=== Armature Matrix ===
<Vector (0.0100, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, -0.0100, 0.0000)>
<Vector (0.0000, 0.0100, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 55
Bone: Root_M
  HEAD_LOCAL: <Vector (0.0000, 57.2512, 0.0946)>
  TAIL_LOCAL: <Vector (-0.0000, 56.0787, 7.8085)>
  Length: 7.802540083699424
    <Vector (-0.0000, 0.0000, 1.0000)>
    <Vector (0.9886, -0.1503, 0.0000)>
    <Vector (0.1503, 0.9886, -0.0000)>
  Parent: None
  Children: ['Spine1_M', 'hip_R', 'hip_L']
Bone: Spine1_M
  HEAD_LOCAL: <Vector (-0.0000, 65.7031, 1.3793)>
  TAIL_LOCAL: <Vector (-0.0000, 65.9735, 9.6283)>
  Length: 8.253479139088569
    <Vector (0.9832, 0.1826, -0.0000)>
    <Vector (-0.1826, 0.9832, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: Root_M
  Children: ['Mid_M']
Bone: Mid_M
  HEAD_LOCAL: <Vector (-0.0000, 73.9521, 1.1088)>
  TAIL_LOCAL: <Vector (-0.0000, 74.8987, 9.0278)>
  Length: 7.975348698756704
    <Vector (0.9963, 0.0861, -0.0000)>
    <Vector (-0.0861, 0.9963, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: Spine1_M
  Children: ['chestMid_M']
Bone: chestMid_M
  HEAD_LOCAL: <Vector (-0.0000, 81.8711, 0.1622)>
  TAIL_LOCAL: <Vector (-0.0000, 82.5307, 6.0932)>
  Length: 5.967590613881786
    <Vector (1.0000, -0.0082, -0.0000)>
    <Vector (0.0082, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: Mid_M
  Children: ['neck_M', 'scapula_R', 'scapula_L']
Bone: neck_M
  HEAD_LOCAL: <Vector (-0.0000, 90.3826, -0.7844)>
  TAIL_LOCAL: <Vector (-0.0000, 88.1513, 6.8561)>
  Length: 7.959655508753107
    <Vector (0.9230, -0.3847, 0.0000)>
    <Vector (0.3847, 0.9230, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: chestMid_M
  Children: ['head_M']
Bone: head_M
  HEAD_LOCAL: <Vector (-0.0000, 98.0231, 1.4469)>
  TAIL_LOCAL: <Vector (-0.0000, 98.4964, 11.7920)>
  Length: 10.35594114580887
    <Vector (0.9461, 0.3239, -0.0000)>
    <Vector (-0.3239, 0.9461, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: neck_M
  Children: ['headEnd_M']
Bone: headEnd_M
  HEAD_LOCAL: <Vector (-0.0000, 108.3682, 0.9736)>
  TAIL_LOCAL: <Vector (-0.0000, 108.8415, 11.3187)>
  Length: 10.35594114580887
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: head_M
  Children: []
Bone: scapula_R
  HEAD_LOCAL: <Vector (-3.0213, 85.4276, -0.0000)>
  TAIL_LOCAL: <Vector (-2.2252, 93.3577, 0.1174)>
  Length: 7.970801558023482
    <Vector (0.1164, 0.9872, 0.1094)>
    <Vector (-0.1331, 0.1246, -0.9832)>
    <Vector (-0.9842, 0.0999, 0.1459)>
  Parent: chestMid_M
  Children: ['showlder_R']
Bone: showlder_R
  HEAD_LOCAL: <Vector (-10.8665, 86.2323, -1.1570)>
  TAIL_LOCAL: <Vector (-11.2266, 87.6291, 13.1344)>
  Length: 14.364073932489207
    <Vector (0.9784, -0.1099, 0.1748)>
    <Vector (-0.1630, 0.1089, 0.9806)>
    <Vector (-0.1268, -0.9880, 0.0886)>
  Parent: scapula_R
  Children: ['elbow_R']
Bone: elbow_R
  HEAD_LOCAL: <Vector (-25.1991, 85.3222, -1.4292)>
  TAIL_LOCAL: <Vector (-24.4817, 87.0237, 15.2623)>
  Length: 16.793381317884595
    <Vector (0.9977, -0.0679, -0.0000)>
    <Vector (0.0679, 0.9977, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: showlder_R
  Children: ['wrist_R']
Bone: wrist_R
  HEAD_LOCAL: <Vector (-41.9457, 84.3715, -0.6125)>
  TAIL_LOCAL: <Vector (-44.0926, 84.5852, 3.4611)>
  Length: 4.609680448530202
    <Vector (0.8629, 0.5048, 0.0250)>
    <Vector (-0.5049, 0.8632, 0.0000)>
    <Vector (-0.0216, -0.0126, 0.9997)>
  Parent: elbow_R
  Children: ['ringFinger1_R', 'middleFinger1_R', 'indexFinger1_R', 'thumbFinger1_R']
Bone: ringFinger1_R
  HEAD_LOCAL: <Vector (-46.5491, 84.2831, -1.8192)>
  TAIL_LOCAL: <Vector (-46.8930, 86.6876, -1.8651)>
  Length: 2.4293406726636406
    <Vector (0.9413, 0.0131, 0.3374)>
    <Vector (0.3347, 0.0951, -0.9375)>
    <Vector (-0.0444, 0.9954, 0.0851)>
  Parent: wrist_R
  Children: ['ringFinger2_R']
Bone: ringFinger2_R
  HEAD_LOCAL: <Vector (-48.9325, 83.9362, -2.1370)>
  TAIL_LOCAL: <Vector (-49.1697, 85.5952, -2.1686)>
  Length: 1.6761452136789705
    <Vector (1.0000, -0.0000, 0.0026)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (-0.0026, 0.0000, 1.0000)>
  Parent: ringFinger1_R
  Children: ['ringFinger3_R']
Bone: ringFinger3_R
  HEAD_LOCAL: <Vector (-50.5775, 83.6969, -2.3519)>
  TAIL_LOCAL: <Vector (-50.7291, 84.7571, -2.3721)>
  Length: 1.0712591586850049
    <Vector (0.9991, -0.0000, 0.0417)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (-0.0417, 0.0000, 0.9991)>
  Parent: ringFinger2_R
  Children: ['ringFingerEnd_R']
Bone: ringFingerEnd_R
  HEAD_LOCAL: <Vector (-51.6337, 83.5440, -2.4449)>
  TAIL_LOCAL: <Vector (-51.7853, 84.6043, -2.4651)>
  Length: 1.0712591586850049
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: ringFinger3_R
  Children: []
Bone: middleFinger1_R
  HEAD_LOCAL: <Vector (-46.6191, 84.7112, -0.4707)>
  TAIL_LOCAL: <Vector (-46.9924, 87.5871, -0.4868)>
  Length: 2.9000266206352947
    <Vector (0.9078, -0.0045, 0.4194)>
    <Vector (0.4177, 0.1010, -0.9030)>
    <Vector (-0.0383, 0.9949, 0.0936)>
  Parent: wrist_R
  Children: ['middleFinger2_R']
Bone: middleFinger2_R
  HEAD_LOCAL: <Vector (-49.4923, 84.3376, -0.5946)>
  TAIL_LOCAL: <Vector (-49.6927, 85.8813, -0.6032)>
  Length: 1.5566027773269027
    <Vector (0.9991, -0.0000, 0.0431)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (-0.0431, 0.0000, 0.9991)>
  Parent: middleFinger1_R
  Children: ['middleFinger3_R']
Bone: middleFinger3_R
  HEAD_LOCAL: <Vector (-51.0360, 84.1373, -0.5940)>
  TAIL_LOCAL: <Vector (-51.2188, 85.5457, -0.6019)>
  Length: 1.4202586384223748
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: middleFinger2_R
  Children: ['middleFingerEnd_R']
Bone: middleFingerEnd_R
  HEAD_LOCAL: <Vector (-52.4444, 83.9545, -0.5935)>
  TAIL_LOCAL: <Vector (-52.6272, 85.3629, -0.6014)>
  Length: 1.4202586384223748
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: middleFinger3_R
  Children: []
Bone: indexFinger1_R
  HEAD_LOCAL: <Vector (-46.5857, 84.7359, 0.8729)>
  TAIL_LOCAL: <Vector (-46.9015, 87.4948, 0.9045)>
  Length: 2.7771436045798317
    <Vector (0.8354, -0.0257, 0.5491)>
    <Vector (0.5483, 0.1091, -0.8291)>
    <Vector (-0.0386, 0.9937, 0.1052)>
  Parent: wrist_R
  Children: ['indexFinger2_R']
Bone: indexFinger2_R
  HEAD_LOCAL: <Vector (-49.3289, 84.4185, 1.1669)>
  TAIL_LOCAL: <Vector (-49.4843, 85.7757, 1.1825)>
  Length: 1.366127625901448
    <Vector (1.0000, -0.0000, -0.0089)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0089, -0.0000, 1.0000)>
  Parent: indexFinger1_R
  Children: ['indexFinger3_R']
Bone: indexFinger3_R
  HEAD_LOCAL: <Vector (-50.6796, 84.2624, 1.2994)>
  TAIL_LOCAL: <Vector (-50.8219, 85.5050, 1.3137)>
  Length: 1.250786177646307
    <Vector (1.0000, 0.0000, 0.0022)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (-0.0022, -0.0000, 1.0000)>
  Parent: indexFinger2_R
  Children: ['indexFingerEnd_R']
Bone: indexFingerEnd_R
  HEAD_LOCAL: <Vector (-51.9160, 84.1195, 1.4234)>
  TAIL_LOCAL: <Vector (-52.0583, 85.3621, 1.4377)>
  Length: 1.250786177646307
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: indexFinger3_R
  Children: []
Bone: thumbFinger1_R
  HEAD_LOCAL: <Vector (-44.5958, 83.7318, 2.0857)>
  TAIL_LOCAL: <Vector (-45.2454, 85.8157, 2.5101)>
  Length: 2.223771199446438
    <Vector (0.4539, 0.0561, 0.8893)>
    <Vector (0.8259, 0.3482, -0.4435)>
    <Vector (-0.3345, 0.9358, 0.1117)>
  Parent: wrist_R
  Children: ['thumbFinger2_R']
Bone: thumbFinger2_R
  HEAD_LOCAL: <Vector (-46.2761, 82.9568, 3.3190)>
  TAIL_LOCAL: <Vector (-46.7211, 84.5842, 3.6053)>
  Length: 1.7112768372332368
    <Vector (0.9991, -0.0422, 0.0000)>
    <Vector (0.0422, 0.9991, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: thumbFinger1_R
  Children: ['thumbFingerEnd_R']
Bone: thumbFingerEnd_R
  HEAD_LOCAL: <Vector (-47.5891, 82.4286, 4.2810)>
  TAIL_LOCAL: <Vector (-48.0341, 84.0560, 4.5673)>
  Length: 1.7112767958720057
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: thumbFinger2_R
  Children: []
Bone: scapula_L
  HEAD_LOCAL: <Vector (3.0213, 85.4276, -0.0000)>
  TAIL_LOCAL: <Vector (3.8173, 77.4975, -0.1174)>
  Length: 7.970801558899796
    <Vector (-0.1164, -0.9872, -0.1094)>
    <Vector (0.1331, -0.1246, 0.9832)>
    <Vector (-0.9842, 0.0999, 0.1459)>
  Parent: chestMid_M
  Children: ['showlder_L']
Bone: showlder_L
  HEAD_LOCAL: <Vector (10.8665, 86.2323, -1.1570)>
  TAIL_LOCAL: <Vector (10.5064, 84.8354, -15.4485)>
  Length: 14.364073932489207
    <Vector (0.9784, -0.1099, 0.1748)>
    <Vector (-0.1630, 0.1089, 0.9806)>
    <Vector (-0.1268, -0.9880, 0.0886)>
  Parent: scapula_L
  Children: ['elbow_L']
Bone: elbow_L
  HEAD_LOCAL: <Vector (25.1991, 85.3222, -1.4292)>
  TAIL_LOCAL: <Vector (25.9165, 83.6206, -18.1208)>
  Length: 16.793381317884595
    <Vector (0.9977, -0.0679, -0.0000)>
    <Vector (0.0679, 0.9977, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: showlder_L
  Children: ['wrist_L']
Bone: wrist_L
  HEAD_LOCAL: <Vector (41.9457, 84.3715, -0.6125)>
  TAIL_LOCAL: <Vector (39.7988, 84.1579, -4.6862)>
  Length: 4.609680448530202
    <Vector (0.8629, 0.5048, 0.0250)>
    <Vector (-0.5049, 0.8632, 0.0000)>
    <Vector (-0.0216, -0.0126, 0.9997)>
  Parent: elbow_L
  Children: ['ringFinger1_L', 'middleFinger1_L', 'indexFinger1_L', 'thumbFinger1_L']
Bone: ringFinger1_L
  HEAD_LOCAL: <Vector (46.5491, 84.2831, -1.8192)>
  TAIL_LOCAL: <Vector (46.2052, 81.8787, -1.7734)>
  Length: 2.4293406726636406
    <Vector (0.9413, 0.0131, 0.3374)>
    <Vector (0.3347, 0.0951, -0.9375)>
    <Vector (-0.0444, 0.9954, 0.0851)>
  Parent: wrist_L
  Children: ['ringFinger2_L']
Bone: ringFinger2_L
  HEAD_LOCAL: <Vector (48.9325, 83.9362, -2.1370)>
  TAIL_LOCAL: <Vector (48.6952, 82.2773, -2.1054)>
  Length: 1.6761452136789705
    <Vector (1.0000, 0.0000, 0.0026)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (-0.0026, 0.0000, 1.0000)>
  Parent: ringFinger1_L
  Children: ['ringFinger3_L']
Bone: ringFinger3_L
  HEAD_LOCAL: <Vector (50.5775, 83.6969, -2.3519)>
  TAIL_LOCAL: <Vector (50.4258, 82.6366, -2.3317)>
  Length: 1.0712591586850049
    <Vector (0.9991, -0.0000, 0.0417)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (-0.0417, 0.0000, 0.9991)>
  Parent: ringFinger2_L
  Children: ['ringFingerEnd_L']
Bone: ringFingerEnd_L
  HEAD_LOCAL: <Vector (51.6337, 83.5440, -2.4449)>
  TAIL_LOCAL: <Vector (51.4821, 82.4838, -2.4247)>
  Length: 1.0712591586850049
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: ringFinger3_L
  Children: []
Bone: middleFinger1_L
  HEAD_LOCAL: <Vector (46.6191, 84.7112, -0.4707)>
  TAIL_LOCAL: <Vector (46.2459, 81.8354, -0.4546)>
  Length: 2.9000266206352947
    <Vector (0.9078, -0.0045, 0.4194)>
    <Vector (0.4177, 0.1010, -0.9030)>
    <Vector (-0.0383, 0.9949, 0.0936)>
  Parent: wrist_L
  Children: ['middleFinger2_L']
Bone: middleFinger2_L
  HEAD_LOCAL: <Vector (49.4923, 84.3376, -0.5946)>
  TAIL_LOCAL: <Vector (49.2920, 82.7940, -0.5860)>
  Length: 1.5566027773269027
    <Vector (0.9991, -0.0000, 0.0431)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (-0.0431, 0.0000, 0.9991)>
  Parent: middleFinger1_L
  Children: ['middleFinger3_L']
Bone: middleFinger3_L
  HEAD_LOCAL: <Vector (51.0360, 84.1373, -0.5940)>
  TAIL_LOCAL: <Vector (50.8532, 82.7289, -0.5862)>
  Length: 1.4202586384223748
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: middleFinger2_L
  Children: ['middleFingerEnd_L']
Bone: middleFingerEnd_L
  HEAD_LOCAL: <Vector (52.4444, 83.9545, -0.5935)>
  TAIL_LOCAL: <Vector (52.2616, 82.5461, -0.5856)>
  Length: 1.4202586384223748
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: middleFinger3_L
  Children: []
Bone: indexFinger1_L
  HEAD_LOCAL: <Vector (46.5857, 84.7359, 0.8729)>
  TAIL_LOCAL: <Vector (46.2699, 81.9769, 0.8413)>
  Length: 2.7771436045798317
    <Vector (0.8354, -0.0257, 0.5491)>
    <Vector (0.5483, 0.1091, -0.8291)>
    <Vector (-0.0386, 0.9937, 0.1052)>
  Parent: wrist_L
  Children: ['indexFinger2_L']
Bone: indexFinger2_L
  HEAD_LOCAL: <Vector (49.3289, 84.4185, 1.1669)>
  TAIL_LOCAL: <Vector (49.1736, 83.0613, 1.1514)>
  Length: 1.366127625901448
    <Vector (1.0000, -0.0000, -0.0090)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (0.0090, 0.0000, 1.0000)>
  Parent: indexFinger1_L
  Children: ['indexFinger3_L']
Bone: indexFinger3_L
  HEAD_LOCAL: <Vector (50.6796, 84.2624, 1.2994)>
  TAIL_LOCAL: <Vector (50.5374, 83.0198, 1.2852)>
  Length: 1.250786177646307
    <Vector (1.0000, 0.0000, 0.0022)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (-0.0022, -0.0000, 1.0000)>
  Parent: indexFinger2_L
  Children: ['indexFingerEnd_L']
Bone: indexFingerEnd_L
  HEAD_LOCAL: <Vector (51.9160, 84.1195, 1.4234)>
  TAIL_LOCAL: <Vector (51.7738, 82.8769, 1.4092)>
  Length: 1.250786177646307
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: indexFinger3_L
  Children: []
Bone: thumbFinger1_L
  HEAD_LOCAL: <Vector (44.5958, 83.7318, 2.0857)>
  TAIL_LOCAL: <Vector (43.9461, 81.6478, 1.6613)>
  Length: 2.223771222899419
    <Vector (0.4539, 0.0561, 0.8893)>
    <Vector (0.8259, 0.3482, -0.4435)>
    <Vector (-0.3345, 0.9358, 0.1117)>
  Parent: wrist_L
  Children: ['thumbFinger2_L']
Bone: thumbFinger2_L
  HEAD_LOCAL: <Vector (46.2761, 82.9568, 3.3190)>
  TAIL_LOCAL: <Vector (45.8311, 81.3294, 3.0327)>
  Length: 1.7112768372332368
    <Vector (0.9991, -0.0422, -0.0000)>
    <Vector (0.0422, 0.9991, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: thumbFinger1_L
  Children: ['thumbFingerEnd_L']
Bone: thumbFingerEnd_L
  HEAD_LOCAL: <Vector (47.5891, 82.4286, 4.2810)>
  TAIL_LOCAL: <Vector (47.1442, 80.8011, 3.9947)>
  Length: 1.7112768372332368
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: thumbFinger2_L
  Children: []
Bone: hip_R
  HEAD_LOCAL: <Vector (-7.0536, 54.9185, 0.0695)>
  TAIL_LOCAL: <Vector (-9.6909, 55.1888, 25.4287)>
  Length: 25.49736412037147
    <Vector (-0.9808, 0.1599, 0.1120)>
    <Vector (0.1461, 0.9817, -0.1222)>
    <Vector (-0.1295, -0.1034, -0.9862)>
  Parent: Root_M
  Children: ['knee_R']
Bone: knee_R
  HEAD_LOCAL: <Vector (-10.3555, 29.6360, -0.0044)>
  TAIL_LOCAL: <Vector (-13.2426, 27.4784, 24.7082)>
  Length: 24.974061594336238
    <Vector (0.9952, 0.0978, -0.0000)>
    <Vector (-0.0978, 0.9952, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: hip_R
  Children: ['ankle_R']
Bone: ankle_R
  HEAD_LOCAL: <Vector (-13.3217, 4.9651, -2.5048)>
  TAIL_LOCAL: <Vector (-11.0161, 10.3702, 1.4399)>
  Length: 7.077546523415242
    <Vector (0.4633, -0.8489, -0.2542)>
    <Vector (0.8861, 0.4479, 0.1194)>
    <Vector (0.0125, -0.2806, 0.9597)>
  Parent: knee_R
  Children: ['toes_R']
Bone: toes_R
  HEAD_LOCAL: <Vector (-14.5237, 1.1952, 3.3633)>
  TAIL_LOCAL: <Vector (-13.1835, 7.2289, 4.3407)>
  Length: 6.257583237733351
    <Vector (0.9053, -0.4205, -0.0595)>
    <Vector (0.4015, 0.8932, -0.2024)>
    <Vector (0.1383, 0.1593, 0.9775)>
  Parent: ankle_R
  Children: ['toesEnd_R']
Bone: toesEnd_R
  HEAD_LOCAL: <Vector (-15.4723, 0.4121, 9.4988)>
  TAIL_LOCAL: <Vector (-14.1321, 6.4458, 10.4761)>
  Length: 6.2575832043952
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: toes_R
  Children: []
Bone: hip_L
  HEAD_LOCAL: <Vector (7.0536, 54.9185, 0.0695)>
  TAIL_LOCAL: <Vector (4.4162, 54.6482, -25.2896)>
  Length: 25.49736412037147
    <Vector (0.9807, -0.1599, -0.1120)>
    <Vector (-0.1461, -0.9817, 0.1222)>
    <Vector (-0.1295, -0.1034, -0.9862)>
  Parent: Root_M
  Children: ['knee_L']
Bone: knee_L
  HEAD_LOCAL: <Vector (10.3555, 29.6360, -0.0044)>
  TAIL_LOCAL: <Vector (7.4685, 31.7935, -24.7170)>
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Face 390
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Face 391
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Face 392
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Face 410
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Face 425
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Face 426
UV Count: 3
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Face 430
UV Count: 3
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Face 431
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 511
UV Count: 3
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Face 512
UV Count: 3
  UV <Vector (0.3350, 0.0711)>
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Face 513
UV Count: 3
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  UV <Vector (0.3212, 0.0722)>
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Face 514
UV Count: 3
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  UV <Vector (0.3212, 0.0722)>
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Face 515
UV Count: 3
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Face 516
UV Count: 3
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  UV <Vector (0.3212, 0.0856)>
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Face 517
UV Count: 3
  UV <Vector (0.3212, 0.0856)>
  UV <Vector (0.3268, 0.0969)>
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Face 518
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3347, 0.0830)>
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Face 519
UV Count: 3
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  UV <Vector (0.3184, 0.1085)>
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Face 520
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3227, 0.1091)>
  UV <Vector (0.3223, 0.0984)>
Face 521
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3362, 0.1088)>
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Face 522
UV Count: 3
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3227, 0.1091)>
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Face 523
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3280, 0.1102)>
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Face 524
UV Count: 3
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  UV <Vector (0.3362, 0.1088)>
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Face 525
UV Count: 3
  UV <Vector (0.3171, 0.1732)>
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Face 526
UV Count: 3
  UV <Vector (0.2473, 0.1490)>
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Face 527
UV Count: 3
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Face 528
UV Count: 3
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Face 529
UV Count: 3
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Face 530
UV Count: 3
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Face 531
UV Count: 3
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  UV <Vector (0.2484, 0.1039)>
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Face 532
UV Count: 3
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Face 533
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.2460, 0.0601)>
  UV <Vector (0.3109, 0.0597)>
Face 534
UV Count: 3
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.3122, 0.0458)>
Face 535
UV Count: 3
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.3133, 0.0315)>
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Face 536
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
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Face 537
UV Count: 3
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.2482, 0.0155)>
  UV <Vector (0.2499, 0.0014)>
Face 538
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.4224, 0.1379)>
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Face 539
UV Count: 3
  UV <Vector (0.4214, 0.1491)>
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Face 540
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.4214, 0.1491)>
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Face 541
UV Count: 3
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.3396, 0.0014)>
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Face 542
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.4224, 0.0296)>
Face 543
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4223, 0.0389)>
  UV <Vector (0.3380, 0.0450)>
Face 544
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
  UV <Vector (0.4223, 0.0389)>
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Face 545
UV Count: 3
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.3363, 0.0589)>
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Face 546
UV Count: 3
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.3350, 0.0711)>
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Face 547
UV Count: 3
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.4231, 0.0865)>
Face 548
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.3353, 0.0969)>
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Face 549
UV Count: 3
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.4223, 0.1137)>
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Face 550
UV Count: 3
  UV <Vector (0.3388, 0.1219)>
  UV <Vector (0.4233, 0.1266)>
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Face 551
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4233, 0.1266)>
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Face 552
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4233, 0.1266)>
  UV <Vector (0.4327, 0.1247)>
Face 553
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4214, 0.1491)>
  UV <Vector (0.4224, 0.1379)>
Face 554
UV Count: 3
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4206, 0.1732)>
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Face 555
UV Count: 3
  UV <Vector (0.4231, 0.0014)>
  UV <Vector (0.4323, 0.0164)>
  UV <Vector (0.4229, 0.0188)>
Face 556
UV Count: 3
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4229, 0.0188)>
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Face 557
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4224, 0.0296)>
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Face 558
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4226, 0.0480)>
  UV <Vector (0.4223, 0.0389)>
Face 559
UV Count: 3
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.4226, 0.0480)>
Face 560
UV Count: 3
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.4229, 0.0595)>
Face 561
UV Count: 3
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4220, 0.0737)>
Face 562
UV Count: 3
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4223, 0.1011)>
Face 563
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4223, 0.1137)>
Face 564
UV Count: 3
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9050, 0.5735)>
Face 565
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9050, 0.5735)>
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Face 566
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9044, 0.5897)>
Face 567
UV Count: 3
  UV <Vector (0.8944, 0.5954)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.8997, 0.5976)>
Face 568
UV Count: 3
  UV <Vector (0.8070, 0.6779)>
  UV <Vector (0.8123, 0.6841)>
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Face 569
UV Count: 3
  UV <Vector (0.8104, 0.6914)>
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Face 570
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8046, 0.6903)>
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Face 571
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8058, 0.7061)>
Face 572
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.8058, 0.7061)>
  UV <Vector (0.8006, 0.7143)>
Face 573
UV Count: 3
  UV <Vector (0.7892, 0.7155)>
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Face 574
UV Count: 3
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9096, 0.5421)>
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Face 575
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9156, 0.5604)>
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Face 576
UV Count: 3
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9134, 0.5687)>
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Face 577
UV Count: 3
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4434, 0.1114)>
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Face 578
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4438, 0.1000)>
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Face 579
UV Count: 3
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4446, 0.0876)>
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Face 580
UV Count: 3
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4330, 0.0868)>
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Face 581
UV Count: 3
  UV <Vector (0.4438, 0.0610)>
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Face 582
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4330, 0.0606)>
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Face 583
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4318, 0.0385)>
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Face 584
UV Count: 3
  UV <Vector (0.4427, 0.0380)>
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4425, 0.0285)>
Face 585
UV Count: 3
  UV <Vector (0.4425, 0.0285)>
  UV <Vector (0.4323, 0.0164)>
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Face 586
UV Count: 3
  UV <Vector (0.4322, 0.0014)>
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Face 587
UV Count: 3
  UV <Vector (0.4432, 0.1732)>
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Face 588
UV Count: 3
  UV <Vector (0.4430, 0.1460)>
  UV <Vector (0.4324, 0.1366)>
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Face 589
UV Count: 3
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4327, 0.1247)>
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Face 590
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
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Face 591
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4543, 0.1005)>
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Face 592
UV Count: 3
  UV <Vector (0.4438, 0.1000)>
  UV <Vector (0.4554, 0.0888)>
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Face 593
UV Count: 3
  UV <Vector (0.4551, 0.0760)>
  UV <Vector (0.4446, 0.0876)>
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Face 594
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
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Face 595
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
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Face 596
UV Count: 3
  UV <Vector (0.4548, 0.0460)>
  UV <Vector (0.4427, 0.0380)>
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Face 597
UV Count: 3
  UV <Vector (0.4549, 0.0362)>
  UV <Vector (0.4425, 0.0285)>
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Face 598
UV Count: 3
  UV <Vector (0.4545, 0.0278)>
  UV <Vector (0.4423, 0.0164)>
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Face 599
UV Count: 3
  UV <Vector (0.4423, 0.0164)>
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Face 600
UV Count: 3
  UV <Vector (0.4580, 0.1732)>
  UV <Vector (0.4430, 0.1460)>
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Face 601
UV Count: 3
  UV <Vector (0.4543, 0.1408)>
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4540, 0.1309)>
Face 602
UV Count: 3
  UV <Vector (0.4540, 0.1309)>
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Face 603
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4593, 0.1209)>
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Face 604
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4598, 0.1103)>
Face 605
UV Count: 3
  UV <Vector (0.4543, 0.1005)>
  UV <Vector (0.4605, 0.0897)>
  UV <Vector (0.4601, 0.1011)>
Face 606
UV Count: 3
  UV <Vector (0.4603, 0.0771)>
  UV <Vector (0.4554, 0.0888)>
  UV <Vector (0.4551, 0.0760)>
Face 607
UV Count: 3
  UV <Vector (0.4611, 0.0621)>
  UV <Vector (0.4551, 0.0760)>
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Face 608
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
  UV <Vector (0.4558, 0.0615)>
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Face 609
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
  UV <Vector (0.4549, 0.0362)>
  UV <Vector (0.4609, 0.0354)>
Face 610
UV Count: 3
  UV <Vector (0.4609, 0.0354)>
  UV <Vector (0.4545, 0.0278)>
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Face 611
UV Count: 3
  UV <Vector (0.4603, 0.0269)>
  UV <Vector (0.4525, 0.0149)>
  UV <Vector (0.4576, 0.0135)>
Face 612
UV Count: 3
  UV <Vector (0.4497, 0.0014)>
  UV <Vector (0.4576, 0.0135)>
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Face 613
UV Count: 3
  UV <Vector (0.4642, 0.1732)>
  UV <Vector (0.4543, 0.1408)>
  UV <Vector (0.4598, 0.1391)>
Face 614
UV Count: 3
  UV <Vector (0.4598, 0.1391)>
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  UV <Vector (0.4592, 0.1304)>
Face 615
UV Count: 3
  UV <Vector (0.4593, 0.1209)>
  UV <Vector (0.4540, 0.1309)>
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Face 616
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4655, 0.1200)>
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Face 617
UV Count: 3
  UV <Vector (0.4662, 0.1290)>
  UV <Vector (0.4593, 0.1209)>
  UV <Vector (0.4655, 0.1200)>
Face 618
UV Count: 3
  UV <Vector (0.4668, 0.1368)>
  UV <Vector (0.4592, 0.1304)>
  UV <Vector (0.4662, 0.1290)>
Face 619
UV Count: 3
  UV <Vector (0.4713, 0.1732)>
  UV <Vector (0.4598, 0.1391)>
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Face 620
UV Count: 3
  UV <Vector (0.4543, 0.0014)>
  UV <Vector (0.4630, 0.0109)>
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Face 621
UV Count: 3
  UV <Vector (0.4666, 0.0247)>
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Face 622
UV Count: 3
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4603, 0.0269)>
  UV <Vector (0.4666, 0.0247)>
Face 623
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
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Face 624
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
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Face 625
UV Count: 3
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4603, 0.0771)>
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Face 626
UV Count: 3
  UV <Vector (0.4649, 0.0790)>
  UV <Vector (0.4605, 0.0897)>
  UV <Vector (0.4603, 0.0771)>
Face 627
UV Count: 3
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4645, 0.0907)>
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Face 628
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
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Face 629
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3074, 0.6723)>
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Face 630
UV Count: 3
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3107, 0.6745)>
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Face 631
UV Count: 3
  UV <Vector (0.9277, 0.6171)>
  UV <Vector (0.9222, 0.6247)>
  UV <Vector (0.9222, 0.6163)>
Face 632
UV Count: 3
  UV <Vector (0.9199, 0.6249)>
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Face 633
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9195, 0.6169)>
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Face 634
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9156, 0.6180)>
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Face 635
UV Count: 3
  UV <Vector (0.8445, 0.6766)>
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  UV <Vector (0.8388, 0.6802)>
Face 636
UV Count: 3
  UV <Vector (0.8462, 0.6785)>
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Face 637
UV Count: 3
  UV <Vector (0.8477, 0.6800)>
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Face 638
UV Count: 3
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8453, 0.6907)>
  UV <Vector (0.8433, 0.6884)>
Face 639
UV Count: 3
  UV <Vector (0.8515, 0.6847)>
  UV <Vector (0.8470, 0.6928)>
  UV <Vector (0.8453, 0.6907)>
Face 640
UV Count: 3
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8575, 0.6885)>
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Face 641
UV Count: 3
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9305, 0.6178)>
Face 642
UV Count: 3
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9264, 0.6257)>
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Face 643
UV Count: 3
  UV <Vector (0.9223, 0.6471)>
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Face 644
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9223, 0.6471)>
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Face 645
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9193, 0.6477)>
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Face 646
UV Count: 3
  UV <Vector (0.9193, 0.6477)>
  UV <Vector (0.9204, 0.6489)>
  UV <Vector (0.9186, 0.6481)>
Face 647
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8635, 0.6649)>
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Face 648
UV Count: 3
  UV <Vector (0.8642, 0.6664)>
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8653, 0.6661)>
Face 649
UV Count: 3
  UV <Vector (0.8653, 0.6661)>
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8642, 0.6664)>
Face 650
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8658, 0.6668)>
Face 651
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8662, 0.6687)>
  UV <Vector (0.8655, 0.6683)>
Face 652
UV Count: 3
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8670, 0.6692)>
  UV <Vector (0.8671, 0.6676)>
Face 653
UV Count: 3
  UV <Vector (0.9256, 0.6477)>
  UV <Vector (0.9237, 0.6487)>
  UV <Vector (0.9247, 0.6471)>
Face 654
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
  UV <Vector (0.9237, 0.6469)>
  UV <Vector (0.9247, 0.6471)>
Face 655
UV Count: 3
  UV <Vector (0.9231, 0.6486)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9221, 0.6484)>
Face 656
UV Count: 3
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9221, 0.6484)>
Face 657
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9209, 0.6488)>
Face 658
UV Count: 3
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9204, 0.6489)>
  UV <Vector (0.9209, 0.6488)>
Face 659
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8652, 0.6653)>
Face 660
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8653, 0.6661)>
Face 661
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8658, 0.6668)>
  UV <Vector (0.8653, 0.6661)>
Face 662
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8658, 0.6668)>
  UV <Vector (0.8666, 0.6664)>
Face 663
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8667, 0.6674)>
  UV <Vector (0.8663, 0.6673)>
Face 664
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8671, 0.6676)>
Face 665
UV Count: 3
  UV <Vector (0.9238, 0.6490)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9237, 0.6487)>
Face 666
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
  UV <Vector (0.9222, 0.6493)>
  UV <Vector (0.9231, 0.6486)>
Face 667
UV Count: 3
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9512, 0.6225)>
  UV <Vector (0.9629, 0.6403)>
Face 668
UV Count: 3
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9598, 0.6427)>
Face 669
UV Count: 3
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9598, 0.6427)>
Face 670
UV Count: 3
  UV <Vector (0.9573, 0.6451)>
  UV <Vector (0.9426, 0.6281)>
  UV <Vector (0.9580, 0.6441)>
Face 671
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8876, 0.6923)>
  UV <Vector (0.8876, 0.6930)>
Face 672
UV Count: 3
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8876, 0.6930)>
Face 673
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8875, 0.6950)>
Face 674
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8678, 0.7026)>
Face 675
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8879, 0.6967)>
  UV <Vector (0.8886, 0.6974)>
Face 676
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8886, 0.6974)>
Face 677
UV Count: 3
  UV <Vector (0.8718, 0.7087)>
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8897, 0.6992)>
Face 678
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9655, 0.6390)>
  UV <Vector (0.9644, 0.6400)>
Face 679
UV Count: 3
  UV <Vector (0.9629, 0.6403)>
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9644, 0.6400)>
Face 680
UV Count: 3
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9237, 0.6469)>
  UV <Vector (0.9223, 0.6471)>
Face 681
UV Count: 3
  UV <Vector (0.9205, 0.6471)>
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9223, 0.6471)>
Face 682
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9205, 0.6471)>
  UV <Vector (0.9193, 0.6477)>
Face 683
UV Count: 3
  UV <Vector (0.9166, 0.6312)>
  UV <Vector (0.9193, 0.6477)>
  UV <Vector (0.9186, 0.6481)>
Face 684
UV Count: 3
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8486, 0.6731)>
  UV <Vector (0.8635, 0.6649)>
Face 685
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8642, 0.6664)>
Face 686
UV Count: 3
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8642, 0.6664)>
Face 687
UV Count: 3
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8655, 0.6683)>
Face 688
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8655, 0.6683)>
  UV <Vector (0.8662, 0.6687)>
Face 689
UV Count: 3
  UV <Vector (0.8617, 0.6837)>
  UV <Vector (0.8670, 0.6692)>
  UV <Vector (0.8683, 0.6695)>
Face 690
UV Count: 3
  UV <Vector (0.9299, 0.6330)>
  UV <Vector (0.9247, 0.6471)>
  UV <Vector (0.9276, 0.6325)>
Face 691
UV Count: 3
  UV <Vector (0.9276, 0.6325)>
  UV <Vector (0.9237, 0.6469)>
  UV <Vector (0.9254, 0.6317)>
Face 692
UV Count: 3
  UV <Vector (0.9264, 0.6257)>
  UV <Vector (0.9224, 0.6272)>
  UV <Vector (0.9222, 0.6247)>
Face 693
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9261, 0.6280)>
  UV <Vector (0.9264, 0.6257)>
Face 694
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9308, 0.6294)>
  UV <Vector (0.9280, 0.6288)>
Face 695
UV Count: 3
  UV <Vector (0.8553, 0.6874)>
  UV <Vector (0.8592, 0.6867)>
  UV <Vector (0.8575, 0.6885)>
Face 696
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8548, 0.6842)>
Face 697
UV Count: 3
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8513, 0.6810)>
Face 698
UV Count: 3
  UV <Vector (0.8494, 0.6787)>
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8477, 0.6800)>
Face 699
UV Count: 3
  UV <Vector (0.8477, 0.6769)>
  UV <Vector (0.8477, 0.6800)>
  UV <Vector (0.8462, 0.6785)>
Face 700
UV Count: 3
  UV <Vector (0.8462, 0.6752)>
  UV <Vector (0.8462, 0.6785)>
  UV <Vector (0.8445, 0.6766)>
Face 701
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9160, 0.6256)>
  UV <Vector (0.9184, 0.6251)>
Face 702
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9199, 0.6249)>
  UV <Vector (0.9202, 0.6272)>
Face 703
UV Count: 3
  UV <Vector (0.9202, 0.6272)>
  UV <Vector (0.9222, 0.6247)>
  UV <Vector (0.9224, 0.6272)>
Face 704
UV Count: 3
  UV <Vector (0.9261, 0.6280)>
  UV <Vector (0.9223, 0.6291)>
  UV <Vector (0.9224, 0.6272)>
Face 705
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9258, 0.6298)>
  UV <Vector (0.9261, 0.6280)>
Face 706
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9301, 0.6311)>
  UV <Vector (0.9278, 0.6305)>
Face 707
UV Count: 3
  UV <Vector (0.8592, 0.6867)>
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8606, 0.6853)>
Face 708
UV Count: 3
  UV <Vector (0.8548, 0.6842)>
  UV <Vector (0.8542, 0.6815)>
  UV <Vector (0.8561, 0.6829)>
Face 709
UV Count: 3
  UV <Vector (0.8524, 0.6799)>
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8513, 0.6810)>
Face 710
UV Count: 3
  UV <Vector (0.8505, 0.6778)>
  UV <Vector (0.8513, 0.6810)>
  UV <Vector (0.8494, 0.6787)>
Face 711
UV Count: 3
  UV <Vector (0.8489, 0.6759)>
  UV <Vector (0.8494, 0.6787)>
  UV <Vector (0.8477, 0.6769)>
Face 712
UV Count: 3
  UV <Vector (0.8476, 0.6740)>
  UV <Vector (0.8477, 0.6769)>
  UV <Vector (0.8462, 0.6752)>
Face 713
UV Count: 3
  UV <Vector (0.9184, 0.6293)>
  UV <Vector (0.9162, 0.6279)>
  UV <Vector (0.9184, 0.6273)>
Face 714
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9202, 0.6272)>
Face 715
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9224, 0.6272)>
  UV <Vector (0.9223, 0.6291)>
Face 716
UV Count: 3
  UV <Vector (0.9258, 0.6298)>
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9223, 0.6291)>
Face 717
UV Count: 3
  UV <Vector (0.9278, 0.6305)>
  UV <Vector (0.9254, 0.6317)>
  UV <Vector (0.9258, 0.6298)>
Face 718
UV Count: 3
  UV <Vector (0.9301, 0.6311)>
  UV <Vector (0.9276, 0.6325)>
  UV <Vector (0.9278, 0.6305)>
Face 719
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8617, 0.6837)>
  UV <Vector (0.8606, 0.6853)>
Face 720
UV Count: 3
  UV <Vector (0.8561, 0.6829)>
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8575, 0.6815)>
Face 721
UV Count: 3
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8542, 0.6815)>
  UV <Vector (0.8524, 0.6799)>
Face 722
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8524, 0.6799)>
  UV <Vector (0.8505, 0.6778)>
Face 723
UV Count: 3
  UV <Vector (0.8501, 0.6749)>
  UV <Vector (0.8505, 0.6778)>
  UV <Vector (0.8489, 0.6759)>
Face 724
UV Count: 3
  UV <Vector (0.8486, 0.6731)>
  UV <Vector (0.8489, 0.6759)>
  UV <Vector (0.8476, 0.6740)>
Face 725
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9164, 0.6299)>
  UV <Vector (0.9184, 0.6293)>
Face 726
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9184, 0.6293)>
  UV <Vector (0.9201, 0.6290)>
Face 727
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9223, 0.6291)>
  UV <Vector (0.9222, 0.6310)>
Face 728
UV Count: 3
  UV <Vector (0.8662, 0.6687)>
  UV <Vector (0.8671, 0.6676)>
  UV <Vector (0.8670, 0.6692)>
Face 729
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8670, 0.6692)>
  UV <Vector (0.8593, 0.6826)>
Face 730
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8593, 0.6826)>
Face 731
UV Count: 3
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8561, 0.6829)>
  UV <Vector (0.8582, 0.6841)>
Face 732
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8553, 0.6874)>
Face 733
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8470, 0.6928)>
Face 734
UV Count: 3
  UV <Vector (0.9620, 0.6425)>
  UV <Vector (0.9629, 0.6403)>
  UV <Vector (0.9629, 0.6420)>
Face 735
UV Count: 3
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9620, 0.6425)>
Face 736
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9598, 0.6427)>
  UV <Vector (0.9613, 0.6433)>
Face 737
UV Count: 3
  UV <Vector (0.9603, 0.6448)>
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9608, 0.6442)>
Face 738
UV Count: 3
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8895, 0.6934)>
  UV <Vector (0.8894, 0.6938)>
Face 739
UV Count: 3
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8894, 0.6938)>
Face 740
UV Count: 3
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8892, 0.6950)>
Face 741
UV Count: 3
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8892, 0.6950)>
Face 742
UV Count: 3
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8897, 0.6966)>
Face 743
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8897, 0.6966)>
  UV <Vector (0.8902, 0.6969)>
Face 744
UV Count: 3
  UV <Vector (0.8897, 0.6992)>
  UV <Vector (0.8902, 0.6969)>
  UV <Vector (0.8906, 0.6970)>
Face 745
UV Count: 3
  UV <Vector (0.9644, 0.6400)>
  UV <Vector (0.9648, 0.6417)>
  UV <Vector (0.9640, 0.6416)>
Face 746
UV Count: 3
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9629, 0.6403)>
  UV <Vector (0.9644, 0.6400)>
Face 747
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9620, 0.6425)>
  UV <Vector (0.9629, 0.6420)>
Face 748
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9603, 0.6448)>
Face 749
UV Count: 3
  UV <Vector (0.8894, 0.6938)>
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
Face 750
UV Count: 3
  UV <Vector (0.8892, 0.6950)>
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8894, 0.6959)>
Face 751
UV Count: 3
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8897, 0.6966)>
  UV <Vector (0.8894, 0.6959)>
Face 752
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9648, 0.6417)>
  UV <Vector (0.9650, 0.6421)>
Face 753
UV Count: 3
  UV <Vector (0.9629, 0.6420)>
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9629, 0.6435)>
Face 754
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9897, 0.6143)>
Face 755
UV Count: 3
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9897, 0.6143)>
Face 756
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9672, 0.6094)>
  UV <Vector (0.9891, 0.6157)>
Face 757
UV Count: 3
  UV <Vector (0.9880, 0.6181)>
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9889, 0.6167)>
Face 758
UV Count: 3
  UV <Vector (0.8733, 0.7150)>
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8720, 0.7177)>
Face 759
UV Count: 3
  UV <Vector (0.8720, 0.7177)>
  UV <Vector (0.8933, 0.7263)>
  UV <Vector (0.8712, 0.7206)>
Face 760
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8712, 0.7206)>
  UV <Vector (0.8933, 0.7263)>
Face 761
UV Count: 3
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8927, 0.7289)>
Face 762
UV Count: 3
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8927, 0.7289)>
  UV <Vector (0.8928, 0.7300)>
Face 763
UV Count: 3
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8931, 0.7311)>
Face 764
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8931, 0.7311)>
  UV <Vector (0.8939, 0.7321)>
Face 765
UV Count: 3
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9926, 0.6085)>
  UV <Vector (0.9915, 0.6096)>
Face 766
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9905, 0.6111)>
Face 767
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9683, 0.6038)>
Face 768
UV Count: 3
  UV <Vector (0.8577, 0.7126)>
  UV <Vector (0.8608, 0.7123)>
  UV <Vector (0.8581, 0.7137)>
Face 769
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8546, 0.6937)>
  UV <Vector (0.8538, 0.6970)>
Face 770
UV Count: 3
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9305, 0.6178)>
Face 771
UV Count: 3
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9917, 0.6137)>
Face 772
UV Count: 3
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9917, 0.6137)>
Face 773
UV Count: 3
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9897, 0.6143)>
  UV <Vector (0.9913, 0.6144)>
Face 774
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9912, 0.6151)>
Face 775
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9913, 0.6162)>
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Face 776
UV Count: 3
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8940, 0.7253)>
Face 777
UV Count: 3
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8955, 0.7277)>
  UV <Vector (0.8933, 0.7263)>
Face 778
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8955, 0.7277)>
  UV <Vector (0.8955, 0.7283)>
Face 779
UV Count: 3
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8927, 0.7289)>
  UV <Vector (0.8928, 0.7272)>
Face 780
UV Count: 3
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8927, 0.7289)>
  UV <Vector (0.8956, 0.7290)>
Face 781
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8956, 0.7295)>
Face 782
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8939, 0.7321)>
  UV <Vector (0.8931, 0.7311)>
Face 783
UV Count: 3
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9930, 0.6124)>
  UV <Vector (0.9925, 0.6126)>
Face 784
UV Count: 3
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9920, 0.6130)>
Face 785
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9917, 0.6137)>
Face 786
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9913, 0.6162)>
Face 787
UV Count: 3
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8955, 0.7277)>
Face 788
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8955, 0.7277)>
Face 789
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8956, 0.7290)>
Face 790
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9930, 0.6124)>
  UV <Vector (0.9934, 0.6125)>
Face 791
UV Count: 3
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9917, 0.6137)>
Face 792
UV Count: 3
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9929, 0.5708)>
Face 793
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9938, 0.5736)>
Face 794
UV Count: 3
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9938, 0.5736)>
Face 795
UV Count: 3
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9942, 0.5746)>
Face 796
UV Count: 3
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9539, 0.5872)>
Face 797
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8626, 0.7451)>
  UV <Vector (0.8695, 0.7639)>
Face 798
UV Count: 3
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8669, 0.7637)>
  UV <Vector (0.8571, 0.7459)>
Face 799
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8545, 0.7300)>
  UV <Vector (0.8566, 0.7327)>
Face 800
UV Count: 3
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8571, 0.7459)>
  UV <Vector (0.8669, 0.7637)>
Face 801
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8651, 0.7650)>
Face 802
UV Count: 3
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8644, 0.7656)>
Face 803
UV Count: 3
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8644, 0.7656)>
  UV <Vector (0.8639, 0.7671)>
Face 804
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8639, 0.7671)>
  UV <Vector (0.8632, 0.7679)>
Face 805
UV Count: 3
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9921, 0.5640)>
  UV <Vector (0.9916, 0.5656)>
Face 806
UV Count: 3
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9919, 0.5677)>
Face 807
UV Count: 3
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9919, 0.5677)>
  UV <Vector (0.9924, 0.5694)>
Face 808
UV Count: 3
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9929, 0.5708)>
Face 809
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9945, 0.5692)>
Face 810
UV Count: 3
  UV <Vector (0.9950, 0.5712)>
  UV <Vector (0.9929, 0.5708)>
  UV <Vector (0.9946, 0.5701)>
Face 811
UV Count: 3
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9950, 0.5712)>
Face 812
UV Count: 3
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9960, 0.5726)>
  UV <Vector (0.9942, 0.5746)>
Face 813
UV Count: 3
  UV <Vector (0.9963, 0.5739)>
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9960, 0.5726)>
Face 814
UV Count: 3
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8695, 0.7639)>
  UV <Vector (0.8689, 0.7667)>
Face 815
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8669, 0.7637)>
Face 816
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8669, 0.7637)>
  UV <Vector (0.8678, 0.7663)>
Face 817
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8660, 0.7641)>
Face 818
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8651, 0.7650)>
  UV <Vector (0.8665, 0.7670)>
Face 819
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8639, 0.7671)>
  UV <Vector (0.8644, 0.7656)>
Face 820
UV Count: 3
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8632, 0.7679)>
  UV <Vector (0.8639, 0.7671)>
Face 821
UV Count: 3
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9945, 0.5667)>
  UV <Vector (0.9944, 0.5675)>
Face 822
UV Count: 3
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9919, 0.5677)>
  UV <Vector (0.9916, 0.5656)>
Face 823
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9924, 0.5694)>
  UV <Vector (0.9919, 0.5677)>
Face 824
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9950, 0.5712)>
Face 825
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9950, 0.5712)>
Face 826
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8689, 0.7667)>
  UV <Vector (0.8693, 0.7675)>
Face 827
UV Count: 3
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8671, 0.7663)>
Face 828
UV Count: 3
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8657, 0.7673)>
Face 829
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8657, 0.7673)>
Face 830
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9945, 0.5692)>
Face 831
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9945, 0.5667)>
Face 832
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9569, 0.5465)>
Face 833
UV Count: 3
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9569, 0.5465)>
  UV <Vector (0.9586, 0.5482)>
Face 834
UV Count: 3
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8204, 0.7516)>
  UV <Vector (0.8201, 0.7543)>
Face 835
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8153, 0.7466)>
Face 836
UV Count: 3
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8153, 0.7466)>
  UV <Vector (0.8147, 0.7492)>
Face 837
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8094, 0.7452)>
Face 838
UV Count: 3
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8057, 0.7486)>
Face 839
UV Count: 3
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8057, 0.7486)>
Face 840
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9502, 0.5304)>
  UV <Vector (0.9519, 0.5333)>
Face 841
UV Count: 3
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9519, 0.5333)>
  UV <Vector (0.9528, 0.5366)>
Face 842
UV Count: 3
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9528, 0.5366)>
Face 843
UV Count: 3
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9533, 0.5407)>
Face 844
UV Count: 3
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9556, 0.5399)>
  UV <Vector (0.9533, 0.5407)>
Face 845
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9556, 0.5399)>
Face 846
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9569, 0.5465)>
  UV <Vector (0.9545, 0.5444)>
Face 847
UV Count: 3
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9586, 0.5482)>
  UV <Vector (0.9569, 0.5465)>
Face 848
UV Count: 3
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8201, 0.7543)>
  UV <Vector (0.8194, 0.7569)>
Face 849
UV Count: 3
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8172, 0.7540)>
Face 850
UV Count: 3
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8142, 0.7518)>
Face 851
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8107, 0.7508)>
Face 852
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8057, 0.7486)>
  UV <Vector (0.8086, 0.7478)>
Face 853
UV Count: 3
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8057, 0.7486)>
  UV <Vector (0.8052, 0.7510)>
Face 854
UV Count: 3
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9519, 0.5333)>
  UV <Vector (0.9502, 0.5304)>
Face 855
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9519, 0.5333)>
Face 856
UV Count: 3
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9694, 0.5343)>
Face 857
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9690, 0.5385)>
Face 858
UV Count: 3
  UV <Vector (0.9706, 0.5394)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9713, 0.5357)>
Face 859
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8128, 0.7676)>
  UV <Vector (0.8092, 0.7687)>
Face 860
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8090, 0.7679)>
Face 861
UV Count: 3
  UV <Vector (0.8077, 0.7670)>
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8082, 0.7674)>
Face 862
UV Count: 3
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8077, 0.7670)>
Face 863
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8059, 0.7672)>
  UV <Vector (0.8046, 0.7645)>
Face 864
UV Count: 3
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8059, 0.7672)>
Face 865
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9674, 0.5297)>
  UV <Vector (0.9701, 0.5317)>
Face 866
UV Count: 3
  UV <Vector (0.9692, 0.5333)>
  UV <Vector (0.9672, 0.5320)>
  UV <Vector (0.9694, 0.5325)>
Face 867
UV Count: 3
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9692, 0.5333)>
Face 868
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9704, 0.5356)>
  UV <Vector (0.9699, 0.5350)>
Face 869
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8082, 0.7674)>
Face 870
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8077, 0.7670)>
Face 871
UV Count: 3
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8059, 0.7672)>
  UV <Vector (0.8068, 0.7672)>
Face 872
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9692, 0.5333)>
Face 873
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9692, 0.5333)>
Face 874
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9400, 0.5521)>
Face 875
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9479, 0.5428)>
Face 876
UV Count: 3
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9471, 0.5382)>
Face 877
UV Count: 3
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9355, 0.5357)>
Face 878
UV Count: 3
  UV <Vector (0.9442, 0.5316)>
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9337, 0.5324)>
Face 879
UV Count: 3
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8024, 0.7348)>
  UV <Vector (0.8077, 0.7328)>
Face 880
UV Count: 3
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8110, 0.7300)>
Face 881
UV Count: 3
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8110, 0.7300)>
Face 882
UV Count: 3
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8237, 0.7270)>
Face 883
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8237, 0.7270)>
Face 884
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8292, 0.7410)>
  UV <Vector (0.8206, 0.7490)>
Face 885
UV Count: 3
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9410, 0.5552)>
Face 886
UV Count: 3
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9556, 0.5399)>
Face 887
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9556, 0.5399)>
  UV <Vector (0.9665, 0.5355)>
Face 888
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9568, 0.5433)>
Face 889
UV Count: 3
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9706, 0.5394)>
Face 890
UV Count: 3
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8194, 0.7569)>
  UV <Vector (0.8128, 0.7676)>
Face 891
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8111, 0.7661)>
Face 892
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8142, 0.7518)>
Face 893
UV Count: 3
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8107, 0.7508)>
Face 894
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8052, 0.7510)>
  UV <Vector (0.8080, 0.7503)>
Face 895
UV Count: 3
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8052, 0.7510)>
Face 896
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9674, 0.5297)>
  UV <Vector (0.9672, 0.5320)>
Face 897
UV Count: 3
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9672, 0.5320)>
Face 898
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9496, 0.5471)>
Face 899
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9541, 0.5505)>
  UV <Vector (0.9517, 0.5492)>
Face 900
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8206, 0.7490)>
  UV <Vector (0.8204, 0.7516)>
Face 901
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8153, 0.7466)>
  UV <Vector (0.8161, 0.7440)>
Face 902
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8153, 0.7466)>
Face 903
UV Count: 3
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8100, 0.7427)>
Face 904
UV Count: 3
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8100, 0.7427)>
Face 905
UV Count: 3
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8064, 0.7463)>
Face 906
UV Count: 3
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9442, 0.5316)>
Face 907
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
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Face 908
UV Count: 3
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Face 909
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
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Face 910
UV Count: 3
  UV <Vector (0.9222, 0.6163)>
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Face 911
UV Count: 3
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Face 912
UV Count: 3
  UV <Vector (0.9168, 0.6146)>
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Face 913
UV Count: 3
  UV <Vector (0.9146, 0.6157)>
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Face 914
UV Count: 3
  UV <Vector (0.8380, 0.6837)>
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Face 915
UV Count: 3
  UV <Vector (0.8401, 0.6827)>
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Face 916
UV Count: 3
  UV <Vector (0.8412, 0.6892)>
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Face 917
UV Count: 3
  UV <Vector (0.8431, 0.6919)>
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Face 918
UV Count: 3
  UV <Vector (0.8447, 0.6938)>
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Face 919
UV Count: 3
  UV <Vector (0.8464, 0.6961)>
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Face 920
UV Count: 3
  UV <Vector (0.8472, 0.6972)>
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Face 921
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
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Face 922
UV Count: 3
  UV <Vector (0.8484, 0.7005)>
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Face 923
UV Count: 3
  UV <Vector (0.8493, 0.7030)>
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Face 924
UV Count: 3
  UV <Vector (0.8493, 0.7054)>
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Face 925
UV Count: 3
  UV <Vector (0.8549, 0.7057)>
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Face 926
UV Count: 3
  UV <Vector (0.8500, 0.7113)>
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Face 927
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
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Face 928
UV Count: 3
  UV <Vector (0.8505, 0.7149)>
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Face 929
UV Count: 3
  UV <Vector (0.8508, 0.7159)>
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Face 930
UV Count: 3
  UV <Vector (0.8557, 0.7193)>
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Face 931
UV Count: 3
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8557, 0.7193)>
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Face 932
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
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Face 933
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
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Face 934
UV Count: 3
  UV <Vector (0.8530, 0.7305)>
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Face 935
UV Count: 3
  UV <Vector (0.8485, 0.7314)>
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Face 936
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9277, 0.6171)>
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Face 937
UV Count: 3
  UV <Vector (0.9295, 0.6115)>
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Face 938
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
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Face 939
UV Count: 3
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9308, 0.6122)>
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Face 940
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9327, 0.6105)>
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Face 941
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9379, 0.6059)>
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Face 942
UV Count: 3
  UV <Vector (0.9432, 0.6109)>
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Face 943
UV Count: 3
  UV <Vector (0.9488, 0.6078)>
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Face 944
UV Count: 3
  UV <Vector (0.9432, 0.6031)>
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Face 945
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
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Face 946
UV Count: 3
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9488, 0.6078)>
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Face 947
UV Count: 3
  UV <Vector (0.9463, 0.5995)>
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Face 948
UV Count: 3
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9463, 0.5995)>
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Face 949
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9488, 0.5958)>
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Face 950
UV Count: 3
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9506, 0.5920)>
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Face 951
UV Count: 3
  UV <Vector (0.9526, 0.5671)>
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Face 952
UV Count: 3
  UV <Vector (0.9531, 0.5703)>
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  UV <Vector (0.9560, 0.5709)>
Face 953
UV Count: 3
  UV <Vector (0.9535, 0.5737)>
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Face 954
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
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Face 955
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9528, 0.5808)>
Face 956
UV Count: 3
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9525, 0.5839)>
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Face 957
UV Count: 3
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9523, 0.5857)>
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Face 958
UV Count: 3
  UV <Vector (0.9539, 0.5872)>
  UV <Vector (0.9523, 0.5857)>
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Face 959
UV Count: 3
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9513, 0.5866)>
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Face 960
UV Count: 3
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9506, 0.5920)>
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Face 961
UV Count: 3
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9488, 0.5958)>
  UV <Vector (0.9463, 0.5995)>
Face 962
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9463, 0.5995)>
Face 963
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9432, 0.6031)>
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Face 964
UV Count: 3
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9417, 0.6037)>
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Face 965
UV Count: 3
  UV <Vector (0.9379, 0.6059)>
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Face 966
UV Count: 3
  UV <Vector (0.9351, 0.6080)>
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Face 967
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9351, 0.6080)>
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Face 968
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9316, 0.6091)>
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Face 969
UV Count: 3
  UV <Vector (0.8394, 0.7377)>
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Face 970
UV Count: 3
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8394, 0.7377)>
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Face 971
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8407, 0.7353)>
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Face 972
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8429, 0.7310)>
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Face 973
UV Count: 3
  UV <Vector (0.8440, 0.7292)>
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Face 974
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8485, 0.7314)>
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Face 975
UV Count: 3
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8448, 0.7280)>
Face 976
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8456, 0.7264)>
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Face 977
UV Count: 3
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8497, 0.7249)>
Face 978
UV Count: 3
  UV <Vector (0.8479, 0.7176)>
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Face 979
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
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Face 980
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8505, 0.7149)>
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Face 981
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8481, 0.7147)>
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Face 982
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
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Face 983
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
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Face 984
UV Count: 3
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8493, 0.7054)>
  UV <Vector (0.8493, 0.7082)>
Face 985
UV Count: 3
  UV <Vector (0.8477, 0.7053)>
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  UV <Vector (0.8493, 0.7054)>
Face 986
UV Count: 3
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8484, 0.7005)>
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Face 987
UV Count: 3
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8481, 0.6990)>
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Face 988
UV Count: 3
  UV <Vector (0.8465, 0.6996)>
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Face 989
UV Count: 3
  UV <Vector (0.8460, 0.6982)>
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Face 990
UV Count: 3
  UV <Vector (0.8439, 0.6947)>
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Face 991
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
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Face 992
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8412, 0.6892)>
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Face 993
UV Count: 3
  UV <Vector (0.8383, 0.6870)>
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Face 994
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
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Face 995
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8366, 0.6808)>
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Face 996
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9168, 0.6146)>
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Face 997
UV Count: 3
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9186, 0.6139)>
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Face 998
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
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Face 999
UV Count: 3
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9213, 0.6129)>
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Face 1000
UV Count: 3
  UV <Vector (0.9271, 0.6097)>
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Face 1001
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
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Face 1002
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9282, 0.6092)>
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Face 1003
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
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Face 1004
UV Count: 3
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Face 1005
UV Count: 3
  UV <Vector (0.9365, 0.6049)>
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Face 1006
UV Count: 3
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Face 1007
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
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Face 1008
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
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Face 1009
UV Count: 3
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Face 1010
UV Count: 3
  UV <Vector (0.9466, 0.5904)>
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Face 1011
UV Count: 3
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9487, 0.5910)>
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Face 1012
UV Count: 3
  UV <Vector (0.9513, 0.5866)>
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Face 1013
UV Count: 3
  UV <Vector (0.9523, 0.5857)>
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Face 1014
UV Count: 3
  UV <Vector (0.9505, 0.5838)>
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Face 1015
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
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Face 1016
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
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Face 1017
UV Count: 3
  UV <Vector (0.9516, 0.5737)>
  UV <Vector (0.9531, 0.5703)>
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Face 1018
UV Count: 3
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9526, 0.5671)>
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Face 1019
UV Count: 3
  UV <Vector (0.9514, 0.5670)>
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Face 1020
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
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Face 1021
UV Count: 3
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8381, 0.7375)>
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Face 1022
UV Count: 3
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8391, 0.7344)>
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Face 1023
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8429, 0.7310)>
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Face 1024
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8429, 0.7310)>
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Face 1025
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8423, 0.7283)>
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Face 1026
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
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Face 1027
UV Count: 3
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8464, 0.7240)>
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Face 1028
UV Count: 3
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8441, 0.7234)>
Face 1029
UV Count: 3
  UV <Vector (0.8452, 0.7182)>
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Face 1030
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8452, 0.7182)>
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Face 1031
UV Count: 3
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8457, 0.7151)>
  UV <Vector (0.8456, 0.7143)>
Face 1032
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8456, 0.7143)>
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Face 1033
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8455, 0.7136)>
Face 1034
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8454, 0.7089)>
  UV <Vector (0.8478, 0.7082)>
Face 1035
UV Count: 3
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8454, 0.7089)>
Face 1036
UV Count: 3
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8477, 0.7053)>
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Face 1037
UV Count: 3
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8475, 0.7030)>
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Face 1038
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8471, 0.7010)>
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Face 1039
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
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Face 1040
UV Count: 3
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8437, 0.6995)>
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Face 1041
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8452, 0.6969)>
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Face 1042
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8439, 0.6947)>
Face 1043
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8399, 0.6901)>
  UV <Vector (0.8421, 0.6930)>
Face 1044
UV Count: 3
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8383, 0.6870)>
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Face 1045
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8383, 0.6870)>
Face 1046
UV Count: 3
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8356, 0.6845)>
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Face 1047
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9154, 0.6123)>
  UV <Vector (0.9162, 0.6136)>
Face 1048
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9154, 0.6123)>
  UV <Vector (0.9171, 0.6113)>
Face 1049
UV Count: 3
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9209, 0.6113)>
  UV <Vector (0.9180, 0.6128)>
Face 1050
UV Count: 3
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9209, 0.6113)>
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Face 1051
UV Count: 3
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9248, 0.6083)>
Face 1052
UV Count: 3
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9263, 0.6079)>
Face 1053
UV Count: 3
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9283, 0.6066)>
Face 1054
UV Count: 3
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9296, 0.6075)>
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Face 1055
UV Count: 3
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9327, 0.6026)>
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Face 1056
UV Count: 3
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9327, 0.6026)>
Face 1057
UV Count: 3
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9382, 0.6014)>
  UV <Vector (0.9359, 0.6003)>
Face 1058
UV Count: 3
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9394, 0.6007)>
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Face 1059
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9405, 0.5956)>
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Face 1060
UV Count: 3
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9424, 0.5967)>
  UV <Vector (0.9405, 0.5956)>
Face 1061
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9422, 0.5933)>
Face 1062
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9446, 0.5898)>
Face 1063
UV Count: 3
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9491, 0.5868)>
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Face 1064
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9472, 0.5849)>
Face 1065
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9505, 0.5838)>
Face 1066
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9512, 0.5766)>
Face 1067
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9516, 0.5737)>
Face 1068
UV Count: 3
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9516, 0.5737)>
Face 1069
UV Count: 3
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9499, 0.5705)>
Face 1070
UV Count: 3
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9514, 0.5670)>
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Face 1071
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8370, 0.7418)>
  UV <Vector (0.8355, 0.7420)>
Face 1072
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8391, 0.7344)>
Face 1073
UV Count: 3
  UV <Vector (0.8391, 0.7344)>
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8401, 0.7324)>
Face 1074
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8382, 0.7297)>
  UV <Vector (0.8412, 0.7302)>
Face 1075
UV Count: 3
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8412, 0.7302)>
  UV <Vector (0.8382, 0.7297)>
Face 1076
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8398, 0.7260)>
  UV <Vector (0.8429, 0.7269)>
Face 1077
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8403, 0.7246)>
  UV <Vector (0.8437, 0.7255)>
Face 1078
UV Count: 3
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8403, 0.7246)>
  UV <Vector (0.8408, 0.7225)>
Face 1079
UV Count: 3
  UV <Vector (0.8413, 0.7206)>
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8408, 0.7225)>
Face 1080
UV Count: 3
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8413, 0.7206)>
Face 1081
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8419, 0.7181)>
Face 1082
UV Count: 3
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8426, 0.7137)>
  UV <Vector (0.8455, 0.7136)>
Face 1083
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8457, 0.7151)>
Face 1084
UV Count: 3
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8455, 0.7136)>
  UV <Vector (0.8426, 0.7137)>
Face 1085
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8454, 0.7089)>
Face 1086
UV Count: 3
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8454, 0.7089)>
Face 1087
UV Count: 3
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8454, 0.7060)>
Face 1088
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8449, 0.7041)>
Face 1089
UV Count: 3
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8446, 0.7024)>
Face 1090
UV Count: 3
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8412, 0.7017)>
  UV <Vector (0.8411, 0.7003)>
Face 1091
UV Count: 3
  UV <Vector (0.8411, 0.7003)>
  UV <Vector (0.8432, 0.6980)>
  UV <Vector (0.8437, 0.6995)>
Face 1092
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8400, 0.6972)>
Face 1093
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8400, 0.6972)>
  UV <Vector (0.8389, 0.6951)>
Face 1094
UV Count: 3
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8389, 0.6951)>
Face 1095
UV Count: 3
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8373, 0.6922)>
Face 1096
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8356, 0.6845)>
Face 1097
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8356, 0.6845)>
  UV <Vector (0.8343, 0.6852)>
Face 1098
UV Count: 3
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9154, 0.6123)>
Face 1099
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9154, 0.6123)>
Face 1100
UV Count: 3
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9171, 0.6113)>
Face 1101
UV Count: 3
  UV <Vector (0.9232, 0.6054)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9191, 0.6077)>
Face 1102
UV Count: 3
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9232, 0.6054)>
Face 1103
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9245, 0.6050)>
Face 1104
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9283, 0.6066)>
  UV <Vector (0.9271, 0.6076)>
Face 1105
UV Count: 3
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9283, 0.6066)>
Face 1106
UV Count: 3
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9312, 0.6005)>
Face 1107
UV Count: 3
  UV <Vector (0.9341, 0.5986)>
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9312, 0.6005)>
Face 1108
UV Count: 3
  UV <Vector (0.9354, 0.5978)>
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9341, 0.5986)>
Face 1109
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9354, 0.5978)>
Face 1110
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9405, 0.5956)>
  UV <Vector (0.9389, 0.5979)>
Face 1111
UV Count: 3
  UV <Vector (0.9402, 0.5922)>
  UV <Vector (0.9405, 0.5956)>
  UV <Vector (0.9386, 0.5941)>
Face 1112
UV Count: 3
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9402, 0.5922)>
Face 1113
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9459, 0.5869)>
Face 1114
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9453, 0.5848)>
  UV <Vector (0.9472, 0.5849)>
Face 1115
UV Count: 3
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9453, 0.5848)>
Face 1116
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9462, 0.5804)>
  UV <Vector (0.9480, 0.5803)>
Face 1117
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9462, 0.5804)>
Face 1118
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9474, 0.5762)>
Face 1119
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9499, 0.5705)>
  UV <Vector (0.9497, 0.5736)>
Face 1120
UV Count: 3
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9499, 0.5705)>
Face 1121
UV Count: 3
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9500, 0.5670)>
Face 1122
UV Count: 3
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8355, 0.7420)>
Face 1123
UV Count: 3
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4667, 0.1108)>
  UV <Vector (0.4670, 0.1200)>
Face 1124
UV Count: 3
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4665, 0.1021)>
  UV <Vector (0.4667, 0.1108)>
Face 1125
UV Count: 3
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4661, 0.0917)>
  UV <Vector (0.4665, 0.1021)>
Face 1126
UV Count: 3
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4649, 0.0790)>
Face 1127
UV Count: 3
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4649, 0.0790)>
  UV <Vector (0.4663, 0.0634)>
Face 1128
UV Count: 3
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4659, 0.0470)>
Face 1129
UV Count: 3
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4672, 0.0345)>
Face 1130
UV Count: 3
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4666, 0.0247)>
Face 1131
UV Count: 3
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4666, 0.0247)>
  UV <Vector (0.4630, 0.0109)>
Face 1132
UV Count: 3
  UV <Vector (0.4600, 0.0014)>
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4630, 0.0109)>
Face 1133
UV Count: 3
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4713, 0.1732)>
  UV <Vector (0.4668, 0.1368)>
Face 1134
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4668, 0.1368)>
  UV <Vector (0.4662, 0.1290)>
Face 1135
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4670, 0.1200)>
Face 1136
UV Count: 3
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9261, 0.5722)>
Face 1137
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9187, 0.5877)>
Face 1138
UV Count: 3
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9187, 0.5877)>
Face 1139
UV Count: 3
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.9128, 0.5942)>
Face 1140
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8124, 0.6772)>
  UV <Vector (0.8194, 0.6767)>
Face 1141
UV Count: 3
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8123, 0.6841)>
  UV <Vector (0.8198, 0.6838)>
Face 1142
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8201, 0.7045)>
Face 1143
UV Count: 3
  UV <Vector (0.8058, 0.7061)>
  UV <Vector (0.8201, 0.7045)>
  UV <Vector (0.8152, 0.7162)>
Face 1144
UV Count: 3
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8006, 0.7143)>
  UV <Vector (0.8058, 0.7061)>
Face 1145
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.7919, 0.7202)>
  UV <Vector (0.8006, 0.7143)>
Face 1146
UV Count: 3
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9152, 0.5412)>
Face 1147
UV Count: 3
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9302, 0.5519)>
Face 1148
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9293, 0.5621)>
Face 1149
UV Count: 3
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9274, 0.5388)>
Face 1150
UV Count: 3
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9337, 0.5324)>
Face 1151
UV Count: 3
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8024, 0.7348)>
Face 1152
UV Count: 3
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9384, 0.5467)>
Face 1153
UV Count: 3
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9302, 0.5519)>
Face 1154
UV Count: 3
  UV <Vector (0.8110, 0.7300)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8147, 0.7309)>
Face 1155
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8147, 0.7309)>
Face 1156
UV Count: 3
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9436, 0.5614)>
Face 1157
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9313, 0.5838)>
  UV <Vector (0.9217, 0.5801)>
Face 1158
UV Count: 3
  UV <Vector (0.9187, 0.5877)>
  UV <Vector (0.9313, 0.5838)>
  UV <Vector (0.9305, 0.5929)>
Face 1159
UV Count: 3
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9187, 0.5877)>
  UV <Vector (0.9305, 0.5929)>
Face 1160
UV Count: 3
  UV <Vector (0.9126, 0.6061)>
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9216, 0.5997)>
Face 1161
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8277, 0.6776)>
  UV <Vector (0.8283, 0.6848)>
Face 1162
UV Count: 3
  UV <Vector (0.8283, 0.6848)>
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8198, 0.6838)>
Face 1163
UV Count: 3
  UV <Vector (0.8201, 0.7045)>
  UV <Vector (0.8314, 0.6942)>
  UV <Vector (0.8338, 0.7078)>
Face 1164
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8201, 0.7045)>
Face 1165
UV Count: 3
  UV <Vector (0.9313, 0.5838)>
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9305, 0.5929)>
Face 1166
UV Count: 3
  UV <Vector (0.9305, 0.5929)>
  UV <Vector (0.9354, 0.5978)>
  UV <Vector (0.9341, 0.5986)>
Face 1167
UV Count: 3
  UV <Vector (0.9386, 0.5941)>
  UV <Vector (0.9305, 0.5929)>
  UV <Vector (0.9402, 0.5922)>
Face 1168
UV Count: 3
  UV <Vector (0.9402, 0.5922)>
  UV <Vector (0.9305, 0.5929)>
  UV <Vector (0.9425, 0.5888)>
Face 1169
UV Count: 3
  UV <Vector (0.9312, 0.6005)>
  UV <Vector (0.9305, 0.5929)>
  UV <Vector (0.9341, 0.5986)>
Face 1170
UV Count: 3
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9305, 0.5929)>
Face 1171
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1178
UV Count: 3
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UV Count: 3
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Face 1180
UV Count: 3
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Face 1181
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1184
UV Count: 3
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UV Count: 3
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Face 1186
UV Count: 3
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Face 1187
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1190
UV Count: 3
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UV Count: 3
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Face 1192
UV Count: 3
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UV Count: 3
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Face 1194
UV Count: 3
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Face 1195
UV Count: 3
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Face 1196
UV Count: 3
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Face 1197
UV Count: 3
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Face 1198
UV Count: 3
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Face 1199
UV Count: 3
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Face 1200
UV Count: 3
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Face 1201
UV Count: 3
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Face 1202
UV Count: 3
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Face 1203
UV Count: 3
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Face 1204
UV Count: 3
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Face 1205
UV Count: 3
  UV <Vector (0.9447, 0.5647)>
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Face 1206
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
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Face 1207
UV Count: 3
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Face 1208
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
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Face 1209
UV Count: 3
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Face 1210
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
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Face 1211
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
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Face 1212
UV Count: 3
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Face 1213
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
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Face 1214
UV Count: 3
  UV <Vector (0.9674, 0.5783)>
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Face 1215
UV Count: 3
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Face 1216
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
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Face 1217
UV Count: 3
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Face 1218
UV Count: 3
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Face 1219
UV Count: 3
  UV <Vector (0.8462, 0.7482)>
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Face 1220
UV Count: 3
  UV <Vector (0.8498, 0.7446)>
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Face 1221
UV Count: 3
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Face 1222
UV Count: 3
  UV <Vector (0.8513, 0.7431)>
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Face 1223
UV Count: 3
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Face 1224
UV Count: 3
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Face 1225
UV Count: 3
  UV <Vector (0.8599, 0.7408)>
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Face 1226
UV Count: 3
  UV <Vector (0.9679, 0.5825)>
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Face 1227
UV Count: 3
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Face 1228
UV Count: 3
  UV <Vector (0.9677, 0.5809)>
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Face 1229
UV Count: 3
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Face 1230
UV Count: 3
  UV <Vector (0.9698, 0.5748)>
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Face 1231
UV Count: 3
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Face 1232
UV Count: 3
  UV <Vector (0.9687, 0.5695)>
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Face 1233
UV Count: 3
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Face 1234
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
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Face 1235
UV Count: 3
  UV <Vector (0.8494, 0.7482)>
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Face 1236
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
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Face 1237
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
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Face 1238
UV Count: 3
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Face 1239
UV Count: 3
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Face 1240
UV Count: 3
  UV <Vector (0.8626, 0.7451)>
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Face 1241
UV Count: 3
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Face 1242
UV Count: 3
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Face 1243
UV Count: 3
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Face 1244
UV Count: 3
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Face 1245
UV Count: 3
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Face 1246
UV Count: 3
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Face 1247
UV Count: 3
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Face 1248
UV Count: 3
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Face 1249
UV Count: 3
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Face 1250
UV Count: 3
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Face 1251
UV Count: 3
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Face 1252
UV Count: 3
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Face 1253
UV Count: 3
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Face 1254
UV Count: 3
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Face 1255
UV Count: 3
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Face 1256
UV Count: 3
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Face 1257
UV Count: 3
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Face 1258
UV Count: 3
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Face 1259
UV Count: 3
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Face 1260
UV Count: 3
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Face 1261
UV Count: 3
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Face 1262
UV Count: 3
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Face 1263
UV Count: 3
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UV Count: 3
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Face 1265
UV Count: 3
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Face 1266
UV Count: 3
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Face 1267
UV Count: 3
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UV Count: 3
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Face 1269
UV Count: 3
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UV Count: 3
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Face 1271
UV Count: 3
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UV Count: 3
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Face 1273
UV Count: 3
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UV Count: 3
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Face 1275
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1278
UV Count: 3
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Face 1279
UV Count: 3
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Face 1280
UV Count: 3
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Face 1281
UV Count: 3
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Face 1282
UV Count: 3
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Face 1283
UV Count: 3
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Face 1284
UV Count: 3
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Face 1285
UV Count: 3
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Face 1286
UV Count: 3
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Face 1287
UV Count: 3
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Face 1288
UV Count: 3
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Face 1289
UV Count: 3
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Face 1290
UV Count: 3
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Face 1291
UV Count: 3
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Face 1292
UV Count: 3
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Face 1293
UV Count: 3
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Face 1294
UV Count: 3
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Face 1295
UV Count: 3
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Face 1296
UV Count: 3
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Face 1297
UV Count: 3
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Face 1298
UV Count: 3
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Face 1299
UV Count: 3
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Face 1300
UV Count: 3
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Face 1301
UV Count: 3
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Face 1302
UV Count: 3
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Face 1303
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Face 1304
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
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Face 1305
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8559, 0.7081)>
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Face 1306
UV Count: 3
  UV <Vector (0.8619, 0.7040)>
  UV <Vector (0.8559, 0.7081)>
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Face 1307
UV Count: 3
  UV <Vector (0.8546, 0.7029)>
  UV <Vector (0.8619, 0.7040)>
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Face 1308
UV Count: 3
  UV <Vector (0.8608, 0.6994)>
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Face 1309
UV Count: 3
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8542, 0.7001)>
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Face 1310
UV Count: 3
  UV <Vector (0.8593, 0.6939)>
  UV <Vector (0.8538, 0.6970)>
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Face 1311
UV Count: 3
  UV <Vector (0.9364, 0.6251)>
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Face 1312
UV Count: 3
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9368, 0.6150)>
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Face 1313
UV Count: 3
  UV <Vector (0.9420, 0.6205)>
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Face 1314
UV Count: 3
  UV <Vector (0.9462, 0.6212)>
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Face 1315
UV Count: 3
  UV <Vector (0.9493, 0.6198)>
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9525, 0.6188)>
Face 1316
UV Count: 3
  UV <Vector (0.9525, 0.6188)>
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Face 1317
UV Count: 3
  UV <Vector (0.8663, 0.7103)>
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Face 1318
UV Count: 3
  UV <Vector (0.8659, 0.7050)>
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Face 1319
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
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Face 1320
UV Count: 3
  UV <Vector (0.8615, 0.7016)>
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Face 1321
UV Count: 3
  UV <Vector (0.8637, 0.6987)>
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Face 1322
UV Count: 3
  UV <Vector (0.8630, 0.6963)>
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Face 1323
UV Count: 3
  UV <Vector (0.8618, 0.6933)>
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Face 1324
UV Count: 3
  UV <Vector (0.9384, 0.6273)>
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Face 1325
UV Count: 3
  UV <Vector (0.9405, 0.6257)>
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Face 1326
UV Count: 3
  UV <Vector (0.9440, 0.6230)>
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Face 1327
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
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Face 1328
UV Count: 3
  UV <Vector (0.9512, 0.6225)>
  UV <Vector (0.9525, 0.6188)>
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Face 1329
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9558, 0.6180)>
  UV <Vector (0.9571, 0.6206)>
Face 1330
UV Count: 3
  UV <Vector (0.8690, 0.7096)>
  UV <Vector (0.8700, 0.7067)>
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Face 1331
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
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Face 1332
UV Count: 3
  UV <Vector (0.8678, 0.7026)>
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Face 1333
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
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Face 1334
UV Count: 3
  UV <Vector (0.8665, 0.6979)>
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Face 1335
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
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Face 1336
UV Count: 3
  UV <Vector (0.8647, 0.6925)>
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Face 1337
UV Count: 3
  UV <Vector (0.9404, 0.6297)>
  UV <Vector (0.9405, 0.6257)>
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Face 1338
UV Count: 3
  UV <Vector (0.9426, 0.6281)>
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Face 1339
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9440, 0.6230)>
  UV <Vector (0.9462, 0.6212)>
Face 1340
UV Count: 3
  UV <Vector (0.3317, 0.6482)>
  UV <Vector (0.3303, 0.6531)>
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Face 1341
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
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Face 1342
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
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Face 1343
UV Count: 3
  UV <Vector (0.6714, 0.0353)>
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Face 1344
UV Count: 3
  UV <Vector (0.6767, 0.0363)>
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Face 1345
UV Count: 3
  UV <Vector (0.6825, 0.0371)>
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Face 1346
UV Count: 3
  UV <Vector (0.7045, 0.0348)>
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Face 1347
UV Count: 3
  UV <Vector (0.5700, 0.0000)>
  UV <Vector (0.5742, 0.0110)>
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Face 1348
UV Count: 3
  UV <Vector (0.5829, 0.0113)>
  UV <Vector (0.5742, 0.0110)>
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Face 1349
UV Count: 3
  UV <Vector (0.8026, 0.5084)>
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Face 1350
UV Count: 3
  UV <Vector (0.8041, 0.5082)>
  UV <Vector (0.8021, 0.4947)>
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Face 1351
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
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Face 1352
UV Count: 3
  UV <Vector (0.6467, 0.0290)>
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Face 1353
UV Count: 3
  UV <Vector (0.6387, 0.0283)>
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Face 1354
UV Count: 3
  UV <Vector (0.6274, 0.0267)>
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Face 1355
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
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Face 1356
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
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Face 1357
UV Count: 3
  UV <Vector (0.7761, 0.5105)>
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Face 1358
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
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Face 1359
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
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Face 1360
UV Count: 3
  UV <Vector (0.7587, 0.5265)>
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Face 1361
UV Count: 3
  UV <Vector (0.8403, 0.5586)>
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Face 1362
UV Count: 3
  UV <Vector (0.8371, 0.5516)>
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Face 1363
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
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Face 1364
UV Count: 3
  UV <Vector (0.8324, 0.5358)>
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Face 1365
UV Count: 3
  UV <Vector (0.8404, 0.5312)>
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Face 1366
UV Count: 3
  UV <Vector (0.8365, 0.5222)>
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Face 1367
UV Count: 3
  UV <Vector (0.8191, 0.5132)>
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Face 1368
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
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Face 1369
UV Count: 3
  UV <Vector (0.8509, 0.5144)>
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Face 1370
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
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Face 1371
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
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Face 1372
UV Count: 3
  UV <Vector (0.8590, 0.5323)>
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Face 1373
UV Count: 3
  UV <Vector (0.8631, 0.5497)>
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Face 1374
UV Count: 3
  UV <Vector (0.8636, 0.5523)>
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Face 1375
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
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Face 1376
UV Count: 3
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Face 1377
UV Count: 3
  UV <Vector (0.7681, 0.4971)>
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Face 1378
UV Count: 3
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Face 1379
UV Count: 3
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Face 1380
UV Count: 3
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Face 1381
UV Count: 3
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Face 1382
UV Count: 3
  UV <Vector (0.8816, 0.4837)>
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Face 1383
UV Count: 3
  UV <Vector (0.8723, 0.4959)>
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Face 1384
UV Count: 3
  UV <Vector (0.8743, 0.5040)>
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Face 1385
UV Count: 3
  UV <Vector (0.8775, 0.5145)>
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Face 1386
UV Count: 3
  UV <Vector (0.8797, 0.5245)>
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Face 1387
UV Count: 3
  UV <Vector (0.8881, 0.5441)>
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Face 1388
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
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Face 1389
UV Count: 3
  UV <Vector (0.7283, 0.4983)>
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Face 1390
UV Count: 3
  UV <Vector (0.7364, 0.4941)>
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Face 1391
UV Count: 3
  UV <Vector (0.7468, 0.4869)>
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Face 1392
UV Count: 3
  UV <Vector (0.7662, 0.4704)>
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Face 1393
UV Count: 3
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Face 1394
UV Count: 3
  UV <Vector (0.8824, 0.4671)>
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Face 1395
UV Count: 3
  UV <Vector (0.8758, 0.4349)>
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Face 1396
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
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Face 1397
UV Count: 3
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Face 1398
UV Count: 3
  UV <Vector (0.7992, 0.4346)>
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Face 1399
UV Count: 3
  UV <Vector (0.7956, 0.4196)>
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Face 1400
UV Count: 3
  UV <Vector (0.8066, 0.4150)>
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Face 1401
UV Count: 3
  UV <Vector (0.8380, 0.4024)>
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Face 1402
UV Count: 3
  UV <Vector (0.8467, 0.4023)>
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Face 1403
UV Count: 3
  UV <Vector (0.8094, 0.4452)>
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Face 1404
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
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Face 1405
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
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Face 1406
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
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Face 1407
UV Count: 3
  UV <Vector (0.8429, 0.4210)>
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Face 1408
UV Count: 3
  UV <Vector (0.8529, 0.4167)>
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Face 1409
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8592, 0.4395)>
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Face 1410
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
  UV <Vector (0.8582, 0.4507)>
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Face 1411
UV Count: 3
  UV <Vector (0.8560, 0.4667)>
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Face 1412
UV Count: 3
  UV <Vector (0.8382, 0.4736)>
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Face 1413
UV Count: 3
  UV <Vector (0.8523, 0.4505)>
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Face 1414
UV Count: 3
  UV <Vector (0.8132, 0.4422)>
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Face 1415
UV Count: 3
  UV <Vector (0.8043, 0.4674)>
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Face 1416
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8307, 0.4376)>
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Face 1417
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
  UV <Vector (0.8403, 0.4403)>
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Face 1418
UV Count: 3
  UV <Vector (0.8345, 0.4481)>
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Face 1419
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8275, 0.4457)>
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Face 1420
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
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Face 1421
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
  UV <Vector (0.7195, 0.5034)>
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Face 1422
UV Count: 3
  UV <Vector (0.7594, 0.4615)>
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Face 1423
UV Count: 3
  UV <Vector (0.7499, 0.4720)>
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Face 1424
UV Count: 3
  UV <Vector (0.7378, 0.4814)>
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Face 1425
UV Count: 3
  UV <Vector (0.7304, 0.4878)>
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Face 1426
UV Count: 3
  UV <Vector (0.9028, 0.5421)>
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Face 1427
UV Count: 3
  UV <Vector (0.9016, 0.5382)>
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Face 1428
UV Count: 3
  UV <Vector (0.8920, 0.5327)>
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Face 1429
UV Count: 3
  UV <Vector (0.8886, 0.5220)>
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Face 1430
UV Count: 3
  UV <Vector (0.8863, 0.5121)>
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Face 1431
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
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Face 1432
UV Count: 3
  UV <Vector (0.6854, 0.4934)>
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Face 1433
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.7073, 0.4675)>
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Face 1434
UV Count: 3
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Face 1435
UV Count: 3
  UV <Vector (0.6765, 0.4526)>
  UV <Vector (0.6893, 0.4572)>
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Face 1436
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6851, 0.4474)>
  UV <Vector (0.6892, 0.4466)>
Face 1437
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.6746, 0.4618)>
  UV <Vector (0.6893, 0.4572)>
Face 1438
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.6948, 0.4670)>
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Face 1439
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.7040, 0.4591)>
  UV <Vector (0.6948, 0.4670)>
Face 1440
UV Count: 3
  UV <Vector (0.7303, 0.5530)>
  UV <Vector (0.7179, 0.5578)>
  UV <Vector (0.7253, 0.5431)>
Face 1441
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7175, 0.5941)>
  UV <Vector (0.7161, 0.5942)>
Face 1442
UV Count: 3
  UV <Vector (0.7001, 0.5845)>
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7105, 0.5945)>
Face 1443
UV Count: 3
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.6919, 0.5633)>
  UV <Vector (0.7049, 0.5601)>
Face 1444
UV Count: 3
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.6950, 0.5515)>
Face 1445
UV Count: 3
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.7215, 0.5462)>
Face 1446
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7218, 0.5835)>
Face 1447
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8512, 0.4793)>
  UV <Vector (0.8682, 0.4724)>
Face 1448
UV Count: 3
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8743, 0.5040)>
  UV <Vector (0.8616, 0.5099)>
Face 1449
UV Count: 3
  UV <Vector (0.8616, 0.5099)>
  UV <Vector (0.8775, 0.5145)>
  UV <Vector (0.8656, 0.5189)>
Face 1450
UV Count: 3
  UV <Vector (0.8656, 0.5189)>
  UV <Vector (0.8797, 0.5245)>
  UV <Vector (0.8688, 0.5285)>
Face 1451
UV Count: 3
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8835, 0.5354)>
  UV <Vector (0.8722, 0.5389)>
Face 1452
UV Count: 3
  UV <Vector (0.8763, 0.5490)>
  UV <Vector (0.8835, 0.5354)>
  UV <Vector (0.8881, 0.5441)>
Face 1453
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
  UV <Vector (0.8763, 0.5490)>
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Face 1454
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7364, 0.4941)>
  UV <Vector (0.7460, 0.5029)>
Face 1455
UV Count: 3
  UV <Vector (0.7460, 0.5029)>
  UV <Vector (0.7468, 0.4869)>
  UV <Vector (0.7531, 0.4961)>
Face 1456
UV Count: 3
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7468, 0.4869)>
  UV <Vector (0.7561, 0.4785)>
Face 1457
UV Count: 3
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7561, 0.4785)>
  UV <Vector (0.7662, 0.4704)>
Face 1458
UV Count: 3
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7869, 0.4488)>
Face 1459
UV Count: 3
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7869, 0.4488)>
  UV <Vector (0.7992, 0.4346)>
Face 1460
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8013, 0.4323)>
  UV <Vector (0.8031, 0.4302)>
Face 1461
UV Count: 3
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8105, 0.4221)>
  UV <Vector (0.8145, 0.4175)>
Face 1462
UV Count: 3
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8273, 0.4065)>
  UV <Vector (0.8380, 0.4024)>
Face 1463
UV Count: 3
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8467, 0.4023)>
Face 1464
UV Count: 3
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8460, 0.4119)>
  UV <Vector (0.8486, 0.4027)>
Face 1465
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8672, 0.4376)>
Face 1466
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8582, 0.4507)>
Face 1467
UV Count: 3
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8582, 0.4507)>
Face 1468
UV Count: 3
  UV <Vector (0.8532, 0.4735)>
  UV <Vector (0.8682, 0.4724)>
  UV <Vector (0.8512, 0.4793)>
Face 1469
UV Count: 3
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.8018, 0.4862)>
Face 1470
UV Count: 3
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.8046, 0.4860)>
Face 1471
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8287, 0.4911)>
  UV <Vector (0.8248, 0.4992)>
Face 1472
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8248, 0.4992)>
  UV <Vector (0.8287, 0.4911)>
Face 1473
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8330, 0.5129)>
  UV <Vector (0.8386, 0.5093)>
Face 1474
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8365, 0.5222)>
  UV <Vector (0.8431, 0.5180)>
Face 1475
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8509, 0.5357)>
Face 1476
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8542, 0.5446)>
Face 1477
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8562, 0.5509)>
  UV <Vector (0.8489, 0.5538)>
Face 1478
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8489, 0.5538)>
  UV <Vector (0.8562, 0.5509)>
Face 1479
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7540, 0.5204)>
  UV <Vector (0.7576, 0.5163)>
Face 1480
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7629, 0.5114)>
Face 1481
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7665, 0.5184)>
Face 1482
UV Count: 3
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7834, 0.4957)>
Face 1483
UV Count: 3
  UV <Vector (0.7953, 0.5106)>
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7931, 0.4980)>
Face 1484
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7931, 0.4980)>
  UV <Vector (0.7857, 0.5018)>
Face 1485
UV Count: 3
  UV <Vector (0.7903, 0.4810)>
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7840, 0.4717)>
Face 1486
UV Count: 3
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7662, 0.4704)>
  UV <Vector (0.7762, 0.4608)>
Face 1487
UV Count: 3
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7594, 0.4615)>
  UV <Vector (0.7673, 0.4507)>
Face 1488
UV Count: 3
  UV <Vector (0.6936, 0.5064)>
  UV <Vector (0.7163, 0.4927)>
  UV <Vector (0.7195, 0.5034)>
Face 1489
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8811, 0.4938)>
  UV <Vector (0.8723, 0.4959)>
Face 1490
UV Count: 3
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8723, 0.4959)>
  UV <Vector (0.8573, 0.5012)>
Face 1491
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8439, 0.5064)>
Face 1492
UV Count: 3
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8386, 0.5093)>
  UV <Vector (0.8330, 0.5129)>
Face 1493
UV Count: 3
  UV <Vector (0.8216, 0.5166)>
  UV <Vector (0.8330, 0.5129)>
  UV <Vector (0.8239, 0.5198)>
Face 1494
UV Count: 3
  UV <Vector (0.6134, 0.0235)>
  UV <Vector (0.6169, 0.0270)>
  UV <Vector (0.6127, 0.0253)>
Face 1495
UV Count: 3
  UV <Vector (0.6127, 0.0253)>
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5928, 0.0645)>
Face 1496
UV Count: 3
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5928, 0.0645)>
Face 1497
UV Count: 3
  UV <Vector (0.5801, 0.1061)>
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5758, 0.1037)>
Face 1498
UV Count: 3
  UV <Vector (0.5645, 0.1453)>
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5600, 0.1430)>
Face 1499
UV Count: 3
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5433, 0.2063)>
Face 1500
UV Count: 3
  UV <Vector (0.5433, 0.2063)>
  UV <Vector (0.5447, 0.2149)>
  UV <Vector (0.5396, 0.2151)>
Face 1501
UV Count: 3
  UV <Vector (0.5396, 0.2151)>
  UV <Vector (0.5419, 0.2243)>
  UV <Vector (0.5366, 0.2220)>
Face 1502
UV Count: 3
  UV <Vector (0.5366, 0.2220)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5318, 0.2326)>
Face 1503
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5343, 0.2516)>
Face 1504
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
  UV <Vector (0.5275, 0.2665)>
  UV <Vector (0.5201, 0.2636)>
Face 1505
UV Count: 3
  UV <Vector (0.5201, 0.2636)>
  UV <Vector (0.5191, 0.2844)>
  UV <Vector (0.5120, 0.2813)>
Face 1506
UV Count: 3
  UV <Vector (0.5120, 0.2813)>
  UV <Vector (0.5085, 0.3044)>
  UV <Vector (0.5013, 0.3013)>
Face 1507
UV Count: 3
  UV <Vector (0.5085, 0.3044)>
  UV <Vector (0.4832, 0.3374)>
  UV <Vector (0.5013, 0.3013)>
Face 1508
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.4769, 0.3709)>
Face 1509
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4674, 0.3665)>
Face 1510
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4646, 0.3971)>
  UV <Vector (0.4516, 0.4220)>
Face 1511
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4516, 0.4220)>
  UV <Vector (0.4481, 0.4293)>
Face 1512
UV Count: 3
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4393, 0.4489)>
Face 1513
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4393, 0.4489)>
Face 1514
UV Count: 3
  UV <Vector (0.4304, 0.4620)>
  UV <Vector (0.4241, 0.4542)>
  UV <Vector (0.4343, 0.4594)>
Face 1515
UV Count: 3
  UV <Vector (0.4273, 0.4671)>
  UV <Vector (0.4203, 0.4576)>
  UV <Vector (0.4304, 0.4620)>
Face 1516
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0126, 0.5848)>
  UV <Vector (0.0518, 0.5823)>
Face 1517
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.0497, 0.5977)>
Face 1518
UV Count: 3
  UV <Vector (0.0913, 0.5804)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.0895, 0.5972)>
Face 1519
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.1305, 0.5812)>
Face 1520
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.1660, 0.6028)>
Face 1521
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.2030, 0.5868)>
Face 1522
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2631, 0.6069)>
  UV <Vector (0.2342, 0.6053)>
Face 1523
UV Count: 3
  UV <Vector (0.2847, 0.6083)>
  UV <Vector (0.2698, 0.5950)>
  UV <Vector (0.2886, 0.5996)>
Face 1524
UV Count: 3
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.7794, 0.4890)>
  UV <Vector (0.7903, 0.4810)>
Face 1525
UV Count: 3
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.7903, 0.4810)>
  UV <Vector (0.8043, 0.4674)>
Face 1526
UV Count: 3
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8043, 0.4674)>
  UV <Vector (0.8075, 0.4676)>
Face 1527
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8325, 0.4841)>
  UV <Vector (0.8287, 0.4911)>
Face 1528
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8287, 0.4911)>
  UV <Vector (0.8325, 0.4841)>
Face 1529
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8386, 0.5093)>
Face 1530
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8509, 0.5144)>
Face 1531
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8509, 0.5144)>
  UV <Vector (0.8557, 0.5235)>
Face 1532
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8590, 0.5323)>
  UV <Vector (0.8509, 0.5357)>
Face 1533
UV Count: 3
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8615, 0.5416)>
  UV <Vector (0.8542, 0.5446)>
Face 1534
UV Count: 3
  UV <Vector (0.8542, 0.5446)>
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8562, 0.5509)>
Face 1535
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8631, 0.5497)>
  UV <Vector (0.8636, 0.5523)>
Face 1536
UV Count: 3
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7489, 0.5157)>
  UV <Vector (0.7527, 0.5115)>
Face 1537
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7527, 0.5115)>
  UV <Vector (0.7579, 0.5056)>
Face 1538
UV Count: 3
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7579, 0.5056)>
  UV <Vector (0.7681, 0.4971)>
Face 1539
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7681, 0.4971)>
  UV <Vector (0.7794, 0.4890)>
Face 1540
UV Count: 3
  UV <Vector (0.8665, 0.4135)>
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8613, 0.4034)>
Face 1541
UV Count: 3
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7177, 0.5725)>
  UV <Vector (0.7183, 0.5659)>
Face 1542
UV Count: 3
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7162, 0.5663)>
Face 1543
UV Count: 3
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7001, 0.5845)>
Face 1544
UV Count: 3
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8273, 0.4065)>
  UV <Vector (0.8185, 0.4133)>
Face 1545
UV Count: 3
  UV <Vector (0.8295, 0.4140)>
  UV <Vector (0.8185, 0.4133)>
  UV <Vector (0.8273, 0.4065)>
Face 1546
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8295, 0.4140)>
Face 1547
UV Count: 3
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8367, 0.4204)>
Face 1548
UV Count: 3
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8429, 0.4210)>
Face 1549
UV Count: 3
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8444, 0.4211)>
  UV <Vector (0.8518, 0.4217)>
Face 1550
UV Count: 3
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8518, 0.4217)>
  UV <Vector (0.8529, 0.4167)>
Face 1551
UV Count: 3
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8529, 0.4167)>
  UV <Vector (0.8561, 0.4101)>
Face 1552
UV Count: 3
  UV <Vector (0.8718, 0.4247)>
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8665, 0.4135)>
Face 1553
UV Count: 3
  UV <Vector (0.7302, 0.5637)>
  UV <Vector (0.7183, 0.5659)>
  UV <Vector (0.7179, 0.5578)>
Face 1554
UV Count: 3
  UV <Vector (0.7162, 0.5663)>
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7157, 0.5590)>
Face 1555
UV Count: 3
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.6935, 0.5685)>
  UV <Vector (0.7059, 0.5643)>
Face 1556
UV Count: 3
  UV <Vector (0.8107, 0.4110)>
  UV <Vector (0.8185, 0.4133)>
  UV <Vector (0.8145, 0.4175)>
Face 1557
UV Count: 3
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8145, 0.4175)>
  UV <Vector (0.8185, 0.4133)>
Face 1558
UV Count: 3
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8222, 0.4199)>
Face 1559
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8307, 0.4376)>
Face 1560
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8408, 0.4315)>
Face 1561
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8424, 0.4318)>
  UV <Vector (0.8527, 0.4275)>
Face 1562
UV Count: 3
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8569, 0.4246)>
Face 1563
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8616, 0.4201)>
Face 1564
UV Count: 3
  UV <Vector (0.3720, 0.6766)>
  UV <Vector (0.3689, 0.6733)>
  UV <Vector (0.3718, 0.6733)>
Face 1565
UV Count: 3
  UV <Vector (0.3681, 0.6625)>
  UV <Vector (0.3718, 0.6733)>
  UV <Vector (0.3689, 0.6733)>
Face 1566
UV Count: 3
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Face 1567
UV Count: 3
  UV <Vector (0.3445, 0.6467)>
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Face 1568
UV Count: 3
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Face 1569
UV Count: 3
  UV <Vector (0.9060, 0.1986)>
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Face 1570
UV Count: 3
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Face 1571
UV Count: 3
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Face 1572
UV Count: 3
  UV <Vector (0.8559, 0.2653)>
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Face 1573
UV Count: 3
  UV <Vector (0.8581, 0.2628)>
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Face 1574
UV Count: 3
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Face 1575
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
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Face 1576
UV Count: 3
  UV <Vector (0.8628, 0.3042)>
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Face 1577
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
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Face 1578
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
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Face 1579
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
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Face 1580
UV Count: 3
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Face 1581
UV Count: 3
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Face 1582
UV Count: 3
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Face 1583
UV Count: 3
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Face 1584
UV Count: 3
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Face 1585
UV Count: 3
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Face 1586
UV Count: 3
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Face 1587
UV Count: 3
  UV <Vector (0.8647, 0.2781)>
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Face 1588
UV Count: 3
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Face 1589
UV Count: 3
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Face 1590
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
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Face 1591
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
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Face 1592
UV Count: 3
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Face 1593
UV Count: 3
  UV <Vector (0.8632, 0.2387)>
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Face 1594
UV Count: 3
  UV <Vector (0.8755, 0.2398)>
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Face 1595
UV Count: 3
  UV <Vector (0.8869, 0.2437)>
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Face 1596
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
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Face 1597
UV Count: 3
  UV <Vector (0.9029, 0.2642)>
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Face 1598
UV Count: 3
  UV <Vector (0.9065, 0.2750)>
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Face 1599
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
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Face 1600
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
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Face 1601
UV Count: 3
  UV <Vector (0.8655, 0.3172)>
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Face 1602
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
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Face 1603
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
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Face 1604
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
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Face 1605
UV Count: 3
  UV <Vector (0.8789, 0.2997)>
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Face 1606
UV Count: 3
  UV <Vector (0.8709, 0.2951)>
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Face 1607
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
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Face 1608
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8557, 0.2955)>
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Face 1609
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
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Face 1610
UV Count: 3
  UV <Vector (0.8435, 0.3057)>
  UV <Vector (0.8487, 0.3132)>
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Face 1611
UV Count: 3
  UV <Vector (0.8487, 0.3132)>
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Face 1612
UV Count: 3
  UV <Vector (0.8449, 0.3141)>
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Face 1613
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
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Face 1614
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
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  UV <Vector (0.8789, 0.2997)>
Face 1615
UV Count: 3
  UV <Vector (0.8748, 0.3072)>
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Face 1616
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
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Face 1617
UV Count: 3
  UV <Vector (0.8744, 0.3106)>
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Face 1618
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
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Face 1619
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
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Face 1620
UV Count: 3
  UV <Vector (0.8581, 0.3125)>
  UV <Vector (0.8487, 0.3132)>
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Face 1621
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
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Face 1622
UV Count: 3
  UV <Vector (0.8598, 0.2980)>
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Face 1623
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8495, 0.3049)>
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Face 1624
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
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Face 1625
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8570, 0.2982)>
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Face 1626
UV Count: 3
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8645, 0.2942)>
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Face 1627
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
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Face 1628
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
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Face 1629
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
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Face 1630
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8704, 0.2593)>
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Face 1631
UV Count: 3
  UV <Vector (0.8614, 0.2657)>
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Face 1632
UV Count: 3
  UV <Vector (0.8690, 0.2599)>
  UV <Vector (0.8683, 0.2684)>
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Face 1633
UV Count: 3
  UV <Vector (0.8636, 0.2763)>
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Face 1634
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
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Face 1635
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
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Face 1636
UV Count: 3
  UV <Vector (0.8592, 0.2797)>
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Face 1637
UV Count: 3
  UV <Vector (0.8606, 0.2818)>
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Face 1638
UV Count: 3
  UV <Vector (0.8430, 0.2732)>
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Face 1639
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
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Face 1640
UV Count: 3
  UV <Vector (0.8533, 0.2866)>
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Face 1641
UV Count: 3
  UV <Vector (0.8492, 0.2726)>
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Face 1642
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
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Face 1643
UV Count: 3
  UV <Vector (0.8593, 0.2695)>
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Face 1644
UV Count: 3
  UV <Vector (0.8634, 0.2709)>
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Face 1645
UV Count: 3
  UV <Vector (0.8637, 0.2623)>
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Face 1646
UV Count: 3
  UV <Vector (0.8598, 0.2574)>
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Face 1647
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
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Face 1648
UV Count: 3
  UV <Vector (0.8476, 0.2487)>
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Face 1649
UV Count: 3
  UV <Vector (0.8722, 0.2900)>
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Face 1650
UV Count: 3
  UV <Vector (0.8794, 0.2750)>
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Face 1651
UV Count: 3
  UV <Vector (0.8805, 0.2719)>
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Face 1652
UV Count: 3
  UV <Vector (0.8373, 0.2759)>
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Face 1653
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
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Face 1654
UV Count: 3
  UV <Vector (0.8422, 0.2812)>
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Face 1655
UV Count: 3
  UV <Vector (0.8452, 0.2826)>
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Face 1656
UV Count: 3
  UV <Vector (0.8445, 0.2806)>
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Face 1657
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
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Face 1658
UV Count: 3
  UV <Vector (0.8453, 0.2777)>
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Face 1659
UV Count: 3
  UV <Vector (0.8405, 0.2892)>
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Face 1660
UV Count: 3
  UV <Vector (0.8475, 0.2885)>
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Face 1661
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
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Face 1662
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
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Face 1663
UV Count: 3
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Face 1664
UV Count: 3
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Face 1665
UV Count: 3
  UV <Vector (0.8435, 0.2888)>
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Face 1666
UV Count: 3
  UV <Vector (0.8520, 0.2837)>
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Face 1667
UV Count: 3
  UV <Vector (0.8403, 0.2837)>
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Face 1668
UV Count: 3
  UV <Vector (0.8424, 0.2834)>
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Face 1669
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
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Face 1670
UV Count: 3
  UV <Vector (0.8495, 0.2797)>
  UV <Vector (0.8468, 0.2857)>
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Face 1671
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
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Face 1672
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
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Face 1673
UV Count: 3
  UV <Vector (0.8574, 0.2770)>
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Face 1674
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
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Face 1675
UV Count: 3
  UV <Vector (0.8672, 0.2607)>
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Face 1676
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
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Face 1677
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
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Face 1678
UV Count: 3
  UV <Vector (0.8447, 0.2462)>
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Face 1679
UV Count: 3
  UV <Vector (0.8672, 0.2802)>
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Face 1680
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
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Face 1681
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
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Face 1682
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
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Face 1683
UV Count: 3
  UV <Vector (0.8892, 0.2767)>
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Face 1684
UV Count: 3
  UV <Vector (0.8919, 0.2670)>
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Face 1685
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
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Face 1686
UV Count: 3
  UV <Vector (0.9072, 0.2820)>
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Face 1687
UV Count: 3
  UV <Vector (0.8872, 0.2833)>
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Face 1688
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
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Face 1689
UV Count: 3
  UV <Vector (0.8839, 0.2627)>
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Face 1690
UV Count: 3
  UV <Vector (0.8608, 0.2667)>
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Face 1691
UV Count: 3
  UV <Vector (0.8651, 0.2671)>
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Face 1692
UV Count: 3
  UV <Vector (0.8668, 0.2678)>
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Face 1693
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8683, 0.2684)>
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Face 1694
UV Count: 3
  UV <Vector (0.8672, 0.2709)>
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Face 1695
UV Count: 3
  UV <Vector (0.8854, 0.2887)>
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Face 1696
UV Count: 3
  UV <Vector (0.9069, 0.2884)>
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Face 1697
UV Count: 3
  UV <Vector (0.8783, 0.2784)>
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Face 1699
UV Count: 3
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Face 1700
UV Count: 3
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Face 1701
UV Count: 3
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Face 1702
UV Count: 3
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Face 1703
UV Count: 3
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Face 1704
UV Count: 3
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Face 1705
UV Count: 3
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Face 1706
UV Count: 3
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Face 1707
UV Count: 3
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Face 1708
UV Count: 3
  UV <Vector (0.8538, 0.2905)>
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Face 1709
UV Count: 3
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Face 1710
UV Count: 3
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Face 1711
UV Count: 3
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Face 1712
UV Count: 3
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Face 1713
UV Count: 3
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Face 1714
UV Count: 3
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Face 1715
UV Count: 3
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Face 1716
UV Count: 3
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Face 1717
UV Count: 3
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Face 1718
UV Count: 3
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Face 1719
UV Count: 3
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Face 1720
UV Count: 3
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Face 1721
UV Count: 3
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Face 1722
UV Count: 3
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Face 1723
UV Count: 3
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Face 1724
UV Count: 3
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Face 1725
UV Count: 3
  UV <Vector (0.9168, 0.4420)>
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Face 1726
UV Count: 3
  UV <Vector (0.9323, 0.4374)>
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Face 1727
UV Count: 3
  UV <Vector (0.9602, 0.4396)>
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Face 1728
UV Count: 3
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Face 1729
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
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Face 1730
UV Count: 3
  UV <Vector (0.9740, 0.4274)>
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Face 1731
UV Count: 3
  UV <Vector (0.9800, 0.4177)>
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Face 1732
UV Count: 3
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Face 1733
UV Count: 3
  UV <Vector (0.9836, 0.3915)>
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Face 1734
UV Count: 3
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Face 1735
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
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Face 1736
UV Count: 3
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Face 1737
UV Count: 3
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Face 1738
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
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Face 1739
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
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Face 1740
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1741
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1742
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
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Face 1743
UV Count: 3
  UV <Vector (0.8610, 0.3628)>
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Face 1744
UV Count: 3
  UV <Vector (0.8898, 0.3958)>
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Face 1745
UV Count: 3
  UV <Vector (0.8974, 0.4145)>
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Face 1746
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
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Face 1747
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
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Face 1748
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
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Face 1749
UV Count: 3
  UV <Vector (0.9356, 0.4272)>
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Face 1750
UV Count: 3
  UV <Vector (0.9480, 0.4281)>
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Face 1751
UV Count: 3
  UV <Vector (0.9576, 0.4224)>
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Face 1752
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
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Face 1753
UV Count: 3
  UV <Vector (0.9666, 0.4101)>
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Face 1754
UV Count: 3
  UV <Vector (0.9759, 0.4078)>
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Face 1755
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
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Face 1756
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
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Face 1757
UV Count: 3
  UV <Vector (0.9862, 0.3676)>
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Face 1758
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
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Face 1759
UV Count: 3
  UV <Vector (0.9928, 0.3449)>
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Face 1760
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
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Face 1761
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
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Face 1762
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
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Face 1763
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
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Face 1764
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
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Face 1765
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
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Face 1766
UV Count: 3
  UV <Vector (0.8635, 0.3687)>
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Face 1767
UV Count: 3
  UV <Vector (0.8983, 0.3837)>
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Face 1768
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
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Face 1769
UV Count: 3
  UV <Vector (0.9287, 0.4105)>
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Face 1770
UV Count: 3
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Face 1771
UV Count: 3
  UV <Vector (0.9373, 0.4160)>
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Face 1772
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
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Face 1773
UV Count: 3
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Face 1774
UV Count: 3
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Face 1775
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
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Face 1776
UV Count: 3
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Face 1777
UV Count: 3
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Face 1778
UV Count: 3
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Face 1779
UV Count: 3
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Face 1780
UV Count: 3
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Face 1781
UV Count: 3
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Face 1782
UV Count: 3
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Face 1783
UV Count: 3
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Face 1784
UV Count: 3
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Face 1785
UV Count: 3
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Face 1786
UV Count: 3
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Face 1787
UV Count: 3
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Face 1788
UV Count: 3
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Face 1789
UV Count: 3
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Face 1790
UV Count: 3
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Face 1791
UV Count: 3
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Face 1792
UV Count: 3
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Face 1793
UV Count: 3
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Face 1794
UV Count: 3
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Face 1795
UV Count: 3
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Face 1796
UV Count: 3
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Face 1797
UV Count: 3
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Face 1798
UV Count: 3
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Face 1799
UV Count: 3
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Face 1800
UV Count: 3
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Face 1801
UV Count: 3
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Face 1802
UV Count: 3
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Face 1803
UV Count: 3
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Face 1804
UV Count: 3
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Face 1805
UV Count: 3
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Face 1806
UV Count: 3
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Face 1807
UV Count: 3
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Face 1808
UV Count: 3
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Face 1809
UV Count: 3
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Face 1810
UV Count: 3
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Face 1811
UV Count: 3
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Face 1812
UV Count: 3
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Face 1813
UV Count: 3
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Face 1814
UV Count: 3
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Face 1815
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
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Face 1816
UV Count: 3
  UV <Vector (0.6268, 0.6398)>
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Face 1817
UV Count: 3
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Face 1818
UV Count: 3
  UV <Vector (0.5195, 0.6375)>
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Face 1819
UV Count: 3
  UV <Vector (0.4908, 0.6364)>
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Face 1820
UV Count: 3
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Face 1821
UV Count: 3
  UV <Vector (0.4532, 0.6353)>
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Face 1822
UV Count: 3
  UV <Vector (0.4358, 0.6354)>
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Face 1823
UV Count: 3
  UV <Vector (0.4179, 0.6367)>
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Face 1824
UV Count: 3
  UV <Vector (0.4032, 0.6495)>
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Face 1825
UV Count: 3
  UV <Vector (0.3871, 0.6525)>
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Face 1826
UV Count: 3
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Face 1827
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
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Face 1828
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
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Face 1829
UV Count: 3
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.9046, 0.3195)>
Face 1830
UV Count: 3
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9133, 0.3291)>
Face 1831
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9271, 0.3324)>
Face 1832
UV Count: 3
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9361, 0.3129)>
Face 1833
UV Count: 3
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9393, 0.3149)>
Face 1834
UV Count: 3
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9290, 0.2881)>
Face 1835
UV Count: 3
  UV <Vector (0.9290, 0.2881)>
  UV <Vector (0.9168, 0.2858)>
  UV <Vector (0.9156, 0.2792)>
Face 1836
UV Count: 3
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9198, 0.2906)>
Face 1837
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9278, 0.3011)>
Face 1838
UV Count: 3
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9298, 0.3071)>
Face 1839
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9303, 0.3110)>
Face 1840
UV Count: 3
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9296, 0.3182)>
Face 1841
UV Count: 3
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9245, 0.3236)>
Face 1842
UV Count: 3
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9245, 0.3236)>
Face 1843
UV Count: 3
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9200, 0.3235)>
Face 1844
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9167, 0.3202)>
Face 1845
UV Count: 3
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9198, 0.2906)>
Face 1846
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9168, 0.2858)>
Face 1847
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9198, 0.2906)>
Face 1848
UV Count: 3
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9317, 0.3068)>
Face 1849
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9328, 0.3147)>
Face 1850
UV Count: 3
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9361, 0.3129)>
Face 1851
UV Count: 3
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9257, 0.3252)>
Face 1852
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9257, 0.3252)>
Face 1853
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9107, 0.3164)>
Face 1854
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9348, 0.3183)>
Face 1855
UV Count: 3
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9295, 0.3224)>
Face 1856
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9282, 0.3211)>
Face 1857
UV Count: 3
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9303, 0.3110)>
  UV <Vector (0.9298, 0.3071)>
Face 1858
UV Count: 3
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9337, 0.3019)>
Face 1859
UV Count: 3
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9358, 0.2994)>
Face 1860
UV Count: 3
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9131, 0.3094)>
Face 1861
UV Count: 3
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9146, 0.3096)>
Face 1862
UV Count: 3
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9193, 0.2935)>
Face 1863
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9046, 0.3195)>
Face 1864
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8828, 0.3039)>
Face 1865
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8801, 0.3087)>
  UV <Vector (0.8795, 0.3040)>
Face 1866
UV Count: 3
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8750, 0.3053)>
Face 1867
UV Count: 3
  UV <Vector (0.8750, 0.3053)>
  UV <Vector (0.8694, 0.3067)>
  UV <Vector (0.8691, 0.3063)>
Face 1868
UV Count: 3
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9107, 0.3164)>
Face 1869
UV Count: 3
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9107, 0.3164)>
Face 1870
UV Count: 3
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9108, 0.3094)>
Face 1871
UV Count: 3
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9162, 0.3140)>
Face 1872
UV Count: 3
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9183, 0.3170)>
Face 1873
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9202, 0.3192)>
Face 1874
UV Count: 3
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9261, 0.3183)>
  UV <Vector (0.9282, 0.3211)>
Face 1875
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9261, 0.3183)>
  UV <Vector (0.9272, 0.3164)>
Face 1876
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9272, 0.3164)>
Face 1877
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9303, 0.3110)>
  UV <Vector (0.9307, 0.3144)>
Face 1878
UV Count: 3
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9298, 0.3071)>
  UV <Vector (0.9303, 0.3110)>
Face 1879
UV Count: 3
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9298, 0.3071)>
Face 1880
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9193, 0.2935)>
Face 1881
UV Count: 3
  UV <Vector (0.9162, 0.3140)>
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9163, 0.3103)>
Face 1882
UV Count: 3
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9154, 0.3016)>
Face 1883
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9247, 0.3040)>
Face 1884
UV Count: 3
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9260, 0.3075)>
Face 1885
UV Count: 3
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9288, 0.3107)>
Face 1886
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9294, 0.3140)>
Face 1887
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9272, 0.3164)>
Face 1888
UV Count: 3
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9272, 0.3164)>
  UV <Vector (0.9261, 0.3183)>
Face 1889
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9261, 0.3183)>
Face 1890
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9213, 0.3164)>
  UV <Vector (0.9229, 0.3168)>
Face 1891
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9183, 0.3170)>
Face 1892
UV Count: 3
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9162, 0.3140)>
Face 1893
UV Count: 3
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9162, 0.3140)>
Face 1894
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9176, 0.3034)>
Face 1895
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9193, 0.2935)>
Face 1896
UV Count: 3
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9154, 0.3016)>
Face 1897
UV Count: 3
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9247, 0.3040)>
Face 1898
UV Count: 3
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9260, 0.3075)>
Face 1899
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9260, 0.3075)>
  UV <Vector (0.9260, 0.3101)>
Face 1900
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9259, 0.3127)>
Face 1901
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9229, 0.3106)>
Face 1902
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9221, 0.3117)>
Face 1903
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9229, 0.3168)>
  UV <Vector (0.9213, 0.3164)>
Face 1904
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9203, 0.3113)>
Face 1905
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9213, 0.3164)>
Face 1906
UV Count: 3
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9179, 0.3134)>
Face 1907
UV Count: 3
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9202, 0.3051)>
Face 1908
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9202, 0.3051)>
Face 1909
UV Count: 3
  UV <Vector (0.9202, 0.3051)>
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9199, 0.3094)>
Face 1910
UV Count: 3
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9229, 0.3106)>
Face 1911
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9237, 0.3093)>
Face 1912
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9235, 0.3069)>
Face 1913
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8664, 0.3212)>
Face 1914
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8733, 0.3473)>
Face 1915
UV Count: 3
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8736, 0.3575)>
Face 1916
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8757, 0.3610)>
Face 1917
UV Count: 3
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8792, 0.3666)>
  UV <Vector (0.8874, 0.3559)>
Face 1918
UV Count: 3
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.8983, 0.3837)>
  UV <Vector (0.9053, 0.3682)>
Face 1919
UV Count: 3
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8698, 0.3077)>
  UV <Vector (0.8744, 0.3106)>
Face 1920
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8751, 0.3151)>
Face 1921
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8751, 0.3151)>
  UV <Vector (0.8772, 0.3194)>
Face 1922
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8772, 0.3194)>
  UV <Vector (0.8808, 0.3273)>
Face 1923
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8788, 0.3404)>
Face 1924
UV Count: 3
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8900, 0.3400)>
  UV <Vector (0.8818, 0.3487)>
Face 1925
UV Count: 3
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8900, 0.3400)>
Face 1926
UV Count: 3
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.8874, 0.3559)>
  UV <Vector (0.8951, 0.3448)>
Face 1927
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.9098, 0.3556)>
Face 1928
UV Count: 3
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9419, 0.3789)>
Face 1929
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9681, 0.3698)>
Face 1930
UV Count: 3
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.9416, 0.3890)>
Face 1931
UV Count: 3
  UV <Vector (0.9312, 0.4124)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9373, 0.4160)>
Face 1932
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9492, 0.4167)>
Face 1933
UV Count: 3
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9492, 0.4167)>
  UV <Vector (0.9408, 0.3990)>
Face 1934
UV Count: 3
  UV <Vector (0.9589, 0.4050)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9586, 0.3984)>
Face 1935
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9416, 0.3890)>
Face 1936
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9302, 0.3622)>
Face 1937
UV Count: 3
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9421, 0.3622)>
Face 1938
UV Count: 3
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9714, 0.3625)>
Face 1939
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9779, 0.3427)>
Face 1940
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9676, 0.3214)>
Face 1941
UV Count: 3
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9723, 0.2965)>
  UV <Vector (0.9784, 0.3220)>
Face 1942
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9611, 0.2727)>
  UV <Vector (0.9723, 0.2965)>
Face 1943
UV Count: 3
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9468, 0.2588)>
Face 1944
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8808, 0.3273)>
  UV <Vector (0.8772, 0.3194)>
Face 1945
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8808, 0.3273)>
Face 1946
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8900, 0.3400)>
  UV <Vector (0.8844, 0.3336)>
Face 1947
UV Count: 3
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8900, 0.3400)>
Face 1948
UV Count: 3
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.9133, 0.3291)>
Face 1949
UV Count: 3
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9347, 0.3266)>
Face 1950
UV Count: 3
  UV <Vector (0.9441, 0.3368)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9369, 0.3213)>
Face 1951
UV Count: 3
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9517, 0.3302)>
Face 1952
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9657, 0.3393)>
Face 1953
UV Count: 3
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9676, 0.3214)>
Face 1954
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9435, 0.2859)>
  UV <Vector (0.9518, 0.2732)>
Face 1955
UV Count: 3
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9267, 0.2803)>
Face 1956
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9078, 0.2601)>
Face 1957
UV Count: 3
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.9078, 0.2601)>
  UV <Vector (0.8986, 0.2506)>
Face 1958
UV Count: 3
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.8869, 0.2437)>
Face 1959
UV Count: 3
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8755, 0.2398)>
Face 1960
UV Count: 3
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8632, 0.2387)>
Face 1961
UV Count: 3
  UV <Vector (0.8758, 0.2268)>
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8539, 0.2354)>
Face 1962
UV Count: 3
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8909, 0.2147)>
  UV <Vector (0.8955, 0.2058)>
Face 1963
UV Count: 3
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9160, 0.2239)>
Face 1964
UV Count: 3
  UV <Vector (0.9535, 0.2531)>
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9433, 0.2471)>
Face 1965
UV Count: 3
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9535, 0.2531)>
Face 1966
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9796, 0.2584)>
  UV <Vector (0.9800, 0.2637)>
Face 1967
UV Count: 3
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9841, 0.2585)>
  UV <Vector (0.9846, 0.2633)>
Face 1968
UV Count: 3
  UV <Vector (0.9433, 0.2471)>
  UV <Vector (0.9204, 0.2410)>
  UV <Vector (0.9240, 0.2329)>
Face 1969
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8856, 0.2214)>
  UV <Vector (0.8909, 0.2147)>
Face 1970
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9120, 0.2438)>
Face 1971
UV Count: 3
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9204, 0.2410)>
Face 1972
UV Count: 3
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8275, 0.4457)>
Face 1973
UV Count: 3
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8362, 0.4307)>
Face 1974
UV Count: 3
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8367, 0.4204)>
  UV <Vector (0.8389, 0.4207)>
Face 1975
UV Count: 3
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8399, 0.4121)>
Face 1976
UV Count: 3
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8380, 0.4024)>
  UV <Vector (0.8412, 0.4021)>
Face 1977
UV Count: 3
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8403, 0.3950)>
  UV <Vector (0.8434, 0.3949)>
Face 1978
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7131, 0.5944)>
  UV <Vector (0.7105, 0.5945)>
Face 1979
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7168, 0.5830)>
Face 1980
UV Count: 3
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7102, 0.5676)>
Face 1981
UV Count: 3
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.7095, 0.5624)>
Face 1982
UV Count: 3
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7049, 0.5601)>
  UV <Vector (0.7110, 0.5551)>
Face 1983
UV Count: 3
  UV <Vector (0.6933, 0.5579)>
  UV <Vector (0.7049, 0.5601)>
  UV <Vector (0.6919, 0.5633)>
Face 1984
UV Count: 3
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8066, 0.4150)>
  UV <Vector (0.8105, 0.4221)>
Face 1985
UV Count: 3
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8105, 0.4221)>
Face 1986
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8147, 0.4293)>
Face 1987
UV Count: 3
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8275, 0.4457)>
Face 1988
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8275, 0.4457)>
Face 1989
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8190, 0.4679)>
  UV <Vector (0.8254, 0.4677)>
Face 1990
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8194, 0.4857)>
Face 1991
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8165, 0.4947)>
Face 1992
UV Count: 3
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5793, 0.0578)>
  UV <Vector (0.5762, 0.0564)>
Face 1993
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5762, 0.0564)>
  UV <Vector (0.5793, 0.0578)>
Face 1994
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5590, 0.0953)>
Face 1995
UV Count: 3
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5288, 0.1733)>
  UV <Vector (0.5431, 0.1342)>
Face 1996
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5288, 0.1733)>
Face 1997
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5152, 0.2005)>
Face 1998
UV Count: 3
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5167, 0.2110)>
Face 1999
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5167, 0.2110)>
Face 2000
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5058, 0.2382)>
  UV <Vector (0.5005, 0.2370)>
Face 2001
UV Count: 3
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.4930, 0.2515)>
Face 2002
UV Count: 3
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4898, 0.2690)>
  UV <Vector (0.4850, 0.2669)>
Face 2003
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4898, 0.2690)>
  UV <Vector (0.4786, 0.2904)>
Face 2004
UV Count: 3
  UV <Vector (0.4786, 0.2904)>
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4741, 0.2876)>
Face 2005
UV Count: 3
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4536, 0.3188)>
Face 2006
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4348, 0.3466)>
Face 2007
UV Count: 3
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4246, 0.3741)>
  UV <Vector (0.4114, 0.3964)>
Face 2008
UV Count: 3
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.4114, 0.3964)>
  UV <Vector (0.4082, 0.4046)>
Face 2009
UV Count: 3
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.4057, 0.4131)>
  UV <Vector (0.4016, 0.4276)>
Face 2010
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.4016, 0.4276)>
  UV <Vector (0.3968, 0.4417)>
Face 2011
UV Count: 3
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3968, 0.4417)>
Face 2012
UV Count: 3
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3934, 0.4537)>
Face 2013
UV Count: 3
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0031, 0.6317)>
Face 2014
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.0469, 0.6324)>
Face 2015
UV Count: 3
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.0865, 0.6324)>
Face 2016
UV Count: 3
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1252, 0.6337)>
Face 2017
UV Count: 3
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.1628, 0.6352)>
Face 2018
UV Count: 3
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.1965, 0.6373)>
Face 2019
UV Count: 3
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2275, 0.6333)>
  UV <Vector (0.2547, 0.6350)>
Face 2020
UV Count: 3
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2547, 0.6350)>
  UV <Vector (0.2752, 0.6364)>
Face 2021
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2752, 0.6364)>
  UV <Vector (0.2964, 0.6390)>
Face 2022
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.2964, 0.6390)>
  UV <Vector (0.3164, 0.6465)>
Face 2023
UV Count: 3
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3252, 0.6585)>
  UV <Vector (0.3214, 0.6577)>
Face 2024
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9187, 0.2179)>
  UV <Vector (0.9160, 0.2239)>
Face 2025
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9041, 0.2259)>
Face 2026
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9054, 0.2369)>
Face 2027
UV Count: 3
  UV <Vector (0.8981, 0.2207)>
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.8916, 0.2263)>
Face 2028
UV Count: 3
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.8981, 0.2207)>
Face 2029
UV Count: 3
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9097, 0.2058)>
Face 2030
UV Count: 3
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3208, 0.6628)>
  UV <Vector (0.3167, 0.6613)>
Face 2031
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.2891, 0.6511)>
Face 2032
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2923, 0.6460)>
Face 2033
UV Count: 3
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2720, 0.6428)>
Face 2034
UV Count: 3
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2506, 0.6409)>
Face 2035
UV Count: 3
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.1950, 0.6421)>
Face 2036
UV Count: 3
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.1613, 0.6400)>
Face 2037
UV Count: 3
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1245, 0.6388)>
Face 2038
UV Count: 3
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.0862, 0.6375)>
Face 2039
UV Count: 3
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0862, 0.6375)>
  UV <Vector (0.0467, 0.6376)>
Face 2040
UV Count: 3
  UV <Vector (0.0031, 0.6317)>
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0024, 0.6356)>
Face 2041
UV Count: 3
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3878, 0.4536)>
Face 2042
UV Count: 3
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3878, 0.4398)>
  UV <Vector (0.3915, 0.4398)>
Face 2043
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3955, 0.4243)>
Face 2044
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3952, 0.4047)>
Face 2045
UV Count: 3
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4036, 0.3990)>
Face 2046
UV Count: 3
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4044, 0.3850)>
  UV <Vector (0.4169, 0.3645)>
Face 2047
UV Count: 3
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4307, 0.3424)>
Face 2048
UV Count: 3
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4481, 0.3149)>
Face 2049
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4689, 0.2842)>
Face 2050
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4741, 0.2876)>
Face 2051
UV Count: 3
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4794, 0.2643)>
Face 2052
UV Count: 3
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4886, 0.2497)>
Face 2053
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4961, 0.2354)>
Face 2054
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5131, 0.2096)>
Face 2055
UV Count: 3
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5131, 0.2096)>
Face 2056
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5125, 0.1987)>
Face 2057
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5288, 0.1733)>
Face 2058
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5398, 0.1325)>
Face 2059
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5590, 0.0953)>
Face 2060
UV Count: 3
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5742, 0.0557)>
  UV <Vector (0.5762, 0.0564)>
Face 2061
UV Count: 3
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5762, 0.0564)>
  UV <Vector (0.5742, 0.0557)>
Face 2062
UV Count: 3
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8121, 0.4945)>
Face 2063
UV Count: 3
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8140, 0.4857)>
Face 2064
UV Count: 3
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8111, 0.4678)>
  UV <Vector (0.8190, 0.4679)>
Face 2065
UV Count: 3
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8238, 0.4474)>
Face 2066
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8238, 0.4474)>
Face 2067
UV Count: 3
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8121, 0.4330)>
Face 2068
UV Count: 3
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8031, 0.4302)>
  UV <Vector (0.8071, 0.4258)>
Face 2069
UV Count: 3
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8031, 0.4302)>
  UV <Vector (0.7956, 0.4196)>
Face 2070
UV Count: 3
  UV <Vector (0.6950, 0.5515)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.6933, 0.5579)>
Face 2071
UV Count: 3
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.7181, 0.5491)>
Face 2072
UV Count: 3
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7137, 0.5601)>
Face 2073
UV Count: 3
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7143, 0.5667)>
Face 2074
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7202, 0.5833)>
Face 2075
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7161, 0.5942)>
  UV <Vector (0.7131, 0.5944)>
Face 2076
UV Count: 3
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8434, 0.3949)>
  UV <Vector (0.8469, 0.3957)>
Face 2077
UV Count: 3
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8450, 0.4021)>
Face 2078
UV Count: 3
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8430, 0.4121)>
Face 2079
UV Count: 3
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8416, 0.4210)>
Face 2080
UV Count: 3
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8393, 0.4313)>
Face 2081
UV Count: 3
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8345, 0.4481)>
Face 2082
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8345, 0.4481)>
  UV <Vector (0.8363, 0.4487)>
Face 2083
UV Count: 3
  UV <Vector (0.8313, 0.4591)>
  UV <Vector (0.8453, 0.4616)>
  UV <Vector (0.8382, 0.4736)>
Face 2084
UV Count: 3
  UV <Vector (0.8453, 0.4616)>
  UV <Vector (0.8532, 0.4735)>
  UV <Vector (0.8382, 0.4736)>
Face 2085
UV Count: 3
  UV <Vector (0.5842, 0.0601)>
  UV <Vector (0.6078, 0.0238)>
  UV <Vector (0.5884, 0.0622)>
Face 2086
UV Count: 3
  UV <Vector (0.5884, 0.0622)>
  UV <Vector (0.5668, 0.0991)>
  UV <Vector (0.5842, 0.0601)>
Face 2087
UV Count: 3
  UV <Vector (0.5709, 0.1012)>
  UV <Vector (0.5508, 0.1382)>
  UV <Vector (0.5668, 0.0991)>
Face 2088
UV Count: 3
  UV <Vector (0.5549, 0.1404)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5508, 0.1382)>
Face 2089
UV Count: 3
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5411, 0.1798)>
  UV <Vector (0.5360, 0.2005)>
Face 2090
UV Count: 3
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5360, 0.2005)>
  UV <Vector (0.5324, 0.2098)>
Face 2091
UV Count: 3
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5306, 0.2196)>
  UV <Vector (0.5234, 0.2126)>
Face 2092
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5306, 0.2196)>
  UV <Vector (0.5257, 0.2303)>
Face 2093
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5179, 0.2432)>
  UV <Vector (0.5123, 0.2405)>
Face 2094
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.5179, 0.2432)>
  UV <Vector (0.5118, 0.2603)>
Face 2095
UV Count: 3
  UV <Vector (0.4976, 0.2739)>
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Face 2096
UV Count: 3
  UV <Vector (0.4865, 0.2945)>
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Face 2097
UV Count: 3
  UV <Vector (0.4932, 0.2979)>
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Face 2098
UV Count: 3
  UV <Vector (0.4485, 0.3571)>
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Face 2099
UV Count: 3
  UV <Vector (0.4567, 0.3615)>
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Face 2100
UV Count: 3
  UV <Vector (0.4215, 0.4032)>
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Face 2101
UV Count: 3
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4304, 0.4084)>
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Face 2102
UV Count: 3
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4235, 0.4247)>
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Face 2103
UV Count: 3
  UV <Vector (0.4050, 0.4448)>
  UV <Vector (0.4183, 0.4377)>
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Face 2104
UV Count: 3
  UV <Vector (0.4083, 0.4555)>
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Face 2105
UV Count: 3
  UV <Vector (0.4055, 0.4693)>
  UV <Vector (0.4020, 0.4546)>
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Face 2106
UV Count: 3
  UV <Vector (0.0479, 0.6189)>
  UV <Vector (0.0070, 0.6117)>
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Face 2107
UV Count: 3
  UV <Vector (0.0483, 0.6111)>
  UV <Vector (0.0878, 0.6194)>
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Face 2108
UV Count: 3
  UV <Vector (0.0884, 0.6105)>
  UV <Vector (0.1270, 0.6203)>
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Face 2109
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1270, 0.6203)>
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Face 2110
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1984, 0.6227)>
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Face 2111
UV Count: 3
  UV <Vector (0.1994, 0.6140)>
  UV <Vector (0.2304, 0.6255)>
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Face 2112
UV Count: 3
  UV <Vector (0.2576, 0.6267)>
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Face 2113
UV Count: 3
  UV <Vector (0.2787, 0.6272)>
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Face 2114
UV Count: 3
  UV <Vector (0.3012, 0.6285)>
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Face 2115
UV Count: 3
  UV <Vector (0.3047, 0.6109)>
  UV <Vector (0.3238, 0.6349)>
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Face 2116
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3363, 0.6496)>
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Face 2117
UV Count: 3
  UV <Vector (0.3429, 0.6515)>
  UV <Vector (0.3363, 0.6496)>
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Face 2118
UV Count: 3
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9240, 0.2329)>
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Face 2119
UV Count: 3
  UV <Vector (0.9120, 0.2438)>
  UV <Vector (0.9204, 0.2410)>
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Face 2120
UV Count: 3
  UV <Vector (0.8856, 0.2214)>
  UV <Vector (0.8767, 0.2267)>
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Face 2121
UV Count: 3
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8873, 0.2328)>
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Face 2122
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.8969, 0.2372)>
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Face 2123
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
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Face 2124
UV Count: 3
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9055, 0.2456)>
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Face 2125
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9246, 0.2727)>
Face 2126
UV Count: 3
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9435, 0.2859)>
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Face 2127
UV Count: 3
  UV <Vector (0.9930, 0.3704)>
  UV <Vector (0.9826, 0.3755)>
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Face 2128
UV Count: 3
  UV <Vector (0.9794, 0.3660)>
  UV <Vector (0.9826, 0.3755)>
  UV <Vector (0.9760, 0.3733)>
Face 2129
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9794, 0.3660)>
  UV <Vector (0.9760, 0.3733)>
Face 2130
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9714, 0.3625)>
Face 2131
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9441, 0.3368)>
  UV <Vector (0.9369, 0.3213)>
Face 2132
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9539, 0.3176)>
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Face 2133
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9383, 0.3076)>
Face 2134
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9435, 0.2859)>
Face 2135
UV Count: 3
  UV <Vector (0.9435, 0.2859)>
  UV <Vector (0.9290, 0.2881)>
  UV <Vector (0.9267, 0.2803)>
Face 2136
UV Count: 3
  UV <Vector (0.9156, 0.2792)>
  UV <Vector (0.9267, 0.2803)>
  UV <Vector (0.9290, 0.2881)>
Face 2137
UV Count: 3
  UV <Vector (0.9069, 0.2783)>
  UV <Vector (0.9156, 0.2792)>
  UV <Vector (0.9072, 0.2820)>
Face 2138
UV Count: 3
  UV <Vector (0.8883, 0.2799)>
  UV <Vector (0.9072, 0.2820)>
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Face 2139
UV Count: 3
  UV <Vector (0.8783, 0.2784)>
  UV <Vector (0.8883, 0.2799)>
  UV <Vector (0.8872, 0.2833)>
Face 2140
UV Count: 3
  UV <Vector (0.8704, 0.2724)>
  UV <Vector (0.8783, 0.2784)>
  UV <Vector (0.8691, 0.2754)>
Face 2141
UV Count: 3
  UV <Vector (0.8662, 0.2737)>
  UV <Vector (0.8704, 0.2724)>
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Face 2142
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8672, 0.2709)>
  UV <Vector (0.8662, 0.2737)>
Face 2143
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8634, 0.2709)>
  UV <Vector (0.8643, 0.2689)>
Face 2144
UV Count: 3
  UV <Vector (0.8643, 0.2689)>
  UV <Vector (0.8602, 0.2678)>
  UV <Vector (0.8608, 0.2667)>
Face 2145
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8608, 0.2667)>
  UV <Vector (0.8602, 0.2678)>
Face 2146
UV Count: 3
  UV <Vector (0.9891, 0.3602)>
  UV <Vector (0.9987, 0.3524)>
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Face 2147
UV Count: 3
  UV <Vector (0.9846, 0.3502)>
  UV <Vector (0.9891, 0.3602)>
  UV <Vector (0.9823, 0.3592)>
Face 2148
UV Count: 3
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9846, 0.3502)>
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Face 2149
UV Count: 3
  UV <Vector (0.9623, 0.3508)>
  UV <Vector (0.9766, 0.3478)>
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Face 2150
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9623, 0.3508)>
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Face 2151
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9441, 0.3368)>
Face 2152
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9441, 0.3368)>
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Face 2153
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9378, 0.3403)>
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Face 2154
UV Count: 3
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.9126, 0.3382)>
Face 2155
UV Count: 3
  UV <Vector (0.9126, 0.3382)>
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Face 2156
UV Count: 3
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8951, 0.3448)>
  UV <Vector (0.8874, 0.3559)>
Face 2157
UV Count: 3
  UV <Vector (0.8757, 0.3610)>
  UV <Vector (0.8874, 0.3559)>
  UV <Vector (0.8792, 0.3666)>
Face 2158
UV Count: 3
  UV <Vector (0.8792, 0.3666)>
  UV <Vector (0.8635, 0.3687)>
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Face 2159
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8683, 0.3778)>
  UV <Vector (0.8558, 0.3862)>
Face 2160
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8486, 0.3904)>
  UV <Vector (0.8373, 0.3767)>
Face 2161
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
  UV <Vector (0.8541, 0.3072)>
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Face 2162
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8541, 0.3072)>
  UV <Vector (0.8552, 0.3053)>
Face 2163
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8590, 0.3094)>
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Face 2164
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8667, 0.3068)>
  UV <Vector (0.8671, 0.3082)>
Face 2165
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
  UV <Vector (0.8552, 0.3053)>
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Face 2166
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8599, 0.3036)>
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Face 2167
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8640, 0.3067)>
Face 2168
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8651, 0.3048)>
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Face 2169
UV Count: 3
  UV <Vector (0.8667, 0.3068)>
  UV <Vector (0.8690, 0.3060)>
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Face 2170
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8691, 0.3063)>
  UV <Vector (0.8694, 0.3067)>
Face 2171
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8694, 0.3067)>
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Face 2172
UV Count: 3
  UV <Vector (0.8415, 0.2579)>
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Face 2173
UV Count: 3
  UV <Vector (0.8524, 0.2600)>
  UV <Vector (0.8497, 0.2565)>
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Face 2174
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8551, 0.2622)>
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Face 2175
UV Count: 3
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8551, 0.2622)>
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Face 2176
UV Count: 3
  UV <Vector (0.8550, 0.2635)>
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Face 2177
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
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Face 2178
UV Count: 3
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8545, 0.2643)>
  UV <Vector (0.8565, 0.2647)>
Face 2179
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8373, 0.2684)>
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Face 2180
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
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Face 2181
UV Count: 3
  UV <Vector (0.8465, 0.2680)>
  UV <Vector (0.8499, 0.2658)>
  UV <Vector (0.8506, 0.2667)>
Face 2182
UV Count: 3
  UV <Vector (0.8545, 0.2643)>
  UV <Vector (0.8506, 0.2667)>
  UV <Vector (0.8499, 0.2658)>
Face 2183
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8373, 0.2668)>
  UV <Vector (0.8372, 0.2638)>
Face 2184
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
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  UV <Vector (0.8460, 0.2669)>
Face 2185
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8480, 0.2640)>
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Face 2186
UV Count: 3
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8372, 0.2582)>
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Face 2187
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
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Face 2188
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.7992, 0.4346)>
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Face 2189
UV Count: 3
  UV <Vector (0.7929, 0.4209)>
  UV <Vector (0.7992, 0.4346)>
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Face 2190
UV Count: 3
  UV <Vector (0.7215, 0.5462)>
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Face 2191
UV Count: 3
  UV <Vector (0.7179, 0.5578)>
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Face 2192
UV Count: 3
  UV <Vector (0.7183, 0.5659)>
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Face 2193
UV Count: 3
  UV <Vector (0.7177, 0.5725)>
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Face 2194
UV Count: 3
  UV <Vector (0.7218, 0.5835)>
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Face 2195
UV Count: 3
  UV <Vector (0.7218, 0.5835)>
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Face 2196
UV Count: 3
  UV <Vector (0.8467, 0.4023)>
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Face 2197
UV Count: 3
  UV <Vector (0.8460, 0.4119)>
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Face 2198
UV Count: 3
  UV <Vector (0.8444, 0.4211)>
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Face 2199
UV Count: 3
  UV <Vector (0.8424, 0.4318)>
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Face 2200
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
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Face 2201
UV Count: 3
  UV <Vector (0.8363, 0.4487)>
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Face 2202
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
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Face 2203
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
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Face 2204
UV Count: 3
  UV <Vector (0.8254, 0.4677)>
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Face 2205
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
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Face 2206
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
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Face 2207
UV Count: 3
  UV <Vector (0.8077, 0.4858)>
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Face 2208
UV Count: 3
  UV <Vector (0.8070, 0.4945)>
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Face 2209
UV Count: 3
  UV <Vector (0.8057, 0.5080)>
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Face 2210
UV Count: 3
  UV <Vector (0.5922, 0.0165)>
  UV <Vector (0.5742, 0.0557)>
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Face 2211
UV Count: 3
  UV <Vector (0.5742, 0.0557)>
  UV <Vector (0.5549, 0.0934)>
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Face 2212
UV Count: 3
  UV <Vector (0.5572, 0.0946)>
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Face 2213
UV Count: 3
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5246, 0.1710)>
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Face 2214
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
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Face 2215
UV Count: 3
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5125, 0.1987)>
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Face 2216
UV Count: 3
  UV <Vector (0.5078, 0.2075)>
  UV <Vector (0.5125, 0.1987)>
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Face 2217
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
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Face 2218
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
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Face 2219
UV Count: 3
  UV <Vector (0.4928, 0.2338)>
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Face 2220
UV Count: 3
  UV <Vector (0.4857, 0.2483)>
  UV <Vector (0.4794, 0.2643)>
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Face 2221
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
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Face 2222
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4467, 0.3139)>
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Face 2223
UV Count: 3
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4282, 0.3409)>
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Face 2224
UV Count: 3
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4135, 0.3617)>
  UV <Vector (0.4282, 0.3409)>
Face 2225
UV Count: 3
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4004, 0.3820)>
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Face 2226
UV Count: 3
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.4044, 0.3850)>
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Face 2227
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
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Face 2228
UV Count: 3
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3843, 0.4391)>
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Face 2229
UV Count: 3
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3843, 0.4391)>
  UV <Vector (0.3878, 0.4398)>
Face 2230
UV Count: 3
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3803, 0.4541)>
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Face 2231
UV Count: 3
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0024, 0.6356)>
Face 2232
UV Count: 3
  UV <Vector (0.0862, 0.6375)>
  UV <Vector (0.0468, 0.6410)>
  UV <Vector (0.0467, 0.6376)>
Face 2233
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0862, 0.6375)>
Face 2234
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1606, 0.6445)>
  UV <Vector (0.1244, 0.6435)>
Face 2235
UV Count: 3
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.1606, 0.6445)>
Face 2236
UV Count: 3
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.1932, 0.6464)>
Face 2237
UV Count: 3
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.2474, 0.6461)>
Face 2238
UV Count: 3
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2690, 0.6481)>
Face 2239
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2891, 0.6511)>
Face 2240
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.2865, 0.6557)>
Face 2241
UV Count: 3
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3189, 0.6653)>
  UV <Vector (0.3130, 0.6636)>
Face 2242
UV Count: 3
  UV <Vector (0.9097, 0.2058)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.9081, 0.2026)>
Face 2243
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.8981, 0.2207)>
Face 2244
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8899, 0.2249)>
Face 2245
UV Count: 3
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8775, 0.2269)>
Face 2246
UV Count: 3
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8609, 0.2379)>
Face 2247
UV Count: 3
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8601, 0.2438)>
Face 2248
UV Count: 3
  UV <Vector (0.8563, 0.2472)>
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8601, 0.2438)>
Face 2249
UV Count: 3
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8563, 0.2472)>
Face 2250
UV Count: 3
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8546, 0.2497)>
Face 2251
UV Count: 3
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8546, 0.2497)>
  UV <Vector (0.8542, 0.2506)>
Face 2252
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8542, 0.2506)>
  UV <Vector (0.8535, 0.2524)>
Face 2253
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8497, 0.2565)>
  UV <Vector (0.8465, 0.2557)>
Face 2254
UV Count: 3
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8465, 0.2557)>
  UV <Vector (0.8497, 0.2565)>
Face 2255
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8484, 0.2588)>
Face 2256
UV Count: 3
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8524, 0.2600)>
Face 2257
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8524, 0.2600)>
  UV <Vector (0.8551, 0.2622)>
Face 2258
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8551, 0.2622)>
  UV <Vector (0.8550, 0.2635)>
Face 2259
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8548, 0.2639)>
  UV <Vector (0.8545, 0.2643)>
Face 2260
UV Count: 3
  UV <Vector (0.8499, 0.2658)>
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8545, 0.2643)>
Face 2261
UV Count: 3
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8411, 0.2602)>
Face 2262
UV Count: 3
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8477, 0.2603)>
Face 2263
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8472, 0.2616)>
Face 2264
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8510, 0.2612)>
Face 2265
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8445, 0.2602)>
Face 2266
UV Count: 3
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8452, 0.2582)>
Face 2267
UV Count: 3
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8426, 0.2552)>
  UV <Vector (0.8465, 0.2557)>
Face 2268
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8465, 0.2557)>
  UV <Vector (0.8426, 0.2552)>
Face 2269
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8500, 0.2517)>
Face 2270
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8476, 0.2487)>
Face 2271
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8516, 0.2487)>
Face 2272
UV Count: 3
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8535, 0.2460)>
Face 2273
UV Count: 3
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8547, 0.2404)>
  UV <Vector (0.8575, 0.2422)>
Face 2274
UV Count: 3
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8575, 0.2422)>
  UV <Vector (0.8547, 0.2404)>
Face 2275
UV Count: 3
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8609, 0.2379)>
  UV <Vector (0.8584, 0.2370)>
Face 2276
UV Count: 3
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8767, 0.2267)>
Face 2277
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8881, 0.2234)>
Face 2278
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.8958, 0.2188)>
Face 2279
UV Count: 3
  UV <Vector (0.9081, 0.2026)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.9060, 0.1986)>
Face 2280
UV Count: 3
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3166, 0.6690)>
  UV <Vector (0.3110, 0.6660)>
Face 2281
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.2998, 0.6623)>
  UV <Vector (0.2841, 0.6610)>
Face 2282
UV Count: 3
  UV <Vector (0.2841, 0.6610)>
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2865, 0.6557)>
Face 2283
UV Count: 3
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2667, 0.6533)>
Face 2284
UV Count: 3
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.2446, 0.6510)>
Face 2285
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.2174, 0.6533)>
  UV <Vector (0.1918, 0.6513)>
Face 2286
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1606, 0.6445)>
Face 2287
UV Count: 3
  UV <Vector (0.1606, 0.6445)>
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.1244, 0.6435)>
Face 2288
UV Count: 3
  UV <Vector (0.1244, 0.6435)>
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0863, 0.6421)>
Face 2289
UV Count: 3
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0467, 0.6450)>
  UV <Vector (0.0468, 0.6410)>
Face 2290
UV Count: 3
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0467, 0.6450)>
  UV <Vector (0.0024, 0.6467)>
Face 2291
UV Count: 3
  UV <Vector (0.3816, 0.4793)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3803, 0.4541)>
Face 2292
UV Count: 3
  UV <Vector (0.3803, 0.4541)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3843, 0.4391)>
Face 2293
UV Count: 3
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3831, 0.4178)>
Face 2294
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.3831, 0.4178)>
  UV <Vector (0.3868, 0.3988)>
Face 2295
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.3957, 0.3923)>
Face 2296
UV Count: 3
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4135, 0.3617)>
Face 2297
UV Count: 3
  UV <Vector (0.4135, 0.3617)>
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4282, 0.3409)>
Face 2298
UV Count: 3
  UV <Vector (0.4282, 0.3409)>
  UV <Vector (0.4452, 0.3128)>
  UV <Vector (0.4467, 0.3139)>
Face 2299
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4452, 0.3128)>
  UV <Vector (0.4662, 0.2824)>
Face 2300
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4780, 0.2637)>
  UV <Vector (0.4676, 0.2833)>
Face 2301
UV Count: 3
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4857, 0.2483)>
  UV <Vector (0.4780, 0.2637)>
Face 2302
UV Count: 3
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4857, 0.2483)>
Face 2303
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4893, 0.2317)>
Face 2304
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5067, 0.2070)>
  UV <Vector (0.5078, 0.2075)>
Face 2305
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5078, 0.2075)>
  UV <Vector (0.5067, 0.2070)>
Face 2306
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5117, 0.1982)>
Face 2307
UV Count: 3
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5225, 0.1697)>
Face 2308
UV Count: 3
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5368, 0.1310)>
Face 2309
UV Count: 3
  UV <Vector (0.5549, 0.0934)>
  UV <Vector (0.5368, 0.1310)>
  UV <Vector (0.5518, 0.0919)>
Face 2310
UV Count: 3
  UV <Vector (0.5717, 0.0546)>
  UV <Vector (0.5518, 0.0919)>
  UV <Vector (0.5686, 0.0532)>
Face 2311
UV Count: 3
  UV <Vector (0.5913, 0.0162)>
  UV <Vector (0.5717, 0.0546)>
  UV <Vector (0.5686, 0.0532)>
Face 2312
UV Count: 3
  UV <Vector (0.8049, 0.5080)>
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8057, 0.4945)>
Face 2313
UV Count: 3
  UV <Vector (0.8057, 0.4945)>
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8062, 0.4859)>
Face 2314
UV Count: 3
  UV <Vector (0.8062, 0.4859)>
  UV <Vector (0.8075, 0.4676)>
  UV <Vector (0.8093, 0.4677)>
Face 2315
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8372, 0.2622)>
  UV <Vector (0.8409, 0.2620)>
Face 2316
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8409, 0.2620)>
Face 2317
UV Count: 3
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8480, 0.2640)>
Face 2318
UV Count: 3
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8480, 0.2640)>
  UV <Vector (0.8472, 0.2616)>
Face 2319
UV Count: 3
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3553, 0.3578)>
Face 2320
UV Count: 3
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3307, 0.3931)>
Face 2321
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3146, 0.3789)>
  UV <Vector (0.3229, 0.3747)>
Face 2322
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2984, 0.3972)>
Face 2323
UV Count: 3
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2796, 0.4092)>
Face 2324
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2404, 0.4476)>
Face 2325
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.2351, 0.4332)>
Face 2326
UV Count: 3
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1836, 0.4501)>
Face 2327
UV Count: 3
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1542, 0.4518)>
Face 2328
UV Count: 3
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1297, 0.4527)>
Face 2329
UV Count: 3
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1201, 0.4676)>
  UV <Vector (0.1175, 0.4521)>
Face 2330
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0823, 0.4487)>
Face 2331
UV Count: 3
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0606, 0.4417)>
Face 2332
UV Count: 3
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0360, 0.4493)>
  UV <Vector (0.0374, 0.4348)>
Face 2333
UV Count: 3
  UV <Vector (0.3458, 0.3270)>
  UV <Vector (0.3551, 0.3472)>
  UV <Vector (0.3405, 0.3560)>
Face 2334
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3554, 0.3916)>
  UV <Vector (0.3490, 0.3976)>
Face 2335
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3427, 0.4039)>
  UV <Vector (0.3336, 0.4126)>
Face 2336
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3336, 0.4126)>
  UV <Vector (0.3274, 0.4178)>
Face 2337
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.3044, 0.4135)>
Face 2338
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2813, 0.4448)>
Face 2339
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2404, 0.4476)>
Face 2340
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2149, 0.4557)>
Face 2341
UV Count: 3
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.2189, 0.4678)>
Face 2342
UV Count: 3
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1573, 0.4657)>
Face 2343
UV Count: 3
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1319, 0.4679)>
Face 2344
UV Count: 3
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1214, 0.4782)>
  UV <Vector (0.1201, 0.4676)>
Face 2345
UV Count: 3
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1097, 0.4777)>
Face 2346
UV Count: 3
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0852, 0.4743)>
Face 2347
UV Count: 3
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0633, 0.4683)>
Face 2348
UV Count: 3
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3223, 0.3447)>
Face 2349
UV Count: 3
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3065, 0.3580)>
Face 2350
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3146, 0.3789)>
  UV <Vector (0.3005, 0.3602)>
Face 2351
UV Count: 3
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.2763, 0.3815)>
  UV <Vector (0.2858, 0.3749)>
Face 2352
UV Count: 3
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2562, 0.3928)>
  UV <Vector (0.2675, 0.3867)>
Face 2353
UV Count: 3
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2459, 0.3980)>
Face 2354
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.2251, 0.4094)>
Face 2355
UV Count: 3
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1752, 0.4245)>
Face 2356
UV Count: 3
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1483, 0.4295)>
Face 2357
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1248, 0.4325)>
Face 2358
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1175, 0.4521)>
  UV <Vector (0.1139, 0.4332)>
Face 2359
UV Count: 3
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0818, 0.4349)>
Face 2360
UV Count: 3
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0608, 0.4283)>
Face 2361
UV Count: 3
  UV <Vector (0.0374, 0.4348)>
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0606, 0.4417)>
Face 2362
UV Count: 3
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3554, 0.4140)>
  UV <Vector (0.3498, 0.4186)>
Face 2363
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3336, 0.4126)>
  UV <Vector (0.3427, 0.4039)>
Face 2364
UV Count: 3
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3303, 0.4374)>
Face 2365
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.3089, 0.4282)>
Face 2366
UV Count: 3
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2870, 0.4554)>
  UV <Vector (0.2813, 0.4448)>
Face 2367
UV Count: 3
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2499, 0.4716)>
  UV <Vector (0.2451, 0.4595)>
Face 2368
UV Count: 3
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2499, 0.4716)>
  UV <Vector (0.2195, 0.4811)>
Face 2369
UV Count: 3
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.2189, 0.4678)>
Face 2370
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1879, 0.4740)>
Face 2371
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1335, 0.4920)>
Face 2372
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1218, 0.4911)>
  UV <Vector (0.1214, 0.4782)>
Face 2373
UV Count: 3
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1105, 0.4904)>
Face 2374
UV Count: 3
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.0881, 0.4880)>
Face 2375
UV Count: 3
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0686, 0.4819)>
Face 2376
UV Count: 3
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3551, 0.4540)>
  UV <Vector (0.3501, 0.4533)>
Face 2377
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3441, 0.4236)>
Face 2378
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3329, 0.4529)>
Face 2379
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3090, 0.4552)>
  UV <Vector (0.3060, 0.4456)>
Face 2380
UV Count: 3
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2909, 0.4588)>
  UV <Vector (0.2870, 0.4554)>
Face 2381
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2499, 0.4716)>
Face 2382
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.2499, 0.4716)>
Face 2383
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.2199, 0.4953)>
  UV <Vector (0.1909, 0.4998)>
Face 2384
UV Count: 3
  UV <Vector (0.1909, 0.4998)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1896, 0.4874)>
Face 2385
UV Count: 3
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1335, 0.4920)>
  UV <Vector (0.1600, 0.4913)>
Face 2386
UV Count: 3
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1218, 0.4911)>
  UV <Vector (0.1335, 0.4920)>
Face 2387
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1128, 0.5155)>
Face 2388
UV Count: 3
  UV <Vector (0.0715, 0.5029)>
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.0903, 0.5125)>
Face 2389
UV Count: 3
  UV <Vector (0.0634, 0.4856)>
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0715, 0.5029)>
Face 2390
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.3223, 0.3447)>
Face 2391
UV Count: 3
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.2842, 0.3404)>
Face 2392
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.2763, 0.3815)>
Face 2393
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2675, 0.3867)>
  UV <Vector (0.2562, 0.3928)>
Face 2394
UV Count: 3
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.2335, 0.3717)>
Face 2395
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2017, 0.4179)>
Face 2396
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1662, 0.3941)>
Face 2397
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1662, 0.3941)>
  UV <Vector (0.1752, 0.4245)>
Face 2398
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1483, 0.4295)>
Face 2399
UV Count: 3
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1108, 0.4055)>
Face 2400
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0815, 0.4075)>
Face 2401
UV Count: 3
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0818, 0.4349)>
Face 2402
UV Count: 3
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0608, 0.4283)>
Face 2403
UV Count: 3
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3040, 0.3263)>
Face 2404
UV Count: 3
  UV <Vector (0.3500, 0.4767)>
  UV <Vector (0.3551, 0.4540)>
  UV <Vector (0.3549, 0.4775)>
Face 2405
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3402, 0.4755)>
  UV <Vector (0.3382, 0.4526)>
Face 2406
UV Count: 3
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3341, 0.4747)>
  UV <Vector (0.3329, 0.4529)>
Face 2407
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3115, 0.4724)>
  UV <Vector (0.3090, 0.4552)>
Face 2408
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2947, 0.4699)>
  UV <Vector (0.2909, 0.4588)>
Face 2409
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2840, 0.4683)>
Face 2410
UV Count: 3
  UV <Vector (0.0936, 0.5217)>
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.1128, 0.5155)>
Face 2411
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0820, 0.5257)>
  UV <Vector (0.0715, 0.5029)>
Face 2412
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.2676, 0.3116)>
Face 2413
UV Count: 3
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2651, 0.3135)>
Face 2414
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2436, 0.3286)>
  UV <Vector (0.2520, 0.3226)>
Face 2415
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2272, 0.3381)>
  UV <Vector (0.2366, 0.3334)>
Face 2416
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.2187, 0.3423)>
Face 2417
UV Count: 3
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1996, 0.3493)>
Face 2418
UV Count: 3
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1662, 0.3941)>
  UV <Vector (0.1586, 0.3610)>
Face 2419
UV Count: 3
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1662, 0.3941)>
Face 2420
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1205, 0.4041)>
Face 2421
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1066, 0.3684)>
Face 2422
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0789, 0.3706)>
Face 2423
UV Count: 3
  UV <Vector (0.0789, 0.3706)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0601, 0.3706)>
Face 2424
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0405, 0.4002)>
  UV <Vector (0.0405, 0.3695)>
Face 2425
UV Count: 3
  UV <Vector (0.3002, 0.2880)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.2837, 0.3004)>
Face 2426
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2466, 0.2814)>
Face 2427
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2651, 0.3135)>
Face 2428
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2436, 0.3286)>
Face 2429
UV Count: 3
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2366, 0.3334)>
  UV <Vector (0.2272, 0.3381)>
Face 2430
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.1854, 0.3106)>
Face 2431
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1996, 0.3493)>
  UV <Vector (0.1795, 0.3558)>
Face 2432
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1481, 0.3228)>
Face 2433
UV Count: 3
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1288, 0.3260)>
Face 2434
UV Count: 3
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1099, 0.3291)>
Face 2435
UV Count: 3
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.1011, 0.3305)>
Face 2436
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0789, 0.3706)>
Face 2437
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0789, 0.3706)>
Face 2438
UV Count: 3
  UV <Vector (0.0405, 0.3695)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0601, 0.3706)>
Face 2439
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2791, 0.2614)>
  UV <Vector (0.3002, 0.2880)>
Face 2440
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2247, 0.2122)>
Face 2441
UV Count: 3
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2037, 0.2076)>
Face 2442
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1938, 0.2116)>
  UV <Vector (0.2003, 0.2234)>
Face 2443
UV Count: 3
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1847, 0.2309)>
Face 2444
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1732, 0.2354)>
Face 2445
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1573, 0.2269)>
Face 2446
UV Count: 3
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1460, 0.2466)>
Face 2447
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1158, 0.2557)>
  UV <Vector (0.1113, 0.2450)>
Face 2448
UV Count: 3
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.1158, 0.2557)>
Face 2449
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.0894, 0.2631)>
Face 2450
UV Count: 3
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0654, 0.2655)>
Face 2451
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0654, 0.2655)>
  UV <Vector (0.0479, 0.2679)>
Face 2452
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0302, 0.2689)>
Face 2453
UV Count: 3
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2316, 0.1947)>
  UV <Vector (0.2375, 0.2035)>
Face 2454
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2130, 0.1606)>
  UV <Vector (0.2223, 0.1784)>
Face 2455
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1921, 0.1682)>
Face 2456
UV Count: 3
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1950, 0.1904)>
Face 2457
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1864, 0.1946)>
Face 2458
UV Count: 3
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1693, 0.1803)>
Face 2459
UV Count: 3
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1522, 0.2077)>
  UV <Vector (0.1478, 0.1892)>
Face 2460
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1522, 0.2077)>
  UV <Vector (0.1388, 0.2152)>
Face 2461
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1194, 0.1989)>
Face 2462
UV Count: 3
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1079, 0.2235)>
Face 2463
UV Count: 3
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.1031, 0.2045)>
Face 2464
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.0813, 0.2319)>
Face 2465
UV Count: 3
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0503, 0.2154)>
Face 2466
UV Count: 3
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0503, 0.2154)>
Face 2467
UV Count: 3
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0416, 0.2386)>
Face 2468
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1988, 0.1223)>
  UV <Vector (0.2130, 0.1606)>
Face 2469
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1827, 0.0849)>
  UV <Vector (0.1988, 0.1223)>
Face 2470
UV Count: 3
  UV <Vector (0.1656, 0.0463)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1527, 0.0508)>
Face 2471
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1491, 0.0060)>
  UV <Vector (0.1656, 0.0463)>
Face 2472
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1777, 0.1298)>
Face 2473
UV Count: 3
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1628, 0.0912)>
Face 2474
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1462, 0.0525)>
Face 2475
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1208, 0.0162)>
Face 2476
UV Count: 3
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1880, 0.1703)>
Face 2477
UV Count: 3
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1587, 0.0925)>
Face 2478
UV Count: 3
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1420, 0.0538)>
Face 2479
UV Count: 3
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1208, 0.0162)>
  UV <Vector (0.1462, 0.0525)>
Face 2480
UV Count: 3
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1736, 0.1781)>
Face 2481
UV Count: 3
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1597, 0.1388)>
Face 2482
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1437, 0.0997)>
Face 2483
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1111, 0.0200)>
  UV <Vector (0.1313, 0.0583)>
Face 2484
UV Count: 3
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1693, 0.1803)>
  UV <Vector (0.1639, 0.1830)>
Face 2485
UV Count: 3
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1505, 0.1436)>
Face 2486
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1347, 0.1043)>
Face 2487
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1222, 0.0628)>
Face 2488
UV Count: 3
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1478, 0.1892)>
Face 2489
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1357, 0.1507)>
Face 2490
UV Count: 3
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1213, 0.1123)>
Face 2491
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.0843, 0.0308)>
Face 2492
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1478, 0.1892)>
  UV <Vector (0.1334, 0.1954)>
Face 2493
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1088, 0.1149)>
Face 2494
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1213, 0.1123)>
Face 2495
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0762, 0.0347)>
Face 2496
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1070, 0.1588)>
Face 2497
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.0944, 0.1190)>
Face 2498
UV Count: 3
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.0813, 0.0790)>
Face 2499
UV Count: 3
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0671, 0.0397)>
Face 2500
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1031, 0.2045)>
Face 2501
UV Count: 3
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.0905, 0.1640)>
Face 2502
UV Count: 3
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0692, 0.0829)>
Face 2503
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0692, 0.0829)>
Face 2504
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.0744, 0.1677)>
Face 2505
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0798, 0.1233)>
Face 2506
UV Count: 3
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0655, 0.1268)>
Face 2507
UV Count: 3
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0562, 0.0421)>
Face 2508
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0744, 0.1677)>
  UV <Vector (0.0858, 0.2089)>
Face 2509
UV Count: 3
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0744, 0.1677)>
Face 2510
UV Count: 3
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0570, 0.0863)>
Face 2511
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0570, 0.0863)>
Face 2512
UV Count: 3
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0675, 0.2130)>
Face 2513
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0408, 0.1741)>
Face 2514
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0346, 0.1331)>
Face 2515
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0281, 0.0916)>
Face 2516
UV Count: 3
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0255, 0.1756)>
Face 2517
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0200, 0.1343)>
Face 2518
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0200, 0.1343)>
  UV <Vector (0.0157, 0.0917)>
Face 2519
UV Count: 3
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0281, 0.0916)>
Face 2520
UV Count: 3
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0194, 0.2189)>
  UV <Vector (0.0088, 0.1767)>
Face 2521
UV Count: 3
  UV <Vector (0.0088, 0.1767)>
  UV <Vector (0.0200, 0.1343)>
  UV <Vector (0.0255, 0.1756)>
Face 2522
UV Count: 3
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0200, 0.1343)>
Face 2523
UV Count: 3
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0000, 0.0914)>
Face 2524
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1198, 0.2857)>
Face 2525
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1367, 0.2820)>
Face 2526
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1532, 0.2774)>
Face 2527
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1687, 0.2722)>
Face 2528
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1984, 0.2819)>
  UV <Vector (0.1903, 0.2642)>
Face 2529
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.2125, 0.2537)>
Face 2530
UV Count: 3
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2331, 0.2441)>
Face 2531
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2431, 0.2375)>
Face 2532
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2558, 0.2287)>
  UV <Vector (0.2671, 0.2447)>
Face 2533
UV Count: 3
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0530, 0.2972)>
  UV <Vector (0.0559, 0.3156)>
Face 2534
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0530, 0.2972)>
Face 2535
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0866, 0.2920)>
Face 2536
UV Count: 3
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1054, 0.3088)>
Face 2537
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1198, 0.2857)>
Face 2538
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2338, 0.2235)>
Face 2539
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2464, 0.2153)>
  UV <Vector (0.2558, 0.2287)>
Face 2540
UV Count: 3
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0512, 0.2819)>
  UV <Vector (0.0530, 0.2972)>
Face 2541
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0512, 0.2819)>
  UV <Vector (0.0681, 0.2795)>
Face 2542
UV Count: 3
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0842, 0.2775)>
Face 2543
UV Count: 3
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.0926, 0.2763)>
  UV <Vector (0.1004, 0.2747)>
Face 2544
UV Count: 3
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.1173, 0.2709)>
Face 2545
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1338, 0.2652)>
Face 2546
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1532, 0.2774)>
Face 2547
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1687, 0.2722)>
Face 2548
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1829, 0.2671)>
Face 2549
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1926, 0.2437)>
Face 2550
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.1981, 0.2410)>
Face 2551
UV Count: 3
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2212, 0.2323)>
  UV <Vector (0.2262, 0.2291)>
Face 2552
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2466, 0.2814)>
Face 2553
UV Count: 3
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2630, 0.2718)>
Face 2554
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2671, 0.2447)>
  UV <Vector (0.2791, 0.2614)>
Face 2555
UV Count: 3
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0578, 0.3359)>
Face 2556
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0559, 0.3156)>
  UV <Vector (0.0735, 0.3134)>
Face 2557
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0898, 0.3107)>
Face 2558
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.1054, 0.3088)>
  UV <Vector (0.1099, 0.3291)>
Face 2559
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1054, 0.3088)>
Face 2560
UV Count: 3
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1244, 0.3046)>
Face 2561
UV Count: 3
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1424, 0.3006)>
Face 2562
UV Count: 3
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1596, 0.2958)>
Face 2563
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1759, 0.2904)>
Face 2564
UV Count: 3
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.1984, 0.2819)>
Face 2565
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2206, 0.2696)>
Face 2566
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.1975, 0.1891)>
Face 2567
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2223, 0.1784)>
  UV <Vector (0.2270, 0.1870)>
Face 2568
UV Count: 3
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0440, 0.2483)>
Face 2569
UV Count: 3
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0600, 0.2461)>
Face 2570
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0728, 0.2328)>
Face 2571
UV Count: 3
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0902, 0.2287)>
Face 2572
UV Count: 3
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.1079, 0.2235)>
Face 2573
UV Count: 3
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.1244, 0.2188)>
Face 2574
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1244, 0.2188)>
  UV <Vector (0.1388, 0.2152)>
Face 2575
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1388, 0.2152)>
  UV <Vector (0.1522, 0.2077)>
Face 2576
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1522, 0.2077)>
Face 2577
UV Count: 3
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1744, 0.2011)>
Face 2578
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1864, 0.1946)>
  UV <Vector (0.1891, 0.2043)>
Face 2579
UV Count: 3
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1950, 0.1904)>
Face 2580
UV Count: 3
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0512, 0.2819)>
Face 2581
UV Count: 3
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0681, 0.2795)>
  UV <Vector (0.0654, 0.2655)>
Face 2582
UV Count: 3
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0976, 0.2616)>
Face 2583
UV Count: 3
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.1158, 0.2557)>
Face 2584
UV Count: 3
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1158, 0.2557)>
  UV <Vector (0.1327, 0.2498)>
Face 2585
UV Count: 3
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1460, 0.2466)>
Face 2586
UV Count: 3
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1460, 0.2466)>
  UV <Vector (0.1594, 0.2410)>
Face 2587
UV Count: 3
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1732, 0.2354)>
Face 2588
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1926, 0.2437)>
Face 2589
UV Count: 3
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.2046, 0.2387)>
Face 2590
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2212, 0.2323)>
  UV <Vector (0.2126, 0.2193)>
Face 2591
UV Count: 3
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2338, 0.2235)>
Face 2592
UV Count: 3
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2375, 0.2035)>
  UV <Vector (0.2464, 0.2153)>
Face 2593
UV Count: 3
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0512, 0.2819)>
Face 2594
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2028, 0.1977)>
Face 2595
UV Count: 3
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2270, 0.1870)>
  UV <Vector (0.2316, 0.1947)>
Face 2596
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0467, 0.2577)>
Face 2597
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0640, 0.2562)>
Face 2598
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0756, 0.2425)>
Face 2599
UV Count: 3
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0839, 0.2407)>
  UV <Vector (0.0925, 0.2385)>
Face 2600
UV Count: 3
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.1089, 0.2355)>
Face 2601
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.1259, 0.2296)>
Face 2602
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1259, 0.2296)>
Face 2603
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1394, 0.2262)>
Face 2604
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1535, 0.2199)>
Face 2605
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1781, 0.2103)>
Face 2606
UV Count: 3
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1938, 0.2116)>
Face 2607
UV Count: 3
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.1996, 0.1982)>
Face 2608
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0008, 0.6725)>
  UV <Vector (0.0481, 0.6716)>
Face 2609
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0481, 0.6716)>
  UV <Vector (0.0906, 0.6722)>
Face 2610
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.0906, 0.6722)>
  UV <Vector (0.1295, 0.6730)>
Face 2611
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1295, 0.6730)>
  UV <Vector (0.1675, 0.6736)>
Face 2612
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1675, 0.6736)>
  UV <Vector (0.1929, 0.6742)>
Face 2613
UV Count: 3
  UV <Vector (0.0008, 0.6831)>
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0008, 0.6897)>
Face 2614
UV Count: 3
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.0468, 0.6920)>
Face 2615
UV Count: 3
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.0873, 0.6906)>
Face 2616
UV Count: 3
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1266, 0.6907)>
Face 2617
UV Count: 3
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1628, 0.6909)>
Face 2618
UV Count: 3
  UV <Vector (0.0008, 0.6897)>
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0003, 0.6968)>
Face 2619
UV Count: 3
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.0462, 0.6980)>
Face 2620
UV Count: 3
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.0863, 0.6976)>
Face 2621
UV Count: 3
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1248, 0.6972)>
Face 2622
UV Count: 3
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1610, 0.6974)>
Face 2623
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0014, 0.7234)>
  UV <Vector (0.0005, 0.7169)>
Face 2624
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.0862, 0.7248)>
Face 2625
UV Count: 3
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1250, 0.7253)>
Face 2626
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1630, 0.7247)>
Face 2627
UV Count: 3
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.1969, 0.7244)>
Face 2628
UV Count: 3
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0474, 0.7452)>
Face 2629
UV Count: 3
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.0872, 0.7470)>
Face 2630
UV Count: 3
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1261, 0.7465)>
Face 2631
UV Count: 3
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1261, 0.7465)>
Face 2632
UV Count: 3
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.1983, 0.7438)>
Face 2633
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1644, 0.7611)>
Face 2634
UV Count: 3
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1999, 0.8097)>
Face 2635
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1285, 0.7842)>
Face 2636
UV Count: 3
  UV <Vector (0.0257, 0.7876)>
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0540, 0.7892)>
Face 2637
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.0910, 0.7881)>
Face 2638
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.0883, 0.7639)>
Face 2639
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0353, 0.8226)>
  UV <Vector (0.0257, 0.7876)>
Face 2640
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0923, 0.8148)>
  UV <Vector (0.0560, 0.8209)>
Face 2641
UV Count: 3
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.1321, 0.8104)>
  UV <Vector (0.0923, 0.8148)>
Face 2642
UV Count: 3
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1321, 0.8104)>
  UV <Vector (0.1285, 0.7842)>
Face 2643
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.7174, 0.6945)>
  UV <Vector (0.6925, 0.6968)>
Face 2644
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6614, 0.6819)>
  UV <Vector (0.6940, 0.6824)>
Face 2645
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6302, 0.6829)>
  UV <Vector (0.6614, 0.6819)>
Face 2646
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.5866, 0.6941)>
Face 2647
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5477, 0.6791)>
Face 2648
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5477, 0.6791)>
  UV <Vector (0.5489, 0.6939)>
Face 2649
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.7142, 0.7143)>
  UV <Vector (0.6916, 0.7115)>
Face 2650
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.6618, 0.7115)>
Face 2651
UV Count: 3
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6248, 0.7075)>
Face 2652
UV Count: 3
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.5859, 0.7070)>
Face 2653
UV Count: 3
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.5499, 0.7097)>
Face 2654
UV Count: 3
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5499, 0.7097)>
Face 2655
UV Count: 3
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.7115, 0.7246)>
Face 2656
UV Count: 3
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6587, 0.7334)>
Face 2657
UV Count: 3
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6587, 0.7334)>
Face 2658
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.6241, 0.7177)>
  UV <Vector (0.6251, 0.7292)>
Face 2659
UV Count: 3
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.5894, 0.7293)>
Face 2660
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5532, 0.7281)>
Face 2661
UV Count: 3
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6876, 0.7548)>
Face 2662
UV Count: 3
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6876, 0.7548)>
Face 2663
UV Count: 3
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6251, 0.7292)>
Face 2664
UV Count: 3
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6289, 0.7475)>
Face 2665
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5532, 0.7281)>
Face 2666
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5560, 0.7482)>
Face 2667
UV Count: 3
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6876, 0.7548)>
Face 2668
UV Count: 3
  UV <Vector (0.6876, 0.7548)>
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6604, 0.7508)>
Face 2669
UV Count: 3
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6604, 0.7508)>
Face 2670
UV Count: 3
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.6289, 0.7475)>
  UV <Vector (0.6274, 0.7733)>
Face 2671
UV Count: 3
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5573, 0.7746)>
Face 2672
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5226, 0.7792)>
Face 2673
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.5543, 0.8005)>
  UV <Vector (0.5271, 0.8078)>
Face 2674
UV Count: 3
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5879, 0.7950)>
  UV <Vector (0.5543, 0.8005)>
Face 2675
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.6274, 0.7733)>
Face 2676
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6576, 0.8104)>
Face 2677
UV Count: 3
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6576, 0.8104)>
  UV <Vector (0.6586, 0.7766)>
Face 2678
UV Count: 3
  UV <Vector (0.6770, 0.8167)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6884, 0.7890)>
Face 2679
UV Count: 3
  UV <Vector (0.3275, 0.7926)>
  UV <Vector (0.3503, 0.7801)>
  UV <Vector (0.3491, 0.7911)>
Face 2680
UV Count: 3
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3275, 0.7926)>
Face 2681
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.2914, 0.8032)>
  UV <Vector (0.2873, 0.7958)>
Face 2682
UV Count: 3
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2914, 0.8032)>
Face 2683
UV Count: 3
  UV <Vector (0.2592, 0.8193)>
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2637, 0.8229)>
Face 2684
UV Count: 3
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4756, 0.8303)>
  UV <Vector (0.4703, 0.8325)>
Face 2685
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4525, 0.8035)>
  UV <Vector (0.4581, 0.7965)>
Face 2686
UV Count: 3
  UV <Vector (0.4364, 0.7945)>
  UV <Vector (0.4581, 0.7965)>
  UV <Vector (0.4525, 0.8035)>
Face 2687
UV Count: 3
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4364, 0.7945)>
Face 2688
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.3981, 0.7884)>
Face 2689
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3981, 0.7884)>
  UV <Vector (0.3807, 0.7894)>
Face 2690
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3632, 0.7908)>
  UV <Vector (0.3608, 0.7811)>
Face 2691
UV Count: 3
  UV <Vector (0.3491, 0.7911)>
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3632, 0.7908)>
Face 2692
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9521, 0.1248)>
Face 2693
UV Count: 3
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9643, 0.1450)>
  UV <Vector (0.9526, 0.1462)>
Face 2694
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9643, 0.1101)>
Face 2695
UV Count: 3
  UV <Vector (0.9643, 0.1567)>
  UV <Vector (0.9526, 0.1462)>
  UV <Vector (0.9643, 0.1450)>
Face 2696
UV Count: 3
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9384, 0.1163)>
  UV <Vector (0.9523, 0.1137)>
Face 2697
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9524, 0.1354)>
Face 2698
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9526, 0.1462)>
Face 2699
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.9526, 0.1462)>
  UV <Vector (0.9518, 0.1570)>
Face 2700
UV Count: 3
  UV <Vector (0.9643, 0.1101)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9643, 0.0978)>
Face 2701
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9384, 0.1163)>
Face 2702
UV Count: 3
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9400, 0.1714)>
  UV <Vector (0.9398, 0.1557)>
Face 2703
UV Count: 3
  UV <Vector (0.9643, 0.1714)>
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9643, 0.1567)>
Face 2704
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.1929, 0.6742)>
  UV <Vector (0.2291, 0.6741)>
Face 2705
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.2579, 0.6748)>
  UV <Vector (0.2585, 0.6794)>
Face 2706
UV Count: 3
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2807, 0.6749)>
  UV <Vector (0.2815, 0.6789)>
Face 2707
UV Count: 3
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.2277, 0.6847)>
Face 2708
UV Count: 3
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.2159, 0.6944)>
Face 2709
UV Count: 3
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.2261, 0.7152)>
  UV <Vector (0.2289, 0.7231)>
Face 2710
UV Count: 3
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2319, 0.7433)>
Face 2711
UV Count: 3
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2414, 0.7855)>
Face 2712
UV Count: 3
  UV <Vector (0.2314, 0.8136)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.2414, 0.7855)>
Face 2713
UV Count: 3
  UV <Vector (0.5271, 0.8078)>
  UV <Vector (0.4896, 0.7904)>
  UV <Vector (0.5226, 0.7792)>
Face 2714
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.5229, 0.7537)>
Face 2715
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.4922, 0.7318)>
Face 2716
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5201, 0.7303)>
Face 2717
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4899, 0.6930)>
Face 2718
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.5146, 0.6785)>
  UV <Vector (0.5154, 0.6936)>
Face 2719
UV Count: 3
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2591, 0.6842)>
Face 2720
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.3001, 0.7220)>
Face 2721
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2793, 0.7333)>
Face 2722
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.2869, 0.7491)>
Face 2723
UV Count: 3
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.3161, 0.7581)>
Face 2724
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2817, 0.7833)>
Face 2725
UV Count: 3
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2688, 0.7534)>
Face 2726
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2612, 0.7420)>
  UV <Vector (0.2581, 0.7322)>
Face 2727
UV Count: 3
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2526, 0.7146)>
Face 2728
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2277, 0.6847)>
Face 2729
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2159, 0.6944)>
  UV <Vector (0.2120, 0.6898)>
Face 2730
UV Count: 3
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2289, 0.7231)>
  UV <Vector (0.2261, 0.7152)>
Face 2731
UV Count: 3
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2612, 0.7420)>
Face 2732
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2688, 0.7534)>
  UV <Vector (0.2782, 0.7714)>
Face 2733
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2414, 0.7855)>
Face 2734
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2538, 0.8154)>
  UV <Vector (0.2314, 0.8136)>
Face 2735
UV Count: 3
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4896, 0.7904)>
Face 2736
UV Count: 3
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4883, 0.6780)>
  UV <Vector (0.4899, 0.6930)>
Face 2737
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4696, 0.6927)>
Face 2738
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.4922, 0.7318)>
Face 2739
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4699, 0.7317)>
Face 2740
UV Count: 3
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.4896, 0.7904)>
Face 2741
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4896, 0.7904)>
Face 2742
UV Count: 3
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4423, 0.7770)>
  UV <Vector (0.4481, 0.7549)>
Face 2743
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4515, 0.7299)>
Face 2744
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4515, 0.7299)>
  UV <Vector (0.4526, 0.7193)>
Face 2745
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4698, 0.7081)>
Face 2746
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4688, 0.6776)>
  UV <Vector (0.4696, 0.6927)>
Face 2747
UV Count: 3
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4423, 0.7770)>
Face 2748
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4481, 0.7549)>
  UV <Vector (0.4293, 0.7533)>
Face 2749
UV Count: 3
  UV <Vector (0.4515, 0.7299)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4526, 0.7193)>
Face 2750
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4384, 0.7055)>
  UV <Vector (0.4394, 0.6909)>
Face 2751
UV Count: 3
  UV <Vector (0.4540, 0.6773)>
  UV <Vector (0.4394, 0.6909)>
  UV <Vector (0.4392, 0.6768)>
Face 2752
UV Count: 3
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4020, 0.7707)>
Face 2753
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.4128, 0.7319)>
Face 2754
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.4363, 0.7183)>
Face 2755
UV Count: 3
  UV <Vector (0.4384, 0.7055)>
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Face 2756
UV Count: 3
  UV <Vector (0.4392, 0.6768)>
  UV <Vector (0.4244, 0.6895)>
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Face 2757
UV Count: 3
  UV <Vector (0.4236, 0.6765)>
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4064, 0.6773)>
Face 2758
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.4064, 0.6773)>
  UV <Vector (0.4059, 0.6886)>
Face 2759
UV Count: 3
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4025, 0.7046)>
Face 2760
UV Count: 3
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3979, 0.7156)>
Face 2761
UV Count: 3
  UV <Vector (0.4128, 0.7319)>
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.3934, 0.7258)>
Face 2762
UV Count: 3
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.4020, 0.7707)>
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Face 2763
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3846, 0.7707)>
  UV <Vector (0.3673, 0.7702)>
Face 2764
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3709, 0.7195)>
Face 2765
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3796, 0.7111)>
  UV <Vector (0.3979, 0.7156)>
Face 2766
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4025, 0.7046)>
Face 2767
UV Count: 3
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3480, 0.7527)>
  UV <Vector (0.3696, 0.7510)>
Face 2768
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3411, 0.7278)>
  UV <Vector (0.3709, 0.7195)>
Face 2769
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3185, 0.7731)>
Face 2770
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3411, 0.7278)>
  UV <Vector (0.3480, 0.7527)>
Face 2771
UV Count: 3
  UV <Vector (0.2807, 0.6749)>
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.2815, 0.6789)>
Face 2772
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2984, 0.6812)>
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Face 2773
UV Count: 3
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3227, 0.7169)>
Face 2774
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3781, 0.6766)>
  UV <Vector (0.3782, 0.6806)>
Face 2775
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3703, 0.6919)>
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Face 2776
UV Count: 3
  UV <Vector (0.3589, 0.7018)>
  UV <Vector (0.3691, 0.7015)>
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Face 2777
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3624, 0.7075)>
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Face 2778
UV Count: 3
  UV <Vector (0.9643, 0.0854)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9529, 0.0862)>
Face 2779
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9643, 0.0722)>
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Face 2780
UV Count: 3
  UV <Vector (0.9643, 0.0590)>
  UV <Vector (0.9532, 0.0722)>
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Face 2781
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9546, 0.0584)>
  UV <Vector (0.9536, 0.0438)>
Face 2782
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9521, 0.0299)>
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Face 2783
UV Count: 3
  UV <Vector (0.9643, 0.0297)>
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9643, 0.0139)>
Face 2784
UV Count: 3
  UV <Vector (0.9643, 0.0139)>
  UV <Vector (0.9370, 0.0000)>
  UV <Vector (0.9643, 0.0000)>
Face 2785
UV Count: 3
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9286, 0.0000)>
  UV <Vector (0.9370, 0.0000)>
Face 2786
UV Count: 3
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9370, 0.0150)>
  UV <Vector (0.9483, 0.0150)>
Face 2787
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9417, 0.0298)>
  UV <Vector (0.9521, 0.0299)>
Face 2788
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.9431, 0.0435)>
Face 2789
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9427, 0.0719)>
Face 2790
UV Count: 3
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9402, 0.0868)>
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Face 2791
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9402, 0.0868)>
Face 2792
UV Count: 3
  UV <Vector (0.8661, 0.1714)>
  UV <Vector (0.8714, 0.1595)>
  UV <Vector (0.8719, 0.1714)>
Face 2793
UV Count: 3
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8716, 0.1499)>
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Face 2794
UV Count: 3
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8710, 0.1387)>
  UV <Vector (0.8716, 0.1499)>
Face 2795
UV Count: 3
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8706, 0.1300)>
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Face 2796
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8703, 0.1190)>
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Face 2797
UV Count: 3
  UV <Vector (0.8637, 0.1162)>
  UV <Vector (0.8698, 0.1062)>
  UV <Vector (0.8703, 0.1190)>
Face 2798
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8627, 0.0901)>
Face 2799
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8627, 0.0901)>
  UV <Vector (0.8622, 0.0773)>
Face 2800
UV Count: 3
  UV <Vector (0.8688, 0.0666)>
  UV <Vector (0.8622, 0.0773)>
  UV <Vector (0.8617, 0.0658)>
Face 2801
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8617, 0.0658)>
  UV <Vector (0.8612, 0.0492)>
Face 2802
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8668, 0.0324)>
Face 2803
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8582, 0.0180)>
Face 2804
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.8565, 0.0000)>
  UV <Vector (0.8622, 0.0000)>
Face 2805
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8597, 0.1373)>
Face 2806
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8554, 0.1364)>
  UV <Vector (0.8548, 0.1291)>
Face 2807
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.8548, 0.1291)>
  UV <Vector (0.8554, 0.1364)>
Face 2808
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8604, 0.1490)>
Face 2809
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8554, 0.1364)>
Face 2810
UV Count: 3
  UV <Vector (0.8554, 0.1364)>
  UV <Vector (0.8487, 0.1477)>
  UV <Vector (0.8475, 0.1383)>
Face 2811
UV Count: 3
  UV <Vector (0.8604, 0.1490)>
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8611, 0.1600)>
Face 2812
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8567, 0.1595)>
Face 2813
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8499, 0.1581)>
  UV <Vector (0.8487, 0.1477)>
Face 2814
UV Count: 3
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8661, 0.1714)>
  UV <Vector (0.8613, 0.1714)>
Face 2815
UV Count: 3
  UV <Vector (0.8568, 0.1714)>
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8613, 0.1714)>
Face 2816
UV Count: 3
  UV <Vector (0.8567, 0.1595)>
  UV <Vector (0.8494, 0.1714)>
  UV <Vector (0.8499, 0.1581)>
Face 2817
UV Count: 3
  UV <Vector (0.8519, 0.0000)>
  UV <Vector (0.8582, 0.0180)>
  UV <Vector (0.8525, 0.0182)>
Face 2818
UV Count: 3
  UV <Vector (0.8474, 0.0000)>
  UV <Vector (0.8525, 0.0182)>
  UV <Vector (0.8483, 0.0185)>
Face 2819
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8474, 0.0000)>
  UV <Vector (0.8483, 0.0185)>
Face 2820
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8582, 0.0180)>
  UV <Vector (0.8602, 0.0331)>
Face 2821
UV Count: 3
  UV <Vector (0.8483, 0.0185)>
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8487, 0.0322)>
Face 2822
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8487, 0.0322)>
  UV <Vector (0.8404, 0.0323)>
Face 2823
UV Count: 3
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8539, 0.0330)>
Face 2824
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8505, 0.0463)>
  UV <Vector (0.8487, 0.0322)>
Face 2825
UV Count: 3
  UV <Vector (0.8413, 0.0436)>
  UV <Vector (0.8487, 0.0322)>
  UV <Vector (0.8505, 0.0463)>
Face 2826
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8612, 0.0492)>
  UV <Vector (0.8617, 0.0658)>
Face 2827
UV Count: 3
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8509, 0.0624)>
  UV <Vector (0.8505, 0.0463)>
Face 2828
UV Count: 3
  UV <Vector (0.8505, 0.0463)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.8413, 0.0436)>
Face 2829
UV Count: 3
  UV <Vector (0.8617, 0.0658)>
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8567, 0.0640)>
Face 2830
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8518, 0.0759)>
  UV <Vector (0.8509, 0.0624)>
Face 2831
UV Count: 3
  UV <Vector (0.8509, 0.0624)>
  UV <Vector (0.8437, 0.0743)>
  UV <Vector (0.8426, 0.0611)>
Face 2832
UV Count: 3
  UV <Vector (0.8627, 0.0901)>
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8622, 0.0773)>
Face 2833
UV Count: 3
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8530, 0.0883)>
  UV <Vector (0.8518, 0.0759)>
Face 2834
UV Count: 3
  UV <Vector (0.8518, 0.0759)>
  UV <Vector (0.8444, 0.0870)>
  UV <Vector (0.8437, 0.0743)>
Face 2835
UV Count: 3
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8583, 0.0899)>
  UV <Vector (0.8627, 0.0901)>
Face 2836
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8583, 0.0899)>
  UV <Vector (0.8582, 0.1047)>
Face 2837
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8444, 0.0870)>
  UV <Vector (0.8530, 0.0883)>
Face 2838
UV Count: 3
  UV <Vector (0.8582, 0.1047)>
  UV <Vector (0.8637, 0.1162)>
  UV <Vector (0.8593, 0.1170)>
Face 2839
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8593, 0.1170)>
  UV <Vector (0.8542, 0.1180)>
Face 2840
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8542, 0.1180)>
Face 2841
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8593, 0.1170)>
  UV <Vector (0.8637, 0.1162)>
Face 2842
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8542, 0.1180)>
  UV <Vector (0.8593, 0.1170)>
Face 2843
UV Count: 3
  UV <Vector (0.8548, 0.1291)>
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8542, 0.1180)>
Face 2844
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.8719, 0.1714)>
  UV <Vector (0.8714, 0.1595)>
Face 2845
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.8714, 0.1595)>
  UV <Vector (0.8716, 0.1499)>
Face 2846
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.8716, 0.1499)>
  UV <Vector (0.8710, 0.1387)>
Face 2847
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.8710, 0.1387)>
  UV <Vector (0.8706, 0.1300)>
Face 2848
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.8703, 0.1190)>
  UV <Vector (0.9384, 0.1163)>
Face 2849
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.8703, 0.1190)>
  UV <Vector (0.8698, 0.1062)>
Face 2850
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.8698, 0.1062)>
Face 2851
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.9402, 0.0868)>
  UV <Vector (0.8703, 0.0912)>
Face 2852
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8688, 0.0666)>
Face 2853
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.8688, 0.0666)>
  UV <Vector (0.8679, 0.0498)>
Face 2854
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.8668, 0.0324)>
  UV <Vector (0.9417, 0.0298)>
Face 2855
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.9417, 0.0298)>
  UV <Vector (0.8668, 0.0324)>
Face 2856
UV Count: 3
  UV <Vector (0.9370, 0.0150)>
  UV <Vector (0.8622, 0.0000)>
  UV <Vector (0.9286, 0.0000)>
Face 2857
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.7625, 0.1429)>
  UV <Vector (0.7614, 0.1316)>
Face 2858
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.8487, 0.1477)>
  UV <Vector (0.8499, 0.1581)>
Face 2859
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.8494, 0.1714)>
  UV <Vector (0.7656, 0.1714)>
Face 2860
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.8401, 0.0000)>
  UV <Vector (0.8406, 0.0190)>
Face 2861
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.8404, 0.0323)>
  UV <Vector (0.7592, 0.0296)>
Face 2862
UV Count: 3
  UV <Vector (0.8404, 0.0323)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7592, 0.0296)>
Face 2863
UV Count: 3
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.7599, 0.0488)>
Face 2864
UV Count: 3
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.8426, 0.0611)>
  UV <Vector (0.8437, 0.0743)>
Face 2865
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8437, 0.0743)>
  UV <Vector (0.8444, 0.0870)>
Face 2866
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8444, 0.1029)>
  UV <Vector (0.7614, 0.0898)>
Face 2867
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.8444, 0.1029)>
  UV <Vector (0.8452, 0.1158)>
Face 2868
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.7623, 0.1184)>
  UV <Vector (0.7624, 0.1053)>
Face 2869
UV Count: 3
  UV <Vector (0.8458, 0.1287)>
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7623, 0.1184)>
Face 2870
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7530, 0.1178)>
  UV <Vector (0.7623, 0.1184)>
Face 2871
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7531, 0.1309)>
Face 2872
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.7549, 0.1559)>
Face 2873
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7656, 0.1714)>
  UV <Vector (0.7568, 0.1714)>
Face 2874
UV Count: 3
  UV <Vector (0.7580, 0.0000)>
  UV <Vector (0.7496, 0.0152)>
  UV <Vector (0.7492, 0.0000)>
Face 2875
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.7505, 0.0280)>
  UV <Vector (0.7496, 0.0152)>
Face 2876
UV Count: 3
  UV <Vector (0.7592, 0.0296)>
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7505, 0.0280)>
Face 2877
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7599, 0.0488)>
  UV <Vector (0.7514, 0.0499)>
Face 2878
UV Count: 3
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.7514, 0.0621)>
Face 2879
UV Count: 3
  UV <Vector (0.7514, 0.0621)>
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.7519, 0.0765)>
Face 2880
UV Count: 3
  UV <Vector (0.7519, 0.0765)>
  UV <Vector (0.7614, 0.0898)>
  UV <Vector (0.7525, 0.0903)>
Face 2881
UV Count: 3
  UV <Vector (0.7614, 0.0898)>
  UV <Vector (0.7528, 0.1047)>
  UV <Vector (0.7525, 0.0903)>
Face 2882
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7530, 0.1178)>
  UV <Vector (0.7528, 0.1047)>
Face 2883
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3624, 0.2037)>
  UV <Vector (0.3662, 0.2088)>
Face 2884
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3659, 0.2178)>
Face 2885
UV Count: 3
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3745, 0.2160)>
  UV <Vector (0.3717, 0.2216)>
Face 2886
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3817, 0.2171)>
  UV <Vector (0.3790, 0.2251)>
Face 2887
UV Count: 3
  UV <Vector (0.3856, 0.2263)>
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Face 2888
UV Count: 3
  UV <Vector (0.9789, 0.6750)>
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Face 2889
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
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Face 2890
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9858, 0.6885)>
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Face 2891
UV Count: 3
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9870, 0.6972)>
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Face 2892
UV Count: 3
  UV <Vector (0.9810, 0.7003)>
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Face 2893
UV Count: 3
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3535, 0.1832)>
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Face 2894
UV Count: 3
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3573, 0.1913)>
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Face 2895
UV Count: 3
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3595, 0.1983)>
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Face 2896
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7530, 0.1178)>
Face 2897
UV Count: 3
  UV <Vector (0.7530, 0.1178)>
  UV <Vector (0.7412, 0.1054)>
  UV <Vector (0.7528, 0.1047)>
Face 2898
UV Count: 3
  UV <Vector (0.7528, 0.1047)>
  UV <Vector (0.7405, 0.0914)>
  UV <Vector (0.7525, 0.0903)>
Face 2899
UV Count: 3
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7525, 0.0903)>
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Face 2900
UV Count: 3
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7519, 0.0765)>
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Face 2901
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7514, 0.0621)>
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Face 2902
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7414, 0.0491)>
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Face 2903
UV Count: 3
  UV <Vector (0.7505, 0.0280)>
  UV <Vector (0.7414, 0.0372)>
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Face 2904
UV Count: 3
  UV <Vector (0.7496, 0.0152)>
  UV <Vector (0.7409, 0.0270)>
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Face 2905
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7492, 0.0000)>
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Face 2906
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7485, 0.1714)>
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Face 2907
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
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Face 2908
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7438, 0.1439)>
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Face 2909
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7416, 0.1182)>
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Face 2910
UV Count: 3
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7287, 0.1063)>
  UV <Vector (0.7412, 0.1054)>
Face 2911
UV Count: 3
  UV <Vector (0.7412, 0.1054)>
  UV <Vector (0.7272, 0.0924)>
  UV <Vector (0.7405, 0.0914)>
Face 2912
UV Count: 3
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7405, 0.0914)>
  UV <Vector (0.7272, 0.0924)>
Face 2913
UV Count: 3
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7295, 0.0779)>
Face 2914
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7306, 0.0453)>
Face 2915
UV Count: 3
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7306, 0.0453)>
  UV <Vector (0.7302, 0.0348)>
Face 2916
UV Count: 3
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7302, 0.0261)>
Face 2917
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7313, 0.0132)>
Face 2918
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7322, 0.0000)>
  UV <Vector (0.7409, 0.0000)>
Face 2919
UV Count: 3
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7386, 0.1714)>
  UV <Vector (0.7345, 0.1540)>
Face 2920
UV Count: 3
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7317, 0.1426)>
Face 2921
UV Count: 3
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7301, 0.1317)>
Face 2922
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7301, 0.1317)>
Face 2923
UV Count: 3
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7287, 0.1063)>
Face 2924
UV Count: 3
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7272, 0.0924)>
  UV <Vector (0.7287, 0.1063)>
Face 2925
UV Count: 3
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7272, 0.0924)>
  UV <Vector (0.7226, 0.0927)>
Face 2926
UV Count: 3
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7240, 0.0782)>
Face 2927
UV Count: 3
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7244, 0.0619)>
Face 2928
UV Count: 3
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7249, 0.0333)>
Face 2929
UV Count: 3
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7249, 0.0333)>
  UV <Vector (0.7250, 0.0248)>
Face 2930
UV Count: 3
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7267, 0.0116)>
Face 2931
UV Count: 3
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7322, 0.0000)>
  UV <Vector (0.7313, 0.0132)>
Face 2932
UV Count: 3
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7341, 0.1714)>
  UV <Vector (0.7286, 0.1543)>
Face 2933
UV Count: 3
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7260, 0.1440)>
Face 2934
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7243, 0.1321)>
Face 2935
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7234, 0.1185)>
Face 2936
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7166, 0.1455)>
  UV <Vector (0.7156, 0.1334)>
Face 2937
UV Count: 3
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7182, 0.1575)>
  UV <Vector (0.7166, 0.1455)>
Face 2938
UV Count: 3
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7266, 0.1714)>
  UV <Vector (0.7182, 0.1575)>
Face 2939
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7278, 0.0000)>
  UV <Vector (0.7267, 0.0116)>
Face 2940
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7171, 0.0251)>
Face 2941
UV Count: 3
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7249, 0.0333)>
  UV <Vector (0.7174, 0.0350)>
Face 2942
UV Count: 3
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7181, 0.0456)>
Face 2943
UV Count: 3
  UV <Vector (0.7181, 0.0456)>
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7175, 0.0637)>
Face 2944
UV Count: 3
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7176, 0.0779)>
Face 2945
UV Count: 3
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7164, 0.0931)>
Face 2946
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7234, 0.1068)>
Face 2947
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7234, 0.1185)>
Face 2948
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.2986, 0.6776)>
Face 2949
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3107, 0.6745)>
  UV <Vector (0.3181, 0.6816)>
Face 2950
UV Count: 3
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3739, 0.2602)>
  UV <Vector (0.3708, 0.2631)>
Face 2951
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3739, 0.2602)>
Face 2952
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3760, 0.2591)>
Face 2953
UV Count: 3
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3797, 0.2578)>
Face 2954
UV Count: 3
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3791, 0.2505)>
  UV <Vector (0.3822, 0.2573)>
Face 2955
UV Count: 3
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9529, 0.6598)>
  UV <Vector (0.9495, 0.6527)>
Face 2956
UV Count: 3
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9464, 0.6540)>
Face 2957
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9442, 0.6555)>
Face 2958
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9475, 0.6633)>
Face 2959
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9371, 0.6568)>
  UV <Vector (0.9396, 0.6565)>
Face 2960
UV Count: 3
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3675, 0.2672)>
Face 2961
UV Count: 3
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3708, 0.2631)>
  UV <Vector (0.3695, 0.2650)>
Face 2962
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3863, 0.2806)>
Face 2963
UV Count: 3
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3871, 0.2802)>
  UV <Vector (0.3863, 0.2806)>
Face 2964
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3871, 0.2802)>
  UV <Vector (0.3870, 0.2787)>
Face 2965
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3875, 0.2803)>
Face 2966
UV Count: 3
  UV <Vector (0.3884, 0.2804)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3898, 0.2785)>
Face 2967
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9391, 0.6339)>
  UV <Vector (0.9380, 0.6332)>
Face 2968
UV Count: 3
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9373, 0.6337)>
Face 2969
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9372, 0.6352)>
Face 2970
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9364, 0.6341)>
Face 2971
UV Count: 3
  UV <Vector (0.9354, 0.6340)>
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9341, 0.6354)>
Face 2972
UV Count: 3
  UV <Vector (0.3827, 0.2816)>
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3849, 0.2820)>
Face 2973
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3833, 0.2807)>
Face 2974
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3863, 0.2806)>
  UV <Vector (0.3866, 0.2815)>
Face 2975
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3863, 0.2806)>
  UV <Vector (0.3871, 0.2802)>
Face 2976
UV Count: 3
  UV <Vector (0.3871, 0.2802)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3866, 0.2815)>
Face 2977
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3880, 0.2801)>
Face 2978
UV Count: 3
  UV <Vector (0.3866, 0.2815)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3884, 0.2804)>
Face 2979
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9366, 0.6331)>
Face 2980
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9373, 0.6337)>
Face 2981
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9373, 0.6337)>
Face 2982
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9364, 0.6341)>
  UV <Vector (0.9359, 0.6341)>
Face 2983
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9354, 0.6340)>
Face 2984
UV Count: 3
  UV <Vector (0.3849, 0.2820)>
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3866, 0.2815)>
Face 2985
UV Count: 3
  UV <Vector (0.3850, 0.2816)>
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3866, 0.2815)>
Face 2986
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3470, 0.2720)>
  UV <Vector (0.3503, 0.2715)>
Face 2987
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3529, 0.2720)>
  UV <Vector (0.3498, 0.2943)>
Face 2988
UV Count: 3
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3529, 0.2720)>
  UV <Vector (0.3572, 0.2725)>
Face 2989
UV Count: 3
  UV <Vector (0.3532, 0.2950)>
  UV <Vector (0.3572, 0.2725)>
  UV <Vector (0.3599, 0.2727)>
Face 2990
UV Count: 3
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9062, 0.6513)>
Face 2991
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9246, 0.6625)>
Face 2992
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9232, 0.6644)>
  UV <Vector (0.9056, 0.6532)>
Face 2993
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9232, 0.6644)>
  UV <Vector (0.9219, 0.6665)>
Face 2994
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9203, 0.6678)>
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Face 2995
UV Count: 3
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9185, 0.6697)>
Face 2996
UV Count: 3
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9185, 0.6697)>
Face 2997
UV Count: 3
  UV <Vector (0.3429, 0.2932)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3444, 0.2937)>
Face 2998
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3470, 0.2720)>
Face 2999
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3750, 0.2678)>
Face 3000
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3791, 0.2640)>
Face 3001
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3883, 0.2786)>
Face 3002
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3891, 0.2786)>
Face 3003
UV Count: 3
  UV <Vector (0.3898, 0.2785)>
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3847, 0.2623)>
Face 3004
UV Count: 3
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9391, 0.6339)>
Face 3005
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9443, 0.6494)>
Face 3006
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9372, 0.6352)>
Face 3007
UV Count: 3
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9364, 0.6354)>
Face 3008
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9378, 0.6507)>
Face 3009
UV Count: 3
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3719, 0.2713)>
  UV <Vector (0.3736, 0.2696)>
Face 3010
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3750, 0.2678)>
Face 3011
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3708, 0.2631)>
  UV <Vector (0.3739, 0.2602)>
Face 3012
UV Count: 3
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3708, 0.2631)>
Face 3013
UV Count: 3
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3693, 0.2687)>
  UV <Vector (0.3675, 0.2672)>
Face 3014
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9396, 0.6565)>
  UV <Vector (0.9371, 0.6568)>
Face 3015
UV Count: 3
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9413, 0.6539)>
Face 3016
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9458, 0.6522)>
Face 3017
UV Count: 3
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9458, 0.6522)>
Face 3018
UV Count: 3
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9484, 0.6509)>
Face 3019
UV Count: 3
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3822, 0.2573)>
  UV <Vector (0.3832, 0.2593)>
Face 3020
UV Count: 3
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3808, 0.2598)>
Face 3021
UV Count: 3
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3770, 0.2612)>
Face 3022
UV Count: 3
  UV <Vector (0.3739, 0.2602)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3752, 0.2624)>
Face 3023
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3752, 0.2624)>
Face 3024
UV Count: 3
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3724, 0.2649)>
Face 3025
UV Count: 3
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3708, 0.2698)>
  UV <Vector (0.3693, 0.2687)>
Face 3026
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9390, 0.6544)>
Face 3027
UV Count: 3
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9413, 0.6539)>
  UV <Vector (0.9406, 0.6522)>
Face 3028
UV Count: 3
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9429, 0.6516)>
Face 3029
UV Count: 3
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9458, 0.6522)>
  UV <Vector (0.9452, 0.6507)>
Face 3030
UV Count: 3
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9478, 0.6495)>
Face 3031
UV Count: 3
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3832, 0.2593)>
  UV <Vector (0.3840, 0.2608)>
Face 3032
UV Count: 3
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3817, 0.2615)>
Face 3033
UV Count: 3
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3797, 0.2621)>
Face 3034
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3762, 0.2639)>
Face 3035
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3762, 0.2639)>
Face 3036
UV Count: 3
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3737, 0.2663)>
Face 3037
UV Count: 3
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3708, 0.2698)>
  UV <Vector (0.3724, 0.2680)>
Face 3038
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9355, 0.6528)>
Face 3039
UV Count: 3
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9406, 0.6522)>
  UV <Vector (0.9399, 0.6504)>
Face 3040
UV Count: 3
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9422, 0.6499)>
Face 3041
UV Count: 3
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9443, 0.6494)>
Face 3042
UV Count: 3
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9473, 0.6480)>
Face 3043
UV Count: 3
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3840, 0.2608)>
  UV <Vector (0.3847, 0.2623)>
Face 3044
UV Count: 3
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3823, 0.2627)>
Face 3045
UV Count: 3
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3805, 0.2633)>
Face 3046
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3774, 0.2655)>
Face 3047
UV Count: 3
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9364, 0.6341)>
Face 3048
UV Count: 3
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9378, 0.6507)>
Face 3049
UV Count: 3
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9399, 0.6504)>
  UV <Vector (0.9406, 0.6522)>
Face 3050
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9406, 0.6522)>
  UV <Vector (0.9413, 0.6539)>
Face 3051
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9396, 0.6565)>
Face 3052
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9451, 0.6645)>
Face 3053
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3466, 0.2949)>
Face 3054
UV Count: 3
  UV <Vector (0.3486, 0.2954)>
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3498, 0.2943)>
Face 3055
UV Count: 3
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3486, 0.2954)>
Face 3056
UV Count: 3
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3532, 0.2950)>
Face 3057
UV Count: 3
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9043, 0.6515)>
Face 3058
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9062, 0.6522)>
Face 3059
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9041, 0.6526)>
Face 3060
UV Count: 3
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9041, 0.6526)>
Face 3061
UV Count: 3
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9031, 0.6540)>
Face 3062
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9025, 0.6541)>
Face 3063
UV Count: 3
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9023, 0.6565)>
  UV <Vector (0.9021, 0.6542)>
Face 3064
UV Count: 3
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3446, 0.2955)>
  UV <Vector (0.3429, 0.2932)>
Face 3065
UV Count: 3
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3466, 0.2949)>
Face 3066
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3486, 0.2954)>
Face 3067
UV Count: 3
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3486, 0.2954)>
Face 3068
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9043, 0.6515)>
  UV <Vector (0.9042, 0.6521)>
Face 3069
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9041, 0.6526)>
  UV <Vector (0.9035, 0.6535)>
Face 3070
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9035, 0.6535)>
Face 3071
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3446, 0.2955)>
  UV <Vector (0.3454, 0.2950)>
Face 3072
UV Count: 3
  UV <Vector (0.3466, 0.2949)>
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3454, 0.2950)>
Face 3073
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3052, 0.2804)>
Face 3074
UV Count: 3
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3247, 0.2673)>
Face 3075
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3247, 0.2673)>
  UV <Vector (0.3261, 0.2688)>
Face 3076
UV Count: 3
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3261, 0.2688)>
  UV <Vector (0.3281, 0.2711)>
Face 3077
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.9114, 0.6786)>
  UV <Vector (0.9124, 0.6814)>
Face 3078
UV Count: 3
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9127, 0.6844)>
Face 3079
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9127, 0.6844)>
  UV <Vector (0.9131, 0.6863)>
Face 3080
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9132, 0.6892)>
  UV <Vector (0.8904, 0.6899)>
Face 3081
UV Count: 3
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.9132, 0.6892)>
Face 3082
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.9130, 0.6919)>
Face 3083
UV Count: 3
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3011, 0.2755)>
Face 3084
UV Count: 3
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3142, 0.2562)>
Face 3085
UV Count: 3
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3168, 0.2581)>
Face 3086
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3217, 0.2625)>
Face 3087
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9282, 0.6789)>
  UV <Vector (0.9275, 0.6798)>
Face 3088
UV Count: 3
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9393, 0.6650)>
  UV <Vector (0.9372, 0.6659)>
Face 3089
UV Count: 3
  UV <Vector (0.3617, 0.2593)>
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3607, 0.2602)>
Face 3090
UV Count: 3
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3029, 0.2800)>
Face 3091
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3035, 0.2807)>
  UV <Vector (0.3029, 0.2800)>
Face 3092
UV Count: 3
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3038, 0.2813)>
  UV <Vector (0.3035, 0.2807)>
Face 3093
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3067, 0.2825)>
Face 3094
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3039, 0.2824)>
  UV <Vector (0.3039, 0.2818)>
Face 3095
UV Count: 3
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.8875, 0.6877)>
  UV <Vector (0.8870, 0.6874)>
Face 3096
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8875, 0.6877)>
Face 3097
UV Count: 3
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8877, 0.6888)>
Face 3098
UV Count: 3
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8875, 0.6894)>
Face 3099
UV Count: 3
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8875, 0.6894)>
Face 3100
UV Count: 3
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8896, 0.6921)>
Face 3101
UV Count: 3
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3014, 0.2788)>
Face 3102
UV Count: 3
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3019, 0.2790)>
Face 3103
UV Count: 3
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3019, 0.2790)>
  UV <Vector (0.3024, 0.2763)>
Face 3104
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3035, 0.2807)>
  UV <Vector (0.3038, 0.2813)>
Face 3105
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3038, 0.2813)>
Face 3106
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8875, 0.6877)>
  UV <Vector (0.8878, 0.6882)>
Face 3107
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8875, 0.6894)>
Face 3108
UV Count: 3
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8875, 0.6894)>
Face 3109
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3019, 0.2790)>
Face 3110
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3029, 0.2800)>
Face 3111
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.3043, 0.2356)>
Face 3112
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.2828, 0.2364)>
Face 3113
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.3044, 0.2397)>
Face 3114
UV Count: 3
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3030, 0.2423)>
Face 3115
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3261, 0.2399)>
Face 3116
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.9112, 0.7015)>
  UV <Vector (0.9124, 0.7034)>
Face 3117
UV Count: 3
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.9124, 0.7034)>
  UV <Vector (0.9150, 0.7055)>
Face 3118
UV Count: 3
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9236, 0.6941)>
Face 3119
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9150, 0.7055)>
  UV <Vector (0.9157, 0.7070)>
Face 3120
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.8969, 0.7153)>
Face 3121
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.9168, 0.7105)>
  UV <Vector (0.8971, 0.7162)>
Face 3122
UV Count: 3
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.8971, 0.7162)>
  UV <Vector (0.9168, 0.7105)>
Face 3123
UV Count: 3
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.8966, 0.7187)>
Face 3124
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.9176, 0.7192)>
  UV <Vector (0.8964, 0.7205)>
Face 3125
UV Count: 3
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.2831, 0.2279)>
  UV <Vector (0.3038, 0.2245)>
Face 3126
UV Count: 3
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.3037, 0.2277)>
Face 3127
UV Count: 3
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.3038, 0.2303)>
Face 3128
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.2830, 0.2334)>
Face 3129
UV Count: 3
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2812, 0.2334)>
Face 3130
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2828, 0.2364)>
Face 3131
UV Count: 3
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.2807, 0.2359)>
  UV <Vector (0.2810, 0.2353)>
Face 3132
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2802, 0.2368)>
  UV <Vector (0.2807, 0.2359)>
Face 3133
UV Count: 3
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.8936, 0.7144)>
  UV <Vector (0.8928, 0.7142)>
Face 3134
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8939, 0.7147)>
  UV <Vector (0.8936, 0.7144)>
Face 3135
UV Count: 3
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8967, 0.7141)>
Face 3136
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8967, 0.7141)>
Face 3137
UV Count: 3
  UV <Vector (0.8950, 0.7168)>
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.8971, 0.7162)>
Face 3138
UV Count: 3
  UV <Vector (0.8950, 0.7168)>
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.8948, 0.7177)>
Face 3139
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.8948, 0.7177)>
  UV <Vector (0.8965, 0.7177)>
Face 3140
UV Count: 3
  UV <Vector (0.8964, 0.7205)>
  UV <Vector (0.8943, 0.7184)>
  UV <Vector (0.8966, 0.7187)>
Face 3141
UV Count: 3
  UV <Vector (0.2804, 0.2311)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.2809, 0.2318)>
Face 3142
UV Count: 3
  UV <Vector (0.2809, 0.2318)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.2810, 0.2326)>
Face 3143
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2797, 0.2337)>
  UV <Vector (0.2810, 0.2326)>
Face 3144
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2797, 0.2337)>
  UV <Vector (0.2812, 0.2345)>
Face 3145
UV Count: 3
  UV <Vector (0.2802, 0.2368)>
  UV <Vector (0.2797, 0.2337)>
  UV <Vector (0.2807, 0.2359)>
Face 3146
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8939, 0.7147)>
  UV <Vector (0.8945, 0.7151)>
Face 3147
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8946, 0.7161)>
  UV <Vector (0.8950, 0.7168)>
Face 3148
UV Count: 3
  UV <Vector (0.8948, 0.7177)>
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8950, 0.7168)>
Face 3149
UV Count: 3
  UV <Vector (0.2797, 0.2337)>
  UV <Vector (0.2809, 0.2318)>
  UV <Vector (0.2810, 0.2326)>
Face 3150
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8943, 0.7184)>
  UV <Vector (0.8937, 0.7187)>
Face 3151
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Face 3152
UV Count: 3
  UV <Vector (0.3100, 0.1914)>
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Face 3153
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
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Face 3154
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
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Face 3155
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
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Face 3156
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
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Face 3157
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
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Face 3158
UV Count: 3
  UV <Vector (0.9666, 0.7322)>
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Face 3159
UV Count: 3
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Face 3160
UV Count: 3
  UV <Vector (0.3160, 0.1784)>
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Face 3161
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
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Face 3162
UV Count: 3
  UV <Vector (0.3126, 0.1896)>
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Face 3163
UV Count: 3
  UV <Vector (0.3149, 0.1816)>
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Face 3164
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
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Face 3165
UV Count: 3
  UV <Vector (0.3103, 0.1881)>
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Face 3166
UV Count: 3
  UV <Vector (0.3079, 0.1899)>
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Face 3167
UV Count: 3
  UV <Vector (0.9478, 0.7309)>
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Face 3168
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
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Face 3169
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
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Face 3170
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
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Face 3171
UV Count: 3
  UV <Vector (0.9605, 0.7317)>
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Face 3172
UV Count: 3
  UV <Vector (0.9633, 0.7310)>
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Face 3173
UV Count: 3
  UV <Vector (0.3155, 0.1747)>
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Face 3174
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
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Face 3175
UV Count: 3
  UV <Vector (0.2980, 0.1784)>
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Face 3176
UV Count: 3
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Face 3177
UV Count: 3
  UV <Vector (0.2974, 0.1790)>
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Face 3178
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
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Face 3179
UV Count: 3
  UV <Vector (0.9517, 0.7452)>
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Face 3180
UV Count: 3
  UV <Vector (0.9545, 0.7473)>
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Face 3181
UV Count: 3
  UV <Vector (0.9552, 0.7477)>
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Face 3182
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
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Face 3183
UV Count: 3
  UV <Vector (0.9565, 0.7487)>
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Face 3184
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
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Face 3185
UV Count: 3
  UV <Vector (0.2988, 0.1767)>
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Face 3186
UV Count: 3
  UV <Vector (0.3017, 0.1776)>
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Face 3187
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
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Face 3188
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
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Face 3189
UV Count: 3
  UV <Vector (0.9538, 0.7475)>
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Face 3190
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9542, 0.7489)>
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Face 3191
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2987, 0.1758)>
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Face 3192
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
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Face 3193
UV Count: 3
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3269, 0.2016)>
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Face 3194
UV Count: 3
  UV <Vector (0.3286, 0.1924)>
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Face 3195
UV Count: 3
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3193, 0.1884)>
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Face 3196
UV Count: 3
  UV <Vector (0.3216, 0.1799)>
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Face 3197
UV Count: 3
  UV <Vector (0.3234, 0.1771)>
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Face 3198
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
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Face 3199
UV Count: 3
  UV <Vector (0.9615, 0.7239)>
  UV <Vector (0.9675, 0.7154)>
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Face 3200
UV Count: 3
  UV <Vector (0.9617, 0.7112)>
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Face 3201
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
  UV <Vector (0.9617, 0.7112)>
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Face 3202
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9553, 0.7229)>
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Face 3203
UV Count: 3
  UV <Vector (0.9442, 0.7155)>
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Face 3204
UV Count: 3
  UV <Vector (0.3154, 0.1948)>
  UV <Vector (0.3249, 0.2088)>
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Face 3205
UV Count: 3
  UV <Vector (0.3013, 0.1791)>
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Face 3206
UV Count: 3
  UV <Vector (0.3119, 0.1848)>
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Face 3207
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
  UV <Vector (0.3079, 0.1899)>
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Face 3208
UV Count: 3
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.3059, 0.1914)>
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Face 3209
UV Count: 3
  UV <Vector (0.9474, 0.7335)>
  UV <Vector (0.9517, 0.7452)>
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Face 3210
UV Count: 3
  UV <Vector (0.9505, 0.7317)>
  UV <Vector (0.9536, 0.7446)>
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Face 3211
UV Count: 3
  UV <Vector (0.9536, 0.7446)>
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Face 3212
UV Count: 3
  UV <Vector (0.9557, 0.7450)>
  UV <Vector (0.9605, 0.7317)>
  UV <Vector (0.9569, 0.7456)>
Face 3213
UV Count: 3
  UV <Vector (0.9569, 0.7456)>
  UV <Vector (0.9628, 0.7335)>
  UV <Vector (0.9583, 0.7461)>
Face 3214
UV Count: 3
  UV <Vector (0.9583, 0.7461)>
  UV <Vector (0.9662, 0.7350)>
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Face 3215
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
  UV <Vector (0.3135, 0.1778)>
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Face 3216
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
  UV <Vector (0.3017, 0.1776)>
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Face 3217
UV Count: 3
  UV <Vector (0.3151, 0.1912)>
  UV <Vector (0.3154, 0.1948)>
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Face 3218
UV Count: 3
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3127, 0.1960)>
  UV <Vector (0.3104, 0.1944)>
Face 3219
UV Count: 3
  UV <Vector (0.9493, 0.7259)>
  UV <Vector (0.9513, 0.7268)>
  UV <Vector (0.9485, 0.7283)>
Face 3220
UV Count: 3
  UV <Vector (0.9551, 0.7256)>
  UV <Vector (0.9515, 0.7246)>
  UV <Vector (0.9553, 0.7229)>
Face 3221
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
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Face 3222
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9587, 0.7235)>
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Face 3223
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
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Face 3224
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
  UV <Vector (0.9668, 0.7293)>
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Face 3225
UV Count: 3
  UV <Vector (0.3208, 0.1766)>
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Face 3226
UV Count: 3
  UV <Vector (0.3188, 0.1792)>
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Face 3227
UV Count: 3
  UV <Vector (0.3202, 0.1837)>
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Face 3228
UV Count: 3
  UV <Vector (0.3193, 0.1884)>
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Face 3229
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
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Face 3230
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
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Face 3231
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
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Face 3232
UV Count: 3
  UV <Vector (0.3740, 0.2516)>
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Face 3233
UV Count: 3
  UV <Vector (0.3764, 0.2511)>
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Face 3234
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
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Face 3235
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
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Face 3236
UV Count: 3
  UV <Vector (0.9491, 0.6651)>
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Face 3237
UV Count: 3
  UV <Vector (0.9475, 0.6633)>
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Face 3238
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
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Face 3239
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
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Face 3240
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
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Face 3241
UV Count: 3
  UV <Vector (0.9372, 0.6659)>
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Face 3242
UV Count: 3
  UV <Vector (0.9358, 0.6686)>
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Face 3243
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
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Face 3244
UV Count: 3
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Face 3245
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
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Face 3246
UV Count: 3
  UV <Vector (0.9287, 0.6781)>
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Face 3247
UV Count: 3
  UV <Vector (0.9282, 0.6789)>
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Face 3248
UV Count: 3
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Face 3249
UV Count: 3
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Face 3250
UV Count: 3
  UV <Vector (0.9284, 0.6855)>
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Face 3251
UV Count: 3
  UV <Vector (0.9283, 0.6886)>
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Face 3252
UV Count: 3
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Face 3253
UV Count: 3
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Face 3254
UV Count: 3
  UV <Vector (0.9277, 0.6957)>
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Face 3255
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
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Face 3256
UV Count: 3
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Face 3257
UV Count: 3
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Face 3258
UV Count: 3
  UV <Vector (0.3595, 0.2535)>
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Face 3259
UV Count: 3
  UV <Vector (0.3568, 0.2528)>
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Face 3260
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
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Face 3261
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
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Face 3262
UV Count: 3
  UV <Vector (0.3408, 0.2577)>
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Face 3263
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
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Face 3264
UV Count: 3
  UV <Vector (0.3414, 0.2496)>
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Face 3265
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
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Face 3266
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
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Face 3267
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
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Face 3268
UV Count: 3
  UV <Vector (0.3349, 0.2460)>
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Face 3269
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
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Face 3270
UV Count: 3
  UV <Vector (0.9343, 0.7174)>
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Face 3271
UV Count: 3
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Face 3272
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
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Face 3273
UV Count: 3
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Face 3274
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
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Face 3275
UV Count: 3
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Face 3276
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
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Face 3277
UV Count: 3
  UV <Vector (0.3261, 0.2399)>
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Face 3278
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
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Face 3279
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
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Face 3280
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
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Face 3281
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3414, 0.2496)>
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Face 3282
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3424, 0.2479)>
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Face 3283
UV Count: 3
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3450, 0.2506)>
  UV <Vector (0.3435, 0.2507)>
Face 3284
UV Count: 3
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3497, 0.2509)>
  UV <Vector (0.3450, 0.2506)>
Face 3285
UV Count: 3
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3534, 0.2515)>
  UV <Vector (0.3497, 0.2509)>
Face 3286
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3534, 0.2515)>
  UV <Vector (0.3537, 0.2501)>
Face 3287
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3568, 0.2528)>
Face 3288
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9350, 0.7133)>
Face 3289
UV Count: 3
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9356, 0.7059)>
Face 3290
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9357, 0.7035)>
Face 3291
UV Count: 3
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9357, 0.7035)>
Face 3292
UV Count: 3
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9307, 0.6989)>
Face 3293
UV Count: 3
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9312, 0.6970)>
Face 3294
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9312, 0.6970)>
  UV <Vector (0.9316, 0.6952)>
Face 3295
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9323, 0.6925)>
  UV <Vector (0.9355, 0.6931)>
Face 3296
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9323, 0.6925)>
Face 3297
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9358, 0.6903)>
Face 3298
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9340, 0.6841)>
Face 3299
UV Count: 3
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9340, 0.6841)>
Face 3300
UV Count: 3
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9351, 0.6821)>
  UV <Vector (0.9373, 0.6829)>
Face 3301
UV Count: 3
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9351, 0.6821)>
Face 3302
UV Count: 3
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9392, 0.6782)>
Face 3303
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9387, 0.6752)>
  UV <Vector (0.9402, 0.6757)>
Face 3304
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9411, 0.6736)>
Face 3305
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9411, 0.6709)>
  UV <Vector (0.9422, 0.6719)>
Face 3306
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9411, 0.6709)>
Face 3307
UV Count: 3
  UV <Vector (0.9434, 0.6684)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9420, 0.6697)>
Face 3308
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9434, 0.6684)>
Face 3309
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9454, 0.6689)>
Face 3310
UV Count: 3
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9473, 0.6673)>
Face 3311
UV Count: 3
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9526, 0.6646)>
Face 3312
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9526, 0.6646)>
Face 3313
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9575, 0.6604)>
  UV <Vector (0.9552, 0.6625)>
Face 3314
UV Count: 3
  UV <Vector (0.3793, 0.2472)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3758, 0.2474)>
Face 3315
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3734, 0.2477)>
Face 3316
UV Count: 3
  UV <Vector (0.3734, 0.2477)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3713, 0.2479)>
Face 3317
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3680, 0.2481)>
Face 3318
UV Count: 3
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3680, 0.2481)>
Face 3319
UV Count: 3
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3616, 0.2518)>
Face 3320
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3615, 0.2496)>
Face 3321
UV Count: 3
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3582, 0.2488)>
Face 3322
UV Count: 3
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3537, 0.2501)>
Face 3323
UV Count: 3
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3548, 0.2479)>
Face 3324
UV Count: 3
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3458, 0.2495)>
Face 3325
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3443, 0.2491)>
Face 3326
UV Count: 3
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3424, 0.2479)>
Face 3327
UV Count: 3
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3436, 0.2458)>
Face 3328
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3411, 0.2443)>
Face 3329
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3382, 0.2423)>
Face 3330
UV Count: 3
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3344, 0.2398)>
Face 3331
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3290, 0.2362)>
  UV <Vector (0.3305, 0.2374)>
Face 3332
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3290, 0.2362)>
Face 3333
UV Count: 3
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3246, 0.2331)>
  UV <Vector (0.3265, 0.2318)>
Face 3334
UV Count: 3
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3244, 0.2282)>
Face 3335
UV Count: 3
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3214, 0.2265)>
  UV <Vector (0.3229, 0.2255)>
Face 3336
UV Count: 3
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3217, 0.2223)>
Face 3337
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3195, 0.2199)>
  UV <Vector (0.3203, 0.2192)>
Face 3338
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9362, 0.7135)>
Face 3339
UV Count: 3
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9362, 0.7135)>
Face 3340
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9355, 0.7087)>
Face 3341
UV Count: 3
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9356, 0.7059)>
Face 3342
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9375, 0.7009)>
Face 3343
UV Count: 3
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9375, 0.7009)>
Face 3344
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9374, 0.6972)>
Face 3345
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9373, 0.6955)>
Face 3346
UV Count: 3
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9377, 0.6934)>
Face 3347
UV Count: 3
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9381, 0.6910)>
  UV <Vector (0.9377, 0.6934)>
Face 3348
UV Count: 3
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9381, 0.6910)>
Face 3349
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9362, 0.6867)>
Face 3350
UV Count: 3
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9393, 0.6846)>
Face 3351
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9396, 0.6840)>
Face 3352
UV Count: 3
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9396, 0.6840)>
Face 3353
UV Count: 3
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9392, 0.6782)>
Face 3354
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9421, 0.6771)>
  UV <Vector (0.9413, 0.6797)>
Face 3355
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9421, 0.6771)>
Face 3356
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9432, 0.6755)>
Face 3357
UV Count: 3
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9441, 0.6741)>
Face 3358
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9459, 0.6717)>
Face 3359
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9459, 0.6717)>
  UV <Vector (0.9442, 0.6698)>
Face 3360
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9468, 0.6706)>
Face 3361
UV Count: 3
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9503, 0.6677)>
Face 3362
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9526, 0.6646)>
  UV <Vector (0.9534, 0.6657)>
Face 3363
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9563, 0.6632)>
Face 3364
UV Count: 3
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9575, 0.6604)>
  UV <Vector (0.9585, 0.6610)>
Face 3365
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3793, 0.2472)>
Face 3366
UV Count: 3
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3734, 0.2477)>
Face 3367
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3734, 0.2477)>
Face 3368
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3678, 0.2463)>
Face 3369
UV Count: 3
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3678, 0.2463)>
Face 3370
UV Count: 3
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3615, 0.2496)>
Face 3371
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3603, 0.2497)>
Face 3372
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3589, 0.2474)>
Face 3373
UV Count: 3
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3589, 0.2474)>
Face 3374
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3518, 0.2474)>
Face 3375
UV Count: 3
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3529, 0.2458)>
Face 3376
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3457, 0.2468)>
Face 3377
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3448, 0.2441)>
  UV <Vector (0.3469, 0.2448)>
Face 3378
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3411, 0.2443)>
Face 3379
UV Count: 3
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3397, 0.2409)>
  UV <Vector (0.3423, 0.2425)>
Face 3380
UV Count: 3
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3360, 0.2385)>
  UV <Vector (0.3397, 0.2409)>
Face 3381
UV Count: 3
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3360, 0.2385)>
Face 3382
UV Count: 3
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3290, 0.2362)>
Face 3383
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3290, 0.2362)>
  UV <Vector (0.3279, 0.2351)>
Face 3384
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3288, 0.2307)>
Face 3385
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3244, 0.2282)>
Face 3386
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3229, 0.2255)>
Face 3387
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3232, 0.2217)>
Face 3388
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3216, 0.2184)>
  UV <Vector (0.3232, 0.2217)>
Face 3389
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9366, 0.7182)>
Face 3390
UV Count: 3
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9378, 0.7142)>
Face 3391
UV Count: 3
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9375, 0.7057)>
Face 3392
UV Count: 3
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9402, 0.7039)>
  UV <Vector (0.9397, 0.7066)>
Face 3393
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9402, 0.7039)>
Face 3394
UV Count: 3
  UV <Vector (0.9404, 0.6995)>
  UV <Vector (0.9375, 0.7009)>
  UV <Vector (0.9374, 0.6988)>
Face 3395
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9404, 0.6995)>
Face 3396
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9405, 0.6976)>
Face 3397
UV Count: 3
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9377, 0.6934)>
  UV <Vector (0.9409, 0.6939)>
Face 3398
UV Count: 3
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9377, 0.6934)>
  UV <Vector (0.9381, 0.6910)>
Face 3399
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9381, 0.6910)>
  UV <Vector (0.9384, 0.6883)>
Face 3400
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9384, 0.6883)>
  UV <Vector (0.9390, 0.6852)>
Face 3401
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9419, 0.6866)>
Face 3402
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9393, 0.6846)>
Face 3403
UV Count: 3
  UV <Vector (0.9426, 0.6833)>
  UV <Vector (0.9396, 0.6840)>
  UV <Vector (0.9401, 0.6821)>
Face 3404
UV Count: 3
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9426, 0.6833)>
Face 3405
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9421, 0.6771)>
  UV <Vector (0.9450, 0.6786)>
Face 3406
UV Count: 3
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9450, 0.6786)>
  UV <Vector (0.9421, 0.6771)>
Face 3407
UV Count: 3
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9432, 0.6755)>
Face 3408
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9468, 0.6757)>
  UV <Vector (0.9441, 0.6741)>
Face 3409
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9459, 0.6717)>
  UV <Vector (0.9480, 0.6735)>
Face 3410
UV Count: 3
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9480, 0.6735)>
  UV <Vector (0.9459, 0.6717)>
Face 3411
UV Count: 3
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9501, 0.6710)>
Face 3412
UV Count: 3
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9518, 0.6695)>
Face 3413
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9543, 0.6674)>
  UV <Vector (0.9518, 0.6695)>
Face 3414
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9543, 0.6674)>
Face 3415
UV Count: 3
  UV <Vector (0.9594, 0.6620)>
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9585, 0.6610)>
Face 3416
UV Count: 3
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3764, 0.2445)>
  UV <Vector (0.3800, 0.2446)>
Face 3417
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3734, 0.2462)>
Face 3418
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3734, 0.2462)>
Face 3419
UV Count: 3
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3677, 0.2440)>
Face 3420
UV Count: 3
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3677, 0.2440)>
Face 3421
UV Count: 3
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3614, 0.2477)>
Face 3422
UV Count: 3
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3605, 0.2478)>
Face 3423
UV Count: 3
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3605, 0.2478)>
Face 3424
UV Count: 3
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3558, 0.2438)>
Face 3425
UV Count: 3
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3531, 0.2432)>
Face 3426
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3496, 0.2427)>
  UV <Vector (0.3531, 0.2432)>
Face 3427
UV Count: 3
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3469, 0.2448)>
Face 3428
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3480, 0.2425)>
Face 3429
UV Count: 3
  UV <Vector (0.3456, 0.2416)>
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3434, 0.2403)>
Face 3430
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3411, 0.2391)>
  UV <Vector (0.3434, 0.2403)>
Face 3431
UV Count: 3
  UV <Vector (0.3397, 0.2409)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3411, 0.2391)>
Face 3432
UV Count: 3
  UV <Vector (0.3360, 0.2385)>
  UV <Vector (0.3352, 0.2352)>
  UV <Vector (0.3374, 0.2366)>
Face 3433
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3313, 0.2349)>
Face 3434
UV Count: 3
  UV <Vector (0.3322, 0.2324)>
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3304, 0.2334)>
Face 3435
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3288, 0.2307)>
Face 3436
UV Count: 3
  UV <Vector (0.3288, 0.2307)>
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3305, 0.2300)>
Face 3437
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3277, 0.2264)>
Face 3438
UV Count: 3
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3232, 0.2217)>
  UV <Vector (0.3241, 0.2208)>
Face 3439
UV Count: 3
  UV <Vector (0.3241, 0.2208)>
  UV <Vector (0.3216, 0.2184)>
  UV <Vector (0.3224, 0.2174)>
Face 3440
UV Count: 3
  UV <Vector (0.9378, 0.7184)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9389, 0.7144)>
Face 3441
UV Count: 3
  UV <Vector (0.9389, 0.7144)>
  UV <Vector (0.9378, 0.7142)>
  UV <Vector (0.9391, 0.7095)>
Face 3442
UV Count: 3
  UV <Vector (0.7140, 0.1328)>
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7156, 0.1334)>
Face 3443
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7146, 0.1034)>
  UV <Vector (0.7160, 0.1014)>
Face 3444
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7142, 0.0927)>
  UV <Vector (0.7164, 0.0931)>
Face 3445
UV Count: 3
  UV <Vector (0.7142, 0.0927)>
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7164, 0.0931)>
Face 3446
UV Count: 3
  UV <Vector (0.7141, 0.0777)>
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7176, 0.0779)>
Face 3447
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7145, 0.0644)>
Face 3448
UV Count: 3
  UV <Vector (0.7140, 0.0458)>
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7181, 0.0456)>
Face 3449
UV Count: 3
  UV <Vector (0.7132, 0.0256)>
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7131, 0.0356)>
Face 3450
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7132, 0.0256)>
Face 3451
UV Count: 3
  UV <Vector (0.7139, 0.0110)>
  UV <Vector (0.7215, 0.0000)>
  UV <Vector (0.7176, 0.0107)>
Face 3452
UV Count: 3
  UV <Vector (0.7205, 0.1714)>
  UV <Vector (0.7182, 0.1575)>
  UV <Vector (0.7266, 0.1714)>
Face 3453
UV Count: 3
  UV <Vector (0.7158, 0.1578)>
  UV <Vector (0.7166, 0.1455)>
  UV <Vector (0.7182, 0.1575)>
Face 3454
UV Count: 3
  UV <Vector (0.7135, 0.1445)>
  UV <Vector (0.7156, 0.1334)>
  UV <Vector (0.7166, 0.1455)>
Face 3455
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3615, 0.2127)>
Face 3456
UV Count: 3
  UV <Vector (0.3530, 0.2206)>
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3583, 0.2266)>
Face 3457
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3717, 0.2216)>
Face 3458
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3751, 0.2313)>
  UV <Vector (0.3663, 0.2294)>
Face 3459
UV Count: 3
  UV <Vector (0.3790, 0.2251)>
  UV <Vector (0.3817, 0.2328)>
  UV <Vector (0.3751, 0.2313)>
Face 3460
UV Count: 3
  UV <Vector (0.9797, 0.6673)>
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9727, 0.6648)>
Face 3461
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9662, 0.6844)>
Face 3462
UV Count: 3
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9668, 0.6971)>
Face 3463
UV Count: 3
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9810, 0.7003)>
  UV <Vector (0.9703, 0.7075)>
Face 3464
UV Count: 3
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9868, 0.7090)>
  UV <Vector (0.9789, 0.7173)>
Face 3465
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3372, 0.1965)>
Face 3466
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3532, 0.2007)>
Face 3467
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3572, 0.2075)>
Face 3468
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3388, 0.1836)>
Face 3469
UV Count: 3
  UV <Vector (0.3388, 0.1836)>
  UV <Vector (0.3315, 0.1811)>
  UV <Vector (0.3333, 0.1779)>
Face 3470
UV Count: 3
  UV <Vector (0.9675, 0.7154)>
  UV <Vector (0.9789, 0.7173)>
  UV <Vector (0.9715, 0.7193)>
Face 3471
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3286, 0.1924)>
Face 3472
UV Count: 3
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3269, 0.2016)>
  UV <Vector (0.3372, 0.1965)>
Face 3473
UV Count: 3
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9675, 0.7154)>
Face 3474
UV Count: 3
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9703, 0.7075)>
  UV <Vector (0.9617, 0.7112)>
Face 3475
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3399, 0.2063)>
  UV <Vector (0.3461, 0.2149)>
Face 3476
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3356, 0.2229)>
Face 3477
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3583, 0.2266)>
  UV <Vector (0.3500, 0.2360)>
Face 3478
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3583, 0.2266)>
  UV <Vector (0.3663, 0.2294)>
Face 3479
UV Count: 3
  UV <Vector (0.3663, 0.2294)>
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3614, 0.2384)>
Face 3480
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3817, 0.2328)>
  UV <Vector (0.3798, 0.2395)>
Face 3481
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
  UV <Vector (0.9647, 0.6634)>
  UV <Vector (0.9727, 0.6648)>
Face 3482
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9662, 0.6844)>
  UV <Vector (0.9524, 0.6829)>
Face 3483
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9668, 0.6971)>
  UV <Vector (0.9549, 0.7044)>
Face 3484
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3356, 0.2229)>
Face 3485
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3456, 0.2416)>
Face 3486
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3434, 0.2403)>
  UV <Vector (0.3411, 0.2391)>
Face 3487
UV Count: 3
  UV <Vector (0.3411, 0.2391)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3500, 0.2360)>
Face 3488
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
  UV <Vector (0.3531, 0.2432)>
  UV <Vector (0.3496, 0.2427)>
Face 3489
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3500, 0.2360)>
Face 3490
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3590, 0.2445)>
Face 3491
UV Count: 3
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3614, 0.2384)>
  UV <Vector (0.3677, 0.2440)>
Face 3492
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3677, 0.2440)>
  UV <Vector (0.3614, 0.2384)>
Face 3493
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3727, 0.2393)>
  UV <Vector (0.3764, 0.2445)>
Face 3494
UV Count: 3
  UV <Vector (0.3798, 0.2395)>
  UV <Vector (0.3764, 0.2445)>
  UV <Vector (0.3727, 0.2393)>
Face 3495
UV Count: 3
  UV <Vector (0.9647, 0.6634)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9594, 0.6620)>
Face 3496
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
  UV <Vector (0.9518, 0.6695)>
  UV <Vector (0.9543, 0.6674)>
Face 3497
UV Count: 3
  UV <Vector (0.9543, 0.6674)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9589, 0.6712)>
Face 3498
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9518, 0.6695)>
Face 3499
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9480, 0.6735)>
  UV <Vector (0.9490, 0.6723)>
Face 3500
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9502, 0.6767)>
  UV <Vector (0.9468, 0.6757)>
Face 3501
UV Count: 3
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9502, 0.6767)>
  UV <Vector (0.9483, 0.6802)>
Face 3502
UV Count: 3
  UV <Vector (0.9450, 0.6786)>
  UV <Vector (0.9483, 0.6802)>
  UV <Vector (0.9434, 0.6810)>
Face 3503
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9469, 0.6839)>
  UV <Vector (0.9426, 0.6833)>
Face 3504
UV Count: 3
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9469, 0.6839)>
  UV <Vector (0.9459, 0.6881)>
Face 3505
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9459, 0.6881)>
  UV <Vector (0.9415, 0.6895)>
Face 3506
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9412, 0.6920)>
Face 3507
UV Count: 3
  UV <Vector (0.9409, 0.6939)>
  UV <Vector (0.9450, 0.6923)>
  UV <Vector (0.9441, 0.6968)>
Face 3508
UV Count: 3
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9409, 0.6939)>
Face 3509
UV Count: 3
  UV <Vector (0.9405, 0.6976)>
  UV <Vector (0.9435, 0.7004)>
  UV <Vector (0.9404, 0.6995)>
Face 3510
UV Count: 3
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9435, 0.7004)>
  UV <Vector (0.9440, 0.7065)>
Face 3511
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9402, 0.7039)>
  UV <Vector (0.9404, 0.7017)>
Face 3512
UV Count: 3
  UV <Vector (0.9425, 0.7077)>
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9440, 0.7065)>
Face 3513
UV Count: 3
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9389, 0.7144)>
Face 3514
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9425, 0.7077)>
Face 3515
UV Count: 3
  UV <Vector (0.9422, 0.7135)>
  UV <Vector (0.9378, 0.7184)>
  UV <Vector (0.9389, 0.7144)>
Face 3516
UV Count: 3
  UV <Vector (0.3224, 0.2174)>
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3241, 0.2208)>
Face 3517
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3258, 0.2238)>
  UV <Vector (0.3241, 0.2208)>
Face 3518
UV Count: 3
  UV <Vector (0.3277, 0.2264)>
  UV <Vector (0.3317, 0.2278)>
  UV <Vector (0.3305, 0.2300)>
Face 3519
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3322, 0.2324)>
Face 3520
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3352, 0.2352)>
Face 3521
UV Count: 3
  UV <Vector (0.3351, 0.2297)>
  UV <Vector (0.3374, 0.2366)>
  UV <Vector (0.3352, 0.2352)>
Face 3522
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
  UV <Vector (0.3317, 0.2278)>
  UV <Vector (0.3275, 0.2214)>
Face 3523
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3356, 0.2229)>
Face 3524
UV Count: 3
  UV <Vector (0.3254, 0.2131)>
  UV <Vector (0.3249, 0.2088)>
  UV <Vector (0.3356, 0.2229)>
Face 3525
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9502, 0.6767)>
Face 3526
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9483, 0.6802)>
  UV <Vector (0.9502, 0.6767)>
Face 3527
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9459, 0.6881)>
  UV <Vector (0.9469, 0.6839)>
Face 3528
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9441, 0.6968)>
  UV <Vector (0.9450, 0.6923)>
Face 3529
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9440, 0.7065)>
  UV <Vector (0.9435, 0.7004)>
Face 3530
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
  UV <Vector (0.9524, 0.6829)>
  UV <Vector (0.9549, 0.7044)>
Face 3531
UV Count: 3
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9493, 0.6989)>
Face 3532
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9440, 0.7065)>
Face 3533
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3100, 0.2356)>
  UV <Vector (0.3091, 0.2325)>
Face 3534
UV Count: 3
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3190, 0.2279)>
Face 3535
UV Count: 3
  UV <Vector (0.3190, 0.2279)>
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3183, 0.2249)>
Face 3536
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3087, 0.2235)>
  UV <Vector (0.3179, 0.2216)>
Face 3537
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9225, 0.7183)>
  UV <Vector (0.9224, 0.7139)>
Face 3538
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9224, 0.7139)>
  UV <Vector (0.9220, 0.7112)>
Face 3539
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9217, 0.7089)>
  UV <Vector (0.9322, 0.7062)>
Face 3540
UV Count: 3
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9217, 0.7089)>
Face 3541
UV Count: 3
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9207, 0.7051)>
Face 3542
UV Count: 3
  UV <Vector (0.9307, 0.6989)>
  UV <Vector (0.9207, 0.7051)>
  UV <Vector (0.9200, 0.7036)>
Face 3543
UV Count: 3
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9200, 0.7036)>
  UV <Vector (0.9169, 0.7019)>
Face 3544
UV Count: 3
  UV <Vector (0.9159, 0.7003)>
  UV <Vector (0.9258, 0.6962)>
  UV <Vector (0.9169, 0.7019)>
Face 3545
UV Count: 3
  UV <Vector (0.3106, 0.2400)>
  UV <Vector (0.3199, 0.2429)>
  UV <Vector (0.3085, 0.2427)>
Face 3546
UV Count: 3
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3106, 0.2400)>
  UV <Vector (0.3104, 0.2383)>
Face 3547
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3104, 0.2383)>
  UV <Vector (0.3100, 0.2356)>
Face 3548
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3043, 0.2356)>
  UV <Vector (0.3038, 0.2328)>
Face 3549
UV Count: 3
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.3066, 0.2300)>
Face 3550
UV Count: 3
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.3065, 0.2272)>
Face 3551
UV Count: 3
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3038, 0.2245)>
  UV <Vector (0.3065, 0.2239)>
Face 3552
UV Count: 3
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9204, 0.7188)>
  UV <Vector (0.9176, 0.7192)>
Face 3553
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9170, 0.7128)>
Face 3554
UV Count: 3
  UV <Vector (0.9197, 0.7119)>
  UV <Vector (0.9168, 0.7105)>
  UV <Vector (0.9195, 0.7096)>
Face 3555
UV Count: 3
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9195, 0.7096)>
  UV <Vector (0.9168, 0.7105)>
Face 3556
UV Count: 3
  UV <Vector (0.9185, 0.7060)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9157, 0.7070)>
Face 3557
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9157, 0.7070)>
  UV <Vector (0.9150, 0.7055)>
Face 3558
UV Count: 3
  UV <Vector (0.9150, 0.7055)>
  UV <Vector (0.9149, 0.7026)>
  UV <Vector (0.9177, 0.7045)>
Face 3559
UV Count: 3
  UV <Vector (0.9112, 0.7015)>
  UV <Vector (0.9149, 0.7026)>
  UV <Vector (0.9124, 0.7034)>
Face 3560
UV Count: 3
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3060, 0.2426)>
  UV <Vector (0.3030, 0.2423)>
Face 3561
UV Count: 3
  UV <Vector (0.3077, 0.2382)>
  UV <Vector (0.3044, 0.2397)>
  UV <Vector (0.3044, 0.2381)>
Face 3562
UV Count: 3
  UV <Vector (0.3074, 0.2356)>
  UV <Vector (0.3044, 0.2381)>
  UV <Vector (0.3043, 0.2356)>
Face 3563
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3074, 0.2356)>
  UV <Vector (0.3068, 0.2327)>
Face 3564
UV Count: 3
  UV <Vector (0.3100, 0.2356)>
  UV <Vector (0.3077, 0.2382)>
  UV <Vector (0.3074, 0.2356)>
Face 3565
UV Count: 3
  UV <Vector (0.3104, 0.2383)>
  UV <Vector (0.3079, 0.2399)>
  UV <Vector (0.3077, 0.2382)>
Face 3566
UV Count: 3
  UV <Vector (0.3079, 0.2399)>
  UV <Vector (0.3085, 0.2427)>
  UV <Vector (0.3060, 0.2426)>
Face 3567
UV Count: 3
  UV <Vector (0.9139, 0.7007)>
  UV <Vector (0.9169, 0.7019)>
  UV <Vector (0.9149, 0.7026)>
Face 3568
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9169, 0.7019)>
  UV <Vector (0.9200, 0.7036)>
Face 3569
UV Count: 3
  UV <Vector (0.9200, 0.7036)>
  UV <Vector (0.9185, 0.7060)>
  UV <Vector (0.9177, 0.7045)>
Face 3570
UV Count: 3
  UV <Vector (0.9207, 0.7051)>
  UV <Vector (0.9191, 0.7076)>
  UV <Vector (0.9185, 0.7060)>
Face 3571
UV Count: 3
  UV <Vector (0.9191, 0.7076)>
  UV <Vector (0.9217, 0.7089)>
  UV <Vector (0.9195, 0.7096)>
Face 3572
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9195, 0.7096)>
  UV <Vector (0.9217, 0.7089)>
Face 3573
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9202, 0.7143)>
  UV <Vector (0.9197, 0.7119)>
Face 3574
UV Count: 3
  UV <Vector (0.9202, 0.7143)>
  UV <Vector (0.9225, 0.7183)>
  UV <Vector (0.9204, 0.7188)>
Face 3575
UV Count: 3
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3065, 0.2239)>
  UV <Vector (0.3087, 0.2235)>
Face 3576
UV Count: 3
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3087, 0.2268)>
Face 3577
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3089, 0.2297)>
Face 3578
UV Count: 3
  UV <Vector (0.3266, 0.2566)>
  UV <Vector (0.3344, 0.2536)>
  UV <Vector (0.3285, 0.2595)>
Face 3579
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3266, 0.2566)>
  UV <Vector (0.3240, 0.2547)>
Face 3580
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3240, 0.2442)>
Face 3581
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3199, 0.2429)>
Face 3582
UV Count: 3
  UV <Vector (0.3160, 0.2430)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3146, 0.2498)>
Face 3583
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9202, 0.6934)>
  UV <Vector (0.9201, 0.6910)>
Face 3584
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9203, 0.6884)>
  UV <Vector (0.9283, 0.6886)>
Face 3585
UV Count: 3
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9283, 0.6886)>
  UV <Vector (0.9203, 0.6884)>
Face 3586
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9199, 0.6840)>
Face 3587
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9197, 0.6811)>
  UV <Vector (0.9275, 0.6798)>
Face 3588
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9197, 0.6811)>
  UV <Vector (0.9186, 0.6781)>
Face 3589
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
  UV <Vector (0.3337, 0.2659)>
  UV <Vector (0.3318, 0.2634)>
Face 3590
UV Count: 3
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3303, 0.2619)>
Face 3591
UV Count: 3
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3303, 0.2619)>
Face 3592
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3256, 0.2625)>
Face 3593
UV Count: 3
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3273, 0.2649)>
Face 3594
UV Count: 3
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3273, 0.2649)>
Face 3595
UV Count: 3
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3308, 0.2686)>
  UV <Vector (0.3288, 0.2664)>
Face 3596
UV Count: 3
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9186, 0.6781)>
  UV <Vector (0.9197, 0.6811)>
Face 3597
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9197, 0.6811)>
Face 3598
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9160, 0.6842)>
Face 3599
UV Count: 3
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9203, 0.6884)>
  UV <Vector (0.9164, 0.6888)>
Face 3600
UV Count: 3
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9164, 0.6888)>
  UV <Vector (0.9203, 0.6884)>
Face 3601
UV Count: 3
  UV <Vector (0.9165, 0.6942)>
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9202, 0.6934)>
Face 3602
UV Count: 3
  UV <Vector (0.3146, 0.2498)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3130, 0.2527)>
Face 3603
UV Count: 3
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3178, 0.2500)>
Face 3604
UV Count: 3
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3208, 0.2518)>
Face 3605
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3266, 0.2566)>
Face 3606
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3232, 0.2651)>
Face 3607
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3240, 0.2598)>
Face 3608
UV Count: 3
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3186, 0.2553)>
Face 3609
UV Count: 3
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3160, 0.2534)>
Face 3610
UV Count: 3
  UV <Vector (0.3130, 0.2527)>
  UV <Vector (0.3142, 0.2562)>
  UV <Vector (0.3114, 0.2553)>
Face 3611
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9165, 0.6942)>
Face 3612
UV Count: 3
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9132, 0.6892)>
  UV <Vector (0.9164, 0.6888)>
Face 3613
UV Count: 3
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9164, 0.6888)>
  UV <Vector (0.9132, 0.6892)>
Face 3614
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9127, 0.6844)>
Face 3615
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9157, 0.6813)>
Face 3616
UV Count: 3
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9148, 0.6783)>
  UV <Vector (0.9157, 0.6813)>
Face 3617
UV Count: 3
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3281, 0.2711)>
  UV <Vector (0.3261, 0.2688)>
Face 3618
UV Count: 3
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3261, 0.2688)>
  UV <Vector (0.3247, 0.2673)>
Face 3619
UV Count: 3
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3247, 0.2673)>
Face 3620
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3472, 0.2654)>
Face 3621
UV Count: 3
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3437, 0.2663)>
Face 3622
UV Count: 3
  UV <Vector (0.3394, 0.2612)>
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3404, 0.2680)>
Face 3623
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9287, 0.6781)>
Face 3624
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9255, 0.6710)>
Face 3625
UV Count: 3
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9255, 0.6710)>
Face 3626
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9282, 0.6676)>
Face 3627
UV Count: 3
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9282, 0.6676)>
Face 3628
UV Count: 3
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9296, 0.6657)>
Face 3629
UV Count: 3
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9311, 0.6637)>
Face 3630
UV Count: 3
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3609, 0.2671)>
  UV <Vector (0.3582, 0.2665)>
Face 3631
UV Count: 3
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3537, 0.2656)>
Face 3632
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3507, 0.2650)>
Face 3633
UV Count: 3
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3470, 0.2687)>
Face 3634
UV Count: 3
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3438, 0.2696)>
Face 3635
UV Count: 3
  UV <Vector (0.3404, 0.2680)>
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3407, 0.2708)>
Face 3636
UV Count: 3
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9212, 0.6714)>
  UV <Vector (0.9238, 0.6730)>
Face 3637
UV Count: 3
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9238, 0.6730)>
  UV <Vector (0.9212, 0.6714)>
Face 3638
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9255, 0.6710)>
  UV <Vector (0.9229, 0.6693)>
Face 3639
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9282, 0.6676)>
  UV <Vector (0.9271, 0.6697)>
Face 3640
UV Count: 3
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9282, 0.6676)>
  UV <Vector (0.9257, 0.6660)>
Face 3641
UV Count: 3
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9271, 0.6641)>
Face 3642
UV Count: 3
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9285, 0.6621)>
Face 3643
UV Count: 3
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3603, 0.2697)>
  UV <Vector (0.3576, 0.2694)>
Face 3644
UV Count: 3
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3532, 0.2688)>
Face 3645
UV Count: 3
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3504, 0.2683)>
Face 3646
UV Count: 3
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3470, 0.2720)>
Face 3647
UV Count: 3
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3470, 0.2720)>
  UV <Vector (0.3439, 0.2728)>
Face 3648
UV Count: 3
  UV <Vector (0.3407, 0.2708)>
  UV <Vector (0.3439, 0.2728)>
  UV <Vector (0.3409, 0.2737)>
Face 3649
UV Count: 3
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9185, 0.6697)>
  UV <Vector (0.9212, 0.6714)>
Face 3650
UV Count: 3
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9212, 0.6714)>
  UV <Vector (0.9185, 0.6697)>
Face 3651
UV Count: 3
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9203, 0.6678)>
Face 3652
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9232, 0.6644)>
  UV <Vector (0.9257, 0.6660)>
Face 3653
UV Count: 3
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9257, 0.6660)>
  UV <Vector (0.9232, 0.6644)>
Face 3654
UV Count: 3
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9246, 0.6625)>
Face 3655
UV Count: 3
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9260, 0.6605)>
Face 3656
UV Count: 3
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3599, 0.2727)>
  UV <Vector (0.3572, 0.2725)>
Face 3657
UV Count: 3
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3572, 0.2725)>
  UV <Vector (0.3529, 0.2720)>
Face 3658
UV Count: 3
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3529, 0.2720)>
Face 3659
UV Count: 3
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3294, 0.6989)>
  UV <Vector (0.3361, 0.7036)>
Face 3660
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0671, 0.0397)>
Face 3661
UV Count: 3
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0469, 0.0473)>
  UV <Vector (0.0391, 0.0358)>
Face 3662
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0391, 0.0358)>
  UV <Vector (0.0469, 0.0473)>
Face 3663
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0338, 0.0368)>
  UV <Vector (0.0357, 0.0498)>
Face 3664
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0280, 0.0376)>
  UV <Vector (0.0267, 0.0492)>
Face 3665
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0060, 0.0353)>
  UV <Vector (0.0213, 0.0374)>
Face 3666
UV Count: 3
  UV <Vector (0.1405, 0.0006)>
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1334, 0.0070)>
Face 3667
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1276, 0.0119)>
  UV <Vector (0.1334, 0.0070)>
Face 3668
UV Count: 3
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8335, 0.6299)>
  UV <Vector (0.8323, 0.6426)>
Face 3669
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8234, 0.6408)>
  UV <Vector (0.8220, 0.6273)>
Face 3670
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.8099, 0.6284)>
Face 3671
UV Count: 3
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0671, 0.0397)>
Face 3672
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0718, 0.0288)>
  UV <Vector (0.0831, 0.0273)>
Face 3673
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0831, 0.0273)>
  UV <Vector (0.0928, 0.0252)>
Face 3674
UV Count: 3
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.0971, 0.0240)>
Face 3675
UV Count: 3
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.1111, 0.0200)>
Face 3676
UV Count: 3
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8514, 0.6410)>
  UV <Vector (0.8459, 0.6509)>
Face 3677
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8459, 0.6509)>
  UV <Vector (0.8514, 0.6410)>
Face 3678
UV Count: 3
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8622, 0.6612)>
Face 3679
UV Count: 3
  UV <Vector (0.8622, 0.6612)>
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8654, 0.6637)>
Face 3680
UV Count: 3
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7815, 0.6921)>
  UV <Vector (0.7822, 0.6898)>
Face 3681
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7822, 0.6898)>
  UV <Vector (0.7836, 0.6834)>
Face 3682
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7965, 0.6762)>
Face 3683
UV Count: 3
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7889, 0.6667)>
Face 3684
UV Count: 3
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7889, 0.6667)>
  UV <Vector (0.7921, 0.6574)>
Face 3685
UV Count: 3
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7949, 0.6478)>
Face 3686
UV Count: 3
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.8020, 0.6335)>
Face 3687
UV Count: 3
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7721, 0.6275)>
Face 3688
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7835, 0.6421)>
Face 3689
UV Count: 3
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7771, 0.6507)>
Face 3690
UV Count: 3
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7705, 0.6692)>
Face 3691
UV Count: 3
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7687, 0.6787)>
Face 3692
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7687, 0.6787)>
Face 3693
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7674, 0.6895)>
  UV <Vector (0.7543, 0.6901)>
Face 3694
UV Count: 3
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8748, 0.6402)>
Face 3695
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8748, 0.6402)>
Face 3696
UV Count: 3
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8732, 0.6248)>
  UV <Vector (0.8692, 0.6347)>
Face 3697
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8584, 0.6270)>
Face 3698
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8405, 0.6029)>
  UV <Vector (0.8350, 0.6127)>
Face 3699
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.7931, 0.6191)>
Face 3700
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8081, 0.5918)>
Face 3701
UV Count: 3
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7550, 0.6235)>
Face 3702
UV Count: 3
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7530, 0.6422)>
Face 3703
UV Count: 3
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7507, 0.6528)>
Face 3704
UV Count: 3
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7492, 0.6630)>
Face 3705
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7463, 0.6742)>
Face 3706
UV Count: 3
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7463, 0.6742)>
Face 3707
UV Count: 3
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7340, 0.6850)>
Face 3708
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.8897, 0.6215)>
Face 3709
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8788, 0.6152)>
Face 3710
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8688, 0.6076)>
Face 3711
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8688, 0.6076)>
Face 3712
UV Count: 3
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8555, 0.5807)>
  UV <Vector (0.8474, 0.5915)>
Face 3713
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7421, 0.6060)>
  UV <Vector (0.7404, 0.5831)>
Face 3714
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7404, 0.5831)>
Face 3715
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7549, 0.5754)>
Face 3716
UV Count: 3
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7581, 0.5409)>
  UV <Vector (0.7686, 0.5338)>
Face 3717
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8440, 0.5693)>
  UV <Vector (0.8359, 0.5803)>
Face 3718
UV Count: 3
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8182, 0.5630)>
Face 3719
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.8092, 0.5445)>
Face 3720
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7937, 0.5348)>
  UV <Vector (0.7923, 0.5413)>
Face 3721
UV Count: 3
  UV <Vector (0.7718, 0.5320)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7703, 0.5328)>
Face 3722
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8199, 0.6002)>
Face 3723
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8110, 0.5771)>
  UV <Vector (0.8091, 0.5758)>
Face 3724
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.8024, 0.5586)>
Face 3725
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7840, 0.5559)>
Face 3726
UV Count: 3
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7778, 0.5570)>
  UV <Vector (0.7756, 0.5482)>
Face 3727
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7740, 0.5482)>
Face 3728
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7708, 0.5797)>
Face 3729
UV Count: 3
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7708, 0.5871)>
Face 3730
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7649, 0.5878)>
Face 3731
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7716, 0.6101)>
Face 3732
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7786, 0.5976)>
Face 3733
UV Count: 3
  UV <Vector (0.8110, 0.5771)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8091, 0.5758)>
Face 3734
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8131, 0.5785)>
Face 3735
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7980, 0.5652)>
Face 3736
UV Count: 3
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7819, 0.5760)>
  UV <Vector (0.7847, 0.5849)>
Face 3737
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7853, 0.5749)>
Face 3738
UV Count: 3
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7971, 0.5907)>
Face 3739
UV Count: 3
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7080, 0.7867)>
  UV <Vector (0.7075, 0.7635)>
Face 3740
UV Count: 3
  UV <Vector (0.7118, 0.7468)>
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7075, 0.7635)>
Face 3741
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8773, 0.5959)>
  UV <Vector (0.8745, 0.6005)>
Face 3742
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8900, 0.6044)>
  UV <Vector (0.8873, 0.6090)>
Face 3743
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8983, 0.6097)>
  UV <Vector (0.8953, 0.6148)>
Face 3744
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9007, 0.6189)>
Face 3745
UV Count: 3
  UV <Vector (0.7276, 0.6824)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7340, 0.6850)>
Face 3746
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7285, 0.6784)>
  UV <Vector (0.7302, 0.6713)>
Face 3747
UV Count: 3
  UV <Vector (0.7335, 0.6593)>
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7302, 0.6713)>
Face 3748
UV Count: 3
  UV <Vector (0.7358, 0.6509)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7335, 0.6593)>
Face 3749
UV Count: 3
  UV <Vector (0.7386, 0.6393)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7358, 0.6509)>
Face 3750
UV Count: 3
  UV <Vector (0.7175, 0.7277)>
  UV <Vector (0.7458, 0.7318)>
  UV <Vector (0.7453, 0.7351)>
Face 3751
UV Count: 3
  UV <Vector (0.7453, 0.7351)>
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7175, 0.7277)>
Face 3752
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7221, 0.7103)>
  UV <Vector (0.7249, 0.7017)>
Face 3753
UV Count: 3
  UV <Vector (0.7328, 0.6922)>
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7249, 0.7017)>
Face 3754
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7521, 0.6939)>
  UV <Vector (0.7544, 0.7030)>
Face 3755
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7432, 0.6891)>
  UV <Vector (0.7472, 0.6896)>
Face 3756
UV Count: 3
  UV <Vector (0.7544, 0.7030)>
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7395, 0.6991)>
Face 3757
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7458, 0.7318)>
  UV <Vector (0.7197, 0.7225)>
Face 3758
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7249, 0.7017)>
Face 3759
UV Count: 3
  UV <Vector (0.7035, 0.7969)>
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7041, 0.8075)>
Face 3760
UV Count: 3
  UV <Vector (0.7184, 0.8372)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7198, 0.8373)>
Face 3761
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7352, 0.8268)>
  UV <Vector (0.7254, 0.8373)>
Face 3762
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7424, 0.8052)>
  UV <Vector (0.7410, 0.8105)>
Face 3763
UV Count: 3
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7119, 0.7897)>
Face 3764
UV Count: 3
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7184, 0.8021)>
  UV <Vector (0.7119, 0.7897)>
Face 3765
UV Count: 3
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7188, 0.8161)>
  UV <Vector (0.7204, 0.8165)>
Face 3766
UV Count: 3
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7721, 0.6275)>
Face 3767
UV Count: 3
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7661, 0.6470)>
Face 3768
UV Count: 3
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7628, 0.6563)>
Face 3769
UV Count: 3
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7604, 0.6661)>
Face 3770
UV Count: 3
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7579, 0.6768)>
Face 3771
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7579, 0.6768)>
Face 3772
UV Count: 3
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7543, 0.6901)>
Face 3773
UV Count: 3
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8808, 0.6311)>
Face 3774
UV Count: 3
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8732, 0.6248)>
Face 3775
UV Count: 3
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8732, 0.6248)>
Face 3776
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8688, 0.6076)>
  UV <Vector (0.8635, 0.6174)>
Face 3777
UV Count: 3
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8474, 0.5915)>
  UV <Vector (0.8405, 0.6029)>
Face 3778
UV Count: 3
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8279, 0.5905)>
Face 3779
UV Count: 3
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8182, 0.5630)>
Face 3780
UV Count: 3
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.8059, 0.5513)>
Face 3781
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.7906, 0.5489)>
Face 3782
UV Count: 3
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7756, 0.5482)>
  UV <Vector (0.7726, 0.5387)>
Face 3783
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7708, 0.5392)>
Face 3784
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7638, 0.5676)>
Face 3785
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7649, 0.5878)>
Face 3786
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7566, 0.6101)>
Face 3787
UV Count: 3
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7716, 0.6101)>
  UV <Vector (0.7742, 0.6157)>
Face 3788
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8345, 0.6228)>
  UV <Vector (0.8335, 0.6299)>
Face 3789
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8211, 0.6188)>
Face 3790
UV Count: 3
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8020, 0.6335)>
Face 3791
UV Count: 3
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7975, 0.6257)>
Face 3792
UV Count: 3
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7890, 0.6447)>
Face 3793
UV Count: 3
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7852, 0.6537)>
Face 3794
UV Count: 3
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7889, 0.6667)>
Face 3795
UV Count: 3
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7862, 0.6740)>
Face 3796
UV Count: 3
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7822, 0.6898)>
Face 3797
UV Count: 3
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7822, 0.6898)>
  UV <Vector (0.7815, 0.6921)>
Face 3798
UV Count: 3
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8700, 0.6556)>
Face 3799
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8665, 0.6524)>
Face 3800
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8514, 0.6410)>
  UV <Vector (0.8545, 0.6339)>
Face 3801
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8545, 0.6339)>
  UV <Vector (0.8514, 0.6410)>
Face 3802
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8323, 0.6426)>
  UV <Vector (0.8335, 0.6299)>
Face 3803
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8335, 0.6299)>
  UV <Vector (0.8345, 0.6228)>
Face 3804
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8350, 0.6127)>
  UV <Vector (0.8405, 0.6029)>
Face 3805
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8405, 0.6029)>
  UV <Vector (0.8474, 0.5915)>
Face 3806
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8474, 0.5915)>
  UV <Vector (0.8555, 0.5807)>
Face 3807
UV Count: 3
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7377, 0.7485)>
  UV <Vector (0.7118, 0.7468)>
Face 3808
UV Count: 3
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7544, 0.6339)>
Face 3809
UV Count: 3
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7721, 0.6275)>
  UV <Vector (0.7697, 0.6381)>
Face 3810
UV Count: 3
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7835, 0.6421)>
Face 3811
UV Count: 3
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.7949, 0.6478)>
Face 3812
UV Count: 3
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7980, 0.6411)>
Face 3813
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0971, 0.0240)>
  UV <Vector (0.0979, 0.0258)>
Face 3814
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.1177, 0.0650)>
Face 3815
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1303, 0.1066)>
Face 3816
UV Count: 3
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1460, 0.1459)>
Face 3817
UV Count: 3
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1591, 0.1851)>
Face 3818
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1639, 0.1830)>
  UV <Vector (0.1671, 0.2068)>
Face 3819
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1708, 0.2156)>
Face 3820
UV Count: 3
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1738, 0.2226)>
Face 3821
UV Count: 3
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1786, 0.2331)>
Face 3822
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1786, 0.2331)>
Face 3823
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1903, 0.2642)>
Face 3824
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1903, 0.2642)>
  UV <Vector (0.1984, 0.2819)>
Face 3825
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1984, 0.2819)>
  UV <Vector (0.2091, 0.3019)>
Face 3826
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2272, 0.3381)>
  UV <Vector (0.2187, 0.3423)>
Face 3827
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2187, 0.3423)>
  UV <Vector (0.2272, 0.3381)>
Face 3828
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2562, 0.3928)>
  UV <Vector (0.2459, 0.3980)>
Face 3829
UV Count: 3
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2562, 0.3928)>
Face 3830
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2682, 0.4166)>
Face 3831
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2813, 0.4448)>
  UV <Vector (0.2716, 0.4502)>
Face 3832
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2813, 0.4448)>
  UV <Vector (0.2870, 0.4554)>
Face 3833
UV Count: 3
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2870, 0.4554)>
  UV <Vector (0.2909, 0.4588)>
Face 3834
UV Count: 3
  UV <Vector (0.2840, 0.4683)>
  UV <Vector (0.2909, 0.4588)>
  UV <Vector (0.2947, 0.4699)>
Face 3835
UV Count: 3
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0489, 0.7606)>
Face 3836
UV Count: 3
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.0883, 0.7639)>
Face 3837
UV Count: 3
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1275, 0.7643)>
Face 3838
UV Count: 3
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1275, 0.7643)>
Face 3839
UV Count: 3
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.1999, 0.7617)>
Face 3840
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2356, 0.7581)>
Face 3841
UV Count: 3
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2612, 0.7420)>
  UV <Vector (0.2688, 0.7534)>
Face 3842
UV Count: 3
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2688, 0.7534)>
  UV <Vector (0.2612, 0.7420)>
Face 3843
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8345, 0.6228)>
  UV <Vector (0.8350, 0.6127)>
Face 3844
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8350, 0.6127)>
  UV <Vector (0.8345, 0.6228)>
Face 3845
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8168, 0.6007)>
Face 3846
UV Count: 3
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.7975, 0.6257)>
Face 3847
UV Count: 3
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.7930, 0.6357)>
Face 3848
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7890, 0.6447)>
Face 3849
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7771, 0.6507)>
Face 3850
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7731, 0.6601)>
Face 3851
UV Count: 3
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7811, 0.6638)>
  UV <Vector (0.7788, 0.6720)>
Face 3852
UV Count: 3
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7762, 0.6811)>
Face 3853
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7747, 0.6875)>
Face 3854
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7674, 0.6895)>
Face 3855
UV Count: 3
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8742, 0.6491)>
Face 3856
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8748, 0.6402)>
  UV <Vector (0.8703, 0.6454)>
Face 3857
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8545, 0.6339)>
  UV <Vector (0.8584, 0.6270)>
Face 3858
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8545, 0.6339)>
Face 3859
UV Count: 3
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7592, 0.5575)>
Face 3860
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7060, 0.8191)>
  UV <Vector (0.7161, 0.8091)>
Face 3861
UV Count: 3
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7188, 0.8161)>
  UV <Vector (0.7183, 0.8095)>
Face 3862
UV Count: 3
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7397, 0.8156)>
  UV <Vector (0.7352, 0.8268)>
Face 3863
UV Count: 3
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.8047, 0.5414)>
  UV <Vector (0.8016, 0.5474)>
Face 3864
UV Count: 3
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.7984, 0.5543)>
Face 3865
UV Count: 3
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7984, 0.5543)>
  UV <Vector (0.7944, 0.5602)>
Face 3866
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7944, 0.5602)>
Face 3867
UV Count: 3
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7808, 0.5673)>
  UV <Vector (0.7778, 0.5570)>
Face 3868
UV Count: 3
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7791, 0.5677)>
Face 3869
UV Count: 3
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7685, 0.5642)>
Face 3870
UV Count: 3
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7641, 0.5617)>
Face 3871
UV Count: 3
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7564, 0.5684)>
Face 3872
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7041, 0.8075)>
  UV <Vector (0.7161, 0.8011)>
Face 3873
UV Count: 3
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7183, 0.8095)>
  UV <Vector (0.7184, 0.8021)>
Face 3874
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7410, 0.8105)>
  UV <Vector (0.7397, 0.8156)>
Face 3875
UV Count: 3
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.8092, 0.5445)>
  UV <Vector (0.8059, 0.5513)>
Face 3876
UV Count: 3
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.7984, 0.5543)>
  UV <Vector (0.8016, 0.5474)>
Face 3877
UV Count: 3
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7944, 0.5602)>
  UV <Vector (0.7984, 0.5543)>
Face 3878
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.7913, 0.5726)>
Face 3879
UV Count: 3
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7808, 0.5673)>
Face 3880
UV Count: 3
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7819, 0.5760)>
Face 3881
UV Count: 3
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7699, 0.5704)>
Face 3882
UV Count: 3
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7638, 0.5676)>
Face 3883
UV Count: 3
  UV <Vector (0.3698, 0.6798)>
  UV <Vector (0.3720, 0.6766)>
  UV <Vector (0.3723, 0.6799)>
Face 3884
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3698, 0.6798)>
Face 3885
UV Count: 3
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3642, 0.6963)>
  UV <Vector (0.3589, 0.7018)>
Face 3886
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3589, 0.7018)>
Face 3887
UV Count: 3
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3334, 0.6964)>
  UV <Vector (0.3380, 0.6991)>
Face 3888
UV Count: 3
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7788, 0.2060)>
  UV <Vector (0.7754, 0.2093)>
Face 3889
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8332, 0.2681)>
Face 3890
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8280, 0.2680)>
Face 3891
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8180, 0.2647)>
Face 3892
UV Count: 3
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8200, 0.2595)>
Face 3893
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8281, 0.2509)>
Face 3894
UV Count: 3
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8147, 0.3036)>
Face 3895
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8118, 0.3042)>
  UV <Vector (0.8095, 0.3048)>
Face 3896
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8095, 0.3048)>
Face 3897
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.7995, 0.3037)>
Face 3898
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8101, 0.3091)>
Face 3899
UV Count: 3
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8156, 0.3094)>
Face 3900
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8165, 0.3125)>
Face 3901
UV Count: 3
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8221, 0.3047)>
Face 3902
UV Count: 3
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8240, 0.3027)>
  UV <Vector (0.8251, 0.3049)>
Face 3903
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8313, 0.2928)>
Face 3904
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8310, 0.2888)>
Face 3905
UV Count: 3
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8157, 0.2887)>
Face 3906
UV Count: 3
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8073, 0.2803)>
Face 3907
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8062, 0.2685)>
Face 3908
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.7995, 0.2595)>
Face 3909
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8069, 0.2521)>
Face 3910
UV Count: 3
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8237, 0.2446)>
Face 3911
UV Count: 3
  UV <Vector (0.8205, 0.2354)>
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8160, 0.2370)>
Face 3912
UV Count: 3
  UV <Vector (0.8023, 0.2450)>
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.8143, 0.2438)>
Face 3913
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.8023, 0.2450)>
Face 3914
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7913, 0.2489)>
Face 3915
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7758, 0.2507)>
Face 3916
UV Count: 3
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7666, 0.2603)>
Face 3917
UV Count: 3
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7607, 0.2712)>
Face 3918
UV Count: 3
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7632, 0.3033)>
  UV <Vector (0.7607, 0.2957)>
Face 3919
UV Count: 3
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7637, 0.3096)>
  UV <Vector (0.7632, 0.3033)>
Face 3920
UV Count: 3
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8169, 0.3177)>
Face 3921
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8092, 0.3173)>
Face 3922
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.7974, 0.3195)>
Face 3923
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7925, 0.2971)>
Face 3924
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.8037, 0.2952)>
Face 3925
UV Count: 3
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8101, 0.2943)>
Face 3926
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8148, 0.2909)>
Face 3927
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8196, 0.2924)>
Face 3928
UV Count: 3
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8302, 0.3003)>
Face 3929
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8297, 0.3141)>
Face 3930
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8169, 0.3177)>
Face 3931
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8311, 0.3057)>
Face 3932
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8373, 0.3165)>
Face 3933
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8070, 0.2990)>
Face 3934
UV Count: 3
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.8052, 0.3068)>
Face 3935
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7957, 0.2998)>
Face 3936
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.7995, 0.3152)>
Face 3937
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8049, 0.3115)>
Face 3938
UV Count: 3
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8165, 0.3125)>
Face 3939
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8224, 0.3095)>
Face 3940
UV Count: 3
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8251, 0.3049)>
Face 3941
UV Count: 3
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8147, 0.3036)>
  UV <Vector (0.8133, 0.3039)>
Face 3942
UV Count: 3
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8240, 0.3027)>
Face 3943
UV Count: 3
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8175, 0.2983)>
Face 3944
UV Count: 3
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8148, 0.2981)>
Face 3945
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8116, 0.2978)>
Face 3946
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8291, 0.2452)>
Face 3947
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8147, 0.2575)>
Face 3948
UV Count: 3
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8196, 0.2490)>
Face 3949
UV Count: 3
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8055, 0.2600)>
Face 3950
UV Count: 3
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8175, 0.2640)>
Face 3951
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8077, 0.2679)>
Face 3952
UV Count: 3
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8098, 0.2782)>
Face 3953
UV Count: 3
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8153, 0.2797)>
Face 3954
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8239, 0.2667)>
Face 3955
UV Count: 3
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8109, 0.2764)>
Face 3956
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8121, 0.2849)>
Face 3957
UV Count: 3
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8332, 0.2681)>
Face 3958
UV Count: 3
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8226, 0.2837)>
Face 3959
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8207, 0.2905)>
Face 3960
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8202, 0.2791)>
Face 3961
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8171, 0.2771)>
Face 3962
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8123, 0.2742)>
Face 3963
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8143, 0.2678)>
Face 3964
UV Count: 3
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8072, 0.2607)>
Face 3965
UV Count: 3
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8107, 0.2623)>
Face 3966
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8202, 0.2506)>
Face 3967
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8268, 0.2487)>
  UV <Vector (0.8305, 0.2473)>
Face 3968
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.7925, 0.2971)>
Face 3969
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7862, 0.2800)>
Face 3970
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7940, 0.2721)>
  UV <Vector (0.7853, 0.2768)>
Face 3971
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8373, 0.2799)>
Face 3972
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2834)>
  UV <Vector (0.8343, 0.2838)>
Face 3973
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8344, 0.2801)>
Face 3974
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8321, 0.2834)>
Face 3975
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8292, 0.2777)>
Face 3976
UV Count: 3
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8315, 0.2732)>
Face 3977
UV Count: 3
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8338, 0.2764)>
Face 3978
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8373, 0.2925)>
  UV <Vector (0.8344, 0.2928)>
Face 3979
UV Count: 3
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8275, 0.2927)>
Face 3980
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8324, 0.2812)>
Face 3981
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8324, 0.2812)>
  UV <Vector (0.8338, 0.2764)>
Face 3982
UV Count: 3
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8338, 0.2868)>
  UV <Vector (0.8373, 0.2865)>
Face 3983
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8312, 0.2864)>
  UV <Vector (0.8338, 0.2868)>
Face 3984
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8277, 0.2858)>
  UV <Vector (0.8312, 0.2864)>
Face 3985
UV Count: 3
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8277, 0.2858)>
Face 3986
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8373, 0.2865)>
  UV <Vector (0.8338, 0.2868)>
Face 3987
UV Count: 3
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8338, 0.2868)>
  UV <Vector (0.8312, 0.2864)>
Face 3988
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8312, 0.2864)>
  UV <Vector (0.8277, 0.2858)>
Face 3989
UV Count: 3
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8277, 0.2858)>
  UV <Vector (0.8226, 0.2837)>
Face 3990
UV Count: 3
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8251, 0.2798)>
Face 3991
UV Count: 3
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8171, 0.2771)>
Face 3992
UV Count: 3
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8123, 0.2742)>
Face 3993
UV Count: 3
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8111, 0.2710)>
Face 3994
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8094, 0.2672)>
Face 3995
UV Count: 3
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8072, 0.2607)>
Face 3996
UV Count: 3
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8198, 0.2497)>
Face 3997
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8268, 0.2487)>
  UV <Vector (0.8259, 0.2476)>
Face 3998
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8024, 0.2901)>
Face 3999
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.8054, 0.2755)>
Face 4000
UV Count: 3
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7925, 0.2971)>
Face 4001
UV Count: 3
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7891, 0.2888)>
Face 4002
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7681, 0.2751)>
Face 4003
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7716, 0.2643)>
Face 4004
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7906, 0.2628)>
Face 4005
UV Count: 3
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7589, 0.2793)>
Face 4006
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7673, 0.2821)>
Face 4007
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.7891, 0.2888)>
Face 4008
UV Count: 3
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7940, 0.2721)>
Face 4009
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8177, 0.2644)>
Face 4010
UV Count: 3
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8102, 0.2690)>
Face 4011
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8102, 0.2690)>
  UV <Vector (0.8086, 0.2701)>
Face 4012
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8073, 0.2710)>
Face 4013
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8041, 0.2725)>
Face 4014
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7676, 0.2885)>
Face 4015
UV Count: 3
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7577, 0.2859)>
Face 4016
UV Count: 3
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.7981, 0.2837)>
Face 4017
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7940, 0.2721)>
Face 4018
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7801, 0.2553)>
Face 4019
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.8023, 0.2450)>
Face 4020
UV Count: 3
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8023, 0.2450)>
Face 4021
UV Count: 3
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8197, 0.2404)>
Face 4022
UV Count: 3
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8148, 0.2949)>
Face 4023
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8148, 0.2981)>
Face 4024
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8133, 0.3039)>
  UV <Vector (0.8118, 0.3042)>
Face 4025
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8121, 0.2849)>
Face 4026
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8207, 0.2905)>
Face 4027
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8275, 0.2927)>
Face 4028
UV Count: 3
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8373, 0.2991)>
  UV <Vector (0.8345, 0.2992)>
Face 4029
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8373, 0.2991)>
Face 4030
UV Count: 3
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8270, 0.3019)>
Face 4031
UV Count: 3
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8240, 0.3027)>
Face 4032
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8240, 0.3027)>
Face 4033
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8275, 0.2927)>
Face 4034
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8344, 0.2928)>
Face 4035
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8302, 0.3003)>
Face 4036
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8373, 0.3359)>
  UV <Vector (0.8298, 0.3359)>
Face 4037
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8298, 0.3359)>
  UV <Vector (0.8373, 0.3359)>
Face 4038
UV Count: 3
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8373, 0.3672)>
  UV <Vector (0.8297, 0.3663)>
Face 4039
UV Count: 3
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8373, 0.3767)>
  UV <Vector (0.8273, 0.3744)>
Face 4040
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7996, 0.4114)>
  UV <Vector (0.7938, 0.4054)>
Face 4041
UV Count: 3
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7829, 0.4213)>
  UV <Vector (0.7772, 0.4146)>
Face 4042
UV Count: 3
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7829, 0.4213)>
  UV <Vector (0.7709, 0.4343)>
Face 4043
UV Count: 3
  UV <Vector (0.7709, 0.4343)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7651, 0.4277)>
Face 4044
UV Count: 3
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7582, 0.4422)>
  UV <Vector (0.7433, 0.4453)>
Face 4045
UV Count: 3
  UV <Vector (0.7269, 0.4442)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7433, 0.4453)>
Face 4046
UV Count: 3
  UV <Vector (0.7161, 0.4402)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7269, 0.4442)>
Face 4047
UV Count: 3
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7161, 0.4402)>
Face 4048
UV Count: 3
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7023, 0.4289)>
Face 4049
UV Count: 3
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.7023, 0.4289)>
  UV <Vector (0.6960, 0.4198)>
Face 4050
UV Count: 3
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.6960, 0.4198)>
  UV <Vector (0.6929, 0.4109)>
Face 4051
UV Count: 3
  UV <Vector (0.6929, 0.4109)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6993, 0.4094)>
Face 4052
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6906, 0.3932)>
  UV <Vector (0.6849, 0.3793)>
Face 4053
UV Count: 3
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6883, 0.3683)>
  UV <Vector (0.6814, 0.3710)>
Face 4054
UV Count: 3
  UV <Vector (0.6749, 0.3462)>
  UV <Vector (0.6831, 0.3514)>
  UV <Vector (0.6760, 0.3529)>
Face 4055
UV Count: 3
  UV <Vector (0.6746, 0.3204)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6749, 0.3462)>
Face 4056
UV Count: 3
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6810, 0.3204)>
  UV <Vector (0.6746, 0.3204)>
Face 4057
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6888, 0.2697)>
  UV <Vector (0.6934, 0.2706)>
Face 4058
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6899, 0.2635)>
  UV <Vector (0.6945, 0.2638)>
Face 4059
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8298, 0.3359)>
Face 4060
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8146, 0.3524)>
Face 4061
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8136, 0.3629)>
Face 4062
UV Count: 3
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8111, 0.3687)>
Face 4063
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.8063, 0.3778)>
Face 4064
UV Count: 3
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.7938, 0.4054)>
Face 4065
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7558, 0.4207)>
Face 4066
UV Count: 3
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7491, 0.4243)>
Face 4067
UV Count: 3
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7398, 0.4273)>
Face 4068
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7277, 0.4283)>
Face 4069
UV Count: 3
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7225, 0.4261)>
Face 4070
UV Count: 3
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7181, 0.4228)>
  UV <Vector (0.7225, 0.4261)>
Face 4071
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7074, 0.4238)>
Face 4072
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7020, 0.4161)>
Face 4073
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.7065, 0.4060)>
Face 4074
UV Count: 3
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.6993, 0.4094)>
Face 4075
UV Count: 3
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6917, 0.3764)>
Face 4076
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6883, 0.3683)>
  UV <Vector (0.6855, 0.3607)>
Face 4077
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6831, 0.3514)>
  UV <Vector (0.6820, 0.3454)>
Face 4078
UV Count: 3
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6810, 0.3204)>
Face 4079
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6810, 0.3204)>
Face 4080
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6944, 0.2937)>
  UV <Vector (0.6869, 0.2928)>
Face 4081
UV Count: 3
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.6934, 0.2706)>
Face 4082
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8062, 0.3325)>
Face 4083
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8013, 0.3474)>
Face 4084
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8013, 0.3474)>
Face 4085
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8111, 0.3687)>
  UV <Vector (0.7990, 0.3611)>
Face 4086
UV Count: 3
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7955, 0.3667)>
Face 4087
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7849, 0.3959)>
Face 4088
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7517, 0.3974)>
Face 4089
UV Count: 3
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7438, 0.4125)>
Face 4090
UV Count: 3
  UV <Vector (0.7379, 0.4161)>
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7398, 0.4273)>
Face 4091
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7379, 0.4161)>
Face 4092
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7225, 0.4261)>
Face 4093
UV Count: 3
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7225, 0.4261)>
  UV <Vector (0.7181, 0.4228)>
Face 4094
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7181, 0.4228)>
Face 4095
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7086, 0.4111)>
Face 4096
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.7161, 0.3991)>
Face 4097
UV Count: 3
  UV <Vector (0.7161, 0.3991)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7215, 0.3869)>
Face 4098
UV Count: 3
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7215, 0.3869)>
Face 4099
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.7031, 0.3630)>
  UV <Vector (0.6951, 0.3667)>
Face 4100
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.6901, 0.3506)>
Face 4101
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.6968, 0.3430)>
Face 4102
UV Count: 3
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6944, 0.2937)>
Face 4103
UV Count: 3
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6944, 0.2937)>
Face 4104
UV Count: 3
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9034, 0.6204)>
  UV <Vector (0.9007, 0.6189)>
Face 4105
UV Count: 3
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9034, 0.6204)>
  UV <Vector (0.9012, 0.6276)>
Face 4106
UV Count: 3
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.9012, 0.6276)>
  UV <Vector (0.8913, 0.6378)>
Face 4107
UV Count: 3
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8913, 0.6378)>
  UV <Vector (0.8808, 0.6460)>
Face 4108
UV Count: 3
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8808, 0.6460)>
  UV <Vector (0.8763, 0.6508)>
Face 4109
UV Count: 3
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8763, 0.6508)>
  UV <Vector (0.8719, 0.6569)>
Face 4110
UV Count: 3
  UV <Vector (0.8654, 0.6637)>
  UV <Vector (0.8719, 0.6569)>
  UV <Vector (0.8668, 0.6649)>
Face 4111
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0338, 0.0368)>
  UV <Vector (0.0364, 0.0364)>
Face 4112
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0411, 0.0483)>
Face 4113
UV Count: 3
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0496, 0.0872)>
Face 4114
UV Count: 3
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0657, 0.1695)>
Face 4115
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0657, 0.1695)>
Face 4116
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0675, 0.2130)>
Face 4117
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0839, 0.2407)>
Face 4118
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0839, 0.2407)>
Face 4119
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0815, 0.2643)>
Face 4120
UV Count: 3
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0894, 0.2631)>
  UV <Vector (0.0926, 0.2763)>
Face 4121
UV Count: 3
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0926, 0.2763)>
Face 4122
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0975, 0.3097)>
Face 4123
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1011, 0.3305)>
Face 4124
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.0925, 0.3319)>
Face 4125
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1012, 0.4069)>
Face 4126
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1033, 0.4344)>
Face 4127
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1139, 0.4332)>
  UV <Vector (0.1175, 0.4521)>
Face 4128
UV Count: 3
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1175, 0.4521)>
  UV <Vector (0.1201, 0.4676)>
Face 4129
UV Count: 3
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1201, 0.4676)>
  UV <Vector (0.1214, 0.4782)>
Face 4130
UV Count: 3
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1214, 0.4782)>
  UV <Vector (0.1218, 0.4911)>
Face 4131
UV Count: 3
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1218, 0.4911)>
Face 4132
UV Count: 3
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.7115, 0.7246)>
  UV <Vector (0.6915, 0.7235)>
Face 4133
UV Count: 3
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.6590, 0.7212)>
Face 4134
UV Count: 3
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6241, 0.7177)>
Face 4135
UV Count: 3
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6241, 0.7177)>
Face 4136
UV Count: 3
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.5869, 0.7181)>
Face 4137
UV Count: 3
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5499, 0.7097)>
  UV <Vector (0.5515, 0.7188)>
Face 4138
UV Count: 3
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5179, 0.7199)>
Face 4139
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4897, 0.7199)>
Face 4140
UV Count: 3
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4526, 0.7193)>
  UV <Vector (0.4535, 0.7077)>
Face 4141
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4384, 0.7055)>
Face 4142
UV Count: 3
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4363, 0.7183)>
  UV <Vector (0.4173, 0.7177)>
Face 4143
UV Count: 3
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.3979, 0.7156)>
Face 4144
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3979, 0.7156)>
  UV <Vector (0.3796, 0.7111)>
Face 4145
UV Count: 3
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3691, 0.7015)>
  UV <Vector (0.3642, 0.6963)>
Face 4146
UV Count: 3
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3642, 0.6963)>
  UV <Vector (0.3633, 0.6951)>
Face 4147
UV Count: 3
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.7178, 0.2619)>
Face 4148
UV Count: 3
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7573, 0.3256)>
Face 4149
UV Count: 3
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7485, 0.3269)>
Face 4150
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7423, 0.3229)>
Face 4151
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7398, 0.3185)>
  UV <Vector (0.7377, 0.3215)>
Face 4152
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7393, 0.3077)>
Face 4153
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7455, 0.2882)>
Face 4154
UV Count: 3
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7589, 0.2793)>
Face 4155
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7547, 0.2908)>
Face 4156
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7492, 0.2948)>
Face 4157
UV Count: 3
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7450, 0.3003)>
Face 4158
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7442, 0.3112)>
Face 4159
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7418, 0.3148)>
Face 4160
UV Count: 3
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7451, 0.3225)>
Face 4161
UV Count: 3
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7501, 0.3237)>
Face 4162
UV Count: 3
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7546, 0.3237)>
Face 4163
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7578, 0.3203)>
Face 4164
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7632, 0.3033)>
Face 4165
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7607, 0.2957)>
  UV <Vector (0.7547, 0.2908)>
Face 4166
UV Count: 3
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7547, 0.2908)>
Face 4167
UV Count: 3
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7429, 0.3069)>
Face 4168
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7418, 0.3148)>
Face 4169
UV Count: 3
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7398, 0.3185)>
  UV <Vector (0.7385, 0.3131)>
Face 4170
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7489, 0.3254)>
Face 4171
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7573, 0.3256)>
Face 4172
UV Count: 3
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7557, 0.3254)>
Face 4173
UV Count: 3
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7398, 0.3185)>
Face 4174
UV Count: 3
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7398, 0.3185)>
Face 4175
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7427, 0.3194)>
Face 4176
UV Count: 3
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7448, 0.3072)>
Face 4177
UV Count: 3
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7429, 0.3069)>
  UV <Vector (0.7419, 0.3112)>
Face 4178
UV Count: 3
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7393, 0.3077)>
Face 4179
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7601, 0.3154)>
Face 4180
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7592, 0.3017)>
Face 4181
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7632, 0.3033)>
Face 4182
UV Count: 3
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7637, 0.3096)>
Face 4183
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7918, 0.3040)>
Face 4184
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7951, 0.3040)>
Face 4185
UV Count: 3
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7996, 0.3054)>
Face 4186
UV Count: 3
  UV <Vector (0.8052, 0.3068)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.8054, 0.3064)>
Face 4187
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7637, 0.3096)>
  UV <Vector (0.7639, 0.3165)>
Face 4188
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7591, 0.3208)>
Face 4189
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7632, 0.3033)>
  UV <Vector (0.7637, 0.3096)>
Face 4190
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7562, 0.3171)>
  UV <Vector (0.7583, 0.3141)>
Face 4191
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7546, 0.3237)>
Face 4192
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7501, 0.3237)>
Face 4193
UV Count: 3
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7501, 0.3237)>
  UV <Vector (0.7464, 0.3212)>
Face 4194
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7464, 0.3212)>
Face 4195
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7474, 0.3165)>
Face 4196
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7458, 0.3108)>
Face 4197
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7459, 0.3071)>
Face 4198
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7478, 0.3021)>
Face 4199
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7467, 0.3012)>
Face 4200
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7583, 0.3141)>
  UV <Vector (0.7583, 0.3104)>
Face 4201
UV Count: 3
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7583, 0.3104)>
Face 4202
UV Count: 3
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7498, 0.3041)>
Face 4203
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7486, 0.3077)>
Face 4204
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7459, 0.3071)>
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Face 4205
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7451, 0.3142)>
Face 4206
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7474, 0.3165)>
Face 4207
UV Count: 3
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7474, 0.3165)>
  UV <Vector (0.7489, 0.3148)>
Face 4208
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7517, 0.3169)>
Face 4209
UV Count: 3
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7517, 0.3169)>
Face 4210
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7545, 0.3158)>
  UV <Vector (0.7562, 0.3171)>
Face 4211
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7562, 0.3171)>
  UV <Vector (0.7545, 0.3158)>
Face 4212
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7583, 0.3104)>
  UV <Vector (0.7583, 0.3141)>
Face 4213
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7583, 0.3104)>
  UV <Vector (0.7568, 0.3107)>
Face 4214
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7552, 0.2936)>
Face 4215
UV Count: 3
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7559, 0.3045)>
Face 4216
UV Count: 3
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7551, 0.2989)>
  UV <Vector (0.7562, 0.3010)>
Face 4217
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7526, 0.3047)>
Face 4218
UV Count: 3
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7485, 0.3102)>
Face 4219
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7486, 0.3129)>
Face 4220
UV Count: 3
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7516, 0.3107)>
Face 4221
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7525, 0.3118)>
Face 4222
UV Count: 3
  UV <Vector (0.7517, 0.3169)>
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7532, 0.3166)>
Face 4223
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7545, 0.3158)>
Face 4224
UV Count: 3
  UV <Vector (0.7545, 0.3158)>
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7530, 0.3122)>
Face 4225
UV Count: 3
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7546, 0.3096)>
Face 4226
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7546, 0.3096)>
  UV <Vector (0.7544, 0.3053)>
Face 4227
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7562, 0.3010)>
Face 4228
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7544, 0.3053)>
  UV <Vector (0.7546, 0.3096)>
Face 4229
UV Count: 3
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7516, 0.3107)>
Face 4230
UV Count: 3
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7546, 0.3096)>
  UV <Vector (0.7542, 0.3114)>
Face 4231
UV Count: 3
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7546, 0.3096)>
Face 4232
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8000, 0.3300)>
Face 4233
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.7958, 0.3405)>
  UV <Vector (0.8000, 0.3300)>
Face 4234
UV Count: 3
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.7928, 0.3488)>
  UV <Vector (0.7958, 0.3405)>
Face 4235
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7907, 0.3516)>
  UV <Vector (0.7928, 0.3488)>
Face 4236
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7693, 0.3683)>
  UV <Vector (0.7872, 0.3560)>
Face 4237
UV Count: 3
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7693, 0.3683)>
Face 4238
UV Count: 3
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8075, 0.3083)>
Face 4239
UV Count: 3
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.8049, 0.3115)>
Face 4240
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.8044, 0.3162)>
Face 4241
UV Count: 3
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.8000, 0.3300)>
  UV <Vector (0.7938, 0.3274)>
Face 4242
UV Count: 3
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.8000, 0.3300)>
  UV <Vector (0.7958, 0.3405)>
Face 4243
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7958, 0.3405)>
  UV <Vector (0.7928, 0.3488)>
Face 4244
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7928, 0.3488)>
  UV <Vector (0.7907, 0.3516)>
Face 4245
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7872, 0.3560)>
  UV <Vector (0.7693, 0.3683)>
Face 4246
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7693, 0.3683)>
  UV <Vector (0.7463, 0.3797)>
Face 4247
UV Count: 3
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7517, 0.3974)>
Face 4248
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7062, 0.3704)>
Face 4249
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7463, 0.4106)>
Face 4250
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7438, 0.4125)>
  UV <Vector (0.7379, 0.4161)>
Face 4251
UV Count: 3
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7379, 0.4161)>
Face 4252
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7339, 0.3993)>
Face 4253
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7161, 0.3991)>
Face 4254
UV Count: 3
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7161, 0.3991)>
Face 4255
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7463, 0.3797)>
  UV <Vector (0.7326, 0.3792)>
Face 4256
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7329, 0.3639)>
Face 4257
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7031, 0.3630)>
Face 4258
UV Count: 3
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7102, 0.3440)>
Face 4259
UV Count: 3
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.6968, 0.3430)>
Face 4260
UV Count: 3
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.7111, 0.2986)>
Face 4261
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7227, 0.2734)>
Face 4262
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7178, 0.2619)>
  UV <Vector (0.7277, 0.2589)>
Face 4263
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.7700, 0.3196)>
Face 4264
UV Count: 3
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.7902, 0.3337)>
Face 4265
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7902, 0.3337)>
Face 4266
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7846, 0.3401)>
Face 4267
UV Count: 3
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7461, 0.3435)>
Face 4268
UV Count: 3
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7461, 0.3435)>
Face 4269
UV Count: 3
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7368, 0.3404)>
Face 4270
UV Count: 3
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7102, 0.3440)>
Face 4271
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7207, 0.3178)>
Face 4272
UV Count: 3
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7240, 0.3024)>
Face 4273
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7240, 0.3024)>
Face 4274
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7479, 0.2804)>
Face 4275
UV Count: 3
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7499, 0.2728)>
Face 4276
UV Count: 3
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7570, 0.2575)>
Face 4277
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7689, 0.2457)>
Face 4278
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7776, 0.2373)>
Face 4279
UV Count: 3
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.8112, 0.2388)>
Face 4280
UV Count: 3
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.7985, 0.2269)>
  UV <Vector (0.8205, 0.2354)>
Face 4281
UV Count: 3
  UV <Vector (0.7835, 0.2148)>
  UV <Vector (0.7754, 0.2093)>
  UV <Vector (0.7788, 0.2060)>
Face 4282
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7542, 0.2290)>
  UV <Vector (0.7584, 0.2240)>
Face 4283
UV Count: 3
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7178, 0.2619)>
Face 4284
UV Count: 3
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7178, 0.2619)>
  UV <Vector (0.7077, 0.2630)>
Face 4285
UV Count: 3
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.6945, 0.2638)>
Face 4286
UV Count: 3
  UV <Vector (0.6904, 0.2587)>
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.6899, 0.2635)>
Face 4287
UV Count: 3
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7312, 0.2473)>
  UV <Vector (0.7504, 0.2331)>
Face 4288
UV Count: 3
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7835, 0.2148)>
Face 4289
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7641, 0.2309)>
Face 4290
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7541, 0.2412)>
Face 4291
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7951, 0.5804)>
Face 4292
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7853, 0.5661)>
Face 4293
UV Count: 3
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7818, 0.5564)>
Face 4294
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7801, 0.5479)>
Face 4295
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7781, 0.5380)>
Face 4296
UV Count: 3
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7753, 0.5310)>
Face 4297
UV Count: 3
  UV <Vector (0.7228, 0.8373)>
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7254, 0.8373)>
Face 4298
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7266, 0.8179)>
Face 4299
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7243, 0.8104)>
Face 4300
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7248, 0.8052)>
Face 4301
UV Count: 3
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7229, 0.7979)>
Face 4302
UV Count: 3
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7229, 0.7979)>
Face 4303
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8139, 0.5589)>
  UV <Vector (0.8102, 0.5555)>
Face 4304
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8139, 0.5589)>
  UV <Vector (0.8095, 0.5666)>
Face 4305
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8095, 0.5666)>
  UV <Vector (0.8051, 0.5731)>
Face 4306
UV Count: 3
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8051, 0.5731)>
Face 4307
UV Count: 3
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8021, 0.5913)>
Face 4308
UV Count: 3
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8054, 0.6019)>
  UV <Vector (0.8117, 0.6193)>
Face 4309
UV Count: 3
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8117, 0.6193)>
  UV <Vector (0.8143, 0.6278)>
Face 4310
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8143, 0.6278)>
  UV <Vector (0.8183, 0.6409)>
Face 4311
UV Count: 3
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1141, 0.0188)>
  UV <Vector (0.1343, 0.0570)>
Face 4312
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1313, 0.0583)>
Face 4313
UV Count: 3
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1646, 0.1361)>
Face 4314
UV Count: 3
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1816, 0.1739)>
  UV <Vector (0.1787, 0.1754)>
Face 4315
UV Count: 3
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1864, 0.1946)>
Face 4316
UV Count: 3
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1952, 0.2011)>
Face 4317
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1952, 0.2011)>
Face 4318
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.1938, 0.2116)>
Face 4319
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2100, 0.2376)>
Face 4320
UV Count: 3
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2175, 0.2520)>
Face 4321
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2254, 0.2675)>
Face 4322
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2254, 0.2675)>
Face 4323
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2520, 0.3226)>
Face 4324
UV Count: 3
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2711, 0.3517)>
Face 4325
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.2858, 0.3749)>
Face 4326
UV Count: 3
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.3022, 0.3906)>
  UV <Vector (0.2984, 0.3972)>
Face 4327
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.3022, 0.3906)>
Face 4328
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.3150, 0.4246)>
  UV <Vector (0.3089, 0.4282)>
Face 4329
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3141, 0.4421)>
Face 4330
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3222, 0.4533)>
Face 4331
UV Count: 3
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3222, 0.4533)>
  UV <Vector (0.3231, 0.4727)>
Face 4332
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0005, 0.7169)>
Face 4333
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.0858, 0.7177)>
Face 4334
UV Count: 3
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1246, 0.7179)>
Face 4335
UV Count: 3
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1623, 0.7174)>
Face 4336
UV Count: 3
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.1953, 0.7172)>
Face 4337
UV Count: 3
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.2231, 0.7090)>
  UV <Vector (0.2261, 0.7152)>
Face 4338
UV Count: 3
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2261, 0.7152)>
  UV <Vector (0.2231, 0.7090)>
Face 4339
UV Count: 3
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2495, 0.7081)>
Face 4340
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2714, 0.7067)>
Face 4341
UV Count: 3
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3161, 0.7047)>
Face 4342
UV Count: 3
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3256, 0.6950)>
  UV <Vector (0.3294, 0.6989)>
Face 4343
UV Count: 3
  UV <Vector (0.7552, 0.2181)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7584, 0.2240)>
Face 4344
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7703, 0.2261)>
Face 4345
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7703, 0.2261)>
Face 4346
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7827, 0.2264)>
Face 4347
UV Count: 3
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7763, 0.2209)>
Face 4348
UV Count: 3
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7641, 0.2189)>
Face 4349
UV Count: 3
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3224, 0.6886)>
  UV <Vector (0.3256, 0.6950)>
Face 4350
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3104, 0.6996)>
Face 4351
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2689, 0.7012)>
Face 4352
UV Count: 3
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2471, 0.7027)>
Face 4353
UV Count: 3
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2231, 0.7090)>
  UV <Vector (0.2209, 0.7038)>
Face 4354
UV Count: 3
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.2209, 0.7038)>
  UV <Vector (0.2231, 0.7090)>
Face 4355
UV Count: 3
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.1936, 0.7111)>
Face 4356
UV Count: 3
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1615, 0.7113)>
Face 4357
UV Count: 3
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.1241, 0.7118)>
Face 4358
UV Count: 3
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.0853, 0.7118)>
Face 4359
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0460, 0.7054)>
  UV <Vector (0.0460, 0.7105)>
Face 4360
UV Count: 3
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3231, 0.4727)>
  UV <Vector (0.3222, 0.4533)>
Face 4361
UV Count: 3
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3222, 0.4533)>
  UV <Vector (0.3194, 0.4401)>
Face 4362
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3194, 0.4401)>
  UV <Vector (0.3150, 0.4246)>
Face 4363
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3150, 0.4246)>
Face 4364
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3022, 0.3906)>
  UV <Vector (0.3057, 0.3856)>
Face 4365
UV Count: 3
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.3057, 0.3856)>
  UV <Vector (0.3022, 0.3906)>
Face 4366
UV Count: 3
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.2897, 0.3694)>
Face 4367
UV Count: 3
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2755, 0.3473)>
Face 4368
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2567, 0.3194)>
Face 4369
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2310, 0.2649)>
Face 4370
UV Count: 3
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2310, 0.2649)>
Face 4371
UV Count: 3
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2218, 0.2503)>
Face 4372
UV Count: 3
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2144, 0.2360)>
Face 4373
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.1973, 0.2102)>
Face 4374
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1980, 0.1993)>
Face 4375
UV Count: 3
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1980, 0.1993)>
Face 4376
UV Count: 3
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1816, 0.1739)>
Face 4377
UV Count: 3
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1816, 0.1739)>
Face 4378
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1515, 0.0959)>
Face 4379
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1343, 0.0570)>
Face 4380
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1175, 0.0174)>
  UV <Vector (0.1364, 0.0563)>
Face 4381
UV Count: 3
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8183, 0.6409)>
  UV <Vector (0.8143, 0.6278)>
Face 4382
UV Count: 3
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8143, 0.6278)>
  UV <Vector (0.8117, 0.6193)>
Face 4383
UV Count: 3
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8117, 0.6193)>
  UV <Vector (0.8054, 0.6019)>
Face 4384
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8021, 0.5913)>
  UV <Vector (0.7990, 0.5818)>
Face 4385
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8051, 0.5731)>
  UV <Vector (0.8091, 0.5758)>
Face 4386
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8051, 0.5731)>
  UV <Vector (0.8095, 0.5666)>
Face 4387
UV Count: 3
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8095, 0.5666)>
  UV <Vector (0.8139, 0.5589)>
Face 4388
UV Count: 3
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8139, 0.5589)>
Face 4389
UV Count: 3
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7155, 0.7924)>
Face 4390
UV Count: 3
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7155, 0.7924)>
Face 4391
UV Count: 3
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7204, 0.8031)>
Face 4392
UV Count: 3
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7202, 0.8098)>
Face 4393
UV Count: 3
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7237, 0.8172)>
Face 4394
UV Count: 3
  UV <Vector (0.7198, 0.8373)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7228, 0.8373)>
Face 4395
UV Count: 3
  UV <Vector (0.7753, 0.5310)>
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7718, 0.5320)>
Face 4396
UV Count: 3
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7743, 0.5383)>
Face 4397
UV Count: 3
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7771, 0.5481)>
Face 4398
UV Count: 3
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7791, 0.5568)>
Face 4399
UV Count: 3
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7822, 0.5669)>
Face 4400
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7885, 0.5737)>
Face 4401
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7866, 0.5841)>
Face 4402
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7866, 0.6091)>
Face 4403
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7716, 0.6101)>
  UV <Vector (0.7684, 0.6036)>
Face 4404
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1065, 0.0223)>
Face 4405
UV Count: 3
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1396, 0.1018)>
Face 4406
UV Count: 3
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1556, 0.1410)>
Face 4407
UV Count: 3
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1736, 0.1781)>
  UV <Vector (0.1693, 0.1803)>
Face 4408
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1693, 0.1803)>
  UV <Vector (0.1736, 0.1781)>
Face 4409
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1799, 0.1945)>
Face 4410
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1870, 0.2132)>
Face 4411
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1870, 0.2132)>
Face 4412
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1981, 0.2410)>
Face 4413
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.2052, 0.2572)>
  UV <Vector (0.1986, 0.2608)>
Face 4414
UV Count: 3
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.2052, 0.2572)>
Face 4415
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2128, 0.2745)>
Face 4416
UV Count: 3
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2436, 0.3286)>
  UV <Vector (0.2366, 0.3334)>
Face 4417
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2366, 0.3334)>
  UV <Vector (0.2436, 0.3286)>
Face 4418
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2763, 0.3815)>
  UV <Vector (0.2675, 0.3867)>
Face 4419
UV Count: 3
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2675, 0.3867)>
  UV <Vector (0.2763, 0.3815)>
Face 4420
UV Count: 3
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2885, 0.4039)>
Face 4421
UV Count: 3
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2952, 0.4196)>
Face 4422
UV Count: 3
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.3006, 0.4329)>
Face 4423
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.3090, 0.4552)>
Face 4424
UV Count: 3
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.3090, 0.4552)>
  UV <Vector (0.3115, 0.4724)>
Face 4425
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0016, 0.7313)>
  UV <Vector (0.0014, 0.7234)>
Face 4426
UV Count: 3
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.0865, 0.7337)>
Face 4427
UV Count: 3
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1255, 0.7344)>
Face 4428
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1255, 0.7344)>
Face 4429
UV Count: 3
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.1973, 0.7337)>
Face 4430
UV Count: 3
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.2289, 0.7231)>
  UV <Vector (0.2307, 0.7324)>
Face 4431
UV Count: 3
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2289, 0.7231)>
Face 4432
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2560, 0.7226)>
Face 4433
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3029, 0.7398)>
Face 4434
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3411, 0.7278)>
Face 4435
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3437, 0.7054)>
Face 4436
UV Count: 3
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3380, 0.6991)>
Face 4437
UV Count: 3
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7504, 0.2331)>
  UV <Vector (0.7542, 0.2290)>
Face 4438
UV Count: 3
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7588, 0.2366)>
Face 4439
UV Count: 3
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7985, 0.2269)>
Face 4440
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7925, 0.2296)>
Face 4441
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7871, 0.2329)>
Face 4442
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7624, 0.2440)>
Face 4443
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7570, 0.2575)>
Face 4444
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7499, 0.2728)>
Face 4445
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7227, 0.2734)>
Face 4446
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6814, 0.3710)>
  UV <Vector (0.6883, 0.3683)>
Face 4447
UV Count: 3
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6883, 0.3683)>
Face 4448
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.7031, 0.3630)>
Face 4449
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7206, 0.3599)>
Face 4450
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7198, 0.3405)>
Face 4451
UV Count: 3
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7353, 0.3151)>
Face 4452
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7240, 0.3024)>
  UV <Vector (0.7362, 0.3077)>
Face 4453
UV Count: 3
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7240, 0.3024)>
  UV <Vector (0.7311, 0.2860)>
Face 4454
UV Count: 3
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7311, 0.2860)>
  UV <Vector (0.7479, 0.2804)>
Face 4455
UV Count: 3
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7589, 0.2793)>
  UV <Vector (0.7455, 0.2882)>
Face 4456
UV Count: 3
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7589, 0.2793)>
  UV <Vector (0.7597, 0.2751)>
Face 4457
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7676, 0.2785)>
Face 4458
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7873, 0.2834)>
Face 4459
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7951, 0.2751)>
Face 4460
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8054, 0.2755)>
Face 4461
UV Count: 3
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8083, 0.2738)>
Face 4462
UV Count: 3
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8102, 0.2690)>
Face 4463
UV Count: 3
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8102, 0.2690)>
  UV <Vector (0.8136, 0.2668)>
Face 4464
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8143, 0.2678)>
Face 4465
UV Count: 3
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6760, 0.3529)>
  UV <Vector (0.6831, 0.3514)>
Face 4466
UV Count: 3
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6831, 0.3514)>
Face 4467
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6981, 0.3482)>
Face 4468
UV Count: 3
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.7102, 0.3440)>
Face 4469
UV Count: 3
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7102, 0.3440)>
Face 4470
UV Count: 3
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7305, 0.3370)>
Face 4471
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7368, 0.3404)>
Face 4472
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7461, 0.3435)>
Face 4473
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7461, 0.3435)>
  UV <Vector (0.7620, 0.3383)>
Face 4474
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7827, 0.3420)>
Face 4475
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7907, 0.3516)>
  UV <Vector (0.7872, 0.3560)>
Face 4476
UV Count: 3
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7872, 0.3560)>
  UV <Vector (0.7907, 0.3516)>
Face 4477
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.8111, 0.3687)>
  UV <Vector (0.8063, 0.3778)>
Face 4478
UV Count: 3
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.8111, 0.3687)>
Face 4479
UV Count: 3
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8373, 0.3767)>
Face 4480
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8194, 0.3053)>
Face 4481
UV Count: 3
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8194, 0.3053)>
Face 4482
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8148, 0.3063)>
Face 4483
UV Count: 3
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8106, 0.3067)>
Face 4484
UV Count: 3
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8194, 0.3053)>
  UV <Vector (0.8147, 0.3036)>
Face 4485
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8147, 0.3036)>
  UV <Vector (0.8194, 0.3053)>
Face 4486
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8118, 0.3042)>
  UV <Vector (0.8133, 0.3039)>
Face 4487
UV Count: 3
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8095, 0.3048)>
  UV <Vector (0.8118, 0.3042)>
Face 4488
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8054, 0.3064)>
Face 4489
UV Count: 3
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8052, 0.3068)>
Face 4490
UV Count: 3
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8052, 0.3068)>
Face 4491
UV Count: 3
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8318, 0.2552)>
Face 4492
UV Count: 3
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8260, 0.2588)>
Face 4493
UV Count: 3
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8164, 0.2628)>
Face 4494
UV Count: 3
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8195, 0.2636)>
Face 4495
UV Count: 3
  UV <Vector (0.8195, 0.2636)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8175, 0.2640)>
Face 4496
UV Count: 3
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8200, 0.2643)>
Face 4497
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8200, 0.2643)>
Face 4498
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8373, 0.2668)>
Face 4499
UV Count: 3
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8335, 0.2669)>
Face 4500
UV Count: 3
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8239, 0.2667)>
Face 4501
UV Count: 3
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8200, 0.2643)>
  UV <Vector (0.8246, 0.2658)>
Face 4502
UV Count: 3
  UV <Vector (0.8373, 0.2668)>
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8372, 0.2638)>
Face 4503
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8285, 0.2669)>
Face 4504
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8246, 0.2658)>
Face 4505
UV Count: 3
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8330, 0.2579)>
Face 4506
UV Count: 3
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8110, 0.5771)>
Face 4507
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8202, 0.5650)>
Face 4508
UV Count: 3
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8202, 0.5650)>
Face 4509
UV Count: 3
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7119, 0.7897)>
  UV <Vector (0.7080, 0.7867)>
Face 4510
UV Count: 3
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7119, 0.7897)>
  UV <Vector (0.7184, 0.8021)>
Face 4511
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7184, 0.8021)>
  UV <Vector (0.7183, 0.8095)>
Face 4512
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7183, 0.8095)>
  UV <Vector (0.7188, 0.8161)>
Face 4513
UV Count: 3
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7188, 0.8161)>
Face 4514
UV Count: 3
  UV <Vector (0.7168, 0.8371)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7184, 0.8372)>
Face 4515
UV Count: 3
  UV <Vector (0.7686, 0.5338)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7708, 0.5392)>
Face 4516
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7726, 0.5387)>
  UV <Vector (0.7756, 0.5482)>
Face 4517
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7756, 0.5482)>
  UV <Vector (0.7778, 0.5570)>
Face 4518
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7778, 0.5570)>
  UV <Vector (0.7808, 0.5673)>
Face 4519
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7837, 0.5754)>
  UV <Vector (0.7819, 0.5760)>
Face 4520
UV Count: 3
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7819, 0.5760)>
  UV <Vector (0.7837, 0.5754)>
Face 4521
UV Count: 3
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7923, 0.5941)>
Face 4522
UV Count: 3
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7990, 0.6021)>
Face 4523
UV Count: 3
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8021, 0.5913)>
  UV <Vector (0.8054, 0.6019)>
Face 4524
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8054, 0.6019)>
  UV <Vector (0.8021, 0.5913)>
Face 4525
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8168, 0.6007)>
Face 4526
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8132, 0.6011)>
Face 4527
UV Count: 3
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8180, 0.6189)>
Face 4528
UV Count: 3
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8217, 0.6408)>
  UV <Vector (0.8194, 0.6274)>
Face 4529
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1184, 0.0171)>
  UV <Vector (0.1388, 0.0552)>
Face 4530
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1533, 0.0952)>
Face 4531
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1707, 0.1331)>
Face 4532
UV Count: 3
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1850, 0.1720)>
Face 4533
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1850, 0.1720)>
Face 4534
UV Count: 3
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1987, 0.1988)>
Face 4535
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1987, 0.1988)>
Face 4536
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2016, 0.2086)>
Face 4537
UV Count: 3
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2177, 0.2344)>
Face 4538
UV Count: 3
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2248, 0.2489)>
Face 4539
UV Count: 3
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2324, 0.2643)>
Face 4540
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2324, 0.2643)>
Face 4541
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2636, 0.3145)>
  UV <Vector (0.2622, 0.3155)>
Face 4542
UV Count: 3
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2795, 0.3431)>
Face 4543
UV Count: 3
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.2932, 0.3651)>
Face 4544
UV Count: 3
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.3057, 0.3856)>
Face 4545
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3057, 0.3856)>
  UV <Vector (0.3097, 0.3825)>
Face 4546
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3195, 0.4226)>
Face 4547
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3231, 0.4399)>
Face 4548
UV Count: 3
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3231, 0.4399)>
Face 4549
UV Count: 3
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3263, 0.4735)>
  UV <Vector (0.3262, 0.4532)>
Face 4550
UV Count: 3
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0460, 0.7054)>
Face 4551
UV Count: 3
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.0460, 0.7054)>
Face 4552
UV Count: 3
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.0852, 0.7066)>
Face 4553
UV Count: 3
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1236, 0.7068)>
Face 4554
UV Count: 3
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1919, 0.7060)>
Face 4555
UV Count: 3
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.2185, 0.6992)>
  UV <Vector (0.2209, 0.7038)>
Face 4556
UV Count: 3
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2209, 0.7038)>
  UV <Vector (0.2185, 0.6992)>
Face 4557
UV Count: 3
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2441, 0.6978)>
Face 4558
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2664, 0.6963)>
Face 4559
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3061, 0.6950)>
Face 4560
UV Count: 3
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3198, 0.6855)>
  UV <Vector (0.3224, 0.6886)>
Face 4561
UV Count: 3
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7727, 0.2115)>
  UV <Vector (0.7698, 0.2140)>
Face 4562
UV Count: 3
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7698, 0.2140)>
  UV <Vector (0.7727, 0.2115)>
Face 4563
UV Count: 3
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7845, 0.2250)>
Face 4564
UV Count: 3
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7969, 0.2270)>
Face 4565
UV Count: 3
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.8135, 0.2379)>
Face 4566
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.8135, 0.2379)>
Face 4567
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8209, 0.2460)>
Face 4568
UV Count: 3
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8181, 0.2473)>
Face 4569
UV Count: 3
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8225, 0.2480)>
Face 4570
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8228, 0.2488)>
Face 4571
UV Count: 3
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8235, 0.2498)>
Face 4572
UV Count: 3
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8280, 0.2558)>
Face 4573
UV Count: 3
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8293, 0.2582)>
Face 4574
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8293, 0.2582)>
  UV <Vector (0.8300, 0.2603)>
Face 4575
UV Count: 3
  UV <Vector (0.8234, 0.2612)>
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8268, 0.2604)>
Face 4576
UV Count: 3
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8234, 0.2612)>
Face 4577
UV Count: 3
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8195, 0.2636)>
Face 4578
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8195, 0.2636)>
Face 4579
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8200, 0.2643)>
Face 4580
UV Count: 3
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8372, 0.2622)>
Face 4581
UV Count: 3
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8300, 0.2603)>
  UV <Vector (0.8303, 0.2619)>
Face 4582
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8234, 0.2612)>
Face 4583
UV Count: 3
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8234, 0.2612)>
Face 4584
UV Count: 3
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8303, 0.2619)>
  UV <Vector (0.8300, 0.2603)>
Face 4585
UV Count: 3
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8300, 0.2603)>
  UV <Vector (0.8293, 0.2582)>
Face 4586
UV Count: 3
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8293, 0.2582)>
  UV <Vector (0.8280, 0.2558)>
Face 4587
UV Count: 3
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8318, 0.2552)>
Face 4588
UV Count: 3
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8268, 0.2487)>
Face 4589
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8268, 0.2487)>
Face 4590
UV Count: 3
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8254, 0.2468)>
Face 4591
UV Count: 3
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8209, 0.2460)>
Face 4592
UV Count: 3
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8169, 0.2422)>
Face 4593
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.8197, 0.2404)>
Face 4594
UV Count: 3
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.8160, 0.2370)>
Face 4595
UV Count: 3
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7976, 0.2268)>
Face 4596
UV Count: 3
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7863, 0.2235)>
Face 4597
UV Count: 3
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7727, 0.2115)>
  UV <Vector (0.7754, 0.2093)>
Face 4598
UV Count: 3
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7754, 0.2093)>
  UV <Vector (0.7727, 0.2115)>
Face 4599
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3198, 0.6855)>
  UV <Vector (0.3130, 0.6882)>
Face 4600
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3033, 0.6912)>
Face 4601
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2630, 0.6906)>
Face 4602
UV Count: 3
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2391, 0.6921)>
Face 4603
UV Count: 3
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2185, 0.6992)>
  UV <Vector (0.2159, 0.6944)>
Face 4604
UV Count: 3
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.2159, 0.6944)>
  UV <Vector (0.2185, 0.6992)>
Face 4605
UV Count: 3
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1603, 0.7022)>
Face 4606
UV Count: 3
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1237, 0.7022)>
Face 4607
UV Count: 3
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.0855, 0.7021)>
Face 4608
UV Count: 3
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.0462, 0.7020)>
Face 4609
UV Count: 3
  UV <Vector (0.0003, 0.6968)>
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0000, 0.7020)>
Face 4610
UV Count: 3
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3298, 0.4742)>
  UV <Vector (0.3294, 0.4531)>
Face 4611
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3266, 0.4391)>
Face 4612
UV Count: 3
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3266, 0.4391)>
Face 4613
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3233, 0.4206)>
Face 4614
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.3146, 0.3789)>
Face 4615
UV Count: 3
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.3097, 0.3825)>
  UV <Vector (0.2964, 0.3622)>
Face 4616
UV Count: 3
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.2821, 0.3416)>
Face 4617
UV Count: 3
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2636, 0.3145)>
Face 4618
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2636, 0.3145)>
Face 4619
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2324, 0.2643)>
  UV <Vector (0.2339, 0.2636)>
Face 4620
UV Count: 3
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2279, 0.2472)>
Face 4621
UV Count: 3
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2212, 0.2323)>
Face 4622
UV Count: 3
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2212, 0.2323)>
Face 4623
UV Count: 3
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2026, 0.2081)>
Face 4624
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.2037, 0.2076)>
Face 4625
UV Count: 3
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1950, 0.1904)>
Face 4626
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1950, 0.1904)>
  UV <Vector (0.1940, 0.1908)>
Face 4627
UV Count: 3
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1858, 0.1716)>
Face 4628
UV Count: 3
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1715, 0.1327)>
Face 4629
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1556, 0.0939)>
Face 4630
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1192, 0.0168)>
  UV <Vector (0.1420, 0.0538)>
Face 4631
UV Count: 3
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8225, 0.6408)>
  UV <Vector (0.8206, 0.6274)>
Face 4632
UV Count: 3
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8195, 0.6188)>
Face 4633
UV Count: 3
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8149, 0.6009)>
Face 4634
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8372, 0.2622)>
  UV <Vector (0.8372, 0.2638)>
Face 4635
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8303, 0.2619)>
  UV <Vector (0.8335, 0.2620)>
Face 4636
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8303, 0.2619)>
Face 4637
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8273, 0.2617)>
Face 4638
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3485, 0.5816)>
  UV <Vector (0.3247, 0.5758)>
Face 4639
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.3110, 0.5597)>
Face 4640
UV Count: 3
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.3110, 0.5597)>
Face 4641
UV Count: 3
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.2708, 0.5515)>
  UV <Vector (0.2774, 0.5428)>
Face 4642
UV Count: 3
  UV <Vector (0.2579, 0.5326)>
  UV <Vector (0.2774, 0.5428)>
  UV <Vector (0.2708, 0.5515)>
Face 4643
UV Count: 3
  UV <Vector (0.4709, 0.5423)>
  UV <Vector (0.4854, 0.5304)>
  UV <Vector (0.4793, 0.5503)>
Face 4644
UV Count: 3
  UV <Vector (0.4793, 0.5503)>
  UV <Vector (0.4611, 0.5574)>
  UV <Vector (0.4709, 0.5423)>
Face 4645
UV Count: 3
  UV <Vector (0.4427, 0.5673)>
  UV <Vector (0.4662, 0.5658)>
  UV <Vector (0.4455, 0.5764)>
Face 4646
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4455, 0.5764)>
  UV <Vector (0.4270, 0.5799)>
Face 4647
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4046, 0.5811)>
  UV <Vector (0.4028, 0.5729)>
Face 4648
UV Count: 3
  UV <Vector (0.4028, 0.5729)>
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3857, 0.5720)>
Face 4649
UV Count: 3
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3672, 0.5708)>
  UV <Vector (0.3857, 0.5720)>
Face 4650
UV Count: 3
  UV <Vector (0.3536, 0.5701)>
  UV <Vector (0.3657, 0.5843)>
  UV <Vector (0.3485, 0.5816)>
Face 4651
UV Count: 3
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3673, 0.7702)>
Face 4652
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3846, 0.7707)>
Face 4653
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3846, 0.7707)>
  UV <Vector (0.4020, 0.7707)>
Face 4654
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4020, 0.7707)>
  UV <Vector (0.4251, 0.7714)>
Face 4655
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4423, 0.7770)>
  UV <Vector (0.4397, 0.7864)>
Face 4656
UV Count: 3
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4581, 0.7965)>
Face 4657
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
  UV <Vector (0.4581, 0.7965)>
  UV <Vector (0.4640, 0.7878)>
Face 4658
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4816, 0.8284)>
  UV <Vector (0.4756, 0.8303)>
Face 4659
UV Count: 3
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2538, 0.8154)>
  UV <Vector (0.2653, 0.7944)>
Face 4660
UV Count: 3
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2817, 0.7833)>
Face 4661
UV Count: 3
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2817, 0.7833)>
Face 4662
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.3239, 0.7840)>
Face 4663
UV Count: 3
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3503, 0.7801)>
Face 4664
UV Count: 3
  UV <Vector (0.3643, 0.2005)>
  UV <Vector (0.3595, 0.1983)>
  UV <Vector (0.3625, 0.1943)>
Face 4665
UV Count: 3
  UV <Vector (0.3625, 0.1943)>
  UV <Vector (0.3573, 0.1913)>
  UV <Vector (0.3594, 0.1892)>
Face 4666
UV Count: 3
  UV <Vector (0.3535, 0.1832)>
  UV <Vector (0.3590, 0.1895)>
  UV <Vector (0.3573, 0.1913)>
Face 4667
UV Count: 3
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9929, 0.7033)>
  UV <Vector (0.9910, 0.7055)>
Face 4668
UV Count: 3
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9912, 0.6958)>
  UV <Vector (0.9870, 0.6972)>
Face 4669
UV Count: 3
  UV <Vector (0.9893, 0.6834)>
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9848, 0.6814)>
Face 4670
UV Count: 3
  UV <Vector (0.9891, 0.6794)>
  UV <Vector (0.9848, 0.6814)>
  UV <Vector (0.9854, 0.6783)>
Face 4671
UV Count: 3
  UV <Vector (0.9867, 0.6746)>
  UV <Vector (0.9891, 0.6794)>
  UV <Vector (0.9854, 0.6783)>
Face 4672
UV Count: 3
  UV <Vector (0.3833, 0.2141)>
  UV <Vector (0.3884, 0.2168)>
  UV <Vector (0.3817, 0.2171)>
Face 4673
UV Count: 3
  UV <Vector (0.3750, 0.2133)>
  UV <Vector (0.3817, 0.2171)>
  UV <Vector (0.3745, 0.2160)>
Face 4674
UV Count: 3
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3750, 0.2133)>
  UV <Vector (0.3745, 0.2160)>
Face 4675
UV Count: 3
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3708, 0.2107)>
  UV <Vector (0.3696, 0.2137)>
Face 4676
UV Count: 3
  UV <Vector (0.3679, 0.2071)>
  UV <Vector (0.3624, 0.2037)>
  UV <Vector (0.3643, 0.2005)>
Face 4677
UV Count: 3
  UV <Vector (0.9015, 0.5720)>
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9050, 0.5735)>
Face 4678
UV Count: 3
  UV <Vector (0.9050, 0.5735)>
  UV <Vector (0.8987, 0.5781)>
  UV <Vector (0.9015, 0.5720)>
Face 4679
UV Count: 3
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.8956, 0.5842)>
  UV <Vector (0.8987, 0.5781)>
Face 4680
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8914, 0.5939)>
  UV <Vector (0.8956, 0.5842)>
Face 4681
UV Count: 3
  UV <Vector (0.8037, 0.6779)>
  UV <Vector (0.8065, 0.6841)>
  UV <Vector (0.8018, 0.6837)>
Face 4682
UV Count: 3
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.8018, 0.6837)>
  UV <Vector (0.8065, 0.6841)>
Face 4683
UV Count: 3
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.7996, 0.6898)>
  UV <Vector (0.8046, 0.6903)>
Face 4684
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.7984, 0.6940)>
  UV <Vector (0.8030, 0.6953)>
Face 4685
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7956, 0.6993)>
  UV <Vector (0.8003, 0.7021)>
Face 4686
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7854, 0.7113)>
  UV <Vector (0.7905, 0.7056)>
Face 4687
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9040, 0.5434)>
  UV <Vector (0.9096, 0.5421)>
Face 4688
UV Count: 3
  UV <Vector (0.9039, 0.5586)>
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9090, 0.5599)>
Face 4689
UV Count: 3
  UV <Vector (0.9034, 0.5651)>
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9074, 0.5664)>
Face 4690
UV Count: 3
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.2982, 0.6672)>
  UV <Vector (0.2998, 0.6623)>
Face 4691
UV Count: 3
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.2998, 0.6623)>
Face 4692
UV Count: 3
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3030, 0.6587)>
Face 4693
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3060, 0.6552)>
Face 4694
UV Count: 3
  UV <Vector (0.3164, 0.6465)>
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3103, 0.6511)>
Face 4695
UV Count: 3
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3164, 0.6465)>
Face 4696
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3405, 0.6242)>
Face 4697
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3727, 0.6337)>
  UV <Vector (0.3677, 0.6401)>
Face 4698
UV Count: 3
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3751, 0.6474)>
Face 4699
UV Count: 3
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3871, 0.6525)>
  UV <Vector (0.3808, 0.6556)>
Face 4700
UV Count: 3
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3808, 0.6556)>
  UV <Vector (0.3871, 0.6525)>
Face 4701
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3912, 0.6768)>
  UV <Vector (0.3841, 0.6767)>
Face 4702
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3912, 0.6768)>
  UV <Vector (0.3909, 0.6821)>
Face 4703
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3840, 0.6812)>
Face 4704
UV Count: 3
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3796, 0.7111)>
Face 4705
UV Count: 3
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3796, 0.7111)>
  UV <Vector (0.3709, 0.7195)>
Face 4706
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3709, 0.7195)>
  UV <Vector (0.3411, 0.7278)>
Face 4707
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3411, 0.7278)>
Face 4708
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3272, 0.7090)>
Face 4709
UV Count: 3
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3212, 0.7029)>
Face 4710
UV Count: 3
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3151, 0.6998)>
Face 4711
UV Count: 3
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3072, 0.6917)>
  UV <Vector (0.3102, 0.6952)>
Face 4712
UV Count: 3
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3072, 0.6917)>
Face 4713
UV Count: 3
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.3076, 0.6856)>
Face 4714
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3617, 0.3977)>
Face 4715
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3610, 0.4188)>
Face 4716
UV Count: 3
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3654, 0.4548)>
Face 4717
UV Count: 3
  UV <Vector (0.0016, 0.6626)>
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0005, 0.6681)>
Face 4718
UV Count: 3
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0484, 0.6620)>
Face 4719
UV Count: 3
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0894, 0.6625)>
Face 4720
UV Count: 3
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.1292, 0.6632)>
Face 4721
UV Count: 3
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1664, 0.6642)>
Face 4722
UV Count: 3
  UV <Vector (0.2282, 0.6637)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1932, 0.6642)>
Face 4723
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2287, 0.6691)>
  UV <Vector (0.2282, 0.6637)>
Face 4724
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2815, 0.6708)>
  UV <Vector (0.2584, 0.6707)>
Face 4725
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2826, 0.6664)>
  UV <Vector (0.2982, 0.6672)>
Face 4726
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3074, 0.6723)>
Face 4727
UV Count: 3
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3074, 0.6723)>
Face 4728
UV Count: 3
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3043, 0.6621)>
Face 4729
UV Count: 3
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3071, 0.6590)>
Face 4730
UV Count: 3
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3101, 0.6559)>
Face 4731
UV Count: 3
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3153, 0.6523)>
Face 4732
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3218, 0.6488)>
Face 4733
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3317, 0.6482)>
Face 4734
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3636, 0.6454)>
Face 4735
UV Count: 3
  UV <Vector (0.3636, 0.6454)>
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3702, 0.6517)>
Face 4736
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3808, 0.6556)>
  UV <Vector (0.3756, 0.6585)>
Face 4737
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3756, 0.6585)>
  UV <Vector (0.3808, 0.6556)>
Face 4738
UV Count: 3
  UV <Vector (0.3780, 0.6727)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3781, 0.6766)>
Face 4739
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3840, 0.6812)>
Face 4740
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3782, 0.6806)>
Face 4741
UV Count: 3
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3691, 0.7015)>
Face 4742
UV Count: 3
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3662, 0.7130)>
Face 4743
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3421, 0.7190)>
Face 4744
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3428, 0.7119)>
Face 4745
UV Count: 3
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3324, 0.7079)>
Face 4746
UV Count: 3
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3253, 0.7026)>
Face 4747
UV Count: 3
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3217, 0.6950)>
Face 4748
UV Count: 3
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3173, 0.6904)>
Face 4749
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3072, 0.6917)>
Face 4750
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3130, 0.6839)>
Face 4751
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.2984, 0.6812)>
Face 4752
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2815, 0.6789)>
Face 4753
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2815, 0.6789)>
  UV <Vector (0.2830, 0.6834)>
Face 4754
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2591, 0.6842)>
Face 4755
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.1937, 0.6833)>
Face 4756
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.1659, 0.6830)>
Face 4757
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1287, 0.6825)>
Face 4758
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.0891, 0.6818)>
Face 4759
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.0483, 0.6811)>
Face 4760
UV Count: 3
  UV <Vector (0.0010, 0.6783)>
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0008, 0.6831)>
Face 4761
UV Count: 3
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3459, 0.4761)>
  UV <Vector (0.3439, 0.4524)>
Face 4762
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3439, 0.4524)>
Face 4763
UV Count: 3
  UV <Vector (0.3427, 0.4039)>
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3441, 0.4236)>
Face 4764
UV Count: 3
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3427, 0.4039)>
Face 4765
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3405, 0.3560)>
Face 4766
UV Count: 3
  UV <Vector (0.3628, 0.3518)>
  UV <Vector (0.3553, 0.3578)>
  UV <Vector (0.3551, 0.3472)>
Face 4767
UV Count: 3
  UV <Vector (0.3589, 0.3240)>
  UV <Vector (0.3551, 0.3472)>
  UV <Vector (0.3540, 0.3202)>
Face 4768
UV Count: 3
  UV <Vector (0.6502, 0.4482)>
  UV <Vector (0.6752, 0.4491)>
  UV <Vector (0.6502, 0.4550)>
Face 4769
UV Count: 3
  UV <Vector (0.6278, 0.4554)>
  UV <Vector (0.6502, 0.4550)>
  UV <Vector (0.6271, 0.4624)>
Face 4770
UV Count: 3
  UV <Vector (0.6033, 0.4594)>
  UV <Vector (0.6271, 0.4624)>
  UV <Vector (0.6019, 0.4671)>
Face 4771
UV Count: 3
  UV <Vector (0.5917, 0.4594)>
  UV <Vector (0.6019, 0.4671)>
  UV <Vector (0.5904, 0.4672)>
Face 4772
UV Count: 3
  UV <Vector (0.5797, 0.4598)>
  UV <Vector (0.5904, 0.4672)>
  UV <Vector (0.5785, 0.4675)>
Face 4773
UV Count: 3
  UV <Vector (0.5547, 0.4581)>
  UV <Vector (0.5785, 0.4675)>
  UV <Vector (0.5531, 0.4652)>
Face 4774
UV Count: 3
  UV <Vector (0.5257, 0.4552)>
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5246, 0.4612)>
Face 4775
UV Count: 3
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.5246, 0.4612)>
  UV <Vector (0.4955, 0.4548)>
Face 4776
UV Count: 3
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4725, 0.4393)>
Face 4777
UV Count: 3
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4725, 0.4393)>
  UV <Vector (0.4700, 0.4466)>
Face 4778
UV Count: 3
  UV <Vector (0.4348, 0.4314)>
  UV <Vector (0.4481, 0.4293)>
  UV <Vector (0.4449, 0.4369)>
Face 4779
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4235, 0.4247)>
  UV <Vector (0.4269, 0.4164)>
Face 4780
UV Count: 3
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4269, 0.4164)>
  UV <Vector (0.4235, 0.4247)>
Face 4781
UV Count: 3
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4057, 0.4131)>
  UV <Vector (0.4082, 0.4046)>
Face 4782
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.4082, 0.4046)>
  UV <Vector (0.4057, 0.4131)>
Face 4783
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.3995, 0.4085)>
Face 4784
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.3952, 0.4047)>
Face 4785
UV Count: 3
  UV <Vector (0.3868, 0.3988)>
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.3911, 0.4020)>
Face 4786
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3798, 0.3931)>
  UV <Vector (0.3834, 0.3829)>
Face 4787
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3695, 0.3558)>
Face 4788
UV Count: 3
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3553, 0.3578)>
  UV <Vector (0.3695, 0.3558)>
Face 4789
UV Count: 3
  UV <Vector (0.3834, 0.3829)>
  UV <Vector (0.3798, 0.3931)>
  UV <Vector (0.3683, 0.3844)>
Face 4790
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3873, 0.3744)>
Face 4791
UV Count: 3
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3834, 0.3829)>
Face 4792
UV Count: 3
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4082, 0.4046)>
Face 4793
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4269, 0.4164)>
Face 4794
UV Count: 3
  UV <Vector (0.4481, 0.4293)>
  UV <Vector (0.4516, 0.4220)>
  UV <Vector (0.4750, 0.4322)>
Face 4795
UV Count: 3
  UV <Vector (0.5000, 0.4426)>
  UV <Vector (0.4977, 0.4486)>
  UV <Vector (0.4725, 0.4393)>
Face 4796
UV Count: 3
  UV <Vector (0.5268, 0.4493)>
  UV <Vector (0.5257, 0.4552)>
  UV <Vector (0.4977, 0.4486)>
Face 4797
UV Count: 3
  UV <Vector (0.5268, 0.4493)>
  UV <Vector (0.5563, 0.4513)>
  UV <Vector (0.5547, 0.4581)>
Face 4798
UV Count: 3
  UV <Vector (0.5563, 0.4513)>
  UV <Vector (0.5808, 0.4523)>
  UV <Vector (0.5797, 0.4598)>
Face 4799
UV Count: 3
  UV <Vector (0.5808, 0.4523)>
  UV <Vector (0.5930, 0.4517)>
  UV <Vector (0.5917, 0.4594)>
Face 4800
UV Count: 3
  UV <Vector (0.6050, 0.4517)>
  UV <Vector (0.6284, 0.4485)>
  UV <Vector (0.6278, 0.4554)>
Face 4801
UV Count: 3
  UV <Vector (0.6284, 0.4485)>
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6502, 0.4482)>
Face 4802
UV Count: 3
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6733, 0.4338)>
  UV <Vector (0.6740, 0.4414)>
Face 4803
UV Count: 3
  UV <Vector (0.3641, 0.3258)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3628, 0.3518)>
Face 4804
UV Count: 3
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3617, 0.3977)>
Face 4805
UV Count: 3
  UV <Vector (0.3617, 0.3977)>
  UV <Vector (0.3554, 0.3916)>
  UV <Vector (0.3683, 0.3844)>
Face 4806
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3683, 0.3844)>
  UV <Vector (0.3798, 0.3931)>
Face 4807
UV Count: 3
  UV <Vector (0.3868, 0.3988)>
  UV <Vector (0.3831, 0.4178)>
  UV <Vector (0.3769, 0.4126)>
Face 4808
UV Count: 3
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4016, 0.4276)>
Face 4809
UV Count: 3
  UV <Vector (0.4348, 0.4314)>
  UV <Vector (0.4293, 0.4438)>
  UV <Vector (0.4183, 0.4377)>
Face 4810
UV Count: 3
  UV <Vector (0.4449, 0.4369)>
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4655, 0.4584)>
Face 4811
UV Count: 3
  UV <Vector (0.4700, 0.4466)>
  UV <Vector (0.4955, 0.4548)>
  UV <Vector (0.4915, 0.4668)>
Face 4812
UV Count: 3
  UV <Vector (0.5224, 0.4733)>
  UV <Vector (0.4915, 0.4668)>
  UV <Vector (0.4955, 0.4548)>
Face 4813
UV Count: 3
  UV <Vector (0.5246, 0.4612)>
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5508, 0.4772)>
Face 4814
UV Count: 3
  UV <Vector (0.5531, 0.4652)>
  UV <Vector (0.5785, 0.4675)>
  UV <Vector (0.5768, 0.4784)>
Face 4815
UV Count: 3
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5768, 0.4784)>
  UV <Vector (0.5785, 0.4675)>
Face 4816
UV Count: 3
  UV <Vector (0.6253, 0.4741)>
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.6019, 0.4671)>
Face 4817
UV Count: 3
  UV <Vector (0.6474, 0.4681)>
  UV <Vector (0.6253, 0.4741)>
  UV <Vector (0.6271, 0.4624)>
Face 4818
UV Count: 3
  UV <Vector (0.6641, 0.4600)>
  UV <Vector (0.6474, 0.4681)>
  UV <Vector (0.6502, 0.4550)>
Face 4819
UV Count: 3
  UV <Vector (0.3738, 0.3216)>
  UV <Vector (0.3878, 0.3442)>
  UV <Vector (0.3695, 0.3558)>
Face 4820
UV Count: 3
  UV <Vector (0.3873, 0.3744)>
  UV <Vector (0.3695, 0.3558)>
  UV <Vector (0.3878, 0.3442)>
Face 4821
UV Count: 3
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.3873, 0.3744)>
  UV <Vector (0.4035, 0.3575)>
Face 4822
UV Count: 3
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4114, 0.3964)>
Face 4823
UV Count: 3
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4304, 0.4084)>
Face 4824
UV Count: 3
  UV <Vector (0.4852, 0.4085)>
  UV <Vector (0.4750, 0.4322)>
  UV <Vector (0.4516, 0.4220)>
Face 4825
UV Count: 3
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5000, 0.4426)>
  UV <Vector (0.4750, 0.4322)>
Face 4826
UV Count: 3
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5268, 0.4493)>
Face 4827
UV Count: 3
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5623, 0.4290)>
  UV <Vector (0.5563, 0.4513)>
Face 4828
UV Count: 3
  UV <Vector (0.5623, 0.4290)>
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5808, 0.4523)>
Face 4829
UV Count: 3
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.5930, 0.4517)>
Face 4830
UV Count: 3
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6284, 0.4485)>
Face 4831
UV Count: 3
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6499, 0.4279)>
  UV <Vector (0.6503, 0.4414)>
Face 4832
UV Count: 3
  UV <Vector (0.6733, 0.4338)>
  UV <Vector (0.6503, 0.4414)>
  UV <Vector (0.6499, 0.4279)>
Face 4833
UV Count: 3
  UV <Vector (0.3617, 0.3977)>
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3554, 0.4140)>
Face 4834
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3769, 0.4126)>
Face 4835
UV Count: 3
  UV <Vector (0.3831, 0.4178)>
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3751, 0.4335)>
Face 4836
UV Count: 3
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4050, 0.4448)>
  UV <Vector (0.3968, 0.4417)>
Face 4837
UV Count: 3
  UV <Vector (0.4241, 0.4542)>
  UV <Vector (0.4127, 0.4488)>
  UV <Vector (0.4183, 0.4377)>
Face 4838
UV Count: 3
  UV <Vector (0.4393, 0.4489)>
  UV <Vector (0.4655, 0.4584)>
  UV <Vector (0.4607, 0.4703)>
Face 4839
UV Count: 3
  UV <Vector (0.4607, 0.4703)>
  UV <Vector (0.4655, 0.4584)>
  UV <Vector (0.4915, 0.4668)>
Face 4840
UV Count: 3
  UV <Vector (0.5224, 0.4733)>
  UV <Vector (0.5206, 0.4866)>
  UV <Vector (0.4908, 0.4803)>
Face 4841
UV Count: 3
  UV <Vector (0.5508, 0.4772)>
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5206, 0.4866)>
Face 4842
UV Count: 3
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5508, 0.4772)>
  UV <Vector (0.5768, 0.4784)>
Face 4843
UV Count: 3
  UV <Vector (0.5768, 0.4784)>
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5885, 0.4908)>
Face 4844
UV Count: 3
  UV <Vector (0.6223, 0.4878)>
  UV <Vector (0.5998, 0.4901)>
  UV <Vector (0.6007, 0.4774)>
Face 4845
UV Count: 3
  UV <Vector (0.6419, 0.4817)>
  UV <Vector (0.6223, 0.4878)>
  UV <Vector (0.6253, 0.4741)>
Face 4846
UV Count: 3
  UV <Vector (0.6562, 0.4700)>
  UV <Vector (0.6419, 0.4817)>
  UV <Vector (0.6474, 0.4681)>
Face 4847
UV Count: 3
  UV <Vector (0.3610, 0.4188)>
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3551, 0.4540)>
Face 4848
UV Count: 3
  UV <Vector (0.3654, 0.4548)>
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3751, 0.4335)>
Face 4849
UV Count: 3
  UV <Vector (0.3805, 0.4375)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3725, 0.4545)>
Face 4850
UV Count: 3
  UV <Vector (0.4020, 0.4546)>
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3968, 0.4417)>
Face 4851
UV Count: 3
  UV <Vector (0.4203, 0.4576)>
  UV <Vector (0.4083, 0.4555)>
  UV <Vector (0.4127, 0.4488)>
Face 4852
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
  UV <Vector (0.4607, 0.4703)>
  UV <Vector (0.4584, 0.4764)>
Face 4853
UV Count: 3
  UV <Vector (0.4908, 0.4803)>
  UV <Vector (0.4901, 0.4944)>
  UV <Vector (0.4584, 0.4764)>
Face 4854
UV Count: 3
  UV <Vector (0.4901, 0.4944)>
  UV <Vector (0.4908, 0.4803)>
  UV <Vector (0.5206, 0.4866)>
Face 4855
UV Count: 3
  UV <Vector (0.5502, 0.4908)>
  UV <Vector (0.5524, 0.5037)>
  UV <Vector (0.5193, 0.5008)>
Face 4856
UV Count: 3
  UV <Vector (0.5768, 0.4916)>
  UV <Vector (0.5757, 0.5092)>
  UV <Vector (0.5524, 0.5037)>
Face 4857
UV Count: 3
  UV <Vector (0.5885, 0.4908)>
  UV <Vector (0.5879, 0.5117)>
  UV <Vector (0.5757, 0.5092)>
Face 4858
UV Count: 3
  UV <Vector (0.6198, 0.5123)>
  UV <Vector (0.5992, 0.5146)>
  UV <Vector (0.5998, 0.4901)>
Face 4859
UV Count: 3
  UV <Vector (0.6387, 0.5029)>
  UV <Vector (0.6198, 0.5123)>
  UV <Vector (0.6223, 0.4878)>
Face 4860
UV Count: 3
  UV <Vector (0.6470, 0.4855)>
  UV <Vector (0.6387, 0.5029)>
  UV <Vector (0.6419, 0.4817)>
Face 4861
UV Count: 3
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4035, 0.3575)>
Face 4862
UV Count: 3
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4035, 0.3575)>
  UV <Vector (0.4229, 0.3394)>
Face 4863
UV Count: 3
  UV <Vector (0.4485, 0.3571)>
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4246, 0.3741)>
Face 4864
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4431, 0.3859)>
Face 4865
UV Count: 3
  UV <Vector (0.4646, 0.3971)>
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4977, 0.3796)>
Face 4866
UV Count: 3
  UV <Vector (0.5192, 0.3877)>
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.4852, 0.4085)>
Face 4867
UV Count: 3
  UV <Vector (0.5354, 0.4238)>
  UV <Vector (0.5087, 0.4171)>
  UV <Vector (0.5192, 0.3877)>
Face 4868
UV Count: 3
  UV <Vector (0.5445, 0.3935)>
  UV <Vector (0.5690, 0.3990)>
  UV <Vector (0.5623, 0.4290)>
Face 4869
UV Count: 3
  UV <Vector (0.5690, 0.3990)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5858, 0.4321)>
Face 4870
UV Count: 3
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.5858, 0.4321)>
  UV <Vector (0.5900, 0.4037)>
Face 4871
UV Count: 3
  UV <Vector (0.6290, 0.4346)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6093, 0.4065)>
Face 4872
UV Count: 3
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6499, 0.4279)>
Face 4873
UV Count: 3
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6699, 0.3994)>
  UV <Vector (0.6717, 0.4207)>
Face 4874
UV Count: 3
  UV <Vector (0.3891, 0.3091)>
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.3878, 0.3442)>
Face 4875
UV Count: 3
  UV <Vector (0.3603, 0.4541)>
  UV <Vector (0.3585, 0.4787)>
  UV <Vector (0.3549, 0.4775)>
Face 4876
UV Count: 3
  UV <Vector (0.3718, 0.4791)>
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3654, 0.4548)>
Face 4877
UV Count: 3
  UV <Vector (0.3769, 0.4797)>
  UV <Vector (0.3718, 0.4791)>
  UV <Vector (0.3725, 0.4545)>
Face 4878
UV Count: 3
  UV <Vector (0.4000, 0.4717)>
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3934, 0.4537)>
Face 4879
UV Count: 3
  UV <Vector (0.4172, 0.4673)>
  UV <Vector (0.4055, 0.4693)>
  UV <Vector (0.4083, 0.4555)>
Face 4880
UV Count: 3
  UV <Vector (0.6294, 0.5262)>
  UV <Vector (0.6190, 0.5214)>
  UV <Vector (0.6198, 0.5123)>
Face 4881
UV Count: 3
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4062, 0.3257)>
  UV <Vector (0.4266, 0.2998)>
Face 4882
UV Count: 3
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4229, 0.3394)>
  UV <Vector (0.4427, 0.3109)>
Face 4883
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4667, 0.3279)>
Face 4884
UV Count: 3
  UV <Vector (0.4567, 0.3615)>
  UV <Vector (0.4737, 0.3327)>
  UV <Vector (0.4832, 0.3374)>
Face 4885
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.5109, 0.3486)>
Face 4886
UV Count: 3
  UV <Vector (0.4977, 0.3796)>
  UV <Vector (0.5109, 0.3486)>
  UV <Vector (0.5309, 0.3552)>
Face 4887
UV Count: 3
  UV <Vector (0.5445, 0.3935)>
  UV <Vector (0.5192, 0.3877)>
  UV <Vector (0.5309, 0.3552)>
Face 4888
UV Count: 3
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5690, 0.3990)>
Face 4889
UV Count: 3
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5690, 0.3990)>
Face 4890
UV Count: 3
  UV <Vector (0.5998, 0.4051)>
  UV <Vector (0.5900, 0.4037)>
  UV <Vector (0.5945, 0.3669)>
Face 4891
UV Count: 3
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.6130, 0.3688)>
Face 4892
UV Count: 3
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6290, 0.4071)>
  UV <Vector (0.6315, 0.3701)>
Face 4893
UV Count: 3
  UV <Vector (0.6699, 0.3994)>
  UV <Vector (0.6494, 0.4057)>
  UV <Vector (0.6502, 0.3700)>
Face 4894
UV Count: 3
  UV <Vector (0.4102, 0.2873)>
  UV <Vector (0.4266, 0.2998)>
  UV <Vector (0.4062, 0.3257)>
Face 4895
UV Count: 3
  UV <Vector (0.4427, 0.3109)>
  UV <Vector (0.4266, 0.2998)>
  UV <Vector (0.4474, 0.2711)>
Face 4896
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4452, 0.3128)>
  UV <Vector (0.4427, 0.3109)>
Face 4897
UV Count: 3
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4667, 0.3279)>
  UV <Vector (0.4584, 0.3220)>
Face 4898
UV Count: 3
  UV <Vector (0.5013, 0.3013)>
  UV <Vector (0.4832, 0.3374)>
  UV <Vector (0.4737, 0.3327)>
Face 4899
UV Count: 3
  UV <Vector (0.5109, 0.3486)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.5085, 0.3044)>
Face 4900
UV Count: 3
  UV <Vector (0.5434, 0.3169)>
  UV <Vector (0.5309, 0.3552)>
  UV <Vector (0.5109, 0.3486)>
Face 4901
UV Count: 3
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5309, 0.3552)>
  UV <Vector (0.5434, 0.3169)>
Face 4902
UV Count: 3
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5519, 0.3605)>
  UV <Vector (0.5623, 0.3222)>
Face 4903
UV Count: 3
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.5747, 0.3642)>
  UV <Vector (0.5816, 0.3254)>
Face 4904
UV Count: 3
  UV <Vector (0.6039, 0.3679)>
  UV <Vector (0.5945, 0.3669)>
  UV <Vector (0.6005, 0.3286)>
Face 4905
UV Count: 3
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6315, 0.3701)>
  UV <Vector (0.6130, 0.3688)>
Face 4906
UV Count: 3
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6502, 0.3700)>
Face 4907
UV Count: 3
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6708, 0.3358)>
  UV <Vector (0.6698, 0.3688)>
Face 4908
UV Count: 3
  UV <Vector (0.4314, 0.2608)>
  UV <Vector (0.4474, 0.2711)>
  UV <Vector (0.4266, 0.2998)>
Face 4909
UV Count: 3
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.5047, 0.2065)>
  UV <Vector (0.4935, 0.2162)>
Face 4910
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.5047, 0.2065)>
Face 4911
UV Count: 3
  UV <Vector (0.5167, 0.2110)>
  UV <Vector (0.5234, 0.2126)>
  UV <Vector (0.5189, 0.2273)>
Face 4912
UV Count: 3
  UV <Vector (0.5306, 0.2196)>
  UV <Vector (0.5366, 0.2220)>
  UV <Vector (0.5318, 0.2326)>
Face 4913
UV Count: 3
  UV <Vector (0.5419, 0.2243)>
  UV <Vector (0.5531, 0.2263)>
  UV <Vector (0.5510, 0.2405)>
Face 4914
UV Count: 3
  UV <Vector (0.5510, 0.2405)>
  UV <Vector (0.5531, 0.2263)>
  UV <Vector (0.5678, 0.2336)>
Face 4915
UV Count: 3
  UV <Vector (0.5678, 0.2336)>
  UV <Vector (0.5824, 0.2387)>
  UV <Vector (0.5777, 0.2493)>
Face 4916
UV Count: 3
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.5777, 0.2493)>
  UV <Vector (0.5824, 0.2387)>
Face 4917
UV Count: 3
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.6162, 0.2485)>
  UV <Vector (0.6128, 0.2610)>
Face 4918
UV Count: 3
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6128, 0.2610)>
Face 4919
UV Count: 3
  UV <Vector (0.6463, 0.2557)>
  UV <Vector (0.6450, 0.2650)>
  UV <Vector (0.6289, 0.2638)>
Face 4920
UV Count: 3
  UV <Vector (0.6637, 0.2572)>
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6450, 0.2650)>
Face 4921
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6637, 0.2572)>
  UV <Vector (0.6813, 0.2579)>
Face 4922
UV Count: 3
  UV <Vector (0.4789, 0.1941)>
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.4857, 0.2116)>
Face 4923
UV Count: 3
  UV <Vector (0.4975, 0.1600)>
  UV <Vector (0.5109, 0.1651)>
  UV <Vector (0.5023, 0.1836)>
Face 4924
UV Count: 3
  UV <Vector (0.5129, 0.1885)>
  UV <Vector (0.5023, 0.1836)>
  UV <Vector (0.5109, 0.1651)>
Face 4925
UV Count: 3
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5129, 0.1885)>
Face 4926
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5305, 0.1939)>
Face 4927
UV Count: 3
  UV <Vector (0.5360, 0.2005)>
  UV <Vector (0.5411, 0.1798)>
  UV <Vector (0.5465, 0.1824)>
Face 4928
UV Count: 3
  UV <Vector (0.5582, 0.2072)>
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5514, 0.1845)>
Face 4929
UV Count: 3
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5582, 0.2072)>
Face 4930
UV Count: 3
  UV <Vector (0.5860, 0.2183)>
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5770, 0.1948)>
Face 4931
UV Count: 3
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.5860, 0.2183)>
Face 4932
UV Count: 3
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6246, 0.2083)>
Face 4933
UV Count: 3
  UV <Vector (0.6338, 0.2105)>
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6202, 0.2282)>
Face 4934
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6429, 0.2124)>
Face 4935
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6601, 0.2149)>
  UV <Vector (0.6736, 0.2176)>
Face 4936
UV Count: 3
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6910, 0.2183)>
  UV <Vector (0.6860, 0.2393)>
Face 4937
UV Count: 3
  UV <Vector (0.5116, 0.1217)>
  UV <Vector (0.5257, 0.1265)>
  UV <Vector (0.5109, 0.1651)>
Face 4938
UV Count: 3
  UV <Vector (0.5278, 0.0843)>
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5257, 0.1265)>
Face 4939
UV Count: 3
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5278, 0.0843)>
  UV <Vector (0.5449, 0.0457)>
Face 4940
UV Count: 3
  UV <Vector (0.5614, 0.0054)>
  UV <Vector (0.5742, 0.0110)>
  UV <Vector (0.5578, 0.0502)>
Face 4941
UV Count: 3
  UV <Vector (0.5184, 0.1676)>
  UV <Vector (0.5109, 0.1651)>
  UV <Vector (0.5257, 0.1265)>
Face 4942
UV Count: 3
  UV <Vector (0.5327, 0.1292)>
  UV <Vector (0.5257, 0.1265)>
  UV <Vector (0.5414, 0.0890)>
Face 4943
UV Count: 3
  UV <Vector (0.5477, 0.0906)>
  UV <Vector (0.5414, 0.0890)>
  UV <Vector (0.5578, 0.0502)>
Face 4944
UV Count: 3
  UV <Vector (0.5643, 0.0519)>
  UV <Vector (0.5578, 0.0502)>
  UV <Vector (0.5742, 0.0110)>
Face 4945
UV Count: 3
  UV <Vector (0.5368, 0.1310)>
  UV <Vector (0.5225, 0.1697)>
  UV <Vector (0.5184, 0.1676)>
Face 4946
UV Count: 3
  UV <Vector (0.5368, 0.1310)>
  UV <Vector (0.5327, 0.1292)>
  UV <Vector (0.5477, 0.0906)>
Face 4947
UV Count: 3
  UV <Vector (0.5518, 0.0919)>
  UV <Vector (0.5477, 0.0906)>
  UV <Vector (0.5643, 0.0519)>
Face 4948
UV Count: 3
  UV <Vector (0.5898, 0.0156)>
  UV <Vector (0.5913, 0.0162)>
  UV <Vector (0.5686, 0.0532)>
Face 4949
UV Count: 3
  UV <Vector (0.5508, 0.1382)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5317, 0.1748)>
Face 4950
UV Count: 3
  UV <Vector (0.5668, 0.0991)>
  UV <Vector (0.5508, 0.1382)>
  UV <Vector (0.5459, 0.1356)>
Face 4951
UV Count: 3
  UV <Vector (0.5842, 0.0601)>
  UV <Vector (0.5668, 0.0991)>
  UV <Vector (0.5618, 0.0967)>
Face 4952
UV Count: 3
  UV <Vector (0.5994, 0.0195)>
  UV <Vector (0.6041, 0.0218)>
  UV <Vector (0.5842, 0.0601)>
Face 4953
UV Count: 3
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5411, 0.1798)>
Face 4954
UV Count: 3
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5600, 0.1430)>
  UV <Vector (0.5549, 0.1404)>
Face 4955
UV Count: 3
  UV <Vector (0.5928, 0.0645)>
  UV <Vector (0.5758, 0.1037)>
  UV <Vector (0.5709, 0.1012)>
Face 4956
UV Count: 3
  UV <Vector (0.6078, 0.0238)>
  UV <Vector (0.6127, 0.0253)>
  UV <Vector (0.5928, 0.0645)>
Face 4957
UV Count: 3
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5626, 0.1886)>
  UV <Vector (0.5514, 0.1845)>
Face 4958
UV Count: 3
  UV <Vector (0.5892, 0.1117)>
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5645, 0.1453)>
Face 4959
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.5892, 0.1117)>
  UV <Vector (0.5801, 0.1061)>
Face 4960
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.6169, 0.0270)>
Face 4961
UV Count: 3
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5626, 0.1886)>
Face 4962
UV Count: 3
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.5747, 0.1502)>
  UV <Vector (0.5892, 0.1117)>
Face 4963
UV Count: 3
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6017, 0.1143)>
Face 4964
UV Count: 3
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6063, 0.0704)>
  UV <Vector (0.6262, 0.0303)>
Face 4965
UV Count: 3
  UV <Vector (0.5910, 0.1984)>
  UV <Vector (0.5770, 0.1948)>
  UV <Vector (0.5869, 0.1538)>
Face 4966
UV Count: 3
  UV <Vector (0.6035, 0.1583)>
  UV <Vector (0.5869, 0.1538)>
  UV <Vector (0.6017, 0.1143)>
Face 4967
UV Count: 3
  UV <Vector (0.6161, 0.1185)>
  UV <Vector (0.6017, 0.1143)>
  UV <Vector (0.6171, 0.0742)>
Face 4968
UV Count: 3
  UV <Vector (0.6292, 0.0785)>
  UV <Vector (0.6171, 0.0742)>
  UV <Vector (0.6343, 0.0342)>
Face 4969
UV Count: 3
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.5910, 0.1984)>
Face 4970
UV Count: 3
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6035, 0.1583)>
Face 4971
UV Count: 3
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6161, 0.1185)>
  UV <Vector (0.6292, 0.0785)>
Face 4972
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6413, 0.0824)>
  UV <Vector (0.6292, 0.0785)>
Face 4973
UV Count: 3
  UV <Vector (0.6246, 0.2083)>
  UV <Vector (0.6073, 0.2039)>
  UV <Vector (0.6200, 0.1635)>
Face 4974
UV Count: 3
  UV <Vector (0.6200, 0.1635)>
  UV <Vector (0.6306, 0.1228)>
  UV <Vector (0.6450, 0.1263)>
Face 4975
UV Count: 3
  UV <Vector (0.6535, 0.0858)>
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6306, 0.1228)>
Face 4976
UV Count: 3
  UV <Vector (0.6413, 0.0824)>
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6636, 0.0468)>
Face 4977
UV Count: 3
  UV <Vector (0.6360, 0.1672)>
  UV <Vector (0.6447, 0.1690)>
  UV <Vector (0.6338, 0.2105)>
Face 4978
UV Count: 3
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6447, 0.1690)>
Face 4979
UV Count: 3
  UV <Vector (0.6450, 0.1263)>
  UV <Vector (0.6535, 0.0858)>
  UV <Vector (0.6609, 0.0867)>
Face 4980
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6609, 0.0867)>
Face 4981
UV Count: 3
  UV <Vector (0.6531, 0.1709)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6601, 0.2149)>
Face 4982
UV Count: 3
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6531, 0.1709)>
Face 4983
UV Count: 3
  UV <Vector (0.6824, 0.0911)>
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6627, 0.1302)>
Face 4984
UV Count: 3
  UV <Vector (0.6838, 0.0487)>
  UV <Vector (0.6824, 0.0911)>
  UV <Vector (0.6710, 0.0892)>
Face 4985
UV Count: 3
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6601, 0.2149)>
  UV <Vector (0.6696, 0.1736)>
Face 4986
UV Count: 3
  UV <Vector (0.6850, 0.1751)>
  UV <Vector (0.6696, 0.1736)>
  UV <Vector (0.6759, 0.1327)>
Face 4987
UV Count: 3
  UV <Vector (0.6905, 0.1338)>
  UV <Vector (0.6759, 0.1327)>
  UV <Vector (0.6824, 0.0911)>
Face 4988
UV Count: 3
  UV <Vector (0.6838, 0.0487)>
  UV <Vector (0.6922, 0.0462)>
  UV <Vector (0.6948, 0.0912)>
Face 4989
UV Count: 3
  UV <Vector (0.6910, 0.2183)>
  UV <Vector (0.6736, 0.2176)>
  UV <Vector (0.6850, 0.1751)>
Face 4990
UV Count: 3
  UV <Vector (0.6905, 0.1338)>
  UV <Vector (0.7080, 0.1345)>
  UV <Vector (0.7017, 0.1762)>
Face 4991
UV Count: 3
  UV <Vector (0.6948, 0.0912)>
  UV <Vector (0.7105, 0.0909)>
  UV <Vector (0.7080, 0.1345)>
Face 4992
UV Count: 3
  UV <Vector (0.7085, 0.0446)>
  UV <Vector (0.7105, 0.0909)>
  UV <Vector (0.6948, 0.0912)>
Face 4993
UV Count: 3
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5737, 0.2815)>
Face 4994
UV Count: 3
  UV <Vector (0.5572, 0.2769)>
  UV <Vector (0.5737, 0.2815)>
  UV <Vector (0.5680, 0.3001)>
Face 4995
UV Count: 3
  UV <Vector (0.5417, 0.2716)>
  UV <Vector (0.5572, 0.2769)>
  UV <Vector (0.5508, 0.2953)>
Face 4996
UV Count: 3
  UV <Vector (0.5275, 0.2665)>
  UV <Vector (0.5417, 0.2716)>
  UV <Vector (0.5345, 0.2898)>
Face 4997
UV Count: 3
  UV <Vector (0.5118, 0.2603)>
  UV <Vector (0.5201, 0.2636)>
  UV <Vector (0.5120, 0.2813)>
Face 4998
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.4898, 0.2690)>
Face 4999
UV Count: 3
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4774, 0.2435)>
  UV <Vector (0.4826, 0.2466)>
Face 5000
UV Count: 3
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4774, 0.2435)>
Face 5001
UV Count: 3
  UV <Vector (0.4547, 0.2281)>
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4588, 0.2533)>
Face 5002
UV Count: 3
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6750, 0.2980)>
  UV <Vector (0.6723, 0.3164)>
Face 5003
UV Count: 3
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6545, 0.3150)>
Face 5004
UV Count: 3
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6369, 0.3128)>
  UV <Vector (0.6206, 0.3102)>
Face 5005
UV Count: 3
  UV <Vector (0.6080, 0.2887)>
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6129, 0.3092)>
Face 5006
UV Count: 3
  UV <Vector (0.6080, 0.2887)>
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.5860, 0.3040)>
Face 5007
UV Count: 3
  UV <Vector (0.4674, 0.2369)>
  UV <Vector (0.4766, 0.2229)>
  UV <Vector (0.4843, 0.2285)>
Face 5008
UV Count: 3
  UV <Vector (0.4641, 0.2146)>
  UV <Vector (0.4766, 0.2229)>
  UV <Vector (0.4674, 0.2369)>
Face 5009
UV Count: 3
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6775, 0.2825)>
  UV <Vector (0.6750, 0.2980)>
Face 5010
UV Count: 3
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6573, 0.2966)>
  UV <Vector (0.6398, 0.2942)>
Face 5011
UV Count: 3
  UV <Vector (0.6422, 0.2789)>
  UV <Vector (0.6398, 0.2942)>
  UV <Vector (0.6237, 0.2914)>
Face 5012
UV Count: 3
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6080, 0.2887)>
Face 5013
UV Count: 3
  UV <Vector (0.5906, 0.2852)>
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.6099, 0.2742)>
Face 5014
UV Count: 3
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5906, 0.2852)>
  UV <Vector (0.5737, 0.2815)>
Face 5015
UV Count: 3
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5766, 0.2647)>
  UV <Vector (0.5737, 0.2815)>
Face 5016
UV Count: 3
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5572, 0.2769)>
Face 5017
UV Count: 3
  UV <Vector (0.5343, 0.2516)>
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5417, 0.2716)>
Face 5018
UV Count: 3
  UV <Vector (0.5118, 0.2603)>
  UV <Vector (0.5179, 0.2432)>
  UV <Vector (0.5265, 0.2479)>
Face 5019
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.5058, 0.2382)>
Face 5020
UV Count: 3
  UV <Vector (0.4893, 0.2317)>
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4774, 0.2435)>
Face 5021
UV Count: 3
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4662, 0.2824)>
Face 5022
UV Count: 3
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4738, 0.2618)>
  UV <Vector (0.4638, 0.2807)>
Face 5023
UV Count: 3
  UV <Vector (0.4433, 0.2440)>
  UV <Vector (0.4588, 0.2533)>
  UV <Vector (0.4474, 0.2711)>
Face 5024
UV Count: 3
  UV <Vector (0.6545, 0.3150)>
  UV <Vector (0.6723, 0.3164)>
  UV <Vector (0.6708, 0.3358)>
Face 5025
UV Count: 3
  UV <Vector (0.6545, 0.3150)>
  UV <Vector (0.6526, 0.3353)>
  UV <Vector (0.6348, 0.3343)>
Face 5026
UV Count: 3
  UV <Vector (0.6369, 0.3128)>
  UV <Vector (0.6348, 0.3343)>
  UV <Vector (0.6179, 0.3313)>
Face 5027
UV Count: 3
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.6129, 0.3092)>
  UV <Vector (0.6093, 0.3300)>
Face 5028
UV Count: 3
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.6050, 0.3083)>
  UV <Vector (0.6005, 0.3286)>
Face 5029
UV Count: 3
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5860, 0.3040)>
  UV <Vector (0.5816, 0.3254)>
Face 5030
UV Count: 3
  UV <Vector (0.5508, 0.2953)>
  UV <Vector (0.5680, 0.3001)>
  UV <Vector (0.5623, 0.3222)>
Face 5031
UV Count: 3
  UV <Vector (0.5345, 0.2898)>
  UV <Vector (0.5508, 0.2953)>
  UV <Vector (0.5434, 0.3169)>
Face 5032
UV Count: 3
  UV <Vector (0.5191, 0.2844)>
  UV <Vector (0.5345, 0.2898)>
  UV <Vector (0.5250, 0.3100)>
Face 5033
UV Count: 3
  UV <Vector (0.5041, 0.2777)>
  UV <Vector (0.5120, 0.2813)>
  UV <Vector (0.5013, 0.3013)>
Face 5034
UV Count: 3
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4786, 0.2904)>
Face 5035
UV Count: 3
  UV <Vector (0.5077, 0.1971)>
  UV <Vector (0.4979, 0.1925)>
  UV <Vector (0.5023, 0.1836)>
Face 5036
UV Count: 3
  UV <Vector (0.4881, 0.1778)>
  UV <Vector (0.5023, 0.1836)>
  UV <Vector (0.4979, 0.1925)>
Face 5037
UV Count: 3
  UV <Vector (0.6688, 0.2380)>
  UV <Vector (0.6860, 0.2393)>
  UV <Vector (0.6837, 0.2491)>
Face 5038
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6688, 0.2380)>
  UV <Vector (0.6664, 0.2478)>
Face 5039
UV Count: 3
  UV <Vector (0.6536, 0.2357)>
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6348, 0.2420)>
Face 5040
UV Count: 3
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6179, 0.2379)>
Face 5041
UV Count: 3
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6202, 0.2282)>
Face 5042
UV Count: 3
  UV <Vector (0.6025, 0.2230)>
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.5845, 0.2291)>
Face 5043
UV Count: 3
  UV <Vector (0.5860, 0.2183)>
  UV <Vector (0.5845, 0.2291)>
  UV <Vector (0.5710, 0.2256)>
Face 5044
UV Count: 3
  UV <Vector (0.5717, 0.2146)>
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5570, 0.2194)>
Face 5045
UV Count: 3
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5582, 0.2072)>
  UV <Vector (0.5570, 0.2194)>
Face 5046
UV Count: 3
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5360, 0.2005)>
  UV <Vector (0.5433, 0.2063)>
Face 5047
UV Count: 3
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5280, 0.2091)>
Face 5048
UV Count: 3
  UV <Vector (0.5129, 0.1885)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5109, 0.1976)>
Face 5049
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6591, 0.2814)>
  UV <Vector (0.6422, 0.2789)>
Face 5050
UV Count: 3
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6450, 0.2650)>
  UV <Vector (0.6422, 0.2789)>
Face 5051
UV Count: 3
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6099, 0.2742)>
Face 5052
UV Count: 3
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.6128, 0.2610)>
Face 5053
UV Count: 3
  UV <Vector (0.5946, 0.2551)>
  UV <Vector (0.5931, 0.2704)>
  UV <Vector (0.5766, 0.2647)>
Face 5054
UV Count: 3
  UV <Vector (0.5628, 0.2611)>
  UV <Vector (0.5644, 0.2460)>
  UV <Vector (0.5777, 0.2493)>
Face 5055
UV Count: 3
  UV <Vector (0.5472, 0.2561)>
  UV <Vector (0.5510, 0.2405)>
  UV <Vector (0.5644, 0.2460)>
Face 5056
UV Count: 3
  UV <Vector (0.5343, 0.2516)>
  UV <Vector (0.5372, 0.2348)>
  UV <Vector (0.5510, 0.2405)>
Face 5057
UV Count: 3
  UV <Vector (0.5257, 0.2303)>
  UV <Vector (0.5318, 0.2326)>
  UV <Vector (0.5265, 0.2479)>
Face 5058
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5123, 0.2405)>
Face 5059
UV Count: 3
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.4893, 0.2317)>
Face 5060
UV Count: 3
  UV <Vector (0.4857, 0.2116)>
  UV <Vector (0.4935, 0.2162)>
  UV <Vector (0.4843, 0.2285)>
Face 5061
UV Count: 3
  UV <Vector (0.4730, 0.2029)>
  UV <Vector (0.4857, 0.2116)>
  UV <Vector (0.4766, 0.2229)>
Face 5062
UV Count: 3
  UV <Vector (0.6625, 0.2673)>
  UV <Vector (0.6802, 0.2684)>
  UV <Vector (0.6775, 0.2825)>
Face 5063
UV Count: 3
  UV <Vector (0.5047, 0.2065)>
  UV <Vector (0.4939, 0.2013)>
  UV <Vector (0.4979, 0.1925)>
Face 5064
UV Count: 3
  UV <Vector (0.4834, 0.1864)>
  UV <Vector (0.4979, 0.1925)>
  UV <Vector (0.4939, 0.2013)>
Face 5065
UV Count: 3
  UV <Vector (0.6664, 0.2478)>
  UV <Vector (0.6837, 0.2491)>
  UV <Vector (0.6813, 0.2579)>
Face 5066
UV Count: 3
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6664, 0.2478)>
  UV <Vector (0.6637, 0.2572)>
Face 5067
UV Count: 3
  UV <Vector (0.6503, 0.2456)>
  UV <Vector (0.6463, 0.2557)>
  UV <Vector (0.6319, 0.2520)>
Face 5068
UV Count: 3
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6162, 0.2485)>
Face 5069
UV Count: 3
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.6179, 0.2379)>
Face 5070
UV Count: 3
  UV <Vector (0.6015, 0.2349)>
  UV <Vector (0.5991, 0.2444)>
  UV <Vector (0.5824, 0.2387)>
Face 5071
UV Count: 3
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5845, 0.2291)>
  UV <Vector (0.5824, 0.2387)>
Face 5072
UV Count: 3
  UV <Vector (0.5570, 0.2194)>
  UV <Vector (0.5710, 0.2256)>
  UV <Vector (0.5678, 0.2336)>
Face 5073
UV Count: 3
  UV <Vector (0.5447, 0.2149)>
  UV <Vector (0.5570, 0.2194)>
  UV <Vector (0.5531, 0.2263)>
Face 5074
UV Count: 3
  UV <Vector (0.5306, 0.2196)>
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5396, 0.2151)>
Face 5075
UV Count: 3
  UV <Vector (0.5213, 0.2037)>
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5234, 0.2126)>
Face 5076
UV Count: 3
  UV <Vector (0.5077, 0.1971)>
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5067, 0.2070)>
Face 5077
UV Count: 3
  UV <Vector (0.0482, 0.6671)>
  UV <Vector (0.0481, 0.6716)>
  UV <Vector (0.0008, 0.6725)>
Face 5078
UV Count: 3
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0906, 0.6722)>
  UV <Vector (0.0481, 0.6716)>
Face 5079
UV Count: 3
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.1295, 0.6730)>
  UV <Vector (0.0906, 0.6722)>
Face 5080
UV Count: 3
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1675, 0.6736)>
  UV <Vector (0.1295, 0.6730)>
Face 5081
UV Count: 3
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1929, 0.6742)>
Face 5082
UV Count: 3
  UV <Vector (0.0472, 0.6510)>
  UV <Vector (0.0484, 0.6620)>
  UV <Vector (0.0016, 0.6626)>
Face 5083
UV Count: 3
  UV <Vector (0.0879, 0.6537)>
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0484, 0.6620)>
Face 5084
UV Count: 3
  UV <Vector (0.1269, 0.6551)>
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.0894, 0.6625)>
Face 5085
UV Count: 3
  UV <Vector (0.1629, 0.6553)>
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1292, 0.6632)>
Face 5086
UV Count: 3
  UV <Vector (0.1920, 0.6570)>
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1664, 0.6642)>
Face 5087
UV Count: 3
  UV <Vector (0.0467, 0.6450)>
  UV <Vector (0.0472, 0.6510)>
  UV <Vector (0.0024, 0.6527)>
Face 5088
UV Count: 3
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0879, 0.6537)>
  UV <Vector (0.0472, 0.6510)>
Face 5089
UV Count: 3
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.1269, 0.6551)>
  UV <Vector (0.0879, 0.6537)>
Face 5090
UV Count: 3
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1629, 0.6553)>
  UV <Vector (0.1269, 0.6551)>
Face 5091
UV Count: 3
  UV <Vector (0.1918, 0.6513)>
  UV <Vector (0.1920, 0.6570)>
  UV <Vector (0.1629, 0.6553)>
Face 5092
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0048, 0.6185)>
Face 5093
UV Count: 3
  UV <Vector (0.0479, 0.6189)>
  UV <Vector (0.0878, 0.6194)>
  UV <Vector (0.0871, 0.6265)>
Face 5094
UV Count: 3
  UV <Vector (0.0878, 0.6194)>
  UV <Vector (0.1270, 0.6203)>
  UV <Vector (0.1262, 0.6277)>
Face 5095
UV Count: 3
  UV <Vector (0.1270, 0.6203)>
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1640, 0.6294)>
Face 5096
UV Count: 3
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1984, 0.6227)>
  UV <Vector (0.1970, 0.6302)>
Face 5097
UV Count: 3
  UV <Vector (0.0102, 0.5976)>
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0483, 0.6111)>
Face 5098
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.0884, 0.6105)>
Face 5099
UV Count: 3
  UV <Vector (0.0895, 0.5972)>
  UV <Vector (0.1285, 0.5988)>
  UV <Vector (0.1275, 0.6108)>
Face 5100
UV Count: 3
  UV <Vector (0.1660, 0.6028)>
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1275, 0.6108)>
Face 5101
UV Count: 3
  UV <Vector (0.1660, 0.6028)>
  UV <Vector (0.2010, 0.6034)>
  UV <Vector (0.1994, 0.6140)>
Face 5102
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.2049, 0.5657)>
Face 5103
UV Count: 3
  UV <Vector (0.1742, 0.5382)>
  UV <Vector (0.2044, 0.5386)>
  UV <Vector (0.2049, 0.5657)>
Face 5104
UV Count: 3
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1305, 0.5812)>
Face 5105
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0126, 0.5848)>
  UV <Vector (0.0265, 0.5541)>
Face 5106
UV Count: 3
  UV <Vector (0.0579, 0.5540)>
  UV <Vector (0.0948, 0.5563)>
  UV <Vector (0.0913, 0.5804)>
Face 5107
UV Count: 3
  UV <Vector (0.1305, 0.5812)>
  UV <Vector (0.0913, 0.5804)>
  UV <Vector (0.0948, 0.5563)>
Face 5108
UV Count: 3
  UV <Vector (0.0402, 0.5201)>
  UV <Vector (0.0609, 0.5224)>
  UV <Vector (0.0579, 0.5540)>
Face 5109
UV Count: 3
  UV <Vector (0.0969, 0.5296)>
  UV <Vector (0.0948, 0.5563)>
  UV <Vector (0.0579, 0.5540)>
Face 5110
UV Count: 3
  UV <Vector (0.1366, 0.5353)>
  UV <Vector (0.1321, 0.5614)>
  UV <Vector (0.0948, 0.5563)>
Face 5111
UV Count: 3
  UV <Vector (0.1700, 0.5641)>
  UV <Vector (0.1321, 0.5614)>
  UV <Vector (0.1366, 0.5353)>
Face 5112
UV Count: 3
  UV <Vector (0.7191, 0.6713)>
  UV <Vector (0.7188, 0.6826)>
  UV <Vector (0.6940, 0.6824)>
Face 5113
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.6614, 0.6819)>
  UV <Vector (0.6627, 0.6672)>
Face 5114
UV Count: 3
  UV <Vector (0.6614, 0.6819)>
  UV <Vector (0.6302, 0.6829)>
  UV <Vector (0.6309, 0.6672)>
Face 5115
UV Count: 3
  UV <Vector (0.5871, 0.6661)>
  UV <Vector (0.6309, 0.6672)>
  UV <Vector (0.6302, 0.6829)>
Face 5116
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.5477, 0.6791)>
  UV <Vector (0.5490, 0.6645)>
Face 5117
UV Count: 3
  UV <Vector (0.5161, 0.6637)>
  UV <Vector (0.5490, 0.6645)>
  UV <Vector (0.5477, 0.6791)>
Face 5118
UV Count: 3
  UV <Vector (0.6949, 0.6679)>
  UV <Vector (0.6950, 0.6518)>
  UV <Vector (0.7171, 0.6501)>
Face 5119
UV Count: 3
  UV <Vector (0.6950, 0.6518)>
  UV <Vector (0.6949, 0.6679)>
  UV <Vector (0.6627, 0.6672)>
Face 5120
UV Count: 3
  UV <Vector (0.6605, 0.6533)>
  UV <Vector (0.6627, 0.6672)>
  UV <Vector (0.6309, 0.6672)>
Face 5121
UV Count: 3
  UV <Vector (0.5881, 0.6528)>
  UV <Vector (0.6305, 0.6507)>
  UV <Vector (0.6309, 0.6672)>
Face 5122
UV Count: 3
  UV <Vector (0.5518, 0.6504)>
  UV <Vector (0.5881, 0.6528)>
  UV <Vector (0.5871, 0.6661)>
Face 5123
UV Count: 3
  UV <Vector (0.5182, 0.6490)>
  UV <Vector (0.5518, 0.6504)>
  UV <Vector (0.5490, 0.6645)>
Face 5124
UV Count: 3
  UV <Vector (0.7108, 0.6265)>
  UV <Vector (0.7145, 0.6386)>
  UV <Vector (0.6946, 0.6391)>
Face 5125
UV Count: 3
  UV <Vector (0.6940, 0.6272)>
  UV <Vector (0.6946, 0.6391)>
  UV <Vector (0.6609, 0.6398)>
Face 5126
UV Count: 3
  UV <Vector (0.6592, 0.6271)>
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6268, 0.6398)>
Face 5127
UV Count: 3
  UV <Vector (0.5898, 0.6286)>
  UV <Vector (0.6271, 0.6275)>
  UV <Vector (0.6268, 0.6398)>
Face 5128
UV Count: 3
  UV <Vector (0.5547, 0.6296)>
  UV <Vector (0.5898, 0.6286)>
  UV <Vector (0.5888, 0.6405)>
Face 5129
UV Count: 3
  UV <Vector (0.5216, 0.6270)>
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Face 5132
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Face 5136
UV Count: 3
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Face 5137
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Face 5138
UV Count: 3
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Face 5139
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Face 5140
UV Count: 3
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Face 5141
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Face 5142
UV Count: 3
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Face 5144
UV Count: 3
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Face 5145
UV Count: 3
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Face 5146
UV Count: 3
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Face 5148
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Face 5149
UV Count: 3
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Face 5150
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Face 5151
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5159
UV Count: 3
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Face 5160
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 5163
UV Count: 3
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Face 5164
UV Count: 3
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Face 5165
UV Count: 3
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Face 5166
UV Count: 3
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Face 5167
UV Count: 3
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Face 5168
UV Count: 3
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Face 5169
UV Count: 3
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Face 5170
UV Count: 3
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Face 5171
UV Count: 3
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Face 5172
UV Count: 3
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Face 5173
UV Count: 3
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Face 5174
UV Count: 3
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Face 5175
UV Count: 3
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Face 5176
UV Count: 3
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Face 5177
UV Count: 3
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Face 5178
UV Count: 3
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Face 5179
UV Count: 3
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Face 5180
UV Count: 3
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Face 5181
UV Count: 3
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Face 5182
UV Count: 3
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Face 5183
UV Count: 3
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Face 5184
UV Count: 3
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UV Count: 3
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Face 5186
UV Count: 3
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Face 5187
UV Count: 3
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Face 5188
UV Count: 3
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Face 5189
UV Count: 3
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Face 5190
UV Count: 3
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Face 5191
UV Count: 3
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Face 5192
UV Count: 3
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Face 5193
UV Count: 3
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Face 5194
UV Count: 3
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Face 5195
UV Count: 3
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Face 5196
UV Count: 3
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Face 5197
UV Count: 3
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Face 5198
UV Count: 3
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Face 5199
UV Count: 3
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Face 5200
UV Count: 3
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Face 5201
UV Count: 3
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Face 5202
UV Count: 3
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Face 5203
UV Count: 3
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Face 5204
UV Count: 3
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Face 5205
UV Count: 3
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Face 5206
UV Count: 3
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Face 5207
UV Count: 3
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Face 5208
UV Count: 3
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Face 5209
UV Count: 3
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Face 5210
UV Count: 3
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Face 5211
UV Count: 3
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Face 5212
UV Count: 3
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Face 5213
UV Count: 3
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Face 5214
UV Count: 3
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Face 5215
UV Count: 3
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Face 5216
UV Count: 3
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Face 5217
UV Count: 3
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Face 5218
UV Count: 3
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Face 5219
UV Count: 3
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Face 5220
UV Count: 3
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Face 5221
UV Count: 3
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Face 5222
UV Count: 3
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Face 5223
UV Count: 3
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Face 5224
UV Count: 3
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Face 5225
UV Count: 3
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Face 5226
UV Count: 3
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Face 5227
UV Count: 3
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Face 5228
UV Count: 3
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Face 5229
UV Count: 3
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Face 5230
UV Count: 3
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Face 5231
UV Count: 3
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Face 5232
UV Count: 3
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Face 5233
UV Count: 3
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Face 5234
UV Count: 3
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Face 5235
UV Count: 3
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Face 5236
UV Count: 3
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Face 5237
UV Count: 3
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Face 5238
UV Count: 3
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Face 5239
UV Count: 3
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Face 5240
UV Count: 3
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Face 5241
UV Count: 3
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Face 5242
UV Count: 3
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Face 5243
UV Count: 3
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Face 5244
UV Count: 3
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Face 5245
UV Count: 3
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Face 5246
UV Count: 3
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Face 5247
UV Count: 3
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Face 5248
UV Count: 3
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Face 5249
UV Count: 3
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Face 5250
UV Count: 3
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Face 5251
UV Count: 3
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Face 5252
UV Count: 3
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Face 5253
UV Count: 3
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Face 5254
UV Count: 3
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Face 5255
UV Count: 3
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Face 5256
UV Count: 3
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Face 5257
UV Count: 3
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Face 5258
UV Count: 3
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Face 5259
UV Count: 3
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Face 5260
UV Count: 3
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Face 5261
UV Count: 3
  UV <Vector (0.3135, 0.1347)>
  UV <Vector (0.3202, 0.1333)>
  UV <Vector (0.3222, 0.1459)>
Face 5262
UV Count: 3
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3202, 0.1333)>
Face 5263
UV Count: 3
  UV <Vector (0.3123, 0.1110)>
  UV <Vector (0.3184, 0.1085)>
  UV <Vector (0.3195, 0.1232)>
Face 5264
UV Count: 3
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3184, 0.1085)>
Face 5265
UV Count: 3
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3101, 0.0862)>
Face 5266
UV Count: 3
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.3100, 0.0726)>
Face 5267
UV Count: 3
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.3109, 0.0597)>
Face 5268
UV Count: 3
  UV <Vector (0.3177, 0.0599)>
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.3122, 0.0458)>
Face 5269
UV Count: 3
  UV <Vector (0.3122, 0.0458)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.3198, 0.0328)>
Face 5270
UV Count: 3
  UV <Vector (0.3198, 0.0328)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.3152, 0.0182)>
Face 5271
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.3231, 0.0014)>
Face 5272
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3252, 0.1328)>
  UV <Vector (0.3202, 0.1333)>
Face 5273
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3289, 0.1232)>
  UV <Vector (0.3296, 0.1317)>
Face 5274
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.3296, 0.1317)>
  UV <Vector (0.3289, 0.1232)>
Face 5275
UV Count: 3
  UV <Vector (0.3252, 0.1328)>
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3222, 0.1459)>
Face 5276
UV Count: 3
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3252, 0.1328)>
Face 5277
UV Count: 3
  UV <Vector (0.3388, 0.1444)>
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3296, 0.1317)>
Face 5278
UV Count: 3
  UV <Vector (0.3260, 0.1465)>
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3220, 0.1581)>
Face 5279
UV Count: 3
  UV <Vector (0.3302, 0.1463)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3267, 0.1592)>
Face 5280
UV Count: 3
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3302, 0.1463)>
Face 5281
UV Count: 3
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3277, 0.1732)>
  UV <Vector (0.3228, 0.1732)>
Face 5282
UV Count: 3
  UV <Vector (0.3267, 0.1592)>
  UV <Vector (0.3313, 0.1588)>
  UV <Vector (0.3322, 0.1732)>
Face 5283
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.3322, 0.1732)>
  UV <Vector (0.3313, 0.1588)>
Face 5284
UV Count: 3
  UV <Vector (0.3278, 0.0014)>
  UV <Vector (0.3273, 0.0191)>
  UV <Vector (0.3216, 0.0188)>
Face 5285
UV Count: 3
  UV <Vector (0.3323, 0.0014)>
  UV <Vector (0.3315, 0.0196)>
  UV <Vector (0.3273, 0.0191)>
Face 5286
UV Count: 3
  UV <Vector (0.3323, 0.0014)>
  UV <Vector (0.3396, 0.0014)>
  UV <Vector (0.3392, 0.0205)>
Face 5287
UV Count: 3
  UV <Vector (0.3216, 0.0188)>
  UV <Vector (0.3273, 0.0191)>
  UV <Vector (0.3260, 0.0330)>
Face 5288
UV Count: 3
  UV <Vector (0.3315, 0.0196)>
  UV <Vector (0.3312, 0.0328)>
  UV <Vector (0.3260, 0.0330)>
Face 5289
UV Count: 3
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3312, 0.0328)>
Face 5290
UV Count: 3
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3187, 0.0462)>
  UV <Vector (0.3198, 0.0328)>
Face 5291
UV Count: 3
  UV <Vector (0.3290, 0.0462)>
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3260, 0.0330)>
Face 5292
UV Count: 3
  UV <Vector (0.3312, 0.0328)>
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3380, 0.0450)>
Face 5293
UV Count: 3
  UV <Vector (0.3187, 0.0462)>
  UV <Vector (0.3239, 0.0456)>
  UV <Vector (0.3224, 0.0589)>
Face 5294
UV Count: 3
  UV <Vector (0.3281, 0.0588)>
  UV <Vector (0.3224, 0.0589)>
  UV <Vector (0.3239, 0.0456)>
Face 5295
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
  UV <Vector (0.3281, 0.0588)>
  UV <Vector (0.3290, 0.0462)>
Face 5296
UV Count: 3
  UV <Vector (0.3212, 0.0722)>
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3177, 0.0599)>
Face 5297
UV Count: 3
  UV <Vector (0.3272, 0.0718)>
  UV <Vector (0.3212, 0.0722)>
  UV <Vector (0.3224, 0.0589)>
Face 5298
UV Count: 3
  UV <Vector (0.3350, 0.0711)>
  UV <Vector (0.3272, 0.0718)>
  UV <Vector (0.3281, 0.0588)>
Face 5299
UV Count: 3
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3173, 0.0723)>
  UV <Vector (0.3212, 0.0722)>
Face 5300
UV Count: 3
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3212, 0.0856)>
  UV <Vector (0.3212, 0.0722)>
Face 5301
UV Count: 3
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3272, 0.0718)>
Face 5302
UV Count: 3
  UV <Vector (0.3176, 0.0985)>
  UV <Vector (0.3170, 0.0856)>
  UV <Vector (0.3212, 0.0856)>
Face 5303
UV Count: 3
  UV <Vector (0.3212, 0.0856)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3268, 0.0969)>
Face 5304
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3263, 0.0839)>
  UV <Vector (0.3347, 0.0830)>
Face 5305
UV Count: 3
  UV <Vector (0.3223, 0.0984)>
  UV <Vector (0.3227, 0.1091)>
  UV <Vector (0.3184, 0.1085)>
Face 5306
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3280, 0.1102)>
  UV <Vector (0.3227, 0.1091)>
Face 5307
UV Count: 3
  UV <Vector (0.3268, 0.0969)>
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.3362, 0.1088)>
Face 5308
UV Count: 3
  UV <Vector (0.3195, 0.1232)>
  UV <Vector (0.3184, 0.1085)>
  UV <Vector (0.3227, 0.1091)>
Face 5309
UV Count: 3
  UV <Vector (0.3244, 0.1229)>
  UV <Vector (0.3227, 0.1091)>
  UV <Vector (0.3280, 0.1102)>
Face 5310
UV Count: 3
  UV <Vector (0.3289, 0.1232)>
  UV <Vector (0.3280, 0.1102)>
  UV <Vector (0.3362, 0.1088)>
Face 5311
UV Count: 3
  UV <Vector (0.3171, 0.1732)>
  UV <Vector (0.2432, 0.1732)>
  UV <Vector (0.2456, 0.1573)>
Face 5312
UV Count: 3
  UV <Vector (0.2473, 0.1490)>
  UV <Vector (0.3141, 0.1477)>
  UV <Vector (0.3158, 0.1587)>
Face 5313
UV Count: 3
  UV <Vector (0.2510, 0.1381)>
  UV <Vector (0.3135, 0.1347)>
  UV <Vector (0.3141, 0.1477)>
Face 5314
UV Count: 3
  UV <Vector (0.2510, 0.1281)>
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.3135, 0.1347)>
Face 5315
UV Count: 3
  UV <Vector (0.3123, 0.1110)>
  UV <Vector (0.3128, 0.1241)>
  UV <Vector (0.2510, 0.1281)>
Face 5316
UV Count: 3
  UV <Vector (0.2484, 0.1039)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.3123, 0.1110)>
Face 5317
UV Count: 3
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.3114, 0.0997)>
  UV <Vector (0.2484, 0.1039)>
Face 5318
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.3101, 0.0862)>
  UV <Vector (0.2483, 0.0882)>
Face 5319
UV Count: 3
  UV <Vector (0.3100, 0.0726)>
  UV <Vector (0.2467, 0.0730)>
  UV <Vector (0.2460, 0.0601)>
Face 5320
UV Count: 3
  UV <Vector (0.3109, 0.0597)>
  UV <Vector (0.2460, 0.0601)>
  UV <Vector (0.2475, 0.0439)>
Face 5321
UV Count: 3
  UV <Vector (0.2475, 0.0439)>
  UV <Vector (0.2476, 0.0300)>
  UV <Vector (0.3133, 0.0315)>
Face 5322
UV Count: 3
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.3133, 0.0315)>
  UV <Vector (0.2476, 0.0300)>
Face 5323
UV Count: 3
  UV <Vector (0.3173, 0.0014)>
  UV <Vector (0.3152, 0.0182)>
  UV <Vector (0.2482, 0.0155)>
Face 5324
UV Count: 3
  UV <Vector (0.3384, 0.1330)>
  UV <Vector (0.4233, 0.1266)>
  UV <Vector (0.4224, 0.1379)>
Face 5325
UV Count: 3
  UV <Vector (0.4214, 0.1491)>
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.3388, 0.1444)>
Face 5326
UV Count: 3
  UV <Vector (0.3396, 0.1732)>
  UV <Vector (0.3385, 0.1570)>
  UV <Vector (0.4214, 0.1491)>
Face 5327
UV Count: 3
  UV <Vector (0.4229, 0.0188)>
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.3396, 0.0014)>
Face 5328
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.3392, 0.0205)>
  UV <Vector (0.4229, 0.0188)>
Face 5329
UV Count: 3
  UV <Vector (0.3393, 0.0337)>
  UV <Vector (0.4224, 0.0296)>
  UV <Vector (0.4223, 0.0389)>
Face 5330
UV Count: 3
  UV <Vector (0.3363, 0.0589)>
  UV <Vector (0.3380, 0.0450)>
  UV <Vector (0.4223, 0.0389)>
Face 5331
UV Count: 3
  UV <Vector (0.4229, 0.0595)>
  UV <Vector (0.3350, 0.0711)>
  UV <Vector (0.3363, 0.0589)>
Face 5332
UV Count: 3
  UV <Vector (0.4220, 0.0737)>
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.3350, 0.0711)>
Face 5333
UV Count: 3
  UV <Vector (0.3353, 0.0969)>
  UV <Vector (0.3347, 0.0830)>
  UV <Vector (0.4220, 0.0737)>
Face 5334
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.3353, 0.0969)>
Face 5335
UV Count: 3
  UV <Vector (0.3362, 0.1088)>
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4223, 0.1137)>
Face 5336
UV Count: 3
  UV <Vector (0.3388, 0.1219)>
  UV <Vector (0.4223, 0.1137)>
  UV <Vector (0.4233, 0.1266)>
Face 5337
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4233, 0.1266)>
Face 5338
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4224, 0.1379)>
  UV <Vector (0.4233, 0.1266)>
Face 5339
UV Count: 3
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4214, 0.1491)>
Face 5340
UV Count: 3
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4313, 0.1732)>
  UV <Vector (0.4206, 0.1732)>
Face 5341
UV Count: 3
  UV <Vector (0.4231, 0.0014)>
  UV <Vector (0.4322, 0.0014)>
  UV <Vector (0.4323, 0.0164)>
Face 5342
UV Count: 3
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4224, 0.0296)>
  UV <Vector (0.4229, 0.0188)>
Face 5343
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4223, 0.0389)>
  UV <Vector (0.4224, 0.0296)>
Face 5344
UV Count: 3
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4226, 0.0480)>
Face 5345
UV Count: 3
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4229, 0.0595)>
Face 5346
UV Count: 3
  UV <Vector (0.4330, 0.0606)>
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4220, 0.0737)>
Face 5347
UV Count: 3
  UV <Vector (0.4330, 0.0740)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4231, 0.0865)>
Face 5348
UV Count: 3
  UV <Vector (0.4231, 0.0865)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4327, 0.1002)>
Face 5349
UV Count: 3
  UV <Vector (0.4223, 0.1011)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4324, 0.1124)>
Face 5350
UV Count: 3
  UV <Vector (0.9074, 0.5664)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9109, 0.5757)>
Face 5351
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.9050, 0.5735)>
Face 5352
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.9081, 0.5826)>
Face 5353
UV Count: 3
  UV <Vector (0.8944, 0.5954)>
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.9044, 0.5897)>
Face 5354
UV Count: 3
  UV <Vector (0.8070, 0.6779)>
  UV <Vector (0.8124, 0.6772)>
  UV <Vector (0.8123, 0.6841)>
Face 5355
UV Count: 3
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.8065, 0.6841)>
Face 5356
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.8046, 0.6903)>
Face 5357
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.8089, 0.6980)>
Face 5358
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.8058, 0.7061)>
Face 5359
UV Count: 3
  UV <Vector (0.7892, 0.7155)>
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.8006, 0.7143)>
Face 5360
UV Count: 3
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9096, 0.5421)>
Face 5361
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9171, 0.5522)>
  UV <Vector (0.9156, 0.5604)>
Face 5362
UV Count: 3
  UV <Vector (0.9090, 0.5599)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9134, 0.5687)>
Face 5363
UV Count: 3
  UV <Vector (0.4327, 0.1247)>
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4434, 0.1114)>
Face 5364
UV Count: 3
  UV <Vector (0.4324, 0.1124)>
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4438, 0.1000)>
Face 5365
UV Count: 3
  UV <Vector (0.4327, 0.1002)>
  UV <Vector (0.4330, 0.0868)>
  UV <Vector (0.4446, 0.0876)>
Face 5366
UV Count: 3
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4446, 0.0876)>
  UV <Vector (0.4330, 0.0868)>
Face 5367
UV Count: 3
  UV <Vector (0.4438, 0.0610)>
  UV <Vector (0.4442, 0.0741)>
  UV <Vector (0.4330, 0.0740)>
Face 5368
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4438, 0.0610)>
  UV <Vector (0.4330, 0.0606)>
Face 5369
UV Count: 3
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4322, 0.0492)>
  UV <Vector (0.4318, 0.0385)>
Face 5370
UV Count: 3
  UV <Vector (0.4427, 0.0380)>
  UV <Vector (0.4318, 0.0385)>
  UV <Vector (0.4319, 0.0288)>
Face 5371
UV Count: 3
  UV <Vector (0.4425, 0.0285)>
  UV <Vector (0.4319, 0.0288)>
  UV <Vector (0.4323, 0.0164)>
Face 5372
UV Count: 3
  UV <Vector (0.4322, 0.0014)>
  UV <Vector (0.4407, 0.0014)>
  UV <Vector (0.4423, 0.0164)>
Face 5373
UV Count: 3
  UV <Vector (0.4432, 0.1732)>
  UV <Vector (0.4313, 0.1732)>
  UV <Vector (0.4318, 0.1486)>
Face 5374
UV Count: 3
  UV <Vector (0.4430, 0.1460)>
  UV <Vector (0.4318, 0.1486)>
  UV <Vector (0.4324, 0.1366)>
Face 5375
UV Count: 3
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4324, 0.1366)>
  UV <Vector (0.4327, 0.1247)>
Face 5376
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4532, 0.1219)>
Face 5377
UV Count: 3
  UV <Vector (0.4434, 0.1114)>
  UV <Vector (0.4438, 0.1000)>
  UV <Vector (0.4543, 0.1005)>
Face 5378
UV Count: 3
  UV <Vector (0.4438, 0.1000)>
  UV <Vector (0.4446, 0.0876)>
  UV <Vector (0.4554, 0.0888)>
Face 5379
UV Count: 3
  UV <Vector (0.4551, 0.0760)>
  UV <Vector (0.4554, 0.0888)>
  UV <Vector (0.4446, 0.0876)>
Face 5380
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
  UV <Vector (0.4551, 0.0760)>
  UV <Vector (0.4442, 0.0741)>
Face 5381
UV Count: 3
  UV <Vector (0.4558, 0.0615)>
  UV <Vector (0.4438, 0.0610)>
  UV <Vector (0.4433, 0.0488)>
Face 5382
UV Count: 3
  UV <Vector (0.4548, 0.0460)>
  UV <Vector (0.4433, 0.0488)>
  UV <Vector (0.4427, 0.0380)>
Face 5383
UV Count: 3
  UV <Vector (0.4549, 0.0362)>
  UV <Vector (0.4427, 0.0380)>
  UV <Vector (0.4425, 0.0285)>
Face 5384
UV Count: 3
  UV <Vector (0.4545, 0.0278)>
  UV <Vector (0.4425, 0.0285)>
  UV <Vector (0.4423, 0.0164)>
Face 5385
UV Count: 3
  UV <Vector (0.4423, 0.0164)>
  UV <Vector (0.4407, 0.0014)>
  UV <Vector (0.4497, 0.0014)>
Face 5386
UV Count: 3
  UV <Vector (0.4580, 0.1732)>
  UV <Vector (0.4432, 0.1732)>
  UV <Vector (0.4430, 0.1460)>
Face 5387
UV Count: 3
  UV <Vector (0.4543, 0.1408)>
  UV <Vector (0.4430, 0.1460)>
  UV <Vector (0.4430, 0.1347)>
Face 5388
UV Count: 3
  UV <Vector (0.4540, 0.1309)>
  UV <Vector (0.4430, 0.1347)>
  UV <Vector (0.4432, 0.1231)>
Face 5389
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4593, 0.1209)>
Face 5390
UV Count: 3
  UV <Vector (0.4542, 0.1107)>
  UV <Vector (0.4543, 0.1005)>
  UV <Vector (0.4601, 0.1011)>
Face 5391
UV Count: 3
  UV <Vector (0.4543, 0.1005)>
  UV <Vector (0.4554, 0.0888)>
  UV <Vector (0.4605, 0.0897)>
Face 5392
UV Count: 3
  UV <Vector (0.4603, 0.0771)>
  UV <Vector (0.4605, 0.0897)>
  UV <Vector (0.4554, 0.0888)>
Face 5393
UV Count: 3
  UV <Vector (0.4611, 0.0621)>
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Face 5394
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
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Face 5395
UV Count: 3
  UV <Vector (0.4603, 0.0469)>
  UV <Vector (0.4548, 0.0460)>
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Face 5396
UV Count: 3
  UV <Vector (0.4609, 0.0354)>
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Face 5397
UV Count: 3
  UV <Vector (0.4603, 0.0269)>
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Face 5398
UV Count: 3
  UV <Vector (0.4497, 0.0014)>
  UV <Vector (0.4543, 0.0014)>
  UV <Vector (0.4576, 0.0135)>
Face 5399
UV Count: 3
  UV <Vector (0.4642, 0.1732)>
  UV <Vector (0.4580, 0.1732)>
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Face 5400
UV Count: 3
  UV <Vector (0.4598, 0.1391)>
  UV <Vector (0.4543, 0.1408)>
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Face 5401
UV Count: 3
  UV <Vector (0.4593, 0.1209)>
  UV <Vector (0.4592, 0.1304)>
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Face 5402
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4655, 0.1200)>
Face 5403
UV Count: 3
  UV <Vector (0.4662, 0.1290)>
  UV <Vector (0.4592, 0.1304)>
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Face 5404
UV Count: 3
  UV <Vector (0.4668, 0.1368)>
  UV <Vector (0.4598, 0.1391)>
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Face 5405
UV Count: 3
  UV <Vector (0.4713, 0.1732)>
  UV <Vector (0.4642, 0.1732)>
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Face 5406
UV Count: 3
  UV <Vector (0.4543, 0.0014)>
  UV <Vector (0.4600, 0.0014)>
  UV <Vector (0.4630, 0.0109)>
Face 5407
UV Count: 3
  UV <Vector (0.4666, 0.0247)>
  UV <Vector (0.4603, 0.0269)>
  UV <Vector (0.4576, 0.0135)>
Face 5408
UV Count: 3
  UV <Vector (0.4672, 0.0345)>
  UV <Vector (0.4609, 0.0354)>
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Face 5409
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4603, 0.0469)>
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Face 5410
UV Count: 3
  UV <Vector (0.4659, 0.0470)>
  UV <Vector (0.4663, 0.0634)>
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Face 5411
UV Count: 3
  UV <Vector (0.4663, 0.0634)>
  UV <Vector (0.4649, 0.0790)>
  UV <Vector (0.4603, 0.0771)>
Face 5412
UV Count: 3
  UV <Vector (0.4649, 0.0790)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4605, 0.0897)>
Face 5413
UV Count: 3
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4605, 0.0897)>
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Face 5414
UV Count: 3
  UV <Vector (0.4598, 0.1103)>
  UV <Vector (0.4601, 0.1011)>
  UV <Vector (0.4649, 0.1012)>
Face 5415
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.3074, 0.6723)>
Face 5416
UV Count: 3
  UV <Vector (0.3110, 0.6660)>
  UV <Vector (0.3166, 0.6690)>
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Face 5417
UV Count: 3
  UV <Vector (0.9277, 0.6171)>
  UV <Vector (0.9264, 0.6257)>
  UV <Vector (0.9222, 0.6247)>
Face 5418
UV Count: 3
  UV <Vector (0.9199, 0.6249)>
  UV <Vector (0.9195, 0.6169)>
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Face 5419
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9178, 0.6173)>
  UV <Vector (0.9195, 0.6169)>
Face 5420
UV Count: 3
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9160, 0.6256)>
  UV <Vector (0.9156, 0.6180)>
Face 5421
UV Count: 3
  UV <Vector (0.8445, 0.6766)>
  UV <Vector (0.8462, 0.6785)>
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Face 5422
UV Count: 3
  UV <Vector (0.8462, 0.6785)>
  UV <Vector (0.8477, 0.6800)>
  UV <Vector (0.8415, 0.6853)>
Face 5423
UV Count: 3
  UV <Vector (0.8477, 0.6800)>
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8433, 0.6884)>
Face 5424
UV Count: 3
  UV <Vector (0.8500, 0.6824)>
  UV <Vector (0.8515, 0.6847)>
  UV <Vector (0.8453, 0.6907)>
Face 5425
UV Count: 3
  UV <Vector (0.8515, 0.6847)>
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8470, 0.6928)>
Face 5426
UV Count: 3
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8553, 0.6874)>
  UV <Vector (0.8575, 0.6885)>
Face 5427
UV Count: 3
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9314, 0.6272)>
  UV <Vector (0.9285, 0.6265)>
Face 5428
UV Count: 3
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9264, 0.6257)>
Face 5429
UV Count: 3
  UV <Vector (0.9223, 0.6471)>
  UV <Vector (0.9237, 0.6469)>
  UV <Vector (0.9231, 0.6486)>
Face 5430
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9205, 0.6471)>
  UV <Vector (0.9223, 0.6471)>
Face 5431
UV Count: 3
  UV <Vector (0.9212, 0.6485)>
  UV <Vector (0.9209, 0.6488)>
  UV <Vector (0.9193, 0.6477)>
Face 5432
UV Count: 3
  UV <Vector (0.9193, 0.6477)>
  UV <Vector (0.9209, 0.6488)>
  UV <Vector (0.9204, 0.6489)>
Face 5433
UV Count: 3
  UV <Vector (0.8651, 0.6658)>
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8635, 0.6649)>
Face 5434
UV Count: 3
  UV <Vector (0.8642, 0.6664)>
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8651, 0.6658)>
Face 5435
UV Count: 3
  UV <Vector (0.8653, 0.6661)>
  UV <Vector (0.8658, 0.6668)>
  UV <Vector (0.8648, 0.6676)>
Face 5436
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8655, 0.6683)>
  UV <Vector (0.8648, 0.6676)>
Face 5437
UV Count: 3
  UV <Vector (0.8663, 0.6673)>
  UV <Vector (0.8667, 0.6674)>
  UV <Vector (0.8662, 0.6687)>
Face 5438
UV Count: 3
  UV <Vector (0.8676, 0.6677)>
  UV <Vector (0.8683, 0.6695)>
  UV <Vector (0.8670, 0.6692)>
Face 5439
UV Count: 3
  UV <Vector (0.9256, 0.6477)>
  UV <Vector (0.9238, 0.6490)>
  UV <Vector (0.9237, 0.6487)>
Face 5440
UV Count: 3
  UV <Vector (0.9237, 0.6487)>
  UV <Vector (0.9231, 0.6486)>
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Face 5441
UV Count: 3
  UV <Vector (0.8666, 0.6664)>
  UV <Vector (0.8671, 0.6676)>
  UV <Vector (0.8667, 0.6674)>
Face 5442
UV Count: 3
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9481, 0.6239)>
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Face 5443
UV Count: 3
  UV <Vector (0.9461, 0.6256)>
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9603, 0.6416)>
Face 5444
UV Count: 3
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9426, 0.6281)>
  UV <Vector (0.9461, 0.6256)>
Face 5445
UV Count: 3
  UV <Vector (0.9573, 0.6451)>
  UV <Vector (0.9404, 0.6297)>
  UV <Vector (0.9426, 0.6281)>
Face 5446
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8647, 0.6925)>
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Face 5447
UV Count: 3
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8665, 0.6979)>
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Face 5448
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
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Face 5449
UV Count: 3
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8879, 0.6967)>
Face 5450
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8678, 0.7026)>
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Face 5451
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
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Face 5452
UV Count: 3
  UV <Vector (0.8718, 0.7087)>
  UV <Vector (0.8700, 0.7067)>
  UV <Vector (0.8889, 0.6982)>
Face 5453
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9571, 0.6206)>
  UV <Vector (0.9655, 0.6390)>
Face 5454
UV Count: 3
  UV <Vector (0.9629, 0.6403)>
  UV <Vector (0.9512, 0.6225)>
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Face 5455
UV Count: 3
  UV <Vector (0.9222, 0.6310)>
  UV <Vector (0.9254, 0.6317)>
  UV <Vector (0.9237, 0.6469)>
Face 5456
UV Count: 3
  UV <Vector (0.9205, 0.6471)>
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9222, 0.6310)>
Face 5457
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9205, 0.6471)>
Face 5458
UV Count: 3
  UV <Vector (0.9166, 0.6312)>
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9193, 0.6477)>
Face 5459
UV Count: 3
  UV <Vector (0.8636, 0.6658)>
  UV <Vector (0.8501, 0.6749)>
  UV <Vector (0.8486, 0.6731)>
Face 5460
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8501, 0.6749)>
  UV <Vector (0.8636, 0.6658)>
Face 5461
UV Count: 3
  UV <Vector (0.8648, 0.6676)>
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8516, 0.6765)>
Face 5462
UV Count: 3
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8648, 0.6676)>
Face 5463
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8555, 0.6803)>
  UV <Vector (0.8655, 0.6683)>
Face 5464
UV Count: 3
  UV <Vector (0.8617, 0.6837)>
  UV <Vector (0.8593, 0.6826)>
  UV <Vector (0.8670, 0.6692)>
Face 5465
UV Count: 3
  UV <Vector (0.9299, 0.6330)>
  UV <Vector (0.9256, 0.6477)>
  UV <Vector (0.9247, 0.6471)>
Face 5466
UV Count: 3
  UV <Vector (0.9276, 0.6325)>
  UV <Vector (0.9247, 0.6471)>
  UV <Vector (0.9237, 0.6469)>
Face 5467
UV Count: 3
  UV <Vector (0.9264, 0.6257)>
  UV <Vector (0.9261, 0.6280)>
  UV <Vector (0.9224, 0.6272)>
Face 5468
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9261, 0.6280)>
Face 5469
UV Count: 3
  UV <Vector (0.9285, 0.6265)>
  UV <Vector (0.9314, 0.6272)>
  UV <Vector (0.9308, 0.6294)>
Face 5470
UV Count: 3
  UV <Vector (0.8553, 0.6874)>
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8592, 0.6867)>
Face 5471
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8515, 0.6847)>
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Face 5472
UV Count: 3
  UV <Vector (0.8530, 0.6830)>
  UV <Vector (0.8515, 0.6847)>
  UV <Vector (0.8500, 0.6824)>
Face 5473
UV Count: 3
  UV <Vector (0.8494, 0.6787)>
  UV <Vector (0.8513, 0.6810)>
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Face 5474
UV Count: 3
  UV <Vector (0.8477, 0.6769)>
  UV <Vector (0.8494, 0.6787)>
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Face 5475
UV Count: 3
  UV <Vector (0.8462, 0.6752)>
  UV <Vector (0.8477, 0.6769)>
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Face 5476
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9162, 0.6279)>
  UV <Vector (0.9160, 0.6256)>
Face 5477
UV Count: 3
  UV <Vector (0.9184, 0.6273)>
  UV <Vector (0.9184, 0.6251)>
  UV <Vector (0.9199, 0.6249)>
Face 5478
UV Count: 3
  UV <Vector (0.9202, 0.6272)>
  UV <Vector (0.9199, 0.6249)>
  UV <Vector (0.9222, 0.6247)>
Face 5479
UV Count: 3
  UV <Vector (0.9261, 0.6280)>
  UV <Vector (0.9258, 0.6298)>
  UV <Vector (0.9223, 0.6291)>
Face 5480
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9278, 0.6305)>
  UV <Vector (0.9258, 0.6298)>
Face 5481
UV Count: 3
  UV <Vector (0.9280, 0.6288)>
  UV <Vector (0.9308, 0.6294)>
  UV <Vector (0.9301, 0.6311)>
Face 5482
UV Count: 3
  UV <Vector (0.8592, 0.6867)>
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8582, 0.6841)>
Face 5483
UV Count: 3
  UV <Vector (0.8548, 0.6842)>
  UV <Vector (0.8530, 0.6830)>
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Face 5484
UV Count: 3
  UV <Vector (0.8524, 0.6799)>
  UV <Vector (0.8542, 0.6815)>
  UV <Vector (0.8530, 0.6830)>
Face 5485
UV Count: 3
  UV <Vector (0.8505, 0.6778)>
  UV <Vector (0.8524, 0.6799)>
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Face 5486
UV Count: 3
  UV <Vector (0.8489, 0.6759)>
  UV <Vector (0.8505, 0.6778)>
  UV <Vector (0.8494, 0.6787)>
Face 5487
UV Count: 3
  UV <Vector (0.8476, 0.6740)>
  UV <Vector (0.8489, 0.6759)>
  UV <Vector (0.8477, 0.6769)>
Face 5488
UV Count: 3
  UV <Vector (0.9184, 0.6293)>
  UV <Vector (0.9164, 0.6299)>
  UV <Vector (0.9162, 0.6279)>
Face 5489
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9184, 0.6293)>
  UV <Vector (0.9184, 0.6273)>
Face 5490
UV Count: 3
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9202, 0.6272)>
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Face 5491
UV Count: 3
  UV <Vector (0.9258, 0.6298)>
  UV <Vector (0.9254, 0.6317)>
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Face 5492
UV Count: 3
  UV <Vector (0.9278, 0.6305)>
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Face 5493
UV Count: 3
  UV <Vector (0.9301, 0.6311)>
  UV <Vector (0.9299, 0.6330)>
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Face 5494
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8593, 0.6826)>
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Face 5495
UV Count: 3
  UV <Vector (0.8561, 0.6829)>
  UV <Vector (0.8542, 0.6815)>
  UV <Vector (0.8555, 0.6803)>
Face 5496
UV Count: 3
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8555, 0.6803)>
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Face 5497
UV Count: 3
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8537, 0.6789)>
  UV <Vector (0.8524, 0.6799)>
Face 5498
UV Count: 3
  UV <Vector (0.8501, 0.6749)>
  UV <Vector (0.8516, 0.6765)>
  UV <Vector (0.8505, 0.6778)>
Face 5499
UV Count: 3
  UV <Vector (0.8486, 0.6731)>
  UV <Vector (0.8501, 0.6749)>
  UV <Vector (0.8489, 0.6759)>
Face 5500
UV Count: 3
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9166, 0.6312)>
  UV <Vector (0.9164, 0.6299)>
Face 5501
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9184, 0.6308)>
  UV <Vector (0.9184, 0.6293)>
Face 5502
UV Count: 3
  UV <Vector (0.9200, 0.6307)>
  UV <Vector (0.9201, 0.6290)>
  UV <Vector (0.9223, 0.6291)>
Face 5503
UV Count: 3
  UV <Vector (0.8662, 0.6687)>
  UV <Vector (0.8667, 0.6674)>
  UV <Vector (0.8671, 0.6676)>
Face 5504
UV Count: 3
  UV <Vector (0.8575, 0.6815)>
  UV <Vector (0.8662, 0.6687)>
  UV <Vector (0.8670, 0.6692)>
Face 5505
UV Count: 3
  UV <Vector (0.8582, 0.6841)>
  UV <Vector (0.8561, 0.6829)>
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Face 5506
UV Count: 3
  UV <Vector (0.8567, 0.6856)>
  UV <Vector (0.8548, 0.6842)>
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Face 5507
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8548, 0.6842)>
  UV <Vector (0.8567, 0.6856)>
Face 5508
UV Count: 3
  UV <Vector (0.8533, 0.6860)>
  UV <Vector (0.8553, 0.6874)>
  UV <Vector (0.8510, 0.6944)>
Face 5509
UV Count: 3
  UV <Vector (0.9620, 0.6425)>
  UV <Vector (0.9603, 0.6416)>
  UV <Vector (0.9629, 0.6403)>
Face 5510
UV Count: 3
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9598, 0.6427)>
  UV <Vector (0.9603, 0.6416)>
Face 5511
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9580, 0.6441)>
  UV <Vector (0.9598, 0.6427)>
Face 5512
UV Count: 3
  UV <Vector (0.9603, 0.6448)>
  UV <Vector (0.9573, 0.6451)>
  UV <Vector (0.9580, 0.6441)>
Face 5513
UV Count: 3
  UV <Vector (0.8876, 0.6930)>
  UV <Vector (0.8876, 0.6923)>
  UV <Vector (0.8895, 0.6934)>
Face 5514
UV Count: 3
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8876, 0.6930)>
Face 5515
UV Count: 3
  UV <Vector (0.8875, 0.6950)>
  UV <Vector (0.8873, 0.6939)>
  UV <Vector (0.8892, 0.6944)>
Face 5516
UV Count: 3
  UV <Vector (0.8894, 0.6959)>
  UV <Vector (0.8879, 0.6967)>
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Face 5517
UV Count: 3
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8879, 0.6967)>
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Face 5518
UV Count: 3
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8886, 0.6974)>
  UV <Vector (0.8897, 0.6966)>
Face 5519
UV Count: 3
  UV <Vector (0.8897, 0.6992)>
  UV <Vector (0.8889, 0.6982)>
  UV <Vector (0.8902, 0.6969)>
Face 5520
UV Count: 3
  UV <Vector (0.9644, 0.6400)>
  UV <Vector (0.9655, 0.6390)>
  UV <Vector (0.9648, 0.6417)>
Face 5521
UV Count: 3
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9629, 0.6420)>
  UV <Vector (0.9629, 0.6403)>
Face 5522
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9620, 0.6425)>
Face 5523
UV Count: 3
  UV <Vector (0.9608, 0.6442)>
  UV <Vector (0.9613, 0.6433)>
  UV <Vector (0.9629, 0.6435)>
Face 5524
UV Count: 3
  UV <Vector (0.8894, 0.6938)>
  UV <Vector (0.8895, 0.6934)>
  UV <Vector (0.8908, 0.6950)>
Face 5525
UV Count: 3
  UV <Vector (0.8892, 0.6950)>
  UV <Vector (0.8892, 0.6944)>
  UV <Vector (0.8908, 0.6950)>
Face 5526
UV Count: 3
  UV <Vector (0.8908, 0.6950)>
  UV <Vector (0.8902, 0.6969)>
  UV <Vector (0.8897, 0.6966)>
Face 5527
UV Count: 3
  UV <Vector (0.9629, 0.6435)>
  UV <Vector (0.9640, 0.6416)>
  UV <Vector (0.9648, 0.6417)>
Face 5528
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9683, 0.6038)>
  UV <Vector (0.9897, 0.6123)>
Face 5529
UV Count: 3
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9672, 0.6094)>
  UV <Vector (0.9679, 0.6067)>
Face 5530
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9672, 0.6094)>
Face 5531
UV Count: 3
  UV <Vector (0.9880, 0.6181)>
  UV <Vector (0.9654, 0.6141)>
  UV <Vector (0.9665, 0.6113)>
Face 5532
UV Count: 3
  UV <Vector (0.8733, 0.7150)>
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8940, 0.7253)>
Face 5533
UV Count: 3
  UV <Vector (0.8720, 0.7177)>
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8933, 0.7263)>
Face 5534
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8712, 0.7206)>
Face 5535
UV Count: 3
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8928, 0.7272)>
Face 5536
UV Count: 3
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8701, 0.7252)>
  UV <Vector (0.8927, 0.7289)>
Face 5537
UV Count: 3
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8700, 0.7279)>
  UV <Vector (0.8928, 0.7300)>
Face 5538
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8696, 0.7304)>
  UV <Vector (0.8931, 0.7311)>
Face 5539
UV Count: 3
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9722, 0.5947)>
  UV <Vector (0.9926, 0.6085)>
Face 5540
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9709, 0.5977)>
  UV <Vector (0.9915, 0.6096)>
Face 5541
UV Count: 3
  UV <Vector (0.9695, 0.6012)>
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9897, 0.6123)>
Face 5542
UV Count: 3
  UV <Vector (0.8577, 0.7126)>
  UV <Vector (0.8575, 0.7117)>
  UV <Vector (0.8608, 0.7123)>
Face 5543
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8510, 0.6944)>
  UV <Vector (0.8546, 0.6937)>
Face 5544
UV Count: 3
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9318, 0.6208)>
Face 5545
UV Count: 3
  UV <Vector (0.9897, 0.6123)>
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9920, 0.6130)>
Face 5546
UV Count: 3
  UV <Vector (0.9913, 0.6144)>
  UV <Vector (0.9897, 0.6143)>
  UV <Vector (0.9897, 0.6123)>
Face 5547
UV Count: 3
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9891, 0.6157)>
  UV <Vector (0.9897, 0.6143)>
Face 5548
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9891, 0.6157)>
Face 5549
UV Count: 3
  UV <Vector (0.9889, 0.6167)>
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9913, 0.6162)>
Face 5550
UV Count: 3
  UV <Vector (0.8946, 0.7246)>
  UV <Vector (0.8965, 0.7270)>
  UV <Vector (0.8959, 0.7272)>
Face 5551
UV Count: 3
  UV <Vector (0.8940, 0.7253)>
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8955, 0.7277)>
Face 5552
UV Count: 3
  UV <Vector (0.8928, 0.7272)>
  UV <Vector (0.8933, 0.7263)>
  UV <Vector (0.8955, 0.7277)>
Face 5553
UV Count: 3
  UV <Vector (0.8955, 0.7283)>
  UV <Vector (0.8956, 0.7290)>
  UV <Vector (0.8927, 0.7289)>
Face 5554
UV Count: 3
  UV <Vector (0.8956, 0.7295)>
  UV <Vector (0.8928, 0.7300)>
  UV <Vector (0.8927, 0.7289)>
Face 5555
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8931, 0.7311)>
  UV <Vector (0.8928, 0.7300)>
Face 5556
UV Count: 3
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8960, 0.7300)>
  UV <Vector (0.8939, 0.7321)>
Face 5557
UV Count: 3
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9926, 0.6085)>
  UV <Vector (0.9930, 0.6124)>
Face 5558
UV Count: 3
  UV <Vector (0.9905, 0.6111)>
  UV <Vector (0.9915, 0.6096)>
  UV <Vector (0.9925, 0.6126)>
Face 5559
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9913, 0.6144)>
Face 5560
UV Count: 3
  UV <Vector (0.9912, 0.6156)>
  UV <Vector (0.9912, 0.6151)>
  UV <Vector (0.9925, 0.6142)>
Face 5561
UV Count: 3
  UV <Vector (0.8959, 0.7272)>
  UV <Vector (0.8965, 0.7270)>
  UV <Vector (0.8966, 0.7285)>
Face 5562
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7290)>
  UV <Vector (0.8955, 0.7283)>
Face 5563
UV Count: 3
  UV <Vector (0.8966, 0.7285)>
  UV <Vector (0.8956, 0.7297)>
  UV <Vector (0.8956, 0.7295)>
Face 5564
UV Count: 3
  UV <Vector (0.9925, 0.6142)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9930, 0.6124)>
Face 5565
UV Count: 3
  UV <Vector (0.9920, 0.6130)>
  UV <Vector (0.9925, 0.6126)>
  UV <Vector (0.9925, 0.6142)>
Face 5566
UV Count: 3
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9727, 0.5743)>
Face 5567
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9931, 0.5722)>
Face 5568
UV Count: 3
  UV <Vector (0.9942, 0.5746)>
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9733, 0.5795)>
Face 5569
UV Count: 3
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9754, 0.5833)>
  UV <Vector (0.9736, 0.5811)>
Face 5570
UV Count: 3
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9602, 0.5875)>
  UV <Vector (0.9576, 0.5902)>
Face 5571
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8626, 0.7451)>
Face 5572
UV Count: 3
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8669, 0.7637)>
Face 5573
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8545, 0.7300)>
Face 5574
UV Count: 3
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8571, 0.7459)>
Face 5575
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8660, 0.7641)>
Face 5576
UV Count: 3
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8651, 0.7650)>
Face 5577
UV Count: 3
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8644, 0.7656)>
Face 5578
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8509, 0.7506)>
  UV <Vector (0.8639, 0.7671)>
Face 5579
UV Count: 3
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9706, 0.5620)>
  UV <Vector (0.9921, 0.5640)>
Face 5580
UV Count: 3
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9916, 0.5656)>
Face 5581
UV Count: 3
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9715, 0.5692)>
  UV <Vector (0.9919, 0.5677)>
Face 5582
UV Count: 3
  UV <Vector (0.9727, 0.5743)>
  UV <Vector (0.9722, 0.5718)>
  UV <Vector (0.9924, 0.5694)>
Face 5583
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9929, 0.5708)>
  UV <Vector (0.9924, 0.5694)>
Face 5584
UV Count: 3
  UV <Vector (0.9950, 0.5712)>
  UV <Vector (0.9931, 0.5722)>
  UV <Vector (0.9929, 0.5708)>
Face 5585
UV Count: 3
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9931, 0.5722)>
Face 5586
UV Count: 3
  UV <Vector (0.9938, 0.5736)>
  UV <Vector (0.9955, 0.5720)>
  UV <Vector (0.9960, 0.5726)>
Face 5587
UV Count: 3
  UV <Vector (0.9963, 0.5739)>
  UV <Vector (0.9942, 0.5767)>
  UV <Vector (0.9942, 0.5746)>
Face 5588
UV Count: 3
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8695, 0.7639)>
Face 5589
UV Count: 3
  UV <Vector (0.8680, 0.7634)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8678, 0.7663)>
Face 5590
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8660, 0.7641)>
  UV <Vector (0.8669, 0.7637)>
Face 5591
UV Count: 3
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8651, 0.7650)>
Face 5592
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8644, 0.7656)>
  UV <Vector (0.8651, 0.7650)>
Face 5593
UV Count: 3
  UV <Vector (0.8657, 0.7673)>
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8639, 0.7671)>
Face 5594
UV Count: 3
  UV <Vector (0.8654, 0.7682)>
  UV <Vector (0.8655, 0.7690)>
  UV <Vector (0.8632, 0.7679)>
Face 5595
UV Count: 3
  UV <Vector (0.9916, 0.5656)>
  UV <Vector (0.9921, 0.5640)>
  UV <Vector (0.9945, 0.5667)>
Face 5596
UV Count: 3
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9919, 0.5677)>
Face 5597
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9945, 0.5692)>
  UV <Vector (0.9924, 0.5694)>
Face 5598
UV Count: 3
  UV <Vector (0.9946, 0.5701)>
  UV <Vector (0.9945, 0.5692)>
  UV <Vector (0.9960, 0.5694)>
Face 5599
UV Count: 3
  UV <Vector (0.9960, 0.5694)>
  UV <Vector (0.9960, 0.5726)>
  UV <Vector (0.9955, 0.5720)>
Face 5600
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8689, 0.7667)>
Face 5601
UV Count: 3
  UV <Vector (0.8678, 0.7663)>
  UV <Vector (0.8682, 0.7662)>
  UV <Vector (0.8675, 0.7686)>
Face 5602
UV Count: 3
  UV <Vector (0.8665, 0.7670)>
  UV <Vector (0.8671, 0.7663)>
  UV <Vector (0.8675, 0.7686)>
Face 5603
UV Count: 3
  UV <Vector (0.8675, 0.7686)>
  UV <Vector (0.8655, 0.7690)>
  UV <Vector (0.8654, 0.7682)>
Face 5604
UV Count: 3
  UV <Vector (0.9942, 0.5684)>
  UV <Vector (0.9944, 0.5675)>
  UV <Vector (0.9960, 0.5694)>
Face 5605
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9545, 0.5444)>
Face 5606
UV Count: 3
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9569, 0.5465)>
Face 5607
UV Count: 3
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8204, 0.7516)>
Face 5608
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8147, 0.7492)>
Face 5609
UV Count: 3
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8153, 0.7466)>
Face 5610
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8086, 0.7478)>
Face 5611
UV Count: 3
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8086, 0.7478)>
Face 5612
UV Count: 3
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8064, 0.7463)>
Face 5613
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9502, 0.5304)>
Face 5614
UV Count: 3
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9519, 0.5333)>
Face 5615
UV Count: 3
  UV <Vector (0.9533, 0.5407)>
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9500, 0.5374)>
Face 5616
UV Count: 3
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9506, 0.5418)>
Face 5617
UV Count: 3
  UV <Vector (0.9528, 0.5366)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9556, 0.5399)>
Face 5618
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9545, 0.5444)>
  UV <Vector (0.9533, 0.5407)>
Face 5619
UV Count: 3
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9569, 0.5465)>
Face 5620
UV Count: 3
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9586, 0.5482)>
Face 5621
UV Count: 3
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8178, 0.7514)>
  UV <Vector (0.8201, 0.7543)>
Face 5622
UV Count: 3
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8147, 0.7492)>
  UV <Vector (0.8178, 0.7514)>
Face 5623
UV Count: 3
  UV <Vector (0.8107, 0.7508)>
  UV <Vector (0.8114, 0.7484)>
  UV <Vector (0.8147, 0.7492)>
Face 5624
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8086, 0.7478)>
  UV <Vector (0.8114, 0.7484)>
Face 5625
UV Count: 3
  UV <Vector (0.8080, 0.7503)>
  UV <Vector (0.8052, 0.7510)>
  UV <Vector (0.8057, 0.7486)>
Face 5626
UV Count: 3
  UV <Vector (0.8014, 0.7511)>
  UV <Vector (0.8021, 0.7485)>
  UV <Vector (0.8057, 0.7486)>
Face 5627
UV Count: 3
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9519, 0.5333)>
Face 5628
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9528, 0.5366)>
Face 5629
UV Count: 3
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9665, 0.5355)>
Face 5630
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9704, 0.5356)>
Face 5631
UV Count: 3
  UV <Vector (0.9706, 0.5394)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9704, 0.5356)>
Face 5632
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8128, 0.7676)>
Face 5633
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8111, 0.7661)>
Face 5634
UV Count: 3
  UV <Vector (0.8077, 0.7670)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8095, 0.7649)>
Face 5635
UV Count: 3
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8074, 0.7645)>
Face 5636
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8068, 0.7672)>
  UV <Vector (0.8059, 0.7672)>
Face 5637
UV Count: 3
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8028, 0.7654)>
  UV <Vector (0.8046, 0.7645)>
Face 5638
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9672, 0.5320)>
  UV <Vector (0.9674, 0.5297)>
Face 5639
UV Count: 3
  UV <Vector (0.9692, 0.5333)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9672, 0.5320)>
Face 5640
UV Count: 3
  UV <Vector (0.9694, 0.5343)>
  UV <Vector (0.9665, 0.5355)>
  UV <Vector (0.9663, 0.5340)>
Face 5641
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9713, 0.5357)>
  UV <Vector (0.9704, 0.5356)>
Face 5642
UV Count: 3
  UV <Vector (0.8090, 0.7679)>
  UV <Vector (0.8092, 0.7687)>
  UV <Vector (0.8073, 0.7686)>
Face 5643
UV Count: 3
  UV <Vector (0.8082, 0.7674)>
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8068, 0.7672)>
Face 5644
UV Count: 3
  UV <Vector (0.8073, 0.7686)>
  UV <Vector (0.8053, 0.7675)>
  UV <Vector (0.8059, 0.7672)>
Face 5645
UV Count: 3
  UV <Vector (0.9694, 0.5325)>
  UV <Vector (0.9701, 0.5317)>
  UV <Vector (0.9710, 0.5338)>
Face 5646
UV Count: 3
  UV <Vector (0.9710, 0.5338)>
  UV <Vector (0.9699, 0.5350)>
  UV <Vector (0.9694, 0.5343)>
Face 5647
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9410, 0.5552)>
Face 5648
UV Count: 3
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9384, 0.5467)>
Face 5649
UV Count: 3
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9367, 0.5396)>
Face 5650
UV Count: 3
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9471, 0.5382)>
  UV <Vector (0.9367, 0.5396)>
Face 5651
UV Count: 3
  UV <Vector (0.9442, 0.5316)>
  UV <Vector (0.9460, 0.5344)>
  UV <Vector (0.9355, 0.5357)>
Face 5652
UV Count: 3
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8035, 0.7433)>
  UV <Vector (0.8024, 0.7348)>
Face 5653
UV Count: 3
  UV <Vector (0.8100, 0.7427)>
  UV <Vector (0.8073, 0.7437)>
  UV <Vector (0.8077, 0.7328)>
Face 5654
UV Count: 3
  UV <Vector (0.8147, 0.7309)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8100, 0.7427)>
Face 5655
UV Count: 3
  UV <Vector (0.8161, 0.7440)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8147, 0.7309)>
Face 5656
UV Count: 3
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8161, 0.7440)>
Face 5657
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8251, 0.7354)>
  UV <Vector (0.8292, 0.7410)>
Face 5658
UV Count: 3
  UV <Vector (0.9517, 0.5492)>
  UV <Vector (0.9541, 0.5505)>
  UV <Vector (0.9436, 0.5614)>
Face 5659
UV Count: 3
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9665, 0.5355)>
Face 5660
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9568, 0.5433)>
  UV <Vector (0.9556, 0.5399)>
Face 5661
UV Count: 3
  UV <Vector (0.9673, 0.5373)>
  UV <Vector (0.9690, 0.5385)>
  UV <Vector (0.9591, 0.5453)>
Face 5662
UV Count: 3
  UV <Vector (0.9608, 0.5470)>
  UV <Vector (0.9591, 0.5453)>
  UV <Vector (0.9690, 0.5385)>
Face 5663
UV Count: 3
  UV <Vector (0.8111, 0.7661)>
  UV <Vector (0.8172, 0.7540)>
  UV <Vector (0.8194, 0.7569)>
Face 5664
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8142, 0.7518)>
  UV <Vector (0.8172, 0.7540)>
Face 5665
UV Count: 3
  UV <Vector (0.8095, 0.7649)>
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8107, 0.7508)>
Face 5666
UV Count: 3
  UV <Vector (0.8074, 0.7645)>
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8080, 0.7503)>
Face 5667
UV Count: 3
  UV <Vector (0.8061, 0.7645)>
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8052, 0.7510)>
Face 5668
UV Count: 3
  UV <Vector (0.8046, 0.7645)>
  UV <Vector (0.8028, 0.7654)>
  UV <Vector (0.8014, 0.7511)>
Face 5669
UV Count: 3
  UV <Vector (0.9545, 0.5329)>
  UV <Vector (0.9529, 0.5296)>
  UV <Vector (0.9674, 0.5297)>
Face 5670
UV Count: 3
  UV <Vector (0.9663, 0.5340)>
  UV <Vector (0.9551, 0.5361)>
  UV <Vector (0.9545, 0.5329)>
Face 5671
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9517, 0.5492)>
Face 5672
UV Count: 3
  UV <Vector (0.9542, 0.5477)>
  UV <Vector (0.9563, 0.5493)>
  UV <Vector (0.9541, 0.5505)>
Face 5673
UV Count: 3
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8206, 0.7490)>
Face 5674
UV Count: 3
  UV <Vector (0.8191, 0.7470)>
  UV <Vector (0.8183, 0.7492)>
  UV <Vector (0.8153, 0.7466)>
Face 5675
UV Count: 3
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8161, 0.7440)>
Face 5676
UV Count: 3
  UV <Vector (0.8128, 0.7434)>
  UV <Vector (0.8121, 0.7459)>
  UV <Vector (0.8094, 0.7452)>
Face 5677
UV Count: 3
  UV <Vector (0.8094, 0.7452)>
  UV <Vector (0.8064, 0.7463)>
  UV <Vector (0.8073, 0.7437)>
Face 5678
UV Count: 3
  UV <Vector (0.8030, 0.7457)>
  UV <Vector (0.8035, 0.7433)>
  UV <Vector (0.8073, 0.7437)>
Face 5679
UV Count: 3
  UV <Vector (0.9472, 0.5312)>
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9460, 0.5344)>
Face 5680
UV Count: 3
  UV <Vector (0.9490, 0.5338)>
  UV <Vector (0.9500, 0.5374)>
  UV <Vector (0.9471, 0.5382)>
Face 5681
UV Count: 3
  UV <Vector (0.9506, 0.5418)>
  UV <Vector (0.9479, 0.5428)>
  UV <Vector (0.9471, 0.5382)>
Face 5682
UV Count: 3
  UV <Vector (0.9520, 0.5457)>
  UV <Vector (0.9496, 0.5471)>
  UV <Vector (0.9479, 0.5428)>
Face 5683
UV Count: 3
  UV <Vector (0.9222, 0.6163)>
  UV <Vector (0.9213, 0.6129)>
  UV <Vector (0.9267, 0.6119)>
Face 5684
UV Count: 3
  UV <Vector (0.9195, 0.6169)>
  UV <Vector (0.9186, 0.6139)>
  UV <Vector (0.9213, 0.6129)>
Face 5685
UV Count: 3
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9186, 0.6139)>
  UV <Vector (0.9195, 0.6169)>
Face 5686
UV Count: 3
  UV <Vector (0.9146, 0.6157)>
  UV <Vector (0.9168, 0.6146)>
  UV <Vector (0.9178, 0.6173)>
Face 5687
UV Count: 3
  UV <Vector (0.8380, 0.6837)>
  UV <Vector (0.8366, 0.6808)>
  UV <Vector (0.8388, 0.6802)>
Face 5688
UV Count: 3
  UV <Vector (0.8401, 0.6827)>
  UV <Vector (0.8415, 0.6853)>
  UV <Vector (0.8394, 0.6863)>
Face 5689
UV Count: 3
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8415, 0.6853)>
Face 5690
UV Count: 3
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8412, 0.6892)>
  UV <Vector (0.8433, 0.6884)>
Face 5691
UV Count: 3
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8453, 0.6907)>
Face 5692
UV Count: 3
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8470, 0.6928)>
Face 5693
UV Count: 3
  UV <Vector (0.8472, 0.6972)>
  UV <Vector (0.8464, 0.6961)>
  UV <Vector (0.8510, 0.6944)>
Face 5694
UV Count: 3
  UV <Vector (0.8523, 0.6955)>
  UV <Vector (0.8538, 0.6970)>
  UV <Vector (0.8481, 0.6990)>
Face 5695
UV Count: 3
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8481, 0.6990)>
  UV <Vector (0.8538, 0.6970)>
Face 5696
UV Count: 3
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8484, 0.7005)>
  UV <Vector (0.8542, 0.7001)>
Face 5697
UV Count: 3
  UV <Vector (0.8493, 0.7054)>
  UV <Vector (0.8493, 0.7030)>
  UV <Vector (0.8546, 0.7029)>
Face 5698
UV Count: 3
  UV <Vector (0.8549, 0.7057)>
  UV <Vector (0.8559, 0.7081)>
  UV <Vector (0.8493, 0.7082)>
Face 5699
UV Count: 3
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8493, 0.7082)>
  UV <Vector (0.8559, 0.7081)>
Face 5700
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8500, 0.7113)>
  UV <Vector (0.8575, 0.7117)>
Face 5701
UV Count: 3
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8577, 0.7126)>
Face 5702
UV Count: 3
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8581, 0.7137)>
Face 5703
UV Count: 3
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8508, 0.7159)>
Face 5704
UV Count: 3
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8557, 0.7193)>
Face 5705
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8499, 0.7215)>
  UV <Vector (0.8549, 0.7226)>
Face 5706
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
  UV <Vector (0.8545, 0.7300)>
  UV <Vector (0.8494, 0.7278)>
Face 5707
UV Count: 3
  UV <Vector (0.8530, 0.7305)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8494, 0.7278)>
Face 5708
UV Count: 3
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8530, 0.7305)>
Face 5709
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9305, 0.6178)>
  UV <Vector (0.9277, 0.6171)>
Face 5710
UV Count: 3
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9320, 0.6182)>
  UV <Vector (0.9305, 0.6178)>
Face 5711
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9320, 0.6182)>
Face 5712
UV Count: 3
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9308, 0.6122)>
Face 5713
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9327, 0.6105)>
Face 5714
UV Count: 3
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9379, 0.6059)>
Face 5715
UV Count: 3
  UV <Vector (0.9432, 0.6109)>
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9417, 0.6037)>
Face 5716
UV Count: 3
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9516, 0.6100)>
Face 5717
UV Count: 3
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9488, 0.6078)>
  UV <Vector (0.9475, 0.6094)>
Face 5718
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9519, 0.6048)>
  UV <Vector (0.9488, 0.6078)>
Face 5719
UV Count: 3
  UV <Vector (0.9463, 0.5995)>
  UV <Vector (0.9526, 0.6018)>
  UV <Vector (0.9519, 0.6048)>
Face 5720
UV Count: 3
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9526, 0.6018)>
  UV <Vector (0.9463, 0.5995)>
Face 5721
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9535, 0.5982)>
  UV <Vector (0.9488, 0.5958)>
Face 5722
UV Count: 3
  UV <Vector (0.9576, 0.5902)>
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9506, 0.5920)>
Face 5723
UV Count: 3
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9526, 0.5629)>
  UV <Vector (0.9553, 0.5630)>
Face 5724
UV Count: 3
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9526, 0.5671)>
  UV <Vector (0.9552, 0.5676)>
Face 5725
UV Count: 3
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9531, 0.5703)>
  UV <Vector (0.9560, 0.5709)>
Face 5726
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9535, 0.5737)>
  UV <Vector (0.9563, 0.5739)>
Face 5727
UV Count: 3
  UV <Vector (0.9533, 0.5769)>
  UV <Vector (0.9563, 0.5771)>
  UV <Vector (0.9560, 0.5808)>
Face 5728
UV Count: 3
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9525, 0.5839)>
Face 5729
UV Count: 3
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9523, 0.5857)>
Face 5730
UV Count: 3
  UV <Vector (0.9539, 0.5872)>
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9523, 0.5857)>
Face 5731
UV Count: 3
  UV <Vector (0.9506, 0.5920)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9513, 0.5866)>
Face 5732
UV Count: 3
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9506, 0.5920)>
Face 5733
UV Count: 3
  UV <Vector (0.9449, 0.5981)>
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9488, 0.5958)>
Face 5734
UV Count: 3
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9449, 0.5981)>
Face 5735
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9445, 0.6014)>
  UV <Vector (0.9432, 0.6031)>
Face 5736
UV Count: 3
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9432, 0.6031)>
  UV <Vector (0.9417, 0.6037)>
Face 5737
UV Count: 3
  UV <Vector (0.9379, 0.6059)>
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9406, 0.6030)>
Face 5738
UV Count: 3
  UV <Vector (0.9351, 0.6080)>
  UV <Vector (0.9341, 0.6068)>
  UV <Vector (0.9365, 0.6049)>
Face 5739
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9341, 0.6068)>
  UV <Vector (0.9351, 0.6080)>
Face 5740
UV Count: 3
  UV <Vector (0.9308, 0.6122)>
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9316, 0.6091)>
Face 5741
UV Count: 3
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8418, 0.7391)>
  UV <Vector (0.8398, 0.7423)>
Face 5742
UV Count: 3
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8418, 0.7391)>
  UV <Vector (0.8394, 0.7377)>
Face 5743
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8433, 0.7369)>
  UV <Vector (0.8407, 0.7353)>
Face 5744
UV Count: 3
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8429, 0.7310)>
Face 5745
UV Count: 3
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8485, 0.7314)>
  UV <Vector (0.8466, 0.7331)>
Face 5746
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8490, 0.7296)>
  UV <Vector (0.8485, 0.7314)>
Face 5747
UV Count: 3
  UV <Vector (0.8456, 0.7264)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8490, 0.7296)>
Face 5748
UV Count: 3
  UV <Vector (0.8497, 0.7249)>
  UV <Vector (0.8494, 0.7278)>
  UV <Vector (0.8456, 0.7264)>
Face 5749
UV Count: 3
  UV <Vector (0.8464, 0.7240)>
  UV <Vector (0.8470, 0.7212)>
  UV <Vector (0.8499, 0.7215)>
Face 5750
UV Count: 3
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8504, 0.7178)>
  UV <Vector (0.8499, 0.7215)>
Face 5751
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8508, 0.7159)>
  UV <Vector (0.8504, 0.7178)>
Face 5752
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8505, 0.7149)>
Face 5753
UV Count: 3
  UV <Vector (0.8504, 0.7135)>
  UV <Vector (0.8505, 0.7149)>
  UV <Vector (0.8481, 0.7147)>
Face 5754
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8500, 0.7113)>
Face 5755
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8493, 0.7082)>
Face 5756
UV Count: 3
  UV <Vector (0.8478, 0.7082)>
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8493, 0.7054)>
Face 5757
UV Count: 3
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8493, 0.7030)>
Face 5758
UV Count: 3
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8484, 0.7005)>
Face 5759
UV Count: 3
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8481, 0.6990)>
Face 5760
UV Count: 3
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8472, 0.6972)>
Face 5761
UV Count: 3
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8464, 0.6961)>
Face 5762
UV Count: 3
  UV <Vector (0.8439, 0.6947)>
  UV <Vector (0.8447, 0.6938)>
  UV <Vector (0.8464, 0.6961)>
Face 5763
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8431, 0.6919)>
  UV <Vector (0.8447, 0.6938)>
Face 5764
UV Count: 3
  UV <Vector (0.8421, 0.6930)>
  UV <Vector (0.8399, 0.6901)>
  UV <Vector (0.8412, 0.6892)>
Face 5765
UV Count: 3
  UV <Vector (0.8383, 0.6870)>
  UV <Vector (0.8394, 0.6863)>
  UV <Vector (0.8412, 0.6892)>
Face 5766
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8380, 0.6837)>
  UV <Vector (0.8394, 0.6863)>
Face 5767
UV Count: 3
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8366, 0.6808)>
Face 5768
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9168, 0.6146)>
Face 5769
UV Count: 3
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9186, 0.6139)>
Face 5770
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9209, 0.6113)>
  UV <Vector (0.9213, 0.6129)>
Face 5771
UV Count: 3
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9267, 0.6119)>
  UV <Vector (0.9213, 0.6129)>
Face 5772
UV Count: 3
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9267, 0.6119)>
Face 5773
UV Count: 3
  UV <Vector (0.9282, 0.6117)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9282, 0.6092)>
Face 5774
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9295, 0.6115)>
  UV <Vector (0.9282, 0.6092)>
Face 5775
UV Count: 3
  UV <Vector (0.9316, 0.6091)>
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9320, 0.6053)>
Face 5776
UV Count: 3
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9341, 0.6068)>
Face 5777
UV Count: 3
  UV <Vector (0.9365, 0.6049)>
  UV <Vector (0.9344, 0.6036)>
  UV <Vector (0.9382, 0.6014)>
Face 5778
UV Count: 3
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9417, 0.6021)>
  UV <Vector (0.9406, 0.6030)>
Face 5779
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9417, 0.6021)>
Face 5780
UV Count: 3
  UV <Vector (0.9428, 0.6003)>
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9424, 0.5967)>
Face 5781
UV Count: 3
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9471, 0.5948)>
  UV <Vector (0.9449, 0.5981)>
Face 5782
UV Count: 3
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9487, 0.5910)>
  UV <Vector (0.9471, 0.5948)>
Face 5783
UV Count: 3
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9487, 0.5910)>
Face 5784
UV Count: 3
  UV <Vector (0.9513, 0.5866)>
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9498, 0.5852)>
Face 5785
UV Count: 3
  UV <Vector (0.9523, 0.5857)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9505, 0.5838)>
Face 5786
UV Count: 3
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9528, 0.5808)>
Face 5787
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9533, 0.5769)>
Face 5788
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9516, 0.5737)>
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Face 5789
UV Count: 3
  UV <Vector (0.9516, 0.5737)>
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9531, 0.5703)>
Face 5790
UV Count: 3
  UV <Vector (0.9516, 0.5703)>
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9526, 0.5671)>
Face 5791
UV Count: 3
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9514, 0.5628)>
  UV <Vector (0.9526, 0.5629)>
Face 5792
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8378, 0.7419)>
Face 5793
UV Count: 3
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8394, 0.7377)>
  UV <Vector (0.8381, 0.7375)>
Face 5794
UV Count: 3
  UV <Vector (0.8417, 0.7331)>
  UV <Vector (0.8407, 0.7353)>
  UV <Vector (0.8391, 0.7344)>
Face 5795
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8412, 0.7302)>
  UV <Vector (0.8429, 0.7310)>
Face 5796
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8429, 0.7310)>
Face 5797
UV Count: 3
  UV <Vector (0.8448, 0.7280)>
  UV <Vector (0.8440, 0.7292)>
  UV <Vector (0.8423, 0.7283)>
Face 5798
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8456, 0.7264)>
Face 5799
UV Count: 3
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8464, 0.7240)>
Face 5800
UV Count: 3
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8470, 0.7212)>
  UV <Vector (0.8464, 0.7240)>
Face 5801
UV Count: 3
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8470, 0.7212)>
Face 5802
UV Count: 3
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8479, 0.7176)>
  UV <Vector (0.8452, 0.7182)>
Face 5803
UV Count: 3
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8480, 0.7161)>
  UV <Vector (0.8457, 0.7151)>
Face 5804
UV Count: 3
  UV <Vector (0.8480, 0.7135)>
  UV <Vector (0.8481, 0.7147)>
  UV <Vector (0.8456, 0.7143)>
Face 5805
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8480, 0.7135)>
Face 5806
UV Count: 3
  UV <Vector (0.8481, 0.7115)>
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8454, 0.7089)>
Face 5807
UV Count: 3
  UV <Vector (0.8454, 0.7060)>
  UV <Vector (0.8477, 0.7053)>
  UV <Vector (0.8478, 0.7082)>
Face 5808
UV Count: 3
  UV <Vector (0.8449, 0.7041)>
  UV <Vector (0.8475, 0.7030)>
  UV <Vector (0.8477, 0.7053)>
Face 5809
UV Count: 3
  UV <Vector (0.8446, 0.7024)>
  UV <Vector (0.8471, 0.7010)>
  UV <Vector (0.8475, 0.7030)>
Face 5810
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8465, 0.6996)>
  UV <Vector (0.8471, 0.7010)>
Face 5811
UV Count: 3
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8460, 0.6982)>
Face 5812
UV Count: 3
  UV <Vector (0.8452, 0.6969)>
  UV <Vector (0.8460, 0.6982)>
  UV <Vector (0.8437, 0.6995)>
Face 5813
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8439, 0.6947)>
  UV <Vector (0.8452, 0.6969)>
Face 5814
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8421, 0.6930)>
Face 5815
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8399, 0.6901)>
Face 5816
UV Count: 3
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8383, 0.6870)>
Face 5817
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8356, 0.6845)>
  UV <Vector (0.8369, 0.6842)>
Face 5818
UV Count: 3
  UV <Vector (0.8356, 0.6809)>
  UV <Vector (0.8369, 0.6842)>
  UV <Vector (0.8356, 0.6845)>
Face 5819
UV Count: 3
  UV <Vector (0.9141, 0.6146)>
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9154, 0.6123)>
Face 5820
UV Count: 3
  UV <Vector (0.9180, 0.6128)>
  UV <Vector (0.9162, 0.6136)>
  UV <Vector (0.9154, 0.6123)>
Face 5821
UV Count: 3
  UV <Vector (0.9171, 0.6113)>
  UV <Vector (0.9201, 0.6097)>
  UV <Vector (0.9209, 0.6113)>
Face 5822
UV Count: 3
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9256, 0.6102)>
  UV <Vector (0.9209, 0.6113)>
Face 5823
UV Count: 3
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9271, 0.6097)>
  UV <Vector (0.9256, 0.6102)>
Face 5824
UV Count: 3
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9271, 0.6097)>
Face 5825
UV Count: 3
  UV <Vector (0.9296, 0.6075)>
  UV <Vector (0.9282, 0.6092)>
  UV <Vector (0.9271, 0.6076)>
Face 5826
UV Count: 3
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9296, 0.6075)>
Face 5827
UV Count: 3
  UV <Vector (0.9320, 0.6053)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9327, 0.6026)>
Face 5828
UV Count: 3
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9382, 0.6014)>
  UV <Vector (0.9344, 0.6036)>
Face 5829
UV Count: 3
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9394, 0.6007)>
  UV <Vector (0.9382, 0.6014)>
Face 5830
UV Count: 3
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9394, 0.6007)>
Face 5831
UV Count: 3
  UV <Vector (0.9408, 0.5990)>
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9405, 0.5956)>
Face 5832
UV Count: 3
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9442, 0.5939)>
  UV <Vector (0.9424, 0.5967)>
Face 5833
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9466, 0.5904)>
  UV <Vector (0.9442, 0.5939)>
Face 5834
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9491, 0.5868)>
  UV <Vector (0.9466, 0.5904)>
Face 5835
UV Count: 3
  UV <Vector (0.9472, 0.5849)>
  UV <Vector (0.9498, 0.5852)>
  UV <Vector (0.9491, 0.5868)>
Face 5836
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9505, 0.5838)>
  UV <Vector (0.9498, 0.5852)>
Face 5837
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9505, 0.5805)>
Face 5838
UV Count: 3
  UV <Vector (0.9505, 0.5805)>
  UV <Vector (0.9480, 0.5803)>
  UV <Vector (0.9490, 0.5765)>
Face 5839
UV Count: 3
  UV <Vector (0.9512, 0.5766)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9497, 0.5736)>
Face 5840
UV Count: 3
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9499, 0.5705)>
  UV <Vector (0.9516, 0.5703)>
Face 5841
UV Count: 3
  UV <Vector (0.9500, 0.5670)>
  UV <Vector (0.9514, 0.5670)>
  UV <Vector (0.9516, 0.5703)>
Face 5842
UV Count: 3
  UV <Vector (0.9496, 0.5628)>
  UV <Vector (0.9514, 0.5628)>
  UV <Vector (0.9514, 0.5670)>
Face 5843
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8370, 0.7418)>
Face 5844
UV Count: 3
  UV <Vector (0.8381, 0.7375)>
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8367, 0.7344)>
Face 5845
UV Count: 3
  UV <Vector (0.8391, 0.7344)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8375, 0.7318)>
Face 5846
UV Count: 3
  UV <Vector (0.8401, 0.7324)>
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8382, 0.7297)>
Face 5847
UV Count: 3
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8412, 0.7302)>
Face 5848
UV Count: 3
  UV <Vector (0.8423, 0.7283)>
  UV <Vector (0.8391, 0.7278)>
  UV <Vector (0.8398, 0.7260)>
Face 5849
UV Count: 3
  UV <Vector (0.8429, 0.7269)>
  UV <Vector (0.8398, 0.7260)>
  UV <Vector (0.8403, 0.7246)>
Face 5850
UV Count: 3
  UV <Vector (0.8441, 0.7234)>
  UV <Vector (0.8437, 0.7255)>
  UV <Vector (0.8403, 0.7246)>
Face 5851
UV Count: 3
  UV <Vector (0.8413, 0.7206)>
  UV <Vector (0.8446, 0.7210)>
  UV <Vector (0.8441, 0.7234)>
Face 5852
UV Count: 3
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8452, 0.7182)>
  UV <Vector (0.8446, 0.7210)>
Face 5853
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8457, 0.7151)>
  UV <Vector (0.8452, 0.7182)>
Face 5854
UV Count: 3
  UV <Vector (0.8456, 0.7143)>
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8426, 0.7137)>
Face 5855
UV Count: 3
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8455, 0.7136)>
Face 5856
UV Count: 3
  UV <Vector (0.8456, 0.7116)>
  UV <Vector (0.8429, 0.7118)>
  UV <Vector (0.8429, 0.7093)>
Face 5857
UV Count: 3
  UV <Vector (0.8429, 0.7093)>
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8454, 0.7060)>
Face 5858
UV Count: 3
  UV <Vector (0.8422, 0.7064)>
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8449, 0.7041)>
Face 5859
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8446, 0.7024)>
Face 5860
UV Count: 3
  UV <Vector (0.8415, 0.7030)>
  UV <Vector (0.8412, 0.7017)>
  UV <Vector (0.8443, 0.7008)>
Face 5861
UV Count: 3
  UV <Vector (0.8437, 0.6995)>
  UV <Vector (0.8443, 0.7008)>
  UV <Vector (0.8412, 0.7017)>
Face 5862
UV Count: 3
  UV <Vector (0.8411, 0.7003)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8432, 0.6980)>
Face 5863
UV Count: 3
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8432, 0.6980)>
  UV <Vector (0.8405, 0.6989)>
Face 5864
UV Count: 3
  UV <Vector (0.8410, 0.6939)>
  UV <Vector (0.8423, 0.6960)>
  UV <Vector (0.8400, 0.6972)>
Face 5865
UV Count: 3
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8388, 0.6908)>
  UV <Vector (0.8410, 0.6939)>
Face 5866
UV Count: 3
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8388, 0.6908)>
Face 5867
UV Count: 3
  UV <Vector (0.8369, 0.6873)>
  UV <Vector (0.8354, 0.6883)>
  UV <Vector (0.8343, 0.6852)>
Face 5868
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8343, 0.6811)>
  UV <Vector (0.8356, 0.6845)>
Face 5869
UV Count: 3
  UV <Vector (0.9133, 0.6134)>
  UV <Vector (0.9120, 0.6122)>
  UV <Vector (0.9143, 0.6108)>
Face 5870
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9171, 0.6113)>
Face 5871
UV Count: 3
  UV <Vector (0.9158, 0.6099)>
  UV <Vector (0.9191, 0.6077)>
  UV <Vector (0.9201, 0.6097)>
Face 5872
UV Count: 3
  UV <Vector (0.9232, 0.6054)>
  UV <Vector (0.9248, 0.6083)>
  UV <Vector (0.9201, 0.6097)>
Face 5873
UV Count: 3
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9263, 0.6079)>
  UV <Vector (0.9248, 0.6083)>
Face 5874
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9271, 0.6076)>
  UV <Vector (0.9263, 0.6079)>
Face 5875
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9283, 0.6066)>
Face 5876
UV Count: 3
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9306, 0.6042)>
Face 5877
UV Count: 3
  UV <Vector (0.9327, 0.6026)>
  UV <Vector (0.9306, 0.6042)>
  UV <Vector (0.9291, 0.6021)>
Face 5878
UV Count: 3
  UV <Vector (0.9341, 0.5986)>
  UV <Vector (0.9359, 0.6003)>
  UV <Vector (0.9327, 0.6026)>
Face 5879
UV Count: 3
  UV <Vector (0.9354, 0.5978)>
  UV <Vector (0.9374, 0.5994)>
  UV <Vector (0.9359, 0.6003)>
Face 5880
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9389, 0.5979)>
  UV <Vector (0.9374, 0.5994)>
Face 5881
UV Count: 3
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9386, 0.5941)>
  UV <Vector (0.9405, 0.5956)>
Face 5882
UV Count: 3
  UV <Vector (0.9402, 0.5922)>
  UV <Vector (0.9422, 0.5933)>
  UV <Vector (0.9405, 0.5956)>
Face 5883
UV Count: 3
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9422, 0.5933)>
Face 5884
UV Count: 3
  UV <Vector (0.9446, 0.5898)>
  UV <Vector (0.9425, 0.5888)>
  UV <Vector (0.9439, 0.5867)>
Face 5885
UV Count: 3
  UV <Vector (0.9459, 0.5869)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9453, 0.5848)>
Face 5886
UV Count: 3
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9472, 0.5849)>
Face 5887
UV Count: 3
  UV <Vector (0.9475, 0.5833)>
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9462, 0.5804)>
Face 5888
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9490, 0.5765)>
  UV <Vector (0.9480, 0.5803)>
Face 5889
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9497, 0.5736)>
  UV <Vector (0.9490, 0.5765)>
Face 5890
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9499, 0.5705)>
Face 5891
UV Count: 3
  UV <Vector (0.9486, 0.5702)>
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9500, 0.5670)>
Face 5892
UV Count: 3
  UV <Vector (0.9488, 0.5667)>
  UV <Vector (0.9483, 0.5626)>
  UV <Vector (0.9496, 0.5628)>
Face 5893
UV Count: 3
  UV <Vector (0.4655, 0.1200)>
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4667, 0.1108)>
Face 5894
UV Count: 3
  UV <Vector (0.4654, 0.1107)>
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4665, 0.1021)>
Face 5895
UV Count: 3
  UV <Vector (0.4649, 0.1012)>
  UV <Vector (0.4645, 0.0907)>
  UV <Vector (0.4661, 0.0917)>
Face 5896
UV Count: 3
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4661, 0.0917)>
  UV <Vector (0.4645, 0.0907)>
Face 5897
UV Count: 3
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4664, 0.0801)>
  UV <Vector (0.4649, 0.0790)>
Face 5898
UV Count: 3
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4694, 0.0674)>
  UV <Vector (0.4663, 0.0634)>
Face 5899
UV Count: 3
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4737, 0.0517)>
  UV <Vector (0.4659, 0.0470)>
Face 5900
UV Count: 3
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4750, 0.0372)>
  UV <Vector (0.4672, 0.0345)>
Face 5901
UV Count: 3
  UV <Vector (0.4682, 0.0094)>
  UV <Vector (0.4738, 0.0251)>
  UV <Vector (0.4666, 0.0247)>
Face 5902
UV Count: 3
  UV <Vector (0.4600, 0.0014)>
  UV <Vector (0.4611, 0.0014)>
  UV <Vector (0.4682, 0.0094)>
Face 5903
UV Count: 3
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4729, 0.1732)>
  UV <Vector (0.4713, 0.1732)>
Face 5904
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4682, 0.1370)>
  UV <Vector (0.4668, 0.1368)>
Face 5905
UV Count: 3
  UV <Vector (0.4676, 0.1288)>
  UV <Vector (0.4662, 0.1290)>
  UV <Vector (0.4655, 0.1200)>
Face 5906
UV Count: 3
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9134, 0.5687)>
Face 5907
UV Count: 3
  UV <Vector (0.9081, 0.5826)>
  UV <Vector (0.9109, 0.5757)>
  UV <Vector (0.9217, 0.5801)>
Face 5908
UV Count: 3
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9044, 0.5897)>
  UV <Vector (0.9081, 0.5826)>
Face 5909
UV Count: 3
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.8997, 0.5976)>
  UV <Vector (0.9044, 0.5897)>
Face 5910
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8123, 0.6841)>
  UV <Vector (0.8124, 0.6772)>
Face 5911
UV Count: 3
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8123, 0.6841)>
Face 5912
UV Count: 3
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8104, 0.6914)>
  UV <Vector (0.8210, 0.6947)>
Face 5913
UV Count: 3
  UV <Vector (0.8058, 0.7061)>
  UV <Vector (0.8089, 0.6980)>
  UV <Vector (0.8201, 0.7045)>
Face 5914
UV Count: 3
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8006, 0.7143)>
Face 5915
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.7919, 0.7202)>
Face 5916
UV Count: 3
  UV <Vector (0.9274, 0.5388)>
  UV <Vector (0.9302, 0.5519)>
  UV <Vector (0.9171, 0.5522)>
Face 5917
UV Count: 3
  UV <Vector (0.9293, 0.5621)>
  UV <Vector (0.9156, 0.5604)>
  UV <Vector (0.9171, 0.5522)>
Face 5918
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9134, 0.5687)>
  UV <Vector (0.9156, 0.5604)>
Face 5919
UV Count: 3
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9384, 0.5467)>
  UV <Vector (0.9302, 0.5519)>
Face 5920
UV Count: 3
  UV <Vector (0.9355, 0.5357)>
  UV <Vector (0.9367, 0.5396)>
  UV <Vector (0.9274, 0.5388)>
Face 5921
UV Count: 3
  UV <Vector (0.7963, 0.7305)>
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8077, 0.7328)>
Face 5922
UV Count: 3
  UV <Vector (0.9400, 0.5521)>
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9302, 0.5519)>
Face 5923
UV Count: 3
  UV <Vector (0.9410, 0.5552)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9293, 0.5621)>
Face 5924
UV Count: 3
  UV <Vector (0.8110, 0.7300)>
  UV <Vector (0.8077, 0.7328)>
  UV <Vector (0.8080, 0.7245)>
Face 5925
UV Count: 3
  UV <Vector (0.8080, 0.7245)>
  UV <Vector (0.8152, 0.7162)>
  UV <Vector (0.8237, 0.7270)>
Face 5926
UV Count: 3
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9293, 0.5621)>
Face 5927
UV Count: 3
  UV <Vector (0.9261, 0.5722)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9313, 0.5838)>
Face 5928
UV Count: 3
  UV <Vector (0.9187, 0.5877)>
  UV <Vector (0.9217, 0.5801)>
  UV <Vector (0.9313, 0.5838)>
Face 5929
UV Count: 3
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9128, 0.5942)>
  UV <Vector (0.9187, 0.5877)>
Face 5930
UV Count: 3
  UV <Vector (0.9126, 0.6061)>
  UV <Vector (0.9063, 0.6008)>
  UV <Vector (0.9128, 0.5942)>
Face 5931
UV Count: 3
  UV <Vector (0.8198, 0.6838)>
  UV <Vector (0.8194, 0.6767)>
  UV <Vector (0.8277, 0.6776)>
Face 5932
UV Count: 3
  UV <Vector (0.8283, 0.6848)>
  UV <Vector (0.8314, 0.6942)>
  UV <Vector (0.8210, 0.6947)>
Face 5933
UV Count: 3
  UV <Vector (0.8201, 0.7045)>
  UV <Vector (0.8210, 0.6947)>
  UV <Vector (0.8314, 0.6942)>
Face 5934
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8152, 0.7162)>
Face 5935
UV Count: 3
  UV <Vector (0.9313, 0.5838)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9425, 0.5888)>
Face 5936
UV Count: 3
  UV <Vector (0.9305, 0.5929)>
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9354, 0.5978)>
Face 5937
UV Count: 3
  UV <Vector (0.9386, 0.5941)>
  UV <Vector (0.9372, 0.5960)>
  UV <Vector (0.9305, 0.5929)>
Face 5938
UV Count: 3
  UV <Vector (0.9312, 0.6005)>
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9305, 0.5929)>
Face 5939
UV Count: 3
  UV <Vector (0.9291, 0.6021)>
  UV <Vector (0.9267, 0.6042)>
  UV <Vector (0.9216, 0.5997)>
Face 5940
UV Count: 3
  UV <Vector (0.9256, 0.6048)>
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9216, 0.5997)>
Face 5941
UV Count: 3
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9245, 0.6050)>
  UV <Vector (0.9232, 0.6054)>
Face 5942
UV Count: 3
  UV <Vector (0.9126, 0.6061)>
  UV <Vector (0.9216, 0.5997)>
  UV <Vector (0.9191, 0.6077)>
Face 5943
UV Count: 3
  UV <Vector (0.9143, 0.6108)>
  UV <Vector (0.9120, 0.6122)>
  UV <Vector (0.9126, 0.6061)>
Face 5944
UV Count: 3
  UV <Vector (0.8332, 0.6817)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8283, 0.6848)>
Face 5945
UV Count: 3
  UV <Vector (0.8283, 0.6848)>
  UV <Vector (0.8343, 0.6852)>
  UV <Vector (0.8354, 0.6883)>
Face 5946
UV Count: 3
  UV <Vector (0.8314, 0.6942)>
  UV <Vector (0.8373, 0.6922)>
  UV <Vector (0.8389, 0.6951)>
Face 5947
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8389, 0.6951)>
  UV <Vector (0.8400, 0.6972)>
Face 5948
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8405, 0.6989)>
  UV <Vector (0.8411, 0.7003)>
Face 5949
UV Count: 3
  UV <Vector (0.8379, 0.7027)>
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8412, 0.7017)>
Face 5950
UV Count: 3
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8379, 0.7027)>
Face 5951
UV Count: 3
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8418, 0.7045)>
  UV <Vector (0.8422, 0.7064)>
Face 5952
UV Count: 3
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8429, 0.7093)>
Face 5953
UV Count: 3
  UV <Vector (0.8426, 0.7137)>
  UV <Vector (0.8382, 0.7151)>
  UV <Vector (0.8387, 0.7108)>
Face 5954
UV Count: 3
  UV <Vector (0.8424, 0.7152)>
  UV <Vector (0.8419, 0.7181)>
  UV <Vector (0.8382, 0.7151)>
Face 5955
UV Count: 3
  UV <Vector (0.8375, 0.7194)>
  UV <Vector (0.8382, 0.7151)>
  UV <Vector (0.8419, 0.7181)>
Face 5956
UV Count: 3
  UV <Vector (0.8408, 0.7225)>
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8375, 0.7194)>
Face 5957
UV Count: 3
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8408, 0.7225)>
  UV <Vector (0.8403, 0.7246)>
Face 5958
UV Count: 3
  UV <Vector (0.8358, 0.7274)>
  UV <Vector (0.8367, 0.7239)>
  UV <Vector (0.8398, 0.7260)>
Face 5959
UV Count: 3
  UV <Vector (0.8382, 0.7297)>
  UV <Vector (0.8329, 0.7328)>
  UV <Vector (0.8358, 0.7274)>
Face 5960
UV Count: 3
  UV <Vector (0.8375, 0.7318)>
  UV <Vector (0.8367, 0.7344)>
  UV <Vector (0.8329, 0.7328)>
Face 5961
UV Count: 3
  UV <Vector (0.8338, 0.7344)>
  UV <Vector (0.8329, 0.7328)>
  UV <Vector (0.8367, 0.7344)>
Face 5962
UV Count: 3
  UV <Vector (0.8362, 0.7372)>
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8318, 0.7399)>
Face 5963
UV Count: 3
  UV <Vector (0.8318, 0.7399)>
  UV <Vector (0.8292, 0.7410)>
  UV <Vector (0.8329, 0.7328)>
Face 5964
UV Count: 3
  UV <Vector (0.8318, 0.7399)>
  UV <Vector (0.8347, 0.7418)>
  UV <Vector (0.8347, 0.7460)>
Face 5965
UV Count: 3
  UV <Vector (0.9447, 0.5647)>
  UV <Vector (0.9436, 0.5614)>
  UV <Vector (0.9488, 0.5667)>
Face 5966
UV Count: 3
  UV <Vector (0.9483, 0.5733)>
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9458, 0.5719)>
Face 5967
UV Count: 3
  UV <Vector (0.9474, 0.5762)>
  UV <Vector (0.9462, 0.5804)>
  UV <Vector (0.9442, 0.5789)>
Face 5968
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9442, 0.5789)>
  UV <Vector (0.9462, 0.5804)>
Face 5969
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9455, 0.5831)>
  UV <Vector (0.9453, 0.5848)>
Face 5970
UV Count: 3
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9439, 0.5867)>
  UV <Vector (0.9425, 0.5888)>
Face 5971
UV Count: 3
  UV <Vector (0.9442, 0.5789)>
  UV <Vector (0.9418, 0.5818)>
  UV <Vector (0.9386, 0.5763)>
Face 5972
UV Count: 3
  UV <Vector (0.9458, 0.5719)>
  UV <Vector (0.9386, 0.5763)>
  UV <Vector (0.9447, 0.5647)>
Face 5973
UV Count: 3
  UV <Vector (0.8372, 0.6999)>
  UV <Vector (0.8379, 0.7027)>
  UV <Vector (0.8338, 0.7078)>
Face 5974
UV Count: 3
  UV <Vector (0.8385, 0.7066)>
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8338, 0.7078)>
Face 5975
UV Count: 3
  UV <Vector (0.8338, 0.7078)>
  UV <Vector (0.8387, 0.7108)>
  UV <Vector (0.8382, 0.7151)>
Face 5976
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8375, 0.7194)>
  UV <Vector (0.8367, 0.7239)>
Face 5977
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8358, 0.7274)>
  UV <Vector (0.8329, 0.7328)>
Face 5978
UV Count: 3
  UV <Vector (0.8310, 0.7239)>
  UV <Vector (0.8237, 0.7270)>
  UV <Vector (0.8338, 0.7078)>
Face 5979
UV Count: 3
  UV <Vector (0.9674, 0.5783)>
  UV <Vector (0.9560, 0.5808)>
  UV <Vector (0.9563, 0.5771)>
Face 5980
UV Count: 3
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9674, 0.5752)>
  UV <Vector (0.9563, 0.5771)>
Face 5981
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9563, 0.5739)>
Face 5982
UV Count: 3
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9560, 0.5709)>
Face 5983
UV Count: 3
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9552, 0.5676)>
  UV <Vector (0.9553, 0.5630)>
Face 5984
UV Count: 3
  UV <Vector (0.8462, 0.7482)>
  UV <Vector (0.8398, 0.7423)>
  UV <Vector (0.8418, 0.7391)>
Face 5985
UV Count: 3
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8481, 0.7464)>
  UV <Vector (0.8418, 0.7391)>
Face 5986
UV Count: 3
  UV <Vector (0.8513, 0.7431)>
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8433, 0.7369)>
Face 5987
UV Count: 3
  UV <Vector (0.8513, 0.7431)>
  UV <Vector (0.8448, 0.7348)>
  UV <Vector (0.8466, 0.7331)>
Face 5988
UV Count: 3
  UV <Vector (0.8529, 0.7420)>
  UV <Vector (0.8466, 0.7331)>
  UV <Vector (0.8485, 0.7314)>
Face 5989
UV Count: 3
  UV <Vector (0.8540, 0.7321)>
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8543, 0.7412)>
Face 5990
UV Count: 3
  UV <Vector (0.8599, 0.7408)>
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8540, 0.7321)>
Face 5991
UV Count: 3
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9703, 0.5848)>
  UV <Vector (0.9602, 0.5875)>
Face 5992
UV Count: 3
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9560, 0.5861)>
  UV <Vector (0.9559, 0.5840)>
Face 5993
UV Count: 3
  UV <Vector (0.9677, 0.5809)>
  UV <Vector (0.9559, 0.5840)>
  UV <Vector (0.9560, 0.5808)>
Face 5994
UV Count: 3
  UV <Vector (0.9728, 0.5770)>
  UV <Vector (0.9698, 0.5777)>
  UV <Vector (0.9698, 0.5748)>
Face 5995
UV Count: 3
  UV <Vector (0.9698, 0.5748)>
  UV <Vector (0.9693, 0.5722)>
  UV <Vector (0.9722, 0.5718)>
Face 5996
UV Count: 3
  UV <Vector (0.9693, 0.5722)>
  UV <Vector (0.9687, 0.5695)>
  UV <Vector (0.9715, 0.5692)>
Face 5997
UV Count: 3
  UV <Vector (0.9687, 0.5695)>
  UV <Vector (0.9677, 0.5664)>
  UV <Vector (0.9707, 0.5661)>
Face 5998
UV Count: 3
  UV <Vector (0.9706, 0.5620)>
  UV <Vector (0.9707, 0.5661)>
  UV <Vector (0.9677, 0.5664)>
Face 5999
UV Count: 3
  UV <Vector (0.8490, 0.7521)>
  UV <Vector (0.8475, 0.7498)>
  UV <Vector (0.8494, 0.7482)>
Face 6000
UV Count: 3
  UV <Vector (0.8494, 0.7482)>
  UV <Vector (0.8510, 0.7465)>
  UV <Vector (0.8525, 0.7489)>
Face 6001
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8525, 0.7489)>
  UV <Vector (0.8510, 0.7465)>
Face 6002
UV Count: 3
  UV <Vector (0.8540, 0.7476)>
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8541, 0.7441)>
Face 6003
UV Count: 3
  UV <Vector (0.8556, 0.7466)>
  UV <Vector (0.8541, 0.7441)>
  UV <Vector (0.8555, 0.7434)>
Face 6004
UV Count: 3
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8571, 0.7459)>
Face 6005
UV Count: 3
  UV <Vector (0.8626, 0.7451)>
  UV <Vector (0.8604, 0.7459)>
  UV <Vector (0.8591, 0.7435)>
Face 6006
UV Count: 3
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9754, 0.5833)>
  UV <Vector (0.9726, 0.5842)>
Face 6007
UV Count: 3
  UV <Vector (0.9736, 0.5811)>
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9702, 0.5803)>
Face 6008
UV Count: 3
  UV <Vector (0.9733, 0.5795)>
  UV <Vector (0.9702, 0.5803)>
  UV <Vector (0.9698, 0.5777)>
Face 6009
UV Count: 3
  UV <Vector (0.9698, 0.5777)>
  UV <Vector (0.9674, 0.5783)>
  UV <Vector (0.9674, 0.5752)>
Face 6010
UV Count: 3
  UV <Vector (0.9702, 0.5803)>
  UV <Vector (0.9677, 0.5809)>
  UV <Vector (0.9674, 0.5783)>
Face 6011
UV Count: 3
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9679, 0.5825)>
  UV <Vector (0.9677, 0.5809)>
Face 6012
UV Count: 3
  UV <Vector (0.9704, 0.5819)>
  UV <Vector (0.9726, 0.5842)>
  UV <Vector (0.9703, 0.5848)>
Face 6013
UV Count: 3
  UV <Vector (0.8611, 0.7427)>
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8580, 0.7416)>
Face 6014
UV Count: 3
  UV <Vector (0.8580, 0.7416)>
  UV <Vector (0.8591, 0.7435)>
  UV <Vector (0.8555, 0.7434)>
Face 6015
UV Count: 3
  UV <Vector (0.8541, 0.7441)>
  UV <Vector (0.8529, 0.7420)>
  UV <Vector (0.8543, 0.7412)>
Face 6016
UV Count: 3
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8513, 0.7431)>
  UV <Vector (0.8529, 0.7420)>
Face 6017
UV Count: 3
  UV <Vector (0.8525, 0.7451)>
  UV <Vector (0.8510, 0.7465)>
  UV <Vector (0.8498, 0.7446)>
Face 6018
UV Count: 3
  UV <Vector (0.8481, 0.7464)>
  UV <Vector (0.8498, 0.7446)>
  UV <Vector (0.8510, 0.7465)>
Face 6019
UV Count: 3
  UV <Vector (0.8475, 0.7498)>
  UV <Vector (0.8462, 0.7482)>
  UV <Vector (0.8481, 0.7464)>
Face 6020
UV Count: 3
  UV <Vector (0.9676, 0.5619)>
  UV <Vector (0.9677, 0.5664)>
  UV <Vector (0.9654, 0.5666)>
Face 6021
UV Count: 3
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9654, 0.5666)>
  UV <Vector (0.9677, 0.5664)>
Face 6022
UV Count: 3
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9664, 0.5697)>
  UV <Vector (0.9687, 0.5695)>
Face 6023
UV Count: 3
  UV <Vector (0.9674, 0.5752)>
  UV <Vector (0.9669, 0.5725)>
  UV <Vector (0.9693, 0.5722)>
Face 6024
UV Count: 3
  UV <Vector (0.9613, 0.6011)>
  UV <Vector (0.9607, 0.6043)>
  UV <Vector (0.9526, 0.6018)>
Face 6025
UV Count: 3
  UV <Vector (0.9553, 0.5946)>
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9613, 0.6011)>
Face 6026
UV Count: 3
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9553, 0.5946)>
Face 6027
UV Count: 3
  UV <Vector (0.9657, 0.5914)>
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9576, 0.5902)>
Face 6028
UV Count: 3
  UV <Vector (0.8623, 0.7320)>
  UV <Vector (0.8566, 0.7327)>
  UV <Vector (0.8545, 0.7300)>
Face 6029
UV Count: 3
  UV <Vector (0.8546, 0.7263)>
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8623, 0.7292)>
Face 6030
UV Count: 3
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8546, 0.7263)>
Face 6031
UV Count: 3
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8549, 0.7226)>
Face 6032
UV Count: 3
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8557, 0.7193)>
  UV <Vector (0.8567, 0.7170)>
Face 6033
UV Count: 3
  UV <Vector (0.8649, 0.7165)>
  UV <Vector (0.8641, 0.7193)>
  UV <Vector (0.8567, 0.7170)>
Face 6034
UV Count: 3
  UV <Vector (0.8608, 0.7123)>
  UV <Vector (0.8666, 0.7138)>
  UV <Vector (0.8649, 0.7165)>
Face 6035
UV Count: 3
  UV <Vector (0.9585, 0.6119)>
  UV <Vector (0.9516, 0.6100)>
  UV <Vector (0.9513, 0.6070)>
Face 6036
UV Count: 3
  UV <Vector (0.9593, 0.6090)>
  UV <Vector (0.9513, 0.6070)>
  UV <Vector (0.9519, 0.6048)>
Face 6037
UV Count: 3
  UV <Vector (0.9607, 0.6043)>
  UV <Vector (0.9600, 0.6070)>
  UV <Vector (0.9519, 0.6048)>
Face 6038
UV Count: 3
  UV <Vector (0.9651, 0.6026)>
  UV <Vector (0.9646, 0.6056)>
  UV <Vector (0.9607, 0.6043)>
Face 6039
UV Count: 3
  UV <Vector (0.9646, 0.6056)>
  UV <Vector (0.9639, 0.6083)>
  UV <Vector (0.9600, 0.6070)>
Face 6040
UV Count: 3
  UV <Vector (0.9631, 0.6103)>
  UV <Vector (0.9593, 0.6090)>
  UV <Vector (0.9600, 0.6070)>
Face 6041
UV Count: 3
  UV <Vector (0.9622, 0.6132)>
  UV <Vector (0.9585, 0.6119)>
  UV <Vector (0.9593, 0.6090)>
Face 6042
UV Count: 3
  UV <Vector (0.8666, 0.7138)>
  UV <Vector (0.8701, 0.7144)>
  UV <Vector (0.8687, 0.7172)>
Face 6043
UV Count: 3
  UV <Vector (0.8641, 0.7193)>
  UV <Vector (0.8649, 0.7165)>
  UV <Vector (0.8687, 0.7172)>
Face 6044
UV Count: 3
  UV <Vector (0.8673, 0.7219)>
  UV <Vector (0.8634, 0.7212)>
  UV <Vector (0.8641, 0.7193)>
Face 6045
UV Count: 3
  UV <Vector (0.8673, 0.7219)>
  UV <Vector (0.8668, 0.7245)>
  UV <Vector (0.8629, 0.7238)>
Face 6046
UV Count: 3
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8629, 0.7238)>
  UV <Vector (0.8668, 0.7245)>
Face 6047
UV Count: 3
  UV <Vector (0.8627, 0.7266)>
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8663, 0.7298)>
Face 6048
UV Count: 3
  UV <Vector (0.8661, 0.7327)>
  UV <Vector (0.8623, 0.7320)>
  UV <Vector (0.8623, 0.7292)>
Face 6049
UV Count: 3
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9657, 0.5914)>
  UV <Vector (0.9691, 0.5931)>
Face 6050
UV Count: 3
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9642, 0.5944)>
  UV <Vector (0.9678, 0.5962)>
Face 6051
UV Count: 3
  UV <Vector (0.9627, 0.5982)>
  UV <Vector (0.9664, 0.5998)>
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Face 6052
UV Count: 3
  UV <Vector (0.9683, 0.6038)>
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Face 6053
UV Count: 3
  UV <Vector (0.9664, 0.5998)>
  UV <Vector (0.9695, 0.6012)>
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Face 6054
UV Count: 3
  UV <Vector (0.9664, 0.5998)>
  UV <Vector (0.9678, 0.5962)>
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Face 6055
UV Count: 3
  UV <Vector (0.9678, 0.5962)>
  UV <Vector (0.9691, 0.5931)>
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Face 6056
UV Count: 3
  UV <Vector (0.8695, 0.7332)>
  UV <Vector (0.8661, 0.7327)>
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Face 6057
UV Count: 3
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8700, 0.7279)>
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Face 6058
UV Count: 3
  UV <Vector (0.8667, 0.7272)>
  UV <Vector (0.8668, 0.7245)>
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Face 6059
UV Count: 3
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8701, 0.7252)>
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Face 6060
UV Count: 3
  UV <Vector (0.8705, 0.7224)>
  UV <Vector (0.8673, 0.7219)>
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Face 6061
UV Count: 3
  UV <Vector (0.8680, 0.7200)>
  UV <Vector (0.8687, 0.7172)>
  UV <Vector (0.8720, 0.7177)>
Face 6062
UV Count: 3
  UV <Vector (0.8701, 0.7144)>
  UV <Vector (0.8733, 0.7150)>
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Face 6063
UV Count: 3
  UV <Vector (0.9654, 0.6141)>
  UV <Vector (0.9622, 0.6132)>
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Face 6064
UV Count: 3
  UV <Vector (0.9665, 0.6113)>
  UV <Vector (0.9631, 0.6103)>
  UV <Vector (0.9639, 0.6083)>
Face 6065
UV Count: 3
  UV <Vector (0.9679, 0.6067)>
  UV <Vector (0.9672, 0.6094)>
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Face 6066
UV Count: 3
  UV <Vector (0.9443, 0.6186)>
  UV <Vector (0.9396, 0.6126)>
  UV <Vector (0.9432, 0.6109)>
Face 6067
UV Count: 3
  UV <Vector (0.9475, 0.6172)>
  UV <Vector (0.9432, 0.6109)>
  UV <Vector (0.9475, 0.6094)>
Face 6068
UV Count: 3
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9475, 0.6094)>
  UV <Vector (0.9516, 0.6100)>
Face 6069
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8663, 0.7103)>
  UV <Vector (0.8608, 0.7123)>
Face 6070
UV Count: 3
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8575, 0.7117)>
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Face 6071
UV Count: 3
  UV <Vector (0.8619, 0.7040)>
  UV <Vector (0.8629, 0.7057)>
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Face 6072
UV Count: 3
  UV <Vector (0.8546, 0.7029)>
  UV <Vector (0.8615, 0.7016)>
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Face 6073
UV Count: 3
  UV <Vector (0.8608, 0.6994)>
  UV <Vector (0.8615, 0.7016)>
  UV <Vector (0.8546, 0.7029)>
Face 6074
UV Count: 3
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8608, 0.6994)>
  UV <Vector (0.8542, 0.7001)>
Face 6075
UV Count: 3
  UV <Vector (0.8593, 0.6939)>
  UV <Vector (0.8601, 0.6970)>
  UV <Vector (0.8538, 0.6970)>
Face 6076
UV Count: 3
  UV <Vector (0.9364, 0.6251)>
  UV <Vector (0.9318, 0.6208)>
  UV <Vector (0.9333, 0.6185)>
Face 6077
UV Count: 3
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9333, 0.6185)>
  UV <Vector (0.9368, 0.6150)>
Face 6078
UV Count: 3
  UV <Vector (0.9420, 0.6205)>
  UV <Vector (0.9368, 0.6150)>
  UV <Vector (0.9396, 0.6126)>
Face 6079
UV Count: 3
  UV <Vector (0.9462, 0.6212)>
  UV <Vector (0.9443, 0.6186)>
  UV <Vector (0.9475, 0.6172)>
Face 6080
UV Count: 3
  UV <Vector (0.9493, 0.6198)>
  UV <Vector (0.9475, 0.6172)>
  UV <Vector (0.9509, 0.6161)>
Face 6081
UV Count: 3
  UV <Vector (0.9525, 0.6188)>
  UV <Vector (0.9509, 0.6161)>
  UV <Vector (0.9545, 0.6155)>
Face 6082
UV Count: 3
  UV <Vector (0.8663, 0.7103)>
  UV <Vector (0.8639, 0.7082)>
  UV <Vector (0.8670, 0.7074)>
Face 6083
UV Count: 3
  UV <Vector (0.8659, 0.7050)>
  UV <Vector (0.8670, 0.7074)>
  UV <Vector (0.8639, 0.7082)>
Face 6084
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
  UV <Vector (0.8659, 0.7050)>
  UV <Vector (0.8629, 0.7057)>
Face 6085
UV Count: 3
  UV <Vector (0.8615, 0.7016)>
  UV <Vector (0.8644, 0.7009)>
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Face 6086
UV Count: 3
  UV <Vector (0.8637, 0.6987)>
  UV <Vector (0.8644, 0.7009)>
  UV <Vector (0.8615, 0.7016)>
Face 6087
UV Count: 3
  UV <Vector (0.8630, 0.6963)>
  UV <Vector (0.8637, 0.6987)>
  UV <Vector (0.8608, 0.6994)>
Face 6088
UV Count: 3
  UV <Vector (0.8618, 0.6933)>
  UV <Vector (0.8630, 0.6963)>
  UV <Vector (0.8601, 0.6970)>
Face 6089
UV Count: 3
  UV <Vector (0.9384, 0.6273)>
  UV <Vector (0.9364, 0.6251)>
  UV <Vector (0.9385, 0.6233)>
Face 6090
UV Count: 3
  UV <Vector (0.9405, 0.6257)>
  UV <Vector (0.9385, 0.6233)>
  UV <Vector (0.9420, 0.6205)>
Face 6091
UV Count: 3
  UV <Vector (0.9440, 0.6230)>
  UV <Vector (0.9420, 0.6205)>
  UV <Vector (0.9443, 0.6186)>
Face 6092
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9462, 0.6212)>
  UV <Vector (0.9493, 0.6198)>
Face 6093
UV Count: 3
  UV <Vector (0.9512, 0.6225)>
  UV <Vector (0.9493, 0.6198)>
  UV <Vector (0.9525, 0.6188)>
Face 6094
UV Count: 3
  UV <Vector (0.9542, 0.6214)>
  UV <Vector (0.9525, 0.6188)>
  UV <Vector (0.9558, 0.6180)>
Face 6095
UV Count: 3
  UV <Vector (0.8690, 0.7096)>
  UV <Vector (0.8670, 0.7074)>
  UV <Vector (0.8700, 0.7067)>
Face 6096
UV Count: 3
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8700, 0.7067)>
  UV <Vector (0.8670, 0.7074)>
Face 6097
UV Count: 3
  UV <Vector (0.8678, 0.7026)>
  UV <Vector (0.8690, 0.7043)>
  UV <Vector (0.8659, 0.7050)>
Face 6098
UV Count: 3
  UV <Vector (0.8648, 0.7033)>
  UV <Vector (0.8644, 0.7009)>
  UV <Vector (0.8672, 0.7002)>
Face 6099
UV Count: 3
  UV <Vector (0.8665, 0.6979)>
  UV <Vector (0.8672, 0.7002)>
  UV <Vector (0.8644, 0.7009)>
Face 6100
UV Count: 3
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8665, 0.6979)>
  UV <Vector (0.8637, 0.6987)>
Face 6101
UV Count: 3
  UV <Vector (0.8647, 0.6925)>
  UV <Vector (0.8658, 0.6956)>
  UV <Vector (0.8630, 0.6963)>
Face 6102
UV Count: 3
  UV <Vector (0.9404, 0.6297)>
  UV <Vector (0.9384, 0.6273)>
  UV <Vector (0.9405, 0.6257)>
Face 6103
UV Count: 3
  UV <Vector (0.9426, 0.6281)>
  UV <Vector (0.9405, 0.6257)>
  UV <Vector (0.9440, 0.6230)>
Face 6104
UV Count: 3
  UV <Vector (0.9481, 0.6239)>
  UV <Vector (0.9461, 0.6256)>
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Face 6105
UV Count: 3
  UV <Vector (0.3317, 0.6482)>
  UV <Vector (0.3363, 0.6496)>
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Face 6106
UV Count: 3
  UV <Vector (0.6543, 0.0416)>
  UV <Vector (0.6434, 0.0392)>
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Face 6107
UV Count: 3
  UV <Vector (0.6636, 0.0468)>
  UV <Vector (0.6543, 0.0416)>
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Face 6108
UV Count: 3
  UV <Vector (0.6714, 0.0353)>
  UV <Vector (0.6741, 0.0359)>
  UV <Vector (0.6694, 0.0478)>
Face 6109
UV Count: 3
  UV <Vector (0.6767, 0.0363)>
  UV <Vector (0.6825, 0.0371)>
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Face 6110
UV Count: 3
  UV <Vector (0.6825, 0.0371)>
  UV <Vector (0.6892, 0.0369)>
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Face 6111
UV Count: 3
  UV <Vector (0.7045, 0.0348)>
  UV <Vector (0.7085, 0.0446)>
  UV <Vector (0.6922, 0.0462)>
Face 6112
UV Count: 3
  UV <Vector (0.5700, 0.0000)>
  UV <Vector (0.5772, 0.0064)>
  UV <Vector (0.5742, 0.0110)>
Face 6113
UV Count: 3
  UV <Vector (0.5829, 0.0113)>
  UV <Vector (0.5898, 0.0156)>
  UV <Vector (0.5742, 0.0110)>
Face 6114
UV Count: 3
  UV <Vector (0.8026, 0.5084)>
  UV <Vector (0.7953, 0.5106)>
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Face 6115
UV Count: 3
  UV <Vector (0.8041, 0.5082)>
  UV <Vector (0.8026, 0.5084)>
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Face 6116
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8248, 0.4992)>
Face 6117
UV Count: 3
  UV <Vector (0.6467, 0.0290)>
  UV <Vector (0.6434, 0.0392)>
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Face 6118
UV Count: 3
  UV <Vector (0.6387, 0.0283)>
  UV <Vector (0.6343, 0.0342)>
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Face 6119
UV Count: 3
  UV <Vector (0.6274, 0.0267)>
  UV <Vector (0.6262, 0.0303)>
  UV <Vector (0.6169, 0.0270)>
Face 6120
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
  UV <Vector (0.6134, 0.0235)>
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Face 6121
UV Count: 3
  UV <Vector (0.6087, 0.0221)>
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Face 6122
UV Count: 3
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7857, 0.5018)>
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Face 6123
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7761, 0.5105)>
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Face 6124
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7665, 0.5184)>
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Face 6125
UV Count: 3
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7619, 0.5230)>
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Face 6126
UV Count: 3
  UV <Vector (0.8403, 0.5586)>
  UV <Vector (0.8489, 0.5538)>
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Face 6127
UV Count: 3
  UV <Vector (0.8371, 0.5516)>
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Face 6128
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
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Face 6129
UV Count: 3
  UV <Vector (0.8324, 0.5358)>
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Face 6130
UV Count: 3
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8324, 0.5358)>
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Face 6131
UV Count: 3
  UV <Vector (0.8365, 0.5222)>
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  UV <Vector (0.8239, 0.5198)>
Face 6132
UV Count: 3
  UV <Vector (0.8191, 0.5132)>
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Face 6133
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
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Face 6134
UV Count: 3
  UV <Vector (0.8509, 0.5144)>
  UV <Vector (0.8439, 0.5064)>
  UV <Vector (0.8573, 0.5012)>
Face 6135
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
  UV <Vector (0.8509, 0.5144)>
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Face 6136
UV Count: 3
  UV <Vector (0.8557, 0.5235)>
  UV <Vector (0.8656, 0.5189)>
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Face 6137
UV Count: 3
  UV <Vector (0.8590, 0.5323)>
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8722, 0.5389)>
Face 6138
UV Count: 3
  UV <Vector (0.8631, 0.5497)>
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Face 6139
UV Count: 3
  UV <Vector (0.8636, 0.5523)>
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Face 6140
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
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Face 6141
UV Count: 3
  UV <Vector (0.7579, 0.5056)>
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Face 6142
UV Count: 3
  UV <Vector (0.7681, 0.4971)>
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Face 6143
UV Count: 3
  UV <Vector (0.7794, 0.4890)>
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Face 6144
UV Count: 3
  UV <Vector (0.8043, 0.4674)>
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Face 6145
UV Count: 3
  UV <Vector (0.8254, 0.4677)>
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Face 6146
UV Count: 3
  UV <Vector (0.8149, 0.4511)>
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Face 6147
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
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Face 6148
UV Count: 3
  UV <Vector (0.8816, 0.4837)>
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Face 6149
UV Count: 3
  UV <Vector (0.8723, 0.4959)>
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Face 6150
UV Count: 3
  UV <Vector (0.8743, 0.5040)>
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Face 6151
UV Count: 3
  UV <Vector (0.8775, 0.5145)>
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Face 6152
UV Count: 3
  UV <Vector (0.8797, 0.5245)>
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Face 6153
UV Count: 3
  UV <Vector (0.8881, 0.5441)>
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Face 6154
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
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Face 6155
UV Count: 3
  UV <Vector (0.7283, 0.4983)>
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Face 6156
UV Count: 3
  UV <Vector (0.7364, 0.4941)>
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Face 6157
UV Count: 3
  UV <Vector (0.7468, 0.4869)>
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Face 6158
UV Count: 3
  UV <Vector (0.7662, 0.4704)>
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Face 6159
UV Count: 3
  UV <Vector (0.7869, 0.4488)>
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Face 6160
UV Count: 3
  UV <Vector (0.8824, 0.4671)>
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Face 6161
UV Count: 3
  UV <Vector (0.8758, 0.4349)>
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Face 6162
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
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Face 6163
UV Count: 3
  UV <Vector (0.8613, 0.4034)>
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Face 6164
UV Count: 3
  UV <Vector (0.7992, 0.4346)>
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Face 6165
UV Count: 3
  UV <Vector (0.7956, 0.4196)>
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Face 6166
UV Count: 3
  UV <Vector (0.8066, 0.4150)>
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Face 6167
UV Count: 3
  UV <Vector (0.8380, 0.4024)>
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Face 6168
UV Count: 3
  UV <Vector (0.8467, 0.4023)>
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Face 6169
UV Count: 3
  UV <Vector (0.8094, 0.4452)>
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Face 6170
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8132, 0.4422)>
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Face 6171
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
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Face 6172
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
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Face 6173
UV Count: 3
  UV <Vector (0.8429, 0.4210)>
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Face 6174
UV Count: 3
  UV <Vector (0.8529, 0.4167)>
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Face 6175
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
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  UV <Vector (0.8592, 0.4395)>
Face 6176
UV Count: 3
  UV <Vector (0.8517, 0.4431)>
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Face 6177
UV Count: 3
  UV <Vector (0.8560, 0.4667)>
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Face 6178
UV Count: 3
  UV <Vector (0.8382, 0.4736)>
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Face 6179
UV Count: 3
  UV <Vector (0.8523, 0.4505)>
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  UV <Vector (0.8383, 0.4493)>
Face 6180
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
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Face 6181
UV Count: 3
  UV <Vector (0.8149, 0.4511)>
  UV <Vector (0.8094, 0.4452)>
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Face 6182
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
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Face 6183
UV Count: 3
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Face 6184
UV Count: 3
  UV <Vector (0.8345, 0.4481)>
  UV <Vector (0.8369, 0.4394)>
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Face 6185
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8263, 0.4561)>
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Face 6186
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
  UV <Vector (0.7246, 0.5199)>
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Face 6187
UV Count: 3
  UV <Vector (0.6948, 0.5246)>
  UV <Vector (0.6936, 0.5064)>
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Face 6188
UV Count: 3
  UV <Vector (0.7594, 0.4615)>
  UV <Vector (0.7499, 0.4720)>
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Face 6189
UV Count: 3
  UV <Vector (0.7499, 0.4720)>
  UV <Vector (0.7378, 0.4814)>
  UV <Vector (0.7348, 0.4771)>
Face 6190
UV Count: 3
  UV <Vector (0.7378, 0.4814)>
  UV <Vector (0.7304, 0.4878)>
  UV <Vector (0.7269, 0.4829)>
Face 6191
UV Count: 3
  UV <Vector (0.7304, 0.4878)>
  UV <Vector (0.7253, 0.4923)>
  UV <Vector (0.7214, 0.4868)>
Face 6192
UV Count: 3
  UV <Vector (0.9028, 0.5421)>
  UV <Vector (0.8966, 0.5453)>
  UV <Vector (0.8954, 0.5423)>
Face 6193
UV Count: 3
  UV <Vector (0.9016, 0.5382)>
  UV <Vector (0.8954, 0.5423)>
  UV <Vector (0.8920, 0.5327)>
Face 6194
UV Count: 3
  UV <Vector (0.8920, 0.5327)>
  UV <Vector (0.8886, 0.5220)>
  UV <Vector (0.8951, 0.5196)>
Face 6195
UV Count: 3
  UV <Vector (0.8886, 0.5220)>
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8921, 0.5114)>
Face 6196
UV Count: 3
  UV <Vector (0.8863, 0.5121)>
  UV <Vector (0.8829, 0.5013)>
  UV <Vector (0.8885, 0.5000)>
Face 6197
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.7103, 0.4795)>
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Face 6198
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.7040, 0.4591)>
  UV <Vector (0.7073, 0.4675)>
Face 6199
UV Count: 3
  UV <Vector (0.6956, 0.4500)>
  UV <Vector (0.7040, 0.4591)>
  UV <Vector (0.6893, 0.4572)>
Face 6200
UV Count: 3
  UV <Vector (0.6765, 0.4526)>
  UV <Vector (0.6812, 0.4481)>
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Face 6201
UV Count: 3
  UV <Vector (0.6893, 0.4572)>
  UV <Vector (0.6812, 0.4481)>
  UV <Vector (0.6851, 0.4474)>
Face 6202
UV Count: 3
  UV <Vector (0.6948, 0.4670)>
  UV <Vector (0.6790, 0.4765)>
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Face 6203
UV Count: 3
  UV <Vector (0.6847, 0.4901)>
  UV <Vector (0.6790, 0.4765)>
  UV <Vector (0.6948, 0.4670)>
Face 6204
UV Count: 3
  UV <Vector (0.7303, 0.5530)>
  UV <Vector (0.7302, 0.5637)>
  UV <Vector (0.7179, 0.5578)>
Face 6205
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7175, 0.5941)>
Face 6206
UV Count: 3
  UV <Vector (0.7001, 0.5845)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7140, 0.5827)>
Face 6207
UV Count: 3
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.6935, 0.5685)>
  UV <Vector (0.6919, 0.5633)>
Face 6208
UV Count: 3
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.7215, 0.5462)>
  UV <Vector (0.7181, 0.5491)>
Face 6209
UV Count: 3
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7181, 0.5491)>
Face 6210
UV Count: 3
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7160, 0.5730)>
Face 6211
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8512, 0.4793)>
Face 6212
UV Count: 3
  UV <Vector (0.8573, 0.5012)>
  UV <Vector (0.8723, 0.4959)>
  UV <Vector (0.8743, 0.5040)>
Face 6213
UV Count: 3
  UV <Vector (0.8616, 0.5099)>
  UV <Vector (0.8743, 0.5040)>
  UV <Vector (0.8775, 0.5145)>
Face 6214
UV Count: 3
  UV <Vector (0.8656, 0.5189)>
  UV <Vector (0.8775, 0.5145)>
  UV <Vector (0.8797, 0.5245)>
Face 6215
UV Count: 3
  UV <Vector (0.8688, 0.5285)>
  UV <Vector (0.8797, 0.5245)>
  UV <Vector (0.8835, 0.5354)>
Face 6216
UV Count: 3
  UV <Vector (0.8763, 0.5490)>
  UV <Vector (0.8722, 0.5389)>
  UV <Vector (0.8835, 0.5354)>
Face 6217
UV Count: 3
  UV <Vector (0.8899, 0.5477)>
  UV <Vector (0.8768, 0.5519)>
  UV <Vector (0.8763, 0.5490)>
Face 6218
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7283, 0.4983)>
  UV <Vector (0.7364, 0.4941)>
Face 6219
UV Count: 3
  UV <Vector (0.7460, 0.5029)>
  UV <Vector (0.7364, 0.4941)>
  UV <Vector (0.7468, 0.4869)>
Face 6220
UV Count: 3
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7531, 0.4961)>
  UV <Vector (0.7468, 0.4869)>
Face 6221
UV Count: 3
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7622, 0.4879)>
  UV <Vector (0.7561, 0.4785)>
Face 6222
UV Count: 3
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7762, 0.4608)>
Face 6223
UV Count: 3
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7956, 0.4583)>
  UV <Vector (0.7869, 0.4488)>
Face 6224
UV Count: 3
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8013, 0.4323)>
Face 6225
UV Count: 3
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8105, 0.4221)>
Face 6226
UV Count: 3
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8295, 0.4140)>
  UV <Vector (0.8273, 0.4065)>
Face 6227
UV Count: 3
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8450, 0.4021)>
Face 6228
UV Count: 3
  UV <Vector (0.8561, 0.4101)>
  UV <Vector (0.8529, 0.4167)>
  UV <Vector (0.8460, 0.4119)>
Face 6229
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8652, 0.4307)>
Face 6230
UV Count: 3
  UV <Vector (0.8592, 0.4395)>
  UV <Vector (0.8672, 0.4376)>
  UV <Vector (0.8689, 0.4486)>
Face 6231
UV Count: 3
  UV <Vector (0.8689, 0.4486)>
  UV <Vector (0.8682, 0.4724)>
  UV <Vector (0.8560, 0.4667)>
Face 6232
UV Count: 3
  UV <Vector (0.8532, 0.4735)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8682, 0.4724)>
Face 6233
UV Count: 3
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.7931, 0.4980)>
  UV <Vector (0.7915, 0.4910)>
Face 6234
UV Count: 3
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8021, 0.4947)>
  UV <Vector (0.8018, 0.4862)>
Face 6235
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8287, 0.4911)>
Face 6236
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8248, 0.4992)>
Face 6237
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8365, 0.5222)>
  UV <Vector (0.8330, 0.5129)>
Face 6238
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8365, 0.5222)>
Face 6239
UV Count: 3
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8404, 0.5312)>
  UV <Vector (0.8480, 0.5278)>
Face 6240
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8437, 0.5383)>
  UV <Vector (0.8509, 0.5357)>
Face 6241
UV Count: 3
  UV <Vector (0.8470, 0.5475)>
  UV <Vector (0.8542, 0.5446)>
  UV <Vector (0.8562, 0.5509)>
Face 6242
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8498, 0.5560)>
  UV <Vector (0.8489, 0.5538)>
Face 6243
UV Count: 3
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7540, 0.5204)>
Face 6244
UV Count: 3
  UV <Vector (0.7665, 0.5184)>
  UV <Vector (0.7619, 0.5230)>
  UV <Vector (0.7576, 0.5163)>
Face 6245
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7761, 0.5105)>
Face 6246
UV Count: 3
  UV <Vector (0.7857, 0.5018)>
  UV <Vector (0.7761, 0.5105)>
  UV <Vector (0.7725, 0.5037)>
Face 6247
UV Count: 3
  UV <Vector (0.7953, 0.5106)>
  UV <Vector (0.7888, 0.5130)>
  UV <Vector (0.7857, 0.5018)>
Face 6248
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.7931, 0.4980)>
Face 6249
UV Count: 3
  UV <Vector (0.7903, 0.4810)>
  UV <Vector (0.7794, 0.4890)>
  UV <Vector (0.7730, 0.4801)>
Face 6250
UV Count: 3
  UV <Vector (0.7840, 0.4717)>
  UV <Vector (0.7730, 0.4801)>
  UV <Vector (0.7662, 0.4704)>
Face 6251
UV Count: 3
  UV <Vector (0.7762, 0.4608)>
  UV <Vector (0.7662, 0.4704)>
  UV <Vector (0.7594, 0.4615)>
Face 6252
UV Count: 3
  UV <Vector (0.6936, 0.5064)>
  UV <Vector (0.6854, 0.4934)>
  UV <Vector (0.7163, 0.4927)>
Face 6253
UV Count: 3
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8816, 0.4837)>
  UV <Vector (0.8811, 0.4938)>
Face 6254
UV Count: 3
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8709, 0.4855)>
  UV <Vector (0.8723, 0.4959)>
Face 6255
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8541, 0.4909)>
  UV <Vector (0.8573, 0.5012)>
Face 6256
UV Count: 3
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8386, 0.5093)>
Face 6257
UV Count: 3
  UV <Vector (0.8216, 0.5166)>
  UV <Vector (0.8294, 0.5064)>
  UV <Vector (0.8330, 0.5129)>
Face 6258
UV Count: 3
  UV <Vector (0.6134, 0.0235)>
  UV <Vector (0.6178, 0.0247)>
  UV <Vector (0.6169, 0.0270)>
Face 6259
UV Count: 3
  UV <Vector (0.6127, 0.0253)>
  UV <Vector (0.6169, 0.0270)>
  UV <Vector (0.5969, 0.0664)>
Face 6260
UV Count: 3
  UV <Vector (0.5969, 0.0664)>
  UV <Vector (0.5801, 0.1061)>
  UV <Vector (0.5758, 0.1037)>
Face 6261
UV Count: 3
  UV <Vector (0.5801, 0.1061)>
  UV <Vector (0.5645, 0.1453)>
  UV <Vector (0.5600, 0.1430)>
Face 6262
UV Count: 3
  UV <Vector (0.5645, 0.1453)>
  UV <Vector (0.5514, 0.1845)>
  UV <Vector (0.5465, 0.1824)>
Face 6263
UV Count: 3
  UV <Vector (0.5465, 0.1824)>
  UV <Vector (0.5514, 0.1845)>
  UV <Vector (0.5474, 0.2054)>
Face 6264
UV Count: 3
  UV <Vector (0.5433, 0.2063)>
  UV <Vector (0.5474, 0.2054)>
  UV <Vector (0.5447, 0.2149)>
Face 6265
UV Count: 3
  UV <Vector (0.5396, 0.2151)>
  UV <Vector (0.5447, 0.2149)>
  UV <Vector (0.5419, 0.2243)>
Face 6266
UV Count: 3
  UV <Vector (0.5366, 0.2220)>
  UV <Vector (0.5419, 0.2243)>
  UV <Vector (0.5372, 0.2348)>
Face 6267
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
  UV <Vector (0.5318, 0.2326)>
  UV <Vector (0.5372, 0.2348)>
Face 6268
UV Count: 3
  UV <Vector (0.5265, 0.2479)>
  UV <Vector (0.5343, 0.2516)>
  UV <Vector (0.5275, 0.2665)>
Face 6269
UV Count: 3
  UV <Vector (0.5201, 0.2636)>
  UV <Vector (0.5275, 0.2665)>
  UV <Vector (0.5191, 0.2844)>
Face 6270
UV Count: 3
  UV <Vector (0.5120, 0.2813)>
  UV <Vector (0.5191, 0.2844)>
  UV <Vector (0.5085, 0.3044)>
Face 6271
UV Count: 3
  UV <Vector (0.5085, 0.3044)>
  UV <Vector (0.4917, 0.3417)>
  UV <Vector (0.4832, 0.3374)>
Face 6272
UV Count: 3
  UV <Vector (0.4674, 0.3665)>
  UV <Vector (0.4832, 0.3374)>
  UV <Vector (0.4917, 0.3417)>
Face 6273
UV Count: 3
  UV <Vector (0.4769, 0.3709)>
  UV <Vector (0.4646, 0.3971)>
  UV <Vector (0.4544, 0.3919)>
Face 6274
UV Count: 3
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4544, 0.3919)>
  UV <Vector (0.4646, 0.3971)>
Face 6275
UV Count: 3
  UV <Vector (0.4381, 0.4235)>
  UV <Vector (0.4418, 0.4158)>
  UV <Vector (0.4516, 0.4220)>
Face 6276
UV Count: 3
  UV <Vector (0.4293, 0.4438)>
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  UV <Vector (0.4449, 0.4369)>
Face 6277
UV Count: 3
  UV <Vector (0.4343, 0.4594)>
  UV <Vector (0.4241, 0.4542)>
  UV <Vector (0.4293, 0.4438)>
Face 6278
UV Count: 3
  UV <Vector (0.4304, 0.4620)>
  UV <Vector (0.4203, 0.4576)>
  UV <Vector (0.4241, 0.4542)>
Face 6279
UV Count: 3
  UV <Vector (0.4273, 0.4671)>
  UV <Vector (0.4172, 0.4673)>
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Face 6280
UV Count: 3
  UV <Vector (0.0497, 0.5977)>
  UV <Vector (0.0102, 0.5976)>
  UV <Vector (0.0126, 0.5848)>
Face 6281
UV Count: 3
  UV <Vector (0.0518, 0.5823)>
  UV <Vector (0.0913, 0.5804)>
  UV <Vector (0.0895, 0.5972)>
Face 6282
UV Count: 3
  UV <Vector (0.0913, 0.5804)>
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Face 6283
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.1660, 0.6028)>
  UV <Vector (0.1285, 0.5988)>
Face 6284
UV Count: 3
  UV <Vector (0.1673, 0.5855)>
  UV <Vector (0.2030, 0.5868)>
  UV <Vector (0.2010, 0.6034)>
Face 6285
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2342, 0.6053)>
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Face 6286
UV Count: 3
  UV <Vector (0.2377, 0.5930)>
  UV <Vector (0.2698, 0.5950)>
  UV <Vector (0.2631, 0.6069)>
Face 6287
UV Count: 3
  UV <Vector (0.2847, 0.6083)>
  UV <Vector (0.2631, 0.6069)>
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Face 6288
UV Count: 3
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7794, 0.4890)>
Face 6289
UV Count: 3
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.7915, 0.4910)>
  UV <Vector (0.7903, 0.4810)>
Face 6290
UV Count: 3
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8018, 0.4862)>
  UV <Vector (0.8043, 0.4674)>
Face 6291
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8254, 0.4677)>
  UV <Vector (0.8325, 0.4841)>
Face 6292
UV Count: 3
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8287, 0.4911)>
Face 6293
UV Count: 3
  UV <Vector (0.8340, 0.5007)>
  UV <Vector (0.8384, 0.4959)>
  UV <Vector (0.8439, 0.5064)>
Face 6294
UV Count: 3
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8386, 0.5093)>
  UV <Vector (0.8439, 0.5064)>
Face 6295
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8431, 0.5180)>
  UV <Vector (0.8509, 0.5144)>
Face 6296
UV Count: 3
  UV <Vector (0.8480, 0.5278)>
  UV <Vector (0.8557, 0.5235)>
  UV <Vector (0.8590, 0.5323)>
Face 6297
UV Count: 3
  UV <Vector (0.8509, 0.5357)>
  UV <Vector (0.8590, 0.5323)>
  UV <Vector (0.8615, 0.5416)>
Face 6298
UV Count: 3
  UV <Vector (0.8542, 0.5446)>
  UV <Vector (0.8615, 0.5416)>
  UV <Vector (0.8631, 0.5497)>
Face 6299
UV Count: 3
  UV <Vector (0.8570, 0.5535)>
  UV <Vector (0.8562, 0.5509)>
  UV <Vector (0.8631, 0.5497)>
Face 6300
UV Count: 3
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7540, 0.5204)>
  UV <Vector (0.7489, 0.5157)>
Face 6301
UV Count: 3
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7576, 0.5163)>
  UV <Vector (0.7527, 0.5115)>
Face 6302
UV Count: 3
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7629, 0.5114)>
  UV <Vector (0.7579, 0.5056)>
Face 6303
UV Count: 3
  UV <Vector (0.7834, 0.4957)>
  UV <Vector (0.7725, 0.5037)>
  UV <Vector (0.7681, 0.4971)>
Face 6304
UV Count: 3
  UV <Vector (0.8665, 0.4135)>
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8561, 0.4101)>
Face 6305
UV Count: 3
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7236, 0.5837)>
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Face 6306
UV Count: 3
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7143, 0.5667)>
Face 6307
UV Count: 3
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7083, 0.5752)>
Face 6308
UV Count: 3
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8253, 0.4002)>
  UV <Vector (0.8273, 0.4065)>
Face 6309
UV Count: 3
  UV <Vector (0.8295, 0.4140)>
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8185, 0.4133)>
Face 6310
UV Count: 3
  UV <Vector (0.8309, 0.4189)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8222, 0.4199)>
Face 6311
UV Count: 3
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8309, 0.4189)>
Face 6312
UV Count: 3
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8416, 0.4210)>
Face 6313
UV Count: 3
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8424, 0.4318)>
  UV <Vector (0.8444, 0.4211)>
Face 6314
UV Count: 3
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8527, 0.4275)>
  UV <Vector (0.8518, 0.4217)>
Face 6315
UV Count: 3
  UV <Vector (0.8616, 0.4201)>
  UV <Vector (0.8569, 0.4246)>
  UV <Vector (0.8529, 0.4167)>
Face 6316
UV Count: 3
  UV <Vector (0.8718, 0.4247)>
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8616, 0.4201)>
Face 6317
UV Count: 3
  UV <Vector (0.7302, 0.5637)>
  UV <Vector (0.7289, 0.5753)>
  UV <Vector (0.7183, 0.5659)>
Face 6318
UV Count: 3
  UV <Vector (0.7162, 0.5663)>
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7137, 0.5601)>
Face 6319
UV Count: 3
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.6951, 0.5735)>
  UV <Vector (0.6935, 0.5685)>
Face 6320
UV Count: 3
  UV <Vector (0.8107, 0.4110)>
  UV <Vector (0.8149, 0.4075)>
  UV <Vector (0.8185, 0.4133)>
Face 6321
UV Count: 3
  UV <Vector (0.8222, 0.4199)>
  UV <Vector (0.8185, 0.4245)>
  UV <Vector (0.8145, 0.4175)>
Face 6322
UV Count: 3
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8185, 0.4245)>
Face 6323
UV Count: 3
  UV <Vector (0.8235, 0.4308)>
  UV <Vector (0.8266, 0.4255)>
  UV <Vector (0.8336, 0.4301)>
Face 6324
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8393, 0.4313)>
Face 6325
UV Count: 3
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8403, 0.4403)>
  UV <Vector (0.8424, 0.4318)>
Face 6326
UV Count: 3
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8519, 0.4338)>
  UV <Vector (0.8527, 0.4275)>
Face 6327
UV Count: 3
  UV <Vector (0.8652, 0.4307)>
  UV <Vector (0.8578, 0.4305)>
  UV <Vector (0.8569, 0.4246)>
Face 6328
UV Count: 3
  UV <Vector (0.3720, 0.6766)>
  UV <Vector (0.3697, 0.6766)>
  UV <Vector (0.3689, 0.6733)>
Face 6329
UV Count: 3
  UV <Vector (0.3681, 0.6625)>
  UV <Vector (0.3705, 0.6612)>
  UV <Vector (0.3718, 0.6733)>
Face 6330
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
  UV <Vector (0.3640, 0.6577)>
  UV <Vector (0.3582, 0.6541)>
Face 6331
UV Count: 3
  UV <Vector (0.3445, 0.6467)>
  UV <Vector (0.3599, 0.6509)>
  UV <Vector (0.3582, 0.6541)>
Face 6332
UV Count: 3
  UV <Vector (0.3363, 0.6496)>
  UV <Vector (0.3389, 0.6528)>
  UV <Vector (0.3343, 0.6552)>
Face 6333
UV Count: 3
  UV <Vector (0.9060, 0.1986)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8955, 0.2058)>
Face 6334
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8430, 0.2732)>
Face 6335
UV Count: 3
  UV <Vector (0.8506, 0.2667)>
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8492, 0.2726)>
Face 6336
UV Count: 3
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8602, 0.2678)>
Face 6337
UV Count: 3
  UV <Vector (0.8581, 0.2628)>
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8598, 0.2574)>
Face 6338
UV Count: 3
  UV <Vector (0.8423, 0.2498)>
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8426, 0.2552)>
Face 6339
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8570, 0.2982)>
Face 6340
UV Count: 3
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8676, 0.2990)>
Face 6341
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
  UV <Vector (0.8651, 0.3048)>
  UV <Vector (0.8676, 0.2990)>
Face 6342
UV Count: 3
  UV <Vector (0.8690, 0.3060)>
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8750, 0.3053)>
Face 6343
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8651, 0.3125)>
Face 6344
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8581, 0.3125)>
Face 6345
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8541, 0.3072)>
  UV <Vector (0.8590, 0.3094)>
Face 6346
UV Count: 3
  UV <Vector (0.8541, 0.3072)>
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8495, 0.3049)>
Face 6347
UV Count: 3
  UV <Vector (0.8525, 0.3047)>
  UV <Vector (0.8495, 0.3049)>
  UV <Vector (0.8506, 0.3027)>
Face 6348
UV Count: 3
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8435, 0.2888)>
Face 6349
UV Count: 3
  UV <Vector (0.8433, 0.2928)>
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8475, 0.2885)>
Face 6350
UV Count: 3
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8606, 0.2818)>
  UV <Vector (0.8624, 0.2849)>
Face 6351
UV Count: 3
  UV <Vector (0.8647, 0.2781)>
  UV <Vector (0.8662, 0.2737)>
  UV <Vector (0.8691, 0.2754)>
Face 6352
UV Count: 3
  UV <Vector (0.8716, 0.2697)>
  UV <Vector (0.8683, 0.2684)>
  UV <Vector (0.8704, 0.2593)>
Face 6353
UV Count: 3
  UV <Vector (0.8704, 0.2593)>
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8675, 0.2520)>
Face 6354
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8563, 0.2472)>
Face 6355
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8453, 0.2452)>
  UV <Vector (0.8469, 0.2427)>
Face 6356
UV Count: 3
  UV <Vector (0.8539, 0.2354)>
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8547, 0.2404)>
Face 6357
UV Count: 3
  UV <Vector (0.8632, 0.2387)>
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8721, 0.2449)>
Face 6358
UV Count: 3
  UV <Vector (0.8755, 0.2398)>
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8831, 0.2488)>
Face 6359
UV Count: 3
  UV <Vector (0.8869, 0.2437)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.8943, 0.2552)>
Face 6360
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.8986, 0.2506)>
  UV <Vector (0.9078, 0.2601)>
Face 6361
UV Count: 3
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.9078, 0.2601)>
  UV <Vector (0.9138, 0.2711)>
Face 6362
UV Count: 3
  UV <Vector (0.9065, 0.2750)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9148, 0.2749)>
Face 6363
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
  UV <Vector (0.9138, 0.2956)>
  UV <Vector (0.9113, 0.3032)>
Face 6364
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9108, 0.3094)>
Face 6365
UV Count: 3
  UV <Vector (0.8655, 0.3172)>
  UV <Vector (0.8664, 0.3212)>
  UV <Vector (0.8569, 0.3216)>
Face 6366
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8664, 0.3212)>
Face 6367
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8772, 0.3194)>
  UV <Vector (0.8751, 0.3151)>
Face 6368
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8789, 0.2997)>
Face 6369
UV Count: 3
  UV <Vector (0.8789, 0.2997)>
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8722, 0.2900)>
Face 6370
UV Count: 3
  UV <Vector (0.8709, 0.2951)>
  UV <Vector (0.8645, 0.2942)>
  UV <Vector (0.8652, 0.2893)>
Face 6371
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8557, 0.2955)>
  UV <Vector (0.8550, 0.2924)>
Face 6372
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8550, 0.2924)>
  UV <Vector (0.8557, 0.2955)>
Face 6373
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8466, 0.3052)>
  UV <Vector (0.8435, 0.3057)>
Face 6374
UV Count: 3
  UV <Vector (0.8435, 0.3057)>
  UV <Vector (0.8466, 0.3052)>
  UV <Vector (0.8487, 0.3132)>
Face 6375
UV Count: 3
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8577, 0.3176)>
  UV <Vector (0.8569, 0.3216)>
Face 6376
UV Count: 3
  UV <Vector (0.8449, 0.3141)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8373, 0.3066)>
Face 6377
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8449, 0.3141)>
Face 6378
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8709, 0.2951)>
Face 6379
UV Count: 3
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8698, 0.3077)>
Face 6380
UV Count: 3
  UV <Vector (0.8751, 0.3036)>
  UV <Vector (0.8789, 0.2997)>
  UV <Vector (0.8795, 0.3040)>
Face 6381
UV Count: 3
  UV <Vector (0.8744, 0.3106)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8801, 0.3087)>
Face 6382
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8702, 0.3161)>
Face 6383
UV Count: 3
  UV <Vector (0.8651, 0.3125)>
  UV <Vector (0.8655, 0.3172)>
  UV <Vector (0.8577, 0.3176)>
Face 6384
UV Count: 3
  UV <Vector (0.8581, 0.3125)>
  UV <Vector (0.8577, 0.3176)>
  UV <Vector (0.8487, 0.3132)>
Face 6385
UV Count: 3
  UV <Vector (0.8522, 0.3095)>
  UV <Vector (0.8487, 0.3132)>
  UV <Vector (0.8466, 0.3052)>
Face 6386
UV Count: 3
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8612, 0.3038)>
  UV <Vector (0.8599, 0.3036)>
Face 6387
UV Count: 3
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8495, 0.3049)>
Face 6388
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8489, 0.2993)>
  UV <Vector (0.8557, 0.2955)>
Face 6389
UV Count: 3
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8570, 0.2982)>
Face 6390
UV Count: 3
  UV <Vector (0.8676, 0.2990)>
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8645, 0.2942)>
Face 6391
UV Count: 3
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8447, 0.2462)>
Face 6392
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8497, 0.2565)>
  UV <Vector (0.8535, 0.2524)>
Face 6393
UV Count: 3
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8546, 0.2497)>
Face 6394
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8647, 0.2534)>
  UV <Vector (0.8704, 0.2593)>
Face 6395
UV Count: 3
  UV <Vector (0.8614, 0.2657)>
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8581, 0.2628)>
Face 6396
UV Count: 3
  UV <Vector (0.8690, 0.2599)>
  UV <Vector (0.8704, 0.2593)>
  UV <Vector (0.8683, 0.2684)>
Face 6397
UV Count: 3
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8662, 0.2737)>
Face 6398
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8592, 0.2797)>
  UV <Vector (0.8606, 0.2818)>
Face 6399
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8506, 0.2667)>
  UV <Vector (0.8559, 0.2653)>
Face 6400
UV Count: 3
  UV <Vector (0.8592, 0.2797)>
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8647, 0.2781)>
Face 6401
UV Count: 3
  UV <Vector (0.8606, 0.2818)>
  UV <Vector (0.8647, 0.2781)>
  UV <Vector (0.8672, 0.2802)>
Face 6402
UV Count: 3
  UV <Vector (0.8430, 0.2732)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8465, 0.2680)>
Face 6403
UV Count: 3
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8533, 0.2866)>
Face 6404
UV Count: 3
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8576, 0.2849)>
  UV <Vector (0.8589, 0.2886)>
Face 6405
UV Count: 3
  UV <Vector (0.8492, 0.2726)>
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8495, 0.2797)>
Face 6406
UV Count: 3
  UV <Vector (0.8536, 0.2712)>
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8543, 0.2791)>
Face 6407
UV Count: 3
  UV <Vector (0.8593, 0.2695)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8574, 0.2770)>
Face 6408
UV Count: 3
  UV <Vector (0.8634, 0.2709)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8593, 0.2695)>
Face 6409
UV Count: 3
  UV <Vector (0.8637, 0.2623)>
  UV <Vector (0.8672, 0.2607)>
  UV <Vector (0.8651, 0.2671)>
Face 6410
UV Count: 3
  UV <Vector (0.8598, 0.2574)>
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8672, 0.2607)>
Face 6411
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8598, 0.2574)>
  UV <Vector (0.8535, 0.2524)>
Face 6412
UV Count: 3
  UV <Vector (0.8476, 0.2487)>
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8423, 0.2498)>
Face 6413
UV Count: 3
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8854, 0.2887)>
Face 6414
UV Count: 3
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8892, 0.2767)>
Face 6415
UV Count: 3
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8839, 0.2627)>
  UV <Vector (0.8919, 0.2670)>
Face 6416
UV Count: 3
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8401, 0.2801)>
Face 6417
UV Count: 3
  UV <Vector (0.8401, 0.2801)>
  UV <Vector (0.8403, 0.2837)>
  UV <Vector (0.8373, 0.2834)>
Face 6418
UV Count: 3
  UV <Vector (0.8422, 0.2812)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8403, 0.2837)>
Face 6419
UV Count: 3
  UV <Vector (0.8452, 0.2826)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8422, 0.2812)>
Face 6420
UV Count: 3
  UV <Vector (0.8445, 0.2806)>
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8495, 0.2797)>
Face 6421
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8373, 0.2738)>
Face 6422
UV Count: 3
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8430, 0.2732)>
Face 6423
UV Count: 3
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8373, 0.2925)>
Face 6424
UV Count: 3
  UV <Vector (0.8475, 0.2885)>
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8538, 0.2905)>
Face 6425
UV Count: 3
  UV <Vector (0.8407, 0.2764)>
  UV <Vector (0.8453, 0.2777)>
  UV <Vector (0.8445, 0.2806)>
Face 6426
UV Count: 3
  UV <Vector (0.8408, 0.2868)>
  UV <Vector (0.8405, 0.2892)>
  UV <Vector (0.8373, 0.2887)>
Face 6427
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8405, 0.2892)>
Face 6428
UV Count: 3
  UV <Vector (0.8435, 0.2888)>
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8468, 0.2857)>
Face 6429
UV Count: 3
  UV <Vector (0.8520, 0.2837)>
  UV <Vector (0.8533, 0.2866)>
  UV <Vector (0.8475, 0.2885)>
Face 6430
UV Count: 3
  UV <Vector (0.8403, 0.2837)>
  UV <Vector (0.8408, 0.2868)>
  UV <Vector (0.8373, 0.2865)>
Face 6431
UV Count: 3
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8408, 0.2868)>
Face 6432
UV Count: 3
  UV <Vector (0.8433, 0.2864)>
  UV <Vector (0.8424, 0.2834)>
  UV <Vector (0.8452, 0.2826)>
Face 6433
UV Count: 3
  UV <Vector (0.8495, 0.2797)>
  UV <Vector (0.8520, 0.2837)>
  UV <Vector (0.8468, 0.2857)>
Face 6434
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8562, 0.2823)>
  UV <Vector (0.8520, 0.2837)>
Face 6435
UV Count: 3
  UV <Vector (0.8543, 0.2791)>
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8592, 0.2797)>
Face 6436
UV Count: 3
  UV <Vector (0.8574, 0.2770)>
  UV <Vector (0.8623, 0.2741)>
  UV <Vector (0.8636, 0.2763)>
Face 6437
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8636, 0.2763)>
  UV <Vector (0.8623, 0.2741)>
Face 6438
UV Count: 3
  UV <Vector (0.8672, 0.2607)>
  UV <Vector (0.8690, 0.2599)>
  UV <Vector (0.8668, 0.2678)>
Face 6439
UV Count: 3
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8690, 0.2599)>
Face 6440
UV Count: 3
  UV <Vector (0.8637, 0.2542)>
  UV <Vector (0.8624, 0.2553)>
  UV <Vector (0.8542, 0.2506)>
Face 6441
UV Count: 3
  UV <Vector (0.8447, 0.2462)>
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8476, 0.2487)>
Face 6442
UV Count: 3
  UV <Vector (0.8672, 0.2802)>
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8652, 0.2893)>
Face 6443
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8722, 0.2900)>
  UV <Vector (0.8672, 0.2802)>
Face 6444
UV Count: 3
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.8828, 0.3039)>
Face 6445
UV Count: 3
  UV <Vector (0.9052, 0.2959)>
  UV <Vector (0.9042, 0.3024)>
  UV <Vector (0.8821, 0.2970)>
Face 6446
UV Count: 3
  UV <Vector (0.8892, 0.2767)>
  UV <Vector (0.9065, 0.2750)>
  UV <Vector (0.9069, 0.2783)>
Face 6447
UV Count: 3
  UV <Vector (0.8919, 0.2670)>
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.9065, 0.2750)>
Face 6448
UV Count: 3
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.9029, 0.2642)>
  UV <Vector (0.8919, 0.2670)>
Face 6449
UV Count: 3
  UV <Vector (0.9072, 0.2820)>
  UV <Vector (0.9156, 0.2792)>
  UV <Vector (0.9168, 0.2858)>
Face 6450
UV Count: 3
  UV <Vector (0.8872, 0.2833)>
  UV <Vector (0.9072, 0.2820)>
  UV <Vector (0.9069, 0.2884)>
Face 6451
UV Count: 3
  UV <Vector (0.8765, 0.2836)>
  UV <Vector (0.8783, 0.2784)>
  UV <Vector (0.8872, 0.2833)>
Face 6452
UV Count: 3
  UV <Vector (0.8839, 0.2627)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8716, 0.2697)>
Face 6453
UV Count: 3
  UV <Vector (0.8608, 0.2667)>
  UV <Vector (0.8568, 0.2643)>
  UV <Vector (0.8570, 0.2639)>
Face 6454
UV Count: 3
  UV <Vector (0.8651, 0.2671)>
  UV <Vector (0.8643, 0.2689)>
  UV <Vector (0.8608, 0.2667)>
Face 6455
UV Count: 3
  UV <Vector (0.8668, 0.2678)>
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8643, 0.2689)>
Face 6456
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8668, 0.2678)>
  UV <Vector (0.8683, 0.2684)>
Face 6457
UV Count: 3
  UV <Vector (0.8672, 0.2709)>
  UV <Vector (0.8683, 0.2684)>
  UV <Vector (0.8716, 0.2697)>
Face 6458
UV Count: 3
  UV <Vector (0.9069, 0.2884)>
  UV <Vector (0.9168, 0.2858)>
  UV <Vector (0.9138, 0.2956)>
Face 6459
UV Count: 3
  UV <Vector (0.8716, 0.2697)>
  UV <Vector (0.8805, 0.2719)>
  UV <Vector (0.8794, 0.2750)>
Face 6460
UV Count: 3
  UV <Vector (0.8831, 0.2488)>
  UV <Vector (0.8943, 0.2552)>
  UV <Vector (0.8839, 0.2627)>
Face 6461
UV Count: 3
  UV <Vector (0.8831, 0.2488)>
  UV <Vector (0.8749, 0.2593)>
  UV <Vector (0.8675, 0.2520)>
Face 6462
UV Count: 3
  UV <Vector (0.8601, 0.2438)>
  UV <Vector (0.8721, 0.2449)>
  UV <Vector (0.8675, 0.2520)>
Face 6463
UV Count: 3
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8469, 0.2427)>
  UV <Vector (0.8506, 0.2383)>
Face 6464
UV Count: 3
  UV <Vector (0.8645, 0.2942)>
  UV <Vector (0.8598, 0.2949)>
  UV <Vector (0.8597, 0.2909)>
Face 6465
UV Count: 3
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8598, 0.2980)>
  UV <Vector (0.8598, 0.2949)>
Face 6466
UV Count: 3
  UV <Vector (0.8630, 0.2978)>
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8612, 0.3038)>
Face 6467
UV Count: 3
  UV <Vector (0.8589, 0.2886)>
  UV <Vector (0.8624, 0.2849)>
  UV <Vector (0.8652, 0.2893)>
Face 6468
UV Count: 3
  UV <Vector (0.8589, 0.2886)>
  UV <Vector (0.8597, 0.2909)>
  UV <Vector (0.8550, 0.2924)>
Face 6469
UV Count: 3
  UV <Vector (0.8538, 0.2905)>
  UV <Vector (0.8550, 0.2924)>
  UV <Vector (0.8471, 0.2967)>
Face 6470
UV Count: 3
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8401, 0.2992)>
  UV <Vector (0.8373, 0.2991)>
Face 6471
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8373, 0.2991)>
  UV <Vector (0.8401, 0.2992)>
Face 6472
UV Count: 3
  UV <Vector (0.8489, 0.2993)>
  UV <Vector (0.8476, 0.3019)>
  UV <Vector (0.8444, 0.3002)>
Face 6473
UV Count: 3
  UV <Vector (0.8516, 0.3010)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8476, 0.3019)>
Face 6474
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
  UV <Vector (0.8506, 0.3027)>
  UV <Vector (0.8516, 0.3010)>
Face 6475
UV Count: 3
  UV <Vector (0.8471, 0.2967)>
  UV <Vector (0.8444, 0.3002)>
  UV <Vector (0.8433, 0.2928)>
Face 6476
UV Count: 3
  UV <Vector (0.8401, 0.2992)>
  UV <Vector (0.8402, 0.2928)>
  UV <Vector (0.8433, 0.2928)>
Face 6477
UV Count: 3
  UV <Vector (0.8451, 0.3215)>
  UV <Vector (0.8448, 0.3359)>
  UV <Vector (0.8373, 0.3359)>
Face 6478
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8373, 0.3359)>
  UV <Vector (0.8448, 0.3359)>
Face 6479
UV Count: 3
  UV <Vector (0.8453, 0.3523)>
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8373, 0.3672)>
Face 6480
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8373, 0.3767)>
Face 6481
UV Count: 3
  UV <Vector (0.8750, 0.4113)>
  UV <Vector (0.8486, 0.3904)>
  UV <Vector (0.8558, 0.3862)>
Face 6482
UV Count: 3
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.8917, 0.4212)>
Face 6483
UV Count: 3
  UV <Vector (0.8917, 0.4212)>
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.9095, 0.4276)>
Face 6484
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9168, 0.4420)>
  UV <Vector (0.9037, 0.4342)>
Face 6485
UV Count: 3
  UV <Vector (0.9168, 0.4420)>
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9323, 0.4374)>
Face 6486
UV Count: 3
  UV <Vector (0.9323, 0.4374)>
  UV <Vector (0.9483, 0.4366)>
  UV <Vector (0.9490, 0.4439)>
Face 6487
UV Count: 3
  UV <Vector (0.9602, 0.4396)>
  UV <Vector (0.9490, 0.4439)>
  UV <Vector (0.9483, 0.4366)>
Face 6488
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
  UV <Vector (0.9602, 0.4396)>
  UV <Vector (0.9578, 0.4329)>
Face 6489
UV Count: 3
  UV <Vector (0.9677, 0.4343)>
  UV <Vector (0.9630, 0.4286)>
  UV <Vector (0.9686, 0.4227)>
Face 6490
UV Count: 3
  UV <Vector (0.9740, 0.4274)>
  UV <Vector (0.9686, 0.4227)>
  UV <Vector (0.9737, 0.4147)>
Face 6491
UV Count: 3
  UV <Vector (0.9800, 0.4177)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9759, 0.4078)>
Face 6492
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9836, 0.3915)>
  UV <Vector (0.9825, 0.4086)>
Face 6493
UV Count: 3
  UV <Vector (0.9836, 0.3915)>
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9826, 0.3755)>
Face 6494
UV Count: 3
  UV <Vector (0.9959, 0.3626)>
  UV <Vector (0.9930, 0.3704)>
  UV <Vector (0.9862, 0.3676)>
Face 6495
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9928, 0.3449)>
  UV <Vector (0.9999, 0.3457)>
Face 6496
UV Count: 3
  UV <Vector (1.0000, 0.3203)>
  UV <Vector (0.9999, 0.3457)>
  UV <Vector (0.9928, 0.3449)>
Face 6497
UV Count: 3
  UV <Vector (0.9934, 0.2932)>
  UV <Vector (1.0000, 0.3203)>
  UV <Vector (0.9936, 0.3203)>
Face 6498
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9857, 0.2695)>
Face 6499
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9846, 0.2633)>
Face 6500
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8448, 0.3359)>
  UV <Vector (0.8451, 0.3215)>
Face 6501
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8600, 0.3524)>
  UV <Vector (0.8453, 0.3523)>
Face 6502
UV Count: 3
  UV <Vector (0.8449, 0.3663)>
  UV <Vector (0.8453, 0.3523)>
  UV <Vector (0.8600, 0.3524)>
Face 6503
UV Count: 3
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8473, 0.3744)>
Face 6504
UV Count: 3
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8558, 0.3862)>
Face 6505
UV Count: 3
  UV <Vector (0.8974, 0.4145)>
  UV <Vector (0.8808, 0.4053)>
  UV <Vector (0.8898, 0.3958)>
Face 6506
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9095, 0.4276)>
Face 6507
UV Count: 3
  UV <Vector (0.9187, 0.4333)>
  UV <Vector (0.9095, 0.4276)>
  UV <Vector (0.9193, 0.4207)>
Face 6508
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9323, 0.4374)>
Face 6509
UV Count: 3
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9483, 0.4366)>
Face 6510
UV Count: 3
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9533, 0.4257)>
  UV <Vector (0.9578, 0.4329)>
Face 6511
UV Count: 3
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9630, 0.4286)>
  UV <Vector (0.9578, 0.4329)>
Face 6512
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9686, 0.4227)>
  UV <Vector (0.9630, 0.4286)>
Face 6513
UV Count: 3
  UV <Vector (0.9666, 0.4101)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9686, 0.4227)>
Face 6514
UV Count: 3
  UV <Vector (0.9759, 0.4078)>
  UV <Vector (0.9737, 0.4147)>
  UV <Vector (0.9666, 0.4101)>
Face 6515
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9759, 0.4078)>
  UV <Vector (0.9685, 0.4050)>
Face 6516
UV Count: 3
  UV <Vector (0.9760, 0.3908)>
  UV <Vector (0.9665, 0.3890)>
  UV <Vector (0.9760, 0.3733)>
Face 6517
UV Count: 3
  UV <Vector (0.9862, 0.3676)>
  UV <Vector (0.9794, 0.3660)>
  UV <Vector (0.9823, 0.3592)>
Face 6518
UV Count: 3
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9846, 0.3502)>
  UV <Vector (0.9858, 0.3444)>
Face 6519
UV Count: 3
  UV <Vector (0.9928, 0.3449)>
  UV <Vector (0.9858, 0.3444)>
  UV <Vector (0.9864, 0.3204)>
Face 6520
UV Count: 3
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9936, 0.3203)>
  UV <Vector (0.9864, 0.3204)>
Face 6521
UV Count: 3
  UV <Vector (0.9812, 0.2704)>
  UV <Vector (0.9876, 0.2926)>
  UV <Vector (0.9801, 0.2935)>
Face 6522
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9800, 0.2637)>
Face 6523
UV Count: 3
  UV <Vector (0.8568, 0.3352)>
  UV <Vector (0.8569, 0.3216)>
  UV <Vector (0.8664, 0.3212)>
Face 6524
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8600, 0.3524)>
Face 6525
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8600, 0.3524)>
Face 6526
UV Count: 3
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8610, 0.3628)>
  UV <Vector (0.8736, 0.3575)>
Face 6527
UV Count: 3
  UV <Vector (0.8983, 0.3837)>
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8683, 0.3778)>
Face 6528
UV Count: 3
  UV <Vector (0.9080, 0.4064)>
  UV <Vector (0.8898, 0.3958)>
  UV <Vector (0.8983, 0.3837)>
Face 6529
UV Count: 3
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9080, 0.4064)>
Face 6530
UV Count: 3
  UV <Vector (0.9261, 0.4243)>
  UV <Vector (0.9193, 0.4207)>
  UV <Vector (0.9287, 0.4105)>
Face 6531
UV Count: 3
  UV <Vector (0.9373, 0.4160)>
  UV <Vector (0.9356, 0.4272)>
  UV <Vector (0.9261, 0.4243)>
Face 6532
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9480, 0.4281)>
  UV <Vector (0.9356, 0.4272)>
Face 6533
UV Count: 3
  UV <Vector (0.9492, 0.4167)>
  UV <Vector (0.9533, 0.4257)>
  UV <Vector (0.9480, 0.4281)>
Face 6534
UV Count: 3
  UV <Vector (0.9523, 0.4150)>
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9533, 0.4257)>
Face 6535
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9576, 0.4224)>
  UV <Vector (0.9523, 0.4150)>
Face 6536
UV Count: 3
  UV <Vector (0.9624, 0.4172)>
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9589, 0.4050)>
Face 6537
UV Count: 3
  UV <Vector (0.9685, 0.4050)>
  UV <Vector (0.9666, 0.4101)>
  UV <Vector (0.9589, 0.4050)>
Face 6538
UV Count: 3
  UV <Vector (0.9586, 0.3984)>
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9665, 0.3890)>
Face 6539
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9760, 0.3733)>
  UV <Vector (0.9665, 0.3890)>
Face 6540
UV Count: 3
  UV <Vector (0.9714, 0.3625)>
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9823, 0.3592)>
Face 6541
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9779, 0.3427)>
  UV <Vector (0.9858, 0.3444)>
Face 6542
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9864, 0.3204)>
  UV <Vector (0.9858, 0.3444)>
Face 6543
UV Count: 3
  UV <Vector (0.9864, 0.3204)>
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9723, 0.2965)>
Face 6544
UV Count: 3
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9801, 0.2935)>
  UV <Vector (0.9723, 0.2965)>
Face 6545
UV Count: 3
  UV <Vector (0.7214, 0.4868)>
  UV <Vector (0.7253, 0.4923)>
  UV <Vector (0.7227, 0.4940)>
Face 6546
UV Count: 3
  UV <Vector (0.7283, 0.4983)>
  UV <Vector (0.7254, 0.5011)>
  UV <Vector (0.7227, 0.4940)>
Face 6547
UV Count: 3
  UV <Vector (0.7380, 0.5083)>
  UV <Vector (0.7361, 0.5104)>
  UV <Vector (0.7254, 0.5011)>
Face 6548
UV Count: 3
  UV <Vector (0.7489, 0.5157)>
  UV <Vector (0.7472, 0.5177)>
  UV <Vector (0.7361, 0.5104)>
Face 6549
UV Count: 3
  UV <Vector (0.7540, 0.5204)>
  UV <Vector (0.7521, 0.5222)>
  UV <Vector (0.7472, 0.5177)>
Face 6550
UV Count: 3
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7569, 0.5279)>
  UV <Vector (0.7521, 0.5222)>
Face 6551
UV Count: 3
  UV <Vector (0.7569, 0.5279)>
  UV <Vector (0.7587, 0.5265)>
  UV <Vector (0.7640, 0.5343)>
Face 6552
UV Count: 3
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6741, 0.0359)>
  UV <Vector (0.6767, 0.0363)>
Face 6553
UV Count: 3
  UV <Vector (0.6609, 0.0867)>
  UV <Vector (0.6694, 0.0478)>
  UV <Vector (0.6749, 0.0493)>
Face 6554
UV Count: 3
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6609, 0.0867)>
  UV <Vector (0.6710, 0.0892)>
Face 6555
UV Count: 3
  UV <Vector (0.6570, 0.1292)>
  UV <Vector (0.6627, 0.1302)>
  UV <Vector (0.6531, 0.1709)>
Face 6556
UV Count: 3
  UV <Vector (0.6338, 0.2105)>
  UV <Vector (0.6447, 0.1690)>
  UV <Vector (0.6531, 0.1709)>
Face 6557
UV Count: 3
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6338, 0.2105)>
Face 6558
UV Count: 3
  UV <Vector (0.6291, 0.2314)>
  UV <Vector (0.6376, 0.2323)>
  UV <Vector (0.6348, 0.2420)>
Face 6559
UV Count: 3
  UV <Vector (0.6241, 0.2504)>
  UV <Vector (0.6265, 0.2402)>
  UV <Vector (0.6348, 0.2420)>
Face 6560
UV Count: 3
  UV <Vector (0.6319, 0.2520)>
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6209, 0.2626)>
Face 6561
UV Count: 3
  UV <Vector (0.6209, 0.2626)>
  UV <Vector (0.6289, 0.2638)>
  UV <Vector (0.6262, 0.2770)>
Face 6562
UV Count: 3
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6178, 0.2758)>
  UV <Vector (0.6262, 0.2770)>
Face 6563
UV Count: 3
  UV <Vector (0.6160, 0.2901)>
  UV <Vector (0.6237, 0.2914)>
  UV <Vector (0.6206, 0.3102)>
Face 6564
UV Count: 3
  UV <Vector (0.6129, 0.3092)>
  UV <Vector (0.6206, 0.3102)>
  UV <Vector (0.6179, 0.3313)>
Face 6565
UV Count: 3
  UV <Vector (0.6130, 0.3688)>
  UV <Vector (0.6039, 0.3679)>
  UV <Vector (0.6093, 0.3300)>
Face 6566
UV Count: 3
  UV <Vector (0.6130, 0.3688)>
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.5998, 0.4051)>
Face 6567
UV Count: 3
  UV <Vector (0.6093, 0.4065)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.5967, 0.4329)>
Face 6568
UV Count: 3
  UV <Vector (0.5967, 0.4329)>
  UV <Vector (0.6074, 0.4341)>
  UV <Vector (0.6050, 0.4517)>
Face 6569
UV Count: 3
  UV <Vector (0.6033, 0.4594)>
  UV <Vector (0.5917, 0.4594)>
  UV <Vector (0.5930, 0.4517)>
Face 6570
UV Count: 3
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.5904, 0.4672)>
Face 6571
UV Count: 3
  UV <Vector (0.5889, 0.4778)>
  UV <Vector (0.6007, 0.4774)>
  UV <Vector (0.5998, 0.4901)>
Face 6572
UV Count: 3
  UV <Vector (0.5879, 0.5117)>
  UV <Vector (0.5885, 0.4908)>
  UV <Vector (0.5998, 0.4901)>
Face 6573
UV Count: 3
  UV <Vector (0.7145, 0.6386)>
  UV <Vector (0.7171, 0.6501)>
  UV <Vector (0.6950, 0.6518)>
Face 6574
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6946, 0.6391)>
  UV <Vector (0.6950, 0.6518)>
Face 6575
UV Count: 3
  UV <Vector (0.6609, 0.6398)>
  UV <Vector (0.6605, 0.6533)>
  UV <Vector (0.6305, 0.6507)>
Face 6576
UV Count: 3
  UV <Vector (0.6268, 0.6398)>
  UV <Vector (0.6305, 0.6507)>
  UV <Vector (0.5881, 0.6528)>
Face 6577
UV Count: 3
  UV <Vector (0.5532, 0.6397)>
  UV <Vector (0.5888, 0.6405)>
  UV <Vector (0.5881, 0.6528)>
Face 6578
UV Count: 3
  UV <Vector (0.5195, 0.6375)>
  UV <Vector (0.5532, 0.6397)>
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Face 6579
UV Count: 3
  UV <Vector (0.4908, 0.6364)>
  UV <Vector (0.5195, 0.6375)>
  UV <Vector (0.5182, 0.6490)>
Face 6580
UV Count: 3
  UV <Vector (0.4703, 0.6353)>
  UV <Vector (0.4908, 0.6364)>
  UV <Vector (0.4906, 0.6486)>
Face 6581
UV Count: 3
  UV <Vector (0.4532, 0.6353)>
  UV <Vector (0.4703, 0.6353)>
  UV <Vector (0.4703, 0.6475)>
Face 6582
UV Count: 3
  UV <Vector (0.4358, 0.6354)>
  UV <Vector (0.4532, 0.6353)>
  UV <Vector (0.4536, 0.6475)>
Face 6583
UV Count: 3
  UV <Vector (0.4179, 0.6367)>
  UV <Vector (0.4358, 0.6354)>
  UV <Vector (0.4375, 0.6488)>
Face 6584
UV Count: 3
  UV <Vector (0.4032, 0.6495)>
  UV <Vector (0.3994, 0.6388)>
  UV <Vector (0.4179, 0.6367)>
Face 6585
UV Count: 3
  UV <Vector (0.3871, 0.6525)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3994, 0.6388)>
Face 6586
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3756, 0.6585)>
  UV <Vector (0.3705, 0.6612)>
Face 6587
UV Count: 3
  UV <Vector (0.3650, 0.6565)>
  UV <Vector (0.3705, 0.6612)>
  UV <Vector (0.3681, 0.6625)>
Face 6588
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9715, 0.2712)>
  UV <Vector (0.9611, 0.2727)>
Face 6589
UV Count: 3
  UV <Vector (0.9107, 0.3164)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9133, 0.3291)>
Face 6590
UV Count: 3
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9271, 0.3324)>
Face 6591
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9347, 0.3266)>
Face 6592
UV Count: 3
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9348, 0.3183)>
Face 6593
UV Count: 3
  UV <Vector (0.9361, 0.3129)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9383, 0.3076)>
Face 6594
UV Count: 3
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9337, 0.3019)>
  UV <Vector (0.9283, 0.2924)>
Face 6595
UV Count: 3
  UV <Vector (0.9290, 0.2881)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9168, 0.2858)>
Face 6596
UV Count: 3
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9246, 0.2962)>
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Face 6597
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9254, 0.2946)>
  UV <Vector (0.9295, 0.3001)>
Face 6598
UV Count: 3
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9295, 0.3001)>
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Face 6599
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9307, 0.3144)>
Face 6600
UV Count: 3
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9328, 0.3147)>
  UV <Vector (0.9318, 0.3193)>
Face 6601
UV Count: 3
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9257, 0.3252)>
Face 6602
UV Count: 3
  UV <Vector (0.9257, 0.3252)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9200, 0.3235)>
Face 6603
UV Count: 3
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9167, 0.3202)>
Face 6604
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9130, 0.3150)>
  UV <Vector (0.9145, 0.3152)>
Face 6605
UV Count: 3
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9138, 0.2956)>
Face 6606
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9198, 0.2906)>
  UV <Vector (0.9138, 0.2956)>
Face 6607
UV Count: 3
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9254, 0.2946)>
Face 6608
UV Count: 3
  UV <Vector (0.9295, 0.3001)>
  UV <Vector (0.9283, 0.2924)>
  UV <Vector (0.9337, 0.3019)>
Face 6609
UV Count: 3
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9361, 0.3129)>
Face 6610
UV Count: 3
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9328, 0.3147)>
Face 6611
UV Count: 3
  UV <Vector (0.9295, 0.3224)>
  UV <Vector (0.9323, 0.3228)>
  UV <Vector (0.9261, 0.3268)>
Face 6612
UV Count: 3
  UV <Vector (0.9261, 0.3268)>
  UV <Vector (0.9173, 0.3255)>
  UV <Vector (0.9188, 0.3252)>
Face 6613
UV Count: 3
  UV <Vector (0.9155, 0.3207)>
  UV <Vector (0.9188, 0.3252)>
  UV <Vector (0.9173, 0.3255)>
Face 6614
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9347, 0.3266)>
  UV <Vector (0.9323, 0.3228)>
Face 6615
UV Count: 3
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9348, 0.3183)>
  UV <Vector (0.9323, 0.3228)>
Face 6616
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9318, 0.3193)>
  UV <Vector (0.9295, 0.3224)>
Face 6617
UV Count: 3
  UV <Vector (0.9317, 0.3068)>
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9303, 0.3110)>
Face 6618
UV Count: 3
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9326, 0.3110)>
  UV <Vector (0.9317, 0.3068)>
Face 6619
UV Count: 3
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9353, 0.3076)>
  UV <Vector (0.9337, 0.3019)>
Face 6620
UV Count: 3
  UV <Vector (0.9146, 0.3096)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9130, 0.3150)>
Face 6621
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9107, 0.3164)>
Face 6622
UV Count: 3
  UV <Vector (0.9042, 0.3106)>
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8836, 0.3115)>
Face 6623
UV Count: 3
  UV <Vector (0.8828, 0.3039)>
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.8801, 0.3087)>
Face 6624
UV Count: 3
  UV <Vector (0.8795, 0.3040)>
  UV <Vector (0.8801, 0.3087)>
  UV <Vector (0.8748, 0.3072)>
Face 6625
UV Count: 3
  UV <Vector (0.8750, 0.3053)>
  UV <Vector (0.8748, 0.3072)>
  UV <Vector (0.8694, 0.3067)>
Face 6626
UV Count: 3
  UV <Vector (0.9108, 0.3094)>
  UV <Vector (0.9131, 0.3094)>
  UV <Vector (0.9130, 0.3150)>
Face 6627
UV Count: 3
  UV <Vector (0.9113, 0.3032)>
  UV <Vector (0.9154, 0.3016)>
  UV <Vector (0.9131, 0.3094)>
Face 6628
UV Count: 3
  UV <Vector (0.9183, 0.3170)>
  UV <Vector (0.9167, 0.3202)>
  UV <Vector (0.9145, 0.3152)>
Face 6629
UV Count: 3
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9200, 0.3235)>
  UV <Vector (0.9167, 0.3202)>
Face 6630
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9200, 0.3235)>
Face 6631
UV Count: 3
  UV <Vector (0.9245, 0.3236)>
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9261, 0.3183)>
Face 6632
UV Count: 3
  UV <Vector (0.9296, 0.3182)>
  UV <Vector (0.9282, 0.3211)>
  UV <Vector (0.9261, 0.3183)>
Face 6633
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9307, 0.3144)>
  UV <Vector (0.9296, 0.3182)>
Face 6634
UV Count: 3
  UV <Vector (0.9294, 0.3140)>
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9303, 0.3110)>
Face 6635
UV Count: 3
  UV <Vector (0.9288, 0.3107)>
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9298, 0.3071)>
Face 6636
UV Count: 3
  UV <Vector (0.9287, 0.3070)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9278, 0.3011)>
Face 6637
UV Count: 3
  UV <Vector (0.9246, 0.2962)>
  UV <Vector (0.9278, 0.3011)>
  UV <Vector (0.9268, 0.3019)>
Face 6638
UV Count: 3
  UV <Vector (0.9162, 0.3140)>
  UV <Vector (0.9145, 0.3152)>
  UV <Vector (0.9146, 0.3096)>
Face 6639
UV Count: 3
  UV <Vector (0.9176, 0.3034)>
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9146, 0.3096)>
Face 6640
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9193, 0.2935)>
  UV <Vector (0.9268, 0.3019)>
Face 6641
UV Count: 3
  UV <Vector (0.9247, 0.3040)>
  UV <Vector (0.9268, 0.3019)>
  UV <Vector (0.9287, 0.3070)>
Face 6642
UV Count: 3
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9260, 0.3075)>
  UV <Vector (0.9287, 0.3070)>
Face 6643
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9260, 0.3101)>
  UV <Vector (0.9288, 0.3107)>
Face 6644
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9294, 0.3140)>
Face 6645
UV Count: 3
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9272, 0.3164)>
Face 6646
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9229, 0.3168)>
  UV <Vector (0.9245, 0.3162)>
Face 6647
UV Count: 3
  UV <Vector (0.9229, 0.3197)>
  UV <Vector (0.9202, 0.3192)>
  UV <Vector (0.9213, 0.3164)>
Face 6648
UV Count: 3
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9213, 0.3164)>
  UV <Vector (0.9202, 0.3192)>
Face 6649
UV Count: 3
  UV <Vector (0.9179, 0.3134)>
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9183, 0.3170)>
Face 6650
UV Count: 3
  UV <Vector (0.9163, 0.3103)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9179, 0.3134)>
Face 6651
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9163, 0.3103)>
Face 6652
UV Count: 3
  UV <Vector (0.9195, 0.2988)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9154, 0.3016)>
Face 6653
UV Count: 3
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9176, 0.3034)>
Face 6654
UV Count: 3
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9195, 0.2988)>
Face 6655
UV Count: 3
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9247, 0.3040)>
Face 6656
UV Count: 3
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9235, 0.3069)>
  UV <Vector (0.9260, 0.3075)>
Face 6657
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9237, 0.3093)>
  UV <Vector (0.9260, 0.3101)>
Face 6658
UV Count: 3
  UV <Vector (0.9259, 0.3127)>
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9221, 0.3117)>
Face 6659
UV Count: 3
  UV <Vector (0.9256, 0.3146)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9215, 0.3120)>
Face 6660
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9245, 0.3162)>
  UV <Vector (0.9229, 0.3168)>
Face 6661
UV Count: 3
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9201, 0.3157)>
  UV <Vector (0.9179, 0.3134)>
Face 6662
UV Count: 3
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9203, 0.3113)>
Face 6663
UV Count: 3
  UV <Vector (0.9199, 0.3094)>
  UV <Vector (0.9177, 0.3105)>
  UV <Vector (0.9187, 0.3043)>
Face 6664
UV Count: 3
  UV <Vector (0.9187, 0.3043)>
  UV <Vector (0.9184, 0.3009)>
  UV <Vector (0.9220, 0.3045)>
Face 6665
UV Count: 3
  UV <Vector (0.9202, 0.3051)>
  UV <Vector (0.9220, 0.3045)>
  UV <Vector (0.9235, 0.3069)>
Face 6666
UV Count: 3
  UV <Vector (0.9221, 0.3117)>
  UV <Vector (0.9215, 0.3120)>
  UV <Vector (0.9203, 0.3113)>
Face 6667
UV Count: 3
  UV <Vector (0.9229, 0.3106)>
  UV <Vector (0.9203, 0.3113)>
  UV <Vector (0.9199, 0.3094)>
Face 6668
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8684, 0.3325)>
Face 6669
UV Count: 3
  UV <Vector (0.8684, 0.3325)>
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8788, 0.3404)>
Face 6670
UV Count: 3
  UV <Vector (0.8733, 0.3473)>
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8818, 0.3487)>
Face 6671
UV Count: 3
  UV <Vector (0.8736, 0.3575)>
  UV <Vector (0.8818, 0.3487)>
  UV <Vector (0.8840, 0.3515)>
Face 6672
UV Count: 3
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8983, 0.3837)>
  UV <Vector (0.8792, 0.3666)>
Face 6673
UV Count: 3
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.8983, 0.3837)>
Face 6674
UV Count: 3
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8698, 0.3077)>
Face 6675
UV Count: 3
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8697, 0.3114)>
  UV <Vector (0.8744, 0.3106)>
Face 6676
UV Count: 3
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8702, 0.3161)>
  UV <Vector (0.8751, 0.3151)>
Face 6677
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8718, 0.3204)>
  UV <Vector (0.8772, 0.3194)>
Face 6678
UV Count: 3
  UV <Vector (0.8746, 0.3300)>
  UV <Vector (0.8808, 0.3273)>
  UV <Vector (0.8844, 0.3336)>
Face 6679
UV Count: 3
  UV <Vector (0.8788, 0.3404)>
  UV <Vector (0.8844, 0.3336)>
  UV <Vector (0.8900, 0.3400)>
Face 6680
UV Count: 3
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8818, 0.3487)>
Face 6681
UV Count: 3
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.9053, 0.3682)>
  UV <Vector (0.8874, 0.3559)>
Face 6682
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9283, 0.3796)>
  UV <Vector (0.9053, 0.3682)>
Face 6683
UV Count: 3
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9228, 0.3973)>
  UV <Vector (0.9283, 0.3796)>
Face 6684
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9416, 0.3890)>
  UV <Vector (0.9419, 0.3789)>
Face 6685
UV Count: 3
  UV <Vector (0.9408, 0.3990)>
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9228, 0.3973)>
Face 6686
UV Count: 3
  UV <Vector (0.9312, 0.4124)>
  UV <Vector (0.9287, 0.4105)>
  UV <Vector (0.9408, 0.3990)>
Face 6687
UV Count: 3
  UV <Vector (0.9471, 0.4171)>
  UV <Vector (0.9373, 0.4160)>
  UV <Vector (0.9408, 0.3990)>
Face 6688
UV Count: 3
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9523, 0.4150)>
  UV <Vector (0.9492, 0.4167)>
Face 6689
UV Count: 3
  UV <Vector (0.9589, 0.4050)>
  UV <Vector (0.9548, 0.4111)>
  UV <Vector (0.9408, 0.3990)>
Face 6690
UV Count: 3
  UV <Vector (0.9530, 0.3865)>
  UV <Vector (0.9586, 0.3984)>
  UV <Vector (0.9408, 0.3990)>
Face 6691
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9419, 0.3789)>
  UV <Vector (0.9283, 0.3796)>
Face 6692
UV Count: 3
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9419, 0.3789)>
Face 6693
UV Count: 3
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9623, 0.3508)>
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Face 6694
UV Count: 3
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9657, 0.3393)>
Face 6695
UV Count: 3
  UV <Vector (0.9784, 0.3220)>
  UV <Vector (0.9779, 0.3427)>
  UV <Vector (0.9657, 0.3393)>
Face 6696
UV Count: 3
  UV <Vector (0.9676, 0.3214)>
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9723, 0.2965)>
Face 6697
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9611, 0.2727)>
Face 6698
UV Count: 3
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9611, 0.2727)>
  UV <Vector (0.9518, 0.2732)>
Face 6699
UV Count: 3
  UV <Vector (0.8836, 0.3115)>
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.8808, 0.3273)>
Face 6700
UV Count: 3
  UV <Vector (0.9046, 0.3195)>
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.8900, 0.3400)>
Face 6701
UV Count: 3
  UV <Vector (0.9133, 0.3291)>
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.8919, 0.3419)>
Face 6702
UV Count: 3
  UV <Vector (0.9271, 0.3324)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9126, 0.3382)>
Face 6703
UV Count: 3
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9271, 0.3324)>
Face 6704
UV Count: 3
  UV <Vector (0.9441, 0.3368)>
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9347, 0.3266)>
Face 6705
UV Count: 3
  UV <Vector (0.9657, 0.3393)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9548, 0.3404)>
Face 6706
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9676, 0.3214)>
Face 6707
UV Count: 3
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9635, 0.2984)>
Face 6708
UV Count: 3
  UV <Vector (0.9635, 0.2984)>
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9435, 0.2859)>
Face 6709
UV Count: 3
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9138, 0.2711)>
  UV <Vector (0.9246, 0.2727)>
Face 6710
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9138, 0.2711)>
Face 6711
UV Count: 3
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9078, 0.2601)>
Face 6712
UV Count: 3
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.9055, 0.2456)>
  UV <Vector (0.8986, 0.2506)>
Face 6713
UV Count: 3
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8969, 0.2372)>
  UV <Vector (0.8869, 0.2437)>
Face 6714
UV Count: 3
  UV <Vector (0.8819, 0.2295)>
  UV <Vector (0.8873, 0.2328)>
  UV <Vector (0.8755, 0.2398)>
Face 6715
UV Count: 3
  UV <Vector (0.8758, 0.2268)>
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8584, 0.2370)>
Face 6716
UV Count: 3
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8909, 0.2147)>
Face 6717
UV Count: 3
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9103, 0.2308)>
Face 6718
UV Count: 3
  UV <Vector (0.9535, 0.2531)>
  UV <Vector (0.9568, 0.2617)>
  UV <Vector (0.9468, 0.2588)>
Face 6719
UV Count: 3
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9568, 0.2617)>
Face 6720
UV Count: 3
  UV <Vector (0.9668, 0.2628)>
  UV <Vector (0.9635, 0.2564)>
  UV <Vector (0.9796, 0.2584)>
Face 6721
UV Count: 3
  UV <Vector (0.9800, 0.2637)>
  UV <Vector (0.9796, 0.2584)>
  UV <Vector (0.9841, 0.2585)>
Face 6722
UV Count: 3
  UV <Vector (0.9433, 0.2471)>
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9204, 0.2410)>
Face 6723
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8856, 0.2214)>
Face 6724
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9103, 0.2308)>
  UV <Vector (0.9156, 0.2364)>
Face 6725
UV Count: 3
  UV <Vector (0.9468, 0.2588)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9178, 0.2496)>
Face 6726
UV Count: 3
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8307, 0.4469)>
Face 6727
UV Count: 3
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8307, 0.4376)>
  UV <Vector (0.8336, 0.4301)>
Face 6728
UV Count: 3
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8336, 0.4301)>
  UV <Vector (0.8367, 0.4204)>
Face 6729
UV Count: 3
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8367, 0.4204)>
  UV <Vector (0.8373, 0.4120)>
Face 6730
UV Count: 3
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8373, 0.4120)>
  UV <Vector (0.8380, 0.4024)>
Face 6731
UV Count: 3
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8380, 0.4024)>
  UV <Vector (0.8403, 0.3950)>
Face 6732
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7131, 0.5944)>
Face 6733
UV Count: 3
  UV <Vector (0.7140, 0.5827)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7111, 0.5744)>
Face 6734
UV Count: 3
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7083, 0.5752)>
  UV <Vector (0.7068, 0.5683)>
Face 6735
UV Count: 3
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7068, 0.5683)>
  UV <Vector (0.7059, 0.5643)>
Face 6736
UV Count: 3
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7059, 0.5643)>
  UV <Vector (0.7049, 0.5601)>
Face 6737
UV Count: 3
  UV <Vector (0.6933, 0.5579)>
  UV <Vector (0.7110, 0.5551)>
  UV <Vector (0.7049, 0.5601)>
Face 6738
UV Count: 3
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8066, 0.4150)>
Face 6739
UV Count: 3
  UV <Vector (0.8147, 0.4293)>
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8071, 0.4258)>
Face 6740
UV Count: 3
  UV <Vector (0.8201, 0.4364)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8121, 0.4330)>
Face 6741
UV Count: 3
  UV <Vector (0.8238, 0.4474)>
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8201, 0.4364)>
Face 6742
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8238, 0.4474)>
Face 6743
UV Count: 3
  UV <Vector (0.8194, 0.4857)>
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8190, 0.4679)>
Face 6744
UV Count: 3
  UV <Vector (0.8165, 0.4947)>
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8140, 0.4857)>
Face 6745
UV Count: 3
  UV <Vector (0.8119, 0.5083)>
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8121, 0.4945)>
Face 6746
UV Count: 3
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5994, 0.0195)>
  UV <Vector (0.5793, 0.0578)>
Face 6747
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5762, 0.0564)>
Face 6748
UV Count: 3
  UV <Vector (0.5618, 0.0967)>
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5431, 0.1342)>
Face 6749
UV Count: 3
  UV <Vector (0.5459, 0.1356)>
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5288, 0.1733)>
Face 6750
UV Count: 3
  UV <Vector (0.5317, 0.1748)>
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5207, 0.1914)>
Face 6751
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5241, 0.1940)>
  UV <Vector (0.5213, 0.2037)>
Face 6752
UV Count: 3
  UV <Vector (0.5131, 0.2096)>
  UV <Vector (0.5152, 0.2005)>
  UV <Vector (0.5213, 0.2037)>
Face 6753
UV Count: 3
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5131, 0.2096)>
Face 6754
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5102, 0.2228)>
  UV <Vector (0.5058, 0.2382)>
Face 6755
UV Count: 3
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.5058, 0.2382)>
  UV <Vector (0.4979, 0.2531)>
Face 6756
UV Count: 3
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4979, 0.2531)>
  UV <Vector (0.4898, 0.2690)>
Face 6757
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4850, 0.2669)>
  UV <Vector (0.4898, 0.2690)>
Face 6758
UV Count: 3
  UV <Vector (0.4786, 0.2904)>
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4536, 0.3188)>
Face 6759
UV Count: 3
  UV <Vector (0.4584, 0.3220)>
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4348, 0.3466)>
Face 6760
UV Count: 3
  UV <Vector (0.4392, 0.3510)>
  UV <Vector (0.4246, 0.3741)>
  UV <Vector (0.4204, 0.3688)>
Face 6761
UV Count: 3
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4246, 0.3741)>
Face 6762
UV Count: 3
  UV <Vector (0.4036, 0.3990)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4114, 0.3964)>
Face 6763
UV Count: 3
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.4057, 0.4131)>
Face 6764
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.4016, 0.4276)>
Face 6765
UV Count: 3
  UV <Vector (0.3934, 0.4537)>
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3915, 0.4398)>
Face 6766
UV Count: 3
  UV <Vector (0.3942, 0.4739)>
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3878, 0.4536)>
Face 6767
UV Count: 3
  UV <Vector (0.0040, 0.6257)>
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0469, 0.6324)>
Face 6768
UV Count: 3
  UV <Vector (0.0472, 0.6263)>
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.0865, 0.6324)>
Face 6769
UV Count: 3
  UV <Vector (0.0871, 0.6265)>
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1252, 0.6337)>
Face 6770
UV Count: 3
  UV <Vector (0.1262, 0.6277)>
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1628, 0.6352)>
Face 6771
UV Count: 3
  UV <Vector (0.1640, 0.6294)>
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.1965, 0.6373)>
Face 6772
UV Count: 3
  UV <Vector (0.1970, 0.6302)>
  UV <Vector (0.2275, 0.6333)>
  UV <Vector (0.2247, 0.6394)>
Face 6773
UV Count: 3
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2275, 0.6333)>
Face 6774
UV Count: 3
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2506, 0.6409)>
  UV <Vector (0.2547, 0.6350)>
Face 6775
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2720, 0.6428)>
  UV <Vector (0.2752, 0.6364)>
Face 6776
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.2964, 0.6390)>
Face 6777
UV Count: 3
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3303, 0.6531)>
  UV <Vector (0.3252, 0.6585)>
Face 6778
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9187, 0.2179)>
Face 6779
UV Count: 3
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9160, 0.2239)>
  UV <Vector (0.9103, 0.2308)>
Face 6780
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.9103, 0.2308)>
Face 6781
UV Count: 3
  UV <Vector (0.8981, 0.2207)>
  UV <Vector (0.9041, 0.2259)>
  UV <Vector (0.8989, 0.2320)>
Face 6782
UV Count: 3
  UV <Vector (0.9045, 0.2138)>
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9041, 0.2259)>
Face 6783
UV Count: 3
  UV <Vector (0.9137, 0.2114)>
  UV <Vector (0.9103, 0.2188)>
  UV <Vector (0.9045, 0.2138)>
Face 6784
UV Count: 3
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3252, 0.6585)>
  UV <Vector (0.3208, 0.6628)>
Face 6785
UV Count: 3
  UV <Vector (0.2923, 0.6460)>
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3060, 0.6552)>
Face 6786
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2720, 0.6428)>
Face 6787
UV Count: 3
  UV <Vector (0.2690, 0.6481)>
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2506, 0.6409)>
Face 6788
UV Count: 3
  UV <Vector (0.2474, 0.6461)>
  UV <Vector (0.2228, 0.6443)>
  UV <Vector (0.2247, 0.6394)>
Face 6789
UV Count: 3
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.2247, 0.6394)>
  UV <Vector (0.2228, 0.6443)>
Face 6790
UV Count: 3
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1965, 0.6373)>
  UV <Vector (0.1950, 0.6421)>
Face 6791
UV Count: 3
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1628, 0.6352)>
  UV <Vector (0.1613, 0.6400)>
Face 6792
UV Count: 3
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.1252, 0.6337)>
  UV <Vector (0.1245, 0.6388)>
Face 6793
UV Count: 3
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0865, 0.6324)>
  UV <Vector (0.0862, 0.6375)>
Face 6794
UV Count: 3
  UV <Vector (0.0031, 0.6317)>
  UV <Vector (0.0469, 0.6324)>
  UV <Vector (0.0467, 0.6376)>
Face 6795
UV Count: 3
  UV <Vector (0.3895, 0.4760)>
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3840, 0.4541)>
Face 6796
UV Count: 3
  UV <Vector (0.3878, 0.4536)>
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3878, 0.4398)>
Face 6797
UV Count: 3
  UV <Vector (0.3915, 0.4398)>
  UV <Vector (0.3878, 0.4398)>
  UV <Vector (0.3911, 0.4224)>
Face 6798
UV Count: 3
  UV <Vector (0.3995, 0.4085)>
  UV <Vector (0.3955, 0.4243)>
  UV <Vector (0.3911, 0.4224)>
Face 6799
UV Count: 3
  UV <Vector (0.4000, 0.3941)>
  UV <Vector (0.4044, 0.3850)>
  UV <Vector (0.4080, 0.3898)>
Face 6800
UV Count: 3
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4080, 0.3898)>
  UV <Vector (0.4044, 0.3850)>
Face 6801
UV Count: 3
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4204, 0.3688)>
  UV <Vector (0.4169, 0.3645)>
Face 6802
UV Count: 3
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4348, 0.3466)>
  UV <Vector (0.4307, 0.3424)>
Face 6803
UV Count: 3
  UV <Vector (0.4741, 0.2876)>
  UV <Vector (0.4536, 0.3188)>
  UV <Vector (0.4481, 0.3149)>
Face 6804
UV Count: 3
  UV <Vector (0.4689, 0.2842)>
  UV <Vector (0.4794, 0.2643)>
  UV <Vector (0.4850, 0.2669)>
Face 6805
UV Count: 3
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4930, 0.2515)>
  UV <Vector (0.4850, 0.2669)>
Face 6806
UV Count: 3
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.5005, 0.2370)>
  UV <Vector (0.4930, 0.2515)>
Face 6807
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5005, 0.2370)>
Face 6808
UV Count: 3
  UV <Vector (0.5064, 0.2219)>
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5089, 0.2080)>
Face 6809
UV Count: 3
  UV <Vector (0.5089, 0.2080)>
  UV <Vector (0.5125, 0.1987)>
  UV <Vector (0.5152, 0.2005)>
Face 6810
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5152, 0.2005)>
Face 6811
UV Count: 3
  UV <Vector (0.5207, 0.1914)>
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5255, 0.1715)>
Face 6812
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5288, 0.1733)>
  UV <Vector (0.5255, 0.1715)>
Face 6813
UV Count: 3
  UV <Vector (0.5431, 0.1342)>
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5572, 0.0946)>
Face 6814
UV Count: 3
  UV <Vector (0.5590, 0.0953)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5742, 0.0557)>
Face 6815
UV Count: 3
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5965, 0.0183)>
  UV <Vector (0.5762, 0.0564)>
Face 6816
UV Count: 3
  UV <Vector (0.8091, 0.5078)>
  UV <Vector (0.8057, 0.5080)>
  UV <Vector (0.8070, 0.4945)>
Face 6817
UV Count: 3
  UV <Vector (0.8121, 0.4945)>
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8077, 0.4858)>
Face 6818
UV Count: 3
  UV <Vector (0.8140, 0.4857)>
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8111, 0.4678)>
Face 6819
UV Count: 3
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8194, 0.4493)>
Face 6820
UV Count: 3
  UV <Vector (0.8194, 0.4493)>
  UV <Vector (0.8132, 0.4422)>
  UV <Vector (0.8170, 0.4392)>
Face 6821
UV Count: 3
  UV <Vector (0.8170, 0.4392)>
  UV <Vector (0.8132, 0.4422)>
  UV <Vector (0.8088, 0.4373)>
Face 6822
UV Count: 3
  UV <Vector (0.8121, 0.4330)>
  UV <Vector (0.8088, 0.4373)>
  UV <Vector (0.8031, 0.4302)>
Face 6823
UV Count: 3
  UV <Vector (0.8015, 0.4170)>
  UV <Vector (0.8071, 0.4258)>
  UV <Vector (0.8031, 0.4302)>
Face 6824
UV Count: 3
  UV <Vector (0.6950, 0.5515)>
  UV <Vector (0.7181, 0.5491)>
  UV <Vector (0.7110, 0.5551)>
Face 6825
UV Count: 3
  UV <Vector (0.7137, 0.5601)>
  UV <Vector (0.7095, 0.5624)>
  UV <Vector (0.7110, 0.5551)>
Face 6826
UV Count: 3
  UV <Vector (0.7143, 0.5667)>
  UV <Vector (0.7102, 0.5676)>
  UV <Vector (0.7095, 0.5624)>
Face 6827
UV Count: 3
  UV <Vector (0.7144, 0.5734)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7102, 0.5676)>
Face 6828
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7111, 0.5744)>
  UV <Vector (0.7144, 0.5734)>
Face 6829
UV Count: 3
  UV <Vector (0.7168, 0.5830)>
  UV <Vector (0.7202, 0.5833)>
  UV <Vector (0.7161, 0.5942)>
Face 6830
UV Count: 3
  UV <Vector (0.8450, 0.4021)>
  UV <Vector (0.8412, 0.4021)>
  UV <Vector (0.8434, 0.3949)>
Face 6831
UV Count: 3
  UV <Vector (0.8430, 0.4121)>
  UV <Vector (0.8399, 0.4121)>
  UV <Vector (0.8412, 0.4021)>
Face 6832
UV Count: 3
  UV <Vector (0.8416, 0.4210)>
  UV <Vector (0.8389, 0.4207)>
  UV <Vector (0.8399, 0.4121)>
Face 6833
UV Count: 3
  UV <Vector (0.8393, 0.4313)>
  UV <Vector (0.8362, 0.4307)>
  UV <Vector (0.8389, 0.4207)>
Face 6834
UV Count: 3
  UV <Vector (0.8369, 0.4394)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8362, 0.4307)>
Face 6835
UV Count: 3
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8335, 0.4385)>
  UV <Vector (0.8369, 0.4394)>
Face 6836
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8307, 0.4469)>
  UV <Vector (0.8345, 0.4481)>
Face 6837
UV Count: 3
  UV <Vector (0.8313, 0.4591)>
  UV <Vector (0.8383, 0.4493)>
  UV <Vector (0.8453, 0.4616)>
Face 6838
UV Count: 3
  UV <Vector (0.8453, 0.4616)>
  UV <Vector (0.8560, 0.4667)>
  UV <Vector (0.8532, 0.4735)>
Face 6839
UV Count: 3
  UV <Vector (0.5842, 0.0601)>
  UV <Vector (0.6041, 0.0218)>
  UV <Vector (0.6078, 0.0238)>
Face 6840
UV Count: 3
  UV <Vector (0.5884, 0.0622)>
  UV <Vector (0.5709, 0.1012)>
  UV <Vector (0.5668, 0.0991)>
Face 6841
UV Count: 3
  UV <Vector (0.5709, 0.1012)>
  UV <Vector (0.5549, 0.1404)>
  UV <Vector (0.5508, 0.1382)>
Face 6842
UV Count: 3
  UV <Vector (0.5549, 0.1404)>
  UV <Vector (0.5411, 0.1798)>
  UV <Vector (0.5369, 0.1775)>
Face 6843
UV Count: 3
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5369, 0.1775)>
  UV <Vector (0.5411, 0.1798)>
Face 6844
UV Count: 3
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5305, 0.1939)>
  UV <Vector (0.5360, 0.2005)>
Face 6845
UV Count: 3
  UV <Vector (0.5280, 0.2091)>
  UV <Vector (0.5324, 0.2098)>
  UV <Vector (0.5306, 0.2196)>
Face 6846
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5234, 0.2126)>
  UV <Vector (0.5306, 0.2196)>
Face 6847
UV Count: 3
  UV <Vector (0.5189, 0.2273)>
  UV <Vector (0.5257, 0.2303)>
  UV <Vector (0.5179, 0.2432)>
Face 6848
UV Count: 3
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.5123, 0.2405)>
  UV <Vector (0.5179, 0.2432)>
Face 6849
UV Count: 3
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.5053, 0.2566)>
  UV <Vector (0.5118, 0.2603)>
Face 6850
UV Count: 3
  UV <Vector (0.4865, 0.2945)>
  UV <Vector (0.4976, 0.2739)>
  UV <Vector (0.5041, 0.2777)>
Face 6851
UV Count: 3
  UV <Vector (0.4932, 0.2979)>
  UV <Vector (0.4737, 0.3327)>
  UV <Vector (0.4667, 0.3279)>
Face 6852
UV Count: 3
  UV <Vector (0.4485, 0.3571)>
  UV <Vector (0.4667, 0.3279)>
  UV <Vector (0.4737, 0.3327)>
Face 6853
UV Count: 3
  UV <Vector (0.4567, 0.3615)>
  UV <Vector (0.4431, 0.3859)>
  UV <Vector (0.4342, 0.3807)>
Face 6854
UV Count: 3
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4342, 0.3807)>
  UV <Vector (0.4431, 0.3859)>
Face 6855
UV Count: 3
  UV <Vector (0.4181, 0.4109)>
  UV <Vector (0.4215, 0.4032)>
  UV <Vector (0.4304, 0.4084)>
Face 6856
UV Count: 3
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4149, 0.4189)>
  UV <Vector (0.4235, 0.4247)>
Face 6857
UV Count: 3
  UV <Vector (0.4050, 0.4448)>
  UV <Vector (0.4100, 0.4322)>
  UV <Vector (0.4183, 0.4377)>
Face 6858
UV Count: 3
  UV <Vector (0.4083, 0.4555)>
  UV <Vector (0.4020, 0.4546)>
  UV <Vector (0.4050, 0.4448)>
Face 6859
UV Count: 3
  UV <Vector (0.4055, 0.4693)>
  UV <Vector (0.4000, 0.4717)>
  UV <Vector (0.4020, 0.4546)>
Face 6860
UV Count: 3
  UV <Vector (0.0479, 0.6189)>
  UV <Vector (0.0048, 0.6185)>
  UV <Vector (0.0070, 0.6117)>
Face 6861
UV Count: 3
  UV <Vector (0.0483, 0.6111)>
  UV <Vector (0.0884, 0.6105)>
  UV <Vector (0.0878, 0.6194)>
Face 6862
UV Count: 3
  UV <Vector (0.0884, 0.6105)>
  UV <Vector (0.1275, 0.6108)>
  UV <Vector (0.1270, 0.6203)>
Face 6863
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1649, 0.6221)>
  UV <Vector (0.1270, 0.6203)>
Face 6864
UV Count: 3
  UV <Vector (0.1653, 0.6135)>
  UV <Vector (0.1994, 0.6140)>
  UV <Vector (0.1984, 0.6227)>
Face 6865
UV Count: 3
  UV <Vector (0.1994, 0.6140)>
  UV <Vector (0.2328, 0.6164)>
  UV <Vector (0.2304, 0.6255)>
Face 6866
UV Count: 3
  UV <Vector (0.2576, 0.6267)>
  UV <Vector (0.2304, 0.6255)>
  UV <Vector (0.2328, 0.6164)>
Face 6867
UV Count: 3
  UV <Vector (0.2787, 0.6272)>
  UV <Vector (0.2576, 0.6267)>
  UV <Vector (0.2596, 0.6168)>
Face 6868
UV Count: 3
  UV <Vector (0.3012, 0.6285)>
  UV <Vector (0.2787, 0.6272)>
  UV <Vector (0.2815, 0.6168)>
Face 6869
UV Count: 3
  UV <Vector (0.3047, 0.6109)>
  UV <Vector (0.3405, 0.6242)>
  UV <Vector (0.3238, 0.6349)>
Face 6870
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3445, 0.6467)>
  UV <Vector (0.3363, 0.6496)>
Face 6871
UV Count: 3
  UV <Vector (0.3429, 0.6515)>
  UV <Vector (0.3389, 0.6528)>
  UV <Vector (0.3363, 0.6496)>
Face 6872
UV Count: 3
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9202, 0.2288)>
  UV <Vector (0.9240, 0.2329)>
Face 6873
UV Count: 3
  UV <Vector (0.9120, 0.2438)>
  UV <Vector (0.9156, 0.2364)>
  UV <Vector (0.9204, 0.2410)>
Face 6874
UV Count: 3
  UV <Vector (0.8856, 0.2214)>
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8767, 0.2267)>
Face 6875
UV Count: 3
  UV <Vector (0.8916, 0.2263)>
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.8873, 0.2328)>
Face 6876
UV Count: 3
  UV <Vector (0.8989, 0.2320)>
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.8969, 0.2372)>
Face 6877
UV Count: 3
  UV <Vector (0.9054, 0.2369)>
  UV <Vector (0.9120, 0.2438)>
  UV <Vector (0.9055, 0.2456)>
Face 6878
UV Count: 3
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9055, 0.2456)>
Face 6879
UV Count: 3
  UV <Vector (0.9175, 0.2573)>
  UV <Vector (0.9178, 0.2496)>
  UV <Vector (0.9518, 0.2732)>
Face 6880
UV Count: 3
  UV <Vector (0.9246, 0.2727)>
  UV <Vector (0.9518, 0.2732)>
  UV <Vector (0.9435, 0.2859)>
Face 6881
UV Count: 3
  UV <Vector (0.9930, 0.3704)>
  UV <Vector (0.9894, 0.3785)>
  UV <Vector (0.9826, 0.3755)>
Face 6882
UV Count: 3
  UV <Vector (0.9794, 0.3660)>
  UV <Vector (0.9862, 0.3676)>
  UV <Vector (0.9826, 0.3755)>
Face 6883
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9714, 0.3625)>
  UV <Vector (0.9794, 0.3660)>
Face 6884
UV Count: 3
  UV <Vector (0.9681, 0.3698)>
  UV <Vector (0.9523, 0.3598)>
  UV <Vector (0.9610, 0.3540)>
Face 6885
UV Count: 3
  UV <Vector (0.9517, 0.3302)>
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9441, 0.3368)>
Face 6886
UV Count: 3
  UV <Vector (0.9369, 0.3213)>
  UV <Vector (0.9393, 0.3149)>
  UV <Vector (0.9539, 0.3176)>
Face 6887
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9539, 0.3176)>
  UV <Vector (0.9393, 0.3149)>
Face 6888
UV Count: 3
  UV <Vector (0.9506, 0.3023)>
  UV <Vector (0.9383, 0.3076)>
  UV <Vector (0.9358, 0.2994)>
Face 6889
UV Count: 3
  UV <Vector (0.9435, 0.2859)>
  UV <Vector (0.9358, 0.2994)>
  UV <Vector (0.9290, 0.2881)>
Face 6890
UV Count: 3
  UV <Vector (0.9156, 0.2792)>
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9267, 0.2803)>
Face 6891
UV Count: 3
  UV <Vector (0.9069, 0.2783)>
  UV <Vector (0.9148, 0.2749)>
  UV <Vector (0.9156, 0.2792)>
Face 6892
UV Count: 3
  UV <Vector (0.8883, 0.2799)>
  UV <Vector (0.9069, 0.2783)>
  UV <Vector (0.9072, 0.2820)>
Face 6893
UV Count: 3
  UV <Vector (0.8783, 0.2784)>
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8883, 0.2799)>
Face 6894
UV Count: 3
  UV <Vector (0.8704, 0.2724)>
  UV <Vector (0.8794, 0.2750)>
  UV <Vector (0.8783, 0.2784)>
Face 6895
UV Count: 3
  UV <Vector (0.8662, 0.2737)>
  UV <Vector (0.8672, 0.2709)>
  UV <Vector (0.8704, 0.2724)>
Face 6896
UV Count: 3
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8672, 0.2709)>
Face 6897
UV Count: 3
  UV <Vector (0.8659, 0.2700)>
  UV <Vector (0.8650, 0.2724)>
  UV <Vector (0.8634, 0.2709)>
Face 6898
UV Count: 3
  UV <Vector (0.8643, 0.2689)>
  UV <Vector (0.8634, 0.2709)>
  UV <Vector (0.8602, 0.2678)>
Face 6899
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8568, 0.2643)>
  UV <Vector (0.8608, 0.2667)>
Face 6900
UV Count: 3
  UV <Vector (0.9891, 0.3602)>
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9987, 0.3524)>
Face 6901
UV Count: 3
  UV <Vector (0.9846, 0.3502)>
  UV <Vector (0.9916, 0.3509)>
  UV <Vector (0.9891, 0.3602)>
Face 6902
UV Count: 3
  UV <Vector (0.9740, 0.3558)>
  UV <Vector (0.9766, 0.3478)>
  UV <Vector (0.9846, 0.3502)>
Face 6903
UV Count: 3
  UV <Vector (0.9623, 0.3508)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9766, 0.3478)>
Face 6904
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9644, 0.3439)>
  UV <Vector (0.9623, 0.3508)>
Face 6905
UV Count: 3
  UV <Vector (0.9548, 0.3404)>
  UV <Vector (0.9610, 0.3540)>
  UV <Vector (0.9523, 0.3598)>
Face 6906
UV Count: 3
  UV <Vector (0.9421, 0.3622)>
  UV <Vector (0.9378, 0.3403)>
  UV <Vector (0.9441, 0.3368)>
Face 6907
UV Count: 3
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9378, 0.3403)>
Face 6908
UV Count: 3
  UV <Vector (0.9285, 0.3433)>
  UV <Vector (0.9302, 0.3622)>
  UV <Vector (0.9098, 0.3556)>
Face 6909
UV Count: 3
  UV <Vector (0.9126, 0.3382)>
  UV <Vector (0.9098, 0.3556)>
  UV <Vector (0.8951, 0.3448)>
Face 6910
UV Count: 3
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8919, 0.3419)>
  UV <Vector (0.8951, 0.3448)>
Face 6911
UV Count: 3
  UV <Vector (0.8757, 0.3610)>
  UV <Vector (0.8840, 0.3515)>
  UV <Vector (0.8874, 0.3559)>
Face 6912
UV Count: 3
  UV <Vector (0.8792, 0.3666)>
  UV <Vector (0.8683, 0.3778)>
  UV <Vector (0.8635, 0.3687)>
Face 6913
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8635, 0.3687)>
  UV <Vector (0.8683, 0.3778)>
Face 6914
UV Count: 3
  UV <Vector (0.8473, 0.3744)>
  UV <Vector (0.8558, 0.3862)>
  UV <Vector (0.8486, 0.3904)>
Face 6915
UV Count: 3
  UV <Vector (0.8541, 0.3042)>
  UV <Vector (0.8552, 0.3053)>
  UV <Vector (0.8541, 0.3072)>
Face 6916
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8590, 0.3094)>
  UV <Vector (0.8541, 0.3072)>
Face 6917
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8590, 0.3094)>
Face 6918
UV Count: 3
  UV <Vector (0.8645, 0.3090)>
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8667, 0.3068)>
Face 6919
UV Count: 3
  UV <Vector (0.8556, 0.3036)>
  UV <Vector (0.8599, 0.3036)>
  UV <Vector (0.8552, 0.3053)>
Face 6920
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8552, 0.3053)>
  UV <Vector (0.8599, 0.3036)>
Face 6921
UV Count: 3
  UV <Vector (0.8597, 0.3063)>
  UV <Vector (0.8612, 0.3038)>
  UV <Vector (0.8628, 0.3042)>
Face 6922
UV Count: 3
  UV <Vector (0.8640, 0.3067)>
  UV <Vector (0.8628, 0.3042)>
  UV <Vector (0.8651, 0.3048)>
Face 6923
UV Count: 3
  UV <Vector (0.8667, 0.3068)>
  UV <Vector (0.8651, 0.3048)>
  UV <Vector (0.8690, 0.3060)>
Face 6924
UV Count: 3
  UV <Vector (0.8671, 0.3082)>
  UV <Vector (0.8667, 0.3068)>
  UV <Vector (0.8691, 0.3063)>
Face 6925
UV Count: 3
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8372, 0.2550)>
Face 6926
UV Count: 3
  UV <Vector (0.8524, 0.2600)>
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8497, 0.2565)>
Face 6927
UV Count: 3
  UV <Vector (0.8545, 0.2594)>
  UV <Vector (0.8581, 0.2628)>
  UV <Vector (0.8551, 0.2622)>
Face 6928
UV Count: 3
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8551, 0.2622)>
Face 6929
UV Count: 3
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8570, 0.2639)>
  UV <Vector (0.8568, 0.2643)>
Face 6930
UV Count: 3
  UV <Vector (0.8565, 0.2647)>
  UV <Vector (0.8545, 0.2643)>
  UV <Vector (0.8548, 0.2639)>
Face 6931
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8413, 0.2681)>
  UV <Vector (0.8373, 0.2684)>
Face 6932
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8465, 0.2680)>
  UV <Vector (0.8413, 0.2681)>
Face 6933
UV Count: 3
  UV <Vector (0.8465, 0.2680)>
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8499, 0.2658)>
Face 6934
UV Count: 3
  UV <Vector (0.8545, 0.2643)>
  UV <Vector (0.8559, 0.2653)>
  UV <Vector (0.8506, 0.2667)>
Face 6935
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8373, 0.2668)>
Face 6936
UV Count: 3
  UV <Vector (0.8410, 0.2669)>
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8457, 0.2639)>
Face 6937
UV Count: 3
  UV <Vector (0.8460, 0.2669)>
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8480, 0.2640)>
Face 6938
UV Count: 3
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8372, 0.2602)>
  UV <Vector (0.8372, 0.2582)>
Face 6939
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8114, 0.4436)>
  UV <Vector (0.8094, 0.4452)>
Face 6940
UV Count: 3
  UV <Vector (0.8072, 0.4392)>
  UV <Vector (0.8054, 0.4413)>
  UV <Vector (0.7992, 0.4346)>
Face 6941
UV Count: 3
  UV <Vector (0.7929, 0.4209)>
  UV <Vector (0.8013, 0.4323)>
  UV <Vector (0.7992, 0.4346)>
Face 6942
UV Count: 3
  UV <Vector (0.7215, 0.5462)>
  UV <Vector (0.6959, 0.5485)>
  UV <Vector (0.6968, 0.5452)>
Face 6943
UV Count: 3
  UV <Vector (0.7179, 0.5578)>
  UV <Vector (0.7157, 0.5590)>
  UV <Vector (0.7215, 0.5462)>
Face 6944
UV Count: 3
  UV <Vector (0.7183, 0.5659)>
  UV <Vector (0.7162, 0.5663)>
  UV <Vector (0.7157, 0.5590)>
Face 6945
UV Count: 3
  UV <Vector (0.7177, 0.5725)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7162, 0.5663)>
Face 6946
UV Count: 3
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7160, 0.5730)>
  UV <Vector (0.7177, 0.5725)>
Face 6947
UV Count: 3
  UV <Vector (0.7218, 0.5835)>
  UV <Vector (0.7236, 0.5837)>
  UV <Vector (0.7191, 0.5939)>
Face 6948
UV Count: 3
  UV <Vector (0.8467, 0.4023)>
  UV <Vector (0.8486, 0.3963)>
  UV <Vector (0.8503, 0.3972)>
Face 6949
UV Count: 3
  UV <Vector (0.8460, 0.4119)>
  UV <Vector (0.8444, 0.4121)>
  UV <Vector (0.8467, 0.4023)>
Face 6950
UV Count: 3
  UV <Vector (0.8444, 0.4211)>
  UV <Vector (0.8429, 0.4210)>
  UV <Vector (0.8444, 0.4121)>
Face 6951
UV Count: 3
  UV <Vector (0.8424, 0.4318)>
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8429, 0.4210)>
Face 6952
UV Count: 3
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8408, 0.4315)>
  UV <Vector (0.8424, 0.4318)>
Face 6953
UV Count: 3
  UV <Vector (0.8363, 0.4487)>
  UV <Vector (0.8385, 0.4398)>
  UV <Vector (0.8403, 0.4403)>
Face 6954
UV Count: 3
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8363, 0.4487)>
  UV <Vector (0.8383, 0.4493)>
Face 6955
UV Count: 3
  UV <Vector (0.8263, 0.4561)>
  UV <Vector (0.8309, 0.4527)>
  UV <Vector (0.8313, 0.4591)>
Face 6956
UV Count: 3
  UV <Vector (0.8254, 0.4677)>
  UV <Vector (0.8190, 0.4679)>
  UV <Vector (0.8214, 0.4571)>
Face 6957
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8214, 0.4571)>
  UV <Vector (0.8190, 0.4679)>
Face 6958
UV Count: 3
  UV <Vector (0.8155, 0.4581)>
  UV <Vector (0.8111, 0.4678)>
  UV <Vector (0.8093, 0.4677)>
Face 6959
UV Count: 3
  UV <Vector (0.8077, 0.4858)>
  UV <Vector (0.8062, 0.4859)>
  UV <Vector (0.8093, 0.4677)>
Face 6960
UV Count: 3
  UV <Vector (0.8070, 0.4945)>
  UV <Vector (0.8057, 0.4945)>
  UV <Vector (0.8062, 0.4859)>
Face 6961
UV Count: 3
  UV <Vector (0.8057, 0.5080)>
  UV <Vector (0.8049, 0.5080)>
  UV <Vector (0.8057, 0.4945)>
Face 6962
UV Count: 3
  UV <Vector (0.5922, 0.0165)>
  UV <Vector (0.5930, 0.0168)>
  UV <Vector (0.5742, 0.0557)>
Face 6963
UV Count: 3
  UV <Vector (0.5742, 0.0557)>
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5549, 0.0934)>
Face 6964
UV Count: 3
  UV <Vector (0.5572, 0.0946)>
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5389, 0.1321)>
Face 6965
UV Count: 3
  UV <Vector (0.5398, 0.1325)>
  UV <Vector (0.5255, 0.1715)>
  UV <Vector (0.5246, 0.1710)>
Face 6966
UV Count: 3
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5246, 0.1710)>
Face 6967
UV Count: 3
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5174, 0.1906)>
  UV <Vector (0.5125, 0.1987)>
Face 6968
UV Count: 3
  UV <Vector (0.5078, 0.2075)>
  UV <Vector (0.5117, 0.1982)>
  UV <Vector (0.5125, 0.1987)>
Face 6969
UV Count: 3
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5078, 0.2075)>
Face 6970
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.5030, 0.2213)>
  UV <Vector (0.4961, 0.2354)>
Face 6971
UV Count: 3
  UV <Vector (0.4928, 0.2338)>
  UV <Vector (0.4961, 0.2354)>
  UV <Vector (0.4886, 0.2497)>
Face 6972
UV Count: 3
  UV <Vector (0.4857, 0.2483)>
  UV <Vector (0.4886, 0.2497)>
  UV <Vector (0.4794, 0.2643)>
Face 6973
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4780, 0.2637)>
  UV <Vector (0.4794, 0.2643)>
Face 6974
UV Count: 3
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Face 6975
UV Count: 3
  UV <Vector (0.4481, 0.3149)>
  UV <Vector (0.4307, 0.3424)>
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Face 6976
UV Count: 3
  UV <Vector (0.4307, 0.3424)>
  UV <Vector (0.4169, 0.3645)>
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Face 6977
UV Count: 3
  UV <Vector (0.4169, 0.3645)>
  UV <Vector (0.4044, 0.3850)>
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Face 6978
UV Count: 3
  UV <Vector (0.3957, 0.3923)>
  UV <Vector (0.4004, 0.3820)>
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Face 6979
UV Count: 3
  UV <Vector (0.3952, 0.4047)>
  UV <Vector (0.3911, 0.4224)>
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Face 6980
UV Count: 3
  UV <Vector (0.3911, 0.4224)>
  UV <Vector (0.3878, 0.4398)>
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Face 6981
UV Count: 3
  UV <Vector (0.3840, 0.4541)>
  UV <Vector (0.3803, 0.4541)>
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Face 6982
UV Count: 3
  UV <Vector (0.3864, 0.4776)>
  UV <Vector (0.3816, 0.4793)>
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Face 6983
UV Count: 3
  UV <Vector (0.0467, 0.6376)>
  UV <Vector (0.0468, 0.6410)>
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Face 6984
UV Count: 3
  UV <Vector (0.0862, 0.6375)>
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Face 6985
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1244, 0.6435)>
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Face 6986
UV Count: 3
  UV <Vector (0.1245, 0.6388)>
  UV <Vector (0.1613, 0.6400)>
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Face 6987
UV Count: 3
  UV <Vector (0.1613, 0.6400)>
  UV <Vector (0.1950, 0.6421)>
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Face 6988
UV Count: 3
  UV <Vector (0.1950, 0.6421)>
  UV <Vector (0.2228, 0.6443)>
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Face 6989
UV Count: 3
  UV <Vector (0.2446, 0.6510)>
  UV <Vector (0.2207, 0.6486)>
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Face 6990
UV Count: 3
  UV <Vector (0.2667, 0.6533)>
  UV <Vector (0.2446, 0.6510)>
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Face 6991
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
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Face 6992
UV Count: 3
  UV <Vector (0.2891, 0.6511)>
  UV <Vector (0.3060, 0.6552)>
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Face 6993
UV Count: 3
  UV <Vector (0.3167, 0.6613)>
  UV <Vector (0.3208, 0.6628)>
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Face 6994
UV Count: 3
  UV <Vector (0.9097, 0.2058)>
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Face 6995
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.9017, 0.2113)>
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Face 6996
UV Count: 3
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8981, 0.2207)>
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Face 6997
UV Count: 3
  UV <Vector (0.8899, 0.2249)>
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Face 6998
UV Count: 3
  UV <Vector (0.8775, 0.2269)>
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Face 6999
UV Count: 3
  UV <Vector (0.8575, 0.2422)>
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Face 7000
UV Count: 3
  UV <Vector (0.8563, 0.2472)>
  UV <Vector (0.8535, 0.2460)>
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Face 7001
UV Count: 3
  UV <Vector (0.8549, 0.2489)>
  UV <Vector (0.8520, 0.2479)>
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Face 7002
UV Count: 3
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8549, 0.2489)>
Face 7003
UV Count: 3
  UV <Vector (0.8509, 0.2497)>
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8546, 0.2497)>
Face 7004
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8509, 0.2497)>
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Face 7005
UV Count: 3
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8535, 0.2524)>
  UV <Vector (0.8497, 0.2565)>
Face 7006
UV Count: 3
  UV <Vector (0.8484, 0.2588)>
  UV <Vector (0.8452, 0.2582)>
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Face 7007
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8452, 0.2582)>
Face 7008
UV Count: 3
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8484, 0.2588)>
Face 7009
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8524, 0.2600)>
Face 7010
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8551, 0.2622)>
Face 7011
UV Count: 3
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8550, 0.2635)>
  UV <Vector (0.8548, 0.2639)>
Face 7012
UV Count: 3
  UV <Vector (0.8499, 0.2658)>
  UV <Vector (0.8480, 0.2640)>
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Face 7013
UV Count: 3
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8372, 0.2622)>
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Face 7014
UV Count: 3
  UV <Vector (0.8472, 0.2616)>
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8445, 0.2602)>
Face 7015
UV Count: 3
  UV <Vector (0.8477, 0.2603)>
  UV <Vector (0.8510, 0.2612)>
  UV <Vector (0.8503, 0.2618)>
Face 7016
UV Count: 3
  UV <Vector (0.8530, 0.2622)>
  UV <Vector (0.8532, 0.2633)>
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Face 7017
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8409, 0.2620)>
  UV <Vector (0.8411, 0.2602)>
Face 7018
UV Count: 3
  UV <Vector (0.8445, 0.2602)>
  UV <Vector (0.8411, 0.2602)>
  UV <Vector (0.8415, 0.2579)>
Face 7019
UV Count: 3
  UV <Vector (0.8452, 0.2582)>
  UV <Vector (0.8415, 0.2579)>
  UV <Vector (0.8426, 0.2552)>
Face 7020
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8500, 0.2517)>
  UV <Vector (0.8465, 0.2557)>
Face 7021
UV Count: 3
  UV <Vector (0.8464, 0.2509)>
  UV <Vector (0.8476, 0.2487)>
  UV <Vector (0.8509, 0.2497)>
Face 7022
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8516, 0.2487)>
  UV <Vector (0.8509, 0.2497)>
Face 7023
UV Count: 3
  UV <Vector (0.8485, 0.2476)>
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8520, 0.2479)>
Face 7024
UV Count: 3
  UV <Vector (0.8520, 0.2479)>
  UV <Vector (0.8490, 0.2468)>
  UV <Vector (0.8507, 0.2445)>
Face 7025
UV Count: 3
  UV <Vector (0.8535, 0.2460)>
  UV <Vector (0.8507, 0.2445)>
  UV <Vector (0.8547, 0.2404)>
Face 7026
UV Count: 3
  UV <Vector (0.8584, 0.2370)>
  UV <Vector (0.8609, 0.2379)>
  UV <Vector (0.8575, 0.2422)>
Face 7027
UV Count: 3
  UV <Vector (0.8767, 0.2267)>
  UV <Vector (0.8775, 0.2269)>
  UV <Vector (0.8609, 0.2379)>
Face 7028
UV Count: 3
  UV <Vector (0.8881, 0.2234)>
  UV <Vector (0.8899, 0.2249)>
  UV <Vector (0.8775, 0.2269)>
Face 7029
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8958, 0.2188)>
  UV <Vector (0.8899, 0.2249)>
Face 7030
UV Count: 3
  UV <Vector (0.8938, 0.2172)>
  UV <Vector (0.8990, 0.2091)>
  UV <Vector (0.9017, 0.2113)>
Face 7031
UV Count: 3
  UV <Vector (0.9081, 0.2026)>
  UV <Vector (0.9017, 0.2113)>
  UV <Vector (0.8990, 0.2091)>
Face 7032
UV Count: 3
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3189, 0.6653)>
  UV <Vector (0.3166, 0.6690)>
Face 7033
UV Count: 3
  UV <Vector (0.2865, 0.6557)>
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.2998, 0.6623)>
Face 7034
UV Count: 3
  UV <Vector (0.2841, 0.6610)>
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2667, 0.6533)>
Face 7035
UV Count: 3
  UV <Vector (0.2637, 0.6592)>
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2446, 0.6510)>
Face 7036
UV Count: 3
  UV <Vector (0.2400, 0.6564)>
  UV <Vector (0.2174, 0.6533)>
  UV <Vector (0.2207, 0.6486)>
Face 7037
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.2207, 0.6486)>
  UV <Vector (0.2174, 0.6533)>
Face 7038
UV Count: 3
  UV <Vector (0.1932, 0.6464)>
  UV <Vector (0.1918, 0.6513)>
  UV <Vector (0.1613, 0.6493)>
Face 7039
UV Count: 3
  UV <Vector (0.1606, 0.6445)>
  UV <Vector (0.1613, 0.6493)>
  UV <Vector (0.1253, 0.6486)>
Face 7040
UV Count: 3
  UV <Vector (0.1244, 0.6435)>
  UV <Vector (0.1253, 0.6486)>
  UV <Vector (0.0870, 0.6466)>
Face 7041
UV Count: 3
  UV <Vector (0.0863, 0.6421)>
  UV <Vector (0.0870, 0.6466)>
  UV <Vector (0.0467, 0.6450)>
Face 7042
UV Count: 3
  UV <Vector (0.0024, 0.6414)>
  UV <Vector (0.0468, 0.6410)>
  UV <Vector (0.0467, 0.6450)>
Face 7043
UV Count: 3
  UV <Vector (0.3816, 0.4793)>
  UV <Vector (0.3769, 0.4797)>
  UV <Vector (0.3764, 0.4547)>
Face 7044
UV Count: 3
  UV <Vector (0.3803, 0.4541)>
  UV <Vector (0.3764, 0.4547)>
  UV <Vector (0.3805, 0.4375)>
Face 7045
UV Count: 3
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3843, 0.4391)>
  UV <Vector (0.3805, 0.4375)>
Face 7046
UV Count: 3
  UV <Vector (0.3911, 0.4020)>
  UV <Vector (0.3873, 0.4205)>
  UV <Vector (0.3831, 0.4178)>
Face 7047
UV Count: 3
  UV <Vector (0.3906, 0.3896)>
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.4004, 0.3820)>
Face 7048
UV Count: 3
  UV <Vector (0.4004, 0.3820)>
  UV <Vector (0.3956, 0.3784)>
  UV <Vector (0.4094, 0.3597)>
Face 7049
UV Count: 3
  UV <Vector (0.4135, 0.3617)>
  UV <Vector (0.4094, 0.3597)>
  UV <Vector (0.4260, 0.3398)>
Face 7050
UV Count: 3
  UV <Vector (0.4282, 0.3409)>
  UV <Vector (0.4260, 0.3398)>
  UV <Vector (0.4452, 0.3128)>
Face 7051
UV Count: 3
  UV <Vector (0.4676, 0.2833)>
  UV <Vector (0.4467, 0.3139)>
  UV <Vector (0.4452, 0.3128)>
Face 7052
UV Count: 3
  UV <Vector (0.4662, 0.2824)>
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4780, 0.2637)>
Face 7053
UV Count: 3
  UV <Vector (0.4765, 0.2630)>
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4857, 0.2483)>
Face 7054
UV Count: 3
  UV <Vector (0.4826, 0.2466)>
  UV <Vector (0.4893, 0.2317)>
  UV <Vector (0.4928, 0.2338)>
Face 7055
UV Count: 3
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.4928, 0.2338)>
Face 7056
UV Count: 3
  UV <Vector (0.5006, 0.2201)>
  UV <Vector (0.4978, 0.2187)>
  UV <Vector (0.5067, 0.2070)>
Face 7057
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5117, 0.1982)>
  UV <Vector (0.5078, 0.2075)>
Face 7058
UV Count: 3
  UV <Vector (0.5109, 0.1976)>
  UV <Vector (0.5155, 0.1898)>
  UV <Vector (0.5165, 0.1902)>
Face 7059
UV Count: 3
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5165, 0.1902)>
  UV <Vector (0.5155, 0.1898)>
Face 7060
UV Count: 3
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5246, 0.1710)>
  UV <Vector (0.5225, 0.1697)>
Face 7061
UV Count: 3
  UV <Vector (0.5549, 0.0934)>
  UV <Vector (0.5389, 0.1321)>
  UV <Vector (0.5368, 0.1310)>
Face 7062
UV Count: 3
  UV <Vector (0.5717, 0.0546)>
  UV <Vector (0.5549, 0.0934)>
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Face 7063
UV Count: 3
  UV <Vector (0.5913, 0.0162)>
  UV <Vector (0.5922, 0.0165)>
  UV <Vector (0.5717, 0.0546)>
Face 7064
UV Count: 3
  UV <Vector (0.8049, 0.5080)>
  UV <Vector (0.8041, 0.5082)>
  UV <Vector (0.8044, 0.4946)>
Face 7065
UV Count: 3
  UV <Vector (0.8057, 0.4945)>
  UV <Vector (0.8044, 0.4946)>
  UV <Vector (0.8046, 0.4860)>
Face 7066
UV Count: 3
  UV <Vector (0.8062, 0.4859)>
  UV <Vector (0.8046, 0.4860)>
  UV <Vector (0.8075, 0.4676)>
Face 7067
UV Count: 3
  UV <Vector (0.8404, 0.2638)>
  UV <Vector (0.8372, 0.2638)>
  UV <Vector (0.8372, 0.2622)>
Face 7068
UV Count: 3
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8404, 0.2638)>
Face 7069
UV Count: 3
  UV <Vector (0.8457, 0.2639)>
  UV <Vector (0.8442, 0.2619)>
  UV <Vector (0.8472, 0.2616)>
Face 7070
UV Count: 3
  UV <Vector (0.8503, 0.2618)>
  UV <Vector (0.8532, 0.2633)>
  UV <Vector (0.8480, 0.2640)>
Face 7071
UV Count: 3
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3421, 0.3844)>
Face 7072
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3146, 0.3789)>
Face 7073
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2885, 0.4039)>
Face 7074
UV Count: 3
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2682, 0.4166)>
Face 7075
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2655, 0.4379)>
Face 7076
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.2103, 0.4435)>
Face 7077
UV Count: 3
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.2149, 0.4557)>
  UV <Vector (0.1858, 0.4619)>
Face 7078
UV Count: 3
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1573, 0.4657)>
Face 7079
UV Count: 3
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1319, 0.4679)>
Face 7080
UV Count: 3
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1201, 0.4676)>
Face 7081
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.0835, 0.4627)>
Face 7082
UV Count: 3
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.0607, 0.4552)>
Face 7083
UV Count: 3
  UV <Vector (0.0606, 0.4417)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0360, 0.4493)>
Face 7084
UV Count: 3
  UV <Vector (0.3458, 0.3270)>
  UV <Vector (0.3540, 0.3202)>
  UV <Vector (0.3551, 0.3472)>
Face 7085
UV Count: 3
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3553, 0.3687)>
  UV <Vector (0.3554, 0.3916)>
Face 7086
UV Count: 3
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3427, 0.4039)>
Face 7087
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3307, 0.3931)>
  UV <Vector (0.3336, 0.4126)>
Face 7088
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2952, 0.4196)>
Face 7089
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2922, 0.4387)>
Face 7090
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2451, 0.4595)>
Face 7091
UV Count: 3
  UV <Vector (0.2404, 0.4476)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2189, 0.4678)>
Face 7092
UV Count: 3
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.2149, 0.4557)>
Face 7093
UV Count: 3
  UV <Vector (0.1858, 0.4619)>
  UV <Vector (0.1879, 0.4740)>
  UV <Vector (0.1595, 0.4777)>
Face 7094
UV Count: 3
  UV <Vector (0.1573, 0.4657)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1336, 0.4788)>
Face 7095
UV Count: 3
  UV <Vector (0.1319, 0.4679)>
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1214, 0.4782)>
Face 7096
UV Count: 3
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.0835, 0.4627)>
  UV <Vector (0.1086, 0.4675)>
Face 7097
UV Count: 3
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0607, 0.4552)>
  UV <Vector (0.0835, 0.4627)>
Face 7098
UV Count: 3
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0360, 0.4493)>
  UV <Vector (0.0607, 0.4552)>
Face 7099
UV Count: 3
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3458, 0.3270)>
  UV <Vector (0.3405, 0.3560)>
Face 7100
UV Count: 3
  UV <Vector (0.3223, 0.3447)>
  UV <Vector (0.3405, 0.3560)>
  UV <Vector (0.3229, 0.3747)>
Face 7101
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3229, 0.3747)>
  UV <Vector (0.3146, 0.3789)>
Face 7102
UV Count: 3
  UV <Vector (0.2984, 0.3972)>
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2763, 0.3815)>
Face 7103
UV Count: 3
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2562, 0.3928)>
Face 7104
UV Count: 3
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2251, 0.4094)>
Face 7105
UV Count: 3
  UV <Vector (0.2351, 0.4332)>
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.2017, 0.4179)>
Face 7106
UV Count: 3
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.2103, 0.4435)>
  UV <Vector (0.1836, 0.4501)>
Face 7107
UV Count: 3
  UV <Vector (0.1752, 0.4245)>
  UV <Vector (0.1836, 0.4501)>
  UV <Vector (0.1542, 0.4518)>
Face 7108
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1542, 0.4518)>
  UV <Vector (0.1297, 0.4527)>
Face 7109
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1297, 0.4527)>
  UV <Vector (0.1175, 0.4521)>
Face 7110
UV Count: 3
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.0823, 0.4487)>
Face 7111
UV Count: 3
  UV <Vector (0.0818, 0.4349)>
  UV <Vector (0.0823, 0.4487)>
  UV <Vector (0.0606, 0.4417)>
Face 7112
UV Count: 3
  UV <Vector (0.0374, 0.4348)>
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0608, 0.4283)>
Face 7113
UV Count: 3
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3554, 0.3916)>
  UV <Vector (0.3554, 0.4140)>
Face 7114
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3336, 0.4126)>
Face 7115
UV Count: 3
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3336, 0.4126)>
  UV <Vector (0.3356, 0.4332)>
Face 7116
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.3006, 0.4329)>
Face 7117
UV Count: 3
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2870, 0.4554)>
Face 7118
UV Count: 3
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2499, 0.4716)>
Face 7119
UV Count: 3
  UV <Vector (0.2189, 0.4678)>
  UV <Vector (0.2451, 0.4595)>
  UV <Vector (0.2499, 0.4716)>
Face 7120
UV Count: 3
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1879, 0.4740)>
Face 7121
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.1600, 0.4913)>
  UV <Vector (0.1595, 0.4777)>
Face 7122
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1595, 0.4777)>
  UV <Vector (0.1600, 0.4913)>
Face 7123
UV Count: 3
  UV <Vector (0.1336, 0.4788)>
  UV <Vector (0.1335, 0.4920)>
  UV <Vector (0.1218, 0.4911)>
Face 7124
UV Count: 3
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.0852, 0.4743)>
  UV <Vector (0.1097, 0.4777)>
Face 7125
UV Count: 3
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0633, 0.4683)>
  UV <Vector (0.0852, 0.4743)>
Face 7126
UV Count: 3
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0467, 0.4601)>
  UV <Vector (0.0633, 0.4683)>
Face 7127
UV Count: 3
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3554, 0.4140)>
  UV <Vector (0.3551, 0.4540)>
Face 7128
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3356, 0.4332)>
Face 7129
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3356, 0.4332)>
  UV <Vector (0.3382, 0.4526)>
Face 7130
UV Count: 3
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3090, 0.4552)>
Face 7131
UV Count: 3
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2909, 0.4588)>
Face 7132
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2526, 0.4810)>
Face 7133
UV Count: 3
  UV <Vector (0.2526, 0.4810)>
  UV <Vector (0.2199, 0.4953)>
  UV <Vector (0.2195, 0.4811)>
Face 7134
UV Count: 3
  UV <Vector (0.1896, 0.4874)>
  UV <Vector (0.2195, 0.4811)>
  UV <Vector (0.2199, 0.4953)>
Face 7135
UV Count: 3
  UV <Vector (0.1909, 0.4998)>
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1600, 0.4913)>
Face 7136
UV Count: 3
  UV <Vector (0.1581, 0.5054)>
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1335, 0.4920)>
Face 7137
UV Count: 3
  UV <Vector (0.1348, 0.5099)>
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1218, 0.4911)>
Face 7138
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0881, 0.4880)>
  UV <Vector (0.1105, 0.4904)>
Face 7139
UV Count: 3
  UV <Vector (0.0715, 0.5029)>
  UV <Vector (0.0686, 0.4819)>
  UV <Vector (0.0881, 0.4880)>
Face 7140
UV Count: 3
  UV <Vector (0.0634, 0.4856)>
  UV <Vector (0.0544, 0.4701)>
  UV <Vector (0.0686, 0.4819)>
Face 7141
UV Count: 3
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3040, 0.3263)>
Face 7142
UV Count: 3
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.3065, 0.3580)>
  UV <Vector (0.3005, 0.3602)>
Face 7143
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2858, 0.3749)>
Face 7144
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2675, 0.3867)>
Face 7145
UV Count: 3
  UV <Vector (0.2459, 0.3980)>
  UV <Vector (0.2251, 0.4094)>
  UV <Vector (0.2128, 0.3803)>
Face 7146
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.2251, 0.4094)>
Face 7147
UV Count: 3
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.2017, 0.4179)>
  UV <Vector (0.1752, 0.4245)>
Face 7148
UV Count: 3
  UV <Vector (0.1483, 0.4295)>
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1662, 0.3941)>
Face 7149
UV Count: 3
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1418, 0.3995)>
Face 7150
UV Count: 3
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1248, 0.4325)>
  UV <Vector (0.1139, 0.4332)>
Face 7151
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.0818, 0.4349)>
Face 7152
UV Count: 3
  UV <Vector (0.0608, 0.4283)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0815, 0.4075)>
Face 7153
UV Count: 3
  UV <Vector (0.0388, 0.4216)>
  UV <Vector (0.0405, 0.4002)>
  UV <Vector (0.0610, 0.4062)>
Face 7154
UV Count: 3
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3362, 0.3225)>
  UV <Vector (0.3223, 0.3447)>
Face 7155
UV Count: 3
  UV <Vector (0.3500, 0.4767)>
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3551, 0.4540)>
Face 7156
UV Count: 3
  UV <Vector (0.3439, 0.4524)>
  UV <Vector (0.3459, 0.4761)>
  UV <Vector (0.3402, 0.4755)>
Face 7157
UV Count: 3
  UV <Vector (0.3382, 0.4526)>
  UV <Vector (0.3402, 0.4755)>
  UV <Vector (0.3341, 0.4747)>
Face 7158
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3115, 0.4724)>
Face 7159
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.2947, 0.4699)>
Face 7160
UV Count: 3
  UV <Vector (0.0903, 0.5125)>
  UV <Vector (0.0936, 0.5217)>
  UV <Vector (0.0820, 0.5257)>
Face 7161
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.3040, 0.3263)>
  UV <Vector (0.2873, 0.3401)>
Face 7162
UV Count: 3
  UV <Vector (0.2676, 0.3116)>
  UV <Vector (0.2873, 0.3401)>
  UV <Vector (0.2842, 0.3404)>
Face 7163
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2436, 0.3286)>
Face 7164
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2272, 0.3381)>
Face 7165
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1996, 0.3493)>
Face 7166
UV Count: 3
  UV <Vector (0.2128, 0.3803)>
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1795, 0.3558)>
Face 7167
UV Count: 3
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1913, 0.3884)>
  UV <Vector (0.1662, 0.3941)>
Face 7168
UV Count: 3
  UV <Vector (0.1418, 0.3995)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1586, 0.3610)>
Face 7169
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1418, 0.3995)>
Face 7170
UV Count: 3
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1205, 0.4041)>
  UV <Vector (0.1108, 0.4055)>
Face 7171
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.0815, 0.4075)>
Face 7172
UV Count: 3
  UV <Vector (0.0789, 0.3706)>
  UV <Vector (0.0815, 0.4075)>
  UV <Vector (0.0610, 0.4062)>
Face 7173
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0610, 0.4062)>
  UV <Vector (0.0405, 0.4002)>
Face 7174
UV Count: 3
  UV <Vector (0.3002, 0.2880)>
  UV <Vector (0.3211, 0.3098)>
  UV <Vector (0.3040, 0.3263)>
Face 7175
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2676, 0.3116)>
Face 7176
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2676, 0.3116)>
Face 7177
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2520, 0.3226)>
Face 7178
UV Count: 3
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2366, 0.3334)>
Face 7179
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2187, 0.3423)>
  UV <Vector (0.1996, 0.3493)>
Face 7180
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1996, 0.3493)>
Face 7181
UV Count: 3
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1795, 0.3558)>
  UV <Vector (0.1586, 0.3610)>
Face 7182
UV Count: 3
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1586, 0.3610)>
  UV <Vector (0.1357, 0.3648)>
Face 7183
UV Count: 3
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1357, 0.3648)>
  UV <Vector (0.1160, 0.3674)>
Face 7184
UV Count: 3
  UV <Vector (0.1099, 0.3291)>
  UV <Vector (0.1160, 0.3674)>
  UV <Vector (0.1066, 0.3684)>
Face 7185
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0974, 0.3693)>
Face 7186
UV Count: 3
  UV <Vector (0.0601, 0.3706)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0756, 0.3348)>
Face 7187
UV Count: 3
  UV <Vector (0.0405, 0.3695)>
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0578, 0.3359)>
Face 7188
UV Count: 3
  UV <Vector (0.2837, 0.3004)>
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2791, 0.2614)>
Face 7189
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2165, 0.2019)>
Face 7190
UV Count: 3
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2126, 0.2193)>
Face 7191
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1938, 0.2116)>
Face 7192
UV Count: 3
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1798, 0.2202)>
Face 7193
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1685, 0.2249)>
Face 7194
UV Count: 3
  UV <Vector (0.1594, 0.2410)>
  UV <Vector (0.1460, 0.2466)>
  UV <Vector (0.1426, 0.2341)>
Face 7195
UV Count: 3
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1426, 0.2341)>
Face 7196
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1327, 0.2498)>
  UV <Vector (0.1158, 0.2557)>
Face 7197
UV Count: 3
  UV <Vector (0.0976, 0.2616)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.1113, 0.2450)>
Face 7198
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0976, 0.2616)>
Face 7199
UV Count: 3
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0815, 0.2643)>
Face 7200
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0654, 0.2655)>
Face 7201
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0479, 0.2679)>
Face 7202
UV Count: 3
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2316, 0.1947)>
Face 7203
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.2130, 0.1606)>
Face 7204
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.1975, 0.1891)>
Face 7205
UV Count: 3
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1921, 0.1682)>
  UV <Vector (0.1975, 0.1891)>
Face 7206
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1736, 0.1781)>
  UV <Vector (0.1787, 0.1754)>
Face 7207
UV Count: 3
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1671, 0.2068)>
  UV <Vector (0.1639, 0.1830)>
Face 7208
UV Count: 3
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1522, 0.2077)>
Face 7209
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1478, 0.1892)>
  UV <Vector (0.1522, 0.2077)>
Face 7210
UV Count: 3
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1388, 0.2152)>
  UV <Vector (0.1244, 0.2188)>
Face 7211
UV Count: 3
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.1194, 0.1989)>
  UV <Vector (0.1244, 0.2188)>
Face 7212
UV Count: 3
  UV <Vector (0.1079, 0.2235)>
  UV <Vector (0.0902, 0.2287)>
  UV <Vector (0.0858, 0.2089)>
Face 7213
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0858, 0.2089)>
  UV <Vector (0.0902, 0.2287)>
Face 7214
UV Count: 3
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0568, 0.2362)>
Face 7215
UV Count: 3
  UV <Vector (0.0568, 0.2362)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0368, 0.2181)>
Face 7216
UV Count: 3
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0194, 0.2189)>
  UV <Vector (0.0368, 0.2181)>
Face 7217
UV Count: 3
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1988, 0.1223)>
Face 7218
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1827, 0.0849)>
Face 7219
UV Count: 3
  UV <Vector (0.1656, 0.0463)>
  UV <Vector (0.1827, 0.0849)>
  UV <Vector (0.1691, 0.0896)>
Face 7220
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1491, 0.0060)>
Face 7221
UV Count: 3
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1996, 0.1656)>
  UV <Vector (0.1921, 0.1682)>
Face 7222
UV Count: 3
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1848, 0.1271)>
  UV <Vector (0.1777, 0.1298)>
Face 7223
UV Count: 3
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1691, 0.0896)>
  UV <Vector (0.1628, 0.0912)>
Face 7224
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1527, 0.0508)>
  UV <Vector (0.1462, 0.0525)>
Face 7225
UV Count: 3
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1921, 0.1682)>
Face 7226
UV Count: 3
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1777, 0.1298)>
  UV <Vector (0.1737, 0.1316)>
Face 7227
UV Count: 3
  UV <Vector (0.1462, 0.0525)>
  UV <Vector (0.1628, 0.0912)>
  UV <Vector (0.1587, 0.0925)>
Face 7228
UV Count: 3
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1192, 0.0168)>
  UV <Vector (0.1208, 0.0162)>
Face 7229
UV Count: 3
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1787, 0.1754)>
Face 7230
UV Count: 3
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1646, 0.1361)>
Face 7231
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1487, 0.0972)>
Face 7232
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1111, 0.0200)>
Face 7233
UV Count: 3
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1693, 0.1803)>
Face 7234
UV Count: 3
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1556, 0.1410)>
Face 7235
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1396, 0.1018)>
Face 7236
UV Count: 3
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.0979, 0.0258)>
  UV <Vector (0.1028, 0.0244)>
Face 7237
UV Count: 3
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1591, 0.1851)>
Face 7238
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1460, 0.1459)>
Face 7239
UV Count: 3
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1303, 0.1066)>
Face 7240
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1042, 0.0709)>
Face 7241
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1478, 0.1892)>
Face 7242
UV Count: 3
  UV <Vector (0.1213, 0.1123)>
  UV <Vector (0.1357, 0.1507)>
  UV <Vector (0.1235, 0.1543)>
Face 7243
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.1042, 0.0709)>
Face 7244
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.1042, 0.0709)>
  UV <Vector (0.0934, 0.0748)>
Face 7245
UV Count: 3
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1334, 0.1954)>
  UV <Vector (0.1194, 0.1989)>
Face 7246
UV Count: 3
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.1235, 0.1543)>
  UV <Vector (0.1070, 0.1588)>
Face 7247
UV Count: 3
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.1088, 0.1149)>
  UV <Vector (0.0944, 0.1190)>
Face 7248
UV Count: 3
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0934, 0.0748)>
  UV <Vector (0.0813, 0.0790)>
Face 7249
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1070, 0.1588)>
  UV <Vector (0.1194, 0.1989)>
Face 7250
UV Count: 3
  UV <Vector (0.0798, 0.1233)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.1070, 0.1588)>
Face 7251
UV Count: 3
  UV <Vector (0.0813, 0.0790)>
  UV <Vector (0.0944, 0.1190)>
  UV <Vector (0.0798, 0.1233)>
Face 7252
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0671, 0.0397)>
  UV <Vector (0.0813, 0.0790)>
Face 7253
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.1031, 0.2045)>
  UV <Vector (0.0858, 0.2089)>
Face 7254
UV Count: 3
  UV <Vector (0.0905, 0.1640)>
  UV <Vector (0.0744, 0.1677)>
  UV <Vector (0.0655, 0.1268)>
Face 7255
UV Count: 3
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0798, 0.1233)>
Face 7256
UV Count: 3
  UV <Vector (0.0692, 0.0829)>
  UV <Vector (0.0570, 0.0863)>
  UV <Vector (0.0469, 0.0473)>
Face 7257
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0744, 0.1677)>
Face 7258
UV Count: 3
  UV <Vector (0.0657, 0.1695)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0655, 0.1268)>
Face 7259
UV Count: 3
  UV <Vector (0.0655, 0.1268)>
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0496, 0.0872)>
Face 7260
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0469, 0.0473)>
Face 7261
UV Count: 3
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0573, 0.1714)>
Face 7262
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0573, 0.1714)>
Face 7263
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0478, 0.1307)>
Face 7264
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0395, 0.0897)>
Face 7265
UV Count: 3
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0503, 0.2154)>
  UV <Vector (0.0368, 0.2181)>
Face 7266
UV Count: 3
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0408, 0.1741)>
  UV <Vector (0.0255, 0.1756)>
Face 7267
UV Count: 3
  UV <Vector (0.0281, 0.0916)>
  UV <Vector (0.0346, 0.1331)>
  UV <Vector (0.0200, 0.1343)>
Face 7268
UV Count: 3
  UV <Vector (0.0157, 0.0917)>
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0267, 0.0492)>
Face 7269
UV Count: 3
  UV <Vector (0.0255, 0.1756)>
  UV <Vector (0.0368, 0.2181)>
  UV <Vector (0.0194, 0.2189)>
Face 7270
UV Count: 3
  UV <Vector (0.0088, 0.1767)>
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0200, 0.1343)>
Face 7271
UV Count: 3
  UV <Vector (0.0024, 0.1350)>
  UV <Vector (0.0000, 0.0914)>
  UV <Vector (0.0157, 0.0917)>
Face 7272
UV Count: 3
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0157, 0.0917)>
Face 7273
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1244, 0.3046)>
Face 7274
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1424, 0.3006)>
Face 7275
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1596, 0.2958)>
Face 7276
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1759, 0.2904)>
Face 7277
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.1984, 0.2819)>
Face 7278
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2052, 0.2572)>
Face 7279
UV Count: 3
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2279, 0.2472)>
Face 7280
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2331, 0.2441)>
Face 7281
UV Count: 3
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2558, 0.2287)>
Face 7282
UV Count: 3
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0530, 0.2972)>
Face 7283
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0559, 0.3156)>
Face 7284
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0735, 0.3134)>
  UV <Vector (0.0706, 0.2948)>
Face 7285
UV Count: 3
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.1024, 0.2893)>
Face 7286
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1054, 0.3088)>
  UV <Vector (0.1024, 0.2893)>
Face 7287
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2262, 0.2291)>
Face 7288
UV Count: 3
  UV <Vector (0.2431, 0.2375)>
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2464, 0.2153)>
Face 7289
UV Count: 3
  UV <Vector (0.0354, 0.2986)>
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0512, 0.2819)>
Face 7290
UV Count: 3
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0530, 0.2972)>
  UV <Vector (0.0512, 0.2819)>
Face 7291
UV Count: 3
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0706, 0.2948)>
  UV <Vector (0.0681, 0.2795)>
Face 7292
UV Count: 3
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0926, 0.2763)>
Face 7293
UV Count: 3
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1024, 0.2893)>
  UV <Vector (0.1004, 0.2747)>
Face 7294
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1198, 0.2857)>
  UV <Vector (0.1173, 0.2709)>
Face 7295
UV Count: 3
  UV <Vector (0.1367, 0.2820)>
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1476, 0.2616)>
Face 7296
UV Count: 3
  UV <Vector (0.1532, 0.2774)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1632, 0.2566)>
Face 7297
UV Count: 3
  UV <Vector (0.1687, 0.2722)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1762, 0.2522)>
Face 7298
UV Count: 3
  UV <Vector (0.1986, 0.2608)>
  UV <Vector (0.1903, 0.2642)>
  UV <Vector (0.1839, 0.2485)>
Face 7299
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2052, 0.2572)>
Face 7300
UV Count: 3
  UV <Vector (0.2331, 0.2441)>
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2212, 0.2323)>
Face 7301
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2366, 0.2624)>
Face 7302
UV Count: 3
  UV <Vector (0.2466, 0.2814)>
  UV <Vector (0.2366, 0.2624)>
  UV <Vector (0.2516, 0.2540)>
Face 7303
UV Count: 3
  UV <Vector (0.2630, 0.2718)>
  UV <Vector (0.2516, 0.2540)>
  UV <Vector (0.2671, 0.2447)>
Face 7304
UV Count: 3
  UV <Vector (0.0396, 0.3365)>
  UV <Vector (0.0380, 0.3170)>
  UV <Vector (0.0559, 0.3156)>
Face 7305
UV Count: 3
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0578, 0.3359)>
  UV <Vector (0.0559, 0.3156)>
Face 7306
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0756, 0.3348)>
  UV <Vector (0.0735, 0.3134)>
Face 7307
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.0975, 0.3097)>
  UV <Vector (0.1054, 0.3088)>
Face 7308
UV Count: 3
  UV <Vector (0.1244, 0.3046)>
  UV <Vector (0.1288, 0.3260)>
  UV <Vector (0.1099, 0.3291)>
Face 7309
UV Count: 3
  UV <Vector (0.1424, 0.3006)>
  UV <Vector (0.1481, 0.3228)>
  UV <Vector (0.1288, 0.3260)>
Face 7310
UV Count: 3
  UV <Vector (0.1596, 0.2958)>
  UV <Vector (0.1671, 0.3175)>
  UV <Vector (0.1481, 0.3228)>
Face 7311
UV Count: 3
  UV <Vector (0.1759, 0.2904)>
  UV <Vector (0.1854, 0.3106)>
  UV <Vector (0.1671, 0.3175)>
Face 7312
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1854, 0.3106)>
Face 7313
UV Count: 3
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2091, 0.3019)>
Face 7314
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2128, 0.2745)>
Face 7315
UV Count: 3
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2028, 0.1977)>
Face 7316
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2082, 0.1842)>
  UV <Vector (0.2223, 0.1784)>
Face 7317
UV Count: 3
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0244, 0.2398)>
  UV <Vector (0.0416, 0.2386)>
Face 7318
UV Count: 3
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0416, 0.2386)>
  UV <Vector (0.0568, 0.2362)>
Face 7319
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0600, 0.2461)>
  UV <Vector (0.0568, 0.2362)>
Face 7320
UV Count: 3
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0839, 0.2407)>
  UV <Vector (0.0813, 0.2319)>
Face 7321
UV Count: 3
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.0925, 0.2385)>
  UV <Vector (0.0902, 0.2287)>
Face 7322
UV Count: 3
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1089, 0.2355)>
  UV <Vector (0.1079, 0.2235)>
Face 7323
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1259, 0.2296)>
  UV <Vector (0.1244, 0.2188)>
Face 7324
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1388, 0.2152)>
Face 7325
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1535, 0.2199)>
Face 7326
UV Count: 3
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1708, 0.2156)>
  UV <Vector (0.1671, 0.2068)>
Face 7327
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1864, 0.1946)>
Face 7328
UV Count: 3
  UV <Vector (0.1975, 0.1891)>
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.1996, 0.1982)>
Face 7329
UV Count: 3
  UV <Vector (0.0479, 0.2679)>
  UV <Vector (0.0654, 0.2655)>
  UV <Vector (0.0681, 0.2795)>
Face 7330
UV Count: 3
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0681, 0.2795)>
Face 7331
UV Count: 3
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0926, 0.2763)>
  UV <Vector (0.0894, 0.2631)>
Face 7332
UV Count: 3
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1004, 0.2747)>
  UV <Vector (0.0976, 0.2616)>
Face 7333
UV Count: 3
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1173, 0.2709)>
  UV <Vector (0.1158, 0.2557)>
Face 7334
UV Count: 3
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1338, 0.2652)>
  UV <Vector (0.1327, 0.2498)>
Face 7335
UV Count: 3
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1476, 0.2616)>
  UV <Vector (0.1460, 0.2466)>
Face 7336
UV Count: 3
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1632, 0.2566)>
  UV <Vector (0.1594, 0.2410)>
Face 7337
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1786, 0.2331)>
  UV <Vector (0.1847, 0.2309)>
Face 7338
UV Count: 3
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.2003, 0.2234)>
Face 7339
UV Count: 3
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2212, 0.2323)>
Face 7340
UV Count: 3
  UV <Vector (0.2262, 0.2291)>
  UV <Vector (0.2170, 0.2168)>
  UV <Vector (0.2247, 0.2122)>
Face 7341
UV Count: 3
  UV <Vector (0.2338, 0.2235)>
  UV <Vector (0.2247, 0.2122)>
  UV <Vector (0.2375, 0.2035)>
Face 7342
UV Count: 3
  UV <Vector (0.0329, 0.2831)>
  UV <Vector (0.0302, 0.2689)>
  UV <Vector (0.0479, 0.2679)>
Face 7343
UV Count: 3
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2057, 0.2071)>
Face 7344
UV Count: 3
  UV <Vector (0.2165, 0.2019)>
  UV <Vector (0.2126, 0.1931)>
  UV <Vector (0.2270, 0.1870)>
Face 7345
UV Count: 3
  UV <Vector (0.0290, 0.2584)>
  UV <Vector (0.0267, 0.2496)>
  UV <Vector (0.0440, 0.2483)>
Face 7346
UV Count: 3
  UV <Vector (0.0467, 0.2577)>
  UV <Vector (0.0440, 0.2483)>
  UV <Vector (0.0600, 0.2461)>
Face 7347
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0640, 0.2562)>
  UV <Vector (0.0600, 0.2461)>
Face 7348
UV Count: 3
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0839, 0.2407)>
Face 7349
UV Count: 3
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.0942, 0.2490)>
  UV <Vector (0.0925, 0.2385)>
Face 7350
UV Count: 3
  UV <Vector (0.1280, 0.2392)>
  UV <Vector (0.1113, 0.2450)>
  UV <Vector (0.1089, 0.2355)>
Face 7351
UV Count: 3
  UV <Vector (0.1394, 0.2262)>
  UV <Vector (0.1426, 0.2341)>
  UV <Vector (0.1280, 0.2392)>
Face 7352
UV Count: 3
  UV <Vector (0.1535, 0.2199)>
  UV <Vector (0.1573, 0.2269)>
  UV <Vector (0.1426, 0.2341)>
Face 7353
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1573, 0.2269)>
Face 7354
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1738, 0.2226)>
  UV <Vector (0.1708, 0.2156)>
Face 7355
UV Count: 3
  UV <Vector (0.1870, 0.2132)>
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1891, 0.2043)>
Face 7356
UV Count: 3
  UV <Vector (0.2028, 0.1977)>
  UV <Vector (0.2057, 0.2071)>
  UV <Vector (0.2037, 0.2076)>
Face 7357
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0010, 0.6783)>
  UV <Vector (0.0008, 0.6725)>
Face 7358
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0481, 0.6716)>
Face 7359
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0906, 0.6722)>
Face 7360
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.1295, 0.6730)>
Face 7361
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1675, 0.6736)>
Face 7362
UV Count: 3
  UV <Vector (0.0008, 0.6831)>
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0468, 0.6920)>
Face 7363
UV Count: 3
  UV <Vector (0.0483, 0.6811)>
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.0873, 0.6906)>
Face 7364
UV Count: 3
  UV <Vector (0.0891, 0.6818)>
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1266, 0.6907)>
Face 7365
UV Count: 3
  UV <Vector (0.1287, 0.6825)>
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1628, 0.6909)>
Face 7366
UV Count: 3
  UV <Vector (0.1659, 0.6830)>
  UV <Vector (0.1937, 0.6833)>
  UV <Vector (0.1913, 0.6901)>
Face 7367
UV Count: 3
  UV <Vector (0.0008, 0.6897)>
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0462, 0.6980)>
Face 7368
UV Count: 3
  UV <Vector (0.0468, 0.6920)>
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.0863, 0.6976)>
Face 7369
UV Count: 3
  UV <Vector (0.0873, 0.6906)>
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1248, 0.6972)>
Face 7370
UV Count: 3
  UV <Vector (0.1266, 0.6907)>
  UV <Vector (0.1628, 0.6909)>
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Face 7371
UV Count: 3
  UV <Vector (0.1628, 0.6909)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1909, 0.6957)>
Face 7372
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0014, 0.7234)>
Face 7373
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0858, 0.7177)>
Face 7374
UV Count: 3
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.1246, 0.7179)>
Face 7375
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1623, 0.7174)>
Face 7376
UV Count: 3
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1953, 0.7172)>
Face 7377
UV Count: 3
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0016, 0.7313)>
  UV <Vector (0.0466, 0.7318)>
Face 7378
UV Count: 3
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0865, 0.7337)>
Face 7379
UV Count: 3
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.1255, 0.7344)>
Face 7380
UV Count: 3
  UV <Vector (0.1255, 0.7344)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1637, 0.7437)>
Face 7381
UV Count: 3
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1973, 0.7337)>
Face 7382
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1664, 0.7828)>
Face 7383
UV Count: 3
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.2019, 0.7834)>
Face 7384
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1664, 0.7828)>
Face 7385
UV Count: 3
  UV <Vector (0.0257, 0.7876)>
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0489, 0.7606)>
Face 7386
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0883, 0.7639)>
Face 7387
UV Count: 3
  UV <Vector (0.1275, 0.7643)>
  UV <Vector (0.1285, 0.7842)>
  UV <Vector (0.0910, 0.7881)>
Face 7388
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0560, 0.8209)>
  UV <Vector (0.0353, 0.8226)>
Face 7389
UV Count: 3
  UV <Vector (0.0540, 0.7892)>
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.0923, 0.8148)>
Face 7390
UV Count: 3
  UV <Vector (0.0910, 0.7881)>
  UV <Vector (0.1285, 0.7842)>
  UV <Vector (0.1321, 0.8104)>
Face 7391
UV Count: 3
  UV <Vector (0.1664, 0.7828)>
  UV <Vector (0.1697, 0.8088)>
  UV <Vector (0.1321, 0.8104)>
Face 7392
UV Count: 3
  UV <Vector (0.6940, 0.6824)>
  UV <Vector (0.7188, 0.6826)>
  UV <Vector (0.7174, 0.6945)>
Face 7393
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6614, 0.6819)>
Face 7394
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6302, 0.6829)>
Face 7395
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.6302, 0.6829)>
  UV <Vector (0.6275, 0.6963)>
Face 7396
UV Count: 3
  UV <Vector (0.5868, 0.6804)>
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.5489, 0.6939)>
Face 7397
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5146, 0.6785)>
  UV <Vector (0.5477, 0.6791)>
Face 7398
UV Count: 3
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.7174, 0.6945)>
  UV <Vector (0.7142, 0.7143)>
Face 7399
UV Count: 3
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6925, 0.6968)>
  UV <Vector (0.6916, 0.7115)>
Face 7400
UV Count: 3
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6610, 0.6959)>
  UV <Vector (0.6618, 0.7115)>
Face 7401
UV Count: 3
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.6275, 0.6963)>
  UV <Vector (0.6248, 0.7075)>
Face 7402
UV Count: 3
  UV <Vector (0.5489, 0.6939)>
  UV <Vector (0.5866, 0.6941)>
  UV <Vector (0.5859, 0.7070)>
Face 7403
UV Count: 3
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5489, 0.6939)>
Face 7404
UV Count: 3
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.6915, 0.7235)>
Face 7405
UV Count: 3
  UV <Vector (0.6590, 0.7212)>
  UV <Vector (0.6915, 0.7235)>
  UV <Vector (0.6896, 0.7358)>
Face 7406
UV Count: 3
  UV <Vector (0.6251, 0.7292)>
  UV <Vector (0.6241, 0.7177)>
  UV <Vector (0.6590, 0.7212)>
Face 7407
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.6241, 0.7177)>
Face 7408
UV Count: 3
  UV <Vector (0.5532, 0.7281)>
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5869, 0.7181)>
Face 7409
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5515, 0.7188)>
Face 7410
UV Count: 3
  UV <Vector (0.6896, 0.7358)>
  UV <Vector (0.7083, 0.7360)>
  UV <Vector (0.7005, 0.7581)>
Face 7411
UV Count: 3
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6896, 0.7358)>
Face 7412
UV Count: 3
  UV <Vector (0.6587, 0.7334)>
  UV <Vector (0.6604, 0.7508)>
  UV <Vector (0.6289, 0.7475)>
Face 7413
UV Count: 3
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.6251, 0.7292)>
Face 7414
UV Count: 3
  UV <Vector (0.5894, 0.7293)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5560, 0.7482)>
Face 7415
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5532, 0.7281)>
Face 7416
UV Count: 3
  UV <Vector (0.7005, 0.7581)>
  UV <Vector (0.6884, 0.7890)>
  UV <Vector (0.6811, 0.7853)>
Face 7417
UV Count: 3
  UV <Vector (0.6876, 0.7548)>
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6586, 0.7766)>
Face 7418
UV Count: 3
  UV <Vector (0.6586, 0.7766)>
  UV <Vector (0.6274, 0.7733)>
  UV <Vector (0.6289, 0.7475)>
Face 7419
UV Count: 3
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.6289, 0.7475)>
Face 7420
UV Count: 3
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5911, 0.7458)>
  UV <Vector (0.5918, 0.7686)>
Face 7421
UV Count: 3
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.5560, 0.7482)>
  UV <Vector (0.5573, 0.7746)>
Face 7422
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5543, 0.8005)>
Face 7423
UV Count: 3
  UV <Vector (0.5573, 0.7746)>
  UV <Vector (0.5918, 0.7686)>
  UV <Vector (0.5879, 0.7950)>
Face 7424
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.5879, 0.7950)>
  UV <Vector (0.5918, 0.7686)>
Face 7425
UV Count: 3
  UV <Vector (0.6237, 0.8020)>
  UV <Vector (0.6274, 0.7733)>
  UV <Vector (0.6586, 0.7766)>
Face 7426
UV Count: 3
  UV <Vector (0.6811, 0.7853)>
  UV <Vector (0.6770, 0.8167)>
  UV <Vector (0.6576, 0.8104)>
Face 7427
UV Count: 3
  UV <Vector (0.3275, 0.7926)>
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3503, 0.7801)>
Face 7428
UV Count: 3
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3239, 0.7840)>
Face 7429
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3089, 0.7975)>
  UV <Vector (0.2914, 0.8032)>
Face 7430
UV Count: 3
  UV <Vector (0.2750, 0.8102)>
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2873, 0.7958)>
Face 7431
UV Count: 3
  UV <Vector (0.2592, 0.8193)>
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2750, 0.8102)>
Face 7432
UV Count: 3
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4756, 0.8303)>
Face 7433
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4622, 0.8163)>
  UV <Vector (0.4525, 0.8035)>
Face 7434
UV Count: 3
  UV <Vector (0.4364, 0.7945)>
  UV <Vector (0.4397, 0.7864)>
  UV <Vector (0.4581, 0.7965)>
Face 7435
UV Count: 3
  UV <Vector (0.4196, 0.7896)>
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4397, 0.7864)>
Face 7436
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.4219, 0.7811)>
  UV <Vector (0.4196, 0.7896)>
Face 7437
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3981, 0.7884)>
Face 7438
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
  UV <Vector (0.3807, 0.7894)>
  UV <Vector (0.3632, 0.7908)>
Face 7439
UV Count: 3
  UV <Vector (0.3491, 0.7911)>
  UV <Vector (0.3503, 0.7801)>
  UV <Vector (0.3608, 0.7811)>
Face 7440
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9643, 0.1336)>
  UV <Vector (0.9524, 0.1354)>
Face 7441
UV Count: 3
  UV <Vector (0.9524, 0.1354)>
  UV <Vector (0.9643, 0.1336)>
  UV <Vector (0.9643, 0.1450)>
Face 7442
UV Count: 3
  UV <Vector (0.9643, 0.1245)>
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9523, 0.1137)>
Face 7443
UV Count: 3
  UV <Vector (0.9643, 0.1567)>
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9526, 0.1462)>
Face 7444
UV Count: 3
  UV <Vector (0.9521, 0.1248)>
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.9384, 0.1163)>
Face 7445
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.9521, 0.1248)>
Face 7446
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9524, 0.1354)>
Face 7447
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9526, 0.1462)>
Face 7448
UV Count: 3
  UV <Vector (0.9643, 0.1101)>
  UV <Vector (0.9523, 0.1137)>
  UV <Vector (0.9527, 0.1004)>
Face 7449
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9523, 0.1137)>
Face 7450
UV Count: 3
  UV <Vector (0.9518, 0.1570)>
  UV <Vector (0.9485, 0.1714)>
  UV <Vector (0.9400, 0.1714)>
Face 7451
UV Count: 3
  UV <Vector (0.9643, 0.1714)>
  UV <Vector (0.9485, 0.1714)>
  UV <Vector (0.9518, 0.1570)>
Face 7452
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1929, 0.6742)>
Face 7453
UV Count: 3
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.2291, 0.6741)>
  UV <Vector (0.2579, 0.6748)>
Face 7454
UV Count: 3
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2579, 0.6748)>
  UV <Vector (0.2807, 0.6749)>
Face 7455
UV Count: 3
  UV <Vector (0.2120, 0.6898)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.1937, 0.6833)>
Face 7456
UV Count: 3
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1913, 0.6901)>
  UV <Vector (0.2120, 0.6898)>
Face 7457
UV Count: 3
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.2261, 0.7152)>
Face 7458
UV Count: 3
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.2307, 0.7324)>
Face 7459
UV Count: 3
  UV <Vector (0.2019, 0.7834)>
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.2356, 0.7581)>
Face 7460
UV Count: 3
  UV <Vector (0.2314, 0.8136)>
  UV <Vector (0.1999, 0.8097)>
  UV <Vector (0.2019, 0.7834)>
Face 7461
UV Count: 3
  UV <Vector (0.5271, 0.8078)>
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4896, 0.7904)>
Face 7462
UV Count: 3
  UV <Vector (0.5226, 0.7792)>
  UV <Vector (0.4896, 0.7904)>
  UV <Vector (0.4930, 0.7586)>
Face 7463
UV Count: 3
  UV <Vector (0.5201, 0.7303)>
  UV <Vector (0.5229, 0.7537)>
  UV <Vector (0.4930, 0.7586)>
Face 7464
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.5179, 0.7199)>
Face 7465
UV Count: 3
  UV <Vector (0.5154, 0.6936)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.4894, 0.7078)>
Face 7466
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4883, 0.6780)>
  UV <Vector (0.5146, 0.6785)>
Face 7467
UV Count: 3
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2630, 0.6906)>
Face 7468
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2958, 0.7113)>
Face 7469
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2831, 0.7413)>
Face 7470
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.2960, 0.7655)>
Face 7471
UV Count: 3
  UV <Vector (0.3185, 0.7731)>
  UV <Vector (0.3008, 0.7795)>
  UV <Vector (0.2960, 0.7655)>
Face 7472
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.3008, 0.7795)>
Face 7473
UV Count: 3
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2960, 0.7655)>
  UV <Vector (0.2782, 0.7714)>
Face 7474
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2612, 0.7420)>
Face 7475
UV Count: 3
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2560, 0.7226)>
Face 7476
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2391, 0.6921)>
Face 7477
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2159, 0.6944)>
Face 7478
UV Count: 3
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2289, 0.7231)>
Face 7479
UV Count: 3
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2307, 0.7324)>
  UV <Vector (0.2581, 0.7322)>
Face 7480
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2688, 0.7534)>
Face 7481
UV Count: 3
  UV <Vector (0.2782, 0.7714)>
  UV <Vector (0.2817, 0.7833)>
  UV <Vector (0.2653, 0.7944)>
Face 7482
UV Count: 3
  UV <Vector (0.2414, 0.7855)>
  UV <Vector (0.2653, 0.7944)>
  UV <Vector (0.2538, 0.8154)>
Face 7483
UV Count: 3
  UV <Vector (0.4989, 0.8169)>
  UV <Vector (0.4816, 0.8284)>
  UV <Vector (0.4758, 0.8079)>
Face 7484
UV Count: 3
  UV <Vector (0.4696, 0.6927)>
  UV <Vector (0.4688, 0.6776)>
  UV <Vector (0.4883, 0.6780)>
Face 7485
UV Count: 3
  UV <Vector (0.4899, 0.6930)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.4698, 0.7081)>
Face 7486
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4897, 0.7199)>
Face 7487
UV Count: 3
  UV <Vector (0.4922, 0.7318)>
  UV <Vector (0.4930, 0.7586)>
  UV <Vector (0.4689, 0.7582)>
Face 7488
UV Count: 3
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4930, 0.7586)>
Face 7489
UV Count: 3
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4640, 0.7878)>
  UV <Vector (0.4423, 0.7770)>
Face 7490
UV Count: 3
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4689, 0.7582)>
  UV <Vector (0.4481, 0.7549)>
Face 7491
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4699, 0.7317)>
  UV <Vector (0.4515, 0.7299)>
Face 7492
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4696, 0.6927)>
Face 7493
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4540, 0.6773)>
  UV <Vector (0.4688, 0.6776)>
Face 7494
UV Count: 3
  UV <Vector (0.4251, 0.7714)>
  UV <Vector (0.4293, 0.7533)>
  UV <Vector (0.4481, 0.7549)>
Face 7495
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4515, 0.7299)>
  UV <Vector (0.4481, 0.7549)>
Face 7496
UV Count: 3
  UV <Vector (0.4515, 0.7299)>
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4363, 0.7183)>
Face 7497
UV Count: 3
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4384, 0.7055)>
Face 7498
UV Count: 3
  UV <Vector (0.4540, 0.6773)>
  UV <Vector (0.4540, 0.6921)>
  UV <Vector (0.4394, 0.6909)>
Face 7499
UV Count: 3
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.4293, 0.7533)>
  UV <Vector (0.4251, 0.7714)>
Face 7500
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4293, 0.7533)>
  UV <Vector (0.4079, 0.7511)>
Face 7501
UV Count: 3
  UV <Vector (0.4328, 0.7328)>
  UV <Vector (0.4128, 0.7319)>
  UV <Vector (0.4173, 0.7177)>
Face 7502
UV Count: 3
  UV <Vector (0.4384, 0.7055)>
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Face 7503
UV Count: 3
  UV <Vector (0.4392, 0.6768)>
  UV <Vector (0.4394, 0.6909)>
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Face 7504
UV Count: 3
  UV <Vector (0.4236, 0.6765)>
  UV <Vector (0.4244, 0.6895)>
  UV <Vector (0.4059, 0.6886)>
Face 7505
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.3912, 0.6768)>
  UV <Vector (0.4064, 0.6773)>
Face 7506
UV Count: 3
  UV <Vector (0.4059, 0.6886)>
  UV <Vector (0.4244, 0.6895)>
  UV <Vector (0.4207, 0.7049)>
Face 7507
UV Count: 3
  UV <Vector (0.4173, 0.7177)>
  UV <Vector (0.4128, 0.7319)>
  UV <Vector (0.3934, 0.7258)>
Face 7508
UV Count: 3
  UV <Vector (0.4128, 0.7319)>
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.3896, 0.7497)>
Face 7509
UV Count: 3
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.4079, 0.7511)>
  UV <Vector (0.4020, 0.7707)>
Face 7510
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.3846, 0.7707)>
Face 7511
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3896, 0.7497)>
  UV <Vector (0.3696, 0.7510)>
Face 7512
UV Count: 3
  UV <Vector (0.3934, 0.7258)>
  UV <Vector (0.3709, 0.7195)>
  UV <Vector (0.3796, 0.7111)>
Face 7513
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.4059, 0.6886)>
Face 7514
UV Count: 3
  UV <Vector (0.3673, 0.7702)>
  UV <Vector (0.3490, 0.7700)>
  UV <Vector (0.3480, 0.7527)>
Face 7515
UV Count: 3
  UV <Vector (0.3696, 0.7510)>
  UV <Vector (0.3480, 0.7527)>
  UV <Vector (0.3411, 0.7278)>
Face 7516
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3480, 0.7527)>
  UV <Vector (0.3490, 0.7700)>
Face 7517
UV Count: 3
  UV <Vector (0.3161, 0.7581)>
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3411, 0.7278)>
Face 7518
UV Count: 3
  UV <Vector (0.2807, 0.6749)>
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.2986, 0.6776)>
Face 7519
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2830, 0.6834)>
  UV <Vector (0.2984, 0.6812)>
Face 7520
UV Count: 3
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.3161, 0.7047)>
Face 7521
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3720, 0.6766)>
  UV <Vector (0.3781, 0.6766)>
Face 7522
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3751, 0.6949)>
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Face 7523
UV Count: 3
  UV <Vector (0.3589, 0.7018)>
  UV <Vector (0.3642, 0.6963)>
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Face 7524
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3589, 0.7018)>
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Face 7525
UV Count: 3
  UV <Vector (0.9643, 0.0854)>
  UV <Vector (0.9643, 0.0978)>
  UV <Vector (0.9527, 0.1004)>
Face 7526
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9643, 0.0722)>
Face 7527
UV Count: 3
  UV <Vector (0.9643, 0.0590)>
  UV <Vector (0.9643, 0.0722)>
  UV <Vector (0.9532, 0.0722)>
Face 7528
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9643, 0.0590)>
  UV <Vector (0.9546, 0.0584)>
Face 7529
UV Count: 3
  UV <Vector (0.9643, 0.0440)>
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9521, 0.0299)>
Face 7530
UV Count: 3
  UV <Vector (0.9643, 0.0297)>
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9483, 0.0150)>
Face 7531
UV Count: 3
  UV <Vector (0.9643, 0.0139)>
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9370, 0.0000)>
Face 7532
UV Count: 3
  UV <Vector (0.9483, 0.0150)>
  UV <Vector (0.9370, 0.0150)>
  UV <Vector (0.9286, 0.0000)>
Face 7533
UV Count: 3
  UV <Vector (0.9521, 0.0299)>
  UV <Vector (0.9417, 0.0298)>
  UV <Vector (0.9370, 0.0150)>
Face 7534
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.9417, 0.0298)>
Face 7535
UV Count: 3
  UV <Vector (0.9536, 0.0438)>
  UV <Vector (0.9546, 0.0584)>
  UV <Vector (0.9444, 0.0594)>
Face 7536
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.9546, 0.0584)>
  UV <Vector (0.9532, 0.0722)>
Face 7537
UV Count: 3
  UV <Vector (0.9532, 0.0722)>
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9402, 0.0868)>
Face 7538
UV Count: 3
  UV <Vector (0.9529, 0.0862)>
  UV <Vector (0.9527, 0.1004)>
  UV <Vector (0.9392, 0.1023)>
Face 7539
UV Count: 3
  UV <Vector (0.8661, 0.1714)>
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8714, 0.1595)>
Face 7540
UV Count: 3
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8716, 0.1499)>
Face 7541
UV Count: 3
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8710, 0.1387)>
Face 7542
UV Count: 3
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8706, 0.1300)>
Face 7543
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8637, 0.1162)>
  UV <Vector (0.8703, 0.1190)>
Face 7544
UV Count: 3
  UV <Vector (0.8637, 0.1162)>
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8698, 0.1062)>
Face 7545
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.8698, 0.1062)>
  UV <Vector (0.8632, 0.1049)>
Face 7546
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.8627, 0.0901)>
Face 7547
UV Count: 3
  UV <Vector (0.8688, 0.0666)>
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.8622, 0.0773)>
Face 7548
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8688, 0.0666)>
  UV <Vector (0.8617, 0.0658)>
Face 7549
UV Count: 3
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8612, 0.0492)>
  UV <Vector (0.8602, 0.0331)>
Face 7550
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.8668, 0.0324)>
  UV <Vector (0.8602, 0.0331)>
Face 7551
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.8582, 0.0180)>
  UV <Vector (0.8565, 0.0000)>
Face 7552
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8646, 0.1376)>
Face 7553
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8554, 0.1364)>
Face 7554
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.8458, 0.1287)>
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Face 7555
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8646, 0.1376)>
  UV <Vector (0.8640, 0.1485)>
Face 7556
UV Count: 3
  UV <Vector (0.8597, 0.1373)>
  UV <Vector (0.8604, 0.1490)>
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Face 7557
UV Count: 3
  UV <Vector (0.8554, 0.1364)>
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8487, 0.1477)>
Face 7558
UV Count: 3
  UV <Vector (0.8604, 0.1490)>
  UV <Vector (0.8640, 0.1485)>
  UV <Vector (0.8655, 0.1592)>
Face 7559
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8604, 0.1490)>
  UV <Vector (0.8611, 0.1600)>
Face 7560
UV Count: 3
  UV <Vector (0.8565, 0.1489)>
  UV <Vector (0.8567, 0.1595)>
  UV <Vector (0.8499, 0.1581)>
Face 7561
UV Count: 3
  UV <Vector (0.8611, 0.1600)>
  UV <Vector (0.8655, 0.1592)>
  UV <Vector (0.8661, 0.1714)>
Face 7562
UV Count: 3
  UV <Vector (0.8568, 0.1714)>
  UV <Vector (0.8567, 0.1595)>
  UV <Vector (0.8611, 0.1600)>
Face 7563
UV Count: 3
  UV <Vector (0.8567, 0.1595)>
  UV <Vector (0.8568, 0.1714)>
  UV <Vector (0.8494, 0.1714)>
Face 7564
UV Count: 3
  UV <Vector (0.8519, 0.0000)>
  UV <Vector (0.8565, 0.0000)>
  UV <Vector (0.8582, 0.0180)>
Face 7565
UV Count: 3
  UV <Vector (0.8474, 0.0000)>
  UV <Vector (0.8519, 0.0000)>
  UV <Vector (0.8525, 0.0182)>
Face 7566
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8401, 0.0000)>
  UV <Vector (0.8474, 0.0000)>
Face 7567
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8525, 0.0182)>
  UV <Vector (0.8582, 0.0180)>
Face 7568
UV Count: 3
  UV <Vector (0.8483, 0.0185)>
  UV <Vector (0.8525, 0.0182)>
  UV <Vector (0.8539, 0.0330)>
Face 7569
UV Count: 3
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8483, 0.0185)>
  UV <Vector (0.8487, 0.0322)>
Face 7570
UV Count: 3
  UV <Vector (0.8602, 0.0331)>
  UV <Vector (0.8612, 0.0492)>
  UV <Vector (0.8560, 0.0474)>
Face 7571
UV Count: 3
  UV <Vector (0.8539, 0.0330)>
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8505, 0.0463)>
Face 7572
UV Count: 3
  UV <Vector (0.8413, 0.0436)>
  UV <Vector (0.8404, 0.0323)>
  UV <Vector (0.8487, 0.0322)>
Face 7573
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8612, 0.0492)>
Face 7574
UV Count: 3
  UV <Vector (0.8560, 0.0474)>
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8509, 0.0624)>
Face 7575
UV Count: 3
  UV <Vector (0.8505, 0.0463)>
  UV <Vector (0.8509, 0.0624)>
  UV <Vector (0.8426, 0.0611)>
Face 7576
UV Count: 3
  UV <Vector (0.8617, 0.0658)>
  UV <Vector (0.8622, 0.0773)>
  UV <Vector (0.8580, 0.0769)>
Face 7577
UV Count: 3
  UV <Vector (0.8567, 0.0640)>
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8518, 0.0759)>
Face 7578
UV Count: 3
  UV <Vector (0.8509, 0.0624)>
  UV <Vector (0.8518, 0.0759)>
  UV <Vector (0.8437, 0.0743)>
Face 7579
UV Count: 3
  UV <Vector (0.8627, 0.0901)>
  UV <Vector (0.8583, 0.0899)>
  UV <Vector (0.8580, 0.0769)>
Face 7580
UV Count: 3
  UV <Vector (0.8580, 0.0769)>
  UV <Vector (0.8583, 0.0899)>
  UV <Vector (0.8530, 0.0883)>
Face 7581
UV Count: 3
  UV <Vector (0.8518, 0.0759)>
  UV <Vector (0.8530, 0.0883)>
  UV <Vector (0.8444, 0.0870)>
Face 7582
UV Count: 3
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8582, 0.1047)>
  UV <Vector (0.8583, 0.0899)>
Face 7583
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8530, 0.0883)>
  UV <Vector (0.8583, 0.0899)>
Face 7584
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8444, 0.1029)>
  UV <Vector (0.8444, 0.0870)>
Face 7585
UV Count: 3
  UV <Vector (0.8582, 0.1047)>
  UV <Vector (0.8632, 0.1049)>
  UV <Vector (0.8637, 0.1162)>
Face 7586
UV Count: 3
  UV <Vector (0.8533, 0.1030)>
  UV <Vector (0.8582, 0.1047)>
  UV <Vector (0.8593, 0.1170)>
Face 7587
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8444, 0.1029)>
  UV <Vector (0.8533, 0.1030)>
Face 7588
UV Count: 3
  UV <Vector (0.8641, 0.1291)>
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8593, 0.1170)>
Face 7589
UV Count: 3
  UV <Vector (0.8593, 0.1288)>
  UV <Vector (0.8548, 0.1291)>
  UV <Vector (0.8542, 0.1180)>
Face 7590
UV Count: 3
  UV <Vector (0.8548, 0.1291)>
  UV <Vector (0.8458, 0.1287)>
  UV <Vector (0.8452, 0.1158)>
Face 7591
UV Count: 3
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.9400, 0.1714)>
  UV <Vector (0.8719, 0.1714)>
Face 7592
UV Count: 3
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.9398, 0.1557)>
  UV <Vector (0.8714, 0.1595)>
Face 7593
UV Count: 3
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.9393, 0.1472)>
  UV <Vector (0.8716, 0.1499)>
Face 7594
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.9368, 0.1364)>
  UV <Vector (0.8710, 0.1387)>
Face 7595
UV Count: 3
  UV <Vector (0.9364, 0.1265)>
  UV <Vector (0.8706, 0.1300)>
  UV <Vector (0.8703, 0.1190)>
Face 7596
UV Count: 3
  UV <Vector (0.9392, 0.1023)>
  UV <Vector (0.9384, 0.1163)>
  UV <Vector (0.8703, 0.1190)>
Face 7597
UV Count: 3
  UV <Vector (0.8703, 0.0912)>
  UV <Vector (0.9402, 0.0868)>
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Face 7598
UV Count: 3
  UV <Vector (0.8699, 0.0780)>
  UV <Vector (0.9427, 0.0719)>
  UV <Vector (0.9402, 0.0868)>
Face 7599
UV Count: 3
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.9427, 0.0719)>
  UV <Vector (0.8699, 0.0780)>
Face 7600
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.9444, 0.0594)>
  UV <Vector (0.8688, 0.0666)>
Face 7601
UV Count: 3
  UV <Vector (0.9431, 0.0435)>
  UV <Vector (0.8679, 0.0498)>
  UV <Vector (0.8668, 0.0324)>
Face 7602
UV Count: 3
  UV <Vector (0.8647, 0.0174)>
  UV <Vector (0.9370, 0.0150)>
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Face 7603
UV Count: 3
  UV <Vector (0.9370, 0.0150)>
  UV <Vector (0.8647, 0.0174)>
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Face 7604
UV Count: 3
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.8487, 0.1477)>
  UV <Vector (0.7625, 0.1429)>
Face 7605
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.7625, 0.1429)>
  UV <Vector (0.8487, 0.1477)>
Face 7606
UV Count: 3
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.8499, 0.1581)>
  UV <Vector (0.8494, 0.1714)>
Face 7607
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.7580, 0.0000)>
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Face 7608
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.8406, 0.0190)>
  UV <Vector (0.8404, 0.0323)>
Face 7609
UV Count: 3
  UV <Vector (0.8404, 0.0323)>
  UV <Vector (0.8413, 0.0436)>
  UV <Vector (0.7598, 0.0393)>
Face 7610
UV Count: 3
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.8413, 0.0436)>
  UV <Vector (0.8426, 0.0611)>
Face 7611
UV Count: 3
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.7599, 0.0488)>
  UV <Vector (0.8426, 0.0611)>
Face 7612
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.8437, 0.0743)>
Face 7613
UV Count: 3
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.8444, 0.0870)>
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Face 7614
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7614, 0.0898)>
  UV <Vector (0.8444, 0.1029)>
Face 7615
UV Count: 3
  UV <Vector (0.8452, 0.1158)>
  UV <Vector (0.8458, 0.1287)>
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Face 7616
UV Count: 3
  UV <Vector (0.8458, 0.1287)>
  UV <Vector (0.8475, 0.1383)>
  UV <Vector (0.7614, 0.1316)>
Face 7617
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7530, 0.1178)>
Face 7618
UV Count: 3
  UV <Vector (0.7614, 0.1316)>
  UV <Vector (0.7625, 0.1429)>
  UV <Vector (0.7537, 0.1434)>
Face 7619
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7625, 0.1429)>
  UV <Vector (0.7637, 0.1540)>
Face 7620
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7637, 0.1540)>
  UV <Vector (0.7656, 0.1714)>
Face 7621
UV Count: 3
  UV <Vector (0.7580, 0.0000)>
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.7496, 0.0152)>
Face 7622
UV Count: 3
  UV <Vector (0.7584, 0.0185)>
  UV <Vector (0.7592, 0.0296)>
  UV <Vector (0.7505, 0.0280)>
Face 7623
UV Count: 3
  UV <Vector (0.7592, 0.0296)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7511, 0.0384)>
Face 7624
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7598, 0.0393)>
  UV <Vector (0.7599, 0.0488)>
Face 7625
UV Count: 3
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7599, 0.0488)>
  UV <Vector (0.7602, 0.0609)>
Face 7626
UV Count: 3
  UV <Vector (0.7514, 0.0621)>
  UV <Vector (0.7602, 0.0609)>
  UV <Vector (0.7619, 0.0761)>
Face 7627
UV Count: 3
  UV <Vector (0.7519, 0.0765)>
  UV <Vector (0.7619, 0.0761)>
  UV <Vector (0.7614, 0.0898)>
Face 7628
UV Count: 3
  UV <Vector (0.7614, 0.0898)>
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7528, 0.1047)>
Face 7629
UV Count: 3
  UV <Vector (0.7624, 0.1053)>
  UV <Vector (0.7623, 0.1184)>
  UV <Vector (0.7530, 0.1178)>
Face 7630
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3624, 0.2037)>
Face 7631
UV Count: 3
  UV <Vector (0.3615, 0.2127)>
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3696, 0.2137)>
Face 7632
UV Count: 3
  UV <Vector (0.3659, 0.2178)>
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3745, 0.2160)>
Face 7633
UV Count: 3
  UV <Vector (0.3717, 0.2216)>
  UV <Vector (0.3745, 0.2160)>
  UV <Vector (0.3817, 0.2171)>
Face 7634
UV Count: 3
  UV <Vector (0.3856, 0.2263)>
  UV <Vector (0.3790, 0.2251)>
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Face 7635
UV Count: 3
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9797, 0.6673)>
  UV <Vector (0.9867, 0.6746)>
Face 7636
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9789, 0.6750)>
  UV <Vector (0.9854, 0.6783)>
Face 7637
UV Count: 3
  UV <Vector (0.9788, 0.6818)>
  UV <Vector (0.9848, 0.6814)>
  UV <Vector (0.9858, 0.6885)>
Face 7638
UV Count: 3
  UV <Vector (0.9792, 0.6906)>
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9870, 0.6972)>
Face 7639
UV Count: 3
  UV <Vector (0.9810, 0.7003)>
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9910, 0.7055)>
Face 7640
UV Count: 3
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3493, 0.1838)>
  UV <Vector (0.3535, 0.1832)>
Face 7641
UV Count: 3
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3501, 0.1939)>
  UV <Vector (0.3573, 0.1913)>
Face 7642
UV Count: 3
  UV <Vector (0.3572, 0.2075)>
  UV <Vector (0.3532, 0.2007)>
  UV <Vector (0.3595, 0.1983)>
Face 7643
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7416, 0.1182)>
Face 7644
UV Count: 3
  UV <Vector (0.7530, 0.1178)>
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7412, 0.1054)>
Face 7645
UV Count: 3
  UV <Vector (0.7528, 0.1047)>
  UV <Vector (0.7412, 0.1054)>
  UV <Vector (0.7405, 0.0914)>
Face 7646
UV Count: 3
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7519, 0.0765)>
  UV <Vector (0.7525, 0.0903)>
Face 7647
UV Count: 3
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7514, 0.0621)>
  UV <Vector (0.7519, 0.0765)>
Face 7648
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7514, 0.0621)>
Face 7649
UV Count: 3
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7514, 0.0499)>
  UV <Vector (0.7414, 0.0491)>
Face 7650
UV Count: 3
  UV <Vector (0.7505, 0.0280)>
  UV <Vector (0.7511, 0.0384)>
  UV <Vector (0.7414, 0.0372)>
Face 7651
UV Count: 3
  UV <Vector (0.7496, 0.0152)>
  UV <Vector (0.7505, 0.0280)>
  UV <Vector (0.7409, 0.0270)>
Face 7652
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7409, 0.0000)>
  UV <Vector (0.7492, 0.0000)>
Face 7653
UV Count: 3
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7568, 0.1714)>
  UV <Vector (0.7485, 0.1714)>
Face 7654
UV Count: 3
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7549, 0.1559)>
  UV <Vector (0.7455, 0.1562)>
Face 7655
UV Count: 3
  UV <Vector (0.7531, 0.1309)>
  UV <Vector (0.7537, 0.1434)>
  UV <Vector (0.7438, 0.1439)>
Face 7656
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7416, 0.1182)>
Face 7657
UV Count: 3
  UV <Vector (0.7416, 0.1182)>
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7287, 0.1063)>
Face 7658
UV Count: 3
  UV <Vector (0.7412, 0.1054)>
  UV <Vector (0.7287, 0.1063)>
  UV <Vector (0.7272, 0.0924)>
Face 7659
UV Count: 3
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7411, 0.0768)>
  UV <Vector (0.7405, 0.0914)>
Face 7660
UV Count: 3
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7411, 0.0768)>
Face 7661
UV Count: 3
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7413, 0.0625)>
  UV <Vector (0.7296, 0.0621)>
Face 7662
UV Count: 3
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7414, 0.0491)>
  UV <Vector (0.7306, 0.0453)>
Face 7663
UV Count: 3
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7414, 0.0372)>
  UV <Vector (0.7302, 0.0348)>
Face 7664
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7409, 0.0270)>
  UV <Vector (0.7302, 0.0261)>
Face 7665
UV Count: 3
  UV <Vector (0.7406, 0.0144)>
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7322, 0.0000)>
Face 7666
UV Count: 3
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7485, 0.1714)>
  UV <Vector (0.7386, 0.1714)>
Face 7667
UV Count: 3
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7455, 0.1562)>
  UV <Vector (0.7345, 0.1540)>
Face 7668
UV Count: 3
  UV <Vector (0.7424, 0.1312)>
  UV <Vector (0.7438, 0.1439)>
  UV <Vector (0.7317, 0.1426)>
Face 7669
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7234, 0.1185)>
  UV <Vector (0.7286, 0.1183)>
Face 7670
UV Count: 3
  UV <Vector (0.7286, 0.1183)>
  UV <Vector (0.7234, 0.1185)>
  UV <Vector (0.7234, 0.1068)>
Face 7671
UV Count: 3
  UV <Vector (0.7234, 0.1068)>
  UV <Vector (0.7226, 0.0927)>
  UV <Vector (0.7272, 0.0924)>
Face 7672
UV Count: 3
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7295, 0.0779)>
  UV <Vector (0.7272, 0.0924)>
Face 7673
UV Count: 3
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7296, 0.0621)>
  UV <Vector (0.7295, 0.0779)>
Face 7674
UV Count: 3
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7306, 0.0453)>
  UV <Vector (0.7296, 0.0621)>
Face 7675
UV Count: 3
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7306, 0.0453)>
  UV <Vector (0.7257, 0.0440)>
Face 7676
UV Count: 3
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7302, 0.0348)>
  UV <Vector (0.7249, 0.0333)>
Face 7677
UV Count: 3
  UV <Vector (0.7313, 0.0132)>
  UV <Vector (0.7302, 0.0261)>
  UV <Vector (0.7250, 0.0248)>
Face 7678
UV Count: 3
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7278, 0.0000)>
  UV <Vector (0.7322, 0.0000)>
Face 7679
UV Count: 3
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7386, 0.1714)>
  UV <Vector (0.7341, 0.1714)>
Face 7680
UV Count: 3
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7345, 0.1540)>
  UV <Vector (0.7286, 0.1543)>
Face 7681
UV Count: 3
  UV <Vector (0.7301, 0.1317)>
  UV <Vector (0.7317, 0.1426)>
  UV <Vector (0.7260, 0.1440)>
Face 7682
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7156, 0.1334)>
  UV <Vector (0.7172, 0.1195)>
Face 7683
UV Count: 3
  UV <Vector (0.7243, 0.1321)>
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7166, 0.1455)>
Face 7684
UV Count: 3
  UV <Vector (0.7260, 0.1440)>
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7182, 0.1575)>
Face 7685
UV Count: 3
  UV <Vector (0.7286, 0.1543)>
  UV <Vector (0.7341, 0.1714)>
  UV <Vector (0.7266, 0.1714)>
Face 7686
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7215, 0.0000)>
  UV <Vector (0.7278, 0.0000)>
Face 7687
UV Count: 3
  UV <Vector (0.7176, 0.0107)>
  UV <Vector (0.7267, 0.0116)>
  UV <Vector (0.7250, 0.0248)>
Face 7688
UV Count: 3
  UV <Vector (0.7171, 0.0251)>
  UV <Vector (0.7250, 0.0248)>
  UV <Vector (0.7249, 0.0333)>
Face 7689
UV Count: 3
  UV <Vector (0.7174, 0.0350)>
  UV <Vector (0.7249, 0.0333)>
  UV <Vector (0.7257, 0.0440)>
Face 7690
UV Count: 3
  UV <Vector (0.7181, 0.0456)>
  UV <Vector (0.7257, 0.0440)>
  UV <Vector (0.7244, 0.0619)>
Face 7691
UV Count: 3
  UV <Vector (0.7175, 0.0637)>
  UV <Vector (0.7244, 0.0619)>
  UV <Vector (0.7240, 0.0782)>
Face 7692
UV Count: 3
  UV <Vector (0.7176, 0.0779)>
  UV <Vector (0.7240, 0.0782)>
  UV <Vector (0.7226, 0.0927)>
Face 7693
UV Count: 3
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7164, 0.0931)>
  UV <Vector (0.7226, 0.0927)>
Face 7694
UV Count: 3
  UV <Vector (0.7172, 0.1195)>
  UV <Vector (0.7160, 0.1014)>
  UV <Vector (0.7234, 0.1068)>
Face 7695
UV Count: 3
  UV <Vector (0.2991, 0.6741)>
  UV <Vector (0.3107, 0.6745)>
  UV <Vector (0.3074, 0.6769)>
Face 7696
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3107, 0.6745)>
Face 7697
UV Count: 3
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3739, 0.2602)>
Face 7698
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3760, 0.2591)>
Face 7699
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3773, 0.2585)>
Face 7700
UV Count: 3
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3764, 0.2511)>
Face 7701
UV Count: 3
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3791, 0.2505)>
Face 7702
UV Count: 3
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9551, 0.6582)>
  UV <Vector (0.9529, 0.6598)>
Face 7703
UV Count: 3
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9529, 0.6598)>
  UV <Vector (0.9501, 0.6619)>
Face 7704
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9475, 0.6633)>
Face 7705
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9420, 0.6560)>
  UV <Vector (0.9442, 0.6555)>
Face 7706
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9371, 0.6568)>
Face 7707
UV Count: 3
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3695, 0.2650)>
Face 7708
UV Count: 3
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3708, 0.2631)>
Face 7709
UV Count: 3
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3855, 0.2796)>
Face 7710
UV Count: 3
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3871, 0.2802)>
Face 7711
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3875, 0.2803)>
  UV <Vector (0.3871, 0.2802)>
Face 7712
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3880, 0.2801)>
Face 7713
UV Count: 3
  UV <Vector (0.3884, 0.2804)>
  UV <Vector (0.3880, 0.2801)>
  UV <Vector (0.3891, 0.2786)>
Face 7714
UV Count: 3
  UV <Vector (0.9382, 0.6330)>
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9391, 0.6339)>
Face 7715
UV Count: 3
  UV <Vector (0.9380, 0.6332)>
  UV <Vector (0.9391, 0.6339)>
  UV <Vector (0.9381, 0.6348)>
Face 7716
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9373, 0.6337)>
  UV <Vector (0.9381, 0.6348)>
Face 7717
UV Count: 3
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9364, 0.6354)>
Face 7718
UV Count: 3
  UV <Vector (0.9354, 0.6340)>
  UV <Vector (0.9359, 0.6341)>
  UV <Vector (0.9355, 0.6356)>
Face 7719
UV Count: 3
  UV <Vector (0.3827, 0.2816)>
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3850, 0.2816)>
Face 7720
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3854, 0.2813)>
  UV <Vector (0.3850, 0.2816)>
Face 7721
UV Count: 3
  UV <Vector (0.9366, 0.6331)>
  UV <Vector (0.9368, 0.6340)>
  UV <Vector (0.9364, 0.6341)>
Face 7722
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3470, 0.2720)>
Face 7723
UV Count: 3
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3529, 0.2720)>
Face 7724
UV Count: 3
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3529, 0.2720)>
Face 7725
UV Count: 3
  UV <Vector (0.3532, 0.2950)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3572, 0.2725)>
Face 7726
UV Count: 3
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9260, 0.6605)>
Face 7727
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9062, 0.6513)>
  UV <Vector (0.9260, 0.6605)>
Face 7728
UV Count: 3
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9232, 0.6644)>
Face 7729
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9232, 0.6644)>
Face 7730
UV Count: 3
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9203, 0.6678)>
Face 7731
UV Count: 3
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9203, 0.6678)>
Face 7732
UV Count: 3
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9023, 0.6565)>
  UV <Vector (0.9034, 0.6558)>
Face 7733
UV Count: 3
  UV <Vector (0.3429, 0.2932)>
  UV <Vector (0.3409, 0.2737)>
  UV <Vector (0.3439, 0.2728)>
Face 7734
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3439, 0.2728)>
Face 7735
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3841, 0.2801)>
Face 7736
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3855, 0.2796)>
  UV <Vector (0.3774, 0.2655)>
Face 7737
UV Count: 3
  UV <Vector (0.3870, 0.2787)>
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3805, 0.2633)>
Face 7738
UV Count: 3
  UV <Vector (0.3883, 0.2786)>
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3823, 0.2627)>
Face 7739
UV Count: 3
  UV <Vector (0.3898, 0.2785)>
  UV <Vector (0.3891, 0.2786)>
  UV <Vector (0.3823, 0.2627)>
Face 7740
UV Count: 3
  UV <Vector (0.9399, 0.6334)>
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9473, 0.6480)>
Face 7741
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9391, 0.6339)>
  UV <Vector (0.9473, 0.6480)>
Face 7742
UV Count: 3
  UV <Vector (0.9381, 0.6348)>
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9422, 0.6499)>
Face 7743
UV Count: 3
  UV <Vector (0.9372, 0.6352)>
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9399, 0.6504)>
Face 7744
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9341, 0.6354)>
  UV <Vector (0.9355, 0.6356)>
Face 7745
UV Count: 3
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3827, 0.2816)>
  UV <Vector (0.3719, 0.2713)>
Face 7746
UV Count: 3
  UV <Vector (0.3841, 0.2801)>
  UV <Vector (0.3833, 0.2807)>
  UV <Vector (0.3736, 0.2696)>
Face 7747
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3708, 0.2631)>
Face 7748
UV Count: 3
  UV <Vector (0.3724, 0.2649)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3695, 0.2650)>
Face 7749
UV Count: 3
  UV <Vector (0.3695, 0.2650)>
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3693, 0.2687)>
Face 7750
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9396, 0.6565)>
Face 7751
UV Count: 3
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9420, 0.6560)>
Face 7752
UV Count: 3
  UV <Vector (0.9464, 0.6540)>
  UV <Vector (0.9442, 0.6555)>
  UV <Vector (0.9434, 0.6534)>
Face 7753
UV Count: 3
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9495, 0.6527)>
  UV <Vector (0.9464, 0.6540)>
Face 7754
UV Count: 3
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9514, 0.6520)>
  UV <Vector (0.9495, 0.6527)>
Face 7755
UV Count: 3
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3797, 0.2578)>
  UV <Vector (0.3822, 0.2573)>
Face 7756
UV Count: 3
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3797, 0.2578)>
Face 7757
UV Count: 3
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3773, 0.2585)>
  UV <Vector (0.3786, 0.2604)>
Face 7758
UV Count: 3
  UV <Vector (0.3739, 0.2602)>
  UV <Vector (0.3760, 0.2591)>
  UV <Vector (0.3770, 0.2612)>
Face 7759
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3724, 0.2649)>
Face 7760
UV Count: 3
  UV <Vector (0.3737, 0.2663)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3712, 0.2667)>
Face 7761
UV Count: 3
  UV <Vector (0.3712, 0.2667)>
  UV <Vector (0.3724, 0.2680)>
  UV <Vector (0.3708, 0.2698)>
Face 7762
UV Count: 3
  UV <Vector (0.9363, 0.6546)>
  UV <Vector (0.9355, 0.6528)>
  UV <Vector (0.9382, 0.6525)>
Face 7763
UV Count: 3
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9434, 0.6534)>
  UV <Vector (0.9413, 0.6539)>
Face 7764
UV Count: 3
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9458, 0.6522)>
  UV <Vector (0.9434, 0.6534)>
Face 7765
UV Count: 3
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9484, 0.6509)>
  UV <Vector (0.9458, 0.6522)>
Face 7766
UV Count: 3
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9507, 0.6499)>
  UV <Vector (0.9484, 0.6509)>
Face 7767
UV Count: 3
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3808, 0.2598)>
  UV <Vector (0.3832, 0.2593)>
Face 7768
UV Count: 3
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3786, 0.2604)>
  UV <Vector (0.3808, 0.2598)>
Face 7769
UV Count: 3
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3786, 0.2604)>
Face 7770
UV Count: 3
  UV <Vector (0.3752, 0.2624)>
  UV <Vector (0.3770, 0.2612)>
  UV <Vector (0.3781, 0.2627)>
Face 7771
UV Count: 3
  UV <Vector (0.3774, 0.2655)>
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3737, 0.2663)>
Face 7772
UV Count: 3
  UV <Vector (0.3750, 0.2678)>
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3724, 0.2680)>
Face 7773
UV Count: 3
  UV <Vector (0.3736, 0.2696)>
  UV <Vector (0.3719, 0.2713)>
  UV <Vector (0.3708, 0.2698)>
Face 7774
UV Count: 3
  UV <Vector (0.9351, 0.6509)>
  UV <Vector (0.9378, 0.6507)>
  UV <Vector (0.9382, 0.6525)>
Face 7775
UV Count: 3
  UV <Vector (0.9422, 0.6499)>
  UV <Vector (0.9429, 0.6516)>
  UV <Vector (0.9406, 0.6522)>
Face 7776
UV Count: 3
  UV <Vector (0.9443, 0.6494)>
  UV <Vector (0.9452, 0.6507)>
  UV <Vector (0.9429, 0.6516)>
Face 7777
UV Count: 3
  UV <Vector (0.9473, 0.6480)>
  UV <Vector (0.9478, 0.6495)>
  UV <Vector (0.9452, 0.6507)>
Face 7778
UV Count: 3
  UV <Vector (0.9493, 0.6470)>
  UV <Vector (0.9500, 0.6485)>
  UV <Vector (0.9478, 0.6495)>
Face 7779
UV Count: 3
  UV <Vector (0.3823, 0.2627)>
  UV <Vector (0.3817, 0.2615)>
  UV <Vector (0.3840, 0.2608)>
Face 7780
UV Count: 3
  UV <Vector (0.3805, 0.2633)>
  UV <Vector (0.3797, 0.2621)>
  UV <Vector (0.3817, 0.2615)>
Face 7781
UV Count: 3
  UV <Vector (0.3791, 0.2640)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3797, 0.2621)>
Face 7782
UV Count: 3
  UV <Vector (0.3762, 0.2639)>
  UV <Vector (0.3781, 0.2627)>
  UV <Vector (0.3791, 0.2640)>
Face 7783
UV Count: 3
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9359, 0.6341)>
Face 7784
UV Count: 3
  UV <Vector (0.9355, 0.6356)>
  UV <Vector (0.9364, 0.6354)>
  UV <Vector (0.9399, 0.6504)>
Face 7785
UV Count: 3
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9378, 0.6507)>
  UV <Vector (0.9399, 0.6504)>
Face 7786
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9382, 0.6525)>
  UV <Vector (0.9406, 0.6522)>
Face 7787
UV Count: 3
  UV <Vector (0.9390, 0.6544)>
  UV <Vector (0.9413, 0.6539)>
  UV <Vector (0.9420, 0.6560)>
Face 7788
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9396, 0.6565)>
  UV <Vector (0.9420, 0.6560)>
Face 7789
UV Count: 3
  UV <Vector (0.3459, 0.2934)>
  UV <Vector (0.3488, 0.2934)>
  UV <Vector (0.3476, 0.2950)>
Face 7790
UV Count: 3
  UV <Vector (0.3486, 0.2954)>
  UV <Vector (0.3476, 0.2950)>
  UV <Vector (0.3488, 0.2934)>
Face 7791
UV Count: 3
  UV <Vector (0.3498, 0.2943)>
  UV <Vector (0.3520, 0.2946)>
  UV <Vector (0.3494, 0.2960)>
Face 7792
UV Count: 3
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3520, 0.2946)>
Face 7793
UV Count: 3
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9064, 0.6506)>
  UV <Vector (0.9062, 0.6513)>
Face 7794
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9043, 0.6515)>
  UV <Vector (0.9062, 0.6513)>
Face 7795
UV Count: 3
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9062, 0.6522)>
  UV <Vector (0.9056, 0.6532)>
Face 7796
UV Count: 3
  UV <Vector (0.9056, 0.6532)>
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9035, 0.6535)>
Face 7797
UV Count: 3
  UV <Vector (0.9035, 0.6535)>
  UV <Vector (0.9047, 0.6547)>
  UV <Vector (0.9039, 0.6552)>
Face 7798
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9039, 0.6552)>
  UV <Vector (0.9034, 0.6558)>
Face 7799
UV Count: 3
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9034, 0.6558)>
  UV <Vector (0.9023, 0.6565)>
Face 7800
UV Count: 3
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3446, 0.2955)>
Face 7801
UV Count: 3
  UV <Vector (0.3454, 0.2950)>
  UV <Vector (0.3444, 0.2937)>
  UV <Vector (0.3459, 0.2934)>
Face 7802
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3466, 0.2949)>
  UV <Vector (0.3476, 0.2950)>
Face 7803
UV Count: 3
  UV <Vector (0.3494, 0.2960)>
  UV <Vector (0.3502, 0.2963)>
  UV <Vector (0.3471, 0.2962)>
Face 7804
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9042, 0.6510)>
  UV <Vector (0.9043, 0.6515)>
Face 7805
UV Count: 3
  UV <Vector (0.9025, 0.6522)>
  UV <Vector (0.9042, 0.6521)>
  UV <Vector (0.9041, 0.6526)>
Face 7806
UV Count: 3
  UV <Vector (0.9031, 0.6540)>
  UV <Vector (0.9025, 0.6541)>
  UV <Vector (0.9025, 0.6522)>
Face 7807
UV Count: 3
  UV <Vector (0.3471, 0.2962)>
  UV <Vector (0.3446, 0.2959)>
  UV <Vector (0.3446, 0.2955)>
Face 7808
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3232, 0.2651)>
Face 7809
UV Count: 3
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3232, 0.2651)>
Face 7810
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3247, 0.2673)>
Face 7811
UV Count: 3
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3261, 0.2688)>
Face 7812
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.9114, 0.6786)>
Face 7813
UV Count: 3
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.9124, 0.6814)>
Face 7814
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.9127, 0.6844)>
Face 7815
UV Count: 3
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9132, 0.6892)>
Face 7816
UV Count: 3
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8904, 0.6899)>
Face 7817
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.8896, 0.6921)>
  UV <Vector (0.8901, 0.6910)>
Face 7818
UV Count: 3
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3114, 0.2553)>
  UV <Vector (0.3142, 0.2562)>
Face 7819
UV Count: 3
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3024, 0.2763)>
  UV <Vector (0.3011, 0.2755)>
Face 7820
UV Count: 3
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3024, 0.2763)>
Face 7821
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3195, 0.2607)>
Face 7822
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9282, 0.6789)>
Face 7823
UV Count: 3
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9393, 0.6650)>
Face 7824
UV Count: 3
  UV <Vector (0.3617, 0.2593)>
  UV <Vector (0.3629, 0.2584)>
  UV <Vector (0.3632, 0.2617)>
Face 7825
UV Count: 3
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3048, 0.2784)>
Face 7826
UV Count: 3
  UV <Vector (0.3048, 0.2784)>
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3035, 0.2807)>
Face 7827
UV Count: 3
  UV <Vector (0.3052, 0.2804)>
  UV <Vector (0.3062, 0.2816)>
  UV <Vector (0.3038, 0.2813)>
Face 7828
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3038, 0.2813)>
  UV <Vector (0.3062, 0.2816)>
Face 7829
UV Count: 3
  UV <Vector (0.3067, 0.2825)>
  UV <Vector (0.3080, 0.2834)>
  UV <Vector (0.3039, 0.2824)>
Face 7830
UV Count: 3
  UV <Vector (0.8891, 0.6854)>
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8875, 0.6877)>
Face 7831
UV Count: 3
  UV <Vector (0.8896, 0.6861)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8878, 0.6882)>
Face 7832
UV Count: 3
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8901, 0.6873)>
  UV <Vector (0.8905, 0.6882)>
Face 7833
UV Count: 3
  UV <Vector (0.8877, 0.6888)>
  UV <Vector (0.8905, 0.6882)>
  UV <Vector (0.8904, 0.6899)>
Face 7834
UV Count: 3
  UV <Vector (0.8904, 0.6899)>
  UV <Vector (0.8901, 0.6910)>
  UV <Vector (0.8874, 0.6899)>
Face 7835
UV Count: 3
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8901, 0.6910)>
Face 7836
UV Count: 3
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3005, 0.2747)>
  UV <Vector (0.3011, 0.2755)>
Face 7837
UV Count: 3
  UV <Vector (0.3014, 0.2788)>
  UV <Vector (0.3011, 0.2755)>
  UV <Vector (0.3024, 0.2763)>
Face 7838
UV Count: 3
  UV <Vector (0.3037, 0.2775)>
  UV <Vector (0.3025, 0.2794)>
  UV <Vector (0.3019, 0.2790)>
Face 7839
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3029, 0.2800)>
  UV <Vector (0.3035, 0.2807)>
Face 7840
UV Count: 3
  UV <Vector (0.3039, 0.2818)>
  UV <Vector (0.3039, 0.2824)>
  UV <Vector (0.3022, 0.2806)>
Face 7841
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8870, 0.6874)>
  UV <Vector (0.8875, 0.6877)>
Face 7842
UV Count: 3
  UV <Vector (0.8866, 0.6888)>
  UV <Vector (0.8878, 0.6882)>
  UV <Vector (0.8877, 0.6888)>
Face 7843
UV Count: 3
  UV <Vector (0.8874, 0.6899)>
  UV <Vector (0.8874, 0.6901)>
  UV <Vector (0.8866, 0.6888)>
Face 7844
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3009, 0.2787)>
  UV <Vector (0.3014, 0.2788)>
Face 7845
UV Count: 3
  UV <Vector (0.3022, 0.2806)>
  UV <Vector (0.3019, 0.2790)>
  UV <Vector (0.3025, 0.2794)>
Face 7846
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.3038, 0.2328)>
Face 7847
UV Count: 3
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.3043, 0.2356)>
  UV <Vector (0.3044, 0.2381)>
Face 7848
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.3044, 0.2381)>
Face 7849
UV Count: 3
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.3044, 0.2397)>
Face 7850
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3199, 0.2429)>
  UV <Vector (0.3235, 0.2398)>
Face 7851
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.9112, 0.7015)>
Face 7852
UV Count: 3
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.9124, 0.7034)>
Face 7853
UV Count: 3
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9258, 0.6962)>
Face 7854
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.9150, 0.7055)>
Face 7855
UV Count: 3
  UV <Vector (0.8967, 0.7141)>
  UV <Vector (0.9157, 0.7070)>
  UV <Vector (0.9164, 0.7087)>
Face 7856
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.9164, 0.7087)>
  UV <Vector (0.9168, 0.7105)>
Face 7857
UV Count: 3
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.8971, 0.7162)>
Face 7858
UV Count: 3
  UV <Vector (0.8965, 0.7177)>
  UV <Vector (0.9170, 0.7128)>
  UV <Vector (0.9174, 0.7151)>
Face 7859
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.9174, 0.7151)>
  UV <Vector (0.9176, 0.7192)>
Face 7860
UV Count: 3
  UV <Vector (0.3037, 0.2277)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.2831, 0.2279)>
Face 7861
UV Count: 3
  UV <Vector (0.3038, 0.2303)>
  UV <Vector (0.2832, 0.2319)>
  UV <Vector (0.2832, 0.2302)>
Face 7862
UV Count: 3
  UV <Vector (0.3038, 0.2328)>
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2832, 0.2319)>
Face 7863
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2810, 0.2326)>
  UV <Vector (0.2832, 0.2319)>
Face 7864
UV Count: 3
  UV <Vector (0.2830, 0.2334)>
  UV <Vector (0.2832, 0.2349)>
  UV <Vector (0.2812, 0.2345)>
Face 7865
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2832, 0.2349)>
Face 7866
UV Count: 3
  UV <Vector (0.2828, 0.2364)>
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2807, 0.2359)>
Face 7867
UV Count: 3
  UV <Vector (0.2826, 0.2375)>
  UV <Vector (0.2830, 0.2395)>
  UV <Vector (0.2802, 0.2368)>
Face 7868
UV Count: 3
  UV <Vector (0.8941, 0.7118)>
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8936, 0.7144)>
Face 7869
UV Count: 3
  UV <Vector (0.8955, 0.7123)>
  UV <Vector (0.8962, 0.7132)>
  UV <Vector (0.8939, 0.7147)>
Face 7870
UV Count: 3
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8939, 0.7147)>
  UV <Vector (0.8962, 0.7132)>
Face 7871
UV Count: 3
  UV <Vector (0.8969, 0.7153)>
  UV <Vector (0.8946, 0.7161)>
  UV <Vector (0.8945, 0.7151)>
Face 7872
UV Count: 3
  UV <Vector (0.8950, 0.7168)>
  UV <Vector (0.8946, 0.7161)>
  UV <Vector (0.8969, 0.7153)>
Face 7873
UV Count: 3
  UV <Vector (0.8950, 0.7168)>
  UV <Vector (0.8971, 0.7162)>
  UV <Vector (0.8965, 0.7177)>
Face 7874
UV Count: 3
  UV <Vector (0.8966, 0.7187)>
  UV <Vector (0.8943, 0.7184)>
  UV <Vector (0.8948, 0.7177)>
Face 7875
UV Count: 3
  UV <Vector (0.8964, 0.7205)>
  UV <Vector (0.8937, 0.7187)>
  UV <Vector (0.8943, 0.7184)>
Face 7876
UV Count: 3
  UV <Vector (0.2804, 0.2311)>
  UV <Vector (0.2831, 0.2279)>
  UV <Vector (0.2832, 0.2302)>
Face 7877
UV Count: 3
  UV <Vector (0.2809, 0.2318)>
  UV <Vector (0.2832, 0.2302)>
  UV <Vector (0.2832, 0.2319)>
Face 7878
UV Count: 3
  UV <Vector (0.2812, 0.2334)>
  UV <Vector (0.2812, 0.2345)>
  UV <Vector (0.2797, 0.2337)>
Face 7879
UV Count: 3
  UV <Vector (0.2810, 0.2353)>
  UV <Vector (0.2807, 0.2359)>
  UV <Vector (0.2797, 0.2337)>
Face 7880
UV Count: 3
  UV <Vector (0.2802, 0.2368)>
  UV <Vector (0.2795, 0.2369)>
  UV <Vector (0.2797, 0.2337)>
Face 7881
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8936, 0.7145)>
  UV <Vector (0.8939, 0.7147)>
Face 7882
UV Count: 3
  UV <Vector (0.8929, 0.7170)>
  UV <Vector (0.8945, 0.7151)>
  UV <Vector (0.8946, 0.7161)>
Face 7883
UV Count: 3
  UV <Vector (0.8948, 0.7177)>
  UV <Vector (0.8943, 0.7184)>
  UV <Vector (0.8929, 0.7170)>
Face 7884
UV Count: 3
  UV <Vector (0.2797, 0.2337)>
  UV <Vector (0.2804, 0.2311)>
  UV <Vector (0.2809, 0.2318)>
Face 7885
UV Count: 3
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3151, 0.1912)>
  UV <Vector (0.3127, 0.1931)>
Face 7886
UV Count: 3
  UV <Vector (0.3100, 0.1914)>
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3104, 0.1944)>
Face 7887
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9478, 0.7309)>
  UV <Vector (0.9485, 0.7283)>
Face 7888
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9513, 0.7268)>
Face 7889
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9551, 0.7256)>
Face 7890
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9583, 0.7261)>
Face 7891
UV Count: 3
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9634, 0.7286)>
Face 7892
UV Count: 3
  UV <Vector (0.9666, 0.7322)>
  UV <Vector (0.9633, 0.7310)>
  UV <Vector (0.9634, 0.7286)>
Face 7893
UV Count: 3
  UV <Vector (0.3181, 0.1757)>
  UV <Vector (0.3208, 0.1766)>
  UV <Vector (0.3188, 0.1792)>
Face 7894
UV Count: 3
  UV <Vector (0.3160, 0.1784)>
  UV <Vector (0.3188, 0.1792)>
  UV <Vector (0.3175, 0.1827)>
Face 7895
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3149, 0.1816)>
  UV <Vector (0.3175, 0.1827)>
Face 7896
UV Count: 3
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3167, 0.1872)>
Face 7897
UV Count: 3
  UV <Vector (0.3149, 0.1816)>
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3119, 0.1848)>
Face 7898
UV Count: 3
  UV <Vector (0.3141, 0.1859)>
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3103, 0.1881)>
Face 7899
UV Count: 3
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3126, 0.1896)>
  UV <Vector (0.3100, 0.1914)>
Face 7900
UV Count: 3
  UV <Vector (0.3079, 0.1899)>
  UV <Vector (0.3100, 0.1914)>
  UV <Vector (0.3081, 0.1929)>
Face 7901
UV Count: 3
  UV <Vector (0.9478, 0.7309)>
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9505, 0.7317)>
Face 7902
UV Count: 3
  UV <Vector (0.9510, 0.7291)>
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9542, 0.7308)>
Face 7903
UV Count: 3
  UV <Vector (0.9547, 0.7283)>
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9578, 0.7312)>
Face 7904
UV Count: 3
  UV <Vector (0.9580, 0.7287)>
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9605, 0.7317)>
Face 7905
UV Count: 3
  UV <Vector (0.9605, 0.7317)>
  UV <Vector (0.9608, 0.7292)>
  UV <Vector (0.9633, 0.7310)>
Face 7906
UV Count: 3
  UV <Vector (0.9633, 0.7310)>
  UV <Vector (0.9666, 0.7322)>
  UV <Vector (0.9662, 0.7350)>
Face 7907
UV Count: 3
  UV <Vector (0.3155, 0.1747)>
  UV <Vector (0.3181, 0.1757)>
  UV <Vector (0.3160, 0.1784)>
Face 7908
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
  UV <Vector (0.3160, 0.1784)>
  UV <Vector (0.3149, 0.1816)>
Face 7909
UV Count: 3
  UV <Vector (0.2980, 0.1784)>
  UV <Vector (0.2986, 0.1776)>
  UV <Vector (0.3013, 0.1791)>
Face 7910
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.2974, 0.1790)>
Face 7911
UV Count: 3
  UV <Vector (0.2974, 0.1790)>
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.2969, 0.1827)>
Face 7912
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
  UV <Vector (0.9524, 0.7483)>
  UV <Vector (0.9495, 0.7459)>
Face 7913
UV Count: 3
  UV <Vector (0.9517, 0.7452)>
  UV <Vector (0.9536, 0.7446)>
  UV <Vector (0.9538, 0.7475)>
Face 7914
UV Count: 3
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9536, 0.7446)>
Face 7915
UV Count: 3
  UV <Vector (0.9552, 0.7477)>
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9557, 0.7450)>
Face 7916
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9552, 0.7477)>
  UV <Vector (0.9569, 0.7456)>
Face 7917
UV Count: 3
  UV <Vector (0.9565, 0.7487)>
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9583, 0.7461)>
Face 7918
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
  UV <Vector (0.3009, 0.1755)>
  UV <Vector (0.2987, 0.1758)>
Face 7919
UV Count: 3
  UV <Vector (0.2988, 0.1767)>
  UV <Vector (0.2987, 0.1758)>
  UV <Vector (0.3009, 0.1755)>
Face 7920
UV Count: 3
  UV <Vector (0.3017, 0.1776)>
  UV <Vector (0.3013, 0.1791)>
  UV <Vector (0.2986, 0.1776)>
Face 7921
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2980, 0.1784)>
  UV <Vector (0.2974, 0.1790)>
Face 7922
UV Count: 3
  UV <Vector (0.9529, 0.7476)>
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9542, 0.7489)>
Face 7923
UV Count: 3
  UV <Vector (0.9538, 0.7475)>
  UV <Vector (0.9545, 0.7473)>
  UV <Vector (0.9552, 0.7477)>
Face 7924
UV Count: 3
  UV <Vector (0.9561, 0.7481)>
  UV <Vector (0.9565, 0.7487)>
  UV <Vector (0.9542, 0.7489)>
Face 7925
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2981, 0.1749)>
  UV <Vector (0.2987, 0.1758)>
Face 7926
UV Count: 3
  UV <Vector (0.2970, 0.1770)>
  UV <Vector (0.2988, 0.1767)>
  UV <Vector (0.2986, 0.1776)>
Face 7927
UV Count: 3
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3269, 0.2016)>
Face 7928
UV Count: 3
  UV <Vector (0.3286, 0.1924)>
  UV <Vector (0.3276, 0.1983)>
  UV <Vector (0.3176, 0.1928)>
Face 7929
UV Count: 3
  UV <Vector (0.3301, 0.1851)>
  UV <Vector (0.3286, 0.1924)>
  UV <Vector (0.3193, 0.1884)>
Face 7930
UV Count: 3
  UV <Vector (0.3216, 0.1799)>
  UV <Vector (0.3315, 0.1811)>
  UV <Vector (0.3301, 0.1851)>
Face 7931
UV Count: 3
  UV <Vector (0.3234, 0.1771)>
  UV <Vector (0.3333, 0.1779)>
  UV <Vector (0.3315, 0.1811)>
Face 7932
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
  UV <Vector (0.9675, 0.7154)>
  UV <Vector (0.9715, 0.7193)>
Face 7933
UV Count: 3
  UV <Vector (0.9615, 0.7239)>
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9675, 0.7154)>
Face 7934
UV Count: 3
  UV <Vector (0.9617, 0.7112)>
  UV <Vector (0.9654, 0.7117)>
  UV <Vector (0.9615, 0.7239)>
Face 7935
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9617, 0.7112)>
Face 7936
UV Count: 3
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9549, 0.7044)>
  UV <Vector (0.9553, 0.7229)>
Face 7937
UV Count: 3
  UV <Vector (0.9442, 0.7155)>
  UV <Vector (0.9502, 0.7117)>
  UV <Vector (0.9515, 0.7246)>
Face 7938
UV Count: 3
  UV <Vector (0.3154, 0.1948)>
  UV <Vector (0.3269, 0.2016)>
  UV <Vector (0.3249, 0.2088)>
Face 7939
UV Count: 3
  UV <Vector (0.3013, 0.1791)>
  UV <Vector (0.3017, 0.1776)>
  UV <Vector (0.3127, 0.1810)>
Face 7940
UV Count: 3
  UV <Vector (0.3119, 0.1848)>
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3004, 0.1808)>
Face 7941
UV Count: 3
  UV <Vector (0.3004, 0.1808)>
  UV <Vector (0.3103, 0.1881)>
  UV <Vector (0.3079, 0.1899)>
Face 7942
UV Count: 3
  UV <Vector (0.2986, 0.1819)>
  UV <Vector (0.3079, 0.1899)>
  UV <Vector (0.3059, 0.1914)>
Face 7943
UV Count: 3
  UV <Vector (0.9474, 0.7335)>
  UV <Vector (0.9505, 0.7317)>
  UV <Vector (0.9517, 0.7452)>
Face 7944
UV Count: 3
  UV <Vector (0.9505, 0.7317)>
  UV <Vector (0.9542, 0.7308)>
  UV <Vector (0.9536, 0.7446)>
Face 7945
UV Count: 3
  UV <Vector (0.9536, 0.7446)>
  UV <Vector (0.9542, 0.7308)>
  UV <Vector (0.9578, 0.7312)>
Face 7946
UV Count: 3
  UV <Vector (0.9557, 0.7450)>
  UV <Vector (0.9578, 0.7312)>
  UV <Vector (0.9605, 0.7317)>
Face 7947
UV Count: 3
  UV <Vector (0.9569, 0.7456)>
  UV <Vector (0.9605, 0.7317)>
  UV <Vector (0.9628, 0.7335)>
Face 7948
UV Count: 3
  UV <Vector (0.9583, 0.7461)>
  UV <Vector (0.9628, 0.7335)>
  UV <Vector (0.9662, 0.7350)>
Face 7949
UV Count: 3
  UV <Vector (0.3011, 0.1732)>
  UV <Vector (0.3155, 0.1747)>
  UV <Vector (0.3135, 0.1778)>
Face 7950
UV Count: 3
  UV <Vector (0.3135, 0.1778)>
  UV <Vector (0.3127, 0.1810)>
  UV <Vector (0.3017, 0.1776)>
Face 7951
UV Count: 3
  UV <Vector (0.3151, 0.1912)>
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3154, 0.1948)>
Face 7952
UV Count: 3
  UV <Vector (0.3127, 0.1931)>
  UV <Vector (0.3154, 0.1948)>
  UV <Vector (0.3127, 0.1960)>
Face 7953
UV Count: 3
  UV <Vector (0.9493, 0.7259)>
  UV <Vector (0.9515, 0.7246)>
  UV <Vector (0.9513, 0.7268)>
Face 7954
UV Count: 3
  UV <Vector (0.9551, 0.7256)>
  UV <Vector (0.9513, 0.7268)>
  UV <Vector (0.9515, 0.7246)>
Face 7955
UV Count: 3
  UV <Vector (0.9553, 0.7229)>
  UV <Vector (0.9587, 0.7235)>
  UV <Vector (0.9583, 0.7261)>
Face 7956
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9583, 0.7261)>
  UV <Vector (0.9587, 0.7235)>
Face 7957
UV Count: 3
  UV <Vector (0.9611, 0.7265)>
  UV <Vector (0.9615, 0.7239)>
  UV <Vector (0.9637, 0.7258)>
Face 7958
UV Count: 3
  UV <Vector (0.9637, 0.7258)>
  UV <Vector (0.9673, 0.7269)>
  UV <Vector (0.9668, 0.7293)>
Face 7959
UV Count: 3
  UV <Vector (0.3208, 0.1766)>
  UV <Vector (0.3234, 0.1771)>
  UV <Vector (0.3216, 0.1799)>
Face 7960
UV Count: 3
  UV <Vector (0.3188, 0.1792)>
  UV <Vector (0.3216, 0.1799)>
  UV <Vector (0.3202, 0.1837)>
Face 7961
UV Count: 3
  UV <Vector (0.3202, 0.1837)>
  UV <Vector (0.3193, 0.1884)>
  UV <Vector (0.3167, 0.1872)>
Face 7962
UV Count: 3
  UV <Vector (0.3193, 0.1884)>
  UV <Vector (0.3176, 0.1928)>
  UV <Vector (0.3151, 0.1912)>
Face 7963
UV Count: 3
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3649, 0.2562)>
  UV <Vector (0.3631, 0.2513)>
Face 7964
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3695, 0.2530)>
  UV <Vector (0.3686, 0.2496)>
Face 7965
UV Count: 3
  UV <Vector (0.3722, 0.2521)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3735, 0.2489)>
Face 7966
UV Count: 3
  UV <Vector (0.3740, 0.2516)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3760, 0.2485)>
Face 7967
UV Count: 3
  UV <Vector (0.3764, 0.2511)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3792, 0.2483)>
Face 7968
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9529, 0.6598)>
  UV <Vector (0.9551, 0.6582)>
Face 7969
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9501, 0.6619)>
  UV <Vector (0.9529, 0.6598)>
Face 7970
UV Count: 3
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9501, 0.6619)>
Face 7971
UV Count: 3
  UV <Vector (0.9475, 0.6633)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9469, 0.6663)>
Face 7972
UV Count: 3
  UV <Vector (0.9451, 0.6645)>
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9446, 0.6677)>
Face 7973
UV Count: 3
  UV <Vector (0.9409, 0.6645)>
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9434, 0.6684)>
Face 7974
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9393, 0.6650)>
Face 7975
UV Count: 3
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9411, 0.6709)>
Face 7976
UV Count: 3
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9411, 0.6709)>
  UV <Vector (0.9395, 0.6730)>
Face 7977
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9387, 0.6752)>
Face 7978
UV Count: 3
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9332, 0.6735)>
Face 7979
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9361, 0.6802)>
Face 7980
UV Count: 3
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9351, 0.6821)>
Face 7981
UV Count: 3
  UV <Vector (0.9282, 0.6789)>
  UV <Vector (0.9351, 0.6821)>
  UV <Vector (0.9345, 0.6833)>
Face 7982
UV Count: 3
  UV <Vector (0.9275, 0.6798)>
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9340, 0.6841)>
Face 7983
UV Count: 3
  UV <Vector (0.9284, 0.6855)>
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9340, 0.6841)>
Face 7984
UV Count: 3
  UV <Vector (0.9284, 0.6855)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9332, 0.6894)>
Face 7985
UV Count: 3
  UV <Vector (0.9283, 0.6886)>
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9323, 0.6925)>
Face 7986
UV Count: 3
  UV <Vector (0.9316, 0.6952)>
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9278, 0.6917)>
Face 7987
UV Count: 3
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9316, 0.6952)>
Face 7988
UV Count: 3
  UV <Vector (0.9277, 0.6957)>
  UV <Vector (0.9312, 0.6970)>
  UV <Vector (0.9307, 0.6989)>
Face 7989
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3649, 0.2562)>
Face 7990
UV Count: 3
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3629, 0.2584)>
Face 7991
UV Count: 3
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3617, 0.2593)>
Face 7992
UV Count: 3
  UV <Vector (0.3595, 0.2535)>
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3556, 0.2585)>
Face 7993
UV Count: 3
  UV <Vector (0.3568, 0.2528)>
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3517, 0.2576)>
Face 7994
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3497, 0.2509)>
Face 7995
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3450, 0.2506)>
Face 7996
UV Count: 3
  UV <Vector (0.3408, 0.2577)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3394, 0.2612)>
Face 7997
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3450, 0.2506)>
  UV <Vector (0.3428, 0.2585)>
Face 7998
UV Count: 3
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3408, 0.2577)>
Face 7999
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3366, 0.2563)>
Face 8000
UV Count: 3
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3344, 0.2536)>
  UV <Vector (0.3319, 0.2503)>
Face 8001
UV Count: 3
  UV <Vector (0.3349, 0.2460)>
  UV <Vector (0.3319, 0.2503)>
  UV <Vector (0.3285, 0.2476)>
Face 8002
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3261, 0.2399)>
  UV <Vector (0.3314, 0.2430)>
Face 8003
UV Count: 3
  UV <Vector (0.9343, 0.7174)>
  UV <Vector (0.9320, 0.7175)>
  UV <Vector (0.9323, 0.7128)>
Face 8004
UV Count: 3
  UV <Vector (0.3179, 0.2216)>
  UV <Vector (0.3195, 0.2199)>
  UV <Vector (0.3204, 0.2231)>
Face 8005
UV Count: 3
  UV <Vector (0.3183, 0.2249)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3214, 0.2265)>
Face 8006
UV Count: 3
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3190, 0.2279)>
Face 8007
UV Count: 3
  UV <Vector (0.3217, 0.2345)>
  UV <Vector (0.3201, 0.2310)>
  UV <Vector (0.3227, 0.2295)>
Face 8008
UV Count: 3
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3229, 0.2377)>
  UV <Vector (0.3217, 0.2345)>
Face 8009
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3229, 0.2377)>
Face 8010
UV Count: 3
  UV <Vector (0.3261, 0.2399)>
  UV <Vector (0.3235, 0.2398)>
  UV <Vector (0.3270, 0.2378)>
Face 8011
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3314, 0.2430)>
Face 8012
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3349, 0.2460)>
  UV <Vector (0.3314, 0.2430)>
Face 8013
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3389, 0.2486)>
  UV <Vector (0.3349, 0.2460)>
Face 8014
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3414, 0.2496)>
Face 8015
UV Count: 3
  UV <Vector (0.3435, 0.2507)>
  UV <Vector (0.3414, 0.2496)>
  UV <Vector (0.3424, 0.2479)>
Face 8016
UV Count: 3
  UV <Vector (0.3443, 0.2491)>
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3450, 0.2506)>
Face 8017
UV Count: 3
  UV <Vector (0.3458, 0.2495)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3497, 0.2509)>
Face 8018
UV Count: 3
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3534, 0.2515)>
Face 8019
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3568, 0.2528)>
  UV <Vector (0.3534, 0.2515)>
Face 8020
UV Count: 3
  UV <Vector (0.3572, 0.2511)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3595, 0.2535)>
Face 8021
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9355, 0.7087)>
Face 8022
UV Count: 3
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9324, 0.7089)>
  UV <Vector (0.9322, 0.7062)>
Face 8023
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9322, 0.7062)>
  UV <Vector (0.9321, 0.7035)>
Face 8024
UV Count: 3
  UV <Vector (0.9321, 0.7035)>
  UV <Vector (0.9314, 0.7012)>
  UV <Vector (0.9357, 0.7010)>
Face 8025
UV Count: 3
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9314, 0.7012)>
Face 8026
UV Count: 3
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9307, 0.6989)>
Face 8027
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9312, 0.6970)>
Face 8028
UV Count: 3
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9316, 0.6952)>
  UV <Vector (0.9323, 0.6925)>
Face 8029
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9355, 0.6931)>
Face 8030
UV Count: 3
  UV <Vector (0.9332, 0.6894)>
  UV <Vector (0.9338, 0.6859)>
  UV <Vector (0.9362, 0.6867)>
Face 8031
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9338, 0.6859)>
Face 8032
UV Count: 3
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9365, 0.6853)>
Face 8033
UV Count: 3
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9345, 0.6833)>
  UV <Vector (0.9351, 0.6821)>
Face 8034
UV Count: 3
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9373, 0.6829)>
Face 8035
UV Count: 3
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9361, 0.6802)>
  UV <Vector (0.9377, 0.6776)>
Face 8036
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9377, 0.6776)>
  UV <Vector (0.9387, 0.6752)>
Face 8037
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9387, 0.6752)>
  UV <Vector (0.9395, 0.6730)>
Face 8038
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9395, 0.6730)>
  UV <Vector (0.9411, 0.6709)>
Face 8039
UV Count: 3
  UV <Vector (0.9420, 0.6697)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9422, 0.6719)>
Face 8040
UV Count: 3
  UV <Vector (0.9434, 0.6684)>
  UV <Vector (0.9442, 0.6698)>
  UV <Vector (0.9432, 0.6708)>
Face 8041
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9442, 0.6698)>
Face 8042
UV Count: 3
  UV <Vector (0.9446, 0.6677)>
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9473, 0.6673)>
Face 8043
UV Count: 3
  UV <Vector (0.9469, 0.6663)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9495, 0.6664)>
Face 8044
UV Count: 3
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9491, 0.6651)>
  UV <Vector (0.9517, 0.6634)>
Face 8045
UV Count: 3
  UV <Vector (0.9517, 0.6634)>
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9552, 0.6625)>
Face 8046
UV Count: 3
  UV <Vector (0.9545, 0.6614)>
  UV <Vector (0.9567, 0.6596)>
  UV <Vector (0.9575, 0.6604)>
Face 8047
UV Count: 3
  UV <Vector (0.3793, 0.2472)>
  UV <Vector (0.3792, 0.2483)>
  UV <Vector (0.3760, 0.2485)>
Face 8048
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3760, 0.2485)>
  UV <Vector (0.3735, 0.2489)>
Face 8049
UV Count: 3
  UV <Vector (0.3734, 0.2477)>
  UV <Vector (0.3735, 0.2489)>
  UV <Vector (0.3715, 0.2491)>
Face 8050
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3715, 0.2491)>
  UV <Vector (0.3686, 0.2496)>
Face 8051
UV Count: 3
  UV <Vector (0.3686, 0.2496)>
  UV <Vector (0.3631, 0.2513)>
  UV <Vector (0.3631, 0.2493)>
Face 8052
UV Count: 3
  UV <Vector (0.3615, 0.2496)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3631, 0.2513)>
Face 8053
UV Count: 3
  UV <Vector (0.3616, 0.2518)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3603, 0.2497)>
Face 8054
UV Count: 3
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3604, 0.2524)>
  UV <Vector (0.3572, 0.2511)>
Face 8055
UV Count: 3
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3572, 0.2511)>
Face 8056
UV Count: 3
  UV <Vector (0.3537, 0.2501)>
  UV <Vector (0.3505, 0.2495)>
  UV <Vector (0.3518, 0.2474)>
Face 8057
UV Count: 3
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3505, 0.2495)>
Face 8058
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3458, 0.2495)>
Face 8059
UV Count: 3
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3443, 0.2491)>
Face 8060
UV Count: 3
  UV <Vector (0.3424, 0.2479)>
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3411, 0.2443)>
Face 8061
UV Count: 3
  UV <Vector (0.3394, 0.2467)>
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3382, 0.2423)>
Face 8062
UV Count: 3
  UV <Vector (0.3358, 0.2443)>
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3344, 0.2398)>
Face 8063
UV Count: 3
  UV <Vector (0.3327, 0.2413)>
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3305, 0.2374)>
Face 8064
UV Count: 3
  UV <Vector (0.3282, 0.2382)>
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3290, 0.2362)>
Face 8065
UV Count: 3
  UV <Vector (0.3270, 0.2378)>
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3279, 0.2351)>
Face 8066
UV Count: 3
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3260, 0.2361)>
  UV <Vector (0.3246, 0.2331)>
Face 8067
UV Count: 3
  UV <Vector (0.3265, 0.2318)>
  UV <Vector (0.3246, 0.2331)>
  UV <Vector (0.3227, 0.2295)>
Face 8068
UV Count: 3
  UV <Vector (0.3244, 0.2282)>
  UV <Vector (0.3227, 0.2295)>
  UV <Vector (0.3214, 0.2265)>
Face 8069
UV Count: 3
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3214, 0.2265)>
  UV <Vector (0.3204, 0.2231)>
Face 8070
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3204, 0.2231)>
  UV <Vector (0.3195, 0.2199)>
Face 8071
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9343, 0.7174)>
  UV <Vector (0.9350, 0.7133)>
Face 8072
UV Count: 3
  UV <Vector (0.9350, 0.7133)>
  UV <Vector (0.9355, 0.7087)>
  UV <Vector (0.9369, 0.7091)>
Face 8073
UV Count: 3
  UV <Vector (0.9356, 0.7059)>
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9369, 0.7091)>
Face 8074
UV Count: 3
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9375, 0.7057)>
Face 8075
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9357, 0.7035)>
  UV <Vector (0.9357, 0.7010)>
Face 8076
UV Count: 3
  UV <Vector (0.9357, 0.7010)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9374, 0.6988)>
Face 8077
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9355, 0.6989)>
  UV <Vector (0.9353, 0.6974)>
Face 8078
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9353, 0.6974)>
  UV <Vector (0.9353, 0.6956)>
Face 8079
UV Count: 3
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9353, 0.6956)>
  UV <Vector (0.9355, 0.6931)>
Face 8080
UV Count: 3
  UV <Vector (0.9355, 0.6931)>
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9381, 0.6910)>
Face 8081
UV Count: 3
  UV <Vector (0.9358, 0.6903)>
  UV <Vector (0.9362, 0.6867)>
  UV <Vector (0.9384, 0.6883)>
Face 8082
UV Count: 3
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9384, 0.6883)>
Face 8083
UV Count: 3
  UV <Vector (0.9390, 0.6852)>
  UV <Vector (0.9365, 0.6853)>
  UV <Vector (0.9369, 0.6839)>
Face 8084
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9369, 0.6839)>
  UV <Vector (0.9373, 0.6829)>
Face 8085
UV Count: 3
  UV <Vector (0.9373, 0.6829)>
  UV <Vector (0.9379, 0.6811)>
  UV <Vector (0.9401, 0.6821)>
Face 8086
UV Count: 3
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9379, 0.6811)>
Face 8087
UV Count: 3
  UV <Vector (0.9392, 0.6782)>
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9421, 0.6771)>
Face 8088
UV Count: 3
  UV <Vector (0.9402, 0.6757)>
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9432, 0.6755)>
Face 8089
UV Count: 3
  UV <Vector (0.9411, 0.6736)>
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9441, 0.6741)>
Face 8090
UV Count: 3
  UV <Vector (0.9422, 0.6719)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9449, 0.6727)>
Face 8091
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9432, 0.6708)>
  UV <Vector (0.9442, 0.6698)>
Face 8092
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9459, 0.6717)>
Face 8093
UV Count: 3
  UV <Vector (0.9454, 0.6689)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9484, 0.6691)>
Face 8094
UV Count: 3
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9473, 0.6673)>
  UV <Vector (0.9495, 0.6664)>
Face 8095
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9495, 0.6664)>
  UV <Vector (0.9526, 0.6646)>
Face 8096
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9526, 0.6646)>
  UV <Vector (0.9552, 0.6625)>
Face 8097
UV Count: 3
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9552, 0.6625)>
  UV <Vector (0.9575, 0.6604)>
Face 8098
UV Count: 3
  UV <Vector (0.3758, 0.2474)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3794, 0.2460)>
Face 8099
UV Count: 3
  UV <Vector (0.3734, 0.2462)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3758, 0.2474)>
Face 8100
UV Count: 3
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3734, 0.2462)>
Face 8101
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3713, 0.2479)>
  UV <Vector (0.3680, 0.2481)>
Face 8102
UV Count: 3
  UV <Vector (0.3680, 0.2481)>
  UV <Vector (0.3631, 0.2493)>
  UV <Vector (0.3629, 0.2473)>
Face 8103
UV Count: 3
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3631, 0.2493)>
Face 8104
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3614, 0.2477)>
  UV <Vector (0.3615, 0.2496)>
Face 8105
UV Count: 3
  UV <Vector (0.3605, 0.2478)>
  UV <Vector (0.3603, 0.2497)>
  UV <Vector (0.3582, 0.2488)>
Face 8106
UV Count: 3
  UV <Vector (0.3582, 0.2488)>
  UV <Vector (0.3548, 0.2479)>
  UV <Vector (0.3556, 0.2463)>
Face 8107
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3548, 0.2479)>
Face 8108
UV Count: 3
  UV <Vector (0.3518, 0.2474)>
  UV <Vector (0.3472, 0.2470)>
  UV <Vector (0.3487, 0.2450)>
Face 8109
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3472, 0.2470)>
Face 8110
UV Count: 3
  UV <Vector (0.3457, 0.2468)>
  UV <Vector (0.3436, 0.2458)>
  UV <Vector (0.3448, 0.2441)>
Face 8111
UV Count: 3
  UV <Vector (0.3423, 0.2425)>
  UV <Vector (0.3448, 0.2441)>
  UV <Vector (0.3436, 0.2458)>
Face 8112
UV Count: 3
  UV <Vector (0.3411, 0.2443)>
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3397, 0.2409)>
Face 8113
UV Count: 3
  UV <Vector (0.3382, 0.2423)>
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3360, 0.2385)>
Face 8114
UV Count: 3
  UV <Vector (0.3344, 0.2398)>
  UV <Vector (0.3305, 0.2374)>
  UV <Vector (0.3335, 0.2362)>
Face 8115
UV Count: 3
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3335, 0.2362)>
  UV <Vector (0.3305, 0.2374)>
Face 8116
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3313, 0.2349)>
  UV <Vector (0.3290, 0.2362)>
Face 8117
UV Count: 3
  UV <Vector (0.3304, 0.2334)>
  UV <Vector (0.3279, 0.2351)>
  UV <Vector (0.3265, 0.2318)>
Face 8118
UV Count: 3
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3288, 0.2307)>
  UV <Vector (0.3265, 0.2318)>
Face 8119
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3264, 0.2273)>
  UV <Vector (0.3244, 0.2282)>
Face 8120
UV Count: 3
  UV <Vector (0.3246, 0.2246)>
  UV <Vector (0.3229, 0.2255)>
  UV <Vector (0.3217, 0.2223)>
Face 8121
UV Count: 3
  UV <Vector (0.3217, 0.2223)>
  UV <Vector (0.3203, 0.2192)>
  UV <Vector (0.3216, 0.2184)>
Face 8122
UV Count: 3
  UV <Vector (0.9353, 0.7176)>
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9378, 0.7142)>
Face 8123
UV Count: 3
  UV <Vector (0.9362, 0.7135)>
  UV <Vector (0.9369, 0.7091)>
  UV <Vector (0.9391, 0.7095)>
Face 8124
UV Count: 3
  UV <Vector (0.9397, 0.7066)>
  UV <Vector (0.9391, 0.7095)>
  UV <Vector (0.9369, 0.7091)>
Face 8125
UV Count: 3
  UV <Vector (0.9375, 0.7057)>
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9402, 0.7039)>
Face 8126
UV Count: 3
  UV <Vector (0.9375, 0.7034)>
  UV <Vector (0.9375, 0.7009)>
  UV <Vector (0.9404, 0.7017)>
Face 8127
UV Count: 3
  UV <Vector (0.9404, 0.6995)>
  UV <Vector (0.9404, 0.7017)>
  UV <Vector (0.9375, 0.7009)>
Face 8128
UV Count: 3
  UV <Vector (0.9374, 0.6988)>
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9405, 0.6976)>
Face 8129
UV Count: 3
  UV <Vector (0.9374, 0.6972)>
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9406, 0.6961)>
Face 8130
UV Count: 3
  UV <Vector (0.9406, 0.6961)>
  UV <Vector (0.9373, 0.6955)>
  UV <Vector (0.9377, 0.6934)>
Face 8131
UV Count: 3
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9409, 0.6939)>
  UV <Vector (0.9377, 0.6934)>
Face 8132
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9412, 0.6920)>
  UV <Vector (0.9381, 0.6910)>
Face 8133
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
  UV <Vector (0.9415, 0.6895)>
  UV <Vector (0.9384, 0.6883)>
Face 8134
UV Count: 3
  UV <Vector (0.9393, 0.6846)>
  UV <Vector (0.9396, 0.6840)>
  UV <Vector (0.9423, 0.6851)>
Face 8135
UV Count: 3
  UV <Vector (0.9426, 0.6833)>
  UV <Vector (0.9423, 0.6851)>
  UV <Vector (0.9396, 0.6840)>
Face 8136
UV Count: 3
  UV <Vector (0.9401, 0.6821)>
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9434, 0.6810)>
Face 8137
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
  UV <Vector (0.9413, 0.6797)>
  UV <Vector (0.9421, 0.6771)>
Face 8138
UV Count: 3
  UV <Vector (0.9432, 0.6755)>
  UV <Vector (0.9461, 0.6770)>
  UV <Vector (0.9450, 0.6786)>
Face 8139
UV Count: 3
  UV <Vector (0.9441, 0.6741)>
  UV <Vector (0.9468, 0.6757)>
  UV <Vector (0.9461, 0.6770)>
Face 8140
UV Count: 3
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9468, 0.6757)>
Face 8141
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
  UV <Vector (0.9449, 0.6727)>
  UV <Vector (0.9459, 0.6717)>
Face 8142
UV Count: 3
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9480, 0.6735)>
Face 8143
UV Count: 3
  UV <Vector (0.9490, 0.6723)>
  UV <Vector (0.9468, 0.6706)>
  UV <Vector (0.9484, 0.6691)>
Face 8144
UV Count: 3
  UV <Vector (0.9501, 0.6710)>
  UV <Vector (0.9484, 0.6691)>
  UV <Vector (0.9503, 0.6677)>
Face 8145
UV Count: 3
  UV <Vector (0.9503, 0.6677)>
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9543, 0.6674)>
Face 8146
UV Count: 3
  UV <Vector (0.9534, 0.6657)>
  UV <Vector (0.9563, 0.6632)>
  UV <Vector (0.9573, 0.6645)>
Face 8147
UV Count: 3
  UV <Vector (0.9594, 0.6620)>
  UV <Vector (0.9573, 0.6645)>
  UV <Vector (0.9563, 0.6632)>
Face 8148
UV Count: 3
  UV <Vector (0.3794, 0.2460)>
  UV <Vector (0.3758, 0.2460)>
  UV <Vector (0.3764, 0.2445)>
Face 8149
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
  UV <Vector (0.3764, 0.2445)>
  UV <Vector (0.3758, 0.2460)>
Face 8150
UV Count: 3
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3735, 0.2444)>
Face 8151
UV Count: 3
  UV <Vector (0.3717, 0.2443)>
  UV <Vector (0.3713, 0.2461)>
  UV <Vector (0.3678, 0.2463)>
Face 8152
UV Count: 3
  UV <Vector (0.3678, 0.2463)>
  UV <Vector (0.3629, 0.2473)>
  UV <Vector (0.3629, 0.2440)>
Face 8153
UV Count: 3
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3629, 0.2440)>
  UV <Vector (0.3629, 0.2473)>
Face 8154
UV Count: 3
  UV <Vector (0.3604, 0.2446)>
  UV <Vector (0.3614, 0.2443)>
  UV <Vector (0.3614, 0.2477)>
Face 8155
UV Count: 3
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3604, 0.2446)>
Face 8156
UV Count: 3
  UV <Vector (0.3590, 0.2445)>
  UV <Vector (0.3589, 0.2474)>
  UV <Vector (0.3556, 0.2463)>
Face 8157
UV Count: 3
  UV <Vector (0.3558, 0.2438)>
  UV <Vector (0.3556, 0.2463)>
  UV <Vector (0.3529, 0.2458)>
Face 8158
UV Count: 3
  UV <Vector (0.3529, 0.2458)>
  UV <Vector (0.3487, 0.2450)>
  UV <Vector (0.3496, 0.2427)>
Face 8159
UV Count: 3
  UV <Vector (0.3480, 0.2425)>
  UV <Vector (0.3496, 0.2427)>
  UV <Vector (0.3487, 0.2450)>
Face 8160
UV Count: 3
  UV <Vector (0.3469, 0.2448)>
  UV <Vector (0.3448, 0.2441)>
  UV <Vector (0.3456, 0.2416)>
Face 8161
UV Count: 3
  UV <Vector (0.3456, 0.2416)>
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Face 8163
UV Count: 3
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Face 8164
UV Count: 3
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Face 8165
UV Count: 3
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Face 8166
UV Count: 3
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Face 8167
UV Count: 3
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Face 8168
UV Count: 3
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Face 8169
UV Count: 3
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Face 8170
UV Count: 3
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Face 8171
UV Count: 3
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Face 8172
UV Count: 3
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Face 8173
UV Count: 3
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Face 8174
UV Count: 3
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Face 8175
UV Count: 3
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Face 8176
UV Count: 3
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Face 8177
UV Count: 3
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Face 8178
UV Count: 3
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Face 8179
UV Count: 3
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Face 8180
UV Count: 3
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Face 8181
UV Count: 3
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Face 8182
UV Count: 3
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Face 8183
UV Count: 3
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Face 8184
UV Count: 3
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Face 8185
UV Count: 3
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Face 8186
UV Count: 3
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Face 8187
UV Count: 3
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Face 8188
UV Count: 3
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Face 8189
UV Count: 3
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Face 8190
UV Count: 3
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Face 8191
UV Count: 3
  UV <Vector (0.9797, 0.6673)>
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Face 8192
UV Count: 3
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Face 8193
UV Count: 3
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Face 8194
UV Count: 3
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Face 8195
UV Count: 3
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Face 8196
UV Count: 3
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Face 8197
UV Count: 3
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Face 8198
UV Count: 3
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Face 8199
UV Count: 3
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Face 8200
UV Count: 3
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Face 8201
UV Count: 3
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Face 8202
UV Count: 3
  UV <Vector (0.3372, 0.1965)>
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Face 8203
UV Count: 3
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Face 8204
UV Count: 3
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Face 8205
UV Count: 3
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Face 8206
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
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Face 8207
UV Count: 3
  UV <Vector (0.3461, 0.2149)>
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Face 8208
UV Count: 3
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Face 8209
UV Count: 3
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Face 8210
UV Count: 3
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Face 8211
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
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Face 8212
UV Count: 3
  UV <Vector (0.9683, 0.6749)>
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Face 8213
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
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Face 8214
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
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Face 8215
UV Count: 3
  UV <Vector (0.3456, 0.2275)>
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Face 8216
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
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Face 8217
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
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Face 8218
UV Count: 3
  UV <Vector (0.3500, 0.2360)>
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Face 8219
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
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Face 8220
UV Count: 3
  UV <Vector (0.3614, 0.2384)>
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Face 8221
UV Count: 3
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Face 8222
UV Count: 3
  UV <Vector (0.3727, 0.2393)>
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Face 8223
UV Count: 3
  UV <Vector (0.3735, 0.2444)>
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Face 8224
UV Count: 3
  UV <Vector (0.3798, 0.2395)>
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Face 8225
UV Count: 3
  UV <Vector (0.9647, 0.6634)>
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Face 8226
UV Count: 3
  UV <Vector (0.9589, 0.6712)>
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Face 8227
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
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Face 8228
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
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Face 8229
UV Count: 3
  UV <Vector (0.9475, 0.6746)>
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Face 8230
UV Count: 3
  UV <Vector (0.9461, 0.6770)>
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Face 8231
UV Count: 3
  UV <Vector (0.9450, 0.6786)>
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Face 8232
UV Count: 3
  UV <Vector (0.9434, 0.6810)>
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Face 8233
UV Count: 3
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Face 8234
UV Count: 3
  UV <Vector (0.9419, 0.6866)>
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Face 8235
UV Count: 3
  UV <Vector (0.9415, 0.6895)>
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Face 8236
UV Count: 3
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Face 8237
UV Count: 3
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Face 8238
UV Count: 3
  UV <Vector (0.9405, 0.6976)>
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Face 8239
UV Count: 3
  UV <Vector (0.9404, 0.7017)>
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Face 8240
UV Count: 3
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Face 8241
UV Count: 3
  UV <Vector (0.9425, 0.7077)>
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Face 8242
UV Count: 3
  UV <Vector (0.9391, 0.7095)>
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Face 8243
UV Count: 3
  UV <Vector (0.9440, 0.7065)>
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Face 8244
UV Count: 3
  UV <Vector (0.9422, 0.7135)>
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Face 8245
UV Count: 3
  UV <Vector (0.3224, 0.2174)>
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Face 8246
UV Count: 3
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Face 8247
UV Count: 3
  UV <Vector (0.3277, 0.2264)>
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Face 8248
UV Count: 3
  UV <Vector (0.3305, 0.2300)>
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Face 8249
UV Count: 3
  UV <Vector (0.3331, 0.2339)>
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Face 8250
UV Count: 3
  UV <Vector (0.3351, 0.2297)>
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Face 8251
UV Count: 3
  UV <Vector (0.3356, 0.2229)>
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Face 8252
UV Count: 3
  UV <Vector (0.3275, 0.2214)>
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Face 8253
UV Count: 3
  UV <Vector (0.9518, 0.6745)>
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Face 8254
UV Count: 3
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Face 8255
UV Count: 3
  UV <Vector (0.9524, 0.6829)>
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Face 8256
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
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Face 8257
UV Count: 3
  UV <Vector (0.9493, 0.6989)>
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Face 8258
UV Count: 3
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Face 8259
UV Count: 3
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Face 8260
UV Count: 3
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Face 8261
UV Count: 3
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Face 8262
UV Count: 3
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Face 8263
UV Count: 3
  UV <Vector (0.9323, 0.7128)>
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Face 8264
UV Count: 3
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Face 8265
UV Count: 3
  UV <Vector (0.9324, 0.7089)>
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Face 8266
UV Count: 3
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Face 8267
UV Count: 3
  UV <Vector (0.9314, 0.7012)>
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Face 8268
UV Count: 3
  UV <Vector (0.9307, 0.6989)>
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Face 8269
UV Count: 3
  UV <Vector (0.9258, 0.6962)>
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Face 8270
UV Count: 3
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Face 8271
UV Count: 3
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Face 8272
UV Count: 3
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Face 8273
UV Count: 3
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Face 8274
UV Count: 3
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Face 8275
UV Count: 3
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Face 8276
UV Count: 3
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Face 8277
UV Count: 3
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Face 8278
UV Count: 3
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Face 8279
UV Count: 3
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Face 8280
UV Count: 3
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Face 8281
UV Count: 3
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Face 8282
UV Count: 3
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Face 8283
UV Count: 3
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Face 8284
UV Count: 3
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Face 8285
UV Count: 3
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Face 8286
UV Count: 3
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Face 8287
UV Count: 3
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Face 8288
UV Count: 3
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Face 8289
UV Count: 3
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Face 8290
UV Count: 3
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Face 8291
UV Count: 3
  UV <Vector (0.3104, 0.2383)>
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Face 8292
UV Count: 3
  UV <Vector (0.3079, 0.2399)>
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Face 8293
UV Count: 3
  UV <Vector (0.9139, 0.7007)>
  UV <Vector (0.9159, 0.7003)>
  UV <Vector (0.9169, 0.7019)>
Face 8294
UV Count: 3
  UV <Vector (0.9177, 0.7045)>
  UV <Vector (0.9149, 0.7026)>
  UV <Vector (0.9169, 0.7019)>
Face 8295
UV Count: 3
  UV <Vector (0.9200, 0.7036)>
  UV <Vector (0.9207, 0.7051)>
  UV <Vector (0.9185, 0.7060)>
Face 8296
UV Count: 3
  UV <Vector (0.9207, 0.7051)>
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9191, 0.7076)>
Face 8297
UV Count: 3
  UV <Vector (0.9191, 0.7076)>
  UV <Vector (0.9214, 0.7068)>
  UV <Vector (0.9217, 0.7089)>
Face 8298
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9197, 0.7119)>
  UV <Vector (0.9195, 0.7096)>
Face 8299
UV Count: 3
  UV <Vector (0.9220, 0.7112)>
  UV <Vector (0.9224, 0.7139)>
  UV <Vector (0.9202, 0.7143)>
Face 8300
UV Count: 3
  UV <Vector (0.9202, 0.7143)>
  UV <Vector (0.9224, 0.7139)>
  UV <Vector (0.9225, 0.7183)>
Face 8301
UV Count: 3
  UV <Vector (0.3087, 0.2268)>
  UV <Vector (0.3065, 0.2272)>
  UV <Vector (0.3065, 0.2239)>
Face 8302
UV Count: 3
  UV <Vector (0.3089, 0.2297)>
  UV <Vector (0.3066, 0.2300)>
  UV <Vector (0.3065, 0.2272)>
Face 8303
UV Count: 3
  UV <Vector (0.3091, 0.2325)>
  UV <Vector (0.3068, 0.2327)>
  UV <Vector (0.3066, 0.2300)>
Face 8304
UV Count: 3
  UV <Vector (0.3266, 0.2566)>
  UV <Vector (0.3319, 0.2503)>
  UV <Vector (0.3344, 0.2536)>
Face 8305
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3319, 0.2503)>
  UV <Vector (0.3266, 0.2566)>
Face 8306
UV Count: 3
  UV <Vector (0.3285, 0.2476)>
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3208, 0.2518)>
Face 8307
UV Count: 3
  UV <Vector (0.3240, 0.2442)>
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3178, 0.2500)>
Face 8308
UV Count: 3
  UV <Vector (0.3160, 0.2430)>
  UV <Vector (0.3199, 0.2429)>
  UV <Vector (0.3178, 0.2500)>
Face 8309
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9273, 0.6947)>
  UV <Vector (0.9202, 0.6934)>
Face 8310
UV Count: 3
  UV <Vector (0.9278, 0.6917)>
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9203, 0.6884)>
Face 8311
UV Count: 3
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9284, 0.6855)>
  UV <Vector (0.9283, 0.6886)>
Face 8312
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9284, 0.6855)>
  UV <Vector (0.9203, 0.6858)>
Face 8313
UV Count: 3
  UV <Vector (0.9280, 0.6832)>
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9197, 0.6811)>
Face 8314
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9275, 0.6798)>
  UV <Vector (0.9197, 0.6811)>
Face 8315
UV Count: 3
  UV <Vector (0.3382, 0.2582)>
  UV <Vector (0.3394, 0.2612)>
  UV <Vector (0.3337, 0.2659)>
Face 8316
UV Count: 3
  UV <Vector (0.3366, 0.2563)>
  UV <Vector (0.3382, 0.2582)>
  UV <Vector (0.3318, 0.2634)>
Face 8317
UV Count: 3
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3344, 0.2536)>
  UV <Vector (0.3366, 0.2563)>
Face 8318
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3266, 0.2566)>
  UV <Vector (0.3285, 0.2595)>
Face 8319
UV Count: 3
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3285, 0.2595)>
  UV <Vector (0.3303, 0.2619)>
Face 8320
UV Count: 3
  UV <Vector (0.3303, 0.2619)>
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3288, 0.2664)>
Face 8321
UV Count: 3
  UV <Vector (0.3318, 0.2634)>
  UV <Vector (0.3337, 0.2659)>
  UV <Vector (0.3308, 0.2686)>
Face 8322
UV Count: 3
  UV <Vector (0.9157, 0.6813)>
  UV <Vector (0.9148, 0.6783)>
  UV <Vector (0.9186, 0.6781)>
Face 8323
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9157, 0.6813)>
Face 8324
UV Count: 3
  UV <Vector (0.9199, 0.6840)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9164, 0.6861)>
Face 8325
UV Count: 3
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9203, 0.6858)>
  UV <Vector (0.9203, 0.6884)>
Face 8326
UV Count: 3
  UV <Vector (0.9201, 0.6910)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9164, 0.6888)>
Face 8327
UV Count: 3
  UV <Vector (0.9165, 0.6942)>
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9201, 0.6910)>
Face 8328
UV Count: 3
  UV <Vector (0.3146, 0.2498)>
  UV <Vector (0.3178, 0.2500)>
  UV <Vector (0.3160, 0.2534)>
Face 8329
UV Count: 3
  UV <Vector (0.3208, 0.2518)>
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3160, 0.2534)>
Face 8330
UV Count: 3
  UV <Vector (0.3240, 0.2547)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3186, 0.2553)>
Face 8331
UV Count: 3
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3240, 0.2547)>
Face 8332
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3240, 0.2598)>
  UV <Vector (0.3256, 0.2625)>
Face 8333
UV Count: 3
  UV <Vector (0.3217, 0.2625)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3216, 0.2580)>
Face 8334
UV Count: 3
  UV <Vector (0.3216, 0.2580)>
  UV <Vector (0.3195, 0.2607)>
  UV <Vector (0.3168, 0.2581)>
Face 8335
UV Count: 3
  UV <Vector (0.3186, 0.2553)>
  UV <Vector (0.3168, 0.2581)>
  UV <Vector (0.3142, 0.2562)>
Face 8336
UV Count: 3
  UV <Vector (0.3130, 0.2527)>
  UV <Vector (0.3160, 0.2534)>
  UV <Vector (0.3142, 0.2562)>
Face 8337
UV Count: 3
  UV <Vector (0.9131, 0.6946)>
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.9163, 0.6915)>
Face 8338
UV Count: 3
  UV <Vector (0.9163, 0.6915)>
  UV <Vector (0.9130, 0.6919)>
  UV <Vector (0.9132, 0.6892)>
Face 8339
UV Count: 3
  UV <Vector (0.9131, 0.6863)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9164, 0.6888)>
Face 8340
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9164, 0.6861)>
  UV <Vector (0.9131, 0.6863)>
Face 8341
UV Count: 3
  UV <Vector (0.9160, 0.6842)>
  UV <Vector (0.9127, 0.6844)>
  UV <Vector (0.9124, 0.6814)>
Face 8342
UV Count: 3
  UV <Vector (0.9124, 0.6814)>
  UV <Vector (0.9114, 0.6786)>
  UV <Vector (0.9148, 0.6783)>
Face 8343
UV Count: 3
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3308, 0.2686)>
  UV <Vector (0.3281, 0.2711)>
Face 8344
UV Count: 3
  UV <Vector (0.3273, 0.2649)>
  UV <Vector (0.3288, 0.2664)>
  UV <Vector (0.3261, 0.2688)>
Face 8345
UV Count: 3
  UV <Vector (0.3232, 0.2651)>
  UV <Vector (0.3256, 0.2625)>
  UV <Vector (0.3273, 0.2649)>
Face 8346
UV Count: 3
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3507, 0.2650)>
Face 8347
UV Count: 3
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3475, 0.2578)>
  UV <Vector (0.3472, 0.2654)>
Face 8348
UV Count: 3
  UV <Vector (0.3394, 0.2612)>
  UV <Vector (0.3428, 0.2585)>
  UV <Vector (0.3437, 0.2663)>
Face 8349
UV Count: 3
  UV <Vector (0.9253, 0.6777)>
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9238, 0.6730)>
Face 8350
UV Count: 3
  UV <Vector (0.9314, 0.6753)>
  UV <Vector (0.9287, 0.6781)>
  UV <Vector (0.9238, 0.6730)>
Face 8351
UV Count: 3
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9332, 0.6735)>
  UV <Vector (0.9314, 0.6753)>
Face 8352
UV Count: 3
  UV <Vector (0.9344, 0.6710)>
  UV <Vector (0.9332, 0.6735)>
  UV <Vector (0.9271, 0.6697)>
Face 8353
UV Count: 3
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9358, 0.6686)>
  UV <Vector (0.9344, 0.6710)>
Face 8354
UV Count: 3
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9372, 0.6659)>
  UV <Vector (0.9358, 0.6686)>
Face 8355
UV Count: 3
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9377, 0.6625)>
  UV <Vector (0.9372, 0.6659)>
Face 8356
UV Count: 3
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3632, 0.2617)>
  UV <Vector (0.3609, 0.2671)>
Face 8357
UV Count: 3
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3607, 0.2602)>
  UV <Vector (0.3582, 0.2665)>
Face 8358
UV Count: 3
  UV <Vector (0.3517, 0.2576)>
  UV <Vector (0.3556, 0.2585)>
  UV <Vector (0.3537, 0.2656)>
Face 8359
UV Count: 3
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3504, 0.2683)>
Face 8360
UV Count: 3
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3472, 0.2654)>
  UV <Vector (0.3470, 0.2687)>
Face 8361
UV Count: 3
  UV <Vector (0.3404, 0.2680)>
  UV <Vector (0.3437, 0.2663)>
  UV <Vector (0.3438, 0.2696)>
Face 8362
UV Count: 3
  UV <Vector (0.9209, 0.6743)>
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9212, 0.6714)>
Face 8363
UV Count: 3
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9255, 0.6710)>
  UV <Vector (0.9238, 0.6730)>
Face 8364
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9271, 0.6697)>
  UV <Vector (0.9255, 0.6710)>
Face 8365
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9257, 0.6660)>
  UV <Vector (0.9282, 0.6676)>
Face 8366
UV Count: 3
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9296, 0.6657)>
  UV <Vector (0.9282, 0.6676)>
Face 8367
UV Count: 3
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9311, 0.6637)>
  UV <Vector (0.9296, 0.6657)>
Face 8368
UV Count: 3
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9329, 0.6611)>
  UV <Vector (0.9311, 0.6637)>
Face 8369
UV Count: 3
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3609, 0.2671)>
  UV <Vector (0.3603, 0.2697)>
Face 8370
UV Count: 3
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3582, 0.2665)>
  UV <Vector (0.3576, 0.2694)>
Face 8371
UV Count: 3
  UV <Vector (0.3507, 0.2650)>
  UV <Vector (0.3537, 0.2656)>
  UV <Vector (0.3532, 0.2688)>
Face 8372
UV Count: 3
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3503, 0.2715)>
Face 8373
UV Count: 3
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3470, 0.2687)>
  UV <Vector (0.3470, 0.2720)>
Face 8374
UV Count: 3
  UV <Vector (0.3407, 0.2708)>
  UV <Vector (0.3438, 0.2696)>
  UV <Vector (0.3439, 0.2728)>
Face 8375
UV Count: 3
  UV <Vector (0.9186, 0.6728)>
  UV <Vector (0.9162, 0.6711)>
  UV <Vector (0.9185, 0.6697)>
Face 8376
UV Count: 3
  UV <Vector (0.9203, 0.6678)>
  UV <Vector (0.9229, 0.6693)>
  UV <Vector (0.9212, 0.6714)>
Face 8377
UV Count: 3
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9229, 0.6693)>
Face 8378
UV Count: 3
  UV <Vector (0.9245, 0.6681)>
  UV <Vector (0.9219, 0.6665)>
  UV <Vector (0.9232, 0.6644)>
Face 8379
UV Count: 3
  UV <Vector (0.9246, 0.6625)>
  UV <Vector (0.9271, 0.6641)>
  UV <Vector (0.9257, 0.6660)>
Face 8380
UV Count: 3
  UV <Vector (0.9260, 0.6605)>
  UV <Vector (0.9285, 0.6621)>
  UV <Vector (0.9271, 0.6641)>
Face 8381
UV Count: 3
  UV <Vector (0.9281, 0.6579)>
  UV <Vector (0.9306, 0.6596)>
  UV <Vector (0.9285, 0.6621)>
Face 8382
UV Count: 3
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3603, 0.2697)>
  UV <Vector (0.3599, 0.2727)>
Face 8383
UV Count: 3
  UV <Vector (0.3532, 0.2688)>
  UV <Vector (0.3576, 0.2694)>
  UV <Vector (0.3572, 0.2725)>
Face 8384
UV Count: 3
  UV <Vector (0.3503, 0.2715)>
  UV <Vector (0.3504, 0.2683)>
  UV <Vector (0.3532, 0.2688)>
Face 8385
UV Count: 3
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3294, 0.6989)>
Face 8386
UV Count: 3
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0639, 0.0295)>
Face 8387
UV Count: 3
  UV <Vector (0.0491, 0.0330)>
  UV <Vector (0.0562, 0.0421)>
  UV <Vector (0.0469, 0.0473)>
Face 8388
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0364, 0.0364)>
  UV <Vector (0.0391, 0.0358)>
Face 8389
UV Count: 3
  UV <Vector (0.0267, 0.0492)>
  UV <Vector (0.0280, 0.0376)>
  UV <Vector (0.0338, 0.0368)>
Face 8390
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0213, 0.0374)>
  UV <Vector (0.0280, 0.0376)>
Face 8391
UV Count: 3
  UV <Vector (0.0183, 0.0467)>
  UV <Vector (0.0020, 0.0451)>
  UV <Vector (0.0060, 0.0353)>
Face 8392
UV Count: 3
  UV <Vector (0.1405, 0.0006)>
  UV <Vector (0.1491, 0.0060)>
  UV <Vector (0.1364, 0.0115)>
Face 8393
UV Count: 3
  UV <Vector (0.1364, 0.0115)>
  UV <Vector (0.1208, 0.0162)>
  UV <Vector (0.1276, 0.0119)>
Face 8394
UV Count: 3
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8335, 0.6299)>
Face 8395
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8249, 0.6409)>
  UV <Vector (0.8234, 0.6408)>
Face 8396
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.8020, 0.6335)>
Face 8397
UV Count: 3
  UV <Vector (0.0639, 0.0295)>
  UV <Vector (0.0718, 0.0288)>
  UV <Vector (0.0762, 0.0347)>
Face 8398
UV Count: 3
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0762, 0.0347)>
  UV <Vector (0.0718, 0.0288)>
Face 8399
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0843, 0.0308)>
  UV <Vector (0.0831, 0.0273)>
Face 8400
UV Count: 3
  UV <Vector (0.1019, 0.0227)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.0979, 0.0258)>
Face 8401
UV Count: 3
  UV <Vector (0.1065, 0.0223)>
  UV <Vector (0.1028, 0.0244)>
  UV <Vector (0.1019, 0.0227)>
Face 8402
UV Count: 3
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8514, 0.6410)>
Face 8403
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8459, 0.6509)>
Face 8404
UV Count: 3
  UV <Vector (0.8578, 0.6586)>
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8665, 0.6524)>
Face 8405
UV Count: 3
  UV <Vector (0.8622, 0.6612)>
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8700, 0.6556)>
Face 8406
UV Count: 3
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7903, 0.6956)>
  UV <Vector (0.7815, 0.6921)>
Face 8407
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7912, 0.6940)>
  UV <Vector (0.7822, 0.6898)>
Face 8408
UV Count: 3
  UV <Vector (0.7938, 0.6868)>
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7862, 0.6740)>
Face 8409
UV Count: 3
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7965, 0.6762)>
  UV <Vector (0.7862, 0.6740)>
Face 8410
UV Count: 3
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7973, 0.6706)>
  UV <Vector (0.7889, 0.6667)>
Face 8411
UV Count: 3
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.8008, 0.6621)>
  UV <Vector (0.7921, 0.6574)>
Face 8412
UV Count: 3
  UV <Vector (0.8088, 0.6471)>
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.7980, 0.6411)>
Face 8413
UV Count: 3
  UV <Vector (0.7742, 0.6157)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7882, 0.6313)>
Face 8414
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7661, 0.6470)>
  UV <Vector (0.7697, 0.6381)>
Face 8415
UV Count: 3
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7661, 0.6470)>
Face 8416
UV Count: 3
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7628, 0.6563)>
  UV <Vector (0.7731, 0.6601)>
Face 8417
UV Count: 3
  UV <Vector (0.7579, 0.6768)>
  UV <Vector (0.7604, 0.6661)>
  UV <Vector (0.7705, 0.6692)>
Face 8418
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7579, 0.6768)>
Face 8419
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7674, 0.6895)>
Face 8420
UV Count: 3
  UV <Vector (0.8808, 0.6311)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8790, 0.6441)>
Face 8421
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8732, 0.6248)>
  UV <Vector (0.8808, 0.6311)>
Face 8422
UV Count: 3
  UV <Vector (0.8584, 0.6270)>
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8732, 0.6248)>
Face 8423
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8635, 0.6174)>
Face 8424
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8405, 0.6029)>
Face 8425
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7990, 0.6021)>
Face 8426
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8081, 0.5848)>
Face 8427
UV Count: 3
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8081, 0.5918)>
Face 8428
UV Count: 3
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7421, 0.6060)>
  UV <Vector (0.7566, 0.6101)>
Face 8429
UV Count: 3
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7544, 0.6339)>
Face 8430
UV Count: 3
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7530, 0.6422)>
Face 8431
UV Count: 3
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7507, 0.6528)>
Face 8432
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7492, 0.6630)>
Face 8433
UV Count: 3
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7376, 0.6722)>
Face 8434
UV Count: 3
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7409, 0.6870)>
Face 8435
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.9007, 0.6189)>
  UV <Vector (0.8981, 0.6251)>
Face 8436
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8897, 0.6215)>
Face 8437
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8788, 0.6152)>
Face 8438
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8745, 0.6005)>
Face 8439
UV Count: 3
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8440, 0.5693)>
  UV <Vector (0.8555, 0.5807)>
Face 8440
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7421, 0.6060)>
Face 8441
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7541, 0.5865)>
Face 8442
UV Count: 3
  UV <Vector (0.7461, 0.5733)>
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7564, 0.5684)>
Face 8443
UV Count: 3
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7581, 0.5409)>
Face 8444
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8308, 0.5543)>
  UV <Vector (0.8440, 0.5693)>
Face 8445
UV Count: 3
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8202, 0.5650)>
Face 8446
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8059, 0.5513)>
Face 8447
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7937, 0.5348)>
Face 8448
UV Count: 3
  UV <Vector (0.7718, 0.5320)>
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7726, 0.5387)>
Face 8449
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8279, 0.5905)>
Face 8450
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8110, 0.5771)>
Face 8451
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7980, 0.5652)>
Face 8452
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7896, 0.5540)>
Face 8453
UV Count: 3
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7778, 0.5570)>
Face 8454
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7676, 0.5535)>
Face 8455
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7699, 0.5704)>
Face 8456
UV Count: 3
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7708, 0.5797)>
Face 8457
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7684, 0.6036)>
Face 8458
UV Count: 3
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7742, 0.6157)>
Face 8459
UV Count: 3
  UV <Vector (0.7708, 0.5871)>
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7847, 0.5849)>
Face 8460
UV Count: 3
  UV <Vector (0.8131, 0.5785)>
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8110, 0.5771)>
Face 8461
UV Count: 3
  UV <Vector (0.8081, 0.5848)>
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8091, 0.5758)>
Face 8462
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7913, 0.5726)>
Face 8463
UV Count: 3
  UV <Vector (0.7708, 0.5797)>
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7819, 0.5760)>
Face 8464
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7837, 0.5754)>
Face 8465
UV Count: 3
  UV <Vector (0.7922, 0.5877)>
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7951, 0.5804)>
Face 8466
UV Count: 3
  UV <Vector (0.7375, 0.7667)>
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7080, 0.7867)>
Face 8467
UV Count: 3
  UV <Vector (0.7118, 0.7468)>
  UV <Vector (0.7377, 0.7485)>
  UV <Vector (0.7375, 0.7667)>
Face 8468
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8658, 0.5879)>
  UV <Vector (0.8773, 0.5959)>
Face 8469
UV Count: 3
  UV <Vector (0.8745, 0.6005)>
  UV <Vector (0.8773, 0.5959)>
  UV <Vector (0.8900, 0.6044)>
Face 8470
UV Count: 3
  UV <Vector (0.8873, 0.6090)>
  UV <Vector (0.8900, 0.6044)>
  UV <Vector (0.8983, 0.6097)>
Face 8471
UV Count: 3
  UV <Vector (0.8953, 0.6148)>
  UV <Vector (0.8983, 0.6097)>
  UV <Vector (0.9041, 0.6131)>
Face 8472
UV Count: 3
  UV <Vector (0.7276, 0.6824)>
  UV <Vector (0.7285, 0.6784)>
  UV <Vector (0.7349, 0.6820)>
Face 8473
UV Count: 3
  UV <Vector (0.7376, 0.6722)>
  UV <Vector (0.7349, 0.6820)>
  UV <Vector (0.7285, 0.6784)>
Face 8474
UV Count: 3
  UV <Vector (0.7335, 0.6593)>
  UV <Vector (0.7402, 0.6612)>
  UV <Vector (0.7376, 0.6722)>
Face 8475
UV Count: 3
  UV <Vector (0.7358, 0.6509)>
  UV <Vector (0.7417, 0.6511)>
  UV <Vector (0.7402, 0.6612)>
Face 8476
UV Count: 3
  UV <Vector (0.7386, 0.6393)>
  UV <Vector (0.7442, 0.6401)>
  UV <Vector (0.7417, 0.6511)>
Face 8477
UV Count: 3
  UV <Vector (0.7175, 0.7277)>
  UV <Vector (0.7197, 0.7225)>
  UV <Vector (0.7458, 0.7318)>
Face 8478
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7197, 0.7225)>
  UV <Vector (0.7221, 0.7103)>
Face 8479
UV Count: 3
  UV <Vector (0.7328, 0.6922)>
  UV <Vector (0.7391, 0.6886)>
  UV <Vector (0.7395, 0.6991)>
Face 8480
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7472, 0.6896)>
  UV <Vector (0.7521, 0.6939)>
Face 8481
UV Count: 3
  UV <Vector (0.7395, 0.6991)>
  UV <Vector (0.7391, 0.6886)>
  UV <Vector (0.7432, 0.6891)>
Face 8482
UV Count: 3
  UV <Vector (0.7544, 0.7030)>
  UV <Vector (0.7508, 0.7179)>
  UV <Vector (0.7345, 0.7092)>
Face 8483
UV Count: 3
  UV <Vector (0.7345, 0.7092)>
  UV <Vector (0.7508, 0.7179)>
  UV <Vector (0.7458, 0.7318)>
Face 8484
UV Count: 3
  UV <Vector (0.7035, 0.7969)>
  UV <Vector (0.7080, 0.7867)>
  UV <Vector (0.7161, 0.8011)>
Face 8485
UV Count: 3
  UV <Vector (0.7184, 0.8372)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7151, 0.8267)>
Face 8486
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7352, 0.8268)>
Face 8487
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7424, 0.8052)>
Face 8488
UV Count: 3
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7155, 0.7924)>
Face 8489
UV Count: 3
  UV <Vector (0.7155, 0.7924)>
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7184, 0.8021)>
Face 8490
UV Count: 3
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7188, 0.8161)>
Face 8491
UV Count: 3
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7742, 0.6157)>
Face 8492
UV Count: 3
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7697, 0.6381)>
Face 8493
UV Count: 3
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7530, 0.6422)>
  UV <Vector (0.7661, 0.6470)>
Face 8494
UV Count: 3
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7507, 0.6528)>
  UV <Vector (0.7628, 0.6563)>
Face 8495
UV Count: 3
  UV <Vector (0.7463, 0.6742)>
  UV <Vector (0.7492, 0.6630)>
  UV <Vector (0.7604, 0.6661)>
Face 8496
UV Count: 3
  UV <Vector (0.7546, 0.6872)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7463, 0.6742)>
Face 8497
UV Count: 3
  UV <Vector (0.7409, 0.6870)>
  UV <Vector (0.7424, 0.6832)>
  UV <Vector (0.7546, 0.6872)>
Face 8498
UV Count: 3
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.8893, 0.6358)>
Face 8499
UV Count: 3
  UV <Vector (0.8788, 0.6152)>
  UV <Vector (0.8897, 0.6215)>
  UV <Vector (0.8808, 0.6311)>
Face 8500
UV Count: 3
  UV <Vector (0.8635, 0.6174)>
  UV <Vector (0.8688, 0.6076)>
  UV <Vector (0.8788, 0.6152)>
Face 8501
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8688, 0.6076)>
Face 8502
UV Count: 3
  UV <Vector (0.8279, 0.5905)>
  UV <Vector (0.8359, 0.5803)>
  UV <Vector (0.8474, 0.5915)>
Face 8503
UV Count: 3
  UV <Vector (0.8169, 0.5743)>
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8359, 0.5803)>
Face 8504
UV Count: 3
  UV <Vector (0.8202, 0.5650)>
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8131, 0.5706)>
Face 8505
UV Count: 3
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8024, 0.5586)>
Face 8506
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7923, 0.5413)>
Face 8507
UV Count: 3
  UV <Vector (0.7743, 0.5383)>
  UV <Vector (0.7771, 0.5481)>
  UV <Vector (0.7756, 0.5482)>
Face 8508
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7638, 0.5472)>
Face 8509
UV Count: 3
  UV <Vector (0.7631, 0.5767)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7564, 0.5684)>
Face 8510
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7549, 0.5754)>
  UV <Vector (0.7631, 0.5767)>
Face 8511
UV Count: 3
  UV <Vector (0.7541, 0.5865)>
  UV <Vector (0.7649, 0.5878)>
  UV <Vector (0.7684, 0.6036)>
Face 8512
UV Count: 3
  UV <Vector (0.7566, 0.6101)>
  UV <Vector (0.7684, 0.6036)>
  UV <Vector (0.7716, 0.6101)>
Face 8513
UV Count: 3
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8345, 0.6228)>
Face 8514
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8243, 0.6273)>
  UV <Vector (0.8220, 0.6273)>
Face 8515
UV Count: 3
  UV <Vector (0.7975, 0.6257)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8099, 0.6284)>
Face 8516
UV Count: 3
  UV <Vector (0.8020, 0.6335)>
  UV <Vector (0.7980, 0.6411)>
  UV <Vector (0.7930, 0.6357)>
Face 8517
UV Count: 3
  UV <Vector (0.7949, 0.6478)>
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7852, 0.6537)>
Face 8518
UV Count: 3
  UV <Vector (0.7921, 0.6574)>
  UV <Vector (0.7889, 0.6667)>
  UV <Vector (0.7811, 0.6638)>
Face 8519
UV Count: 3
  UV <Vector (0.7862, 0.6740)>
  UV <Vector (0.7788, 0.6720)>
  UV <Vector (0.7811, 0.6638)>
Face 8520
UV Count: 3
  UV <Vector (0.7836, 0.6834)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7788, 0.6720)>
Face 8521
UV Count: 3
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7762, 0.6811)>
  UV <Vector (0.7836, 0.6834)>
Face 8522
UV Count: 3
  UV <Vector (0.7742, 0.6901)>
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7822, 0.6898)>
Face 8523
UV Count: 3
  UV <Vector (0.8665, 0.6524)>
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8742, 0.6491)>
Face 8524
UV Count: 3
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8703, 0.6454)>
Face 8525
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8616, 0.6481)>
  UV <Vector (0.8514, 0.6410)>
Face 8526
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8545, 0.6339)>
Face 8527
UV Count: 3
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8390, 0.6445)>
  UV <Vector (0.8323, 0.6426)>
Face 8528
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8412, 0.6330)>
  UV <Vector (0.8335, 0.6299)>
Face 8529
UV Count: 3
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8350, 0.6127)>
Face 8530
UV Count: 3
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8521, 0.6104)>
  UV <Vector (0.8405, 0.6029)>
Face 8531
UV Count: 3
  UV <Vector (0.8642, 0.5909)>
  UV <Vector (0.8582, 0.6002)>
  UV <Vector (0.8474, 0.5915)>
Face 8532
UV Count: 3
  UV <Vector (0.7144, 0.7359)>
  UV <Vector (0.7453, 0.7351)>
  UV <Vector (0.7377, 0.7485)>
Face 8533
UV Count: 3
  UV <Vector (0.7455, 0.6325)>
  UV <Vector (0.7441, 0.6225)>
  UV <Vector (0.7550, 0.6235)>
Face 8534
UV Count: 3
  UV <Vector (0.7544, 0.6339)>
  UV <Vector (0.7550, 0.6235)>
  UV <Vector (0.7721, 0.6275)>
Face 8535
UV Count: 3
  UV <Vector (0.7697, 0.6381)>
  UV <Vector (0.7721, 0.6275)>
  UV <Vector (0.7882, 0.6313)>
Face 8536
UV Count: 3
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7930, 0.6357)>
  UV <Vector (0.7980, 0.6411)>
Face 8537
UV Count: 3
  UV <Vector (0.8065, 0.6506)>
  UV <Vector (0.8045, 0.6540)>
  UV <Vector (0.7949, 0.6478)>
Face 8538
UV Count: 3
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0928, 0.0252)>
  UV <Vector (0.0971, 0.0240)>
Face 8539
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.0937, 0.0275)>
  UV <Vector (0.0979, 0.0258)>
Face 8540
UV Count: 3
  UV <Vector (0.1137, 0.0669)>
  UV <Vector (0.1177, 0.0650)>
  UV <Vector (0.1347, 0.1043)>
Face 8541
UV Count: 3
  UV <Vector (0.1303, 0.1066)>
  UV <Vector (0.1347, 0.1043)>
  UV <Vector (0.1505, 0.1436)>
Face 8542
UV Count: 3
  UV <Vector (0.1460, 0.1459)>
  UV <Vector (0.1505, 0.1436)>
  UV <Vector (0.1639, 0.1830)>
Face 8543
UV Count: 3
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1591, 0.1851)>
  UV <Vector (0.1639, 0.1830)>
Face 8544
UV Count: 3
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1630, 0.2060)>
  UV <Vector (0.1671, 0.2068)>
Face 8545
UV Count: 3
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1657, 0.2155)>
  UV <Vector (0.1708, 0.2156)>
Face 8546
UV Count: 3
  UV <Vector (0.1732, 0.2354)>
  UV <Vector (0.1685, 0.2249)>
  UV <Vector (0.1738, 0.2226)>
Face 8547
UV Count: 3
  UV <Vector (0.1839, 0.2485)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1732, 0.2354)>
Face 8548
UV Count: 3
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1762, 0.2522)>
  UV <Vector (0.1839, 0.2485)>
Face 8549
UV Count: 3
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1829, 0.2671)>
  UV <Vector (0.1903, 0.2642)>
Face 8550
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.1913, 0.2850)>
  UV <Vector (0.1984, 0.2819)>
Face 8551
UV Count: 3
  UV <Vector (0.2019, 0.3050)>
  UV <Vector (0.2091, 0.3019)>
  UV <Vector (0.2272, 0.3381)>
Face 8552
UV Count: 3
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2187, 0.3423)>
Face 8553
UV Count: 3
  UV <Vector (0.2335, 0.3717)>
  UV <Vector (0.2431, 0.3673)>
  UV <Vector (0.2562, 0.3928)>
Face 8554
UV Count: 3
  UV <Vector (0.2682, 0.4166)>
  UV <Vector (0.2585, 0.4228)>
  UV <Vector (0.2459, 0.3980)>
Face 8555
UV Count: 3
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2585, 0.4228)>
Face 8556
UV Count: 3
  UV <Vector (0.2655, 0.4379)>
  UV <Vector (0.2755, 0.4323)>
  UV <Vector (0.2813, 0.4448)>
Face 8557
UV Count: 3
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2716, 0.4502)>
  UV <Vector (0.2813, 0.4448)>
Face 8558
UV Count: 3
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2766, 0.4608)>
  UV <Vector (0.2870, 0.4554)>
Face 8559
UV Count: 3
  UV <Vector (0.2840, 0.4683)>
  UV <Vector (0.2807, 0.4634)>
  UV <Vector (0.2909, 0.4588)>
Face 8560
UV Count: 3
  UV <Vector (0.0097, 0.7564)>
  UV <Vector (0.0043, 0.7434)>
  UV <Vector (0.0474, 0.7452)>
Face 8561
UV Count: 3
  UV <Vector (0.0489, 0.7606)>
  UV <Vector (0.0474, 0.7452)>
  UV <Vector (0.0872, 0.7470)>
Face 8562
UV Count: 3
  UV <Vector (0.0883, 0.7639)>
  UV <Vector (0.0872, 0.7470)>
  UV <Vector (0.1261, 0.7465)>
Face 8563
UV Count: 3
  UV <Vector (0.1261, 0.7465)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1644, 0.7611)>
Face 8564
UV Count: 3
  UV <Vector (0.1644, 0.7611)>
  UV <Vector (0.1637, 0.7437)>
  UV <Vector (0.1983, 0.7438)>
Face 8565
UV Count: 3
  UV <Vector (0.1999, 0.7617)>
  UV <Vector (0.1983, 0.7438)>
  UV <Vector (0.2319, 0.7433)>
Face 8566
UV Count: 3
  UV <Vector (0.2356, 0.7581)>
  UV <Vector (0.2319, 0.7433)>
  UV <Vector (0.2612, 0.7420)>
Face 8567
UV Count: 3
  UV <Vector (0.2831, 0.7413)>
  UV <Vector (0.2869, 0.7491)>
  UV <Vector (0.2688, 0.7534)>
Face 8568
UV Count: 3
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8345, 0.6228)>
Face 8569
UV Count: 3
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8350, 0.6127)>
Face 8570
UV Count: 3
  UV <Vector (0.8199, 0.6002)>
  UV <Vector (0.8239, 0.6187)>
  UV <Vector (0.8211, 0.6188)>
Face 8571
UV Count: 3
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8063, 0.6196)>
Face 8572
UV Count: 3
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7931, 0.6191)>
  UV <Vector (0.7975, 0.6257)>
Face 8573
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7882, 0.6313)>
  UV <Vector (0.7930, 0.6357)>
Face 8574
UV Count: 3
  UV <Vector (0.7835, 0.6421)>
  UV <Vector (0.7890, 0.6447)>
  UV <Vector (0.7852, 0.6537)>
Face 8575
UV Count: 3
  UV <Vector (0.7771, 0.6507)>
  UV <Vector (0.7852, 0.6537)>
  UV <Vector (0.7811, 0.6638)>
Face 8576
UV Count: 3
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7731, 0.6601)>
  UV <Vector (0.7811, 0.6638)>
Face 8577
UV Count: 3
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7705, 0.6692)>
  UV <Vector (0.7788, 0.6720)>
Face 8578
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7687, 0.6787)>
  UV <Vector (0.7762, 0.6811)>
Face 8579
UV Count: 3
  UV <Vector (0.7677, 0.6868)>
  UV <Vector (0.7747, 0.6875)>
  UV <Vector (0.7742, 0.6901)>
Face 8580
UV Count: 3
  UV <Vector (0.8703, 0.6454)>
  UV <Vector (0.8748, 0.6402)>
  UV <Vector (0.8790, 0.6441)>
Face 8581
UV Count: 3
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8748, 0.6402)>
Face 8582
UV Count: 3
  UV <Vector (0.8692, 0.6347)>
  UV <Vector (0.8647, 0.6409)>
  UV <Vector (0.8545, 0.6339)>
Face 8583
UV Count: 3
  UV <Vector (0.8430, 0.6268)>
  UV <Vector (0.8465, 0.6198)>
  UV <Vector (0.8584, 0.6270)>
Face 8584
UV Count: 3
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7581, 0.5409)>
  UV <Vector (0.7638, 0.5472)>
Face 8585
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7117, 0.8272)>
  UV <Vector (0.7060, 0.8191)>
Face 8586
UV Count: 3
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7204, 0.8165)>
  UV <Vector (0.7188, 0.8161)>
Face 8587
UV Count: 3
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7397, 0.8156)>
Face 8588
UV Count: 3
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.7937, 0.5348)>
  UV <Vector (0.8047, 0.5414)>
Face 8589
UV Count: 3
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7923, 0.5413)>
  UV <Vector (0.8016, 0.5474)>
Face 8590
UV Count: 3
  UV <Vector (0.7896, 0.5540)>
  UV <Vector (0.7906, 0.5489)>
  UV <Vector (0.7984, 0.5543)>
Face 8591
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7896, 0.5540)>
Face 8592
UV Count: 3
  UV <Vector (0.7791, 0.5568)>
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7808, 0.5673)>
Face 8593
UV Count: 3
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7690, 0.5583)>
  UV <Vector (0.7764, 0.5572)>
Face 8594
UV Count: 3
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7676, 0.5535)>
  UV <Vector (0.7690, 0.5583)>
Face 8595
UV Count: 3
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7638, 0.5472)>
  UV <Vector (0.7676, 0.5535)>
Face 8596
UV Count: 3
  UV <Vector (0.7493, 0.5629)>
  UV <Vector (0.7537, 0.5513)>
  UV <Vector (0.7592, 0.5575)>
Face 8597
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7060, 0.8191)>
  UV <Vector (0.7041, 0.8075)>
Face 8598
UV Count: 3
  UV <Vector (0.7204, 0.8031)>
  UV <Vector (0.7202, 0.8098)>
  UV <Vector (0.7183, 0.8095)>
Face 8599
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7410, 0.8105)>
Face 8600
UV Count: 3
  UV <Vector (0.8016, 0.5474)>
  UV <Vector (0.8047, 0.5414)>
  UV <Vector (0.8092, 0.5445)>
Face 8601
UV Count: 3
  UV <Vector (0.8059, 0.5513)>
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7984, 0.5543)>
Face 8602
UV Count: 3
  UV <Vector (0.8024, 0.5586)>
  UV <Vector (0.7980, 0.5652)>
  UV <Vector (0.7944, 0.5602)>
Face 8603
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7944, 0.5602)>
  UV <Vector (0.7980, 0.5652)>
Face 8604
UV Count: 3
  UV <Vector (0.7822, 0.5669)>
  UV <Vector (0.7853, 0.5749)>
  UV <Vector (0.7837, 0.5754)>
Face 8605
UV Count: 3
  UV <Vector (0.7699, 0.5704)>
  UV <Vector (0.7685, 0.5642)>
  UV <Vector (0.7791, 0.5677)>
Face 8606
UV Count: 3
  UV <Vector (0.7638, 0.5676)>
  UV <Vector (0.7641, 0.5617)>
  UV <Vector (0.7685, 0.5642)>
Face 8607
UV Count: 3
  UV <Vector (0.7564, 0.5684)>
  UV <Vector (0.7592, 0.5575)>
  UV <Vector (0.7641, 0.5617)>
Face 8608
UV Count: 3
  UV <Vector (0.3698, 0.6798)>
  UV <Vector (0.3697, 0.6766)>
  UV <Vector (0.3720, 0.6766)>
Face 8609
UV Count: 3
  UV <Vector (0.3723, 0.6799)>
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3679, 0.6905)>
Face 8610
UV Count: 3
  UV <Vector (0.3573, 0.6985)>
  UV <Vector (0.3633, 0.6951)>
  UV <Vector (0.3642, 0.6963)>
Face 8611
UV Count: 3
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3573, 0.6985)>
Face 8612
UV Count: 3
  UV <Vector (0.3361, 0.7036)>
  UV <Vector (0.3294, 0.6989)>
  UV <Vector (0.3334, 0.6964)>
Face 8613
UV Count: 3
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7728, 0.1885)>
  UV <Vector (0.7788, 0.2060)>
Face 8614
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8315, 0.2732)>
Face 8615
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8239, 0.2667)>
Face 8616
UV Count: 3
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8143, 0.2678)>
Face 8617
UV Count: 3
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8147, 0.2575)>
Face 8618
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8318, 0.2552)>
Face 8619
UV Count: 3
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8190, 0.3037)>
Face 8620
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8118, 0.3042)>
Face 8621
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.8070, 0.2990)>
Face 8622
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.7996, 0.3054)>
Face 8623
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8075, 0.3083)>
Face 8624
UV Count: 3
  UV <Vector (0.8165, 0.3125)>
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8101, 0.3091)>
Face 8625
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8224, 0.3095)>
Face 8626
UV Count: 3
  UV <Vector (0.8251, 0.3049)>
  UV <Vector (0.8224, 0.3095)>
  UV <Vector (0.8205, 0.3072)>
Face 8627
UV Count: 3
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8240, 0.3027)>
Face 8628
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8344, 0.2928)>
Face 8629
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8275, 0.2927)>
  UV <Vector (0.8270, 0.2886)>
Face 8630
UV Count: 3
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8169, 0.2850)>
Face 8631
UV Count: 3
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8098, 0.2782)>
Face 8632
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.8041, 0.2594)>
Face 8633
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8041, 0.2594)>
Face 8634
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8196, 0.2490)>
  UV <Vector (0.8097, 0.2534)>
Face 8635
UV Count: 3
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8291, 0.2452)>
  UV <Vector (0.8254, 0.2468)>
Face 8636
UV Count: 3
  UV <Vector (0.8205, 0.2354)>
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8197, 0.2404)>
Face 8637
UV Count: 3
  UV <Vector (0.8023, 0.2450)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.8112, 0.2388)>
Face 8638
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7989, 0.2399)>
Face 8639
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7875, 0.2438)>
Face 8640
UV Count: 3
  UV <Vector (0.7801, 0.2553)>
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7666, 0.2603)>
Face 8641
UV Count: 3
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7607, 0.2712)>
Face 8642
UV Count: 3
  UV <Vector (0.7681, 0.2751)>
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7597, 0.2751)>
Face 8643
UV Count: 3
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7632, 0.3033)>
Face 8644
UV Count: 3
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7637, 0.3096)>
Face 8645
UV Count: 3
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8092, 0.3173)>
Face 8646
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8044, 0.3162)>
Face 8647
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7995, 0.3152)>
Face 8648
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7951, 0.3040)>
  UV <Vector (0.7918, 0.3040)>
Face 8649
UV Count: 3
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.8024, 0.2901)>
Face 8650
UV Count: 3
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.8093, 0.2894)>
Face 8651
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8148, 0.2949)>
Face 8652
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8189, 0.2956)>
Face 8653
UV Count: 3
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8270, 0.3019)>
Face 8654
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8311, 0.3057)>
Face 8655
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8297, 0.3141)>
  UV <Vector (0.8177, 0.3216)>
Face 8656
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8297, 0.3141)>
Face 8657
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8297, 0.3141)>
Face 8658
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7957, 0.2998)>
  UV <Vector (0.8037, 0.2952)>
Face 8659
UV Count: 3
  UV <Vector (0.8048, 0.3077)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.7998, 0.3073)>
Face 8660
UV Count: 3
  UV <Vector (0.7995, 0.3037)>
  UV <Vector (0.7996, 0.3054)>
  UV <Vector (0.7951, 0.3040)>
Face 8661
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.8002, 0.3106)>
Face 8662
UV Count: 3
  UV <Vector (0.8095, 0.3125)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8044, 0.3162)>
Face 8663
UV Count: 3
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8092, 0.3173)>
  UV <Vector (0.8095, 0.3125)>
Face 8664
UV Count: 3
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8169, 0.3177)>
  UV <Vector (0.8165, 0.3125)>
Face 8665
UV Count: 3
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8259, 0.3132)>
  UV <Vector (0.8224, 0.3095)>
Face 8666
UV Count: 3
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8175, 0.2983)>
  UV <Vector (0.8147, 0.3036)>
Face 8667
UV Count: 3
  UV <Vector (0.8270, 0.3019)>
  UV <Vector (0.8280, 0.3052)>
  UV <Vector (0.8251, 0.3049)>
Face 8668
UV Count: 3
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8230, 0.3011)>
Face 8669
UV Count: 3
  UV <Vector (0.8148, 0.2949)>
  UV <Vector (0.8189, 0.2956)>
  UV <Vector (0.8175, 0.2983)>
Face 8670
UV Count: 3
  UV <Vector (0.8070, 0.2990)>
  UV <Vector (0.8037, 0.2952)>
  UV <Vector (0.8101, 0.2943)>
Face 8671
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8254, 0.2468)>
Face 8672
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8200, 0.2595)>
Face 8673
UV Count: 3
  UV <Vector (0.8198, 0.2497)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8097, 0.2534)>
Face 8674
UV Count: 3
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8097, 0.2534)>
  UV <Vector (0.8108, 0.2543)>
Face 8675
UV Count: 3
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8164, 0.2628)>
Face 8676
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8041, 0.2594)>
  UV <Vector (0.8055, 0.2600)>
Face 8677
UV Count: 3
  UV <Vector (0.8083, 0.2738)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8109, 0.2764)>
Face 8678
UV Count: 3
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8139, 0.2819)>
Face 8679
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8186, 0.2653)>
Face 8680
UV Count: 3
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8139, 0.2819)>
  UV <Vector (0.8098, 0.2782)>
Face 8681
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8098, 0.2782)>
  UV <Vector (0.8139, 0.2819)>
Face 8682
UV Count: 3
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8280, 0.2680)>
Face 8683
UV Count: 3
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8184, 0.2824)>
Face 8684
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8169, 0.2850)>
  UV <Vector (0.8212, 0.2867)>
Face 8685
UV Count: 3
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8315, 0.2732)>
  UV <Vector (0.8251, 0.2798)>
Face 8686
UV Count: 3
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8253, 0.2726)>
  UV <Vector (0.8202, 0.2791)>
Face 8687
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8209, 0.2712)>
  UV <Vector (0.8171, 0.2771)>
Face 8688
UV Count: 3
  UV <Vector (0.8152, 0.2696)>
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8111, 0.2710)>
Face 8689
UV Count: 3
  UV <Vector (0.8107, 0.2623)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8094, 0.2672)>
Face 8690
UV Count: 3
  UV <Vector (0.8072, 0.2607)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8147, 0.2575)>
Face 8691
UV Count: 3
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8147, 0.2575)>
  UV <Vector (0.8121, 0.2553)>
Face 8692
UV Count: 3
  UV <Vector (0.8321, 0.2498)>
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8268, 0.2487)>
Face 8693
UV Count: 3
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7981, 0.2837)>
  UV <Vector (0.8024, 0.2901)>
Face 8694
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7940, 0.2721)>
  UV <Vector (0.7951, 0.2751)>
Face 8695
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7940, 0.2721)>
Face 8696
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8338, 0.2764)>
  UV <Vector (0.8373, 0.2759)>
Face 8697
UV Count: 3
  UV <Vector (0.8344, 0.2801)>
  UV <Vector (0.8373, 0.2799)>
  UV <Vector (0.8373, 0.2834)>
Face 8698
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8324, 0.2812)>
Face 8699
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8324, 0.2812)>
Face 8700
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8251, 0.2798)>
Face 8701
UV Count: 3
  UV <Vector (0.8373, 0.2738)>
  UV <Vector (0.8373, 0.2759)>
  UV <Vector (0.8338, 0.2764)>
Face 8702
UV Count: 3
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8315, 0.2732)>
Face 8703
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8373, 0.2925)>
Face 8704
UV Count: 3
  UV <Vector (0.8207, 0.2905)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8270, 0.2886)>
Face 8705
UV Count: 3
  UV <Vector (0.8300, 0.2806)>
  UV <Vector (0.8292, 0.2777)>
  UV <Vector (0.8338, 0.2764)>
Face 8706
UV Count: 3
  UV <Vector (0.8373, 0.2887)>
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8338, 0.2868)>
Face 8707
UV Count: 3
  UV <Vector (0.8340, 0.2892)>
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8312, 0.2864)>
Face 8708
UV Count: 3
  UV <Vector (0.8310, 0.2888)>
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8277, 0.2858)>
Face 8709
UV Count: 3
  UV <Vector (0.8270, 0.2886)>
  UV <Vector (0.8212, 0.2867)>
  UV <Vector (0.8226, 0.2837)>
Face 8710
UV Count: 3
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8373, 0.2834)>
  UV <Vector (0.8373, 0.2865)>
Face 8711
UV Count: 3
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8343, 0.2838)>
  UV <Vector (0.8338, 0.2868)>
Face 8712
UV Count: 3
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8321, 0.2834)>
  UV <Vector (0.8312, 0.2864)>
Face 8713
UV Count: 3
  UV <Vector (0.8251, 0.2798)>
  UV <Vector (0.8293, 0.2826)>
  UV <Vector (0.8277, 0.2858)>
Face 8714
UV Count: 3
  UV <Vector (0.8226, 0.2837)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8202, 0.2791)>
Face 8715
UV Count: 3
  UV <Vector (0.8202, 0.2791)>
  UV <Vector (0.8184, 0.2824)>
  UV <Vector (0.8153, 0.2797)>
Face 8716
UV Count: 3
  UV <Vector (0.8171, 0.2771)>
  UV <Vector (0.8153, 0.2797)>
  UV <Vector (0.8109, 0.2764)>
Face 8717
UV Count: 3
  UV <Vector (0.8123, 0.2742)>
  UV <Vector (0.8109, 0.2764)>
  UV <Vector (0.8096, 0.2725)>
Face 8718
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8072, 0.2607)>
Face 8719
UV Count: 3
  UV <Vector (0.8055, 0.2600)>
  UV <Vector (0.8108, 0.2543)>
  UV <Vector (0.8121, 0.2553)>
Face 8720
UV Count: 3
  UV <Vector (0.8202, 0.2506)>
  UV <Vector (0.8121, 0.2553)>
  UV <Vector (0.8108, 0.2543)>
Face 8721
UV Count: 3
  UV <Vector (0.8297, 0.2462)>
  UV <Vector (0.8305, 0.2473)>
  UV <Vector (0.8268, 0.2487)>
Face 8722
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8121, 0.2849)>
  UV <Vector (0.8093, 0.2894)>
Face 8723
UV Count: 3
  UV <Vector (0.8073, 0.2803)>
  UV <Vector (0.8024, 0.2901)>
  UV <Vector (0.7981, 0.2837)>
Face 8724
UV Count: 3
  UV <Vector (0.7918, 0.3040)>
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7704, 0.3025)>
Face 8725
UV Count: 3
  UV <Vector (0.7925, 0.2971)>
  UV <Vector (0.7704, 0.3025)>
  UV <Vector (0.7693, 0.2960)>
Face 8726
UV Count: 3
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7676, 0.2785)>
Face 8727
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7853, 0.2768)>
  UV <Vector (0.7681, 0.2751)>
Face 8728
UV Count: 3
  UV <Vector (0.7826, 0.2672)>
  UV <Vector (0.7716, 0.2643)>
  UV <Vector (0.7801, 0.2553)>
Face 8729
UV Count: 3
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7577, 0.2859)>
Face 8730
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7891, 0.2888)>
  UV <Vector (0.7676, 0.2885)>
Face 8731
UV Count: 3
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7963, 0.2785)>
  UV <Vector (0.7981, 0.2837)>
Face 8732
UV Count: 3
  UV <Vector (0.7906, 0.2628)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.8029, 0.2698)>
Face 8733
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8175, 0.2640)>
Face 8734
UV Count: 3
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8131, 0.2658)>
  UV <Vector (0.8136, 0.2668)>
Face 8735
UV Count: 3
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8094, 0.2672)>
  UV <Vector (0.8102, 0.2690)>
Face 8736
UV Count: 3
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8077, 0.2679)>
  UV <Vector (0.8086, 0.2701)>
Face 8737
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8062, 0.2685)>
  UV <Vector (0.8073, 0.2710)>
Face 8738
UV Count: 3
  UV <Vector (0.7676, 0.2885)>
  UV <Vector (0.7693, 0.2960)>
  UV <Vector (0.7607, 0.2957)>
Face 8739
UV Count: 3
  UV <Vector (0.8029, 0.2698)>
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.7951, 0.2751)>
Face 8740
UV Count: 3
  UV <Vector (0.7913, 0.2489)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.7906, 0.2628)>
Face 8741
UV Count: 3
  UV <Vector (0.8069, 0.2521)>
  UV <Vector (0.7995, 0.2595)>
  UV <Vector (0.7913, 0.2489)>
Face 8742
UV Count: 3
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8069, 0.2521)>
Face 8743
UV Count: 3
  UV <Vector (0.8238, 0.2383)>
  UV <Vector (0.8274, 0.2427)>
  UV <Vector (0.8237, 0.2446)>
Face 8744
UV Count: 3
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8093, 0.2894)>
  UV <Vector (0.8148, 0.2909)>
Face 8745
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8101, 0.2943)>
  UV <Vector (0.8148, 0.2949)>
Face 8746
UV Count: 3
  UV <Vector (0.8116, 0.2978)>
  UV <Vector (0.8148, 0.2981)>
  UV <Vector (0.8133, 0.3039)>
Face 8747
UV Count: 3
  UV <Vector (0.8157, 0.2887)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8093, 0.2894)>
Face 8748
UV Count: 3
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8148, 0.2909)>
  UV <Vector (0.8157, 0.2887)>
Face 8749
UV Count: 3
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8196, 0.2924)>
  UV <Vector (0.8207, 0.2905)>
Face 8750
UV Count: 3
  UV <Vector (0.8344, 0.2928)>
  UV <Vector (0.8373, 0.2925)>
  UV <Vector (0.8373, 0.2991)>
Face 8751
UV Count: 3
  UV <Vector (0.8373, 0.3066)>
  UV <Vector (0.8311, 0.3057)>
  UV <Vector (0.8345, 0.2992)>
Face 8752
UV Count: 3
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8274, 0.2967)>
  UV <Vector (0.8302, 0.3003)>
Face 8753
UV Count: 3
  UV <Vector (0.8230, 0.3011)>
  UV <Vector (0.8257, 0.2993)>
  UV <Vector (0.8270, 0.3019)>
Face 8754
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8230, 0.3011)>
Face 8755
UV Count: 3
  UV <Vector (0.8313, 0.2928)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8274, 0.2967)>
Face 8756
UV Count: 3
  UV <Vector (0.8345, 0.2992)>
  UV <Vector (0.8302, 0.3003)>
  UV <Vector (0.8313, 0.2928)>
Face 8757
UV Count: 3
  UV <Vector (0.8295, 0.3215)>
  UV <Vector (0.8373, 0.3165)>
  UV <Vector (0.8373, 0.3359)>
Face 8758
UV Count: 3
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8298, 0.3359)>
Face 8759
UV Count: 3
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8373, 0.3505)>
  UV <Vector (0.8373, 0.3672)>
Face 8760
UV Count: 3
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8373, 0.3672)>
  UV <Vector (0.8373, 0.3767)>
Face 8761
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.7996, 0.4114)>
Face 8762
UV Count: 3
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7996, 0.4114)>
  UV <Vector (0.7829, 0.4213)>
Face 8763
UV Count: 3
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7829, 0.4213)>
Face 8764
UV Count: 3
  UV <Vector (0.7709, 0.4343)>
  UV <Vector (0.7582, 0.4422)>
  UV <Vector (0.7563, 0.4333)>
Face 8765
UV Count: 3
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7582, 0.4422)>
Face 8766
UV Count: 3
  UV <Vector (0.7269, 0.4442)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7432, 0.4374)>
Face 8767
UV Count: 3
  UV <Vector (0.7161, 0.4402)>
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7275, 0.4369)>
Face 8768
UV Count: 3
  UV <Vector (0.7087, 0.4354)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7183, 0.4334)>
Face 8769
UV Count: 3
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7087, 0.4354)>
Face 8770
UV Count: 3
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.7074, 0.4238)>
  UV <Vector (0.7023, 0.4289)>
Face 8771
UV Count: 3
  UV <Vector (0.6993, 0.4094)>
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.6960, 0.4198)>
Face 8772
UV Count: 3
  UV <Vector (0.6929, 0.4109)>
  UV <Vector (0.6906, 0.3932)>
  UV <Vector (0.6981, 0.3921)>
Face 8773
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.6906, 0.3932)>
Face 8774
UV Count: 3
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6883, 0.3683)>
Face 8775
UV Count: 3
  UV <Vector (0.6749, 0.3462)>
  UV <Vector (0.6820, 0.3454)>
  UV <Vector (0.6831, 0.3514)>
Face 8776
UV Count: 3
  UV <Vector (0.6746, 0.3204)>
  UV <Vector (0.6810, 0.3204)>
  UV <Vector (0.6820, 0.3454)>
Face 8777
UV Count: 3
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6810, 0.3204)>
Face 8778
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6811, 0.2933)>
  UV <Vector (0.6888, 0.2697)>
Face 8779
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.6888, 0.2697)>
  UV <Vector (0.6899, 0.2635)>
Face 8780
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8295, 0.3215)>
Face 8781
UV Count: 3
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8298, 0.3359)>
  UV <Vector (0.8293, 0.3523)>
Face 8782
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8293, 0.3523)>
  UV <Vector (0.8297, 0.3663)>
Face 8783
UV Count: 3
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8297, 0.3663)>
  UV <Vector (0.8273, 0.3744)>
Face 8784
UV Count: 3
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.7938, 0.4054)>
  UV <Vector (0.7849, 0.3959)>
Face 8785
UV Count: 3
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7849, 0.3959)>
Face 8786
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7772, 0.4146)>
  UV <Vector (0.7651, 0.4277)>
Face 8787
UV Count: 3
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7651, 0.4277)>
  UV <Vector (0.7563, 0.4333)>
Face 8788
UV Count: 3
  UV <Vector (0.7491, 0.4243)>
  UV <Vector (0.7563, 0.4333)>
  UV <Vector (0.7432, 0.4374)>
Face 8789
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7432, 0.4374)>
  UV <Vector (0.7275, 0.4369)>
Face 8790
UV Count: 3
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7275, 0.4369)>
  UV <Vector (0.7183, 0.4334)>
Face 8791
UV Count: 3
  UV <Vector (0.7183, 0.4334)>
  UV <Vector (0.7131, 0.4294)>
  UV <Vector (0.7181, 0.4228)>
Face 8792
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7181, 0.4228)>
  UV <Vector (0.7131, 0.4294)>
Face 8793
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7074, 0.4238)>
Face 8794
UV Count: 3
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7020, 0.4161)>
  UV <Vector (0.6993, 0.4094)>
Face 8795
UV Count: 3
  UV <Vector (0.6981, 0.3921)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.7065, 0.4060)>
Face 8796
UV Count: 3
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.6981, 0.3921)>
Face 8797
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6883, 0.3683)>
Face 8798
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6831, 0.3514)>
Face 8799
UV Count: 3
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6820, 0.3454)>
Face 8800
UV Count: 3
  UV <Vector (0.6869, 0.2928)>
  UV <Vector (0.6944, 0.2937)>
  UV <Vector (0.6882, 0.3205)>
Face 8801
UV Count: 3
  UV <Vector (0.6934, 0.2706)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.6944, 0.2937)>
Face 8802
UV Count: 3
  UV <Vector (0.6945, 0.2638)>
  UV <Vector (0.7077, 0.2630)>
  UV <Vector (0.7031, 0.2714)>
Face 8803
UV Count: 3
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8177, 0.3216)>
  UV <Vector (0.8179, 0.3352)>
Face 8804
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8179, 0.3352)>
  UV <Vector (0.8146, 0.3524)>
Face 8805
UV Count: 3
  UV <Vector (0.8146, 0.3524)>
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8011, 0.3575)>
Face 8806
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.8136, 0.3629)>
  UV <Vector (0.8111, 0.3687)>
Face 8807
UV Count: 3
  UV <Vector (0.8063, 0.3778)>
  UV <Vector (0.7849, 0.3959)>
  UV <Vector (0.7763, 0.3838)>
Face 8808
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7763, 0.3838)>
Face 8809
UV Count: 3
  UV <Vector (0.7666, 0.4065)>
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7463, 0.4106)>
Face 8810
UV Count: 3
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7558, 0.4207)>
  UV <Vector (0.7491, 0.4243)>
Face 8811
UV Count: 3
  UV <Vector (0.7379, 0.4161)>
  UV <Vector (0.7438, 0.4125)>
  UV <Vector (0.7491, 0.4243)>
Face 8812
UV Count: 3
  UV <Vector (0.7398, 0.4273)>
  UV <Vector (0.7277, 0.4283)>
  UV <Vector (0.7284, 0.4173)>
Face 8813
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7277, 0.4283)>
Face 8814
UV Count: 3
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7225, 0.4261)>
Face 8815
UV Count: 3
  UV <Vector (0.7132, 0.4179)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7231, 0.4154)>
Face 8816
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7132, 0.4179)>
Face 8817
UV Count: 3
  UV <Vector (0.7161, 0.4057)>
  UV <Vector (0.7086, 0.4111)>
  UV <Vector (0.7065, 0.4060)>
Face 8818
UV Count: 3
  UV <Vector (0.7161, 0.3991)>
  UV <Vector (0.7065, 0.4060)>
  UV <Vector (0.7078, 0.3899)>
Face 8819
UV Count: 3
  UV <Vector (0.7078, 0.3899)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.7062, 0.3704)>
Face 8820
UV Count: 3
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7031, 0.3630)>
Face 8821
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6968, 0.3430)>
  UV <Vector (0.6981, 0.3482)>
Face 8822
UV Count: 3
  UV <Vector (0.6890, 0.3448)>
  UV <Vector (0.6882, 0.3205)>
  UV <Vector (0.6962, 0.3221)>
Face 8823
UV Count: 3
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.6882, 0.3205)>
Face 8824
UV Count: 3
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7023, 0.2967)>
Face 8825
UV Count: 3
  UV <Vector (0.9041, 0.6131)>
  UV <Vector (0.9077, 0.6150)>
  UV <Vector (0.9034, 0.6204)>
Face 8826
UV Count: 3
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9007, 0.6189)>
  UV <Vector (0.9034, 0.6204)>
Face 8827
UV Count: 3
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8981, 0.6251)>
  UV <Vector (0.9012, 0.6276)>
Face 8828
UV Count: 3
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8893, 0.6358)>
  UV <Vector (0.8913, 0.6378)>
Face 8829
UV Count: 3
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8790, 0.6441)>
  UV <Vector (0.8808, 0.6460)>
Face 8830
UV Count: 3
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8742, 0.6491)>
  UV <Vector (0.8763, 0.6508)>
Face 8831
UV Count: 3
  UV <Vector (0.8654, 0.6637)>
  UV <Vector (0.8700, 0.6556)>
  UV <Vector (0.8719, 0.6569)>
Face 8832
UV Count: 3
  UV <Vector (0.0411, 0.0483)>
  UV <Vector (0.0357, 0.0498)>
  UV <Vector (0.0338, 0.0368)>
Face 8833
UV Count: 3
  UV <Vector (0.0496, 0.0872)>
  UV <Vector (0.0395, 0.0897)>
  UV <Vector (0.0357, 0.0498)>
Face 8834
UV Count: 3
  UV <Vector (0.0535, 0.1298)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0395, 0.0897)>
Face 8835
UV Count: 3
  UV <Vector (0.0573, 0.1714)>
  UV <Vector (0.0478, 0.1307)>
  UV <Vector (0.0535, 0.1298)>
Face 8836
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0675, 0.2130)>
  UV <Vector (0.0573, 0.1714)>
Face 8837
UV Count: 3
  UV <Vector (0.0766, 0.2110)>
  UV <Vector (0.0813, 0.2319)>
  UV <Vector (0.0728, 0.2328)>
Face 8838
UV Count: 3
  UV <Vector (0.0756, 0.2425)>
  UV <Vector (0.0728, 0.2328)>
  UV <Vector (0.0813, 0.2319)>
Face 8839
UV Count: 3
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0756, 0.2425)>
Face 8840
UV Count: 3
  UV <Vector (0.0785, 0.2525)>
  UV <Vector (0.0863, 0.2509)>
  UV <Vector (0.0894, 0.2631)>
Face 8841
UV Count: 3
  UV <Vector (0.0842, 0.2775)>
  UV <Vector (0.0815, 0.2643)>
  UV <Vector (0.0894, 0.2631)>
Face 8842
UV Count: 3
  UV <Vector (0.0944, 0.2906)>
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0842, 0.2775)>
Face 8843
UV Count: 3
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0866, 0.2920)>
  UV <Vector (0.0944, 0.2906)>
Face 8844
UV Count: 3
  UV <Vector (0.0925, 0.3319)>
  UV <Vector (0.0898, 0.3107)>
  UV <Vector (0.0975, 0.3097)>
Face 8845
UV Count: 3
  UV <Vector (0.1011, 0.3305)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.0974, 0.3693)>
Face 8846
UV Count: 3
  UV <Vector (0.0974, 0.3693)>
  UV <Vector (0.1066, 0.3684)>
  UV <Vector (0.1108, 0.4055)>
Face 8847
UV Count: 3
  UV <Vector (0.1012, 0.4069)>
  UV <Vector (0.1108, 0.4055)>
  UV <Vector (0.1139, 0.4332)>
Face 8848
UV Count: 3
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1033, 0.4344)>
  UV <Vector (0.1139, 0.4332)>
Face 8849
UV Count: 3
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1056, 0.4521)>
  UV <Vector (0.1175, 0.4521)>
Face 8850
UV Count: 3
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1086, 0.4675)>
  UV <Vector (0.1201, 0.4676)>
Face 8851
UV Count: 3
  UV <Vector (0.1105, 0.4904)>
  UV <Vector (0.1097, 0.4777)>
  UV <Vector (0.1214, 0.4782)>
Face 8852
UV Count: 3
  UV <Vector (0.1232, 0.5129)>
  UV <Vector (0.1128, 0.5155)>
  UV <Vector (0.1105, 0.4904)>
Face 8853
UV Count: 3
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.7142, 0.7143)>
  UV <Vector (0.7115, 0.7246)>
Face 8854
UV Count: 3
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6916, 0.7115)>
  UV <Vector (0.6915, 0.7235)>
Face 8855
UV Count: 3
  UV <Vector (0.6248, 0.7075)>
  UV <Vector (0.6618, 0.7115)>
  UV <Vector (0.6590, 0.7212)>
Face 8856
UV Count: 3
  UV <Vector (0.5869, 0.7181)>
  UV <Vector (0.5859, 0.7070)>
  UV <Vector (0.6248, 0.7075)>
Face 8857
UV Count: 3
  UV <Vector (0.5515, 0.7188)>
  UV <Vector (0.5499, 0.7097)>
  UV <Vector (0.5859, 0.7070)>
Face 8858
UV Count: 3
  UV <Vector (0.5179, 0.7199)>
  UV <Vector (0.5159, 0.7095)>
  UV <Vector (0.5499, 0.7097)>
Face 8859
UV Count: 3
  UV <Vector (0.4897, 0.7199)>
  UV <Vector (0.4894, 0.7078)>
  UV <Vector (0.5159, 0.7095)>
Face 8860
UV Count: 3
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4894, 0.7078)>
Face 8861
UV Count: 3
  UV <Vector (0.4698, 0.7081)>
  UV <Vector (0.4693, 0.7204)>
  UV <Vector (0.4526, 0.7193)>
Face 8862
UV Count: 3
  UV <Vector (0.4535, 0.7077)>
  UV <Vector (0.4526, 0.7193)>
  UV <Vector (0.4363, 0.7183)>
Face 8863
UV Count: 3
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4384, 0.7055)>
  UV <Vector (0.4363, 0.7183)>
Face 8864
UV Count: 3
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.4207, 0.7049)>
  UV <Vector (0.4173, 0.7177)>
Face 8865
UV Count: 3
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.4025, 0.7046)>
  UV <Vector (0.3979, 0.7156)>
Face 8866
UV Count: 3
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3691, 0.7015)>
Face 8867
UV Count: 3
  UV <Vector (0.3679, 0.6905)>
  UV <Vector (0.3703, 0.6919)>
  UV <Vector (0.3642, 0.6963)>
Face 8868
UV Count: 3
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7031, 0.2714)>
  UV <Vector (0.7077, 0.2630)>
Face 8869
UV Count: 3
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7612, 0.3292)>
Face 8870
UV Count: 3
  UV <Vector (0.7573, 0.3256)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7474, 0.3325)>
Face 8871
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7399, 0.3267)>
Face 8872
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7398, 0.3185)>
Face 8873
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7362, 0.3077)>
Face 8874
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7387, 0.2996)>
Face 8875
UV Count: 3
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7455, 0.2882)>
Face 8876
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7492, 0.2948)>
Face 8877
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7450, 0.3003)>
Face 8878
UV Count: 3
  UV <Vector (0.7467, 0.3012)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7429, 0.3069)>
Face 8879
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7419, 0.3112)>
Face 8880
UV Count: 3
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7427, 0.3194)>
Face 8881
UV Count: 3
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7501, 0.3237)>
  UV <Vector (0.7489, 0.3254)>
Face 8882
UV Count: 3
  UV <Vector (0.7546, 0.3237)>
  UV <Vector (0.7557, 0.3254)>
  UV <Vector (0.7489, 0.3254)>
Face 8883
UV Count: 3
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7557, 0.3254)>
Face 8884
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7591, 0.3208)>
Face 8885
UV Count: 3
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7547, 0.2908)>
  UV <Vector (0.7607, 0.2957)>
Face 8886
UV Count: 3
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7577, 0.2859)>
  UV <Vector (0.7607, 0.2957)>
Face 8887
UV Count: 3
  UV <Vector (0.7492, 0.2948)>
  UV <Vector (0.7450, 0.3003)>
  UV <Vector (0.7463, 0.2926)>
Face 8888
UV Count: 3
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7463, 0.2926)>
  UV <Vector (0.7450, 0.3003)>
Face 8889
UV Count: 3
  UV <Vector (0.7385, 0.3131)>
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7419, 0.3112)>
Face 8890
UV Count: 3
  UV <Vector (0.7418, 0.3148)>
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7398, 0.3185)>
Face 8891
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7451, 0.3225)>
Face 8892
UV Count: 3
  UV <Vector (0.7485, 0.3269)>
  UV <Vector (0.7489, 0.3254)>
  UV <Vector (0.7557, 0.3254)>
Face 8893
UV Count: 3
  UV <Vector (0.7591, 0.3208)>
  UV <Vector (0.7639, 0.3165)>
  UV <Vector (0.7573, 0.3256)>
Face 8894
UV Count: 3
  UV <Vector (0.7423, 0.3229)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7377, 0.3215)>
Face 8895
UV Count: 3
  UV <Vector (0.7427, 0.3194)>
  UV <Vector (0.7451, 0.3225)>
  UV <Vector (0.7423, 0.3229)>
Face 8896
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7464, 0.3212)>
  UV <Vector (0.7451, 0.3225)>
Face 8897
UV Count: 3
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7419, 0.3112)>
  UV <Vector (0.7429, 0.3069)>
Face 8898
UV Count: 3
  UV <Vector (0.7393, 0.3077)>
  UV <Vector (0.7409, 0.3021)>
  UV <Vector (0.7429, 0.3069)>
Face 8899
UV Count: 3
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7409, 0.3021)>
Face 8900
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7616, 0.3151)>
Face 8901
UV Count: 3
  UV <Vector (0.7704, 0.3107)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7639, 0.3165)>
Face 8902
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7700, 0.3196)>
  UV <Vector (0.7704, 0.3107)>
Face 8903
UV Count: 3
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7918, 0.3040)>
Face 8904
UV Count: 3
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7945, 0.3088)>
  UV <Vector (0.7951, 0.3040)>
Face 8905
UV Count: 3
  UV <Vector (0.8052, 0.3068)>
  UV <Vector (0.7998, 0.3073)>
  UV <Vector (0.7996, 0.3054)>
Face 8906
UV Count: 3
  UV <Vector (0.7616, 0.3151)>
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7637, 0.3096)>
Face 8907
UV Count: 3
  UV <Vector (0.7614, 0.3096)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7632, 0.3033)>
Face 8908
UV Count: 3
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7578, 0.3203)>
  UV <Vector (0.7562, 0.3171)>
Face 8909
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7562, 0.3171)>
  UV <Vector (0.7578, 0.3203)>
Face 8910
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7546, 0.3237)>
Face 8911
UV Count: 3
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7501, 0.3237)>
Face 8912
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7474, 0.3165)>
  UV <Vector (0.7485, 0.3184)>
Face 8913
UV Count: 3
  UV <Vector (0.7450, 0.3183)>
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7451, 0.3142)>
Face 8914
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7439, 0.3146)>
  UV <Vector (0.7442, 0.3112)>
Face 8915
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7442, 0.3112)>
  UV <Vector (0.7448, 0.3072)>
Face 8916
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7448, 0.3072)>
  UV <Vector (0.7467, 0.3012)>
Face 8917
UV Count: 3
  UV <Vector (0.7500, 0.2964)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7478, 0.3021)>
Face 8918
UV Count: 3
  UV <Vector (0.7600, 0.3098)>
  UV <Vector (0.7601, 0.3154)>
  UV <Vector (0.7583, 0.3141)>
Face 8919
UV Count: 3
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7600, 0.3098)>
Face 8920
UV Count: 3
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7552, 0.2936)>
  UV <Vector (0.7551, 0.2989)>
Face 8921
UV Count: 3
  UV <Vector (0.7459, 0.3071)>
  UV <Vector (0.7478, 0.3021)>
  UV <Vector (0.7498, 0.3041)>
Face 8922
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7459, 0.3071)>
Face 8923
UV Count: 3
  UV <Vector (0.7458, 0.3108)>
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7486, 0.3129)>
Face 8924
UV Count: 3
  UV <Vector (0.7451, 0.3142)>
  UV <Vector (0.7486, 0.3129)>
  UV <Vector (0.7489, 0.3148)>
Face 8925
UV Count: 3
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7474, 0.3165)>
Face 8926
UV Count: 3
  UV <Vector (0.7517, 0.3198)>
  UV <Vector (0.7485, 0.3184)>
  UV <Vector (0.7501, 0.3164)>
Face 8927
UV Count: 3
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7517, 0.3198)>
Face 8928
UV Count: 3
  UV <Vector (0.7544, 0.3193)>
  UV <Vector (0.7532, 0.3166)>
  UV <Vector (0.7545, 0.3158)>
Face 8929
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7583, 0.3141)>
  UV <Vector (0.7562, 0.3171)>
Face 8930
UV Count: 3
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7583, 0.3104)>
Face 8931
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7570, 0.3035)>
  UV <Vector (0.7583, 0.3104)>
Face 8932
UV Count: 3
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7551, 0.2989)>
Face 8933
UV Count: 3
  UV <Vector (0.7562, 0.3010)>
  UV <Vector (0.7592, 0.3017)>
  UV <Vector (0.7570, 0.3035)>
Face 8934
UV Count: 3
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7498, 0.3041)>
  UV <Vector (0.7551, 0.2989)>
Face 8935
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7498, 0.3041)>
Face 8936
UV Count: 3
  UV <Vector (0.7486, 0.3077)>
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7508, 0.3094)>
Face 8937
UV Count: 3
  UV <Vector (0.7485, 0.3102)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7516, 0.3107)>
Face 8938
UV Count: 3
  UV <Vector (0.7525, 0.3118)>
  UV <Vector (0.7489, 0.3148)>
  UV <Vector (0.7486, 0.3129)>
Face 8939
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7489, 0.3148)>
Face 8940
UV Count: 3
  UV <Vector (0.7517, 0.3169)>
  UV <Vector (0.7501, 0.3164)>
  UV <Vector (0.7530, 0.3122)>
Face 8941
UV Count: 3
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7567, 0.3135)>
Face 8942
UV Count: 3
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7567, 0.3135)>
  UV <Vector (0.7542, 0.3114)>
Face 8943
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7568, 0.3107)>
  UV <Vector (0.7546, 0.3096)>
Face 8944
UV Count: 3
  UV <Vector (0.7559, 0.3045)>
  UV <Vector (0.7544, 0.3053)>
  UV <Vector (0.7526, 0.3047)>
Face 8945
UV Count: 3
  UV <Vector (0.7511, 0.3071)>
  UV <Vector (0.7526, 0.3047)>
  UV <Vector (0.7544, 0.3053)>
Face 8946
UV Count: 3
  UV <Vector (0.7542, 0.3114)>
  UV <Vector (0.7530, 0.3122)>
  UV <Vector (0.7525, 0.3118)>
Face 8947
UV Count: 3
  UV <Vector (0.7516, 0.3107)>
  UV <Vector (0.7508, 0.3094)>
  UV <Vector (0.7546, 0.3096)>
Face 8948
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8082, 0.3213)>
  UV <Vector (0.8062, 0.3325)>
Face 8949
UV Count: 3
  UV <Vector (0.8062, 0.3325)>
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.7958, 0.3405)>
Face 8950
UV Count: 3
  UV <Vector (0.8013, 0.3474)>
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7928, 0.3488)>
Face 8951
UV Count: 3
  UV <Vector (0.8011, 0.3575)>
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7907, 0.3516)>
Face 8952
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7693, 0.3683)>
Face 8953
UV Count: 3
  UV <Vector (0.7763, 0.3838)>
  UV <Vector (0.7517, 0.3974)>
  UV <Vector (0.7463, 0.3797)>
Face 8954
UV Count: 3
  UV <Vector (0.8049, 0.3115)>
  UV <Vector (0.8002, 0.3106)>
  UV <Vector (0.8048, 0.3077)>
Face 8955
UV Count: 3
  UV <Vector (0.8044, 0.3162)>
  UV <Vector (0.7995, 0.3152)>
  UV <Vector (0.8002, 0.3106)>
Face 8956
UV Count: 3
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.7995, 0.3152)>
Face 8957
UV Count: 3
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.8028, 0.3205)>
  UV <Vector (0.8000, 0.3300)>
Face 8958
UV Count: 3
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.7938, 0.3274)>
  UV <Vector (0.8000, 0.3300)>
Face 8959
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7902, 0.3337)>
  UV <Vector (0.7958, 0.3405)>
Face 8960
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7928, 0.3488)>
Face 8961
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7872, 0.3560)>
Face 8962
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7693, 0.3683)>
Face 8963
UV Count: 3
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7463, 0.3797)>
Face 8964
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7215, 0.3869)>
Face 8965
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7517, 0.3974)>
Face 8966
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7463, 0.4106)>
  UV <Vector (0.7438, 0.4125)>
Face 8967
UV Count: 3
  UV <Vector (0.7284, 0.4173)>
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7339, 0.3993)>
Face 8968
UV Count: 3
  UV <Vector (0.7263, 0.4169)>
  UV <Vector (0.7231, 0.4154)>
  UV <Vector (0.7205, 0.4115)>
Face 8969
UV Count: 3
  UV <Vector (0.7339, 0.3993)>
  UV <Vector (0.7205, 0.4115)>
  UV <Vector (0.7161, 0.4057)>
Face 8970
UV Count: 3
  UV <Vector (0.7215, 0.3869)>
  UV <Vector (0.7328, 0.3893)>
  UV <Vector (0.7339, 0.3993)>
Face 8971
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7463, 0.3797)>
Face 8972
UV Count: 3
  UV <Vector (0.7326, 0.3792)>
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7206, 0.3599)>
Face 8973
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7151, 0.3551)>
Face 8974
UV Count: 3
  UV <Vector (0.6981, 0.3482)>
  UV <Vector (0.6968, 0.3430)>
  UV <Vector (0.7089, 0.3395)>
Face 8975
UV Count: 3
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7089, 0.3395)>
Face 8976
UV Count: 3
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.6962, 0.3221)>
  UV <Vector (0.7023, 0.2967)>
Face 8977
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7023, 0.2967)>
  UV <Vector (0.7134, 0.2729)>
Face 8978
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7134, 0.2729)>
  UV <Vector (0.7178, 0.2619)>
Face 8979
UV Count: 3
  UV <Vector (0.7910, 0.3116)>
  UV <Vector (0.7974, 0.3195)>
  UV <Vector (0.7938, 0.3274)>
Face 8980
UV Count: 3
  UV <Vector (0.7846, 0.3401)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7700, 0.3196)>
Face 8981
UV Count: 3
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7620, 0.3383)>
  UV <Vector (0.7612, 0.3292)>
Face 8982
UV Count: 3
  UV <Vector (0.7474, 0.3325)>
  UV <Vector (0.7612, 0.3292)>
  UV <Vector (0.7620, 0.3383)>
Face 8983
UV Count: 3
  UV <Vector (0.7368, 0.3404)>
  UV <Vector (0.7399, 0.3267)>
  UV <Vector (0.7474, 0.3325)>
Face 8984
UV Count: 3
  UV <Vector (0.7305, 0.3370)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7399, 0.3267)>
Face 8985
UV Count: 3
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7198, 0.3405)>
Face 8986
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7089, 0.3395)>
  UV <Vector (0.7070, 0.3216)>
Face 8987
UV Count: 3
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7070, 0.3216)>
  UV <Vector (0.7111, 0.2986)>
Face 8988
UV Count: 3
  UV <Vector (0.7111, 0.2986)>
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7311, 0.2860)>
Face 8989
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7607, 0.2712)>
  UV <Vector (0.7597, 0.2751)>
Face 8990
UV Count: 3
  UV <Vector (0.7570, 0.2575)>
  UV <Vector (0.7666, 0.2603)>
  UV <Vector (0.7607, 0.2712)>
Face 8991
UV Count: 3
  UV <Vector (0.7689, 0.2457)>
  UV <Vector (0.7758, 0.2507)>
  UV <Vector (0.7666, 0.2603)>
Face 8992
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7875, 0.2438)>
  UV <Vector (0.7758, 0.2507)>
Face 8993
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7875, 0.2438)>
Face 8994
UV Count: 3
  UV <Vector (0.7989, 0.2399)>
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7925, 0.2296)>
Face 8995
UV Count: 3
  UV <Vector (0.8160, 0.2370)>
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7985, 0.2269)>
Face 8996
UV Count: 3
  UV <Vector (0.7835, 0.2148)>
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7754, 0.2093)>
Face 8997
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7542, 0.2290)>
Face 8998
UV Count: 3
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7312, 0.2473)>
  UV <Vector (0.7277, 0.2589)>
Face 8999
UV Count: 3
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7210, 0.2533)>
  UV <Vector (0.7178, 0.2619)>
Face 9000
UV Count: 3
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.7110, 0.2566)>
  UV <Vector (0.7077, 0.2630)>
Face 9001
UV Count: 3
  UV <Vector (0.6904, 0.2587)>
  UV <Vector (0.6950, 0.2586)>
  UV <Vector (0.6945, 0.2638)>
Face 9002
UV Count: 3
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7277, 0.2589)>
  UV <Vector (0.7312, 0.2473)>
Face 9003
UV Count: 3
  UV <Vector (0.7888, 0.2215)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7806, 0.2174)>
Face 9004
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7588, 0.2366)>
Face 9005
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7277, 0.2589)>
Face 9006
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7913, 0.5726)>
Face 9007
UV Count: 3
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7913, 0.5726)>
  UV <Vector (0.7885, 0.5737)>
Face 9008
UV Count: 3
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7878, 0.5653)>
  UV <Vector (0.7853, 0.5661)>
Face 9009
UV Count: 3
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7840, 0.5559)>
  UV <Vector (0.7818, 0.5564)>
Face 9010
UV Count: 3
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7827, 0.5476)>
  UV <Vector (0.7801, 0.5479)>
Face 9011
UV Count: 3
  UV <Vector (0.7784, 0.5309)>
  UV <Vector (0.7813, 0.5381)>
  UV <Vector (0.7781, 0.5380)>
Face 9012
UV Count: 3
  UV <Vector (0.7228, 0.8373)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7213, 0.8257)>
Face 9013
UV Count: 3
  UV <Vector (0.7213, 0.8257)>
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7237, 0.8172)>
Face 9014
UV Count: 3
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7266, 0.8179)>
  UV <Vector (0.7237, 0.8172)>
Face 9015
UV Count: 3
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7277, 0.8110)>
  UV <Vector (0.7243, 0.8104)>
Face 9016
UV Count: 3
  UV <Vector (0.7292, 0.8027)>
  UV <Vector (0.7285, 0.8070)>
  UV <Vector (0.7248, 0.8052)>
Face 9017
UV Count: 3
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7424, 0.8052)>
  UV <Vector (0.7292, 0.8027)>
Face 9018
UV Count: 3
  UV <Vector (0.8136, 0.5481)>
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8139, 0.5589)>
Face 9019
UV Count: 3
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8102, 0.5555)>
  UV <Vector (0.8139, 0.5589)>
Face 9020
UV Count: 3
  UV <Vector (0.8018, 0.5706)>
  UV <Vector (0.8066, 0.5631)>
  UV <Vector (0.8095, 0.5666)>
Face 9021
UV Count: 3
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.8018, 0.5706)>
Face 9022
UV Count: 3
  UV <Vector (0.7971, 0.5907)>
  UV <Vector (0.7951, 0.5804)>
  UV <Vector (0.7990, 0.5818)>
Face 9023
UV Count: 3
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.7990, 0.6021)>
  UV <Vector (0.8054, 0.6019)>
Face 9024
UV Count: 3
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8063, 0.6196)>
  UV <Vector (0.8117, 0.6193)>
Face 9025
UV Count: 3
  UV <Vector (0.8155, 0.6416)>
  UV <Vector (0.8099, 0.6284)>
  UV <Vector (0.8143, 0.6278)>
Face 9026
UV Count: 3
  UV <Vector (0.1313, 0.0583)>
  UV <Vector (0.1111, 0.0200)>
  UV <Vector (0.1141, 0.0188)>
Face 9027
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1487, 0.0972)>
Face 9028
UV Count: 3
  UV <Vector (0.1487, 0.0972)>
  UV <Vector (0.1515, 0.0959)>
  UV <Vector (0.1674, 0.1348)>
Face 9029
UV Count: 3
  UV <Vector (0.1646, 0.1361)>
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1816, 0.1739)>
Face 9030
UV Count: 3
  UV <Vector (0.1787, 0.1754)>
  UV <Vector (0.1816, 0.1739)>
  UV <Vector (0.1898, 0.1920)>
Face 9031
UV Count: 3
  UV <Vector (0.1891, 0.2043)>
  UV <Vector (0.1864, 0.1946)>
  UV <Vector (0.1898, 0.1920)>
Face 9032
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1938, 0.2116)>
  UV <Vector (0.1891, 0.2043)>
Face 9033
UV Count: 3
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2003, 0.2234)>
Face 9034
UV Count: 3
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2003, 0.2234)>
  UV <Vector (0.2041, 0.2225)>
Face 9035
UV Count: 3
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2046, 0.2387)>
  UV <Vector (0.2100, 0.2376)>
Face 9036
UV Count: 3
  UV <Vector (0.2206, 0.2696)>
  UV <Vector (0.2125, 0.2537)>
  UV <Vector (0.2175, 0.2520)>
Face 9037
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2206, 0.2696)>
Face 9038
UV Count: 3
  UV <Vector (0.2318, 0.2911)>
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2567, 0.3194)>
Face 9039
UV Count: 3
  UV <Vector (0.2520, 0.3226)>
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2755, 0.3473)>
Face 9040
UV Count: 3
  UV <Vector (0.2711, 0.3517)>
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2897, 0.3694)>
Face 9041
UV Count: 3
  UV <Vector (0.2858, 0.3749)>
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.3022, 0.3906)>
Face 9042
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.2984, 0.3972)>
Face 9043
UV Count: 3
  UV <Vector (0.3044, 0.4135)>
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3150, 0.4246)>
Face 9044
UV Count: 3
  UV <Vector (0.3089, 0.4282)>
  UV <Vector (0.3150, 0.4246)>
  UV <Vector (0.3194, 0.4401)>
Face 9045
UV Count: 3
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3141, 0.4421)>
  UV <Vector (0.3194, 0.4401)>
Face 9046
UV Count: 3
  UV <Vector (0.3172, 0.4724)>
  UV <Vector (0.3175, 0.4542)>
  UV <Vector (0.3222, 0.4533)>
Face 9047
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0461, 0.7166)>
Face 9048
UV Count: 3
  UV <Vector (0.0461, 0.7166)>
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0853, 0.7118)>
Face 9049
UV Count: 3
  UV <Vector (0.0858, 0.7177)>
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.1241, 0.7118)>
Face 9050
UV Count: 3
  UV <Vector (0.1246, 0.7179)>
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1615, 0.7113)>
Face 9051
UV Count: 3
  UV <Vector (0.1623, 0.7174)>
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1936, 0.7111)>
Face 9052
UV Count: 3
  UV <Vector (0.1953, 0.7172)>
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.2231, 0.7090)>
Face 9053
UV Count: 3
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2526, 0.7146)>
  UV <Vector (0.2261, 0.7152)>
Face 9054
UV Count: 3
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2745, 0.7138)>
  UV <Vector (0.2526, 0.7146)>
Face 9055
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.2745, 0.7138)>
Face 9056
UV Count: 3
  UV <Vector (0.2958, 0.7113)>
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.3104, 0.6996)>
Face 9057
UV Count: 3
  UV <Vector (0.3253, 0.7026)>
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3256, 0.6950)>
Face 9058
UV Count: 3
  UV <Vector (0.7552, 0.2181)>
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7641, 0.2189)>
Face 9059
UV Count: 3
  UV <Vector (0.7641, 0.2309)>
  UV <Vector (0.7584, 0.2240)>
  UV <Vector (0.7641, 0.2189)>
Face 9060
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7641, 0.2309)>
Face 9061
UV Count: 3
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7763, 0.2209)>
Face 9062
UV Count: 3
  UV <Vector (0.7703, 0.2261)>
  UV <Vector (0.7641, 0.2189)>
  UV <Vector (0.7698, 0.2140)>
Face 9063
UV Count: 3
  UV <Vector (0.7605, 0.2139)>
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7698, 0.2140)>
Face 9064
UV Count: 3
  UV <Vector (0.3217, 0.6950)>
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3224, 0.6886)>
Face 9065
UV Count: 3
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.3061, 0.6950)>
Face 9066
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2918, 0.7041)>
  UV <Vector (0.2714, 0.7067)>
Face 9067
UV Count: 3
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2714, 0.7067)>
  UV <Vector (0.2495, 0.7081)>
Face 9068
UV Count: 3
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2495, 0.7081)>
  UV <Vector (0.2231, 0.7090)>
Face 9069
UV Count: 3
  UV <Vector (0.1936, 0.7111)>
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.2209, 0.7038)>
Face 9070
UV Count: 3
  UV <Vector (0.1615, 0.7113)>
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1919, 0.7060)>
Face 9071
UV Count: 3
  UV <Vector (0.1241, 0.7118)>
  UV <Vector (0.1236, 0.7068)>
  UV <Vector (0.1604, 0.7065)>
Face 9072
UV Count: 3
  UV <Vector (0.0853, 0.7118)>
  UV <Vector (0.0852, 0.7066)>
  UV <Vector (0.1236, 0.7068)>
Face 9073
UV Count: 3
  UV <Vector (0.0460, 0.7105)>
  UV <Vector (0.0460, 0.7054)>
  UV <Vector (0.0852, 0.7066)>
Face 9074
UV Count: 3
  UV <Vector (0.0007, 0.7100)>
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0460, 0.7054)>
Face 9075
UV Count: 3
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3263, 0.4735)>
  UV <Vector (0.3231, 0.4727)>
Face 9076
UV Count: 3
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3262, 0.4532)>
  UV <Vector (0.3222, 0.4533)>
Face 9077
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3231, 0.4399)>
  UV <Vector (0.3194, 0.4401)>
Face 9078
UV Count: 3
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3195, 0.4226)>
Face 9079
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3106, 0.4087)>
  UV <Vector (0.3022, 0.3906)>
Face 9080
UV Count: 3
  UV <Vector (0.2897, 0.3694)>
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.3057, 0.3856)>
Face 9081
UV Count: 3
  UV <Vector (0.2755, 0.3473)>
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2932, 0.3651)>
Face 9082
UV Count: 3
  UV <Vector (0.2567, 0.3194)>
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2795, 0.3431)>
Face 9083
UV Count: 3
  UV <Vector (0.2363, 0.2882)>
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2622, 0.3155)>
Face 9084
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2363, 0.2882)>
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Face 9085
UV Count: 3
  UV <Vector (0.2254, 0.2675)>
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2218, 0.2503)>
Face 9086
UV Count: 3
  UV <Vector (0.2175, 0.2520)>
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2144, 0.2360)>
Face 9087
UV Count: 3
  UV <Vector (0.2100, 0.2376)>
  UV <Vector (0.2041, 0.2225)>
  UV <Vector (0.2074, 0.2219)>
Face 9088
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2041, 0.2225)>
Face 9089
UV Count: 3
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1973, 0.2102)>
  UV <Vector (0.1952, 0.2011)>
Face 9090
UV Count: 3
  UV <Vector (0.1952, 0.2011)>
  UV <Vector (0.1898, 0.1920)>
  UV <Vector (0.1931, 0.1912)>
Face 9091
UV Count: 3
  UV <Vector (0.1850, 0.1720)>
  UV <Vector (0.1931, 0.1912)>
  UV <Vector (0.1898, 0.1920)>
Face 9092
UV Count: 3
  UV <Vector (0.1674, 0.1348)>
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1850, 0.1720)>
Face 9093
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1674, 0.1348)>
Face 9094
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1515, 0.0959)>
Face 9095
UV Count: 3
  UV <Vector (0.1343, 0.0570)>
  UV <Vector (0.1141, 0.0188)>
  UV <Vector (0.1175, 0.0174)>
Face 9096
UV Count: 3
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8217, 0.6408)>
  UV <Vector (0.8183, 0.6409)>
Face 9097
UV Count: 3
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8194, 0.6274)>
  UV <Vector (0.8143, 0.6278)>
Face 9098
UV Count: 3
  UV <Vector (0.8132, 0.6011)>
  UV <Vector (0.8180, 0.6189)>
  UV <Vector (0.8117, 0.6193)>
Face 9099
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8021, 0.5913)>
Face 9100
UV Count: 3
  UV <Vector (0.8035, 0.5833)>
  UV <Vector (0.7990, 0.5818)>
  UV <Vector (0.8051, 0.5731)>
Face 9101
UV Count: 3
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8091, 0.5758)>
  UV <Vector (0.8051, 0.5731)>
Face 9102
UV Count: 3
  UV <Vector (0.8182, 0.5630)>
  UV <Vector (0.8131, 0.5706)>
  UV <Vector (0.8095, 0.5666)>
Face 9103
UV Count: 3
  UV <Vector (0.8188, 0.5497)>
  UV <Vector (0.8249, 0.5519)>
  UV <Vector (0.8182, 0.5630)>
Face 9104
UV Count: 3
  UV <Vector (0.7386, 0.7936)>
  UV <Vector (0.7407, 0.7999)>
  UV <Vector (0.7229, 0.7979)>
Face 9105
UV Count: 3
  UV <Vector (0.7229, 0.7979)>
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7204, 0.8031)>
Face 9106
UV Count: 3
  UV <Vector (0.7248, 0.8052)>
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7202, 0.8098)>
Face 9107
UV Count: 3
  UV <Vector (0.7243, 0.8104)>
  UV <Vector (0.7237, 0.8172)>
  UV <Vector (0.7204, 0.8165)>
Face 9108
UV Count: 3
  UV <Vector (0.7185, 0.8262)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7204, 0.8165)>
Face 9109
UV Count: 3
  UV <Vector (0.7198, 0.8373)>
  UV <Vector (0.7151, 0.8267)>
  UV <Vector (0.7185, 0.8262)>
Face 9110
UV Count: 3
  UV <Vector (0.7753, 0.5310)>
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7743, 0.5383)>
Face 9111
UV Count: 3
  UV <Vector (0.7781, 0.5380)>
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7771, 0.5481)>
Face 9112
UV Count: 3
  UV <Vector (0.7801, 0.5479)>
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7791, 0.5568)>
Face 9113
UV Count: 3
  UV <Vector (0.7818, 0.5564)>
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7822, 0.5669)>
Face 9114
UV Count: 3
  UV <Vector (0.7853, 0.5661)>
  UV <Vector (0.7885, 0.5737)>
  UV <Vector (0.7853, 0.5749)>
Face 9115
UV Count: 3
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7853, 0.5749)>
Face 9116
UV Count: 3
  UV <Vector (0.7883, 0.5834)>
  UV <Vector (0.7920, 0.5818)>
  UV <Vector (0.7922, 0.5877)>
Face 9117
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7923, 0.5941)>
Face 9118
UV Count: 3
  UV <Vector (0.7786, 0.5976)>
  UV <Vector (0.7866, 0.6091)>
  UV <Vector (0.7716, 0.6101)>
Face 9119
UV Count: 3
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1028, 0.0244)>
Face 9120
UV Count: 3
  UV <Vector (0.1222, 0.0628)>
  UV <Vector (0.1263, 0.0606)>
  UV <Vector (0.1437, 0.0997)>
Face 9121
UV Count: 3
  UV <Vector (0.1396, 0.1018)>
  UV <Vector (0.1437, 0.0997)>
  UV <Vector (0.1597, 0.1388)>
Face 9122
UV Count: 3
  UV <Vector (0.1556, 0.1410)>
  UV <Vector (0.1597, 0.1388)>
  UV <Vector (0.1736, 0.1781)>
Face 9123
UV Count: 3
  UV <Vector (0.1799, 0.1945)>
  UV <Vector (0.1744, 0.2011)>
  UV <Vector (0.1693, 0.1803)>
Face 9124
UV Count: 3
  UV <Vector (0.1825, 0.2097)>
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1744, 0.2011)>
Face 9125
UV Count: 3
  UV <Vector (0.1798, 0.2202)>
  UV <Vector (0.1781, 0.2103)>
  UV <Vector (0.1825, 0.2097)>
Face 9126
UV Count: 3
  UV <Vector (0.1915, 0.2279)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1798, 0.2202)>
Face 9127
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1847, 0.2309)>
  UV <Vector (0.1915, 0.2279)>
Face 9128
UV Count: 3
  UV <Vector (0.1926, 0.2437)>
  UV <Vector (0.1981, 0.2410)>
  UV <Vector (0.2052, 0.2572)>
Face 9129
UV Count: 3
  UV <Vector (0.2128, 0.2745)>
  UV <Vector (0.2063, 0.2783)>
  UV <Vector (0.1986, 0.2608)>
Face 9130
UV Count: 3
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2063, 0.2783)>
Face 9131
UV Count: 3
  UV <Vector (0.2172, 0.2985)>
  UV <Vector (0.2238, 0.2952)>
  UV <Vector (0.2436, 0.3286)>
Face 9132
UV Count: 3
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2366, 0.3334)>
Face 9133
UV Count: 3
  UV <Vector (0.2537, 0.3623)>
  UV <Vector (0.2619, 0.3578)>
  UV <Vector (0.2763, 0.3815)>
Face 9134
UV Count: 3
  UV <Vector (0.2885, 0.4039)>
  UV <Vector (0.2796, 0.4092)>
  UV <Vector (0.2675, 0.3867)>
Face 9135
UV Count: 3
  UV <Vector (0.2952, 0.4196)>
  UV <Vector (0.2865, 0.4255)>
  UV <Vector (0.2796, 0.4092)>
Face 9136
UV Count: 3
  UV <Vector (0.3006, 0.4329)>
  UV <Vector (0.2922, 0.4387)>
  UV <Vector (0.2865, 0.4255)>
Face 9137
UV Count: 3
  UV <Vector (0.3060, 0.4456)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.2922, 0.4387)>
Face 9138
UV Count: 3
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.2985, 0.4497)>
  UV <Vector (0.3060, 0.4456)>
Face 9139
UV Count: 3
  UV <Vector (0.3048, 0.4718)>
  UV <Vector (0.3027, 0.4564)>
  UV <Vector (0.3090, 0.4552)>
Face 9140
UV Count: 3
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0016, 0.7313)>
Face 9141
UV Count: 3
  UV <Vector (0.0466, 0.7318)>
  UV <Vector (0.0465, 0.7240)>
  UV <Vector (0.0862, 0.7248)>
Face 9142
UV Count: 3
  UV <Vector (0.0865, 0.7337)>
  UV <Vector (0.0862, 0.7248)>
  UV <Vector (0.1250, 0.7253)>
Face 9143
UV Count: 3
  UV <Vector (0.1250, 0.7253)>
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1633, 0.7330)>
Face 9144
UV Count: 3
  UV <Vector (0.1633, 0.7330)>
  UV <Vector (0.1630, 0.7247)>
  UV <Vector (0.1969, 0.7244)>
Face 9145
UV Count: 3
  UV <Vector (0.1973, 0.7337)>
  UV <Vector (0.1969, 0.7244)>
  UV <Vector (0.2289, 0.7231)>
Face 9146
UV Count: 3
  UV <Vector (0.2560, 0.7226)>
  UV <Vector (0.2581, 0.7322)>
  UV <Vector (0.2307, 0.7324)>
Face 9147
UV Count: 3
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2581, 0.7322)>
Face 9148
UV Count: 3
  UV <Vector (0.2793, 0.7333)>
  UV <Vector (0.2776, 0.7228)>
  UV <Vector (0.3001, 0.7220)>
Face 9149
UV Count: 3
  UV <Vector (0.3029, 0.7398)>
  UV <Vector (0.3001, 0.7220)>
  UV <Vector (0.3227, 0.7169)>
Face 9150
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3324, 0.7079)>
  UV <Vector (0.3361, 0.7036)>
Face 9151
UV Count: 3
  UV <Vector (0.3420, 0.7005)>
  UV <Vector (0.3437, 0.7054)>
  UV <Vector (0.3361, 0.7036)>
Face 9152
UV Count: 3
  UV <Vector (0.7588, 0.2366)>
  UV <Vector (0.7541, 0.2412)>
  UV <Vector (0.7504, 0.2331)>
Face 9153
UV Count: 3
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7541, 0.2412)>
Face 9154
UV Count: 3
  UV <Vector (0.7976, 0.2268)>
  UV <Vector (0.7863, 0.2235)>
  UV <Vector (0.7888, 0.2215)>
Face 9155
UV Count: 3
  UV <Vector (0.7871, 0.2329)>
  UV <Vector (0.7755, 0.2321)>
  UV <Vector (0.7827, 0.2264)>
Face 9156
UV Count: 3
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7755, 0.2321)>
Face 9157
UV Count: 3
  UV <Vector (0.7690, 0.2371)>
  UV <Vector (0.7776, 0.2373)>
  UV <Vector (0.7689, 0.2457)>
Face 9158
UV Count: 3
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7624, 0.2440)>
  UV <Vector (0.7689, 0.2457)>
Face 9159
UV Count: 3
  UV <Vector (0.7227, 0.2734)>
  UV <Vector (0.7566, 0.2497)>
  UV <Vector (0.7570, 0.2575)>
Face 9160
UV Count: 3
  UV <Vector (0.7499, 0.2728)>
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7311, 0.2860)>
Face 9161
UV Count: 3
  UV <Vector (0.6917, 0.3764)>
  UV <Vector (0.6849, 0.3793)>
  UV <Vector (0.6814, 0.3710)>
Face 9162
UV Count: 3
  UV <Vector (0.6951, 0.3667)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6917, 0.3764)>
Face 9163
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.6984, 0.3741)>
  UV <Vector (0.6951, 0.3667)>
Face 9164
UV Count: 3
  UV <Vector (0.7062, 0.3704)>
  UV <Vector (0.7031, 0.3630)>
  UV <Vector (0.7151, 0.3551)>
Face 9165
UV Count: 3
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7305, 0.3370)>
Face 9166
UV Count: 3
  UV <Vector (0.7377, 0.3215)>
  UV <Vector (0.7229, 0.3304)>
  UV <Vector (0.7207, 0.3178)>
Face 9167
UV Count: 3
  UV <Vector (0.7353, 0.3151)>
  UV <Vector (0.7207, 0.3178)>
  UV <Vector (0.7240, 0.3024)>
Face 9168
UV Count: 3
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7362, 0.3077)>
  UV <Vector (0.7240, 0.3024)>
Face 9169
UV Count: 3
  UV <Vector (0.7455, 0.2882)>
  UV <Vector (0.7387, 0.2996)>
  UV <Vector (0.7311, 0.2860)>
Face 9170
UV Count: 3
  UV <Vector (0.7479, 0.2804)>
  UV <Vector (0.7597, 0.2751)>
  UV <Vector (0.7589, 0.2793)>
Face 9171
UV Count: 3
  UV <Vector (0.7676, 0.2785)>
  UV <Vector (0.7673, 0.2821)>
  UV <Vector (0.7589, 0.2793)>
Face 9172
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7873, 0.2834)>
  UV <Vector (0.7673, 0.2821)>
Face 9173
UV Count: 3
  UV <Vector (0.7862, 0.2800)>
  UV <Vector (0.7951, 0.2751)>
  UV <Vector (0.7963, 0.2785)>
Face 9174
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8054, 0.2755)>
  UV <Vector (0.7963, 0.2785)>
Face 9175
UV Count: 3
  UV <Vector (0.8041, 0.2725)>
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8083, 0.2738)>
Face 9176
UV Count: 3
  UV <Vector (0.8073, 0.2710)>
  UV <Vector (0.8086, 0.2701)>
  UV <Vector (0.8096, 0.2725)>
Face 9177
UV Count: 3
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8096, 0.2725)>
  UV <Vector (0.8086, 0.2701)>
Face 9178
UV Count: 3
  UV <Vector (0.8143, 0.2678)>
  UV <Vector (0.8111, 0.2710)>
  UV <Vector (0.8102, 0.2690)>
Face 9179
UV Count: 3
  UV <Vector (0.8136, 0.2668)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8180, 0.2647)>
Face 9180
UV Count: 3
  UV <Vector (0.6855, 0.3607)>
  UV <Vector (0.6786, 0.3630)>
  UV <Vector (0.6760, 0.3529)>
Face 9181
UV Count: 3
  UV <Vector (0.6901, 0.3506)>
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6855, 0.3607)>
Face 9182
UV Count: 3
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6923, 0.3598)>
  UV <Vector (0.6901, 0.3506)>
Face 9183
UV Count: 3
  UV <Vector (0.7118, 0.3495)>
  UV <Vector (0.7006, 0.3563)>
  UV <Vector (0.6981, 0.3482)>
Face 9184
UV Count: 3
  UV <Vector (0.7198, 0.3405)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7118, 0.3495)>
Face 9185
UV Count: 3
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7151, 0.3551)>
  UV <Vector (0.7198, 0.3405)>
Face 9186
UV Count: 3
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7206, 0.3599)>
  UV <Vector (0.7305, 0.3370)>
Face 9187
UV Count: 3
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7329, 0.3639)>
  UV <Vector (0.7368, 0.3404)>
Face 9188
UV Count: 3
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7455, 0.3607)>
  UV <Vector (0.7461, 0.3435)>
Face 9189
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7647, 0.3559)>
  UV <Vector (0.7620, 0.3383)>
Face 9190
UV Count: 3
  UV <Vector (0.7795, 0.3449)>
  UV <Vector (0.7827, 0.3420)>
  UV <Vector (0.7907, 0.3516)>
Face 9191
UV Count: 3
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7872, 0.3560)>
Face 9192
UV Count: 3
  UV <Vector (0.7955, 0.3667)>
  UV <Vector (0.7990, 0.3611)>
  UV <Vector (0.8111, 0.3687)>
Face 9193
UV Count: 3
  UV <Vector (0.8273, 0.3744)>
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8063, 0.3778)>
Face 9194
UV Count: 3
  UV <Vector (0.8260, 0.3905)>
  UV <Vector (0.8188, 0.3862)>
  UV <Vector (0.8273, 0.3744)>
Face 9195
UV Count: 3
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8221, 0.3047)>
  UV <Vector (0.8205, 0.3072)>
Face 9196
UV Count: 3
  UV <Vector (0.8205, 0.3072)>
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8148, 0.3063)>
Face 9197
UV Count: 3
  UV <Vector (0.8156, 0.3094)>
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8106, 0.3067)>
Face 9198
UV Count: 3
  UV <Vector (0.8101, 0.3091)>
  UV <Vector (0.8075, 0.3083)>
  UV <Vector (0.8079, 0.3069)>
Face 9199
UV Count: 3
  UV <Vector (0.8190, 0.3037)>
  UV <Vector (0.8205, 0.3043)>
  UV <Vector (0.8194, 0.3053)>
Face 9200
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8133, 0.3039)>
  UV <Vector (0.8147, 0.3036)>
Face 9201
UV Count: 3
  UV <Vector (0.8148, 0.3063)>
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8118, 0.3042)>
Face 9202
UV Count: 3
  UV <Vector (0.8106, 0.3067)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8095, 0.3048)>
Face 9203
UV Count: 3
  UV <Vector (0.8056, 0.3061)>
  UV <Vector (0.8095, 0.3048)>
  UV <Vector (0.8079, 0.3069)>
Face 9204
UV Count: 3
  UV <Vector (0.8054, 0.3064)>
  UV <Vector (0.8079, 0.3069)>
  UV <Vector (0.8075, 0.3083)>
Face 9205
UV Count: 3
  UV <Vector (0.8372, 0.2550)>
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8330, 0.2579)>
Face 9206
UV Count: 3
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8247, 0.2565)>
Face 9207
UV Count: 3
  UV <Vector (0.8200, 0.2595)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8194, 0.2623)>
Face 9208
UV Count: 3
  UV <Vector (0.8175, 0.2640)>
  UV <Vector (0.8164, 0.2628)>
  UV <Vector (0.8194, 0.2623)>
Face 9209
UV Count: 3
  UV <Vector (0.8195, 0.2636)>
  UV <Vector (0.8197, 0.2639)>
  UV <Vector (0.8177, 0.2644)>
Face 9210
UV Count: 3
  UV <Vector (0.8180, 0.2647)>
  UV <Vector (0.8177, 0.2644)>
  UV <Vector (0.8197, 0.2639)>
Face 9211
UV Count: 3
  UV <Vector (0.8373, 0.2684)>
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8335, 0.2669)>
Face 9212
UV Count: 3
  UV <Vector (0.8332, 0.2681)>
  UV <Vector (0.8280, 0.2680)>
  UV <Vector (0.8285, 0.2669)>
Face 9213
UV Count: 3
  UV <Vector (0.8246, 0.2658)>
  UV <Vector (0.8285, 0.2669)>
  UV <Vector (0.8280, 0.2680)>
Face 9214
UV Count: 3
  UV <Vector (0.8239, 0.2667)>
  UV <Vector (0.8186, 0.2653)>
  UV <Vector (0.8200, 0.2643)>
Face 9215
UV Count: 3
  UV <Vector (0.8373, 0.2668)>
  UV <Vector (0.8335, 0.2669)>
  UV <Vector (0.8341, 0.2638)>
Face 9216
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
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Face 9217
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8288, 0.2640)>
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Face 9218
UV Count: 3
  UV <Vector (0.8372, 0.2582)>
  UV <Vector (0.8372, 0.2602)>
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Face 9219
UV Count: 3
  UV <Vector (0.8149, 0.5724)>
  UV <Vector (0.8169, 0.5743)>
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Face 9220
UV Count: 3
  UV <Vector (0.8225, 0.5672)>
  UV <Vector (0.8169, 0.5743)>
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Face 9221
UV Count: 3
  UV <Vector (0.8277, 0.5530)>
  UV <Vector (0.8308, 0.5543)>
  UV <Vector (0.8225, 0.5672)>
Face 9222
UV Count: 3
  UV <Vector (0.7366, 0.7874)>
  UV <Vector (0.7376, 0.7906)>
  UV <Vector (0.7119, 0.7897)>
Face 9223
UV Count: 3
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7080, 0.7867)>
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Face 9224
UV Count: 3
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7161, 0.8011)>
  UV <Vector (0.7184, 0.8021)>
Face 9225
UV Count: 3
  UV <Vector (0.7171, 0.8157)>
  UV <Vector (0.7161, 0.8091)>
  UV <Vector (0.7183, 0.8095)>
Face 9226
UV Count: 3
  UV <Vector (0.7135, 0.8269)>
  UV <Vector (0.7117, 0.8272)>
  UV <Vector (0.7171, 0.8157)>
Face 9227
UV Count: 3
  UV <Vector (0.7168, 0.8371)>
  UV <Vector (0.7117, 0.8272)>
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Face 9228
UV Count: 3
  UV <Vector (0.7686, 0.5338)>
  UV <Vector (0.7703, 0.5328)>
  UV <Vector (0.7726, 0.5387)>
Face 9229
UV Count: 3
  UV <Vector (0.7740, 0.5482)>
  UV <Vector (0.7708, 0.5392)>
  UV <Vector (0.7726, 0.5387)>
Face 9230
UV Count: 3
  UV <Vector (0.7764, 0.5572)>
  UV <Vector (0.7740, 0.5482)>
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Face 9231
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7764, 0.5572)>
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Face 9232
UV Count: 3
  UV <Vector (0.7791, 0.5677)>
  UV <Vector (0.7808, 0.5673)>
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Face 9233
UV Count: 3
  UV <Vector (0.7866, 0.5841)>
  UV <Vector (0.7847, 0.5849)>
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Face 9234
UV Count: 3
  UV <Vector (0.7847, 0.5849)>
  UV <Vector (0.7866, 0.5841)>
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Face 9235
UV Count: 3
  UV <Vector (0.7923, 0.5941)>
  UV <Vector (0.7922, 0.5877)>
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Face 9236
UV Count: 3
  UV <Vector (0.7990, 0.6021)>
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Face 9237
UV Count: 3
  UV <Vector (0.8081, 0.5918)>
  UV <Vector (0.8132, 0.6011)>
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Face 9238
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8132, 0.6011)>
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Face 9239
UV Count: 3
  UV <Vector (0.8149, 0.6009)>
  UV <Vector (0.8195, 0.6188)>
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Face 9240
UV Count: 3
  UV <Vector (0.8195, 0.6188)>
  UV <Vector (0.8206, 0.6274)>
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Face 9241
UV Count: 3
  UV <Vector (0.8206, 0.6274)>
  UV <Vector (0.8225, 0.6408)>
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Face 9242
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1175, 0.0174)>
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Face 9243
UV Count: 3
  UV <Vector (0.1364, 0.0563)>
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1556, 0.0939)>
Face 9244
UV Count: 3
  UV <Vector (0.1533, 0.0952)>
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1715, 0.1327)>
Face 9245
UV Count: 3
  UV <Vector (0.1707, 0.1331)>
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1858, 0.1716)>
Face 9246
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1940, 0.1908)>
  UV <Vector (0.1931, 0.1912)>
Face 9247
UV Count: 3
  UV <Vector (0.1980, 0.1993)>
  UV <Vector (0.1931, 0.1912)>
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Face 9248
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2016, 0.2086)>
  UV <Vector (0.1980, 0.1993)>
Face 9249
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.2099, 0.2207)>
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Face 9250
UV Count: 3
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2074, 0.2219)>
  UV <Vector (0.2099, 0.2207)>
Face 9251
UV Count: 3
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2144, 0.2360)>
  UV <Vector (0.2177, 0.2344)>
Face 9252
UV Count: 3
  UV <Vector (0.2310, 0.2649)>
  UV <Vector (0.2218, 0.2503)>
  UV <Vector (0.2248, 0.2489)>
Face 9253
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2310, 0.2649)>
Face 9254
UV Count: 3
  UV <Vector (0.2415, 0.2848)>
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2636, 0.3145)>
Face 9255
UV Count: 3
  UV <Vector (0.2622, 0.3155)>
  UV <Vector (0.2636, 0.3145)>
  UV <Vector (0.2821, 0.3416)>
Face 9256
UV Count: 3
  UV <Vector (0.2795, 0.3431)>
  UV <Vector (0.2821, 0.3416)>
  UV <Vector (0.2964, 0.3622)>
Face 9257
UV Count: 3
  UV <Vector (0.2932, 0.3651)>
  UV <Vector (0.2964, 0.3622)>
  UV <Vector (0.3097, 0.3825)>
Face 9258
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3057, 0.3856)>
Face 9259
UV Count: 3
  UV <Vector (0.3150, 0.4049)>
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3233, 0.4206)>
Face 9260
UV Count: 3
  UV <Vector (0.3195, 0.4226)>
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3266, 0.4391)>
Face 9261
UV Count: 3
  UV <Vector (0.3266, 0.4391)>
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3262, 0.4532)>
Face 9262
UV Count: 3
  UV <Vector (0.3294, 0.4531)>
  UV <Vector (0.3298, 0.4742)>
  UV <Vector (0.3263, 0.4735)>
Face 9263
UV Count: 3
  UV <Vector (0.0004, 0.7061)>
  UV <Vector (0.0000, 0.7020)>
  UV <Vector (0.0462, 0.7020)>
Face 9264
UV Count: 3
  UV <Vector (0.0462, 0.7020)>
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.0852, 0.7066)>
Face 9265
UV Count: 3
  UV <Vector (0.0855, 0.7021)>
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1236, 0.7068)>
Face 9266
UV Count: 3
  UV <Vector (0.1237, 0.7022)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1604, 0.7065)>
Face 9267
UV Count: 3
  UV <Vector (0.1604, 0.7065)>
  UV <Vector (0.1603, 0.7022)>
  UV <Vector (0.1913, 0.7010)>
Face 9268
UV Count: 3
  UV <Vector (0.1919, 0.7060)>
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.2185, 0.6992)>
Face 9269
UV Count: 3
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2471, 0.7027)>
  UV <Vector (0.2209, 0.7038)>
Face 9270
UV Count: 3
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2689, 0.7012)>
  UV <Vector (0.2471, 0.7027)>
Face 9271
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2689, 0.7012)>
Face 9272
UV Count: 3
  UV <Vector (0.2887, 0.6986)>
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.3033, 0.6912)>
Face 9273
UV Count: 3
  UV <Vector (0.3173, 0.6904)>
  UV <Vector (0.3130, 0.6882)>
  UV <Vector (0.3198, 0.6855)>
Face 9274
UV Count: 3
  UV <Vector (0.7647, 0.2073)>
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7727, 0.2115)>
Face 9275
UV Count: 3
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7698, 0.2140)>
Face 9276
UV Count: 3
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7763, 0.2209)>
  UV <Vector (0.7785, 0.2189)>
Face 9277
UV Count: 3
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7827, 0.2264)>
  UV <Vector (0.7845, 0.2250)>
Face 9278
UV Count: 3
  UV <Vector (0.8112, 0.2388)>
  UV <Vector (0.7925, 0.2296)>
  UV <Vector (0.7969, 0.2270)>
Face 9279
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8112, 0.2388)>
Face 9280
UV Count: 3
  UV <Vector (0.8181, 0.2473)>
  UV <Vector (0.8143, 0.2438)>
  UV <Vector (0.8169, 0.2422)>
Face 9281
UV Count: 3
  UV <Vector (0.8209, 0.2460)>
  UV <Vector (0.8225, 0.2480)>
  UV <Vector (0.8196, 0.2490)>
Face 9282
UV Count: 3
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8198, 0.2497)>
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Face 9283
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8202, 0.2506)>
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Face 9284
UV Count: 3
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8202, 0.2506)>
Face 9285
UV Count: 3
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8209, 0.2525)>
  UV <Vector (0.8244, 0.2517)>
Face 9286
UV Count: 3
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8247, 0.2565)>
  UV <Vector (0.8280, 0.2558)>
Face 9287
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8260, 0.2588)>
  UV <Vector (0.8293, 0.2582)>
Face 9288
UV Count: 3
  UV <Vector (0.8234, 0.2612)>
  UV <Vector (0.8221, 0.2601)>
  UV <Vector (0.8260, 0.2588)>
Face 9289
UV Count: 3
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8194, 0.2623)>
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Face 9290
UV Count: 3
  UV <Vector (0.8194, 0.2623)>
  UV <Vector (0.8215, 0.2623)>
  UV <Vector (0.8213, 0.2634)>
Face 9291
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8200, 0.2643)>
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Face 9292
UV Count: 3
  UV <Vector (0.8213, 0.2634)>
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8246, 0.2658)>
Face 9293
UV Count: 3
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8372, 0.2602)>
Face 9294
UV Count: 3
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8300, 0.2603)>
Face 9295
UV Count: 3
  UV <Vector (0.8268, 0.2604)>
  UV <Vector (0.8273, 0.2617)>
  UV <Vector (0.8241, 0.2619)>
Face 9296
UV Count: 3
  UV <Vector (0.8241, 0.2619)>
  UV <Vector (0.8213, 0.2634)>
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Face 9297
UV Count: 3
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8303, 0.2619)>
Face 9298
UV Count: 3
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8334, 0.2603)>
  UV <Vector (0.8300, 0.2603)>
Face 9299
UV Count: 3
  UV <Vector (0.8318, 0.2552)>
  UV <Vector (0.8330, 0.2579)>
  UV <Vector (0.8293, 0.2582)>
Face 9300
UV Count: 3
  UV <Vector (0.8280, 0.2558)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8281, 0.2509)>
Face 9301
UV Count: 3
  UV <Vector (0.8281, 0.2509)>
  UV <Vector (0.8244, 0.2517)>
  UV <Vector (0.8235, 0.2498)>
Face 9302
UV Count: 3
  UV <Vector (0.8235, 0.2498)>
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8259, 0.2476)>
Face 9303
UV Count: 3
  UV <Vector (0.8259, 0.2476)>
  UV <Vector (0.8228, 0.2488)>
  UV <Vector (0.8225, 0.2480)>
Face 9304
UV Count: 3
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8254, 0.2468)>
  UV <Vector (0.8225, 0.2480)>
Face 9305
UV Count: 3
  UV <Vector (0.8197, 0.2404)>
  UV <Vector (0.8237, 0.2446)>
  UV <Vector (0.8209, 0.2460)>
Face 9306
UV Count: 3
  UV <Vector (0.8169, 0.2422)>
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.8160, 0.2370)>
Face 9307
UV Count: 3
  UV <Vector (0.8135, 0.2379)>
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7976, 0.2268)>
Face 9308
UV Count: 3
  UV <Vector (0.7969, 0.2270)>
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7863, 0.2235)>
Face 9309
UV Count: 3
  UV <Vector (0.7845, 0.2250)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7806, 0.2174)>
Face 9310
UV Count: 3
  UV <Vector (0.7806, 0.2174)>
  UV <Vector (0.7785, 0.2189)>
  UV <Vector (0.7727, 0.2115)>
Face 9311
UV Count: 3
  UV <Vector (0.7666, 0.2033)>
  UV <Vector (0.7693, 0.1999)>
  UV <Vector (0.7754, 0.2093)>
Face 9312
UV Count: 3
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3181, 0.6816)>
  UV <Vector (0.3198, 0.6855)>
Face 9313
UV Count: 3
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.3004, 0.6875)>
Face 9314
UV Count: 3
  UV <Vector (0.2839, 0.6890)>
  UV <Vector (0.2864, 0.6942)>
  UV <Vector (0.2664, 0.6963)>
Face 9315
UV Count: 3
  UV <Vector (0.2630, 0.6906)>
  UV <Vector (0.2664, 0.6963)>
  UV <Vector (0.2441, 0.6978)>
Face 9316
UV Count: 3
  UV <Vector (0.2391, 0.6921)>
  UV <Vector (0.2441, 0.6978)>
  UV <Vector (0.2185, 0.6992)>
Face 9317
UV Count: 3
  UV <Vector (0.1913, 0.7010)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.2159, 0.6944)>
Face 9318
UV Count: 3
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1909, 0.6957)>
  UV <Vector (0.1913, 0.7010)>
Face 9319
UV Count: 3
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1610, 0.6974)>
  UV <Vector (0.1603, 0.7022)>
Face 9320
UV Count: 3
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.1248, 0.6972)>
  UV <Vector (0.1237, 0.7022)>
Face 9321
UV Count: 3
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0863, 0.6976)>
  UV <Vector (0.0855, 0.7021)>
Face 9322
UV Count: 3
  UV <Vector (0.0003, 0.6968)>
  UV <Vector (0.0462, 0.6980)>
  UV <Vector (0.0462, 0.7020)>
Face 9323
UV Count: 3
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3341, 0.4747)>
  UV <Vector (0.3298, 0.4742)>
Face 9324
UV Count: 3
  UV <Vector (0.3303, 0.4374)>
  UV <Vector (0.3329, 0.4529)>
  UV <Vector (0.3294, 0.4531)>
Face 9325
UV Count: 3
  UV <Vector (0.3233, 0.4206)>
  UV <Vector (0.3274, 0.4178)>
  UV <Vector (0.3303, 0.4374)>
Face 9326
UV Count: 3
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3274, 0.4178)>
Face 9327
UV Count: 3
  UV <Vector (0.3236, 0.3989)>
  UV <Vector (0.3192, 0.4022)>
  UV <Vector (0.3097, 0.3825)>
Face 9328
UV Count: 3
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.3146, 0.3789)>
  UV <Vector (0.3097, 0.3825)>
Face 9329
UV Count: 3
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.3005, 0.3602)>
  UV <Vector (0.2964, 0.3622)>
Face 9330
UV Count: 3
  UV <Vector (0.2651, 0.3135)>
  UV <Vector (0.2842, 0.3404)>
  UV <Vector (0.2821, 0.3416)>
Face 9331
UV Count: 3
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2651, 0.3135)>
Face 9332
UV Count: 3
  UV <Vector (0.2442, 0.2830)>
  UV <Vector (0.2428, 0.2839)>
  UV <Vector (0.2324, 0.2643)>
Face 9333
UV Count: 3
  UV <Vector (0.2339, 0.2636)>
  UV <Vector (0.2324, 0.2643)>
  UV <Vector (0.2248, 0.2489)>
Face 9334
UV Count: 3
  UV <Vector (0.2279, 0.2472)>
  UV <Vector (0.2248, 0.2489)>
  UV <Vector (0.2177, 0.2344)>
Face 9335
UV Count: 3
  UV <Vector (0.2177, 0.2344)>
  UV <Vector (0.2099, 0.2207)>
  UV <Vector (0.2126, 0.2193)>
Face 9336
UV Count: 3
  UV <Vector (0.2037, 0.2076)>
  UV <Vector (0.2126, 0.2193)>
  UV <Vector (0.2099, 0.2207)>
Face 9337
UV Count: 3
  UV <Vector (0.2026, 0.2081)>
  UV <Vector (0.1987, 0.1988)>
  UV <Vector (0.1996, 0.1982)>
Face 9338
UV Count: 3
  UV <Vector (0.1996, 0.1982)>
  UV <Vector (0.1987, 0.1988)>
  UV <Vector (0.1940, 0.1908)>
Face 9339
UV Count: 3
  UV <Vector (0.1858, 0.1716)>
  UV <Vector (0.1880, 0.1703)>
  UV <Vector (0.1950, 0.1904)>
Face 9340
UV Count: 3
  UV <Vector (0.1715, 0.1327)>
  UV <Vector (0.1737, 0.1316)>
  UV <Vector (0.1880, 0.1703)>
Face 9341
UV Count: 3
  UV <Vector (0.1556, 0.0939)>
  UV <Vector (0.1587, 0.0925)>
  UV <Vector (0.1737, 0.1316)>
Face 9342
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1420, 0.0538)>
  UV <Vector (0.1587, 0.0925)>
Face 9343
UV Count: 3
  UV <Vector (0.1388, 0.0552)>
  UV <Vector (0.1184, 0.0171)>
  UV <Vector (0.1192, 0.0168)>
Face 9344
UV Count: 3
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8234, 0.6408)>
  UV <Vector (0.8225, 0.6408)>
Face 9345
UV Count: 3
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8220, 0.6273)>
  UV <Vector (0.8206, 0.6274)>
Face 9346
UV Count: 3
  UV <Vector (0.8168, 0.6007)>
  UV <Vector (0.8211, 0.6188)>
  UV <Vector (0.8195, 0.6188)>
Face 9347
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
  UV <Vector (0.8335, 0.2620)>
  UV <Vector (0.8372, 0.2622)>
Face 9348
UV Count: 3
  UV <Vector (0.8341, 0.2638)>
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Face 9349
UV Count: 3
  UV <Vector (0.8288, 0.2640)>
  UV <Vector (0.8265, 0.2641)>
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Face 9350
UV Count: 3
  UV <Vector (0.8265, 0.2641)>
  UV <Vector (0.8213, 0.2634)>
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Face 9351
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3536, 0.5701)>
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Face 9352
UV Count: 3
  UV <Vector (0.3288, 0.5661)>
  UV <Vector (0.3247, 0.5758)>
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Face 9353
UV Count: 3
  UV <Vector (0.3070, 0.5691)>
  UV <Vector (0.2879, 0.5639)>
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Face 9354
UV Count: 3
  UV <Vector (0.2933, 0.5529)>
  UV <Vector (0.2879, 0.5639)>
  UV <Vector (0.2708, 0.5515)>
Face 9355
UV Count: 3
  UV <Vector (0.2579, 0.5326)>
  UV <Vector (0.2666, 0.5296)>
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Face 9356
UV Count: 3
  UV <Vector (0.4709, 0.5423)>
  UV <Vector (0.4784, 0.5249)>
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Face 9357
UV Count: 3
  UV <Vector (0.4793, 0.5503)>
  UV <Vector (0.4662, 0.5658)>
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Face 9358
UV Count: 3
  UV <Vector (0.4427, 0.5673)>
  UV <Vector (0.4611, 0.5574)>
  UV <Vector (0.4662, 0.5658)>
Face 9359
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4427, 0.5673)>
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Face 9360
UV Count: 3
  UV <Vector (0.4251, 0.5719)>
  UV <Vector (0.4270, 0.5799)>
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Face 9361
UV Count: 3
  UV <Vector (0.4028, 0.5729)>
  UV <Vector (0.4046, 0.5811)>
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Face 9362
UV Count: 3
  UV <Vector (0.3876, 0.5823)>
  UV <Vector (0.3657, 0.5843)>
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Face 9363
UV Count: 3
  UV <Vector (0.3536, 0.5701)>
  UV <Vector (0.3672, 0.5708)>
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Face 9364
UV Count: 3
  UV <Vector (0.3608, 0.7811)>
  UV <Vector (0.3503, 0.7801)>
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Face 9365
UV Count: 3
  UV <Vector (0.3820, 0.7805)>
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Face 9366
UV Count: 3
  UV <Vector (0.3998, 0.7799)>
  UV <Vector (0.3820, 0.7805)>
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Face 9367
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
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Face 9368
UV Count: 3
  UV <Vector (0.4219, 0.7811)>
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Face 9369
UV Count: 3
  UV <Vector (0.4397, 0.7864)>
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Face 9370
UV Count: 3
  UV <Vector (0.4758, 0.8079)>
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Face 9371
UV Count: 3
  UV <Vector (0.4693, 0.8117)>
  UV <Vector (0.4758, 0.8079)>
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Face 9372
UV Count: 3
  UV <Vector (0.2697, 0.8046)>
  UV <Vector (0.2592, 0.8193)>
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Face 9373
UV Count: 3
  UV <Vector (0.2873, 0.7958)>
  UV <Vector (0.2697, 0.8046)>
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Face 9374
UV Count: 3
  UV <Vector (0.3008, 0.7795)>
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Face 9375
UV Count: 3
  UV <Vector (0.3057, 0.7900)>
  UV <Vector (0.3008, 0.7795)>
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Face 9376
UV Count: 3
  UV <Vector (0.3239, 0.7840)>
  UV <Vector (0.3185, 0.7731)>
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Face 9377
UV Count: 3
  UV <Vector (0.3643, 0.2005)>
  UV <Vector (0.3624, 0.2037)>
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Face 9378
UV Count: 3
  UV <Vector (0.3625, 0.1943)>
  UV <Vector (0.3595, 0.1983)>
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Face 9379
UV Count: 3
  UV <Vector (0.3535, 0.1832)>
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Face 9380
UV Count: 3
  UV <Vector (0.9870, 0.6972)>
  UV <Vector (0.9912, 0.6958)>
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Face 9381
UV Count: 3
  UV <Vector (0.9858, 0.6885)>
  UV <Vector (0.9906, 0.6870)>
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Face 9382
UV Count: 3
  UV <Vector (0.9893, 0.6834)>
  UV <Vector (0.9906, 0.6870)>
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Face 9383
UV Count: 3
  UV <Vector (0.9891, 0.6794)>
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Face 9384
UV Count: 3
  UV <Vector (0.9867, 0.6746)>
  UV <Vector (0.9894, 0.6739)>
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Face 9385
UV Count: 3
  UV <Vector (0.3833, 0.2141)>
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Face 9386
UV Count: 3
  UV <Vector (0.3750, 0.2133)>
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Face 9387
UV Count: 3
  UV <Vector (0.3696, 0.2137)>
  UV <Vector (0.3708, 0.2107)>
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Face 9388
UV Count: 3
  UV <Vector (0.3662, 0.2088)>
  UV <Vector (0.3679, 0.2071)>
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Face 9389
UV Count: 3
  UV <Vector (0.3679, 0.2071)>
  UV <Vector (0.3662, 0.2088)>
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Face 9390
UV Count: 3
  UV <Vector (0.9015, 0.5720)>
  UV <Vector (0.9034, 0.5651)>
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Face 9391
UV Count: 3
  UV <Vector (0.9050, 0.5735)>
  UV <Vector (0.9022, 0.5800)>
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Face 9392
UV Count: 3
  UV <Vector (0.9022, 0.5800)>
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8956, 0.5842)>
Face 9393
UV Count: 3
  UV <Vector (0.8989, 0.5864)>
  UV <Vector (0.8944, 0.5954)>
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Face 9394
UV Count: 3
  UV <Vector (0.8037, 0.6779)>
  UV <Vector (0.8070, 0.6779)>
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Face 9395
UV Count: 3
  UV <Vector (0.8046, 0.6903)>
  UV <Vector (0.7996, 0.6898)>
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Face 9396
UV Count: 3
  UV <Vector (0.8030, 0.6953)>
  UV <Vector (0.7984, 0.6940)>
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Face 9397
UV Count: 3
  UV <Vector (0.8003, 0.7021)>
  UV <Vector (0.7956, 0.6993)>
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Face 9398
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7905, 0.7056)>
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Face 9399
UV Count: 3
  UV <Vector (0.7959, 0.7093)>
  UV <Vector (0.7892, 0.7155)>
  UV <Vector (0.7854, 0.7113)>
Face 9400
UV Count: 3
  UV <Vector (0.9103, 0.5523)>
  UV <Vector (0.9044, 0.5514)>
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Face 9401
UV Count: 3
  UV <Vector (0.9039, 0.5586)>
  UV <Vector (0.9044, 0.5514)>
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Face 9402
UV Count: 3
  UV <Vector (0.9034, 0.5651)>
  UV <Vector (0.9039, 0.5586)>
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Face 9403
UV Count: 3
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.2982, 0.6672)>
Face 9404
UV Count: 3
  UV <Vector (0.3030, 0.6587)>
  UV <Vector (0.3071, 0.6590)>
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Face 9405
UV Count: 3
  UV <Vector (0.3060, 0.6552)>
  UV <Vector (0.3101, 0.6559)>
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Face 9406
UV Count: 3
  UV <Vector (0.3103, 0.6511)>
  UV <Vector (0.3153, 0.6523)>
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Face 9407
UV Count: 3
  UV <Vector (0.3164, 0.6465)>
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3153, 0.6523)>
Face 9408
UV Count: 3
  UV <Vector (0.3238, 0.6349)>
  UV <Vector (0.3280, 0.6435)>
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Face 9409
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3238, 0.6349)>
Face 9410
UV Count: 3
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3405, 0.6242)>
  UV <Vector (0.3727, 0.6337)>
Face 9411
UV Count: 3
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3727, 0.6337)>
  UV <Vector (0.3810, 0.6427)>
Face 9412
UV Count: 3
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3810, 0.6427)>
  UV <Vector (0.3871, 0.6525)>
Face 9413
UV Count: 3
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3808, 0.6556)>
Face 9414
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3911, 0.6715)>
  UV <Vector (0.3912, 0.6768)>
Face 9415
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3841, 0.6767)>
  UV <Vector (0.3912, 0.6768)>
Face 9416
UV Count: 3
  UV <Vector (0.3909, 0.6821)>
  UV <Vector (0.3862, 0.7013)>
  UV <Vector (0.3800, 0.6978)>
Face 9417
UV Count: 3
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3862, 0.7013)>
Face 9418
UV Count: 3
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3738, 0.7061)>
  UV <Vector (0.3796, 0.7111)>
Face 9419
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3662, 0.7130)>
  UV <Vector (0.3709, 0.7195)>
Face 9420
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3272, 0.7090)>
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Face 9421
UV Count: 3
  UV <Vector (0.3227, 0.7169)>
  UV <Vector (0.3161, 0.7047)>
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Face 9422
UV Count: 3
  UV <Vector (0.3161, 0.7047)>
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3151, 0.6998)>
Face 9423
UV Count: 3
  UV <Vector (0.3104, 0.6996)>
  UV <Vector (0.3061, 0.6950)>
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Face 9424
UV Count: 3
  UV <Vector (0.3061, 0.6950)>
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3072, 0.6917)>
Face 9425
UV Count: 3
  UV <Vector (0.3033, 0.6912)>
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.3076, 0.6856)>
Face 9426
UV Count: 3
  UV <Vector (0.3004, 0.6875)>
  UV <Vector (0.2984, 0.6812)>
  UV <Vector (0.3042, 0.6793)>
Face 9427
UV Count: 3
  UV <Vector (0.3679, 0.4039)>
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3610, 0.4188)>
Face 9428
UV Count: 3
  UV <Vector (0.3665, 0.4237)>
  UV <Vector (0.3654, 0.4548)>
  UV <Vector (0.3603, 0.4541)>
Face 9429
UV Count: 3
  UV <Vector (0.3633, 0.4784)>
  UV <Vector (0.3585, 0.4787)>
  UV <Vector (0.3603, 0.4541)>
Face 9430
UV Count: 3
  UV <Vector (0.0016, 0.6626)>
  UV <Vector (0.0484, 0.6620)>
  UV <Vector (0.0482, 0.6671)>
Face 9431
UV Count: 3
  UV <Vector (0.0894, 0.6625)>
  UV <Vector (0.0900, 0.6676)>
  UV <Vector (0.0482, 0.6671)>
Face 9432
UV Count: 3
  UV <Vector (0.1292, 0.6632)>
  UV <Vector (0.1293, 0.6682)>
  UV <Vector (0.0900, 0.6676)>
Face 9433
UV Count: 3
  UV <Vector (0.1664, 0.6642)>
  UV <Vector (0.1670, 0.6690)>
  UV <Vector (0.1293, 0.6682)>
Face 9434
UV Count: 3
  UV <Vector (0.1932, 0.6642)>
  UV <Vector (0.1938, 0.6695)>
  UV <Vector (0.1670, 0.6690)>
Face 9435
UV Count: 3
  UV <Vector (0.2282, 0.6637)>
  UV <Vector (0.2287, 0.6691)>
  UV <Vector (0.1938, 0.6695)>
Face 9436
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2584, 0.6707)>
  UV <Vector (0.2287, 0.6691)>
Face 9437
UV Count: 3
  UV <Vector (0.2591, 0.6659)>
  UV <Vector (0.2826, 0.6664)>
  UV <Vector (0.2815, 0.6708)>
Face 9438
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2815, 0.6708)>
  UV <Vector (0.2826, 0.6664)>
Face 9439
UV Count: 3
  UV <Vector (0.2977, 0.6716)>
  UV <Vector (0.2982, 0.6672)>
  UV <Vector (0.3042, 0.6701)>
Face 9440
UV Count: 3
  UV <Vector (0.3042, 0.6701)>
  UV <Vector (0.3043, 0.6621)>
  UV <Vector (0.3110, 0.6660)>
Face 9441
UV Count: 3
  UV <Vector (0.3071, 0.6590)>
  UV <Vector (0.3130, 0.6636)>
  UV <Vector (0.3110, 0.6660)>
Face 9442
UV Count: 3
  UV <Vector (0.3101, 0.6559)>
  UV <Vector (0.3167, 0.6613)>
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Face 9443
UV Count: 3
  UV <Vector (0.3153, 0.6523)>
  UV <Vector (0.3214, 0.6577)>
  UV <Vector (0.3167, 0.6613)>
Face 9444
UV Count: 3
  UV <Vector (0.3218, 0.6488)>
  UV <Vector (0.3264, 0.6487)>
  UV <Vector (0.3214, 0.6577)>
Face 9445
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
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Face 9446
UV Count: 3
  UV <Vector (0.3280, 0.6435)>
  UV <Vector (0.3423, 0.6330)>
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Face 9447
UV Count: 3
  UV <Vector (0.3434, 0.6400)>
  UV <Vector (0.3423, 0.6330)>
  UV <Vector (0.3677, 0.6401)>
Face 9448
UV Count: 3
  UV <Vector (0.3636, 0.6454)>
  UV <Vector (0.3677, 0.6401)>
  UV <Vector (0.3751, 0.6474)>
Face 9449
UV Count: 3
  UV <Vector (0.3702, 0.6517)>
  UV <Vector (0.3751, 0.6474)>
  UV <Vector (0.3808, 0.6556)>
Face 9450
UV Count: 3
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3780, 0.6727)>
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Face 9451
UV Count: 3
  UV <Vector (0.3780, 0.6727)>
  UV <Vector (0.3840, 0.6721)>
  UV <Vector (0.3841, 0.6767)>
Face 9452
UV Count: 3
  UV <Vector (0.3782, 0.6806)>
  UV <Vector (0.3781, 0.6766)>
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Face 9453
UV Count: 3
  UV <Vector (0.3840, 0.6812)>
  UV <Vector (0.3800, 0.6978)>
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Face 9454
UV Count: 3
  UV <Vector (0.3751, 0.6949)>
  UV <Vector (0.3800, 0.6978)>
  UV <Vector (0.3738, 0.7061)>
Face 9455
UV Count: 3
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3691, 0.7015)>
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Face 9456
UV Count: 3
  UV <Vector (0.3428, 0.7119)>
  UV <Vector (0.3624, 0.7075)>
  UV <Vector (0.3662, 0.7130)>
Face 9457
UV Count: 3
  UV <Vector (0.3421, 0.7190)>
  UV <Vector (0.3272, 0.7090)>
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Face 9458
UV Count: 3
  UV <Vector (0.3272, 0.7090)>
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3253, 0.7026)>
Face 9459
UV Count: 3
  UV <Vector (0.3212, 0.7029)>
  UV <Vector (0.3151, 0.6998)>
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Face 9460
UV Count: 3
  UV <Vector (0.3151, 0.6998)>
  UV <Vector (0.3102, 0.6952)>
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Face 9461
UV Count: 3
  UV <Vector (0.3102, 0.6952)>
  UV <Vector (0.3072, 0.6917)>
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Face 9462
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3130, 0.6839)>
  UV <Vector (0.3130, 0.6882)>
Face 9463
UV Count: 3
  UV <Vector (0.3076, 0.6856)>
  UV <Vector (0.3042, 0.6793)>
  UV <Vector (0.3074, 0.6769)>
Face 9464
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.3074, 0.6769)>
  UV <Vector (0.3042, 0.6793)>
Face 9465
UV Count: 3
  UV <Vector (0.2986, 0.6776)>
  UV <Vector (0.2984, 0.6812)>
  UV <Vector (0.2830, 0.6834)>
Face 9466
UV Count: 3
  UV <Vector (0.2591, 0.6842)>
  UV <Vector (0.2585, 0.6794)>
  UV <Vector (0.2815, 0.6789)>
Face 9467
UV Count: 3
  UV <Vector (0.2277, 0.6847)>
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.2585, 0.6794)>
Face 9468
UV Count: 3
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.2285, 0.6791)>
  UV <Vector (0.2277, 0.6847)>
Face 9469
UV Count: 3
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1933, 0.6785)>
  UV <Vector (0.1937, 0.6833)>
Face 9470
UV Count: 3
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.1667, 0.6783)>
  UV <Vector (0.1659, 0.6830)>
Face 9471
UV Count: 3
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.1291, 0.6777)>
  UV <Vector (0.1287, 0.6825)>
Face 9472
UV Count: 3
  UV <Vector (0.0482, 0.6761)>
  UV <Vector (0.0899, 0.6769)>
  UV <Vector (0.0891, 0.6818)>
Face 9473
UV Count: 3
  UV <Vector (0.0010, 0.6783)>
  UV <Vector (0.0482, 0.6761)>
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Face 9474
UV Count: 3
  UV <Vector (0.3501, 0.4533)>
  UV <Vector (0.3500, 0.4767)>
  UV <Vector (0.3459, 0.4761)>
Face 9475
UV Count: 3
  UV <Vector (0.3441, 0.4236)>
  UV <Vector (0.3498, 0.4186)>
  UV <Vector (0.3501, 0.4533)>
Face 9476
UV Count: 3
  UV <Vector (0.3427, 0.4039)>
  UV <Vector (0.3490, 0.3976)>
  UV <Vector (0.3498, 0.4186)>
Face 9477
UV Count: 3
  UV <Vector (0.3421, 0.3844)>
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3490, 0.3976)>
Face 9478
UV Count: 3
  UV <Vector (0.3551, 0.3472)>
  UV <Vector (0.3553, 0.3578)>
  UV <Vector (0.3405, 0.3560)>
Face 9479
UV Count: 3
  UV <Vector (0.3553, 0.3578)>
  UV <Vector (0.3487, 0.3768)>
  UV <Vector (0.3405, 0.3560)>
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UV Count: 3
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Triangle: [1716, 1607, 1715]
Triangle: [1717, 1712, 1716]
Triangle: [1608, 1718, 1713]
Triangle: [1719, 1713, 1718]
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Triangle: [1707, 1716, 1704]
Triangle: [1717, 1709, 1718]
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Triangle: [1686, 1719, 1685]
Triangle: [1686, 1721, 1720]
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Triangle: [1690, 1723, 1689]
Triangle: [1691, 1724, 1690]
Triangle: [1725, 1692, 1726]
Triangle: [1727, 2283, 1693]
Triangle: [1615, 1659, 1682]
Triangle: [1694, 1615, 1737]
Triangle: [1643, 1927, 1655]
Triangle: [1738, 1655, 1695]
Triangle: [1697, 2172, 2173]
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Triangle: [1635, 1699, 1698]
Triangle: [1729, 1640, 1641]
Triangle: [1730, 1641, 1695]
Triangle: [1694, 1730, 1695]
Triangle: [1698, 1617, 1619]
Triangle: [2179, 1677, 1678]
Triangle: [1689, 2179, 1678]
Triangle: [1723, 2178, 1689]
Triangle: [2177, 1616, 2176]
Triangle: [2176, 1617, 2175]
Triangle: [1695, 1641, 1738]
Triangle: [1641, 1739, 1738]
Triangle: [1731, 1694, 1737]
Triangle: [1617, 2174, 2175]
Triangle: [1633, 1698, 1619]
Triangle: [1633, 1621, 1631]
Triangle: [1627, 1621, 1623]
Triangle: [2280, 1628, 2279]
Triangle: [1658, 1740, 1659]
Triangle: [1674, 1741, 1658]
Triangle: [1674, 1743, 1742]
Triangle: [1613, 1659, 1740]
Triangle: [1613, 1661, 1611]
Triangle: [1611, 1663, 1714]
Triangle: [1711, 1745, 1606]
Triangle: [1669, 1744, 1665]
Triangle: [1662, 1746, 1663]
Triangle: [1589, 1747, 1662]
Triangle: [1749, 1589, 1588]
Triangle: [1663, 1609, 1714]
Triangle: [1744, 1609, 1746]
Triangle: [1744, 1746, 1665]
Triangle: [1670, 1751, 1668]
Triangle: [1753, 1750, 1752]
Triangle: [1752, 1755, 1753]
Triangle: [1754, 2196, 1755]
Triangle: [1758, 1756, 1759]
Triangle: [1759, 1761, 1758]
Triangle: [1761, 1762, 1763]
Triangle: [1764, 1763, 1762]
Triangle: [1765, 1766, 1767]
Triangle: [1766, 1769, 1767]
Triangle: [1771, 1768, 1770]
Triangle: [1773, 1770, 1772]
Triangle: [1773, 1774, 1775]
Triangle: [1775, 1776, 1777]
Triangle: [1777, 1778, 1779]
Triangle: [1780, 1779, 1778]
Triangle: [1781, 1782, 1783]
Triangle: [1785, 2162, 1784]
Triangle: [2182, 1787, 2181]
Triangle: [1789, 1786, 1788]
Triangle: [1791, 1788, 1790]
Triangle: [1790, 1793, 1791]
Triangle: [1792, 2006, 1793]
Triangle: [1794, 1670, 1648]
Triangle: [1794, 1752, 1750]
Triangle: [1754, 1795, 1796]
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Triangle: [1798, 1756, 1797]
Triangle: [1760, 1798, 1799]
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Triangle: [1801, 1766, 1764]
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Triangle: [1803, 1770, 1768]
Triangle: [1805, 1770, 1804]
Triangle: [1806, 1772, 1805]
Triangle: [1807, 1774, 1806]
Triangle: [1778, 1807, 1808]
Triangle: [1780, 1808, 1809]
Triangle: [1780, 1810, 1782]
Triangle: [2162, 1811, 1784]
Triangle: [2182, 1812, 1786]
Triangle: [1786, 1813, 1788]
Triangle: [1790, 1813, 1814]
Triangle: [1792, 1814, 1815]
Triangle: [1815, 2005, 1792]
Triangle: [1794, 1647, 1816]
Triangle: [1816, 1795, 1794]
Triangle: [1818, 1795, 1817]
Triangle: [2194, 1818, 2193]
Triangle: [1820, 1797, 1819]
Triangle: [1799, 1820, 1821]
Triangle: [1822, 1799, 1821]
Triangle: [1801, 1822, 1823]
Triangle: [1824, 1801, 1823]
Triangle: [1825, 1802, 1824]
Triangle: [1826, 1803, 1825]
Triangle: [1827, 1804, 1826]
Triangle: [1806, 1827, 1828]
Triangle: [1806, 1829, 1807]
Triangle: [1808, 1829, 1830]
Triangle: [1830, 1809, 1808]
Triangle: [1832, 1809, 1831]
Triangle: [2164, 1811, 2163]
Triangle: [2184, 1812, 2183]
Triangle: [1835, 1812, 1834]
Triangle: [1813, 1836, 1814]
Triangle: [1815, 1836, 1837]
Triangle: [1439, 1839, 1838]
Triangle: [1405, 1839, 1388]
Triangle: [1458, 1840, 1405]
Triangle: [1374, 1841, 1458]
Triangle: [1541, 1842, 1374]
Triangle: [1483, 1843, 1541]
Triangle: [1844, 1358, 1845]
Triangle: [1846, 1358, 228]
Triangle: [1847, 228, 227]
Triangle: [1848, 227, 226]
Triangle: [1848, 225, 1849]
Triangle: [1850, 225, 178]
Triangle: [270, 1850, 178]
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Triangle: [1853, 298, 163]
Triangle: [163, 1854, 1853]
Triangle: [1854, 242, 1855]
Triangle: [1856, 242, 148]
Triangle: [1856, 257, 1857]
Triangle: [1857, 135, 1858]
Triangle: [121, 1858, 135]
Triangle: [121, 1860, 1859]
Triangle: [99, 1861, 1860]
Triangle: [1861, 22, 1862]
Triangle: [4735, 1862, 22]
Triangle: [41, 1863, 23]
Triangle: [1864, 70, 1865]
Triangle: [1866, 70, 85]
Triangle: [1866, 359, 1867]
Triangle: [1868, 359, 360]
Triangle: [1868, 361, 1869]
Triangle: [1869, 362, 1870]
Triangle: [1871, 362, 363]
Triangle: [1872, 363, 364]
Triangle: [1873, 364, 438]
Triangle: [1874, 438, 454]
Triangle: [1875, 454, 459]
Triangle: [1876, 459, 464]
Triangle: [1877, 464, 469]
Triangle: [476, 1877, 469]
Triangle: [481, 1878, 476]
Triangle: [4700, 489, 1880]
Triangle: [1880, 1571, 1881]
Triangle: [2004, 1837, 2003]
Triangle: [1644, 1883, 1645]
Triangle: [1882, 1885, 1883]
Triangle: [1884, 1887, 1885]
Triangle: [1889, 1915, 1888]
Triangle: [1888, 1921, 1889]
Triangle: [1891, 1892, 1893]
Triangle: [1893, 1640, 1728]
Triangle: [1894, 1896, 1897]
Triangle: [1895, 1898, 1899]
Triangle: [1899, 1900, 1901]
Triangle: [1919, 1903, 1918]
Triangle: [1903, 1916, 1917]
Triangle: [1905, 1906, 1907]
Triangle: [1906, 1909, 1907]
Triangle: [1908, 1913, 1909]
Triangle: [1912, 1911, 1913]
Triangle: [1896, 1739, 1897]
Triangle: [1892, 1739, 1640]
Triangle: [1892, 1894, 1897]
Triangle: [1898, 1890, 1900]
Triangle: [1919, 1888, 1902]
Triangle: [1915, 1902, 1888]
Triangle: [1904, 1884, 1906]
Triangle: [1884, 1908, 1906]
Triangle: [1912, 1882, 1644]
Triangle: [1914, 1886, 1915]
Triangle: [1916, 1886, 1904]
Triangle: [1917, 1904, 1905]
Triangle: [1900, 1918, 1901]
Triangle: [1920, 1900, 1890]
Triangle: [1921, 1890, 1891]
Triangle: [1923, 1910, 1922]
Triangle: [1922, 1924, 1923]
Triangle: [1924, 1642, 1896]
Triangle: [1926, 1644, 1645]
Triangle: [1926, 1653, 1927]
Triangle: [1927, 1652, 1928]
Triangle: [1928, 1671, 1929]
Triangle: [1929, 1672, 1930]
Triangle: [1925, 1910, 1644]
Triangle: [1910, 1912, 1644]
Triangle: [1642, 1922, 1925]
Triangle: [1931, 1911, 1932]
Triangle: [1933, 1913, 1931]
Triangle: [1934, 1909, 1933]
Triangle: [1907, 1935, 1905]
Triangle: [1917, 1935, 1936]
Triangle: [1937, 1917, 1936]
Triangle: [1937, 1918, 1903]
Triangle: [1938, 1901, 1918]
Triangle: [1939, 1899, 1901]
Triangle: [1895, 1940, 1896]
Triangle: [1932, 1923, 1941]
Triangle: [1942, 1923, 1924]
Triangle: [1943, 1940, 1944]
Triangle: [1944, 1939, 1945]
Triangle: [1946, 1939, 1938]
Triangle: [1947, 1938, 1937]
Triangle: [1948, 1937, 1936]
Triangle: [1949, 1936, 1935]
Triangle: [1934, 1949, 1935]
Triangle: [1934, 1951, 1950]
Triangle: [1952, 1933, 1931]
Triangle: [1953, 1931, 1932]
Triangle: [1941, 1953, 1932]
Triangle: [1955, 1941, 1942]
Triangle: [1943, 1924, 1896]
Triangle: [1956, 1942, 1924]
Triangle: [1957, 1943, 1944]
Triangle: [1958, 1944, 1945]
Triangle: [1959, 1945, 1946]
Triangle: [1960, 1946, 1947]
Triangle: [1947, 1961, 1960]
Triangle: [1948, 1962, 1961]
Triangle: [1962, 1950, 1951]
Triangle: [1962, 1953, 1963]
Triangle: [1952, 1962, 1951]
Triangle: [1954, 1963, 1953]
Triangle: [1964, 1955, 1965]
Triangle: [1955, 1957, 1965]
Triangle: [1965, 1958, 1964]
Triangle: [1961, 1963, 1960]
Triangle: [1960, 1964, 1959]
Triangle: [1959, 1964, 1958]
Triangle: [1975, 1816, 1647]
Triangle: [1816, 1977, 1817]
Triangle: [1817, 1978, 1818]
Triangle: [1818, 2192, 2193]
Triangle: [1980, 1819, 1979]
Triangle: [1981, 1820, 1980]
Triangle: [1973, 1597, 1596]
Triangle: [1974, 1596, 1650]
Triangle: [1975, 1650, 1651]
Triangle: [1976, 1651, 1966]
Triangle: [1976, 1967, 1977]
Triangle: [1977, 1968, 1978]
Triangle: [2191, 1978, 1968]
Triangle: [1970, 1979, 1969]
Triangle: [1971, 1980, 1970]
Triangle: [1983, 1981, 1982]
Triangle: [1831, 1982, 1832]
Triangle: [1984, 1821, 1983]
Triangle: [1823, 1984, 1824]
Triangle: [1825, 1984, 1826]
Triangle: [1828, 1826, 1984]
Triangle: [1829, 1984, 1830]
Triangle: [1831, 1984, 1983]
Triangle: [1985, 1981, 1971]
Triangle: [1986, 1982, 1985]
Triangle: [2165, 1833, 2164]
Triangle: [2184, 1988, 1834]
Triangle: [1835, 1988, 1989]
Triangle: [1989, 1836, 1835]
Triangle: [1990, 1837, 1836]
Triangle: [2003, 1991, 2002]
Triangle: [1653, 1966, 1651]
Triangle: [1645, 1967, 1966]
Triangle: [1645, 1968, 1967]
Triangle: [1883, 2191, 1968]
Triangle: [1885, 2190, 1883]
Triangle: [2188, 1885, 1887]
Triangle: [2187, 1887, 1914]
Triangle: [1988, 2186, 2166]
Triangle: [2166, 1989, 1988]
Triangle: [2167, 1990, 1989]
Triangle: [1990, 2169, 1991]
Triangle: [2171, 1992, 2170]
Triangle: [1993, 1638, 1636]
Triangle: [1994, 1636, 1634]
Triangle: [1995, 1634, 1632]
Triangle: [1996, 1632, 1630]
Triangle: [1997, 1630, 1626]
Triangle: [1998, 2278, 1629]
Triangle: [2274, 2000, 1575]
Triangle: [2158, 1999, 1574]
Triangle: [1881, 2002, 1572]
Triangle: [1571, 2003, 1881]
Triangle: [2004, 1570, 2005]
Triangle: [2005, 1569, 2006]
Triangle: [1572, 2001, 1573]
Triangle: [2275, 2008, 2000]
Triangle: [2007, 2159, 2160]
Triangle: [2002, 2009, 2001]
Triangle: [1565, 2121, 1397]
Triangle: [2120, 1553, 2119]
Triangle: [2119, 1430, 2118]
Triangle: [2118, 1467, 2117]
Triangle: [2117, 1426, 2116]
Triangle: [2116, 1425, 2115]
Triangle: [1448, 2115, 1425]
Triangle: [1448, 2113, 2114]
Triangle: [2113, 1548, 2112]
Triangle: [2112, 1560, 2111]
Triangle: [2111, 1450, 2110]
Triangle: [2109, 1450, 1421]
Triangle: [2108, 1421, 1422]
Triangle: [1465, 2108, 1422]
Triangle: [1428, 2107, 1465]
Triangle: [2105, 1428, 1397]
Triangle: [2235, 2105, 1397]
Triangle: [1532, 2104, 1365]
Triangle: [1475, 2103, 1532]
Triangle: [196, 2102, 1475]
Triangle: [2101, 195, 2100]
Triangle: [194, 2100, 195]
Triangle: [194, 2098, 2099]
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Triangle: [2096, 306, 2095]
Triangle: [2094, 306, 155]
Triangle: [289, 2094, 155]
Triangle: [2093, 250, 2092]
Triangle: [2092, 140, 2091]
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Triangle: [2089, 251, 127]
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Triangle: [113, 2087, 2088]
Triangle: [91, 2086, 2087]
Triangle: [2085, 48, 6]
Triangle: [4747, 6, 4746]
Triangle: [2083, 7, 33]
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Triangle: [77, 2082, 62]
Triangle: [106, 2081, 77]
Triangle: [106, 2079, 2080]
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Triangle: [324, 2076, 2077]
Triangle: [325, 2075, 2076]
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Triangle: [2072, 451, 441]
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Triangle: [4696, 2069, 4695]
Triangle: [2068, 661, 1574]
Triangle: [2068, 1999, 2067]
Triangle: [2066, 1999, 2007]
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Triangle: [2063, 2067, 2064]
Triangle: [2069, 2063, 2062]
Triangle: [4695, 2062, 4694]
Triangle: [2071, 2061, 2060]
Triangle: [2060, 2072, 2071]
Triangle: [2059, 2073, 2072]
Triangle: [2058, 2074, 2073]
Triangle: [2075, 2057, 2056]
Triangle: [2076, 2056, 2055]
Triangle: [2077, 2055, 2054]
Triangle: [2078, 2054, 2053]
Triangle: [2079, 2053, 2052]
Triangle: [2080, 2052, 2051]
Triangle: [2080, 2050, 2081]
Triangle: [2081, 2049, 2082]
Triangle: [2082, 2048, 2083]
Triangle: [2084, 2048, 2047]
Triangle: [4748, 2085, 4747]
Triangle: [2086, 2046, 2045]
Triangle: [2087, 2045, 2044]
Triangle: [2088, 2044, 2043]
Triangle: [2089, 2043, 2042]
Triangle: [2042, 2090, 2089]
Triangle: [2040, 2090, 2041]
Triangle: [2039, 2091, 2040]
Triangle: [2038, 2092, 2039]
Triangle: [2093, 2037, 2094]
Triangle: [2037, 2095, 2094]
Triangle: [2035, 2095, 2036]
Triangle: [2096, 2034, 2097]
Triangle: [2098, 2034, 2033]
Triangle: [2098, 2032, 2099]
Triangle: [2099, 2031, 2100]
Triangle: [2030, 2100, 2031]
Triangle: [2101, 2029, 2102]
Triangle: [2102, 2028, 2103]
Triangle: [2103, 2027, 2104]
Triangle: [2236, 2026, 2105]
Triangle: [2026, 2106, 2105]
Triangle: [2106, 2024, 2107]
Triangle: [2107, 2023, 2108]
Triangle: [2109, 2023, 2022]
Triangle: [2022, 2110, 2109]
Triangle: [2020, 2110, 2021]
Triangle: [2019, 2111, 2020]
Triangle: [2018, 2112, 2019]
Triangle: [2114, 2018, 2017]
Triangle: [2114, 2016, 2115]
Triangle: [2015, 2115, 2016]
Triangle: [2014, 2116, 2015]
Triangle: [2013, 2117, 2014]
Triangle: [2012, 2118, 2013]
Triangle: [2011, 2119, 2012]
Triangle: [2121, 2011, 2010]
Triangle: [2234, 2010, 2233]
Triangle: [2122, 1395, 2123]
Triangle: [1395, 2124, 2123]
Triangle: [2126, 200, 199]
Triangle: [199, 2127, 2126]
Triangle: [198, 2128, 2127]
Triangle: [197, 2129, 2128]
Triangle: [2130, 171, 277]
Triangle: [2131, 277, 305]
Triangle: [2131, 156, 2132]
Triangle: [2133, 156, 288]
Triangle: [2133, 249, 2134]
Triangle: [2135, 249, 141]
Triangle: [2136, 141, 264]
Triangle: [2137, 264, 128]
Triangle: [128, 2138, 2137]
Triangle: [2139, 114, 92]
Triangle: [92, 2140, 2139]
Triangle: [2141, 49, 8]
Triangle: [4745, 8, 4744]
Triangle: [2143, 9, 34]
Triangle: [2144, 34, 63]
Triangle: [78, 2144, 63]
Triangle: [107, 2145, 78]
Triangle: [2147, 107, 327]
Triangle: [327, 2148, 2147]
Triangle: [328, 2149, 2148]
Triangle: [330, 2149, 329]
Triangle: [330, 2151, 2150]
Triangle: [331, 2152, 2151]
Triangle: [2153, 431, 450]
Triangle: [2154, 450, 443]
Triangle: [2155, 443, 444]
Triangle: [444, 2156, 2155]
Triangle: [4698, 2157, 4697]
Triangle: [1573, 2157, 491]
Triangle: [2159, 1573, 2001]
Triangle: [2160, 2001, 2009]
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Triangle: [2065, 1996, 1997]
Triangle: [2066, 1995, 1996]
Triangle: [2007, 1994, 1995]
Triangle: [2009, 1994, 2160]
Triangle: [1993, 1991, 1992]
Triangle: [1992, 2169, 2170]
Triangle: [2161, 1782, 2162]
Triangle: [2163, 1782, 1810]
Triangle: [1832, 2163, 1810]
Triangle: [1832, 2165, 2164]
Triangle: [2166, 2187, 1914]
Triangle: [1914, 2167, 2166]
Triangle: [2168, 1889, 1921]
Triangle: [2168, 1891, 2169]
Triangle: [2169, 1893, 2170]
Triangle: [1728, 2170, 1893]
Triangle: [2172, 1728, 1729]
Triangle: [2173, 1729, 1730]
Triangle: [1731, 2173, 1730]
Triangle: [2175, 1731, 1737]
Triangle: [1736, 2175, 1737]
Triangle: [1735, 2176, 1736]
Triangle: [2177, 1734, 2178]
Triangle: [2178, 1733, 2179]
Triangle: [1732, 2179, 1733]
Triangle: [1784, 2181, 1785]
Triangle: [2183, 1784, 1811]
Triangle: [1833, 2183, 1811]
Triangle: [1987, 2184, 1833]
Triangle: [2186, 1987, 2165]
Triangle: [2186, 1986, 2187]
Triangle: [1985, 2187, 1986]
Triangle: [1971, 2188, 1985]
Triangle: [2189, 1970, 2190]
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Triangle: [2192, 1969, 1979]
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Triangle: [1819, 2194, 2193]
Triangle: [2195, 1797, 1756]
Triangle: [2195, 1757, 2196]
Triangle: [1749, 1603, 1605]
Triangle: [2198, 1603, 2197]
Triangle: [2199, 1601, 2198]
Triangle: [1599, 2200, 1972]
Triangle: [1588, 2197, 1749]
Triangle: [2198, 1591, 1743]
Triangle: [2198, 1673, 2199]
Triangle: [2199, 1593, 2200]
Triangle: [2200, 1595, 1930]
Triangle: [1972, 1930, 1672]
Triangle: [1972, 1672, 1597]
Triangle: [2286, 1586, 2285]
Triangle: [2203, 1584, 1675]
Triangle: [1675, 2204, 2203]
Triangle: [1677, 2204, 1582]
Triangle: [2205, 2180, 2206]
Triangle: [1732, 2206, 2180]
Triangle: [1580, 2207, 1732]
Triangle: [2208, 1579, 2209]
Triangle: [2210, 1683, 2208]
Triangle: [1576, 2211, 1679]
Triangle: [2207, 1679, 2211]
Triangle: [2212, 2209, 2213]
Triangle: [2208, 2214, 2210]
Triangle: [2210, 2215, 2211]
Triangle: [2287, 2201, 2286]
Triangle: [2219, 1427, 1464]
Triangle: [2219, 1420, 2220]
Triangle: [2221, 1420, 1419]
Triangle: [2222, 1419, 1412]
Triangle: [1559, 2222, 1412]
Triangle: [1547, 2223, 1559]
Triangle: [1447, 2224, 1547]
Triangle: [2226, 1447, 1416]
Triangle: [2226, 1418, 2227]
Triangle: [2228, 1418, 1417]
Triangle: [1468, 2228, 1417]
Triangle: [1431, 2229, 1468]
Triangle: [1554, 2230, 1431]
Triangle: [2232, 1554, 1566]
Triangle: [2233, 1566, 1394]
Triangle: [2234, 1394, 2122]
Triangle: [2235, 2122, 1365]
Triangle: [1365, 2236, 2235]
Triangle: [2237, 2104, 2027]
Triangle: [2237, 2345, 2238]
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Triangle: [2030, 2343, 2029]
Triangle: [2342, 2031, 2341]
Triangle: [2031, 2340, 2341]
Triangle: [2032, 2339, 2340]
Triangle: [2033, 2338, 2339]
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Triangle: [2337, 2036, 2336]
Triangle: [2335, 2036, 2037]
Triangle: [2038, 2335, 2037]
Triangle: [2334, 2039, 2333]
Triangle: [2333, 2040, 2332]
Triangle: [2332, 2041, 2331]
Triangle: [2330, 2041, 2042]
Triangle: [2042, 2329, 2330]
Triangle: [2043, 2328, 2329]
Triangle: [2044, 2327, 2328]
Triangle: [2045, 2326, 2327]
Triangle: [4749, 2046, 4748]
Triangle: [2047, 2324, 2325]
Triangle: [2048, 2323, 2324]
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Triangle: [2052, 2321, 2051]
Triangle: [2053, 2320, 2052]
Triangle: [2054, 2319, 2053]
Triangle: [2054, 2317, 2318]
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Triangle: [1433, 1470, 1471]
Triangle: [1472, 1395, 1434]
Triangle: [2123, 2124, 1451]
Triangle: [1434, 1395, 1394]
Triangle: [2026, 1396, 2025]
Triangle: [1396, 1427, 2218]
Triangle: [1428, 1564, 1565]
Triangle: [1433, 1394, 1566]
Triangle: [2010, 2011, 2232]
Triangle: [2234, 2235, 1397]
Triangle: [1393, 1381, 1412]
Triangle: [1393, 1492, 1493]
Triangle: [1392, 1391, 1435]
Triangle: [1391, 1390, 1437]
Triangle: [1390, 1389, 1438]
Triangle: [1389, 1388, 1439]
Triangle: [1838, 1839, 1387]
Triangle: [1440, 1387, 1386]
Triangle: [1386, 1385, 1442]
Triangle: [1385, 1384, 1443]
Triangle: [1384, 1383, 1444]
Triangle: [1436, 1444, 1383]
Triangle: [1445, 1442, 1443]
Triangle: [1441, 1442, 1446]
Triangle: [1438, 1439, 1446]
Triangle: [1446, 1439, 1838]
Triangle: [1445, 1435, 1437]
Triangle: [1436, 1435, 1445]
Triangle: [1414, 1558, 1559]
Triangle: [2017, 2226, 2227]
Triangle: [1423, 1449, 1448]
Triangle: [1560, 1561, 1421]
Triangle: [2221, 2222, 2021]
Triangle: [2223, 2020, 2021]
Triangle: [2017, 2018, 2225]
Triangle: [1494, 1495, 1451]
Triangle: [1452, 1399, 1400]
Triangle: [1453, 1400, 1401]
Triangle: [1454, 1401, 1402]
Triangle: [1455, 1402, 1403]
Triangle: [1457, 1456, 1403]
Triangle: [1840, 1841, 1457]
Triangle: [1458, 1405, 1406]
Triangle: [1459, 1406, 1407]
Triangle: [1461, 1460, 1407]
Triangle: [1462, 1461, 1408]
Triangle: [1463, 1490, 1491]
Triangle: [1464, 1463, 1410]
Triangle: [2024, 2219, 2220]
Triangle: [1563, 1465, 1422]
Triangle: [1467, 1466, 1424]
Triangle: [2229, 2014, 2015]
Triangle: [1415, 1469, 1468]
Triangle: [1470, 1568, 1557]
Triangle: [1470, 1413, 1411]
Triangle: [1411, 1398, 1472]
Triangle: [2124, 1472, 1398]
Triangle: [1474, 1488, 1530]
Triangle: [2240, 1474, 1531]
Triangle: [1475, 1532, 1533]
Triangle: [1534, 1497, 1476]
Triangle: [1536, 1478, 1477]
Triangle: [1537, 1479, 1478]
Triangle: [1480, 1479, 1537]
Triangle: [1481, 1480, 1538]
Triangle: [1481, 1539, 1540]
Triangle: [1843, 1844, 1482]
Triangle: [1484, 1483, 1541]
Triangle: [1485, 1484, 1542]
Triangle: [1543, 1544, 1486]
Triangle: [1473, 1486, 1544]
Triangle: [1487, 1362, 1473]
Triangle: [1529, 1530, 1488]
Triangle: [1489, 1363, 1462]
Triangle: [1490, 1462, 1409]
Triangle: [1491, 1409, 1392]
Triangle: [1492, 1392, 1382]
Triangle: [1494, 1493, 1382]
Triangle: [1495, 1494, 1399]
Triangle: [1496, 1495, 1452]
Triangle: [1497, 1534, 1535]
Triangle: [1498, 1497, 1477]
Triangle: [1498, 1370, 204]
Triangle: [1499, 204, 203]
Triangle: [203, 202, 1501]
Triangle: [202, 201, 1502]
Triangle: [201, 172, 1503]
Triangle: [1503, 172, 276]
Triangle: [1504, 276, 304]
Triangle: [1505, 304, 157]
Triangle: [1506, 157, 287]
Triangle: [1508, 1507, 287]
Triangle: [1508, 248, 142]
Triangle: [1509, 142, 263]
Triangle: [1510, 263, 129]
Triangle: [129, 115, 1512]
Triangle: [1513, 1512, 115]
Triangle: [93, 50, 1514]
Triangle: [1515, 1514, 50]
Triangle: [4743, 1515, 10]
Triangle: [1517, 1516, 11]
Triangle: [64, 1518, 1517]
Triangle: [79, 1519, 1518]
Triangle: [108, 1520, 1519]
Triangle: [1521, 1520, 108]
Triangle: [332, 333, 1522]
Triangle: [333, 334, 1523]
Triangle: [335, 1524, 1523]
Triangle: [335, 336, 1525]
Triangle: [432, 1526, 1525]
Triangle: [432, 449, 1527]
Triangle: [1528, 1527, 449]
Triangle: [1530, 1529, 1363]
Triangle: [1531, 1530, 1489]
Triangle: [2239, 1531, 1364]
Triangle: [1532, 1365, 1367]
Triangle: [1496, 1534, 1533]
Triangle: [1534, 1496, 1380]
Triangle: [1536, 1535, 1380]
Triangle: [1537, 1536, 1379]
Triangle: [1537, 1378, 1377]
Triangle: [1538, 1377, 1376]
Triangle: [1539, 1376, 1375]
Triangle: [1843, 1540, 1375]
Triangle: [1542, 1541, 1374]
Triangle: [1543, 1542, 1373]
Triangle: [1544, 1543, 1372]
Triangle: [1529, 1544, 1371]
Triangle: [1546, 1545, 1415]
Triangle: [1546, 1416, 1447]
Triangle: [2225, 2018, 2019]
Triangle: [1549, 1548, 1449]
Triangle: [1549, 1423, 1424]
Triangle: [1466, 1551, 1550]
Triangle: [1429, 1552, 1551]
Triangle: [1553, 1552, 1429]
Triangle: [2231, 2012, 2013]
Triangle: [1555, 1554, 1431]
Triangle: [1556, 1555, 1432]
Triangle: [1545, 1556, 1469]
Triangle: [1558, 1557, 1545]
Triangle: [1558, 1546, 1547]
Triangle: [2224, 2019, 2020]
Triangle: [1548, 1549, 1561]
Triangle: [1561, 1549, 1550]
Triangle: [1551, 1563, 1562]
Triangle: [1552, 1564, 1563]
Triangle: [1564, 1552, 1553]
Triangle: [2232, 2011, 2012]
Triangle: [1567, 1566, 1554]
Triangle: [1568, 1567, 1555]
Triangle: [1557, 1568, 1556]
Triangle: [487, 1569, 1570]
Triangle: [1571, 489, 488]
Triangle: [1880, 1881, 1572]
Triangle: [491, 490, 1572]
Triangle: [2157, 2158, 1574]
Triangle: [2273, 2274, 1575]
Triangle: [1579, 1683, 1684]
Triangle: [1679, 1680, 1577]
Triangle: [1580, 1732, 1733]
Triangle: [1582, 1675, 1676]
Triangle: [1587, 2284, 2285]
Triangle: [1588, 1589, 1590]
Triangle: [1673, 1674, 1592]
Triangle: [1595, 1593, 1592]
Triangle: [1595, 1594, 1929]
Triangle: [1972, 1973, 1598]
Triangle: [1599, 1598, 1600]
Triangle: [1602, 1603, 1601]
Triangle: [1603, 1602, 1604]
Triangle: [1605, 1604, 1748]
Triangle: [1711, 1712, 1608]
Triangle: [1609, 1608, 1713]
Triangle: [1612, 1681, 1682]
Triangle: [1614, 1736, 1737]
Triangle: [1617, 1616, 1618]
Triangle: [1618, 1620, 1621]
Triangle: [1620, 1622, 1623]
Triangle: [2281, 1624, 1625]
Triangle: [1629, 2278, 2279]
Triangle: [1626, 1630, 1631]
Triangle: [1630, 1632, 1633]
Triangle: [1632, 1634, 1635]
Triangle: [1635, 1634, 1636]
Triangle: [1637, 1636, 1638]
Triangle: [1639, 1638, 2171]
Triangle: [1738, 1739, 1642]
Triangle: [1643, 1642, 1925]
Triangle: [1646, 1647, 1648]
Triangle: [1974, 1975, 1647]
Triangle: [1653, 1651, 1650]
Triangle: [1927, 1928, 1654]
Triangle: [1654, 1656, 1657]
Triangle: [1656, 1658, 1659]
Triangle: [1741, 1660, 1661]
Triangle: [1663, 1661, 1660]
Triangle: [1747, 1664, 1665]
Triangle: [1665, 1664, 1666]
Triangle: [1666, 1649, 1648]
Triangle: [1667, 1668, 1669]
Triangle: [1670, 1668, 1667]
Triangle: [1594, 1592, 1656]
Triangle: [1671, 1596, 1597]
Triangle: [1594, 1654, 1928]
Triangle: [1596, 1671, 1652]
Triangle: [1598, 1973, 1974]
Triangle: [1598, 1646, 1649]
Triangle: [1600, 1649, 1666]
Triangle: [1602, 1666, 1664]
Triangle: [1742, 1743, 1591]
Triangle: [1747, 1748, 1604]
Triangle: [1589, 1662, 1660]
Triangle: [1741, 1742, 1590]
Triangle: [1592, 1674, 1658]
Triangle: [2281, 2282, 1727]
Triangle: [1675, 1584, 1585]
Triangle: [1620, 1725, 1726]
Triangle: [1725, 1620, 1618]
Triangle: [1678, 1677, 1582]
Triangle: [1724, 1618, 1616]
Triangle: [1722, 1735, 1736]
Triangle: [1720, 1721, 1681]
Triangle: [1680, 1679, 1580]
Triangle: [1721, 1722, 1614]
Triangle: [1681, 1614, 1615]
Triangle: [1684, 1683, 1576]
Triangle: [1720, 1612, 1610]
Triangle: [1610, 1612, 1613]
Triangle: [1577, 1686, 1685]
Triangle: [1680, 1687, 1686]
Triangle: [1581, 1688, 1687]
Triangle: [1734, 1688, 1581]
Triangle: [1583, 1690, 1689]
Triangle: [1676, 1691, 1690]
Triangle: [1691, 1676, 1585]
Triangle: [2283, 2284, 1587]
Triangle: [1657, 1694, 1695]
Triangle: [2174, 1696, 1697]
Triangle: [1696, 1698, 1699]
Triangle: [1700, 1701, 1702]
Triangle: [1702, 1704, 1705]
Triangle: [1706, 1707, 1704]
Triangle: [1709, 1707, 1706]
Triangle: [1708, 1710, 1685]
Triangle: [1701, 1700, 1578]
Triangle: [1710, 1701, 1684]
Triangle: [1712, 1711, 1606]
Triangle: [1713, 1610, 1611]
Triangle: [1701, 1710, 1708]
Triangle: [1716, 1712, 1607]
Triangle: [1717, 1608, 1712]
Triangle: [1608, 1717, 1718]
Triangle: [1719, 1610, 1713]
Triangle: [1704, 1716, 1715]
Triangle: [1707, 1717, 1716]
Triangle: [1717, 1707, 1709]
Triangle: [1685, 1719, 1718]
Triangle: [1686, 1720, 1719]
Triangle: [1686, 1687, 1721]
Triangle: [1687, 1688, 1722]
Triangle: [1735, 1722, 1688]
Triangle: [1690, 1724, 1723]
Triangle: [1691, 1725, 1724]
Triangle: [1725, 1691, 1692]
Triangle: [1727, 2282, 2283]
Triangle: [1615, 1657, 1659]
Triangle: [1694, 1657, 1615]
Triangle: [1643, 1926, 1927]
Triangle: [1738, 1643, 1655]
Triangle: [1697, 1639, 2172]
Triangle: [1699, 1637, 1639]
Triangle: [1635, 1637, 1699]
Triangle: [1729, 1728, 1640]
Triangle: [1730, 1729, 1641]
Triangle: [1694, 1731, 1730]
Triangle: [1698, 1696, 1617]
Triangle: [2179, 2180, 1677]
Triangle: [1689, 2178, 2179]
Triangle: [1723, 2177, 2178]
Triangle: [2177, 1723, 1616]
Triangle: [2176, 1616, 1617]
Triangle: [1641, 1640, 1739]
Triangle: [1617, 1696, 2174]
Triangle: [1633, 1635, 1698]
Triangle: [1633, 1619, 1621]
Triangle: [1627, 1631, 1621]
Triangle: [2280, 1625, 1628]
Triangle: [1658, 1741, 1740]
Triangle: [1674, 1742, 1741]
Triangle: [1674, 1673, 1743]
Triangle: [1613, 1682, 1659]
Triangle: [1613, 1740, 1661]
Triangle: [1611, 1661, 1663]
Triangle: [1711, 1744, 1745]
Triangle: [1669, 1745, 1744]
Triangle: [1662, 1747, 1746]
Triangle: [1589, 1748, 1747]
Triangle: [1749, 1748, 1589]
Triangle: [1663, 1746, 1609]
Triangle: [1744, 1711, 1609]
Triangle: [1670, 1750, 1751]
Triangle: [1753, 1751, 1750]
Triangle: [1752, 1754, 1755]
Triangle: [1754, 2195, 2196]
Triangle: [1758, 1757, 1756]
Triangle: [1759, 1760, 1761]
Triangle: [1761, 1760, 1762]
Triangle: [1764, 1765, 1763]
Triangle: [1765, 1764, 1766]
Triangle: [1766, 1768, 1769]
Triangle: [1771, 1769, 1768]
Triangle: [1773, 1771, 1770]
Triangle: [1773, 1772, 1774]
Triangle: [1775, 1774, 1776]
Triangle: [1777, 1776, 1778]
Triangle: [1780, 1781, 1779]
Triangle: [1781, 1780, 1782]
Triangle: [1785, 2161, 2162]
Triangle: [2182, 1786, 1787]
Triangle: [1789, 1787, 1786]
Triangle: [1791, 1789, 1788]
Triangle: [1790, 1792, 1793]
Triangle: [1792, 2005, 2006]
Triangle: [1794, 1750, 1670]
Triangle: [1794, 1795, 1752]
Triangle: [1754, 1752, 1795]
Triangle: [1796, 2194, 2195]
Triangle: [1798, 1759, 1756]
Triangle: [1760, 1759, 1798]
Triangle: [1799, 1800, 1762]
Triangle: [1764, 1762, 1800]
Triangle: [1801, 1802, 1766]
Triangle: [1802, 1803, 1768]
Triangle: [1803, 1804, 1770]
Triangle: [1805, 1772, 1770]
Triangle: [1806, 1774, 1772]
Triangle: [1807, 1776, 1774]
Triangle: [1778, 1776, 1807]
Triangle: [1780, 1778, 1808]
Triangle: [1780, 1809, 1810]
Triangle: [2162, 2163, 1811]
Triangle: [2182, 2183, 1812]
Triangle: [1786, 1812, 1813]
Triangle: [1790, 1788, 1813]
Triangle: [1792, 1790, 1814]
Triangle: [1815, 2004, 2005]
Triangle: [1794, 1648, 1647]
Triangle: [1816, 1817, 1795]
Triangle: [1818, 1796, 1795]
Triangle: [2194, 1796, 1818]
Triangle: [1820, 1798, 1797]
Triangle: [1799, 1798, 1820]
Triangle: [1822, 1800, 1799]
Triangle: [1801, 1800, 1822]
Triangle: [1824, 1802, 1801]
Triangle: [1825, 1803, 1802]
Triangle: [1826, 1804, 1803]
Triangle: [1827, 1805, 1804]
Triangle: [1806, 1805, 1827]
Triangle: [1806, 1828, 1829]
Triangle: [1808, 1807, 1829]
Triangle: [1830, 1831, 1809]
Triangle: [1832, 1810, 1809]
Triangle: [2164, 1833, 1811]
Triangle: [2184, 1834, 1812]
Triangle: [1835, 1813, 1812]
Triangle: [1813, 1835, 1836]
Triangle: [1815, 1814, 1836]
Triangle: [1439, 1388, 1839]
Triangle: [1405, 1840, 1839]
Triangle: [1458, 1841, 1840]
Triangle: [1374, 1842, 1841]
Triangle: [1541, 1843, 1842]
Triangle: [1483, 1844, 1843]
Triangle: [1844, 1483, 1358]
Triangle: [1846, 1845, 1358]
Triangle: [1847, 1846, 228]
Triangle: [1848, 1847, 227]
Triangle: [1848, 226, 225]
Triangle: [1850, 1849, 225]
Triangle: [270, 1851, 1850]
Triangle: [1851, 270, 298]
Triangle: [1853, 1852, 298]
Triangle: [163, 281, 1854]
Triangle: [1854, 281, 242]
Triangle: [1856, 1855, 242]
Triangle: [1856, 148, 257]
Triangle: [1857, 257, 135]
Triangle: [121, 1859, 1858]
Triangle: [121, 99, 1860]
Triangle: [99, 56, 1861]
Triangle: [1861, 56, 22]
Triangle: [4735, 4736, 1862]
Triangle: [41, 1864, 1863]
Triangle: [1864, 41, 70]
Triangle: [1866, 1865, 70]
Triangle: [1866, 85, 359]
Triangle: [1868, 1867, 359]
Triangle: [1868, 360, 361]
Triangle: [1869, 361, 362]
Triangle: [1871, 1870, 362]
Triangle: [1872, 1871, 363]
Triangle: [1873, 1872, 364]
Triangle: [1874, 1873, 438]
Triangle: [1875, 1874, 454]
Triangle: [1876, 1875, 459]
Triangle: [1877, 1876, 464]
Triangle: [476, 1878, 1877]
Triangle: [481, 1879, 1878]
Triangle: [4700, 4701, 489]
Triangle: [1880, 489, 1571]
Triangle: [2004, 1815, 1837]
Triangle: [1644, 1882, 1883]
Triangle: [1882, 1884, 1885]
Triangle: [1884, 1886, 1887]
Triangle: [1889, 1914, 1915]
Triangle: [1888, 1920, 1921]
Triangle: [1891, 1890, 1892]
Triangle: [1893, 1892, 1640]
Triangle: [1894, 1895, 1896]
Triangle: [1895, 1894, 1898]
Triangle: [1899, 1898, 1900]
Triangle: [1919, 1902, 1903]
Triangle: [1903, 1902, 1916]
Triangle: [1905, 1904, 1906]
Triangle: [1906, 1908, 1909]
Triangle: [1908, 1912, 1913]
Triangle: [1912, 1910, 1911]
Triangle: [1896, 1642, 1739]
Triangle: [1892, 1897, 1739]
Triangle: [1892, 1898, 1894]
Triangle: [1898, 1892, 1890]
Triangle: [1919, 1920, 1888]
Triangle: [1915, 1916, 1902]
Triangle: [1904, 1886, 1884]
Triangle: [1884, 1882, 1908]
Triangle: [1912, 1908, 1882]
Triangle: [1914, 1887, 1886]
Triangle: [1916, 1915, 1886]
Triangle: [1917, 1916, 1904]
Triangle: [1900, 1919, 1918]
Triangle: [1920, 1919, 1900]
Triangle: [1921, 1920, 1890]
Triangle: [1923, 1911, 1910]
Triangle: [1926, 1925, 1644]
Triangle: [1926, 1645, 1653]
Triangle: [1927, 1653, 1652]
Triangle: [1928, 1652, 1671]
Triangle: [1929, 1671, 1672]
Triangle: [1925, 1922, 1910]
Triangle: [1642, 1924, 1922]
Triangle: [1931, 1913, 1911]
Triangle: [1933, 1909, 1913]
Triangle: [1934, 1907, 1909]
Triangle: [1907, 1934, 1935]
Triangle: [1917, 1905, 1935]
Triangle: [1937, 1903, 1917]
Triangle: [1937, 1938, 1918]
Triangle: [1938, 1939, 1901]
Triangle: [1939, 1940, 1899]
Triangle: [1895, 1899, 1940]
Triangle: [1932, 1911, 1923]
Triangle: [1942, 1941, 1923]
Triangle: [1943, 1896, 1940]
Triangle: [1944, 1940, 1939]
Triangle: [1946, 1945, 1939]
Triangle: [1947, 1946, 1938]
Triangle: [1948, 1947, 1937]
Triangle: [1949, 1948, 1936]
Triangle: [1934, 1950, 1949]
Triangle: [1934, 1933, 1951]
Triangle: [1952, 1951, 1933]
Triangle: [1953, 1952, 1931]
Triangle: [1941, 1954, 1953]
Triangle: [1955, 1954, 1941]
Triangle: [1943, 1956, 1924]
Triangle: [1956, 1955, 1942]
Triangle: [1957, 1956, 1943]
Triangle: [1958, 1957, 1944]
Triangle: [1959, 1958, 1945]
Triangle: [1960, 1959, 1946]
Triangle: [1947, 1948, 1961]
Triangle: [1948, 1949, 1962]
Triangle: [1962, 1949, 1950]
Triangle: [1962, 1952, 1953]
Triangle: [1954, 1964, 1963]
Triangle: [1964, 1954, 1955]
Triangle: [1955, 1956, 1957]
Triangle: [1965, 1957, 1958]
Triangle: [1961, 1962, 1963]
Triangle: [1960, 1963, 1964]
Triangle: [1975, 1976, 1816]
Triangle: [1816, 1976, 1977]
Triangle: [1817, 1977, 1978]
Triangle: [1818, 1978, 2192]
Triangle: [1980, 1820, 1819]
Triangle: [1981, 1821, 1820]
Triangle: [1973, 1972, 1597]
Triangle: [1974, 1973, 1596]
Triangle: [1975, 1974, 1650]
Triangle: [1976, 1975, 1651]
Triangle: [1976, 1966, 1967]
Triangle: [1977, 1967, 1968]
Triangle: [2191, 2192, 1978]
Triangle: [1970, 1980, 1979]
Triangle: [1971, 1981, 1980]
Triangle: [1983, 1821, 1981]
Triangle: [1831, 1983, 1982]
Triangle: [1984, 1822, 1821]
Triangle: [1823, 1822, 1984]
Triangle: [1825, 1824, 1984]
Triangle: [1828, 1827, 1826]
Triangle: [1829, 1828, 1984]
Triangle: [1831, 1830, 1984]
Triangle: [1985, 1982, 1981]
Triangle: [1986, 1832, 1982]
Triangle: [2165, 1987, 1833]
Triangle: [2184, 2185, 1988]
Triangle: [1835, 1834, 1988]
Triangle: [1989, 1990, 1836]
Triangle: [1990, 1991, 1837]
Triangle: [2003, 1837, 1991]
Triangle: [1653, 1645, 1966]
Triangle: [1645, 1883, 1968]
Triangle: [1883, 2190, 2191]
Triangle: [1885, 2189, 2190]
Triangle: [2188, 2189, 1885]
Triangle: [2187, 2188, 1887]
Triangle: [1988, 2185, 2186]
Triangle: [2166, 2167, 1989]
Triangle: [2167, 2168, 1990]
Triangle: [1990, 2168, 2169]
Triangle: [2171, 1638, 1992]
Triangle: [1993, 1992, 1638]
Triangle: [1994, 1993, 1636]
Triangle: [1995, 1994, 1634]
Triangle: [1996, 1995, 1632]
Triangle: [1997, 1996, 1630]
Triangle: [1998, 2277, 2278]
Triangle: [2274, 2275, 2000]
Triangle: [2158, 2159, 1999]
Triangle: [1881, 2003, 2002]
Triangle: [1571, 2004, 2003]
Triangle: [2004, 1571, 1570]
Triangle: [2005, 1570, 1569]
Triangle: [1572, 2002, 2001]
Triangle: [2275, 2276, 2008]
Triangle: [2007, 1999, 2159]
Triangle: [2002, 1991, 2009]
Triangle: [1565, 2120, 2121]
Triangle: [2120, 1565, 1553]
Triangle: [2119, 1553, 1430]
Triangle: [2118, 1430, 1467]
Triangle: [2117, 1467, 1426]
Triangle: [2116, 1426, 1425]
Triangle: [1448, 2114, 2115]
Triangle: [1448, 1449, 2113]
Triangle: [2113, 1449, 1548]
Triangle: [2112, 1548, 1560]
Triangle: [2111, 1560, 1450]
Triangle: [2109, 2110, 1450]
Triangle: [2108, 2109, 1421]
Triangle: [1465, 2107, 2108]
Triangle: [1428, 2106, 2107]
Triangle: [2105, 2106, 1428]
Triangle: [2235, 2236, 2105]
Triangle: [1532, 2103, 2104]
Triangle: [1475, 2102, 2103]
Triangle: [196, 2101, 2102]
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Triangle: [194, 2099, 2100]
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  Group: 'chestMid_M', Weight: 0.120656
Vertex 4666:
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  Group: 'neck_M', Weight: 0.874063
  Group: 'chestMid_M', Weight: 0.125937
Vertex 4667:
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  Group: 'neck_M', Weight: 0.447018
  Group: 'chestMid_M', Weight: 0.552982
Vertex 4668:
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  Group: 'neck_M', Weight: 0.130060
  Group: 'chestMid_M', Weight: 0.869940
Vertex 4669:
Vertex groups: 2
  Group: 'neck_M', Weight: 0.013061
  Group: 'chestMid_M', Weight: 0.986939
Vertex 4670:
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  Group: 'neck_M', Weight: 0.882823
  Group: 'scapula_R', Weight: 0.117177
Vertex 4671:
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  Group: 'chestMid_M', Weight: 0.995865
  Group: 'scapula_R', Weight: 0.004135
Vertex 4672:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4673:
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  Group: 'chestMid_M', Weight: 0.923833
  Group: 'scapula_R', Weight: 0.076167
Vertex 4674:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4675:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4676:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4677:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4678:
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  Group: 'Root_M', Weight: 0.787028
  Group: 'hip_L', Weight: 0.212972
Vertex 4679:
Vertex groups: 2
  Group: 'Root_M', Weight: 0.911481
  Group: 'hip_L', Weight: 0.088519
Vertex 4680:
Vertex groups: 2
  Group: 'Root_M', Weight: 0.921807
  Group: 'Spine1_M', Weight: 0.078193
Vertex 4681:
Vertex groups: 2
  Group: 'Root_M', Weight: 0.984662
  Group: 'Spine1_M', Weight: 0.015338
Vertex 4682:
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  Group: 'Root_M', Weight: 0.473298
  Group: 'Spine1_M', Weight: 0.526702
Vertex 4683:
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  Group: 'Root_M', Weight: 0.024009
  Group: 'Spine1_M', Weight: 0.975991
Vertex 4684:
Vertex groups: 1
  Group: 'Spine1_M', Weight: 1.000000
Vertex 4685:
Vertex groups: 2
  Group: 'Mid_M', Weight: 0.336496
  Group: 'Spine1_M', Weight: 0.663504
Vertex 4686:
Vertex groups: 1
  Group: 'Mid_M', Weight: 1.000000
Vertex 4687:
Vertex groups: 1
  Group: 'Mid_M', Weight: 1.000000
Vertex 4688:
Vertex groups: 2
  Group: 'Mid_M', Weight: 0.041806
  Group: 'chestMid_M', Weight: 0.958194
Vertex 4689:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4690:
Vertex groups: 1
  Group: 'chestMid_M', Weight: 1.000000
Vertex 4691:
Vertex groups: 1
  Group: 'chestMid_M', Weight: 1.000000
Vertex 4692:
Vertex groups: 1
  Group: 'chestMid_M', Weight: 1.000000
Vertex 4693:
Vertex groups: 1
  Group: 'chestMid_M', Weight: 1.000000
Vertex 4694:
Vertex groups: 2
  Group: 'neck_M', Weight: 0.011214
  Group: 'chestMid_M', Weight: 0.988786
Vertex 4695:
Vertex groups: 2
  Group: 'neck_M', Weight: 0.159918
  Group: 'chestMid_M', Weight: 0.840082
Vertex 4696:
Vertex groups: 2
  Group: 'neck_M', Weight: 0.338325
  Group: 'chestMid_M', Weight: 0.661675
Vertex 4697:
Vertex groups: 1
  Group: 'neck_M', Weight: 1.000000
Vertex 4698:
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  Group: 'neck_M', Weight: 1.000000
Vertex 4699:
Vertex groups: 1
  Group: 'neck_M', Weight: 1.000000
Vertex 4700:
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  Group: 'neck_M', Weight: 1.000000
Vertex 4701:
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  Group: 'neck_M', Weight: 1.000000
Vertex 4702:
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  Group: 'neck_M', Weight: 1.000000
Vertex 4703:
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  Group: 'neck_M', Weight: 1.000000
Vertex 4704:
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  Group: 'neck_M', Weight: 1.000000
Vertex 4705:
Vertex groups: 3
  Group: 'neck_M', Weight: 0.773560
  Group: 'chestMid_M', Weight: 0.225305
  Group: 'head_M', Weight: 0.001135
Vertex 4706:
Vertex groups: 2
  Group: 'neck_M', Weight: 0.464941
  Group: 'chestMid_M', Weight: 0.535059
Vertex 4707:
Vertex groups: 3
  Group: 'neck_M', Weight: 0.380963
  Group: 'chestMid_M', Weight: 0.591768
  Group: 'head_M', Weight: 0.027269
Vertex 4708:
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  Group: 'neck_M', Weight: 1.000000
Vertex 4709:
Vertex groups: 1
  Group: 'chestMid_M', Weight: 1.000000
Vertex 4710:
Vertex groups: 2
  Group: 'chestMid_M', Weight: 0.998640
  Group: 'scapula_R', Weight: 0.001360
Vertex 4711:
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  Group: 'neck_M', Weight: 0.059598
  Group: 'chestMid_M', Weight: 0.940402
Vertex 4712:
Vertex groups: 1
  Group: 'chestMid_M', Weight: 1.000000
Vertex 4713:
Vertex groups: 1
  Group: 'chestMid_M', Weight: 1.000000
Vertex 4714:
Vertex groups: 2
  Group: 'chestMid_M', Weight: 0.997826
  Group: 'scapula_R', Weight: 0.002174
Vertex 4715:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4716:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4717:
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  Group: 'chestMid_M', Weight: 1.000000
Vertex 4718:
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  Group: 'Mid_M', Weight: 0.035082
  Group: 'chestMid_M', Weight: 0.964918
Vertex 4719:
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  Group: 'Mid_M', Weight: 1.000000
Vertex 4720:
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  Group: 'Mid_M', Weight: 1.000000
Vertex 4721:
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  Group: 'Mid_M', Weight: 0.326197
  Group: 'Spine1_M', Weight: 0.673803
Vertex 4722:
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  Group: 'Spine1_M', Weight: 1.000000
Vertex 4723:
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  Group: 'Root_M', Weight: 0.026957
  Group: 'Spine1_M', Weight: 0.973043
Vertex 4724:
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  Group: 'Root_M', Weight: 0.477332
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Vertex 4725:
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  Group: 'Root_M', Weight: 0.983946
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Vertex 4726:
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  Group: 'Root_M', Weight: 0.915981
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Vertex 4727:
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  Group: 'Root_M', Weight: 0.454002
  Group: 'hip_L', Weight: 0.023182
  Group: 'hip_R', Weight: 0.522816
Vertex 4728:
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  Group: 'Root_M', Weight: 0.329500
  Group: 'hip_L', Weight: 0.028843
  Group: 'hip_R', Weight: 0.641657
Vertex 4729:
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  Group: 'Root_M', Weight: 0.228641
  Group: 'hip_L', Weight: 0.072369
  Group: 'hip_R', Weight: 0.698990
Vertex 4730:
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  Group: 'Root_M', Weight: 0.811372
  Group: 'hip_L', Weight: 0.188628
Vertex 4731:
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  Group: 'Root_M', Weight: 0.144131
  Group: 'hip_L', Weight: 0.855869
Vertex 4732:
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  Group: 'Root_M', Weight: 0.138964
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Vertex 4733:
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  Group: 'Root_M', Weight: 0.116797
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Vertex 4734:
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  Group: 'Root_M', Weight: 0.147731
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Vertex 4735:
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  Group: 'Root_M', Weight: 0.207506
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Vertex 4736:
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  Group: 'Root_M', Weight: 0.234895
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Vertex 4737:
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  Group: 'Root_M', Weight: 0.267547
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Vertex 4738:
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  Group: 'Root_M', Weight: 0.310544
  Group: 'hip_L', Weight: 0.689456
Vertex 4739:
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  Group: 'Root_M', Weight: 0.365238
  Group: 'hip_L', Weight: 0.634762
Vertex 4740:
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  Group: 'Root_M', Weight: 0.376240
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Vertex 4741:
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  Group: 'Root_M', Weight: 0.349022
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  Group: 'Root_M', Weight: 0.340417
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Vertex 4744:
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Vertex 4745:
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  Group: 'Root_M', Weight: 0.283763
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Vertex 4746:
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Vertex 4747:
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Vertex 4748:
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Vertex 4749:
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Vertex 4750:
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Vertex 4751:
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  Group: 'Root_M', Weight: 0.170546
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=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 61
Frame: 0
  Bone: Root_M
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    Rotation: <Euler (x=1.5582, y=-0.1508, z=1.4852), order='XYZ'>
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  Bone: Spine1_M
    Location: <Vector (-1.5648, 64.8277, 1.3793)>
    Rotation: <Euler (x=1.5590, y=0.0330, z=1.5005), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9853, 73.0563, 1.1072)>
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    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.9213, 80.9744, 0.1550)>
    Rotation: <Euler (x=1.4811, y=0.0866, z=1.5748), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.9558, 89.5048, -0.5666)>
    Rotation: <Euler (x=1.4771, y=-0.3067, z=1.6109), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.2604, 97.0937, 1.5877)>
    Rotation: <Euler (x=1.5716, y=0.0403, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.9125, 108.3068, 1.4397)>
    Rotation: <Euler (x=1.5706, y=0.0549, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.9653, 84.4982, -0.1918)>
    Rotation: <Euler (x=-0.0441, y=2.9087, z=-0.0765), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6982, 85.0912, -2.0316)>
    Rotation: <Euler (x=1.6916, y=0.0949, z=-1.7208), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.8356, 70.9525, -3.3930)>
    Rotation: <Euler (x=1.6924, y=-0.1930, z=-1.7510), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.7902, 54.7379, -0.1720)>
    Rotation: <Euler (x=1.6918, y=0.3298, z=-1.6635), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.7755, 50.1121, -0.7078)>
    Rotation: <Euler (x=-3.1199, y=-0.0237, z=-1.3023), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.1314, 47.7704, -0.6502)>
    Rotation: <Euler (x=-3.1313, y=-0.0325, z=-0.9184), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.1144, 46.4392, -0.5958)>
    Rotation: <Euler (x=3.1208, y=-0.0720, z=-0.4996), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1776, 83.5074, -1.0791)>
    Rotation: <Euler (x=0.0105, y=3.0903, z=0.1433), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.2035, 50.3394, 0.6233)>
    Rotation: <Euler (x=0.0024, y=-3.0373, z=1.6109), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.0878, 47.4575, 0.9252)>
    Rotation: <Euler (x=3.0836, y=-0.1356, z=-1.1091), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.4007, 46.0766, 1.1357)>
    Rotation: <Euler (x=3.0271, y=-0.0931, z=-0.6236), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9203, 83.9118, 0.8019)>
    Rotation: <Euler (x=-0.0023, y=-3.1055, z=0.1293), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.2151, 50.5728, 1.9471)>
    Rotation: <Euler (x=-0.0530, y=-2.9791, z=1.6745), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.9314, 47.8469, 2.3964)>
    Rotation: <Euler (x=3.0120, y=-0.0981, z=-0.8751), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.0600, 46.8034, 2.5302)>
    Rotation: <Euler (x=3.0052, y=-0.0908, z=-0.8034), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3188, 84.0704, 2.7988)>
    Rotation: <Euler (x=-0.0189, y=-3.0064, z=0.1161), order='XYZ'>
    Matrix:
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      <Vector (-0.1148, 0.9934, 0.0032, 84.0704)>
      <Vector (0.1347, 0.0187, -0.9907, 2.7988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_R
    Location: <Vector (-16.7729, 52.4334, 2.8942)>
    Rotation: <Euler (x=-0.2083, y=-2.7586, z=1.6628), order='XYZ'>
    Matrix:
      <Vector (0.0852, -0.9813, -0.1724, -16.7729)>
      <Vector (-0.9236, -0.0129, -0.3831, 52.4334)>
      <Vector (0.3737, 0.1919, -0.9075, 2.8942)>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.5833, 50.3794, 3.7252)>
    Rotation: <Euler (x=2.9072, y=-0.1367, z=-1.4771), order='XYZ'>
    Matrix:
      <Vector (0.0927, -0.9713, -0.2188, -16.5833)>
      <Vector (-0.9863, -0.0595, -0.1537, 50.3794)>
      <Vector (0.1363, 0.2301, -0.9636, 3.7252)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8904, 82.3712, 5.4913)>
    Rotation: <Euler (x=-0.2242, y=-2.5121, z=0.3944), order='XYZ'>
    Matrix:
      <Vector (-0.7462, -0.2538, -0.6154, -47.8904)>
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      <Vector (0.5887, 0.1797, -0.7881, 5.4913)>
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  Bone: scapula_L
    Location: <Vector (2.0527, 84.5690, 0.3474)>
    Rotation: <Euler (x=-0.0302, y=-0.0539, z=-3.0094), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (9.9425, 85.6182, -0.0818)>
    Rotation: <Euler (x=-1.6230, y=-0.1913, z=1.7048), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.8260, 71.6423, -2.8122)>
    Rotation: <Euler (x=-1.6262, y=0.1738, z=1.6690), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.4483, 55.1818, 0.0922)>
    Rotation: <Euler (x=-1.6336, y=-0.3560, z=1.6759), order='XYZ'>
    Matrix:
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      <Vector (0.3485, -0.9355, -0.0589, 0.0922)>
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  Bone: ringFinger1_L
    Location: <Vector (14.2985, 50.5346, -0.4877)>
    Rotation: <Euler (x=-0.1350, y=-0.0176, z=1.2393), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.5079, 48.2379, -0.5305)>
    Rotation: <Euler (x=-0.1258, y=-0.0512, z=0.9646), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.5541, 46.8622, -0.6164)>
    Rotation: <Euler (x=-0.0905, y=-0.0878, z=0.2690), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (50.9686, 84.2241, -0.3473)>
    Rotation: <Euler (x=-0.0513, y=-0.0547, z=3.0139), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.5040, 50.6873, 0.9056)>
    Rotation: <Euler (x=-0.1703, y=0.0201, z=1.2971), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.7204, 47.8957, 0.9639)>
    Rotation: <Euler (x=-0.1814, y=0.0106, z=0.9583), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.8255, 46.6222, 0.9805)>
    Rotation: <Euler (x=-0.1778, y=-0.0377, z=0.6934), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.6977, 84.5207, 1.5589)>
    Rotation: <Euler (x=-0.0641, y=0.0334, z=3.0224), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.3012, 50.8683, 2.2220)>
    Rotation: <Euler (x=-0.2306, y=0.1136, z=1.3109), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.5921, 48.2017, 2.5367)>
    Rotation: <Euler (x=-0.2507, y=0.0324, z=1.0191), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.8764, 47.0389, 2.5810)>
    Rotation: <Euler (x=-0.2498, y=-0.0408, z=0.7261), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.0851, 84.5488, 3.5584)>
    Rotation: <Euler (x=-0.0812, y=0.1331, z=3.0294), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.8053, 52.7646, 3.0002)>
    Rotation: <Euler (x=-0.3852, y=0.2794, z=1.3548), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.3471, 50.6767, 3.6135)>
    Rotation: <Euler (x=-0.3573, y=0.0529, z=1.4894), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.6659, 82.6335, 6.1177)>
    Rotation: <Euler (x=-0.2961, y=0.6095, z=2.7177), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.5145, 54.6856, 0.0695)>
    Rotation: <Euler (x=1.5308, y=-0.0980, z=-1.4989), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6924, 29.3760, 2.5636)>
    Rotation: <Euler (x=1.5302, y=0.2044, z=-1.5111), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5411, 53.4797, 0.0695)>
    Rotation: <Euler (x=-1.5931, y=0.2394, z=1.6243), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8659, 28.7451, 6.1160)>
    Rotation: <Euler (x=-1.5935, y=-0.3037, z=1.6364), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 1
  Bone: Root_M
    Location: <Vector (-2.2851, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5568, y=-0.1508, z=1.4855), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5649, 64.8279, 1.3793)>
    Rotation: <Euler (x=1.5575, y=0.0330, z=1.5005), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9855, 73.0565, 1.1070)>
    Rotation: <Euler (x=1.5650, y=0.1198, z=1.5626), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.9205, 80.9745, 0.1540)>
    Rotation: <Euler (x=1.4796, y=0.0833, z=1.5747), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.9545, 89.5076, -0.5431)>
    Rotation: <Euler (x=1.4754, y=-0.3100, z=1.6115), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.2632, 97.0884, 1.6113)>
    Rotation: <Euler (x=1.5716, y=0.0412, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.9153, 108.3014, 1.4531)>
    Rotation: <Euler (x=1.5706, y=0.0558, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.9643, 84.4992, -0.1854)>
    Rotation: <Euler (x=-0.0474, y=2.9074, z=-0.0762), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6951, 85.0896, -2.0348)>
    Rotation: <Euler (x=1.6923, y=0.0960, z=-1.7187), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.8026, 70.9478, -3.4113)>
    Rotation: <Euler (x=1.6933, y=-0.1928, z=-1.7503), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.7455, 54.7305, -0.1932)>
    Rotation: <Euler (x=1.6928, y=0.3299, z=-1.6623), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.7261, 50.1039, -0.7299)>
    Rotation: <Euler (x=-3.1190, y=-0.0239, z=-1.3015), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.0799, 47.7628, -0.6718)>
    Rotation: <Euler (x=-3.1306, y=-0.0331, z=-0.9175), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.0617, 46.4325, -0.6163)>
    Rotation: <Euler (x=3.1213, y=-0.0728, z=-0.4987), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1580, 83.4680, -1.1326)>
    Rotation: <Euler (x=0.0107, y=3.0894, z=0.1442), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.1555, 50.3308, 0.6009)>
    Rotation: <Euler (x=0.0033, y=-3.0373, z=1.6117), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.0375, 47.4489, 0.9029)>
    Rotation: <Euler (x=3.0845, y=-0.1360, z=-1.1083), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.3494, 46.0687, 1.1139)>
    Rotation: <Euler (x=3.0277, y=-0.0938, z=-0.6227), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9029, 83.8717, 0.7477)>
    Rotation: <Euler (x=-0.0022, y=-3.1064, z=0.1302), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.1686, 50.5641, 1.9246)>
    Rotation: <Euler (x=-0.0521, y=-2.9790, z=1.6753), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.8828, 47.8386, 2.3741)>
    Rotation: <Euler (x=3.0127, y=-0.0987, z=-0.8742), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.0105, 46.7958, 2.5088)>
    Rotation: <Euler (x=3.0059, y=-0.0914, z=-0.8025), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3033, 84.0309, 2.7451)>
    Rotation: <Euler (x=-0.0188, y=-3.0074, z=0.1170), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.7289, 52.4260, 2.8730)>
    Rotation: <Euler (x=-0.2074, y=-2.7585, z=1.6633), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.5383, 50.3723, 3.7042)>
    Rotation: <Euler (x=2.9081, y=-0.1368, z=-1.4763), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8759, 82.3356, 5.4417)>
    Rotation: <Euler (x=-0.2238, y=-2.5129, z=0.3951), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.0530, 84.5687, 0.3627)>
    Rotation: <Euler (x=-0.0332, y=-0.0521, z=-3.0125), order='XYZ'>
    Matrix:
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      <Vector (0.0521, -0.0332, 0.9981, 0.3627)>
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  Bone: showlder_L
    Location: <Vector (9.9467, 85.5938, -0.0524)>
    Rotation: <Euler (x=-1.6246, y=-0.1939, z=1.7029), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.8029, 71.6215, -2.8195)>
    Rotation: <Euler (x=-1.6275, y=0.1726, z=1.6678), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.4049, 55.1554, 0.0648)>
    Rotation: <Euler (x=-1.6350, y=-0.3572, z=1.6753), order='XYZ'>
    Matrix:
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      <Vector (0.9318, 0.3537, -0.0818, 55.1554)>
      <Vector (0.3496, -0.9350, -0.0601, 0.0648)>
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  Bone: ringFinger1_L
    Location: <Vector (14.2509, 50.5081, -0.5203)>
    Rotation: <Euler (x=-0.1356, y=-0.0193, z=1.2382), order='XYZ'>
    Matrix:
      <Vector (0.3264, -0.9357, -0.1340, 14.2509)>
      <Vector (0.9450, 0.3259, 0.0261, 50.5081)>
      <Vector (0.0192, -0.1351, 0.9906, -0.5203)>
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  Bone: ringFinger2_L
    Location: <Vector (13.4579, 48.2123, -0.5671)>
    Rotation: <Euler (x=-0.1260, y=-0.0530, z=0.9636), order='XYZ'>
    Matrix:
      <Vector (0.5698, -0.8109, -0.1331, 13.4579)>
      <Vector (0.8201, 0.5715, 0.0286, 48.2123)>
      <Vector (0.0529, -0.1255, 0.9907, -0.5671)>
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  Bone: ringFinger3_L
    Location: <Vector (12.5028, 46.8377, -0.6558)>
    Rotation: <Euler (x=-0.0895, y=-0.0893, z=0.2679), order='XYZ'>
    Matrix:
      <Vector (0.9605, -0.2560, -0.1093, 12.5028)>
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      <Vector (0.0891, -0.0890, 0.9920, -0.6558)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_L
    Location: <Vector (50.9559, 84.1592, -0.2944)>
    Rotation: <Euler (x=-0.0527, y=-0.0538, z=3.0129), order='XYZ'>
    Matrix:
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      <Vector (0.0537, -0.0526, 0.9972, -0.2944)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (14.4550, 50.6588, 0.8734)>
    Rotation: <Euler (x=-0.1710, y=0.0186, z=1.2961), order='XYZ'>
    Matrix:
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      <Vector (0.9623, 0.2643, 0.0638, 50.6588)>
      <Vector (-0.0186, -0.1701, 0.9852, 0.8734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (13.6684, 47.8680, 0.9272)>
    Rotation: <Euler (x=-0.1816, y=0.0089, z=0.9572), order='XYZ'>
    Matrix:
      <Vector (0.5758, -0.8051, -0.1426, 13.6684)>
      <Vector (0.8176, 0.5650, 0.1111, 47.8680)>
      <Vector (-0.0089, -0.1806, 0.9835, 0.9272)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (12.7722, 46.5953, 0.9410)>
    Rotation: <Euler (x=-0.1775, y=-0.0394, z=0.6924), order='XYZ'>
    Matrix:
      <Vector (0.7691, -0.6230, -0.1426, 12.7722)>
      <Vector (0.6379, 0.7621, 0.1111, 46.5953)>
      <Vector (0.0394, -0.1765, 0.9835, 0.9410)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (51.6831, 84.4526, 1.6130)>
    Rotation: <Euler (x=-0.0656, y=0.0343, z=3.0213), order='XYZ'>
    Matrix:
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      <Vector (-0.0343, -0.0655, 0.9973, 1.6130)>
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  Bone: indexFinger1_L
    Location: <Vector (14.2509, 50.8383, 2.1898)>
    Rotation: <Euler (x=-0.2313, y=0.1120, z=1.3098), order='XYZ'>
    Matrix:
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      <Vector (-0.1118, -0.2279, 0.9673, 2.1898)>
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  Bone: indexFinger2_L
    Location: <Vector (13.5387, 48.1720, 2.5002)>
    Rotation: <Euler (x=-0.2509, y=0.0307, z=1.0180), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.8218, 47.0099, 2.5421)>
    Rotation: <Euler (x=-0.2495, y=-0.0425, z=0.7250), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.0683, 84.4787, 3.6119)>
    Rotation: <Euler (x=-0.0827, y=0.1340, z=3.0282), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.7561, 52.7350, 2.9689)>
    Rotation: <Euler (x=-0.3861, y=0.2779, z=1.3535), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.2951, 50.6469, 3.5789)>
    Rotation: <Euler (x=-0.3583, y=0.0515, z=1.4883), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.6442, 82.5646, 6.1637)>
    Rotation: <Euler (x=-0.2981, y=0.6100, z=2.7155), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.5118, 54.6836, 0.0695)>
    Rotation: <Euler (x=1.5308, y=-0.0982, z=-1.4990), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6908, 29.3746, 2.5706)>
    Rotation: <Euler (x=1.5302, y=0.2047, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5441, 53.4816, 0.0695)>
    Rotation: <Euler (x=-1.5931, y=0.2393, z=1.6242), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8673, 28.7461, 6.1130)>
    Rotation: <Euler (x=-1.5935, y=-0.3036, z=1.6363), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 2
  Bone: Root_M
    Location: <Vector (-2.2786, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5554, y=-0.1508, z=1.4857), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5603, 64.8281, 1.3793)>
    Rotation: <Euler (x=1.5562, y=0.0330, z=1.5005), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9807, 73.0567, 1.1068)>
    Rotation: <Euler (x=1.5636, y=0.1199, z=1.5625), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.9147, 80.9745, 0.1530)>
    Rotation: <Euler (x=1.4782, y=0.0802, z=1.5747), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.9481, 89.5100, -0.5220)>
    Rotation: <Euler (x=1.4738, y=-0.3129, z=1.6121), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.2605, 97.0835, 1.6317)>
    Rotation: <Euler (x=1.5716, y=0.0420, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.9126, 108.2963, 1.4640)>
    Rotation: <Euler (x=1.5706, y=0.0567, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.9582, 84.5001, -0.1799)>
    Rotation: <Euler (x=-0.0504, y=2.9063, z=-0.0759), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6870, 85.0881, -2.0384)>
    Rotation: <Euler (x=1.6933, y=0.0970, z=-1.7167), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.7660, 70.9435, -3.4292)>
    Rotation: <Euler (x=1.6945, y=-0.1926, z=-1.7496), order='XYZ'>
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  Bone: wrist_R
    Location: <Vector (-16.6980, 54.7235, -0.2143)>
    Rotation: <Euler (x=1.6940, y=0.3300, z=-1.6610), order='XYZ'>
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  Bone: ringFinger1_R
    Location: <Vector (-17.6740, 50.0960, -0.7521)>
    Rotation: <Euler (x=-3.1179, y=-0.0242, z=-1.3006), order='XYZ'>
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  Bone: ringFinger2_R
    Location: <Vector (-17.0257, 47.7555, -0.6932)>
    Rotation: <Euler (x=-3.1297, y=-0.0338, z=-0.9167), order='XYZ'>
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  Bone: ringFinger3_R
    Location: <Vector (-16.0064, 46.4261, -0.6366)>
    Rotation: <Euler (x=3.1218, y=-0.0738, z=-0.4979), order='XYZ'>
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1351, 83.4295, -1.1941)>
    Rotation: <Euler (x=0.0108, y=3.0883, z=0.1451), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.1051, 50.3225, 0.5782)>
    Rotation: <Euler (x=0.0044, y=-3.0372, z=1.6125), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.9848, 47.4408, 0.8803)>
    Rotation: <Euler (x=3.0855, y=-0.1365, z=-1.1076), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.2957, 46.0612, 1.0922)>
    Rotation: <Euler (x=3.0283, y=-0.0947, z=-0.6219), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8824, 83.8325, 0.6854)>
    Rotation: <Euler (x=-0.0021, y=-3.1075, z=0.1311), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.1198, 50.5559, 1.9019)>
    Rotation: <Euler (x=-0.0510, y=-2.9789, z=1.6760), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.8321, 47.8306, 2.3518)>
    Rotation: <Euler (x=3.0136, y=-0.0994, z=-0.8734), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.9591, 46.7886, 2.4874)>
    Rotation: <Euler (x=3.0067, y=-0.0922, z=-0.8017), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2853, 83.9922, 2.6835)>
    Rotation: <Euler (x=-0.0186, y=-3.0085, z=0.1179), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.6829, 52.4191, 2.8520)>
    Rotation: <Euler (x=-0.2061, y=-2.7584, z=1.6638), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.4914, 50.3655, 3.6834)>
    Rotation: <Euler (x=2.9093, y=-0.1369, z=-1.4755), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8594, 82.3010, 5.3851)>
    Rotation: <Euler (x=-0.2232, y=-2.5140, z=0.3957), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.0583, 84.5682, 0.3767)>
    Rotation: <Euler (x=-0.0359, y=-0.0505, z=-3.0156), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (9.9558, 85.5688, -0.0254)>
    Rotation: <Euler (x=-1.6259, y=-0.1962, z=1.7009), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7835, 71.5994, -2.8253)>
    Rotation: <Euler (x=-1.6285, y=0.1717, z=1.6665), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.3651, 55.1287, 0.0442)>
    Rotation: <Euler (x=-1.6360, y=-0.3581, z=1.6746), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.2066, 50.4811, -0.5448)>
    Rotation: <Euler (x=-0.1361, y=-0.0205, z=1.2372), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.4113, 48.1862, -0.5945)>
    Rotation: <Euler (x=-0.1261, y=-0.0543, z=0.9625), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.4548, 46.8127, -0.6854)>
    Rotation: <Euler (x=-0.0888, y=-0.0904, z=0.2668), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (50.9477, 84.0924, -0.2530)>
    Rotation: <Euler (x=-0.0538, y=-0.0530, z=3.0119), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.4097, 50.6301, 0.8493)>
    Rotation: <Euler (x=-0.1716, y=0.0174, z=1.2950), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.6201, 47.8401, 0.8996)>
    Rotation: <Euler (x=-0.1818, y=0.0076, z=0.9561), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.7225, 46.5685, 0.9114)>
    Rotation: <Euler (x=-0.1773, y=-0.0408, z=0.6913), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.6735, 84.3831, 1.6554)>
    Rotation: <Euler (x=-0.0666, y=0.0351, z=3.0202), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.2046, 50.8086, 2.1657)>
    Rotation: <Euler (x=-0.2320, y=0.1108, z=1.3086), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.4893, 48.1428, 2.4728)>
    Rotation: <Euler (x=-0.2512, y=0.0294, z=1.0169), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
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    Rotation: <Euler (x=-0.2494, y=-0.0438, z=0.7239), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
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    Rotation: <Euler (x=-0.0838, y=0.1348, z=3.0270), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
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    Rotation: <Euler (x=-0.3868, y=0.2767, z=1.3522), order='XYZ'>
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  Bone: thumbFinger2_L
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    Rotation: <Euler (x=-0.3591, y=0.0505, z=1.4872), order='XYZ'>
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  Bone: thumbFingerEnd_L
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    Rotation: <Euler (x=-0.2996, y=0.6104, z=2.7135), order='XYZ'>
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  Bone: hip_R
    Location: <Vector (-9.5048, 54.6819, 0.0695)>
    Rotation: <Euler (x=1.5309, y=-0.0985, z=-1.4991), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6873, 29.3734, 2.5775)>
    Rotation: <Euler (x=1.5302, y=0.2049, z=-1.5113), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5513, 53.4831, 0.0695)>
    Rotation: <Euler (x=-1.5931, y=0.2392, z=1.6241), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8705, 28.7470, 6.1110)>
    Rotation: <Euler (x=-1.5935, y=-0.3035, z=1.6362), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 3
  Bone: Root_M
    Location: <Vector (-2.2681, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5542, y=-0.1508, z=1.4859), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5514, 64.8282, 1.3793)>
    Rotation: <Euler (x=1.5549, y=0.0330, z=1.5004), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9714, 73.0568, 1.1067)>
    Rotation: <Euler (x=1.5624, y=0.1200, z=1.5623), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.9041, 80.9745, 0.1520)>
    Rotation: <Euler (x=1.4769, y=0.0776, z=1.5746), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.9367, 89.5120, -0.5034)>
    Rotation: <Euler (x=1.4724, y=-0.3156, z=1.6125), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.2524, 97.0790, 1.6485)>
    Rotation: <Euler (x=1.5716, y=0.0428, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.9045, 108.2916, 1.4719)>
    Rotation: <Euler (x=1.5706, y=0.0574, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.9473, 84.5009, -0.1753)>
    Rotation: <Euler (x=-0.0530, y=2.9051, z=-0.0757), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6741, 85.0866, -2.0426)>
    Rotation: <Euler (x=1.6945, y=0.0979, z=-1.7149), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.7264, 70.9394, -3.4463)>
    Rotation: <Euler (x=1.6958, y=-0.1924, z=-1.7490), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.6488, 54.7170, -0.2351)>
    Rotation: <Euler (x=1.6954, y=0.3301, z=-1.6597), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.6200, 50.0886, -0.7741)>
    Rotation: <Euler (x=-3.1166, y=-0.0246, z=-1.2998), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.9698, 47.7487, -0.7143)>
    Rotation: <Euler (x=-3.1286, y=-0.0346, z=-0.9159), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.9495, 46.4201, -0.6564)>
    Rotation: <Euler (x=3.1225, y=-0.0750, z=-0.4971), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1092, 83.3924, -1.2633)>
    Rotation: <Euler (x=0.0111, y=3.0869, z=0.1459), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.0531, 50.3148, 0.5555)>
    Rotation: <Euler (x=0.0058, y=-3.0371, z=1.6132), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.9308, 47.4332, 0.8579)>
    Rotation: <Euler (x=3.0867, y=-0.1372, z=-1.1069), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.2408, 46.0542, 1.0707)>
    Rotation: <Euler (x=3.0291, y=-0.0959, z=-0.6211), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8594, 83.7948, 0.6151)>
    Rotation: <Euler (x=-0.0019, y=-3.1089, z=0.1320), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.0699, 50.5481, 1.8792)>
    Rotation: <Euler (x=-0.0496, y=-2.9787, z=1.6766), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.7804, 47.8231, 2.3295)>
    Rotation: <Euler (x=3.0146, y=-0.1003, z=-0.8727), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.9067, 46.7818, 2.4664)>
    Rotation: <Euler (x=3.0076, y=-0.0932, z=-0.8009), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2651, 83.9551, 2.6140)>
    Rotation: <Euler (x=-0.0185, y=-3.0098, z=0.1187), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.6358, 52.4126, 2.8312)>
    Rotation: <Euler (x=-0.2047, y=-2.7583, z=1.6641), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.4437, 50.3592, 3.6629)>
    Rotation: <Euler (x=2.9106, y=-0.1371, z=-1.4749), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8415, 82.2676, 5.3217)>
    Rotation: <Euler (x=-0.2226, y=-2.5152, z=0.3961), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.0685, 84.5676, 0.3893)>
    Rotation: <Euler (x=-0.0382, y=-0.0490, z=-3.0187), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (9.9697, 85.5436, -0.0010)>
    Rotation: <Euler (x=-1.6269, y=-0.1982, z=1.6988), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7676, 71.5760, -2.8294)>
    Rotation: <Euler (x=-1.6292, y=0.1712, z=1.6653), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.3291, 55.1019, 0.0309)>
    Rotation: <Euler (x=-1.6368, y=-0.3586, z=1.6738), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.1659, 50.4537, -0.5604)>
    Rotation: <Euler (x=-0.1365, y=-0.0213, z=1.2361), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.3680, 48.1597, -0.6121)>
    Rotation: <Euler (x=-0.1263, y=-0.0552, z=0.9614), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.4101, 46.7873, -0.7045)>
    Rotation: <Euler (x=-0.0884, y=-0.0912, z=0.2656), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (50.9440, 84.0240, -0.2236)>
    Rotation: <Euler (x=-0.0545, y=-0.0524, z=3.0108), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.3682, 50.6016, 0.8338)>
    Rotation: <Euler (x=-0.1720, y=0.0166, z=1.2939), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.5755, 47.8125, 0.8819)>
    Rotation: <Euler (x=-0.1819, y=0.0067, z=0.9550), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.6764, 46.5418, 0.8923)>
    Rotation: <Euler (x=-0.1773, y=-0.0417, z=0.6902), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.6689, 84.3127, 1.6853)>
    Rotation: <Euler (x=-0.0673, y=0.0357, z=3.0190), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.1625, 50.7795, 2.1502)>
    Rotation: <Euler (x=-0.2324, y=0.1101, z=1.3075), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.4440, 48.1143, 2.4552)>
    Rotation: <Euler (x=-0.2514, y=0.0285, z=1.0158), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.7244, 46.9536, 2.4941)>
    Rotation: <Euler (x=-0.2494, y=-0.0447, z=0.7228), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.0510, 84.3369, 3.6833)>
    Rotation: <Euler (x=-0.0845, y=0.1354, z=3.0258), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.6707, 52.6782, 2.9300)>
    Rotation: <Euler (x=-0.3873, y=0.2760, z=1.3510), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.2041, 50.5901, 3.5359)>
    Rotation: <Euler (x=-0.3597, y=0.0498, z=1.4860), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.6189, 82.4284, 6.2253)>
    Rotation: <Euler (x=-0.3007, y=0.6108, z=2.7118), order='XYZ'>
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  Bone: hip_R
    Location: <Vector (-9.4940, 54.6806, 0.0695)>
    Rotation: <Euler (x=1.5309, y=-0.0988, z=-1.4993), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6820, 29.3723, 2.5842)>
    Rotation: <Euler (x=1.5303, y=0.2052, z=-1.5115), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5623, 53.4844, 0.0695)>
    Rotation: <Euler (x=-1.5932, y=0.2392, z=1.6238), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8755, 28.7477, 6.1098)>
    Rotation: <Euler (x=-1.5936, y=-0.3034, z=1.6360), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 4
  Bone: Root_M
    Location: <Vector (-2.2539, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5530, y=-0.1508, z=1.4860), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5384, 64.8283, 1.3793)>
    Rotation: <Euler (x=1.5537, y=0.0331, z=1.5004), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9578, 73.0568, 1.1066)>
    Rotation: <Euler (x=1.5612, y=0.1201, z=1.5621), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.8891, 80.9745, 0.1512)>
    Rotation: <Euler (x=1.4758, y=0.0753, z=1.5745), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.9207, 89.5137, -0.4877)>
    Rotation: <Euler (x=1.4710, y=-0.3178, z=1.6129), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.2391, 97.0751, 1.6614)>
    Rotation: <Euler (x=1.5716, y=0.0435, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.8913, 108.2876, 1.4769)>
    Rotation: <Euler (x=1.5706, y=0.0582, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.9318, 84.5017, -0.1718)>
    Rotation: <Euler (x=-0.0552, y=2.9041, z=-0.0754), order='XYZ'>
    Matrix:
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      <Vector (-0.2353, 0.0536, -0.9704, -0.1718)>
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  Bone: showlder_R
    Location: <Vector (-11.6568, 85.0852, -2.0472)>
    Rotation: <Euler (x=1.6959, y=0.0987, z=-1.7131), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.6844, 70.9356, -3.4626)>
    Rotation: <Euler (x=1.6974, y=-0.1922, z=-1.7485), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.5986, 54.7110, -0.2554)>
    Rotation: <Euler (x=1.6971, y=0.3302, z=-1.6584), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.5652, 50.0818, -0.7958)>
    Rotation: <Euler (x=-3.1151, y=-0.0251, z=-1.2990), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.9132, 47.7424, -0.7349)>
    Rotation: <Euler (x=-3.1274, y=-0.0356, z=-0.9151), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.8918, 46.4147, -0.6752)>
    Rotation: <Euler (x=3.1232, y=-0.0764, z=-0.4963), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.0808, 83.3573, -1.3402)>
    Rotation: <Euler (x=0.0113, y=3.0854, z=0.1468), order='XYZ'>
    Matrix:
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      <Vector (-0.0562, -0.0113, -0.9984, -1.3402)>
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  Bone: middleFinger1_R
    Location: <Vector (-18.0006, 50.3076, 0.5332)>
    Rotation: <Euler (x=0.0074, y=-3.0370, z=1.6139), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.8764, 47.4261, 0.8359)>
    Rotation: <Euler (x=3.0881, y=-0.1379, z=-1.1062), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.1856, 46.0477, 1.0498)>
    Rotation: <Euler (x=3.0300, y=-0.0972, z=-0.6204), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8343, 83.7592, 0.5370)>
    Rotation: <Euler (x=-0.0016, y=-3.1104, z=0.1328), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.0196, 50.5410, 1.8569)>
    Rotation: <Euler (x=-0.0480, y=-2.9785, z=1.6772), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.7286, 47.8162, 2.3077)>
    Rotation: <Euler (x=3.0158, y=-0.1014, z=-0.8720), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.8542, 46.7757, 2.4460)>
    Rotation: <Euler (x=3.0087, y=-0.0943, z=-0.8002), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2433, 83.9200, 2.5368)>
    Rotation: <Euler (x=-0.0182, y=-3.0114, z=0.1195), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.5885, 52.4067, 2.8110)>
    Rotation: <Euler (x=-0.2030, y=-2.7581, z=1.6643), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.3960, 50.3534, 3.6431)>
    Rotation: <Euler (x=2.9122, y=-0.1372, z=-1.4743), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8225, 82.2363, 5.2514)>
    Rotation: <Euler (x=-0.2218, y=-2.5167, z=0.3965), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.0833, 84.5670, 0.4001)>
    Rotation: <Euler (x=-0.0402, y=-0.0477, z=-3.0218), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (9.9880, 85.5184, 0.0204)>
    Rotation: <Euler (x=-1.6276, y=-0.1999, z=1.6967), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7553, 71.5516, -2.8316)>
    Rotation: <Euler (x=-1.6296, y=0.1710, z=1.6641), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.2970, 55.0750, 0.0253)>
    Rotation: <Euler (x=-1.6372, y=-0.3588, z=1.6728), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.1287, 50.4260, -0.5668)>
    Rotation: <Euler (x=-0.1368, y=-0.0216, z=1.2349), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.3282, 48.1329, -0.6194)>
    Rotation: <Euler (x=-0.1265, y=-0.0556, z=0.9603), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.3688, 46.7617, -0.7125)>
    Rotation: <Euler (x=-0.0882, y=-0.0916, z=0.2645), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (50.9446, 83.9546, -0.2071)>
    Rotation: <Euler (x=-0.0548, y=-0.0521, z=3.0097), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.3306, 50.5734, 0.8275)>
    Rotation: <Euler (x=-0.1723, y=0.0162, z=1.2927), order='XYZ'>
    Matrix:
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      <Vector (-0.0162, -0.1715, 0.9851, 0.8275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (13.5347, 47.7851, 0.8746)>
    Rotation: <Euler (x=-0.1821, y=0.0063, z=0.9539), order='XYZ'>
    Matrix:
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      <Vector (-0.0063, -0.1811, 0.9834, 0.8746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (12.6342, 46.5155, 0.8844)>
    Rotation: <Euler (x=-0.1773, y=-0.0421, z=0.6890), order='XYZ'>
    Matrix:
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      <Vector (0.6352, 0.7645, 0.1098, 46.5155)>
      <Vector (0.0421, -0.1762, 0.9834, 0.8844)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (51.6691, 84.2420, 1.7022)>
    Rotation: <Euler (x=-0.0676, y=0.0360, z=3.0179), order='XYZ'>
    Matrix:
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      <Vector (-0.0360, -0.0675, 0.9971, 1.7022)>
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  Bone: indexFinger1_L
    Location: <Vector (14.1245, 50.7511, 2.1439)>
    Rotation: <Euler (x=-0.2328, y=0.1097, z=1.3063), order='XYZ'>
    Matrix:
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      <Vector (-0.1095, -0.2293, 0.9672, 2.1439)>
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  Bone: indexFinger2_L
    Location: <Vector (13.4029, 48.0867, 2.4480)>
    Rotation: <Euler (x=-0.2516, y=0.0281, z=1.0147), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.6820, 46.9269, 2.4863)>
    Rotation: <Euler (x=-0.2494, y=-0.0452, z=0.7217), order='XYZ'>
    Matrix:
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      <Vector (0.0452, -0.2466, 0.9681, 2.4863)>
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  Bone: indexFingerEnd_L
    Location: <Vector (51.0505, 84.2664, 3.7000)>
    Rotation: <Euler (x=-0.0848, y=0.1357, z=3.0246), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.6346, 52.6514, 2.9236)>
    Rotation: <Euler (x=-0.3876, y=0.2756, z=1.3497), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.1654, 50.5637, 3.5288)>
    Rotation: <Euler (x=-0.3601, y=0.0495, z=1.4849), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.6151, 82.3623, 6.2397)>
    Rotation: <Euler (x=-0.3011, y=0.6110, z=2.7104), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.4796, 54.6796, 0.0695)>
    Rotation: <Euler (x=1.5310, y=-0.0990, z=-1.4996), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6750, 29.3714, 2.5906)>
    Rotation: <Euler (x=1.5304, y=0.2055, z=-1.5118), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5769, 53.4854, 0.0695)>
    Rotation: <Euler (x=-1.5933, y=0.2392, z=1.6235), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8819, 28.7482, 6.1096)>
    Rotation: <Euler (x=-1.5937, y=-0.3034, z=1.6357), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 5
  Bone: Root_M
    Location: <Vector (-2.2364, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5519, y=-0.1508, z=1.4861), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5217, 64.8284, 1.3793)>
    Rotation: <Euler (x=1.5527, y=0.0331, z=1.5002), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9401, 73.0568, 1.1064)>
    Rotation: <Euler (x=1.5601, y=0.1202, z=1.5619), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.8698, 80.9744, 0.1504)>
    Rotation: <Euler (x=1.4747, y=0.0735, z=1.5743), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.9002, 89.5149, -0.4752)>
    Rotation: <Euler (x=1.4698, y=-0.3196, z=1.6132), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.2209, 97.0719, 1.6702)>
    Rotation: <Euler (x=1.5716, y=0.0442, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.8730, 108.2843, 1.4786)>
    Rotation: <Euler (x=1.5706, y=0.0588, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.9119, 84.5023, -0.1693)>
    Rotation: <Euler (x=-0.0570, y=2.9031, z=-0.0752), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6352, 85.0840, -2.0523)>
    Rotation: <Euler (x=1.6976, y=0.0994, z=-1.7116), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.6408, 70.9323, -3.4777)>
    Rotation: <Euler (x=1.6992, y=-0.1919, z=-1.7481), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.5483, 54.7056, -0.2749)>
    Rotation: <Euler (x=1.6990, y=0.3303, z=-1.6570), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.5104, 50.0756, -0.8167)>
    Rotation: <Euler (x=-3.1134, y=-0.0256, z=-1.2983), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.8568, 47.7367, -0.7546)>
    Rotation: <Euler (x=-3.1260, y=-0.0367, z=-0.9144), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.8345, 46.4098, -0.6930)>
    Rotation: <Euler (x=3.1240, y=-0.0780, z=-0.4956), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.0504, 83.3248, -1.4248)>
    Rotation: <Euler (x=0.0116, y=3.0836, z=0.1476), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.9484, 50.3012, 0.5114)>
    Rotation: <Euler (x=0.0092, y=-3.0369, z=1.6145), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.8225, 47.4198, 0.8145)>
    Rotation: <Euler (x=3.0897, y=-0.1387, z=-1.1057), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.1310, 46.0419, 1.0297)>
    Rotation: <Euler (x=3.0310, y=-0.0986, z=-0.6197), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8076, 83.7262, 0.4511)>
    Rotation: <Euler (x=-0.0013, y=-3.1122, z=0.1335), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.9699, 50.5347, 1.8350)>
    Rotation: <Euler (x=-0.0462, y=-2.9783, z=1.6777), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.6777, 47.8101, 2.2866)>
    Rotation: <Euler (x=3.0172, y=-0.1026, z=-0.8713), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.8028, 46.7702, 2.4264)>
    Rotation: <Euler (x=3.0100, y=-0.0956, z=-0.7996), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2202, 83.8875, 2.4519)>
    Rotation: <Euler (x=-0.0180, y=-3.0132, z=0.1202), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.5420, 52.4015, 2.7917)>
    Rotation: <Euler (x=-0.2011, y=-2.7579, z=1.6643), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.3494, 50.3484, 3.6242)>
    Rotation: <Euler (x=2.9140, y=-0.1375, z=-1.4737), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8031, 82.2073, 5.1746)>
    Rotation: <Euler (x=-0.2209, y=-2.5183, z=0.3967), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.1026, 84.5662, 0.4091)>
    Rotation: <Euler (x=-0.0417, y=-0.0465, z=-3.0249), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.0106, 85.4932, 0.0385)>
    Rotation: <Euler (x=-1.6280, y=-0.2012, z=1.6944), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7463, 71.5262, -2.8317)>
    Rotation: <Euler (x=-1.6297, y=0.1711, z=1.6629), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.2686, 55.0483, 0.0280)>
    Rotation: <Euler (x=-1.6374, y=-0.3587, z=1.6717), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.0951, 50.3983, -0.5633)>
    Rotation: <Euler (x=-0.1370, y=-0.0215, z=1.2338), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.2920, 48.1061, -0.6157)>
    Rotation: <Euler (x=-0.1267, y=-0.0555, z=0.9591), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.3310, 46.7360, -0.7087)>
    Rotation: <Euler (x=-0.0884, y=-0.0917, z=0.2633), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (50.9495, 83.8845, -0.2039)>
    Rotation: <Euler (x=-0.0547, y=-0.0519, z=3.0085), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.2970, 50.5456, 0.8310)>
    Rotation: <Euler (x=-0.1725, y=0.0164, z=1.2916), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.4979, 47.7583, 0.8784)>
    Rotation: <Euler (x=-0.1823, y=0.0063, z=0.9527), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.5959, 46.4896, 0.8883)>
    Rotation: <Euler (x=-0.1775, y=-0.0421, z=0.6879), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.6740, 84.1714, 1.7055)>
    Rotation: <Euler (x=-0.0675, y=0.0362, z=3.0167), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.0910, 50.7238, 2.1473)>
    Rotation: <Euler (x=-0.2329, y=0.1098, z=1.3051), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.3662, 48.0602, 2.4517)>
    Rotation: <Euler (x=-0.2518, y=0.0282, z=1.0135), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.6440, 46.9013, 2.4902)>
    Rotation: <Euler (x=-0.2496, y=-0.0452, z=0.7205), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.0552, 84.1968, 3.7032)>
    Rotation: <Euler (x=-0.0846, y=0.1359, z=3.0234), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.6031, 52.6259, 2.9265)>
    Rotation: <Euler (x=-0.3878, y=0.2758, z=1.3486), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.1314, 50.5388, 3.5320)>
    Rotation: <Euler (x=-0.3602, y=0.0497, z=1.4837), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.6173, 82.2982, 6.2425)>
    Rotation: <Euler (x=-0.3010, y=0.6112, z=2.7093), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.4620, 54.6789, 0.0695)>
    Rotation: <Euler (x=1.5312, y=-0.0993, z=-1.5000), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6665, 29.3707, 2.5963)>
    Rotation: <Euler (x=1.5305, y=0.2057, z=-1.5121), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5946, 53.4860, 0.0695)>
    Rotation: <Euler (x=-1.5934, y=0.2392, z=1.6231), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8898, 28.7484, 6.1104)>
    Rotation: <Euler (x=-1.5939, y=-0.3035, z=1.6354), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 6
  Bone: Root_M
    Location: <Vector (-2.2158, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5509, y=-0.1508, z=1.4862), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5013, 64.8284, 1.3793)>
    Rotation: <Euler (x=1.5517, y=0.0331, z=1.5001), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9186, 73.0568, 1.1063)>
    Rotation: <Euler (x=1.5592, y=0.1202, z=1.5617), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.8465, 80.9742, 0.1498)>
    Rotation: <Euler (x=1.4737, y=0.0721, z=1.5742), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.8754, 89.5158, -0.4661)>
    Rotation: <Euler (x=1.4687, y=-0.3209, z=1.6135), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.1978, 97.0694, 1.6744)>
    Rotation: <Euler (x=1.5716, y=0.0447, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5706, y=0.0593, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0583, y=2.9022, z=-0.0750), order='XYZ'>
    Matrix:
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  Bone: showlder_R
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    Rotation: <Euler (x=1.6996, y=0.1000, z=-1.7102), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.5962, 70.9294, -3.4916)>
    Rotation: <Euler (x=1.7013, y=-0.1916, z=-1.7478), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.4988, 54.7009, -0.2933)>
    Rotation: <Euler (x=1.7011, y=0.3304, z=-1.6556), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.4566, 50.0703, -0.8368)>
    Rotation: <Euler (x=-3.1115, y=-0.0262, z=-1.2976), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.8014, 47.7318, -0.7731)>
    Rotation: <Euler (x=-3.1245, y=-0.0380, z=-0.9137), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.7784, 46.4056, -0.7095)>
    Rotation: <Euler (x=3.1249, y=-0.0798, z=-0.4950), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.0183, 83.2954, -1.5169)>
    Rotation: <Euler (x=0.0120, y=3.0816, z=0.1483), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.8974, 50.2956, 0.4905)>
    Rotation: <Euler (x=0.0112, y=-3.0367, z=1.6149), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.7701, 47.4144, 0.7940)>
    Rotation: <Euler (x=3.0915, y=-0.1397, z=-1.1052), order='XYZ'>
    Matrix:
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      <Vector (-0.8849, -0.4421, -0.1468, 47.4144)>
      <Vector (0.1393, 0.0496, -0.9890, 0.7940)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_R
    Location: <Vector (-17.0781, 46.0370, 1.0107)>
    Rotation: <Euler (x=3.0321, y=-0.1003, z=-0.6191), order='XYZ'>
    Matrix:
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      <Vector (-0.5774, -0.8032, -0.1468, 46.0370)>
      <Vector (0.1002, 0.1087, -0.9890, 1.0107)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_R
    Location: <Vector (-52.7796, 83.6963, 0.3574)>
    Rotation: <Euler (x=-0.0010, y=-3.1142, z=0.1342), order='XYZ'>
    Matrix:
      <Vector (-0.9906, -0.1338, -0.0273, -52.7796)>
      <Vector (-0.1338, 0.9910, -0.0027, 83.6963)>
      <Vector (0.0274, 0.0010, -0.9996, 0.3574)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_R
    Location: <Vector (-17.9218, 50.5292, 1.8140)>
    Rotation: <Euler (x=-0.0442, y=-2.9780, z=1.6780), order='XYZ'>
    Matrix:
      <Vector (0.1056, -0.9941, -0.0265, -17.9218)>
      <Vector (-0.9810, -0.0998, -0.1665, 50.5292)>
      <Vector (0.1629, 0.0436, -0.9857, 1.8140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger2_R
    Location: <Vector (-17.6285, 47.8048, 2.2663)>
    Rotation: <Euler (x=3.0187, y=-0.1039, z=-0.8708), order='XYZ'>
    Matrix:
      <Vector (0.6407, -0.7673, -0.0275, -17.6285)>
      <Vector (-0.7607, -0.6296, -0.1577, 47.8048)>
      <Vector (0.1037, 0.1219, -0.9871, 2.2663)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger3_R
    Location: <Vector (-16.7532, 46.7656, 2.4080)>
    Rotation: <Euler (x=3.0114, y=-0.0970, z=-0.7990), order='XYZ'>
    Matrix:
      <Vector (0.6941, -0.7194, -0.0261, -16.7532)>
      <Vector (-0.7133, -0.6825, -0.1594, 46.7656)>
      <Vector (0.0969, 0.1292, -0.9869, 2.4080)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_R
    Location: <Vector (-52.1964, 83.8583, 2.3594)>
    Rotation: <Euler (x=-0.0177, y=-3.0151, z=0.1209), order='XYZ'>
    Matrix:
      <Vector (-0.9848, -0.1184, -0.1273, -52.1964)>
      <Vector (-0.1196, 0.9928, 0.0023, 83.8583)>
      <Vector (0.1261, 0.0175, -0.9919, 2.3594)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_R
    Location: <Vector (-16.4971, 52.3970, 2.7734)>
    Rotation: <Euler (x=-0.1989, y=-2.7576, z=1.6642), order='XYZ'>
    Matrix:
      <Vector (0.0865, -0.9829, -0.1625, -16.4971)>
      <Vector (-0.9231, -0.0177, -0.3841, 52.3970)>
      <Vector (0.3746, 0.1832, -0.9089, 2.7734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_R
    Location: <Vector (-16.3047, 50.3442, 3.6064)>
    Rotation: <Euler (x=2.9160, y=-0.1377, z=-1.4733), order='XYZ'>
    Matrix:
      <Vector (0.0964, -0.9730, -0.2096, -16.3047)>
      <Vector (-0.9858, -0.0643, -0.1550, 50.3442)>
      <Vector (0.1373, 0.2216, -0.9654, 3.6064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7836, 82.1813, 5.0911)>
    Rotation: <Euler (x=-0.2198, y=-2.5201, z=0.3968), order='XYZ'>
    Matrix:
      <Vector (-0.7498, -0.2601, -0.6084, -47.7836)>
      <Vector (-0.3142, 0.9492, -0.0185, 82.1813)>
      <Vector (0.5822, 0.1773, -0.7935, 5.0911)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: scapula_L
    Location: <Vector (2.1259, 84.5654, 0.4160)>
    Rotation: <Euler (x=-0.0428, y=-0.0455, z=-3.0280), order='XYZ'>
    Matrix:
      <Vector (-0.9925, 0.1114, 0.0500, 2.1259)>
      <Vector (-0.1133, -0.9929, -0.0373, 84.5654)>
      <Vector (0.0455, -0.0427, 0.9980, 0.4160)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: showlder_L
    Location: <Vector (10.0371, 85.4684, 0.0531)>
    Rotation: <Euler (x=-1.6281, y=-0.2021, z=1.6921), order='XYZ'>
    Matrix:
      <Vector (-0.1186, 0.0326, -0.9924, 10.0371)>
      <Vector (0.9725, 0.2058, -0.1095, 85.4684)>
      <Vector (0.2007, -0.9780, -0.0561, 0.0531)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: elbow_L
    Location: <Vector (11.7406, 71.5000, -2.8296)>
    Rotation: <Euler (x=-1.6295, y=0.1717, z=1.6618), order='XYZ'>
    Matrix:
      <Vector (-0.0895, 0.0740, -0.9932, 11.7406)>
      <Vector (0.9812, -0.1645, -0.1007, 71.5000)>
      <Vector (-0.1708, -0.9836, -0.0578, -2.8296)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: wrist_L
    Location: <Vector (13.2442, 55.0220, 0.0394)>
    Rotation: <Euler (x=-1.6371, y=-0.3581, z=1.6705), order='XYZ'>
    Matrix:
      <Vector (-0.0932, 0.0312, -0.9952, 13.2442)>
      <Vector (0.9319, 0.3546, -0.0762, 55.0220)>
      <Vector (0.3505, -0.9345, -0.0621, 0.0394)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger1_L
    Location: <Vector (14.0652, 50.3707, -0.5494)>
    Rotation: <Euler (x=-0.1370, y=-0.0209, z=1.2326), order='XYZ'>
    Matrix:
      <Vector (0.3317, -0.9336, -0.1358, 14.0652)>
      <Vector (0.9432, 0.3313, 0.0257, 50.3707)>
      <Vector (0.0209, -0.1366, 0.9904, -0.5494)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger2_L
    Location: <Vector (13.2594, 48.0794, -0.6003)>
    Rotation: <Euler (x=-0.1269, y=-0.0550, z=0.9580), order='XYZ'>
    Matrix:
      <Vector (0.5743, -0.8075, -0.1349, 13.2594)>
      <Vector (0.8168, 0.5762, 0.0282, 48.0794)>
      <Vector (0.0550, -0.1264, 0.9905, -0.6003)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger3_L
    Location: <Vector (12.2968, 46.7103, -0.6924)>
    Rotation: <Euler (x=-0.0889, y=-0.0914, z=0.2622), order='XYZ'>
    Matrix:
      <Vector (0.9618, -0.2504, -0.1108, 12.2968)>
      <Vector (0.2582, 0.9641, 0.0622, 46.7103)>
      <Vector (0.0913, -0.0885, 0.9919, -0.6924)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_L
    Location: <Vector (50.9585, 83.8143, -0.2147)>
    Rotation: <Euler (x=-0.0541, y=-0.0520, z=3.0074), order='XYZ'>
    Matrix:
      <Vector (-0.9897, -0.1364, 0.0442, 50.9585)>
      <Vector (0.1337, -0.9892, -0.0605, 83.8143)>
      <Vector (0.0520, -0.0540, 0.9972, -0.2147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (14.2675, 50.5186, 0.8449)>
    Rotation: <Euler (x=-0.1725, y=0.0169, z=1.2904), order='XYZ'>
    Matrix:
      <Vector (0.2767, -0.9475, -0.1604, 14.2675)>
      <Vector (0.9608, 0.2698, 0.0635, 50.5186)>
      <Vector (-0.0169, -0.1717, 0.9850, 0.8449)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (13.4651, 47.7322, 0.8940)>
    Rotation: <Euler (x=-0.1825, y=0.0069, z=0.9516), order='XYZ'>
    Matrix:
      <Vector (0.5804, -0.8015, -0.1439, 13.4651)>
      <Vector (0.8143, 0.5697, 0.1109, 47.7322)>
      <Vector (-0.0069, -0.1815, 0.9834, 0.8940)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (12.5617, 46.4646, 0.9047)>
    Rotation: <Euler (x=-0.1779, y=-0.0417, z=0.6868), order='XYZ'>
    Matrix:
      <Vector (0.7726, -0.6183, -0.1439, 12.5617)>
      <Vector (0.6335, 0.7658, 0.1109, 46.4646)>
      <Vector (0.0416, -0.1768, 0.9834, 0.9047)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (51.6837, 84.1015, 1.6944)>
    Rotation: <Euler (x=-0.0669, y=0.0361, z=3.0156), order='XYZ'>
    Matrix:
      <Vector (-0.9914, -0.1230, -0.0441, 51.6837)>
      <Vector (0.1256, -0.9902, -0.0618, 84.1015)>
      <Vector (-0.0361, -0.0668, 0.9971, 1.6944)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (14.0619, 50.6978, 2.1611)>
    Rotation: <Euler (x=-0.2329, y=0.1104, z=1.3040), order='XYZ'>
    Matrix:
      <Vector (0.2621, -0.9453, -0.1944, 14.0619)>
      <Vector (0.9587, 0.2320, 0.1643, 50.6978)>
      <Vector (-0.1102, -0.2294, 0.9671, 2.1611)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger2_L
    Location: <Vector (13.3341, 48.0352, 2.4671)>
    Rotation: <Euler (x=-0.2520, y=0.0287, z=1.0124), order='XYZ'>
    Matrix:
      <Vector (0.5296, -0.8251, -0.1967, 13.3341)>
      <Vector (0.8477, 0.5070, 0.1557, 48.0352)>
      <Vector (-0.0287, -0.2492, 0.9680, 2.4671)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger3_L
    Location: <Vector (12.6105, 46.8771, 2.5064)>
    Rotation: <Euler (x=-0.2500, y=-0.0447, z=0.7194), order='XYZ'>
    Matrix:
      <Vector (0.7514, -0.6301, -0.1956, 12.6105)>
      <Vector (0.6583, 0.7361, 0.1575, 46.8771)>
      <Vector (0.0447, -0.2471, 0.9680, 2.5064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_L
    Location: <Vector (51.0651, 84.1288, 3.6922)>
    Rotation: <Euler (x=-0.0840, y=0.1358, z=3.0224), order='XYZ'>
    Matrix:
      <Vector (-0.9838, -0.1072, -0.1439, 51.0651)>
      <Vector (0.1178, -0.9908, -0.0673, 84.1288)>
      <Vector (-0.1354, -0.0831, 0.9873, 3.6922)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_L
    Location: <Vector (12.5763, 52.6021, 2.9394)>
    Rotation: <Euler (x=-0.3878, y=0.2764, z=1.3474), order='XYZ'>
    Matrix:
      <Vector (0.2131, -0.9256, -0.3128, 12.5763)>
      <Vector (0.9381, 0.1045, 0.3301, 52.6021)>
      <Vector (-0.2729, -0.3638, 0.8906, 2.9394)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_L
    Location: <Vector (12.1023, 50.5158, 3.5462)>
    Rotation: <Euler (x=-0.3601, y=0.0502, z=1.4826), order='XYZ'>
    Matrix:
      <Vector (0.0880, -0.9338, -0.3469, 12.1023)>
      <Vector (0.9949, 0.0648, 0.0779, 50.5158)>
      <Vector (-0.0502, -0.3520, 0.9347, 3.5462)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_L
    Location: <Vector (46.6254, 82.2368, 6.2333)>
    Rotation: <Euler (x=-0.3003, y=0.6113, z=2.7086), order='XYZ'>
    Matrix:
      <Vector (-0.7433, -0.2467, -0.6218, 46.6254)>
      <Vector (0.3436, -0.9383, -0.0385, 82.2368)>
      <Vector (-0.5739, -0.2423, 0.7822, 6.2333)>
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  Bone: hip_R
    Location: <Vector (-9.4413, 54.6787, 0.0695)>
    Rotation: <Euler (x=1.5313, y=-0.0995, z=-1.5004), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: knee_R
    Location: <Vector (-7.6567, 29.3702, 2.6013)>
    Rotation: <Euler (x=1.5306, y=0.2059, z=-1.5125), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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      <Vector (0.8291, 0.5574, 0.0438, -2.5048)>
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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      <Vector (-0.1251, 0.9642, 0.2337, 1.1953)>
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.6153, 53.4862, 0.0695)>
    Rotation: <Euler (x=-1.5936, y=0.2393, z=1.6226), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8989, 28.7485, 6.1122)>
    Rotation: <Euler (x=-1.5940, y=-0.3035, z=1.6350), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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      <Vector (0.1251, -0.9642, -0.2337, 1.1952)>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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      <Vector (0.1251, -0.9642, -0.2337, 0.4120)>
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Frame: 7
  Bone: Root_M
    Location: <Vector (-2.1925, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5501, y=-0.1508, z=1.4861), order='XYZ'>
    Matrix:
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      <Vector (0.9851, -0.1480, -0.0876, 56.4068)>
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  Bone: Spine1_M
    Location: <Vector (-1.4778, 64.8284, 1.3793)>
    Rotation: <Euler (x=1.5509, y=0.0331, z=1.4999), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.8936, 73.0566, 1.1062)>
    Rotation: <Euler (x=1.5584, y=0.1203, z=1.5614), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.8195, 80.9740, 0.1492)>
    Rotation: <Euler (x=1.4729, y=0.0713, z=1.5740), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.8467, 89.5162, -0.4608)>
    Rotation: <Euler (x=1.4679, y=-0.3216, z=1.6136), order='XYZ'>
    Matrix:
      <Vector (-0.0406, -0.0892, 0.9952, -0.8467)>
      <Vector (0.9479, -0.3186, 0.0101, 89.5162)>
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  Bone: head_M
    Location: <Vector (-1.1700, 97.0678, 1.6737)>
    Rotation: <Euler (x=1.5716, y=0.0451, z=1.5883), order='XYZ'>
    Matrix:
      <Vector (-0.0175, 0.0000, 0.9998, -1.1700)>
      <Vector (0.9988, 0.0451, 0.0174, 97.0678)>
      <Vector (-0.0451, 0.9990, -0.0008, 1.6737)>
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  Bone: headEnd_M
    Location: <Vector (-0.8222, 108.2801, 1.4713)>
    Rotation: <Euler (x=1.5706, y=0.0598, z=1.5708), order='XYZ'>
    Matrix:
      <Vector (0.0000, -0.0002, 1.0000, -0.8222)>
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      <Vector (-0.0597, 0.9982, 0.0002, 1.4713)>
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  Bone: scapula_R
    Location: <Vector (-3.8603, 84.5034, -0.1683)>
    Rotation: <Euler (x=-0.0591, y=2.9015, z=-0.0748), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.5807, 85.0822, -2.0640)>
    Rotation: <Euler (x=1.7017, y=0.1004, z=-1.7091), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.5511, 70.9270, -3.5039)>
    Rotation: <Euler (x=1.7035, y=-0.1913, z=-1.7476), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.4509, 54.6970, -0.3104)>
    Rotation: <Euler (x=1.7034, y=0.3305, z=-1.6542), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.4046, 50.0658, -0.8555)>
    Rotation: <Euler (x=-3.1094, y=-0.0269, z=-1.2971), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.7481, 47.7277, -0.7902)>
    Rotation: <Euler (x=-3.1228, y=-0.0394, z=-0.9132), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.7244, 46.4021, -0.7241)>
    Rotation: <Euler (x=3.1258, y=-0.0818, z=-0.4944), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.9852, 83.2695, -1.6156)>
    Rotation: <Euler (x=0.0124, y=3.0795, z=0.1489), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.8484, 50.2910, 0.4707)>
    Rotation: <Euler (x=0.0134, y=-3.0365, z=1.6153), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.7201, 47.4098, 0.7748)>
    Rotation: <Euler (x=3.0934, y=-0.1408, z=-1.1049), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.0277, 46.0329, 0.9932)>
    Rotation: <Euler (x=3.0333, y=-0.1022, z=-0.6186), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.7509, 83.6702, 0.2570)>
    Rotation: <Euler (x=-0.0006, y=-3.1164, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.8759, 50.5246, 1.7942)>
    Rotation: <Euler (x=-0.0420, y=-2.9777, z=1.6783), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.5820, 47.8005, 2.2474)>
    Rotation: <Euler (x=3.0203, y=-0.1054, z=-0.8704), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.7063, 46.7619, 2.3912)>
    Rotation: <Euler (x=3.0129, y=-0.0986, z=-0.7986), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.1722, 83.8327, 2.2603)>
    Rotation: <Euler (x=-0.0173, y=-3.0173, z=0.1214), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.4545, 52.3935, 2.7565)>
    Rotation: <Euler (x=-0.1966, y=-2.7573, z=1.6639), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.2627, 50.3408, 3.5902)>
    Rotation: <Euler (x=2.9182, y=-0.1381, z=-1.4730), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7644, 82.1587, 5.0018)>
    Rotation: <Euler (x=-0.2187, y=-2.5221, z=0.3967), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.1532, 84.5646, 0.4207)>
    Rotation: <Euler (x=-0.0434, y=-0.0448, z=-3.0309), order='XYZ'>
    Matrix:
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      <Vector (0.0448, -0.0433, 0.9981, 0.4207)>
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  Bone: showlder_L
    Location: <Vector (10.0673, 85.4441, 0.0640)>
    Rotation: <Euler (x=-1.6277, y=-0.2025, z=1.6898), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7381, 71.4731, -2.8250)>
    Rotation: <Euler (x=-1.6290, y=0.1727, z=1.6607), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.2238, 54.9963, 0.0600)>
    Rotation: <Euler (x=-1.6366, y=-0.3571, z=1.6691), order='XYZ'>
    Matrix:
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      <Vector (0.3496, -0.9349, -0.0616, 0.0600)>
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  Bone: ringFinger1_L
    Location: <Vector (14.0391, 50.3434, -0.5244)>
    Rotation: <Euler (x=-0.1370, y=-0.0198, z=1.2315), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.2307, 48.0530, -0.5725)>
    Rotation: <Euler (x=-0.1271, y=-0.0539, z=0.9568), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.2664, 46.6850, -0.6628)>
    Rotation: <Euler (x=-0.0898, y=-0.0907, z=0.2611), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (50.9714, 83.7444, -0.2400)>
    Rotation: <Euler (x=-0.0530, y=-0.0523, z=3.0061), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.2422, 50.4925, 0.8697)>
    Rotation: <Euler (x=-0.1724, y=0.0180, z=1.2893), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.4366, 47.7071, 0.9220)>
    Rotation: <Euler (x=-0.1828, y=0.0080, z=0.9504), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.5317, 46.4406, 0.9344)>
    Rotation: <Euler (x=-0.1784, y=-0.0407, z=0.6856), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.6978, 84.0327, 1.6685)>
    Rotation: <Euler (x=-0.0658, y=0.0358, z=3.0145), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.0374, 50.6733, 2.1858)>
    Rotation: <Euler (x=-0.2328, y=0.1115, z=1.3028), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.3066, 48.0119, 2.4949)>
    Rotation: <Euler (x=-0.2522, y=0.0298, z=1.0112), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.5818, 46.8546, 2.5356)>
    Rotation: <Euler (x=-0.2504, y=-0.0437, z=0.7183), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.0802, 84.0627, 3.6665)>
    Rotation: <Euler (x=-0.0829, y=0.1355, z=3.0214), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
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    Rotation: <Euler (x=-0.3876, y=0.2774, z=1.3463), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.0782, 50.4950, 3.5719)>
    Rotation: <Euler (x=-0.3598, y=0.0513, z=1.4814), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.6394, 82.1785, 6.2115)>
    Rotation: <Euler (x=-0.2990, y=0.6113, z=2.7082), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.4181, 54.6789, 0.0695)>
    Rotation: <Euler (x=1.5314, y=-0.0996, z=-1.5009), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6456, 29.3700, 2.6055)>
    Rotation: <Euler (x=1.5308, y=0.2061, z=-1.5130), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.6385, 53.4860, 0.0695)>
    Rotation: <Euler (x=-1.5938, y=0.2394, z=1.6221), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9092, 28.7483, 6.1149)>
    Rotation: <Euler (x=-1.5942, y=-0.3037, z=1.6346), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
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Frame: 8
  Bone: Root_M
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  Bone: Spine1_M
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  Bone: Mid_M
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  Bone: neck_M
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  Bone: headEnd_M
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0593, y=2.9008, z=-0.0747), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7040, y=0.1007, z=-1.7083), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7058, y=-0.1911, z=-1.7475), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7059, y=0.3305, z=-1.6529), order='XYZ'>
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1072, y=-0.0277, z=-1.2966), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1210, y=-0.0410, z=-0.9127), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1268, y=-0.0839, z=-0.4940), order='XYZ'>
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0129, y=3.0772, z=0.1495), order='XYZ'>
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  Bone: middleFinger1_R
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    Rotation: <Euler (x=0.0157, y=-3.0363, z=1.6156), order='XYZ'>
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  Bone: middleFinger2_R
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    Rotation: <Euler (x=3.0954, y=-0.1420, z=-1.1047), order='XYZ'>
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  Bone: middleFinger3_R
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    Rotation: <Euler (x=3.0345, y=-0.1042, z=-0.6182), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
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    Rotation: <Euler (x=-0.0001, y=-3.1186, z=0.1354), order='XYZ'>
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  Bone: indexFinger1_R
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    Rotation: <Euler (x=-0.0397, y=-2.9773, z=1.6784), order='XYZ'>
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  Bone: indexFinger2_R
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    Rotation: <Euler (x=3.0220, y=-0.1070, z=-0.8700), order='XYZ'>
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  Bone: indexFinger3_R
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    Rotation: <Euler (x=3.0145, y=-0.1004, z=-0.7982), order='XYZ'>
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  Bone: indexFingerEnd_R
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    Rotation: <Euler (x=-0.0169, y=-3.0196, z=0.1219), order='XYZ'>
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  Bone: thumbFinger1_R
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    Rotation: <Euler (x=-0.1941, y=-2.7569, z=1.6635), order='XYZ'>
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  Bone: thumbFinger2_R
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    Rotation: <Euler (x=2.9205, y=-0.1384, z=-1.4728), order='XYZ'>
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  Bone: thumbFingerEnd_R
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    Rotation: <Euler (x=-0.2174, y=-2.5242, z=0.3965), order='XYZ'>
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  Bone: scapula_L
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    Rotation: <Euler (x=-0.0434, y=-0.0442, z=-3.0338), order='XYZ'>
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.6271, y=-0.2025, z=1.6875), order='XYZ'>
    Matrix:
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  Bone: elbow_L
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    Rotation: <Euler (x=-1.6281, y=0.1741, z=1.6597), order='XYZ'>
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.6356, y=-0.3557, z=1.6676), order='XYZ'>
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1367, y=-0.0182, z=1.2303), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1274, y=-0.0523, z=0.9557), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.0911, y=-0.0896, z=0.2601), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=-0.0514, y=-0.0528, z=3.0049), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1721, y=0.0197, z=1.2881), order='XYZ'>
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  Bone: middleFinger2_L
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.1791, y=-0.0391, z=0.6845), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.7162, 83.9658, 1.6271)>
    Rotation: <Euler (x=-0.0643, y=0.0353, z=3.0134), order='XYZ'>
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  Bone: indexFinger1_L
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    Rotation: <Euler (x=-0.2324, y=0.1131, z=1.3017), order='XYZ'>
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  Bone: indexFinger2_L
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
    Location: <Vector (51.1001, 83.9995, 3.6255)>
    Rotation: <Euler (x=-0.0814, y=0.1349, z=3.0204), order='XYZ'>
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
    Location: <Vector (12.0594, 50.4767, 3.6098)>
    Rotation: <Euler (x=-0.3592, y=0.0528, z=1.4803), order='XYZ'>
    Matrix:
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      <Vector (0.9945, 0.0661, 0.0810, 50.4767)>
      <Vector (-0.0528, -0.3510, 0.9349, 3.6098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_L
    Location: <Vector (46.6590, 82.1242, 6.1766)>
    Rotation: <Euler (x=-0.2969, y=0.6113, z=2.7082), order='XYZ'>
    Matrix:
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      <Vector (-0.5739, -0.2396, 0.7831, 6.1766)>
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  Bone: hip_R
    Location: <Vector (-9.3925, 54.6796, 0.0695)>
    Rotation: <Euler (x=1.5316, y=-0.0998, z=-1.5014), order='XYZ'>
    Matrix:
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      <Vector (-0.9926, 0.1020, -0.0654, 54.6796)>
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  Bone: knee_R
    Location: <Vector (-7.6336, 29.3700, 2.6088)>
    Rotation: <Euler (x=1.5310, y=0.2062, z=-1.5135), order='XYZ'>
    Matrix:
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      <Vector (-0.2048, 0.9780, 0.0390, 2.6088)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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      <Vector (-0.5327, 0.7637, 0.3647, 4.9652)>
      <Vector (0.8291, 0.5574, 0.0438, -2.5048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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      <Vector (-0.1251, 0.9642, 0.2337, 1.1953)>
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.6640, 53.4854, 0.0695)>
    Rotation: <Euler (x=-1.5939, y=0.2395, z=1.6215), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9205, 28.7478, 6.1186)>
    Rotation: <Euler (x=-1.5944, y=-0.3038, z=1.6341), order='XYZ'>
    Matrix:
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      <Vector (0.2992, -0.9539, -0.0225, 6.1186)>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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      <Vector (0.5327, -0.7637, -0.3647, 4.9651)>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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      <Vector (0.1251, -0.9642, -0.2337, 1.1953)>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 9
  Bone: Root_M
    Location: <Vector (-2.1388, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5490, y=-0.1508, z=1.4859), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1_M
    Location: <Vector (-1.4222, 64.8282, 1.3793)>
    Rotation: <Euler (x=1.5498, y=0.0331, z=1.4995), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.8345, 73.0562, 1.1061)>
    Rotation: <Euler (x=1.5572, y=0.1204, z=1.5609), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.7562, 80.9735, 0.1484)>
    Rotation: <Euler (x=1.4718, y=0.0714, z=1.5735), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.7794, 89.5156, -0.4624)>
    Rotation: <Euler (x=1.4667, y=-0.3215, z=1.6136), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: head_M
    Location: <Vector (-1.1025, 97.0676, 1.6568)>
    Rotation: <Euler (x=1.5716, y=0.0456, z=1.5883), order='XYZ'>
    Matrix:
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      <Vector (0.9988, 0.0456, 0.0174, 97.0676)>
      <Vector (-0.0456, 0.9990, -0.0008, 1.6568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: headEnd_M
    Location: <Vector (-0.7546, 108.2798, 1.4485)>
    Rotation: <Euler (x=1.5705, y=0.0603, z=1.5708), order='XYZ'>
    Matrix:
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      <Vector (0.9982, 0.0602, 0.0000, 108.2798)>
      <Vector (-0.0602, 0.9982, 0.0003, 1.4485)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: scapula_R
    Location: <Vector (-3.7952, 84.5040, -0.1728)>
    Rotation: <Euler (x=-0.0589, y=2.9003, z=-0.0746), order='XYZ'>
    Matrix:
      <Vector (-0.9683, 0.0604, 0.2423, -3.7952)>
      <Vector (0.0724, 0.9965, 0.0409, 84.5040)>
      <Vector (-0.2390, 0.0572, -0.9693, -0.1728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: showlder_R
    Location: <Vector (-11.5135, 85.0810, -2.0775)>
    Rotation: <Euler (x=1.7064, y=0.1007, z=-1.7077), order='XYZ'>
    Matrix:
      <Vector (-0.1358, -0.1475, -0.9797, -11.5135)>
      <Vector (-0.9856, -0.0803, 0.1487, 85.0810)>
      <Vector (-0.1006, 0.9858, -0.1345, -2.0775)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: elbow_R
    Location: <Vector (-13.4638, 70.9234, -3.5218)>
    Rotation: <Euler (x=1.7082, y=-0.1908, z=-1.7475), order='XYZ'>
    Matrix:
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      <Vector (-0.9666, 0.2090, 0.1486, 70.9234)>
      <Vector (0.1897, 0.9726, -0.1345, -3.5218)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: wrist_R
    Location: <Vector (-16.3629, 54.6918, -0.3365)>
    Rotation: <Euler (x=1.7083, y=0.3305, z=-1.6517), order='XYZ'>
    Matrix:
      <Vector (-0.0764, -0.1626, -0.9837, -16.3629)>
      <Vector (-0.9428, -0.3093, 0.1244, 54.6918)>
      <Vector (-0.3245, 0.9369, -0.1297, -0.3365)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger1_R
    Location: <Vector (-17.3097, 50.0594, -0.8845)>
    Rotation: <Euler (x=-3.1050, y=-0.0285, z=-1.2962), order='XYZ'>
    Matrix:
      <Vector (0.2710, -0.9616, 0.0429, -17.3097)>
      <Vector (-0.9622, -0.2719, -0.0175, 50.0594)>
      <Vector (0.0285, -0.0366, -0.9989, -0.8845)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger2_R
    Location: <Vector (-16.6513, 47.7220, -0.8154)>
    Rotation: <Euler (x=-3.1193, y=-0.0425, z=-0.9124), order='XYZ'>
    Matrix:
      <Vector (0.6113, -0.7902, 0.0436, -16.6513)>
      <Vector (-0.7902, -0.6125, -0.0200, 47.7220)>
      <Vector (0.0425, -0.0223, -0.9988, -0.8154)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger3_R
    Location: <Vector (-15.6267, 46.3974, -0.7441)>
    Rotation: <Euler (x=3.1278, y=-0.0860, z=-0.4936), order='XYZ'>
    Matrix:
      <Vector (0.8774, -0.4748, 0.0691, -15.6267)>
      <Vector (-0.4721, -0.8800, -0.0529, 46.3974)>
      <Vector (0.0859, 0.0138, -0.9962, -0.7441)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_R
    Location: <Vector (-51.9180, 83.2299, -1.8155)>
    Rotation: <Euler (x=0.0134, y=3.0749, z=0.1499), order='XYZ'>
    Matrix:
      <Vector (-0.9866, -0.1485, 0.0679, -51.9180)>
      <Vector (-0.1490, 0.9888, -0.0033, 83.2299)>
      <Vector (-0.0666, -0.0134, -0.9977, -1.8155)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_R
    Location: <Vector (-17.7599, 50.2846, 0.4396)>
    Rotation: <Euler (x=0.0180, y=-3.0360, z=1.6158), order='XYZ'>
    Matrix:
      <Vector (0.0447, -0.9987, 0.0228, -17.7599)>
      <Vector (-0.9934, -0.0469, -0.1044, 50.2846)>
      <Vector (0.1054, -0.0179, -0.9943, 0.4396)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_R
    Location: <Vector (-17.6302, 47.4037, 0.7452)>
    Rotation: <Euler (x=3.0974, y=-0.1432, z=-1.1045), order='XYZ'>
    Matrix:
      <Vector (0.4450, -0.8952, 0.0247, -17.6302)>
      <Vector (-0.8841, -0.4435, -0.1472, 47.4037)>
      <Vector (0.1427, 0.0437, -0.9888, 0.7452)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_R
    Location: <Vector (-16.9376, 46.0275, 0.9673)>
    Rotation: <Euler (x=3.0357, y=-0.1061, z=-0.6179), order='XYZ'>
    Matrix:
      <Vector (0.8105, -0.5852, 0.0247, -16.9376)>
      <Vector (-0.5761, -0.8040, -0.1472, 46.0275)>
      <Vector (0.1059, 0.1051, -0.9888, 0.9673)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_R
    Location: <Vector (-52.6927, 83.6305, 0.0533)>
    Rotation: <Euler (x=0.0004, y=-3.1209, z=0.1358), order='XYZ'>
    Matrix:
      <Vector (-0.9906, -0.1354, -0.0205, -52.6927)>
      <Vector (-0.1353, 0.9908, -0.0032, 83.6305)>
      <Vector (0.0207, -0.0004, -0.9998, 0.0533)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_R
    Location: <Vector (-17.7937, 50.5187, 1.7628)>
    Rotation: <Euler (x=-0.0373, y=-2.9768, z=1.6785), order='XYZ'>
    Matrix:
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      <Vector (-0.9807, -0.1013, -0.1670, 50.5187)>
      <Vector (0.1640, 0.0368, -0.9858, 1.7628)>
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  Bone: indexFinger2_R
    Location: <Vector (-17.4993, 47.7950, 2.2183)>
    Rotation: <Euler (x=3.0237, y=-0.1087, z=-0.8698), order='XYZ'>
    Matrix:
      <Vector (0.6412, -0.7671, -0.0205, -17.4993)>
      <Vector (-0.7597, -0.6308, -0.1582, 47.7950)>
      <Vector (0.1084, 0.1170, -0.9872, 2.2183)>
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  Bone: indexFinger3_R
    Location: <Vector (-16.6233, 46.7572, 2.3665)>
    Rotation: <Euler (x=3.0160, y=-0.1021, z=-0.7979), order='XYZ'>
    Matrix:
      <Vector (0.6946, -0.7192, -0.0191, -16.6233)>
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      <Vector (0.1019, 0.1246, -0.9870, 2.3665)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_R
    Location: <Vector (-52.1234, 83.7942, 2.0593)>
    Rotation: <Euler (x=-0.0164, y=-3.0219, z=0.1223), order='XYZ'>
    Matrix:
      <Vector (-0.9854, -0.1200, -0.1205, -52.1234)>
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      <Vector (0.1194, 0.0163, -0.9927, 2.0593)>
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  Bone: thumbFinger1_R
    Location: <Vector (-16.3785, 52.3892, 2.7311)>
    Rotation: <Euler (x=-0.1916, y=-2.7565, z=1.6630), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1887, 50.3370, 3.5664)>
    Rotation: <Euler (x=2.9228, y=-0.1388, z=-1.4727), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7268, 82.1253, 4.8217)>
    Rotation: <Euler (x=-0.2161, y=-2.5263, z=0.3962), order='XYZ'>
    Matrix:
      <Vector (-0.7533, -0.2628, -0.6029, -47.7268)>
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  Bone: scapula_L
    Location: <Vector (2.2176, 84.5629, 0.4229)>
    Rotation: <Euler (x=-0.0429, y=-0.0439, z=-3.0365), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.1368, 85.3985, 0.0731)>
    Rotation: <Euler (x=-1.6260, y=-0.2020, z=1.6851), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7420, 71.4182, -2.8081)>
    Rotation: <Euler (x=-1.6268, y=0.1759, z=1.6588), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.1954, 54.9479, 0.1308)>
    Rotation: <Euler (x=-1.6343, y=-0.3539, z=1.6660), order='XYZ'>
    Matrix:
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      <Vector (0.3466, -0.9361, -0.0595, 0.1308)>
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  Bone: ringFinger1_L
    Location: <Vector (13.9991, 50.2912, -0.4392)>
    Rotation: <Euler (x=-0.1364, y=-0.0160, z=1.2292), order='XYZ'>
    Matrix:
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      <Vector (0.0160, -0.1359, 0.9906, -0.4392)>
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  Bone: ringFinger2_L
    Location: <Vector (13.1853, 48.0025, -0.4780)>
    Rotation: <Euler (x=-0.1276, y=-0.0500, z=0.9546), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.2178, 46.6364, -0.5619)>
    Rotation: <Euler (x=-0.0927, y=-0.0881, z=0.2591), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.0079, 83.6085, -0.3365)>
    Rotation: <Euler (x=-0.0494, y=-0.0536, z=3.0037), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (14.2050, 50.4446, 0.9540)>
    Rotation: <Euler (x=-0.1716, y=0.0218, z=1.2870), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.3932, 47.6613, 1.0173)>
    Rotation: <Euler (x=-0.1833, y=0.0118, z=0.9481), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.4854, 46.3969, 1.0357)>
    Rotation: <Euler (x=-0.1799, y=-0.0371, z=0.6834), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.7384, 83.9016, 1.5696)>
    Rotation: <Euler (x=-0.0622, y=0.0344, z=3.0123), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.0030, 50.6304, 2.2699)>
    Rotation: <Euler (x=-0.2319, y=0.1153, z=1.3006), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.2668, 47.9717, 2.5894)>
    Rotation: <Euler (x=-0.2524, y=0.0337, z=1.0089), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.5393, 46.8163, 2.6354)>
    Rotation: <Euler (x=-0.2518, y=-0.0401, z=0.7160), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.1245, 83.9399, 3.5687)>
    Rotation: <Euler (x=-0.0793, y=0.1341, z=3.0196), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.5258, 52.5432, 3.0430)>
    Rotation: <Euler (x=-0.3865, y=0.2812, z=1.3443), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.0460, 50.4614, 3.6601)>
    Rotation: <Euler (x=-0.3583, y=0.0549, z=1.4792), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.6841, 82.0746, 6.1282)>
    Rotation: <Euler (x=-0.2942, y=0.6111, z=2.7086), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.3648, 54.6806, 0.0695)>
    Rotation: <Euler (x=1.5318, y=-0.0999, z=-1.5020), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6206, 29.3702, 2.6112)>
    Rotation: <Euler (x=1.5311, y=0.2063, z=-1.5140), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.6915, 53.4844, 0.0695)>
    Rotation: <Euler (x=-1.5941, y=0.2397, z=1.6209), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9326, 28.7472, 6.1230)>
    Rotation: <Euler (x=-1.5946, y=-0.3040, z=1.6336), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 10
  Bone: Root_M
    Location: <Vector (-2.1091, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5487, y=-0.1508, z=1.4857), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.3909, 64.8281, 1.3793)>
    Rotation: <Euler (x=1.5495, y=0.0331, z=1.4992), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.8012, 73.0559, 1.1061)>
    Rotation: <Euler (x=1.5569, y=0.1204, z=1.5606), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.7208, 80.9731, 0.1482)>
    Rotation: <Euler (x=1.4715, y=0.0723, z=1.5732), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.7417, 89.5146, -0.4693)>
    Rotation: <Euler (x=1.4664, y=-0.3206, z=1.6134), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.0637, 97.0690, 1.6411)>
    Rotation: <Euler (x=1.5716, y=0.0457, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.7159, 108.2811, 1.4320)>
    Rotation: <Euler (x=1.5705, y=0.0603, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.7588, 84.5041, -0.1771)>
    Rotation: <Euler (x=-0.0580, y=2.8999, z=-0.0746), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.4765, 85.0807, -2.0845)>
    Rotation: <Euler (x=1.7087, y=0.1006, z=-1.7075), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.4235, 70.9225, -3.5271)>
    Rotation: <Euler (x=1.7105, y=-0.1906, z=-1.7477), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.3250, 54.6906, -0.3451)>
    Rotation: <Euler (x=1.7107, y=0.3305, z=-1.6506), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1029, y=-0.0293, z=-1.2960), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1176, y=-0.0441, z=-0.9122), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.5854, 46.3964, -0.7493)>
    Rotation: <Euler (x=3.1286, y=-0.0881, z=-0.4934), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.8849, 83.2181, -1.9102)>
    Rotation: <Euler (x=0.0140, y=3.0727, z=0.1503), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.7224, 50.2832, 0.4288)>
    Rotation: <Euler (x=0.0203, y=-3.0357, z=1.6158), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.5926, 47.4024, 0.7353)>
    Rotation: <Euler (x=3.0994, y=-0.1444, z=-1.1045), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.9000, 46.0264, 0.9592)>
    Rotation: <Euler (x=3.0369, y=-0.1081, z=-0.6177), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.6640, 83.6188, -0.0431)>
    Rotation: <Euler (x=0.0009, y=-3.1231, z=0.1361), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.7593, 50.5175, 1.7519)>
    Rotation: <Euler (x=-0.0351, y=-2.9764, z=1.6784), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.4651, 47.7940, 2.2086)>
    Rotation: <Euler (x=3.0253, y=-0.1103, z=-0.8696), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.5892, 46.7565, 2.3590)>
    Rotation: <Euler (x=3.0175, y=-0.1038, z=-0.7978), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.0993, 83.7831, 1.9641)>
    Rotation: <Euler (x=-0.0159, y=-3.0241, z=0.1225), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.3469, 52.3886, 2.7230)>
    Rotation: <Euler (x=-0.1892, y=-2.7561, z=1.6624), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1583, 50.3367, 3.5591)>
    Rotation: <Euler (x=2.9251, y=-0.1393, z=-1.4727), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7084, 82.1160, 4.7368)>
    Rotation: <Euler (x=-0.2148, y=-2.5283, z=0.3958), order='XYZ'>
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  Bone: scapula_L
    Location: <Vector (2.2539, 84.5621, 0.4203)>
    Rotation: <Euler (x=-0.0419, y=-0.0438, z=-3.0390), order='XYZ'>
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  Bone: showlder_L
    Location: <Vector (10.1752, 85.3776, 0.0713)>
    Rotation: <Euler (x=-1.6245, y=-0.2010, z=1.6828), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7480, 71.3908, -2.7960)>
    Rotation: <Euler (x=-1.6252, y=0.1781, z=1.6580), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.1877, 54.9260, 0.1797)>
    Rotation: <Euler (x=-1.6326, y=-0.3517, z=1.6643), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (13.9854, 50.2671, -0.3803)>
    Rotation: <Euler (x=-0.1358, y=-0.0133, z=1.2281), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.1691, 47.9792, -0.4126)>
    Rotation: <Euler (x=-0.1278, y=-0.0473, z=0.9535), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.2000, 46.6139, -0.4918)>
    Rotation: <Euler (x=-0.0946, y=-0.0861, z=0.2582), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.0306, 83.5441, -0.4085)>
    Rotation: <Euler (x=-0.0468, y=-0.0547, z=3.0024), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.1935, 50.4236, 1.0122)>
    Rotation: <Euler (x=-0.1709, y=0.0245, z=1.2859), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.3787, 47.6413, 1.0832)>
    Rotation: <Euler (x=-0.1835, y=0.0145, z=0.9470), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.4696, 46.3779, 1.1059)>
    Rotation: <Euler (x=-0.1808, y=-0.0345, z=0.6823), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.7641, 83.8409, 1.4959)>
    Rotation: <Euler (x=-0.0597, y=0.0333, z=3.0113), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (13.9935, 50.6127, 2.3279)>
    Rotation: <Euler (x=-0.2312, y=0.1180, z=1.2996), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.2549, 47.9556, 2.6547)>
    Rotation: <Euler (x=-0.2525, y=0.0364, z=1.0078), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.5262, 46.8011, 2.7045)>
    Rotation: <Euler (x=-0.2527, y=-0.0375, z=0.7150), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.1531, 83.8846, 3.4957)>
    Rotation: <Euler (x=-0.0767, y=0.1330, z=3.0188), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.5195, 52.5289, 3.0986)>
    Rotation: <Euler (x=-0.3856, y=0.2838, z=1.3435), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.0383, 50.4491, 3.7213)>
    Rotation: <Euler (x=-0.3571, y=0.0574, z=1.4782), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.7142, 82.0302, 6.0659)>
    Rotation: <Euler (x=-0.2909, y=0.6108, z=2.7095), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.3354, 54.6819, 0.0695)>
    Rotation: <Euler (x=1.5320, y=-0.0999, z=-1.5026), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6068, 29.3707, 2.6128)>
    Rotation: <Euler (x=1.5313, y=0.2064, z=-1.5146), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (4.7207, 53.4831, 0.0695)>
    Rotation: <Euler (x=-1.5943, y=0.2399, z=1.6203), order='XYZ'>
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  Bone: knee_L
    Location: <Vector (5.9454, 28.7464, 6.1282)>
    Rotation: <Euler (x=-1.5948, y=-0.3042, z=1.6330), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 11
  Bone: Root_M
    Location: <Vector (-2.0779, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5486, y=-0.1508, z=1.4855), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5494, y=0.0331, z=1.4990), order='XYZ'>
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  Bone: Mid_M
    Location: <Vector (-0.7659, 73.0556, 1.1061)>
    Rotation: <Euler (x=1.5568, y=0.1204, z=1.5604), order='XYZ'>
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  Bone: chestMid_M
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    Rotation: <Euler (x=1.4714, y=0.0738, z=1.5730), order='XYZ'>
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  Bone: neck_M
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    Rotation: <Euler (x=1.4664, y=-0.3191, z=1.6132), order='XYZ'>
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  Bone: head_M
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    Rotation: <Euler (x=1.5716, y=0.0456, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5705, y=0.0603, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0565, y=2.8998, z=-0.0746), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7110, y=0.1003, z=-1.7075), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7127, y=-0.1905, z=-1.7479), order='XYZ'>
    Matrix:
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7130, y=0.3305, z=-1.6497), order='XYZ'>
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1008, y=-0.0301, z=-1.2959), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1160, y=-0.0456, z=-0.9121), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.5502, 46.3964, -0.7516)>
    Rotation: <Euler (x=3.1295, y=-0.0901, z=-0.4934), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.8528, 83.2122, -1.9991)>
    Rotation: <Euler (x=0.0145, y=3.0706, z=0.1504), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.6904, 50.2831, 0.4210)>
    Rotation: <Euler (x=0.0225, y=-3.0354, z=1.6158), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.5608, 47.4024, 0.7284)>
    Rotation: <Euler (x=3.1013, y=-0.1455, z=-1.1046), order='XYZ'>
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  Bone: middleFinger3_R
    Location: <Vector (-16.8685, 46.0266, 0.9541)>
    Rotation: <Euler (x=3.0380, y=-0.1100, z=-0.6177), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.6360, 83.6132, -0.1338)>
    Rotation: <Euler (x=0.0014, y=-3.1252, z=0.1362), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.7302, 50.5177, 1.7440)>
    Rotation: <Euler (x=-0.0329, y=-2.9759, z=1.6782), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.4366, 47.7944, 2.2019)>
    Rotation: <Euler (x=3.0268, y=-0.1118, z=-0.8697), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.5608, 46.7570, 2.3544)>
    Rotation: <Euler (x=3.0189, y=-0.1055, z=-0.7978), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.0757, 83.7780, 1.8745)>
    Rotation: <Euler (x=-0.0154, y=-3.0262, z=0.1226), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.3202, 52.3892, 2.7177)>
    Rotation: <Euler (x=-0.1869, y=-2.7557, z=1.6617), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1331, 50.3375, 3.5547)>
    Rotation: <Euler (x=2.9272, y=-0.1397, z=-1.4729), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6906, 82.1123, 4.6571)>
    Rotation: <Euler (x=-0.2135, y=-2.5302, z=0.3952), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.2921, 84.5614, 0.4154)>
    Rotation: <Euler (x=-0.0404, y=-0.0439, z=-3.0413), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.2152, 85.3586, 0.0653)>
    Rotation: <Euler (x=-1.6226, y=-0.1996, z=1.6805), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7566, 71.3643, -2.7822)>
    Rotation: <Euler (x=-1.6232, y=0.1807, z=1.6573), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.1844, 54.9061, 0.2358)>
    Rotation: <Euler (x=-1.6304, y=-0.3491, z=1.6626), order='XYZ'>
    Matrix:
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      <Vector (0.3421, -0.9380, -0.0560, 0.2358)>
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  Bone: ringFinger1_L
    Location: <Vector (13.9764, 50.2449, -0.3129)>
    Rotation: <Euler (x=-0.1351, y=-0.0101, z=1.2270), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.1576, 47.9578, -0.3376)>
    Rotation: <Euler (x=-0.1280, y=-0.0441, z=0.9525), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.1870, 46.5933, -0.4114)>
    Rotation: <Euler (x=-0.0968, y=-0.0837, z=0.2573), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.0558, 83.4832, -0.4964)>
    Rotation: <Euler (x=-0.0439, y=-0.0560, z=3.0012), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.1870, 50.4049, 1.0788)>
    Rotation: <Euler (x=-0.1700, y=0.0276, z=1.2849), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.3695, 47.6237, 1.1588)>
    Rotation: <Euler (x=-0.1837, y=0.0178, z=0.9460), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.4592, 46.3613, 1.1865)>
    Rotation: <Euler (x=-0.1819, y=-0.0314, z=0.6813), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.7929, 83.7845, 1.4059)>
    Rotation: <Euler (x=-0.0567, y=0.0320, z=3.0104), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (13.9896, 50.5978, 2.3943)>
    Rotation: <Euler (x=-0.2302, y=0.1211, z=1.2987), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.2487, 47.9424, 2.7297)>
    Rotation: <Euler (x=-0.2525, y=0.0397, z=1.0068), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.5190, 46.7888, 2.7839)>
    Rotation: <Euler (x=-0.2536, y=-0.0344, z=0.7140), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.1854, 83.8342, 3.4067)>
    Rotation: <Euler (x=-0.0738, y=0.1316, z=3.0182), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.5188, 52.5177, 3.1624)>
    Rotation: <Euler (x=-0.3845, y=0.2869, z=1.3427), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.0366, 50.4400, 3.7916)>
    Rotation: <Euler (x=-0.3556, y=0.0602, z=1.4772), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.7492, 81.9914, 5.9896)>
    Rotation: <Euler (x=-0.2870, y=0.6104, z=2.7107), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.3045, 54.6836, 0.0695)>
    Rotation: <Euler (x=1.5322, y=-0.0999, z=-1.5033), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5924, 29.3713, 2.6136)>
    Rotation: <Euler (x=1.5315, y=0.2064, z=-1.5152), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.7513, 53.4816, 0.0695)>
    Rotation: <Euler (x=-1.5946, y=0.2401, z=1.6196), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9589, 28.7454, 6.1340)>
    Rotation: <Euler (x=-1.5950, y=-0.3045, z=1.6325), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 12
  Bone: Root_M
    Location: <Vector (-2.0454, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5487, y=-0.1508, z=1.4852), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.3229, 64.8277, 1.3793)>
    Rotation: <Euler (x=1.5495, y=0.0331, z=1.4987), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.7290, 73.0553, 1.1061)>
    Rotation: <Euler (x=1.5569, y=0.1204, z=1.5601), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.6446, 80.9725, 0.1482)>
    Rotation: <Euler (x=1.4715, y=0.0757, z=1.5727), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.6610, 89.5115, -0.4938)>
    Rotation: <Euler (x=1.4666, y=-0.3172, z=1.6128), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.9788, 97.0744, 1.5987)>
    Rotation: <Euler (x=1.5716, y=0.0454, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.6309, 108.2865, 1.3927)>
    Rotation: <Euler (x=1.5705, y=0.0601, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.6807, 84.5040, -0.1888)>
    Rotation: <Euler (x=-0.0546, y=2.8997, z=-0.0746), order='XYZ'>
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  Bone: showlder_R
    Location: <Vector (-11.3980, 85.0808, -2.0978)>
    Rotation: <Euler (x=1.7132, y=0.0999, z=-1.7079), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.3517, 70.9225, -3.5303)>
    Rotation: <Euler (x=1.7148, y=-0.1903, z=-1.7483), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.2637, 54.6915, -0.3535)>
    Rotation: <Euler (x=1.7152, y=0.3304, z=-1.6490), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.2048, 50.0583, -0.9047)>
    Rotation: <Euler (x=-3.0989, y=-0.0308, z=-1.2959), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.5457, 47.7213, -0.8298)>
    Rotation: <Euler (x=-3.1145, y=-0.0470, z=-0.9121), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.5209, 46.3973, -0.7511)>
    Rotation: <Euler (x=3.1303, y=-0.0920, z=-0.4934), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.8219, 83.2117, -2.0812)>
    Rotation: <Euler (x=0.0150, y=3.0686, z=0.1505), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.6636, 50.2842, 0.4163)>
    Rotation: <Euler (x=0.0245, y=-3.0351, z=1.6156), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.5345, 47.4035, 0.7246)>
    Rotation: <Euler (x=3.1030, y=-0.1466, z=-1.1048), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.8427, 46.0278, 0.9520)>
    Rotation: <Euler (x=3.0390, y=-0.1118, z=-0.6178), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.6089, 83.6131, -0.2176)>
    Rotation: <Euler (x=0.0019, y=-3.1272, z=0.1362), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.7061, 50.5191, 1.7392)>
    Rotation: <Euler (x=-0.0309, y=-2.9755, z=1.6779), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.4134, 47.7958, 2.1983)>
    Rotation: <Euler (x=3.0282, y=-0.1133, z=-0.8698), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.5379, 46.7585, 2.3527)>
    Rotation: <Euler (x=3.0202, y=-0.1071, z=-0.7979), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.0528, 83.7784, 1.7918)>
    Rotation: <Euler (x=-0.0150, y=-3.0282, z=0.1226), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2981, 52.3909, 2.7154)>
    Rotation: <Euler (x=-0.1847, y=-2.7553, z=1.6609), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1128, 50.3393, 3.5532)>
    Rotation: <Euler (x=2.9293, y=-0.1401, z=-1.4731), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6733, 82.1134, 4.5838)>
    Rotation: <Euler (x=-0.2123, y=-2.5320, z=0.3945), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.3320, 84.5607, 0.4083)>
    Rotation: <Euler (x=-0.0384, y=-0.0443, z=-3.0434), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.2566, 85.3417, 0.0552)>
    Rotation: <Euler (x=-1.6204, y=-0.1978, z=1.6783), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7677, 71.3389, -2.7672)>
    Rotation: <Euler (x=-1.6209, y=0.1835, z=1.6568), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.1859, 54.8886, 0.2977)>
    Rotation: <Euler (x=-1.6280, y=-0.3463, z=1.6608), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (13.9723, 50.2250, -0.2385)>
    Rotation: <Euler (x=-0.1342, y=-0.0066, z=1.2261), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.1513, 47.9386, -0.2546)>
    Rotation: <Euler (x=-0.1281, y=-0.0404, z=0.9515), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.1792, 46.5748, -0.3223)>
    Rotation: <Euler (x=-0.0992, y=-0.0810, z=0.2566), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.0831, 83.4267, -0.5980)>
    Rotation: <Euler (x=-0.0406, y=-0.0576, z=3.0001), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.1859, 50.3890, 1.1522)>
    Rotation: <Euler (x=-0.1689, y=0.0311, z=1.2840), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.3659, 47.6088, 1.2424)>
    Rotation: <Euler (x=-0.1838, y=0.0214, z=0.9450), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.4544, 46.3475, 1.2757)>
    Rotation: <Euler (x=-0.1829, y=-0.0279, z=0.6804), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.8245, 83.7330, 1.3020)>
    Rotation: <Euler (x=-0.0535, y=0.0304, z=3.0095), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (13.9913, 50.5861, 2.4676)>
    Rotation: <Euler (x=-0.2291, y=0.1245, z=1.2979), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.2486, 47.9324, 2.8125)>
    Rotation: <Euler (x=-0.2524, y=0.0433, z=1.0058), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
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    Rotation: <Euler (x=-0.2546, y=-0.0308, z=0.7130), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.2211, 83.7894, 3.3038)>
    Rotation: <Euler (x=-0.0705, y=0.1299, z=3.0176), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
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    Rotation: <Euler (x=-0.3832, y=0.2903, z=1.3422), order='XYZ'>
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  Bone: thumbFinger2_L
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    Rotation: <Euler (x=-0.3539, y=0.0634, z=1.4764), order='XYZ'>
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  Bone: thumbFingerEnd_L
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    Rotation: <Euler (x=-0.2826, y=0.6098, z=2.7122), order='XYZ'>
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  Bone: hip_R
    Location: <Vector (-9.2725, 54.6856, 0.0695)>
    Rotation: <Euler (x=1.5324, y=-0.0999, z=-1.5039), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5775, 29.3721, 2.6137)>
    Rotation: <Euler (x=1.5317, y=0.2064, z=-1.5158), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.7830, 53.4797, 0.0695)>
    Rotation: <Euler (x=-1.5948, y=0.2404, z=1.6189), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9728, 28.7442, 6.1404)>
    Rotation: <Euler (x=-1.5952, y=-0.3047, z=1.6319), order='XYZ'>
    Matrix:
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  Bone: toes_L
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  Bone: toesEnd_L
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Frame: 13
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  Bone: Spine1_M
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  Bone: Mid_M
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7152, y=0.0993, z=-1.7086), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7168, y=-0.1902, z=-1.7488), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7173, y=0.3303, z=-1.6484), order='XYZ'>
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    Rotation: <Euler (x=-3.0971, y=-0.0316, z=-1.2961), order='XYZ'>
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  Bone: ringFinger2_R
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0155, y=3.0667, z=0.1505), order='XYZ'>
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  Bone: middleFinger1_R
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    Rotation: <Euler (x=0.0265, y=-3.0348, z=1.6153), order='XYZ'>
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  Bone: middleFinger2_R
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    Rotation: <Euler (x=3.1047, y=-0.1477, z=-1.1052), order='XYZ'>
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  Bone: middleFinger3_R
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    Rotation: <Euler (x=3.0399, y=-0.1135, z=-0.6180), order='XYZ'>
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  Bone: middleFingerEnd_R
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    Rotation: <Euler (x=0.0023, y=-3.1291, z=0.1361), order='XYZ'>
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  Bone: indexFinger1_R
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    Rotation: <Euler (x=-0.0289, y=-2.9751, z=1.6775), order='XYZ'>
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  Bone: indexFinger2_R
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  Bone: indexFinger3_R
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  Bone: indexFingerEnd_R
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    Rotation: <Euler (x=-0.0145, y=-3.0301, z=0.1225), order='XYZ'>
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  Bone: thumbFinger1_R
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  Bone: thumbFinger2_R
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  Bone: thumbFingerEnd_R
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  Bone: scapula_L
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.6180, y=-0.1956, z=1.6762), order='XYZ'>
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  Bone: elbow_L
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    Rotation: <Euler (x=-1.6183, y=0.1866, z=1.6564), order='XYZ'>
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  Bone: wrist_L
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  Bone: ringFinger1_L
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  Bone: ringFinger2_L
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  Bone: ringFinger3_L
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  Bone: ringFingerEnd_L
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  Bone: middleFinger1_L
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  Bone: middleFinger2_L
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  Bone: middleFinger3_L
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  Bone: middleFingerEnd_L
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  Bone: indexFinger1_L
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  Bone: indexFinger2_L
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
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  Bone: thumbFinger1_L
    Location: <Vector (12.5350, 52.5051, 3.3089)>
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    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.0517, 50.4324, 3.9532)>
    Rotation: <Euler (x=-0.3519, y=0.0669, z=1.4756), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.8310, 81.9326, 5.8040)>
    Rotation: <Euler (x=-0.2778, y=0.6091, z=2.7141), order='XYZ'>
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  Bone: hip_R
    Location: <Vector (-9.2397, 54.6878, 0.0695)>
    Rotation: <Euler (x=1.5326, y=-0.0999, z=-1.5046), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5622, 29.3731, 2.6129)>
    Rotation: <Euler (x=1.5320, y=0.2064, z=-1.5164), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (4.8155, 53.4776, 0.0695)>
    Rotation: <Euler (x=-1.5950, y=0.2407, z=1.6181), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9871, 28.7429, 6.1473)>
    Rotation: <Euler (x=-1.5954, y=-0.3050, z=1.6313), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 14
  Bone: Root_M
    Location: <Vector (-1.9780, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5495, y=-0.1508, z=1.4846), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.2500, 64.8273, 1.3793)>
    Rotation: <Euler (x=1.5503, y=0.0331, z=1.4982), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.6520, 73.0545, 1.1062)>
    Rotation: <Euler (x=1.5577, y=0.1203, z=1.5597), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.5641, 80.9717, 0.1487)>
    Rotation: <Euler (x=1.4724, y=0.0807, z=1.5722), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.5761, 89.5069, -0.5306)>
    Rotation: <Euler (x=1.4677, y=-0.3122, z=1.6119), order='XYZ'>
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  Bone: head_M
    Location: <Vector (-0.8873, 97.0824, 1.5444)>
    Rotation: <Euler (x=1.5716, y=0.0447, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.5394, 108.2947, 1.3468)>
    Rotation: <Euler (x=1.5706, y=0.0593, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.5984, 84.5033, -0.2037)>
    Rotation: <Euler (x=-0.0496, y=2.9002, z=-0.0748), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.3165, 85.0820, -2.1090)>
    Rotation: <Euler (x=1.7172, y=0.0987, z=-1.7095), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.2924, 70.9250, -3.5239)>
    Rotation: <Euler (x=1.7186, y=-0.1901, z=-1.7493), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.2205, 54.6961, -0.3511)>
    Rotation: <Euler (x=1.7192, y=0.3303, z=-1.6479), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.1606, 50.0629, -0.9039)>
    Rotation: <Euler (x=-3.0954, y=-0.0323, z=-1.2963), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.5025, 47.7257, -0.8255)>
    Rotation: <Euler (x=-3.1118, y=-0.0496, z=-0.9125), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.4783, 46.4014, -0.7423)>
    Rotation: <Euler (x=3.1317, y=-0.0955, z=-0.4938), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.7646, 83.2247, -2.2244)>
    Rotation: <Euler (x=0.0160, y=3.0650, z=0.1503), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.6244, 50.2894, 0.4153)>
    Rotation: <Euler (x=0.0283, y=-3.0345, z=1.6149), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.4972, 47.4088, 0.7253)>
    Rotation: <Euler (x=3.1062, y=-0.1487, z=-1.1056), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.8066, 46.0330, 0.9559)>
    Rotation: <Euler (x=3.0408, y=-0.1151, z=-0.6183), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.5584, 83.6271, -0.3639)>
    Rotation: <Euler (x=0.0028, y=-3.1309, z=0.1359), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6718, 50.5249, 1.7379)>
    Rotation: <Euler (x=-0.0271, y=-2.9747, z=1.6770), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.3815, 47.8018, 2.1993)>
    Rotation: <Euler (x=3.0308, y=-0.1161, z=-0.8704), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.5069, 46.7643, 2.3575)>
    Rotation: <Euler (x=3.0226, y=-0.1100, z=-0.7984), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.0098, 83.7931, 1.6475)>
    Rotation: <Euler (x=-0.0141, y=-3.0319, z=0.1222), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2670, 52.3967, 2.7186)>
    Rotation: <Euler (x=-0.1807, y=-2.7546, z=1.6592), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.0853, 50.3455, 3.5580)>
    Rotation: <Euler (x=2.9330, y=-0.1409, z=-1.4739), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6413, 82.1281, 4.4567)>
    Rotation: <Euler (x=-0.2101, y=-2.5353, z=0.3930), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.4149, 84.5594, 0.3882)>
    Rotation: <Euler (x=-0.0333, y=-0.0457, z=-3.0465), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.3414, 85.3151, 0.0240)>
    Rotation: <Euler (x=-1.6154, y=-0.1932, z=1.6744), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.7987, 71.2938, -2.7339)>
    Rotation: <Euler (x=-1.6156, y=0.1899, z=1.6561), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.2042, 54.8621, 0.4353)>
    Rotation: <Euler (x=-1.6225, y=-0.3400, z=1.6573), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (13.9804, 50.1937, -0.0731)>
    Rotation: <Euler (x=-0.1322, y=0.0013, z=1.2244), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.1557, 47.9086, -0.0699)>
    Rotation: <Euler (x=-0.1282, y=-0.0323, z=0.9499), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.1810, 46.5460, -0.1240)>
    Rotation: <Euler (x=-0.1046, y=-0.0748, z=0.2554), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.1434, 83.3305, -0.8278)>
    Rotation: <Euler (x=-0.0333, y=-0.0612, z=2.9980), order='XYZ'>
    Matrix:
      <Vector (-0.9879, -0.1450, 0.0558, 51.1434)>
      <Vector (0.1428, -0.9889, -0.0417, 83.3305)>
      <Vector (0.0612, -0.0332, 0.9976, -0.8278)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (14.2008, 50.3667, 1.3155)>
    Rotation: <Euler (x=-0.1664, y=0.0389, z=1.2824), order='XYZ'>
    Matrix:
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      <Vector (0.9580, 0.2743, 0.0838, 50.3667)>
      <Vector (-0.0389, -0.1655, 0.9854, 1.3155)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (13.3767, 47.5886, 1.4282)>
    Rotation: <Euler (x=-0.1840, y=0.0296, z=0.9434), order='XYZ'>
    Matrix:
      <Vector (0.5868, -0.7991, -0.1310, 13.3767)>
      <Vector (0.8092, 0.5728, 0.1310, 47.5886)>
      <Vector (-0.0296, -0.1829, 0.9827, 1.4282)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (12.4632, 46.3290, 1.4743)>
    Rotation: <Euler (x=-0.1853, y=-0.0201, z=0.6788), order='XYZ'>
    Matrix:
      <Vector (0.7782, -0.6142, -0.1310, 12.4632)>
      <Vector (0.6277, 0.7673, 0.1310, 46.3290)>
      <Vector (0.0201, -0.1842, 0.9827, 1.4743)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (51.8940, 83.6483, 1.0666)>
    Rotation: <Euler (x=-0.0462, y=0.0267, z=3.0081), order='XYZ'>
    Matrix:
      <Vector (-0.9907, -0.1318, -0.0325, 51.8940)>
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      <Vector (-0.0267, -0.0462, 0.9986, 1.0666)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (14.0126, 50.5730, 2.6304)>
    Rotation: <Euler (x=-0.2264, y=0.1323, z=1.2966), order='XYZ'>
    Matrix:
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      <Vector (-0.1319, -0.2225, 0.9660, 2.6304)>
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  Bone: indexFinger2_L
    Location: <Vector (13.2672, 47.9229, 2.9966)>
    Rotation: <Euler (x=-0.2521, y=0.0515, z=1.0042), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.5348, 46.7718, 3.0669)>
    Rotation: <Euler (x=-0.2566, y=-0.0229, z=0.7115), order='XYZ'>
    Matrix:
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      <Vector (0.0229, -0.2538, 0.9670, 3.0669)>
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  Bone: indexFingerEnd_L
    Location: <Vector (51.3000, 83.7192, 3.0707)>
    Rotation: <Euler (x=-0.0632, y=0.1262, z=3.0169), order='XYZ'>
    Matrix:
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      <Vector (0.1234, -0.9912, -0.0471, 83.7192)>
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  Bone: thumbFinger1_L
    Location: <Vector (12.5520, 52.5041, 3.3895)>
    Rotation: <Euler (x=-0.3801, y=0.2979, z=1.3414), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.0686, 50.4340, 4.0421)>
    Rotation: <Euler (x=-0.3499, y=0.0706, z=1.4750), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_L
    Location: <Vector (46.8764, 81.9134, 5.7010)>
    Rotation: <Euler (x=-0.2728, y=0.6084, z=2.7162), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.2062, 54.6903, 0.0695)>
    Rotation: <Euler (x=1.5328, y=-0.0999, z=-1.5053), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5467, 29.3743, 2.6115)>
    Rotation: <Euler (x=1.5322, y=0.2063, z=-1.5170), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.8485, 53.4753, 0.0695)>
    Rotation: <Euler (x=-1.5952, y=0.2410, z=1.6174), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0016, 28.7415, 6.1545)>
    Rotation: <Euler (x=-1.5957, y=-0.3053, z=1.6307), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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      <Vector (-0.9234, -0.1994, 0.3281, 4.1089)>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 15
  Bone: Root_M
    Location: <Vector (-1.9436, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5501, y=-0.1508, z=1.4842), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.2126, 64.8270, 1.3793)>
    Rotation: <Euler (x=1.5509, y=0.0331, z=1.4980), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.6125, 73.0541, 1.1062)>
    Rotation: <Euler (x=1.5584, y=0.1203, z=1.5595), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.5231, 80.9713, 0.1492)>
    Rotation: <Euler (x=1.4730, y=0.0838, z=1.5719), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.5330, 89.5041, -0.5529)>
    Rotation: <Euler (x=1.4685, y=-0.3091, z=1.6113), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.8402, 97.0872, 1.5136)>
    Rotation: <Euler (x=1.5716, y=0.0442, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.4923, 108.2996, 1.3220)>
    Rotation: <Euler (x=1.5706, y=0.0588, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.5565, 84.5028, -0.2121)>
    Rotation: <Euler (x=-0.0465, y=2.9007, z=-0.0750), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.2754, 85.0828, -2.1138)>
    Rotation: <Euler (x=1.7191, y=0.0979, z=-1.7106), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.2673, 70.9269, -3.5176)>
    Rotation: <Euler (x=1.7204, y=-0.1900, z=-1.7499), order='XYZ'>
    Matrix:
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      <Vector (-0.9663, 0.2103, 0.1485, 70.9269)>
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  Bone: wrist_R
    Location: <Vector (-16.2049, 54.6995, -0.3464)>
    Rotation: <Euler (x=1.7210, y=0.3302, z=-1.6476), order='XYZ'>
    Matrix:
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      <Vector (-0.9432, -0.3081, 0.1243, 54.6995)>
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  Bone: ringFinger1_R
    Location: <Vector (-17.1454, 50.0664, -0.8998)>
    Rotation: <Euler (x=-3.0939, y=-0.0329, z=-1.2966), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.4880, 47.7291, -0.8198)>
    Rotation: <Euler (x=-3.1106, y=-0.0508, z=-0.9128), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.4643, 46.4046, -0.7347)>
    Rotation: <Euler (x=3.1323, y=-0.0971, z=-0.4941), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.7384, 83.2370, -2.2856)>
    Rotation: <Euler (x=0.0165, y=3.0633, z=0.1501), order='XYZ'>
    Matrix:
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      <Vector (-0.1491, 0.9888, -0.0046, 83.2370)>
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  Bone: middleFinger1_R
    Location: <Vector (-17.6113, 50.2934, 0.4186)>
    Rotation: <Euler (x=0.0300, y=-3.0342, z=1.6145), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.4854, 47.4128, 0.7294)>
    Rotation: <Euler (x=3.1076, y=-0.1497, z=-1.1060), order='XYZ'>
    Matrix:
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      <Vector (-0.8839, -0.4434, -0.1484, 47.4128)>
      <Vector (0.1491, 0.0336, -0.9883, 0.7294)>
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  Bone: middleFinger3_R
    Location: <Vector (-16.7955, 46.0368, 0.9615)>
    Rotation: <Euler (x=3.0416, y=-0.1166, z=-0.6186), order='XYZ'>
    Matrix:
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      <Vector (-0.5760, -0.8039, -0.1484, 46.0368)>
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.5353, 83.6399, -0.4266)>
    Rotation: <Euler (x=0.0032, y=-3.1325, z=0.1357), order='XYZ'>
    Matrix:
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      <Vector (-0.1353, 0.9908, -0.0044, 83.6399)>
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  Bone: indexFinger1_R
    Location: <Vector (-17.6609, 50.5291, 1.7410)>
    Rotation: <Euler (x=-0.0255, y=-2.9743, z=1.6765), order='XYZ'>
    Matrix:
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      <Vector (-0.9805, -0.1012, -0.1682, 50.5291)>
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  Bone: indexFinger2_R
    Location: <Vector (-17.3720, 47.8060, 2.2035)>
    Rotation: <Euler (x=3.0320, y=-0.1173, z=-0.8708), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.4980, 46.7684, 2.3633)>
    Rotation: <Euler (x=3.0237, y=-0.1113, z=-0.7988), order='XYZ'>
    Matrix:
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      <Vector (-0.7121, -0.6834, -0.1611, 46.7684)>
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9900, 83.8062, 1.5857)>
    Rotation: <Euler (x=-0.0137, y=-3.0336, z=0.1219), order='XYZ'>
    Matrix:
      <Vector (-0.9868, -0.1202, -0.1087, -51.9900)>
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2572, 52.4008, 2.7237)>
    Rotation: <Euler (x=-0.1789, y=-2.7542, z=1.6582), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.0775, 50.3496, 3.5638)>
    Rotation: <Euler (x=2.9347, y=-0.1413, z=-1.4744), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6267, 82.1407, 4.4026)>
    Rotation: <Euler (x=-0.2091, y=-2.5368, z=0.3921), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.4572, 84.5588, 0.3755)>
    Rotation: <Euler (x=-0.0303, y=-0.0467, z=-3.0476), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.3842, 85.3059, 0.0036)>
    Rotation: <Euler (x=-1.6126, y=-0.1905, z=1.6727), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.8190, 71.2748, -2.7158)>
    Rotation: <Euler (x=-1.6128, y=0.1932, z=1.6560), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.2216, 54.8538, 0.5092)>
    Rotation: <Euler (x=-1.6196, y=-0.3366, z=1.6556), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (13.9936, 50.1830, 0.0158)>
    Rotation: <Euler (x=-0.1311, y=0.0055, z=1.2238), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.1674, 47.8985, 0.0292)>
    Rotation: <Euler (x=-0.1284, y=-0.0279, z=0.9492), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.1917, 46.5364, -0.0176)>
    Rotation: <Euler (x=-0.1075, y=-0.0715, z=0.2549), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.1760, 83.2926, -0.9491)>
    Rotation: <Euler (x=-0.0293, y=-0.0631, z=2.9971), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.2175, 50.3609, 1.4032)>
    Rotation: <Euler (x=-0.1651, y=0.0430, z=1.2818), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.3918, 47.5837, 1.5279)>
    Rotation: <Euler (x=-0.1842, y=0.0339, z=0.9427), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.4777, 46.3249, 1.5807)>
    Rotation: <Euler (x=-0.1865, y=-0.0160, z=0.6782), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.9314, 83.6167, 0.9423)>
    Rotation: <Euler (x=-0.0423, y=0.0247, z=3.0075), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.0326, 50.5720, 2.7178)>
    Rotation: <Euler (x=-0.2250, y=0.1364, z=1.2961), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.2864, 47.9238, 3.0954)>
    Rotation: <Euler (x=-0.2520, y=0.0558, z=1.0035), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.5535, 46.7734, 3.1716)>
    Rotation: <Euler (x=-0.2578, y=-0.0187, z=0.7108), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.3423, 83.6953, 2.9476)>
    Rotation: <Euler (x=-0.0593, y=0.1242, z=3.0168), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.5751, 52.5068, 3.4734)>
    Rotation: <Euler (x=-0.3784, y=0.3019, z=1.3412), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.0920, 50.4394, 4.1347)>
    Rotation: <Euler (x=-0.3478, y=0.0744, z=1.4745), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.9240, 81.9019, 5.5952)>
    Rotation: <Euler (x=-0.2676, y=0.6076, z=2.7185), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.1726, 54.6929, 0.0695)>
    Rotation: <Euler (x=1.5330, y=-0.0998, z=-1.5061), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5311, 29.3755, 2.6094)>
    Rotation: <Euler (x=1.5324, y=0.2062, z=-1.5177), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (4.8817, 53.4727, 0.0695)>
    Rotation: <Euler (x=-1.5955, y=0.2413, z=1.6166), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0162, 28.7400, 6.1621)>
    Rotation: <Euler (x=-1.5959, y=-0.3056, z=1.6301), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 16
  Bone: Root_M
    Location: <Vector (-1.9093, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5509, y=-0.1508, z=1.4838), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5517, y=0.0331, z=1.4977), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.5728, 73.0537, 1.1063)>
    Rotation: <Euler (x=1.5592, y=0.1202, z=1.5593), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
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    Rotation: <Euler (x=1.4739, y=0.0872, z=1.5717), order='XYZ'>
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  Bone: neck_M
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    Rotation: <Euler (x=1.4695, y=-0.3058, z=1.6107), order='XYZ'>
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  Bone: head_M
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    Rotation: <Euler (x=1.5716, y=0.0435, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5706, y=0.0582, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0431, y=2.9013, z=-0.0752), order='XYZ'>
    Matrix:
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7209, y=0.0970, z=-1.7119), order='XYZ'>
    Matrix:
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7220, y=-0.1899, z=-1.7505), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7227, y=0.3301, z=-1.6474), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.0924, y=-0.0335, z=-1.2970), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.4777, 47.7331, -0.8121)>
    Rotation: <Euler (x=-3.1095, y=-0.0519, z=-0.9132), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.4546, 46.4082, -0.7251)>
    Rotation: <Euler (x=3.1329, y=-0.0986, z=-0.4945), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.7141, 83.2522, -2.3401)>
    Rotation: <Euler (x=0.0169, y=3.0618, z=0.1498), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.6021, 50.2980, 0.4240)>
    Rotation: <Euler (x=0.0315, y=-3.0339, z=1.6140), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-17.4776, 47.4174, 0.7355)>
    Rotation: <Euler (x=3.1090, y=-0.1505, z=-1.1066), order='XYZ'>
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  Bone: middleFinger3_R
    Location: <Vector (-16.7886, 46.0413, 0.9690)>
    Rotation: <Euler (x=3.0424, y=-0.1180, z=-0.6190), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.5138, 83.6558, -0.4824)>
    Rotation: <Euler (x=0.0036, y=-3.1341, z=0.1354), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6537, 50.5340, 1.7463)>
    Rotation: <Euler (x=-0.0239, y=-2.9739, z=1.6759), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.3664, 47.8109, 2.2097)>
    Rotation: <Euler (x=3.0331, y=-0.1185, z=-0.8712), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.4930, 46.7730, 2.3712)>
    Rotation: <Euler (x=3.0247, y=-0.1126, z=-0.7992), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9715, 83.8223, 1.5308)>
    Rotation: <Euler (x=-0.0133, y=-3.0351, z=0.1216), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2510, 52.4054, 2.7308)>
    Rotation: <Euler (x=-0.1773, y=-2.7539, z=1.6573), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.0732, 50.3544, 3.5716)>
    Rotation: <Euler (x=2.9362, y=-0.1416, z=-1.4749), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6132, 82.1559, 4.3547)>
    Rotation: <Euler (x=-0.2081, y=-2.5381, z=0.3913), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.4995, 84.5582, 0.3614)>
    Rotation: <Euler (x=-0.0270, y=-0.0478, z=-3.0483), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.4266, 85.2998, -0.0197)>
    Rotation: <Euler (x=-1.6098, y=-0.1875, z=1.6713), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.8428, 71.2587, -2.6971)>
    Rotation: <Euler (x=-1.6100, y=0.1967, z=1.6561), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.2454, 54.8491, 0.5852)>
    Rotation: <Euler (x=-1.6166, y=-0.3331, z=1.6542), order='XYZ'>
    Matrix:
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      <Vector (0.3270, -0.9440, -0.0433, 0.5852)>
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  Bone: ringFinger1_L
    Location: <Vector (14.0139, 50.1761, 0.1071)>
    Rotation: <Euler (x=-0.1300, y=0.0098, z=1.2233), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.1866, 47.8921, 0.1310)>
    Rotation: <Euler (x=-0.1285, y=-0.0235, z=0.9487), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.2101, 46.5303, 0.0917)>
    Rotation: <Euler (x=-0.1104, y=-0.0682, z=0.2546), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.2100, 83.2633, -1.0719)>
    Rotation: <Euler (x=-0.0253, y=-0.0651, z=2.9964), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.2412, 50.3590, 1.4933)>
    Rotation: <Euler (x=-0.1638, y=0.0473, z=1.2814), order='XYZ'>
    Matrix:
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      <Vector (-0.0472, -0.1628, 0.9855, 1.4933)>
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  Bone: middleFinger2_L
    Location: <Vector (13.4145, 47.5827, 1.6303)>
    Rotation: <Euler (x=-0.1843, y=0.0384, z=0.9422), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.4999, 46.3246, 1.6901)>
    Rotation: <Euler (x=-0.1879, y=-0.0117, z=0.6777), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.9702, 83.5941, 0.8164)>
    Rotation: <Euler (x=-0.0383, y=0.0228, z=3.0071), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.0598, 50.5751, 2.8076)>
    Rotation: <Euler (x=-0.2237, y=0.1406, z=1.2958), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.3131, 47.9287, 3.1968)>
    Rotation: <Euler (x=-0.2519, y=0.0603, z=1.0031), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.5799, 46.7789, 3.2791)>
    Rotation: <Euler (x=-0.2590, y=-0.0145, z=0.7104), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.3862, 83.6803, 2.8228)>
    Rotation: <Euler (x=-0.0553, y=0.1222, z=3.0167), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.6051, 52.5134, 3.5596)>
    Rotation: <Euler (x=-0.3768, y=0.3061, z=1.3412), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.1226, 50.4487, 4.2298)>
    Rotation: <Euler (x=-0.3457, y=0.0783, z=1.4742), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.9735, 81.8989, 5.4879)>
    Rotation: <Euler (x=-0.2622, y=0.6069, z=2.7211), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.1389, 54.6958, 0.0695)>
    Rotation: <Euler (x=1.5333, y=-0.0997, z=-1.5068), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5155, 29.3769, 2.6066)>
    Rotation: <Euler (x=1.5326, y=0.2061, z=-1.5183), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.9149, 53.4701, 0.0695)>
    Rotation: <Euler (x=-1.5957, y=0.2416, z=1.6159), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0308, 28.7384, 6.1699)>
    Rotation: <Euler (x=-1.5962, y=-0.3060, z=1.6295), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 17
  Bone: Root_M
    Location: <Vector (-1.8753, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5519, y=-0.1508, z=1.4834), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.1375, 64.8264, 1.3793)>
    Rotation: <Euler (x=1.5527, y=0.0331, z=1.4975), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.5334, 73.0532, 1.1064)>
    Rotation: <Euler (x=1.5601, y=0.1202, z=1.5592), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.4413, 80.9705, 0.1504)>
    Rotation: <Euler (x=1.4749, y=0.0909, z=1.5714), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.4474, 89.4975, -0.6037)>
    Rotation: <Euler (x=1.4707, y=-0.3021, z=1.6100), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.7455, 97.0977, 1.4462)>
    Rotation: <Euler (x=1.5716, y=0.0428, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5706, y=0.0574, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.4732, 84.5013, -0.2305)>
    Rotation: <Euler (x=-0.0394, y=2.9020, z=-0.0754), order='XYZ'>
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  Bone: showlder_R
    Location: <Vector (-11.1943, 85.0848, -2.1219)>
    Rotation: <Euler (x=1.7225, y=0.0961, z=-1.7134), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.2260, 70.9321, -3.4998)>
    Rotation: <Euler (x=1.7234, y=-0.1898, z=-1.7512), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.1847, 54.7079, -0.3312)>
    Rotation: <Euler (x=1.7242, y=0.3300, z=-1.6473), order='XYZ'>
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  Bone: ringFinger1_R
    Location: <Vector (-17.1268, 50.0754, -0.8856)>
    Rotation: <Euler (x=-3.0911, y=-0.0341, z=-1.2974), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.4713, 47.7376, -0.8027)>
    Rotation: <Euler (x=-3.1085, y=-0.0530, z=-0.9136), order='XYZ'>
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  Bone: ringFinger3_R
    Location: <Vector (-15.4488, 46.4124, -0.7140)>
    Rotation: <Euler (x=3.1334, y=-0.0999, z=-0.4949), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6918, 83.2701, -2.3879)>
    Rotation: <Euler (x=0.0173, y=3.0604, z=0.1495), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.5965, 50.3032, 0.4313)>
    Rotation: <Euler (x=0.0330, y=-3.0337, z=1.6134), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.4736, 47.4226, 0.7436)>
    Rotation: <Euler (x=3.1102, y=-0.1513, z=-1.1071), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.7854, 46.0463, 0.9783)>
    Rotation: <Euler (x=3.0431, y=-0.1193, z=-0.6195), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4940, 83.6743, -0.5314)>
    Rotation: <Euler (x=0.0040, y=-3.1355, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6499, 50.5394, 1.7535)>
    Rotation: <Euler (x=-0.0225, y=-2.9736, z=1.6753), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.3644, 47.8163, 2.2179)>
    Rotation: <Euler (x=3.0341, y=-0.1195, z=-0.8717), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.4915, 46.7781, 2.3808)>
    Rotation: <Euler (x=3.0256, y=-0.1137, z=-0.7997), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9546, 83.8409, 1.4825)>
    Rotation: <Euler (x=-0.0129, y=-3.0365, z=0.1211), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2479, 52.4105, 2.7397)>
    Rotation: <Euler (x=-0.1757, y=-2.7536, z=1.6563), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.0721, 50.3596, 3.5811)>
    Rotation: <Euler (x=2.9377, y=-0.1419, z=-1.4755), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6009, 82.1734, 4.3130)>
    Rotation: <Euler (x=-0.2073, y=-2.5394, z=0.3904), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.5416, 84.5576, 0.3459)>
    Rotation: <Euler (x=-0.0234, y=-0.0491, z=-3.0486), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.4683, 85.2971, -0.0456)>
    Rotation: <Euler (x=-1.6070, y=-0.1843, z=1.6702), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.8704, 71.2460, -2.6778)>
    Rotation: <Euler (x=-1.6071, y=0.2002, z=1.6563), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.2759, 54.8483, 0.6622)>
    Rotation: <Euler (x=-1.6137, y=-0.3296, z=1.6529), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.0417, 50.1733, 0.1997)>
    Rotation: <Euler (x=-0.1290, y=0.0142, z=1.2230), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.2137, 47.8897, 0.2342)>
    Rotation: <Euler (x=-0.1287, y=-0.0190, z=0.9484), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.2367, 46.5280, 0.2024)>
    Rotation: <Euler (x=-0.1134, y=-0.0649, z=0.2545), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.2453, 83.2437, -1.1953)>
    Rotation: <Euler (x=-0.0212, y=-0.0670, z=2.9958), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.2726, 50.3613, 1.5847)>
    Rotation: <Euler (x=-0.1624, y=0.0516, z=1.2811), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.4453, 47.5858, 1.7341)>
    Rotation: <Euler (x=-0.1845, y=0.0429, z=0.9419), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.5305, 46.3282, 1.8008)>
    Rotation: <Euler (x=-0.1892, y=-0.0074, z=0.6774), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.0103, 83.5813, 0.6898)>
    Rotation: <Euler (x=-0.0342, y=0.0208, z=3.0069), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.0944, 50.5824, 2.8986)>
    Rotation: <Euler (x=-0.2223, y=0.1449, z=1.2957), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
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    Rotation: <Euler (x=-0.2518, y=0.0648, z=1.0027), order='XYZ'>
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  Bone: indexFinger3_L
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    Rotation: <Euler (x=-0.2602, y=-0.0101, z=0.7100), order='XYZ'>
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  Bone: indexFingerEnd_L
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    Rotation: <Euler (x=-0.0512, y=0.1202, z=3.0169), order='XYZ'>
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  Bone: thumbFinger1_L
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    Rotation: <Euler (x=-0.3751, y=0.3103, z=1.3414), order='XYZ'>
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  Bone: thumbFinger2_L
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    Rotation: <Euler (x=-0.3436, y=0.0823, z=1.4740), order='XYZ'>
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  Bone: thumbFingerEnd_L
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    Rotation: <Euler (x=-0.2568, y=0.6062, z=2.7238), order='XYZ'>
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  Bone: hip_R
    Location: <Vector (-9.1056, 54.6988, 0.0695)>
    Rotation: <Euler (x=1.5335, y=-0.0995, z=-1.5075), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5001, 29.3785, 2.6032)>
    Rotation: <Euler (x=1.5329, y=0.2060, z=-1.5189), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.9477, 53.4672, 0.0695)>
    Rotation: <Euler (x=-1.5959, y=0.2419, z=1.6151), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0451, 28.7367, 6.1779)>
    Rotation: <Euler (x=-1.5964, y=-0.3063, z=1.6289), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 18
  Bone: Root_M
    Location: <Vector (-1.8419, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5530, y=-0.1508, z=1.4830), order='XYZ'>
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5537, y=0.0331, z=1.4973), order='XYZ'>
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  Bone: Mid_M
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    Rotation: <Euler (x=1.5612, y=0.1201, z=1.5590), order='XYZ'>
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  Bone: chestMid_M
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    Rotation: <Euler (x=1.4760, y=0.0949, z=1.5712), order='XYZ'>
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  Bone: neck_M
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    Rotation: <Euler (x=1.4720, y=-0.2982, z=1.6093), order='XYZ'>
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  Bone: head_M
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    Rotation: <Euler (x=1.5716, y=0.0420, z=1.5883), order='XYZ'>
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5706, y=0.0567, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.4324, 84.5003, -0.2403)>
    Rotation: <Euler (x=-0.0355, y=2.9029, z=-0.0757), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.1550, 85.0860, -2.1252)>
    Rotation: <Euler (x=1.7240, y=0.0951, z=-1.7150), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.2097, 70.9352, -3.4887)>
    Rotation: <Euler (x=1.7248, y=-0.1898, z=-1.7519), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.1796, 54.7129, -0.3211)>
    Rotation: <Euler (x=1.7256, y=0.3300, z=-1.6473), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.1229, 50.0806, -0.8759)>
    Rotation: <Euler (x=-3.0899, y=-0.0346, z=-1.2979), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.4686, 47.7426, -0.7918)>
    Rotation: <Euler (x=-3.1076, y=-0.0539, z=-0.9141), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.4468, 46.4169, -0.7015)>
    Rotation: <Euler (x=3.1339, y=-0.1012, z=-0.4954), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6717, 83.2899, -2.4290)>
    Rotation: <Euler (x=0.0177, y=3.0592, z=0.1491), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.5943, 50.3088, 0.4403)>
    Rotation: <Euler (x=0.0343, y=-3.0335, z=1.6129), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.4730, 47.4283, 0.7533)>
    Rotation: <Euler (x=3.1113, y=-0.1521, z=-1.1077), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.7857, 46.0517, 0.9891)>
    Rotation: <Euler (x=3.0437, y=-0.1204, z=-0.6200), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4761, 83.6948, -0.5737)>
    Rotation: <Euler (x=0.0044, y=-3.1367, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6492, 50.5454, 1.7624)>
    Rotation: <Euler (x=-0.0212, y=-2.9733, z=1.6746), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.3655, 47.8222, 2.2276)>
    Rotation: <Euler (x=3.0350, y=-0.1205, z=-0.8722), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.4933, 46.7836, 2.3918)>
    Rotation: <Euler (x=3.0264, y=-0.1147, z=-0.8002), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9393, 83.8615, 1.4409)>
    Rotation: <Euler (x=-0.0126, y=-3.0378, z=0.1207), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2477, 52.4160, 2.7501)>
    Rotation: <Euler (x=-0.1744, y=-2.7533, z=1.6553), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.0739, 50.3651, 3.5921)>
    Rotation: <Euler (x=2.9390, y=-0.1422, z=-1.4761), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5900, 82.1927, 4.2774)>
    Rotation: <Euler (x=-0.2065, y=-2.5405, z=0.3895), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.5829, 84.5571, 0.3293)>
    Rotation: <Euler (x=-0.0196, y=-0.0506, z=-3.0485), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.5091, 85.2974, -0.0737)>
    Rotation: <Euler (x=-1.6041, y=-0.1809, z=1.6695), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.9012, 71.2366, -2.6583)>
    Rotation: <Euler (x=-1.6043, y=0.2037, z=1.6567), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.3124, 54.8512, 0.7395)>
    Rotation: <Euler (x=-1.6107, y=-0.3261, z=1.6518), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.0763, 50.1744, 0.2925)>
    Rotation: <Euler (x=-0.1279, y=0.0185, z=1.2228), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.2480, 47.8910, 0.3376)>
    Rotation: <Euler (x=-0.1288, y=-0.0145, z=0.9483), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.2708, 46.5295, 0.3133)>
    Rotation: <Euler (x=-0.1164, y=-0.0615, z=0.2545), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.2816, 83.2330, -1.3183)>
    Rotation: <Euler (x=-0.0172, y=-0.0689, z=2.9953), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.3106, 50.3675, 1.6762)>
    Rotation: <Euler (x=-0.1611, y=0.0558, z=1.2810), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.4833, 47.5927, 1.8380)>
    Rotation: <Euler (x=-0.1847, y=0.0473, z=0.9417), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.5684, 46.3355, 1.9117)>
    Rotation: <Euler (x=-0.1906, y=-0.0032, z=0.6772), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.0514, 83.5775, 0.5637)>
    Rotation: <Euler (x=-0.0302, y=0.0189, z=3.0068), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.1358, 50.5935, 2.9897)>
    Rotation: <Euler (x=-0.2209, y=0.1492, z=1.2957), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.3899, 47.9504, 3.4023)>
    Rotation: <Euler (x=-0.2517, y=0.0693, z=1.0026), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.6565, 46.8017, 3.4969)>
    Rotation: <Euler (x=-0.2614, y=-0.0058, z=0.7099), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.4773, 83.6790, 2.5723)>
    Rotation: <Euler (x=-0.0472, y=0.1182, z=3.0172), order='XYZ'>
    Matrix:
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    Location: <Vector (12.6857, 52.5381, 3.7344)>
    Rotation: <Euler (x=-0.3735, y=0.3145, z=1.3418), order='XYZ'>
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  Bone: thumbFinger2_L
    Location: <Vector (12.2056, 50.4787, 4.4224)>
    Rotation: <Euler (x=-0.3415, y=0.0862, z=1.4740), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.0771, 81.9198, 5.2725)>
    Rotation: <Euler (x=-0.2515, y=0.6054, z=2.7267), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.0729, 54.7019, 0.0695)>
    Rotation: <Euler (x=1.5337, y=-0.0994, z=-1.5082), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4851, 29.3801, 2.5993)>
    Rotation: <Euler (x=1.5331, y=0.2058, z=-1.5196), order='XYZ'>
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (4.9798, 53.4643, 0.0695)>
    Rotation: <Euler (x=-1.5962, y=0.2422, z=1.6144), order='XYZ'>
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  Bone: knee_L
    Location: <Vector (6.0592, 28.7350, 6.1859)>
    Rotation: <Euler (x=-1.5966, y=-0.3066, z=1.6283), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 19
  Bone: Root_M
    Location: <Vector (-1.8094, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5542, y=-0.1508, z=1.4825), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.0643, 64.8258, 1.3793)>
    Rotation: <Euler (x=1.5549, y=0.0330, z=1.4970), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.4564, 73.0523, 1.1067)>
    Rotation: <Euler (x=1.5624, y=0.1200, z=1.5589), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.3622, 80.9697, 0.1520)>
    Rotation: <Euler (x=1.4772, y=0.0990, z=1.5710), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.3652, 89.4897, -0.6610)>
    Rotation: <Euler (x=1.4735, y=-0.2942, z=1.6086), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.6533, 97.1089, 1.3733)>
    Rotation: <Euler (x=1.5716, y=0.0412, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.3054, 108.3218, 1.2152)>
    Rotation: <Euler (x=1.5706, y=0.0558, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.3928, 84.4992, -0.2503)>
    Rotation: <Euler (x=-0.0315, y=2.9038, z=-0.0760), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.1170, 85.0872, -2.1280)>
    Rotation: <Euler (x=1.7254, y=0.0940, z=-1.7167), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.1964, 70.9386, -3.4764)>
    Rotation: <Euler (x=1.7260, y=-0.1897, z=-1.7526), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.1775, 54.7181, -0.3097)>
    Rotation: <Euler (x=1.7268, y=0.3299, z=-1.6473), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.1224, 50.0862, -0.8648)>
    Rotation: <Euler (x=-3.0888, y=-0.0351, z=-1.2984), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.4692, 47.7479, -0.7796)>
    Rotation: <Euler (x=-3.1067, y=-0.0547, z=-0.9146), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.4481, 46.4218, -0.6879)>
    Rotation: <Euler (x=3.1343, y=-0.1023, z=-0.4959), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6539, 83.3112, -2.4635)>
    Rotation: <Euler (x=0.0180, y=3.0580, z=0.1486), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.5951, 50.3149, 0.4508)>
    Rotation: <Euler (x=0.0354, y=-3.0333, z=1.6123), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.4755, 47.4343, 0.7644)>
    Rotation: <Euler (x=3.1123, y=-0.1527, z=-1.1084), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.7892, 46.0574, 1.0012)>
    Rotation: <Euler (x=3.0442, y=-0.1215, z=-0.6205), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4603, 83.7168, -0.6092)>
    Rotation: <Euler (x=0.0047, y=-3.1379, z=0.1341), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6515, 50.5516, 1.7728)>
    Rotation: <Euler (x=-0.0200, y=-2.9730, z=1.6740), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.3696, 47.8284, 2.2388)>
    Rotation: <Euler (x=3.0358, y=-0.1214, z=-0.8728), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.4981, 46.7895, 2.4042)>
    Rotation: <Euler (x=3.0272, y=-0.1157, z=-0.8008), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9257, 83.8837, 1.4060)>
    Rotation: <Euler (x=-0.0123, y=-3.0389, z=0.1202), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2503, 52.4218, 2.7618)>
    Rotation: <Euler (x=-0.1731, y=-2.7530, z=1.6544), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.0784, 50.3710, 3.6043)>
    Rotation: <Euler (x=2.9401, y=-0.1425, z=-1.4768), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5805, 82.2132, 4.2478)>
    Rotation: <Euler (x=-0.2057, y=-2.5416, z=0.3886), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.6233, 84.5565, 0.3117)>
    Rotation: <Euler (x=-0.0157, y=-0.0522, z=-3.0480), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.5484, 85.3008, -0.1038)>
    Rotation: <Euler (x=-1.6013, y=-0.1774, z=1.6690), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.9348, 71.2303, -2.6386)>
    Rotation: <Euler (x=-1.6015, y=0.2072, z=1.6573), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.3539, 54.8574, 0.8160)>
    Rotation: <Euler (x=-1.6078, y=-0.3226, z=1.6508), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.1166, 50.1790, 0.3844)>
    Rotation: <Euler (x=-0.1268, y=0.0228, z=1.2228), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.2884, 47.8959, 0.4399)>
    Rotation: <Euler (x=-0.1290, y=-0.0101, z=0.9482), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.3110, 46.5343, 0.4230)>
    Rotation: <Euler (x=-0.1194, y=-0.0582, z=0.2547), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.3187, 83.2301, -1.4398)>
    Rotation: <Euler (x=-0.0132, y=-0.0708, z=2.9950), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.3543, 50.3773, 1.7667)>
    Rotation: <Euler (x=-0.1598, y=0.0601, z=1.2811), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.5273, 47.6031, 1.9408)>
    Rotation: <Euler (x=-0.1849, y=0.0518, z=0.9417), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.6126, 46.3462, 2.0214)>
    Rotation: <Euler (x=-0.1919, y=0.0011, z=0.6772), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.0932, 83.5815, 0.4390)>
    Rotation: <Euler (x=-0.0262, y=0.0169, z=3.0068), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.1827, 50.6081, 3.0798)>
    Rotation: <Euler (x=-0.2195, y=0.1534, z=1.2959), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.4377, 47.9665, 3.5040)>
    Rotation: <Euler (x=-0.2516, y=0.0737, z=1.0026), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.7045, 46.8182, 3.6046)>
    Rotation: <Euler (x=-0.2626, y=-0.0015, z=0.7099), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.5240, 83.6904, 2.4486)>
    Rotation: <Euler (x=-0.0432, y=0.1162, z=3.0177), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.7345, 52.5555, 3.8210)>
    Rotation: <Euler (x=-0.3719, y=0.3187, z=1.3422), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.2561, 50.4986, 4.5177)>
    Rotation: <Euler (x=-0.3394, y=0.0901, z=1.4742), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.1304, 81.9413, 5.1661)>
    Rotation: <Euler (x=-0.2461, y=0.6046, z=2.7297), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.0412, 54.7051, 0.0695)>
    Rotation: <Euler (x=1.5339, y=-0.0992, z=-1.5088), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4705, 29.3817, 2.5948)>
    Rotation: <Euler (x=1.5333, y=0.2056, z=-1.5202), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.0110, 53.4613, 0.0695)>
    Rotation: <Euler (x=-1.5964, y=0.2426, z=1.6137), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0729, 28.7332, 6.1940)>
    Rotation: <Euler (x=-1.5968, y=-0.3070, z=1.6277), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 20
  Bone: Root_M
    Location: <Vector (-1.7782, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5554, y=-0.1508, z=1.4821), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.0292, 64.8254, 1.3793)>
    Rotation: <Euler (x=1.5562, y=0.0330, z=1.4968), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.4195, 73.0518, 1.1068)>
    Rotation: <Euler (x=1.5636, y=0.1199, z=1.5588), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.3246, 80.9694, 0.1530)>
    Rotation: <Euler (x=1.4785, y=0.1033, z=1.5709), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.3263, 89.4855, -0.6913)>
    Rotation: <Euler (x=1.4750, y=-0.2899, z=1.6079), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.6091, 97.1144, 1.3357)>
    Rotation: <Euler (x=1.5716, y=0.0403, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.2612, 108.3275, 1.1877)>
    Rotation: <Euler (x=1.5706, y=0.0549, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.3547, 84.4979, -0.2605)>
    Rotation: <Euler (x=-0.0272, y=2.9048, z=-0.0763), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.0805, 85.0885, -2.1303)>
    Rotation: <Euler (x=1.7267, y=0.0929, z=-1.7186), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.1861, 70.9422, -3.4630)>
    Rotation: <Euler (x=1.7270, y=-0.1897, z=-1.7532), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.1783, 54.7237, -0.2971)>
    Rotation: <Euler (x=1.7279, y=0.3298, z=-1.6475), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.1248, 50.0921, -0.8525)>
    Rotation: <Euler (x=-3.0878, y=-0.0355, z=-1.2989), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.4729, 47.7535, -0.7663)>
    Rotation: <Euler (x=-3.1060, y=-0.0555, z=-0.9152), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.4526, 46.4269, -0.6733)>
    Rotation: <Euler (x=3.1346, y=-0.1032, z=-0.4964), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6385, 83.3337, -2.4915)>
    Rotation: <Euler (x=0.0183, y=3.0570, z=0.1482), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.5989, 50.3212, 0.4626)>
    Rotation: <Euler (x=0.0364, y=-3.0331, z=1.6117), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.4810, 47.4406, 0.7767)>
    Rotation: <Euler (x=3.1131, y=-0.1533, z=-1.1090), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.7956, 46.0635, 1.0144)>
    Rotation: <Euler (x=3.0447, y=-0.1224, z=-0.6211), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4466, 83.7400, -0.6381)>
    Rotation: <Euler (x=0.0050, y=-3.1389, z=0.1336), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6565, 50.5582, 1.7845)>
    Rotation: <Euler (x=-0.0190, y=-2.9728, z=1.6733), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.3764, 47.8349, 2.2511)>
    Rotation: <Euler (x=3.0365, y=-0.1222, z=-0.8734), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.5056, 46.7956, 2.4176)>
    Rotation: <Euler (x=3.0278, y=-0.1165, z=-0.8013), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9140, 83.9068, 1.3776)>
    Rotation: <Euler (x=-0.0120, y=-3.0399, z=0.1197), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2554, 52.4278, 2.7747)>
    Rotation: <Euler (x=-0.1720, y=-2.7528, z=1.6535), order='XYZ'>
    Matrix:
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      <Vector (-0.9222, -0.0167, -0.3863, 52.4278)>
      <Vector (0.3791, 0.1584, -0.9117, 2.7747)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_R
    Location: <Vector (-16.0854, 50.3770, 3.6177)>
    Rotation: <Euler (x=2.9411, y=-0.1427, z=-1.4774), order='XYZ'>
    Matrix:
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      <Vector (-0.9855, -0.0632, -0.1574, 50.3770)>
      <Vector (0.1423, 0.1971, -0.9700, 3.6177)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5726, 82.2347, 4.2242)>
    Rotation: <Euler (x=-0.2051, y=-2.5425, z=0.3878), order='XYZ'>
    Matrix:
      <Vector (-0.7645, -0.2639, -0.5881, -47.5726)>
      <Vector (-0.3123, 0.9498, -0.0202, 82.2347)>
      <Vector (0.5639, 0.1682, -0.8085, 4.2242)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: scapula_L
    Location: <Vector (2.6622, 84.5559, 0.2934)>
    Rotation: <Euler (x=-0.0116, y=-0.0538, z=-3.0471), order='XYZ'>
    Matrix:
      <Vector (-0.9941, 0.0937, 0.0547, 2.6622)>
      <Vector (-0.0942, -0.9955, -0.0065, 84.5559)>
      <Vector (0.0538, -0.0116, 0.9985, 0.2934)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: showlder_L
    Location: <Vector (10.5859, 85.3068, -0.1356)>
    Rotation: <Euler (x=-1.5984, y=-0.1738, z=1.6688), order='XYZ'>
    Matrix:
      <Vector (-0.0964, 0.0105, -0.9953, 10.5859)>
      <Vector (0.9802, 0.1747, -0.0931, 85.3068)>
      <Vector (0.1729, -0.9846, -0.0272, -0.1356)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: elbow_L
    Location: <Vector (11.9707, 71.2270, -2.6191)>
    Rotation: <Euler (x=-1.5987, y=0.2106, z=1.6579), order='XYZ'>
    Matrix:
      <Vector (-0.0851, 0.0459, -0.9953, 11.9707)>
      <Vector (0.9742, -0.2057, -0.0928, 71.2270)>
      <Vector (-0.2090, -0.9775, -0.0272, -2.6191)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: wrist_L
    Location: <Vector (13.3997, 54.8669, 0.8912)>
    Rotation: <Euler (x=-1.6050, y=-0.3192, z=1.6500), order='XYZ'>
    Matrix:
      <Vector (-0.0752, 0.0093, -0.9971, 13.3997)>
      <Vector (0.9465, 0.3154, -0.0684, 54.8669)>
      <Vector (0.3138, -0.9489, -0.0325, 0.8912)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger1_L
    Location: <Vector (14.1617, 50.1870, 0.4746)>
    Rotation: <Euler (x=-0.1258, y=0.0271, z=1.2229), order='XYZ'>
    Matrix:
      <Vector (0.3408, -0.9338, -0.1088, 14.1617)>
      <Vector (0.9398, 0.3350, 0.0680, 50.1870)>
      <Vector (-0.0271, -0.1254, 0.9917, 0.4746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger2_L
    Location: <Vector (13.3339, 47.9040, 0.5404)>
    Rotation: <Euler (x=-0.1291, y=-0.0057, z=0.9483), order='XYZ'>
    Matrix:
      <Vector (0.5830, -0.8052, -0.1079, 13.3339)>
      <Vector (0.8124, 0.5788, 0.0705, 47.9040)>
      <Vector (0.0057, -0.1287, 0.9917, 0.5404)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger3_L
    Location: <Vector (12.3566, 46.5423, 0.5308)>
    Rotation: <Euler (x=-0.1222, y=-0.0550, z=0.2549), order='XYZ'>
    Matrix:
      <Vector (0.9662, -0.2438, -0.0835, 12.3566)>
      <Vector (0.2518, 0.9622, 0.1043, 46.5423)>
      <Vector (0.0549, -0.1218, 0.9910, 0.5308)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_L
    Location: <Vector (51.3562, 83.2345, -1.5593)>
    Rotation: <Euler (x=-0.0092, y=-0.0727, z=2.9948), order='XYZ'>
    Matrix:
      <Vector (-0.9866, -0.1469, 0.0705, 51.3562)>
      <Vector (0.1459, -0.9891, -0.0197, 83.2345)>
      <Vector (0.0726, -0.0092, 0.9973, -1.5593)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (14.4028, 50.3903, 1.8557)>
    Rotation: <Euler (x=-0.1585, y=0.0642, z=1.2813), order='XYZ'>
    Matrix:
      <Vector (0.2849, -0.9493, -0.1332, 14.4028)>
      <Vector (0.9564, 0.2722, 0.1058, 50.3903)>
      <Vector (-0.0642, -0.1575, 0.9854, 1.8557)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (13.5765, 47.6167, 2.0418)>
    Rotation: <Euler (x=-0.1850, y=0.0561, z=0.9418), order='XYZ'>
    Matrix:
      <Vector (0.5874, -0.8009, -0.1163, 13.5765)>
      <Vector (0.8073, 0.5700, 0.1528, 47.6167)>
      <Vector (-0.0561, -0.1837, 0.9814, 2.0418)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (12.6621, 46.3600, 2.1291)>
    Rotation: <Euler (x=-0.1932, y=0.0052, z=0.6773), order='XYZ'>
    Matrix:
      <Vector (0.7793, -0.6158, -0.1163, 12.6621)>
      <Vector (0.6267, 0.7641, 0.1528, 46.3600)>
      <Vector (-0.0052, -0.1920, 0.9814, 2.1291)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (52.1352, 83.5927, 0.3163)>
    Rotation: <Euler (x=-0.0223, y=0.0150, z=3.0070), order='XYZ'>
    Matrix:
      <Vector (-0.9908, -0.1338, -0.0178, 52.1352)>
      <Vector (0.1342, -0.9908, -0.0201, 83.5927)>
      <Vector (-0.0150, -0.0223, 0.9996, 0.3163)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (14.2344, 50.6258, 3.1683)>
    Rotation: <Euler (x=-0.2181, y=0.1575, z=1.2962), order='XYZ'>
    Matrix:
      <Vector (0.2678, -0.9489, -0.1668, 14.2344)>
      <Vector (0.9506, 0.2321, 0.2061, 50.6258)>
      <Vector (-0.1569, -0.2137, 0.9642, 3.1683)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger2_L
    Location: <Vector (13.4907, 47.9857, 3.6039)>
    Rotation: <Euler (x=-0.2515, y=0.0780, z=1.0027), order='XYZ'>
    Matrix:
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      <Vector (0.8403, 0.5048, 0.1976, 47.9857)>
      <Vector (-0.0780, -0.2481, 0.9656, 3.6039)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger3_L
    Location: <Vector (12.7578, 46.8377, 3.7104)>
    Rotation: <Euler (x=-0.2638, y=0.0026, z=0.7099), order='XYZ'>
    Matrix:
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      <Vector (0.6518, 0.7317, 0.1994, 46.8377)>
      <Vector (-0.0026, -0.2607, 0.9654, 3.7104)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_L
    Location: <Vector (51.5709, 83.7088, 2.3269)>
    Rotation: <Euler (x=-0.0393, y=0.1143, z=3.0182), order='XYZ'>
    Matrix:
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      <Vector (0.1223, -0.9922, -0.0250, 83.7088)>
      <Vector (-0.1140, -0.0390, 0.9927, 2.3269)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_L
    Location: <Vector (12.7878, 52.5757, 3.9060)>
    Rotation: <Euler (x=-0.3702, y=0.3227, z=1.3428), order='XYZ'>
    Matrix:
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      <Vector (0.9238, 0.0989, 0.3698, 52.5757)>
      <Vector (-0.3172, -0.3431, 0.8841, 3.9060)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_L
    Location: <Vector (12.3112, 50.5213, 4.6113)>
    Rotation: <Euler (x=-0.3373, y=0.0940, z=1.4745), order='XYZ'>
    Matrix:
      <Vector (0.0958, -0.9423, -0.3209, 12.3112)>
      <Vector (0.9910, 0.0599, 0.1200, 50.5213)>
      <Vector (-0.0938, -0.3295, 0.9395, 4.6113)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_L
    Location: <Vector (47.1841, 81.9692, 5.0614)>
    Rotation: <Euler (x=-0.2409, y=0.6038, z=2.7327), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.0107, 54.7083, 0.0695)>
    Rotation: <Euler (x=1.5341, y=-0.0990, z=-1.5095), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4565, 29.3835, 2.5898)>
    Rotation: <Euler (x=1.5335, y=0.2054, z=-1.5207), order='XYZ'>
    Matrix:
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      <Vector (-0.2040, 0.9783, 0.0365, 2.5898)>
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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      <Vector (-0.5327, 0.7637, 0.3647, 4.9652)>
      <Vector (0.8291, 0.5574, 0.0438, -2.5048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.0409, 53.4582, 0.0695)>
    Rotation: <Euler (x=-1.5966, y=0.2429, z=1.6130), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0860, 28.7314, 6.2020)>
    Rotation: <Euler (x=-1.5971, y=-0.3073, z=1.6272), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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      <Vector (-0.7717, -0.6152, 0.1613, -1.3526)>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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      <Vector (0.1251, -0.9642, -0.2337, 1.1952)>
      <Vector (-0.9234, -0.1994, 0.3281, 4.1089)>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 21
  Bone: Root_M
    Location: <Vector (-1.7484, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5568, y=-0.1508, z=1.4816), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.9956, 64.8251, 1.3793)>
    Rotation: <Euler (x=1.5575, y=0.0330, z=1.4966), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.3843, 73.0514, 1.1070)>
    Rotation: <Euler (x=1.5650, y=0.1198, z=1.5587), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.2887, 80.9690, 0.1540)>
    Rotation: <Euler (x=1.4799, y=0.1077, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.2893, 89.4811, -0.7224)>
    Rotation: <Euler (x=1.4766, y=-0.2856, z=1.6072), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.5669, 97.1199, 1.2976)>
    Rotation: <Euler (x=1.5716, y=0.0393, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.2190, 108.3332, 1.1604)>
    Rotation: <Euler (x=1.5707, y=0.0539, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.3184, 84.4966, -0.2708)>
    Rotation: <Euler (x=-0.0229, y=2.9059, z=-0.0766), order='XYZ'>
    Matrix:
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      <Vector (0.0744, 0.9972, 0.0049, 84.4966)>
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  Bone: showlder_R
    Location: <Vector (-11.0460, 85.0897, -2.1322)>
    Rotation: <Euler (x=1.7279, y=0.0918, z=-1.7205), order='XYZ'>
    Matrix:
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      <Vector (-0.9847, -0.0662, 0.1614, 85.0897)>
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  Bone: elbow_R
    Location: <Vector (-13.1787, 70.9460, -3.4487)>
    Rotation: <Euler (x=1.7279, y=-0.1896, z=-1.7539), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.1819, 54.7294, -0.2835)>
    Rotation: <Euler (x=1.7289, y=0.3298, z=-1.6477), order='XYZ'>
    Matrix:
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      <Vector (-0.9433, -0.3068, 0.1267, 54.7294)>
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  Bone: ringFinger1_R
    Location: <Vector (-17.1303, 50.0982, -0.8392)>
    Rotation: <Euler (x=-3.0870, y=-0.0359, z=-1.2995), order='XYZ'>
    Matrix:
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      <Vector (-0.9628, -0.2695, -0.0199, 50.0982)>
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  Bone: ringFinger2_R
    Location: <Vector (-16.4796, 47.7593, -0.7521)>
    Rotation: <Euler (x=-3.1054, y=-0.0561, z=-0.9157), order='XYZ'>
    Matrix:
      <Vector (0.6083, -0.7912, 0.0629, -16.4796)>
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  Bone: ringFinger3_R
    Location: <Vector (-15.4600, 46.4322, -0.6581)>
    Rotation: <Euler (x=3.1350, y=-0.1041, z=-0.4970), order='XYZ'>
    Matrix:
      <Vector (0.8743, -0.4774, 0.0882, -15.4600)>
      <Vector (-0.4742, -0.8787, -0.0554, 46.4322)>
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6257, 83.3570, -2.5130)>
    Rotation: <Euler (x=0.0186, y=3.0562, z=0.1477), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.6053, 50.3277, 0.4755)>
    Rotation: <Euler (x=0.0373, y=-3.0329, z=1.6111), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-17.4892, 47.4471, 0.7900)>
    Rotation: <Euler (x=3.1139, y=-0.1538, z=-1.1096), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.8047, 46.0696, 1.0285)>
    Rotation: <Euler (x=3.0452, y=-0.1232, z=-0.6216), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4353, 83.7639, -0.6603)>
    Rotation: <Euler (x=0.0052, y=-3.1397, z=0.1331), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6641, 50.5649, 1.7973)>
    Rotation: <Euler (x=-0.0181, y=-2.9726, z=1.6726), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.3857, 47.8415, 2.2645)>
    Rotation: <Euler (x=3.0371, y=-0.1228, z=-0.8740), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.5156, 46.8018, 2.4319)>
    Rotation: <Euler (x=3.0284, y=-0.1172, z=-0.8019), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9044, 83.9307, 1.3558)>
    Rotation: <Euler (x=-0.0118, y=-3.0408, z=0.1191), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2629, 52.4339, 2.7885)>
    Rotation: <Euler (x=-0.1711, y=-2.7526, z=1.6526), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.0946, 50.3831, 3.6319)>
    Rotation: <Euler (x=2.9420, y=-0.1429, z=-1.4780), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5664, 82.2567, 4.2064)>
    Rotation: <Euler (x=-0.2046, y=-2.5432, z=0.3870), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.6993, 84.5552, 0.2744)>
    Rotation: <Euler (x=-0.0074, y=-0.0556, z=-3.0459), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.6213, 85.3154, -0.1688)>
    Rotation: <Euler (x=-1.5955, y=-0.1701, z=1.6689), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.0082, 71.2267, -2.5998)>
    Rotation: <Euler (x=-1.5959, y=0.2139, z=1.6587), order='XYZ'>
    Matrix:
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      <Vector (-0.2122, -0.9769, -0.0245, -2.5998)>
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  Bone: wrist_L
    Location: <Vector (13.4490, 54.8793, 0.9646)>
    Rotation: <Euler (x=-1.6022, y=-0.3159, z=1.6494), order='XYZ'>
    Matrix:
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      <Vector (0.9476, 0.3120, -0.0687, 54.8793)>
      <Vector (0.3107, -0.9500, -0.0298, 0.9646)>
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  Bone: ringFinger1_L
    Location: <Vector (14.2110, 50.1981, 0.5627)>
    Rotation: <Euler (x=-0.1247, y=0.0312, z=1.2232), order='XYZ'>
    Matrix:
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      <Vector (0.9397, 0.3344, 0.0715, 50.1981)>
      <Vector (-0.0312, -0.1244, 0.9917, 0.5627)>
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  Bone: ringFinger2_L
    Location: <Vector (13.3838, 47.9152, 0.6384)>
    Rotation: <Euler (x=-0.1292, y=-0.0015, z=0.9485), order='XYZ'>
    Matrix:
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      <Vector (0.0015, -0.1289, 0.9917, 0.6384)>
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  Bone: ringFinger3_L
    Location: <Vector (12.4068, 46.5532, 0.6360)>
    Rotation: <Euler (x=-0.1251, y=-0.0518, z=0.2553), order='XYZ'>
    Matrix:
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      <Vector (0.0517, -0.1246, 0.9909, 0.6360)>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.3936, 83.2458, -1.6762)>
    Rotation: <Euler (x=-0.0054, y=-0.0745, z=2.9947), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.4554, 50.4063, 1.9424)>
    Rotation: <Euler (x=-0.1572, y=0.0683, z=1.2815), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.6301, 47.6332, 2.1403)>
    Rotation: <Euler (x=-0.1852, y=0.0604, z=0.9420), order='XYZ'>
    Matrix:
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      <Vector (-0.0603, -0.1838, 0.9811, 2.1403)>
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  Bone: middleFinger3_L
    Location: <Vector (12.7162, 46.3767, 2.2342)>
    Rotation: <Euler (x=-0.1945, y=0.0093, z=0.6775), order='XYZ'>
    Matrix:
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      <Vector (-0.0093, -0.1932, 0.9811, 2.2342)>
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  Bone: middleFingerEnd_L
    Location: <Vector (52.1770, 83.6108, 0.1963)>
    Rotation: <Euler (x=-0.0185, y=0.0131, z=3.0073), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.2900, 50.6464, 3.2546)>
    Rotation: <Euler (x=-0.2168, y=0.1615, z=1.2966), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.5479, 48.0077, 3.7012)>
    Rotation: <Euler (x=-0.2514, y=0.0823, z=1.0029), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.8156, 46.8600, 3.8135)>
    Rotation: <Euler (x=-0.2649, y=0.0068, z=0.7102), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.6175, 83.7338, 2.2079)>
    Rotation: <Euler (x=-0.0355, y=0.1123, z=3.0188), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.8448, 52.5986, 3.9888)>
    Rotation: <Euler (x=-0.3686, y=0.3267, z=1.3436), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.3704, 50.5466, 4.7025)>
    Rotation: <Euler (x=-0.3352, y=0.0977, z=1.4749), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.2375, 82.0029, 4.9588)>
    Rotation: <Euler (x=-0.2359, y=0.6030, z=2.7358), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.9818, 54.7116, 0.0695)>
    Rotation: <Euler (x=1.5343, y=-0.0988, z=-1.5101), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4432, 29.3853, 2.5844)>
    Rotation: <Euler (x=1.5337, y=0.2052, z=-1.5213), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.0693, 53.4551, 0.0695)>
    Rotation: <Euler (x=-1.5968, y=0.2432, z=1.6124), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0984, 28.7296, 6.2099)>
    Rotation: <Euler (x=-1.5973, y=-0.3076, z=1.6267), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 22
  Bone: Root_M
    Location: <Vector (-1.7205, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5582, y=-0.1508, z=1.4812), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.9639, 64.8247, 1.3793)>
    Rotation: <Euler (x=1.5590, y=0.0330, z=1.4964), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.3510, 73.0509, 1.1072)>
    Rotation: <Euler (x=1.5664, y=0.1197, z=1.5586), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.2548, 80.9686, 0.1550)>
    Rotation: <Euler (x=1.4814, y=0.1121, z=1.5707), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.2547, 89.4764, -0.7540)>
    Rotation: <Euler (x=1.4783, y=-0.2812, z=1.6064), order='XYZ'>
    Matrix:
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    Rotation: <Euler (x=-0.0184, y=2.9070, z=-0.0769), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7289, y=0.0906, z=-1.7224), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7287, y=-0.1896, z=-1.7546), order='XYZ'>
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  Bone: wrist_R
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  Bone: ringFinger2_R
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  Bone: ringFinger3_R
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0188, y=3.0555, z=0.1472), order='XYZ'>
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  Bone: middleFinger1_R
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    Rotation: <Euler (x=0.0381, y=-3.0328, z=1.6105), order='XYZ'>
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  Bone: middleFinger2_R
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    Rotation: <Euler (x=3.1145, y=-0.1543, z=-1.1102), order='XYZ'>
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  Bone: middleFinger3_R
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    Rotation: <Euler (x=3.0455, y=-0.1239, z=-0.6222), order='XYZ'>
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4264, 83.7882, -0.6759)>
    Rotation: <Euler (x=0.0054, y=-3.1405, z=0.1326), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6740, 50.5717, 1.8110)>
    Rotation: <Euler (x=-0.0174, y=-2.9724, z=1.6720), order='XYZ'>
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  Bone: indexFinger2_R
    Location: <Vector (-17.3974, 47.8482, 2.2787)>
    Rotation: <Euler (x=3.0376, y=-0.1234, z=-0.8745), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-16.5279, 46.8080, 2.4468)>
    Rotation: <Euler (x=3.0288, y=-0.1178, z=-0.8025), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.8970, 83.9550, 1.3406)>
    Rotation: <Euler (x=-0.0116, y=-3.0415, z=0.1186), order='XYZ'>
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  Bone: thumbFinger1_R
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    Rotation: <Euler (x=-0.1703, y=-2.7524, z=1.6518), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1061, 50.3893, 3.6468)>
    Rotation: <Euler (x=2.9428, y=-0.1431, z=-1.4786), order='XYZ'>
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5619, 82.2791, 4.1947)>
    Rotation: <Euler (x=-0.2041, y=-2.5439, z=0.3862), order='XYZ'>
    Matrix:
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  Bone: scapula_L
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    Rotation: <Euler (x=-0.0032, y=-0.0575, z=-3.0445), order='XYZ'>
    Matrix:
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.5927, y=-0.1663, z=1.6693), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (12.0468, 71.2291, -2.5810)>
    Rotation: <Euler (x=-1.5932, y=0.2171, z=1.6596), order='XYZ'>
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.5995, y=-0.3127, z=1.6488), order='XYZ'>
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1237, y=0.0352, z=1.2235), order='XYZ'>
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  Bone: ringFinger2_L
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1278, y=-0.0487, z=0.2557), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=-0.0017, y=-0.0763, z=2.9948), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1560, y=0.0722, z=1.2819), order='XYZ'>
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1853, y=0.0645, z=0.9423), order='XYZ'>
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.1956, y=0.0132, z=0.6778), order='XYZ'>
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  Bone: middleFingerEnd_L
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    Rotation: <Euler (x=-0.0148, y=0.0112, z=3.0076), order='XYZ'>
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  Bone: indexFinger1_L
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    Rotation: <Euler (x=-0.2154, y=0.1654, z=1.2972), order='XYZ'>
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  Bone: indexFinger2_L
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
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  Bone: thumbFingerEnd_L
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  Bone: hip_R
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    Rotation: <Euler (x=1.5345, y=-0.0986, z=-1.5107), order='XYZ'>
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  Bone: knee_R
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    Rotation: <Euler (x=1.5339, y=0.2050, z=-1.5218), order='XYZ'>
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  Bone: ankle_R
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    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
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    Rotation: <Euler (x=-1.5970, y=0.2435, z=1.6118), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1100, 28.7278, 6.2176)>
    Rotation: <Euler (x=-1.5975, y=-0.3080, z=1.6262), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
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    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 23
  Bone: Root_M
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    Rotation: <Euler (x=1.5597, y=-0.1508, z=1.4807), order='XYZ'>
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  Bone: Spine1_M
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  Bone: Mid_M
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  Bone: head_M
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  Bone: headEnd_M
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0140, y=2.9082, z=-0.0773), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7297, y=0.0895, z=-1.7244), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7293, y=-0.1895, z=-1.7552), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7303, y=0.3297, z=-1.6482), order='XYZ'>
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  Bone: ringFinger1_R
    Location: <Vector (-17.1494, 50.1108, -0.8102)>
    Rotation: <Euler (x=-3.0858, y=-0.0364, z=-1.3005), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1044, y=-0.0571, z=-0.9168), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1354, y=-0.1053, z=-0.4980), order='XYZ'>
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6085, 83.4045, -2.5363)>
    Rotation: <Euler (x=0.0189, y=3.0549, z=0.1467), order='XYZ'>
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  Bone: middleFinger1_R
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    Rotation: <Euler (x=0.0387, y=-3.0327, z=1.6099), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-17.5133, 47.4604, 0.8190)>
    Rotation: <Euler (x=3.1150, y=-0.1546, z=-1.1108), order='XYZ'>
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  Bone: middleFinger3_R
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    Rotation: <Euler (x=3.0458, y=-0.1244, z=-0.6227), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4202, 83.8126, -0.6848)>
    Rotation: <Euler (x=0.0056, y=-3.1410, z=0.1320), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.6863, 50.5785, 1.8255)>
    Rotation: <Euler (x=-0.0168, y=-2.9722, z=1.6714), order='XYZ'>
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  Bone: indexFinger2_R
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    Rotation: <Euler (x=3.0380, y=-0.1238, z=-0.8751), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-16.5425, 46.8143, 2.4623)>
    Rotation: <Euler (x=3.0292, y=-0.1182, z=-0.8030), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.8919, 83.9793, 1.3320)>
    Rotation: <Euler (x=-0.0114, y=-3.0421, z=0.1181), order='XYZ'>
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  Bone: thumbFinger1_R
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    Rotation: <Euler (x=-0.1696, y=-2.7523, z=1.6511), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1195, 50.3955, 3.6622)>
    Rotation: <Euler (x=2.9434, y=-0.1432, z=-1.4792), order='XYZ'>
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5594, 82.3014, 4.1888)>
    Rotation: <Euler (x=-0.2038, y=-2.5444, z=0.3855), order='XYZ'>
    Matrix:
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  Bone: scapula_L
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    Rotation: <Euler (x=0.0010, y=-0.0595, z=-3.0427), order='XYZ'>
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.5900, y=-0.1625, z=1.6698), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (12.0861, 71.2342, -2.5628)>
    Rotation: <Euler (x=-1.5906, y=0.2201, z=1.6606), order='XYZ'>
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  Bone: wrist_L
    Location: <Vector (13.5555, 54.9120, 1.1038)>
    Rotation: <Euler (x=-1.5969, y=-0.3096, z=1.6485), order='XYZ'>
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1227, y=0.0390, z=1.2240), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1294, y=0.0066, z=0.9493), order='XYZ'>
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  Bone: ringFinger3_L
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  Bone: ringFingerEnd_L
    Location: <Vector (51.4662, 83.2877, -1.8998)>
    Rotation: <Euler (x=0.0019, y=-0.0781, z=2.9949), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1547, y=0.0760, z=1.2825), order='XYZ'>
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1854, y=0.0685, z=0.9427), order='XYZ'>
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.1968, y=0.0170, z=0.6782), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.2579, 83.6657, -0.0334)>
    Rotation: <Euler (x=-0.0113, y=0.0094, z=3.0081), order='XYZ'>
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  Bone: indexFinger1_L
    Location: <Vector (14.4102, 50.6951, 3.4182)>
    Rotation: <Euler (x=-0.2141, y=0.1692, z=1.2978), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.6721, 48.0589, 3.8858)>
    Rotation: <Euler (x=-0.2511, y=0.0904, z=1.0036), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.9412, 46.9114, 4.0090)>
    Rotation: <Euler (x=-0.2669, y=0.0146, z=0.7109), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.7075, 83.8018, 1.9799)>
    Rotation: <Euler (x=-0.0283, y=0.1086, z=3.0204), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.9669, 52.6511, 4.1460)>
    Rotation: <Euler (x=-0.3655, y=0.3342, z=1.3453), order='XYZ'>
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  Bone: thumbFinger2_L
    Location: <Vector (12.4972, 50.6036, 4.8754)>
    Rotation: <Euler (x=-0.3313, y=0.1048, z=1.4760), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.3415, 82.0862, 4.7623)>
    Rotation: <Euler (x=-0.2263, y=0.6014, z=2.7420), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.9296, 54.7182, 0.0695)>
    Rotation: <Euler (x=1.5346, y=-0.0983, z=-1.5112), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4194, 29.3889, 2.5724)>
    Rotation: <Euler (x=1.5340, y=0.2047, z=-1.5223), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (5.1203, 53.4489, 0.0695)>
    Rotation: <Euler (x=-1.5971, y=0.2438, z=1.6112), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1207, 28.7260, 6.2250)>
    Rotation: <Euler (x=-1.5976, y=-0.3083, z=1.6257), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 24
  Bone: Root_M
    Location: <Vector (-1.6715, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5613, y=-0.1508, z=1.4803), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.9073, 64.8241, 1.3793)>
    Rotation: <Euler (x=1.5620, y=0.0329, z=1.4961), order='XYZ'>
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  Bone: Mid_M
    Location: <Vector (-0.2916, 73.0500, 1.1076)>
    Rotation: <Euler (x=1.5694, y=0.1194, z=1.5586), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1948, 80.9680, 0.1572)>
    Rotation: <Euler (x=1.4845, y=0.1211, z=1.5706), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.1939, 89.4668, -0.8174)>
    Rotation: <Euler (x=1.4819, y=-0.2723, z=1.6050), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.4559, 97.1352, 1.1844)>
    Rotation: <Euler (x=1.5716, y=0.0362, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.1080, 108.3488, 1.0814)>
    Rotation: <Euler (x=1.5707, y=0.0509, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.2240, 84.4918, -0.3012)>
    Rotation: <Euler (x=-0.0095, y=2.9095, z=-0.0776), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-10.9577, 85.0934, -2.1349)>
    Rotation: <Euler (x=1.7304, y=0.0883, z=-1.7264), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.1749, 70.9582, -3.4021)>
    Rotation: <Euler (x=1.7298, y=-0.1895, z=-1.7558), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.2086, 54.7469, -0.2384)>
    Rotation: <Euler (x=1.7308, y=0.3297, z=-1.6486), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.1631, 50.1171, -0.7948)>
    Rotation: <Euler (x=-3.0853, y=-0.0366, z=-1.3010), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.5161, 47.7772, -0.7059)>
    Rotation: <Euler (x=-3.1041, y=-0.0574, z=-0.9173), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.4988, 46.4486, -0.6098)>
    Rotation: <Euler (x=3.1356, y=-0.1058, z=-0.4986), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6044, 83.4284, -2.5381)>
    Rotation: <Euler (x=0.0191, y=3.0544, z=0.1462), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.6402, 50.3476, 0.5190)>
    Rotation: <Euler (x=0.0391, y=-3.0326, z=1.6094), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.5290, 47.4670, 0.8344)>
    Rotation: <Euler (x=3.1154, y=-0.1548, z=-1.1114), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.8470, 46.0885, 1.0745)>
    Rotation: <Euler (x=3.0460, y=-0.1248, z=-0.6233), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4166, 83.8370, -0.6870)>
    Rotation: <Euler (x=0.0057, y=-3.1415, z=0.1315), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.7009, 50.5852, 1.8407)>
    Rotation: <Euler (x=-0.0163, y=-2.9721, z=1.6708), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.4276, 47.8615, 2.3090)>
    Rotation: <Euler (x=3.0383, y=-0.1241, z=-0.8756), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.5593, 46.8205, 2.4782)>
    Rotation: <Euler (x=3.0295, y=-0.1186, z=-0.8036), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.8891, 84.0035, 1.3301)>
    Rotation: <Euler (x=-0.0113, y=-3.0425, z=0.1176), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.2986, 52.4523, 2.8339)>
    Rotation: <Euler (x=-0.1692, y=-2.7522, z=1.6504), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1350, 50.4015, 3.6781)>
    Rotation: <Euler (x=2.9438, y=-0.1433, z=-1.4798), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5588, 82.3235, 4.1889)>
    Rotation: <Euler (x=-0.2035, y=-2.5448, z=0.3848), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.7961, 84.5533, 0.2158)>
    Rotation: <Euler (x=0.0052, y=-0.0615, z=-3.0407), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7114, 85.3545, -0.2742)>
    Rotation: <Euler (x=-1.5873, y=-0.1588, z=1.6707), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.1253, 71.2418, -2.5455)>
    Rotation: <Euler (x=-1.5881, y=0.2230, z=1.6616), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.6112, 54.9319, 1.1686)>
    Rotation: <Euler (x=-1.5943, y=-0.3067, z=1.6482), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.3766, 50.2479, 0.8074)>
    Rotation: <Euler (x=-0.1217, y=0.0427, z=1.2245), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.5529, 47.9648, 0.9110)>
    Rotation: <Euler (x=-0.1294, y=0.0104, z=0.9498), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.5776, 46.6017, 0.9285)>
    Rotation: <Euler (x=-0.1328, y=-0.0428, z=0.2569), order='XYZ'>
    Matrix:
      <Vector (0.9663, -0.2464, -0.0746, 12.5776)>
      <Vector (0.2539, 0.9601, 0.1173, 46.6017)>
      <Vector (0.0428, -0.1323, 0.9903, 0.9285)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_L
    Location: <Vector (51.5005, 83.3176, -2.0053)>
    Rotation: <Euler (x=0.0053, y=-0.0797, z=2.9952), order='XYZ'>
    Matrix:
      <Vector (-0.9862, -0.1455, 0.0796, 51.5005)>
      <Vector (0.1454, -0.9893, -0.0064, 83.3176)>
      <Vector (0.0797, 0.0053, 0.9968, -2.0053)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (14.6300, 50.4699, 2.1833)>
    Rotation: <Euler (x=-0.1535, y=0.0796, z=1.2831), order='XYZ'>
    Matrix:
      <Vector (0.2829, -0.9511, -0.1244, 14.6300)>
      <Vector (0.9559, 0.2688, 0.1187, 50.4699)>
      <Vector (-0.0795, -0.1525, 0.9851, 2.1833)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (13.8096, 47.6979, 2.4138)>
    Rotation: <Euler (x=-0.1855, y=0.0722, z=0.9432), order='XYZ'>
    Matrix:
      <Vector (0.5857, -0.8034, -0.1076, 13.8096)>
      <Vector (0.8073, 0.5664, 0.1657, 47.6979)>
      <Vector (-0.0722, -0.1839, 0.9803, 2.4138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (12.8980, 46.4412, 2.5262)>
    Rotation: <Euler (x=-0.1978, y=0.0207, z=0.6787), order='XYZ'>
    Matrix:
      <Vector (0.7782, -0.6187, -0.1076, 12.8980)>
      <Vector (0.6276, 0.7607, 0.1657, 46.4412)>
      <Vector (-0.0207, -0.1965, 0.9803, 2.5262)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (52.2960, 83.7019, -0.1418)>
    Rotation: <Euler (x=-0.0079, y=0.0077, z=3.0086), order='XYZ'>
    Matrix:
      <Vector (-0.9911, -0.1325, -0.0087, 52.2960)>
      <Vector (0.1326, -0.9911, -0.0068, 83.7019)>
      <Vector (-0.0077, -0.0079, 0.9999, -0.1418)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (14.4731, 50.7226, 3.4942)>
    Rotation: <Euler (x=-0.2128, y=0.1728, z=1.2985), order='XYZ'>
    Matrix:
      <Vector (0.2649, -0.9512, -0.1583, 14.4731)>
      <Vector (0.9488, 0.2279, 0.2186, 50.7226)>
      <Vector (-0.1719, -0.2081, 0.9629, 3.4942)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger2_L
    Location: <Vector (13.7375, 48.0876, 3.9716)>
    Rotation: <Euler (x=-0.2510, y=0.0942, z=1.0042), order='XYZ'>
    Matrix:
      <Vector (0.5344, -0.8298, -0.1606, 13.7375)>
      <Vector (0.8400, 0.5003, 0.2101, 48.0876)>
      <Vector (-0.0940, -0.2472, 0.9644, 3.9716)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger3_L
    Location: <Vector (13.0074, 46.9400, 4.1000)>
    Rotation: <Euler (x=-0.2679, y=0.0182, z=0.7114), order='XYZ'>
    Matrix:
      <Vector (0.7573, -0.6332, -0.1595, 13.0074)>
      <Vector (0.6528, 0.7273, 0.2120, 46.9400)>
      <Vector (-0.0182, -0.2646, 0.9642, 4.1000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_L
    Location: <Vector (51.7499, 83.8440, 1.8722)>
    Rotation: <Euler (x=-0.0249, y=0.1068, z=3.0213), order='XYZ'>
    Matrix:
      <Vector (-0.9871, -0.1174, -0.1088, 51.7499)>
      <Vector (0.1194, -0.9928, -0.0119, 83.8440)>
      <Vector (-0.1066, -0.0248, 0.9940, 1.8722)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_L
    Location: <Vector (13.0304, 52.6802, 4.2191)>
    Rotation: <Euler (x=-0.3640, y=0.3377, z=1.3463), order='XYZ'>
    Matrix:
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      <Vector (0.9198, 0.0930, 0.3811, 52.6802)>
      <Vector (-0.3314, -0.3359, 0.8817, 4.2191)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_L
    Location: <Vector (12.5634, 50.6347, 4.9559)>
    Rotation: <Euler (x=-0.3294, y=0.1081, z=1.4767), order='XYZ'>
    Matrix:
      <Vector (0.0934, -0.9453, -0.3125, 12.5634)>
      <Vector (0.9898, 0.0541, 0.1320, 50.6347)>
      <Vector (-0.1079, -0.3216, 0.9407, 4.9559)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_L
    Location: <Vector (47.3909, 82.1347, 4.6694)>
    Rotation: <Euler (x=-0.2218, y=0.6006, z=2.7451), order='XYZ'>
    Matrix:
      <Vector (-0.7610, -0.2621, -0.5935, 47.3909)>
      <Vector (0.3186, -0.9478, 0.0101, 82.1347)>
      <Vector (-0.5652, -0.1815, 0.8048, 4.6694)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hip_R
    Location: <Vector (-8.9071, 54.7214, 0.0695)>
    Rotation: <Euler (x=1.5348, y=-0.0981, z=-1.5117), order='XYZ'>
    Matrix:
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      <Vector (-0.9935, 0.0998, -0.0555, 54.7214)>
      <Vector (0.0979, 0.9945, 0.0358, 0.0695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: knee_R
    Location: <Vector (-7.4091, 29.3908, 2.5660)>
    Rotation: <Euler (x=1.5342, y=0.2045, z=-1.5227), order='XYZ'>
    Matrix:
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      <Vector (-0.9780, -0.2009, -0.0555, 29.3908)>
      <Vector (-0.2030, 0.9785, 0.0358, 2.5660)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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      <Vector (-0.5327, 0.7637, 0.3647, 4.9652)>
      <Vector (0.8291, 0.5574, 0.0438, -2.5048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
      <Vector (-0.1516, 0.2142, -0.9650, -7.4353)>
      <Vector (-0.1251, 0.9642, 0.2337, 1.1953)>
      <Vector (0.9805, 0.1562, -0.1194, 3.3633)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
      <Vector (-0.1516, 0.2142, -0.9650, -15.4723)>
      <Vector (-0.1251, 0.9642, 0.2337, 0.4121)>
      <Vector (0.9805, 0.1562, -0.1194, 9.4988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hip_L
    Location: <Vector (5.1423, 53.4459, 0.0695)>
    Rotation: <Euler (x=-1.5973, y=0.2441, z=1.6107), order='XYZ'>
    Matrix:
      <Vector (-0.0387, 0.0361, -0.9986, 5.1423)>
      <Vector (0.9696, -0.2404, -0.0463, 53.4459)>
      <Vector (-0.2417, -0.9700, -0.0257, 0.0695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: knee_L
    Location: <Vector (6.1303, 28.7242, 6.2321)>
    Rotation: <Euler (x=-1.5978, y=-0.3086, z=1.6253), order='XYZ'>
    Matrix:
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      <Vector (0.9513, 0.3046, -0.0463, 28.7242)>
      <Vector (0.3037, -0.9524, -0.0257, 6.2321)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
      <Vector (-0.3476, 0.1956, -0.9170, 7.4276)>
      <Vector (0.5327, -0.7637, -0.3647, 4.9651)>
      <Vector (-0.7717, -0.6152, 0.1613, -1.3526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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      <Vector (0.1251, -0.9642, -0.2337, 1.1952)>
      <Vector (-0.9234, -0.1994, 0.3281, 4.1089)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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      <Vector (0.1251, -0.9642, -0.2337, 0.4120)>
      <Vector (-0.9805, -0.1562, 0.1194, 9.4988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 25
  Bone: Root_M
    Location: <Vector (-1.6509, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5628, y=-0.1508, z=1.4798), order='XYZ'>
    Matrix:
      <Vector (0.0898, -0.0216, 0.9957, -1.6509)>
      <Vector (0.9846, -0.1489, -0.0920, 56.4068)>
      <Vector (0.1503, 0.9886, 0.0079, 0.0946)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1_M
    Location: <Vector (-0.8831, 64.8237, 1.3793)>
    Rotation: <Euler (x=1.5635, y=0.0329, z=1.4959), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.2663, 73.0496, 1.1078)>
    Rotation: <Euler (x=1.5710, y=0.1193, z=1.5586), order='XYZ'>
    Matrix:
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      <Vector (-0.1190, 0.9929, -0.0002, 1.1078)>
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  Bone: chestMid_M
    Location: <Vector (-0.1694, 80.9677, 0.1584)>
    Rotation: <Euler (x=1.4861, y=0.1256, z=1.5706), order='XYZ'>
    Matrix:
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      <Vector (-0.1253, 0.9886, 0.0839, 0.1584)>
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  Bone: neck_M
    Location: <Vector (-0.1684, 89.4619, -0.8487)>
    Rotation: <Euler (x=1.4837, y=-0.2679, z=1.6043), order='XYZ'>
    Matrix:
      <Vector (-0.0323, -0.0781, 0.9964, -0.1684)>
      <Vector (0.9638, -0.2665, 0.0104, 89.4619)>
      <Vector (0.2647, 0.9607, 0.0839, -0.8487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: head_M
    Location: <Vector (-0.4256, 97.1397, 1.1481)>
    Rotation: <Euler (x=1.5716, y=0.0352, z=1.5883), order='XYZ'>
    Matrix:
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      <Vector (0.9992, 0.0352, 0.0174, 97.1397)>
      <Vector (-0.0352, 0.9994, -0.0008, 1.1481)>
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  Bone: headEnd_M
    Location: <Vector (-0.0777, 108.3534, 1.0569)>
    Rotation: <Euler (x=1.5707, y=0.0498, z=1.5708), order='XYZ'>
    Matrix:
      <Vector (0.0000, -0.0001, 1.0000, -0.0777)>
      <Vector (0.9988, 0.0498, 0.0000, 108.3534)>
      <Vector (-0.0498, 0.9988, 0.0001, 1.0569)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: scapula_R
    Location: <Vector (-3.1986, 84.4900, -0.3108)>
    Rotation: <Euler (x=-0.0051, y=2.9107, z=-0.0780), order='XYZ'>
    Matrix:
      <Vector (-0.9705, 0.0767, 0.2285, -3.1986)>
      <Vector (0.0758, 0.9970, -0.0127, 84.4900)>
      <Vector (-0.2288, 0.0050, -0.9735, -0.3108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: showlder_R
    Location: <Vector (-10.9343, 85.0946, -2.1348)>
    Rotation: <Euler (x=1.7309, y=0.0872, z=-1.7284), order='XYZ'>
    Matrix:
      <Vector (-0.1563, -0.1710, -0.9728, -10.9343)>
      <Vector (-0.9839, -0.0599, 0.1686, 85.0946)>
      <Vector (-0.0871, 0.9835, -0.1588, -2.1348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: elbow_R
    Location: <Vector (-13.1799, 70.9624, -3.3857)>
    Rotation: <Euler (x=1.7301, y=-0.1895, z=-1.7564), order='XYZ'>
    Matrix:
      <Vector (-0.1812, -0.1216, -0.9759, -13.1799)>
      <Vector (-0.9652, 0.2121, 0.1528, 70.9624)>
      <Vector (0.1884, 0.9697, -0.1558, -3.3857)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: wrist_R
    Location: <Vector (-16.2228, 54.7527, -0.2224)>
    Rotation: <Euler (x=1.7311, y=0.3297, z=-1.6490), order='XYZ'>
    Matrix:
      <Vector (-0.0739, -0.1841, -0.9801, -16.2228)>
      <Vector (-0.9433, -0.3061, 0.1286, 54.7527)>
      <Vector (-0.3237, 0.9340, -0.1510, -0.2224)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger1_R
    Location: <Vector (-17.1795, 50.1234, -0.7789)>
    Rotation: <Euler (x=-3.0851, y=-0.0367, z=-1.3016), order='XYZ'>
    Matrix:
      <Vector (0.2658, -0.9619, 0.0642, -17.1795)>
      <Vector (-0.9633, -0.2676, -0.0203, 50.1234)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger2_R
    Location: <Vector (-16.5338, 47.7831, -0.6898)>
    Rotation: <Euler (x=-3.1039, y=-0.0576, z=-0.9178), order='XYZ'>
    Matrix:
      <Vector (0.6065, -0.7924, 0.0649, -16.5338)>
      <Vector (-0.7930, -0.6088, -0.0228, 47.7831)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger3_R
    Location: <Vector (-15.5171, 46.4540, -0.5934)>
    Rotation: <Euler (x=3.1357, y=-0.1060, z=-0.4991), order='XYZ'>
    Matrix:
      <Vector (0.8731, -0.4792, 0.0901, -15.5171)>
      <Vector (-0.4759, -0.8777, -0.0558, 46.4540)>
      <Vector (0.1058, 0.0058, -0.9944, -0.5934)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_R
    Location: <Vector (-51.6034, 83.4521, -2.5332)>
    Rotation: <Euler (x=0.0191, y=3.0542, z=0.1457), order='XYZ'>
    Matrix:
      <Vector (-0.9856, -0.1435, 0.0892, -51.6034)>
      <Vector (-0.1446, 0.9895, -0.0063, 83.4521)>
      <Vector (-0.0873, -0.0191, -0.9960, -2.5332)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_R
    Location: <Vector (-17.6568, 50.3542, 0.5347)>
    Rotation: <Euler (x=0.0394, y=-3.0326, z=1.6088), order='XYZ'>
    Matrix:
      <Vector (0.0378, -0.9983, 0.0435, -17.6568)>
      <Vector (-0.9933, -0.0423, -0.1071, 50.3542)>
      <Vector (0.1088, -0.0392, -0.9933, 0.5347)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_R
    Location: <Vector (-17.5472, 47.4735, 0.8502)>
    Rotation: <Euler (x=3.1156, y=-0.1550, z=-1.1119), order='XYZ'>
    Matrix:
      <Vector (0.4376, -0.8980, 0.0451, -17.5472)>
      <Vector (-0.8858, -0.4392, -0.1499, 47.4735)>
      <Vector (0.1544, 0.0256, -0.9877, 0.8502)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_R
    Location: <Vector (-16.8660, 46.0946, 1.0905)>
    Rotation: <Euler (x=3.0462, y=-0.1250, z=-0.6238), order='XYZ'>
    Matrix:
      <Vector (0.8053, -0.5911, 0.0451, -16.8660)>
      <Vector (-0.5796, -0.8010, -0.1499, 46.0946)>
      <Vector (0.1247, 0.0945, -0.9877, 1.0905)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_R
    Location: <Vector (-52.4160, 83.8611, -0.6823)>
    Rotation: <Euler (x=0.0057, y=3.1414, z=0.1310), order='XYZ'>
    Matrix:
      <Vector (-0.9914, -0.1307, 0.0009, -52.4160)>
      <Vector (-0.1307, 0.9914, -0.0057, 83.8611)>
      <Vector (-0.0002, -0.0057, -1.0000, -0.6823)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_R
    Location: <Vector (-17.7178, 50.5918, 1.8563)>
    Rotation: <Euler (x=-0.0160, y=-2.9721, z=1.6702), order='XYZ'>
    Matrix:
      <Vector (0.0979, -0.9952, 0.0008, -17.7178)>
      <Vector (-0.9808, -0.0966, -0.1694, 50.5918)>
      <Vector (0.1687, 0.0158, -0.9855, 1.8563)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger2_R
    Location: <Vector (-17.4460, 47.8680, 2.3248)>
    Rotation: <Euler (x=3.0385, y=-0.1244, z=-0.8762), order='XYZ'>
    Matrix:
      <Vector (0.6352, -0.7724, -0.0001, -17.4460)>
      <Vector (-0.7624, -0.6269, -0.1607, 47.8680)>
      <Vector (0.1240, 0.1021, -0.9870, 2.3248)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger3_R
    Location: <Vector (-16.5783, 46.8265, 2.4943)>
    Rotation: <Euler (x=3.0297, y=-0.1188, z=-0.8041), order='XYZ'>
    Matrix:
      <Vector (0.6889, -0.7249, 0.0013, -16.5783)>
      <Vector (-0.7151, -0.6799, -0.1623, 46.8265)>
      <Vector (0.1185, 0.1109, -0.9867, 2.4943)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_R
    Location: <Vector (-51.8890, 84.0274, 1.3349)>
    Rotation: <Euler (x=-0.0113, y=-3.0428, z=0.1171), order='XYZ'>
    Matrix:
      <Vector (-0.9883, -0.1157, -0.0993, -51.8890)>
      <Vector (-0.1162, 0.9932, -0.0003, 84.0274)>
      <Vector (0.0986, 0.0112, -0.9951, 1.3349)>
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  Bone: thumbFinger1_R
    Location: <Vector (-16.3149, 52.4582, 2.8499)>
    Rotation: <Euler (x=-0.1689, y=-2.7522, z=1.6498), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1526, 50.4074, 3.6942)>
    Rotation: <Euler (x=2.9441, y=-0.1434, z=-1.4804), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5603, 82.3453, 4.1950)>
    Rotation: <Euler (x=-0.2033, y=-2.5451, z=0.3842), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8223, 84.5526, 0.1962)>
    Rotation: <Euler (x=0.0093, y=-0.0636, z=-3.0385), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7348, 85.3713, -0.3102)>
    Rotation: <Euler (x=-1.5847, y=-0.1551, z=1.6717), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.1641, 71.2518, -2.5293)>
    Rotation: <Euler (x=-1.5858, y=0.2257, z=1.6628), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.6677, 54.9537, 1.2295)>
    Rotation: <Euler (x=-1.5919, y=-0.3039, z=1.6481), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.4352, 50.2692, 0.8804)>
    Rotation: <Euler (x=-0.1208, y=0.0461, z=1.2252), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.6131, 47.9860, 0.9925)>
    Rotation: <Euler (x=-0.1295, y=0.0140, z=0.9504), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.6387, 46.6223, 1.0159)>
    Rotation: <Euler (x=-0.1351, y=-0.0400, z=0.2576), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.5329, 83.3531, -2.1058)>
    Rotation: <Euler (x=0.0085, y=-0.0814, z=2.9955), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.6912, 50.4954, 2.2552)>
    Rotation: <Euler (x=-0.1524, y=0.0830, z=1.2838), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.8731, 47.7235, 2.4955)>
    Rotation: <Euler (x=-0.1855, y=0.0758, z=0.9438), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.9624, 46.4666, 2.6135)>
    Rotation: <Euler (x=-0.1988, y=0.0241, z=0.6793), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.3320, 83.7433, -0.2451)>
    Rotation: <Euler (x=-0.0048, y=0.0061, z=3.0093), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.5370, 50.7518, 3.5657)>
    Rotation: <Euler (x=-0.2116, y=0.1761, z=1.2994), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.8039, 48.1178, 4.0523)>
    Rotation: <Euler (x=-0.2508, y=0.0977, z=1.0048), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.0748, 46.9702, 4.1856)>
    Rotation: <Euler (x=-0.2687, y=0.0217, z=0.7120), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.7900, 83.8910, 1.7695)>
    Rotation: <Euler (x=-0.0217, y=0.1051, z=3.0222), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.0945, 52.7107, 4.2878)>
    Rotation: <Euler (x=-0.3625, y=0.3410, z=1.3474), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.6303, 50.6670, 5.0316)>
    Rotation: <Euler (x=-0.3276, y=0.1112, z=1.4775), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.4377, 82.1873, 4.5808)>
    Rotation: <Euler (x=-0.2175, y=0.5999, z=2.7481), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8872, 54.7245, 0.0695)>
    Rotation: <Euler (x=1.5349, y=-0.0978, z=-1.5122), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4001, 29.3926, 2.5593)>
    Rotation: <Euler (x=1.5343, y=0.2042, z=-1.5231), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.1616, 53.4430, 0.0695)>
    Rotation: <Euler (x=-1.5974, y=0.2444, z=1.6103), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1387, 28.7225, 6.2388)>
    Rotation: <Euler (x=-1.5979, y=-0.3089, z=1.6250), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 26
  Bone: Root_M
    Location: <Vector (-1.6334, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5644, y=-0.1508, z=1.4794), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.8621, 64.8234, 1.3793)>
    Rotation: <Euler (x=1.5651, y=0.0329, z=1.4958), order='XYZ'>
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  Bone: Mid_M
    Location: <Vector (-0.2442, 73.0493, 1.1080)>
    Rotation: <Euler (x=1.5726, y=0.1192, z=1.5586), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
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    Rotation: <Euler (x=1.4877, y=0.1300, z=1.5706), order='XYZ'>
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  Bone: neck_M
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    Rotation: <Euler (x=1.4855, y=-0.2636, z=1.6037), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.3992, 97.1439, 1.1130)>
    Rotation: <Euler (x=1.5716, y=0.0341, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5707, y=0.0488, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0008, y=2.9120, z=-0.0783), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-10.9146, 85.0956, -2.1343)>
    Rotation: <Euler (x=1.7313, y=0.0861, z=-1.7304), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.1884, 70.9665, -3.3692)>
    Rotation: <Euler (x=1.7302, y=-0.1895, z=-1.7569), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.2398, 54.7585, -0.2062)>
    Rotation: <Euler (x=1.7312, y=0.3297, z=-1.6495), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.1987, 50.1296, -0.7628)>
    Rotation: <Euler (x=-3.0850, y=-0.0367, z=-1.3021), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.5541, 47.7890, -0.6736)>
    Rotation: <Euler (x=-3.1038, y=-0.0577, z=-0.9183), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.5382, 46.4594, -0.5770)>
    Rotation: <Euler (x=3.1358, y=-0.1061, z=-0.4996), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6057, 83.4755, -2.5215)>
    Rotation: <Euler (x=0.0192, y=3.0540, z=0.1452), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-17.6761, 50.3606, 0.5508)>
    Rotation: <Euler (x=0.0395, y=-3.0326, z=1.6083), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-17.5680, 47.4799, 0.8664)>
    Rotation: <Euler (x=3.1158, y=-0.1551, z=-1.1124), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.8875, 46.1007, 1.1068)>
    Rotation: <Euler (x=3.0462, y=-0.1251, z=-0.6243), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4183, 83.8850, -0.6708)>
    Rotation: <Euler (x=0.0058, y=3.1413, z=0.1305), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.7371, 50.5983, 1.8724)>
    Rotation: <Euler (x=-0.0159, y=-2.9721, z=1.6697), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.4667, 47.8744, 2.3410)>
    Rotation: <Euler (x=3.0386, y=-0.1244, z=-0.8767), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.5996, 46.8325, 2.5105)>
    Rotation: <Euler (x=3.0298, y=-0.1189, z=-0.8046), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.8915, 84.0510, 1.3465)>
    Rotation: <Euler (x=-0.0112, y=-3.0429, z=0.1165), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.3334, 52.4640, 2.8662)>
    Rotation: <Euler (x=-0.1687, y=-2.7522, z=1.6492), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1722, 50.4131, 3.7105)>
    Rotation: <Euler (x=2.9442, y=-0.1434, z=-1.4809), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5640, 82.3668, 4.2072)>
    Rotation: <Euler (x=-0.2033, y=-2.5452, z=0.3837), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8449, 84.5519, 0.1769)>
    Rotation: <Euler (x=0.0133, y=-0.0657, z=-3.0361), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7543, 85.3896, -0.3461)>
    Rotation: <Euler (x=-1.5822, y=-0.1515, z=1.6729), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.2018, 71.2641, -2.5142)>
    Rotation: <Euler (x=-1.5835, y=0.2283, z=1.6640), order='XYZ'>
    Matrix:
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      <Vector (-0.2263, -0.9740, -0.0124, -2.5142)>
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  Bone: wrist_L
    Location: <Vector (13.7241, 54.9774, 1.2861)>
    Rotation: <Euler (x=-1.5897, y=-0.3013, z=1.6481), order='XYZ'>
    Matrix:
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      <Vector (0.2968, -0.9548, -0.0180, 1.2861)>
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  Bone: ringFinger1_L
    Location: <Vector (14.4942, 50.2925, 0.9482)>
    Rotation: <Euler (x=-0.1199, y=0.0494, z=1.2259), order='XYZ'>
    Matrix:
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      <Vector (-0.0493, -0.1194, 0.9916, 0.9482)>
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  Bone: ringFinger2_L
    Location: <Vector (13.6739, 48.0089, 1.0681)>
    Rotation: <Euler (x=-0.1295, y=0.0174, z=0.9511), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.7005, 46.6447, 1.0972)>
    Rotation: <Euler (x=-0.1373, y=-0.0374, z=0.2584), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.5628, 83.3939, -2.2007)>
    Rotation: <Euler (x=0.0115, y=-0.0829, z=2.9960), order='XYZ'>
    Matrix:
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      <Vector (0.0828, 0.0115, 0.9965, -2.2007)>
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  Bone: middleFinger1_L
    Location: <Vector (14.7528, 50.5226, 2.3219)>
    Rotation: <Euler (x=-0.1513, y=0.0861, z=1.2846), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (13.9370, 47.7508, 2.5714)>
    Rotation: <Euler (x=-0.1855, y=0.0792, z=0.9445), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.0275, 46.4936, 2.6945)>
    Rotation: <Euler (x=-0.1997, y=0.0274, z=0.6800), order='XYZ'>
    Matrix:
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      <Vector (-0.0274, -0.1983, 0.9798, 2.6945)>
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  Bone: middleFingerEnd_L
    Location: <Vector (52.3653, 83.7897, -0.3427)>
    Rotation: <Euler (x=-0.0018, y=0.0045, z=3.0100), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.6009, 50.7825, 3.6320)>
    Rotation: <Euler (x=-0.2105, y=0.1793, z=1.3003), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.8706, 48.1492, 4.1272)>
    Rotation: <Euler (x=-0.2506, y=0.1011, z=1.0055), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.1426, 47.0015, 4.2651)>
    Rotation: <Euler (x=-0.2695, y=0.0250, z=0.7126), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.8271, 83.9425, 1.6726)>
    Rotation: <Euler (x=-0.0188, y=0.1035, z=3.0232), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.1585, 52.7423, 4.3515)>
    Rotation: <Euler (x=-0.3611, y=0.3441, z=1.3486), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.6971, 50.7004, 5.1018)>
    Rotation: <Euler (x=-0.3259, y=0.1141, z=1.4784), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.4815, 82.2434, 4.4970)>
    Rotation: <Euler (x=-0.2136, y=0.5991, z=2.7510), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8704, 54.7275, 0.0695)>
    Rotation: <Euler (x=1.5350, y=-0.0975, z=-1.5125), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.3925, 29.3944, 2.5524)>
    Rotation: <Euler (x=1.5344, y=0.2039, z=-1.5234), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.1779, 53.4402, 0.0695)>
    Rotation: <Euler (x=-1.5976, y=0.2446, z=1.6099), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1457, 28.7209, 6.2451)>
    Rotation: <Euler (x=-1.5980, y=-0.3091, z=1.6247), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 27
  Bone: Root_M
    Location: <Vector (-1.6192, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5660, y=-0.1508, z=1.4790), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.8447, 64.8231, 1.3793)>
    Rotation: <Euler (x=1.5666, y=0.0329, z=1.4957), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.2259, 73.0489, 1.1082)>
    Rotation: <Euler (x=1.5741, y=0.1191, z=1.5586), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1293, 80.9672, 0.1608)>
    Rotation: <Euler (x=1.4894, y=0.1342, z=1.5707), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.1292, 89.4521, -0.9090)>
    Rotation: <Euler (x=1.4873, y=-0.2594, z=1.6030), order='XYZ'>
    Matrix:
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0034, y=2.9133, z=-0.0787), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7315, y=0.0850, z=-1.7323), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7302, y=-0.1895, z=-1.7574), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7312, y=0.3297, z=-1.6500), order='XYZ'>
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    Rotation: <Euler (x=-3.0850, y=-0.0367, z=-1.3026), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1358, y=-0.1061, z=-0.5001), order='XYZ'>
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0191, y=3.0541, z=0.1447), order='XYZ'>
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  Bone: middleFinger1_R
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    Rotation: <Euler (x=0.0395, y=-3.0326, z=1.6078), order='XYZ'>
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  Bone: middleFinger2_R
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    Rotation: <Euler (x=3.1157, y=-0.1550, z=-1.1129), order='XYZ'>
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  Bone: middleFinger3_R
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    Rotation: <Euler (x=3.0462, y=-0.1251, z=-0.6248), order='XYZ'>
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4237, 83.9084, -0.6522)>
    Rotation: <Euler (x=0.0057, y=3.1413, z=0.1300), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.7589, 50.6046, 1.8888)>
    Rotation: <Euler (x=-0.0160, y=-2.9721, z=1.6692), order='XYZ'>
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  Bone: indexFinger2_R
    Location: <Vector (-17.4898, 47.8805, 2.3573)>
    Rotation: <Euler (x=3.0386, y=-0.1244, z=-0.8772), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-16.6232, 46.8382, 2.5268)>
    Rotation: <Euler (x=3.0297, y=-0.1189, z=-0.8051), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.8967, 84.0742, 1.3651)>
    Rotation: <Euler (x=-0.0113, y=-3.0429, z=0.1161), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.3542, 52.4696, 2.8826)>
    Rotation: <Euler (x=-0.1688, y=-2.7522, z=1.6487), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.1940, 50.4186, 3.7269)>
    Rotation: <Euler (x=2.9442, y=-0.1434, z=-1.4814), order='XYZ'>
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5699, 82.3877, 4.2255)>
    Rotation: <Euler (x=-0.2033, y=-2.5451, z=0.3832), order='XYZ'>
    Matrix:
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  Bone: scapula_L
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    Rotation: <Euler (x=0.0171, y=-0.0678, z=-3.0335), order='XYZ'>
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.5798, y=-0.1481, z=1.6743), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.2378, 71.2785, -2.5005)>
    Rotation: <Euler (x=-1.5814, y=0.2306, z=1.6653), order='XYZ'>
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.5876, y=-0.2990, z=1.6483), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1190, y=0.0523, z=1.2268), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1294, y=0.0205, z=0.9519), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1392, y=-0.0350, z=0.2592), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=0.0143, y=-0.0843, z=2.9965), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1502, y=0.0891, z=1.2854), order='XYZ'>
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1855, y=0.0823, z=0.9453), order='XYZ'>
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  Bone: middleFinger3_L
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  Bone: middleFingerEnd_L
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    Rotation: <Euler (x=0.0009, y=0.0030, z=3.0108), order='XYZ'>
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  Bone: indexFinger1_L
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  Bone: indexFinger2_L
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    Rotation: <Euler (x=-0.2504, y=0.1042, z=1.0063), order='XYZ'>
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
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  Bone: thumbFingerEnd_L
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  Bone: hip_R
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    Rotation: <Euler (x=1.5351, y=-0.0973, z=-1.5128), order='XYZ'>
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  Bone: knee_R
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    Rotation: <Euler (x=1.5345, y=0.2036, z=-1.5236), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.1909, 53.4375, 0.0695)>
    Rotation: <Euler (x=-1.5976, y=0.2449, z=1.6096), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1513, 28.7194, 6.2508)>
    Rotation: <Euler (x=-1.5981, y=-0.3094, z=1.6245), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 28
  Bone: Root_M
    Location: <Vector (-1.6087, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5676, y=-0.1508, z=1.4787), order='XYZ'>
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5682, y=0.0328, z=1.4956), order='XYZ'>
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  Bone: Mid_M
    Location: <Vector (-0.2116, 73.0486, 1.1084)>
    Rotation: <Euler (x=1.5757, y=0.1190, z=1.5587), order='XYZ'>
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  Bone: chestMid_M
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    Rotation: <Euler (x=1.4910, y=0.1383, z=1.5708), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.1161, 89.4473, -0.9375)>
    Rotation: <Euler (x=1.4891, y=-0.2554, z=1.6025), order='XYZ'>
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  Bone: head_M
    Location: <Vector (-0.3600, 97.1512, 1.0480)>
    Rotation: <Euler (x=1.5716, y=0.0321, z=1.5883), order='XYZ'>
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  Bone: headEnd_M
    Location: <Vector (-0.0121, 108.3651, 0.9917)>
    Rotation: <Euler (x=1.5708, y=0.0467, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.1455, 84.4845, -0.3374)>
    Rotation: <Euler (x=0.0075, y=2.9145, z=-0.0790), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-10.8874, 85.0976, -2.1319)>
    Rotation: <Euler (x=1.7315, y=0.0839, z=-1.7342), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.2159, 70.9748, -3.3360)>
    Rotation: <Euler (x=1.7299, y=-0.1895, z=-1.7578), order='XYZ'>
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  Bone: wrist_R
    Location: <Vector (-16.2824, 54.7695, -0.1732)>
    Rotation: <Euler (x=1.7309, y=0.3297, z=-1.6505), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.2460, 50.1416, -0.7298)>
    Rotation: <Euler (x=-3.0852, y=-0.0366, z=-1.3030), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.6038, 47.8004, -0.6409)>
    Rotation: <Euler (x=-3.1040, y=-0.0575, z=-0.9193), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.5891, 46.4698, -0.5447)>
    Rotation: <Euler (x=3.1357, y=-0.1059, z=-0.5006), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6207, 83.5214, -2.4775)>
    Rotation: <Euler (x=0.0191, y=3.0543, z=0.1442), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.7228, 50.3731, 0.5839)>
    Rotation: <Euler (x=0.0393, y=-3.0326, z=1.6073), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.6175, 47.4922, 0.8993)>
    Rotation: <Euler (x=3.1155, y=-0.1549, z=-1.1134), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.9383, 46.1123, 1.1394)>
    Rotation: <Euler (x=3.0461, y=-0.1249, z=-0.6253), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4324, 83.9316, -0.6265)>
    Rotation: <Euler (x=0.0057, y=3.1416, z=0.1295), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.7833, 50.6107, 1.9055)>
    Rotation: <Euler (x=-0.0162, y=-2.9721, z=1.6688), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.5155, 47.8865, 2.3739)>
    Rotation: <Euler (x=3.0384, y=-0.1242, z=-0.8776), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.6493, 46.8437, 2.5431)>
    Rotation: <Euler (x=3.0296, y=-0.1187, z=-0.8056), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9049, 84.0970, 1.3906)>
    Rotation: <Euler (x=-0.0113, y=-3.0427, z=0.1156), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.3774, 52.4750, 2.8991)>
    Rotation: <Euler (x=-0.1690, y=-2.7522, z=1.6483), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.2181, 50.4239, 3.7432)>
    Rotation: <Euler (x=2.9440, y=-0.1433, z=-1.4818), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5783, 82.4083, 4.2500)>
    Rotation: <Euler (x=-0.2034, y=-2.5450, z=0.3828), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8778, 84.5507, 0.1398)>
    Rotation: <Euler (x=0.0208, y=-0.0698, z=-3.0307), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7804, 85.4303, -0.4165)>
    Rotation: <Euler (x=-1.5776, y=-0.1447, z=1.6759), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.2716, 71.2949, -2.4884)>
    Rotation: <Euler (x=-1.5795, y=0.2327, z=1.6665), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.8339, 55.0289, 1.3840)>
    Rotation: <Euler (x=-1.5856, y=-0.2969, z=1.6486), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.6104, 50.3437, 1.0657)>
    Rotation: <Euler (x=-0.1182, y=0.0550, z=1.2276), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.7943, 48.0595, 1.1994)>
    Rotation: <Euler (x=-0.1294, y=0.0233, z=0.9527), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.8233, 46.6938, 1.2384)>
    Rotation: <Euler (x=-0.1410, y=-0.0328, z=0.2601), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.6137, 83.4897, -2.3710)>
    Rotation: <Euler (x=0.0168, y=-0.0857, z=2.9972), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.8735, 50.5808, 2.4374)>
    Rotation: <Euler (x=-0.1492, y=0.0917, z=1.2864), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.0631, 47.8089, 2.7029)>
    Rotation: <Euler (x=-0.1855, y=0.0851, z=0.9461), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.1561, 46.5509, 2.8352)>
    Rotation: <Euler (x=-0.2012, y=0.0331, z=0.6815), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.4220, 83.8957, -0.5176)>
    Rotation: <Euler (x=0.0034, y=0.0016, z=3.0116), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.7257, 50.8467, 3.7467)>
    Rotation: <Euler (x=-0.2083, y=0.1848, z=1.3023), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.0015, 48.2146, 4.2570)>
    Rotation: <Euler (x=-0.2502, y=0.1070, z=1.0072), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.2759, 47.0664, 4.4029)>
    Rotation: <Euler (x=-0.2708, y=0.0308, z=0.7142), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.8906, 84.0571, 1.4988)>
    Rotation: <Euler (x=-0.0136, y=0.1006, z=3.0254), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.2827, 52.8075, 4.4620)>
    Rotation: <Euler (x=-0.3586, y=0.3496, z=1.3511), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.8273, 50.7685, 5.2236)>
    Rotation: <Euler (x=-0.3228, y=0.1191, z=1.4804), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.5578, 82.3645, 4.3465)>
    Rotation: <Euler (x=-0.2066, y=0.5977, z=2.7565), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8470, 54.7330, 0.0695)>
    Rotation: <Euler (x=1.5352, y=-0.0970, z=-1.5130), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.3822, 29.3978, 2.5384)>
    Rotation: <Euler (x=1.5346, y=0.2033, z=-1.5238), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (5.2003, 53.4350, 0.0695)>
    Rotation: <Euler (x=-1.5977, y=0.2451, z=1.6094), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1554, 28.7180, 6.2560)>
    Rotation: <Euler (x=-1.5982, y=-0.3096, z=1.6243), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 29
  Bone: Root_M
    Location: <Vector (-1.6022, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5691, y=-0.1508, z=1.4783), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.8217, 64.8225, 1.3793)>
    Rotation: <Euler (x=1.5697, y=0.0328, z=1.4956), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.2018, 73.0483, 1.1086)>
    Rotation: <Euler (x=1.5772, y=0.1188, z=1.5587), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1061, 80.9668, 0.1631)>
    Rotation: <Euler (x=1.4926, y=0.1422, z=1.5709), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.1079, 89.4427, -0.9644)>
    Rotation: <Euler (x=1.4908, y=-0.2515, z=1.6019), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.3479, 97.1543, 1.0188)>
    Rotation: <Euler (x=1.5716, y=0.0311, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.0000, 108.3682, 0.9736)>
    Rotation: <Euler (x=1.5708, y=0.0457, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.1366, 84.4826, -0.3451)>
    Rotation: <Euler (x=0.0113, y=2.9158, z=-0.0794), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-10.8806, 85.0985, -2.1299)>
    Rotation: <Euler (x=1.7313, y=0.0829, z=-1.7360), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.2353, 70.9788, -3.3197)>
    Rotation: <Euler (x=1.7295, y=-0.1895, z=-1.7582), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.3085, 54.7748, -0.1566)>
    Rotation: <Euler (x=1.7305, y=0.3297, z=-1.6512), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.2745, 50.1474, -0.7132)>
    Rotation: <Euler (x=-3.0856, y=-0.0364, z=-1.3035), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.6334, 47.8059, -0.6247)>
    Rotation: <Euler (x=-3.1042, y=-0.0572, z=-0.9198), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.6193, 46.4748, -0.5289)>
    Rotation: <Euler (x=3.1356, y=-0.1055, z=-0.5010), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6337, 83.5441, -2.4449)>
    Rotation: <Euler (x=0.0189, y=3.0547, z=0.1437), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.7507, 50.3790, 0.6007)>
    Rotation: <Euler (x=0.0389, y=-3.0327, z=1.6069), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.6466, 47.4981, 0.9159)>
    Rotation: <Euler (x=3.1152, y=-0.1547, z=-1.1138), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-16.9680, 46.1179, 1.1557)>
    Rotation: <Euler (x=3.0459, y=-0.1245, z=-0.6257), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4444, 83.9545, -0.5935)>
    Rotation: <Euler (x=0.0056, y=-3.1412, z=0.1291), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.8105, 50.6166, 1.9224)>
    Rotation: <Euler (x=-0.0166, y=-2.9723, z=1.6684), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.5438, 47.8922, 2.3905)>
    Rotation: <Euler (x=3.0382, y=-0.1239, z=-0.8781), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.6781, 46.8490, 2.5593)>
    Rotation: <Euler (x=3.0294, y=-0.1184, z=-0.8060), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9160, 84.1195, 1.4234)>
    Rotation: <Euler (x=-0.0114, y=-3.0423, z=0.1151), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.4034, 52.4802, 2.9155)>
    Rotation: <Euler (x=-0.1694, y=-2.7523, z=1.6480), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.2447, 50.4289, 3.7594)>
    Rotation: <Euler (x=2.9436, y=-0.1432, z=-1.4823), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.5891, 82.4286, 4.2809)>
    Rotation: <Euler (x=-0.2037, y=-2.5446, z=0.3825), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8874, 84.5501, 0.1224)>
    Rotation: <Euler (x=0.0243, y=-0.0719, z=-3.0279), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7863, 85.4523, -0.4503)>
    Rotation: <Euler (x=-1.5755, y=-0.1416, z=1.6776), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3027, 71.3131, -2.4779)>
    Rotation: <Euler (x=-1.5777, y=0.2345, z=1.6679), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.8858, 55.0563, 1.4244)>
    Rotation: <Euler (x=-1.5839, y=-0.2950, z=1.6490), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.6661, 50.3712, 1.1143)>
    Rotation: <Euler (x=-0.1174, y=0.0574, z=1.2286), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.8523, 48.0865, 1.2537)>
    Rotation: <Euler (x=-0.1293, y=0.0258, z=0.9536), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.8826, 46.7200, 1.2969)>
    Rotation: <Euler (x=-0.1425, y=-0.0308, z=0.2611), order='XYZ'>
    Matrix:
      <Vector (0.9656, -0.2513, -0.0661, 12.8826)>
      <Vector (0.2580, 0.9574, 0.1293, 46.7200)>
      <Vector (0.0308, -0.1419, 0.9894, 1.2969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_L
    Location: <Vector (51.6337, 83.5441, -2.4448)>
    Rotation: <Euler (x=0.0189, y=-0.0869, z=2.9979), order='XYZ'>
    Matrix:
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      <Vector (0.1427, -0.9898, 0.0063, 83.5441)>
      <Vector (0.0868, 0.0189, 0.9960, -2.4448)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (14.9311, 50.6112, 2.4850)>
    Rotation: <Euler (x=-0.1483, y=0.0940, z=1.2874), order='XYZ'>
    Matrix:
      <Vector (0.2784, -0.9534, -0.1159, 14.9311)>
      <Vector (0.9559, 0.2632, 0.1305, 50.6112)>
      <Vector (-0.0939, -0.1471, 0.9847, 2.4850)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (14.1237, 47.8392, 2.7573)>
    Rotation: <Euler (x=-0.1854, y=0.0876, z=0.9471), order='XYZ'>
    Matrix:
      <Vector (0.5818, -0.8072, -0.0994, 14.1237)>
      <Vector (0.8086, 0.5610, 0.1775, 47.8392)>
      <Vector (-0.0875, -0.1836, 0.9791, 2.7573)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (13.2180, 46.5805, 2.8935)>
    Rotation: <Euler (x=-0.2018, y=0.0355, z=0.6824), order='XYZ'>
    Matrix:
      <Vector (0.7755, -0.6234, -0.0994, 13.2180)>
      <Vector (0.6303, 0.7558, 0.1775, 46.5805)>
      <Vector (-0.0355, -0.2003, 0.9791, 2.8935)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (52.4444, 83.9545, -0.5936)>
    Rotation: <Euler (x=0.0056, y=0.0004, z=3.0125), order='XYZ'>
    Matrix:
      <Vector (-0.9917, -0.1287, 0.0004, 52.4444)>
      <Vector (0.1287, -0.9917, 0.0056, 83.9545)>
      <Vector (-0.0004, 0.0056, 1.0000, -0.5936)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (14.7851, 50.8796, 3.7940)>
    Rotation: <Euler (x=-0.2073, y=0.1871, z=1.3034), order='XYZ'>
    Matrix:
      <Vector (0.2596, -0.9539, -0.1504, 14.7851)>
      <Vector (0.9476, 0.2216, 0.2300, 50.8796)>
      <Vector (-0.1861, -0.2023, 0.9615, 3.7940)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger2_L
    Location: <Vector (14.0641, 48.2479, 4.3107)>
    Rotation: <Euler (x=-0.2500, y=0.1095, z=1.0081), order='XYZ'>
    Matrix:
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      <Vector (-0.1093, -0.2459, 0.9631, 4.3107)>
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  Bone: indexFinger3_L
    Location: <Vector (13.3397, 47.0993, 4.4600)>
    Rotation: <Euler (x=-0.2713, y=0.0332, z=0.7151), order='XYZ'>
    Matrix:
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      <Vector (0.6554, 0.7215, 0.2233, 47.0993)>
      <Vector (-0.0332, -0.2679, 0.9629, 4.4600)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_L
    Location: <Vector (51.9160, 84.1195, 1.4234)>
    Rotation: <Euler (x=-0.0114, y=0.0993, z=3.0265), order='XYZ'>
    Matrix:
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      <Vector (-0.0991, -0.0114, 0.9950, 1.4234)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_L
    Location: <Vector (13.3413, 52.8405, 4.5076)>
    Rotation: <Euler (x=-0.3575, y=0.3518, z=1.3524), order='XYZ'>
    Matrix:
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      <Vector (-0.3446, -0.3285, 0.8794, 4.5076)>
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  Bone: thumbFinger2_L
    Location: <Vector (12.8890, 50.8026, 5.2740)>
    Rotation: <Euler (x=-0.3215, y=0.1213, z=1.4815), order='XYZ'>
    Matrix:
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      <Vector (-0.1210, -0.3137, 0.9418, 5.2740)>
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.5891, 82.4286, 4.2810)>
    Rotation: <Euler (x=-0.2037, y=0.5970, z=2.7591), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8411, 54.7355, 0.0695)>
    Rotation: <Euler (x=1.5352, y=-0.0967, z=-1.5132), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.3797, 29.3993, 2.5313)>
    Rotation: <Euler (x=1.5346, y=0.2030, z=-1.5239), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.2058, 53.4327, 0.0695)>
    Rotation: <Euler (x=-1.5978, y=0.2453, z=1.6093), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1577, 28.7166, 6.2605)>
    Rotation: <Euler (x=-1.5983, y=-0.3098, z=1.6242), order='XYZ'>
    Matrix:
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      <Vector (0.3048, -0.9520, -0.0261, 6.2605)>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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      <Vector (-0.7717, -0.6152, 0.1613, -1.3526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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      <Vector (-0.9234, -0.1994, 0.3281, 4.1089)>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 30
  Bone: Root_M
    Location: <Vector (-1.6000, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5706, y=-0.1508, z=1.4780), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.8168, 64.8223, 1.3793)>
    Rotation: <Euler (x=1.5712, y=0.0328, z=1.4955), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.1966, 73.0480, 1.1088)>
    Rotation: <Euler (x=1.5787, y=0.1187, z=1.5588), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1017, 80.9667, 0.1643)>
    Rotation: <Euler (x=1.4941, y=0.1458, z=1.5711), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.1048, 89.4384, -0.9896)>
    Rotation: <Euler (x=1.4925, y=-0.2479, z=1.6015), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.3414, 97.1570, 0.9921)>
    Rotation: <Euler (x=1.5716, y=0.0301, z=1.5883), order='XYZ'>
    Matrix:
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      <Vector (-0.0301, 0.9995, -0.0008, 0.9921)>
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  Bone: headEnd_M
    Location: <Vector (0.0066, 108.3710, 0.9576)>
    Rotation: <Euler (x=1.5708, y=0.0448, z=1.5708), order='XYZ'>
    Matrix:
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      <Vector (0.9990, 0.0447, -0.0000, 108.3710)>
      <Vector (-0.0447, 0.9990, -0.0000, 0.9576)>
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  Bone: scapula_R
    Location: <Vector (-3.1328, 84.4808, -0.3521)>
    Rotation: <Euler (x=0.0149, y=2.9170, z=-0.0797), order='XYZ'>
    Matrix:
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      <Vector (0.0776, 0.9965, -0.0326, 84.4808)>
      <Vector (-0.2227, -0.0145, -0.9748, -0.3521)>
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  Bone: showlder_R
    Location: <Vector (-10.8787, 85.0993, -2.1275)>
    Rotation: <Euler (x=1.7309, y=0.0820, z=-1.7378), order='XYZ'>
    Matrix:
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      <Vector (-0.9828, -0.0532, 0.1770, 85.0993)>
      <Vector (-0.0819, 0.9839, -0.1589, -2.1275)>
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  Bone: elbow_R
    Location: <Vector (-13.2588, 70.9827, -3.3035)>
    Rotation: <Euler (x=1.7289, y=-0.1895, z=-1.7586), order='XYZ'>
    Matrix:
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      <Vector (-0.9648, 0.2121, 0.1552, 70.9827)>
      <Vector (0.1884, 0.9698, -0.1546, -3.3035)>
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  Bone: wrist_R
    Location: <Vector (-16.3379, 54.7800, -0.1401)>
    Rotation: <Euler (x=1.7299, y=0.3298, z=-1.6518), order='XYZ'>
    Matrix:
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      <Vector (-0.9430, -0.3059, 0.1311, 54.7800)>
      <Vector (-0.3238, 0.9342, -0.1499, -0.1401)>
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  Bone: ringFinger1_R
    Location: <Vector (-17.3065, 50.1531, -0.6965)>
    Rotation: <Euler (x=-3.0861, y=-0.0362, z=-1.3040), order='XYZ'>
    Matrix:
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      <Vector (-0.9640, -0.2652, -0.0202, 50.1531)>
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  Bone: ringFinger2_R
    Location: <Vector (-16.6664, 47.8112, -0.6086)>
    Rotation: <Euler (x=-3.1047, y=-0.0567, z=-0.9202), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.6529, 46.4796, -0.5135)>
    Rotation: <Euler (x=3.1354, y=-0.1049, z=-0.5015), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6505, 83.5666, -2.4050)>
    Rotation: <Euler (x=0.0188, y=3.0553, z=0.1432), order='XYZ'>
    Matrix:
      <Vector (-0.9861, -0.1411, 0.0880, -51.6505)>
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  Bone: middleFinger1_R
    Location: <Vector (-17.7818, 50.3848, 0.6177)>
    Rotation: <Euler (x=0.0383, y=-3.0328, z=1.6065), order='XYZ'>
    Matrix:
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      <Vector (-0.9935, -0.0398, -0.1070, 50.3848)>
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  Bone: middleFinger2_R
    Location: <Vector (-17.6789, 47.5037, 0.9326)>
    Rotation: <Euler (x=3.1147, y=-0.1543, z=-1.1142), order='XYZ'>
    Matrix:
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      <Vector (-0.8869, -0.4370, -0.1498, 47.5037)>
      <Vector (0.1537, 0.0266, -0.9878, 0.9326)>
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  Bone: middleFinger3_R
    Location: <Vector (-17.0008, 46.1232, 1.1718)>
    Rotation: <Euler (x=3.0457, y=-0.1240, z=-0.6262), order='XYZ'>
    Matrix:
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      <Vector (-0.5816, -0.7996, -0.1498, 46.1232)>
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4599, 83.9772, -0.5531)>
    Rotation: <Euler (x=0.0054, y=-3.1407, z=0.1286), order='XYZ'>
    Matrix:
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      <Vector (-0.1282, 0.9917, -0.0055, 83.9772)>
      <Vector (0.0009, -0.0054, -1.0000, -0.5531)>
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  Bone: indexFinger1_R
    Location: <Vector (-17.8407, 50.6223, 1.9395)>
    Rotation: <Euler (x=-0.0172, y=-2.9724, z=1.6680), order='XYZ'>
    Matrix:
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      <Vector (-0.9811, -0.0941, -0.1692, 50.6223)>
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  Bone: indexFinger2_R
    Location: <Vector (-17.5751, 47.8977, 2.4071)>
    Rotation: <Euler (x=3.0378, y=-0.1235, z=-0.8785), order='XYZ'>
    Matrix:
      <Vector (0.6334, -0.7738, -0.0016, -17.5751)>
      <Vector (-0.7639, -0.6250, -0.1605, 47.8977)>
      <Vector (0.1232, 0.1029, -0.9870, 2.4071)>
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  Bone: indexFinger3_R
    Location: <Vector (-16.7098, 46.8541, 2.5754)>
    Rotation: <Euler (x=3.0290, y=-0.1179, z=-0.8065), order='XYZ'>
    Matrix:
      <Vector (0.6872, -0.7264, -0.0002, -16.7098)>
      <Vector (-0.7168, -0.6781, -0.1621, 46.8541)>
      <Vector (0.1176, 0.1116, -0.9868, 2.5754)>
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9302, 84.1418, 1.4635)>
    Rotation: <Euler (x=-0.0116, y=-3.0417, z=0.1146), order='XYZ'>
    Matrix:
      <Vector (-0.9885, -0.1132, -0.1004, -51.9302)>
      <Vector (-0.1138, 0.9935, 0.0001, 84.1418)>
      <Vector (0.0997, 0.0115, -0.9949, 1.4635)>
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  Bone: thumbFinger1_R
    Location: <Vector (-16.4321, 52.4851, 2.9319)>
    Rotation: <Euler (x=-0.1701, y=-2.7525, z=1.6478), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.2739, 50.4336, 3.7756)>
    Rotation: <Euler (x=2.9430, y=-0.1431, z=-1.4827), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6025, 82.4485, 4.3184)>
    Rotation: <Euler (x=-0.2041, y=-2.5441, z=0.3822), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8920, 84.5496, 0.1060)>
    Rotation: <Euler (x=0.0275, y=-0.0739, z=-3.0249), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7869, 85.4751, -0.4827)>
    Rotation: <Euler (x=-1.5737, y=-0.1387, z=1.6795), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3304, 71.3330, -2.4693)>
    Rotation: <Euler (x=-1.5761, y=0.2361, z=1.6692), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.9347, 55.0844, 1.4584)>
    Rotation: <Euler (x=-1.5823, y=-0.2934, z=1.6495), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.7192, 50.3995, 1.1552)>
    Rotation: <Euler (x=-0.1167, y=0.0595, z=1.2296), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.9078, 48.1143, 1.2996)>
    Rotation: <Euler (x=-0.1291, y=0.0279, z=0.9546), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.9395, 46.7469, 1.3464)>
    Rotation: <Euler (x=-0.1438, y=-0.0291, z=0.2621), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.6495, 83.6023, -2.5103)>
    Rotation: <Euler (x=0.0208, y=-0.0880, z=2.9987), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.9858, 50.6421, 2.5252)>
    Rotation: <Euler (x=-0.1475, y=0.0960, z=1.2884), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.1815, 47.8698, 2.8032)>
    Rotation: <Euler (x=-0.1853, y=0.0898, z=0.9480), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.2772, 46.6105, 2.9428)>
    Rotation: <Euler (x=-0.2022, y=0.0376, z=0.6834), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.4623, 84.0167, -0.6608)>
    Rotation: <Euler (x=0.0074, y=-0.0008, z=3.0135), order='XYZ'>
    Matrix:
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      <Vector (0.0008, 0.0074, 1.0000, -0.6608)>
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  Bone: indexFinger1_L
    Location: <Vector (14.8413, 50.9126, 3.8339)>
    Rotation: <Euler (x=-0.2065, y=0.1891, z=1.3045), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.1236, 48.2811, 4.3560)>
    Rotation: <Euler (x=-0.2497, y=0.1116, z=1.0091), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.4005, 47.1320, 4.5082)>
    Rotation: <Euler (x=-0.2717, y=0.0353, z=0.7161), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.9365, 84.1846, 1.3566)>
    Rotation: <Euler (x=-0.0096, y=0.0982, z=3.0277), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.3966, 52.8733, 4.5462)>
    Rotation: <Euler (x=-0.3565, y=0.3538, z=1.3537), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.9473, 50.8363, 5.3166)>
    Rotation: <Euler (x=-0.3203, y=0.1231, z=1.4826), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.6151, 82.4943, 4.2230)>
    Rotation: <Euler (x=-0.2012, y=0.5964, z=2.7615), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8394, 54.7377, 0.0695)>
    Rotation: <Euler (x=1.5352, y=-0.0964, z=-1.5132), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.3792, 29.4008, 2.5242)>
    Rotation: <Euler (x=1.5347, y=0.2028, z=-1.5239), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.2071, 53.4306, 0.0695)>
    Rotation: <Euler (x=-1.5978, y=0.2454, z=1.6093), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1582, 28.7155, 6.2643)>
    Rotation: <Euler (x=-1.5983, y=-0.3099, z=1.6242), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 31
  Bone: Root_M
    Location: <Vector (-1.6022, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5720, y=-0.1508, z=1.4777), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.8168, 64.8221, 1.3793)>
    Rotation: <Euler (x=1.5726, y=0.0327, z=1.4955), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.1965, 73.0478, 1.1091)>
    Rotation: <Euler (x=1.5801, y=0.1186, z=1.5589), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1025, 80.9666, 0.1654)>
    Rotation: <Euler (x=1.4956, y=0.1491, z=1.5712), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.1070, 89.4343, -1.0128)>
    Rotation: <Euler (x=1.4941, y=-0.2446, z=1.6011), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.3406, 97.1594, 0.9683)>
    Rotation: <Euler (x=1.5716, y=0.0292, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (0.0073, 108.3734, 0.9441)>
    Rotation: <Euler (x=1.5708, y=0.0439, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0182, y=2.9181, z=-0.0800), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-10.8820, 85.1001, -2.1246)>
    Rotation: <Euler (x=1.7303, y=0.0811, z=-1.7395), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.2863, 70.9865, -3.2878)>
    Rotation: <Euler (x=1.7281, y=-0.1895, z=-1.7589), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.3708, 54.7849, -0.1237)>
    Rotation: <Euler (x=1.7290, y=0.3298, z=-1.6526), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.3422, 50.1586, -0.6798)>
    Rotation: <Euler (x=-3.0868, y=-0.0359, z=-1.3044), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.7032, 47.8164, -0.5927)>
    Rotation: <Euler (x=-3.1052, y=-0.0562, z=-0.9207), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.6902, 46.4843, -0.4985)>
    Rotation: <Euler (x=3.1351, y=-0.1042, z=-0.5020), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6711, 83.5891, -2.3576)>
    Rotation: <Euler (x=0.0186, y=3.0560, z=0.1427), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.8163, 50.3904, 0.6348)>
    Rotation: <Euler (x=0.0375, y=-3.0330, z=1.6061), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.7146, 47.5093, 0.9493)>
    Rotation: <Euler (x=3.1140, y=-0.1539, z=-1.1146), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.0370, 46.1283, 1.1878)>
    Rotation: <Euler (x=3.0453, y=-0.1233, z=-0.6266), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.4789, 83.9999, -0.5051)>
    Rotation: <Euler (x=0.0052, y=-3.1399, z=0.1281), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.8741, 50.6278, 1.9566)>
    Rotation: <Euler (x=-0.0179, y=-2.9726, z=1.6676), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.6094, 47.9030, 2.4238)>
    Rotation: <Euler (x=3.0372, y=-0.1229, z=-0.8790), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.7445, 46.8590, 2.5912)>
    Rotation: <Euler (x=3.0285, y=-0.1173, z=-0.8069), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9475, 84.1640, 1.5112)>
    Rotation: <Euler (x=-0.0118, y=-3.0409, z=0.1142), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.4637, 52.4897, 2.9481)>
    Rotation: <Euler (x=-0.1709, y=-2.7526, z=1.6476), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.3059, 50.4382, 3.7915)>
    Rotation: <Euler (x=2.9422, y=-0.1429, z=-1.4830), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6183, 82.4683, 4.3624)>
    Rotation: <Euler (x=-0.2045, y=-2.5434, z=0.3820), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8912, 84.5492, 0.0907)>
    Rotation: <Euler (x=0.0304, y=-0.0759, z=-3.0219), order='XYZ'>
    Matrix:
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      <Vector (0.0758, 0.0303, 0.9967, 0.0907)>
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  Bone: showlder_L
    Location: <Vector (10.7822, 85.4985, -0.5134)>
    Rotation: <Euler (x=-1.5720, y=-0.1361, z=1.6815), order='XYZ'>
    Matrix:
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      <Vector (0.1357, -0.9907, -0.0012, -0.5134)>
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  Bone: elbow_L
    Location: <Vector (12.3544, 71.3545, -2.4626)>
    Rotation: <Euler (x=-1.5748, y=0.2373, z=1.6706), order='XYZ'>
    Matrix:
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      <Vector (0.9671, -0.2335, -0.1005, 71.3545)>
      <Vector (-0.2351, -0.9720, -0.0039, -2.4626)>
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  Bone: wrist_L
    Location: <Vector (13.9800, 55.1130, 1.4856)>
    Rotation: <Euler (x=-1.5810, y=-0.2921, z=1.6501), order='XYZ'>
    Matrix:
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      <Vector (0.9546, 0.2879, -0.0763, 55.1130)>
      <Vector (0.2880, -0.9576, -0.0098, 1.4856)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger1_L
    Location: <Vector (14.7690, 50.4285, 1.1880)>
    Rotation: <Euler (x=-0.1160, y=0.0612, z=1.2307), order='XYZ'>
    Matrix:
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      <Vector (0.9410, 0.3247, 0.0959, 50.4285)>
      <Vector (-0.0611, -0.1156, 0.9914, 1.1880)>
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  Bone: ringFinger2_L
    Location: <Vector (13.9601, 48.1426, 1.3364)>
    Rotation: <Euler (x=-0.1290, y=0.0297, z=0.9556), order='XYZ'>
    Matrix:
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      <Vector (0.8163, 0.5692, 0.0983, 48.1426)>
      <Vector (-0.0297, -0.1286, 0.9913, 1.3364)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger3_L
    Location: <Vector (12.9932, 46.7743, 1.3863)>
    Rotation: <Euler (x=-0.1448, y=-0.0276, z=0.2632), order='XYZ'>
    Matrix:
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      <Vector (0.0276, -0.1443, 0.9892, 1.3863)>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.6607, 83.6641, -2.5664)>
    Rotation: <Euler (x=0.0224, y=-0.0890, z=2.9996), order='XYZ'>
    Matrix:
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      <Vector (0.0888, 0.0223, 0.9958, -2.5664)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (15.0369, 50.6732, 2.5573)>
    Rotation: <Euler (x=-0.1468, y=0.0977, z=1.2895), order='XYZ'>
    Matrix:
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      <Vector (-0.0975, -0.1455, 0.9845, 2.5573)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (14.2357, 47.9004, 2.8401)>
    Rotation: <Euler (x=-0.1851, y=0.0916, z=0.9491), order='XYZ'>
    Matrix:
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      <Vector (0.8095, 0.5588, 0.1803, 47.9004)>
      <Vector (-0.0914, -0.1833, 0.9788, 2.8401)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (13.3329, 46.6404, 2.9825)>
    Rotation: <Euler (x=-0.2026, y=0.0394, z=0.6844), order='XYZ'>
    Matrix:
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      <Vector (0.6317, 0.7539, 0.1803, 46.6404)>
      <Vector (-0.0394, -0.2010, 0.9788, 2.9825)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (52.4753, 84.0818, -0.7185)>
    Rotation: <Euler (x=0.0089, y=-0.0018, z=3.0145), order='XYZ'>
    Matrix:
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      <Vector (0.0018, 0.0089, 1.0000, -0.7185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (14.8937, 50.9454, 3.8658)>
    Rotation: <Euler (x=-0.2057, y=0.1908, z=1.3057), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.1792, 48.3138, 4.3924)>
    Rotation: <Euler (x=-0.2495, y=0.1134, z=1.0102), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.4575, 47.1643, 4.5470)>
    Rotation: <Euler (x=-0.2720, y=0.0371, z=0.7171), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.9517, 84.2520, 1.2993)>
    Rotation: <Euler (x=-0.0081, y=0.0971, z=3.0288), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.4478, 52.9056, 4.5771)>
    Rotation: <Euler (x=-0.3556, y=0.3554, z=1.3550), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.0014, 50.8691, 5.3508)>
    Rotation: <Euler (x=-0.3192, y=0.1245, z=1.4838), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.6354, 82.5612, 4.1730)>
    Rotation: <Euler (x=-0.1991, y=0.5958, z=2.7637), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8421, 54.7397, 0.0695)>
    Rotation: <Euler (x=1.5352, y=-0.0961, z=-1.5132), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.3807, 29.4022, 2.5172)>
    Rotation: <Euler (x=1.5346, y=0.2025, z=-1.5239), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.2040, 53.4287, 0.0695)>
    Rotation: <Euler (x=-1.5977, y=0.2455, z=1.6093), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1568, 28.7144, 6.2673)>
    Rotation: <Euler (x=-1.5982, y=-0.3101, z=1.6243), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 32
  Bone: Root_M
    Location: <Vector (-1.6087, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5734, y=-0.1508, z=1.4775), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.8214, 64.8219, 1.3793)>
    Rotation: <Euler (x=1.5740, y=0.0327, z=1.4955), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.2012, 73.0476, 1.1093)>
    Rotation: <Euler (x=1.5815, y=0.1185, z=1.5591), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1083, 80.9665, 0.1665)>
    Rotation: <Euler (x=1.4970, y=0.1522, z=1.5715), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.1145, 89.4306, -1.0336)>
    Rotation: <Euler (x=1.4957, y=-0.2417, z=1.6007), order='XYZ'>
    Matrix:
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    Rotation: <Euler (x=1.5716, y=0.0284, z=1.5883), order='XYZ'>
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  Bone: headEnd_M
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0212, y=2.9193, z=-0.0803), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7294, y=0.0802, z=-1.7411), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7271, y=-0.1896, z=-1.7592), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7280, y=0.3299, z=-1.6534), order='XYZ'>
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.0878, y=-0.0355, z=-1.3049), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1059, y=-0.0555, z=-0.9212), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1347, y=-0.1033, z=-0.5024), order='XYZ'>
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.6952, 83.6117, -2.3027)>
    Rotation: <Euler (x=0.0183, y=3.0570, z=0.1422), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-17.8539, 50.3958, 0.6520)>
    Rotation: <Euler (x=0.0365, y=-3.0331, z=1.6057), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-17.7534, 47.5146, 0.9660)>
    Rotation: <Euler (x=3.1132, y=-0.1533, z=-1.1150), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.0762, 46.1333, 1.2037)>
    Rotation: <Euler (x=3.0448, y=-0.1224, z=-0.6271), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.5009, 84.0227, -0.4493)>
    Rotation: <Euler (x=0.0049, y=-3.1389, z=0.1276), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.9103, 50.6331, 1.9739)>
    Rotation: <Euler (x=-0.0189, y=-2.9728, z=1.6673), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.6465, 47.9081, 2.4404)>
    Rotation: <Euler (x=3.0365, y=-0.1222, z=-0.8794), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-16.7819, 46.8636, 2.6069)>
    Rotation: <Euler (x=3.0279, y=-0.1165, z=-0.8073), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9675, 84.1863, 1.5665)>
    Rotation: <Euler (x=-0.0120, y=-3.0400, z=0.1137), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.4980, 52.4942, 2.9642)>
    Rotation: <Euler (x=-0.1720, y=-2.7528, z=1.6475), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.3404, 50.4424, 3.8071)>
    Rotation: <Euler (x=2.9412, y=-0.1427, z=-1.4834), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6363, 82.4880, 4.4132)>
    Rotation: <Euler (x=-0.2051, y=-2.5425, z=0.3818), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8853, 84.5490, 0.0768)>
    Rotation: <Euler (x=0.0330, y=-0.0777, z=-3.0188), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7722, 85.5225, -0.5420)>
    Rotation: <Euler (x=-1.5706, y=-0.1338, z=1.6836), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3746, 71.3773, -2.4580)>
    Rotation: <Euler (x=-1.5737, y=0.2383, z=1.6719), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.0214, 55.1417, 1.5056)>
    Rotation: <Euler (x=-1.5799, y=-0.2912, z=1.6509), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.8152, 50.4577, 1.2120)>
    Rotation: <Euler (x=-0.1155, y=0.0625, z=1.2318), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1288, y=0.0311, z=0.9567), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1456, y=-0.0264, z=0.2643), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=0.0235, y=-0.0898, z=3.0006), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1461, y=0.0990, z=1.2907), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1850, y=0.0930, z=0.9502), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.2028, y=0.0408, z=0.6855), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.4835, 84.1495, -0.7658)>
    Rotation: <Euler (x=0.0101, y=-0.0026, z=3.0156), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
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    Rotation: <Euler (x=-0.2050, y=0.1920, z=1.3069), order='XYZ'>
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  Bone: indexFinger2_L
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    Rotation: <Euler (x=-0.2492, y=0.1148, z=1.0113), order='XYZ'>
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  Bone: indexFinger3_L
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    Rotation: <Euler (x=-0.2722, y=0.0385, z=0.7182), order='XYZ'>
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  Bone: indexFingerEnd_L
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    Rotation: <Euler (x=-0.0069, y=0.0963, z=3.0300), order='XYZ'>
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
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    Rotation: <Euler (x=-0.3183, y=0.1257, z=1.4850), order='XYZ'>
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  Bone: thumbFingerEnd_L
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    Rotation: <Euler (x=-0.1975, y=0.5953, z=2.7657), order='XYZ'>
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  Bone: hip_R
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    Rotation: <Euler (x=1.5352, y=-0.0959, z=-1.5131), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.3842, 29.4034, 2.5105)>
    Rotation: <Euler (x=1.5346, y=0.2022, z=-1.5237), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.1968, 53.4271, 0.0695)>
    Rotation: <Euler (x=-1.5977, y=0.2456, z=1.6095), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1536, 28.7135, 6.2695)>
    Rotation: <Euler (x=-1.5982, y=-0.3101, z=1.6244), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
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    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 33
  Bone: Root_M
    Location: <Vector (-1.6192, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5747, y=-0.1508, z=1.4773), order='XYZ'>
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5752, y=0.0327, z=1.4956), order='XYZ'>
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  Bone: Mid_M
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  Bone: chestMid_M
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  Bone: neck_M
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    Rotation: <Euler (x=1.4971, y=-0.2390, z=1.6004), order='XYZ'>
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  Bone: head_M
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5709, y=0.0422, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0238, y=2.9203, z=-0.0805), order='XYZ'>
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  Bone: showlder_R
    Location: <Vector (-10.9034, 85.1015, -2.1173)>
    Rotation: <Euler (x=1.7283, y=0.0795, z=-1.7427), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.3522, 70.9937, -3.2577)>
    Rotation: <Euler (x=1.7259, y=-0.1897, z=-1.7595), order='XYZ'>
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  Bone: wrist_R
    Location: <Vector (-16.4462, 54.7944, -0.0913)>
    Rotation: <Euler (x=1.7267, y=0.3299, z=-1.6544), order='XYZ'>
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  Bone: ringFinger1_R
    Location: <Vector (-17.4234, 50.1692, -0.6465)>
    Rotation: <Euler (x=-3.0889, y=-0.0350, z=-1.3054), order='XYZ'>
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  Bone: ringFinger2_R
    Location: <Vector (-16.7865, 47.8263, -0.5614)>
    Rotation: <Euler (x=-3.1068, y=-0.0546, z=-0.9216), order='XYZ'>
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  Bone: ringFinger3_R
    Location: <Vector (-15.7747, 46.4931, -0.4699)>
    Rotation: <Euler (x=3.1343, y=-0.1021, z=-0.5029), order='XYZ'>
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.7222, 83.6346, -2.2399)>
    Rotation: <Euler (x=0.0180, y=3.0582, z=0.1416), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.8944, 50.4011, 0.6692)>
    Rotation: <Euler (x=0.0353, y=-3.0333, z=1.6053), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.7949, 47.5197, 0.9826)>
    Rotation: <Euler (x=3.1122, y=-0.1527, z=-1.1153), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.1181, 46.1381, 1.2193)>
    Rotation: <Euler (x=3.0442, y=-0.1214, z=-0.6275), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.5255, 84.0458, -0.3855)>
    Rotation: <Euler (x=0.0046, y=-3.1378, z=0.1271), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.9490, 50.6382, 1.9912)>
    Rotation: <Euler (x=-0.0201, y=-2.9731, z=1.6670), order='XYZ'>
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  Bone: indexFinger2_R
    Location: <Vector (-17.6861, 47.9130, 2.4570)>
    Rotation: <Euler (x=3.0357, y=-0.1213, z=-0.8798), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-16.8218, 46.8680, 2.6223)>
    Rotation: <Euler (x=3.0271, y=-0.1155, z=-0.8077), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-51.9896, 84.2088, 1.6297)>
    Rotation: <Euler (x=-0.0123, y=-3.0388, z=0.1132), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.5346, 52.4984, 2.9801)>
    Rotation: <Euler (x=-0.1732, y=-2.7531, z=1.6475), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.3770, 50.4464, 3.8225)>
    Rotation: <Euler (x=2.9400, y=-0.1424, z=-1.4837), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6559, 82.5079, 4.4709)>
    Rotation: <Euler (x=-0.2058, y=-2.5415, z=0.3817), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8745, 84.5488, 0.0644)>
    Rotation: <Euler (x=0.0352, y=-0.0794, z=-3.0157), order='XYZ'>
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  Bone: showlder_L
    Location: <Vector (10.7572, 85.5468, -0.5682)>
    Rotation: <Euler (x=-1.5694, y=-0.1318, z=1.6858), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3910, 71.4013, -2.4556)>
    Rotation: <Euler (x=-1.5729, y=0.2389, z=1.6732), order='XYZ'>
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  Bone: wrist_L
    Location: <Vector (14.0589, 55.1702, 1.5178)>
    Rotation: <Euler (x=-1.5791, y=-0.2906, z=1.6518), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1150, y=0.0634, z=1.2329), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1286, y=0.0321, z=0.9578), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1460, y=-0.0255, z=0.2654), order='XYZ'>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.6701, 83.7966, -2.6478)>
    Rotation: <Euler (x=0.0243, y=-0.0904, z=3.0016), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1456, y=0.0998, z=1.2918), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.3327, 47.9606, 2.8842)>
    Rotation: <Euler (x=-0.1848, y=0.0940, z=0.9513), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.4329, 46.6989, 3.0303)>
    Rotation: <Euler (x=-0.2028, y=0.0418, z=0.6866), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.4869, 84.2193, -0.8019)>
    Rotation: <Euler (x=0.0108, y=-0.0032, z=3.0167), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.9857, 51.0087, 3.9036)>
    Rotation: <Euler (x=-0.2045, y=0.1929, z=1.3081), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.2780, 48.3766, 4.4359)>
    Rotation: <Euler (x=-0.2489, y=0.1158, z=1.0124), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.5590, 47.2257, 4.5938)>
    Rotation: <Euler (x=-0.2722, y=0.0395, z=0.7193), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.9663, 84.3918, 1.2164)>
    Rotation: <Euler (x=-0.0062, y=0.0956, z=3.0312), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.5368, 52.9670, 4.6139)>
    Rotation: <Euler (x=-0.3542, y=0.3574, z=1.3577), order='XYZ'>
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  Bone: thumbFinger2_L
    Location: <Vector (13.0962, 50.9309, 5.3919)>
    Rotation: <Euler (x=-0.3177, y=0.1264, z=1.4862), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.6586, 82.6966, 4.1004)>
    Rotation: <Euler (x=-0.1964, y=0.5948, z=2.7674), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8598, 54.7427, 0.0695)>
    Rotation: <Euler (x=1.5351, y=-0.0956, z=-1.5128), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.3895, 29.4045, 2.5041)>
    Rotation: <Euler (x=1.5345, y=0.2019, z=-1.5235), order='XYZ'>
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (5.1858, 53.4258, 0.0695)>
    Rotation: <Euler (x=-1.5976, y=0.2457, z=1.6097), order='XYZ'>
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  Bone: knee_L
    Location: <Vector (6.1486, 28.7128, 6.2708)>
    Rotation: <Euler (x=-1.5981, y=-0.3102, z=1.6246), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 34
  Bone: Root_M
    Location: <Vector (-1.6334, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5759, y=-0.1508, z=1.4772), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.8433, 64.8217, 1.3793)>
    Rotation: <Euler (x=1.5764, y=0.0327, z=1.4957), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.2241, 73.0475, 1.1096)>
    Rotation: <Euler (x=1.5839, y=0.1183, z=1.5594), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1339, 80.9666, 0.1684)>
    Rotation: <Euler (x=1.4995, y=0.1571, z=1.5720), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.1441, 89.4247, -1.0672)>
    Rotation: <Euler (x=1.4984, y=-0.2368, z=1.6002), order='XYZ'>
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  Bone: head_M
    Location: <Vector (-0.3712, 97.1646, 0.9179)>
    Rotation: <Euler (x=1.5716, y=0.0269, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.0232, 108.3787, 0.9200)>
    Rotation: <Euler (x=1.5709, y=0.0415, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.1681, 84.4745, -0.3714)>
    Rotation: <Euler (x=0.0260, y=2.9213, z=-0.0808), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-10.9209, 85.1021, -2.1130)>
    Rotation: <Euler (x=1.7270, y=0.0788, z=-1.7441), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.3899, 70.9971, -3.2436)>
    Rotation: <Euler (x=1.7244, y=-0.1898, z=-1.7598), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.4878, 54.7988, -0.0754)>
    Rotation: <Euler (x=1.7252, y=0.3300, z=-1.6554), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.4682, 50.1742, -0.6300)>
    Rotation: <Euler (x=-3.0902, y=-0.0345, z=-1.3059), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.8325, 47.8310, -0.5462)>
    Rotation: <Euler (x=-3.1078, y=-0.0536, z=-0.9221), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.8213, 46.4973, -0.4563)>
    Rotation: <Euler (x=3.1337, y=-0.1008, z=-0.5034), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.7517, 83.6579, -2.1691)>
    Rotation: <Euler (x=0.0176, y=3.0595, z=0.1411), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-17.9372, 50.4062, 0.6864)>
    Rotation: <Euler (x=0.0339, y=-3.0335, z=1.6049), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-17.8388, 47.5247, 0.9993)>
    Rotation: <Euler (x=3.1109, y=-0.1519, z=-1.1157), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.1624, 46.1427, 1.2348)>
    Rotation: <Euler (x=3.0435, y=-0.1201, z=-0.6279), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.5522, 84.0692, -0.3135)>
    Rotation: <Euler (x=0.0043, y=-3.1364, z=0.1266), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-17.9898, 50.6431, 2.0086)>
    Rotation: <Euler (x=-0.0216, y=-2.9734, z=1.6667), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.7277, 47.9177, 2.4736)>
    Rotation: <Euler (x=3.0347, y=-0.1202, z=-0.8802), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.8637, 46.8722, 2.6374)>
    Rotation: <Euler (x=3.0262, y=-0.1144, z=-0.8082), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.0133, 84.2316, 1.7009)>
    Rotation: <Euler (x=-0.0127, y=-3.0374, z=0.1127), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.5731, 52.5024, 2.9958)>
    Rotation: <Euler (x=-0.1748, y=-2.7533, z=1.6475), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.4153, 50.4502, 3.8376)>
    Rotation: <Euler (x=2.9386, y=-0.1422, z=-1.4841), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6764, 82.5280, 4.5357)>
    Rotation: <Euler (x=-0.2067, y=-2.5402, z=0.3817), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8591, 84.5488, 0.0536)>
    Rotation: <Euler (x=0.0370, y=-0.0810, z=-3.0125), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7376, 85.5712, -0.5916)>
    Rotation: <Euler (x=-1.5686, y=-0.1301, z=1.6880), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.4038, 71.4264, -2.4555)>
    Rotation: <Euler (x=-1.5723, y=0.2391, z=1.6745), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.0922, 55.1984, 1.5219)>
    Rotation: <Euler (x=-1.5785, y=-0.2903, z=1.6528), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.8961, 50.5160, 1.2319)>
    Rotation: <Euler (x=-0.1146, y=0.0638, z=1.2341), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.0952, 48.2277, 1.3867)>
    Rotation: <Euler (x=-0.1283, y=0.0327, z=0.9590), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.1331, 46.8563, 1.4415)>
    Rotation: <Euler (x=-0.1462, y=-0.0249, z=0.2666), order='XYZ'>
    Matrix:
      <Vector (0.9644, -0.2571, -0.0622, 13.1331)>
      <Vector (0.2633, 0.9554, 0.1340, 46.8563)>
      <Vector (0.0249, -0.1456, 0.9890, 1.4415)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_L
    Location: <Vector (51.6685, 83.8666, -2.6713)>
    Rotation: <Euler (x=0.0247, y=-0.0909, z=3.0027), order='XYZ'>
    Matrix:
      <Vector (-0.9863, -0.1362, 0.0933, 51.6685)>
      <Vector (0.1379, -0.9904, 0.0119, 83.8666)>
      <Vector (0.0908, 0.0246, 0.9956, -2.6713)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (15.1662, 50.7644, 2.6001)>
    Rotation: <Euler (x=-0.1452, y=0.1002, z=1.2930), order='XYZ'>
    Matrix:
      <Vector (0.2728, -0.9555, -0.1120, 15.1662)>
      <Vector (0.9568, 0.2574, 0.1349, 50.7644)>
      <Vector (-0.1001, -0.1439, 0.9845, 2.6001)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (14.3750, 47.9895, 2.8903)>
    Rotation: <Euler (x=-0.1845, y=0.0945, z=0.9525), order='XYZ'>
    Matrix:
      <Vector (0.5771, -0.8111, -0.0957, 14.3750)>
      <Vector (0.8112, 0.5557, 0.1819, 47.9895)>
      <Vector (-0.0944, -0.1827, 0.9786, 2.8903)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (13.4767, 46.7268, 3.0372)>
    Rotation: <Euler (x=-0.2027, y=0.0424, z=0.6877), order='XYZ'>
    Matrix:
      <Vector (0.7720, -0.6284, -0.0957, 13.4767)>
      <Vector (0.6342, 0.7514, 0.1819, 46.7268)>
      <Vector (-0.0424, -0.2012, 0.9786, 3.0372)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (52.4858, 84.2908, -0.8260)>
    Rotation: <Euler (x=0.0112, y=-0.0037, z=3.0179), order='XYZ'>
    Matrix:
      <Vector (-0.9923, -0.1234, 0.0051, 52.4858)>
      <Vector (0.1234, -0.9923, 0.0107, 84.2908)>
      <Vector (0.0037, 0.0112, 0.9999, -0.8260)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (15.0250, 51.0387, 3.9084)>
    Rotation: <Euler (x=-0.2040, y=0.1933, z=1.3093), order='XYZ'>
    Matrix:
      <Vector (0.2537, -0.9560, -0.1471, 15.0250)>
      <Vector (0.9480, 0.2155, 0.2341, 51.0387)>
      <Vector (-0.1921, -0.1989, 0.9610, 3.9084)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger2_L
    Location: <Vector (14.3205, 48.4059, 4.4419)>
    Rotation: <Euler (x=-0.2486, y=0.1163, z=1.0136), order='XYZ'>
    Matrix:
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      <Vector (0.8430, 0.4883, 0.2256, 48.4059)>
      <Vector (-0.1160, -0.2444, 0.9627, 4.4419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger3_L
    Location: <Vector (13.6030, 47.2542, 4.6004)>
    Rotation: <Euler (x=-0.2721, y=0.0401, z=0.7204), order='XYZ'>
    Matrix:
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      <Vector (0.6592, 0.7168, 0.2274, 47.2542)>
      <Vector (-0.0401, -0.2685, 0.9624, 4.6004)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_L
    Location: <Vector (51.9660, 84.4633, 1.1926)>
    Rotation: <Euler (x=-0.0058, y=0.0952, z=3.0324), order='XYZ'>
    Matrix:
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      <Vector (0.1085, -0.9941, 0.0046, 84.4633)>
      <Vector (-0.0950, -0.0058, 0.9955, 1.1926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_L
    Location: <Vector (13.5742, 52.9955, 4.6189)>
    Rotation: <Euler (x=-0.3537, y=0.3578, z=1.3590), order='XYZ'>
    Matrix:
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      <Vector (0.9157, 0.0786, 0.3940, 52.9955)>
      <Vector (-0.3502, -0.3244, 0.8787, 4.6189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_L
    Location: <Vector (13.1364, 50.9591, 5.3977)>
    Rotation: <Euler (x=-0.3172, y=0.1267, z=1.4874), order='XYZ'>
    Matrix:
      <Vector (0.0827, -0.9501, -0.3008, 13.1364)>
      <Vector (0.9885, 0.0399, 0.1457, 50.9591)>
      <Vector (-0.1264, -0.3094, 0.9425, 5.3977)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_L
    Location: <Vector (47.6617, 82.7640, 4.0793)>
    Rotation: <Euler (x=-0.1959, y=0.5945, z=2.7688), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8741, 54.7437, 0.0695)>
    Rotation: <Euler (x=1.5350, y=-0.0954, z=-1.5125), order='XYZ'>
    Matrix:
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      <Vector (-0.9938, 0.0971, -0.0548, 54.7437)>
      <Vector (0.0953, 0.9948, 0.0356, 0.0695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: knee_R
    Location: <Vector (-7.3964, 29.4053, 2.4982)>
    Rotation: <Euler (x=1.5344, y=0.2017, z=-1.5232), order='XYZ'>
    Matrix:
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      <Vector (-0.2003, 0.9791, 0.0356, 2.4982)>
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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      <Vector (-0.5327, 0.7637, 0.3647, 4.9652)>
      <Vector (0.8291, 0.5574, 0.0438, -2.5048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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      <Vector (-0.1251, 0.9642, 0.2337, 1.1953)>
      <Vector (0.9805, 0.1562, -0.1194, 3.3633)>
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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      <Vector (0.9805, 0.1562, -0.1194, 9.4988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hip_L
    Location: <Vector (5.1712, 53.4249, 0.0695)>
    Rotation: <Euler (x=-1.5975, y=0.2457, z=1.6101), order='XYZ'>
    Matrix:
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      <Vector (-0.2432, -0.9696, -0.0259, 0.0695)>
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  Bone: knee_L
    Location: <Vector (6.1422, 28.7123, 6.2713)>
    Rotation: <Euler (x=-1.5980, y=-0.3102, z=1.6249), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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      <Vector (-0.7717, -0.6152, 0.1613, -1.3526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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      <Vector (-0.9234, -0.1994, 0.3281, 4.1089)>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 35
  Bone: Root_M
    Location: <Vector (-1.6509, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5770, y=-0.1508, z=1.4771), order='XYZ'>
    Matrix:
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      <Vector (0.1503, 0.9886, -0.0061, 0.0946)>
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  Bone: Spine1_M
    Location: <Vector (-0.8600, 64.8216, 1.3793)>
    Rotation: <Euler (x=1.5775, y=0.0327, z=1.4958), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.2418, 73.0475, 1.1098)>
    Rotation: <Euler (x=1.5850, y=0.1182, z=1.5596), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1531, 80.9667, 0.1693)>
    Rotation: <Euler (x=1.5006, y=0.1589, z=1.5722), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.1656, 89.4225, -1.0794)>
    Rotation: <Euler (x=1.4995, y=-0.2350, z=1.6000), order='XYZ'>
    Matrix:
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      <Vector (0.2329, 0.9700, 0.0692, -1.0794)>
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  Bone: head_M
    Location: <Vector (-0.3914, 97.1658, 0.9091)>
    Rotation: <Euler (x=1.5716, y=0.0262, z=1.5883), order='XYZ'>
    Matrix:
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      <Vector (-0.0262, 0.9997, -0.0008, 0.9091)>
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  Bone: headEnd_M
    Location: <Vector (-0.0434, 108.3798, 0.9183)>
    Rotation: <Euler (x=1.5709, y=0.0409, z=1.5708), order='XYZ'>
    Matrix:
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      <Vector (0.9992, 0.0409, -0.0000, 108.3798)>
      <Vector (-0.0409, 0.9992, -0.0001, 0.9183)>
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  Bone: scapula_R
    Location: <Vector (-3.1883, 84.4733, -0.3736)>
    Rotation: <Euler (x=0.0278, y=2.9222, z=-0.0810), order='XYZ'>
    Matrix:
      <Vector (-0.9728, 0.0869, 0.2146, -3.1883)>
      <Vector (0.0790, 0.9958, -0.0453, 84.4733)>
      <Vector (-0.2176, -0.0271, -0.9757, -0.3736)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: showlder_R
    Location: <Vector (-10.9426, 85.1027, -2.1081)>
    Rotation: <Euler (x=1.7255, y=0.0782, z=-1.7454), order='XYZ'>
    Matrix:
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      <Vector (-0.9818, -0.0493, 0.1835, 85.1027)>
      <Vector (-0.0781, 0.9850, -0.1536, -2.1081)>
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  Bone: elbow_R
    Location: <Vector (-13.4300, 71.0002, -3.2302)>
    Rotation: <Euler (x=1.7227, y=-0.1899, z=-1.7600), order='XYZ'>
    Matrix:
      <Vector (-0.1847, -0.1135, -0.9762, -13.4300)>
      <Vector (-0.9645, 0.2117, 0.1578, 71.0002)>
      <Vector (0.1888, 0.9707, -0.1486, -3.2302)>
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  Bone: wrist_R
    Location: <Vector (-16.5316, 54.8031, -0.0597)>
    Rotation: <Euler (x=1.7234, y=0.3300, z=-1.6565), order='XYZ'>
    Matrix:
      <Vector (-0.0810, -0.1789, -0.9805, -16.5316)>
      <Vector (-0.9426, -0.3061, 0.1337, 54.8031)>
      <Vector (-0.3240, 0.9350, -0.1438, -0.0597)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger1_R
    Location: <Vector (-17.5154, 50.1792, -0.6135)>
    Rotation: <Euler (x=-3.0918, y=-0.0339, z=-1.3064), order='XYZ'>
    Matrix:
      <Vector (0.2612, -0.9636, 0.0569, -17.5154)>
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  Bone: ringFinger2_R
    Location: <Vector (-16.8808, 47.8356, -0.5312)>
    Rotation: <Euler (x=-3.1091, y=-0.0525, z=-0.9226), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.8702, 46.5013, -0.4432)>
    Rotation: <Euler (x=3.1331, y=-0.0993, z=-0.5038), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_R
    Location: <Vector (-51.7831, 83.6818, -2.0901)>
    Rotation: <Euler (x=0.0172, y=3.0612, z=0.1405), order='XYZ'>
    Matrix:
      <Vector (-0.9869, -0.1386, 0.0820, -51.7831)>
      <Vector (-0.1396, 0.9902, -0.0058, 83.6818)>
      <Vector (-0.0804, -0.0171, -0.9966, -2.0901)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_R
    Location: <Vector (-17.9821, 50.4111, 0.7037)>
    Rotation: <Euler (x=0.0322, y=-3.0338, z=1.6046), order='XYZ'>
    Matrix:
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      <Vector (-0.9936, -0.0372, -0.1064, 50.4111)>
      <Vector (0.1076, -0.0320, -0.9937, 0.7037)>
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  Bone: middleFinger2_R
    Location: <Vector (-17.8848, 47.5296, 1.0158)>
    Rotation: <Euler (x=3.1095, y=-0.1510, z=-1.1160), order='XYZ'>
    Matrix:
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      <Vector (-0.8881, -0.4347, -0.1492, 47.5296)>
      <Vector (0.1504, 0.0317, -0.9881, 1.0158)>
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  Bone: middleFinger3_R
    Location: <Vector (-17.2088, 46.1471, 1.2500)>
    Rotation: <Euler (x=3.0427, y=-0.1187, z=-0.6284), order='XYZ'>
    Matrix:
      <Vector (0.8033, -0.5944, 0.0372, -17.2088)>
      <Vector (-0.5837, -0.7981, -0.1492, 46.1471)>
      <Vector (0.1184, 0.0981, -0.9881, 1.2500)>
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.5803, 84.0932, -0.2331)>
    Rotation: <Euler (x=0.0039, y=-3.1347, z=0.1260), order='XYZ'>
    Matrix:
      <Vector (-0.9920, -0.1257, -0.0063, -52.5803)>
      <Vector (-0.1257, 0.9921, -0.0047, 84.0932)>
      <Vector (0.0068, -0.0039, -1.0000, -0.2331)>
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  Bone: indexFinger1_R
    Location: <Vector (-18.0324, 50.6478, 2.0259)>
    Rotation: <Euler (x=-0.0232, y=-2.9737, z=1.6664), order='XYZ'>
    Matrix:
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      <Vector (-0.9814, -0.0916, -0.1685, 50.6478)>
      <Vector (0.1671, 0.0229, -0.9857, 2.0259)>
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  Bone: indexFinger2_R
    Location: <Vector (-17.7710, 47.9222, 2.4900)>
    Rotation: <Euler (x=3.0335, y=-0.1191, z=-0.8806), order='XYZ'>
    Matrix:
      <Vector (0.6322, -0.7748, -0.0080, -17.7710)>
      <Vector (-0.7657, -0.6231, -0.1597, 47.9222)>
      <Vector (0.1188, 0.1071, -0.9871, 2.4900)>
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  Bone: indexFinger3_R
    Location: <Vector (-16.9073, 46.8763, 2.6523)>
    Rotation: <Euler (x=3.0251, y=-0.1132, z=-0.8086), order='XYZ'>
    Matrix:
      <Vector (0.6861, -0.7275, -0.0066, -16.9073)>
      <Vector (-0.7187, -0.6763, -0.1614, 46.8763)>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.0380, 84.2549, 1.7804)>
    Rotation: <Euler (x=-0.0130, y=-3.0358, z=0.1122), order='XYZ'>
    Matrix:
      <Vector (-0.9882, -0.1106, -0.1064, -52.0380)>
      <Vector (-0.1113, 0.9938, 0.0011, 84.2549)>
      <Vector (0.1056, 0.0129, -0.9943, 1.7804)>
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  Bone: thumbFinger1_R
    Location: <Vector (-16.6130, 52.5062, 3.0111)>
    Rotation: <Euler (x=-0.1765, y=-2.7536, z=1.6476), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.4550, 50.4538, 3.8524)>
    Rotation: <Euler (x=2.9369, y=-0.1418, z=-1.4844), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.6974, 82.5485, 4.6078)>
    Rotation: <Euler (x=-0.2076, y=-2.5387, z=0.3816), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8393, 84.5490, 0.0448)>
    Rotation: <Euler (x=0.0385, y=-0.0825, z=-3.0094), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.7138, 85.5957, -0.6118)>
    Rotation: <Euler (x=-1.5680, y=-0.1289, z=1.6904), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.4129, 71.4524, -2.4577)>
    Rotation: <Euler (x=-1.5721, y=0.2390, z=1.6757), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.1213, 55.2259, 1.5173)>
    Rotation: <Euler (x=-1.5783, y=-0.2904, z=1.6539), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.9306, 50.5445, 1.2266)>
    Rotation: <Euler (x=-0.1143, y=0.0638, z=1.2353), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.1324, 48.2552, 1.3814)>
    Rotation: <Euler (x=-0.1281, y=0.0327, z=0.9602), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.1719, 46.8827, 1.4362)>
    Rotation: <Euler (x=-0.1460, y=-0.0247, z=0.2677), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.6630, 83.9385, -2.6821)>
    Rotation: <Euler (x=0.0246, y=-0.0911, z=3.0039), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.2008, 50.7930, 2.5948)>
    Rotation: <Euler (x=-0.1449, y=0.1002, z=1.2942), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.4129, 48.0172, 2.8849)>
    Rotation: <Euler (x=-0.1842, y=0.0946, z=0.9537), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.5161, 46.7534, 3.0318)>
    Rotation: <Euler (x=-0.2025, y=0.0425, z=0.6889), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.4802, 84.3634, -0.8370)>
    Rotation: <Euler (x=0.0111, y=-0.0040, z=3.0190), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (15.0596, 51.0670, 3.9032)>
    Rotation: <Euler (x=-0.2038, y=0.1933, z=1.3106), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.3583, 48.4333, 4.4365)>
    Rotation: <Euler (x=-0.2484, y=0.1163, z=1.0148), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.6422, 47.2808, 4.5951)>
    Rotation: <Euler (x=-0.2718, y=0.0402, z=0.7216), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.9608, 84.5351, 1.1817)>
    Rotation: <Euler (x=-0.0059, y=0.0949, z=3.0335), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.6066, 53.0221, 4.6142)>
    Rotation: <Euler (x=-0.3534, y=0.3578, z=1.3603), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.1714, 50.9851, 5.3929)>
    Rotation: <Euler (x=-0.3169, y=0.1267, z=1.4886), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.6592, 82.8304, 4.0694)>
    Rotation: <Euler (x=-0.1959, y=0.5942, z=2.7700), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.8918, 54.7443, 0.0695)>
    Rotation: <Euler (x=1.5349, y=-0.0952, z=-1.5122), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4048, 29.4060, 2.4930)>
    Rotation: <Euler (x=1.5343, y=0.2015, z=-1.5229), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.1535, 53.4243, 0.0695)>
    Rotation: <Euler (x=-1.5974, y=0.2457, z=1.6105), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1343, 28.7120, 6.2709)>
    Rotation: <Euler (x=-1.5979, y=-0.3102, z=1.6252), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 36
  Bone: Root_M
    Location: <Vector (-1.6715, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5779, y=-0.1508, z=1.4771), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.8804, 64.8216, 1.3793)>
    Rotation: <Euler (x=1.5784, y=0.0326, z=1.4959), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.2633, 73.0475, 1.1099)>
    Rotation: <Euler (x=1.5859, y=0.1181, z=1.5598), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.1764, 80.9668, 0.1701)>
    Rotation: <Euler (x=1.5016, y=0.1602, z=1.5725), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.1911, 89.4210, -1.0882)>
    Rotation: <Euler (x=1.5006, y=-0.2337, z=1.5999), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.4163, 97.1666, 0.9049)>
    Rotation: <Euler (x=1.5716, y=0.0257, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5709, y=0.0403, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0291, y=2.9231, z=-0.0812), order='XYZ'>
    Matrix:
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7236, y=0.0777, z=-1.7466), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.4723, 71.0032, -3.2176)>
    Rotation: <Euler (x=1.7208, y=-0.1901, z=-1.7602), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.5771, 54.8072, -0.0444)>
    Rotation: <Euler (x=1.7214, y=0.3300, z=-1.6577), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.5646, 50.1839, -0.5972)>
    Rotation: <Euler (x=-3.0935, y=-0.0332, z=-1.3069), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-16.9312, 47.8400, -0.5165)>
    Rotation: <Euler (x=-3.1104, y=-0.0512, z=-0.9231), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-15.9212, 46.5051, -0.4307)>
    Rotation: <Euler (x=3.1323, y=-0.0975, z=-0.5043), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.8160, 83.7063, -2.0028)>
    Rotation: <Euler (x=0.0167, y=3.0630, z=0.1399), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-18.0287, 50.4159, 0.7210)>
    Rotation: <Euler (x=0.0303, y=-3.0340, z=1.6042), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-17.9324, 47.5343, 1.0324)>
    Rotation: <Euler (x=3.1079, y=-0.1500, z=-1.1163), order='XYZ'>
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  Bone: middleFinger3_R
    Location: <Vector (-17.2567, 46.1514, 1.2650)>
    Rotation: <Euler (x=3.0417, y=-0.1170, z=-0.6288), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.6094, 84.1178, -0.1441)>
    Rotation: <Euler (x=0.0035, y=-3.1329, z=0.1255), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.0764, 50.6524, 2.0433)>
    Rotation: <Euler (x=-0.0251, y=-2.9741, z=1.6662), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.8156, 47.9266, 2.5064)>
    Rotation: <Euler (x=3.0322, y=-0.1177, z=-0.8810), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-16.9522, 46.8801, 2.6668)>
    Rotation: <Euler (x=3.0239, y=-0.1117, z=-0.8090), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.0632, 84.2788, 1.8684)>
    Rotation: <Euler (x=-0.0134, y=-3.0339, z=0.1117), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.6541, 52.5098, 3.0262)>
    Rotation: <Euler (x=-0.1785, y=-2.7540, z=1.6478), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.4956, 50.4571, 3.8667)>
    Rotation: <Euler (x=2.9351, y=-0.1415, z=-1.4847), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7183, 82.5694, 4.6872)>
    Rotation: <Euler (x=-0.2087, y=-2.5371, z=0.3817), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.8154, 84.5494, 0.0379)>
    Rotation: <Euler (x=0.0394, y=-0.0837, z=-3.0064), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.6859, 85.6199, -0.6285)>
    Rotation: <Euler (x=-1.5677, y=-0.1280, z=1.6927), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.4184, 71.4791, -2.4625)>
    Rotation: <Euler (x=-1.5721, y=0.2384, z=1.6769), order='XYZ'>
    Matrix:
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      <Vector (-0.2362, -0.9717, -0.0013, -2.4625)>
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  Bone: wrist_L
    Location: <Vector (14.1460, 55.2526, 1.5038)>
    Rotation: <Euler (x=-1.5783, y=-0.2910, z=1.6551), order='XYZ'>
    Matrix:
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      <Vector (0.2869, -0.9579, -0.0072, 1.5038)>
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  Bone: ringFinger1_L
    Location: <Vector (14.9609, 50.5722, 1.2105)>
    Rotation: <Euler (x=-0.1142, y=0.0633, z=1.2365), order='XYZ'>
    Matrix:
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      <Vector (-0.0632, -0.1137, 0.9915, 1.2105)>
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  Bone: ringFinger2_L
    Location: <Vector (14.1654, 48.2820, 1.3640)>
    Rotation: <Euler (x=-0.1278, y=0.0323, z=0.9614), order='XYZ'>
    Matrix:
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      <Vector (-0.0323, -0.1273, 0.9913, 1.3640)>
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  Bone: ringFinger3_L
    Location: <Vector (13.2065, 46.9083, 1.4181)>
    Rotation: <Euler (x=-0.1455, y=-0.0249, z=0.2689), order='XYZ'>
    Matrix:
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      <Vector (0.0249, -0.1449, 0.9891, 1.4181)>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.6537, 84.0119, -2.6794)>
    Rotation: <Euler (x=0.0241, y=-0.0912, z=3.0051), order='XYZ'>
    Matrix:
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      <Vector (0.0911, 0.0240, 0.9956, -2.6794)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (15.2307, 50.8204, 2.5788)>
    Rotation: <Euler (x=-0.1448, y=0.0997, z=1.2954), order='XYZ'>
    Matrix:
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      <Vector (-0.0995, -0.1435, 0.9846, 2.5788)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (14.4461, 48.0435, 2.8674)>
    Rotation: <Euler (x=-0.1839, y=0.0941, z=0.9549), order='XYZ'>
    Matrix:
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      <Vector (-0.0940, -0.1821, 0.9788, 2.8674)>
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  Bone: middleFinger3_L
    Location: <Vector (13.5508, 46.7785, 3.0136)>
    Rotation: <Euler (x=-0.2021, y=0.0422, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.4704, 84.4368, -0.8340)>
    Rotation: <Euler (x=0.0106, y=-0.0040, z=3.0202), order='XYZ'>
    Matrix:
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      <Vector (0.0040, 0.0106, 0.9999, -0.8340)>
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  Bone: indexFinger1_L
    Location: <Vector (15.0892, 51.0935, 3.8873)>
    Rotation: <Euler (x=-0.2036, y=0.1927, z=1.3118), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.3910, 48.4587, 4.4192)>
    Rotation: <Euler (x=-0.2481, y=0.1159, z=1.0160), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.6762, 47.3052, 4.5772)>
    Rotation: <Euler (x=-0.2714, y=0.0399, z=0.7228), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.9507, 84.6067, 1.1847)>
    Rotation: <Euler (x=-0.0065, y=0.0949, z=3.0347), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.6339, 53.0464, 4.5995)>
    Rotation: <Euler (x=-0.3533, y=0.3572, z=1.3615), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.2011, 51.0085, 5.3770)>
    Rotation: <Euler (x=-0.3169, y=0.1261, z=1.4897), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.6512, 82.8954, 4.0714)>
    Rotation: <Euler (x=-0.1965, y=0.5940, z=2.7708), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.9124, 54.7446, 0.0695)>
    Rotation: <Euler (x=1.5348, y=-0.0950, z=-1.5118), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4146, 29.4064, 2.4886)>
    Rotation: <Euler (x=1.5342, y=0.2013, z=-1.5225), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.1328, 53.4241, 0.0695)>
    Rotation: <Euler (x=-1.5972, y=0.2456, z=1.6109), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1252, 28.7120, 6.2696)>
    Rotation: <Euler (x=-1.5977, y=-0.3102, z=1.6256), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 37
  Bone: Root_M
    Location: <Vector (-1.6948, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5787, y=-0.1508, z=1.4771), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.9039, 64.8216, 1.3793)>
    Rotation: <Euler (x=1.5792, y=0.0326, z=1.4961), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.2883, 73.0477, 1.1101)>
    Rotation: <Euler (x=1.5867, y=0.1181, z=1.5601), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.2034, 80.9670, 0.1707)>
    Rotation: <Euler (x=1.5024, y=0.1610, z=1.5728), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.2205, 89.4202, -1.0933)>
    Rotation: <Euler (x=1.5014, y=-0.2329, z=1.5998), order='XYZ'>
    Matrix:
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7216, y=0.0773, z=-1.7476), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7186, y=-0.1903, z=-1.7604), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7192, y=0.3300, z=-1.6590), order='XYZ'>
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    Rotation: <Euler (x=-3.0955, y=-0.0325, z=-1.3074), order='XYZ'>
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  Bone: ringFinger2_R
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  Bone: ringFinger3_R
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0163, y=3.0651, z=0.1393), order='XYZ'>
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  Bone: middleFinger1_R
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    Rotation: <Euler (x=0.0282, y=-3.0343, z=1.6038), order='XYZ'>
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  Bone: middleFinger2_R
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    Rotation: <Euler (x=3.1061, y=-0.1489, z=-1.1166), order='XYZ'>
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  Bone: middleFinger3_R
    Location: <Vector (-17.3058, 46.1554, 1.2795)>
    Rotation: <Euler (x=3.0406, y=-0.1152, z=-0.6293), order='XYZ'>
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.6390, 84.1430, -0.0473)>
    Rotation: <Euler (x=0.0030, y=-3.1308, z=0.1249), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.1211, 50.6568, 2.0605)>
    Rotation: <Euler (x=-0.0272, y=-2.9745, z=1.6659), order='XYZ'>
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  Bone: indexFinger2_R
    Location: <Vector (-17.8610, 47.9307, 2.5225)>
    Rotation: <Euler (x=3.0307, y=-0.1162, z=-0.8814), order='XYZ'>
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  Bone: indexFinger3_R
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    Rotation: <Euler (x=3.0225, y=-0.1101, z=-0.8095), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.0885, 84.3033, 1.9641)>
    Rotation: <Euler (x=-0.0139, y=-3.0318, z=0.1111), order='XYZ'>
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  Bone: thumbFinger1_R
    Location: <Vector (-16.6957, 52.5131, 3.0407)>
    Rotation: <Euler (x=-0.1808, y=-2.7543, z=1.6481), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.5366, 50.4602, 3.8805)>
    Rotation: <Euler (x=2.9330, y=-0.1411, z=-1.4850), order='XYZ'>
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7386, 82.5907, 4.7734)>
    Rotation: <Euler (x=-0.2099, y=-2.5352, z=0.3818), order='XYZ'>
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  Bone: scapula_L
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    Rotation: <Euler (x=0.0398, y=-0.0847, z=-3.0034), order='XYZ'>
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.5678, y=-0.1276, z=1.6951), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (12.4205, 71.5065, -2.4698)>
    Rotation: <Euler (x=-1.5726, y=0.2375, z=1.6780), order='XYZ'>
    Matrix:
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.5787, y=-0.2920, z=1.6564), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1141, y=0.0622, z=1.2377), order='XYZ'>
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  Bone: ringFinger2_L
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1446, y=-0.0254, z=0.2701), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=0.0230, y=-0.0910, z=3.0064), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1448, y=0.0986, z=1.2966), order='XYZ'>
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1836, y=0.0931, z=0.9561), order='XYZ'>
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.2015, y=0.0413, z=0.6913), order='XYZ'>
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  Bone: middleFingerEnd_L
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    Rotation: <Euler (x=0.0095, y=-0.0038, z=3.0214), order='XYZ'>
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  Bone: indexFinger1_L
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  Bone: indexFinger2_L
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
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  Bone: thumbFingerEnd_L
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  Bone: hip_R
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    Rotation: <Euler (x=1.5346, y=-0.0949, z=-1.5113), order='XYZ'>
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  Bone: knee_R
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    Rotation: <Euler (x=1.5340, y=0.2012, z=-1.5220), order='XYZ'>
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  Bone: ankle_R
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    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.1096, 53.4243, 0.0695)>
    Rotation: <Euler (x=-1.5971, y=0.2455, z=1.6115), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.1150, 28.7121, 6.2673)>
    Rotation: <Euler (x=-1.5976, y=-0.3101, z=1.6260), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 38
  Bone: Root_M
    Location: <Vector (-1.7205, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5794, y=-0.1508, z=1.4772), order='XYZ'>
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5798, y=0.0326, z=1.4963), order='XYZ'>
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  Bone: Mid_M
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  Bone: chestMid_M
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  Bone: neck_M
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  Bone: head_M
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5709, y=0.0396, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0301, y=2.9244, z=-0.0814), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7193, y=0.0770, z=-1.7485), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.5608, 71.0084, -3.1960)>
    Rotation: <Euler (x=1.7164, y=-0.1905, z=-1.7605), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.6710, 54.8148, -0.0160)>
    Rotation: <Euler (x=1.7168, y=0.3301, z=-1.6604), order='XYZ'>
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  Bone: ringFinger1_R
    Location: <Vector (-17.6665, 50.1929, -0.5664)>
    Rotation: <Euler (x=-3.0976, y=-0.0317, z=-1.3079), order='XYZ'>
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  Bone: ringFinger2_R
    Location: <Vector (-17.0355, 47.8482, -0.4895)>
    Rotation: <Euler (x=-3.1137, y=-0.0483, z=-0.9241), order='XYZ'>
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  Bone: ringFinger3_R
    Location: <Vector (-16.0267, 46.5121, -0.4086)>
    Rotation: <Euler (x=3.1306, y=-0.0935, z=-0.5054), order='XYZ'>
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.8837, 83.7567, -1.8089)>
    Rotation: <Euler (x=0.0157, y=3.0672, z=0.1386), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-18.1245, 50.4249, 0.7538)>
    Rotation: <Euler (x=0.0260, y=-3.0346, z=1.6035), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.0303, 47.5430, 1.0636)>
    Rotation: <Euler (x=3.1041, y=-0.1477, z=-1.1169), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.3553, 46.1592, 1.2927)>
    Rotation: <Euler (x=3.0395, y=-0.1133, z=-0.6298), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.6685, 84.1683, 0.0533)>
    Rotation: <Euler (x=0.0025, y=-3.1286, z=0.1243), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.1662, 50.6609, 2.0765)>
    Rotation: <Euler (x=-0.0295, y=-2.9749, z=1.6657), order='XYZ'>
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  Bone: indexFinger2_R
    Location: <Vector (-17.9066, 47.9346, 2.5373)>
    Rotation: <Euler (x=3.0291, y=-0.1146, z=-0.8818), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-17.0438, 46.8870, 2.6935)>
    Rotation: <Euler (x=3.0210, y=-0.1084, z=-0.8099), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.1134, 84.3278, 2.0635)>
    Rotation: <Euler (x=-0.0143, y=-3.0296, z=0.1106), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.7374, 52.5162, 3.0539)>
    Rotation: <Euler (x=-0.1832, y=-2.7547, z=1.6484), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.5777, 50.4630, 3.8929)>
    Rotation: <Euler (x=2.9307, y=-0.1407, z=-1.4853), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7582, 82.6120, 4.8627)>
    Rotation: <Euler (x=-0.2111, y=-2.5332, z=0.3819), order='XYZ'>
    Matrix:
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  Bone: scapula_L
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    Rotation: <Euler (x=0.0398, y=-0.0855, z=-3.0006), order='XYZ'>
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  Bone: showlder_L
    Location: <Vector (10.6196, 85.6670, -0.6497)>
    Rotation: <Euler (x=-1.5683, y=-0.1277, z=1.6975), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (12.4193, 71.5341, -2.4797)>
    Rotation: <Euler (x=-1.5734, y=0.2361, z=1.6790), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.1819, 55.3019, 1.4479)>
    Rotation: <Euler (x=-1.5795, y=-0.2934, z=1.6578), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1142, y=0.0606, z=1.2389), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1271, y=0.0297, z=0.9638), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1433, y=-0.0264, z=0.2712), order='XYZ'>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.6248, 84.1607, -2.6297)>
    Rotation: <Euler (x=0.0215, y=-0.0906, z=3.0077), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1450, y=0.0970, z=1.2978), order='XYZ'>
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  Bone: middleFinger2_L
    Location: <Vector (14.4979, 48.0902, 2.7939)>
    Rotation: <Euler (x=-0.1832, y=0.0916, z=0.9573), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.2007, y=0.0399, z=0.6926), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.4388, 84.5829, -0.7825)>
    Rotation: <Euler (x=0.0080, y=-0.0034, z=3.0226), order='XYZ'>
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  Bone: indexFinger1_L
    Location: <Vector (15.1328, 51.1392, 3.8220)>
    Rotation: <Euler (x=-0.2039, y=0.1901, z=1.3141), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.4404, 48.5014, 4.3467)>
    Rotation: <Euler (x=-0.2476, y=0.1133, z=1.0185), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.7283, 47.3459, 4.5012)>
    Rotation: <Euler (x=-0.2702, y=0.0375, z=0.7253), order='XYZ'>
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  Bone: indexFingerEnd_L
    Location: <Vector (51.9169, 84.7466, 1.2362)>
    Rotation: <Euler (x=-0.0090, y=0.0955, z=3.0368), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.6722, 53.0869, 4.5376)>
    Rotation: <Euler (x=-0.3537, y=0.3546, z=1.3638), order='XYZ'>
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  Bone: thumbFinger2_L
    Location: <Vector (13.2436, 51.0460, 5.3098)>
    Rotation: <Euler (x=-0.3176, y=0.1236, z=1.4920), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.6188, 83.0179, 4.1147)>
    Rotation: <Euler (x=-0.1997, y=0.5940, z=2.7714), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.9613, 54.7437, 0.0695)>
    Rotation: <Euler (x=1.5344, y=-0.0948, z=-1.5107), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4377, 29.4066, 2.4825)>
    Rotation: <Euler (x=1.5339, y=0.2010, z=-1.5216), order='XYZ'>
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (5.0841, 53.4249, 0.0695)>
    Rotation: <Euler (x=-1.5969, y=0.2454, z=1.6120), order='XYZ'>
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  Bone: knee_L
    Location: <Vector (6.1037, 28.7125, 6.2642)>
    Rotation: <Euler (x=-1.5974, y=-0.3099, z=1.6265), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 39
  Bone: Root_M
    Location: <Vector (-1.7484, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5799, y=-0.1508, z=1.4773), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.9595, 64.8218, 1.3793)>
    Rotation: <Euler (x=1.5803, y=0.0326, z=1.4965), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.3475, 73.0481, 1.1102)>
    Rotation: <Euler (x=1.5879, y=0.1180, z=1.5606), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.2667, 80.9676, 0.1716)>
    Rotation: <Euler (x=1.5035, y=0.1609, z=1.5734), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.2886, 89.4209, -1.0915)>
    Rotation: <Euler (x=1.5026, y=-0.2331, z=1.6000), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.5145, 97.1676, 0.9227)>
    Rotation: <Euler (x=1.5716, y=0.0247, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.1665, 108.3817, 0.9486)>
    Rotation: <Euler (x=1.5709, y=0.0394, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.3058, 84.4710, -0.3697)>
    Rotation: <Euler (x=0.0297, y=2.9249, z=-0.0815), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.0643, 85.1051, -2.0836)>
    Rotation: <Euler (x=1.7170, y=0.0769, z=-1.7492), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.6051, 71.0107, -3.1878)>
    Rotation: <Euler (x=1.7140, y=-0.1907, z=-1.7607), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.7177, 54.8182, -0.0045)>
    Rotation: <Euler (x=1.7144, y=0.3301, z=-1.6618), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.7171, 50.1970, -0.5538)>
    Rotation: <Euler (x=-3.0998, y=-0.0309, z=-1.3084), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.0873, 47.8519, -0.4788)>
    Rotation: <Euler (x=-3.1153, y=-0.0467, z=-0.9246), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.0792, 46.5152, -0.4005)>
    Rotation: <Euler (x=3.1297, y=-0.0914, z=-0.5059), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.9171, 83.7813, -1.7108)>
    Rotation: <Euler (x=0.0152, y=3.0695, z=0.1380), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.1720, 50.4290, 0.7676)>
    Rotation: <Euler (x=0.0237, y=-3.0349, z=1.6031), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.0788, 47.5469, 1.0765)>
    Rotation: <Euler (x=3.1022, y=-0.1465, z=-1.1173), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.4041, 46.1627, 1.3037)>
    Rotation: <Euler (x=3.0383, y=-0.1113, z=-0.6302), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.6975, 84.1930, 0.1533)>
    Rotation: <Euler (x=0.0020, y=-3.1264, z=0.1237), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.2105, 50.6647, 2.0904)>
    Rotation: <Euler (x=-0.0317, y=-2.9753, z=1.6655), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.9516, 47.9381, 2.5500)>
    Rotation: <Euler (x=3.0274, y=-0.1130, z=-0.8822), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.0890, 46.8899, 2.7040)>
    Rotation: <Euler (x=3.0195, y=-0.1067, z=-0.8103), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.1377, 84.3517, 2.1622)>
    Rotation: <Euler (x=-0.0148, y=-3.0274, z=0.1101), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.7784, 52.5189, 3.0650)>
    Rotation: <Euler (x=-0.1856, y=-2.7551, z=1.6487), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.6181, 50.4654, 3.9032)>
    Rotation: <Euler (x=2.9285, y=-0.1403, z=-1.4855), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7772, 82.6327, 4.9511)>
    Rotation: <Euler (x=-0.2124, y=-2.5312, z=0.3820), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.7229, 84.5518, 0.0312)>
    Rotation: <Euler (x=0.0391, y=-0.0860, z=-2.9978), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.5823, 85.6894, -0.6535)>
    Rotation: <Euler (x=-1.5692, y=-0.1284, z=1.6998), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.4150, 71.5618, -2.4922)>
    Rotation: <Euler (x=-1.5745, y=0.2342, z=1.6798), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.1928, 55.3240, 1.4051)>
    Rotation: <Euler (x=-1.5806, y=-0.2953, z=1.6593), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (15.0249, 50.6479, 1.0925)>
    Rotation: <Euler (x=-0.1145, y=0.0584, z=1.2400), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.2372, 48.3542, 1.2344)>
    Rotation: <Euler (x=-0.1267, y=0.0276, z=0.9649), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.2831, 46.9769, 1.2806)>
    Rotation: <Euler (x=-0.1417, y=-0.0278, z=0.2723), order='XYZ'>
    Matrix:
      <Vector (0.9628, -0.2625, -0.0645, 13.2831)>
      <Vector (0.2689, 0.9546, 0.1286, 46.9769)>
      <Vector (0.0278, -0.1412, 0.9896, 1.2806)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_L
    Location: <Vector (51.6059, 84.2342, -2.5808)>
    Rotation: <Euler (x=0.0194, y=-0.0900, z=3.0091), order='XYZ'>
    Matrix:
      <Vector (-0.9872, -0.1304, 0.0916, 51.6059)>
      <Vector (0.1316, -0.9913, 0.0073, 84.2342)>
      <Vector (0.0899, 0.0193, 0.9958, -2.5808)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (15.2913, 50.8909, 2.4624)>
    Rotation: <Euler (x=-0.1453, y=0.0949, z=1.2989), order='XYZ'>
    Matrix:
      <Vector (0.2673, -0.9568, -0.1143, 15.2913)>
      <Vector (0.9589, 0.2525, 0.1292, 50.8909)>
      <Vector (-0.0947, -0.1442, 0.9850, 2.4624)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (14.5160, 48.1100, 2.7372)>
    Rotation: <Euler (x=-0.1829, y=0.0894, z=0.9585), order='XYZ'>
    Matrix:
      <Vector (0.5724, -0.8140, -0.0984, 14.5160)>
      <Vector (0.8151, 0.5519, 0.1764, 48.1100)>
      <Vector (-0.0893, -0.1811, 0.9794, 2.7372)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (13.6249, 46.8412, 2.8762)>
    Rotation: <Euler (x=-0.1998, y=0.0379, z=0.6938), order='XYZ'>
    Matrix:
      <Vector (0.7683, -0.6325, -0.0984, 13.6249)>
      <Vector (0.6390, 0.7487, 0.1764, 46.8412)>
      <Vector (-0.0379, -0.1984, 0.9794, 2.8762)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (52.4177, 84.6538, -0.7321)>
    Rotation: <Euler (x=0.0059, y=-0.0027, z=3.0238), order='XYZ'>
    Matrix:
      <Vector (-0.9931, -0.1175, 0.0034, 52.4177)>
      <Vector (0.1175, -0.9931, 0.0056, 84.6538)>
      <Vector (0.0027, 0.0059, 1.0000, -0.7321)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (15.1464, 51.1577, 3.7719)>
    Rotation: <Euler (x=-0.2043, y=0.1880, z=1.3152), order='XYZ'>
    Matrix:
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      <Vector (0.9505, 0.2109, 0.2283, 51.1577)>
      <Vector (-0.1868, -0.1993, 0.9620, 3.7719)>
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  Bone: indexFinger2_L
    Location: <Vector (14.4566, 48.5181, 4.2908)>
    Rotation: <Euler (x=-0.2473, y=0.1111, z=1.0197), order='XYZ'>
    Matrix:
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      <Vector (0.8467, 0.4846, 0.2198, 48.5181)>
      <Vector (-0.1109, -0.2433, 0.9636, 4.2908)>
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  Bone: indexFinger3_L
    Location: <Vector (13.7456, 47.3614, 4.4423)>
    Rotation: <Euler (x=-0.2693, y=0.0355, z=0.7264), order='XYZ'>
    Matrix:
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      <Vector (0.6638, 0.7143, 0.2216, 47.3614)>
      <Vector (-0.0355, -0.2659, 0.9633, 4.4423)>
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  Bone: indexFingerEnd_L
    Location: <Vector (51.8937, 84.8129, 1.2865)>
    Rotation: <Euler (x=-0.0111, y=0.0962, z=3.0378), order='XYZ'>
    Matrix:
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      <Vector (0.1032, -0.9947, -0.0011, 84.8129)>
      <Vector (-0.0961, -0.0110, 0.9953, 1.2865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_L
    Location: <Vector (13.6829, 53.1023, 4.4900)>
    Rotation: <Euler (x=-0.3543, y=0.3525, z=1.3647), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_L
    Location: <Vector (13.2559, 51.0594, 5.2577)>
    Rotation: <Euler (x=-0.3184, y=0.1215, z=1.4931), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.5949, 83.0735, 4.1576)>
    Rotation: <Euler (x=-0.2023, y=0.5941, z=2.7711), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-8.9890, 54.7427, 0.0695)>
    Rotation: <Euler (x=1.5343, y=-0.0947, z=-1.5102), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4507, 29.4063, 2.4807)>
    Rotation: <Euler (x=1.5337, y=0.2010, z=-1.5210), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.0566, 53.4258, 0.0695)>
    Rotation: <Euler (x=-1.5967, y=0.2452, z=1.6127), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0916, 28.7131, 6.2602)>
    Rotation: <Euler (x=-1.5972, y=-0.3098, z=1.6270), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 40
  Bone: Root_M
    Location: <Vector (-1.7782, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5802, y=-0.1508, z=1.4775), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-0.9908, 64.8219, 1.3793)>
    Rotation: <Euler (x=1.5806, y=0.0326, z=1.4968), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.3808, 73.0484, 1.1103)>
    Rotation: <Euler (x=1.5882, y=0.1179, z=1.5609), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.3021, 80.9680, 0.1719)>
    Rotation: <Euler (x=1.5038, y=0.1600, z=1.5737), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.3262, 89.4224, -1.0846)>
    Rotation: <Euler (x=1.5028, y=-0.2340, z=1.6001), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.5533, 97.1674, 0.9385)>
    Rotation: <Euler (x=1.5716, y=0.0247, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.2053, 108.3814, 0.9652)>
    Rotation: <Euler (x=1.5709, y=0.0393, z=1.5708), order='XYZ'>
    Matrix:
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      <Vector (-0.0393, 0.9992, -0.0001, 0.9652)>
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  Bone: scapula_R
    Location: <Vector (-3.3421, 84.4712, -0.3654)>
    Rotation: <Euler (x=0.0288, y=2.9252, z=-0.0816), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.1012, 85.1057, -2.0765)>
    Rotation: <Euler (x=1.7147, y=0.0770, z=-1.7496), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.6481, 71.0125, -3.1814)>
    Rotation: <Euler (x=1.7118, y=-0.1909, z=-1.7608), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.7623, 54.8210, 0.0053)>
    Rotation: <Euler (x=1.7120, y=0.3301, z=-1.6631), order='XYZ'>
    Matrix:
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      <Vector (-0.9420, -0.3066, 0.1367, 54.8210)>
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  Bone: ringFinger1_R
    Location: <Vector (-17.7655, 50.2005, -0.5427)>
    Rotation: <Euler (x=-3.1019, y=-0.0301, z=-1.3089), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.1369, 47.8550, -0.4697)>
    Rotation: <Euler (x=-3.1170, y=-0.0452, z=-0.9251), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.1292, 46.5177, -0.3940)>
    Rotation: <Euler (x=3.1288, y=-0.0894, z=-0.5063), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.9497, 83.8036, -1.6154)>
    Rotation: <Euler (x=0.0146, y=3.0717, z=0.1374), order='XYZ'>
    Matrix:
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      <Vector (-0.0699, -0.0146, -0.9974, -1.6154)>
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  Bone: middleFinger1_R
    Location: <Vector (-18.2173, 50.4324, 0.7797)>
    Rotation: <Euler (x=0.0214, y=-3.0352, z=1.6028), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.1250, 47.5502, 1.0877)>
    Rotation: <Euler (x=3.1002, y=-0.1453, z=-1.1175), order='XYZ'>
    Matrix:
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      <Vector (-0.8895, -0.4322, -0.1482, 47.5502)>
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  Bone: middleFinger3_R
    Location: <Vector (-17.4505, 46.1656, 1.3131)>
    Rotation: <Euler (x=3.0372, y=-0.1093, z=-0.6307), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.7257, 84.2153, 0.2505)>
    Rotation: <Euler (x=0.0015, y=-3.1242, z=0.1231), order='XYZ'>
    Matrix:
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      <Vector (0.0174, -0.0015, -0.9998, 0.2505)>
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  Bone: indexFinger1_R
    Location: <Vector (-18.2527, 50.6678, 2.1026)>
    Rotation: <Euler (x=-0.0340, y=-2.9758, z=1.6653), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.9942, 47.9410, 2.5610)>
    Rotation: <Euler (x=3.0258, y=-0.1114, z=-0.8826), order='XYZ'>
    Matrix:
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      <Vector (-0.7676, -0.6210, -0.1586, 47.9410)>
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  Bone: indexFinger3_R
    Location: <Vector (-17.1319, 46.8923, 2.7129)>
    Rotation: <Euler (x=3.0180, y=-0.1050, z=-0.8107), order='XYZ'>
    Matrix:
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      <Vector (-0.7208, -0.6744, -0.1603, 46.8923)>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.1613, 84.3733, 2.2583)>
    Rotation: <Euler (x=-0.0153, y=-3.0252, z=0.1096), order='XYZ'>
    Matrix:
      <Vector (-0.9873, -0.1076, -0.1171, -52.1613)>
      <Vector (-0.1086, 0.9941, 0.0025, 84.3733)>
      <Vector (0.1161, 0.0152, -0.9931, 2.2583)>
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  Bone: thumbFinger1_R
    Location: <Vector (-16.8174, 52.5210, 3.0744)>
    Rotation: <Euler (x=-0.1880, y=-2.7555, z=1.6491), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.6563, 50.4672, 3.9118)>
    Rotation: <Euler (x=2.9262, y=-0.1399, z=-1.4858), order='XYZ'>
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.7955, 82.6513, 5.0370)>
    Rotation: <Euler (x=-0.2137, y=-2.5292, z=0.3822), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.6867, 84.5529, 0.0339)>
    Rotation: <Euler (x=0.0380, y=-0.0862, z=-2.9953), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.5430, 85.7105, -0.6528)>
    Rotation: <Euler (x=-1.5705, y=-0.1294, z=1.7021), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.4078, 71.5891, -2.5067)>
    Rotation: <Euler (x=-1.5761, y=0.2320, z=1.6806), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.1990, 55.3439, 1.3537)>
    Rotation: <Euler (x=-1.5822, y=-0.2975, z=1.6609), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (15.0367, 50.6696, 1.0310)>
    Rotation: <Euler (x=-0.1149, y=0.0558, z=1.2411), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.2515, 48.3746, 1.1663)>
    Rotation: <Euler (x=-0.1264, y=0.0249, z=0.9661), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.2988, 46.9962, 1.2080)>
    Rotation: <Euler (x=-0.1397, y=-0.0297, z=0.2734), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.5845, 84.3058, -2.5150)>
    Rotation: <Euler (x=0.0168, y=-0.0890, z=3.0105), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.3012, 50.9096, 2.4018)>
    Rotation: <Euler (x=-0.1459, y=0.0922, z=1.3000), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.5286, 48.1271, 2.6689)>
    Rotation: <Euler (x=-0.1825, y=0.0867, z=0.9597), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.6388, 46.8571, 2.8037)>
    Rotation: <Euler (x=-0.1988, y=0.0354, z=0.6949), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.3935, 84.7218, -0.6642)>
    Rotation: <Euler (x=0.0034, y=-0.0017, z=3.0249), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (15.1543, 51.1730, 3.7117)>
    Rotation: <Euler (x=-0.2049, y=0.1853, z=1.3162), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.4668, 48.5314, 4.2234)>
    Rotation: <Euler (x=-0.2471, y=0.1084, z=1.0208), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.7569, 47.3736, 4.3712)>
    Rotation: <Euler (x=-0.2683, y=0.0330, z=0.7276), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.8668, 84.8754, 1.3541)>
    Rotation: <Euler (x=-0.0136, y=0.0972, z=3.0387), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.6877, 53.1143, 4.4326)>
    Rotation: <Euler (x=-0.3551, y=0.3499, z=1.3656), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.2620, 51.0690, 5.1949)>
    Rotation: <Euler (x=-0.3195, y=0.1190, z=1.4941), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.5663, 83.1243, 4.2155)>
    Rotation: <Euler (x=-0.2056, y=0.5944, z=2.7704), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.0184, 54.7414, 0.0695)>
    Rotation: <Euler (x=1.5341, y=-0.0947, z=-1.5095), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4645, 29.4058, 2.4797)>
    Rotation: <Euler (x=1.5335, y=0.2009, z=-1.5205), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (5.0274, 53.4271, 0.0695)>
    Rotation: <Euler (x=-1.5965, y=0.2451, z=1.6133), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0788, 28.7139, 6.2555)>
    Rotation: <Euler (x=-1.5970, y=-0.3096, z=1.6275), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 41
  Bone: Root_M
    Location: <Vector (-1.8094, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5803, y=-0.1508, z=1.4777), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.0240, 64.8221, 1.3793)>
    Rotation: <Euler (x=1.5807, y=0.0326, z=1.4970), order='XYZ'>
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  Bone: Mid_M
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    Rotation: <Euler (x=1.5883, y=0.1179, z=1.5611), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.3394, 80.9683, 0.1719)>
    Rotation: <Euler (x=1.5039, y=0.1586, z=1.5739), order='XYZ'>
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  Bone: neck_M
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    Rotation: <Euler (x=1.5029, y=-0.2354, z=1.6003), order='XYZ'>
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  Bone: head_M
    Location: <Vector (-0.5942, 97.1669, 0.9582)>
    Rotation: <Euler (x=1.5716, y=0.0247, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5709, y=0.0394, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0274, y=2.9254, z=-0.0816), order='XYZ'>
    Matrix:
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7125, y=0.0772, z=-1.7498), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.6891, 71.0137, -3.1769)>
    Rotation: <Euler (x=1.7095, y=-0.1911, z=-1.7609), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.8040, 54.8230, 0.0133)>
    Rotation: <Euler (x=1.7097, y=0.3301, z=-1.6643), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.8106, 50.2031, -0.5334)>
    Rotation: <Euler (x=-3.1040, y=-0.0293, z=-1.3093), order='XYZ'>
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  Bone: ringFinger2_R
    Location: <Vector (-17.1829, 47.8573, -0.4622)>
    Rotation: <Euler (x=-3.1186, y=-0.0437, z=-0.9255), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.1758, 46.5195, -0.3890)>
    Rotation: <Euler (x=3.1279, y=-0.0873, z=-0.5067), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-51.9812, 83.8227, -1.5241)>
    Rotation: <Euler (x=0.0141, y=3.0738, z=0.1369), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.2594, 50.4349, 0.7900)>
    Rotation: <Euler (x=0.0192, y=-3.0354, z=1.6026), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-18.1678, 47.5527, 1.0973)>
    Rotation: <Euler (x=3.0983, y=-0.1442, z=-1.1177), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.4935, 46.1677, 1.3210)>
    Rotation: <Euler (x=3.0360, y=-0.1074, z=-0.6310), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.7528, 84.2344, 0.3436)>
    Rotation: <Euler (x=0.0010, y=-3.1220, z=0.1227), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.2918, 50.6701, 2.1131)>
    Rotation: <Euler (x=-0.0362, y=-2.9762, z=1.6652), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.0336, 47.9431, 2.5704)>
    Rotation: <Euler (x=3.0243, y=-0.1098, z=-0.8829), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.1714, 46.8940, 2.7201)>
    Rotation: <Euler (x=3.0165, y=-0.1033, z=-0.8110), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.1839, 84.3917, 2.3501)>
    Rotation: <Euler (x=-0.0157, y=-3.0230, z=0.1091), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.8535, 52.5225, 3.0821)>
    Rotation: <Euler (x=-0.1904, y=-2.7559, z=1.6495), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.6915, 50.4684, 3.9187)>
    Rotation: <Euler (x=2.9240, y=-0.1395, z=-1.4859), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8128, 82.6670, 5.1189)>
    Rotation: <Euler (x=-0.2149, y=-2.5272, z=0.3825), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.6485, 84.5541, 0.0388)>
    Rotation: <Euler (x=0.0364, y=-0.0862, z=-2.9930), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.5022, 85.7300, -0.6474)>
    Rotation: <Euler (x=-1.5723, y=-0.1309, z=1.7043), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3980, 71.6156, -2.5225)>
    Rotation: <Euler (x=-1.5781, y=0.2294, z=1.6812), order='XYZ'>
    Matrix:
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      <Vector (-0.2273, -0.9738, -0.0071, -2.5225)>
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  Bone: wrist_L
    Location: <Vector (14.2004, 55.3616, 1.2955)>
    Rotation: <Euler (x=-1.5841, y=-0.3002, z=1.6625), order='XYZ'>
    Matrix:
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      <Vector (0.2957, -0.9552, -0.0127, 1.2955)>
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  Bone: ringFinger1_L
    Location: <Vector (15.0436, 50.6890, 0.9610)>
    Rotation: <Euler (x=-0.1155, y=0.0526, z=1.2422), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.2606, 48.3929, 1.0887)>
    Rotation: <Euler (x=-0.1261, y=0.0216, z=0.9672), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.3094, 47.0133, 1.1250)>
    Rotation: <Euler (x=-0.1375, y=-0.0320, z=0.2744), order='XYZ'>
    Matrix:
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      <Vector (0.0320, -0.1370, 0.9901, 1.1250)>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.5609, 84.3741, -2.4320)>
    Rotation: <Euler (x=0.0138, y=-0.0878, z=3.0118), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.3056, 50.9255, 2.3329)>
    Rotation: <Euler (x=-0.1467, y=0.0891, z=1.3010), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.5356, 48.1415, 2.5910)>
    Rotation: <Euler (x=-0.1823, y=0.0835, z=0.9608), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.6470, 46.8701, 2.7208)>
    Rotation: <Euler (x=-0.1977, y=0.0324, z=0.6960), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.3665, 84.7858, -0.5788)>
    Rotation: <Euler (x=0.0004, y=-0.0005, z=3.0260), order='XYZ'>
    Matrix:
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      <Vector (0.0005, 0.0004, 1.0000, -0.5788)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (15.1563, 51.1851, 3.6433)>
    Rotation: <Euler (x=-0.2058, y=0.1822, z=1.3171), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.4709, 48.5414, 4.1465)>
    Rotation: <Euler (x=-0.2471, y=0.1052, z=1.0219), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.7620, 47.3824, 4.2899)>
    Rotation: <Euler (x=-0.2673, y=0.0299, z=0.7287), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.8363, 84.9332, 1.4391)>
    Rotation: <Euler (x=-0.0166, y=0.0986, z=3.0394), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.6865, 53.1228, 4.3673)>
    Rotation: <Euler (x=-0.3561, y=0.3468, z=1.3663), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.2618, 51.0750, 5.1232)>
    Rotation: <Euler (x=-0.3209, y=0.1161, z=1.4950), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.5332, 83.1695, 4.2886)>
    Rotation: <Euler (x=-0.2094, y=0.5949, z=2.7693), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.0493, 54.7397, 0.0695)>
    Rotation: <Euler (x=1.5339, y=-0.0947, z=-1.5089), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.4789, 29.4051, 2.4795)>
    Rotation: <Euler (x=1.5333, y=0.2009, z=-1.5199), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.9968, 53.4287, 0.0695)>
    Rotation: <Euler (x=-1.5963, y=0.2448, z=1.6140), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0654, 28.7149, 6.2501)>
    Rotation: <Euler (x=-1.5968, y=-0.3093, z=1.6281), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 42
  Bone: Root_M
    Location: <Vector (-1.8419, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5802, y=-0.1508, z=1.4780), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.0588, 64.8223, 1.3793)>
    Rotation: <Euler (x=1.5806, y=0.0326, z=1.4973), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.4529, 73.0491, 1.1103)>
    Rotation: <Euler (x=1.5882, y=0.1179, z=1.5614), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.3782, 80.9687, 0.1719)>
    Rotation: <Euler (x=1.5038, y=0.1567, z=1.5741), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.4060, 89.4273, -1.0604)>
    Rotation: <Euler (x=1.5027, y=-0.2373, z=1.6006), order='XYZ'>
    Matrix:
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  Bone: scapula_R
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7102, y=0.0775, z=-1.7497), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.7074, y=-0.1914, z=-1.7609), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.7074, y=0.3301, z=-1.6655), order='XYZ'>
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1060, y=-0.0286, z=-1.3097), order='XYZ'>
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  Bone: ringFinger2_R
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1270, y=-0.0854, z=-0.5071), order='XYZ'>
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0137, y=3.0759, z=0.1365), order='XYZ'>
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  Bone: middleFinger1_R
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  Bone: middleFinger2_R
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    Rotation: <Euler (x=3.0965, y=-0.1431, z=-1.1179), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.5327, 46.1690, 1.3269)>
    Rotation: <Euler (x=3.0349, y=-0.1056, z=-0.6313), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.7787, 84.2500, 0.4311)>
    Rotation: <Euler (x=0.0006, y=-3.1200, z=0.1223), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.3275, 50.6716, 2.1216)>
    Rotation: <Euler (x=-0.0383, y=-2.9766, z=1.6652), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.0694, 47.9444, 2.5778)>
    Rotation: <Euler (x=3.0227, y=-0.1084, z=-0.8831), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-17.2074, 46.8949, 2.7255)>
    Rotation: <Euler (x=3.0151, y=-0.1017, z=-0.8113), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2055, 84.4067, 2.4364)>
    Rotation: <Euler (x=-0.0161, y=-3.0210, z=0.1088), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.8864, 52.5232, 3.0879)>
    Rotation: <Euler (x=-0.1926, y=-2.7563, z=1.6499), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.7235, 50.4690, 3.9237)>
    Rotation: <Euler (x=2.9219, y=-0.1391, z=-1.4860), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8293, 82.6798, 5.1956)>
    Rotation: <Euler (x=-0.2161, y=-2.5253, z=0.3827), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.6089, 84.5554, 0.0459)>
    Rotation: <Euler (x=0.0344, y=-0.0858, z=-2.9909), order='XYZ'>
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.5744, y=-0.1328, z=1.7064), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (12.3854, 71.6407, -2.5392)>
    Rotation: <Euler (x=-1.5804, y=0.2265, z=1.6817), order='XYZ'>
    Matrix:
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.5864, y=-0.3031, z=1.6642), order='XYZ'>
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1163, y=0.0490, z=1.2431), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1260, y=0.0180, z=0.9682), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1350, y=-0.0347, z=0.2753), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=0.0105, y=-0.0863, z=3.0131), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1478, y=0.0856, z=1.3019), order='XYZ'>
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1820, y=0.0798, z=0.9618), order='XYZ'>
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.1965, y=0.0289, z=0.6971), order='XYZ'>
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  Bone: middleFingerEnd_L
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    Rotation: <Euler (x=-0.0029, y=0.0011, z=3.0270), order='XYZ'>
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  Bone: indexFinger1_L
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  Bone: indexFinger2_L
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
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    Rotation: <Euler (x=-0.0199, y=0.1002, z=3.0401), order='XYZ'>
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
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  Bone: thumbFingerEnd_L
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  Bone: hip_R
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    Rotation: <Euler (x=1.5337, y=-0.0947, z=-1.5082), order='XYZ'>
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  Bone: knee_R
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    Rotation: <Euler (x=1.5331, y=0.2009, z=-1.5193), order='XYZ'>
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  Bone: ankle_R
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    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.9652, 53.4306, 0.0695)>
    Rotation: <Euler (x=-1.5961, y=0.2446, z=1.6147), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0515, 28.7160, 6.2441)>
    Rotation: <Euler (x=-1.5965, y=-0.3091, z=1.6287), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 43
  Bone: Root_M
    Location: <Vector (-1.8753, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5799, y=-0.1508, z=1.4783), order='XYZ'>
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5803, y=0.0326, z=1.4975), order='XYZ'>
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  Bone: Mid_M
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    Rotation: <Euler (x=1.5879, y=0.1180, z=1.5616), order='XYZ'>
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  Bone: chestMid_M
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  Bone: neck_M
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  Bone: head_M
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    Rotation: <Euler (x=1.5716, y=0.0253, z=1.5883), order='XYZ'>
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5709, y=0.0399, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0231, y=2.9254, z=-0.0815), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7081, y=0.0779, z=-1.7494), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.7641, 71.0143, -3.1743)>
    Rotation: <Euler (x=1.7053, y=-0.1916, z=-1.7608), order='XYZ'>
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  Bone: wrist_R
    Location: <Vector (-16.8776, 54.8248, 0.0233)>
    Rotation: <Euler (x=1.7053, y=0.3300, z=-1.6665), order='XYZ'>
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  Bone: ringFinger1_R
    Location: <Vector (-17.8898, 50.2058, -0.5208)>
    Rotation: <Euler (x=-3.1079, y=-0.0279, z=-1.3100), order='XYZ'>
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  Bone: ringFinger2_R
    Location: <Vector (-17.2635, 47.8596, -0.4530)>
    Rotation: <Euler (x=-3.1218, y=-0.0409, z=-0.9261), order='XYZ'>
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  Bone: ringFinger3_R
    Location: <Vector (-16.2570, 46.5210, -0.3844)>
    Rotation: <Euler (x=3.1261, y=-0.0835, z=-0.5073), order='XYZ'>
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.0397, 83.8505, -1.3585)>
    Rotation: <Euler (x=0.0132, y=3.0779, z=0.1361), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.3329, 50.4375, 0.8046)>
    Rotation: <Euler (x=0.0151, y=-3.0359, z=1.6023), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.2421, 47.5551, 1.1105)>
    Rotation: <Euler (x=3.0947, y=-0.1421, z=-1.1179), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.5679, 46.1695, 1.3309)>
    Rotation: <Euler (x=3.0338, y=-0.1039, z=-0.6315), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8033, 84.2621, 0.5125)>
    Rotation: <Euler (x=0.0002, y=-3.1180, z=0.1220), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.3596, 50.6723, 2.1279)>
    Rotation: <Euler (x=-0.0403, y=-2.9769, z=1.6652), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.1015, 47.9449, 2.5832)>
    Rotation: <Euler (x=3.0213, y=-0.1069, z=-0.8833), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.2395, 46.8951, 2.7290)>
    Rotation: <Euler (x=3.0137, y=-0.1002, z=-0.8115), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2260, 84.4183, 2.5167)>
    Rotation: <Euler (x=-0.0165, y=-3.0190, z=0.1085), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.9159, 52.5232, 3.0916)>
    Rotation: <Euler (x=-0.1948, y=-2.7566, z=1.6504), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.7520, 50.4688, 3.9268)>
    Rotation: <Euler (x=2.9199, y=-0.1388, z=-1.4861), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8447, 82.6895, 5.2668)>
    Rotation: <Euler (x=-0.2172, y=-2.5235, z=0.3831), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.5683, 84.5567, 0.0550)>
    Rotation: <Euler (x=0.0320, y=-0.0852, z=-2.9891), order='XYZ'>
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  Bone: showlder_L
    Location: <Vector (10.4180, 85.7629, -0.6235)>
    Rotation: <Euler (x=-1.5768, y=-0.1350, z=1.7084), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3701, 71.6640, -2.5564)>
    Rotation: <Euler (x=-1.5829, y=0.2234, z=1.6820), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.1881, 55.3890, 1.1633)>
    Rotation: <Euler (x=-1.5890, y=-0.3063, z=1.6658), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1173, y=0.0451, z=1.2440), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1258, y=0.0140, z=0.9691), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1323, y=-0.0377, z=0.2761), order='XYZ'>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.5079, 84.4954, -2.2239)>
    Rotation: <Euler (x=0.0068, y=-0.0846, z=3.0143), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.2975, 50.9484, 2.1764)>
    Rotation: <Euler (x=-0.1489, y=0.0818, z=1.3027), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.5319, 48.1613, 2.4133)>
    Rotation: <Euler (x=-0.1819, y=0.0758, z=0.9627), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.6451, 46.8874, 2.5313)>
    Rotation: <Euler (x=-0.1953, y=0.0251, z=0.6980), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.3052, 84.8966, -0.3647)>
    Rotation: <Euler (x=-0.0065, y=0.0028, z=3.0279), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (15.1425, 51.1992, 3.4879)>
    Rotation: <Euler (x=-0.2081, y=0.1749, z=1.3186), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.4600, 48.5509, 3.9711)>
    Rotation: <Euler (x=-0.2471, y=0.0975, z=1.0238), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.7528, 47.3897, 4.1041)>
    Rotation: <Euler (x=-0.2652, y=0.0226, z=0.7307), order='XYZ'>
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  Bone: indexFingerEnd_L
    Location: <Vector (51.7666, 85.0300, 1.6518)>
    Rotation: <Euler (x=-0.0235, y=0.1019, z=3.0406), order='XYZ'>
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  Bone: thumbFinger1_L
    Location: <Vector (13.6660, 53.1293, 4.2184)>
    Rotation: <Euler (x=-0.3590, y=0.3396, z=1.3672), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.2421, 51.0759, 4.9593)>
    Rotation: <Euler (x=-0.3245, y=0.1093, z=1.4965), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.4552, 83.2397, 4.4723)>
    Rotation: <Euler (x=-0.2185, y=0.5963, z=2.7661), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.1142, 54.7355, 0.0695)>
    Rotation: <Euler (x=1.5335, y=-0.0947, z=-1.5075), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5091, 29.4032, 2.4811)>
    Rotation: <Euler (x=1.5329, y=0.2010, z=-1.5186), order='XYZ'>
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (4.9327, 53.4327, 0.0695)>
    Rotation: <Euler (x=-1.5958, y=0.2443, z=1.6155), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0373, 28.7173, 6.2375)>
    Rotation: <Euler (x=-1.5963, y=-0.3088, z=1.6293), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 44
  Bone: Root_M
    Location: <Vector (-1.9093, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5794, y=-0.1508, z=1.4787), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.1317, 64.8228, 1.3793)>
    Rotation: <Euler (x=1.5798, y=0.0326, z=1.4978), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.5299, 73.0499, 1.1102)>
    Rotation: <Euler (x=1.5874, y=0.1180, z=1.5618), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.4587, 80.9695, 0.1712)>
    Rotation: <Euler (x=1.5029, y=0.1516, z=1.5744), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.4893, 89.4342, -1.0241)>
    Rotation: <Euler (x=1.5017, y=-0.2424, z=1.6013), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.7250, 97.1633, 1.0358)>
    Rotation: <Euler (x=1.5716, y=0.0257, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.3770, 108.3774, 1.0510)>
    Rotation: <Euler (x=1.5709, y=0.0403, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.5015, 84.4744, -0.3392)>
    Rotation: <Euler (x=0.0204, y=2.9251, z=-0.0814), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.2604, 85.1071, -2.0515)>
    Rotation: <Euler (x=1.7060, y=0.0784, z=-1.7489), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.7977, 71.0137, -3.1761)>
    Rotation: <Euler (x=1.7033, y=-0.1918, z=-1.7607), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.9088, 54.8245, 0.0253)>
    Rotation: <Euler (x=1.7032, y=0.3300, z=-1.6674), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.9232, 50.2059, -0.5174)>
    Rotation: <Euler (x=-3.1097, y=-0.0273, z=-1.3101), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.2974, 47.8595, -0.4512)>
    Rotation: <Euler (x=-3.1232, y=-0.0397, z=-0.9263), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.2911, 46.5207, -0.3847)>
    Rotation: <Euler (x=3.1253, y=-0.0818, z=-0.5075), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.0665, 83.8590, -1.2848)>
    Rotation: <Euler (x=0.0128, y=3.0798, z=0.1358), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.3638, 50.4375, 0.8088)>
    Rotation: <Euler (x=0.0132, y=-3.0361, z=1.6023), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.2730, 47.5550, 1.1142)>
    Rotation: <Euler (x=3.0930, y=-0.1411, z=-1.1179), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.5987, 46.1693, 1.3331)>
    Rotation: <Euler (x=3.0328, y=-0.1023, z=-0.6316), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8264, 84.2705, 0.5878)>
    Rotation: <Euler (x=-0.0002, y=-3.1161, z=0.1217), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.3879, 50.6721, 2.1322)>
    Rotation: <Euler (x=-0.0423, y=-2.9772, z=1.6652), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.1295, 47.9446, 2.5866)>
    Rotation: <Euler (x=3.0198, y=-0.1056, z=-0.8834), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.2675, 46.8946, 2.7306)>
    Rotation: <Euler (x=3.0124, y=-0.0988, z=-0.8116), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2452, 84.4263, 2.5909)>
    Rotation: <Euler (x=-0.0169, y=-3.0171, z=0.1083), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.9419, 52.5226, 3.0933)>
    Rotation: <Euler (x=-0.1969, y=-2.7569, z=1.6510), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.7768, 50.4680, 3.9279)>
    Rotation: <Euler (x=2.9179, y=-0.1385, z=-1.4861), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8590, 82.6961, 5.3322)>
    Rotation: <Euler (x=-0.2183, y=-2.5217, z=0.3834), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.5269, 84.5581, 0.0660)>
    Rotation: <Euler (x=0.0293, y=-0.0843, z=-2.9877), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.3755, 85.7758, -0.6055)>
    Rotation: <Euler (x=-1.5794, y=-0.1375, z=1.7101), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3518, 71.6852, -2.5741)>
    Rotation: <Euler (x=-1.5857, y=0.2200, z=1.6822), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.1741, 55.3984, 1.0914)>
    Rotation: <Euler (x=-1.5918, y=-0.3096, z=1.6675), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (15.0321, 50.7317, 0.7153)>
    Rotation: <Euler (x=-0.1183, y=0.0410, z=1.2447), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.2545, 48.4323, 0.8149)>
    Rotation: <Euler (x=-0.1257, y=0.0097, z=0.9698), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.3068, 47.0499, 0.8312)>
    Rotation: <Euler (x=-0.1295, y=-0.0409, z=0.2768), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.4786, 84.5459, -2.1057)>
    Rotation: <Euler (x=0.0030, y=-0.0828, z=3.0154), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.2847, 50.9550, 2.0912)>
    Rotation: <Euler (x=-0.1502, y=0.0777, z=1.3034), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.5207, 48.1665, 2.3163)>
    Rotation: <Euler (x=-0.1817, y=0.0716, z=0.9635), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.6347, 46.8915, 2.4277)>
    Rotation: <Euler (x=-0.1940, y=0.0210, z=0.6988), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.2712, 84.9411, -0.2433)>
    Rotation: <Euler (x=-0.0103, y=0.0047, z=3.0286), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (15.1264, 51.2010, 3.4032)>
    Rotation: <Euler (x=-0.2095, y=0.1708, z=1.3191), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.4450, 48.5505, 3.8753)>
    Rotation: <Euler (x=-0.2472, y=0.0933, z=1.0245), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.7384, 47.3883, 4.0026)>
    Rotation: <Euler (x=-0.2641, y=0.0185, z=0.7315), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.7279, 85.0668, 1.7725)>
    Rotation: <Euler (x=-0.0273, y=0.1039, z=3.0410), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.6468, 53.1274, 4.1372)>
    Rotation: <Euler (x=-0.3606, y=0.3357, z=1.3675), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.2228, 51.0709, 4.8697)>
    Rotation: <Euler (x=-0.3265, y=0.1056, z=1.4971), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.4115, 83.2630, 4.5766)>
    Rotation: <Euler (x=-0.2236, y=0.5971, z=2.7641), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.1476, 54.7330, 0.0695)>
    Rotation: <Euler (x=1.5332, y=-0.0948, z=-1.5068), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5247, 29.4020, 2.4828)>
    Rotation: <Euler (x=1.5326, y=0.2011, z=-1.5180), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.8997, 53.4350, 0.0695)>
    Rotation: <Euler (x=-1.5956, y=0.2440, z=1.6162), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0228, 28.7187, 6.2305)>
    Rotation: <Euler (x=-1.5961, y=-0.3085, z=1.6299), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 45
  Bone: Root_M
    Location: <Vector (-1.9436, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5787, y=-0.1508, z=1.4790), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.1691, 64.8231, 1.3793)>
    Rotation: <Euler (x=1.5792, y=0.0326, z=1.4980), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.5694, 73.0504, 1.1101)>
    Rotation: <Euler (x=1.5867, y=0.1181, z=1.5620), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.4998, 80.9699, 0.1707)>
    Rotation: <Euler (x=1.5022, y=0.1485, z=1.5745), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.5314, 89.4383, -1.0022)>
    Rotation: <Euler (x=1.5009, y=-0.2454, z=1.6017), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.7701, 97.1615, 1.0668)>
    Rotation: <Euler (x=1.5716, y=0.0262, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.4221, 108.3755, 1.0760)>
    Rotation: <Euler (x=1.5709, y=0.0409, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.5429, 84.4757, -0.3310)>
    Rotation: <Euler (x=0.0173, y=2.9247, z=-0.0812), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.3013, 85.1071, -2.0464)>
    Rotation: <Euler (x=1.7040, y=0.0790, z=-1.7482), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.8283, 71.0126, -3.1798)>
    Rotation: <Euler (x=1.7015, y=-0.1920, z=-1.7605), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.9362, 54.8235, 0.0254)>
    Rotation: <Euler (x=1.7013, y=0.3299, z=-1.6682), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.9523, 50.2051, -0.5161)>
    Rotation: <Euler (x=-3.1114, y=-0.0267, z=-1.3103), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1246, y=-0.0385, z=-0.9264), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.3205, 46.5196, -0.3868)>
    Rotation: <Euler (x=3.1245, y=-0.0801, z=-0.5076), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.0916, 83.8636, -1.2173)>
    Rotation: <Euler (x=0.0125, y=3.0815, z=0.1357), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.3904, 50.4366, 0.8110)>
    Rotation: <Euler (x=0.0113, y=-3.0363, z=1.6023), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.2995, 47.5541, 1.1158)>
    Rotation: <Euler (x=3.0914, y=-0.1402, z=-1.1179), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.6251, 46.1682, 1.3333)>
    Rotation: <Euler (x=3.0318, y=-0.1007, z=-0.6317), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8480, 84.2751, 0.6567)>
    Rotation: <Euler (x=-0.0005, y=-3.1143, z=0.1216), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.4120, 50.6711, 2.1344)>
    Rotation: <Euler (x=-0.0441, y=-2.9775, z=1.6654), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.1533, 47.9434, 2.5880)>
    Rotation: <Euler (x=3.0185, y=-0.1044, z=-0.8834), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.2912, 46.8933, 2.7304)>
    Rotation: <Euler (x=3.0112, y=-0.0975, z=-0.8116), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2632, 84.4305, 2.6587)>
    Rotation: <Euler (x=-0.0172, y=-3.0153, z=0.1082), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.9640, 52.5212, 3.0931)>
    Rotation: <Euler (x=-0.1988, y=-2.7571, z=1.6515), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.7978, 50.4665, 3.9272)>
    Rotation: <Euler (x=2.9161, y=-0.1382, z=-1.4860), order='XYZ'>
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8723, 82.6993, 5.3919)>
    Rotation: <Euler (x=-0.2192, y=-2.5201, z=0.3838), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.4851, 84.5595, 0.0786)>
    Rotation: <Euler (x=0.0263, y=-0.0832, z=-2.9866), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.3331, 85.7859, -0.5839)>
    Rotation: <Euler (x=-1.5822, y=-0.1403, z=1.7117), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3303, 71.7038, -2.5920)>
    Rotation: <Euler (x=-1.5885, y=0.2166, z=1.6823), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.1545, 55.4046, 1.0171)>
    Rotation: <Euler (x=-1.5946, y=-0.3131, z=1.6690), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (15.0164, 50.7399, 0.6256)>
    Rotation: <Euler (x=-0.1193, y=0.0367, z=1.2453), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.2402, 48.4397, 0.7148)>
    Rotation: <Euler (x=-0.1255, y=0.0053, z=0.9705), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.2933, 47.0566, 0.7237)>
    Rotation: <Euler (x=-0.1265, y=-0.0442, z=0.2773), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.4474, 84.5879, -1.9826)>
    Rotation: <Euler (x=-0.0010, y=-0.0809, z=3.0164), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.2656, 50.9582, 2.0029)>
    Rotation: <Euler (x=-0.1515, y=0.0735, z=1.3039), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.5029, 48.1684, 2.2158)>
    Rotation: <Euler (x=-0.1815, y=0.0672, z=0.9642), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.6175, 46.8924, 2.3203)>
    Rotation: <Euler (x=-0.1927, y=0.0168, z=0.6995), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.2354, 84.9766, -0.1169)>
    Rotation: <Euler (x=-0.0143, y=0.0067, z=3.0293), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (15.1041, 51.1992, 3.3154)>
    Rotation: <Euler (x=-0.2109, y=0.1666, z=1.3196), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.4232, 48.5465, 3.7760)>
    Rotation: <Euler (x=-0.2473, y=0.0889, z=1.0252), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.7171, 47.3834, 3.8973)>
    Rotation: <Euler (x=-0.2629, y=0.0142, z=0.7321), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.6872, 85.0944, 1.8981)>
    Rotation: <Euler (x=-0.0313, y=0.1059, z=3.0413), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.6214, 53.1219, 4.0531)>
    Rotation: <Euler (x=-0.3622, y=0.3315, z=1.3676), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.1971, 51.0625, 4.7769)>
    Rotation: <Euler (x=-0.3286, y=0.1017, z=1.4975), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.3654, 83.2774, 4.6852)>
    Rotation: <Euler (x=-0.2288, y=0.5980, z=2.7618), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.1813, 54.7303, 0.0695)>
    Rotation: <Euler (x=1.5330, y=-0.0949, z=-1.5061), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5403, 29.4007, 2.4851)>
    Rotation: <Euler (x=1.5324, y=0.2012, z=-1.5174), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.8665, 53.4375, 0.0695)>
    Rotation: <Euler (x=-1.5954, y=0.2437, z=1.6170), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (6.0082, 28.7202, 6.2230)>
    Rotation: <Euler (x=-1.5958, y=-0.3082, z=1.6305), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 46
  Bone: Root_M
    Location: <Vector (-1.9780, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5779, y=-0.1508, z=1.4794), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5784, y=0.0326, z=1.4983), order='XYZ'>
    Matrix:
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  Bone: Mid_M
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    Rotation: <Euler (x=1.5859, y=0.1181, z=1.5622), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
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    Rotation: <Euler (x=1.5014, y=0.1451, z=1.5746), order='XYZ'>
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  Bone: neck_M
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    Rotation: <Euler (x=1.4999, y=-0.2488, z=1.6022), order='XYZ'>
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  Bone: head_M
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    Rotation: <Euler (x=1.5716, y=0.0269, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5709, y=0.0415, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0139, y=2.9241, z=-0.0810), order='XYZ'>
    Matrix:
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7021, y=0.0797, z=-1.7473), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.6998, y=-0.1923, z=-1.7602), order='XYZ'>
    Matrix:
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  Bone: wrist_R
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    Rotation: <Euler (x=1.6995, y=0.3299, z=-1.6688), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1130, y=-0.0262, z=-1.3103), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.3511, 47.8569, -0.4532)>
    Rotation: <Euler (x=-3.1259, y=-0.0374, z=-0.9264), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.3449, 46.5178, -0.3906)>
    Rotation: <Euler (x=3.1238, y=-0.0786, z=-0.5076), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1148, 83.8644, -1.1564)>
    Rotation: <Euler (x=0.0122, y=3.0832, z=0.1356), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.4125, 50.4349, 0.8111)>
    Rotation: <Euler (x=0.0096, y=-3.0364, z=1.6024), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-18.3213, 47.5523, 1.1155)>
    Rotation: <Euler (x=3.0899, y=-0.1394, z=-1.1177), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.6466, 46.1663, 1.3317)>
    Rotation: <Euler (x=3.0309, y=-0.0993, z=-0.6317), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8681, 84.2757, 0.7189)>
    Rotation: <Euler (x=-0.0008, y=-3.1126, z=0.1215), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.4319, 50.6692, 2.1346)>
    Rotation: <Euler (x=-0.0458, y=-2.9778, z=1.6656), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.1725, 47.9415, 2.5875)>
    Rotation: <Euler (x=3.0172, y=-0.1032, z=-0.8834), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.3102, 46.8913, 2.7282)>
    Rotation: <Euler (x=3.0100, y=-0.0962, z=-0.8116), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2798, 84.4309, 2.7200)>
    Rotation: <Euler (x=-0.0175, y=-3.0136, z=0.1082), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.9821, 52.5191, 3.0910)>
    Rotation: <Euler (x=-0.2006, y=-2.7574, z=1.6522), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.8145, 50.4643, 3.9246)>
    Rotation: <Euler (x=2.9144, y=-0.1380, z=-1.4858), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8844, 82.6991, 5.4455)>
    Rotation: <Euler (x=-0.2201, y=-2.5185, z=0.3843), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.4434, 84.5608, 0.0926)>
    Rotation: <Euler (x=0.0230, y=-0.0819, z=-2.9859), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.2913, 85.7929, -0.5592)>
    Rotation: <Euler (x=-1.5851, y=-0.1433, z=1.7129), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.3054, 71.7194, -2.6100)>
    Rotation: <Euler (x=-1.5914, y=0.2131, z=1.6821), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.1288, 55.4073, 0.9413)>
    Rotation: <Euler (x=-1.5976, y=-0.3167, z=1.6704), order='XYZ'>
    Matrix:
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      <Vector (0.3114, -0.9499, -0.0254, 0.9413)>
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  Bone: ringFinger1_L
    Location: <Vector (14.9940, 50.7446, 0.5341)>
    Rotation: <Euler (x=-0.1204, y=0.0323, z=1.2458), order='XYZ'>
    Matrix:
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      <Vector (-0.0323, -0.1201, 0.9922, 0.5341)>
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  Bone: ringFinger2_L
    Location: <Vector (14.2186, 48.4437, 0.6126)>
    Rotation: <Euler (x=-0.1254, y=0.0008, z=0.9710), order='XYZ'>
    Matrix:
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      <Vector (-0.0008, -0.1250, 0.9922, 0.6126)>
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  Bone: ringFinger3_L
    Location: <Vector (13.2724, 47.0601, 0.6139)>
    Rotation: <Euler (x=-0.1235, y=-0.0476, z=0.2777), order='XYZ'>
    Matrix:
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      <Vector (0.0476, -0.1231, 0.9913, 0.6139)>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.4147, 84.6197, -1.8562)>
    Rotation: <Euler (x=-0.0051, y=-0.0789, z=3.0172), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.2397, 50.9578, 1.9128)>
    Rotation: <Euler (x=-0.1528, y=0.0692, z=1.3043), order='XYZ'>
    Matrix:
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      <Vector (-0.0691, -0.1519, 0.9860, 1.9128)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (14.4778, 48.1668, 2.1132)>
    Rotation: <Euler (x=-0.1813, y=0.0626, z=0.9647), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.5928, 46.8900, 2.2106)>
    Rotation: <Euler (x=-0.1914, y=0.0125, z=0.7000), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.1979, 85.0017, 0.0129)>
    Rotation: <Euler (x=-0.0183, y=0.0086, z=3.0297), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (15.0749, 51.1937, 3.2258)>
    Rotation: <Euler (x=-0.2123, y=0.1623, z=1.3198), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.3942, 48.5389, 3.6747)>
    Rotation: <Euler (x=-0.2474, y=0.0843, z=1.0257), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.6883, 47.3750, 3.7897)>
    Rotation: <Euler (x=-0.2617, y=0.0098, z=0.7326), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.6448, 85.1115, 2.0270)>
    Rotation: <Euler (x=-0.0354, y=0.1079, z=3.0413), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.5895, 53.1128, 3.9673)>
    Rotation: <Euler (x=-0.3639, y=0.3273, z=1.3675), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.1644, 51.0504, 4.6821)>
    Rotation: <Euler (x=-0.3308, y=0.0977, z=1.4978), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.3171, 83.2819, 4.7966)>
    Rotation: <Euler (x=-0.2342, y=0.5988, z=2.7592), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.2150, 54.7275, 0.0695)>
    Rotation: <Euler (x=1.5328, y=-0.0950, z=-1.5054), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5559, 29.3993, 2.4879)>
    Rotation: <Euler (x=1.5322, y=0.2013, z=-1.5167), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.8333, 53.4402, 0.0695)>
    Rotation: <Euler (x=-1.5951, y=0.2434, z=1.6177), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9937, 28.7218, 6.2152)>
    Rotation: <Euler (x=-1.5956, y=-0.3079, z=1.6311), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 47
  Bone: Root_M
    Location: <Vector (-2.0120, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5770, y=-0.1508, z=1.4798), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.2442, 64.8237, 1.3793)>
    Rotation: <Euler (x=1.5775, y=0.0327, z=1.4985), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.6486, 73.0513, 1.1098)>
    Rotation: <Euler (x=1.5850, y=0.1182, z=1.5623), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.5816, 80.9707, 0.1693)>
    Rotation: <Euler (x=1.5004, y=0.1414, z=1.5747), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.6149, 89.4474, -0.9521)>
    Rotation: <Euler (x=1.4988, y=-0.2525, z=1.6027), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0103, y=2.9235, z=-0.0808), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.7004, y=0.0805, z=-1.7462), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.6982, y=-0.1925, z=-1.7599), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.6978, y=0.3298, z=-1.6693), order='XYZ'>
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1146, y=-0.0257, z=-1.3102), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1271, y=-0.0363, z=-0.9263), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1231, y=-0.0772, z=-0.5075), order='XYZ'>
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0118, y=3.0848, z=0.1356), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-18.4299, 50.4323, 0.8092)>
    Rotation: <Euler (x=0.0080, y=-3.0366, z=1.6026), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-18.3382, 47.5497, 1.1132)>
    Rotation: <Euler (x=3.0885, y=-0.1386, z=-1.1175), order='XYZ'>
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  Bone: middleFinger3_R
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    Rotation: <Euler (x=3.0300, y=-0.0980, z=-0.6316), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.8864, 84.2722, 0.7744)>
    Rotation: <Euler (x=-0.0011, y=-3.1110, z=0.1216), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.4472, 50.6664, 2.1327)>
    Rotation: <Euler (x=-0.0474, y=-2.9780, z=1.6659), order='XYZ'>
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  Bone: indexFinger2_R
    Location: <Vector (-18.1871, 47.9387, 2.5850)>
    Rotation: <Euler (x=3.0161, y=-0.1021, z=-0.8832), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-17.3245, 46.8885, 2.7243)>
    Rotation: <Euler (x=3.0089, y=-0.0951, z=-0.8115), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.2949, 84.4273, 2.7745)>
    Rotation: <Euler (x=-0.0177, y=-3.0120, z=0.1082), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.9959, 52.5163, 3.0870)>
    Rotation: <Euler (x=-0.2023, y=-2.7576, z=1.6528), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.8270, 50.4615, 3.9202)>
    Rotation: <Euler (x=2.9128, y=-0.1377, z=-1.4856), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8952, 82.6953, 5.4929)>
    Rotation: <Euler (x=-0.2210, y=-2.5171, z=0.3848), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.4019, 84.5621, 0.1080)>
    Rotation: <Euler (x=0.0195, y=-0.0803, z=-2.9856), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.2505, 85.7966, -0.5316)>
    Rotation: <Euler (x=-1.5881, y=-0.1465, z=1.7139), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.2771, 71.7315, -2.6278)>
    Rotation: <Euler (x=-1.5944, y=0.2095, z=1.6818), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.0967, 55.4065, 0.8650)>
    Rotation: <Euler (x=-1.6006, y=-0.3202, z=1.6716), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1215, y=0.0279, z=1.2460), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1252, y=-0.0038, z=0.9713), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1205, y=-0.0510, z=0.2778), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=-0.0093, y=-0.0770, z=3.0178), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1542, y=0.0648, z=1.3045), order='XYZ'>
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1812, y=0.0581, z=0.9650), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.1900, y=0.0081, z=0.7003), order='XYZ'>
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  Bone: middleFingerEnd_L
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    Rotation: <Euler (x=-0.0224, y=0.0107, z=3.0300), order='XYZ'>
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  Bone: indexFinger1_L
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    Rotation: <Euler (x=-0.2138, y=0.1580, z=1.3199), order='XYZ'>
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  Bone: indexFinger2_L
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    Rotation: <Euler (x=-0.2475, y=0.0797, z=1.0260), order='XYZ'>
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
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    Rotation: <Euler (x=-0.0395, y=0.1100, z=3.0412), order='XYZ'>
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
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  Bone: thumbFingerEnd_L
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    Rotation: <Euler (x=-0.2397, y=0.5996, z=2.7564), order='XYZ'>
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  Bone: hip_R
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    Rotation: <Euler (x=1.5326, y=-0.0951, z=-1.5047), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5713, 29.3978, 2.4911)>
    Rotation: <Euler (x=1.5320, y=0.2014, z=-1.5161), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.8005, 53.4430, 0.0695)>
    Rotation: <Euler (x=-1.5949, y=0.2431, z=1.6184), order='XYZ'>
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  Bone: knee_L
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    Rotation: <Euler (x=-1.5953, y=-0.3075, z=1.6317), order='XYZ'>
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  Bone: ankle_L
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    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
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Frame: 48
  Bone: Root_M
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    Rotation: <Euler (x=1.5759, y=-0.1508, z=1.4803), order='XYZ'>
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5764, y=0.0327, z=1.4988), order='XYZ'>
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  Bone: Mid_M
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  Bone: chestMid_M
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  Bone: headEnd_M
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  Bone: scapula_R
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    Rotation: <Euler (x=0.0064, y=2.9227, z=-0.0805), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.6987, y=0.0814, z=-1.7449), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.9007, 71.0061, -3.2016)>
    Rotation: <Euler (x=1.6967, y=-0.1927, z=-1.7595), order='XYZ'>
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    Rotation: <Euler (x=1.6963, y=0.3297, z=-1.6697), order='XYZ'>
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1159, y=-0.0252, z=-1.3101), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1282, y=-0.0354, z=-0.9261), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1225, y=-0.0759, z=-0.5073), order='XYZ'>
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0116, y=3.0862, z=0.1357), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-18.4424, 50.4288, 0.8053)>
    Rotation: <Euler (x=0.0066, y=-3.0367, z=1.6029), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-18.3499, 47.5462, 1.1089)>
    Rotation: <Euler (x=3.0872, y=-0.1379, z=-1.1172), order='XYZ'>
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  Bone: middleFinger3_R
    Location: <Vector (-17.6743, 46.1602, 1.3229)>
    Rotation: <Euler (x=3.0292, y=-0.0968, z=-0.6314), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9029, 84.2646, 0.8228)>
    Rotation: <Euler (x=-0.0013, y=-3.1096, z=0.1217), order='XYZ'>
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  Bone: indexFinger1_R
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    Rotation: <Euler (x=-0.0488, y=-2.9782, z=1.6662), order='XYZ'>
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  Bone: indexFinger2_R
    Location: <Vector (-18.1967, 47.9351, 2.5805)>
    Rotation: <Euler (x=3.0150, y=-0.1012, z=-0.8830), order='XYZ'>
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  Bone: indexFinger3_R
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    Rotation: <Euler (x=3.0079, y=-0.0940, z=-0.8112), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3086, 84.4196, 2.8221)>
    Rotation: <Euler (x=-0.0180, y=-3.0106, z=0.1084), order='XYZ'>
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  Bone: thumbFinger1_R
    Location: <Vector (-17.0054, 52.5128, 3.0812)>
    Rotation: <Euler (x=-0.2039, y=-2.7578, z=1.6535), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.8351, 50.4579, 3.9139)>
    Rotation: <Euler (x=2.9114, y=-0.1376, z=-1.4852), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9047, 82.6880, 5.5340)>
    Rotation: <Euler (x=-0.2217, y=-2.5158, z=0.3853), order='XYZ'>
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  Bone: scapula_L
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    Rotation: <Euler (x=0.0159, y=-0.0786, z=-2.9857), order='XYZ'>
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  Bone: showlder_L
    Location: <Vector (10.2109, 85.7970, -0.5016)>
    Rotation: <Euler (x=-1.5911, y=-0.1498, z=1.7146), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (12.2458, 71.7404, -2.6454)>
    Rotation: <Euler (x=-1.5973, y=0.2060, z=1.6813), order='XYZ'>
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.6036, y=-0.3238, z=1.6727), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1227, y=0.0234, z=1.2461), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1251, y=-0.0084, z=0.9714), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1175, y=-0.0545, z=0.2778), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=-0.0134, y=-0.0750, z=3.0183), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1556, y=0.0604, z=1.3046), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1810, y=0.0535, z=0.9651), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.1887, y=0.0037, z=0.7004), order='XYZ'>
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  Bone: middleFingerEnd_L
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    Rotation: <Euler (x=-0.0265, y=0.0127, z=3.0301), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.9956, 51.1715, 3.0458)>
    Rotation: <Euler (x=-0.2152, y=0.1536, z=1.3198), order='XYZ'>
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  Bone: indexFinger2_L
    Location: <Vector (14.3139, 48.5131, 3.4708)>
    Rotation: <Euler (x=-0.2477, y=0.0752, z=1.0261), order='XYZ'>
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
    Location: <Vector (51.5556, 85.1127, 2.2897)>
    Rotation: <Euler (x=-0.0436, y=0.1121, z=3.0408), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.5057, 53.0842, 3.7946)>
    Rotation: <Euler (x=-0.3674, y=0.3187, z=1.3668), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.0780, 51.0162, 4.4915)>
    Rotation: <Euler (x=-0.3352, y=0.0897, z=1.4978), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.2151, 83.2600, 5.0237)>
    Rotation: <Euler (x=-0.2451, y=0.6005, z=2.7535), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.2810, 54.7214, 0.0695)>
    Rotation: <Euler (x=1.5324, y=-0.0953, z=-1.5040), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.5864, 29.3962, 2.4948)>
    Rotation: <Euler (x=1.5317, y=0.2016, z=-1.5155), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.7684, 53.4459, 0.0695)>
    Rotation: <Euler (x=-1.5947, y=0.2428, z=1.6192), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9652, 28.7252, 6.1990)>
    Rotation: <Euler (x=-1.5951, y=-0.3072, z=1.6323), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 49
  Bone: Root_M
    Location: <Vector (-2.0779, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5747, y=-0.1508, z=1.4807), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.3174, 64.8244, 1.3793)>
    Rotation: <Euler (x=1.5752, y=0.0327, z=1.4990), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.7256, 73.0522, 1.1094)>
    Rotation: <Euler (x=1.5828, y=0.1184, z=1.5626), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.6607, 80.9715, 0.1675)>
    Rotation: <Euler (x=1.4980, y=0.1334, z=1.5748), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.6951, 89.4572, -0.8955)>
    Rotation: <Euler (x=1.4961, y=-0.2604, z=1.6038), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.9485, 97.1502, 1.2074)>
    Rotation: <Euler (x=1.5716, y=0.0292, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.6006, 108.3642, 1.1831)>
    Rotation: <Euler (x=1.5708, y=0.0439, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.7049, 84.4819, -0.2936)>
    Rotation: <Euler (x=0.0023, y=2.9218, z=-0.0803), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.4590, 85.1057, -2.0312)>
    Rotation: <Euler (x=1.6972, y=0.0823, z=-1.7434), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.9178, 71.0030, -3.2121)>
    Rotation: <Euler (x=1.6954, y=-0.1928, z=-1.7590), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-17.0017, 54.8120, 0.0064)>
    Rotation: <Euler (x=1.6949, y=0.3297, z=-1.6699), order='XYZ'>
    Matrix:
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      <Vector (-0.3237, 0.9389, -0.1172, 0.0064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger1_R
    Location: <Vector (-18.0197, 50.1935, -0.5305)>
    Rotation: <Euler (x=-3.1172, y=-0.0248, z=-1.3098), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.3931, 47.8471, -0.4701)>
    Rotation: <Euler (x=-3.1292, y=-0.0346, z=-0.9259), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.3861, 46.5084, -0.4122)>
    Rotation: <Euler (x=3.1219, y=-0.0747, z=-0.5071), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1723, 83.8424, -1.0146)>
    Rotation: <Euler (x=0.0113, y=3.0875, z=0.1359), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.4499, 50.4244, 0.7993)>
    Rotation: <Euler (x=0.0053, y=-3.0368, z=1.6032), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.3564, 47.5418, 1.1027)>
    Rotation: <Euler (x=3.0861, y=-0.1373, z=-1.1168), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.6802, 46.1561, 1.3157)>
    Rotation: <Euler (x=3.0285, y=-0.0957, z=-0.6311), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9175, 84.2530, 0.8640)>
    Rotation: <Euler (x=-0.0016, y=-3.1083, z=0.1219), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.4636, 50.6584, 2.1230)>
    Rotation: <Euler (x=-0.0501, y=-2.9784, z=1.6667), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.2013, 47.9308, 2.5741)>
    Rotation: <Euler (x=3.0140, y=-0.1003, z=-0.8827), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.3381, 46.8808, 2.7109)>
    Rotation: <Euler (x=3.0070, y=-0.0931, z=-0.8109), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3206, 84.4080, 2.8626)>
    Rotation: <Euler (x=-0.0182, y=-3.0093, z=0.1086), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-17.0104, 52.5087, 3.0735)>
    Rotation: <Euler (x=-0.2053, y=-2.7580, z=1.6542), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.8385, 50.4537, 3.9059)>
    Rotation: <Euler (x=2.9101, y=-0.1374, z=-1.4849), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9128, 82.6771, 5.5686)>
    Rotation: <Euler (x=-0.2224, y=-2.5146, z=0.3860), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.3213, 84.5645, 0.1420)>
    Rotation: <Euler (x=0.0120, y=-0.0768, z=-2.9862), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.1729, 85.7945, -0.4694)>
    Rotation: <Euler (x=-1.5941, y=-0.1533, z=1.7149), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.2120, 71.7461, -2.6627)>
    Rotation: <Euler (x=-1.6003, y=0.2025, z=1.6807), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (14.0166, 55.3951, 0.7144)>
    Rotation: <Euler (x=-1.6066, y=-0.3273, z=1.6737), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.8870, 50.7376, 0.2601)>
    Rotation: <Euler (x=-0.1238, y=0.0191, z=1.2461), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.1121, 48.4356, 0.3064)>
    Rotation: <Euler (x=-0.1250, y=-0.0129, z=0.9714), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.1666, 47.0518, 0.2848)>
    Rotation: <Euler (x=-0.1145, y=-0.0579, z=0.2776), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.3085, 84.6521, -1.4693)>
    Rotation: <Euler (x=-0.0175, y=-0.0730, z=3.0186), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.1223, 50.9351, 1.6430)>
    Rotation: <Euler (x=-0.1570, y=0.0561, z=1.3045), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.3603, 48.1417, 1.8056)>
    Rotation: <Euler (x=-0.1809, y=0.0490, z=0.9651), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.4751, 46.8635, 1.8818)>
    Rotation: <Euler (x=-0.1874, y=-0.0006, z=0.7004), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.0776, 85.0128, 0.4099)>
    Rotation: <Euler (x=-0.0306, y=0.0148, z=3.0300), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.9476, 51.1558, 2.9574)>
    Rotation: <Euler (x=-0.2167, y=0.1494, z=1.3196), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.2648, 48.4958, 3.3706)>
    Rotation: <Euler (x=-0.2478, y=0.0706, z=1.0261), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.5587, 47.3303, 3.4670)>
    Rotation: <Euler (x=-0.2581, y=-0.0034, z=0.7331), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.5094, 85.0993, 2.4209)>
    Rotation: <Euler (x=-0.0476, y=0.1142, z=3.0404), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.4558, 53.0657, 3.7097)>
    Rotation: <Euler (x=-0.3692, y=0.3145, z=1.3663), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (13.0264, 50.9951, 4.3977)>
    Rotation: <Euler (x=-0.3374, y=0.0857, z=1.4976), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.1621, 83.2362, 5.1370)>
    Rotation: <Euler (x=-0.2505, y=0.6014, z=2.7504), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.3127, 54.7182, 0.0695)>
    Rotation: <Euler (x=1.5322, y=-0.0954, z=-1.5033), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6011, 29.3946, 2.4989)>
    Rotation: <Euler (x=1.5315, y=0.2017, z=-1.5149), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.7372, 53.4489, 0.0695)>
    Rotation: <Euler (x=-1.5945, y=0.2424, z=1.6199), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9516, 28.7270, 6.1906)>
    Rotation: <Euler (x=-1.5949, y=-0.3068, z=1.6328), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 50
  Bone: Root_M
    Location: <Vector (-2.1091, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5734, y=-0.1508, z=1.4812), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.3525, 64.8247, 1.3793)>
    Rotation: <Euler (x=1.5740, y=0.0327, z=1.4992), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.7624, 73.0527, 1.1093)>
    Rotation: <Euler (x=1.5815, y=0.1185, z=1.5627), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.6984, 80.9718, 0.1665)>
    Rotation: <Euler (x=1.4967, y=0.1291, z=1.5748), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.7331, 89.4622, -0.8654)>
    Rotation: <Euler (x=1.4946, y=-0.2647, z=1.6044), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-0.9908, 97.1464, 1.2451)>
    Rotation: <Euler (x=1.5716, y=0.0301, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.6429, 108.3603, 1.2106)>
    Rotation: <Euler (x=1.5708, y=0.0448, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.7427, 84.4836, -0.2836)>
    Rotation: <Euler (x=-0.0019, y=2.9209, z=-0.0800), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.4953, 85.1050, -2.0286)>
    Rotation: <Euler (x=1.6958, y=0.0833, z=-1.7418), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.9311, 70.9995, -3.2240)>
    Rotation: <Euler (x=1.6942, y=-0.1930, z=-1.7585), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-17.0063, 54.8074, -0.0029)>
    Rotation: <Euler (x=1.6937, y=0.3296, z=-1.6700), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-18.0235, 50.1886, -0.5388)>
    Rotation: <Euler (x=-3.1183, y=-0.0245, z=-1.3095), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.3961, 47.8424, -0.4794)>
    Rotation: <Euler (x=-3.1301, y=-0.0338, z=-0.9256), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.3887, 46.5040, -0.4227)>
    Rotation: <Euler (x=3.1214, y=-0.0737, z=-0.5067), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1869, 83.8270, -0.9817)>
    Rotation: <Euler (x=0.0111, y=3.0886, z=0.1362), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.4522, 50.4193, 0.7915)>
    Rotation: <Euler (x=0.0041, y=-3.0369, z=1.6036), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.3575, 47.5367, 1.0945)>
    Rotation: <Euler (x=3.0851, y=-0.1367, z=-1.1164), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.6806, 46.1511, 1.3066)>
    Rotation: <Euler (x=3.0279, y=-0.0947, z=-0.6307), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9301, 84.2373, 0.8979)>
    Rotation: <Euler (x=-0.0018, y=-3.1072, z=0.1222), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.4645, 50.6532, 2.1151)>
    Rotation: <Euler (x=-0.0513, y=-2.9786, z=1.6671), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.2009, 47.9256, 2.5658)>
    Rotation: <Euler (x=3.0132, y=-0.0995, z=-0.8823), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.3371, 46.8759, 2.7015)>
    Rotation: <Euler (x=3.0062, y=-0.0922, z=-0.8106), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3310, 84.3923, 2.8958)>
    Rotation: <Euler (x=-0.0183, y=-3.0082, z=0.1089), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-17.0107, 52.5039, 3.0641)>
    Rotation: <Euler (x=-0.2065, y=-2.7581, z=1.6550), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.8373, 50.4489, 3.8961)>
    Rotation: <Euler (x=2.9089, y=-0.1372, z=-1.4844), order='XYZ'>
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9196, 82.6627, 5.5966)>
    Rotation: <Euler (x=-0.2230, y=-2.5136, z=0.3866), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.2829, 84.5656, 0.1602)>
    Rotation: <Euler (x=0.0081, y=-0.0748, z=-2.9870), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.1367, 85.7891, -0.4356)>
    Rotation: <Euler (x=-1.5972, y=-0.1569, z=1.7150), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.1762, 71.7487, -2.6797)>
    Rotation: <Euler (x=-1.6032, y=0.1991, z=1.6800), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.9704, 55.3851, 0.6413)>
    Rotation: <Euler (x=-1.6096, y=-0.3308, z=1.6745), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.8413, 50.7293, 0.1720)>
    Rotation: <Euler (x=-0.1250, y=0.0148, z=1.2460), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (14.0660, 48.4272, 0.2078)>
    Rotation: <Euler (x=-0.1250, y=-0.0174, z=0.9713), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.1204, 47.0436, 0.1787)>
    Rotation: <Euler (x=-0.1116, y=-0.0613, z=0.2773), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.2713, 84.6448, -1.3418)>
    Rotation: <Euler (x=-0.0215, y=-0.0710, z=3.0187), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.0733, 50.9215, 1.5562)>
    Rotation: <Euler (x=-0.1584, y=0.0519, z=1.3043), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.3105, 48.1277, 1.7066)>
    Rotation: <Euler (x=-0.1809, y=0.0445, z=0.9650), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.4249, 46.8494, 1.7758)>
    Rotation: <Euler (x=-0.1861, y=-0.0049, z=0.7003), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (52.0359, 84.9985, 0.5406)>
    Rotation: <Euler (x=-0.0345, y=0.0168, z=3.0298), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.8953, 51.1374, 2.8709)>
    Rotation: <Euler (x=-0.2182, y=0.1452, z=1.3192), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.2112, 48.4760, 3.2726)>
    Rotation: <Euler (x=-0.2480, y=0.0662, z=1.0259), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.5046, 47.3103, 3.3630)>
    Rotation: <Euler (x=-0.2570, y=-0.0077, z=0.7329), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.4627, 85.0776, 2.5505)>
    Rotation: <Euler (x=-0.0516, y=0.1162, z=3.0398), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.4019, 53.0447, 3.6266)>
    Rotation: <Euler (x=-0.3709, y=0.3104, z=1.3656), order='XYZ'>
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  Bone: thumbFinger2_L
    Location: <Vector (12.9705, 50.9716, 4.3059)>
    Rotation: <Euler (x=-0.3396, y=0.0818, z=1.4973), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.1084, 83.2051, 5.2489)>
    Rotation: <Euler (x=-0.2558, y=0.6022, z=2.7473), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.3432, 54.7149, 0.0695)>
    Rotation: <Euler (x=1.5320, y=-0.0956, z=-1.5027), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6151, 29.3929, 2.5034)>
    Rotation: <Euler (x=1.5313, y=0.2019, z=-1.5143), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
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    Rotation: <Euler (x=-1.5942, y=0.2421, z=1.6205), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9385, 28.7289, 6.1823)>
    Rotation: <Euler (x=-1.5947, y=-0.3065, z=1.6334), order='XYZ'>
    Matrix:
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  Bone: ankle_L
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    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
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    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 51
  Bone: Root_M
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    Rotation: <Euler (x=1.5720, y=-0.1508, z=1.4816), order='XYZ'>
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5726, y=0.0327, z=1.4994), order='XYZ'>
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  Bone: Mid_M
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    Rotation: <Euler (x=1.5801, y=0.1186, z=1.5628), order='XYZ'>
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  Bone: chestMid_M
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    Rotation: <Euler (x=1.4953, y=0.1247, z=1.5749), order='XYZ'>
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  Bone: neck_M
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    Rotation: <Euler (x=1.4930, y=-0.2690, z=1.6050), order='XYZ'>
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  Bone: head_M
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    Rotation: <Euler (x=1.5716, y=0.0311, z=1.5883), order='XYZ'>
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5708, y=0.0457, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0063, y=2.9198, z=-0.0797), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.6945, y=0.0844, z=-1.7400), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.6932, y=-0.1931, z=-1.7579), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.6927, y=0.3296, z=-1.6700), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1192, y=-0.0242, z=-1.3091), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1309, y=-0.0332, z=-0.9251), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.3855, 46.4990, -0.4347)>
    Rotation: <Euler (x=3.1209, y=-0.0728, z=-0.5063), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1992, 83.8078, -0.9561)>
    Rotation: <Euler (x=0.0109, y=3.0896, z=0.1366), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.4494, 50.4134, 0.7816)>
    Rotation: <Euler (x=0.0031, y=-3.0370, z=1.6041), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-18.3532, 47.5308, 1.0845)>
    Rotation: <Euler (x=3.0842, y=-0.1362, z=-1.1159), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.6756, 46.1455, 1.2958)>
    Rotation: <Euler (x=3.0273, y=-0.0939, z=-0.6303), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9407, 84.2176, 0.9242)>
    Rotation: <Euler (x=-0.0019, y=-3.1062, z=0.1226), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.4604, 50.6472, 2.1053)>
    Rotation: <Euler (x=-0.0523, y=-2.9787, z=1.6677), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.1953, 47.9197, 2.5556)>
    Rotation: <Euler (x=3.0124, y=-0.0988, z=-0.8818), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.3310, 46.8704, 2.6904)>
    Rotation: <Euler (x=3.0055, y=-0.0915, z=-0.8101), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3396, 84.3728, 2.9214)>
    Rotation: <Euler (x=-0.0185, y=-3.0072, z=0.1094), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-17.0065, 52.4984, 3.0530)>
    Rotation: <Euler (x=-0.2076, y=-2.7582, z=1.6558), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.8313, 50.4435, 3.8847)>
    Rotation: <Euler (x=2.9079, y=-0.1371, z=-1.4839), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9248, 82.6447, 5.6178)>
    Rotation: <Euler (x=-0.2235, y=-2.5127, z=0.3873), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.2463, 84.5665, 0.1791)>
    Rotation: <Euler (x=0.0041, y=-0.0728, z=-2.9882), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.1027, 85.7809, -0.4004)>
    Rotation: <Euler (x=-1.6003, y=-0.1605, z=1.7149), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.1391, 71.7485, -2.6962)>
    Rotation: <Euler (x=-1.6061, y=0.1958, z=1.6792), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.9210, 55.3726, 0.5703)>
    Rotation: <Euler (x=-1.6126, y=-0.3341, z=1.6752), order='XYZ'>
    Matrix:
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      <Vector (0.3279, -0.9439, -0.0395, 0.5703)>
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  Bone: ringFinger1_L
    Location: <Vector (14.7919, 50.7182, 0.0864)>
    Rotation: <Euler (x=-0.1262, y=0.0106, z=1.2457), order='XYZ'>
    Matrix:
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      <Vector (-0.0106, -0.1258, 0.9920, 0.0864)>
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  Bone: ringFinger2_L
    Location: <Vector (14.0160, 48.4163, 0.1121)>
    Rotation: <Euler (x=-0.1250, y=-0.0217, z=0.9710), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (13.0701, 47.0330, 0.0757)>
    Rotation: <Euler (x=-0.1088, y=-0.0646, z=0.2769), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.2340, 84.6296, -1.2168)>
    Rotation: <Euler (x=-0.0254, y=-0.0690, z=3.0187), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (15.0205, 50.9055, 1.4718)>
    Rotation: <Euler (x=-0.1598, y=0.0478, z=1.3039), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.2567, 48.1113, 1.6103)>
    Rotation: <Euler (x=-0.1808, y=0.0402, z=0.9647), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.3707, 46.8330, 1.6728)>
    Rotation: <Euler (x=-0.1850, y=-0.0091, z=0.7000), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.9940, 84.9763, 0.6688)>
    Rotation: <Euler (x=-0.0384, y=0.0188, z=3.0295), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.8394, 51.1167, 2.7869)>
    Rotation: <Euler (x=-0.2197, y=0.1411, z=1.3187), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.1537, 48.4540, 3.1774)>
    Rotation: <Euler (x=-0.2483, y=0.0619, z=1.0256), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.4466, 47.2882, 3.2618)>
    Rotation: <Euler (x=-0.2560, y=-0.0119, z=0.7327), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.4160, 85.0484, 2.6775)>
    Rotation: <Euler (x=-0.0554, y=0.1183, z=3.0391), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.3447, 53.0216, 3.5458)>
    Rotation: <Euler (x=-0.3727, y=0.3064, z=1.3648), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.9111, 50.9463, 4.2165)>
    Rotation: <Euler (x=-0.3418, y=0.0781, z=1.4968), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (47.0547, 83.1673, 5.3586)>
    Rotation: <Euler (x=-0.2610, y=0.6031, z=2.7441), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.3722, 54.7116, 0.0695)>
    Rotation: <Euler (x=1.5318, y=-0.0958, z=-1.5020), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6284, 29.3911, 2.5083)>
    Rotation: <Euler (x=1.5311, y=0.2021, z=-1.5137), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.6789, 53.4551, 0.0695)>
    Rotation: <Euler (x=-1.5940, y=0.2418, z=1.6212), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.9260, 28.7307, 6.1740)>
    Rotation: <Euler (x=-1.5945, y=-0.3061, z=1.6339), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 52
  Bone: Root_M
    Location: <Vector (-2.1667, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5706, y=-0.1508, z=1.4821), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.4178, 64.8254, 1.3793)>
    Rotation: <Euler (x=1.5712, y=0.0328, z=1.4996), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.8309, 73.0536, 1.1088)>
    Rotation: <Euler (x=1.5787, y=0.1187, z=1.5629), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.7682, 80.9725, 0.1643)>
    Rotation: <Euler (x=1.4938, y=0.1203, z=1.5749), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.8034, 89.4721, -0.8032)>
    Rotation: <Euler (x=1.4914, y=-0.2734, z=1.6056), order='XYZ'>
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  Bone: showlder_R
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  Bone: elbow_R
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  Bone: wrist_R
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  Bone: ringFinger3_R
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  Bone: ringFingerEnd_R
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  Bone: middleFinger1_R
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  Bone: middleFinger2_R
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  Bone: middleFinger3_R
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    Rotation: <Euler (x=3.0269, y=-0.0932, z=-0.6297), order='XYZ'>
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  Bone: middleFingerEnd_R
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    Rotation: <Euler (x=-0.0021, y=-3.1054, z=0.1231), order='XYZ'>
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  Bone: indexFinger1_R
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    Rotation: <Euler (x=-0.0531, y=-2.9789, z=1.6683), order='XYZ'>
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  Bone: indexFinger2_R
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  Bone: indexFinger3_R
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    Rotation: <Euler (x=3.0050, y=-0.0909, z=-0.8096), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3463, 84.3496, 2.9395)>
    Rotation: <Euler (x=-0.0186, y=-3.0064, z=0.1099), order='XYZ'>
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  Bone: thumbFinger1_R
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    Rotation: <Euler (x=-0.2084, y=-2.7584, z=1.6566), order='XYZ'>
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  Bone: thumbFinger2_R
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    Rotation: <Euler (x=2.9071, y=-0.1370, z=-1.4833), order='XYZ'>
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  Bone: thumbFingerEnd_R
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    Rotation: <Euler (x=-0.2240, y=-2.5119, z=0.3881), order='XYZ'>
    Matrix:
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  Bone: scapula_L
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    Rotation: <Euler (x=0.0000, y=-0.0706, z=-2.9897), order='XYZ'>
    Matrix:
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.6033, y=-0.1642, z=1.7145), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (12.1010, 71.7456, -2.7123)>
    Rotation: <Euler (x=-1.6089, y=0.1926, z=1.6783), order='XYZ'>
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.6155, y=-0.3373, z=1.6758), order='XYZ'>
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1273, y=0.0065, z=1.2453), order='XYZ'>
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  Bone: ringFinger2_L
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1061, y=-0.0679, z=0.2763), order='XYZ'>
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  Bone: ringFingerEnd_L
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  Bone: middleFinger1_L
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1808, y=0.0360, z=0.9644), order='XYZ'>
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.1838, y=-0.0131, z=0.6997), order='XYZ'>
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  Bone: middleFingerEnd_L
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    Rotation: <Euler (x=-0.0421, y=0.0208, z=3.0290), order='XYZ'>
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  Bone: indexFinger1_L
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  Bone: indexFinger2_L
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
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  Bone: thumbFingerEnd_L
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  Bone: hip_R
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  Bone: knee_R
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    Rotation: <Euler (x=1.5310, y=0.2023, z=-1.5132), order='XYZ'>
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  Bone: ankle_R
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    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
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    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (4.6524, 53.4582, 0.0695)>
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  Bone: knee_L
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    Rotation: <Euler (x=-1.5943, y=-0.3058, z=1.6344), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
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    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 53
  Bone: Root_M
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    Rotation: <Euler (x=1.5691, y=-0.1508, z=1.4825), order='XYZ'>
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  Bone: Spine1_M
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  Bone: Mid_M
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  Bone: chestMid_M
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  Bone: neck_M
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    Rotation: <Euler (x=1.4896, y=-0.2779, z=1.6063), order='XYZ'>
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  Bone: headEnd_M
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    Rotation: <Euler (x=1.5708, y=0.0477, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0152, y=2.9176, z=-0.0790), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.6926, y=0.0867, z=-1.7362), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.9470, 70.9869, -3.2672)>
    Rotation: <Euler (x=1.6917, y=-0.1933, z=-1.7565), order='XYZ'>
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  Bone: wrist_R
    Location: <Vector (-16.9906, 54.7899, -0.0407)>
    Rotation: <Euler (x=1.6911, y=0.3295, z=-1.6694), order='XYZ'>
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  Bone: ringFinger1_R
    Location: <Vector (-18.0024, 50.1696, -0.5749)>
    Rotation: <Euler (x=-3.1206, y=-0.0237, z=-1.3080), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1320, y=-0.0322, z=-0.9240), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1203, y=-0.0714, z=-0.5052), order='XYZ'>
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.2158, 83.7584, -0.9280)>
    Rotation: <Euler (x=0.0106, y=3.0911, z=0.1376), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-18.4281, 50.3996, 0.7565)>
    Rotation: <Euler (x=0.0016, y=-3.0371, z=1.6054), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-18.3285, 47.5171, 1.0590)>
    Rotation: <Euler (x=3.0829, y=-0.1355, z=-1.1146), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.6491, 46.1325, 1.2692)>
    Rotation: <Euler (x=3.0265, y=-0.0926, z=-0.6291), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9549, 84.1673, 0.9534)>
    Rotation: <Euler (x=-0.0022, y=-3.1047, z=0.1237), order='XYZ'>
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  Bone: indexFinger1_R
    Location: <Vector (-18.4375, 50.6333, 2.0802)>
    Rotation: <Euler (x=-0.0538, y=-2.9790, z=1.6690), order='XYZ'>
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  Bone: indexFinger2_R
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    Rotation: <Euler (x=3.0113, y=-0.0978, z=-0.8806), order='XYZ'>
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  Bone: indexFinger3_R
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    Rotation: <Euler (x=3.0045, y=-0.0904, z=-0.8090), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3510, 84.3229, 2.9498)>
    Rotation: <Euler (x=-0.0188, y=-3.0057, z=0.1104), order='XYZ'>
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  Bone: thumbFinger1_R
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    Rotation: <Euler (x=-0.2091, y=-2.7585, z=1.6575), order='XYZ'>
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  Bone: thumbFinger2_R
    Location: <Vector (-16.8055, 50.4311, 3.8572)>
    Rotation: <Euler (x=2.9064, y=-0.1369, z=-1.4826), order='XYZ'>
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  Bone: thumbFingerEnd_R
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    Rotation: <Euler (x=-0.2243, y=-2.5113, z=0.3889), order='XYZ'>
    Matrix:
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  Bone: scapula_L
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    Rotation: <Euler (x=-0.0041, y=-0.0685, z=-2.9915), order='XYZ'>
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.6062, y=-0.1679, z=1.7139), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (12.0625, 71.7402, -2.7277)>
    Rotation: <Euler (x=-1.6116, y=0.1895, z=1.6773), order='XYZ'>
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.6183, y=-0.3403, z=1.6763), order='XYZ'>
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1284, y=0.0027, z=1.2448), order='XYZ'>
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  Bone: ringFinger2_L
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.1036, y=-0.0710, z=0.2757), order='XYZ'>
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  Bone: ringFingerEnd_L
    Location: <Vector (51.1607, 84.5774, -0.9775)>
    Rotation: <Euler (x=-0.0327, y=-0.0652, z=3.0184), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1626, y=0.0400, z=1.3030), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
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    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.2531, 46.7945, 1.4782)>
    Rotation: <Euler (x=-0.1828, y=-0.0170, z=0.6992), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.9121, 84.9107, 0.9138)>
    Rotation: <Euler (x=-0.0456, y=0.0227, z=3.0285), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.7201, 51.0694, 2.6281)>
    Rotation: <Euler (x=-0.2226, y=0.1333, z=1.3175), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (14.0303, 48.4047, 2.9973)>
    Rotation: <Euler (x=-0.2488, y=0.0536, z=1.0248), order='XYZ'>
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  Bone: indexFinger3_L
    Location: <Vector (13.3219, 47.2389, 3.0705)>
    Rotation: <Euler (x=-0.2541, y=-0.0199, z=0.7318), order='XYZ'>
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  Bone: indexFingerEnd_L
    Location: <Vector (51.3247, 84.9697, 2.9203)>
    Rotation: <Euler (x=-0.0627, y=0.1223, z=3.0374), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.2234, 52.9704, 3.3929)>
    Rotation: <Euler (x=-0.3760, y=0.2988, z=1.3630), order='XYZ'>
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  Bone: thumbFinger2_L
    Location: <Vector (12.7849, 50.8909, 4.0475)>
    Rotation: <Euler (x=-0.3459, y=0.0710, z=1.4957), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.9493, 83.0742, 5.5681)>
    Rotation: <Euler (x=-0.2708, y=0.6048, z=2.7377), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.4243, 54.7051, 0.0695)>
    Rotation: <Euler (x=1.5314, y=-0.0962, z=-1.5009), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6523, 29.3876, 2.5189)>
    Rotation: <Euler (x=1.5308, y=0.2025, z=-1.5128), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
    Location: <Vector (4.6279, 53.4613, 0.0695)>
    Rotation: <Euler (x=-1.5937, y=0.2411, z=1.6223), order='XYZ'>
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  Bone: knee_L
    Location: <Vector (5.9037, 28.7344, 6.1579)>
    Rotation: <Euler (x=-1.5941, y=-0.3055, z=1.6348), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 54
  Bone: Root_M
    Location: <Vector (-2.2158, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5676, y=-0.1508, z=1.4830), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.4744, 64.8261, 1.3793)>
    Rotation: <Euler (x=1.5682, y=0.0328, z=1.4999), order='XYZ'>
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  Bone: Mid_M
    Location: <Vector (-0.8903, 73.0544, 1.1084)>
    Rotation: <Euler (x=1.5757, y=0.1190, z=1.5630), order='XYZ'>
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  Bone: chestMid_M
    Location: <Vector (-0.8282, 80.9732, 0.1620)>
    Rotation: <Euler (x=1.4906, y=0.1113, z=1.5749), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.8636, 89.4816, -0.7399)>
    Rotation: <Euler (x=1.4878, y=-0.2823, z=1.6070), order='XYZ'>
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  Bone: head_M
    Location: <Vector (-1.1401, 97.1275, 1.3962)>
    Rotation: <Euler (x=1.5716, y=0.0341, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.7921, 108.3412, 1.3168)>
    Rotation: <Euler (x=1.5707, y=0.0488, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.8727, 84.4902, -0.2433)>
    Rotation: <Euler (x=-0.0197, y=2.9163, z=-0.0786), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6182, 85.1006, -2.0235)>
    Rotation: <Euler (x=1.6918, y=0.0878, z=-1.7341), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.9440, 70.9822, -3.2836)>
    Rotation: <Euler (x=1.6912, y=-0.1934, z=-1.7558), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.9755, 54.7831, -0.0564)>
    Rotation: <Euler (x=1.6906, y=0.3295, z=-1.6689), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.9846, 50.1622, -0.5902)>
    Rotation: <Euler (x=-3.1211, y=-0.0235, z=-1.3073), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.3521, 47.8173, -0.5330)>
    Rotation: <Euler (x=-3.1324, y=-0.0319, z=-0.9234), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.3417, 46.4810, -0.4795)>
    Rotation: <Euler (x=3.1201, y=-0.0710, z=-0.5045), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.2200, 83.7287, -0.9257)>
    Rotation: <Euler (x=0.0105, y=3.0915, z=0.1383), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.4098, 50.3918, 0.7414)>
    Rotation: <Euler (x=0.0011, y=-3.0372, z=1.6061), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.3081, 47.5094, 1.0437)>
    Rotation: <Euler (x=3.0825, y=-0.1352, z=-1.1139), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.6277, 46.1252, 1.2535)>
    Rotation: <Euler (x=3.0263, y=-0.0922, z=-0.6285), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9584, 84.1371, 0.9562)>
    Rotation: <Euler (x=-0.0023, y=-3.1043, z=0.1244), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.4187, 50.6255, 2.0651)>
    Rotation: <Euler (x=-0.0543, y=-2.9791, z=1.6697), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.1480, 47.8983, 2.5145)>
    Rotation: <Euler (x=3.0110, y=-0.0975, z=-0.8800), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.2817, 46.8504, 2.6475)>
    Rotation: <Euler (x=3.0042, y=-0.0901, z=-0.8083), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3537, 84.2930, 2.9523)>
    Rotation: <Euler (x=-0.0189, y=-3.0052, z=0.1111), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.9660, 52.4790, 3.0102)>
    Rotation: <Euler (x=-0.2097, y=-2.7585, z=1.6583), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.7858, 50.4243, 3.8413)>
    Rotation: <Euler (x=2.9060, y=-0.1368, z=-1.4819), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9307, 82.5721, 5.6397)>
    Rotation: <Euler (x=-0.2246, y=-2.5109, z=0.3897), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.1501, 84.5686, 0.2376)>
    Rotation: <Euler (x=-0.0081, y=-0.0663, z=-2.9935), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (10.0164, 85.7423, -0.2903)>
    Rotation: <Euler (x=-1.6091, y=-0.1716, z=1.7131), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (12.0242, 71.7323, -2.7425)>
    Rotation: <Euler (x=-1.6142, y=0.1866, z=1.6762), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.7609, 55.3222, 0.3738)>
    Rotation: <Euler (x=-1.6210, y=-0.3432, z=1.6766), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.6288, 50.6716, -0.1502)>
    Rotation: <Euler (x=-0.1295, y=-0.0010, z=1.2443), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.8495, 48.3707, -0.1527)>
    Rotation: <Euler (x=-0.1251, y=-0.0338, z=0.9696), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.9020, 46.9892, -0.2094)>
    Rotation: <Euler (x=-0.1012, y=-0.0740, z=0.2749), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.1257, 84.5415, -0.8652)>
    Rotation: <Euler (x=-0.0361, y=-0.0633, z=3.0180), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.8481, 50.8448, 1.2385)>
    Rotation: <Euler (x=-0.1639, y=0.0364, z=1.3024), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (14.0794, 48.0505, 1.3440)>
    Rotation: <Euler (x=-0.1808, y=0.0281, z=0.9633), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.1913, 46.7729, 1.3877)>
    Rotation: <Euler (x=-0.1818, y=-0.0207, z=0.6986), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.8731, 84.8685, 1.0289)>
    Rotation: <Euler (x=-0.0490, y=0.0246, z=3.0278), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.6581, 51.0433, 2.5544)>
    Rotation: <Euler (x=-0.2240, y=0.1297, z=1.3168), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.9660, 48.3779, 2.9136)>
    Rotation: <Euler (x=-0.2490, y=0.0498, z=1.0242), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.2568, 47.2122, 2.9816)>
    Rotation: <Euler (x=-0.2532, y=-0.0237, z=0.7312), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.2812, 84.9215, 3.0342)>
    Rotation: <Euler (x=-0.0661, y=0.1242, z=3.0364), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.1608, 52.9428, 3.3218)>
    Rotation: <Euler (x=-0.3776, y=0.2953, z=1.3620), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.7197, 50.8615, 3.9689)>
    Rotation: <Euler (x=-0.3479, y=0.0677, z=1.4950), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.8989, 83.0203, 5.6663)>
    Rotation: <Euler (x=-0.2753, y=0.6056, z=2.7346), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.4468, 54.7019, 0.0695)>
    Rotation: <Euler (x=1.5313, y=-0.0964, z=-1.5004), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6626, 29.3858, 2.5246)>
    Rotation: <Euler (x=1.5306, y=0.2028, z=-1.5123), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.6059, 53.4643, 0.0695)>
    Rotation: <Euler (x=-1.5935, y=0.2408, z=1.6228), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8941, 28.7362, 6.1503)>
    Rotation: <Euler (x=-1.5939, y=-0.3051, z=1.6352), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 55
  Bone: Root_M
    Location: <Vector (-2.2364, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5660, y=-0.1508, z=1.4834), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.4985, 64.8264, 1.3793)>
    Rotation: <Euler (x=1.5666, y=0.0329, z=1.5001), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9157, 73.0548, 1.1082)>
    Rotation: <Euler (x=1.5741, y=0.1191, z=1.5630), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.8536, 80.9734, 0.1608)>
    Rotation: <Euler (x=1.4890, y=0.1068, z=1.5749), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.8891, 89.4861, -0.7086)>
    Rotation: <Euler (x=1.4860, y=-0.2867, z=1.6077), order='XYZ'>
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  Bone: head_M
    Location: <Vector (-1.1704, 97.1220, 1.4324)>
    Rotation: <Euler (x=1.5716, y=0.0352, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.8225, 108.3357, 1.3412)>
    Rotation: <Euler (x=1.5707, y=0.0498, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
    Location: <Vector (-3.8982, 84.4917, -0.2336)>
    Rotation: <Euler (x=-0.0241, y=2.9151, z=-0.0783), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6416, 85.0992, -2.0236)>
    Rotation: <Euler (x=1.6913, y=0.0890, z=-1.7319), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.9367, 70.9773, -3.3009)>
    Rotation: <Euler (x=1.6909, y=-0.1934, z=-1.7550), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.9557, 54.7759, -0.0733)>
    Rotation: <Euler (x=1.6903, y=0.3295, z=-1.6683), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1214, y=-0.0234, z=-1.3066), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1326, y=-0.0317, z=-0.9227), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.3160, 46.4744, -0.4970)>
    Rotation: <Euler (x=3.1200, y=-0.0707, z=-0.5038), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.2211, 83.6963, -0.9312)>
    Rotation: <Euler (x=0.0105, y=3.0918, z=0.1390), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.3866, 50.3836, 0.7247)>
    Rotation: <Euler (x=0.0009, y=-3.0372, z=1.6068), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.2828, 47.5012, 1.0268)>
    Rotation: <Euler (x=3.0822, y=-0.1351, z=-1.1132), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.6013, 46.1175, 1.2364)>
    Rotation: <Euler (x=3.0261, y=-0.0919, z=-0.6277), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9594, 84.1040, 0.9508)>
    Rotation: <Euler (x=-0.0024, y=-3.1040, z=0.1251), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.3952, 50.6172, 2.0485)>
    Rotation: <Euler (x=-0.0545, y=-2.9791, z=1.6705), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.1225, 47.8902, 2.4977)>
    Rotation: <Euler (x=3.0108, y=-0.0973, z=-0.8792), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.2553, 46.8429, 2.6303)>
    Rotation: <Euler (x=3.0040, y=-0.0898, z=-0.8075), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3541, 84.2604, 2.9468)>
    Rotation: <Euler (x=-0.0189, y=-3.0049, z=0.1118), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.9436, 52.4717, 2.9931)>
    Rotation: <Euler (x=-0.2100, y=-2.7586, z=1.6591), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.7617, 50.4171, 3.8241)>
    Rotation: <Euler (x=2.9057, y=-0.1367, z=-1.4811), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9291, 82.5426, 5.6329)>
    Rotation: <Euler (x=-0.2248, y=-2.5106, z=0.3905), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.1239, 84.5690, 0.2571)>
    Rotation: <Euler (x=-0.0121, y=-0.0641, z=-2.9957), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (9.9939, 85.7253, -0.2533)>
    Rotation: <Euler (x=-1.6118, y=-0.1752, z=1.7122), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.9866, 71.7221, -2.7566)>
    Rotation: <Euler (x=-1.6166, y=0.1839, z=1.6751), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.7059, 55.3018, 0.3151)>
    Rotation: <Euler (x=-1.6235, y=-0.3459, z=1.6768), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.5718, 50.6522, -0.2207)>
    Rotation: <Euler (x=-0.1306, y=-0.0045, z=1.2436), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.7910, 48.3518, -0.2317)>
    Rotation: <Euler (x=-0.1252, y=-0.0374, z=0.9690), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.8427, 46.9711, -0.2943)>
    Rotation: <Euler (x=-0.0989, y=-0.0768, z=0.2741), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.0923, 84.4999, -0.7589)>
    Rotation: <Euler (x=-0.0392, y=-0.0616, z=3.0176), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.7882, 50.8212, 1.1690)>
    Rotation: <Euler (x=-0.1652, y=0.0330, z=1.3017), order='XYZ'>
    Matrix:
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      <Vector (-0.0330, -0.1643, 0.9859, 1.1690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (14.0175, 48.0271, 1.2646)>
    Rotation: <Euler (x=-0.1809, y=0.0245, z=0.9626), order='XYZ'>
    Matrix:
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      <Vector (-0.0245, -0.1799, 0.9834, 1.2646)>
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  Bone: middleFinger3_L
    Location: <Vector (13.1284, 46.7500, 1.3027)>
    Rotation: <Euler (x=-0.1809, y=-0.0243, z=0.6979), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (51.8360, 84.8207, 1.1377)>
    Rotation: <Euler (x=-0.0522, y=0.0264, z=3.0271), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.5956, 51.0159, 2.4850)>
    Rotation: <Euler (x=-0.2253, y=0.1264, z=1.3159), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.9010, 48.3499, 2.8350)>
    Rotation: <Euler (x=-0.2493, y=0.0462, z=1.0235), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.1909, 47.1845, 2.8980)>
    Rotation: <Euler (x=-0.2524, y=-0.0272, z=0.7305), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.2399, 84.8682, 3.1419)>
    Rotation: <Euler (x=-0.0692, y=0.1259, z=3.0353), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.0979, 52.9141, 3.2548)>
    Rotation: <Euler (x=-0.3791, y=0.2920, z=1.3609), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.6541, 50.8312, 3.8949)>
    Rotation: <Euler (x=-0.3498, y=0.0646, z=1.4942), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.8507, 82.9622, 5.7591)>
    Rotation: <Euler (x=-0.2797, y=0.6064, z=2.7314), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.4667, 54.6988, 0.0695)>
    Rotation: <Euler (x=1.5311, y=-0.0967, z=-1.5000), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6716, 29.3840, 2.5306)>
    Rotation: <Euler (x=1.5305, y=0.2030, z=-1.5120), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5866, 53.4672, 0.0695)>
    Rotation: <Euler (x=-1.5934, y=0.2405, z=1.6233), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8856, 28.7379, 6.1431)>
    Rotation: <Euler (x=-1.5938, y=-0.3048, z=1.6356), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 56
  Bone: Root_M
    Location: <Vector (-2.2539, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5644, y=-0.1508, z=1.4838), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5195, 64.8267, 1.3793)>
    Rotation: <Euler (x=1.5651, y=0.0329, z=1.5002), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9377, 73.0552, 1.1080)>
    Rotation: <Euler (x=1.5726, y=0.1192, z=1.5630), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.8756, 80.9737, 0.1596)>
    Rotation: <Euler (x=1.4874, y=0.1025, z=1.5749), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.9110, 89.4904, -0.6779)>
    Rotation: <Euler (x=1.4842, y=-0.2910, z=1.6083), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.1972, 97.1164, 1.4673)>
    Rotation: <Euler (x=1.5716, y=0.0362, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.8493, 108.3300, 1.3644)>
    Rotation: <Euler (x=1.5707, y=0.0509, z=1.5708), order='XYZ'>
    Matrix:
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0284, y=2.9138, z=-0.0779), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6615, 85.0977, -2.0242)>
    Rotation: <Euler (x=1.6909, y=0.0902, z=-1.7297), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.9252, 70.9723, -3.3187)>
    Rotation: <Euler (x=1.6908, y=-0.1934, z=-1.7542), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.9312, 54.7684, -0.0914)>
    Rotation: <Euler (x=1.6902, y=0.3295, z=-1.6676), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.9335, 50.1461, -0.6252)>
    Rotation: <Euler (x=-3.1214, y=-0.0234, z=-1.3058), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.2975, 47.8022, -0.5684)>
    Rotation: <Euler (x=-3.1326, y=-0.0316, z=-0.9219), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.2850, 46.4674, -0.5154)>
    Rotation: <Euler (x=3.1200, y=-0.0706, z=-0.5030), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.2192, 83.6614, -0.9447)>
    Rotation: <Euler (x=0.0104, y=3.0919, z=0.1398), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-18.3586, 50.3750, 0.7066)>
    Rotation: <Euler (x=0.0008, y=-3.0373, z=1.6076), order='XYZ'>
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  Bone: middleFinger2_R
    Location: <Vector (-18.2525, 47.4927, 1.0086)>
    Rotation: <Euler (x=3.0821, y=-0.1350, z=-1.1124), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.5699, 46.1095, 1.2181)>
    Rotation: <Euler (x=3.0261, y=-0.0918, z=-0.6270), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9576, 84.0685, 0.9374)>
    Rotation: <Euler (x=-0.0024, y=-3.1039, z=0.1259), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.3673, 50.6085, 2.0303)>
    Rotation: <Euler (x=-0.0546, y=-2.9792, z=1.6713), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-18.0923, 47.8818, 2.4794)>
    Rotation: <Euler (x=3.0107, y=-0.0972, z=-0.8784), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.2243, 46.8352, 2.6120)>
    Rotation: <Euler (x=3.0040, y=-0.0897, z=-0.8068), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3523, 84.2252, 2.9333)>
    Rotation: <Euler (x=-0.0190, y=-3.0048, z=0.1126), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.9170, 52.4642, 2.9750)>
    Rotation: <Euler (x=-0.2101, y=-2.7587, z=1.6600), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.7333, 50.4097, 3.8059)>
    Rotation: <Euler (x=2.9056, y=-0.1367, z=-1.4803), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9256, 82.5108, 5.6189)>
    Rotation: <Euler (x=-0.2249, y=-2.5106, z=0.3913), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.1012, 84.5693, 0.2764)>
    Rotation: <Euler (x=-0.0161, y=-0.0619, z=-2.9981), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (9.9750, 85.7066, -0.2168)>
    Rotation: <Euler (x=-1.6144, y=-0.1787, z=1.7110), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.9501, 71.7098, -2.7698)>
    Rotation: <Euler (x=-1.6189, y=0.1814, z=1.6740), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.6511, 55.2800, 0.2606)>
    Rotation: <Euler (x=-1.6260, y=-0.3484, z=1.6769), order='XYZ'>
    Matrix:
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      <Vector (0.3414, -0.9385, -0.0518, 0.2606)>
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  Bone: ringFinger1_L
    Location: <Vector (14.5146, 50.6312, -0.2862)>
    Rotation: <Euler (x=-0.1316, y=-0.0077, z=1.2429), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.7322, 48.3314, -0.3050)>
    Rotation: <Euler (x=-0.1253, y=-0.0408, z=0.9682), order='XYZ'>
    Matrix:
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      <Vector (0.0408, -0.1248, 0.9913, -0.3050)>
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  Bone: ringFinger3_L
    Location: <Vector (12.7830, 46.9516, -0.3733)>
    Rotation: <Euler (x=-0.0968, y=-0.0795, z=0.2732), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (51.0612, 84.4530, -0.6595)>
    Rotation: <Euler (x=-0.0422, y=-0.0600, z=3.0170), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.7285, 50.7962, 1.1044)>
    Rotation: <Euler (x=-0.1664, y=0.0298, z=1.3009), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.9555, 48.0025, 1.1909)>
    Rotation: <Euler (x=-0.1810, y=0.0211, z=0.9619), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (13.0654, 46.7259, 1.2237)>
    Rotation: <Euler (x=-0.1801, y=-0.0275, z=0.6971), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.8013, 84.7681, 1.2394)>
    Rotation: <Euler (x=-0.0551, y=0.0280, z=3.0263), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.5334, 50.9875, 2.4205)>
    Rotation: <Euler (x=-0.2265, y=0.1232, z=1.3150), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.8361, 48.3211, 2.7619)>
    Rotation: <Euler (x=-0.2496, y=0.0428, z=1.0228), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (13.1250, 47.1561, 2.8203)>
    Rotation: <Euler (x=-0.2517, y=-0.0305, z=0.7298), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.2013, 84.8106, 3.2426)>
    Rotation: <Euler (x=-0.0722, y=0.1276, z=3.0342), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (13.0355, 52.8847, 3.1925)>
    Rotation: <Euler (x=-0.3806, y=0.2889, z=1.3597), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.5889, 50.8004, 3.8260)>
    Rotation: <Euler (x=-0.3516, y=0.0617, z=1.4933), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.8055, 82.9007, 5.8458)>
    Rotation: <Euler (x=-0.2837, y=0.6071, z=2.7284), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.4835, 54.6958, 0.0695)>
    Rotation: <Euler (x=1.5310, y=-0.0969, z=-1.4996), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6791, 29.3823, 2.5368)>
    Rotation: <Euler (x=1.5304, y=0.2033, z=-1.5116), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5703, 53.4701, 0.0695)>
    Rotation: <Euler (x=-1.5933, y=0.2402, z=1.6236), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8785, 28.7395, 6.1363)>
    Rotation: <Euler (x=-1.5937, y=-0.3046, z=1.6359), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 57
  Bone: Root_M
    Location: <Vector (-2.2681, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5628, y=-0.1508, z=1.4842), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5370, 64.8270, 1.3793)>
    Rotation: <Euler (x=1.5635, y=0.0329, z=1.5003), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9560, 73.0555, 1.1078)>
    Rotation: <Euler (x=1.5710, y=0.1193, z=1.5629), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.8937, 80.9739, 0.1584)>
    Rotation: <Euler (x=1.4858, y=0.0982, z=1.5749), order='XYZ'>
    Matrix:
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  Bone: neck_M
    Location: <Vector (-0.9290, 89.4945, -0.6480)>
    Rotation: <Euler (x=1.4824, y=-0.2952, z=1.6090), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0326, y=2.9125, z=-0.0776), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.6908, y=0.0915, z=-1.7275), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.6909, y=-0.1933, z=-1.7534), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.6903, y=0.3296, z=-1.6667), order='XYZ'>
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1213, y=-0.0234, z=-1.3050), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1325, y=-0.0317, z=-0.9211), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1201, y=-0.0707, z=-0.5022), order='XYZ'>
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  Bone: ringFingerEnd_R
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    Rotation: <Euler (x=0.0104, y=3.0918, z=0.1406), order='XYZ'>
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  Bone: middleFinger1_R
    Location: <Vector (-18.3260, 50.3662, 0.6872)>
    Rotation: <Euler (x=0.0009, y=-3.0373, z=1.6084), order='XYZ'>
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  Bone: middleFinger2_R
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    Rotation: <Euler (x=3.0822, y=-0.1350, z=-1.1116), order='XYZ'>
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  Bone: middleFinger3_R
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    Rotation: <Euler (x=3.0262, y=-0.0919, z=-0.6261), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9529, 84.0310, 0.9158)>
    Rotation: <Euler (x=-0.0025, y=-3.1040, z=0.1267), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.3350, 50.5997, 2.0110)>
    Rotation: <Euler (x=-0.0546, y=-2.9792, z=1.6721), order='XYZ'>
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  Bone: indexFinger2_R
    Location: <Vector (-18.0578, 47.8731, 2.4600)>
    Rotation: <Euler (x=3.0108, y=-0.0972, z=-0.8776), order='XYZ'>
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  Bone: indexFinger3_R
    Location: <Vector (-17.1890, 46.8272, 2.5926)>
    Rotation: <Euler (x=3.0041, y=-0.0898, z=-0.8059), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3479, 84.1881, 2.9117)>
    Rotation: <Euler (x=-0.0190, y=-3.0049, z=0.1135), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.8864, 52.4565, 2.9558)>
    Rotation: <Euler (x=-0.2100, y=-2.7587, z=1.6607), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.7011, 50.4021, 3.7866)>
    Rotation: <Euler (x=2.9057, y=-0.1366, z=-1.4795), order='XYZ'>
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9201, 82.4773, 5.5977)>
    Rotation: <Euler (x=-0.2248, y=-2.5107, z=0.3921), order='XYZ'>
    Matrix:
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  Bone: scapula_L
    Location: <Vector (2.0824, 84.5694, 0.2953)>
    Rotation: <Euler (x=-0.0199, y=-0.0598, z=-3.0008), order='XYZ'>
    Matrix:
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  Bone: showlder_L
    Location: <Vector (9.9601, 85.6863, -0.1810)>
    Rotation: <Euler (x=-1.6169, y=-0.1821, z=1.7096), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (11.9152, 71.6956, -2.7821)>
    Rotation: <Euler (x=-1.6211, y=0.1792, z=1.6728), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.5973, 55.2569, 0.2106)>
    Rotation: <Euler (x=-1.6282, y=-0.3507, z=1.6768), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1326, y=-0.0107, z=1.2421), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1254, y=-0.0439, z=0.9674), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.0949, y=-0.0819, z=0.2722), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=-0.0449, y=-0.0584, z=3.0163), order='XYZ'>
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1675, y=0.0270, z=1.3000), order='XYZ'>
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  Bone: middleFinger2_L
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    Rotation: <Euler (x=-0.1811, y=0.0180, z=0.9611), order='XYZ'>
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  Bone: middleFinger3_L
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    Rotation: <Euler (x=-0.1794, y=-0.0305, z=0.6963), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
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    Rotation: <Euler (x=-0.0578, y=0.0296, z=3.0254), order='XYZ'>
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  Bone: indexFinger1_L
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    Rotation: <Euler (x=-0.2277, y=0.1204, z=1.3141), order='XYZ'>
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  Bone: indexFinger2_L
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  Bone: indexFinger3_L
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  Bone: indexFingerEnd_L
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    Rotation: <Euler (x=-0.0749, y=0.1292, z=3.0331), order='XYZ'>
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  Bone: thumbFinger1_L
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  Bone: thumbFinger2_L
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  Bone: thumbFingerEnd_L
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  Bone: hip_R
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    Rotation: <Euler (x=1.5309, y=-0.0972, z=-1.4993), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6851, 29.3806, 2.5433)>
    Rotation: <Euler (x=1.5303, y=0.2035, z=-1.5114), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
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    Rotation: <Euler (x=-1.5932, y=0.2400, z=1.6239), order='XYZ'>
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  Bone: knee_L
    Location: <Vector (5.8729, 28.7411, 6.1302)>
    Rotation: <Euler (x=-1.5936, y=-0.3043, z=1.6361), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
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    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
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    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 58
  Bone: Root_M
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    Rotation: <Euler (x=1.5613, y=-0.1508, z=1.4846), order='XYZ'>
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  Bone: Spine1_M
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    Rotation: <Euler (x=1.5620, y=0.0329, z=1.5004), order='XYZ'>
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  Bone: Mid_M
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  Bone: chestMid_M
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  Bone: neck_M
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    Rotation: <Euler (x=1.4806, y=-0.2993, z=1.6097), order='XYZ'>
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  Bone: head_M
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    Rotation: <Euler (x=1.5716, y=0.0383, z=1.5883), order='XYZ'>
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  Bone: headEnd_M
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0366, y=2.9112, z=-0.0772), order='XYZ'>
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  Bone: showlder_R
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    Rotation: <Euler (x=1.6908, y=0.0926, z=-1.7252), order='XYZ'>
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  Bone: elbow_R
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    Rotation: <Euler (x=1.6912, y=-0.1933, z=-1.7526), order='XYZ'>
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  Bone: wrist_R
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    Rotation: <Euler (x=1.6906, y=0.3296, z=-1.6658), order='XYZ'>
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  Bone: ringFinger1_R
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    Rotation: <Euler (x=-3.1211, y=-0.0234, z=-1.3041), order='XYZ'>
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  Bone: ringFinger2_R
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    Rotation: <Euler (x=-3.1323, y=-0.0318, z=-0.9202), order='XYZ'>
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1202, y=-0.0709, z=-0.5014), order='XYZ'>
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.2055, 83.5862, -0.9959)>
    Rotation: <Euler (x=0.0104, y=3.0915, z=0.1414), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.2891, 50.3572, 0.6667)>
    Rotation: <Euler (x=0.0011, y=-3.0373, z=1.6093), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.1782, 47.4751, 0.9686)>
    Rotation: <Euler (x=3.0825, y=-0.1351, z=-1.1107), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.4934, 46.0930, 1.1783)>
    Rotation: <Euler (x=3.0264, y=-0.0921, z=-0.6253), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9452, 83.9920, 0.8860)>
    Rotation: <Euler (x=-0.0024, y=-3.1043, z=0.1275), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.2987, 50.5907, 1.9905)>
    Rotation: <Euler (x=-0.0542, y=-2.9792, z=1.6729), order='XYZ'>
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  Bone: indexFinger2_R
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    Rotation: <Euler (x=3.0111, y=-0.0974, z=-0.8768), order='XYZ'>
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  Bone: indexFinger3_R
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    Rotation: <Euler (x=3.0043, y=-0.0900, z=-0.8051), order='XYZ'>
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3410, 84.1496, 2.8821)>
    Rotation: <Euler (x=-0.0190, y=-3.0052, z=0.1143), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
    Location: <Vector (-16.8519, 52.4487, 2.9358)>
    Rotation: <Euler (x=-0.2096, y=-2.7587, z=1.6615), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
    Location: <Vector (-16.6651, 50.3945, 3.7666)>
    Rotation: <Euler (x=2.9060, y=-0.1366, z=-1.4787), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_R
    Location: <Vector (-47.9125, 82.4425, 5.5693)>
    Rotation: <Euler (x=-0.2247, y=-2.5110, z=0.3929), order='XYZ'>
    Matrix:
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  Bone: scapula_L
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    Rotation: <Euler (x=-0.0235, y=-0.0577, z=-3.0035), order='XYZ'>
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  Bone: showlder_L
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    Rotation: <Euler (x=-1.6191, y=-0.1853, z=1.7081), order='XYZ'>
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  Bone: elbow_L
    Location: <Vector (11.8826, 71.6795, -2.7933)>
    Rotation: <Euler (x=-1.6230, y=0.1771, z=1.6715), order='XYZ'>
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  Bone: wrist_L
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    Rotation: <Euler (x=-1.6302, y=-0.3527, z=1.6767), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
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    Rotation: <Euler (x=-0.1334, y=-0.0133, z=1.2412), order='XYZ'>
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  Bone: ringFinger2_L
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    Rotation: <Euler (x=-0.1255, y=-0.0467, z=0.9665), order='XYZ'>
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  Bone: ringFinger3_L
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    Rotation: <Euler (x=-0.0932, y=-0.0841, z=0.2712), order='XYZ'>
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  Bone: ringFingerEnd_L
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    Rotation: <Euler (x=-0.0473, y=-0.0570, z=3.0156), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
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    Rotation: <Euler (x=-0.1685, y=0.0244, z=1.2991), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.8339, 47.9503, 1.0626)>
    Rotation: <Euler (x=-0.1812, y=0.0152, z=0.9602), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.9415, 46.6751, 1.0863)>
    Rotation: <Euler (x=-0.1788, y=-0.0333, z=0.6954), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.7414, 84.6506, 1.4182)>
    Rotation: <Euler (x=-0.0602, y=0.0310, z=3.0244), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.4124, 50.9286, 2.3084)>
    Rotation: <Euler (x=-0.2288, y=0.1178, z=1.3131), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.7095, 48.2618, 2.6347)>
    Rotation: <Euler (x=-0.2502, y=0.0370, z=1.0210), order='XYZ'>
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  Bone: indexFinger3_L
    Location: <Vector (12.9962, 47.0977, 2.6851)>
    Rotation: <Euler (x=-0.2506, y=-0.0363, z=0.7280), order='XYZ'>
    Matrix:
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    Location: <Vector (51.1344, 84.6847, 3.4194)>
    Rotation: <Euler (x=-0.0773, y=0.1306, z=3.0319), order='XYZ'>
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  Bone: thumbFinger1_L
    Location: <Vector (12.9151, 52.8247, 3.0840)>
    Rotation: <Euler (x=-0.3832, y=0.2835, z=1.3573), order='XYZ'>
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  Bone: thumbFinger2_L
    Location: <Vector (12.4627, 50.7382, 3.7061)>
    Rotation: <Euler (x=-0.3548, y=0.0567, z=1.4915), order='XYZ'>
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.7262, 82.7701, 5.9981)>
    Rotation: <Euler (x=-0.2906, y=0.6084, z=2.7227), order='XYZ'>
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  Bone: hip_R
    Location: <Vector (-9.5068, 54.6903, 0.0695)>
    Rotation: <Euler (x=1.5309, y=-0.0974, z=-1.4991), order='XYZ'>
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  Bone: knee_R
    Location: <Vector (-7.6894, 29.3790, 2.5499)>
    Rotation: <Euler (x=1.5302, y=0.2038, z=-1.5112), order='XYZ'>
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
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  Bone: hip_L
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    Rotation: <Euler (x=-1.5931, y=0.2398, z=1.6241), order='XYZ'>
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  Bone: knee_L
    Location: <Vector (5.8688, 28.7426, 6.1247)>
    Rotation: <Euler (x=-1.5935, y=-0.3041, z=1.6363), order='XYZ'>
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
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Frame: 59
  Bone: Root_M
    Location: <Vector (-2.2851, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5597, y=-0.1508, z=1.4849), order='XYZ'>
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  Bone: Spine1_M
    Location: <Vector (-1.5600, 64.8275, 1.3793)>
    Rotation: <Euler (x=1.5604, y=0.0330, z=1.5005), order='XYZ'>
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  Bone: Mid_M
    Location: <Vector (-0.9802, 73.0561, 1.1074)>
    Rotation: <Euler (x=1.5679, y=0.1196, z=1.5628), order='XYZ'>
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  Bone: chestMid_M
    Location: <Vector (-0.9169, 80.9743, 0.1561)>
    Rotation: <Euler (x=1.4826, y=0.0902, z=1.5748), order='XYZ'>
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  Bone: neck_M
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    Rotation: <Euler (x=1.4788, y=-0.3031, z=1.6103), order='XYZ'>
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  Bone: head_M
    Location: <Vector (-1.2521, 97.0993, 1.5611)>
    Rotation: <Euler (x=1.5716, y=0.0393, z=1.5883), order='XYZ'>
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  Bone: headEnd_M
    Location: <Vector (-0.9042, 108.3125, 1.4239)>
    Rotation: <Euler (x=1.5707, y=0.0539, z=1.5708), order='XYZ'>
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  Bone: scapula_R
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    Rotation: <Euler (x=-0.0405, y=2.9099, z=-0.0769), order='XYZ'>
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  Bone: showlder_R
    Location: <Vector (-11.6961, 85.0929, -2.0290)>
    Rotation: <Euler (x=1.6911, y=0.0938, z=-1.7230), order='XYZ'>
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  Bone: elbow_R
    Location: <Vector (-13.8645, 70.9573, -3.3744)>
    Rotation: <Euler (x=1.6917, y=-0.1931, z=-1.7518), order='XYZ'>
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  Bone: wrist_R
    Location: <Vector (-16.8314, 54.7454, -0.1510)>
    Rotation: <Euler (x=1.6911, y=0.3297, z=-1.6647), order='XYZ'>
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  Bone: ringFinger1_R
    Location: <Vector (-17.8213, 50.1206, -0.6860)>
    Rotation: <Euler (x=-3.1206, y=-0.0235, z=-1.3032), order='XYZ'>
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  Bone: ringFinger2_R
    Location: <Vector (-17.1793, 47.7783, -0.6289)>
    Rotation: <Euler (x=-3.1319, y=-0.0321, z=-0.9193), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
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    Rotation: <Euler (x=3.1205, y=-0.0714, z=-0.5005), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1934, 83.5470, -1.0335)>
    Rotation: <Euler (x=0.0105, y=3.0910, z=0.1423), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.2482, 50.3483, 0.6454)>
    Rotation: <Euler (x=0.0017, y=-3.0373, z=1.6101), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.1349, 47.4662, 0.9472)>
    Rotation: <Euler (x=3.0830, y=-0.1353, z=-1.1099), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.4489, 46.0848, 1.1572)>
    Rotation: <Euler (x=3.0267, y=-0.0925, z=-0.6244), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9344, 83.9521, 0.8480)>
    Rotation: <Euler (x=-0.0024, y=-3.1048, z=0.1284), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
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    Rotation: <Euler (x=-0.0537, y=-2.9792, z=1.6737), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
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    Rotation: <Euler (x=3.0115, y=-0.0977, z=-0.8759), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
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    Rotation: <Euler (x=3.0047, y=-0.0903, z=-0.8042), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3313, 84.1102, 2.8445)>
    Rotation: <Euler (x=-0.0190, y=-3.0057, z=0.1152), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_R
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    Rotation: <Euler (x=-0.2091, y=-2.7587, z=1.6622), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_R
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    Rotation: <Euler (x=2.9065, y=-0.1367, z=-1.4779), order='XYZ'>
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  Bone: thumbFingerEnd_R
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    Rotation: <Euler (x=-0.2245, y=-2.5114, z=0.3937), order='XYZ'>
    Matrix:
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  Bone: scapula_L
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    Rotation: <Euler (x=-0.0270, y=-0.0557, z=-3.0064), order='XYZ'>
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  Bone: showlder_L
    Location: <Vector (9.9436, 85.6419, -0.1132)>
    Rotation: <Euler (x=-1.6212, y=-0.1884, z=1.7065), order='XYZ'>
    Matrix:
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  Bone: elbow_L
    Location: <Vector (11.8527, 71.6617, -2.8034)>
    Rotation: <Euler (x=-1.6247, y=0.1753, z=1.6703), order='XYZ'>
    Matrix:
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  Bone: wrist_L
    Location: <Vector (13.4952, 55.2076, 0.1260)>
    Rotation: <Euler (x=-1.6321, y=-0.3545, z=1.6763), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_L
    Location: <Vector (14.3493, 50.5603, -0.4474)>
    Rotation: <Euler (x=-0.1342, y=-0.0156, z=1.2403), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_L
    Location: <Vector (13.5609, 48.2627, -0.4855)>
    Rotation: <Euler (x=-0.1257, y=-0.0491, z=0.9656), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_L
    Location: <Vector (12.6084, 46.8860, -0.5678)>
    Rotation: <Euler (x=-0.0917, y=-0.0861, z=0.2701), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_L
    Location: <Vector (50.9860, 84.2864, -0.4110)>
    Rotation: <Euler (x=-0.0494, y=-0.0558, z=3.0148), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_L
    Location: <Vector (14.5565, 50.7155, 0.9453)>
    Rotation: <Euler (x=-0.1694, y=0.0221, z=1.2982), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_L
    Location: <Vector (13.7757, 47.9233, 1.0093)>
    Rotation: <Euler (x=-0.1813, y=0.0127, z=0.9593), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_L
    Location: <Vector (12.8821, 46.6489, 1.0291)>
    Rotation: <Euler (x=-0.1783, y=-0.0357, z=0.6944), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_L
    Location: <Vector (51.7173, 84.5870, 1.4937)>
    Rotation: <Euler (x=-0.0623, y=0.0323, z=3.0234), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_L
    Location: <Vector (14.3552, 50.8985, 2.2617)>
    Rotation: <Euler (x=-0.2297, y=0.1155, z=1.3120), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_L
    Location: <Vector (13.6493, 48.2317, 2.5817)>
    Rotation: <Euler (x=-0.2504, y=0.0345, z=1.0201), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_L
    Location: <Vector (12.9348, 47.0683, 2.6289)>
    Rotation: <Euler (x=-0.2501, y=-0.0387, z=0.7271), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_L
    Location: <Vector (51.1073, 84.6177, 3.4940)>
    Rotation: <Euler (x=-0.0794, y=0.1319, z=3.0306), order='XYZ'>
    Matrix:
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  Bone: thumbFinger1_L
    Location: <Vector (12.8585, 52.7945, 3.0388)>
    Rotation: <Euler (x=-0.3843, y=0.2813, z=1.3560), order='XYZ'>
    Matrix:
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  Bone: thumbFinger2_L
    Location: <Vector (12.4032, 50.7072, 3.6561)>
    Rotation: <Euler (x=-0.3561, y=0.0547, z=1.4904), order='XYZ'>
    Matrix:
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  Bone: thumbFingerEnd_L
    Location: <Vector (46.6933, 82.7023, 6.0623)>
    Rotation: <Euler (x=-0.2936, y=0.6090, z=2.7201), order='XYZ'>
    Matrix:
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  Bone: hip_R
    Location: <Vector (-9.5128, 54.6878, 0.0695)>
    Rotation: <Euler (x=1.5308, y=-0.0977, z=-1.4990), order='XYZ'>
    Matrix:
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  Bone: knee_R
    Location: <Vector (-7.6919, 29.3774, 2.5567)>
    Rotation: <Euler (x=1.5302, y=0.2041, z=-1.5111), order='XYZ'>
    Matrix:
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  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
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  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: hip_L
    Location: <Vector (4.5424, 53.4776, 0.0695)>
    Rotation: <Euler (x=-1.5931, y=0.2396, z=1.6243), order='XYZ'>
    Matrix:
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  Bone: knee_L
    Location: <Vector (5.8664, 28.7439, 6.1200)>
    Rotation: <Euler (x=-1.5935, y=-0.3039, z=1.6364), order='XYZ'>
    Matrix:
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  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
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  Bone: toes_L
    Location: <Vector (9.8876, 1.1952, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
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  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
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Frame: 60
  Bone: Root_M
    Location: <Vector (-2.2873, 56.4068, 0.0946)>
    Rotation: <Euler (x=1.5582, y=-0.1508, z=1.4852), order='XYZ'>
    Matrix:
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  Bone: Spine1_M
    Location: <Vector (-1.5648, 64.8277, 1.3793)>
    Rotation: <Euler (x=1.5590, y=0.0330, z=1.5005), order='XYZ'>
    Matrix:
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  Bone: Mid_M
    Location: <Vector (-0.9853, 73.0563, 1.1072)>
    Rotation: <Euler (x=1.5664, y=0.1197, z=1.5627), order='XYZ'>
    Matrix:
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  Bone: chestMid_M
    Location: <Vector (-0.9213, 80.9744, 0.1550)>
    Rotation: <Euler (x=1.4811, y=0.0866, z=1.5748), order='XYZ'>
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  Bone: neck_M
    Location: <Vector (-0.9558, 89.5048, -0.5666)>
    Rotation: <Euler (x=1.4771, y=-0.3067, z=1.6109), order='XYZ'>
    Matrix:
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  Bone: head_M
    Location: <Vector (-1.2604, 97.0937, 1.5877)>
    Rotation: <Euler (x=1.5716, y=0.0403, z=1.5883), order='XYZ'>
    Matrix:
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  Bone: headEnd_M
    Location: <Vector (-0.9125, 108.3068, 1.4397)>
    Rotation: <Euler (x=1.5706, y=0.0549, z=1.5708), order='XYZ'>
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  Bone: scapula_R
    Location: <Vector (-3.9653, 84.4982, -0.1918)>
    Rotation: <Euler (x=-0.0441, y=2.9087, z=-0.0765), order='XYZ'>
    Matrix:
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  Bone: showlder_R
    Location: <Vector (-11.6982, 85.0912, -2.0316)>
    Rotation: <Euler (x=1.6916, y=0.0949, z=-1.7208), order='XYZ'>
    Matrix:
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  Bone: elbow_R
    Location: <Vector (-13.8356, 70.9525, -3.3930)>
    Rotation: <Euler (x=1.6924, y=-0.1930, z=-1.7510), order='XYZ'>
    Matrix:
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  Bone: wrist_R
    Location: <Vector (-16.7902, 54.7379, -0.1720)>
    Rotation: <Euler (x=1.6918, y=0.3298, z=-1.6635), order='XYZ'>
    Matrix:
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  Bone: ringFinger1_R
    Location: <Vector (-17.7755, 50.1121, -0.7078)>
    Rotation: <Euler (x=-3.1199, y=-0.0237, z=-1.3023), order='XYZ'>
    Matrix:
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  Bone: ringFinger2_R
    Location: <Vector (-17.1314, 47.7704, -0.6502)>
    Rotation: <Euler (x=-3.1313, y=-0.0325, z=-0.9184), order='XYZ'>
    Matrix:
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  Bone: ringFinger3_R
    Location: <Vector (-16.1144, 46.4392, -0.5958)>
    Rotation: <Euler (x=3.1208, y=-0.0720, z=-0.4996), order='XYZ'>
    Matrix:
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  Bone: ringFingerEnd_R
    Location: <Vector (-52.1776, 83.5074, -1.0791)>
    Rotation: <Euler (x=0.0105, y=3.0903, z=0.1433), order='XYZ'>
    Matrix:
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  Bone: middleFinger1_R
    Location: <Vector (-18.2035, 50.3394, 0.6233)>
    Rotation: <Euler (x=0.0024, y=-3.0373, z=1.6109), order='XYZ'>
    Matrix:
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  Bone: middleFinger2_R
    Location: <Vector (-18.0878, 47.4575, 0.9252)>
    Rotation: <Euler (x=3.0836, y=-0.1356, z=-1.1091), order='XYZ'>
    Matrix:
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  Bone: middleFinger3_R
    Location: <Vector (-17.4007, 46.0766, 1.1357)>
    Rotation: <Euler (x=3.0271, y=-0.0931, z=-0.6236), order='XYZ'>
    Matrix:
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  Bone: middleFingerEnd_R
    Location: <Vector (-52.9203, 83.9118, 0.8019)>
    Rotation: <Euler (x=-0.0023, y=-3.1055, z=0.1293), order='XYZ'>
    Matrix:
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  Bone: indexFinger1_R
    Location: <Vector (-18.2151, 50.5728, 1.9471)>
    Rotation: <Euler (x=-0.0530, y=-2.9791, z=1.6745), order='XYZ'>
    Matrix:
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  Bone: indexFinger2_R
    Location: <Vector (-17.9314, 47.8469, 2.3964)>
    Rotation: <Euler (x=3.0120, y=-0.0981, z=-0.8751), order='XYZ'>
    Matrix:
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  Bone: indexFinger3_R
    Location: <Vector (-17.0600, 46.8034, 2.5302)>
    Rotation: <Euler (x=3.0052, y=-0.0908, z=-0.8034), order='XYZ'>
    Matrix:
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  Bone: indexFingerEnd_R
    Location: <Vector (-52.3188, 84.0704, 2.7988)>
    Rotation: <Euler (x=-0.0189, y=-3.0064, z=0.1161), order='XYZ'>
    Matrix:
      <Vector (-0.9842, -0.1133, -0.1360, -52.3188)>
      <Vector (-0.1148, 0.9934, 0.0032, 84.0704)>
      <Vector (0.1347, 0.0187, -0.9907, 2.7988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_R
    Location: <Vector (-16.7729, 52.4334, 2.8942)>
    Rotation: <Euler (x=-0.2083, y=-2.7586, z=1.6628), order='XYZ'>
    Matrix:
      <Vector (0.0852, -0.9813, -0.1724, -16.7729)>
      <Vector (-0.9236, -0.0129, -0.3831, 52.4334)>
      <Vector (0.3737, 0.1919, -0.9075, 2.8942)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_R
    Location: <Vector (-16.5833, 50.3794, 3.7252)>
    Rotation: <Euler (x=2.9072, y=-0.1367, z=-1.4771), order='XYZ'>
    Matrix:
      <Vector (0.0927, -0.9713, -0.2188, -16.5833)>
      <Vector (-0.9863, -0.0595, -0.1537, 50.3794)>
      <Vector (0.1363, 0.2301, -0.9636, 3.7252)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_R
    Location: <Vector (-47.8904, 82.3712, 5.4913)>
    Rotation: <Euler (x=-0.2242, y=-2.5121, z=0.3944), order='XYZ'>
    Matrix:
      <Vector (-0.7462, -0.2538, -0.6154, -47.8904)>
      <Vector (-0.3106, 0.9504, -0.0153, 82.3712)>
      <Vector (0.5887, 0.1797, -0.7881, 5.4913)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: scapula_L
    Location: <Vector (2.0527, 84.5690, 0.3474)>
    Rotation: <Euler (x=-0.0302, y=-0.0539, z=-3.0094), order='XYZ'>
    Matrix:
      <Vector (-0.9898, 0.1301, 0.0573, 2.0527)>
      <Vector (-0.1316, -0.9910, -0.0229, 84.5690)>
      <Vector (0.0538, -0.0302, 0.9981, 0.3474)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: showlder_L
    Location: <Vector (9.9425, 85.6182, -0.0818)>
    Rotation: <Euler (x=-1.6230, y=-0.1913, z=1.7048), order='XYZ'>
    Matrix:
      <Vector (-0.1311, 0.0264, -0.9910, 9.9425)>
      <Vector (0.9730, 0.1951, -0.1235, 85.6182)>
      <Vector (0.1901, -0.9804, -0.0512, -0.0818)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: elbow_L
    Location: <Vector (11.8260, 71.6423, -2.8122)>
    Rotation: <Euler (x=-1.6262, y=0.1738, z=1.6690), order='XYZ'>
    Matrix:
      <Vector (-0.0966, 0.0721, -0.9927, 11.8260)>
      <Vector (0.9802, -0.1664, -0.1075, 71.6423)>
      <Vector (-0.1729, -0.9834, -0.0546, -2.8122)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: wrist_L
    Location: <Vector (13.4483, 55.1818, 0.0922)>
    Rotation: <Euler (x=-1.6336, y=-0.3560, z=1.6759), order='XYZ'>
    Matrix:
      <Vector (-0.0983, 0.0260, -0.9948, 13.4483)>
      <Vector (0.9321, 0.3525, -0.0829, 55.1818)>
      <Vector (0.3485, -0.9355, -0.0589, 0.0922)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger1_L
    Location: <Vector (14.2985, 50.5346, -0.4877)>
    Rotation: <Euler (x=-0.1350, y=-0.0176, z=1.2393), order='XYZ'>
    Matrix:
      <Vector (0.3254, -0.9362, -0.1329, 14.2985)>
      <Vector (0.9454, 0.3248, 0.0273, 50.5346)>
      <Vector (0.0176, -0.1345, 0.9908, -0.4877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger2_L
    Location: <Vector (13.5079, 48.2379, -0.5305)>
    Rotation: <Euler (x=-0.1258, y=-0.0512, z=0.9646), order='XYZ'>
    Matrix:
      <Vector (0.5690, -0.8117, -0.1321, 13.5079)>
      <Vector (0.8207, 0.5705, 0.0297, 48.2379)>
      <Vector (0.0512, -0.1253, 0.9908, -0.5305)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFinger3_L
    Location: <Vector (12.5541, 46.8622, -0.6164)>
    Rotation: <Euler (x=-0.0905, y=-0.0878, z=0.2690), order='XYZ'>
    Matrix:
      <Vector (0.9603, -0.2571, -0.1082, 12.5541)>
      <Vector (0.2648, 0.9622, 0.0639, 46.8622)>
      <Vector (0.0877, -0.0900, 0.9921, -0.6164)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ringFingerEnd_L
    Location: <Vector (50.9686, 84.2241, -0.3473)>
    Rotation: <Euler (x=-0.0513, y=-0.0547, z=3.0139), order='XYZ'>
    Matrix:
      <Vector (-0.9904, -0.1300, 0.0476, 50.9686)>
      <Vector (0.1272, -0.9902, -0.0578, 84.2241)>
      <Vector (0.0547, -0.0512, 0.9972, -0.3473)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger1_L
    Location: <Vector (14.5040, 50.6873, 0.9056)>
    Rotation: <Euler (x=-0.1703, y=0.0201, z=1.2971), order='XYZ'>
    Matrix:
      <Vector (0.2702, -0.9498, -0.1578, 14.5040)>
      <Vector (0.9626, 0.2631, 0.0649, 50.6873)>
      <Vector (-0.0201, -0.1694, 0.9853, 0.9056)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger2_L
    Location: <Vector (13.7204, 47.8957, 0.9639)>
    Rotation: <Euler (x=-0.1814, y=0.0106, z=0.9583), order='XYZ'>
    Matrix:
      <Vector (0.5749, -0.8059, -0.1416, 13.7204)>
      <Vector (0.8181, 0.5639, 0.1123, 47.8957)>
      <Vector (-0.0106, -0.1804, 0.9835, 0.9639)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFinger3_L
    Location: <Vector (12.8255, 46.6222, 0.9805)>
    Rotation: <Euler (x=-0.1778, y=-0.0377, z=0.6934), order='XYZ'>
    Matrix:
      <Vector (0.7685, -0.6240, -0.1416, 12.8255)>
      <Vector (0.6387, 0.7612, 0.1123, 46.6222)>
      <Vector (0.0377, -0.1768, 0.9835, 0.9805)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: middleFingerEnd_L
    Location: <Vector (51.6977, 84.5207, 1.5589)>
    Rotation: <Euler (x=-0.0641, y=0.0334, z=3.0224), order='XYZ'>
    Matrix:
      <Vector (-0.9923, -0.1166, -0.0407, 51.6977)>
      <Vector (0.1189, -0.9911, -0.0596, 84.5207)>
      <Vector (-0.0334, -0.0640, 0.9974, 1.5589)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger1_L
    Location: <Vector (14.3012, 50.8683, 2.2220)>
    Rotation: <Euler (x=-0.2306, y=0.1136, z=1.3109), order='XYZ'>
    Matrix:
      <Vector (0.2553, -0.9475, -0.1925, 14.3012)>
      <Vector (0.9602, 0.2251, 0.1654, 50.8683)>
      <Vector (-0.1133, -0.2271, 0.9673, 2.2220)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger2_L
    Location: <Vector (13.5921, 48.2017, 2.5367)>
    Rotation: <Euler (x=-0.2507, y=0.0324, z=1.0191), order='XYZ'>
    Matrix:
      <Vector (0.5239, -0.8292, -0.1948, 13.5921)>
      <Vector (0.8512, 0.5009, 0.1568, 48.2017)>
      <Vector (-0.0324, -0.2479, 0.9682, 2.5367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFinger3_L
    Location: <Vector (12.8764, 47.0389, 2.5810)>
    Rotation: <Euler (x=-0.2498, y=-0.0408, z=0.7261), order='XYZ'>
    Matrix:
      <Vector (0.7472, -0.6358, -0.1937, 12.8764)>
      <Vector (0.6634, 0.7313, 0.1586, 47.0389)>
      <Vector (0.0408, -0.2470, 0.9682, 2.5810)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: indexFingerEnd_L
    Location: <Vector (51.0851, 84.5488, 3.5584)>
    Rotation: <Euler (x=-0.0812, y=0.1331, z=3.0294), order='XYZ'>
    Matrix:
      <Vector (-0.9849, -0.1009, -0.1405, 51.0851)>
      <Vector (0.1110, -0.9916, -0.0658, 84.5488)>
      <Vector (-0.1327, -0.0804, 0.9879, 3.5584)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger1_L
    Location: <Vector (12.8053, 52.7646, 3.0002)>
    Rotation: <Euler (x=-0.3852, y=0.2794, z=1.3548), order='XYZ'>
    Matrix:
      <Vector (0.2060, -0.9274, -0.3123, 12.8053)>
      <Vector (0.9389, 0.0974, 0.3302, 52.7646)>
      <Vector (-0.2758, -0.3612, 0.8908, 3.0002)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFinger2_L
    Location: <Vector (12.3471, 50.6767, 3.6135)>
    Rotation: <Euler (x=-0.3573, y=0.0529, z=1.4894), order='XYZ'>
    Matrix:
      <Vector (0.0812, -0.9352, -0.3446, 12.3471)>
      <Vector (0.9953, 0.0577, 0.0778, 50.6767)>
      <Vector (-0.0529, -0.3493, 0.9355, 3.6135)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: thumbFingerEnd_L
    Location: <Vector (46.6659, 82.6335, 6.1177)>
    Rotation: <Euler (x=-0.2961, y=0.6095, z=2.7177), order='XYZ'>
    Matrix:
      <Vector (-0.7473, -0.2412, -0.6191, 46.6659)>
      <Vector (0.3372, -0.9405, -0.0407, 82.6335)>
      <Vector (-0.5725, -0.2392, 0.7842, 6.1177)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hip_R
    Location: <Vector (-9.5145, 54.6856, 0.0695)>
    Rotation: <Euler (x=1.5308, y=-0.0980, z=-1.4989), order='XYZ'>
    Matrix:
      <Vector (0.0715, 0.0328, -0.9969, -9.5145)>
      <Vector (-0.9926, 0.1004, -0.0678, 54.6856)>
      <Vector (0.0978, 0.9944, 0.0398, 0.0695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: knee_R
    Location: <Vector (-7.6924, 29.3760, 2.5636)>
    Rotation: <Euler (x=1.5302, y=0.2044, z=-1.5111), order='XYZ'>
    Matrix:
      <Vector (0.0584, 0.0526, -0.9969, -7.6924)>
      <Vector (-0.9774, -0.2000, -0.0678, 29.3760)>
      <Vector (-0.2029, 0.9784, 0.0398, 2.5636)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ankle_R
    Location: <Vector (-6.2332, 4.9652, -2.5048)>
    Rotation: <Euler (x=1.4924, y=-0.9775, z=-1.8795), order='XYZ'>
    Matrix:
      <Vector (-0.1698, 0.3258, -0.9301, -6.2332)>
      <Vector (-0.5327, 0.7637, 0.3647, 4.9652)>
      <Vector (0.8291, 0.5574, 0.0438, -2.5048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_R
    Location: <Vector (-7.4353, 1.1953, 3.3633)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
      <Vector (-0.1516, 0.2142, -0.9650, -7.4353)>
      <Vector (-0.1251, 0.9642, 0.2337, 1.1953)>
      <Vector (0.9805, 0.1562, -0.1194, 3.3633)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toesEnd_R
    Location: <Vector (-15.4723, 0.4121, 9.4988)>
    Rotation: <Euler (x=-0.9182, y=-1.7687, z=0.6901), order='XYZ'>
    Matrix:
      <Vector (-0.1516, 0.2142, -0.9650, -15.4723)>
      <Vector (-0.1251, 0.9642, 0.2337, 0.4121)>
      <Vector (0.9805, 0.1562, -0.1194, 9.4988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: hip_L
    Location: <Vector (4.5411, 53.4797, 0.0695)>
    Rotation: <Euler (x=-1.5931, y=0.2394, z=1.6243), order='XYZ'>
    Matrix:
      <Vector (-0.0520, 0.0349, -0.9980, 4.5411)>
      <Vector (0.9701, -0.2356, -0.0587, 53.4797)>
      <Vector (-0.2371, -0.9712, -0.0216, 0.0695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: knee_L
    Location: <Vector (5.8659, 28.7451, 6.1160)>
    Rotation: <Euler (x=-1.5935, y=-0.3037, z=1.6364), order='XYZ'>
    Matrix:
      <Vector (-0.0625, 0.0030, -0.9980, 5.8659)>
      <Vector (0.9522, 0.2998, -0.0587, 28.7451)>
      <Vector (0.2991, -0.9540, -0.0216, 6.1160)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: ankle_L
    Location: <Vector (7.4276, 4.9651, -1.3526)>
    Rotation: <Euler (x=-1.3144, y=0.8815, z=2.1490), order='XYZ'>
    Matrix:
      <Vector (-0.3476, 0.1956, -0.9170, 7.4276)>
      <Vector (0.5327, -0.7637, -0.3647, 4.9651)>
      <Vector (-0.7717, -0.6152, 0.1613, -1.3526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toes_L
    Location: <Vector (9.8876, 1.1953, 4.1089)>
    Rotation: <Euler (x=-0.5460, y=1.1767, z=2.8096), order='XYZ'>
    Matrix:
      <Vector (-0.3630, 0.1747, -0.9153, 9.8876)>
      <Vector (0.1251, -0.9642, -0.2337, 1.1953)>
      <Vector (-0.9234, -0.1994, 0.3281, 4.1089)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: toesEnd_L
    Location: <Vector (15.4723, 0.4120, 9.4988)>
    Rotation: <Euler (x=2.2234, y=1.7687, z=-0.6901), order='XYZ'>
    Matrix:
      <Vector (-0.1516, 0.2142, -0.9650, 15.4723)>
      <Vector (0.1251, -0.9642, -0.2337, 0.4120)>
      <Vector (-0.9805, -0.1562, 0.1194, 9.4988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
