangle: [4934, 4933, 4935]
Triangle: [4935, 4937, 4938]
Triangle: [4937, 4939, 4940]
Triangle: [4939, 4941, 4942]
Triangle: [4941, 4943, 4944]
Triangle: [4943, 4945, 4946]
Triangle: [4945, 4947, 4948]
Triangle: [4947, 4949, 4950]
Triangle: [4950, 4949, 4951]
Triangle: [4952, 4951, 4953]
Triangle: [4955, 4957, 4958]
Triangle: [4958, 4957, 4959]
Triangle: [4960, 4959, 4961]
Triangle: [4962, 4961, 4963]
Triangle: [4963, 4965, 4966]
Triangle: [4965, 4967, 4968]
Triangle: [4967, 4969, 4970]
Triangle: [4970, 4969, 4971]
Triangle: [4972, 4971, 4973]
Triangle: [4974, 4973, 4975]
Triangle: [4976, 4975, 4977]
Triangle: [4978, 4977, 4979]
Triangle: [4980, 4979, 4981]
Triangle: [4982, 4981, 4983]
Triangle: [4984, 4983, 4985]
Triangle: [4986, 4985, 4987]
Triangle: [4988, 4987, 4989]
Triangle: [4990, 4989, 4991]
Triangle: [4992, 4991, 4993]
Triangle: [4994, 4993, 4995]
Triangle: [4998, 4997, 4999]
Triangle: [5000, 4999, 5001]
Triangle: [5002, 5001, 5003]
Triangle: [5003, 5005, 5006]
Triangle: [5005, 5007, 5008]
Triangle: [5007, 5009, 5010]
Triangle: [5009, 5011, 5012]
Triangle: [5011, 5013, 5014]
Triangle: [5015, 5017, 5018]
Triangle: [5017, 5019, 5020]
Triangle: [5019, 5021, 5022]
Triangle: [5021, 5023, 5024]
Triangle: [5023, 5025, 5026]
Triangle: [5028, 5027, 5029]
Triangle: [5029, 5031, 5032]
Triangle: [5031, 5033, 5034]
Triangle: [5033, 5035, 5036]
Triangle: [5035, 5037, 5038]
Triangle: [5037, 5039, 5040]
Triangle: [5039, 5041, 5042]
Triangle: [5041, 5043, 5044]
Triangle: [5044, 5043, 5045]
Triangle: [5046, 5045, 5047]
Triangle: [5048, 5047, 5049]
Triangle: [5050, 5049, 5051]
Triangle: [5052, 5051, 5053]
Triangle: [5054, 5053, 5055]
Triangle: [5056, 5055, 5057]
Triangle: [5058, 5057, 5059]
Triangle: [5060, 5059, 5061]
Triangle: [5062, 5061, 5063]
Triangle: [5064, 5063, 5065]
Triangle: [5066, 5065, 5067]
Triangle: [5068, 5067, 5069]
Triangle: [5070, 5069, 5071]
Triangle: [5072, 5071, 5073]
Triangle: [5076, 5078, 5077]
Triangle: [5078, 5080, 5079]
Triangle: [5080, 1575, 5081]
Triangle: [5083, 5082, 5081]
Triangle: [5083, 5085, 5084]
Triangle: [5087, 5086, 5084]
Triangle: [5089, 5088, 5086]
Triangle: [5089, 5091, 5090]
Triangle: [5093, 5092, 5090]
Triangle: [5093, 5095, 5094]
Triangle: [5095, 5097, 5096]
Triangle: [5097, 5099, 5098]
Triangle: [5099, 5101, 5100]
Triangle: [5101, 5103, 5102]
Triangle: [5103, 5105, 5104]
Triangle: [5105, 5107, 5106]
Triangle: [5107, 5109, 5108]
Triangle: [5109, 5111, 5110]
Triangle: [5113, 5112, 5110]
Triangle: [5115, 5114, 5112]
Triangle: [5117, 5116, 5114]
Triangle: [5119, 5118, 5116]
Triangle: [5119, 5121, 5120]
Triangle: [5124, 5123, 1616]
Triangle: [5124, 5126, 5125]
Triangle: [5126, 5128, 5127]
Triangle: [5129, 1624, 5127]
Triangle: [5129, 5130, 1626]
Triangle: [5130, 5131, 1628]
Triangle: [5131, 5132, 1630]
Triangle: [5132, 5133, 1632]
Triangle: [5133, 5134, 1634]
Triangle: [5134, 5135, 1636]
Triangle: [5166, 5168, 5167]
Triangle: [5136, 5137, 1640]
Triangle: [5137, 5138, 1642]
Triangle: [5138, 5139, 1644]
Triangle: [5139, 5140, 1646]
Triangle: [5140, 5141, 1648]
Triangle: [5141, 5142, 1650]
Triangle: [5142, 5143, 1652]
Triangle: [5143, 5145, 5144]
Triangle: [5146, 5148, 5147]
Triangle: [5148, 5150, 5149]
Triangle: [5150, 5152, 5151]
Triangle: [5152, 5154, 5153]
Triangle: [5154, 5156, 5155]
Triangle: [5156, 5158, 5157]
Triangle: [5158, 5160, 5159]
Triangle: [5160, 5162, 5161]
Triangle: [5162, 5164, 5163]
Triangle: [5164, 5166, 5165]
Triangle: [5205, 5207, 5206]
Triangle: [5168, 5170, 5169]
Triangle: [5170, 5172, 5171]
Triangle: [5174, 5173, 5171]
Triangle: [5176, 5175, 5173]
Triangle: [5176, 5178, 5177]
Triangle: [5178, 5180, 5179]
Triangle: [5180, 5182, 5181]
Triangle: [5182, 5184, 5183]
Triangle: [5186, 5187, 1698]
Triangle: [5187, 5189, 5188]
Triangle: [5189, 5191, 5190]
Triangle: [5191, 5193, 5192]
Triangle: [5193, 5195, 5194]
Triangle: [5195, 5197, 5196]
Triangle: [5197, 5199, 5198]
Triangle: [5199, 5201, 5200]
Triangle: [5201, 5203, 5202]
Triangle: [5203, 5205, 5204]
Triangle: [5207, 5209, 5208]
Triangle: [5209, 5211, 5210]
Triangle: [5213, 5212, 5210]
Triangle: [5215, 5214, 5212]
Triangle: [5215, 5217, 5216]
Triangle: [5217, 5219, 5218]
Triangle: [5219, 5221, 5220]
Triangle: [5221, 5223, 5222]
Triangle: [5227, 5226, 5224]
Triangle: [5227, 5229, 5228]
Triangle: [5229, 5231, 5230]
Triangle: [5231, 5233, 5232]
Triangle: [5233, 5235, 5234]
Triangle: [5235, 5237, 5236]
Triangle: [5237, 5239, 5238]
Triangle: [5239, 5241, 5240]
Triangle: [5241, 5243, 5242]
Triangle: [5243, 5245, 5244]
Triangle: [5245, 5247, 5246]
Triangle: [5247, 5249, 5248]
Triangle: [5249, 5251, 5250]
Triangle: [5251, 5253, 5252]
Triangle: [5255, 5254, 5252]
Triangle: [5257, 5256, 5254]
Triangle: [5257, 5259, 5258]
Triangle: [5259, 5261, 5260]
Triangle: [5261, 5263, 5262]
Triangle: [5263, 5265, 5264]
Triangle: [5267, 5269, 5268]
Triangle: [5271, 5270, 5268]
Triangle: [5271, 5273, 5272]
Triangle: [5273, 5275, 5274]
Triangle: [5275, 5277, 5276]
Triangle: [5277, 5279, 5278]
Triangle: [5279, 5281, 5280]
Triangle: [5281, 5283, 5282]
Triangle: [5283, 5285, 5284]
Triangle: [5285, 5287, 5286]
Triangle: [5287, 5289, 5288]
Triangle: [5289, 5291, 5290]
Triangle: [5291, 5293, 5292]
Triangle: [5295, 5294, 5292]
Triangle: [5297, 5296, 5294]
Triangle: [5299, 5298, 5296]
Triangle: [5299, 5301, 5300]
Triangle: [5301, 5303, 5302]
Triangle: [5303, 5305, 5304]
Triangle: [5305, 5307, 5306]
Triangle: [5307, 5309, 5308]
Triangle: [5309, 5311, 5310]
Triangle: [5311, 5313, 5312]
Triangle: [5313, 5315, 5314]
Triangle: [5315, 5317, 5316]
Triangle: [5319, 5318, 5316]
Triangle: [5321, 5323, 5322]
Triangle: [5325, 5324, 5322]
Triangle: [5325, 5327, 5326]
Triangle: [5327, 5329, 5328]
Triangle: [5329, 5331, 5330]
Triangle: [5331, 5333, 5332]
Triangle: [5333, 5335, 5334]
Triangle: [5335, 5337, 5336]
Triangle: [5337, 5339, 5338]
Triangle: [5339, 5341, 5340]
Triangle: [5341, 5343, 5342]
Triangle: [5343, 5345, 5344]
Triangle: [5345, 5347, 5346]
Triangle: [5349, 5348, 5346]
Triangle: [5351, 5350, 5348]
Triangle: [5353, 5352, 5350]
Triangle: [5353, 5355, 5354]
Triangle: [5355, 5357, 5356]
Triangle: [5357, 5359, 5358]
Triangle: [5359, 5361, 5360]
Triangle: [5361, 5363, 5362]
Triangle: [5363, 5365, 5364]
Triangle: [5365, 5367, 5366]
Triangle: [5367, 5369, 5368]
Triangle: [5371, 5370, 5368]
Triangle: [5373, 5372, 5370]
Triangle: [5377, 5376, 5374]
Triangle: [5379, 5378, 5376]
Triangle: [5381, 5380, 5378]
Triangle: [5381, 5383, 5382]
Triangle: [5383, 5385, 5384]
Triangle: [5385, 5387, 5386]
Triangle: [5387, 5389, 5388]
Triangle: [5389, 5391, 5390]
Triangle: [5391, 5393, 5392]
Triangle: [5393, 5395, 5394]
Triangle: [5395, 5397, 5396]
Triangle: [5397, 5399, 5398]
Triangle: [5399, 5401, 5400]
Triangle: [5401, 5403, 5402]
Triangle: [5403, 5405, 5404]
Triangle: [5405, 5407, 5406]
Triangle: [5407, 5409, 5408]
Triangle: [5413, 5412, 5410]
Triangle: [5413, 5415, 5414]
Triangle: [5415, 5417, 5416]
Triangle: [5417, 5419, 5418]
Triangle: [5419, 5421, 5420]
Triangle: [5421, 5423, 5422]
Triangle: [5423, 5425, 5424]
Triangle: [5425, 5427, 5426]
Triangle: [5427, 5429, 5428]
Triangle: [5431, 5430, 5428]
Triangle: [5433, 5432, 5430]
Triangle: [5435, 5434, 5432]
Triangle: [5435, 5437, 5436]
Triangle: [5437, 5439, 5438]
Triangle: [5439, 5441, 5440]
Triangle: [5441, 5443, 5442]
Triangle: [5443, 5445, 5444]
Triangle: [5447, 1961, 5448]
Triangle: [1961, 5450, 5449]
Triangle: [5450, 5452, 5451]
Triangle: [5452, 5454, 5453]
Triangle: [5456, 5455, 5453]
Triangle: [5458, 5457, 5455]
Triangle: [5460, 5459, 5457]
Triangle: [5460, 5462, 5461]
Triangle: [5464, 5463, 5461]
Triangle: [5464, 5466, 5465]
Triangle: [5468, 5467, 5465]
Triangle: [5470, 5469, 5467]
Triangle: [5472, 5471, 5469]
Triangle: [5474, 5473, 5471]
Triangle: [5476, 5475, 5473]
Triangle: [5476, 5478, 5477]
Triangle: [5478, 5480, 5479]
Triangle: [5484, 5483, 5481]
Triangle: [5484, 5486, 5485]
Triangle: [5486, 5488, 5487]
Triangle: [5488, 5490, 5489]
Triangle: [5490, 5492, 5491]
Triangle: [5494, 5493, 5491]
Triangle: [5496, 5495, 5493]
Triangle: [5496, 5498, 5497]
Triangle: [5498, 5500, 5499]
Triangle: [5500, 5502, 5501]
Triangle: [5502, 5504, 5503]
Triangle: [5504, 5506, 5505]
Triangle: [5506, 5508, 5507]
Triangle: [5508, 5510, 5509]
Triangle: [5510, 5512, 5511]
Triangle: [5512, 5514, 5513]
Triangle: [5514, 5516, 5515]
Triangle: [5516, 5518, 5517]
Triangle: [5518, 5520, 5519]
Triangle: [5520, 5522, 5521]
Triangle: [5522, 5524, 5523]
Triangle: [5524, 5526, 5525]
Triangle: [5526, 5528, 5527]
Triangle: [5530, 5532, 5531]
Triangle: [5534, 5533, 5531]
Triangle: [5536, 5535, 5533]
Triangle: [5538, 5537, 5535]
Triangle: [5540, 5539, 5537]
Triangle: [5542, 5541, 5539]
Triangle: [5544, 5543, 5541]
Triangle: [5544, 5546, 5545]
Triangle: [5546, 5548, 5547]
Triangle: [5548, 5550, 5549]
Triangle: [5550, 5552, 5551]
Triangle: [5552, 5554, 5553]
Triangle: [5554, 5556, 5555]
Triangle: [5556, 5558, 5557]
Triangle: [5558, 5560, 5559]
Triangle: [5560, 5562, 5561]
Triangle: [5562, 5564, 5563]
Triangle: [5564, 5566, 5565]
Triangle: [5566, 5568, 5567]
Triangle: [5568, 5570, 5569]
Triangle: [5570, 5572, 5571]
Triangle: [5572, 5574, 5573]
Triangle: [5576, 5575, 5573]
Triangle: [2093, 5579, 5577]
Triangle: [2093, 2095, 5580]
Triangle: [2095, 2097, 5581]
Triangle: [5583, 5582, 5581]
Triangle: [5583, 5585, 5584]
Triangle: [5587, 5586, 5584]
Triangle: [5589, 5588, 5586]
Triangle: [5591, 5590, 5588]
Triangle: [5591, 5593, 5592]
Triangle: [5593, 5595, 5594]
Triangle: [5595, 5597, 5596]
Triangle: [5597, 5599, 5598]
Triangle: [5599, 5601, 5600]
Triangle: [5601, 5603, 5602]
Triangle: [5605, 5604, 5602]
Triangle: [5607, 5606, 5604]
Triangle: [5609, 5608, 5606]
Triangle: [5611, 5610, 5608]
Triangle: [5613, 5612, 5610]
Triangle: [5615, 5614, 5612]
Triangle: [5617, 5616, 5614]
Triangle: [5617, 5619, 5618]
Triangle: [5619, 5621, 5620]
Triangle: [5625, 5624, 5622]
Triangle: [5625, 5627, 5626]
Triangle: [5627, 5629, 5628]
Triangle: [5629, 5631, 5630]
Triangle: [5633, 5632, 5630]
Triangle: [5635, 5634, 5632]
Triangle: [5637, 5636, 5634]
Triangle: [5637, 5639, 5638]
Triangle: [5639, 5641, 5640]
Triangle: [5641, 5643, 5642]
Triangle: [5643, 5645, 5644]
Triangle: [5645, 5647, 5646]
Triangle: [5647, 5649, 5648]
Triangle: [5649, 5651, 5650]
Triangle: [5651, 5653, 5652]
Triangle: [5653, 5655, 5654]
Triangle: [5655, 5657, 5656]
Triangle: [5657, 5659, 5658]
Triangle: [5659, 5661, 5660]
Triangle: [5661, 5663, 5662]
Triangle: [5665, 5667, 5666]
Triangle: [5667, 5669, 5668]
Triangle: [5669, 5671, 5670]
Triangle: [5673, 5672, 5670]
Triangle: [5675, 5674, 5672]
Triangle: [5677, 5676, 5674]
Triangle: [5679, 5678, 5676]
Triangle: [5681, 5680, 5678]
Triangle: [5685, 5684, 5682]
Triangle: [5687, 5686, 5684]
Triangle: [5689, 5688, 5686]
Triangle: [5691, 5690, 5688]
Triangle: [5693, 5692, 5690]
Triangle: [5695, 5697, 5696]
Triangle: [5699, 5698, 5696]
Triangle: [5701, 5700, 5698]
Triangle: [5703, 5702, 5700]
Triangle: [5705, 5704, 5702]
Triangle: [5707, 5706, 5704]
Triangle: [5709, 5708, 5706]
Triangle: [5711, 5710, 5708]
Triangle: [5711, 5713, 5712]
Triangle: [5713, 5715, 5714]
Triangle: [5715, 5717, 5716]
Triangle: [5717, 5719, 5718]
Triangle: [5719, 5721, 5720]
Triangle: [5721, 5723, 5722]
Triangle: [5723, 5725, 5724]
Triangle: [5725, 5727, 5726]
Triangle: [5727, 5729, 5728]
Triangle: [5729, 5731, 5730]
Triangle: [5731, 5733, 5732]
Triangle: [5733, 5735, 5734]
Triangle: [5735, 5737, 5736]
Triangle: [5737, 5739, 5738]
Triangle: [5739, 5741, 5740]
Triangle: [5271, 5743, 5742]
Triangle: [5743, 5745, 5744]
Triangle: [5745, 5277, 5276]
Triangle: [5325, 5747, 5746]
Triangle: [5747, 5749, 5748]
Triangle: [5749, 5331, 5330]
Triangle: [4604, 4603, 5750]
Triangle: [5751, 5750, 5752]
Triangle: [5753, 5752, 4609]
Triangle: [4658, 4657, 5754]
Triangle: [5755, 5754, 5756]
Triangle: [5757, 5756, 4663]
Triangle: [4468, 1636, 1638]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'forearm.L', Weight: 0.037687
  Group: 'hand.L', Weight: 0.899022
  Group: 'palm 4.L', Weight: 0.054406
Vertex 1:
Vertex groups: 3
  Group: 'forearm.L', Weight: 0.038145
  Group: 'hand.L', Weight: 0.925808
  Group: 'palm 4.L', Weight: 0.004611
Vertex 2:
Vertex groups: 1
  Group: 'hand.L', Weight: 0.965014
Vertex 3:
Vertex groups: 3
  Group: 'forearm.L', Weight: 0.043681
  Group: 'hand.L', Weight: 0.893620
  Group: 'palm 4.L', Weight: 0.056093
Vertex 4:
Vertex groups: 3
  Group: 'forearm.L', Weight: 0.037620
  Group: 'hand.L', Weight: 0.910252
  Group: 'palm 4.L', Weight: 0.029286
Vertex 5:
Vertex groups: 2
  Group: 'forearm.L', Weight: 0.021035
  Group: 'hand.L', Weight: 0.934134
Vertex 6:
Vertex groups: 2
  Group: 'forearm.L', Weight: 0.002252
  Group: 'hand.L', Weight: 0.948175
Vertex 7:
Vertex groups: 2
  Group: 'hand.L', Weight: 0.944855
  Group: 'thumb 1.L', Weight: 0.006248
Vertex 8:
Vertex groups: 2
  Group: 'hand.L', Weight: 0.947400
  Group: 'thumb 1.L', Weight: 0.000156
Vertex 9:
Vertex groups: 3
  Group: 'forearm.L', Weight: 0.014600
  Group: 'hand.L', Weight: 0.926134
  Group: 'thumb 1.L', Weight: 0.026169
Vertex 10:
Vertex groups: 3
  Group: 'forearm.L', Weight: 0.015095
  Group: 'hand.L', Weight: 0.931751
  Group: 'thumb 1.L', Weight: 0.013917
Vertex 11:
Vertex groups: 2
  Group: 'forearm.L', Weight: 0.002112
  Group: 'hand.L', Weight: 0.961718
Vertex 12:
Vertex groups: 2
  Group: 'forearm.L', Weight: 0.017405
  Group: 'hand.L', Weight: 0.950351
Vertex 13:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.998146
Vertex 14:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.997749
Vertex 15:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.992502
Vertex 16:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.997692
Vertex 17:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.996536
Vertex 18:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.994628
Vertex 19:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.992397
Vertex 20:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.990460
Vertex 21:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.990533
Vertex 22:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.990199
Vertex 23:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.990865
Vertex 24:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.994718
Vertex 25:
Vertex groups: 1
  Group: 'upper_arm.L', Weight: 0.996719
Vertex 26:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.993779
Vertex 27:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.993541
Vertex 28:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.992779
Vertex 29:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.993786
Vertex 30:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.993234
Vertex 31:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.992216
Vertex 32:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.990460
Vertex 33:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.989285
Vertex 34:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.993089
Vertex 35:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.990654
Vertex 36:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.992675
Vertex 37:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.992539
Vertex 38:
Vertex groups: 1
  Group: 'forearm.L', Weight: 0.992896
Vertex 39:
Vertex groups: 2
  Group: 'upper_arm.L', Weight: 0.890189
  Group: 'forearm.L', Weight: 0.109597
Vertex 40:
Vertex groups: 2
  Group: 'upper_arm.L', Weight: 0.886601
  Group: 'forearm.L', Weight: 0.113169
Vertex 41:
Vertex groups: 2
  Group: 'upper_arm.L', Weight: 0.897922
  Group: 'forearm.L', Weight: 0.101925
Vertex 42:
Vertex groups: 2
  Group: 'upper_arm.L', Weight: 0.905621
  Group: 'forearm.L', Weight: 0.094256
Vertex 43:
Vertex groups: 2
  Group: 'upper_arm.L', Weight: 0.891429
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Vertex 44:
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Vertex 45:
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Vertex 46:
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Vertex 47:
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Vertex 48:
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Vertex 49:
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Vertex 50:
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Vertex 51:
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Vertex 52:
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Vertex 53:
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Vertex 54:
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Vertex 55:
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Vertex 56:
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Vertex 57:
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Vertex 58:
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Vertex 59:
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Vertex 60:
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Vertex 61:
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Vertex 62:
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Vertex 63:
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Vertex 64:
Vertex groups: 2
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Vertex 65:
Vertex groups: 4
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Vertex 66:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.253471
  Group: 'upper_arm.L', Weight: 0.493441
Vertex 67:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.391506
  Group: 'upper_arm.L', Weight: 0.475028
Vertex 68:
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Vertex 69:
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Vertex 70:
Vertex groups: 4
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  Group: 'shoulder.R', Weight: 0.436965
Vertex 71:
Vertex groups: 4
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  Group: 'neck', Weight: 0.006249
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Vertex 72:
Vertex groups: 2
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Vertex 73:
Vertex groups: 3
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Vertex 74:
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Vertex 75:
Vertex groups: 3
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  Group: 'shoulder.R', Weight: 0.082192
Vertex 76:
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  Group: 'spine 4', Weight: 0.044997
  Group: 'shoulder.L', Weight: 0.007628
Vertex 77:
Vertex groups: 3
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  Group: 'spine 3', Weight: 0.202873
Vertex 78:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.246313
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Vertex 79:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.629138
  Group: 'shoulder.R', Weight: 0.080055
Vertex 80:
Vertex groups: 4
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  Group: 'spine 3', Weight: 0.696222
  Group: 'spine 4', Weight: 0.096975
  Group: 'shoulder.L', Weight: 0.077299
Vertex 81:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.686890
  Group: 'upper_arm.L', Weight: 0.071601
Vertex 82:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.053966
  Group: 'shoulder.L', Weight: 0.565097
  Group: 'upper_arm.L', Weight: 0.199968
Vertex 83:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.420103
  Group: 'upper_arm.L', Weight: 0.288895
Vertex 84:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.100385
  Group: 'shoulder.L', Weight: 0.333342
  Group: 'upper_arm.L', Weight: 0.344364
Vertex 85:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.263735
  Group: 'upper_arm.L', Weight: 0.374774
Vertex 86:
Vertex groups: 2
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Vertex 87:
Vertex groups: 2
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  Group: 'shoulder.L', Weight: 0.893594
Vertex 88:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.108521
  Group: 'shoulder.L', Weight: 0.102315
Vertex 89:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.145164
  Group: 'shoulder.L', Weight: 0.156162
  Group: 'shoulder.R', Weight: 0.013212
Vertex 90:
Vertex groups: 3
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  Group: 'shoulder.L', Weight: 0.763320
Vertex 91:
Vertex groups: 3
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Vertex 92:
Vertex groups: 3
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  Group: 'upper_arm.L', Weight: 0.006180
Vertex 93:
Vertex groups: 3
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Vertex 94:
Vertex groups: 3
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  Group: 'shoulder.R', Weight: 0.164259
Vertex 95:
Vertex groups: 4
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Vertex 96:
Vertex groups: 3
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Vertex 97:
Vertex groups: 3
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Vertex 98:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.218069
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Vertex 99:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.210118
  Group: 'shoulder.L', Weight: 0.154819
  Group: 'upper_arm.L', Weight: 0.212215
Vertex 100:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.099332
  Group: 'shoulder.L', Weight: 0.064591
  Group: 'upper_arm.L', Weight: 0.066235
Vertex 101:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.104958
  Group: 'shoulder.L', Weight: 0.063815
  Group: 'upper_arm.L', Weight: 0.077251
Vertex 102:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.065763
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  Group: 'upper_arm.L', Weight: 0.016453
Vertex 103:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.065278
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Vertex 104:
Vertex groups: 3
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Vertex 105:
Vertex groups: 3
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  Group: 'spine 3', Weight: 0.282189
Vertex 106:
Vertex groups: 4
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Vertex 107:
Vertex groups: 3
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Vertex 108:
Vertex groups: 4
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Vertex 109:
Vertex groups: 3
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  Group: 'spine 3', Weight: 0.196098
Vertex 110:
Vertex groups: 5
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Vertex 111:
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Vertex 112:
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Vertex 113:
Vertex groups: 5
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Vertex 114:
Vertex groups: 5
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Vertex 115:
Vertex groups: 5
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Vertex 116:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.120199
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  Group: 'upper_arm.L', Weight: 0.059660
Vertex 117:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.141439
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Vertex 118:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.096820
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Vertex 119:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.701928
  Group: 'spine 4', Weight: 0.043164
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  Group: 'shoulder.R', Weight: 0.016947
Vertex 120:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.570790
  Group: 'spine 4', Weight: 0.136129
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  Group: 'upper_arm.L', Weight: 0.084164
Vertex 121:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.569530
  Group: 'spine 4', Weight: 0.142545
  Group: 'shoulder.L', Weight: 0.102001
  Group: 'upper_arm.L', Weight: 0.108468
Vertex 122:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.552380
  Group: 'spine 4', Weight: 0.148666
  Group: 'shoulder.L', Weight: 0.097903
  Group: 'upper_arm.L', Weight: 0.126923
Vertex 123:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.149056
  Group: 'shoulder.L', Weight: 0.160023
  Group: 'upper_arm.L', Weight: 0.104467
Vertex 124:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.137727
  Group: 'shoulder.L', Weight: 0.256385
  Group: 'upper_arm.L', Weight: 0.133635
Vertex 125:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.465098
  Group: 'spine 4', Weight: 0.148831
  Group: 'shoulder.L', Weight: 0.205562
  Group: 'upper_arm.L', Weight: 0.125944
Vertex 126:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.119898
  Group: 'shoulder.L', Weight: 0.260847
  Group: 'upper_arm.L', Weight: 0.096664
Vertex 127:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.272131
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Vertex 128:
Vertex groups: 5
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  Group: 'shoulder.L', Weight: 0.250034
  Group: 'upper_arm.L', Weight: 0.028595
  Group: 'shoulder.R', Weight: 0.019632
Vertex 129:
Vertex groups: 5
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Vertex 130:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.125970
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Vertex 131:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.133516
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Vertex 132:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.131750
  Group: 'shoulder.L', Weight: 0.143473
  Group: 'upper_arm.L', Weight: 0.072940
Vertex 133:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.137656
  Group: 'shoulder.L', Weight: 0.110528
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  Group: 'upper_arm.L', Weight: 0.060906
Vertex 134:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.549226
  Group: 'spine 4', Weight: 0.159407
  Group: 'shoulder.L', Weight: 0.175962
  Group: 'upper_arm.L', Weight: 0.053720
Vertex 135:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.618603
  Group: 'spine 4', Weight: 0.130290
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  Group: 'upper_arm.L', Weight: 0.042273
Vertex 136:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.637592
  Group: 'spine 4', Weight: 0.125987
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  Group: 'upper_arm.L', Weight: 0.029483
Vertex 137:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.159497
  Group: 'shoulder.L', Weight: 0.157539
  Group: 'upper_arm.L', Weight: 0.013272
Vertex 138:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.657195
  Group: 'spine 4', Weight: 0.121010
  Group: 'shoulder.L', Weight: 0.109624
  Group: 'upper_arm.L', Weight: 0.005987
Vertex 139:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.112882
  Group: 'shoulder.L', Weight: 0.081917
  Group: 'upper_arm.L', Weight: 0.001493
Vertex 140:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.109944
  Group: 'shoulder.L', Weight: 0.173601
  Group: 'shoulder.R', Weight: 0.049427
Vertex 141:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.085410
  Group: 'shoulder.L', Weight: 0.099193
  Group: 'shoulder.R', Weight: 0.000988
Vertex 142:
Vertex groups: 4
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  Group: 'shoulder.L', Weight: 0.245910
  Group: 'shoulder.R', Weight: 0.079792
Vertex 143:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.070235
  Group: 'shoulder.L', Weight: 0.064908
Vertex 144:
Vertex groups: 4
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  Group: 'spine 3', Weight: 0.716394
  Group: 'spine 4', Weight: 0.055797
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Vertex 145:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.098104
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  Group: 'upper_arm.L', Weight: 0.032267
Vertex 146:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.104895
  Group: 'shoulder.L', Weight: 0.070129
  Group: 'upper_arm.L', Weight: 0.059015
Vertex 147:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.099124
  Group: 'shoulder.L', Weight: 0.054042
  Group: 'upper_arm.L', Weight: 0.009386
Vertex 148:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.082886
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Vertex 149:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.144301
  Group: 'shoulder.L', Weight: 0.111688
  Group: 'upper_arm.L', Weight: 0.098468
Vertex 150:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.201845
  Group: 'shoulder.L', Weight: 0.164842
  Group: 'upper_arm.L', Weight: 0.137963
Vertex 151:
Vertex groups: 5
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  Group: 'spine 4', Weight: 0.174876
  Group: 'shoulder.L', Weight: 0.238114
  Group: 'upper_arm.L', Weight: 0.177558
Vertex 152:
Vertex groups: 4
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  Group: 'spine 4', Weight: 0.143680
  Group: 'shoulder.L', Weight: 0.314201
  Group: 'upper_arm.L', Weight: 0.175748
Vertex 153:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.399999
  Group: 'spine 4', Weight: 0.108258
  Group: 'shoulder.L', Weight: 0.330525
  Group: 'upper_arm.L', Weight: 0.117989
Vertex 154:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.427865
  Group: 'spine 4', Weight: 0.092495
  Group: 'shoulder.L', Weight: 0.362483
  Group: 'upper_arm.L', Weight: 0.065365
  Group: 'shoulder.R', Weight: 0.001210
Vertex 155:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.464828
  Group: 'spine 4', Weight: 0.098049
  Group: 'shoulder.L', Weight: 0.327755
  Group: 'upper_arm.L', Weight: 0.013427
  Group: 'shoulder.R', Weight: 0.051406
Vertex 156:
Vertex groups: 4
  Group: 'spine', Weight: 0.014031
  Group: 'spine 2', Weight: 0.292197
  Group: 'spine 3', Weight: 0.598352
  Group: 'spine 4', Weight: 0.013543
Vertex 157:
Vertex groups: 4
  Group: 'spine', Weight: 0.020976
  Group: 'spine 2', Weight: 0.282932
  Group: 'spine 3', Weight: 0.592287
  Group: 'spine 4', Weight: 0.024599
Vertex 158:
Vertex groups: 4
  Group: 'spine', Weight: 0.006304
  Group: 'spine 2', Weight: 0.338587
  Group: 'spine 3', Weight: 0.570516
  Group: 'spine 4', Weight: 0.001516
Vertex 159:
Vertex groups: 2
  Group: 'spine 2', Weight: 0.451704
  Group: 'spine 3', Weight: 0.486393
Vertex 160:
Vertex groups: 2
  Group: 'spine 2', Weight: 0.460699
  Group: 'spine 3', Weight: 0.473934
Vertex 161:
Vertex groups: 2
  Group: 'spine 2', Weight: 0.435576
  Group: 'spine 3', Weight: 0.495416
Vertex 162:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.031100
  Group: 'neck_base', Weight: 0.178371
  Group: 'shoulder.L', Weight: 0.729281
  Group: 'upper_arm.L', Weight: 0.014081
Vertex 163:
Vertex groups: 3
  Group: 'neck_base', Weight: 0.021568
  Group: 'shoulder.L', Weight: 0.868480
  Group: 'upper_arm.L', Weight: 0.077843
Vertex 164:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.095631
  Group: 'neck_base', Weight: 0.098463
  Group: 'shoulder.L', Weight: 0.738109
  Group: 'upper_arm.L', Weight: 0.050864
Vertex 165:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.011856
  Group: 'neck_base', Weight: 0.005771
  Group: 'shoulder.L', Weight: 0.845437
  Group: 'upper_arm.L', Weight: 0.088150
Vertex 166:
Vertex groups: 3
  Group: 'spine 4', Weight: 0.081397
  Group: 'shoulder.L', Weight: 0.676178
  Group: 'upper_arm.L', Weight: 0.197930
Vertex 167:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.623099
  Group: 'neck_base', Weight: 0.196706
  Group: 'shoulder.L', Weight: 0.089653
  Group: 'shoulder.R', Weight: 0.089653
  Group: 'upper_arm.L', Weight: 0.000889
Vertex 168:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.155110
  Group: 'neck_base', Weight: 0.061499
  Group: 'shoulder.L', Weight: 0.659382
  Group: 'upper_arm.L', Weight: 0.096810
Vertex 169:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.053222
  Group: 'spine 4', Weight: 0.168992
  Group: 'shoulder.L', Weight: 0.430469
  Group: 'upper_arm.L', Weight: 0.319593
Vertex 170:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.069050
  Group: 'spine 4', Weight: 0.145098
  Group: 'shoulder.L', Weight: 0.334563
  Group: 'upper_arm.L', Weight: 0.432194
Vertex 171:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.198045
  Group: 'spine 4', Weight: 0.148079
  Group: 'shoulder.L', Weight: 0.221150
  Group: 'upper_arm.L', Weight: 0.405485
Vertex 172:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.127501
  Group: 'spine 4', Weight: 0.099936
  Group: 'shoulder.L', Weight: 0.211091
  Group: 'upper_arm.L', Weight: 0.543400
Vertex 173:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.070253
  Group: 'spine 4', Weight: 0.093637
  Group: 'shoulder.L', Weight: 0.244673
  Group: 'upper_arm.L', Weight: 0.577958
Vertex 174:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.030999
  Group: 'spine 4', Weight: 0.078692
  Group: 'shoulder.L', Weight: 0.293884
  Group: 'upper_arm.L', Weight: 0.574227
Vertex 175:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.036346
  Group: 'spine 4', Weight: 0.238615
  Group: 'neck_base', Weight: 0.035583
  Group: 'shoulder.L', Weight: 0.515535
  Group: 'upper_arm.L', Weight: 0.151831
Vertex 176:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.675137
  Group: 'neck_base', Weight: 0.110571
  Group: 'shoulder.L', Weight: 0.087198
  Group: 'shoulder.R', Weight: 0.087198
  Group: 'spine 3', Weight: 0.039897
Vertex 177:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.122725
  Group: 'spine 4', Weight: 0.176013
  Group: 'shoulder.L', Weight: 0.286374
  Group: 'upper_arm.L', Weight: 0.392763
Vertex 178:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.235678
  Group: 'neck_base', Weight: 0.587594
  Group: 'neck', Weight: 0.026519
  Group: 'shoulder.L', Weight: 0.057371
  Group: 'shoulder.R', Weight: 0.057371
Vertex 179:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.462625
  Group: 'neck_base', Weight: 0.335408
  Group: 'shoulder.L', Weight: 0.073630
  Group: 'shoulder.R', Weight: 0.073630
Vertex 180:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.281674
  Group: 'neck_base', Weight: 0.109430
  Group: 'shoulder.L', Weight: 0.515747
  Group: 'upper_arm.L', Weight: 0.060003
Vertex 181:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.030882
  Group: 'spine 4', Weight: 0.371427
  Group: 'neck_base', Weight: 0.072396
  Group: 'shoulder.L', Weight: 0.427704
  Group: 'upper_arm.L', Weight: 0.078428
Vertex 182:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.077451
  Group: 'neck_base', Weight: 0.470970
  Group: 'neck', Weight: 0.008894
  Group: 'shoulder.L', Weight: 0.393379
Vertex 183:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.197178
  Group: 'neck_base', Weight: 0.204710
  Group: 'shoulder.L', Weight: 0.537185
  Group: 'upper_arm.L', Weight: 0.019471
Vertex 184:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.489902
  Group: 'neck_base', Weight: 0.161785
  Group: 'shoulder.L', Weight: 0.277660
  Group: 'upper_arm.L', Weight: 0.021027
Vertex 185:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.029059
  Group: 'spine 4', Weight: 0.552633
  Group: 'neck_base', Weight: 0.093621
  Group: 'shoulder.L', Weight: 0.254852
  Group: 'upper_arm.L', Weight: 0.047047
Vertex 186:
Vertex groups: 3
  Group: 'spine 4', Weight: 0.386635
  Group: 'neck_base', Weight: 0.299284
  Group: 'shoulder.L', Weight: 0.259794
Vertex 187:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.192619
  Group: 'neck_base', Weight: 0.554520
  Group: 'neck', Weight: 0.009728
  Group: 'shoulder.L', Weight: 0.197851
Vertex 188:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.116948
  Group: 'neck_base', Weight: 0.701935
  Group: 'neck', Weight: 0.073225
  Group: 'shoulder.L', Weight: 0.042909
  Group: 'shoulder.R', Weight: 0.042909
Vertex 189:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.038857
  Group: 'neck_base', Weight: 0.710525
  Group: 'neck', Weight: 0.092901
  Group: 'shoulder.L', Weight: 0.129250
Vertex 190:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.068841
  Group: 'neck_base', Weight: 0.712901
  Group: 'neck', Weight: 0.122745
  Group: 'shoulder.L', Weight: 0.034318
  Group: 'shoulder.R', Weight: 0.034318
Vertex 191:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.020008
  Group: 'spine 3', Weight: 0.336458
  Group: 'spine 4', Weight: 0.231988
  Group: 'shoulder.L', Weight: 0.146929
  Group: 'upper_arm.L', Weight: 0.239361
Vertex 192:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.059083
  Group: 'spine 3', Weight: 0.524109
  Group: 'spine 4', Weight: 0.171918
  Group: 'shoulder.L', Weight: 0.094176
  Group: 'upper_arm.L', Weight: 0.137135
Vertex 193:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.093508
  Group: 'spine 3', Weight: 0.624557
  Group: 'spine 4', Weight: 0.120497
  Group: 'shoulder.L', Weight: 0.061304
  Group: 'upper_arm.L', Weight: 0.082016
Vertex 194:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.157131
  Group: 'spine 3', Weight: 0.657390
  Group: 'spine 4', Weight: 0.075583
  Group: 'shoulder.L', Weight: 0.023937
  Group: 'upper_arm.L', Weight: 0.041878
Vertex 195:
Vertex groups: 4
  Group: 'spine', Weight: 0.023431
  Group: 'spine 2', Weight: 0.278381
  Group: 'spine 3', Weight: 0.588525
  Group: 'spine 4', Weight: 0.036430
Vertex 196:
Vertex groups: 3
  Group: 'spine', Weight: 0.079184
  Group: 'spine 2', Weight: 0.568922
  Group: 'spine 3', Weight: 0.296155
Vertex 197:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.005125
  Group: 'spine 3', Weight: 0.263406
  Group: 'spine 4', Weight: 0.290810
  Group: 'shoulder.L', Weight: 0.171082
  Group: 'upper_arm.L', Weight: 0.236190
Vertex 198:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.050938
  Group: 'spine 3', Weight: 0.474591
  Group: 'spine 4', Weight: 0.233786
  Group: 'shoulder.L', Weight: 0.097642
  Group: 'upper_arm.L', Weight: 0.130193
Vertex 199:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.083507
  Group: 'spine 3', Weight: 0.611290
  Group: 'spine 4', Weight: 0.153352
  Group: 'shoulder.L', Weight: 0.059315
  Group: 'upper_arm.L', Weight: 0.076362
Vertex 200:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.146338
  Group: 'spine 3', Weight: 0.662299
  Group: 'spine 4', Weight: 0.090610
  Group: 'shoulder.L', Weight: 0.018445
  Group: 'upper_arm.L', Weight: 0.034682
Vertex 201:
Vertex groups: 4
  Group: 'spine', Weight: 0.018094
  Group: 'spine 2', Weight: 0.262774
  Group: 'spine 3', Weight: 0.604362
  Group: 'spine 4', Weight: 0.050319
Vertex 202:
Vertex groups: 3
  Group: 'spine', Weight: 0.076469
  Group: 'spine 2', Weight: 0.569875
  Group: 'spine 3', Weight: 0.301175
Vertex 203:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.107001
  Group: 'spine 4', Weight: 0.272823
  Group: 'shoulder.L', Weight: 0.263563
  Group: 'upper_arm.L', Weight: 0.329330
Vertex 204:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.076051
  Group: 'spine 4', Weight: 0.637049
  Group: 'neck_base', Weight: 0.052849
  Group: 'shoulder.L', Weight: 0.168070
  Group: 'upper_arm.L', Weight: 0.054245
Vertex 205:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.674791
  Group: 'spine 3', Weight: 0.217424
  Group: 'shoulder.L', Weight: 0.044575
  Group: 'shoulder.R', Weight: 0.044575
  Group: 'upper_arm.L', Weight: 0.018636
Vertex 206:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.087830
  Group: 'spine 4', Weight: 0.562623
  Group: 'neck_base', Weight: 0.028932
  Group: 'shoulder.L', Weight: 0.211912
  Group: 'upper_arm.L', Weight: 0.085866
Vertex 207:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.107050
  Group: 'spine 4', Weight: 0.437617
  Group: 'shoulder.L', Weight: 0.246677
  Group: 'upper_arm.L', Weight: 0.170576
Vertex 208:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.210800
  Group: 'spine 4', Weight: 0.381615
  Group: 'shoulder.L', Weight: 0.169233
  Group: 'upper_arm.L', Weight: 0.202134
Vertex 209:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.181088
  Group: 'spine 4', Weight: 0.504325
  Group: 'shoulder.L', Weight: 0.152701
  Group: 'upper_arm.L', Weight: 0.123959
Vertex 210:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.167366
  Group: 'spine 4', Weight: 0.601389
  Group: 'shoulder.L', Weight: 0.120123
  Group: 'upper_arm.L', Weight: 0.070336
Vertex 211:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.606645
  Group: 'spine 3', Weight: 0.308162
  Group: 'shoulder.L', Weight: 0.035148
  Group: 'shoulder.R', Weight: 0.035148
  Group: 'upper_arm.L', Weight: 0.014896
Vertex 212:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.277494
  Group: 'spine 4', Weight: 0.554310
  Group: 'shoulder.L', Weight: 0.075053
  Group: 'upper_arm.L', Weight: 0.051601
Vertex 213:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.029538
  Group: 'spine 3', Weight: 0.367311
  Group: 'spine 4', Weight: 0.367625
  Group: 'shoulder.L', Weight: 0.098171
  Group: 'upper_arm.L', Weight: 0.113800
Vertex 214:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.012676
  Group: 'spine 3', Weight: 0.321922
  Group: 'spine 4', Weight: 0.468351
  Group: 'shoulder.L', Weight: 0.086101
  Group: 'upper_arm.L', Weight: 0.077411
Vertex 215:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.075038
  Group: 'spine 3', Weight: 0.615676
  Group: 'spine 4', Weight: 0.186847
  Group: 'shoulder.L', Weight: 0.050080
  Group: 'upper_arm.L', Weight: 0.057326
Vertex 216:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.058774
  Group: 'spine 3', Weight: 0.617625
  Group: 'spine 4', Weight: 0.223783
  Group: 'shoulder.L', Weight: 0.037920
  Group: 'upper_arm.L', Weight: 0.034805
Vertex 217:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.133791
  Group: 'spine 3', Weight: 0.684223
  Group: 'spine 4', Weight: 0.099707
  Group: 'shoulder.L', Weight: 0.006617
  Group: 'upper_arm.L', Weight: 0.015080
Vertex 218:
Vertex groups: 3
  Group: 'spine 2', Weight: 0.114448
  Group: 'spine 3', Weight: 0.722137
  Group: 'spine 4', Weight: 0.101253
Vertex 219:
Vertex groups: 4
  Group: 'spine', Weight: 0.015716
  Group: 'spine 2', Weight: 0.265397
  Group: 'spine 3', Weight: 0.618525
  Group: 'spine 4', Weight: 0.044913
Vertex 220:
Vertex groups: 4
  Group: 'spine', Weight: 0.010622
  Group: 'spine 2', Weight: 0.256577
  Group: 'spine 3', Weight: 0.649569
  Group: 'spine 4', Weight: 0.029551
Vertex 221:
Vertex groups: 3
  Group: 'spine', Weight: 0.073055
  Group: 'spine 2', Weight: 0.597143
  Group: 'spine 3', Weight: 0.287595
Vertex 222:
Vertex groups: 3
  Group: 'spine', Weight: 0.069022
  Group: 'spine 2', Weight: 0.638727
  Group: 'spine 3', Weight: 0.261719
Vertex 223:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.668686
  Group: 'spine 4', Weight: 0.256676
  Group: 'spine 2', Weight: 0.054259
  Group: 'shoulder.L', Weight: 0.010190
  Group: 'shoulder.R', Weight: 0.010190
Vertex 224:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.048095
  Group: 'spine 3', Weight: 0.627612
  Group: 'spine 4', Weight: 0.242892
  Group: 'shoulder.L', Weight: 0.024841
  Group: 'upper_arm.L', Weight: 0.010395
Vertex 225:
Vertex groups: 3
  Group: 'spine 2', Weight: 0.106232
  Group: 'spine 3', Weight: 0.741161
  Group: 'spine 4', Weight: 0.103225
Vertex 226:
Vertex groups: 3
  Group: 'spine 2', Weight: 0.103595
  Group: 'spine 3', Weight: 0.748159
  Group: 'spine 4', Weight: 0.097934
Vertex 227:
Vertex groups: 4
  Group: 'spine', Weight: 0.022101
  Group: 'spine 2', Weight: 0.290813
  Group: 'spine 3', Weight: 0.626783
  Group: 'spine 4', Weight: 0.010441
Vertex 228:
Vertex groups: 3
  Group: 'spine', Weight: 0.087398
  Group: 'spine 2', Weight: 0.651022
  Group: 'spine 3', Weight: 0.235890
Vertex 229:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.702724
  Group: 'spine 3', Weight: 0.077593
  Group: 'shoulder.L', Weight: 0.075736
  Group: 'shoulder.R', Weight: 0.075736
  Group: 'neck_base', Weight: 0.068212
Vertex 230:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.106154
  Group: 'spine 4', Weight: 0.662134
  Group: 'neck_base', Weight: 0.027609
  Group: 'shoulder.L', Weight: 0.129234
  Group: 'upper_arm.L', Weight: 0.050002
Vertex 231:
Vertex groups: 5
  Group: 'spine 4', Weight: 0.716120
  Group: 'spine 3', Weight: 0.127184
  Group: 'shoulder.L', Weight: 0.063252
  Group: 'shoulder.R', Weight: 0.063252
  Group: 'neck_base', Weight: 0.030192
Vertex 232:
Vertex groups: 4
  Group: 'spine', Weight: 0.129188
  Group: 'spine 2', Weight: 0.735487
  Group: 'spine 3', Weight: 0.084215
  Group: 'Tail', Weight: 0.034681
Vertex 233:
Vertex groups: 4
  Group: 'spine', Weight: 0.165166
  Group: 'spine 2', Weight: 0.670931
  Group: 'spine 3', Weight: 0.105436
  Group: 'Tail', Weight: 0.041234
Vertex 234:
Vertex groups: 4
  Group: 'spine', Weight: 0.167017
  Group: 'spine 2', Weight: 0.648643
  Group: 'spine 3', Weight: 0.128027
  Group: 'Tail', Weight: 0.028816
Vertex 235:
Vertex groups: 4
  Group: 'spine', Weight: 0.151359
  Group: 'spine 2', Weight: 0.699127
  Group: 'spine 3', Weight: 0.091896
  Group: 'Tail', Weight: 0.044253
Vertex 236:
Vertex groups: 4
  Group: 'spine', Weight: 0.120820
  Group: 'spine 2', Weight: 0.749492
  Group: 'spine 3', Weight: 0.081551
  Group: 'Tail', Weight: 0.030467
Vertex 237:
Vertex groups: 4
  Group: 'spine', Weight: 0.128148
  Group: 'spine 2', Weight: 0.731918
  Group: 'spine 3', Weight: 0.087794
  Group: 'Tail', Weight: 0.037772
Vertex 238:
Vertex groups: 4
  Group: 'spine', Weight: 0.167686
  Group: 'spine 2', Weight: 0.645836
  Group: 'spine 3', Weight: 0.137085
  Group: 'Tail', Weight: 0.011196
Vertex 239:
Vertex groups: 3
  Group: 'spine', Weight: 0.158382
  Group: 'spine 2', Weight: 0.652662
  Group: 'spine 3', Weight: 0.147573
Vertex 240:
Vertex groups: 3
  Group: 'spine', Weight: 0.137736
  Group: 'spine 2', Weight: 0.669886
  Group: 'spine 3', Weight: 0.159192
Vertex 241:
Vertex groups: 3
  Group: 'spine', Weight: 0.137493
  Group: 'spine 2', Weight: 0.701919
  Group: 'spine 3', Weight: 0.135503
Vertex 242:
Vertex groups: 3
  Group: 'spine', Weight: 0.144018
  Group: 'spine 2', Weight: 0.690463
  Group: 'spine 3', Weight: 0.142572
Vertex 243:
Vertex groups: 3
  Group: 'spine 2', Weight: 0.164300
  Group: 'spine 3', Weight: 0.727681
  Group: 'spine 4', Weight: 0.062542
Vertex 244:
Vertex groups: 3
  Group: 'spine 2', Weight: 0.160986
  Group: 'spine 3', Weight: 0.723525
  Group: 'spine 4', Weight: 0.067458
Vertex 245:
Vertex groups: 5
  Group: 'neck_base', Weight: 0.124769
  Group: 'neck', Weight: 0.075150
  Group: 'Head', Weight: 0.016758
  Group: 'shoulder.L', Weight: 0.372202
  Group: 'shoulder.R', Weight: 0.372202
Vertex 246:
Vertex groups: 5
  Group: 'neck_base', Weight: 0.136249
  Group: 'neck', Weight: 0.068706
  Group: 'Head', Weight: 0.008342
  Group: 'shoulder.L', Weight: 0.614466
  Group: 'shoulder.R', Weight: 0.135321
Vertex 247:
Vertex groups: 5
  Group: 'Head', Weight: 0.534410
  Group: 'neck', Weight: 0.226813
  Group: 'Hair.R', Weight: 0.093800
  Group: 'Hair.L', Weight: 0.093800
  Group: 'neck_base', Weight: 0.051177
Vertex 248:
Vertex groups: 5
  Group: 'neck_base', Weight: 0.038490
  Group: 'neck', Weight: 0.225454
  Group: 'Head', Weight: 0.558214
  Group: 'Hair.R', Weight: 0.124117
  Group: 'shoulder.L', Weight: 0.009493
Vertex 249:
Vertex groups: 5
  Group: 'neck_base', Weight: 0.108307
  Group: 'neck', Weight: 0.411290
  Group: 'Head', Weight: 0.340191
  Group: 'Hair.R', Weight: 0.028915
  Group: 'shoulder.L', Weight: 0.077483
Vertex 250:
Vertex groups: 5
  Group: 'neck', Weight: 0.415472
  Group: 'Head', Weight: 0.356537
  Group: 'neck_base', Weight: 0.123504
  Group: 'shoulder.L', Weight: 0.052243
  Group: 'shoulder.R', Weight: 0.052243
Vertex 251:
Vertex groups: 5
  Group: 'neck_base', Weight: 0.279980
  Group: 'neck', Weight: 0.183543
  Group: 'Head', Weight: 0.082164
  Group: 'shoulder.L', Weight: 0.217172
  Group: 'shoulder.R', Weight: 0.217172
Vertex 252:
Vertex groups: 5
  Group: 'neck_base', Weight: 0.345415
  Group: 'neck', Weight: 0.184009
  Group: 'Head', Weight: 0.075527
  Group: 'shoulder.L', Weight: 0.316157
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Vertex 3041:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.160356
  Group: 'spine 3', Weight: 0.666849
  Group: 'spine 4', Weight: 0.065278
  Group: 'shoulder.R', Weight: 0.025102
  Group: 'upper_arm.R', Weight: 0.033275
Vertex 3042:
Vertex groups: 3
  Group: 'spine', Weight: 0.076307
  Group: 'spine 2', Weight: 0.627390
  Group: 'spine 3', Weight: 0.248105
Vertex 3043:
Vertex groups: 3
  Group: 'spine', Weight: 0.077630
  Group: 'spine 2', Weight: 0.586645
  Group: 'spine 3', Weight: 0.282189
Vertex 3044:
Vertex groups: 4
  Group: 'spine 2', Weight: 0.193239
  Group: 'spine 3', Weight: 0.675324
  Group: 'spine 4', Weight: 0.052661
  Group: 'shoulder.R', Weight: 0.011260
Vertex 3045:
Vertex groups: 3
  Group: 'spine', Weight: 0.067405
  Group: 'spine 2', Weight: 0.668194
  Group: 'spine 3', Weight: 0.222247
Vertex 3046:
Vertex groups: 4
  Group: 'spine 2', Weight: 0.225144
  Group: 'spine 3', Weight: 0.676488
  Group: 'spine 4', Weight: 0.024477
  Group: 'shoulder.R', Weight: 0.007523
Vertex 3047:
Vertex groups: 3
  Group: 'spine', Weight: 0.055186
  Group: 'spine 2', Weight: 0.714723
  Group: 'spine 3', Weight: 0.196098
Vertex 3048:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.083760
  Group: 'spine 3', Weight: 0.618285
  Group: 'spine 4', Weight: 0.136992
  Group: 'shoulder.R', Weight: 0.076095
  Group: 'upper_arm.R', Weight: 0.041387
Vertex 3049:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.078115
  Group: 'spine 3', Weight: 0.626141
  Group: 'spine 4', Weight: 0.120199
  Group: 'shoulder.R', Weight: 0.084004
  Group: 'upper_arm.R', Weight: 0.059660
Vertex 3050:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.088973
  Group: 'spine 3', Weight: 0.629406
  Group: 'spine 4', Weight: 0.141439
  Group: 'shoulder.R', Weight: 0.070773
  Group: 'upper_arm.R', Weight: 0.020793
Vertex 3051:
Vertex groups: 4
  Group: 'spine 2', Weight: 0.106004
  Group: 'spine 3', Weight: 0.690417
  Group: 'spine 4', Weight: 0.096820
  Group: 'shoulder.R', Weight: 0.061187
Vertex 3052:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.052838
  Group: 'spine 3', Weight: 0.570790
  Group: 'spine 4', Weight: 0.136129
  Group: 'shoulder.R', Weight: 0.121739
  Group: 'upper_arm.R', Weight: 0.084164
Vertex 3053:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.058949
  Group: 'spine 3', Weight: 0.569530
  Group: 'spine 4', Weight: 0.142545
  Group: 'shoulder.R', Weight: 0.102001
  Group: 'upper_arm.R', Weight: 0.108468
Vertex 3054:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.059091
  Group: 'spine 3', Weight: 0.552380
  Group: 'spine 4', Weight: 0.148666
  Group: 'shoulder.R', Weight: 0.097903
  Group: 'upper_arm.R', Weight: 0.126923
Vertex 3055:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.029168
  Group: 'spine 3', Weight: 0.519356
  Group: 'spine 4', Weight: 0.149056
  Group: 'shoulder.R', Weight: 0.160023
  Group: 'upper_arm.R', Weight: 0.104467
Vertex 3056:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.425055
  Group: 'spine 4', Weight: 0.137727
  Group: 'shoulder.R', Weight: 0.256385
  Group: 'upper_arm.R', Weight: 0.133635
Vertex 3057:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.011474
  Group: 'spine 3', Weight: 0.465098
  Group: 'spine 4', Weight: 0.148831
  Group: 'shoulder.R', Weight: 0.205562
  Group: 'upper_arm.R', Weight: 0.125944
Vertex 3058:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.471852
  Group: 'spine 4', Weight: 0.119898
  Group: 'shoulder.R', Weight: 0.260847
  Group: 'upper_arm.R', Weight: 0.096664
Vertex 3059:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.493633
  Group: 'spine 4', Weight: 0.114928
  Group: 'shoulder.R', Weight: 0.272131
  Group: 'upper_arm.R', Weight: 0.064379
Vertex 3060:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.526125
  Group: 'spine 4', Weight: 0.117032
  Group: 'shoulder.R', Weight: 0.250034
  Group: 'upper_arm.R', Weight: 0.028595
  Group: 'shoulder.L', Weight: 0.019632
Vertex 3061:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.589755
  Group: 'shoulder.R', Weight: 0.230693
  Group: 'spine 4', Weight: 0.133776
  Group: 'shoulder.L', Weight: 0.038842
  Group: 'upper_arm.R', Weight: 0.006933
Vertex 3062:
Vertex groups: 4
  Group: 'spine 2', Weight: 0.099178
  Group: 'spine 3', Weight: 0.659864
  Group: 'spine 4', Weight: 0.125970
  Group: 'shoulder.R', Weight: 0.063730
Vertex 3063:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.012173
  Group: 'spine 3', Weight: 0.521401
  Group: 'spine 4', Weight: 0.133516
  Group: 'shoulder.R', Weight: 0.198209
  Group: 'upper_arm.R', Weight: 0.086448
Vertex 3064:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.037677
  Group: 'spine 3', Weight: 0.569439
  Group: 'spine 4', Weight: 0.131750
  Group: 'shoulder.R', Weight: 0.143473
  Group: 'upper_arm.R', Weight: 0.072940
Vertex 3065:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.625341
  Group: 'spine 4', Weight: 0.137656
  Group: 'shoulder.R', Weight: 0.110528
  Group: 'spine 2', Weight: 0.065569
  Group: 'upper_arm.R', Weight: 0.060906
Vertex 3066:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.013083
  Group: 'spine 3', Weight: 0.549226
  Group: 'spine 4', Weight: 0.159407
  Group: 'shoulder.R', Weight: 0.175962
  Group: 'upper_arm.R', Weight: 0.053720
Vertex 3067:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.046954
  Group: 'spine 3', Weight: 0.618603
  Group: 'spine 4', Weight: 0.130290
  Group: 'shoulder.R', Weight: 0.123325
  Group: 'upper_arm.R', Weight: 0.042273
Vertex 3068:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.065767
  Group: 'spine 3', Weight: 0.637592
  Group: 'spine 4', Weight: 0.125987
  Group: 'shoulder.R', Weight: 0.093559
  Group: 'upper_arm.R', Weight: 0.029483
Vertex 3069:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.017747
  Group: 'spine 3', Weight: 0.582497
  Group: 'spine 4', Weight: 0.159497
  Group: 'shoulder.R', Weight: 0.157539
  Group: 'upper_arm.R', Weight: 0.013272
Vertex 3070:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.053423
  Group: 'spine 3', Weight: 0.657195
  Group: 'spine 4', Weight: 0.121010
  Group: 'shoulder.R', Weight: 0.109624
  Group: 'upper_arm.R', Weight: 0.005987
Vertex 3071:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.074988
  Group: 'spine 3', Weight: 0.675274
  Group: 'spine 4', Weight: 0.112882
  Group: 'shoulder.R', Weight: 0.081917
  Group: 'upper_arm.R', Weight: 0.001493
Vertex 3072:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.012718
  Group: 'spine 3', Weight: 0.607922
  Group: 'spine 4', Weight: 0.109944
  Group: 'shoulder.R', Weight: 0.173601
  Group: 'shoulder.L', Weight: 0.049427
Vertex 3073:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.064120
  Group: 'spine 3', Weight: 0.699202
  Group: 'spine 4', Weight: 0.085410
  Group: 'shoulder.R', Weight: 0.099193
  Group: 'shoulder.L', Weight: 0.000988
Vertex 3074:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.503136
  Group: 'spine 4', Weight: 0.120360
  Group: 'shoulder.R', Weight: 0.245910
  Group: 'shoulder.L', Weight: 0.079792
Vertex 3075:
Vertex groups: 4
  Group: 'spine 2', Weight: 0.101080
  Group: 'spine 3', Weight: 0.722371
  Group: 'spine 4', Weight: 0.070235
  Group: 'shoulder.R', Weight: 0.064908
Vertex 3076:
Vertex groups: 4
  Group: 'spine 2', Weight: 0.147455
  Group: 'spine 3', Weight: 0.716394
  Group: 'spine 4', Weight: 0.055797
  Group: 'shoulder.R', Weight: 0.038597
Vertex 3077:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.105808
  Group: 'spine 3', Weight: 0.665812
  Group: 'spine 4', Weight: 0.098104
  Group: 'shoulder.R', Weight: 0.059471
  Group: 'upper_arm.R', Weight: 0.032267
Vertex 3078:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.088979
  Group: 'spine 3', Weight: 0.651206
  Group: 'spine 4', Weight: 0.104895
  Group: 'shoulder.R', Weight: 0.070129
  Group: 'upper_arm.R', Weight: 0.059015
Vertex 3079:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.116879
  Group: 'spine 3', Weight: 0.670601
  Group: 'spine 4', Weight: 0.099124
  Group: 'shoulder.R', Weight: 0.054042
  Group: 'upper_arm.R', Weight: 0.009386
Vertex 3080:
Vertex groups: 4
  Group: 'spine 2', Weight: 0.138262
  Group: 'spine 3', Weight: 0.688037
  Group: 'spine 4', Weight: 0.082886
  Group: 'shoulder.R', Weight: 0.042854
Vertex 3081:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.055659
  Group: 'spine 3', Weight: 0.566698
  Group: 'spine 4', Weight: 0.144301
  Group: 'shoulder.R', Weight: 0.111688
  Group: 'upper_arm.R', Weight: 0.098468
Vertex 3082:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.023892
  Group: 'spine 3', Weight: 0.438636
  Group: 'spine 4', Weight: 0.201845
  Group: 'shoulder.R', Weight: 0.164842
  Group: 'upper_arm.R', Weight: 0.137963
Vertex 3083:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.002120
  Group: 'spine 3', Weight: 0.364954
  Group: 'spine 4', Weight: 0.174876
  Group: 'shoulder.R', Weight: 0.238114
  Group: 'upper_arm.R', Weight: 0.177558
Vertex 3084:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.328177
  Group: 'spine 4', Weight: 0.143680
  Group: 'shoulder.R', Weight: 0.314201
  Group: 'upper_arm.R', Weight: 0.175748
Vertex 3085:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.399999
  Group: 'spine 4', Weight: 0.108258
  Group: 'shoulder.R', Weight: 0.330525
  Group: 'upper_arm.R', Weight: 0.117989
Vertex 3086:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.427865
  Group: 'spine 4', Weight: 0.092495
  Group: 'shoulder.R', Weight: 0.362483
  Group: 'upper_arm.R', Weight: 0.065365
  Group: 'shoulder.L', Weight: 0.001210
Vertex 3087:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.464828
  Group: 'spine 4', Weight: 0.098049
  Group: 'shoulder.R', Weight: 0.327755
  Group: 'upper_arm.R', Weight: 0.013427
  Group: 'shoulder.L', Weight: 0.051406
Vertex 3088:
Vertex groups: 4
  Group: 'spine', Weight: 0.014031
  Group: 'spine 2', Weight: 0.292197
  Group: 'spine 3', Weight: 0.598352
  Group: 'spine 4', Weight: 0.013543
Vertex 3089:
Vertex groups: 4
  Group: 'spine', Weight: 0.020976
  Group: 'spine 2', Weight: 0.282932
  Group: 'spine 3', Weight: 0.592287
  Group: 'spine 4', Weight: 0.024599
Vertex 3090:
Vertex groups: 4
  Group: 'spine', Weight: 0.006304
  Group: 'spine 2', Weight: 0.338587
  Group: 'spine 3', Weight: 0.570516
  Group: 'spine 4', Weight: 0.001516
Vertex 3091:
Vertex groups: 2
  Group: 'spine 2', Weight: 0.451704
  Group: 'spine 3', Weight: 0.486393
Vertex 3092:
Vertex groups: 2
  Group: 'spine 2', Weight: 0.435576
  Group: 'spine 3', Weight: 0.495416
Vertex 3093:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.031100
  Group: 'neck_base', Weight: 0.178371
  Group: 'shoulder.R', Weight: 0.729281
  Group: 'upper_arm.R', Weight: 0.014081
Vertex 3094:
Vertex groups: 3
  Group: 'neck_base', Weight: 0.021568
  Group: 'shoulder.R', Weight: 0.868480
  Group: 'upper_arm.R', Weight: 0.077843
Vertex 3095:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.095631
  Group: 'neck_base', Weight: 0.098463
  Group: 'shoulder.R', Weight: 0.738109
  Group: 'upper_arm.R', Weight: 0.050864
Vertex 3096:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.011856
  Group: 'neck_base', Weight: 0.005771
  Group: 'shoulder.R', Weight: 0.845437
  Group: 'upper_arm.R', Weight: 0.088150
Vertex 3097:
Vertex groups: 3
  Group: 'spine 4', Weight: 0.081397
  Group: 'shoulder.R', Weight: 0.676178
  Group: 'upper_arm.R', Weight: 0.197930
Vertex 3098:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.155110
  Group: 'neck_base', Weight: 0.061499
  Group: 'shoulder.R', Weight: 0.659382
  Group: 'upper_arm.R', Weight: 0.096810
Vertex 3099:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.053222
  Group: 'spine 4', Weight: 0.168992
  Group: 'shoulder.R', Weight: 0.430469
  Group: 'upper_arm.R', Weight: 0.319593
Vertex 3100:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.069050
  Group: 'spine 4', Weight: 0.145098
  Group: 'shoulder.R', Weight: 0.334563
  Group: 'upper_arm.R', Weight: 0.432194
Vertex 3101:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.198045
  Group: 'spine 4', Weight: 0.148079
  Group: 'shoulder.R', Weight: 0.221150
  Group: 'upper_arm.R', Weight: 0.405485
Vertex 3102:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.127501
  Group: 'spine 4', Weight: 0.099936
  Group: 'shoulder.R', Weight: 0.211091
  Group: 'upper_arm.R', Weight: 0.543400
Vertex 3103:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.070253
  Group: 'spine 4', Weight: 0.093637
  Group: 'shoulder.R', Weight: 0.244673
  Group: 'upper_arm.R', Weight: 0.577958
Vertex 3104:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.030999
  Group: 'spine 4', Weight: 0.078692
  Group: 'shoulder.R', Weight: 0.293884
  Group: 'upper_arm.R', Weight: 0.574227
Vertex 3105:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.036346
  Group: 'spine 4', Weight: 0.238615
  Group: 'neck_base', Weight: 0.035583
  Group: 'shoulder.R', Weight: 0.515535
  Group: 'upper_arm.R', Weight: 0.151831
Vertex 3106:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.122725
  Group: 'spine 4', Weight: 0.176013
  Group: 'shoulder.R', Weight: 0.286374
  Group: 'upper_arm.R', Weight: 0.392763
Vertex 3107:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.281674
  Group: 'neck_base', Weight: 0.109430
  Group: 'shoulder.R', Weight: 0.515747
  Group: 'upper_arm.R', Weight: 0.060003
Vertex 3108:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.030882
  Group: 'spine 4', Weight: 0.371427
  Group: 'neck_base', Weight: 0.072396
  Group: 'shoulder.R', Weight: 0.427704
  Group: 'upper_arm.R', Weight: 0.078428
Vertex 3109:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.077451
  Group: 'neck_base', Weight: 0.470970
  Group: 'neck', Weight: 0.008894
  Group: 'shoulder.R', Weight: 0.393379
Vertex 3110:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.197178
  Group: 'neck_base', Weight: 0.204710
  Group: 'shoulder.R', Weight: 0.537185
  Group: 'upper_arm.R', Weight: 0.019471
Vertex 3111:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.489902
  Group: 'neck_base', Weight: 0.161785
  Group: 'shoulder.R', Weight: 0.277660
  Group: 'upper_arm.R', Weight: 0.021027
Vertex 3112:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.029059
  Group: 'spine 4', Weight: 0.552633
  Group: 'neck_base', Weight: 0.093621
  Group: 'shoulder.R', Weight: 0.254852
  Group: 'upper_arm.R', Weight: 0.047047
Vertex 3113:
Vertex groups: 3
  Group: 'spine 4', Weight: 0.386635
  Group: 'neck_base', Weight: 0.299284
  Group: 'shoulder.R', Weight: 0.259794
Vertex 3114:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.192619
  Group: 'neck_base', Weight: 0.554520
  Group: 'neck', Weight: 0.009728
  Group: 'shoulder.R', Weight: 0.197851
Vertex 3115:
Vertex groups: 4
  Group: 'spine 4', Weight: 0.038857
  Group: 'neck_base', Weight: 0.710525
  Group: 'neck', Weight: 0.092901
  Group: 'shoulder.R', Weight: 0.129250
Vertex 3116:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.020008
  Group: 'spine 3', Weight: 0.336458
  Group: 'spine 4', Weight: 0.231988
  Group: 'shoulder.R', Weight: 0.146929
  Group: 'upper_arm.R', Weight: 0.239361
Vertex 3117:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.059083
  Group: 'spine 3', Weight: 0.524109
  Group: 'spine 4', Weight: 0.171918
  Group: 'shoulder.R', Weight: 0.094176
  Group: 'upper_arm.R', Weight: 0.137135
Vertex 3118:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.093508
  Group: 'spine 3', Weight: 0.624557
  Group: 'spine 4', Weight: 0.120497
  Group: 'shoulder.R', Weight: 0.061304
  Group: 'upper_arm.R', Weight: 0.082016
Vertex 3119:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.157131
  Group: 'spine 3', Weight: 0.657390
  Group: 'spine 4', Weight: 0.075583
  Group: 'shoulder.R', Weight: 0.023937
  Group: 'upper_arm.R', Weight: 0.041878
Vertex 3120:
Vertex groups: 4
  Group: 'spine', Weight: 0.023431
  Group: 'spine 2', Weight: 0.278381
  Group: 'spine 3', Weight: 0.588525
  Group: 'spine 4', Weight: 0.036430
Vertex 3121:
Vertex groups: 3
  Group: 'spine', Weight: 0.079184
  Group: 'spine 2', Weight: 0.568922
  Group: 'spine 3', Weight: 0.296155
Vertex 3122:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.005125
  Group: 'spine 3', Weight: 0.263406
  Group: 'spine 4', Weight: 0.290810
  Group: 'shoulder.R', Weight: 0.171082
  Group: 'upper_arm.R', Weight: 0.236190
Vertex 3123:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.050938
  Group: 'spine 3', Weight: 0.474591
  Group: 'spine 4', Weight: 0.233786
  Group: 'shoulder.R', Weight: 0.097642
  Group: 'upper_arm.R', Weight: 0.130193
Vertex 3124:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.083507
  Group: 'spine 3', Weight: 0.611290
  Group: 'spine 4', Weight: 0.153352
  Group: 'shoulder.R', Weight: 0.059315
  Group: 'upper_arm.R', Weight: 0.076362
Vertex 3125:
Vertex groups: 5
  Group: 'spine 2', Weight: 0.146338
  Group: 'spine 3', Weight: 0.662299
  Group: 'spine 4', Weight: 0.090610
  Group: 'shoulder.R', Weight: 0.018445
  Group: 'upper_arm.R', Weight: 0.034682
Vertex 3126:
Vertex groups: 4
  Group: 'spine', Weight: 0.018094
  Group: 'spine 2', Weight: 0.262774
  Group: 'spine 3', Weight: 0.604362
  Group: 'spine 4', Weight: 0.050319
Vertex 3127:
Vertex groups: 3
  Group: 'spine', Weight: 0.076469
  Group: 'spine 2', Weight: 0.569875
  Group: 'spine 3', Weight: 0.301175
Vertex 3128:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.107001
  Group: 'spine 4', Weight: 0.272823
  Group: 'shoulder.R', Weight: 0.263563
  Group: 'upper_arm.R', Weight: 0.329330
Vertex 3129:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.076051
  Group: 'spine 4', Weight: 0.637049
  Group: 'neck_base', Weight: 0.052849
  Group: 'shoulder.R', Weight: 0.168070
  Group: 'upper_arm.R', Weight: 0.054245
Vertex 3130:
Vertex groups: 5
  Group: 'spine 3', Weight: 0.087830
  Group: 'spine 4', Weight: 0.562623
  Group: 'neck_base', Weight: 0.028932
  Group: 'shoulder.R', Weight: 0.211912
  Group: 'upper_arm.R', Weight: 0.085866
Vertex 3131:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.107050
  Group: 'spine 4', Weight: 0.437617
  Group: 'shoulder.R', Weight: 0.246677
  Group: 'upper_arm.R', Weight: 0.170576
Vertex 3132:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.210800
  Group: 'spine 4', Weight: 0.381615
  Group: 'shoulder.R', Weight: 0.169233
  Group: 'upper_arm.R', Weight: 0.202134
Vertex 3133:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.181088
  Group: 'spine 4', Weight: 0.504325
  Group: 'shoulder.R', Weight: 0.152701
  Group: 'upper_arm.R', Weight: 0.123959
Vertex 3134:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.167366
  Group: 'spine 4', Weight: 0.601389
  Group: 'shoulder.R', Weight: 0.120123
  Group: 'upper_arm.R', Weight: 0.070336
Vertex 3135:
Vertex groups: 4
  Group: 'spine 3', Weight: 0.277494
  Group: 'spine 4', Weight: 0.554310
  Group: 'shoulder.R', Weight: 0.075053
  Group: 'upper_arm.R', Weight: 0.051601
Vertex 3136:
Vertex groups: 5
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  Group: 'spine 3', Weight: 0.367311
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Vertex 5683:
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Vertex 5685:
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Vertex 5686:
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Vertex 5690:
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Vertex 5692:
Vertex groups: 5
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Vertex 5693:
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Vertex 5694:
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Vertex 5695:
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Vertex 5696:
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Vertex 5698:
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Vertex 5699:
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Vertex 5700:
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Vertex 5701:
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Vertex 5702:
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Vertex 5704:
Vertex groups: 5
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Vertex 5705:
Vertex groups: 5
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Vertex 5706:
Vertex groups: 5
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Vertex 5707:
Vertex groups: 5
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Vertex 5708:
Vertex groups: 5
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Vertex 5709:
Vertex groups: 5
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Vertex 5710:
Vertex groups: 5
  Group: 'Head', Weight: 0.553816
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Vertex 5711:
Vertex groups: 5
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Vertex 5712:
Vertex groups: 5
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Vertex 5713:
Vertex groups: 5
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Vertex 5714:
Vertex groups: 5
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Vertex 5715:
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Vertex 5716:
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Vertex 5717:
Vertex groups: 5
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Vertex 5718:
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Vertex 5719:
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Vertex 5720:
Vertex groups: 5
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Vertex 5721:
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Vertex 5722:
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Vertex 5723:
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Vertex 5724:
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Vertex 5725:
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Vertex 5726:
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Vertex 5727:
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Vertex 5728:
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Vertex 5729:
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Vertex 5730:
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Vertex 5731:
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Vertex 5732:
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Vertex 5733:
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Vertex 5734:
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Vertex 5735:
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Vertex 5736:
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Vertex 5737:
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Vertex 5738:
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Vertex 5739:
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Vertex 5740:
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Vertex 5742:
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Vertex 5743:
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Vertex 5744:
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Vertex 5745:
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Vertex 5746:
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Vertex 5747:
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Vertex 5748:
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Vertex 5749:
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Vertex 5750:
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Vertex 5751:
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Vertex 5752:
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Vertex 5753:
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Vertex 5754:
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Vertex 5755:
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Vertex 5756:
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Vertex 5757:
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=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 51
Frame: 0
  Bone: spine
    Location: <Vector (0.0000, -0.0325, 0.9411)>
    Rotation: <Euler (x=1.5831, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0000, -0.0000, 0.0000)>
      <Vector (-0.0000, -0.0123, -0.9999, -0.0325)>
      <Vector (-0.0000, 0.9999, -0.0123, 0.9411)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (0.0000, -0.0346, 1.1126)>
    Rotation: <Euler (x=1.5467, y=0.0001, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0001, 0.0000, 0.0000)>
      <Vector (-0.0000, 0.0240, -0.9997, -0.0346)>
      <Vector (-0.0001, 0.9997, 0.0240, 1.1126)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (0.0000, -0.0319, 1.2248)>
    Rotation: <Euler (x=1.5061, y=-0.0003, z=-0.0004), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0003, -0.0004, 0.0000)>
      <Vector (-0.0004, 0.0647, -0.9979, -0.0319)>
      <Vector (0.0003, 0.9979, 0.0647, 1.2248)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0000, -0.0226, 1.3679)>
    Rotation: <Euler (x=1.3730, y=-0.0007, z=-0.0004), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0006, -0.0005, -0.0000)>
      <Vector (-0.0004, 0.1965, -0.9805, -0.0226)>
      <Vector (0.0007, 0.9805, 0.1965, 1.3679)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (-0.0001, 0.0093, 1.5272)>
    Rotation: <Euler (x=2.0764, y=0.0026, z=0.0014), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0029, 0.0000, -0.0001)>
      <Vector (0.0014, -0.4843, -0.8749, 0.0093)>
      <Vector (-0.0026, 0.8749, -0.4843, 1.5272)>
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  Bone: neck
    Location: <Vector (0.0000, -0.0172, 1.5751)>
    Rotation: <Euler (x=1.9573, y=0.0026, z=0.0014), order='XYZ'>
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  Bone: Head
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    Rotation: <Euler (x=1.8682, y=0.0023, z=0.0018), order='XYZ'>
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  Bone: Hair.L
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    Rotation: <Euler (x=-1.3799, y=0.0401, z=2.9258), order='XYZ'>
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  Bone: Hair_end.L
    Location: <Vector (0.0749, -0.1973, 1.3946)>
    Rotation: <Euler (x=-1.6460, y=-0.0195, z=2.9223), order='XYZ'>
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  Bone: Hair.R
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    Rotation: <Euler (x=-1.3810, y=-0.0450, z=-2.9229), order='XYZ'>
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  Bone: Hair_end.R
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    Rotation: <Euler (x=-1.6471, y=0.0145, z=-2.9195), order='XYZ'>
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  Bone: Hair back
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    Rotation: <Euler (x=1.2757, y=-3.0706, z=-0.2200), order='XYZ'>
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  Bone: Hair back 2
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    Rotation: <Euler (x=1.1763, y=-3.0489, z=-0.2119), order='XYZ'>
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  Bone: Hair back 3
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    Rotation: <Euler (x=1.3182, y=-3.0802, z=-0.2228), order='XYZ'>
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  Bone: Hair back 4
    Location: <Vector (-0.0005, 0.1763, 1.3415)>
    Rotation: <Euler (x=1.2956, y=-3.0751, z=-0.2214), order='XYZ'>
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  Bone: shoulder.L
    Location: <Vector (0.0150, -0.0567, 1.4832)>
    Rotation: <Euler (x=-0.0015, y=0.0001, z=-0.9465), order='XYZ'>
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  Bone: upper_arm.L
    Location: <Vector (0.1247, 0.0173, 1.4796)>
    Rotation: <Euler (x=1.5362, y=2.8720, z=-0.2305), order='XYZ'>
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  Bone: forearm.L
    Location: <Vector (0.1958, 0.0101, 1.2232)>
    Rotation: <Euler (x=2.0841, y=2.5431, z=-0.0548), order='XYZ'>
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  Bone: hand.L
    Location: <Vector (0.3007, -0.1070, 1.0603)>
    Rotation: <Euler (x=1.8693, y=2.5529, z=-0.1998), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.3265, -0.1575, 1.0194)>
    Rotation: <Euler (x=-2.0812, y=0.2774, z=1.2206), order='XYZ'>
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  Bone: f_index 1.L
    Location: <Vector (0.3449, -0.1766, 0.9785)>
    Rotation: <Euler (x=-1.9203, y=0.2076, z=1.1493), order='XYZ'>
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  Bone: f_index 2.L
    Location: <Vector (0.3513, -0.1852, 0.9534)>
    Rotation: <Euler (x=-1.8147, y=0.1929, z=1.1342), order='XYZ'>
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  Bone: f_index 3.L
    Location: <Vector (0.3545, -0.1915, 0.9311)>
    Rotation: <Euler (x=-1.5986, y=0.0953, z=1.1178), order='XYZ'>
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  Bone: thumb 1.L
    Location: <Vector (0.2989, -0.1523, 1.0267)>
    Rotation: <Euler (x=-2.4174, y=-0.1973, z=-0.2302), order='XYZ'>
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  Bone: thumb 2.L
    Location: <Vector (0.2974, -0.1788, 1.0040)>
    Rotation: <Euler (x=-2.0682, y=-0.2590, z=-0.3845), order='XYZ'>
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  Bone: thumb 3.L
    Location: <Vector (0.2982, -0.1934, 0.9805)>
    Rotation: <Euler (x=-1.8960, y=-0.3305, z=-0.3770), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3368, -0.1403, 1.0205)>
    Rotation: <Euler (x=-1.9395, y=0.1978, z=1.2070), order='XYZ'>
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  Bone: f_middle 1.L
    Location: <Vector (0.3494, -0.1543, 0.9779)>
    Rotation: <Euler (x=-1.8916, y=0.2354, z=1.1660), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3571, -0.1666, 0.9431)>
    Rotation: <Euler (x=-1.6367, y=0.2105, z=1.2472), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3570, -0.1718, 0.9197)>
    Rotation: <Euler (x=-1.4997, y=0.2778, z=1.2812), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3344, -0.1273, 1.0188)>
    Rotation: <Euler (x=-1.9786, y=0.0371, z=1.3223), order='XYZ'>
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  Bone: f_ring 1.L
    Location: <Vector (0.3510, -0.1329, 0.9747)>
    Rotation: <Euler (x=-2.0178, y=0.1714, z=1.2914), order='XYZ'>
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  Bone: f_ring 2.L
    Location: <Vector (0.3617, -0.1406, 0.9491)>
    Rotation: <Euler (x=-1.7760, y=0.1440, z=1.3229), order='XYZ'>
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  Bone: f_ring 3.L
    Location: <Vector (0.3668, -0.1463, 0.9193)>
    Rotation: <Euler (x=-1.4812, y=0.0704, z=1.3916), order='XYZ'>
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  Bone: palm 4.L
    Location: <Vector (0.3309, -0.1092, 1.0191)>
    Rotation: <Euler (x=-2.0594, y=-0.0464, z=1.2894), order='XYZ'>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3555, -0.1138, 0.9708)>
    Rotation: <Euler (x=-1.9870, y=0.0486, z=1.3965), order='XYZ'>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3639, -0.1162, 0.9513)>
    Rotation: <Euler (x=-1.7437, y=-0.0005, z=1.4090), order='XYZ'>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3671, -0.1168, 0.9329)>
    Rotation: <Euler (x=-1.5723, y=-0.0350, z=1.4316), order='XYZ'>
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  Bone: shoulder.R
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    Rotation: <Euler (x=-0.0026, y=-0.0009, z=0.9459), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
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    Rotation: <Euler (x=1.5366, y=-2.8733, z=0.2297), order='XYZ'>
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  Bone: forearm.R
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    Rotation: <Euler (x=2.0842, y=-2.5445, z=0.0541), order='XYZ'>
    Matrix:
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  Bone: hand.R
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    Rotation: <Euler (x=1.8697, y=-2.5542, z=0.1990), order='XYZ'>
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  Bone: palm 1.R
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    Rotation: <Euler (x=-2.0799, y=-0.2779, z=-1.2216), order='XYZ'>
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.9191, y=-0.2081, z=-1.1502), order='XYZ'>
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.8134, y=-0.1935, z=-1.1351), order='XYZ'>
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  Bone: f_index 3.R
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    Rotation: <Euler (x=-1.5974, y=-0.0959, z=-1.1186), order='XYZ'>
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  Bone: thumb 1.R
    Location: <Vector (-0.2986, -0.1521, 1.0263)>
    Rotation: <Euler (x=-2.4177, y=0.1960, z=0.2295), order='XYZ'>
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  Bone: thumb 2.R
    Location: <Vector (-0.2971, -0.1786, 1.0036)>
    Rotation: <Euler (x=-2.0688, y=0.2578, z=0.3837), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2979, -0.1932, 0.9801)>
    Rotation: <Euler (x=-1.8966, y=0.3293, z=0.3762), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3365, -0.1401, 1.0200)>
    Rotation: <Euler (x=-1.9382, y=-0.1982, z=-1.2079), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3491, -0.1540, 0.9774)>
    Rotation: <Euler (x=-1.8904, y=-0.2359, z=-1.1670), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3567, -0.1664, 0.9426)>
    Rotation: <Euler (x=-1.6354, y=-0.2110, z=-1.2482), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3566, -0.1716, 0.9193)>
    Rotation: <Euler (x=-1.4984, y=-0.2782, z=-1.2822), order='XYZ'>
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  Bone: palm.03.R
    Location: <Vector (-0.3341, -0.1271, 1.0184)>
    Rotation: <Euler (x=-1.9773, y=-0.0375, z=-1.3230), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3506, -0.1326, 0.9742)>
    Rotation: <Euler (x=-2.0165, y=-0.1718, z=-1.2922), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3613, -0.1403, 0.9486)>
    Rotation: <Euler (x=-1.7747, y=-0.1444, z=-1.3237), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3663, -0.1460, 0.9188)>
    Rotation: <Euler (x=-1.4799, y=-0.0706, z=-1.3923), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3306, -0.1089, 1.0187)>
    Rotation: <Euler (x=-2.0581, y=0.0460, z=-1.2900), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3551, -0.1136, 0.9704)>
    Rotation: <Euler (x=-1.9857, y=-0.0489, z=-1.3972), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3635, -0.1160, 0.9508)>
    Rotation: <Euler (x=-1.7424, y=0.0003, z=-1.4097), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3666, -0.1165, 0.9324)>
    Rotation: <Euler (x=-1.5710, y=0.0348, z=-1.4322), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0122, -0.0325, 0.9411)>
    Rotation: <Euler (x=-1.4422, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (0.0122, 0.0142, 0.5801)>
    Rotation: <Euler (x=-1.3521, y=-0.0438, z=-0.0000), order='XYZ'>
    Matrix:
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Frame: 1
  Bone: spine
    Location: <Vector (-0.0011, -0.0324, 0.9410)>
    Rotation: <Euler (x=1.5907, y=0.0033, z=0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (-0.0005, -0.0359, 1.1125)>
    Rotation: <Euler (x=1.5472, y=-0.0004, z=0.0000), order='XYZ'>
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  Bone: spine 3
    Location: <Vector (-0.0006, -0.0332, 1.2247)>
    Rotation: <Euler (x=1.5058, y=0.0004, z=0.0000), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (-0.0005, -0.0239, 1.3678)>
    Rotation: <Euler (x=1.3673, y=0.0064, z=-0.0001), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0005, 0.0088, 1.5262)>
    Rotation: <Euler (x=2.0746, y=0.0014, z=0.0006), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0006, -0.0176, 1.5742)>
    Rotation: <Euler (x=1.9555, y=0.0014, z=0.0006), order='XYZ'>
    Matrix:
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      <Vector (-0.0014, 0.9269, -0.3753, 1.5742)>
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  Bone: Head
    Location: <Vector (0.0007, -0.0374, 1.6230)>
    Rotation: <Euler (x=1.8663, y=0.0011, z=0.0011), order='XYZ'>
    Matrix:
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      <Vector (-0.0011, 0.9566, -0.2913, 1.6230)>
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  Bone: Hair.L
    Location: <Vector (0.0759, -0.1552, 1.6082)>
    Rotation: <Euler (x=-1.3779, y=0.0311, z=2.9254), order='XYZ'>
    Matrix:
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  Bone: Hair_end.L
    Location: <Vector (0.0734, -0.1977, 1.3930)>
    Rotation: <Euler (x=-1.6441, y=-0.0285, z=2.9216), order='XYZ'>
    Matrix:
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  Bone: Hair.R
    Location: <Vector (-0.0744, -0.1553, 1.6102)>
    Rotation: <Euler (x=-1.3803, y=-0.0535, z=-2.9232), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0767, -0.1984, 1.3951)>
    Rotation: <Euler (x=-1.6474, y=0.0038, z=-2.9198), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0008, 0.0797, 1.6283)>
    Rotation: <Euler (x=1.2769, y=-3.0742, z=-0.2212), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0009, 0.1098, 1.5314)>
    Rotation: <Euler (x=1.1781, y=-3.0433, z=-0.2126), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0001, 0.1497, 1.4382)>
    Rotation: <Euler (x=1.3210, y=-3.0646, z=-0.2223), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (-0.0017, 0.1758, 1.3403)>
    Rotation: <Euler (x=1.2981, y=-3.0580, z=-0.2212), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0154, -0.0574, 1.4824)>
    Rotation: <Euler (x=-0.0007, y=0.0000, z=-0.9466), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, -0.0007, 1.0000, 1.4824)>
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  Bone: upper_arm.L
    Location: <Vector (0.1252, 0.0166, 1.4789)>
    Rotation: <Euler (x=1.5345, y=2.8743, z=-0.2312), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.1957, 0.0099, 1.2224)>
    Rotation: <Euler (x=2.0849, y=2.5436, z=-0.0553), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.3004, -0.1074, 1.0594)>
    Rotation: <Euler (x=1.8636, y=2.5337, z=-0.2067), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3269, -0.1579, 1.0190)>
    Rotation: <Euler (x=-2.1001, y=0.2699, z=1.2118), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3460, -0.1771, 0.9785)>
    Rotation: <Euler (x=-1.9384, y=0.1988, z=1.1420), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3528, -0.1857, 0.9535)>
    Rotation: <Euler (x=-1.8325, y=0.1838, z=1.1273), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3565, -0.1920, 0.9313)>
    Rotation: <Euler (x=-1.6161, y=0.0859, z=1.1126), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2992, -0.1526, 1.0258)>
    Rotation: <Euler (x=-2.4120, y=-0.2163, z=-0.2350), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2980, -0.1791, 1.0031)>
    Rotation: <Euler (x=-2.0598, y=-0.2770, z=-0.3903), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2992, -0.1937, 0.9796)>
    Rotation: <Euler (x=-1.8875, y=-0.3486, z=-0.3835), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3372, -0.1408, 1.0203)>
    Rotation: <Euler (x=-1.9580, y=0.1900, z=1.1998), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3506, -0.1548, 0.9780)>
    Rotation: <Euler (x=-1.9099, y=0.2268, z=1.1582), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3589, -0.1671, 0.9434)>
    Rotation: <Euler (x=-1.6555, y=0.2035, z=1.2397), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3592, -0.1723, 0.9200)>
    Rotation: <Euler (x=-1.5191, y=0.2714, z=1.2723), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3349, -0.1277, 1.0187)>
    Rotation: <Euler (x=-1.9976, y=0.0315, z=1.3180), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3523, -0.1334, 0.9749)>
    Rotation: <Euler (x=-2.0368, y=0.1652, z=1.2845), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3635, -0.1411, 0.9495)>
    Rotation: <Euler (x=-1.7952, y=0.1384, z=1.3165), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3691, -0.1468, 0.9198)>
    Rotation: <Euler (x=-1.5006, y=0.0660, z=1.3866), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 4.L
    Location: <Vector (0.3315, -0.1096, 1.0189)>
    Rotation: <Euler (x=-2.0781, y=-0.0527, z=1.2867), order='XYZ'>
    Matrix:
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      <Vector (0.9586, -0.0920, 0.2695, -0.1096)>
      <Vector (0.0526, -0.8728, -0.4852, 1.0189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.L
    Location: <Vector (0.3570, -0.1143, 0.9711)>
    Rotation: <Euler (x=-2.0063, y=0.0444, z=1.3919), order='XYZ'>
    Matrix:
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      <Vector (0.9831, -0.1147, 0.1429, -0.1143)>
      <Vector (-0.0444, -0.9057, -0.4215, 0.9711)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.L
    Location: <Vector (0.3657, -0.1168, 0.9517)>
    Rotation: <Euler (x=-1.7630, y=-0.0045, z=1.4055), order='XYZ'>
    Matrix:
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      <Vector (0.9864, -0.0271, 0.1624, -0.1168)>
      <Vector (0.0045, -0.9816, -0.1911, 0.9517)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.L
    Location: <Vector (0.3693, -0.1173, 0.9334)>
    Rotation: <Euler (x=-1.5917, y=-0.0385, z=1.4287), order='XYZ'>
    Matrix:
      <Vector (0.1415, 0.0262, -0.9896, 0.3693)>
      <Vector (0.9892, 0.0352, 0.1424, -0.1173)>
      <Vector (0.0385, -0.9990, -0.0209, 0.9334)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.R
    Location: <Vector (-0.0149, -0.0574, 1.4826)>
    Rotation: <Euler (x=0.0011, y=-0.0116, z=0.9427), order='XYZ'>
    Matrix:
      <Vector (0.5876, -0.8091, -0.0059, -0.0149)>
      <Vector (0.8091, 0.5876, -0.0101, -0.0574)>
      <Vector (0.0116, 0.0011, 0.9999, 1.4826)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.R
    Location: <Vector (-0.1243, 0.0171, 1.4792)>
    Rotation: <Euler (x=1.5415, y=-2.8718, z=0.2218), order='XYZ'>
    Matrix:
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      <Vector (-0.2121, -0.0300, -0.9768, 0.0171)>
      <Vector (0.2665, -0.9634, -0.0283, 1.4792)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.R
    Location: <Vector (-0.1952, 0.0091, 1.2228)>
    Rotation: <Euler (x=2.0893, y=-2.5443, z=0.0444), order='XYZ'>
    Matrix:
      <Vector (-0.8260, -0.4660, 0.3170, -0.1952)>
      <Vector (-0.0367, -0.5168, -0.8553, 0.0091)>
      <Vector (0.5624, -0.7182, 0.4098, 1.2228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.R
    Location: <Vector (-0.3007, -0.1079, 1.0602)>
    Rotation: <Euler (x=1.8686, y=-2.5424, z=0.1913), order='XYZ'>
    Matrix:
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      <Vector (-0.1570, -0.3906, -0.9071, -0.1079)>
      <Vector (0.5640, -0.7894, 0.2423, 1.0602)>
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  Bone: palm 1.R
    Location: <Vector (-0.3274, -0.1582, 1.0197)>
    Rotation: <Euler (x=-2.0919, y=-0.2752, z=-1.2266), order='XYZ'>
    Matrix:
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      <Vector (-0.9059, -0.3899, 0.1653, -0.1582)>
      <Vector (0.2717, -0.8346, -0.4791, 1.0197)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.3464, -0.1772, 0.9790)>
    Rotation: <Euler (x=-1.9307, y=-0.2046, z=-1.1561), order='XYZ'>
    Matrix:
      <Vector (0.3945, -0.2457, 0.8854, -0.3464)>
      <Vector (-0.8961, -0.3160, 0.3116, -0.1772)>
      <Vector (0.2032, -0.9164, -0.3448, 0.9790)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.R
    Location: <Vector (-0.3531, -0.1858, 0.9540)>
    Rotation: <Euler (x=-1.8250, y=-0.1898, z=-1.1412), order='XYZ'>
    Matrix:
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      <Vector (-0.8928, -0.2708, 0.3600, -0.1858)>
      <Vector (0.1887, -0.9505, -0.2469, 0.9540)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.R
    Location: <Vector (-0.3567, -0.1922, 0.9318)>
    Rotation: <Euler (x=-1.6087, y=-0.0920, z=-1.1258), order='XYZ'>
    Matrix:
      <Vector (0.4287, 0.0053, 0.9034, -0.3567)>
      <Vector (-0.8988, -0.0992, 0.4270, -0.1922)>
      <Vector (0.0919, -0.9951, -0.0377, 0.9318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.R
    Location: <Vector (-0.2997, -0.1533, 1.0268)>
    Rotation: <Euler (x=-2.4164, y=0.2078, z=0.2215), order='XYZ'>
    Matrix:
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      <Vector (0.2150, -0.7602, 0.6131, -0.1533)>
      <Vector (-0.2063, -0.6490, -0.7323, 1.0268)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2986, -0.1798, 1.0041)>
    Rotation: <Euler (x=-2.0656, y=0.2693, z=0.3762), order='XYZ'>
    Matrix:
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      <Vector (0.3542, -0.5276, 0.7721, -0.1798)>
      <Vector (-0.2660, -0.8484, -0.4577, 1.0041)>
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  Bone: thumb 3.R
    Location: <Vector (-0.2998, -0.1944, 0.9806)>
    Rotation: <Euler (x=-1.8934, y=0.3408, z=0.3690), order='XYZ'>
    Matrix:
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      <Vector (0.3399, -0.4100, 0.8464, -0.1944)>
      <Vector (-0.3343, -0.8939, -0.2988, 0.9806)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.R
    Location: <Vector (-0.3375, -0.1410, 1.0209)>
    Rotation: <Euler (x=-1.9500, y=-0.1954, z=-1.2139), order='XYZ'>
    Matrix:
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      <Vector (-0.9191, -0.2984, 0.2572, -0.1410)>
      <Vector (0.1942, -0.9113, -0.3632, 1.0209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.R
    Location: <Vector (-0.3507, -0.1549, 0.9785)>
    Rotation: <Euler (x=-1.9021, y=-0.2326, z=-1.1725), order='XYZ'>
    Matrix:
      <Vector (0.3774, -0.2153, 0.9007, -0.3507)>
      <Vector (-0.8969, -0.3270, 0.2976, -0.1549)>
      <Vector (0.2305, -0.9202, -0.3165, 0.9785)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.R
    Location: <Vector (-0.3588, -0.1672, 0.9438)>
    Rotation: <Euler (x=-1.6473, y=-0.2086, z=-1.2539), order='XYZ'>
    Matrix:
      <Vector (0.3048, -0.0083, 0.9524, -0.3588)>
      <Vector (-0.9296, -0.2200, 0.2956, -0.1672)>
      <Vector (0.2071, -0.9755, -0.0748, 0.9438)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3590, -0.1725, 0.9204)>
    Rotation: <Euler (x=-1.5106, y=-0.2762, z=-1.2871), order='XYZ'>
    Matrix:
      <Vector (0.2693, 0.1340, 0.9537, -0.3590)>
      <Vector (-0.9236, -0.2445, 0.2951, -0.1725)>
      <Vector (0.2727, -0.9603, 0.0579, 0.9204)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.03.R
    Location: <Vector (-0.3350, -0.1280, 1.0192)>
    Rotation: <Euler (x=-1.9891, y=-0.0360, z=-1.3308), order='XYZ'>
    Matrix:
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      <Vector (-0.9707, -0.1285, 0.2030, -0.1280)>
      <Vector (0.0360, -0.9132, -0.4060, 1.0192)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3521, -0.1335, 0.9752)>
    Rotation: <Euler (x=-2.0284, y=-0.1699, z=-1.2985), order='XYZ'>
    Matrix:
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      <Vector (-0.9493, -0.2650, 0.1693, -0.1335)>
      <Vector (0.1691, -0.8842, -0.4355, 0.9752)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.R
    Location: <Vector (-0.3632, -0.1411, 0.9498)>
    Rotation: <Euler (x=-1.7867, y=-0.1429, z=-1.3303), order='XYZ'>
    Matrix:
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      <Vector (-0.9613, -0.1861, 0.2031, -0.1411)>
      <Vector (0.1424, -0.9668, -0.2120, 0.9498)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.3686, -0.1468, 0.9201)>
    Rotation: <Euler (x=-1.4918, y=-0.0699, z=-1.3997), order='XYZ'>
    Matrix:
      <Vector (0.1698, 0.0896, 0.9814, -0.3686)>
      <Vector (-0.9830, -0.0552, 0.1751, -0.1468)>
      <Vector (0.0699, -0.9944, 0.0787, 0.9201)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.3314, -0.1099, 1.0194)>
    Rotation: <Euler (x=-2.0699, y=0.0479, z=-1.2988), order='XYZ'>
    Matrix:
      <Vector (0.2683, -0.4723, 0.8396, -0.3314)>
      <Vector (-0.9621, -0.0881, 0.2579, -0.1099)>
      <Vector (-0.0479, -0.8770, -0.4781, 1.0194)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3565, -0.1144, 0.9714)>
    Rotation: <Euler (x=-1.9976, y=-0.0483, z=-1.4049), order='XYZ'>
    Matrix:
      <Vector (0.1650, -0.4010, 0.9011, -0.3565)>
      <Vector (-0.9851, -0.1117, 0.1306, -0.1144)>
      <Vector (0.0483, -0.9092, -0.4135, 0.9714)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3651, -0.1168, 0.9519)>
    Rotation: <Euler (x=-1.7543, y=0.0007, z=-1.4180), order='XYZ'>
    Matrix:
      <Vector (0.1522, -0.1804, 0.9717, -0.3651)>
      <Vector (-0.9883, -0.0271, 0.1498, -0.1168)>
      <Vector (-0.0007, -0.9832, -0.1824, 0.9519)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3685, -0.1173, 0.9336)>
    Rotation: <Euler (x=-1.5829, y=0.0350, z=-1.4409), order='XYZ'>
    Matrix:
      <Vector (0.1295, -0.0165, 0.9914, -0.3685)>
      <Vector (-0.9910, 0.0331, 0.1300, -0.1173)>
      <Vector (-0.0350, -0.9993, -0.0121, 0.9336)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (0.0095, -0.0341, 0.9419)>
    Rotation: <Euler (x=-1.4373, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, 0.0095)>
      <Vector (-0.0000, 0.1331, 0.9911, -0.0341)>
      <Vector (-0.0000, -0.9911, 0.1331, 0.9419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (0.0095, 0.0144, 0.5811)>
    Rotation: <Euler (x=-1.3374, y=-0.0427, z=-0.0044), order='XYZ'>
    Matrix:
      <Vector (0.9991, 0.0425, -0.0055, 0.0095)>
      <Vector (-0.0044, 0.2311, 0.9729, 0.0144)>
      <Vector (0.0427, -0.9720, 0.2310, 0.5811)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 2
  Bone: spine
    Location: <Vector (-0.0022, -0.0324, 0.9410)>
    Rotation: <Euler (x=1.5997, y=0.0079, z=0.0010), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0079, 0.0008, -0.0022)>
      <Vector (0.0010, -0.0289, -0.9996, -0.0324)>
      <Vector (-0.0079, 0.9996, -0.0289, 0.9410)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (-0.0008, -0.0374, 1.1124)>
    Rotation: <Euler (x=1.5486, y=-0.0009, z=0.0001), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0009, 0.0000, -0.0008)>
      <Vector (0.0001, 0.0222, -0.9998, -0.0374)>
      <Vector (0.0009, 0.9998, 0.0222, 1.1124)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0009, -0.0349, 1.2247)>
    Rotation: <Euler (x=1.5055, y=0.0009, z=0.0007), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0009, 0.0008, -0.0009)>
      <Vector (0.0007, 0.0653, -0.9979, -0.0349)>
      <Vector (-0.0009, 0.9979, 0.0653, 1.2247)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0008, -0.0255, 1.3677)>
    Rotation: <Euler (x=1.3600, y=0.0139, z=0.0005), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0135, 0.0034, -0.0008)>
      <Vector (0.0005, 0.2093, -0.9779, -0.0255)>
      <Vector (-0.0139, 0.9778, 0.2093, 1.3677)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0014, 0.0082, 1.5250)>
    Rotation: <Euler (x=2.0708, y=-0.0004, z=-0.0005), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0006, -0.0003, 0.0014)>
      <Vector (-0.0005, -0.4794, -0.8776, 0.0082)>
      <Vector (0.0004, 0.8776, -0.4794, 1.5250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0013, -0.0181, 1.5731)>
    Rotation: <Euler (x=1.9517, y=-0.0004, z=-0.0005), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0006, -0.0003, 0.0013)>
      <Vector (-0.0005, -0.3718, -0.9283, -0.0181)>
      <Vector (0.0004, 0.9283, -0.3718, 1.5731)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0013, -0.0377, 1.6221)>
    Rotation: <Euler (x=1.8626, y=-0.0007, z=-0.0001), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0007, 0.0001, 0.0013)>
      <Vector (-0.0001, -0.2877, -0.9577, -0.0377)>
      <Vector (0.0007, 0.9577, -0.2877, 1.6221)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0764, -0.1556, 1.6070)>
    Rotation: <Euler (x=-1.3736, y=0.0240, z=2.9247), order='XYZ'>
    Matrix:
      <Vector (-0.9763, -0.0191, -0.2157, 0.0764)>
      <Vector (0.2152, -0.1964, -0.9566, -0.1556)>
      <Vector (-0.0240, -0.9803, 0.1959, 1.6070)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0722, -0.1987, 1.3920)>
    Rotation: <Euler (x=-1.6397, y=-0.0355, z=2.9204), order='XYZ'>
    Matrix:
      <Vector (-0.9750, -0.0195, -0.2213, 0.0722)>
      <Vector (0.2193, 0.0749, -0.9728, -0.1987)>
      <Vector (0.0355, -0.9970, -0.0688, 1.3920)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0739, -0.1556, 1.6103)>
    Rotation: <Euler (x=-1.3774, y=-0.0614, z=-2.9241), order='XYZ'>
    Matrix:
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      <Vector (-0.2154, -0.2007, -0.9557, -0.1556)>
      <Vector (0.0614, -0.9795, 0.1918, 1.6103)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0777, -0.1996, 1.3955)>
    Rotation: <Euler (x=-1.6457, y=-0.0077, z=-2.9205), order='XYZ'>
    Matrix:
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      <Vector (-0.2193, 0.0713, -0.9731, -0.1996)>
      <Vector (0.0077, -0.9972, -0.0748, 1.3955)>
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  Bone: Hair back
    Location: <Vector (0.0016, 0.0795, 1.6268)>
    Rotation: <Euler (x=1.2792, y=-3.0796, z=-0.2228), order='XYZ'>
    Matrix:
      <Vector (-0.9734, 0.0056, -0.2290, 0.0016)>
      <Vector (0.2205, 0.2935, -0.9302, 0.0795)>
      <Vector (0.0620, -0.9559, -0.2869, 1.6268)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 2
    Location: <Vector (0.0022, 0.1092, 1.5299)>
    Rotation: <Euler (x=1.1825, y=-3.0403, z=-0.2141), order='XYZ'>
    Matrix:
      <Vector (-0.9722, -0.0110, -0.2341, 0.0022)>
      <Vector (0.2114, 0.3899, -0.8963, 0.1092)>
      <Vector (0.1011, -0.9208, -0.3767, 1.5299)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 3
    Location: <Vector (0.0011, 0.1488, 1.4366)>
    Rotation: <Euler (x=1.3278, y=-3.0518, z=-0.2228), order='XYZ'>
    Matrix:
      <Vector (-0.9714, -0.0318, -0.2355, 0.0011)>
      <Vector (0.2200, 0.2539, -0.9419, 0.1488)>
      <Vector (0.0897, -0.9667, -0.2396, 1.4366)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 4
    Location: <Vector (-0.0022, 0.1745, 1.3386)>
    Rotation: <Euler (x=1.3044, y=-3.0438, z=-0.2221), order='XYZ'>
    Matrix:
      <Vector (-0.9708, -0.0339, -0.2376, -0.0022)>
      <Vector (0.2192, 0.2775, -0.9354, 0.1745)>
      <Vector (0.0976, -0.9601, -0.2620, 1.3386)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0160, -0.0583, 1.4816)>
    Rotation: <Euler (x=-0.0016, y=-0.0012, z=-0.9463), order='XYZ'>
    Matrix:
      <Vector (0.5846, 0.8113, 0.0006, 0.0160)>
      <Vector (-0.8113, 0.5846, 0.0019, -0.0583)>
      <Vector (0.0012, -0.0016, 1.0000, 1.4816)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1258, 0.0158, 1.4779)>
    Rotation: <Euler (x=1.5307, y=2.8772, z=-0.2349), order='XYZ'>
    Matrix:
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  Bone: hand.L
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    Rotation: <Euler (x=1.8572, y=2.5149, z=-0.2177), order='XYZ'>
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  Bone: palm 1.L
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    Rotation: <Euler (x=-2.1186, y=0.2618, z=1.1996), order='XYZ'>
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-1.9559, y=0.1895, z=1.1313), order='XYZ'>
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    Rotation: <Euler (x=-1.8499, y=0.1743, z=1.1168), order='XYZ'>
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    Rotation: <Euler (x=-1.6331, y=0.0762, z=1.1039), order='XYZ'>
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  Bone: thumb 1.L
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  Bone: thumb 3.L
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  Bone: f_middle 1.L
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    Rotation: <Euler (x=-1.6740, y=0.1959, z=1.2287), order='XYZ'>
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    Rotation: <Euler (x=-1.5381, y=0.2644, z=1.2599), order='XYZ'>
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  Bone: palm 3.L
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    Rotation: <Euler (x=-2.0162, y=0.0254, z=1.3101), order='XYZ'>
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    Rotation: <Euler (x=-2.0554, y=0.1585, z=1.2742), order='XYZ'>
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    Rotation: <Euler (x=-1.8139, y=0.1323, z=1.3067), order='XYZ'>
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    Rotation: <Euler (x=-2.0966, y=-0.0593, z=1.2804), order='XYZ'>
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    Rotation: <Euler (x=-2.0253, y=0.0398, z=1.3838), order='XYZ'>
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    Rotation: <Euler (x=-1.7821, y=-0.0089, z=1.3982), order='XYZ'>
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    Rotation: <Euler (x=-1.6109, y=-0.0425, z=1.4221), order='XYZ'>
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  Bone: shoulder.R
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    Rotation: <Euler (x=0.0048, y=-0.0256, z=0.9389), order='XYZ'>
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  Bone: upper_arm.R
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    Rotation: <Euler (x=1.5469, y=-2.8694, z=0.2138), order='XYZ'>
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  Bone: forearm.R
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    Rotation: <Euler (x=2.0942, y=-2.5438, z=0.0347), order='XYZ'>
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  Bone: hand.R
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    Rotation: <Euler (x=1.8695, y=-2.5338, z=0.1818), order='XYZ'>
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  Bone: palm 1.R
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    Rotation: <Euler (x=-2.1008, y=-0.2746, z=-1.2332), order='XYZ'>
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.9394, y=-0.2035, z=-1.1633), order='XYZ'>
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.8336, y=-0.1885, z=-1.1486), order='XYZ'>
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  Bone: f_index 3.R
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    Rotation: <Euler (x=-1.6172, y=-0.0906, z=-1.1340), order='XYZ'>
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  Bone: thumb 1.R
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    Rotation: <Euler (x=-2.4169, y=0.2163, z=0.2124), order='XYZ'>
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  Bone: thumb 2.R
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  Bone: thumb 3.R
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    Rotation: <Euler (x=-1.8926, y=0.3493, z=0.3602), order='XYZ'>
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  Bone: palm 2.R
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  Bone: f_middle 1.R
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    Rotation: <Euler (x=-1.9108, y=-0.2316, z=-1.1795), order='XYZ'>
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  Bone: palm.03.R
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  Bone: f_ring 1.R
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  Bone: f_pinky 1.R
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    Rotation: <Euler (x=-2.0061, y=-0.0492, z=-1.4135), order='XYZ'>
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  Bone: f_pinky 2.R
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  Bone: f_pinky 3.R
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    Rotation: <Euler (x=-1.5913, y=0.0337, z=-1.4502), order='XYZ'>
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  Bone: Tail
    Location: <Vector (0.0065, -0.0362, 0.9427)>
    Rotation: <Euler (x=-1.4313, y=0.0000, z=-0.0000), order='XYZ'>
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  Bone: Tail_end
    Location: <Vector (0.0065, 0.0145, 0.5822)>
    Rotation: <Euler (x=-1.3187, y=-0.0420, z=-0.0097), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 3
  Bone: spine
    Location: <Vector (-0.0033, -0.0324, 0.9411)>
    Rotation: <Euler (x=1.6099, y=0.0134, z=0.0021), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (-0.0010, -0.0391, 1.1124)>
    Rotation: <Euler (x=1.5508, y=-0.0012, z=0.0001), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (-0.0011, -0.0368, 1.2247)>
    Rotation: <Euler (x=1.5051, y=0.0014, z=0.0017), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (-0.0010, -0.0274, 1.3677)>
    Rotation: <Euler (x=1.3514, y=0.0215, z=0.0012), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0024, 0.0074, 1.5238)>
    Rotation: <Euler (x=2.0655, y=-0.0028, z=-0.0020), order='XYZ'>
    Matrix:
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      <Vector (-0.0020, -0.4747, -0.8801, 0.0074)>
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  Bone: neck
    Location: <Vector (0.0022, -0.0186, 1.5720)>
    Rotation: <Euler (x=1.9464, y=-0.0028, z=-0.0020), order='XYZ'>
    Matrix:
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      <Vector (0.0028, 0.9303, -0.3668, 1.5720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0020, -0.0379, 1.6211)>
    Rotation: <Euler (x=1.8573, y=-0.0030, z=-0.0016), order='XYZ'>
    Matrix:
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      <Vector (0.0030, 0.9592, -0.2826, 1.6211)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0770, -0.1560, 1.6061)>
    Rotation: <Euler (x=-1.3672, y=0.0187, z=2.9236), order='XYZ'>
    Matrix:
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  Bone: Hair_end.L
    Location: <Vector (0.0713, -0.2002, 1.3913)>
    Rotation: <Euler (x=-1.6333, y=-0.0408, z=2.9187), order='XYZ'>
    Matrix:
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  Bone: Hair.R
    Location: <Vector (-0.0733, -0.1557, 1.6104)>
    Rotation: <Euler (x=-1.3727, y=-0.0687, z=-2.9255), order='XYZ'>
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  Bone: Hair_end.R
    Location: <Vector (-0.0785, -0.2011, 1.3959)>
    Rotation: <Euler (x=-1.6422, y=-0.0197, z=-2.9217), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0025, 0.0793, 1.6252)>
    Rotation: <Euler (x=1.2824, y=-3.0864, z=-0.2247), order='XYZ'>
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  Bone: Hair back 2
    Location: <Vector (0.0037, 0.1086, 1.5282)>
    Rotation: <Euler (x=1.1889, y=-3.0396, z=-0.2163), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0024, 0.1476, 1.4346)>
    Rotation: <Euler (x=1.3382, y=-3.0413, z=-0.2242), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (-0.0020, 0.1725, 1.3364)>
    Rotation: <Euler (x=1.3139, y=-3.0320, z=-0.2240), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0168, -0.0593, 1.4807)>
    Rotation: <Euler (x=-0.0039, y=-0.0029, z=-0.9457), order='XYZ'>
    Matrix:
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      <Vector (0.0029, -0.0039, 1.0000, 1.4807)>
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  Bone: upper_arm.L
    Location: <Vector (0.1265, 0.0148, 1.4767)>
    Rotation: <Euler (x=1.5251, y=2.8805, z=-0.2413), order='XYZ'>
    Matrix:
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      <Vector (-0.2581, -0.9651, -0.0441, 1.4767)>
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  Bone: forearm.L
    Location: <Vector (0.1961, 0.0102, 1.2198)>
    Rotation: <Euler (x=2.0812, y=2.5439, z=-0.0670), order='XYZ'>
    Matrix:
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      <Vector (0.0553, -0.5203, -0.8522, 0.0102)>
      <Vector (-0.5628, -0.7213, 0.4039, 1.2198)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.2996, -0.1076, 1.0565)>
    Rotation: <Euler (x=1.8499, y=2.4966, z=-0.2327), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3267, -0.1585, 1.0170)>
    Rotation: <Euler (x=-2.1364, y=0.2532, z=1.1845), order='XYZ'>
    Matrix:
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      <Vector (-0.2505, -0.8173, -0.5189, 1.0170)>
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  Bone: f_index 1.L
    Location: <Vector (0.3470, -0.1779, 0.9772)>
    Rotation: <Euler (x=-1.9728, y=0.1797, z=1.1176), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3546, -0.1866, 0.9524)>
    Rotation: <Euler (x=-1.8666, y=0.1643, z=1.1034), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3591, -0.1929, 0.9304)>
    Rotation: <Euler (x=-1.6495, y=0.0660, z=1.0921), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2988, -0.1527, 1.0228)>
    Rotation: <Euler (x=-2.3996, y=-0.2532, z=-0.2558), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2980, -0.1791, 0.9999)>
    Rotation: <Euler (x=-2.0413, y=-0.3115, z=-0.4136), order='XYZ'>
    Matrix:
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      <Vector (-0.3826, -0.5249, 0.7603, -0.1791)>
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  Bone: thumb 3.L
    Location: <Vector (0.2999, -0.1936, 0.9764)>
    Rotation: <Euler (x=-1.8688, y=-0.3832, z=-0.4081), order='XYZ'>
    Matrix:
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      <Vector (-0.3681, -0.4114, 0.8338, -0.1936)>
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  Bone: palm 2.L
    Location: <Vector (0.3372, -0.1416, 1.0188)>
    Rotation: <Euler (x=-1.9935, y=0.1729, z=1.1755), order='XYZ'>
    Matrix:
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      <Vector (0.9091, -0.3028, 0.2861, -0.1416)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3520, -0.1556, 0.9770)>
    Rotation: <Euler (x=-1.9449, y=0.2083, z=1.1327), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3614, -0.1681, 0.9426)>
    Rotation: <Euler (x=-1.6918, y=0.1878, z=1.2147), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3626, -0.1732, 0.9193)>
    Rotation: <Euler (x=-1.5564, y=0.2569, z=1.2446), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3352, -0.1285, 1.0170)>
    Rotation: <Euler (x=-2.0342, y=0.0188, z=1.2991), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3542, -0.1343, 0.9739)>
    Rotation: <Euler (x=-2.0735, y=0.1512, z=1.2608), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3663, -0.1421, 0.9490)>
    Rotation: <Euler (x=-1.8321, y=0.1256, z=1.2937), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3729, -0.1479, 0.9195)>
    Rotation: <Euler (x=-1.5381, y=0.0559, z=1.3664), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3321, -0.1103, 1.0172)>
    Rotation: <Euler (x=-2.1145, y=-0.0664, z=1.2709), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3594, -0.1153, 0.9704)>
    Rotation: <Euler (x=-2.0439, y=0.0345, z=1.3725), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3688, -0.1179, 0.9514)>
    Rotation: <Euler (x=-1.8007, y=-0.0139, z=1.3879), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3731, -0.1184, 0.9332)>
    Rotation: <Euler (x=-1.6296, y=-0.0471, z=1.4123), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0134, -0.0593, 1.4812)>
    Rotation: <Euler (x=0.0082, y=-0.0426, z=0.9344), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1222, 0.0161, 1.4786)>
    Rotation: <Euler (x=1.5524, y=-2.8663, z=0.2059), order='XYZ'>
    Matrix:
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      <Vector (-0.1968, -0.0376, -0.9797, 0.0161)>
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  Bone: forearm.R
    Location: <Vector (-0.1940, 0.0061, 1.2226)>
    Rotation: <Euler (x=2.0987, y=-2.5429, z=0.0252), order='XYZ'>
    Matrix:
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      <Vector (-0.0208, -0.5158, -0.8564, 0.0061)>
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  Bone: hand.R
    Location: <Vector (-0.3014, -0.1107, 1.0610)>
    Rotation: <Euler (x=1.8720, y=-2.5282, z=0.1711), order='XYZ'>
    Matrix:
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      <Vector (-0.1393, -0.3859, -0.9120, -0.1107)>
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  Bone: palm 1.R
    Location: <Vector (-0.3295, -0.1607, 1.0211)>
    Rotation: <Euler (x=-2.1069, y=-0.2758, z=-1.2407), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3494, -0.1795, 0.9808)>
    Rotation: <Euler (x=-1.9454, y=-0.2042, z=-1.1713), order='XYZ'>
    Matrix:
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      <Vector (-0.9021, -0.3162, 0.2936, -0.1795)>
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  Bone: f_index 2.R
    Location: <Vector (-0.3566, -0.1882, 0.9559)>
    Rotation: <Euler (x=-1.8396, y=-0.1892, z=-1.1567), order='XYZ'>
    Matrix:
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      <Vector (-0.8991, -0.2728, 0.3422, -0.1882)>
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  Bone: f_index 3.R
    Location: <Vector (-0.3606, -0.1945, 0.9338)>
    Rotation: <Euler (x=-1.6231, y=-0.0912, z=-1.1427), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.3016, -0.1562, 1.0278)>
    Rotation: <Euler (x=-2.4188, y=0.2220, z=0.2028), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.3013, -0.1829, 1.0052)>
    Rotation: <Euler (x=-2.0657, y=0.2837, z=0.3580), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.3031, -0.1976, 0.9818)>
    Rotation: <Euler (x=-1.8936, y=0.3552, z=0.3506), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3393, -0.1432, 1.0223)>
    Rotation: <Euler (x=-1.9647, y=-0.1958, z=-1.2293), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3533, -0.1571, 0.9802)>
    Rotation: <Euler (x=-1.9169, y=-0.2324, z=-1.1874), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3621, -0.1695, 0.9456)>
    Rotation: <Euler (x=-1.6620, y=-0.2095, z=-1.2691), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3627, -0.1748, 0.9223)>
    Rotation: <Euler (x=-1.5255, y=-0.2777, z=-1.3013), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.3366, -0.1303, 1.0205)>
    Rotation: <Euler (x=-2.0034, y=-0.0381, z=-1.3485), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3544, -0.1357, 0.9768)>
    Rotation: <Euler (x=-2.0429, y=-0.1715, z=-1.3142), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3660, -0.1433, 0.9516)>
    Rotation: <Euler (x=-1.8011, y=-0.1450, z=-1.3464), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3718, -0.1490, 0.9220)>
    Rotation: <Euler (x=-1.5060, y=-0.0730, z=-1.4170), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3326, -0.1122, 1.0206)>
    Rotation: <Euler (x=-2.0842, y=0.0463, z=-1.3177), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3585, -0.1165, 0.9729)>
    Rotation: <Euler (x=-2.0117, y=-0.0514, z=-1.4224), order='XYZ'>
    Matrix:
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      <Vector (-0.9877, -0.1091, 0.1120, -0.1165)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3674, -0.1189, 0.9536)>
    Rotation: <Euler (x=-1.7683, y=-0.0026, z=-1.4362), order='XYZ'>
    Matrix:
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      <Vector (-0.9910, -0.0288, 0.1311, -0.1189)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3710, -0.1194, 0.9353)>
    Rotation: <Euler (x=-1.5968, y=0.0314, z=-1.4596), order='XYZ'>
    Matrix:
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      <Vector (-0.9933, 0.0283, 0.1118, -0.1194)>
      <Vector (-0.0314, -0.9992, -0.0260, 0.9353)>
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  Bone: Tail
    Location: <Vector (0.0033, -0.0386, 0.9436)>
    Rotation: <Euler (x=-1.4244, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1458, 0.9893, -0.0386)>
      <Vector (-0.0000, -0.9893, 0.1458, 0.9436)>
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  Bone: Tail_end
    Location: <Vector (0.0033, 0.0145, 0.5835)>
    Rotation: <Euler (x=-1.2972, y=-0.0415, z=-0.0155), order='XYZ'>
    Matrix:
      <Vector (0.9990, 0.0441, 0.0038, 0.0033)>
      <Vector (-0.0155, 0.2696, 0.9629, 0.0145)>
      <Vector (0.0415, -0.9620, 0.2700, 0.5835)>
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Frame: 4
  Bone: spine
    Location: <Vector (-0.0044, -0.0324, 0.9412)>
    Rotation: <Euler (x=1.6208, y=0.0195, z=0.0036), order='XYZ'>
    Matrix:
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      <Vector (0.0036, -0.0499, -0.9987, -0.0324)>
      <Vector (-0.0195, 0.9986, -0.0500, 0.9412)>
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  Bone: spine 2
    Location: <Vector (-0.0010, -0.0409, 1.1124)>
    Rotation: <Euler (x=1.5535, y=-0.0015, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.0173, -0.9999, -0.0409)>
      <Vector (0.0015, 0.9998, 0.0173, 1.1124)>
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  Bone: spine 3
    Location: <Vector (-0.0012, -0.0390, 1.2247)>
    Rotation: <Euler (x=1.5047, y=0.0016, z=0.0027), order='XYZ'>
    Matrix:
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      <Vector (0.0027, 0.0660, -0.9978, -0.0390)>
      <Vector (-0.0016, 0.9978, 0.0660, 1.2247)>
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  Bone: spine 4
    Location: <Vector (-0.0010, -0.0295, 1.3677)>
    Rotation: <Euler (x=1.3421, y=0.0292, z=0.0020), order='XYZ'>
    Matrix:
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      <Vector (-0.0292, 0.9735, 0.2266, 1.3677)>
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  Bone: neck_base
    Location: <Vector (0.0035, 0.0066, 1.5225)>
    Rotation: <Euler (x=2.0589, y=-0.0055, z=-0.0036), order='XYZ'>
    Matrix:
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      <Vector (0.0055, 0.8832, -0.4690, 1.5225)>
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  Bone: neck
    Location: <Vector (0.0031, -0.0191, 1.5708)>
    Rotation: <Euler (x=1.9399, y=-0.0055, z=-0.0036), order='XYZ'>
    Matrix:
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      <Vector (-0.0036, -0.3607, -0.9327, -0.0191)>
      <Vector (0.0055, 0.9327, -0.3607, 1.5708)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0028, -0.0381, 1.6200)>
    Rotation: <Euler (x=1.8507, y=-0.0057, z=-0.0032), order='XYZ'>
    Matrix:
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      <Vector (-0.0032, -0.2763, -0.9611, -0.0381)>
      <Vector (0.0057, 0.9611, -0.2763, 1.6200)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0776, -0.1564, 1.6053)>
    Rotation: <Euler (x=-1.3593, y=0.0148, z=2.9222), order='XYZ'>
    Matrix:
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      <Vector (0.2176, -0.2080, -0.9536, -0.1564)>
      <Vector (-0.0148, -0.9776, 0.2099, 1.6053)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0707, -0.2021, 1.3910)>
    Rotation: <Euler (x=-1.6254, y=-0.0446, z=2.9166), order='XYZ'>
    Matrix:
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      <Vector (0.2229, 0.0631, -0.9728, -0.2021)>
      <Vector (0.0446, -0.9975, -0.0545, 1.3910)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0727, -0.1559, 1.6106)>
    Rotation: <Euler (x=-1.3665, y=-0.0755, z=-2.9274), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0790, -0.2028, 1.3965)>
    Rotation: <Euler (x=-1.6374, y=-0.0320, z=-2.9232), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0034, 0.0791, 1.6234)>
    Rotation: <Euler (x=1.2861, y=-3.0944, z=-0.2267), order='XYZ'>
    Matrix:
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      <Vector (0.0472, -0.9587, -0.2805, 1.6234)>
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  Bone: Hair back 2
    Location: <Vector (0.0054, 0.1079, 1.5262)>
    Rotation: <Euler (x=1.1970, y=-3.0406, z=-0.2189), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0041, 0.1461, 1.4323)>
    Rotation: <Euler (x=1.3516, y=-3.0330, z=-0.2265), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (-0.0014, 0.1700, 1.3339)>
    Rotation: <Euler (x=1.3262, y=-3.0225, z=-0.2268), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0177, -0.0604, 1.4797)>
    Rotation: <Euler (x=-0.0075, y=-0.0044, z=-0.9447), order='XYZ'>
    Matrix:
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      <Vector (0.0044, -0.0075, 1.0000, 1.4797)>
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  Bone: upper_arm.L
    Location: <Vector (0.1273, 0.0138, 1.4752)>
    Rotation: <Euler (x=1.5177, y=2.8843, z=-0.2502), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.1963, 0.0107, 1.2182)>
    Rotation: <Euler (x=2.0774, y=2.5437, z=-0.0774), order='XYZ'>
    Matrix:
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      <Vector (0.0639, -0.5218, -0.8507, 0.0107)>
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  Bone: hand.L
    Location: <Vector (0.2990, -0.1074, 1.0546)>
    Rotation: <Euler (x=1.8415, y=2.4789, z=-0.2512), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3261, -0.1586, 1.0155)>
    Rotation: <Euler (x=-2.1534, y=0.2439, z=1.1668), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3469, -0.1781, 0.9760)>
    Rotation: <Euler (x=-1.9889, y=0.1694, z=1.1013), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3549, -0.1869, 0.9514)>
    Rotation: <Euler (x=-1.8824, y=0.1538, z=1.0874), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3597, -0.1933, 0.9294)>
    Rotation: <Euler (x=-1.6650, y=0.0553, z=1.0777), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2982, -0.1524, 1.0207)>
    Rotation: <Euler (x=-2.3923, y=-0.2707, z=-0.2712), order='XYZ'>
    Matrix:
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      <Vector (-0.2581, -0.7542, 0.6038, -0.1524)>
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  Bone: thumb 2.L
    Location: <Vector (0.2975, -0.1788, 0.9978)>
    Rotation: <Euler (x=-2.0311, y=-0.3278, z=-0.4303), order='XYZ'>
    Matrix:
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      <Vector (-0.3950, -0.5240, 0.7546, -0.1788)>
      <Vector (0.3219, -0.8482, -0.4205, 0.9978)>
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  Bone: thumb 3.L
    Location: <Vector (0.2996, -0.1933, 0.9743)>
    Rotation: <Euler (x=-1.8584, y=-0.3995, z=-0.4256), order='XYZ'>
    Matrix:
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      <Vector (-0.3803, -0.4123, 0.8278, -0.1933)>
      <Vector (0.3890, -0.8834, -0.2613, 0.9743)>
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  Bone: palm 2.L
    Location: <Vector (0.3369, -0.1418, 1.0175)>
    Rotation: <Euler (x=-2.0101, y=0.1635, z=1.1592), order='XYZ'>
    Matrix:
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      <Vector (0.9043, -0.3052, 0.2986, -0.1418)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3523, -0.1560, 0.9759)>
    Rotation: <Euler (x=-1.9612, y=0.1982, z=1.1160), order='XYZ'>
    Matrix:
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      <Vector (0.8807, -0.3308, 0.3389, -0.1560)>
      <Vector (-0.1969, -0.9067, -0.3731, 0.9759)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3621, -0.1685, 0.9417)>
    Rotation: <Euler (x=-1.7088, y=0.1791, z=1.1981), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3637, -0.1736, 0.9184)>
    Rotation: <Euler (x=-1.5739, y=0.2486, z=1.2267), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3351, -0.1287, 1.0158)>
    Rotation: <Euler (x=-2.0517, y=0.0115, z=1.2854), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3548, -0.1347, 0.9730)>
    Rotation: <Euler (x=-2.0908, y=0.1432, z=1.2448), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3672, -0.1426, 0.9482)>
    Rotation: <Euler (x=-1.8496, y=0.1182, z=1.2781), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3743, -0.1484, 0.9189)>
    Rotation: <Euler (x=-1.5560, y=0.0498, z=1.3520), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3322, -0.1104, 1.0159)>
    Rotation: <Euler (x=-2.1318, y=-0.0742, z=1.2587), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3603, -0.1158, 0.9696)>
    Rotation: <Euler (x=-2.0618, y=0.0285, z=1.3585), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3700, -0.1184, 0.9508)>
    Rotation: <Euler (x=-1.8187, y=-0.0196, z=1.3747), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3746, -0.1190, 0.9326)>
    Rotation: <Euler (x=-1.6478, y=-0.0523, z=1.3998), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0125, -0.0605, 1.4804)>
    Rotation: <Euler (x=0.0115, y=-0.0625, z=0.9294), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1209, 0.0156, 1.4782)>
    Rotation: <Euler (x=1.5576, y=-2.8628, z=0.1987), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1934, 0.0045, 1.2224)>
    Rotation: <Euler (x=2.1028, y=-2.5416, z=0.0166), order='XYZ'>
    Matrix:
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      <Vector (-0.0137, -0.5153, -0.8569, 0.0045)>
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  Bone: hand.R
    Location: <Vector (-0.3017, -0.1121, 1.0613)>
    Rotation: <Euler (x=1.8755, y=-2.5250, z=0.1603), order='XYZ'>
    Matrix:
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      <Vector (-0.1302, -0.3842, -0.9140, -0.1121)>
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  Bone: palm 1.R
    Location: <Vector (-0.3304, -0.1620, 1.0217)>
    Rotation: <Euler (x=-2.1107, y=-0.2781, z=-1.2485), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3505, -0.1808, 0.9815)>
    Rotation: <Euler (x=-1.9493, y=-0.2063, z=-1.1793), order='XYZ'>
    Matrix:
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      <Vector (-0.9048, -0.3169, 0.2846, -0.1808)>
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  Bone: f_index 2.R
    Location: <Vector (-0.3579, -0.1895, 0.9566)>
    Rotation: <Euler (x=-1.8435, y=-0.1912, z=-1.1647), order='XYZ'>
    Matrix:
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      <Vector (0.1900, -0.9455, -0.2644, 0.9566)>
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  Bone: f_index 3.R
    Location: <Vector (-0.3620, -0.1959, 0.9346)>
    Rotation: <Euler (x=-1.6270, y=-0.0931, z=-1.1511), order='XYZ'>
    Matrix:
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      <Vector (-0.9093, -0.1077, 0.4020, -0.1959)>
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  Bone: thumb 1.R
    Location: <Vector (-0.3024, -0.1578, 1.0283)>
    Rotation: <Euler (x=-2.4217, y=0.2253, z=0.1933), order='XYZ'>
    Matrix:
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      <Vector (0.1873, -0.7661, 0.6148, -0.1578)>
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  Bone: thumb 2.R
    Location: <Vector (-0.3024, -0.1845, 1.0058)>
    Rotation: <Euler (x=-2.0681, y=0.2874, z=0.3485), order='XYZ'>
    Matrix:
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      <Vector (0.3275, -0.5334, 0.7799, -0.1845)>
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  Bone: thumb 3.R
    Location: <Vector (-0.3044, -0.1993, 0.9825)>
    Rotation: <Euler (x=-1.8961, y=0.3589, z=0.3410), order='XYZ'>
    Matrix:
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      <Vector (0.3131, -0.4125, 0.8555, -0.1993)>
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  Bone: palm 2.R
    Location: <Vector (-0.3400, -0.1445, 1.0229)>
    Rotation: <Euler (x=-1.9684, y=-0.1981, z=-1.2373), order='XYZ'>
    Matrix:
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      <Vector (-0.9264, -0.2982, 0.2298, -0.1445)>
      <Vector (0.1968, -0.9039, -0.3797, 1.0229)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3543, -0.1584, 0.9808)>
    Rotation: <Euler (x=-1.9208, y=-0.2345, z=-1.1953), order='XYZ'>
    Matrix:
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      <Vector (-0.9048, -0.3288, 0.2704, -0.1584)>
      <Vector (0.2324, -0.9137, -0.3335, 0.9808)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3633, -0.1708, 0.9463)>
    Rotation: <Euler (x=-1.6657, y=-0.2120, z=-1.2772), order='XYZ'>
    Matrix:
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      <Vector (-0.9358, -0.2279, 0.2691, -0.1708)>
      <Vector (0.2104, -0.9732, -0.0926, 0.9463)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3640, -0.1762, 0.9230)>
    Rotation: <Euler (x=-1.5291, y=-0.2802, z=-1.3091), order='XYZ'>
    Matrix:
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      <Vector (-0.9283, -0.2561, 0.2697, -0.1762)>
      <Vector (0.2766, -0.9602, 0.0401, 0.9230)>
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  Bone: palm.03.R
    Location: <Vector (-0.3372, -0.1316, 1.0210)>
    Rotation: <Euler (x=-2.0067, y=-0.0408, z=-1.3572), order='XYZ'>
    Matrix:
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      <Vector (-0.9765, -0.1256, 0.1754, -0.1316)>
      <Vector (0.0408, -0.9057, -0.4219, 1.0210)>
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  Bone: f_ring 1.R
    Location: <Vector (-0.3551, -0.1370, 0.9774)>
    Rotation: <Euler (x=-2.0464, y=-0.1741, z=-1.3224), order='XYZ'>
    Matrix:
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      <Vector (-0.9547, -0.2619, 0.1416, -0.1370)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3668, -0.1445, 0.9522)>
    Rotation: <Euler (x=-1.8045, y=-0.1477, z=-1.3547), order='XYZ'>
    Matrix:
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      <Vector (-0.9661, -0.1894, 0.1753, -0.1445)>
      <Vector (0.1471, -0.9622, -0.2290, 0.9522)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3728, -0.1503, 0.9226)>
    Rotation: <Euler (x=-1.5091, y=-0.0759, z=-1.4255), order='XYZ'>
    Matrix:
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      <Vector (-0.9866, -0.0660, 0.1491, -0.1503)>
      <Vector (0.0759, -0.9952, 0.0615, 0.9226)>
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  Bone: palm.R
    Location: <Vector (-0.3331, -0.1136, 1.0211)>
    Rotation: <Euler (x=-2.0876, y=0.0437, z=-1.3267), order='XYZ'>
    Matrix:
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      <Vector (-0.9694, -0.0826, 0.2310, -0.1136)>
      <Vector (-0.0436, -0.8686, -0.4937, 1.0211)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3591, -0.1178, 0.9735)>
    Rotation: <Euler (x=-2.0148, y=-0.0544, z=-1.4310), order='XYZ'>
    Matrix:
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      <Vector (-0.9888, -0.1084, 0.1027, -0.1178)>
      <Vector (0.0543, -0.9017, -0.4289, 0.9735)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3681, -0.1201, 0.9542)>
    Rotation: <Euler (x=-1.7714, y=-0.0056, z=-1.4450), order='XYZ'>
    Matrix:
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      <Vector (-0.9921, -0.0304, 0.1219, -0.1201)>
      <Vector (0.0056, -0.9799, -0.1992, 0.9542)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3717, -0.1207, 0.9359)>
    Rotation: <Euler (x=-1.5998, y=0.0283, z=-1.4685), order='XYZ'>
    Matrix:
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      <Vector (-0.9944, 0.0252, 0.1029, -0.1207)>
      <Vector (-0.0283, -0.9992, -0.0290, 0.9359)>
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  Bone: Tail
    Location: <Vector (0.0000, -0.0413, 0.9445)>
    Rotation: <Euler (x=-1.4171, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1531, 0.9882, -0.0413)>
      <Vector (-0.0000, -0.9882, 0.1531, 0.9445)>
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  Bone: Tail_end
    Location: <Vector (0.0000, 0.0144, 0.5848)>
    Rotation: <Euler (x=-1.2739, y=-0.0409, z=-0.0217), order='XYZ'>
    Matrix:
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      <Vector (-0.0217, 0.2916, 0.9563, 0.0144)>
      <Vector (0.0409, -0.9555, 0.2923, 0.5848)>
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Frame: 5
  Bone: spine
    Location: <Vector (-0.0054, -0.0323, 0.9413)>
    Rotation: <Euler (x=1.6322, y=0.0259, z=0.0054), order='XYZ'>
    Matrix:
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      <Vector (0.0054, -0.0612, -0.9981, -0.0323)>
      <Vector (-0.0259, 0.9978, -0.0613, 0.9413)>
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  Bone: spine 2
    Location: <Vector (-0.0009, -0.0428, 1.1124)>
    Rotation: <Euler (x=1.5566, y=-0.0018, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.0142, -0.9999, -0.0428)>
      <Vector (0.0018, 0.9999, 0.0142, 1.1124)>
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  Bone: spine 3
    Location: <Vector (-0.0011, -0.0412, 1.2246)>
    Rotation: <Euler (x=1.5045, y=0.0018, z=0.0038), order='XYZ'>
    Matrix:
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      <Vector (0.0038, 0.0663, -0.9978, -0.0412)>
      <Vector (-0.0018, 0.9978, 0.0663, 1.2246)>
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  Bone: spine 4
    Location: <Vector (-0.0009, -0.0317, 1.3677)>
    Rotation: <Euler (x=1.3325, y=0.0368, z=0.0029), order='XYZ'>
    Matrix:
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      <Vector (0.0029, 0.2361, -0.9717, -0.0317)>
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  Bone: neck_base
    Location: <Vector (0.0046, 0.0057, 1.5211)>
    Rotation: <Euler (x=2.0515, y=-0.0084, z=-0.0054), order='XYZ'>
    Matrix:
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      <Vector (-0.0054, -0.4624, -0.8867, 0.0057)>
      <Vector (0.0084, 0.8866, -0.4624, 1.5211)>
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  Bone: neck
    Location: <Vector (0.0041, -0.0196, 1.5696)>
    Rotation: <Euler (x=1.9324, y=-0.0084, z=-0.0054), order='XYZ'>
    Matrix:
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      <Vector (-0.0054, -0.3537, -0.9353, -0.0196)>
      <Vector (0.0084, 0.9353, -0.3538, 1.5696)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0036, -0.0383, 1.6190)>
    Rotation: <Euler (x=1.8433, y=-0.0086, z=-0.0049), order='XYZ'>
    Matrix:
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      <Vector (-0.0049, -0.2691, -0.9631, -0.0383)>
      <Vector (0.0086, 0.9631, -0.2691, 1.6190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0782, -0.1569, 1.6048)>
    Rotation: <Euler (x=-1.3502, y=0.0121, z=2.9207), order='XYZ'>
    Matrix:
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      <Vector (0.2191, -0.2161, -0.9515, -0.1569)>
      <Vector (-0.0121, -0.9757, 0.2188, 1.6048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0702, -0.2042, 1.3909)>
    Rotation: <Euler (x=-1.6163, y=-0.0471, z=2.9143), order='XYZ'>
    Matrix:
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      <Vector (0.2251, 0.0549, -0.9728, -0.2042)>
      <Vector (0.0471, -0.9979, -0.0454, 1.3909)>
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  Bone: Hair.R
    Location: <Vector (-0.0720, -0.1560, 1.6108)>
    Rotation: <Euler (x=-1.3593, y=-0.0817, z=-2.9296), order='XYZ'>
    Matrix:
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      <Vector (-0.2097, -0.2220, -0.9522, -0.1560)>
      <Vector (0.0816, -0.9745, 0.2092, 1.6108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0795, -0.2047, 1.3971)>
    Rotation: <Euler (x=-1.6316, y=-0.0444, z=-2.9251), order='XYZ'>
    Matrix:
      <Vector (-0.9757, -0.0563, 0.2118, -0.0795)>
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  Bone: Hair back
    Location: <Vector (0.0044, 0.0790, 1.6215)>
    Rotation: <Euler (x=1.2903, y=-3.1031, z=-0.2287), order='XYZ'>
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  Bone: Hair back 2
    Location: <Vector (0.0071, 0.1071, 1.5241)>
    Rotation: <Euler (x=1.2065, y=-3.0432, z=-0.2218), order='XYZ'>
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  Bone: Hair back 3
    Location: <Vector (0.0060, 0.1444, 1.4299)>
    Rotation: <Euler (x=1.3675, y=-3.0265, z=-0.2294), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (-0.0004, 0.1669, 1.3312)>
    Rotation: <Euler (x=1.3405, y=-3.0150, z=-0.2304), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0187, -0.0616, 1.4787)>
    Rotation: <Euler (x=-0.0120, y=-0.0049, z=-0.9433), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1282, 0.0127, 1.4737)>
    Rotation: <Euler (x=1.5088, y=2.8885, z=-0.2613), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.1967, 0.0115, 1.2165)>
    Rotation: <Euler (x=2.0724, y=2.5432, z=-0.0904), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2982, -0.1070, 1.0525)>
    Rotation: <Euler (x=1.8319, y=2.4620, z=-0.2731), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3253, -0.1585, 1.0137)>
    Rotation: <Euler (x=-2.1694, y=0.2340, z=1.1471), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3465, -0.1783, 0.9745)>
    Rotation: <Euler (x=-2.0040, y=0.1585, z=1.0829), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3548, -0.1872, 0.9501)>
    Rotation: <Euler (x=-1.8973, y=0.1426, z=1.0693), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3598, -0.1935, 0.9281)>
    Rotation: <Euler (x=-1.6797, y=0.0440, z=1.0610), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2974, -0.1520, 1.0185)>
    Rotation: <Euler (x=-2.3842, y=-0.2875, z=-0.2894), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2967, -0.1782, 0.9954)>
    Rotation: <Euler (x=-2.0201, y=-0.3431, z=-0.4499), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2990, -0.1927, 0.9720)>
    Rotation: <Euler (x=-1.8472, y=-0.4148, z=-0.4460), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3362, -0.1419, 1.0159)>
    Rotation: <Euler (x=-2.0258, y=0.1535, z=1.1408), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3522, -0.1563, 0.9746)>
    Rotation: <Euler (x=-1.9765, y=0.1875, z=1.0971), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3625, -0.1688, 0.9406)>
    Rotation: <Euler (x=-1.7249, y=0.1696, z=1.1794), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3643, -0.1739, 0.9173)>
    Rotation: <Euler (x=-1.5906, y=0.2396, z=1.2068), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3347, -0.1288, 1.0142)>
    Rotation: <Euler (x=-2.0683, y=0.0035, z=1.2693), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3551, -0.1350, 0.9718)>
    Rotation: <Euler (x=-2.1072, y=0.1345, z=1.2266), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3679, -0.1431, 0.9473)>
    Rotation: <Euler (x=-1.8663, y=0.1100, z=1.2603), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3754, -0.1489, 0.9181)>
    Rotation: <Euler (x=-1.5732, y=0.0429, z=1.3352), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3321, -0.1105, 1.0144)>
    Rotation: <Euler (x=-2.1483, y=-0.0826, z=1.2440), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3610, -0.1162, 0.9686)>
    Rotation: <Euler (x=-2.0790, y=0.0217, z=1.3421), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3710, -0.1189, 0.9499)>
    Rotation: <Euler (x=-1.8360, y=-0.0261, z=1.3591), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3759, -0.1195, 0.9319)>
    Rotation: <Euler (x=-1.6653, y=-0.0584, z=1.3848), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0116, -0.0617, 1.4796)>
    Rotation: <Euler (x=0.0143, y=-0.0851, z=0.9238), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1195, 0.0149, 1.4777)>
    Rotation: <Euler (x=1.5621, y=-2.8591, z=0.1926), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1928, 0.0030, 1.2221)>
    Rotation: <Euler (x=2.1065, y=-2.5399, z=0.0091), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.3019, -0.1136, 1.0616)>
    Rotation: <Euler (x=1.8796, y=-2.5238, z=0.1501), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3311, -0.1634, 1.0221)>
    Rotation: <Euler (x=-2.1125, y=-0.2812, z=-1.2558), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3514, -0.1822, 0.9820)>
    Rotation: <Euler (x=-1.9513, y=-0.2093, z=-1.1867), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3588, -0.1908, 0.9572)>
    Rotation: <Euler (x=-1.8455, y=-0.1941, z=-1.1721), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3629, -0.1973, 0.9352)>
    Rotation: <Euler (x=-1.6291, y=-0.0961, z=-1.1587), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.3031, -0.1593, 1.0287)>
    Rotation: <Euler (x=-2.4251, y=0.2266, z=0.1848), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.3033, -0.1861, 1.0064)>
    Rotation: <Euler (x=-2.0712, y=0.2892, z=0.3398), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.3054, -0.2010, 0.9831)>
    Rotation: <Euler (x=-1.8993, y=0.3607, z=0.3321), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3405, -0.1458, 1.0233)>
    Rotation: <Euler (x=-1.9703, y=-0.2012, z=-1.2447), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3549, -0.1597, 0.9813)>
    Rotation: <Euler (x=-1.9228, y=-0.2375, z=-1.2026), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3641, -0.1721, 0.9469)>
    Rotation: <Euler (x=-1.6674, y=-0.2151, z=-1.2846), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3648, -0.1777, 0.9236)>
    Rotation: <Euler (x=-1.5307, y=-0.2834, z=-1.3164), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.3376, -0.1329, 1.0214)>
    Rotation: <Euler (x=-2.0082, y=-0.0440, z=-1.3649), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3556, -0.1383, 0.9778)>
    Rotation: <Euler (x=-2.0480, y=-0.1774, z=-1.3299), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3674, -0.1458, 0.9526)>
    Rotation: <Euler (x=-1.8059, y=-0.1509, z=-1.3623), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3735, -0.1517, 0.9231)>
    Rotation: <Euler (x=-1.5103, y=-0.0793, z=-1.4332), order='XYZ'>
    Matrix:
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      <Vector (-0.9874, -0.0700, 0.1416, -0.1517)>
      <Vector (0.0792, -0.9950, 0.0603, 0.9231)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.3334, -0.1149, 1.0214)>
    Rotation: <Euler (x=-2.0891, y=0.0404, z=-1.3345), order='XYZ'>
    Matrix:
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      <Vector (-0.9714, -0.0818, 0.2228, -0.1149)>
      <Vector (-0.0404, -0.8679, -0.4950, 1.0214)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3595, -0.1191, 0.9738)>
    Rotation: <Euler (x=-2.0160, y=-0.0577, z=-1.4388), order='XYZ'>
    Matrix:
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      <Vector (-0.9896, -0.1083, 0.0942, -0.1191)>
      <Vector (0.0577, -0.9010, -0.4299, 0.9738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3684, -0.1214, 0.9545)>
    Rotation: <Euler (x=-1.7725, y=-0.0090, z=-1.4528), order='XYZ'>
    Matrix:
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      <Vector (-0.9930, -0.0323, 0.1136, -0.1214)>
      <Vector (0.0090, -0.9797, -0.2003, 0.9545)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3721, -0.1220, 0.9362)>
    Rotation: <Euler (x=-1.6009, y=0.0249, z=-1.4763), order='XYZ'>
    Matrix:
      <Vector (0.0944, -0.0323, 0.9950, -0.3721)>
      <Vector (-0.9952, 0.0219, 0.0951, -0.1220)>
      <Vector (-0.0249, -0.9992, -0.0301, 0.9362)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0034, -0.0440, 0.9455)>
    Rotation: <Euler (x=-1.4097, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0034)>
      <Vector (-0.0000, 0.1604, 0.9870, -0.0440)>
      <Vector (-0.0000, -0.9870, 0.1604, 0.9455)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0034, 0.0144, 0.5861)>
    Rotation: <Euler (x=-1.2502, y=-0.0401, z=-0.0281), order='XYZ'>
    Matrix:
      <Vector (0.9988, 0.0469, 0.0140, -0.0034)>
      <Vector (-0.0280, 0.3140, 0.9490, 0.0144)>
      <Vector (0.0401, -0.9483, 0.3149, 0.5861)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 6
  Bone: spine
    Location: <Vector (-0.0064, -0.0323, 0.9414)>
    Rotation: <Euler (x=1.6435, y=0.0324, z=0.0074), order='XYZ'>
    Matrix:
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      <Vector (0.0074, -0.0724, -0.9973, -0.0323)>
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  Bone: spine 2
    Location: <Vector (-0.0008, -0.0447, 1.1124)>
    Rotation: <Euler (x=1.5600, y=-0.0020, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.0108, -0.9999, -0.0447)>
      <Vector (0.0020, 0.9999, 0.0108, 1.1124)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0010, -0.0435, 1.2246)>
    Rotation: <Euler (x=1.5044, y=0.0019, z=0.0049), order='XYZ'>
    Matrix:
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      <Vector (0.0049, 0.0664, -0.9978, -0.0435)>
      <Vector (-0.0019, 0.9978, 0.0664, 1.2246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0008, -0.0340, 1.3676)>
    Rotation: <Euler (x=1.3231, y=0.0442, z=0.0038), order='XYZ'>
    Matrix:
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      <Vector (0.0038, 0.2454, -0.9694, -0.0340)>
      <Vector (-0.0441, 0.9685, 0.2450, 1.3676)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0058, 0.0047, 1.5197)>
    Rotation: <Euler (x=2.0435, y=-0.0113, z=-0.0071), order='XYZ'>
    Matrix:
      <Vector (0.9999, -0.0133, -0.0011, 0.0058)>
      <Vector (-0.0071, -0.4552, -0.8903, 0.0047)>
      <Vector (0.0113, 0.8903, -0.4553, 1.5197)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0050, -0.0203, 1.5685)>
    Rotation: <Euler (x=1.9244, y=-0.0113, z=-0.0071), order='XYZ'>
    Matrix:
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      <Vector (-0.0071, -0.3462, -0.9381, -0.0203)>
      <Vector (0.0113, 0.9381, -0.3463, 1.5685)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0044, -0.0385, 1.6179)>
    Rotation: <Euler (x=1.8353, y=-0.0116, z=-0.0066), order='XYZ'>
    Matrix:
      <Vector (0.9999, -0.0129, -0.0034, 0.0044)>
      <Vector (-0.0066, -0.2614, -0.9652, -0.0385)>
      <Vector (0.0116, 0.9652, -0.2614, 1.6179)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0788, -0.1573, 1.6045)>
    Rotation: <Euler (x=-1.3404, y=0.0104, z=2.9192), order='XYZ'>
    Matrix:
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      <Vector (0.2206, -0.2250, -0.9491, -0.1573)>
      <Vector (-0.0104, -0.9735, 0.2284, 1.6045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0699, -0.2067, 1.3910)>
    Rotation: <Euler (x=-1.6065, y=-0.0486, z=2.9119), order='XYZ'>
    Matrix:
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      <Vector (0.2274, 0.0458, -0.9727, -0.2067)>
      <Vector (0.0486, -0.9982, -0.0356, 1.3910)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0714, -0.1562, 1.6109)>
    Rotation: <Euler (x=-1.3514, y=-0.0875, z=-2.9320), order='XYZ'>
    Matrix:
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      <Vector (-0.2073, -0.2306, -0.9507, -0.1562)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0798, -0.2067, 1.3977)>
    Rotation: <Euler (x=-1.6251, y=-0.0566, z=-2.9273), order='XYZ'>
    Matrix:
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      <Vector (-0.2123, 0.0410, -0.9763, -0.2067)>
      <Vector (0.0566, -0.9969, -0.0542, 1.3977)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back
    Location: <Vector (0.0054, 0.0787, 1.6195)>
    Rotation: <Euler (x=1.2947, y=-3.1122, z=-0.2307), order='XYZ'>
    Matrix:
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      <Vector (0.2285, 0.2719, -0.9348, 0.0787)>
      <Vector (0.0294, -0.9617, -0.2725, 1.6195)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 2
    Location: <Vector (0.0090, 0.1063, 1.5220)>
    Rotation: <Euler (x=1.2169, y=-3.0468, z=-0.2249), order='XYZ'>
    Matrix:
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      <Vector (0.2220, 0.3576, -0.9071, 0.1063)>
      <Vector (0.0946, -0.9338, -0.3450, 1.5220)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 3
    Location: <Vector (0.0080, 0.1426, 1.4273)>
    Rotation: <Euler (x=1.3852, y=-3.0217, z=-0.2328), order='XYZ'>
    Matrix:
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      <Vector (0.2291, 0.2066, -0.9512, 0.1426)>
      <Vector (0.1196, -0.9758, -0.1832, 1.4273)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 4
    Location: <Vector (0.0007, 0.1635, 1.3284)>
    Rotation: <Euler (x=1.3566, y=-3.0091, z=-0.2345), order='XYZ'>
    Matrix:
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      <Vector (0.2303, 0.2367, -0.9439, 0.1635)>
      <Vector (0.1321, -0.9686, -0.2107, 1.3284)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0197, -0.0629, 1.4777)>
    Rotation: <Euler (x=-0.0173, y=-0.0036, z=-0.9414), order='XYZ'>
    Matrix:
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      <Vector (-0.8084, 0.5885, 0.0131, -0.0629)>
      <Vector (0.0036, -0.0173, 0.9998, 1.4777)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1290, 0.0117, 1.4720)>
    Rotation: <Euler (x=1.4986, y=2.8931, z=-0.2744), order='XYZ'>
    Matrix:
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      <Vector (0.2626, 0.0030, -0.9649, 0.0117)>
      <Vector (-0.2460, -0.9667, -0.0700, 1.4720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.1971, 0.0125, 1.2147)>
    Rotation: <Euler (x=-1.0751, y=0.5991, z=3.0358), order='XYZ'>
    Matrix:
      <Vector (-0.8212, 0.4430, -0.3596, 0.1971)>
      <Vector (0.0872, -0.5254, -0.8464, 0.0125)>
      <Vector (-0.5639, -0.7264, 0.3929, 1.2147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.2973, -0.1065, 1.0502)>
    Rotation: <Euler (x=1.8211, y=2.4461, z=-0.2980), order='XYZ'>
    Matrix:
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      <Vector (0.2254, -0.4191, -0.8795, -0.1065)>
      <Vector (-0.6408, -0.7438, 0.1902, 1.0502)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.3242, -0.1583, 1.0117)>
    Rotation: <Euler (x=-2.1843, y=0.2233, z=1.1257), order='XYZ'>
    Matrix:
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      <Vector (0.8802, -0.4113, 0.2369, -0.1583)>
      <Vector (-0.2215, -0.7973, -0.5615, 1.0117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3457, -0.1784, 0.9728)>
    Rotation: <Euler (x=-2.0179, y=0.1469, z=1.0628), order='XYZ'>
    Matrix:
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      <Vector (0.8643, -0.3257, 0.3833, -0.1784)>
      <Vector (-0.1464, -0.8920, -0.4277, 0.9728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3542, -0.1873, 0.9485)>
    Rotation: <Euler (x=-1.9111, y=0.1309, z=1.0494), order='XYZ'>
    Matrix:
      <Vector (0.4938, 0.2281, -0.8391, 0.3542)>
      <Vector (0.8597, -0.2729, 0.4318, -0.1873)>
      <Vector (-0.1305, -0.9346, -0.3309, 0.9485)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3596, -0.1937, 0.9267)>
    Rotation: <Euler (x=-1.6933, y=0.0322, z=1.0425), order='XYZ'>
    Matrix:
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      <Vector (0.8632, -0.0891, 0.4969, -0.1937)>
      <Vector (-0.0321, -0.9920, -0.1221, 0.9267)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.L
    Location: <Vector (0.2963, -0.1513, 1.0160)>
    Rotation: <Euler (x=-2.3752, y=-0.3033, z=-0.3100), order='XYZ'>
    Matrix:
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      <Vector (-0.2911, -0.7493, 0.5949, -0.1513)>
      <Vector (0.2986, -0.6619, -0.6875, 1.0160)>
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  Bone: thumb 2.L
    Location: <Vector (0.2955, -0.1775, 0.9929)>
    Rotation: <Euler (x=-2.0084, y=-0.3573, z=-0.4719), order='XYZ'>
    Matrix:
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      <Vector (-0.4259, -0.5214, 0.7394, -0.1775)>
      <Vector (0.3497, -0.8486, -0.3970, 0.9929)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.L
    Location: <Vector (0.2980, -0.1919, 0.9694)>
    Rotation: <Euler (x=-1.8352, y=-0.4291, z=-0.4689), order='XYZ'>
    Matrix:
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      <Vector (-0.4109, -0.4146, 0.8119, -0.1919)>
      <Vector (0.4161, -0.8777, -0.2376, 0.9694)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.L
    Location: <Vector (0.3354, -0.1420, 1.0142)>
    Rotation: <Euler (x=-2.0404, y=0.1427, z=1.1206), order='XYZ'>
    Matrix:
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      <Vector (0.8912, -0.3111, 0.3301, -0.1420)>
      <Vector (-0.1423, -0.8827, -0.4479, 1.0142)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3518, -0.1564, 0.9731)>
    Rotation: <Euler (x=-1.9907, y=0.1762, z=1.0765), order='XYZ'>
    Matrix:
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      <Vector (0.8667, -0.3343, 0.3703, -0.1564)>
      <Vector (-0.1752, -0.8990, -0.4014, 0.9731)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3624, -0.1690, 0.9392)>
    Rotation: <Euler (x=-1.7400, y=0.1594, z=1.1589), order='XYZ'>
    Matrix:
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      <Vector (0.9047, -0.2108, 0.3701, -0.1690)>
      <Vector (-0.1588, -0.9732, -0.1662, 0.9392)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3646, -0.1741, 0.9159)>
    Rotation: <Euler (x=-1.6061, y=0.2298, z=1.1851), order='XYZ'>
    Matrix:
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      <Vector (0.9022, -0.2242, 0.3685, -0.1741)>
      <Vector (-0.2278, -0.9731, -0.0344, 0.9159)>
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  Bone: palm 3.L
    Location: <Vector (0.3341, -0.1288, 1.0125)>
    Rotation: <Euler (x=-2.0840, y=-0.0053, z=1.2513), order='XYZ'>
    Matrix:
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      <Vector (0.9494, -0.1499, 0.2761, -0.1288)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3551, -0.1352, 0.9704)>
    Rotation: <Euler (x=-2.1227, y=0.1250, z=1.2066), order='XYZ'>
    Matrix:
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      <Vector (0.9271, -0.2860, 0.2422, -0.1352)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3682, -0.1434, 0.9461)>
    Rotation: <Euler (x=-1.8820, y=0.1011, z=1.2406), order='XYZ'>
    Matrix:
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      <Vector (0.9411, -0.1902, 0.2794, -0.1434)>
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  Bone: f_ring 3.L
    Location: <Vector (0.3761, -0.1493, 0.9170)>
    Rotation: <Euler (x=-1.5894, y=0.0351, z=1.3166), order='XYZ'>
    Matrix:
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      <Vector (0.9673, -0.0387, 0.2508, -0.1493)>
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  Bone: palm 4.L
    Location: <Vector (0.3318, -0.1105, 1.0127)>
    Rotation: <Euler (x=-2.1638, y=-0.0918, z=1.2273), order='XYZ'>
    Matrix:
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      <Vector (0.9376, -0.1166, 0.3275, -0.1105)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3614, -0.1165, 0.9674)>
    Rotation: <Euler (x=-2.0953, y=0.0141, z=1.3238), order='XYZ'>
    Matrix:
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      <Vector (0.9695, -0.1343, 0.2048, -0.1165)>
      <Vector (-0.0141, -0.8655, -0.5007, 0.9674)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3717, -0.1193, 0.9489)>
    Rotation: <Euler (x=-1.8524, y=-0.0334, z=1.3416), order='XYZ'>
    Matrix:
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      <Vector (0.9733, -0.0319, 0.2273, -0.1193)>
      <Vector (0.0334, -0.9601, -0.2778, 0.9489)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3769, -0.1199, 0.9309)>
    Rotation: <Euler (x=-1.6819, y=-0.0653, z=1.3678), order='XYZ'>
    Matrix:
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      <Vector (0.9774, 0.0411, 0.2074, -0.1199)>
      <Vector (0.0652, -0.9917, -0.1107, 0.9309)>
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  Bone: shoulder.R
    Location: <Vector (-0.0106, -0.0630, 1.4788)>
    Rotation: <Euler (x=0.0168, y=-0.1102, z=0.9177), order='XYZ'>
    Matrix:
      <Vector (0.6040, -0.7952, -0.0535, -0.0106)>
      <Vector (0.7894, 0.6061, -0.0976, -0.0630)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1181, 0.0143, 1.4771)>
    Rotation: <Euler (x=1.5655, y=-2.8555, z=0.1879), order='XYZ'>
    Matrix:
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      <Vector (0.2822, -0.9593, -0.0050, 1.4771)>
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  Bone: forearm.R
    Location: <Vector (-0.1921, 0.0016, 1.2218)>
    Rotation: <Euler (x=2.1095, y=-2.5378, z=0.0033), order='XYZ'>
    Matrix:
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      <Vector (0.5678, -0.7066, 0.4223, 1.2218)>
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  Bone: hand.R
    Location: <Vector (-0.3021, -0.1149, 1.0618)>
    Rotation: <Euler (x=1.8838, y=-2.5240, z=0.1416), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3315, -0.1646, 1.0225)>
    Rotation: <Euler (x=-2.1129, y=-0.2846, z=-1.2618), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3519, -0.1834, 0.9824)>
    Rotation: <Euler (x=-1.9519, y=-0.2126, z=-1.1927), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3594, -0.1921, 0.9577)>
    Rotation: <Euler (x=-1.8462, y=-0.1975, z=-1.1782), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3635, -0.1987, 0.9356)>
    Rotation: <Euler (x=-1.6297, y=-0.0994, z=-1.1648), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.3035, -0.1607, 1.0291)>
    Rotation: <Euler (x=-2.4285, y=0.2265, z=0.1779), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.3039, -0.1876, 1.0068)>
    Rotation: <Euler (x=-2.0748, y=0.2896, z=0.3327), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.3060, -0.2025, 0.9836)>
    Rotation: <Euler (x=-1.9030, y=0.3611, z=0.3246), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3409, -0.1470, 1.0236)>
    Rotation: <Euler (x=-1.9707, y=-0.2046, z=-1.2508), order='XYZ'>
    Matrix:
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      <Vector (-0.9294, -0.3001, 0.2147, -0.1470)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3553, -0.1609, 0.9816)>
    Rotation: <Euler (x=-1.9233, y=-0.2409, z=-1.2086), order='XYZ'>
    Matrix:
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      <Vector (0.2385, -0.9114, -0.3353, 0.9816)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3645, -0.1734, 0.9472)>
    Rotation: <Euler (x=-1.6676, y=-0.2185, z=-1.2907), order='XYZ'>
    Matrix:
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      <Vector (-0.9382, -0.2341, 0.2550, -0.1734)>
      <Vector (0.2168, -0.9716, -0.0944, 0.9472)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.3653, -0.1790, 0.9240)>
    Rotation: <Euler (x=-1.5309, y=-0.2868, z=-1.3225), order='XYZ'>
    Matrix:
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      <Vector (-0.9297, -0.2642, 0.2565, -0.1790)>
      <Vector (0.2829, -0.9584, 0.0383, 0.9240)>
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  Bone: palm.03.R
    Location: <Vector (-0.3379, -0.1341, 1.0217)>
    Rotation: <Euler (x=-2.0081, y=-0.0474, z=-1.3710), order='XYZ'>
    Matrix:
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      <Vector (-0.9790, -0.1262, 0.1601, -0.1341)>
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  Bone: f_ring 1.R
    Location: <Vector (-0.3559, -0.1395, 0.9781)>
    Rotation: <Euler (x=-2.0481, y=-0.1808, z=-1.3361), order='XYZ'>
    Matrix:
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      <Vector (-0.9567, -0.2621, 0.1263, -0.1395)>
      <Vector (0.1798, -0.8738, -0.4519, 0.9781)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3677, -0.1471, 0.9529)>
    Rotation: <Euler (x=-1.8059, y=-0.1543, z=-1.3684), order='XYZ'>
    Matrix:
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      <Vector (-0.9680, -0.1933, 0.1604, -0.1471)>
      <Vector (0.1537, -0.9609, -0.2302, 0.9529)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3738, -0.1530, 0.9234)>
    Rotation: <Euler (x=-1.5100, y=-0.0827, z=-1.4394), order='XYZ'>
    Matrix:
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      <Vector (-0.9880, -0.0738, 0.1358, -0.1530)>
      <Vector (0.0826, -0.9947, 0.0605, 0.9234)>
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  Bone: palm.R
    Location: <Vector (-0.3335, -0.1162, 1.0216)>
    Rotation: <Euler (x=-2.0892, y=0.0370, z=-1.3407), order='XYZ'>
    Matrix:
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      <Vector (-0.9730, -0.0817, 0.2160, -0.1162)>
      <Vector (-0.0370, -0.8680, -0.4952, 1.0216)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3596, -0.1203, 0.9740)>
    Rotation: <Euler (x=-2.0157, y=-0.0611, z=-1.4449), order='XYZ'>
    Matrix:
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      <Vector (-0.9902, -0.1087, 0.0872, -0.1203)>
      <Vector (0.0611, -0.9010, -0.4296, 0.9740)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3686, -0.1227, 0.9547)>
    Rotation: <Euler (x=-1.7722, y=-0.0124, z=-1.4589), order='XYZ'>
    Matrix:
      <Vector (0.1117, -0.1974, 0.9739, -0.3686)>
      <Vector (-0.9937, -0.0344, 0.1069, -0.1227)>
      <Vector (0.0124, -0.9797, -0.2000, 0.9547)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3723, -0.1233, 0.9364)>
    Rotation: <Euler (x=-1.6005, y=0.0215, z=-1.4824), order='XYZ'>
    Matrix:
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      <Vector (-0.9959, 0.0188, 0.0889, -0.1233)>
      <Vector (-0.0215, -0.9993, -0.0297, 0.9364)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0067, -0.0467, 0.9464)>
    Rotation: <Euler (x=-1.4024, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0067)>
      <Vector (-0.0000, 0.1676, 0.9858, -0.0467)>
      <Vector (-0.0000, -0.9858, 0.1676, 0.9464)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0067, 0.0143, 0.5875)>
    Rotation: <Euler (x=-1.2271, y=-0.0390, z=-0.0342), order='XYZ'>
    Matrix:
      <Vector (0.9987, 0.0482, 0.0191, -0.0067)>
      <Vector (-0.0342, 0.3355, 0.9414, 0.0143)>
      <Vector (0.0389, -0.9408, 0.3367, 0.5875)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 7
  Bone: spine
    Location: <Vector (-0.0073, -0.0323, 0.9416)>
    Rotation: <Euler (x=1.6546, y=0.0386, z=0.0095), order='XYZ'>
    Matrix:
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      <Vector (0.0095, -0.0833, -0.9965, -0.0323)>
      <Vector (-0.0386, 0.9958, -0.0836, 0.9416)>
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  Bone: spine 2
    Location: <Vector (-0.0006, -0.0465, 1.1123)>
    Rotation: <Euler (x=1.5634, y=-0.0021, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.0074, -1.0000, -0.0465)>
      <Vector (0.0021, 1.0000, 0.0074, 1.1123)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0008, -0.0457, 1.2246)>
    Rotation: <Euler (x=1.5045, y=0.0018, z=0.0060), order='XYZ'>
    Matrix:
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      <Vector (0.0060, 0.0662, -0.9978, -0.0457)>
      <Vector (-0.0018, 0.9978, 0.0662, 1.2246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0006, -0.0362, 1.3676)>
    Rotation: <Euler (x=1.3142, y=0.0510, z=0.0046), order='XYZ'>
    Matrix:
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      <Vector (0.0046, 0.2540, -0.9672, -0.0362)>
      <Vector (-0.0510, 0.9660, 0.2534, 1.3676)>
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  Bone: neck_base
    Location: <Vector (0.0069, 0.0036, 1.5184)>
    Rotation: <Euler (x=2.0353, y=-0.0142, z=-0.0086), order='XYZ'>
    Matrix:
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      <Vector (-0.0086, -0.4479, -0.8940, 0.0036)>
      <Vector (0.0142, 0.8939, -0.4480, 1.5184)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0060, -0.0209, 1.5673)>
    Rotation: <Euler (x=1.9163, y=-0.0142, z=-0.0086), order='XYZ'>
    Matrix:
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      <Vector (-0.0086, -0.3385, -0.9409, -0.0209)>
      <Vector (0.0142, 0.9408, -0.3386, 1.5673)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0051, -0.0388, 1.6170)>
    Rotation: <Euler (x=1.8271, y=-0.0144, z=-0.0082), order='XYZ'>
    Matrix:
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      <Vector (-0.0082, -0.2534, -0.9673, -0.0388)>
      <Vector (0.0144, 0.9672, -0.2535, 1.6170)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0794, -0.1578, 1.6042)>
    Rotation: <Euler (x=-1.3302, y=0.0094, z=2.9176), order='XYZ'>
    Matrix:
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      <Vector (0.2221, -0.2344, -0.9464, -0.1578)>
      <Vector (-0.0094, -0.9712, 0.2383, 1.6042)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0697, -0.2092, 1.3913)>
    Rotation: <Euler (x=-1.5963, y=-0.0492, z=2.9095), order='XYZ'>
    Matrix:
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      <Vector (0.2297, 0.0362, -0.9726, -0.2092)>
      <Vector (0.0492, -0.9985, -0.0255, 1.3913)>
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  Bone: Hair.R
    Location: <Vector (-0.0708, -0.1564, 1.6111)>
    Rotation: <Euler (x=-1.3432, y=-0.0927, z=-2.9345), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0800, -0.2089, 1.3984)>
    Rotation: <Euler (x=-1.6182, y=-0.0685, z=-2.9295), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0064, 0.0785, 1.6176)>
    Rotation: <Euler (x=1.2990, y=-3.1213, z=-0.2324), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0107, 0.1054, 1.5199)>
    Rotation: <Euler (x=1.2280, y=-3.0512, z=-0.2279), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0100, 0.1406, 1.4248)>
    Rotation: <Euler (x=1.4044, y=-3.0182, z=-0.2366), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0020, 0.1598, 1.3256)>
    Rotation: <Euler (x=1.3738, y=-3.0047, z=-0.2390), order='XYZ'>
    Matrix:
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      <Vector (0.2345, 0.2219, -0.9465, 0.1598)>
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  Bone: shoulder.L
    Location: <Vector (0.0206, -0.0642, 1.4767)>
    Rotation: <Euler (x=-0.0229, y=0.0000, z=-0.9390), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, -0.0229, 0.9997, 1.4767)>
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  Bone: upper_arm.L
    Location: <Vector (0.1297, 0.0106, 1.4702)>
    Rotation: <Euler (x=1.4872, y=2.8979, z=-0.2890), order='XYZ'>
    Matrix:
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      <Vector (0.2766, 0.0115, -0.9609, 0.0106)>
      <Vector (-0.2413, -0.9671, -0.0810, 1.4702)>
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  Bone: forearm.L
    Location: <Vector (0.1974, 0.0136, 1.2128)>
    Rotation: <Euler (x=-1.0818, y=0.5999, z=3.0183), order='XYZ'>
    Matrix:
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      <Vector (0.1015, -0.5274, -0.8435, 0.0136)>
      <Vector (-0.5645, -0.7287, 0.3877, 1.2128)>
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  Bone: hand.L
    Location: <Vector (0.2963, -0.1058, 1.0479)>
    Rotation: <Euler (x=1.8090, y=2.4313, z=-0.3256), order='XYZ'>
    Matrix:
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      <Vector (0.2425, -0.4262, -0.8715, -0.1058)>
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  Bone: palm 1.L
    Location: <Vector (0.3227, -0.1580, 1.0096)>
    Rotation: <Euler (x=-2.1979, y=0.2120, z=1.1030), order='XYZ'>
    Matrix:
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      <Vector (0.8726, -0.4167, 0.2549, -0.1580)>
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  Bone: f_index 1.L
    Location: <Vector (0.3445, -0.1783, 0.9710)>
    Rotation: <Euler (x=-2.0306, y=0.1348, z=1.0412), order='XYZ'>
    Matrix:
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      <Vector (0.8552, -0.3281, 0.4012, -0.1783)>
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  Bone: f_index 2.L
    Location: <Vector (0.3533, -0.1873, 0.9468)>
    Rotation: <Euler (x=-1.9236, y=0.1186, z=1.0281), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3589, -0.1937, 0.9250)>
    Rotation: <Euler (x=-1.7056, y=0.0198, z=1.0224), order='XYZ'>
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  Bone: thumb 1.L
    Location: <Vector (0.2950, -0.1504, 1.0135)>
    Rotation: <Euler (x=-2.3653, y=-0.3180, z=-0.3327), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2941, -0.1765, 0.9902)>
    Rotation: <Euler (x=-1.9959, y=-0.3703, z=-0.4961), order='XYZ'>
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  Bone: thumb 3.L
    Location: <Vector (0.2967, -0.1909, 0.9667)>
    Rotation: <Euler (x=-1.8223, y=-0.4421, z=-0.4940), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3342, -0.1418, 1.0124)>
    Rotation: <Euler (x=-2.0538, y=0.1314, z=1.0991), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3510, -0.1565, 0.9715)>
    Rotation: <Euler (x=-2.0036, y=0.1642, z=1.0546), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3620, -0.1692, 0.9377)>
    Rotation: <Euler (x=-1.7538, y=0.1486, z=1.1371), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3645, -0.1741, 0.9145)>
    Rotation: <Euler (x=-1.6204, y=0.2194, z=1.1622), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3332, -0.1286, 1.0107)>
    Rotation: <Euler (x=-2.0987, y=-0.0148, z=1.2317), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3549, -0.1353, 0.9690)>
    Rotation: <Euler (x=-2.1370, y=0.1149, z=1.1851), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3681, -0.1437, 0.9448)>
    Rotation: <Euler (x=-1.8966, y=0.0914, z=1.2195), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3765, -0.1496, 0.9158)>
    Rotation: <Euler (x=-1.6046, y=0.0266, z=1.2964), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3314, -0.1103, 1.0109)>
    Rotation: <Euler (x=-2.1783, y=-0.1016, z=1.2090), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3615, -0.1167, 0.9661)>
    Rotation: <Euler (x=-2.1106, y=0.0057, z=1.3039), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3721, -0.1197, 0.9478)>
    Rotation: <Euler (x=-1.8679, y=-0.0416, z=1.3225), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3776, -0.1203, 0.9299)>
    Rotation: <Euler (x=-1.6976, y=-0.0730, z=1.3492), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0096, -0.0644, 1.4780)>
    Rotation: <Euler (x=0.0188, y=-0.1376, z=0.9111), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1166, 0.0136, 1.4765)>
    Rotation: <Euler (x=1.5675, y=-2.8520, z=0.1851), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1915, 0.0005, 1.2214)>
    Rotation: <Euler (x=2.1116, y=-2.5352, z=-0.0003), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.3021, -0.1160, 1.0619)>
    Rotation: <Euler (x=1.8875, y=-2.5252, z=0.1355), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3317, -0.1657, 1.0227)>
    Rotation: <Euler (x=-2.1122, y=-0.2878, z=-1.2659), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3521, -0.1846, 0.9827)>
    Rotation: <Euler (x=-1.9514, y=-0.2159, z=-1.1967), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3595, -0.1933, 0.9579)>
    Rotation: <Euler (x=-1.8458, y=-0.2008, z=-1.1821), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3637, -0.1999, 0.9359)>
    Rotation: <Euler (x=-1.6294, y=-0.1027, z=-1.1687), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.3037, -0.1619, 1.0293)>
    Rotation: <Euler (x=-2.4317, y=0.2255, z=0.1733), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.3041, -0.1889, 1.0071)>
    Rotation: <Euler (x=-2.0781, y=0.2890, z=0.3278), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.3063, -0.2039, 0.9839)>
    Rotation: <Euler (x=-1.9064, y=0.3605, z=0.3195), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3410, -0.1480, 1.0237)>
    Rotation: <Euler (x=-1.9700, y=-0.2078, z=-1.2548), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3554, -0.1621, 0.9818)>
    Rotation: <Euler (x=-1.9228, y=-0.2441, z=-1.2126), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3646, -0.1746, 0.9474)>
    Rotation: <Euler (x=-1.6668, y=-0.2217, z=-1.2947), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3654, -0.1803, 0.9242)>
    Rotation: <Euler (x=-1.5300, y=-0.2900, z=-1.3267), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.3379, -0.1352, 1.0218)>
    Rotation: <Euler (x=-2.0071, y=-0.0506, z=-1.3750), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3559, -0.1407, 0.9782)>
    Rotation: <Euler (x=-2.0472, y=-0.1839, z=-1.3401), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3677, -0.1483, 0.9530)>
    Rotation: <Euler (x=-1.8049, y=-0.1575, z=-1.3725), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3738, -0.1543, 0.9235)>
    Rotation: <Euler (x=-1.5088, y=-0.0857, z=-1.4434), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3335, -0.1173, 1.0216)>
    Rotation: <Euler (x=-2.0883, y=0.0339, z=-1.3445), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3595, -0.1215, 0.9740)>
    Rotation: <Euler (x=-2.0145, y=-0.0642, z=-1.4489), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3685, -0.1238, 0.9547)>
    Rotation: <Euler (x=-1.7709, y=-0.0154, z=-1.4628), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3721, -0.1245, 0.9364)>
    Rotation: <Euler (x=-1.5991, y=0.0185, z=-1.4863), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (-0.0100, -0.0491, 0.9473)>
    Rotation: <Euler (x=-1.3956, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (-0.0100, 0.0143, 0.5888)>
    Rotation: <Euler (x=-1.2058, y=-0.0373, z=-0.0399), order='XYZ'>
    Matrix:
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Frame: 8
  Bone: spine
    Location: <Vector (-0.0082, -0.0322, 0.9417)>
    Rotation: <Euler (x=1.6649, y=0.0443, z=0.0117), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (-0.0004, -0.0482, 1.1123)>
    Rotation: <Euler (x=1.5667, y=-0.0022, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0022, 1.0000, 0.0041, 1.1123)>
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  Bone: spine 3
    Location: <Vector (-0.0007, -0.0478, 1.2245)>
    Rotation: <Euler (x=1.5049, y=0.0017, z=0.0070), order='XYZ'>
    Matrix:
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      <Vector (-0.0017, 0.9978, 0.0658, 1.2245)>
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  Bone: spine 4
    Location: <Vector (-0.0005, -0.0384, 1.3676)>
    Rotation: <Euler (x=1.3064, y=0.0573, z=0.0054), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0078, 0.0024, 1.5172)>
    Rotation: <Euler (x=2.0273, y=-0.0167, z=-0.0100), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0068, -0.0217, 1.5663)>
    Rotation: <Euler (x=1.9082, y=-0.0167, z=-0.0100), order='XYZ'>
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  Bone: Head
    Location: <Vector (0.0058, -0.0391, 1.6161)>
    Rotation: <Euler (x=1.8191, y=-0.0170, z=-0.0096), order='XYZ'>
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  Bone: Hair.L
    Location: <Vector (0.0799, -0.1584, 1.6041)>
    Rotation: <Euler (x=-1.3201, y=0.0090, z=2.9162), order='XYZ'>
    Matrix:
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  Bone: Hair_end.L
    Location: <Vector (0.0696, -0.2119, 1.3917)>
    Rotation: <Euler (x=-1.5863, y=-0.0493, z=2.9073), order='XYZ'>
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  Bone: Hair.R
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    Rotation: <Euler (x=-1.3350, y=-0.0975, z=-2.9369), order='XYZ'>
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  Bone: Hair_end.R
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    Rotation: <Euler (x=-1.6114, y=-0.0798, z=-2.9318), order='XYZ'>
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  Bone: Hair back
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    Rotation: <Euler (x=1.3030, y=-3.1299, z=-0.2339), order='XYZ'>
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  Bone: Hair back 2
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    Rotation: <Euler (x=1.2392, y=-3.0558, z=-0.2306), order='XYZ'>
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  Bone: Hair back 3
    Location: <Vector (0.0119, 0.1385, 1.4224)>
    Rotation: <Euler (x=1.4243, y=-3.0157, z=-0.2404), order='XYZ'>
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  Bone: Hair back 4
    Location: <Vector (0.0032, 0.1559, 1.3229)>
    Rotation: <Euler (x=1.3915, y=-3.0014, z=-0.2436), order='XYZ'>
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  Bone: shoulder.L
    Location: <Vector (0.0215, -0.0656, 1.4758)>
    Rotation: <Euler (x=-0.0287, y=0.0068, z=-0.9362), order='XYZ'>
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  Bone: upper_arm.L
    Location: <Vector (0.1303, 0.0095, 1.4685)>
    Rotation: <Euler (x=1.4751, y=2.9028, z=-0.3051), order='XYZ'>
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  Bone: forearm.L
    Location: <Vector (0.1977, 0.0150, 1.2111)>
    Rotation: <Euler (x=-1.0895, y=0.6008, z=2.9990), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2951, -0.1049, 1.0455)>
    Rotation: <Euler (x=1.7956, y=2.4178, z=-0.3555), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.3211, -0.1575, 1.0074)>
    Rotation: <Euler (x=-2.2102, y=0.2002, z=1.0794), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3430, -0.1780, 0.9691)>
    Rotation: <Euler (x=-2.0419, y=0.1222, z=1.0187), order='XYZ'>
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  Bone: f_index 2.L
    Location: <Vector (0.3520, -0.1871, 0.9450)>
    Rotation: <Euler (x=-1.9347, y=0.1059, z=1.0058), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3578, -0.1935, 0.9233)>
    Rotation: <Euler (x=-1.7166, y=0.0070, z=1.0012), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2934, -0.1493, 1.0109)>
    Rotation: <Euler (x=-2.3546, y=-0.3314, z=-0.3573), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2923, -0.1752, 0.9875)>
    Rotation: <Euler (x=-1.9828, y=-0.3819, z=-0.5220), order='XYZ'>
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  Bone: thumb 3.L
    Location: <Vector (0.2950, -0.1896, 0.9640)>
    Rotation: <Euler (x=-1.8088, y=-0.4537, z=-0.5210), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3328, -0.1416, 1.0105)>
    Rotation: <Euler (x=-2.0658, y=0.1195, z=1.0764), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3500, -0.1564, 0.9698)>
    Rotation: <Euler (x=-2.0152, y=0.1518, z=1.0317), order='XYZ'>
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  Bone: f_middle 2.L
    Location: <Vector (0.3612, -0.1691, 0.9362)>
    Rotation: <Euler (x=-1.7663, y=0.1372, z=1.1142), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3640, -0.1740, 0.9129)>
    Rotation: <Euler (x=-1.6333, y=0.2082, z=1.1384), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3321, -0.1283, 1.0089)>
    Rotation: <Euler (x=-2.1121, y=-0.0250, z=1.2109), order='XYZ'>
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  Bone: f_ring 1.L
    Location: <Vector (0.3543, -0.1352, 0.9675)>
    Rotation: <Euler (x=-2.1499, y=0.1040, z=1.1626), order='XYZ'>
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  Bone: f_ring 2.L
    Location: <Vector (0.3678, -0.1438, 0.9435)>
    Rotation: <Euler (x=-1.9099, y=0.0810, z=1.1972), order='XYZ'>
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  Bone: f_ring 3.L
    Location: <Vector (0.3764, -0.1497, 0.9146)>
    Rotation: <Euler (x=-1.6187, y=0.0173, z=1.2750), order='XYZ'>
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  Bone: palm 4.L
    Location: <Vector (0.3306, -0.1099, 1.0092)>
    Rotation: <Euler (x=-2.1915, y=-0.1121, z=1.1893), order='XYZ'>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3614, -0.1168, 0.9648)>
    Rotation: <Euler (x=-2.1247, y=-0.0036, z=1.2828), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3722, -0.1199, 0.9466)>
    Rotation: <Euler (x=-1.8822, y=-0.0505, z=1.3020), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3780, -0.1206, 0.9288)>
    Rotation: <Euler (x=-1.7122, y=-0.0816, z=1.3292), order='XYZ'>
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  Bone: shoulder.R
    Location: <Vector (-0.0088, -0.0658, 1.4773)>
    Rotation: <Euler (x=0.0203, y=-0.1672, z=0.9041), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
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    Rotation: <Euler (x=1.5676, y=-2.8490, z=0.1847), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1908, -0.0002, 1.2210)>
    Rotation: <Euler (x=2.1125, y=-2.5322, z=-0.0012), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.3020, -0.1169, 1.0619)>
    Rotation: <Euler (x=1.8904, y=-2.5268, z=0.1328), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
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    Rotation: <Euler (x=-2.1109, y=-0.2904, z=-1.2672), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.9504, y=-0.2186, z=-1.1979), order='XYZ'>
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.8448, y=-0.2035, z=-1.1833), order='XYZ'>
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  Bone: f_index 3.R
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    Rotation: <Euler (x=-1.6284, y=-0.1054, z=-1.1698), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.3035, -0.1628, 1.0294)>
    Rotation: <Euler (x=-2.4342, y=0.2239, z=0.1717), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.3039, -0.1899, 1.0072)>
    Rotation: <Euler (x=-2.0809, y=0.2879, z=0.3260), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.3061, -0.2049, 0.9841)>
    Rotation: <Euler (x=-1.9092, y=0.3593, z=0.3175), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3408, -0.1489, 1.0237)>
    Rotation: <Euler (x=-1.9688, y=-0.2104, z=-1.2561), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3552, -0.1630, 0.9817)>
    Rotation: <Euler (x=-1.9217, y=-0.2468, z=-1.2139), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3643, -0.1757, 0.9474)>
    Rotation: <Euler (x=-1.6655, y=-0.2243, z=-1.2960), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3650, -0.1814, 0.9241)>
    Rotation: <Euler (x=-1.5286, y=-0.2925, z=-1.3281), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.3377, -0.1361, 1.0217)>
    Rotation: <Euler (x=-2.0056, y=-0.0531, z=-1.3760), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3556, -0.1417, 0.9781)>
    Rotation: <Euler (x=-2.0457, y=-0.1864, z=-1.3414), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3674, -0.1493, 0.9529)>
    Rotation: <Euler (x=-1.8034, y=-0.1599, z=-1.3737), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3734, -0.1553, 0.9234)>
    Rotation: <Euler (x=-1.5072, y=-0.0881, z=-1.4445), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3333, -0.1182, 1.0215)>
    Rotation: <Euler (x=-2.0869, y=0.0313, z=-1.3455), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3592, -0.1225, 0.9739)>
    Rotation: <Euler (x=-2.0128, y=-0.0665, z=-1.4500), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3681, -0.1249, 0.9546)>
    Rotation: <Euler (x=-1.7692, y=-0.0177, z=-1.4638), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3718, -0.1256, 0.9363)>
    Rotation: <Euler (x=-1.5974, y=0.0162, z=-1.4872), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (-0.0131, -0.0512, 0.9482)>
    Rotation: <Euler (x=-1.3896, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (-0.0131, 0.0144, 0.5901)>
    Rotation: <Euler (x=-1.1875, y=-0.0351, z=-0.0450), order='XYZ'>
    Matrix:
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Frame: 9
  Bone: spine
    Location: <Vector (-0.0089, -0.0322, 0.9418)>
    Rotation: <Euler (x=1.6742, y=0.0492, z=0.0137), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (-0.0003, -0.0498, 1.1122)>
    Rotation: <Euler (x=1.5698, y=-0.0023, z=0.0001), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (-0.0005, -0.0497, 1.2245)>
    Rotation: <Euler (x=1.5057, y=0.0015, z=0.0078), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (-0.0004, -0.0403, 1.3675)>
    Rotation: <Euler (x=1.3001, y=0.0628, z=0.0060), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0087, 0.0012, 1.5161)>
    Rotation: <Euler (x=2.0197, y=-0.0189, z=-0.0111), order='XYZ'>
    Matrix:
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      <Vector (0.0189, 0.9007, -0.4339, 1.5161)>
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  Bone: neck
    Location: <Vector (0.0075, -0.0225, 1.5654)>
    Rotation: <Euler (x=1.9007, y=-0.0189, z=-0.0111), order='XYZ'>
    Matrix:
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      <Vector (0.0189, 0.9459, -0.3238, 1.5654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0064, -0.0396, 1.6153)>
    Rotation: <Euler (x=1.8115, y=-0.0191, z=-0.0107), order='XYZ'>
    Matrix:
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      <Vector (0.0191, 0.9710, -0.2383, 1.6153)>
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  Bone: Hair.L
    Location: <Vector (0.0803, -0.1590, 1.6041)>
    Rotation: <Euler (x=-1.3105, y=0.0087, z=2.9150), order='XYZ'>
    Matrix:
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      <Vector (-0.0087, -0.9663, 0.2574, 1.6041)>
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  Bone: Hair_end.L
    Location: <Vector (0.0694, -0.2144, 1.3922)>
    Rotation: <Euler (x=-1.5768, y=-0.0490, z=2.9054), order='XYZ'>
    Matrix:
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      <Vector (0.0490, -0.9988, -0.0060, 1.3922)>
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  Bone: Hair.R
    Location: <Vector (-0.0699, -0.1571, 1.6116)>
    Rotation: <Euler (x=-1.3273, y=-0.1019, z=-2.9390), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0804, -0.2132, 1.3999)>
    Rotation: <Euler (x=-1.6050, y=-0.0904, z=-2.9340), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0079, 0.0777, 1.6141)>
    Rotation: <Euler (x=1.3066, y=-3.1378, z=-0.2350), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0138, 0.1035, 1.5162)>
    Rotation: <Euler (x=1.2503, y=-3.0603, z=-0.2331), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0135, 0.1364, 1.4203)>
    Rotation: <Euler (x=1.4444, y=-3.0139, z=-0.2441), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0042, 0.1519, 1.3205)>
    Rotation: <Euler (x=1.4093, y=-2.9989, z=-0.2481), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0222, -0.0670, 1.4750)>
    Rotation: <Euler (x=-0.0345, y=0.0175, z=-0.9330), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1307, 0.0085, 1.4668)>
    Rotation: <Euler (x=1.4623, y=2.9078, z=-0.3223), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.1980, 0.0165, 1.2095)>
    Rotation: <Euler (x=-1.0980, y=0.6016, z=2.9782), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2938, -0.1038, 1.0433)>
    Rotation: <Euler (x=1.7810, y=2.4057, z=-0.3873), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3191, -0.1567, 1.0053)>
    Rotation: <Euler (x=-2.2209, y=0.1878, z=1.0552), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3412, -0.1776, 0.9672)>
    Rotation: <Euler (x=-2.0517, y=0.1093, z=0.9954), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3503, -0.1867, 0.9431)>
    Rotation: <Euler (x=-1.9444, y=0.0928, z=0.9827), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3563, -0.1931, 0.9214)>
    Rotation: <Euler (x=-1.7261, y=-0.0061, z=0.9790), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2916, -0.1480, 1.0084)>
    Rotation: <Euler (x=-2.3431, y=-0.3435, z=-0.3832), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2903, -0.1738, 0.9848)>
    Rotation: <Euler (x=-1.9691, y=-0.3920, z=-0.5493), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2930, -0.1880, 0.9612)>
    Rotation: <Euler (x=-1.7947, y=-0.4638, z=-0.5494), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3312, -0.1411, 1.0086)>
    Rotation: <Euler (x=-2.0763, y=0.1071, z=1.0531), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3486, -0.1561, 0.9681)>
    Rotation: <Euler (x=-2.0252, y=0.1390, z=1.0081), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3601, -0.1689, 0.9345)>
    Rotation: <Euler (x=-1.7773, y=0.1252, z=1.0906), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3631, -0.1737, 0.9113)>
    Rotation: <Euler (x=-1.6448, y=0.1965, z=1.1139), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3308, -0.1279, 1.0070)>
    Rotation: <Euler (x=-2.1241, y=-0.0359, z=1.1891), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3534, -0.1350, 0.9659)>
    Rotation: <Euler (x=-2.1615, y=0.0926, z=1.1393), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3671, -0.1438, 0.9421)>
    Rotation: <Euler (x=-1.9218, y=0.0700, z=1.1742), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3760, -0.1497, 0.9133)>
    Rotation: <Euler (x=-1.6314, y=0.0072, z=1.2527), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3297, -0.1094, 1.0074)>
    Rotation: <Euler (x=-2.2034, y=-0.1233, z=1.1686), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3610, -0.1167, 0.9635)>
    Rotation: <Euler (x=-2.1375, y=-0.0135, z=1.2608), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3720, -0.1200, 0.9454)>
    Rotation: <Euler (x=-1.8952, y=-0.0602, z=1.2806), order='XYZ'>
    Matrix:
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      <Vector (0.0602, -0.9461, -0.3181, 0.9454)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3780, -0.1207, 0.9278)>
    Rotation: <Euler (x=-1.7254, y=-0.0909, z=1.3082), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0081, -0.0672, 1.4766)>
    Rotation: <Euler (x=0.0210, y=-0.1987, z=0.8969), order='XYZ'>
    Matrix:
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      <Vector (0.7660, 0.6206, -0.1673, -0.0672)>
      <Vector (0.1974, 0.0206, 0.9801, 1.4766)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1139, 0.0124, 1.4751)>
    Rotation: <Euler (x=1.5655, y=-2.8466, z=0.1870), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1902, -0.0006, 1.2204)>
    Rotation: <Euler (x=2.1119, y=-2.5288, z=0.0011), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.3017, -0.1173, 1.0617)>
    Rotation: <Euler (x=1.8921, y=-2.5284, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3310, -0.1673, 1.0225)>
    Rotation: <Euler (x=-2.1095, y=-0.2921, z=-1.2651), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3512, -0.1863, 0.9824)>
    Rotation: <Euler (x=-1.9492, y=-0.2203, z=-1.1956), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3586, -0.1951, 0.9577)>
    Rotation: <Euler (x=-1.8436, y=-0.2052, z=-1.1810), order='XYZ'>
    Matrix:
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      <Vector (-0.9056, -0.2839, 0.3152, -0.1951)>
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  Bone: f_index 3.R
    Location: <Vector (-0.3627, -0.2018, 0.9357)>
    Rotation: <Euler (x=-1.6273, y=-0.1071, z=-1.1674), order='XYZ'>
    Matrix:
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      <Vector (-0.9145, -0.1203, 0.3864, -0.2018)>
      <Vector (0.1069, -0.9927, -0.0561, 0.9357)>
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  Bone: thumb 1.R
    Location: <Vector (-0.3030, -0.1634, 1.0292)>
    Rotation: <Euler (x=-2.4357, y=0.2224, z=0.1739), order='XYZ'>
    Matrix:
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      <Vector (0.1688, -0.7743, 0.6099, -0.1634)>
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  Bone: thumb 2.R
    Location: <Vector (-0.3033, -0.1904, 1.0071)>
    Rotation: <Euler (x=-2.0826, y=0.2866, z=0.3281), order='XYZ'>
    Matrix:
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      <Vector (0.3091, -0.5431, 0.7807, -0.1904)>
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  Bone: thumb 3.R
    Location: <Vector (-0.3054, -0.2055, 0.9839)>
    Rotation: <Euler (x=-1.9110, y=0.3580, z=0.3195), order='XYZ'>
    Matrix:
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      <Vector (0.2942, -0.4205, 0.8583, -0.2055)>
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  Bone: palm 2.R
    Location: <Vector (-0.3403, -0.1496, 1.0234)>
    Rotation: <Euler (x=-1.9675, y=-0.2121, z=-1.2538), order='XYZ'>
    Matrix:
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      <Vector (-0.9289, -0.3049, 0.2102, -0.1496)>
      <Vector (0.2105, -0.9017, -0.3777, 1.0234)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3546, -0.1638, 0.9815)>
    Rotation: <Euler (x=-1.9204, y=-0.2485, z=-1.2116), order='XYZ'>
    Matrix:
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      <Vector (-0.9074, -0.3367, 0.2513, -0.1638)>
      <Vector (0.2459, -0.9106, -0.3320, 0.9815)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3636, -0.1765, 0.9471)>
    Rotation: <Euler (x=-1.6641, y=-0.2259, z=-1.2938), order='XYZ'>
    Matrix:
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      <Vector (-0.9374, -0.2400, 0.2522, -0.1765)>
      <Vector (0.2240, -0.9704, -0.0908, 0.9471)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.3643, -0.1822, 0.9239)>
    Rotation: <Euler (x=-1.5271, y=-0.2941, z=-1.3259), order='XYZ'>
    Matrix:
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      <Vector (-0.9285, -0.2703, 0.2545, -0.1822)>
      <Vector (0.2899, -0.9562, 0.0418, 0.9239)>
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  Bone: palm.03.R
    Location: <Vector (-0.3373, -0.1367, 1.0214)>
    Rotation: <Euler (x=-2.0042, y=-0.0545, z=-1.3736), order='XYZ'>
    Matrix:
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      <Vector (-0.9792, -0.1308, 0.1554, -0.1367)>
      <Vector (0.0545, -0.9062, -0.4193, 1.0214)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3551, -0.1424, 0.9778)>
    Rotation: <Euler (x=-2.0443, y=-0.1880, z=-1.3391), order='XYZ'>
    Matrix:
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      <Vector (-0.9561, -0.2666, 0.1214, -0.1424)>
      <Vector (0.1869, -0.8743, -0.4480, 0.9778)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3668, -0.1501, 0.9526)>
    Rotation: <Euler (x=-1.8019, y=-0.1614, z=-1.3714), order='XYZ'>
    Matrix:
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      <Vector (-0.9674, -0.1987, 0.1567, -0.1501)>
      <Vector (0.1607, -0.9608, -0.2261, 0.9526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.3727, -0.1562, 0.9231)>
    Rotation: <Euler (x=-1.5056, y=-0.0895, z=-1.4421), order='XYZ'>
    Matrix:
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      <Vector (-0.9878, -0.0801, 0.1338, -0.1562)>
      <Vector (0.0894, -0.9939, 0.0649, 0.9231)>
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  Bone: palm.R
    Location: <Vector (-0.3329, -0.1188, 1.0213)>
    Rotation: <Euler (x=-2.0855, y=0.0298, z=-1.3429), order='XYZ'>
    Matrix:
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      <Vector (-0.9737, -0.0859, 0.2110, -0.1188)>
      <Vector (-0.0298, -0.8701, -0.4920, 1.0213)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3587, -0.1232, 0.9736)>
    Rotation: <Euler (x=-2.0112, y=-0.0679, z=-1.4475), order='XYZ'>
    Matrix:
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      <Vector (-0.9901, -0.1133, 0.0825, -0.1232)>
      <Vector (0.0678, -0.9025, -0.4254, 0.9736)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3676, -0.1256, 0.9543)>
    Rotation: <Euler (x=-1.7676, y=-0.0191, z=-1.4613), order='XYZ'>
    Matrix:
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      <Vector (-0.9938, -0.0399, 0.1035, -0.1256)>
      <Vector (0.0190, -0.9805, -0.1955, 0.9543)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3712, -0.1264, 0.9359)>
    Rotation: <Euler (x=-1.5957, y=0.0149, z=-1.4847), order='XYZ'>
    Matrix:
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      <Vector (-0.9962, 0.0127, 0.0864, -0.1264)>
      <Vector (-0.0149, -0.9996, -0.0249, 0.9359)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0159, -0.0527, 0.9490)>
    Rotation: <Euler (x=-1.3847, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0159)>
      <Vector (-0.0000, 0.1850, 0.9827, -0.0527)>
      <Vector (-0.0000, -0.9827, 0.1850, 0.9490)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0159, 0.0146, 0.5912)>
    Rotation: <Euler (x=-1.1733, y=-0.0324, z=-0.0490), order='XYZ'>
    Matrix:
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      <Vector (-0.0490, 0.3852, 0.9215, 0.0146)>
      <Vector (0.0324, -0.9215, 0.3869, 0.5912)>
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Frame: 10
  Bone: spine
    Location: <Vector (-0.0095, -0.0322, 0.9419)>
    Rotation: <Euler (x=1.6821, y=0.0530, z=0.0155), order='XYZ'>
    Matrix:
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      <Vector (0.0155, -0.1103, -0.9938, -0.0322)>
      <Vector (-0.0530, 0.9924, -0.1109, 0.9419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (-0.0002, -0.0511, 1.1121)>
    Rotation: <Euler (x=1.5724, y=-0.0024, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.0016, -1.0000, -0.0511)>
      <Vector (0.0024, 1.0000, -0.0016, 1.1121)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0005, -0.0513, 1.2244)>
    Rotation: <Euler (x=1.5069, y=0.0012, z=0.0085), order='XYZ'>
    Matrix:
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      <Vector (0.0085, 0.0638, -0.9979, -0.0513)>
      <Vector (-0.0012, 0.9980, 0.0638, 1.2244)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0004, -0.0421, 1.3674)>
    Rotation: <Euler (x=1.2956, y=0.0674, z=0.0066), order='XYZ'>
    Matrix:
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      <Vector (0.0066, 0.2722, -0.9622, -0.0421)>
      <Vector (-0.0673, 0.9602, 0.2711, 1.3674)>
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  Bone: neck_base
    Location: <Vector (0.0093, -0.0000, 1.5152)>
    Rotation: <Euler (x=2.0130, y=-0.0204, z=-0.0119), order='XYZ'>
    Matrix:
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      <Vector (-0.0119, -0.4277, -0.9039, -0.0000)>
      <Vector (0.0204, 0.9036, -0.4278, 1.5152)>
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  Bone: neck
    Location: <Vector (0.0080, -0.0234, 1.5647)>
    Rotation: <Euler (x=1.8939, y=-0.0204, z=-0.0119), order='XYZ'>
    Matrix:
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      <Vector (-0.0119, -0.3173, -0.9483, -0.0234)>
      <Vector (0.0204, 0.9481, -0.3174, 1.5647)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0068, -0.0402, 1.6147)>
    Rotation: <Euler (x=1.8047, y=-0.0207, z=-0.0115), order='XYZ'>
    Matrix:
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      <Vector (-0.0115, -0.2316, -0.9727, -0.0402)>
      <Vector (0.0207, 0.9725, -0.2318, 1.6147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0806, -0.1597, 1.6042)>
    Rotation: <Euler (x=-1.3018, y=0.0085, z=2.9142), order='XYZ'>
    Matrix:
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      <Vector (0.2255, -0.2608, -0.9387, -0.1597)>
      <Vector (-0.0085, -0.9640, 0.2658, 1.6042)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0692, -0.2169, 1.3928)>
    Rotation: <Euler (x=-1.5682, y=-0.0486, z=2.9038), order='XYZ'>
    Matrix:
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      <Vector (0.2353, 0.0090, -0.9719, -0.2169)>
      <Vector (0.0486, -0.9988, 0.0026, 1.3928)>
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  Bone: Hair.R
    Location: <Vector (-0.0695, -0.1576, 1.6119)>
    Rotation: <Euler (x=-1.3205, y=-0.1059, z=-2.9408), order='XYZ'>
    Matrix:
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      <Vector (-0.1983, -0.2631, -0.9442, -0.1576)>
      <Vector (0.1057, -0.9634, 0.2463, 1.6119)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0807, -0.2153, 1.4006)>
    Rotation: <Euler (x=-1.5992, y=-0.1000, z=-2.9358), order='XYZ'>
    Matrix:
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      <Vector (-0.2033, 0.0074, -0.9791, -0.2153)>
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  Bone: Hair back
    Location: <Vector (0.0085, 0.0771, 1.6127)>
    Rotation: <Euler (x=1.3095, y=3.1387, z=-0.2357), order='XYZ'>
    Matrix:
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      <Vector (0.2335, 0.2506, -0.9395, 0.0771)>
      <Vector (-0.0029, -0.9660, -0.2584, 1.6127)>
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  Bone: Hair back 2
    Location: <Vector (0.0149, 0.1025, 1.5147)>
    Rotation: <Euler (x=1.2609, y=-3.0643, z=-0.2351), order='XYZ'>
    Matrix:
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      <Vector (0.2322, 0.3137, -0.9207, 0.1025)>
      <Vector (0.0772, -0.9495, -0.3041, 1.5147)>
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  Bone: Hair back 3
    Location: <Vector (0.0148, 0.1343, 1.4185)>
    Rotation: <Euler (x=-1.6773, y=-0.1290, z=2.8941), order='XYZ'>
    Matrix:
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      <Vector (0.2430, 0.1344, -0.9607, 0.1343)>
      <Vector (0.1287, -0.9861, -0.1054, 1.4185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 4
    Location: <Vector (0.0049, 0.1479, 1.3185)>
    Rotation: <Euler (x=1.4267, y=-2.9970, z=-0.2522), order='XYZ'>
    Matrix:
      <Vector (-0.9583, -0.1023, -0.2670, 0.0049)>
      <Vector (0.2470, 0.1746, -0.9532, 0.1479)>
      <Vector (0.1441, -0.9793, -0.1421, 1.3185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0227, -0.0683, 1.4742)>
    Rotation: <Euler (x=-0.0399, y=0.0329, z=-0.9295), order='XYZ'>
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  Bone: upper_arm.L
    Location: <Vector (0.1308, 0.0077, 1.4654)>
    Rotation: <Euler (x=1.4493, y=2.9126, z=-0.3404), order='XYZ'>
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  Bone: forearm.L
    Location: <Vector (0.1981, 0.0181, 1.2081)>
    Rotation: <Euler (x=-1.1074, y=0.6023, z=2.9561), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2922, -0.1026, 1.0412)>
    Rotation: <Euler (x=1.7654, y=2.3953, z=-0.4208), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.3169, -0.1558, 1.0032)>
    Rotation: <Euler (x=-2.2299, y=0.1751, z=1.0307), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3390, -0.1769, 0.9652)>
    Rotation: <Euler (x=-2.0599, y=0.0961, z=0.9717), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3483, -0.1860, 0.9412)>
    Rotation: <Euler (x=-1.9523, y=0.0795, z=0.9591), order='XYZ'>
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  Bone: f_index 3.L
    Location: <Vector (0.3545, -0.1925, 0.9196)>
    Rotation: <Euler (x=-1.7340, y=-0.0194, z=0.9563), order='XYZ'>
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  Bone: thumb 1.L
    Location: <Vector (0.2895, -0.1465, 1.0059)>
    Rotation: <Euler (x=-2.3309, y=-0.3539, z=-0.4102), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2880, -0.1720, 0.9822)>
    Rotation: <Euler (x=-1.9549, y=-0.4004, z=-0.5776), order='XYZ'>
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  Bone: thumb 3.L
    Location: <Vector (0.2907, -0.1862, 0.9585)>
    Rotation: <Euler (x=-1.7801, y=-0.4723, z=-0.5789), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3293, -0.1405, 1.0068)>
    Rotation: <Euler (x=-2.0852, y=0.0944, z=1.0294), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3469, -0.1556, 0.9664)>
    Rotation: <Euler (x=-2.0335, y=0.1258, z=0.9841), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3586, -0.1684, 0.9329)>
    Rotation: <Euler (x=-1.7867, y=0.1128, z=1.0666), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3618, -0.1732, 0.9097)>
    Rotation: <Euler (x=-1.6546, y=0.1843, z=1.0892), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3292, -0.1272, 1.0053)>
    Rotation: <Euler (x=-2.1346, y=-0.0473, z=1.1667), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3523, -0.1346, 0.9644)>
    Rotation: <Euler (x=-2.1714, y=0.0807, z=1.1156), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3660, -0.1435, 0.9408)>
    Rotation: <Euler (x=-1.9322, y=0.0584, z=1.1506), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3753, -0.1495, 0.9121)>
    Rotation: <Euler (x=-1.6426, y=-0.0035, z=1.2298), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3285, -0.1088, 1.0058)>
    Rotation: <Euler (x=-2.2138, y=-0.1349, z=1.1471), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3603, -0.1165, 0.9622)>
    Rotation: <Euler (x=-2.1488, y=-0.0242, z=1.2381), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3714, -0.1199, 0.9443)>
    Rotation: <Euler (x=-1.9067, y=-0.0706, z=1.2585), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3777, -0.1206, 0.9267)>
    Rotation: <Euler (x=-1.7373, y=-0.1010, z=1.2865), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0075, -0.0686, 1.4760)>
    Rotation: <Euler (x=0.0211, y=-0.2320, z=0.8895), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1127, 0.0118, 1.4744)>
    Rotation: <Euler (x=1.5608, y=-2.8449, z=0.1925), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1896, -0.0005, 1.2199)>
    Rotation: <Euler (x=2.1094, y=-2.5252, z=0.0073), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.3011, -0.1174, 1.0613)>
    Rotation: <Euler (x=1.8922, y=-2.5293, z=0.1411), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3301, -0.1675, 1.0221)>
    Rotation: <Euler (x=-2.1086, y=-0.2922, z=-1.2587), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3501, -0.1866, 0.9820)>
    Rotation: <Euler (x=-1.9482, y=-0.2205, z=-1.1891), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3574, -0.1955, 0.9572)>
    Rotation: <Euler (x=-1.8426, y=-0.2055, z=-1.1745), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3614, -0.2022, 0.9352)>
    Rotation: <Euler (x=-1.6264, y=-0.1074, z=-1.1608), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.3021, -0.1634, 1.0288)>
    Rotation: <Euler (x=-2.4358, y=0.2215, z=0.1806), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.3022, -0.1905, 1.0067)>
    Rotation: <Euler (x=-2.0828, y=0.2857, z=0.3347), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.3042, -0.2055, 0.9835)>
    Rotation: <Euler (x=-1.9112, y=0.3571, z=0.3261), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3395, -0.1499, 1.0230)>
    Rotation: <Euler (x=-1.9665, y=-0.2123, z=-1.2473), order='XYZ'>
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  Bone: f_middle 1.R
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    Rotation: <Euler (x=-1.9195, y=-0.2487, z=-1.2052), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
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    Rotation: <Euler (x=-1.6632, y=-0.2261, z=-1.2873), order='XYZ'>
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  Bone: f_middle 3.R
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    Rotation: <Euler (x=-1.5261, y=-0.2942, z=-1.3195), order='XYZ'>
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  Bone: palm.03.R
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    Rotation: <Euler (x=-2.0032, y=-0.0546, z=-1.3669), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3543, -0.1428, 0.9773)>
    Rotation: <Euler (x=-2.0433, y=-0.1881, z=-1.3326), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3659, -0.1506, 0.9521)>
    Rotation: <Euler (x=-1.8009, y=-0.1615, z=-1.3649), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3718, -0.1567, 0.9226)>
    Rotation: <Euler (x=-1.5046, y=-0.0895, z=-1.4355), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3323, -0.1191, 1.0208)>
    Rotation: <Euler (x=-2.0845, y=0.0297, z=-1.3362), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3581, -0.1236, 0.9731)>
    Rotation: <Euler (x=-2.0103, y=-0.0679, z=-1.4409), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3669, -0.1261, 0.9538)>
    Rotation: <Euler (x=-1.7666, y=-0.0191, z=-1.4546), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3705, -0.1269, 0.9355)>
    Rotation: <Euler (x=-1.5948, y=0.0149, z=-1.4779), order='XYZ'>
    Matrix:
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      <Vector (-0.0149, -0.9996, -0.0240, 0.9355)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0185, -0.0536, 0.9497)>
    Rotation: <Euler (x=-1.3814, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1883, 0.9821, -0.0536)>
      <Vector (-0.0000, -0.9821, 0.1883, 0.9497)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0185, 0.0150, 0.5922)>
    Rotation: <Euler (x=-1.1644, y=-0.0291, z=-0.0519), order='XYZ'>
    Matrix:
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      <Vector (-0.0518, 0.3934, 0.9179, 0.0150)>
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Frame: 11
  Bone: spine
    Location: <Vector (-0.0100, -0.0321, 0.9420)>
    Rotation: <Euler (x=1.6882, y=0.0555, z=0.0169), order='XYZ'>
    Matrix:
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      <Vector (0.0169, -0.1162, -0.9931, -0.0321)>
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  Bone: spine 2
    Location: <Vector (-0.0002, -0.0521, 1.1120)>
    Rotation: <Euler (x=1.5744, y=-0.0024, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.0036, -1.0000, -0.0521)>
      <Vector (0.0024, 1.0000, -0.0036, 1.1120)>
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  Bone: spine 3
    Location: <Vector (-0.0005, -0.0525, 1.2243)>
    Rotation: <Euler (x=1.5086, y=0.0008, z=0.0089), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (-0.0004, -0.0436, 1.3674)>
    Rotation: <Euler (x=1.2935, y=0.0708, z=0.0070), order='XYZ'>
    Matrix:
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      <Vector (0.0070, 0.2742, -0.9616, -0.0436)>
      <Vector (-0.0707, 0.9594, 0.2731, 1.3674)>
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  Bone: neck_base
    Location: <Vector (0.0097, -0.0013, 1.5146)>
    Rotation: <Euler (x=2.0074, y=-0.0212, z=-0.0123), order='XYZ'>
    Matrix:
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      <Vector (-0.0123, -0.4226, -0.9062, -0.0013)>
      <Vector (0.0212, 0.9060, -0.4227, 1.5146)>
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  Bone: neck
    Location: <Vector (0.0084, -0.0244, 1.5642)>
    Rotation: <Euler (x=1.8883, y=-0.0212, z=-0.0123), order='XYZ'>
    Matrix:
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      <Vector (-0.0123, -0.3119, -0.9500, -0.0244)>
      <Vector (0.0212, 0.9498, -0.3121, 1.5642)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0071, -0.0409, 1.6143)>
    Rotation: <Euler (x=1.7991, y=-0.0214, z=-0.0118), order='XYZ'>
    Matrix:
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      <Vector (-0.0118, -0.2261, -0.9740, -0.0409)>
      <Vector (0.0214, 0.9738, -0.2263, 1.6143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0808, -0.1605, 1.6044)>
    Rotation: <Euler (x=-1.2943, y=0.0079, z=2.9137), order='XYZ'>
    Matrix:
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      <Vector (0.2259, -0.2676, -0.9367, -0.1605)>
      <Vector (-0.0079, -0.9620, 0.2729, 1.6044)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0689, -0.2192, 1.3934)>
    Rotation: <Euler (x=-1.5610, y=-0.0484, z=2.9028), order='XYZ'>
    Matrix:
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      <Vector (0.2363, 0.0019, -0.9717, -0.2192)>
      <Vector (0.0484, -0.9988, 0.0098, 1.3934)>
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  Bone: Hair.R
    Location: <Vector (-0.0693, -0.1583, 1.6123)>
    Rotation: <Euler (x=-1.3149, y=-0.1097, z=-2.9420), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0810, -0.2173, 1.4014)>
    Rotation: <Euler (x=-1.5945, y=-0.1085, z=-2.9372), order='XYZ'>
    Matrix:
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      <Vector (-0.2018, 0.0013, -0.9794, -0.2173)>
      <Vector (0.1083, -0.9938, -0.0236, 1.4014)>
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  Bone: Hair back
    Location: <Vector (0.0089, 0.0764, 1.6116)>
    Rotation: <Euler (x=1.3114, y=3.1336, z=-0.2359), order='XYZ'>
    Matrix:
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      <Vector (0.2338, 0.2476, -0.9402, 0.0764)>
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  Bone: Hair back 2
    Location: <Vector (0.0157, 0.1015, 1.5136)>
    Rotation: <Euler (x=1.2706, y=-3.0673, z=-0.2365), order='XYZ'>
    Matrix:
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      <Vector (0.2337, 0.3041, -0.9235, 0.1015)>
      <Vector (0.0742, -0.9526, -0.2949, 1.5136)>
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  Bone: Hair back 3
    Location: <Vector (0.0157, 0.1323, 1.4171)>
    Rotation: <Euler (x=-1.6583, y=-0.1302, z=2.8913), order='XYZ'>
    Matrix:
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      <Vector (0.2456, 0.1167, -0.9623, 0.1323)>
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  Bone: Hair back 4
    Location: <Vector (0.0052, 0.1441, 1.3169)>
    Rotation: <Euler (x=1.4431, y=-2.9952, z=-0.2558), order='XYZ'>
    Matrix:
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      <Vector (0.2504, 0.1598, -0.9549, 0.1441)>
      <Vector (0.1458, -0.9813, -0.1260, 1.3169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0230, -0.0696, 1.4737)>
    Rotation: <Euler (x=-0.0448, y=0.0536, z=-0.9256), order='XYZ'>
    Matrix:
      <Vector (0.6005, 0.7967, 0.0680, 0.0230)>
      <Vector (-0.7978, 0.6027, -0.0158, -0.0696)>
      <Vector (-0.0536, -0.0448, 0.9976, 1.4737)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1307, 0.0069, 1.4641)>
    Rotation: <Euler (x=-1.7055, y=0.2244, z=2.7823), order='XYZ'>
    Matrix:
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      <Vector (0.3428, 0.0482, -0.9382, 0.0069)>
      <Vector (-0.2225, -0.9661, -0.1309, 1.4641)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.1981, 0.0198, 1.2070)>
    Rotation: <Euler (x=-1.1177, y=0.6027, z=2.9329), order='XYZ'>
    Matrix:
      <Vector (-0.8059, 0.4079, -0.4290, 0.1981)>
      <Vector (0.1707, -0.5338, -0.8282, 0.0198)>
      <Vector (-0.5669, -0.7407, 0.3606, 1.2070)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.2905, -0.1011, 1.0393)>
    Rotation: <Euler (x=1.7489, y=2.3868, z=-0.4553), order='XYZ'>
    Matrix:
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      <Vector (0.3203, -0.4557, -0.8305, -0.1011)>
      <Vector (-0.6852, -0.7169, 0.1290, 1.0393)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.3144, -0.1546, 1.0012)>
    Rotation: <Euler (x=-2.2372, y=0.1621, z=1.0062), order='XYZ'>
    Matrix:
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      <Vector (0.8337, -0.4380, 0.3363, -0.1546)>
      <Vector (-0.1614, -0.7758, -0.6100, 1.0012)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3366, -0.1760, 0.9634)>
    Rotation: <Euler (x=-2.0663, y=0.0827, z=0.9478), order='XYZ'>
    Matrix:
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      <Vector (0.8094, -0.3364, 0.4814, -0.1760)>
      <Vector (-0.0826, -0.8767, -0.4739, 0.9634)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3459, -0.1852, 0.9394)>
    Rotation: <Euler (x=-1.9586, y=0.0661, z=0.9353), order='XYZ'>
    Matrix:
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      <Vector (0.8030, -0.2736, 0.5294, -0.1852)>
      <Vector (-0.0660, -0.9237, -0.3773, 0.9394)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3522, -0.1916, 0.9179)>
    Rotation: <Euler (x=-1.7402, y=-0.0329, z=0.9331), order='XYZ'>
    Matrix:
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      <Vector (0.8030, -0.0743, 0.5913, -0.1916)>
      <Vector (0.0329, -0.9852, -0.1685, 0.9179)>
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  Bone: thumb 1.L
    Location: <Vector (0.2873, -0.1447, 1.0037)>
    Rotation: <Euler (x=-2.3182, y=-0.3627, z=-0.4380), order='XYZ'>
    Matrix:
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      <Vector (-0.3966, -0.7259, 0.5619, -0.1447)>
      <Vector (0.3548, -0.6858, -0.6355, 1.0037)>
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  Bone: thumb 2.L
    Location: <Vector (0.2854, -0.1700, 0.9797)>
    Rotation: <Euler (x=-1.9405, y=-0.4070, z=-0.6066), order='XYZ'>
    Matrix:
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      <Vector (-0.5235, -0.5073, 0.6845, -0.1700)>
      <Vector (0.3959, -0.8562, -0.3319, 0.9797)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.L
    Location: <Vector (0.2881, -0.1841, 0.9560)>
    Rotation: <Euler (x=-1.7652, y=-0.4789, z=-0.6090), order='XYZ'>
    Matrix:
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      <Vector (-0.5077, -0.4170, 0.7539, -0.1841)>
      <Vector (0.4608, -0.8708, -0.1714, 0.9560)>
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  Bone: palm 2.L
    Location: <Vector (0.3271, -0.1396, 1.0050)>
    Rotation: <Euler (x=-2.0924, y=0.0814, z=1.0054), order='XYZ'>
    Matrix:
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      <Vector (0.8416, -0.3265, 0.4303, -0.1396)>
      <Vector (-0.0813, -0.8641, -0.4966, 1.0050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.L
    Location: <Vector (0.3449, -0.1548, 0.9648)>
    Rotation: <Euler (x=-2.0401, y=0.1126, z=0.9600), order='XYZ'>
    Matrix:
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      <Vector (0.8140, -0.3414, 0.4699, -0.1548)>
      <Vector (-0.1123, -0.8862, -0.4494, 0.9648)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3567, -0.1677, 0.9314)>
    Rotation: <Euler (x=-1.7944, y=0.1001, z=1.0425), order='XYZ'>
    Matrix:
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      <Vector (0.8593, -0.1959, 0.4724, -0.1677)>
      <Vector (-0.0999, -0.9702, -0.2206, 0.9314)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3601, -0.1724, 0.9082)>
    Rotation: <Euler (x=-1.6626, y=0.1718, z=1.0645), order='XYZ'>
    Matrix:
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      <Vector (0.8617, -0.1933, 0.4692, -0.1724)>
      <Vector (-0.1709, -0.9811, -0.0903, 0.9082)>
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  Bone: palm 3.L
    Location: <Vector (0.3274, -0.1264, 1.0037)>
    Rotation: <Euler (x=-2.1435, y=-0.0591, z=1.1438), order='XYZ'>
    Matrix:
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      <Vector (0.9086, -0.1792, 0.3772, -0.1264)>
      <Vector (0.0591, -0.8390, -0.5410, 1.0037)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3508, -0.1340, 0.9631)>
    Rotation: <Euler (x=-2.1797, y=0.0684, z=1.0917), order='XYZ'>
    Matrix:
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      <Vector (0.8853, -0.3134, 0.3435, -0.1340)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3647, -0.1431, 0.9395)>
    Rotation: <Euler (x=-1.9409, y=0.0464, z=1.1269), order='XYZ'>
    Matrix:
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      <Vector (0.9021, -0.1944, 0.3853, -0.1431)>
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  Bone: f_ring 3.L
    Location: <Vector (0.3741, -0.1490, 0.9109)>
    Rotation: <Euler (x=-1.6522, y=-0.0148, z=1.2065), order='XYZ'>
    Matrix:
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      <Vector (0.9343, -0.0152, 0.3562, -0.1490)>
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  Bone: palm 4.L
    Location: <Vector (0.3271, -0.1079, 1.0043)>
    Rotation: <Euler (x=-2.2225, y=-0.1469, z=1.1250), order='XYZ'>
    Matrix:
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      <Vector (0.8925, -0.1565, 0.4230, -0.1079)>
      <Vector (0.1464, -0.7865, -0.6000, 1.0043)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3592, -0.1160, 0.9611)>
    Rotation: <Euler (x=-2.1585, y=-0.0354, z=1.2151), order='XYZ'>
    Matrix:
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      <Vector (0.9368, -0.1655, 0.3082, -0.1160)>
      <Vector (0.0354, -0.8317, -0.5541, 0.9611)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3706, -0.1196, 0.9433)>
    Rotation: <Euler (x=-1.9167, y=-0.0816, z=1.2359), order='XYZ'>
    Matrix:
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      <Vector (0.0815, -0.9377, -0.3379, 0.9433)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3770, -0.1203, 0.9258)>
    Rotation: <Euler (x=-1.7476, y=-0.1117, z=1.2642), order='XYZ'>
    Matrix:
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      <Vector (0.9474, 0.0516, 0.3158, -0.1203)>
      <Vector (0.1115, -0.9783, -0.1748, 0.9258)>
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  Bone: shoulder.R
    Location: <Vector (-0.0072, -0.0699, 1.4755)>
    Rotation: <Euler (x=0.0203, y=-0.2668, z=0.8821), order='XYZ'>
    Matrix:
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      <Vector (0.7448, 0.6313, -0.2164, -0.0699)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1118, 0.0114, 1.4737)>
    Rotation: <Euler (x=1.5534, y=-2.8442, z=0.2017), order='XYZ'>
    Matrix:
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      <Vector (-0.1916, -0.0417, -0.9806, 0.0114)>
      <Vector (0.2931, -0.9560, -0.0166, 1.4737)>
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  Bone: forearm.R
    Location: <Vector (-0.1891, 0.0003, 1.2193)>
    Rotation: <Euler (x=2.1045, y=-2.5215, z=0.0180), order='XYZ'>
    Matrix:
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      <Vector (-0.0146, -0.5176, -0.8555, 0.0003)>
      <Vector (0.5811, -0.7006, 0.4140, 1.2193)>
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  Bone: hand.R
    Location: <Vector (-0.3003, -0.1169, 1.0606)>
    Rotation: <Euler (x=1.8901, y=-2.5292, z=0.1538), order='XYZ'>
    Matrix:
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      <Vector (-0.1253, -0.3938, -0.9106, -0.1169)>
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  Bone: palm 1.R
    Location: <Vector (-0.3287, -0.1673, 1.0213)>
    Rotation: <Euler (x=-2.1084, y=-0.2906, z=-1.2472), order='XYZ'>
    Matrix:
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      <Vector (-0.9083, -0.3962, 0.1340, -0.1673)>
      <Vector (0.2865, -0.8229, -0.4907, 1.0213)>
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  Bone: f_index 1.R
    Location: <Vector (-0.3485, -0.1866, 0.9812)>
    Rotation: <Euler (x=-1.9480, y=-0.2189, z=-1.1777), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3557, -0.1955, 0.9565)>
    Rotation: <Euler (x=-1.8424, y=-0.2038, z=-1.1630), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3597, -0.2022, 0.9344)>
    Rotation: <Euler (x=-1.6261, y=-0.1058, z=-1.1493), order='XYZ'>
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  Bone: thumb 1.R
    Location: <Vector (-0.3008, -0.1629, 1.0280)>
    Rotation: <Euler (x=-2.4341, y=0.2216, z=0.1925), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.3006, -0.1899, 1.0059)>
    Rotation: <Euler (x=-2.0811, y=0.2855, z=0.3467), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.3024, -0.2050, 0.9827)>
    Rotation: <Euler (x=-1.9094, y=0.3570, z=0.3382), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3383, -0.1498, 1.0223)>
    Rotation: <Euler (x=-1.9664, y=-0.2106, z=-1.2358), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3523, -0.1642, 0.9803)>
    Rotation: <Euler (x=-1.9193, y=-0.2471, z=-1.1937), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3611, -0.1770, 0.9459)>
    Rotation: <Euler (x=-1.6631, y=-0.2244, z=-1.2758), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3617, -0.1827, 0.9227)>
    Rotation: <Euler (x=-1.5261, y=-0.2926, z=-1.3080), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.3355, -0.1369, 1.0203)>
    Rotation: <Euler (x=-2.0033, y=-0.0530, z=-1.3554), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3532, -0.1428, 0.9766)>
    Rotation: <Euler (x=-2.0433, y=-0.1864, z=-1.3211), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3647, -0.1506, 0.9514)>
    Rotation: <Euler (x=-1.8010, y=-0.1599, z=-1.3533), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3706, -0.1568, 0.9219)>
    Rotation: <Euler (x=-1.5048, y=-0.0878, z=-1.4240), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3314, -0.1189, 1.0202)>
    Rotation: <Euler (x=-2.0845, y=0.0314, z=-1.3247), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3572, -0.1237, 0.9725)>
    Rotation: <Euler (x=-2.0105, y=-0.0663, z=-1.4294), order='XYZ'>
    Matrix:
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      <Vector (-0.9878, -0.1193, 0.0996, -0.1237)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3660, -0.1262, 0.9532)>
    Rotation: <Euler (x=-1.7669, y=-0.0174, z=-1.4431), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3696, -0.1270, 0.9348)>
    Rotation: <Euler (x=-1.5950, y=0.0166, z=-1.4664), order='XYZ'>
    Matrix:
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      <Vector (-0.9944, 0.0139, 0.1045, -0.1270)>
      <Vector (-0.0166, -0.9996, -0.0242, 0.9348)>
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  Bone: Tail
    Location: <Vector (-0.0207, -0.0536, 0.9503)>
    Rotation: <Euler (x=-1.3798, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1898, 0.9818, -0.0536)>
      <Vector (-0.0000, -0.9818, 0.1898, 0.9503)>
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  Bone: Tail_end
    Location: <Vector (-0.0207, 0.0155, 0.5929)>
    Rotation: <Euler (x=-1.1619, y=-0.0253, z=-0.0533), order='XYZ'>
    Matrix:
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      <Vector (-0.0533, 0.3958, 0.9168, 0.0155)>
      <Vector (0.0253, -0.9173, 0.3974, 0.5929)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 12
  Bone: spine
    Location: <Vector (-0.0103, -0.0321, 0.9420)>
    Rotation: <Euler (x=1.6922, y=0.0564, z=0.0177), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (-0.0004, -0.0527, 1.1119)>
    Rotation: <Euler (x=1.5757, y=-0.0024, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.0049, -1.0000, -0.0527)>
      <Vector (0.0024, 1.0000, -0.0049, 1.1119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0006, -0.0533, 1.2242)>
    Rotation: <Euler (x=1.5108, y=0.0004, z=0.0092), order='XYZ'>
    Matrix:
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      <Vector (0.0092, 0.0599, -0.9982, -0.0533)>
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  Bone: spine 4
    Location: <Vector (-0.0006, -0.0447, 1.3673)>
    Rotation: <Euler (x=1.2942, y=0.0729, z=0.0074), order='XYZ'>
    Matrix:
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      <Vector (0.0073, 0.2736, -0.9618, -0.0447)>
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  Bone: neck_base
    Location: <Vector (0.0098, -0.0025, 1.5143)>
    Rotation: <Euler (x=2.0033, y=-0.0209, z=-0.0122), order='XYZ'>
    Matrix:
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      <Vector (-0.0122, -0.4189, -0.9080, -0.0025)>
      <Vector (0.0209, 0.9077, -0.4190, 1.5143)>
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  Bone: neck
    Location: <Vector (0.0084, -0.0255, 1.5640)>
    Rotation: <Euler (x=1.8842, y=-0.0209, z=-0.0122), order='XYZ'>
    Matrix:
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      <Vector (-0.0122, -0.3080, -0.9513, -0.0255)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0072, -0.0417, 1.6142)>
    Rotation: <Euler (x=1.7950, y=-0.0212, z=-0.0117), order='XYZ'>
    Matrix:
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      <Vector (-0.0117, -0.2221, -0.9750, -0.0417)>
      <Vector (0.0212, 0.9747, -0.2223, 1.6142)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0809, -0.1614, 1.6046)>
    Rotation: <Euler (x=-1.2886, y=0.0069, z=2.9137), order='XYZ'>
    Matrix:
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      <Vector (0.2259, -0.2727, -0.9352, -0.1614)>
      <Vector (-0.0069, -0.9604, 0.2784, 1.6046)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0685, -0.2212, 1.3940)>
    Rotation: <Euler (x=-1.5555, y=-0.0486, z=2.9024), order='XYZ'>
    Matrix:
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      <Vector (0.2367, -0.0033, -0.9716, -0.2212)>
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  Bone: Hair.R
    Location: <Vector (-0.0692, -0.1591, 1.6128)>
    Rotation: <Euler (x=-1.3110, y=-0.1132, z=-2.9426), order='XYZ'>
    Matrix:
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      <Vector (0.1129, -0.9603, 0.2553, 1.6128)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0815, -0.2191, 1.4022)>
    Rotation: <Euler (x=-1.5912, y=-0.1156, z=-2.9379), order='XYZ'>
    Matrix:
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      <Vector (-0.2009, -0.0033, -0.9796, -0.2191)>
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  Bone: Hair back
    Location: <Vector (0.0090, 0.0755, 1.6110)>
    Rotation: <Euler (x=1.3122, y=3.1305, z=-0.2358), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0161, 0.1005, 1.5130)>
    Rotation: <Euler (x=1.2791, y=-3.0690, z=-0.2372), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0161, 0.1304, 1.4162)>
    Rotation: <Euler (x=-1.6407, y=-0.1317, z=2.8893), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0050, 0.1406, 1.3159)>
    Rotation: <Euler (x=1.4580, y=-2.9934, z=-0.2586), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0230, -0.0709, 1.4733)>
    Rotation: <Euler (x=-0.0490, y=0.0805, z=-0.9215), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1301, 0.0064, 1.4631)>
    Rotation: <Euler (x=-1.7185, y=0.2201, z=2.7631), order='XYZ'>
    Matrix:
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      <Vector (0.3606, 0.0569, -0.9310, 0.0064)>
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  Bone: forearm.L
    Location: <Vector (0.1980, 0.0215, 1.2062)>
    Rotation: <Euler (x=-1.1290, y=0.6029, z=2.9089), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2886, -0.0995, 1.0376)>
    Rotation: <Euler (x=1.7318, y=2.3801, z=-0.4906), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3117, -0.1532, 0.9994)>
    Rotation: <Euler (x=-2.2425, y=0.1491, z=0.9818), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3338, -0.1748, 0.9617)>
    Rotation: <Euler (x=-2.0708, y=0.0694, z=0.9240), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3432, -0.1840, 0.9378)>
    Rotation: <Euler (x=-1.9629, y=0.0527, z=0.9116), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3496, -0.1904, 0.9162)>
    Rotation: <Euler (x=-1.7445, y=-0.0463, z=0.9098), order='XYZ'>
    Matrix:
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      <Vector (0.7885, -0.0701, 0.6110, -0.1904)>
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  Bone: thumb 1.L
    Location: <Vector (0.2848, -0.1427, 1.0016)>
    Rotation: <Euler (x=-2.3050, y=-0.3696, z=-0.4662), order='XYZ'>
    Matrix:
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      <Vector (-0.4192, -0.7190, 0.5543, -0.1427)>
      <Vector (0.3612, -0.6922, -0.6248, 1.0016)>
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  Bone: thumb 2.L
    Location: <Vector (0.2826, -0.1678, 0.9775)>
    Rotation: <Euler (x=-1.9261, y=-0.4117, z=-0.6359), order='XYZ'>
    Matrix:
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      <Vector (-0.5443, -0.5027, 0.6716, -0.1678)>
      <Vector (0.4002, -0.8592, -0.3188, 0.9775)>
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  Bone: thumb 3.L
    Location: <Vector (0.2852, -0.1817, 0.9537)>
    Rotation: <Euler (x=-1.7502, y=-0.4835, z=-0.6395), order='XYZ'>
    Matrix:
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      <Vector (-0.5283, -0.4162, 0.7400, -0.1817)>
      <Vector (0.4649, -0.8711, -0.1580, 0.9537)>
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  Bone: palm 2.L
    Location: <Vector (0.3247, -0.1386, 1.0035)>
    Rotation: <Euler (x=-2.0977, y=0.0683, z=0.9815), order='XYZ'>
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  Bone: f_middle 1.L
    Location: <Vector (0.3426, -0.1539, 0.9634)>
    Rotation: <Euler (x=-2.0448, y=0.0993, z=0.9360), order='XYZ'>
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  Bone: f_middle 2.L
    Location: <Vector (0.3545, -0.1668, 0.9300)>
    Rotation: <Euler (x=-1.8002, y=0.0872, z=1.0184), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3581, -0.1713, 0.9068)>
    Rotation: <Euler (x=-1.6687, y=0.1591, z=1.0400), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3253, -0.1253, 1.0023)>
    Rotation: <Euler (x=-2.1506, y=-0.0713, z=1.1208), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3490, -0.1332, 0.9619)>
    Rotation: <Euler (x=-2.1861, y=0.0558, z=1.0678), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3629, -0.1424, 0.9384)>
    Rotation: <Euler (x=-1.9477, y=0.0341, z=1.1031), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3726, -0.1483, 0.9098)>
    Rotation: <Euler (x=-1.6600, y=-0.0265, z=1.1832), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3255, -0.1068, 1.0030)>
    Rotation: <Euler (x=-2.2294, y=-0.1592, z=1.1025), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3579, -0.1154, 0.9601)>
    Rotation: <Euler (x=-2.1664, y=-0.0470, z=1.1919), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3693, -0.1190, 0.9425)>
    Rotation: <Euler (x=-1.9248, y=-0.0931, z=1.2131), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3760, -0.1198, 0.9250)>
    Rotation: <Euler (x=-1.7561, y=-0.1230, z=1.2417), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0072, -0.0711, 1.4752)>
    Rotation: <Euler (x=0.0185, y=-0.3031, z=0.8749), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1111, 0.0110, 1.4730)>
    Rotation: <Euler (x=1.5429, y=-2.8447, z=0.2150), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1887, 0.0016, 1.2186)>
    Rotation: <Euler (x=2.0968, y=-2.5179, z=0.0337), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2991, -0.1158, 1.0597)>
    Rotation: <Euler (x=1.8856, y=-2.5274, z=0.1733), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3268, -0.1666, 1.0203)>
    Rotation: <Euler (x=-2.1097, y=-0.2866, z=-1.2299), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3464, -0.1861, 0.9802)>
    Rotation: <Euler (x=-1.9489, y=-0.2148, z=-1.1606), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3535, -0.1950, 0.9554)>
    Rotation: <Euler (x=-1.8432, y=-0.1998, z=-1.1460), order='XYZ'>
    Matrix:
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      <Vector (-0.8930, -0.2850, 0.3483, -0.1950)>
      <Vector (0.1984, -0.9440, -0.2637, 0.9554)>
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  Bone: f_index 3.R
    Location: <Vector (-0.3574, -0.2017, 0.9333)>
    Rotation: <Euler (x=-1.6269, y=-0.1017, z=-1.1323), order='XYZ'>
    Matrix:
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      <Vector (-0.9007, -0.1156, 0.4187, -0.2017)>
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  Bone: thumb 1.R
    Location: <Vector (-0.2989, -0.1617, 1.0270)>
    Rotation: <Euler (x=-2.4302, y=0.2233, z=0.2103), order='XYZ'>
    Matrix:
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      <Vector (0.2035, -0.7709, 0.6035, -0.1617)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2984, -0.1886, 1.0047)>
    Rotation: <Euler (x=-2.0769, y=0.2866, z=0.3648), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.3000, -0.2036, 0.9815)>
    Rotation: <Euler (x=-1.9052, y=0.3581, z=0.3566), order='XYZ'>
    Matrix:
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      <Vector (0.3270, -0.4231, 0.8450, -0.2036)>
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  Bone: palm 2.R
    Location: <Vector (-0.3367, -0.1492, 1.0213)>
    Rotation: <Euler (x=-1.9676, y=-0.2066, z=-1.2187), order='XYZ'>
    Matrix:
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      <Vector (-0.9187, -0.3109, 0.2437, -0.1492)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3506, -0.1637, 0.9793)>
    Rotation: <Euler (x=-1.9203, y=-0.2430, z=-1.1766), order='XYZ'>
    Matrix:
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      <Vector (-0.8962, -0.3403, 0.2848, -0.1637)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3592, -0.1765, 0.9449)>
    Rotation: <Euler (x=-1.6644, y=-0.2205, z=-1.2586), order='XYZ'>
    Matrix:
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      <Vector (-0.9286, -0.2359, 0.2864, -0.1765)>
      <Vector (0.2187, -0.9715, -0.0912, 0.9449)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.3597, -0.1822, 0.9217)>
    Rotation: <Euler (x=-1.5276, y=-0.2886, z=-1.2907), order='XYZ'>
    Matrix:
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      <Vector (-0.9213, -0.2614, 0.2880, -0.1822)>
      <Vector (0.2847, -0.9577, 0.0414, 0.9217)>
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  Bone: palm.03.R
    Location: <Vector (-0.3341, -0.1362, 1.0194)>
    Rotation: <Euler (x=-2.0049, y=-0.0491, z=-1.3384), order='XYZ'>
    Matrix:
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      <Vector (-0.9720, -0.1402, 0.1888, -0.1362)>
      <Vector (0.0491, -0.9062, -0.4201, 1.0194)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3518, -0.1423, 0.9758)>
    Rotation: <Euler (x=-2.0448, y=-0.1825, z=-1.3039), order='XYZ'>
    Matrix:
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      <Vector (-0.9486, -0.2762, 0.1547, -0.1423)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3633, -0.1503, 0.9505)>
    Rotation: <Euler (x=-1.8026, y=-0.1560, z=-1.3362), order='XYZ'>
    Matrix:
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      <Vector (-0.9608, -0.2005, 0.1915, -0.1503)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3691, -0.1564, 0.9210)>
    Rotation: <Euler (x=-1.5067, y=-0.0841, z=-1.4069), order='XYZ'>
    Matrix:
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      <Vector (-0.9831, -0.0723, 0.1681, -0.1564)>
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  Bone: palm.R
    Location: <Vector (-0.3304, -0.1182, 1.0193)>
    Rotation: <Euler (x=-2.0860, y=0.0353, z=-1.3078), order='XYZ'>
    Matrix:
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      <Vector (-0.9650, -0.0985, 0.2430, -0.1182)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3561, -0.1233, 0.9716)>
    Rotation: <Euler (x=-2.0123, y=-0.0626, z=-1.4124), order='XYZ'>
    Matrix:
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      <Vector (-0.9855, -0.1232, 0.1163, -0.1233)>
      <Vector (0.0625, -0.9023, -0.4265, 0.9716)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3650, -0.1259, 0.9523)>
    Rotation: <Euler (x=-1.7688, y=-0.0137, z=-1.4262), order='XYZ'>
    Matrix:
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      <Vector (-0.9895, -0.0417, 0.1386, -0.1259)>
      <Vector (0.0137, -0.9804, -0.1967, 0.9523)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3686, -0.1267, 0.9340)>
    Rotation: <Euler (x=-1.5971, y=0.0202, z=-1.4496), order='XYZ'>
    Matrix:
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      <Vector (-0.9925, 0.0169, 0.1214, -0.1267)>
      <Vector (-0.0202, -0.9995, -0.0262, 0.9340)>
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  Bone: Tail
    Location: <Vector (-0.0224, -0.0526, 0.9508)>
    Rotation: <Euler (x=-1.3804, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1893, 0.9819, -0.0526)>
      <Vector (-0.0000, -0.9819, 0.1893, 0.9508)>
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  Bone: Tail_end
    Location: <Vector (-0.0224, 0.0163, 0.5933)>
    Rotation: <Euler (x=-1.1671, y=-0.0209, z=-0.0532), order='XYZ'>
    Matrix:
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      <Vector (-0.0531, 0.3913, 0.9187, 0.0163)>
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Frame: 13
  Bone: spine
    Location: <Vector (-0.0105, -0.0321, 0.9419)>
    Rotation: <Euler (x=1.6937, y=0.0554, z=0.0178), order='XYZ'>
    Matrix:
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      <Vector (0.0178, -0.1216, -0.9924, -0.0321)>
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  Bone: spine 2
    Location: <Vector (-0.0007, -0.0530, 1.1119)>
    Rotation: <Euler (x=1.5760, y=-0.0024, z=0.0002), order='XYZ'>
    Matrix:
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      <Vector (0.0002, -0.0052, -1.0000, -0.0530)>
      <Vector (0.0024, 1.0000, -0.0052, 1.1119)>
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  Bone: spine 3
    Location: <Vector (-0.0010, -0.0536, 1.2241)>
    Rotation: <Euler (x=1.5136, y=0.0000, z=0.0091), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.9984, 0.0571, 1.2241)>
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  Bone: spine 4
    Location: <Vector (-0.0010, -0.0454, 1.3672)>
    Rotation: <Euler (x=1.2981, y=0.0736, z=0.0075), order='XYZ'>
    Matrix:
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      <Vector (0.0075, 0.2699, -0.9629, -0.0454)>
      <Vector (-0.0735, 0.9604, 0.2686, 1.3672)>
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  Bone: neck_base
    Location: <Vector (0.0095, -0.0038, 1.5144)>
    Rotation: <Euler (x=2.0010, y=-0.0196, z=-0.0116), order='XYZ'>
    Matrix:
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      <Vector (-0.0116, -0.4168, -0.9089, -0.0038)>
      <Vector (0.0196, 0.9087, -0.4170, 1.5144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0083, -0.0266, 1.5642)>
    Rotation: <Euler (x=1.8819, y=-0.0196, z=-0.0116), order='XYZ'>
    Matrix:
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      <Vector (-0.0116, -0.3059, -0.9520, -0.0266)>
      <Vector (0.0196, 0.9518, -0.3061, 1.5642)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0071, -0.0427, 1.6144)>
    Rotation: <Euler (x=1.7928, y=-0.0198, z=-0.0111), order='XYZ'>
    Matrix:
      <Vector (0.9997, -0.0218, -0.0065, 0.0071)>
      <Vector (-0.0111, -0.2199, -0.9755, -0.0427)>
      <Vector (0.0198, 0.9753, -0.2201, 1.6144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0808, -0.1624, 1.6049)>
    Rotation: <Euler (x=-1.2851, y=0.0050, z=2.9143), order='XYZ'>
    Matrix:
      <Vector (-0.9743, -0.0589, -0.2176, 0.0808)>
      <Vector (0.2254, -0.2757, -0.9344, -0.1624)>
      <Vector (-0.0050, -0.9594, 0.2819, 1.6049)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0679, -0.2229, 1.3945)>
    Rotation: <Euler (x=-1.5522, y=-0.0495, z=2.9027), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
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  Bone: Hair back
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  Bone: Hair back 2
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  Bone: Hair back 3
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  Bone: Hair back 4
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  Bone: shoulder.L
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  Bone: upper_arm.L
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  Bone: hand.L
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    Rotation: <Euler (x=1.7143, y=2.3756, z=-0.5262), order='XYZ'>
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  Bone: palm 1.L
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    Rotation: <Euler (x=-2.2459, y=0.1361, z=0.9579), order='XYZ'>
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-2.0734, y=0.0562, z=0.9004), order='XYZ'>
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  Bone: f_index 2.L
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    Rotation: <Euler (x=-1.9653, y=0.0395, z=0.8880), order='XYZ'>
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  Bone: f_index 3.L
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    Rotation: <Euler (x=-1.7469, y=-0.0595, z=0.8864), order='XYZ'>
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  Bone: thumb 1.L
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    Rotation: <Euler (x=-2.2916, y=-0.3744, z=-0.4946), order='XYZ'>
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  Bone: thumb 2.L
    Location: <Vector (0.2796, -0.1652, 0.9755)>
    Rotation: <Euler (x=-1.9117, y=-0.4144, z=-0.6651), order='XYZ'>
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  Bone: thumb 3.L
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    Rotation: <Euler (x=-1.7353, y=-0.4861, z=-0.6698), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3221, -0.1372, 1.0022)>
    Rotation: <Euler (x=-2.1010, y=0.0554, z=0.9578), order='XYZ'>
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  Bone: f_middle 1.L
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    Rotation: <Euler (x=-2.0475, y=0.0862, z=0.9123), order='XYZ'>
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  Bone: f_middle 2.L
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    Rotation: <Euler (x=-1.8039, y=0.0744, z=0.9947), order='XYZ'>
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  Bone: f_middle 3.L
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    Rotation: <Euler (x=-1.6728, y=0.1463, z=1.0159), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3230, -0.1240, 1.0011)>
    Rotation: <Euler (x=-2.1557, y=-0.0837, z=1.0977), order='XYZ'>
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  Bone: f_ring 1.L
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    Rotation: <Euler (x=-2.1905, y=0.0432, z=1.0441), order='XYZ'>
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  Bone: f_ring 2.L
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    Rotation: <Euler (x=-1.9526, y=0.0216, z=1.0795), order='XYZ'>
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  Bone: f_ring 3.L
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    Rotation: <Euler (x=-1.6658, y=-0.0386, z=1.1599), order='XYZ'>
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  Bone: palm 4.L
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  Bone: f_pinky 1.L
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    Rotation: <Euler (x=-2.1723, y=-0.0590, z=1.1687), order='XYZ'>
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  Bone: f_pinky 2.L
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    Rotation: <Euler (x=-1.9311, y=-0.1050, z=1.1903), order='XYZ'>
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  Bone: f_pinky 3.L
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    Rotation: <Euler (x=-1.7627, y=-0.1347, z=1.2191), order='XYZ'>
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  Bone: shoulder.R
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  Bone: upper_arm.R
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    Rotation: <Euler (x=1.5291, y=-2.8467, z=0.2327), order='XYZ'>
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  Bone: forearm.R
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    Rotation: <Euler (x=2.0860, y=-2.5148, z=0.0550), order='XYZ'>
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  Bone: hand.R
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    Rotation: <Euler (x=1.8779, y=-2.5234, z=0.2006), order='XYZ'>
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  Bone: palm 1.R
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    Rotation: <Euler (x=-2.1126, y=-0.2797, z=-1.2062), order='XYZ'>
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  Bone: f_index 1.R
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.8456, y=-0.1927, z=-1.1226), order='XYZ'>
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  Bone: thumb 1.R
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  Bone: thumb 2.R
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  Bone: thumb 3.R
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  Bone: f_middle 1.R
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  Bone: f_middle 3.R
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  Bone: palm.03.R
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  Bone: f_ring 1.R
    Location: <Vector (-0.3501, -0.1413, 0.9746)>
    Rotation: <Euler (x=-2.0482, y=-0.1759, z=-1.2804), order='XYZ'>
    Matrix:
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      <Vector (-0.9433, -0.2805, 0.1772, -0.1413)>
      <Vector (0.1750, -0.8745, -0.4524, 0.9746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.R
    Location: <Vector (-0.3615, -0.1494, 0.9494)>
    Rotation: <Euler (x=-1.8062, y=-0.1495, z=-1.3128), order='XYZ'>
    Matrix:
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      <Vector (-0.9561, -0.1996, 0.2145, -0.1494)>
      <Vector (0.1489, -0.9616, -0.2306, 0.9494)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.3673, -0.1555, 0.9199)>
    Rotation: <Euler (x=-1.5107, y=-0.0779, z=-1.3837), order='XYZ'>
    Matrix:
      <Vector (0.1854, 0.0735, 0.9799, -0.3673)>
      <Vector (-0.9796, -0.0651, 0.1903, -0.1555)>
      <Vector (0.0778, -0.9952, 0.0599, 0.9199)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.3290, -0.1169, 1.0182)>
    Rotation: <Euler (x=-2.0894, y=0.0419, z=-1.2851), order='XYZ'>
    Matrix:
      <Vector (0.2816, -0.4858, 0.8275, -0.3290)>
      <Vector (-0.9586, -0.1048, 0.2647, -0.1169)>
      <Vector (-0.0419, -0.8678, -0.4952, 1.0182)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3549, -0.1223, 0.9707)>
    Rotation: <Euler (x=-2.0164, y=-0.0563, z=-1.3892), order='XYZ'>
    Matrix:
      <Vector (0.1803, -0.4147, 0.8919, -0.3549)>
      <Vector (-0.9820, -0.1278, 0.1391, -0.1223)>
      <Vector (0.0563, -0.9009, -0.4303, 0.9707)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3638, -0.1250, 0.9514)>
    Rotation: <Euler (x=-1.7729, y=-0.0076, z=-1.4033), order='XYZ'>
    Matrix:
      <Vector (0.1667, -0.1967, 0.9662, -0.3638)>
      <Vector (-0.9860, -0.0408, 0.1619, -0.1250)>
      <Vector (0.0076, -0.9796, -0.2008, 0.9514)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3675, -0.1258, 0.9331)>
    Rotation: <Euler (x=-1.6013, y=0.0263, z=-1.4268), order='XYZ'>
    Matrix:
      <Vector (0.1434, -0.0340, 0.9891, -0.3675)>
      <Vector (-0.9893, 0.0216, 0.1442, -0.1258)>
      <Vector (-0.0263, -0.9992, -0.0305, 0.9331)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0235, -0.0506, 0.9512)>
    Rotation: <Euler (x=-1.3834, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0235)>
      <Vector (-0.0000, 0.1863, 0.9825, -0.0506)>
      <Vector (-0.0000, -0.9825, 0.1863, 0.9512)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0235, 0.0173, 0.5935)>
    Rotation: <Euler (x=-1.1810, y=-0.0158, z=-0.0513), order='XYZ'>
    Matrix:
      <Vector (0.9986, 0.0340, 0.0414, -0.0235)>
      <Vector (-0.0513, 0.3788, 0.9241, 0.0173)>
      <Vector (0.0158, -0.9249, 0.3800, 0.5935)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 14
  Bone: spine
    Location: <Vector (-0.0105, -0.0322, 0.9418)>
    Rotation: <Euler (x=1.6925, y=0.0524, z=0.0172), order='XYZ'>
    Matrix:
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      <Vector (0.0172, -0.1205, -0.9926, -0.0322)>
      <Vector (-0.0524, 0.9912, -0.1212, 0.9418)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (-0.0012, -0.0528, 1.1118)>
    Rotation: <Euler (x=1.5753, y=-0.0024, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.0045, -1.0000, -0.0528)>
      <Vector (0.0024, 1.0000, -0.0045, 1.1118)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0015, -0.0533, 1.2241)>
    Rotation: <Euler (x=1.5171, y=-0.0005, z=0.0087), order='XYZ'>
    Matrix:
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      <Vector (0.0087, 0.0537, -0.9985, -0.0533)>
      <Vector (0.0005, 0.9986, 0.0537, 1.2241)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0016, -0.0456, 1.3672)>
    Rotation: <Euler (x=1.3055, y=0.0727, z=0.0075), order='XYZ'>
    Matrix:
      <Vector (0.9973, 0.0681, 0.0263, -0.0016)>
      <Vector (0.0075, 0.2628, -0.9648, -0.0456)>
      <Vector (-0.0726, 0.9625, 0.2615, 1.3672)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0088, -0.0051, 1.5150)>
    Rotation: <Euler (x=2.0008, y=-0.0170, z=-0.0104), order='XYZ'>
    Matrix:
      <Vector (0.9998, -0.0198, -0.0023, 0.0088)>
      <Vector (-0.0104, -0.4167, -0.9090, -0.0051)>
      <Vector (0.0170, 0.9088, -0.4168, 1.5150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0077, -0.0279, 1.5647)>
    Rotation: <Euler (x=1.8817, y=-0.0170, z=-0.0104), order='XYZ'>
    Matrix:
      <Vector (0.9998, -0.0194, -0.0047, 0.0077)>
      <Vector (-0.0104, -0.3057, -0.9521, -0.0279)>
      <Vector (0.0170, 0.9519, -0.3059, 1.5647)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0067, -0.0440, 1.6149)>
    Rotation: <Euler (x=1.7926, y=-0.0173, z=-0.0099), order='XYZ'>
    Matrix:
      <Vector (0.9998, -0.0190, -0.0059, 0.0067)>
      <Vector (-0.0099, -0.2198, -0.9755, -0.0440)>
      <Vector (0.0173, 0.9754, -0.2199, 1.6149)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0806, -0.1636, 1.6052)>
    Rotation: <Euler (x=-1.2839, y=0.0022, z=2.9154), order='XYZ'>
    Matrix:
      <Vector (-0.9745, -0.0614, -0.2157, 0.0806)>
      <Vector (0.2242, -0.2762, -0.9346, -0.1636)>
      <Vector (-0.0022, -0.9591, 0.2830, 1.6052)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0671, -0.2242, 1.3949)>
    Rotation: <Euler (x=-1.5514, y=-0.0512, z=2.9038), order='XYZ'>
    Matrix:
      <Vector (-0.9706, -0.0543, -0.2345, 0.0671)>
      <Vector (0.2352, -0.0068, -0.9719, -0.2242)>
      <Vector (0.0512, -0.9985, 0.0194, 1.3949)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0694, -0.1615, 1.6143)>
    Rotation: <Euler (x=-1.3094, y=-0.1195, z=-2.9412), order='XYZ'>
    Matrix:
      <Vector (-0.9730, -0.0614, 0.2225, -0.0694)>
      <Vector (-0.1977, -0.2762, -0.9405, -0.1615)>
      <Vector (0.1192, -0.9591, 0.2566, 1.6143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0829, -0.2221, 1.4039)>
    Rotation: <Euler (x=-1.5902, y=-0.1252, z=-2.9366), order='XYZ'>
    Matrix:
      <Vector (-0.9714, -0.1262, 0.2012, -0.0829)>
      <Vector (-0.2020, -0.0064, -0.9794, -0.2221)>
      <Vector (0.1249, -0.9920, -0.0193, 1.4039)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back
    Location: <Vector (0.0082, 0.0732, 1.6116)>
    Rotation: <Euler (x=1.3096, y=3.1317, z=-0.2338), order='XYZ'>
    Matrix:
      <Vector (-0.9727, 0.0692, -0.2213, 0.0082)>
      <Vector (0.2317, 0.2489, -0.9404, 0.0732)>
      <Vector (-0.0099, -0.9660, -0.2582, 1.6116)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 2
    Location: <Vector (0.0152, 0.0985, 1.5136)>
    Rotation: <Euler (x=1.2912, y=-3.0667, z=-0.2362), order='XYZ'>
    Matrix:
      <Vector (-0.9695, -0.0053, -0.2450, 0.0152)>
      <Vector (0.2333, 0.2851, -0.9297, 0.0985)>
      <Vector (0.0748, -0.9585, -0.2752, 1.5136)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 3
    Location: <Vector (0.0147, 0.1274, 1.4165)>
    Rotation: <Euler (x=-1.6116, y=-0.1364, z=2.8886), order='XYZ'>
    Matrix:
      <Vector (-0.9592, -0.1213, -0.2555, 0.0147)>
      <Vector (0.2480, 0.0735, -0.9660, 0.1274)>
      <Vector (0.1359, -0.9899, -0.0404, 1.4165)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 4
    Location: <Vector (0.0024, 0.1348, 1.3161)>
    Rotation: <Euler (x=-1.6601, y=-0.1537, z=2.8808), order='XYZ'>
    Matrix:
      <Vector (-0.9548, -0.1243, -0.2700, 0.0024)>
      <Vector (0.2548, 0.1255, -0.9588, 0.1348)>
      <Vector (0.1531, -0.9843, -0.0882, 1.3161)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0221, -0.0730, 1.4734)>
    Rotation: <Euler (x=-0.0541, y=0.1550, z=-0.9124), order='XYZ'>
    Matrix:
      <Vector (0.6045, 0.7847, 0.1371, 0.0221)>
      <Vector (-0.7815, 0.6176, -0.0888, -0.0730)>
      <Vector (-0.1544, -0.0535, 0.9866, 1.4734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1279, 0.0058, 1.4623)>
    Rotation: <Euler (x=-1.7434, y=0.2132, z=2.7241), order='XYZ'>
    Matrix:
      <Vector (-0.8934, 0.2602, -0.3662, 0.1279)>
      <Vector (0.3963, 0.0724, -0.9153, 0.0058)>
      <Vector (-0.2116, -0.9628, -0.1678, 1.4623)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.1971, 0.0251, 1.2060)>
    Rotation: <Euler (x=-1.1541, y=0.6023, z=2.8596), order='XYZ'>
    Matrix:
      <Vector (-0.7915, 0.3850, -0.4747, 0.1971)>
      <Vector (0.2293, -0.5329, -0.8145, 0.0251)>
      <Vector (-0.5665, -0.7535, 0.3335, 1.2060)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.2843, -0.0956, 1.0354)>
    Rotation: <Euler (x=1.6969, y=2.3734, z=-0.5614), order='XYZ'>
    Matrix:
      <Vector (-0.6088, 0.5166, -0.6021, 0.2843)>
      <Vector (0.3829, -0.4734, -0.7933, -0.0956)>
      <Vector (-0.6948, -0.7135, 0.0904, 1.0354)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.3056, -0.1496, 0.9966)>
    Rotation: <Euler (x=-2.2471, y=0.1234, z=0.9346), order='XYZ'>
    Matrix:
      <Vector (0.5896, 0.4464, -0.6731, 0.3056)>
      <Vector (0.7982, -0.4491, 0.4014, -0.1496)>
      <Vector (-0.1231, -0.7740, -0.6211, 0.9966)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3273, -0.1715, 0.9589)>
    Rotation: <Euler (x=-2.0739, y=0.0435, z=0.8772), order='XYZ'>
    Matrix:
      <Vector (0.6387, 0.3464, -0.6870, 0.3273)>
      <Vector (0.7682, -0.3375, 0.5440, -0.1715)>
      <Vector (-0.0434, -0.8753, -0.4817, 0.9589)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3368, -0.1807, 0.9350)>
    Rotation: <Euler (x=-1.9656, y=0.0267, z=0.8648), order='XYZ'>
    Matrix:
      <Vector (0.6486, 0.2767, -0.7091, 0.3368)>
      <Vector (0.7607, -0.2683, 0.5910, -0.1807)>
      <Vector (-0.0267, -0.9227, -0.3845, 0.9350)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3433, -0.1870, 0.9134)>
    Rotation: <Euler (x=-1.7472, y=-0.0722, z=0.8633), order='XYZ'>
    Matrix:
      <Vector (0.6483, 0.1795, -0.7400, 0.3433)>
      <Vector (0.7580, -0.0601, 0.6495, -0.1870)>
      <Vector (0.0722, -0.9819, -0.1750, 0.9134)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.L
    Location: <Vector (0.2791, -0.1379, 0.9985)>
    Rotation: <Euler (x=-2.2782, y=-0.3771, z=-0.5227), order='XYZ'>
    Matrix:
      <Vector (0.8056, -0.0819, 0.5868, 0.2791)>
      <Vector (-0.4641, -0.7028, 0.5391, -0.1379)>
      <Vector (0.3682, -0.7067, -0.6042, 0.9985)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.L
    Location: <Vector (0.2763, -0.1624, 0.9739)>
    Rotation: <Euler (x=-1.8978, y=-0.4149, z=-0.6939), order='XYZ'>
    Matrix:
      <Vector (0.7035, 0.0880, 0.7052, 0.2763)>
      <Vector (-0.5853, -0.4911, 0.6452, -0.1624)>
      <Vector (0.4031, -0.8667, -0.2940, 0.9739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.L
    Location: <Vector (0.2787, -0.1760, 0.9499)>
    Rotation: <Euler (x=-1.7209, y=-0.4866, z=-0.6998), order='XYZ'>
    Matrix:
      <Vector (0.6762, 0.2574, 0.6903, 0.2787)>
      <Vector (-0.5693, -0.4122, 0.7114, -0.1760)>
      <Vector (0.4676, -0.8740, -0.1322, 0.9499)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.L
    Location: <Vector (0.3192, -0.1357, 1.0012)>
    Rotation: <Euler (x=-2.1022, y=0.0427, z=0.9346), order='XYZ'>
    Matrix:
      <Vector (0.5936, 0.3858, -0.7063, 0.3192)>
      <Vector (0.8036, -0.3307, 0.4948, -0.1357)>
      <Vector (-0.0427, -0.8613, -0.5063, 1.0012)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.L
    Location: <Vector (0.3371, -0.1511, 0.9611)>
    Rotation: <Euler (x=-2.0482, y=0.0734, z=0.8890), order='XYZ'>
    Matrix:
      <Vector (0.6285, 0.3157, -0.7109, 0.3371)>
      <Vector (0.7744, -0.3401, 0.5335, -0.1511)>
      <Vector (-0.0734, -0.8858, -0.4582, 0.9611)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.L
    Location: <Vector (0.3490, -0.1639, 0.9277)>
    Rotation: <Euler (x=-1.8056, y=0.0618, z=0.9714), order='XYZ'>
    Matrix:
      <Vector (0.5631, 0.1582, -0.8111, 0.3490)>
      <Vector (0.8241, -0.1808, 0.5368, -0.1639)>
      <Vector (-0.0617, -0.9707, -0.2322, 0.9277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.L
    Location: <Vector (0.3528, -0.1682, 0.9045)>
    Rotation: <Euler (x=-1.6748, y=0.1337, z=0.9924), order='XYZ'>
    Matrix:
      <Vector (0.5418, 0.0144, -0.8404, 0.3528)>
      <Vector (0.8299, -0.1678, 0.5321, -0.1682)>
      <Vector (-0.1333, -0.9857, -0.1029, 0.9045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 3.L
    Location: <Vector (0.3204, -0.1224, 1.0002)>
    Rotation: <Euler (x=-2.1586, y=-0.0961, z=1.0748), order='XYZ'>
    Matrix:
      <Vector (0.4737, 0.5257, -0.7065, 0.3204)>
      <Vector (0.8754, -0.1937, 0.4428, -0.1224)>
      <Vector (0.0960, -0.8283, -0.5520, 1.0002)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.L
    Location: <Vector (0.3444, -0.1307, 0.9601)>
    Rotation: <Euler (x=-2.1928, y=0.0306, z=1.0208), order='XYZ'>
    Matrix:
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      <Vector (0.8521, -0.3258, 0.4096, -0.1307)>
      <Vector (-0.0306, -0.8123, -0.5824, 0.9601)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.L
    Location: <Vector (0.3584, -0.1401, 0.9367)>
    Rotation: <Euler (x=-1.9553, y=0.0092, z=1.0563), order='XYZ'>
    Matrix:
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      <Vector (0.8705, -0.1920, 0.4532, -0.1401)>
      <Vector (-0.0092, -0.9269, -0.3751, 0.9367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.L
    Location: <Vector (0.3683, -0.1460, 0.9082)>
    Rotation: <Euler (x=-1.6695, y=-0.0508, z=1.1369), order='XYZ'>
    Matrix:
      <Vector (0.4199, 0.1107, -0.9008, 0.3683)>
      <Vector (0.9062, 0.0044, 0.4229, -0.1460)>
      <Vector (0.0508, -0.9938, -0.0985, 0.9082)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 4.L
    Location: <Vector (0.3214, -0.1040, 1.0013)>
    Rotation: <Euler (x=-2.2371, y=-0.1842, z=1.0572), order='XYZ'>
    Matrix:
      <Vector (0.4830, 0.6091, -0.6291, 0.3214)>
      <Vector (0.8562, -0.1783, 0.4848, -0.1040)>
      <Vector (0.1831, -0.7728, -0.6076, 1.0013)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.L
    Location: <Vector (0.3542, -0.1133, 0.9589)>
    Rotation: <Euler (x=-2.1762, y=-0.0712, z=1.1458), order='XYZ'>
    Matrix:
      <Vector (0.4113, 0.5426, -0.7325, 0.3542)>
      <Vector (0.9087, -0.1813, 0.3759, -0.1133)>
      <Vector (0.0711, -0.8202, -0.5676, 0.9589)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.L
    Location: <Vector (0.3658, -0.1172, 0.9413)>
    Rotation: <Euler (x=-1.9352, y=-0.1171, z=1.1675), order='XYZ'>
    Matrix:
      <Vector (0.3897, 0.3706, -0.8431, 0.3658)>
      <Vector (0.9135, -0.0395, 0.4049, -0.1172)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.L
    Location: <Vector (0.3727, -0.1179, 0.9240)>
    Rotation: <Euler (x=-1.7672, y=-0.1466, z=1.1965), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0082, -0.0733, 1.4752)>
    Rotation: <Euler (x=0.0116, y=-0.3789, z=0.8615), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1106, 0.0106, 1.4719)>
    Rotation: <Euler (x=1.5121, y=-2.8506, z=0.2550), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1883, 0.0064, 1.2174)>
    Rotation: <Euler (x=2.0719, y=-2.5125, z=0.0823), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2958, -0.1116, 1.0569)>
    Rotation: <Euler (x=1.8664, y=-2.5171, z=0.2364), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3213, -0.1631, 1.0172)>
    Rotation: <Euler (x=-2.1175, y=-0.2696, z=-1.1759), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3404, -0.1831, 0.9770)>
    Rotation: <Euler (x=-1.9554, y=-0.1973, z=-1.1073), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3474, -0.1921, 0.9522)>
    Rotation: <Euler (x=-1.8495, y=-0.1821, z=-1.0929), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3512, -0.1987, 0.9301)>
    Rotation: <Euler (x=-1.6328, y=-0.0840, z=-1.0798), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2936, -0.1569, 1.0235)>
    Rotation: <Euler (x=-2.4138, y=0.2330, z=0.2659), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2920, -0.1835, 1.0009)>
    Rotation: <Euler (x=-2.0589, y=0.2937, z=0.4219), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2931, -0.1983, 0.9775)>
    Rotation: <Euler (x=-1.8868, y=0.3653, z=0.4151), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3321, -0.1463, 1.0186)>
    Rotation: <Euler (x=-1.9751, y=-0.1895, z=-1.1653), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3457, -0.1610, 0.9765)>
    Rotation: <Euler (x=-1.9271, y=-0.2256, z=-1.1230), order='XYZ'>
    Matrix:
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      <Vector (-0.8786, -0.3400, 0.3354, -0.1610)>
      <Vector (0.2237, -0.9134, -0.3400, 0.9765)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3542, -0.1738, 0.9421)>
    Rotation: <Euler (x=-1.6727, y=-0.2036, z=-1.2049), order='XYZ'>
    Matrix:
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      <Vector (-0.9145, -0.2242, 0.3367, -0.1738)>
      <Vector (0.2022, -0.9743, -0.0996, 0.9421)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3547, -0.1792, 0.9188)>
    Rotation: <Euler (x=-1.5365, y=-0.2721, z=-1.2363), order='XYZ'>
    Matrix:
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      <Vector (-0.9098, -0.2424, 0.3368, -0.1792)>
      <Vector (0.2687, -0.9626, 0.0330, 0.9188)>
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  Bone: palm.03.R
    Location: <Vector (-0.3302, -0.1332, 1.0168)>
    Rotation: <Euler (x=-2.0143, y=-0.0330, z=-1.2861), order='XYZ'>
    Matrix:
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      <Vector (-0.9592, -0.1491, 0.2401, -0.1332)>
      <Vector (0.0330, -0.9028, -0.4288, 1.0168)>
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  Bone: f_ring 1.R
    Location: <Vector (-0.3482, -0.1397, 0.9733)>
    Rotation: <Euler (x=-2.0538, y=-0.1661, z=-1.2504), order='XYZ'>
    Matrix:
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      <Vector (-0.9361, -0.2852, 0.2060, -0.1397)>
      <Vector (0.1653, -0.8734, -0.4580, 0.9733)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3595, -0.1479, 0.9481)>
    Rotation: <Euler (x=-1.8120, y=-0.1399, z=-1.2829), order='XYZ'>
    Matrix:
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      <Vector (-0.9495, -0.1976, 0.2438, -0.1479)>
      <Vector (0.1394, -0.9616, -0.2366, 0.9481)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3654, -0.1540, 0.9186)>
    Rotation: <Euler (x=-1.5172, y=-0.0687, z=-1.3542), order='XYZ'>
    Matrix:
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      <Vector (-0.9743, -0.0554, 0.2182, -0.1540)>
      <Vector (0.0686, -0.9962, 0.0535, 0.9186)>
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  Bone: palm.R
    Location: <Vector (-0.3274, -0.1150, 1.0169)>
    Rotation: <Euler (x=-2.0949, y=0.0517, z=-1.2563), order='XYZ'>
    Matrix:
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      <Vector (-0.9497, -0.1123, 0.2924, -0.1150)>
      <Vector (-0.0516, -0.8646, -0.4998, 1.0169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3535, -0.1208, 0.9695)>
    Rotation: <Euler (x=-2.0229, y=-0.0472, z=-1.3598), order='XYZ'>
    Matrix:
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      <Vector (-0.9767, -0.1329, 0.1682, -0.1208)>
      <Vector (0.0471, -0.8985, -0.4364, 0.9695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3625, -0.1236, 0.9503)>
    Rotation: <Euler (x=-1.7795, y=0.0015, z=-1.3742), order='XYZ'>
    Matrix:
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      <Vector (-0.9807, -0.0390, 0.1914, -0.1236)>
      <Vector (-0.0015, -0.9783, -0.2072, 0.9503)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3663, -0.1244, 0.9320)>
    Rotation: <Euler (x=-1.6082, y=0.0352, z=-1.3979), order='XYZ'>
    Matrix:
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      <Vector (-0.9845, 0.0282, 0.1732, -0.1244)>
      <Vector (-0.0352, -0.9987, -0.0373, 0.9320)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0241, -0.0473, 0.9514)>
    Rotation: <Euler (x=-1.3890, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0241)>
      <Vector (-0.0000, 0.1808, 0.9835, -0.0473)>
      <Vector (-0.0000, -0.9835, 0.1808, 0.9514)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0241, 0.0185, 0.5933)>
    Rotation: <Euler (x=-1.2042, y=-0.0097, z=-0.0477), order='XYZ'>
    Matrix:
      <Vector (0.9988, 0.0262, 0.0411, -0.0241)>
      <Vector (-0.0477, 0.3576, 0.9327, 0.0185)>
      <Vector (0.0097, -0.9335, 0.3584, 0.5933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 15
  Bone: spine
    Location: <Vector (-0.0103, -0.0322, 0.9416)>
    Rotation: <Euler (x=1.6887, y=0.0477, z=0.0159), order='XYZ'>
    Matrix:
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      <Vector (0.0159, -0.1169, -0.9930, -0.0322)>
      <Vector (-0.0477, 0.9919, -0.1175, 0.9416)>
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  Bone: spine 2
    Location: <Vector (-0.0019, -0.0522, 1.1117)>
    Rotation: <Euler (x=1.5736, y=-0.0024, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.0028, -1.0000, -0.0522)>
      <Vector (0.0024, 1.0000, -0.0028, 1.1117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0021, -0.0525, 1.2240)>
    Rotation: <Euler (x=1.5210, y=-0.0010, z=0.0080), order='XYZ'>
    Matrix:
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      <Vector (0.0080, 0.0497, -0.9987, -0.0525)>
      <Vector (0.0010, 0.9988, 0.0497, 1.2240)>
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  Bone: spine 4
    Location: <Vector (-0.0023, -0.0454, 1.3672)>
    Rotation: <Euler (x=1.3159, y=0.0703, z=0.0072), order='XYZ'>
    Matrix:
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      <Vector (0.0072, 0.2526, -0.9675, -0.0454)>
      <Vector (-0.0702, 0.9653, 0.2515, 1.3672)>
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  Bone: neck_base
    Location: <Vector (0.0078, -0.0063, 1.5158)>
    Rotation: <Euler (x=2.0024, y=-0.0133, z=-0.0087), order='XYZ'>
    Matrix:
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      <Vector (-0.0087, -0.4182, -0.9083, -0.0063)>
      <Vector (0.0133, 0.9082, -0.4183, 1.5158)>
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  Bone: neck
    Location: <Vector (0.0070, -0.0292, 1.5656)>
    Rotation: <Euler (x=1.8834, y=-0.0133, z=-0.0087), order='XYZ'>
    Matrix:
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      <Vector (-0.0087, -0.3074, -0.9515, -0.0292)>
      <Vector (0.0133, 0.9515, -0.3075, 1.5656)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0062, -0.0454, 1.6158)>
    Rotation: <Euler (x=1.7942, y=-0.0136, z=-0.0082), order='XYZ'>
    Matrix:
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      <Vector (-0.0082, -0.2215, -0.9751, -0.0454)>
      <Vector (0.0136, 0.9751, -0.2215, 1.6158)>
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  Bone: Hair.L
    Location: <Vector (0.0802, -0.1649, 1.6057)>
    Rotation: <Euler (x=-1.2848, y=-0.0006, z=2.9172), order='XYZ'>
    Matrix:
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      <Vector (0.2225, -0.2749, -0.9354, -0.1649)>
      <Vector (0.0006, -0.9594, 0.2821, 1.6057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0663, -0.2251, 1.3953)>
    Rotation: <Euler (x=-1.5527, y=-0.0523, z=2.9058), order='XYZ'>
    Matrix:
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      <Vector (0.2333, -0.0054, -0.9724, -0.2251)>
      <Vector (0.0523, -0.9985, 0.0181, 1.3953)>
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  Bone: Hair.R
    Location: <Vector (-0.0698, -0.1631, 1.6151)>
    Rotation: <Euler (x=-1.3114, y=-0.1216, z=-2.9391), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0837, -0.2234, 1.4047)>
    Rotation: <Euler (x=-1.5921, y=-0.1264, z=-2.9344), order='XYZ'>
    Matrix:
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      <Vector (-0.2040, -0.0051, -0.9789, -0.2234)>
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  Bone: Hair back
    Location: <Vector (0.0075, 0.0718, 1.6126)>
    Rotation: <Euler (x=1.3064, y=3.1363, z=-0.2321), order='XYZ'>
    Matrix:
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      <Vector (0.2300, 0.2532, -0.9397, 0.0718)>
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  Bone: Hair back 2
    Location: <Vector (0.0141, 0.0975, 1.5147)>
    Rotation: <Euler (x=1.2946, y=-3.0627, z=-0.2345), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0130, 0.1262, 1.4175)>
    Rotation: <Euler (x=-1.6007, y=-0.1392, z=2.8898), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0001, 0.1326, 1.3171)>
    Rotation: <Euler (x=-1.6521, y=-0.1568, z=2.8814), order='XYZ'>
    Matrix:
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      <Vector (0.2541, 0.1185, -0.9599, 0.1326)>
      <Vector (0.1562, -0.9845, -0.0802, 1.3171)>
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  Bone: shoulder.L
    Location: <Vector (0.0211, -0.0739, 1.4738)>
    Rotation: <Euler (x=-0.0553, y=0.2018, z=-0.9074), order='XYZ'>
    Matrix:
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      <Vector (-0.7719, 0.6236, -0.1236, -0.0739)>
      <Vector (-0.2004, -0.0541, 0.9782, 1.4738)>
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  Bone: upper_arm.L
    Location: <Vector (0.1262, 0.0059, 1.4624)>
    Rotation: <Euler (x=-1.7551, y=0.2106, z=2.7048), order='XYZ'>
    Matrix:
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      <Vector (0.4137, 0.0791, -0.9070, 0.0059)>
      <Vector (-0.2091, -0.9613, -0.1792, 1.4624)>
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  Bone: forearm.L
    Location: <Vector (0.1964, 0.0269, 1.2065)>
    Rotation: <Euler (x=-1.1676, y=0.6016, z=2.8349), order='XYZ'>
    Matrix:
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      <Vector (0.2489, -0.5312, -0.8099, 0.0269)>
      <Vector (-0.5659, -0.7583, 0.3235, 1.2065)>
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  Bone: hand.L
    Location: <Vector (0.2819, -0.0934, 1.0348)>
    Rotation: <Euler (x=1.6802, y=2.3735, z=-0.5957), order='XYZ'>
    Matrix:
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      <Vector (0.4036, -0.4778, -0.7803, -0.0934)>
      <Vector (-0.6948, -0.7149, 0.0785, 1.0348)>
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  Bone: palm 1.L
    Location: <Vector (0.3023, -0.1475, 0.9956)>
    Rotation: <Euler (x=-2.2462, y=0.1114, z=0.9120), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-2.0723, y=0.0316, z=0.8546), order='XYZ'>
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  Bone: f_index 2.L
    Location: <Vector (0.3332, -0.1787, 0.9339)>
    Rotation: <Euler (x=-1.9639, y=0.0149, z=0.8422), order='XYZ'>
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  Bone: f_index 3.L
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    Rotation: <Euler (x=-1.7454, y=-0.0841, z=0.8405), order='XYZ'>
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  Bone: thumb 1.L
    Location: <Vector (0.2760, -0.1352, 0.9975)>
    Rotation: <Euler (x=-2.2653, y=-0.3775, z=-0.5501), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2728, -0.1594, 0.9726)>
    Rotation: <Euler (x=-1.8848, y=-0.4133, z=-0.7218), order='XYZ'>
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  Bone: thumb 3.L
    Location: <Vector (0.2751, -0.1728, 0.9484)>
    Rotation: <Euler (x=-1.7075, y=-0.4849, z=-0.7287), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3161, -0.1339, 1.0005)>
    Rotation: <Euler (x=-2.1013, y=0.0307, z=0.9120), order='XYZ'>
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  Bone: f_middle 1.L
    Location: <Vector (0.3340, -0.1493, 0.9603)>
    Rotation: <Euler (x=-2.0467, y=0.0615, z=0.8665), order='XYZ'>
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  Bone: f_middle 2.L
    Location: <Vector (0.3458, -0.1621, 0.9269)>
    Rotation: <Euler (x=-1.8051, y=0.0497, z=0.9487), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3496, -0.1663, 0.9036)>
    Rotation: <Euler (x=-1.6746, y=0.1217, z=0.9698), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3177, -0.1207, 0.9996)>
    Rotation: <Euler (x=-2.1594, y=-0.1081, z=1.0522), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3418, -0.1291, 0.9596)>
    Rotation: <Euler (x=-2.1929, y=0.0186, z=0.9982), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3557, -0.1386, 0.9362)>
    Rotation: <Euler (x=-1.9559, y=-0.0028, z=1.0336), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3656, -0.1444, 0.9077)>
    Rotation: <Euler (x=-1.6711, y=-0.0627, z=1.1143), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3191, -0.1023, 1.0009)>
    Rotation: <Euler (x=-2.2377, y=-0.1962, z=1.0346), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3519, -0.1119, 0.9586)>
    Rotation: <Euler (x=-2.1778, y=-0.0831, z=1.1233), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3635, -0.1159, 0.9411)>
    Rotation: <Euler (x=-1.9371, y=-0.1290, z=1.1451), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3706, -0.1166, 0.9238)>
    Rotation: <Euler (x=-1.7694, y=-0.1584, z=1.1742), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0091, -0.0742, 1.4756)>
    Rotation: <Euler (x=0.0064, y=-0.4174, z=0.8559), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1108, 0.0105, 1.4715)>
    Rotation: <Euler (x=1.4926, y=-2.8562, z=0.2812), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1883, 0.0098, 1.2169)>
    Rotation: <Euler (x=2.0549, y=-2.5113, z=0.1148), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2936, -0.1084, 1.0550)>
    Rotation: <Euler (x=1.8514, y=-2.5092, z=0.2794), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3178, -0.1605, 1.0151)>
    Rotation: <Euler (x=-2.1237, y=-0.2563, z=-1.1401), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3366, -0.1807, 0.9750)>
    Rotation: <Euler (x=-1.9605, y=-0.1837, z=-1.0722), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3435, -0.1897, 0.9501)>
    Rotation: <Euler (x=-1.8544, y=-0.1684, z=-1.0578), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3474, -0.1962, 0.9280)>
    Rotation: <Euler (x=-1.6375, y=-0.0702, z=-1.0453), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2903, -0.1534, 1.0212)>
    Rotation: <Euler (x=-2.4011, y=0.2406, z=0.3031), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2879, -0.1797, 0.9983)>
    Rotation: <Euler (x=-2.0449, y=0.2993, z=0.4602), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2888, -0.1942, 0.9748)>
    Rotation: <Euler (x=-1.8725, y=0.3710, z=0.4544), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3291, -0.1441, 1.0167)>
    Rotation: <Euler (x=-1.9810, y=-0.1762, z=-1.1300), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3427, -0.1587, 0.9747)>
    Rotation: <Euler (x=-1.9325, y=-0.2121, z=-1.0877), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
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    Rotation: <Euler (x=-1.6791, y=-0.1906, z=-1.1695), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3517, -0.1767, 0.9169)>
    Rotation: <Euler (x=-1.5435, y=-0.2592, z=-1.2003), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
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    Rotation: <Euler (x=-2.0217, y=-0.0205, z=-1.2517), order='XYZ'>
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  Bone: f_ring 1.R
    Location: <Vector (-0.3459, -0.1375, 0.9717)>
    Rotation: <Euler (x=-2.0608, y=-0.1533, z=-1.2151), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3573, -0.1459, 0.9466)>
    Rotation: <Euler (x=-1.8194, y=-0.1273, z=-1.2477), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3632, -0.1519, 0.9171)>
    Rotation: <Euler (x=-1.5254, y=-0.0567, z=-1.3195), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3255, -0.1126, 1.0153)>
    Rotation: <Euler (x=-2.1019, y=0.0644, z=-1.2225), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3519, -0.1188, 0.9682)>
    Rotation: <Euler (x=-2.0312, y=-0.0352, z=-1.3253), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3610, -0.1218, 0.9490)>
    Rotation: <Euler (x=-1.7880, y=0.0133, z=-1.3401), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3650, -0.1224, 0.9308)>
    Rotation: <Euler (x=-1.6169, y=0.0468, z=-1.3641), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (-0.0242, -0.0430, 0.9514)>
    Rotation: <Euler (x=-1.3969, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (-0.0242, 0.0200, 0.5929)>
    Rotation: <Euler (x=-1.2356, y=-0.0027, z=-0.0430), order='XYZ'>
    Matrix:
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Frame: 16
  Bone: spine
    Location: <Vector (-0.0099, -0.0322, 0.9414)>
    Rotation: <Euler (x=1.6827, y=0.0417, z=0.0141), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (-0.0026, -0.0513, 1.1117)>
    Rotation: <Euler (x=1.5712, y=-0.0023, z=0.0001), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (-0.0028, -0.0513, 1.2239)>
    Rotation: <Euler (x=1.5253, y=-0.0015, z=0.0071), order='XYZ'>
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  Bone: spine 4
    Location: <Vector (-0.0031, -0.0448, 1.3671)>
    Rotation: <Euler (x=1.3289, y=0.0665, z=0.0068), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0066, -0.0075, 1.5170)>
    Rotation: <Euler (x=2.0056, y=-0.0088, z=-0.0065), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0060, -0.0306, 1.5667)>
    Rotation: <Euler (x=1.8866, y=-0.0088, z=-0.0065), order='XYZ'>
    Matrix:
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      <Vector (0.0088, 0.9505, -0.3105, 1.5667)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0055, -0.0469, 1.6168)>
    Rotation: <Euler (x=1.7974, y=-0.0091, z=-0.0061), order='XYZ'>
    Matrix:
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      <Vector (0.0091, 0.9744, -0.2247, 1.6168)>
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  Bone: Hair.L
    Location: <Vector (0.0797, -0.1662, 1.6062)>
    Rotation: <Euler (x=-1.2872, y=-0.0025, z=2.9196), order='XYZ'>
    Matrix:
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      <Vector (0.2202, -0.2724, -0.9366, -0.1662)>
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  Bone: Hair_end.L
    Location: <Vector (0.0657, -0.2259, 1.3957)>
    Rotation: <Euler (x=-1.5556, y=-0.0516, z=2.9084), order='XYZ'>
    Matrix:
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  Bone: Hair.R
    Location: <Vector (-0.0702, -0.1648, 1.6159)>
    Rotation: <Euler (x=-1.3146, y=-0.1222, z=-2.9363), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0842, -0.2245, 1.4053)>
    Rotation: <Euler (x=-1.5945, y=-0.1242, z=-2.9315), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0065, 0.0703, 1.6140)>
    Rotation: <Euler (x=1.3020, y=-3.1398, z=-0.2298), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0125, 0.0966, 1.5162)>
    Rotation: <Euler (x=1.2965, y=-3.0573, z=-0.2323), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0108, 0.1252, 1.4190)>
    Rotation: <Euler (x=-1.5920, y=-0.1414, z=2.8915), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (-0.0025, 0.1308, 1.3186)>
    Rotation: <Euler (x=-1.6462, y=-0.1593, z=2.8826), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0200, -0.0747, 1.4743)>
    Rotation: <Euler (x=-0.0558, y=0.2526, z=-0.9023), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1242, 0.0061, 1.4628)>
    Rotation: <Euler (x=-1.7662, y=0.2085, z=2.6860), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.1955, 0.0287, 1.2074)>
    Rotation: <Euler (x=-1.1814, y=0.6007, z=2.8107), order='XYZ'>
    Matrix:
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      <Vector (0.2680, -0.5289, -0.8052, 0.0287)>
      <Vector (-0.5652, -0.7632, 0.3132, 1.2074)>
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  Bone: hand.L
    Location: <Vector (0.2796, -0.0911, 1.0346)>
    Rotation: <Euler (x=1.6649, y=2.3759, z=-0.6282), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.2989, -0.1453, 0.9949)>
    Rotation: <Euler (x=-2.2431, y=0.1006, z=0.8904), order='XYZ'>
    Matrix:
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      <Vector (0.7734, -0.4529, 0.4435, -0.1453)>
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  Bone: f_index 1.L
    Location: <Vector (0.3200, -0.1673, 0.9569)>
    Rotation: <Euler (x=-2.0686, y=0.0209, z=0.8327), order='XYZ'>
    Matrix:
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      <Vector (0.7396, -0.3349, 0.5838, -0.1673)>
      <Vector (-0.0209, -0.8784, -0.4774, 0.9569)>
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  Bone: f_index 2.L
    Location: <Vector (0.3293, -0.1765, 0.9329)>
    Rotation: <Euler (x=-1.9601, y=0.0043, z=0.8203), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3358, -0.1826, 0.9113)>
    Rotation: <Euler (x=-1.7416, y=-0.0947, z=0.8182), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2729, -0.1324, 0.9968)>
    Rotation: <Euler (x=-2.2534, y=-0.3756, z=-0.5764), order='XYZ'>
    Matrix:
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      <Vector (-0.5070, -0.6840, 0.5245, -0.1324)>
      <Vector (0.3669, -0.7218, -0.5868, 0.9968)>
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  Bone: thumb 2.L
    Location: <Vector (0.2692, -0.1563, 0.9716)>
    Rotation: <Euler (x=-1.8733, y=-0.4095, z=-0.7483), order='XYZ'>
    Matrix:
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      <Vector (0.3982, -0.8757, -0.2732, 0.9716)>
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  Bone: thumb 3.L
    Location: <Vector (0.2713, -0.1695, 0.9473)>
    Rotation: <Euler (x=-1.6955, y=-0.4811, z=-0.7561), order='XYZ'>
    Matrix:
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      <Vector (0.4627, -0.8796, -0.1103, 0.9473)>
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  Bone: palm 2.L
    Location: <Vector (0.3130, -0.1320, 0.9999)>
    Rotation: <Euler (x=-2.0983, y=0.0199, z=0.8901), order='XYZ'>
    Matrix:
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      <Vector (0.7770, -0.3301, 0.5360, -0.1320)>
      <Vector (-0.0199, -0.8639, -0.5033, 0.9999)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3307, -0.1474, 0.9597)>
    Rotation: <Euler (x=-2.0432, y=0.0508, z=0.8448), order='XYZ'>
    Matrix:
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      <Vector (0.7469, -0.3359, 0.5739, -0.1474)>
      <Vector (-0.0508, -0.8893, -0.4544, 0.9597)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3424, -0.1601, 0.9262)>
    Rotation: <Euler (x=-1.8025, y=0.0388, z=0.9269), order='XYZ'>
    Matrix:
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      <Vector (0.7992, -0.1681, 0.5771, -0.1601)>
      <Vector (-0.0388, -0.9725, -0.2295, 0.9262)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3462, -0.1641, 0.9029)>
    Rotation: <Euler (x=-1.6722, y=0.1107, z=0.9482), order='XYZ'>
    Matrix:
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      <Vector (0.8074, -0.1483, 0.5711, -0.1641)>
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  Bone: palm 3.L
    Location: <Vector (0.3148, -0.1188, 0.9992)>
    Rotation: <Euler (x=-2.1579, y=-0.1193, z=1.0301), order='XYZ'>
    Matrix:
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      <Vector (0.8513, -0.2002, 0.4850, -0.1188)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3389, -0.1274, 0.9592)>
    Rotation: <Euler (x=-2.1909, y=0.0076, z=0.9763), order='XYZ'>
    Matrix:
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      <Vector (0.8284, -0.3306, 0.4522, -0.1274)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3527, -0.1369, 0.9358)>
    Rotation: <Euler (x=-1.9542, y=-0.0139, z=1.0117), order='XYZ'>
    Matrix:
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      <Vector (0.8476, -0.1874, 0.4964, -0.1369)>
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  Bone: f_ring 3.L
    Location: <Vector (0.3627, -0.1426, 0.9073)>
    Rotation: <Euler (x=-1.6703, y=-0.0739, z=1.0924), order='XYZ'>
    Matrix:
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      <Vector (0.8853, 0.0195, 0.4646, -0.1426)>
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  Bone: palm 4.L
    Location: <Vector (0.3167, -0.1005, 1.0007)>
    Rotation: <Euler (x=-2.2359, y=-0.2073, z=1.0124), order='XYZ'>
    Matrix:
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      <Vector (0.8299, -0.1897, 0.5246, -0.1005)>
      <Vector (0.2058, -0.7700, -0.6040, 1.0007)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3494, -0.1104, 0.9584)>
    Rotation: <Euler (x=-2.1771, y=-0.0943, z=1.1013), order='XYZ'>
    Matrix:
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      <Vector (0.8878, -0.1888, 0.4197, -0.1104)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3611, -0.1144, 0.9409)>
    Rotation: <Euler (x=-1.9366, y=-0.1402, z=1.1232), order='XYZ'>
    Matrix:
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      <Vector (0.8926, -0.0372, 0.4493, -0.1144)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3681, -0.1151, 0.9236)>
    Rotation: <Euler (x=-1.7693, y=-0.1697, z=1.1523), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0103, -0.0750, 1.4760)>
    Rotation: <Euler (x=0.0001, y=-0.4552, z=0.8514), order='XYZ'>
    Matrix:
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      <Vector (0.6756, 0.6589, -0.3308, -0.0750)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1112, 0.0106, 1.4711)>
    Rotation: <Euler (x=1.4715, y=-2.8633, z=0.3102), order='XYZ'>
    Matrix:
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      <Vector (-0.2935, 0.0110, -0.9559, 0.0106)>
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  Bone: forearm.R
    Location: <Vector (-0.1886, 0.0135, 1.2165)>
    Rotation: <Euler (x=2.0358, y=-2.5115, z=0.1511), order='XYZ'>
    Matrix:
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      <Vector (-0.1216, -0.5226, -0.8439, 0.0135)>
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  Bone: hand.R
    Location: <Vector (-0.2911, -0.1048, 1.0530)>
    Rotation: <Euler (x=1.8332, y=-2.5005, z=0.3282), order='XYZ'>
    Matrix:
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      <Vector (-0.2583, -0.4317, -0.8642, -0.1048)>
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  Bone: palm 1.R
    Location: <Vector (-0.3138, -0.1573, 1.0127)>
    Rotation: <Euler (x=-2.1303, y=-0.2405, z=-1.1005), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3324, -0.1778, 0.9726)>
    Rotation: <Euler (x=-1.9660, y=-0.1675, z=-1.0333), order='XYZ'>
    Matrix:
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      <Vector (-0.8470, -0.3293, 0.4174, -0.1778)>
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  Bone: f_index 2.R
    Location: <Vector (-0.3393, -0.1867, 0.9477)>
    Rotation: <Euler (x=-1.8596, y=-0.1522, z=-1.0190), order='XYZ'>
    Matrix:
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      <Vector (-0.8418, -0.2730, 0.4657, -0.1867)>
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  Bone: f_index 3.R
    Location: <Vector (-0.3432, -0.1931, 0.9256)>
    Rotation: <Euler (x=-1.6424, y=-0.0539, z=-1.0070), order='XYZ'>
    Matrix:
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      <Vector (-0.8440, -0.0837, 0.5297, -0.1931)>
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  Bone: thumb 1.R
    Location: <Vector (-0.2866, -0.1492, 1.0186)>
    Rotation: <Euler (x=-2.3858, y=0.2489, z=0.3447), order='XYZ'>
    Matrix:
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      <Vector (0.3275, -0.7420, 0.5849, -0.1492)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2835, -0.1751, 0.9954)>
    Rotation: <Euler (x=-2.0282, y=0.3053, z=0.5031), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.R
    Location: <Vector (-0.2842, -0.1895, 0.9717)>
    Rotation: <Euler (x=-1.8553, y=0.3770, z=0.4986), order='XYZ'>
    Matrix:
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      <Vector (0.4446, -0.4155, 0.7935, -0.1895)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.R
    Location: <Vector (-0.3258, -0.1413, 1.0147)>
    Rotation: <Euler (x=-1.9874, y=-0.1603, z=-1.0910), order='XYZ'>
    Matrix:
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      <Vector (-0.8757, -0.3163, 0.3648, -0.1413)>
      <Vector (0.1597, -0.9028, -0.3994, 1.0147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.R
    Location: <Vector (-0.3393, -0.1560, 0.9727)>
    Rotation: <Euler (x=-1.9382, y=-0.1960, z=-1.0486), order='XYZ'>
    Matrix:
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      <Vector (-0.8501, -0.3367, 0.4049, -0.1560)>
      <Vector (0.1947, -0.9154, -0.3523, 0.9727)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.R
    Location: <Vector (-0.3477, -0.1688, 0.9382)>
    Rotation: <Euler (x=-1.6861, y=-0.1750, z=-1.1302), order='XYZ'>
    Matrix:
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      <Vector (-0.8907, -0.2055, 0.4055, -0.1688)>
      <Vector (0.1741, -0.9782, -0.1133, 0.9382)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3484, -0.1737, 0.9148)>
    Rotation: <Euler (x=-1.5511, y=-0.2439, z=-1.1604), order='XYZ'>
    Matrix:
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      <Vector (-0.8898, -0.2135, 0.4032, -0.1737)>
      <Vector (0.2415, -0.9702, 0.0191, 0.9148)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.03.R
    Location: <Vector (-0.3249, -0.1281, 1.0132)>
    Rotation: <Euler (x=-2.0298, y=-0.0055, z=-1.2137), order='XYZ'>
    Matrix:
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      <Vector (-0.9369, -0.1595, 0.3111, -0.1281)>
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  Bone: f_ring 1.R
    Location: <Vector (-0.3434, -0.1349, 0.9700)>
    Rotation: <Euler (x=-2.0685, y=-0.1381, z=-1.1760), order='XYZ'>
    Matrix:
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      <Vector (-0.9143, -0.2952, 0.2773, -0.1349)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3547, -0.1434, 0.9449)>
    Rotation: <Euler (x=-1.8276, y=-0.1123, z=-1.2088), order='XYZ'>
    Matrix:
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      <Vector (-0.9293, -0.1914, 0.3159, -0.1434)>
      <Vector (0.1121, -0.9611, -0.2524, 0.9449)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3608, -0.1493, 0.9154)>
    Rotation: <Euler (x=-1.5345, y=-0.0423, z=-1.2811), order='XYZ'>
    Matrix:
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      <Vector (-0.9575, -0.0302, 0.2870, -0.1493)>
      <Vector (0.0423, -0.9984, 0.0362, 0.9154)>
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  Bone: palm.R
    Location: <Vector (-0.3234, -0.1097, 1.0136)>
    Rotation: <Euler (x=-2.1097, y=0.0795, z=-1.1851), order='XYZ'>
    Matrix:
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      <Vector (-0.9236, -0.1299, 0.3607, -0.1097)>
      <Vector (-0.0795, -0.8556, -0.5115, 1.0136)>
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3501, -0.1164, 0.9667)>
    Rotation: <Euler (x=-2.0404, y=-0.0209, z=-1.2871), order='XYZ'>
    Matrix:
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      <Vector (-0.9598, -0.1446, 0.2405, -0.1164)>
      <Vector (0.0209, -0.8915, -0.4525, 0.9667)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3593, -0.1195, 0.9476)>
    Rotation: <Euler (x=-1.7974, y=0.0275, z=-1.3023), order='XYZ'>
    Matrix:
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      <Vector (-0.0275, -0.9741, -0.2246, 0.9476)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3635, -0.1201, 0.9294)>
    Rotation: <Euler (x=-1.6267, y=0.0607, z=-1.3267), order='XYZ'>
    Matrix:
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      <Vector (-0.9686, 0.0453, 0.2446, -0.1201)>
      <Vector (-0.0607, -0.9966, -0.0558, 0.9294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0237, -0.0379, 0.9513)>
    Rotation: <Euler (x=-1.4064, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0237)>
      <Vector (-0.0000, 0.1637, 0.9865, -0.0379)>
      <Vector (-0.0000, -0.9865, 0.1637, 0.9513)>
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  Bone: Tail_end
    Location: <Vector (-0.0237, 0.0217, 0.5922)>
    Rotation: <Euler (x=-1.2732, y=0.0054, z=-0.0374), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0058, 0.0374, -0.0237)>
      <Vector (-0.0374, 0.2932, 0.9553, 0.0217)>
      <Vector (-0.0054, -0.9560, 0.2932, 0.5922)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 17
  Bone: spine
    Location: <Vector (-0.0094, -0.0323, 0.9411)>
    Rotation: <Euler (x=1.6749, y=0.0348, z=0.0120), order='XYZ'>
    Matrix:
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      <Vector (0.0120, -0.1035, -0.9946, -0.0323)>
      <Vector (-0.0348, 0.9940, -0.1038, 0.9411)>
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  Bone: spine 2
    Location: <Vector (-0.0033, -0.0500, 1.1116)>
    Rotation: <Euler (x=1.5683, y=-0.0022, z=0.0002), order='XYZ'>
    Matrix:
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      <Vector (0.0002, 0.0025, -1.0000, -0.0500)>
      <Vector (0.0022, 1.0000, 0.0025, 1.1116)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0035, -0.0497, 1.2239)>
    Rotation: <Euler (x=1.5299, y=-0.0019, z=0.0060), order='XYZ'>
    Matrix:
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      <Vector (0.0060, 0.0409, -0.9991, -0.0497)>
      <Vector (0.0019, 0.9992, 0.0409, 1.2239)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0038, -0.0439, 1.3671)>
    Rotation: <Euler (x=1.3438, y=0.0615, z=0.0062), order='XYZ'>
    Matrix:
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      <Vector (0.0062, 0.2254, -0.9743, -0.0439)>
      <Vector (-0.0615, 0.9725, 0.2246, 1.3671)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0052, -0.0086, 1.5184)>
    Rotation: <Euler (x=2.0101, y=-0.0037, z=-0.0040), order='XYZ'>
    Matrix:
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      <Vector (-0.0040, -0.4253, -0.9051, -0.0086)>
      <Vector (0.0037, 0.9050, -0.4253, 1.5184)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0050, -0.0319, 1.5679)>
    Rotation: <Euler (x=1.8910, y=-0.0037, z=-0.0040), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0048, -0.0026, 0.0050)>
      <Vector (-0.0040, -0.3147, -0.9492, -0.0319)>
      <Vector (0.0037, 0.9492, -0.3148, 1.5679)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0047, -0.0485, 1.6180)>
    Rotation: <Euler (x=1.8019, y=-0.0040, z=-0.0036), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0047, -0.0026, 0.0047)>
      <Vector (-0.0036, -0.2290, -0.9734, -0.0485)>
      <Vector (0.0040, 0.9734, -0.2290, 1.6180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0792, -0.1675, 1.6068)>
    Rotation: <Euler (x=-1.2907, y=-0.0034, z=2.9224), order='XYZ'>
    Matrix:
      <Vector (-0.9761, -0.0633, -0.2080, 0.0792)>
      <Vector (0.2174, -0.2691, -0.9383, -0.1675)>
      <Vector (0.0034, -0.9610, 0.2764, 1.6068)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0653, -0.2265, 1.3961)>
    Rotation: <Euler (x=-1.5598, y=-0.0493, z=2.9117), order='XYZ'>
    Matrix:
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      <Vector (0.2276, 0.0005, -0.9738, -0.2265)>
      <Vector (0.0493, -0.9987, 0.0110, 1.3961)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0707, -0.1666, 1.6165)>
    Rotation: <Euler (x=-1.3186, y=-0.1212, z=-2.9330), order='XYZ'>
    Matrix:
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      <Vector (-0.2056, -0.2684, -0.9411, -0.1666)>
      <Vector (0.1209, -0.9613, 0.2477, 1.6165)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0845, -0.2254, 1.4057)>
    Rotation: <Euler (x=-1.5974, y=-0.1190, z=-2.9280), order='XYZ'>
    Matrix:
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      <Vector (-0.2105, 0.0008, -0.9776, -0.2254)>
      <Vector (0.1187, -0.9926, -0.0264, 1.4057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back
    Location: <Vector (0.0054, 0.0687, 1.6157)>
    Rotation: <Euler (x=1.2970, y=-3.1308, z=-0.2270), order='XYZ'>
    Matrix:
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      <Vector (0.2251, 0.2658, -0.9374, 0.0687)>
      <Vector (0.0108, -0.9627, -0.2704, 1.6157)>
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  Bone: Hair back 2
    Location: <Vector (0.0106, 0.0957, 1.5181)>
    Rotation: <Euler (x=1.2972, y=-3.0511, z=-0.2298), order='XYZ'>
    Matrix:
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      <Vector (0.2268, 0.2829, -0.9319, 0.0957)>
      <Vector (0.0904, -0.9589, -0.2691, 1.5181)>
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  Bone: Hair back 3
    Location: <Vector (0.0082, 0.1244, 1.4209)>
    Rotation: <Euler (x=-1.5852, y=-0.1428, z=2.8938), order='XYZ'>
    Matrix:
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      <Vector (0.2428, 0.0489, -0.9689, 0.1244)>
      <Vector (0.1423, -0.9897, -0.0143, 1.4209)>
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  Bone: Hair back 4
    Location: <Vector (-0.0054, 0.1293, 1.3205)>
    Rotation: <Euler (x=-1.6422, y=-0.1609, z=2.8843), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0187, -0.0754, 1.4750)>
    Rotation: <Euler (x=-0.0558, y=0.3058, z=-0.8972), order='XYZ'>
    Matrix:
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      <Vector (-0.7453, 0.6360, -0.2001, -0.0754)>
      <Vector (-0.3010, -0.0532, 0.9521, 1.4750)>
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  Bone: upper_arm.L
    Location: <Vector (0.1221, 0.0064, 1.4634)>
    Rotation: <Euler (x=-1.7767, y=0.2068, z=2.6679), order='XYZ'>
    Matrix:
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      <Vector (0.4464, 0.0902, -0.8903, 0.0064)>
      <Vector (-0.2054, -0.9580, -0.2001, 1.4634)>
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  Bone: forearm.L
    Location: <Vector (0.1946, 0.0304, 1.2084)>
    Rotation: <Euler (x=-1.1949, y=0.5997, z=2.7875), order='XYZ'>
    Matrix:
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      <Vector (0.2863, -0.5264, -0.8006, 0.0304)>
      <Vector (-0.5644, -0.7679, 0.3030, 1.2084)>
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  Bone: hand.L
    Location: <Vector (0.2772, -0.0888, 1.0346)>
    Rotation: <Euler (x=1.6519, y=2.3806, z=-0.6581), order='XYZ'>
    Matrix:
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      <Vector (0.4429, -0.4845, -0.7544, -0.0888)>
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  Bone: palm 1.L
    Location: <Vector (0.2955, -0.1429, 0.9943)>
    Rotation: <Euler (x=-2.2380, y=0.0914, z=0.8700), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3163, -0.1651, 0.9562)>
    Rotation: <Euler (x=-2.0630, y=0.0120, z=0.8119), order='XYZ'>
    Matrix:
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      <Vector (0.7255, -0.3329, 0.6023, -0.1651)>
      <Vector (-0.0120, -0.8812, -0.4725, 0.9562)>
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  Bone: f_index 2.L
    Location: <Vector (0.3254, -0.1741, 0.9321)>
    Rotation: <Euler (x=-1.9544, y=-0.0045, z=0.7994), order='XYZ'>
    Matrix:
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      <Vector (0.7169, -0.2579, 0.6477, -0.1741)>
      <Vector (0.0045, -0.9273, -0.3742, 0.9321)>
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  Bone: f_index 3.L
    Location: <Vector (0.3318, -0.1802, 0.9105)>
    Rotation: <Euler (x=-1.7358, y=-0.1035, z=0.7967), order='XYZ'>
    Matrix:
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      <Vector (0.7112, -0.0420, 0.7017, -0.1802)>
      <Vector (0.1033, -0.9811, -0.1634, 0.9105)>
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  Bone: thumb 1.L
    Location: <Vector (0.2698, -0.1295, 0.9963)>
    Rotation: <Euler (x=-2.2430, y=-0.3715, z=-0.6011), order='XYZ'>
    Matrix:
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      <Vector (-0.5270, -0.6742, 0.5175, -0.1295)>
      <Vector (0.3630, -0.7291, -0.5802, 0.9963)>
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  Bone: thumb 2.L
    Location: <Vector (0.2657, -0.1531, 0.9709)>
    Rotation: <Euler (x=-1.8637, y=-0.4038, z=-0.7730), order='XYZ'>
    Matrix:
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      <Vector (-0.6422, -0.4694, 0.6061, -0.1531)>
      <Vector (0.3929, -0.8804, -0.2655, 0.9709)>
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  Bone: thumb 3.L
    Location: <Vector (0.2676, -0.1661, 0.9465)>
    Rotation: <Euler (x=-1.6856, y=-0.4753, z=-0.7816), order='XYZ'>
    Matrix:
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      <Vector (-0.6264, -0.4015, 0.6682, -0.1661)>
      <Vector (0.4576, -0.8833, -0.1019, 0.9465)>
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  Bone: palm 2.L
    Location: <Vector (0.3099, -0.1301, 0.9995)>
    Rotation: <Euler (x=-2.0932, y=0.0107, z=0.8693), order='XYZ'>
    Matrix:
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      <Vector (0.7638, -0.3291, 0.5552, -0.1301)>
      <Vector (-0.0107, -0.8666, -0.4989, 0.9995)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3273, -0.1454, 0.9592)>
    Rotation: <Euler (x=-2.0377, y=0.0419, z=0.8241), order='XYZ'>
    Matrix:
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      <Vector (0.7333, -0.3331, 0.5927, -0.1454)>
      <Vector (-0.0419, -0.8922, -0.4497, 0.9592)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3388, -0.1579, 0.9256)>
    Rotation: <Euler (x=-1.7978, y=0.0295, z=0.9062), order='XYZ'>
    Matrix:
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      <Vector (0.7868, -0.1614, 0.5957, -0.1579)>
      <Vector (-0.0294, -0.9739, -0.2249, 0.9256)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3426, -0.1618, 0.9023)>
    Rotation: <Euler (x=-1.6676, y=0.1012, z=0.9277), order='XYZ'>
    Matrix:
      <Vector (0.5966, 0.0170, -0.8024, 0.3426)>
      <Vector (0.7962, -0.1384, 0.5890, -0.1618)>
      <Vector (-0.1011, -0.9902, -0.0961, 0.9023)>
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  Bone: palm 3.L
    Location: <Vector (0.3120, -0.1169, 0.9990)>
    Rotation: <Euler (x=-2.1541, y=-0.1291, z=1.0087), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3360, -0.1255, 0.9589)>
    Rotation: <Euler (x=-2.1866, y=-0.0020, z=0.9554), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3496, -0.1351, 0.9354)>
    Rotation: <Euler (x=-1.9502, y=-0.0237, z=0.9907), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3595, -0.1407, 0.9069)>
    Rotation: <Euler (x=-1.6671, y=-0.0839, z=1.0712), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3142, -0.0986, 1.0007)>
    Rotation: <Euler (x=-2.2319, y=-0.2170, z=0.9906), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3469, -0.1087, 0.9584)>
    Rotation: <Euler (x=-2.1740, y=-0.1044, z=1.0801), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3584, -0.1128, 0.9408)>
    Rotation: <Euler (x=-1.9337, y=-0.1503, z=1.1018), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3655, -0.1135, 0.9236)>
    Rotation: <Euler (x=-1.7667, y=-0.1799, z=1.1309), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0116, -0.0756, 1.4765)>
    Rotation: <Euler (x=-0.0071, y=-0.4913, z=0.8482), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1118, 0.0107, 1.4707)>
    Rotation: <Euler (x=1.4497, y=-2.8720, z=0.3412), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1889, 0.0175, 1.2161)>
    Rotation: <Euler (x=-1.1263, y=-0.6283, z=-2.9515), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2885, -0.1008, 1.0507)>
    Rotation: <Euler (x=1.8124, y=-2.4920, z=0.3810), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3096, -0.1537, 1.0101)>
    Rotation: <Euler (x=-2.1366, y=-0.2229, z=-1.0587), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3279, -0.1744, 0.9700)>
    Rotation: <Euler (x=-1.9710, y=-0.1495, z=-0.9921), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3348, -0.1834, 0.9451)>
    Rotation: <Euler (x=-1.8643, y=-0.1342, z=-0.9780), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3387, -0.1896, 0.9230)>
    Rotation: <Euler (x=-1.6469, y=-0.0358, z=-0.9665), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2826, -0.1446, 1.0157)>
    Rotation: <Euler (x=-2.3686, y=0.2572, z=0.3894), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2788, -0.1701, 0.9921)>
    Rotation: <Euler (x=-2.0095, y=0.3108, z=0.5491), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2792, -0.1841, 0.9682)>
    Rotation: <Euler (x=-1.8362, y=0.3826, z=0.5461), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3221, -0.1383, 1.0125)>
    Rotation: <Euler (x=-1.9934, y=-0.1427, z=-1.0497), order='XYZ'>
    Matrix:
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      <Vector (-0.8585, -0.3167, 0.4035, -0.1383)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3357, -0.1530, 0.9705)>
    Rotation: <Euler (x=-1.9435, y=-0.1781, z=-1.0072), order='XYZ'>
    Matrix:
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      <Vector (-0.8320, -0.3340, 0.4430, -0.1530)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3440, -0.1656, 0.9359)>
    Rotation: <Euler (x=-1.6929, y=-0.1576, z=-1.0888), order='XYZ'>
    Matrix:
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      <Vector (-0.8751, -0.1945, 0.4432, -0.1656)>
      <Vector (0.1569, -0.9803, -0.1203, 0.9359)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.3448, -0.1703, 0.9124)>
    Rotation: <Euler (x=-1.5585, y=-0.2267, z=-1.1183), order='XYZ'>
    Matrix:
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      <Vector (-0.8764, -0.1967, 0.4397, -0.1703)>
      <Vector (0.2247, -0.9743, 0.0120, 0.9124)>
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  Bone: palm.03.R
    Location: <Vector (-0.3218, -0.1250, 1.0111)>
    Rotation: <Euler (x=-2.0379, y=0.0112, z=-1.1733), order='XYZ'>
    Matrix:
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      <Vector (-0.9220, -0.1651, 0.3503, -0.1250)>
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  Bone: f_ring 1.R
    Location: <Vector (-0.3406, -0.1320, 0.9680)>
    Rotation: <Euler (x=-2.0760, y=-0.1210, z=-1.1347), order='XYZ'>
    Matrix:
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      <Vector (-0.8998, -0.3002, 0.3167, -0.1320)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3520, -0.1407, 0.9430)>
    Rotation: <Euler (x=-1.8356, y=-0.0955, z=-1.1676), order='XYZ'>
    Matrix:
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      <Vector (-0.9156, -0.1874, 0.3558, -0.1407)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3582, -0.1464, 0.9135)>
    Rotation: <Euler (x=-1.5438, y=-0.0261, z=-1.2404), order='XYZ'>
    Matrix:
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      <Vector (-0.9456, -0.0159, 0.3250, -0.1464)>
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  Bone: palm.R
    Location: <Vector (-0.3210, -0.1065, 1.0117)>
    Rotation: <Euler (x=-2.1173, y=0.0966, z=-1.1454), order='XYZ'>
    Matrix:
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      <Vector (-0.9066, -0.1395, 0.3982, -0.1065)>
      <Vector (-0.0964, -0.8504, -0.5173, 1.0117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3482, -0.1138, 0.9651)>
    Rotation: <Euler (x=-2.0497, y=-0.0048, z=-1.2466), order='XYZ'>
    Matrix:
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      <Vector (-0.9479, -0.1508, 0.2806, -0.1138)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3575, -0.1170, 0.9461)>
    Rotation: <Euler (x=-1.8070, y=0.0435, z=-1.2623), order='XYZ'>
    Matrix:
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      <Vector (-0.9519, -0.0308, 0.3049, -0.1170)>
      <Vector (-0.0435, -0.9713, -0.2338, 0.9461)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3619, -0.1176, 0.9280)>
    Rotation: <Euler (x=-1.6367, y=0.0765, z=-1.2870), order='XYZ'>
    Matrix:
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      <Vector (-0.9572, 0.0548, 0.2842, -0.1176)>
      <Vector (-0.0764, -0.9949, -0.0657, 0.9280)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0226, -0.0321, 0.9511)>
    Rotation: <Euler (x=-1.4170, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1532, 0.9882, -0.0321)>
      <Vector (-0.0000, -0.9882, 0.1532, 0.9511)>
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  Bone: Tail_end
    Location: <Vector (-0.0226, 0.0236, 0.5913)>
    Rotation: <Euler (x=-1.3153, y=0.0146, z=-0.0316), order='XYZ'>
    Matrix:
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      <Vector (-0.0316, 0.2531, 0.9669, 0.0236)>
      <Vector (-0.0146, -0.9674, 0.2527, 0.5913)>
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Frame: 18
  Bone: spine
    Location: <Vector (-0.0087, -0.0323, 0.9409)>
    Rotation: <Euler (x=1.6654, y=0.0274, z=0.0098), order='XYZ'>
    Matrix:
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      <Vector (0.0098, -0.0942, -0.9955, -0.0323)>
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  Bone: spine 2
    Location: <Vector (-0.0039, -0.0485, 1.1115)>
    Rotation: <Euler (x=1.5650, y=-0.0020, z=0.0002), order='XYZ'>
    Matrix:
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      <Vector (0.0002, 0.0058, -1.0000, -0.0485)>
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  Bone: spine 3
    Location: <Vector (-0.0041, -0.0478, 1.2238)>
    Rotation: <Euler (x=1.5344, y=-0.0024, z=0.0047), order='XYZ'>
    Matrix:
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      <Vector (0.0047, 0.0363, -0.9993, -0.0478)>
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  Bone: spine 4
    Location: <Vector (-0.0045, -0.0426, 1.3670)>
    Rotation: <Euler (x=1.3601, y=0.0554, z=0.0053), order='XYZ'>
    Matrix:
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      <Vector (0.0053, 0.2094, -0.9778, -0.0426)>
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  Bone: neck_base
    Location: <Vector (0.0038, -0.0097, 1.5198)>
    Rotation: <Euler (x=2.0155, y=0.0018, z=-0.0012), order='XYZ'>
    Matrix:
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      <Vector (-0.0012, -0.4302, -0.9028, -0.0097)>
      <Vector (-0.0018, 0.9028, -0.4301, 1.5198)>
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  Bone: neck
    Location: <Vector (0.0038, -0.0332, 1.5693)>
    Rotation: <Euler (x=1.8964, y=0.0018, z=-0.0012), order='XYZ'>
    Matrix:
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      <Vector (-0.0012, -0.3199, -0.9475, -0.0332)>
      <Vector (-0.0018, 0.9475, -0.3199, 1.5693)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0039, -0.0501, 1.6192)>
    Rotation: <Euler (x=1.8072, y=0.0015, z=-0.0008), order='XYZ'>
    Matrix:
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      <Vector (-0.0008, -0.2342, -0.9722, -0.0501)>
      <Vector (-0.0015, 0.9722, -0.2342, 1.6192)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0787, -0.1688, 1.6075)>
    Rotation: <Euler (x=-1.2952, y=-0.0032, z=2.9256), order='XYZ'>
    Matrix:
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      <Vector (0.2143, -0.2651, -0.9401, -0.1688)>
      <Vector (0.0032, -0.9623, 0.2721, 1.6075)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0652, -0.2269, 1.3965)>
    Rotation: <Euler (x=-1.5649, y=-0.0453, z=2.9154), order='XYZ'>
    Matrix:
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      <Vector (0.2241, 0.0044, -0.9746, -0.2269)>
      <Vector (0.0453, -0.9990, 0.0059, 1.3965)>
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  Bone: Hair.R
    Location: <Vector (-0.0712, -0.1684, 1.6171)>
    Rotation: <Euler (x=-1.3230, y=-0.1189, z=-2.9292), order='XYZ'>
    Matrix:
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      <Vector (-0.2093, -0.2640, -0.9416, -0.1684)>
      <Vector (0.1186, -0.9626, 0.2435, 1.6171)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0845, -0.2263, 1.4060)>
    Rotation: <Euler (x=-1.6004, y=-0.1113, z=-2.9241), order='XYZ'>
    Matrix:
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      <Vector (-0.2144, 0.0050, -0.9767, -0.2263)>
      <Vector (0.1110, -0.9934, -0.0294, 1.4060)>
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  Bone: Hair back
    Location: <Vector (0.0043, 0.0671, 1.6176)>
    Rotation: <Euler (x=1.2913, y=-3.1203, z=-0.2239), order='XYZ'>
    Matrix:
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      <Vector (0.2220, 0.2735, -0.9359, 0.0671)>
      <Vector (0.0213, -0.9610, -0.2758, 1.6176)>
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  Bone: Hair back 2
    Location: <Vector (0.0085, 0.0949, 1.5201)>
    Rotation: <Euler (x=1.2968, y=-3.0444, z=-0.2269), order='XYZ'>
    Matrix:
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      <Vector (0.2239, 0.2846, -0.9321, 0.0949)>
      <Vector (0.0971, -0.9582, -0.2693, 1.5201)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 3
    Location: <Vector (0.0054, 0.1237, 1.4230)>
    Rotation: <Euler (x=-1.5801, y=-0.1431, z=2.8965), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (-0.0084, 0.1282, 1.3227)>
    Rotation: <Euler (x=-1.6399, y=-0.1614, z=2.8865), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0173, -0.0760, 1.4757)>
    Rotation: <Euler (x=-0.0557, y=0.3595, z=-0.8921), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1200, 0.0069, 1.4641)>
    Rotation: <Euler (x=-1.7865, y=0.2055, z=2.6508), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.1936, 0.0321, 1.2096)>
    Rotation: <Euler (x=-1.2080, y=0.5987, z=2.7654), order='XYZ'>
    Matrix:
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      <Vector (0.3035, -0.5236, -0.7961, 0.0321)>
      <Vector (-0.5636, -0.7723, 0.2931, 1.2096)>
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  Bone: hand.L
    Location: <Vector (0.2751, -0.0865, 1.0348)>
    Rotation: <Euler (x=-1.4999, y=0.7542, z=2.4567), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.2922, -0.1406, 0.9940)>
    Rotation: <Euler (x=-2.2308, y=0.0843, z=0.8509), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3125, -0.1627, 0.9556)>
    Rotation: <Euler (x=-2.0555, y=0.0054, z=0.7922), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3215, -0.1718, 0.9315)>
    Rotation: <Euler (x=-1.9468, y=-0.0111, z=0.7796), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3277, -0.1777, 0.9097)>
    Rotation: <Euler (x=-1.7281, y=-0.1101, z=0.7762), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2668, -0.1267, 0.9961)>
    Rotation: <Euler (x=-2.2346, y=-0.3651, z=-0.6238), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2622, -0.1499, 0.9704)>
    Rotation: <Euler (x=-1.8565, y=-0.3962, z=-0.7955), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2638, -0.1627, 0.9459)>
    Rotation: <Euler (x=-1.6783, y=-0.4676, z=-0.8047), order='XYZ'>
    Matrix:
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      <Vector (0.4507, -0.8875, -0.0958, 0.9459)>
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  Bone: palm 2.L
    Location: <Vector (0.3068, -0.1280, 0.9993)>
    Rotation: <Euler (x=-2.0860, y=0.0036, z=0.8496), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3240, -0.1433, 0.9588)>
    Rotation: <Euler (x=-2.0302, y=0.0351, z=0.8047), order='XYZ'>
    Matrix:
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      <Vector (-0.0351, -0.8958, -0.4431, 0.9588)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3352, -0.1557, 0.9250)>
    Rotation: <Euler (x=-1.7909, y=0.0221, z=0.8866), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3389, -0.1595, 0.9017)>
    Rotation: <Euler (x=-1.6608, y=0.0937, z=0.9086), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3092, -0.1149, 0.9989)>
    Rotation: <Euler (x=-2.1480, y=-0.1371, z=0.9882), order='XYZ'>
    Matrix:
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      <Vector (0.1367, -0.8301, -0.5405, 0.9989)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3330, -0.1236, 0.9587)>
    Rotation: <Euler (x=-2.1801, y=-0.0097, z=0.9356), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3464, -0.1332, 0.9351)>
    Rotation: <Euler (x=-1.9440, y=-0.0316, z=0.9708), order='XYZ'>
    Matrix:
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      <Vector (0.8249, -0.1816, 0.5353, -0.1332)>
      <Vector (0.0316, -0.9307, -0.3644, 0.9351)>
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  Bone: f_ring 3.L
    Location: <Vector (0.3562, -0.1388, 0.9065)>
    Rotation: <Euler (x=-1.6615, y=-0.0923, z=1.0510), order='XYZ'>
    Matrix:
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      <Vector (0.8642, 0.0347, 0.5019, -0.1388)>
      <Vector (0.0922, -0.9916, -0.0902, 0.9065)>
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  Bone: palm 4.L
    Location: <Vector (0.3118, -0.0967, 1.0008)>
    Rotation: <Euler (x=-2.2255, y=-0.2249, z=0.9695), order='XYZ'>
    Matrix:
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      <Vector (0.8038, -0.1986, 0.5608, -0.0967)>
      <Vector (0.2231, -0.7732, -0.5936, 1.0008)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3442, -0.1071, 0.9583)>
    Rotation: <Euler (x=-2.1685, y=-0.1128, z=1.0597), order='XYZ'>
    Matrix:
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      <Vector (0.8667, -0.1941, 0.4596, -0.1071)>
      <Vector (0.1126, -0.8214, -0.5592, 0.9583)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3557, -0.1112, 0.9407)>
    Rotation: <Euler (x=-1.9284, y=-0.1589, z=1.0813), order='XYZ'>
    Matrix:
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      <Vector (0.8714, -0.0338, 0.4893, -0.1112)>
      <Vector (0.1582, -0.9250, -0.3456, 0.9407)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3628, -0.1118, 0.9234)>
    Rotation: <Euler (x=-1.7616, y=-0.1886, z=1.1103), order='XYZ'>
    Matrix:
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      <Vector (0.8799, 0.0806, 0.4682, -0.1118)>
      <Vector (0.1875, -0.9645, -0.1863, 0.9234)>
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  Bone: shoulder.R
    Location: <Vector (-0.0130, -0.0762, 1.4771)>
    Rotation: <Euler (x=-0.0152, y=-0.5248, z=0.8465), order='XYZ'>
    Matrix:
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      <Vector (0.6482, 0.6683, -0.3651, -0.0762)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1125, 0.0109, 1.4703)>
    Rotation: <Euler (x=1.4280, y=-2.8817, z=0.3731), order='XYZ'>
    Matrix:
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      <Vector (-0.3523, 0.0399, -0.9350, 0.0109)>
      <Vector (0.2569, -0.9566, -0.1376, 1.4703)>
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  Bone: forearm.R
    Location: <Vector (-0.1894, 0.0215, 1.2157)>
    Rotation: <Euler (x=-1.1474, y=-0.6250, z=-2.9111), order='XYZ'>
    Matrix:
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      <Vector (-0.1852, -0.5219, -0.8327, 0.0215)>
      <Vector (0.5851, -0.7393, 0.3332, 1.2157)>
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  Bone: hand.R
    Location: <Vector (-0.2857, -0.0967, 1.0483)>
    Rotation: <Euler (x=1.7899, y=-2.4846, z=0.4362), order='XYZ'>
    Matrix:
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      <Vector (-0.3345, -0.4489, -0.8286, -0.0967)>
      <Vector (0.6108, -0.7729, 0.1721, 1.0483)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.R
    Location: <Vector (-0.3052, -0.1498, 1.0073)>
    Rotation: <Euler (x=-2.1420, y=-0.2043, z=-1.0160), order='XYZ'>
    Matrix:
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      <Vector (-0.8323, -0.4299, 0.3499, -0.1498)>
      <Vector (0.2029, -0.8238, -0.5294, 1.0073)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.3232, -0.1707, 0.9672)>
    Rotation: <Euler (x=-1.9750, y=-0.1306, z=-0.9500), order='XYZ'>
    Matrix:
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      <Vector (-0.8065, -0.3262, 0.4931, -0.1707)>
      <Vector (0.1302, -0.9116, -0.3899, 0.9672)>
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  Bone: f_index 2.R
    Location: <Vector (-0.3300, -0.1796, 0.9423)>
    Rotation: <Euler (x=-1.8680, y=-0.1152, z=-0.9360), order='XYZ'>
    Matrix:
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      <Vector (-0.7999, -0.2622, 0.5399, -0.1796)>
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  Bone: f_index 3.R
    Location: <Vector (-0.3340, -0.1858, 0.9201)>
    Rotation: <Euler (x=-1.6504, y=-0.0168, z=-0.9248), order='XYZ'>
    Matrix:
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      <Vector (-0.7984, -0.0612, 0.5990, -0.1858)>
      <Vector (0.0168, -0.9967, -0.0795, 0.9201)>
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  Bone: thumb 1.R
    Location: <Vector (-0.2785, -0.1397, 1.0127)>
    Rotation: <Euler (x=-2.3501, y=0.2646, z=0.4357), order='XYZ'>
    Matrix:
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      <Vector (0.4074, -0.7156, 0.5674, -0.1397)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2740, -0.1647, 0.9887)>
    Rotation: <Euler (x=-1.9898, y=0.3153, z=0.5968), order='XYZ'>
    Matrix:
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      <Vector (0.5343, -0.4957, 0.6847, -0.1647)>
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  Bone: thumb 3.R
    Location: <Vector (-0.2742, -0.1784, 0.9646)>
    Rotation: <Euler (x=-1.8159, y=0.3871, z=0.5952), order='XYZ'>
    Matrix:
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      <Vector (0.5192, -0.4063, 0.7519, -0.1784)>
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  Bone: palm 2.R
    Location: <Vector (-0.3183, -0.1349, 1.0101)>
    Rotation: <Euler (x=-1.9985, y=-0.1240, z=-1.0075), order='XYZ'>
    Matrix:
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      <Vector (-0.8390, -0.3167, 0.4425, -0.1349)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3318, -0.1497, 0.9680)>
    Rotation: <Euler (x=-1.9478, y=-0.1592, z=-0.9650), order='XYZ'>
    Matrix:
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      <Vector (-0.8116, -0.3308, 0.4815, -0.1497)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3401, -0.1622, 0.9334)>
    Rotation: <Euler (x=-1.6987, y=-0.1391, z=-1.0464), order='XYZ'>
    Matrix:
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      <Vector (-0.8572, -0.1830, 0.4813, -0.1622)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.3411, -0.1665, 0.9099)>
    Rotation: <Euler (x=-1.5649, y=-0.2084, z=-1.0754), order='XYZ'>
    Matrix:
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      <Vector (-0.8607, -0.1792, 0.4764, -0.1665)>
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  Bone: palm.03.R
    Location: <Vector (-0.3186, -0.1216, 1.0089)>
    Rotation: <Euler (x=-2.0452, y=0.0291, z=-1.1319), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3376, -0.1289, 0.9660)>
    Rotation: <Euler (x=-2.0826, y=-0.1028, z=-1.0924), order='XYZ'>
    Matrix:
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      <Vector (-0.8831, -0.3049, 0.3567, -0.1289)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3490, -0.1377, 0.9410)>
    Rotation: <Euler (x=-1.8429, y=-0.0776, z=-1.1254), order='XYZ'>
    Matrix:
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      <Vector (-0.8997, -0.1831, 0.3962, -0.1377)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3554, -0.1433, 0.9115)>
    Rotation: <Euler (x=-1.5523, y=-0.0088, z=-1.1987), order='XYZ'>
    Matrix:
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      <Vector (-0.9315, -0.0014, 0.3637, -0.1433)>
      <Vector (0.0088, -0.9998, 0.0185, 0.9115)>
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  Bone: palm.R
    Location: <Vector (-0.3185, -0.1032, 1.0097)>
    Rotation: <Euler (x=-2.1242, y=0.1146, z=-1.1046), order='XYZ'>
    Matrix:
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      <Vector (-0.8874, -0.1493, 0.4361, -0.1032)>
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3460, -0.1109, 0.9634)>
    Rotation: <Euler (x=-2.0583, y=0.0125, z=-1.2051), order='XYZ'>
    Matrix:
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      <Vector (-0.9338, -0.1572, 0.3214, -0.1109)>
      <Vector (-0.0125, -0.8834, -0.4684, 0.9634)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3554, -0.1143, 0.9445)>
    Rotation: <Euler (x=-1.8159, y=0.0607, z=-1.2212), order='XYZ'>
    Matrix:
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      <Vector (-0.0606, -0.9683, -0.2422, 0.9445)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3601, -0.1148, 0.9264)>
    Rotation: <Euler (x=-1.6460, y=0.0934, z=-1.2463), order='XYZ'>
    Matrix:
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      <Vector (-0.0933, -0.9928, -0.0748, 0.9264)>
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  Bone: Tail
    Location: <Vector (-0.0211, -0.0261, 0.9507)>
    Rotation: <Euler (x=-1.4282, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1422, 0.9898, -0.0261)>
      <Vector (-0.0000, -0.9898, 0.1422, 0.9507)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0211, 0.0257, 0.5903)>
    Rotation: <Euler (x=-1.3600, y=0.0249, z=-0.0260), order='XYZ'>
    Matrix:
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      <Vector (-0.0260, 0.2098, 0.9774, 0.0257)>
      <Vector (-0.0249, -0.9776, 0.2092, 0.5903)>
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Frame: 19
  Bone: spine
    Location: <Vector (-0.0079, -0.0323, 0.9406)>
    Rotation: <Euler (x=1.6548, y=0.0201, z=0.0077), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (-0.0044, -0.0467, 1.1115)>
    Rotation: <Euler (x=1.5614, y=-0.0018, z=0.0002), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (-0.0046, -0.0457, 1.2237)>
    Rotation: <Euler (x=1.5389, y=-0.0028, z=0.0033), order='XYZ'>
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  Bone: spine 4
    Location: <Vector (-0.0050, -0.0411, 1.3670)>
    Rotation: <Euler (x=1.3772, y=0.0483, z=0.0043), order='XYZ'>
    Matrix:
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      <Vector (0.0043, 0.1926, -0.9813, -0.0411)>
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  Bone: neck_base
    Location: <Vector (0.0023, -0.0106, 1.5213)>
    Rotation: <Euler (x=2.0214, y=0.0074, z=0.0017), order='XYZ'>
    Matrix:
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      <Vector (0.0017, -0.4355, -0.9002, -0.0106)>
      <Vector (-0.0074, 0.9001, -0.4355, 1.5213)>
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  Bone: neck
    Location: <Vector (0.0027, -0.0345, 1.5706)>
    Rotation: <Euler (x=1.9023, y=0.0074, z=0.0017), order='XYZ'>
    Matrix:
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      <Vector (0.0017, -0.3255, -0.9455, -0.0345)>
      <Vector (-0.0074, 0.9455, -0.3255, 1.5706)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0031, -0.0517, 1.6205)>
    Rotation: <Euler (x=1.8132, y=0.0072, z=0.0021), order='XYZ'>
    Matrix:
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      <Vector (0.0021, -0.2400, -0.9708, -0.0517)>
      <Vector (-0.0072, 0.9707, -0.2400, 1.6205)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0782, -0.1700, 1.6082)>
    Rotation: <Euler (x=-1.3003, y=-0.0020, z=2.9289), order='XYZ'>
    Matrix:
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      <Vector (0.2111, -0.2607, -0.9420, -0.1700)>
      <Vector (0.0020, -0.9636, 0.2672, 1.6082)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0654, -0.2272, 1.3969)>
    Rotation: <Euler (x=-1.5708, y=-0.0398, z=2.9192), order='XYZ'>
    Matrix:
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      <Vector (0.2203, 0.0087, -0.9754, -0.2272)>
      <Vector (0.0398, -0.9992, 0.0000, 1.3969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0716, -0.1702, 1.6176)>
    Rotation: <Euler (x=-1.3277, y=-0.1153, z=-2.9253), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0842, -0.2270, 1.4061)>
    Rotation: <Euler (x=-1.6034, y=-0.1013, z=-2.9200), order='XYZ'>
    Matrix:
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      <Vector (-0.2186, 0.0096, -0.9758, -0.2270)>
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  Bone: Hair back
    Location: <Vector (0.0032, 0.0656, 1.6195)>
    Rotation: <Euler (x=1.2853, y=-3.1088, z=-0.2206), order='XYZ'>
    Matrix:
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      <Vector (0.2187, 0.2817, -0.9343, 0.0656)>
      <Vector (0.0328, -0.9590, -0.2814, 1.6195)>
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  Bone: Hair back 2
    Location: <Vector (0.0063, 0.0942, 1.5223)>
    Rotation: <Euler (x=1.2957, y=-3.0375, z=-0.2238), order='XYZ'>
    Matrix:
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      <Vector (0.2207, 0.2870, -0.9321, 0.0942)>
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  Bone: Hair back 3
    Location: <Vector (0.0025, 0.1233, 1.4253)>
    Rotation: <Euler (x=-1.5764, y=-0.1422, z=2.8995), order='XYZ'>
    Matrix:
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      <Vector (0.2373, 0.0395, -0.9706, 0.1233)>
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  Bone: Hair back 4
    Location: <Vector (-0.0113, 0.1273, 1.3249)>
    Rotation: <Euler (x=-1.6388, y=-0.1607, z=2.8891), order='XYZ'>
    Matrix:
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      <Vector (0.2466, 0.1057, -0.9633, 0.1273)>
      <Vector (0.1600, -0.9848, -0.0671, 1.3249)>
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  Bone: shoulder.L
    Location: <Vector (0.0160, -0.0764, 1.4764)>
    Rotation: <Euler (x=-0.0555, y=0.4120, z=-0.8872), order='XYZ'>
    Matrix:
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      <Vector (-0.7104, 0.6478, -0.2750, -0.0764)>
      <Vector (-0.4005, -0.0508, 0.9149, 1.4764)>
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  Bone: upper_arm.L
    Location: <Vector (0.1179, 0.0074, 1.4649)>
    Rotation: <Euler (x=-1.7955, y=0.2045, z=2.6350), order='XYZ'>
    Matrix:
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      <Vector (0.4751, 0.0988, -0.8744, 0.0074)>
      <Vector (-0.2031, -0.9545, -0.2182, 1.4649)>
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  Bone: forearm.L
    Location: <Vector (0.1927, 0.0337, 1.2109)>
    Rotation: <Euler (x=-1.2203, y=0.5979, z=2.7450), order='XYZ'>
    Matrix:
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      <Vector (0.3193, -0.5209, -0.7916, 0.0337)>
      <Vector (-0.5629, -0.7763, 0.2838, 1.2109)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.2731, -0.0843, 1.0351)>
    Rotation: <Euler (x=-1.5066, y=0.7452, z=2.4339), order='XYZ'>
    Matrix:
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      <Vector (0.4778, -0.4887, -0.7300, -0.0843)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.2891, -0.1383, 0.9937)>
    Rotation: <Euler (x=-2.2217, y=0.0797, z=0.8334), order='XYZ'>
    Matrix:
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      <Vector (0.7379, -0.4543, 0.4992, -0.1383)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3089, -0.1604, 0.9551)>
    Rotation: <Euler (x=-2.0461, y=0.0013, z=0.7740), order='XYZ'>
    Matrix:
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      <Vector (0.6990, -0.3281, 0.6354, -0.1604)>
      <Vector (-0.0013, -0.8891, -0.4576, 0.9551)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3176, -0.1694, 0.9308)>
    Rotation: <Euler (x=-1.9374, y=-0.0151, z=0.7612), order='XYZ'>
    Matrix:
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      <Vector (0.6897, -0.2498, 0.6796, -0.1694)>
      <Vector (0.0151, -0.9335, -0.3584, 0.9308)>
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  Bone: f_index 3.L
    Location: <Vector (0.3236, -0.1752, 0.9090)>
    Rotation: <Euler (x=-1.7187, y=-0.1140, z=0.7569), order='XYZ'>
    Matrix:
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      <Vector (0.6822, -0.0299, 0.7306, -0.1752)>
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  Bone: thumb 1.L
    Location: <Vector (0.2640, -0.1239, 0.9962)>
    Rotation: <Euler (x=-2.2288, y=-0.3565, z=-0.6442), order='XYZ'>
    Matrix:
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      <Vector (0.3490, -0.7415, -0.5731, 0.9962)>
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  Bone: thumb 2.L
    Location: <Vector (0.2589, -0.1468, 0.9703)>
    Rotation: <Euler (x=-1.8523, y=-0.3867, z=-0.8154), order='XYZ'>
    Matrix:
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      <Vector (-0.6742, -0.4542, 0.5823, -0.1468)>
      <Vector (0.3772, -0.8897, -0.2573, 0.9703)>
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  Bone: thumb 3.L
    Location: <Vector (0.2601, -0.1594, 0.9456)>
    Rotation: <Euler (x=-1.6741, y=-0.4581, z=-0.8248), order='XYZ'>
    Matrix:
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      <Vector (-0.6587, -0.3930, 0.6416, -0.1594)>
      <Vector (0.4423, -0.8921, -0.0925, 0.9456)>
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  Bone: palm 2.L
    Location: <Vector (0.3040, -0.1261, 0.9992)>
    Rotation: <Euler (x=-2.0769, y=-0.0010, z=0.8314), order='XYZ'>
    Matrix:
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      <Vector (0.7388, -0.3260, 0.5898, -0.1261)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3207, -0.1412, 0.9585)>
    Rotation: <Euler (x=-2.0209, y=0.0309, z=0.7867), order='XYZ'>
    Matrix:
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      <Vector (0.7077, -0.3269, 0.6263, -0.1412)>
      <Vector (-0.0309, -0.9000, -0.4348, 0.9585)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3316, -0.1536, 0.9245)>
    Rotation: <Euler (x=-1.7819, y=0.0172, z=0.8685), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3351, -0.1571, 0.9011)>
    Rotation: <Euler (x=-1.6520, y=0.0886, z=0.8912), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3066, -0.1130, 0.9988)>
    Rotation: <Euler (x=-2.1395, y=-0.1429, z=0.9687), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3301, -0.1217, 0.9585)>
    Rotation: <Euler (x=-2.1714, y=-0.0151, z=0.9172), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3432, -0.1313, 0.9347)>
    Rotation: <Euler (x=-1.9355, y=-0.0373, z=0.9522), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3528, -0.1368, 0.9061)>
    Rotation: <Euler (x=-1.6535, y=-0.0987, z=1.0319), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3095, -0.0949, 1.0009)>
    Rotation: <Euler (x=-2.2168, y=-0.2306, z=0.9492), order='XYZ'>
    Matrix:
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      <Vector (0.7914, -0.2022, 0.5768, -0.0949)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3416, -0.1054, 0.9582)>
    Rotation: <Euler (x=-2.1605, y=-0.1192, z=1.0405), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3529, -0.1096, 0.9406)>
    Rotation: <Euler (x=-1.9204, y=-0.1654, z=1.0617), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3599, -0.1102, 0.9232)>
    Rotation: <Euler (x=-1.7538, y=-0.1954, z=1.0905), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0143, -0.0765, 1.4777)>
    Rotation: <Euler (x=-0.0240, y=-0.5548, z=0.8462), order='XYZ'>
    Matrix:
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      <Vector (0.6365, 0.6721, -0.3784, -0.0765)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1132, 0.0111, 1.4699)>
    Rotation: <Euler (x=1.4070, y=-2.8924, z=0.4050), order='XYZ'>
    Matrix:
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      <Vector (-0.3819, 0.0539, -0.9226, 0.0111)>
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  Bone: forearm.R
    Location: <Vector (-0.1899, 0.0255, 1.2154)>
    Rotation: <Euler (x=-1.1682, y=-0.6204, z=-2.8706), order='XYZ'>
    Matrix:
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      <Vector (-0.2178, -0.5207, -0.8255, 0.0255)>
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  Bone: hand.R
    Location: <Vector (-0.2828, -0.0924, 1.0459)>
    Rotation: <Euler (x=-1.3746, y=-0.6628, z=-2.6499), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3006, -0.1458, 1.0044)>
    Rotation: <Euler (x=-2.1457, y=-0.1857, z=-0.9738), order='XYZ'>
    Matrix:
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      <Vector (0.1846, -0.8248, -0.5344, 1.0044)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.3183, -0.1669, 0.9642)>
    Rotation: <Euler (x=-1.9775, y=-0.1117, z=-0.9083), order='XYZ'>
    Matrix:
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      <Vector (-0.7835, -0.3241, 0.5302, -0.1669)>
      <Vector (0.1115, -0.9127, -0.3931, 0.9642)>
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  Bone: f_index 2.R
    Location: <Vector (-0.3251, -0.1757, 0.9393)>
    Rotation: <Euler (x=-1.8702, y=-0.0963, z=-0.8943), order='XYZ'>
    Matrix:
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      <Vector (-0.7762, -0.2563, 0.5761, -0.1757)>
      <Vector (0.0961, -0.9511, -0.2936, 0.9393)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.R
    Location: <Vector (-0.3291, -0.1817, 0.9171)>
    Rotation: <Euler (x=-1.6523, y=0.0021, z=-0.8834), order='XYZ'>
    Matrix:
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      <Vector (-0.7729, -0.0501, 0.6326, -0.1817)>
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  Bone: thumb 1.R
    Location: <Vector (-0.2743, -0.1346, 1.0096)>
    Rotation: <Euler (x=-2.3313, y=0.2705, z=0.4821), order='XYZ'>
    Matrix:
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      <Vector (0.4468, -0.7005, 0.5565, -0.1346)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2691, -0.1591, 0.9852)>
    Rotation: <Euler (x=-1.9700, y=0.3181, z=0.6444), order='XYZ'>
    Matrix:
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      <Vector (0.5706, -0.4838, 0.6636, -0.1591)>
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  Bone: thumb 3.R
    Location: <Vector (-0.2690, -0.1725, 0.9610)>
    Rotation: <Euler (x=-1.7956, y=0.3900, z=0.6444), order='XYZ'>
    Matrix:
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      <Vector (0.5556, -0.4008, 0.7285, -0.1725)>
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  Bone: palm 2.R
    Location: <Vector (-0.3143, -0.1315, 1.0075)>
    Rotation: <Euler (x=-2.0021, y=-0.1053, z=-0.9656), order='XYZ'>
    Matrix:
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      <Vector (-0.8179, -0.3164, 0.4807, -0.1315)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.R
    Location: <Vector (-0.3278, -0.1462, 0.9655)>
    Rotation: <Euler (x=-1.9506, y=-0.1404, z=-0.9231), order='XYZ'>
    Matrix:
      <Vector (0.5974, -0.2172, 0.7720, -0.3278)>
      <Vector (-0.7896, -0.3273, 0.5190, -0.1462)>
      <Vector (0.1400, -0.9196, -0.3671, 0.9655)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.R
    Location: <Vector (-0.3360, -0.1586, 0.9308)>
    Rotation: <Euler (x=-1.7030, y=-0.1206, z=-1.0044), order='XYZ'>
    Matrix:
      <Vector (0.5327, -0.0473, 0.8450, -0.3360)>
      <Vector (-0.8377, -0.1714, 0.5186, -0.1586)>
      <Vector (0.1203, -0.9841, -0.1309, 0.9308)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3371, -0.1627, 0.9073)>
    Rotation: <Euler (x=-1.5698, y=-0.1900, z=-1.0330), order='XYZ'>
    Matrix:
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      <Vector (-0.8434, -0.1617, 0.5124, -0.1627)>
      <Vector (0.1888, -0.9820, 0.0010, 0.9073)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.03.R
    Location: <Vector (-0.3151, -0.1182, 1.0065)>
    Rotation: <Euler (x=-2.0511, y=0.0472, z=-1.0907), order='XYZ'>
    Matrix:
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      <Vector (-0.8860, -0.1762, 0.4290, -0.1182)>
      <Vector (-0.0472, -0.8859, -0.4615, 1.0065)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3345, -0.1257, 0.9638)>
    Rotation: <Euler (x=-2.0878, y=-0.0845, z=-1.0505), order='XYZ'>
    Matrix:
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      <Vector (-0.8646, -0.3094, 0.3960, -0.1257)>
      <Vector (0.0844, -0.8662, -0.4925, 0.9638)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3458, -0.1346, 0.9389)>
    Rotation: <Euler (x=-1.8486, y=-0.0594, z=-1.0836), order='XYZ'>
    Matrix:
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      <Vector (-0.8821, -0.1789, 0.4358, -0.1346)>
      <Vector (0.0594, -0.9600, -0.2738, 0.9389)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3524, -0.1401, 0.9094)>
    Rotation: <Euler (x=-1.5593, y=0.0089, z=-1.1573), order='XYZ'>
    Matrix:
      <Vector (0.4018, 0.0070, 0.9157, -0.3524)>
      <Vector (-0.9157, 0.0128, 0.4017, -0.1401)>
      <Vector (-0.0089, -0.9999, 0.0115, 0.9094)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.3159, -0.0998, 1.0077)>
    Rotation: <Euler (x=-2.1296, y=0.1329, z=-1.0638), order='XYZ'>
    Matrix:
      <Vector (0.4813, -0.5180, 0.7071, -0.3159)>
      <Vector (-0.8665, -0.1592, 0.4731, -0.0998)>
      <Vector (-0.1325, -0.8404, -0.5255, 1.0077)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3436, -0.1080, 0.9616)>
    Rotation: <Euler (x=-2.0655, y=0.0302, z=-1.1638), order='XYZ'>
    Matrix:
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      <Vector (-0.9179, -0.1635, 0.3615, -0.1080)>
      <Vector (-0.0302, -0.8797, -0.4745, 0.9616)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3532, -0.1115, 0.9428)>
    Rotation: <Euler (x=-1.8233, y=0.0782, z=-1.1803), order='XYZ'>
    Matrix:
      <Vector (0.3795, -0.2598, 0.8879, -0.3532)>
      <Vector (-0.9219, -0.0252, 0.3866, -0.1115)>
      <Vector (-0.0781, -0.9653, -0.2491, 0.9428)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3580, -0.1120, 0.9247)>
    Rotation: <Euler (x=-1.6539, y=0.1107, z=-1.2056), order='XYZ'>
    Matrix:
      <Vector (0.3549, -0.1169, 0.9276, -0.3580)>
      <Vector (-0.9283, 0.0732, 0.3644, -0.1120)>
      <Vector (-0.1105, -0.9904, -0.0825, 0.9247)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0192, -0.0199, 0.9501)>
    Rotation: <Euler (x=-1.4393, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0192)>
      <Vector (-0.0000, 0.1311, 0.9914, -0.0199)>
      <Vector (-0.0000, -0.9914, 0.1311, 0.9501)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0192, 0.0279, 0.5892)>
    Rotation: <Euler (x=-1.4056, y=0.0361, z=-0.0209), order='XYZ'>
    Matrix:
      <Vector (0.9991, -0.0322, 0.0265, -0.0192)>
      <Vector (-0.0209, 0.1652, 0.9860, 0.0279)>
      <Vector (-0.0361, -0.9857, 0.1644, 0.5892)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 20
  Bone: spine
    Location: <Vector (-0.0069, -0.0324, 0.9404)>
    Rotation: <Euler (x=1.6432, y=0.0131, z=0.0056), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0135, 0.0047, -0.0069)>
      <Vector (0.0056, -0.0723, -0.9974, -0.0324)>
      <Vector (-0.0131, 0.9973, -0.0723, 0.9404)>
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  Bone: spine 2
    Location: <Vector (-0.0046, -0.0448, 1.1114)>
    Rotation: <Euler (x=1.5579, y=-0.0016, z=0.0002), order='XYZ'>
    Matrix:
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      <Vector (0.0002, 0.0129, -0.9999, -0.0448)>
      <Vector (0.0016, 0.9999, 0.0129, 1.1114)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0048, -0.0433, 1.2237)>
    Rotation: <Euler (x=1.5432, y=-0.0031, z=0.0019), order='XYZ'>
    Matrix:
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      <Vector (0.0019, 0.0276, -0.9996, -0.0433)>
      <Vector (0.0031, 0.9996, 0.0276, 1.2237)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0052, -0.0394, 1.3670)>
    Rotation: <Euler (x=1.3945, y=0.0404, z=0.0030), order='XYZ'>
    Matrix:
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      <Vector (0.0030, 0.1755, -0.9845, -0.0394)>
      <Vector (-0.0403, 0.9837, 0.1752, 1.3670)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0010, -0.0115, 1.5229)>
    Rotation: <Euler (x=2.0277, y=0.0130, z=0.0047), order='XYZ'>
    Matrix:
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      <Vector (0.0047, -0.4411, -0.8974, -0.0115)>
      <Vector (-0.0130, 0.8974, -0.4411, 1.5229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0017, -0.0356, 1.5720)>
    Rotation: <Euler (x=1.9086, y=0.0130, z=0.0047), order='XYZ'>
    Matrix:
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      <Vector (0.0047, -0.3314, -0.9435, -0.0356)>
      <Vector (-0.0130, 0.9434, -0.3314, 1.5720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0024, -0.0531, 1.6218)>
    Rotation: <Euler (x=1.8195, y=0.0128, z=0.0052), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0136, 0.0019, 0.0024)>
      <Vector (0.0052, -0.2461, -0.9692, -0.0531)>
      <Vector (-0.0128, 0.9692, -0.2461, 1.6218)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0778, -0.1712, 1.6089)>
    Rotation: <Euler (x=-1.3058, y=0.0003, z=2.9322), order='XYZ'>
    Matrix:
      <Vector (-0.9782, -0.0542, -0.2007, 0.0778)>
      <Vector (0.2079, -0.2563, -0.9440, -0.1712)>
      <Vector (-0.0003, -0.9651, 0.2619, 1.6089)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0659, -0.2274, 1.3973)>
    Rotation: <Euler (x=-1.5770, y=-0.0330, z=2.9231), order='XYZ'>
    Matrix:
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      <Vector (0.2166, 0.0132, -0.9762, -0.2274)>
      <Vector (0.0329, -0.9994, -0.0062, 1.3973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0720, -0.1718, 1.6178)>
    Rotation: <Euler (x=-1.3322, y=-0.1105, z=-2.9214), order='XYZ'>
    Matrix:
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      <Vector (-0.2171, -0.2540, -0.9425, -0.1718)>
      <Vector (0.1103, -0.9657, 0.2349, 1.6178)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0836, -0.2276, 1.4061)>
    Rotation: <Euler (x=-1.6060, y=-0.0895, z=-2.9160), order='XYZ'>
    Matrix:
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      <Vector (-0.2228, 0.0143, -0.9748, -0.2276)>
      <Vector (0.0893, -0.9954, -0.0351, 1.4061)>
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  Bone: Hair back
    Location: <Vector (0.0021, 0.0642, 1.6215)>
    Rotation: <Euler (x=1.2793, y=-3.0968, z=-0.2170), order='XYZ'>
    Matrix:
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      <Vector (0.2151, 0.2899, -0.9326, 0.0642)>
      <Vector (0.0448, -0.9569, -0.2871, 1.6215)>
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  Bone: Hair back 2
    Location: <Vector (0.0041, 0.0936, 1.5245)>
    Rotation: <Euler (x=1.2940, y=-3.0310, z=-0.2206), order='XYZ'>
    Matrix:
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      <Vector (0.2175, 0.2899, -0.9320, 0.0936)>
      <Vector (0.1103, -0.9561, -0.2716, 1.5245)>
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  Bone: Hair back 3
    Location: <Vector (-0.0003, 0.1229, 1.4276)>
    Rotation: <Euler (x=-1.5739, y=-0.1399, z=2.9027), order='XYZ'>
    Matrix:
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      <Vector (0.2343, 0.0360, -0.9715, 0.1229)>
      <Vector (0.1395, -0.9902, -0.0031, 1.4276)>
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  Bone: Hair back 4
    Location: <Vector (-0.0140, 0.1266, 1.3272)>
    Rotation: <Euler (x=-1.6389, y=-0.1586, z=2.8919), order='XYZ'>
    Matrix:
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      <Vector (0.2440, 0.1048, -0.9641, 0.1266)>
      <Vector (0.1579, -0.9852, -0.0672, 1.3272)>
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  Bone: shoulder.L
    Location: <Vector (0.0148, -0.0767, 1.4772)>
    Rotation: <Euler (x=-0.0554, y=0.4616, z=-0.8826), order='XYZ'>
    Matrix:
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      <Vector (-0.6916, 0.6532, -0.3083, -0.0767)>
      <Vector (-0.4453, -0.0495, 0.8940, 1.4772)>
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  Bone: upper_arm.L
    Location: <Vector (0.1159, 0.0080, 1.4657)>
    Rotation: <Euler (x=-1.8037, y=0.2038, z=2.6207), order='XYZ'>
    Matrix:
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      <Vector (0.4873, 0.1022, -0.8672, 0.0080)>
      <Vector (-0.2024, -0.9529, -0.2260, 1.4657)>
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  Bone: forearm.L
    Location: <Vector (0.1920, 0.0352, 1.2121)>
    Rotation: <Euler (x=-1.2315, y=0.5972, z=2.7265), order='XYZ'>
    Matrix:
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      <Vector (0.3335, -0.5184, -0.7874, 0.0352)>
      <Vector (-0.5624, -0.7797, 0.2752, 1.2121)>
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  Bone: hand.L
    Location: <Vector (0.2715, -0.0822, 1.0356)>
    Rotation: <Euler (x=-1.5093, y=0.7343, z=2.4155), order='XYZ'>
    Matrix:
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      <Vector (0.4928, -0.4900, -0.7190, -0.0822)>
      <Vector (-0.6700, -0.7409, 0.0456, 1.0356)>
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  Bone: palm 1.L
    Location: <Vector (0.2863, -0.1361, 0.9936)>
    Rotation: <Euler (x=-2.2106, y=0.0780, z=0.8177), order='XYZ'>
    Matrix:
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      <Vector (0.7274, -0.4540, 0.5147, -0.1361)>
      <Vector (-0.0779, -0.7998, -0.5953, 0.9936)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3054, -0.1582, 0.9547)>
    Rotation: <Euler (x=-2.0350, y=0.0003, z=0.7575), order='XYZ'>
    Matrix:
      <Vector (0.7266, 0.3074, -0.6145, 0.3054)>
      <Vector (0.6871, -0.3255, 0.6496, -0.1582)>
      <Vector (-0.0003, -0.8942, -0.4477, 0.9547)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3138, -0.1671, 0.9303)>
    Rotation: <Euler (x=-1.9262, y=-0.0159, z=0.7445), order='XYZ'>
    Matrix:
      <Vector (0.7353, 0.2468, -0.6312, 0.3138)>
      <Vector (0.6775, -0.2458, 0.6932, -0.1671)>
      <Vector (0.0159, -0.9374, -0.3480, 0.9303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3196, -0.1728, 0.9084)>
    Rotation: <Euler (x=-1.7075, y=-0.1148, z=0.7390), order='XYZ'>
    Matrix:
      <Vector (0.7343, 0.1756, -0.6558, 0.3196)>
      <Vector (0.6691, -0.0243, 0.7427, -0.1728)>
      <Vector (0.1145, -0.9842, -0.1353, 0.9084)>
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  Bone: thumb 1.L
    Location: <Vector (0.2614, -0.1213, 0.9963)>
    Rotation: <Euler (x=-2.2260, y=-0.3456, z=-0.6617), order='XYZ'>
    Matrix:
      <Vector (0.7423, -0.1624, 0.6501, 0.2614)>
      <Vector (-0.5781, -0.6458, 0.4988, -0.1213)>
      <Vector (0.3388, -0.7460, -0.5733, 0.9963)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.L
    Location: <Vector (0.2557, -0.1439, 0.9703)>
    Rotation: <Euler (x=-1.8515, y=-0.3756, z=-0.8323), order='XYZ'>
    Matrix:
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      <Vector (0.3668, -0.8939, -0.2577, 0.9703)>
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  Bone: thumb 3.L
    Location: <Vector (0.2566, -0.1563, 0.9455)>
    Rotation: <Euler (x=-1.6733, y=-0.4470, z=-0.8417), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3014, -0.1242, 0.9990)>
    Rotation: <Euler (x=-2.0659, y=-0.0027, z=0.8148), order='XYZ'>
    Matrix:
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      <Vector (0.7276, -0.3242, 0.6046, -0.1242)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3176, -0.1392, 0.9581)>
    Rotation: <Euler (x=-2.0098, y=0.0298, z=0.7705), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3280, -0.1515, 0.9240)>
    Rotation: <Euler (x=-1.7710, y=0.0151, z=0.8522), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3314, -0.1549, 0.9005)>
    Rotation: <Euler (x=-1.6410, y=0.0863, z=0.8756), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3042, -0.1111, 0.9988)>
    Rotation: <Euler (x=-2.1287, y=-0.1460, z=0.9506), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3273, -0.1199, 0.9583)>
    Rotation: <Euler (x=-2.1605, y=-0.0177, z=0.9005), order='XYZ'>
    Matrix:
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      <Vector (0.0177, -0.8310, -0.5560, 0.9583)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3401, -0.1295, 0.9343)>
    Rotation: <Euler (x=-1.9247, y=-0.0402, z=0.9353), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3494, -0.1349, 0.9055)>
    Rotation: <Euler (x=-1.6429, y=-0.1025, z=1.0143), order='XYZ'>
    Matrix:
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      <Vector (0.8447, 0.0486, 0.5331, -0.1349)>
      <Vector (0.1023, -0.9922, -0.0717, 0.9055)>
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  Bone: palm 4.L
    Location: <Vector (0.3075, -0.0931, 1.0010)>
    Rotation: <Euler (x=-2.2057, y=-0.2335, z=0.9301), order='XYZ'>
    Matrix:
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      <Vector (0.7799, -0.2052, 0.5913, -0.0931)>
      <Vector (0.2314, -0.7833, -0.5770, 1.0010)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.L
    Location: <Vector (0.3391, -0.1037, 0.9580)>
    Rotation: <Euler (x=-2.1499, y=-0.1231, z=1.0227), order='XYZ'>
    Matrix:
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      <Vector (0.8471, -0.1975, 0.4934, -0.1037)>
      <Vector (0.1228, -0.8306, -0.5432, 0.9580)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3502, -0.1079, 0.9403)>
    Rotation: <Euler (x=-1.9099, y=-0.1695, z=1.0434), order='XYZ'>
    Matrix:
      <Vector (0.4961, 0.3675, -0.7867, 0.3502)>
      <Vector (0.8517, -0.0299, 0.5231, -0.1079)>
      <Vector (0.1687, -0.9295, -0.3279, 0.9403)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.L
    Location: <Vector (0.3571, -0.1085, 0.9229)>
    Rotation: <Euler (x=-1.7434, y=-0.1998, z=1.0719), order='XYZ'>
    Matrix:
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      <Vector (0.8606, 0.0895, 0.5013, -0.1085)>
      <Vector (0.1984, -0.9656, -0.1683, 0.9229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.R
    Location: <Vector (-0.0155, -0.0768, 1.4782)>
    Rotation: <Euler (x=-0.0333, y=-0.5805, z=0.8475), order='XYZ'>
    Matrix:
      <Vector (0.5534, -0.7371, -0.3877, -0.0155)>
      <Vector (0.6268, 0.6752, -0.3889, -0.0768)>
      <Vector (0.5484, -0.0278, 0.8357, 1.4782)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1139, 0.0114, 1.4694)>
    Rotation: <Euler (x=-1.7541, y=-0.2382, z=-2.7054), order='XYZ'>
    Matrix:
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      <Vector (-0.4105, 0.0673, -0.9094, 0.0114)>
      <Vector (0.2359, -0.9555, -0.1772, 1.4694)>
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  Bone: forearm.R
    Location: <Vector (-0.1904, 0.0293, 1.2151)>
    Rotation: <Euler (x=-1.1881, y=-0.6146, z=-2.8313), order='XYZ'>
    Matrix:
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      <Vector (-0.2495, -0.5190, -0.8176, 0.0293)>
      <Vector (0.5766, -0.7579, 0.3051, 1.2151)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.R
    Location: <Vector (-0.2799, -0.0882, 1.0435)>
    Rotation: <Euler (x=-1.3967, y=-0.6662, z=-2.5960), order='XYZ'>
    Matrix:
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      <Vector (-0.4079, -0.4639, -0.7863, -0.0882)>
      <Vector (0.6180, -0.7743, 0.1362, 1.0435)>
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  Bone: palm 1.R
    Location: <Vector (-0.2961, -0.1417, 1.0015)>
    Rotation: <Euler (x=-2.1475, y=-0.1680, z=-0.9333), order='XYZ'>
    Matrix:
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      <Vector (-0.7923, -0.4372, 0.4257, -0.1417)>
      <Vector (0.1672, -0.8265, -0.5376, 1.0015)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.3133, -0.1630, 0.9612)>
    Rotation: <Euler (x=-1.9780, y=-0.0940, z=-0.8680), order='XYZ'>
    Matrix:
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      <Vector (-0.7597, -0.3218, 0.5651, -0.1630)>
      <Vector (0.0939, -0.9142, -0.3943, 0.9612)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.R
    Location: <Vector (-0.3201, -0.1718, 0.9363)>
    Rotation: <Euler (x=-1.8706, y=-0.0786, z=-0.8541), order='XYZ'>
    Matrix:
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      <Vector (-0.7516, -0.2505, 0.6102, -0.1718)>
      <Vector (0.0785, -0.9525, -0.2944, 0.9363)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.R
    Location: <Vector (-0.3241, -0.1776, 0.9140)>
    Rotation: <Euler (x=-1.6525, y=0.0198, z=-0.8431), order='XYZ'>
    Matrix:
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      <Vector (-0.7466, -0.0395, 0.6641, -0.1776)>
      <Vector (-0.0198, -0.9965, -0.0815, 0.9140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.R
    Location: <Vector (-0.2701, -0.1296, 1.0065)>
    Rotation: <Euler (x=-2.3133, y=0.2741, z=0.5272), order='XYZ'>
    Matrix:
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      <Vector (0.4843, -0.6847, 0.5446, -0.1296)>
      <Vector (-0.2707, -0.7092, -0.6509, 1.0065)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.R
    Location: <Vector (-0.2643, -0.1535, 0.9817)>
    Rotation: <Euler (x=-1.9513, y=0.3189, z=0.6904), order='XYZ'>
    Matrix:
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      <Vector (0.6048, -0.4718, 0.6416, -0.1535)>
      <Vector (-0.3136, -0.8816, -0.3527, 0.9817)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.R
    Location: <Vector (-0.2639, -0.1666, 0.9573)>
    Rotation: <Euler (x=-1.7765, y=0.3908, z=0.6919), order='XYZ'>
    Matrix:
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      <Vector (0.5899, -0.3952, 0.7042, -0.1666)>
      <Vector (-0.3809, -0.9051, -0.1888, 0.9573)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.R
    Location: <Vector (-0.3103, -0.1281, 1.0050)>
    Rotation: <Euler (x=-2.0036, y=-0.0877, z=-0.9253), order='XYZ'>
    Matrix:
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      <Vector (-0.7957, -0.3159, 0.5168, -0.1281)>
      <Vector (0.0876, -0.9043, -0.4178, 1.0050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.R
    Location: <Vector (-0.3236, -0.1427, 0.9629)>
    Rotation: <Euler (x=-1.9514, y=-0.1227, z=-0.8828), order='XYZ'>
    Matrix:
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      <Vector (-0.7667, -0.3237, 0.5544, -0.1427)>
      <Vector (0.1224, -0.9215, -0.3687, 0.9629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.R
    Location: <Vector (-0.3317, -0.1550, 0.9281)>
    Rotation: <Euler (x=-1.7053, y=-0.1030, z=-0.9639), order='XYZ'>
    Matrix:
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      <Vector (-0.8171, -0.1602, 0.5539, -0.1550)>
      <Vector (0.1028, -0.9857, -0.1334, 0.9281)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3330, -0.1588, 0.9045)>
    Rotation: <Euler (x=-1.5726, y=-0.1725, z=-0.9923), order='XYZ'>
    Matrix:
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      <Vector (-0.8248, -0.1447, 0.5465, -0.1588)>
      <Vector (0.1716, -0.9852, -0.0018, 0.9045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.03.R
    Location: <Vector (-0.3116, -0.1148, 1.0042)>
    Rotation: <Euler (x=-2.0548, y=0.0646, z=-1.0507), order='XYZ'>
    Matrix:
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      <Vector (-0.8660, -0.1817, 0.4659, -0.1148)>
      <Vector (-0.0645, -0.8833, -0.4644, 1.0042)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3312, -0.1225, 0.9616)>
    Rotation: <Euler (x=-2.0908, y=-0.0671, z=-1.0100), order='XYZ'>
    Matrix:
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      <Vector (-0.8449, -0.3135, 0.4333, -0.1225)>
      <Vector (0.0670, -0.8658, -0.4958, 0.9616)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.R
    Location: <Vector (-0.3424, -0.1315, 0.9366)>
    Rotation: <Euler (x=-1.8522, y=-0.0421, z=-1.0431), order='XYZ'>
    Matrix:
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      <Vector (-0.8632, -0.1748, 0.4736, -0.1315)>
      <Vector (0.0421, -0.9598, -0.2775, 0.9366)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.3491, -0.1369, 0.9071)>
    Rotation: <Euler (x=-1.5642, y=0.0259, z=-1.1171), order='XYZ'>
    Matrix:
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      <Vector (-0.8985, 0.0262, 0.4381, -0.1369)>
      <Vector (-0.0259, -0.9996, 0.0066, 0.9071)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.3131, -0.0964, 1.0055)>
    Rotation: <Euler (x=-2.1329, y=0.1503, z=-1.0240), order='XYZ'>
    Matrix:
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      <Vector (-0.8446, -0.1689, 0.5081, -0.0964)>
      <Vector (-0.1497, -0.8366, -0.5270, 1.0055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3410, -0.1052, 0.9597)>
    Rotation: <Euler (x=-2.0705, y=0.0471, z=-1.1238), order='XYZ'>
    Matrix:
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      <Vector (-0.9007, -0.1698, 0.3998, -0.1052)>
      <Vector (-0.0471, -0.8767, -0.4786, 0.9597)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3506, -0.1088, 0.9409)>
    Rotation: <Euler (x=-1.8287, y=0.0951, z=-1.1405), order='XYZ'>
    Matrix:
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      <Vector (-0.9047, -0.0230, 0.4254, -0.1088)>
      <Vector (-0.0949, -0.9626, -0.2539, 0.9409)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3557, -0.1092, 0.9229)>
    Rotation: <Euler (x=-1.6597, y=0.1275, z=-1.1661), order='XYZ'>
    Matrix:
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      <Vector (-0.9118, 0.0815, 0.4026, -0.1092)>
      <Vector (-0.1272, -0.9880, -0.0881, 0.9229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0168, -0.0138, 0.9494)>
    Rotation: <Euler (x=-1.4499, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0168)>
      <Vector (-0.0000, 0.1206, 0.9927, -0.0138)>
      <Vector (-0.0000, -0.9927, 0.1206, 0.9494)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0168, 0.0301, 0.5880)>
    Rotation: <Euler (x=-1.4502, y=0.0481, z=-0.0164), order='XYZ'>
    Matrix:
      <Vector (0.9987, -0.0457, 0.0221, -0.0168)>
      <Vector (-0.0164, 0.1211, 0.9925, 0.0301)>
      <Vector (-0.0480, -0.9916, 0.1202, 0.5880)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 21
  Bone: spine
    Location: <Vector (-0.0058, -0.0324, 0.9402)>
    Rotation: <Euler (x=1.6310, y=0.0070, z=0.0039), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0073, 0.0034, -0.0058)>
      <Vector (0.0039, -0.0602, -0.9982, -0.0324)>
      <Vector (-0.0070, 0.9982, -0.0602, 0.9402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (-0.0046, -0.0428, 1.1114)>
    Rotation: <Euler (x=1.5545, y=-0.0012, z=0.0002), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0012, 0.0002, -0.0046)>
      <Vector (0.0002, 0.0163, -0.9999, -0.0428)>
      <Vector (0.0012, 0.9999, 0.0163, 1.1114)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0047, -0.0409, 1.2236)>
    Rotation: <Euler (x=1.5471, y=-0.0034, z=0.0004), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0034, 0.0003, -0.0047)>
      <Vector (0.0004, 0.0237, -0.9997, -0.0409)>
      <Vector (0.0034, 0.9997, 0.0237, 1.2236)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0052, -0.0375, 1.3669)>
    Rotation: <Euler (x=1.4115, y=0.0317, z=0.0016), order='XYZ'>
    Matrix:
      <Vector (0.9995, 0.0310, 0.0066, -0.0052)>
      <Vector (0.0016, 0.1587, -0.9873, -0.0375)>
      <Vector (-0.0317, 0.9868, 0.1586, 1.3669)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (-0.0002, -0.0121, 1.5243)>
    Rotation: <Euler (x=2.0339, y=0.0183, z=0.0077), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0199, -0.0013, -0.0002)>
      <Vector (0.0077, -0.4466, -0.8947, -0.0121)>
      <Vector (-0.0183, 0.8945, -0.4467, 1.5243)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0008, -0.0366, 1.5733)>
    Rotation: <Euler (x=1.9148, y=0.0183, z=0.0077), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0199, 0.0011, 0.0008)>
      <Vector (0.0077, -0.3371, -0.9414, -0.0366)>
      <Vector (-0.0183, 0.9412, -0.3372, 1.5733)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0019, -0.0544, 1.6229)>
    Rotation: <Euler (x=1.8257, y=0.0181, z=0.0082), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0196, 0.0033, 0.0019)>
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  Bone: Hair_end.L
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  Bone: Hair.R
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  Bone: Hair_end.R
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  Bone: Hair back
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  Bone: Hair back 2
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  Bone: Hair back 3
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  Bone: Hair back 4
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  Bone: shoulder.L
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  Bone: upper_arm.L
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  Bone: hand.L
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  Bone: palm 1.L
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    Rotation: <Euler (x=-2.1977, y=0.0797, z=0.8042), order='XYZ'>
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-2.0222, y=0.0027, z=0.7429), order='XYZ'>
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  Bone: f_index 2.L
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    Rotation: <Euler (x=-1.9135, y=-0.0133, z=0.7298), order='XYZ'>
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  Bone: f_index 3.L
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    Rotation: <Euler (x=-1.6947, y=-0.1121, z=0.7230), order='XYZ'>
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  Bone: thumb 1.L
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    Rotation: <Euler (x=-2.2265, y=-0.3326, z=-0.6761), order='XYZ'>
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  Bone: thumb 2.L
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  Bone: thumb 3.L
    Location: <Vector (0.2534, -0.1534, 0.9457)>
    Rotation: <Euler (x=-1.6764, y=-0.4343, z=-0.8549), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.2992, -0.1224, 0.9989)>
    Rotation: <Euler (x=-2.0530, y=-0.0010, z=0.8002), order='XYZ'>
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  Bone: f_middle 1.L
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    Rotation: <Euler (x=-1.9970, y=0.0320, z=0.7563), order='XYZ'>
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  Bone: f_middle 2.L
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    Rotation: <Euler (x=-1.7580, y=0.0163, z=0.8378), order='XYZ'>
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  Bone: f_middle 3.L
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    Rotation: <Euler (x=-1.6280, y=0.0872, z=0.8622), order='XYZ'>
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  Bone: palm 3.L
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    Rotation: <Euler (x=-2.1155, y=-0.1461, z=0.9342), order='XYZ'>
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  Bone: f_ring 1.L
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    Rotation: <Euler (x=-2.1475, y=-0.0171, z=0.8857), order='XYZ'>
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  Bone: f_ring 2.L
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    Rotation: <Euler (x=-1.9117, y=-0.0401, z=0.9202), order='XYZ'>
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  Bone: f_ring 3.L
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    Rotation: <Euler (x=-1.6299, y=-0.1033, z=0.9985), order='XYZ'>
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  Bone: palm 4.L
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  Bone: f_pinky 1.L
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    Rotation: <Euler (x=-2.1369, y=-0.1241, z=1.0066), order='XYZ'>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3476, -0.1064, 0.9398)>
    Rotation: <Euler (x=-1.8968, y=-0.1708, z=1.0266), order='XYZ'>
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  Bone: f_pinky 3.L
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    Rotation: <Euler (x=-1.7302, y=-0.2014, z=1.0547), order='XYZ'>
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  Bone: shoulder.R
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    Rotation: <Euler (x=-0.0428, y=-0.6009, z=0.8502), order='XYZ'>
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  Bone: upper_arm.R
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    Rotation: <Euler (x=-1.7718, y=-0.2271, z=-2.6761), order='XYZ'>
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  Bone: forearm.R
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    Rotation: <Euler (x=-1.2064, y=-0.6080, z=-2.7941), order='XYZ'>
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  Bone: hand.R
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    Rotation: <Euler (x=-1.4163, y=-0.6669, z=-2.5459), order='XYZ'>
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  Bone: palm 1.R
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  Bone: f_index 1.R
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.8687, y=-0.0633, z=-0.8162), order='XYZ'>
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    Rotation: <Euler (x=-1.6504, y=0.0351, z=-0.8051), order='XYZ'>
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  Bone: thumb 1.R
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  Bone: thumb 2.R
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  Bone: thumb 3.R
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  Bone: f_middle 1.R
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    Rotation: <Euler (x=-1.9500, y=-0.1074, z=-0.8450), order='XYZ'>
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  Bone: f_middle 2.R
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  Bone: f_middle 3.R
    Location: <Vector (-0.3287, -0.1550, 0.9018)>
    Rotation: <Euler (x=-1.5729, y=-0.1571, z=-0.9543), order='XYZ'>
    Matrix:
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      <Vector (-0.8058, -0.1288, 0.5780, -0.1550)>
      <Vector (0.1564, -0.9877, -0.0021, 0.9018)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.03.R
    Location: <Vector (-0.3081, -0.1115, 1.0017)>
    Rotation: <Euler (x=-2.0560, y=0.0799, z=-1.0128), order='XYZ'>
    Matrix:
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      <Vector (-0.8456, -0.1870, 0.4999, -0.1115)>
      <Vector (-0.0798, -0.8817, -0.4649, 1.0017)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3277, -0.1194, 0.9592)>
    Rotation: <Euler (x=-2.0914, y=-0.0517, z=-0.9721), order='XYZ'>
    Matrix:
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      <Vector (-0.8249, -0.3173, 0.4677, -0.1194)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.R
    Location: <Vector (-0.3388, -0.1285, 0.9343)>
    Rotation: <Euler (x=-1.8533, y=-0.0267, z=-1.0052), order='XYZ'>
    Matrix:
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      <Vector (-0.8439, -0.1711, 0.5084, -0.1285)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3456, -0.1338, 0.9048)>
    Rotation: <Euler (x=-1.5664, y=0.0412, z=-1.0792), order='XYZ'>
    Matrix:
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      <Vector (-0.8808, 0.0384, 0.4719, -0.1338)>
      <Vector (-0.0412, -0.9991, 0.0044, 0.9048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.3102, -0.0932, 1.0034)>
    Rotation: <Euler (x=-2.1337, y=0.1657, z=-0.9862), order='XYZ'>
    Matrix:
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      <Vector (-0.8225, -0.1782, 0.5401, -0.0932)>
      <Vector (-0.1650, -0.8341, -0.5263, 1.0034)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3382, -0.1025, 0.9577)>
    Rotation: <Euler (x=-2.0728, y=0.0624, z=-1.0860), order='XYZ'>
    Matrix:
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      <Vector (-0.8830, -0.1759, 0.4351, -0.1025)>
      <Vector (-0.0624, -0.8749, -0.4803, 0.9577)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3479, -0.1062, 0.9389)>
    Rotation: <Euler (x=-1.8312, y=0.1103, z=-1.1028), order='XYZ'>
    Matrix:
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      <Vector (-0.8871, -0.0213, 0.4612, -0.1062)>
      <Vector (-0.1101, -0.9604, -0.2559, 0.9389)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3531, -0.1066, 0.9210)>
    Rotation: <Euler (x=-1.6627, y=0.1426, z=-1.1285), order='XYZ'>
    Matrix:
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      <Vector (-0.8946, 0.0887, 0.4380, -0.1066)>
      <Vector (-0.1422, -0.9857, -0.0908, 0.9210)>
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  Bone: Tail
    Location: <Vector (-0.0141, -0.0080, 0.9486)>
    Rotation: <Euler (x=-1.4593, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0141)>
      <Vector (-0.0000, 0.1112, 0.9938, -0.0080)>
      <Vector (-0.0000, -0.9938, 0.1112, 0.9486)>
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  Bone: Tail_end
    Location: <Vector (-0.0141, 0.0325, 0.5868)>
    Rotation: <Euler (x=-1.4920, y=0.0604, z=-0.0128), order='XYZ'>
    Matrix:
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      <Vector (-0.0128, 0.0795, 0.9968, 0.0325)>
      <Vector (-0.0604, -0.9951, 0.0786, 0.5868)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 22
  Bone: spine
    Location: <Vector (-0.0045, -0.0325, 0.9400)>
    Rotation: <Euler (x=1.6185, y=0.0022, z=0.0024), order='XYZ'>
    Matrix:
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      <Vector (0.0024, -0.0477, -0.9989, -0.0325)>
      <Vector (-0.0022, 0.9989, -0.0477, 0.9400)>
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  Bone: spine 2
    Location: <Vector (-0.0041, -0.0407, 1.1113)>
    Rotation: <Euler (x=1.5515, y=-0.0008, z=0.0002), order='XYZ'>
    Matrix:
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      <Vector (0.0002, 0.0193, -0.9998, -0.0407)>
      <Vector (0.0008, 0.9998, 0.0193, 1.1113)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0042, -0.0385, 1.2236)>
    Rotation: <Euler (x=1.5504, y=-0.0036, z=-0.0011), order='XYZ'>
    Matrix:
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      <Vector (-0.0011, 0.0204, -0.9998, -0.0385)>
      <Vector (0.0036, 0.9998, 0.0203, 1.2236)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0047, -0.0356, 1.3669)>
    Rotation: <Euler (x=1.4275, y=0.0225, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.1428, -0.9897, -0.0356)>
      <Vector (-0.0225, 0.9895, 0.1428, 1.3669)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (-0.0012, -0.0126, 1.5256)>
    Rotation: <Euler (x=2.0398, y=0.0232, z=0.0105), order='XYZ'>
    Matrix:
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      <Vector (0.0105, -0.4517, -0.8921, -0.0126)>
      <Vector (-0.0232, 0.8918, -0.4519, 1.5256)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0002, -0.0374, 1.5744)>
    Rotation: <Euler (x=1.9207, y=0.0232, z=0.0105), order='XYZ'>
    Matrix:
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      <Vector (0.0105, -0.3426, -0.9394, -0.0374)>
      <Vector (-0.0232, 0.9392, -0.3427, 1.5744)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0015, -0.0554, 1.6240)>
    Rotation: <Euler (x=1.8316, y=0.0229, z=0.0110), order='XYZ'>
    Matrix:
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      <Vector (0.0110, -0.2576, -0.9662, -0.0554)>
      <Vector (-0.0229, 0.9659, -0.2578, 1.6240)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0774, -0.1728, 1.6104)>
    Rotation: <Euler (x=-1.3166, y=0.0083, z=2.9383), order='XYZ'>
    Matrix:
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      <Vector (0.2018, -0.2479, -0.9475, -0.1728)>
      <Vector (-0.0083, -0.9678, 0.2515, 1.6104)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0680, -0.2272, 1.3982)>
    Rotation: <Euler (x=-1.5893, y=-0.0155, z=2.9303), order='XYZ'>
    Matrix:
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      <Vector (0.2097, 0.0214, -0.9775, -0.2272)>
      <Vector (0.0155, -0.9997, -0.0185, 1.3982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0723, -0.1746, 1.6179)>
    Rotation: <Euler (x=-1.3397, y=-0.0980, z=-2.9143), order='XYZ'>
    Matrix:
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      <Vector (-0.2242, -0.2446, -0.9433, -0.1746)>
      <Vector (0.0978, -0.9687, 0.2279, 1.6179)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0814, -0.2282, 1.4055)>
    Rotation: <Euler (x=-1.6095, y=-0.0619, z=-2.9087), order='XYZ'>
    Matrix:
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      <Vector (-0.2303, 0.0233, -0.9728, -0.2282)>
      <Vector (0.0619, -0.9973, -0.0386, 1.4055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back
    Location: <Vector (0.0006, 0.0618, 1.6251)>
    Rotation: <Euler (x=1.2679, y=-3.0733, z=-0.2100), order='XYZ'>
    Matrix:
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      <Vector (0.2080, 0.3053, -0.9293, 0.0618)>
      <Vector (0.0683, -0.9523, -0.2975, 1.6251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 2
    Location: <Vector (0.0004, 0.0928, 1.5286)>
    Rotation: <Euler (x=1.2900, y=-3.0205, z=-0.2144), order='XYZ'>
    Matrix:
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      <Vector (0.2112, 0.2954, -0.9317, 0.0928)>
      <Vector (0.1208, -0.9538, -0.2750, 1.5286)>
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  Bone: Hair back 3
    Location: <Vector (-0.0051, 0.1227, 1.4319)>
    Rotation: <Euler (x=-1.5712, y=-0.1304, z=2.9090), order='XYZ'>
    Matrix:
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      <Vector (0.2285, 0.0304, -0.9731, 0.1227)>
      <Vector (0.1300, -0.9915, -0.0004, 1.4319)>
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  Bone: Hair back 4
    Location: <Vector (-0.0179, 0.1258, 1.3314)>
    Rotation: <Euler (x=-1.6409, y=-0.1492, z=2.8977), order='XYZ'>
    Matrix:
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      <Vector (0.2388, 0.1038, -0.9655, 0.1258)>
      <Vector (0.1487, -0.9865, -0.0693, 1.3314)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0131, -0.0767, 1.4785)>
    Rotation: <Euler (x=-0.0559, y=0.5444, z=-0.8754), order='XYZ'>
    Matrix:
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      <Vector (-0.6568, 0.6619, -0.3613, -0.0767)>
      <Vector (-0.5179, -0.0478, 0.8541, 1.4785)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1130, 0.0095, 1.4671)>
    Rotation: <Euler (x=-1.8170, y=0.2036, z=2.5977), order='XYZ'>
    Matrix:
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      <Vector (0.5068, 0.1071, -0.8554, 0.0095)>
      <Vector (-0.2022, -0.9498, -0.2387, 1.4671)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.1912, 0.0380, 1.2144)>
    Rotation: <Euler (x=-1.2498, y=0.5969, z=2.6968), order='XYZ'>
    Matrix:
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      <Vector (0.3559, -0.5143, -0.7803, 0.0380)>
      <Vector (-0.5620, -0.7849, 0.2610, 1.2144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.2695, -0.0785, 1.0367)>
    Rotation: <Euler (x=-1.5010, y=0.7064, z=2.3943), order='XYZ'>
    Matrix:
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      <Vector (0.5170, -0.4913, -0.7009, -0.0785)>
      <Vector (-0.6491, -0.7588, 0.0531, 1.0367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.2818, -0.1322, 0.9936)>
    Rotation: <Euler (x=-2.1829, y=0.0851, z=0.7932), order='XYZ'>
    Matrix:
      <Vector (0.6990, 0.3607, -0.6175, 0.2818)>
      <Vector (0.7100, -0.4527, 0.5394, -0.1322)>
      <Vector (-0.0850, -0.8155, -0.5725, 0.9936)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.2994, -0.1542, 0.9539)>
    Rotation: <Euler (x=-2.0079, y=0.0090, z=0.7308), order='XYZ'>
    Matrix:
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      <Vector (0.6675, -0.3206, 0.6721, -0.1542)>
      <Vector (-0.0090, -0.9060, -0.4233, 0.9539)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3069, -0.1630, 0.9291)>
    Rotation: <Euler (x=-1.8992, y=-0.0069, z=0.7174), order='XYZ'>
    Matrix:
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      <Vector (0.6574, -0.2387, 0.7147, -0.1630)>
      <Vector (0.0069, -0.9465, -0.3225, 0.9291)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3120, -0.1686, 0.9070)>
    Rotation: <Euler (x=-1.6803, y=-0.1055, z=0.7093), order='XYZ'>
    Matrix:
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      <Vector (0.6477, -0.0148, 0.7618, -0.1686)>
      <Vector (0.1053, -0.9885, -0.1087, 0.9070)>
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  Bone: thumb 1.L
    Location: <Vector (0.2574, -0.1168, 0.9971)>
    Rotation: <Euler (x=-2.2307, y=-0.3175, z=-0.6869), order='XYZ'>
    Matrix:
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      <Vector (0.3122, -0.7506, -0.5824, 0.9971)>
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  Bone: thumb 2.L
    Location: <Vector (0.2505, -0.1388, 0.9709)>
    Rotation: <Euler (x=-1.8613, y=-0.3486, z=-0.8556), order='XYZ'>
    Matrix:
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      <Vector (-0.7095, -0.4349, 0.5545, -0.1388)>
      <Vector (0.3416, -0.9005, -0.2692, 0.9709)>
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  Bone: thumb 3.L
    Location: <Vector (0.2504, -0.1509, 0.9460)>
    Rotation: <Euler (x=-1.6837, y=-0.4201, z=-0.8641), order='XYZ'>
    Matrix:
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      <Vector (-0.6944, -0.3813, 0.6102, -0.1509)>
      <Vector (0.4078, -0.9073, -0.1029, 0.9460)>
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  Bone: palm 2.L
    Location: <Vector (0.2974, -0.1207, 0.9988)>
    Rotation: <Euler (x=-2.0383, y=0.0045, z=0.7880), order='XYZ'>
    Matrix:
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      <Vector (0.7090, -0.3206, 0.6281, -0.1207)>
      <Vector (-0.0045, -0.8927, -0.4506, 0.9988)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3121, -0.1356, 0.9573)>
    Rotation: <Euler (x=-1.9825, y=0.0381, z=0.7447), order='XYZ'>
    Matrix:
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      <Vector (0.6772, -0.3179, 0.6635, -0.1356)>
      <Vector (-0.0381, -0.9158, -0.3999, 0.9573)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3214, -0.1476, 0.9227)>
    Rotation: <Euler (x=-1.7431, y=0.0212, z=0.8259), order='XYZ'>
    Matrix:
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      <Vector (0.7350, -0.1316, 0.6652, -0.1476)>
      <Vector (-0.0212, -0.9850, -0.1714, 0.9227)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3240, -0.1508, 0.8991)>
    Rotation: <Euler (x=-1.6129, y=0.0917, z=0.8513), order='XYZ'>
    Matrix:
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      <Vector (0.7490, -0.0966, 0.6555, -0.1508)>
      <Vector (-0.0916, -0.9949, -0.0419, 0.8991)>
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  Bone: palm 3.L
    Location: <Vector (0.3005, -0.1077, 0.9987)>
    Rotation: <Euler (x=-2.1001, y=-0.1426, z=0.9198), order='XYZ'>
    Matrix:
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      <Vector (0.7874, -0.2084, 0.5802, -0.1077)>
      <Vector (0.1422, -0.8544, -0.4998, 0.9987)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3223, -0.1165, 0.9574)>
    Rotation: <Euler (x=-2.1324, y=-0.0129, z=0.8733), order='XYZ'>
    Matrix:
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      <Vector (0.7664, -0.3337, 0.5489, -0.1165)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3343, -0.1262, 0.9331)>
    Rotation: <Euler (x=-1.8964, y=-0.0364, z=0.9074), order='XYZ'>
    Matrix:
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      <Vector (0.7874, -0.1698, 0.5926, -0.1262)>
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  Bone: f_ring 3.L
    Location: <Vector (0.3427, -0.1314, 0.9040)>
    Rotation: <Euler (x=-1.6143, y=-0.1009, z=0.9847), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3043, -0.0898, 1.0010)>
    Rotation: <Euler (x=-2.1767, y=-0.2295, z=0.8967), order='XYZ'>
    Matrix:
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      <Vector (0.7608, -0.2094, 0.6143, -0.0898)>
      <Vector (0.2275, -0.8004, -0.5546, 1.0010)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3345, -0.1007, 0.9571)>
    Rotation: <Euler (x=-2.1212, y=-0.1218, z=0.9925), order='XYZ'>
    Matrix:
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      <Vector (0.1215, -0.8460, -0.5192, 0.9571)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3451, -0.1050, 0.9390)>
    Rotation: <Euler (x=-1.8810, y=-0.1688, z=1.0118), order='XYZ'>
    Matrix:
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      <Vector (0.1680, -0.9387, -0.3009, 0.9390)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3515, -0.1055, 0.9215)>
    Rotation: <Euler (x=-1.7143, y=-0.1998, z=1.0394), order='XYZ'>
    Matrix:
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      <Vector (0.1985, -0.9700, -0.1401, 0.9215)>
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  Bone: shoulder.R
    Location: <Vector (-0.0172, -0.0767, 1.4791)>
    Rotation: <Euler (x=-0.0522, y=-0.6152, z=0.8543), order='XYZ'>
    Matrix:
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      <Vector (0.6159, 0.6786, -0.4003, -0.0767)>
      <Vector (0.5771, -0.0426, 0.8156, 1.4791)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1150, 0.0120, 1.4683)>
    Rotation: <Euler (x=-1.7873, y=-0.2165, z=-2.6492), order='XYZ'>
    Matrix:
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      <Vector (-0.4617, 0.0901, -0.8824, 0.0120)>
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  Bone: forearm.R
    Location: <Vector (-0.1912, 0.0359, 1.2145)>
    Rotation: <Euler (x=-1.2226, y=-0.6012, z=-2.7604), order='XYZ'>
    Matrix:
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      <Vector (-0.3068, -0.5145, -0.8007, 0.0359)>
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  Bone: hand.R
    Location: <Vector (-0.2742, -0.0805, 1.0389)>
    Rotation: <Euler (x=-1.4317, y=-0.6646, z=-2.5017), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2871, -0.1340, 0.9958)>
    Rotation: <Euler (x=-2.1436, y=-0.1407, z=-0.8612), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3034, -0.1556, 0.9553)>
    Rotation: <Euler (x=-1.9724, y=-0.0670, z=-0.7958), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3098, -0.1643, 0.9302)>
    Rotation: <Euler (x=-1.8645, y=-0.0516, z=-0.7818), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3138, -0.1699, 0.9079)>
    Rotation: <Euler (x=-1.6461, y=0.0467, z=-0.7703), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2621, -0.1202, 1.0008)>
    Rotation: <Euler (x=-2.2846, y=0.2732, z=0.6076), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2548, -0.1430, 0.9754)>
    Rotation: <Euler (x=-1.9228, y=0.3135, z=0.7719), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2539, -0.1555, 0.9507)>
    Rotation: <Euler (x=-1.7472, y=0.3853, z=0.7756), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3022, -0.1216, 0.9998)>
    Rotation: <Euler (x=-1.9995, y=-0.0604, z=-0.8529), order='XYZ'>
    Matrix:
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      <Vector (-0.7518, -0.3148, 0.5794, -0.1216)>
      <Vector (0.0603, -0.9078, -0.4150, 0.9998)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3151, -0.1362, 0.9576)>
    Rotation: <Euler (x=-1.9461, y=-0.0956, z=-0.8107), order='XYZ'>
    Matrix:
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      <Vector (-0.7215, -0.3169, 0.6157, -0.1362)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3228, -0.1482, 0.9226)>
    Rotation: <Euler (x=-1.7022, y=-0.0756, z=-0.8915), order='XYZ'>
    Matrix:
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      <Vector (-0.7758, -0.1406, 0.6151, -0.1482)>
      <Vector (0.0755, -0.9885, -0.1307, 0.9226)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3241, -0.1515, 0.8990)>
    Rotation: <Euler (x=-1.5703, y=-0.1449, z=-0.9200), order='XYZ'>
    Matrix:
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      <Vector (-0.7872, -0.1146, 0.6059, -0.1515)>
      <Vector (0.1444, -0.9895, 0.0005, 0.8990)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.03.R
    Location: <Vector (-0.3045, -0.1084, 0.9994)>
    Rotation: <Euler (x=-2.0542, y=0.0922, z=-0.9780), order='XYZ'>
    Matrix:
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      <Vector (-0.8259, -0.1921, 0.5301, -0.1084)>
      <Vector (-0.0920, -0.8817, -0.4628, 0.9994)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3241, -0.1165, 0.9568)>
    Rotation: <Euler (x=-2.0891, y=-0.0395, z=-0.9375), order='XYZ'>
    Matrix:
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      <Vector (-0.8054, -0.3208, 0.4983, -0.1165)>
      <Vector (0.0395, -0.8680, -0.4950, 0.9568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.R
    Location: <Vector (-0.3350, -0.1257, 0.9318)>
    Rotation: <Euler (x=-1.8514, y=-0.0145, z=-0.9705), order='XYZ'>
    Matrix:
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      <Vector (-0.8251, -0.1679, 0.5395, -0.1257)>
      <Vector (0.0145, -0.9608, -0.2769, 0.9318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.3418, -0.1309, 0.9023)>
    Rotation: <Euler (x=-1.5654, y=0.0535, z=-1.0445), order='XYZ'>
    Matrix:
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      <Vector (-0.8634, 0.0490, 0.5021, -0.1309)>
      <Vector (-0.0535, -0.9986, 0.0054, 0.9023)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.3073, -0.0903, 1.0012)>
    Rotation: <Euler (x=-2.1315, y=0.1779, z=-0.9512), order='XYZ'>
    Matrix:
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      <Vector (-0.8012, -0.1868, 0.5684, -0.0903)>
      <Vector (-0.1770, -0.8335, -0.5234, 1.0012)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3352, -0.0999, 0.9555)>
    Rotation: <Euler (x=-2.0719, y=0.0747, z=-1.0512), order='XYZ'>
    Matrix:
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      <Vector (-0.8656, -0.1817, 0.4666, -0.0999)>
      <Vector (-0.0747, -0.8746, -0.4790, 0.9555)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3448, -0.1038, 0.9368)>
    Rotation: <Euler (x=-1.8305, y=0.1226, z=-1.0681), order='XYZ'>
    Matrix:
      <Vector (0.4782, -0.2820, 0.8317, -0.3448)>
      <Vector (-0.8697, -0.0201, 0.4932, -0.1038)>
      <Vector (-0.1223, -0.9592, -0.2549, 0.9368)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3501, -0.1042, 0.9189)>
    Rotation: <Euler (x=-1.6623, y=0.1550, z=-1.0938), order='XYZ'>
    Matrix:
      <Vector (0.4536, -0.1517, 0.8782, -0.3501)>
      <Vector (-0.8777, 0.0947, 0.4697, -0.1042)>
      <Vector (-0.1544, -0.9839, -0.0903, 0.9189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (-0.0110, -0.0028, 0.9476)>
    Rotation: <Euler (x=-1.4671, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0110)>
      <Vector (-0.0000, 0.1035, 0.9946, -0.0028)>
      <Vector (-0.0000, -0.9946, 0.1035, 0.9476)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (-0.0110, 0.0349, 0.5855)>
    Rotation: <Euler (x=-1.5292, y=0.0728, z=-0.0099), order='XYZ'>
    Matrix:
      <Vector (0.9973, -0.0723, 0.0129, -0.0110)>
      <Vector (-0.0099, 0.0423, 0.9991, 0.0349)>
      <Vector (-0.0728, -0.9965, 0.0414, 0.5855)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 23
  Bone: spine
    Location: <Vector (-0.0032, -0.0325, 0.9400)>
    Rotation: <Euler (x=1.6061, y=-0.0008, z=0.0012), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0008, 0.0013, -0.0032)>
      <Vector (0.0012, -0.0353, -0.9994, -0.0325)>
      <Vector (0.0008, 0.9994, -0.0353, 0.9400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (-0.0033, -0.0386, 1.1113)>
    Rotation: <Euler (x=1.5490, y=-0.0003, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.0218, -0.9998, -0.0386)>
      <Vector (0.0003, 0.9998, 0.0218, 1.1113)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0033, -0.0361, 1.2236)>
    Rotation: <Euler (x=1.5531, y=-0.0038, z=-0.0024), order='XYZ'>
    Matrix:
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      <Vector (-0.0024, 0.0177, -0.9998, -0.0361)>
      <Vector (0.0038, 0.9998, 0.0177, 1.2236)>
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  Bone: spine 4
    Location: <Vector (-0.0039, -0.0336, 1.3669)>
    Rotation: <Euler (x=1.4420, y=0.0127, z=-0.0014), order='XYZ'>
    Matrix:
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      <Vector (-0.0014, 0.1285, -0.9917, -0.0336)>
      <Vector (-0.0127, 0.9916, 0.1285, 1.3669)>
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  Bone: neck_base
    Location: <Vector (-0.0018, -0.0128, 1.5267)>
    Rotation: <Euler (x=2.0450, y=0.0273, z=0.0131), order='XYZ'>
    Matrix:
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      <Vector (0.0131, -0.4563, -0.8898, -0.0128)>
      <Vector (-0.0273, 0.8893, -0.4564, 1.5267)>
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  Bone: neck
    Location: <Vector (-0.0001, -0.0378, 1.5755)>
    Rotation: <Euler (x=1.9259, y=0.0273, z=0.0131), order='XYZ'>
    Matrix:
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      <Vector (0.0131, -0.3473, -0.9377, -0.0378)>
      <Vector (-0.0273, 0.9373, -0.3476, 1.5755)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0014, -0.0562, 1.6249)>
    Rotation: <Euler (x=1.8368, y=0.0271, z=0.0135), order='XYZ'>
    Matrix:
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      <Vector (0.0135, -0.2625, -0.9648, -0.0562)>
      <Vector (-0.0271, 0.9645, -0.2628, 1.6249)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0776, -0.1733, 1.6112)>
    Rotation: <Euler (x=-1.3213, y=0.0140, z=2.9409), order='XYZ'>
    Matrix:
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      <Vector (0.1993, -0.2447, -0.9489, -0.1733)>
      <Vector (-0.0140, -0.9689, 0.2469, 1.6112)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0697, -0.2270, 1.3987)>
    Rotation: <Euler (x=-1.5948, y=-0.0052, z=2.9333), order='XYZ'>
    Matrix:
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      <Vector (0.2068, 0.0246, -0.9781, -0.2270)>
      <Vector (0.0052, -0.9997, -0.0240, 1.3987)>
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  Bone: Hair.R
    Location: <Vector (-0.0722, -0.1754, 1.6178)>
    Rotation: <Euler (x=-1.3421, y=-0.0905, z=-2.9115), order='XYZ'>
    Matrix:
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      <Vector (-0.2271, -0.2408, -0.9436, -0.1754)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0796, -0.2283, 1.4050)>
    Rotation: <Euler (x=-1.6098, y=-0.0470, z=-2.9057), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0002, 0.0611, 1.6267)>
    Rotation: <Euler (x=1.2632, y=-3.0627, z=-0.2069), order='XYZ'>
    Matrix:
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      <Vector (0.2048, 0.3118, -0.9278, 0.0611)>
      <Vector (0.0789, -0.9501, -0.3019, 1.6267)>
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  Bone: Hair back 2
    Location: <Vector (-0.0010, 0.0927, 1.5303)>
    Rotation: <Euler (x=1.2883, y=-3.0172, z=-0.2118), order='XYZ'>
    Matrix:
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      <Vector (0.2086, 0.2976, -0.9316, 0.0927)>
      <Vector (0.1241, -0.9529, -0.2766, 1.5303)>
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  Bone: Hair back 3
    Location: <Vector (-0.0068, 0.1229, 1.4337)>
    Rotation: <Euler (x=-1.5705, y=-0.1228, z=2.9118), order='XYZ'>
    Matrix:
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      <Vector (0.2260, 0.0276, -0.9737, 0.1229)>
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  Bone: Hair back 4
    Location: <Vector (-0.0189, 0.1257, 1.3331)>
    Rotation: <Euler (x=-1.6423, y=-0.1417, z=2.9003), order='XYZ'>
    Matrix:
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      <Vector (0.2366, 0.1030, -0.9661, 0.1257)>
      <Vector (0.1412, -0.9874, -0.0707, 1.3331)>
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  Bone: shoulder.L
    Location: <Vector (0.0127, -0.0764, 1.4791)>
    Rotation: <Euler (x=-0.0568, y=0.5743, z=-0.8732), order='XYZ'>
    Matrix:
      <Vector (0.5394, 0.7453, 0.3919, 0.0127)>
      <Vector (-0.6434, 0.6650, -0.3791, -0.0764)>
      <Vector (-0.5432, -0.0477, 0.8382, 1.4791)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1122, 0.0103, 1.4677)>
    Rotation: <Euler (x=-1.8217, y=0.2042, z=2.5896), order='XYZ'>
    Matrix:
      <Vector (-0.8338, 0.2974, -0.4651, 0.1122)>
      <Vector (0.5135, 0.1084, -0.8512, 0.0103)>
      <Vector (-0.2027, -0.9486, -0.2431, 1.4677)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.1913, 0.0391, 1.2152)>
    Rotation: <Euler (x=-1.2565, y=0.5971, z=2.6862), order='XYZ'>
    Matrix:
      <Vector (-0.7427, 0.3443, -0.5744, 0.1913)>
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  Bone: hand.L
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    Rotation: <Euler (x=-1.4894, y=0.6895, z=2.3922), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.2803, -0.1306, 0.9936)>
    Rotation: <Euler (x=-2.1662, y=0.0945, z=0.7852), order='XYZ'>
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-1.9919, y=0.0194, z=0.7216), order='XYZ'>
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  Bone: f_index 2.L
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    Rotation: <Euler (x=-1.8834, y=0.0038, z=0.7079), order='XYZ'>
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  Bone: f_index 3.L
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    Rotation: <Euler (x=-1.6645, y=-0.0947, z=0.6982), order='XYZ'>
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  Bone: thumb 1.L
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    Rotation: <Euler (x=-2.2390, y=-0.3001, z=-0.6939), order='XYZ'>
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  Bone: thumb 2.L
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    Rotation: <Euler (x=-1.8726, y=-0.3328, z=-0.8613), order='XYZ'>
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  Bone: thumb 3.L
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    Rotation: <Euler (x=-1.6955, y=-0.4043, z=-0.8689), order='XYZ'>
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  Bone: palm 2.L
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    Rotation: <Euler (x=-2.0217, y=0.0140, z=0.7787), order='XYZ'>
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  Bone: f_middle 1.L
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    Rotation: <Euler (x=-1.9664, y=0.0483, z=0.7359), order='XYZ'>
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    Rotation: <Euler (x=-1.7262, y=0.0301, z=0.8169), order='XYZ'>
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    Rotation: <Euler (x=-1.5957, y=0.1001, z=0.8435), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.2994, -0.1063, 0.9985)>
    Rotation: <Euler (x=-2.0823, y=-0.1354, z=0.9078), order='XYZ'>
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  Bone: f_ring 1.L
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    Rotation: <Euler (x=-2.1151, y=-0.0048, z=0.8637), order='XYZ'>
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  Bone: f_ring 2.L
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    Rotation: <Euler (x=-1.8789, y=-0.0290, z=0.8974), order='XYZ'>
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  Bone: f_ring 3.L
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    Rotation: <Euler (x=-1.5961, y=-0.0948, z=0.9734), order='XYZ'>
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  Bone: palm 4.L
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    Rotation: <Euler (x=-2.1588, y=-0.2218, z=0.8832), order='XYZ'>
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  Bone: f_pinky 1.L
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    Rotation: <Euler (x=-2.1030, y=-0.1158, z=0.9808), order='XYZ'>
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  Bone: f_pinky 2.L
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    Rotation: <Euler (x=-1.8625, y=-0.1631, z=0.9992), order='XYZ'>
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  Bone: f_pinky 3.L
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    Rotation: <Euler (x=-1.6955, y=-0.1947, z=1.0262), order='XYZ'>
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  Bone: shoulder.R
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    Rotation: <Euler (x=-0.0611, y=-0.6224, z=0.8593), order='XYZ'>
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  Bone: upper_arm.R
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    Rotation: <Euler (x=-1.8002, y=-0.2070, z=-2.6256), order='XYZ'>
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  Bone: forearm.R
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    Rotation: <Euler (x=-1.2365, y=-0.5945, z=-2.7309), order='XYZ'>
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  Bone: hand.R
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    Rotation: <Euler (x=-1.4414, y=-0.6590, z=-2.4654), order='XYZ'>
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  Bone: palm 1.R
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    Rotation: <Euler (x=-2.1374, y=-0.1334, z=-0.8317), order='XYZ'>
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.9658, y=-0.0602, z=-0.7658), order='XYZ'>
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.8579, y=-0.0449, z=-0.7517), order='XYZ'>
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    Rotation: <Euler (x=-1.6394, y=0.0534, z=-0.7396), order='XYZ'>
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  Bone: thumb 1.R
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    Rotation: <Euler (x=-2.2765, y=0.2679, z=0.6402), order='XYZ'>
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  Bone: thumb 2.R
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  Bone: thumb 3.R
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  Bone: palm 2.R
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    Rotation: <Euler (x=-1.9934, y=-0.0532, z=-0.8229), order='XYZ'>
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  Bone: f_middle 1.R
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    Rotation: <Euler (x=-1.9396, y=-0.0887, z=-0.7809), order='XYZ'>
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    Rotation: <Euler (x=-1.6964, y=-0.0681, z=-0.8615), order='XYZ'>
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    Rotation: <Euler (x=-1.5646, y=-0.1373, z=-0.8904), order='XYZ'>
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  Bone: palm.03.R
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  Bone: f_ring 1.R
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    Rotation: <Euler (x=-1.8461, y=-0.0066, z=-0.9402), order='XYZ'>
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    Rotation: <Euler (x=-1.5607, y=0.0618, z=-1.0138), order='XYZ'>
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  Bone: palm.R
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  Bone: f_pinky 1.R
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    Rotation: <Euler (x=-2.0673, y=0.0830, z=-1.0205), order='XYZ'>
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  Bone: f_pinky 2.R
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    Rotation: <Euler (x=-1.8260, y=0.1310, z=-1.0371), order='XYZ'>
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  Bone: f_pinky 3.R
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    Rotation: <Euler (x=-1.6580, y=0.1635, z=-1.0627), order='XYZ'>
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  Bone: Tail
    Location: <Vector (-0.0076, 0.0017, 0.9465)>
    Rotation: <Euler (x=-1.4726, y=0.0000, z=-0.0000), order='XYZ'>
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  Bone: Tail_end
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    Rotation: <Euler (x=-1.5601, y=0.0850, z=-0.0075), order='XYZ'>
    Matrix:
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Frame: 24
  Bone: spine
    Location: <Vector (-0.0016, -0.0325, 0.9400)>
    Rotation: <Euler (x=1.5940, y=-0.0017, z=0.0004), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0017, 0.0005, -0.0016)>
      <Vector (0.0004, -0.0232, -0.9997, -0.0325)>
      <Vector (0.0017, 0.9997, -0.0232, 0.9400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (-0.0019, -0.0365, 1.1114)>
    Rotation: <Euler (x=1.5472, y=0.0003, z=0.0001), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0003, 0.0001, -0.0019)>
      <Vector (0.0001, 0.0236, -0.9997, -0.0365)>
      <Vector (-0.0003, 0.9997, 0.0236, 1.1114)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (-0.0019, -0.0339, 1.2236)>
    Rotation: <Euler (x=1.5549, y=-0.0038, z=-0.0035), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0038, -0.0036, -0.0019)>
      <Vector (-0.0035, 0.0159, -0.9999, -0.0339)>
      <Vector (0.0038, 0.9999, 0.0159, 1.2236)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0024, -0.0316, 1.3670)>
    Rotation: <Euler (x=1.4544, y=0.0026, z=-0.0029), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0029, -0.0026, -0.0024)>
      <Vector (-0.0029, 0.1162, -0.9932, -0.0316)>
      <Vector (-0.0026, 0.9932, 0.1162, 1.3670)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (-0.0020, -0.0128, 1.5277)>
    Rotation: <Euler (x=2.0492, y=0.0306, z=0.0151), order='XYZ'>
    Matrix:
      <Vector (0.9994, 0.0341, -0.0007, -0.0020)>
      <Vector (0.0151, -0.4599, -0.8879, -0.0128)>
      <Vector (-0.0306, 0.8873, -0.4601, 1.5277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (-0.0001, -0.0380, 1.5763)>
    Rotation: <Euler (x=1.9301, y=0.0306, z=0.0151), order='XYZ'>
    Matrix:
      <Vector (0.9994, 0.0340, 0.0034, -0.0001)>
      <Vector (0.0151, -0.3511, -0.9362, -0.0380)>
      <Vector (-0.0306, 0.9357, -0.3514, 1.5763)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0017, -0.0565, 1.6256)>
    Rotation: <Euler (x=1.8410, y=0.0303, z=0.0155), order='XYZ'>
    Matrix:
      <Vector (0.9994, 0.0334, 0.0069, 0.0017)>
      <Vector (0.0155, -0.2664, -0.9637, -0.0565)>
      <Vector (-0.0303, 0.9633, -0.2668, 1.6256)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0780, -0.1734, 1.6120)>
    Rotation: <Euler (x=-1.3252, y=0.0209, z=2.9429), order='XYZ'>
    Matrix:
      <Vector (-0.9801, -0.0281, -0.1964, 0.0780)>
      <Vector (0.1973, -0.2423, -0.9499, -0.1734)>
      <Vector (-0.0209, -0.9698, 0.2431, 1.6120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0719, -0.2266, 1.3994)>
    Rotation: <Euler (x=-1.5994, y=0.0059, z=2.9357), order='XYZ'>
    Matrix:
      <Vector (-0.9789, 0.0116, -0.2042, 0.0719)>
      <Vector (0.2045, 0.0268, -0.9785, -0.2266)>
      <Vector (-0.0059, -0.9996, -0.0286, 1.3994)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0718, -0.1759, 1.6175)>
    Rotation: <Euler (x=-1.3431, y=-0.0824, z=-2.9093), order='XYZ'>
    Matrix:
      <Vector (-0.9698, -0.0261, 0.2424, -0.0718)>
      <Vector (-0.2294, -0.2381, -0.9437, -0.1759)>
      <Vector (0.0823, -0.9709, 0.2249, 1.6175)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0775, -0.2281, 1.4045)>
    Rotation: <Euler (x=-1.6089, y=-0.0318, z=-2.9034), order='XYZ'>
    Matrix:
      <Vector (-0.9713, -0.0399, 0.2346, -0.0775)>
      <Vector (-0.2358, 0.0296, -0.9713, -0.2281)>
      <Vector (0.0318, -0.9988, -0.0381, 1.4045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back
    Location: <Vector (0.0002, 0.0608, 1.6279)>
    Rotation: <Euler (x=1.2593, y=-3.0534, z=-0.2043), order='XYZ'>
    Matrix:
      <Vector (-0.9754, -0.0199, -0.2195, 0.0002)>
      <Vector (0.2021, 0.3171, -0.9266, 0.0608)>
      <Vector (0.0881, -0.9482, -0.3053, 1.6279)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 2
    Location: <Vector (-0.0018, 0.0929, 1.5318)>
    Rotation: <Euler (x=1.2869, y=-3.0157, z=-0.2096), order='XYZ'>
    Matrix:
      <Vector (-0.9704, -0.0596, -0.2342, -0.0018)>
      <Vector (0.2065, 0.2990, -0.9316, 0.0929)>
      <Vector (0.1255, -0.9524, -0.2778, 1.5318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 3
    Location: <Vector (-0.0078, 0.1232, 1.4352)>
    Rotation: <Euler (x=-1.5698, y=-0.1131, z=2.9142), order='XYZ'>
    Matrix:
      <Vector (-0.9680, -0.1102, -0.2253, -0.0078)>
      <Vector (0.2240, 0.0244, -0.9743, 0.1232)>
      <Vector (0.1129, -0.9936, 0.0010, 1.4352)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 4
    Location: <Vector (-0.0190, 0.1257, 1.3345)>
    Rotation: <Euler (x=-1.6435, y=-0.1321, z=2.9024), order='XYZ'>
    Matrix:
      <Vector (-0.9631, -0.1104, -0.2455, -0.0190)>
      <Vector (0.2348, 0.1017, -0.9667, 0.1257)>
      <Vector (0.1317, -0.9887, -0.0720, 1.3345)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0129, -0.0759, 1.4796)>
    Rotation: <Euler (x=-0.0583, y=0.5939, z=-0.8721), order='XYZ'>
    Matrix:
      <Vector (0.5331, 0.7434, 0.4040, 0.0129)>
      <Vector (-0.6345, 0.6671, -0.3903, -0.0759)>
      <Vector (-0.5596, -0.0483, 0.8273, 1.4796)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1120, 0.0111, 1.4680)>
    Rotation: <Euler (x=-1.8248, y=0.2053, z=2.5839), order='XYZ'>
    Matrix:
      <Vector (-0.8307, 0.3004, -0.4688, 0.1120)>
      <Vector (0.5181, 0.1088, -0.8484, 0.0111)>
      <Vector (-0.2038, -0.9476, -0.2460, 1.4680)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.1919, 0.0401, 1.2158)>
    Rotation: <Euler (x=-1.2616, y=0.5976, z=2.6788), order='XYZ'>
    Matrix:
      <Vector (-0.7397, 0.3438, -0.5785, 0.1919)>
      <Vector (0.3691, -0.5116, -0.7760, 0.0401)>
      <Vector (-0.5627, -0.7875, 0.2515, 1.2158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.2698, -0.0757, 1.0375)>
    Rotation: <Euler (x=-1.4727, y=0.6705, z=2.3964), order='XYZ'>
    Matrix:
      <Vector (-0.5758, 0.3881, -0.7196, 0.2698)>
      <Vector (0.5313, -0.4913, -0.6902, -0.0757)>
      <Vector (-0.6214, -0.7798, 0.0767, 1.0375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.2795, -0.1292, 0.9936)>
    Rotation: <Euler (x=-2.1476, y=0.1082, z=0.7808), order='XYZ'>
    Matrix:
      <Vector (0.7062, 0.3196, -0.6318, 0.2795)>
      <Vector (0.6997, -0.4511, 0.5540, -0.1292)>
      <Vector (-0.1080, -0.8333, -0.5422, 0.9936)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.2950, -0.1512, 0.9530)>
    Rotation: <Euler (x=-1.9743, y=0.0343, z=0.7157), order='XYZ'>
    Matrix:
      <Vector (0.7542, 0.2338, -0.6136, 0.2950)>
      <Vector (0.6558, -0.3170, 0.6852, -0.1512)>
      <Vector (-0.0343, -0.9192, -0.3924, 0.9530)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3014, -0.1599, 0.9279)>
    Rotation: <Euler (x=-1.8660, y=0.0189, z=0.7018), order='XYZ'>
    Matrix:
      <Vector (0.7636, 0.1740, -0.6219, 0.3014)>
      <Vector (0.6455, -0.2339, 0.7271, -0.1599)>
      <Vector (-0.0189, -0.9566, -0.2909, 0.9279)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3055, -0.1653, 0.9055)>
    Rotation: <Euler (x=-1.6472, y=-0.0794, z=0.6904), order='XYZ'>
    Matrix:
      <Vector (0.7686, 0.1096, -0.6303, 0.3055)>
      <Vector (0.6348, -0.0085, 0.7726, -0.1653)>
      <Vector (0.0793, -0.9939, -0.0761, 0.9055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.L
    Location: <Vector (0.2555, -0.1135, 0.9982)>
    Rotation: <Euler (x=-2.2515, y=-0.2804, z=-0.6966), order='XYZ'>
    Matrix:
      <Vector (0.7371, -0.2388, 0.6322, 0.2555)>
      <Vector (-0.6166, -0.6207, 0.4843, -0.1135)>
      <Vector (0.2767, -0.7468, -0.6047, 0.9982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.L
    Location: <Vector (0.2471, -0.1352, 0.9722)>
    Rotation: <Euler (x=-1.8885, y=-0.3154, z=-0.8625), order='XYZ'>
    Matrix:
      <Vector (0.6184, -0.0456, 0.7845, 0.2471)>
      <Vector (-0.7220, -0.4270, 0.5444, -0.1352)>
      <Vector (0.3102, -0.9031, -0.2970, 0.9722)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.L
    Location: <Vector (0.2459, -0.1470, 0.9472)>
    Rotation: <Euler (x=-1.7119, y=-0.3870, z=-0.8688), order='XYZ'>
    Matrix:
      <Vector (0.5980, 0.1339, 0.7903, 0.2459)>
      <Vector (-0.7071, -0.3761, 0.5987, -0.1470)>
      <Vector (0.3774, -0.9168, -0.1303, 0.9472)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.L
    Location: <Vector (0.2954, -0.1181, 0.9982)>
    Rotation: <Euler (x=-2.0033, y=0.0279, z=0.7728), order='XYZ'>
    Matrix:
      <Vector (0.7157, 0.2745, -0.6422, 0.2954)>
      <Vector (0.6979, -0.3178, 0.6419, -0.1181)>
      <Vector (-0.0279, -0.9076, -0.4190, 0.9982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.L
    Location: <Vector (0.3082, -0.1329, 0.9560)>
    Rotation: <Euler (x=-1.9486, y=0.0630, z=0.7305), order='XYZ'>
    Matrix:
      <Vector (0.7433, 0.2026, -0.6375, 0.3082)>
      <Vector (0.6660, -0.3137, 0.6768, -0.1329)>
      <Vector (-0.0629, -0.9277, -0.3681, 0.9560)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.L
    Location: <Vector (0.3158, -0.1447, 0.9210)>
    Rotation: <Euler (x=-1.7073, y=0.0432, z=0.8112), order='XYZ'>
    Matrix:
      <Vector (0.6880, 0.0692, -0.7224, 0.3158)>
      <Vector (0.7245, -0.1247, 0.6779, -0.1447)>
      <Vector (-0.0432, -0.9898, -0.1359, 0.9210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.L
    Location: <Vector (0.3175, -0.1477, 0.8973)>
    Rotation: <Euler (x=-1.5763, y=0.1128, z=0.8392), order='XYZ'>
    Matrix:
      <Vector (0.6638, -0.0711, -0.7445, 0.3175)>
      <Vector (0.7394, -0.0874, 0.6676, -0.1477)>
      <Vector (-0.1125, -0.9936, -0.0055, 0.8973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 3.L
    Location: <Vector (0.2988, -0.1052, 0.9981)>
    Rotation: <Euler (x=-2.0621, y=-0.1239, z=0.8989), order='XYZ'>
    Matrix:
      <Vector (0.6177, 0.4371, -0.6538, 0.2988)>
      <Vector (0.7766, -0.2083, 0.5945, -0.1052)>
      <Vector (0.1236, -0.8750, -0.4681, 0.9981)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.L
    Location: <Vector (0.3187, -0.1139, 0.9559)>
    Rotation: <Euler (x=-2.0956, y=0.0074, z=0.8574), order='XYZ'>
    Matrix:
      <Vector (0.6544, 0.3746, -0.6568, 0.3187)>
      <Vector (0.7561, -0.3328, 0.5635, -0.1139)>
      <Vector (-0.0074, -0.8654, -0.5010, 0.9559)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.L
    Location: <Vector (0.3295, -0.1235, 0.9310)>
    Rotation: <Euler (x=-1.8590, y=-0.0174, z=0.8906), order='XYZ'>
    Matrix:
      <Vector (0.6289, 0.2314, -0.7423, 0.3295)>
      <Vector (0.7773, -0.1658, 0.6069, -0.1235)>
      <Vector (0.0174, -0.9586, -0.2841, 0.9310)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.L
    Location: <Vector (0.3366, -0.1286, 0.9015)>
    Rotation: <Euler (x=-1.5753, y=-0.0847, z=0.9652), order='XYZ'>
    Matrix:
      <Vector (0.5672, 0.0519, -0.8220, 0.3366)>
      <Vector (0.8192, 0.0670, 0.5695, -0.1286)>
      <Vector (0.0846, -0.9964, -0.0045, 0.9015)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 4.L
    Location: <Vector (0.3029, -0.0873, 1.0004)>
    Rotation: <Euler (x=-2.1386, y=-0.2099, z=0.8726), order='XYZ'>
    Matrix:
      <Vector (0.6288, 0.5249, -0.5738, 0.3029)>
      <Vector (0.7492, -0.2112, 0.6278, -0.0873)>
      <Vector (0.2083, -0.8246, -0.5260, 1.0004)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.L
    Location: <Vector (0.3311, -0.0983, 0.9552)>
    Rotation: <Euler (x=-2.0821, y=-0.1059, z=0.9722), order='XYZ'>
    Matrix:
      <Vector (0.5603, 0.4561, -0.6913, 0.3311)>
      <Vector (0.8215, -0.1996, 0.5342, -0.0983)>
      <Vector (0.1057, -0.8672, -0.4865, 0.9552)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.L
    Location: <Vector (0.3409, -0.1026, 0.9367)>
    Rotation: <Euler (x=-1.8413, y=-0.1536, z=0.9896), order='XYZ'>
    Matrix:
      <Vector (0.5426, 0.3043, -0.7830, 0.3409)>
      <Vector (0.8260, -0.0235, 0.5632, -0.1026)>
      <Vector (0.1530, -0.9523, -0.2641, 0.9367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.L
    Location: <Vector (0.3466, -0.1030, 0.9189)>
    Rotation: <Euler (x=-1.6739, y=-0.1857, z=1.0158), order='XYZ'>
    Matrix:
      <Vector (0.5179, 0.1842, -0.8354, 0.3466)>
      <Vector (0.8353, 0.1018, 0.5403, -0.1030)>
      <Vector (0.1846, -0.9776, -0.1012, 0.9189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.R
    Location: <Vector (-0.0174, -0.0758, 1.4796)>
    Rotation: <Euler (x=-0.0691, y=-0.6217, z=0.8652), order='XYZ'>
    Matrix:
      <Vector (0.5271, -0.7333, -0.4293, -0.0174)>
      <Vector (0.6188, 0.6775, -0.3975, -0.0758)>
      <Vector (0.5824, -0.0562, 0.8110, 1.4796)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.R
    Location: <Vector (-0.1151, 0.0127, 1.4670)>
    Rotation: <Euler (x=-1.8102, y=-0.1991, z=-2.6060), order='XYZ'>
    Matrix:
      <Vector (-0.8430, -0.2863, 0.4554, -0.1151)>
      <Vector (-0.5002, 0.1058, -0.8594, 0.0127)>
      <Vector (0.1978, -0.9523, -0.2324, 1.4670)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.R
    Location: <Vector (-0.1913, 0.0408, 1.2136)>
    Rotation: <Euler (x=-1.2478, y=-0.5885, z=-2.7066), order='XYZ'>
    Matrix:
      <Vector (-0.7543, -0.3436, 0.5594, -0.1913)>
      <Vector (-0.3505, -0.5097, -0.7857, 0.0408)>
      <Vector (0.5551, -0.7887, 0.2640, 1.2136)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.R
    Location: <Vector (-0.2691, -0.0746, 1.0350)>
    Rotation: <Euler (x=-1.4438, y=-0.6499, z=-2.4388), order='XYZ'>
    Matrix:
      <Vector (-0.6075, -0.3762, 0.6996, -0.2691)>
      <Vector (-0.5146, -0.4846, -0.7074, -0.0746)>
      <Vector (0.6051, -0.7897, 0.1008, 1.0350)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.R
    Location: <Vector (-0.2788, -0.1280, 0.9909)>
    Rotation: <Euler (x=-2.1281, y=-0.1321, z=-0.8078), order='XYZ'>
    Matrix:
      <Vector (0.6851, -0.3051, 0.6615, -0.2788)>
      <Vector (-0.7165, -0.4463, 0.5362, -0.1280)>
      <Vector (0.1317, -0.8413, -0.5243, 0.9909)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.2936, -0.1497, 0.9499)>
    Rotation: <Euler (x=-1.9565, y=-0.0594, z=-0.7412), order='XYZ'>
    Matrix:
      <Vector (0.7363, -0.2134, 0.6421, -0.2936)>
      <Vector (-0.6740, -0.3147, 0.6684, -0.1497)>
      <Vector (0.0594, -0.9249, -0.3756, 0.9499)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.R
    Location: <Vector (-0.2995, -0.1583, 0.9247)>
    Rotation: <Euler (x=-1.8486, y=-0.0443, z=-0.7270), order='XYZ'>
    Matrix:
      <Vector (0.7464, -0.1505, 0.6482, -0.2995)>
      <Vector (-0.6640, -0.2332, 0.7105, -0.1583)>
      <Vector (0.0442, -0.9607, -0.2740, 0.9247)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.R
    Location: <Vector (-0.3030, -0.1638, 0.9023)>
    Rotation: <Euler (x=-1.6301, y=0.0539, z=-0.7139), order='XYZ'>
    Matrix:
      <Vector (0.7547, -0.0794, 0.6513, -0.3030)>
      <Vector (-0.6539, -0.0096, 0.7566, -0.1638)>
      <Vector (-0.0538, -0.9968, -0.0592, 0.9023)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.R
    Location: <Vector (-0.2546, -0.1128, 0.9963)>
    Rotation: <Euler (x=-2.2742, y=0.2588, z=0.6659), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2460, -0.1348, 0.9705)>
    Rotation: <Euler (x=-1.9149, y=0.2977, z=0.8299), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2442, -0.1468, 0.9456)>
    Rotation: <Euler (x=-1.7391, y=0.3695, z=0.8341), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2946, -0.1164, 0.9951)>
    Rotation: <Euler (x=-1.9842, y=-0.0519, z=-0.7982), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.R
    Location: <Vector (-0.3064, -0.1310, 0.9525)>
    Rotation: <Euler (x=-1.9304, y=-0.0878, z=-0.7566), order='XYZ'>
    Matrix:
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      <Vector (-0.6838, -0.3122, 0.6595, -0.1310)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.R
    Location: <Vector (-0.3133, -0.1428, 0.9173)>
    Rotation: <Euler (x=-1.6872, y=-0.0665, z=-0.8370), order='XYZ'>
    Matrix:
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      <Vector (-0.7410, -0.1268, 0.6594, -0.1428)>
      <Vector (0.0665, -0.9910, -0.1159, 0.9173)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3143, -0.1459, 0.8936)>
    Rotation: <Euler (x=-1.5554, y=-0.1355, z=-0.8665), order='XYZ'>
    Matrix:
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      <Vector (-0.7551, -0.0930, 0.6490, -0.1459)>
      <Vector (0.1350, -0.9907, 0.0152, 0.8936)>
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  Bone: palm.03.R
    Location: <Vector (-0.2976, -0.1034, 0.9948)>
    Rotation: <Euler (x=-2.0399, y=0.1025, z=-0.9211), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3165, -0.1118, 0.9520)>
    Rotation: <Euler (x=-2.0745, y=-0.0298, z=-0.8824), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3268, -0.1213, 0.9268)>
    Rotation: <Euler (x=-1.8371, y=-0.0043, z=-0.9151), order='XYZ'>
    Matrix:
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      <Vector (-0.7926, -0.1637, 0.5873, -0.1213)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3331, -0.1263, 0.8972)>
    Rotation: <Euler (x=-1.5519, y=0.0648, z=-0.9882), order='XYZ'>
    Matrix:
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      <Vector (-0.0647, -0.9977, 0.0189, 0.8972)>
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  Bone: palm.R
    Location: <Vector (-0.3014, -0.0855, 0.9969)>
    Rotation: <Euler (x=-2.1168, y=0.1878, z=-0.8929), order='XYZ'>
    Matrix:
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      <Vector (-0.7652, -0.2014, 0.6115, -0.0855)>
      <Vector (-0.1867, -0.8396, -0.5101, 0.9969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3285, -0.0959, 0.9509)>
    Rotation: <Euler (x=-2.0584, y=0.0861, z=-0.9946), order='XYZ'>
    Matrix:
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      <Vector (-0.8354, -0.1916, 0.5151, -0.0959)>
      <Vector (-0.0860, -0.8802, -0.4668, 0.9509)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3378, -0.1000, 0.9321)>
    Rotation: <Euler (x=-1.8172, y=0.1342, z=-1.0108), order='XYZ'>
    Matrix:
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      <Vector (-0.8396, -0.0196, 0.5428, -0.1000)>
      <Vector (-0.1338, -0.9611, -0.2417, 0.9321)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3429, -0.1004, 0.9141)>
    Rotation: <Euler (x=-1.6492, y=0.1669, z=-1.0362), order='XYZ'>
    Matrix:
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      <Vector (-0.8485, 0.1026, 0.5192, -0.1004)>
      <Vector (-0.1661, -0.9831, -0.0772, 0.9141)>
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  Bone: Tail
    Location: <Vector (-0.0039, 0.0052, 0.9453)>
    Rotation: <Euler (x=-1.4754, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, -0.0039)>
      <Vector (-0.0000, 0.0953, 0.9955, 0.0052)>
      <Vector (-0.0000, -0.9955, 0.0953, 0.9453)>
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  Bone: Tail_end
    Location: <Vector (-0.0039, 0.0398, 0.5829)>
    Rotation: <Euler (x=-1.5827, y=0.0965, z=-0.0053), order='XYZ'>
    Matrix:
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      <Vector (-0.0053, -0.0114, 0.9999, 0.0398)>
      <Vector (-0.0964, -0.9953, -0.0119, 0.5829)>
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Frame: 25
  Bone: spine
    Location: <Vector (0.0000, -0.0326, 0.9401)>
    Rotation: <Euler (x=1.5826, y=0.0001, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, -0.0118, -0.9999, -0.0326)>
      <Vector (-0.0001, 0.9999, -0.0118, 0.9401)>
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  Bone: spine 2
    Location: <Vector (0.0000, -0.0346, 1.1115)>
    Rotation: <Euler (x=1.5463, y=0.0010, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.0245, -0.9997, -0.0346)>
      <Vector (-0.0010, 0.9997, 0.0245, 1.1115)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (0.0001, -0.0318, 1.2238)>
    Rotation: <Euler (x=1.5558, y=-0.0038, z=-0.0044), order='XYZ'>
    Matrix:
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      <Vector (-0.0044, 0.0151, -0.9999, -0.0318)>
      <Vector (0.0038, 0.9999, 0.0150, 1.2238)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0004, -0.0297, 1.3671)>
    Rotation: <Euler (x=1.4640, y=-0.0079, z=-0.0041), order='XYZ'>
    Matrix:
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      <Vector (-0.0041, 0.1066, -0.9943, -0.0297)>
      <Vector (0.0079, 0.9943, 0.1065, 1.3671)>
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  Bone: neck_base
    Location: <Vector (-0.0016, -0.0124, 1.5284)>
    Rotation: <Euler (x=2.0520, y=0.0328, z=0.0166), order='XYZ'>
    Matrix:
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      <Vector (-0.0328, 0.8860, -0.4626, 1.5284)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0004, -0.0377, 1.5769)>
    Rotation: <Euler (x=1.9329, y=0.0328, z=0.0166), order='XYZ'>
    Matrix:
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      <Vector (0.0165, -0.3537, -0.9352, -0.0377)>
      <Vector (-0.0328, 0.9346, -0.3541, 1.5769)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0023, -0.0564, 1.6262)>
    Rotation: <Euler (x=1.8438, y=0.0326, z=0.0170), order='XYZ'>
    Matrix:
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      <Vector (0.0170, -0.2691, -0.9630, -0.0564)>
      <Vector (-0.0325, 0.9625, -0.2695, 1.6262)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0788, -0.1731, 1.6129)>
    Rotation: <Euler (x=-1.3280, y=0.0289, z=2.9443), order='XYZ'>
    Matrix:
      <Vector (-0.9802, -0.0196, -0.1971, 0.0788)>
      <Vector (0.1959, -0.2413, -0.9505, -0.1731)>
      <Vector (-0.0289, -0.9703, 0.2403, 1.6129)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0745, -0.2261, 1.4002)>
    Rotation: <Euler (x=-1.6028, y=0.0178, z=2.9373), order='XYZ'>
    Matrix:
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      <Vector (0.2028, 0.0277, -0.9788, -0.2261)>
      <Vector (-0.0178, -0.9993, -0.0320, 1.4002)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0710, -0.1759, 1.6171)>
    Rotation: <Euler (x=-1.3426, y=-0.0739, z=-2.9079), order='XYZ'>
    Matrix:
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      <Vector (-0.2310, -0.2368, -0.9437, -0.1759)>
      <Vector (0.0738, -0.9714, 0.2256, 1.6171)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0749, -0.2278, 1.4040)>
    Rotation: <Euler (x=-1.6066, y=-0.0169, z=-2.9018), order='XYZ'>
    Matrix:
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      <Vector (-0.2375, 0.0308, -0.9709, -0.2278)>
      <Vector (0.0169, -0.9992, -0.0358, 1.4040)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back
    Location: <Vector (0.0007, 0.0609, 1.6288)>
    Rotation: <Euler (x=1.2566, y=-3.0460, z=-0.2024), order='XYZ'>
    Matrix:
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      <Vector (0.2001, 0.3210, -0.9257, 0.0609)>
      <Vector (0.0955, -0.9467, -0.3076, 1.6288)>
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  Bone: Hair back 2
    Location: <Vector (-0.0020, 0.0934, 1.5328)>
    Rotation: <Euler (x=1.2864, y=-3.0165, z=-0.2082), order='XYZ'>
    Matrix:
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      <Vector (0.2051, 0.2993, -0.9319, 0.0934)>
      <Vector (0.1248, -0.9523, -0.2784, 1.5328)>
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  Bone: Hair back 3
    Location: <Vector (-0.0080, 0.1238, 1.4363)>
    Rotation: <Euler (x=-1.5688, y=-0.1011, z=2.9160), order='XYZ'>
    Matrix:
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      <Vector (0.2225, 0.0207, -0.9747, 0.1238)>
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  Bone: Hair back 4
    Location: <Vector (-0.0180, 0.1259, 1.3354)>
    Rotation: <Euler (x=-1.6442, y=-0.1201, z=2.9041), order='XYZ'>
    Matrix:
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      <Vector (0.1198, -0.9901, -0.0728, 1.3354)>
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  Bone: shoulder.L
    Location: <Vector (0.0135, -0.0752, 1.4799)>
    Rotation: <Euler (x=-0.0604, y=0.6017, z=-0.8723), order='XYZ'>
    Matrix:
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      <Vector (-0.6313, 0.6681, -0.3939, -0.0752)>
      <Vector (-0.5660, -0.0498, 0.8229, 1.4799)>
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  Bone: upper_arm.L
    Location: <Vector (0.1125, 0.0120, 1.4682)>
    Rotation: <Euler (x=-1.8260, y=0.2071, z=2.5811), order='XYZ'>
    Matrix:
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      <Vector (0.5203, 0.1081, -0.8471, 0.0120)>
      <Vector (-0.2056, -0.9469, -0.2471, 1.4682)>
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  Bone: forearm.L
    Location: <Vector (0.1931, 0.0408, 1.2162)>
    Rotation: <Euler (x=-1.2650, y=0.5983, z=2.6750), order='XYZ'>
    Matrix:
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      <Vector (0.3717, -0.5105, -0.7754, 0.0408)>
      <Vector (-0.5632, -0.7880, 0.2488, 1.2162)>
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  Bone: hand.L
    Location: <Vector (0.2710, -0.0748, 1.0378)>
    Rotation: <Euler (x=-1.4510, y=0.6490, z=2.4071), order='XYZ'>
    Matrix:
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      <Vector (0.5340, -0.4909, -0.6884, -0.0748)>
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  Bone: palm 1.L
    Location: <Vector (0.2794, -0.1282, 0.9935)>
    Rotation: <Euler (x=-2.1269, y=0.1265, z=0.7805), order='XYZ'>
    Matrix:
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      <Vector (0.6980, -0.4505, 0.5566, -0.1282)>
      <Vector (-0.1261, -0.8425, -0.5237, 0.9935)>
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  Bone: f_index 1.L
    Location: <Vector (0.2938, -0.1502, 0.9524)>
    Rotation: <Euler (x=-1.9549, y=0.0539, z=0.7139), order='XYZ'>
    Matrix:
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      <Vector (0.6538, -0.3160, 0.6875, -0.1502)>
      <Vector (-0.0539, -0.9258, -0.3742, 0.9524)>
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  Bone: f_index 2.L
    Location: <Vector (0.2994, -0.1588, 0.9271)>
    Rotation: <Euler (x=-1.8469, y=0.0388, z=0.6997), order='XYZ'>
    Matrix:
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      <Vector (0.6435, -0.2326, 0.7293, -0.1588)>
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  Bone: f_index 3.L
    Location: <Vector (0.3029, -0.1642, 0.9047)>
    Rotation: <Euler (x=-1.6284, y=-0.0593, z=0.6864), order='XYZ'>
    Matrix:
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      <Vector (0.6327, -0.0070, 0.7744, -0.1642)>
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  Bone: thumb 1.L
    Location: <Vector (0.2556, -0.1125, 0.9988)>
    Rotation: <Euler (x=-2.2683, y=-0.2582, z=-0.6948), order='XYZ'>
    Matrix:
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      <Vector (0.2553, -0.7410, -0.6210, 0.9988)>
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  Bone: thumb 2.L
    Location: <Vector (0.2464, -0.1341, 0.9729)>
    Rotation: <Euler (x=-1.9091, y=-0.2961, z=-0.8590), order='XYZ'>
    Matrix:
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      <Vector (-0.7242, -0.4252, 0.5428, -0.1341)>
      <Vector (0.2918, -0.9023, -0.3174, 0.9729)>
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  Bone: thumb 3.L
    Location: <Vector (0.2445, -0.1459, 0.9479)>
    Rotation: <Euler (x=-1.7332, y=-0.3679, z=-0.8637), order='XYZ'>
    Matrix:
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      <Vector (-0.7094, -0.3748, 0.5969, -0.1459)>
      <Vector (0.3596, -0.9208, -0.1509, 0.9479)>
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  Bone: palm 2.L
    Location: <Vector (0.2955, -0.1171, 0.9977)>
    Rotation: <Euler (x=-1.9829, y=0.0463, z=0.7709), order='XYZ'>
    Matrix:
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      <Vector (0.6960, -0.3169, 0.6443, -0.1171)>
      <Vector (-0.0463, -0.9153, -0.4001, 0.9977)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3070, -0.1319, 0.9551)>
    Rotation: <Euler (x=-1.9289, y=0.0823, z=0.7293), order='XYZ'>
    Matrix:
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      <Vector (0.6641, -0.3126, 0.6792, -0.1319)>
      <Vector (-0.0822, -0.9334, -0.3493, 0.9551)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3137, -0.1437, 0.9199)>
    Rotation: <Euler (x=-1.6862, y=0.0609, z=0.8097), order='XYZ'>
    Matrix:
      <Vector (0.6885, 0.0417, -0.7241, 0.3137)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3147, -0.1466, 0.8961)>
    Rotation: <Euler (x=-1.5546, y=0.1298, z=0.8392), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.2989, -0.1042, 0.9975)>
    Rotation: <Euler (x=-2.0394, y=-0.1082, z=0.8936), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3176, -0.1130, 0.9547)>
    Rotation: <Euler (x=-2.0737, y=0.0241, z=0.8550), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3277, -0.1225, 0.9295)>
    Rotation: <Euler (x=-1.8365, y=-0.0014, z=0.8877), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3340, -0.1276, 0.8999)>
    Rotation: <Euler (x=-1.5517, y=-0.0705, z=0.9607), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3031, -0.0864, 0.9997)>
    Rotation: <Euler (x=-2.1161, y=-0.1935, z=0.8654), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3301, -0.0974, 0.9537)>
    Rotation: <Euler (x=-2.0583, y=-0.0918, z=0.9672), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3393, -0.1016, 0.9349)>
    Rotation: <Euler (x=-1.8172, y=-0.1399, z=0.9834), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3445, -0.1020, 0.9170)>
    Rotation: <Euler (x=-1.6493, y=-0.1726, z=1.0087), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0168, -0.0750, 1.4797)>
    Rotation: <Euler (x=-0.0760, y=-0.6122, z=0.8717), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1147, 0.0131, 1.4664)>
    Rotation: <Euler (x=-1.8170, y=-0.1934, z=-2.5913), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1909, 0.0424, 1.2131)>
    Rotation: <Euler (x=-1.2562, y=-0.5837, z=-2.6884), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2669, -0.0725, 1.0334)>
    Rotation: <Euler (x=-1.4377, y=-0.6370, z=-2.4237), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2750, -0.1259, 0.9890)>
    Rotation: <Euler (x=-2.1154, y=-0.1378, z=-0.7907), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2889, -0.1477, 0.9477)>
    Rotation: <Euler (x=-1.9443, y=-0.0659, z=-0.7232), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.2942, -0.1563, 0.9223)>
    Rotation: <Euler (x=-1.8365, y=-0.0509, z=-0.7088), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2974, -0.1617, 0.8998)>
    Rotation: <Euler (x=-1.6181, y=0.0470, z=-0.6945), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2511, -0.1103, 0.9947)>
    Rotation: <Euler (x=-2.2788, y=0.2457, z=0.6835), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2418, -0.1320, 0.9690)>
    Rotation: <Euler (x=-1.9217, y=0.2855, z=0.8467), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2395, -0.1438, 0.9440)>
    Rotation: <Euler (x=-1.7461, y=0.3573, z=0.8504), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2911, -0.1146, 0.9929)>
    Rotation: <Euler (x=-1.9716, y=-0.0577, z=-0.7801), order='XYZ'>
    Matrix:
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      <Vector (-0.7022, -0.3147, 0.6387, -0.1146)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3021, -0.1293, 0.9502)>
    Rotation: <Euler (x=-1.9180, y=-0.0941, z=-0.7389), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3082, -0.1410, 0.9148)>
    Rotation: <Euler (x=-1.6744, y=-0.0718, z=-0.8191), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3089, -0.1439, 0.8911)>
    Rotation: <Euler (x=-1.5424, y=-0.1404, z=-0.8495), order='XYZ'>
    Matrix:
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      <Vector (-0.7436, -0.0863, 0.6631, -0.1439)>
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  Bone: palm.03.R
    Location: <Vector (-0.2943, -0.1017, 0.9927)>
    Rotation: <Euler (x=-2.0267, y=0.0982, z=-0.9009), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3125, -0.1103, 0.9496)>
    Rotation: <Euler (x=-2.0615, y=-0.0345, z=-0.8641), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3223, -0.1197, 0.9242)>
    Rotation: <Euler (x=-1.8240, y=-0.0086, z=-0.8964), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3281, -0.1248, 0.8945)>
    Rotation: <Euler (x=-1.5384, y=0.0614, z=-0.9685), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2985, -0.0838, 0.9948)>
    Rotation: <Euler (x=-2.1035, y=0.1832, z=-0.8717), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3248, -0.0946, 0.9484)>
    Rotation: <Euler (x=-2.0450, y=0.0828, z=-0.9747), order='XYZ'>
    Matrix:
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      <Vector (-0.8247, -0.1955, 0.5307, -0.0946)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3337, -0.0987, 0.9295)>
    Rotation: <Euler (x=-1.8036, y=0.1311, z=-0.9902), order='XYZ'>
    Matrix:
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      <Vector (-0.1307, -0.9647, -0.2287, 0.9295)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3386, -0.0991, 0.9114)>
    Rotation: <Euler (x=-1.6354, y=0.1642, z=-1.0151), order='XYZ'>
    Matrix:
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      <Vector (-0.1634, -0.9845, -0.0637, 0.9114)>
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  Bone: Tail
    Location: <Vector (0.0000, 0.0074, 0.9439)>
    Rotation: <Euler (x=-1.4747, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.0959, 0.9954, 0.0074)>
      <Vector (-0.0000, -0.9954, 0.0959, 0.9439)>
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  Bone: Tail_end
    Location: <Vector (-0.0000, 0.0423, 0.5816)>
    Rotation: <Euler (x=-1.5952, y=0.1070, z=-0.0030), order='XYZ'>
    Matrix:
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Frame: 26
  Bone: spine
    Location: <Vector (0.0017, -0.0326, 0.9403)>
    Rotation: <Euler (x=1.5722, y=0.0048, z=-0.0002), order='XYZ'>
    Matrix:
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      <Vector (-0.0048, 1.0000, -0.0014, 0.9403)>
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  Bone: spine 2
    Location: <Vector (0.0026, -0.0328, 1.1118)>
    Rotation: <Euler (x=1.5464, y=0.0019, z=0.0000), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (0.0028, -0.0301, 1.2240)>
    Rotation: <Euler (x=1.5555, y=-0.0038, z=-0.0049), order='XYZ'>
    Matrix:
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      <Vector (0.0038, 0.9999, 0.0153, 1.2240)>
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  Bone: spine 4
    Location: <Vector (0.0022, -0.0279, 1.3673)>
    Rotation: <Euler (x=1.4706, y=-0.0186, z=-0.0051), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (-0.0007, -0.0116, 1.5289)>
    Rotation: <Euler (x=2.0533, y=0.0338, z=0.0173), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0014, -0.0370, 1.5774)>
    Rotation: <Euler (x=1.9342, y=0.0338, z=0.0173), order='XYZ'>
    Matrix:
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      <Vector (-0.0338, 0.9342, -0.3553, 1.5774)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0034, -0.0557, 1.6266)>
    Rotation: <Euler (x=1.8451, y=0.0336, z=0.0177), order='XYZ'>
    Matrix:
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      <Vector (-0.0335, 0.9621, -0.2707, 1.6266)>
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  Bone: Hair.L
    Location: <Vector (0.0800, -0.1724, 1.6139)>
    Rotation: <Euler (x=-1.3294, y=0.0381, z=2.9450), order='XYZ'>
    Matrix:
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      <Vector (0.1952, -0.2416, -0.9505, -0.1724)>
      <Vector (-0.0381, -0.9703, 0.2389, 1.6139)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0777, -0.2254, 1.4011)>
    Rotation: <Euler (x=-1.6047, y=0.0302, z=2.9382), order='XYZ'>
    Matrix:
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      <Vector (0.2019, 0.0271, -0.9790, -0.2254)>
      <Vector (-0.0302, -0.9990, -0.0339, 1.4011)>
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  Bone: Hair.R
    Location: <Vector (-0.0699, -0.1752, 1.6166)>
    Rotation: <Euler (x=-1.3402, y=-0.0650, z=-2.9073), order='XYZ'>
    Matrix:
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      <Vector (-0.2316, -0.2370, -0.9435, -0.1752)>
      <Vector (0.0650, -0.9715, 0.2281, 1.6166)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0717, -0.2272, 1.4036)>
    Rotation: <Euler (x=-1.6027, y=-0.0027, z=-2.9009), order='XYZ'>
    Matrix:
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      <Vector (-0.2383, 0.0304, -0.9707, -0.2272)>
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  Bone: Hair back
    Location: <Vector (0.0017, 0.0615, 1.6294)>
    Rotation: <Euler (x=1.2554, y=-3.0407, z=-0.2013), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
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    Rotation: <Euler (x=1.2867, y=-3.0198, z=-0.2075), order='XYZ'>
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  Bone: Hair back 3
    Location: <Vector (-0.0072, 0.1245, 1.4369)>
    Rotation: <Euler (x=-1.5675, y=-0.0868, z=2.9172), order='XYZ'>
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  Bone: Hair back 4
    Location: <Vector (-0.0159, 0.1262, 1.3359)>
    Rotation: <Euler (x=-1.6442, y=-0.1058, z=2.9051), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0149, -0.0741, 1.4802)>
    Rotation: <Euler (x=-0.0632, y=0.5963, z=-0.8739), order='XYZ'>
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  Bone: upper_arm.L
    Location: <Vector (0.1139, 0.0130, 1.4681)>
    Rotation: <Euler (x=-1.8251, y=0.2097, z=2.5811), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.1949, 0.0412, 1.2162)>
    Rotation: <Euler (x=-1.2667, y=0.5989, z=2.6750), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2731, -0.0741, 1.0378)>
    Rotation: <Euler (x=-1.4245, y=0.6249, z=2.4242), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.2801, -0.1276, 0.9932)>
    Rotation: <Euler (x=-2.1039, y=0.1492, z=0.7851), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.2932, -0.1495, 0.9517)>
    Rotation: <Euler (x=-1.9337, y=0.0781, z=0.7167), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.2981, -0.1581, 0.9263)>
    Rotation: <Euler (x=-1.8261, y=0.0633, z=0.7021), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3008, -0.1635, 0.9037)>
    Rotation: <Euler (x=-1.6079, y=-0.0345, z=0.6868), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2565, -0.1118, 0.9993)>
    Rotation: <Euler (x=-2.2894, y=-0.2333, z=-0.6883), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2465, -0.1335, 0.9737)>
    Rotation: <Euler (x=-1.9343, y=-0.2749, z=-0.8505), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2438, -0.1452, 0.9488)>
    Rotation: <Euler (x=-1.7591, y=-0.3467, z=-0.8533), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.2963, -0.1164, 0.9969)>
    Rotation: <Euler (x=-1.9603, y=0.0693, z=0.7735), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3065, -0.1312, 0.9540)>
    Rotation: <Euler (x=-1.9072, y=0.1061, z=0.7327), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3121, -0.1430, 0.9186)>
    Rotation: <Euler (x=-1.6627, y=0.0829, z=0.8127), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3123, -0.1459, 0.8948)>
    Rotation: <Euler (x=-1.5302, y=0.1511, z=0.8440), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.2997, -0.1035, 0.9966)>
    Rotation: <Euler (x=-2.0141, y=-0.0881, z=0.8925), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3171, -0.1122, 0.9533)>
    Rotation: <Euler (x=-2.0493, y=0.0451, z=0.8573), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3264, -0.1218, 0.9277)>
    Rotation: <Euler (x=-1.8115, y=0.0188, z=0.8893), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3317, -0.1268, 0.8979)>
    Rotation: <Euler (x=-1.5252, y=-0.0522, z=0.9605), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3040, -0.0857, 0.9987)>
    Rotation: <Euler (x=-2.0911, y=-0.1727, z=0.8622), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3295, -0.0966, 0.9519)>
    Rotation: <Euler (x=-2.0317, y=-0.0736, z=0.9663), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3381, -0.1009, 0.9328)>
    Rotation: <Euler (x=-1.7901, y=-0.1222, z=0.9812), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3427, -0.1013, 0.9147)>
    Rotation: <Euler (x=-1.6217, y=-0.1555, z=1.0056), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0154, -0.0740, 1.4797)>
    Rotation: <Euler (x=-0.0813, y=-0.5935, z=0.8786), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1138, 0.0135, 1.4657)>
    Rotation: <Euler (x=-1.8205, y=-0.1904, z=-2.5819), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1901, 0.0434, 1.2125)>
    Rotation: <Euler (x=-1.2619, y=-0.5803, z=-2.6769), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2650, -0.0712, 1.0321)>
    Rotation: <Euler (x=-1.4226, y=-0.6198, z=-2.4210), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2715, -0.1245, 0.9874)>
    Rotation: <Euler (x=-2.0989, y=-0.1511, z=-0.7815), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2843, -0.1464, 0.9458)>
    Rotation: <Euler (x=-1.9289, y=-0.0804, z=-0.7128), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.2890, -0.1550, 0.9203)>
    Rotation: <Euler (x=-1.8213, y=-0.0656, z=-0.6981), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2916, -0.1604, 0.8977)>
    Rotation: <Euler (x=-1.6031, y=0.0321, z=-0.6824), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2480, -0.1087, 0.9936)>
    Rotation: <Euler (x=-2.2908, y=0.2282, z=0.6923), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2378, -0.1302, 0.9680)>
    Rotation: <Euler (x=-1.9366, y=0.2701, z=0.8542), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2349, -0.1419, 0.9431)>
    Rotation: <Euler (x=-1.7615, y=0.3420, z=0.8568), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2878, -0.1135, 0.9910)>
    Rotation: <Euler (x=-1.9554, y=-0.0712, z=-0.7696), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
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    Rotation: <Euler (x=-1.9024, y=-0.1083, z=-0.7289), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3030, -0.1399, 0.9125)>
    Rotation: <Euler (x=-1.6577, y=-0.0847, z=-0.8088), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3031, -0.1428, 0.8888)>
    Rotation: <Euler (x=-1.5252, y=-0.1528, z=-0.8404), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.2912, -0.1006, 0.9907)>
    Rotation: <Euler (x=-2.0090, y=0.0867, z=-0.8877), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3084, -0.1093, 0.9473)>
    Rotation: <Euler (x=-2.0442, y=-0.0466, z=-0.8532), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3175, -0.1188, 0.9217)>
    Rotation: <Euler (x=-1.8064, y=-0.0202, z=-0.8851), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3226, -0.1238, 0.8918)>
    Rotation: <Euler (x=-1.5200, y=0.0511, z=-0.9559), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.2956, -0.0828, 0.9928)>
    Rotation: <Euler (x=-2.0860, y=0.1712, z=-0.8570), order='XYZ'>
    Matrix:
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      <Vector (-0.7448, -0.2105, 0.6332, -0.0828)>
      <Vector (-0.1703, -0.8575, -0.4855, 0.9928)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3208, -0.0937, 0.9459)>
    Rotation: <Euler (x=-2.0265, y=0.0726, z=-0.9616), order='XYZ'>
    Matrix:
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      <Vector (-0.8180, -0.1984, 0.5400, -0.0937)>
      <Vector (-0.0726, -0.8956, -0.4389, 0.9459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3293, -0.0979, 0.9267)>
    Rotation: <Euler (x=-1.7849, y=0.1212, z=-0.9763), order='XYZ'>
    Matrix:
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      <Vector (-0.8223, -0.0211, 0.5686, -0.0979)>
      <Vector (-0.1209, -0.9700, -0.2109, 0.9267)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3338, -0.0983, 0.9086)>
    Rotation: <Euler (x=-1.6164, y=0.1547, z=-1.0005), order='XYZ'>
    Matrix:
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      <Vector (-0.8317, 0.1050, 0.5452, -0.0983)>
      <Vector (-0.1541, -0.9870, -0.0450, 0.9086)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (0.0042, 0.0082, 0.9425)>
    Rotation: <Euler (x=-1.4704, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, 0.0042)>
      <Vector (-0.0000, 0.1002, 0.9950, 0.0082)>
      <Vector (-0.0000, -0.9950, 0.1002, 0.9425)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (0.0042, 0.0447, 0.5802)>
    Rotation: <Euler (x=-1.5964, y=0.1162, z=-0.0001), order='XYZ'>
    Matrix:
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      <Vector (-0.0001, -0.0256, 0.9997, 0.0447)>
      <Vector (-0.1159, -0.9929, -0.0254, 0.5802)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 27
  Bone: spine
    Location: <Vector (0.0036, -0.0326, 0.9406)>
    Rotation: <Euler (x=1.5628, y=0.0121, z=-0.0002), order='XYZ'>
    Matrix:
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      <Vector (-0.0002, 0.0080, -1.0000, -0.0326)>
      <Vector (-0.0121, 0.9999, 0.0080, 0.9406)>
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  Bone: spine 2
    Location: <Vector (0.0056, -0.0312, 1.1121)>
    Rotation: <Euler (x=1.5474, y=0.0028, z=-0.0001), order='XYZ'>
    Matrix:
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      <Vector (-0.0001, 0.0234, -0.9997, -0.0312)>
      <Vector (-0.0028, 0.9997, 0.0234, 1.1121)>
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  Bone: spine 3
    Location: <Vector (0.0060, -0.0286, 1.2243)>
    Rotation: <Euler (x=1.5541, y=-0.0037, z=-0.0051), order='XYZ'>
    Matrix:
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      <Vector (0.0037, 0.9999, 0.0167, 1.2243)>
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  Bone: spine 4
    Location: <Vector (0.0054, -0.0262, 1.3676)>
    Rotation: <Euler (x=1.4742, y=-0.0293, z=-0.0057), order='XYZ'>
    Matrix:
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      <Vector (-0.0057, 0.0966, -0.9953, -0.0262)>
      <Vector (0.0293, 0.9949, 0.0964, 1.3676)>
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  Bone: neck_base
    Location: <Vector (0.0008, -0.0105, 1.5291)>
    Rotation: <Euler (x=2.0531, y=0.0337, z=0.0173), order='XYZ'>
    Matrix:
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      <Vector (-0.0337, 0.8854, -0.4636, 1.5291)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0029, -0.0359, 1.5776)>
    Rotation: <Euler (x=1.9340, y=0.0337, z=0.0173), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0377, 0.0042, 0.0029)>
      <Vector (0.0173, -0.3547, -0.9348, -0.0359)>
      <Vector (-0.0337, 0.9342, -0.3551, 1.5776)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0049, -0.0546, 1.6269)>
    Rotation: <Euler (x=1.8449, y=0.0334, z=0.0178), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0370, 0.0080, 0.0049)>
      <Vector (0.0177, -0.2701, -0.9627, -0.0546)>
      <Vector (-0.0334, 0.9621, -0.2705, 1.6269)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0815, -0.1713, 1.6150)>
    Rotation: <Euler (x=-1.3296, y=0.0479, z=2.9451), order='XYZ'>
    Matrix:
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      <Vector (0.1950, -0.2433, -0.9501, -0.1713)>
      <Vector (-0.0479, -0.9699, 0.2386, 1.6150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0813, -0.2246, 1.4023)>
    Rotation: <Euler (x=-1.6053, y=0.0426, z=2.9384), order='XYZ'>
    Matrix:
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      <Vector (0.2016, 0.0252, -0.9791, -0.2246)>
      <Vector (-0.0426, -0.9985, -0.0345, 1.4023)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0684, -0.1741, 1.6161)>
    Rotation: <Euler (x=-1.3362, y=-0.0562, z=-2.9076), order='XYZ'>
    Matrix:
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      <Vector (-0.2315, -0.2388, -0.9431, -0.1741)>
      <Vector (0.0562, -0.9711, 0.2321, 1.6161)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0683, -0.2265, 1.4031)>
    Rotation: <Euler (x=-1.5976, y=0.0103, z=-2.9008), order='XYZ'>
    Matrix:
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      <Vector (-0.2385, 0.0285, -0.9707, -0.2265)>
      <Vector (-0.0103, -0.9996, -0.0268, 1.4031)>
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  Bone: Hair back
    Location: <Vector (0.0032, 0.0627, 1.6296)>
    Rotation: <Euler (x=1.2554, y=-3.0378, z=-0.2011), order='XYZ'>
    Matrix:
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      <Vector (0.1987, 0.3237, -0.9251, 0.0627)>
      <Vector (0.1036, -0.9455, -0.3086, 1.6296)>
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  Bone: Hair back 2
    Location: <Vector (-0.0003, 0.0955, 1.5337)>
    Rotation: <Euler (x=1.2878, y=-3.0255, z=-0.2075), order='XYZ'>
    Matrix:
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      <Vector (0.2047, 0.2961, -0.9330, 0.0955)>
      <Vector (0.1158, -0.9538, -0.2773, 1.5337)>
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  Bone: Hair back 3
    Location: <Vector (-0.0055, 0.1255, 1.4370)>
    Rotation: <Euler (x=-1.5657, y=-0.0704, z=2.9178), order='XYZ'>
    Matrix:
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      <Vector (0.2214, 0.0107, -0.9751, 0.1255)>
      <Vector (0.0703, -0.9975, 0.0051, 1.4370)>
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  Bone: Hair back 4
    Location: <Vector (-0.0126, 0.1266, 1.3359)>
    Rotation: <Euler (x=-1.6436, y=-0.0894, z=2.9056), order='XYZ'>
    Matrix:
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      <Vector (0.2329, 0.0916, -0.9682, 0.1266)>
      <Vector (0.0893, -0.9934, -0.0725, 1.3359)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0167, -0.0729, 1.4803)>
    Rotation: <Euler (x=-0.0664, y=0.5790, z=-0.8766), order='XYZ'>
    Matrix:
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      <Vector (-0.6433, 0.6663, -0.3772, -0.0729)>
      <Vector (-0.5471, -0.0555, 0.8352, 1.4803)>
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  Bone: upper_arm.L
    Location: <Vector (0.1159, 0.0140, 1.4679)>
    Rotation: <Euler (x=-1.8221, y=0.2130, z=2.5840), order='XYZ'>
    Matrix:
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      <Vector (0.5172, 0.1027, -0.8497, 0.0140)>
      <Vector (-0.2114, -0.9467, -0.2430, 1.4679)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.1972, 0.0413, 1.2159)>
    Rotation: <Euler (x=-1.2667, y=0.5996, z=2.6786), order='XYZ'>
    Matrix:
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      <Vector (0.3687, -0.5084, -0.7782, 0.0413)>
      <Vector (-0.5643, -0.7877, 0.2472, 1.2159)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.2760, -0.0738, 1.0376)>
    Rotation: <Euler (x=-1.3949, y=0.5982, z=2.4466), order='XYZ'>
    Matrix:
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      <Vector (0.5292, -0.4895, -0.6931, -0.0738)>
      <Vector (-0.5632, -0.8136, 0.1446, 1.0376)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.2816, -0.1272, 0.9929)>
    Rotation: <Euler (x=-2.0788, y=0.1753, z=0.7946), order='XYZ'>
    Matrix:
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      <Vector (0.7026, -0.4496, 0.5516, -0.1272)>
      <Vector (-0.1744, -0.8603, -0.4790, 0.9929)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.2933, -0.1492, 0.9509)>
    Rotation: <Euler (x=-1.9107, y=0.1059, z=0.7242), order='XYZ'>
    Matrix:
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      <Vector (0.6588, -0.3157, 0.6828, -0.1492)>
      <Vector (-0.1057, -0.9375, -0.3315, 0.9509)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.2973, -0.1578, 0.9253)>
    Rotation: <Euler (x=-1.8035, y=0.0914, z=0.7093), order='XYZ'>
    Matrix:
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      <Vector (0.6486, -0.2328, 0.7247, -0.1578)>
      <Vector (-0.0913, -0.9690, -0.2296, 0.9253)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.2992, -0.1632, 0.9027)>
    Rotation: <Euler (x=-1.5858, y=-0.0060, z=0.6918), order='XYZ'>
    Matrix:
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      <Vector (0.6379, -0.0077, 0.7701, -0.1632)>
      <Vector (0.0060, -0.9999, -0.0150, 0.9027)>
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  Bone: thumb 1.L
    Location: <Vector (0.2581, -0.1116, 0.9998)>
    Rotation: <Euler (x=-2.3135, y=-0.2061, z=-0.6776), order='XYZ'>
    Matrix:
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      <Vector (-0.6137, -0.6214, 0.4871, -0.1116)>
      <Vector (0.2046, -0.7210, -0.6620, 0.9998)>
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  Bone: thumb 2.L
    Location: <Vector (0.2474, -0.1333, 0.9746)>
    Rotation: <Euler (x=-1.9630, y=-0.2518, z=-0.8376), order='XYZ'>
    Matrix:
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      <Vector (-0.7196, -0.4269, 0.5477, -0.1333)>
      <Vector (0.2492, -0.8949, -0.3701, 0.9746)>
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  Bone: thumb 3.L
    Location: <Vector (0.2438, -0.1452, 0.9498)>
    Rotation: <Euler (x=-1.7884, y=-0.3237, z=-0.8382), order='XYZ'>
    Matrix:
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      <Vector (-0.7048, -0.3753, 0.6020, -0.1452)>
      <Vector (0.3181, -0.9257, -0.2047, 0.9498)>
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  Bone: palm 2.L
    Location: <Vector (0.2979, -0.1160, 0.9960)>
    Rotation: <Euler (x=-1.9358, y=0.0957, z=0.7810), order='XYZ'>
    Matrix:
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      <Vector (0.7008, -0.3164, 0.6394, -0.1160)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3066, -0.1307, 0.9527)>
    Rotation: <Euler (x=-1.8837, y=0.1335, z=0.7410), order='XYZ'>
    Matrix:
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      <Vector (0.6690, -0.3126, 0.6743, -0.1307)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3109, -0.1425, 0.9171)>
    Rotation: <Euler (x=-1.6371, y=0.1084, z=0.8206), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3103, -0.1455, 0.8934)>
    Rotation: <Euler (x=-1.5036, y=0.1758, z=0.8537), order='XYZ'>
    Matrix:
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      <Vector (0.7421, -0.0874, 0.6645, -0.1455)>
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  Bone: palm 3.L
    Location: <Vector (0.3012, -0.1031, 0.9955)>
    Rotation: <Euler (x=-1.9867, y=-0.0647, z=0.8958), order='XYZ'>
    Matrix:
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      <Vector (0.7791, -0.2063, 0.5920, -0.1031)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3171, -0.1118, 0.9516)>
    Rotation: <Euler (x=-2.0227, y=0.0694, z=0.8642), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3255, -0.1213, 0.9257)>
    Rotation: <Euler (x=-1.7841, y=0.0422, z=0.8955), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3297, -0.1264, 0.8958)>
    Rotation: <Euler (x=-1.4963, y=-0.0306, z=0.9647), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3055, -0.0852, 0.9974)>
    Rotation: <Euler (x=-2.0641, y=-0.1484, z=0.8633), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3293, -0.0961, 0.9498)>
    Rotation: <Euler (x=-2.0026, y=-0.0523, z=0.9699), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3372, -0.1003, 0.9303)>
    Rotation: <Euler (x=-1.7606, y=-0.1012, z=0.9834), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3412, -0.1007, 0.9121)>
    Rotation: <Euler (x=-1.5915, y=-0.1353, z=1.0067), order='XYZ'>
    Matrix:
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      <Vector (0.1349, -0.9906, -0.0205, 0.9121)>
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  Bone: shoulder.R
    Location: <Vector (-0.0136, -0.0727, 1.4796)>
    Rotation: <Euler (x=-0.0852, y=-0.5665, z=0.8856), order='XYZ'>
    Matrix:
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      <Vector (0.6533, 0.6659, -0.3602, -0.0727)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1126, 0.0140, 1.4650)>
    Rotation: <Euler (x=-1.8211, y=-0.1898, z=-2.5774), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1889, 0.0437, 1.2118)>
    Rotation: <Euler (x=-1.2649, y=-0.5784, z=-2.6717), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2633, -0.0705, 1.0310)>
    Rotation: <Euler (x=-1.4001, y=-0.5988, z=-2.4293), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2683, -0.1239, 0.9862)>
    Rotation: <Euler (x=-2.0791, y=-0.1711, z=-0.7801), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2799, -0.1459, 0.9442)>
    Rotation: <Euler (x=-1.9107, y=-0.1016, z=-0.7098), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.2838, -0.1545, 0.9186)>
    Rotation: <Euler (x=-1.8034, y=-0.0871, z=-0.6948), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2857, -0.1599, 0.8960)>
    Rotation: <Euler (x=-1.5857, y=0.0103, z=-0.6774), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2451, -0.1080, 0.9931)>
    Rotation: <Euler (x=-2.3092, y=0.2068, z=0.6929), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2341, -0.1295, 0.9678)>
    Rotation: <Euler (x=-1.9585, y=0.2518, z=0.8532), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2304, -0.1412, 0.9430)>
    Rotation: <Euler (x=-1.7839, y=0.3237, z=0.8540), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2848, -0.1129, 0.9894)>
    Rotation: <Euler (x=-1.9360, y=-0.0914, z=-0.7665), order='XYZ'>
    Matrix:
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      <Vector (0.0913, -0.9301, -0.3557, 0.9894)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.2934, -0.1277, 0.9461)>
    Rotation: <Euler (x=-1.8837, y=-0.1293, z=-0.7265), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.2977, -0.1394, 0.9105)>
    Rotation: <Euler (x=-1.6375, y=-0.1041, z=-0.8061), order='XYZ'>
    Matrix:
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      <Vector (-0.7177, -0.1210, 0.6858, -0.1394)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.2971, -0.1423, 0.8867)>
    Rotation: <Euler (x=-1.5041, y=-0.1715, z=-0.8392), order='XYZ'>
    Matrix:
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      <Vector (-0.7332, -0.0822, 0.6750, -0.1423)>
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  Bone: palm.03.R
    Location: <Vector (-0.2883, -0.1001, 0.9890)>
    Rotation: <Euler (x=-1.9874, y=0.0689, z=-0.8814), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3041, -0.1088, 0.9451)>
    Rotation: <Euler (x=-2.0233, y=-0.0652, z=-0.8497), order='XYZ'>
    Matrix:
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      <Vector (-0.7495, -0.3326, 0.5724, -0.1088)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3125, -0.1184, 0.9192)>
    Rotation: <Euler (x=-1.7848, y=-0.0380, z=-0.8811), order='XYZ'>
    Matrix:
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      <Vector (-0.7709, -0.1638, 0.6156, -0.1184)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3168, -0.1235, 0.8892)>
    Rotation: <Euler (x=-1.4973, y=0.0348, z=-0.9503), order='XYZ'>
    Matrix:
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      <Vector (-0.8131, 0.0709, 0.5778, -0.1235)>
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  Bone: palm.R
    Location: <Vector (-0.2928, -0.0823, 0.9910)>
    Rotation: <Euler (x=-2.0647, y=0.1527, z=-0.8490), order='XYZ'>
    Matrix:
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      <Vector (-0.7419, -0.2127, 0.6359, -0.0823)>
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3166, -0.0933, 0.9433)>
    Rotation: <Euler (x=-2.0036, y=0.0564, z=-0.9555), order='XYZ'>
    Matrix:
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      <Vector (-0.8153, -0.2002, 0.5433, -0.0933)>
      <Vector (-0.0564, -0.9064, -0.4187, 0.9433)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3245, -0.0976, 0.9239)>
    Rotation: <Euler (x=-1.7617, y=0.1054, z=-0.9690), order='XYZ'>
    Matrix:
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      <Vector (-0.8198, -0.0223, 0.5723, -0.0976)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3286, -0.0980, 0.9057)>
    Rotation: <Euler (x=-1.5927, y=0.1394, z=-0.9924), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0084, 0.0077, 0.9409)>
    Rotation: <Euler (x=-1.4627, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1079, 0.9942, 0.0077)>
      <Vector (-0.0000, -0.9942, 0.1079, 0.9409)>
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  Bone: Tail_end
    Location: <Vector (0.0084, 0.0470, 0.5790)>
    Rotation: <Euler (x=-1.5871, y=0.1238, z=0.0036), order='XYZ'>
    Matrix:
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      <Vector (0.0036, -0.0167, 0.9999, 0.0470)>
      <Vector (-0.1235, -0.9922, -0.0161, 0.5790)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 28
  Bone: spine
    Location: <Vector (0.0054, -0.0326, 0.9410)>
    Rotation: <Euler (x=1.5543, y=0.0216, z=-0.0001), order='XYZ'>
    Matrix:
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      <Vector (-0.0001, 0.0164, -0.9999, -0.0326)>
      <Vector (-0.0216, 0.9996, 0.0164, 0.9410)>
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  Bone: spine 2
    Location: <Vector (0.0091, -0.0298, 1.1124)>
    Rotation: <Euler (x=1.5492, y=0.0038, z=-0.0001), order='XYZ'>
    Matrix:
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      <Vector (-0.0001, 0.0216, -0.9998, -0.0298)>
      <Vector (-0.0038, 0.9998, 0.0216, 1.1124)>
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  Bone: spine 3
    Location: <Vector (0.0095, -0.0273, 1.2247)>
    Rotation: <Euler (x=1.5520, y=-0.0036, z=-0.0050), order='XYZ'>
    Matrix:
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      <Vector (0.0036, 0.9998, 0.0188, 1.2247)>
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  Bone: spine 4
    Location: <Vector (0.0091, -0.0246, 1.3680)>
    Rotation: <Euler (x=1.4752, y=-0.0399, z=-0.0060), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0027, -0.0091, 1.5292)>
    Rotation: <Euler (x=2.0518, y=0.0327, z=0.0168), order='XYZ'>
    Matrix:
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      <Vector (-0.0327, 0.8861, -0.4624, 1.5292)>
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  Bone: neck
    Location: <Vector (0.0047, -0.0344, 1.5777)>
    Rotation: <Euler (x=1.9327, y=0.0327, z=0.0168), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0067, -0.0530, 1.6270)>
    Rotation: <Euler (x=1.8436, y=0.0324, z=0.0172), order='XYZ'>
    Matrix:
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      <Vector (-0.0324, 0.9625, -0.2693, 1.6270)>
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  Bone: Hair.L
    Location: <Vector (0.0832, -0.1698, 1.6161)>
    Rotation: <Euler (x=-1.3287, y=0.0581, z=2.9446), order='XYZ'>
    Matrix:
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      <Vector (0.1954, -0.2461, -0.9494, -0.1698)>
      <Vector (-0.0580, -0.9692, 0.2393, 1.6161)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0851, -0.2238, 1.4035)>
    Rotation: <Euler (x=-1.6048, y=0.0543, z=2.9381), order='XYZ'>
    Matrix:
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      <Vector (0.2018, 0.0223, -0.9792, -0.2238)>
      <Vector (-0.0543, -0.9979, -0.0339, 1.4035)>
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  Bone: Hair.R
    Location: <Vector (-0.0667, -0.1726, 1.6155)>
    Rotation: <Euler (x=-1.3310, y=-0.0478, z=-2.9084), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0646, -0.2256, 1.4028)>
    Rotation: <Euler (x=-1.5916, y=0.0214, z=-2.9012), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0050, 0.0642, 1.6295)>
    Rotation: <Euler (x=1.2564, y=-3.0371, z=-0.2017), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0014, 0.0969, 1.5337)>
    Rotation: <Euler (x=1.2895, y=-3.0337, z=-0.2082), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (-0.0030, 0.1266, 1.4368)>
    Rotation: <Euler (x=-1.5639, y=-0.0521, z=2.9180), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (-0.0083, 0.1271, 1.3356)>
    Rotation: <Euler (x=-1.6426, y=-0.0711, z=2.9057), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0190, -0.0714, 1.4804)>
    Rotation: <Euler (x=-0.0698, y=0.5512, z=-0.8801), order='XYZ'>
    Matrix:
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      <Vector (-0.5237, -0.0594, 0.8498, 1.4804)>
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  Bone: upper_arm.L
    Location: <Vector (0.1186, 0.0150, 1.4675)>
    Rotation: <Euler (x=-1.8172, y=0.2169, z=2.5895), order='XYZ'>
    Matrix:
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      <Vector (0.5122, 0.0982, -0.8532, 0.0150)>
      <Vector (-0.2152, -0.9471, -0.2382, 1.4675)>
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  Bone: forearm.L
    Location: <Vector (0.1999, 0.0411, 1.2154)>
    Rotation: <Euler (x=-1.2652, y=0.6003, z=2.6855), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2794, -0.0737, 1.0372)>
    Rotation: <Euler (x=-1.3638, y=0.5693, z=2.4730), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.2838, -0.1272, 0.9924)>
    Rotation: <Euler (x=-2.0518, y=0.2037, z=0.8090), order='XYZ'>
    Matrix:
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      <Vector (0.7086, -0.4491, 0.5442, -0.1272)>
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  Bone: f_index 1.L
    Location: <Vector (0.2941, -0.1491, 0.9501)>
    Rotation: <Euler (x=-1.8861, y=0.1361, z=0.7365), order='XYZ'>
    Matrix:
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      <Vector (0.6655, -0.3163, 0.6760, -0.1491)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.2972, -0.1577, 0.9244)>
    Rotation: <Euler (x=-1.7794, y=0.1220, z=0.7212), order='XYZ'>
    Matrix:
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      <Vector (0.6554, -0.2341, 0.7181, -0.1577)>
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  Bone: f_index 3.L
    Location: <Vector (0.2983, -0.1632, 0.9017)>
    Rotation: <Euler (x=-1.5624, y=0.0250, z=0.7014), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2605, -0.1118, 1.0002)>
    Rotation: <Euler (x=-2.3396, y=-0.1769, z=-0.6633), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2490, -0.1337, 0.9755)>
    Rotation: <Euler (x=-1.9937, y=-0.2270, z=-0.8210), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2446, -0.1456, 0.9509)>
    Rotation: <Euler (x=-1.8198, y=-0.2989, z=-0.8192), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3001, -0.1158, 0.9949)>
    Rotation: <Euler (x=-1.9095, y=0.1245, z=0.7932), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3073, -0.1306, 0.9513)>
    Rotation: <Euler (x=-1.8584, y=0.1633, z=0.7540), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3103, -0.1424, 0.9156)>
    Rotation: <Euler (x=-1.6096, y=0.1361, z=0.8333), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3088, -0.1454, 0.8919)>
    Rotation: <Euler (x=-1.4749, y=0.2025, z=0.8685), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3033, -0.1029, 0.9943)>
    Rotation: <Euler (x=-1.9574, y=-0.0391, z=0.9036), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3175, -0.1115, 0.9498)>
    Rotation: <Euler (x=-1.9942, y=0.0959, z=0.8759), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3250, -0.1210, 0.9237)>
    Rotation: <Euler (x=-1.7549, y=0.0678, z=0.9065), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3281, -0.1261, 0.8935)>
    Rotation: <Euler (x=-1.4654, y=-0.0071, z=0.9734), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3074, -0.0850, 0.9960)>
    Rotation: <Euler (x=-2.0356, y=-0.1218, z=0.8688), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3295, -0.0957, 0.9475)>
    Rotation: <Euler (x=-1.9715, y=-0.0289, z=0.9780), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3367, -0.0999, 0.9278)>
    Rotation: <Euler (x=-1.7292, y=-0.0782, z=0.9899), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3400, -0.1003, 0.9094)>
    Rotation: <Euler (x=-1.5595, y=-0.1130, z=1.0120), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0112, -0.0712, 1.4794)>
    Rotation: <Euler (x=-0.0878, y=-0.5324, z=0.8927), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1110, 0.0145, 1.4644)>
    Rotation: <Euler (x=-1.8190, y=-0.1915, z=-2.5776), order='XYZ'>
    Matrix:
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      <Vector (-0.5248, 0.1090, -0.8442, 0.0145)>
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  Bone: forearm.R
    Location: <Vector (-0.1875, 0.0435, 1.2111)>
    Rotation: <Euler (x=-1.2657, y=-0.5779, z=-2.6722), order='XYZ'>
    Matrix:
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      <Vector (-0.3789, -0.5036, -0.7764, 0.0435)>
      <Vector (0.5462, -0.7989, 0.2516, 1.2111)>
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  Bone: hand.R
    Location: <Vector (-0.2619, -0.0705, 1.0302)>
    Rotation: <Euler (x=-1.3724, y=-0.5743, z=-2.4464), order='XYZ'>
    Matrix:
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      <Vector (-0.5378, -0.4925, -0.6843, -0.0705)>
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  Bone: palm 1.R
    Location: <Vector (-0.2656, -0.1240, 0.9853)>
    Rotation: <Euler (x=-2.0562, y=-0.1960, z=-0.7861), order='XYZ'>
    Matrix:
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      <Vector (-0.6941, -0.4516, 0.5607, -0.1240)>
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  Bone: f_index 1.R
    Location: <Vector (-0.2757, -0.1460, 0.9431)>
    Rotation: <Euler (x=-1.8899, y=-0.1281, z=-0.7141), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.2788, -0.1546, 0.9173)>
    Rotation: <Euler (x=-1.7830, y=-0.1139, z=-0.6988), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2800, -0.1601, 0.8947)>
    Rotation: <Euler (x=-1.5659, y=-0.0169, z=-0.6793), order='XYZ'>
    Matrix:
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      <Vector (-0.6282, -0.0068, 0.7780, -0.1601)>
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  Bone: thumb 1.R
    Location: <Vector (-0.2425, -0.1081, 0.9930)>
    Rotation: <Euler (x=-2.3323, y=0.1820, z=0.6866), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2307, -0.1296, 0.9681)>
    Rotation: <Euler (x=-1.9856, y=0.2309, z=0.8448), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2263, -0.1414, 0.9435)>
    Rotation: <Euler (x=-1.8116, y=0.3028, z=0.8436), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2821, -0.1130, 0.9879)>
    Rotation: <Euler (x=-1.9138, y=-0.1167, z=-0.7707), order='XYZ'>
    Matrix:
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      <Vector (0.1165, -0.9354, -0.3340, 0.9879)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.2893, -0.1277, 0.9444)>
    Rotation: <Euler (x=-1.8624, y=-0.1554, z=-0.7314), order='XYZ'>
    Matrix:
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      <Vector (-0.6599, -0.3130, 0.6831, -0.1277)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.2924, -0.1395, 0.9087)>
    Rotation: <Euler (x=-1.6142, y=-0.1285, z=-0.8107), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.2910, -0.1425, 0.8850)>
    Rotation: <Euler (x=-1.4798, y=-0.1951, z=-0.8455), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.2855, -0.1001, 0.9874)>
    Rotation: <Euler (x=-1.9625, y=0.0463, z=-0.8819), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.2999, -0.1089, 0.9430)>
    Rotation: <Euler (x=-1.9990, y=-0.0885, z=-0.8535), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3074, -0.1185, 0.9169)>
    Rotation: <Euler (x=-1.7599, y=-0.0606, z=-0.8842), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3107, -0.1236, 0.8868)>
    Rotation: <Euler (x=-1.4709, y=0.0140, z=-0.9516), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2901, -0.0823, 0.9892)>
    Rotation: <Euler (x=-2.0404, y=0.1292, z=-0.8474), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3123, -0.0934, 0.9408)>
    Rotation: <Euler (x=-1.9771, y=0.0357, z=-0.9562), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3196, -0.0977, 0.9212)>
    Rotation: <Euler (x=-1.7348, y=0.0850, z=-0.9684), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3230, -0.0981, 0.9028)>
    Rotation: <Euler (x=-1.5653, y=0.1197, z=-0.9907), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0128, 0.0062, 0.9393)>
    Rotation: <Euler (x=-1.4524, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, -0.9930, 0.1181, 0.9393)>
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  Bone: Tail_end
    Location: <Vector (0.0128, 0.0492, 0.5778)>
    Rotation: <Euler (x=-1.5689, y=0.1298, z=0.0081), order='XYZ'>
    Matrix:
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      <Vector (0.0080, 0.0008, 1.0000, 0.0492)>
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Frame: 29
  Bone: spine
    Location: <Vector (0.0073, -0.0326, 0.9414)>
    Rotation: <Euler (x=1.5469, y=0.0327, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0239, -0.9997, -0.0326)>
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  Bone: spine 2
    Location: <Vector (0.0129, -0.0285, 1.1128)>
    Rotation: <Euler (x=1.5515, y=0.0048, z=-0.0002), order='XYZ'>
    Matrix:
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      <Vector (-0.0048, 0.9998, 0.0193, 1.1128)>
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  Bone: spine 3
    Location: <Vector (0.0134, -0.0263, 1.2250)>
    Rotation: <Euler (x=1.5491, y=-0.0035, z=-0.0046), order='XYZ'>
    Matrix:
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      <Vector (-0.0046, 0.0218, -0.9998, -0.0263)>
      <Vector (0.0035, 0.9998, 0.0217, 1.2250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (0.0129, -0.0232, 1.3683)>
    Rotation: <Euler (x=1.4739, y=-0.0502, z=-0.0059), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0050, -0.0075, 1.5290)>
    Rotation: <Euler (x=2.0496, y=0.0308, z=0.0158), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0069, -0.0327, 1.5776)>
    Rotation: <Euler (x=1.9305, y=0.0308, z=0.0158), order='XYZ'>
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  Bone: Head
    Location: <Vector (0.0087, -0.0512, 1.6269)>
    Rotation: <Euler (x=1.8413, y=0.0305, z=0.0162), order='XYZ'>
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  Bone: Hair.L
    Location: <Vector (0.0852, -0.1680, 1.6171)>
    Rotation: <Euler (x=-1.3270, y=0.0680, z=2.9437), order='XYZ'>
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  Bone: Hair_end.L
    Location: <Vector (0.0889, -0.2228, 1.4048)>
    Rotation: <Euler (x=-1.6032, y=0.0648, z=2.9372), order='XYZ'>
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  Bone: Hair.R
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    Rotation: <Euler (x=-1.3249, y=-0.0401, z=-2.9098), order='XYZ'>
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  Bone: Hair_end.R
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    Rotation: <Euler (x=-1.5852, y=0.0300, z=-2.9021), order='XYZ'>
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  Bone: Hair back
    Location: <Vector (0.0071, 0.0660, 1.6292)>
    Rotation: <Euler (x=1.2581, y=-3.0386, z=-0.2029), order='XYZ'>
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  Bone: Hair back 2
    Location: <Vector (0.0037, 0.0986, 1.5333)>
    Rotation: <Euler (x=1.2914, y=-3.0441, z=-0.2092), order='XYZ'>
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  Bone: Hair back 3
    Location: <Vector (0.0002, 0.1279, 1.4363)>
    Rotation: <Euler (x=-1.5621, y=-0.0324, z=2.9179), order='XYZ'>
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  Bone: Hair back 4
    Location: <Vector (-0.0032, 0.1278, 1.3350)>
    Rotation: <Euler (x=-1.6412, y=-0.0514, z=2.9056), order='XYZ'>
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  Bone: shoulder.L
    Location: <Vector (0.0217, -0.0698, 1.4804)>
    Rotation: <Euler (x=-0.0733, y=0.5149, z=-0.8840), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1217, 0.0160, 1.4669)>
    Rotation: <Euler (x=-1.8106, y=0.2214, z=2.5974), order='XYZ'>
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  Bone: forearm.L
    Location: <Vector (0.2030, 0.0407, 1.2147)>
    Rotation: <Euler (x=-1.2623, y=0.6010, z=2.6954), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2833, -0.0739, 1.0368)>
    Rotation: <Euler (x=-1.3328, y=0.5386, z=2.5023), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.2866, -0.1275, 0.9920)>
    Rotation: <Euler (x=-2.0231, y=0.2330, z=0.8281), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.2955, -0.1493, 0.9493)>
    Rotation: <Euler (x=-1.8600, y=0.1674, z=0.7534), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.2976, -0.1580, 0.9235)>
    Rotation: <Euler (x=-1.7539, y=0.1536, z=0.7376), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.2979, -0.1635, 0.9008)>
    Rotation: <Euler (x=-1.5378, y=0.0572, z=0.7153), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2634, -0.1124, 1.0007)>
    Rotation: <Euler (x=-2.3664, y=-0.1462, z=-0.6460), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2512, -0.1344, 0.9765)>
    Rotation: <Euler (x=-2.0253, y=-0.2008, z=-0.8013), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2460, -0.1464, 0.9521)>
    Rotation: <Euler (x=-1.8519, y=-0.2726, z=-0.7972), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3029, -0.1159, 0.9937)>
    Rotation: <Euler (x=-1.8818, y=0.1542, z=0.8100), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3085, -0.1306, 0.9500)>
    Rotation: <Euler (x=-1.8317, y=0.1941, z=0.7717), order='XYZ'>
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  Bone: f_middle 2.L
    Location: <Vector (0.3102, -0.1425, 0.9142)>
    Rotation: <Euler (x=-1.5806, y=0.1647, z=0.8506), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3078, -0.1456, 0.8906)>
    Rotation: <Euler (x=-1.4445, y=0.2301, z=0.8879), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3058, -0.1029, 0.9930)>
    Rotation: <Euler (x=-1.9269, y=-0.0124, z=0.9158), order='XYZ'>
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  Bone: f_ring 1.L
    Location: <Vector (0.3184, -0.1114, 0.9480)>
    Rotation: <Euler (x=-1.9642, y=0.1233, z=0.8921), order='XYZ'>
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  Bone: f_ring 2.L
    Location: <Vector (0.3249, -0.1209, 0.9216)>
    Rotation: <Euler (x=-1.7241, y=0.0943, z=0.9219), order='XYZ'>
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  Bone: f_ring 3.L
    Location: <Vector (0.3269, -0.1260, 0.8914)>
    Rotation: <Euler (x=-1.4331, y=0.0173, z=0.9866), order='XYZ'>
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  Bone: palm 4.L
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    Rotation: <Euler (x=-2.0058, y=-0.0941, z=0.8786), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3300, -0.0955, 0.9451)>
    Rotation: <Euler (x=-1.9391, y=-0.0046, z=0.9904), order='XYZ'>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3365, -0.0996, 0.9252)>
    Rotation: <Euler (x=-1.6964, y=-0.0543, z=1.0007), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3390, -0.1001, 0.9066)>
    Rotation: <Euler (x=-1.5261, y=-0.0898, z=1.0216), order='XYZ'>
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  Bone: shoulder.R
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    Rotation: <Euler (x=-0.0894, y=-0.4925, z=0.8998), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
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    Rotation: <Euler (x=-1.8146, y=-0.1951, z=-2.5818), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1858, 0.0429, 1.2104)>
    Rotation: <Euler (x=-1.2643, y=-0.5786, z=-2.6777), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2608, -0.0710, 1.0297)>
    Rotation: <Euler (x=-1.3420, y=-0.5467, z=-2.4706), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
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    Rotation: <Euler (x=-2.0306, y=-0.2243, z=-0.7994), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.8667, y=-0.1582, z=-0.7253), order='XYZ'>
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.7604, y=-0.1443, z=-0.7096), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
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    Rotation: <Euler (x=-1.5441, y=-0.0477, z=-0.6880), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2403, -0.1089, 0.9933)>
    Rotation: <Euler (x=-2.3584, y=0.1543, z=0.6743), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2278, -0.1306, 0.9690)>
    Rotation: <Euler (x=-2.0161, y=0.2076, z=0.8302), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2225, -0.1424, 0.9445)>
    Rotation: <Euler (x=-1.8425, y=0.2794, z=0.8268), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2797, -0.1134, 0.9868)>
    Rotation: <Euler (x=-1.8890, y=-0.1454, z=-0.7819), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.2854, -0.1283, 0.9431)>
    Rotation: <Euler (x=-1.8386, y=-0.1850, z=-0.7434), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.2872, -0.1402, 0.9073)>
    Rotation: <Euler (x=-1.5882, y=-0.1562, z=-0.8223), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.2850, -0.1432, 0.8837)>
    Rotation: <Euler (x=-1.4525, y=-0.2219, z=-0.8591), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.2830, -0.1005, 0.9861)>
    Rotation: <Euler (x=-1.9349, y=0.0204, z=-0.8889), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.2958, -0.1094, 0.9412)>
    Rotation: <Euler (x=-1.9720, y=-0.1151, z=-0.8642), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3024, -0.1190, 0.9149)>
    Rotation: <Euler (x=-1.7322, y=-0.0864, z=-0.8942), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3046, -0.1241, 0.8847)>
    Rotation: <Euler (x=-1.4416, y=-0.0099, z=-0.9594), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2875, -0.0827, 0.9877)>
    Rotation: <Euler (x=-2.0136, y=0.1024, z=-0.8523), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3080, -0.0937, 0.9385)>
    Rotation: <Euler (x=-1.9477, y=0.0120, z=-0.9635), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3146, -0.0980, 0.9186)>
    Rotation: <Euler (x=-1.7051, y=0.0616, z=-0.9741), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3173, -0.0985, 0.9001)>
    Rotation: <Euler (x=-1.5349, y=0.0969, z=-0.9954), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0170, 0.0036, 0.9377)>
    Rotation: <Euler (x=-1.4400, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (0.0170, 0.0511, 0.5767)>
    Rotation: <Euler (x=-1.5434, y=0.1341, z=0.0133), order='XYZ'>
    Matrix:
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Frame: 30
  Bone: spine
    Location: <Vector (0.0091, -0.0325, 0.9419)>
    Rotation: <Euler (x=1.5405, y=0.0449, z=0.0001), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0168, -0.0273, 1.1132)>
    Rotation: <Euler (x=1.5543, y=0.0058, z=-0.0002), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (0.0174, -0.0255, 1.2254)>
    Rotation: <Euler (x=1.5456, y=-0.0034, z=-0.0040), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (0.0169, -0.0219, 1.3687)>
    Rotation: <Euler (x=1.4706, y=-0.0600, z=-0.0055), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0074, -0.0057, 1.5287)>
    Rotation: <Euler (x=2.0466, y=0.0283, z=0.0144), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0092, -0.0307, 1.5774)>
    Rotation: <Euler (x=1.9276, y=0.0283, z=0.0144), order='XYZ'>
    Matrix:
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      <Vector (-0.0283, 0.9367, -0.3491, 1.5774)>
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  Bone: Head
    Location: <Vector (0.0108, -0.0491, 1.6268)>
    Rotation: <Euler (x=1.8384, y=0.0280, z=0.0149), order='XYZ'>
    Matrix:
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      <Vector (-0.0280, 0.9640, -0.2643, 1.6268)>
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  Bone: Hair.L
    Location: <Vector (0.0872, -0.1661, 1.6180)>
    Rotation: <Euler (x=-1.3246, y=0.0775, z=2.9426), order='XYZ'>
    Matrix:
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  Bone: Hair_end.L
    Location: <Vector (0.0928, -0.2217, 1.4060)>
    Rotation: <Euler (x=-1.6008, y=0.0740, z=2.9360), order='XYZ'>
    Matrix:
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  Bone: Hair.R
    Location: <Vector (-0.0628, -0.1686, 1.6143)>
    Rotation: <Euler (x=-1.3182, y=-0.0331, z=-2.9116), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0571, -0.2236, 1.4021)>
    Rotation: <Euler (x=-1.5784, y=0.0369, z=-2.9034), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0094, 0.0681, 1.6287)>
    Rotation: <Euler (x=1.2608, y=-3.0417, z=-0.2047), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0063, 0.1004, 1.5326)>
    Rotation: <Euler (x=1.2927, y=-3.0560, z=-0.2105), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0040, 0.1293, 1.4355)>
    Rotation: <Euler (x=-1.5622, y=-0.0122, z=2.9177), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0026, 0.1287, 1.3341)>
    Rotation: <Euler (x=-1.6417, y=-0.0284, z=2.9058), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0246, -0.0680, 1.4803)>
    Rotation: <Euler (x=-0.0768, y=0.4715, z=-0.8882), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1251, 0.0170, 1.4663)>
    Rotation: <Euler (x=-1.8025, y=0.2263, z=2.6075), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.2062, 0.0400, 1.2139)>
    Rotation: <Euler (x=-1.2580, y=0.6016, z=2.7081), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.2876, -0.0744, 1.0363)>
    Rotation: <Euler (x=-1.3031, y=0.5066, z=2.5335), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.2900, -0.1280, 0.9915)>
    Rotation: <Euler (x=-1.9932, y=0.2620, z=0.8518), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.2974, -0.1498, 0.9485)>
    Rotation: <Euler (x=-1.8328, y=0.1985, z=0.7747), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.2986, -0.1585, 0.9227)>
    Rotation: <Euler (x=-1.7272, y=0.1852, z=0.7584), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.2981, -0.1641, 0.9000)>
    Rotation: <Euler (x=-1.5122, y=0.0893, z=0.7335), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2669, -0.1132, 1.0011)>
    Rotation: <Euler (x=-2.3928, y=-0.1146, z=-0.6263), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2541, -0.1356, 0.9775)>
    Rotation: <Euler (x=-2.0566, y=-0.1736, z=-0.7792), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2480, -0.1477, 0.9534)>
    Rotation: <Euler (x=-1.8835, y=-0.2452, z=-0.7728), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3060, -0.1161, 0.9926)>
    Rotation: <Euler (x=-1.8529, y=0.1838, z=0.8312), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3101, -0.1309, 0.9486)>
    Rotation: <Euler (x=-1.8038, y=0.2247, z=0.7938), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3106, -0.1429, 0.9128)>
    Rotation: <Euler (x=-1.5505, y=0.1931, z=0.8723), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3073, -0.1461, 0.8893)>
    Rotation: <Euler (x=-1.4129, y=0.2573, z=0.9119), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3088, -0.1031, 0.9917)>
    Rotation: <Euler (x=-1.8955, y=0.0140, z=0.9321), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3196, -0.1116, 0.9462)>
    Rotation: <Euler (x=-1.9331, y=0.1504, z=0.9127), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3252, -0.1210, 0.9196)>
    Rotation: <Euler (x=-1.6924, y=0.1205, z=0.9417), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3260, -0.1262, 0.8893)>
    Rotation: <Euler (x=-1.3999, y=0.0415, z=1.0039), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3125, -0.0851, 0.9930)>
    Rotation: <Euler (x=-1.9754, y=-0.0665, z=0.8924), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3309, -0.0954, 0.9428)>
    Rotation: <Euler (x=-1.9059, y=0.0194, z=1.0070), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3366, -0.0995, 0.9226)>
    Rotation: <Euler (x=-1.6629, y=-0.0306, z=1.0155), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3384, -0.1000, 0.9040)>
    Rotation: <Euler (x=-1.4920, y=-0.0668, z=1.0353), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0057, -0.0679, 1.4788)>
    Rotation: <Euler (x=-0.0900, y=-0.4480, z=0.9068), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1074, 0.0155, 1.4632)>
    Rotation: <Euler (x=-1.8082, y=-0.2003, z=-2.5897), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1840, 0.0418, 1.2098)>
    Rotation: <Euler (x=-1.2610, y=-0.5803, z=-2.6876), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2600, -0.0721, 1.0294)>
    Rotation: <Euler (x=-1.3108, y=-0.5165, z=-2.4998), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2613, -0.1257, 0.9846)>
    Rotation: <Euler (x=-2.0026, y=-0.2542, z=-0.8195), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2686, -0.1478, 0.9418)>
    Rotation: <Euler (x=-1.8414, y=-0.1900, z=-0.7431), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.2699, -0.1565, 0.9160)>
    Rotation: <Euler (x=-1.7357, y=-0.1766, z=-0.7270), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2694, -0.1621, 0.8933)>
    Rotation: <Euler (x=-1.5204, y=-0.0805, z=-0.7029), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2386, -0.1103, 0.9940)>
    Rotation: <Euler (x=-2.3858, y=0.1243, z=0.6571), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2254, -0.1322, 0.9702)>
    Rotation: <Euler (x=-2.0481, y=0.1822, z=0.8106), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2192, -0.1442, 0.9460)>
    Rotation: <Euler (x=-1.8750, y=0.2538, z=0.8048), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2777, -0.1143, 0.9859)>
    Rotation: <Euler (x=-1.8620, y=-0.1758, z=-0.7997), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.2819, -0.1292, 0.9420)>
    Rotation: <Euler (x=-1.8126, y=-0.2164, z=-0.7620), order='XYZ'>
    Matrix:
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      <Vector (-0.6743, -0.3172, 0.6669, -0.1292)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.2824, -0.1412, 0.9062)>
    Rotation: <Euler (x=-1.5599, y=-0.1855, z=-0.8406), order='XYZ'>
    Matrix:
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      <Vector (-0.7322, -0.1302, 0.6685, -0.1412)>
      <Vector (0.1844, -0.9828, 0.0107, 0.9062)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.2793, -0.1443, 0.8827)>
    Rotation: <Euler (x=-1.4227, y=-0.2501, z=-0.8795), order='XYZ'>
    Matrix:
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      <Vector (-0.7465, -0.0945, 0.6587, -0.1443)>
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  Bone: palm.03.R
    Location: <Vector (-0.2808, -0.1014, 0.9850)>
    Rotation: <Euler (x=-1.9052, y=-0.0070, z=-0.9021), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.2919, -0.1102, 0.9397)>
    Rotation: <Euler (x=-1.9427, y=-0.1432, z=-0.8814), order='XYZ'>
    Matrix:
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      <Vector (-0.7637, -0.3338, 0.5526, -0.1102)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.2976, -0.1198, 0.9131)>
    Rotation: <Euler (x=-1.7022, y=-0.1136, z=-0.9106), order='XYZ'>
    Matrix:
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      <Vector (-0.7848, -0.1691, 0.5963, -0.1198)>
      <Vector (0.1133, -0.9850, -0.1302, 0.9131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.2986, -0.1250, 0.8829)>
    Rotation: <Euler (x=-1.4101, y=-0.0352, z=-0.9736), order='XYZ'>
    Matrix:
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      <Vector (-0.8264, 0.0613, 0.5598, -0.1250)>
      <Vector (0.0352, -0.9865, 0.1599, 0.8829)>
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  Bone: palm.R
    Location: <Vector (-0.2851, -0.0835, 0.9864)>
    Rotation: <Euler (x=-1.9848, y=0.0739, z=-0.8632), order='XYZ'>
    Matrix:
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      <Vector (-0.7578, -0.2102, 0.6177, -0.0835)>
      <Vector (-0.0738, -0.9130, -0.4012, 0.9864)>
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3037, -0.0944, 0.9365)>
    Rotation: <Euler (x=-1.9161, y=-0.0132, z=-0.9769), order='XYZ'>
    Matrix:
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      <Vector (-0.8287, -0.1997, 0.5229, -0.0944)>
      <Vector (0.0132, -0.9409, -0.3384, 0.9365)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3096, -0.0987, 0.9163)>
    Rotation: <Euler (x=-1.6731, y=0.0368, z=-0.9860), order='XYZ'>
    Matrix:
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      <Vector (-0.8332, -0.0259, 0.5523, -0.0987)>
      <Vector (-0.0368, -0.9941, -0.1021, 0.9163)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3116, -0.0992, 0.8977)>
    Rotation: <Euler (x=-1.5024, y=0.0728, z=-1.0061), order='XYZ'>
    Matrix:
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      <Vector (-0.8425, 0.0978, 0.5297, -0.0992)>
      <Vector (-0.0727, -0.9950, 0.0681, 0.8977)>
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  Bone: Tail
    Location: <Vector (0.0212, 0.0004, 0.9361)>
    Rotation: <Euler (x=-1.4262, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, -0.0000, 0.0212)>
      <Vector (0.0000, 0.1441, 0.9896, 0.0004)>
      <Vector (-0.0000, -0.9896, 0.1441, 0.9361)>
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  Bone: Tail_end
    Location: <Vector (0.0212, 0.0528, 0.5758)>
    Rotation: <Euler (x=-1.5122, y=0.1365, z=0.0190), order='XYZ'>
    Matrix:
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      <Vector (0.0188, 0.0559, 0.9983, 0.0528)>
      <Vector (-0.1360, -0.9890, 0.0580, 0.5758)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 31
  Bone: spine
    Location: <Vector (0.0108, -0.0325, 0.9424)>
    Rotation: <Euler (x=1.5351, y=0.0578, z=0.0002), order='XYZ'>
    Matrix:
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      <Vector (0.0002, 0.0357, -0.9994, -0.0325)>
      <Vector (-0.0578, 0.9977, 0.0357, 0.9424)>
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  Bone: spine 2
    Location: <Vector (0.0207, -0.0264, 1.1135)>
    Rotation: <Euler (x=1.5574, y=0.0068, z=-0.0002), order='XYZ'>
    Matrix:
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      <Vector (-0.0002, 0.0134, -0.9999, -0.0264)>
      <Vector (-0.0068, 0.9999, 0.0134, 1.1135)>
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  Bone: spine 3
    Location: <Vector (0.0214, -0.0249, 1.2258)>
    Rotation: <Euler (x=1.5417, y=-0.0034, z=-0.0033), order='XYZ'>
    Matrix:
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      <Vector (0.0034, 0.9996, 0.0291, 1.2258)>
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  Bone: spine 4
    Location: <Vector (0.0210, -0.0207, 1.3690)>
    Rotation: <Euler (x=1.4657, y=-0.0691, z=-0.0048), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0100, -0.0038, 1.5282)>
    Rotation: <Euler (x=2.0433, y=0.0252, z=0.0128), order='XYZ'>
    Matrix:
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      <Vector (-0.0252, 0.8901, -0.4550, 1.5282)>
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  Bone: neck
    Location: <Vector (0.0116, -0.0287, 1.5770)>
    Rotation: <Euler (x=1.9242, y=0.0252, z=0.0128), order='XYZ'>
    Matrix:
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      <Vector (-0.0252, 0.9379, -0.3460, 1.5770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0131, -0.0469, 1.6265)>
    Rotation: <Euler (x=1.8351, y=0.0250, z=0.0132), order='XYZ'>
    Matrix:
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      <Vector (0.0132, -0.2609, -0.9653, -0.0469)>
      <Vector (-0.0250, 0.9650, -0.2612, 1.6265)>
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  Bone: Hair.L
    Location: <Vector (0.0893, -0.1640, 1.6189)>
    Rotation: <Euler (x=-1.3217, y=0.0865, z=2.9412), order='XYZ'>
    Matrix:
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      <Vector (0.1983, -0.2583, -0.9455, -0.1640)>
      <Vector (-0.0864, -0.9655, 0.2456, 1.6189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0965, -0.2206, 1.4072)>
    Rotation: <Euler (x=-1.5977, y=0.0819, z=2.9347), order='XYZ'>
    Matrix:
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      <Vector (0.2048, 0.0096, -0.9788, -0.2206)>
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  Bone: Hair.R
    Location: <Vector (-0.0607, -0.1663, 1.6137)>
    Rotation: <Euler (x=-1.3112, y=-0.0266, z=-2.9135), order='XYZ'>
    Matrix:
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      <Vector (-0.2260, -0.2558, -0.9399, -0.1663)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0535, -0.2224, 1.4018)>
    Rotation: <Euler (x=-1.5714, y=0.0434, z=-2.9048), order='XYZ'>
    Matrix:
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      <Vector (-0.2344, 0.0108, -0.9721, -0.2224)>
      <Vector (-0.0434, -0.9991, -0.0006, 1.4018)>
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  Bone: Hair back
    Location: <Vector (0.0119, 0.0704, 1.6280)>
    Rotation: <Euler (x=1.2644, y=-3.0453, z=-0.2067), order='XYZ'>
    Matrix:
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      <Vector (0.2043, 0.3141, -0.9272, 0.0704)>
      <Vector (0.0961, -0.9490, -0.3003, 1.6280)>
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  Bone: Hair back 2
    Location: <Vector (0.0090, 0.1022, 1.5318)>
    Rotation: <Euler (x=1.2927, y=-3.0683, z=-0.2118), order='XYZ'>
    Matrix:
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      <Vector (0.2097, 0.2832, -0.9359, 0.1022)>
      <Vector (0.0733, -0.9590, -0.2738, 1.5318)>
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  Bone: Hair back 3
    Location: <Vector (0.0079, 0.1309, 1.4346)>
    Rotation: <Euler (x=-1.5660, y=0.0074, z=2.9173), order='XYZ'>
    Matrix:
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      <Vector (0.2224, -0.0063, -0.9749, 0.1309)>
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  Bone: Hair back 4
    Location: <Vector (0.0085, 0.1303, 1.3332)>
    Rotation: <Euler (x=-1.6457, y=-0.0012, z=2.9066), order='XYZ'>
    Matrix:
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      <Vector (0.2328, 0.0731, -0.9698, 0.1303)>
      <Vector (0.0012, -0.9972, -0.0749, 1.3332)>
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  Bone: shoulder.L
    Location: <Vector (0.0276, -0.0663, 1.4802)>
    Rotation: <Euler (x=-0.0800, y=0.4229, z=-0.8924), order='XYZ'>
    Matrix:
      <Vector (0.5723, 0.7555, 0.3190, 0.0276)>
      <Vector (-0.7100, 0.6511, -0.2684, -0.0663)>
      <Vector (-0.4104, -0.0729, 0.9090, 1.4802)>
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  Bone: upper_arm.L
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    Rotation: <Euler (x=-1.7930, y=0.2314, z=2.6196), order='XYZ'>
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  Bone: forearm.L
    Location: <Vector (0.2096, 0.0391, 1.2130)>
    Rotation: <Euler (x=-1.2525, y=0.6022, z=2.7232), order='XYZ'>
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  Bone: hand.L
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    Rotation: <Euler (x=-1.2758, y=0.4741, z=2.5656), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.2937, -0.1288, 0.9910)>
    Rotation: <Euler (x=-1.9625, y=0.2896, z=0.8794), order='XYZ'>
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-1.8049, y=0.2283, z=0.7999), order='XYZ'>
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  Bone: f_index 2.L
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    Rotation: <Euler (x=-1.6999, y=0.2154, z=0.7831), order='XYZ'>
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  Bone: f_index 3.L
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    Rotation: <Euler (x=-1.4861, y=0.1203, z=0.7555), order='XYZ'>
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  Bone: thumb 1.L
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    Rotation: <Euler (x=-2.4177, y=-0.0826, z=-0.6046), order='XYZ'>
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  Bone: thumb 2.L
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    Rotation: <Euler (x=-2.0863, y=-0.1458, z=-0.7552), order='XYZ'>
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  Bone: thumb 3.L
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    Rotation: <Euler (x=-1.9135, y=-0.2172, z=-0.7467), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3096, -0.1166, 0.9914)>
    Rotation: <Euler (x=-1.8234, y=0.2120, z=0.8563), order='XYZ'>
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  Bone: f_middle 1.L
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    Rotation: <Euler (x=-1.7751, y=0.2540, z=0.8199), order='XYZ'>
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  Bone: f_middle 2.L
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    Rotation: <Euler (x=-1.5198, y=0.2201, z=0.8978), order='XYZ'>
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    Rotation: <Euler (x=-1.3805, y=0.2831, z=0.9398), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3120, -0.1035, 0.9904)>
    Rotation: <Euler (x=-1.8639, y=0.0393, z=0.9522), order='XYZ'>
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  Bone: f_ring 1.L
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    Rotation: <Euler (x=-1.9015, y=0.1762, z=0.9371), order='XYZ'>
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    Rotation: <Euler (x=-1.6602, y=0.1454, z=0.9652), order='XYZ'>
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  Bone: f_ring 3.L
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    Rotation: <Euler (x=-1.3665, y=0.0644, z=1.0249), order='XYZ'>
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  Bone: palm 4.L
    Location: <Vector (0.3155, -0.0854, 0.9915)>
    Rotation: <Euler (x=-1.9448, y=-0.0400, z=0.9101), order='XYZ'>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3320, -0.0955, 0.9407)>
    Rotation: <Euler (x=-1.8725, y=0.0422, z=1.0273), order='XYZ'>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3370, -0.0996, 0.9203)>
    Rotation: <Euler (x=-1.6293, y=-0.0080, z=1.0341), order='XYZ'>
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  Bone: f_pinky 3.L
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    Rotation: <Euler (x=-1.4580, y=-0.0449, z=1.0526), order='XYZ'>
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  Bone: shoulder.R
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    Rotation: <Euler (x=-0.0898, y=-0.4003, z=0.9138), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
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    Rotation: <Euler (x=-1.7999, y=-0.2068, z=-2.6009), order='XYZ'>
    Matrix:
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  Bone: forearm.R
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    Rotation: <Euler (x=-1.2560, y=-0.5828, z=-2.7016), order='XYZ'>
    Matrix:
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  Bone: hand.R
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    Rotation: <Euler (x=-1.2808, y=-0.4844, z=-2.5324), order='XYZ'>
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  Bone: palm 1.R
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    Rotation: <Euler (x=-1.9726, y=-0.2840, z=-0.8457), order='XYZ'>
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.8144, y=-0.2219, z=-0.7669), order='XYZ'>
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.7093, y=-0.2089, z=-0.7503), order='XYZ'>
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  Bone: f_index 3.R
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    Rotation: <Euler (x=-1.4951, y=-0.1135, z=-0.7236), order='XYZ'>
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  Bone: thumb 1.R
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    Rotation: <Euler (x=-2.4130, y=0.0929, z=0.6359), order='XYZ'>
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  Bone: thumb 2.R
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    Rotation: <Euler (x=-2.0800, y=0.1552, z=0.7870), order='XYZ'>
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  Bone: thumb 3.R
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    Rotation: <Euler (x=-1.9072, y=0.2266, z=0.7789), order='XYZ'>
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  Bone: palm 2.R
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    Rotation: <Euler (x=-1.8332, y=-0.2062, z=-0.8234), order='XYZ'>
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  Bone: f_middle 1.R
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    Rotation: <Euler (x=-1.7848, y=-0.2478, z=-0.7866), order='XYZ'>
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  Bone: palm.03.R
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    Rotation: <Euler (x=-1.8741, y=-0.0344, z=-0.9210), order='XYZ'>
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  Bone: f_ring 1.R
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    Rotation: <Euler (x=-1.9117, y=-0.1712, z=-0.9045), order='XYZ'>
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  Bone: f_ring 2.R
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    Rotation: <Euler (x=-1.6705, y=-0.1407, z=-0.9329), order='XYZ'>
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    Rotation: <Euler (x=-1.3770, y=-0.0603, z=-0.9934), order='XYZ'>
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  Bone: palm.R
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    Rotation: <Euler (x=-1.9548, y=0.0452, z=-0.8796), order='XYZ'>
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  Bone: f_pinky 1.R
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    Rotation: <Euler (x=-1.8830, y=-0.0382, z=-0.9960), order='XYZ'>
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  Bone: f_pinky 2.R
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    Rotation: <Euler (x=-1.6398, y=0.0120, z=-1.0034), order='XYZ'>
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  Bone: f_pinky 3.R
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    Rotation: <Euler (x=-1.4686, y=0.0487, z=-1.0223), order='XYZ'>
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  Bone: Tail
    Location: <Vector (0.0251, -0.0035, 0.9346)>
    Rotation: <Euler (x=-1.4116, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (0.0251, 0.0542, 0.5752)>
    Rotation: <Euler (x=-1.4769, y=0.1370, z=0.0248), order='XYZ'>
    Matrix:
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Frame: 32
  Bone: spine
    Location: <Vector (0.0123, -0.0325, 0.9429)>
    Rotation: <Euler (x=1.5306, y=0.0709, z=0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0245, -0.0256, 1.1138)>
    Rotation: <Euler (x=1.5605, y=0.0077, z=-0.0002), order='XYZ'>
    Matrix:
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      <Vector (-0.0002, 0.0103, -0.9999, -0.0256)>
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  Bone: spine 3
    Location: <Vector (0.0253, -0.0244, 1.2261)>
    Rotation: <Euler (x=1.5376, y=-0.0035, z=-0.0024), order='XYZ'>
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  Bone: spine 4
    Location: <Vector (0.0249, -0.0197, 1.3694)>
    Rotation: <Euler (x=1.4595, y=-0.0773, z=-0.0038), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0127, -0.0018, 1.5277)>
    Rotation: <Euler (x=2.0398, y=0.0218, z=0.0110), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0140, -0.0265, 1.5765)>
    Rotation: <Euler (x=1.9207, y=0.0218, z=0.0110), order='XYZ'>
    Matrix:
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      <Vector (-0.0218, 0.9392, -0.3428, 1.5765)>
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  Bone: Head
    Location: <Vector (0.0153, -0.0446, 1.6261)>
    Rotation: <Euler (x=1.8316, y=0.0216, z=0.0114), order='XYZ'>
    Matrix:
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  Bone: Hair.L
    Location: <Vector (0.0913, -0.1619, 1.6196)>
    Rotation: <Euler (x=-1.3186, y=0.0949, z=2.9397), order='XYZ'>
    Matrix:
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      <Vector (0.1997, -0.2629, -0.9439, -0.1619)>
      <Vector (-0.0948, -0.9640, 0.2484, 1.6196)>
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  Bone: Hair_end.L
    Location: <Vector (0.1000, -0.2195, 1.4082)>
    Rotation: <Euler (x=-1.5944, y=0.0887, z=2.9332), order='XYZ'>
    Matrix:
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  Bone: Hair.R
    Location: <Vector (-0.0586, -0.1639, 1.6129)>
    Rotation: <Euler (x=-1.3043, y=-0.0205, z=-2.9155), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0499, -0.2212, 1.4014)>
    Rotation: <Euler (x=-1.5645, y=0.0494, z=-2.9064), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0143, 0.0727, 1.6272)>
    Rotation: <Euler (x=1.2685, y=-3.0494, z=-0.2090), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0118, 0.1040, 1.5308)>
    Rotation: <Euler (x=1.2914, y=-3.0805, z=-0.2132), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0119, 0.1326, 1.4336)>
    Rotation: <Euler (x=-1.5730, y=0.0260, z=2.9167), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0145, 0.1322, 1.3322)>
    Rotation: <Euler (x=-1.6529, y=0.0286, z=2.9077), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0306, -0.0645, 1.4800)>
    Rotation: <Euler (x=-0.0829, y=0.3708, z=-0.8965), order='XYZ'>
    Matrix:
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      <Vector (-0.3623, -0.0772, 0.9288, 1.4800)>
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  Bone: upper_arm.L
    Location: <Vector (0.1324, 0.0188, 1.4650)>
    Rotation: <Euler (x=-1.7824, y=0.2368, z=2.6334), order='XYZ'>
    Matrix:
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      <Vector (0.4730, 0.0719, -0.8781, 0.0188)>
      <Vector (-0.2346, -0.9504, -0.2042, 1.4650)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.2130, 0.0379, 1.2121)>
    Rotation: <Euler (x=-1.2457, y=0.6027, z=2.7406), order='XYZ'>
    Matrix:
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      <Vector (0.3216, -0.5037, -0.8018, 0.0379)>
      <Vector (-0.5669, -0.7806, 0.2631, 1.2121)>
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  Bone: hand.L
    Location: <Vector (0.2967, -0.0761, 1.0354)>
    Rotation: <Euler (x=-1.2518, y=0.4420, z=2.5980), order='XYZ'>
    Matrix:
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      <Vector (0.4675, -0.4785, -0.7433, -0.0761)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.2977, -0.1298, 0.9906)>
    Rotation: <Euler (x=-1.9317, y=0.3147, z=0.9103), order='XYZ'>
    Matrix:
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      <Vector (-0.3096, -0.8896, -0.3357, 0.9906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3026, -0.1515, 0.9472)>
    Rotation: <Euler (x=-1.7768, y=0.2557, z=0.8283), order='XYZ'>
    Matrix:
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      <Vector (0.7129, -0.3207, 0.6237, -0.1515)>
      <Vector (-0.2530, -0.9470, -0.1979, 0.9472)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3022, -0.1602, 0.9214)>
    Rotation: <Euler (x=-1.6723, y=0.2433, z=0.8112), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3000, -0.1659, 0.8988)>
    Rotation: <Euler (x=-1.4598, y=0.1489, z=0.7808), order='XYZ'>
    Matrix:
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      <Vector (0.6960, -0.0251, 0.7176, -0.1659)>
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  Bone: thumb 1.L
    Location: <Vector (0.2749, -0.1159, 1.0020)>
    Rotation: <Euler (x=-2.4404, y=-0.0512, z=-0.5813), order='XYZ'>
    Matrix:
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      <Vector (-0.5484, -0.6567, 0.5177, -0.1159)>
      <Vector (0.0512, -0.6443, -0.7630, 1.0020)>
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  Bone: thumb 2.L
    Location: <Vector (0.2612, -0.1389, 0.9795)>
    Rotation: <Euler (x=-2.1136, y=-0.1181, z=-0.7299), order='XYZ'>
    Matrix:
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      <Vector (-0.6621, -0.4522, 0.5976, -0.1389)>
      <Vector (0.1178, -0.8503, -0.5129, 0.9795)>
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  Bone: thumb 3.L
    Location: <Vector (0.2537, -0.1514, 0.9559)>
    Rotation: <Euler (x=-1.9408, y=-0.1892, z=-0.7194), order='XYZ'>
    Matrix:
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      <Vector (-0.6472, -0.3876, 0.6565, -0.1514)>
      <Vector (0.1881, -0.9157, -0.3552, 0.9559)>
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  Bone: palm 2.L
    Location: <Vector (0.3133, -0.1173, 0.9903)>
    Rotation: <Euler (x=-1.7938, y=0.2379, z=0.8846), order='XYZ'>
    Matrix:
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      <Vector (0.7519, -0.3179, 0.5776, -0.1173)>
      <Vector (-0.2356, -0.9478, -0.2150, 0.9903)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3145, -0.1321, 0.9462)>
    Rotation: <Euler (x=-1.7462, y=0.2809, z=0.8493), order='XYZ'>
    Matrix:
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      <Vector (0.7214, -0.3202, 0.6141, -0.1321)>
      <Vector (-0.2772, -0.9461, -0.1677, 0.9462)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3127, -0.1441, 0.9105)>
    Rotation: <Euler (x=-1.4891, y=0.2447, z=0.9266), order='XYZ'>
    Matrix:
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      <Vector (0.7758, -0.1441, 0.6143, -0.1441)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3076, -0.1476, 0.8874)>
    Rotation: <Euler (x=-1.3483, y=0.3064, z=0.9709), order='XYZ'>
    Matrix:
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      <Vector (0.7870, -0.1182, 0.6056, -0.1476)>
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  Bone: palm 3.L
    Location: <Vector (0.3154, -0.1041, 0.9892)>
    Rotation: <Euler (x=-1.8328, y=0.0623, z=0.9756), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3230, -0.1124, 0.9431)>
    Rotation: <Euler (x=-1.8702, y=0.1997, z=0.9647), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3268, -0.1217, 0.9161)>
    Rotation: <Euler (x=-1.6284, y=0.1680, z=0.9919), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3255, -0.1269, 0.8858)>
    Rotation: <Euler (x=-1.3337, y=0.0851, z=1.0491), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3185, -0.0860, 0.9902)>
    Rotation: <Euler (x=-1.9148, y=-0.0156, z=0.9310), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3333, -0.0958, 0.9388)>
    Rotation: <Euler (x=-1.8397, y=0.0629, z=1.0507), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3376, -0.0997, 0.9182)>
    Rotation: <Euler (x=-1.5965, y=0.0124, z=1.0560), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3379, -0.1002, 0.8995)>
    Rotation: <Euler (x=-1.4248, y=-0.0250, z=1.0732), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (0.0003, -0.0643, 1.4781)>
    Rotation: <Euler (x=-0.0891, y=-0.3504, z=0.9207), order='XYZ'>
    Matrix:
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      <Vector (0.7477, 0.6271, -0.2184, -0.0643)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1035, 0.0164, 1.4624)>
    Rotation: <Euler (x=-1.7900, y=-0.2142, z=-2.6148), order='XYZ'>
    Matrix:
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      <Vector (-0.4913, 0.0836, -0.8670, 0.0164)>
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  Bone: forearm.R
    Location: <Vector (-0.1803, 0.0386, 1.2085)>
    Rotation: <Euler (x=-1.2494, y=-0.5857, z=-2.7190), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2593, -0.0753, 1.0295)>
    Rotation: <Euler (x=-1.2534, y=-0.4515, z=-2.5671), order='XYZ'>
    Matrix:
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      <Vector (-0.4889, -0.4872, -0.7236, -0.0753)>
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  Bone: palm 1.R
    Location: <Vector (-0.2591, -0.1291, 0.9849)>
    Rotation: <Euler (x=-1.9415, y=-0.3121, z=-0.8772), order='XYZ'>
    Matrix:
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      <Vector (-0.7318, -0.4517, 0.5104, -0.1291)>
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  Bone: f_index 1.R
    Location: <Vector (-0.2637, -0.1511, 0.9417)>
    Rotation: <Euler (x=-1.7861, y=-0.2524, z=-0.7958), order='XYZ'>
    Matrix:
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      <Vector (-0.6918, -0.3238, 0.6454, -0.1511)>
      <Vector (0.2497, -0.9460, -0.2069, 0.9417)>
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  Bone: f_index 2.R
    Location: <Vector (-0.2632, -0.1600, 0.9159)>
    Rotation: <Euler (x=-1.6816, y=-0.2398, z=-0.7788), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2611, -0.1657, 0.8933)>
    Rotation: <Euler (x=-1.4688, y=-0.1451, z=-0.7493), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2366, -0.1146, 0.9961)>
    Rotation: <Euler (x=-2.4385, y=0.0607, z=0.6116), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2224, -0.1372, 0.9735)>
    Rotation: <Euler (x=-2.1103, y=0.1272, z=0.7604), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2148, -0.1495, 0.9500)>
    Rotation: <Euler (x=-1.9376, y=0.1984, z=0.7502), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2751, -0.1171, 0.9848)>
    Rotation: <Euler (x=-1.8033, y=-0.2350, z=-0.8522), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.2762, -0.1321, 0.9408)>
    Rotation: <Euler (x=-1.7557, y=-0.2777, z=-0.8165), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.2743, -0.1443, 0.9051)>
    Rotation: <Euler (x=-1.4988, y=-0.2423, z=-0.8942), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.2694, -0.1476, 0.8819)>
    Rotation: <Euler (x=-1.3582, y=-0.3043, z=-0.9378), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.2776, -0.1040, 0.9836)>
    Rotation: <Euler (x=-1.8423, y=-0.0603, z=-0.9448), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.2853, -0.1127, 0.9376)>
    Rotation: <Euler (x=-1.8798, y=-0.1976, z=-0.9326), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.2891, -0.1222, 0.9107)>
    Rotation: <Euler (x=-1.6381, y=-0.1662, z=-0.9601), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.2879, -0.1275, 0.8805)>
    Rotation: <Euler (x=-1.3434, y=-0.0838, z=-1.0181), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2812, -0.0860, 0.9846)>
    Rotation: <Euler (x=-1.9242, y=0.0180, z=-0.9010), order='XYZ'>
    Matrix:
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      <Vector (-0.0180, -0.9381, -0.3460, 0.9846)>
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  Bone: f_pinky 1.R
    Location: <Vector (-0.2961, -0.0964, 0.9333)>
    Rotation: <Euler (x=-1.8493, y=-0.0616, z=-1.0200), order='XYZ'>
    Matrix:
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      <Vector (-0.8505, -0.1943, 0.4888, -0.0964)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3005, -0.1006, 0.9128)>
    Rotation: <Euler (x=-1.6061, y=-0.0112, z=-1.0257), order='XYZ'>
    Matrix:
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      <Vector (-0.8550, -0.0279, 0.5178, -0.1006)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3009, -0.1011, 0.8941)>
    Rotation: <Euler (x=-1.4344, y=0.0261, z=-1.0433), order='XYZ'>
    Matrix:
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      <Vector (-0.8638, 0.0908, 0.4956, -0.1011)>
      <Vector (-0.0261, -0.9904, 0.1359, 0.8941)>
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  Bone: Tail
    Location: <Vector (0.0286, -0.0078, 0.9332)>
    Rotation: <Euler (x=-1.3968, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.1732, 0.9849, -0.0078)>
      <Vector (-0.0000, -0.9849, 0.1732, 0.9332)>
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  Bone: Tail_end
    Location: <Vector (0.0286, 0.0553, 0.5747)>
    Rotation: <Euler (x=-1.4391, y=0.1356, z=0.0306), order='XYZ'>
    Matrix:
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      <Vector (0.0303, 0.1272, 0.9914, 0.0553)>
      <Vector (-0.1352, -0.9822, 0.1302, 0.5747)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 33
  Bone: spine
    Location: <Vector (0.0138, -0.0325, 0.9434)>
    Rotation: <Euler (x=1.5271, y=0.0836, z=0.0003), order='XYZ'>
    Matrix:
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      <Vector (0.0003, 0.0437, -0.9990, -0.0325)>
      <Vector (-0.0835, 0.9956, 0.0436, 0.9434)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (0.0281, -0.0250, 1.1141)>
    Rotation: <Euler (x=1.5636, y=0.0086, z=-0.0003), order='XYZ'>
    Matrix:
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      <Vector (-0.0003, 0.0072, -1.0000, -0.0250)>
      <Vector (-0.0086, 0.9999, 0.0072, 1.1141)>
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  Bone: spine 3
    Location: <Vector (0.0290, -0.0242, 1.2264)>
    Rotation: <Euler (x=1.5334, y=-0.0037, z=-0.0014), order='XYZ'>
    Matrix:
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      <Vector (-0.0014, 0.0374, -0.9993, -0.0242)>
      <Vector (0.0037, 0.9993, 0.0374, 1.2264)>
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  Bone: spine 4
    Location: <Vector (0.0285, -0.0188, 1.3696)>
    Rotation: <Euler (x=1.4523, y=-0.0845, z=-0.0026), order='XYZ'>
    Matrix:
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      <Vector (-0.0026, 0.1185, -0.9930, -0.0188)>
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  Bone: neck_base
    Location: <Vector (0.0152, 0.0002, 1.5271)>
    Rotation: <Euler (x=2.0364, y=0.0182, z=0.0091), order='XYZ'>
    Matrix:
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      <Vector (0.0091, -0.4488, -0.8936, 0.0002)>
      <Vector (-0.0182, 0.8934, -0.4489, 1.5271)>
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  Bone: neck
    Location: <Vector (0.0163, -0.0244, 1.5760)>
    Rotation: <Euler (x=1.9173, y=0.0182, z=0.0091), order='XYZ'>
    Matrix:
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      <Vector (-0.0182, 0.9404, -0.3396, 1.5760)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0174, -0.0423, 1.6256)>
    Rotation: <Euler (x=1.8282, y=0.0180, z=0.0095), order='XYZ'>
    Matrix:
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      <Vector (-0.0180, 0.9669, -0.2545, 1.6256)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0932, -0.1597, 1.6202)>
    Rotation: <Euler (x=-1.3155, y=0.1027, z=2.9381), order='XYZ'>
    Matrix:
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      <Vector (0.2011, -0.2673, -0.9424, -0.1597)>
      <Vector (-0.1025, -0.9625, 0.2512, 1.6202)>
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  Bone: Hair_end.L
    Location: <Vector (0.1033, -0.2184, 1.4091)>
    Rotation: <Euler (x=-1.5910, y=0.0942, z=2.9316), order='XYZ'>
    Matrix:
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      <Vector (0.2075, 0.0001, -0.9782, -0.2184)>
      <Vector (-0.0941, -0.9954, -0.0201, 1.4091)>
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  Bone: Hair.R
    Location: <Vector (-0.0567, -0.1615, 1.6122)>
    Rotation: <Euler (x=-1.2977, y=-0.0149, z=-2.9176), order='XYZ'>
    Matrix:
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      <Vector (-0.2221, -0.2662, -0.9380, -0.1615)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0466, -0.2199, 1.4010)>
    Rotation: <Euler (x=-1.5578, y=0.0549, z=-2.9079), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0166, 0.0749, 1.6263)>
    Rotation: <Euler (x=1.2730, y=-3.0536, z=-0.2112), order='XYZ'>
    Matrix:
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      <Vector (0.2089, 0.3045, -0.9293, 0.0749)>
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  Bone: Hair back 2
    Location: <Vector (0.0145, 0.1058, 1.5298)>
    Rotation: <Euler (x=1.2889, y=-3.0925, z=-0.2145), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0159, 0.1344, 1.4325)>
    Rotation: <Euler (x=-1.5829, y=0.0433, z=2.9159), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0204, 0.1346, 1.3312)>
    Rotation: <Euler (x=-1.6628, y=0.0596, z=2.9086), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0334, -0.0627, 1.4797)>
    Rotation: <Euler (x=-0.0854, y=0.3168, z=-0.9005), order='XYZ'>
    Matrix:
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      <Vector (-0.7446, 0.6398, -0.1902, -0.0627)>
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  Bone: upper_arm.L
    Location: <Vector (0.1361, 0.0196, 1.4644)>
    Rotation: <Euler (x=-1.7707, y=0.2423, z=2.6489), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.2162, 0.0366, 1.2112)>
    Rotation: <Euler (x=-1.2379, y=0.6031, z=2.7599), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.3013, -0.0773, 1.0350)>
    Rotation: <Euler (x=-1.2315, y=0.4112, z=2.6301), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3019, -0.1310, 0.9902)>
    Rotation: <Euler (x=-1.9017, y=0.3366, z=0.9437), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3058, -0.1526, 0.9467)>
    Rotation: <Euler (x=-1.7493, y=0.2799, z=0.8594), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3046, -0.1614, 0.9209)>
    Rotation: <Euler (x=-1.6454, y=0.2680, z=0.8417), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3018, -0.1672, 0.8984)>
    Rotation: <Euler (x=-1.4342, y=0.1744, z=0.8087), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2792, -0.1177, 1.0024)>
    Rotation: <Euler (x=-2.4601, y=-0.0213, z=-0.5569), order='XYZ'>
    Matrix:
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      <Vector (0.0213, -0.6298, -0.7764, 1.0024)>
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  Bone: thumb 2.L
    Location: <Vector (0.2653, -0.1409, 0.9804)>
    Rotation: <Euler (x=-2.1376, y=-0.0913, z=-0.7036), order='XYZ'>
    Matrix:
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      <Vector (-0.6443, -0.4592, 0.6116, -0.1409)>
      <Vector (0.0912, -0.8401, -0.5347, 0.9804)>
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  Bone: thumb 3.L
    Location: <Vector (0.2573, -0.1537, 0.9572)>
    Rotation: <Euler (x=-1.9648, y=-0.1622, z=-0.6915), order='XYZ'>
    Matrix:
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      <Vector (-0.6293, -0.3908, 0.6718, -0.1537)>
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  Bone: palm 2.L
    Location: <Vector (0.3172, -0.1181, 0.9894)>
    Rotation: <Euler (x=-1.7651, y=0.2605, z=0.9154), order='XYZ'>
    Matrix:
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      <Vector (0.7661, -0.3181, 0.5585, -0.1181)>
      <Vector (-0.2576, -0.9481, -0.1866, 0.9894)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3172, -0.1329, 0.9453)>
    Rotation: <Euler (x=-1.7180, y=0.3045, z=0.8812), order='XYZ'>
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  Bone: f_middle 2.L
    Location: <Vector (0.3143, -0.1451, 0.9097)>
    Rotation: <Euler (x=-1.4594, y=0.2662, z=0.9579), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3086, -0.1487, 0.8868)>
    Rotation: <Euler (x=-1.3170, y=0.3265, z=1.0044), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3190, -0.1049, 0.9882)>
    Rotation: <Euler (x=-1.8030, y=0.0824, z=1.0015), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3250, -0.1130, 0.9418)>
    Rotation: <Euler (x=-1.8400, y=0.2200, z=0.9947), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3282, -0.1223, 0.9147)>
    Rotation: <Euler (x=-1.5979, y=0.1876, z=1.0211), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3259, -0.1276, 0.8845)>
    Rotation: <Euler (x=-1.3025, y=0.1029, z=1.0758), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3217, -0.0867, 0.9891)>
    Rotation: <Euler (x=-1.8860, y=0.0059, z=0.9546), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3348, -0.0962, 0.9372)>
    Rotation: <Euler (x=-1.8085, y=0.0807, z=1.0767), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3384, -0.1001, 0.9164)>
    Rotation: <Euler (x=-1.5652, y=0.0301, z=1.0804), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3381, -0.1005, 0.8978)>
    Rotation: <Euler (x=-1.3933, y=-0.0079, z=1.0964), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (0.0032, -0.0626, 1.4777)>
    Rotation: <Euler (x=-0.0878, y=-0.2998, z=0.9275), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1017, 0.0167, 1.4621)>
    Rotation: <Euler (x=-1.7786, y=-0.2222, z=-2.6310), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1786, 0.0366, 1.2081)>
    Rotation: <Euler (x=-1.2415, y=-0.5888, z=-2.7392), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2594, -0.0774, 1.0299)>
    Rotation: <Euler (x=-1.2299, y=-0.4190, z=-2.6026), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2588, -0.1313, 0.9854)>
    Rotation: <Euler (x=-1.9100, y=-0.3372, z=-0.9127), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2623, -0.1532, 0.9420)>
    Rotation: <Euler (x=-1.7575, y=-0.2798, z=-0.8289), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.2611, -0.1621, 0.9162)>
    Rotation: <Euler (x=-1.6536, y=-0.2677, z=-0.8114), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2582, -0.1679, 0.8938)>
    Rotation: <Euler (x=-1.4423, y=-0.1739, z=-0.7791), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2364, -0.1173, 0.9974)>
    Rotation: <Euler (x=-2.4612, y=0.0291, z=0.5850), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2219, -0.1402, 0.9754)>
    Rotation: <Euler (x=-2.1376, y=0.0993, z=0.7318), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2137, -0.1529, 0.9522)>
    Rotation: <Euler (x=-1.9649, y=0.1701, z=0.7196), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2745, -0.1188, 0.9846)>
    Rotation: <Euler (x=-1.7733, y=-0.2609, z=-0.8851), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.2743, -0.1339, 0.9406)>
    Rotation: <Euler (x=-1.7263, y=-0.3046, z=-0.8505), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.2713, -0.1461, 0.9050)>
    Rotation: <Euler (x=-1.4676, y=-0.2669, z=-0.9276), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.2655, -0.1497, 0.8821)>
    Rotation: <Euler (x=-1.3253, y=-0.3276, z=-0.9735), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.2766, -0.1057, 0.9834)>
    Rotation: <Euler (x=-1.8109, y=-0.0835, z=-0.9726), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.2827, -0.1142, 0.9370)>
    Rotation: <Euler (x=-1.8481, y=-0.2210, z=-0.9648), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.2857, -0.1237, 0.9100)>
    Rotation: <Euler (x=-1.6059, y=-0.1888, z=-0.9914), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.2835, -0.1291, 0.8799)>
    Rotation: <Euler (x=-1.3103, y=-0.1046, z=-1.0468), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2798, -0.0876, 0.9842)>
    Rotation: <Euler (x=-1.8939, y=-0.0065, z=-0.9264), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.2930, -0.0977, 0.9324)>
    Rotation: <Euler (x=-1.8163, y=-0.0824, z=-1.0479), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.2966, -0.1018, 0.9117)>
    Rotation: <Euler (x=-1.5730, y=-0.0318, z=-1.0520), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.2964, -0.1023, 0.8930)>
    Rotation: <Euler (x=-1.4010, y=0.0061, z=-1.0683), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0318, -0.0123, 0.9320)>
    Rotation: <Euler (x=-1.3824, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (0.0318, 0.0559, 0.5744)>
    Rotation: <Euler (x=-1.4003, y=0.1323, z=0.0358), order='XYZ'>
    Matrix:
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Frame: 34
  Bone: spine
    Location: <Vector (0.0149, -0.0324, 0.9438)>
    Rotation: <Euler (x=1.5245, y=0.0955, z=0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0313, -0.0245, 1.1144)>
    Rotation: <Euler (x=1.5665, y=0.0093, z=-0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (0.0323, -0.0240, 1.2266)>
    Rotation: <Euler (x=1.5292, y=-0.0040, z=-0.0004), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (0.0317, -0.0180, 1.3698)>
    Rotation: <Euler (x=1.4444, y=-0.0904, z=-0.0013), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0176, 0.0021, 1.5264)>
    Rotation: <Euler (x=2.0334, y=0.0146, z=0.0072), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0185, -0.0224, 1.5754)>
    Rotation: <Euler (x=1.9143, y=0.0146, z=0.0072), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0193, -0.0401, 1.6251)>
    Rotation: <Euler (x=1.8252, y=0.0143, z=0.0076), order='XYZ'>
    Matrix:
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  Bone: Hair.L
    Location: <Vector (0.0949, -0.1577, 1.6207)>
    Rotation: <Euler (x=-1.3127, y=0.1096, z=2.9365), order='XYZ'>
    Matrix:
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      <Vector (0.2025, -0.2714, -0.9409, -0.1577)>
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  Bone: Hair_end.L
    Location: <Vector (0.1062, -0.2172, 1.4099)>
    Rotation: <Euler (x=-1.5878, y=0.0985, z=2.9300), order='XYZ'>
    Matrix:
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      <Vector (0.2090, -0.0040, -0.9779, -0.2172)>
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  Bone: Hair.R
    Location: <Vector (-0.0549, -0.1593, 1.6114)>
    Rotation: <Euler (x=-1.2917, y=-0.0098, z=-2.9196), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
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  Bone: Hair back
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  Bone: Hair back 2
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  Bone: Hair back 3
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  Bone: Hair back 4
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  Bone: shoulder.L
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  Bone: upper_arm.L
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  Bone: hand.L
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  Bone: palm 1.L
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    Rotation: <Euler (x=-1.8736, y=0.3546, z=0.9785), order='XYZ'>
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-1.7234, y=0.3001, z=0.8921), order='XYZ'>
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  Bone: f_index 2.L
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    Rotation: <Euler (x=-1.6200, y=0.2886, z=0.8740), order='XYZ'>
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  Bone: f_index 3.L
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    Rotation: <Euler (x=-1.4101, y=0.1958, z=0.8384), order='XYZ'>
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  Bone: thumb 1.L
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  Bone: thumb 2.L
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  Bone: thumb 3.L
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    Rotation: <Euler (x=-1.9847, y=-0.1371, z=-0.6632), order='XYZ'>
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  Bone: palm 2.L
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    Rotation: <Euler (x=-1.7383, y=0.2793, z=0.9479), order='XYZ'>
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  Bone: f_middle 1.L
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    Rotation: <Euler (x=-1.6914, y=0.3241, z=0.9147), order='XYZ'>
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    Rotation: <Euler (x=-1.4317, y=0.2838, z=0.9908), order='XYZ'>
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  Bone: f_middle 3.L
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  Bone: palm 3.L
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    Rotation: <Euler (x=-1.7756, y=0.0990, z=1.0293), order='XYZ'>
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  Bone: f_ring 1.L
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    Rotation: <Euler (x=-1.8120, y=0.2367, z=1.0264), order='XYZ'>
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  Bone: f_ring 2.L
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  Bone: f_ring 3.L
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  Bone: palm 4.L
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  Bone: f_pinky 1.L
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    Rotation: <Euler (x=-1.7798, y=0.0951, z=1.1046), order='XYZ'>
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  Bone: f_pinky 2.L
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    Rotation: <Euler (x=-1.5367, y=0.0445, z=1.1068), order='XYZ'>
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  Bone: f_pinky 3.L
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    Rotation: <Euler (x=-1.3645, y=0.0061, z=1.1217), order='XYZ'>
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  Bone: shoulder.R
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  Bone: upper_arm.R
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    Rotation: <Euler (x=-1.7660, y=-0.2305, z=-2.6492), order='XYZ'>
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  Bone: forearm.R
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  Bone: hand.R
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    Rotation: <Euler (x=-1.2108, y=-0.3882, z=-2.6380), order='XYZ'>
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  Bone: palm 1.R
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    Rotation: <Euler (x=-1.8797, y=-0.3582, z=-0.9510), order='XYZ'>
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.7297, y=-0.3032, z=-0.8648), order='XYZ'>
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    Rotation: <Euler (x=-1.6263, y=-0.2916, z=-0.8468), order='XYZ'>
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    Rotation: <Euler (x=-1.4164, y=-0.1986, z=-0.8118), order='XYZ'>
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  Bone: thumb 1.R
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  Bone: f_middle 1.R
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  Bone: palm.03.R
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  Bone: f_ring 1.R
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  Bone: f_ring 2.R
    Location: <Vector (-0.2832, -0.1253, 0.9097)>
    Rotation: <Euler (x=-1.5752, y=-0.2076, z=-1.0253), order='XYZ'>
    Matrix:
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      <Vector (-0.8365, -0.1785, 0.5181, -0.1253)>
      <Vector (0.2061, -0.9785, -0.0043, 0.9097)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.2800, -0.1308, 0.8796)>
    Rotation: <Euler (x=-1.2791, y=-0.1217, z=-1.0782), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2789, -0.0893, 0.9841)>
    Rotation: <Euler (x=-1.8652, y=-0.0273, z=-0.9548), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.2905, -0.0991, 0.9318)>
    Rotation: <Euler (x=-1.7851, y=-0.0995, z=-1.0787), order='XYZ'>
    Matrix:
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      <Vector (-0.8770, -0.1860, 0.4431, -0.0991)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.2935, -0.1031, 0.9110)>
    Rotation: <Euler (x=-1.5419, y=-0.0488, z=-1.0811), order='XYZ'>
    Matrix:
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      <Vector (-0.8814, -0.0294, 0.4714, -0.1031)>
      <Vector (0.0488, -0.9984, 0.0289, 0.9110)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.2926, -0.1037, 0.8923)>
    Rotation: <Euler (x=-1.3696, y=-0.0105, z=-1.0963), order='XYZ'>
    Matrix:
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      <Vector (0.0105, -0.9798, 0.1998, 0.8923)>
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  Bone: Tail
    Location: <Vector (0.0344, -0.0169, 0.9309)>
    Rotation: <Euler (x=-1.3690, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, -0.0000, 0.0344)>
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      <Vector (-0.0000, -0.9797, 0.2004, 0.9309)>
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  Bone: Tail_end
    Location: <Vector (0.0344, 0.0561, 0.5743)>
    Rotation: <Euler (x=-1.3622, y=0.1273, z=0.0401), order='XYZ'>
    Matrix:
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Frame: 35
  Bone: spine
    Location: <Vector (0.0159, -0.0324, 0.9442)>
    Rotation: <Euler (x=1.5228, y=0.1060, z=0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0340, -0.0242, 1.1146)>
    Rotation: <Euler (x=1.5690, y=0.0098, z=-0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (0.0351, -0.0240, 1.2268)>
    Rotation: <Euler (x=1.5253, y=-0.0045, z=0.0005), order='XYZ'>
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      <Vector (0.0045, 0.9990, 0.0455, 1.2268)>
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  Bone: spine 4
    Location: <Vector (0.0345, -0.0175, 1.3700)>
    Rotation: <Euler (x=1.4363, y=-0.0948, z=0.0001), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0197, 0.0038, 1.5257)>
    Rotation: <Euler (x=2.0309, y=0.0111, z=0.0054), order='XYZ'>
    Matrix:
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      <Vector (-0.0111, 0.8960, -0.4440, 1.5257)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0203, -0.0205, 1.5748)>
    Rotation: <Euler (x=1.9118, y=0.0111, z=0.0054), order='XYZ'>
    Matrix:
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      <Vector (-0.0111, 0.9424, -0.3344, 1.5748)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0210, -0.0381, 1.6245)>
    Rotation: <Euler (x=1.8227, y=0.0108, z=0.0058), order='XYZ'>
    Matrix:
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      <Vector (-0.0108, 0.9684, -0.2492, 1.6245)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0964, -0.1558, 1.6210)>
    Rotation: <Euler (x=-1.3105, y=0.1156, z=2.9349), order='XYZ'>
    Matrix:
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      <Vector (0.2039, -0.2748, -0.9396, -0.1558)>
      <Vector (-0.1154, -0.9599, 0.2557, 1.6210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.1087, -0.2161, 1.4105)>
    Rotation: <Euler (x=-1.5850, y=0.1015, z=2.9284), order='XYZ'>
    Matrix:
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      <Vector (-0.1013, -0.9948, -0.0141, 1.4105)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0534, -0.1572, 1.6106)>
    Rotation: <Euler (x=-1.2865, y=-0.0052, z=-2.9214), order='XYZ'>
    Matrix:
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      <Vector (-0.2184, -0.2748, -0.9364, -0.1572)>
      <Vector (0.0052, -0.9599, 0.2805, 1.6106)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0411, -0.2174, 1.4001)>
    Rotation: <Euler (x=-1.5466, y=0.0643, z=-2.9110), order='XYZ'>
    Matrix:
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      <Vector (-0.2281, -0.0089, -0.9736, -0.2174)>
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  Bone: Hair back
    Location: <Vector (0.0206, 0.0792, 1.6246)>
    Rotation: <Euler (x=1.2820, y=-3.0620, z=-0.2156), order='XYZ'>
    Matrix:
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      <Vector (0.2133, 0.2945, -0.9316, 0.0792)>
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  Bone: Hair back 2
    Location: <Vector (0.0192, 0.1090, 1.5277)>
    Rotation: <Euler (x=1.2802, y=-3.1139, z=-0.2171), order='XYZ'>
    Matrix:
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      <Vector (0.2153, 0.2855, -0.9339, 0.1090)>
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  Bone: Hair back 3
    Location: <Vector (0.0229, 0.1380, 1.4306)>
    Rotation: <Euler (x=-1.6100, y=0.0726, z=2.9136), order='XYZ'>
    Matrix:
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      <Vector (0.2255, 0.0217, -0.9740, 0.1380)>
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  Bone: Hair back 4
    Location: <Vector (0.0309, 0.1402, 1.3296)>
    Rotation: <Euler (x=1.4522, y=3.0228, z=-0.2327), order='XYZ'>
    Matrix:
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      <Vector (0.2289, 0.0880, -0.9695, 0.1402)>
      <Vector (-0.1185, -0.9860, -0.1175, 1.3296)>
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  Bone: shoulder.L
    Location: <Vector (0.0384, -0.0595, 1.4792)>
    Rotation: <Euler (x=-0.0885, y=0.2099, z=-0.9079), order='XYZ'>
    Matrix:
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      <Vector (-0.7709, 0.6275, -0.1092, -0.0595)>
      <Vector (-0.2084, -0.0865, 0.9742, 1.4792)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1425, 0.0208, 1.4636)>
    Rotation: <Euler (x=-1.7451, y=0.2529, z=2.6837), order='XYZ'>
    Matrix:
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      <Vector (0.4280, 0.0466, -0.9026, 0.0208)>
      <Vector (-0.2502, -0.9535, -0.1679, 1.4636)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.2217, 0.0332, 1.2098)>
    Rotation: <Euler (x=-1.2193, y=0.6034, z=2.8030), order='XYZ'>
    Matrix:
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      <Vector (0.2735, -0.5017, -0.8206, 0.0332)>
      <Vector (-0.5675, -0.7730, 0.2835, 1.2098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.3096, -0.0804, 1.0348)>
    Rotation: <Euler (x=-1.2035, y=0.3583, z=2.6924), order='XYZ'>
    Matrix:
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      <Vector (0.4066, -0.4656, -0.7860, -0.0804)>
      <Vector (-0.3506, -0.8740, 0.3363, 1.0348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.3104, -0.1340, 0.9899)>
    Rotation: <Euler (x=-1.8487, y=0.3684, z=1.0138), order='XYZ'>
    Matrix:
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      <Vector (0.7919, -0.4390, 0.4245, -0.1340)>
      <Vector (-0.3601, -0.8971, -0.2559, 0.9899)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3128, -0.1554, 0.9461)>
    Rotation: <Euler (x=-1.7003, y=0.3158, z=0.9256), order='XYZ'>
    Matrix:
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      <Vector (0.7594, -0.3237, 0.5643, -0.1554)>
      <Vector (-0.3106, -0.9426, -0.1228, 0.9461)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3106, -0.1642, 0.9204)>
    Rotation: <Euler (x=-1.5973, y=0.3047, z=0.9071), order='XYZ'>
    Matrix:
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      <Vector (0.7514, -0.2526, 0.6095, -0.1642)>
      <Vector (-0.3000, -0.9536, -0.0253, 0.9204)>
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  Bone: f_index 3.L
    Location: <Vector (0.3068, -0.1701, 0.8981)>
    Rotation: <Euler (x=-1.3886, y=0.2127, z=0.8692), order='XYZ'>
    Matrix:
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      <Vector (0.7466, -0.0416, 0.6639, -0.1701)>
      <Vector (-0.2111, -0.9613, 0.1771, 0.8981)>
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  Bone: thumb 1.L
    Location: <Vector (0.2878, -0.1219, 1.0034)>
    Rotation: <Euler (x=-2.4887, y=0.0303, z=-0.5052), order='XYZ'>
    Matrix:
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      <Vector (-0.0303, -0.6072, -0.7940, 1.0034)>
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  Bone: thumb 2.L
    Location: <Vector (0.2738, -0.1458, 0.9822)>
    Rotation: <Euler (x=-2.1735, y=-0.0445, z=-0.6494), order='XYZ'>
    Matrix:
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      <Vector (-0.6041, -0.4736, 0.6409, -0.1458)>
      <Vector (0.0444, -0.8230, -0.5663, 0.9822)>
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  Bone: thumb 3.L
    Location: <Vector (0.2651, -0.1589, 0.9594)>
    Rotation: <Euler (x=-2.0003, y=-0.1149, z=-0.6348), order='XYZ'>
    Matrix:
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      <Vector (-0.5891, -0.3971, 0.7038, -0.1589)>
      <Vector (0.1146, -0.9032, -0.4137, 0.9594)>
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  Bone: palm 2.L
    Location: <Vector (0.3250, -0.1203, 0.9882)>
    Rotation: <Euler (x=-1.7145, y=0.2938, z=0.9811), order='XYZ'>
    Matrix:
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      <Vector (0.7955, -0.3178, 0.5159, -0.1203)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3231, -0.1351, 0.9441)>
    Rotation: <Euler (x=-1.6678, y=0.3393, z=0.9489), order='XYZ'>
    Matrix:
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      <Vector (0.7664, -0.3257, 0.5537, -0.1351)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3188, -0.1474, 0.9087)>
    Rotation: <Euler (x=-1.4072, y=0.2973, z=1.0242), order='XYZ'>
    Matrix:
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      <Vector (0.8168, -0.1623, 0.5536, -0.1474)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3118, -0.1513, 0.8862)>
    Rotation: <Euler (x=-1.2623, y=0.3552, z=1.0745), order='XYZ'>
    Matrix:
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      <Vector (0.8245, -0.1468, 0.5466, -0.1513)>
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  Bone: palm 3.L
    Location: <Vector (0.3259, -0.1071, 0.9870)>
    Rotation: <Euler (x=-1.7515, y=0.1116, z=1.0583), order='XYZ'>
    Matrix:
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      <Vector (0.8661, -0.1836, 0.4649, -0.1071)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3297, -0.1148, 0.9403)>
    Rotation: <Euler (x=-1.7874, y=0.2493, z=1.0588), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3317, -0.1239, 0.9130)>
    Rotation: <Euler (x=-1.5449, y=0.2156, z=1.0835), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3279, -0.1293, 0.8830)>
    Rotation: <Euler (x=-1.2488, y=0.1282, z=1.1338), order='XYZ'>
    Matrix:
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      <Vector (0.8986, 0.0241, 0.4382, -0.1293)>
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  Bone: palm 4.L
    Location: <Vector (0.3278, -0.0887, 0.9877)>
    Rotation: <Euler (x=-1.8362, y=0.0375, z=1.0075), order='XYZ'>
    Matrix:
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      <Vector (0.8449, -0.1707, 0.5070, -0.0887)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3383, -0.0976, 0.9351)>
    Rotation: <Euler (x=-1.7549, y=0.1059, z=1.1335), order='XYZ'>
    Matrix:
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      <Vector (0.9008, -0.1717, 0.3988, -0.0976)>
      <Vector (-0.1057, -0.9776, -0.1821, 0.9351)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3409, -0.1012, 0.9142)>
    Rotation: <Euler (x=-1.5118, y=0.0552, z=1.1345), order='XYZ'>
    Matrix:
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      <Vector (0.9049, -0.0250, 0.4248, -0.1012)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3394, -0.1017, 0.8955)>
    Rotation: <Euler (x=-1.3395, y=0.0164, z=1.1485), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.R
    Location: <Vector (0.0082, -0.0595, 1.4769)>
    Rotation: <Euler (x=-0.0837, y=-0.2011, z=0.9401), order='XYZ'>
    Matrix:
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      <Vector (0.1998, -0.0819, 0.9764, 1.4769)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.R
    Location: <Vector (-0.0987, 0.0172, 1.4619)>
    Rotation: <Euler (x=-1.7525, y=-0.2388, z=-2.6688), order='XYZ'>
    Matrix:
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      <Vector (-0.4425, 0.0549, -0.8951, 0.0172)>
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  Bone: forearm.R
    Location: <Vector (-0.1757, 0.0319, 1.2075)>
    Rotation: <Euler (x=-1.2222, y=-0.5946, z=-2.7859), order='XYZ'>
    Matrix:
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      <Vector (-0.2885, -0.5036, -0.8144, 0.0319)>
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  Bone: hand.R
    Location: <Vector (-0.2605, -0.0822, 1.0313)>
    Rotation: <Euler (x=-1.1966, y=-0.3607, z=-2.6726), order='XYZ'>
    Matrix:
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      <Vector (-0.4229, -0.4745, -0.7720, -0.0822)>
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  Bone: palm 1.R
    Location: <Vector (-0.2601, -0.1360, 0.9867)>
    Rotation: <Euler (x=-1.8521, y=-0.3745, z=-0.9903), order='XYZ'>
    Matrix:
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      <Vector (-0.7782, -0.4461, 0.4420, -0.1360)>
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  Bone: f_index 1.R
    Location: <Vector (-0.2620, -0.1578, 0.9431)>
    Rotation: <Euler (x=-1.7042, y=-0.3216, z=-0.9021), order='XYZ'>
    Matrix:
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      <Vector (-0.7444, -0.3283, 0.5815, -0.1578)>
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  Bone: f_index 2.R
    Location: <Vector (-0.2596, -0.1667, 0.9175)>
    Rotation: <Euler (x=-1.6013, y=-0.3104, z=-0.8836), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2556, -0.1727, 0.8952)>
    Rotation: <Euler (x=-1.3927, y=-0.2183, z=-0.8461), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2378, -0.1233, 1.0002)>
    Rotation: <Euler (x=-2.4950, y=-0.0274, z=0.5276), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2232, -0.1471, 0.9792)>
    Rotation: <Euler (x=-2.1793, y=0.0482, z=0.6714), order='XYZ'>
    Matrix:
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      <Vector (0.6213, -0.4722, 0.6253, -0.1471)>
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  Bone: thumb 3.R
    Location: <Vector (-0.2142, -0.1602, 0.9565)>
    Rotation: <Euler (x=-2.0062, y=0.1185, z=0.6563), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2750, -0.1227, 0.9850)>
    Rotation: <Euler (x=-1.7180, y=-0.2998, z=-0.9578), order='XYZ'>
    Matrix:
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      <Vector (-0.7815, -0.3233, 0.5337, -0.1227)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.2727, -0.1378, 0.9410)>
    Rotation: <Euler (x=-1.6716, y=-0.3452, z=-0.9253), order='XYZ'>
    Matrix:
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      <Vector (-0.7517, -0.3295, 0.5713, -0.1378)>
      <Vector (0.3384, -0.9362, -0.0947, 0.9410)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.2681, -0.1502, 0.9057)>
    Rotation: <Euler (x=-1.4105, y=-0.3035, z=-1.0010), order='XYZ'>
    Matrix:
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      <Vector (-0.8035, -0.1623, 0.5727, -0.1502)>
      <Vector (0.2988, -0.9421, 0.1523, 0.9057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.2611, -0.1541, 0.8831)>
    Rotation: <Euler (x=-1.2653, y=-0.3615, z=-1.0512), order='XYZ'>
    Matrix:
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      <Vector (-0.8119, -0.1434, 0.5659, -0.1541)>
      <Vector (0.3536, -0.8921, 0.2813, 0.8831)>
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  Bone: palm.03.R
    Location: <Vector (-0.2762, -0.1095, 0.9836)>
    Rotation: <Euler (x=-1.7544, y=-0.1178, z=-1.0357), order='XYZ'>
    Matrix:
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      <Vector (-0.8542, -0.1925, 0.4829, -0.1095)>
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  Bone: f_ring 1.R
    Location: <Vector (-0.2798, -0.1177, 0.9370)>
    Rotation: <Euler (x=-1.7904, y=-0.2556, z=-1.0358), order='XYZ'>
    Matrix:
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      <Vector (-0.8323, -0.3233, 0.4503, -0.1177)>
      <Vector (0.2528, -0.9443, -0.2107, 0.9370)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.2815, -0.1270, 0.9098)>
    Rotation: <Euler (x=-1.5477, y=-0.2219, z=-1.0606), order='XYZ'>
    Matrix:
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      <Vector (-0.8512, -0.1807, 0.4927, -0.1270)>
      <Vector (0.2201, -0.9752, 0.0225, 0.9098)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.2776, -0.1325, 0.8798)>
    Rotation: <Euler (x=-1.2513, y=-0.1346, z=-1.1112), order='XYZ'>
    Matrix:
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      <Vector (-0.8881, 0.0251, 0.4589, -0.1325)>
      <Vector (0.1342, -0.9408, 0.3113, 0.8798)>
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  Bone: palm.R
    Location: <Vector (-0.2785, -0.0912, 0.9843)>
    Rotation: <Euler (x=-1.8394, y=-0.0436, z=-0.9851), order='XYZ'>
    Matrix:
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      <Vector (-0.8325, -0.1817, 0.5233, -0.0912)>
      <Vector (0.0436, -0.9632, -0.2652, 0.9843)>
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  Bone: f_pinky 1.R
    Location: <Vector (-0.2887, -0.1006, 0.9317)>
    Rotation: <Euler (x=-1.7574, y=-0.1124, z=-1.1110), order='XYZ'>
    Matrix:
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      <Vector (-0.8905, -0.1811, 0.4174, -0.1006)>
      <Vector (0.1121, -0.9764, -0.1843, 0.9317)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.2912, -0.1045, 0.9108)>
    Rotation: <Euler (x=-1.5142, y=-0.0617, z=-1.1121), order='XYZ'>
    Matrix:
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      <Vector (-0.8949, -0.0301, 0.4452, -0.1045)>
      <Vector (0.0616, -0.9965, 0.0564, 0.9108)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.2898, -0.1050, 0.8922)>
    Rotation: <Euler (x=-1.3418, y=-0.0229, z=-1.1262), order='XYZ'>
    Matrix:
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      <Vector (-0.9025, 0.0775, 0.4236, -0.1050)>
      <Vector (0.0229, -0.9736, 0.2269, 0.8922)>
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  Bone: Tail
    Location: <Vector (0.0364, -0.0214, 0.9302)>
    Rotation: <Euler (x=-1.3573, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, -0.0000, 0.0364)>
      <Vector (0.0000, 0.2118, 0.9773, -0.0214)>
      <Vector (-0.0000, -0.9773, 0.2118, 0.9302)>
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  Bone: Tail_end
    Location: <Vector (0.0364, 0.0557, 0.5744)>
    Rotation: <Euler (x=-1.3263, y=0.1206, z=0.0431), order='XYZ'>
    Matrix:
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      <Vector (0.0428, 0.2368, 0.9706, 0.0557)>
      <Vector (-0.1203, -0.9632, 0.2403, 0.5744)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 36
  Bone: spine
    Location: <Vector (0.0165, -0.0324, 0.9445)>
    Rotation: <Euler (x=1.5221, y=0.1148, z=0.0003), order='XYZ'>
    Matrix:
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      <Vector (0.0003, 0.0487, -0.9988, -0.0324)>
      <Vector (-0.1145, 0.9922, 0.0484, 0.9445)>
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  Bone: spine 2
    Location: <Vector (0.0361, -0.0240, 1.1147)>
    Rotation: <Euler (x=1.5709, y=0.0102, z=-0.0003), order='XYZ'>
    Matrix:
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      <Vector (-0.0003, -0.0001, -1.0000, -0.0240)>
      <Vector (-0.0102, 0.9999, -0.0001, 1.1147)>
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  Bone: spine 3
    Location: <Vector (0.0373, -0.0240, 1.2270)>
    Rotation: <Euler (x=1.5218, y=-0.0052, z=0.0014), order='XYZ'>
    Matrix:
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      <Vector (0.0014, 0.0490, -0.9988, -0.0240)>
      <Vector (0.0052, 0.9988, 0.0490, 1.2270)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (0.0365, -0.0170, 1.3701)>
    Rotation: <Euler (x=1.4283, y=-0.0975, z=0.0014), order='XYZ'>
    Matrix:
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      <Vector (0.0014, 0.1419, -0.9899, -0.0170)>
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  Bone: neck_base
    Location: <Vector (0.0213, 0.0055, 1.5251)>
    Rotation: <Euler (x=2.0293, y=0.0078, z=0.0038), order='XYZ'>
    Matrix:
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      <Vector (0.0038, -0.4425, -0.8967, 0.0055)>
      <Vector (-0.0078, 0.8967, -0.4426, 1.5251)>
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  Bone: neck
    Location: <Vector (0.0218, -0.0188, 1.5743)>
    Rotation: <Euler (x=1.9102, y=0.0078, z=0.0038), order='XYZ'>
    Matrix:
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      <Vector (0.0038, -0.3329, -0.9430, -0.0188)>
      <Vector (-0.0078, 0.9429, -0.3329, 1.5743)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0223, -0.0363, 1.6240)>
    Rotation: <Euler (x=1.8210, y=0.0075, z=0.0042), order='XYZ'>
    Matrix:
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      <Vector (0.0042, -0.2476, -0.9688, -0.0363)>
      <Vector (-0.0075, 0.9688, -0.2476, 1.6240)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0975, -0.1542, 1.6211)>
    Rotation: <Euler (x=-1.3090, y=0.1206, z=2.9334), order='XYZ'>
    Matrix:
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      <Vector (0.2052, -0.2773, -0.9386, -0.1542)>
      <Vector (-0.1204, -0.9589, 0.2570, 1.6211)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.1107, -0.2150, 1.4108)>
    Rotation: <Euler (x=-1.5829, y=0.1030, z=2.9269), order='XYZ'>
    Matrix:
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      <Vector (0.2119, -0.0100, -0.9772, -0.2150)>
      <Vector (-0.1029, -0.9946, -0.0121, 1.4108)>
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  Bone: Hair.R
    Location: <Vector (-0.0523, -0.1553, 1.6098)>
    Rotation: <Euler (x=-1.2825, y=-0.0012, z=-2.9231), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0390, -0.2162, 1.3996)>
    Rotation: <Euler (x=-1.5426, y=0.0681, z=-2.9125), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0221, 0.0809, 1.6239)>
    Rotation: <Euler (x=1.2860, y=-3.0656, z=-0.2175), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0210, 0.1103, 1.5269)>
    Rotation: <Euler (x=1.2742, y=-3.1225, z=-0.2183), order='XYZ'>
    Matrix:
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      <Vector (0.2165, 0.2893, -0.9324, 0.1103)>
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  Bone: Hair back 3
    Location: <Vector (0.0256, 0.1397, 1.4299)>
    Rotation: <Euler (x=-1.6264, y=0.0840, z=2.9120), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0352, 0.1432, 1.3291)>
    Rotation: <Euler (x=1.4362, y=2.9977, z=-0.2338), order='XYZ'>
    Matrix:
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      <Vector (0.2293, 0.0976, -0.9685, 0.1432)>
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  Bone: shoulder.L
    Location: <Vector (0.0402, -0.0581, 1.4791)>
    Rotation: <Euler (x=-0.0887, y=0.1605, z=-0.9114), order='XYZ'>
    Matrix:
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      <Vector (-0.1598, -0.0875, 0.9833, 1.4791)>
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  Bone: upper_arm.L
    Location: <Vector (0.1451, 0.0212, 1.4634)>
    Rotation: <Euler (x=-1.7315, y=0.2578, z=2.7025), order='XYZ'>
    Matrix:
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      <Vector (0.4110, 0.0378, -0.9108, 0.0212)>
      <Vector (-0.2550, -0.9545, -0.1547, 1.4634)>
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  Bone: forearm.L
    Location: <Vector (0.2238, 0.0312, 1.2094)>
    Rotation: <Euler (x=-1.2087, y=0.6033, z=2.8263), order='XYZ'>
    Matrix:
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      <Vector (0.2553, -0.5013, -0.8267, 0.0312)>
      <Vector (-0.5674, -0.7700, 0.2917, 1.2094)>
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  Bone: hand.L
    Location: <Vector (0.3132, -0.0823, 1.0350)>
    Rotation: <Euler (x=-1.1957, y=0.3384, z=2.7223), order='XYZ'>
    Matrix:
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      <Vector (0.3841, -0.4604, -0.8003, -0.0823)>
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  Bone: palm 1.L
    Location: <Vector (0.3145, -0.1357, 0.9900)>
    Rotation: <Euler (x=-1.8284, y=0.3777, z=1.0484), order='XYZ'>
    Matrix:
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      <Vector (0.8055, -0.4361, 0.4011, -0.1357)>
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  Bone: f_index 1.L
    Location: <Vector (0.3165, -0.1570, 0.9462)>
    Rotation: <Euler (x=-1.6813, y=0.3268, z=0.9587), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3140, -0.1658, 0.9205)>
    Rotation: <Euler (x=-1.5786, y=0.3160, z=0.9400), order='XYZ'>
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  Bone: f_index 3.L
    Location: <Vector (0.3099, -0.1718, 0.8983)>
    Rotation: <Euler (x=-1.3708, y=0.2247, z=0.9003), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2918, -0.1242, 1.0041)>
    Rotation: <Euler (x=-2.4971, y=0.0497, z=-0.4784), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2780, -0.1485, 0.9831)>
    Rotation: <Euler (x=-2.1846, y=-0.0265, z=-0.6218), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2692, -0.1619, 0.9605)>
    Rotation: <Euler (x=-2.0112, y=-0.0967, z=-0.6065), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3286, -0.1217, 0.9881)>
    Rotation: <Euler (x=-1.6950, y=0.3037, z=1.0140), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3262, -0.1364, 0.9440)>
    Rotation: <Euler (x=-1.6484, y=0.3499, z=0.9826), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3215, -0.1488, 0.9087)>
    Rotation: <Euler (x=-1.3873, y=0.3065, z=1.0573), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3142, -0.1528, 0.8863)>
    Rotation: <Euler (x=-1.2415, y=0.3633, z=1.1090), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3292, -0.1084, 0.9868)>
    Rotation: <Euler (x=-1.7321, y=0.1201, z=1.0877), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3322, -0.1160, 0.9401)>
    Rotation: <Euler (x=-1.7674, y=0.2578, z=1.0910), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3338, -0.1250, 0.9127)>
    Rotation: <Euler (x=-1.5249, y=0.2236, z=1.1150), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3296, -0.1305, 0.8828)>
    Rotation: <Euler (x=-1.2288, y=0.1352, z=1.1636), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3305, -0.0900, 0.9876)>
    Rotation: <Euler (x=-1.8174, y=0.0470, z=1.0354), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3402, -0.0985, 0.9347)>
    Rotation: <Euler (x=-1.7349, y=0.1130, z=1.1629), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3424, -0.1020, 0.9138)>
    Rotation: <Euler (x=-1.4919, y=0.0623, z=1.1628), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3406, -0.1025, 0.8952)>
    Rotation: <Euler (x=-1.3195, y=0.0232, z=1.1760), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (0.0100, -0.0581, 1.4767)>
    Rotation: <Euler (x=-0.0809, y=-0.1555, z=0.9457), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.0978, 0.0174, 1.4620)>
    Rotation: <Euler (x=-1.7383, y=-0.2466, z=-2.6893), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1748, 0.0293, 1.2076)>
    Rotation: <Euler (x=-1.2112, y=-0.5969, z=-2.8112), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2616, -0.0847, 1.0323)>
    Rotation: <Euler (x=-1.1873, y=-0.3382, z=-2.7059), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2618, -0.1385, 0.9876)>
    Rotation: <Euler (x=-1.8290, y=-0.3856, z=-1.0290), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2633, -0.1601, 0.9440)>
    Rotation: <Euler (x=-1.6827, y=-0.3346, z=-0.9391), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.2605, -0.1691, 0.9183)>
    Rotation: <Euler (x=-1.5801, y=-0.3238, z=-0.9204), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2561, -0.1751, 0.8962)>
    Rotation: <Euler (x=-1.3726, y=-0.2325, z=-0.8807), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2394, -0.1265, 1.0017)>
    Rotation: <Euler (x=-2.5051, y=-0.0494, z=0.4979), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2251, -0.1507, 0.9810)>
    Rotation: <Euler (x=-2.1924, y=0.0279, z=0.6408), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2159, -0.1640, 0.9585)>
    Rotation: <Euler (x=-2.0191, y=0.0980, z=0.6248), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2761, -0.1247, 0.9856)>
    Rotation: <Euler (x=-1.6959, y=-0.3116, z=-0.9946), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.2733, -0.1398, 0.9416)>
    Rotation: <Euler (x=-1.6496, y=-0.3577, z=-0.9630), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.2682, -0.1523, 0.9064)>
    Rotation: <Euler (x=-1.3879, y=-0.3144, z=-1.0380), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.2608, -0.1563, 0.8840)>
    Rotation: <Euler (x=-1.2417, y=-0.3713, z=-1.0898), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.2770, -0.1115, 0.9842)>
    Rotation: <Euler (x=-1.7324, y=-0.1280, z=-1.0685), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.2796, -0.1194, 0.9375)>
    Rotation: <Euler (x=-1.7677, y=-0.2658, z=-1.0717), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.2810, -0.1287, 0.9102)>
    Rotation: <Euler (x=-1.5250, y=-0.2315, z=-1.0958), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.2766, -0.1343, 0.8803)>
    Rotation: <Euler (x=-1.2284, y=-0.1432, z=-1.1445), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2787, -0.0931, 0.9849)>
    Rotation: <Euler (x=-1.8181, y=-0.0549, z=-1.0163), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.2880, -0.1021, 0.9320)>
    Rotation: <Euler (x=-1.7346, y=-0.1209, z=-1.1438), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.2901, -0.1059, 0.9111)>
    Rotation: <Euler (x=-1.4916, y=-0.0702, z=-1.1437), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.2882, -0.1065, 0.8925)>
    Rotation: <Euler (x=-1.3191, y=-0.0311, z=-1.1569), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0378, -0.0256, 0.9296)>
    Rotation: <Euler (x=-1.3480, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (0.0378, 0.0549, 0.5746)>
    Rotation: <Euler (x=-1.2943, y=0.1123, z=0.0446), order='XYZ'>
    Matrix:
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Frame: 37
  Bone: spine
    Location: <Vector (0.0168, -0.0324, 0.9447)>
    Rotation: <Euler (x=1.5222, y=0.1212, z=0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0375, -0.0240, 1.1148)>
    Rotation: <Euler (x=1.5722, y=0.0104, z=-0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (0.0387, -0.0242, 1.2270)>
    Rotation: <Euler (x=1.5188, y=-0.0060, z=0.0021), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (0.0378, -0.0167, 1.3702)>
    Rotation: <Euler (x=1.4207, y=-0.0985, z=0.0026), order='XYZ'>
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  Bone: neck_base
    Location: <Vector (0.0225, 0.0069, 1.5247)>
    Rotation: <Euler (x=2.0287, y=0.0050, z=0.0024), order='XYZ'>
    Matrix:
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  Bone: neck
    Location: <Vector (0.0228, -0.0174, 1.5738)>
    Rotation: <Euler (x=1.9096, y=0.0050, z=0.0024), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0231, -0.0349, 1.6235)>
    Rotation: <Euler (x=1.8205, y=0.0047, z=0.0028), order='XYZ'>
    Matrix:
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  Bone: Hair.L
    Location: <Vector (0.0981, -0.1528, 1.6211)>
    Rotation: <Euler (x=-1.3085, y=0.1245, z=2.9320), order='XYZ'>
    Matrix:
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  Bone: Hair_end.L
    Location: <Vector (0.1120, -0.2139, 1.4110)>
    Rotation: <Euler (x=-1.5818, y=0.1032, z=2.9255), order='XYZ'>
    Matrix:
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  Bone: Hair.R
    Location: <Vector (-0.0516, -0.1537, 1.6090)>
    Rotation: <Euler (x=-1.2800, y=0.0022, z=-2.9245), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0376, -0.2151, 1.3989)>
    Rotation: <Euler (x=-1.5402, y=0.0713, z=-2.9137), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0231, 0.0824, 1.6234)>
    Rotation: <Euler (x=1.2891, y=-3.0687, z=-0.2191), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0223, 0.1114, 1.5262)>
    Rotation: <Euler (x=1.2672, y=-3.1294, z=-0.2194), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0277, 0.1413, 1.4295)>
    Rotation: <Euler (x=-1.6443, y=0.0927, z=2.9102), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0385, 0.1464, 1.3288)>
    Rotation: <Euler (x=1.4187, y=2.9776, z=-0.2359), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0414, -0.0570, 1.4789)>
    Rotation: <Euler (x=-0.0876, y=0.1159, z=-0.9148), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1470, 0.0214, 1.4635)>
    Rotation: <Euler (x=-1.7176, y=0.2624, z=2.7221), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.2253, 0.0292, 1.2093)>
    Rotation: <Euler (x=-1.1973, y=0.6031, z=2.8504), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.3161, -0.0843, 1.0356)>
    Rotation: <Euler (x=-1.1919, y=0.3247, z=2.7510), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3182, -0.1376, 0.9905)>
    Rotation: <Euler (x=-1.8140, y=0.3827, z=1.0812), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3203, -0.1587, 0.9466)>
    Rotation: <Euler (x=-1.6678, y=0.3329, z=0.9907), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3176, -0.1676, 0.9209)>
    Rotation: <Euler (x=-1.5652, y=0.3224, z=0.9718), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3133, -0.1736, 0.8988)>
    Rotation: <Euler (x=-1.3580, y=0.2316, z=0.9307), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2955, -0.1268, 1.0049)>
    Rotation: <Euler (x=-2.5016, y=0.0632, z=-0.4511), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2821, -0.1514, 0.9841)>
    Rotation: <Euler (x=-2.1909, y=-0.0138, z=-0.5941), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2733, -0.1649, 0.9615)>
    Rotation: <Euler (x=-2.0173, y=-0.0839, z=-0.5783), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3319, -0.1232, 0.9884)>
    Rotation: <Euler (x=-1.6812, y=0.3091, z=1.0457), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3293, -0.1379, 0.9443)>
    Rotation: <Euler (x=-1.6346, y=0.3557, z=1.0149), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3244, -0.1503, 0.9090)>
    Rotation: <Euler (x=-1.3733, y=0.3113, z=1.0891), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3169, -0.1545, 0.8867)>
    Rotation: <Euler (x=-1.2270, y=0.3675, z=1.1417), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3321, -0.1099, 0.9872)>
    Rotation: <Euler (x=-1.7185, y=0.1246, z=1.1169), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3347, -0.1173, 0.9403)>
    Rotation: <Euler (x=-1.7534, y=0.2622, z=1.1221), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3362, -0.1262, 0.9130)>
    Rotation: <Euler (x=-1.5109, y=0.2277, z=1.1457), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3317, -0.1317, 0.8831)>
    Rotation: <Euler (x=-1.2148, y=0.1387, z=1.1930), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3330, -0.0915, 0.9880)>
    Rotation: <Euler (x=-1.8041, y=0.0522, z=1.0636), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3421, -0.0996, 0.9349)>
    Rotation: <Euler (x=-1.7210, y=0.1164, z=1.1920), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3442, -0.1030, 0.9139)>
    Rotation: <Euler (x=-1.4781, y=0.0657, z=1.1912), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3421, -0.1035, 0.8953)>
    Rotation: <Euler (x=-1.3057, y=0.0265, z=1.2039), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (0.0112, -0.0570, 1.4765)>
    Rotation: <Euler (x=-0.0775, y=-0.1139, z=0.9506), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.0973, 0.0175, 1.4624)>
    Rotation: <Euler (x=-1.7239, y=-0.2536, z=-2.7103), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1743, 0.0267, 1.2078)>
    Rotation: <Euler (x=-1.1996, y=-0.5987, z=-2.8371), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2631, -0.0873, 1.0335)>
    Rotation: <Euler (x=-1.1827, y=-0.3223, z=-2.7375), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2641, -0.1409, 0.9887)>
    Rotation: <Euler (x=-1.8124, y=-0.3916, z=-1.0654), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2655, -0.1624, 0.9450)>
    Rotation: <Euler (x=-1.6670, y=-0.3419, z=-0.9744), order='XYZ'>
    Matrix:
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      <Vector (-0.7795, -0.3301, 0.5324, -0.1624)>
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  Bone: f_index 2.R
    Location: <Vector (-0.2626, -0.1714, 0.9194)>
    Rotation: <Euler (x=-1.5646, y=-0.3314, z=-0.9554), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2581, -0.1775, 0.8973)>
    Rotation: <Euler (x=-1.3578, y=-0.2407, z=-0.9143), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2416, -0.1296, 1.0032)>
    Rotation: <Euler (x=-2.5104, y=-0.0650, z=0.4681), order='XYZ'>
    Matrix:
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      <Vector (0.4503, -0.7032, 0.5503, -0.1296)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2277, -0.1542, 0.9826)>
    Rotation: <Euler (x=-2.1999, y=0.0132, z=0.6105), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2186, -0.1677, 0.9602)>
    Rotation: <Euler (x=-2.0264, y=0.0832, z=0.5941), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2780, -0.1267, 0.9865)>
    Rotation: <Euler (x=-1.6799, y=-0.3181, z=-1.0296), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.2749, -0.1417, 0.9425)>
    Rotation: <Euler (x=-1.6336, y=-0.3647, z=-0.9988), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.2696, -0.1543, 0.9073)>
    Rotation: <Euler (x=-1.3716, y=-0.3202, z=-1.0732), order='XYZ'>
    Matrix:
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      <Vector (-0.8340, -0.1767, 0.5226, -0.1543)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.2619, -0.1585, 0.8851)>
    Rotation: <Euler (x=-1.2248, y=-0.3763, z=-1.1260), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.2784, -0.1134, 0.9851)>
    Rotation: <Euler (x=-1.7166, y=-0.1334, z=-1.1007), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.2806, -0.1212, 0.9383)>
    Rotation: <Euler (x=-1.7515, y=-0.2711, z=-1.1061), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.2818, -0.1303, 0.9110)>
    Rotation: <Euler (x=-1.5087, y=-0.2365, z=-1.1297), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.2770, -0.1360, 0.8812)>
    Rotation: <Euler (x=-1.2123, y=-0.1473, z=-1.1769), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2796, -0.0950, 0.9858)>
    Rotation: <Euler (x=-1.8027, y=-0.0611, z=-1.0472), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.2883, -0.1037, 0.9328)>
    Rotation: <Euler (x=-1.7185, y=-0.1251, z=-1.1758), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.2902, -0.1073, 0.9118)>
    Rotation: <Euler (x=-1.4756, y=-0.0744, z=-1.1749), order='XYZ'>
    Matrix:
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      <Vector (-0.9201, -0.0316, 0.3904, -0.1073)>
      <Vector (0.0743, -0.9927, 0.0948, 0.9118)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.2880, -0.1079, 0.8932)>
    Rotation: <Euler (x=-1.3031, y=-0.0351, z=-1.1875), order='XYZ'>
    Matrix:
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      <Vector (0.0351, -0.9638, 0.2644, 0.8932)>
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  Bone: Tail
    Location: <Vector (0.0383, -0.0293, 0.9295)>
    Rotation: <Euler (x=-1.3415, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, -0.0000, 0.0383)>
      <Vector (0.0000, 0.2273, 0.9738, -0.0293)>
      <Vector (-0.0000, -0.9738, 0.2273, 0.9295)>
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  Bone: Tail_end
    Location: <Vector (0.0383, 0.0534, 0.5749)>
    Rotation: <Euler (x=-1.2677, y=0.1027, z=0.0444), order='XYZ'>
    Matrix:
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      <Vector (0.0441, 0.2938, 0.9548, 0.0534)>
      <Vector (-0.1025, -0.9494, 0.2969, 0.5749)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 38
  Bone: spine
    Location: <Vector (0.0167, -0.0324, 0.9448)>
    Rotation: <Euler (x=1.5233, y=0.1248, z=0.0004), order='XYZ'>
    Matrix:
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      <Vector (-0.1245, 0.9911, 0.0471, 0.9448)>
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  Bone: spine 2
    Location: <Vector (0.0380, -0.0242, 1.1148)>
    Rotation: <Euler (x=1.5725, y=0.0103, z=-0.0003), order='XYZ'>
    Matrix:
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      <Vector (-0.0003, -0.0018, -1.0000, -0.0242)>
      <Vector (-0.0103, 0.9999, -0.0018, 1.1148)>
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  Bone: spine 3
    Location: <Vector (0.0392, -0.0244, 1.2270)>
    Rotation: <Euler (x=1.5166, y=-0.0071, z=0.0026), order='XYZ'>
    Matrix:
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      <Vector (0.0026, 0.0542, -0.9985, -0.0244)>
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  Bone: spine 4
    Location: <Vector (0.0382, -0.0166, 1.3702)>
    Rotation: <Euler (x=1.4139, y=-0.0974, z=0.0035), order='XYZ'>
    Matrix:
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      <Vector (0.0034, 0.1559, -0.9878, -0.0166)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0230, 0.0080, 1.5243)>
    Rotation: <Euler (x=2.0295, y=0.0027, z=0.0013), order='XYZ'>
    Matrix:
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      <Vector (0.0013, -0.4428, -0.8966, 0.0080)>
      <Vector (-0.0027, 0.8966, -0.4428, 1.5243)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0232, -0.0163, 1.5734)>
    Rotation: <Euler (x=1.9104, y=0.0027, z=0.0013), order='XYZ'>
    Matrix:
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      <Vector (0.0013, -0.3331, -0.9429, -0.0163)>
      <Vector (-0.0027, 0.9429, -0.3331, 1.5734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0234, -0.0338, 1.6232)>
    Rotation: <Euler (x=1.8213, y=0.0025, z=0.0017), order='XYZ'>
    Matrix:
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      <Vector (0.0017, -0.2479, -0.9688, -0.0338)>
      <Vector (-0.0025, 0.9688, -0.2479, 1.6232)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0983, -0.1519, 1.6210)>
    Rotation: <Euler (x=-1.3092, y=0.1271, z=2.9307), order='XYZ'>
    Matrix:
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      <Vector (0.2076, -0.2785, -0.9377, -0.1519)>
      <Vector (-0.1268, -0.9582, 0.2565, 1.6210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.1126, -0.2129, 1.4108)>
    Rotation: <Euler (x=-1.5819, y=0.1020, z=2.9242), order='XYZ'>
    Matrix:
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      <Vector (-0.1018, -0.9947, -0.0111, 1.4108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0514, -0.1526, 1.6083)>
    Rotation: <Euler (x=-1.2791, y=0.0051, z=-2.9257), order='XYZ'>
    Matrix:
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      <Vector (-0.0051, -0.9578, 0.2875, 1.6083)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0369, -0.2140, 1.3982)>
    Rotation: <Euler (x=-1.5394, y=0.0739, z=-2.9148), order='XYZ'>
    Matrix:
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      <Vector (-0.2242, -0.0140, -0.9744, -0.2140)>
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  Bone: Hair back
    Location: <Vector (0.0235, 0.0834, 1.6231)>
    Rotation: <Euler (x=1.2913, y=-3.0709, z=-0.2203), order='XYZ'>
    Matrix:
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      <Vector (0.2180, 0.2840, -0.9337, 0.0834)>
      <Vector (0.0706, -0.9588, -0.2752, 1.6231)>
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  Bone: Hair back 2
    Location: <Vector (0.0229, 0.1122, 1.5259)>
    Rotation: <Euler (x=1.2592, y=-3.1340, z=-0.2203), order='XYZ'>
    Matrix:
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      <Vector (0.2186, 0.3007, -0.9283, 0.1122)>
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  Bone: Hair back 3
    Location: <Vector (0.0289, 0.1427, 1.4294)>
    Rotation: <Euler (x=-1.6634, y=0.0983, z=2.9082), order='XYZ'>
    Matrix:
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      <Vector (0.2302, 0.0673, -0.9708, 0.1427)>
      <Vector (-0.0982, -0.9909, -0.0920, 1.4294)>
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  Bone: Hair back 4
    Location: <Vector (0.0408, 0.1495, 1.3289)>
    Rotation: <Euler (x=1.4003, y=2.9644, z=-0.2389), order='XYZ'>
    Matrix:
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      <Vector (0.2329, 0.1238, -0.9646, 0.1495)>
      <Vector (-0.1763, -0.9701, -0.1670, 1.3289)>
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  Bone: shoulder.L
    Location: <Vector (0.0420, -0.0561, 1.4789)>
    Rotation: <Euler (x=-0.0850, y=0.0777, z=-0.9182), order='XYZ'>
    Matrix:
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      <Vector (-0.7921, 0.6103, -0.0099, -0.0561)>
      <Vector (-0.0777, -0.0847, 0.9934, 1.4789)>
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  Bone: upper_arm.L
    Location: <Vector (0.1482, 0.0215, 1.4640)>
    Rotation: <Euler (x=-1.7038, y=0.2665, z=2.7421), order='XYZ'>
    Matrix:
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      <Vector (0.3753, 0.0206, -0.9267, 0.0215)>
      <Vector (-0.2633, -0.9562, -0.1279, 1.4640)>
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  Bone: forearm.L
    Location: <Vector (0.2260, 0.0270, 1.2095)>
    Rotation: <Euler (x=-1.1853, y=0.6028, z=2.8750), order='XYZ'>
    Matrix:
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      <Vector (0.2170, -0.5011, -0.8377, 0.0270)>
      <Vector (-0.5669, -0.7633, 0.3098, 1.2095)>
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  Bone: hand.L
    Location: <Vector (0.3183, -0.0865, 1.0367)>
    Rotation: <Euler (x=-1.1918, y=0.3182, z=2.7787), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3216, -0.1396, 0.9913)>
    Rotation: <Euler (x=-1.8071, y=0.3834, z=1.1114), order='XYZ'>
    Matrix:
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      <Vector (0.8313, -0.4298, 0.3526, -0.1396)>
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  Bone: f_index 1.L
    Location: <Vector (0.3240, -0.1606, 0.9474)>
    Rotation: <Euler (x=-1.6610, y=0.3343, z=1.0205), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3214, -0.1695, 0.9217)>
    Rotation: <Euler (x=-1.5585, y=0.3239, z=1.0015), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3171, -0.1756, 0.8996)>
    Rotation: <Euler (x=-1.3516, y=0.2333, z=0.9598), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.2986, -0.1295, 1.0059)>
    Rotation: <Euler (x=-2.5021, y=0.0696, z=-0.4235), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2858, -0.1544, 0.9851)>
    Rotation: <Euler (x=-2.1923, y=-0.0074, z=-0.5665), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2773, -0.1681, 0.9626)>
    Rotation: <Euler (x=-2.0187, y=-0.0775, z=-0.5506), order='XYZ'>
    Matrix:
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      <Vector (-0.5217, -0.4056, 0.7506, -0.1681)>
      <Vector (0.0775, -0.8987, -0.4317, 0.9626)>
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  Bone: palm 2.L
    Location: <Vector (0.3349, -0.1248, 0.9892)>
    Rotation: <Euler (x=-1.6745, y=0.3101, z=1.0754), order='XYZ'>
    Matrix:
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      <Vector (0.8378, -0.3162, 0.4451, -0.1248)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3324, -0.1395, 0.9451)>
    Rotation: <Euler (x=-1.6277, y=0.3569, z=1.0449), order='XYZ'>
    Matrix:
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      <Vector (0.8104, -0.3302, 0.4840, -0.1395)>
      <Vector (-0.3493, -0.9355, -0.0533, 0.9451)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3277, -0.1520, 0.9098)>
    Rotation: <Euler (x=-1.3665, y=0.3120, z=1.1188), order='XYZ'>
    Matrix:
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      <Vector (0.8561, -0.1818, 0.4837, -0.1520)>
      <Vector (-0.3070, -0.9319, 0.1931, 0.9098)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3201, -0.1563, 0.8875)>
    Rotation: <Euler (x=-1.2200, y=0.3679, z=1.1718), order='XYZ'>
    Matrix:
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      <Vector (0.8598, -0.1777, 0.4787, -0.1563)>
      <Vector (-0.3596, -0.8763, 0.3206, 0.8875)>
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  Bone: palm 3.L
    Location: <Vector (0.3347, -0.1115, 0.9880)>
    Rotation: <Euler (x=-1.7120, y=0.1251, z=1.1453), order='XYZ'>
    Matrix:
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      <Vector (0.9037, -0.1706, 0.3927, -0.1115)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3372, -0.1188, 0.9411)>
    Rotation: <Euler (x=-1.7467, y=0.2627, z=1.1514), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3388, -0.1275, 0.9138)>
    Rotation: <Euler (x=-1.5042, y=0.2280, z=1.1748), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3342, -0.1331, 0.8839)>
    Rotation: <Euler (x=-1.2083, y=0.1387, z=1.2215), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3351, -0.0931, 0.9889)>
    Rotation: <Euler (x=-1.7977, y=0.0531, z=1.0916), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3441, -0.1008, 0.9358)>
    Rotation: <Euler (x=-1.7145, y=0.1165, z=1.2204), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3461, -0.1042, 0.9147)>
    Rotation: <Euler (x=-1.4716, y=0.0658, z=1.2193), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3439, -0.1047, 0.8962)>
    Rotation: <Euler (x=-1.2992, y=0.0265, z=1.2317), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (0.0118, -0.0561, 1.4765)>
    Rotation: <Euler (x=-0.0735, y=-0.0776, z=0.9548), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.0975, 0.0175, 1.4631)>
    Rotation: <Euler (x=-1.7096, y=-0.2596, z=-2.7312), order='XYZ'>
    Matrix:
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      <Vector (-0.3856, 0.0255, -0.9223, 0.0175)>
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  Bone: forearm.R
    Location: <Vector (-0.1742, 0.0243, 1.2083)>
    Rotation: <Euler (x=-1.1876, y=-0.5998, z=-2.8628), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2649, -0.0897, 1.0350)>
    Rotation: <Euler (x=-1.1825, y=-0.3145, z=-2.7669), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2672, -0.1432, 0.9900)>
    Rotation: <Euler (x=-1.8040, y=-0.3926, z=-1.0979), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2689, -0.1645, 0.9462)>
    Rotation: <Euler (x=-1.6590, y=-0.3437, z=-1.0065), order='XYZ'>
    Matrix:
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      <Vector (-0.7955, -0.3307, 0.5077, -0.1645)>
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  Bone: f_index 2.R
    Location: <Vector (-0.2660, -0.1735, 0.9206)>
    Rotation: <Euler (x=-1.5566, y=-0.3333, z=-0.9874), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2616, -0.1797, 0.8986)>
    Rotation: <Euler (x=-1.3501, y=-0.2428, z=-0.9454), order='XYZ'>
    Matrix:
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      <Vector (-0.7870, -0.0621, 0.6139, -0.1797)>
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  Bone: thumb 1.R
    Location: <Vector (-0.2444, -0.1326, 1.0047)>
    Rotation: <Euler (x=-2.5112, y=-0.0728, z=0.4388), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2311, -0.1575, 0.9842)>
    Rotation: <Euler (x=-2.2018, y=0.0056, z=0.5811), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2222, -0.1713, 0.9618)>
    Rotation: <Euler (x=-2.0281, y=0.0756, z=0.5646), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.2806, -0.1286, 0.9877)>
    Rotation: <Euler (x=-1.6719, y=-0.3194, z=-1.0615), order='XYZ'>
    Matrix:
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      <Vector (-0.8289, -0.3219, 0.4574, -0.1286)>
      <Vector (0.3140, -0.9446, -0.0958, 0.9877)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.2777, -0.1436, 0.9438)>
    Rotation: <Euler (x=-1.6254, y=-0.3662, z=-1.0310), order='XYZ'>
    Matrix:
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      <Vector (-0.8010, -0.3348, 0.4964, -0.1436)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.2725, -0.1562, 0.9086)>
    Rotation: <Euler (x=-1.3635, y=-0.3212, z=-1.1051), order='XYZ'>
    Matrix:
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      <Vector (-0.8478, -0.1836, 0.4975, -0.1562)>
      <Vector (0.3157, -0.9286, 0.1953, 0.9086)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.2648, -0.1606, 0.8864)>
    Rotation: <Euler (x=-1.2164, y=-0.3768, z=-1.1584), order='XYZ'>
    Matrix:
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      <Vector (-0.8519, -0.1771, 0.4929, -0.1606)>
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  Bone: palm.03.R
    Location: <Vector (-0.2807, -0.1153, 0.9864)>
    Rotation: <Euler (x=-1.7088, y=-0.1342, z=-1.1310), order='XYZ'>
    Matrix:
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      <Vector (-0.8967, -0.1785, 0.4050, -0.1153)>
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  Bone: f_ring 1.R
    Location: <Vector (-0.2827, -0.1229, 0.9396)>
    Rotation: <Euler (x=-1.7434, y=-0.2718, z=-1.1376), order='XYZ'>
    Matrix:
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      <Vector (-0.8743, -0.3121, 0.3717, -0.1229)>
      <Vector (0.2685, -0.9490, -0.1655, 0.9396)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.2840, -0.1319, 0.9123)>
    Rotation: <Euler (x=-1.5008, y=-0.2370, z=-1.1609), order='XYZ'>
    Matrix:
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      <Vector (-0.8915, -0.1869, 0.4126, -0.1319)>
      <Vector (0.2348, -0.9697, 0.0680, 0.9123)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.2791, -0.1377, 0.8825)>
    Rotation: <Euler (x=-1.2044, y=-0.1475, z=-1.2074), order='XYZ'>
    Matrix:
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      <Vector (-0.9245, -0.0009, 0.3811, -0.1377)>
      <Vector (0.1470, -0.9235, 0.3543, 0.8825)>
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  Bone: palm.R
    Location: <Vector (-0.2813, -0.0969, 0.9871)>
    Rotation: <Euler (x=-1.7950, y=-0.0623, z=-1.0771), order='XYZ'>
    Matrix:
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      <Vector (-0.8789, -0.1588, 0.4499, -0.0969)>
      <Vector (0.0622, -0.9731, -0.2219, 0.9871)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.2898, -0.1051, 0.9340)>
    Rotation: <Euler (x=-1.7107, y=-0.1253, z=-1.2062), order='XYZ'>
    Matrix:
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      <Vector (-0.9269, -0.1653, 0.3368, -0.1051)>
      <Vector (0.1250, -0.9825, -0.1383, 0.9340)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.2917, -0.1087, 0.9130)>
    Rotation: <Euler (x=-1.4678, y=-0.0746, z=-1.2049), order='XYZ'>
    Matrix:
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      <Vector (-0.9312, -0.0324, 0.3631, -0.1087)>
      <Vector (0.0745, -0.9919, 0.1025, 0.9130)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.2894, -0.1093, 0.8945)>
    Rotation: <Euler (x=-1.2953, y=-0.0352, z=-1.2171), order='XYZ'>
    Matrix:
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      <Vector (-0.9375, 0.0624, 0.3423, -0.1093)>
      <Vector (0.0352, -0.9617, 0.2719, 0.8945)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (0.0380, -0.0325, 0.9296)>
    Rotation: <Euler (x=-1.3385, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.2302, 0.9731, -0.0325)>
      <Vector (-0.0000, -0.9731, 0.2302, 0.9296)>
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  Bone: Tail_end
    Location: <Vector (0.0380, 0.0513, 0.5753)>
    Rotation: <Euler (x=-1.2480, y=0.0918, z=0.0423), order='XYZ'>
    Matrix:
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      <Vector (0.0421, 0.3132, 0.9487, 0.0513)>
      <Vector (-0.0917, -0.9444, 0.3159, 0.5753)>
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Frame: 39
  Bone: spine
    Location: <Vector (0.0162, -0.0324, 0.9448)>
    Rotation: <Euler (x=1.5252, y=0.1253, z=0.0004), order='XYZ'>
    Matrix:
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      <Vector (0.0004, 0.0456, -0.9990, -0.0324)>
      <Vector (-0.1250, 0.9911, 0.0452, 0.9448)>
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  Bone: spine 2
    Location: <Vector (0.0376, -0.0245, 1.1147)>
    Rotation: <Euler (x=1.5720, y=0.0100, z=-0.0003), order='XYZ'>
    Matrix:
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      <Vector (-0.0003, -0.0012, -1.0000, -0.0245)>
      <Vector (-0.0100, 0.9999, -0.0012, 1.1147)>
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  Bone: spine 3
    Location: <Vector (0.0388, -0.0247, 1.2270)>
    Rotation: <Euler (x=1.5152, y=-0.0084, z=0.0029), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (0.0375, -0.0167, 1.3701)>
    Rotation: <Euler (x=1.4082, y=-0.0942, z=0.0040), order='XYZ'>
    Matrix:
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      <Vector (0.0040, 0.1615, -0.9869, -0.0167)>
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  Bone: neck_base
    Location: <Vector (0.0229, 0.0088, 1.5242)>
    Rotation: <Euler (x=2.0318, y=0.0012, z=0.0005), order='XYZ'>
    Matrix:
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      <Vector (0.0005, -0.4448, -0.8956, 0.0088)>
      <Vector (-0.0012, 0.8956, -0.4448, 1.5242)>
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  Bone: neck
    Location: <Vector (0.0230, -0.0155, 1.5732)>
    Rotation: <Euler (x=1.9127, y=0.0012, z=0.0005), order='XYZ'>
    Matrix:
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      <Vector (0.0005, -0.3353, -0.9421, -0.0155)>
      <Vector (-0.0012, 0.9421, -0.3353, 1.5732)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0230, -0.0332, 1.6229)>
    Rotation: <Euler (x=1.8235, y=0.0009, z=0.0010), order='XYZ'>
    Matrix:
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      <Vector (0.0010, -0.2501, -0.9682, -0.0332)>
      <Vector (-0.0009, 0.9682, -0.2501, 1.6229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0978, -0.1513, 1.6207)>
    Rotation: <Euler (x=-1.3114, y=0.1285, z=2.9297), order='XYZ'>
    Matrix:
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      <Vector (0.2086, -0.2768, -0.9380, -0.1513)>
      <Vector (-0.1281, -0.9586, 0.2544, 1.6207)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.1126, -0.2120, 1.4105)>
    Rotation: <Euler (x=-1.5834, y=0.0993, z=2.9232), order='XYZ'>
    Matrix:
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      <Vector (0.2156, -0.0092, -0.9764, -0.2120)>
      <Vector (-0.0992, -0.9950, -0.0125, 1.4105)>
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  Bone: Hair.R
    Location: <Vector (-0.0518, -0.1519, 1.6075)>
    Rotation: <Euler (x=-1.2802, y=0.0073, z=-2.9264), order='XYZ'>
    Matrix:
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      <Vector (-0.2135, -0.2784, -0.9364, -0.1519)>
      <Vector (-0.0073, -0.9581, 0.2865, 1.6075)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0369, -0.2130, 1.3974)>
    Rotation: <Euler (x=-1.5407, y=0.0758, z=-2.9157), order='XYZ'>
    Matrix:
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      <Vector (-0.2233, -0.0124, -0.9747, -0.2130)>
      <Vector (-0.0758, -0.9967, 0.0300, 1.3974)>
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  Bone: Hair back
    Location: <Vector (0.0232, 0.0840, 1.6231)>
    Rotation: <Euler (x=1.2923, y=-3.0722, z=-0.2211), order='XYZ'>
    Matrix:
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      <Vector (0.2188, 0.2829, -0.9339, 0.0840)>
      <Vector (0.0694, -0.9591, -0.2743, 1.6231)>
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  Bone: Hair back 2
    Location: <Vector (0.0227, 0.1127, 1.5259)>
    Rotation: <Euler (x=1.2504, y=-3.1361, z=-0.2212), order='XYZ'>
    Matrix:
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      <Vector (0.2194, 0.3084, -0.9256, 0.1127)>
      <Vector (0.0054, -0.9491, -0.3150, 1.5259)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 3
    Location: <Vector (0.0292, 0.1440, 1.4296)>
    Rotation: <Euler (x=-1.6831, y=0.1006, z=2.9059), order='XYZ'>
    Matrix:
      <Vector (-0.9674, 0.1232, -0.2211, 0.0292)>
      <Vector (0.2323, 0.0856, -0.9689, 0.1440)>
      <Vector (-0.1005, -0.9887, -0.1115, 1.4296)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 4
    Location: <Vector (0.0417, 0.1527, 1.3294)>
    Rotation: <Euler (x=1.3813, y=2.9593, z=-0.2426), order='XYZ'>
    Matrix:
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      <Vector (-0.1813, -0.9658, -0.1853, 1.3294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0417, -0.0555, 1.4790)>
    Rotation: <Euler (x=-0.0806, y=0.0473, z=-0.9216), order='XYZ'>
    Matrix:
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      <Vector (-0.0473, -0.0804, 0.9956, 1.4790)>
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  Bone: upper_arm.L
    Location: <Vector (0.1486, 0.0214, 1.4647)>
    Rotation: <Euler (x=1.4514, y=2.8717, z=-0.3794), order='XYZ'>
    Matrix:
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      <Vector (-0.2667, -0.9569, -0.1148, 1.4647)>
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  Bone: forearm.L
    Location: <Vector (0.2258, 0.0247, 1.2101)>
    Rotation: <Euler (x=-1.1726, y=0.6024, z=2.8999), order='XYZ'>
    Matrix:
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      <Vector (0.1972, -0.5015, -0.8424, 0.0247)>
      <Vector (-0.5667, -0.7595, 0.3195, 1.2101)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.3196, -0.0888, 1.0381)>
    Rotation: <Euler (x=-1.1949, y=0.3198, z=2.8051), order='XYZ'>
    Matrix:
      <Vector (-0.8961, 0.1548, -0.4161, 0.3196)>
      <Vector (0.3135, -0.4431, -0.8399, -0.0888)>
      <Vector (-0.3144, -0.8830, 0.3485, 1.0381)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.3245, -0.1417, 0.9927)>
    Rotation: <Euler (x=-1.8085, y=0.3803, z=1.1383), order='XYZ'>
    Matrix:
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      <Vector (0.8430, -0.4263, 0.3280, -0.1417)>
      <Vector (-0.3712, -0.9024, -0.2186, 0.9927)>
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  Bone: f_index 1.L
    Location: <Vector (0.3275, -0.1625, 0.9487)>
    Rotation: <Euler (x=-1.6621, y=0.3311, z=1.0475), order='XYZ'>
    Matrix:
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      <Vector (0.8191, -0.3260, 0.4720, -0.1625)>
      <Vector (-0.3251, -0.9417, -0.0862, 0.9487)>
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  Bone: f_index 2.L
    Location: <Vector (0.3253, -0.1714, 0.9230)>
    Rotation: <Euler (x=-1.5595, y=0.3207, z=1.0285), order='XYZ'>
    Matrix:
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      <Vector (0.8129, -0.2641, 0.5191, -0.1714)>
      <Vector (-0.3152, -0.9490, 0.0107, 0.9230)>
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  Bone: f_index 3.L
    Location: <Vector (0.3212, -0.1776, 0.9008)>
    Rotation: <Euler (x=-1.3524, y=0.2301, z=0.9870), order='XYZ'>
    Matrix:
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      <Vector (-0.2281, -0.9505, 0.2109, 0.9008)>
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  Bone: thumb 1.L
    Location: <Vector (0.3012, -0.1322, 1.0072)>
    Rotation: <Euler (x=-2.4990, y=0.0682, z=-0.3959), order='XYZ'>
    Matrix:
      <Vector (0.9205, -0.3464, 0.1807, 0.3012)>
      <Vector (-0.3848, -0.7229, 0.5739, -0.1322)>
      <Vector (-0.0682, -0.5978, -0.7987, 1.0072)>
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  Bone: thumb 2.L
    Location: <Vector (0.2891, -0.1575, 0.9863)>
    Rotation: <Euler (x=-2.1891, y=-0.0084, z=-0.5392), order='XYZ'>
    Matrix:
      <Vector (0.8581, -0.2918, 0.4226, 0.2891)>
      <Vector (-0.5134, -0.5010, 0.6967, -0.1575)>
      <Vector (0.0084, -0.8148, -0.5797, 0.9863)>
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  Bone: thumb 3.L
    Location: <Vector (0.2810, -0.1714, 0.9638)>
    Rotation: <Euler (x=-2.0155, y=-0.0786, z=-0.5235), order='XYZ'>
    Matrix:
      <Vector (0.8634, -0.1537, 0.4806, 0.2810)>
      <Vector (-0.4984, -0.4080, 0.7650, -0.1714)>
      <Vector (0.0785, -0.9000, -0.4288, 0.9638)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.L
    Location: <Vector (0.3374, -0.1266, 0.9906)>
    Rotation: <Euler (x=-1.6757, y=0.3070, z=1.1023), order='XYZ'>
    Matrix:
      <Vector (0.4304, -0.0423, -0.9017, 0.3374)>
      <Vector (0.8505, -0.3155, 0.4208, -0.1266)>
      <Vector (-0.3022, -0.9480, -0.0998, 0.9906)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3354, -0.1413, 0.9465)>
    Rotation: <Euler (x=-1.6289, y=0.3537, z=1.0718), order='XYZ'>
    Matrix:
      <Vector (0.4489, -0.1145, -0.8862, 0.3354)>
      <Vector (0.8237, -0.3314, 0.4600, -0.1413)>
      <Vector (-0.3464, -0.9365, -0.0545, 0.9465)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.L
    Location: <Vector (0.3311, -0.1538, 0.9112)>
    Rotation: <Euler (x=-1.3679, y=0.3090, z=1.1457), order='XYZ'>
    Matrix:
      <Vector (0.3929, -0.3064, -0.8671, 0.3311)>
      <Vector (0.8679, -0.1882, 0.4597, -0.1538)>
      <Vector (-0.3041, -0.9331, 0.1920, 0.9112)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.L
    Location: <Vector (0.3237, -0.1583, 0.8888)>
    Rotation: <Euler (x=-1.2216, y=0.3649, z=1.1986), order='XYZ'>
    Matrix:
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      <Vector (0.8702, -0.1879, 0.4554, -0.1583)>
      <Vector (-0.3568, -0.8778, 0.3196, 0.8888)>
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  Bone: palm 3.L
    Location: <Vector (0.3368, -0.1133, 0.9894)>
    Rotation: <Euler (x=-1.7134, y=0.1221, z=1.1725), order='XYZ'>
    Matrix:
      <Vector (0.3850, 0.0842, -0.9191, 0.3368)>
      <Vector (0.9149, -0.1662, 0.3680, -0.1133)>
      <Vector (-0.1218, -0.9825, -0.1410, 0.9894)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.L
    Location: <Vector (0.3396, -0.1203, 0.9426)>
    Rotation: <Euler (x=-1.7482, y=0.2597, z=1.1784), order='XYZ'>
    Matrix:
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      <Vector (0.8930, -0.3010, 0.3345, -0.1203)>
      <Vector (-0.2568, -0.9513, -0.1705, 0.9426)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.L
    Location: <Vector (0.3415, -0.1290, 0.9152)>
    Rotation: <Euler (x=-1.5058, y=0.2250, z=1.2018), order='XYZ'>
    Matrix:
      <Vector (0.3516, -0.1409, -0.9255, 0.3415)>
      <Vector (0.9092, -0.1843, 0.3735, -0.1290)>
      <Vector (-0.2231, -0.9727, 0.0633, 0.9152)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.L
    Location: <Vector (0.3372, -0.1347, 0.8853)>
    Rotation: <Euler (x=-1.2099, y=0.1358, z=1.2487), order='XYZ'>
    Matrix:
      <Vector (0.3137, -0.3750, -0.8723, 0.3372)>
      <Vector (0.9398, -0.0083, 0.3415, -0.1347)>
      <Vector (-0.1354, -0.9270, 0.3498, 0.8853)>
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  Bone: palm 4.L
    Location: <Vector (0.3367, -0.0948, 0.9903)>
    Rotation: <Euler (x=-1.7989, y=0.0499, z=1.1189), order='XYZ'>
    Matrix:
      <Vector (0.4361, 0.1822, -0.8812, 0.3367)>
      <Vector (0.8985, -0.1425, 0.4152, -0.0948)>
      <Vector (-0.0499, -0.9729, -0.2258, 0.9903)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.L
    Location: <Vector (0.3460, -0.1022, 0.9372)>
    Rotation: <Euler (x=-1.7161, y=0.1136, z=1.2476), order='XYZ'>
    Matrix:
      <Vector (0.3156, 0.1017, -0.9434, 0.3460)>
      <Vector (0.9421, -0.1523, 0.2987, -0.1022)>
      <Vector (-0.1133, -0.9831, -0.1439, 0.9372)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.L
    Location: <Vector (0.3482, -0.1055, 0.9162)>
    Rotation: <Euler (x=-1.4732, y=0.0628, z=1.2465), order='XYZ'>
    Matrix:
      <Vector (0.3180, -0.1123, -0.9414, 0.3482)>
      <Vector (0.9460, -0.0282, 0.3229, -0.1055)>
      <Vector (-0.0628, -0.9933, 0.0973, 0.9162)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.L
    Location: <Vector (0.3461, -0.1060, 0.8976)>
    Rotation: <Euler (x=-1.3008, y=0.0236, z=1.2590), order='XYZ'>
    Matrix:
      <Vector (0.3067, -0.2608, -0.9154, 0.3461)>
      <Vector (0.9515, 0.0602, 0.3016, -0.1060)>
      <Vector (-0.0235, -0.9635, 0.2666, 0.8976)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.R
    Location: <Vector (0.0115, -0.0555, 1.4767)>
    Rotation: <Euler (x=-0.0687, y=-0.0474, z=0.9579), order='XYZ'>
    Matrix:
      <Vector (0.5746, -0.8142, -0.0834, 0.0115)>
      <Vector (0.8171, 0.5766, 0.0008, -0.0555)>
      <Vector (0.0474, -0.0686, 0.9965, 1.4767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.R
    Location: <Vector (-0.0983, 0.0174, 1.4640)>
    Rotation: <Euler (x=-1.6961, y=-0.2643, z=-2.7516), order='XYZ'>
    Matrix:
      <Vector (-0.8928, -0.2872, 0.3470, -0.0983)>
      <Vector (-0.3670, 0.0171, -0.9301, 0.0174)>
      <Vector (0.2612, -0.9577, -0.1206, 1.4640)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.R
    Location: <Vector (-0.1747, 0.0220, 1.2091)>
    Rotation: <Euler (x=-1.1753, y=-0.6004, z=-2.8878), order='XYZ'>
    Matrix:
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      <Vector (-0.2072, -0.5038, -0.8386, 0.0220)>
      <Vector (0.5650, -0.7614, 0.3179, 1.2091)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.R
    Location: <Vector (-0.2671, -0.0921, 1.0367)>
    Rotation: <Euler (x=-1.1860, y=-0.3161, z=-2.7938), order='XYZ'>
    Matrix:
      <Vector (-0.8936, -0.1429, 0.4256, -0.2671)>
      <Vector (-0.3239, -0.4511, -0.8316, -0.0921)>
      <Vector (0.3108, -0.8810, 0.3568, 1.0367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.R
    Location: <Vector (-0.2709, -0.1454, 0.9916)>
    Rotation: <Euler (x=-1.8054, y=-0.3891, z=-1.1254), order='XYZ'>
    Matrix:
      <Vector (0.3986, -0.0508, 0.9157, -0.2709)>
      <Vector (-0.8350, -0.4331, 0.3394, -0.1454)>
      <Vector (0.3793, -0.8999, -0.2150, 0.9916)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.2734, -0.1665, 0.9478)>
    Rotation: <Euler (x=-1.6599, y=-0.3401, z=-1.0342), order='XYZ'>
    Matrix:
      <Vector (0.4820, 0.0933, 0.8712, -0.2734)>
      <Vector (-0.8102, -0.3310, 0.4837, -0.1665)>
      <Vector (0.3336, -0.9390, -0.0839, 0.9478)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.R
    Location: <Vector (-0.2709, -0.1755, 0.9221)>
    Rotation: <Euler (x=-1.5575, y=-0.3297, z=-1.0151), order='XYZ'>
    Matrix:
      <Vector (0.4991, 0.1820, 0.8472, -0.2709)>
      <Vector (-0.8038, -0.2680, 0.5311, -0.1755)>
      <Vector (0.3237, -0.9461, 0.0126, 0.9221)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.R
    Location: <Vector (-0.2666, -0.1818, 0.9000)>
    Rotation: <Euler (x=-1.3508, y=-0.2392, z=-0.9733), order='XYZ'>
    Matrix:
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      <Vector (-0.8032, -0.0684, 0.5918, -0.1818)>
      <Vector (0.2369, -0.9481, 0.2120, 0.9000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.R
    Location: <Vector (-0.2479, -0.1355, 1.0062)>
    Rotation: <Euler (x=-2.5077, y=-0.0714, z=0.4105), order='XYZ'>
    Matrix:
      <Vector (0.9146, 0.3603, -0.1837, -0.2479)>
      <Vector (0.3981, -0.7219, 0.5660, -0.1355)>
      <Vector (0.0714, -0.5908, -0.8037, 1.0062)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.R
    Location: <Vector (-0.2353, -0.1607, 0.9856)>
    Rotation: <Euler (x=-2.1982, y=0.0065, z=0.5531), order='XYZ'>
    Matrix:
      <Vector (0.8509, 0.3039, -0.4286, -0.2353)>
      <Vector (0.5254, -0.5022, 0.6869, -0.1607)>
      <Vector (-0.0065, -0.8096, -0.5870, 0.9856)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.R
    Location: <Vector (-0.2269, -0.1746, 0.9632)>
    Rotation: <Euler (x=-2.0245, y=0.0765, z=0.5369), order='XYZ'>
    Matrix:
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      <Vector (0.5099, -0.4117, 0.7553, -0.1746)>
      <Vector (-0.0764, -0.8962, -0.4370, 0.9632)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.R
    Location: <Vector (-0.2840, -0.1304, 0.9894)>
    Rotation: <Euler (x=-1.6730, y=-0.3159, z=-1.0891), order='XYZ'>
    Matrix:
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      <Vector (-0.8424, -0.3211, 0.4327, -0.1304)>
      <Vector (0.3106, -0.9456, -0.0970, 0.9894)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.2816, -0.1454, 0.9454)>
    Rotation: <Euler (x=-1.6265, y=-0.3626, z=-1.0587), order='XYZ'>
    Matrix:
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      <Vector (-0.8150, -0.3360, 0.4721, -0.1454)>
      <Vector (0.3547, -0.9335, -0.0520, 0.9454)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.2769, -0.1580, 0.9102)>
    Rotation: <Euler (x=-1.3648, y=-0.3177, z=-1.1327), order='XYZ'>
    Matrix:
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      <Vector (-0.8602, -0.1901, 0.4731, -0.1580)>
      <Vector (0.3124, -0.9299, 0.1943, 0.9102)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.2693, -0.1626, 0.8879)>
    Rotation: <Euler (x=-1.2180, y=-0.3734, z=-1.1859), order='XYZ'>
    Matrix:
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      <Vector (-0.8630, -0.1876, 0.4692, -0.1626)>
      <Vector (0.3648, -0.8737, 0.3217, 0.8879)>
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  Bone: palm.03.R
    Location: <Vector (-0.2837, -0.1171, 0.9881)>
    Rotation: <Euler (x=-1.7102, y=-0.1307, z=-1.1589), order='XYZ'>
    Matrix:
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      <Vector (-0.9085, -0.1739, 0.3799, -0.1171)>
      <Vector (0.1304, -0.9819, -0.1377, 0.9881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.2860, -0.1245, 0.9413)>
    Rotation: <Euler (x=-1.7449, y=-0.2684, z=-1.1653), order='XYZ'>
    Matrix:
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      <Vector (-0.8860, -0.3083, 0.3463, -0.1245)>
      <Vector (0.2651, -0.9496, -0.1670, 0.9413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.R
    Location: <Vector (-0.2876, -0.1334, 0.9139)>
    Rotation: <Euler (x=-1.5023, y=-0.2336, z=-1.1886), order='XYZ'>
    Matrix:
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      <Vector (-0.9026, -0.1887, 0.3868, -0.1334)>
      <Vector (0.2315, -0.9706, 0.0666, 0.9139)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.2831, -0.1392, 0.8841)>
    Rotation: <Euler (x=-1.2061, y=-0.1442, z=-1.2352), order='XYZ'>
    Matrix:
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      <Vector (-0.9344, -0.0093, 0.3561, -0.1392)>
      <Vector (0.1437, -0.9245, 0.3530, 0.8841)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.2838, -0.0987, 0.9889)>
    Rotation: <Euler (x=-1.7962, y=-0.0588, z=-1.1050), order='XYZ'>
    Matrix:
      <Vector (0.4484, -0.1740, 0.8768, -0.2838)>
      <Vector (-0.8919, -0.1515, 0.4260, -0.0987)>
      <Vector (0.0587, -0.9730, -0.2231, 0.9889)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.2927, -0.1065, 0.9358)>
    Rotation: <Euler (x=-1.7123, y=-0.1220, z=-1.2340), order='XYZ'>
    Matrix:
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      <Vector (-0.9368, -0.1603, 0.3110, -0.1065)>
      <Vector (0.1216, -0.9827, -0.1400, 0.9358)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.2947, -0.1100, 0.9148)>
    Rotation: <Euler (x=-1.4694, y=-0.0712, z=-1.2328), order='XYZ'>
    Matrix:
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      <Vector (0.0712, -0.9923, 0.1010, 0.9148)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.2925, -0.1106, 0.8962)>
    Rotation: <Euler (x=-1.2969, y=-0.0319, z=-1.2451), order='XYZ'>
    Matrix:
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      <Vector (0.0319, -0.9622, 0.2703, 0.8962)>
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  Bone: Tail
    Location: <Vector (0.0368, -0.0348, 0.9302)>
    Rotation: <Euler (x=-1.3395, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.2292, 0.9734, -0.0348)>
      <Vector (-0.0000, -0.9734, 0.2292, 0.9302)>
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  Bone: Tail_end
    Location: <Vector (0.0368, 0.0486, 0.5758)>
    Rotation: <Euler (x=-1.2364, y=0.0797, z=0.0385), order='XYZ'>
    Matrix:
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      <Vector (0.0384, 0.3251, 0.9449, 0.0486)>
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Frame: 40
  Bone: spine
    Location: <Vector (0.0154, -0.0324, 0.9446)>
    Rotation: <Euler (x=1.5279, y=0.1227, z=0.0004), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0364, -0.0250, 1.1146)>
    Rotation: <Euler (x=1.5705, y=0.0094, z=-0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (0.0374, -0.0250, 1.2269)>
    Rotation: <Euler (x=1.5144, y=-0.0098, z=0.0029), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (0.0360, -0.0169, 1.3700)>
    Rotation: <Euler (x=1.4034, y=-0.0891, z=0.0042), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0221, 0.0094, 1.5242)>
    Rotation: <Euler (x=2.0353, y=0.0003, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.4480, -0.8940, 0.0094)>
      <Vector (-0.0003, 0.8940, -0.4480, 1.5242)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0221, -0.0152, 1.5732)>
    Rotation: <Euler (x=1.9162, y=0.0003, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.3386, -0.9409, -0.0152)>
      <Vector (-0.0003, 0.9409, -0.3386, 1.5732)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0222, -0.0330, 1.6228)>
    Rotation: <Euler (x=1.8271, y=0.0001, z=0.0006), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0002, 0.0005, 0.0222)>
      <Vector (0.0006, -0.2535, -0.9673, -0.0330)>
      <Vector (-0.0001, 0.9673, -0.2535, 1.6228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0969, -0.1511, 1.6202)>
    Rotation: <Euler (x=-1.3148, y=0.1287, z=2.9288), order='XYZ'>
    Matrix:
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      <Vector (0.2094, -0.2737, -0.9387, -0.1511)>
      <Vector (-0.1283, -0.9594, 0.2511, 1.6202)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.1118, -0.2112, 1.4098)>
    Rotation: <Euler (x=-1.5861, y=0.0955, z=2.9225), order='XYZ'>
    Matrix:
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      <Vector (0.2164, -0.0058, -0.9763, -0.2112)>
      <Vector (-0.0954, -0.9953, -0.0152, 1.4098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0527, -0.1516, 1.6069)>
    Rotation: <Euler (x=-1.2830, y=0.0090, z=-2.9269), order='XYZ'>
    Matrix:
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      <Vector (-0.2131, -0.2755, -0.9374, -0.1516)>
      <Vector (-0.0090, -0.9588, 0.2838, 1.6069)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0376, -0.2120, 1.3966)>
    Rotation: <Euler (x=-1.5436, y=0.0772, z=-2.9164), order='XYZ'>
    Matrix:
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      <Vector (-0.2226, -0.0092, -0.9749, -0.2120)>
      <Vector (-0.0771, -0.9967, 0.0271, 1.3966)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back
    Location: <Vector (0.0224, 0.0843, 1.6234)>
    Rotation: <Euler (x=1.2922, y=-3.0726, z=-0.2215), order='XYZ'>
    Matrix:
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      <Vector (0.2192, 0.2829, -0.9338, 0.0843)>
      <Vector (0.0689, -0.9592, -0.2744, 1.6234)>
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  Bone: Hair back 2
    Location: <Vector (0.0220, 0.1129, 1.5262)>
    Rotation: <Euler (x=1.2410, y=-3.1354, z=-0.2217), order='XYZ'>
    Matrix:
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      <Vector (0.2199, 0.3172, -0.9225, 0.1129)>
      <Vector (0.0062, -0.9461, -0.3238, 1.5262)>
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  Bone: Hair back 3
    Location: <Vector (0.0286, 0.1451, 1.4302)>
    Rotation: <Euler (x=-1.7027, y=0.0988, z=2.9040), order='XYZ'>
    Matrix:
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      <Vector (0.2342, 0.1049, -0.9665, 0.1451)>
      <Vector (-0.0986, -0.9865, -0.1309, 1.4302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 4
    Location: <Vector (0.0414, 0.1557, 1.3302)>
    Rotation: <Euler (x=1.3636, y=2.9632, z=-0.2458), order='XYZ'>
    Matrix:
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      <Vector (0.2394, 0.1573, -0.9581, 0.1557)>
      <Vector (-0.1774, -0.9631, -0.2025, 1.3302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0407, -0.0551, 1.4793)>
    Rotation: <Euler (x=-0.0746, y=0.0241, z=-0.9251), order='XYZ'>
    Matrix:
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      <Vector (-0.7985, 0.6015, 0.0257, -0.0551)>
      <Vector (-0.0241, -0.0745, 0.9969, 1.4793)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1482, 0.0211, 1.4658)>
    Rotation: <Euler (x=1.4646, y=2.8688, z=-0.3593), order='XYZ'>
    Matrix:
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      <Vector (0.3386, 0.0050, -0.9409, 0.0211)>
      <Vector (-0.2694, -0.9576, -0.1021, 1.4658)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.2248, 0.0225, 1.2110)>
    Rotation: <Euler (x=-1.1594, y=0.6021, z=2.9246), order='XYZ'>
    Matrix:
      <Vector (-0.8048, 0.4208, -0.4185, 0.2248)>
      <Vector (0.1774, -0.5023, -0.8463, 0.0225)>
      <Vector (-0.5663, -0.7554, 0.3296, 1.2110)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.3201, -0.0912, 1.0400)>
    Rotation: <Euler (x=-1.2003, y=0.3289, z=2.8301), order='XYZ'>
    Matrix:
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      <Vector (0.2901, -0.4369, -0.8514, -0.0912)>
      <Vector (-0.3230, -0.8822, 0.3427, 1.0400)>
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  Bone: palm 1.L
    Location: <Vector (0.3269, -0.1439, 0.9945)>
    Rotation: <Euler (x=-1.8177, y=0.3744, z=1.1616), order='XYZ'>
    Matrix:
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      <Vector (0.8539, -0.4225, 0.3038, -0.1439)>
      <Vector (-0.3657, -0.9025, -0.2275, 0.9945)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3309, -0.1645, 0.9505)>
    Rotation: <Euler (x=-1.6706, y=0.3244, z=1.0715), order='XYZ'>
    Matrix:
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      <Vector (0.8321, -0.3261, 0.4486, -0.1645)>
      <Vector (-0.3187, -0.9431, -0.0944, 0.9505)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3292, -0.1734, 0.9248)>
    Rotation: <Euler (x=-1.5678, y=0.3138, z=1.0527), order='XYZ'>
    Matrix:
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      <Vector (0.8263, -0.2667, 0.4961, -0.1734)>
      <Vector (-0.3087, -0.9512, 0.0029, 0.9248)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3255, -0.1796, 0.9025)>
    Rotation: <Euler (x=-1.3602, y=0.2229, z=1.0119), order='XYZ'>
    Matrix:
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      <Vector (0.8269, -0.0724, 0.5577, -0.1796)>
      <Vector (-0.2211, -0.9537, 0.2039, 0.9025)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.L
    Location: <Vector (0.3032, -0.1351, 1.0088)>
    Rotation: <Euler (x=-2.4934, y=0.0594, z=-0.3688), order='XYZ'>
    Matrix:
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      <Vector (-0.3599, -0.7306, 0.5802, -0.1351)>
      <Vector (-0.0594, -0.6027, -0.7958, 1.0088)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.L
    Location: <Vector (0.2920, -0.1606, 0.9878)>
    Rotation: <Euler (x=-2.1823, y=-0.0163, z=-0.5126), order='XYZ'>
    Matrix:
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      <Vector (-0.4903, -0.5069, 0.7090, -0.1606)>
      <Vector (0.0163, -0.8187, -0.5740, 0.9878)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.L
    Location: <Vector (0.2845, -0.1746, 0.9651)>
    Rotation: <Euler (x=-2.0087, y=-0.0866, z=-0.4974), order='XYZ'>
    Matrix:
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      <Vector (-0.4753, -0.4100, 0.7784, -0.1746)>
      <Vector (0.0864, -0.9022, -0.4225, 0.9651)>
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  Bone: palm 2.L
    Location: <Vector (0.3394, -0.1284, 0.9926)>
    Rotation: <Euler (x=-1.6845, y=0.3007, z=1.1264), order='XYZ'>
    Matrix:
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      <Vector (0.8624, -0.3145, 0.3968, -0.1284)>
      <Vector (-0.2962, -0.9490, -0.1083, 0.9926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.L
    Location: <Vector (0.3383, -0.1430, 0.9484)>
    Rotation: <Euler (x=-1.6376, y=0.3472, z=1.0956), order='XYZ'>
    Matrix:
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      <Vector (0.8361, -0.3324, 0.4363, -0.1430)>
      <Vector (-0.3402, -0.9382, -0.0628, 0.9484)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3346, -0.1556, 0.9130)>
    Rotation: <Euler (x=-1.3769, y=0.3030, z=1.1697), order='XYZ'>
    Matrix:
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      <Vector (0.8787, -0.1944, 0.4360, -0.1556)>
      <Vector (-0.2984, -0.9366, 0.1839, 0.9130)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3277, -0.1602, 0.8906)>
    Rotation: <Euler (x=-1.2312, y=0.3594, z=1.2219), order='XYZ'>
    Matrix:
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      <Vector (0.8797, -0.1978, 0.4324, -0.1602)>
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  Bone: palm 3.L
    Location: <Vector (0.3385, -0.1151, 0.9914)>
    Rotation: <Euler (x=-1.7222, y=0.1164, z=1.1982), order='XYZ'>
    Matrix:
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      <Vector (0.9251, -0.1619, 0.3436, -0.1151)>
      <Vector (-0.1162, -0.9819, -0.1498, 0.9914)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.L
    Location: <Vector (0.3419, -0.1220, 0.9446)>
    Rotation: <Euler (x=-1.7573, y=0.2541, z=1.2028), order='XYZ'>
    Matrix:
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      <Vector (0.9031, -0.2972, 0.3100, -0.1220)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3444, -0.1306, 0.9172)>
    Rotation: <Euler (x=-1.5149, y=0.2196, z=1.2265), order='XYZ'>
    Matrix:
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      <Vector (0.9187, -0.1859, 0.3485, -0.1306)>
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  Bone: f_ring 3.L
    Location: <Vector (0.3405, -0.1363, 0.8872)>
    Rotation: <Euler (x=-1.2192, y=0.1308, z=1.2742), order='XYZ'>
    Matrix:
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      <Vector (0.9482, -0.0164, 0.3174, -0.1363)>
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  Bone: palm 4.L
    Location: <Vector (0.3378, -0.0967, 0.9923)>
    Rotation: <Euler (x=-1.8074, y=0.0438, z=1.1452), order='XYZ'>
    Matrix:
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      <Vector (0.9099, -0.1355, 0.3920, -0.0967)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3479, -0.1037, 0.9393)>
    Rotation: <Euler (x=-1.7254, y=0.1086, z=1.2733), order='XYZ'>
    Matrix:
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      <Vector (0.9504, -0.1475, 0.2737, -0.1037)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3504, -0.1069, 0.9183)>
    Rotation: <Euler (x=-1.4824, y=0.0578, z=1.2727), order='XYZ'>
    Matrix:
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      <Vector (0.9543, -0.0291, 0.2974, -0.1069)>
      <Vector (-0.0578, -0.9944, 0.0882, 0.9183)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3485, -0.1074, 0.8997)>
    Rotation: <Euler (x=-1.3101, y=0.0187, z=1.2855), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (0.0105, -0.0552, 1.4771)>
    Rotation: <Euler (x=-0.0633, y=-0.0232, z=0.9600), order='XYZ'>
    Matrix:
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      <Vector (0.8190, 0.5735, 0.0173, -0.0552)>
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  Bone: upper_arm.R
    Location: <Vector (-0.0996, 0.0173, 1.4651)>
    Rotation: <Euler (x=1.4582, y=-2.8739, z=0.3702), order='XYZ'>
    Matrix:
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      <Vector (-0.3490, 0.0096, -0.9371, 0.0173)>
      <Vector (0.2645, -0.9583, -0.1083, 1.4651)>
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  Bone: forearm.R
    Location: <Vector (-0.1757, 0.0199, 1.2101)>
    Rotation: <Euler (x=-1.1628, y=-0.6005, z=-2.9120), order='XYZ'>
    Matrix:
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      <Vector (-0.1877, -0.5043, -0.8428, 0.0199)>
      <Vector (0.5651, -0.7573, 0.3273, 1.2101)>
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  Bone: hand.R
    Location: <Vector (-0.2696, -0.0943, 1.0386)>
    Rotation: <Euler (x=-1.1922, y=-0.3262, z=-2.8184), order='XYZ'>
    Matrix:
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      <Vector (-0.3009, -0.4450, -0.8435, -0.0943)>
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  Bone: palm 1.R
    Location: <Vector (-0.2754, -0.1474, 0.9935)>
    Rotation: <Euler (x=-1.8156, y=-0.3822, z=-1.1481), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.2789, -0.1683, 0.9496)>
    Rotation: <Euler (x=-1.6692, y=-0.3324, z=-1.0576), order='XYZ'>
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  Bone: f_index 2.R
    Location: <Vector (-0.2769, -0.1773, 0.9239)>
    Rotation: <Euler (x=-1.5666, y=-0.3218, z=-1.0387), order='XYZ'>
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  Bone: f_index 3.R
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    Rotation: <Euler (x=-1.3594, y=-0.2310, z=-0.9978), order='XYZ'>
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  Bone: thumb 1.R
    Location: <Vector (-0.2519, -0.1381, 1.0079)>
    Rotation: <Euler (x=-2.5012, y=-0.0617, z=0.3836), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2402, -0.1636, 0.9870)>
    Rotation: <Euler (x=-2.1903, y=0.0152, z=0.5267), order='XYZ'>
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  Bone: thumb 3.R
    Location: <Vector (-0.2324, -0.1777, 0.9645)>
    Rotation: <Euler (x=-2.0167, y=0.0853, z=0.5110), order='XYZ'>
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  Bone: palm 2.R
    Location: <Vector (-0.2881, -0.1320, 0.9914)>
    Rotation: <Euler (x=-1.6827, y=-0.3086, z=-1.1127), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.2865, -0.1469, 0.9474)>
    Rotation: <Euler (x=-1.6361, y=-0.3551, z=-1.0818), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.2826, -0.1597, 0.9121)>
    Rotation: <Euler (x=-1.3748, y=-0.3109, z=-1.1561), order='XYZ'>
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  Bone: f_middle 3.R
    Location: <Vector (-0.2754, -0.1644, 0.8897)>
    Rotation: <Euler (x=-1.2286, y=-0.3671, z=-1.2086), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.2874, -0.1188, 0.9902)>
    Rotation: <Euler (x=-1.7199, y=-0.1242, z=-1.1842), order='XYZ'>
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  Bone: f_ring 1.R
    Location: <Vector (-0.2905, -0.1260, 0.9433)>
    Rotation: <Euler (x=-1.7549, y=-0.2619, z=-1.1891), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.2926, -0.1348, 0.9160)>
    Rotation: <Euler (x=-1.5124, y=-0.2273, z=-1.2128), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.2885, -0.1406, 0.8861)>
    Rotation: <Euler (x=-1.2163, y=-0.1384, z=-1.2603), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2870, -0.1003, 0.9910)>
    Rotation: <Euler (x=-1.8055, y=-0.0517, z=-1.1310), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.2967, -0.1078, 0.9380)>
    Rotation: <Euler (x=-1.7225, y=-0.1161, z=-1.2593), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.2990, -0.1111, 0.9170)>
    Rotation: <Euler (x=-1.4796, y=-0.0654, z=-1.2586), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.2971, -0.1118, 0.8984)>
    Rotation: <Euler (x=-1.3072, y=-0.0262, z=-1.2713), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0347, -0.0365, 0.9310)>
    Rotation: <Euler (x=-1.3440, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (0.0347, 0.0454, 0.5763)>
    Rotation: <Euler (x=-1.2321, y=0.0666, z=0.0334), order='XYZ'>
    Matrix:
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Frame: 41
  Bone: spine
    Location: <Vector (0.0142, -0.0324, 0.9443)>
    Rotation: <Euler (x=1.5313, y=0.1175, z=0.0004), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0343, -0.0256, 1.1145)>
    Rotation: <Euler (x=1.5684, y=0.0086, z=-0.0003), order='XYZ'>
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  Bone: spine 3
    Location: <Vector (0.0353, -0.0253, 1.2268)>
    Rotation: <Euler (x=1.5143, y=-0.0112, z=0.0026), order='XYZ'>
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  Bone: spine 4
    Location: <Vector (0.0337, -0.0172, 1.3699)>
    Rotation: <Euler (x=1.3994, y=-0.0825, z=0.0041), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0208, 0.0097, 1.5244)>
    Rotation: <Euler (x=2.0398, y=-0.0000, z=0.0000), order='XYZ'>
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  Bone: neck
    Location: <Vector (0.0208, -0.0151, 1.5732)>
    Rotation: <Euler (x=1.9207, y=-0.0000, z=0.0000), order='XYZ'>
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      <Vector (0.0000, 0.9394, -0.3428, 1.5732)>
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  Bone: Head
    Location: <Vector (0.0208, -0.0331, 1.6228)>
    Rotation: <Euler (x=1.8316, y=-0.0003, z=0.0004), order='XYZ'>
    Matrix:
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      <Vector (0.0003, 0.9662, -0.2579, 1.6228)>
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  Bone: Hair.L
    Location: <Vector (0.0955, -0.1512, 1.6197)>
    Rotation: <Euler (x=-1.3192, y=0.1281, z=2.9281), order='XYZ'>
    Matrix:
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  Bone: Hair_end.L
    Location: <Vector (0.1105, -0.2103, 1.4091)>
    Rotation: <Euler (x=-1.5898, y=0.0909, z=2.9219), order='XYZ'>
    Matrix:
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  Bone: Hair.R
    Location: <Vector (-0.0541, -0.1516, 1.6063)>
    Rotation: <Euler (x=-1.2872, y=0.0103, z=-2.9270), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0389, -0.2111, 1.3957)>
    Rotation: <Euler (x=-1.5481, y=0.0781, z=-2.9169), order='XYZ'>
    Matrix:
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  Bone: Hair back
    Location: <Vector (0.0211, 0.0841, 1.6239)>
    Rotation: <Euler (x=1.2912, y=-3.0724, z=-0.2215), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0206, 0.1129, 1.5267)>
    Rotation: <Euler (x=1.2315, y=-3.1317, z=-0.2217), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0271, 0.1460, 1.4311)>
    Rotation: <Euler (x=1.4196, y=3.0493, z=-0.2386), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0397, 0.1587, 1.3313)>
    Rotation: <Euler (x=1.3483, y=2.9750, z=-0.2473), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0392, -0.0550, 1.4796)>
    Rotation: <Euler (x=-0.0673, y=0.0073, z=-0.9287), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1471, 0.0208, 1.4672)>
    Rotation: <Euler (x=1.4772, y=2.8666, z=-0.3396), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.2232, 0.0203, 1.2122)>
    Rotation: <Euler (x=-1.1460, y=0.6017, z=2.9489), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.3199, -0.0937, 1.0421)>
    Rotation: <Euler (x=-1.2071, y=0.3445, z=2.8535), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3288, -0.1461, 0.9967)>
    Rotation: <Euler (x=-1.8337, y=0.3664, z=1.1815), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3341, -0.1665, 0.9528)>
    Rotation: <Euler (x=-1.6855, y=0.3151, z=1.0925), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3330, -0.1754, 0.9270)>
    Rotation: <Euler (x=-1.5825, y=0.3042, z=1.0739), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3299, -0.1817, 0.9047)>
    Rotation: <Euler (x=-1.3741, y=0.2128, z=1.0346), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.3047, -0.1379, 1.0106)>
    Rotation: <Euler (x=-2.4861, y=0.0442, z=-0.3428), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2945, -0.1636, 0.9893)>
    Rotation: <Euler (x=-2.1729, y=-0.0303, z=-0.4871), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2878, -0.1778, 0.9665)>
    Rotation: <Euler (x=-1.9995, y=-0.1007, z=-0.4726), order='XYZ'>
    Matrix:
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      <Vector (-0.4529, -0.4117, 0.7908, -0.1778)>
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  Bone: palm 2.L
    Location: <Vector (0.3409, -0.1302, 0.9950)>
    Rotation: <Euler (x=-1.6998, y=0.2922, z=1.1477), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3409, -0.1448, 0.9508)>
    Rotation: <Euler (x=-1.6528, y=0.3382, z=1.1161), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3382, -0.1574, 0.9154)>
    Rotation: <Euler (x=-1.3926, y=0.2952, z=1.1908), order='XYZ'>
    Matrix:
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      <Vector (0.8885, -0.2001, 0.4129, -0.1574)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3318, -0.1622, 0.8928)>
    Rotation: <Euler (x=-1.2476, y=0.3523, z=1.2419), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3398, -0.1170, 0.9939)>
    Rotation: <Euler (x=-1.7375, y=0.1090, z=1.2221), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3441, -0.1237, 0.9471)>
    Rotation: <Euler (x=-1.7730, y=0.2468, z=1.2246), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3472, -0.1322, 0.9197)>
    Rotation: <Euler (x=-1.5307, y=0.2127, z=1.2488), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3440, -0.1379, 0.8897)>
    Rotation: <Euler (x=-1.2350, y=0.1246, z=1.2978), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3386, -0.0986, 0.9948)>
    Rotation: <Euler (x=-1.8222, y=0.0356, z=1.1703), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3498, -0.1052, 0.9420)>
    Rotation: <Euler (x=-1.7412, y=0.1023, z=1.2973), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3527, -0.1083, 0.9210)>
    Rotation: <Euler (x=-1.4981, y=0.0516, z=1.2975), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3511, -0.1089, 0.9024)>
    Rotation: <Euler (x=-1.3259, y=0.0126, z=1.3110), order='XYZ'>
    Matrix:
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      <Vector (0.9664, 0.0504, 0.2522, -0.1089)>
      <Vector (-0.0126, -0.9701, 0.2425, 0.9024)>
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  Bone: shoulder.R
    Location: <Vector (0.0089, -0.0550, 1.4776)>
    Rotation: <Euler (x=-0.0573, y=-0.0045, z=0.9613), order='XYZ'>
    Matrix:
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      <Vector (0.8199, 0.5717, 0.0291, -0.0550)>
      <Vector (0.0045, -0.0573, 0.9983, 1.4776)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1015, 0.0172, 1.4665)>
    Rotation: <Euler (x=1.4701, y=-2.8717, z=0.3513), order='XYZ'>
    Matrix:
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      <Vector (-0.3317, 0.0031, -0.9434, 0.0172)>
      <Vector (0.2666, -0.9589, -0.0969, 1.4665)>
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  Bone: forearm.R
    Location: <Vector (-0.1770, 0.0180, 1.2113)>
    Rotation: <Euler (x=-1.1503, y=-0.6002, z=-2.9353), order='XYZ'>
    Matrix:
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      <Vector (-0.1690, -0.5052, -0.8463, 0.0180)>
      <Vector (0.5648, -0.7533, 0.3368, 1.2113)>
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  Bone: hand.R
    Location: <Vector (-0.2724, -0.0964, 1.0407)>
    Rotation: <Euler (x=-1.2002, y=-0.3435, z=-2.8406), order='XYZ'>
    Matrix:
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      <Vector (-0.2791, -0.4389, -0.8541, -0.0964)>
      <Vector (0.3368, -0.8777, 0.3410, 1.0407)>
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  Bone: palm 1.R
    Location: <Vector (-0.2803, -0.1492, 0.9956)>
    Rotation: <Euler (x=-1.8333, y=-0.3730, z=-1.1664), order='XYZ'>
    Matrix:
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      <Vector (-0.8561, -0.4256, 0.2930, -0.1492)>
      <Vector (0.3644, -0.8994, -0.2417, 0.9956)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.2852, -0.1699, 0.9518)>
    Rotation: <Euler (x=-1.6857, y=-0.3217, z=-1.0772), order='XYZ'>
    Matrix:
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      <Vector (-0.8355, -0.3309, 0.4387, -0.1699)>
      <Vector (0.3161, -0.9425, -0.1088, 0.9518)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.R
    Location: <Vector (-0.2839, -0.1789, 0.9260)>
    Rotation: <Euler (x=-1.5828, y=-0.3108, z=-1.0586), order='XYZ'>
    Matrix:
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      <Vector (-0.8299, -0.2725, 0.4869, -0.1789)>
      <Vector (0.3058, -0.9520, -0.0115, 0.9260)>
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  Bone: f_index 3.R
    Location: <Vector (-0.2806, -0.1853, 0.9038)>
    Rotation: <Euler (x=-1.3747, y=-0.2194, z=-1.0193), order='XYZ'>
    Matrix:
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      <Vector (-0.8313, -0.0797, 0.5500, -0.1853)>
      <Vector (0.2176, -0.9573, 0.1902, 0.9038)>
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  Bone: thumb 1.R
    Location: <Vector (-0.2564, -0.1405, 1.0095)>
    Rotation: <Euler (x=-2.4926, y=-0.0448, z=0.3583), order='XYZ'>
    Matrix:
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      <Vector (0.3503, -0.7366, 0.5785, -0.1405)>
      <Vector (0.0448, -0.6038, -0.7959, 1.0095)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2457, -0.1662, 0.9885)>
    Rotation: <Euler (x=-2.1795, y=0.0306, z=0.5021), order='XYZ'>
    Matrix:
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      <Vector (0.4810, -0.5133, 0.7107, -0.1662)>
      <Vector (-0.0306, -0.8200, -0.5715, 0.9885)>
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  Bone: thumb 3.R
    Location: <Vector (-0.2387, -0.1804, 0.9658)>
    Rotation: <Euler (x=-2.0061, y=0.1009, z=0.4871), order='XYZ'>
    Matrix:
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      <Vector (0.4657, -0.4154, 0.7814, -0.1804)>
      <Vector (-0.1008, -0.9021, -0.4195, 0.9658)>
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  Bone: palm 2.R
    Location: <Vector (-0.2927, -0.1335, 0.9938)>
    Rotation: <Euler (x=-1.6996, y=-0.2988, z=-1.1325), order='XYZ'>
    Matrix:
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      <Vector (-0.8653, -0.3189, 0.3866, -0.1335)>
      <Vector (0.2944, -0.9478, -0.1228, 0.9938)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.R
    Location: <Vector (-0.2923, -0.1484, 0.9497)>
    Rotation: <Euler (x=-1.6529, y=-0.3448, z=-1.1009), order='XYZ'>
    Matrix:
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      <Vector (-0.8391, -0.3375, 0.4265, -0.1484)>
      <Vector (0.3380, -0.9380, -0.0772, 0.9497)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.2893, -0.1611, 0.9143)>
    Rotation: <Euler (x=-1.3922, y=-0.3018, z=-1.1757), order='XYZ'>
    Matrix:
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      <Vector (-0.8813, -0.2016, 0.4275, -0.1611)>
      <Vector (0.2972, -0.9396, 0.1696, 0.9143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.2827, -0.1659, 0.8918)>
    Rotation: <Euler (x=-1.2468, y=-0.3589, z=-1.2270), order='XYZ'>
    Matrix:
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      <Vector (-0.8815, -0.2061, 0.4248, -0.1659)>
      <Vector (0.3512, -0.8876, 0.2981, 0.8918)>
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  Bone: palm.03.R
    Location: <Vector (-0.2917, -0.1203, 0.9926)>
    Rotation: <Euler (x=-1.7369, y=-0.1156, z=-1.2070), order='XYZ'>
    Matrix:
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      <Vector (-0.9283, -0.1651, 0.3331, -0.1203)>
      <Vector (0.1153, -0.9797, -0.1642, 0.9926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.2958, -0.1273, 0.9458)>
    Rotation: <Euler (x=-1.7724, y=-0.2533, z=-1.2096), order='XYZ'>
    Matrix:
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      <Vector (-0.9056, -0.3004, 0.2993, -0.1273)>
      <Vector (0.2506, -0.9485, -0.1938, 0.9458)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.2987, -0.1360, 0.9185)>
    Rotation: <Euler (x=-1.5299, y=-0.2192, z=-1.2338), order='XYZ'>
    Matrix:
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      <Vector (-0.9212, -0.1915, 0.3388, -0.1360)>
      <Vector (0.2174, -0.9753, 0.0399, 0.9185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.2953, -0.1419, 0.8885)>
    Rotation: <Euler (x=-1.2339, y=-0.1311, z=-1.2828), order='XYZ'>
    Matrix:
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      <Vector (-0.9506, -0.0244, 0.3095, -0.1419)>
      <Vector (0.1307, -0.9357, 0.3277, 0.8885)>
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  Bone: palm.R
    Location: <Vector (-0.2908, -0.1018, 0.9934)>
    Rotation: <Euler (x=-1.8219, y=-0.0422, z=-1.1551), order='XYZ'>
    Matrix:
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      <Vector (-0.9140, -0.1377, 0.3816, -0.1018)>
      <Vector (0.0422, -0.9678, -0.2483, 0.9934)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3017, -0.1090, 0.9406)>
    Rotation: <Euler (x=-1.7401, y=-0.1088, z=-1.2822), order='XYZ'>
    Matrix:
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      <Vector (-0.9530, -0.1506, 0.2630, -0.1090)>
      <Vector (0.1086, -0.9799, -0.1675, 0.9406)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3045, -0.1122, 0.9196)>
    Rotation: <Euler (x=-1.4970, y=-0.0581, z=-1.2824), order='XYZ'>
    Matrix:
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      <Vector (-0.9571, -0.0345, 0.2878, -0.1122)>
      <Vector (0.0580, -0.9956, 0.0736, 0.9196)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3029, -0.1128, 0.9010)>
    Rotation: <Euler (x=-1.3247, y=-0.0191, z=-1.2958), order='XYZ'>
    Matrix:
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      <Vector (-0.9623, 0.0483, 0.2678, -0.1128)>
      <Vector (0.0191, -0.9697, 0.2436, 0.9010)>
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  Bone: Tail
    Location: <Vector (0.0321, -0.0375, 0.9321)>
    Rotation: <Euler (x=-1.3514, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.2177, 0.9760, -0.0375)>
      <Vector (-0.0000, -0.9760, 0.2177, 0.9321)>
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  Bone: Tail_end
    Location: <Vector (0.0321, 0.0417, 0.5768)>
    Rotation: <Euler (x=-1.2340, y=0.0529, z=0.0276), order='XYZ'>
    Matrix:
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      <Vector (0.0275, 0.3290, 0.9439, 0.0417)>
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Frame: 42
  Bone: spine
    Location: <Vector (0.0128, -0.0324, 0.9440)>
    Rotation: <Euler (x=1.5354, y=0.1099, z=0.0004), order='XYZ'>
    Matrix:
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      <Vector (0.0004, 0.0354, -0.9994, -0.0324)>
      <Vector (-0.1097, 0.9933, 0.0352, 0.9440)>
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  Bone: spine 2
    Location: <Vector (0.0316, -0.0263, 1.1143)>
    Rotation: <Euler (x=1.5658, y=0.0077, z=-0.0003), order='XYZ'>
    Matrix:
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      <Vector (-0.0003, 0.0050, -1.0000, -0.0263)>
      <Vector (-0.0077, 1.0000, 0.0050, 1.1143)>
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  Bone: spine 3
    Location: <Vector (0.0325, -0.0257, 1.2266)>
    Rotation: <Euler (x=1.5144, y=-0.0124, z=0.0022), order='XYZ'>
    Matrix:
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      <Vector (0.0022, 0.0563, -0.9984, -0.0257)>
      <Vector (0.0124, 0.9983, 0.0563, 1.2266)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (0.0307, -0.0177, 1.3697)>
    Rotation: <Euler (x=1.3961, y=-0.0745, z=0.0038), order='XYZ'>
    Matrix:
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      <Vector (0.0038, 0.1735, -0.9848, -0.0177)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0190, 0.0098, 1.5247)>
    Rotation: <Euler (x=2.0450, y=0.0001, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.4567, -0.8896, 0.0098)>
      <Vector (-0.0001, 0.8896, -0.4567, 1.5247)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0191, -0.0152, 1.5734)>
    Rotation: <Euler (x=1.9259, y=0.0001, z=0.0001), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0001, 0.0001, 0.0191)>
      <Vector (0.0001, -0.3477, -0.9376, -0.0152)>
      <Vector (-0.0001, 0.9376, -0.3477, 1.5734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0191, -0.0335, 1.6228)>
    Rotation: <Euler (x=1.8368, y=-0.0002, z=0.0005), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0001, 0.0006, 0.0191)>
      <Vector (0.0005, -0.2629, -0.9648, -0.0335)>
      <Vector (0.0002, 0.9648, -0.2629, 1.6228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0938, -0.1516, 1.6190)>
    Rotation: <Euler (x=-1.3252, y=0.1253, z=2.9274), order='XYZ'>
    Matrix:
      <Vector (-0.9695, 0.0668, -0.2358, 0.0938)>
      <Vector (0.2108, -0.2633, -0.9414, -0.1516)>
      <Vector (-0.1250, -0.9624, 0.2412, 1.6190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.1085, -0.2093, 1.4080)>
    Rotation: <Euler (x=-1.5951, y=0.0843, z=2.9215), order='XYZ'>
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  Bone: Hair.R
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    Rotation: <Euler (x=-1.2941, y=0.0102, z=-2.9270), order='XYZ'>
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  Bone: Hair_end.R
    Location: <Vector (-0.0410, -0.2100, 1.3949)>
    Rotation: <Euler (x=-1.5554, y=0.0775, z=-2.9174), order='XYZ'>
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  Bone: Hair back
    Location: <Vector (0.0193, 0.0838, 1.6246)>
    Rotation: <Euler (x=1.2896, y=-3.0717, z=-0.2213), order='XYZ'>
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  Bone: Hair back 2
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    Rotation: <Euler (x=1.2221, y=-3.1256, z=-0.2211), order='XYZ'>
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  Bone: Hair back 3
    Location: <Vector (0.0250, 0.1468, 1.4321)>
    Rotation: <Euler (x=1.4012, y=3.0596, z=-0.2386), order='XYZ'>
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  Bone: Hair back 4
    Location: <Vector (0.0370, 0.1615, 1.3325)>
    Rotation: <Euler (x=1.3354, y=2.9933, z=-0.2472), order='XYZ'>
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  Bone: shoulder.L
    Location: <Vector (0.0371, -0.0550, 1.4800)>
    Rotation: <Euler (x=-0.0590, y=-0.0041, z=-0.9321), order='XYZ'>
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  Bone: upper_arm.L
    Location: <Vector (0.1454, 0.0203, 1.4687)>
    Rotation: <Euler (x=1.4891, y=2.8651, z=-0.3206), order='XYZ'>
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  Bone: forearm.L
    Location: <Vector (0.2210, 0.0181, 1.2136)>
    Rotation: <Euler (x=-1.1326, y=0.6012, z=2.9723), order='XYZ'>
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  Bone: hand.L
    Location: <Vector (0.3191, -0.0961, 1.0445)>
    Rotation: <Euler (x=-1.2147, y=0.3656, z=2.8750), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.3303, -0.1482, 0.9992)>
    Rotation: <Euler (x=-1.8553, y=0.3571, z=1.1980), order='XYZ'>
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  Bone: f_index 1.L
    Location: <Vector (0.3371, -0.1684, 0.9554)>
    Rotation: <Euler (x=-1.7058, y=0.3041, z=1.1104), order='XYZ'>
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  Bone: f_index 2.L
    Location: <Vector (0.3368, -0.1773, 0.9296)>
    Rotation: <Euler (x=-1.6025, y=0.2929, z=1.0921), order='XYZ'>
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  Bone: f_index 3.L
    Location: <Vector (0.3343, -0.1836, 0.9072)>
    Rotation: <Euler (x=-1.3932, y=0.2007, z=1.0548), order='XYZ'>
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  Bone: thumb 1.L
    Location: <Vector (0.3057, -0.1406, 1.0126)>
    Rotation: <Euler (x=-2.4778, y=0.0235, z=-0.3184), order='XYZ'>
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  Bone: thumb 2.L
    Location: <Vector (0.2966, -0.1666, 0.9911)>
    Rotation: <Euler (x=-2.1617, y=-0.0496, z=-0.4634), order='XYZ'>
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  Bone: thumb 3.L
    Location: <Vector (0.2907, -0.1809, 0.9681)>
    Rotation: <Euler (x=-1.9885, y=-0.1202, z=-0.4496), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3420, -0.1321, 0.9978)>
    Rotation: <Euler (x=-1.7206, y=0.2823, z=1.1659), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3434, -0.1466, 0.9536)>
    Rotation: <Euler (x=-1.6736, y=0.3277, z=1.1335), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3418, -0.1592, 0.9181)>
    Rotation: <Euler (x=-1.4138, y=0.2861, z=1.2089), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3359, -0.1641, 0.8954)>
    Rotation: <Euler (x=-1.2697, y=0.3443, z=1.2585), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3406, -0.1188, 0.9967)>
    Rotation: <Euler (x=-1.7583, y=0.1006, z=1.2441), order='XYZ'>
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  Bone: f_ring 1.L
    Location: <Vector (0.3461, -0.1254, 0.9500)>
    Rotation: <Euler (x=-1.7943, y=0.2384, z=1.2436), order='XYZ'>
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  Bone: f_ring 2.L
    Location: <Vector (0.3501, -0.1337, 0.9227)>
    Rotation: <Euler (x=-1.5520, y=0.2048, z=1.2685), order='XYZ'>
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  Bone: f_ring 3.L
    Location: <Vector (0.3477, -0.1395, 0.8926)>
    Rotation: <Euler (x=-1.2564, y=0.1178, z=1.3194), order='XYZ'>
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  Bone: palm 4.L
    Location: <Vector (0.3389, -0.1005, 0.9976)>
    Rotation: <Euler (x=-1.8424, y=0.0262, z=1.1938), order='XYZ'>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3514, -0.1068, 0.9450)>
    Rotation: <Euler (x=-1.7625, y=0.0955, z=1.3193), order='XYZ'>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3549, -0.1097, 0.9241)>
    Rotation: <Euler (x=-1.5194, y=0.0448, z=1.3206), order='XYZ'>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3537, -0.1103, 0.9054)>
    Rotation: <Euler (x=-1.3472, y=0.0061, z=1.3349), order='XYZ'>
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  Bone: shoulder.R
    Location: <Vector (0.0069, -0.0550, 1.4781)>
    Rotation: <Euler (x=-0.0509, y=0.0093, z=0.9618), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1038, 0.0170, 1.4680)>
    Rotation: <Euler (x=1.4810, y=-2.8705, z=0.3333), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1787, 0.0164, 1.2126)>
    Rotation: <Euler (x=-1.1378, y=-0.5998, z=-2.9576), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2753, -0.0983, 1.0430)>
    Rotation: <Euler (x=-1.2092, y=-0.3667, z=-2.8605), order='XYZ'>
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  Bone: palm 1.R
    Location: <Vector (-0.2856, -0.1508, 0.9980)>
    Rotation: <Euler (x=-1.8571, y=-0.3621, z=-1.1809), order='XYZ'>
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.7079, y=-0.3089, z=-1.0933), order='XYZ'>
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.6047, y=-0.2977, z=-1.0750), order='XYZ'>
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  Bone: f_index 3.R
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    Rotation: <Euler (x=-1.3956, y=-0.2054, z=-1.0379), order='XYZ'>
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  Bone: thumb 1.R
    Location: <Vector (-0.2611, -0.1427, 1.0113)>
    Rotation: <Euler (x=-2.4829, y=-0.0221, z=0.3349), order='XYZ'>
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  Bone: thumb 2.R
    Location: <Vector (-0.2516, -0.1686, 0.9900)>
    Rotation: <Euler (x=-2.1666, y=0.0517, z=0.4796), order='XYZ'>
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  Bone: thumb 3.R
    Location: <Vector (-0.2455, -0.1830, 0.9671)>
    Rotation: <Euler (x=-1.9934, y=0.1222, z=0.4655), order='XYZ'>
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  Bone: palm 2.R
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    Rotation: <Euler (x=-1.7224, y=-0.2873, z=-1.1489), order='XYZ'>
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  Bone: f_middle 1.R
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    Rotation: <Euler (x=-1.6757, y=-0.3326, z=-1.1164), order='XYZ'>
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  Bone: f_middle 2.R
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    Rotation: <Euler (x=-1.4155, y=-0.2911, z=-1.1919), order='XYZ'>
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  Bone: f_middle 3.R
    Location: <Vector (-0.2909, -0.1673, 0.8943)>
    Rotation: <Euler (x=-1.2711, y=-0.3494, z=-1.2416), order='XYZ'>
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  Bone: palm.03.R
    Location: <Vector (-0.2964, -0.1216, 0.9953)>
    Rotation: <Euler (x=-1.7597, y=-0.1057, z=-1.2275), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3018, -0.1285, 0.9486)>
    Rotation: <Euler (x=-1.7957, y=-0.2435, z=-1.2268), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3056, -0.1370, 0.9213)>
    Rotation: <Euler (x=-1.5533, y=-0.2099, z=-1.2518), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3031, -0.1430, 0.8913)>
    Rotation: <Euler (x=-1.2574, y=-0.1229, z=-1.3028), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.2951, -0.1032, 0.9961)>
    Rotation: <Euler (x=-1.8440, y=-0.0312, z=-1.1773), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3074, -0.1100, 0.9435)>
    Rotation: <Euler (x=-1.7635, y=-0.1007, z=-1.3027), order='XYZ'>
    Matrix:
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      <Vector (-0.9594, -0.1458, 0.2414, -0.1100)>
      <Vector (0.1005, -0.9765, -0.1905, 0.9435)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3108, -0.1131, 0.9226)>
    Rotation: <Euler (x=-1.5204, y=-0.0500, z=-1.3041), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3097, -0.1138, 0.9040)>
    Rotation: <Euler (x=-1.3481, y=-0.0113, z=-1.3184), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0291, -0.0380, 0.9334)>
    Rotation: <Euler (x=-1.3610, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, -0.9781, 0.2083, 0.9334)>
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  Bone: Tail_end
    Location: <Vector (0.0291, 0.0378, 0.5774)>
    Rotation: <Euler (x=-1.2410, y=0.0387, z=0.0215), order='XYZ'>
    Matrix:
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Frame: 43
  Bone: spine
    Location: <Vector (0.0113, -0.0324, 0.9436)>
    Rotation: <Euler (x=1.5401, y=0.1002, z=0.0004), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0284, -0.0271, 1.1141)>
    Rotation: <Euler (x=1.5628, y=0.0067, z=-0.0002), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (0.0292, -0.0262, 1.2264)>
    Rotation: <Euler (x=1.5147, y=-0.0134, z=0.0017), order='XYZ'>
    Matrix:
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  Bone: spine 4
    Location: <Vector (0.0272, -0.0182, 1.3695)>
    Rotation: <Euler (x=1.3933, y=-0.0656, z=0.0033), order='XYZ'>
    Matrix:
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  Bone: neck_base
    Location: <Vector (0.0169, 0.0099, 1.5250)>
    Rotation: <Euler (x=2.0506, y=0.0005, z=0.0003), order='XYZ'>
    Matrix:
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      <Vector (-0.0005, 0.8871, -0.4616, 1.5250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0170, -0.0154, 1.5736)>
    Rotation: <Euler (x=1.9316, y=0.0005, z=0.0003), order='XYZ'>
    Matrix:
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      <Vector (-0.0005, 0.9356, -0.3530, 1.5736)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0170, -0.0340, 1.6229)>
    Rotation: <Euler (x=1.8424, y=0.0002, z=0.0008), order='XYZ'>
    Matrix:
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      <Vector (-0.0002, 0.9633, -0.2683, 1.6229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0918, -0.1521, 1.6181)>
    Rotation: <Euler (x=-1.3330, y=0.1193, z=2.9268), order='XYZ'>
    Matrix:
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      <Vector (0.2116, -0.2548, -0.9436, -0.1521)>
      <Vector (-0.1190, -0.9650, 0.2339, 1.6181)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.1056, -0.2080, 1.4064)>
    Rotation: <Euler (x=-1.6022, y=0.0745, z=2.9212), order='XYZ'>
    Matrix:
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      <Vector (0.2180, 0.0143, -0.9758, -0.2080)>
      <Vector (-0.0744, -0.9967, -0.0313, 1.4064)>
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  Bone: Hair.R
    Location: <Vector (-0.0579, -0.1524, 1.6057)>
    Rotation: <Euler (x=-1.3046, y=0.0077, z=-2.9269), order='XYZ'>
    Matrix:
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  Bone: Hair_end.R
    Location: <Vector (-0.0440, -0.2084, 1.3942)>
    Rotation: <Euler (x=-1.5663, y=0.0745, z=-2.9181), order='XYZ'>
    Matrix:
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      <Vector (-0.2211, 0.0121, -0.9752, -0.2084)>
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  Bone: Hair back
    Location: <Vector (0.0172, 0.0832, 1.6253)>
    Rotation: <Euler (x=1.2874, y=-3.0707, z=-0.2209), order='XYZ'>
    Matrix:
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  Bone: Hair back 2
    Location: <Vector (0.0167, 0.1124, 1.5282)>
    Rotation: <Euler (x=1.2129, y=-3.1176, z=-0.2201), order='XYZ'>
    Matrix:
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  Bone: Hair back 3
    Location: <Vector (0.0222, 0.1475, 1.4333)>
    Rotation: <Euler (x=1.3839, y=3.0732, z=-0.2379), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0333, 0.1642, 1.3339)>
    Rotation: <Euler (x=1.3247, y=3.0166, z=-0.2457), order='XYZ'>
    Matrix:
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      <Vector (-0.1246, -0.9623, -0.2417, 1.3339)>
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  Bone: shoulder.L
    Location: <Vector (0.0346, -0.0551, 1.4804)>
    Rotation: <Euler (x=-0.0501, y=-0.0108, z=-0.9353), order='XYZ'>
    Matrix:
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      <Vector (0.0108, -0.0501, 0.9987, 1.4804)>
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  Bone: upper_arm.L
    Location: <Vector (0.1433, 0.0198, 1.4704)>
    Rotation: <Euler (x=1.4999, y=2.8642, z=-0.3027), order='XYZ'>
    Matrix:
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      <Vector (0.2867, -0.0138, -0.9579, 0.0198)>
      <Vector (-0.2738, -0.9594, -0.0681, 1.4704)>
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  Bone: forearm.L
    Location: <Vector (0.2183, 0.0162, 1.2151)>
    Rotation: <Euler (x=2.0221, y=2.5409, z=-0.1470), order='XYZ'>
    Matrix:
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      <Vector (0.1208, -0.5059, -0.8541, 0.0162)>
      <Vector (-0.5652, -0.7423, 0.3598, 1.2151)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.3178, -0.0984, 1.0470)>
    Rotation: <Euler (x=-1.2226, y=0.3911, z=2.8942), order='XYZ'>
    Matrix:
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      <Vector (-0.3812, -0.8690, 0.3154, 1.0470)>
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  Bone: palm 1.L
    Location: <Vector (0.3313, -0.1502, 1.0020)>
    Rotation: <Euler (x=-1.8814, y=0.3470, z=1.2111), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3397, -0.1702, 0.9584)>
    Rotation: <Euler (x=-1.7304, y=0.2919, z=1.1254), order='XYZ'>
    Matrix:
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      <Vector (-0.2878, -0.9455, -0.1522, 0.9584)>
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  Bone: f_index 2.L
    Location: <Vector (0.3402, -0.1791, 0.9326)>
    Rotation: <Euler (x=-1.6268, y=0.2803, z=1.1074), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3385, -0.1854, 0.9102)>
    Rotation: <Euler (x=-1.4164, y=0.1873, z=1.0725), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.3062, -0.1431, 1.0148)>
    Rotation: <Euler (x=-2.4692, y=-0.0015, z=-0.2961), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2982, -0.1693, 0.9930)>
    Rotation: <Euler (x=-2.1496, y=-0.0731, z=-0.4420), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2933, -0.1837, 0.9699)>
    Rotation: <Euler (x=-1.9766, y=-0.1439, z=-0.4290), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3427, -0.1338, 1.0010)>
    Rotation: <Euler (x=-1.7457, y=0.2715, z=1.1812), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3455, -0.1483, 0.9568)>
    Rotation: <Euler (x=-1.6987, y=0.3161, z=1.1477), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3452, -0.1608, 0.9212)>
    Rotation: <Euler (x=-1.4394, y=0.2763, z=1.2239), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3400, -0.1659, 0.8984)>
    Rotation: <Euler (x=-1.2962, y=0.3357, z=1.2718), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3410, -0.1206, 0.9998)>
    Rotation: <Euler (x=-1.7833, y=0.0918, z=1.2638), order='XYZ'>
    Matrix:
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      <Vector (0.9492, -0.1491, 0.2769, -0.1206)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3479, -0.1270, 0.9532)>
    Rotation: <Euler (x=-1.8199, y=0.2295, z=1.2598), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3528, -0.1352, 0.9260)>
    Rotation: <Euler (x=-1.5777, y=0.1965, z=1.2855), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3513, -0.1410, 0.8959)>
    Rotation: <Euler (x=-1.2821, y=0.1108, z=1.3386), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3389, -0.1023, 1.0006)>
    Rotation: <Euler (x=-1.8669, y=0.0161, z=1.2154), order='XYZ'>
    Matrix:
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      <Vector (0.9374, -0.1160, 0.3284, -0.1023)>
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  Bone: f_pinky 1.L
    Location: <Vector (0.3529, -0.1083, 0.9484)>
    Rotation: <Euler (x=-1.7881, y=0.0886, z=1.3391), order='XYZ'>
    Matrix:
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      <Vector (0.9695, -0.1336, 0.2057, -0.1083)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3570, -0.1111, 0.9276)>
    Rotation: <Euler (x=-1.5449, y=0.0379, z=1.3417), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3564, -0.1117, 0.9089)>
    Rotation: <Euler (x=-1.3728, y=-0.0004, z=1.3570), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (0.0044, -0.0552, 1.4788)>
    Rotation: <Euler (x=-0.0442, y=0.0187, z=0.9615), order='XYZ'>
    Matrix:
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      <Vector (-0.0187, -0.0441, 0.9989, 1.4788)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1063, 0.0169, 1.4696)>
    Rotation: <Euler (x=1.4909, y=-2.8700, z=0.3162), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1806, 0.0149, 1.2140)>
    Rotation: <Euler (x=-1.1255, y=-0.5992, z=-2.9787), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2785, -0.1000, 1.0453)>
    Rotation: <Euler (x=-1.2187, y=-0.3944, z=-2.8779), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2911, -0.1522, 1.0006)>
    Rotation: <Euler (x=-1.8853, y=-0.3502, z=-1.1920), order='XYZ'>
    Matrix:
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      <Vector (-0.8727, -0.4176, 0.2531, -0.1522)>
      <Vector (0.3431, -0.8932, -0.2906, 1.0006)>
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  Bone: f_index 1.R
    Location: <Vector (-0.2993, -0.1726, 0.9570)>
    Rotation: <Euler (x=-1.7345, y=-0.2948, z=-1.1064), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.2997, -0.1815, 0.9313)>
    Rotation: <Euler (x=-1.6309, y=-0.2831, z=-1.0884), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.2980, -0.1880, 0.9089)>
    Rotation: <Euler (x=-1.4206, y=-0.1900, z=-1.0539), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2661, -0.1447, 1.0132)>
    Rotation: <Euler (x=-2.4726, y=0.0050, z=0.3139), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2578, -0.1708, 0.9916)>
    Rotation: <Euler (x=-2.1525, y=0.0771, z=0.4596), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2526, -0.1852, 0.9685)>
    Rotation: <Euler (x=-1.9796, y=0.1478, z=0.4464), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3029, -0.1360, 0.9994)>
    Rotation: <Euler (x=-1.7496, y=-0.2746, z=-1.1623), order='XYZ'>
    Matrix:
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      <Vector (-0.8833, -0.3155, 0.3466, -0.1360)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3055, -0.1507, 0.9554)>
    Rotation: <Euler (x=-1.7027, y=-0.3190, z=-1.1286), order='XYZ'>
    Matrix:
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      <Vector (-0.8582, -0.3373, 0.3869, -0.1507)>
      <Vector (0.3137, -0.9413, -0.1249, 0.9554)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3050, -0.1634, 0.9199)>
    Rotation: <Euler (x=-1.4432, y=-0.2796, z=-1.2050), order='XYZ'>
    Matrix:
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      <Vector (-0.8976, -0.2101, 0.3875, -0.1634)>
      <Vector (0.2760, -0.9534, 0.1223, 0.9199)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.2998, -0.1685, 0.8970)>
    Rotation: <Euler (x=-1.2999, y=-0.3392, z=-1.2528), order='XYZ'>
    Matrix:
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      <Vector (-0.8957, -0.2208, 0.3859, -0.1685)>
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  Bone: palm.03.R
    Location: <Vector (-0.3014, -0.1228, 0.9982)>
    Rotation: <Euler (x=-1.7868, y=-0.0952, z=-1.2457), order='XYZ'>
    Matrix:
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      <Vector (-0.9433, -0.1564, 0.2927, -0.1228)>
      <Vector (0.0951, -0.9723, -0.2134, 0.9982)>
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  Bone: f_ring 1.R
    Location: <Vector (-0.3083, -0.1295, 0.9517)>
    Rotation: <Euler (x=-1.8235, y=-0.2329, z=-1.2412), order='XYZ'>
    Matrix:
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      <Vector (-0.9206, -0.2923, 0.2588, -0.1295)>
      <Vector (0.2308, -0.9421, -0.2433, 0.9517)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3131, -0.1380, 0.9245)>
    Rotation: <Euler (x=-1.5812, y=-0.2000, z=-1.2670), order='XYZ'>
    Matrix:
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      <Vector (-0.9352, -0.1927, 0.2971, -0.1380)>
      <Vector (0.1987, -0.9800, -0.0102, 0.9245)>
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  Bone: f_ring 3.R
    Location: <Vector (-0.3115, -0.1439, 0.8944)>
    Rotation: <Euler (x=-1.2854, y=-0.1145, z=-1.3204), order='XYZ'>
    Matrix:
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      <Vector (-0.9625, -0.0364, 0.2689, -0.1439)>
      <Vector (0.1142, -0.9533, 0.2797, 0.8944)>
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  Bone: palm.R
    Location: <Vector (-0.2997, -0.1045, 0.9990)>
    Rotation: <Euler (x=-1.8705, y=-0.0194, z=-1.1976), order='XYZ'>
    Matrix:
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      <Vector (-0.9310, -0.1249, 0.3430, -0.1045)>
      <Vector (0.0194, -0.9552, -0.2952, 0.9990)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3137, -0.1109, 0.9468)>
    Rotation: <Euler (x=-1.7914, y=-0.0922, z=-1.3210), order='XYZ'>
    Matrix:
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      <Vector (-0.9648, -0.1412, 0.2217, -0.1109)>
      <Vector (0.0921, -0.9716, -0.2179, 0.9468)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3177, -0.1139, 0.9260)>
    Rotation: <Euler (x=-1.5482, y=-0.0416, z=-1.3238), order='XYZ'>
    Matrix:
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      <Vector (-0.9688, -0.0348, 0.2454, -0.1139)>
      <Vector (0.0416, -0.9989, 0.0226, 0.9260)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3171, -0.1146, 0.9073)>
    Rotation: <Euler (x=-1.3760, y=-0.0033, z=-1.3392), order='XYZ'>
    Matrix:
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      <Vector (-0.9733, 0.0412, 0.2258, -0.1146)>
      <Vector (0.0033, -0.9811, 0.1935, 0.9073)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (0.0258, -0.0380, 0.9348)>
    Rotation: <Euler (x=-1.3722, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, -0.0000, 0.0258)>
      <Vector (0.0000, 0.1973, 0.9803, -0.0380)>
      <Vector (-0.0000, -0.9803, 0.1973, 0.9348)>
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  Bone: Tail_end
    Location: <Vector (0.0258, 0.0338, 0.5779)>
    Rotation: <Euler (x=-1.2520, y=0.0245, z=0.0156), order='XYZ'>
    Matrix:
      <Vector (0.9996, -0.0281, -0.0071, 0.0258)>
      <Vector (0.0156, 0.3130, 0.9496, 0.0338)>
      <Vector (-0.0245, -0.9493, 0.3133, 0.5779)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 44
  Bone: spine
    Location: <Vector (0.0096, -0.0324, 0.9432)>
    Rotation: <Euler (x=1.5453, y=0.0887, z=0.0004), order='XYZ'>
    Matrix:
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      <Vector (0.0004, 0.0255, -0.9997, -0.0324)>
      <Vector (-0.0886, 0.9957, 0.0254, 0.9432)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (0.0248, -0.0280, 1.1139)>
    Rotation: <Euler (x=1.5596, y=0.0056, z=-0.0002), order='XYZ'>
    Matrix:
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      <Vector (-0.0002, 0.0112, -0.9999, -0.0280)>
      <Vector (-0.0056, 0.9999, 0.0112, 1.1139)>
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  Bone: spine 3
    Location: <Vector (0.0254, -0.0268, 1.2262)>
    Rotation: <Euler (x=1.5150, y=-0.0139, z=0.0011), order='XYZ'>
    Matrix:
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      <Vector (0.0011, 0.0557, -0.9984, -0.0268)>
      <Vector (0.0139, 0.9983, 0.0558, 1.2262)>
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  Bone: spine 4
    Location: <Vector (0.0234, -0.0188, 1.3693)>
    Rotation: <Euler (x=1.3907, y=-0.0561, z=0.0026), order='XYZ'>
    Matrix:
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      <Vector (0.0026, 0.1790, -0.9839, -0.0188)>
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  Bone: neck_base
    Location: <Vector (0.0146, 0.0098, 1.5254)>
    Rotation: <Euler (x=2.0564, y=0.0010, z=0.0007), order='XYZ'>
    Matrix:
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      <Vector (0.0007, -0.4667, -0.8844, 0.0098)>
      <Vector (-0.0010, 0.8844, -0.4667, 1.5254)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0146, -0.0158, 1.5738)>
    Rotation: <Euler (x=1.9373, y=0.0010, z=0.0007), order='XYZ'>
    Matrix:
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      <Vector (0.0007, -0.3583, -0.9336, -0.0158)>
      <Vector (-0.0010, 0.9336, -0.3583, 1.5738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0147, -0.0347, 1.6231)>
    Rotation: <Euler (x=1.8481, y=0.0008, z=0.0011), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0011, 0.0009, 0.0147)>
      <Vector (0.0011, -0.2738, -0.9618, -0.0347)>
      <Vector (-0.0008, 0.9618, -0.2738, 1.6231)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0896, -0.1527, 1.6169)>
    Rotation: <Euler (x=-1.3419, y=0.1107, z=2.9263), order='XYZ'>
    Matrix:
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      <Vector (0.2123, -0.2447, -0.9461, -0.1527)>
      <Vector (-0.1105, -0.9680, 0.2255, 1.6169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.1020, -0.2064, 1.4046)>
    Rotation: <Euler (x=-1.6104, y=0.0624, z=2.9211), order='XYZ'>
    Matrix:
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      <Vector (0.2182, 0.0250, -0.9756, -0.2064)>
      <Vector (-0.0624, -0.9973, -0.0395, 1.4046)>
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  Bone: Hair.R
    Location: <Vector (-0.0602, -0.1530, 1.6058)>
    Rotation: <Euler (x=-1.3175, y=0.0033, z=-2.9265), order='XYZ'>
    Matrix:
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      <Vector (-0.2134, -0.2441, -0.9460, -0.1530)>
      <Vector (-0.0033, -0.9681, 0.2506, 1.6058)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0478, -0.2065, 1.3935)>
    Rotation: <Euler (x=-1.5796, y=0.0694, z=-2.9187), order='XYZ'>
    Matrix:
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      <Vector (-0.2206, 0.0239, -0.9751, -0.2065)>
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  Bone: Hair back
    Location: <Vector (0.0149, 0.0825, 1.6261)>
    Rotation: <Euler (x=1.2850, y=-3.0696, z=-0.2204), order='XYZ'>
    Matrix:
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      <Vector (0.2181, 0.2902, -0.9318, 0.0825)>
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  Bone: Hair back 2
    Location: <Vector (0.0143, 0.1120, 1.5291)>
    Rotation: <Euler (x=1.2042, y=-3.1083, z=-0.2187), order='XYZ'>
    Matrix:
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      <Vector (0.2169, 0.3566, -0.9087, 0.1120)>
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  Bone: Hair back 3
    Location: <Vector (0.0191, 0.1481, 1.4345)>
    Rotation: <Euler (x=1.3679, y=3.0892, z=-0.2364), order='XYZ'>
    Matrix:
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      <Vector (0.2339, 0.1839, -0.9547, 0.1481)>
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  Bone: Hair back 4
    Location: <Vector (0.0289, 0.1668, 1.3354)>
    Rotation: <Euler (x=1.3159, y=3.0437, z=-0.2429), order='XYZ'>
    Matrix:
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      <Vector (0.2393, 0.2220, -0.9452, 0.1668)>
      <Vector (-0.0978, -0.9631, -0.2509, 1.3354)>
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  Bone: shoulder.L
    Location: <Vector (0.0319, -0.0554, 1.4809)>
    Rotation: <Euler (x=-0.0409, y=-0.0137, z=-0.9382), order='XYZ'>
    Matrix:
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      <Vector (-0.8064, 0.5903, 0.0352, -0.0554)>
      <Vector (0.0137, -0.0409, 0.9991, 1.4809)>
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  Bone: upper_arm.L
    Location: <Vector (0.1408, 0.0193, 1.4721)>
    Rotation: <Euler (x=1.5096, y=2.8639, z=-0.2861), order='XYZ'>
    Matrix:
      <Vector (-0.9226, 0.2797, -0.2656, 0.1408)>
      <Vector (0.2714, -0.0185, -0.9623, 0.0193)>
      <Vector (-0.2741, -0.9599, -0.0588, 1.4721)>
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  Bone: forearm.L
    Location: <Vector (0.2153, 0.0144, 1.2166)>
    Rotation: <Euler (x=2.0348, y=2.5413, z=-0.1262), order='XYZ'>
    Matrix:
      <Vector (-0.8186, 0.4448, -0.3634, 0.2153)>
      <Vector (0.1039, -0.5076, -0.8553, 0.0144)>
      <Vector (-0.5649, -0.7379, 0.3693, 1.2166)>
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  Bone: hand.L
    Location: <Vector (0.3160, -0.1005, 1.0495)>
    Rotation: <Euler (x=-1.2305, y=0.4196, z=2.9108), order='XYZ'>
    Matrix:
      <Vector (-0.8890, 0.2975, -0.3480, 0.3160)>
      <Vector (0.2089, -0.4128, -0.8866, -0.1005)>
      <Vector (-0.4074, -0.8609, 0.3048, 1.0495)>
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  Bone: palm 1.L
    Location: <Vector (0.3318, -0.1520, 1.0050)>
    Rotation: <Euler (x=-1.9107, y=0.3365, z=1.2210), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-1.7581, y=0.2791, z=1.1372), order='XYZ'>
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  Bone: f_index 2.L
    Location: <Vector (0.3434, -0.1807, 0.9358)>
    Rotation: <Euler (x=-1.6541, y=0.2670, z=1.1197), order='XYZ'>
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  Bone: f_index 3.L
    Location: <Vector (0.3425, -0.1871, 0.9134)>
    Rotation: <Euler (x=-1.4427, y=0.1732, z=1.0874), order='XYZ'>
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  Bone: thumb 1.L
    Location: <Vector (0.3062, -0.1455, 1.0170)>
    Rotation: <Euler (x=-2.4606, y=-0.0297, z=-0.2766), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.2994, -0.1718, 0.9950)>
    Rotation: <Euler (x=-2.1369, y=-0.0998, z=-0.4234), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2954, -0.1863, 0.9718)>
    Rotation: <Euler (x=-1.9642, y=-0.1707, z=-0.4113), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3430, -0.1354, 1.0043)>
    Rotation: <Euler (x=-1.7739, y=0.2602, z=1.1934), order='XYZ'>
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  Bone: f_middle 1.L
    Location: <Vector (0.3474, -0.1498, 0.9602)>
    Rotation: <Euler (x=-1.7268, y=0.3039, z=1.1588), order='XYZ'>
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  Bone: f_middle 2.L
    Location: <Vector (0.3483, -0.1624, 0.9246)>
    Rotation: <Euler (x=-1.4682, y=0.2662, z=1.2359), order='XYZ'>
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  Bone: f_middle 3.L
    Location: <Vector (0.3439, -0.1675, 0.9017)>
    Rotation: <Euler (x=-1.3260, y=0.3269, z=1.2818), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3410, -0.1223, 1.0030)>
    Rotation: <Euler (x=-1.8115, y=0.0829, z=1.2810), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3495, -0.1285, 0.9567)>
    Rotation: <Euler (x=-1.8487, y=0.2204, z=1.2731), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3552, -0.1366, 0.9297)>
    Rotation: <Euler (x=-1.6065, y=0.1882, z=1.2997), order='XYZ'>
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  Bone: f_ring 3.L
    Location: <Vector (0.3548, -0.1424, 0.8995)>
    Rotation: <Euler (x=-1.3110, y=0.1040, z=1.3552), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3386, -0.1040, 1.0038)>
    Rotation: <Euler (x=-1.8945, y=0.0059, z=1.2348), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3542, -0.1097, 0.9520)>
    Rotation: <Euler (x=-1.8169, y=0.0818, z=1.3563), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3590, -0.1124, 0.9313)>
    Rotation: <Euler (x=-1.5737, y=0.0312, z=1.3604), order='XYZ'>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3589, -0.1130, 0.9127)>
    Rotation: <Euler (x=-1.4017, y=-0.0066, z=1.3768), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (0.0016, -0.0554, 1.4795)>
    Rotation: <Euler (x=-0.0373, y=0.0241, z=0.9606), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1091, 0.0168, 1.4712)>
    Rotation: <Euler (x=1.4999, y=-2.8703, z=0.3002), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1827, 0.0138, 1.2154)>
    Rotation: <Euler (x=-1.1134, y=-0.5985, z=-2.9987), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2817, -0.1015, 1.0476)>
    Rotation: <Euler (x=-1.2284, y=-0.4250, z=-2.8928), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.2968, -0.1535, 1.0033)>
    Rotation: <Euler (x=-1.9165, y=-0.3379, z=-1.2002), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3067, -0.1736, 0.9601)>
    Rotation: <Euler (x=-1.7639, y=-0.2800, z=-1.1168), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.6600, y=-0.2678, z=-1.0993), order='XYZ'>
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  Bone: f_index 3.R
    Location: <Vector (-0.3072, -0.1890, 0.9119)>
    Rotation: <Euler (x=-1.4485, y=-0.1737, z=-1.0676), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2712, -0.1464, 1.0152)>
    Rotation: <Euler (x=-2.4623, y=0.0351, z=0.2954), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2640, -0.1726, 0.9932)>
    Rotation: <Euler (x=-2.1378, y=0.1054, z=0.4422), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2599, -0.1871, 0.9700)>
    Rotation: <Euler (x=-1.9652, y=0.1763, z=0.4300), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3082, -0.1371, 1.0026)>
    Rotation: <Euler (x=-1.7797, y=-0.2614, z=-1.1731), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3126, -0.1516, 0.9586)>
    Rotation: <Euler (x=-1.7327, y=-0.3048, z=-1.1382), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3134, -0.1643, 0.9231)>
    Rotation: <Euler (x=-1.4739, y=-0.2676, z=-1.2155), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3090, -0.1694, 0.9001)>
    Rotation: <Euler (x=-1.3317, y=-0.3286, z=-1.2611), order='XYZ'>
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  Bone: palm.03.R
    Location: <Vector (-0.3065, -0.1239, 1.0013)>
    Rotation: <Euler (x=-1.8170, y=-0.0845, z=-1.2617), order='XYZ'>
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  Bone: f_ring 1.R
    Location: <Vector (-0.3151, -0.1304, 0.9550)>
    Rotation: <Euler (x=-1.8543, y=-0.2220, z=-1.2530), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3208, -0.1387, 0.9280)>
    Rotation: <Euler (x=-1.6120, y=-0.1899, z=-1.2798), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3204, -0.1446, 0.8979)>
    Rotation: <Euler (x=-1.3163, y=-0.1060, z=-1.3358), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3044, -0.1056, 1.0020)>
    Rotation: <Euler (x=-1.9000, y=-0.0073, z=-1.2159), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3202, -0.1117, 0.9503)>
    Rotation: <Euler (x=-1.8222, y=-0.0838, z=-1.3370), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3250, -0.1146, 0.9297)>
    Rotation: <Euler (x=-1.5790, y=-0.0333, z=-1.3414), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3250, -0.1153, 0.9110)>
    Rotation: <Euler (x=-1.4069, y=0.0045, z=-1.3579), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0225, -0.0376, 0.9363)>
    Rotation: <Euler (x=-1.3844, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (0.0225, 0.0298, 0.5785)>
    Rotation: <Euler (x=-1.2660, y=0.0105, z=0.0102), order='XYZ'>
    Matrix:
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Frame: 45
  Bone: spine
    Location: <Vector (0.0078, -0.0324, 0.9427)>
    Rotation: <Euler (x=1.5509, y=0.0758, z=0.0003), order='XYZ'>
    Matrix:
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  Bone: spine 2
    Location: <Vector (0.0208, -0.0290, 1.1137)>
    Rotation: <Euler (x=1.5565, y=0.0045, z=-0.0002), order='XYZ'>
    Matrix:
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  Bone: spine 3
    Location: <Vector (0.0213, -0.0274, 1.2259)>
    Rotation: <Euler (x=1.5151, y=-0.0138, z=0.0005), order='XYZ'>
    Matrix:
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      <Vector (0.0005, 0.0557, -0.9984, -0.0274)>
      <Vector (0.0138, 0.9984, 0.0557, 1.2259)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (0.0193, -0.0194, 1.3690)>
    Rotation: <Euler (x=1.3883, y=-0.0461, z=0.0019), order='XYZ'>
    Matrix:
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      <Vector (0.0019, 0.1814, -0.9834, -0.0194)>
      <Vector (0.0461, 0.9824, 0.1813, 1.3690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0120, 0.0096, 1.5258)>
    Rotation: <Euler (x=2.0619, y=0.0017, z=0.0011), order='XYZ'>
    Matrix:
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      <Vector (0.0011, -0.4716, -0.8818, 0.0096)>
      <Vector (-0.0017, 0.8818, -0.4716, 1.5258)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0121, -0.0162, 1.5741)>
    Rotation: <Euler (x=1.9428, y=0.0017, z=0.0011), order='XYZ'>
    Matrix:
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      <Vector (0.0011, -0.3635, -0.9316, -0.0162)>
      <Vector (-0.0017, 0.9316, -0.3635, 1.5741)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0122, -0.0354, 1.6233)>
    Rotation: <Euler (x=1.8537, y=0.0014, z=0.0015), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0018, 0.0010, 0.0122)>
      <Vector (0.0015, -0.2791, -0.9603, -0.0354)>
      <Vector (-0.0014, 0.9603, -0.2791, 1.6233)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0872, -0.1533, 1.6156)>
    Rotation: <Euler (x=-1.3512, y=0.1001, z=2.9260), order='XYZ'>
    Matrix:
      <Vector (-0.9720, 0.0487, -0.2301, 0.0872)>
      <Vector (0.2129, -0.2337, -0.9487, -0.1533)>
      <Vector (-0.0999, -0.9711, 0.2168, 1.6156)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0979, -0.2046, 1.4026)>
    Rotation: <Euler (x=-1.6190, y=0.0487, z=2.9213), order='XYZ'>
    Matrix:
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      <Vector (0.2183, 0.0364, -0.9752, -0.2046)>
      <Vector (-0.0487, -0.9977, -0.0482, 1.4026)>
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  Bone: Hair.R
    Location: <Vector (-0.0627, -0.1536, 1.6062)>
    Rotation: <Euler (x=-1.3317, y=-0.0027, z=-2.9260), order='XYZ'>
    Matrix:
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      <Vector (-0.2139, -0.2320, -0.9489, -0.1536)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0522, -0.2044, 1.3931)>
    Rotation: <Euler (x=-1.5943, y=0.0627, z=-2.9192), order='XYZ'>
    Matrix:
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      <Vector (-0.2202, 0.0367, -0.9748, -0.2044)>
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  Bone: Hair back
    Location: <Vector (0.0124, 0.0818, 1.6270)>
    Rotation: <Euler (x=1.2825, y=-3.0686, z=-0.2199), order='XYZ'>
    Matrix:
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      <Vector (0.0729, -0.9562, -0.2836, 1.6270)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 2
    Location: <Vector (0.0118, 0.1115, 1.5300)>
    Rotation: <Euler (x=1.1963, y=-3.0979, z=-0.2172), order='XYZ'>
    Matrix:
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      <Vector (0.2153, 0.3660, -0.9054, 0.1115)>
      <Vector (0.0437, -0.9298, -0.3655, 1.5300)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 3
    Location: <Vector (0.0157, 0.1486, 1.4358)>
    Rotation: <Euler (x=1.3536, y=3.1072, z=-0.2343), order='XYZ'>
    Matrix:
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      <Vector (0.2320, 0.2018, -0.9515, 0.1486)>
      <Vector (-0.0344, -0.9759, -0.2153, 1.4358)>
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  Bone: Hair back 4
    Location: <Vector (0.0241, 0.1691, 1.3368)>
    Rotation: <Euler (x=1.3089, y=3.0730, z=-0.2391), order='XYZ'>
    Matrix:
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      <Vector (0.2363, 0.2358, -0.9426, 0.1691)>
      <Vector (-0.0685, -0.9636, -0.2583, 1.3368)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0289, -0.0557, 1.4814)>
    Rotation: <Euler (x=-0.0319, y=-0.0137, z=-0.9407), order='XYZ'>
    Matrix:
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      <Vector (-0.8079, 0.5885, 0.0299, -0.0557)>
      <Vector (0.0137, -0.0319, 0.9994, 1.4814)>
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  Bone: upper_arm.L
    Location: <Vector (0.1381, 0.0188, 1.4737)>
    Rotation: <Euler (x=1.5180, y=2.8643, z=-0.2711), order='XYZ'>
    Matrix:
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      <Vector (0.2575, -0.0224, -0.9660, 0.0188)>
      <Vector (-0.2738, -0.9605, -0.0507, 1.4737)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.2120, 0.0128, 1.2181)>
    Rotation: <Euler (x=2.0468, y=2.5417, z=-0.1073), order='XYZ'>
    Matrix:
      <Vector (-0.8206, 0.4498, -0.3524, 0.2120)>
      <Vector (0.0884, -0.5093, -0.8560, 0.0128)>
      <Vector (-0.5646, -0.7336, 0.3782, 1.2181)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.3139, -0.1025, 1.0520)>
    Rotation: <Euler (x=-1.2382, y=0.4502, z=2.9243), order='XYZ'>
    Matrix:
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      <Vector (0.1941, -0.4074, -0.8924, -0.1025)>
      <Vector (-0.4351, -0.8510, 0.2939, 1.0520)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.3319, -0.1537, 1.0080)>
    Rotation: <Euler (x=-1.9418, y=0.3259, z=1.2277), order='XYZ'>
    Matrix:
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      <Vector (0.8922, -0.4029, 0.2043, -0.1537)>
      <Vector (-0.3201, -0.8829, -0.3435, 1.0080)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3437, -0.1733, 0.9650)>
    Rotation: <Euler (x=-1.7876, y=0.2661, z=1.1461), order='XYZ'>
    Matrix:
      <Vector (0.3976, 0.0902, -0.9131, 0.3437)>
      <Vector (0.8791, -0.3226, 0.3509, -0.1733)>
      <Vector (-0.2629, -0.9422, -0.2075, 0.9650)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3461, -0.1821, 0.9393)>
    Rotation: <Euler (x=-1.6833, y=0.2535, z=1.1290), order='XYZ'>
    Matrix:
      <Vector (0.4139, -0.0050, -0.9103, 0.3461)>
      <Vector (0.8751, -0.2733, 0.3994, -0.1821)>
      <Vector (-0.2508, -0.9619, -0.1087, 0.9393)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3460, -0.1885, 0.9168)>
    Rotation: <Euler (x=-1.4709, y=0.1587, z=1.0996), order='XYZ'>
    Matrix:
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      <Vector (0.8798, -0.0949, 0.4657, -0.1885)>
      <Vector (-0.1581, -0.9825, 0.0985, 0.9168)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.L
    Location: <Vector (0.3058, -0.1476, 1.0192)>
    Rotation: <Euler (x=-2.4523, y=-0.0599, z=-0.2601), order='XYZ'>
    Matrix:
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      <Vector (-0.2568, -0.7555, 0.6027, -0.1476)>
      <Vector (0.0599, -0.6349, -0.7703, 1.0192)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.L
    Location: <Vector (0.3002, -0.1740, 0.9970)>
    Rotation: <Euler (x=-2.1241, y=-0.1284, z=-0.4081), order='XYZ'>
    Matrix:
      <Vector (0.9103, -0.1085, 0.3994, 0.3002)>
      <Vector (-0.3936, -0.5256, 0.7542, -0.1740)>
      <Vector (0.1281, -0.8438, -0.5212, 0.9970)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.L
    Location: <Vector (0.2972, -0.1885, 0.9737)>
    Rotation: <Euler (x=-1.9516, y=-0.1994, z=-0.3968), order='XYZ'>
    Matrix:
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      <Vector (-0.3788, -0.4139, 0.8278, -0.1885)>
      <Vector (0.1981, -0.9100, -0.3643, 0.9737)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.L
    Location: <Vector (0.3428, -0.1369, 1.0076)>
    Rotation: <Euler (x=-1.8040, y=0.2488, z=1.2027), order='XYZ'>
    Matrix:
      <Vector (0.3488, 0.1294, -0.9282, 0.3428)>
      <Vector (0.9043, -0.3067, 0.2970, -0.1369)>
      <Vector (-0.2462, -0.9430, -0.2240, 1.0076)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.L
    Location: <Vector (0.3488, -0.1512, 0.9637)>
    Rotation: <Euler (x=-1.7569, y=0.2914, z=1.1668), order='XYZ'>
    Matrix:
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      <Vector (0.8807, -0.3323, 0.3374, -0.1512)>
      <Vector (-0.2873, -0.9413, -0.1772, 0.9637)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.L
    Location: <Vector (0.3511, -0.1637, 0.9282)>
    Rotation: <Euler (x=-1.4988, y=0.2560, z=1.2448), order='XYZ'>
    Matrix:
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      <Vector (0.9164, -0.2162, 0.3367, -0.1637)>
      <Vector (-0.2532, -0.9649, 0.0696, 0.9282)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.L
    Location: <Vector (0.3475, -0.1689, 0.9051)>
    Rotation: <Euler (x=-1.3576, y=0.3181, z=1.2886), order='XYZ'>
    Matrix:
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      <Vector (0.9123, -0.2347, 0.3357, -0.1689)>
      <Vector (-0.3127, -0.9283, 0.2009, 0.9051)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 3.L
    Location: <Vector (0.3407, -0.1238, 1.0063)>
    Rotation: <Euler (x=-1.8417, y=0.0741, z=1.2955), order='XYZ'>
    Matrix:
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      <Vector (0.9597, -0.1414, 0.2429, -0.1238)>
      <Vector (-0.0740, -0.9609, -0.2668, 1.0063)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.L
    Location: <Vector (0.3507, -0.1299, 0.9603)>
    Rotation: <Euler (x=-1.8794, y=0.2113, z=1.2833), order='XYZ'>
    Matrix:
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      <Vector (0.9376, -0.2777, 0.2090, -0.1299)>
      <Vector (-0.2097, -0.9316, -0.2969, 0.9603)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3574, -0.1379, 0.9334)>
    Rotation: <Euler (x=-1.6372, y=0.1799, z=1.3109), order='XYZ'>
    Matrix:
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      <Vector (0.9508, -0.1896, 0.2449, -0.1379)>
      <Vector (-0.1789, -0.9817, -0.0653, 0.9334)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.L
    Location: <Vector (0.3580, -0.1437, 0.9033)>
    Rotation: <Euler (x=-1.3417, y=0.0975, z=1.3689), order='XYZ'>
    Matrix:
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      <Vector (0.9750, -0.0473, 0.2170, -0.1437)>
      <Vector (-0.0973, -0.9693, 0.2260, 0.9033)>
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  Bone: palm 4.L
    Location: <Vector (0.3379, -0.1056, 1.0070)>
    Rotation: <Euler (x=-1.9241, y=-0.0042, z=1.2516), order='XYZ'>
    Matrix:
      <Vector (0.3138, 0.3298, -0.8904, 0.3379)>
      <Vector (0.9495, -0.1048, 0.2958, -0.1056)>
      <Vector (0.0042, -0.9382, -0.3460, 1.0070)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.L
    Location: <Vector (0.3553, -0.1110, 0.9558)>
    Rotation: <Euler (x=-1.8477, y=0.0753, z=1.3707), order='XYZ'>
    Matrix:
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      <Vector (0.9773, -0.1252, 0.1710, -0.1110)>
      <Vector (-0.0752, -0.9592, -0.2726, 0.9558)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.L
    Location: <Vector (0.3607, -0.1136, 0.9352)>
    Rotation: <Euler (x=-1.6043, y=0.0249, z=1.3764), order='XYZ'>
    Matrix:
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      <Vector (0.9809, -0.0309, 0.1923, -0.1136)>
      <Vector (-0.0249, -0.9991, -0.0335, 0.9352)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.L
    Location: <Vector (0.3612, -0.1142, 0.9166)>
    Rotation: <Euler (x=-1.4324, y=-0.0124, z=1.3939), order='XYZ'>
    Matrix:
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      <Vector (0.9843, 0.0364, 0.1726, -0.1142)>
      <Vector (0.0124, -0.9904, 0.1379, 0.9166)>
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  Bone: shoulder.R
    Location: <Vector (-0.0014, -0.0557, 1.4802)>
    Rotation: <Euler (x=-0.0305, y=0.0260, z=0.9590), order='XYZ'>
    Matrix:
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      <Vector (0.8184, 0.5734, 0.0388, -0.0557)>
      <Vector (-0.0260, -0.0305, 0.9992, 1.4802)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.R
    Location: <Vector (-0.1120, 0.0167, 1.4728)>
    Rotation: <Euler (x=1.5079, y=-2.8709, z=0.2853), order='XYZ'>
    Matrix:
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      <Vector (-0.2712, -0.0148, -0.9624, 0.0167)>
      <Vector (0.2674, -0.9617, -0.0606, 1.4728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.R
    Location: <Vector (-0.1848, 0.0128, 1.2169)>
    Rotation: <Euler (x=2.0398, y=-2.5436, z=0.1242), order='XYZ'>
    Matrix:
      <Vector (-0.8201, -0.4423, 0.3630, -0.1848)>
      <Vector (-0.1024, -0.5107, -0.8536, 0.0128)>
      <Vector (0.5630, -0.7372, 0.3736, 1.2169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.R
    Location: <Vector (-0.2850, -0.1029, 1.0500)>
    Rotation: <Euler (x=-1.2379, y=-0.4570, z=-2.9052), order='XYZ'>
    Matrix:
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      <Vector (-0.2101, -0.4154, -0.8850, -0.1029)>
      <Vector (0.4413, -0.8481, 0.2933, 1.0500)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.R
    Location: <Vector (-0.3024, -0.1545, 1.0062)>
    Rotation: <Euler (x=-1.9490, y=-0.3253, z=-1.2061), order='XYZ'>
    Matrix:
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      <Vector (-0.8852, -0.4092, 0.2212, -0.1545)>
      <Vector (0.3196, -0.8806, -0.3499, 1.0062)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.3140, -0.1745, 0.9633)>
    Rotation: <Euler (x=-1.7947, y=-0.2650, z=-1.1250), order='XYZ'>
    Matrix:
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      <Vector (-0.8708, -0.3261, 0.3680, -0.1745)>
      <Vector (0.2619, -0.9410, -0.2143, 0.9633)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.R
    Location: <Vector (-0.3165, -0.1834, 0.9376)>
    Rotation: <Euler (x=-1.6903, y=-0.2523, z=-1.1080), order='XYZ'>
    Matrix:
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      <Vector (-0.8665, -0.2750, 0.4167, -0.1834)>
      <Vector (0.2496, -0.9614, -0.1155, 0.9376)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.R
    Location: <Vector (-0.3164, -0.1898, 0.9151)>
    Rotation: <Euler (x=-1.4778, y=-0.1573, z=-1.0793), order='XYZ'>
    Matrix:
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      <Vector (-0.8707, -0.0937, 0.4828, -0.1898)>
      <Vector (0.1567, -0.9834, 0.0918, 0.9151)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.R
    Location: <Vector (-0.2763, -0.1479, 1.0172)>
    Rotation: <Euler (x=-2.4523, y=0.0668, z=0.2794), order='XYZ'>
    Matrix:
      <Vector (0.9591, 0.1720, -0.2249, -0.2763)>
      <Vector (0.2752, -0.7535, 0.5971, -0.1479)>
      <Vector (-0.0668, -0.6346, -0.7700, 1.0172)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.R
    Location: <Vector (-0.2703, -0.1742, 0.9950)>
    Rotation: <Euler (x=-2.1231, y=0.1352, z=0.4275), order='XYZ'>
    Matrix:
      <Vector (0.9017, 0.1131, -0.4173, -0.2703)>
      <Vector (0.4108, -0.5251, 0.7454, -0.1742)>
      <Vector (-0.1348, -0.8435, -0.5199, 0.9950)>
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  Bone: thumb 3.R
    Location: <Vector (-0.2672, -0.1887, 0.9717)>
    Rotation: <Euler (x=-1.9507, y=0.2063, z=0.4163), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.R
    Location: <Vector (-0.3136, -0.1379, 1.0058)>
    Rotation: <Euler (x=-1.8111, y=-0.2481, z=-1.1817), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3196, -0.1524, 0.9620)>
    Rotation: <Euler (x=-1.7640, y=-0.2904, z=-1.1455), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3218, -0.1651, 0.9265)>
    Rotation: <Euler (x=-1.5059, y=-0.2556, z=-1.2237), order='XYZ'>
    Matrix:
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      <Vector (0.2528, -0.9655, 0.0627, 0.9265)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.3183, -0.1702, 0.9034)>
    Rotation: <Euler (x=-1.3649, y=-0.3180, z=-1.2670), order='XYZ'>
    Matrix:
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      <Vector (0.3126, -0.9298, 0.1942, 0.9034)>
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  Bone: palm.03.R
    Location: <Vector (-0.3117, -0.1248, 1.0045)>
    Rotation: <Euler (x=-1.8486, y=-0.0740, z=-1.2757), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3219, -0.1311, 0.9585)>
    Rotation: <Euler (x=-1.8864, y=-0.2112, z=-1.2626), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3287, -0.1393, 0.9317)>
    Rotation: <Euler (x=-1.6442, y=-0.1800, z=-1.2904), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3293, -0.1452, 0.9016)>
    Rotation: <Euler (x=-1.3487, y=-0.0979, z=-1.3489), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3093, -0.1065, 1.0052)>
    Rotation: <Euler (x=-1.9310, y=0.0046, z=-1.2324), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3269, -0.1123, 0.9540)>
    Rotation: <Euler (x=-1.8546, y=-0.0757, z=-1.3509), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3324, -0.1152, 0.9335)>
    Rotation: <Euler (x=-1.6112, y=-0.0254, z=-1.3569), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3330, -0.1158, 0.9148)>
    Rotation: <Euler (x=-1.4393, y=0.0118, z=-1.3747), order='XYZ'>
    Matrix:
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      <Vector (-0.9808, 0.0370, 0.1916, -0.1158)>
      <Vector (-0.0118, -0.9913, 0.1311, 0.9148)>
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  Bone: Tail
    Location: <Vector (0.0193, -0.0370, 0.9376)>
    Rotation: <Euler (x=-1.3969, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, -0.0000, 0.0193)>
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      <Vector (-0.0000, -0.9849, 0.1730, 0.9376)>
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  Bone: Tail_end
    Location: <Vector (0.0193, 0.0260, 0.5791)>
    Rotation: <Euler (x=-1.2818, y=-0.0028, z=0.0057), order='XYZ'>
    Matrix:
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      <Vector (0.0057, 0.2850, 0.9585, 0.0260)>
      <Vector (0.0028, -0.9585, 0.2850, 0.5791)>
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Frame: 46
  Bone: spine
    Location: <Vector (0.0060, -0.0324, 0.9423)>
    Rotation: <Euler (x=1.5569, y=0.0617, z=0.0002), order='XYZ'>
    Matrix:
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      <Vector (0.0002, 0.0139, -0.9999, -0.0324)>
      <Vector (-0.0617, 0.9980, 0.0138, 0.9423)>
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  Bone: spine 2
    Location: <Vector (0.0166, -0.0301, 1.1134)>
    Rotation: <Euler (x=1.5535, y=0.0034, z=-0.0002), order='XYZ'>
    Matrix:
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      <Vector (-0.0002, 0.0173, -0.9999, -0.0301)>
      <Vector (-0.0034, 0.9998, 0.0173, 1.1134)>
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  Bone: spine 3
    Location: <Vector (0.0170, -0.0281, 1.2257)>
    Rotation: <Euler (x=1.5148, y=-0.0131, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.0560, -0.9984, -0.0281)>
      <Vector (0.0131, 0.9983, 0.0560, 1.2257)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (0.0151, -0.0201, 1.3688)>
    Rotation: <Euler (x=1.3859, y=-0.0360, z=0.0012), order='XYZ'>
    Matrix:
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      <Vector (0.0012, 0.1838, -0.9830, -0.0201)>
      <Vector (0.0360, 0.9823, 0.1837, 1.3688)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0094, 0.0094, 1.5262)>
    Rotation: <Euler (x=2.0669, y=0.0024, z=0.0014), order='XYZ'>
    Matrix:
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      <Vector (0.0014, -0.4760, -0.8794, 0.0094)>
      <Vector (-0.0024, 0.8794, -0.4760, 1.5262)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0096, -0.0166, 1.5744)>
    Rotation: <Euler (x=1.9478, y=0.0024, z=0.0014), order='XYZ'>
    Matrix:
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      <Vector (0.0014, -0.3682, -0.9298, -0.0166)>
      <Vector (-0.0024, 0.9298, -0.3682, 1.5744)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0097, -0.0361, 1.6234)>
    Rotation: <Euler (x=1.8587, y=0.0021, z=0.0019), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0025, 0.0012, 0.0097)>
      <Vector (0.0019, -0.2839, -0.9588, -0.0361)>
      <Vector (-0.0021, 0.9588, -0.2839, 1.6234)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0848, -0.1539, 1.6142)>
    Rotation: <Euler (x=-1.3602, y=0.0882, z=2.9258), order='XYZ'>
    Matrix:
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      <Vector (0.2133, -0.2227, -0.9513, -0.1539)>
      <Vector (-0.0881, -0.9741, 0.2083, 1.6142)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0934, -0.2028, 1.4006)>
    Rotation: <Euler (x=-1.6275, y=0.0340, z=2.9216), order='XYZ'>
    Matrix:
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      <Vector (0.2181, 0.0479, -0.9747, -0.2028)>
      <Vector (-0.0340, -0.9978, -0.0566, 1.4006)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0653, -0.1542, 1.6067)>
    Rotation: <Euler (x=-1.3459, y=-0.0100, z=-2.9253), order='XYZ'>
    Matrix:
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      <Vector (-0.2146, -0.2199, -0.9516, -0.1542)>
      <Vector (0.0100, -0.9748, 0.2230, 1.6067)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0569, -0.2024, 1.3929)>
    Rotation: <Euler (x=-1.6091, y=0.0545, z=-2.9195), order='XYZ'>
    Matrix:
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      <Vector (-0.2200, 0.0494, -0.9743, -0.2024)>
      <Vector (-0.0545, -0.9978, -0.0383, 1.3929)>
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  Bone: Hair back
    Location: <Vector (0.0098, 0.0811, 1.6277)>
    Rotation: <Euler (x=1.2801, y=-3.0678, z=-0.2195), order='XYZ'>
    Matrix:
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      <Vector (0.0737, -0.9554, -0.2858, 1.6277)>
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  Bone: Hair back 2
    Location: <Vector (0.0091, 0.1110, 1.5308)>
    Rotation: <Euler (x=1.1893, y=-3.0871, z=-0.2156), order='XYZ'>
    Matrix:
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      <Vector (0.2136, 0.3745, -0.9023, 0.1110)>
      <Vector (0.0544, -0.9267, -0.3717, 1.5308)>
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  Bone: Hair back 3
    Location: <Vector (0.0122, 0.1490, 1.4369)>
    Rotation: <Euler (x=1.3413, y=3.1264, z=-0.2318), order='XYZ'>
    Matrix:
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      <Vector (0.2297, 0.2180, -0.9485, 0.1490)>
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  Bone: Hair back 4
    Location: <Vector (0.0190, 0.1711, 1.3382)>
    Rotation: <Euler (x=1.3035, y=3.1033, z=-0.2347), order='XYZ'>
    Matrix:
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      <Vector (0.2324, 0.2483, -0.9404, 0.1711)>
      <Vector (-0.0382, -0.9638, -0.2639, 1.3382)>
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  Bone: shoulder.L
    Location: <Vector (0.0259, -0.0560, 1.4818)>
    Rotation: <Euler (x=-0.0233, y=-0.0117, z=-0.9428), order='XYZ'>
    Matrix:
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      <Vector (-0.8091, 0.5872, 0.0232, -0.0560)>
      <Vector (0.0117, -0.0233, 0.9997, 1.4818)>
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  Bone: upper_arm.L
    Location: <Vector (0.1353, 0.0183, 1.4753)>
    Rotation: <Euler (x=1.5250, y=2.8651, z=-0.2579), order='XYZ'>
    Matrix:
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      <Vector (0.2454, -0.0253, -0.9691, 0.0183)>
      <Vector (-0.2730, -0.9610, -0.0441, 1.4753)>
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  Bone: forearm.L
    Location: <Vector (0.2086, 0.0116, 1.2196)>
    Rotation: <Euler (x=2.0577, y=2.5420, z=-0.0907), order='XYZ'>
    Matrix:
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      <Vector (0.0748, -0.5112, -0.8562, 0.0116)>
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  Bone: hand.L
    Location: <Vector (0.3114, -0.1041, 1.0544)>
    Rotation: <Euler (x=-1.2457, y=0.4814, z=2.9346), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3316, -0.1551, 1.0110)>
    Rotation: <Euler (x=-1.9735, y=0.3152, z=1.2313), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3450, -0.1746, 0.9683)>
    Rotation: <Euler (x=-1.8178, y=0.2530, z=1.1520), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3484, -0.1833, 0.9427)>
    Rotation: <Euler (x=-1.7132, y=0.2399, z=1.1354), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3491, -0.1897, 0.9203)>
    Rotation: <Euler (x=-1.4998, y=0.1444, z=1.1089), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.3051, -0.1494, 1.0213)>
    Rotation: <Euler (x=-2.4443, y=-0.0908, z=-0.2471), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.3005, -0.1758, 0.9990)>
    Rotation: <Euler (x=-2.1115, y=-0.1578, z=-0.3962), order='XYZ'>
    Matrix:
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      <Vector (-0.3811, -0.5269, 0.7597, -0.1758)>
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  Bone: thumb 3.L
    Location: <Vector (0.2985, -0.1904, 0.9755)>
    Rotation: <Euler (x=-1.9392, y=-0.2290, z=-0.3858), order='XYZ'>
    Matrix:
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      <Vector (-0.3665, -0.4133, 0.8336, -0.1904)>
      <Vector (0.2270, -0.9086, -0.3507, 0.9755)>
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  Bone: palm 2.L
    Location: <Vector (0.3423, -0.1382, 1.0109)>
    Rotation: <Euler (x=-1.8348, y=0.2374, z=1.2089), order='XYZ'>
    Matrix:
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      <Vector (0.9090, -0.3047, 0.2844, -0.1382)>
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  Bone: f_middle 1.L
    Location: <Vector (0.3499, -0.1524, 0.9673)>
    Rotation: <Euler (x=-1.7875, y=0.2789, z=1.1718), order='XYZ'>
    Matrix:
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      <Vector (0.8858, -0.3313, 0.3248, -0.1524)>
      <Vector (-0.2753, -0.9389, -0.2067, 0.9673)>
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  Bone: f_middle 2.L
    Location: <Vector (0.3534, -0.1649, 0.9318)>
    Rotation: <Euler (x=-1.5301, y=0.2459, z=1.2507), order='XYZ'>
    Matrix:
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      <Vector (0.9206, -0.2181, 0.3238, -0.1649)>
      <Vector (-0.2435, -0.9691, 0.0395, 0.9318)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3507, -0.1701, 0.9086)>
    Rotation: <Euler (x=-1.3899, y=0.3093, z=1.2923), order='XYZ'>
    Matrix:
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      <Vector (0.9158, -0.2384, 0.3231, -0.1701)>
      <Vector (-0.3044, -0.9370, 0.1714, 0.9086)>
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  Bone: palm 3.L
    Location: <Vector (0.3400, -0.1251, 1.0095)>
    Rotation: <Euler (x=-1.8725, y=0.0656, z=1.3070), order='XYZ'>
    Matrix:
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      <Vector (0.9633, -0.1379, 0.2301, -0.1251)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.L
    Location: <Vector (0.3515, -0.1310, 0.9639)>
    Rotation: <Euler (x=-1.9107, y=0.2024, z=1.2906), order='XYZ'>
    Matrix:
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      <Vector (-0.2010, -0.9235, -0.3266, 0.9639)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3593, -0.1389, 0.9372)>
    Rotation: <Euler (x=-1.6686, y=0.1719, z=1.3191), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3609, -0.1447, 0.9071)>
    Rotation: <Euler (x=-1.3732, y=0.0913, z=1.3796), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3370, -0.1069, 1.0102)>
    Rotation: <Euler (x=-1.9545, y=-0.0140, z=1.2655), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3560, -0.1120, 0.9595)>
    Rotation: <Euler (x=-1.8791, y=0.0692, z=1.3821), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3621, -0.1146, 0.9391)>
    Rotation: <Euler (x=-1.6357, y=0.0189, z=1.3893), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3633, -0.1152, 0.9205)>
    Rotation: <Euler (x=-1.4639, y=-0.0178, z=1.4080), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0044, -0.0560, 1.4809)>
    Rotation: <Euler (x=-0.0239, y=0.0248, z=0.9570), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1149, 0.0167, 1.4744)>
    Rotation: <Euler (x=1.5150, y=-2.8718, z=0.2716), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1871, 0.0120, 1.2183)>
    Rotation: <Euler (x=2.0508, y=-2.5440, z=0.1069), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2883, -0.1040, 1.0523)>
    Rotation: <Euler (x=-1.2470, y=-0.4891, z=-2.9154), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3078, -0.1554, 1.0091)>
    Rotation: <Euler (x=-1.9814, y=-0.3131, z=-1.2102), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3212, -0.1751, 0.9665)>
    Rotation: <Euler (x=-1.8253, y=-0.2503, z=-1.1314), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3246, -0.1840, 0.9410)>
    Rotation: <Euler (x=-1.7206, y=-0.2371, z=-1.1149), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3254, -0.1904, 0.9185)>
    Rotation: <Euler (x=-1.5071, y=-0.1414, z=-1.0892), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2813, -0.1492, 1.0192)>
    Rotation: <Euler (x=-2.4428, y=0.0985, z=0.2659), order='XYZ'>
    Matrix:
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      <Vector (0.2615, -0.7554, 0.6009, -0.1492)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2764, -0.1755, 0.9968)>
    Rotation: <Euler (x=-2.1090, y=0.1652, z=0.4153), order='XYZ'>
    Matrix:
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      <Vector (0.3980, -0.5260, 0.7517, -0.1755)>
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  Bone: thumb 3.R
    Location: <Vector (-0.2743, -0.1901, 0.9734)>
    Rotation: <Euler (x=-1.9367, y=0.2364, z=0.4051), order='XYZ'>
    Matrix:
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      <Vector (0.3831, -0.4150, 0.8252, -0.1901)>
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  Bone: palm 2.R
    Location: <Vector (-0.3188, -0.1387, 1.0091)>
    Rotation: <Euler (x=-1.8424, y=-0.2351, z=-1.1885), order='XYZ'>
    Matrix:
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      <Vector (-0.9023, -0.3083, 0.3014, -0.1387)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3265, -0.1530, 0.9655)>
    Rotation: <Euler (x=-1.7952, y=-0.2764, z=-1.1511), order='XYZ'>
    Matrix:
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      <Vector (-0.8785, -0.3336, 0.3418, -0.1530)>
      <Vector (0.2729, -0.9379, -0.2141, 0.9655)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3301, -0.1656, 0.9301)>
    Rotation: <Euler (x=-1.5379, y=-0.2440, z=-1.2301), order='XYZ'>
    Matrix:
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      <Vector (-0.9146, -0.2165, 0.3415, -0.1656)>
      <Vector (0.2415, -0.9699, 0.0319, 0.9301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3274, -0.1708, 0.9069)>
    Rotation: <Euler (x=-1.3979, y=-0.3076, z=-1.2712), order='XYZ'>
    Matrix:
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      <Vector (-0.9106, -0.2342, 0.3405, -0.1708)>
      <Vector (0.3028, -0.9388, 0.1640, 0.9069)>
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  Bone: palm.03.R
    Location: <Vector (-0.3168, -0.1255, 1.0077)>
    Rotation: <Euler (x=-1.8802, y=-0.0641, z=-1.2878), order='XYZ'>
    Matrix:
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      <Vector (-0.9583, -0.1436, 0.2472, -0.1255)>
      <Vector (0.0640, -0.9506, -0.3039, 1.0077)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3286, -0.1317, 0.9621)>
    Rotation: <Euler (x=-1.9185, y=-0.2007, z=-1.2703), order='XYZ'>
    Matrix:
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      <Vector (-0.9360, -0.2799, 0.2134, -0.1317)>
      <Vector (0.1994, -0.9213, -0.3339, 0.9621)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3363, -0.1398, 0.9355)>
    Rotation: <Euler (x=-1.6764, y=-0.1704, z=-1.2991), order='XYZ'>
    Matrix:
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      <Vector (-0.9494, -0.1907, 0.2497, -0.1398)>
      <Vector (0.1696, -0.9800, -0.1038, 0.9355)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.3381, -0.1456, 0.9054)>
    Rotation: <Euler (x=-1.3810, y=-0.0903, z=-1.3602), order='XYZ'>
    Matrix:
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      <Vector (-0.9739, -0.0471, 0.2219, -0.1456)>
      <Vector (0.0902, -0.9780, 0.1879, 0.9054)>
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  Bone: palm.R
    Location: <Vector (-0.3141, -0.1073, 1.0083)>
    Rotation: <Euler (x=-1.9621, y=0.0158, z=-1.2470), order='XYZ'>
    Matrix:
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      <Vector (-0.9479, -0.1075, 0.2999, -0.1073)>
      <Vector (-0.0158, -0.9243, -0.3814, 1.0083)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3334, -0.1128, 0.9577)>
    Rotation: <Euler (x=-1.8868, y=-0.0682, z=-1.3629), order='XYZ'>
    Matrix:
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      <Vector (-0.9762, -0.1275, 0.1754, -0.1128)>
      <Vector (0.0681, -0.9483, -0.3101, 0.9577)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3397, -0.1156, 0.9375)>
    Rotation: <Euler (x=-1.6435, y=-0.0180, z=-1.3705), order='XYZ'>
    Matrix:
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      <Vector (-0.9799, -0.0321, 0.1971, -0.1156)>
      <Vector (0.0180, -0.9972, -0.0726, 0.9375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3409, -0.1162, 0.9188)>
    Rotation: <Euler (x=-1.4717, y=0.0186, z=-1.3895), order='XYZ'>
    Matrix:
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      <Vector (-0.9834, 0.0360, 0.1776, -0.1162)>
      <Vector (-0.0186, -0.9949, 0.0990, 0.9188)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (0.0165, -0.0362, 0.9389)>
    Rotation: <Euler (x=-1.4091, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, -0.0000, 0.0165)>
      <Vector (0.0000, 0.1610, 0.9870, -0.0362)>
      <Vector (-0.0000, -0.9870, 0.1610, 0.9389)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (0.0165, 0.0224, 0.5796)>
    Rotation: <Euler (x=-1.2985, y=-0.0150, z=0.0023), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0139, -0.0062, 0.0165)>
      <Vector (0.0023, 0.2690, 0.9631, 0.0224)>
      <Vector (0.0150, -0.9630, 0.2689, 0.5796)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 47
  Bone: spine
    Location: <Vector (0.0043, -0.0325, 0.9419)>
    Rotation: <Euler (x=1.5632, y=0.0468, z=0.0001), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.0076, -1.0000, -0.0325)>
      <Vector (-0.0468, 0.9989, 0.0076, 0.9419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (0.0123, -0.0312, 1.1132)>
    Rotation: <Euler (x=1.5509, y=0.0024, z=-0.0001), order='XYZ'>
    Matrix:
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      <Vector (-0.0001, 0.0199, -0.9998, -0.0312)>
      <Vector (-0.0024, 0.9998, 0.0199, 1.1132)>
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  Bone: spine 3
    Location: <Vector (0.0126, -0.0289, 1.2254)>
    Rotation: <Euler (x=1.5139, y=-0.0115, z=-0.0005), order='XYZ'>
    Matrix:
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      <Vector (-0.0005, 0.0569, -0.9984, -0.0289)>
      <Vector (0.0115, 0.9983, 0.0569, 1.2254)>
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  Bone: spine 4
    Location: <Vector (0.0109, -0.0208, 1.3685)>
    Rotation: <Euler (x=1.3834, y=-0.0261, z=0.0006), order='XYZ'>
    Matrix:
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      <Vector (0.0006, 0.1863, -0.9825, -0.0208)>
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  Bone: neck_base
    Location: <Vector (0.0068, 0.0093, 1.5266)>
    Rotation: <Euler (x=2.0712, y=0.0029, z=0.0017), order='XYZ'>
    Matrix:
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      <Vector (0.0017, -0.4798, -0.8774, 0.0093)>
      <Vector (-0.0029, 0.8774, -0.4798, 1.5266)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0070, -0.0170, 1.5746)>
    Rotation: <Euler (x=1.9521, y=0.0029, z=0.0017), order='XYZ'>
    Matrix:
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      <Vector (0.0017, -0.3721, -0.9282, -0.0170)>
      <Vector (-0.0029, 0.9282, -0.3721, 1.5746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0072, -0.0366, 1.6236)>
    Rotation: <Euler (x=1.8630, y=0.0026, z=0.0022), order='XYZ'>
    Matrix:
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      <Vector (0.0022, -0.2880, -0.9576, -0.0366)>
      <Vector (-0.0026, 0.9576, -0.2880, 1.6236)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0823, -0.1544, 1.6129)>
    Rotation: <Euler (x=-1.3682, y=0.0756, z=2.9257), order='XYZ'>
    Matrix:
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      <Vector (0.2136, -0.2124, -0.9536, -0.1544)>
      <Vector (-0.0755, -0.9768, 0.2006, 1.6129)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0887, -0.2010, 1.3987)>
    Rotation: <Euler (x=-1.6351, y=0.0192, z=2.9219), order='XYZ'>
    Matrix:
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      <Vector (0.2178, 0.0585, -0.9742, -0.2010)>
      <Vector (-0.0192, -0.9978, -0.0642, 1.3987)>
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  Bone: Hair.R
    Location: <Vector (-0.0678, -0.1547, 1.6074)>
    Rotation: <Euler (x=-1.3591, y=-0.0183, z=-2.9246), order='XYZ'>
    Matrix:
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      <Vector (-0.2153, -0.2090, -0.9539, -0.1547)>
      <Vector (0.0183, -0.9775, 0.2101, 1.6074)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0617, -0.2005, 1.3930)>
    Rotation: <Euler (x=-1.6230, y=0.0453, z=-2.9196), order='XYZ'>
    Matrix:
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      <Vector (-0.2199, 0.0608, -0.9736, -0.2005)>
      <Vector (-0.0452, -0.9976, -0.0521, 1.3930)>
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  Bone: Hair back
    Location: <Vector (0.0072, 0.0805, 1.6284)>
    Rotation: <Euler (x=1.2780, y=-3.0674, z=-0.2192), order='XYZ'>
    Matrix:
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      <Vector (0.2168, 0.2971, -0.9299, 0.0805)>
      <Vector (0.0741, -0.9548, -0.2878, 1.6284)>
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  Bone: Hair back 2
    Location: <Vector (0.0066, 0.1107, 1.5316)>
    Rotation: <Euler (x=1.1836, y=-3.0764, z=-0.2141), order='XYZ'>
    Matrix:
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      <Vector (0.2120, 0.3818, -0.8996, 0.1107)>
      <Vector (0.0652, -0.9240, -0.3768, 1.5316)>
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  Bone: Hair back 3
    Location: <Vector (0.0087, 0.1494, 1.4379)>
    Rotation: <Euler (x=1.3313, y=-3.1370, z=-0.2292), order='XYZ'>
    Matrix:
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  Bone: Hair back 4
    Location: <Vector (0.0137, 0.1729, 1.3394)>
    Rotation: <Euler (x=1.2996, y=3.1333, z=-0.2303), order='XYZ'>
    Matrix:
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  Bone: shoulder.L
    Location: <Vector (0.0229, -0.0563, 1.4823)>
    Rotation: <Euler (x=-0.0156, y=-0.0084, z=-0.9444), order='XYZ'>
    Matrix:
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  Bone: upper_arm.L
    Location: <Vector (0.1324, 0.0179, 1.4768)>
    Rotation: <Euler (x=1.5303, y=2.8664, z=-0.2471), order='XYZ'>
    Matrix:
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  Bone: forearm.L
    Location: <Vector (0.2051, 0.0106, 1.2208)>
    Rotation: <Euler (x=2.0673, y=2.5423, z=-0.0767), order='XYZ'>
    Matrix:
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  Bone: hand.L
    Location: <Vector (0.3088, -0.1055, 1.0565)>
    Rotation: <Euler (x=-1.2529, y=0.5121, z=2.9415), order='XYZ'>
    Matrix:
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  Bone: palm 1.L
    Location: <Vector (0.3309, -0.1562, 1.0137)>
    Rotation: <Euler (x=-2.0045, y=0.3048, z=1.2322), order='XYZ'>
    Matrix:
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  Bone: f_index 1.L
    Location: <Vector (0.3458, -0.1756, 0.9715)>
    Rotation: <Euler (x=-1.8473, y=0.2403, z=1.1551), order='XYZ'>
    Matrix:
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  Bone: f_index 2.L
    Location: <Vector (0.3501, -0.1843, 0.9460)>
    Rotation: <Euler (x=-1.7424, y=0.2268, z=1.1389), order='XYZ'>
    Matrix:
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  Bone: f_index 3.L
    Location: <Vector (0.3515, -0.1907, 0.9236)>
    Rotation: <Euler (x=-1.5282, y=0.1305, z=1.1154), order='XYZ'>
    Matrix:
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  Bone: thumb 1.L
    Location: <Vector (0.3040, -0.1508, 1.0232)>
    Rotation: <Euler (x=-2.4367, y=-0.1212, z=-0.2376), order='XYZ'>
    Matrix:
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  Bone: thumb 2.L
    Location: <Vector (0.3004, -0.1773, 1.0008)>
    Rotation: <Euler (x=-2.0994, y=-0.1868, z=-0.3880), order='XYZ'>
    Matrix:
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  Bone: thumb 3.L
    Location: <Vector (0.2992, -0.1919, 0.9773)>
    Rotation: <Euler (x=-1.9271, y=-0.2580, z=-0.3784), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3414, -0.1392, 1.0140)>
    Rotation: <Euler (x=-1.8649, y=0.2263, z=1.2123), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3505, -0.1533, 0.9706)>
    Rotation: <Euler (x=-1.8175, y=0.2668, z=1.1741), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3553, -0.1657, 0.9353)>
    Rotation: <Euler (x=-1.5607, y=0.2361, z=1.2537), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3533, -0.1710, 0.9121)>
    Rotation: <Euler (x=-1.4215, y=0.3007, z=1.2931), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3390, -0.1261, 1.0125)>
    Rotation: <Euler (x=-1.9029, y=0.0576, z=1.3155), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3520, -0.1319, 0.9673)>
    Rotation: <Euler (x=-1.9414, y=0.1938, z=1.2949), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3607, -0.1397, 0.9409)>
    Rotation: <Euler (x=-1.6994, y=0.1641, z=1.3242), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3633, -0.1455, 0.9108)>
    Rotation: <Euler (x=-1.4041, y=0.0854, z=1.3872), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3358, -0.1080, 1.0131)>
    Rotation: <Euler (x=-1.9845, y=-0.0233, z=1.2764), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3564, -0.1129, 0.9630)>
    Rotation: <Euler (x=-1.9099, y=0.0634, z=1.3904), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3632, -0.1154, 0.9429)>
    Rotation: <Euler (x=-1.6666, y=0.0134, z=1.3992), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.L
    Location: <Vector (0.3649, -0.1160, 0.9243)>
    Rotation: <Euler (x=-1.4949, y=-0.0227, z=1.4190), order='XYZ'>
    Matrix:
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  Bone: shoulder.R
    Location: <Vector (-0.0074, -0.0563, 1.4816)>
    Rotation: <Euler (x=-0.0176, y=0.0211, z=0.9545), order='XYZ'>
    Matrix:
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  Bone: upper_arm.R
    Location: <Vector (-0.1177, 0.0167, 1.4759)>
    Rotation: <Euler (x=1.5213, y=-2.8728, z=0.2591), order='XYZ'>
    Matrix:
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  Bone: forearm.R
    Location: <Vector (-0.1893, 0.0114, 1.2196)>
    Rotation: <Euler (x=2.0610, y=-2.5443, z=0.0912), order='XYZ'>
    Matrix:
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  Bone: hand.R
    Location: <Vector (-0.2915, -0.1050, 1.0545)>
    Rotation: <Euler (x=-1.2554, y=-0.5196, z=-2.9236), order='XYZ'>
    Matrix:
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  Bone: palm 1.R
    Location: <Vector (-0.3130, -0.1561, 1.0119)>
    Rotation: <Euler (x=-2.0121, y=-0.3016, z=-1.2132), order='XYZ'>
    Matrix:
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  Bone: f_index 1.R
    Location: <Vector (-0.3280, -0.1757, 0.9698)>
    Rotation: <Euler (x=-1.8544, y=-0.2366, z=-1.1367), order='XYZ'>
    Matrix:
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  Bone: f_index 2.R
    Location: <Vector (-0.3323, -0.1845, 0.9443)>
    Rotation: <Euler (x=-1.7494, y=-0.2230, z=-1.1206), order='XYZ'>
    Matrix:
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  Bone: f_index 3.R
    Location: <Vector (-0.3338, -0.1908, 0.9219)>
    Rotation: <Euler (x=-1.5350, y=-0.1266, z=-1.0977), order='XYZ'>
    Matrix:
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  Bone: thumb 1.R
    Location: <Vector (-0.2862, -0.1502, 1.0212)>
    Rotation: <Euler (x=-2.4343, y=0.1287, z=0.2546), order='XYZ'>
    Matrix:
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  Bone: thumb 2.R
    Location: <Vector (-0.2823, -0.1766, 0.9987)>
    Rotation: <Euler (x=-2.0958, y=0.1938, z=0.4054), order='XYZ'>
    Matrix:
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  Bone: thumb 3.R
    Location: <Vector (-0.2811, -0.1912, 0.9752)>
    Rotation: <Euler (x=-1.9236, y=0.2651, z=0.3960), order='XYZ'>
    Matrix:
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  Bone: palm 2.R
    Location: <Vector (-0.3238, -0.1393, 1.0122)>
    Rotation: <Euler (x=-1.8722, y=-0.2231, z=-1.1940), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.R
    Location: <Vector (-0.3330, -0.1535, 0.9689)>
    Rotation: <Euler (x=-1.8248, y=-0.2632, z=-1.1555), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.R
    Location: <Vector (-0.3379, -0.1660, 0.9337)>
    Rotation: <Euler (x=-1.5682, y=-0.2331, z=-1.2352), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.R
    Location: <Vector (-0.3360, -0.1712, 0.9104)>
    Rotation: <Euler (x=-1.4292, y=-0.2980, z=-1.2741), order='XYZ'>
    Matrix:
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  Bone: palm.03.R
    Location: <Vector (-0.3217, -0.1261, 1.0108)>
    Rotation: <Euler (x=-1.9103, y=-0.0550, z=-1.2983), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.R
    Location: <Vector (-0.3349, -0.1321, 0.9656)>
    Rotation: <Euler (x=-1.9489, y=-0.1911, z=-1.2767), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3436, -0.1401, 0.9393)>
    Rotation: <Euler (x=-1.7069, y=-0.1617, z=-1.3063), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3464, -0.1459, 0.9093)>
    Rotation: <Euler (x=-1.4117, y=-0.0834, z=-1.3698), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3187, -0.1079, 1.0113)>
    Rotation: <Euler (x=-1.9918, y=0.0261, z=-1.2599), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3397, -0.1132, 0.9614)>
    Rotation: <Euler (x=-1.9176, y=-0.0614, z=-1.3732), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3466, -0.1158, 0.9413)>
    Rotation: <Euler (x=-1.6742, y=-0.0115, z=-1.3823), order='XYZ'>
    Matrix:
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      <Vector (-0.9822, -0.0306, 0.1852, -0.1158)>
      <Vector (0.0115, -0.9946, -0.1032, 0.9413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3485, -0.1164, 0.9227)>
    Rotation: <Euler (x=-1.5025, y=0.0245, z=-1.4024), order='XYZ'>
    Matrix:
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      <Vector (-0.9856, 0.0355, 0.1655, -0.1164)>
      <Vector (-0.0245, -0.9974, 0.0682, 0.9227)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (0.0142, -0.0352, 0.9399)>
    Rotation: <Euler (x=-1.4204, y=0.0000, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.1498, 0.9887, -0.0352)>
      <Vector (-0.0000, -0.9887, 0.1498, 0.9399)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (0.0142, 0.0194, 0.5800)>
    Rotation: <Euler (x=-1.3149, y=-0.0257, z=-0.0001), order='XYZ'>
    Matrix:
      <Vector (0.9997, 0.0249, -0.0065, 0.0142)>
      <Vector (-0.0001, 0.2531, 0.9674, 0.0194)>
      <Vector (0.0257, -0.9671, 0.2530, 0.5800)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 48
  Bone: spine
    Location: <Vector (0.0027, -0.0325, 0.9416)>
    Rotation: <Euler (x=1.5697, y=0.0313, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0011, -1.0000, -0.0325)>
      <Vector (-0.0313, 0.9995, 0.0011, 0.9416)>
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  Bone: spine 2
    Location: <Vector (0.0080, -0.0323, 1.1130)>
    Rotation: <Euler (x=1.5487, y=0.0015, z=-0.0001), order='XYZ'>
    Matrix:
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      <Vector (-0.0015, 0.9998, 0.0220, 1.1130)>
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  Bone: spine 3
    Location: <Vector (0.0082, -0.0298, 1.2252)>
    Rotation: <Euler (x=1.5123, y=-0.0089, z=-0.0007), order='XYZ'>
    Matrix:
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      <Vector (0.0089, 0.9982, 0.0585, 1.2252)>
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  Bone: spine 4
    Location: <Vector (0.0069, -0.0214, 1.3683)>
    Rotation: <Euler (x=1.3805, y=-0.0168, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.1892, -0.9819, -0.0214)>
      <Vector (0.0168, 0.9818, 0.1892, 1.3683)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0043, 0.0092, 1.5269)>
    Rotation: <Euler (x=2.0744, y=0.0031, z=0.0019), order='XYZ'>
    Matrix:
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      <Vector (0.0019, -0.4826, -0.8759, 0.0092)>
      <Vector (-0.0031, 0.8759, -0.4826, 1.5269)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0045, -0.0173, 1.5748)>
    Rotation: <Euler (x=1.9553, y=0.0031, z=0.0019), order='XYZ'>
    Matrix:
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      <Vector (0.0019, -0.3751, -0.9270, -0.0173)>
      <Vector (-0.0031, 0.9270, -0.3751, 1.5748)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0047, -0.0370, 1.6237)>
    Rotation: <Euler (x=1.8662, y=0.0029, z=0.0023), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0034, 0.0014, 0.0047)>
      <Vector (0.0023, -0.2911, -0.9567, -0.0370)>
      <Vector (-0.0029, 0.9567, -0.2911, 1.6237)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0799, -0.1548, 1.6116)>
    Rotation: <Euler (x=-1.3746, y=0.0629, z=2.9258), order='XYZ'>
    Matrix:
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      <Vector (0.2137, -0.2036, -0.9554, -0.1548)>
      <Vector (-0.0629, -0.9789, 0.1945, 1.6116)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0839, -0.1994, 1.3969)>
    Rotation: <Euler (x=-1.6411, y=0.0048, z=2.9223), order='XYZ'>
    Matrix:
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      <Vector (0.2175, 0.0675, -0.9737, -0.1994)>
      <Vector (-0.0048, -0.9975, -0.0703, 1.3969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0703, -0.1551, 1.6082)>
    Rotation: <Euler (x=-1.3701, y=-0.0271, z=-2.9238), order='XYZ'>
    Matrix:
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      <Vector (0.0271, -0.9796, 0.1993, 1.6082)>
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  Bone: Hair_end.R
    Location: <Vector (-0.0666, -0.1990, 1.3933)>
    Rotation: <Euler (x=-1.6347, y=0.0353, z=-2.9196), order='XYZ'>
    Matrix:
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      <Vector (-0.2200, 0.0701, -0.9730, -0.1990)>
      <Vector (-0.0353, -0.9973, -0.0638, 1.3933)>
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  Bone: Hair back
    Location: <Vector (0.0047, 0.0801, 1.6289)>
    Rotation: <Euler (x=1.2765, y=-3.0677, z=-0.2191), order='XYZ'>
    Matrix:
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      <Vector (0.2168, 0.2985, -0.9295, 0.0801)>
      <Vector (0.0738, -0.9544, -0.2893, 1.6289)>
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  Bone: Hair back 2
    Location: <Vector (0.0041, 0.1104, 1.5321)>
    Rotation: <Euler (x=1.1794, y=-3.0661, z=-0.2128), order='XYZ'>
    Matrix:
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      <Vector (0.2106, 0.3876, -0.8974, 0.1104)>
      <Vector (0.0754, -0.9217, -0.3804, 1.5321)>
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  Bone: Hair back 3
    Location: <Vector (0.0054, 0.1497, 1.4387)>
    Rotation: <Euler (x=1.3239, y=-3.1172, z=-0.2266), order='XYZ'>
    Matrix:
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      <Vector (0.2246, 0.2435, -0.9435, 0.1497)>
      <Vector (0.0244, -0.9694, -0.2443, 1.4387)>
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  Bone: Hair back 4
    Location: <Vector (0.0086, 0.1744, 1.3404)>
    Rotation: <Euler (x=1.2970, y=-3.1215, z=-0.2262), order='XYZ'>
    Matrix:
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      <Vector (0.2242, 0.2678, -0.9370, 0.1744)>
      <Vector (0.0200, -0.9626, -0.2704, 1.3404)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0200, -0.0566, 1.4826)>
    Rotation: <Euler (x=-0.0092, y=-0.0048, z=-0.9455), order='XYZ'>
    Matrix:
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      <Vector (-0.8108, 0.5853, 0.0093, -0.0566)>
      <Vector (0.0048, -0.0092, 0.9999, 1.4826)>
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  Bone: upper_arm.L
    Location: <Vector (0.1297, 0.0176, 1.4780)>
    Rotation: <Euler (x=1.5340, y=2.8680, z=-0.2386), order='XYZ'>
    Matrix:
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      <Vector (0.2276, -0.0281, -0.9733, 0.0176)>
      <Vector (-0.2702, -0.9622, -0.0354, 1.4780)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.2018, 0.0101, 1.2219)>
    Rotation: <Euler (x=2.0752, y=2.5425, z=-0.0658), order='XYZ'>
    Matrix:
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      <Vector (0.0543, -0.5147, -0.8557, 0.0101)>
      <Vector (-0.5639, -0.7230, 0.3991, 1.2219)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.3061, -0.1065, 1.0582)>
    Rotation: <Euler (x=1.8817, y=2.6006, z=-0.1966), order='XYZ'>
    Matrix:
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      <Vector (0.1675, -0.3958, -0.9029, -0.1065)>
      <Vector (-0.5150, -0.8161, 0.2623, 1.0582)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.3298, -0.1570, 1.0161)>
    Rotation: <Euler (x=-2.0336, y=0.2948, z=1.2305), order='XYZ'>
    Matrix:
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      <Vector (0.9020, -0.3941, 0.1764, -0.1570)>
      <Vector (-0.2905, -0.8562, -0.4272, 1.0161)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3461, -0.1762, 0.9744)>
    Rotation: <Euler (x=-1.8750, y=0.2282, z=1.1556), order='XYZ'>
    Matrix:
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      <Vector (0.8913, -0.3183, 0.3228, -0.1762)>
      <Vector (-0.2263, -0.9293, -0.2918, 0.9744)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3512, -0.1849, 0.9490)>
    Rotation: <Euler (x=-1.7698, y=0.2143, z=1.1398), order='XYZ'>
    Matrix:
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      <Vector (0.8878, -0.2719, 0.3713, -0.1849)>
      <Vector (-0.2126, -0.9579, -0.1932, 0.9490)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3533, -0.1913, 0.9267)>
    Rotation: <Euler (x=-1.5548, y=0.1174, z=1.1190), order='XYZ'>
    Matrix:
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      <Vector (0.8934, -0.0984, 0.4383, -0.1913)>
      <Vector (-0.1172, -0.9930, 0.0159, 0.9267)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.L
    Location: <Vector (0.3026, -0.1518, 1.0249)>
    Rotation: <Euler (x=-2.4296, y=-0.1499, z=-0.2316), order='XYZ'>
    Matrix:
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      <Vector (-0.2270, -0.7592, 0.6099, -0.1518)>
      <Vector (0.1494, -0.6460, -0.7486, 1.0249)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.L
    Location: <Vector (0.2998, -0.1783, 1.0023)>
    Rotation: <Euler (x=-2.0879, y=-0.2141, z=-0.3833), order='XYZ'>
    Matrix:
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      <Vector (-0.3655, -0.5275, 0.7669, -0.1783)>
      <Vector (0.2124, -0.8494, -0.4831, 1.0023)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.L
    Location: <Vector (0.2995, -0.1929, 0.9788)>
    Rotation: <Euler (x=-1.9157, y=-0.2854, z=-0.3745), order='XYZ'>
    Matrix:
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      <Vector (-0.3510, -0.4116, 0.8410, -0.1929)>
      <Vector (0.2816, -0.9030, -0.3244, 0.9788)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.L
    Location: <Vector (0.3401, -0.1399, 1.0167)>
    Rotation: <Euler (x=-1.8932, y=0.2158, z=1.2130), order='XYZ'>
    Matrix:
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      <Vector (0.9150, -0.3012, 0.2686, -0.1399)>
      <Vector (-0.2142, -0.9265, -0.3095, 1.0167)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.L
    Location: <Vector (0.3506, -0.1539, 0.9736)>
    Rotation: <Euler (x=-1.8456, y=0.2552, z=1.1737), order='XYZ'>
    Matrix:
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      <Vector (0.8923, -0.3290, 0.3090, -0.1539)>
      <Vector (-0.2525, -0.9313, -0.2626, 0.9736)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.L
    Location: <Vector (0.3565, -0.1664, 0.9385)>
    Rotation: <Euler (x=-1.5895, y=0.2267, z=1.2540), order='XYZ'>
    Matrix:
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      <Vector (0.9259, -0.2194, 0.3075, -0.1664)>
      <Vector (-0.2248, -0.9742, -0.0182, 0.9385)>
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  Bone: f_middle 3.L
    Location: <Vector (0.3553, -0.1716, 0.9152)>
    Rotation: <Euler (x=-1.4511, y=0.2924, z=1.2913), order='XYZ'>
    Matrix:
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      <Vector (0.9204, -0.2421, 0.3069, -0.1716)>
      <Vector (-0.2882, -0.9507, 0.1143, 0.9152)>
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  Bone: palm 3.L
    Location: <Vector (0.3377, -0.1269, 1.0152)>
    Rotation: <Euler (x=-1.9315, y=0.0500, z=1.3208), order='XYZ'>
    Matrix:
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      <Vector (0.9677, -0.1326, 0.2144, -0.1269)>
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  Bone: f_ring 1.L
    Location: <Vector (0.3521, -0.1326, 0.9703)>
    Rotation: <Euler (x=-1.9703, y=0.1856, z=1.2963), order='XYZ'>
    Matrix:
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      <Vector (0.9460, -0.2691, 0.1806, -0.1326)>
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  Bone: f_ring 2.L
    Location: <Vector (0.3616, -0.1403, 0.9442)>
    Rotation: <Euler (x=-1.7284, y=0.1568, z=1.3265), order='XYZ'>
    Matrix:
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      <Vector (0.9584, -0.1876, 0.2151, -0.1403)>
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  Bone: f_ring 3.L
    Location: <Vector (0.3651, -0.1461, 0.9143)>
    Rotation: <Euler (x=-1.4332, y=0.0799, z=1.3917), order='XYZ'>
    Matrix:
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      <Vector (0.9809, -0.0534, 0.1873, -0.1461)>
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  Bone: palm 4.L
    Location: <Vector (0.3343, -0.1087, 1.0157)>
    Rotation: <Euler (x=-2.0127, y=-0.0319, z=1.2841), order='XYZ'>
    Matrix:
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      <Vector (0.9587, -0.0933, 0.2687, -0.1087)>
      <Vector (0.0319, -0.9035, -0.4275, 1.0157)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.L
    Location: <Vector (0.3565, -0.1135, 0.9662)>
    Rotation: <Euler (x=-1.9390, y=0.0580, z=1.3955), order='XYZ'>
    Matrix:
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      <Vector (0.9830, -0.1160, 0.1421, -0.1135)>
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  Bone: f_pinky 2.L
    Location: <Vector (0.3639, -0.1160, 0.9463)>
    Rotation: <Euler (x=-1.6957, y=0.0083, z=1.4057), order='XYZ'>
    Matrix:
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      <Vector (0.9864, -0.0286, 0.1620, -0.1160)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3662, -0.1165, 0.9277)>
    Rotation: <Euler (x=-1.5240, y=-0.0272, z=1.4266), order='XYZ'>
    Matrix:
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      <Vector (0.9893, 0.0336, 0.1423, -0.1165)>
      <Vector (0.0272, -0.9985, 0.0467, 0.9277)>
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  Bone: shoulder.R
    Location: <Vector (-0.0103, -0.0565, 1.4822)>
    Rotation: <Euler (x=-0.0119, y=0.0152, z=0.9517), order='XYZ'>
    Matrix:
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      <Vector (0.8143, 0.5801, 0.0193, -0.0565)>
      <Vector (-0.0152, -0.0119, 0.9998, 1.4822)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1204, 0.0168, 1.4772)>
    Rotation: <Euler (x=1.5269, y=-2.8735, z=0.2480), order='XYZ'>
    Matrix:
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      <Vector (-0.2367, -0.0224, -0.9713, 0.0168)>
      <Vector (0.2649, -0.9633, -0.0424, 1.4772)>
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  Bone: forearm.R
    Location: <Vector (-0.1916, 0.0109, 1.2209)>
    Rotation: <Euler (x=2.0702, y=-2.5445, z=0.0770), order='XYZ'>
    Matrix:
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      <Vector (-0.0636, -0.5154, -0.8546, 0.0109)>
      <Vector (0.5622, -0.7260, 0.3960, 1.2209)>
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  Bone: hand.R
    Location: <Vector (-0.2946, -0.1058, 1.0565)>
    Rotation: <Euler (x=1.8789, y=-2.5944, z=0.2112), order='XYZ'>
    Matrix:
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      <Vector (-0.1790, -0.4004, -0.8987, -0.1058)>
      <Vector (0.5203, -0.8138, 0.2590, 1.0565)>
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  Bone: palm 1.R
    Location: <Vector (-0.3179, -0.1567, 1.0145)>
    Rotation: <Euler (x=-2.0396, y=-0.2915, z=-1.2157), order='XYZ'>
    Matrix:
      <Vector (0.3330, -0.3345, 0.8816, -0.3179)>
      <Vector (-0.8981, -0.3975, 0.1884, -0.1567)>
      <Vector (0.2874, -0.8545, -0.4328, 1.0145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.R
    Location: <Vector (-0.3342, -0.1760, 0.9729)>
    Rotation: <Euler (x=-1.8806, y=-0.2245, z=-1.1412), order='XYZ'>
    Matrix:
      <Vector (0.4060, -0.1889, 0.8941, -0.3342)>
      <Vector (-0.8863, -0.3198, 0.3349, -0.1760)>
      <Vector (0.2227, -0.9285, -0.2973, 0.9729)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.R
    Location: <Vector (-0.3394, -0.1848, 0.9475)>
    Rotation: <Euler (x=-1.7754, y=-0.2105, z=-1.1256), order='XYZ'>
    Matrix:
      <Vector (0.4212, -0.0952, 0.9020, -0.3394)>
      <Vector (-0.8826, -0.2721, 0.3834, -0.1848)>
      <Vector (0.2089, -0.9575, -0.1987, 0.9475)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.R
    Location: <Vector (-0.3416, -0.1911, 0.9252)>
    Rotation: <Euler (x=-1.5602, y=-0.1135, z=-1.1053), order='XYZ'>
    Matrix:
      <Vector (0.4460, 0.0603, 0.8930, -0.3416)>
      <Vector (-0.8878, -0.0965, 0.4500, -0.1911)>
      <Vector (0.1133, -0.9935, 0.0105, 0.9252)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.R
    Location: <Vector (-0.2907, -0.1510, 1.0231)>
    Rotation: <Euler (x=-2.4269, y=0.1560, z=0.2451), order='XYZ'>
    Matrix:
      <Vector (0.9583, 0.0845, -0.2729, -0.2907)>
      <Vector (0.2397, -0.7575, 0.6073, -0.1510)>
      <Vector (-0.1554, -0.6474, -0.7461, 1.0231)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.R
    Location: <Vector (-0.2878, -0.1775, 1.0004)>
    Rotation: <Euler (x=-2.0843, y=0.2197, z=0.3972), order='XYZ'>
    Matrix:
      <Vector (0.9000, 0.0150, -0.4357, -0.2878)>
      <Vector (0.3775, -0.5264, 0.7618, -0.1775)>
      <Vector (-0.2179, -0.8501, -0.4794, 1.0004)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.R
    Location: <Vector (-0.2873, -0.1921, 0.9769)>
    Rotation: <Euler (x=-1.9121, y=0.2911, z=0.3887), order='XYZ'>
    Matrix:
      <Vector (0.8865, -0.1234, -0.4460, -0.2873)>
      <Vector (0.3630, -0.4122, 0.8357, -0.1921)>
      <Vector (-0.2870, -0.9027, -0.3206, 0.9769)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 2.R
    Location: <Vector (-0.3285, -0.1397, 1.0152)>
    Rotation: <Euler (x=-1.8990, y=-0.2125, z=-1.1987), order='XYZ'>
    Matrix:
      <Vector (0.3554, -0.2277, 0.9066, -0.3285)>
      <Vector (-0.9106, -0.3031, 0.2808, -0.1397)>
      <Vector (0.2109, -0.9253, -0.3151, 1.0152)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 1.R
    Location: <Vector (-0.3391, -0.1538, 0.9721)>
    Rotation: <Euler (x=-1.8514, y=-0.2516, z=-1.1592), order='XYZ'>
    Matrix:
      <Vector (0.3875, -0.1581, 0.9082, -0.3391)>
      <Vector (-0.8876, -0.3301, 0.3212, -0.1538)>
      <Vector (0.2490, -0.9306, -0.2682, 0.9721)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 2.R
    Location: <Vector (-0.3450, -0.1662, 0.9370)>
    Rotation: <Euler (x=-1.5955, y=-0.2236, z=-1.2396), order='XYZ'>
    Matrix:
      <Vector (0.3171, 0.0487, 0.9471, -0.3450)>
      <Vector (-0.9221, -0.2176, 0.3199, -0.1662)>
      <Vector (0.2217, -0.9748, -0.0241, 0.9370)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_middle 3.R
    Location: <Vector (-0.3439, -0.1715, 0.9137)>
    Rotation: <Euler (x=-1.4573, y=-0.2895, z=-1.2765), order='XYZ'>
    Matrix:
      <Vector (0.2780, 0.1906, 0.9415, -0.3439)>
      <Vector (-0.9172, -0.2386, 0.3191, -0.1715)>
      <Vector (0.2854, -0.9522, 0.1085, 0.9137)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.03.R
    Location: <Vector (-0.3262, -0.1266, 1.0137)>
    Rotation: <Euler (x=-1.9375, y=-0.0473, z=-1.3075), order='XYZ'>
    Matrix:
      <Vector (0.2600, -0.3347, 0.9057, -0.3262)>
      <Vector (-0.9644, -0.1359, 0.2266, -0.1266)>
      <Vector (0.0473, -0.9325, -0.3582, 1.0137)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3408, -0.1324, 0.9689)>
    Rotation: <Euler (x=-1.9764, y=-0.1827, z=-1.2821), order='XYZ'>
    Matrix:
      <Vector (0.2800, -0.3307, 0.9013, -0.3408)>
      <Vector (-0.9427, -0.2724, 0.1929, -0.1324)>
      <Vector (0.1817, -0.9036, -0.3880, 0.9689)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 2.R
    Location: <Vector (-0.3504, -0.1403, 0.9428)>
    Rotation: <Euler (x=-1.7345, y=-0.1541, z=-1.3125), order='XYZ'>
    Matrix:
      <Vector (0.2524, -0.1189, 0.9603, -0.3504)>
      <Vector (-0.9554, -0.1880, 0.2279, -0.1403)>
      <Vector (0.1535, -0.9749, -0.1610, 0.9428)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.3540, -0.1461, 0.9129)>
    Rotation: <Euler (x=-1.4395, y=-0.0776, z=-1.3781), order='XYZ'>
    Matrix:
      <Vector (0.1909, 0.1433, 0.9711, -0.3540)>
      <Vector (-0.9785, -0.0504, 0.1998, -0.1461)>
      <Vector (0.0775, -0.9884, 0.1306, 0.9129)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm.R
    Location: <Vector (-0.3231, -0.1084, 1.0141)>
    Rotation: <Euler (x=-2.0187, y=0.0348, z=-1.2712), order='XYZ'>
    Matrix:
      <Vector (0.2949, -0.4230, 0.8568, -0.3231)>
      <Vector (-0.9549, -0.0978, 0.2804, -0.1084)>
      <Vector (-0.0348, -0.9008, -0.4328, 1.0141)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3455, -0.1134, 0.9648)>
    Rotation: <Euler (x=-1.9453, y=-0.0557, z=-1.3821), order='XYZ'>
    Matrix:
      <Vector (0.1873, -0.3496, 0.9180, -0.3455)>
      <Vector (-0.9807, -0.1195, 0.1546, -0.1134)>
      <Vector (0.0557, -0.9293, -0.3652, 0.9648)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 2.R
    Location: <Vector (-0.3530, -0.1160, 0.9449)>
    Rotation: <Euler (x=-1.7019, y=-0.0061, z=-1.3926), order='XYZ'>
    Matrix:
      <Vector (0.1772, -0.1276, 0.9759, -0.3530)>
      <Vector (-0.9841, -0.0291, 0.1749, -0.1160)>
      <Vector (0.0061, -0.9914, -0.1307, 0.9449)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 3.R
    Location: <Vector (-0.3554, -0.1165, 0.9264)>
    Rotation: <Euler (x=-1.5303, y=0.0293, z=-1.4137), order='XYZ'>
    Matrix:
      <Vector (0.1564, 0.0354, 0.9871, -0.3554)>
      <Vector (-0.9873, 0.0353, 0.1552, -0.1165)>
      <Vector (-0.0293, -0.9988, 0.0404, 0.9264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail
    Location: <Vector (0.0126, -0.0342, 0.9407)>
    Rotation: <Euler (x=-1.4301, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0000, 0.0000, 0.0126)>
      <Vector (-0.0000, 0.1403, 0.9901, -0.0342)>
      <Vector (-0.0000, -0.9901, 0.1403, 0.9407)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Tail_end
    Location: <Vector (0.0126, 0.0169, 0.5802)>
    Rotation: <Euler (x=-1.3300, y=-0.0344, z=-0.0012), order='XYZ'>
    Matrix:
      <Vector (0.9994, 0.0337, -0.0070, 0.0126)>
      <Vector (-0.0012, 0.2384, 0.9712, 0.0169)>
      <Vector (0.0344, -0.9706, 0.2383, 0.5802)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 49
  Bone: spine
    Location: <Vector (0.0012, -0.0325, 0.9413)>
    Rotation: <Euler (x=1.5764, y=0.0156, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0156, -0.0001, 0.0012)>
      <Vector (-0.0000, -0.0056, -1.0000, -0.0325)>
      <Vector (-0.0156, 0.9999, -0.0056, 0.9413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (0.0039, -0.0334, 1.1128)>
    Rotation: <Euler (x=1.5473, y=0.0007, z=-0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0007, -0.0000, 0.0039)>
      <Vector (-0.0000, 0.0235, -0.9997, -0.0334)>
      <Vector (-0.0007, 0.9997, 0.0235, 1.1128)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (0.0040, -0.0308, 1.2250)>
    Rotation: <Euler (x=1.5097, y=-0.0053, z=-0.0007), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0052, -0.0010, 0.0040)>
      <Vector (-0.0007, 0.0610, -0.9981, -0.0308)>
      <Vector (0.0053, 0.9981, 0.0610, 1.2250)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (0.0032, -0.0220, 1.3681)>
    Rotation: <Euler (x=1.3771, y=-0.0082, z=-0.0003), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0080, -0.0019, 0.0032)>
      <Vector (-0.0003, 0.1925, -0.9813, -0.0220)>
      <Vector (0.0082, 0.9813, 0.1925, 1.3681)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (0.0019, 0.0092, 1.5271)>
    Rotation: <Euler (x=2.0762, y=0.0031, z=0.0018), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0036, 0.0001, 0.0019)>
      <Vector (0.0018, -0.4842, -0.8750, 0.0092)>
      <Vector (-0.0031, 0.8750, -0.4842, 1.5271)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0021, -0.0173, 1.5750)>
    Rotation: <Euler (x=1.9571, y=0.0031, z=0.0018), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0035, 0.0005, 0.0021)>
      <Vector (0.0018, -0.3768, -0.9263, -0.0173)>
      <Vector (-0.0031, 0.9263, -0.3768, 1.5750)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0023, -0.0372, 1.6239)>
    Rotation: <Euler (x=1.8680, y=0.0028, z=0.0022), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0033, 0.0013, 0.0023)>
      <Vector (0.0022, -0.2928, -0.9562, -0.0372)>
      <Vector (-0.0028, 0.9562, -0.2928, 1.6239)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0776, -0.1549, 1.6105)>
    Rotation: <Euler (x=-1.3787, y=0.0509, z=2.9259), order='XYZ'>
    Matrix:
      <Vector (-0.9756, 0.0079, -0.2196, 0.0776)>
      <Vector (0.2138, -0.1971, -0.9568, -0.1549)>
      <Vector (-0.0509, -0.9803, 0.1906, 1.6105)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.L
    Location: <Vector (0.0793, -0.1982, 1.3955)>
    Rotation: <Euler (x=-1.6450, y=-0.0083, z=2.9225), order='XYZ'>
    Matrix:
      <Vector (-0.9761, 0.0080, -0.2173, 0.0793)>
      <Vector (0.2173, 0.0742, -0.9733, -0.1982)>
      <Vector (0.0083, -0.9972, -0.0741, 1.3955)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.R
    Location: <Vector (-0.0727, -0.1552, 1.6091)>
    Rotation: <Euler (x=-1.3778, y=-0.0361, z=-2.9232), order='XYZ'>
    Matrix:
      <Vector (-0.9756, 0.0070, 0.2194, -0.0727)>
      <Vector (-0.2165, -0.1949, -0.9566, -0.1552)>
      <Vector (0.0361, -0.9808, 0.1917, 1.6091)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair_end.R
    Location: <Vector (-0.0712, -0.1979, 1.3940)>
    Rotation: <Euler (x=-1.6431, y=0.0250, z=-2.9196), order='XYZ'>
    Matrix:
      <Vector (-0.9751, 0.0084, 0.2214, -0.0712)>
      <Vector (-0.2201, 0.0760, -0.9725, -0.1979)>
      <Vector (-0.0249, -0.9971, -0.0723, 1.3940)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back
    Location: <Vector (0.0024, 0.0799, 1.6292)>
    Rotation: <Euler (x=1.2756, y=-3.0687, z=-0.2194), order='XYZ'>
    Matrix:
      <Vector (-0.9734, -0.0047, -0.2289, 0.0024)>
      <Vector (0.2170, 0.2991, -0.9292, 0.0799)>
      <Vector (0.0728, -0.9542, -0.2901, 1.6292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 2
    Location: <Vector (0.0019, 0.1103, 1.5325)>
    Rotation: <Euler (x=1.1768, y=-3.0568, z=-0.2120), order='XYZ'>
    Matrix:
      <Vector (-0.9741, 0.0043, -0.2261, 0.0019)>
      <Vector (0.2097, 0.3917, -0.8959, 0.1103)>
      <Vector (0.0847, -0.9201, -0.3825, 1.5325)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 3
    Location: <Vector (0.0024, 0.1500, 1.4392)>
    Rotation: <Euler (x=1.3194, y=-3.0980, z=-0.2244), order='XYZ'>
    Matrix:
      <Vector (-0.9740, 0.0142, -0.2261, 0.0024)>
      <Vector (0.2223, 0.2519, -0.9419, 0.1500)>
      <Vector (0.0435, -0.9676, -0.2485, 1.4392)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair back 4
    Location: <Vector (0.0038, 0.1755, 1.3411)>
    Rotation: <Euler (x=1.2957, y=-3.0962, z=-0.2231), order='XYZ'>
    Matrix:
      <Vector (-0.9742, 0.0175, -0.2249, 0.0038)>
      <Vector (0.2210, 0.2746, -0.9358, 0.1755)>
      <Vector (0.0454, -0.9614, -0.2714, 1.3411)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: shoulder.L
    Location: <Vector (0.0174, -0.0567, 1.4830)>
    Rotation: <Euler (x=-0.0043, y=-0.0017, z=-0.9462), order='XYZ'>
    Matrix:
      <Vector (0.5848, 0.8112, 0.0025, 0.0174)>
      <Vector (-0.8112, 0.5848, 0.0039, -0.0567)>
      <Vector (0.0017, -0.0043, 1.0000, 1.4830)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: upper_arm.L
    Location: <Vector (0.1271, 0.0174, 1.4789)>
    Rotation: <Euler (x=1.5360, y=2.8699, z=-0.2330), order='XYZ'>
    Matrix:
      <Vector (-0.9373, 0.2690, -0.2217, 0.1271)>
      <Vector (0.2225, -0.0281, -0.9745, 0.0174)>
      <Vector (-0.2684, -0.9627, -0.0335, 1.4789)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: forearm.L
    Location: <Vector (0.1986, 0.0099, 1.2227)>
    Rotation: <Euler (x=2.0809, y=2.5428, z=-0.0583), order='XYZ'>
    Matrix:
      <Vector (-0.8246, 0.4626, -0.3256, 0.1986)>
      <Vector (0.0482, -0.5161, -0.8552, 0.0099)>
      <Vector (-0.5637, -0.7208, 0.4033, 1.2227)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hand.L
    Location: <Vector (0.3034, -0.1070, 1.0595)>
    Rotation: <Euler (x=1.8752, y=2.5747, z=-0.1966), order='XYZ'>
    Matrix:
      <Vector (-0.8273, 0.4439, -0.3442, 0.3034)>
      <Vector (0.1648, -0.3941, -0.9042, -0.1070)>
      <Vector (-0.5370, -0.8048, 0.2529, 1.0595)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: palm 1.L
    Location: <Vector (0.3283, -0.1575, 1.0181)>
    Rotation: <Euler (x=-2.0596, y=0.2855, z=1.2265), order='XYZ'>
    Matrix:
      <Vector (0.3238, 0.3580, -0.8757, 0.3283)>
      <Vector (0.9032, -0.3926, 0.1735, -0.1575)>
      <Vector (-0.2817, -0.8472, -0.4505, 1.0181)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 1.L
    Location: <Vector (0.3458, -0.1766, 0.9768)>
    Rotation: <Euler (x=-1.8997, y=0.2172, z=1.1536), order='XYZ'>
    Matrix:
      <Vector (0.3957, 0.2127, -0.8934, 0.3458)>
      <Vector (0.8927, -0.3173, 0.3199, -0.1766)>
      <Vector (-0.2155, -0.9242, -0.3154, 0.9768)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 2.L
    Location: <Vector (0.3516, -0.1853, 0.9516)>
    Rotation: <Euler (x=-1.7943, y=0.2028, z=1.1382), order='XYZ'>
    Matrix:
      <Vector (0.4106, 0.1188, -0.9040, 0.3516)>
      <Vector (0.8893, -0.2712, 0.3683, -0.1853)>
      <Vector (-0.2014, -0.9551, -0.2171, 0.9516)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_index 3.L
    Location: <Vector (0.3543, -0.1916, 0.9292)>
    Rotation: <Euler (x=-1.5787, y=0.1055, z=1.1198), order='XYZ'>
    Matrix:
      <Vector (0.4335, -0.0388, -0.9003, 0.3543)>
      <Vector (0.8950, -0.0982, 0.4351, -0.1916)>
      <Vector (-0.1053, -0.9944, -0.0078, 0.9292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 1.L
    Location: <Vector (0.3009, -0.1523, 1.0261)>
    Rotation: <Euler (x=-2.4231, y=-0.1757, z=-0.2292), order='XYZ'>
    Matrix:
      <Vector (0.9589, -0.0590, 0.2777, 0.3009)>
      <Vector (-0.2237, -0.7592, 0.6111, -0.1523)>
      <Vector (0.1748, -0.6481, -0.7412, 1.0261)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 2.L
    Location: <Vector (0.2988, -0.1788, 1.0034)>
    Rotation: <Euler (x=-2.0774, y=-0.2385, z=-0.3823), order='XYZ'>
    Matrix:
      <Vector (0.9016, 0.0107, 0.4325, 0.2988)>
      <Vector (-0.3624, -0.5272, 0.7685, -0.1788)>
      <Vector (0.2363, -0.8497, -0.4714, 1.0034)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumb 3.L
    Location: <Vector (0.2991, -0.1934, 0.9799)>
    Rotation: <Euler (x=-1.9052, y=-0.3100, z=-0.3742), order='XYZ'>
    Matrix:
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  Bone: palm 2.L
    Location: <Vector (0.3386, -0.1403, 1.0189)>
    Rotation: <Euler (x=-1.9184, y=0.2062, z=1.2112), order='XYZ'>
    Matrix:
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  Bone: f_middle 1.L
    Location: <Vector (0.3503, -0.1543, 0.9761)>
    Rotation: <Euler (x=-1.8707, y=0.2446, z=1.1710), order='XYZ'>
    Matrix:
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  Bone: f_middle 2.L
    Location: <Vector (0.3571, -0.1667, 0.9411)>
    Rotation: <Euler (x=-1.6152, y=0.2181, z=1.2517), order='XYZ'>
    Matrix:
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  Bone: f_middle 3.L
    Location: <Vector (0.3565, -0.1719, 0.9178)>
    Rotation: <Euler (x=-1.4776, y=0.2847, z=1.2873), order='XYZ'>
    Matrix:
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  Bone: palm 3.L
    Location: <Vector (0.3362, -0.1273, 1.0174)>
    Rotation: <Euler (x=-1.9571, y=0.0431, z=1.3231), order='XYZ'>
    Matrix:
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  Bone: f_ring 1.L
    Location: <Vector (0.3518, -0.1329, 0.9729)>
    Rotation: <Euler (x=-1.9962, y=0.1780, z=1.2951), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.L
    Location: <Vector (0.3619, -0.1406, 0.9470)>
    Rotation: <Euler (x=-1.7543, y=0.1500, z=1.3260), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.L
    Location: <Vector (0.3663, -0.1463, 0.9172)>
    Rotation: <Euler (x=-1.4593, y=0.0749, z=1.3931), order='XYZ'>
    Matrix:
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  Bone: palm 4.L
    Location: <Vector (0.3327, -0.1091, 1.0177)>
    Rotation: <Euler (x=-2.0381, y=-0.0397, z=1.2885), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.L
    Location: <Vector (0.3562, -0.1138, 0.9689)>
    Rotation: <Euler (x=-1.9651, y=0.0530, z=1.3975), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.L
    Location: <Vector (0.3641, -0.1163, 0.9492)>
    Rotation: <Euler (x=-1.7218, y=0.0036, z=1.4090), order='XYZ'>
    Matrix:
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      <Vector (0.9869, -0.0278, 0.1587, -0.1163)>
      <Vector (-0.0036, -0.9886, -0.1504, 0.9492)>
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  Bone: f_pinky 3.L
    Location: <Vector (0.3669, -0.1168, 0.9307)>
    Rotation: <Euler (x=-1.5503, y=-0.0314, z=1.4308), order='XYZ'>
    Matrix:
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      <Vector (0.9897, 0.0339, 0.1389, -0.1168)>
      <Vector (0.0314, -0.9993, 0.0205, 0.9307)>
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  Bone: shoulder.R
    Location: <Vector (-0.0129, -0.0567, 1.4828)>
    Rotation: <Euler (x=-0.0068, y=0.0078, z=0.9488), order='XYZ'>
    Matrix:
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      <Vector (0.8127, 0.5826, 0.0103, -0.0567)>
      <Vector (-0.0078, -0.0068, 0.9999, 1.4828)>
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  Bone: upper_arm.R
    Location: <Vector (-0.1228, 0.0171, 1.4784)>
    Rotation: <Euler (x=1.5319, y=-2.8737, z=0.2381), order='XYZ'>
    Matrix:
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      <Vector (-0.2275, -0.0246, -0.9735, 0.0171)>
      <Vector (0.2647, -0.9636, -0.0375, 1.4784)>
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  Bone: forearm.R
    Location: <Vector (-0.1937, 0.0105, 1.2220)>
    Rotation: <Euler (x=2.0780, y=-2.5445, z=0.0646), order='XYZ'>
    Matrix:
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      <Vector (-0.0534, -0.5165, -0.8546, 0.0105)>
      <Vector (0.5622, -0.7229, 0.4017, 1.2220)>
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  Bone: hand.R
    Location: <Vector (-0.2976, -0.1064, 1.0583)>
    Rotation: <Euler (x=1.8732, y=-2.5714, z=0.2051), order='XYZ'>
    Matrix:
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      <Vector (-0.1714, -0.3965, -0.9019, -0.1064)>
      <Vector (0.5398, -0.8036, 0.2507, 1.0583)>
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  Bone: palm 1.R
    Location: <Vector (-0.3223, -0.1570, 1.0169)>
    Rotation: <Euler (x=-2.0627, y=-0.2834, z=-1.2183), order='XYZ'>
    Matrix:
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      <Vector (-0.9011, -0.3943, 0.1804, -0.1570)>
      <Vector (0.2796, -0.8463, -0.4535, 1.0169)>
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  Bone: f_index 1.R
    Location: <Vector (-0.3398, -0.1763, 0.9757)>
    Rotation: <Euler (x=-1.9026, y=-0.2148, z=-1.1456), order='XYZ'>
    Matrix:
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      <Vector (-0.8900, -0.3180, 0.3268, -0.1763)>
      <Vector (0.2131, -0.9237, -0.3183, 0.9757)>
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  Bone: f_index 2.R
    Location: <Vector (-0.3456, -0.1849, 0.9504)>
    Rotation: <Euler (x=-1.7971, y=-0.2004, z=-1.1303), order='XYZ'>
    Matrix:
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      <Vector (-0.8864, -0.2711, 0.3752, -0.1849)>
      <Vector (0.1990, -0.9550, -0.2199, 0.9504)>
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  Bone: f_index 3.R
    Location: <Vector (-0.3484, -0.1913, 0.9281)>
    Rotation: <Euler (x=-1.5814, y=-0.1030, z=-1.1121), order='XYZ'>
    Matrix:
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      <Vector (-0.8919, -0.0969, 0.4418, -0.1913)>
      <Vector (0.1029, -0.9946, -0.0106, 0.9281)>
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  Bone: thumb 1.R
    Location: <Vector (-0.2949, -0.1517, 1.0248)>
    Rotation: <Euler (x=-2.4212, y=0.1789, z=0.2369), order='XYZ'>
    Matrix:
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      <Vector (0.2310, -0.7581, 0.6098, -0.1517)>
      <Vector (-0.1779, -0.6491, -0.7396, 1.0248)>
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  Bone: thumb 2.R
    Location: <Vector (-0.2927, -0.1781, 1.0021)>
    Rotation: <Euler (x=-2.0750, y=0.2414, z=0.3902), order='XYZ'>
    Matrix:
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      <Vector (0.3693, -0.5264, 0.7658, -0.1781)>
      <Vector (-0.2391, -0.8502, -0.4691, 1.0021)>
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  Bone: thumb 3.R
    Location: <Vector (-0.2930, -0.1927, 0.9786)>
    Rotation: <Euler (x=-1.9028, y=0.3129, z=0.3823), order='XYZ'>
    Matrix:
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      <Vector (0.3549, -0.4110, 0.8397, -0.1927)>
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  Bone: palm 2.R
    Location: <Vector (-0.3327, -0.1400, 1.0178)>
    Rotation: <Euler (x=-1.9215, y=-0.2040, z=-1.2032), order='XYZ'>
    Matrix:
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      <Vector (-0.9138, -0.3010, 0.2726, -0.1400)>
      <Vector (0.2025, -0.9197, -0.3364, 1.0178)>
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  Bone: f_middle 1.R
    Location: <Vector (-0.3445, -0.1540, 0.9750)>
    Rotation: <Euler (x=-1.8737, y=-0.2423, z=-1.1629), order='XYZ'>
    Matrix:
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      <Vector (-0.8911, -0.3285, 0.3130, -0.1540)>
      <Vector (0.2399, -0.9266, -0.2896, 0.9750)>
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  Bone: f_middle 2.R
    Location: <Vector (-0.3514, -0.1664, 0.9401)>
    Rotation: <Euler (x=-1.6183, y=-0.2160, z=-1.2437), order='XYZ'>
    Matrix:
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      <Vector (-0.9250, -0.2180, 0.3113, -0.1664)>
      <Vector (0.2143, -0.9757, -0.0464, 0.9401)>
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  Bone: f_middle 3.R
    Location: <Vector (-0.3508, -0.1716, 0.9167)>
    Rotation: <Euler (x=-1.4809, y=-0.2827, z=-1.2790), order='XYZ'>
    Matrix:
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      <Vector (-0.9197, -0.2402, 0.3105, -0.1716)>
      <Vector (0.2789, -0.9564, 0.0863, 0.9167)>
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  Bone: palm.03.R
    Location: <Vector (-0.3304, -0.1269, 1.0162)>
    Rotation: <Euler (x=-1.9603, y=-0.0413, z=-1.3156), order='XYZ'>
    Matrix:
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      <Vector (-0.9668, -0.1328, 0.2184, -0.1269)>
      <Vector (0.0412, -0.9243, -0.3794, 1.0162)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 1.R
    Location: <Vector (-0.3461, -0.1326, 0.9718)>
    Rotation: <Euler (x=-1.9994, y=-0.1761, z=-1.2871), order='XYZ'>
    Matrix:
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      <Vector (-0.9452, -0.2693, 0.1847, -0.1326)>
      <Vector (0.1752, -0.8955, -0.4091, 0.9718)>
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  Bone: f_ring 2.R
    Location: <Vector (-0.3563, -0.1404, 0.9460)>
    Rotation: <Euler (x=-1.7576, y=-0.1481, z=-1.3181), order='XYZ'>
    Matrix:
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      <Vector (-0.9576, -0.1868, 0.2191, -0.1404)>
      <Vector (0.1476, -0.9718, -0.1836, 0.9460)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_ring 3.R
    Location: <Vector (-0.3607, -0.1461, 0.9162)>
    Rotation: <Euler (x=-1.4627, y=-0.0732, z=-1.3855), order='XYZ'>
    Matrix:
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      <Vector (-0.9802, -0.0516, 0.1909, -0.1461)>
      <Vector (0.0731, -0.9915, 0.1076, 0.9162)>
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  Bone: palm.R
    Location: <Vector (-0.3271, -0.1088, 1.0166)>
    Rotation: <Euler (x=-2.0412, y=0.0417, z=-1.2812), order='XYZ'>
    Matrix:
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      <Vector (-0.9575, -0.0939, 0.2726, -0.1088)>
      <Vector (-0.0417, -0.8906, -0.4529, 1.0166)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: f_pinky 1.R
    Location: <Vector (-0.3507, -0.1136, 0.9679)>
    Rotation: <Euler (x=-1.9685, y=-0.0514, z=-1.3900), order='XYZ'>
    Matrix:
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      <Vector (-0.9824, -0.1162, 0.1462, -0.1136)>
      <Vector (0.0514, -0.9208, -0.3868, 0.9679)>
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3587, -0.1161, 0.9482)>
    Rotation: <Euler (x=-1.7251, y=-0.0020, z=-1.4016), order='XYZ'>
    Matrix:
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      <Vector (-0.9857, -0.0279, 0.1660, -0.1161)>
      <Vector (0.0020, -0.9881, -0.1537, 0.9482)>
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3615, -0.1166, 0.9297)>
    Rotation: <Euler (x=-1.5536, y=0.0329, z=-1.4235), order='XYZ'>
    Matrix:
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      <Vector (-0.9886, 0.0350, 0.1462, -0.1166)>
      <Vector (-0.0329, -0.9993, 0.0171, 0.9297)>
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  Bone: Tail
    Location: <Vector (0.0119, -0.0333, 0.9411)>
    Rotation: <Euler (x=-1.4375, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, 0.1329, 0.9911, -0.0333)>
      <Vector (-0.0000, -0.9911, 0.1329, 0.9411)>
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  Bone: Tail_end
    Location: <Vector (0.0119, 0.0151, 0.5803)>
    Rotation: <Euler (x=-1.3428, y=-0.0406, z=-0.0012), order='XYZ'>
    Matrix:
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      <Vector (-0.0012, 0.2260, 0.9741, 0.0151)>
      <Vector (0.0406, -0.9733, 0.2259, 0.5803)>
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Frame: 50
  Bone: spine
    Location: <Vector (0.0000, -0.0325, 0.9411)>
    Rotation: <Euler (x=1.5831, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, -0.0123, -0.9999, -0.0325)>
      <Vector (-0.0000, 0.9999, -0.0123, 0.9411)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 2
    Location: <Vector (0.0000, -0.0346, 1.1126)>
    Rotation: <Euler (x=1.5467, y=0.0001, z=0.0000), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0240, -0.9997, -0.0346)>
      <Vector (-0.0001, 0.9997, 0.0240, 1.1126)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 3
    Location: <Vector (0.0000, -0.0319, 1.2248)>
    Rotation: <Euler (x=1.5061, y=-0.0003, z=-0.0004), order='XYZ'>
    Matrix:
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      <Vector (-0.0004, 0.0647, -0.9979, -0.0319)>
      <Vector (0.0003, 0.9979, 0.0647, 1.2248)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: spine 4
    Location: <Vector (-0.0000, -0.0226, 1.3679)>
    Rotation: <Euler (x=1.3730, y=-0.0007, z=-0.0004), order='XYZ'>
    Matrix:
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      <Vector (-0.0004, 0.1965, -0.9805, -0.0226)>
      <Vector (0.0007, 0.9805, 0.1965, 1.3679)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck_base
    Location: <Vector (-0.0001, 0.0093, 1.5272)>
    Rotation: <Euler (x=2.0764, y=0.0026, z=0.0014), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0029, 0.0000, -0.0001)>
      <Vector (0.0014, -0.4843, -0.8749, 0.0093)>
      <Vector (-0.0026, 0.8749, -0.4843, 1.5272)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: neck
    Location: <Vector (0.0000, -0.0172, 1.5751)>
    Rotation: <Euler (x=1.9573, y=0.0026, z=0.0014), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0029, 0.0004, 0.0000)>
      <Vector (0.0014, -0.3769, -0.9262, -0.0172)>
      <Vector (-0.0026, 0.9262, -0.3769, 1.5751)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0002, -0.0371, 1.6240)>
    Rotation: <Euler (x=1.8682, y=0.0023, z=0.0018), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0027, 0.0011, 0.0002)>
      <Vector (0.0018, -0.2930, -0.9561, -0.0371)>
      <Vector (-0.0023, 0.9561, -0.2930, 1.6240)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Hair.L
    Location: <Vector (0.0754, -0.1548, 1.6097)>
    Rotation: <Euler (x=-1.3799, y=0.0401, z=2.9258), order='XYZ'>
    Matrix:
      <Vector (-0.9760, -0.0022, -0.2177, 0.0754)>
      <Vector (0.2140, -0.1938, -0.9574, -0.1548)>
      <Vector (-0.0400, -0.9810, 0.1896, 1.6097)>
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  Bone: Hair_end.L
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    Rotation: <Euler (x=-1.6460, y=-0.0195, z=2.9223), order='XYZ'>
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  Bone: Hair.R
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  Bone: Hair_end.R
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  Bone: Hair back
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  Bone: Hair back 2
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  Bone: Hair back 3
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  Bone: Hair back 4
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  Bone: shoulder.L
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  Bone: upper_arm.L
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  Bone: forearm.L
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  Bone: hand.L
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    Rotation: <Euler (x=1.8693, y=2.5529, z=-0.1998), order='XYZ'>
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  Bone: palm 1.L
    Location: <Vector (0.3265, -0.1575, 1.0194)>
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  Bone: f_index 1.L
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    Rotation: <Euler (x=-1.9203, y=0.2076, z=1.1493), order='XYZ'>
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  Bone: f_index 2.L
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    Rotation: <Euler (x=-1.8147, y=0.1929, z=1.1342), order='XYZ'>
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  Bone: f_index 3.L
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    Rotation: <Euler (x=-1.5986, y=0.0953, z=1.1178), order='XYZ'>
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  Bone: thumb 1.L
    Location: <Vector (0.2989, -0.1523, 1.0267)>
    Rotation: <Euler (x=-2.4174, y=-0.1973, z=-0.2302), order='XYZ'>
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  Bone: thumb 2.L
    Location: <Vector (0.2974, -0.1788, 1.0040)>
    Rotation: <Euler (x=-2.0682, y=-0.2590, z=-0.3845), order='XYZ'>
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  Bone: thumb 3.L
    Location: <Vector (0.2982, -0.1934, 0.9805)>
    Rotation: <Euler (x=-1.8960, y=-0.3305, z=-0.3770), order='XYZ'>
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  Bone: palm 2.L
    Location: <Vector (0.3368, -0.1403, 1.0205)>
    Rotation: <Euler (x=-1.9395, y=0.1978, z=1.2070), order='XYZ'>
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  Bone: f_middle 1.L
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    Rotation: <Euler (x=-1.8916, y=0.2354, z=1.1660), order='XYZ'>
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  Bone: f_middle 2.L
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    Rotation: <Euler (x=-1.6367, y=0.2105, z=1.2472), order='XYZ'>
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  Bone: f_middle 3.L
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    Rotation: <Euler (x=-1.4997, y=0.2778, z=1.2812), order='XYZ'>
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  Bone: palm 3.L
    Location: <Vector (0.3344, -0.1273, 1.0188)>
    Rotation: <Euler (x=-1.9786, y=0.0371, z=1.3223), order='XYZ'>
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  Bone: f_ring 1.L
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    Rotation: <Euler (x=-2.0178, y=0.1714, z=1.2914), order='XYZ'>
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  Bone: f_ring 2.L
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    Rotation: <Euler (x=-1.7760, y=0.1440, z=1.3229), order='XYZ'>
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  Bone: f_ring 3.L
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    Rotation: <Euler (x=-1.4812, y=0.0704, z=1.3916), order='XYZ'>
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  Bone: palm 4.L
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  Bone: f_pinky 1.L
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    Rotation: <Euler (x=-1.9870, y=0.0486, z=1.3965), order='XYZ'>
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  Bone: f_pinky 2.L
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    Rotation: <Euler (x=-1.7437, y=-0.0005, z=1.4090), order='XYZ'>
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  Bone: f_pinky 3.L
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    Rotation: <Euler (x=-1.5723, y=-0.0350, z=1.4316), order='XYZ'>
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  Bone: shoulder.R
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  Bone: upper_arm.R
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    Rotation: <Euler (x=1.5366, y=-2.8733, z=0.2297), order='XYZ'>
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  Bone: forearm.R
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  Bone: hand.R
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  Bone: palm 1.R
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  Bone: f_index 1.R
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    Rotation: <Euler (x=-1.9191, y=-0.2081, z=-1.1502), order='XYZ'>
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  Bone: f_index 2.R
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    Rotation: <Euler (x=-1.8134, y=-0.1935, z=-1.1351), order='XYZ'>
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    Rotation: <Euler (x=-1.5974, y=-0.0959, z=-1.1186), order='XYZ'>
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  Bone: thumb 1.R
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    Rotation: <Euler (x=-1.8966, y=0.3293, z=0.3762), order='XYZ'>
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  Bone: f_middle 1.R
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  Bone: f_middle 2.R
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  Bone: f_middle 3.R
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  Bone: palm.03.R
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    Rotation: <Euler (x=-1.9773, y=-0.0375, z=-1.3230), order='XYZ'>
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    Location: <Vector (-0.3506, -0.1326, 0.9742)>
    Rotation: <Euler (x=-2.0165, y=-0.1718, z=-1.2922), order='XYZ'>
    Matrix:
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  Bone: f_ring 2.R
    Location: <Vector (-0.3613, -0.1403, 0.9486)>
    Rotation: <Euler (x=-1.7747, y=-0.1444, z=-1.3237), order='XYZ'>
    Matrix:
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  Bone: f_ring 3.R
    Location: <Vector (-0.3663, -0.1460, 0.9188)>
    Rotation: <Euler (x=-1.4799, y=-0.0706, z=-1.3923), order='XYZ'>
    Matrix:
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  Bone: palm.R
    Location: <Vector (-0.3306, -0.1089, 1.0187)>
    Rotation: <Euler (x=-2.0581, y=0.0460, z=-1.2900), order='XYZ'>
    Matrix:
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  Bone: f_pinky 1.R
    Location: <Vector (-0.3551, -0.1136, 0.9704)>
    Rotation: <Euler (x=-1.9857, y=-0.0489, z=-1.3972), order='XYZ'>
    Matrix:
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  Bone: f_pinky 2.R
    Location: <Vector (-0.3635, -0.1160, 0.9508)>
    Rotation: <Euler (x=-1.7424, y=0.0003, z=-1.4097), order='XYZ'>
    Matrix:
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  Bone: f_pinky 3.R
    Location: <Vector (-0.3666, -0.1165, 0.9324)>
    Rotation: <Euler (x=-1.5710, y=0.0348, z=-1.4322), order='XYZ'>
    Matrix:
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  Bone: Tail
    Location: <Vector (0.0122, -0.0325, 0.9411)>
    Rotation: <Euler (x=-1.4422, y=0.0000, z=-0.0000), order='XYZ'>
    Matrix:
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  Bone: Tail_end
    Location: <Vector (0.0122, 0.0142, 0.5801)>
    Rotation: <Euler (x=-1.3521, y=-0.0438, z=-0.0000), order='XYZ'>
    Matrix:
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