=== Armature Matrix ===
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, -0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 55
Bone: Hips
  HEAD_LOCAL: <Vector (0.0001, -0.0254, 0.9839)>
  TAIL_LOCAL: <Vector (0.0001, -0.0254, 1.0899)>
  Length: 0.10599941074151416
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (-0.0000, -0.0000, -1.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
  Parent: None
  Children: ['Spine', 'LeftUpLeg', 'RightUpLeg']
Bone: Spine
  HEAD_LOCAL: <Vector (0.0001, -0.0182, 1.0785)>
  TAIL_LOCAL: <Vector (0.0001, -0.0099, 1.1888)>
  Length: 0.11066031006400812
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9972, 0.0752)>
    <Vector (-0.0000, -0.0752, 0.9972)>
  Parent: Hips
  Children: ['Spine1']
Bone: Spine1
  HEAD_LOCAL: <Vector (0.0001, -0.0099, 1.1888)>
  TAIL_LOCAL: <Vector (0.0001, -0.0004, 1.3149)>
  Length: 0.12646902987142322
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: Spine
  Children: ['Spine2']
Bone: Spine2
  HEAD_LOCAL: <Vector (0.0001, -0.0004, 1.3149)>
  TAIL_LOCAL: <Vector (0.0001, 0.0086, 1.4340)>
  Length: 0.11941345757796847
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: Spine1
  Children: ['Neck', 'LeftShoulder', 'RightShoulder']
Bone: Neck
  HEAD_LOCAL: <Vector (0.0001, 0.0103, 1.4568)>
  TAIL_LOCAL: <Vector (0.0001, -0.0275, 1.5343)>
  Length: 0.0861649226866873
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.8636, -0.5042)>
    <Vector (-0.0000, 0.5042, 0.8636)>
  Parent: Spine2
  Children: ['Head']
Bone: Head
  HEAD_LOCAL: <Vector (0.0001, -0.0302, 1.5329)>
  TAIL_LOCAL: <Vector (0.0001, -0.0305, 1.7402)>
  Length: 0.20728643149764675
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.8998, 0.4363)>
    <Vector (-0.0000, -0.4363, 0.8998)>
  Parent: Neck
  Children: ['Head_end']
Bone: Head_end
  HEAD_LOCAL: <Vector (0.0001, -0.0305, 1.7402)>
  TAIL_LOCAL: <Vector (0.0001, -0.0305, 1.9475)>
  Length: 0.20728623684206937
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0017)>
    <Vector (-0.0000, -0.0017, 1.0000)>
  Parent: Head
  Children: []
Bone: LeftShoulder
  HEAD_LOCAL: <Vector (0.0501, 0.0106, 1.4100)>
  TAIL_LOCAL: <Vector (0.1565, 0.0113, 1.3821)>
  Length: 0.10998594658040263
    <Vector (-0.0280, 0.9674, -0.2519)>
    <Vector (-0.0063, -0.2521, -0.9677)>
    <Vector (-0.9996, -0.0255, 0.0131)>
  Parent: Spine2
  Children: ['LeftArm']
Bone: LeftArm
  HEAD_LOCAL: <Vector (0.1565, 0.0113, 1.3821)>
  TAIL_LOCAL: <Vector (0.3715, 0.0346, 1.2822)>
  Length: 0.23822184143566646
    <Vector (0.9943, 0.1063, -0.0042)>
    <Vector (-0.1055, 0.9799, -0.1691)>
    <Vector (-0.0139, 0.1685, 0.9856)>
  Parent: LeftShoulder
  Children: ['LeftForeArm']
Bone: LeftForeArm
  HEAD_LOCAL: <Vector (0.3715, 0.0346, 1.2822)>
  TAIL_LOCAL: <Vector (0.5647, -0.0195, 1.2507)>
  Length: 0.2031207559903314
    <Vector (0.8086, -0.3779, -0.4509)>
    <Vector (0.4395, 0.8975, 0.0359)>
    <Vector (0.3911, -0.2272, 0.8919)>
  Parent: LeftArm
  Children: ['LeftHand']
Bone: LeftHand
  HEAD_LOCAL: <Vector (0.5647, -0.0195, 1.2507)>
  TAIL_LOCAL: <Vector (0.6533, -0.0563, 1.2470)>
  Length: 0.09601319507220164
    <Vector (0.9761, -0.1653, -0.1409)>
    <Vector (0.1671, 0.9859, 0.0010)>
    <Vector (0.1387, -0.0245, 0.9900)>
  Parent: LeftForeArm
  Children: ['LeftHandThumb1', 'LeftHandIndex1', 'LeftHandMiddle1', 'LeftHandRing1']
Bone: LeftHandThumb1
  HEAD_LOCAL: <Vector (0.5809, -0.0603, 1.2513)>
  TAIL_LOCAL: <Vector (0.5863, -0.0925, 1.2496)>
  Length: 0.03265848223828015
    <Vector (0.7328, -0.5852, 0.3472)>
    <Vector (0.6700, 0.5314, -0.5183)>
    <Vector (0.1188, 0.6125, 0.7815)>
  Parent: LeftHand
  Children: ['LeftHandThumb2']
Bone: LeftHandThumb2
  HEAD_LOCAL: <Vector (0.5871, -0.0923, 1.2494)>
  TAIL_LOCAL: <Vector (0.6030, -0.1183, 1.2446)>
  Length: 0.03084581516839098
    <Vector (0.9328, 0.3569, 0.0502)>
    <Vector (-0.3604, 0.9229, 0.1357)>
    <Vector (0.0021, -0.1447, 0.9895)>
  Parent: LeftHandThumb1
  Children: ['LeftHandThumb3']
Bone: LeftHandThumb3
  HEAD_LOCAL: <Vector (0.6028, -0.1186, 1.2455)>
  TAIL_LOCAL: <Vector (0.6193, -0.1405, 1.2399)>
  Length: 0.027985007185621972
    <Vector (0.9945, 0.1033, 0.0177)>
    <Vector (-0.1036, 0.9945, 0.0167)>
    <Vector (-0.0159, -0.0185, 0.9997)>
  Parent: LeftHandThumb2
  Children: ['LeftHandThumb3_end']
Bone: LeftHandThumb3_end
  HEAD_LOCAL: <Vector (0.6193, -0.1405, 1.2399)>
  TAIL_LOCAL: <Vector (0.6380, -0.1615, 1.2363)>
  Length: 0.02841023992095614
    <Vector (0.9994, 0.0293, -0.0158)>
    <Vector (-0.0276, 0.9942, 0.1035)>
    <Vector (0.0187, -0.1030, 0.9945)>
  Parent: LeftHandThumb3
  Children: []
Bone: LeftHandIndex1
  HEAD_LOCAL: <Vector (0.6554, -0.1015, 1.2666)>
  TAIL_LOCAL: <Vector (0.6802, -0.1168, 1.2629)>
  Length: 0.02944645816911105
    <Vector (0.9902, -0.0529, 0.1290)>
    <Vector (0.0740, 0.9834, -0.1654)>
    <Vector (-0.1181, 0.1733, 0.9778)>
  Parent: LeftHand
  Children: ['LeftHandIndex2']
Bone: LeftHandIndex2
  HEAD_LOCAL: <Vector (0.6803, -0.1167, 1.2627)>
  TAIL_LOCAL: <Vector (0.6978, -0.1274, 1.2575)>
  Length: 0.021153483741836208
    <Vector (0.9962, 0.0762, 0.0419)>
    <Vector (-0.0719, 0.9929, -0.0949)>
    <Vector (-0.0489, 0.0915, 0.9946)>
  Parent: LeftHandIndex1
  Children: ['LeftHandIndex3']
Bone: LeftHandIndex3
  HEAD_LOCAL: <Vector (0.6978, -0.1274, 1.2575)>
  TAIL_LOCAL: <Vector (0.7170, -0.1390, 1.2506)>
  Length: 0.023405975415875812
    <Vector (0.9959, 0.0377, 0.0820)>
    <Vector (-0.0343, 0.9985, -0.0426)>
    <Vector (-0.0835, 0.0396, 0.9957)>
  Parent: LeftHandIndex2
  Children: ['LeftHandIndex3_end']
Bone: LeftHandIndex3_end
  HEAD_LOCAL: <Vector (0.7170, -0.1390, 1.2506)>
  TAIL_LOCAL: <Vector (0.7346, -0.1497, 1.2438)>
  Length: 0.02180091644299701
    <Vector (0.9997, 0.0064, 0.0255)>
    <Vector (-0.0059, 0.9998, -0.0215)>
    <Vector (-0.0256, 0.0214, 0.9994)>
  Parent: LeftHandIndex3
  Children: []
Bone: LeftHandMiddle1
  HEAD_LOCAL: <Vector (0.6600, -0.0735, 1.2593)>
  TAIL_LOCAL: <Vector (0.6896, -0.0844, 1.2624)>
  Length: 0.03168803891182798
    <Vector (0.9979, -0.0636, 0.0125)>
    <Vector (0.0615, 0.9899, 0.1274)>
    <Vector (-0.0205, -0.1264, 0.9918)>
  Parent: LeftHand
  Children: ['LeftHandMiddle2']
Bone: LeftHandMiddle2
  HEAD_LOCAL: <Vector (0.6896, -0.0843, 1.2623)>
  TAIL_LOCAL: <Vector (0.7157, -0.0954, 1.2581)>
  Length: 0.028634405602656947
    <Vector (0.9916, 0.1290, -0.0017)>
    <Vector (-0.1265, 0.9693, -0.2107)>
    <Vector (-0.0256, 0.2092, 0.9775)>
  Parent: LeftHandMiddle1
  Children: ['LeftHandMiddle3']
Bone: LeftHandMiddle3
  HEAD_LOCAL: <Vector (0.7157, -0.0954, 1.2584)>
  TAIL_LOCAL: <Vector (0.7385, -0.1068, 1.2447)>
  Length: 0.02893394917334751
    <Vector (0.9750, 0.1900, -0.1148)>
    <Vector (-0.2147, 0.9385, -0.2703)>
    <Vector (0.0564, 0.2882, 0.9559)>
  Parent: LeftHandMiddle2
  Children: ['LeftHandMiddle3_end']
Bone: LeftHandMiddle3_end
  HEAD_LOCAL: <Vector (0.7385, -0.1068, 1.2447)>
  TAIL_LOCAL: <Vector (0.7583, -0.1185, 1.2335)>
  Length: 0.02559996837409137
    <Vector (0.9974, -0.0714, 0.0093)>
    <Vector (0.0716, 0.9972, -0.0205)>
    <Vector (-0.0078, 0.0211, 0.9997)>
  Parent: LeftHandMiddle3
  Children: []
Bone: LeftHandRing1
  HEAD_LOCAL: <Vector (0.6655, -0.0557, 1.2464)>
  TAIL_LOCAL: <Vector (0.6914, -0.0597, 1.2470)>
  Length: 0.026220864152953584
    <Vector (0.9906, 0.1273, 0.0493)>
    <Vector (-0.1348, 0.9694, 0.2053)>
    <Vector (-0.0216, -0.2100, 0.9775)>
  Parent: LeftHand
  Children: ['LeftHandRing2']
Bone: LeftHandRing2
  HEAD_LOCAL: <Vector (0.6914, -0.0597, 1.2470)>
  TAIL_LOCAL: <Vector (0.7164, -0.0690, 1.2396)>
  Length: 0.027640254708882362
    <Vector (0.9986, 0.0507, 0.0163)>
    <Vector (-0.0418, 0.9362, -0.3490)>
    <Vector (-0.0330, 0.3479, 0.9370)>
  Parent: LeftHandRing1
  Children: ['LeftHandRing3']
Bone: LeftHandRing3
  HEAD_LOCAL: <Vector (0.7164, -0.0690, 1.2396)>
  TAIL_LOCAL: <Vector (0.7372, -0.0748, 1.2308)>
  Length: 0.023357228439438223
    <Vector (0.9906, 0.1359, -0.0161)>
    <Vector (-0.1364, 0.9902, -0.0307)>
    <Vector (0.0117, 0.0326, 0.9994)>
  Parent: LeftHandRing2
  Children: ['LeftHandRing3_end']
Bone: LeftHandRing3_end
  HEAD_LOCAL: <Vector (0.7372, -0.0748, 1.2308)>
  TAIL_LOCAL: <Vector (0.7590, -0.0831, 1.2165)>
  Length: 0.027330308909112422
    <Vector (0.9986, 0.0517, -0.0095)>
    <Vector (-0.0526, 0.9834, -0.1738)>
    <Vector (0.0004, 0.1740, 0.9847)>
  Parent: LeftHandRing3
  Children: []
Bone: RightShoulder
  HEAD_LOCAL: <Vector (-0.0501, 0.0106, 1.4100)>
  TAIL_LOCAL: <Vector (-0.1565, 0.0113, 1.3821)>
  Length: 0.10998602025808661
    <Vector (-0.0280, -0.9674, 0.2519)>
    <Vector (0.0063, -0.2521, -0.9677)>
    <Vector (0.9996, -0.0255, 0.0131)>
  Parent: Spine2
  Children: ['RightArm']
Bone: RightArm
  HEAD_LOCAL: <Vector (-0.1565, 0.0113, 1.3821)>
  TAIL_LOCAL: <Vector (-0.3715, 0.0346, 1.2822)>
  Length: 0.23822188297384544
    <Vector (0.9943, -0.1063, 0.0042)>
    <Vector (0.1055, 0.9799, -0.1691)>
    <Vector (0.0139, 0.1685, 0.9856)>
  Parent: RightShoulder
  Children: ['RightForeArm']
Bone: RightForeArm
  HEAD_LOCAL: <Vector (-0.3715, 0.0346, 1.2822)>
  TAIL_LOCAL: <Vector (-0.5647, -0.0195, 1.2507)>
  Length: 0.2031206184382306
    <Vector (0.8086, 0.3779, 0.4509)>
    <Vector (-0.4395, 0.8975, 0.0359)>
    <Vector (-0.3911, -0.2272, 0.8919)>
  Parent: RightArm
  Children: ['RightHand']
Bone: RightHand
  HEAD_LOCAL: <Vector (-0.5647, -0.0195, 1.2507)>
  TAIL_LOCAL: <Vector (-0.6533, -0.0563, 1.2470)>
  Length: 0.09601329429764739
    <Vector (0.9761, 0.1653, 0.1409)>
    <Vector (-0.1671, 0.9859, 0.0009)>
    <Vector (-0.1388, -0.0245, 0.9900)>
  Parent: RightForeArm
  Children: ['RightHandThumb1', 'RightHandIndex1', 'RightHandMiddle1', 'RightHandRing1']
Bone: RightHandThumb1
  HEAD_LOCAL: <Vector (-0.5809, -0.0603, 1.2513)>
  TAIL_LOCAL: <Vector (-0.5863, -0.0925, 1.2496)>
  Length: 0.03265822733857503
    <Vector (0.7328, 0.5852, -0.3472)>
    <Vector (-0.6700, 0.5314, -0.5183)>
    <Vector (-0.1188, 0.6125, 0.7815)>
  Parent: RightHand
  Children: ['RightHandThumb2']
Bone: RightHandThumb2
  HEAD_LOCAL: <Vector (-0.5871, -0.0923, 1.2494)>
  TAIL_LOCAL: <Vector (-0.6030, -0.1183, 1.2446)>
  Length: 0.03084578385510397
    <Vector (0.9328, -0.3569, -0.0502)>
    <Vector (0.3604, 0.9229, 0.1357)>
    <Vector (-0.0021, -0.1447, 0.9895)>
  Parent: RightHandThumb1
  Children: ['RightHandThumb3']
Bone: RightHandThumb3
  HEAD_LOCAL: <Vector (-0.6028, -0.1186, 1.2455)>
  TAIL_LOCAL: <Vector (-0.6193, -0.1405, 1.2399)>
  Length: 0.02798497806618415
    <Vector (0.9945, -0.1033, -0.0177)>
    <Vector (0.1036, 0.9945, 0.0167)>
    <Vector (0.0159, -0.0185, 0.9997)>
  Parent: RightHandThumb2
  Children: ['RightHandThumb3_end']
Bone: RightHandThumb3_end
  HEAD_LOCAL: <Vector (-0.6193, -0.1405, 1.2399)>
  TAIL_LOCAL: <Vector (-0.6380, -0.1615, 1.2363)>
  Length: 0.02841023992095614
    <Vector (0.9994, -0.0293, 0.0158)>
    <Vector (0.0275, 0.9942, 0.1035)>
    <Vector (-0.0187, -0.1030, 0.9945)>
  Parent: RightHandThumb3
  Children: []
Bone: RightHandIndex1
  HEAD_LOCAL: <Vector (-0.6554, -0.1015, 1.2666)>
  TAIL_LOCAL: <Vector (-0.6802, -0.1168, 1.2629)>
  Length: 0.029446642853682748
    <Vector (0.9902, 0.0529, -0.1290)>
    <Vector (-0.0740, 0.9834, -0.1654)>
    <Vector (0.1181, 0.1733, 0.9778)>
  Parent: RightHand
  Children: ['RightHandIndex2']
Bone: RightHandIndex2
  HEAD_LOCAL: <Vector (-0.6803, -0.1167, 1.2627)>
  TAIL_LOCAL: <Vector (-0.6978, -0.1274, 1.2575)>
  Length: 0.021153290435290923
    <Vector (0.9962, -0.0761, -0.0419)>
    <Vector (0.0719, 0.9929, -0.0949)>
    <Vector (0.0489, 0.0915, 0.9946)>
  Parent: RightHandIndex1
  Children: ['RightHandIndex3']
Bone: RightHandIndex3
  HEAD_LOCAL: <Vector (-0.6978, -0.1274, 1.2575)>
  TAIL_LOCAL: <Vector (-0.7170, -0.1390, 1.2506)>
  Length: 0.02340596049464008
    <Vector (0.9959, -0.0377, -0.0820)>
    <Vector (0.0343, 0.9985, -0.0426)>
    <Vector (0.0835, 0.0396, 0.9957)>
  Parent: RightHandIndex2
  Children: ['RightHandIndex3_end']
Bone: RightHandIndex3_end
  HEAD_LOCAL: <Vector (-0.7170, -0.1390, 1.2506)>
  TAIL_LOCAL: <Vector (-0.7346, -0.1497, 1.2438)>
  Length: 0.02180090175819036
    <Vector (0.9997, -0.0064, -0.0255)>
    <Vector (0.0059, 0.9998, -0.0215)>
    <Vector (0.0256, 0.0214, 0.9994)>
  Parent: RightHandIndex3
  Children: []
Bone: RightHandMiddle1
  HEAD_LOCAL: <Vector (-0.6600, -0.0735, 1.2593)>
  TAIL_LOCAL: <Vector (-0.6896, -0.0844, 1.2623)>
  Length: 0.03168808724514119
    <Vector (0.9979, 0.0636, -0.0125)>
    <Vector (-0.0615, 0.9899, 0.1274)>
    <Vector (0.0205, -0.1264, 0.9918)>
  Parent: RightHand
  Children: ['RightHandMiddle2']
Bone: RightHandMiddle2
  HEAD_LOCAL: <Vector (-0.6896, -0.0843, 1.2623)>
  TAIL_LOCAL: <Vector (-0.7157, -0.0954, 1.2581)>
  Length: 0.02863419587539416
    <Vector (0.9916, -0.1290, 0.0017)>
    <Vector (0.1265, 0.9693, -0.2107)>
    <Vector (0.0256, 0.2092, 0.9775)>
  Parent: RightHandMiddle1
  Children: ['RightHandMiddle3']
Bone: RightHandMiddle3
  HEAD_LOCAL: <Vector (-0.7157, -0.0954, 1.2584)>
  TAIL_LOCAL: <Vector (-0.7385, -0.1068, 1.2447)>
  Length: 0.028934114135778323
    <Vector (0.9750, -0.1900, 0.1148)>
    <Vector (0.2147, 0.9385, -0.2703)>
    <Vector (-0.0564, 0.2882, 0.9559)>
  Parent: RightHandMiddle2
  Children: ['RightHandMiddle3_end']
Bone: RightHandMiddle3_end
  HEAD_LOCAL: <Vector (-0.7385, -0.1068, 1.2447)>
  TAIL_LOCAL: <Vector (-0.7583, -0.1185, 1.2335)>
  Length: 0.025599954731650353
    <Vector (0.9974, 0.0714, -0.0093)>
    <Vector (-0.0716, 0.9972, -0.0205)>
    <Vector (0.0078, 0.0211, 0.9997)>
  Parent: RightHandMiddle3
  Children: []
Bone: RightHandRing1
  HEAD_LOCAL: <Vector (-0.6655, -0.0557, 1.2464)>
  TAIL_LOCAL: <Vector (-0.6914, -0.0597, 1.2470)>
  Length: 0.026221158877528815
    <Vector (0.9906, -0.1273, -0.0493)>
    <Vector (0.1348, 0.9694, 0.2053)>
    <Vector (0.0216, -0.2100, 0.9775)>
  Parent: RightHand
  Children: ['RightHandRing2']
Bone: RightHandRing2
  HEAD_LOCAL: <Vector (-0.6914, -0.0597, 1.2470)>
  TAIL_LOCAL: <Vector (-0.7164, -0.0690, 1.2396)>
  Length: 0.027640172183734123
    <Vector (0.9986, -0.0507, -0.0163)>
    <Vector (0.0418, 0.9362, -0.3490)>
    <Vector (0.0330, 0.3479, 0.9370)>
  Parent: RightHandRing1
  Children: ['RightHandRing3']
Bone: RightHandRing3
  HEAD_LOCAL: <Vector (-0.7164, -0.0690, 1.2396)>
  TAIL_LOCAL: <Vector (-0.7372, -0.0748, 1.2308)>
  Length: 0.023357108898034294
    <Vector (0.9906, -0.1359, 0.0161)>
    <Vector (0.1364, 0.9902, -0.0307)>
    <Vector (-0.0117, 0.0326, 0.9994)>
  Parent: RightHandRing2
  Children: ['RightHandRing3_end']
Bone: RightHandRing3_end
  HEAD_LOCAL: <Vector (-0.7372, -0.0748, 1.2308)>
  TAIL_LOCAL: <Vector (-0.7590, -0.0831, 1.2165)>
  Length: 0.027330299990639503
    <Vector (0.9986, -0.0517, 0.0095)>
    <Vector (0.0526, 0.9834, -0.1738)>
    <Vector (-0.0004, 0.1740, 0.9847)>
  Parent: RightHandRing3
  Children: []
Bone: LeftUpLeg
  HEAD_LOCAL: <Vector (0.1093, -0.0197, 0.9622)>
  TAIL_LOCAL: <Vector (0.1225, 0.0069, 0.5019)>
  Length: 0.4613152979254603
    <Vector (-0.9996, 0.0286, -0.0017)>
    <Vector (-0.0285, -0.9979, -0.0578)>
    <Vector (-0.0034, -0.0578, 0.9983)>
  Parent: Hips
  Children: ['LeftLeg']
Bone: LeftLeg
  HEAD_LOCAL: <Vector (0.1225, 0.0069, 0.5019)>
  TAIL_LOCAL: <Vector (0.1353, 0.0499, 0.1245)>
  Length: 0.3800332403538969
    <Vector (1.0000, -0.0048, 0.0038)>
    <Vector (0.0046, 0.9984, 0.0556)>
    <Vector (-0.0041, -0.0555, 0.9984)>
  Parent: LeftUpLeg
  Children: ['LeftFoot']
Bone: LeftFoot
  HEAD_LOCAL: <Vector (0.1353, 0.0499, 0.1245)>
  TAIL_LOCAL: <Vector (0.1521, -0.0416, 0.0288)>
  Length: 0.13343736998416447
    <Vector (0.9921, -0.1079, -0.0634)>
    <Vector (0.0203, 0.6386, -0.7692)>
    <Vector (0.1235, 0.7619, 0.6358)>
  Parent: LeftLeg
  Children: ['LeftToeBase']
Bone: LeftToeBase
  HEAD_LOCAL: <Vector (0.1521, -0.0416, 0.0288)>
  TAIL_LOCAL: <Vector (0.1857, -0.2217, 0.0268)>
  Length: 0.18327810155912996
    <Vector (0.9955, -0.0701, -0.0633)>
    <Vector (0.0046, 0.7052, -0.7090)>
    <Vector (0.0943, 0.7055, 0.7024)>
  Parent: LeftFoot
  Children: []
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 430
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Face 432
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Face 433
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Face 434
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Face 438
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Face 440
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Face 441
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Face 442
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Face 450
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Face 452
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Face 455
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Face 457
UV Count: 3
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Face 458
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Face 460
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Face 461
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
UV Count: 3
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Face 473
UV Count: 3
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Face 474
UV Count: 3
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Face 475
UV Count: 3
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UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
UV Count: 3
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Face 481
UV Count: 3
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Face 482
UV Count: 3
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UV Count: 3
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Face 484
UV Count: 3
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Face 485
UV Count: 3
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Face 486
UV Count: 3
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Face 487
UV Count: 3
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Face 488
UV Count: 3
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Face 489
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 494
UV Count: 3
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UV Count: 3
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Face 496
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 500
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 520
UV Count: 3
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UV Count: 3
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Face 528
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Face 540
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Face 548
UV Count: 3
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Face 549
UV Count: 3
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Face 550
UV Count: 3
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UV Count: 3
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Face 552
UV Count: 3
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Face 553
UV Count: 3
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Face 555
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Face 556
UV Count: 3
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UV Count: 3
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Face 558
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Face 559
UV Count: 3
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Face 560
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Face 561
UV Count: 3
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Face 562
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Face 563
UV Count: 3
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Face 564
UV Count: 3
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Face 565
UV Count: 3
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Face 566
UV Count: 3
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Face 567
UV Count: 3
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Face 568
UV Count: 3
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Face 569
UV Count: 3
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Face 570
UV Count: 3
  UV <Vector (0.6210, 0.8685)>
  UV <Vector (0.6093, 0.8691)>
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Face 571
UV Count: 3
  UV <Vector (0.6287, 0.8603)>
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Face 572
UV Count: 3
  UV <Vector (0.6208, 0.9255)>
  UV <Vector (0.6318, 0.9181)>
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Face 573
UV Count: 3
  UV <Vector (0.6406, 0.8716)>
  UV <Vector (0.6287, 0.8668)>
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Face 574
UV Count: 3
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Face 575
UV Count: 3
  UV <Vector (0.6460, 0.8566)>
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Face 576
UV Count: 3
  UV <Vector (0.7681, 0.8452)>
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Face 577
UV Count: 3
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Face 578
UV Count: 3
  UV <Vector (0.6458, 0.8651)>
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Face 579
UV Count: 3
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Face 580
UV Count: 3
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Face 581
UV Count: 3
  UV <Vector (0.6416, 0.8654)>
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Face 582
UV Count: 3
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Face 583
UV Count: 3
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Face 584
UV Count: 3
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Face 585
UV Count: 3
  UV <Vector (0.7743, 0.8555)>
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Face 586
UV Count: 3
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Face 587
UV Count: 3
  UV <Vector (0.7812, 0.8617)>
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Face 588
UV Count: 3
  UV <Vector (0.7727, 0.8651)>
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Face 589
UV Count: 3
  UV <Vector (0.7781, 0.8719)>
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Face 590
UV Count: 3
  UV <Vector (0.7842, 0.8712)>
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Face 591
UV Count: 3
  UV <Vector (0.7993, 0.9349)>
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Face 592
UV Count: 3
  UV <Vector (0.7924, 0.8734)>
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Face 593
UV Count: 3
  UV <Vector (0.6481, 0.9199)>
  UV <Vector (0.6662, 0.9008)>
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Face 594
UV Count: 3
  UV <Vector (0.7990, 0.9251)>
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Face 595
UV Count: 3
  UV <Vector (0.7779, 0.9537)>
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Face 596
UV Count: 3
  UV <Vector (0.7556, 0.9315)>
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Face 597
UV Count: 3
  UV <Vector (0.7142, 0.9331)>
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Face 598
UV Count: 3
  UV <Vector (0.7239, 0.9537)>
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Face 599
UV Count: 3
  UV <Vector (0.7553, 0.9263)>
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Face 600
UV Count: 3
  UV <Vector (0.7222, 0.9159)>
  UV <Vector (0.7336, 0.9215)>
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Face 601
UV Count: 3
  UV <Vector (0.6397, 0.9560)>
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Face 602
UV Count: 3
  UV <Vector (0.7445, 0.9241)>
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Face 603
UV Count: 3
  UV <Vector (0.7810, 0.9240)>
  UV <Vector (0.7901, 0.9291)>
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Face 604
UV Count: 3
  UV <Vector (0.6432, 0.9313)>
  UV <Vector (0.6396, 0.9426)>
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Face 605
UV Count: 3
  UV <Vector (0.6740, 0.8833)>
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Face 606
UV Count: 3
  UV <Vector (0.8106, 0.8888)>
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Face 607
UV Count: 3
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.8039, 0.8806)>
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Face 608
UV Count: 3
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.7948, 0.8716)>
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Face 609
UV Count: 3
  UV <Vector (0.6720, 0.8808)>
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Face 610
UV Count: 3
  UV <Vector (0.6740, 0.8833)>
  UV <Vector (0.6662, 0.8843)>
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Face 611
UV Count: 3
  UV <Vector (0.8066, 0.8863)>
  UV <Vector (0.8117, 0.8862)>
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Face 612
UV Count: 3
  UV <Vector (0.8022, 0.8829)>
  UV <Vector (0.8080, 0.8840)>
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Face 613
UV Count: 3
  UV <Vector (0.6372, 0.8358)>
  UV <Vector (0.6327, 0.8363)>
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Face 614
UV Count: 3
  UV <Vector (0.7502, 0.8310)>
  UV <Vector (0.7565, 0.8272)>
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Face 615
UV Count: 3
  UV <Vector (0.7564, 0.8313)>
  UV <Vector (0.7602, 0.8272)>
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Face 616
UV Count: 3
  UV <Vector (0.6459, 0.8414)>
  UV <Vector (0.6408, 0.8413)>
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Face 617
UV Count: 3
  UV <Vector (0.6502, 0.8463)>
  UV <Vector (0.6459, 0.8414)>
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Face 618
UV Count: 3
  UV <Vector (0.7646, 0.8312)>
  UV <Vector (0.7675, 0.8268)>
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Face 619
UV Count: 3
  UV <Vector (0.7606, 0.8314)>
  UV <Vector (0.7634, 0.8270)>
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Face 620
UV Count: 3
  UV <Vector (0.6410, 0.8389)>
  UV <Vector (0.6362, 0.8379)>
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Face 621
UV Count: 3
  UV <Vector (0.5906, 0.8405)>
  UV <Vector (0.5858, 0.8391)>
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Face 622
UV Count: 3
  UV <Vector (0.7270, 0.8328)>
  UV <Vector (0.7316, 0.8267)>
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Face 623
UV Count: 3
  UV <Vector (0.7316, 0.8267)>
  UV <Vector (0.7373, 0.8304)>
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Face 624
UV Count: 3
  UV <Vector (0.6005, 0.8335)>
  UV <Vector (0.5932, 0.8347)>
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Face 625
UV Count: 3
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.5983, 0.8309)>
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Face 626
UV Count: 3
  UV <Vector (0.6072, 0.8272)>
  UV <Vector (0.6021, 0.8268)>
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Face 627
UV Count: 3
  UV <Vector (0.7373, 0.8304)>
  UV <Vector (0.7402, 0.8241)>
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Face 628
UV Count: 3
  UV <Vector (0.5952, 0.8376)>
  UV <Vector (0.5890, 0.8376)>
  UV <Vector (0.5932, 0.8347)>
Face 629
UV Count: 3
  UV <Vector (0.5983, 0.8309)>
  UV <Vector (0.5996, 0.8248)>
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Face 630
UV Count: 3
  UV <Vector (0.7362, 0.8252)>
  UV <Vector (0.7309, 0.8228)>
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Face 631
UV Count: 3
  UV <Vector (0.5996, 0.8248)>
  UV <Vector (0.6042, 0.8239)>
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Face 632
UV Count: 3
  UV <Vector (0.7402, 0.8241)>
  UV <Vector (0.7354, 0.8217)>
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Face 633
UV Count: 3
  UV <Vector (0.7250, 0.8205)>
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Face 634
UV Count: 3
  UV <Vector (0.5904, 0.8304)>
  UV <Vector (0.5963, 0.8287)>
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Face 635
UV Count: 3
  UV <Vector (0.5865, 0.8330)>
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Face 636
UV Count: 3
  UV <Vector (0.5865, 0.8330)>
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Face 637
UV Count: 3
  UV <Vector (0.6475, 0.8273)>
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Face 638
UV Count: 3
  UV <Vector (0.6450, 0.8255)>
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Face 639
UV Count: 3
  UV <Vector (0.6475, 0.8273)>
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Face 640
UV Count: 3
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Face 641
UV Count: 3
  UV <Vector (0.7670, 0.8150)>
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Face 642
UV Count: 3
  UV <Vector (0.7503, 0.8096)>
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Face 643
UV Count: 3
  UV <Vector (0.7594, 0.8147)>
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Face 644
UV Count: 3
  UV <Vector (0.6494, 0.8333)>
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Face 645
UV Count: 3
  UV <Vector (0.5605, 0.8604)>
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Face 646
UV Count: 3
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7087, 0.8296)>
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Face 647
UV Count: 3
  UV <Vector (0.5617, 0.8557)>
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Face 648
UV Count: 3
  UV <Vector (0.7152, 0.8293)>
  UV <Vector (0.7112, 0.8282)>
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Face 649
UV Count: 3
  UV <Vector (0.7033, 0.8283)>
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Face 650
UV Count: 3
  UV <Vector (0.5555, 0.8661)>
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Face 651
UV Count: 3
  UV <Vector (0.5516, 0.8720)>
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Face 652
UV Count: 3
  UV <Vector (0.5516, 0.8720)>
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Face 653
UV Count: 3
  UV <Vector (0.5587, 0.8766)>
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Face 654
UV Count: 3
  UV <Vector (0.7071, 0.8390)>
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Face 655
UV Count: 3
  UV <Vector (0.7103, 0.8328)>
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Face 656
UV Count: 3
  UV <Vector (0.5633, 0.8616)>
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Face 657
UV Count: 3
  UV <Vector (0.5685, 0.8579)>
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Face 658
UV Count: 3
  UV <Vector (0.5691, 0.8553)>
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Face 659
UV Count: 3
  UV <Vector (0.7129, 0.8310)>
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Face 660
UV Count: 3
  UV <Vector (0.5595, 0.8686)>
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Face 661
UV Count: 3
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Face 662
UV Count: 3
  UV <Vector (0.5549, 0.9366)>
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Face 663
UV Count: 3
  UV <Vector (0.5517, 0.9300)>
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Face 664
UV Count: 3
  UV <Vector (0.6928, 0.8370)>
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Face 665
UV Count: 3
  UV <Vector (0.5525, 0.9244)>
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Face 666
UV Count: 3
  UV <Vector (0.6815, 0.8364)>
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Face 667
UV Count: 3
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Face 668
UV Count: 3
  UV <Vector (0.5557, 0.9272)>
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Face 669
UV Count: 3
  UV <Vector (0.5692, 0.9309)>
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Face 670
UV Count: 3
  UV <Vector (0.6892, 0.8526)>
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Face 671
UV Count: 3
  UV <Vector (0.6935, 0.8499)>
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Face 672
UV Count: 3
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Face 673
UV Count: 3
  UV <Vector (0.5640, 0.9146)>
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Face 674
UV Count: 3
  UV <Vector (0.5623, 0.9130)>
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Face 675
UV Count: 3
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Face 676
UV Count: 3
  UV <Vector (0.5682, 0.9246)>
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Face 677
UV Count: 3
  UV <Vector (0.7348, 0.8047)>
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Face 678
UV Count: 3
  UV <Vector (0.7315, 0.8056)>
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Face 679
UV Count: 3
  UV <Vector (0.5846, 0.8167)>
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Face 680
UV Count: 3
  UV <Vector (0.5861, 0.8135)>
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Face 681
UV Count: 3
  UV <Vector (0.5769, 0.8180)>
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Face 682
UV Count: 3
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Face 683
UV Count: 3
  UV <Vector (0.5795, 0.8166)>
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Face 684
UV Count: 3
  UV <Vector (0.7220, 0.7988)>
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Face 685
UV Count: 3
  UV <Vector (0.7056, 0.8125)>
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Face 686
UV Count: 3
  UV <Vector (0.7038, 0.8137)>
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Face 687
UV Count: 3
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Face 688
UV Count: 3
  UV <Vector (0.5449, 0.8515)>
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Face 689
UV Count: 3
  UV <Vector (0.5384, 0.8603)>
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Face 690
UV Count: 3
  UV <Vector (0.5402, 0.8581)>
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Face 691
UV Count: 3
  UV <Vector (0.5384, 0.8603)>
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Face 692
UV Count: 3
  UV <Vector (0.6956, 0.8081)>
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Face 693
UV Count: 3
  UV <Vector (0.1209, 0.7558)>
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Face 694
UV Count: 3
  UV <Vector (0.0073, 0.7558)>
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Face 695
UV Count: 3
  UV <Vector (0.1089, 0.7558)>
  UV <Vector (0.0948, 0.7258)>
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Face 696
UV Count: 3
  UV <Vector (0.0204, 0.7558)>
  UV <Vector (0.0421, 0.7258)>
  UV <Vector (0.0204, 0.7258)>
Face 697
UV Count: 3
  UV <Vector (0.4037, 0.7296)>
  UV <Vector (0.3791, 0.7507)>
  UV <Vector (0.3753, 0.7305)>
Face 698
UV Count: 3
  UV <Vector (0.3309, 0.7169)>
  UV <Vector (0.3051, 0.7269)>
  UV <Vector (0.3044, 0.7173)>
Face 699
UV Count: 3
  UV <Vector (0.0421, 0.8274)>
  UV <Vector (0.0204, 0.8030)>
  UV <Vector (0.0204, 0.8274)>
Face 700
UV Count: 3
  UV <Vector (0.0808, 0.8274)>
  UV <Vector (0.0948, 0.8030)>
  UV <Vector (0.0808, 0.8030)>
Face 701
UV Count: 3
  UV <Vector (0.4009, 0.7185)>
  UV <Vector (0.3753, 0.7305)>
  UV <Vector (0.3723, 0.7186)>
Face 702
UV Count: 3
  UV <Vector (0.4036, 0.6642)>
  UV <Vector (0.3788, 0.6702)>
  UV <Vector (0.3793, 0.6601)>
Face 703
UV Count: 3
  UV <Vector (0.3313, 0.7076)>
  UV <Vector (0.3063, 0.7001)>
  UV <Vector (0.3323, 0.6993)>
Face 704
UV Count: 3
  UV <Vector (0.0421, 0.7558)>
  UV <Vector (0.0554, 0.7258)>
  UV <Vector (0.0421, 0.7258)>
Face 705
UV Count: 3
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0808, 0.8030)>
  UV <Vector (0.0679, 0.8030)>
Face 706
UV Count: 3
  UV <Vector (0.1089, 0.8274)>
  UV <Vector (0.1209, 0.8030)>
  UV <Vector (0.1089, 0.8030)>
Face 707
UV Count: 3
  UV <Vector (0.4012, 0.6867)>
  UV <Vector (0.3788, 0.6702)>
  UV <Vector (0.4035, 0.6731)>
Face 708
UV Count: 3
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0554, 0.8030)>
  UV <Vector (0.0554, 0.8274)>
Face 709
UV Count: 3
  UV <Vector (0.3999, 0.7083)>
  UV <Vector (0.3723, 0.7186)>
  UV <Vector (0.3720, 0.7078)>
Face 710
UV Count: 3
  UV <Vector (0.3998, 0.6970)>
  UV <Vector (0.3754, 0.6871)>
  UV <Vector (0.4012, 0.6867)>
Face 711
UV Count: 3
  UV <Vector (0.0808, 0.7558)>
  UV <Vector (0.0948, 0.7258)>
  UV <Vector (0.0808, 0.7258)>
Face 712
UV Count: 3
  UV <Vector (0.3999, 0.7083)>
  UV <Vector (0.3728, 0.6982)>
  UV <Vector (0.3998, 0.6970)>
Face 713
UV Count: 3
  UV <Vector (0.3358, 0.6775)>
  UV <Vector (0.3082, 0.6720)>
  UV <Vector (0.3358, 0.6686)>
Face 714
UV Count: 3
  UV <Vector (0.3309, 0.7169)>
  UV <Vector (0.3052, 0.7084)>
  UV <Vector (0.3313, 0.7076)>
Face 715
UV Count: 3
  UV <Vector (0.0948, 0.8274)>
  UV <Vector (0.1089, 0.8030)>
  UV <Vector (0.0948, 0.8030)>
Face 716
UV Count: 3
  UV <Vector (0.0554, 0.7558)>
  UV <Vector (0.0679, 0.7258)>
  UV <Vector (0.0554, 0.7258)>
Face 717
UV Count: 3
  UV <Vector (0.0204, 0.8274)>
  UV <Vector (0.0073, 0.8030)>
  UV <Vector (0.0073, 0.8274)>
Face 718
UV Count: 3
  UV <Vector (0.3323, 0.6993)>
  UV <Vector (0.3076, 0.6908)>
  UV <Vector (0.3341, 0.6899)>
Face 719
UV Count: 3
  UV <Vector (0.0679, 0.7558)>
  UV <Vector (0.0808, 0.7258)>
  UV <Vector (0.0679, 0.7258)>
Face 720
UV Count: 3
  UV <Vector (0.3325, 0.7277)>
  UV <Vector (0.3046, 0.7402)>
  UV <Vector (0.3051, 0.7269)>
Face 721
UV Count: 3
  UV <Vector (0.0554, 0.8274)>
  UV <Vector (0.0421, 0.8030)>
  UV <Vector (0.0421, 0.8274)>
Face 722
UV Count: 3
  UV <Vector (0.3341, 0.6899)>
  UV <Vector (0.3082, 0.6799)>
  UV <Vector (0.3358, 0.6775)>
Face 723
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4932, 0.6999)>
Face 724
UV Count: 3
  UV <Vector (0.4932, 0.6999)>
  UV <Vector (0.5061, 0.7082)>
  UV <Vector (0.4928, 0.7078)>
Face 725
UV Count: 3
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5040, 0.7001)>
  UV <Vector (0.5028, 0.6911)>
Face 726
UV Count: 3
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.5028, 0.6911)>
  UV <Vector (0.4953, 0.6777)>
Face 727
UV Count: 3
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.5040, 0.7001)>
  UV <Vector (0.4932, 0.6999)>
Face 728
UV Count: 3
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.4932, 0.6999)>
Face 729
UV Count: 3
  UV <Vector (0.5303, 0.6615)>
  UV <Vector (0.4953, 0.6777)>
  UV <Vector (0.4832, 0.6683)>
Face 730
UV Count: 3
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.4953, 0.6777)>
  UV <Vector (0.5028, 0.6911)>
Face 731
UV Count: 3
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4858, 0.6844)>
  UV <Vector (0.4932, 0.6914)>
Face 732
UV Count: 3
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4858, 0.6844)>
  UV <Vector (0.4790, 0.6831)>
Face 733
UV Count: 3
  UV <Vector (0.4832, 0.6683)>
  UV <Vector (0.4953, 0.6777)>
  UV <Vector (0.4775, 0.6764)>
Face 734
UV Count: 3
  UV <Vector (0.1209, 0.9444)>
  UV <Vector (0.1089, 0.9072)>
  UV <Vector (0.1089, 0.9444)>
Face 735
UV Count: 3
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1209, 0.9072)>
  UV <Vector (0.1209, 0.8950)>
Face 736
UV Count: 3
  UV <Vector (0.0808, 0.9444)>
  UV <Vector (0.0679, 0.9072)>
  UV <Vector (0.0679, 0.9444)>
Face 737
UV Count: 3
  UV <Vector (0.0948, 0.9444)>
  UV <Vector (0.0808, 0.9072)>
  UV <Vector (0.0808, 0.9444)>
Face 738
UV Count: 3
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5035, 0.7167)>
  UV <Vector (0.5061, 0.7082)>
Face 739
UV Count: 3
  UV <Vector (0.1089, 0.9072)>
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.0948, 0.9072)>
Face 740
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.1089, 0.9444)>
  UV <Vector (0.1089, 0.9072)>
Face 741
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0808, 0.9072)>
Face 742
UV Count: 3
  UV <Vector (0.4572, 0.6947)>
  UV <Vector (0.4712, 0.7059)>
  UV <Vector (0.4550, 0.7037)>
Face 743
UV Count: 3
  UV <Vector (0.4550, 0.7037)>
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4572, 0.6947)>
Face 744
UV Count: 3
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4263, 0.6873)>
  UV <Vector (0.4522, 0.6845)>
Face 745
UV Count: 3
  UV <Vector (0.4522, 0.6845)>
  UV <Vector (0.4269, 0.6770)>
  UV <Vector (0.4660, 0.6752)>
Face 746
UV Count: 3
  UV <Vector (0.4572, 0.6947)>
  UV <Vector (0.4522, 0.6845)>
  UV <Vector (0.4633, 0.6882)>
Face 747
UV Count: 3
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4633, 0.6882)>
  UV <Vector (0.4739, 0.6913)>
Face 748
UV Count: 3
  UV <Vector (0.4279, 0.6677)>
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4269, 0.6770)>
Face 749
UV Count: 3
  UV <Vector (0.4633, 0.6882)>
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4712, 0.6825)>
Face 750
UV Count: 3
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4712, 0.6825)>
  UV <Vector (0.4790, 0.6831)>
Face 751
UV Count: 3
  UV <Vector (0.4712, 0.6825)>
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4790, 0.6831)>
Face 752
UV Count: 3
  UV <Vector (0.4738, 0.6680)>
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4660, 0.6752)>
Face 753
UV Count: 3
  UV <Vector (0.1209, 0.8547)>
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1209, 0.8950)>
Face 754
UV Count: 3
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0679, 0.8547)>
  UV <Vector (0.0679, 0.8950)>
Face 755
UV Count: 3
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.0808, 0.8547)>
  UV <Vector (0.0808, 0.8950)>
Face 756
UV Count: 3
  UV <Vector (0.4277, 0.7087)>
  UV <Vector (0.4436, 0.7175)>
  UV <Vector (0.4283, 0.7190)>
Face 757
UV Count: 3
  UV <Vector (0.0948, 0.8547)>
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1089, 0.8547)>
Face 758
UV Count: 3
  UV <Vector (0.4738, 0.6680)>
  UV <Vector (0.4832, 0.6683)>
  UV <Vector (0.4775, 0.6764)>
Face 759
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4712, 0.7059)>
Face 760
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.5035, 0.7167)>
  UV <Vector (0.4925, 0.7154)>
Face 761
UV Count: 3
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.5035, 0.7167)>
Face 762
UV Count: 3
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.5288, 0.7579)>
  UV <Vector (0.4885, 0.7449)>
Face 763
UV Count: 3
  UV <Vector (0.4925, 0.7154)>
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.4889, 0.7273)>
Face 764
UV Count: 3
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4889, 0.7273)>
  UV <Vector (0.4731, 0.7254)>
Face 765
UV Count: 3
  UV <Vector (0.5265, 0.7675)>
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.5288, 0.7579)>
Face 766
UV Count: 3
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.4852, 0.7385)>
  UV <Vector (0.4889, 0.7273)>
Face 767
UV Count: 3
  UV <Vector (0.4889, 0.7273)>
  UV <Vector (0.4762, 0.7370)>
  UV <Vector (0.4731, 0.7254)>
Face 768
UV Count: 3
  UV <Vector (0.4852, 0.7385)>
  UV <Vector (0.4778, 0.7439)>
  UV <Vector (0.4762, 0.7370)>
Face 769
UV Count: 3
  UV <Vector (0.4803, 0.7537)>
  UV <Vector (0.4778, 0.7439)>
  UV <Vector (0.4885, 0.7449)>
Face 770
UV Count: 3
  UV <Vector (0.0073, 0.9444)>
  UV <Vector (0.0204, 0.9072)>
  UV <Vector (0.0073, 0.9072)>
Face 771
UV Count: 3
  UV <Vector (0.0808, 0.9072)>
  UV <Vector (0.0679, 0.8950)>
  UV <Vector (0.0679, 0.9072)>
Face 772
UV Count: 3
  UV <Vector (0.0073, 0.9072)>
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0073, 0.8950)>
Face 773
UV Count: 3
  UV <Vector (0.0554, 0.9072)>
  UV <Vector (0.0679, 0.9444)>
  UV <Vector (0.0679, 0.9072)>
Face 774
UV Count: 3
  UV <Vector (0.0554, 0.9444)>
  UV <Vector (0.0421, 0.9072)>
  UV <Vector (0.0421, 0.9444)>
Face 775
UV Count: 3
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0204, 0.9072)>
  UV <Vector (0.0421, 0.9072)>
Face 776
UV Count: 3
  UV <Vector (0.0204, 0.9444)>
  UV <Vector (0.0421, 0.9072)>
  UV <Vector (0.0204, 0.9072)>
Face 777
UV Count: 3
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0421, 0.9072)>
  UV <Vector (0.0554, 0.9072)>
Face 778
UV Count: 3
  UV <Vector (0.4712, 0.7059)>
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4550, 0.7037)>
Face 779
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4550, 0.7037)>
Face 780
UV Count: 3
  UV <Vector (0.4293, 0.7294)>
  UV <Vector (0.4436, 0.7175)>
  UV <Vector (0.4486, 0.7299)>
Face 781
UV Count: 3
  UV <Vector (0.4304, 0.7508)>
  UV <Vector (0.4486, 0.7299)>
  UV <Vector (0.4726, 0.7516)>
Face 782
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4486, 0.7299)>
  UV <Vector (0.4436, 0.7175)>
Face 783
UV Count: 3
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4592, 0.7263)>
  UV <Vector (0.4559, 0.7152)>
Face 784
UV Count: 3
  UV <Vector (0.4689, 0.7374)>
  UV <Vector (0.4486, 0.7299)>
  UV <Vector (0.4592, 0.7263)>
Face 785
UV Count: 3
  UV <Vector (0.4731, 0.7254)>
  UV <Vector (0.4689, 0.7374)>
  UV <Vector (0.4592, 0.7263)>
Face 786
UV Count: 3
  UV <Vector (0.4778, 0.7439)>
  UV <Vector (0.4689, 0.7374)>
  UV <Vector (0.4762, 0.7370)>
Face 787
UV Count: 3
  UV <Vector (0.0073, 0.8547)>
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0204, 0.8547)>
Face 788
UV Count: 3
  UV <Vector (0.0554, 0.8547)>
  UV <Vector (0.0679, 0.8950)>
  UV <Vector (0.0679, 0.8547)>
Face 789
UV Count: 3
  UV <Vector (0.0421, 0.8547)>
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0554, 0.8547)>
Face 790
UV Count: 3
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5061, 0.7082)>
  UV <Vector (0.5040, 0.7001)>
Face 791
UV Count: 3
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0204, 0.8547)>
  UV <Vector (0.0204, 0.8950)>
Face 792
UV Count: 3
  UV <Vector (0.4726, 0.7516)>
  UV <Vector (0.4778, 0.7439)>
  UV <Vector (0.4803, 0.7537)>
Face 793
UV Count: 3
  UV <Vector (0.0948, 0.6760)>
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0948, 0.6941)>
Face 794
UV Count: 3
  UV <Vector (0.2734, 0.7080)>
  UV <Vector (0.2558, 0.7000)>
  UV <Vector (0.2755, 0.7005)>
Face 795
UV Count: 3
  UV <Vector (0.0554, 0.6760)>
  UV <Vector (0.0421, 0.6941)>
  UV <Vector (0.0554, 0.6941)>
Face 796
UV Count: 3
  UV <Vector (0.0421, 0.6760)>
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0421, 0.6941)>
Face 797
UV Count: 3
  UV <Vector (0.2585, 0.6783)>
  UV <Vector (0.2754, 0.6723)>
  UV <Vector (0.2775, 0.6804)>
Face 798
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.0948, 0.6760)>
  UV <Vector (0.0948, 0.6941)>
Face 799
UV Count: 3
  UV <Vector (0.0679, 0.6760)>
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0679, 0.6941)>
Face 800
UV Count: 3
  UV <Vector (0.2755, 0.7005)>
  UV <Vector (0.2577, 0.6894)>
  UV <Vector (0.2771, 0.6911)>
Face 801
UV Count: 3
  UV <Vector (0.2577, 0.6894)>
  UV <Vector (0.2775, 0.6804)>
  UV <Vector (0.2771, 0.6911)>
Face 802
UV Count: 3
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0679, 0.6760)>
  UV <Vector (0.0679, 0.6941)>
Face 803
UV Count: 3
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0073, 0.6760)>
  UV <Vector (0.0073, 0.6941)>
Face 804
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.1209, 0.7258)>
  UV <Vector (0.1209, 0.6941)>
Face 805
UV Count: 3
  UV <Vector (0.2558, 0.7285)>
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.2733, 0.7273)>
Face 806
UV Count: 3
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.2541, 0.7083)>
  UV <Vector (0.2734, 0.7080)>
Face 807
UV Count: 3
  UV <Vector (0.2564, 0.7386)>
  UV <Vector (0.2733, 0.7273)>
  UV <Vector (0.2739, 0.7381)>
Face 808
UV Count: 3
  UV <Vector (0.0679, 0.9072)>
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0554, 0.9072)>
Face 809
UV Count: 3
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4277, 0.7087)>
Face 810
UV Count: 3
  UV <Vector (0.0679, 0.9444)>
  UV <Vector (0.0808, 0.9704)>
  UV <Vector (0.0808, 0.9444)>
Face 811
UV Count: 3
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.5548, 0.6608)>
  UV <Vector (0.5557, 0.6731)>
Face 812
UV Count: 3
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.5572, 0.7163)>
  UV <Vector (0.5568, 0.7305)>
Face 813
UV Count: 3
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5571, 0.7040)>
  UV <Vector (0.5572, 0.7163)>
Face 814
UV Count: 3
  UV <Vector (0.0948, 0.9444)>
  UV <Vector (0.1089, 0.9704)>
  UV <Vector (0.1089, 0.9444)>
Face 815
UV Count: 3
  UV <Vector (0.0421, 0.9444)>
  UV <Vector (0.0554, 0.9704)>
  UV <Vector (0.0554, 0.9444)>
Face 816
UV Count: 3
  UV <Vector (0.0204, 0.9444)>
  UV <Vector (0.0421, 0.9704)>
  UV <Vector (0.0421, 0.9444)>
Face 817
UV Count: 3
  UV <Vector (0.5323, 0.7432)>
  UV <Vector (0.5568, 0.7305)>
  UV <Vector (0.5558, 0.7461)>
Face 818
UV Count: 3
  UV <Vector (0.5288, 0.7579)>
  UV <Vector (0.5558, 0.7461)>
  UV <Vector (0.5541, 0.7617)>
Face 819
UV Count: 3
  UV <Vector (0.1089, 0.9444)>
  UV <Vector (0.1209, 0.9704)>
  UV <Vector (0.1209, 0.9444)>
Face 820
UV Count: 3
  UV <Vector (0.0073, 0.9444)>
  UV <Vector (0.0204, 0.9704)>
  UV <Vector (0.0204, 0.9444)>
Face 821
UV Count: 3
  UV <Vector (0.0808, 0.9444)>
  UV <Vector (0.0948, 0.9704)>
  UV <Vector (0.0948, 0.9444)>
Face 822
UV Count: 3
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5557, 0.6731)>
  UV <Vector (0.5567, 0.6906)>
Face 823
UV Count: 3
  UV <Vector (0.5265, 0.7675)>
  UV <Vector (0.5541, 0.7617)>
  UV <Vector (0.5529, 0.7709)>
Face 824
UV Count: 3
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5567, 0.6906)>
  UV <Vector (0.5571, 0.7040)>
Face 825
UV Count: 3
  UV <Vector (0.0554, 0.9444)>
  UV <Vector (0.0679, 0.9704)>
  UV <Vector (0.0679, 0.9444)>
Face 826
UV Count: 3
  UV <Vector (0.7981, 0.3095)>
  UV <Vector (0.8158, 0.3372)>
  UV <Vector (0.8170, 0.3095)>
Face 827
UV Count: 3
  UV <Vector (0.7140, 0.3095)>
  UV <Vector (0.7447, 0.3372)>
  UV <Vector (0.7439, 0.3095)>
Face 828
UV Count: 3
  UV <Vector (0.6175, 0.2966)>
  UV <Vector (0.5977, 0.3149)>
  UV <Vector (0.6193, 0.3155)>
Face 829
UV Count: 3
  UV <Vector (0.8414, 0.3095)>
  UV <Vector (0.8304, 0.3372)>
  UV <Vector (0.8418, 0.3372)>
Face 830
UV Count: 3
  UV <Vector (0.7439, 0.3095)>
  UV <Vector (0.7726, 0.3372)>
  UV <Vector (0.7725, 0.3095)>
Face 831
UV Count: 3
  UV <Vector (0.6465, 0.2974)>
  UV <Vector (0.6868, 0.3123)>
  UV <Vector (0.6868, 0.2957)>
Face 832
UV Count: 3
  UV <Vector (0.5644, 0.2951)>
  UV <Vector (0.5332, 0.3148)>
  UV <Vector (0.5657, 0.3154)>
Face 833
UV Count: 3
  UV <Vector (0.7725, 0.3095)>
  UV <Vector (0.7974, 0.3372)>
  UV <Vector (0.7981, 0.3095)>
Face 834
UV Count: 3
  UV <Vector (0.6955, 0.3095)>
  UV <Vector (0.7172, 0.3372)>
  UV <Vector (0.7140, 0.3095)>
Face 835
UV Count: 3
  UV <Vector (0.5968, 0.2951)>
  UV <Vector (0.5657, 0.3154)>
  UV <Vector (0.5977, 0.3149)>
Face 836
UV Count: 3
  UV <Vector (0.7172, 0.3372)>
  UV <Vector (0.7458, 0.3785)>
  UV <Vector (0.7447, 0.3372)>
Face 837
UV Count: 3
  UV <Vector (0.6193, 0.3155)>
  UV <Vector (0.5995, 0.3438)>
  UV <Vector (0.6251, 0.3407)>
Face 838
UV Count: 3
  UV <Vector (0.8418, 0.3372)>
  UV <Vector (0.8306, 0.3785)>
  UV <Vector (0.8426, 0.3785)>
Face 839
UV Count: 3
  UV <Vector (0.7447, 0.3372)>
  UV <Vector (0.7732, 0.3785)>
  UV <Vector (0.7726, 0.3372)>
Face 840
UV Count: 3
  UV <Vector (0.6868, 0.3123)>
  UV <Vector (0.6494, 0.3365)>
  UV <Vector (0.6868, 0.3396)>
Face 841
UV Count: 3
  UV <Vector (0.5657, 0.3154)>
  UV <Vector (0.5332, 0.3465)>
  UV <Vector (0.5667, 0.3465)>
Face 842
UV Count: 3
  UV <Vector (0.7726, 0.3372)>
  UV <Vector (0.7987, 0.3785)>
  UV <Vector (0.7974, 0.3372)>
Face 843
UV Count: 3
  UV <Vector (0.6955, 0.3372)>
  UV <Vector (0.7206, 0.3785)>
  UV <Vector (0.7172, 0.3372)>
Face 844
UV Count: 3
  UV <Vector (0.5657, 0.3154)>
  UV <Vector (0.5995, 0.3438)>
  UV <Vector (0.5977, 0.3149)>
Face 845
UV Count: 3
  UV <Vector (0.8158, 0.3372)>
  UV <Vector (0.7987, 0.3785)>
  UV <Vector (0.8168, 0.3785)>
Face 846
UV Count: 3
  UV <Vector (0.8438, 0.4362)>
  UV <Vector (0.8344, 0.4481)>
  UV <Vector (0.8440, 0.4483)>
Face 847
UV Count: 3
  UV <Vector (0.8446, 0.4762)>
  UV <Vector (0.8379, 0.4943)>
  UV <Vector (0.8450, 0.4954)>
Face 848
UV Count: 3
  UV <Vector (0.8450, 0.4954)>
  UV <Vector (0.8346, 0.5131)>
  UV <Vector (0.8454, 0.5143)>
Face 849
UV Count: 3
  UV <Vector (0.8432, 0.4127)>
  UV <Vector (0.8330, 0.4368)>
  UV <Vector (0.8438, 0.4362)>
Face 850
UV Count: 3
  UV <Vector (0.8216, 0.4371)>
  UV <Vector (0.8315, 0.4127)>
  UV <Vector (0.8188, 0.4127)>
Face 851
UV Count: 3
  UV <Vector (0.7747, 0.4127)>
  UV <Vector (0.8015, 0.4376)>
  UV <Vector (0.8002, 0.4127)>
Face 852
UV Count: 3
  UV <Vector (0.7470, 0.4127)>
  UV <Vector (0.7767, 0.4399)>
  UV <Vector (0.7747, 0.4127)>
Face 853
UV Count: 3
  UV <Vector (0.6955, 0.4434)>
  UV <Vector (0.7218, 0.4127)>
  UV <Vector (0.6955, 0.4127)>
Face 854
UV Count: 3
  UV <Vector (0.7218, 0.4127)>
  UV <Vector (0.7484, 0.4487)>
  UV <Vector (0.7470, 0.4127)>
Face 855
UV Count: 3
  UV <Vector (0.6601, 0.3903)>
  UV <Vector (0.6868, 0.3603)>
  UV <Vector (0.6530, 0.3616)>
Face 856
UV Count: 3
  UV <Vector (0.6333, 0.3944)>
  UV <Vector (0.6530, 0.3616)>
  UV <Vector (0.6283, 0.3656)>
Face 857
UV Count: 3
  UV <Vector (0.5660, 0.3942)>
  UV <Vector (0.6023, 0.3671)>
  UV <Vector (0.5666, 0.3684)>
Face 858
UV Count: 3
  UV <Vector (0.8341, 0.5624)>
  UV <Vector (0.8469, 0.5915)>
  UV <Vector (0.8463, 0.5619)>
Face 859
UV Count: 3
  UV <Vector (0.8454, 0.5143)>
  UV <Vector (0.8347, 0.5336)>
  UV <Vector (0.8458, 0.5340)>
Face 860
UV Count: 3
  UV <Vector (0.8347, 0.5336)>
  UV <Vector (0.8463, 0.5619)>
  UV <Vector (0.8458, 0.5340)>
Face 861
UV Count: 3
  UV <Vector (0.5656, 0.4365)>
  UV <Vector (0.5332, 0.4593)>
  UV <Vector (0.5672, 0.4619)>
Face 862
UV Count: 3
  UV <Vector (0.5672, 0.4619)>
  UV <Vector (0.5332, 0.4962)>
  UV <Vector (0.5671, 0.4989)>
Face 863
UV Count: 3
  UV <Vector (0.5671, 0.4989)>
  UV <Vector (0.5332, 0.5280)>
  UV <Vector (0.5665, 0.5308)>
Face 864
UV Count: 3
  UV <Vector (0.5651, 0.5666)>
  UV <Vector (0.5332, 0.5805)>
  UV <Vector (0.5641, 0.5834)>
Face 865
UV Count: 3
  UV <Vector (0.5332, 0.5805)>
  UV <Vector (0.5622, 0.5999)>
  UV <Vector (0.5641, 0.5834)>
Face 866
UV Count: 3
  UV <Vector (0.6868, 0.4311)>
  UV <Vector (0.6722, 0.4470)>
  UV <Vector (0.6868, 0.4476)>
Face 867
UV Count: 3
  UV <Vector (0.6722, 0.4470)>
  UV <Vector (0.6395, 0.4437)>
  UV <Vector (0.6355, 0.4721)>
Face 868
UV Count: 3
  UV <Vector (0.8279, 0.4620)>
  UV <Vector (0.8355, 0.4557)>
  UV <Vector (0.8263, 0.4564)>
Face 869
UV Count: 3
  UV <Vector (0.5663, 0.4255)>
  UV <Vector (0.6060, 0.4404)>
  UV <Vector (0.6071, 0.4273)>
Face 870
UV Count: 3
  UV <Vector (0.6868, 0.4603)>
  UV <Vector (0.6722, 0.4470)>
  UV <Vector (0.6703, 0.4640)>
Face 871
UV Count: 3
  UV <Vector (0.5332, 0.3932)>
  UV <Vector (0.5666, 0.3684)>
  UV <Vector (0.5332, 0.3679)>
Face 872
UV Count: 3
  UV <Vector (0.6468, 0.3152)>
  UV <Vector (0.6251, 0.3407)>
  UV <Vector (0.6494, 0.3365)>
Face 873
UV Count: 3
  UV <Vector (0.6465, 0.2974)>
  UV <Vector (0.6193, 0.3155)>
  UV <Vector (0.6468, 0.3152)>
Face 874
UV Count: 3
  UV <Vector (0.6355, 0.4721)>
  UV <Vector (0.6703, 0.4640)>
  UV <Vector (0.6722, 0.4470)>
Face 875
UV Count: 3
  UV <Vector (0.6679, 0.4218)>
  UV <Vector (0.6333, 0.3944)>
  UV <Vector (0.6385, 0.4295)>
Face 876
UV Count: 3
  UV <Vector (0.6038, 0.4652)>
  UV <Vector (0.6395, 0.4437)>
  UV <Vector (0.6060, 0.4404)>
Face 877
UV Count: 3
  UV <Vector (0.6060, 0.4404)>
  UV <Vector (0.5672, 0.4619)>
  UV <Vector (0.6038, 0.4652)>
Face 878
UV Count: 3
  UV <Vector (0.5671, 0.4989)>
  UV <Vector (0.6038, 0.4652)>
  UV <Vector (0.5672, 0.4619)>
Face 879
UV Count: 3
  UV <Vector (0.5959, 0.5323)>
  UV <Vector (0.5671, 0.4989)>
  UV <Vector (0.5665, 0.5308)>
Face 880
UV Count: 3
  UV <Vector (0.5663, 0.5492)>
  UV <Vector (0.5959, 0.5323)>
  UV <Vector (0.5665, 0.5308)>
Face 881
UV Count: 3
  UV <Vector (0.5876, 0.6009)>
  UV <Vector (0.5641, 0.5834)>
  UV <Vector (0.5622, 0.5999)>
Face 882
UV Count: 3
  UV <Vector (0.6355, 0.4721)>
  UV <Vector (0.5998, 0.5003)>
  UV <Vector (0.6287, 0.5066)>
Face 883
UV Count: 3
  UV <Vector (0.6208, 0.5344)>
  UV <Vector (0.5998, 0.5003)>
  UV <Vector (0.5959, 0.5323)>
Face 884
UV Count: 3
  UV <Vector (0.6485, 0.4836)>
  UV <Vector (0.6287, 0.5066)>
  UV <Vector (0.6373, 0.5092)>
Face 885
UV Count: 3
  UV <Vector (0.6373, 0.5092)>
  UV <Vector (0.6208, 0.5344)>
  UV <Vector (0.6325, 0.5373)>
Face 886
UV Count: 3
  UV <Vector (0.5920, 0.5659)>
  UV <Vector (0.5663, 0.5492)>
  UV <Vector (0.5651, 0.5666)>
Face 887
UV Count: 3
  UV <Vector (0.5665, 0.5308)>
  UV <Vector (0.5332, 0.5465)>
  UV <Vector (0.5663, 0.5492)>
Face 888
UV Count: 3
  UV <Vector (0.5959, 0.5323)>
  UV <Vector (0.6161, 0.5528)>
  UV <Vector (0.6208, 0.5344)>
Face 889
UV Count: 3
  UV <Vector (0.6139, 0.5677)>
  UV <Vector (0.5937, 0.5510)>
  UV <Vector (0.5920, 0.5659)>
Face 890
UV Count: 3
  UV <Vector (0.6325, 0.5373)>
  UV <Vector (0.6161, 0.5528)>
  UV <Vector (0.6306, 0.5581)>
Face 891
UV Count: 3
  UV <Vector (0.6306, 0.5581)>
  UV <Vector (0.6139, 0.5677)>
  UV <Vector (0.6281, 0.5719)>
Face 892
UV Count: 3
  UV <Vector (0.6064, 0.6057)>
  UV <Vector (0.6280, 0.5850)>
  UV <Vector (0.6117, 0.5821)>
Face 893
UV Count: 3
  UV <Vector (0.6064, 0.6057)>
  UV <Vector (0.5906, 0.5803)>
  UV <Vector (0.5876, 0.6009)>
Face 894
UV Count: 3
  UV <Vector (0.5696, 0.6503)>
  UV <Vector (0.5544, 0.6451)>
  UV <Vector (0.5534, 0.6491)>
Face 895
UV Count: 3
  UV <Vector (0.2264, 0.3207)>
  UV <Vector (0.2120, 0.3021)>
  UV <Vector (0.2172, 0.3243)>
Face 896
UV Count: 3
  UV <Vector (0.2374, 0.3067)>
  UV <Vector (0.2206, 0.3007)>
  UV <Vector (0.2264, 0.3207)>
Face 897
UV Count: 3
  UV <Vector (0.2719, 0.3223)>
  UV <Vector (0.3071, 0.3288)>
  UV <Vector (0.3014, 0.3125)>
Face 898
UV Count: 3
  UV <Vector (0.1903, 0.1402)>
  UV <Vector (0.2093, 0.1164)>
  UV <Vector (0.1916, 0.1163)>
Face 899
UV Count: 3
  UV <Vector (0.2206, 0.3007)>
  UV <Vector (0.2070, 0.2844)>
  UV <Vector (0.2120, 0.3021)>
Face 900
UV Count: 3
  UV <Vector (0.2328, 0.2883)>
  UV <Vector (0.2172, 0.2789)>
  UV <Vector (0.2206, 0.3007)>
Face 901
UV Count: 3
  UV <Vector (0.1988, 0.2425)>
  UV <Vector (0.2078, 0.2619)>
  UV <Vector (0.2177, 0.2499)>
Face 902
UV Count: 3
  UV <Vector (0.1980, 0.2721)>
  UV <Vector (0.1912, 0.2559)>
  UV <Vector (0.1849, 0.2648)>
Face 903
UV Count: 3
  UV <Vector (0.9144, 0.9470)>
  UV <Vector (0.9206, 0.9494)>
  UV <Vector (0.9180, 0.9536)>
Face 904
UV Count: 3
  UV <Vector (0.2126, 0.2162)>
  UV <Vector (0.2370, 0.2354)>
  UV <Vector (0.2289, 0.2100)>
Face 905
UV Count: 3
  UV <Vector (0.2594, 0.1510)>
  UV <Vector (0.2985, 0.1557)>
  UV <Vector (0.2932, 0.1383)>
Face 906
UV Count: 3
  UV <Vector (0.1903, 0.1402)>
  UV <Vector (0.1755, 0.1151)>
  UV <Vector (0.1740, 0.1387)>
Face 907
UV Count: 3
  UV <Vector (0.1369, 0.1390)>
  UV <Vector (0.1062, 0.1170)>
  UV <Vector (0.1114, 0.1453)>
Face 908
UV Count: 3
  UV <Vector (0.2037, 0.1818)>
  UV <Vector (0.1962, 0.2116)>
  UV <Vector (0.2126, 0.2162)>
Face 909
UV Count: 3
  UV <Vector (0.1777, 0.2072)>
  UV <Vector (0.1877, 0.1810)>
  UV <Vector (0.1699, 0.1802)>
Face 910
UV Count: 3
  UV <Vector (0.1348, 0.2342)>
  UV <Vector (0.1025, 0.2454)>
  UV <Vector (0.1362, 0.2495)>
Face 911
UV Count: 3
  UV <Vector (0.1373, 0.2272)>
  UV <Vector (0.1064, 0.2122)>
  UV <Vector (0.1049, 0.2206)>
Face 912
UV Count: 3
  UV <Vector (0.1362, 0.2495)>
  UV <Vector (0.1057, 0.2678)>
  UV <Vector (0.1405, 0.2587)>
Face 913
UV Count: 3
  UV <Vector (0.0794, 0.2504)>
  UV <Vector (0.0491, 0.2418)>
  UV <Vector (0.0502, 0.2607)>
Face 914
UV Count: 3
  UV <Vector (0.0814, 0.2107)>
  UV <Vector (0.0502, 0.2229)>
  UV <Vector (0.0815, 0.2212)>
Face 915
UV Count: 3
  UV <Vector (0.0810, 0.2716)>
  UV <Vector (0.0502, 0.2607)>
  UV <Vector (0.0520, 0.2839)>
Face 916
UV Count: 3
  UV <Vector (0.0491, 0.2418)>
  UV <Vector (0.0082, 0.2633)>
  UV <Vector (0.0502, 0.2607)>
Face 917
UV Count: 3
  UV <Vector (0.0502, 0.2229)>
  UV <Vector (0.0145, 0.1936)>
  UV <Vector (0.0095, 0.2133)>
Face 918
UV Count: 3
  UV <Vector (0.0520, 0.2839)>
  UV <Vector (0.0082, 0.2633)>
  UV <Vector (0.0186, 0.2968)>
Face 919
UV Count: 3
  UV <Vector (0.1369, 0.1390)>
  UV <Vector (0.1185, 0.1667)>
  UV <Vector (0.1398, 0.1621)>
Face 920
UV Count: 3
  UV <Vector (0.1903, 0.1402)>
  UV <Vector (0.1807, 0.1655)>
  UV <Vector (0.1971, 0.1662)>
Face 921
UV Count: 3
  UV <Vector (0.2461, 0.1080)>
  UV <Vector (0.2817, 0.1181)>
  UV <Vector (0.2710, 0.0951)>
Face 922
UV Count: 3
  UV <Vector (0.1352, 0.1999)>
  UV <Vector (0.1064, 0.2122)>
  UV <Vector (0.1452, 0.2196)>
Face 923
UV Count: 3
  UV <Vector (0.0965, 0.1760)>
  UV <Vector (0.1114, 0.1453)>
  UV <Vector (0.0796, 0.1636)>
Face 924
UV Count: 3
  UV <Vector (0.0574, 0.1397)>
  UV <Vector (0.1114, 0.1453)>
  UV <Vector (0.1062, 0.1170)>
Face 925
UV Count: 3
  UV <Vector (0.0853, 0.1948)>
  UV <Vector (0.1134, 0.1865)>
  UV <Vector (0.0965, 0.1760)>
Face 926
UV Count: 3
  UV <Vector (0.0344, 0.1592)>
  UV <Vector (0.0796, 0.1636)>
  UV <Vector (0.0574, 0.1397)>
Face 927
UV Count: 3
  UV <Vector (0.0186, 0.2968)>
  UV <Vector (0.0548, 0.3056)>
  UV <Vector (0.0520, 0.2839)>
Face 928
UV Count: 3
  UV <Vector (0.0393, 0.3301)>
  UV <Vector (0.0698, 0.3271)>
  UV <Vector (0.0548, 0.3056)>
Face 929
UV Count: 3
  UV <Vector (0.0906, 0.3424)>
  UV <Vector (0.0720, 0.3557)>
  UV <Vector (0.0856, 0.3615)>
Face 930
UV Count: 3
  UV <Vector (0.0856, 0.3615)>
  UV <Vector (0.1049, 0.3478)>
  UV <Vector (0.0906, 0.3424)>
Face 931
UV Count: 3
  UV <Vector (0.0906, 0.3424)>
  UV <Vector (0.1074, 0.3351)>
  UV <Vector (0.0964, 0.3296)>
Face 932
UV Count: 3
  UV <Vector (0.1099, 0.3199)>
  UV <Vector (0.1251, 0.3146)>
  UV <Vector (0.1210, 0.3078)>
Face 933
UV Count: 3
  UV <Vector (0.1210, 0.3078)>
  UV <Vector (0.1384, 0.3094)>
  UV <Vector (0.1388, 0.3029)>
Face 934
UV Count: 3
  UV <Vector (0.1384, 0.3094)>
  UV <Vector (0.1505, 0.3077)>
  UV <Vector (0.1388, 0.3029)>
Face 935
UV Count: 3
  UV <Vector (0.1564, 0.3223)>
  UV <Vector (0.1545, 0.3317)>
  UV <Vector (0.1601, 0.3328)>
Face 936
UV Count: 3
  UV <Vector (0.1508, 0.3389)>
  UV <Vector (0.1504, 0.3517)>
  UV <Vector (0.1567, 0.3431)>
Face 937
UV Count: 3
  UV <Vector (0.1443, 0.3470)>
  UV <Vector (0.1451, 0.3521)>
  UV <Vector (0.1504, 0.3517)>
Face 938
UV Count: 3
  UV <Vector (0.1412, 0.3581)>
  UV <Vector (0.1441, 0.3663)>
  UV <Vector (0.1449, 0.3590)>
Face 939
UV Count: 3
  UV <Vector (0.1349, 0.3663)>
  UV <Vector (0.1323, 0.3555)>
  UV <Vector (0.1309, 0.3663)>
Face 940
UV Count: 3
  UV <Vector (0.1243, 0.3261)>
  UV <Vector (0.1345, 0.3242)>
  UV <Vector (0.1289, 0.3185)>
Face 941
UV Count: 3
  UV <Vector (0.1508, 0.3252)>
  UV <Vector (0.1458, 0.3185)>
  UV <Vector (0.1497, 0.3265)>
Face 942
UV Count: 3
  UV <Vector (0.1234, 0.3371)>
  UV <Vector (0.1318, 0.3294)>
  UV <Vector (0.1243, 0.3261)>
Face 943
UV Count: 3
  UV <Vector (0.1289, 0.3185)>
  UV <Vector (0.1397, 0.3157)>
  UV <Vector (0.1389, 0.3122)>
Face 944
UV Count: 3
  UV <Vector (0.1502, 0.3383)>
  UV <Vector (0.1514, 0.3317)>
  UV <Vector (0.1495, 0.3376)>
Face 945
UV Count: 3
  UV <Vector (0.1464, 0.3157)>
  UV <Vector (0.1397, 0.3157)>
  UV <Vector (0.1458, 0.3185)>
Face 946
UV Count: 3
  UV <Vector (0.1530, 0.3317)>
  UV <Vector (0.1497, 0.3265)>
  UV <Vector (0.1514, 0.3317)>
Face 947
UV Count: 3
  UV <Vector (0.1471, 0.3134)>
  UV <Vector (0.1564, 0.3223)>
  UV <Vector (0.1505, 0.3077)>
Face 948
UV Count: 3
  UV <Vector (0.1502, 0.3383)>
  UV <Vector (0.1441, 0.3438)>
  UV <Vector (0.1442, 0.3456)>
Face 949
UV Count: 3
  UV <Vector (0.1545, 0.3317)>
  UV <Vector (0.1567, 0.3431)>
  UV <Vector (0.1601, 0.3328)>
Face 950
UV Count: 3
  UV <Vector (0.1192, 0.3232)>
  UV <Vector (0.1074, 0.3351)>
  UV <Vector (0.1172, 0.3380)>
Face 951
UV Count: 3
  UV <Vector (0.1172, 0.3380)>
  UV <Vector (0.1049, 0.3478)>
  UV <Vector (0.1218, 0.3531)>
Face 952
UV Count: 3
  UV <Vector (0.1338, 0.3347)>
  UV <Vector (0.1345, 0.3420)>
  UV <Vector (0.1366, 0.3396)>
Face 953
UV Count: 3
  UV <Vector (0.1052, 0.3663)>
  UV <Vector (0.1218, 0.3531)>
  UV <Vector (0.1049, 0.3478)>
Face 954
UV Count: 3
  UV <Vector (0.1477, 0.3552)>
  UV <Vector (0.1559, 0.3613)>
  UV <Vector (0.1559, 0.3573)>
Face 955
UV Count: 3
  UV <Vector (0.2654, 0.3100)>
  UV <Vector (0.3014, 0.3125)>
  UV <Vector (0.2960, 0.2982)>
Face 956
UV Count: 3
  UV <Vector (0.2575, 0.3569)>
  UV <Vector (0.2354, 0.3546)>
  UV <Vector (0.2393, 0.3663)>
Face 957
UV Count: 3
  UV <Vector (0.2275, 0.3663)>
  UV <Vector (0.2354, 0.3546)>
  UV <Vector (0.2265, 0.3569)>
Face 958
UV Count: 3
  UV <Vector (0.2080, 0.3624)>
  UV <Vector (0.2121, 0.3663)>
  UV <Vector (0.2117, 0.3624)>
Face 959
UV Count: 3
  UV <Vector (0.1567, 0.3431)>
  UV <Vector (0.1563, 0.3531)>
  UV <Vector (0.1606, 0.3448)>
Face 960
UV Count: 3
  UV <Vector (0.1567, 0.3431)>
  UV <Vector (0.1627, 0.3376)>
  UV <Vector (0.1601, 0.3328)>
Face 961
UV Count: 3
  UV <Vector (0.1788, 0.3386)>
  UV <Vector (0.1669, 0.3368)>
  UV <Vector (0.1667, 0.3472)>
Face 962
UV Count: 3
  UV <Vector (0.1671, 0.3331)>
  UV <Vector (0.1721, 0.3190)>
  UV <Vector (0.1647, 0.3204)>
Face 963
UV Count: 3
  UV <Vector (0.1721, 0.3190)>
  UV <Vector (0.1611, 0.3042)>
  UV <Vector (0.1647, 0.3204)>
Face 964
UV Count: 3
  UV <Vector (0.1601, 0.3328)>
  UV <Vector (0.1647, 0.3204)>
  UV <Vector (0.1564, 0.3223)>
Face 965
UV Count: 3
  UV <Vector (0.1564, 0.3223)>
  UV <Vector (0.1611, 0.3042)>
  UV <Vector (0.1505, 0.3077)>
Face 966
UV Count: 3
  UV <Vector (0.1788, 0.3386)>
  UV <Vector (0.1874, 0.3335)>
  UV <Vector (0.1780, 0.3344)>
Face 967
UV Count: 3
  UV <Vector (0.1960, 0.3366)>
  UV <Vector (0.1874, 0.3335)>
  UV <Vector (0.1879, 0.3372)>
Face 968
UV Count: 3
  UV <Vector (0.1960, 0.3366)>
  UV <Vector (0.2076, 0.3380)>
  UV <Vector (0.1984, 0.3321)>
Face 969
UV Count: 3
  UV <Vector (0.2050, 0.3428)>
  UV <Vector (0.2125, 0.3502)>
  UV <Vector (0.2076, 0.3380)>
Face 970
UV Count: 3
  UV <Vector (0.2092, 0.3510)>
  UV <Vector (0.2117, 0.3624)>
  UV <Vector (0.2125, 0.3502)>
Face 971
UV Count: 3
  UV <Vector (0.2481, 0.2729)>
  UV <Vector (0.2900, 0.2790)>
  UV <Vector (0.2842, 0.2613)>
Face 972
UV Count: 3
  UV <Vector (0.2506, 0.3432)>
  UV <Vector (0.2321, 0.3414)>
  UV <Vector (0.2354, 0.3546)>
Face 973
UV Count: 3
  UV <Vector (0.2354, 0.3546)>
  UV <Vector (0.2223, 0.3455)>
  UV <Vector (0.2265, 0.3569)>
Face 974
UV Count: 3
  UV <Vector (0.2427, 0.3275)>
  UV <Vector (0.2264, 0.3207)>
  UV <Vector (0.2321, 0.3414)>
Face 975
UV Count: 3
  UV <Vector (0.2506, 0.3432)>
  UV <Vector (0.2800, 0.3399)>
  UV <Vector (0.2719, 0.3223)>
Face 976
UV Count: 3
  UV <Vector (0.2321, 0.3414)>
  UV <Vector (0.2172, 0.3243)>
  UV <Vector (0.2223, 0.3455)>
Face 977
UV Count: 3
  UV <Vector (0.2275, 0.3663)>
  UV <Vector (0.2158, 0.3625)>
  UV <Vector (0.2163, 0.3663)>
Face 978
UV Count: 3
  UV <Vector (0.2178, 0.3488)>
  UV <Vector (0.2265, 0.3569)>
  UV <Vector (0.2223, 0.3455)>
Face 979
UV Count: 3
  UV <Vector (0.2100, 0.3335)>
  UV <Vector (0.2223, 0.3455)>
  UV <Vector (0.2172, 0.3243)>
Face 980
UV Count: 3
  UV <Vector (0.2427, 0.3275)>
  UV <Vector (0.2719, 0.3223)>
  UV <Vector (0.2654, 0.3100)>
Face 981
UV Count: 3
  UV <Vector (0.2583, 0.2920)>
  UV <Vector (0.2960, 0.2982)>
  UV <Vector (0.2900, 0.2790)>
Face 982
UV Count: 3
  UV <Vector (0.2037, 0.1818)>
  UV <Vector (0.2167, 0.1627)>
  UV <Vector (0.1971, 0.1662)>
Face 983
UV Count: 3
  UV <Vector (0.2328, 0.2883)>
  UV <Vector (0.2583, 0.2920)>
  UV <Vector (0.2481, 0.2729)>
Face 984
UV Count: 3
  UV <Vector (0.2172, 0.2789)>
  UV <Vector (0.1980, 0.2721)>
  UV <Vector (0.2070, 0.2844)>
Face 985
UV Count: 3
  UV <Vector (0.2374, 0.3067)>
  UV <Vector (0.2654, 0.3100)>
  UV <Vector (0.2583, 0.2920)>
Face 986
UV Count: 3
  UV <Vector (0.2278, 0.2706)>
  UV <Vector (0.2078, 0.2619)>
  UV <Vector (0.2172, 0.2789)>
Face 987
UV Count: 3
  UV <Vector (0.2766, 0.2438)>
  UV <Vector (0.3131, 0.2523)>
  UV <Vector (0.3126, 0.2322)>
Face 988
UV Count: 3
  UV <Vector (0.2289, 0.2100)>
  UV <Vector (0.2712, 0.2228)>
  UV <Vector (0.2687, 0.1946)>
Face 989
UV Count: 3
  UV <Vector (0.2278, 0.2706)>
  UV <Vector (0.2481, 0.2729)>
  UV <Vector (0.2432, 0.2546)>
Face 990
UV Count: 3
  UV <Vector (0.2712, 0.2228)>
  UV <Vector (0.3126, 0.2322)>
  UV <Vector (0.3067, 0.2077)>
Face 991
UV Count: 3
  UV <Vector (0.2177, 0.2499)>
  UV <Vector (0.2432, 0.2546)>
  UV <Vector (0.2370, 0.2354)>
Face 992
UV Count: 3
  UV <Vector (0.2100, 0.3335)>
  UV <Vector (0.2026, 0.3175)>
  UV <Vector (0.2000, 0.3292)>
Face 993
UV Count: 3
  UV <Vector (0.2120, 0.3021)>
  UV <Vector (0.2026, 0.3175)>
  UV <Vector (0.2172, 0.3243)>
Face 994
UV Count: 3
  UV <Vector (0.2070, 0.2844)>
  UV <Vector (0.1999, 0.3020)>
  UV <Vector (0.2120, 0.3021)>
Face 995
UV Count: 3
  UV <Vector (0.1980, 0.2721)>
  UV <Vector (0.1966, 0.2874)>
  UV <Vector (0.2070, 0.2844)>
Face 996
UV Count: 3
  UV <Vector (0.1849, 0.2648)>
  UV <Vector (0.1865, 0.2846)>
  UV <Vector (0.1980, 0.2721)>
Face 997
UV Count: 3
  UV <Vector (0.1859, 0.3191)>
  UV <Vector (0.1770, 0.3300)>
  UV <Vector (0.1867, 0.3277)>
Face 998
UV Count: 3
  UV <Vector (0.2000, 0.3292)>
  UV <Vector (0.1859, 0.3191)>
  UV <Vector (0.1867, 0.3277)>
Face 999
UV Count: 3
  UV <Vector (0.1999, 0.3020)>
  UV <Vector (0.1859, 0.3191)>
  UV <Vector (0.2026, 0.3175)>
Face 1000
UV Count: 3
  UV <Vector (0.1966, 0.2874)>
  UV <Vector (0.1852, 0.3015)>
  UV <Vector (0.1999, 0.3020)>
Face 1001
UV Count: 3
  UV <Vector (0.1737, 0.3034)>
  UV <Vector (0.1859, 0.3191)>
  UV <Vector (0.1852, 0.3015)>
Face 1002
UV Count: 3
  UV <Vector (0.1747, 0.2866)>
  UV <Vector (0.1852, 0.3015)>
  UV <Vector (0.1865, 0.2846)>
Face 1003
UV Count: 3
  UV <Vector (0.1701, 0.2626)>
  UV <Vector (0.1747, 0.2866)>
  UV <Vector (0.1849, 0.2648)>
Face 1004
UV Count: 3
  UV <Vector (0.1589, 0.2853)>
  UV <Vector (0.1572, 0.2624)>
  UV <Vector (0.1482, 0.2840)>
Face 1005
UV Count: 3
  UV <Vector (0.1611, 0.3042)>
  UV <Vector (0.1747, 0.2866)>
  UV <Vector (0.1589, 0.2853)>
Face 1006
UV Count: 3
  UV <Vector (0.1482, 0.2840)>
  UV <Vector (0.1405, 0.2587)>
  UV <Vector (0.1391, 0.2834)>
Face 1007
UV Count: 3
  UV <Vector (0.1701, 0.2626)>
  UV <Vector (0.1615, 0.2546)>
  UV <Vector (0.1572, 0.2624)>
Face 1008
UV Count: 3
  UV <Vector (0.1505, 0.3077)>
  UV <Vector (0.1589, 0.2853)>
  UV <Vector (0.1482, 0.2840)>
Face 1009
UV Count: 3
  UV <Vector (0.1388, 0.3029)>
  UV <Vector (0.1482, 0.2840)>
  UV <Vector (0.1391, 0.2834)>
Face 1010
UV Count: 3
  UV <Vector (0.1018, 0.3151)>
  UV <Vector (0.1210, 0.3078)>
  UV <Vector (0.1130, 0.2938)>
Face 1011
UV Count: 3
  UV <Vector (0.1388, 0.3029)>
  UV <Vector (0.1130, 0.2938)>
  UV <Vector (0.1210, 0.3078)>
Face 1012
UV Count: 3
  UV <Vector (0.1057, 0.2678)>
  UV <Vector (0.1391, 0.2834)>
  UV <Vector (0.1405, 0.2587)>
Face 1013
UV Count: 3
  UV <Vector (0.0964, 0.3296)>
  UV <Vector (0.1099, 0.3199)>
  UV <Vector (0.1018, 0.3151)>
Face 1014
UV Count: 3
  UV <Vector (0.0964, 0.3296)>
  UV <Vector (0.0824, 0.3318)>
  UV <Vector (0.0906, 0.3424)>
Face 1015
UV Count: 3
  UV <Vector (0.1631, 0.3663)>
  UV <Vector (0.1559, 0.3613)>
  UV <Vector (0.1542, 0.3663)>
Face 1016
UV Count: 3
  UV <Vector (0.1634, 0.3628)>
  UV <Vector (0.1666, 0.3663)>
  UV <Vector (0.1667, 0.3629)>
Face 1017
UV Count: 3
  UV <Vector (0.1667, 0.3629)>
  UV <Vector (0.1695, 0.3663)>
  UV <Vector (0.1693, 0.3632)>
Face 1018
UV Count: 3
  UV <Vector (0.1666, 0.3600)>
  UV <Vector (0.1695, 0.3582)>
  UV <Vector (0.1669, 0.3567)>
Face 1019
UV Count: 3
  UV <Vector (0.1669, 0.3567)>
  UV <Vector (0.1714, 0.3546)>
  UV <Vector (0.1692, 0.3503)>
Face 1020
UV Count: 3
  UV <Vector (0.1627, 0.3591)>
  UV <Vector (0.1669, 0.3567)>
  UV <Vector (0.1624, 0.3546)>
Face 1021
UV Count: 3
  UV <Vector (0.1624, 0.3546)>
  UV <Vector (0.1692, 0.3503)>
  UV <Vector (0.1667, 0.3472)>
Face 1022
UV Count: 3
  UV <Vector (0.1714, 0.3546)>
  UV <Vector (0.1762, 0.3470)>
  UV <Vector (0.1692, 0.3503)>
Face 1023
UV Count: 3
  UV <Vector (0.1846, 0.3451)>
  UV <Vector (0.1910, 0.3539)>
  UV <Vector (0.1967, 0.3457)>
Face 1024
UV Count: 3
  UV <Vector (0.1826, 0.3633)>
  UV <Vector (0.1779, 0.3663)>
  UV <Vector (0.1827, 0.3663)>
Face 1025
UV Count: 3
  UV <Vector (0.1712, 0.3636)>
  UV <Vector (0.1695, 0.3663)>
  UV <Vector (0.1714, 0.3663)>
Face 1026
UV Count: 3
  UV <Vector (0.1910, 0.3539)>
  UV <Vector (0.1906, 0.3626)>
  UV <Vector (0.1923, 0.3570)>
Face 1027
UV Count: 3
  UV <Vector (0.1779, 0.3663)>
  UV <Vector (0.1740, 0.3636)>
  UV <Vector (0.1736, 0.3663)>
Face 1028
UV Count: 3
  UV <Vector (0.1714, 0.3546)>
  UV <Vector (0.1704, 0.3586)>
  UV <Vector (0.1722, 0.3564)>
Face 1029
UV Count: 3
  UV <Vector (0.1773, 0.3637)>
  UV <Vector (0.1740, 0.3627)>
  UV <Vector (0.1740, 0.3636)>
Face 1030
UV Count: 3
  UV <Vector (0.1714, 0.3546)>
  UV <Vector (0.1750, 0.3562)>
  UV <Vector (0.1760, 0.3536)>
Face 1031
UV Count: 3
  UV <Vector (0.1740, 0.3636)>
  UV <Vector (0.1713, 0.3631)>
  UV <Vector (0.1712, 0.3636)>
Face 1032
UV Count: 3
  UV <Vector (0.1692, 0.3608)>
  UV <Vector (0.1704, 0.3624)>
  UV <Vector (0.1702, 0.3609)>
Face 1033
UV Count: 3
  UV <Vector (0.1760, 0.3536)>
  UV <Vector (0.1826, 0.3633)>
  UV <Vector (0.1832, 0.3528)>
Face 1034
UV Count: 3
  UV <Vector (0.1760, 0.3536)>
  UV <Vector (0.1757, 0.3609)>
  UV <Vector (0.1773, 0.3637)>
Face 1035
UV Count: 3
  UV <Vector (0.1882, 0.3626)>
  UV <Vector (0.1827, 0.3663)>
  UV <Vector (0.1884, 0.3663)>
Face 1036
UV Count: 3
  UV <Vector (0.1762, 0.3470)>
  UV <Vector (0.1832, 0.3528)>
  UV <Vector (0.1846, 0.3451)>
Face 1037
UV Count: 3
  UV <Vector (0.1667, 0.3472)>
  UV <Vector (0.1762, 0.3470)>
  UV <Vector (0.1788, 0.3386)>
Face 1038
UV Count: 3
  UV <Vector (0.1788, 0.3386)>
  UV <Vector (0.1846, 0.3451)>
  UV <Vector (0.1879, 0.3372)>
Face 1039
UV Count: 3
  UV <Vector (0.1879, 0.3372)>
  UV <Vector (0.1967, 0.3457)>
  UV <Vector (0.1960, 0.3366)>
Face 1040
UV Count: 3
  UV <Vector (0.2050, 0.3428)>
  UV <Vector (0.1967, 0.3457)>
  UV <Vector (0.2001, 0.3485)>
Face 1041
UV Count: 3
  UV <Vector (0.2092, 0.3510)>
  UV <Vector (0.2001, 0.3485)>
  UV <Vector (0.2015, 0.3538)>
Face 1042
UV Count: 3
  UV <Vector (0.2080, 0.3624)>
  UV <Vector (0.2015, 0.3538)>
  UV <Vector (0.2014, 0.3630)>
Face 1043
UV Count: 3
  UV <Vector (0.2080, 0.3624)>
  UV <Vector (0.2015, 0.3663)>
  UV <Vector (0.2086, 0.3663)>
Face 1044
UV Count: 3
  UV <Vector (0.1988, 0.3570)>
  UV <Vector (0.1957, 0.3626)>
  UV <Vector (0.1985, 0.3628)>
Face 1045
UV Count: 3
  UV <Vector (0.2002, 0.3567)>
  UV <Vector (0.2014, 0.3630)>
  UV <Vector (0.2015, 0.3538)>
Face 1046
UV Count: 3
  UV <Vector (0.1923, 0.3570)>
  UV <Vector (0.1957, 0.3626)>
  UV <Vector (0.1966, 0.3557)>
Face 1047
UV Count: 3
  UV <Vector (0.2000, 0.3663)>
  UV <Vector (0.2014, 0.3630)>
  UV <Vector (0.1999, 0.3630)>
Face 1048
UV Count: 3
  UV <Vector (0.1907, 0.3663)>
  UV <Vector (0.1882, 0.3626)>
  UV <Vector (0.1884, 0.3663)>
Face 1049
UV Count: 3
  UV <Vector (0.1955, 0.3663)>
  UV <Vector (0.1985, 0.3628)>
  UV <Vector (0.1957, 0.3626)>
Face 1050
UV Count: 3
  UV <Vector (0.1907, 0.3663)>
  UV <Vector (0.1957, 0.3626)>
  UV <Vector (0.1906, 0.3626)>
Face 1051
UV Count: 3
  UV <Vector (0.1832, 0.3528)>
  UV <Vector (0.1882, 0.3626)>
  UV <Vector (0.1910, 0.3539)>
Face 1052
UV Count: 3
  UV <Vector (0.1910, 0.3539)>
  UV <Vector (0.1966, 0.3557)>
  UV <Vector (0.1967, 0.3457)>
Face 1053
UV Count: 3
  UV <Vector (0.1966, 0.3557)>
  UV <Vector (0.2001, 0.3485)>
  UV <Vector (0.1967, 0.3457)>
Face 1054
UV Count: 3
  UV <Vector (0.1988, 0.3663)>
  UV <Vector (0.1999, 0.3630)>
  UV <Vector (0.1985, 0.3628)>
Face 1055
UV Count: 3
  UV <Vector (0.1988, 0.3570)>
  UV <Vector (0.1999, 0.3630)>
  UV <Vector (0.2002, 0.3567)>
Face 1056
UV Count: 3
  UV <Vector (0.2015, 0.3538)>
  UV <Vector (0.1988, 0.3570)>
  UV <Vector (0.2002, 0.3567)>
Face 1057
UV Count: 3
  UV <Vector (0.2220, 0.1815)>
  UV <Vector (0.2687, 0.1946)>
  UV <Vector (0.2642, 0.1678)>
Face 1058
UV Count: 3
  UV <Vector (0.0145, 0.1936)>
  UV <Vector (0.0600, 0.1852)>
  UV <Vector (0.0344, 0.1592)>
Face 1059
UV Count: 3
  UV <Vector (0.1064, 0.2122)>
  UV <Vector (0.0853, 0.1948)>
  UV <Vector (0.0814, 0.2107)>
Face 1060
UV Count: 3
  UV <Vector (0.1134, 0.1865)>
  UV <Vector (0.1352, 0.1999)>
  UV <Vector (0.1301, 0.1783)>
Face 1061
UV Count: 3
  UV <Vector (0.1890, 0.2215)>
  UV <Vector (0.1988, 0.2425)>
  UV <Vector (0.1962, 0.2116)>
Face 1062
UV Count: 3
  UV <Vector (0.2126, 0.2162)>
  UV <Vector (0.1988, 0.2425)>
  UV <Vector (0.2177, 0.2499)>
Face 1063
UV Count: 3
  UV <Vector (0.2220, 0.1815)>
  UV <Vector (0.2126, 0.2162)>
  UV <Vector (0.2289, 0.2100)>
Face 1064
UV Count: 3
  UV <Vector (0.0871, 0.3226)>
  UV <Vector (0.0698, 0.3271)>
  UV <Vector (0.0824, 0.3318)>
Face 1065
UV Count: 3
  UV <Vector (0.0824, 0.3318)>
  UV <Vector (0.0612, 0.3493)>
  UV <Vector (0.0720, 0.3557)>
Face 1066
UV Count: 3
  UV <Vector (0.0871, 0.3226)>
  UV <Vector (0.1018, 0.3151)>
  UV <Vector (0.0864, 0.3127)>
Face 1067
UV Count: 3
  UV <Vector (0.0827, 0.2943)>
  UV <Vector (0.1018, 0.3151)>
  UV <Vector (0.1130, 0.2938)>
Face 1068
UV Count: 3
  UV <Vector (0.0555, 0.2042)>
  UV <Vector (0.0853, 0.1948)>
  UV <Vector (0.0600, 0.1852)>
Face 1069
UV Count: 3
  UV <Vector (0.1971, 0.1662)>
  UV <Vector (0.2095, 0.1459)>
  UV <Vector (0.1903, 0.1402)>
Face 1070
UV Count: 3
  UV <Vector (0.0853, 0.1948)>
  UV <Vector (0.0796, 0.1636)>
  UV <Vector (0.0600, 0.1852)>
Face 1071
UV Count: 3
  UV <Vector (0.1134, 0.1865)>
  UV <Vector (0.1185, 0.1667)>
  UV <Vector (0.0965, 0.1760)>
Face 1072
UV Count: 3
  UV <Vector (0.1971, 0.1662)>
  UV <Vector (0.1877, 0.1810)>
  UV <Vector (0.2037, 0.1818)>
Face 1073
UV Count: 3
  UV <Vector (0.1398, 0.1621)>
  UV <Vector (0.1301, 0.1783)>
  UV <Vector (0.1497, 0.1789)>
Face 1074
UV Count: 3
  UV <Vector (0.1057, 0.2678)>
  UV <Vector (0.0794, 0.2504)>
  UV <Vector (0.0810, 0.2716)>
Face 1075
UV Count: 3
  UV <Vector (0.1049, 0.2206)>
  UV <Vector (0.0814, 0.2107)>
  UV <Vector (0.0815, 0.2212)>
Face 1076
UV Count: 3
  UV <Vector (0.1025, 0.2454)>
  UV <Vector (0.0797, 0.2364)>
  UV <Vector (0.0794, 0.2504)>
Face 1077
UV Count: 3
  UV <Vector (0.2594, 0.1510)>
  UV <Vector (0.2817, 0.1181)>
  UV <Vector (0.2480, 0.1353)>
Face 1078
UV Count: 3
  UV <Vector (0.0827, 0.2943)>
  UV <Vector (0.1057, 0.2678)>
  UV <Vector (0.0810, 0.2716)>
Face 1079
UV Count: 3
  UV <Vector (0.0548, 0.3056)>
  UV <Vector (0.0864, 0.3127)>
  UV <Vector (0.0827, 0.2943)>
Face 1080
UV Count: 3
  UV <Vector (0.0520, 0.2839)>
  UV <Vector (0.0827, 0.2943)>
  UV <Vector (0.0810, 0.2716)>
Face 1081
UV Count: 3
  UV <Vector (0.1618, 0.1636)>
  UV <Vector (0.1497, 0.1789)>
  UV <Vector (0.1699, 0.1802)>
Face 1082
UV Count: 3
  UV <Vector (0.1452, 0.2196)>
  UV <Vector (0.1568, 0.2034)>
  UV <Vector (0.1352, 0.1999)>
Face 1083
UV Count: 3
  UV <Vector (0.1572, 0.1386)>
  UV <Vector (0.1398, 0.1621)>
  UV <Vector (0.1618, 0.1636)>
Face 1084
UV Count: 3
  UV <Vector (0.1352, 0.1999)>
  UV <Vector (0.1497, 0.1789)>
  UV <Vector (0.1301, 0.1783)>
Face 1085
UV Count: 3
  UV <Vector (0.1572, 0.1386)>
  UV <Vector (0.1364, 0.1128)>
  UV <Vector (0.1369, 0.1390)>
Face 1086
UV Count: 3
  UV <Vector (0.8372, 0.4685)>
  UV <Vector (0.8446, 0.4762)>
  UV <Vector (0.8444, 0.4683)>
Face 1087
UV Count: 3
  UV <Vector (0.8016, 0.4493)>
  UV <Vector (0.8136, 0.4479)>
  UV <Vector (0.8015, 0.4376)>
Face 1088
UV Count: 3
  UV <Vector (0.6059, 0.3945)>
  UV <Vector (0.6283, 0.3656)>
  UV <Vector (0.6023, 0.3671)>
Face 1089
UV Count: 3
  UV <Vector (0.8304, 0.3372)>
  UV <Vector (0.8168, 0.3785)>
  UV <Vector (0.8306, 0.3785)>
Face 1090
UV Count: 3
  UV <Vector (0.8298, 0.3095)>
  UV <Vector (0.8158, 0.3372)>
  UV <Vector (0.8304, 0.3372)>
Face 1091
UV Count: 3
  UV <Vector (0.8372, 0.4771)>
  UV <Vector (0.8317, 0.4939)>
  UV <Vector (0.8379, 0.4943)>
Face 1092
UV Count: 3
  UV <Vector (0.8372, 0.4685)>
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Face 1100
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1120
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1123
UV Count: 3
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UV Count: 3
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Face 1125
UV Count: 3
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Face 1126
UV Count: 3
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UV Count: 3
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Face 1128
UV Count: 3
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UV Count: 3
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Face 1130
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1135
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1150
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1160
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1180
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1197
UV Count: 3
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Face 1198
UV Count: 3
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Face 1199
UV Count: 3
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Face 1200
UV Count: 3
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Face 1201
UV Count: 3
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Face 1202
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1205
UV Count: 3
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Face 1206
UV Count: 3
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Face 1207
UV Count: 3
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Face 1208
UV Count: 3
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Face 1209
UV Count: 3
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Face 1210
UV Count: 3
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Face 1211
UV Count: 3
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Face 1212
UV Count: 3
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Face 1213
UV Count: 3
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Face 1214
UV Count: 3
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Face 1215
UV Count: 3
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Face 1216
UV Count: 3
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Face 1217
UV Count: 3
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Face 1218
UV Count: 3
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Face 1219
UV Count: 3
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Face 1220
UV Count: 3
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Face 1221
UV Count: 3
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Face 1222
UV Count: 3
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Face 1223
UV Count: 3
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Face 1224
UV Count: 3
  UV <Vector (0.4693, 0.2556)>
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Face 1225
UV Count: 3
  UV <Vector (0.4693, 0.1557)>
  UV <Vector (0.4914, 0.1237)>
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Face 1226
UV Count: 3
  UV <Vector (0.4693, 0.2069)>
  UV <Vector (0.4914, 0.1557)>
  UV <Vector (0.4693, 0.1557)>
Face 1227
UV Count: 3
  UV <Vector (0.4693, 0.0540)>
  UV <Vector (0.4914, 0.0855)>
  UV <Vector (0.4914, 0.0540)>
Face 1228
UV Count: 3
  UV <Vector (0.4914, 0.1237)>
  UV <Vector (0.5185, 0.0855)>
  UV <Vector (0.4914, 0.0855)>
Face 1229
UV Count: 3
  UV <Vector (0.4914, 0.2556)>
  UV <Vector (0.5185, 0.2069)>
  UV <Vector (0.4914, 0.2069)>
Face 1230
UV Count: 3
  UV <Vector (0.4914, 0.1557)>
  UV <Vector (0.5185, 0.1237)>
  UV <Vector (0.4914, 0.1237)>
Face 1231
UV Count: 3
  UV <Vector (0.4914, 0.2069)>
  UV <Vector (0.5185, 0.1557)>
  UV <Vector (0.4914, 0.1557)>
Face 1232
UV Count: 3
  UV <Vector (0.4914, 0.0540)>
  UV <Vector (0.5185, 0.0855)>
  UV <Vector (0.5185, 0.0540)>
Face 1233
UV Count: 3
  UV <Vector (0.5185, 0.1237)>
  UV <Vector (0.5461, 0.0855)>
  UV <Vector (0.5185, 0.0855)>
Face 1234
UV Count: 3
  UV <Vector (0.5185, 0.2556)>
  UV <Vector (0.5461, 0.2069)>
  UV <Vector (0.5185, 0.2069)>
Face 1235
UV Count: 3
  UV <Vector (0.5185, 0.1557)>
  UV <Vector (0.5461, 0.1237)>
  UV <Vector (0.5185, 0.1237)>
Face 1236
UV Count: 3
  UV <Vector (0.5185, 0.2069)>
  UV <Vector (0.5461, 0.1557)>
  UV <Vector (0.5185, 0.1557)>
Face 1237
UV Count: 3
  UV <Vector (0.5185, 0.0855)>
  UV <Vector (0.5461, 0.0540)>
  UV <Vector (0.5185, 0.0540)>
Face 1238
UV Count: 3
  UV <Vector (0.4151, 0.0338)>
  UV <Vector (0.4451, 0.0540)>
  UV <Vector (0.4451, 0.0338)>
Face 1239
UV Count: 3
  UV <Vector (0.4451, 0.0338)>
  UV <Vector (0.4693, 0.0540)>
  UV <Vector (0.4693, 0.0338)>
Face 1240
UV Count: 3
  UV <Vector (0.4693, 0.0338)>
  UV <Vector (0.4914, 0.0540)>
  UV <Vector (0.4914, 0.0338)>
Face 1241
UV Count: 3
  UV <Vector (0.4914, 0.0338)>
  UV <Vector (0.5185, 0.0540)>
  UV <Vector (0.5185, 0.0338)>
Face 1242
UV Count: 3
  UV <Vector (0.5185, 0.0540)>
  UV <Vector (0.5461, 0.0338)>
  UV <Vector (0.5185, 0.0338)>
Face 1243
UV Count: 3
  UV <Vector (0.8451, 0.6522)>
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8565, 0.6447)>
Face 1244
UV Count: 3
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8461, 0.6560)>
  UV <Vector (0.8451, 0.6522)>
Face 1245
UV Count: 3
  UV <Vector (0.8416, 0.6414)>
  UV <Vector (0.8312, 0.6420)>
  UV <Vector (0.8314, 0.6452)>
Face 1246
UV Count: 3
  UV <Vector (0.8487, 0.6354)>
  UV <Vector (0.8402, 0.6380)>
  UV <Vector (0.8416, 0.6414)>
Face 1247
UV Count: 3
  UV <Vector (0.8915, 0.7829)>
  UV <Vector (0.9126, 0.7673)>
  UV <Vector (0.8883, 0.7718)>
Face 1248
UV Count: 3
  UV <Vector (0.8982, 0.7959)>
  UV <Vector (0.9180, 0.7746)>
  UV <Vector (0.8915, 0.7829)>
Face 1249
UV Count: 3
  UV <Vector (0.9344, 0.7871)>
  UV <Vector (0.9180, 0.7746)>
  UV <Vector (0.9201, 0.7952)>
Face 1250
UV Count: 3
  UV <Vector (0.5544, 0.6451)>
  UV <Vector (0.5332, 0.6332)>
  UV <Vector (0.5332, 0.6428)>
Face 1251
UV Count: 3
  UV <Vector (0.5718, 0.6463)>
  UV <Vector (0.5569, 0.6347)>
  UV <Vector (0.5544, 0.6451)>
Face 1252
UV Count: 3
  UV <Vector (0.5946, 0.6293)>
  UV <Vector (0.6064, 0.6057)>
  UV <Vector (0.5845, 0.6228)>
Face 1253
UV Count: 3
  UV <Vector (0.5845, 0.6228)>
  UV <Vector (0.5876, 0.6009)>
  UV <Vector (0.5776, 0.6105)>
Face 1254
UV Count: 3
  UV <Vector (0.5593, 0.6246)>
  UV <Vector (0.5776, 0.6105)>
  UV <Vector (0.5594, 0.6094)>
Face 1255
UV Count: 3
  UV <Vector (0.5332, 0.6224)>
  UV <Vector (0.5594, 0.6094)>
  UV <Vector (0.5332, 0.6078)>
Face 1256
UV Count: 3
  UV <Vector (0.5622, 0.5999)>
  UV <Vector (0.5776, 0.6105)>
  UV <Vector (0.5876, 0.6009)>
Face 1257
UV Count: 3
  UV <Vector (0.5332, 0.5999)>
  UV <Vector (0.5594, 0.6094)>
  UV <Vector (0.5622, 0.5999)>
Face 1258
UV Count: 3
  UV <Vector (0.5999, 0.6552)>
  UV <Vector (0.6112, 0.6270)>
  UV <Vector (0.5946, 0.6293)>
Face 1259
UV Count: 3
  UV <Vector (0.7576, 0.6619)>
  UV <Vector (0.7795, 0.6425)>
  UV <Vector (0.7631, 0.6385)>
Face 1260
UV Count: 3
  UV <Vector (0.7724, 0.6189)>
  UV <Vector (0.7795, 0.6425)>
  UV <Vector (0.7863, 0.6291)>
Face 1261
UV Count: 3
  UV <Vector (0.7899, 0.6083)>
  UV <Vector (0.7863, 0.6291)>
  UV <Vector (0.7962, 0.6217)>
Face 1262
UV Count: 3
  UV <Vector (0.8038, 0.6025)>
  UV <Vector (0.7962, 0.6217)>
  UV <Vector (0.8081, 0.6151)>
Face 1263
UV Count: 3
  UV <Vector (0.8038, 0.6025)>
  UV <Vector (0.8204, 0.6110)>
  UV <Vector (0.8176, 0.5955)>
Face 1264
UV Count: 3
  UV <Vector (0.8176, 0.5955)>
  UV <Vector (0.8350, 0.6074)>
  UV <Vector (0.8333, 0.5927)>
Face 1265
UV Count: 3
  UV <Vector (0.8472, 0.6058)>
  UV <Vector (0.8333, 0.5927)>
  UV <Vector (0.8350, 0.6074)>
Face 1266
UV Count: 3
  UV <Vector (0.5936, 0.6617)>
  UV <Vector (0.5832, 0.6487)>
  UV <Vector (0.5807, 0.6528)>
Face 1267
UV Count: 3
  UV <Vector (0.7809, 0.6663)>
  UV <Vector (0.7795, 0.6425)>
  UV <Vector (0.7724, 0.6664)>
Face 1268
UV Count: 3
  UV <Vector (0.7882, 0.6467)>
  UV <Vector (0.7863, 0.6291)>
  UV <Vector (0.7795, 0.6425)>
Face 1269
UV Count: 3
  UV <Vector (0.7952, 0.6342)>
  UV <Vector (0.7962, 0.6217)>
  UV <Vector (0.7863, 0.6291)>
Face 1270
UV Count: 3
  UV <Vector (0.8006, 0.6280)>
  UV <Vector (0.8081, 0.6151)>
  UV <Vector (0.7962, 0.6217)>
Face 1271
UV Count: 3
  UV <Vector (0.8113, 0.6195)>
  UV <Vector (0.8204, 0.6110)>
  UV <Vector (0.8081, 0.6151)>
Face 1272
UV Count: 3
  UV <Vector (0.8223, 0.6151)>
  UV <Vector (0.8350, 0.6074)>
  UV <Vector (0.8204, 0.6110)>
Face 1273
UV Count: 3
  UV <Vector (0.8358, 0.6116)>
  UV <Vector (0.8472, 0.6058)>
  UV <Vector (0.8350, 0.6074)>
Face 1274
UV Count: 3
  UV <Vector (0.3312, 0.3231)>
  UV <Vector (0.3481, 0.3024)>
  UV <Vector (0.3277, 0.3054)>
Face 1275
UV Count: 3
  UV <Vector (0.3237, 0.2870)>
  UV <Vector (0.3481, 0.3024)>
  UV <Vector (0.3445, 0.2800)>
Face 1276
UV Count: 3
  UV <Vector (0.3185, 0.2685)>
  UV <Vector (0.3445, 0.2800)>
  UV <Vector (0.3419, 0.2600)>
Face 1277
UV Count: 3
  UV <Vector (0.3131, 0.2523)>
  UV <Vector (0.3419, 0.2600)>
  UV <Vector (0.3383, 0.2376)>
Face 1278
UV Count: 3
  UV <Vector (0.3126, 0.2322)>
  UV <Vector (0.3383, 0.2376)>
  UV <Vector (0.3353, 0.2242)>
Face 1279
UV Count: 3
  UV <Vector (0.3067, 0.2077)>
  UV <Vector (0.3353, 0.2242)>
  UV <Vector (0.3297, 0.1982)>
Face 1280
UV Count: 3
  UV <Vector (0.2984, 0.1800)>
  UV <Vector (0.3297, 0.1982)>
  UV <Vector (0.3273, 0.1700)>
Face 1281
UV Count: 3
  UV <Vector (0.2985, 0.1557)>
  UV <Vector (0.3273, 0.1700)>
  UV <Vector (0.3278, 0.1444)>
Face 1282
UV Count: 3
  UV <Vector (0.2932, 0.1383)>
  UV <Vector (0.3021, 0.1105)>
  UV <Vector (0.2817, 0.1181)>
Face 1283
UV Count: 3
  UV <Vector (0.2710, 0.0951)>
  UV <Vector (0.3021, 0.1105)>
  UV <Vector (0.2876, 0.0829)>
Face 1284
UV Count: 3
  UV <Vector (0.2985, 0.1557)>
  UV <Vector (0.3168, 0.1295)>
  UV <Vector (0.2932, 0.1383)>
Face 1285
UV Count: 3
  UV <Vector (0.8157, 0.2061)>
  UV <Vector (0.8290, 0.1895)>
  UV <Vector (0.8186, 0.1758)>
Face 1286
UV Count: 3
  UV <Vector (0.8396, 0.2047)>
  UV <Vector (0.8290, 0.1895)>
  UV <Vector (0.8279, 0.2045)>
Face 1287
UV Count: 3
  UV <Vector (0.8290, 0.1895)>
  UV <Vector (0.8396, 0.1749)>
  UV <Vector (0.8186, 0.1758)>
Face 1288
UV Count: 3
  UV <Vector (0.2167, 0.1627)>
  UV <Vector (0.2480, 0.1353)>
  UV <Vector (0.2095, 0.1459)>
Face 1289
UV Count: 3
  UV <Vector (0.2642, 0.1678)>
  UV <Vector (0.2984, 0.1800)>
  UV <Vector (0.2985, 0.1557)>
Face 1290
UV Count: 3
  UV <Vector (0.2370, 0.2354)>
  UV <Vector (0.2766, 0.2438)>
  UV <Vector (0.2712, 0.2228)>
Face 1291
UV Count: 3
  UV <Vector (0.2687, 0.1946)>
  UV <Vector (0.3067, 0.2077)>
  UV <Vector (0.2984, 0.1800)>
Face 1292
UV Count: 3
  UV <Vector (0.2481, 0.2729)>
  UV <Vector (0.2766, 0.2438)>
  UV <Vector (0.2432, 0.2546)>
Face 1293
UV Count: 3
  UV <Vector (0.2900, 0.2790)>
  UV <Vector (0.3237, 0.2870)>
  UV <Vector (0.3185, 0.2685)>
Face 1294
UV Count: 3
  UV <Vector (0.2842, 0.2613)>
  UV <Vector (0.3185, 0.2685)>
  UV <Vector (0.3131, 0.2523)>
Face 1295
UV Count: 3
  UV <Vector (0.2960, 0.2982)>
  UV <Vector (0.3277, 0.3054)>
  UV <Vector (0.3237, 0.2870)>
Face 1296
UV Count: 3
  UV <Vector (0.2093, 0.1164)>
  UV <Vector (0.2480, 0.1353)>
  UV <Vector (0.2461, 0.1080)>
Face 1297
UV Count: 3
  UV <Vector (0.2220, 0.1815)>
  UV <Vector (0.2594, 0.1510)>
  UV <Vector (0.2167, 0.1627)>
Face 1298
UV Count: 3
  UV <Vector (0.3277, 0.3054)>
  UV <Vector (0.3071, 0.3288)>
  UV <Vector (0.3312, 0.3231)>
Face 1299
UV Count: 3
  UV <Vector (0.1322, 0.3498)>
  UV <Vector (0.1345, 0.3420)>
  UV <Vector (0.1278, 0.3485)>
Face 1300
UV Count: 3
  UV <Vector (0.1217, 0.3663)>
  UV <Vector (0.1284, 0.3547)>
  UV <Vector (0.1218, 0.3531)>
Face 1301
UV Count: 3
  UV <Vector (0.1671, 0.3331)>
  UV <Vector (0.1627, 0.3376)>
  UV <Vector (0.1669, 0.3368)>
Face 1302
UV Count: 3
  UV <Vector (0.2076, 0.3380)>
  UV <Vector (0.2000, 0.3292)>
  UV <Vector (0.1984, 0.3321)>
Face 1303
UV Count: 3
  UV <Vector (0.1606, 0.3448)>
  UV <Vector (0.1624, 0.3546)>
  UV <Vector (0.1667, 0.3472)>
Face 1304
UV Count: 3
  UV <Vector (0.1627, 0.3376)>
  UV <Vector (0.1667, 0.3472)>
  UV <Vector (0.1669, 0.3368)>
Face 1305
UV Count: 3
  UV <Vector (0.2125, 0.3502)>
  UV <Vector (0.2158, 0.3625)>
  UV <Vector (0.2178, 0.3488)>
Face 1306
UV Count: 3
  UV <Vector (0.1780, 0.3344)>
  UV <Vector (0.1671, 0.3331)>
  UV <Vector (0.1669, 0.3368)>
Face 1307
UV Count: 3
  UV <Vector (0.1542, 0.3663)>
  UV <Vector (0.1449, 0.3590)>
  UV <Vector (0.1441, 0.3663)>
Face 1308
UV Count: 3
  UV <Vector (0.2117, 0.3624)>
  UV <Vector (0.2163, 0.3663)>
  UV <Vector (0.2158, 0.3625)>
Face 1309
UV Count: 3
  UV <Vector (0.1559, 0.3613)>
  UV <Vector (0.1627, 0.3591)>
  UV <Vector (0.1559, 0.3573)>
Face 1310
UV Count: 3
  UV <Vector (0.2076, 0.3380)>
  UV <Vector (0.2178, 0.3488)>
  UV <Vector (0.2100, 0.3335)>
Face 1311
UV Count: 3
  UV <Vector (0.1780, 0.3344)>
  UV <Vector (0.1867, 0.3277)>
  UV <Vector (0.1770, 0.3300)>
Face 1312
UV Count: 3
  UV <Vector (0.1984, 0.3321)>
  UV <Vector (0.1867, 0.3277)>
  UV <Vector (0.1874, 0.3335)>
Face 1313
UV Count: 3
  UV <Vector (0.1477, 0.3552)>
  UV <Vector (0.1451, 0.3521)>
  UV <Vector (0.1432, 0.3551)>
Face 1314
UV Count: 3
  UV <Vector (0.1432, 0.3551)>
  UV <Vector (0.1425, 0.3494)>
  UV <Vector (0.1399, 0.3525)>
Face 1315
UV Count: 3
  UV <Vector (0.1418, 0.3424)>
  UV <Vector (0.1441, 0.3438)>
  UV <Vector (0.1443, 0.3415)>
Face 1316
UV Count: 3
  UV <Vector (0.1394, 0.3663)>
  UV <Vector (0.1366, 0.3562)>
  UV <Vector (0.1349, 0.3663)>
Face 1317
UV Count: 3
  UV <Vector (0.1377, 0.3484)>
  UV <Vector (0.1369, 0.3434)>
  UV <Vector (0.1322, 0.3498)>
Face 1318
UV Count: 3
  UV <Vector (0.1399, 0.3414)>
  UV <Vector (0.1369, 0.3434)>
  UV <Vector (0.1398, 0.3437)>
Face 1319
UV Count: 3
  UV <Vector (0.1495, 0.3376)>
  UV <Vector (0.1443, 0.3415)>
  UV <Vector (0.1441, 0.3438)>
Face 1320
UV Count: 3
  UV <Vector (0.1421, 0.3450)>
  UV <Vector (0.1442, 0.3456)>
  UV <Vector (0.1441, 0.3438)>
Face 1321
UV Count: 3
  UV <Vector (0.1369, 0.3434)>
  UV <Vector (0.1366, 0.3396)>
  UV <Vector (0.1345, 0.3420)>
Face 1322
UV Count: 3
  UV <Vector (0.1318, 0.3294)>
  UV <Vector (0.1359, 0.3266)>
  UV <Vector (0.1345, 0.3242)>
Face 1323
UV Count: 3
  UV <Vector (0.1497, 0.3265)>
  UV <Vector (0.1452, 0.3245)>
  UV <Vector (0.1484, 0.3286)>
Face 1324
UV Count: 3
  UV <Vector (0.1308, 0.3356)>
  UV <Vector (0.1340, 0.3306)>
  UV <Vector (0.1318, 0.3294)>
Face 1325
UV Count: 3
  UV <Vector (0.1234, 0.3371)>
  UV <Vector (0.1218, 0.3531)>
  UV <Vector (0.1278, 0.3485)>
Face 1326
UV Count: 3
  UV <Vector (0.1345, 0.3242)>
  UV <Vector (0.1416, 0.3228)>
  UV <Vector (0.1397, 0.3157)>
Face 1327
UV Count: 3
  UV <Vector (0.1495, 0.3376)>
  UV <Vector (0.1492, 0.3318)>
  UV <Vector (0.1481, 0.3361)>
Face 1328
UV Count: 3
  UV <Vector (0.1458, 0.3185)>
  UV <Vector (0.1416, 0.3228)>
  UV <Vector (0.1452, 0.3245)>
Face 1329
UV Count: 3
  UV <Vector (0.1514, 0.3317)>
  UV <Vector (0.1484, 0.3286)>
  UV <Vector (0.1492, 0.3318)>
Face 1330
UV Count: 3
  UV <Vector (0.1423, 0.3473)>
  UV <Vector (0.1443, 0.3470)>
  UV <Vector (0.1442, 0.3456)>
Face 1331
UV Count: 3
  UV <Vector (0.1308, 0.3356)>
  UV <Vector (0.1278, 0.3485)>
  UV <Vector (0.1345, 0.3420)>
Face 1332
UV Count: 3
  UV <Vector (0.1322, 0.3498)>
  UV <Vector (0.1323, 0.3555)>
  UV <Vector (0.1377, 0.3484)>
Face 1333
UV Count: 3
  UV <Vector (0.1284, 0.3547)>
  UV <Vector (0.1278, 0.3485)>
  UV <Vector (0.1218, 0.3531)>
Face 1334
UV Count: 3
  UV <Vector (0.1508, 0.3389)>
  UV <Vector (0.1442, 0.3456)>
  UV <Vector (0.1443, 0.3470)>
Face 1335
UV Count: 3
  UV <Vector (0.1545, 0.3317)>
  UV <Vector (0.1508, 0.3252)>
  UV <Vector (0.1530, 0.3317)>
Face 1336
UV Count: 3
  UV <Vector (0.1471, 0.3134)>
  UV <Vector (0.1389, 0.3122)>
  UV <Vector (0.1464, 0.3157)>
Face 1337
UV Count: 3
  UV <Vector (0.1508, 0.3389)>
  UV <Vector (0.1530, 0.3317)>
  UV <Vector (0.1502, 0.3383)>
Face 1338
UV Count: 3
  UV <Vector (0.1251, 0.3146)>
  UV <Vector (0.1389, 0.3122)>
  UV <Vector (0.1384, 0.3094)>
Face 1339
UV Count: 3
  UV <Vector (0.1172, 0.3380)>
  UV <Vector (0.1243, 0.3261)>
  UV <Vector (0.1192, 0.3232)>
Face 1340
UV Count: 3
  UV <Vector (0.1519, 0.3241)>
  UV <Vector (0.1464, 0.3157)>
  UV <Vector (0.1508, 0.3252)>
Face 1341
UV Count: 3
  UV <Vector (0.1192, 0.3232)>
  UV <Vector (0.1289, 0.3185)>
  UV <Vector (0.1251, 0.3146)>
Face 1342
UV Count: 3
  UV <Vector (0.1412, 0.3581)>
  UV <Vector (0.1399, 0.3525)>
  UV <Vector (0.1366, 0.3562)>
Face 1343
UV Count: 3
  UV <Vector (0.1449, 0.3590)>
  UV <Vector (0.1432, 0.3551)>
  UV <Vector (0.1412, 0.3581)>
Face 1344
UV Count: 3
  UV <Vector (0.1559, 0.3573)>
  UV <Vector (0.1624, 0.3546)>
  UV <Vector (0.1563, 0.3531)>
Face 1345
UV Count: 3
  UV <Vector (0.1692, 0.3608)>
  UV <Vector (0.1704, 0.3586)>
  UV <Vector (0.1695, 0.3582)>
Face 1346
UV Count: 3
  UV <Vector (0.1634, 0.3628)>
  UV <Vector (0.1666, 0.3600)>
  UV <Vector (0.1627, 0.3591)>
Face 1347
UV Count: 3
  UV <Vector (0.1667, 0.3629)>
  UV <Vector (0.1692, 0.3608)>
  UV <Vector (0.1666, 0.3600)>
Face 1348
UV Count: 3
  UV <Vector (0.1504, 0.3517)>
  UV <Vector (0.1559, 0.3573)>
  UV <Vector (0.1563, 0.3531)>
Face 1349
UV Count: 3
  UV <Vector (0.1418, 0.3424)>
  UV <Vector (0.1398, 0.3437)>
  UV <Vector (0.1421, 0.3450)>
Face 1350
UV Count: 3
  UV <Vector (0.1421, 0.3450)>
  UV <Vector (0.1377, 0.3484)>
  UV <Vector (0.1423, 0.3473)>
Face 1351
UV Count: 3
  UV <Vector (0.1423, 0.3473)>
  UV <Vector (0.1399, 0.3525)>
  UV <Vector (0.1425, 0.3494)>
Face 1352
UV Count: 3
  UV <Vector (0.1309, 0.3663)>
  UV <Vector (0.1284, 0.3547)>
  UV <Vector (0.1274, 0.3663)>
Face 1353
UV Count: 3
  UV <Vector (0.1377, 0.3484)>
  UV <Vector (0.1366, 0.3562)>
  UV <Vector (0.1399, 0.3525)>
Face 1354
UV Count: 3
  UV <Vector (0.8002, 0.4127)>
  UV <Vector (0.8168, 0.3785)>
  UV <Vector (0.7987, 0.3785)>
Face 1355
UV Count: 3
  UV <Vector (0.6023, 0.3671)>
  UV <Vector (0.6251, 0.3407)>
  UV <Vector (0.5995, 0.3438)>
Face 1356
UV Count: 3
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Face 1363
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1386
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1389
UV Count: 3
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Face 1390
UV Count: 3
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Face 1391
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1395
UV Count: 3
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Face 1396
UV Count: 3
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Face 1397
UV Count: 3
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Face 1398
UV Count: 3
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Face 1399
UV Count: 3
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Face 1400
UV Count: 3
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Face 1401
UV Count: 3
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Face 1402
UV Count: 3
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Face 1403
UV Count: 3
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Face 1404
UV Count: 3
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Face 1405
UV Count: 3
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Face 1406
UV Count: 3
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Face 1407
UV Count: 3
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Face 1408
UV Count: 3
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Face 1409
UV Count: 3
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Face 1410
UV Count: 3
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Face 1411
UV Count: 3
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Face 1412
UV Count: 3
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Face 1413
UV Count: 3
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Face 1414
UV Count: 3
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Face 1415
UV Count: 3
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Face 1416
UV Count: 3
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Face 1417
UV Count: 3
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Face 1418
UV Count: 3
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Face 1419
UV Count: 3
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Face 1420
UV Count: 3
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Face 1421
UV Count: 3
  UV <Vector (0.9263, 0.9291)>
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Face 1422
UV Count: 3
  UV <Vector (0.9264, 0.9262)>
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Face 1423
UV Count: 3
  UV <Vector (0.9130, 0.9198)>
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Face 1424
UV Count: 3
  UV <Vector (0.9271, 0.9240)>
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Face 1425
UV Count: 3
  UV <Vector (0.9272, 0.9383)>
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Face 1426
UV Count: 3
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Face 1427
UV Count: 3
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Face 1428
UV Count: 3
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Face 1429
UV Count: 3
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Face 1430
UV Count: 3
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Face 1431
UV Count: 3
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Face 1432
UV Count: 3
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Face 1433
UV Count: 3
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Face 1434
UV Count: 3
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Face 1435
UV Count: 3
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Face 1436
UV Count: 3
  UV <Vector (0.9252, 0.9323)>
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Face 1437
UV Count: 3
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Face 1438
UV Count: 3
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Face 1439
UV Count: 3
  UV <Vector (0.9202, 0.9116)>
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Face 1440
UV Count: 3
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Face 1441
UV Count: 3
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Face 1442
UV Count: 3
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Face 1443
UV Count: 3
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Face 1444
UV Count: 3
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Face 1445
UV Count: 3
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Face 1446
UV Count: 3
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Face 1447
UV Count: 3
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Face 1448
UV Count: 3
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Face 1449
UV Count: 3
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Face 1450
UV Count: 3
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Face 1451
UV Count: 3
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Face 1452
UV Count: 3
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Face 1453
UV Count: 3
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Face 1454
UV Count: 3
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Face 1455
UV Count: 3
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Face 1456
UV Count: 3
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Face 1457
UV Count: 3
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Face 1458
UV Count: 3
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Face 1459
UV Count: 3
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Face 1460
UV Count: 3
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Face 1461
UV Count: 3
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Face 1462
UV Count: 3
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Face 1463
UV Count: 3
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Face 1464
UV Count: 3
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Face 1465
UV Count: 3
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Face 1466
UV Count: 3
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Face 1467
UV Count: 3
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Face 1468
UV Count: 3
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Face 1469
UV Count: 3
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Face 1470
UV Count: 3
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Face 1471
UV Count: 3
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Face 1472
UV Count: 3
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Face 1473
UV Count: 3
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Face 1474
UV Count: 3
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Face 1475
UV Count: 3
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Face 1476
UV Count: 3
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Face 1477
UV Count: 3
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Face 1478
UV Count: 3
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Face 1479
UV Count: 3
  UV <Vector (0.9328, 0.9391)>
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Face 1480
UV Count: 3
  UV <Vector (0.9406, 0.9366)>
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Face 1481
UV Count: 3
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Face 1482
UV Count: 3
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Face 1483
UV Count: 3
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Face 1484
UV Count: 3
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Face 1485
UV Count: 3
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Face 1486
UV Count: 3
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Face 1487
UV Count: 3
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Face 1488
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  UV <Vector (0.9165, 0.9451)>
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Face 1489
UV Count: 3
  UV <Vector (0.9229, 0.9464)>
  UV <Vector (0.9290, 0.9424)>
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Face 1490
UV Count: 3
  UV <Vector (0.9272, 0.9383)>
  UV <Vector (0.9250, 0.9402)>
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Face 1491
UV Count: 3
  UV <Vector (0.9222, 0.9349)>
  UV <Vector (0.9241, 0.9387)>
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Face 1492
UV Count: 3
  UV <Vector (0.9250, 0.9402)>
  UV <Vector (0.9203, 0.9398)>
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Face 1493
UV Count: 3
  UV <Vector (0.9207, 0.9386)>
  UV <Vector (0.9241, 0.9387)>
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Face 1494
UV Count: 3
  UV <Vector (0.9207, 0.9386)>
  UV <Vector (0.9166, 0.9335)>
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Face 1495
UV Count: 3
  UV <Vector (0.9203, 0.9398)>
  UV <Vector (0.9155, 0.9338)>
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Face 1496
UV Count: 3
  UV <Vector (0.9193, 0.9328)>
  UV <Vector (0.9211, 0.9378)>
  UV <Vector (0.9166, 0.9335)>
Face 1497
UV Count: 3
  UV <Vector (0.1405, 0.2587)>
  UV <Vector (0.1433, 0.2513)>
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Face 1498
UV Count: 3
  UV <Vector (0.1537, 0.2576)>
  UV <Vector (0.1405, 0.2587)>
  UV <Vector (0.1572, 0.2624)>
Face 1499
UV Count: 3
  UV <Vector (0.1576, 0.2538)>
  UV <Vector (0.1572, 0.2624)>
  UV <Vector (0.1615, 0.2546)>
Face 1500
UV Count: 3
  UV <Vector (0.1537, 0.2576)>
  UV <Vector (0.1433, 0.2513)>
  UV <Vector (0.1445, 0.2551)>
Face 1501
UV Count: 3
  UV <Vector (0.9068, 0.9325)>
  UV <Vector (0.9102, 0.9347)>
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Face 1502
UV Count: 3
  UV <Vector (0.9087, 0.9316)>
  UV <Vector (0.9120, 0.9338)>
  UV <Vector (0.9102, 0.9347)>
Face 1503
UV Count: 3
  UV <Vector (0.9120, 0.9338)>
  UV <Vector (0.9121, 0.9302)>
  UV <Vector (0.9136, 0.9332)>
Face 1504
UV Count: 3
  UV <Vector (0.9083, 0.9358)>
  UV <Vector (0.9165, 0.9451)>
  UV <Vector (0.9144, 0.9470)>
Face 1505
UV Count: 3
  UV <Vector (0.9102, 0.9347)>
  UV <Vector (0.9185, 0.9429)>
  UV <Vector (0.9165, 0.9451)>
Face 1506
UV Count: 3
  UV <Vector (0.9155, 0.9338)>
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9166, 0.9335)>
Face 1507
UV Count: 3
  UV <Vector (0.9136, 0.9332)>
  UV <Vector (0.9185, 0.9429)>
  UV <Vector (0.9120, 0.9338)>
Face 1508
UV Count: 3
  UV <Vector (0.9136, 0.9332)>
  UV <Vector (0.9137, 0.9301)>
  UV <Vector (0.9155, 0.9338)>
Face 1509
UV Count: 3
  UV <Vector (0.9105, 0.9309)>
  UV <Vector (0.9111, 0.9276)>
  UV <Vector (0.9121, 0.9302)>
Face 1510
UV Count: 3
  UV <Vector (0.9105, 0.9309)>
  UV <Vector (0.9081, 0.9270)>
  UV <Vector (0.9101, 0.9274)>
Face 1511
UV Count: 3
  UV <Vector (0.9081, 0.9270)>
  UV <Vector (0.9068, 0.9325)>
  UV <Vector (0.9059, 0.9243)>
Face 1512
UV Count: 3
  UV <Vector (0.9110, 0.9239)>
  UV <Vector (0.9081, 0.9270)>
  UV <Vector (0.9059, 0.9243)>
Face 1513
UV Count: 3
  UV <Vector (0.9130, 0.9198)>
  UV <Vector (0.9117, 0.9239)>
  UV <Vector (0.9110, 0.9239)>
Face 1514
UV Count: 3
  UV <Vector (0.9110, 0.9239)>
  UV <Vector (0.9111, 0.9276)>
  UV <Vector (0.9101, 0.9274)>
Face 1515
UV Count: 3
  UV <Vector (0.9121, 0.9302)>
  UV <Vector (0.9131, 0.9279)>
  UV <Vector (0.9137, 0.9301)>
Face 1516
UV Count: 3
  UV <Vector (0.9117, 0.9239)>
  UV <Vector (0.9131, 0.9279)>
  UV <Vector (0.9111, 0.9276)>
Face 1517
UV Count: 3
  UV <Vector (0.9210, 0.9315)>
  UV <Vector (0.9178, 0.9312)>
  UV <Vector (0.9189, 0.9296)>
Face 1518
UV Count: 3
  UV <Vector (0.9166, 0.9335)>
  UV <Vector (0.9178, 0.9312)>
  UV <Vector (0.9193, 0.9328)>
Face 1519
UV Count: 3
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9189, 0.9296)>
  UV <Vector (0.9204, 0.9272)>
Face 1520
UV Count: 3
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9215, 0.9265)>
  UV <Vector (0.9264, 0.9262)>
Face 1521
UV Count: 3
  UV <Vector (0.9262, 0.9241)>
  UV <Vector (0.9215, 0.9265)>
  UV <Vector (0.9210, 0.9253)>
Face 1522
UV Count: 3
  UV <Vector (0.9236, 0.9211)>
  UV <Vector (0.9210, 0.9253)>
  UV <Vector (0.9199, 0.9248)>
Face 1523
UV Count: 3
  UV <Vector (0.9175, 0.9189)>
  UV <Vector (0.9199, 0.9248)>
  UV <Vector (0.9171, 0.9240)>
Face 1524
UV Count: 3
  UV <Vector (0.9171, 0.9240)>
  UV <Vector (0.9130, 0.9198)>
  UV <Vector (0.9175, 0.9189)>
Face 1525
UV Count: 3
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9147, 0.9252)>
  UV <Vector (0.9117, 0.9239)>
Face 1526
UV Count: 3
  UV <Vector (0.9204, 0.9272)>
  UV <Vector (0.9210, 0.9253)>
  UV <Vector (0.9215, 0.9265)>
Face 1527
UV Count: 3
  UV <Vector (0.9155, 0.9262)>
  UV <Vector (0.9147, 0.9252)>
  UV <Vector (0.9157, 0.9247)>
Face 1528
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9131, 0.9279)>
  UV <Vector (0.9155, 0.9262)>
Face 1529
UV Count: 3
  UV <Vector (0.9155, 0.9262)>
  UV <Vector (0.9169, 0.9248)>
  UV <Vector (0.9168, 0.9266)>
Face 1530
UV Count: 3
  UV <Vector (0.9168, 0.9266)>
  UV <Vector (0.9180, 0.9255)>
  UV <Vector (0.9184, 0.9268)>
Face 1531
UV Count: 3
  UV <Vector (0.9169, 0.9248)>
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9171, 0.9240)>
Face 1532
UV Count: 3
  UV <Vector (0.9180, 0.9255)>
  UV <Vector (0.9171, 0.9240)>
  UV <Vector (0.9199, 0.9248)>
Face 1533
UV Count: 3
  UV <Vector (0.9184, 0.9268)>
  UV <Vector (0.9199, 0.9248)>
  UV <Vector (0.9204, 0.9272)>
Face 1534
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9168, 0.9266)>
  UV <Vector (0.9178, 0.9312)>
Face 1535
UV Count: 3
  UV <Vector (0.9168, 0.9266)>
  UV <Vector (0.9189, 0.9296)>
  UV <Vector (0.9178, 0.9312)>
Face 1536
UV Count: 3
  UV <Vector (0.9204, 0.9272)>
  UV <Vector (0.9189, 0.9296)>
  UV <Vector (0.9184, 0.9268)>
Face 1537
UV Count: 3
  UV <Vector (0.2038, 0.6999)>
  UV <Vector (0.1820, 0.6892)>
  UV <Vector (0.2049, 0.6905)>
Face 1538
UV Count: 3
  UV <Vector (0.2049, 0.6905)>
  UV <Vector (0.1844, 0.6830)>
  UV <Vector (0.2060, 0.6820)>
Face 1539
UV Count: 3
  UV <Vector (0.2038, 0.6999)>
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.1804, 0.6998)>
Face 1540
UV Count: 3
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2031, 0.7075)>
  UV <Vector (0.2038, 0.6999)>
Face 1541
UV Count: 3
  UV <Vector (0.2252, 0.6905)>
  UV <Vector (0.2060, 0.6820)>
  UV <Vector (0.2279, 0.6803)>
Face 1542
UV Count: 3
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2049, 0.6905)>
  UV <Vector (0.2252, 0.6905)>
Face 1543
UV Count: 3
  UV <Vector (0.2558, 0.7000)>
  UV <Vector (0.2252, 0.6905)>
  UV <Vector (0.2577, 0.6894)>
Face 1544
UV Count: 3
  UV <Vector (0.2577, 0.6894)>
  UV <Vector (0.2279, 0.6803)>
  UV <Vector (0.2585, 0.6783)>
Face 1545
UV Count: 3
  UV <Vector (0.2541, 0.7083)>
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2558, 0.7000)>
Face 1546
UV Count: 3
  UV <Vector (0.1804, 0.6998)>
  UV <Vector (0.1644, 0.6904)>
  UV <Vector (0.1820, 0.6892)>
Face 1547
UV Count: 3
  UV <Vector (0.1820, 0.6892)>
  UV <Vector (0.1710, 0.6802)>
  UV <Vector (0.1844, 0.6830)>
Face 1548
UV Count: 3
  UV <Vector (0.1804, 0.6998)>
  UV <Vector (0.1660, 0.7094)>
  UV <Vector (0.1640, 0.7013)>
Face 1549
UV Count: 3
  UV <Vector (0.1844, 0.6830)>
  UV <Vector (0.1783, 0.6745)>
  UV <Vector (0.1894, 0.6746)>
Face 1550
UV Count: 3
  UV <Vector (0.2060, 0.6820)>
  UV <Vector (0.1894, 0.6746)>
  UV <Vector (0.2087, 0.6735)>
Face 1551
UV Count: 3
  UV <Vector (0.2087, 0.6735)>
  UV <Vector (0.2279, 0.6803)>
  UV <Vector (0.2060, 0.6820)>
Face 1552
UV Count: 3
  UV <Vector (0.2431, 0.6715)>
  UV <Vector (0.2279, 0.6803)>
  UV <Vector (0.2294, 0.6738)>
Face 1553
UV Count: 3
  UV <Vector (0.2569, 0.6672)>
  UV <Vector (0.2431, 0.6715)>
  UV <Vector (0.2430, 0.6625)>
Face 1554
UV Count: 3
  UV <Vector (0.1209, 0.6760)>
  UV <Vector (0.1089, 0.6637)>
  UV <Vector (0.1089, 0.6760)>
Face 1555
UV Count: 3
  UV <Vector (0.1089, 0.6760)>
  UV <Vector (0.0948, 0.6637)>
  UV <Vector (0.0948, 0.6760)>
Face 1556
UV Count: 3
  UV <Vector (0.0204, 0.6760)>
  UV <Vector (0.0073, 0.6637)>
  UV <Vector (0.0073, 0.6760)>
Face 1557
UV Count: 3
  UV <Vector (0.0421, 0.6760)>
  UV <Vector (0.0204, 0.6637)>
  UV <Vector (0.0204, 0.6760)>
Face 1558
UV Count: 3
  UV <Vector (0.0679, 0.6760)>
  UV <Vector (0.0554, 0.6637)>
  UV <Vector (0.0554, 0.6760)>
Face 1559
UV Count: 3
  UV <Vector (0.0808, 0.6760)>
  UV <Vector (0.0679, 0.6637)>
  UV <Vector (0.0679, 0.6760)>
Face 1560
UV Count: 3
  UV <Vector (0.0554, 0.6760)>
  UV <Vector (0.0421, 0.6637)>
  UV <Vector (0.0421, 0.6760)>
Face 1561
UV Count: 3
  UV <Vector (0.2739, 0.7381)>
  UV <Vector (0.3051, 0.7269)>
  UV <Vector (0.3046, 0.7402)>
Face 1562
UV Count: 3
  UV <Vector (0.3044, 0.7173)>
  UV <Vector (0.2734, 0.7080)>
  UV <Vector (0.3052, 0.7084)>
Face 1563
UV Count: 3
  UV <Vector (0.2733, 0.7273)>
  UV <Vector (0.3044, 0.7173)>
  UV <Vector (0.3051, 0.7269)>
Face 1564
UV Count: 3
  UV <Vector (0.1089, 0.6760)>
  UV <Vector (0.1209, 0.6941)>
  UV <Vector (0.1209, 0.6760)>
Face 1565
UV Count: 3
  UV <Vector (0.0204, 0.7258)>
  UV <Vector (0.0073, 0.6941)>
  UV <Vector (0.0073, 0.7258)>
Face 1566
UV Count: 3
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0679, 0.7258)>
  UV <Vector (0.0808, 0.7258)>
Face 1567
UV Count: 3
  UV <Vector (0.3076, 0.6908)>
  UV <Vector (0.2775, 0.6804)>
  UV <Vector (0.3082, 0.6799)>
Face 1568
UV Count: 3
  UV <Vector (0.3063, 0.7001)>
  UV <Vector (0.2771, 0.6911)>
  UV <Vector (0.3076, 0.6908)>
Face 1569
UV Count: 3
  UV <Vector (0.0679, 0.6941)>
  UV <Vector (0.0554, 0.7258)>
  UV <Vector (0.0679, 0.7258)>
Face 1570
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.0948, 0.7258)>
  UV <Vector (0.1089, 0.7258)>
Face 1571
UV Count: 3
  UV <Vector (0.2775, 0.6804)>
  UV <Vector (0.3082, 0.6720)>
  UV <Vector (0.3082, 0.6799)>
Face 1572
UV Count: 3
  UV <Vector (0.0421, 0.6941)>
  UV <Vector (0.0204, 0.7258)>
  UV <Vector (0.0421, 0.7258)>
Face 1573
UV Count: 3
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0421, 0.7258)>
  UV <Vector (0.0554, 0.7258)>
Face 1574
UV Count: 3
  UV <Vector (0.3052, 0.7084)>
  UV <Vector (0.2755, 0.7005)>
  UV <Vector (0.3063, 0.7001)>
Face 1575
UV Count: 3
  UV <Vector (0.0948, 0.6941)>
  UV <Vector (0.0808, 0.7258)>
  UV <Vector (0.0948, 0.7258)>
Face 1576
UV Count: 3
  UV <Vector (0.2564, 0.7386)>
  UV <Vector (0.2393, 0.7353)>
  UV <Vector (0.2558, 0.7285)>
Face 1577
UV Count: 3
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.1716, 0.7163)>
  UV <Vector (0.1660, 0.7094)>
Face 1578
UV Count: 3
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.2010, 0.7143)>
  UV <Vector (0.1793, 0.7155)>
Face 1579
UV Count: 3
  UV <Vector (0.2031, 0.7075)>
  UV <Vector (0.2232, 0.7141)>
  UV <Vector (0.2010, 0.7143)>
Face 1580
UV Count: 3
  UV <Vector (0.2241, 0.7079)>
  UV <Vector (0.2408, 0.7159)>
  UV <Vector (0.2232, 0.7141)>
Face 1581
UV Count: 3
  UV <Vector (0.2539, 0.7193)>
  UV <Vector (0.2408, 0.7159)>
  UV <Vector (0.2541, 0.7083)>
Face 1582
UV Count: 3
  UV <Vector (0.2558, 0.7285)>
  UV <Vector (0.2401, 0.7234)>
  UV <Vector (0.2539, 0.7193)>
Face 1583
UV Count: 3
  UV <Vector (0.8442, 0.9274)>
  UV <Vector (0.8301, 0.9319)>
  UV <Vector (0.8353, 0.9209)>
Face 1584
UV Count: 3
  UV <Vector (0.9442, 0.8606)>
  UV <Vector (0.9533, 0.8739)>
  UV <Vector (0.9394, 0.8710)>
Face 1585
UV Count: 3
  UV <Vector (0.8735, 0.9297)>
  UV <Vector (0.8683, 0.9405)>
  UV <Vector (0.8672, 0.9313)>
Face 1586
UV Count: 3
  UV <Vector (0.9410, 0.8329)>
  UV <Vector (0.9541, 0.8397)>
  UV <Vector (0.9432, 0.8421)>
Face 1587
UV Count: 3
  UV <Vector (0.8353, 0.9209)>
  UV <Vector (0.8261, 0.9275)>
  UV <Vector (0.8302, 0.9179)>
Face 1588
UV Count: 3
  UV <Vector (0.8672, 0.9313)>
  UV <Vector (0.8561, 0.9397)>
  UV <Vector (0.8565, 0.9322)>
Face 1589
UV Count: 3
  UV <Vector (0.9432, 0.8421)>
  UV <Vector (0.9556, 0.8489)>
  UV <Vector (0.9436, 0.8495)>
Face 1590
UV Count: 3
  UV <Vector (0.9369, 0.8168)>
  UV <Vector (0.9491, 0.8227)>
  UV <Vector (0.9392, 0.8254)>
Face 1591
UV Count: 3
  UV <Vector (0.8565, 0.9322)>
  UV <Vector (0.8421, 0.9358)>
  UV <Vector (0.8442, 0.9274)>
Face 1592
UV Count: 3
  UV <Vector (0.9436, 0.8495)>
  UV <Vector (0.9548, 0.8607)>
  UV <Vector (0.9442, 0.8606)>
Face 1593
UV Count: 3
  UV <Vector (0.9491, 0.8227)>
  UV <Vector (0.9410, 0.8329)>
  UV <Vector (0.9392, 0.8254)>
Face 1594
UV Count: 3
  UV <Vector (0.9534, 0.8148)>
  UV <Vector (0.9491, 0.8227)>
  UV <Vector (0.9472, 0.8145)>
Face 1595
UV Count: 3
  UV <Vector (0.9584, 0.8107)>
  UV <Vector (0.9546, 0.8208)>
  UV <Vector (0.9534, 0.8148)>
Face 1596
UV Count: 3
  UV <Vector (0.9516, 0.8292)>
  UV <Vector (0.9546, 0.8208)>
  UV <Vector (0.9597, 0.8234)>
Face 1597
UV Count: 3
  UV <Vector (0.8301, 0.9319)>
  UV <Vector (0.8226, 0.9326)>
  UV <Vector (0.8261, 0.9275)>
Face 1598
UV Count: 3
  UV <Vector (0.9516, 0.8292)>
  UV <Vector (0.9631, 0.8365)>
  UV <Vector (0.9541, 0.8397)>
Face 1599
UV Count: 3
  UV <Vector (0.8390, 0.9448)>
  UV <Vector (0.8301, 0.9319)>
  UV <Vector (0.8421, 0.9358)>
Face 1600
UV Count: 3
  UV <Vector (0.9632, 0.8498)>
  UV <Vector (0.9548, 0.8607)>
  UV <Vector (0.9556, 0.8489)>
Face 1601
UV Count: 3
  UV <Vector (0.9440, 0.8907)>
  UV <Vector (0.9394, 0.8710)>
  UV <Vector (0.9533, 0.8739)>
Face 1602
UV Count: 3
  UV <Vector (0.9602, 0.8902)>
  UV <Vector (0.9533, 0.8739)>
  UV <Vector (0.9616, 0.8756)>
Face 1603
UV Count: 3
  UV <Vector (0.9533, 0.8739)>
  UV <Vector (0.9628, 0.8614)>
  UV <Vector (0.9616, 0.8756)>
Face 1604
UV Count: 3
  UV <Vector (0.9541, 0.8397)>
  UV <Vector (0.9632, 0.8498)>
  UV <Vector (0.9556, 0.8489)>
Face 1605
UV Count: 3
  UV <Vector (0.9587, 0.9112)>
  UV <Vector (0.9602, 0.8902)>
  UV <Vector (0.9661, 0.9085)>
Face 1606
UV Count: 3
  UV <Vector (0.8774, 0.9530)>
  UV <Vector (0.8683, 0.9405)>
  UV <Vector (0.8812, 0.9386)>
Face 1607
UV Count: 3
  UV <Vector (0.8544, 0.9479)>
  UV <Vector (0.8421, 0.9358)>
  UV <Vector (0.8561, 0.9397)>
Face 1608
UV Count: 3
  UV <Vector (0.8561, 0.9397)>
  UV <Vector (0.8668, 0.9512)>
  UV <Vector (0.8544, 0.9479)>
Face 1609
UV Count: 3
  UV <Vector (0.9624, 0.9652)>
  UV <Vector (0.9490, 0.9654)>
  UV <Vector (0.9593, 0.9586)>
Face 1610
UV Count: 3
  UV <Vector (0.9667, 0.9757)>
  UV <Vector (0.9521, 0.9723)>
  UV <Vector (0.9624, 0.9652)>
Face 1611
UV Count: 3
  UV <Vector (0.9490, 0.9654)>
  UV <Vector (0.9365, 0.9743)>
  UV <Vector (0.9363, 0.9694)>
Face 1612
UV Count: 3
  UV <Vector (0.9365, 0.9743)>
  UV <Vector (0.9245, 0.9697)>
  UV <Vector (0.9363, 0.9694)>
Face 1613
UV Count: 3
  UV <Vector (0.9118, 0.9646)>
  UV <Vector (0.9236, 0.9728)>
  UV <Vector (0.9085, 0.9681)>
Face 1614
UV Count: 3
  UV <Vector (0.8946, 0.9527)>
  UV <Vector (0.9085, 0.9681)>
  UV <Vector (0.8894, 0.9567)>
Face 1615
UV Count: 3
  UV <Vector (0.8812, 0.9386)>
  UV <Vector (0.8894, 0.9567)>
  UV <Vector (0.8774, 0.9530)>
Face 1616
UV Count: 3
  UV <Vector (0.9387, 0.9818)>
  UV <Vector (0.9521, 0.9723)>
  UV <Vector (0.9553, 0.9791)>
Face 1617
UV Count: 3
  UV <Vector (0.9754, 0.9694)>
  UV <Vector (0.9624, 0.9652)>
  UV <Vector (0.9681, 0.9608)>
Face 1618
UV Count: 3
  UV <Vector (0.9681, 0.9608)>
  UV <Vector (0.9593, 0.9586)>
  UV <Vector (0.9647, 0.9519)>
Face 1619
UV Count: 3
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UV Count: 3
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Face 1627
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1635
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UV Count: 3
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Face 1643
UV Count: 3
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Face 1644
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1647
UV Count: 3
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Face 1648
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1653
UV Count: 3
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UV Count: 3
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Face 1655
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1658
UV Count: 3
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Face 1659
UV Count: 3
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Face 1660
UV Count: 3
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Face 1661
UV Count: 3
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Face 1662
UV Count: 3
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Face 1663
UV Count: 3
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Face 1664
UV Count: 3
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Face 1665
UV Count: 3
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Face 1666
UV Count: 3
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Face 1667
UV Count: 3
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Face 1668
UV Count: 3
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Face 1669
UV Count: 3
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Face 1670
UV Count: 3
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Face 1671
UV Count: 3
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UV Count: 3
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Face 1673
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1677
UV Count: 3
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Face 1678
UV Count: 3
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UV Count: 3
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Face 1680
UV Count: 3
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Face 1681
UV Count: 3
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Face 1682
UV Count: 3
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Face 1683
UV Count: 3
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Face 1684
UV Count: 3
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Face 1685
UV Count: 3
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Face 1686
UV Count: 3
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Face 1687
UV Count: 3
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Face 1688
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1691
UV Count: 3
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Face 1692
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1697
UV Count: 3
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UV Count: 3
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Face 1699
UV Count: 3
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Face 1700
UV Count: 3
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UV Count: 3
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Face 1702
UV Count: 3
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Face 1703
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1706
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1709
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1712
UV Count: 3
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UV Count: 3
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Face 1714
UV Count: 3
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Face 1715
UV Count: 3
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Face 1716
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1722
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1729
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Face 1730
UV Count: 3
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UV Count: 3
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Face 1732
UV Count: 3
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UV Count: 3
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Face 1734
UV Count: 3
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Face 1735
UV Count: 3
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Face 1737
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Face 1738
UV Count: 3
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Face 1739
UV Count: 3
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Face 1740
UV Count: 3
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Face 1741
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1751
UV Count: 3
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Face 1752
UV Count: 3
  UV <Vector (0.3383, 0.2376)>
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Face 1753
UV Count: 3
  UV <Vector (0.3383, 0.2376)>
  UV <Vector (0.3534, 0.2215)>
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Face 1754
UV Count: 3
  UV <Vector (0.3353, 0.2242)>
  UV <Vector (0.3504, 0.1975)>
  UV <Vector (0.3297, 0.1982)>
Face 1755
UV Count: 3
  UV <Vector (0.3273, 0.1700)>
  UV <Vector (0.3504, 0.1975)>
  UV <Vector (0.3481, 0.1623)>
Face 1756
UV Count: 3
  UV <Vector (0.3278, 0.1444)>
  UV <Vector (0.3481, 0.1623)>
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Face 1757
UV Count: 3
  UV <Vector (0.3168, 0.1295)>
  UV <Vector (0.3109, 0.1061)>
  UV <Vector (0.3021, 0.1105)>
Face 1758
UV Count: 3
  UV <Vector (0.5185, 0.0338)>
  UV <Vector (0.5461, 0.0243)>
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Face 1759
UV Count: 3
  UV <Vector (0.4917, 0.0243)>
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Face 1760
UV Count: 3
  UV <Vector (0.4693, 0.0243)>
  UV <Vector (0.4914, 0.0338)>
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Face 1761
UV Count: 3
  UV <Vector (0.4453, 0.0243)>
  UV <Vector (0.4693, 0.0338)>
  UV <Vector (0.4693, 0.0243)>
Face 1762
UV Count: 3
  UV <Vector (0.4151, 0.0338)>
  UV <Vector (0.4453, 0.0243)>
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Face 1763
UV Count: 3
  UV <Vector (0.7163, 0.2535)>
  UV <Vector (0.6868, 0.2369)>
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Face 1764
UV Count: 3
  UV <Vector (0.7478, 0.2535)>
  UV <Vector (0.7163, 0.2369)>
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Face 1765
UV Count: 3
  UV <Vector (0.7764, 0.2535)>
  UV <Vector (0.7526, 0.2369)>
  UV <Vector (0.7478, 0.2535)>
Face 1766
UV Count: 3
  UV <Vector (0.8020, 0.2535)>
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  UV <Vector (0.7764, 0.2535)>
Face 1767
UV Count: 3
  UV <Vector (0.8187, 0.2369)>
  UV <Vector (0.8020, 0.2535)>
  UV <Vector (0.8174, 0.2535)>
Face 1768
UV Count: 3
  UV <Vector (0.8174, 0.2535)>
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Face 1769
UV Count: 3
  UV <Vector (0.8283, 0.2535)>
  UV <Vector (0.8396, 0.2369)>
  UV <Vector (0.8294, 0.2369)>
Face 1770
UV Count: 3
  UV <Vector (0.8317, 0.2698)>
  UV <Vector (0.8396, 0.2535)>
  UV <Vector (0.8283, 0.2535)>
Face 1771
UV Count: 3
  UV <Vector (0.8182, 0.2698)>
  UV <Vector (0.8283, 0.2535)>
  UV <Vector (0.8174, 0.2535)>
Face 1772
UV Count: 3
  UV <Vector (0.8174, 0.2535)>
  UV <Vector (0.7992, 0.2698)>
  UV <Vector (0.8182, 0.2698)>
Face 1773
UV Count: 3
  UV <Vector (0.7992, 0.2698)>
  UV <Vector (0.7764, 0.2535)>
  UV <Vector (0.7720, 0.2698)>
Face 1774
UV Count: 3
  UV <Vector (0.7720, 0.2698)>
  UV <Vector (0.7478, 0.2535)>
  UV <Vector (0.7444, 0.2698)>
Face 1775
UV Count: 3
  UV <Vector (0.7444, 0.2698)>
  UV <Vector (0.7163, 0.2535)>
  UV <Vector (0.7172, 0.2698)>
Face 1776
UV Count: 3
  UV <Vector (0.7172, 0.2698)>
  UV <Vector (0.6868, 0.2535)>
  UV <Vector (0.6889, 0.2698)>
Face 1777
UV Count: 3
  UV <Vector (0.4151, 0.0243)>
  UV <Vector (0.4450, 0.0153)>
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Face 1778
UV Count: 3
  UV <Vector (0.4450, 0.0153)>
  UV <Vector (0.4693, 0.0243)>
  UV <Vector (0.4696, 0.0153)>
Face 1779
UV Count: 3
  UV <Vector (0.4696, 0.0153)>
  UV <Vector (0.4917, 0.0243)>
  UV <Vector (0.4906, 0.0153)>
Face 1780
UV Count: 3
  UV <Vector (0.4906, 0.0153)>
  UV <Vector (0.5186, 0.0243)>
  UV <Vector (0.5187, 0.0153)>
Face 1781
UV Count: 3
  UV <Vector (0.5187, 0.0153)>
  UV <Vector (0.5461, 0.0243)>
  UV <Vector (0.5461, 0.0153)>
Face 1782
UV Count: 3
  UV <Vector (0.1338, 0.3347)>
  UV <Vector (0.1398, 0.3345)>
  UV <Vector (0.1391, 0.3327)>
Face 1783
UV Count: 3
  UV <Vector (0.1443, 0.3415)>
  UV <Vector (0.1437, 0.3336)>
  UV <Vector (0.1428, 0.3354)>
Face 1784
UV Count: 3
  UV <Vector (0.1418, 0.3424)>
  UV <Vector (0.1428, 0.3354)>
  UV <Vector (0.1417, 0.3357)>
Face 1785
UV Count: 3
  UV <Vector (0.1399, 0.3414)>
  UV <Vector (0.1417, 0.3357)>
  UV <Vector (0.1410, 0.3354)>
Face 1786
UV Count: 3
  UV <Vector (0.1492, 0.3318)>
  UV <Vector (0.1437, 0.3336)>
  UV <Vector (0.1481, 0.3361)>
Face 1787
UV Count: 3
  UV <Vector (0.1340, 0.3306)>
  UV <Vector (0.1391, 0.3327)>
  UV <Vector (0.1389, 0.3306)>
Face 1788
UV Count: 3
  UV <Vector (0.1359, 0.3266)>
  UV <Vector (0.1389, 0.3306)>
  UV <Vector (0.1398, 0.3290)>
Face 1789
UV Count: 3
  UV <Vector (0.1366, 0.3396)>
  UV <Vector (0.1403, 0.3351)>
  UV <Vector (0.1398, 0.3345)>
Face 1790
UV Count: 3
  UV <Vector (0.1416, 0.3228)>
  UV <Vector (0.1398, 0.3290)>
  UV <Vector (0.1408, 0.3288)>
Face 1791
UV Count: 3
  UV <Vector (0.1452, 0.3245)>
  UV <Vector (0.1428, 0.3295)>
  UV <Vector (0.1484, 0.3286)>
Face 1792
UV Count: 3
  UV <Vector (0.1416, 0.3228)>
  UV <Vector (0.1416, 0.3289)>
  UV <Vector (0.1452, 0.3245)>
Face 1793
UV Count: 3
  UV <Vector (0.1484, 0.3286)>
  UV <Vector (0.1440, 0.3311)>
  UV <Vector (0.1492, 0.3318)>
Face 1794
UV Count: 3
  UV <Vector (0.1383, 0.3407)>
  UV <Vector (0.1410, 0.3354)>
  UV <Vector (0.1403, 0.3351)>
Face 1795
UV Count: 3
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8451, 0.6522)>
  UV <Vector (0.8430, 0.6454)>
Face 1796
UV Count: 3
  UV <Vector (0.8430, 0.6454)>
  UV <Vector (0.8565, 0.6447)>
  UV <Vector (0.8518, 0.6387)>
Face 1797
UV Count: 3
  UV <Vector (0.8635, 0.6393)>
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8672, 0.6439)>
Face 1798
UV Count: 3
  UV <Vector (0.8218, 0.6663)>
  UV <Vector (0.8133, 0.6624)>
  UV <Vector (0.8148, 0.6675)>
Face 1799
UV Count: 3
  UV <Vector (0.8730, 0.6360)>
  UV <Vector (0.8635, 0.6393)>
  UV <Vector (0.8672, 0.6439)>
Face 1800
UV Count: 3
  UV <Vector (0.8311, 0.6617)>
  UV <Vector (0.8220, 0.6615)>
  UV <Vector (0.8218, 0.6663)>
Face 1801
UV Count: 3
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.7051, 0.5753)>
  UV <Vector (0.6861, 0.5764)>
Face 1802
UV Count: 3
  UV <Vector (0.6695, 0.5793)>
  UV <Vector (0.6617, 0.5738)>
  UV <Vector (0.6591, 0.5777)>
Face 1803
UV Count: 3
  UV <Vector (0.8038, 0.6677)>
  UV <Vector (0.8133, 0.6624)>
  UV <Vector (0.8014, 0.6605)>
Face 1804
UV Count: 3
  UV <Vector (0.6591, 0.5777)>
  UV <Vector (0.6512, 0.5701)>
  UV <Vector (0.6473, 0.5770)>
Face 1805
UV Count: 3
  UV <Vector (0.7086, 0.5793)>
  UV <Vector (0.7274, 0.5711)>
  UV <Vector (0.7051, 0.5753)>
Face 1806
UV Count: 3
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.6722, 0.5754)>
  UV <Vector (0.6695, 0.5793)>
Face 1807
UV Count: 3
  UV <Vector (0.8416, 0.6414)>
  UV <Vector (0.8518, 0.6387)>
  UV <Vector (0.8487, 0.6354)>
Face 1808
UV Count: 3
  UV <Vector (0.8314, 0.6452)>
  UV <Vector (0.8430, 0.6454)>
  UV <Vector (0.8416, 0.6414)>
Face 1809
UV Count: 3
  UV <Vector (0.8577, 0.6332)>
  UV <Vector (0.8565, 0.6447)>
  UV <Vector (0.8635, 0.6393)>
Face 1810
UV Count: 3
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8133, 0.6624)>
  UV <Vector (0.8220, 0.6615)>
Face 1811
UV Count: 3
  UV <Vector (0.8691, 0.6310)>
  UV <Vector (0.8577, 0.6332)>
  UV <Vector (0.8635, 0.6393)>
Face 1812
UV Count: 3
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8220, 0.6615)>
Face 1813
UV Count: 3
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.6995, 0.5678)>
  UV <Vector (0.6866, 0.5684)>
Face 1814
UV Count: 3
  UV <Vector (0.6722, 0.5754)>
  UV <Vector (0.6664, 0.5667)>
  UV <Vector (0.6617, 0.5738)>
Face 1815
UV Count: 3
  UV <Vector (0.8014, 0.6605)>
  UV <Vector (0.8120, 0.6536)>
  UV <Vector (0.7999, 0.6491)>
Face 1816
UV Count: 3
  UV <Vector (0.6617, 0.5738)>
  UV <Vector (0.6581, 0.5625)>
  UV <Vector (0.6512, 0.5701)>
Face 1817
UV Count: 3
  UV <Vector (0.7051, 0.5753)>
  UV <Vector (0.7167, 0.5629)>
  UV <Vector (0.6995, 0.5678)>
Face 1818
UV Count: 3
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.6766, 0.5681)>
  UV <Vector (0.6722, 0.5754)>
Face 1819
UV Count: 3
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6676, 0.9607)>
  UV <Vector (0.6563, 0.9710)>
Face 1820
UV Count: 3
  UV <Vector (0.6529, 0.9431)>
  UV <Vector (0.6774, 0.9493)>
  UV <Vector (0.6676, 0.9607)>
Face 1821
UV Count: 3
  UV <Vector (0.7142, 0.9331)>
  UV <Vector (0.7232, 0.9227)>
  UV <Vector (0.7128, 0.9225)>
Face 1822
UV Count: 3
  UV <Vector (0.7235, 0.9325)>
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7342, 0.9310)>
Face 1823
UV Count: 3
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6340, 0.9488)>
  UV <Vector (0.6396, 0.9426)>
Face 1824
UV Count: 3
  UV <Vector (0.7051, 0.9328)>
  UV <Vector (0.7128, 0.9225)>
  UV <Vector (0.7024, 0.9235)>
Face 1825
UV Count: 3
  UV <Vector (0.7556, 0.9315)>
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7567, 0.9537)>
Face 1826
UV Count: 3
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7342, 0.9310)>
  UV <Vector (0.7335, 0.9537)>
Face 1827
UV Count: 3
  UV <Vector (0.7567, 0.9537)>
  UV <Vector (0.7700, 0.9310)>
  UV <Vector (0.7556, 0.9315)>
Face 1828
UV Count: 3
  UV <Vector (0.7990, 0.9251)>
  UV <Vector (0.7901, 0.9291)>
  UV <Vector (0.7993, 0.9349)>
Face 1829
UV Count: 3
  UV <Vector (0.7915, 0.9200)>
  UV <Vector (0.7990, 0.9251)>
  UV <Vector (0.8023, 0.9214)>
Face 1830
UV Count: 3
  UV <Vector (0.1712, 0.3636)>
  UV <Vector (0.1704, 0.3624)>
  UV <Vector (0.1693, 0.3632)>
Face 1831
UV Count: 3
  UV <Vector (0.1740, 0.3636)>
  UV <Vector (0.1714, 0.3663)>
  UV <Vector (0.1736, 0.3663)>
Face 1832
UV Count: 3
  UV <Vector (0.1724, 0.3600)>
  UV <Vector (0.1746, 0.3599)>
  UV <Vector (0.1740, 0.3571)>
Face 1833
UV Count: 3
  UV <Vector (0.1724, 0.3600)>
  UV <Vector (0.1724, 0.3571)>
  UV <Vector (0.1711, 0.3589)>
Face 1834
UV Count: 3
  UV <Vector (0.1718, 0.3622)>
  UV <Vector (0.1724, 0.3600)>
  UV <Vector (0.1710, 0.3617)>
Face 1835
UV Count: 3
  UV <Vector (0.1709, 0.3605)>
  UV <Vector (0.1724, 0.3600)>
  UV <Vector (0.1711, 0.3589)>
Face 1836
UV Count: 3
  UV <Vector (0.1709, 0.3605)>
  UV <Vector (0.1704, 0.3586)>
  UV <Vector (0.1702, 0.3609)>
Face 1837
UV Count: 3
  UV <Vector (0.1711, 0.3589)>
  UV <Vector (0.1722, 0.3564)>
  UV <Vector (0.1704, 0.3586)>
Face 1838
UV Count: 3
  UV <Vector (0.1740, 0.3571)>
  UV <Vector (0.1722, 0.3564)>
  UV <Vector (0.1724, 0.3571)>
Face 1839
UV Count: 3
  UV <Vector (0.1718, 0.3622)>
  UV <Vector (0.1740, 0.3627)>
  UV <Vector (0.1735, 0.3618)>
Face 1840
UV Count: 3
  UV <Vector (0.1735, 0.3618)>
  UV <Vector (0.1757, 0.3609)>
  UV <Vector (0.1746, 0.3599)>
Face 1841
UV Count: 3
  UV <Vector (0.1746, 0.3599)>
  UV <Vector (0.1750, 0.3562)>
  UV <Vector (0.1740, 0.3571)>
Face 1842
UV Count: 3
  UV <Vector (0.1710, 0.3617)>
  UV <Vector (0.1702, 0.3609)>
  UV <Vector (0.1704, 0.3624)>
Face 1843
UV Count: 3
  UV <Vector (0.1710, 0.3617)>
  UV <Vector (0.1713, 0.3631)>
  UV <Vector (0.1718, 0.3622)>
Face 1844
UV Count: 3
  UV <Vector (0.6794, 0.7730)>
  UV <Vector (0.6581, 0.7406)>
  UV <Vector (0.6927, 0.7697)>
Face 1845
UV Count: 3
  UV <Vector (0.6866, 0.7904)>
  UV <Vector (0.6927, 0.7697)>
  UV <Vector (0.7024, 0.7860)>
Face 1846
UV Count: 3
  UV <Vector (0.6229, 0.7360)>
  UV <Vector (0.6371, 0.7476)>
  UV <Vector (0.6204, 0.7433)>
Face 1847
UV Count: 3
  UV <Vector (0.6395, 0.7404)>
  UV <Vector (0.6581, 0.7406)>
  UV <Vector (0.6566, 0.7517)>
Face 1848
UV Count: 3
  UV <Vector (0.6371, 0.7476)>
  UV <Vector (0.6185, 0.7584)>
  UV <Vector (0.6204, 0.7433)>
Face 1849
UV Count: 3
  UV <Vector (0.6261, 0.7944)>
  UV <Vector (0.6117, 0.7767)>
  UV <Vector (0.6267, 0.7800)>
Face 1850
UV Count: 3
  UV <Vector (0.6267, 0.7800)>
  UV <Vector (0.6185, 0.7584)>
  UV <Vector (0.6323, 0.7621)>
Face 1851
UV Count: 3
  UV <Vector (0.6514, 0.7583)>
  UV <Vector (0.6323, 0.7621)>
  UV <Vector (0.6371, 0.7476)>
Face 1852
UV Count: 3
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6438, 0.7714)>
  UV <Vector (0.6514, 0.7583)>
Face 1853
UV Count: 3
  UV <Vector (0.6465, 0.7973)>
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6686, 0.7957)>
Face 1854
UV Count: 3
  UV <Vector (0.6267, 0.7800)>
  UV <Vector (0.6438, 0.7714)>
  UV <Vector (0.6431, 0.7822)>
Face 1855
UV Count: 3
  UV <Vector (0.6261, 0.7944)>
  UV <Vector (0.6431, 0.7822)>
  UV <Vector (0.6465, 0.7973)>
Face 1856
UV Count: 3
  UV <Vector (0.7142, 0.7653)>
  UV <Vector (0.7024, 0.7860)>
  UV <Vector (0.6927, 0.7697)>
Face 1857
UV Count: 3
  UV <Vector (0.7329, 0.7554)>
  UV <Vector (0.7583, 0.7561)>
  UV <Vector (0.7327, 0.7699)>
Face 1858
UV Count: 3
  UV <Vector (0.8472, 0.8091)>
  UV <Vector (0.8625, 0.8169)>
  UV <Vector (0.8462, 0.8209)>
Face 1859
UV Count: 3
  UV <Vector (0.8382, 0.7869)>
  UV <Vector (0.8590, 0.8012)>
  UV <Vector (0.8472, 0.8091)>
Face 1860
UV Count: 3
  UV <Vector (0.8347, 0.7742)>
  UV <Vector (0.8454, 0.7527)>
  UV <Vector (0.8517, 0.7757)>
Face 1861
UV Count: 3
  UV <Vector (0.6464, 0.7172)>
  UV <Vector (0.6730, 0.6887)>
  UV <Vector (0.6586, 0.7255)>
Face 1862
UV Count: 3
  UV <Vector (0.6918, 0.6861)>
  UV <Vector (0.7112, 0.7241)>
  UV <Vector (0.6935, 0.7303)>
Face 1863
UV Count: 3
  UV <Vector (0.9126, 0.7673)>
  UV <Vector (0.8996, 0.7295)>
  UV <Vector (0.9252, 0.7534)>
Face 1864
UV Count: 3
  UV <Vector (0.6359, 0.6829)>
  UV <Vector (0.6464, 0.7172)>
  UV <Vector (0.6283, 0.7124)>
Face 1865
UV Count: 3
  UV <Vector (0.6882, 0.6325)>
  UV <Vector (0.7125, 0.6182)>
  UV <Vector (0.7121, 0.6307)>
Face 1866
UV Count: 3
  UV <Vector (0.6509, 0.6148)>
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6518, 0.6392)>
Face 1867
UV Count: 3
  UV <Vector (0.8173, 0.7138)>
  UV <Vector (0.8249, 0.7028)>
  UV <Vector (0.8293, 0.7116)>
Face 1868
UV Count: 3
  UV <Vector (0.6398, 0.6170)>
  UV <Vector (0.6518, 0.6392)>
  UV <Vector (0.6391, 0.6392)>
Face 1869
UV Count: 3
  UV <Vector (0.7125, 0.6182)>
  UV <Vector (0.7386, 0.6296)>
  UV <Vector (0.7121, 0.6307)>
Face 1870
UV Count: 3
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6863, 0.6189)>
  UV <Vector (0.6882, 0.6325)>
Face 1871
UV Count: 3
  UV <Vector (0.6653, 0.6489)>
  UV <Vector (0.6529, 0.6863)>
  UV <Vector (0.6514, 0.6546)>
Face 1872
UV Count: 3
  UV <Vector (0.8351, 0.7256)>
  UV <Vector (0.8295, 0.7567)>
  UV <Vector (0.8217, 0.7279)>
Face 1873
UV Count: 3
  UV <Vector (0.6514, 0.6546)>
  UV <Vector (0.6359, 0.6829)>
  UV <Vector (0.6347, 0.6546)>
Face 1874
UV Count: 3
  UV <Vector (0.7275, 0.7333)>
  UV <Vector (0.7142, 0.7653)>
  UV <Vector (0.7112, 0.7241)>
Face 1875
UV Count: 3
  UV <Vector (0.8860, 0.7421)>
  UV <Vector (0.8883, 0.7173)>
  UV <Vector (0.8996, 0.7295)>
Face 1876
UV Count: 3
  UV <Vector (0.7371, 0.6463)>
  UV <Vector (0.7103, 0.6834)>
  UV <Vector (0.7098, 0.6381)>
Face 1877
UV Count: 3
  UV <Vector (0.6877, 0.6429)>
  UV <Vector (0.7103, 0.6834)>
  UV <Vector (0.6918, 0.6861)>
Face 1878
UV Count: 3
  UV <Vector (0.6581, 0.7406)>
  UV <Vector (0.6935, 0.7303)>
  UV <Vector (0.6927, 0.7697)>
Face 1879
UV Count: 3
  UV <Vector (0.7451, 0.7167)>
  UV <Vector (0.7112, 0.7241)>
  UV <Vector (0.7412, 0.7017)>
Face 1880
UV Count: 3
  UV <Vector (0.6935, 0.7303)>
  UV <Vector (0.7142, 0.7653)>
  UV <Vector (0.6927, 0.7697)>
Face 1881
UV Count: 3
  UV <Vector (0.6255, 0.7234)>
  UV <Vector (0.6464, 0.7172)>
  UV <Vector (0.6433, 0.7289)>
Face 1882
UV Count: 3
  UV <Vector (0.6433, 0.7289)>
  UV <Vector (0.6586, 0.7255)>
  UV <Vector (0.6581, 0.7406)>
Face 1883
UV Count: 3
  UV <Vector (0.8382, 0.7869)>
  UV <Vector (0.8517, 0.7757)>
  UV <Vector (0.8555, 0.7869)>
Face 1884
UV Count: 3
  UV <Vector (0.7103, 0.6834)>
  UV <Vector (0.7412, 0.7017)>
  UV <Vector (0.7112, 0.7241)>
Face 1885
UV Count: 3
  UV <Vector (0.7562, 0.7423)>
  UV <Vector (0.7275, 0.7333)>
  UV <Vector (0.7451, 0.7167)>
Face 1886
UV Count: 3
  UV <Vector (0.7142, 0.7653)>
  UV <Vector (0.7327, 0.7699)>
  UV <Vector (0.7181, 0.7806)>
Face 1887
UV Count: 3
  UV <Vector (0.9344, 0.7871)>
  UV <Vector (0.9451, 0.7657)>
  UV <Vector (0.9446, 0.7884)>
Face 1888
UV Count: 3
  UV <Vector (0.9368, 0.8054)>
  UV <Vector (0.9446, 0.7884)>
  UV <Vector (0.9469, 0.8039)>
Face 1889
UV Count: 3
  UV <Vector (0.9558, 0.7425)>
  UV <Vector (0.9550, 0.7558)>
  UV <Vector (0.9467, 0.7549)>
Face 1890
UV Count: 3
  UV <Vector (0.9364, 0.7588)>
  UV <Vector (0.9467, 0.7549)>
  UV <Vector (0.9451, 0.7657)>
Face 1891
UV Count: 3
  UV <Vector (0.9605, 0.7471)>
  UV <Vector (0.9667, 0.7619)>
  UV <Vector (0.9550, 0.7558)>
Face 1892
UV Count: 3
  UV <Vector (0.9750, 0.7744)>
  UV <Vector (0.9935, 0.7765)>
  UV <Vector (0.9805, 0.7874)>
Face 1893
UV Count: 3
  UV <Vector (0.9667, 0.7619)>
  UV <Vector (0.9842, 0.7649)>
  UV <Vector (0.9750, 0.7744)>
Face 1894
UV Count: 3
  UV <Vector (0.9550, 0.7558)>
  UV <Vector (0.9629, 0.7747)>
  UV <Vector (0.9508, 0.7679)>
Face 1895
UV Count: 3
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9629, 0.7747)>
  UV <Vector (0.9650, 0.7845)>
Face 1896
UV Count: 3
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9671, 0.7947)>
  UV <Vector (0.9560, 0.8007)>
Face 1897
UV Count: 3
  UV <Vector (0.9750, 0.7744)>
  UV <Vector (0.9629, 0.7747)>
  UV <Vector (0.9667, 0.7619)>
Face 1898
UV Count: 3
  UV <Vector (0.9805, 0.7874)>
  UV <Vector (0.9650, 0.7845)>
  UV <Vector (0.9750, 0.7744)>
Face 1899
UV Count: 3
  UV <Vector (0.9368, 0.8054)>
  UV <Vector (0.9201, 0.7952)>
  UV <Vector (0.9344, 0.7871)>
Face 1900
UV Count: 3
  UV <Vector (0.8982, 0.7959)>
  UV <Vector (0.8827, 0.8145)>
  UV <Vector (0.8749, 0.7995)>
Face 1901
UV Count: 3
  UV <Vector (0.8749, 0.7995)>
  UV <Vector (0.8625, 0.8169)>
  UV <Vector (0.8590, 0.8012)>
Face 1902
UV Count: 3
  UV <Vector (0.8590, 0.8012)>
  UV <Vector (0.8707, 0.7833)>
  UV <Vector (0.8749, 0.7995)>
Face 1903
UV Count: 3
  UV <Vector (0.8517, 0.7757)>
  UV <Vector (0.8562, 0.7492)>
  UV <Vector (0.8667, 0.7726)>
Face 1904
UV Count: 3
  UV <Vector (0.9306, 0.7419)>
  UV <Vector (0.8996, 0.7295)>
  UV <Vector (0.9102, 0.7189)>
Face 1905
UV Count: 3
  UV <Vector (0.8883, 0.7718)>
  UV <Vector (0.8860, 0.7421)>
  UV <Vector (0.9126, 0.7673)>
Face 1906
UV Count: 3
  UV <Vector (0.9400, 0.7292)>
  UV <Vector (0.9102, 0.7189)>
  UV <Vector (0.9228, 0.7097)>
Face 1907
UV Count: 3
  UV <Vector (0.6653, 0.6489)>
  UV <Vector (0.6918, 0.6861)>
  UV <Vector (0.6730, 0.6887)>
Face 1908
UV Count: 3
  UV <Vector (0.7167, 0.9869)>
  UV <Vector (0.7070, 0.9537)>
  UV <Vector (0.7142, 0.9537)>
Face 1909
UV Count: 3
  UV <Vector (0.8583, 0.7049)>
  UV <Vector (0.8618, 0.6919)>
  UV <Vector (0.8667, 0.7032)>
Face 1910
UV Count: 3
  UV <Vector (0.8837, 0.6941)>
  UV <Vector (0.8714, 0.6875)>
  UV <Vector (0.8793, 0.6835)>
Face 1911
UV Count: 3
  UV <Vector (0.8389, 0.7075)>
  UV <Vector (0.8249, 0.7028)>
  UV <Vector (0.8356, 0.6983)>
Face 1912
UV Count: 3
  UV <Vector (0.8962, 0.6840)>
  UV <Vector (0.8826, 0.6774)>
  UV <Vector (0.8860, 0.6681)>
Face 1913
UV Count: 3
  UV <Vector (0.8485, 0.7048)>
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8583, 0.7049)>
Face 1914
UV Count: 3
  UV <Vector (0.8754, 0.6991)>
  UV <Vector (0.8618, 0.6919)>
  UV <Vector (0.8714, 0.6875)>
Face 1915
UV Count: 3
  UV <Vector (0.8883, 0.7173)>
  UV <Vector (0.9102, 0.7189)>
  UV <Vector (0.8996, 0.7295)>
Face 1916
UV Count: 3
  UV <Vector (0.8469, 0.7229)>
  UV <Vector (0.8454, 0.7527)>
  UV <Vector (0.8351, 0.7256)>
Face 1917
UV Count: 3
  UV <Vector (0.9031, 0.6957)>
  UV <Vector (0.9102, 0.7189)>
  UV <Vector (0.8969, 0.7045)>
Face 1918
UV Count: 3
  UV <Vector (0.8646, 0.7238)>
  UV <Vector (0.8562, 0.7492)>
  UV <Vector (0.8469, 0.7229)>
Face 1919
UV Count: 3
  UV <Vector (0.8757, 0.7246)>
  UV <Vector (0.8728, 0.7477)>
  UV <Vector (0.8646, 0.7238)>
Face 1920
UV Count: 3
  UV <Vector (0.9180, 0.7746)>
  UV <Vector (0.9252, 0.7534)>
  UV <Vector (0.9364, 0.7588)>
Face 1921
UV Count: 3
  UV <Vector (0.8707, 0.7833)>
  UV <Vector (0.8883, 0.7718)>
  UV <Vector (0.8915, 0.7829)>
Face 1922
UV Count: 3
  UV <Vector (0.9471, 0.7357)>
  UV <Vector (0.9306, 0.7419)>
  UV <Vector (0.9400, 0.7292)>
Face 1923
UV Count: 3
  UV <Vector (0.9373, 0.7492)>
  UV <Vector (0.9252, 0.7534)>
  UV <Vector (0.9306, 0.7419)>
Face 1924
UV Count: 3
  UV <Vector (0.8555, 0.7869)>
  UV <Vector (0.8667, 0.7726)>
  UV <Vector (0.8707, 0.7833)>
Face 1925
UV Count: 3
  UV <Vector (0.8667, 0.7726)>
  UV <Vector (0.8728, 0.7477)>
  UV <Vector (0.8883, 0.7718)>
Face 1926
UV Count: 3
  UV <Vector (0.8915, 0.7829)>
  UV <Vector (0.8749, 0.7995)>
  UV <Vector (0.8707, 0.7833)>
Face 1927
UV Count: 3
  UV <Vector (0.9201, 0.7952)>
  UV <Vector (0.9025, 0.8129)>
  UV <Vector (0.8982, 0.7959)>
Face 1928
UV Count: 3
  UV <Vector (0.6730, 0.6887)>
  UV <Vector (0.6935, 0.7303)>
  UV <Vector (0.6586, 0.7255)>
Face 1929
UV Count: 3
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7274, 0.9869)>
  UV <Vector (0.7239, 0.9537)>
Face 1930
UV Count: 3
  UV <Vector (0.6563, 0.9710)>
  UV <Vector (0.6872, 0.9813)>
  UV <Vector (0.6676, 0.9607)>
Face 1931
UV Count: 3
  UV <Vector (0.7468, 0.9869)>
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7460, 0.9537)>
Face 1932
UV Count: 3
  UV <Vector (0.6706, 0.9993)>
  UV <Vector (0.6563, 0.9710)>
  UV <Vector (0.6507, 0.9747)>
Face 1933
UV Count: 3
  UV <Vector (0.7239, 0.9537)>
  UV <Vector (0.7167, 0.9869)>
  UV <Vector (0.7142, 0.9537)>
Face 1934
UV Count: 3
  UV <Vector (0.7864, 0.9537)>
  UV <Vector (0.7733, 0.9869)>
  UV <Vector (0.7779, 0.9537)>
Face 1935
UV Count: 3
  UV <Vector (0.7662, 0.9869)>
  UV <Vector (0.7567, 0.9537)>
  UV <Vector (0.7688, 0.9537)>
Face 1936
UV Count: 3
  UV <Vector (0.6676, 0.9607)>
  UV <Vector (0.6951, 0.9699)>
  UV <Vector (0.6774, 0.9493)>
Face 1937
UV Count: 3
  UV <Vector (0.7564, 0.9869)>
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7567, 0.9537)>
Face 1938
UV Count: 3
  UV <Vector (0.7937, 0.9537)>
  UV <Vector (0.7834, 0.9869)>
  UV <Vector (0.7864, 0.9537)>
Face 1939
UV Count: 3
  UV <Vector (0.7733, 0.9869)>
  UV <Vector (0.7688, 0.9537)>
  UV <Vector (0.7779, 0.9537)>
Face 1940
UV Count: 3
  UV <Vector (0.6646, 0.6144)>
  UV <Vector (0.6856, 0.5967)>
  UV <Vector (0.6863, 0.6189)>
Face 1941
UV Count: 3
  UV <Vector (0.7117, 0.5931)>
  UV <Vector (0.7373, 0.6162)>
  UV <Vector (0.7125, 0.6182)>
Face 1942
UV Count: 3
  UV <Vector (0.6430, 0.5945)>
  UV <Vector (0.6509, 0.6148)>
  UV <Vector (0.6398, 0.6170)>
Face 1943
UV Count: 3
  UV <Vector (0.8126, 0.7029)>
  UV <Vector (0.8197, 0.6813)>
  UV <Vector (0.8249, 0.7028)>
Face 1944
UV Count: 3
  UV <Vector (0.6507, 0.5937)>
  UV <Vector (0.6646, 0.6144)>
  UV <Vector (0.6509, 0.6148)>
Face 1945
UV Count: 3
  UV <Vector (0.6863, 0.6189)>
  UV <Vector (0.7117, 0.5931)>
  UV <Vector (0.7125, 0.6182)>
Face 1946
UV Count: 3
  UV <Vector (0.8618, 0.6919)>
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8714, 0.6875)>
Face 1947
UV Count: 3
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8411, 0.6851)>
  UV <Vector (0.8462, 0.6811)>
Face 1948
UV Count: 3
  UV <Vector (0.8860, 0.6681)>
  UV <Vector (0.8744, 0.6566)>
  UV <Vector (0.8792, 0.6503)>
Face 1949
UV Count: 3
  UV <Vector (0.8249, 0.7028)>
  UV <Vector (0.8278, 0.6805)>
  UV <Vector (0.8356, 0.6983)>
Face 1950
UV Count: 3
  UV <Vector (0.8714, 0.6875)>
  UV <Vector (0.8726, 0.6735)>
  UV <Vector (0.8793, 0.6835)>
Face 1951
UV Count: 3
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8567, 0.6749)>
  UV <Vector (0.8618, 0.6919)>
Face 1952
UV Count: 3
  UV <Vector (0.8794, 0.7112)>
  UV <Vector (0.8667, 0.7032)>
  UV <Vector (0.8754, 0.6991)>
Face 1953
UV Count: 3
  UV <Vector (0.8540, 0.7148)>
  UV <Vector (0.8583, 0.7049)>
  UV <Vector (0.8617, 0.7153)>
Face 1954
UV Count: 3
  UV <Vector (0.9031, 0.6957)>
  UV <Vector (0.8882, 0.6889)>
  UV <Vector (0.8962, 0.6840)>
Face 1955
UV Count: 3
  UV <Vector (0.8351, 0.7256)>
  UV <Vector (0.8389, 0.7075)>
  UV <Vector (0.8469, 0.7229)>
Face 1956
UV Count: 3
  UV <Vector (0.8849, 0.7045)>
  UV <Vector (0.8754, 0.6991)>
  UV <Vector (0.8837, 0.6941)>
Face 1957
UV Count: 3
  UV <Vector (0.8617, 0.7153)>
  UV <Vector (0.8667, 0.7032)>
  UV <Vector (0.8712, 0.7148)>
Face 1958
UV Count: 3
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6877, 0.6429)>
  UV <Vector (0.6653, 0.6489)>
Face 1959
UV Count: 3
  UV <Vector (0.7121, 0.6307)>
  UV <Vector (0.7371, 0.6463)>
  UV <Vector (0.7098, 0.6381)>
Face 1960
UV Count: 3
  UV <Vector (0.6391, 0.6392)>
  UV <Vector (0.6514, 0.6546)>
  UV <Vector (0.6347, 0.6546)>
Face 1961
UV Count: 3
  UV <Vector (0.8217, 0.7279)>
  UV <Vector (0.8293, 0.7116)>
  UV <Vector (0.8351, 0.7256)>
Face 1962
UV Count: 3
  UV <Vector (0.6518, 0.6392)>
  UV <Vector (0.6653, 0.6489)>
  UV <Vector (0.6514, 0.6546)>
Face 1963
UV Count: 3
  UV <Vector (0.6882, 0.6325)>
  UV <Vector (0.7098, 0.6381)>
  UV <Vector (0.6877, 0.6429)>
Face 1964
UV Count: 3
  UV <Vector (0.8389, 0.7075)>
  UV <Vector (0.8453, 0.6977)>
  UV <Vector (0.8485, 0.7048)>
Face 1965
UV Count: 3
  UV <Vector (0.8793, 0.6835)>
  UV <Vector (0.8882, 0.6889)>
  UV <Vector (0.8837, 0.6941)>
Face 1966
UV Count: 3
  UV <Vector (0.8794, 0.7112)>
  UV <Vector (0.8757, 0.7246)>
  UV <Vector (0.8712, 0.7148)>
Face 1967
UV Count: 3
  UV <Vector (0.8646, 0.7238)>
  UV <Vector (0.8540, 0.7148)>
  UV <Vector (0.8617, 0.7153)>
Face 1968
UV Count: 3
  UV <Vector (0.8849, 0.7045)>
  UV <Vector (0.8883, 0.7173)>
  UV <Vector (0.8794, 0.7112)>
Face 1969
UV Count: 3
  UV <Vector (0.8712, 0.7148)>
  UV <Vector (0.8646, 0.7238)>
  UV <Vector (0.8617, 0.7153)>
Face 1970
UV Count: 3
  UV <Vector (0.8356, 0.6983)>
  UV <Vector (0.8411, 0.6851)>
  UV <Vector (0.8453, 0.6977)>
Face 1971
UV Count: 3
  UV <Vector (0.8726, 0.6735)>
  UV <Vector (0.8826, 0.6774)>
  UV <Vector (0.8793, 0.6835)>
Face 1972
UV Count: 3
  UV <Vector (0.8529, 0.6645)>
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8567, 0.6749)>
Face 1973
UV Count: 3
  UV <Vector (0.8411, 0.6851)>
  UV <Vector (0.8386, 0.6705)>
  UV <Vector (0.8462, 0.6811)>
Face 1974
UV Count: 3
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8744, 0.6566)>
  UV <Vector (0.8726, 0.6735)>
Face 1975
UV Count: 3
  UV <Vector (0.8462, 0.6811)>
  UV <Vector (0.8529, 0.6645)>
  UV <Vector (0.8567, 0.6749)>
Face 1976
UV Count: 3
  UV <Vector (0.8540, 0.7148)>
  UV <Vector (0.8389, 0.7075)>
  UV <Vector (0.8485, 0.7048)>
Face 1977
UV Count: 3
  UV <Vector (0.8837, 0.6941)>
  UV <Vector (0.8969, 0.7045)>
  UV <Vector (0.8849, 0.7045)>
Face 1978
UV Count: 3
  UV <Vector (0.6785, 0.5636)>
  UV <Vector (0.6866, 0.5684)>
  UV <Vector (0.6766, 0.5681)>
Face 1979
UV Count: 3
  UV <Vector (0.6995, 0.5678)>
  UV <Vector (0.7111, 0.5587)>
  UV <Vector (0.7167, 0.5629)>
Face 1980
UV Count: 3
  UV <Vector (0.6621, 0.5592)>
  UV <Vector (0.6664, 0.5667)>
  UV <Vector (0.6581, 0.5625)>
Face 1981
UV Count: 3
  UV <Vector (0.7999, 0.6491)>
  UV <Vector (0.8122, 0.6487)>
  UV <Vector (0.8120, 0.6536)>
Face 1982
UV Count: 3
  UV <Vector (0.6688, 0.5621)>
  UV <Vector (0.6766, 0.5681)>
  UV <Vector (0.6664, 0.5667)>
Face 1983
UV Count: 3
  UV <Vector (0.6866, 0.5684)>
  UV <Vector (0.6970, 0.5632)>
  UV <Vector (0.6995, 0.5678)>
Face 1984
UV Count: 3
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8229, 0.6485)>
  UV <Vector (0.8314, 0.6452)>
Face 1985
UV Count: 3
  UV <Vector (0.8633, 0.6237)>
  UV <Vector (0.8547, 0.6303)>
  UV <Vector (0.8598, 0.6210)>
Face 1986
UV Count: 3
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8122, 0.6487)>
  UV <Vector (0.8229, 0.6485)>
Face 1987
UV Count: 3
  UV <Vector (0.8518, 0.6387)>
  UV <Vector (0.8547, 0.6303)>
  UV <Vector (0.8577, 0.6332)>
Face 1988
UV Count: 3
  UV <Vector (0.6797, 0.5614)>
  UV <Vector (0.6859, 0.5637)>
  UV <Vector (0.6785, 0.5636)>
Face 1989
UV Count: 3
  UV <Vector (0.6970, 0.5632)>
  UV <Vector (0.7066, 0.5581)>
  UV <Vector (0.7111, 0.5587)>
Face 1990
UV Count: 3
  UV <Vector (0.6628, 0.5558)>
  UV <Vector (0.6688, 0.5621)>
  UV <Vector (0.6621, 0.5592)>
Face 1991
UV Count: 3
  UV <Vector (0.8011, 0.6427)>
  UV <Vector (0.8113, 0.6451)>
  UV <Vector (0.8122, 0.6487)>
Face 1992
UV Count: 3
  UV <Vector (0.6709, 0.5597)>
  UV <Vector (0.6785, 0.5636)>
  UV <Vector (0.6688, 0.5621)>
Face 1993
UV Count: 3
  UV <Vector (0.6859, 0.5637)>
  UV <Vector (0.6949, 0.5615)>
  UV <Vector (0.6970, 0.5632)>
Face 1994
UV Count: 3
  UV <Vector (0.8314, 0.6452)>
  UV <Vector (0.8230, 0.6449)>
  UV <Vector (0.8312, 0.6420)>
Face 1995
UV Count: 3
  UV <Vector (0.8547, 0.6303)>
  UV <Vector (0.8569, 0.6216)>
  UV <Vector (0.8598, 0.6210)>
Face 1996
UV Count: 3
  UV <Vector (0.8122, 0.6487)>
  UV <Vector (0.8230, 0.6449)>
  UV <Vector (0.8229, 0.6485)>
Face 1997
UV Count: 3
  UV <Vector (0.8487, 0.6354)>
  UV <Vector (0.8519, 0.6286)>
  UV <Vector (0.8547, 0.6303)>
Face 1998
UV Count: 3
  UV <Vector (0.8386, 0.6705)>
  UV <Vector (0.8461, 0.6560)>
  UV <Vector (0.8529, 0.6645)>
Face 1999
UV Count: 3
  UV <Vector (0.8611, 0.6580)>
  UV <Vector (0.8672, 0.6439)>
  UV <Vector (0.8744, 0.6566)>
Face 2000
UV Count: 3
  UV <Vector (0.8197, 0.6813)>
  UV <Vector (0.8218, 0.6663)>
  UV <Vector (0.8278, 0.6805)>
Face 2001
UV Count: 3
  UV <Vector (0.8792, 0.6503)>
  UV <Vector (0.8672, 0.6439)>
  UV <Vector (0.8730, 0.6360)>
Face 2002
UV Count: 3
  UV <Vector (0.8386, 0.6705)>
  UV <Vector (0.8218, 0.6663)>
  UV <Vector (0.8311, 0.6617)>
Face 2003
UV Count: 3
  UV <Vector (0.8611, 0.6580)>
  UV <Vector (0.8461, 0.6560)>
  UV <Vector (0.8586, 0.6482)>
Face 2004
UV Count: 3
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.7117, 0.5931)>
  UV <Vector (0.6856, 0.5967)>
Face 2005
UV Count: 3
  UV <Vector (0.6591, 0.5777)>
  UV <Vector (0.6653, 0.5920)>
  UV <Vector (0.6507, 0.5937)>
Face 2006
UV Count: 3
  UV <Vector (0.8076, 0.6825)>
  UV <Vector (0.8148, 0.6675)>
  UV <Vector (0.8197, 0.6813)>
Face 2007
UV Count: 3
  UV <Vector (0.6473, 0.5770)>
  UV <Vector (0.6507, 0.5937)>
  UV <Vector (0.6430, 0.5945)>
Face 2008
UV Count: 3
  UV <Vector (0.7117, 0.5931)>
  UV <Vector (0.7341, 0.5759)>
  UV <Vector (0.7393, 0.5924)>
Face 2009
UV Count: 3
  UV <Vector (0.6653, 0.5920)>
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.6856, 0.5967)>
Face 2010
UV Count: 3
  UV <Vector (0.7901, 0.9291)>
  UV <Vector (0.7779, 0.9537)>
  UV <Vector (0.7807, 0.9278)>
Face 2011
UV Count: 3
  UV <Vector (0.7817, 0.9034)>
  UV <Vector (0.7781, 0.8874)>
  UV <Vector (0.7887, 0.8881)>
Face 2012
UV Count: 3
  UV <Vector (0.8039, 0.8806)>
  UV <Vector (0.8113, 0.8791)>
  UV <Vector (0.8080, 0.8840)>
Face 2013
UV Count: 3
  UV <Vector (0.8113, 0.8791)>
  UV <Vector (0.8117, 0.8862)>
  UV <Vector (0.8080, 0.8840)>
Face 2014
UV Count: 3
  UV <Vector (0.8078, 0.8758)>
  UV <Vector (0.8193, 0.8684)>
  UV <Vector (0.8113, 0.8791)>
Face 2015
UV Count: 3
  UV <Vector (0.8193, 0.8684)>
  UV <Vector (0.8146, 0.8810)>
  UV <Vector (0.8113, 0.8791)>
Face 2016
UV Count: 3
  UV <Vector (0.8238, 0.8586)>
  UV <Vector (0.8236, 0.8619)>
  UV <Vector (0.8213, 0.8604)>
Face 2017
UV Count: 3
  UV <Vector (0.8236, 0.8619)>
  UV <Vector (0.8267, 0.8608)>
  UV <Vector (0.8255, 0.8636)>
Face 2018
UV Count: 3
  UV <Vector (0.6885, 0.8710)>
  UV <Vector (0.6833, 0.8779)>
  UV <Vector (0.6900, 0.8736)>
Face 2019
UV Count: 3
  UV <Vector (0.6885, 0.8710)>
  UV <Vector (0.6803, 0.8720)>
  UV <Vector (0.6813, 0.8754)>
Face 2020
UV Count: 3
  UV <Vector (0.6396, 0.9426)>
  UV <Vector (0.6529, 0.9431)>
  UV <Vector (0.6484, 0.9361)>
Face 2021
UV Count: 3
  UV <Vector (0.6900, 0.8736)>
  UV <Vector (0.6873, 0.8809)>
  UV <Vector (0.6930, 0.8760)>
Face 2022
UV Count: 3
  UV <Vector (0.8134, 0.8629)>
  UV <Vector (0.8169, 0.8559)>
  UV <Vector (0.8196, 0.8583)>
Face 2023
UV Count: 3
  UV <Vector (0.8264, 0.8574)>
  UV <Vector (0.8267, 0.8608)>
  UV <Vector (0.8255, 0.8595)>
Face 2024
UV Count: 3
  UV <Vector (0.6951, 0.8692)>
  UV <Vector (0.6928, 0.8718)>
  UV <Vector (0.6949, 0.8730)>
Face 2025
UV Count: 3
  UV <Vector (0.8238, 0.8586)>
  UV <Vector (0.8264, 0.8574)>
  UV <Vector (0.8255, 0.8595)>
Face 2026
UV Count: 3
  UV <Vector (0.8255, 0.8636)>
  UV <Vector (0.8271, 0.8724)>
  UV <Vector (0.8220, 0.8701)>
Face 2027
UV Count: 3
  UV <Vector (0.8163, 0.8655)>
  UV <Vector (0.8196, 0.8583)>
  UV <Vector (0.8213, 0.8604)>
Face 2028
UV Count: 3
  UV <Vector (0.6932, 0.8667)>
  UV <Vector (0.6920, 0.8698)>
  UV <Vector (0.6951, 0.8692)>
Face 2029
UV Count: 3
  UV <Vector (0.6833, 0.8779)>
  UV <Vector (0.6767, 0.8867)>
  UV <Vector (0.6873, 0.8809)>
Face 2030
UV Count: 3
  UV <Vector (0.6813, 0.8754)>
  UV <Vector (0.6740, 0.8833)>
  UV <Vector (0.6833, 0.8779)>
Face 2031
UV Count: 3
  UV <Vector (0.6710, 0.8775)>
  UV <Vector (0.6813, 0.8754)>
  UV <Vector (0.6803, 0.8720)>
Face 2032
UV Count: 3
  UV <Vector (0.8220, 0.8701)>
  UV <Vector (0.8211, 0.8842)>
  UV <Vector (0.8146, 0.8810)>
Face 2033
UV Count: 3
  UV <Vector (0.8078, 0.8758)>
  UV <Vector (0.8134, 0.8629)>
  UV <Vector (0.8163, 0.8655)>
Face 2034
UV Count: 3
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.8088, 0.8600)>
  UV <Vector (0.8134, 0.8629)>
Face 2035
UV Count: 3
  UV <Vector (0.6631, 0.8864)>
  UV <Vector (0.6683, 0.8879)>
  UV <Vector (0.6662, 0.8843)>
Face 2036
UV Count: 3
  UV <Vector (0.6629, 0.8795)>
  UV <Vector (0.6662, 0.8843)>
  UV <Vector (0.6656, 0.8791)>
Face 2037
UV Count: 3
  UV <Vector (0.7976, 0.8774)>
  UV <Vector (0.7924, 0.8734)>
  UV <Vector (0.7948, 0.8716)>
Face 2038
UV Count: 3
  UV <Vector (0.8025, 0.8959)>
  UV <Vector (0.8106, 0.8888)>
  UV <Vector (0.8104, 0.8992)>
Face 2039
UV Count: 3
  UV <Vector (0.7951, 0.8923)>
  UV <Vector (0.8066, 0.8863)>
  UV <Vector (0.8025, 0.8959)>
Face 2040
UV Count: 3
  UV <Vector (0.8022, 0.8829)>
  UV <Vector (0.7976, 0.8774)>
  UV <Vector (0.8039, 0.8806)>
Face 2041
UV Count: 3
  UV <Vector (0.8117, 0.8862)>
  UV <Vector (0.8211, 0.8842)>
  UV <Vector (0.8180, 0.8912)>
Face 2042
UV Count: 3
  UV <Vector (0.8213, 0.8604)>
  UV <Vector (0.8230, 0.8566)>
  UV <Vector (0.8238, 0.8586)>
Face 2043
UV Count: 3
  UV <Vector (0.8288, 0.8608)>
  UV <Vector (0.8255, 0.8636)>
  UV <Vector (0.8267, 0.8608)>
Face 2044
UV Count: 3
  UV <Vector (0.6664, 0.8909)>
  UV <Vector (0.6711, 0.8907)>
  UV <Vector (0.6683, 0.8879)>
Face 2045
UV Count: 3
  UV <Vector (0.8196, 0.8583)>
  UV <Vector (0.8212, 0.8552)>
  UV <Vector (0.8230, 0.8566)>
Face 2046
UV Count: 3
  UV <Vector (0.6915, 0.8677)>
  UV <Vector (0.6885, 0.8710)>
  UV <Vector (0.6920, 0.8698)>
Face 2047
UV Count: 3
  UV <Vector (0.6928, 0.8718)>
  UV <Vector (0.6885, 0.8710)>
  UV <Vector (0.6900, 0.8736)>
Face 2048
UV Count: 3
  UV <Vector (0.8193, 0.8684)>
  UV <Vector (0.8255, 0.8636)>
  UV <Vector (0.8220, 0.8701)>
Face 2049
UV Count: 3
  UV <Vector (0.8213, 0.8604)>
  UV <Vector (0.8193, 0.8684)>
  UV <Vector (0.8163, 0.8655)>
Face 2050
UV Count: 3
  UV <Vector (0.6544, 0.8152)>
  UV <Vector (0.6548, 0.8172)>
  UV <Vector (0.6563, 0.8163)>
Face 2051
UV Count: 3
  UV <Vector (0.6523, 0.8166)>
  UV <Vector (0.6544, 0.8152)>
  UV <Vector (0.6524, 0.8151)>
Face 2052
UV Count: 3
  UV <Vector (0.7565, 0.7953)>
  UV <Vector (0.7575, 0.7936)>
  UV <Vector (0.7578, 0.7958)>
Face 2053
UV Count: 3
  UV <Vector (0.7575, 0.7936)>
  UV <Vector (0.7590, 0.7955)>
  UV <Vector (0.7578, 0.7958)>
Face 2054
UV Count: 3
  UV <Vector (0.7588, 0.8016)>
  UV <Vector (0.7593, 0.7974)>
  UV <Vector (0.7609, 0.8013)>
Face 2055
UV Count: 3
  UV <Vector (0.6372, 0.8358)>
  UV <Vector (0.6434, 0.8347)>
  UV <Vector (0.6399, 0.8322)>
Face 2056
UV Count: 3
  UV <Vector (0.6347, 0.8337)>
  UV <Vector (0.6399, 0.8322)>
  UV <Vector (0.6379, 0.8302)>
Face 2057
UV Count: 3
  UV <Vector (0.7565, 0.8018)>
  UV <Vector (0.7580, 0.7977)>
  UV <Vector (0.7588, 0.8016)>
Face 2058
UV Count: 3
  UV <Vector (0.6434, 0.8347)>
  UV <Vector (0.6459, 0.8414)>
  UV <Vector (0.6478, 0.8367)>
Face 2059
UV Count: 3
  UV <Vector (0.6566, 0.8230)>
  UV <Vector (0.6548, 0.8194)>
  UV <Vector (0.6531, 0.8236)>
Face 2060
UV Count: 3
  UV <Vector (0.7609, 0.8013)>
  UV <Vector (0.7621, 0.7962)>
  UV <Vector (0.7650, 0.8014)>
Face 2061
UV Count: 3
  UV <Vector (0.7552, 0.8079)>
  UV <Vector (0.7529, 0.8026)>
  UV <Vector (0.7565, 0.8018)>
Face 2062
UV Count: 3
  UV <Vector (0.6534, 0.8337)>
  UV <Vector (0.6513, 0.8285)>
  UV <Vector (0.6494, 0.8333)>
Face 2063
UV Count: 3
  UV <Vector (0.7594, 0.8147)>
  UV <Vector (0.7552, 0.8079)>
  UV <Vector (0.7594, 0.8072)>
Face 2064
UV Count: 3
  UV <Vector (0.6450, 0.8255)>
  UV <Vector (0.6495, 0.8226)>
  UV <Vector (0.6474, 0.8205)>
Face 2065
UV Count: 3
  UV <Vector (0.7549, 0.8152)>
  UV <Vector (0.7499, 0.8211)>
  UV <Vector (0.7495, 0.8161)>
Face 2066
UV Count: 3
  UV <Vector (0.7630, 0.8144)>
  UV <Vector (0.7660, 0.8083)>
  UV <Vector (0.7670, 0.8150)>
Face 2067
UV Count: 3
  UV <Vector (0.6495, 0.8226)>
  UV <Vector (0.6513, 0.8285)>
  UV <Vector (0.6531, 0.8236)>
Face 2068
UV Count: 3
  UV <Vector (0.6439, 0.8233)>
  UV <Vector (0.6474, 0.8205)>
  UV <Vector (0.6465, 0.8179)>
Face 2069
UV Count: 3
  UV <Vector (0.7630, 0.8144)>
  UV <Vector (0.7594, 0.8072)>
  UV <Vector (0.7622, 0.8072)>
Face 2070
UV Count: 3
  UV <Vector (0.7578, 0.7958)>
  UV <Vector (0.7566, 0.7975)>
  UV <Vector (0.7565, 0.7953)>
Face 2071
UV Count: 3
  UV <Vector (0.7565, 0.7953)>
  UV <Vector (0.7538, 0.7974)>
  UV <Vector (0.7552, 0.7945)>
Face 2072
UV Count: 3
  UV <Vector (0.6523, 0.8166)>
  UV <Vector (0.6499, 0.8153)>
  UV <Vector (0.6503, 0.8178)>
Face 2073
UV Count: 3
  UV <Vector (0.6523, 0.8166)>
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6534, 0.8175)>
Face 2074
UV Count: 3
  UV <Vector (0.7578, 0.7958)>
  UV <Vector (0.7593, 0.7974)>
  UV <Vector (0.7580, 0.7977)>
Face 2075
UV Count: 3
  UV <Vector (0.7590, 0.7955)>
  UV <Vector (0.7621, 0.7962)>
  UV <Vector (0.7593, 0.7974)>
Face 2076
UV Count: 3
  UV <Vector (0.6548, 0.8172)>
  UV <Vector (0.6573, 0.8182)>
  UV <Vector (0.6563, 0.8163)>
Face 2077
UV Count: 3
  UV <Vector (0.6534, 0.8175)>
  UV <Vector (0.6548, 0.8194)>
  UV <Vector (0.6548, 0.8172)>
Face 2078
UV Count: 3
  UV <Vector (0.6302, 0.8386)>
  UV <Vector (0.6252, 0.8440)>
  UV <Vector (0.6343, 0.8402)>
Face 2079
UV Count: 3
  UV <Vector (0.7560, 0.8362)>
  UV <Vector (0.7515, 0.8440)>
  UV <Vector (0.7501, 0.8354)>
Face 2080
UV Count: 3
  UV <Vector (0.7611, 0.8363)>
  UV <Vector (0.7568, 0.8452)>
  UV <Vector (0.7560, 0.8362)>
Face 2081
UV Count: 3
  UV <Vector (0.6445, 0.8461)>
  UV <Vector (0.6348, 0.8514)>
  UV <Vector (0.6409, 0.8556)>
Face 2082
UV Count: 3
  UV <Vector (0.6482, 0.8491)>
  UV <Vector (0.6409, 0.8556)>
  UV <Vector (0.6460, 0.8566)>
Face 2083
UV Count: 3
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7727, 0.8441)>
  UV <Vector (0.7681, 0.8452)>
Face 2084
UV Count: 3
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7625, 0.8452)>
  UV <Vector (0.7611, 0.8363)>
Face 2085
UV Count: 3
  UV <Vector (0.6343, 0.8402)>
  UV <Vector (0.6348, 0.8514)>
  UV <Vector (0.6394, 0.8435)>
Face 2086
UV Count: 3
  UV <Vector (0.7556, 0.8206)>
  UV <Vector (0.7499, 0.8269)>
  UV <Vector (0.7499, 0.8211)>
Face 2087
UV Count: 3
  UV <Vector (0.7634, 0.8270)>
  UV <Vector (0.7594, 0.8207)>
  UV <Vector (0.7628, 0.8198)>
Face 2088
UV Count: 3
  UV <Vector (0.7634, 0.8270)>
  UV <Vector (0.7667, 0.8201)>
  UV <Vector (0.7675, 0.8268)>
Face 2089
UV Count: 3
  UV <Vector (0.7565, 0.8272)>
  UV <Vector (0.7594, 0.8207)>
  UV <Vector (0.7602, 0.8272)>
Face 2090
UV Count: 3
  UV <Vector (0.6516, 0.8431)>
  UV <Vector (0.6478, 0.8367)>
  UV <Vector (0.6459, 0.8414)>
Face 2091
UV Count: 3
  UV <Vector (0.6456, 0.8317)>
  UV <Vector (0.6478, 0.8367)>
  UV <Vector (0.6494, 0.8333)>
Face 2092
UV Count: 3
  UV <Vector (0.6410, 0.8277)>
  UV <Vector (0.6399, 0.8322)>
  UV <Vector (0.6427, 0.8297)>
Face 2093
UV Count: 3
  UV <Vector (0.6427, 0.8297)>
  UV <Vector (0.6434, 0.8347)>
  UV <Vector (0.6456, 0.8317)>
Face 2094
UV Count: 3
  UV <Vector (0.6362, 0.8379)>
  UV <Vector (0.6394, 0.8435)>
  UV <Vector (0.6408, 0.8413)>
Face 2095
UV Count: 3
  UV <Vector (0.7646, 0.8312)>
  UV <Vector (0.7611, 0.8363)>
  UV <Vector (0.7606, 0.8314)>
Face 2096
UV Count: 3
  UV <Vector (0.7691, 0.8307)>
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7646, 0.8312)>
Face 2097
UV Count: 3
  UV <Vector (0.6502, 0.8463)>
  UV <Vector (0.6445, 0.8461)>
  UV <Vector (0.6482, 0.8491)>
Face 2098
UV Count: 3
  UV <Vector (0.6457, 0.8438)>
  UV <Vector (0.6394, 0.8435)>
  UV <Vector (0.6445, 0.8461)>
Face 2099
UV Count: 3
  UV <Vector (0.7606, 0.8314)>
  UV <Vector (0.7560, 0.8362)>
  UV <Vector (0.7564, 0.8313)>
Face 2100
UV Count: 3
  UV <Vector (0.7502, 0.8310)>
  UV <Vector (0.7560, 0.8362)>
  UV <Vector (0.7501, 0.8354)>
Face 2101
UV Count: 3
  UV <Vector (0.6327, 0.8363)>
  UV <Vector (0.6343, 0.8402)>
  UV <Vector (0.6362, 0.8379)>
Face 2102
UV Count: 3
  UV <Vector (0.6465, 0.8179)>
  UV <Vector (0.6503, 0.8178)>
  UV <Vector (0.6499, 0.8153)>
Face 2103
UV Count: 3
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6531, 0.8236)>
  UV <Vector (0.6548, 0.8194)>
Face 2104
UV Count: 3
  UV <Vector (0.6474, 0.8205)>
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6503, 0.8178)>
Face 2105
UV Count: 3
  UV <Vector (0.7565, 0.8018)>
  UV <Vector (0.7538, 0.7974)>
  UV <Vector (0.7566, 0.7975)>
Face 2106
UV Count: 3
  UV <Vector (0.7622, 0.8072)>
  UV <Vector (0.7650, 0.8014)>
  UV <Vector (0.7660, 0.8083)>
Face 2107
UV Count: 3
  UV <Vector (0.6553, 0.8285)>
  UV <Vector (0.6531, 0.8236)>
  UV <Vector (0.6513, 0.8285)>
Face 2108
UV Count: 3
  UV <Vector (0.7594, 0.8072)>
  UV <Vector (0.7565, 0.8018)>
  UV <Vector (0.7588, 0.8016)>
Face 2109
UV Count: 3
  UV <Vector (0.7594, 0.8072)>
  UV <Vector (0.7609, 0.8013)>
  UV <Vector (0.7622, 0.8072)>
Face 2110
UV Count: 3
  UV <Vector (0.5762, 0.8103)>
  UV <Vector (0.5778, 0.8107)>
  UV <Vector (0.5775, 0.8090)>
Face 2111
UV Count: 3
  UV <Vector (0.5763, 0.8126)>
  UV <Vector (0.5762, 0.8103)>
  UV <Vector (0.5749, 0.8113)>
Face 2112
UV Count: 3
  UV <Vector (0.5745, 0.8101)>
  UV <Vector (0.5762, 0.8103)>
  UV <Vector (0.5751, 0.8084)>
Face 2113
UV Count: 3
  UV <Vector (0.5762, 0.8103)>
  UV <Vector (0.5765, 0.8081)>
  UV <Vector (0.5751, 0.8084)>
Face 2114
UV Count: 3
  UV <Vector (0.7286, 0.7957)>
  UV <Vector (0.7278, 0.7906)>
  UV <Vector (0.7311, 0.7946)>
Face 2115
UV Count: 3
  UV <Vector (0.5878, 0.8352)>
  UV <Vector (0.5932, 0.8347)>
  UV <Vector (0.5918, 0.8325)>
Face 2116
UV Count: 3
  UV <Vector (0.5848, 0.8364)>
  UV <Vector (0.5890, 0.8376)>
  UV <Vector (0.5878, 0.8352)>
Face 2117
UV Count: 3
  UV <Vector (0.7254, 0.7970)>
  UV <Vector (0.7258, 0.7922)>
  UV <Vector (0.7286, 0.7957)>
Face 2118
UV Count: 3
  UV <Vector (0.5918, 0.8325)>
  UV <Vector (0.5983, 0.8309)>
  UV <Vector (0.5963, 0.8287)>
Face 2119
UV Count: 3
  UV <Vector (0.5826, 0.8111)>
  UV <Vector (0.5796, 0.8118)>
  UV <Vector (0.5816, 0.8141)>
Face 2120
UV Count: 3
  UV <Vector (0.5830, 0.8075)>
  UV <Vector (0.5795, 0.8090)>
  UV <Vector (0.5826, 0.8111)>
Face 2121
UV Count: 3
  UV <Vector (0.7271, 0.8076)>
  UV <Vector (0.7223, 0.8045)>
  UV <Vector (0.7259, 0.8024)>
Face 2122
UV Count: 3
  UV <Vector (0.5973, 0.8228)>
  UV <Vector (0.5878, 0.8197)>
  UV <Vector (0.5945, 0.8266)>
Face 2123
UV Count: 3
  UV <Vector (0.7345, 0.8183)>
  UV <Vector (0.7271, 0.8076)>
  UV <Vector (0.7315, 0.8056)>
Face 2124
UV Count: 3
  UV <Vector (0.5818, 0.8252)>
  UV <Vector (0.5819, 0.8197)>
  UV <Vector (0.5792, 0.8216)>
Face 2125
UV Count: 3
  UV <Vector (0.7304, 0.8191)>
  UV <Vector (0.7231, 0.8099)>
  UV <Vector (0.7271, 0.8076)>
Face 2126
UV Count: 3
  UV <Vector (0.5991, 0.8198)>
  UV <Vector (0.5897, 0.8161)>
  UV <Vector (0.5973, 0.8228)>
Face 2127
UV Count: 3
  UV <Vector (0.5819, 0.8197)>
  UV <Vector (0.5878, 0.8197)>
  UV <Vector (0.5846, 0.8167)>
Face 2128
UV Count: 3
  UV <Vector (0.5787, 0.8260)>
  UV <Vector (0.5792, 0.8216)>
  UV <Vector (0.5762, 0.8221)>
Face 2129
UV Count: 3
  UV <Vector (0.7382, 0.8166)>
  UV <Vector (0.7315, 0.8056)>
  UV <Vector (0.7348, 0.8047)>
Face 2130
UV Count: 3
  UV <Vector (0.7243, 0.7898)>
  UV <Vector (0.7239, 0.7931)>
  UV <Vector (0.7223, 0.7907)>
Face 2131
UV Count: 3
  UV <Vector (0.7209, 0.7911)>
  UV <Vector (0.7239, 0.7931)>
  UV <Vector (0.7208, 0.7948)>
Face 2132
UV Count: 3
  UV <Vector (0.5763, 0.8126)>
  UV <Vector (0.5741, 0.8142)>
  UV <Vector (0.5767, 0.8151)>
Face 2133
UV Count: 3
  UV <Vector (0.5763, 0.8126)>
  UV <Vector (0.5786, 0.8140)>
  UV <Vector (0.5774, 0.8120)>
Face 2134
UV Count: 3
  UV <Vector (0.7243, 0.7898)>
  UV <Vector (0.7278, 0.7906)>
  UV <Vector (0.7258, 0.7922)>
Face 2135
UV Count: 3
  UV <Vector (0.5775, 0.8090)>
  UV <Vector (0.5786, 0.8063)>
  UV <Vector (0.5765, 0.8081)>
Face 2136
UV Count: 3
  UV <Vector (0.5778, 0.8107)>
  UV <Vector (0.5795, 0.8090)>
  UV <Vector (0.5775, 0.8090)>
Face 2137
UV Count: 3
  UV <Vector (0.5774, 0.8120)>
  UV <Vector (0.5796, 0.8118)>
  UV <Vector (0.5778, 0.8107)>
Face 2138
UV Count: 3
  UV <Vector (0.5885, 0.8476)>
  UV <Vector (0.5974, 0.8600)>
  UV <Vector (0.5920, 0.8435)>
Face 2139
UV Count: 3
  UV <Vector (0.7288, 0.8380)>
  UV <Vector (0.7357, 0.8477)>
  UV <Vector (0.7306, 0.8478)>
Face 2140
UV Count: 3
  UV <Vector (0.7343, 0.8367)>
  UV <Vector (0.7415, 0.8466)>
  UV <Vector (0.7357, 0.8477)>
Face 2141
UV Count: 3
  UV <Vector (0.5974, 0.8407)>
  UV <Vector (0.6140, 0.8527)>
  UV <Vector (0.6028, 0.8364)>
Face 2142
UV Count: 3
  UV <Vector (0.6028, 0.8364)>
  UV <Vector (0.6187, 0.8452)>
  UV <Vector (0.6084, 0.8332)>
Face 2143
UV Count: 3
  UV <Vector (0.6084, 0.8332)>
  UV <Vector (0.6185, 0.8360)>
  UV <Vector (0.6106, 0.8302)>
Face 2144
UV Count: 3
  UV <Vector (0.7436, 0.8343)>
  UV <Vector (0.7415, 0.8466)>
  UV <Vector (0.7390, 0.8355)>
Face 2145
UV Count: 3
  UV <Vector (0.5974, 0.8407)>
  UV <Vector (0.5974, 0.8600)>
  UV <Vector (0.6062, 0.8578)>
Face 2146
UV Count: 3
  UV <Vector (0.7309, 0.8228)>
  UV <Vector (0.7259, 0.8273)>
  UV <Vector (0.7253, 0.8238)>
Face 2147
UV Count: 3
  UV <Vector (0.7392, 0.8203)>
  UV <Vector (0.7345, 0.8183)>
  UV <Vector (0.7382, 0.8166)>
Face 2148
UV Count: 3
  UV <Vector (0.6016, 0.8219)>
  UV <Vector (0.5973, 0.8228)>
  UV <Vector (0.5996, 0.8248)>
Face 2149
UV Count: 3
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Face 2150
UV Count: 3
  UV <Vector (0.5996, 0.8248)>
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Face 2151
UV Count: 3
  UV <Vector (0.5847, 0.8232)>
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Face 2152
UV Count: 3
  UV <Vector (0.5836, 0.8339)>
  UV <Vector (0.5818, 0.8252)>
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Face 2153
UV Count: 3
  UV <Vector (0.5865, 0.8330)>
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Face 2154
UV Count: 3
  UV <Vector (0.5906, 0.8405)>
  UV <Vector (0.5974, 0.8407)>
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Face 2155
UV Count: 3
  UV <Vector (0.7419, 0.8291)>
  UV <Vector (0.7390, 0.8355)>
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Face 2156
UV Count: 3
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.6106, 0.8302)>
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Face 2157
UV Count: 3
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.6028, 0.8364)>
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Face 2158
UV Count: 3
  UV <Vector (0.5952, 0.8376)>
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  UV <Vector (0.6005, 0.8335)>
Face 2159
UV Count: 3
  UV <Vector (0.7373, 0.8304)>
  UV <Vector (0.7343, 0.8367)>
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Face 2160
UV Count: 3
  UV <Vector (0.7324, 0.8319)>
  UV <Vector (0.7288, 0.8380)>
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Face 2161
UV Count: 3
  UV <Vector (0.5875, 0.8433)>
  UV <Vector (0.5920, 0.8435)>
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Face 2162
UV Count: 3
  UV <Vector (0.5739, 0.8178)>
  UV <Vector (0.5767, 0.8151)>
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Face 2163
UV Count: 3
  UV <Vector (0.5786, 0.8140)>
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Face 2164
UV Count: 3
  UV <Vector (0.5767, 0.8151)>
  UV <Vector (0.5795, 0.8166)>
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Face 2165
UV Count: 3
  UV <Vector (0.7254, 0.7970)>
  UV <Vector (0.7208, 0.7948)>
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Face 2166
UV Count: 3
  UV <Vector (0.5874, 0.8100)>
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Face 2167
UV Count: 3
  UV <Vector (0.5861, 0.8135)>
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Face 2168
UV Count: 3
  UV <Vector (0.7303, 0.8007)>
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Face 2169
UV Count: 3
  UV <Vector (0.7303, 0.8007)>
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Face 2170
UV Count: 3
  UV <Vector (0.5370, 0.8544)>
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Face 2171
UV Count: 3
  UV <Vector (0.5372, 0.8558)>
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Face 2172
UV Count: 3
  UV <Vector (0.5357, 0.8546)>
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Face 2173
UV Count: 3
  UV <Vector (0.5370, 0.8544)>
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Face 2174
UV Count: 3
  UV <Vector (0.7001, 0.8054)>
  UV <Vector (0.6987, 0.8017)>
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Face 2175
UV Count: 3
  UV <Vector (0.5535, 0.8732)>
  UV <Vector (0.5595, 0.8686)>
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Face 2176
UV Count: 3
  UV <Vector (0.5516, 0.8758)>
  UV <Vector (0.5552, 0.8745)>
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Face 2177
UV Count: 3
  UV <Vector (0.6984, 0.8064)>
  UV <Vector (0.6971, 0.8028)>
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Face 2178
UV Count: 3
  UV <Vector (0.5575, 0.8673)>
  UV <Vector (0.5633, 0.8616)>
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Face 2179
UV Count: 3
  UV <Vector (0.5412, 0.8518)>
  UV <Vector (0.5394, 0.8540)>
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Face 2180
UV Count: 3
  UV <Vector (0.5412, 0.8518)>
  UV <Vector (0.5378, 0.8509)>
  UV <Vector (0.5389, 0.8525)>
Face 2181
UV Count: 3
  UV <Vector (0.7018, 0.8154)>
  UV <Vector (0.6971, 0.8128)>
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Face 2182
UV Count: 3
  UV <Vector (0.5587, 0.8549)>
  UV <Vector (0.5488, 0.8558)>
  UV <Vector (0.5579, 0.8591)>
Face 2183
UV Count: 3
  UV <Vector (0.7096, 0.8253)>
  UV <Vector (0.7018, 0.8154)>
  UV <Vector (0.7038, 0.8137)>
Face 2184
UV Count: 3
  UV <Vector (0.5443, 0.8656)>
  UV <Vector (0.5433, 0.8598)>
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Face 2185
UV Count: 3
  UV <Vector (0.7072, 0.8264)>
  UV <Vector (0.6986, 0.8176)>
  UV <Vector (0.7018, 0.8154)>
Face 2186
UV Count: 3
  UV <Vector (0.5593, 0.8524)>
  UV <Vector (0.5487, 0.8521)>
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Face 2187
UV Count: 3
  UV <Vector (0.5433, 0.8598)>
  UV <Vector (0.5488, 0.8558)>
  UV <Vector (0.5447, 0.8549)>
Face 2188
UV Count: 3
  UV <Vector (0.5422, 0.8672)>
  UV <Vector (0.5410, 0.8630)>
  UV <Vector (0.5389, 0.8644)>
Face 2189
UV Count: 3
  UV <Vector (0.7116, 0.8232)>
  UV <Vector (0.7038, 0.8137)>
  UV <Vector (0.7056, 0.8125)>
Face 2190
UV Count: 3
  UV <Vector (0.6957, 0.8013)>
  UV <Vector (0.6959, 0.8036)>
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Face 2191
UV Count: 3
  UV <Vector (0.6941, 0.8020)>
  UV <Vector (0.6959, 0.8036)>
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Face 2192
UV Count: 3
  UV <Vector (0.5372, 0.8558)>
  UV <Vector (0.5355, 0.8577)>
  UV <Vector (0.5378, 0.8577)>
Face 2193
UV Count: 3
  UV <Vector (0.5372, 0.8558)>
  UV <Vector (0.5390, 0.8561)>
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Face 2194
UV Count: 3
  UV <Vector (0.6957, 0.8013)>
  UV <Vector (0.6987, 0.8017)>
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Face 2195
UV Count: 3
  UV <Vector (0.5378, 0.8531)>
  UV <Vector (0.5378, 0.8509)>
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Face 2196
UV Count: 3
  UV <Vector (0.5378, 0.8531)>
  UV <Vector (0.5394, 0.8540)>
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Face 2197
UV Count: 3
  UV <Vector (0.5379, 0.8550)>
  UV <Vector (0.5394, 0.8540)>
  UV <Vector (0.5380, 0.8541)>
Face 2198
UV Count: 3
  UV <Vector (0.5583, 0.8840)>
  UV <Vector (0.5752, 0.8932)>
  UV <Vector (0.5620, 0.8792)>
Face 2199
UV Count: 3
  UV <Vector (0.7092, 0.8437)>
  UV <Vector (0.7188, 0.8563)>
  UV <Vector (0.7141, 0.8593)>
Face 2200
UV Count: 3
  UV <Vector (0.7136, 0.8412)>
  UV <Vector (0.7229, 0.8526)>
  UV <Vector (0.7188, 0.8563)>
Face 2201
UV Count: 3
  UV <Vector (0.5659, 0.8723)>
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Face 2202
UV Count: 3
  UV <Vector (0.5696, 0.8640)>
  UV <Vector (0.5914, 0.8649)>
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Face 2203
UV Count: 3
  UV <Vector (0.5725, 0.8590)>
  UV <Vector (0.5857, 0.8578)>
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Face 2204
UV Count: 3
  UV <Vector (0.7161, 0.8398)>
  UV <Vector (0.7269, 0.8493)>
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Face 2205
UV Count: 3
  UV <Vector (0.5659, 0.8723)>
  UV <Vector (0.5752, 0.8932)>
  UV <Vector (0.5890, 0.8844)>
Face 2206
UV Count: 3
  UV <Vector (0.7087, 0.8296)>
  UV <Vector (0.7055, 0.8343)>
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Face 2207
UV Count: 3
  UV <Vector (0.7132, 0.8264)>
  UV <Vector (0.7096, 0.8253)>
  UV <Vector (0.7116, 0.8232)>
Face 2208
UV Count: 3
  UV <Vector (0.5623, 0.8533)>
  UV <Vector (0.5587, 0.8549)>
  UV <Vector (0.5617, 0.8557)>
Face 2209
UV Count: 3
  UV <Vector (0.7087, 0.8296)>
  UV <Vector (0.7096, 0.8253)>
  UV <Vector (0.7112, 0.8282)>
Face 2210
UV Count: 3
  UV <Vector (0.5617, 0.8557)>
  UV <Vector (0.5579, 0.8591)>
  UV <Vector (0.5605, 0.8604)>
Face 2211
UV Count: 3
  UV <Vector (0.5472, 0.8615)>
  UV <Vector (0.5579, 0.8591)>
  UV <Vector (0.5488, 0.8558)>
Face 2212
UV Count: 3
  UV <Vector (0.5498, 0.8740)>
  UV <Vector (0.5443, 0.8656)>
  UV <Vector (0.5422, 0.8672)>
Face 2213
UV Count: 3
  UV <Vector (0.5443, 0.8656)>
  UV <Vector (0.5555, 0.8661)>
  UV <Vector (0.5472, 0.8615)>
Face 2214
UV Count: 3
  UV <Vector (0.5587, 0.8766)>
  UV <Vector (0.5659, 0.8723)>
  UV <Vector (0.5626, 0.8704)>
Face 2215
UV Count: 3
  UV <Vector (0.7148, 0.8353)>
  UV <Vector (0.7195, 0.8378)>
  UV <Vector (0.7161, 0.8398)>
Face 2216
UV Count: 3
  UV <Vector (0.5691, 0.8553)>
  UV <Vector (0.5725, 0.8590)>
  UV <Vector (0.5731, 0.8554)>
Face 2217
UV Count: 3
  UV <Vector (0.5685, 0.8579)>
  UV <Vector (0.5696, 0.8640)>
  UV <Vector (0.5725, 0.8590)>
Face 2218
UV Count: 3
  UV <Vector (0.5626, 0.8704)>
  UV <Vector (0.5696, 0.8640)>
  UV <Vector (0.5663, 0.8628)>
Face 2219
UV Count: 3
  UV <Vector (0.7120, 0.8370)>
  UV <Vector (0.7161, 0.8398)>
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Face 2220
UV Count: 3
  UV <Vector (0.7071, 0.8390)>
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Face 2221
UV Count: 3
  UV <Vector (0.5560, 0.8807)>
  UV <Vector (0.5620, 0.8792)>
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Face 2222
UV Count: 3
  UV <Vector (0.5355, 0.8577)>
  UV <Vector (0.5384, 0.8603)>
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Face 2223
UV Count: 3
  UV <Vector (0.5390, 0.8561)>
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Face 2224
UV Count: 3
  UV <Vector (0.5378, 0.8577)>
  UV <Vector (0.5402, 0.8581)>
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Face 2225
UV Count: 3
  UV <Vector (0.6959, 0.8036)>
  UV <Vector (0.6956, 0.8081)>
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Face 2226
UV Count: 3
  UV <Vector (0.5449, 0.8515)>
  UV <Vector (0.5408, 0.8496)>
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Face 2227
UV Count: 3
  UV <Vector (0.5447, 0.8549)>
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Face 2228
UV Count: 3
  UV <Vector (0.7021, 0.8095)>
  UV <Vector (0.6984, 0.8064)>
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Face 2229
UV Count: 3
  UV <Vector (0.7036, 0.8083)>
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Face 2230
UV Count: 3
  UV <Vector (0.5447, 0.9376)>
  UV <Vector (0.5449, 0.9368)>
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Face 2231
UV Count: 3
  UV <Vector (0.5455, 0.9381)>
  UV <Vector (0.5447, 0.9376)>
  UV <Vector (0.5448, 0.9385)>
Face 2232
UV Count: 3
  UV <Vector (0.5442, 0.9384)>
  UV <Vector (0.5447, 0.9376)>
  UV <Vector (0.5438, 0.9378)>
Face 2233
UV Count: 3
  UV <Vector (0.5447, 0.9376)>
  UV <Vector (0.5438, 0.9371)>
  UV <Vector (0.5438, 0.9378)>
Face 2234
UV Count: 3
  UV <Vector (0.6834, 0.8271)>
  UV <Vector (0.6820, 0.8245)>
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Face 2235
UV Count: 3
  UV <Vector (0.5641, 0.9326)>
  UV <Vector (0.5657, 0.9259)>
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Face 2236
UV Count: 3
  UV <Vector (0.5703, 0.9357)>
  UV <Vector (0.5641, 0.9326)>
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Face 2237
UV Count: 3
  UV <Vector (0.6812, 0.8281)>
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Face 2238
UV Count: 3
  UV <Vector (0.5657, 0.9259)>
  UV <Vector (0.5598, 0.9242)>
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Face 2239
UV Count: 3
  UV <Vector (0.5451, 0.9336)>
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Face 2240
UV Count: 3
  UV <Vector (0.5422, 0.9332)>
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  UV <Vector (0.5451, 0.9336)>
Face 2241
UV Count: 3
  UV <Vector (0.6844, 0.8342)>
  UV <Vector (0.6794, 0.8294)>
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Face 2242
UV Count: 3
  UV <Vector (0.5525, 0.9244)>
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Face 2243
UV Count: 3
  UV <Vector (0.6874, 0.8394)>
  UV <Vector (0.6876, 0.8326)>
  UV <Vector (0.6907, 0.8376)>
Face 2244
UV Count: 3
  UV <Vector (0.5549, 0.9366)>
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Face 2245
UV Count: 3
  UV <Vector (0.6904, 0.8445)>
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Face 2246
UV Count: 3
  UV <Vector (0.5504, 0.9229)>
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  UV <Vector (0.5525, 0.9244)>
Face 2247
UV Count: 3
  UV <Vector (0.5534, 0.9329)>
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Face 2248
UV Count: 3
  UV <Vector (0.5541, 0.9409)>
  UV <Vector (0.5483, 0.9388)>
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Face 2249
UV Count: 3
  UV <Vector (0.6907, 0.8376)>
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Face 2250
UV Count: 3
  UV <Vector (0.6798, 0.8246)>
  UV <Vector (0.6800, 0.8264)>
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Face 2251
UV Count: 3
  UV <Vector (0.6792, 0.8252)>
  UV <Vector (0.6786, 0.8271)>
  UV <Vector (0.6786, 0.8252)>
Face 2252
UV Count: 3
  UV <Vector (0.5455, 0.9381)>
  UV <Vector (0.5455, 0.9401)>
  UV <Vector (0.5462, 0.9383)>
Face 2253
UV Count: 3
  UV <Vector (0.5455, 0.9374)>
  UV <Vector (0.5462, 0.9383)>
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Face 2254
UV Count: 3
  UV <Vector (0.6802, 0.8240)>
  UV <Vector (0.6810, 0.8257)>
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Face 2255
UV Count: 3
  UV <Vector (0.5442, 0.9365)>
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Face 2256
UV Count: 3
  UV <Vector (0.5442, 0.9365)>
  UV <Vector (0.5456, 0.9359)>
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Face 2257
UV Count: 3
  UV <Vector (0.5455, 0.9374)>
  UV <Vector (0.5456, 0.9359)>
  UV <Vector (0.5449, 0.9368)>
Face 2258
UV Count: 3
  UV <Vector (0.5776, 0.9325)>
  UV <Vector (0.5897, 0.9214)>
  UV <Vector (0.5743, 0.9277)>
Face 2259
UV Count: 3
  UV <Vector (0.6924, 0.8602)>
  UV <Vector (0.7025, 0.8696)>
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Face 2260
UV Count: 3
  UV <Vector (0.7004, 0.8551)>
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Face 2261
UV Count: 3
  UV <Vector (0.5692, 0.9183)>
  UV <Vector (0.5890, 0.9137)>
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Face 2262
UV Count: 3
  UV <Vector (0.5668, 0.9122)>
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Face 2263
UV Count: 3
  UV <Vector (0.5645, 0.9104)>
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Face 2264
UV Count: 3
  UV <Vector (0.7004, 0.8551)>
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Face 2265
UV Count: 3
  UV <Vector (0.5743, 0.9277)>
  UV <Vector (0.5890, 0.9137)>
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Face 2266
UV Count: 3
  UV <Vector (0.6935, 0.8499)>
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Face 2267
UV Count: 3
  UV <Vector (0.6965, 0.8480)>
  UV <Vector (0.6956, 0.8422)>
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Face 2268
UV Count: 3
  UV <Vector (0.5594, 0.9152)>
  UV <Vector (0.5564, 0.9206)>
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Face 2269
UV Count: 3
  UV <Vector (0.6965, 0.8480)>
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Face 2270
UV Count: 3
  UV <Vector (0.5609, 0.9167)>
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Face 2271
UV Count: 3
  UV <Vector (0.5606, 0.9284)>
  UV <Vector (0.5557, 0.9272)>
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Face 2272
UV Count: 3
  UV <Vector (0.5651, 0.9374)>
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Face 2273
UV Count: 3
  UV <Vector (0.5595, 0.9344)>
  UV <Vector (0.5606, 0.9284)>
  UV <Vector (0.5569, 0.9306)>
Face 2274
UV Count: 3
  UV <Vector (0.5717, 0.9293)>
  UV <Vector (0.5707, 0.9232)>
  UV <Vector (0.5682, 0.9246)>
Face 2275
UV Count: 3
  UV <Vector (0.7010, 0.8509)>
  UV <Vector (0.7004, 0.8551)>
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Face 2276
UV Count: 3
  UV <Vector (0.5640, 0.9146)>
  UV <Vector (0.5645, 0.9104)>
  UV <Vector (0.5623, 0.9130)>
Face 2277
UV Count: 3
  UV <Vector (0.5640, 0.9146)>
  UV <Vector (0.5692, 0.9183)>
  UV <Vector (0.5668, 0.9122)>
Face 2278
UV Count: 3
  UV <Vector (0.5668, 0.9197)>
  UV <Vector (0.5707, 0.9232)>
  UV <Vector (0.5692, 0.9183)>
Face 2279
UV Count: 3
  UV <Vector (0.6950, 0.8535)>
  UV <Vector (0.7004, 0.8551)>
  UV <Vector (0.6965, 0.8569)>
Face 2280
UV Count: 3
  UV <Vector (0.6908, 0.8565)>
  UV <Vector (0.6965, 0.8569)>
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Face 2281
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Face 2282
UV Count: 3
  UV <Vector (0.5455, 0.9401)>
  UV <Vector (0.5483, 0.9388)>
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Face 2283
UV Count: 3
  UV <Vector (0.5465, 0.9369)>
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Face 2284
UV Count: 3
  UV <Vector (0.5483, 0.9388)>
  UV <Vector (0.5465, 0.9369)>
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Face 2285
UV Count: 3
  UV <Vector (0.6812, 0.8281)>
  UV <Vector (0.6786, 0.8271)>
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Face 2286
UV Count: 3
  UV <Vector (0.5458, 0.9268)>
  UV <Vector (0.5451, 0.9336)>
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Face 2287
UV Count: 3
  UV <Vector (0.5486, 0.9281)>
  UV <Vector (0.5469, 0.9347)>
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Face 2288
UV Count: 3
  UV <Vector (0.6844, 0.8342)>
  UV <Vector (0.6834, 0.8271)>
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Face 2289
UV Count: 3
  UV <Vector (0.6876, 0.8326)>
  UV <Vector (0.6846, 0.8258)>
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Face 2290
UV Count: 3
  UV <Vector (0.6217, 0.8372)>
  UV <Vector (0.6187, 0.8452)>
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Face 2291
UV Count: 3
  UV <Vector (0.5883, 0.8556)>
  UV <Vector (0.5914, 0.8649)>
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Face 2292
UV Count: 3
  UV <Vector (0.5652, 0.8960)>
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Face 2293
UV Count: 3
  UV <Vector (0.5897, 0.9214)>
  UV <Vector (0.5957, 0.9302)>
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Face 2294
UV Count: 3
  UV <Vector (0.5991, 0.9250)>
  UV <Vector (0.6131, 0.9369)>
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Face 2295
UV Count: 3
  UV <Vector (0.7447, 0.8907)>
  UV <Vector (0.7333, 0.9134)>
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Face 2296
UV Count: 3
  UV <Vector (0.7336, 0.9215)>
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Face 2297
UV Count: 3
  UV <Vector (0.6161, 0.9318)>
  UV <Vector (0.6281, 0.9450)>
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Face 2298
UV Count: 3
  UV <Vector (0.6161, 0.9318)>
  UV <Vector (0.6125, 0.9194)>
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Face 2299
UV Count: 3
  UV <Vector (0.6340, 0.9488)>
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Face 2300
UV Count: 3
  UV <Vector (0.7915, 0.9200)>
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Face 2301
UV Count: 3
  UV <Vector (0.6928, 0.8718)>
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Face 2302
UV Count: 3
  UV <Vector (0.6407, 0.9150)>
  UV <Vector (0.6432, 0.9313)>
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Face 2303
UV Count: 3
  UV <Vector (0.6378, 0.8639)>
  UV <Vector (0.6287, 0.8603)>
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Face 2304
UV Count: 3
  UV <Vector (0.6348, 0.8851)>
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Face 2305
UV Count: 3
  UV <Vector (0.6247, 0.9183)>
  UV <Vector (0.6125, 0.9194)>
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Face 2306
UV Count: 3
  UV <Vector (0.6330, 0.9381)>
  UV <Vector (0.6208, 0.9255)>
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Face 2307
UV Count: 3
  UV <Vector (0.6094, 0.9034)>
  UV <Vector (0.6125, 0.9194)>
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Face 2308
UV Count: 3
  UV <Vector (0.6318, 0.9181)>
  UV <Vector (0.6393, 0.9055)>
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Face 2309
UV Count: 3
  UV <Vector (0.6282, 0.9061)>
  UV <Vector (0.6247, 0.9183)>
  UV <Vector (0.6318, 0.9181)>
Face 2310
UV Count: 3
  UV <Vector (0.6252, 0.8959)>
  UV <Vector (0.6201, 0.9104)>
  UV <Vector (0.6282, 0.9061)>
Face 2311
UV Count: 3
  UV <Vector (0.6278, 0.8539)>
  UV <Vector (0.6368, 0.8583)>
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Face 2312
UV Count: 3
  UV <Vector (0.7342, 0.9310)>
  UV <Vector (0.7232, 0.9227)>
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Face 2313
UV Count: 3
  UV <Vector (0.7445, 0.9241)>
  UV <Vector (0.7562, 0.9178)>
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Face 2314
UV Count: 3
  UV <Vector (0.7173, 0.8929)>
  UV <Vector (0.7333, 0.9134)>
  UV <Vector (0.7222, 0.9159)>
Face 2315
UV Count: 3
  UV <Vector (0.7562, 0.9178)>
  UV <Vector (0.7447, 0.8907)>
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Face 2316
UV Count: 3
  UV <Vector (0.7447, 0.8556)>
  UV <Vector (0.7357, 0.8477)>
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Face 2317
UV Count: 3
  UV <Vector (0.7478, 0.8507)>
  UV <Vector (0.7415, 0.8466)>
  UV <Vector (0.7468, 0.8449)>
Face 2318
UV Count: 3
  UV <Vector (0.7357, 0.8477)>
  UV <Vector (0.7309, 0.8538)>
  UV <Vector (0.7306, 0.8478)>
Face 2319
UV Count: 3
  UV <Vector (0.7626, 0.8548)>
  UV <Vector (0.7568, 0.8452)>
  UV <Vector (0.7625, 0.8452)>
Face 2320
UV Count: 3
  UV <Vector (0.7681, 0.8452)>
  UV <Vector (0.7626, 0.8548)>
  UV <Vector (0.7625, 0.8452)>
Face 2321
UV Count: 3
  UV <Vector (0.7568, 0.8452)>
  UV <Vector (0.7514, 0.8502)>
  UV <Vector (0.7515, 0.8440)>
Face 2322
UV Count: 3
  UV <Vector (0.7264, 0.8609)>
  UV <Vector (0.7188, 0.8563)>
  UV <Vector (0.7229, 0.8526)>
Face 2323
UV Count: 3
  UV <Vector (0.7275, 0.8551)>
  UV <Vector (0.7229, 0.8526)>
  UV <Vector (0.7269, 0.8493)>
Face 2324
UV Count: 3
  UV <Vector (0.7188, 0.8563)>
  UV <Vector (0.7162, 0.8645)>
  UV <Vector (0.7141, 0.8593)>
Face 2325
UV Count: 3
  UV <Vector (0.7269, 0.8493)>
  UV <Vector (0.7309, 0.8538)>
  UV <Vector (0.7275, 0.8551)>
Face 2326
UV Count: 3
  UV <Vector (0.7514, 0.8502)>
  UV <Vector (0.7468, 0.8449)>
  UV <Vector (0.7515, 0.8440)>
Face 2327
UV Count: 3
  UV <Vector (0.7061, 0.8680)>
  UV <Vector (0.7054, 0.8774)>
  UV <Vector (0.7025, 0.8696)>
Face 2328
UV Count: 3
  UV <Vector (0.7123, 0.8682)>
  UV <Vector (0.7061, 0.8680)>
  UV <Vector (0.7088, 0.8651)>
Face 2329
UV Count: 3
  UV <Vector (0.7025, 0.8696)>
  UV <Vector (0.7001, 0.8783)>
  UV <Vector (0.6977, 0.8715)>
Face 2330
UV Count: 3
  UV <Vector (0.7088, 0.8651)>
  UV <Vector (0.7162, 0.8645)>
  UV <Vector (0.7123, 0.8682)>
Face 2331
UV Count: 3
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7123, 0.8682)>
  UV <Vector (0.7162, 0.8645)>
Face 2332
UV Count: 3
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7275, 0.8551)>
  UV <Vector (0.7309, 0.8538)>
Face 2333
UV Count: 3
  UV <Vector (0.7478, 0.8507)>
  UV <Vector (0.7542, 0.8547)>
  UV <Vector (0.7447, 0.8556)>
Face 2334
UV Count: 3
  UV <Vector (0.7951, 0.8923)>
  UV <Vector (0.7945, 0.8804)>
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Face 2335
UV Count: 3
  UV <Vector (0.7795, 0.8777)>
  UV <Vector (0.7887, 0.8881)>
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Face 2336
UV Count: 3
  UV <Vector (0.7795, 0.8777)>
  UV <Vector (0.7718, 0.8858)>
  UV <Vector (0.7727, 0.8651)>
Face 2337
UV Count: 3
  UV <Vector (0.7629, 0.8681)>
  UV <Vector (0.7718, 0.8858)>
  UV <Vector (0.7610, 0.8874)>
Face 2338
UV Count: 3
  UV <Vector (0.7626, 0.8548)>
  UV <Vector (0.7727, 0.8651)>
  UV <Vector (0.7629, 0.8681)>
Face 2339
UV Count: 3
  UV <Vector (0.7128, 0.9225)>
  UV <Vector (0.7222, 0.9159)>
  UV <Vector (0.7232, 0.9227)>
Face 2340
UV Count: 3
  UV <Vector (0.7120, 0.9158)>
  UV <Vector (0.7173, 0.8929)>
  UV <Vector (0.7222, 0.9159)>
Face 2341
UV Count: 3
  UV <Vector (0.7629, 0.8681)>
  UV <Vector (0.7533, 0.8783)>
  UV <Vector (0.7541, 0.8672)>
Face 2342
UV Count: 3
  UV <Vector (0.7533, 0.8783)>
  UV <Vector (0.7447, 0.8907)>
  UV <Vector (0.7428, 0.8786)>
Face 2343
UV Count: 3
  UV <Vector (0.7446, 0.8672)>
  UV <Vector (0.7533, 0.8783)>
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Face 2344
UV Count: 3
  UV <Vector (0.7626, 0.8548)>
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  UV <Vector (0.7542, 0.8547)>
Face 2345
UV Count: 3
  UV <Vector (0.7447, 0.8556)>
  UV <Vector (0.7541, 0.8672)>
  UV <Vector (0.7446, 0.8672)>
Face 2346
UV Count: 3
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7446, 0.8672)>
  UV <Vector (0.7363, 0.8673)>
Face 2347
UV Count: 3
  UV <Vector (0.7264, 0.8609)>
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  UV <Vector (0.7289, 0.8701)>
Face 2348
UV Count: 3
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7289, 0.8701)>
  UV <Vector (0.7233, 0.8745)>
Face 2349
UV Count: 3
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7181, 0.8783)>
  UV <Vector (0.7117, 0.8757)>
Face 2350
UV Count: 3
  UV <Vector (0.7117, 0.8757)>
  UV <Vector (0.7191, 0.8852)>
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Face 2351
UV Count: 3
  UV <Vector (0.7117, 0.8757)>
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Face 2352
UV Count: 3
  UV <Vector (0.7001, 0.8783)>
  UV <Vector (0.7090, 0.8942)>
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Face 2353
UV Count: 3
  UV <Vector (0.7016, 0.8978)>
  UV <Vector (0.7120, 0.9158)>
  UV <Vector (0.7012, 0.9163)>
Face 2354
UV Count: 3
  UV <Vector (0.7024, 0.9235)>
  UV <Vector (0.7120, 0.9158)>
  UV <Vector (0.7128, 0.9225)>
Face 2355
UV Count: 3
  UV <Vector (0.7693, 0.9021)>
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Face 2356
UV Count: 3
  UV <Vector (0.7553, 0.9263)>
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Face 2357
UV Count: 3
  UV <Vector (0.7278, 0.8901)>
  UV <Vector (0.7191, 0.8852)>
  UV <Vector (0.7249, 0.8833)>
Face 2358
UV Count: 3
  UV <Vector (0.7249, 0.8833)>
  UV <Vector (0.7181, 0.8783)>
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Face 2359
UV Count: 3
  UV <Vector (0.7306, 0.8775)>
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  UV <Vector (0.7289, 0.8701)>
Face 2360
UV Count: 3
  UV <Vector (0.7249, 0.8833)>
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  UV <Vector (0.7278, 0.8901)>
Face 2361
UV Count: 3
  UV <Vector (0.7333, 0.8824)>
  UV <Vector (0.7447, 0.8907)>
  UV <Vector (0.7278, 0.8901)>
Face 2362
UV Count: 3
  UV <Vector (0.7446, 0.8672)>
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  UV <Vector (0.7363, 0.8673)>
Face 2363
UV Count: 3
  UV <Vector (0.7367, 0.8744)>
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Face 2364
UV Count: 3
  UV <Vector (0.7367, 0.8744)>
  UV <Vector (0.7289, 0.8701)>
  UV <Vector (0.7363, 0.8673)>
Face 2365
UV Count: 3
  UV <Vector (0.7709, 0.9237)>
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Face 2366
UV Count: 3
  UV <Vector (0.8175, 0.9038)>
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Face 2367
UV Count: 3
  UV <Vector (0.7750, 0.9040)>
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Face 2368
UV Count: 3
  UV <Vector (0.7693, 0.9021)>
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Face 2369
UV Count: 3
  UV <Vector (0.7817, 0.9034)>
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Face 2370
UV Count: 3
  UV <Vector (0.6484, 0.9361)>
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Face 2371
UV Count: 3
  UV <Vector (0.7781, 0.8874)>
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Face 2372
UV Count: 3
  UV <Vector (0.6503, 0.8803)>
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Face 2373
UV Count: 3
  UV <Vector (0.6631, 0.8864)>
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Face 2374
UV Count: 3
  UV <Vector (0.6631, 0.8864)>
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Face 2375
UV Count: 3
  UV <Vector (0.6432, 0.9313)>
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Face 2376
UV Count: 3
  UV <Vector (0.8104, 0.8992)>
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Face 2377
UV Count: 3
  UV <Vector (0.6252, 0.8959)>
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Face 2378
UV Count: 3
  UV <Vector (0.6393, 0.9055)>
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Face 2379
UV Count: 3
  UV <Vector (0.6609, 0.8969)>
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Face 2380
UV Count: 3
  UV <Vector (0.6696, 0.8932)>
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Face 2381
UV Count: 3
  UV <Vector (0.6504, 0.9083)>
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Face 2382
UV Count: 3
  UV <Vector (0.5897, 0.9214)>
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Face 2383
UV Count: 3
  UV <Vector (0.6125, 0.9194)>
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Face 2384
UV Count: 3
  UV <Vector (0.5775, 0.9017)>
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Face 2385
UV Count: 3
  UV <Vector (0.5832, 0.9014)>
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Face 2386
UV Count: 3
  UV <Vector (0.5890, 0.8844)>
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Face 2387
UV Count: 3
  UV <Vector (0.5847, 0.9072)>
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Face 2388
UV Count: 3
  UV <Vector (0.5948, 0.9099)>
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Face 2389
UV Count: 3
  UV <Vector (0.5948, 0.9099)>
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Face 2390
UV Count: 3
  UV <Vector (0.5999, 0.9026)>
  UV <Vector (0.6020, 0.9148)>
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Face 2391
UV Count: 3
  UV <Vector (0.5892, 0.8942)>
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Face 2392
UV Count: 3
  UV <Vector (0.5948, 0.9099)>
  UV <Vector (0.5951, 0.9005)>
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Face 2393
UV Count: 3
  UV <Vector (0.6278, 0.8539)>
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Face 2394
UV Count: 3
  UV <Vector (0.6046, 0.8944)>
  UV <Vector (0.6252, 0.8959)>
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Face 2395
UV Count: 3
  UV <Vector (0.6000, 0.8978)>
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Face 2396
UV Count: 3
  UV <Vector (0.5951, 0.9005)>
  UV <Vector (0.6000, 0.8978)>
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Face 2397
UV Count: 3
  UV <Vector (0.5977, 0.8713)>
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Face 2398
UV Count: 3
  UV <Vector (0.6000, 0.8771)>
  UV <Vector (0.6024, 0.8678)>
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Face 2399
UV Count: 3
  UV <Vector (0.5930, 0.8740)>
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Face 2400
UV Count: 3
  UV <Vector (0.6062, 0.8578)>
  UV <Vector (0.6024, 0.8678)>
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Face 2401
UV Count: 3
  UV <Vector (0.6187, 0.8452)>
  UV <Vector (0.6248, 0.8498)>
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Face 2402
UV Count: 3
  UV <Vector (0.6314, 0.8759)>
  UV <Vector (0.6174, 0.8764)>
  UV <Vector (0.6210, 0.8863)>
Face 2403
UV Count: 3
  UV <Vector (0.6140, 0.8527)>
  UV <Vector (0.6209, 0.8544)>
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Face 2404
UV Count: 3
  UV <Vector (0.6062, 0.8578)>
  UV <Vector (0.6193, 0.8614)>
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Face 2405
UV Count: 3
  UV <Vector (0.6348, 0.8851)>
  UV <Vector (0.6503, 0.8803)>
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Face 2406
UV Count: 3
  UV <Vector (0.5956, 0.8860)>
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Face 2407
UV Count: 3
  UV <Vector (0.5892, 0.8942)>
  UV <Vector (0.5956, 0.8860)>
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Face 2408
UV Count: 3
  UV <Vector (0.6046, 0.8944)>
  UV <Vector (0.5950, 0.8952)>
  UV <Vector (0.6000, 0.8978)>
Face 2409
UV Count: 3
  UV <Vector (0.5956, 0.8860)>
  UV <Vector (0.6067, 0.8857)>
  UV <Vector (0.6000, 0.8771)>
Face 2410
UV Count: 3
  UV <Vector (0.6210, 0.8863)>
  UV <Vector (0.6067, 0.8857)>
  UV <Vector (0.6046, 0.8944)>
Face 2411
UV Count: 3
  UV <Vector (0.6093, 0.8691)>
  UV <Vector (0.6067, 0.8857)>
  UV <Vector (0.6174, 0.8764)>
Face 2412
UV Count: 3
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Face 2413
UV Count: 3
  UV <Vector (0.6455, 0.8775)>
  UV <Vector (0.6314, 0.8759)>
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Face 2414
UV Count: 3
  UV <Vector (0.6093, 0.8691)>
  UV <Vector (0.6210, 0.8685)>
  UV <Vector (0.6193, 0.8614)>
Face 2415
UV Count: 3
  UV <Vector (0.6193, 0.8614)>
  UV <Vector (0.6287, 0.8603)>
  UV <Vector (0.6278, 0.8539)>
Face 2416
UV Count: 3
  UV <Vector (0.6208, 0.9255)>
  UV <Vector (0.6318, 0.9181)>
  UV <Vector (0.6247, 0.9183)>
Face 2417
UV Count: 3
  UV <Vector (0.6406, 0.8716)>
  UV <Vector (0.6287, 0.8668)>
  UV <Vector (0.6314, 0.8759)>
Face 2418
UV Count: 3
  UV <Vector (0.6348, 0.8514)>
  UV <Vector (0.6248, 0.8498)>
  UV <Vector (0.6278, 0.8539)>
Face 2419
UV Count: 3
  UV <Vector (0.6406, 0.8597)>
  UV <Vector (0.6460, 0.8566)>
  UV <Vector (0.6409, 0.8556)>
Face 2420
UV Count: 3
  UV <Vector (0.7755, 0.8492)>
  UV <Vector (0.7681, 0.8452)>
  UV <Vector (0.7727, 0.8441)>
Face 2421
UV Count: 3
  UV <Vector (0.6409, 0.8556)>
  UV <Vector (0.6368, 0.8583)>
  UV <Vector (0.6406, 0.8597)>
Face 2422
UV Count: 3
  UV <Vector (0.6436, 0.8699)>
  UV <Vector (0.6458, 0.8651)>
  UV <Vector (0.6416, 0.8654)>
Face 2423
UV Count: 3
  UV <Vector (0.6416, 0.8654)>
  UV <Vector (0.6454, 0.8613)>
  UV <Vector (0.6406, 0.8597)>
Face 2424
UV Count: 3
  UV <Vector (0.6378, 0.8639)>
  UV <Vector (0.6406, 0.8597)>
  UV <Vector (0.6368, 0.8583)>
Face 2425
UV Count: 3
  UV <Vector (0.6406, 0.8716)>
  UV <Vector (0.6416, 0.8654)>
  UV <Vector (0.6378, 0.8639)>
Face 2426
UV Count: 3
  UV <Vector (0.6460, 0.8734)>
  UV <Vector (0.6406, 0.8716)>
  UV <Vector (0.6455, 0.8775)>
Face 2427
UV Count: 3
  UV <Vector (0.6508, 0.8709)>
  UV <Vector (0.6455, 0.8775)>
  UV <Vector (0.6581, 0.8741)>
Face 2428
UV Count: 3
  UV <Vector (0.6478, 0.8681)>
  UV <Vector (0.6460, 0.8734)>
  UV <Vector (0.6508, 0.8709)>
Face 2429
UV Count: 3
  UV <Vector (0.7755, 0.8492)>
  UV <Vector (0.7743, 0.8555)>
  UV <Vector (0.7702, 0.8535)>
Face 2430
UV Count: 3
  UV <Vector (0.7794, 0.8572)>
  UV <Vector (0.7743, 0.8555)>
  UV <Vector (0.7779, 0.8531)>
Face 2431
UV Count: 3
  UV <Vector (0.7812, 0.8617)>
  UV <Vector (0.7762, 0.8607)>
  UV <Vector (0.7794, 0.8572)>
Face 2432
UV Count: 3
  UV <Vector (0.7727, 0.8651)>
  UV <Vector (0.7743, 0.8555)>
  UV <Vector (0.7762, 0.8607)>
Face 2433
UV Count: 3
  UV <Vector (0.7727, 0.8651)>
  UV <Vector (0.7781, 0.8719)>
  UV <Vector (0.7795, 0.8777)>
Face 2434
UV Count: 3
  UV <Vector (0.7781, 0.8719)>
  UV <Vector (0.7842, 0.8712)>
  UV <Vector (0.7795, 0.8777)>
Face 2435
UV Count: 3
  UV <Vector (0.7993, 0.9349)>
  UV <Vector (0.7864, 0.9537)>
  UV <Vector (0.7901, 0.9291)>
Face 2436
UV Count: 3
  UV <Vector (0.7924, 0.8734)>
  UV <Vector (0.7795, 0.8777)>
  UV <Vector (0.7842, 0.8712)>
Face 2437
UV Count: 3
  UV <Vector (0.6481, 0.9199)>
  UV <Vector (0.6662, 0.9008)>
  UV <Vector (0.6609, 0.8969)>
Face 2438
UV Count: 3
  UV <Vector (0.8106, 0.9298)>
  UV <Vector (0.7990, 0.9251)>
  UV <Vector (0.8023, 0.9214)>
Face 2439
UV Count: 3
  UV <Vector (0.7700, 0.9310)>
  UV <Vector (0.7779, 0.9537)>
  UV <Vector (0.7688, 0.9537)>
Face 2440
UV Count: 3
  UV <Vector (0.7556, 0.9315)>
  UV <Vector (0.7553, 0.9263)>
  UV <Vector (0.7700, 0.9310)>
Face 2441
UV Count: 3
  UV <Vector (0.7070, 0.9537)>
  UV <Vector (0.7142, 0.9331)>
  UV <Vector (0.7142, 0.9537)>
Face 2442
UV Count: 3
  UV <Vector (0.7239, 0.9537)>
  UV <Vector (0.7142, 0.9331)>
  UV <Vector (0.7235, 0.9325)>
Face 2443
UV Count: 3
  UV <Vector (0.7448, 0.9318)>
  UV <Vector (0.7553, 0.9263)>
  UV <Vector (0.7556, 0.9315)>
Face 2444
UV Count: 3
  UV <Vector (0.7336, 0.9215)>
  UV <Vector (0.7222, 0.9159)>
  UV <Vector (0.7333, 0.9134)>
Face 2445
UV Count: 3
  UV <Vector (0.6563, 0.9710)>
  UV <Vector (0.6397, 0.9560)>
  UV <Vector (0.6507, 0.9747)>
Face 2446
UV Count: 3
  UV <Vector (0.7342, 0.9310)>
  UV <Vector (0.7445, 0.9241)>
  UV <Vector (0.7448, 0.9318)>
Face 2447
UV Count: 3
  UV <Vector (0.7810, 0.9240)>
  UV <Vector (0.7901, 0.9291)>
  UV <Vector (0.7807, 0.9278)>
Face 2448
UV Count: 3
  UV <Vector (0.6396, 0.9426)>
  UV <Vector (0.6432, 0.9313)>
  UV <Vector (0.6330, 0.9381)>
Face 2449
UV Count: 3
  UV <Vector (0.6740, 0.8833)>
  UV <Vector (0.6711, 0.8907)>
  UV <Vector (0.6767, 0.8867)>
Face 2450
UV Count: 3
  UV <Vector (0.8106, 0.8888)>
  UV <Vector (0.8180, 0.8912)>
  UV <Vector (0.8171, 0.8946)>
Face 2451
UV Count: 3
  UV <Vector (0.8039, 0.8806)>
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.8078, 0.8758)>
Face 2452
UV Count: 3
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.7948, 0.8716)>
  UV <Vector (0.7994, 0.8674)>
Face 2453
UV Count: 3
  UV <Vector (0.6656, 0.8791)>
  UV <Vector (0.6720, 0.8808)>
  UV <Vector (0.6710, 0.8775)>
Face 2454
UV Count: 3
  UV <Vector (0.6662, 0.8843)>
  UV <Vector (0.6740, 0.8833)>
  UV <Vector (0.6720, 0.8808)>
Face 2455
UV Count: 3
  UV <Vector (0.8066, 0.8863)>
  UV <Vector (0.8117, 0.8862)>
  UV <Vector (0.8106, 0.8888)>
Face 2456
UV Count: 3
  UV <Vector (0.8022, 0.8829)>
  UV <Vector (0.8080, 0.8840)>
  UV <Vector (0.8066, 0.8863)>
Face 2457
UV Count: 3
  UV <Vector (0.6372, 0.8358)>
  UV <Vector (0.6327, 0.8363)>
  UV <Vector (0.6362, 0.8379)>
Face 2458
UV Count: 3
  UV <Vector (0.7565, 0.8272)>
  UV <Vector (0.7502, 0.8310)>
  UV <Vector (0.7499, 0.8269)>
Face 2459
UV Count: 3
  UV <Vector (0.7602, 0.8272)>
  UV <Vector (0.7564, 0.8313)>
  UV <Vector (0.7565, 0.8272)>
Face 2460
UV Count: 3
  UV <Vector (0.6459, 0.8414)>
  UV <Vector (0.6408, 0.8413)>
  UV <Vector (0.6457, 0.8438)>
Face 2461
UV Count: 3
  UV <Vector (0.6459, 0.8414)>
  UV <Vector (0.6502, 0.8463)>
  UV <Vector (0.6516, 0.8431)>
Face 2462
UV Count: 3
  UV <Vector (0.7675, 0.8268)>
  UV <Vector (0.7646, 0.8312)>
  UV <Vector (0.7634, 0.8270)>
Face 2463
UV Count: 3
  UV <Vector (0.7634, 0.8270)>
  UV <Vector (0.7606, 0.8314)>
  UV <Vector (0.7602, 0.8272)>
Face 2464
UV Count: 3
  UV <Vector (0.6410, 0.8389)>
  UV <Vector (0.6362, 0.8379)>
  UV <Vector (0.6408, 0.8413)>
Face 2465
UV Count: 3
  UV <Vector (0.5858, 0.8391)>
  UV <Vector (0.5906, 0.8405)>
  UV <Vector (0.5890, 0.8376)>
Face 2466
UV Count: 3
  UV <Vector (0.7316, 0.8267)>
  UV <Vector (0.7270, 0.8328)>
  UV <Vector (0.7259, 0.8273)>
Face 2467
UV Count: 3
  UV <Vector (0.7316, 0.8267)>
  UV <Vector (0.7373, 0.8304)>
  UV <Vector (0.7324, 0.8319)>
Face 2468
UV Count: 3
  UV <Vector (0.5932, 0.8347)>
  UV <Vector (0.6005, 0.8335)>
  UV <Vector (0.5983, 0.8309)>
Face 2469
UV Count: 3
  UV <Vector (0.5983, 0.8309)>
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.6021, 0.8268)>
Face 2470
UV Count: 3
  UV <Vector (0.6021, 0.8268)>
  UV <Vector (0.6072, 0.8272)>
  UV <Vector (0.6042, 0.8239)>
Face 2471
UV Count: 3
  UV <Vector (0.7402, 0.8241)>
  UV <Vector (0.7373, 0.8304)>
  UV <Vector (0.7362, 0.8252)>
Face 2472
UV Count: 3
  UV <Vector (0.5890, 0.8376)>
  UV <Vector (0.5952, 0.8376)>
  UV <Vector (0.5932, 0.8347)>
Face 2473
UV Count: 3
  UV <Vector (0.5983, 0.8309)>
  UV <Vector (0.5996, 0.8248)>
  UV <Vector (0.5963, 0.8287)>
Face 2474
UV Count: 3
  UV <Vector (0.7362, 0.8252)>
  UV <Vector (0.7309, 0.8228)>
  UV <Vector (0.7354, 0.8217)>
Face 2475
UV Count: 3
  UV <Vector (0.6042, 0.8239)>
  UV <Vector (0.5996, 0.8248)>
  UV <Vector (0.6021, 0.8268)>
Face 2476
UV Count: 3
  UV <Vector (0.7402, 0.8241)>
  UV <Vector (0.7354, 0.8217)>
  UV <Vector (0.7392, 0.8203)>
Face 2477
UV Count: 3
  UV <Vector (0.7309, 0.8228)>
  UV <Vector (0.7250, 0.8205)>
  UV <Vector (0.7304, 0.8191)>
Face 2478
UV Count: 3
  UV <Vector (0.5904, 0.8304)>
  UV <Vector (0.5963, 0.8287)>
  UV <Vector (0.5945, 0.8266)>
Face 2479
UV Count: 3
  UV <Vector (0.5848, 0.8364)>
  UV <Vector (0.5865, 0.8330)>
  UV <Vector (0.5836, 0.8339)>
Face 2480
UV Count: 3
  UV <Vector (0.5865, 0.8330)>
  UV <Vector (0.5918, 0.8325)>
  UV <Vector (0.5904, 0.8304)>
Face 2481
UV Count: 3
  UV <Vector (0.6427, 0.8297)>
  UV <Vector (0.6475, 0.8273)>
  UV <Vector (0.6450, 0.8255)>
Face 2482
UV Count: 3
  UV <Vector (0.6410, 0.8277)>
  UV <Vector (0.6450, 0.8255)>
  UV <Vector (0.6439, 0.8233)>
Face 2483
UV Count: 3
  UV <Vector (0.6475, 0.8273)>
  UV <Vector (0.6494, 0.8333)>
  UV <Vector (0.6513, 0.8285)>
Face 2484
UV Count: 3
  UV <Vector (0.7628, 0.8198)>
  UV <Vector (0.7594, 0.8147)>
  UV <Vector (0.7630, 0.8144)>
Face 2485
UV Count: 3
  UV <Vector (0.7628, 0.8198)>
  UV <Vector (0.7670, 0.8150)>
  UV <Vector (0.7667, 0.8201)>
Face 2486
UV Count: 3
  UV <Vector (0.7549, 0.8152)>
  UV <Vector (0.7503, 0.8096)>
  UV <Vector (0.7552, 0.8079)>
Face 2487
UV Count: 3
  UV <Vector (0.7556, 0.8206)>
  UV <Vector (0.7594, 0.8147)>
  UV <Vector (0.7594, 0.8207)>
Face 2488
UV Count: 3
  UV <Vector (0.6528, 0.8378)>
  UV <Vector (0.6494, 0.8333)>
  UV <Vector (0.6478, 0.8367)>
Face 2489
UV Count: 3
  UV <Vector (0.5648, 0.8563)>
  UV <Vector (0.5605, 0.8604)>
  UV <Vector (0.5633, 0.8616)>
Face 2490
UV Count: 3
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7087, 0.8296)>
  UV <Vector (0.7112, 0.8282)>
Face 2491
UV Count: 3
  UV <Vector (0.5652, 0.8542)>
  UV <Vector (0.5617, 0.8557)>
  UV <Vector (0.5648, 0.8563)>
Face 2492
UV Count: 3
  UV <Vector (0.7152, 0.8293)>
  UV <Vector (0.7112, 0.8282)>
  UV <Vector (0.7132, 0.8264)>
Face 2493
UV Count: 3
  UV <Vector (0.7087, 0.8296)>
  UV <Vector (0.7033, 0.8283)>
  UV <Vector (0.7072, 0.8264)>
Face 2494
UV Count: 3
  UV <Vector (0.5555, 0.8661)>
  UV <Vector (0.5605, 0.8604)>
  UV <Vector (0.5579, 0.8591)>
Face 2495
UV Count: 3
  UV <Vector (0.5516, 0.8758)>
  UV <Vector (0.5516, 0.8720)>
  UV <Vector (0.5498, 0.8740)>
Face 2496
UV Count: 3
  UV <Vector (0.5516, 0.8720)>
  UV <Vector (0.5575, 0.8673)>
  UV <Vector (0.5555, 0.8661)>
Face 2497
UV Count: 3
  UV <Vector (0.5533, 0.8778)>
  UV <Vector (0.5587, 0.8766)>
  UV <Vector (0.5552, 0.8745)>
Face 2498
UV Count: 3
  UV <Vector (0.7103, 0.8328)>
  UV <Vector (0.7071, 0.8390)>
  UV <Vector (0.7055, 0.8343)>
Face 2499
UV Count: 3
  UV <Vector (0.7103, 0.8328)>
  UV <Vector (0.7148, 0.8353)>
  UV <Vector (0.7120, 0.8370)>
Face 2500
UV Count: 3
  UV <Vector (0.5633, 0.8616)>
  UV <Vector (0.5626, 0.8704)>
  UV <Vector (0.5663, 0.8628)>
Face 2501
UV Count: 3
  UV <Vector (0.5633, 0.8616)>
  UV <Vector (0.5685, 0.8579)>
  UV <Vector (0.5648, 0.8563)>
Face 2502
UV Count: 3
  UV <Vector (0.5648, 0.8563)>
  UV <Vector (0.5691, 0.8553)>
  UV <Vector (0.5652, 0.8542)>
Face 2503
UV Count: 3
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7178, 0.8334)>
  UV <Vector (0.7148, 0.8353)>
Face 2504
UV Count: 3
  UV <Vector (0.5595, 0.8686)>
  UV <Vector (0.5587, 0.8766)>
  UV <Vector (0.5626, 0.8704)>
Face 2505
UV Count: 3
  UV <Vector (0.5549, 0.9366)>
  UV <Vector (0.5569, 0.9306)>
  UV <Vector (0.5534, 0.9329)>
Face 2506
UV Count: 3
  UV <Vector (0.5598, 0.9390)>
  UV <Vector (0.5549, 0.9366)>
  UV <Vector (0.5541, 0.9409)>
Face 2507
UV Count: 3
  UV <Vector (0.5569, 0.9306)>
  UV <Vector (0.5517, 0.9300)>
  UV <Vector (0.5534, 0.9329)>
Face 2508
UV Count: 3
  UV <Vector (0.6935, 0.8427)>
  UV <Vector (0.6928, 0.8370)>
  UV <Vector (0.6956, 0.8422)>
Face 2509
UV Count: 3
  UV <Vector (0.5548, 0.9192)>
  UV <Vector (0.5525, 0.9244)>
  UV <Vector (0.5564, 0.9206)>
Face 2510
UV Count: 3
  UV <Vector (0.6874, 0.8394)>
  UV <Vector (0.6815, 0.8364)>
  UV <Vector (0.6844, 0.8342)>
Face 2511
UV Count: 3
  UV <Vector (0.6935, 0.8427)>
  UV <Vector (0.6874, 0.8394)>
  UV <Vector (0.6907, 0.8376)>
Face 2512
UV Count: 3
  UV <Vector (0.5564, 0.9206)>
  UV <Vector (0.5557, 0.9272)>
  UV <Vector (0.5598, 0.9242)>
Face 2513
UV Count: 3
  UV <Vector (0.5692, 0.9309)>
  UV <Vector (0.5739, 0.9341)>
  UV <Vector (0.5717, 0.9293)>
Face 2514
UV Count: 3
  UV <Vector (0.6892, 0.8526)>
  UV <Vector (0.6950, 0.8535)>
  UV <Vector (0.6908, 0.8565)>
Face 2515
UV Count: 3
  UV <Vector (0.6935, 0.8499)>
  UV <Vector (0.6985, 0.8515)>
  UV <Vector (0.6950, 0.8535)>
Face 2516
UV Count: 3
  UV <Vector (0.5643, 0.9211)>
  UV <Vector (0.5682, 0.9246)>
  UV <Vector (0.5668, 0.9197)>
Face 2517
UV Count: 3
  UV <Vector (0.5643, 0.9211)>
  UV <Vector (0.5640, 0.9146)>
  UV <Vector (0.5609, 0.9167)>
Face 2518
UV Count: 3
  UV <Vector (0.5609, 0.9167)>
  UV <Vector (0.5623, 0.9130)>
  UV <Vector (0.5594, 0.9152)>
Face 2519
UV Count: 3
  UV <Vector (0.6988, 0.8476)>
  UV <Vector (0.6985, 0.8515)>
  UV <Vector (0.6965, 0.8480)>
Face 2520
UV Count: 3
  UV <Vector (0.5692, 0.9309)>
  UV <Vector (0.5682, 0.9246)>
  UV <Vector (0.5657, 0.9259)>
Face 2521
UV Count: 3
  UV <Vector (0.7348, 0.8047)>
  UV <Vector (0.7303, 0.8007)>
  UV <Vector (0.7334, 0.7998)>
Face 2522
UV Count: 3
  UV <Vector (0.7315, 0.8056)>
  UV <Vector (0.7259, 0.8024)>
  UV <Vector (0.7303, 0.8007)>
Face 2523
UV Count: 3
  UV <Vector (0.5897, 0.8161)>
  UV <Vector (0.5846, 0.8167)>
  UV <Vector (0.5878, 0.8197)>
Face 2524
UV Count: 3
  UV <Vector (0.5911, 0.8125)>
  UV <Vector (0.5861, 0.8135)>
  UV <Vector (0.5897, 0.8161)>
Face 2525
UV Count: 3
  UV <Vector (0.5762, 0.8221)>
  UV <Vector (0.5769, 0.8180)>
  UV <Vector (0.5739, 0.8178)>
Face 2526
UV Count: 3
  UV <Vector (0.5795, 0.8166)>
  UV <Vector (0.5846, 0.8167)>
  UV <Vector (0.5816, 0.8141)>
Face 2527
UV Count: 3
  UV <Vector (0.5792, 0.8216)>
  UV <Vector (0.5795, 0.8166)>
  UV <Vector (0.5769, 0.8180)>
Face 2528
UV Count: 3
  UV <Vector (0.7259, 0.8024)>
  UV <Vector (0.7220, 0.7988)>
  UV <Vector (0.7254, 0.7970)>
Face 2529
UV Count: 3
  UV <Vector (0.7056, 0.8125)>
  UV <Vector (0.7021, 0.8095)>
  UV <Vector (0.7036, 0.8083)>
Face 2530
UV Count: 3
  UV <Vector (0.7038, 0.8137)>
  UV <Vector (0.7001, 0.8109)>
  UV <Vector (0.7021, 0.8095)>
Face 2531
UV Count: 3
  UV <Vector (0.5487, 0.8521)>
  UV <Vector (0.5447, 0.8549)>
  UV <Vector (0.5488, 0.8558)>
Face 2532
UV Count: 3
  UV <Vector (0.5489, 0.8495)>
  UV <Vector (0.5449, 0.8515)>
  UV <Vector (0.5487, 0.8521)>
Face 2533
UV Count: 3
  UV <Vector (0.5389, 0.8644)>
  UV <Vector (0.5384, 0.8603)>
  UV <Vector (0.5362, 0.8611)>
Face 2534
UV Count: 3
  UV <Vector (0.5402, 0.8581)>
  UV <Vector (0.5447, 0.8549)>
  UV <Vector (0.5412, 0.8546)>
Face 2535
UV Count: 3
  UV <Vector (0.5384, 0.8603)>
  UV <Vector (0.5433, 0.8598)>
  UV <Vector (0.5402, 0.8581)>
Face 2536
UV Count: 3
  UV <Vector (0.7001, 0.8109)>
  UV <Vector (0.6956, 0.8081)>
  UV <Vector (0.6984, 0.8064)>
Face 2537
UV Count: 3
  UV <Vector (0.0204, 0.7258)>
  UV <Vector (0.0073, 0.7558)>
  UV <Vector (0.0204, 0.7558)>
Face 2538
UV Count: 3
  UV <Vector (0.1209, 0.7558)>
  UV <Vector (0.1089, 0.7258)>
  UV <Vector (0.1089, 0.7558)>
Face 2539
UV Count: 3
  UV <Vector (0.0421, 0.7258)>
  UV <Vector (0.0204, 0.7558)>
  UV <Vector (0.0421, 0.7558)>
Face 2540
UV Count: 3
  UV <Vector (0.1089, 0.7558)>
  UV <Vector (0.0948, 0.7258)>
  UV <Vector (0.0948, 0.7558)>
Face 2541
UV Count: 3
  UV <Vector (0.4037, 0.7296)>
  UV <Vector (0.3791, 0.7507)>
  UV <Vector (0.4064, 0.7499)>
Face 2542
UV Count: 3
  UV <Vector (0.3309, 0.7169)>
  UV <Vector (0.3051, 0.7269)>
  UV <Vector (0.3325, 0.7277)>
Face 2543
UV Count: 3
  UV <Vector (0.1089, 0.8030)>
  UV <Vector (0.0948, 0.8274)>
  UV <Vector (0.1089, 0.8274)>
Face 2544
UV Count: 3
  UV <Vector (0.0554, 0.8274)>
  UV <Vector (0.0421, 0.8030)>
  UV <Vector (0.0421, 0.8274)>
Face 2545
UV Count: 3
  UV <Vector (0.4009, 0.7185)>
  UV <Vector (0.3753, 0.7305)>
  UV <Vector (0.4037, 0.7296)>
Face 2546
UV Count: 3
  UV <Vector (0.4036, 0.6642)>
  UV <Vector (0.3788, 0.6702)>
  UV <Vector (0.4035, 0.6731)>
Face 2547
UV Count: 3
  UV <Vector (0.3063, 0.7001)>
  UV <Vector (0.3313, 0.7076)>
  UV <Vector (0.3323, 0.6993)>
Face 2548
UV Count: 3
  UV <Vector (0.0948, 0.7558)>
  UV <Vector (0.0808, 0.7258)>
  UV <Vector (0.0808, 0.7558)>
Face 2549
UV Count: 3
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0554, 0.8030)>
  UV <Vector (0.0554, 0.8274)>
Face 2550
UV Count: 3
  UV <Vector (0.0204, 0.8274)>
  UV <Vector (0.0073, 0.8030)>
  UV <Vector (0.0073, 0.8274)>
Face 2551
UV Count: 3
  UV <Vector (0.3788, 0.6702)>
  UV <Vector (0.4012, 0.6867)>
  UV <Vector (0.4035, 0.6731)>
Face 2552
UV Count: 3
  UV <Vector (0.0808, 0.8030)>
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0808, 0.8274)>
Face 2553
UV Count: 3
  UV <Vector (0.3999, 0.7083)>
  UV <Vector (0.3723, 0.7186)>
  UV <Vector (0.4009, 0.7185)>
Face 2554
UV Count: 3
  UV <Vector (0.3754, 0.6871)>
  UV <Vector (0.3998, 0.6970)>
  UV <Vector (0.4012, 0.6867)>
Face 2555
UV Count: 3
  UV <Vector (0.0554, 0.7558)>
  UV <Vector (0.0421, 0.7258)>
  UV <Vector (0.0421, 0.7558)>
Face 2556
UV Count: 3
  UV <Vector (0.3728, 0.6982)>
  UV <Vector (0.3999, 0.7083)>
  UV <Vector (0.3998, 0.6970)>
Face 2557
UV Count: 3
  UV <Vector (0.3082, 0.6720)>
  UV <Vector (0.3358, 0.6775)>
  UV <Vector (0.3358, 0.6686)>
Face 2558
UV Count: 3
  UV <Vector (0.3052, 0.7084)>
  UV <Vector (0.3309, 0.7169)>
  UV <Vector (0.3313, 0.7076)>
Face 2559
UV Count: 3
  UV <Vector (0.0421, 0.8274)>
  UV <Vector (0.0204, 0.8030)>
  UV <Vector (0.0204, 0.8274)>
Face 2560
UV Count: 3
  UV <Vector (0.0808, 0.7558)>
  UV <Vector (0.0679, 0.7258)>
  UV <Vector (0.0679, 0.7558)>
Face 2561
UV Count: 3
  UV <Vector (0.1209, 0.8030)>
  UV <Vector (0.1089, 0.8274)>
  UV <Vector (0.1209, 0.8274)>
Face 2562
UV Count: 3
  UV <Vector (0.3076, 0.6908)>
  UV <Vector (0.3323, 0.6993)>
  UV <Vector (0.3341, 0.6899)>
Face 2563
UV Count: 3
  UV <Vector (0.0679, 0.7558)>
  UV <Vector (0.0554, 0.7258)>
  UV <Vector (0.0554, 0.7558)>
Face 2564
UV Count: 3
  UV <Vector (0.3325, 0.7277)>
  UV <Vector (0.3046, 0.7402)>
  UV <Vector (0.3337, 0.7437)>
Face 2565
UV Count: 3
  UV <Vector (0.0948, 0.8030)>
  UV <Vector (0.0808, 0.8274)>
  UV <Vector (0.0948, 0.8274)>
Face 2566
UV Count: 3
  UV <Vector (0.3082, 0.6799)>
  UV <Vector (0.3341, 0.6899)>
  UV <Vector (0.3358, 0.6775)>
Face 2567
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4712, 0.7059)>
Face 2568
UV Count: 3
  UV <Vector (0.4932, 0.6999)>
  UV <Vector (0.5061, 0.7082)>
  UV <Vector (0.5040, 0.7001)>
Face 2569
UV Count: 3
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5040, 0.7001)>
  UV <Vector (0.5349, 0.7033)>
Face 2570
UV Count: 3
  UV <Vector (0.5028, 0.6911)>
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.4953, 0.6777)>
Face 2571
UV Count: 3
  UV <Vector (0.5040, 0.7001)>
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.4932, 0.6999)>
Face 2572
UV Count: 3
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.4739, 0.6913)>
Face 2573
UV Count: 3
  UV <Vector (0.4953, 0.6777)>
  UV <Vector (0.5303, 0.6615)>
  UV <Vector (0.4832, 0.6683)>
Face 2574
UV Count: 3
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.4953, 0.6777)>
  UV <Vector (0.4858, 0.6844)>
Face 2575
UV Count: 3
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4858, 0.6844)>
  UV <Vector (0.4790, 0.6831)>
Face 2576
UV Count: 3
  UV <Vector (0.4858, 0.6844)>
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4790, 0.6831)>
Face 2577
UV Count: 3
  UV <Vector (0.4832, 0.6683)>
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4953, 0.6777)>
Face 2578
UV Count: 3
  UV <Vector (0.0204, 0.9072)>
  UV <Vector (0.0073, 0.9444)>
  UV <Vector (0.0204, 0.9444)>
Face 2579
UV Count: 3
  UV <Vector (0.0073, 0.9072)>
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0073, 0.8950)>
Face 2580
UV Count: 3
  UV <Vector (0.0679, 0.9072)>
  UV <Vector (0.0554, 0.9444)>
  UV <Vector (0.0679, 0.9444)>
Face 2581
UV Count: 3
  UV <Vector (0.0554, 0.9072)>
  UV <Vector (0.0421, 0.9444)>
  UV <Vector (0.0554, 0.9444)>
Face 2582
UV Count: 3
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5035, 0.7167)>
  UV <Vector (0.5343, 0.7283)>
Face 2583
UV Count: 3
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0204, 0.9072)>
  UV <Vector (0.0421, 0.9072)>
Face 2584
UV Count: 3
  UV <Vector (0.0421, 0.9072)>
  UV <Vector (0.0204, 0.9444)>
  UV <Vector (0.0421, 0.9444)>
Face 2585
UV Count: 3
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0421, 0.9072)>
  UV <Vector (0.0554, 0.9072)>
Face 2586
UV Count: 3
  UV <Vector (0.4712, 0.7059)>
  UV <Vector (0.4572, 0.6947)>
  UV <Vector (0.4550, 0.7037)>
Face 2587
UV Count: 3
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4550, 0.7037)>
  UV <Vector (0.4572, 0.6947)>
Face 2588
UV Count: 3
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4263, 0.6873)>
  UV <Vector (0.4264, 0.6959)>
Face 2589
UV Count: 3
  UV <Vector (0.4522, 0.6845)>
  UV <Vector (0.4269, 0.6770)>
  UV <Vector (0.4263, 0.6873)>
Face 2590
UV Count: 3
  UV <Vector (0.4572, 0.6947)>
  UV <Vector (0.4522, 0.6845)>
  UV <Vector (0.4461, 0.6951)>
Face 2591
UV Count: 3
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4633, 0.6882)>
  UV <Vector (0.4572, 0.6947)>
Face 2592
UV Count: 3
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4279, 0.6677)>
  UV <Vector (0.4269, 0.6770)>
Face 2593
UV Count: 3
  UV <Vector (0.4633, 0.6882)>
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4522, 0.6845)>
Face 2594
UV Count: 3
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4712, 0.6825)>
  UV <Vector (0.4633, 0.6882)>
Face 2595
UV Count: 3
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4712, 0.6825)>
  UV <Vector (0.4790, 0.6831)>
Face 2596
UV Count: 3
  UV <Vector (0.4738, 0.6680)>
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4775, 0.6764)>
Face 2597
UV Count: 3
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0073, 0.8547)>
  UV <Vector (0.0073, 0.8950)>
Face 2598
UV Count: 3
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0679, 0.8547)>
  UV <Vector (0.0554, 0.8547)>
Face 2599
UV Count: 3
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0554, 0.8547)>
  UV <Vector (0.0421, 0.8547)>
Face 2600
UV Count: 3
  UV <Vector (0.4436, 0.7175)>
  UV <Vector (0.4277, 0.7087)>
  UV <Vector (0.4283, 0.7190)>
Face 2601
UV Count: 3
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0421, 0.8547)>
  UV <Vector (0.0204, 0.8547)>
Face 2602
UV Count: 3
  UV <Vector (0.4738, 0.6680)>
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4832, 0.6683)>
Face 2603
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4925, 0.7154)>
Face 2604
UV Count: 3
  UV <Vector (0.5035, 0.7167)>
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4925, 0.7154)>
Face 2605
UV Count: 3
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.5035, 0.7167)>
Face 2606
UV Count: 3
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.5288, 0.7579)>
  UV <Vector (0.5323, 0.7432)>
Face 2607
UV Count: 3
  UV <Vector (0.4925, 0.7154)>
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.5035, 0.7167)>
Face 2608
UV Count: 3
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4889, 0.7273)>
  UV <Vector (0.4925, 0.7154)>
Face 2609
UV Count: 3
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.5265, 0.7675)>
  UV <Vector (0.5288, 0.7579)>
Face 2610
UV Count: 3
  UV <Vector (0.4852, 0.7385)>
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.4889, 0.7273)>
Face 2611
UV Count: 3
  UV <Vector (0.4762, 0.7370)>
  UV <Vector (0.4889, 0.7273)>
  UV <Vector (0.4731, 0.7254)>
Face 2612
UV Count: 3
  UV <Vector (0.4778, 0.7439)>
  UV <Vector (0.4852, 0.7385)>
  UV <Vector (0.4762, 0.7370)>
Face 2613
UV Count: 3
  UV <Vector (0.4803, 0.7537)>
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.4778, 0.7439)>
Face 2614
UV Count: 3
  UV <Vector (0.1209, 0.9444)>
  UV <Vector (0.1089, 0.9072)>
  UV <Vector (0.1089, 0.9444)>
Face 2615
UV Count: 3
  UV <Vector (0.0679, 0.8950)>
  UV <Vector (0.0554, 0.9072)>
  UV <Vector (0.0679, 0.9072)>
Face 2616
UV Count: 3
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1209, 0.9072)>
  UV <Vector (0.1209, 0.8950)>
Face 2617
UV Count: 3
  UV <Vector (0.0808, 0.9072)>
  UV <Vector (0.0679, 0.9444)>
  UV <Vector (0.0808, 0.9444)>
Face 2618
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0808, 0.9444)>
  UV <Vector (0.0948, 0.9444)>
Face 2619
UV Count: 3
  UV <Vector (0.1089, 0.9072)>
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.0948, 0.9072)>
Face 2620
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.1089, 0.9444)>
  UV <Vector (0.1089, 0.9072)>
Face 2621
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0808, 0.9072)>
Face 2622
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4712, 0.7059)>
  UV <Vector (0.4550, 0.7037)>
Face 2623
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4436, 0.7175)>
Face 2624
UV Count: 3
  UV <Vector (0.4436, 0.7175)>
  UV <Vector (0.4293, 0.7294)>
  UV <Vector (0.4486, 0.7299)>
Face 2625
UV Count: 3
  UV <Vector (0.4304, 0.7508)>
  UV <Vector (0.4486, 0.7299)>
  UV <Vector (0.4293, 0.7294)>
Face 2626
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4486, 0.7299)>
  UV <Vector (0.4592, 0.7263)>
Face 2627
UV Count: 3
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4592, 0.7263)>
  UV <Vector (0.4731, 0.7254)>
Face 2628
UV Count: 3
  UV <Vector (0.4486, 0.7299)>
  UV <Vector (0.4689, 0.7374)>
  UV <Vector (0.4592, 0.7263)>
Face 2629
UV Count: 3
  UV <Vector (0.4731, 0.7254)>
  UV <Vector (0.4689, 0.7374)>
  UV <Vector (0.4762, 0.7370)>
Face 2630
UV Count: 3
  UV <Vector (0.4689, 0.7374)>
  UV <Vector (0.4778, 0.7439)>
  UV <Vector (0.4762, 0.7370)>
Face 2631
UV Count: 3
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1209, 0.8547)>
  UV <Vector (0.1089, 0.8547)>
Face 2632
UV Count: 3
  UV <Vector (0.0679, 0.8950)>
  UV <Vector (0.0808, 0.8547)>
  UV <Vector (0.0679, 0.8547)>
Face 2633
UV Count: 3
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0948, 0.8547)>
  UV <Vector (0.0808, 0.8547)>
Face 2634
UV Count: 3
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5061, 0.7082)>
  UV <Vector (0.5350, 0.7151)>
Face 2635
UV Count: 3
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.1089, 0.8547)>
  UV <Vector (0.0948, 0.8547)>
Face 2636
UV Count: 3
  UV <Vector (0.4726, 0.7516)>
  UV <Vector (0.4803, 0.7537)>
  UV <Vector (0.4778, 0.7439)>
Face 2637
UV Count: 3
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0421, 0.6760)>
  UV <Vector (0.0421, 0.6941)>
Face 2638
UV Count: 3
  UV <Vector (0.2734, 0.7080)>
  UV <Vector (0.2558, 0.7000)>
  UV <Vector (0.2541, 0.7083)>
Face 2639
UV Count: 3
  UV <Vector (0.0948, 0.6941)>
  UV <Vector (0.0808, 0.6760)>
  UV <Vector (0.0808, 0.6941)>
Face 2640
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.0948, 0.6760)>
  UV <Vector (0.0948, 0.6941)>
Face 2641
UV Count: 3
  UV <Vector (0.2754, 0.6723)>
  UV <Vector (0.2585, 0.6783)>
  UV <Vector (0.2775, 0.6804)>
Face 2642
UV Count: 3
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0421, 0.6760)>
  UV <Vector (0.0204, 0.6760)>
Face 2643
UV Count: 3
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0679, 0.6760)>
  UV <Vector (0.0679, 0.6941)>
Face 2644
UV Count: 3
  UV <Vector (0.2755, 0.7005)>
  UV <Vector (0.2577, 0.6894)>
  UV <Vector (0.2558, 0.7000)>
Face 2645
UV Count: 3
  UV <Vector (0.2775, 0.6804)>
  UV <Vector (0.2577, 0.6894)>
  UV <Vector (0.2771, 0.6911)>
Face 2646
UV Count: 3
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0679, 0.6760)>
  UV <Vector (0.0554, 0.6760)>
Face 2647
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.1209, 0.6760)>
  UV <Vector (0.1089, 0.6760)>
Face 2648
UV Count: 3
  UV <Vector (0.0073, 0.7258)>
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0073, 0.6941)>
Face 2649
UV Count: 3
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.2558, 0.7285)>
  UV <Vector (0.2733, 0.7273)>
Face 2650
UV Count: 3
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.2541, 0.7083)>
  UV <Vector (0.2539, 0.7193)>
Face 2651
UV Count: 3
  UV <Vector (0.2733, 0.7273)>
  UV <Vector (0.2564, 0.7386)>
  UV <Vector (0.2739, 0.7381)>
Face 2652
UV Count: 3
  UV <Vector (0.0679, 0.9072)>
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0679, 0.8950)>
Face 2653
UV Count: 3
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.4277, 0.7087)>
Face 2654
UV Count: 3
  UV <Vector (0.0554, 0.9704)>
  UV <Vector (0.0679, 0.9444)>
  UV <Vector (0.0554, 0.9444)>
Face 2655
UV Count: 3
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.5548, 0.6608)>
  UV <Vector (0.5303, 0.6615)>
Face 2656
UV Count: 3
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.5572, 0.7163)>
  UV <Vector (0.5350, 0.7151)>
Face 2657
UV Count: 3
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5571, 0.7040)>
  UV <Vector (0.5349, 0.7033)>
Face 2658
UV Count: 3
  UV <Vector (0.0204, 0.9704)>
  UV <Vector (0.0421, 0.9444)>
  UV <Vector (0.0204, 0.9444)>
Face 2659
UV Count: 3
  UV <Vector (0.0808, 0.9704)>
  UV <Vector (0.0948, 0.9444)>
  UV <Vector (0.0808, 0.9444)>
Face 2660
UV Count: 3
  UV <Vector (0.0948, 0.9704)>
  UV <Vector (0.1089, 0.9444)>
  UV <Vector (0.0948, 0.9444)>
Face 2661
UV Count: 3
  UV <Vector (0.5323, 0.7432)>
  UV <Vector (0.5568, 0.7305)>
  UV <Vector (0.5343, 0.7283)>
Face 2662
UV Count: 3
  UV <Vector (0.5288, 0.7579)>
  UV <Vector (0.5558, 0.7461)>
  UV <Vector (0.5323, 0.7432)>
Face 2663
UV Count: 3
  UV <Vector (0.0073, 0.9704)>
  UV <Vector (0.0204, 0.9444)>
  UV <Vector (0.0073, 0.9444)>
Face 2664
UV Count: 3
  UV <Vector (0.1089, 0.9704)>
  UV <Vector (0.1209, 0.9444)>
  UV <Vector (0.1089, 0.9444)>
Face 2665
UV Count: 3
  UV <Vector (0.0421, 0.9704)>
  UV <Vector (0.0554, 0.9444)>
  UV <Vector (0.0421, 0.9444)>
Face 2666
UV Count: 3
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5557, 0.6731)>
  UV <Vector (0.5320, 0.6738)>
Face 2667
UV Count: 3
  UV <Vector (0.5265, 0.7675)>
  UV <Vector (0.5541, 0.7617)>
  UV <Vector (0.5288, 0.7579)>
Face 2668
UV Count: 3
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5567, 0.6906)>
  UV <Vector (0.5340, 0.6904)>
Face 2669
UV Count: 3
  UV <Vector (0.0679, 0.9704)>
  UV <Vector (0.0808, 0.9444)>
  UV <Vector (0.0679, 0.9444)>
Face 2670
UV Count: 3
  UV <Vector (0.8676, 0.3372)>
  UV <Vector (0.8843, 0.3095)>
  UV <Vector (0.8655, 0.3095)>
Face 2671
UV Count: 3
  UV <Vector (0.9396, 0.3372)>
  UV <Vector (0.9700, 0.3095)>
  UV <Vector (0.9396, 0.3095)>
Face 2672
UV Count: 3
  UV <Vector (0.4488, 0.2966)>
  UV <Vector (0.4687, 0.3149)>
  UV <Vector (0.4695, 0.2951)>
Face 2673
UV Count: 3
  UV <Vector (0.8414, 0.3095)>
  UV <Vector (0.8532, 0.3372)>
  UV <Vector (0.8528, 0.3095)>
Face 2674
UV Count: 3
  UV <Vector (0.9112, 0.3372)>
  UV <Vector (0.9396, 0.3095)>
  UV <Vector (0.9104, 0.3095)>
Face 2675
UV Count: 3
  UV <Vector (0.3795, 0.3123)>
  UV <Vector (0.4198, 0.2974)>
  UV <Vector (0.3795, 0.2957)>
Face 2676
UV Count: 3
  UV <Vector (0.5020, 0.2951)>
  UV <Vector (0.5332, 0.3148)>
  UV <Vector (0.5332, 0.2944)>
Face 2677
UV Count: 3
  UV <Vector (0.8861, 0.3372)>
  UV <Vector (0.9104, 0.3095)>
  UV <Vector (0.8843, 0.3095)>
Face 2678
UV Count: 3
  UV <Vector (0.9675, 0.3372)>
  UV <Vector (0.9909, 0.3095)>
  UV <Vector (0.9700, 0.3095)>
Face 2679
UV Count: 3
  UV <Vector (0.4695, 0.2951)>
  UV <Vector (0.5006, 0.3154)>
  UV <Vector (0.5020, 0.2951)>
Face 2680
UV Count: 3
  UV <Vector (0.9397, 0.3785)>
  UV <Vector (0.9675, 0.3372)>
  UV <Vector (0.9396, 0.3372)>
Face 2681
UV Count: 3
  UV <Vector (0.4471, 0.3156)>
  UV <Vector (0.4669, 0.3438)>
  UV <Vector (0.4687, 0.3149)>
Face 2682
UV Count: 3
  UV <Vector (0.8418, 0.3372)>
  UV <Vector (0.8545, 0.3785)>
  UV <Vector (0.8532, 0.3372)>
Face 2683
UV Count: 3
  UV <Vector (0.9121, 0.3785)>
  UV <Vector (0.9396, 0.3372)>
  UV <Vector (0.9112, 0.3372)>
Face 2684
UV Count: 3
  UV <Vector (0.3795, 0.3123)>
  UV <Vector (0.4169, 0.3365)>
  UV <Vector (0.4195, 0.3152)>
Face 2685
UV Count: 3
  UV <Vector (0.5006, 0.3154)>
  UV <Vector (0.5332, 0.3465)>
  UV <Vector (0.5332, 0.3148)>
Face 2686
UV Count: 3
  UV <Vector (0.8863, 0.3785)>
  UV <Vector (0.9112, 0.3372)>
  UV <Vector (0.8861, 0.3372)>
Face 2687
UV Count: 3
  UV <Vector (0.9653, 0.3785)>
  UV <Vector (0.9909, 0.3372)>
  UV <Vector (0.9675, 0.3372)>
Face 2688
UV Count: 3
  UV <Vector (0.4669, 0.3438)>
  UV <Vector (0.5006, 0.3154)>
  UV <Vector (0.4687, 0.3149)>
Face 2689
UV Count: 3
  UV <Vector (0.8676, 0.3372)>
  UV <Vector (0.8863, 0.3785)>
  UV <Vector (0.8861, 0.3372)>
Face 2690
UV Count: 3
  UV <Vector (0.8438, 0.4362)>
  UV <Vector (0.8537, 0.4477)>
  UV <Vector (0.8546, 0.4364)>
Face 2691
UV Count: 3
  UV <Vector (0.8446, 0.4762)>
  UV <Vector (0.8520, 0.4940)>
  UV <Vector (0.8520, 0.4768)>
Face 2692
UV Count: 3
  UV <Vector (0.8450, 0.4954)>
  UV <Vector (0.8561, 0.5127)>
  UV <Vector (0.8520, 0.4940)>
Face 2693
UV Count: 3
  UV <Vector (0.8432, 0.4127)>
  UV <Vector (0.8546, 0.4364)>
  UV <Vector (0.8549, 0.4127)>
Face 2694
UV Count: 3
  UV <Vector (0.8549, 0.4127)>
  UV <Vector (0.8661, 0.4362)>
  UV <Vector (0.8675, 0.4127)>
Face 2695
UV Count: 3
  UV <Vector (0.9117, 0.4127)>
  UV <Vector (0.8862, 0.4359)>
  UV <Vector (0.9110, 0.4372)>
Face 2696
UV Count: 3
  UV <Vector (0.9397, 0.4127)>
  UV <Vector (0.9110, 0.4372)>
  UV <Vector (0.9396, 0.4449)>
Face 2697
UV Count: 3
  UV <Vector (0.9653, 0.4127)>
  UV <Vector (0.9909, 0.4379)>
  UV <Vector (0.9909, 0.4127)>
Face 2698
UV Count: 3
  UV <Vector (0.9653, 0.4127)>
  UV <Vector (0.9396, 0.4449)>
  UV <Vector (0.9653, 0.4522)>
Face 2699
UV Count: 3
  UV <Vector (0.3795, 0.3603)>
  UV <Vector (0.4062, 0.3903)>
  UV <Vector (0.4133, 0.3616)>
Face 2700
UV Count: 3
  UV <Vector (0.4133, 0.3616)>
  UV <Vector (0.4331, 0.3944)>
  UV <Vector (0.4380, 0.3656)>
Face 2701
UV Count: 3
  UV <Vector (0.4640, 0.3671)>
  UV <Vector (0.5003, 0.3942)>
  UV <Vector (0.4998, 0.3684)>
Face 2702
UV Count: 3
  UV <Vector (0.8469, 0.5915)>
  UV <Vector (0.8585, 0.5620)>
  UV <Vector (0.8463, 0.5619)>
Face 2703
UV Count: 3
  UV <Vector (0.8454, 0.5143)>
  UV <Vector (0.8567, 0.5332)>
  UV <Vector (0.8561, 0.5127)>
Face 2704
UV Count: 3
  UV <Vector (0.8463, 0.5619)>
  UV <Vector (0.8567, 0.5332)>
  UV <Vector (0.8458, 0.5340)>
Face 2705
UV Count: 3
  UV <Vector (0.5007, 0.4365)>
  UV <Vector (0.5332, 0.4593)>
  UV <Vector (0.5332, 0.4336)>
Face 2706
UV Count: 3
  UV <Vector (0.4991, 0.4619)>
  UV <Vector (0.5332, 0.4962)>
  UV <Vector (0.5332, 0.4593)>
Face 2707
UV Count: 3
  UV <Vector (0.4993, 0.4989)>
  UV <Vector (0.5332, 0.5280)>
  UV <Vector (0.5332, 0.4962)>
Face 2708
UV Count: 3
  UV <Vector (0.5012, 0.5666)>
  UV <Vector (0.5332, 0.5805)>
  UV <Vector (0.5332, 0.5638)>
Face 2709
UV Count: 3
  UV <Vector (0.5041, 0.5999)>
  UV <Vector (0.5332, 0.5805)>
  UV <Vector (0.5022, 0.5834)>
Face 2710
UV Count: 3
  UV <Vector (0.3795, 0.4312)>
  UV <Vector (0.3941, 0.4470)>
  UV <Vector (0.3964, 0.4331)>
Face 2711
UV Count: 3
  UV <Vector (0.3941, 0.4470)>
  UV <Vector (0.4268, 0.4437)>
  UV <Vector (0.3964, 0.4331)>
Face 2712
UV Count: 3
  UV <Vector (0.8607, 0.4613)>
  UV <Vector (0.8529, 0.4553)>
  UV <Vector (0.8521, 0.4612)>
Face 2713
UV Count: 3
  UV <Vector (0.4603, 0.4404)>
  UV <Vector (0.5000, 0.4255)>
  UV <Vector (0.4592, 0.4273)>
Face 2714
UV Count: 3
  UV <Vector (0.3941, 0.4470)>
  UV <Vector (0.3795, 0.4603)>
  UV <Vector (0.3961, 0.4640)>
Face 2715
UV Count: 3
  UV <Vector (0.4998, 0.3684)>
  UV <Vector (0.5332, 0.3932)>
  UV <Vector (0.5332, 0.3679)>
Face 2716
UV Count: 3
  UV <Vector (0.4195, 0.3152)>
  UV <Vector (0.4412, 0.3407)>
  UV <Vector (0.4471, 0.3156)>
Face 2717
UV Count: 3
  UV <Vector (0.4198, 0.2974)>
  UV <Vector (0.4471, 0.3156)>
  UV <Vector (0.4488, 0.2966)>
Face 2718
UV Count: 3
  UV <Vector (0.4309, 0.4721)>
  UV <Vector (0.3961, 0.4640)>
  UV <Vector (0.4178, 0.4836)>
Face 2719
UV Count: 3
  UV <Vector (0.3985, 0.4218)>
  UV <Vector (0.4331, 0.3944)>
  UV <Vector (0.4062, 0.3903)>
Face 2720
UV Count: 3
  UV <Vector (0.4268, 0.4437)>
  UV <Vector (0.4626, 0.4652)>
  UV <Vector (0.4603, 0.4404)>
Face 2721
UV Count: 3
  UV <Vector (0.4603, 0.4404)>
  UV <Vector (0.4991, 0.4619)>
  UV <Vector (0.5007, 0.4365)>
Face 2722
UV Count: 3
  UV <Vector (0.4993, 0.4989)>
  UV <Vector (0.4626, 0.4652)>
  UV <Vector (0.4665, 0.5003)>
Face 2723
UV Count: 3
  UV <Vector (0.4993, 0.4989)>
  UV <Vector (0.4705, 0.5323)>
  UV <Vector (0.4998, 0.5308)>
Face 2724
UV Count: 3
  UV <Vector (0.5000, 0.5492)>
  UV <Vector (0.4705, 0.5323)>
  UV <Vector (0.4726, 0.5510)>
Face 2725
UV Count: 3
  UV <Vector (0.4788, 0.6009)>
  UV <Vector (0.5022, 0.5834)>
  UV <Vector (0.4758, 0.5803)>
Face 2726
UV Count: 3
  UV <Vector (0.4309, 0.4721)>
  UV <Vector (0.4665, 0.5003)>
  UV <Vector (0.4626, 0.4652)>
Face 2727
UV Count: 3
  UV <Vector (0.4665, 0.5003)>
  UV <Vector (0.4455, 0.5344)>
  UV <Vector (0.4705, 0.5323)>
Face 2728
UV Count: 3
  UV <Vector (0.4377, 0.5066)>
  UV <Vector (0.4178, 0.4836)>
  UV <Vector (0.4290, 0.5092)>
Face 2729
UV Count: 3
  UV <Vector (0.4455, 0.5344)>
  UV <Vector (0.4290, 0.5092)>
  UV <Vector (0.4339, 0.5373)>
Face 2730
UV Count: 3
  UV <Vector (0.5000, 0.5492)>
  UV <Vector (0.4743, 0.5659)>
  UV <Vector (0.5012, 0.5666)>
Face 2731
UV Count: 3
  UV <Vector (0.4998, 0.5308)>
  UV <Vector (0.5332, 0.5465)>
  UV <Vector (0.5332, 0.5280)>
Face 2732
UV Count: 3
  UV <Vector (0.4502, 0.5528)>
  UV <Vector (0.4705, 0.5323)>
  UV <Vector (0.4455, 0.5344)>
Face 2733
UV Count: 3
  UV <Vector (0.4726, 0.5510)>
  UV <Vector (0.4524, 0.5677)>
  UV <Vector (0.4743, 0.5659)>
Face 2734
UV Count: 3
  UV <Vector (0.4502, 0.5528)>
  UV <Vector (0.4339, 0.5373)>
  UV <Vector (0.4358, 0.5581)>
Face 2735
UV Count: 3
  UV <Vector (0.4524, 0.5677)>
  UV <Vector (0.4358, 0.5581)>
  UV <Vector (0.4382, 0.5719)>
Face 2736
UV Count: 3
  UV <Vector (0.4599, 0.6057)>
  UV <Vector (0.4384, 0.5850)>
  UV <Vector (0.4369, 0.6022)>
Face 2737
UV Count: 3
  UV <Vector (0.4758, 0.5803)>
  UV <Vector (0.4599, 0.6057)>
  UV <Vector (0.4788, 0.6009)>
Face 2738
UV Count: 3
  UV <Vector (0.5120, 0.6451)>
  UV <Vector (0.4968, 0.6503)>
  UV <Vector (0.5129, 0.6491)>
Face 2739
UV Count: 3
  UV <Vector (0.2120, 0.4304)>
  UV <Vector (0.2264, 0.4118)>
  UV <Vector (0.2172, 0.4082)>
Face 2740
UV Count: 3
  UV <Vector (0.2206, 0.4318)>
  UV <Vector (0.2374, 0.4258)>
  UV <Vector (0.2264, 0.4118)>
Face 2741
UV Count: 3
  UV <Vector (0.3071, 0.4038)>
  UV <Vector (0.2719, 0.4102)>
  UV <Vector (0.3014, 0.4200)>
Face 2742
UV Count: 3
  UV <Vector (0.2093, 0.6161)>
  UV <Vector (0.1903, 0.5923)>
  UV <Vector (0.1916, 0.6163)>
Face 2743
UV Count: 3
  UV <Vector (0.2070, 0.4481)>
  UV <Vector (0.2206, 0.4318)>
  UV <Vector (0.2120, 0.4304)>
Face 2744
UV Count: 3
  UV <Vector (0.2172, 0.4537)>
  UV <Vector (0.2328, 0.4442)>
  UV <Vector (0.2206, 0.4318)>
Face 2745
UV Count: 3
  UV <Vector (0.1988, 0.4900)>
  UV <Vector (0.2078, 0.4706)>
  UV <Vector (0.1912, 0.4766)>
Face 2746
UV Count: 3
  UV <Vector (0.1912, 0.4766)>
  UV <Vector (0.1980, 0.4604)>
  UV <Vector (0.1849, 0.4677)>
Face 2747
UV Count: 3
  UV <Vector (0.9144, 0.9470)>
  UV <Vector (0.9206, 0.9494)>
  UV <Vector (0.9165, 0.9451)>
Face 2748
UV Count: 3
  UV <Vector (0.2370, 0.4972)>
  UV <Vector (0.2126, 0.5163)>
  UV <Vector (0.2289, 0.5226)>
Face 2749
UV Count: 3
  UV <Vector (0.2594, 0.5816)>
  UV <Vector (0.2985, 0.5768)>
  UV <Vector (0.2642, 0.5647)>
Face 2750
UV Count: 3
  UV <Vector (0.1903, 0.5923)>
  UV <Vector (0.1755, 0.6175)>
  UV <Vector (0.1916, 0.6163)>
Face 2751
UV Count: 3
  UV <Vector (0.1369, 0.5935)>
  UV <Vector (0.1062, 0.6156)>
  UV <Vector (0.1364, 0.6198)>
Face 2752
UV Count: 3
  UV <Vector (0.1962, 0.5209)>
  UV <Vector (0.2037, 0.5507)>
  UV <Vector (0.2126, 0.5163)>
Face 2753
UV Count: 3
  UV <Vector (0.1777, 0.5254)>
  UV <Vector (0.1877, 0.5515)>
  UV <Vector (0.1962, 0.5209)>
Face 2754
UV Count: 3
  UV <Vector (0.1025, 0.4872)>
  UV <Vector (0.1348, 0.4983)>
  UV <Vector (0.1362, 0.4831)>
Face 2755
UV Count: 3
  UV <Vector (0.1373, 0.5053)>
  UV <Vector (0.1064, 0.5203)>
  UV <Vector (0.1452, 0.5130)>
Face 2756
UV Count: 3
  UV <Vector (0.1057, 0.4648)>
  UV <Vector (0.1362, 0.4831)>
  UV <Vector (0.1405, 0.4738)>
Face 2757
UV Count: 3
  UV <Vector (0.0794, 0.4822)>
  UV <Vector (0.0491, 0.4907)>
  UV <Vector (0.0797, 0.4962)>
Face 2758
UV Count: 3
  UV <Vector (0.0502, 0.5096)>
  UV <Vector (0.0814, 0.5219)>
  UV <Vector (0.0815, 0.5113)>
Face 2759
UV Count: 3
  UV <Vector (0.0810, 0.4610)>
  UV <Vector (0.0502, 0.4719)>
  UV <Vector (0.0794, 0.4822)>
Face 2760
UV Count: 3
  UV <Vector (0.0082, 0.4692)>
  UV <Vector (0.0491, 0.4907)>
  UV <Vector (0.0502, 0.4719)>
Face 2761
UV Count: 3
  UV <Vector (0.0502, 0.5096)>
  UV <Vector (0.0145, 0.5389)>
  UV <Vector (0.0555, 0.5284)>
Face 2762
UV Count: 3
  UV <Vector (0.0520, 0.4487)>
  UV <Vector (0.0082, 0.4692)>
  UV <Vector (0.0502, 0.4719)>
Face 2763
UV Count: 3
  UV <Vector (0.1185, 0.5658)>
  UV <Vector (0.1369, 0.5935)>
  UV <Vector (0.1398, 0.5704)>
Face 2764
UV Count: 3
  UV <Vector (0.1807, 0.5671)>
  UV <Vector (0.1903, 0.5923)>
  UV <Vector (0.1971, 0.5664)>
Face 2765
UV Count: 3
  UV <Vector (0.2461, 0.6246)>
  UV <Vector (0.2817, 0.6144)>
  UV <Vector (0.2480, 0.5972)>
Face 2766
UV Count: 3
  UV <Vector (0.1352, 0.5326)>
  UV <Vector (0.1064, 0.5203)>
  UV <Vector (0.1097, 0.5321)>
Face 2767
UV Count: 3
  UV <Vector (0.0965, 0.5566)>
  UV <Vector (0.1114, 0.5873)>
  UV <Vector (0.1185, 0.5658)>
Face 2768
UV Count: 3
  UV <Vector (0.1114, 0.5873)>
  UV <Vector (0.0574, 0.5928)>
  UV <Vector (0.1062, 0.6156)>
Face 2769
UV Count: 3
  UV <Vector (0.0853, 0.5378)>
  UV <Vector (0.1134, 0.5460)>
  UV <Vector (0.1097, 0.5321)>
Face 2770
UV Count: 3
  UV <Vector (0.0344, 0.5734)>
  UV <Vector (0.0796, 0.5689)>
  UV <Vector (0.0600, 0.5473)>
Face 2771
UV Count: 3
  UV <Vector (0.0548, 0.4269)>
  UV <Vector (0.0186, 0.4358)>
  UV <Vector (0.0520, 0.4487)>
Face 2772
UV Count: 3
  UV <Vector (0.0698, 0.4055)>
  UV <Vector (0.0393, 0.4024)>
  UV <Vector (0.0548, 0.4269)>
Face 2773
UV Count: 3
  UV <Vector (0.0720, 0.3768)>
  UV <Vector (0.0906, 0.3902)>
  UV <Vector (0.0856, 0.3710)>
Face 2774
UV Count: 3
  UV <Vector (0.1049, 0.3847)>
  UV <Vector (0.0856, 0.3710)>
  UV <Vector (0.0906, 0.3902)>
Face 2775
UV Count: 3
  UV <Vector (0.1074, 0.3974)>
  UV <Vector (0.0906, 0.3902)>
  UV <Vector (0.0964, 0.4030)>
Face 2776
UV Count: 3
  UV <Vector (0.1099, 0.4126)>
  UV <Vector (0.1251, 0.4180)>
  UV <Vector (0.1192, 0.4094)>
Face 2777
UV Count: 3
  UV <Vector (0.1210, 0.4247)>
  UV <Vector (0.1384, 0.4231)>
  UV <Vector (0.1251, 0.4180)>
Face 2778
UV Count: 3
  UV <Vector (0.1505, 0.4248)>
  UV <Vector (0.1384, 0.4231)>
  UV <Vector (0.1388, 0.4297)>
Face 2779
UV Count: 3
  UV <Vector (0.1564, 0.4102)>
  UV <Vector (0.1545, 0.4008)>
  UV <Vector (0.1519, 0.4084)>
Face 2780
UV Count: 3
  UV <Vector (0.1504, 0.3808)>
  UV <Vector (0.1508, 0.3936)>
  UV <Vector (0.1567, 0.3894)>
Face 2781
UV Count: 3
  UV <Vector (0.1451, 0.3804)>
  UV <Vector (0.1443, 0.3855)>
  UV <Vector (0.1504, 0.3808)>
Face 2782
UV Count: 3
  UV <Vector (0.1441, 0.3663)>
  UV <Vector (0.1412, 0.3744)>
  UV <Vector (0.1449, 0.3736)>
Face 2783
UV Count: 3
  UV <Vector (0.1323, 0.3770)>
  UV <Vector (0.1349, 0.3663)>
  UV <Vector (0.1309, 0.3663)>
Face 2784
UV Count: 3
  UV <Vector (0.1345, 0.4083)>
  UV <Vector (0.1243, 0.4064)>
  UV <Vector (0.1289, 0.4140)>
Face 2785
UV Count: 3
  UV <Vector (0.1508, 0.4073)>
  UV <Vector (0.1458, 0.4140)>
  UV <Vector (0.1464, 0.4168)>
Face 2786
UV Count: 3
  UV <Vector (0.1318, 0.4032)>
  UV <Vector (0.1234, 0.3954)>
  UV <Vector (0.1243, 0.4064)>
Face 2787
UV Count: 3
  UV <Vector (0.1397, 0.4168)>
  UV <Vector (0.1289, 0.4140)>
  UV <Vector (0.1389, 0.4203)>
Face 2788
UV Count: 3
  UV <Vector (0.1502, 0.3942)>
  UV <Vector (0.1514, 0.4009)>
  UV <Vector (0.1530, 0.4009)>
Face 2789
UV Count: 3
  UV <Vector (0.1464, 0.4168)>
  UV <Vector (0.1397, 0.4168)>
  UV <Vector (0.1389, 0.4203)>
Face 2790
UV Count: 3
  UV <Vector (0.1530, 0.4009)>
  UV <Vector (0.1497, 0.4061)>
  UV <Vector (0.1508, 0.4073)>
Face 2791
UV Count: 3
  UV <Vector (0.1564, 0.4102)>
  UV <Vector (0.1471, 0.4191)>
  UV <Vector (0.1505, 0.4248)>
Face 2792
UV Count: 3
  UV <Vector (0.1441, 0.3888)>
  UV <Vector (0.1502, 0.3942)>
  UV <Vector (0.1442, 0.3869)>
Face 2793
UV Count: 3
  UV <Vector (0.1567, 0.3894)>
  UV <Vector (0.1545, 0.4008)>
  UV <Vector (0.1601, 0.3998)>
Face 2794
UV Count: 3
  UV <Vector (0.1192, 0.4094)>
  UV <Vector (0.1074, 0.3974)>
  UV <Vector (0.1099, 0.4126)>
Face 2795
UV Count: 3
  UV <Vector (0.1172, 0.3945)>
  UV <Vector (0.1049, 0.3847)>
  UV <Vector (0.1074, 0.3974)>
Face 2796
UV Count: 3
  UV <Vector (0.1338, 0.3978)>
  UV <Vector (0.1345, 0.3905)>
  UV <Vector (0.1308, 0.3970)>
Face 2797
UV Count: 3
  UV <Vector (0.1218, 0.3795)>
  UV <Vector (0.1052, 0.3663)>
  UV <Vector (0.1049, 0.3847)>
Face 2798
UV Count: 3
  UV <Vector (0.1477, 0.3774)>
  UV <Vector (0.1559, 0.3712)>
  UV <Vector (0.1449, 0.3736)>
Face 2799
UV Count: 3
  UV <Vector (0.3014, 0.4200)>
  UV <Vector (0.2654, 0.4225)>
  UV <Vector (0.2960, 0.4344)>
Face 2800
UV Count: 3
  UV <Vector (0.2354, 0.3779)>
  UV <Vector (0.2575, 0.3757)>
  UV <Vector (0.2393, 0.3663)>
Face 2801
UV Count: 3
  UV <Vector (0.2275, 0.3663)>
  UV <Vector (0.2354, 0.3779)>
  UV <Vector (0.2393, 0.3663)>
Face 2802
UV Count: 3
  UV <Vector (0.2080, 0.3701)>
  UV <Vector (0.2121, 0.3663)>
  UV <Vector (0.2086, 0.3663)>
Face 2803
UV Count: 3
  UV <Vector (0.1567, 0.3894)>
  UV <Vector (0.1563, 0.3795)>
  UV <Vector (0.1504, 0.3808)>
Face 2804
UV Count: 3
  UV <Vector (0.1627, 0.3949)>
  UV <Vector (0.1567, 0.3894)>
  UV <Vector (0.1601, 0.3998)>
Face 2805
UV Count: 3
  UV <Vector (0.1669, 0.3958)>
  UV <Vector (0.1788, 0.3940)>
  UV <Vector (0.1667, 0.3854)>
Face 2806
UV Count: 3
  UV <Vector (0.1671, 0.3994)>
  UV <Vector (0.1721, 0.4135)>
  UV <Vector (0.1770, 0.4026)>
Face 2807
UV Count: 3
  UV <Vector (0.1611, 0.4283)>
  UV <Vector (0.1721, 0.4135)>
  UV <Vector (0.1647, 0.4121)>
Face 2808
UV Count: 3
  UV <Vector (0.1601, 0.3998)>
  UV <Vector (0.1647, 0.4121)>
  UV <Vector (0.1671, 0.3994)>
Face 2809
UV Count: 3
  UV <Vector (0.1564, 0.4102)>
  UV <Vector (0.1611, 0.4283)>
  UV <Vector (0.1647, 0.4121)>
Face 2810
UV Count: 3
  UV <Vector (0.1788, 0.3940)>
  UV <Vector (0.1874, 0.3991)>
  UV <Vector (0.1879, 0.3953)>
Face 2811
UV Count: 3
  UV <Vector (0.1874, 0.3991)>
  UV <Vector (0.1960, 0.3960)>
  UV <Vector (0.1879, 0.3953)>
Face 2812
UV Count: 3
  UV <Vector (0.1960, 0.3960)>
  UV <Vector (0.2076, 0.3946)>
  UV <Vector (0.2050, 0.3897)>
Face 2813
UV Count: 3
  UV <Vector (0.2050, 0.3897)>
  UV <Vector (0.2125, 0.3824)>
  UV <Vector (0.2092, 0.3815)>
Face 2814
UV Count: 3
  UV <Vector (0.2092, 0.3815)>
  UV <Vector (0.2117, 0.3702)>
  UV <Vector (0.2080, 0.3701)>
Face 2815
UV Count: 3
  UV <Vector (0.2900, 0.4535)>
  UV <Vector (0.2481, 0.4596)>
  UV <Vector (0.2842, 0.4712)>
Face 2816
UV Count: 3
  UV <Vector (0.2321, 0.3912)>
  UV <Vector (0.2506, 0.3893)>
  UV <Vector (0.2354, 0.3779)>
Face 2817
UV Count: 3
  UV <Vector (0.2223, 0.3871)>
  UV <Vector (0.2354, 0.3779)>
  UV <Vector (0.2265, 0.3756)>
Face 2818
UV Count: 3
  UV <Vector (0.2264, 0.4118)>
  UV <Vector (0.2427, 0.4050)>
  UV <Vector (0.2321, 0.3912)>
Face 2819
UV Count: 3
  UV <Vector (0.2506, 0.3893)>
  UV <Vector (0.2800, 0.3926)>
  UV <Vector (0.2575, 0.3757)>
Face 2820
UV Count: 3
  UV <Vector (0.2172, 0.4082)>
  UV <Vector (0.2321, 0.3912)>
  UV <Vector (0.2223, 0.3871)>
Face 2821
UV Count: 3
  UV <Vector (0.2275, 0.3663)>
  UV <Vector (0.2158, 0.3701)>
  UV <Vector (0.2265, 0.3756)>
Face 2822
UV Count: 3
  UV <Vector (0.2178, 0.3838)>
  UV <Vector (0.2265, 0.3756)>
  UV <Vector (0.2158, 0.3701)>
Face 2823
UV Count: 3
  UV <Vector (0.2100, 0.3990)>
  UV <Vector (0.2223, 0.3871)>
  UV <Vector (0.2178, 0.3838)>
Face 2824
UV Count: 3
  UV <Vector (0.2427, 0.4050)>
  UV <Vector (0.2719, 0.4102)>
  UV <Vector (0.2506, 0.3893)>
Face 2825
UV Count: 3
  UV <Vector (0.2960, 0.4344)>
  UV <Vector (0.2583, 0.4406)>
  UV <Vector (0.2900, 0.4535)>
Face 2826
UV Count: 3
  UV <Vector (0.2167, 0.5698)>
  UV <Vector (0.2037, 0.5507)>
  UV <Vector (0.1971, 0.5664)>
Face 2827
UV Count: 3
  UV <Vector (0.2328, 0.4442)>
  UV <Vector (0.2583, 0.4406)>
  UV <Vector (0.2374, 0.4258)>
Face 2828
UV Count: 3
  UV <Vector (0.1980, 0.4604)>
  UV <Vector (0.2172, 0.4537)>
  UV <Vector (0.2070, 0.4481)>
Face 2829
UV Count: 3
  UV <Vector (0.2374, 0.4258)>
  UV <Vector (0.2654, 0.4225)>
  UV <Vector (0.2427, 0.4050)>
Face 2830
UV Count: 3
  UV <Vector (0.2078, 0.4706)>
  UV <Vector (0.2278, 0.4620)>
  UV <Vector (0.2172, 0.4537)>
Face 2831
UV Count: 3
  UV <Vector (0.2766, 0.4888)>
  UV <Vector (0.3131, 0.4803)>
  UV <Vector (0.2842, 0.4712)>
Face 2832
UV Count: 3
  UV <Vector (0.2712, 0.5098)>
  UV <Vector (0.2289, 0.5226)>
  UV <Vector (0.2687, 0.5380)>
Face 2833
UV Count: 3
  UV <Vector (0.2278, 0.4620)>
  UV <Vector (0.2481, 0.4596)>
  UV <Vector (0.2328, 0.4442)>
Face 2834
UV Count: 3
  UV <Vector (0.2712, 0.5098)>
  UV <Vector (0.3126, 0.5004)>
  UV <Vector (0.2766, 0.4888)>
Face 2835
UV Count: 3
  UV <Vector (0.2177, 0.4827)>
  UV <Vector (0.2432, 0.4779)>
  UV <Vector (0.2278, 0.4620)>
Face 2836
UV Count: 3
  UV <Vector (0.2026, 0.4150)>
  UV <Vector (0.2100, 0.3990)>
  UV <Vector (0.2000, 0.4034)>
Face 2837
UV Count: 3
  UV <Vector (0.2120, 0.4304)>
  UV <Vector (0.2026, 0.4150)>
  UV <Vector (0.1999, 0.4306)>
Face 2838
UV Count: 3
  UV <Vector (0.2070, 0.4481)>
  UV <Vector (0.1999, 0.4306)>
  UV <Vector (0.1966, 0.4452)>
Face 2839
UV Count: 3
  UV <Vector (0.1980, 0.4604)>
  UV <Vector (0.1966, 0.4452)>
  UV <Vector (0.1865, 0.4479)>
Face 2840
UV Count: 3
  UV <Vector (0.1849, 0.4677)>
  UV <Vector (0.1865, 0.4479)>
  UV <Vector (0.1747, 0.4460)>
Face 2841
UV Count: 3
  UV <Vector (0.1770, 0.4026)>
  UV <Vector (0.1859, 0.4134)>
  UV <Vector (0.1867, 0.4049)>
Face 2842
UV Count: 3
  UV <Vector (0.1859, 0.4134)>
  UV <Vector (0.2000, 0.4034)>
  UV <Vector (0.1867, 0.4049)>
Face 2843
UV Count: 3
  UV <Vector (0.1999, 0.4306)>
  UV <Vector (0.1859, 0.4134)>
  UV <Vector (0.1852, 0.4310)>
Face 2844
UV Count: 3
  UV <Vector (0.1852, 0.4310)>
  UV <Vector (0.1966, 0.4452)>
  UV <Vector (0.1999, 0.4306)>
Face 2845
UV Count: 3
  UV <Vector (0.1737, 0.4292)>
  UV <Vector (0.1859, 0.4134)>
  UV <Vector (0.1721, 0.4135)>
Face 2846
UV Count: 3
  UV <Vector (0.1747, 0.4460)>
  UV <Vector (0.1852, 0.4310)>
  UV <Vector (0.1737, 0.4292)>
Face 2847
UV Count: 3
  UV <Vector (0.1701, 0.4700)>
  UV <Vector (0.1747, 0.4460)>
  UV <Vector (0.1589, 0.4473)>
Face 2848
UV Count: 3
  UV <Vector (0.1572, 0.4701)>
  UV <Vector (0.1589, 0.4473)>
  UV <Vector (0.1482, 0.4486)>
Face 2849
UV Count: 3
  UV <Vector (0.1611, 0.4283)>
  UV <Vector (0.1747, 0.4460)>
  UV <Vector (0.1737, 0.4292)>
Face 2850
UV Count: 3
  UV <Vector (0.1405, 0.4738)>
  UV <Vector (0.1482, 0.4486)>
  UV <Vector (0.1391, 0.4491)>
Face 2851
UV Count: 3
  UV <Vector (0.1701, 0.4700)>
  UV <Vector (0.1615, 0.4780)>
  UV <Vector (0.1713, 0.4779)>
Face 2852
UV Count: 3
  UV <Vector (0.1505, 0.4248)>
  UV <Vector (0.1589, 0.4473)>
  UV <Vector (0.1611, 0.4283)>
Face 2853
UV Count: 3
  UV <Vector (0.1388, 0.4297)>
  UV <Vector (0.1482, 0.4486)>
  UV <Vector (0.1505, 0.4248)>
Face 2854
UV Count: 3
  UV <Vector (0.1210, 0.4247)>
  UV <Vector (0.1018, 0.4174)>
  UV <Vector (0.1130, 0.4387)>
Face 2855
UV Count: 3
  UV <Vector (0.1130, 0.4387)>
  UV <Vector (0.1388, 0.4297)>
  UV <Vector (0.1210, 0.4247)>
Face 2856
UV Count: 3
  UV <Vector (0.1057, 0.4648)>
  UV <Vector (0.1391, 0.4491)>
  UV <Vector (0.1130, 0.4387)>
Face 2857
UV Count: 3
  UV <Vector (0.0964, 0.4030)>
  UV <Vector (0.1099, 0.4126)>
  UV <Vector (0.1074, 0.3974)>
Face 2858
UV Count: 3
  UV <Vector (0.0824, 0.4007)>
  UV <Vector (0.0964, 0.4030)>
  UV <Vector (0.0906, 0.3902)>
Face 2859
UV Count: 3
  UV <Vector (0.1631, 0.3663)>
  UV <Vector (0.1559, 0.3712)>
  UV <Vector (0.1634, 0.3697)>
Face 2860
UV Count: 3
  UV <Vector (0.1634, 0.3697)>
  UV <Vector (0.1666, 0.3663)>
  UV <Vector (0.1631, 0.3663)>
Face 2861
UV Count: 3
  UV <Vector (0.1667, 0.3696)>
  UV <Vector (0.1695, 0.3663)>
  UV <Vector (0.1666, 0.3663)>
Face 2862
UV Count: 3
  UV <Vector (0.1666, 0.3725)>
  UV <Vector (0.1695, 0.3744)>
  UV <Vector (0.1692, 0.3717)>
Face 2863
UV Count: 3
  UV <Vector (0.1669, 0.3758)>
  UV <Vector (0.1714, 0.3780)>
  UV <Vector (0.1695, 0.3744)>
Face 2864
UV Count: 3
  UV <Vector (0.1627, 0.3734)>
  UV <Vector (0.1669, 0.3758)>
  UV <Vector (0.1666, 0.3725)>
Face 2865
UV Count: 3
  UV <Vector (0.1624, 0.3779)>
  UV <Vector (0.1692, 0.3822)>
  UV <Vector (0.1669, 0.3758)>
Face 2866
UV Count: 3
  UV <Vector (0.1762, 0.3856)>
  UV <Vector (0.1714, 0.3780)>
  UV <Vector (0.1692, 0.3822)>
Face 2867
UV Count: 3
  UV <Vector (0.1846, 0.3875)>
  UV <Vector (0.1910, 0.3786)>
  UV <Vector (0.1832, 0.3798)>
Face 2868
UV Count: 3
  UV <Vector (0.1826, 0.3692)>
  UV <Vector (0.1779, 0.3663)>
  UV <Vector (0.1773, 0.3689)>
Face 2869
UV Count: 3
  UV <Vector (0.1695, 0.3663)>
  UV <Vector (0.1712, 0.3689)>
  UV <Vector (0.1714, 0.3663)>
Face 2870
UV Count: 3
  UV <Vector (0.1906, 0.3699)>
  UV <Vector (0.1910, 0.3786)>
  UV <Vector (0.1923, 0.3756)>
Face 2871
UV Count: 3
  UV <Vector (0.1779, 0.3663)>
  UV <Vector (0.1740, 0.3689)>
  UV <Vector (0.1773, 0.3689)>
Face 2872
UV Count: 3
  UV <Vector (0.1714, 0.3780)>
  UV <Vector (0.1704, 0.3739)>
  UV <Vector (0.1695, 0.3744)>
Face 2873
UV Count: 3
  UV <Vector (0.1740, 0.3698)>
  UV <Vector (0.1773, 0.3689)>
  UV <Vector (0.1740, 0.3689)>
Face 2874
UV Count: 3
  UV <Vector (0.1750, 0.3763)>
  UV <Vector (0.1714, 0.3780)>
  UV <Vector (0.1760, 0.3789)>
Face 2875
UV Count: 3
  UV <Vector (0.1713, 0.3695)>
  UV <Vector (0.1740, 0.3689)>
  UV <Vector (0.1712, 0.3689)>
Face 2876
UV Count: 3
  UV <Vector (0.1692, 0.3717)>
  UV <Vector (0.1704, 0.3701)>
  UV <Vector (0.1693, 0.3694)>
Face 2877
UV Count: 3
  UV <Vector (0.1826, 0.3692)>
  UV <Vector (0.1760, 0.3789)>
  UV <Vector (0.1832, 0.3798)>
Face 2878
UV Count: 3
  UV <Vector (0.1757, 0.3717)>
  UV <Vector (0.1760, 0.3789)>
  UV <Vector (0.1773, 0.3689)>
Face 2879
UV Count: 3
  UV <Vector (0.1882, 0.3700)>
  UV <Vector (0.1827, 0.3663)>
  UV <Vector (0.1826, 0.3692)>
Face 2880
UV Count: 3
  UV <Vector (0.1762, 0.3856)>
  UV <Vector (0.1832, 0.3798)>
  UV <Vector (0.1760, 0.3789)>
Face 2881
UV Count: 3
  UV <Vector (0.1667, 0.3854)>
  UV <Vector (0.1762, 0.3856)>
  UV <Vector (0.1692, 0.3822)>
Face 2882
UV Count: 3
  UV <Vector (0.1788, 0.3940)>
  UV <Vector (0.1846, 0.3875)>
  UV <Vector (0.1762, 0.3856)>
Face 2883
UV Count: 3
  UV <Vector (0.1879, 0.3953)>
  UV <Vector (0.1967, 0.3869)>
  UV <Vector (0.1846, 0.3875)>
Face 2884
UV Count: 3
  UV <Vector (0.2050, 0.3897)>
  UV <Vector (0.1967, 0.3869)>
  UV <Vector (0.1960, 0.3960)>
Face 2885
UV Count: 3
  UV <Vector (0.2092, 0.3815)>
  UV <Vector (0.2001, 0.3840)>
  UV <Vector (0.2050, 0.3897)>
Face 2886
UV Count: 3
  UV <Vector (0.2080, 0.3701)>
  UV <Vector (0.2015, 0.3787)>
  UV <Vector (0.2092, 0.3815)>
Face 2887
UV Count: 3
  UV <Vector (0.2015, 0.3663)>
  UV <Vector (0.2080, 0.3701)>
  UV <Vector (0.2086, 0.3663)>
Face 2888
UV Count: 3
  UV <Vector (0.1988, 0.3756)>
  UV <Vector (0.1957, 0.3700)>
  UV <Vector (0.1966, 0.3769)>
Face 2889
UV Count: 3
  UV <Vector (0.2002, 0.3758)>
  UV <Vector (0.2014, 0.3696)>
  UV <Vector (0.1999, 0.3696)>
Face 2890
UV Count: 3
  UV <Vector (0.1923, 0.3756)>
  UV <Vector (0.1957, 0.3700)>
  UV <Vector (0.1906, 0.3699)>
Face 2891
UV Count: 3
  UV <Vector (0.2000, 0.3663)>
  UV <Vector (0.2014, 0.3696)>
  UV <Vector (0.2015, 0.3663)>
Face 2892
UV Count: 3
  UV <Vector (0.1882, 0.3700)>
  UV <Vector (0.1907, 0.3663)>
  UV <Vector (0.1884, 0.3663)>
Face 2893
UV Count: 3
  UV <Vector (0.1955, 0.3663)>
  UV <Vector (0.1985, 0.3697)>
  UV <Vector (0.1988, 0.3663)>
Face 2894
UV Count: 3
  UV <Vector (0.1907, 0.3663)>
  UV <Vector (0.1957, 0.3700)>
  UV <Vector (0.1955, 0.3663)>
Face 2895
UV Count: 3
  UV <Vector (0.1882, 0.3700)>
  UV <Vector (0.1832, 0.3798)>
  UV <Vector (0.1910, 0.3786)>
Face 2896
UV Count: 3
  UV <Vector (0.1966, 0.3769)>
  UV <Vector (0.1910, 0.3786)>
  UV <Vector (0.1967, 0.3869)>
Face 2897
UV Count: 3
  UV <Vector (0.2001, 0.3840)>
  UV <Vector (0.1966, 0.3769)>
  UV <Vector (0.1967, 0.3869)>
Face 2898
UV Count: 3
  UV <Vector (0.1988, 0.3663)>
  UV <Vector (0.1999, 0.3696)>
  UV <Vector (0.2000, 0.3663)>
Face 2899
UV Count: 3
  UV <Vector (0.1988, 0.3756)>
  UV <Vector (0.1999, 0.3696)>
  UV <Vector (0.1985, 0.3697)>
Face 2900
UV Count: 3
  UV <Vector (0.2015, 0.3787)>
  UV <Vector (0.1988, 0.3756)>
  UV <Vector (0.2001, 0.3840)>
Face 2901
UV Count: 3
  UV <Vector (0.2687, 0.5380)>
  UV <Vector (0.2220, 0.5510)>
  UV <Vector (0.2642, 0.5647)>
Face 2902
UV Count: 3
  UV <Vector (0.0145, 0.5389)>
  UV <Vector (0.0600, 0.5473)>
  UV <Vector (0.0555, 0.5284)>
Face 2903
UV Count: 3
  UV <Vector (0.0853, 0.5378)>
  UV <Vector (0.1064, 0.5203)>
  UV <Vector (0.0814, 0.5219)>
Face 2904
UV Count: 3
  UV <Vector (0.1352, 0.5326)>
  UV <Vector (0.1134, 0.5460)>
  UV <Vector (0.1301, 0.5542)>
Face 2905
UV Count: 3
  UV <Vector (0.1988, 0.4900)>
  UV <Vector (0.1890, 0.5111)>
  UV <Vector (0.1962, 0.5209)>
Face 2906
UV Count: 3
  UV <Vector (0.1988, 0.4900)>
  UV <Vector (0.2126, 0.5163)>
  UV <Vector (0.2177, 0.4827)>
Face 2907
UV Count: 3
  UV <Vector (0.2220, 0.5510)>
  UV <Vector (0.2126, 0.5163)>
  UV <Vector (0.2037, 0.5507)>
Face 2908
UV Count: 3
  UV <Vector (0.0698, 0.4055)>
  UV <Vector (0.0871, 0.4100)>
  UV <Vector (0.0824, 0.4007)>
Face 2909
UV Count: 3
  UV <Vector (0.0612, 0.3832)>
  UV <Vector (0.0824, 0.4007)>
  UV <Vector (0.0720, 0.3768)>
Face 2910
UV Count: 3
  UV <Vector (0.0871, 0.4100)>
  UV <Vector (0.1018, 0.4174)>
  UV <Vector (0.0964, 0.4030)>
Face 2911
UV Count: 3
  UV <Vector (0.0827, 0.4382)>
  UV <Vector (0.1018, 0.4174)>
  UV <Vector (0.0864, 0.4198)>
Face 2912
UV Count: 3
  UV <Vector (0.0555, 0.5284)>
  UV <Vector (0.0853, 0.5378)>
  UV <Vector (0.0814, 0.5219)>
Face 2913
UV Count: 3
  UV <Vector (0.2095, 0.5866)>
  UV <Vector (0.1971, 0.5664)>
  UV <Vector (0.1903, 0.5923)>
Face 2914
UV Count: 3
  UV <Vector (0.0796, 0.5689)>
  UV <Vector (0.0853, 0.5378)>
  UV <Vector (0.0600, 0.5473)>
Face 2915
UV Count: 3
  UV <Vector (0.1134, 0.5460)>
  UV <Vector (0.1185, 0.5658)>
  UV <Vector (0.1301, 0.5542)>
Face 2916
UV Count: 3
  UV <Vector (0.1877, 0.5515)>
  UV <Vector (0.1971, 0.5664)>
  UV <Vector (0.2037, 0.5507)>
Face 2917
UV Count: 3
  UV <Vector (0.1301, 0.5542)>
  UV <Vector (0.1398, 0.5704)>
  UV <Vector (0.1497, 0.5536)>
Face 2918
UV Count: 3
  UV <Vector (0.1057, 0.4648)>
  UV <Vector (0.0794, 0.4822)>
  UV <Vector (0.1025, 0.4872)>
Face 2919
UV Count: 3
  UV <Vector (0.1049, 0.5120)>
  UV <Vector (0.0814, 0.5219)>
  UV <Vector (0.1064, 0.5203)>
Face 2920
UV Count: 3
  UV <Vector (0.1025, 0.4872)>
  UV <Vector (0.0797, 0.4962)>
  UV <Vector (0.1029, 0.4994)>
Face 2921
UV Count: 3
  UV <Vector (0.2817, 0.6144)>
  UV <Vector (0.2594, 0.5816)>
  UV <Vector (0.2480, 0.5972)>
Face 2922
UV Count: 3
  UV <Vector (0.1057, 0.4648)>
  UV <Vector (0.0827, 0.4382)>
  UV <Vector (0.0810, 0.4610)>
Face 2923
UV Count: 3
  UV <Vector (0.0548, 0.4269)>
  UV <Vector (0.0864, 0.4198)>
  UV <Vector (0.0698, 0.4055)>
Face 2924
UV Count: 3
  UV <Vector (0.0520, 0.4487)>
  UV <Vector (0.0827, 0.4382)>
  UV <Vector (0.0548, 0.4269)>
Face 2925
UV Count: 3
  UV <Vector (0.1497, 0.5536)>
  UV <Vector (0.1618, 0.5690)>
  UV <Vector (0.1699, 0.5524)>
Face 2926
UV Count: 3
  UV <Vector (0.1452, 0.5130)>
  UV <Vector (0.1568, 0.5292)>
  UV <Vector (0.1599, 0.5099)>
Face 2927
UV Count: 3
  UV <Vector (0.1398, 0.5704)>
  UV <Vector (0.1572, 0.5940)>
  UV <Vector (0.1618, 0.5690)>
Face 2928
UV Count: 3
  UV <Vector (0.1352, 0.5326)>
  UV <Vector (0.1497, 0.5536)>
  UV <Vector (0.1568, 0.5292)>
Face 2929
UV Count: 3
  UV <Vector (0.1572, 0.5940)>
  UV <Vector (0.1364, 0.6198)>
  UV <Vector (0.1591, 0.6190)>
Face 2930
UV Count: 3
  UV <Vector (0.8446, 0.4762)>
  UV <Vector (0.8517, 0.4682)>
  UV <Vector (0.8444, 0.4683)>
Face 2931
UV Count: 3
  UV <Vector (0.8865, 0.4477)>
  UV <Vector (0.8745, 0.4467)>
  UV <Vector (0.8748, 0.4520)>
Face 2932
UV Count: 3
  UV <Vector (0.4380, 0.3656)>
  UV <Vector (0.4605, 0.3945)>
  UV <Vector (0.4640, 0.3671)>
Face 2933
UV Count: 3
  UV <Vector (0.8532, 0.3372)>
  UV <Vector (0.8682, 0.3785)>
  UV <Vector (0.8676, 0.3372)>
Face 2934
UV Count: 3
  UV <Vector (0.8528, 0.3095)>
  UV <Vector (0.8676, 0.3372)>
  UV <Vector (0.8655, 0.3095)>
Face 2935
UV Count: 3
  UV <Vector (0.8582, 0.4933)>
  UV <Vector (0.8520, 0.4768)>
  UV <Vector (0.8520, 0.4940)>
Face 2936
UV Count: 3
  UV <Vector (0.8585, 0.4763)>
  UV <Vector (0.8517, 0.4682)>
  UV <Vector (0.8520, 0.4768)>
Face 2937
UV Count: 3
  UV <Vector (0.8883, 0.4546)>
  UV <Vector (0.8796, 0.4617)>
  UV <Vector (0.8866, 0.4633)>
Face 2938
UV Count: 3
  UV <Vector (0.8880, 0.5084)>
  UV <Vector (0.8861, 0.4976)>
  UV <Vector (0.8783, 0.5045)>
Face 2939
UV Count: 3
  UV <Vector (0.8649, 0.4761)>
  UV <Vector (0.8757, 0.4698)>
  UV <Vector (0.8673, 0.4671)>
Face 2940
UV Count: 3
  UV <Vector (0.8657, 0.4943)>
  UV <Vector (0.8737, 0.4782)>
  UV <Vector (0.8649, 0.4761)>
Face 2941
UV Count: 3
  UV <Vector (0.9007, 0.5065)>
  UV <Vector (0.8916, 0.4996)>
  UV <Vector (0.8880, 0.5084)>
Face 2942
UV Count: 3
  UV <Vector (0.8657, 0.4943)>
  UV <Vector (0.8783, 0.5045)>
  UV <Vector (0.8737, 0.4942)>
Face 2943
UV Count: 3
  UV <Vector (0.8561, 0.5127)>
  UV <Vector (0.8582, 0.4933)>
  UV <Vector (0.8520, 0.4940)>
Face 2944
UV Count: 3
  UV <Vector (0.8742, 0.5111)>
  UV <Vector (0.8880, 0.5084)>
  UV <Vector (0.8783, 0.5045)>
Face 2945
UV Count: 3
  UV <Vector (0.9057, 0.4975)>
  UV <Vector (0.9007, 0.5065)>
  UV <Vector (0.9116, 0.5055)>
Face 2946
UV Count: 3
  UV <Vector (0.9131, 0.4639)>
  UV <Vector (0.9130, 0.4771)>
  UV <Vector (0.9246, 0.4691)>
Face 2947
UV Count: 3
  UV <Vector (0.8847, 0.4752)>
  UV <Vector (0.8866, 0.4633)>
  UV <Vector (0.8757, 0.4698)>
Face 2948
UV Count: 3
  UV <Vector (0.9129, 0.4961)>
  UV <Vector (0.9116, 0.5055)>
  UV <Vector (0.9242, 0.5034)>
Face 2949
UV Count: 3
  UV <Vector (0.8737, 0.4782)>
  UV <Vector (0.8847, 0.4752)>
  UV <Vector (0.8757, 0.4698)>
Face 2950
UV Count: 3
  UV <Vector (0.8861, 0.4976)>
  UV <Vector (0.8737, 0.4942)>
  UV <Vector (0.8783, 0.5045)>
Face 2951
UV Count: 3
  UV <Vector (0.9242, 0.4954)>
  UV <Vector (0.9129, 0.4961)>
  UV <Vector (0.9242, 0.5034)>
Face 2952
UV Count: 3
  UV <Vector (0.8862, 0.4359)>
  UV <Vector (0.9068, 0.4471)>
  UV <Vector (0.9110, 0.4372)>
Face 2953
UV Count: 3
  UV <Vector (0.9110, 0.4372)>
  UV <Vector (0.9268, 0.4515)>
  UV <Vector (0.9396, 0.4449)>
Face 2954
UV Count: 3
  UV <Vector (0.8883, 0.4546)>
  UV <Vector (0.9002, 0.4630)>
  UV <Vector (0.9063, 0.4544)>
Face 2955
UV Count: 3
  UV <Vector (0.9131, 0.4639)>
  UV <Vector (0.9063, 0.4544)>
  UV <Vector (0.9002, 0.4630)>
Face 2956
UV Count: 3
  UV <Vector (0.8912, 0.4735)>
  UV <Vector (0.9002, 0.4630)>
  UV <Vector (0.8866, 0.4633)>
Face 2957
UV Count: 3
  UV <Vector (0.9229, 0.4804)>
  UV <Vector (0.9129, 0.4918)>
  UV <Vector (0.9242, 0.4954)>
Face 2958
UV Count: 3
  UV <Vector (0.9002, 0.4630)>
  UV <Vector (0.9066, 0.4741)>
  UV <Vector (0.9131, 0.4639)>
Face 2959
UV Count: 3
  UV <Vector (0.9227, 0.4580)>
  UV <Vector (0.9246, 0.4691)>
  UV <Vector (0.9297, 0.4679)>
Face 2960
UV Count: 3
  UV <Vector (0.9318, 0.4820)>
  UV <Vector (0.9246, 0.4691)>
  UV <Vector (0.9229, 0.4804)>
Face 2961
UV Count: 3
  UV <Vector (0.9318, 0.4820)>
  UV <Vector (0.9242, 0.4954)>
  UV <Vector (0.9302, 0.4977)>
Face 2962
UV Count: 3
  UV <Vector (0.9302, 0.4977)>
  UV <Vector (0.9242, 0.5034)>
  UV <Vector (0.9281, 0.5060)>
Face 2963
UV Count: 3
  UV <Vector (0.9171, 0.5107)>
  UV <Vector (0.9242, 0.5034)>
  UV <Vector (0.9116, 0.5055)>
Face 2964
UV Count: 3
  UV <Vector (0.9116, 0.5055)>
  UV <Vector (0.9071, 0.5169)>
  UV <Vector (0.9171, 0.5107)>
Face 2965
UV Count: 3
  UV <Vector (0.8890, 0.5173)>
  UV <Vector (0.9007, 0.5065)>
  UV <Vector (0.8880, 0.5084)>
Face 2966
UV Count: 3
  UV <Vector (0.9653, 0.4522)>
  UV <Vector (0.9470, 0.4622)>
  UV <Vector (0.9634, 0.4636)>
Face 2967
UV Count: 3
  UV <Vector (0.9359, 0.4643)>
  UV <Vector (0.9396, 0.4449)>
  UV <Vector (0.9268, 0.4515)>
Face 2968
UV Count: 3
  UV <Vector (0.9513, 0.4803)>
  UV <Vector (0.9634, 0.4636)>
  UV <Vector (0.9470, 0.4622)>
Face 2969
UV Count: 3
  UV <Vector (0.9513, 0.4803)>
  UV <Vector (0.9645, 0.4989)>
  UV <Vector (0.9634, 0.4770)>
Face 2970
UV Count: 3
  UV <Vector (0.9383, 0.4810)>
  UV <Vector (0.9470, 0.4622)>
  UV <Vector (0.9359, 0.4643)>
Face 2971
UV Count: 3
  UV <Vector (0.9383, 0.4810)>
  UV <Vector (0.9509, 0.4993)>
  UV <Vector (0.9513, 0.4803)>
Face 2972
UV Count: 3
  UV <Vector (0.4605, 0.3945)>
  UV <Vector (0.5000, 0.4255)>
  UV <Vector (0.5003, 0.3942)>
Face 2973
UV Count: 3
  UV <Vector (0.4331, 0.3944)>
  UV <Vector (0.4592, 0.4273)>
  UV <Vector (0.4605, 0.3945)>
Face 2974
UV Count: 3
  UV <Vector (0.3964, 0.4331)>
  UV <Vector (0.4278, 0.4295)>
  UV <Vector (0.3985, 0.4218)>
Face 2975
UV Count: 3
  UV <Vector (0.9653, 0.4522)>
  UV <Vector (0.9909, 0.4701)>
  UV <Vector (0.9909, 0.4379)>
Face 2976
UV Count: 3
  UV <Vector (0.3795, 0.3842)>
  UV <Vector (0.3985, 0.4218)>
  UV <Vector (0.4062, 0.3903)>
Face 2977
UV Count: 3
  UV <Vector (0.5003, 0.3942)>
  UV <Vector (0.5332, 0.4227)>
  UV <Vector (0.5332, 0.3932)>
Face 2978
UV Count: 3
  UV <Vector (0.4278, 0.4295)>
  UV <Vector (0.4603, 0.4404)>
  UV <Vector (0.4592, 0.4273)>
Face 2979
UV Count: 3
  UV <Vector (0.3795, 0.4173)>
  UV <Vector (0.3964, 0.4331)>
  UV <Vector (0.3985, 0.4218)>
Face 2980
UV Count: 3
  UV <Vector (0.5000, 0.4255)>
  UV <Vector (0.5332, 0.4336)>
  UV <Vector (0.5332, 0.4227)>
Face 2981
UV Count: 3
  UV <Vector (0.9634, 0.4770)>
  UV <Vector (0.9909, 0.4701)>
  UV <Vector (0.9634, 0.4636)>
Face 2982
UV Count: 3
  UV <Vector (0.9645, 0.4989)>
  UV <Vector (0.9909, 0.4830)>
  UV <Vector (0.9634, 0.4770)>
Face 2983
UV Count: 3
  UV <Vector (0.9909, 0.4986)>
  UV <Vector (0.9664, 0.5201)>
  UV <Vector (0.9909, 0.5084)>
Face 2984
UV Count: 3
  UV <Vector (0.9504, 0.5138)>
  UV <Vector (0.9645, 0.4989)>
  UV <Vector (0.9509, 0.4993)>
Face 2985
UV Count: 3
  UV <Vector (0.9504, 0.5138)>
  UV <Vector (0.9366, 0.4987)>
  UV <Vector (0.9338, 0.5101)>
Face 2986
UV Count: 3
  UV <Vector (0.9487, 0.5301)>
  UV <Vector (0.9504, 0.5138)>
  UV <Vector (0.9369, 0.5240)>
Face 2987
UV Count: 3
  UV <Vector (0.9369, 0.5240)>
  UV <Vector (0.9338, 0.5101)>
  UV <Vector (0.9201, 0.5160)>
Face 2988
UV Count: 3
  UV <Vector (0.9487, 0.5301)>
  UV <Vector (0.9270, 0.5351)>
  UV <Vector (0.9409, 0.5468)>
Face 2989
UV Count: 3
  UV <Vector (0.9270, 0.5351)>
  UV <Vector (0.9201, 0.5160)>
  UV <Vector (0.9088, 0.5228)>
Face 2990
UV Count: 3
  UV <Vector (0.9409, 0.5468)>
  UV <Vector (0.9243, 0.5598)>
  UV <Vector (0.9394, 0.5651)>
Face 2991
UV Count: 3
  UV <Vector (0.9224, 0.6159)>
  UV <Vector (0.9391, 0.5858)>
  UV <Vector (0.9209, 0.5838)>
Face 2992
UV Count: 3
  UV <Vector (0.8683, 0.5322)>
  UV <Vector (0.8871, 0.5221)>
  UV <Vector (0.8666, 0.5153)>
Face 2993
UV Count: 3
  UV <Vector (0.9394, 0.5651)>
  UV <Vector (0.9209, 0.5838)>
  UV <Vector (0.9391, 0.5858)>
Face 2994
UV Count: 3
  UV <Vector (0.4546, 0.5821)>
  UV <Vector (0.4382, 0.5719)>
  UV <Vector (0.4384, 0.5850)>
Face 2995
UV Count: 3
  UV <Vector (0.4743, 0.5659)>
  UV <Vector (0.4546, 0.5821)>
  UV <Vector (0.4758, 0.5803)>
Face 2996
UV Count: 3
  UV <Vector (0.5012, 0.5666)>
  UV <Vector (0.4758, 0.5803)>
  UV <Vector (0.5022, 0.5834)>
Face 2997
UV Count: 3
  UV <Vector (0.5000, 0.5492)>
  UV <Vector (0.5332, 0.5638)>
  UV <Vector (0.5332, 0.5465)>
Face 2998
UV Count: 3
  UV <Vector (0.9508, 0.7679)>
  UV <Vector (0.9467, 0.7549)>
  UV <Vector (0.9550, 0.7558)>
Face 2999
UV Count: 3
  UV <Vector (0.9471, 0.7357)>
  UV <Vector (0.9467, 0.7549)>
  UV <Vector (0.9373, 0.7492)>
Face 3000
UV Count: 3
  UV <Vector (0.9560, 0.8007)>
  UV <Vector (0.9446, 0.7884)>
  UV <Vector (0.9537, 0.7870)>
Face 3001
UV Count: 3
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9451, 0.7657)>
  UV <Vector (0.9508, 0.7679)>
Face 3002
UV Count: 3
  UV <Vector (0.6371, 0.7476)>
  UV <Vector (0.6566, 0.7517)>
  UV <Vector (0.6514, 0.7583)>
Face 3003
UV Count: 3
  UV <Vector (0.6255, 0.7234)>
  UV <Vector (0.6395, 0.7404)>
  UV <Vector (0.6229, 0.7360)>
Face 3004
UV Count: 3
  UV <Vector (0.6686, 0.7957)>
  UV <Vector (0.6794, 0.7730)>
  UV <Vector (0.6866, 0.7904)>
Face 3005
UV Count: 3
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6566, 0.7517)>
  UV <Vector (0.6794, 0.7730)>
Face 3006
UV Count: 3
  UV <Vector (0.9270, 0.5351)>
  UV <Vector (0.9080, 0.5404)>
  UV <Vector (0.9243, 0.5598)>
Face 3007
UV Count: 3
  UV <Vector (0.9088, 0.5228)>
  UV <Vector (0.8875, 0.5379)>
  UV <Vector (0.9080, 0.5404)>
Face 3008
UV Count: 3
  UV <Vector (0.8567, 0.5332)>
  UV <Vector (0.8666, 0.5153)>
  UV <Vector (0.8561, 0.5127)>
Face 3009
UV Count: 3
  UV <Vector (0.8909, 0.5652)>
  UV <Vector (0.9080, 0.5404)>
  UV <Vector (0.8875, 0.5379)>
Face 3010
UV Count: 3
  UV <Vector (0.8722, 0.5629)>
  UV <Vector (0.8875, 0.5379)>
  UV <Vector (0.8683, 0.5322)>
Face 3011
UV Count: 3
  UV <Vector (0.9243, 0.5598)>
  UV <Vector (0.9087, 0.5703)>
  UV <Vector (0.9209, 0.5838)>
Face 3012
UV Count: 3
  UV <Vector (0.8585, 0.5620)>
  UV <Vector (0.8683, 0.5322)>
  UV <Vector (0.8567, 0.5332)>
Face 3013
UV Count: 3
  UV <Vector (0.8904, 0.6007)>
  UV <Vector (0.9087, 0.5703)>
  UV <Vector (0.8909, 0.5652)>
Face 3014
UV Count: 3
  UV <Vector (0.8763, 0.5944)>
  UV <Vector (0.8909, 0.5652)>
  UV <Vector (0.8722, 0.5629)>
Face 3015
UV Count: 3
  UV <Vector (0.8606, 0.5922)>
  UV <Vector (0.8722, 0.5629)>
  UV <Vector (0.8585, 0.5620)>
Face 3016
UV Count: 3
  UV <Vector (0.9209, 0.5838)>
  UV <Vector (0.9045, 0.6060)>
  UV <Vector (0.9224, 0.6159)>
Face 3017
UV Count: 3
  UV <Vector (0.4507, 0.6504)>
  UV <Vector (0.4369, 0.6230)>
  UV <Vector (0.4331, 0.6457)>
Face 3018
UV Count: 3
  UV <Vector (0.9325, 0.6351)>
  UV <Vector (0.9552, 0.6533)>
  UV <Vector (0.9519, 0.6311)>
Face 3019
UV Count: 3
  UV <Vector (0.4551, 0.6270)>
  UV <Vector (0.4369, 0.6022)>
  UV <Vector (0.4369, 0.6230)>
Face 3020
UV Count: 3
  UV <Vector (0.9451, 0.6094)>
  UV <Vector (0.9325, 0.6351)>
  UV <Vector (0.9519, 0.6311)>
Face 3021
UV Count: 3
  UV <Vector (0.8645, 0.0624)>
  UV <Vector (0.8396, 0.0153)>
  UV <Vector (0.8396, 0.0624)>
Face 3022
UV Count: 3
  UV <Vector (0.8499, 0.2369)>
  UV <Vector (0.8396, 0.2047)>
  UV <Vector (0.8396, 0.2369)>
Face 3023
UV Count: 3
  UV <Vector (0.8605, 0.2369)>
  UV <Vector (0.8513, 0.2045)>
  UV <Vector (0.8499, 0.2369)>
Face 3024
UV Count: 3
  UV <Vector (0.8645, 0.0624)>
  UV <Vector (0.8396, 0.1077)>
  UV <Vector (0.8607, 0.1085)>
Face 3025
UV Count: 3
  UV <Vector (0.8607, 0.1085)>
  UV <Vector (0.8396, 0.1382)>
  UV <Vector (0.8605, 0.1391)>
Face 3026
UV Count: 3
  UV <Vector (0.8605, 0.1391)>
  UV <Vector (0.8396, 0.1749)>
  UV <Vector (0.8607, 0.1758)>
Face 3027
UV Count: 3
  UV <Vector (0.8862, 0.1765)>
  UV <Vector (0.8605, 0.1391)>
  UV <Vector (0.8607, 0.1758)>
Face 3028
UV Count: 3
  UV <Vector (0.8605, 0.1391)>
  UV <Vector (0.8859, 0.1095)>
  UV <Vector (0.8607, 0.1085)>
Face 3029
UV Count: 3
  UV <Vector (0.8923, 0.0624)>
  UV <Vector (0.8645, 0.0153)>
  UV <Vector (0.8645, 0.0624)>
Face 3030
UV Count: 3
  UV <Vector (0.8635, 0.2061)>
  UV <Vector (0.8862, 0.1765)>
  UV <Vector (0.8607, 0.1758)>
Face 3031
UV Count: 3
  UV <Vector (0.8859, 0.1095)>
  UV <Vector (0.8645, 0.0624)>
  UV <Vector (0.8607, 0.1085)>
Face 3032
UV Count: 3
  UV <Vector (0.8859, 0.1401)>
  UV <Vector (0.9062, 0.1116)>
  UV <Vector (0.8859, 0.1095)>
Face 3033
UV Count: 3
  UV <Vector (0.8859, 0.1095)>
  UV <Vector (0.9139, 0.0624)>
  UV <Vector (0.8923, 0.0624)>
Face 3034
UV Count: 3
  UV <Vector (0.8999, 0.2099)>
  UV <Vector (0.8862, 0.1765)>
  UV <Vector (0.8761, 0.2084)>
Face 3035
UV Count: 3
  UV <Vector (0.8862, 0.1765)>
  UV <Vector (0.9065, 0.1424)>
  UV <Vector (0.8859, 0.1401)>
Face 3036
UV Count: 3
  UV <Vector (0.9139, 0.0624)>
  UV <Vector (0.8923, 0.0153)>
  UV <Vector (0.8923, 0.0624)>
Face 3037
UV Count: 3
  UV <Vector (0.9065, 0.1424)>
  UV <Vector (0.9267, 0.1155)>
  UV <Vector (0.9062, 0.1116)>
Face 3038
UV Count: 3
  UV <Vector (0.9062, 0.1116)>
  UV <Vector (0.9348, 0.0624)>
  UV <Vector (0.9139, 0.0624)>
Face 3039
UV Count: 3
  UV <Vector (0.8999, 0.2099)>
  UV <Vector (0.9293, 0.1823)>
  UV <Vector (0.9067, 0.1784)>
Face 3040
UV Count: 3
  UV <Vector (0.9067, 0.1784)>
  UV <Vector (0.9278, 0.1467)>
  UV <Vector (0.9065, 0.1424)>
Face 3041
UV Count: 3
  UV <Vector (0.9348, 0.0624)>
  UV <Vector (0.9139, 0.0153)>
  UV <Vector (0.9139, 0.0624)>
Face 3042
UV Count: 3
  UV <Vector (0.8753, 0.2369)>
  UV <Vector (0.8635, 0.2061)>
  UV <Vector (0.8605, 0.2369)>
Face 3043
UV Count: 3
  UV <Vector (0.8753, 0.2369)>
  UV <Vector (0.8999, 0.2099)>
  UV <Vector (0.8761, 0.2084)>
Face 3044
UV Count: 3
  UV <Vector (0.8997, 0.2369)>
  UV <Vector (0.9274, 0.2166)>
  UV <Vector (0.8999, 0.2099)>
Face 3045
UV Count: 3
  UV <Vector (0.9278, 0.1467)>
  UV <Vector (0.9629, 0.1130)>
  UV <Vector (0.9267, 0.1155)>
Face 3046
UV Count: 3
  UV <Vector (0.9267, 0.1155)>
  UV <Vector (0.9629, 0.0624)>
  UV <Vector (0.9348, 0.0624)>
Face 3047
UV Count: 3
  UV <Vector (0.9274, 0.2166)>
  UV <Vector (0.9629, 0.1826)>
  UV <Vector (0.9293, 0.1823)>
Face 3048
UV Count: 3
  UV <Vector (0.9293, 0.1823)>
  UV <Vector (0.9629, 0.1452)>
  UV <Vector (0.9278, 0.1467)>
Face 3049
UV Count: 3
  UV <Vector (0.9629, 0.0624)>
  UV <Vector (0.9348, 0.0153)>
  UV <Vector (0.9348, 0.0624)>
Face 3050
UV Count: 3
  UV <Vector (0.9629, 0.1826)>
  UV <Vector (0.9925, 0.1452)>
  UV <Vector (0.9629, 0.1452)>
Face 3051
UV Count: 3
  UV <Vector (0.9629, 0.0624)>
  UV <Vector (0.9925, 0.0153)>
  UV <Vector (0.9629, 0.0153)>
Face 3052
UV Count: 3
  UV <Vector (0.9629, 0.1452)>
  UV <Vector (0.9925, 0.1130)>
  UV <Vector (0.9629, 0.1130)>
Face 3053
UV Count: 3
  UV <Vector (0.9629, 0.1130)>
  UV <Vector (0.9925, 0.0624)>
  UV <Vector (0.9629, 0.0624)>
Face 3054
UV Count: 3
  UV <Vector (0.9629, 0.2156)>
  UV <Vector (0.9925, 0.1826)>
  UV <Vector (0.9629, 0.1826)>
Face 3055
UV Count: 3
  UV <Vector (0.9266, 0.2369)>
  UV <Vector (0.9629, 0.2156)>
  UV <Vector (0.9274, 0.2166)>
Face 3056
UV Count: 3
  UV <Vector (0.9629, 0.2369)>
  UV <Vector (0.9925, 0.2156)>
  UV <Vector (0.9629, 0.2156)>
Face 3057
UV Count: 3
  UV <Vector (0.6764, 0.0540)>
  UV <Vector (0.6464, 0.0855)>
  UV <Vector (0.6764, 0.0855)>
Face 3058
UV Count: 3
  UV <Vector (0.6764, 0.0855)>
  UV <Vector (0.6464, 0.1237)>
  UV <Vector (0.6764, 0.1237)>
Face 3059
UV Count: 3
  UV <Vector (0.6764, 0.2069)>
  UV <Vector (0.6464, 0.2556)>
  UV <Vector (0.6764, 0.2556)>
Face 3060
UV Count: 3
  UV <Vector (0.6764, 0.1237)>
  UV <Vector (0.6464, 0.1557)>
  UV <Vector (0.6764, 0.1557)>
Face 3061
UV Count: 3
  UV <Vector (0.6764, 0.1557)>
  UV <Vector (0.6464, 0.2069)>
  UV <Vector (0.6764, 0.2069)>
Face 3062
UV Count: 3
  UV <Vector (0.6464, 0.0855)>
  UV <Vector (0.6223, 0.1237)>
  UV <Vector (0.6464, 0.1237)>
Face 3063
UV Count: 3
  UV <Vector (0.6464, 0.2069)>
  UV <Vector (0.6223, 0.2556)>
  UV <Vector (0.6464, 0.2556)>
Face 3064
UV Count: 3
  UV <Vector (0.6223, 0.1237)>
  UV <Vector (0.6464, 0.1557)>
  UV <Vector (0.6464, 0.1237)>
Face 3065
UV Count: 3
  UV <Vector (0.6464, 0.1557)>
  UV <Vector (0.6223, 0.2069)>
  UV <Vector (0.6464, 0.2069)>
Face 3066
UV Count: 3
  UV <Vector (0.6464, 0.0540)>
  UV <Vector (0.6223, 0.0855)>
  UV <Vector (0.6464, 0.0855)>
Face 3067
UV Count: 3
  UV <Vector (0.6223, 0.0855)>
  UV <Vector (0.6004, 0.1237)>
  UV <Vector (0.6223, 0.1237)>
Face 3068
UV Count: 3
  UV <Vector (0.6004, 0.2069)>
  UV <Vector (0.6223, 0.2556)>
  UV <Vector (0.6223, 0.2069)>
Face 3069
UV Count: 3
  UV <Vector (0.6004, 0.1237)>
  UV <Vector (0.6223, 0.1557)>
  UV <Vector (0.6223, 0.1237)>
Face 3070
UV Count: 3
  UV <Vector (0.6004, 0.1557)>
  UV <Vector (0.6223, 0.2069)>
  UV <Vector (0.6223, 0.1557)>
Face 3071
UV Count: 3
  UV <Vector (0.6223, 0.0540)>
  UV <Vector (0.6004, 0.0855)>
  UV <Vector (0.6223, 0.0855)>
Face 3072
UV Count: 3
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Face 3073
UV Count: 3
  UV <Vector (0.5733, 0.2069)>
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Face 3074
UV Count: 3
  UV <Vector (0.5733, 0.1237)>
  UV <Vector (0.6004, 0.1557)>
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Face 3075
UV Count: 3
  UV <Vector (0.5733, 0.1557)>
  UV <Vector (0.6004, 0.2069)>
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Face 3076
UV Count: 3
  UV <Vector (0.6004, 0.0540)>
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Face 3077
UV Count: 3
  UV <Vector (0.5461, 0.0855)>
  UV <Vector (0.5733, 0.1237)>
  UV <Vector (0.5733, 0.0855)>
Face 3078
UV Count: 3
  UV <Vector (0.5461, 0.2069)>
  UV <Vector (0.5733, 0.2556)>
  UV <Vector (0.5733, 0.2069)>
Face 3079
UV Count: 3
  UV <Vector (0.5461, 0.1237)>
  UV <Vector (0.5733, 0.1557)>
  UV <Vector (0.5733, 0.1237)>
Face 3080
UV Count: 3
  UV <Vector (0.5461, 0.1557)>
  UV <Vector (0.5733, 0.2069)>
  UV <Vector (0.5733, 0.1557)>
Face 3081
UV Count: 3
  UV <Vector (0.5461, 0.0540)>
  UV <Vector (0.5733, 0.0855)>
  UV <Vector (0.5733, 0.0540)>
Face 3082
UV Count: 3
  UV <Vector (0.6764, 0.0338)>
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Face 3083
UV Count: 3
  UV <Vector (0.6464, 0.0338)>
  UV <Vector (0.6223, 0.0540)>
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Face 3084
UV Count: 3
  UV <Vector (0.6223, 0.0338)>
  UV <Vector (0.6004, 0.0540)>
  UV <Vector (0.6223, 0.0540)>
Face 3085
UV Count: 3
  UV <Vector (0.6004, 0.0338)>
  UV <Vector (0.5733, 0.0540)>
  UV <Vector (0.6004, 0.0540)>
Face 3086
UV Count: 3
  UV <Vector (0.5461, 0.0338)>
  UV <Vector (0.5733, 0.0540)>
  UV <Vector (0.5733, 0.0338)>
Face 3087
UV Count: 3
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8451, 0.6522)>
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Face 3088
UV Count: 3
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8461, 0.6560)>
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Face 3089
UV Count: 3
  UV <Vector (0.8312, 0.6420)>
  UV <Vector (0.8416, 0.6414)>
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Face 3090
UV Count: 3
  UV <Vector (0.8487, 0.6354)>
  UV <Vector (0.8402, 0.6380)>
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Face 3091
UV Count: 3
  UV <Vector (0.9126, 0.7673)>
  UV <Vector (0.8915, 0.7829)>
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Face 3092
UV Count: 3
  UV <Vector (0.9180, 0.7746)>
  UV <Vector (0.8982, 0.7959)>
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Face 3093
UV Count: 3
  UV <Vector (0.9344, 0.7871)>
  UV <Vector (0.9180, 0.7746)>
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Face 3094
UV Count: 3
  UV <Vector (0.5332, 0.6332)>
  UV <Vector (0.5120, 0.6451)>
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Face 3095
UV Count: 3
  UV <Vector (0.5094, 0.6347)>
  UV <Vector (0.4946, 0.6463)>
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Face 3096
UV Count: 3
  UV <Vector (0.4718, 0.6293)>
  UV <Vector (0.4599, 0.6057)>
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Face 3097
UV Count: 3
  UV <Vector (0.4788, 0.6009)>
  UV <Vector (0.4819, 0.6228)>
  UV <Vector (0.4888, 0.6105)>
Face 3098
UV Count: 3
  UV <Vector (0.5070, 0.6246)>
  UV <Vector (0.4888, 0.6105)>
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Face 3099
UV Count: 3
  UV <Vector (0.5070, 0.6094)>
  UV <Vector (0.5332, 0.6224)>
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Face 3100
UV Count: 3
  UV <Vector (0.5041, 0.5999)>
  UV <Vector (0.4888, 0.6105)>
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Face 3101
UV Count: 3
  UV <Vector (0.5332, 0.5999)>
  UV <Vector (0.5070, 0.6094)>
  UV <Vector (0.5332, 0.6078)>
Face 3102
UV Count: 3
  UV <Vector (0.4551, 0.6270)>
  UV <Vector (0.4665, 0.6552)>
  UV <Vector (0.4718, 0.6293)>
Face 3103
UV Count: 3
  UV <Vector (0.9163, 0.6398)>
  UV <Vector (0.9389, 0.6583)>
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Face 3104
UV Count: 3
  UV <Vector (0.9224, 0.6159)>
  UV <Vector (0.9163, 0.6398)>
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Face 3105
UV Count: 3
  UV <Vector (0.9045, 0.6060)>
  UV <Vector (0.9090, 0.6266)>
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Face 3106
UV Count: 3
  UV <Vector (0.8904, 0.6007)>
  UV <Vector (0.8987, 0.6197)>
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Face 3107
UV Count: 3
  UV <Vector (0.8741, 0.6099)>
  UV <Vector (0.8904, 0.6007)>
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Face 3108
UV Count: 3
  UV <Vector (0.8594, 0.6069)>
  UV <Vector (0.8763, 0.5944)>
  UV <Vector (0.8606, 0.5922)>
Face 3109
UV Count: 3
  UV <Vector (0.8472, 0.6058)>
  UV <Vector (0.8606, 0.5922)>
  UV <Vector (0.8469, 0.5915)>
Face 3110
UV Count: 3
  UV <Vector (0.4831, 0.6487)>
  UV <Vector (0.4728, 0.6617)>
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Face 3111
UV Count: 3
  UV <Vector (0.9158, 0.6636)>
  UV <Vector (0.9163, 0.6398)>
  UV <Vector (0.9078, 0.6444)>
Face 3112
UV Count: 3
  UV <Vector (0.9078, 0.6444)>
  UV <Vector (0.9090, 0.6266)>
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Face 3113
UV Count: 3
  UV <Vector (0.9003, 0.6321)>
  UV <Vector (0.8987, 0.6197)>
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Face 3114
UV Count: 3
  UV <Vector (0.8946, 0.6261)>
  UV <Vector (0.8866, 0.6135)>
  UV <Vector (0.8836, 0.6181)>
Face 3115
UV Count: 3
  UV <Vector (0.8836, 0.6181)>
  UV <Vector (0.8741, 0.6099)>
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Face 3116
UV Count: 3
  UV <Vector (0.8724, 0.6141)>
  UV <Vector (0.8594, 0.6069)>
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Face 3117
UV Count: 3
  UV <Vector (0.8588, 0.6112)>
  UV <Vector (0.8472, 0.6058)>
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Face 3118
UV Count: 3
  UV <Vector (0.3481, 0.4302)>
  UV <Vector (0.3312, 0.4094)>
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Face 3119
UV Count: 3
  UV <Vector (0.3237, 0.4455)>
  UV <Vector (0.3481, 0.4302)>
  UV <Vector (0.3277, 0.4271)>
Face 3120
UV Count: 3
  UV <Vector (0.3185, 0.4641)>
  UV <Vector (0.3445, 0.4526)>
  UV <Vector (0.3237, 0.4455)>
Face 3121
UV Count: 3
  UV <Vector (0.3131, 0.4803)>
  UV <Vector (0.3419, 0.4725)>
  UV <Vector (0.3185, 0.4641)>
Face 3122
UV Count: 3
  UV <Vector (0.3126, 0.5004)>
  UV <Vector (0.3383, 0.4949)>
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Face 3123
UV Count: 3
  UV <Vector (0.3067, 0.5248)>
  UV <Vector (0.3353, 0.5083)>
  UV <Vector (0.3126, 0.5004)>
Face 3124
UV Count: 3
  UV <Vector (0.2984, 0.5526)>
  UV <Vector (0.3297, 0.5343)>
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Face 3125
UV Count: 3
  UV <Vector (0.2985, 0.5768)>
  UV <Vector (0.3273, 0.5626)>
  UV <Vector (0.2984, 0.5526)>
Face 3126
UV Count: 3
  UV <Vector (0.3021, 0.6220)>
  UV <Vector (0.2932, 0.5943)>
  UV <Vector (0.2817, 0.6144)>
Face 3127
UV Count: 3
  UV <Vector (0.2710, 0.6375)>
  UV <Vector (0.3021, 0.6220)>
  UV <Vector (0.2817, 0.6144)>
Face 3128
UV Count: 3
  UV <Vector (0.3168, 0.6031)>
  UV <Vector (0.2985, 0.5768)>
  UV <Vector (0.2932, 0.5943)>
Face 3129
UV Count: 3
  UV <Vector (0.8635, 0.2061)>
  UV <Vector (0.8502, 0.1895)>
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Face 3130
UV Count: 3
  UV <Vector (0.8502, 0.1895)>
  UV <Vector (0.8396, 0.2047)>
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Face 3131
UV Count: 3
  UV <Vector (0.8396, 0.1749)>
  UV <Vector (0.8502, 0.1895)>
  UV <Vector (0.8607, 0.1758)>
Face 3132
UV Count: 3
  UV <Vector (0.2480, 0.5972)>
  UV <Vector (0.2167, 0.5698)>
  UV <Vector (0.2095, 0.5866)>
Face 3133
UV Count: 3
  UV <Vector (0.2984, 0.5526)>
  UV <Vector (0.2642, 0.5647)>
  UV <Vector (0.2985, 0.5768)>
Face 3134
UV Count: 3
  UV <Vector (0.2370, 0.4972)>
  UV <Vector (0.2766, 0.4888)>
  UV <Vector (0.2432, 0.4779)>
Face 3135
UV Count: 3
  UV <Vector (0.3067, 0.5248)>
  UV <Vector (0.2687, 0.5380)>
  UV <Vector (0.2984, 0.5526)>
Face 3136
UV Count: 3
  UV <Vector (0.2766, 0.4888)>
  UV <Vector (0.2481, 0.4596)>
  UV <Vector (0.2432, 0.4779)>
Face 3137
UV Count: 3
  UV <Vector (0.3237, 0.4455)>
  UV <Vector (0.2900, 0.4535)>
  UV <Vector (0.3185, 0.4641)>
Face 3138
UV Count: 3
  UV <Vector (0.3185, 0.4641)>
  UV <Vector (0.2842, 0.4712)>
  UV <Vector (0.3131, 0.4803)>
Face 3139
UV Count: 3
  UV <Vector (0.3277, 0.4271)>
  UV <Vector (0.2960, 0.4344)>
  UV <Vector (0.3237, 0.4455)>
Face 3140
UV Count: 3
  UV <Vector (0.2093, 0.6161)>
  UV <Vector (0.2480, 0.5972)>
  UV <Vector (0.2095, 0.5866)>
Face 3141
UV Count: 3
  UV <Vector (0.2594, 0.5816)>
  UV <Vector (0.2220, 0.5510)>
  UV <Vector (0.2167, 0.5698)>
Face 3142
UV Count: 3
  UV <Vector (0.3277, 0.4271)>
  UV <Vector (0.3071, 0.4038)>
  UV <Vector (0.3014, 0.4200)>
Face 3143
UV Count: 3
  UV <Vector (0.1345, 0.3905)>
  UV <Vector (0.1322, 0.3828)>
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Face 3144
UV Count: 3
  UV <Vector (0.1217, 0.3663)>
  UV <Vector (0.1284, 0.3779)>
  UV <Vector (0.1274, 0.3663)>
Face 3145
UV Count: 3
  UV <Vector (0.1671, 0.3994)>
  UV <Vector (0.1627, 0.3949)>
  UV <Vector (0.1601, 0.3998)>
Face 3146
UV Count: 3
  UV <Vector (0.2000, 0.4034)>
  UV <Vector (0.2076, 0.3946)>
  UV <Vector (0.1984, 0.4004)>
Face 3147
UV Count: 3
  UV <Vector (0.1606, 0.3877)>
  UV <Vector (0.1624, 0.3779)>
  UV <Vector (0.1563, 0.3795)>
Face 3148
UV Count: 3
  UV <Vector (0.1667, 0.3854)>
  UV <Vector (0.1627, 0.3949)>
  UV <Vector (0.1669, 0.3958)>
Face 3149
UV Count: 3
  UV <Vector (0.2125, 0.3824)>
  UV <Vector (0.2158, 0.3701)>
  UV <Vector (0.2117, 0.3702)>
Face 3150
UV Count: 3
  UV <Vector (0.1671, 0.3994)>
  UV <Vector (0.1780, 0.3982)>
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Face 3151
UV Count: 3
  UV <Vector (0.1542, 0.3663)>
  UV <Vector (0.1449, 0.3736)>
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Face 3152
UV Count: 3
  UV <Vector (0.2117, 0.3702)>
  UV <Vector (0.2163, 0.3663)>
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Face 3153
UV Count: 3
  UV <Vector (0.1627, 0.3734)>
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Face 3154
UV Count: 3
  UV <Vector (0.2076, 0.3946)>
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Face 3155
UV Count: 3
  UV <Vector (0.1780, 0.3982)>
  UV <Vector (0.1867, 0.4049)>
  UV <Vector (0.1874, 0.3991)>
Face 3156
UV Count: 3
  UV <Vector (0.1867, 0.4049)>
  UV <Vector (0.1984, 0.4004)>
  UV <Vector (0.1874, 0.3991)>
Face 3157
UV Count: 3
  UV <Vector (0.1477, 0.3774)>
  UV <Vector (0.1451, 0.3804)>
  UV <Vector (0.1504, 0.3808)>
Face 3158
UV Count: 3
  UV <Vector (0.1432, 0.3775)>
  UV <Vector (0.1425, 0.3831)>
  UV <Vector (0.1451, 0.3804)>
Face 3159
UV Count: 3
  UV <Vector (0.1418, 0.3902)>
  UV <Vector (0.1441, 0.3888)>
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Face 3160
UV Count: 3
  UV <Vector (0.1394, 0.3663)>
  UV <Vector (0.1366, 0.3764)>
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Face 3161
UV Count: 3
  UV <Vector (0.1377, 0.3841)>
  UV <Vector (0.1369, 0.3892)>
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Face 3162
UV Count: 3
  UV <Vector (0.1369, 0.3892)>
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Face 3163
UV Count: 3
  UV <Vector (0.1443, 0.3910)>
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Face 3164
UV Count: 3
  UV <Vector (0.1442, 0.3869)>
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Face 3165
UV Count: 3
  UV <Vector (0.1366, 0.3930)>
  UV <Vector (0.1369, 0.3892)>
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Face 3166
UV Count: 3
  UV <Vector (0.1359, 0.4060)>
  UV <Vector (0.1318, 0.4032)>
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Face 3167
UV Count: 3
  UV <Vector (0.1497, 0.4061)>
  UV <Vector (0.1452, 0.4081)>
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Face 3168
UV Count: 3
  UV <Vector (0.1340, 0.4020)>
  UV <Vector (0.1308, 0.3970)>
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Face 3169
UV Count: 3
  UV <Vector (0.1218, 0.3795)>
  UV <Vector (0.1234, 0.3954)>
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Face 3170
UV Count: 3
  UV <Vector (0.1416, 0.4098)>
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Face 3171
UV Count: 3
  UV <Vector (0.1495, 0.3949)>
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Face 3172
UV Count: 3
  UV <Vector (0.1458, 0.4140)>
  UV <Vector (0.1416, 0.4098)>
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Face 3173
UV Count: 3
  UV <Vector (0.1514, 0.4009)>
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Face 3174
UV Count: 3
  UV <Vector (0.1443, 0.3855)>
  UV <Vector (0.1423, 0.3853)>
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Face 3175
UV Count: 3
  UV <Vector (0.1278, 0.3841)>
  UV <Vector (0.1308, 0.3970)>
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Face 3176
UV Count: 3
  UV <Vector (0.1323, 0.3770)>
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Face 3177
UV Count: 3
  UV <Vector (0.1278, 0.3841)>
  UV <Vector (0.1284, 0.3779)>
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Face 3178
UV Count: 3
  UV <Vector (0.1442, 0.3869)>
  UV <Vector (0.1508, 0.3936)>
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Face 3179
UV Count: 3
  UV <Vector (0.1545, 0.4008)>
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Face 3180
UV Count: 3
  UV <Vector (0.1471, 0.4191)>
  UV <Vector (0.1389, 0.4203)>
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Face 3181
UV Count: 3
  UV <Vector (0.1508, 0.3936)>
  UV <Vector (0.1530, 0.4009)>
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Face 3182
UV Count: 3
  UV <Vector (0.1389, 0.4203)>
  UV <Vector (0.1251, 0.4180)>
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Face 3183
UV Count: 3
  UV <Vector (0.1243, 0.4064)>
  UV <Vector (0.1172, 0.3945)>
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Face 3184
UV Count: 3
  UV <Vector (0.1519, 0.4084)>
  UV <Vector (0.1464, 0.4168)>
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Face 3185
UV Count: 3
  UV <Vector (0.1289, 0.4140)>
  UV <Vector (0.1192, 0.4094)>
  UV <Vector (0.1251, 0.4180)>
Face 3186
UV Count: 3
  UV <Vector (0.1412, 0.3744)>
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Face 3187
UV Count: 3
  UV <Vector (0.1449, 0.3736)>
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Face 3188
UV Count: 3
  UV <Vector (0.1624, 0.3779)>
  UV <Vector (0.1559, 0.3753)>
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Face 3189
UV Count: 3
  UV <Vector (0.1704, 0.3739)>
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Face 3190
UV Count: 3
  UV <Vector (0.1634, 0.3697)>
  UV <Vector (0.1666, 0.3725)>
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Face 3191
UV Count: 3
  UV <Vector (0.1667, 0.3696)>
  UV <Vector (0.1692, 0.3717)>
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Face 3192
UV Count: 3
  UV <Vector (0.1504, 0.3808)>
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Face 3193
UV Count: 3
  UV <Vector (0.1398, 0.3888)>
  UV <Vector (0.1418, 0.3902)>
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Face 3194
UV Count: 3
  UV <Vector (0.1377, 0.3841)>
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Face 3195
UV Count: 3
  UV <Vector (0.1399, 0.3800)>
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Face 3196
UV Count: 3
  UV <Vector (0.1284, 0.3779)>
  UV <Vector (0.1309, 0.3663)>
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Face 3197
UV Count: 3
  UV <Vector (0.1366, 0.3764)>
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Face 3198
UV Count: 3
  UV <Vector (0.8682, 0.3785)>
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Face 3199
UV Count: 3
  UV <Vector (0.4412, 0.3407)>
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Face 3200
UV Count: 3
  UV <Vector (0.4996, 0.3465)>
  UV <Vector (0.5332, 0.3679)>
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Face 3201
UV Count: 3
  UV <Vector (0.4669, 0.3438)>
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Face 3202
UV Count: 3
  UV <Vector (0.4412, 0.3407)>
  UV <Vector (0.4133, 0.3616)>
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Face 3203
UV Count: 3
  UV <Vector (0.3795, 0.3396)>
  UV <Vector (0.4133, 0.3616)>
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Face 3204
UV Count: 3
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Face 3205
UV Count: 3
  UV <Vector (0.9653, 0.3785)>
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Face 3206
UV Count: 3
  UV <Vector (0.9397, 0.3785)>
  UV <Vector (0.9117, 0.4127)>
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Face 3207
UV Count: 3
  UV <Vector (0.9121, 0.3785)>
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Face 3208
UV Count: 3
  UV <Vector (0.8545, 0.3785)>
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Face 3209
UV Count: 3
  UV <Vector (0.8426, 0.3785)>
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Face 3210
UV Count: 3
  UV <Vector (0.8865, 0.4477)>
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Face 3211
UV Count: 3
  UV <Vector (0.8649, 0.4761)>
  UV <Vector (0.8582, 0.4933)>
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Face 3212
UV Count: 3
  UV <Vector (0.8596, 0.4679)>
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  UV <Vector (0.8673, 0.4671)>
Face 3213
UV Count: 3
  UV <Vector (0.8657, 0.4943)>
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Face 3214
UV Count: 3
  UV <Vector (0.8742, 0.5111)>
  UV <Vector (0.8871, 0.5221)>
  UV <Vector (0.8890, 0.5173)>
Face 3215
UV Count: 3
  UV <Vector (0.8890, 0.5173)>
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Face 3216
UV Count: 3
  UV <Vector (0.9071, 0.5169)>
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Face 3217
UV Count: 3
  UV <Vector (0.9201, 0.5160)>
  UV <Vector (0.9281, 0.5060)>
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Face 3218
UV Count: 3
  UV <Vector (0.9281, 0.5060)>
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Face 3219
UV Count: 3
  UV <Vector (0.9366, 0.4987)>
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Face 3220
UV Count: 3
  UV <Vector (0.9383, 0.4810)>
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Face 3221
UV Count: 3
  UV <Vector (0.9359, 0.4643)>
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Face 3222
UV Count: 3
  UV <Vector (0.9227, 0.4580)>
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Face 3223
UV Count: 3
  UV <Vector (0.9068, 0.4471)>
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Face 3224
UV Count: 3
  UV <Vector (0.8847, 0.4752)>
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Face 3225
UV Count: 3
  UV <Vector (0.8834, 0.4823)>
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Face 3226
UV Count: 3
  UV <Vector (0.8909, 0.4916)>
  UV <Vector (0.8861, 0.4976)>
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Face 3227
UV Count: 3
  UV <Vector (0.8992, 0.4983)>
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Face 3228
UV Count: 3
  UV <Vector (0.8981, 0.4909)>
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Face 3229
UV Count: 3
  UV <Vector (0.8976, 0.4815)>
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Face 3230
UV Count: 3
  UV <Vector (0.8992, 0.4983)>
  UV <Vector (0.9060, 0.4920)>
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Face 3231
UV Count: 3
  UV <Vector (0.8981, 0.4909)>
  UV <Vector (0.9055, 0.4820)>
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Face 3232
UV Count: 3
  UV <Vector (0.9055, 0.4820)>
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Face 3233
UV Count: 3
  UV <Vector (0.9129, 0.4961)>
  UV <Vector (0.9060, 0.4920)>
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Face 3234
UV Count: 3
  UV <Vector (0.9060, 0.4920)>
  UV <Vector (0.9121, 0.4834)>
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Face 3235
UV Count: 3
  UV <Vector (0.9055, 0.4820)>
  UV <Vector (0.9130, 0.4771)>
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Face 3236
UV Count: 3
  UV <Vector (0.8737, 0.4942)>
  UV <Vector (0.8834, 0.4823)>
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Face 3237
UV Count: 3
  UV <Vector (0.9130, 0.4771)>
  UV <Vector (0.9229, 0.4804)>
  UV <Vector (0.9246, 0.4691)>
Face 3238
UV Count: 3
  UV <Vector (0.8675, 0.4127)>
  UV <Vector (0.8862, 0.4359)>
  UV <Vector (0.8861, 0.4127)>
Face 3239
UV Count: 3
  UV <Vector (0.8640, 0.4476)>
  UV <Vector (0.8546, 0.4364)>
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Face 3240
UV Count: 3
  UV <Vector (0.8661, 0.4362)>
  UV <Vector (0.8745, 0.4467)>
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Face 3241
UV Count: 3
  UV <Vector (0.8440, 0.4483)>
  UV <Vector (0.8529, 0.4553)>
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Face 3242
UV Count: 3
  UV <Vector (0.8640, 0.4476)>
  UV <Vector (0.8687, 0.4571)>
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Face 3243
UV Count: 3
  UV <Vector (0.8748, 0.4520)>
  UV <Vector (0.8724, 0.4606)>
  UV <Vector (0.8779, 0.4562)>
Face 3244
UV Count: 3
  UV <Vector (0.8651, 0.4619)>
  UV <Vector (0.8596, 0.4679)>
  UV <Vector (0.8673, 0.4671)>
Face 3245
UV Count: 3
  UV <Vector (0.8443, 0.4613)>
  UV <Vector (0.8517, 0.4682)>
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Face 3246
UV Count: 3
  UV <Vector (0.8621, 0.4557)>
  UV <Vector (0.8537, 0.4477)>
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Face 3247
UV Count: 3
  UV <Vector (0.8673, 0.4671)>
  UV <Vector (0.8770, 0.4639)>
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Face 3248
UV Count: 3
  UV <Vector (0.8724, 0.4606)>
  UV <Vector (0.8796, 0.4617)>
  UV <Vector (0.8779, 0.4562)>
Face 3249
UV Count: 3
  UV <Vector (0.8866, 0.4633)>
  UV <Vector (0.8770, 0.4639)>
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Face 3250
UV Count: 3
  UV <Vector (0.8651, 0.4619)>
  UV <Vector (0.8724, 0.4606)>
  UV <Vector (0.8687, 0.4571)>
Face 3251
UV Count: 3
  UV <Vector (0.8442, 0.4554)>
  UV <Vector (0.8521, 0.4612)>
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Face 3252
UV Count: 3
  UV <Vector (0.8596, 0.4679)>
  UV <Vector (0.8521, 0.4612)>
  UV <Vector (0.8517, 0.4682)>
Face 3253
UV Count: 3
  UV <Vector (0.8621, 0.4557)>
  UV <Vector (0.8651, 0.4619)>
  UV <Vector (0.8687, 0.4571)>
Face 3254
UV Count: 3
  UV <Vector (0.4784, 0.6364)>
  UV <Vector (0.4665, 0.6552)>
  UV <Vector (0.4831, 0.6487)>
Face 3255
UV Count: 3
  UV <Vector (0.5332, 0.6428)>
  UV <Vector (0.5129, 0.6491)>
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Face 3256
UV Count: 3
  UV <Vector (0.4831, 0.6487)>
  UV <Vector (0.4888, 0.6357)>
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Face 3257
UV Count: 3
  UV <Vector (0.4856, 0.6528)>
  UV <Vector (0.4946, 0.6463)>
  UV <Vector (0.4831, 0.6487)>
Face 3258
UV Count: 3
  UV <Vector (0.5332, 0.6224)>
  UV <Vector (0.5094, 0.6347)>
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Face 3259
UV Count: 3
  UV <Vector (0.5070, 0.6246)>
  UV <Vector (0.4888, 0.6357)>
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Face 3260
UV Count: 3
  UV <Vector (0.4819, 0.6228)>
  UV <Vector (0.4784, 0.6364)>
  UV <Vector (0.4888, 0.6357)>
Face 3261
UV Count: 3
  UV <Vector (0.1849, 0.4677)>
  UV <Vector (0.1713, 0.4779)>
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Face 3262
UV Count: 3
  UV <Vector (0.9059, 0.9243)>
  UV <Vector (0.9130, 0.9198)>
  UV <Vector (0.9113, 0.9165)>
Face 3263
UV Count: 3
  UV <Vector (0.9175, 0.9189)>
  UV <Vector (0.9237, 0.9199)>
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Face 3264
UV Count: 3
  UV <Vector (0.9236, 0.9211)>
  UV <Vector (0.9271, 0.9240)>
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Face 3265
UV Count: 3
  UV <Vector (0.9263, 0.9291)>
  UV <Vector (0.9306, 0.9333)>
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Face 3266
UV Count: 3
  UV <Vector (0.9264, 0.9262)>
  UV <Vector (0.9263, 0.9291)>
  UV <Vector (0.9273, 0.9263)>
Face 3267
UV Count: 3
  UV <Vector (0.9130, 0.9198)>
  UV <Vector (0.9176, 0.9177)>
  UV <Vector (0.9113, 0.9165)>
Face 3268
UV Count: 3
  UV <Vector (0.9264, 0.9262)>
  UV <Vector (0.9271, 0.9240)>
  UV <Vector (0.9262, 0.9241)>
Face 3269
UV Count: 3
  UV <Vector (0.9272, 0.9383)>
  UV <Vector (0.9305, 0.9371)>
  UV <Vector (0.9297, 0.9360)>
Face 3270
UV Count: 3
  UV <Vector (0.9316, 0.9261)>
  UV <Vector (0.9309, 0.9296)>
  UV <Vector (0.9321, 0.9300)>
Face 3271
UV Count: 3
  UV <Vector (0.9321, 0.9300)>
  UV <Vector (0.9306, 0.9333)>
  UV <Vector (0.9320, 0.9337)>
Face 3272
UV Count: 3
  UV <Vector (0.9273, 0.9263)>
  UV <Vector (0.9309, 0.9296)>
  UV <Vector (0.9306, 0.9264)>
Face 3273
UV Count: 3
  UV <Vector (0.9273, 0.9263)>
  UV <Vector (0.9288, 0.9232)>
  UV <Vector (0.9271, 0.9240)>
Face 3274
UV Count: 3
  UV <Vector (0.9271, 0.9240)>
  UV <Vector (0.9251, 0.9186)>
  UV <Vector (0.9237, 0.9199)>
Face 3275
UV Count: 3
  UV <Vector (0.9187, 0.9142)>
  UV <Vector (0.9237, 0.9199)>
  UV <Vector (0.9251, 0.9186)>
Face 3276
UV Count: 3
  UV <Vector (0.9113, 0.9165)>
  UV <Vector (0.9187, 0.9142)>
  UV <Vector (0.9107, 0.9082)>
Face 3277
UV Count: 3
  UV <Vector (0.9070, 0.9048)>
  UV <Vector (0.9113, 0.9165)>
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Face 3278
UV Count: 3
  UV <Vector (0.9257, 0.9163)>
  UV <Vector (0.9187, 0.9142)>
  UV <Vector (0.9251, 0.9186)>
Face 3279
UV Count: 3
  UV <Vector (0.9187, 0.9142)>
  UV <Vector (0.9148, 0.9088)>
  UV <Vector (0.9107, 0.9082)>
Face 3280
UV Count: 3
  UV <Vector (0.9252, 0.9323)>
  UV <Vector (0.9297, 0.9360)>
  UV <Vector (0.9306, 0.9333)>
Face 3281
UV Count: 3
  UV <Vector (0.9185, 0.9429)>
  UV <Vector (0.9246, 0.9416)>
  UV <Vector (0.9203, 0.9398)>
Face 3282
UV Count: 3
  UV <Vector (0.9210, 0.9315)>
  UV <Vector (0.9222, 0.9349)>
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Face 3283
UV Count: 3
  UV <Vector (0.9265, 0.9144)>
  UV <Vector (0.9202, 0.9116)>
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Face 3284
UV Count: 3
  UV <Vector (0.9213, 0.9103)>
  UV <Vector (0.9148, 0.9088)>
  UV <Vector (0.9202, 0.9116)>
Face 3285
UV Count: 3
  UV <Vector (0.9301, 0.9075)>
  UV <Vector (0.9213, 0.9103)>
  UV <Vector (0.9265, 0.9144)>
Face 3286
UV Count: 3
  UV <Vector (0.9233, 0.9020)>
  UV <Vector (0.9151, 0.9063)>
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Face 3287
UV Count: 3
  UV <Vector (0.1740, 0.5938)>
  UV <Vector (0.1591, 0.6190)>
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Face 3288
UV Count: 3
  UV <Vector (0.1618, 0.5690)>
  UV <Vector (0.1740, 0.5938)>
  UV <Vector (0.1807, 0.5671)>
Face 3289
UV Count: 3
  UV <Vector (0.1699, 0.5524)>
  UV <Vector (0.1807, 0.5671)>
  UV <Vector (0.1877, 0.5515)>
Face 3290
UV Count: 3
  UV <Vector (0.1890, 0.5111)>
  UV <Vector (0.1777, 0.5254)>
  UV <Vector (0.1962, 0.5209)>
Face 3291
UV Count: 3
  UV <Vector (0.1568, 0.5292)>
  UV <Vector (0.1699, 0.5524)>
  UV <Vector (0.1777, 0.5254)>
Face 3292
UV Count: 3
  UV <Vector (0.9107, 0.9082)>
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Face 3293
UV Count: 3
  UV <Vector (0.9070, 0.9048)>
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  UV <Vector (0.9160, 0.8925)>
Face 3294
UV Count: 3
  UV <Vector (0.9133, 0.9021)>
  UV <Vector (0.9252, 0.8972)>
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Face 3295
UV Count: 3
  UV <Vector (0.1890, 0.5111)>
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  UV <Vector (0.1778, 0.5134)>
Face 3296
UV Count: 3
  UV <Vector (0.9233, 0.9020)>
  UV <Vector (0.9335, 0.9050)>
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Face 3297
UV Count: 3
  UV <Vector (0.1777, 0.5254)>
  UV <Vector (0.1647, 0.5172)>
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Face 3298
UV Count: 3
  UV <Vector (0.1599, 0.5099)>
  UV <Vector (0.1647, 0.5172)>
  UV <Vector (0.1658, 0.5078)>
Face 3299
UV Count: 3
  UV <Vector (0.1658, 0.5078)>
  UV <Vector (0.1778, 0.5134)>
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Face 3300
UV Count: 3
  UV <Vector (0.9414, 0.9161)>
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Face 3301
UV Count: 3
  UV <Vector (0.9318, 0.9212)>
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  UV <Vector (0.9380, 0.9163)>
Face 3302
UV Count: 3
  UV <Vector (0.9316, 0.9261)>
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Face 3303
UV Count: 3
  UV <Vector (0.9335, 0.9050)>
  UV <Vector (0.9380, 0.9163)>
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Face 3304
UV Count: 3
  UV <Vector (0.9265, 0.9144)>
  UV <Vector (0.9380, 0.9163)>
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Face 3305
UV Count: 3
  UV <Vector (0.9288, 0.9232)>
  UV <Vector (0.9316, 0.9261)>
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Face 3306
UV Count: 3
  UV <Vector (0.9257, 0.9163)>
  UV <Vector (0.9318, 0.9212)>
  UV <Vector (0.9265, 0.9144)>
Face 3307
UV Count: 3
  UV <Vector (0.9299, 0.9221)>
  UV <Vector (0.9251, 0.9186)>
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Face 3308
UV Count: 3
  UV <Vector (0.9252, 0.9323)>
  UV <Vector (0.9272, 0.9383)>
  UV <Vector (0.9297, 0.9360)>
Face 3309
UV Count: 3
  UV <Vector (0.9321, 0.9300)>
  UV <Vector (0.9333, 0.9257)>
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Face 3310
UV Count: 3
  UV <Vector (0.9320, 0.9337)>
  UV <Vector (0.9337, 0.9303)>
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Face 3311
UV Count: 3
  UV <Vector (0.9334, 0.9341)>
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  UV <Vector (0.9337, 0.9303)>
Face 3312
UV Count: 3
  UV <Vector (0.9333, 0.9257)>
  UV <Vector (0.9421, 0.9317)>
  UV <Vector (0.9423, 0.9224)>
Face 3313
UV Count: 3
  UV <Vector (0.9462, 0.9216)>
  UV <Vector (0.9421, 0.9317)>
  UV <Vector (0.9525, 0.9380)>
Face 3314
UV Count: 3
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9252, 0.9323)>
  UV <Vector (0.9263, 0.9291)>
Face 3315
UV Count: 3
  UV <Vector (0.9320, 0.9337)>
  UV <Vector (0.9297, 0.9360)>
  UV <Vector (0.9305, 0.9371)>
Face 3316
UV Count: 3
  UV <Vector (0.9283, 0.9395)>
  UV <Vector (0.9328, 0.9391)>
  UV <Vector (0.9305, 0.9371)>
Face 3317
UV Count: 3
  UV <Vector (0.9334, 0.9341)>
  UV <Vector (0.9305, 0.9371)>
  UV <Vector (0.9328, 0.9391)>
Face 3318
UV Count: 3
  UV <Vector (0.9434, 0.9389)>
  UV <Vector (0.9421, 0.9317)>
  UV <Vector (0.9406, 0.9366)>
Face 3319
UV Count: 3
  UV <Vector (0.1029, 0.4994)>
  UV <Vector (0.0815, 0.5113)>
  UV <Vector (0.1049, 0.5120)>
Face 3320
UV Count: 3
  UV <Vector (0.0064, 0.4939)>
  UV <Vector (0.0502, 0.5096)>
  UV <Vector (0.0491, 0.4907)>
Face 3321
UV Count: 3
  UV <Vector (0.0797, 0.4962)>
  UV <Vector (0.0502, 0.5096)>
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Face 3322
UV Count: 3
  UV <Vector (0.1348, 0.4983)>
  UV <Vector (0.1049, 0.5120)>
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Face 3323
UV Count: 3
  UV <Vector (0.9320, 0.9457)>
  UV <Vector (0.9328, 0.9391)>
  UV <Vector (0.9290, 0.9424)>
Face 3324
UV Count: 3
  UV <Vector (0.9406, 0.9366)>
  UV <Vector (0.9328, 0.9391)>
  UV <Vector (0.9368, 0.9418)>
Face 3325
UV Count: 3
  UV <Vector (0.9406, 0.9366)>
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  UV <Vector (0.9434, 0.9389)>
Face 3326
UV Count: 3
  UV <Vector (0.9441, 0.9480)>
  UV <Vector (0.9434, 0.9389)>
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Face 3327
UV Count: 3
  UV <Vector (0.9360, 0.9514)>
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  UV <Vector (0.9340, 0.9475)>
Face 3328
UV Count: 3
  UV <Vector (0.9340, 0.9475)>
  UV <Vector (0.9368, 0.9418)>
  UV <Vector (0.9320, 0.9457)>
Face 3329
UV Count: 3
  UV <Vector (0.9206, 0.9494)>
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Face 3330
UV Count: 3
  UV <Vector (0.9250, 0.9402)>
  UV <Vector (0.9290, 0.9424)>
  UV <Vector (0.9283, 0.9395)>
Face 3331
UV Count: 3
  UV <Vector (0.9229, 0.9464)>
  UV <Vector (0.9340, 0.9475)>
  UV <Vector (0.9320, 0.9457)>
Face 3332
UV Count: 3
  UV <Vector (0.9165, 0.9451)>
  UV <Vector (0.9229, 0.9464)>
  UV <Vector (0.9185, 0.9429)>
Face 3333
UV Count: 3
  UV <Vector (0.9290, 0.9424)>
  UV <Vector (0.9229, 0.9464)>
  UV <Vector (0.9320, 0.9457)>
Face 3334
UV Count: 3
  UV <Vector (0.9272, 0.9383)>
  UV <Vector (0.9250, 0.9402)>
  UV <Vector (0.9283, 0.9395)>
Face 3335
UV Count: 3
  UV <Vector (0.9222, 0.9349)>
  UV <Vector (0.9241, 0.9387)>
  UV <Vector (0.9272, 0.9383)>
Face 3336
UV Count: 3
  UV <Vector (0.9250, 0.9402)>
  UV <Vector (0.9203, 0.9398)>
  UV <Vector (0.9246, 0.9416)>
Face 3337
UV Count: 3
  UV <Vector (0.9241, 0.9387)>
  UV <Vector (0.9207, 0.9386)>
  UV <Vector (0.9250, 0.9402)>
Face 3338
UV Count: 3
  UV <Vector (0.9166, 0.9335)>
  UV <Vector (0.9207, 0.9386)>
  UV <Vector (0.9211, 0.9378)>
Face 3339
UV Count: 3
  UV <Vector (0.9155, 0.9338)>
  UV <Vector (0.9203, 0.9398)>
  UV <Vector (0.9207, 0.9386)>
Face 3340
UV Count: 3
  UV <Vector (0.9211, 0.9378)>
  UV <Vector (0.9193, 0.9328)>
  UV <Vector (0.9166, 0.9335)>
Face 3341
UV Count: 3
  UV <Vector (0.1405, 0.4738)>
  UV <Vector (0.1433, 0.4813)>
  UV <Vector (0.1445, 0.4775)>
Face 3342
UV Count: 3
  UV <Vector (0.1537, 0.4750)>
  UV <Vector (0.1405, 0.4738)>
  UV <Vector (0.1445, 0.4775)>
Face 3343
UV Count: 3
  UV <Vector (0.1576, 0.4787)>
  UV <Vector (0.1572, 0.4701)>
  UV <Vector (0.1537, 0.4750)>
Face 3344
UV Count: 3
  UV <Vector (0.1537, 0.4750)>
  UV <Vector (0.1433, 0.4813)>
  UV <Vector (0.1576, 0.4787)>
Face 3345
UV Count: 3
  UV <Vector (0.9102, 0.9347)>
  UV <Vector (0.9068, 0.9325)>
  UV <Vector (0.9083, 0.9358)>
Face 3346
UV Count: 3
  UV <Vector (0.9120, 0.9338)>
  UV <Vector (0.9087, 0.9316)>
  UV <Vector (0.9102, 0.9347)>
Face 3347
UV Count: 3
  UV <Vector (0.9120, 0.9338)>
  UV <Vector (0.9121, 0.9302)>
  UV <Vector (0.9105, 0.9309)>
Face 3348
UV Count: 3
  UV <Vector (0.9165, 0.9451)>
  UV <Vector (0.9083, 0.9358)>
  UV <Vector (0.9144, 0.9470)>
Face 3349
UV Count: 3
  UV <Vector (0.9185, 0.9429)>
  UV <Vector (0.9102, 0.9347)>
  UV <Vector (0.9165, 0.9451)>
Face 3350
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9155, 0.9338)>
  UV <Vector (0.9166, 0.9335)>
Face 3351
UV Count: 3
  UV <Vector (0.9136, 0.9332)>
  UV <Vector (0.9185, 0.9429)>
  UV <Vector (0.9203, 0.9398)>
Face 3352
UV Count: 3
  UV <Vector (0.9136, 0.9332)>
  UV <Vector (0.9137, 0.9301)>
  UV <Vector (0.9121, 0.9302)>
Face 3353
UV Count: 3
  UV <Vector (0.9111, 0.9276)>
  UV <Vector (0.9105, 0.9309)>
  UV <Vector (0.9121, 0.9302)>
Face 3354
UV Count: 3
  UV <Vector (0.9105, 0.9309)>
  UV <Vector (0.9081, 0.9270)>
  UV <Vector (0.9087, 0.9316)>
Face 3355
UV Count: 3
  UV <Vector (0.9068, 0.9325)>
  UV <Vector (0.9081, 0.9270)>
  UV <Vector (0.9059, 0.9243)>
Face 3356
UV Count: 3
  UV <Vector (0.9110, 0.9239)>
  UV <Vector (0.9081, 0.9270)>
  UV <Vector (0.9101, 0.9274)>
Face 3357
UV Count: 3
  UV <Vector (0.9117, 0.9239)>
  UV <Vector (0.9130, 0.9198)>
  UV <Vector (0.9110, 0.9239)>
Face 3358
UV Count: 3
  UV <Vector (0.9111, 0.9276)>
  UV <Vector (0.9110, 0.9239)>
  UV <Vector (0.9101, 0.9274)>
Face 3359
UV Count: 3
  UV <Vector (0.9121, 0.9302)>
  UV <Vector (0.9131, 0.9279)>
  UV <Vector (0.9111, 0.9276)>
Face 3360
UV Count: 3
  UV <Vector (0.9117, 0.9239)>
  UV <Vector (0.9131, 0.9279)>
  UV <Vector (0.9147, 0.9252)>
Face 3361
UV Count: 3
  UV <Vector (0.9210, 0.9315)>
  UV <Vector (0.9178, 0.9312)>
  UV <Vector (0.9193, 0.9328)>
Face 3362
UV Count: 3
  UV <Vector (0.9178, 0.9312)>
  UV <Vector (0.9166, 0.9335)>
  UV <Vector (0.9193, 0.9328)>
Face 3363
UV Count: 3
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9189, 0.9296)>
  UV <Vector (0.9210, 0.9315)>
Face 3364
UV Count: 3
  UV <Vector (0.9215, 0.9265)>
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9264, 0.9262)>
Face 3365
UV Count: 3
  UV <Vector (0.9262, 0.9241)>
  UV <Vector (0.9215, 0.9265)>
  UV <Vector (0.9264, 0.9262)>
Face 3366
UV Count: 3
  UV <Vector (0.9236, 0.9211)>
  UV <Vector (0.9210, 0.9253)>
  UV <Vector (0.9262, 0.9241)>
Face 3367
UV Count: 3
  UV <Vector (0.9175, 0.9189)>
  UV <Vector (0.9199, 0.9248)>
  UV <Vector (0.9236, 0.9211)>
Face 3368
UV Count: 3
  UV <Vector (0.9130, 0.9198)>
  UV <Vector (0.9171, 0.9240)>
  UV <Vector (0.9175, 0.9189)>
Face 3369
UV Count: 3
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9147, 0.9252)>
  UV <Vector (0.9157, 0.9247)>
Face 3370
UV Count: 3
  UV <Vector (0.9204, 0.9272)>
  UV <Vector (0.9210, 0.9253)>
  UV <Vector (0.9199, 0.9248)>
Face 3371
UV Count: 3
  UV <Vector (0.9155, 0.9262)>
  UV <Vector (0.9147, 0.9252)>
  UV <Vector (0.9131, 0.9279)>
Face 3372
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9131, 0.9279)>
  UV <Vector (0.9137, 0.9301)>
Face 3373
UV Count: 3
  UV <Vector (0.9155, 0.9262)>
  UV <Vector (0.9169, 0.9248)>
  UV <Vector (0.9157, 0.9247)>
Face 3374
UV Count: 3
  UV <Vector (0.9168, 0.9266)>
  UV <Vector (0.9180, 0.9255)>
  UV <Vector (0.9169, 0.9248)>
Face 3375
UV Count: 3
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9169, 0.9248)>
  UV <Vector (0.9171, 0.9240)>
Face 3376
UV Count: 3
  UV <Vector (0.9171, 0.9240)>
  UV <Vector (0.9180, 0.9255)>
  UV <Vector (0.9199, 0.9248)>
Face 3377
UV Count: 3
  UV <Vector (0.9199, 0.9248)>
  UV <Vector (0.9184, 0.9268)>
  UV <Vector (0.9204, 0.9272)>
Face 3378
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9168, 0.9266)>
  UV <Vector (0.9155, 0.9262)>
Face 3379
UV Count: 3
  UV <Vector (0.9189, 0.9296)>
  UV <Vector (0.9168, 0.9266)>
  UV <Vector (0.9178, 0.9312)>
Face 3380
UV Count: 3
  UV <Vector (0.9204, 0.9272)>
  UV <Vector (0.9184, 0.9268)>
  UV <Vector (0.9189, 0.9296)>
Face 3381
UV Count: 3
  UV <Vector (0.1820, 0.6892)>
  UV <Vector (0.2038, 0.6999)>
  UV <Vector (0.2049, 0.6905)>
Face 3382
UV Count: 3
  UV <Vector (0.1844, 0.6830)>
  UV <Vector (0.2049, 0.6905)>
  UV <Vector (0.2060, 0.6820)>
Face 3383
UV Count: 3
  UV <Vector (0.2038, 0.6999)>
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.2031, 0.7075)>
Face 3384
UV Count: 3
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2031, 0.7075)>
  UV <Vector (0.2241, 0.7079)>
Face 3385
UV Count: 3
  UV <Vector (0.2060, 0.6820)>
  UV <Vector (0.2252, 0.6905)>
  UV <Vector (0.2279, 0.6803)>
Face 3386
UV Count: 3
  UV <Vector (0.2049, 0.6905)>
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2252, 0.6905)>
Face 3387
UV Count: 3
  UV <Vector (0.2252, 0.6905)>
  UV <Vector (0.2558, 0.7000)>
  UV <Vector (0.2577, 0.6894)>
Face 3388
UV Count: 3
  UV <Vector (0.2279, 0.6803)>
  UV <Vector (0.2577, 0.6894)>
  UV <Vector (0.2585, 0.6783)>
Face 3389
UV Count: 3
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2541, 0.7083)>
  UV <Vector (0.2558, 0.7000)>
Face 3390
UV Count: 3
  UV <Vector (0.1644, 0.6904)>
  UV <Vector (0.1804, 0.6998)>
  UV <Vector (0.1820, 0.6892)>
Face 3391
UV Count: 3
  UV <Vector (0.1710, 0.6802)>
  UV <Vector (0.1820, 0.6892)>
  UV <Vector (0.1844, 0.6830)>
Face 3392
UV Count: 3
  UV <Vector (0.1804, 0.6998)>
  UV <Vector (0.1660, 0.7094)>
  UV <Vector (0.1815, 0.7080)>
Face 3393
UV Count: 3
  UV <Vector (0.1783, 0.6745)>
  UV <Vector (0.1844, 0.6830)>
  UV <Vector (0.1894, 0.6746)>
Face 3394
UV Count: 3
  UV <Vector (0.2060, 0.6820)>
  UV <Vector (0.1894, 0.6746)>
  UV <Vector (0.1844, 0.6830)>
Face 3395
UV Count: 3
  UV <Vector (0.2279, 0.6803)>
  UV <Vector (0.2087, 0.6735)>
  UV <Vector (0.2060, 0.6820)>
Face 3396
UV Count: 3
  UV <Vector (0.2431, 0.6715)>
  UV <Vector (0.2279, 0.6803)>
  UV <Vector (0.2585, 0.6783)>
Face 3397
UV Count: 3
  UV <Vector (0.2569, 0.6672)>
  UV <Vector (0.2431, 0.6715)>
  UV <Vector (0.2585, 0.6783)>
Face 3398
UV Count: 3
  UV <Vector (0.0204, 0.6637)>
  UV <Vector (0.0073, 0.6760)>
  UV <Vector (0.0204, 0.6760)>
Face 3399
UV Count: 3
  UV <Vector (0.0421, 0.6637)>
  UV <Vector (0.0204, 0.6760)>
  UV <Vector (0.0421, 0.6760)>
Face 3400
UV Count: 3
  UV <Vector (0.1209, 0.6637)>
  UV <Vector (0.1089, 0.6760)>
  UV <Vector (0.1209, 0.6760)>
Face 3401
UV Count: 3
  UV <Vector (0.1089, 0.6637)>
  UV <Vector (0.0948, 0.6760)>
  UV <Vector (0.1089, 0.6760)>
Face 3402
UV Count: 3
  UV <Vector (0.0808, 0.6637)>
  UV <Vector (0.0679, 0.6760)>
  UV <Vector (0.0808, 0.6760)>
Face 3403
UV Count: 3
  UV <Vector (0.0679, 0.6637)>
  UV <Vector (0.0554, 0.6760)>
  UV <Vector (0.0679, 0.6760)>
Face 3404
UV Count: 3
  UV <Vector (0.0948, 0.6637)>
  UV <Vector (0.0808, 0.6760)>
  UV <Vector (0.0948, 0.6760)>
Face 3405
UV Count: 3
  UV <Vector (0.3051, 0.7269)>
  UV <Vector (0.2739, 0.7381)>
  UV <Vector (0.3046, 0.7402)>
Face 3406
UV Count: 3
  UV <Vector (0.3044, 0.7173)>
  UV <Vector (0.2734, 0.7080)>
  UV <Vector (0.2726, 0.7182)>
Face 3407
UV Count: 3
  UV <Vector (0.3044, 0.7173)>
  UV <Vector (0.2733, 0.7273)>
  UV <Vector (0.3051, 0.7269)>
Face 3408
UV Count: 3
  UV <Vector (0.0073, 0.6941)>
  UV <Vector (0.0204, 0.6760)>
  UV <Vector (0.0073, 0.6760)>
Face 3409
UV Count: 3
  UV <Vector (0.1089, 0.7258)>
  UV <Vector (0.1209, 0.6941)>
  UV <Vector (0.1089, 0.6941)>
Face 3410
UV Count: 3
  UV <Vector (0.0679, 0.7258)>
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0554, 0.7258)>
Face 3411
UV Count: 3
  UV <Vector (0.3076, 0.6908)>
  UV <Vector (0.2775, 0.6804)>
  UV <Vector (0.2771, 0.6911)>
Face 3412
UV Count: 3
  UV <Vector (0.3063, 0.7001)>
  UV <Vector (0.2771, 0.6911)>
  UV <Vector (0.2755, 0.7005)>
Face 3413
UV Count: 3
  UV <Vector (0.0808, 0.7258)>
  UV <Vector (0.0679, 0.6941)>
  UV <Vector (0.0679, 0.7258)>
Face 3414
UV Count: 3
  UV <Vector (0.0421, 0.7258)>
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0204, 0.7258)>
Face 3415
UV Count: 3
  UV <Vector (0.3082, 0.6720)>
  UV <Vector (0.2775, 0.6804)>
  UV <Vector (0.3082, 0.6799)>
Face 3416
UV Count: 3
  UV <Vector (0.1089, 0.7258)>
  UV <Vector (0.0948, 0.6941)>
  UV <Vector (0.0948, 0.7258)>
Face 3417
UV Count: 3
  UV <Vector (0.0948, 0.7258)>
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0808, 0.7258)>
Face 3418
UV Count: 3
  UV <Vector (0.3052, 0.7084)>
  UV <Vector (0.2755, 0.7005)>
  UV <Vector (0.2734, 0.7080)>
Face 3419
UV Count: 3
  UV <Vector (0.0554, 0.7258)>
  UV <Vector (0.0421, 0.6941)>
  UV <Vector (0.0421, 0.7258)>
Face 3420
UV Count: 3
  UV <Vector (0.2393, 0.7353)>
  UV <Vector (0.2564, 0.7386)>
  UV <Vector (0.2558, 0.7285)>
Face 3421
UV Count: 3
  UV <Vector (0.1716, 0.7163)>
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.1660, 0.7094)>
Face 3422
UV Count: 3
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.2010, 0.7143)>
  UV <Vector (0.2031, 0.7075)>
Face 3423
UV Count: 3
  UV <Vector (0.2031, 0.7075)>
  UV <Vector (0.2232, 0.7141)>
  UV <Vector (0.2241, 0.7079)>
Face 3424
UV Count: 3
  UV <Vector (0.2241, 0.7079)>
  UV <Vector (0.2408, 0.7159)>
  UV <Vector (0.2541, 0.7083)>
Face 3425
UV Count: 3
  UV <Vector (0.2408, 0.7159)>
  UV <Vector (0.2539, 0.7193)>
  UV <Vector (0.2541, 0.7083)>
Face 3426
UV Count: 3
  UV <Vector (0.2401, 0.7234)>
  UV <Vector (0.2558, 0.7285)>
  UV <Vector (0.2539, 0.7193)>
Face 3427
UV Count: 3
  UV <Vector (0.8440, 0.9271)>
  UV <Vector (0.8299, 0.9316)>
  UV <Vector (0.8419, 0.9355)>
Face 3428
UV Count: 3
  UV <Vector (0.9443, 0.8605)>
  UV <Vector (0.9533, 0.8738)>
  UV <Vector (0.9548, 0.8606)>
Face 3429
UV Count: 3
  UV <Vector (0.8734, 0.9293)>
  UV <Vector (0.8682, 0.9403)>
  UV <Vector (0.8811, 0.9383)>
Face 3430
UV Count: 3
  UV <Vector (0.9411, 0.8328)>
  UV <Vector (0.9542, 0.8396)>
  UV <Vector (0.9516, 0.8291)>
Face 3431
UV Count: 3
  UV <Vector (0.8351, 0.9206)>
  UV <Vector (0.8259, 0.9272)>
  UV <Vector (0.8299, 0.9316)>
Face 3432
UV Count: 3
  UV <Vector (0.8671, 0.9310)>
  UV <Vector (0.8559, 0.9394)>
  UV <Vector (0.8682, 0.9403)>
Face 3433
UV Count: 3
  UV <Vector (0.9433, 0.8421)>
  UV <Vector (0.9557, 0.8489)>
  UV <Vector (0.9542, 0.8396)>
Face 3434
UV Count: 3
  UV <Vector (0.9370, 0.8167)>
  UV <Vector (0.9491, 0.8226)>
  UV <Vector (0.9473, 0.8145)>
Face 3435
UV Count: 3
  UV <Vector (0.8564, 0.9319)>
  UV <Vector (0.8419, 0.9355)>
  UV <Vector (0.8559, 0.9394)>
Face 3436
UV Count: 3
  UV <Vector (0.9437, 0.8494)>
  UV <Vector (0.9548, 0.8606)>
  UV <Vector (0.9557, 0.8489)>
Face 3437
UV Count: 3
  UV <Vector (0.9411, 0.8328)>
  UV <Vector (0.9491, 0.8226)>
  UV <Vector (0.9393, 0.8254)>
Face 3438
UV Count: 3
  UV <Vector (0.9491, 0.8226)>
  UV <Vector (0.9535, 0.8147)>
  UV <Vector (0.9473, 0.8145)>
Face 3439
UV Count: 3
  UV <Vector (0.9546, 0.8208)>
  UV <Vector (0.9585, 0.8107)>
  UV <Vector (0.9535, 0.8147)>
Face 3440
UV Count: 3
  UV <Vector (0.9516, 0.8291)>
  UV <Vector (0.9546, 0.8208)>
  UV <Vector (0.9491, 0.8226)>
Face 3441
UV Count: 3
  UV <Vector (0.8223, 0.9323)>
  UV <Vector (0.8299, 0.9316)>
  UV <Vector (0.8259, 0.9272)>
Face 3442
UV Count: 3
  UV <Vector (0.9632, 0.8364)>
  UV <Vector (0.9516, 0.8291)>
  UV <Vector (0.9542, 0.8396)>
Face 3443
UV Count: 3
  UV <Vector (0.8388, 0.9445)>
  UV <Vector (0.8299, 0.9316)>
  UV <Vector (0.8235, 0.9386)>
Face 3444
UV Count: 3
  UV <Vector (0.9548, 0.8606)>
  UV <Vector (0.9633, 0.8497)>
  UV <Vector (0.9557, 0.8489)>
Face 3445
UV Count: 3
  UV <Vector (0.9441, 0.8905)>
  UV <Vector (0.9395, 0.8709)>
  UV <Vector (0.9349, 0.8779)>
Face 3446
UV Count: 3
  UV <Vector (0.9533, 0.8738)>
  UV <Vector (0.9603, 0.8901)>
  UV <Vector (0.9617, 0.8755)>
Face 3447
UV Count: 3
  UV <Vector (0.9533, 0.8738)>
  UV <Vector (0.9628, 0.8613)>
  UV <Vector (0.9548, 0.8606)>
Face 3448
UV Count: 3
  UV <Vector (0.9633, 0.8497)>
  UV <Vector (0.9542, 0.8396)>
  UV <Vector (0.9557, 0.8489)>
Face 3449
UV Count: 3
  UV <Vector (0.9587, 0.9110)>
  UV <Vector (0.9603, 0.8901)>
  UV <Vector (0.9441, 0.8905)>
Face 3450
UV Count: 3
  UV <Vector (0.8682, 0.9403)>
  UV <Vector (0.8772, 0.9527)>
  UV <Vector (0.8811, 0.9383)>
Face 3451
UV Count: 3
  UV <Vector (0.8542, 0.9477)>
  UV <Vector (0.8419, 0.9355)>
  UV <Vector (0.8388, 0.9445)>
Face 3452
UV Count: 3
  UV <Vector (0.8559, 0.9394)>
  UV <Vector (0.8667, 0.9509)>
  UV <Vector (0.8682, 0.9403)>
Face 3453
UV Count: 3
  UV <Vector (0.9490, 0.9651)>
  UV <Vector (0.9624, 0.9649)>
  UV <Vector (0.9593, 0.9584)>
Face 3454
UV Count: 3
  UV <Vector (0.9521, 0.9721)>
  UV <Vector (0.9667, 0.9754)>
  UV <Vector (0.9624, 0.9649)>
Face 3455
UV Count: 3
  UV <Vector (0.9365, 0.9741)>
  UV <Vector (0.9490, 0.9651)>
  UV <Vector (0.9363, 0.9692)>
Face 3456
UV Count: 3
  UV <Vector (0.9245, 0.9694)>
  UV <Vector (0.9365, 0.9741)>
  UV <Vector (0.9363, 0.9692)>
Face 3457
UV Count: 3
  UV <Vector (0.9117, 0.9644)>
  UV <Vector (0.9236, 0.9725)>
  UV <Vector (0.9245, 0.9694)>
Face 3458
UV Count: 3
  UV <Vector (0.8945, 0.9524)>
  UV <Vector (0.9084, 0.9678)>
  UV <Vector (0.9117, 0.9644)>
Face 3459
UV Count: 3
  UV <Vector (0.8811, 0.9383)>
  UV <Vector (0.8893, 0.9565)>
  UV <Vector (0.8945, 0.9524)>
Face 3460
UV Count: 3
  UV <Vector (0.9521, 0.9721)>
  UV <Vector (0.9387, 0.9816)>
  UV <Vector (0.9553, 0.9789)>
Face 3461
UV Count: 3
  UV <Vector (0.9754, 0.9692)>
  UV <Vector (0.9624, 0.9649)>
  UV <Vector (0.9667, 0.9754)>
Face 3462
UV Count: 3
  UV <Vector (0.9593, 0.9584)>
  UV <Vector (0.9682, 0.9605)>
  UV <Vector (0.9647, 0.9517)>
Face 3463
UV Count: 3
  UV <Vector (0.9735, 0.9568)>
  UV <Vector (0.9647, 0.9517)>
  UV <Vector (0.9682, 0.9605)>
Face 3464
UV Count: 3
  UV <Vector (0.9799, 0.9642)>
  UV <Vector (0.9682, 0.9605)>
  UV <Vector (0.9754, 0.9692)>
Face 3465
UV Count: 3
  UV <Vector (0.9702, 0.9419)>
  UV <Vector (0.9692, 0.9502)>
  UV <Vector (0.9727, 0.9469)>
Face 3466
UV Count: 3
  UV <Vector (0.9692, 0.9502)>
  UV <Vector (0.9770, 0.9535)>
  UV <Vector (0.9727, 0.9469)>
Face 3467
UV Count: 3
  UV <Vector (0.9821, 0.9548)>
  UV <Vector (0.9735, 0.9568)>
  UV <Vector (0.9799, 0.9642)>
Face 3468
UV Count: 3
  UV <Vector (0.9723, 0.9282)>
  UV <Vector (0.9587, 0.9110)>
  UV <Vector (0.9674, 0.9332)>
Face 3469
UV Count: 3
  UV <Vector (0.9754, 0.9396)>
  UV <Vector (0.9674, 0.9332)>
  UV <Vector (0.9702, 0.9419)>
Face 3470
UV Count: 3
  UV <Vector (0.9727, 0.9469)>
  UV <Vector (0.9754, 0.9396)>
  UV <Vector (0.9702, 0.9419)>
Face 3471
UV Count: 3
  UV <Vector (0.9770, 0.9535)>
  UV <Vector (0.9787, 0.9469)>
  UV <Vector (0.9727, 0.9469)>
Face 3472
UV Count: 3
  UV <Vector (0.8945, 0.9524)>
  UV <Vector (0.9134, 0.9615)>
  UV <Vector (0.8964, 0.9498)>
Face 3473
UV Count: 3
  UV <Vector (0.8811, 0.9383)>
  UV <Vector (0.8964, 0.9498)>
  UV <Vector (0.8823, 0.9353)>
Face 3474
UV Count: 3
  UV <Vector (0.8734, 0.9293)>
  UV <Vector (0.8823, 0.9353)>
  UV <Vector (0.8737, 0.9273)>
Face 3475
UV Count: 3
  UV <Vector (0.8671, 0.9289)>
  UV <Vector (0.8734, 0.9293)>
  UV <Vector (0.8737, 0.9273)>
Face 3476
UV Count: 3
  UV <Vector (0.8568, 0.9294)>
  UV <Vector (0.8671, 0.9310)>
  UV <Vector (0.8671, 0.9289)>
Face 3477
UV Count: 3
  UV <Vector (0.8440, 0.9271)>
  UV <Vector (0.8568, 0.9294)>
  UV <Vector (0.8449, 0.9245)>
Face 3478
UV Count: 3
  UV <Vector (0.0554, 0.6637)>
  UV <Vector (0.0421, 0.6760)>
  UV <Vector (0.0554, 0.6760)>
Face 3479
UV Count: 3
  UV <Vector (0.8368, 0.9189)>
  UV <Vector (0.8449, 0.9222)>
  UV <Vector (0.8382, 0.9177)>
Face 3480
UV Count: 3
  UV <Vector (0.8307, 0.9156)>
  UV <Vector (0.8351, 0.9206)>
  UV <Vector (0.8368, 0.9189)>
Face 3481
UV Count: 3
  UV <Vector (0.9376, 0.8256)>
  UV <Vector (0.9370, 0.8167)>
  UV <Vector (0.9346, 0.8170)>
Face 3482
UV Count: 3
  UV <Vector (0.9411, 0.8328)>
  UV <Vector (0.9376, 0.8256)>
  UV <Vector (0.9392, 0.8339)>
Face 3483
UV Count: 3
  UV <Vector (0.9433, 0.8421)>
  UV <Vector (0.9392, 0.8339)>
  UV <Vector (0.9410, 0.8427)>
Face 3484
UV Count: 3
  UV <Vector (0.9437, 0.8494)>
  UV <Vector (0.9410, 0.8427)>
  UV <Vector (0.9415, 0.8495)>
Face 3485
UV Count: 3
  UV <Vector (0.9418, 0.8599)>
  UV <Vector (0.9437, 0.8494)>
  UV <Vector (0.9415, 0.8495)>
Face 3486
UV Count: 3
  UV <Vector (0.9395, 0.8709)>
  UV <Vector (0.9418, 0.8599)>
  UV <Vector (0.9371, 0.8706)>
Face 3487
UV Count: 3
  UV <Vector (0.9371, 0.8706)>
  UV <Vector (0.9349, 0.8779)>
  UV <Vector (0.9395, 0.8709)>
Face 3488
UV Count: 3
  UV <Vector (0.9418, 0.8912)>
  UV <Vector (0.9349, 0.8779)>
  UV <Vector (0.9330, 0.8772)>
Face 3489
UV Count: 3
  UV <Vector (0.9557, 0.9114)>
  UV <Vector (0.9441, 0.8905)>
  UV <Vector (0.9418, 0.8912)>
Face 3490
UV Count: 3
  UV <Vector (0.9646, 0.9330)>
  UV <Vector (0.9587, 0.9110)>
  UV <Vector (0.9557, 0.9114)>
Face 3491
UV Count: 3
  UV <Vector (0.9674, 0.9413)>
  UV <Vector (0.9674, 0.9332)>
  UV <Vector (0.9646, 0.9330)>
Face 3492
UV Count: 3
  UV <Vector (0.9647, 0.9517)>
  UV <Vector (0.9674, 0.9413)>
  UV <Vector (0.9630, 0.9504)>
Face 3493
UV Count: 3
  UV <Vector (0.9576, 0.9568)>
  UV <Vector (0.9647, 0.9517)>
  UV <Vector (0.9630, 0.9504)>
Face 3494
UV Count: 3
  UV <Vector (0.9490, 0.9651)>
  UV <Vector (0.9576, 0.9568)>
  UV <Vector (0.9480, 0.9632)>
Face 3495
UV Count: 3
  UV <Vector (0.9363, 0.9692)>
  UV <Vector (0.9480, 0.9632)>
  UV <Vector (0.9357, 0.9668)>
Face 3496
UV Count: 3
  UV <Vector (0.9245, 0.9694)>
  UV <Vector (0.9357, 0.9668)>
  UV <Vector (0.9249, 0.9669)>
Face 3497
UV Count: 3
  UV <Vector (0.9117, 0.9644)>
  UV <Vector (0.9249, 0.9669)>
  UV <Vector (0.9134, 0.9615)>
Face 3498
UV Count: 3
  UV <Vector (0.9230, 0.8224)>
  UV <Vector (0.9306, 0.8417)>
  UV <Vector (0.9091, 0.8206)>
Face 3499
UV Count: 3
  UV <Vector (0.9091, 0.8206)>
  UV <Vector (0.9242, 0.8504)>
  UV <Vector (0.8967, 0.8269)>
Face 3500
UV Count: 3
  UV <Vector (0.8967, 0.8269)>
  UV <Vector (0.9173, 0.8571)>
  UV <Vector (0.8885, 0.8335)>
Face 3501
UV Count: 3
  UV <Vector (0.8885, 0.8335)>
  UV <Vector (0.9094, 0.8664)>
  UV <Vector (0.8819, 0.8386)>
Face 3502
UV Count: 3
  UV <Vector (0.8819, 0.8386)>
  UV <Vector (0.9022, 0.8738)>
  UV <Vector (0.8738, 0.8443)>
Face 3503
UV Count: 3
  UV <Vector (0.8738, 0.8443)>
  UV <Vector (0.8920, 0.8821)>
  UV <Vector (0.8601, 0.8540)>
Face 3504
UV Count: 3
  UV <Vector (0.8601, 0.8540)>
  UV <Vector (0.8817, 0.8941)>
  UV <Vector (0.8495, 0.8608)>
Face 3505
UV Count: 3
  UV <Vector (0.8495, 0.8608)>
  UV <Vector (0.8752, 0.9012)>
  UV <Vector (0.8378, 0.8760)>
Face 3506
UV Count: 3
  UV <Vector (0.8378, 0.8760)>
  UV <Vector (0.8704, 0.9054)>
  UV <Vector (0.8343, 0.8896)>
Face 3507
UV Count: 3
  UV <Vector (0.8704, 0.9054)>
  UV <Vector (0.8370, 0.9025)>
  UV <Vector (0.8343, 0.8896)>
Face 3508
UV Count: 3
  UV <Vector (0.8370, 0.9025)>
  UV <Vector (0.8525, 0.9160)>
  UV <Vector (0.8437, 0.9141)>
Face 3509
UV Count: 3
  UV <Vector (0.9155, 0.9597)>
  UV <Vector (0.9249, 0.9669)>
  UV <Vector (0.9253, 0.9654)>
Face 3510
UV Count: 3
  UV <Vector (0.9249, 0.9669)>
  UV <Vector (0.9348, 0.9651)>
  UV <Vector (0.9253, 0.9654)>
Face 3511
UV Count: 3
  UV <Vector (0.9357, 0.9668)>
  UV <Vector (0.9468, 0.9616)>
  UV <Vector (0.9348, 0.9651)>
Face 3512
UV Count: 3
  UV <Vector (0.9480, 0.9632)>
  UV <Vector (0.9557, 0.9551)>
  UV <Vector (0.9468, 0.9616)>
Face 3513
UV Count: 3
  UV <Vector (0.9557, 0.9551)>
  UV <Vector (0.9630, 0.9504)>
  UV <Vector (0.9617, 0.9490)>
Face 3514
UV Count: 3
  UV <Vector (0.9617, 0.9490)>
  UV <Vector (0.9674, 0.9413)>
  UV <Vector (0.9661, 0.9409)>
Face 3515
UV Count: 3
  UV <Vector (0.9661, 0.9409)>
  UV <Vector (0.9646, 0.9330)>
  UV <Vector (0.9635, 0.9332)>
Face 3516
UV Count: 3
  UV <Vector (0.9646, 0.9330)>
  UV <Vector (0.9549, 0.9122)>
  UV <Vector (0.9635, 0.9332)>
Face 3517
UV Count: 3
  UV <Vector (0.9557, 0.9114)>
  UV <Vector (0.9420, 0.8927)>
  UV <Vector (0.9549, 0.9122)>
Face 3518
UV Count: 3
  UV <Vector (0.9418, 0.8912)>
  UV <Vector (0.9313, 0.8775)>
  UV <Vector (0.9420, 0.8927)>
Face 3519
UV Count: 3
  UV <Vector (0.9343, 0.8705)>
  UV <Vector (0.9330, 0.8772)>
  UV <Vector (0.9371, 0.8706)>
Face 3520
UV Count: 3
  UV <Vector (0.9371, 0.8706)>
  UV <Vector (0.9398, 0.8596)>
  UV <Vector (0.9343, 0.8705)>
Face 3521
UV Count: 3
  UV <Vector (0.9398, 0.8596)>
  UV <Vector (0.9415, 0.8495)>
  UV <Vector (0.9395, 0.8499)>
Face 3522
UV Count: 3
  UV <Vector (0.9415, 0.8495)>
  UV <Vector (0.9388, 0.8432)>
  UV <Vector (0.9395, 0.8499)>
Face 3523
UV Count: 3
  UV <Vector (0.9410, 0.8427)>
  UV <Vector (0.9374, 0.8343)>
  UV <Vector (0.9388, 0.8432)>
Face 3524
UV Count: 3
  UV <Vector (0.9392, 0.8339)>
  UV <Vector (0.9358, 0.8261)>
  UV <Vector (0.9374, 0.8343)>
Face 3525
UV Count: 3
  UV <Vector (0.9358, 0.8261)>
  UV <Vector (0.9346, 0.8170)>
  UV <Vector (0.9330, 0.8183)>
Face 3526
UV Count: 3
  UV <Vector (0.8324, 0.9142)>
  UV <Vector (0.8368, 0.9189)>
  UV <Vector (0.8382, 0.9177)>
Face 3527
UV Count: 3
  UV <Vector (0.8351, 0.9206)>
  UV <Vector (0.8449, 0.9245)>
  UV <Vector (0.8368, 0.9189)>
Face 3528
UV Count: 3
  UV <Vector (0.8449, 0.9245)>
  UV <Vector (0.8558, 0.9272)>
  UV <Vector (0.8449, 0.9222)>
Face 3529
UV Count: 3
  UV <Vector (0.8568, 0.9294)>
  UV <Vector (0.8661, 0.9265)>
  UV <Vector (0.8558, 0.9272)>
Face 3530
UV Count: 3
  UV <Vector (0.8661, 0.9265)>
  UV <Vector (0.8737, 0.9273)>
  UV <Vector (0.8746, 0.9250)>
Face 3531
UV Count: 3
  UV <Vector (0.8746, 0.9250)>
  UV <Vector (0.8823, 0.9353)>
  UV <Vector (0.8839, 0.9349)>
Face 3532
UV Count: 3
  UV <Vector (0.8839, 0.9349)>
  UV <Vector (0.8964, 0.9498)>
  UV <Vector (0.8984, 0.9494)>
Face 3533
UV Count: 3
  UV <Vector (0.8984, 0.9494)>
  UV <Vector (0.9134, 0.9615)>
  UV <Vector (0.9155, 0.9597)>
Face 3534
UV Count: 3
  UV <Vector (0.0948, 0.8274)>
  UV <Vector (0.0808, 0.8547)>
  UV <Vector (0.0948, 0.8547)>
Face 3535
UV Count: 3
  UV <Vector (0.1209, 0.8274)>
  UV <Vector (0.1089, 0.8547)>
  UV <Vector (0.1209, 0.8547)>
Face 3536
UV Count: 3
  UV <Vector (0.0421, 0.8274)>
  UV <Vector (0.0204, 0.8547)>
  UV <Vector (0.0421, 0.8547)>
Face 3537
UV Count: 3
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.3999, 0.7083)>
  UV <Vector (0.4277, 0.7087)>
Face 3538
UV Count: 3
  UV <Vector (0.4012, 0.6867)>
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.4263, 0.6873)>
Face 3539
UV Count: 3
  UV <Vector (0.4277, 0.7087)>
  UV <Vector (0.4009, 0.7185)>
  UV <Vector (0.4283, 0.7190)>
Face 3540
UV Count: 3
  UV <Vector (0.0808, 0.8274)>
  UV <Vector (0.0679, 0.8547)>
  UV <Vector (0.0808, 0.8547)>
Face 3541
UV Count: 3
  UV <Vector (0.4035, 0.6731)>
  UV <Vector (0.4263, 0.6873)>
  UV <Vector (0.4269, 0.6770)>
Face 3542
UV Count: 3
  UV <Vector (0.0204, 0.8547)>
  UV <Vector (0.0073, 0.8274)>
  UV <Vector (0.0073, 0.8547)>
Face 3543
UV Count: 3
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0554, 0.8547)>
  UV <Vector (0.0679, 0.8547)>
Face 3544
UV Count: 3
  UV <Vector (0.4279, 0.6677)>
  UV <Vector (0.4035, 0.6731)>
  UV <Vector (0.4269, 0.6770)>
Face 3545
UV Count: 3
  UV <Vector (0.4283, 0.7190)>
  UV <Vector (0.4037, 0.7296)>
  UV <Vector (0.4293, 0.7294)>
Face 3546
UV Count: 3
  UV <Vector (0.0554, 0.8274)>
  UV <Vector (0.0421, 0.8547)>
  UV <Vector (0.0554, 0.8547)>
Face 3547
UV Count: 3
  UV <Vector (0.1089, 0.8274)>
  UV <Vector (0.0948, 0.8547)>
  UV <Vector (0.1089, 0.8547)>
Face 3548
UV Count: 3
  UV <Vector (0.4293, 0.7294)>
  UV <Vector (0.4064, 0.7499)>
  UV <Vector (0.4304, 0.7508)>
Face 3549
UV Count: 3
  UV <Vector (0.3358, 0.6775)>
  UV <Vector (0.3530, 0.6886)>
  UV <Vector (0.3556, 0.6750)>
Face 3550
UV Count: 3
  UV <Vector (0.3519, 0.7291)>
  UV <Vector (0.3337, 0.7437)>
  UV <Vector (0.3546, 0.7474)>
Face 3551
UV Count: 3
  UV <Vector (0.0679, 0.7779)>
  UV <Vector (0.0554, 0.7558)>
  UV <Vector (0.0554, 0.7779)>
Face 3552
UV Count: 3
  UV <Vector (0.3341, 0.6899)>
  UV <Vector (0.3506, 0.6983)>
  UV <Vector (0.3530, 0.6886)>
Face 3553
UV Count: 3
  UV <Vector (0.0808, 0.7779)>
  UV <Vector (0.0679, 0.7558)>
  UV <Vector (0.0679, 0.7779)>
Face 3554
UV Count: 3
  UV <Vector (0.3313, 0.7076)>
  UV <Vector (0.3494, 0.7170)>
  UV <Vector (0.3497, 0.7069)>
Face 3555
UV Count: 3
  UV <Vector (0.3358, 0.6686)>
  UV <Vector (0.3556, 0.6750)>
  UV <Vector (0.3559, 0.6653)>
Face 3556
UV Count: 3
  UV <Vector (0.0554, 0.7558)>
  UV <Vector (0.0421, 0.7779)>
  UV <Vector (0.0554, 0.7779)>
Face 3557
UV Count: 3
  UV <Vector (0.0948, 0.7779)>
  UV <Vector (0.0808, 0.7558)>
  UV <Vector (0.0808, 0.7779)>
Face 3558
UV Count: 3
  UV <Vector (0.3323, 0.6993)>
  UV <Vector (0.3497, 0.7069)>
  UV <Vector (0.3506, 0.6983)>
Face 3559
UV Count: 3
  UV <Vector (0.3494, 0.7170)>
  UV <Vector (0.3325, 0.7277)>
  UV <Vector (0.3519, 0.7291)>
Face 3560
UV Count: 3
  UV <Vector (0.1089, 0.7779)>
  UV <Vector (0.0948, 0.7558)>
  UV <Vector (0.0948, 0.7779)>
Face 3561
UV Count: 3
  UV <Vector (0.0421, 0.7558)>
  UV <Vector (0.0204, 0.7779)>
  UV <Vector (0.0421, 0.7779)>
Face 3562
UV Count: 3
  UV <Vector (0.1209, 0.7779)>
  UV <Vector (0.1089, 0.7558)>
  UV <Vector (0.1089, 0.7779)>
Face 3563
UV Count: 3
  UV <Vector (0.0204, 0.7558)>
  UV <Vector (0.0073, 0.7779)>
  UV <Vector (0.0204, 0.7779)>
Face 3564
UV Count: 3
  UV <Vector (0.0204, 0.7779)>
  UV <Vector (0.0073, 0.8030)>
  UV <Vector (0.0204, 0.8030)>
Face 3565
UV Count: 3
  UV <Vector (0.1209, 0.8030)>
  UV <Vector (0.1089, 0.7779)>
  UV <Vector (0.1089, 0.8030)>
Face 3566
UV Count: 3
  UV <Vector (0.0421, 0.7779)>
  UV <Vector (0.0204, 0.8030)>
  UV <Vector (0.0421, 0.8030)>
Face 3567
UV Count: 3
  UV <Vector (0.1089, 0.8030)>
  UV <Vector (0.0948, 0.7779)>
  UV <Vector (0.0948, 0.8030)>
Face 3568
UV Count: 3
  UV <Vector (0.3723, 0.7186)>
  UV <Vector (0.3519, 0.7291)>
  UV <Vector (0.3753, 0.7305)>
Face 3569
UV Count: 3
  UV <Vector (0.3506, 0.6983)>
  UV <Vector (0.3720, 0.7078)>
  UV <Vector (0.3728, 0.6982)>
Face 3570
UV Count: 3
  UV <Vector (0.0948, 0.8030)>
  UV <Vector (0.0808, 0.7779)>
  UV <Vector (0.0808, 0.8030)>
Face 3571
UV Count: 3
  UV <Vector (0.0554, 0.7779)>
  UV <Vector (0.0421, 0.8030)>
  UV <Vector (0.0554, 0.8030)>
Face 3572
UV Count: 3
  UV <Vector (0.3559, 0.6653)>
  UV <Vector (0.3788, 0.6702)>
  UV <Vector (0.3793, 0.6601)>
Face 3573
UV Count: 3
  UV <Vector (0.3720, 0.7078)>
  UV <Vector (0.3494, 0.7170)>
  UV <Vector (0.3723, 0.7186)>
Face 3574
UV Count: 3
  UV <Vector (0.0808, 0.7779)>
  UV <Vector (0.0679, 0.8030)>
  UV <Vector (0.0808, 0.8030)>
Face 3575
UV Count: 3
  UV <Vector (0.3530, 0.6886)>
  UV <Vector (0.3728, 0.6982)>
  UV <Vector (0.3754, 0.6871)>
Face 3576
UV Count: 3
  UV <Vector (0.0679, 0.8030)>
  UV <Vector (0.0554, 0.7779)>
  UV <Vector (0.0554, 0.8030)>
Face 3577
UV Count: 3
  UV <Vector (0.3753, 0.7305)>
  UV <Vector (0.3546, 0.7474)>
  UV <Vector (0.3791, 0.7507)>
Face 3578
UV Count: 3
  UV <Vector (0.3556, 0.6750)>
  UV <Vector (0.3754, 0.6871)>
  UV <Vector (0.3788, 0.6702)>
Face 3579
UV Count: 3
  UV <Vector (0.8524, 0.2767)>
  UV <Vector (0.8655, 0.3095)>
  UV <Vector (0.8639, 0.2767)>
Face 3580
UV Count: 3
  UV <Vector (0.4198, 0.2974)>
  UV <Vector (0.4494, 0.2713)>
  UV <Vector (0.4196, 0.2715)>
Face 3581
UV Count: 3
  UV <Vector (0.4695, 0.2951)>
  UV <Vector (0.5028, 0.2708)>
  UV <Vector (0.4698, 0.2708)>
Face 3582
UV Count: 3
  UV <Vector (0.9700, 0.3095)>
  UV <Vector (0.9909, 0.2767)>
  UV <Vector (0.9717, 0.2767)>
Face 3583
UV Count: 3
  UV <Vector (0.8843, 0.3095)>
  UV <Vector (0.9100, 0.2767)>
  UV <Vector (0.8830, 0.2767)>
Face 3584
UV Count: 3
  UV <Vector (0.5028, 0.2708)>
  UV <Vector (0.5332, 0.2944)>
  UV <Vector (0.5332, 0.2706)>
Face 3585
UV Count: 3
  UV <Vector (0.3795, 0.2957)>
  UV <Vector (0.4196, 0.2715)>
  UV <Vector (0.3795, 0.2710)>
Face 3586
UV Count: 3
  UV <Vector (0.9104, 0.3095)>
  UV <Vector (0.9396, 0.2767)>
  UV <Vector (0.9100, 0.2767)>
Face 3587
UV Count: 3
  UV <Vector (0.8411, 0.2767)>
  UV <Vector (0.8528, 0.3095)>
  UV <Vector (0.8524, 0.2767)>
Face 3588
UV Count: 3
  UV <Vector (0.4494, 0.2713)>
  UV <Vector (0.4695, 0.2951)>
  UV <Vector (0.4698, 0.2708)>
Face 3589
UV Count: 3
  UV <Vector (0.9396, 0.3095)>
  UV <Vector (0.9717, 0.2767)>
  UV <Vector (0.9396, 0.2767)>
Face 3590
UV Count: 3
  UV <Vector (0.8639, 0.2767)>
  UV <Vector (0.8843, 0.3095)>
  UV <Vector (0.8830, 0.2767)>
Face 3591
UV Count: 3
  UV <Vector (0.3278, 0.5882)>
  UV <Vector (0.3272, 0.6066)>
  UV <Vector (0.3384, 0.5928)>
Face 3592
UV Count: 3
  UV <Vector (0.2876, 0.6497)>
  UV <Vector (0.3109, 0.6264)>
  UV <Vector (0.3021, 0.6220)>
Face 3593
UV Count: 3
  UV <Vector (0.3590, 0.4314)>
  UV <Vector (0.3504, 0.4113)>
  UV <Vector (0.3481, 0.4302)>
Face 3594
UV Count: 3
  UV <Vector (0.3445, 0.4526)>
  UV <Vector (0.3590, 0.4314)>
  UV <Vector (0.3481, 0.4302)>
Face 3595
UV Count: 3
  UV <Vector (0.3419, 0.4725)>
  UV <Vector (0.3562, 0.4547)>
  UV <Vector (0.3445, 0.4526)>
Face 3596
UV Count: 3
  UV <Vector (0.3383, 0.4949)>
  UV <Vector (0.3557, 0.4743)>
  UV <Vector (0.3419, 0.4725)>
Face 3597
UV Count: 3
  UV <Vector (0.3534, 0.5111)>
  UV <Vector (0.3383, 0.4949)>
  UV <Vector (0.3353, 0.5083)>
Face 3598
UV Count: 3
  UV <Vector (0.3504, 0.5350)>
  UV <Vector (0.3353, 0.5083)>
  UV <Vector (0.3297, 0.5343)>
Face 3599
UV Count: 3
  UV <Vector (0.3273, 0.5626)>
  UV <Vector (0.3504, 0.5350)>
  UV <Vector (0.3297, 0.5343)>
Face 3600
UV Count: 3
  UV <Vector (0.3278, 0.5882)>
  UV <Vector (0.3481, 0.5702)>
  UV <Vector (0.3273, 0.5626)>
Face 3601
UV Count: 3
  UV <Vector (0.3109, 0.6264)>
  UV <Vector (0.3168, 0.6031)>
  UV <Vector (0.3021, 0.6220)>
Face 3602
UV Count: 3
  UV <Vector (0.5461, 0.0243)>
  UV <Vector (0.5733, 0.0338)>
  UV <Vector (0.5733, 0.0243)>
Face 3603
UV Count: 3
  UV <Vector (0.6001, 0.0243)>
  UV <Vector (0.5733, 0.0338)>
  UV <Vector (0.6004, 0.0338)>
Face 3604
UV Count: 3
  UV <Vector (0.6223, 0.0243)>
  UV <Vector (0.6004, 0.0338)>
  UV <Vector (0.6223, 0.0338)>
Face 3605
UV Count: 3
  UV <Vector (0.6462, 0.0243)>
  UV <Vector (0.6223, 0.0338)>
  UV <Vector (0.6464, 0.0338)>
Face 3606
UV Count: 3
  UV <Vector (0.6462, 0.0243)>
  UV <Vector (0.6764, 0.0338)>
  UV <Vector (0.6764, 0.0243)>
Face 3607
UV Count: 3
  UV <Vector (0.9629, 0.2535)>
  UV <Vector (0.9925, 0.2369)>
  UV <Vector (0.9629, 0.2369)>
Face 3608
UV Count: 3
  UV <Vector (0.9314, 0.2535)>
  UV <Vector (0.9629, 0.2369)>
  UV <Vector (0.9266, 0.2369)>
Face 3609
UV Count: 3
  UV <Vector (0.9028, 0.2535)>
  UV <Vector (0.9266, 0.2369)>
  UV <Vector (0.8997, 0.2369)>
Face 3610
UV Count: 3
  UV <Vector (0.8773, 0.2535)>
  UV <Vector (0.8997, 0.2369)>
  UV <Vector (0.8753, 0.2369)>
Face 3611
UV Count: 3
  UV <Vector (0.8773, 0.2535)>
  UV <Vector (0.8605, 0.2369)>
  UV <Vector (0.8619, 0.2535)>
Face 3612
UV Count: 3
  UV <Vector (0.8619, 0.2535)>
  UV <Vector (0.8499, 0.2369)>
  UV <Vector (0.8509, 0.2535)>
Face 3613
UV Count: 3
  UV <Vector (0.8509, 0.2535)>
  UV <Vector (0.8396, 0.2369)>
  UV <Vector (0.8396, 0.2535)>
Face 3614
UV Count: 3
  UV <Vector (0.8475, 0.2698)>
  UV <Vector (0.8396, 0.2535)>
  UV <Vector (0.8396, 0.2698)>
Face 3615
UV Count: 3
  UV <Vector (0.8610, 0.2698)>
  UV <Vector (0.8509, 0.2535)>
  UV <Vector (0.8475, 0.2698)>
Face 3616
UV Count: 3
  UV <Vector (0.8800, 0.2698)>
  UV <Vector (0.8619, 0.2535)>
  UV <Vector (0.8610, 0.2698)>
Face 3617
UV Count: 3
  UV <Vector (0.8800, 0.2698)>
  UV <Vector (0.9028, 0.2535)>
  UV <Vector (0.8773, 0.2535)>
Face 3618
UV Count: 3
  UV <Vector (0.9072, 0.2698)>
  UV <Vector (0.9314, 0.2535)>
  UV <Vector (0.9028, 0.2535)>
Face 3619
UV Count: 3
  UV <Vector (0.9349, 0.2698)>
  UV <Vector (0.9629, 0.2535)>
  UV <Vector (0.9314, 0.2535)>
Face 3620
UV Count: 3
  UV <Vector (0.9621, 0.2698)>
  UV <Vector (0.9925, 0.2535)>
  UV <Vector (0.9629, 0.2535)>
Face 3621
UV Count: 3
  UV <Vector (0.6465, 0.0153)>
  UV <Vector (0.6764, 0.0243)>
  UV <Vector (0.6764, 0.0153)>
Face 3622
UV Count: 3
  UV <Vector (0.6465, 0.0153)>
  UV <Vector (0.6223, 0.0243)>
  UV <Vector (0.6462, 0.0243)>
Face 3623
UV Count: 3
  UV <Vector (0.6220, 0.0153)>
  UV <Vector (0.6001, 0.0243)>
  UV <Vector (0.6223, 0.0243)>
Face 3624
UV Count: 3
  UV <Vector (0.6011, 0.0153)>
  UV <Vector (0.5733, 0.0243)>
  UV <Vector (0.6001, 0.0243)>
Face 3625
UV Count: 3
  UV <Vector (0.5732, 0.0153)>
  UV <Vector (0.5461, 0.0243)>
  UV <Vector (0.5733, 0.0243)>
Face 3626
UV Count: 3
  UV <Vector (0.1338, 0.3978)>
  UV <Vector (0.1398, 0.3981)>
  UV <Vector (0.1366, 0.3930)>
Face 3627
UV Count: 3
  UV <Vector (0.1443, 0.3910)>
  UV <Vector (0.1437, 0.3989)>
  UV <Vector (0.1481, 0.3965)>
Face 3628
UV Count: 3
  UV <Vector (0.1418, 0.3902)>
  UV <Vector (0.1428, 0.3972)>
  UV <Vector (0.1443, 0.3910)>
Face 3629
UV Count: 3
  UV <Vector (0.1399, 0.3911)>
  UV <Vector (0.1417, 0.3969)>
  UV <Vector (0.1418, 0.3902)>
Face 3630
UV Count: 3
  UV <Vector (0.1437, 0.3989)>
  UV <Vector (0.1492, 0.4008)>
  UV <Vector (0.1481, 0.3965)>
Face 3631
UV Count: 3
  UV <Vector (0.1340, 0.4020)>
  UV <Vector (0.1391, 0.3999)>
  UV <Vector (0.1338, 0.3978)>
Face 3632
UV Count: 3
  UV <Vector (0.1359, 0.4060)>
  UV <Vector (0.1389, 0.4020)>
  UV <Vector (0.1340, 0.4020)>
Face 3633
UV Count: 3
  UV <Vector (0.1366, 0.3930)>
  UV <Vector (0.1403, 0.3974)>
  UV <Vector (0.1383, 0.3918)>
Face 3634
UV Count: 3
  UV <Vector (0.1416, 0.4098)>
  UV <Vector (0.1398, 0.4035)>
  UV <Vector (0.1359, 0.4060)>
Face 3635
UV Count: 3
  UV <Vector (0.1428, 0.4030)>
  UV <Vector (0.1452, 0.4081)>
  UV <Vector (0.1484, 0.4040)>
Face 3636
UV Count: 3
  UV <Vector (0.1416, 0.4037)>
  UV <Vector (0.1416, 0.4098)>
  UV <Vector (0.1452, 0.4081)>
Face 3637
UV Count: 3
  UV <Vector (0.1440, 0.4014)>
  UV <Vector (0.1484, 0.4040)>
  UV <Vector (0.1492, 0.4008)>
Face 3638
UV Count: 3
  UV <Vector (0.1383, 0.3918)>
  UV <Vector (0.1410, 0.3971)>
  UV <Vector (0.1399, 0.3911)>
Face 3639
UV Count: 3
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8451, 0.6522)>
  UV <Vector (0.8313, 0.6574)>
Face 3640
UV Count: 3
  UV <Vector (0.8565, 0.6447)>
  UV <Vector (0.8430, 0.6454)>
  UV <Vector (0.8518, 0.6387)>
Face 3641
UV Count: 3
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8635, 0.6393)>
  UV <Vector (0.8672, 0.6439)>
Face 3642
UV Count: 3
  UV <Vector (0.8218, 0.6663)>
  UV <Vector (0.8133, 0.6624)>
  UV <Vector (0.8220, 0.6615)>
Face 3643
UV Count: 3
  UV <Vector (0.8730, 0.6360)>
  UV <Vector (0.8635, 0.6393)>
  UV <Vector (0.8691, 0.6310)>
Face 3644
UV Count: 3
  UV <Vector (0.8311, 0.6617)>
  UV <Vector (0.8220, 0.6615)>
  UV <Vector (0.8313, 0.6574)>
Face 3645
UV Count: 3
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.7051, 0.5753)>
  UV <Vector (0.7086, 0.5793)>
Face 3646
UV Count: 3
  UV <Vector (0.6617, 0.5738)>
  UV <Vector (0.6695, 0.5793)>
  UV <Vector (0.6591, 0.5777)>
Face 3647
UV Count: 3
  UV <Vector (0.8038, 0.6677)>
  UV <Vector (0.8133, 0.6624)>
  UV <Vector (0.8148, 0.6675)>
Face 3648
UV Count: 3
  UV <Vector (0.6512, 0.5701)>
  UV <Vector (0.6591, 0.5777)>
  UV <Vector (0.6473, 0.5770)>
Face 3649
UV Count: 3
  UV <Vector (0.7086, 0.5793)>
  UV <Vector (0.7274, 0.5711)>
  UV <Vector (0.7341, 0.5759)>
Face 3650
UV Count: 3
  UV <Vector (0.6722, 0.5754)>
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.6695, 0.5793)>
Face 3651
UV Count: 3
  UV <Vector (0.8518, 0.6387)>
  UV <Vector (0.8416, 0.6414)>
  UV <Vector (0.8487, 0.6354)>
Face 3652
UV Count: 3
  UV <Vector (0.8314, 0.6452)>
  UV <Vector (0.8430, 0.6454)>
  UV <Vector (0.8314, 0.6498)>
Face 3653
UV Count: 3
  UV <Vector (0.8565, 0.6447)>
  UV <Vector (0.8577, 0.6332)>
  UV <Vector (0.8635, 0.6393)>
Face 3654
UV Count: 3
  UV <Vector (0.8133, 0.6624)>
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8220, 0.6615)>
Face 3655
UV Count: 3
  UV <Vector (0.8691, 0.6310)>
  UV <Vector (0.8577, 0.6332)>
  UV <Vector (0.8633, 0.6237)>
Face 3656
UV Count: 3
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8314, 0.6498)>
Face 3657
UV Count: 3
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.6995, 0.5678)>
  UV <Vector (0.7051, 0.5753)>
Face 3658
UV Count: 3
  UV <Vector (0.6664, 0.5667)>
  UV <Vector (0.6722, 0.5754)>
  UV <Vector (0.6617, 0.5738)>
Face 3659
UV Count: 3
  UV <Vector (0.8014, 0.6605)>
  UV <Vector (0.8120, 0.6536)>
  UV <Vector (0.8133, 0.6624)>
Face 3660
UV Count: 3
  UV <Vector (0.6581, 0.5625)>
  UV <Vector (0.6617, 0.5738)>
  UV <Vector (0.6512, 0.5701)>
Face 3661
UV Count: 3
  UV <Vector (0.7051, 0.5753)>
  UV <Vector (0.7167, 0.5629)>
  UV <Vector (0.7274, 0.5711)>
Face 3662
UV Count: 3
  UV <Vector (0.6766, 0.5681)>
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.6722, 0.5754)>
Face 3663
UV Count: 3
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6676, 0.9607)>
  UV <Vector (0.6529, 0.9431)>
Face 3664
UV Count: 3
  UV <Vector (0.6529, 0.9431)>
  UV <Vector (0.6774, 0.9493)>
  UV <Vector (0.6656, 0.9321)>
Face 3665
UV Count: 3
  UV <Vector (0.7142, 0.9331)>
  UV <Vector (0.7232, 0.9227)>
  UV <Vector (0.7235, 0.9325)>
Face 3666
UV Count: 3
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7235, 0.9325)>
  UV <Vector (0.7342, 0.9310)>
Face 3667
UV Count: 3
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6340, 0.9488)>
  UV <Vector (0.6397, 0.9560)>
Face 3668
UV Count: 3
  UV <Vector (0.7051, 0.9328)>
  UV <Vector (0.7128, 0.9225)>
  UV <Vector (0.7142, 0.9331)>
Face 3669
UV Count: 3
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7556, 0.9315)>
  UV <Vector (0.7567, 0.9537)>
Face 3670
UV Count: 3
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7342, 0.9310)>
  UV <Vector (0.7448, 0.9318)>
Face 3671
UV Count: 3
  UV <Vector (0.7567, 0.9537)>
  UV <Vector (0.7700, 0.9310)>
  UV <Vector (0.7688, 0.9537)>
Face 3672
UV Count: 3
  UV <Vector (0.7990, 0.9251)>
  UV <Vector (0.7901, 0.9291)>
  UV <Vector (0.7915, 0.9200)>
Face 3673
UV Count: 3
  UV <Vector (0.8023, 0.9214)>
  UV <Vector (0.7915, 0.9200)>
  UV <Vector (0.8025, 0.8959)>
Face 3674
UV Count: 3
  UV <Vector (0.1704, 0.3701)>
  UV <Vector (0.1712, 0.3689)>
  UV <Vector (0.1693, 0.3694)>
Face 3675
UV Count: 3
  UV <Vector (0.1714, 0.3663)>
  UV <Vector (0.1740, 0.3689)>
  UV <Vector (0.1736, 0.3663)>
Face 3676
UV Count: 3
  UV <Vector (0.1724, 0.3725)>
  UV <Vector (0.1746, 0.3727)>
  UV <Vector (0.1735, 0.3708)>
Face 3677
UV Count: 3
  UV <Vector (0.1724, 0.3754)>
  UV <Vector (0.1724, 0.3725)>
  UV <Vector (0.1711, 0.3737)>
Face 3678
UV Count: 3
  UV <Vector (0.1724, 0.3725)>
  UV <Vector (0.1718, 0.3703)>
  UV <Vector (0.1710, 0.3709)>
Face 3679
UV Count: 3
  UV <Vector (0.1709, 0.3721)>
  UV <Vector (0.1724, 0.3725)>
  UV <Vector (0.1710, 0.3709)>
Face 3680
UV Count: 3
  UV <Vector (0.1709, 0.3721)>
  UV <Vector (0.1704, 0.3739)>
  UV <Vector (0.1711, 0.3737)>
Face 3681
UV Count: 3
  UV <Vector (0.1711, 0.3737)>
  UV <Vector (0.1722, 0.3761)>
  UV <Vector (0.1724, 0.3754)>
Face 3682
UV Count: 3
  UV <Vector (0.1722, 0.3761)>
  UV <Vector (0.1740, 0.3755)>
  UV <Vector (0.1724, 0.3754)>
Face 3683
UV Count: 3
  UV <Vector (0.1740, 0.3698)>
  UV <Vector (0.1718, 0.3703)>
  UV <Vector (0.1735, 0.3708)>
Face 3684
UV Count: 3
  UV <Vector (0.1757, 0.3717)>
  UV <Vector (0.1735, 0.3708)>
  UV <Vector (0.1746, 0.3727)>
Face 3685
UV Count: 3
  UV <Vector (0.1750, 0.3763)>
  UV <Vector (0.1746, 0.3727)>
  UV <Vector (0.1740, 0.3755)>
Face 3686
UV Count: 3
  UV <Vector (0.1710, 0.3709)>
  UV <Vector (0.1702, 0.3717)>
  UV <Vector (0.1709, 0.3721)>
Face 3687
UV Count: 3
  UV <Vector (0.1713, 0.3695)>
  UV <Vector (0.1710, 0.3709)>
  UV <Vector (0.1718, 0.3703)>
Face 3688
UV Count: 3
  UV <Vector (0.3427, 0.3931)>
  UV <Vector (0.3486, 0.3836)>
  UV <Vector (0.3516, 0.3867)>
Face 3689
UV Count: 3
  UV <Vector (0.3323, 0.3953)>
  UV <Vector (0.3411, 0.3889)>
  UV <Vector (0.3427, 0.3931)>
Face 3690
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3407, 0.3698)>
  UV <Vector (0.3387, 0.3729)>
Face 3691
UV Count: 3
  UV <Vector (0.3411, 0.3889)>
  UV <Vector (0.3467, 0.3815)>
  UV <Vector (0.3486, 0.3836)>
Face 3692
UV Count: 3
  UV <Vector (0.3516, 0.3867)>
  UV <Vector (0.3536, 0.3755)>
  UV <Vector (0.3575, 0.3773)>
Face 3693
UV Count: 3
  UV <Vector (0.3594, 0.3671)>
  UV <Vector (0.3659, 0.3810)>
  UV <Vector (0.3575, 0.3773)>
Face 3694
UV Count: 3
  UV <Vector (0.3679, 0.3719)>
  UV <Vector (0.3575, 0.3549)>
  UV <Vector (0.3659, 0.3511)>
Face 3695
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3407, 0.3623)>
  UV <Vector (0.3413, 0.3661)>
Face 3696
UV Count: 3
  UV <Vector (0.3401, 0.3863)>
  UV <Vector (0.3387, 0.3729)>
  UV <Vector (0.3467, 0.3815)>
Face 3697
UV Count: 3
  UV <Vector (0.3486, 0.3836)>
  UV <Vector (0.3511, 0.3744)>
  UV <Vector (0.3536, 0.3755)>
Face 3698
UV Count: 3
  UV <Vector (0.3575, 0.3773)>
  UV <Vector (0.3554, 0.3661)>
  UV <Vector (0.3594, 0.3671)>
Face 3699
UV Count: 3
  UV <Vector (0.3467, 0.3815)>
  UV <Vector (0.3407, 0.3698)>
  UV <Vector (0.3511, 0.3744)>
Face 3700
UV Count: 3
  UV <Vector (0.3536, 0.3755)>
  UV <Vector (0.3527, 0.3661)>
  UV <Vector (0.3554, 0.3661)>
Face 3701
UV Count: 3
  UV <Vector (0.3554, 0.3661)>
  UV <Vector (0.3575, 0.3549)>
  UV <Vector (0.3594, 0.3671)>
Face 3702
UV Count: 3
  UV <Vector (0.3516, 0.3454)>
  UV <Vector (0.3659, 0.3511)>
  UV <Vector (0.3575, 0.3549)>
Face 3703
UV Count: 3
  UV <Vector (0.3516, 0.3454)>
  UV <Vector (0.3462, 0.3300)>
  UV <Vector (0.3580, 0.3385)>
Face 3704
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3357, 0.3571)>
  UV <Vector (0.3387, 0.3592)>
Face 3705
UV Count: 3
  UV <Vector (0.3511, 0.3744)>
  UV <Vector (0.3413, 0.3661)>
  UV <Vector (0.3527, 0.3661)>
Face 3706
UV Count: 3
  UV <Vector (0.3527, 0.3661)>
  UV <Vector (0.3536, 0.3566)>
  UV <Vector (0.3554, 0.3661)>
Face 3707
UV Count: 3
  UV <Vector (0.3536, 0.3566)>
  UV <Vector (0.3516, 0.3454)>
  UV <Vector (0.3575, 0.3549)>
Face 3708
UV Count: 3
  UV <Vector (0.3413, 0.3661)>
  UV <Vector (0.3511, 0.3577)>
  UV <Vector (0.3527, 0.3661)>
Face 3709
UV Count: 3
  UV <Vector (0.3511, 0.3577)>
  UV <Vector (0.3486, 0.3486)>
  UV <Vector (0.3536, 0.3566)>
Face 3710
UV Count: 3
  UV <Vector (0.3427, 0.3391)>
  UV <Vector (0.3323, 0.3271)>
  UV <Vector (0.3462, 0.3300)>
Face 3711
UV Count: 3
  UV <Vector (0.3486, 0.3486)>
  UV <Vector (0.3427, 0.3391)>
  UV <Vector (0.3516, 0.3454)>
Face 3712
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3288, 0.3571)>
  UV <Vector (0.3323, 0.3564)>
Face 3713
UV Count: 3
  UV <Vector (0.3407, 0.3623)>
  UV <Vector (0.3467, 0.3506)>
  UV <Vector (0.3511, 0.3577)>
Face 3714
UV Count: 3
  UV <Vector (0.3467, 0.3506)>
  UV <Vector (0.3411, 0.3432)>
  UV <Vector (0.3486, 0.3486)>
Face 3715
UV Count: 3
  UV <Vector (0.3411, 0.3432)>
  UV <Vector (0.3323, 0.3368)>
  UV <Vector (0.3427, 0.3391)>
Face 3716
UV Count: 3
  UV <Vector (0.3387, 0.3592)>
  UV <Vector (0.3401, 0.3458)>
  UV <Vector (0.3467, 0.3506)>
Face 3717
UV Count: 3
  UV <Vector (0.3401, 0.3458)>
  UV <Vector (0.3323, 0.3413)>
  UV <Vector (0.3411, 0.3432)>
Face 3718
UV Count: 3
  UV <Vector (0.3323, 0.3368)>
  UV <Vector (0.3183, 0.3300)>
  UV <Vector (0.3323, 0.3271)>
Face 3719
UV Count: 3
  UV <Vector (0.3218, 0.3391)>
  UV <Vector (0.3065, 0.3385)>
  UV <Vector (0.3183, 0.3300)>
Face 3720
UV Count: 3
  UV <Vector (0.3323, 0.3413)>
  UV <Vector (0.3218, 0.3391)>
  UV <Vector (0.3323, 0.3368)>
Face 3721
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3239, 0.3623)>
  UV <Vector (0.3259, 0.3592)>
Face 3722
UV Count: 3
  UV <Vector (0.3357, 0.3571)>
  UV <Vector (0.3323, 0.3442)>
  UV <Vector (0.3401, 0.3458)>
Face 3723
UV Count: 3
  UV <Vector (0.3323, 0.3442)>
  UV <Vector (0.3234, 0.3432)>
  UV <Vector (0.3323, 0.3413)>
Face 3724
UV Count: 3
  UV <Vector (0.3234, 0.3432)>
  UV <Vector (0.3130, 0.3454)>
  UV <Vector (0.3218, 0.3391)>
Face 3725
UV Count: 3
  UV <Vector (0.3245, 0.3458)>
  UV <Vector (0.3159, 0.3486)>
  UV <Vector (0.3234, 0.3432)>
Face 3726
UV Count: 3
  UV <Vector (0.3130, 0.3454)>
  UV <Vector (0.2986, 0.3511)>
  UV <Vector (0.3065, 0.3385)>
Face 3727
UV Count: 3
  UV <Vector (0.3071, 0.3549)>
  UV <Vector (0.2959, 0.3661)>
  UV <Vector (0.2986, 0.3511)>
Face 3728
UV Count: 3
  UV <Vector (0.3323, 0.3564)>
  UV <Vector (0.3245, 0.3458)>
  UV <Vector (0.3323, 0.3442)>
Face 3729
UV Count: 3
  UV <Vector (0.3159, 0.3486)>
  UV <Vector (0.3071, 0.3549)>
  UV <Vector (0.3130, 0.3454)>
Face 3730
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3288, 0.3750)>
  UV <Vector (0.3259, 0.3729)>
Face 3731
UV Count: 3
  UV <Vector (0.3288, 0.3571)>
  UV <Vector (0.3178, 0.3506)>
  UV <Vector (0.3245, 0.3458)>
Face 3732
UV Count: 3
  UV <Vector (0.3178, 0.3506)>
  UV <Vector (0.3109, 0.3566)>
  UV <Vector (0.3159, 0.3486)>
Face 3733
UV Count: 3
  UV <Vector (0.3109, 0.3566)>
  UV <Vector (0.3050, 0.3661)>
  UV <Vector (0.3071, 0.3549)>
Face 3734
UV Count: 3
  UV <Vector (0.3071, 0.3773)>
  UV <Vector (0.2959, 0.3661)>
  UV <Vector (0.3050, 0.3661)>
Face 3735
UV Count: 3
  UV <Vector (0.2986, 0.3810)>
  UV <Vector (0.3130, 0.3867)>
  UV <Vector (0.3065, 0.3936)>
Face 3736
UV Count: 3
  UV <Vector (0.3259, 0.3592)>
  UV <Vector (0.3134, 0.3577)>
  UV <Vector (0.3178, 0.3506)>
Face 3737
UV Count: 3
  UV <Vector (0.3134, 0.3577)>
  UV <Vector (0.3092, 0.3661)>
  UV <Vector (0.3109, 0.3566)>
Face 3738
UV Count: 3
  UV <Vector (0.3050, 0.3661)>
  UV <Vector (0.3109, 0.3755)>
  UV <Vector (0.3071, 0.3773)>
Face 3739
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3357, 0.3750)>
  UV <Vector (0.3323, 0.3758)>
Face 3740
UV Count: 3
  UV <Vector (0.3239, 0.3623)>
  UV <Vector (0.3118, 0.3661)>
  UV <Vector (0.3134, 0.3577)>
Face 3741
UV Count: 3
  UV <Vector (0.3118, 0.3661)>
  UV <Vector (0.3109, 0.3755)>
  UV <Vector (0.3092, 0.3661)>
Face 3742
UV Count: 3
  UV <Vector (0.3071, 0.3773)>
  UV <Vector (0.3159, 0.3836)>
  UV <Vector (0.3130, 0.3867)>
Face 3743
UV Count: 3
  UV <Vector (0.3218, 0.3931)>
  UV <Vector (0.3065, 0.3936)>
  UV <Vector (0.3130, 0.3867)>
Face 3744
UV Count: 3
  UV <Vector (0.3183, 0.4021)>
  UV <Vector (0.3323, 0.3953)>
  UV <Vector (0.3323, 0.4051)>
Face 3745
UV Count: 3
  UV <Vector (0.3232, 0.3661)>
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3118, 0.3661)>
Face 3746
UV Count: 3
  UV <Vector (0.3109, 0.3755)>
  UV <Vector (0.3178, 0.3815)>
  UV <Vector (0.3159, 0.3836)>
Face 3747
UV Count: 3
  UV <Vector (0.3130, 0.3867)>
  UV <Vector (0.3234, 0.3889)>
  UV <Vector (0.3218, 0.3931)>
Face 3748
UV Count: 3
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3259, 0.3729)>
  UV <Vector (0.3178, 0.3815)>
Face 3749
UV Count: 3
  UV <Vector (0.3159, 0.3836)>
  UV <Vector (0.3245, 0.3863)>
  UV <Vector (0.3234, 0.3889)>
Face 3750
UV Count: 3
  UV <Vector (0.3218, 0.3931)>
  UV <Vector (0.3323, 0.3908)>
  UV <Vector (0.3323, 0.3953)>
Face 3751
UV Count: 3
  UV <Vector (0.3427, 0.3931)>
  UV <Vector (0.3323, 0.4051)>
  UV <Vector (0.3323, 0.3953)>
Face 3752
UV Count: 3
  UV <Vector (0.3103, 0.3896)>
  UV <Vector (0.3183, 0.4021)>
  UV <Vector (0.3065, 0.3936)>
Face 3753
UV Count: 3
  UV <Vector (0.3178, 0.3815)>
  UV <Vector (0.3288, 0.3750)>
  UV <Vector (0.3245, 0.3863)>
Face 3754
UV Count: 3
  UV <Vector (0.3234, 0.3889)>
  UV <Vector (0.3323, 0.3879)>
  UV <Vector (0.3323, 0.3908)>
Face 3755
UV Count: 3
  UV <Vector (0.3580, 0.3936)>
  UV <Vector (0.3575, 0.3773)>
  UV <Vector (0.3659, 0.3810)>
Face 3756
UV Count: 3
  UV <Vector (0.3245, 0.3863)>
  UV <Vector (0.3323, 0.3758)>
  UV <Vector (0.3323, 0.3879)>
Face 3757
UV Count: 3
  UV <Vector (0.3323, 0.3908)>
  UV <Vector (0.3401, 0.3863)>
  UV <Vector (0.3411, 0.3889)>
Face 3758
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3239, 0.3698)>
  UV <Vector (0.3232, 0.3661)>
Face 3759
UV Count: 3
  UV <Vector (0.3323, 0.3879)>
  UV <Vector (0.3357, 0.3750)>
  UV <Vector (0.3401, 0.3863)>
Face 3760
UV Count: 3
  UV <Vector (0.3204, 0.3968)>
  UV <Vector (0.3161, 0.3834)>
  UV <Vector (0.3235, 0.3888)>
Face 3761
UV Count: 3
  UV <Vector (0.3323, 0.3993)>
  UV <Vector (0.3235, 0.3888)>
  UV <Vector (0.3323, 0.3906)>
Face 3762
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3239, 0.3698)>
  UV <Vector (0.3232, 0.3661)>
Face 3763
UV Count: 3
  UV <Vector (0.3235, 0.3888)>
  UV <Vector (0.3178, 0.3815)>
  UV <Vector (0.3245, 0.3863)>
Face 3764
UV Count: 3
  UV <Vector (0.3103, 0.3896)>
  UV <Vector (0.3111, 0.3755)>
  UV <Vector (0.3161, 0.3834)>
Face 3765
UV Count: 3
  UV <Vector (0.3012, 0.3661)>
  UV <Vector (0.2986, 0.3810)>
  UV <Vector (0.2959, 0.3661)>
Face 3766
UV Count: 3
  UV <Vector (0.2959, 0.3661)>
  UV <Vector (0.3036, 0.3533)>
  UV <Vector (0.3012, 0.3661)>
Face 3767
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3239, 0.3623)>
  UV <Vector (0.3259, 0.3592)>
Face 3768
UV Count: 3
  UV <Vector (0.3245, 0.3863)>
  UV <Vector (0.3259, 0.3729)>
  UV <Vector (0.3288, 0.3750)>
Face 3769
UV Count: 3
  UV <Vector (0.3161, 0.3834)>
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3178, 0.3815)>
Face 3770
UV Count: 3
  UV <Vector (0.3036, 0.3788)>
  UV <Vector (0.3094, 0.3661)>
  UV <Vector (0.3111, 0.3755)>
Face 3771
UV Count: 3
  UV <Vector (0.3178, 0.3815)>
  UV <Vector (0.3239, 0.3698)>
  UV <Vector (0.3259, 0.3729)>
Face 3772
UV Count: 3
  UV <Vector (0.3111, 0.3755)>
  UV <Vector (0.3119, 0.3661)>
  UV <Vector (0.3134, 0.3744)>
Face 3773
UV Count: 3
  UV <Vector (0.3036, 0.3533)>
  UV <Vector (0.3094, 0.3661)>
  UV <Vector (0.3012, 0.3661)>
Face 3774
UV Count: 3
  UV <Vector (0.3103, 0.3426)>
  UV <Vector (0.2986, 0.3511)>
  UV <Vector (0.3065, 0.3385)>
Face 3775
UV Count: 3
  UV <Vector (0.3183, 0.3300)>
  UV <Vector (0.3103, 0.3426)>
  UV <Vector (0.3065, 0.3385)>
Face 3776
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3288, 0.3571)>
  UV <Vector (0.3323, 0.3564)>
Face 3777
UV Count: 3
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3232, 0.3661)>
  UV <Vector (0.3239, 0.3698)>
Face 3778
UV Count: 3
  UV <Vector (0.3111, 0.3567)>
  UV <Vector (0.3119, 0.3661)>
  UV <Vector (0.3094, 0.3661)>
Face 3779
UV Count: 3
  UV <Vector (0.3103, 0.3426)>
  UV <Vector (0.3111, 0.3567)>
  UV <Vector (0.3036, 0.3533)>
Face 3780
UV Count: 3
  UV <Vector (0.3134, 0.3577)>
  UV <Vector (0.3232, 0.3661)>
  UV <Vector (0.3119, 0.3661)>
Face 3781
UV Count: 3
  UV <Vector (0.3161, 0.3487)>
  UV <Vector (0.3134, 0.3577)>
  UV <Vector (0.3111, 0.3567)>
Face 3782
UV Count: 3
  UV <Vector (0.3323, 0.3271)>
  UV <Vector (0.3204, 0.3353)>
  UV <Vector (0.3183, 0.3300)>
Face 3783
UV Count: 3
  UV <Vector (0.3204, 0.3353)>
  UV <Vector (0.3161, 0.3487)>
  UV <Vector (0.3103, 0.3426)>
Face 3784
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3357, 0.3571)>
  UV <Vector (0.3387, 0.3592)>
Face 3785
UV Count: 3
  UV <Vector (0.3178, 0.3506)>
  UV <Vector (0.3239, 0.3623)>
  UV <Vector (0.3134, 0.3577)>
Face 3786
UV Count: 3
  UV <Vector (0.3235, 0.3434)>
  UV <Vector (0.3178, 0.3506)>
  UV <Vector (0.3161, 0.3487)>
Face 3787
UV Count: 3
  UV <Vector (0.3323, 0.3328)>
  UV <Vector (0.3235, 0.3434)>
  UV <Vector (0.3204, 0.3353)>
Face 3788
UV Count: 3
  UV <Vector (0.3245, 0.3458)>
  UV <Vector (0.3259, 0.3592)>
  UV <Vector (0.3178, 0.3506)>
Face 3789
UV Count: 3
  UV <Vector (0.3323, 0.3415)>
  UV <Vector (0.3245, 0.3458)>
  UV <Vector (0.3235, 0.3434)>
Face 3790
UV Count: 3
  UV <Vector (0.3462, 0.3300)>
  UV <Vector (0.3323, 0.3328)>
  UV <Vector (0.3323, 0.3271)>
Face 3791
UV Count: 3
  UV <Vector (0.3580, 0.3385)>
  UV <Vector (0.3442, 0.3353)>
  UV <Vector (0.3462, 0.3300)>
Face 3792
UV Count: 3
  UV <Vector (0.3442, 0.3353)>
  UV <Vector (0.3323, 0.3415)>
  UV <Vector (0.3323, 0.3328)>
Face 3793
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3407, 0.3623)>
  UV <Vector (0.3413, 0.3661)>
Face 3794
UV Count: 3
  UV <Vector (0.3323, 0.3442)>
  UV <Vector (0.3288, 0.3571)>
  UV <Vector (0.3245, 0.3458)>
Face 3795
UV Count: 3
  UV <Vector (0.3411, 0.3434)>
  UV <Vector (0.3323, 0.3442)>
  UV <Vector (0.3323, 0.3415)>
Face 3796
UV Count: 3
  UV <Vector (0.3542, 0.3426)>
  UV <Vector (0.3411, 0.3434)>
  UV <Vector (0.3442, 0.3353)>
Face 3797
UV Count: 3
  UV <Vector (0.3485, 0.3487)>
  UV <Vector (0.3401, 0.3458)>
  UV <Vector (0.3411, 0.3434)>
Face 3798
UV Count: 3
  UV <Vector (0.3659, 0.3511)>
  UV <Vector (0.3542, 0.3426)>
  UV <Vector (0.3580, 0.3385)>
Face 3799
UV Count: 3
  UV <Vector (0.3679, 0.3719)>
  UV <Vector (0.3609, 0.3533)>
  UV <Vector (0.3659, 0.3511)>
Face 3800
UV Count: 3
  UV <Vector (0.3401, 0.3458)>
  UV <Vector (0.3323, 0.3564)>
  UV <Vector (0.3323, 0.3442)>
Face 3801
UV Count: 3
  UV <Vector (0.3609, 0.3533)>
  UV <Vector (0.3485, 0.3487)>
  UV <Vector (0.3542, 0.3426)>
Face 3802
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3357, 0.3750)>
  UV <Vector (0.3323, 0.3758)>
Face 3803
UV Count: 3
  UV <Vector (0.3467, 0.3506)>
  UV <Vector (0.3357, 0.3571)>
  UV <Vector (0.3401, 0.3458)>
Face 3804
UV Count: 3
  UV <Vector (0.3535, 0.3567)>
  UV <Vector (0.3467, 0.3506)>
  UV <Vector (0.3485, 0.3487)>
Face 3805
UV Count: 3
  UV <Vector (0.3632, 0.3671)>
  UV <Vector (0.3535, 0.3567)>
  UV <Vector (0.3609, 0.3533)>
Face 3806
UV Count: 3
  UV <Vector (0.3609, 0.3788)>
  UV <Vector (0.3679, 0.3719)>
  UV <Vector (0.3659, 0.3810)>
Face 3807
UV Count: 3
  UV <Vector (0.3659, 0.3810)>
  UV <Vector (0.3542, 0.3896)>
  UV <Vector (0.3609, 0.3788)>
Face 3808
UV Count: 3
  UV <Vector (0.3512, 0.3577)>
  UV <Vector (0.3387, 0.3592)>
  UV <Vector (0.3467, 0.3506)>
Face 3809
UV Count: 3
  UV <Vector (0.3552, 0.3661)>
  UV <Vector (0.3512, 0.3577)>
  UV <Vector (0.3535, 0.3567)>
Face 3810
UV Count: 3
  UV <Vector (0.3632, 0.3671)>
  UV <Vector (0.3535, 0.3755)>
  UV <Vector (0.3552, 0.3661)>
Face 3811
UV Count: 3
  UV <Vector (0.3288, 0.3750)>
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3323, 0.3758)>
Face 3812
UV Count: 3
  UV <Vector (0.3527, 0.3661)>
  UV <Vector (0.3407, 0.3623)>
  UV <Vector (0.3512, 0.3577)>
Face 3813
UV Count: 3
  UV <Vector (0.3535, 0.3755)>
  UV <Vector (0.3527, 0.3661)>
  UV <Vector (0.3552, 0.3661)>
Face 3814
UV Count: 3
  UV <Vector (0.3609, 0.3788)>
  UV <Vector (0.3485, 0.3834)>
  UV <Vector (0.3535, 0.3755)>
Face 3815
UV Count: 3
  UV <Vector (0.3442, 0.3968)>
  UV <Vector (0.3580, 0.3936)>
  UV <Vector (0.3462, 0.4021)>
Face 3816
UV Count: 3
  UV <Vector (0.3462, 0.4021)>
  UV <Vector (0.3323, 0.3993)>
  UV <Vector (0.3442, 0.3968)>
Face 3817
UV Count: 3
  UV <Vector (0.3512, 0.3744)>
  UV <Vector (0.3413, 0.3661)>
  UV <Vector (0.3527, 0.3661)>
Face 3818
UV Count: 3
  UV <Vector (0.3535, 0.3755)>
  UV <Vector (0.3467, 0.3815)>
  UV <Vector (0.3512, 0.3744)>
Face 3819
UV Count: 3
  UV <Vector (0.3542, 0.3896)>
  UV <Vector (0.3411, 0.3888)>
  UV <Vector (0.3485, 0.3834)>
Face 3820
UV Count: 3
  UV <Vector (0.3512, 0.3744)>
  UV <Vector (0.3387, 0.3729)>
  UV <Vector (0.3407, 0.3698)>
Face 3821
UV Count: 3
  UV <Vector (0.3485, 0.3834)>
  UV <Vector (0.3401, 0.3863)>
  UV <Vector (0.3467, 0.3815)>
Face 3822
UV Count: 3
  UV <Vector (0.3442, 0.3968)>
  UV <Vector (0.3323, 0.3906)>
  UV <Vector (0.3411, 0.3888)>
Face 3823
UV Count: 3
  UV <Vector (0.3204, 0.3968)>
  UV <Vector (0.3323, 0.4051)>
  UV <Vector (0.3183, 0.4021)>
Face 3824
UV Count: 3
  UV <Vector (0.3467, 0.3815)>
  UV <Vector (0.3357, 0.3750)>
  UV <Vector (0.3387, 0.3729)>
Face 3825
UV Count: 3
  UV <Vector (0.3411, 0.3888)>
  UV <Vector (0.3323, 0.3879)>
  UV <Vector (0.3401, 0.3863)>
Face 3826
UV Count: 3
  UV <Vector (0.3065, 0.3936)>
  UV <Vector (0.3036, 0.3788)>
  UV <Vector (0.3103, 0.3896)>
Face 3827
UV Count: 3
  UV <Vector (0.3401, 0.3863)>
  UV <Vector (0.3323, 0.3758)>
  UV <Vector (0.3357, 0.3750)>
Face 3828
UV Count: 3
  UV <Vector (0.3323, 0.3906)>
  UV <Vector (0.3245, 0.3863)>
  UV <Vector (0.3323, 0.3879)>
Face 3829
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3407, 0.3698)>
  UV <Vector (0.3387, 0.3729)>
Face 3830
UV Count: 3
  UV <Vector (0.3323, 0.3879)>
  UV <Vector (0.3288, 0.3750)>
  UV <Vector (0.3323, 0.3758)>
Face 3831
UV Count: 3
  UV <Vector (0.3516, 0.3867)>
  UV <Vector (0.3462, 0.4021)>
  UV <Vector (0.3427, 0.3931)>
Face 3832
UV Count: 3
  UV <Vector (0.9726, 0.8099)>
  UV <Vector (0.9718, 0.8230)>
  UV <Vector (0.9711, 0.8099)>
Face 3833
UV Count: 3
  UV <Vector (0.9732, 0.8229)>
  UV <Vector (0.9744, 0.8367)>
  UV <Vector (0.9718, 0.8230)>
Face 3834
UV Count: 3
  UV <Vector (0.8201, 0.9523)>
  UV <Vector (0.8362, 0.9578)>
  UV <Vector (0.8198, 0.9533)>
Face 3835
UV Count: 3
  UV <Vector (0.9770, 0.8498)>
  UV <Vector (0.9759, 0.8615)>
  UV <Vector (0.9756, 0.8498)>
Face 3836
UV Count: 3
  UV <Vector (0.9773, 0.8616)>
  UV <Vector (0.9723, 0.8764)>
  UV <Vector (0.9759, 0.8615)>
Face 3837
UV Count: 3
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9756, 0.8498)>
  UV <Vector (0.9744, 0.8367)>
Face 3838
UV Count: 3
  UV <Vector (0.9775, 0.9058)>
  UV <Vector (0.9728, 0.8894)>
  UV <Vector (0.9744, 0.8893)>
Face 3839
UV Count: 3
  UV <Vector (0.9738, 0.8764)>
  UV <Vector (0.9728, 0.8894)>
  UV <Vector (0.9723, 0.8764)>
Face 3840
UV Count: 3
  UV <Vector (0.8649, 0.9646)>
  UV <Vector (0.8753, 0.9650)>
  UV <Vector (0.8751, 0.9665)>
Face 3841
UV Count: 3
  UV <Vector (0.8525, 0.9611)>
  UV <Vector (0.8651, 0.9631)>
  UV <Vector (0.8649, 0.9646)>
Face 3842
UV Count: 3
  UV <Vector (0.8364, 0.9569)>
  UV <Vector (0.8524, 0.9621)>
  UV <Vector (0.8362, 0.9578)>
Face 3843
UV Count: 3
  UV <Vector (0.8751, 0.9665)>
  UV <Vector (0.8866, 0.9712)>
  UV <Vector (0.8749, 0.9675)>
Face 3844
UV Count: 3
  UV <Vector (0.9058, 0.9811)>
  UV <Vector (0.8866, 0.9712)>
  UV <Vector (0.8868, 0.9702)>
Face 3845
UV Count: 3
  UV <Vector (0.9210, 0.9847)>
  UV <Vector (0.9056, 0.9821)>
  UV <Vector (0.9058, 0.9811)>
Face 3846
UV Count: 3
  UV <Vector (0.9830, 0.9252)>
  UV <Vector (0.9785, 0.9057)>
  UV <Vector (0.9839, 0.9251)>
Face 3847
UV Count: 3
  UV <Vector (0.9849, 0.9368)>
  UV <Vector (0.9839, 0.9251)>
  UV <Vector (0.9858, 0.9366)>
Face 3848
UV Count: 3
  UV <Vector (0.9882, 0.9442)>
  UV <Vector (0.9858, 0.9366)>
  UV <Vector (0.9891, 0.9441)>
Face 3849
UV Count: 3
  UV <Vector (0.9809, 0.9738)>
  UV <Vector (0.9871, 0.9671)>
  UV <Vector (0.9815, 0.9743)>
Face 3850
UV Count: 3
  UV <Vector (0.9863, 0.9669)>
  UV <Vector (0.9899, 0.9556)>
  UV <Vector (0.9871, 0.9671)>
Face 3851
UV Count: 3
  UV <Vector (0.9890, 0.9555)>
  UV <Vector (0.9868, 0.9445)>
  UV <Vector (0.9882, 0.9442)>
Face 3852
UV Count: 3
  UV <Vector (0.9809, 0.9738)>
  UV <Vector (0.9700, 0.9807)>
  UV <Vector (0.9799, 0.9731)>
Face 3853
UV Count: 3
  UV <Vector (0.9706, 0.9818)>
  UV <Vector (0.9574, 0.9854)>
  UV <Vector (0.9700, 0.9807)>
Face 3854
UV Count: 3
  UV <Vector (0.9577, 0.9867)>
  UV <Vector (0.9418, 0.9875)>
  UV <Vector (0.9574, 0.9854)>
Face 3855
UV Count: 3
  UV <Vector (0.9422, 0.9889)>
  UV <Vector (0.9217, 0.9835)>
  UV <Vector (0.9418, 0.9875)>
Face 3856
UV Count: 3
  UV <Vector (0.9727, 0.8099)>
  UV <Vector (0.9742, 0.8229)>
  UV <Vector (0.9737, 0.8098)>
Face 3857
UV Count: 3
  UV <Vector (0.9733, 0.8229)>
  UV <Vector (0.9768, 0.8367)>
  UV <Vector (0.9742, 0.8229)>
Face 3858
UV Count: 3
  UV <Vector (0.8198, 0.9521)>
  UV <Vector (0.8365, 0.9552)>
  UV <Vector (0.8202, 0.9506)>
Face 3859
UV Count: 3
  UV <Vector (0.9771, 0.8497)>
  UV <Vector (0.9784, 0.8615)>
  UV <Vector (0.9780, 0.8497)>
Face 3860
UV Count: 3
  UV <Vector (0.9774, 0.8615)>
  UV <Vector (0.9748, 0.8764)>
  UV <Vector (0.9784, 0.8615)>
Face 3861
UV Count: 3
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9780, 0.8497)>
  UV <Vector (0.9768, 0.8367)>
Face 3862
UV Count: 3
  UV <Vector (0.9744, 0.8892)>
  UV <Vector (0.9785, 0.9055)>
  UV <Vector (0.9754, 0.8891)>
Face 3863
UV Count: 3
  UV <Vector (0.9738, 0.8763)>
  UV <Vector (0.9754, 0.8891)>
  UV <Vector (0.9748, 0.8764)>
Face 3864
UV Count: 3
  UV <Vector (0.8648, 0.9644)>
  UV <Vector (0.8748, 0.9672)>
  UV <Vector (0.8749, 0.9662)>
Face 3865
UV Count: 3
  UV <Vector (0.8524, 0.9609)>
  UV <Vector (0.8646, 0.9653)>
  UV <Vector (0.8648, 0.9644)>
Face 3866
UV Count: 3
  UV <Vector (0.8362, 0.9566)>
  UV <Vector (0.8526, 0.9594)>
  UV <Vector (0.8365, 0.9552)>
Face 3867
UV Count: 3
  UV <Vector (0.8749, 0.9662)>
  UV <Vector (0.8870, 0.9685)>
  UV <Vector (0.8752, 0.9648)>
Face 3868
UV Count: 3
  UV <Vector (0.9057, 0.9809)>
  UV <Vector (0.8870, 0.9685)>
  UV <Vector (0.8867, 0.9700)>
Face 3869
UV Count: 3
  UV <Vector (0.9211, 0.9844)>
  UV <Vector (0.9060, 0.9794)>
  UV <Vector (0.9057, 0.9809)>
Face 3870
UV Count: 3
  UV <Vector (0.9830, 0.9250)>
  UV <Vector (0.9760, 0.9058)>
  UV <Vector (0.9815, 0.9253)>
Face 3871
UV Count: 3
  UV <Vector (0.9849, 0.9366)>
  UV <Vector (0.9815, 0.9253)>
  UV <Vector (0.9834, 0.9369)>
Face 3872
UV Count: 3
  UV <Vector (0.9882, 0.9440)>
  UV <Vector (0.9834, 0.9369)>
  UV <Vector (0.9868, 0.9443)>
Face 3873
UV Count: 3
  UV <Vector (0.9807, 0.9735)>
  UV <Vector (0.9851, 0.9662)>
  UV <Vector (0.9799, 0.9728)>
Face 3874
UV Count: 3
  UV <Vector (0.9861, 0.9665)>
  UV <Vector (0.9877, 0.9552)>
  UV <Vector (0.9851, 0.9662)>
Face 3875
UV Count: 3
  UV <Vector (0.9890, 0.9553)>
  UV <Vector (0.9891, 0.9439)>
  UV <Vector (0.9882, 0.9440)>
Face 3876
UV Count: 3
  UV <Vector (0.9807, 0.9735)>
  UV <Vector (0.9710, 0.9823)>
  UV <Vector (0.9815, 0.9741)>
Face 3877
UV Count: 3
  UV <Vector (0.9705, 0.9814)>
  UV <Vector (0.9579, 0.9873)>
  UV <Vector (0.9710, 0.9823)>
Face 3878
UV Count: 3
  UV <Vector (0.9577, 0.9862)>
  UV <Vector (0.9424, 0.9896)>
  UV <Vector (0.9579, 0.9873)>
Face 3879
UV Count: 3
  UV <Vector (0.9421, 0.9885)>
  UV <Vector (0.9205, 0.9853)>
  UV <Vector (0.9424, 0.9896)>
Face 3880
UV Count: 3
  UV <Vector (0.9742, 0.8229)>
  UV <Vector (0.9939, 0.8095)>
  UV <Vector (0.9940, 0.8228)>
Face 3881
UV Count: 3
  UV <Vector (0.9711, 0.8099)>
  UV <Vector (0.9597, 0.8234)>
  UV <Vector (0.9584, 0.8107)>
Face 3882
UV Count: 3
  UV <Vector (0.8204, 0.9509)>
  UV <Vector (0.8390, 0.9448)>
  UV <Vector (0.8367, 0.9554)>
Face 3883
UV Count: 3
  UV <Vector (0.8362, 0.9578)>
  UV <Vector (0.8159, 0.9728)>
  UV <Vector (0.8198, 0.9533)>
Face 3884
UV Count: 3
  UV <Vector (0.9718, 0.8230)>
  UV <Vector (0.9631, 0.8365)>
  UV <Vector (0.9597, 0.8234)>
Face 3885
UV Count: 3
  UV <Vector (0.9768, 0.8367)>
  UV <Vector (0.9940, 0.8228)>
  UV <Vector (0.9938, 0.8371)>
Face 3886
UV Count: 3
  UV <Vector (0.8367, 0.9554)>
  UV <Vector (0.8544, 0.9479)>
  UV <Vector (0.8527, 0.9597)>
Face 3887
UV Count: 3
  UV <Vector (0.8524, 0.9621)>
  UV <Vector (0.8329, 0.9761)>
  UV <Vector (0.8362, 0.9578)>
Face 3888
UV Count: 3
  UV <Vector (0.9744, 0.8367)>
  UV <Vector (0.9632, 0.8498)>
  UV <Vector (0.9631, 0.8365)>
Face 3889
UV Count: 3
  UV <Vector (0.9780, 0.8498)>
  UV <Vector (0.9938, 0.8371)>
  UV <Vector (0.9934, 0.8503)>
Face 3890
UV Count: 3
  UV <Vector (0.9783, 0.8616)>
  UV <Vector (0.9934, 0.8503)>
  UV <Vector (0.9929, 0.8622)>
Face 3891
UV Count: 3
  UV <Vector (0.9756, 0.8498)>
  UV <Vector (0.9628, 0.8614)>
  UV <Vector (0.9632, 0.8498)>
Face 3892
UV Count: 3
  UV <Vector (0.9759, 0.8615)>
  UV <Vector (0.9616, 0.8756)>
  UV <Vector (0.9628, 0.8614)>
Face 3893
UV Count: 3
  UV <Vector (0.9748, 0.8765)>
  UV <Vector (0.9929, 0.8622)>
  UV <Vector (0.9922, 0.8771)>
Face 3894
UV Count: 3
  UV <Vector (0.9723, 0.8764)>
  UV <Vector (0.9602, 0.8902)>
  UV <Vector (0.9616, 0.8756)>
Face 3895
UV Count: 3
  UV <Vector (0.9754, 0.8893)>
  UV <Vector (0.9922, 0.8771)>
  UV <Vector (0.9919, 0.8895)>
Face 3896
UV Count: 3
  UV <Vector (0.9754, 0.8893)>
  UV <Vector (0.9920, 0.9053)>
  UV <Vector (0.9785, 0.9057)>
Face 3897
UV Count: 3
  UV <Vector (0.9728, 0.8894)>
  UV <Vector (0.9661, 0.9085)>
  UV <Vector (0.9602, 0.8902)>
Face 3898
UV Count: 3
  UV <Vector (0.9815, 0.9255)>
  UV <Vector (0.9661, 0.9085)>
  UV <Vector (0.9760, 0.9060)>
Face 3899
UV Count: 3
  UV <Vector (0.9839, 0.9251)>
  UV <Vector (0.9920, 0.9053)>
  UV <Vector (0.9930, 0.9245)>
Face 3900
UV Count: 3
  UV <Vector (0.8749, 0.9675)>
  UV <Vector (0.8622, 0.9810)>
  UV <Vector (0.8648, 0.9656)>
Face 3901
UV Count: 3
  UV <Vector (0.8774, 0.9530)>
  UV <Vector (0.8651, 0.9631)>
  UV <Vector (0.8668, 0.9512)>
Face 3902
UV Count: 3
  UV <Vector (0.8894, 0.9567)>
  UV <Vector (0.8753, 0.9650)>
  UV <Vector (0.8774, 0.9530)>
Face 3903
UV Count: 3
  UV <Vector (0.8866, 0.9712)>
  UV <Vector (0.8723, 0.9827)>
  UV <Vector (0.8749, 0.9675)>
Face 3904
UV Count: 3
  UV <Vector (0.8668, 0.9512)>
  UV <Vector (0.8527, 0.9597)>
  UV <Vector (0.8544, 0.9479)>
Face 3905
UV Count: 3
  UV <Vector (0.8648, 0.9656)>
  UV <Vector (0.8496, 0.9790)>
  UV <Vector (0.8524, 0.9621)>
Face 3906
UV Count: 3
  UV <Vector (0.9085, 0.9681)>
  UV <Vector (0.8871, 0.9687)>
  UV <Vector (0.8894, 0.9567)>
Face 3907
UV Count: 3
  UV <Vector (0.9056, 0.9821)>
  UV <Vector (0.8842, 0.9848)>
  UV <Vector (0.8866, 0.9712)>
Face 3908
UV Count: 3
  UV <Vector (0.9236, 0.9728)>
  UV <Vector (0.9061, 0.9796)>
  UV <Vector (0.9085, 0.9681)>
Face 3909
UV Count: 3
  UV <Vector (0.9205, 0.9856)>
  UV <Vector (0.9043, 0.9886)>
  UV <Vector (0.9056, 0.9821)>
Face 3910
UV Count: 3
  UV <Vector (0.9217, 0.9835)>
  UV <Vector (0.9365, 0.9743)>
  UV <Vector (0.9387, 0.9818)>
Face 3911
UV Count: 3
  UV <Vector (0.9387, 0.9818)>
  UV <Vector (0.9418, 0.9875)>
  UV <Vector (0.9217, 0.9835)>
Face 3912
UV Count: 3
  UV <Vector (0.9424, 0.9898)>
  UV <Vector (0.9195, 0.9916)>
  UV <Vector (0.9205, 0.9856)>
Face 3913
UV Count: 3
  UV <Vector (0.9834, 0.9371)>
  UV <Vector (0.9723, 0.9285)>
  UV <Vector (0.9815, 0.9255)>
Face 3914
UV Count: 3
  UV <Vector (0.9858, 0.9366)>
  UV <Vector (0.9930, 0.9245)>
  UV <Vector (0.9937, 0.9362)>
Face 3915
UV Count: 3
  UV <Vector (0.9868, 0.9445)>
  UV <Vector (0.9754, 0.9398)>
  UV <Vector (0.9834, 0.9371)>
Face 3916
UV Count: 3
  UV <Vector (0.9858, 0.9366)>
  UV <Vector (0.9940, 0.9440)>
  UV <Vector (0.9891, 0.9441)>
Face 3917
UV Count: 3
  UV <Vector (0.9868, 0.9445)>
  UV <Vector (0.9821, 0.9550)>
  UV <Vector (0.9787, 0.9471)>
Face 3918
UV Count: 3
  UV <Vector (0.9899, 0.9556)>
  UV <Vector (0.9940, 0.9440)>
  UV <Vector (0.9939, 0.9559)>
Face 3919
UV Count: 3
  UV <Vector (0.9871, 0.9671)>
  UV <Vector (0.9871, 0.9789)>
  UV <Vector (0.9815, 0.9743)>
Face 3920
UV Count: 3
  UV <Vector (0.9799, 0.9644)>
  UV <Vector (0.9799, 0.9731)>
  UV <Vector (0.9754, 0.9694)>
Face 3921
UV Count: 3
  UV <Vector (0.9754, 0.9694)>
  UV <Vector (0.9700, 0.9807)>
  UV <Vector (0.9667, 0.9757)>
Face 3922
UV Count: 3
  UV <Vector (0.9710, 0.9825)>
  UV <Vector (0.9871, 0.9789)>
  UV <Vector (0.9743, 0.9886)>
Face 3923
UV Count: 3
  UV <Vector (0.9899, 0.9556)>
  UV <Vector (0.9921, 0.9687)>
  UV <Vector (0.9871, 0.9671)>
Face 3924
UV Count: 3
  UV <Vector (0.9821, 0.9550)>
  UV <Vector (0.9851, 0.9664)>
  UV <Vector (0.9799, 0.9644)>
Face 3925
UV Count: 3
  UV <Vector (0.9667, 0.9757)>
  UV <Vector (0.9574, 0.9854)>
  UV <Vector (0.9553, 0.9791)>
Face 3926
UV Count: 3
  UV <Vector (0.9579, 0.9875)>
  UV <Vector (0.9743, 0.9886)>
  UV <Vector (0.9592, 0.9940)>
Face 3927
UV Count: 3
  UV <Vector (0.9553, 0.9791)>
  UV <Vector (0.9418, 0.9875)>
  UV <Vector (0.9387, 0.9818)>
Face 3928
UV Count: 3
  UV <Vector (0.9424, 0.9898)>
  UV <Vector (0.9592, 0.9940)>
  UV <Vector (0.9422, 0.9948)>
Face 3929
UV Count: 3
  UV <Vector (0.9742, 0.8229)>
  UV <Vector (0.9939, 0.8095)>
  UV <Vector (0.9737, 0.8098)>
Face 3930
UV Count: 3
  UV <Vector (0.9598, 0.8234)>
  UV <Vector (0.9712, 0.8099)>
  UV <Vector (0.9585, 0.8107)>
Face 3931
UV Count: 3
  UV <Vector (0.8388, 0.9445)>
  UV <Vector (0.8202, 0.9506)>
  UV <Vector (0.8365, 0.9552)>
Face 3932
UV Count: 3
  UV <Vector (0.8156, 0.9726)>
  UV <Vector (0.8360, 0.9576)>
  UV <Vector (0.8196, 0.9530)>
Face 3933
UV Count: 3
  UV <Vector (0.9718, 0.8229)>
  UV <Vector (0.9632, 0.8364)>
  UV <Vector (0.9744, 0.8366)>
Face 3934
UV Count: 3
  UV <Vector (0.9768, 0.8367)>
  UV <Vector (0.9940, 0.8228)>
  UV <Vector (0.9742, 0.8229)>
Face 3935
UV Count: 3
  UV <Vector (0.8365, 0.9552)>
  UV <Vector (0.8542, 0.9477)>
  UV <Vector (0.8388, 0.9445)>
Face 3936
UV Count: 3
  UV <Vector (0.8327, 0.9759)>
  UV <Vector (0.8522, 0.9619)>
  UV <Vector (0.8360, 0.9576)>
Face 3937
UV Count: 3
  UV <Vector (0.9633, 0.8497)>
  UV <Vector (0.9744, 0.8366)>
  UV <Vector (0.9632, 0.8364)>
Face 3938
UV Count: 3
  UV <Vector (0.9780, 0.8497)>
  UV <Vector (0.9938, 0.8370)>
  UV <Vector (0.9768, 0.8367)>
Face 3939
UV Count: 3
  UV <Vector (0.9784, 0.8615)>
  UV <Vector (0.9934, 0.8503)>
  UV <Vector (0.9780, 0.8497)>
Face 3940
UV Count: 3
  UV <Vector (0.9628, 0.8613)>
  UV <Vector (0.9756, 0.8497)>
  UV <Vector (0.9633, 0.8497)>
Face 3941
UV Count: 3
  UV <Vector (0.9759, 0.8614)>
  UV <Vector (0.9617, 0.8755)>
  UV <Vector (0.9723, 0.8762)>
Face 3942
UV Count: 3
  UV <Vector (0.9748, 0.8764)>
  UV <Vector (0.9929, 0.8621)>
  UV <Vector (0.9784, 0.8615)>
Face 3943
UV Count: 3
  UV <Vector (0.9603, 0.8901)>
  UV <Vector (0.9723, 0.8762)>
  UV <Vector (0.9617, 0.8755)>
Face 3944
UV Count: 3
  UV <Vector (0.9754, 0.8891)>
  UV <Vector (0.9922, 0.8769)>
  UV <Vector (0.9748, 0.8764)>
Face 3945
UV Count: 3
  UV <Vector (0.9920, 0.9052)>
  UV <Vector (0.9754, 0.8891)>
  UV <Vector (0.9785, 0.9055)>
Face 3946
UV Count: 3
  UV <Vector (0.9661, 0.9084)>
  UV <Vector (0.9729, 0.8892)>
  UV <Vector (0.9603, 0.8901)>
Face 3947
UV Count: 3
  UV <Vector (0.9661, 0.9084)>
  UV <Vector (0.9815, 0.9253)>
  UV <Vector (0.9760, 0.9058)>
Face 3948
UV Count: 3
  UV <Vector (0.9839, 0.9249)>
  UV <Vector (0.9920, 0.9052)>
  UV <Vector (0.9785, 0.9055)>
Face 3949
UV Count: 3
  UV <Vector (0.8621, 0.9808)>
  UV <Vector (0.8748, 0.9672)>
  UV <Vector (0.8646, 0.9653)>
Face 3950
UV Count: 3
  UV <Vector (0.8772, 0.9527)>
  UV <Vector (0.8650, 0.9629)>
  UV <Vector (0.8752, 0.9648)>
Face 3951
UV Count: 3
  UV <Vector (0.8752, 0.9648)>
  UV <Vector (0.8893, 0.9565)>
  UV <Vector (0.8772, 0.9527)>
Face 3952
UV Count: 3
  UV <Vector (0.8722, 0.9825)>
  UV <Vector (0.8865, 0.9710)>
  UV <Vector (0.8748, 0.9672)>
Face 3953
UV Count: 3
  UV <Vector (0.8494, 0.9788)>
  UV <Vector (0.8646, 0.9653)>
  UV <Vector (0.8522, 0.9619)>
Face 3954
UV Count: 3
  UV <Vector (0.8667, 0.9509)>
  UV <Vector (0.8526, 0.9594)>
  UV <Vector (0.8650, 0.9629)>
Face 3955
UV Count: 3
  UV <Vector (0.8870, 0.9685)>
  UV <Vector (0.9084, 0.9678)>
  UV <Vector (0.8893, 0.9565)>
Face 3956
UV Count: 3
  UV <Vector (0.8841, 0.9845)>
  UV <Vector (0.9055, 0.9818)>
  UV <Vector (0.8865, 0.9710)>
Face 3957
UV Count: 3
  UV <Vector (0.9060, 0.9794)>
  UV <Vector (0.9236, 0.9725)>
  UV <Vector (0.9084, 0.9678)>
Face 3958
UV Count: 3
  UV <Vector (0.9042, 0.9884)>
  UV <Vector (0.9205, 0.9853)>
  UV <Vector (0.9055, 0.9818)>
Face 3959
UV Count: 3
  UV <Vector (0.9216, 0.9834)>
  UV <Vector (0.9365, 0.9741)>
  UV <Vector (0.9236, 0.9725)>
Face 3960
UV Count: 3
  UV <Vector (0.9387, 0.9816)>
  UV <Vector (0.9216, 0.9834)>
  UV <Vector (0.9418, 0.9873)>
Face 3961
UV Count: 3
  UV <Vector (0.9194, 0.9914)>
  UV <Vector (0.9424, 0.9896)>
  UV <Vector (0.9205, 0.9853)>
Face 3962
UV Count: 3
  UV <Vector (0.9723, 0.9282)>
  UV <Vector (0.9834, 0.9369)>
  UV <Vector (0.9815, 0.9253)>
Face 3963
UV Count: 3
  UV <Vector (0.9858, 0.9364)>
  UV <Vector (0.9929, 0.9243)>
  UV <Vector (0.9839, 0.9249)>
Face 3964
UV Count: 3
  UV <Vector (0.9754, 0.9396)>
  UV <Vector (0.9868, 0.9443)>
  UV <Vector (0.9834, 0.9369)>
Face 3965
UV Count: 3
  UV <Vector (0.9940, 0.9437)>
  UV <Vector (0.9858, 0.9364)>
  UV <Vector (0.9891, 0.9439)>
Face 3966
UV Count: 3
  UV <Vector (0.9821, 0.9548)>
  UV <Vector (0.9868, 0.9443)>
  UV <Vector (0.9787, 0.9469)>
Face 3967
UV Count: 3
  UV <Vector (0.9899, 0.9554)>
  UV <Vector (0.9940, 0.9437)>
  UV <Vector (0.9891, 0.9439)>
Face 3968
UV Count: 3
  UV <Vector (0.9872, 0.9787)>
  UV <Vector (0.9871, 0.9669)>
  UV <Vector (0.9815, 0.9741)>
Face 3969
UV Count: 3
  UV <Vector (0.9799, 0.9642)>
  UV <Vector (0.9799, 0.9728)>
  UV <Vector (0.9851, 0.9662)>
Face 3970
UV Count: 3
  UV <Vector (0.9699, 0.9804)>
  UV <Vector (0.9754, 0.9692)>
  UV <Vector (0.9667, 0.9754)>
Face 3971
UV Count: 3
  UV <Vector (0.9710, 0.9823)>
  UV <Vector (0.9872, 0.9787)>
  UV <Vector (0.9815, 0.9741)>
Face 3972
UV Count: 3
  UV <Vector (0.9821, 0.9548)>
  UV <Vector (0.9851, 0.9662)>
  UV <Vector (0.9877, 0.9552)>
Face 3973
UV Count: 3
  UV <Vector (0.9921, 0.9685)>
  UV <Vector (0.9899, 0.9554)>
  UV <Vector (0.9871, 0.9669)>
Face 3974
UV Count: 3
  UV <Vector (0.9579, 0.9873)>
  UV <Vector (0.9743, 0.9884)>
  UV <Vector (0.9710, 0.9823)>
Face 3975
UV Count: 3
  UV <Vector (0.9574, 0.9852)>
  UV <Vector (0.9667, 0.9754)>
  UV <Vector (0.9553, 0.9789)>
Face 3976
UV Count: 3
  UV <Vector (0.9424, 0.9896)>
  UV <Vector (0.9592, 0.9938)>
  UV <Vector (0.9579, 0.9873)>
Face 3977
UV Count: 3
  UV <Vector (0.9418, 0.9873)>
  UV <Vector (0.9553, 0.9789)>
  UV <Vector (0.9387, 0.9816)>
Face 3978
UV Count: 3
  UV <Vector (0.9216, 0.9834)>
  UV <Vector (0.9421, 0.9885)>
  UV <Vector (0.9418, 0.9873)>
Face 3979
UV Count: 3
  UV <Vector (0.9418, 0.9873)>
  UV <Vector (0.9577, 0.9862)>
  UV <Vector (0.9574, 0.9852)>
Face 3980
UV Count: 3
  UV <Vector (0.9574, 0.9852)>
  UV <Vector (0.9705, 0.9814)>
  UV <Vector (0.9699, 0.9804)>
Face 3981
UV Count: 3
  UV <Vector (0.9699, 0.9804)>
  UV <Vector (0.9807, 0.9735)>
  UV <Vector (0.9799, 0.9728)>
Face 3982
UV Count: 3
  UV <Vector (0.9868, 0.9443)>
  UV <Vector (0.9890, 0.9553)>
  UV <Vector (0.9882, 0.9440)>
Face 3983
UV Count: 3
  UV <Vector (0.9899, 0.9554)>
  UV <Vector (0.9861, 0.9665)>
  UV <Vector (0.9871, 0.9669)>
Face 3984
UV Count: 3
  UV <Vector (0.9871, 0.9669)>
  UV <Vector (0.9807, 0.9735)>
  UV <Vector (0.9815, 0.9741)>
Face 3985
UV Count: 3
  UV <Vector (0.9858, 0.9364)>
  UV <Vector (0.9882, 0.9440)>
  UV <Vector (0.9891, 0.9439)>
Face 3986
UV Count: 3
  UV <Vector (0.9839, 0.9249)>
  UV <Vector (0.9849, 0.9366)>
  UV <Vector (0.9858, 0.9364)>
Face 3987
UV Count: 3
  UV <Vector (0.9785, 0.9055)>
  UV <Vector (0.9830, 0.9250)>
  UV <Vector (0.9839, 0.9249)>
Face 3988
UV Count: 3
  UV <Vector (0.9055, 0.9818)>
  UV <Vector (0.9211, 0.9844)>
  UV <Vector (0.9057, 0.9809)>
Face 3989
UV Count: 3
  UV <Vector (0.8865, 0.9710)>
  UV <Vector (0.9057, 0.9809)>
  UV <Vector (0.8867, 0.9700)>
Face 3990
UV Count: 3
  UV <Vector (0.8865, 0.9710)>
  UV <Vector (0.8749, 0.9662)>
  UV <Vector (0.8748, 0.9672)>
Face 3991
UV Count: 3
  UV <Vector (0.8522, 0.9619)>
  UV <Vector (0.8362, 0.9566)>
  UV <Vector (0.8360, 0.9576)>
Face 3992
UV Count: 3
  UV <Vector (0.8650, 0.9629)>
  UV <Vector (0.8524, 0.9609)>
  UV <Vector (0.8648, 0.9644)>
Face 3993
UV Count: 3
  UV <Vector (0.8752, 0.9648)>
  UV <Vector (0.8648, 0.9644)>
  UV <Vector (0.8749, 0.9662)>
Face 3994
UV Count: 3
  UV <Vector (0.9729, 0.8892)>
  UV <Vector (0.9738, 0.8763)>
  UV <Vector (0.9723, 0.8762)>
Face 3995
UV Count: 3
  UV <Vector (0.9729, 0.8892)>
  UV <Vector (0.9775, 0.9056)>
  UV <Vector (0.9744, 0.8892)>
Face 3996
UV Count: 3
  UV <Vector (0.9756, 0.8497)>
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9744, 0.8366)>
Face 3997
UV Count: 3
  UV <Vector (0.9723, 0.8762)>
  UV <Vector (0.9774, 0.8615)>
  UV <Vector (0.9759, 0.8614)>
Face 3998
UV Count: 3
  UV <Vector (0.9759, 0.8614)>
  UV <Vector (0.9771, 0.8497)>
  UV <Vector (0.9756, 0.8497)>
Face 3999
UV Count: 3
  UV <Vector (0.8360, 0.9576)>
  UV <Vector (0.8198, 0.9521)>
  UV <Vector (0.8196, 0.9530)>
Face 4000
UV Count: 3
  UV <Vector (0.9744, 0.8366)>
  UV <Vector (0.9733, 0.8229)>
  UV <Vector (0.9718, 0.8229)>
Face 4001
UV Count: 3
  UV <Vector (0.9718, 0.8229)>
  UV <Vector (0.9727, 0.8099)>
  UV <Vector (0.9712, 0.8099)>
Face 4002
UV Count: 3
  UV <Vector (0.9205, 0.9856)>
  UV <Vector (0.9422, 0.9889)>
  UV <Vector (0.9424, 0.9898)>
Face 4003
UV Count: 3
  UV <Vector (0.9424, 0.9898)>
  UV <Vector (0.9577, 0.9867)>
  UV <Vector (0.9579, 0.9875)>
Face 4004
UV Count: 3
  UV <Vector (0.9579, 0.9875)>
  UV <Vector (0.9706, 0.9818)>
  UV <Vector (0.9710, 0.9825)>
Face 4005
UV Count: 3
  UV <Vector (0.9710, 0.9825)>
  UV <Vector (0.9809, 0.9738)>
  UV <Vector (0.9815, 0.9743)>
Face 4006
UV Count: 3
  UV <Vector (0.9891, 0.9441)>
  UV <Vector (0.9890, 0.9555)>
  UV <Vector (0.9882, 0.9442)>
Face 4007
UV Count: 3
  UV <Vector (0.9877, 0.9554)>
  UV <Vector (0.9863, 0.9669)>
  UV <Vector (0.9851, 0.9664)>
Face 4008
UV Count: 3
  UV <Vector (0.9851, 0.9664)>
  UV <Vector (0.9809, 0.9738)>
  UV <Vector (0.9799, 0.9731)>
Face 4009
UV Count: 3
  UV <Vector (0.9834, 0.9371)>
  UV <Vector (0.9882, 0.9442)>
  UV <Vector (0.9868, 0.9445)>
Face 4010
UV Count: 3
  UV <Vector (0.9815, 0.9255)>
  UV <Vector (0.9849, 0.9368)>
  UV <Vector (0.9834, 0.9371)>
Face 4011
UV Count: 3
  UV <Vector (0.9760, 0.9060)>
  UV <Vector (0.9830, 0.9252)>
  UV <Vector (0.9815, 0.9255)>
Face 4012
UV Count: 3
  UV <Vector (0.9061, 0.9796)>
  UV <Vector (0.9210, 0.9847)>
  UV <Vector (0.9058, 0.9811)>
Face 4013
UV Count: 3
  UV <Vector (0.8871, 0.9687)>
  UV <Vector (0.9058, 0.9811)>
  UV <Vector (0.8868, 0.9702)>
Face 4014
UV Count: 3
  UV <Vector (0.8871, 0.9687)>
  UV <Vector (0.8751, 0.9665)>
  UV <Vector (0.8753, 0.9650)>
Face 4015
UV Count: 3
  UV <Vector (0.8527, 0.9597)>
  UV <Vector (0.8364, 0.9569)>
  UV <Vector (0.8367, 0.9554)>
Face 4016
UV Count: 3
  UV <Vector (0.8648, 0.9656)>
  UV <Vector (0.8525, 0.9611)>
  UV <Vector (0.8649, 0.9646)>
Face 4017
UV Count: 3
  UV <Vector (0.8749, 0.9675)>
  UV <Vector (0.8649, 0.9646)>
  UV <Vector (0.8751, 0.9665)>
Face 4018
UV Count: 3
  UV <Vector (0.9754, 0.8893)>
  UV <Vector (0.9738, 0.8764)>
  UV <Vector (0.9748, 0.8765)>
Face 4019
UV Count: 3
  UV <Vector (0.9785, 0.9057)>
  UV <Vector (0.9744, 0.8893)>
  UV <Vector (0.9754, 0.8893)>
Face 4020
UV Count: 3
  UV <Vector (0.9780, 0.8498)>
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9768, 0.8367)>
Face 4021
UV Count: 3
  UV <Vector (0.9748, 0.8765)>
  UV <Vector (0.9773, 0.8616)>
  UV <Vector (0.9783, 0.8616)>
Face 4022
UV Count: 3
  UV <Vector (0.9783, 0.8616)>
  UV <Vector (0.9770, 0.8498)>
  UV <Vector (0.9780, 0.8498)>
Face 4023
UV Count: 3
  UV <Vector (0.8367, 0.9554)>
  UV <Vector (0.8201, 0.9523)>
  UV <Vector (0.8204, 0.9509)>
Face 4024
UV Count: 3
  UV <Vector (0.9768, 0.8367)>
  UV <Vector (0.9732, 0.8229)>
  UV <Vector (0.9742, 0.8229)>
Face 4025
UV Count: 3
  UV <Vector (0.9742, 0.8229)>
  UV <Vector (0.9726, 0.8099)>
  UV <Vector (0.9737, 0.8098)>
Face 4026
UV Count: 3
  UV <Vector (0.4121, 0.0417)>
  UV <Vector (0.3969, 0.0182)>
  UV <Vector (0.4121, 0.0182)>
Face 4027
UV Count: 3
  UV <Vector (0.3969, 0.0417)>
  UV <Vector (0.3736, 0.0182)>
  UV <Vector (0.3969, 0.0182)>
Face 4028
UV Count: 3
  UV <Vector (0.2144, 0.0471)>
  UV <Vector (0.2322, 0.0417)>
  UV <Vector (0.2322, 0.0471)>
Face 4029
UV Count: 3
  UV <Vector (0.2520, 0.0417)>
  UV <Vector (0.2691, 0.0471)>
  UV <Vector (0.2520, 0.0471)>
Face 4030
UV Count: 3
  UV <Vector (0.2520, 0.0417)>
  UV <Vector (0.2322, 0.0182)>
  UV <Vector (0.2520, 0.0182)>
Face 4031
UV Count: 3
  UV <Vector (0.2822, 0.0417)>
  UV <Vector (0.2691, 0.0182)>
  UV <Vector (0.2822, 0.0182)>
Face 4032
UV Count: 3
  UV <Vector (0.2993, 0.0182)>
  UV <Vector (0.3183, 0.0417)>
  UV <Vector (0.2993, 0.0417)>
Face 4033
UV Count: 3
  UV <Vector (0.3183, 0.0182)>
  UV <Vector (0.3349, 0.0417)>
  UV <Vector (0.3183, 0.0417)>
Face 4034
UV Count: 3
  UV <Vector (0.3349, 0.0417)>
  UV <Vector (0.3556, 0.0182)>
  UV <Vector (0.3556, 0.0417)>
Face 4035
UV Count: 3
  UV <Vector (0.2822, 0.0417)>
  UV <Vector (0.2993, 0.0471)>
  UV <Vector (0.2822, 0.0471)>
Face 4036
UV Count: 3
  UV <Vector (0.2993, 0.0471)>
  UV <Vector (0.3183, 0.0417)>
  UV <Vector (0.3183, 0.0471)>
Face 4037
UV Count: 3
  UV <Vector (0.3183, 0.0471)>
  UV <Vector (0.3349, 0.0417)>
  UV <Vector (0.3349, 0.0471)>
Face 4038
UV Count: 3
  UV <Vector (0.3556, 0.0471)>
  UV <Vector (0.3736, 0.0417)>
  UV <Vector (0.3736, 0.0471)>
Face 4039
UV Count: 3
  UV <Vector (0.3969, 0.0417)>
  UV <Vector (0.3736, 0.0471)>
  UV <Vector (0.3736, 0.0417)>
Face 4040
UV Count: 3
  UV <Vector (0.3969, 0.0471)>
  UV <Vector (0.4121, 0.0417)>
  UV <Vector (0.4121, 0.0471)>
Face 4041
UV Count: 3
  UV <Vector (0.3969, 0.0724)>
  UV <Vector (0.4121, 0.0471)>
  UV <Vector (0.4121, 0.0724)>
Face 4042
UV Count: 3
  UV <Vector (0.3969, 0.0471)>
  UV <Vector (0.3736, 0.0724)>
  UV <Vector (0.3736, 0.0471)>
Face 4043
UV Count: 3
  UV <Vector (0.3556, 0.0471)>
  UV <Vector (0.3349, 0.0724)>
  UV <Vector (0.3349, 0.0471)>
Face 4044
UV Count: 3
  UV <Vector (0.3349, 0.0471)>
  UV <Vector (0.3183, 0.0724)>
  UV <Vector (0.3183, 0.0471)>
Face 4045
UV Count: 3
  UV <Vector (0.3183, 0.0471)>
  UV <Vector (0.2993, 0.0724)>
  UV <Vector (0.2993, 0.0471)>
Face 4046
UV Count: 3
  UV <Vector (0.2822, 0.0471)>
  UV <Vector (0.2691, 0.0724)>
  UV <Vector (0.2691, 0.0471)>
Face 4047
UV Count: 3
  UV <Vector (0.2520, 0.0471)>
  UV <Vector (0.2322, 0.0724)>
  UV <Vector (0.2322, 0.0471)>
Face 4048
UV Count: 3
  UV <Vector (0.2322, 0.0182)>
  UV <Vector (0.2144, 0.0417)>
  UV <Vector (0.2144, 0.0182)>
Face 4049
UV Count: 3
  UV <Vector (0.3736, 0.0471)>
  UV <Vector (0.3556, 0.0724)>
  UV <Vector (0.3556, 0.0471)>
Face 4050
UV Count: 3
  UV <Vector (0.3349, 0.0471)>
  UV <Vector (0.3556, 0.0417)>
  UV <Vector (0.3556, 0.0471)>
Face 4051
UV Count: 3
  UV <Vector (0.3736, 0.0417)>
  UV <Vector (0.3556, 0.0182)>
  UV <Vector (0.3736, 0.0182)>
Face 4052
UV Count: 3
  UV <Vector (0.2993, 0.0471)>
  UV <Vector (0.2822, 0.0724)>
  UV <Vector (0.2822, 0.0471)>
Face 4053
UV Count: 3
  UV <Vector (0.2691, 0.0417)>
  UV <Vector (0.2822, 0.0471)>
  UV <Vector (0.2691, 0.0471)>
Face 4054
UV Count: 3
  UV <Vector (0.2993, 0.0182)>
  UV <Vector (0.2822, 0.0417)>
  UV <Vector (0.2822, 0.0182)>
Face 4055
UV Count: 3
  UV <Vector (0.2691, 0.0471)>
  UV <Vector (0.2520, 0.0724)>
  UV <Vector (0.2520, 0.0471)>
Face 4056
UV Count: 3
  UV <Vector (0.2691, 0.0417)>
  UV <Vector (0.2520, 0.0182)>
  UV <Vector (0.2691, 0.0182)>
Face 4057
UV Count: 3
  UV <Vector (0.2322, 0.0471)>
  UV <Vector (0.2520, 0.0417)>
  UV <Vector (0.2520, 0.0471)>
Face 4058
UV Count: 3
  UV <Vector (0.2144, 0.0724)>
  UV <Vector (0.2322, 0.0471)>
  UV <Vector (0.2322, 0.0724)>
Face 4059
UV Count: 3
  UV <Vector (0.0320, 0.0182)>
  UV <Vector (0.0169, 0.0417)>
  UV <Vector (0.0169, 0.0182)>
Face 4060
UV Count: 3
  UV <Vector (0.0320, 0.0417)>
  UV <Vector (0.0550, 0.0182)>
  UV <Vector (0.0550, 0.0417)>
Face 4061
UV Count: 3
  UV <Vector (0.2144, 0.0471)>
  UV <Vector (0.1964, 0.0417)>
  UV <Vector (0.2144, 0.0417)>
Face 4062
UV Count: 3
  UV <Vector (0.1596, 0.0471)>
  UV <Vector (0.1766, 0.0417)>
  UV <Vector (0.1766, 0.0471)>
Face 4063
UV Count: 3
  UV <Vector (0.1964, 0.0182)>
  UV <Vector (0.1766, 0.0417)>
  UV <Vector (0.1766, 0.0182)>
Face 4064
UV Count: 3
  UV <Vector (0.1596, 0.0182)>
  UV <Vector (0.1464, 0.0417)>
  UV <Vector (0.1464, 0.0182)>
Face 4065
UV Count: 3
  UV <Vector (0.1294, 0.0182)>
  UV <Vector (0.1102, 0.0417)>
  UV <Vector (0.1102, 0.0182)>
Face 4066
UV Count: 3
  UV <Vector (0.1102, 0.0182)>
  UV <Vector (0.0935, 0.0417)>
  UV <Vector (0.0935, 0.0182)>
Face 4067
UV Count: 3
  UV <Vector (0.0728, 0.0182)>
  UV <Vector (0.0935, 0.0417)>
  UV <Vector (0.0728, 0.0417)>
Face 4068
UV Count: 3
  UV <Vector (0.1464, 0.0417)>
  UV <Vector (0.1294, 0.0471)>
  UV <Vector (0.1294, 0.0417)>
Face 4069
UV Count: 3
  UV <Vector (0.1294, 0.0471)>
  UV <Vector (0.1102, 0.0417)>
  UV <Vector (0.1294, 0.0417)>
Face 4070
UV Count: 3
  UV <Vector (0.1102, 0.0471)>
  UV <Vector (0.0935, 0.0417)>
  UV <Vector (0.1102, 0.0417)>
Face 4071
UV Count: 3
  UV <Vector (0.0728, 0.0471)>
  UV <Vector (0.0550, 0.0417)>
  UV <Vector (0.0728, 0.0417)>
Face 4072
UV Count: 3
  UV <Vector (0.0320, 0.0417)>
  UV <Vector (0.0550, 0.0471)>
  UV <Vector (0.0320, 0.0471)>
Face 4073
UV Count: 3
  UV <Vector (0.0169, 0.0417)>
  UV <Vector (0.0320, 0.0471)>
  UV <Vector (0.0169, 0.0471)>
Face 4074
UV Count: 3
  UV <Vector (0.0169, 0.0471)>
  UV <Vector (0.0320, 0.0724)>
  UV <Vector (0.0169, 0.0724)>
Face 4075
UV Count: 3
  UV <Vector (0.0320, 0.0471)>
  UV <Vector (0.0550, 0.0724)>
  UV <Vector (0.0320, 0.0724)>
Face 4076
UV Count: 3
  UV <Vector (0.0728, 0.0471)>
  UV <Vector (0.0935, 0.0724)>
  UV <Vector (0.0728, 0.0724)>
Face 4077
UV Count: 3
  UV <Vector (0.0935, 0.0471)>
  UV <Vector (0.1102, 0.0724)>
  UV <Vector (0.0935, 0.0724)>
Face 4078
UV Count: 3
  UV <Vector (0.1102, 0.0471)>
  UV <Vector (0.1294, 0.0724)>
  UV <Vector (0.1102, 0.0724)>
Face 4079
UV Count: 3
  UV <Vector (0.1464, 0.0471)>
  UV <Vector (0.1596, 0.0724)>
  UV <Vector (0.1464, 0.0724)>
Face 4080
UV Count: 3
  UV <Vector (0.1766, 0.0471)>
  UV <Vector (0.1964, 0.0724)>
  UV <Vector (0.1766, 0.0724)>
Face 4081
UV Count: 3
  UV <Vector (0.2144, 0.0417)>
  UV <Vector (0.1964, 0.0182)>
  UV <Vector (0.2144, 0.0182)>
Face 4082
UV Count: 3
  UV <Vector (0.0550, 0.0471)>
  UV <Vector (0.0728, 0.0724)>
  UV <Vector (0.0550, 0.0724)>
Face 4083
UV Count: 3
  UV <Vector (0.0935, 0.0471)>
  UV <Vector (0.0728, 0.0417)>
  UV <Vector (0.0935, 0.0417)>
Face 4084
UV Count: 3
  UV <Vector (0.0550, 0.0417)>
  UV <Vector (0.0728, 0.0182)>
  UV <Vector (0.0728, 0.0417)>
Face 4085
UV Count: 3
  UV <Vector (0.1294, 0.0471)>
  UV <Vector (0.1464, 0.0724)>
  UV <Vector (0.1294, 0.0724)>
Face 4086
UV Count: 3
  UV <Vector (0.1596, 0.0417)>
  UV <Vector (0.1464, 0.0471)>
  UV <Vector (0.1464, 0.0417)>
Face 4087
UV Count: 3
  UV <Vector (0.1294, 0.0182)>
  UV <Vector (0.1464, 0.0417)>
  UV <Vector (0.1294, 0.0417)>
Face 4088
UV Count: 3
  UV <Vector (0.1596, 0.0471)>
  UV <Vector (0.1766, 0.0724)>
  UV <Vector (0.1596, 0.0724)>
Face 4089
UV Count: 3
  UV <Vector (0.1766, 0.0182)>
  UV <Vector (0.1596, 0.0417)>
  UV <Vector (0.1596, 0.0182)>
Face 4090
UV Count: 3
  UV <Vector (0.1964, 0.0471)>
  UV <Vector (0.1766, 0.0417)>
  UV <Vector (0.1964, 0.0417)>
Face 4091
UV Count: 3
  UV <Vector (0.1964, 0.0471)>
  UV <Vector (0.2144, 0.0724)>
  UV <Vector (0.1964, 0.0724)>
Face 4092
UV Count: 3
  UV <Vector (0.1702, 0.9095)>
  UV <Vector (0.1808, 0.9246)>
  UV <Vector (0.1702, 0.9246)>
Face 4093
UV Count: 3
  UV <Vector (0.1808, 0.8944)>
  UV <Vector (0.1702, 0.9095)>
  UV <Vector (0.1702, 0.8944)>
Face 4094
UV Count: 3
  UV <Vector (0.1702, 0.8793)>
  UV <Vector (0.1808, 0.8944)>
  UV <Vector (0.1702, 0.8944)>
Face 4095
UV Count: 3
  UV <Vector (0.1808, 0.8641)>
  UV <Vector (0.1702, 0.8793)>
  UV <Vector (0.1702, 0.8641)>
Face 4096
UV Count: 3
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1702, 0.8641)>
  UV <Vector (0.1702, 0.8490)>
Face 4097
UV Count: 3
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1702, 0.8490)>
  UV <Vector (0.1702, 0.8338)>
Face 4098
UV Count: 3
  UV <Vector (0.1702, 0.8186)>
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1702, 0.8338)>
Face 4099
UV Count: 3
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1808, 0.8186)>
  UV <Vector (0.1702, 0.8186)>
Face 4100
UV Count: 3
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1702, 0.7876)>
  UV <Vector (0.1808, 0.7876)>
Face 4101
UV Count: 3
  UV <Vector (0.1808, 0.9545)>
  UV <Vector (0.1702, 0.9696)>
  UV <Vector (0.1702, 0.9545)>
Face 4102
UV Count: 3
  UV <Vector (0.1702, 0.9397)>
  UV <Vector (0.1808, 0.9545)>
  UV <Vector (0.1702, 0.9545)>
Face 4103
UV Count: 3
  UV <Vector (0.1702, 0.9246)>
  UV <Vector (0.1808, 0.9397)>
  UV <Vector (0.1702, 0.9397)>
Face 4104
UV Count: 3
  UV <Vector (0.2277, 0.8490)>
  UV <Vector (0.2171, 0.8338)>
  UV <Vector (0.2171, 0.8490)>
Face 4105
UV Count: 3
  UV <Vector (0.2277, 0.8641)>
  UV <Vector (0.2171, 0.8490)>
  UV <Vector (0.2171, 0.8641)>
Face 4106
UV Count: 3
  UV <Vector (0.2277, 0.8641)>
  UV <Vector (0.2171, 0.8793)>
  UV <Vector (0.2277, 0.8793)>
Face 4107
UV Count: 3
  UV <Vector (0.2277, 0.8793)>
  UV <Vector (0.2171, 0.8944)>
  UV <Vector (0.2277, 0.8944)>
Face 4108
UV Count: 3
  UV <Vector (0.2277, 0.8944)>
  UV <Vector (0.2171, 0.9095)>
  UV <Vector (0.2277, 0.9095)>
Face 4109
UV Count: 3
  UV <Vector (0.2277, 0.9095)>
  UV <Vector (0.2171, 0.9246)>
  UV <Vector (0.2277, 0.9246)>
Face 4110
UV Count: 3
  UV <Vector (0.2277, 0.9246)>
  UV <Vector (0.2171, 0.9397)>
  UV <Vector (0.2277, 0.9397)>
Face 4111
UV Count: 3
  UV <Vector (0.2277, 0.9545)>
  UV <Vector (0.2171, 0.9397)>
  UV <Vector (0.2171, 0.9545)>
Face 4112
UV Count: 3
  UV <Vector (0.2171, 0.9696)>
  UV <Vector (0.2277, 0.9545)>
  UV <Vector (0.2171, 0.9545)>
Face 4113
UV Count: 3
  UV <Vector (0.2277, 0.7876)>
  UV <Vector (0.2171, 0.8032)>
  UV <Vector (0.2277, 0.8032)>
Face 4114
UV Count: 3
  UV <Vector (0.2277, 0.8186)>
  UV <Vector (0.2171, 0.8032)>
  UV <Vector (0.2171, 0.8186)>
Face 4115
UV Count: 3
  UV <Vector (0.2277, 0.8338)>
  UV <Vector (0.2171, 0.8186)>
  UV <Vector (0.2171, 0.8338)>
Face 4116
UV Count: 3
  UV <Vector (0.2620, 0.9545)>
  UV <Vector (0.2515, 0.9397)>
  UV <Vector (0.2515, 0.9545)>
Face 4117
UV Count: 3
  UV <Vector (0.2620, 0.9397)>
  UV <Vector (0.2515, 0.9246)>
  UV <Vector (0.2515, 0.9397)>
Face 4118
UV Count: 3
  UV <Vector (0.2620, 0.9246)>
  UV <Vector (0.2515, 0.9095)>
  UV <Vector (0.2515, 0.9246)>
Face 4119
UV Count: 3
  UV <Vector (0.2620, 0.8944)>
  UV <Vector (0.2515, 0.9095)>
  UV <Vector (0.2620, 0.9095)>
Face 4120
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2515, 0.8944)>
  UV <Vector (0.2620, 0.8944)>
Face 4121
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2515, 0.8641)>
  UV <Vector (0.2515, 0.8793)>
Face 4122
UV Count: 3
  UV <Vector (0.2515, 0.9696)>
  UV <Vector (0.2620, 0.9545)>
  UV <Vector (0.2515, 0.9545)>
Face 4123
UV Count: 3
  UV <Vector (0.2501, 0.8490)>
  UV <Vector (0.2396, 0.8338)>
  UV <Vector (0.2396, 0.8490)>
Face 4124
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
  UV <Vector (0.2396, 0.8490)>
  UV <Vector (0.2396, 0.8641)>
Face 4125
UV Count: 3
  UV <Vector (0.2501, 0.8793)>
  UV <Vector (0.2396, 0.8641)>
  UV <Vector (0.2396, 0.8793)>
Face 4126
UV Count: 3
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Face 4127
UV Count: 3
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Face 4128
UV Count: 3
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Face 4129
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
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Face 4130
UV Count: 3
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Face 4131
UV Count: 3
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Face 4132
UV Count: 3
  UV <Vector (0.2501, 0.7876)>
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Face 4133
UV Count: 3
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Face 4134
UV Count: 3
  UV <Vector (0.2501, 0.8186)>
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Face 4135
UV Count: 3
  UV <Vector (0.2620, 0.8490)>
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Face 4136
UV Count: 3
  UV <Vector (0.2620, 0.8641)>
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Face 4137
UV Count: 3
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Face 4138
UV Count: 3
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Face 4139
UV Count: 3
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Face 4140
UV Count: 3
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Face 4141
UV Count: 3
  UV <Vector (0.2620, 0.9397)>
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Face 4142
UV Count: 3
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Face 4143
UV Count: 3
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Face 4144
UV Count: 3
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Face 4145
UV Count: 3
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Face 4146
UV Count: 3
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Face 4147
UV Count: 3
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Face 4148
UV Count: 3
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Face 4149
UV Count: 3
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Face 4150
UV Count: 3
  UV <Vector (0.2729, 0.9095)>
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Face 4151
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
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Face 4152
UV Count: 3
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Face 4153
UV Count: 3
  UV <Vector (0.2729, 0.9696)>
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Face 4154
UV Count: 3
  UV <Vector (0.2729, 0.7876)>
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Face 4155
UV Count: 3
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Face 4156
UV Count: 3
  UV <Vector (0.2729, 0.8186)>
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Face 4157
UV Count: 3
  UV <Vector (0.2838, 0.9095)>
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Face 4158
UV Count: 3
  UV <Vector (0.2838, 0.8944)>
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Face 4159
UV Count: 3
  UV <Vector (0.2838, 0.8793)>
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Face 4160
UV Count: 3
  UV <Vector (0.2838, 0.8641)>
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Face 4161
UV Count: 3
  UV <Vector (0.2838, 0.8490)>
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Face 4162
UV Count: 3
  UV <Vector (0.2732, 0.8338)>
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Face 4163
UV Count: 3
  UV <Vector (0.2732, 0.8186)>
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Face 4164
UV Count: 3
  UV <Vector (0.2732, 0.8032)>
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Face 4165
UV Count: 3
  UV <Vector (0.2838, 0.8032)>
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Face 4166
UV Count: 3
  UV <Vector (0.2732, 0.9545)>
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Face 4167
UV Count: 3
  UV <Vector (0.2732, 0.9397)>
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Face 4168
UV Count: 3
  UV <Vector (0.2838, 0.9246)>
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Face 4169
UV Count: 3
  UV <Vector (0.2921, 0.9198)>
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Face 4170
UV Count: 3
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Face 4171
UV Count: 3
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Face 4172
UV Count: 3
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Face 4173
UV Count: 3
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Face 4174
UV Count: 3
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Face 4175
UV Count: 3
  UV <Vector (0.2921, 0.8290)>
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Face 4176
UV Count: 3
  UV <Vector (0.2847, 0.8147)>
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Face 4177
UV Count: 3
  UV <Vector (0.2921, 0.8147)>
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Face 4178
UV Count: 3
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Face 4179
UV Count: 3
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Face 4180
UV Count: 3
  UV <Vector (0.2847, 0.9275)>
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Face 4181
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4182
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4183
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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  UV <Vector (0.1920, 0.8793)>
Face 4184
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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  UV <Vector (0.1920, 0.8641)>
Face 4185
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8490)>
Face 4186
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8338)>
Face 4187
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4188
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
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Face 4189
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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Face 4190
UV Count: 3
  UV <Vector (0.1815, 0.9696)>
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Face 4191
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4192
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4193
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4194
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4195
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
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Face 4196
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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Face 4197
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
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Face 4198
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4199
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4200
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4201
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 4202
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4203
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 4204
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4205
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
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Face 4206
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4207
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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Face 4208
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
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Face 4209
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4210
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4211
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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  UV <Vector (0.1815, 0.9095)>
Face 4212
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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  UV <Vector (0.1815, 0.8944)>
Face 4213
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4214
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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  UV <Vector (0.1815, 0.8641)>
Face 4215
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 4216
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4217
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
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Face 4218
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 4219
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1920, 0.7876)>
Face 4220
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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  UV <Vector (0.1815, 0.9696)>
Face 4221
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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  UV <Vector (0.1815, 0.9397)>
Face 4222
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4223
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4224
UV Count: 3
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Face 4225
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 4226
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4227
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
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Face 4228
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4229
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
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Face 4230
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4231
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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Face 4232
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
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Face 4233
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 4234
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4235
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4236
UV Count: 3
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Face 4237
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 4238
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4239
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
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Face 4240
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4241
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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Face 4242
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4243
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4244
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4245
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4246
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4247
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4248
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 4249
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4250
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
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Face 4251
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4252
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4253
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
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  UV <Vector (0.1920, 0.7876)>
Face 4254
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1920, 0.9545)>
Face 4255
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9397)>
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Face 4256
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9246)>
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Face 4257
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
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Face 4258
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 4259
UV Count: 3
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Face 4260
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UV Count: 3
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Face 4262
UV Count: 3
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Face 4263
UV Count: 3
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Face 4264
UV Count: 3
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Face 4265
UV Count: 3
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Face 4266
UV Count: 3
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Face 4267
UV Count: 3
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Face 4268
UV Count: 3
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Face 4269
UV Count: 3
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Face 4270
UV Count: 3
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Face 4271
UV Count: 3
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Face 4272
UV Count: 3
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Face 4273
UV Count: 3
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Face 4274
UV Count: 3
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Face 4275
UV Count: 3
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Face 4276
UV Count: 3
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Face 4277
UV Count: 3
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Face 4278
UV Count: 3
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Face 4279
UV Count: 3
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Face 4280
UV Count: 3
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Face 4281
UV Count: 3
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Face 4282
UV Count: 3
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Face 4283
UV Count: 3
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Face 4284
UV Count: 3
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Face 4285
UV Count: 3
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Face 4286
UV Count: 3
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Face 4287
UV Count: 3
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Face 4288
UV Count: 3
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Face 4289
UV Count: 3
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Face 4290
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4291
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4292
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
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Face 4293
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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Face 4294
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
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Face 4295
UV Count: 3
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Face 4296
UV Count: 3
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Face 4297
UV Count: 3
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Face 4298
UV Count: 3
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Face 4299
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4300
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4301
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 4302
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4303
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
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Face 4304
UV Count: 3
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Face 4305
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4306
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
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Face 4307
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4308
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4309
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4310
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 4311
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4312
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4313
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 4314
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4315
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
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Face 4316
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4317
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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Face 4318
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4319
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4320
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4321
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4322
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4323
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 4324
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4325
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
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Face 4326
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4327
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
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Face 4328
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4329
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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Face 4330
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4331
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4332
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4333
UV Count: 3
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Face 4334
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4335
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 4336
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4337
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4338
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4339
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4340
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4341
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
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Face 4342
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4343
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4344
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 4345
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4346
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4347
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4348
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
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Face 4349
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4350
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4351
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4352
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4353
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4354
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4355
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 4356
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4357
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4358
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4359
UV Count: 3
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Face 4360
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4361
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
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Face 4362
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4363
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4364
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4365
UV Count: 3
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Face 4366
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4367
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4368
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4369
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4370
UV Count: 3
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Face 4371
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4372
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4373
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4374
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4375
UV Count: 3
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Face 4376
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4377
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4378
UV Count: 3
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Face 4379
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4380
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
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Face 4381
UV Count: 3
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Face 4382
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4383
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4384
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4385
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4386
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4387
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4388
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4389
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 4390
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4391
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
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Face 4392
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4393
UV Count: 3
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Face 4394
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Face 4395
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Face 4396
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Face 4397
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Face 4398
UV Count: 3
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Face 4399
UV Count: 3
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Face 4400
UV Count: 3
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Face 4401
UV Count: 3
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Face 4402
UV Count: 3
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Face 4403
UV Count: 3
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Face 4404
UV Count: 3
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Face 4405
UV Count: 3
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Face 4406
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
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Face 4407
UV Count: 3
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Face 4408
UV Count: 3
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Face 4409
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4410
UV Count: 3
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Face 4411
UV Count: 3
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Face 4412
UV Count: 3
  UV <Vector (0.1932, 0.9153)>
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Face 4413
UV Count: 3
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Face 4414
UV Count: 3
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Face 4415
UV Count: 3
  UV <Vector (0.1932, 0.8611)>
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Face 4416
UV Count: 3
  UV <Vector (0.1932, 0.8429)>
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Face 4417
UV Count: 3
  UV <Vector (0.1932, 0.8069)>
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Face 4418
UV Count: 3
  UV <Vector (0.1932, 0.7888)>
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Face 4419
UV Count: 3
  UV <Vector (0.1932, 0.9681)>
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Face 4420
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4421
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4422
UV Count: 3
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Face 4423
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 4424
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4425
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
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Face 4426
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4427
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4428
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
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Face 4429
UV Count: 3
  UV <Vector (0.1815, 0.9696)>
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Face 4430
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4431
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4432
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4433
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4434
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4435
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8641)>
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Face 4436
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4437
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
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Face 4438
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
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Face 4439
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4440
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
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Face 4441
UV Count: 3
  UV <Vector (0.1815, 0.9696)>
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Face 4442
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
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Face 4443
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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Face 4444
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4445
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 4446
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4447
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4448
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 4449
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4450
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
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Face 4451
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4452
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4453
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4454
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 4455
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4456
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4457
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 4458
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4459
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4460
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 4461
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4462
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
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Face 4463
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4464
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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  UV <Vector (0.1920, 0.7876)>
Face 4465
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4466
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 4467
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4468
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4469
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 4470
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4471
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4472
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 4473
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4474
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
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Face 4475
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4476
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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  UV <Vector (0.1920, 0.7876)>
Face 4477
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 4478
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 4479
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4480
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4481
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 4482
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4483
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4484
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4485
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4486
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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  UV <Vector (0.1920, 0.7876)>
Face 4487
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
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Face 4488
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 4489
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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  UV <Vector (0.1815, 0.9246)>
Face 4490
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 4491
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 4492
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 4493
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 4494
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 4495
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 4496
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
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Face 4497
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 4498
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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  UV <Vector (0.1920, 0.7876)>
Face 4499
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
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Face 4500
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 4501
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 4502
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 4503
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 4504
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 4505
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8641)>
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Face 4506
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 4507
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
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  UV <Vector (0.1815, 0.8338)>
Face 4508
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8186)>
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Face 4509
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
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Face 4510
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
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  UV <Vector (0.1920, 0.7876)>
Face 4511
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1920, 0.9545)>
Face 4512
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9397)>
Face 4513
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 4514
UV Count: 3
  UV <Vector (0.2051, 0.9500)>
  UV <Vector (0.2162, 0.9333)>
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Face 4515
UV Count: 3
  UV <Vector (0.2051, 0.9333)>
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Face 4516
UV Count: 3
  UV <Vector (0.2051, 0.9153)>
  UV <Vector (0.2162, 0.8972)>
  UV <Vector (0.2051, 0.8972)>
Face 4517
UV Count: 3
  UV <Vector (0.2051, 0.8972)>
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Face 4518
UV Count: 3
  UV <Vector (0.2051, 0.8792)>
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Face 4519
UV Count: 3
  UV <Vector (0.2051, 0.8611)>
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  UV <Vector (0.2051, 0.8429)>
Face 4520
UV Count: 3
  UV <Vector (0.2051, 0.8429)>
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  UV <Vector (0.2051, 0.8249)>
Face 4521
UV Count: 3
  UV <Vector (0.2051, 0.8249)>
  UV <Vector (0.2162, 0.8069)>
  UV <Vector (0.2051, 0.8069)>
Face 4522
UV Count: 3
  UV <Vector (0.2051, 0.7888)>
  UV <Vector (0.2162, 0.8069)>
  UV <Vector (0.2162, 0.7888)>
Face 4523
UV Count: 3
  UV <Vector (0.2051, 0.9681)>
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Face 4524
UV Count: 3
  UV <Vector (0.2729, 0.8793)>
  UV <Vector (0.2623, 0.9095)>
  UV <Vector (0.2729, 0.9095)>
Face 4525
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
  UV <Vector (0.2396, 0.8338)>
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Face 4526
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
  UV <Vector (0.2396, 0.8944)>
  UV <Vector (0.2501, 0.8944)>
Face 4527
UV Count: 3
  UV <Vector (0.2396, 0.9696)>
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Face 4528
UV Count: 3
  UV <Vector (0.2485, 0.8032)>
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Face 4529
UV Count: 3
  UV <Vector (0.2485, 0.8186)>
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Face 4530
UV Count: 3
  UV <Vector (0.2485, 0.8186)>
  UV <Vector (0.2396, 0.8338)>
  UV <Vector (0.2501, 0.8338)>
Face 4531
UV Count: 3
  UV <Vector (0.2501, 0.8944)>
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  UV <Vector (0.2501, 0.9246)>
Face 4532
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
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Face 4533
UV Count: 3
  UV <Vector (0.2501, 0.8944)>
  UV <Vector (0.2396, 0.8641)>
  UV <Vector (0.2396, 0.8944)>
Face 4534
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
  UV <Vector (0.2396, 0.9246)>
  UV <Vector (0.2396, 0.9397)>
Face 4535
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
  UV <Vector (0.2396, 0.9545)>
  UV <Vector (0.2501, 0.9545)>
Face 4536
UV Count: 3
  UV <Vector (0.2396, 0.9696)>
  UV <Vector (0.2501, 0.9545)>
  UV <Vector (0.2396, 0.9545)>
Face 4537
UV Count: 3
  UV <Vector (0.2501, 0.7876)>
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  UV <Vector (0.2501, 0.8032)>
Face 4538
UV Count: 3
  UV <Vector (0.2501, 0.8032)>
  UV <Vector (0.2396, 0.8186)>
  UV <Vector (0.2501, 0.8186)>
Face 4539
UV Count: 3
  UV <Vector (0.2501, 0.8186)>
  UV <Vector (0.2396, 0.8338)>
  UV <Vector (0.2501, 0.8338)>
Face 4540
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
  UV <Vector (0.2396, 0.8944)>
  UV <Vector (0.2396, 0.9246)>
Face 4541
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 4542
UV Count: 3
  UV <Vector (0.2883, 0.9205)>
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Face 4543
UV Count: 3
  UV <Vector (0.2883, 0.8994)>
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Face 4544
UV Count: 3
  UV <Vector (0.2945, 0.8854)>
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Face 4545
UV Count: 3
  UV <Vector (0.2883, 0.8713)>
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Face 4546
UV Count: 3
  UV <Vector (0.2883, 0.8573)>
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Face 4547
UV Count: 3
  UV <Vector (0.2945, 0.8432)>
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Face 4548
UV Count: 3
  UV <Vector (0.2945, 0.8290)>
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Face 4549
UV Count: 3
  UV <Vector (0.2883, 0.8147)>
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  UV <Vector (0.2883, 0.8290)>
Face 4550
UV Count: 3
  UV <Vector (0.2945, 0.8002)>
  UV <Vector (0.2883, 0.8147)>
  UV <Vector (0.2883, 0.8002)>
Face 4551
UV Count: 3
  UV <Vector (0.2945, 0.9553)>
  UV <Vector (0.2883, 0.9693)>
  UV <Vector (0.2883, 0.9553)>
Face 4552
UV Count: 3
  UV <Vector (0.2945, 0.9415)>
  UV <Vector (0.2883, 0.9553)>
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Face 4553
UV Count: 3
  UV <Vector (0.2883, 0.9275)>
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Face 4554
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 4555
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 4556
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 4557
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 4558
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 4559
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 4560
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8186)>
Face 4561
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1815, 0.8032)>
Face 4562
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1920, 0.7876)>
Face 4563
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 4564
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1815, 0.9397)>
Face 4565
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1815, 0.9246)>
Face 4566
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1815, 0.9095)>
Face 4567
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 4568
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 4569
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 4570
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1815, 0.8338)>
Face 4571
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8186)>
Face 4572
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1815, 0.8032)>
Face 4573
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 4574
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1815, 0.9545)>
Face 4575
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1815, 0.9397)>
Face 4576
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1815, 0.9246)>
Face 4577
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1815, 0.9095)>
Face 4578
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1815, 0.8944)>
Face 4579
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1815, 0.8793)>
Face 4580
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1815, 0.8641)>
Face 4581
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1815, 0.8490)>
Face 4582
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1815, 0.8338)>
Face 4583
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8186)>
Face 4584
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1815, 0.8032)>
Face 4585
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 4586
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1815, 0.9545)>
Face 4587
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1815, 0.9397)>
Face 4588
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1815, 0.9246)>
Face 4589
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1815, 0.9095)>
Face 4590
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1815, 0.8944)>
Face 4591
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1815, 0.8793)>
Face 4592
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1815, 0.8641)>
Face 4593
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1815, 0.8490)>
Face 4594
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1815, 0.8338)>
Face 4595
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8186)>
Face 4596
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1815, 0.8032)>
Face 4597
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 4598
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1815, 0.9545)>
Face 4599
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1815, 0.9397)>
Face 4600
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1815, 0.9246)>
Face 4601
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1815, 0.9095)>
Face 4602
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1815, 0.8944)>
Face 4603
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1815, 0.8793)>
Face 4604
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1815, 0.8641)>
Face 4605
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1815, 0.8490)>
Face 4606
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1815, 0.8338)>
Face 4607
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 4608
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 4609
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1920, 0.7876)>
Face 4610
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 4611
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 4612
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 4613
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1815, 0.9095)>
Face 4614
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1815, 0.8944)>
Face 4615
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1815, 0.8793)>
Face 4616
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1815, 0.8641)>
Face 4617
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 4618
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8186)>
Face 4619
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 4620
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1920, 0.7876)>
Face 4621
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1815, 0.9545)>
Face 4622
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 4623
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 4624
UV Count: 3
  UV <Vector (0.2277, 0.8490)>
  UV <Vector (0.2171, 0.8338)>
  UV <Vector (0.2171, 0.8490)>
Face 4625
UV Count: 3
  UV <Vector (0.2277, 0.8641)>
  UV <Vector (0.2171, 0.8490)>
  UV <Vector (0.2171, 0.8641)>
Face 4626
UV Count: 3
  UV <Vector (0.2277, 0.8641)>
  UV <Vector (0.2171, 0.8793)>
  UV <Vector (0.2277, 0.8793)>
Face 4627
UV Count: 3
  UV <Vector (0.2277, 0.8793)>
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  UV <Vector (0.2277, 0.8944)>
Face 4628
UV Count: 3
  UV <Vector (0.2277, 0.8944)>
  UV <Vector (0.2171, 0.9095)>
  UV <Vector (0.2277, 0.9095)>
Face 4629
UV Count: 3
  UV <Vector (0.2277, 0.9095)>
  UV <Vector (0.2171, 0.9246)>
  UV <Vector (0.2277, 0.9246)>
Face 4630
UV Count: 3
  UV <Vector (0.2277, 0.9246)>
  UV <Vector (0.2171, 0.9397)>
  UV <Vector (0.2277, 0.9397)>
Face 4631
UV Count: 3
  UV <Vector (0.2277, 0.9545)>
  UV <Vector (0.2171, 0.9397)>
  UV <Vector (0.2171, 0.9545)>
Face 4632
UV Count: 3
  UV <Vector (0.2171, 0.9696)>
  UV <Vector (0.2277, 0.9545)>
  UV <Vector (0.2171, 0.9545)>
Face 4633
UV Count: 3
  UV <Vector (0.2277, 0.7876)>
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  UV <Vector (0.2277, 0.8032)>
Face 4634
UV Count: 3
  UV <Vector (0.2277, 0.8186)>
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  UV <Vector (0.2171, 0.8186)>
Face 4635
UV Count: 3
  UV <Vector (0.2277, 0.8338)>
  UV <Vector (0.2171, 0.8186)>
  UV <Vector (0.2171, 0.8338)>
Face 4636
UV Count: 3
  UV <Vector (0.2245, 0.8490)>
  UV <Vector (0.2171, 0.8338)>
  UV <Vector (0.2171, 0.8490)>
Face 4637
UV Count: 3
  UV <Vector (0.2245, 0.8641)>
  UV <Vector (0.2171, 0.8490)>
  UV <Vector (0.2171, 0.8641)>
Face 4638
UV Count: 3
  UV <Vector (0.2245, 0.8793)>
  UV <Vector (0.2171, 0.8641)>
  UV <Vector (0.2171, 0.8793)>
Face 4639
UV Count: 3
  UV <Vector (0.2245, 0.8793)>
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Face 4640
UV Count: 3
  UV <Vector (0.2245, 0.8944)>
  UV <Vector (0.2171, 0.9095)>
  UV <Vector (0.2245, 0.9095)>
Face 4641
UV Count: 3
  UV <Vector (0.2245, 0.9095)>
  UV <Vector (0.2171, 0.9246)>
  UV <Vector (0.2245, 0.9246)>
Face 4642
UV Count: 3
  UV <Vector (0.2245, 0.9246)>
  UV <Vector (0.2171, 0.9397)>
  UV <Vector (0.2245, 0.9397)>
Face 4643
UV Count: 3
  UV <Vector (0.2245, 0.9397)>
  UV <Vector (0.2171, 0.9545)>
  UV <Vector (0.2245, 0.9545)>
Face 4644
UV Count: 3
  UV <Vector (0.2171, 0.9696)>
  UV <Vector (0.2245, 0.9545)>
  UV <Vector (0.2171, 0.9545)>
Face 4645
UV Count: 3
  UV <Vector (0.2245, 0.8032)>
  UV <Vector (0.2171, 0.7876)>
  UV <Vector (0.2171, 0.8032)>
Face 4646
UV Count: 3
  UV <Vector (0.2245, 0.8186)>
  UV <Vector (0.2171, 0.8032)>
  UV <Vector (0.2171, 0.8186)>
Face 4647
UV Count: 3
  UV <Vector (0.2245, 0.8338)>
  UV <Vector (0.2171, 0.8186)>
  UV <Vector (0.2171, 0.8338)>
Face 4648
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
  UV <Vector (0.2396, 0.8338)>
  UV <Vector (0.2396, 0.8641)>
Face 4649
UV Count: 3
  UV <Vector (0.2501, 0.8944)>
  UV <Vector (0.2396, 0.8641)>
  UV <Vector (0.2396, 0.8944)>
Face 4650
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
  UV <Vector (0.2396, 0.9246)>
  UV <Vector (0.2396, 0.9397)>
Face 4651
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
  UV <Vector (0.2396, 0.9545)>
  UV <Vector (0.2501, 0.9545)>
Face 4652
UV Count: 3
  UV <Vector (0.2396, 0.9696)>
  UV <Vector (0.2501, 0.9545)>
  UV <Vector (0.2396, 0.9545)>
Face 4653
UV Count: 3
  UV <Vector (0.2501, 0.7876)>
  UV <Vector (0.2396, 0.8032)>
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Face 4654
UV Count: 3
  UV <Vector (0.2501, 0.8032)>
  UV <Vector (0.2396, 0.8186)>
  UV <Vector (0.2501, 0.8186)>
Face 4655
UV Count: 3
  UV <Vector (0.2501, 0.8186)>
  UV <Vector (0.2396, 0.8338)>
  UV <Vector (0.2501, 0.8338)>
Face 4656
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
  UV <Vector (0.2396, 0.8944)>
  UV <Vector (0.2396, 0.9246)>
Face 4657
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 4658
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1815, 0.8944)>
Face 4659
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1815, 0.8793)>
Face 4660
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1815, 0.8641)>
Face 4661
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1815, 0.8490)>
Face 4662
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1815, 0.8338)>
Face 4663
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 4664
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 4665
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1920, 0.7876)>
Face 4666
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 4667
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1815, 0.9397)>
Face 4668
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1815, 0.9246)>
Face 4669
UV Count: 3
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1702, 0.8641)>
  UV <Vector (0.1702, 0.8490)>
Face 4670
UV Count: 3
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1702, 0.8490)>
  UV <Vector (0.1702, 0.8338)>
Face 4671
UV Count: 3
  UV <Vector (0.1702, 0.8186)>
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1702, 0.8338)>
Face 4672
UV Count: 3
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1808, 0.8186)>
  UV <Vector (0.1702, 0.8186)>
Face 4673
UV Count: 3
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1702, 0.7876)>
  UV <Vector (0.1808, 0.7876)>
Face 4674
UV Count: 3
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1702, 0.8641)>
  UV <Vector (0.1702, 0.8490)>
Face 4675
UV Count: 3
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1702, 0.8490)>
  UV <Vector (0.1702, 0.8338)>
Face 4676
UV Count: 3
  UV <Vector (0.1702, 0.8186)>
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1702, 0.8338)>
Face 4677
UV Count: 3
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1808, 0.8186)>
  UV <Vector (0.1702, 0.8186)>
Face 4678
UV Count: 3
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1702, 0.7876)>
  UV <Vector (0.1808, 0.7876)>
Face 4679
UV Count: 3
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1702, 0.8641)>
  UV <Vector (0.1702, 0.8490)>
Face 4680
UV Count: 3
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1702, 0.8490)>
  UV <Vector (0.1702, 0.8338)>
Face 4681
UV Count: 3
  UV <Vector (0.1702, 0.8186)>
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1702, 0.8338)>
Face 4682
UV Count: 3
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1808, 0.8186)>
  UV <Vector (0.1702, 0.8186)>
Face 4683
UV Count: 3
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1702, 0.7876)>
  UV <Vector (0.1808, 0.7876)>
Face 4684
UV Count: 3
  UV <Vector (0.2620, 0.9545)>
  UV <Vector (0.2515, 0.9397)>
  UV <Vector (0.2515, 0.9545)>
Face 4685
UV Count: 3
  UV <Vector (0.2620, 0.9397)>
  UV <Vector (0.2515, 0.9246)>
  UV <Vector (0.2515, 0.9397)>
Face 4686
UV Count: 3
  UV <Vector (0.2620, 0.9246)>
  UV <Vector (0.2515, 0.9095)>
  UV <Vector (0.2515, 0.9246)>
Face 4687
UV Count: 3
  UV <Vector (0.2620, 0.8944)>
  UV <Vector (0.2515, 0.9095)>
  UV <Vector (0.2620, 0.9095)>
Face 4688
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2515, 0.8944)>
  UV <Vector (0.2620, 0.8944)>
Face 4689
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2515, 0.8641)>
  UV <Vector (0.2515, 0.8793)>
Face 4690
UV Count: 3
  UV <Vector (0.2620, 0.8641)>
  UV <Vector (0.2515, 0.8490)>
  UV <Vector (0.2515, 0.8641)>
Face 4691
UV Count: 3
  UV <Vector (0.2620, 0.8490)>
  UV <Vector (0.2515, 0.8338)>
  UV <Vector (0.2515, 0.8490)>
Face 4692
UV Count: 3
  UV <Vector (0.2620, 0.8338)>
  UV <Vector (0.2515, 0.8186)>
  UV <Vector (0.2515, 0.8338)>
Face 4693
UV Count: 3
  UV <Vector (0.2620, 0.8032)>
  UV <Vector (0.2515, 0.8186)>
  UV <Vector (0.2620, 0.8186)>
Face 4694
UV Count: 3
  UV <Vector (0.2620, 0.8032)>
  UV <Vector (0.2515, 0.7876)>
  UV <Vector (0.2515, 0.8032)>
Face 4695
UV Count: 3
  UV <Vector (0.2515, 0.9696)>
  UV <Vector (0.2620, 0.9545)>
  UV <Vector (0.2515, 0.9545)>
Face 4696
UV Count: 3
  UV <Vector (0.2883, 0.9202)>
  UV <Vector (0.2945, 0.9275)>
  UV <Vector (0.2883, 0.9275)>
Face 4697
UV Count: 3
  UV <Vector (0.2883, 0.8994)>
  UV <Vector (0.2945, 0.9135)>
  UV <Vector (0.2883, 0.9135)>
Face 4698
UV Count: 3
  UV <Vector (0.2883, 0.8994)>
  UV <Vector (0.2945, 0.8553)>
  UV <Vector (0.2945, 0.8994)>
Face 4699
UV Count: 3
  UV <Vector (0.2945, 0.8335)>
  UV <Vector (0.2890, 0.8549)>
  UV <Vector (0.2893, 0.8342)>
Face 4700
UV Count: 3
  UV <Vector (0.2945, 0.8147)>
  UV <Vector (0.2893, 0.8342)>
  UV <Vector (0.2883, 0.8147)>
Face 4701
UV Count: 3
  UV <Vector (0.2945, 0.8002)>
  UV <Vector (0.2883, 0.8147)>
  UV <Vector (0.2883, 0.8002)>
Face 4702
UV Count: 3
  UV <Vector (0.2945, 0.9553)>
  UV <Vector (0.2883, 0.9693)>
  UV <Vector (0.2883, 0.9553)>
Face 4703
UV Count: 3
  UV <Vector (0.2945, 0.9415)>
  UV <Vector (0.2883, 0.9553)>
  UV <Vector (0.2883, 0.9415)>
Face 4704
UV Count: 3
  UV <Vector (0.2883, 0.9275)>
  UV <Vector (0.2945, 0.9415)>
  UV <Vector (0.2883, 0.9415)>
Face 4705
UV Count: 3
  UV <Vector (0.2847, 0.9135)>
  UV <Vector (0.2921, 0.9198)>
  UV <Vector (0.2846, 0.9199)>
Face 4706
UV Count: 3
  UV <Vector (0.2883, 0.9135)>
  UV <Vector (0.2945, 0.9205)>
  UV <Vector (0.2883, 0.9205)>
Face 4707
UV Count: 3
  UV <Vector (0.2883, 0.9135)>
  UV <Vector (0.2945, 0.9202)>
  UV <Vector (0.2883, 0.9202)>
Face 4708
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8032)>
Face 4709
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 4710
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1920, 0.7876)>
Face 4711
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 4712
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8032)>
Face 4713
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 4714
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1920, 0.7876)>
Face 4715
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 4716
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8032)>
Face 4717
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 4718
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 4719
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 4720
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8032)>
Face 4721
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 4722
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 4723
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 4724
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8032)>
Face 4725
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 4726
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 4727
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 4728
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8032)>
Face 4729
UV Count: 3
  UV <Vector (0.6794, 0.7730)>
  UV <Vector (0.6927, 0.7697)>
  UV <Vector (0.6581, 0.7406)>
Face 4730
UV Count: 3
  UV <Vector (0.6866, 0.7904)>
  UV <Vector (0.7024, 0.7860)>
  UV <Vector (0.6927, 0.7697)>
Face 4731
UV Count: 3
  UV <Vector (0.6229, 0.7360)>
  UV <Vector (0.6204, 0.7433)>
  UV <Vector (0.6371, 0.7476)>
Face 4732
UV Count: 3
  UV <Vector (0.6581, 0.7406)>
  UV <Vector (0.6433, 0.7289)>
  UV <Vector (0.6395, 0.7404)>
Face 4733
UV Count: 3
  UV <Vector (0.6371, 0.7476)>
  UV <Vector (0.6204, 0.7433)>
  UV <Vector (0.6185, 0.7584)>
Face 4734
UV Count: 3
  UV <Vector (0.6117, 0.7767)>
  UV <Vector (0.6060, 0.7926)>
  UV <Vector (0.6261, 0.7944)>
Face 4735
UV Count: 3
  UV <Vector (0.6185, 0.7584)>
  UV <Vector (0.6117, 0.7767)>
  UV <Vector (0.6267, 0.7800)>
Face 4736
UV Count: 3
  UV <Vector (0.6514, 0.7583)>
  UV <Vector (0.6371, 0.7476)>
  UV <Vector (0.6323, 0.7621)>
Face 4737
UV Count: 3
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6514, 0.7583)>
  UV <Vector (0.6438, 0.7714)>
Face 4738
UV Count: 3
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6431, 0.7822)>
  UV <Vector (0.6465, 0.7973)>
Face 4739
UV Count: 3
  UV <Vector (0.6267, 0.7800)>
  UV <Vector (0.6431, 0.7822)>
  UV <Vector (0.6438, 0.7714)>
Face 4740
UV Count: 3
  UV <Vector (0.6261, 0.7944)>
  UV <Vector (0.6465, 0.7973)>
  UV <Vector (0.6431, 0.7822)>
Face 4741
UV Count: 3
  UV <Vector (0.7024, 0.7860)>
  UV <Vector (0.7181, 0.7806)>
  UV <Vector (0.7142, 0.7653)>
Face 4742
UV Count: 3
  UV <Vector (0.7329, 0.7554)>
  UV <Vector (0.7327, 0.7699)>
  UV <Vector (0.7583, 0.7561)>
Face 4743
UV Count: 3
  UV <Vector (0.8472, 0.8091)>
  UV <Vector (0.8462, 0.8209)>
  UV <Vector (0.8625, 0.8169)>
Face 4744
UV Count: 3
  UV <Vector (0.8590, 0.8012)>
  UV <Vector (0.8555, 0.7869)>
  UV <Vector (0.8382, 0.7869)>
Face 4745
UV Count: 3
  UV <Vector (0.8347, 0.7742)>
  UV <Vector (0.8517, 0.7757)>
  UV <Vector (0.8454, 0.7527)>
Face 4746
UV Count: 3
  UV <Vector (0.6464, 0.7172)>
  UV <Vector (0.6586, 0.7255)>
  UV <Vector (0.6730, 0.6887)>
Face 4747
UV Count: 3
  UV <Vector (0.7112, 0.7241)>
  UV <Vector (0.7103, 0.6834)>
  UV <Vector (0.6918, 0.6861)>
Face 4748
UV Count: 3
  UV <Vector (0.8996, 0.7295)>
  UV <Vector (0.8860, 0.7421)>
  UV <Vector (0.9126, 0.7673)>
Face 4749
UV Count: 3
  UV <Vector (0.6464, 0.7172)>
  UV <Vector (0.6529, 0.6863)>
  UV <Vector (0.6359, 0.6829)>
Face 4750
UV Count: 3
  UV <Vector (0.6882, 0.6325)>
  UV <Vector (0.7121, 0.6307)>
  UV <Vector (0.7125, 0.6182)>
Face 4751
UV Count: 3
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6646, 0.6144)>
  UV <Vector (0.6509, 0.6148)>
Face 4752
UV Count: 3
  UV <Vector (0.8173, 0.7138)>
  UV <Vector (0.8293, 0.7116)>
  UV <Vector (0.8249, 0.7028)>
Face 4753
UV Count: 3
  UV <Vector (0.6518, 0.6392)>
  UV <Vector (0.6509, 0.6148)>
  UV <Vector (0.6398, 0.6170)>
Face 4754
UV Count: 3
  UV <Vector (0.7386, 0.6296)>
  UV <Vector (0.7373, 0.6162)>
  UV <Vector (0.7125, 0.6182)>
Face 4755
UV Count: 3
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6882, 0.6325)>
  UV <Vector (0.6863, 0.6189)>
Face 4756
UV Count: 3
  UV <Vector (0.6529, 0.6863)>
  UV <Vector (0.6730, 0.6887)>
  UV <Vector (0.6653, 0.6489)>
Face 4757
UV Count: 3
  UV <Vector (0.8295, 0.7567)>
  UV <Vector (0.8454, 0.7527)>
  UV <Vector (0.8351, 0.7256)>
Face 4758
UV Count: 3
  UV <Vector (0.6359, 0.6829)>
  UV <Vector (0.6529, 0.6863)>
  UV <Vector (0.6514, 0.6546)>
Face 4759
UV Count: 3
  UV <Vector (0.7275, 0.7333)>
  UV <Vector (0.7112, 0.7241)>
  UV <Vector (0.7142, 0.7653)>
Face 4760
UV Count: 3
  UV <Vector (0.8883, 0.7173)>
  UV <Vector (0.8757, 0.7246)>
  UV <Vector (0.8860, 0.7421)>
Face 4761
UV Count: 3
  UV <Vector (0.7103, 0.6834)>
  UV <Vector (0.7373, 0.6808)>
  UV <Vector (0.7371, 0.6463)>
Face 4762
UV Count: 3
  UV <Vector (0.6877, 0.6429)>
  UV <Vector (0.6918, 0.6861)>
  UV <Vector (0.7103, 0.6834)>
Face 4763
UV Count: 3
  UV <Vector (0.6581, 0.7406)>
  UV <Vector (0.6927, 0.7697)>
  UV <Vector (0.6935, 0.7303)>
Face 4764
UV Count: 3
  UV <Vector (0.7451, 0.7167)>
  UV <Vector (0.7412, 0.7017)>
  UV <Vector (0.7112, 0.7241)>
Face 4765
UV Count: 3
  UV <Vector (0.7142, 0.7653)>
  UV <Vector (0.7112, 0.7241)>
  UV <Vector (0.6935, 0.7303)>
Face 4766
UV Count: 3
  UV <Vector (0.6255, 0.7234)>
  UV <Vector (0.6433, 0.7289)>
  UV <Vector (0.6464, 0.7172)>
Face 4767
UV Count: 3
  UV <Vector (0.6433, 0.7289)>
  UV <Vector (0.6581, 0.7406)>
  UV <Vector (0.6586, 0.7255)>
Face 4768
UV Count: 3
  UV <Vector (0.8382, 0.7869)>
  UV <Vector (0.8555, 0.7869)>
  UV <Vector (0.8517, 0.7757)>
Face 4769
UV Count: 3
  UV <Vector (0.7412, 0.7017)>
  UV <Vector (0.7373, 0.6808)>
  UV <Vector (0.7103, 0.6834)>
Face 4770
UV Count: 3
  UV <Vector (0.7275, 0.7333)>
  UV <Vector (0.7329, 0.7554)>
  UV <Vector (0.7562, 0.7423)>
Face 4771
UV Count: 3
  UV <Vector (0.7142, 0.7653)>
  UV <Vector (0.7181, 0.7806)>
  UV <Vector (0.7327, 0.7699)>
Face 4772
UV Count: 3
  UV <Vector (0.9451, 0.7657)>
  UV <Vector (0.9364, 0.7588)>
  UV <Vector (0.9344, 0.7871)>
Face 4773
UV Count: 3
  UV <Vector (0.9446, 0.7884)>
  UV <Vector (0.9344, 0.7871)>
  UV <Vector (0.9368, 0.8054)>
Face 4774
UV Count: 3
  UV <Vector (0.9558, 0.7425)>
  UV <Vector (0.9467, 0.7549)>
  UV <Vector (0.9550, 0.7558)>
Face 4775
UV Count: 3
  UV <Vector (0.9467, 0.7549)>
  UV <Vector (0.9373, 0.7492)>
  UV <Vector (0.9364, 0.7588)>
Face 4776
UV Count: 3
  UV <Vector (0.9667, 0.7619)>
  UV <Vector (0.9724, 0.7530)>
  UV <Vector (0.9605, 0.7471)>
Face 4777
UV Count: 3
  UV <Vector (0.9750, 0.7744)>
  UV <Vector (0.9805, 0.7874)>
  UV <Vector (0.9935, 0.7765)>
Face 4778
UV Count: 3
  UV <Vector (0.9667, 0.7619)>
  UV <Vector (0.9750, 0.7744)>
  UV <Vector (0.9842, 0.7649)>
Face 4779
UV Count: 3
  UV <Vector (0.9629, 0.7747)>
  UV <Vector (0.9667, 0.7619)>
  UV <Vector (0.9550, 0.7558)>
Face 4780
UV Count: 3
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9650, 0.7845)>
  UV <Vector (0.9629, 0.7747)>
Face 4781
UV Count: 3
  UV <Vector (0.9671, 0.7947)>
  UV <Vector (0.9650, 0.7845)>
  UV <Vector (0.9537, 0.7870)>
Face 4782
UV Count: 3
  UV <Vector (0.9750, 0.7744)>
  UV <Vector (0.9667, 0.7619)>
  UV <Vector (0.9629, 0.7747)>
Face 4783
UV Count: 3
  UV <Vector (0.9805, 0.7874)>
  UV <Vector (0.9750, 0.7744)>
  UV <Vector (0.9650, 0.7845)>
Face 4784
UV Count: 3
  UV <Vector (0.9201, 0.7952)>
  UV <Vector (0.9221, 0.8092)>
  UV <Vector (0.9368, 0.8054)>
Face 4785
UV Count: 3
  UV <Vector (0.8982, 0.7959)>
  UV <Vector (0.8749, 0.7995)>
  UV <Vector (0.8827, 0.8145)>
Face 4786
UV Count: 3
  UV <Vector (0.8749, 0.7995)>
  UV <Vector (0.8590, 0.8012)>
  UV <Vector (0.8625, 0.8169)>
Face 4787
UV Count: 3
  UV <Vector (0.8707, 0.7833)>
  UV <Vector (0.8555, 0.7869)>
  UV <Vector (0.8590, 0.8012)>
Face 4788
UV Count: 3
  UV <Vector (0.8562, 0.7492)>
  UV <Vector (0.8454, 0.7527)>
  UV <Vector (0.8517, 0.7757)>
Face 4789
UV Count: 3
  UV <Vector (0.9306, 0.7419)>
  UV <Vector (0.9102, 0.7189)>
  UV <Vector (0.8996, 0.7295)>
Face 4790
UV Count: 3
  UV <Vector (0.8860, 0.7421)>
  UV <Vector (0.8728, 0.7477)>
  UV <Vector (0.8883, 0.7718)>
Face 4791
UV Count: 3
  UV <Vector (0.9400, 0.7292)>
  UV <Vector (0.9228, 0.7097)>
  UV <Vector (0.9102, 0.7189)>
Face 4792
UV Count: 3
  UV <Vector (0.6918, 0.6861)>
  UV <Vector (0.6877, 0.6429)>
  UV <Vector (0.6653, 0.6489)>
Face 4793
UV Count: 3
  UV <Vector (0.7070, 0.9537)>
  UV <Vector (0.7041, 0.9869)>
  UV <Vector (0.7167, 0.9869)>
Face 4794
UV Count: 3
  UV <Vector (0.8618, 0.6919)>
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8583, 0.7049)>
Face 4795
UV Count: 3
  UV <Vector (0.8837, 0.6941)>
  UV <Vector (0.8793, 0.6835)>
  UV <Vector (0.8714, 0.6875)>
Face 4796
UV Count: 3
  UV <Vector (0.8389, 0.7075)>
  UV <Vector (0.8356, 0.6983)>
  UV <Vector (0.8249, 0.7028)>
Face 4797
UV Count: 3
  UV <Vector (0.8962, 0.6840)>
  UV <Vector (0.8860, 0.6681)>
  UV <Vector (0.8826, 0.6774)>
Face 4798
UV Count: 3
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8453, 0.6977)>
  UV <Vector (0.8485, 0.7048)>
Face 4799
UV Count: 3
  UV <Vector (0.8754, 0.6991)>
  UV <Vector (0.8714, 0.6875)>
  UV <Vector (0.8618, 0.6919)>
Face 4800
UV Count: 3
  UV <Vector (0.8883, 0.7173)>
  UV <Vector (0.8996, 0.7295)>
  UV <Vector (0.9102, 0.7189)>
Face 4801
UV Count: 3
  UV <Vector (0.8454, 0.7527)>
  UV <Vector (0.8562, 0.7492)>
  UV <Vector (0.8469, 0.7229)>
Face 4802
UV Count: 3
  UV <Vector (0.9102, 0.7189)>
  UV <Vector (0.9228, 0.7097)>
  UV <Vector (0.9031, 0.6957)>
Face 4803
UV Count: 3
  UV <Vector (0.8562, 0.7492)>
  UV <Vector (0.8728, 0.7477)>
  UV <Vector (0.8646, 0.7238)>
Face 4804
UV Count: 3
  UV <Vector (0.8728, 0.7477)>
  UV <Vector (0.8860, 0.7421)>
  UV <Vector (0.8757, 0.7246)>
Face 4805
UV Count: 3
  UV <Vector (0.9252, 0.7534)>
  UV <Vector (0.9126, 0.7673)>
  UV <Vector (0.9180, 0.7746)>
Face 4806
UV Count: 3
  UV <Vector (0.8707, 0.7833)>
  UV <Vector (0.8915, 0.7829)>
  UV <Vector (0.8883, 0.7718)>
Face 4807
UV Count: 3
  UV <Vector (0.9471, 0.7357)>
  UV <Vector (0.9400, 0.7292)>
  UV <Vector (0.9306, 0.7419)>
Face 4808
UV Count: 3
  UV <Vector (0.9373, 0.7492)>
  UV <Vector (0.9306, 0.7419)>
  UV <Vector (0.9252, 0.7534)>
Face 4809
UV Count: 3
  UV <Vector (0.8667, 0.7726)>
  UV <Vector (0.8517, 0.7757)>
  UV <Vector (0.8555, 0.7869)>
Face 4810
UV Count: 3
  UV <Vector (0.8728, 0.7477)>
  UV <Vector (0.8562, 0.7492)>
  UV <Vector (0.8667, 0.7726)>
Face 4811
UV Count: 3
  UV <Vector (0.8749, 0.7995)>
  UV <Vector (0.8982, 0.7959)>
  UV <Vector (0.8915, 0.7829)>
Face 4812
UV Count: 3
  UV <Vector (0.9201, 0.7952)>
  UV <Vector (0.8982, 0.7959)>
  UV <Vector (0.9025, 0.8129)>
Face 4813
UV Count: 3
  UV <Vector (0.6935, 0.7303)>
  UV <Vector (0.6918, 0.6861)>
  UV <Vector (0.6730, 0.6887)>
Face 4814
UV Count: 3
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7239, 0.9537)>
  UV <Vector (0.7274, 0.9869)>
Face 4815
UV Count: 3
  UV <Vector (0.6563, 0.9710)>
  UV <Vector (0.6676, 0.9607)>
  UV <Vector (0.6872, 0.9813)>
Face 4816
UV Count: 3
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7362, 0.9869)>
  UV <Vector (0.7468, 0.9869)>
Face 4817
UV Count: 3
  UV <Vector (0.6563, 0.9710)>
  UV <Vector (0.6784, 0.9926)>
  UV <Vector (0.6706, 0.9993)>
Face 4818
UV Count: 3
  UV <Vector (0.7239, 0.9537)>
  UV <Vector (0.7142, 0.9537)>
  UV <Vector (0.7167, 0.9869)>
Face 4819
UV Count: 3
  UV <Vector (0.7864, 0.9537)>
  UV <Vector (0.7779, 0.9537)>
  UV <Vector (0.7733, 0.9869)>
Face 4820
UV Count: 3
  UV <Vector (0.7567, 0.9537)>
  UV <Vector (0.7564, 0.9869)>
  UV <Vector (0.7662, 0.9869)>
Face 4821
UV Count: 3
  UV <Vector (0.6676, 0.9607)>
  UV <Vector (0.6774, 0.9493)>
  UV <Vector (0.6951, 0.9699)>
Face 4822
UV Count: 3
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7468, 0.9869)>
  UV <Vector (0.7564, 0.9869)>
Face 4823
UV Count: 3
  UV <Vector (0.7937, 0.9537)>
  UV <Vector (0.7864, 0.9537)>
  UV <Vector (0.7834, 0.9869)>
Face 4824
UV Count: 3
  UV <Vector (0.7688, 0.9537)>
  UV <Vector (0.7662, 0.9869)>
  UV <Vector (0.7733, 0.9869)>
Face 4825
UV Count: 3
  UV <Vector (0.6646, 0.6144)>
  UV <Vector (0.6863, 0.6189)>
  UV <Vector (0.6856, 0.5967)>
Face 4826
UV Count: 3
  UV <Vector (0.7373, 0.6162)>
  UV <Vector (0.7393, 0.5924)>
  UV <Vector (0.7117, 0.5931)>
Face 4827
UV Count: 3
  UV <Vector (0.6509, 0.6148)>
  UV <Vector (0.6507, 0.5937)>
  UV <Vector (0.6430, 0.5945)>
Face 4828
UV Count: 3
  UV <Vector (0.8126, 0.7029)>
  UV <Vector (0.8249, 0.7028)>
  UV <Vector (0.8197, 0.6813)>
Face 4829
UV Count: 3
  UV <Vector (0.6646, 0.6144)>
  UV <Vector (0.6653, 0.5920)>
  UV <Vector (0.6507, 0.5937)>
Face 4830
UV Count: 3
  UV <Vector (0.6863, 0.6189)>
  UV <Vector (0.7125, 0.6182)>
  UV <Vector (0.7117, 0.5931)>
Face 4831
UV Count: 3
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8567, 0.6749)>
  UV <Vector (0.8618, 0.6919)>
Face 4832
UV Count: 3
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8462, 0.6811)>
  UV <Vector (0.8411, 0.6851)>
Face 4833
UV Count: 3
  UV <Vector (0.8860, 0.6681)>
  UV <Vector (0.8792, 0.6503)>
  UV <Vector (0.8744, 0.6566)>
Face 4834
UV Count: 3
  UV <Vector (0.8278, 0.6805)>
  UV <Vector (0.8197, 0.6813)>
  UV <Vector (0.8249, 0.7028)>
Face 4835
UV Count: 3
  UV <Vector (0.8726, 0.6735)>
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8714, 0.6875)>
Face 4836
UV Count: 3
  UV <Vector (0.8567, 0.6749)>
  UV <Vector (0.8462, 0.6811)>
  UV <Vector (0.8529, 0.6937)>
Face 4837
UV Count: 3
  UV <Vector (0.8794, 0.7112)>
  UV <Vector (0.8754, 0.6991)>
  UV <Vector (0.8667, 0.7032)>
Face 4838
UV Count: 3
  UV <Vector (0.8583, 0.7049)>
  UV <Vector (0.8485, 0.7048)>
  UV <Vector (0.8540, 0.7148)>
Face 4839
UV Count: 3
  UV <Vector (0.9031, 0.6957)>
  UV <Vector (0.8962, 0.6840)>
  UV <Vector (0.8882, 0.6889)>
Face 4840
UV Count: 3
  UV <Vector (0.8389, 0.7075)>
  UV <Vector (0.8293, 0.7116)>
  UV <Vector (0.8351, 0.7256)>
Face 4841
UV Count: 3
  UV <Vector (0.8849, 0.7045)>
  UV <Vector (0.8837, 0.6941)>
  UV <Vector (0.8754, 0.6991)>
Face 4842
UV Count: 3
  UV <Vector (0.8667, 0.7032)>
  UV <Vector (0.8583, 0.7049)>
  UV <Vector (0.8617, 0.7153)>
Face 4843
UV Count: 3
  UV <Vector (0.6877, 0.6429)>
  UV <Vector (0.6882, 0.6325)>
  UV <Vector (0.6668, 0.6363)>
Face 4844
UV Count: 3
  UV <Vector (0.7371, 0.6463)>
  UV <Vector (0.7386, 0.6296)>
  UV <Vector (0.7121, 0.6307)>
Face 4845
UV Count: 3
  UV <Vector (0.6514, 0.6546)>
  UV <Vector (0.6518, 0.6392)>
  UV <Vector (0.6391, 0.6392)>
Face 4846
UV Count: 3
  UV <Vector (0.8217, 0.7279)>
  UV <Vector (0.8351, 0.7256)>
  UV <Vector (0.8293, 0.7116)>
Face 4847
UV Count: 3
  UV <Vector (0.6653, 0.6489)>
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6518, 0.6392)>
Face 4848
UV Count: 3
  UV <Vector (0.7098, 0.6381)>
  UV <Vector (0.7121, 0.6307)>
  UV <Vector (0.6882, 0.6325)>
Face 4849
UV Count: 3
  UV <Vector (0.8453, 0.6977)>
  UV <Vector (0.8356, 0.6983)>
  UV <Vector (0.8389, 0.7075)>
Face 4850
UV Count: 3
  UV <Vector (0.8793, 0.6835)>
  UV <Vector (0.8837, 0.6941)>
  UV <Vector (0.8882, 0.6889)>
Face 4851
UV Count: 3
  UV <Vector (0.8794, 0.7112)>
  UV <Vector (0.8712, 0.7148)>
  UV <Vector (0.8757, 0.7246)>
Face 4852
UV Count: 3
  UV <Vector (0.8540, 0.7148)>
  UV <Vector (0.8469, 0.7229)>
  UV <Vector (0.8646, 0.7238)>
Face 4853
UV Count: 3
  UV <Vector (0.8849, 0.7045)>
  UV <Vector (0.8794, 0.7112)>
  UV <Vector (0.8883, 0.7173)>
Face 4854
UV Count: 3
  UV <Vector (0.8712, 0.7148)>
  UV <Vector (0.8617, 0.7153)>
  UV <Vector (0.8646, 0.7238)>
Face 4855
UV Count: 3
  UV <Vector (0.8411, 0.6851)>
  UV <Vector (0.8278, 0.6805)>
  UV <Vector (0.8356, 0.6983)>
Face 4856
UV Count: 3
  UV <Vector (0.8726, 0.6735)>
  UV <Vector (0.8793, 0.6835)>
  UV <Vector (0.8826, 0.6774)>
Face 4857
UV Count: 3
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8611, 0.6580)>
  UV <Vector (0.8529, 0.6645)>
Face 4858
UV Count: 3
  UV <Vector (0.8411, 0.6851)>
  UV <Vector (0.8462, 0.6811)>
  UV <Vector (0.8386, 0.6705)>
Face 4859
UV Count: 3
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8726, 0.6735)>
  UV <Vector (0.8744, 0.6566)>
Face 4860
UV Count: 3
  UV <Vector (0.8462, 0.6811)>
  UV <Vector (0.8567, 0.6749)>
  UV <Vector (0.8529, 0.6645)>
Face 4861
UV Count: 3
  UV <Vector (0.8540, 0.7148)>
  UV <Vector (0.8485, 0.7048)>
  UV <Vector (0.8389, 0.7075)>
Face 4862
UV Count: 3
  UV <Vector (0.8837, 0.6941)>
  UV <Vector (0.8849, 0.7045)>
  UV <Vector (0.8969, 0.7045)>
Face 4863
UV Count: 3
  UV <Vector (0.6866, 0.5684)>
  UV <Vector (0.6859, 0.5637)>
  UV <Vector (0.6785, 0.5636)>
Face 4864
UV Count: 3
  UV <Vector (0.6995, 0.5678)>
  UV <Vector (0.7167, 0.5629)>
  UV <Vector (0.7111, 0.5587)>
Face 4865
UV Count: 3
  UV <Vector (0.6664, 0.5667)>
  UV <Vector (0.6688, 0.5621)>
  UV <Vector (0.6621, 0.5592)>
Face 4866
UV Count: 3
  UV <Vector (0.7999, 0.6491)>
  UV <Vector (0.8120, 0.6536)>
  UV <Vector (0.8122, 0.6487)>
Face 4867
UV Count: 3
  UV <Vector (0.6766, 0.5681)>
  UV <Vector (0.6785, 0.5636)>
  UV <Vector (0.6688, 0.5621)>
Face 4868
UV Count: 3
  UV <Vector (0.6866, 0.5684)>
  UV <Vector (0.6995, 0.5678)>
  UV <Vector (0.6970, 0.5632)>
Face 4869
UV Count: 3
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8314, 0.6452)>
  UV <Vector (0.8229, 0.6485)>
Face 4870
UV Count: 3
  UV <Vector (0.8633, 0.6237)>
  UV <Vector (0.8598, 0.6210)>
  UV <Vector (0.8547, 0.6303)>
Face 4871
UV Count: 3
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8229, 0.6485)>
  UV <Vector (0.8122, 0.6487)>
Face 4872
UV Count: 3
  UV <Vector (0.8547, 0.6303)>
  UV <Vector (0.8487, 0.6354)>
  UV <Vector (0.8518, 0.6387)>
Face 4873
UV Count: 3
  UV <Vector (0.6859, 0.5637)>
  UV <Vector (0.6859, 0.5618)>
  UV <Vector (0.6797, 0.5614)>
Face 4874
UV Count: 3
  UV <Vector (0.6970, 0.5632)>
  UV <Vector (0.7111, 0.5587)>
  UV <Vector (0.7066, 0.5581)>
Face 4875
UV Count: 3
  UV <Vector (0.6688, 0.5621)>
  UV <Vector (0.6709, 0.5597)>
  UV <Vector (0.6628, 0.5558)>
Face 4876
UV Count: 3
  UV <Vector (0.8011, 0.6427)>
  UV <Vector (0.8122, 0.6487)>
  UV <Vector (0.8113, 0.6451)>
Face 4877
UV Count: 3
  UV <Vector (0.6785, 0.5636)>
  UV <Vector (0.6797, 0.5614)>
  UV <Vector (0.6709, 0.5597)>
Face 4878
UV Count: 3
  UV <Vector (0.6859, 0.5637)>
  UV <Vector (0.6970, 0.5632)>
  UV <Vector (0.6949, 0.5615)>
Face 4879
UV Count: 3
  UV <Vector (0.8314, 0.6452)>
  UV <Vector (0.8312, 0.6420)>
  UV <Vector (0.8230, 0.6449)>
Face 4880
UV Count: 3
  UV <Vector (0.8569, 0.6216)>
  UV <Vector (0.8519, 0.6286)>
  UV <Vector (0.8547, 0.6303)>
Face 4881
UV Count: 3
  UV <Vector (0.8230, 0.6449)>
  UV <Vector (0.8113, 0.6451)>
  UV <Vector (0.8122, 0.6487)>
Face 4882
UV Count: 3
  UV <Vector (0.8519, 0.6286)>
  UV <Vector (0.8468, 0.6333)>
  UV <Vector (0.8487, 0.6354)>
Face 4883
UV Count: 3
  UV <Vector (0.8461, 0.6560)>
  UV <Vector (0.8311, 0.6617)>
  UV <Vector (0.8386, 0.6705)>
Face 4884
UV Count: 3
  UV <Vector (0.8672, 0.6439)>
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8611, 0.6580)>
Face 4885
UV Count: 3
  UV <Vector (0.8218, 0.6663)>
  UV <Vector (0.8148, 0.6675)>
  UV <Vector (0.8197, 0.6813)>
Face 4886
UV Count: 3
  UV <Vector (0.8792, 0.6503)>
  UV <Vector (0.8730, 0.6360)>
  UV <Vector (0.8672, 0.6439)>
Face 4887
UV Count: 3
  UV <Vector (0.8386, 0.6705)>
  UV <Vector (0.8311, 0.6617)>
  UV <Vector (0.8218, 0.6663)>
Face 4888
UV Count: 3
  UV <Vector (0.8611, 0.6580)>
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8461, 0.6560)>
Face 4889
UV Count: 3
  UV <Vector (0.7117, 0.5931)>
  UV <Vector (0.7086, 0.5793)>
  UV <Vector (0.6849, 0.5811)>
Face 4890
UV Count: 3
  UV <Vector (0.6653, 0.5920)>
  UV <Vector (0.6695, 0.5793)>
  UV <Vector (0.6591, 0.5777)>
Face 4891
UV Count: 3
  UV <Vector (0.8076, 0.6825)>
  UV <Vector (0.8197, 0.6813)>
  UV <Vector (0.8148, 0.6675)>
Face 4892
UV Count: 3
  UV <Vector (0.6507, 0.5937)>
  UV <Vector (0.6591, 0.5777)>
  UV <Vector (0.6473, 0.5770)>
Face 4893
UV Count: 3
  UV <Vector (0.7117, 0.5931)>
  UV <Vector (0.7393, 0.5924)>
  UV <Vector (0.7341, 0.5759)>
Face 4894
UV Count: 3
  UV <Vector (0.6653, 0.5920)>
  UV <Vector (0.6856, 0.5967)>
  UV <Vector (0.6849, 0.5811)>
Face 4895
UV Count: 3
  UV <Vector (0.7779, 0.9537)>
  UV <Vector (0.7864, 0.9537)>
  UV <Vector (0.7901, 0.9291)>
Face 4896
UV Count: 3
  UV <Vector (0.7781, 0.8874)>
  UV <Vector (0.7750, 0.9040)>
  UV <Vector (0.7817, 0.9034)>
Face 4897
UV Count: 3
  UV <Vector (0.8039, 0.8806)>
  UV <Vector (0.8080, 0.8840)>
  UV <Vector (0.8113, 0.8791)>
Face 4898
UV Count: 3
  UV <Vector (0.8117, 0.8862)>
  UV <Vector (0.8146, 0.8810)>
  UV <Vector (0.8113, 0.8791)>
Face 4899
UV Count: 3
  UV <Vector (0.8078, 0.8758)>
  UV <Vector (0.8113, 0.8791)>
  UV <Vector (0.8193, 0.8684)>
Face 4900
UV Count: 3
  UV <Vector (0.8146, 0.8810)>
  UV <Vector (0.8220, 0.8701)>
  UV <Vector (0.8193, 0.8684)>
Face 4901
UV Count: 3
  UV <Vector (0.8236, 0.8619)>
  UV <Vector (0.8255, 0.8595)>
  UV <Vector (0.8238, 0.8586)>
Face 4902
UV Count: 3
  UV <Vector (0.8236, 0.8619)>
  UV <Vector (0.8255, 0.8636)>
  UV <Vector (0.8267, 0.8608)>
Face 4903
UV Count: 3
  UV <Vector (0.6833, 0.8779)>
  UV <Vector (0.6813, 0.8754)>
  UV <Vector (0.6885, 0.8710)>
Face 4904
UV Count: 3
  UV <Vector (0.6885, 0.8710)>
  UV <Vector (0.6813, 0.8754)>
  UV <Vector (0.6803, 0.8720)>
Face 4905
UV Count: 3
  UV <Vector (0.6396, 0.9426)>
  UV <Vector (0.6484, 0.9361)>
  UV <Vector (0.6529, 0.9431)>
Face 4906
UV Count: 3
  UV <Vector (0.6873, 0.8809)>
  UV <Vector (0.6833, 0.8779)>
  UV <Vector (0.6900, 0.8736)>
Face 4907
UV Count: 3
  UV <Vector (0.8169, 0.8559)>
  UV <Vector (0.8088, 0.8600)>
  UV <Vector (0.8134, 0.8629)>
Face 4908
UV Count: 3
  UV <Vector (0.8267, 0.8608)>
  UV <Vector (0.8288, 0.8608)>
  UV <Vector (0.8264, 0.8574)>
Face 4909
UV Count: 3
  UV <Vector (0.6951, 0.8692)>
  UV <Vector (0.6949, 0.8730)>
  UV <Vector (0.6928, 0.8718)>
Face 4910
UV Count: 3
  UV <Vector (0.8238, 0.8586)>
  UV <Vector (0.8255, 0.8595)>
  UV <Vector (0.8264, 0.8574)>
Face 4911
UV Count: 3
  UV <Vector (0.8255, 0.8636)>
  UV <Vector (0.8220, 0.8701)>
  UV <Vector (0.8271, 0.8724)>
Face 4912
UV Count: 3
  UV <Vector (0.8196, 0.8583)>
  UV <Vector (0.8134, 0.8629)>
  UV <Vector (0.8163, 0.8655)>
Face 4913
UV Count: 3
  UV <Vector (0.6932, 0.8667)>
  UV <Vector (0.6951, 0.8692)>
  UV <Vector (0.6920, 0.8698)>
Face 4914
UV Count: 3
  UV <Vector (0.6833, 0.8779)>
  UV <Vector (0.6873, 0.8809)>
  UV <Vector (0.6767, 0.8867)>
Face 4915
UV Count: 3
  UV <Vector (0.6813, 0.8754)>
  UV <Vector (0.6833, 0.8779)>
  UV <Vector (0.6740, 0.8833)>
Face 4916
UV Count: 3
  UV <Vector (0.6813, 0.8754)>
  UV <Vector (0.6720, 0.8808)>
  UV <Vector (0.6710, 0.8775)>
Face 4917
UV Count: 3
  UV <Vector (0.8211, 0.8842)>
  UV <Vector (0.8271, 0.8724)>
  UV <Vector (0.8220, 0.8701)>
Face 4918
UV Count: 3
  UV <Vector (0.8134, 0.8629)>
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.8078, 0.8758)>
Face 4919
UV Count: 3
  UV <Vector (0.8088, 0.8600)>
  UV <Vector (0.7994, 0.8674)>
  UV <Vector (0.8034, 0.8717)>
Face 4920
UV Count: 3
  UV <Vector (0.6683, 0.8879)>
  UV <Vector (0.6664, 0.8909)>
  UV <Vector (0.6631, 0.8864)>
Face 4921
UV Count: 3
  UV <Vector (0.6662, 0.8843)>
  UV <Vector (0.6631, 0.8864)>
  UV <Vector (0.6629, 0.8795)>
Face 4922
UV Count: 3
  UV <Vector (0.7976, 0.8774)>
  UV <Vector (0.7948, 0.8716)>
  UV <Vector (0.7924, 0.8734)>
Face 4923
UV Count: 3
  UV <Vector (0.8025, 0.8959)>
  UV <Vector (0.8104, 0.8992)>
  UV <Vector (0.8106, 0.8888)>
Face 4924
UV Count: 3
  UV <Vector (0.7951, 0.8923)>
  UV <Vector (0.8025, 0.8959)>
  UV <Vector (0.8066, 0.8863)>
Face 4925
UV Count: 3
  UV <Vector (0.7976, 0.8774)>
  UV <Vector (0.7945, 0.8804)>
  UV <Vector (0.8022, 0.8829)>
Face 4926
UV Count: 3
  UV <Vector (0.8117, 0.8862)>
  UV <Vector (0.8180, 0.8912)>
  UV <Vector (0.8211, 0.8842)>
Face 4927
UV Count: 3
  UV <Vector (0.8230, 0.8566)>
  UV <Vector (0.8196, 0.8583)>
  UV <Vector (0.8213, 0.8604)>
Face 4928
UV Count: 3
  UV <Vector (0.8255, 0.8636)>
  UV <Vector (0.8294, 0.8645)>
  UV <Vector (0.8288, 0.8608)>
Face 4929
UV Count: 3
  UV <Vector (0.6711, 0.8907)>
  UV <Vector (0.6696, 0.8932)>
  UV <Vector (0.6664, 0.8909)>
Face 4930
UV Count: 3
  UV <Vector (0.8212, 0.8552)>
  UV <Vector (0.8169, 0.8559)>
  UV <Vector (0.8196, 0.8583)>
Face 4931
UV Count: 3
  UV <Vector (0.6885, 0.8710)>
  UV <Vector (0.6876, 0.8685)>
  UV <Vector (0.6915, 0.8677)>
Face 4932
UV Count: 3
  UV <Vector (0.6928, 0.8718)>
  UV <Vector (0.6900, 0.8736)>
  UV <Vector (0.6885, 0.8710)>
Face 4933
UV Count: 3
  UV <Vector (0.8193, 0.8684)>
  UV <Vector (0.8220, 0.8701)>
  UV <Vector (0.8255, 0.8636)>
Face 4934
UV Count: 3
  UV <Vector (0.8193, 0.8684)>
  UV <Vector (0.8236, 0.8619)>
  UV <Vector (0.8213, 0.8604)>
Face 4935
UV Count: 3
  UV <Vector (0.6544, 0.8152)>
  UV <Vector (0.6563, 0.8163)>
  UV <Vector (0.6548, 0.8172)>
Face 4936
UV Count: 3
  UV <Vector (0.6544, 0.8152)>
  UV <Vector (0.6534, 0.8175)>
  UV <Vector (0.6523, 0.8166)>
Face 4937
UV Count: 3
  UV <Vector (0.7565, 0.7953)>
  UV <Vector (0.7578, 0.7958)>
  UV <Vector (0.7575, 0.7936)>
Face 4938
UV Count: 3
  UV <Vector (0.7590, 0.7955)>
  UV <Vector (0.7602, 0.7945)>
  UV <Vector (0.7575, 0.7936)>
Face 4939
UV Count: 3
  UV <Vector (0.7593, 0.7974)>
  UV <Vector (0.7580, 0.7977)>
  UV <Vector (0.7588, 0.8016)>
Face 4940
UV Count: 3
  UV <Vector (0.6434, 0.8347)>
  UV <Vector (0.6410, 0.8389)>
  UV <Vector (0.6372, 0.8358)>
Face 4941
UV Count: 3
  UV <Vector (0.6399, 0.8322)>
  UV <Vector (0.6372, 0.8358)>
  UV <Vector (0.6347, 0.8337)>
Face 4942
UV Count: 3
  UV <Vector (0.7580, 0.7977)>
  UV <Vector (0.7566, 0.7975)>
  UV <Vector (0.7565, 0.8018)>
Face 4943
UV Count: 3
  UV <Vector (0.6434, 0.8347)>
  UV <Vector (0.6478, 0.8367)>
  UV <Vector (0.6459, 0.8414)>
Face 4944
UV Count: 3
  UV <Vector (0.6548, 0.8194)>
  UV <Vector (0.6573, 0.8182)>
  UV <Vector (0.6566, 0.8230)>
Face 4945
UV Count: 3
  UV <Vector (0.7621, 0.7962)>
  UV <Vector (0.7593, 0.7974)>
  UV <Vector (0.7609, 0.8013)>
Face 4946
UV Count: 3
  UV <Vector (0.7529, 0.8026)>
  UV <Vector (0.7503, 0.8096)>
  UV <Vector (0.7552, 0.8079)>
Face 4947
UV Count: 3
  UV <Vector (0.6513, 0.8285)>
  UV <Vector (0.6553, 0.8285)>
  UV <Vector (0.6534, 0.8337)>
Face 4948
UV Count: 3
  UV <Vector (0.7594, 0.8147)>
  UV <Vector (0.7594, 0.8072)>
  UV <Vector (0.7552, 0.8079)>
Face 4949
UV Count: 3
  UV <Vector (0.6495, 0.8226)>
  UV <Vector (0.6475, 0.8273)>
  UV <Vector (0.6450, 0.8255)>
Face 4950
UV Count: 3
  UV <Vector (0.7549, 0.8152)>
  UV <Vector (0.7495, 0.8161)>
  UV <Vector (0.7499, 0.8211)>
Face 4951
UV Count: 3
  UV <Vector (0.7660, 0.8083)>
  UV <Vector (0.7622, 0.8072)>
  UV <Vector (0.7630, 0.8144)>
Face 4952
UV Count: 3
  UV <Vector (0.6495, 0.8226)>
  UV <Vector (0.6531, 0.8236)>
  UV <Vector (0.6513, 0.8285)>
Face 4953
UV Count: 3
  UV <Vector (0.6474, 0.8205)>
  UV <Vector (0.6450, 0.8255)>
  UV <Vector (0.6439, 0.8233)>
Face 4954
UV Count: 3
  UV <Vector (0.7630, 0.8144)>
  UV <Vector (0.7622, 0.8072)>
  UV <Vector (0.7594, 0.8072)>
Face 4955
UV Count: 3
  UV <Vector (0.7566, 0.7975)>
  UV <Vector (0.7580, 0.7977)>
  UV <Vector (0.7578, 0.7958)>
Face 4956
UV Count: 3
  UV <Vector (0.7538, 0.7974)>
  UV <Vector (0.7566, 0.7975)>
  UV <Vector (0.7565, 0.7953)>
Face 4957
UV Count: 3
  UV <Vector (0.6523, 0.8166)>
  UV <Vector (0.6503, 0.8178)>
  UV <Vector (0.6499, 0.8153)>
Face 4958
UV Count: 3
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6503, 0.8178)>
  UV <Vector (0.6523, 0.8166)>
Face 4959
UV Count: 3
  UV <Vector (0.7578, 0.7958)>
  UV <Vector (0.7580, 0.7977)>
  UV <Vector (0.7593, 0.7974)>
Face 4960
UV Count: 3
  UV <Vector (0.7590, 0.7955)>
  UV <Vector (0.7593, 0.7974)>
  UV <Vector (0.7621, 0.7962)>
Face 4961
UV Count: 3
  UV <Vector (0.6573, 0.8182)>
  UV <Vector (0.6548, 0.8194)>
  UV <Vector (0.6548, 0.8172)>
Face 4962
UV Count: 3
  UV <Vector (0.6548, 0.8194)>
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6534, 0.8175)>
Face 4963
UV Count: 3
  UV <Vector (0.6252, 0.8440)>
  UV <Vector (0.6217, 0.8372)>
  UV <Vector (0.6302, 0.8386)>
Face 4964
UV Count: 3
  UV <Vector (0.7515, 0.8440)>
  UV <Vector (0.7568, 0.8452)>
  UV <Vector (0.7560, 0.8362)>
Face 4965
UV Count: 3
  UV <Vector (0.7568, 0.8452)>
  UV <Vector (0.7625, 0.8452)>
  UV <Vector (0.7611, 0.8363)>
Face 4966
UV Count: 3
  UV <Vector (0.6445, 0.8461)>
  UV <Vector (0.6409, 0.8556)>
  UV <Vector (0.6348, 0.8514)>
Face 4967
UV Count: 3
  UV <Vector (0.6482, 0.8491)>
  UV <Vector (0.6460, 0.8566)>
  UV <Vector (0.6409, 0.8556)>
Face 4968
UV Count: 3
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7681, 0.8452)>
  UV <Vector (0.7727, 0.8441)>
Face 4969
UV Count: 3
  UV <Vector (0.7625, 0.8452)>
  UV <Vector (0.7681, 0.8452)>
  UV <Vector (0.7663, 0.8356)>
Face 4970
UV Count: 3
  UV <Vector (0.6348, 0.8514)>
  UV <Vector (0.6252, 0.8440)>
  UV <Vector (0.6343, 0.8402)>
Face 4971
UV Count: 3
  UV <Vector (0.7556, 0.8206)>
  UV <Vector (0.7499, 0.8211)>
  UV <Vector (0.7499, 0.8269)>
Face 4972
UV Count: 3
  UV <Vector (0.7634, 0.8270)>
  UV <Vector (0.7628, 0.8198)>
  UV <Vector (0.7594, 0.8207)>
Face 4973
UV Count: 3
  UV <Vector (0.7667, 0.8201)>
  UV <Vector (0.7628, 0.8198)>
  UV <Vector (0.7634, 0.8270)>
Face 4974
UV Count: 3
  UV <Vector (0.7594, 0.8207)>
  UV <Vector (0.7556, 0.8206)>
  UV <Vector (0.7565, 0.8272)>
Face 4975
UV Count: 3
  UV <Vector (0.6478, 0.8367)>
  UV <Vector (0.6528, 0.8378)>
  UV <Vector (0.6516, 0.8431)>
Face 4976
UV Count: 3
  UV <Vector (0.6456, 0.8317)>
  UV <Vector (0.6494, 0.8333)>
  UV <Vector (0.6478, 0.8367)>
Face 4977
UV Count: 3
  UV <Vector (0.6410, 0.8277)>
  UV <Vector (0.6427, 0.8297)>
  UV <Vector (0.6399, 0.8322)>
Face 4978
UV Count: 3
  UV <Vector (0.6427, 0.8297)>
  UV <Vector (0.6456, 0.8317)>
  UV <Vector (0.6434, 0.8347)>
Face 4979
UV Count: 3
  UV <Vector (0.6394, 0.8435)>
  UV <Vector (0.6343, 0.8402)>
  UV <Vector (0.6362, 0.8379)>
Face 4980
UV Count: 3
  UV <Vector (0.7611, 0.8363)>
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7646, 0.8312)>
Face 4981
UV Count: 3
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7708, 0.8346)>
  UV <Vector (0.7691, 0.8307)>
Face 4982
UV Count: 3
  UV <Vector (0.6502, 0.8463)>
  UV <Vector (0.6482, 0.8491)>
  UV <Vector (0.6445, 0.8461)>
Face 4983
UV Count: 3
  UV <Vector (0.6457, 0.8438)>
  UV <Vector (0.6445, 0.8461)>
  UV <Vector (0.6394, 0.8435)>
Face 4984
UV Count: 3
  UV <Vector (0.7560, 0.8362)>
  UV <Vector (0.7611, 0.8363)>
  UV <Vector (0.7606, 0.8314)>
Face 4985
UV Count: 3
  UV <Vector (0.7502, 0.8310)>
  UV <Vector (0.7501, 0.8354)>
  UV <Vector (0.7560, 0.8362)>
Face 4986
UV Count: 3
  UV <Vector (0.6343, 0.8402)>
  UV <Vector (0.6302, 0.8386)>
  UV <Vector (0.6327, 0.8363)>
Face 4987
UV Count: 3
  UV <Vector (0.6503, 0.8178)>
  UV <Vector (0.6474, 0.8205)>
  UV <Vector (0.6465, 0.8179)>
Face 4988
UV Count: 3
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6548, 0.8194)>
  UV <Vector (0.6531, 0.8236)>
Face 4989
UV Count: 3
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6495, 0.8226)>
  UV <Vector (0.6474, 0.8205)>
Face 4990
UV Count: 3
  UV <Vector (0.7538, 0.7974)>
  UV <Vector (0.7529, 0.8026)>
  UV <Vector (0.7565, 0.8018)>
Face 4991
UV Count: 3
  UV <Vector (0.7650, 0.8014)>
  UV <Vector (0.7609, 0.8013)>
  UV <Vector (0.7622, 0.8072)>
Face 4992
UV Count: 3
  UV <Vector (0.6531, 0.8236)>
  UV <Vector (0.6566, 0.8230)>
  UV <Vector (0.6553, 0.8285)>
Face 4993
UV Count: 3
  UV <Vector (0.7594, 0.8072)>
  UV <Vector (0.7588, 0.8016)>
  UV <Vector (0.7565, 0.8018)>
Face 4994
UV Count: 3
  UV <Vector (0.7609, 0.8013)>
  UV <Vector (0.7588, 0.8016)>
  UV <Vector (0.7594, 0.8072)>
Face 4995
UV Count: 3
  UV <Vector (0.5762, 0.8103)>
  UV <Vector (0.5775, 0.8090)>
  UV <Vector (0.5778, 0.8107)>
Face 4996
UV Count: 3
  UV <Vector (0.5762, 0.8103)>
  UV <Vector (0.5774, 0.8120)>
  UV <Vector (0.5763, 0.8126)>
Face 4997
UV Count: 3
  UV <Vector (0.5745, 0.8101)>
  UV <Vector (0.5751, 0.8084)>
  UV <Vector (0.5762, 0.8103)>
Face 4998
UV Count: 3
  UV <Vector (0.5765, 0.8081)>
  UV <Vector (0.5775, 0.8090)>
  UV <Vector (0.5762, 0.8103)>
Face 4999
UV Count: 3
  UV <Vector (0.7278, 0.7906)>
  UV <Vector (0.7258, 0.7922)>
  UV <Vector (0.7286, 0.7957)>
Face 5000
UV Count: 3
  UV <Vector (0.5878, 0.8352)>
  UV <Vector (0.5918, 0.8325)>
  UV <Vector (0.5932, 0.8347)>
Face 5001
UV Count: 3
  UV <Vector (0.5848, 0.8364)>
  UV <Vector (0.5878, 0.8352)>
  UV <Vector (0.5890, 0.8376)>
Face 5002
UV Count: 3
  UV <Vector (0.7258, 0.7922)>
  UV <Vector (0.7239, 0.7931)>
  UV <Vector (0.7254, 0.7970)>
Face 5003
UV Count: 3
  UV <Vector (0.5918, 0.8325)>
  UV <Vector (0.5963, 0.8287)>
  UV <Vector (0.5983, 0.8309)>
Face 5004
UV Count: 3
  UV <Vector (0.5796, 0.8118)>
  UV <Vector (0.5795, 0.8090)>
  UV <Vector (0.5826, 0.8111)>
Face 5005
UV Count: 3
  UV <Vector (0.5795, 0.8090)>
  UV <Vector (0.5786, 0.8063)>
  UV <Vector (0.5830, 0.8075)>
Face 5006
UV Count: 3
  UV <Vector (0.7223, 0.8045)>
  UV <Vector (0.7231, 0.8099)>
  UV <Vector (0.7271, 0.8076)>
Face 5007
UV Count: 3
  UV <Vector (0.5878, 0.8197)>
  UV <Vector (0.5897, 0.8161)>
  UV <Vector (0.5973, 0.8228)>
Face 5008
UV Count: 3
  UV <Vector (0.7345, 0.8183)>
  UV <Vector (0.7315, 0.8056)>
  UV <Vector (0.7271, 0.8076)>
Face 5009
UV Count: 3
  UV <Vector (0.5819, 0.8197)>
  UV <Vector (0.5847, 0.8232)>
  UV <Vector (0.5818, 0.8252)>
Face 5010
UV Count: 3
  UV <Vector (0.7231, 0.8099)>
  UV <Vector (0.7250, 0.8205)>
  UV <Vector (0.7304, 0.8191)>
Face 5011
UV Count: 3
  UV <Vector (0.5897, 0.8161)>
  UV <Vector (0.5911, 0.8125)>
  UV <Vector (0.5991, 0.8198)>
Face 5012
UV Count: 3
  UV <Vector (0.5819, 0.8197)>
  UV <Vector (0.5846, 0.8167)>
  UV <Vector (0.5878, 0.8197)>
Face 5013
UV Count: 3
  UV <Vector (0.5792, 0.8216)>
  UV <Vector (0.5818, 0.8252)>
  UV <Vector (0.5787, 0.8260)>
Face 5014
UV Count: 3
  UV <Vector (0.7382, 0.8166)>
  UV <Vector (0.7348, 0.8047)>
  UV <Vector (0.7315, 0.8056)>
Face 5015
UV Count: 3
  UV <Vector (0.7239, 0.7931)>
  UV <Vector (0.7258, 0.7922)>
  UV <Vector (0.7243, 0.7898)>
Face 5016
UV Count: 3
  UV <Vector (0.7209, 0.7911)>
  UV <Vector (0.7208, 0.7948)>
  UV <Vector (0.7239, 0.7931)>
Face 5017
UV Count: 3
  UV <Vector (0.5763, 0.8126)>
  UV <Vector (0.5767, 0.8151)>
  UV <Vector (0.5741, 0.8142)>
Face 5018
UV Count: 3
  UV <Vector (0.5786, 0.8140)>
  UV <Vector (0.5767, 0.8151)>
  UV <Vector (0.5763, 0.8126)>
Face 5019
UV Count: 3
  UV <Vector (0.7243, 0.7898)>
  UV <Vector (0.7258, 0.7922)>
  UV <Vector (0.7278, 0.7906)>
Face 5020
UV Count: 3
  UV <Vector (0.5786, 0.8063)>
  UV <Vector (0.5795, 0.8090)>
  UV <Vector (0.5775, 0.8090)>
Face 5021
UV Count: 3
  UV <Vector (0.5795, 0.8090)>
  UV <Vector (0.5796, 0.8118)>
  UV <Vector (0.5778, 0.8107)>
Face 5022
UV Count: 3
  UV <Vector (0.5796, 0.8118)>
  UV <Vector (0.5786, 0.8140)>
  UV <Vector (0.5774, 0.8120)>
Face 5023
UV Count: 3
  UV <Vector (0.5974, 0.8600)>
  UV <Vector (0.5883, 0.8556)>
  UV <Vector (0.5885, 0.8476)>
Face 5024
UV Count: 3
  UV <Vector (0.7288, 0.8380)>
  UV <Vector (0.7306, 0.8478)>
  UV <Vector (0.7357, 0.8477)>
Face 5025
UV Count: 3
  UV <Vector (0.7343, 0.8367)>
  UV <Vector (0.7357, 0.8477)>
  UV <Vector (0.7415, 0.8466)>
Face 5026
UV Count: 3
  UV <Vector (0.6140, 0.8527)>
  UV <Vector (0.6062, 0.8578)>
  UV <Vector (0.5974, 0.8407)>
Face 5027
UV Count: 3
  UV <Vector (0.6187, 0.8452)>
  UV <Vector (0.6140, 0.8527)>
  UV <Vector (0.6028, 0.8364)>
Face 5028
UV Count: 3
  UV <Vector (0.6185, 0.8360)>
  UV <Vector (0.6187, 0.8452)>
  UV <Vector (0.6084, 0.8332)>
Face 5029
UV Count: 3
  UV <Vector (0.7415, 0.8466)>
  UV <Vector (0.7468, 0.8449)>
  UV <Vector (0.7436, 0.8343)>
Face 5030
UV Count: 3
  UV <Vector (0.5974, 0.8407)>
  UV <Vector (0.6062, 0.8578)>
  UV <Vector (0.5974, 0.8600)>
Face 5031
UV Count: 3
  UV <Vector (0.7309, 0.8228)>
  UV <Vector (0.7253, 0.8238)>
  UV <Vector (0.7259, 0.8273)>
Face 5032
UV Count: 3
  UV <Vector (0.7392, 0.8203)>
  UV <Vector (0.7382, 0.8166)>
  UV <Vector (0.7345, 0.8183)>
Face 5033
UV Count: 3
  UV <Vector (0.5973, 0.8228)>
  UV <Vector (0.5991, 0.8198)>
  UV <Vector (0.6016, 0.8219)>
Face 5034
UV Count: 3
  UV <Vector (0.7354, 0.8217)>
  UV <Vector (0.7345, 0.8183)>
  UV <Vector (0.7304, 0.8191)>
Face 5035
UV Count: 3
  UV <Vector (0.5945, 0.8266)>
  UV <Vector (0.5973, 0.8228)>
  UV <Vector (0.5996, 0.8248)>
Face 5036
UV Count: 3
  UV <Vector (0.5847, 0.8232)>
  UV <Vector (0.5878, 0.8197)>
  UV <Vector (0.5945, 0.8266)>
Face 5037
UV Count: 3
  UV <Vector (0.5818, 0.8252)>
  UV <Vector (0.5865, 0.8330)>
  UV <Vector (0.5836, 0.8339)>
Face 5038
UV Count: 3
  UV <Vector (0.5847, 0.8232)>
  UV <Vector (0.5904, 0.8304)>
  UV <Vector (0.5865, 0.8330)>
Face 5039
UV Count: 3
  UV <Vector (0.5974, 0.8407)>
  UV <Vector (0.5920, 0.8435)>
  UV <Vector (0.5906, 0.8405)>
Face 5040
UV Count: 3
  UV <Vector (0.7390, 0.8355)>
  UV <Vector (0.7436, 0.8343)>
  UV <Vector (0.7419, 0.8291)>
Face 5041
UV Count: 3
  UV <Vector (0.6106, 0.8302)>
  UV <Vector (0.6084, 0.8332)>
  UV <Vector (0.6051, 0.8299)>
Face 5042
UV Count: 3
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.6084, 0.8332)>
  UV <Vector (0.6028, 0.8364)>
Face 5043
UV Count: 3
  UV <Vector (0.6028, 0.8364)>
  UV <Vector (0.5974, 0.8407)>
  UV <Vector (0.5952, 0.8376)>
Face 5044
UV Count: 3
  UV <Vector (0.7343, 0.8367)>
  UV <Vector (0.7390, 0.8355)>
  UV <Vector (0.7373, 0.8304)>
Face 5045
UV Count: 3
  UV <Vector (0.7288, 0.8380)>
  UV <Vector (0.7343, 0.8367)>
  UV <Vector (0.7324, 0.8319)>
Face 5046
UV Count: 3
  UV <Vector (0.5920, 0.8435)>
  UV <Vector (0.5885, 0.8476)>
  UV <Vector (0.5875, 0.8433)>
Face 5047
UV Count: 3
  UV <Vector (0.5767, 0.8151)>
  UV <Vector (0.5769, 0.8180)>
  UV <Vector (0.5739, 0.8178)>
Face 5048
UV Count: 3
  UV <Vector (0.5786, 0.8140)>
  UV <Vector (0.5796, 0.8118)>
  UV <Vector (0.5816, 0.8141)>
Face 5049
UV Count: 3
  UV <Vector (0.5767, 0.8151)>
  UV <Vector (0.5786, 0.8140)>
  UV <Vector (0.5795, 0.8166)>
Face 5050
UV Count: 3
  UV <Vector (0.7208, 0.7948)>
  UV <Vector (0.7220, 0.7988)>
  UV <Vector (0.7254, 0.7970)>
Face 5051
UV Count: 3
  UV <Vector (0.5826, 0.8111)>
  UV <Vector (0.5830, 0.8075)>
  UV <Vector (0.5874, 0.8100)>
Face 5052
UV Count: 3
  UV <Vector (0.5816, 0.8141)>
  UV <Vector (0.5826, 0.8111)>
  UV <Vector (0.5861, 0.8135)>
Face 5053
UV Count: 3
  UV <Vector (0.7303, 0.8007)>
  UV <Vector (0.7286, 0.7957)>
  UV <Vector (0.7254, 0.7970)>
Face 5054
UV Count: 3
  UV <Vector (0.7311, 0.7946)>
  UV <Vector (0.7286, 0.7957)>
  UV <Vector (0.7303, 0.8007)>
Face 5055
UV Count: 3
  UV <Vector (0.5370, 0.8544)>
  UV <Vector (0.5378, 0.8531)>
  UV <Vector (0.5380, 0.8541)>
Face 5056
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  UV <Vector (0.5370, 0.8544)>
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Face 5057
UV Count: 3
  UV <Vector (0.5357, 0.8546)>
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Face 5058
UV Count: 3
  UV <Vector (0.5371, 0.8533)>
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Face 5059
UV Count: 3
  UV <Vector (0.6987, 0.8017)>
  UV <Vector (0.6971, 0.8028)>
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Face 5060
UV Count: 3
  UV <Vector (0.5535, 0.8732)>
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Face 5061
UV Count: 3
  UV <Vector (0.5516, 0.8758)>
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Face 5062
UV Count: 3
  UV <Vector (0.6971, 0.8028)>
  UV <Vector (0.6959, 0.8036)>
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Face 5063
UV Count: 3
  UV <Vector (0.5575, 0.8673)>
  UV <Vector (0.5605, 0.8604)>
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Face 5064
UV Count: 3
  UV <Vector (0.5394, 0.8540)>
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Face 5065
UV Count: 3
  UV <Vector (0.5412, 0.8518)>
  UV <Vector (0.5389, 0.8525)>
  UV <Vector (0.5378, 0.8509)>
Face 5066
UV Count: 3
  UV <Vector (0.6971, 0.8128)>
  UV <Vector (0.6986, 0.8176)>
  UV <Vector (0.7018, 0.8154)>
Face 5067
UV Count: 3
  UV <Vector (0.5488, 0.8558)>
  UV <Vector (0.5487, 0.8521)>
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Face 5068
UV Count: 3
  UV <Vector (0.7096, 0.8253)>
  UV <Vector (0.7038, 0.8137)>
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Face 5069
UV Count: 3
  UV <Vector (0.5433, 0.8598)>
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Face 5070
UV Count: 3
  UV <Vector (0.6986, 0.8176)>
  UV <Vector (0.7033, 0.8283)>
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Face 5071
UV Count: 3
  UV <Vector (0.5487, 0.8521)>
  UV <Vector (0.5489, 0.8495)>
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Face 5072
UV Count: 3
  UV <Vector (0.5433, 0.8598)>
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Face 5073
UV Count: 3
  UV <Vector (0.5410, 0.8630)>
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Face 5074
UV Count: 3
  UV <Vector (0.7116, 0.8232)>
  UV <Vector (0.7056, 0.8125)>
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Face 5075
UV Count: 3
  UV <Vector (0.6959, 0.8036)>
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Face 5076
UV Count: 3
  UV <Vector (0.6941, 0.8020)>
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Face 5077
UV Count: 3
  UV <Vector (0.5372, 0.8558)>
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Face 5078
UV Count: 3
  UV <Vector (0.5390, 0.8561)>
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Face 5079
UV Count: 3
  UV <Vector (0.6957, 0.8013)>
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  UV <Vector (0.6987, 0.8017)>
Face 5080
UV Count: 3
  UV <Vector (0.5378, 0.8509)>
  UV <Vector (0.5389, 0.8525)>
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Face 5081
UV Count: 3
  UV <Vector (0.5378, 0.8531)>
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Face 5082
UV Count: 3
  UV <Vector (0.5394, 0.8540)>
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Face 5083
UV Count: 3
  UV <Vector (0.5752, 0.8932)>
  UV <Vector (0.5652, 0.8960)>
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Face 5084
UV Count: 3
  UV <Vector (0.7092, 0.8437)>
  UV <Vector (0.7141, 0.8593)>
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Face 5085
UV Count: 3
  UV <Vector (0.7136, 0.8412)>
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Face 5086
UV Count: 3
  UV <Vector (0.5930, 0.8740)>
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Face 5087
UV Count: 3
  UV <Vector (0.5914, 0.8649)>
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Face 5088
UV Count: 3
  UV <Vector (0.5857, 0.8578)>
  UV <Vector (0.5914, 0.8649)>
  UV <Vector (0.5725, 0.8590)>
Face 5089
UV Count: 3
  UV <Vector (0.7161, 0.8398)>
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  UV <Vector (0.7269, 0.8493)>
Face 5090
UV Count: 3
  UV <Vector (0.5659, 0.8723)>
  UV <Vector (0.5890, 0.8844)>
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Face 5091
UV Count: 3
  UV <Vector (0.7087, 0.8296)>
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Face 5092
UV Count: 3
  UV <Vector (0.7132, 0.8264)>
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Face 5093
UV Count: 3
  UV <Vector (0.5587, 0.8549)>
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Face 5094
UV Count: 3
  UV <Vector (0.7096, 0.8253)>
  UV <Vector (0.7072, 0.8264)>
  UV <Vector (0.7087, 0.8296)>
Face 5095
UV Count: 3
  UV <Vector (0.5579, 0.8591)>
  UV <Vector (0.5587, 0.8549)>
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Face 5096
UV Count: 3
  UV <Vector (0.5472, 0.8615)>
  UV <Vector (0.5488, 0.8558)>
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Face 5097
UV Count: 3
  UV <Vector (0.5443, 0.8656)>
  UV <Vector (0.5516, 0.8720)>
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Face 5098
UV Count: 3
  UV <Vector (0.5443, 0.8656)>
  UV <Vector (0.5472, 0.8615)>
  UV <Vector (0.5555, 0.8661)>
Face 5099
UV Count: 3
  UV <Vector (0.5659, 0.8723)>
  UV <Vector (0.5620, 0.8792)>
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Face 5100
UV Count: 3
  UV <Vector (0.7148, 0.8353)>
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Face 5101
UV Count: 3
  UV <Vector (0.5691, 0.8553)>
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Face 5102
UV Count: 3
  UV <Vector (0.5685, 0.8579)>
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Face 5103
UV Count: 3
  UV <Vector (0.5696, 0.8640)>
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Face 5104
UV Count: 3
  UV <Vector (0.7120, 0.8370)>
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Face 5105
UV Count: 3
  UV <Vector (0.7071, 0.8390)>
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Face 5106
UV Count: 3
  UV <Vector (0.5620, 0.8792)>
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Face 5107
UV Count: 3
  UV <Vector (0.5355, 0.8577)>
  UV <Vector (0.5378, 0.8577)>
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Face 5108
UV Count: 3
  UV <Vector (0.5390, 0.8561)>
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Face 5109
UV Count: 3
  UV <Vector (0.5378, 0.8577)>
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Face 5110
UV Count: 3
  UV <Vector (0.6959, 0.8036)>
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Face 5111
UV Count: 3
  UV <Vector (0.5449, 0.8515)>
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Face 5112
UV Count: 3
  UV <Vector (0.5447, 0.8549)>
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Face 5113
UV Count: 3
  UV <Vector (0.7021, 0.8095)>
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Face 5114
UV Count: 3
  UV <Vector (0.7036, 0.8083)>
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Face 5115
UV Count: 3
  UV <Vector (0.5447, 0.9376)>
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Face 5116
UV Count: 3
  UV <Vector (0.5447, 0.9376)>
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Face 5117
UV Count: 3
  UV <Vector (0.5442, 0.9384)>
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Face 5118
UV Count: 3
  UV <Vector (0.5438, 0.9371)>
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Face 5119
UV Count: 3
  UV <Vector (0.6820, 0.8245)>
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Face 5120
UV Count: 3
  UV <Vector (0.5641, 0.9326)>
  UV <Vector (0.5606, 0.9284)>
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Face 5121
UV Count: 3
  UV <Vector (0.5641, 0.9326)>
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Face 5122
UV Count: 3
  UV <Vector (0.6810, 0.8257)>
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Face 5123
UV Count: 3
  UV <Vector (0.5598, 0.9242)>
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Face 5124
UV Count: 3
  UV <Vector (0.5456, 0.9359)>
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Face 5125
UV Count: 3
  UV <Vector (0.5443, 0.9355)>
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Face 5126
UV Count: 3
  UV <Vector (0.6794, 0.8294)>
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Face 5127
UV Count: 3
  UV <Vector (0.5517, 0.9300)>
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Face 5128
UV Count: 3
  UV <Vector (0.6876, 0.8326)>
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Face 5129
UV Count: 3
  UV <Vector (0.5480, 0.9362)>
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Face 5130
UV Count: 3
  UV <Vector (0.6842, 0.8421)>
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Face 5131
UV Count: 3
  UV <Vector (0.5486, 0.9281)>
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Face 5132
UV Count: 3
  UV <Vector (0.5469, 0.9347)>
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Face 5133
UV Count: 3
  UV <Vector (0.5483, 0.9388)>
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Face 5134
UV Count: 3
  UV <Vector (0.6895, 0.8318)>
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Face 5135
UV Count: 3
  UV <Vector (0.6800, 0.8264)>
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Face 5136
UV Count: 3
  UV <Vector (0.6786, 0.8271)>
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Face 5137
UV Count: 3
  UV <Vector (0.5455, 0.9381)>
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Face 5138
UV Count: 3
  UV <Vector (0.5455, 0.9374)>
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Face 5139
UV Count: 3
  UV <Vector (0.6810, 0.8257)>
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Face 5140
UV Count: 3
  UV <Vector (0.5426, 0.9359)>
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Face 5141
UV Count: 3
  UV <Vector (0.5442, 0.9365)>
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Face 5142
UV Count: 3
  UV <Vector (0.5456, 0.9359)>
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Face 5143
UV Count: 3
  UV <Vector (0.5897, 0.9214)>
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Face 5144
UV Count: 3
  UV <Vector (0.6924, 0.8602)>
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Face 5145
UV Count: 3
  UV <Vector (0.7025, 0.8696)>
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Face 5146
UV Count: 3
  UV <Vector (0.5692, 0.9183)>
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Face 5147
UV Count: 3
  UV <Vector (0.5668, 0.9122)>
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Face 5148
UV Count: 3
  UV <Vector (0.5645, 0.9104)>
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Face 5149
UV Count: 3
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Face 5150
UV Count: 3
  UV <Vector (0.5890, 0.9137)>
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Face 5151
UV Count: 3
  UV <Vector (0.6868, 0.8473)>
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Face 5152
UV Count: 3
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Face 5153
UV Count: 3
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Face 5154
UV Count: 3
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Face 5155
UV Count: 3
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Face 5156
UV Count: 3
  UV <Vector (0.5557, 0.9272)>
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Face 5157
UV Count: 3
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Face 5158
UV Count: 3
  UV <Vector (0.5595, 0.9344)>
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Face 5159
UV Count: 3
  UV <Vector (0.5707, 0.9232)>
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Face 5160
UV Count: 3
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Face 5161
UV Count: 3
  UV <Vector (0.5645, 0.9104)>
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Face 5162
UV Count: 3
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Face 5163
UV Count: 3
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Face 5164
UV Count: 3
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Face 5165
UV Count: 3
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Face 5166
UV Count: 3
  UV <Vector (0.5743, 0.9277)>
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Face 5167
UV Count: 3
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Face 5168
UV Count: 3
  UV <Vector (0.5465, 0.9369)>
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Face 5169
UV Count: 3
  UV <Vector (0.5465, 0.9369)>
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Face 5170
UV Count: 3
  UV <Vector (0.6786, 0.8271)>
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Face 5171
UV Count: 3
  UV <Vector (0.5451, 0.9336)>
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Face 5172
UV Count: 3
  UV <Vector (0.5469, 0.9347)>
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Face 5173
UV Count: 3
  UV <Vector (0.6834, 0.8271)>
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Face 5174
UV Count: 3
  UV <Vector (0.6846, 0.8258)>
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Face 5175
UV Count: 3
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Face 5176
UV Count: 3
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Face 5177
UV Count: 3
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Face 5178
UV Count: 3
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Face 5179
UV Count: 3
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Face 5180
UV Count: 3
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Face 5181
UV Count: 3
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Face 5182
UV Count: 3
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Face 5183
UV Count: 3
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Face 5184
UV Count: 3
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Face 5185
UV Count: 3
  UV <Vector (0.7915, 0.9200)>
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Face 5186
UV Count: 3
  UV <Vector (0.6930, 0.8760)>
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Face 5187
UV Count: 3
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Face 5189
UV Count: 3
  UV <Vector (0.6348, 0.8851)>
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Face 5190
UV Count: 3
  UV <Vector (0.6125, 0.9194)>
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Face 5191
UV Count: 3
  UV <Vector (0.6208, 0.9255)>
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Face 5192
UV Count: 3
  UV <Vector (0.6125, 0.9194)>
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Face 5193
UV Count: 3
  UV <Vector (0.6318, 0.9181)>
  UV <Vector (0.6282, 0.9061)>
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Face 5194
UV Count: 3
  UV <Vector (0.6282, 0.9061)>
  UV <Vector (0.6318, 0.9181)>
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Face 5195
UV Count: 3
  UV <Vector (0.6252, 0.8959)>
  UV <Vector (0.6282, 0.9061)>
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Face 5196
UV Count: 3
  UV <Vector (0.6368, 0.8583)>
  UV <Vector (0.6287, 0.8603)>
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Face 5197
UV Count: 3
  UV <Vector (0.7232, 0.9227)>
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Face 5198
UV Count: 3
  UV <Vector (0.7562, 0.9178)>
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Face 5199
UV Count: 3
  UV <Vector (0.7333, 0.9134)>
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Face 5200
UV Count: 3
  UV <Vector (0.7562, 0.9178)>
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Face 5201
UV Count: 3
  UV <Vector (0.7357, 0.8477)>
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Face 5202
UV Count: 3
  UV <Vector (0.7415, 0.8466)>
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Face 5203
UV Count: 3
  UV <Vector (0.7357, 0.8477)>
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Face 5204
UV Count: 3
  UV <Vector (0.7568, 0.8452)>
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Face 5205
UV Count: 3
  UV <Vector (0.7681, 0.8452)>
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Face 5206
UV Count: 3
  UV <Vector (0.7568, 0.8452)>
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Face 5207
UV Count: 3
  UV <Vector (0.7188, 0.8563)>
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Face 5208
UV Count: 3
  UV <Vector (0.7229, 0.8526)>
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Face 5209
UV Count: 3
  UV <Vector (0.7188, 0.8563)>
  UV <Vector (0.7141, 0.8593)>
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Face 5210
UV Count: 3
  UV <Vector (0.7269, 0.8493)>
  UV <Vector (0.7275, 0.8551)>
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Face 5211
UV Count: 3
  UV <Vector (0.7468, 0.8449)>
  UV <Vector (0.7478, 0.8507)>
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Face 5212
UV Count: 3
  UV <Vector (0.7061, 0.8680)>
  UV <Vector (0.7025, 0.8696)>
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Face 5213
UV Count: 3
  UV <Vector (0.7061, 0.8680)>
  UV <Vector (0.7117, 0.8757)>
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Face 5214
UV Count: 3
  UV <Vector (0.7025, 0.8696)>
  UV <Vector (0.6977, 0.8715)>
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Face 5215
UV Count: 3
  UV <Vector (0.7088, 0.8651)>
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Face 5216
UV Count: 3
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7162, 0.8645)>
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Face 5217
UV Count: 3
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7309, 0.8538)>
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Face 5218
UV Count: 3
  UV <Vector (0.7542, 0.8547)>
  UV <Vector (0.7514, 0.8502)>
  UV <Vector (0.7478, 0.8507)>
Face 5219
UV Count: 3
  UV <Vector (0.7951, 0.8923)>
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Face 5220
UV Count: 3
  UV <Vector (0.7795, 0.8777)>
  UV <Vector (0.7781, 0.8874)>
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Face 5221
UV Count: 3
  UV <Vector (0.7718, 0.8858)>
  UV <Vector (0.7781, 0.8874)>
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Face 5222
UV Count: 3
  UV <Vector (0.7629, 0.8681)>
  UV <Vector (0.7610, 0.8874)>
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Face 5223
UV Count: 3
  UV <Vector (0.7626, 0.8548)>
  UV <Vector (0.7629, 0.8681)>
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Face 5224
UV Count: 3
  UV <Vector (0.7222, 0.9159)>
  UV <Vector (0.7120, 0.9158)>
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Face 5225
UV Count: 3
  UV <Vector (0.7173, 0.8929)>
  UV <Vector (0.7090, 0.8942)>
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Face 5226
UV Count: 3
  UV <Vector (0.7629, 0.8681)>
  UV <Vector (0.7541, 0.8672)>
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Face 5227
UV Count: 3
  UV <Vector (0.7447, 0.8907)>
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Face 5228
UV Count: 3
  UV <Vector (0.7446, 0.8672)>
  UV <Vector (0.7428, 0.8786)>
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Face 5229
UV Count: 3
  UV <Vector (0.7541, 0.8672)>
  UV <Vector (0.7629, 0.8681)>
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Face 5230
UV Count: 3
  UV <Vector (0.7447, 0.8556)>
  UV <Vector (0.7446, 0.8672)>
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Face 5231
UV Count: 3
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7363, 0.8673)>
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Face 5232
UV Count: 3
  UV <Vector (0.7264, 0.8609)>
  UV <Vector (0.7289, 0.8701)>
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Face 5233
UV Count: 3
  UV <Vector (0.7201, 0.8661)>
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Face 5234
UV Count: 3
  UV <Vector (0.7181, 0.8783)>
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  UV <Vector (0.7201, 0.8661)>
Face 5235
UV Count: 3
  UV <Vector (0.7191, 0.8852)>
  UV <Vector (0.7181, 0.8783)>
  UV <Vector (0.7117, 0.8757)>
Face 5236
UV Count: 3
  UV <Vector (0.7090, 0.8942)>
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Face 5237
UV Count: 3
  UV <Vector (0.7090, 0.8942)>
  UV <Vector (0.7054, 0.8774)>
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Face 5238
UV Count: 3
  UV <Vector (0.7016, 0.8978)>
  UV <Vector (0.7012, 0.9163)>
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Face 5239
UV Count: 3
  UV <Vector (0.7120, 0.9158)>
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Face 5240
UV Count: 3
  UV <Vector (0.7693, 0.9021)>
  UV <Vector (0.7718, 0.8858)>
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Face 5241
UV Count: 3
  UV <Vector (0.7553, 0.9263)>
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Face 5242
UV Count: 3
  UV <Vector (0.7191, 0.8852)>
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Face 5243
UV Count: 3
  UV <Vector (0.7181, 0.8783)>
  UV <Vector (0.7191, 0.8852)>
  UV <Vector (0.7249, 0.8833)>
Face 5244
UV Count: 3
  UV <Vector (0.7233, 0.8745)>
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Face 5245
UV Count: 3
  UV <Vector (0.7249, 0.8833)>
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Face 5246
UV Count: 3
  UV <Vector (0.7447, 0.8907)>
  UV <Vector (0.7428, 0.8786)>
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Face 5247
UV Count: 3
  UV <Vector (0.7367, 0.8744)>
  UV <Vector (0.7428, 0.8786)>
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Face 5248
UV Count: 3
  UV <Vector (0.7333, 0.8824)>
  UV <Vector (0.7428, 0.8786)>
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Face 5249
UV Count: 3
  UV <Vector (0.7289, 0.8701)>
  UV <Vector (0.7306, 0.8775)>
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Face 5250
UV Count: 3
  UV <Vector (0.7807, 0.9278)>
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Face 5251
UV Count: 3
  UV <Vector (0.8023, 0.9214)>
  UV <Vector (0.8106, 0.9298)>
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Face 5252
UV Count: 3
  UV <Vector (0.7810, 0.9240)>
  UV <Vector (0.7817, 0.9034)>
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Face 5253
UV Count: 3
  UV <Vector (0.7709, 0.9237)>
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Face 5254
UV Count: 3
  UV <Vector (0.7951, 0.8923)>
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Face 5255
UV Count: 3
  UV <Vector (0.6484, 0.9361)>
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Face 5256
UV Count: 3
  UV <Vector (0.7781, 0.8874)>
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Face 5257
UV Count: 3
  UV <Vector (0.6581, 0.8741)>
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Face 5258
UV Count: 3
  UV <Vector (0.6631, 0.8864)>
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Face 5259
UV Count: 3
  UV <Vector (0.6609, 0.8969)>
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Face 5260
UV Count: 3
  UV <Vector (0.6432, 0.9313)>
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Face 5261
UV Count: 3
  UV <Vector (0.8104, 0.8992)>
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Face 5262
UV Count: 3
  UV <Vector (0.6393, 0.9055)>
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Face 5263
UV Count: 3
  UV <Vector (0.6393, 0.9055)>
  UV <Vector (0.6503, 0.8803)>
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Face 5264
UV Count: 3
  UV <Vector (0.6609, 0.8969)>
  UV <Vector (0.6481, 0.9199)>
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Face 5265
UV Count: 3
  UV <Vector (0.6609, 0.8969)>
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Face 5266
UV Count: 3
  UV <Vector (0.6407, 0.9150)>
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Face 5267
UV Count: 3
  UV <Vector (0.5996, 0.9189)>
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Face 5268
UV Count: 3
  UV <Vector (0.5996, 0.9189)>
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Face 5269
UV Count: 3
  UV <Vector (0.5775, 0.9017)>
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Face 5270
UV Count: 3
  UV <Vector (0.5832, 0.9014)>
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Face 5271
UV Count: 3
  UV <Vector (0.5890, 0.8844)>
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Face 5272
UV Count: 3
  UV <Vector (0.5832, 0.9014)>
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Face 5273
UV Count: 3
  UV <Vector (0.5948, 0.9099)>
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Face 5274
UV Count: 3
  UV <Vector (0.5847, 0.9072)>
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Face 5275
UV Count: 3
  UV <Vector (0.6020, 0.9148)>
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Face 5276
UV Count: 3
  UV <Vector (0.5951, 0.9005)>
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Face 5277
UV Count: 3
  UV <Vector (0.5951, 0.9005)>
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Face 5278
UV Count: 3
  UV <Vector (0.6278, 0.8539)>
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Face 5279
UV Count: 3
  UV <Vector (0.6252, 0.8959)>
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Face 5280
UV Count: 3
  UV <Vector (0.6000, 0.8978)>
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Face 5281
UV Count: 3
  UV <Vector (0.6000, 0.8978)>
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Face 5282
UV Count: 3
  UV <Vector (0.5974, 0.8600)>
  UV <Vector (0.6024, 0.8678)>
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Face 5283
UV Count: 3
  UV <Vector (0.6024, 0.8678)>
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Face 5284
UV Count: 3
  UV <Vector (0.5977, 0.8713)>
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Face 5285
UV Count: 3
  UV <Vector (0.6062, 0.8578)>
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Face 5286
UV Count: 3
  UV <Vector (0.6187, 0.8452)>
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Face 5287
UV Count: 3
  UV <Vector (0.6314, 0.8759)>
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Face 5288
UV Count: 3
  UV <Vector (0.6209, 0.8544)>
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Face 5289
UV Count: 3
  UV <Vector (0.6193, 0.8614)>
  UV <Vector (0.6093, 0.8691)>
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Face 5290
UV Count: 3
  UV <Vector (0.6503, 0.8803)>
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Face 5291
UV Count: 3
  UV <Vector (0.5956, 0.8860)>
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Face 5292
UV Count: 3
  UV <Vector (0.5956, 0.8860)>
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Face 5293
UV Count: 3
  UV <Vector (0.6046, 0.8944)>
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Face 5294
UV Count: 3
  UV <Vector (0.6067, 0.8857)>
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Face 5295
UV Count: 3
  UV <Vector (0.6210, 0.8863)>
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Face 5296
UV Count: 3
  UV <Vector (0.6093, 0.8691)>
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Face 5297
UV Count: 3
  UV <Vector (0.6287, 0.8668)>
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Face 5298
UV Count: 3
  UV <Vector (0.6455, 0.8775)>
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Face 5299
UV Count: 3
  UV <Vector (0.6210, 0.8685)>
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Face 5300
UV Count: 3
  UV <Vector (0.6287, 0.8603)>
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Face 5301
UV Count: 3
  UV <Vector (0.6208, 0.9255)>
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Face 5302
UV Count: 3
  UV <Vector (0.6406, 0.8716)>
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Face 5303
UV Count: 3
  UV <Vector (0.6348, 0.8514)>
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Face 5304
UV Count: 3
  UV <Vector (0.6460, 0.8566)>
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Face 5305
UV Count: 3
  UV <Vector (0.7681, 0.8452)>
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Face 5306
UV Count: 3
  UV <Vector (0.6409, 0.8556)>
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Face 5307
UV Count: 3
  UV <Vector (0.6458, 0.8651)>
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Face 5308
UV Count: 3
  UV <Vector (0.6454, 0.8613)>
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Face 5309
UV Count: 3
  UV <Vector (0.6406, 0.8597)>
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Face 5310
UV Count: 3
  UV <Vector (0.6416, 0.8654)>
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Face 5311
UV Count: 3
  UV <Vector (0.6406, 0.8716)>
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Face 5312
UV Count: 3
  UV <Vector (0.6455, 0.8775)>
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Face 5313
UV Count: 3
  UV <Vector (0.6478, 0.8681)>
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Face 5314
UV Count: 3
  UV <Vector (0.7743, 0.8555)>
  UV <Vector (0.7779, 0.8531)>
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Face 5315
UV Count: 3
  UV <Vector (0.7794, 0.8572)>
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Face 5316
UV Count: 3
  UV <Vector (0.7812, 0.8617)>
  UV <Vector (0.7794, 0.8572)>
  UV <Vector (0.7762, 0.8607)>
Face 5317
UV Count: 3
  UV <Vector (0.7727, 0.8651)>
  UV <Vector (0.7762, 0.8607)>
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Face 5318
UV Count: 3
  UV <Vector (0.7781, 0.8719)>
  UV <Vector (0.7762, 0.8607)>
  UV <Vector (0.7727, 0.8651)>
Face 5319
UV Count: 3
  UV <Vector (0.7842, 0.8712)>
  UV <Vector (0.7812, 0.8617)>
  UV <Vector (0.7781, 0.8719)>
Face 5320
UV Count: 3
  UV <Vector (0.7993, 0.9349)>
  UV <Vector (0.7901, 0.9291)>
  UV <Vector (0.7864, 0.9537)>
Face 5321
UV Count: 3
  UV <Vector (0.7924, 0.8734)>
  UV <Vector (0.7842, 0.8712)>
  UV <Vector (0.7795, 0.8777)>
Face 5322
UV Count: 3
  UV <Vector (0.6481, 0.9199)>
  UV <Vector (0.6609, 0.8969)>
  UV <Vector (0.6662, 0.9008)>
Face 5323
UV Count: 3
  UV <Vector (0.7990, 0.9251)>
  UV <Vector (0.7993, 0.9349)>
  UV <Vector (0.8106, 0.9298)>
Face 5324
UV Count: 3
  UV <Vector (0.7779, 0.9537)>
  UV <Vector (0.7807, 0.9278)>
  UV <Vector (0.7700, 0.9310)>
Face 5325
UV Count: 3
  UV <Vector (0.7142, 0.9331)>
  UV <Vector (0.7051, 0.9328)>
  UV <Vector (0.7070, 0.9537)>
Face 5326
UV Count: 3
  UV <Vector (0.7239, 0.9537)>
  UV <Vector (0.7235, 0.9325)>
  UV <Vector (0.7142, 0.9331)>
Face 5327
UV Count: 3
  UV <Vector (0.7553, 0.9263)>
  UV <Vector (0.7445, 0.9241)>
  UV <Vector (0.7448, 0.9318)>
Face 5328
UV Count: 3
  UV <Vector (0.7222, 0.9159)>
  UV <Vector (0.7232, 0.9227)>
  UV <Vector (0.7336, 0.9215)>
Face 5329
UV Count: 3
  UV <Vector (0.6397, 0.9560)>
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6563, 0.9710)>
Face 5330
UV Count: 3
  UV <Vector (0.7445, 0.9241)>
  UV <Vector (0.7336, 0.9215)>
  UV <Vector (0.7342, 0.9310)>
Face 5331
UV Count: 3
  UV <Vector (0.7810, 0.9240)>
  UV <Vector (0.7807, 0.9278)>
  UV <Vector (0.7901, 0.9291)>
Face 5332
UV Count: 3
  UV <Vector (0.6432, 0.9313)>
  UV <Vector (0.6484, 0.9361)>
  UV <Vector (0.6396, 0.9426)>
Face 5333
UV Count: 3
  UV <Vector (0.6740, 0.8833)>
  UV <Vector (0.6767, 0.8867)>
  UV <Vector (0.6711, 0.8907)>
Face 5334
UV Count: 3
  UV <Vector (0.8106, 0.8888)>
  UV <Vector (0.8171, 0.8946)>
  UV <Vector (0.8180, 0.8912)>
Face 5335
UV Count: 3
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.7976, 0.8774)>
  UV <Vector (0.8039, 0.8806)>
Face 5336
UV Count: 3
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.7994, 0.8674)>
  UV <Vector (0.7948, 0.8716)>
Face 5337
UV Count: 3
  UV <Vector (0.6720, 0.8808)>
  UV <Vector (0.6662, 0.8843)>
  UV <Vector (0.6656, 0.8791)>
Face 5338
UV Count: 3
  UV <Vector (0.6740, 0.8833)>
  UV <Vector (0.6683, 0.8879)>
  UV <Vector (0.6662, 0.8843)>
Face 5339
UV Count: 3
  UV <Vector (0.8066, 0.8863)>
  UV <Vector (0.8106, 0.8888)>
  UV <Vector (0.8117, 0.8862)>
Face 5340
UV Count: 3
  UV <Vector (0.8022, 0.8829)>
  UV <Vector (0.8066, 0.8863)>
  UV <Vector (0.8080, 0.8840)>
Face 5341
UV Count: 3
  UV <Vector (0.6372, 0.8358)>
  UV <Vector (0.6362, 0.8379)>
  UV <Vector (0.6327, 0.8363)>
Face 5342
UV Count: 3
  UV <Vector (0.7502, 0.8310)>
  UV <Vector (0.7564, 0.8313)>
  UV <Vector (0.7565, 0.8272)>
Face 5343
UV Count: 3
  UV <Vector (0.7564, 0.8313)>
  UV <Vector (0.7606, 0.8314)>
  UV <Vector (0.7602, 0.8272)>
Face 5344
UV Count: 3
  UV <Vector (0.6459, 0.8414)>
  UV <Vector (0.6457, 0.8438)>
  UV <Vector (0.6408, 0.8413)>
Face 5345
UV Count: 3
  UV <Vector (0.6502, 0.8463)>
  UV <Vector (0.6457, 0.8438)>
  UV <Vector (0.6459, 0.8414)>
Face 5346
UV Count: 3
  UV <Vector (0.7646, 0.8312)>
  UV <Vector (0.7691, 0.8307)>
  UV <Vector (0.7675, 0.8268)>
Face 5347
UV Count: 3
  UV <Vector (0.7606, 0.8314)>
  UV <Vector (0.7646, 0.8312)>
  UV <Vector (0.7634, 0.8270)>
Face 5348
UV Count: 3
  UV <Vector (0.6410, 0.8389)>
  UV <Vector (0.6408, 0.8413)>
  UV <Vector (0.6362, 0.8379)>
Face 5349
UV Count: 3
  UV <Vector (0.5906, 0.8405)>
  UV <Vector (0.5875, 0.8433)>
  UV <Vector (0.5858, 0.8391)>
Face 5350
UV Count: 3
  UV <Vector (0.7270, 0.8328)>
  UV <Vector (0.7324, 0.8319)>
  UV <Vector (0.7316, 0.8267)>
Face 5351
UV Count: 3
  UV <Vector (0.7316, 0.8267)>
  UV <Vector (0.7324, 0.8319)>
  UV <Vector (0.7373, 0.8304)>
Face 5352
UV Count: 3
  UV <Vector (0.6005, 0.8335)>
  UV <Vector (0.5952, 0.8376)>
  UV <Vector (0.5932, 0.8347)>
Face 5353
UV Count: 3
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.6005, 0.8335)>
  UV <Vector (0.5983, 0.8309)>
Face 5354
UV Count: 3
  UV <Vector (0.6072, 0.8272)>
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.6021, 0.8268)>
Face 5355
UV Count: 3
  UV <Vector (0.7373, 0.8304)>
  UV <Vector (0.7419, 0.8291)>
  UV <Vector (0.7402, 0.8241)>
Face 5356
UV Count: 3
  UV <Vector (0.5952, 0.8376)>
  UV <Vector (0.5906, 0.8405)>
  UV <Vector (0.5890, 0.8376)>
Face 5357
UV Count: 3
  UV <Vector (0.5983, 0.8309)>
  UV <Vector (0.5963, 0.8287)>
  UV <Vector (0.5996, 0.8248)>
Face 5358
UV Count: 3
  UV <Vector (0.7362, 0.8252)>
  UV <Vector (0.7354, 0.8217)>
  UV <Vector (0.7309, 0.8228)>
Face 5359
UV Count: 3
  UV <Vector (0.5996, 0.8248)>
  UV <Vector (0.6016, 0.8219)>
  UV <Vector (0.6042, 0.8239)>
Face 5360
UV Count: 3
  UV <Vector (0.7402, 0.8241)>
  UV <Vector (0.7392, 0.8203)>
  UV <Vector (0.7354, 0.8217)>
Face 5361
UV Count: 3
  UV <Vector (0.7250, 0.8205)>
  UV <Vector (0.7253, 0.8238)>
  UV <Vector (0.7309, 0.8228)>
Face 5362
UV Count: 3
  UV <Vector (0.5904, 0.8304)>
  UV <Vector (0.5945, 0.8266)>
  UV <Vector (0.5963, 0.8287)>
Face 5363
UV Count: 3
  UV <Vector (0.5865, 0.8330)>
  UV <Vector (0.5878, 0.8352)>
  UV <Vector (0.5848, 0.8364)>
Face 5364
UV Count: 3
  UV <Vector (0.5865, 0.8330)>
  UV <Vector (0.5904, 0.8304)>
  UV <Vector (0.5918, 0.8325)>
Face 5365
UV Count: 3
  UV <Vector (0.6475, 0.8273)>
  UV <Vector (0.6456, 0.8317)>
  UV <Vector (0.6427, 0.8297)>
Face 5366
UV Count: 3
  UV <Vector (0.6450, 0.8255)>
  UV <Vector (0.6427, 0.8297)>
  UV <Vector (0.6410, 0.8277)>
Face 5367
UV Count: 3
  UV <Vector (0.6475, 0.8273)>
  UV <Vector (0.6513, 0.8285)>
  UV <Vector (0.6494, 0.8333)>
Face 5368
UV Count: 3
  UV <Vector (0.7628, 0.8198)>
  UV <Vector (0.7630, 0.8144)>
  UV <Vector (0.7594, 0.8147)>
Face 5369
UV Count: 3
  UV <Vector (0.7670, 0.8150)>
  UV <Vector (0.7630, 0.8144)>
  UV <Vector (0.7628, 0.8198)>
Face 5370
UV Count: 3
  UV <Vector (0.7503, 0.8096)>
  UV <Vector (0.7495, 0.8161)>
  UV <Vector (0.7549, 0.8152)>
Face 5371
UV Count: 3
  UV <Vector (0.7594, 0.8147)>
  UV <Vector (0.7549, 0.8152)>
  UV <Vector (0.7556, 0.8206)>
Face 5372
UV Count: 3
  UV <Vector (0.6494, 0.8333)>
  UV <Vector (0.6534, 0.8337)>
  UV <Vector (0.6528, 0.8378)>
Face 5373
UV Count: 3
  UV <Vector (0.5605, 0.8604)>
  UV <Vector (0.5617, 0.8557)>
  UV <Vector (0.5648, 0.8563)>
Face 5374
UV Count: 3
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7112, 0.8282)>
  UV <Vector (0.7087, 0.8296)>
Face 5375
UV Count: 3
  UV <Vector (0.5617, 0.8557)>
  UV <Vector (0.5623, 0.8533)>
  UV <Vector (0.5652, 0.8542)>
Face 5376
UV Count: 3
  UV <Vector (0.7152, 0.8293)>
  UV <Vector (0.7132, 0.8264)>
  UV <Vector (0.7112, 0.8282)>
Face 5377
UV Count: 3
  UV <Vector (0.7033, 0.8283)>
  UV <Vector (0.7044, 0.8313)>
  UV <Vector (0.7087, 0.8296)>
Face 5378
UV Count: 3
  UV <Vector (0.5555, 0.8661)>
  UV <Vector (0.5579, 0.8591)>
  UV <Vector (0.5605, 0.8604)>
Face 5379
UV Count: 3
  UV <Vector (0.5516, 0.8720)>
  UV <Vector (0.5535, 0.8732)>
  UV <Vector (0.5516, 0.8758)>
Face 5380
UV Count: 3
  UV <Vector (0.5516, 0.8720)>
  UV <Vector (0.5555, 0.8661)>
  UV <Vector (0.5575, 0.8673)>
Face 5381
UV Count: 3
  UV <Vector (0.5587, 0.8766)>
  UV <Vector (0.5560, 0.8807)>
  UV <Vector (0.5533, 0.8778)>
Face 5382
UV Count: 3
  UV <Vector (0.7071, 0.8390)>
  UV <Vector (0.7120, 0.8370)>
  UV <Vector (0.7103, 0.8328)>
Face 5383
UV Count: 3
  UV <Vector (0.7103, 0.8328)>
  UV <Vector (0.7120, 0.8370)>
  UV <Vector (0.7148, 0.8353)>
Face 5384
UV Count: 3
  UV <Vector (0.5633, 0.8616)>
  UV <Vector (0.5663, 0.8628)>
  UV <Vector (0.5626, 0.8704)>
Face 5385
UV Count: 3
  UV <Vector (0.5685, 0.8579)>
  UV <Vector (0.5663, 0.8628)>
  UV <Vector (0.5633, 0.8616)>
Face 5386
UV Count: 3
  UV <Vector (0.5691, 0.8553)>
  UV <Vector (0.5685, 0.8579)>
  UV <Vector (0.5648, 0.8563)>
Face 5387
UV Count: 3
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7148, 0.8353)>
  UV <Vector (0.7178, 0.8334)>
Face 5388
UV Count: 3
  UV <Vector (0.5595, 0.8686)>
  UV <Vector (0.5626, 0.8704)>
  UV <Vector (0.5587, 0.8766)>
Face 5389
UV Count: 3
  UV <Vector (0.5549, 0.9366)>
  UV <Vector (0.5534, 0.9329)>
  UV <Vector (0.5569, 0.9306)>
Face 5390
UV Count: 3
  UV <Vector (0.5549, 0.9366)>
  UV <Vector (0.5595, 0.9344)>
  UV <Vector (0.5598, 0.9390)>
Face 5391
UV Count: 3
  UV <Vector (0.5517, 0.9300)>
  UV <Vector (0.5557, 0.9272)>
  UV <Vector (0.5569, 0.9306)>
Face 5392
UV Count: 3
  UV <Vector (0.6928, 0.8370)>
  UV <Vector (0.6907, 0.8376)>
  UV <Vector (0.6935, 0.8427)>
Face 5393
UV Count: 3
  UV <Vector (0.5525, 0.9244)>
  UV <Vector (0.5504, 0.9229)>
  UV <Vector (0.5548, 0.9192)>
Face 5394
UV Count: 3
  UV <Vector (0.6815, 0.8364)>
  UV <Vector (0.6842, 0.8421)>
  UV <Vector (0.6874, 0.8394)>
Face 5395
UV Count: 3
  UV <Vector (0.6935, 0.8427)>
  UV <Vector (0.6907, 0.8376)>
  UV <Vector (0.6874, 0.8394)>
Face 5396
UV Count: 3
  UV <Vector (0.5557, 0.9272)>
  UV <Vector (0.5525, 0.9244)>
  UV <Vector (0.5564, 0.9206)>
Face 5397
UV Count: 3
  UV <Vector (0.5692, 0.9309)>
  UV <Vector (0.5717, 0.9293)>
  UV <Vector (0.5739, 0.9341)>
Face 5398
UV Count: 3
  UV <Vector (0.6892, 0.8526)>
  UV <Vector (0.6908, 0.8565)>
  UV <Vector (0.6950, 0.8535)>
Face 5399
UV Count: 3
  UV <Vector (0.6935, 0.8499)>
  UV <Vector (0.6950, 0.8535)>
  UV <Vector (0.6985, 0.8515)>
Face 5400
UV Count: 3
  UV <Vector (0.5643, 0.9211)>
  UV <Vector (0.5668, 0.9197)>
  UV <Vector (0.5682, 0.9246)>
Face 5401
UV Count: 3
  UV <Vector (0.5640, 0.9146)>
  UV <Vector (0.5668, 0.9197)>
  UV <Vector (0.5643, 0.9211)>
Face 5402
UV Count: 3
  UV <Vector (0.5623, 0.9130)>
  UV <Vector (0.5640, 0.9146)>
  UV <Vector (0.5609, 0.9167)>
Face 5403
UV Count: 3
  UV <Vector (0.6985, 0.8515)>
  UV <Vector (0.7010, 0.8509)>
  UV <Vector (0.6988, 0.8476)>
Face 5404
UV Count: 3
  UV <Vector (0.5682, 0.9246)>
  UV <Vector (0.5717, 0.9293)>
  UV <Vector (0.5692, 0.9309)>
Face 5405
UV Count: 3
  UV <Vector (0.7348, 0.8047)>
  UV <Vector (0.7334, 0.7998)>
  UV <Vector (0.7303, 0.8007)>
Face 5406
UV Count: 3
  UV <Vector (0.7315, 0.8056)>
  UV <Vector (0.7303, 0.8007)>
  UV <Vector (0.7259, 0.8024)>
Face 5407
UV Count: 3
  UV <Vector (0.5846, 0.8167)>
  UV <Vector (0.5861, 0.8135)>
  UV <Vector (0.5897, 0.8161)>
Face 5408
UV Count: 3
  UV <Vector (0.5861, 0.8135)>
  UV <Vector (0.5874, 0.8100)>
  UV <Vector (0.5911, 0.8125)>
Face 5409
UV Count: 3
  UV <Vector (0.5769, 0.8180)>
  UV <Vector (0.5792, 0.8216)>
  UV <Vector (0.5762, 0.8221)>
Face 5410
UV Count: 3
  UV <Vector (0.5795, 0.8166)>
  UV <Vector (0.5816, 0.8141)>
  UV <Vector (0.5846, 0.8167)>
Face 5411
UV Count: 3
  UV <Vector (0.5795, 0.8166)>
  UV <Vector (0.5819, 0.8197)>
  UV <Vector (0.5792, 0.8216)>
Face 5412
UV Count: 3
  UV <Vector (0.7220, 0.7988)>
  UV <Vector (0.7223, 0.8045)>
  UV <Vector (0.7259, 0.8024)>
Face 5413
UV Count: 3
  UV <Vector (0.7056, 0.8125)>
  UV <Vector (0.7036, 0.8083)>
  UV <Vector (0.7021, 0.8095)>
Face 5414
UV Count: 3
  UV <Vector (0.7038, 0.8137)>
  UV <Vector (0.7021, 0.8095)>
  UV <Vector (0.7001, 0.8109)>
Face 5415
UV Count: 3
  UV <Vector (0.5447, 0.8549)>
  UV <Vector (0.5449, 0.8515)>
  UV <Vector (0.5487, 0.8521)>
Face 5416
UV Count: 3
  UV <Vector (0.5449, 0.8515)>
  UV <Vector (0.5448, 0.8492)>
  UV <Vector (0.5489, 0.8495)>
Face 5417
UV Count: 3
  UV <Vector (0.5384, 0.8603)>
  UV <Vector (0.5410, 0.8630)>
  UV <Vector (0.5389, 0.8644)>
Face 5418
UV Count: 3
  UV <Vector (0.5402, 0.8581)>
  UV <Vector (0.5412, 0.8546)>
  UV <Vector (0.5447, 0.8549)>
Face 5419
UV Count: 3
  UV <Vector (0.5384, 0.8603)>
  UV <Vector (0.5402, 0.8581)>
  UV <Vector (0.5433, 0.8598)>
Face 5420
UV Count: 3
  UV <Vector (0.6956, 0.8081)>
  UV <Vector (0.6971, 0.8128)>
  UV <Vector (0.7001, 0.8109)>
Face 5421
UV Count: 3
  UV <Vector (0.1209, 0.7558)>
  UV <Vector (0.1209, 0.7258)>
  UV <Vector (0.1089, 0.7258)>
Face 5422
UV Count: 3
  UV <Vector (0.0073, 0.7558)>
  UV <Vector (0.0204, 0.7558)>
  UV <Vector (0.0204, 0.7258)>
Face 5423
UV Count: 3
  UV <Vector (0.1089, 0.7558)>
  UV <Vector (0.1089, 0.7258)>
  UV <Vector (0.0948, 0.7258)>
Face 5424
UV Count: 3
  UV <Vector (0.0204, 0.7558)>
  UV <Vector (0.0421, 0.7558)>
  UV <Vector (0.0421, 0.7258)>
Face 5425
UV Count: 3
  UV <Vector (0.4037, 0.7296)>
  UV <Vector (0.4064, 0.7499)>
  UV <Vector (0.3791, 0.7507)>
Face 5426
UV Count: 3
  UV <Vector (0.3309, 0.7169)>
  UV <Vector (0.3325, 0.7277)>
  UV <Vector (0.3051, 0.7269)>
Face 5427
UV Count: 3
  UV <Vector (0.0421, 0.8274)>
  UV <Vector (0.0421, 0.8030)>
  UV <Vector (0.0204, 0.8030)>
Face 5428
UV Count: 3
  UV <Vector (0.0808, 0.8274)>
  UV <Vector (0.0948, 0.8274)>
  UV <Vector (0.0948, 0.8030)>
Face 5429
UV Count: 3
  UV <Vector (0.4009, 0.7185)>
  UV <Vector (0.4037, 0.7296)>
  UV <Vector (0.3753, 0.7305)>
Face 5430
UV Count: 3
  UV <Vector (0.4036, 0.6642)>
  UV <Vector (0.4035, 0.6731)>
  UV <Vector (0.3788, 0.6702)>
Face 5431
UV Count: 3
  UV <Vector (0.3313, 0.7076)>
  UV <Vector (0.3052, 0.7084)>
  UV <Vector (0.3063, 0.7001)>
Face 5432
UV Count: 3
  UV <Vector (0.0421, 0.7558)>
  UV <Vector (0.0554, 0.7558)>
  UV <Vector (0.0554, 0.7258)>
Face 5433
UV Count: 3
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0808, 0.8274)>
  UV <Vector (0.0808, 0.8030)>
Face 5434
UV Count: 3
  UV <Vector (0.1089, 0.8274)>
  UV <Vector (0.1209, 0.8274)>
  UV <Vector (0.1209, 0.8030)>
Face 5435
UV Count: 3
  UV <Vector (0.4012, 0.6867)>
  UV <Vector (0.3754, 0.6871)>
  UV <Vector (0.3788, 0.6702)>
Face 5436
UV Count: 3
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0679, 0.8030)>
  UV <Vector (0.0554, 0.8030)>
Face 5437
UV Count: 3
  UV <Vector (0.3999, 0.7083)>
  UV <Vector (0.4009, 0.7185)>
  UV <Vector (0.3723, 0.7186)>
Face 5438
UV Count: 3
  UV <Vector (0.3998, 0.6970)>
  UV <Vector (0.3728, 0.6982)>
  UV <Vector (0.3754, 0.6871)>
Face 5439
UV Count: 3
  UV <Vector (0.0808, 0.7558)>
  UV <Vector (0.0948, 0.7558)>
  UV <Vector (0.0948, 0.7258)>
Face 5440
UV Count: 3
  UV <Vector (0.3999, 0.7083)>
  UV <Vector (0.3720, 0.7078)>
  UV <Vector (0.3728, 0.6982)>
Face 5441
UV Count: 3
  UV <Vector (0.3358, 0.6775)>
  UV <Vector (0.3082, 0.6799)>
  UV <Vector (0.3082, 0.6720)>
Face 5442
UV Count: 3
  UV <Vector (0.3309, 0.7169)>
  UV <Vector (0.3044, 0.7173)>
  UV <Vector (0.3052, 0.7084)>
Face 5443
UV Count: 3
  UV <Vector (0.0948, 0.8274)>
  UV <Vector (0.1089, 0.8274)>
  UV <Vector (0.1089, 0.8030)>
Face 5444
UV Count: 3
  UV <Vector (0.0554, 0.7558)>
  UV <Vector (0.0679, 0.7558)>
  UV <Vector (0.0679, 0.7258)>
Face 5445
UV Count: 3
  UV <Vector (0.0204, 0.8274)>
  UV <Vector (0.0204, 0.8030)>
  UV <Vector (0.0073, 0.8030)>
Face 5446
UV Count: 3
  UV <Vector (0.3323, 0.6993)>
  UV <Vector (0.3063, 0.7001)>
  UV <Vector (0.3076, 0.6908)>
Face 5447
UV Count: 3
  UV <Vector (0.0679, 0.7558)>
  UV <Vector (0.0808, 0.7558)>
  UV <Vector (0.0808, 0.7258)>
Face 5448
UV Count: 3
  UV <Vector (0.3325, 0.7277)>
  UV <Vector (0.3337, 0.7437)>
  UV <Vector (0.3046, 0.7402)>
Face 5449
UV Count: 3
  UV <Vector (0.0554, 0.8274)>
  UV <Vector (0.0554, 0.8030)>
  UV <Vector (0.0421, 0.8030)>
Face 5450
UV Count: 3
  UV <Vector (0.3341, 0.6899)>
  UV <Vector (0.3076, 0.6908)>
  UV <Vector (0.3082, 0.6799)>
Face 5451
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4712, 0.7059)>
  UV <Vector (0.4738, 0.6968)>
Face 5452
UV Count: 3
  UV <Vector (0.4932, 0.6999)>
  UV <Vector (0.5040, 0.7001)>
  UV <Vector (0.5061, 0.7082)>
Face 5453
UV Count: 3
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5040, 0.7001)>
Face 5454
UV Count: 3
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5028, 0.6911)>
Face 5455
UV Count: 3
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.5028, 0.6911)>
  UV <Vector (0.5040, 0.7001)>
Face 5456
UV Count: 3
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4932, 0.6914)>
Face 5457
UV Count: 3
  UV <Vector (0.5303, 0.6615)>
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.4953, 0.6777)>
Face 5458
UV Count: 3
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.4858, 0.6844)>
  UV <Vector (0.4953, 0.6777)>
Face 5459
UV Count: 3
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4790, 0.6831)>
  UV <Vector (0.4858, 0.6844)>
Face 5460
UV Count: 3
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4953, 0.6777)>
  UV <Vector (0.4858, 0.6844)>
Face 5461
UV Count: 3
  UV <Vector (0.1209, 0.9444)>
  UV <Vector (0.1209, 0.9072)>
  UV <Vector (0.1089, 0.9072)>
Face 5462
UV Count: 3
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1089, 0.9072)>
  UV <Vector (0.1209, 0.9072)>
Face 5463
UV Count: 3
  UV <Vector (0.0808, 0.9444)>
  UV <Vector (0.0808, 0.9072)>
  UV <Vector (0.0679, 0.9072)>
Face 5464
UV Count: 3
  UV <Vector (0.0948, 0.9444)>
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0808, 0.9072)>
Face 5465
UV Count: 3
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.5035, 0.7167)>
Face 5466
UV Count: 3
  UV <Vector (0.1089, 0.9072)>
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.0948, 0.8950)>
Face 5467
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0948, 0.9444)>
  UV <Vector (0.1089, 0.9444)>
Face 5468
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.0808, 0.8950)>
Face 5469
UV Count: 3
  UV <Vector (0.4572, 0.6947)>
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4712, 0.7059)>
Face 5470
UV Count: 3
  UV <Vector (0.4550, 0.7037)>
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4461, 0.6951)>
Face 5471
UV Count: 3
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.4263, 0.6873)>
Face 5472
UV Count: 3
  UV <Vector (0.4522, 0.6845)>
  UV <Vector (0.4263, 0.6873)>
  UV <Vector (0.4269, 0.6770)>
Face 5473
UV Count: 3
  UV <Vector (0.4572, 0.6947)>
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4522, 0.6845)>
Face 5474
UV Count: 3
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4572, 0.6947)>
  UV <Vector (0.4633, 0.6882)>
Face 5475
UV Count: 3
  UV <Vector (0.4279, 0.6677)>
  UV <Vector (0.4738, 0.6680)>
  UV <Vector (0.4660, 0.6752)>
Face 5476
UV Count: 3
  UV <Vector (0.4633, 0.6882)>
  UV <Vector (0.4522, 0.6845)>
  UV <Vector (0.4660, 0.6752)>
Face 5477
UV Count: 3
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4633, 0.6882)>
  UV <Vector (0.4712, 0.6825)>
Face 5478
UV Count: 3
  UV <Vector (0.4712, 0.6825)>
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4775, 0.6764)>
Face 5479
UV Count: 3
  UV <Vector (0.1209, 0.8547)>
  UV <Vector (0.1089, 0.8547)>
  UV <Vector (0.1089, 0.8950)>
Face 5480
UV Count: 3
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0808, 0.8547)>
  UV <Vector (0.0679, 0.8547)>
Face 5481
UV Count: 3
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.0948, 0.8547)>
  UV <Vector (0.0808, 0.8547)>
Face 5482
UV Count: 3
  UV <Vector (0.4277, 0.7087)>
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4436, 0.7175)>
Face 5483
UV Count: 3
  UV <Vector (0.0948, 0.8547)>
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.1089, 0.8950)>
Face 5484
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4925, 0.7154)>
  UV <Vector (0.4716, 0.7143)>
Face 5485
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.5061, 0.7082)>
  UV <Vector (0.5035, 0.7167)>
Face 5486
UV Count: 3
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.5323, 0.7432)>
  UV <Vector (0.4977, 0.7294)>
Face 5487
UV Count: 3
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.5323, 0.7432)>
  UV <Vector (0.5288, 0.7579)>
Face 5488
UV Count: 3
  UV <Vector (0.4925, 0.7154)>
  UV <Vector (0.5035, 0.7167)>
  UV <Vector (0.4977, 0.7294)>
Face 5489
UV Count: 3
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4925, 0.7154)>
  UV <Vector (0.4889, 0.7273)>
Face 5490
UV Count: 3
  UV <Vector (0.5265, 0.7675)>
  UV <Vector (0.4803, 0.7537)>
  UV <Vector (0.4885, 0.7449)>
Face 5491
UV Count: 3
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.4852, 0.7385)>
Face 5492
UV Count: 3
  UV <Vector (0.4889, 0.7273)>
  UV <Vector (0.4852, 0.7385)>
  UV <Vector (0.4762, 0.7370)>
Face 5493
UV Count: 3
  UV <Vector (0.4852, 0.7385)>
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.4778, 0.7439)>
Face 5494
UV Count: 3
  UV <Vector (0.0073, 0.9444)>
  UV <Vector (0.0204, 0.9444)>
  UV <Vector (0.0204, 0.9072)>
Face 5495
UV Count: 3
  UV <Vector (0.0808, 0.9072)>
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0679, 0.8950)>
Face 5496
UV Count: 3
  UV <Vector (0.0073, 0.9072)>
  UV <Vector (0.0204, 0.9072)>
  UV <Vector (0.0204, 0.8950)>
Face 5497
UV Count: 3
  UV <Vector (0.0554, 0.9072)>
  UV <Vector (0.0554, 0.9444)>
  UV <Vector (0.0679, 0.9444)>
Face 5498
UV Count: 3
  UV <Vector (0.0554, 0.9444)>
  UV <Vector (0.0554, 0.9072)>
  UV <Vector (0.0421, 0.9072)>
Face 5499
UV Count: 3
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0204, 0.9072)>
Face 5500
UV Count: 3
  UV <Vector (0.0204, 0.9444)>
  UV <Vector (0.0421, 0.9444)>
  UV <Vector (0.0421, 0.9072)>
Face 5501
UV Count: 3
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0421, 0.9072)>
Face 5502
UV Count: 3
  UV <Vector (0.4712, 0.7059)>
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4559, 0.7152)>
Face 5503
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4436, 0.7175)>
  UV <Vector (0.4448, 0.7053)>
Face 5504
UV Count: 3
  UV <Vector (0.4293, 0.7294)>
  UV <Vector (0.4283, 0.7190)>
  UV <Vector (0.4436, 0.7175)>
Face 5505
UV Count: 3
  UV <Vector (0.4304, 0.7508)>
  UV <Vector (0.4293, 0.7294)>
  UV <Vector (0.4486, 0.7299)>
Face 5506
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4592, 0.7263)>
  UV <Vector (0.4486, 0.7299)>
Face 5507
UV Count: 3
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4731, 0.7254)>
  UV <Vector (0.4592, 0.7263)>
Face 5508
UV Count: 3
  UV <Vector (0.4689, 0.7374)>
  UV <Vector (0.4726, 0.7516)>
  UV <Vector (0.4486, 0.7299)>
Face 5509
UV Count: 3
  UV <Vector (0.4731, 0.7254)>
  UV <Vector (0.4762, 0.7370)>
  UV <Vector (0.4689, 0.7374)>
Face 5510
UV Count: 3
  UV <Vector (0.4778, 0.7439)>
  UV <Vector (0.4726, 0.7516)>
  UV <Vector (0.4689, 0.7374)>
Face 5511
UV Count: 3
  UV <Vector (0.0073, 0.8547)>
  UV <Vector (0.0073, 0.8950)>
  UV <Vector (0.0204, 0.8950)>
Face 5512
UV Count: 3
  UV <Vector (0.0554, 0.8547)>
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0679, 0.8950)>
Face 5513
UV Count: 3
  UV <Vector (0.0421, 0.8547)>
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0554, 0.8950)>
Face 5514
UV Count: 3
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5061, 0.7082)>
Face 5515
UV Count: 3
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0421, 0.8547)>
  UV <Vector (0.0204, 0.8547)>
Face 5516
UV Count: 3
  UV <Vector (0.0948, 0.6760)>
  UV <Vector (0.0808, 0.6760)>
  UV <Vector (0.0808, 0.6941)>
Face 5517
UV Count: 3
  UV <Vector (0.2734, 0.7080)>
  UV <Vector (0.2541, 0.7083)>
  UV <Vector (0.2558, 0.7000)>
Face 5518
UV Count: 3
  UV <Vector (0.0554, 0.6760)>
  UV <Vector (0.0421, 0.6760)>
  UV <Vector (0.0421, 0.6941)>
Face 5519
UV Count: 3
  UV <Vector (0.0421, 0.6760)>
  UV <Vector (0.0204, 0.6760)>
  UV <Vector (0.0204, 0.6941)>
Face 5520
UV Count: 3
  UV <Vector (0.2585, 0.6783)>
  UV <Vector (0.2569, 0.6672)>
  UV <Vector (0.2754, 0.6723)>
Face 5521
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.1089, 0.6760)>
  UV <Vector (0.0948, 0.6760)>
Face 5522
UV Count: 3
  UV <Vector (0.0679, 0.6760)>
  UV <Vector (0.0554, 0.6760)>
  UV <Vector (0.0554, 0.6941)>
Face 5523
UV Count: 3
  UV <Vector (0.2755, 0.7005)>
  UV <Vector (0.2558, 0.7000)>
  UV <Vector (0.2577, 0.6894)>
Face 5524
UV Count: 3
  UV <Vector (0.2577, 0.6894)>
  UV <Vector (0.2585, 0.6783)>
  UV <Vector (0.2775, 0.6804)>
Face 5525
UV Count: 3
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0808, 0.6760)>
  UV <Vector (0.0679, 0.6760)>
Face 5526
UV Count: 3
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0204, 0.6760)>
  UV <Vector (0.0073, 0.6760)>
Face 5527
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.1089, 0.7258)>
  UV <Vector (0.1209, 0.7258)>
Face 5528
UV Count: 3
  UV <Vector (0.2558, 0.7285)>
  UV <Vector (0.2539, 0.7193)>
  UV <Vector (0.2726, 0.7182)>
Face 5529
UV Count: 3
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.2539, 0.7193)>
  UV <Vector (0.2541, 0.7083)>
Face 5530
UV Count: 3
  UV <Vector (0.2564, 0.7386)>
  UV <Vector (0.2558, 0.7285)>
  UV <Vector (0.2733, 0.7273)>
Face 5531
UV Count: 3
  UV <Vector (0.0679, 0.9072)>
  UV <Vector (0.0679, 0.8950)>
  UV <Vector (0.0554, 0.8950)>
Face 5532
UV Count: 3
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4448, 0.7053)>
Face 5533
UV Count: 3
  UV <Vector (0.0679, 0.9444)>
  UV <Vector (0.0679, 0.9704)>
  UV <Vector (0.0808, 0.9704)>
Face 5534
UV Count: 3
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.5303, 0.6615)>
  UV <Vector (0.5548, 0.6608)>
Face 5535
UV Count: 3
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5572, 0.7163)>
Face 5536
UV Count: 3
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5571, 0.7040)>
Face 5537
UV Count: 3
  UV <Vector (0.0948, 0.9444)>
  UV <Vector (0.0948, 0.9704)>
  UV <Vector (0.1089, 0.9704)>
Face 5538
UV Count: 3
  UV <Vector (0.0421, 0.9444)>
  UV <Vector (0.0421, 0.9704)>
  UV <Vector (0.0554, 0.9704)>
Face 5539
UV Count: 3
  UV <Vector (0.0204, 0.9444)>
  UV <Vector (0.0204, 0.9704)>
  UV <Vector (0.0421, 0.9704)>
Face 5540
UV Count: 3
  UV <Vector (0.5323, 0.7432)>
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.5568, 0.7305)>
Face 5541
UV Count: 3
  UV <Vector (0.5288, 0.7579)>
  UV <Vector (0.5323, 0.7432)>
  UV <Vector (0.5558, 0.7461)>
Face 5542
UV Count: 3
  UV <Vector (0.1089, 0.9444)>
  UV <Vector (0.1089, 0.9704)>
  UV <Vector (0.1209, 0.9704)>
Face 5543
UV Count: 3
  UV <Vector (0.0073, 0.9444)>
  UV <Vector (0.0073, 0.9704)>
  UV <Vector (0.0204, 0.9704)>
Face 5544
UV Count: 3
  UV <Vector (0.0808, 0.9444)>
  UV <Vector (0.0808, 0.9704)>
  UV <Vector (0.0948, 0.9704)>
Face 5545
UV Count: 3
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.5557, 0.6731)>
Face 5546
UV Count: 3
  UV <Vector (0.5265, 0.7675)>
  UV <Vector (0.5288, 0.7579)>
  UV <Vector (0.5541, 0.7617)>
Face 5547
UV Count: 3
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5567, 0.6906)>
Face 5548
UV Count: 3
  UV <Vector (0.0554, 0.9444)>
  UV <Vector (0.0554, 0.9704)>
  UV <Vector (0.0679, 0.9704)>
Face 5549
UV Count: 3
  UV <Vector (0.7981, 0.3095)>
  UV <Vector (0.7974, 0.3372)>
  UV <Vector (0.8158, 0.3372)>
Face 5550
UV Count: 3
  UV <Vector (0.7140, 0.3095)>
  UV <Vector (0.7172, 0.3372)>
  UV <Vector (0.7447, 0.3372)>
Face 5551
UV Count: 3
  UV <Vector (0.6175, 0.2966)>
  UV <Vector (0.5968, 0.2951)>
  UV <Vector (0.5977, 0.3149)>
Face 5552
UV Count: 3
  UV <Vector (0.8414, 0.3095)>
  UV <Vector (0.8298, 0.3095)>
  UV <Vector (0.8304, 0.3372)>
Face 5553
UV Count: 3
  UV <Vector (0.7439, 0.3095)>
  UV <Vector (0.7447, 0.3372)>
  UV <Vector (0.7726, 0.3372)>
Face 5554
UV Count: 3
  UV <Vector (0.6465, 0.2974)>
  UV <Vector (0.6468, 0.3152)>
  UV <Vector (0.6868, 0.3123)>
Face 5555
UV Count: 3
  UV <Vector (0.5644, 0.2951)>
  UV <Vector (0.5332, 0.2944)>
  UV <Vector (0.5332, 0.3148)>
Face 5556
UV Count: 3
  UV <Vector (0.7725, 0.3095)>
  UV <Vector (0.7726, 0.3372)>
  UV <Vector (0.7974, 0.3372)>
Face 5557
UV Count: 3
  UV <Vector (0.6955, 0.3095)>
  UV <Vector (0.6955, 0.3372)>
  UV <Vector (0.7172, 0.3372)>
Face 5558
UV Count: 3
  UV <Vector (0.5968, 0.2951)>
  UV <Vector (0.5644, 0.2951)>
  UV <Vector (0.5657, 0.3154)>
Face 5559
UV Count: 3
  UV <Vector (0.7172, 0.3372)>
  UV <Vector (0.7206, 0.3785)>
  UV <Vector (0.7458, 0.3785)>
Face 5560
UV Count: 3
  UV <Vector (0.6193, 0.3155)>
  UV <Vector (0.5977, 0.3149)>
  UV <Vector (0.5995, 0.3438)>
Face 5561
UV Count: 3
  UV <Vector (0.8418, 0.3372)>
  UV <Vector (0.8304, 0.3372)>
  UV <Vector (0.8306, 0.3785)>
Face 5562
UV Count: 3
  UV <Vector (0.7447, 0.3372)>
  UV <Vector (0.7458, 0.3785)>
  UV <Vector (0.7732, 0.3785)>
Face 5563
UV Count: 3
  UV <Vector (0.6868, 0.3123)>
  UV <Vector (0.6468, 0.3152)>
  UV <Vector (0.6494, 0.3365)>
Face 5564
UV Count: 3
  UV <Vector (0.5657, 0.3154)>
  UV <Vector (0.5332, 0.3148)>
  UV <Vector (0.5332, 0.3465)>
Face 5565
UV Count: 3
  UV <Vector (0.7726, 0.3372)>
  UV <Vector (0.7732, 0.3785)>
  UV <Vector (0.7987, 0.3785)>
Face 5566
UV Count: 3
  UV <Vector (0.6955, 0.3372)>
  UV <Vector (0.6955, 0.3785)>
  UV <Vector (0.7206, 0.3785)>
Face 5567
UV Count: 3
  UV <Vector (0.5657, 0.3154)>
  UV <Vector (0.5667, 0.3465)>
  UV <Vector (0.5995, 0.3438)>
Face 5568
UV Count: 3
  UV <Vector (0.8158, 0.3372)>
  UV <Vector (0.7974, 0.3372)>
  UV <Vector (0.7987, 0.3785)>
Face 5569
UV Count: 3
  UV <Vector (0.8438, 0.4362)>
  UV <Vector (0.8330, 0.4368)>
  UV <Vector (0.8344, 0.4481)>
Face 5570
UV Count: 3
  UV <Vector (0.8446, 0.4762)>
  UV <Vector (0.8372, 0.4771)>
  UV <Vector (0.8379, 0.4943)>
Face 5571
UV Count: 3
  UV <Vector (0.8450, 0.4954)>
  UV <Vector (0.8379, 0.4943)>
  UV <Vector (0.8346, 0.5131)>
Face 5572
UV Count: 3
  UV <Vector (0.8432, 0.4127)>
  UV <Vector (0.8315, 0.4127)>
  UV <Vector (0.8330, 0.4368)>
Face 5573
UV Count: 3
  UV <Vector (0.8216, 0.4371)>
  UV <Vector (0.8330, 0.4368)>
  UV <Vector (0.8315, 0.4127)>
Face 5574
UV Count: 3
  UV <Vector (0.7747, 0.4127)>
  UV <Vector (0.7767, 0.4399)>
  UV <Vector (0.8015, 0.4376)>
Face 5575
UV Count: 3
  UV <Vector (0.7470, 0.4127)>
  UV <Vector (0.7484, 0.4487)>
  UV <Vector (0.7767, 0.4399)>
Face 5576
UV Count: 3
  UV <Vector (0.6955, 0.4434)>
  UV <Vector (0.7231, 0.4570)>
  UV <Vector (0.7218, 0.4127)>
Face 5577
UV Count: 3
  UV <Vector (0.7218, 0.4127)>
  UV <Vector (0.7231, 0.4570)>
  UV <Vector (0.7484, 0.4487)>
Face 5578
UV Count: 3
  UV <Vector (0.6601, 0.3903)>
  UV <Vector (0.6868, 0.3842)>
  UV <Vector (0.6868, 0.3603)>
Face 5579
UV Count: 3
  UV <Vector (0.6333, 0.3944)>
  UV <Vector (0.6601, 0.3903)>
  UV <Vector (0.6530, 0.3616)>
Face 5580
UV Count: 3
  UV <Vector (0.5660, 0.3942)>
  UV <Vector (0.6059, 0.3945)>
  UV <Vector (0.6023, 0.3671)>
Face 5581
UV Count: 3
  UV <Vector (0.8341, 0.5624)>
  UV <Vector (0.8333, 0.5927)>
  UV <Vector (0.8469, 0.5915)>
Face 5582
UV Count: 3
  UV <Vector (0.8454, 0.5143)>
  UV <Vector (0.8346, 0.5131)>
  UV <Vector (0.8347, 0.5336)>
Face 5583
UV Count: 3
  UV <Vector (0.8347, 0.5336)>
  UV <Vector (0.8341, 0.5624)>
  UV <Vector (0.8463, 0.5619)>
Face 5584
UV Count: 3
  UV <Vector (0.5656, 0.4365)>
  UV <Vector (0.5332, 0.4336)>
  UV <Vector (0.5332, 0.4593)>
Face 5585
UV Count: 3
  UV <Vector (0.5672, 0.4619)>
  UV <Vector (0.5332, 0.4593)>
  UV <Vector (0.5332, 0.4962)>
Face 5586
UV Count: 3
  UV <Vector (0.5671, 0.4989)>
  UV <Vector (0.5332, 0.4962)>
  UV <Vector (0.5332, 0.5280)>
Face 5587
UV Count: 3
  UV <Vector (0.5651, 0.5666)>
  UV <Vector (0.5332, 0.5638)>
  UV <Vector (0.5332, 0.5805)>
Face 5588
UV Count: 3
  UV <Vector (0.5332, 0.5805)>
  UV <Vector (0.5332, 0.5999)>
  UV <Vector (0.5622, 0.5999)>
Face 5589
UV Count: 3
  UV <Vector (0.6868, 0.4311)>
  UV <Vector (0.6700, 0.4331)>
  UV <Vector (0.6722, 0.4470)>
Face 5590
UV Count: 3
  UV <Vector (0.6722, 0.4470)>
  UV <Vector (0.6700, 0.4331)>
  UV <Vector (0.6395, 0.4437)>
Face 5591
UV Count: 3
  UV <Vector (0.8279, 0.4620)>
  UV <Vector (0.8365, 0.4615)>
  UV <Vector (0.8355, 0.4557)>
Face 5592
UV Count: 3
  UV <Vector (0.5663, 0.4255)>
  UV <Vector (0.5656, 0.4365)>
  UV <Vector (0.6060, 0.4404)>
Face 5593
UV Count: 3
  UV <Vector (0.6868, 0.4603)>
  UV <Vector (0.6868, 0.4476)>
  UV <Vector (0.6722, 0.4470)>
Face 5594
UV Count: 3
  UV <Vector (0.5332, 0.3932)>
  UV <Vector (0.5660, 0.3942)>
  UV <Vector (0.5666, 0.3684)>
Face 5595
UV Count: 3
  UV <Vector (0.6468, 0.3152)>
  UV <Vector (0.6193, 0.3155)>
  UV <Vector (0.6251, 0.3407)>
Face 5596
UV Count: 3
  UV <Vector (0.6465, 0.2974)>
  UV <Vector (0.6175, 0.2966)>
  UV <Vector (0.6193, 0.3155)>
Face 5597
UV Count: 3
  UV <Vector (0.6355, 0.4721)>
  UV <Vector (0.6485, 0.4836)>
  UV <Vector (0.6703, 0.4640)>
Face 5598
UV Count: 3
  UV <Vector (0.6679, 0.4218)>
  UV <Vector (0.6601, 0.3903)>
  UV <Vector (0.6333, 0.3944)>
Face 5599
UV Count: 3
  UV <Vector (0.6038, 0.4652)>
  UV <Vector (0.6355, 0.4721)>
  UV <Vector (0.6395, 0.4437)>
Face 5600
UV Count: 3
  UV <Vector (0.6060, 0.4404)>
  UV <Vector (0.5656, 0.4365)>
  UV <Vector (0.5672, 0.4619)>
Face 5601
UV Count: 3
  UV <Vector (0.5671, 0.4989)>
  UV <Vector (0.5998, 0.5003)>
  UV <Vector (0.6038, 0.4652)>
Face 5602
UV Count: 3
  UV <Vector (0.5959, 0.5323)>
  UV <Vector (0.5998, 0.5003)>
  UV <Vector (0.5671, 0.4989)>
Face 5603
UV Count: 3
  UV <Vector (0.5663, 0.5492)>
  UV <Vector (0.5937, 0.5510)>
  UV <Vector (0.5959, 0.5323)>
Face 5604
UV Count: 3
  UV <Vector (0.5876, 0.6009)>
  UV <Vector (0.5906, 0.5803)>
  UV <Vector (0.5641, 0.5834)>
Face 5605
UV Count: 3
  UV <Vector (0.6355, 0.4721)>
  UV <Vector (0.6038, 0.4652)>
  UV <Vector (0.5998, 0.5003)>
Face 5606
UV Count: 3
  UV <Vector (0.6208, 0.5344)>
  UV <Vector (0.6287, 0.5066)>
  UV <Vector (0.5998, 0.5003)>
Face 5607
UV Count: 3
  UV <Vector (0.6485, 0.4836)>
  UV <Vector (0.6355, 0.4721)>
  UV <Vector (0.6287, 0.5066)>
Face 5608
UV Count: 3
  UV <Vector (0.6373, 0.5092)>
  UV <Vector (0.6287, 0.5066)>
  UV <Vector (0.6208, 0.5344)>
Face 5609
UV Count: 3
  UV <Vector (0.5920, 0.5659)>
  UV <Vector (0.5937, 0.5510)>
  UV <Vector (0.5663, 0.5492)>
Face 5610
UV Count: 3
  UV <Vector (0.5665, 0.5308)>
  UV <Vector (0.5332, 0.5280)>
  UV <Vector (0.5332, 0.5465)>
Face 5611
UV Count: 3
  UV <Vector (0.5959, 0.5323)>
  UV <Vector (0.5937, 0.5510)>
  UV <Vector (0.6161, 0.5528)>
Face 5612
UV Count: 3
  UV <Vector (0.6139, 0.5677)>
  UV <Vector (0.6161, 0.5528)>
  UV <Vector (0.5937, 0.5510)>
Face 5613
UV Count: 3
  UV <Vector (0.6325, 0.5373)>
  UV <Vector (0.6208, 0.5344)>
  UV <Vector (0.6161, 0.5528)>
Face 5614
UV Count: 3
  UV <Vector (0.6306, 0.5581)>
  UV <Vector (0.6161, 0.5528)>
  UV <Vector (0.6139, 0.5677)>
Face 5615
UV Count: 3
  UV <Vector (0.6064, 0.6057)>
  UV <Vector (0.6295, 0.6022)>
  UV <Vector (0.6280, 0.5850)>
Face 5616
UV Count: 3
  UV <Vector (0.6064, 0.6057)>
  UV <Vector (0.6117, 0.5821)>
  UV <Vector (0.5906, 0.5803)>
Face 5617
UV Count: 3
  UV <Vector (0.5696, 0.6503)>
  UV <Vector (0.5718, 0.6463)>
  UV <Vector (0.5544, 0.6451)>
Face 5618
UV Count: 3
  UV <Vector (0.2264, 0.3207)>
  UV <Vector (0.2206, 0.3007)>
  UV <Vector (0.2120, 0.3021)>
Face 5619
UV Count: 3
  UV <Vector (0.2374, 0.3067)>
  UV <Vector (0.2328, 0.2883)>
  UV <Vector (0.2206, 0.3007)>
Face 5620
UV Count: 3
  UV <Vector (0.2719, 0.3223)>
  UV <Vector (0.2800, 0.3399)>
  UV <Vector (0.3071, 0.3288)>
Face 5621
UV Count: 3
  UV <Vector (0.1903, 0.1402)>
  UV <Vector (0.2095, 0.1459)>
  UV <Vector (0.2093, 0.1164)>
Face 5622
UV Count: 3
  UV <Vector (0.2206, 0.3007)>
  UV <Vector (0.2172, 0.2789)>
  UV <Vector (0.2070, 0.2844)>
Face 5623
UV Count: 3
  UV <Vector (0.2328, 0.2883)>
  UV <Vector (0.2278, 0.2706)>
  UV <Vector (0.2172, 0.2789)>
Face 5624
UV Count: 3
  UV <Vector (0.1988, 0.2425)>
  UV <Vector (0.1912, 0.2559)>
  UV <Vector (0.2078, 0.2619)>
Face 5625
UV Count: 3
  UV <Vector (0.1980, 0.2721)>
  UV <Vector (0.2078, 0.2619)>
  UV <Vector (0.1912, 0.2559)>
Face 5626
UV Count: 3
  UV <Vector (0.9144, 0.9470)>
  UV <Vector (0.9165, 0.9451)>
  UV <Vector (0.9206, 0.9494)>
Face 5627
UV Count: 3
  UV <Vector (0.2126, 0.2162)>
  UV <Vector (0.2177, 0.2499)>
  UV <Vector (0.2370, 0.2354)>
Face 5628
UV Count: 3
  UV <Vector (0.2594, 0.1510)>
  UV <Vector (0.2642, 0.1678)>
  UV <Vector (0.2985, 0.1557)>
Face 5629
UV Count: 3
  UV <Vector (0.1903, 0.1402)>
  UV <Vector (0.1916, 0.1163)>
  UV <Vector (0.1755, 0.1151)>
Face 5630
UV Count: 3
  UV <Vector (0.1369, 0.1390)>
  UV <Vector (0.1364, 0.1128)>
  UV <Vector (0.1062, 0.1170)>
Face 5631
UV Count: 3
  UV <Vector (0.2037, 0.1818)>
  UV <Vector (0.1877, 0.1810)>
  UV <Vector (0.1962, 0.2116)>
Face 5632
UV Count: 3
  UV <Vector (0.1777, 0.2072)>
  UV <Vector (0.1962, 0.2116)>
  UV <Vector (0.1877, 0.1810)>
Face 5633
UV Count: 3
  UV <Vector (0.1348, 0.2342)>
  UV <Vector (0.1029, 0.2332)>
  UV <Vector (0.1025, 0.2454)>
Face 5634
UV Count: 3
  UV <Vector (0.1373, 0.2272)>
  UV <Vector (0.1452, 0.2196)>
  UV <Vector (0.1064, 0.2122)>
Face 5635
UV Count: 3
  UV <Vector (0.1362, 0.2495)>
  UV <Vector (0.1025, 0.2454)>
  UV <Vector (0.1057, 0.2678)>
Face 5636
UV Count: 3
  UV <Vector (0.0794, 0.2504)>
  UV <Vector (0.0797, 0.2364)>
  UV <Vector (0.0491, 0.2418)>
Face 5637
UV Count: 3
  UV <Vector (0.0814, 0.2107)>
  UV <Vector (0.0555, 0.2042)>
  UV <Vector (0.0502, 0.2229)>
Face 5638
UV Count: 3
  UV <Vector (0.0810, 0.2716)>
  UV <Vector (0.0794, 0.2504)>
  UV <Vector (0.0502, 0.2607)>
Face 5639
UV Count: 3
  UV <Vector (0.0491, 0.2418)>
  UV <Vector (0.0064, 0.2386)>
  UV <Vector (0.0082, 0.2633)>
Face 5640
UV Count: 3
  UV <Vector (0.0502, 0.2229)>
  UV <Vector (0.0555, 0.2042)>
  UV <Vector (0.0145, 0.1936)>
Face 5641
UV Count: 3
  UV <Vector (0.0520, 0.2839)>
  UV <Vector (0.0502, 0.2607)>
  UV <Vector (0.0082, 0.2633)>
Face 5642
UV Count: 3
  UV <Vector (0.1369, 0.1390)>
  UV <Vector (0.1114, 0.1453)>
  UV <Vector (0.1185, 0.1667)>
Face 5643
UV Count: 3
  UV <Vector (0.1903, 0.1402)>
  UV <Vector (0.1740, 0.1387)>
  UV <Vector (0.1807, 0.1655)>
Face 5644
UV Count: 3
  UV <Vector (0.2461, 0.1080)>
  UV <Vector (0.2480, 0.1353)>
  UV <Vector (0.2817, 0.1181)>
Face 5645
UV Count: 3
  UV <Vector (0.1352, 0.1999)>
  UV <Vector (0.1097, 0.2004)>
  UV <Vector (0.1064, 0.2122)>
Face 5646
UV Count: 3
  UV <Vector (0.0965, 0.1760)>
  UV <Vector (0.1185, 0.1667)>
  UV <Vector (0.1114, 0.1453)>
Face 5647
UV Count: 3
  UV <Vector (0.0574, 0.1397)>
  UV <Vector (0.0796, 0.1636)>
  UV <Vector (0.1114, 0.1453)>
Face 5648
UV Count: 3
  UV <Vector (0.0853, 0.1948)>
  UV <Vector (0.1097, 0.2004)>
  UV <Vector (0.1134, 0.1865)>
Face 5649
UV Count: 3
  UV <Vector (0.0344, 0.1592)>
  UV <Vector (0.0600, 0.1852)>
  UV <Vector (0.0796, 0.1636)>
Face 5650
UV Count: 3
  UV <Vector (0.0186, 0.2968)>
  UV <Vector (0.0393, 0.3301)>
  UV <Vector (0.0548, 0.3056)>
Face 5651
UV Count: 3
  UV <Vector (0.0393, 0.3301)>
  UV <Vector (0.0612, 0.3493)>
  UV <Vector (0.0698, 0.3271)>
Face 5652
UV Count: 3
  UV <Vector (0.0906, 0.3424)>
  UV <Vector (0.0824, 0.3318)>
  UV <Vector (0.0720, 0.3557)>
Face 5653
UV Count: 3
  UV <Vector (0.0856, 0.3615)>
  UV <Vector (0.1052, 0.3663)>
  UV <Vector (0.1049, 0.3478)>
Face 5654
UV Count: 3
  UV <Vector (0.0906, 0.3424)>
  UV <Vector (0.1049, 0.3478)>
  UV <Vector (0.1074, 0.3351)>
Face 5655
UV Count: 3
  UV <Vector (0.1099, 0.3199)>
  UV <Vector (0.1192, 0.3232)>
  UV <Vector (0.1251, 0.3146)>
Face 5656
UV Count: 3
  UV <Vector (0.1210, 0.3078)>
  UV <Vector (0.1251, 0.3146)>
  UV <Vector (0.1384, 0.3094)>
Face 5657
UV Count: 3
  UV <Vector (0.1384, 0.3094)>
  UV <Vector (0.1471, 0.3134)>
  UV <Vector (0.1505, 0.3077)>
Face 5658
UV Count: 3
  UV <Vector (0.1564, 0.3223)>
  UV <Vector (0.1519, 0.3241)>
  UV <Vector (0.1545, 0.3317)>
Face 5659
UV Count: 3
  UV <Vector (0.1508, 0.3389)>
  UV <Vector (0.1443, 0.3470)>
  UV <Vector (0.1504, 0.3517)>
Face 5660
UV Count: 3
  UV <Vector (0.1443, 0.3470)>
  UV <Vector (0.1425, 0.3494)>
  UV <Vector (0.1451, 0.3521)>
Face 5661
UV Count: 3
  UV <Vector (0.1412, 0.3581)>
  UV <Vector (0.1394, 0.3663)>
  UV <Vector (0.1441, 0.3663)>
Face 5662
UV Count: 3
  UV <Vector (0.1349, 0.3663)>
  UV <Vector (0.1366, 0.3562)>
  UV <Vector (0.1323, 0.3555)>
Face 5663
UV Count: 3
  UV <Vector (0.1243, 0.3261)>
  UV <Vector (0.1318, 0.3294)>
  UV <Vector (0.1345, 0.3242)>
Face 5664
UV Count: 3
  UV <Vector (0.1508, 0.3252)>
  UV <Vector (0.1464, 0.3157)>
  UV <Vector (0.1458, 0.3185)>
Face 5665
UV Count: 3
  UV <Vector (0.1234, 0.3371)>
  UV <Vector (0.1308, 0.3356)>
  UV <Vector (0.1318, 0.3294)>
Face 5666
UV Count: 3
  UV <Vector (0.1289, 0.3185)>
  UV <Vector (0.1345, 0.3242)>
  UV <Vector (0.1397, 0.3157)>
Face 5667
UV Count: 3
  UV <Vector (0.1502, 0.3383)>
  UV <Vector (0.1530, 0.3317)>
  UV <Vector (0.1514, 0.3317)>
Face 5668
UV Count: 3
  UV <Vector (0.1464, 0.3157)>
  UV <Vector (0.1389, 0.3122)>
  UV <Vector (0.1397, 0.3157)>
Face 5669
UV Count: 3
  UV <Vector (0.1530, 0.3317)>
  UV <Vector (0.1508, 0.3252)>
  UV <Vector (0.1497, 0.3265)>
Face 5670
UV Count: 3
  UV <Vector (0.1471, 0.3134)>
  UV <Vector (0.1519, 0.3241)>
  UV <Vector (0.1564, 0.3223)>
Face 5671
UV Count: 3
  UV <Vector (0.1502, 0.3383)>
  UV <Vector (0.1495, 0.3376)>
  UV <Vector (0.1441, 0.3438)>
Face 5672
UV Count: 3
  UV <Vector (0.1545, 0.3317)>
  UV <Vector (0.1508, 0.3389)>
  UV <Vector (0.1567, 0.3431)>
Face 5673
UV Count: 3
  UV <Vector (0.1192, 0.3232)>
  UV <Vector (0.1099, 0.3199)>
  UV <Vector (0.1074, 0.3351)>
Face 5674
UV Count: 3
  UV <Vector (0.1172, 0.3380)>
  UV <Vector (0.1074, 0.3351)>
  UV <Vector (0.1049, 0.3478)>
Face 5675
UV Count: 3
  UV <Vector (0.1338, 0.3347)>
  UV <Vector (0.1308, 0.3356)>
  UV <Vector (0.1345, 0.3420)>
Face 5676
UV Count: 3
  UV <Vector (0.1052, 0.3663)>
  UV <Vector (0.1217, 0.3663)>
  UV <Vector (0.1218, 0.3531)>
Face 5677
UV Count: 3
  UV <Vector (0.1477, 0.3552)>
  UV <Vector (0.1449, 0.3590)>
  UV <Vector (0.1559, 0.3613)>
Face 5678
UV Count: 3
  UV <Vector (0.2654, 0.3100)>
  UV <Vector (0.2719, 0.3223)>
  UV <Vector (0.3014, 0.3125)>
Face 5679
UV Count: 3
  UV <Vector (0.2575, 0.3569)>
  UV <Vector (0.2506, 0.3432)>
  UV <Vector (0.2354, 0.3546)>
Face 5680
UV Count: 3
  UV <Vector (0.2275, 0.3663)>
  UV <Vector (0.2393, 0.3663)>
  UV <Vector (0.2354, 0.3546)>
Face 5681
UV Count: 3
  UV <Vector (0.2080, 0.3624)>
  UV <Vector (0.2086, 0.3663)>
  UV <Vector (0.2121, 0.3663)>
Face 5682
UV Count: 3
  UV <Vector (0.1567, 0.3431)>
  UV <Vector (0.1504, 0.3517)>
  UV <Vector (0.1563, 0.3531)>
Face 5683
UV Count: 3
  UV <Vector (0.1567, 0.3431)>
  UV <Vector (0.1606, 0.3448)>
  UV <Vector (0.1627, 0.3376)>
Face 5684
UV Count: 3
  UV <Vector (0.1788, 0.3386)>
  UV <Vector (0.1780, 0.3344)>
  UV <Vector (0.1669, 0.3368)>
Face 5685
UV Count: 3
  UV <Vector (0.1671, 0.3331)>
  UV <Vector (0.1770, 0.3300)>
  UV <Vector (0.1721, 0.3190)>
Face 5686
UV Count: 3
  UV <Vector (0.1721, 0.3190)>
  UV <Vector (0.1737, 0.3034)>
  UV <Vector (0.1611, 0.3042)>
Face 5687
UV Count: 3
  UV <Vector (0.1601, 0.3328)>
  UV <Vector (0.1671, 0.3331)>
  UV <Vector (0.1647, 0.3204)>
Face 5688
UV Count: 3
  UV <Vector (0.1564, 0.3223)>
  UV <Vector (0.1647, 0.3204)>
  UV <Vector (0.1611, 0.3042)>
Face 5689
UV Count: 3
  UV <Vector (0.1788, 0.3386)>
  UV <Vector (0.1879, 0.3372)>
  UV <Vector (0.1874, 0.3335)>
Face 5690
UV Count: 3
  UV <Vector (0.1960, 0.3366)>
  UV <Vector (0.1984, 0.3321)>
  UV <Vector (0.1874, 0.3335)>
Face 5691
UV Count: 3
  UV <Vector (0.1960, 0.3366)>
  UV <Vector (0.2050, 0.3428)>
  UV <Vector (0.2076, 0.3380)>
Face 5692
UV Count: 3
  UV <Vector (0.2050, 0.3428)>
  UV <Vector (0.2092, 0.3510)>
  UV <Vector (0.2125, 0.3502)>
Face 5693
UV Count: 3
  UV <Vector (0.2092, 0.3510)>
  UV <Vector (0.2080, 0.3624)>
  UV <Vector (0.2117, 0.3624)>
Face 5694
UV Count: 3
  UV <Vector (0.2481, 0.2729)>
  UV <Vector (0.2583, 0.2920)>
  UV <Vector (0.2900, 0.2790)>
Face 5695
UV Count: 3
  UV <Vector (0.2506, 0.3432)>
  UV <Vector (0.2427, 0.3275)>
  UV <Vector (0.2321, 0.3414)>
Face 5696
UV Count: 3
  UV <Vector (0.2354, 0.3546)>
  UV <Vector (0.2321, 0.3414)>
  UV <Vector (0.2223, 0.3455)>
Face 5697
UV Count: 3
  UV <Vector (0.2427, 0.3275)>
  UV <Vector (0.2374, 0.3067)>
  UV <Vector (0.2264, 0.3207)>
Face 5698
UV Count: 3
  UV <Vector (0.2506, 0.3432)>
  UV <Vector (0.2575, 0.3569)>
  UV <Vector (0.2800, 0.3399)>
Face 5699
UV Count: 3
  UV <Vector (0.2321, 0.3414)>
  UV <Vector (0.2264, 0.3207)>
  UV <Vector (0.2172, 0.3243)>
Face 5700
UV Count: 3
  UV <Vector (0.2275, 0.3663)>
  UV <Vector (0.2265, 0.3569)>
  UV <Vector (0.2158, 0.3625)>
Face 5701
UV Count: 3
  UV <Vector (0.2178, 0.3488)>
  UV <Vector (0.2158, 0.3625)>
  UV <Vector (0.2265, 0.3569)>
Face 5702
UV Count: 3
  UV <Vector (0.2100, 0.3335)>
  UV <Vector (0.2178, 0.3488)>
  UV <Vector (0.2223, 0.3455)>
Face 5703
UV Count: 3
  UV <Vector (0.2427, 0.3275)>
  UV <Vector (0.2506, 0.3432)>
  UV <Vector (0.2719, 0.3223)>
Face 5704
UV Count: 3
  UV <Vector (0.2583, 0.2920)>
  UV <Vector (0.2654, 0.3100)>
  UV <Vector (0.2960, 0.2982)>
Face 5705
UV Count: 3
  UV <Vector (0.2037, 0.1818)>
  UV <Vector (0.2220, 0.1815)>
  UV <Vector (0.2167, 0.1627)>
Face 5706
UV Count: 3
  UV <Vector (0.2328, 0.2883)>
  UV <Vector (0.2374, 0.3067)>
  UV <Vector (0.2583, 0.2920)>
Face 5707
UV Count: 3
  UV <Vector (0.2172, 0.2789)>
  UV <Vector (0.2078, 0.2619)>
  UV <Vector (0.1980, 0.2721)>
Face 5708
UV Count: 3
  UV <Vector (0.2374, 0.3067)>
  UV <Vector (0.2427, 0.3275)>
  UV <Vector (0.2654, 0.3100)>
Face 5709
UV Count: 3
  UV <Vector (0.2278, 0.2706)>
  UV <Vector (0.2177, 0.2499)>
  UV <Vector (0.2078, 0.2619)>
Face 5710
UV Count: 3
  UV <Vector (0.2766, 0.2438)>
  UV <Vector (0.2842, 0.2613)>
  UV <Vector (0.3131, 0.2523)>
Face 5711
UV Count: 3
  UV <Vector (0.2289, 0.2100)>
  UV <Vector (0.2370, 0.2354)>
  UV <Vector (0.2712, 0.2228)>
Face 5712
UV Count: 3
  UV <Vector (0.2278, 0.2706)>
  UV <Vector (0.2328, 0.2883)>
  UV <Vector (0.2481, 0.2729)>
Face 5713
UV Count: 3
  UV <Vector (0.2712, 0.2228)>
  UV <Vector (0.2766, 0.2438)>
  UV <Vector (0.3126, 0.2322)>
Face 5714
UV Count: 3
  UV <Vector (0.2177, 0.2499)>
  UV <Vector (0.2278, 0.2706)>
  UV <Vector (0.2432, 0.2546)>
Face 5715
UV Count: 3
  UV <Vector (0.2100, 0.3335)>
  UV <Vector (0.2172, 0.3243)>
  UV <Vector (0.2026, 0.3175)>
Face 5716
UV Count: 3
  UV <Vector (0.2120, 0.3021)>
  UV <Vector (0.1999, 0.3020)>
  UV <Vector (0.2026, 0.3175)>
Face 5717
UV Count: 3
  UV <Vector (0.2070, 0.2844)>
  UV <Vector (0.1966, 0.2874)>
  UV <Vector (0.1999, 0.3020)>
Face 5718
UV Count: 3
  UV <Vector (0.1980, 0.2721)>
  UV <Vector (0.1865, 0.2846)>
  UV <Vector (0.1966, 0.2874)>
Face 5719
UV Count: 3
  UV <Vector (0.1849, 0.2648)>
  UV <Vector (0.1747, 0.2866)>
  UV <Vector (0.1865, 0.2846)>
Face 5720
UV Count: 3
  UV <Vector (0.1859, 0.3191)>
  UV <Vector (0.1721, 0.3190)>
  UV <Vector (0.1770, 0.3300)>
Face 5721
UV Count: 3
  UV <Vector (0.2000, 0.3292)>
  UV <Vector (0.2026, 0.3175)>
  UV <Vector (0.1859, 0.3191)>
Face 5722
UV Count: 3
  UV <Vector (0.1999, 0.3020)>
  UV <Vector (0.1852, 0.3015)>
  UV <Vector (0.1859, 0.3191)>
Face 5723
UV Count: 3
  UV <Vector (0.1966, 0.2874)>
  UV <Vector (0.1865, 0.2846)>
  UV <Vector (0.1852, 0.3015)>
Face 5724
UV Count: 3
  UV <Vector (0.1737, 0.3034)>
  UV <Vector (0.1721, 0.3190)>
  UV <Vector (0.1859, 0.3191)>
Face 5725
UV Count: 3
  UV <Vector (0.1747, 0.2866)>
  UV <Vector (0.1737, 0.3034)>
  UV <Vector (0.1852, 0.3015)>
Face 5726
UV Count: 3
  UV <Vector (0.1701, 0.2626)>
  UV <Vector (0.1589, 0.2853)>
  UV <Vector (0.1747, 0.2866)>
Face 5727
UV Count: 3
  UV <Vector (0.1589, 0.2853)>
  UV <Vector (0.1701, 0.2626)>
  UV <Vector (0.1572, 0.2624)>
Face 5728
UV Count: 3
  UV <Vector (0.1611, 0.3042)>
  UV <Vector (0.1737, 0.3034)>
  UV <Vector (0.1747, 0.2866)>
Face 5729
UV Count: 3
  UV <Vector (0.1482, 0.2840)>
  UV <Vector (0.1572, 0.2624)>
  UV <Vector (0.1405, 0.2587)>
Face 5730
UV Count: 3
  UV <Vector (0.1701, 0.2626)>
  UV <Vector (0.1713, 0.2546)>
  UV <Vector (0.1615, 0.2546)>
Face 5731
UV Count: 3
  UV <Vector (0.1505, 0.3077)>
  UV <Vector (0.1611, 0.3042)>
  UV <Vector (0.1589, 0.2853)>
Face 5732
UV Count: 3
  UV <Vector (0.1388, 0.3029)>
  UV <Vector (0.1505, 0.3077)>
  UV <Vector (0.1482, 0.2840)>
Face 5733
UV Count: 3
  UV <Vector (0.1018, 0.3151)>
  UV <Vector (0.1099, 0.3199)>
  UV <Vector (0.1210, 0.3078)>
Face 5734
UV Count: 3
  UV <Vector (0.1388, 0.3029)>
  UV <Vector (0.1391, 0.2834)>
  UV <Vector (0.1130, 0.2938)>
Face 5735
UV Count: 3
  UV <Vector (0.1057, 0.2678)>
  UV <Vector (0.1130, 0.2938)>
  UV <Vector (0.1391, 0.2834)>
Face 5736
UV Count: 3
  UV <Vector (0.0964, 0.3296)>
  UV <Vector (0.1074, 0.3351)>
  UV <Vector (0.1099, 0.3199)>
Face 5737
UV Count: 3
  UV <Vector (0.0964, 0.3296)>
  UV <Vector (0.0871, 0.3226)>
  UV <Vector (0.0824, 0.3318)>
Face 5738
UV Count: 3
  UV <Vector (0.1631, 0.3663)>
  UV <Vector (0.1634, 0.3628)>
  UV <Vector (0.1559, 0.3613)>
Face 5739
UV Count: 3
  UV <Vector (0.1634, 0.3628)>
  UV <Vector (0.1631, 0.3663)>
  UV <Vector (0.1666, 0.3663)>
Face 5740
UV Count: 3
  UV <Vector (0.1667, 0.3629)>
  UV <Vector (0.1666, 0.3663)>
  UV <Vector (0.1695, 0.3663)>
Face 5741
UV Count: 3
  UV <Vector (0.1666, 0.3600)>
  UV <Vector (0.1692, 0.3608)>
  UV <Vector (0.1695, 0.3582)>
Face 5742
UV Count: 3
  UV <Vector (0.1669, 0.3567)>
  UV <Vector (0.1695, 0.3582)>
  UV <Vector (0.1714, 0.3546)>
Face 5743
UV Count: 3
  UV <Vector (0.1627, 0.3591)>
  UV <Vector (0.1666, 0.3600)>
  UV <Vector (0.1669, 0.3567)>
Face 5744
UV Count: 3
  UV <Vector (0.1624, 0.3546)>
  UV <Vector (0.1669, 0.3567)>
  UV <Vector (0.1692, 0.3503)>
Face 5745
UV Count: 3
  UV <Vector (0.1714, 0.3546)>
  UV <Vector (0.1760, 0.3536)>
  UV <Vector (0.1762, 0.3470)>
Face 5746
UV Count: 3
  UV <Vector (0.1846, 0.3451)>
  UV <Vector (0.1832, 0.3528)>
  UV <Vector (0.1910, 0.3539)>
Face 5747
UV Count: 3
  UV <Vector (0.1826, 0.3633)>
  UV <Vector (0.1773, 0.3637)>
  UV <Vector (0.1779, 0.3663)>
Face 5748
UV Count: 3
  UV <Vector (0.1712, 0.3636)>
  UV <Vector (0.1693, 0.3632)>
  UV <Vector (0.1695, 0.3663)>
Face 5749
UV Count: 3
  UV <Vector (0.1910, 0.3539)>
  UV <Vector (0.1882, 0.3626)>
  UV <Vector (0.1906, 0.3626)>
Face 5750
UV Count: 3
  UV <Vector (0.1779, 0.3663)>
  UV <Vector (0.1773, 0.3637)>
  UV <Vector (0.1740, 0.3636)>
Face 5751
UV Count: 3
  UV <Vector (0.1714, 0.3546)>
  UV <Vector (0.1695, 0.3582)>
  UV <Vector (0.1704, 0.3586)>
Face 5752
UV Count: 3
  UV <Vector (0.1773, 0.3637)>
  UV <Vector (0.1757, 0.3609)>
  UV <Vector (0.1740, 0.3627)>
Face 5753
UV Count: 3
  UV <Vector (0.1714, 0.3546)>
  UV <Vector (0.1722, 0.3564)>
  UV <Vector (0.1750, 0.3562)>
Face 5754
UV Count: 3
  UV <Vector (0.1740, 0.3636)>
  UV <Vector (0.1740, 0.3627)>
  UV <Vector (0.1713, 0.3631)>
Face 5755
UV Count: 3
  UV <Vector (0.1692, 0.3608)>
  UV <Vector (0.1693, 0.3632)>
  UV <Vector (0.1704, 0.3624)>
Face 5756
UV Count: 3
  UV <Vector (0.1760, 0.3536)>
  UV <Vector (0.1773, 0.3637)>
  UV <Vector (0.1826, 0.3633)>
Face 5757
UV Count: 3
  UV <Vector (0.1760, 0.3536)>
  UV <Vector (0.1750, 0.3562)>
  UV <Vector (0.1757, 0.3609)>
Face 5758
UV Count: 3
  UV <Vector (0.1882, 0.3626)>
  UV <Vector (0.1826, 0.3633)>
  UV <Vector (0.1827, 0.3663)>
Face 5759
UV Count: 3
  UV <Vector (0.1762, 0.3470)>
  UV <Vector (0.1760, 0.3536)>
  UV <Vector (0.1832, 0.3528)>
Face 5760
UV Count: 3
  UV <Vector (0.1667, 0.3472)>
  UV <Vector (0.1692, 0.3503)>
  UV <Vector (0.1762, 0.3470)>
Face 5761
UV Count: 3
  UV <Vector (0.1788, 0.3386)>
  UV <Vector (0.1762, 0.3470)>
  UV <Vector (0.1846, 0.3451)>
Face 5762
UV Count: 3
  UV <Vector (0.1879, 0.3372)>
  UV <Vector (0.1846, 0.3451)>
  UV <Vector (0.1967, 0.3457)>
Face 5763
UV Count: 3
  UV <Vector (0.2050, 0.3428)>
  UV <Vector (0.1960, 0.3366)>
  UV <Vector (0.1967, 0.3457)>
Face 5764
UV Count: 3
  UV <Vector (0.2092, 0.3510)>
  UV <Vector (0.2050, 0.3428)>
  UV <Vector (0.2001, 0.3485)>
Face 5765
UV Count: 3
  UV <Vector (0.2080, 0.3624)>
  UV <Vector (0.2092, 0.3510)>
  UV <Vector (0.2015, 0.3538)>
Face 5766
UV Count: 3
  UV <Vector (0.2080, 0.3624)>
  UV <Vector (0.2014, 0.3630)>
  UV <Vector (0.2015, 0.3663)>
Face 5767
UV Count: 3
  UV <Vector (0.1988, 0.3570)>
  UV <Vector (0.1966, 0.3557)>
  UV <Vector (0.1957, 0.3626)>
Face 5768
UV Count: 3
  UV <Vector (0.2002, 0.3567)>
  UV <Vector (0.1999, 0.3630)>
  UV <Vector (0.2014, 0.3630)>
Face 5769
UV Count: 3
  UV <Vector (0.1923, 0.3570)>
  UV <Vector (0.1906, 0.3626)>
  UV <Vector (0.1957, 0.3626)>
Face 5770
UV Count: 3
  UV <Vector (0.2000, 0.3663)>
  UV <Vector (0.2015, 0.3663)>
  UV <Vector (0.2014, 0.3630)>
Face 5771
UV Count: 3
  UV <Vector (0.1907, 0.3663)>
  UV <Vector (0.1906, 0.3626)>
  UV <Vector (0.1882, 0.3626)>
Face 5772
UV Count: 3
  UV <Vector (0.1955, 0.3663)>
  UV <Vector (0.1988, 0.3663)>
  UV <Vector (0.1985, 0.3628)>
Face 5773
UV Count: 3
  UV <Vector (0.1907, 0.3663)>
  UV <Vector (0.1955, 0.3663)>
  UV <Vector (0.1957, 0.3626)>
Face 5774
UV Count: 3
  UV <Vector (0.1832, 0.3528)>
  UV <Vector (0.1826, 0.3633)>
  UV <Vector (0.1882, 0.3626)>
Face 5775
UV Count: 3
  UV <Vector (0.1910, 0.3539)>
  UV <Vector (0.1923, 0.3570)>
  UV <Vector (0.1966, 0.3557)>
Face 5776
UV Count: 3
  UV <Vector (0.1966, 0.3557)>
  UV <Vector (0.1988, 0.3570)>
  UV <Vector (0.2001, 0.3485)>
Face 5777
UV Count: 3
  UV <Vector (0.1988, 0.3663)>
  UV <Vector (0.2000, 0.3663)>
  UV <Vector (0.1999, 0.3630)>
Face 5778
UV Count: 3
  UV <Vector (0.1988, 0.3570)>
  UV <Vector (0.1985, 0.3628)>
  UV <Vector (0.1999, 0.3630)>
Face 5779
UV Count: 3
  UV <Vector (0.2015, 0.3538)>
  UV <Vector (0.2001, 0.3485)>
  UV <Vector (0.1988, 0.3570)>
Face 5780
UV Count: 3
  UV <Vector (0.2220, 0.1815)>
  UV <Vector (0.2289, 0.2100)>
  UV <Vector (0.2687, 0.1946)>
Face 5781
UV Count: 3
  UV <Vector (0.0145, 0.1936)>
  UV <Vector (0.0555, 0.2042)>
  UV <Vector (0.0600, 0.1852)>
Face 5782
UV Count: 3
  UV <Vector (0.1064, 0.2122)>
  UV <Vector (0.1097, 0.2004)>
  UV <Vector (0.0853, 0.1948)>
Face 5783
UV Count: 3
  UV <Vector (0.1134, 0.1865)>
  UV <Vector (0.1097, 0.2004)>
  UV <Vector (0.1352, 0.1999)>
Face 5784
UV Count: 3
  UV <Vector (0.1890, 0.2215)>
  UV <Vector (0.1886, 0.2361)>
  UV <Vector (0.1988, 0.2425)>
Face 5785
UV Count: 3
  UV <Vector (0.2126, 0.2162)>
  UV <Vector (0.1962, 0.2116)>
  UV <Vector (0.1988, 0.2425)>
Face 5786
UV Count: 3
  UV <Vector (0.2220, 0.1815)>
  UV <Vector (0.2037, 0.1818)>
  UV <Vector (0.2126, 0.2162)>
Face 5787
UV Count: 3
  UV <Vector (0.0871, 0.3226)>
  UV <Vector (0.0864, 0.3127)>
  UV <Vector (0.0698, 0.3271)>
Face 5788
UV Count: 3
  UV <Vector (0.0824, 0.3318)>
  UV <Vector (0.0698, 0.3271)>
  UV <Vector (0.0612, 0.3493)>
Face 5789
UV Count: 3
  UV <Vector (0.0871, 0.3226)>
  UV <Vector (0.0964, 0.3296)>
  UV <Vector (0.1018, 0.3151)>
Face 5790
UV Count: 3
  UV <Vector (0.0827, 0.2943)>
  UV <Vector (0.0864, 0.3127)>
  UV <Vector (0.1018, 0.3151)>
Face 5791
UV Count: 3
  UV <Vector (0.0555, 0.2042)>
  UV <Vector (0.0814, 0.2107)>
  UV <Vector (0.0853, 0.1948)>
Face 5792
UV Count: 3
  UV <Vector (0.1971, 0.1662)>
  UV <Vector (0.2167, 0.1627)>
  UV <Vector (0.2095, 0.1459)>
Face 5793
UV Count: 3
  UV <Vector (0.0853, 0.1948)>
  UV <Vector (0.0965, 0.1760)>
  UV <Vector (0.0796, 0.1636)>
Face 5794
UV Count: 3
  UV <Vector (0.1134, 0.1865)>
  UV <Vector (0.1301, 0.1783)>
  UV <Vector (0.1185, 0.1667)>
Face 5795
UV Count: 3
  UV <Vector (0.1971, 0.1662)>
  UV <Vector (0.1807, 0.1655)>
  UV <Vector (0.1877, 0.1810)>
Face 5796
UV Count: 3
  UV <Vector (0.1398, 0.1621)>
  UV <Vector (0.1185, 0.1667)>
  UV <Vector (0.1301, 0.1783)>
Face 5797
UV Count: 3
  UV <Vector (0.1057, 0.2678)>
  UV <Vector (0.1025, 0.2454)>
  UV <Vector (0.0794, 0.2504)>
Face 5798
UV Count: 3
  UV <Vector (0.1049, 0.2206)>
  UV <Vector (0.1064, 0.2122)>
  UV <Vector (0.0814, 0.2107)>
Face 5799
UV Count: 3
  UV <Vector (0.1025, 0.2454)>
  UV <Vector (0.1029, 0.2332)>
  UV <Vector (0.0797, 0.2364)>
Face 5800
UV Count: 3
  UV <Vector (0.2594, 0.1510)>
  UV <Vector (0.2932, 0.1383)>
  UV <Vector (0.2817, 0.1181)>
Face 5801
UV Count: 3
  UV <Vector (0.0827, 0.2943)>
  UV <Vector (0.1130, 0.2938)>
  UV <Vector (0.1057, 0.2678)>
Face 5802
UV Count: 3
  UV <Vector (0.0548, 0.3056)>
  UV <Vector (0.0698, 0.3271)>
  UV <Vector (0.0864, 0.3127)>
Face 5803
UV Count: 3
  UV <Vector (0.0520, 0.2839)>
  UV <Vector (0.0548, 0.3056)>
  UV <Vector (0.0827, 0.2943)>
Face 5804
UV Count: 3
  UV <Vector (0.1618, 0.1636)>
  UV <Vector (0.1398, 0.1621)>
  UV <Vector (0.1497, 0.1789)>
Face 5805
UV Count: 3
  UV <Vector (0.1452, 0.2196)>
  UV <Vector (0.1599, 0.2226)>
  UV <Vector (0.1568, 0.2034)>
Face 5806
UV Count: 3
  UV <Vector (0.1572, 0.1386)>
  UV <Vector (0.1369, 0.1390)>
  UV <Vector (0.1398, 0.1621)>
Face 5807
UV Count: 3
  UV <Vector (0.1352, 0.1999)>
  UV <Vector (0.1568, 0.2034)>
  UV <Vector (0.1497, 0.1789)>
Face 5808
UV Count: 3
  UV <Vector (0.1572, 0.1386)>
  UV <Vector (0.1591, 0.1135)>
  UV <Vector (0.1364, 0.1128)>
Face 5809
UV Count: 3
  UV <Vector (0.8372, 0.4685)>
  UV <Vector (0.8372, 0.4771)>
  UV <Vector (0.8446, 0.4762)>
Face 5810
UV Count: 3
  UV <Vector (0.8016, 0.4493)>
  UV <Vector (0.8135, 0.4533)>
  UV <Vector (0.8136, 0.4479)>
Face 5811
UV Count: 3
  UV <Vector (0.6059, 0.3945)>
  UV <Vector (0.6333, 0.3944)>
  UV <Vector (0.6283, 0.3656)>
Face 5812
UV Count: 3
  UV <Vector (0.8304, 0.3372)>
  UV <Vector (0.8158, 0.3372)>
  UV <Vector (0.8168, 0.3785)>
Face 5813
UV Count: 3
  UV <Vector (0.8298, 0.3095)>
  UV <Vector (0.8170, 0.3095)>
  UV <Vector (0.8158, 0.3372)>
Face 5814
UV Count: 3
  UV <Vector (0.8372, 0.4771)>
  UV <Vector (0.8307, 0.4769)>
  UV <Vector (0.8317, 0.4939)>
Face 5815
UV Count: 3
  UV <Vector (0.8372, 0.4685)>
  UV <Vector (0.8293, 0.4685)>
  UV <Vector (0.8307, 0.4769)>
Face 5816
UV Count: 3
  UV <Vector (0.8090, 0.4631)>
  UV <Vector (0.8106, 0.4576)>
  UV <Vector (0.8001, 0.4563)>
Face 5817
UV Count: 3
  UV <Vector (0.8025, 0.5101)>
  UV <Vector (0.8121, 0.5058)>
  UV <Vector (0.8040, 0.4992)>
Face 5818
UV Count: 3
  UV <Vector (0.8132, 0.4710)>
  UV <Vector (0.8156, 0.4794)>
  UV <Vector (0.8243, 0.4769)>
Face 5819
UV Count: 3
  UV <Vector (0.8243, 0.4951)>
  UV <Vector (0.8243, 0.4769)>
  UV <Vector (0.8156, 0.4794)>
Face 5820
UV Count: 3
  UV <Vector (0.7897, 0.5087)>
  UV <Vector (0.8025, 0.5101)>
  UV <Vector (0.7985, 0.5015)>
Face 5821
UV Count: 3
  UV <Vector (0.8243, 0.4951)>
  UV <Vector (0.8162, 0.4953)>
  UV <Vector (0.8121, 0.5058)>
Face 5822
UV Count: 3
  UV <Vector (0.8317, 0.4939)>
  UV <Vector (0.8242, 0.5162)>
  UV <Vector (0.8346, 0.5131)>
Face 5823
UV Count: 3
  UV <Vector (0.8164, 0.5123)>
  UV <Vector (0.8121, 0.5058)>
  UV <Vector (0.8025, 0.5101)>
Face 5824
UV Count: 3
  UV <Vector (0.7897, 0.5087)>
  UV <Vector (0.7910, 0.5005)>
  UV <Vector (0.7844, 0.4999)>
Face 5825
UV Count: 3
  UV <Vector (0.7757, 0.4667)>
  UV <Vector (0.7644, 0.4723)>
  UV <Vector (0.7763, 0.4798)>
Face 5826
UV Count: 3
  UV <Vector (0.8022, 0.4650)>
  UV <Vector (0.7979, 0.4754)>
  UV <Vector (0.8045, 0.4768)>
Face 5827
UV Count: 3
  UV <Vector (0.7788, 0.5081)>
  UV <Vector (0.7844, 0.4999)>
  UV <Vector (0.7772, 0.4989)>
Face 5828
UV Count: 3
  UV <Vector (0.8156, 0.4794)>
  UV <Vector (0.8132, 0.4710)>
  UV <Vector (0.8045, 0.4768)>
Face 5829
UV Count: 3
  UV <Vector (0.8162, 0.4953)>
  UV <Vector (0.8064, 0.4932)>
  UV <Vector (0.8040, 0.4992)>
Face 5830
UV Count: 3
  UV <Vector (0.7658, 0.4985)>
  UV <Vector (0.7662, 0.5065)>
  UV <Vector (0.7772, 0.4989)>
Face 5831
UV Count: 3
  UV <Vector (0.7813, 0.4496)>
  UV <Vector (0.8016, 0.4493)>
  UV <Vector (0.8015, 0.4376)>
Face 5832
UV Count: 3
  UV <Vector (0.7767, 0.4399)>
  UV <Vector (0.7484, 0.4487)>
  UV <Vector (0.7615, 0.4548)>
Face 5833
UV Count: 3
  UV <Vector (0.8001, 0.4563)>
  UV <Vector (0.7821, 0.4568)>
  UV <Vector (0.7885, 0.4652)>
Face 5834
UV Count: 3
  UV <Vector (0.7821, 0.4568)>
  UV <Vector (0.7659, 0.4611)>
  UV <Vector (0.7757, 0.4667)>
Face 5835
UV Count: 3
  UV <Vector (0.7885, 0.4652)>
  UV <Vector (0.7897, 0.4756)>
  UV <Vector (0.7979, 0.4754)>
Face 5836
UV Count: 3
  UV <Vector (0.7665, 0.4835)>
  UV <Vector (0.7658, 0.4985)>
  UV <Vector (0.7770, 0.4945)>
Face 5837
UV Count: 3
  UV <Vector (0.7885, 0.4652)>
  UV <Vector (0.7757, 0.4667)>
  UV <Vector (0.7825, 0.4766)>
Face 5838
UV Count: 3
  UV <Vector (0.7644, 0.4723)>
  UV <Vector (0.7757, 0.4667)>
  UV <Vector (0.7659, 0.4611)>
Face 5839
UV Count: 3
  UV <Vector (0.7578, 0.4855)>
  UV <Vector (0.7665, 0.4835)>
  UV <Vector (0.7644, 0.4723)>
Face 5840
UV Count: 3
  UV <Vector (0.7658, 0.4985)>
  UV <Vector (0.7665, 0.4835)>
  UV <Vector (0.7578, 0.4855)>
Face 5841
UV Count: 3
  UV <Vector (0.7662, 0.5065)>
  UV <Vector (0.7658, 0.4985)>
  UV <Vector (0.7600, 0.5011)>
Face 5842
UV Count: 3
  UV <Vector (0.7736, 0.5136)>
  UV <Vector (0.7788, 0.5081)>
  UV <Vector (0.7662, 0.5065)>
Face 5843
UV Count: 3
  UV <Vector (0.7788, 0.5081)>
  UV <Vector (0.7736, 0.5136)>
  UV <Vector (0.7838, 0.5194)>
Face 5844
UV Count: 3
  UV <Vector (0.8019, 0.5190)>
  UV <Vector (0.8025, 0.5101)>
  UV <Vector (0.7897, 0.5087)>
Face 5845
UV Count: 3
  UV <Vector (0.7231, 0.4570)>
  UV <Vector (0.7254, 0.4683)>
  UV <Vector (0.7417, 0.4663)>
Face 5846
UV Count: 3
  UV <Vector (0.7529, 0.4679)>
  UV <Vector (0.7615, 0.4548)>
  UV <Vector (0.7484, 0.4487)>
Face 5847
UV Count: 3
  UV <Vector (0.7254, 0.4683)>
  UV <Vector (0.7260, 0.4817)>
  UV <Vector (0.7382, 0.4845)>
Face 5848
UV Count: 3
  UV <Vector (0.7382, 0.4845)>
  UV <Vector (0.7260, 0.4817)>
  UV <Vector (0.7257, 0.5037)>
Face 5849
UV Count: 3
  UV <Vector (0.7417, 0.4663)>
  UV <Vector (0.7382, 0.4845)>
  UV <Vector (0.7512, 0.4847)>
Face 5850
UV Count: 3
  UV <Vector (0.7512, 0.4847)>
  UV <Vector (0.7382, 0.4845)>
  UV <Vector (0.7393, 0.5036)>
Face 5851
UV Count: 3
  UV <Vector (0.6059, 0.3945)>
  UV <Vector (0.5660, 0.3942)>
  UV <Vector (0.5663, 0.4255)>
Face 5852
UV Count: 3
  UV <Vector (0.6071, 0.4273)>
  UV <Vector (0.6385, 0.4295)>
  UV <Vector (0.6333, 0.3944)>
Face 5853
UV Count: 3
  UV <Vector (0.6700, 0.4331)>
  UV <Vector (0.6679, 0.4218)>
  UV <Vector (0.6385, 0.4295)>
Face 5854
UV Count: 3
  UV <Vector (0.7231, 0.4570)>
  UV <Vector (0.6955, 0.4434)>
  UV <Vector (0.6955, 0.4756)>
Face 5855
UV Count: 3
  UV <Vector (0.6868, 0.3842)>
  UV <Vector (0.6601, 0.3903)>
  UV <Vector (0.6679, 0.4218)>
Face 5856
UV Count: 3
  UV <Vector (0.5660, 0.3942)>
  UV <Vector (0.5332, 0.3932)>
  UV <Vector (0.5332, 0.4227)>
Face 5857
UV Count: 3
  UV <Vector (0.6060, 0.4404)>
  UV <Vector (0.6395, 0.4437)>
  UV <Vector (0.6385, 0.4295)>
Face 5858
UV Count: 3
  UV <Vector (0.6868, 0.4173)>
  UV <Vector (0.6679, 0.4218)>
  UV <Vector (0.6700, 0.4331)>
Face 5859
UV Count: 3
  UV <Vector (0.5663, 0.4255)>
  UV <Vector (0.5332, 0.4227)>
  UV <Vector (0.5332, 0.4336)>
Face 5860
UV Count: 3
  UV <Vector (0.6955, 0.4756)>
  UV <Vector (0.6955, 0.4886)>
  UV <Vector (0.7260, 0.4817)>
Face 5861
UV Count: 3
  UV <Vector (0.6955, 0.4886)>
  UV <Vector (0.6955, 0.5043)>
  UV <Vector (0.7257, 0.5037)>
Face 5862
UV Count: 3
  UV <Vector (0.7246, 0.5249)>
  UV <Vector (0.7257, 0.5037)>
  UV <Vector (0.6955, 0.5043)>
Face 5863
UV Count: 3
  UV <Vector (0.7404, 0.5180)>
  UV <Vector (0.7393, 0.5036)>
  UV <Vector (0.7257, 0.5037)>
Face 5864
UV Count: 3
  UV <Vector (0.7536, 0.5024)>
  UV <Vector (0.7393, 0.5036)>
  UV <Vector (0.7404, 0.5180)>
Face 5865
UV Count: 3
  UV <Vector (0.7404, 0.5180)>
  UV <Vector (0.7246, 0.5249)>
  UV <Vector (0.7427, 0.5342)>
Face 5866
UV Count: 3
  UV <Vector (0.7568, 0.5137)>
  UV <Vector (0.7404, 0.5180)>
  UV <Vector (0.7543, 0.5276)>
Face 5867
UV Count: 3
  UV <Vector (0.7646, 0.5383)>
  UV <Vector (0.7543, 0.5276)>
  UV <Vector (0.7427, 0.5342)>
Face 5868
UV Count: 3
  UV <Vector (0.7707, 0.5189)>
  UV <Vector (0.7543, 0.5276)>
  UV <Vector (0.7646, 0.5383)>
Face 5869
UV Count: 3
  UV <Vector (0.7683, 0.5629)>
  UV <Vector (0.7646, 0.5383)>
  UV <Vector (0.7512, 0.5506)>
Face 5870
UV Count: 3
  UV <Vector (0.7724, 0.6189)>
  UV <Vector (0.7727, 0.5868)>
  UV <Vector (0.7545, 0.5895)>
Face 5871
UV Count: 3
  UV <Vector (0.8040, 0.5238)>
  UV <Vector (0.8042, 0.5396)>
  UV <Vector (0.8231, 0.5331)>
Face 5872
UV Count: 3
  UV <Vector (0.7727, 0.5868)>
  UV <Vector (0.7683, 0.5629)>
  UV <Vector (0.7534, 0.5688)>
Face 5873
UV Count: 3
  UV <Vector (0.6281, 0.5719)>
  UV <Vector (0.6139, 0.5677)>
  UV <Vector (0.6117, 0.5821)>
Face 5874
UV Count: 3
  UV <Vector (0.6117, 0.5821)>
  UV <Vector (0.6139, 0.5677)>
  UV <Vector (0.5920, 0.5659)>
Face 5875
UV Count: 3
  UV <Vector (0.5906, 0.5803)>
  UV <Vector (0.5920, 0.5659)>
  UV <Vector (0.5651, 0.5666)>
Face 5876
UV Count: 3
  UV <Vector (0.5663, 0.5492)>
  UV <Vector (0.5332, 0.5465)>
  UV <Vector (0.5332, 0.5638)>
Face 5877
UV Count: 3
  UV <Vector (0.9508, 0.7679)>
  UV <Vector (0.9550, 0.7558)>
  UV <Vector (0.9467, 0.7549)>
Face 5878
UV Count: 3
  UV <Vector (0.9471, 0.7357)>
  UV <Vector (0.9373, 0.7492)>
  UV <Vector (0.9467, 0.7549)>
Face 5879
UV Count: 3
  UV <Vector (0.9560, 0.8007)>
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9446, 0.7884)>
Face 5880
UV Count: 3
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9508, 0.7679)>
  UV <Vector (0.9451, 0.7657)>
Face 5881
UV Count: 3
  UV <Vector (0.6566, 0.7517)>
  UV <Vector (0.6395, 0.7404)>
  UV <Vector (0.6371, 0.7476)>
Face 5882
UV Count: 3
  UV <Vector (0.6255, 0.7234)>
  UV <Vector (0.6229, 0.7360)>
  UV <Vector (0.6395, 0.7404)>
Face 5883
UV Count: 3
  UV <Vector (0.6686, 0.7957)>
  UV <Vector (0.6866, 0.7904)>
  UV <Vector (0.6794, 0.7730)>
Face 5884
UV Count: 3
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6794, 0.7730)>
  UV <Vector (0.6566, 0.7517)>
Face 5885
UV Count: 3
  UV <Vector (0.7838, 0.5428)>
  UV <Vector (0.7823, 0.5253)>
  UV <Vector (0.7646, 0.5383)>
Face 5886
UV Count: 3
  UV <Vector (0.7823, 0.5253)>
  UV <Vector (0.7838, 0.5428)>
  UV <Vector (0.8042, 0.5396)>
Face 5887
UV Count: 3
  UV <Vector (0.8242, 0.5162)>
  UV <Vector (0.8231, 0.5331)>
  UV <Vector (0.8347, 0.5336)>
Face 5888
UV Count: 3
  UV <Vector (0.7838, 0.5428)>
  UV <Vector (0.7843, 0.5727)>
  UV <Vector (0.8019, 0.5670)>
Face 5889
UV Count: 3
  UV <Vector (0.8042, 0.5396)>
  UV <Vector (0.8019, 0.5670)>
  UV <Vector (0.8204, 0.5639)>
Face 5890
UV Count: 3
  UV <Vector (0.7843, 0.5727)>
  UV <Vector (0.7838, 0.5428)>
  UV <Vector (0.7683, 0.5629)>
Face 5891
UV Count: 3
  UV <Vector (0.8231, 0.5331)>
  UV <Vector (0.8204, 0.5639)>
  UV <Vector (0.8341, 0.5624)>
Face 5892
UV Count: 3
  UV <Vector (0.7843, 0.5727)>
  UV <Vector (0.7899, 0.6083)>
  UV <Vector (0.8038, 0.6025)>
Face 5893
UV Count: 3
  UV <Vector (0.8019, 0.5670)>
  UV <Vector (0.8038, 0.6025)>
  UV <Vector (0.8176, 0.5955)>
Face 5894
UV Count: 3
  UV <Vector (0.8204, 0.5639)>
  UV <Vector (0.8176, 0.5955)>
  UV <Vector (0.8333, 0.5927)>
Face 5895
UV Count: 3
  UV <Vector (0.7899, 0.6083)>
  UV <Vector (0.7843, 0.5727)>
  UV <Vector (0.7727, 0.5868)>
Face 5896
UV Count: 3
  UV <Vector (0.6295, 0.6230)>
  UV <Vector (0.6112, 0.6270)>
  UV <Vector (0.6157, 0.6504)>
Face 5897
UV Count: 3
  UV <Vector (0.7411, 0.6575)>
  UV <Vector (0.7576, 0.6619)>
  UV <Vector (0.7631, 0.6385)>
Face 5898
UV Count: 3
  UV <Vector (0.6295, 0.6022)>
  UV <Vector (0.6064, 0.6057)>
  UV <Vector (0.6112, 0.6270)>
Face 5899
UV Count: 3
  UV <Vector (0.7631, 0.6385)>
  UV <Vector (0.7724, 0.6189)>
  UV <Vector (0.7495, 0.6133)>
Face 5900
UV Count: 3
  UV <Vector (0.8147, 0.0624)>
  UV <Vector (0.8396, 0.0624)>
  UV <Vector (0.8396, 0.0153)>
Face 5901
UV Count: 3
  UV <Vector (0.8294, 0.2369)>
  UV <Vector (0.8396, 0.2369)>
  UV <Vector (0.8396, 0.2047)>
Face 5902
UV Count: 3
  UV <Vector (0.8187, 0.2369)>
  UV <Vector (0.8294, 0.2369)>
  UV <Vector (0.8279, 0.2045)>
Face 5903
UV Count: 3
  UV <Vector (0.8396, 0.1077)>
  UV <Vector (0.8396, 0.0624)>
  UV <Vector (0.8147, 0.0624)>
Face 5904
UV Count: 3
  UV <Vector (0.8396, 0.1382)>
  UV <Vector (0.8396, 0.1077)>
  UV <Vector (0.8186, 0.1085)>
Face 5905
UV Count: 3
  UV <Vector (0.8396, 0.1749)>
  UV <Vector (0.8396, 0.1382)>
  UV <Vector (0.8187, 0.1391)>
Face 5906
UV Count: 3
  UV <Vector (0.8187, 0.1391)>
  UV <Vector (0.7934, 0.1401)>
  UV <Vector (0.7930, 0.1765)>
Face 5907
UV Count: 3
  UV <Vector (0.8187, 0.1391)>
  UV <Vector (0.8186, 0.1085)>
  UV <Vector (0.7933, 0.1095)>
Face 5908
UV Count: 3
  UV <Vector (0.8147, 0.0153)>
  UV <Vector (0.7869, 0.0153)>
  UV <Vector (0.7869, 0.0624)>
Face 5909
UV Count: 3
  UV <Vector (0.8157, 0.2061)>
  UV <Vector (0.8186, 0.1758)>
  UV <Vector (0.7930, 0.1765)>
Face 5910
UV Count: 3
  UV <Vector (0.8147, 0.0624)>
  UV <Vector (0.7869, 0.0624)>
  UV <Vector (0.7933, 0.1095)>
Face 5911
UV Count: 3
  UV <Vector (0.7934, 0.1401)>
  UV <Vector (0.7933, 0.1095)>
  UV <Vector (0.7730, 0.1116)>
Face 5912
UV Count: 3
  UV <Vector (0.7933, 0.1095)>
  UV <Vector (0.7869, 0.0624)>
  UV <Vector (0.7653, 0.0624)>
Face 5913
UV Count: 3
  UV <Vector (0.7930, 0.1765)>
  UV <Vector (0.7725, 0.1784)>
  UV <Vector (0.7793, 0.2099)>
Face 5914
UV Count: 3
  UV <Vector (0.7930, 0.1765)>
  UV <Vector (0.7934, 0.1401)>
  UV <Vector (0.7728, 0.1424)>
Face 5915
UV Count: 3
  UV <Vector (0.7869, 0.0153)>
  UV <Vector (0.7653, 0.0153)>
  UV <Vector (0.7653, 0.0624)>
Face 5916
UV Count: 3
  UV <Vector (0.7728, 0.1424)>
  UV <Vector (0.7730, 0.1116)>
  UV <Vector (0.7526, 0.1155)>
Face 5917
UV Count: 3
  UV <Vector (0.7730, 0.1116)>
  UV <Vector (0.7653, 0.0624)>
  UV <Vector (0.7444, 0.0624)>
Face 5918
UV Count: 3
  UV <Vector (0.7793, 0.2099)>
  UV <Vector (0.7725, 0.1784)>
  UV <Vector (0.7499, 0.1823)>
Face 5919
UV Count: 3
  UV <Vector (0.7725, 0.1784)>
  UV <Vector (0.7728, 0.1424)>
  UV <Vector (0.7514, 0.1467)>
Face 5920
UV Count: 3
  UV <Vector (0.7653, 0.0153)>
  UV <Vector (0.7444, 0.0153)>
  UV <Vector (0.7444, 0.0624)>
Face 5921
UV Count: 3
  UV <Vector (0.8157, 0.2061)>
  UV <Vector (0.8031, 0.2084)>
  UV <Vector (0.8040, 0.2369)>
Face 5922
UV Count: 3
  UV <Vector (0.8040, 0.2369)>
  UV <Vector (0.8031, 0.2084)>
  UV <Vector (0.7793, 0.2099)>
Face 5923
UV Count: 3
  UV <Vector (0.7795, 0.2369)>
  UV <Vector (0.7793, 0.2099)>
  UV <Vector (0.7519, 0.2166)>
Face 5924
UV Count: 3
  UV <Vector (0.7514, 0.1467)>
  UV <Vector (0.7526, 0.1155)>
  UV <Vector (0.7163, 0.1130)>
Face 5925
UV Count: 3
  UV <Vector (0.7526, 0.1155)>
  UV <Vector (0.7444, 0.0624)>
  UV <Vector (0.7163, 0.0624)>
Face 5926
UV Count: 3
  UV <Vector (0.7519, 0.2166)>
  UV <Vector (0.7499, 0.1823)>
  UV <Vector (0.7163, 0.1826)>
Face 5927
UV Count: 3
  UV <Vector (0.7499, 0.1823)>
  UV <Vector (0.7514, 0.1467)>
  UV <Vector (0.7163, 0.1452)>
Face 5928
UV Count: 3
  UV <Vector (0.7444, 0.0153)>
  UV <Vector (0.7163, 0.0153)>
  UV <Vector (0.7163, 0.0624)>
Face 5929
UV Count: 3
  UV <Vector (0.7163, 0.1826)>
  UV <Vector (0.7163, 0.1452)>
  UV <Vector (0.6868, 0.1452)>
Face 5930
UV Count: 3
  UV <Vector (0.7163, 0.0624)>
  UV <Vector (0.7163, 0.0153)>
  UV <Vector (0.6868, 0.0153)>
Face 5931
UV Count: 3
  UV <Vector (0.7163, 0.1452)>
  UV <Vector (0.7163, 0.1130)>
  UV <Vector (0.6868, 0.1130)>
Face 5932
UV Count: 3
  UV <Vector (0.7163, 0.1130)>
  UV <Vector (0.7163, 0.0624)>
  UV <Vector (0.6868, 0.0624)>
Face 5933
UV Count: 3
  UV <Vector (0.7163, 0.2156)>
  UV <Vector (0.7163, 0.1826)>
  UV <Vector (0.6868, 0.1826)>
Face 5934
UV Count: 3
  UV <Vector (0.7526, 0.2369)>
  UV <Vector (0.7519, 0.2166)>
  UV <Vector (0.7163, 0.2156)>
Face 5935
UV Count: 3
  UV <Vector (0.7163, 0.2369)>
  UV <Vector (0.7163, 0.2156)>
  UV <Vector (0.6868, 0.2156)>
Face 5936
UV Count: 3
  UV <Vector (0.4151, 0.0540)>
  UV <Vector (0.4151, 0.0855)>
  UV <Vector (0.4451, 0.0855)>
Face 5937
UV Count: 3
  UV <Vector (0.4151, 0.0855)>
  UV <Vector (0.4151, 0.1237)>
  UV <Vector (0.4451, 0.1237)>
Face 5938
UV Count: 3
  UV <Vector (0.4151, 0.2069)>
  UV <Vector (0.4151, 0.2556)>
  UV <Vector (0.4451, 0.2556)>
Face 5939
UV Count: 3
  UV <Vector (0.4151, 0.1237)>
  UV <Vector (0.4151, 0.1557)>
  UV <Vector (0.4451, 0.1557)>
Face 5940
UV Count: 3
  UV <Vector (0.4151, 0.1557)>
  UV <Vector (0.4151, 0.2069)>
  UV <Vector (0.4451, 0.2069)>
Face 5941
UV Count: 3
  UV <Vector (0.4451, 0.0855)>
  UV <Vector (0.4451, 0.1237)>
  UV <Vector (0.4693, 0.1237)>
Face 5942
UV Count: 3
  UV <Vector (0.4451, 0.2069)>
  UV <Vector (0.4451, 0.2556)>
  UV <Vector (0.4693, 0.2556)>
Face 5943
UV Count: 3
  UV <Vector (0.4451, 0.1557)>
  UV <Vector (0.4693, 0.1557)>
  UV <Vector (0.4693, 0.1237)>
Face 5944
UV Count: 3
  UV <Vector (0.4451, 0.1557)>
  UV <Vector (0.4451, 0.2069)>
  UV <Vector (0.4693, 0.2069)>
Face 5945
UV Count: 3
  UV <Vector (0.4451, 0.0540)>
  UV <Vector (0.4451, 0.0855)>
  UV <Vector (0.4693, 0.0855)>
Face 5946
UV Count: 3
  UV <Vector (0.4693, 0.0855)>
  UV <Vector (0.4693, 0.1237)>
  UV <Vector (0.4914, 0.1237)>
Face 5947
UV Count: 3
  UV <Vector (0.4693, 0.2556)>
  UV <Vector (0.4914, 0.2556)>
  UV <Vector (0.4914, 0.2069)>
Face 5948
UV Count: 3
  UV <Vector (0.4693, 0.1557)>
  UV <Vector (0.4914, 0.1557)>
  UV <Vector (0.4914, 0.1237)>
Face 5949
UV Count: 3
  UV <Vector (0.4693, 0.2069)>
  UV <Vector (0.4914, 0.2069)>
  UV <Vector (0.4914, 0.1557)>
Face 5950
UV Count: 3
  UV <Vector (0.4693, 0.0540)>
  UV <Vector (0.4693, 0.0855)>
  UV <Vector (0.4914, 0.0855)>
Face 5951
UV Count: 3
  UV <Vector (0.4914, 0.1237)>
  UV <Vector (0.5185, 0.1237)>
  UV <Vector (0.5185, 0.0855)>
Face 5952
UV Count: 3
  UV <Vector (0.4914, 0.2556)>
  UV <Vector (0.5185, 0.2556)>
  UV <Vector (0.5185, 0.2069)>
Face 5953
UV Count: 3
  UV <Vector (0.4914, 0.1557)>
  UV <Vector (0.5185, 0.1557)>
  UV <Vector (0.5185, 0.1237)>
Face 5954
UV Count: 3
  UV <Vector (0.4914, 0.2069)>
  UV <Vector (0.5185, 0.2069)>
  UV <Vector (0.5185, 0.1557)>
Face 5955
UV Count: 3
  UV <Vector (0.4914, 0.0540)>
  UV <Vector (0.4914, 0.0855)>
  UV <Vector (0.5185, 0.0855)>
Face 5956
UV Count: 3
  UV <Vector (0.5185, 0.1237)>
  UV <Vector (0.5461, 0.1237)>
  UV <Vector (0.5461, 0.0855)>
Face 5957
UV Count: 3
  UV <Vector (0.5185, 0.2556)>
  UV <Vector (0.5461, 0.2556)>
  UV <Vector (0.5461, 0.2069)>
Face 5958
UV Count: 3
  UV <Vector (0.5185, 0.1557)>
  UV <Vector (0.5461, 0.1557)>
  UV <Vector (0.5461, 0.1237)>
Face 5959
UV Count: 3
  UV <Vector (0.5185, 0.2069)>
  UV <Vector (0.5461, 0.2069)>
  UV <Vector (0.5461, 0.1557)>
Face 5960
UV Count: 3
  UV <Vector (0.5185, 0.0855)>
  UV <Vector (0.5461, 0.0855)>
  UV <Vector (0.5461, 0.0540)>
Face 5961
UV Count: 3
  UV <Vector (0.4151, 0.0338)>
  UV <Vector (0.4151, 0.0540)>
  UV <Vector (0.4451, 0.0540)>
Face 5962
UV Count: 3
  UV <Vector (0.4451, 0.0338)>
  UV <Vector (0.4451, 0.0540)>
  UV <Vector (0.4693, 0.0540)>
Face 5963
UV Count: 3
  UV <Vector (0.4693, 0.0338)>
  UV <Vector (0.4693, 0.0540)>
  UV <Vector (0.4914, 0.0540)>
Face 5964
UV Count: 3
  UV <Vector (0.4914, 0.0338)>
  UV <Vector (0.4914, 0.0540)>
  UV <Vector (0.5185, 0.0540)>
Face 5965
UV Count: 3
  UV <Vector (0.5185, 0.0540)>
  UV <Vector (0.5461, 0.0540)>
  UV <Vector (0.5461, 0.0338)>
Face 5966
UV Count: 3
  UV <Vector (0.8451, 0.6522)>
  UV <Vector (0.8461, 0.6560)>
  UV <Vector (0.8586, 0.6482)>
Face 5967
UV Count: 3
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8311, 0.6617)>
  UV <Vector (0.8461, 0.6560)>
Face 5968
UV Count: 3
  UV <Vector (0.8416, 0.6414)>
  UV <Vector (0.8402, 0.6380)>
  UV <Vector (0.8312, 0.6420)>
Face 5969
UV Count: 3
  UV <Vector (0.8487, 0.6354)>
  UV <Vector (0.8468, 0.6333)>
  UV <Vector (0.8402, 0.6380)>
Face 5970
UV Count: 3
  UV <Vector (0.8915, 0.7829)>
  UV <Vector (0.9180, 0.7746)>
  UV <Vector (0.9126, 0.7673)>
Face 5971
UV Count: 3
  UV <Vector (0.8982, 0.7959)>
  UV <Vector (0.9201, 0.7952)>
  UV <Vector (0.9180, 0.7746)>
Face 5972
UV Count: 3
  UV <Vector (0.9344, 0.7871)>
  UV <Vector (0.9364, 0.7588)>
  UV <Vector (0.9180, 0.7746)>
Face 5973
UV Count: 3
  UV <Vector (0.5544, 0.6451)>
  UV <Vector (0.5569, 0.6347)>
  UV <Vector (0.5332, 0.6332)>
Face 5974
UV Count: 3
  UV <Vector (0.5718, 0.6463)>
  UV <Vector (0.5776, 0.6357)>
  UV <Vector (0.5569, 0.6347)>
Face 5975
UV Count: 3
  UV <Vector (0.5946, 0.6293)>
  UV <Vector (0.6112, 0.6270)>
  UV <Vector (0.6064, 0.6057)>
Face 5976
UV Count: 3
  UV <Vector (0.5845, 0.6228)>
  UV <Vector (0.6064, 0.6057)>
  UV <Vector (0.5876, 0.6009)>
Face 5977
UV Count: 3
  UV <Vector (0.5593, 0.6246)>
  UV <Vector (0.5845, 0.6228)>
  UV <Vector (0.5776, 0.6105)>
Face 5978
UV Count: 3
  UV <Vector (0.5332, 0.6224)>
  UV <Vector (0.5593, 0.6246)>
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Face 5979
UV Count: 3
  UV <Vector (0.5622, 0.5999)>
  UV <Vector (0.5594, 0.6094)>
  UV <Vector (0.5776, 0.6105)>
Face 5980
UV Count: 3
  UV <Vector (0.5332, 0.5999)>
  UV <Vector (0.5332, 0.6078)>
  UV <Vector (0.5594, 0.6094)>
Face 5981
UV Count: 3
  UV <Vector (0.5999, 0.6552)>
  UV <Vector (0.6157, 0.6504)>
  UV <Vector (0.6112, 0.6270)>
Face 5982
UV Count: 3
  UV <Vector (0.7576, 0.6619)>
  UV <Vector (0.7724, 0.6664)>
  UV <Vector (0.7795, 0.6425)>
Face 5983
UV Count: 3
  UV <Vector (0.7724, 0.6189)>
  UV <Vector (0.7631, 0.6385)>
  UV <Vector (0.7795, 0.6425)>
Face 5984
UV Count: 3
  UV <Vector (0.7899, 0.6083)>
  UV <Vector (0.7724, 0.6189)>
  UV <Vector (0.7863, 0.6291)>
Face 5985
UV Count: 3
  UV <Vector (0.8038, 0.6025)>
  UV <Vector (0.7899, 0.6083)>
  UV <Vector (0.7962, 0.6217)>
Face 5986
UV Count: 3
  UV <Vector (0.8038, 0.6025)>
  UV <Vector (0.8081, 0.6151)>
  UV <Vector (0.8204, 0.6110)>
Face 5987
UV Count: 3
  UV <Vector (0.8176, 0.5955)>
  UV <Vector (0.8204, 0.6110)>
  UV <Vector (0.8350, 0.6074)>
Face 5988
UV Count: 3
  UV <Vector (0.8472, 0.6058)>
  UV <Vector (0.8469, 0.5915)>
  UV <Vector (0.8333, 0.5927)>
Face 5989
UV Count: 3
  UV <Vector (0.5936, 0.6617)>
  UV <Vector (0.5999, 0.6552)>
  UV <Vector (0.5832, 0.6487)>
Face 5990
UV Count: 3
  UV <Vector (0.7809, 0.6663)>
  UV <Vector (0.7882, 0.6467)>
  UV <Vector (0.7795, 0.6425)>
Face 5991
UV Count: 3
  UV <Vector (0.7882, 0.6467)>
  UV <Vector (0.7952, 0.6342)>
  UV <Vector (0.7863, 0.6291)>
Face 5992
UV Count: 3
  UV <Vector (0.7952, 0.6342)>
  UV <Vector (0.8006, 0.6280)>
  UV <Vector (0.7962, 0.6217)>
Face 5993
UV Count: 3
  UV <Vector (0.8006, 0.6280)>
  UV <Vector (0.8113, 0.6195)>
  UV <Vector (0.8081, 0.6151)>
Face 5994
UV Count: 3
  UV <Vector (0.8113, 0.6195)>
  UV <Vector (0.8223, 0.6151)>
  UV <Vector (0.8204, 0.6110)>
Face 5995
UV Count: 3
  UV <Vector (0.8223, 0.6151)>
  UV <Vector (0.8358, 0.6116)>
  UV <Vector (0.8350, 0.6074)>
Face 5996
UV Count: 3
  UV <Vector (0.8358, 0.6116)>
  UV <Vector (0.8473, 0.6102)>
  UV <Vector (0.8472, 0.6058)>
Face 5997
UV Count: 3
  UV <Vector (0.3312, 0.3231)>
  UV <Vector (0.3504, 0.3213)>
  UV <Vector (0.3481, 0.3024)>
Face 5998
UV Count: 3
  UV <Vector (0.3237, 0.2870)>
  UV <Vector (0.3277, 0.3054)>
  UV <Vector (0.3481, 0.3024)>
Face 5999
UV Count: 3
  UV <Vector (0.3185, 0.2685)>
  UV <Vector (0.3237, 0.2870)>
  UV <Vector (0.3445, 0.2800)>
Face 6000
UV Count: 3
  UV <Vector (0.3131, 0.2523)>
  UV <Vector (0.3185, 0.2685)>
  UV <Vector (0.3419, 0.2600)>
Face 6001
UV Count: 3
  UV <Vector (0.3126, 0.2322)>
  UV <Vector (0.3131, 0.2523)>
  UV <Vector (0.3383, 0.2376)>
Face 6002
UV Count: 3
  UV <Vector (0.3067, 0.2077)>
  UV <Vector (0.3126, 0.2322)>
  UV <Vector (0.3353, 0.2242)>
Face 6003
UV Count: 3
  UV <Vector (0.2984, 0.1800)>
  UV <Vector (0.3067, 0.2077)>
  UV <Vector (0.3297, 0.1982)>
Face 6004
UV Count: 3
  UV <Vector (0.2985, 0.1557)>
  UV <Vector (0.2984, 0.1800)>
  UV <Vector (0.3273, 0.1700)>
Face 6005
UV Count: 3
  UV <Vector (0.2932, 0.1383)>
  UV <Vector (0.3168, 0.1295)>
  UV <Vector (0.3021, 0.1105)>
Face 6006
UV Count: 3
  UV <Vector (0.2710, 0.0951)>
  UV <Vector (0.2817, 0.1181)>
  UV <Vector (0.3021, 0.1105)>
Face 6007
UV Count: 3
  UV <Vector (0.2985, 0.1557)>
  UV <Vector (0.3278, 0.1444)>
  UV <Vector (0.3168, 0.1295)>
Face 6008
UV Count: 3
  UV <Vector (0.8157, 0.2061)>
  UV <Vector (0.8279, 0.2045)>
  UV <Vector (0.8290, 0.1895)>
Face 6009
UV Count: 3
  UV <Vector (0.8396, 0.2047)>
  UV <Vector (0.8396, 0.1858)>
  UV <Vector (0.8290, 0.1895)>
Face 6010
UV Count: 3
  UV <Vector (0.8290, 0.1895)>
  UV <Vector (0.8396, 0.1858)>
  UV <Vector (0.8396, 0.1749)>
Face 6011
UV Count: 3
  UV <Vector (0.2167, 0.1627)>
  UV <Vector (0.2594, 0.1510)>
  UV <Vector (0.2480, 0.1353)>
Face 6012
UV Count: 3
  UV <Vector (0.2642, 0.1678)>
  UV <Vector (0.2687, 0.1946)>
  UV <Vector (0.2984, 0.1800)>
Face 6013
UV Count: 3
  UV <Vector (0.2370, 0.2354)>
  UV <Vector (0.2432, 0.2546)>
  UV <Vector (0.2766, 0.2438)>
Face 6014
UV Count: 3
  UV <Vector (0.2687, 0.1946)>
  UV <Vector (0.2712, 0.2228)>
  UV <Vector (0.3067, 0.2077)>
Face 6015
UV Count: 3
  UV <Vector (0.2481, 0.2729)>
  UV <Vector (0.2842, 0.2613)>
  UV <Vector (0.2766, 0.2438)>
Face 6016
UV Count: 3
  UV <Vector (0.2900, 0.2790)>
  UV <Vector (0.2960, 0.2982)>
  UV <Vector (0.3237, 0.2870)>
Face 6017
UV Count: 3
  UV <Vector (0.2842, 0.2613)>
  UV <Vector (0.2900, 0.2790)>
  UV <Vector (0.3185, 0.2685)>
Face 6018
UV Count: 3
  UV <Vector (0.2960, 0.2982)>
  UV <Vector (0.3014, 0.3125)>
  UV <Vector (0.3277, 0.3054)>
Face 6019
UV Count: 3
  UV <Vector (0.2093, 0.1164)>
  UV <Vector (0.2095, 0.1459)>
  UV <Vector (0.2480, 0.1353)>
Face 6020
UV Count: 3
  UV <Vector (0.2220, 0.1815)>
  UV <Vector (0.2642, 0.1678)>
  UV <Vector (0.2594, 0.1510)>
Face 6021
UV Count: 3
  UV <Vector (0.3277, 0.3054)>
  UV <Vector (0.3014, 0.3125)>
  UV <Vector (0.3071, 0.3288)>
Face 6022
UV Count: 3
  UV <Vector (0.1322, 0.3498)>
  UV <Vector (0.1369, 0.3434)>
  UV <Vector (0.1345, 0.3420)>
Face 6023
UV Count: 3
  UV <Vector (0.1217, 0.3663)>
  UV <Vector (0.1274, 0.3663)>
  UV <Vector (0.1284, 0.3547)>
Face 6024
UV Count: 3
  UV <Vector (0.1671, 0.3331)>
  UV <Vector (0.1601, 0.3328)>
  UV <Vector (0.1627, 0.3376)>
Face 6025
UV Count: 3
  UV <Vector (0.2076, 0.3380)>
  UV <Vector (0.2100, 0.3335)>
  UV <Vector (0.2000, 0.3292)>
Face 6026
UV Count: 3
  UV <Vector (0.1606, 0.3448)>
  UV <Vector (0.1563, 0.3531)>
  UV <Vector (0.1624, 0.3546)>
Face 6027
UV Count: 3
  UV <Vector (0.1627, 0.3376)>
  UV <Vector (0.1606, 0.3448)>
  UV <Vector (0.1667, 0.3472)>
Face 6028
UV Count: 3
  UV <Vector (0.2125, 0.3502)>
  UV <Vector (0.2117, 0.3624)>
  UV <Vector (0.2158, 0.3625)>
Face 6029
UV Count: 3
  UV <Vector (0.1780, 0.3344)>
  UV <Vector (0.1770, 0.3300)>
  UV <Vector (0.1671, 0.3331)>
Face 6030
UV Count: 3
  UV <Vector (0.1542, 0.3663)>
  UV <Vector (0.1559, 0.3613)>
  UV <Vector (0.1449, 0.3590)>
Face 6031
UV Count: 3
  UV <Vector (0.2117, 0.3624)>
  UV <Vector (0.2121, 0.3663)>
  UV <Vector (0.2163, 0.3663)>
Face 6032
UV Count: 3
  UV <Vector (0.1559, 0.3613)>
  UV <Vector (0.1634, 0.3628)>
  UV <Vector (0.1627, 0.3591)>
Face 6033
UV Count: 3
  UV <Vector (0.2076, 0.3380)>
  UV <Vector (0.2125, 0.3502)>
  UV <Vector (0.2178, 0.3488)>
Face 6034
UV Count: 3
  UV <Vector (0.1780, 0.3344)>
  UV <Vector (0.1874, 0.3335)>
  UV <Vector (0.1867, 0.3277)>
Face 6035
UV Count: 3
  UV <Vector (0.1984, 0.3321)>
  UV <Vector (0.2000, 0.3292)>
  UV <Vector (0.1867, 0.3277)>
Face 6036
UV Count: 3
  UV <Vector (0.1477, 0.3552)>
  UV <Vector (0.1504, 0.3517)>
  UV <Vector (0.1451, 0.3521)>
Face 6037
UV Count: 3
  UV <Vector (0.1432, 0.3551)>
  UV <Vector (0.1451, 0.3521)>
  UV <Vector (0.1425, 0.3494)>
Face 6038
UV Count: 3
  UV <Vector (0.1418, 0.3424)>
  UV <Vector (0.1421, 0.3450)>
  UV <Vector (0.1441, 0.3438)>
Face 6039
UV Count: 3
  UV <Vector (0.1394, 0.3663)>
  UV <Vector (0.1412, 0.3581)>
  UV <Vector (0.1366, 0.3562)>
Face 6040
UV Count: 3
  UV <Vector (0.1377, 0.3484)>
  UV <Vector (0.1398, 0.3437)>
  UV <Vector (0.1369, 0.3434)>
Face 6041
UV Count: 3
  UV <Vector (0.1399, 0.3414)>
  UV <Vector (0.1383, 0.3407)>
  UV <Vector (0.1369, 0.3434)>
Face 6042
UV Count: 3
  UV <Vector (0.1495, 0.3376)>
  UV <Vector (0.1481, 0.3361)>
  UV <Vector (0.1443, 0.3415)>
Face 6043
UV Count: 3
  UV <Vector (0.1421, 0.3450)>
  UV <Vector (0.1423, 0.3473)>
  UV <Vector (0.1442, 0.3456)>
Face 6044
UV Count: 3
  UV <Vector (0.1369, 0.3434)>
  UV <Vector (0.1383, 0.3407)>
  UV <Vector (0.1366, 0.3396)>
Face 6045
UV Count: 3
  UV <Vector (0.1318, 0.3294)>
  UV <Vector (0.1340, 0.3306)>
  UV <Vector (0.1359, 0.3266)>
Face 6046
UV Count: 3
  UV <Vector (0.1497, 0.3265)>
  UV <Vector (0.1458, 0.3185)>
  UV <Vector (0.1452, 0.3245)>
Face 6047
UV Count: 3
  UV <Vector (0.1308, 0.3356)>
  UV <Vector (0.1338, 0.3347)>
  UV <Vector (0.1340, 0.3306)>
Face 6048
UV Count: 3
  UV <Vector (0.1234, 0.3371)>
  UV <Vector (0.1172, 0.3380)>
  UV <Vector (0.1218, 0.3531)>
Face 6049
UV Count: 3
  UV <Vector (0.1345, 0.3242)>
  UV <Vector (0.1359, 0.3266)>
  UV <Vector (0.1416, 0.3228)>
Face 6050
UV Count: 3
  UV <Vector (0.1495, 0.3376)>
  UV <Vector (0.1514, 0.3317)>
  UV <Vector (0.1492, 0.3318)>
Face 6051
UV Count: 3
  UV <Vector (0.1458, 0.3185)>
  UV <Vector (0.1397, 0.3157)>
  UV <Vector (0.1416, 0.3228)>
Face 6052
UV Count: 3
  UV <Vector (0.1514, 0.3317)>
  UV <Vector (0.1497, 0.3265)>
  UV <Vector (0.1484, 0.3286)>
Face 6053
UV Count: 3
  UV <Vector (0.1423, 0.3473)>
  UV <Vector (0.1425, 0.3494)>
  UV <Vector (0.1443, 0.3470)>
Face 6054
UV Count: 3
  UV <Vector (0.1308, 0.3356)>
  UV <Vector (0.1234, 0.3371)>
  UV <Vector (0.1278, 0.3485)>
Face 6055
UV Count: 3
  UV <Vector (0.1322, 0.3498)>
  UV <Vector (0.1284, 0.3547)>
  UV <Vector (0.1323, 0.3555)>
Face 6056
UV Count: 3
  UV <Vector (0.1284, 0.3547)>
  UV <Vector (0.1322, 0.3498)>
  UV <Vector (0.1278, 0.3485)>
Face 6057
UV Count: 3
  UV <Vector (0.1508, 0.3389)>
  UV <Vector (0.1502, 0.3383)>
  UV <Vector (0.1442, 0.3456)>
Face 6058
UV Count: 3
  UV <Vector (0.1545, 0.3317)>
  UV <Vector (0.1519, 0.3241)>
  UV <Vector (0.1508, 0.3252)>
Face 6059
UV Count: 3
  UV <Vector (0.1471, 0.3134)>
  UV <Vector (0.1384, 0.3094)>
  UV <Vector (0.1389, 0.3122)>
Face 6060
UV Count: 3
  UV <Vector (0.1508, 0.3389)>
  UV <Vector (0.1545, 0.3317)>
  UV <Vector (0.1530, 0.3317)>
Face 6061
UV Count: 3
  UV <Vector (0.1251, 0.3146)>
  UV <Vector (0.1289, 0.3185)>
  UV <Vector (0.1389, 0.3122)>
Face 6062
UV Count: 3
  UV <Vector (0.1172, 0.3380)>
  UV <Vector (0.1234, 0.3371)>
  UV <Vector (0.1243, 0.3261)>
Face 6063
UV Count: 3
  UV <Vector (0.1519, 0.3241)>
  UV <Vector (0.1471, 0.3134)>
  UV <Vector (0.1464, 0.3157)>
Face 6064
UV Count: 3
  UV <Vector (0.1192, 0.3232)>
  UV <Vector (0.1243, 0.3261)>
  UV <Vector (0.1289, 0.3185)>
Face 6065
UV Count: 3
  UV <Vector (0.1412, 0.3581)>
  UV <Vector (0.1432, 0.3551)>
  UV <Vector (0.1399, 0.3525)>
Face 6066
UV Count: 3
  UV <Vector (0.1449, 0.3590)>
  UV <Vector (0.1477, 0.3552)>
  UV <Vector (0.1432, 0.3551)>
Face 6067
UV Count: 3
  UV <Vector (0.1559, 0.3573)>
  UV <Vector (0.1627, 0.3591)>
  UV <Vector (0.1624, 0.3546)>
Face 6068
UV Count: 3
  UV <Vector (0.1692, 0.3608)>
  UV <Vector (0.1702, 0.3609)>
  UV <Vector (0.1704, 0.3586)>
Face 6069
UV Count: 3
  UV <Vector (0.1634, 0.3628)>
  UV <Vector (0.1667, 0.3629)>
  UV <Vector (0.1666, 0.3600)>
Face 6070
UV Count: 3
  UV <Vector (0.1667, 0.3629)>
  UV <Vector (0.1693, 0.3632)>
  UV <Vector (0.1692, 0.3608)>
Face 6071
UV Count: 3
  UV <Vector (0.1504, 0.3517)>
  UV <Vector (0.1477, 0.3552)>
  UV <Vector (0.1559, 0.3573)>
Face 6072
UV Count: 3
  UV <Vector (0.1418, 0.3424)>
  UV <Vector (0.1399, 0.3414)>
  UV <Vector (0.1398, 0.3437)>
Face 6073
UV Count: 3
  UV <Vector (0.1421, 0.3450)>
  UV <Vector (0.1398, 0.3437)>
  UV <Vector (0.1377, 0.3484)>
Face 6074
UV Count: 3
  UV <Vector (0.1423, 0.3473)>
  UV <Vector (0.1377, 0.3484)>
  UV <Vector (0.1399, 0.3525)>
Face 6075
UV Count: 3
  UV <Vector (0.1309, 0.3663)>
  UV <Vector (0.1323, 0.3555)>
  UV <Vector (0.1284, 0.3547)>
Face 6076
UV Count: 3
  UV <Vector (0.1377, 0.3484)>
  UV <Vector (0.1323, 0.3555)>
  UV <Vector (0.1366, 0.3562)>
Face 6077
UV Count: 3
  UV <Vector (0.8002, 0.4127)>
  UV <Vector (0.8188, 0.4127)>
  UV <Vector (0.8168, 0.3785)>
Face 6078
UV Count: 3
  UV <Vector (0.6023, 0.3671)>
  UV <Vector (0.6283, 0.3656)>
  UV <Vector (0.6251, 0.3407)>
Face 6079
UV Count: 3
  UV <Vector (0.5332, 0.3679)>
  UV <Vector (0.5666, 0.3684)>
  UV <Vector (0.5667, 0.3465)>
Face 6080
UV Count: 3
  UV <Vector (0.5666, 0.3684)>
  UV <Vector (0.6023, 0.3671)>
  UV <Vector (0.5995, 0.3438)>
Face 6081
UV Count: 3
  UV <Vector (0.6251, 0.3407)>
  UV <Vector (0.6283, 0.3656)>
  UV <Vector (0.6530, 0.3616)>
Face 6082
UV Count: 3
  UV <Vector (0.6530, 0.3616)>
  UV <Vector (0.6868, 0.3603)>
  UV <Vector (0.6868, 0.3396)>
Face 6083
UV Count: 3
  UV <Vector (0.7206, 0.3785)>
  UV <Vector (0.7218, 0.4127)>
  UV <Vector (0.7470, 0.4127)>
Face 6084
UV Count: 3
  UV <Vector (0.6955, 0.4127)>
  UV <Vector (0.7218, 0.4127)>
  UV <Vector (0.7206, 0.3785)>
Face 6085
UV Count: 3
  UV <Vector (0.7458, 0.3785)>
  UV <Vector (0.7470, 0.4127)>
  UV <Vector (0.7747, 0.4127)>
Face 6086
UV Count: 3
  UV <Vector (0.7732, 0.3785)>
  UV <Vector (0.7747, 0.4127)>
  UV <Vector (0.8002, 0.4127)>
Face 6087
UV Count: 3
  UV <Vector (0.8188, 0.4127)>
  UV <Vector (0.8315, 0.4127)>
  UV <Vector (0.8306, 0.3785)>
Face 6088
UV Count: 3
  UV <Vector (0.8426, 0.3785)>
  UV <Vector (0.8306, 0.3785)>
  UV <Vector (0.8315, 0.4127)>
Face 6089
UV Count: 3
  UV <Vector (0.8106, 0.4576)>
  UV <Vector (0.8135, 0.4533)>
  UV <Vector (0.8016, 0.4493)>
Face 6090
UV Count: 3
  UV <Vector (0.8243, 0.4769)>
  UV <Vector (0.8243, 0.4951)>
  UV <Vector (0.8317, 0.4939)>
Face 6091
UV Count: 3
  UV <Vector (0.8243, 0.4769)>
  UV <Vector (0.8307, 0.4769)>
  UV <Vector (0.8293, 0.4685)>
Face 6092
UV Count: 3
  UV <Vector (0.8243, 0.4951)>
  UV <Vector (0.8164, 0.5123)>
  UV <Vector (0.8242, 0.5162)>
Face 6093
UV Count: 3
  UV <Vector (0.8164, 0.5123)>
  UV <Vector (0.8019, 0.5190)>
  UV <Vector (0.8040, 0.5238)>
Face 6094
UV Count: 3
  UV <Vector (0.8019, 0.5190)>
  UV <Vector (0.7838, 0.5194)>
  UV <Vector (0.7823, 0.5253)>
Face 6095
UV Count: 3
  UV <Vector (0.7838, 0.5194)>
  UV <Vector (0.7736, 0.5136)>
  UV <Vector (0.7707, 0.5189)>
Face 6096
UV Count: 3
  UV <Vector (0.7624, 0.5093)>
  UV <Vector (0.7568, 0.5137)>
  UV <Vector (0.7707, 0.5189)>
Face 6097
UV Count: 3
  UV <Vector (0.7624, 0.5093)>
  UV <Vector (0.7600, 0.5011)>
  UV <Vector (0.7536, 0.5024)>
Face 6098
UV Count: 3
  UV <Vector (0.7578, 0.4855)>
  UV <Vector (0.7512, 0.4847)>
  UV <Vector (0.7536, 0.5024)>
Face 6099
UV Count: 3
  UV <Vector (0.7592, 0.4713)>
  UV <Vector (0.7529, 0.4679)>
  UV <Vector (0.7512, 0.4847)>
Face 6100
UV Count: 3
  UV <Vector (0.7659, 0.4611)>
  UV <Vector (0.7615, 0.4548)>
  UV <Vector (0.7529, 0.4679)>
Face 6101
UV Count: 3
  UV <Vector (0.7659, 0.4611)>
  UV <Vector (0.7821, 0.4568)>
  UV <Vector (0.7813, 0.4496)>
Face 6102
UV Count: 3
  UV <Vector (0.8001, 0.4563)>
  UV <Vector (0.8016, 0.4493)>
  UV <Vector (0.7813, 0.4496)>
Face 6103
UV Count: 3
  UV <Vector (0.8045, 0.4768)>
  UV <Vector (0.7979, 0.4754)>
  UV <Vector (0.7992, 0.4836)>
Face 6104
UV Count: 3
  UV <Vector (0.7990, 0.4934)>
  UV <Vector (0.8064, 0.4932)>
  UV <Vector (0.8061, 0.4839)>
Face 6105
UV Count: 3
  UV <Vector (0.7990, 0.4934)>
  UV <Vector (0.7985, 0.5015)>
  UV <Vector (0.8040, 0.4992)>
Face 6106
UV Count: 3
  UV <Vector (0.7990, 0.4934)>
  UV <Vector (0.7918, 0.4931)>
  UV <Vector (0.7910, 0.5005)>
Face 6107
UV Count: 3
  UV <Vector (0.7992, 0.4836)>
  UV <Vector (0.7918, 0.4836)>
  UV <Vector (0.7918, 0.4931)>
Face 6108
UV Count: 3
  UV <Vector (0.7979, 0.4754)>
  UV <Vector (0.7897, 0.4756)>
  UV <Vector (0.7918, 0.4836)>
Face 6109
UV Count: 3
  UV <Vector (0.7910, 0.5005)>
  UV <Vector (0.7918, 0.4931)>
  UV <Vector (0.7839, 0.4945)>
Face 6110
UV Count: 3
  UV <Vector (0.7918, 0.4931)>
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Face 6113
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Face 6114
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UV Count: 3
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Face 6117
UV Count: 3
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Face 6118
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Face 6119
UV Count: 3
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Face 6120
UV Count: 3
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Face 6121
UV Count: 3
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Face 6122
UV Count: 3
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Face 6123
UV Count: 3
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Face 6124
UV Count: 3
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Face 6125
UV Count: 3
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Face 6126
UV Count: 3
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Face 6127
UV Count: 3
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Face 6129
UV Count: 3
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Face 6130
UV Count: 3
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Face 6131
UV Count: 3
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Face 6132
UV Count: 3
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Face 6133
UV Count: 3
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Face 6134
UV Count: 3
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Face 6135
UV Count: 3
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Face 6136
UV Count: 3
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Face 6137
UV Count: 3
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Face 6138
UV Count: 3
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Face 6139
UV Count: 3
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Face 6140
UV Count: 3
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Face 6141
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 6144
UV Count: 3
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Face 6145
UV Count: 3
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Face 6146
UV Count: 3
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Face 6147
UV Count: 3
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Face 6148
UV Count: 3
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Face 6149
UV Count: 3
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Face 6150
UV Count: 3
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Face 6151
UV Count: 3
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Face 6152
UV Count: 3
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Face 6153
UV Count: 3
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Face 6154
UV Count: 3
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Face 6155
UV Count: 3
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Face 6156
UV Count: 3
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Face 6157
UV Count: 3
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Face 6158
UV Count: 3
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Face 6159
UV Count: 3
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Face 6160
UV Count: 3
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UV Count: 3
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Face 6162
UV Count: 3
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Face 6163
UV Count: 3
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Face 6164
UV Count: 3
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Face 6165
UV Count: 3
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UV Count: 3
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Face 6167
UV Count: 3
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Face 6168
UV Count: 3
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Face 6169
UV Count: 3
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Face 6170
UV Count: 3
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Face 6171
UV Count: 3
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Face 6172
UV Count: 3
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Face 6173
UV Count: 3
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Face 6174
UV Count: 3
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Face 6175
UV Count: 3
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Face 6176
UV Count: 3
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Face 6177
UV Count: 3
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Face 6178
UV Count: 3
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Face 6179
UV Count: 3
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Face 6180
UV Count: 3
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Face 6181
UV Count: 3
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Face 6182
UV Count: 3
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Face 6183
UV Count: 3
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Face 6184
UV Count: 3
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Face 6185
UV Count: 3
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Face 6186
UV Count: 3
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Face 6187
UV Count: 3
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Face 6188
UV Count: 3
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Face 6189
UV Count: 3
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Face 6190
UV Count: 3
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Face 6191
UV Count: 3
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Face 6192
UV Count: 3
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Face 6193
UV Count: 3
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Face 6194
UV Count: 3
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Face 6195
UV Count: 3
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Face 6196
UV Count: 3
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Face 6197
UV Count: 3
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Face 6198
UV Count: 3
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Face 6199
UV Count: 3
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Face 6200
UV Count: 3
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Face 6201
UV Count: 3
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Face 6202
UV Count: 3
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Face 6203
UV Count: 3
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Face 6204
UV Count: 3
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Face 6205
UV Count: 3
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Face 6206
UV Count: 3
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Face 6207
UV Count: 3
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Face 6208
UV Count: 3
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UV Count: 3
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Face 6210
UV Count: 3
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Face 6211
UV Count: 3
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Face 6212
UV Count: 3
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Face 6213
UV Count: 3
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Face 6214
UV Count: 3
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Face 6215
UV Count: 3
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Face 6216
UV Count: 3
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Face 6217
UV Count: 3
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Face 6218
UV Count: 3
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Face 6219
UV Count: 3
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Face 6220
UV Count: 3
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Face 6221
UV Count: 3
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Face 6222
UV Count: 3
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Face 6223
UV Count: 3
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Face 6224
UV Count: 3
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Face 6225
UV Count: 3
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Face 6226
UV Count: 3
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Face 6227
UV Count: 3
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Face 6228
UV Count: 3
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Face 6229
UV Count: 3
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Face 6230
UV Count: 3
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Face 6231
UV Count: 3
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Face 6232
UV Count: 3
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Face 6233
UV Count: 3
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Face 6234
UV Count: 3
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Face 6235
UV Count: 3
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Face 6236
UV Count: 3
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Face 6237
UV Count: 3
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Face 6238
UV Count: 3
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Face 6239
UV Count: 3
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Face 6240
UV Count: 3
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Face 6241
UV Count: 3
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Face 6242
UV Count: 3
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9210, 0.9315)>
  UV <Vector (0.9189, 0.9296)>
Face 6243
UV Count: 3
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9204, 0.9272)>
  UV <Vector (0.9215, 0.9265)>
Face 6244
UV Count: 3
  UV <Vector (0.9262, 0.9241)>
  UV <Vector (0.9264, 0.9262)>
  UV <Vector (0.9215, 0.9265)>
Face 6245
UV Count: 3
  UV <Vector (0.9236, 0.9211)>
  UV <Vector (0.9262, 0.9241)>
  UV <Vector (0.9210, 0.9253)>
Face 6246
UV Count: 3
  UV <Vector (0.9175, 0.9189)>
  UV <Vector (0.9236, 0.9211)>
  UV <Vector (0.9199, 0.9248)>
Face 6247
UV Count: 3
  UV <Vector (0.9171, 0.9240)>
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9130, 0.9198)>
Face 6248
UV Count: 3
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9157, 0.9247)>
  UV <Vector (0.9147, 0.9252)>
Face 6249
UV Count: 3
  UV <Vector (0.9204, 0.9272)>
  UV <Vector (0.9199, 0.9248)>
  UV <Vector (0.9210, 0.9253)>
Face 6250
UV Count: 3
  UV <Vector (0.9155, 0.9262)>
  UV <Vector (0.9131, 0.9279)>
  UV <Vector (0.9147, 0.9252)>
Face 6251
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9137, 0.9301)>
  UV <Vector (0.9131, 0.9279)>
Face 6252
UV Count: 3
  UV <Vector (0.9155, 0.9262)>
  UV <Vector (0.9157, 0.9247)>
  UV <Vector (0.9169, 0.9248)>
Face 6253
UV Count: 3
  UV <Vector (0.9168, 0.9266)>
  UV <Vector (0.9169, 0.9248)>
  UV <Vector (0.9180, 0.9255)>
Face 6254
UV Count: 3
  UV <Vector (0.9169, 0.9248)>
  UV <Vector (0.9157, 0.9247)>
  UV <Vector (0.9155, 0.9240)>
Face 6255
UV Count: 3
  UV <Vector (0.9180, 0.9255)>
  UV <Vector (0.9169, 0.9248)>
  UV <Vector (0.9171, 0.9240)>
Face 6256
UV Count: 3
  UV <Vector (0.9184, 0.9268)>
  UV <Vector (0.9180, 0.9255)>
  UV <Vector (0.9199, 0.9248)>
Face 6257
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9155, 0.9262)>
  UV <Vector (0.9168, 0.9266)>
Face 6258
UV Count: 3
  UV <Vector (0.9168, 0.9266)>
  UV <Vector (0.9184, 0.9268)>
  UV <Vector (0.9189, 0.9296)>
Face 6259
UV Count: 3
  UV <Vector (0.2038, 0.6999)>
  UV <Vector (0.1804, 0.6998)>
  UV <Vector (0.1820, 0.6892)>
Face 6260
UV Count: 3
  UV <Vector (0.2049, 0.6905)>
  UV <Vector (0.1820, 0.6892)>
  UV <Vector (0.1844, 0.6830)>
Face 6261
UV Count: 3
  UV <Vector (0.2038, 0.6999)>
  UV <Vector (0.2031, 0.7075)>
  UV <Vector (0.1815, 0.7080)>
Face 6262
UV Count: 3
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2241, 0.7079)>
  UV <Vector (0.2031, 0.7075)>
Face 6263
UV Count: 3
  UV <Vector (0.2252, 0.6905)>
  UV <Vector (0.2049, 0.6905)>
  UV <Vector (0.2060, 0.6820)>
Face 6264
UV Count: 3
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2038, 0.6999)>
  UV <Vector (0.2049, 0.6905)>
Face 6265
UV Count: 3
  UV <Vector (0.2558, 0.7000)>
  UV <Vector (0.2238, 0.7001)>
  UV <Vector (0.2252, 0.6905)>
Face 6266
UV Count: 3
  UV <Vector (0.2577, 0.6894)>
  UV <Vector (0.2252, 0.6905)>
  UV <Vector (0.2279, 0.6803)>
Face 6267
UV Count: 3
  UV <Vector (0.2541, 0.7083)>
  UV <Vector (0.2241, 0.7079)>
  UV <Vector (0.2238, 0.7001)>
Face 6268
UV Count: 3
  UV <Vector (0.1804, 0.6998)>
  UV <Vector (0.1640, 0.7013)>
  UV <Vector (0.1644, 0.6904)>
Face 6269
UV Count: 3
  UV <Vector (0.1820, 0.6892)>
  UV <Vector (0.1644, 0.6904)>
  UV <Vector (0.1710, 0.6802)>
Face 6270
UV Count: 3
  UV <Vector (0.1804, 0.6998)>
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.1660, 0.7094)>
Face 6271
UV Count: 3
  UV <Vector (0.1844, 0.6830)>
  UV <Vector (0.1710, 0.6802)>
  UV <Vector (0.1783, 0.6745)>
Face 6272
UV Count: 3
  UV <Vector (0.2060, 0.6820)>
  UV <Vector (0.1844, 0.6830)>
  UV <Vector (0.1894, 0.6746)>
Face 6273
UV Count: 3
  UV <Vector (0.2087, 0.6735)>
  UV <Vector (0.2294, 0.6738)>
  UV <Vector (0.2279, 0.6803)>
Face 6274
UV Count: 3
  UV <Vector (0.2431, 0.6715)>
  UV <Vector (0.2585, 0.6783)>
  UV <Vector (0.2279, 0.6803)>
Face 6275
UV Count: 3
  UV <Vector (0.2569, 0.6672)>
  UV <Vector (0.2585, 0.6783)>
  UV <Vector (0.2431, 0.6715)>
Face 6276
UV Count: 3
  UV <Vector (0.1209, 0.6760)>
  UV <Vector (0.1209, 0.6637)>
  UV <Vector (0.1089, 0.6637)>
Face 6277
UV Count: 3
  UV <Vector (0.1089, 0.6760)>
  UV <Vector (0.1089, 0.6637)>
  UV <Vector (0.0948, 0.6637)>
Face 6278
UV Count: 3
  UV <Vector (0.0204, 0.6760)>
  UV <Vector (0.0204, 0.6637)>
  UV <Vector (0.0073, 0.6637)>
Face 6279
UV Count: 3
  UV <Vector (0.0421, 0.6760)>
  UV <Vector (0.0421, 0.6637)>
  UV <Vector (0.0204, 0.6637)>
Face 6280
UV Count: 3
  UV <Vector (0.0679, 0.6760)>
  UV <Vector (0.0679, 0.6637)>
  UV <Vector (0.0554, 0.6637)>
Face 6281
UV Count: 3
  UV <Vector (0.0808, 0.6760)>
  UV <Vector (0.0808, 0.6637)>
  UV <Vector (0.0679, 0.6637)>
Face 6282
UV Count: 3
  UV <Vector (0.0554, 0.6760)>
  UV <Vector (0.0554, 0.6637)>
  UV <Vector (0.0421, 0.6637)>
Face 6283
UV Count: 3
  UV <Vector (0.2739, 0.7381)>
  UV <Vector (0.2733, 0.7273)>
  UV <Vector (0.3051, 0.7269)>
Face 6284
UV Count: 3
  UV <Vector (0.3044, 0.7173)>
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.2734, 0.7080)>
Face 6285
UV Count: 3
  UV <Vector (0.2733, 0.7273)>
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.3044, 0.7173)>
Face 6286
UV Count: 3
  UV <Vector (0.1089, 0.6760)>
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.1209, 0.6941)>
Face 6287
UV Count: 3
  UV <Vector (0.0204, 0.7258)>
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0073, 0.6941)>
Face 6288
UV Count: 3
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0679, 0.6941)>
  UV <Vector (0.0679, 0.7258)>
Face 6289
UV Count: 3
  UV <Vector (0.3076, 0.6908)>
  UV <Vector (0.2771, 0.6911)>
  UV <Vector (0.2775, 0.6804)>
Face 6290
UV Count: 3
  UV <Vector (0.3063, 0.7001)>
  UV <Vector (0.2755, 0.7005)>
  UV <Vector (0.2771, 0.6911)>
Face 6291
UV Count: 3
  UV <Vector (0.0679, 0.6941)>
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0554, 0.7258)>
Face 6292
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.0948, 0.6941)>
  UV <Vector (0.0948, 0.7258)>
Face 6293
UV Count: 3
  UV <Vector (0.2775, 0.6804)>
  UV <Vector (0.2754, 0.6723)>
  UV <Vector (0.3082, 0.6720)>
Face 6294
UV Count: 3
  UV <Vector (0.0421, 0.6941)>
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0204, 0.7258)>
Face 6295
UV Count: 3
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0421, 0.6941)>
  UV <Vector (0.0421, 0.7258)>
Face 6296
UV Count: 3
  UV <Vector (0.3052, 0.7084)>
  UV <Vector (0.2734, 0.7080)>
  UV <Vector (0.2755, 0.7005)>
Face 6297
UV Count: 3
  UV <Vector (0.0948, 0.6941)>
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0808, 0.7258)>
Face 6298
UV Count: 3
  UV <Vector (0.2564, 0.7386)>
  UV <Vector (0.2424, 0.7442)>
  UV <Vector (0.2393, 0.7353)>
Face 6299
UV Count: 3
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.1793, 0.7155)>
  UV <Vector (0.1716, 0.7163)>
Face 6300
UV Count: 3
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.2031, 0.7075)>
  UV <Vector (0.2010, 0.7143)>
Face 6301
UV Count: 3
  UV <Vector (0.2031, 0.7075)>
  UV <Vector (0.2241, 0.7079)>
  UV <Vector (0.2232, 0.7141)>
Face 6302
UV Count: 3
  UV <Vector (0.2241, 0.7079)>
  UV <Vector (0.2541, 0.7083)>
  UV <Vector (0.2408, 0.7159)>
Face 6303
UV Count: 3
  UV <Vector (0.2539, 0.7193)>
  UV <Vector (0.2401, 0.7234)>
  UV <Vector (0.2408, 0.7159)>
Face 6304
UV Count: 3
  UV <Vector (0.2558, 0.7285)>
  UV <Vector (0.2393, 0.7353)>
  UV <Vector (0.2401, 0.7234)>
Face 6305
UV Count: 3
  UV <Vector (0.8442, 0.9274)>
  UV <Vector (0.8421, 0.9358)>
  UV <Vector (0.8301, 0.9319)>
Face 6306
UV Count: 3
  UV <Vector (0.9442, 0.8606)>
  UV <Vector (0.9548, 0.8607)>
  UV <Vector (0.9533, 0.8739)>
Face 6307
UV Count: 3
  UV <Vector (0.8735, 0.9297)>
  UV <Vector (0.8812, 0.9386)>
  UV <Vector (0.8683, 0.9405)>
Face 6308
UV Count: 3
  UV <Vector (0.9410, 0.8329)>
  UV <Vector (0.9516, 0.8292)>
  UV <Vector (0.9541, 0.8397)>
Face 6309
UV Count: 3
  UV <Vector (0.8353, 0.9209)>
  UV <Vector (0.8301, 0.9319)>
  UV <Vector (0.8261, 0.9275)>
Face 6310
UV Count: 3
  UV <Vector (0.8672, 0.9313)>
  UV <Vector (0.8683, 0.9405)>
  UV <Vector (0.8561, 0.9397)>
Face 6311
UV Count: 3
  UV <Vector (0.9432, 0.8421)>
  UV <Vector (0.9541, 0.8397)>
  UV <Vector (0.9556, 0.8489)>
Face 6312
UV Count: 3
  UV <Vector (0.9369, 0.8168)>
  UV <Vector (0.9472, 0.8145)>
  UV <Vector (0.9491, 0.8227)>
Face 6313
UV Count: 3
  UV <Vector (0.8565, 0.9322)>
  UV <Vector (0.8561, 0.9397)>
  UV <Vector (0.8421, 0.9358)>
Face 6314
UV Count: 3
  UV <Vector (0.9436, 0.8495)>
  UV <Vector (0.9556, 0.8489)>
  UV <Vector (0.9548, 0.8607)>
Face 6315
UV Count: 3
  UV <Vector (0.9491, 0.8227)>
  UV <Vector (0.9516, 0.8292)>
  UV <Vector (0.9410, 0.8329)>
Face 6316
UV Count: 3
  UV <Vector (0.9534, 0.8148)>
  UV <Vector (0.9546, 0.8208)>
  UV <Vector (0.9491, 0.8227)>
Face 6317
UV Count: 3
  UV <Vector (0.9584, 0.8107)>
  UV <Vector (0.9597, 0.8234)>
  UV <Vector (0.9546, 0.8208)>
Face 6318
UV Count: 3
  UV <Vector (0.9516, 0.8292)>
  UV <Vector (0.9491, 0.8227)>
  UV <Vector (0.9546, 0.8208)>
Face 6319
UV Count: 3
  UV <Vector (0.8301, 0.9319)>
  UV <Vector (0.8237, 0.9389)>
  UV <Vector (0.8226, 0.9326)>
Face 6320
UV Count: 3
  UV <Vector (0.9516, 0.8292)>
  UV <Vector (0.9597, 0.8234)>
  UV <Vector (0.9631, 0.8365)>
Face 6321
UV Count: 3
  UV <Vector (0.8390, 0.9448)>
  UV <Vector (0.8237, 0.9389)>
  UV <Vector (0.8301, 0.9319)>
Face 6322
UV Count: 3
  UV <Vector (0.9632, 0.8498)>
  UV <Vector (0.9628, 0.8614)>
  UV <Vector (0.9548, 0.8607)>
Face 6323
UV Count: 3
  UV <Vector (0.9440, 0.8907)>
  UV <Vector (0.9348, 0.8780)>
  UV <Vector (0.9394, 0.8710)>
Face 6324
UV Count: 3
  UV <Vector (0.9602, 0.8902)>
  UV <Vector (0.9440, 0.8907)>
  UV <Vector (0.9533, 0.8739)>
Face 6325
UV Count: 3
  UV <Vector (0.9533, 0.8739)>
  UV <Vector (0.9548, 0.8607)>
  UV <Vector (0.9628, 0.8614)>
Face 6326
UV Count: 3
  UV <Vector (0.9541, 0.8397)>
  UV <Vector (0.9631, 0.8365)>
  UV <Vector (0.9632, 0.8498)>
Face 6327
UV Count: 3
  UV <Vector (0.9587, 0.9112)>
  UV <Vector (0.9440, 0.8907)>
  UV <Vector (0.9602, 0.8902)>
Face 6328
UV Count: 3
  UV <Vector (0.8774, 0.9530)>
  UV <Vector (0.8668, 0.9512)>
  UV <Vector (0.8683, 0.9405)>
Face 6329
UV Count: 3
  UV <Vector (0.8544, 0.9479)>
  UV <Vector (0.8390, 0.9448)>
  UV <Vector (0.8421, 0.9358)>
Face 6330
UV Count: 3
  UV <Vector (0.8561, 0.9397)>
  UV <Vector (0.8683, 0.9405)>
  UV <Vector (0.8668, 0.9512)>
Face 6331
UV Count: 3
  UV <Vector (0.9624, 0.9652)>
  UV <Vector (0.9521, 0.9723)>
  UV <Vector (0.9490, 0.9654)>
Face 6332
UV Count: 3
  UV <Vector (0.9667, 0.9757)>
  UV <Vector (0.9553, 0.9791)>
  UV <Vector (0.9521, 0.9723)>
Face 6333
UV Count: 3
  UV <Vector (0.9490, 0.9654)>
  UV <Vector (0.9521, 0.9723)>
  UV <Vector (0.9365, 0.9743)>
Face 6334
UV Count: 3
  UV <Vector (0.9365, 0.9743)>
  UV <Vector (0.9236, 0.9728)>
  UV <Vector (0.9245, 0.9697)>
Face 6335
UV Count: 3
  UV <Vector (0.9118, 0.9646)>
  UV <Vector (0.9245, 0.9697)>
  UV <Vector (0.9236, 0.9728)>
Face 6336
UV Count: 3
  UV <Vector (0.8946, 0.9527)>
  UV <Vector (0.9118, 0.9646)>
  UV <Vector (0.9085, 0.9681)>
Face 6337
UV Count: 3
  UV <Vector (0.8812, 0.9386)>
  UV <Vector (0.8946, 0.9527)>
  UV <Vector (0.8894, 0.9567)>
Face 6338
UV Count: 3
  UV <Vector (0.9387, 0.9818)>
  UV <Vector (0.9365, 0.9743)>
  UV <Vector (0.9521, 0.9723)>
Face 6339
UV Count: 3
  UV <Vector (0.9754, 0.9694)>
  UV <Vector (0.9667, 0.9757)>
  UV <Vector (0.9624, 0.9652)>
Face 6340
UV Count: 3
  UV <Vector (0.9681, 0.9608)>
  UV <Vector (0.9624, 0.9652)>
  UV <Vector (0.9593, 0.9586)>
Face 6341
UV Count: 3
  UV <Vector (0.9647, 0.9519)>
  UV <Vector (0.9692, 0.9505)>
  UV <Vector (0.9735, 0.9571)>
Face 6342
UV Count: 3
  UV <Vector (0.9681, 0.9608)>
  UV <Vector (0.9735, 0.9571)>
  UV <Vector (0.9799, 0.9644)>
Face 6343
UV Count: 3
  UV <Vector (0.9692, 0.9505)>
  UV <Vector (0.9647, 0.9519)>
  UV <Vector (0.9701, 0.9421)>
Face 6344
UV Count: 3
  UV <Vector (0.9770, 0.9538)>
  UV <Vector (0.9735, 0.9571)>
  UV <Vector (0.9692, 0.9505)>
Face 6345
UV Count: 3
  UV <Vector (0.9735, 0.9571)>
  UV <Vector (0.9770, 0.9538)>
  UV <Vector (0.9821, 0.9550)>
Face 6346
UV Count: 3
  UV <Vector (0.9587, 0.9112)>
  UV <Vector (0.9661, 0.9085)>
  UV <Vector (0.9723, 0.9285)>
Face 6347
UV Count: 3
  UV <Vector (0.9674, 0.9334)>
  UV <Vector (0.9723, 0.9285)>
  UV <Vector (0.9754, 0.9398)>
Face 6348
UV Count: 3
  UV <Vector (0.9727, 0.9471)>
  UV <Vector (0.9701, 0.9421)>
  UV <Vector (0.9754, 0.9398)>
Face 6349
UV Count: 3
  UV <Vector (0.9787, 0.9471)>
  UV <Vector (0.9821, 0.9550)>
  UV <Vector (0.9770, 0.9538)>
Face 6350
UV Count: 3
  UV <Vector (0.9134, 0.9617)>
  UV <Vector (0.9118, 0.9646)>
  UV <Vector (0.8946, 0.9527)>
Face 6351
UV Count: 3
  UV <Vector (0.8965, 0.9501)>
  UV <Vector (0.8946, 0.9527)>
  UV <Vector (0.8812, 0.9386)>
Face 6352
UV Count: 3
  UV <Vector (0.8824, 0.9356)>
  UV <Vector (0.8812, 0.9386)>
  UV <Vector (0.8735, 0.9297)>
Face 6353
UV Count: 3
  UV <Vector (0.8672, 0.9293)>
  UV <Vector (0.8738, 0.9276)>
  UV <Vector (0.8735, 0.9297)>
Face 6354
UV Count: 3
  UV <Vector (0.8569, 0.9297)>
  UV <Vector (0.8672, 0.9293)>
  UV <Vector (0.8672, 0.9313)>
Face 6355
UV Count: 3
  UV <Vector (0.8569, 0.9297)>
  UV <Vector (0.8565, 0.9322)>
  UV <Vector (0.8442, 0.9274)>
Face 6356
UV Count: 3
  UV <Vector (0.0948, 0.6760)>
  UV <Vector (0.0948, 0.6637)>
  UV <Vector (0.0808, 0.6637)>
Face 6357
UV Count: 3
  UV <Vector (0.8370, 0.9193)>
  UV <Vector (0.8384, 0.9180)>
  UV <Vector (0.8450, 0.9225)>
Face 6358
UV Count: 3
  UV <Vector (0.8309, 0.9159)>
  UV <Vector (0.8370, 0.9193)>
  UV <Vector (0.8353, 0.9209)>
Face 6359
UV Count: 3
  UV <Vector (0.9375, 0.8257)>
  UV <Vector (0.9345, 0.8170)>
  UV <Vector (0.9369, 0.8168)>
Face 6360
UV Count: 3
  UV <Vector (0.9375, 0.8257)>
  UV <Vector (0.9392, 0.8254)>
  UV <Vector (0.9410, 0.8329)>
Face 6361
UV Count: 3
  UV <Vector (0.9391, 0.8340)>
  UV <Vector (0.9410, 0.8329)>
  UV <Vector (0.9432, 0.8421)>
Face 6362
UV Count: 3
  UV <Vector (0.9409, 0.8427)>
  UV <Vector (0.9432, 0.8421)>
  UV <Vector (0.9436, 0.8495)>
Face 6363
UV Count: 3
  UV <Vector (0.9418, 0.8600)>
  UV <Vector (0.9415, 0.8496)>
  UV <Vector (0.9436, 0.8495)>
Face 6364
UV Count: 3
  UV <Vector (0.9418, 0.8600)>
  UV <Vector (0.9442, 0.8606)>
  UV <Vector (0.9394, 0.8710)>
Face 6365
UV Count: 3
  UV <Vector (0.9370, 0.8708)>
  UV <Vector (0.9394, 0.8710)>
  UV <Vector (0.9348, 0.8780)>
Face 6366
UV Count: 3
  UV <Vector (0.9417, 0.8914)>
  UV <Vector (0.9329, 0.8773)>
  UV <Vector (0.9348, 0.8780)>
Face 6367
UV Count: 3
  UV <Vector (0.9556, 0.9116)>
  UV <Vector (0.9417, 0.8914)>
  UV <Vector (0.9440, 0.8907)>
Face 6368
UV Count: 3
  UV <Vector (0.9646, 0.9332)>
  UV <Vector (0.9556, 0.9116)>
  UV <Vector (0.9587, 0.9112)>
Face 6369
UV Count: 3
  UV <Vector (0.9674, 0.9415)>
  UV <Vector (0.9646, 0.9332)>
  UV <Vector (0.9674, 0.9334)>
Face 6370
UV Count: 3
  UV <Vector (0.9674, 0.9415)>
  UV <Vector (0.9701, 0.9421)>
  UV <Vector (0.9647, 0.9519)>
Face 6371
UV Count: 3
  UV <Vector (0.9576, 0.9570)>
  UV <Vector (0.9630, 0.9506)>
  UV <Vector (0.9647, 0.9519)>
Face 6372
UV Count: 3
  UV <Vector (0.9576, 0.9570)>
  UV <Vector (0.9593, 0.9586)>
  UV <Vector (0.9490, 0.9654)>
Face 6373
UV Count: 3
  UV <Vector (0.9480, 0.9635)>
  UV <Vector (0.9490, 0.9654)>
  UV <Vector (0.9363, 0.9694)>
Face 6374
UV Count: 3
  UV <Vector (0.9357, 0.9671)>
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Face 6375
UV Count: 3
  UV <Vector (0.9249, 0.9672)>
  UV <Vector (0.9245, 0.9697)>
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Face 6376
UV Count: 3
  UV <Vector (0.9230, 0.8224)>
  UV <Vector (0.9091, 0.8206)>
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Face 6377
UV Count: 3
  UV <Vector (0.9091, 0.8206)>
  UV <Vector (0.8967, 0.8269)>
  UV <Vector (0.9242, 0.8504)>
Face 6378
UV Count: 3
  UV <Vector (0.8967, 0.8269)>
  UV <Vector (0.8885, 0.8335)>
  UV <Vector (0.9173, 0.8571)>
Face 6379
UV Count: 3
  UV <Vector (0.8885, 0.8335)>
  UV <Vector (0.8819, 0.8386)>
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Face 6380
UV Count: 3
  UV <Vector (0.8819, 0.8386)>
  UV <Vector (0.8738, 0.8443)>
  UV <Vector (0.9022, 0.8738)>
Face 6381
UV Count: 3
  UV <Vector (0.8738, 0.8443)>
  UV <Vector (0.8601, 0.8540)>
  UV <Vector (0.8920, 0.8821)>
Face 6382
UV Count: 3
  UV <Vector (0.8601, 0.8540)>
  UV <Vector (0.8495, 0.8608)>
  UV <Vector (0.8817, 0.8941)>
Face 6383
UV Count: 3
  UV <Vector (0.8495, 0.8608)>
  UV <Vector (0.8378, 0.8760)>
  UV <Vector (0.8752, 0.9012)>
Face 6384
UV Count: 3
  UV <Vector (0.8378, 0.8760)>
  UV <Vector (0.8343, 0.8896)>
  UV <Vector (0.8704, 0.9054)>
Face 6385
UV Count: 3
  UV <Vector (0.8370, 0.9025)>
  UV <Vector (0.8625, 0.9113)>
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Face 6386
UV Count: 3
  UV <Vector (0.8370, 0.9025)>
  UV <Vector (0.8437, 0.9141)>
  UV <Vector (0.8525, 0.9160)>
Face 6387
UV Count: 3
  UV <Vector (0.9155, 0.9600)>
  UV <Vector (0.9253, 0.9657)>
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Face 6388
UV Count: 3
  UV <Vector (0.9348, 0.9653)>
  UV <Vector (0.9357, 0.9671)>
  UV <Vector (0.9249, 0.9672)>
Face 6389
UV Count: 3
  UV <Vector (0.9468, 0.9619)>
  UV <Vector (0.9480, 0.9635)>
  UV <Vector (0.9357, 0.9671)>
Face 6390
UV Count: 3
  UV <Vector (0.9557, 0.9554)>
  UV <Vector (0.9576, 0.9570)>
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Face 6391
UV Count: 3
  UV <Vector (0.9557, 0.9554)>
  UV <Vector (0.9616, 0.9493)>
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Face 6392
UV Count: 3
  UV <Vector (0.9616, 0.9493)>
  UV <Vector (0.9661, 0.9411)>
  UV <Vector (0.9674, 0.9415)>
Face 6393
UV Count: 3
  UV <Vector (0.9661, 0.9411)>
  UV <Vector (0.9634, 0.9334)>
  UV <Vector (0.9646, 0.9332)>
Face 6394
UV Count: 3
  UV <Vector (0.9548, 0.9123)>
  UV <Vector (0.9556, 0.9116)>
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Face 6395
UV Count: 3
  UV <Vector (0.9419, 0.8929)>
  UV <Vector (0.9417, 0.8914)>
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Face 6396
UV Count: 3
  UV <Vector (0.9312, 0.8777)>
  UV <Vector (0.9329, 0.8773)>
  UV <Vector (0.9417, 0.8914)>
Face 6397
UV Count: 3
  UV <Vector (0.9342, 0.8706)>
  UV <Vector (0.9370, 0.8708)>
  UV <Vector (0.9329, 0.8773)>
Face 6398
UV Count: 3
  UV <Vector (0.9397, 0.8597)>
  UV <Vector (0.9418, 0.8600)>
  UV <Vector (0.9370, 0.8708)>
Face 6399
UV Count: 3
  UV <Vector (0.9397, 0.8597)>
  UV <Vector (0.9394, 0.8500)>
  UV <Vector (0.9415, 0.8496)>
Face 6400
UV Count: 3
  UV <Vector (0.9387, 0.8433)>
  UV <Vector (0.9409, 0.8427)>
  UV <Vector (0.9415, 0.8496)>
Face 6401
UV Count: 3
  UV <Vector (0.9373, 0.8344)>
  UV <Vector (0.9391, 0.8340)>
  UV <Vector (0.9409, 0.8427)>
Face 6402
UV Count: 3
  UV <Vector (0.9356, 0.8261)>
  UV <Vector (0.9375, 0.8257)>
  UV <Vector (0.9391, 0.8340)>
Face 6403
UV Count: 3
  UV <Vector (0.9356, 0.8261)>
  UV <Vector (0.9328, 0.8183)>
  UV <Vector (0.9345, 0.8170)>
Face 6404
UV Count: 3
  UV <Vector (0.8327, 0.9146)>
  UV <Vector (0.8384, 0.9180)>
  UV <Vector (0.8370, 0.9193)>
Face 6405
UV Count: 3
  UV <Vector (0.8353, 0.9209)>
  UV <Vector (0.8370, 0.9193)>
  UV <Vector (0.8451, 0.9248)>
Face 6406
UV Count: 3
  UV <Vector (0.8559, 0.9275)>
  UV <Vector (0.8569, 0.9297)>
  UV <Vector (0.8451, 0.9248)>
Face 6407
UV Count: 3
  UV <Vector (0.8663, 0.9268)>
  UV <Vector (0.8672, 0.9293)>
  UV <Vector (0.8569, 0.9297)>
Face 6408
UV Count: 3
  UV <Vector (0.8663, 0.9268)>
  UV <Vector (0.8748, 0.9253)>
  UV <Vector (0.8738, 0.9276)>
Face 6409
UV Count: 3
  UV <Vector (0.8748, 0.9253)>
  UV <Vector (0.8840, 0.9352)>
  UV <Vector (0.8824, 0.9356)>
Face 6410
UV Count: 3
  UV <Vector (0.8840, 0.9352)>
  UV <Vector (0.8985, 0.9497)>
  UV <Vector (0.8965, 0.9501)>
Face 6411
UV Count: 3
  UV <Vector (0.8985, 0.9497)>
  UV <Vector (0.9155, 0.9600)>
  UV <Vector (0.9134, 0.9617)>
Face 6412
UV Count: 3
  UV <Vector (0.0554, 0.8547)>
  UV <Vector (0.0554, 0.8274)>
  UV <Vector (0.0421, 0.8274)>
Face 6413
UV Count: 3
  UV <Vector (0.0204, 0.8547)>
  UV <Vector (0.0204, 0.8274)>
  UV <Vector (0.0073, 0.8274)>
Face 6414
UV Count: 3
  UV <Vector (0.1089, 0.8547)>
  UV <Vector (0.1089, 0.8274)>
  UV <Vector (0.0948, 0.8274)>
Face 6415
UV Count: 3
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.4277, 0.7087)>
  UV <Vector (0.3999, 0.7083)>
Face 6416
UV Count: 3
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.3998, 0.6970)>
  UV <Vector (0.4012, 0.6867)>
Face 6417
UV Count: 3
  UV <Vector (0.4277, 0.7087)>
  UV <Vector (0.4283, 0.7190)>
  UV <Vector (0.4009, 0.7185)>
Face 6418
UV Count: 3
  UV <Vector (0.0679, 0.8547)>
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0554, 0.8274)>
Face 6419
UV Count: 3
  UV <Vector (0.4263, 0.6873)>
  UV <Vector (0.4012, 0.6867)>
  UV <Vector (0.4035, 0.6731)>
Face 6420
UV Count: 3
  UV <Vector (0.1089, 0.8547)>
  UV <Vector (0.1209, 0.8547)>
  UV <Vector (0.1209, 0.8274)>
Face 6421
UV Count: 3
  UV <Vector (0.0808, 0.8547)>
  UV <Vector (0.0808, 0.8274)>
  UV <Vector (0.0679, 0.8274)>
Face 6422
UV Count: 3
  UV <Vector (0.4279, 0.6677)>
  UV <Vector (0.4269, 0.6770)>
  UV <Vector (0.4035, 0.6731)>
Face 6423
UV Count: 3
  UV <Vector (0.4283, 0.7190)>
  UV <Vector (0.4293, 0.7294)>
  UV <Vector (0.4037, 0.7296)>
Face 6424
UV Count: 3
  UV <Vector (0.0948, 0.8547)>
  UV <Vector (0.0948, 0.8274)>
  UV <Vector (0.0808, 0.8274)>
Face 6425
UV Count: 3
  UV <Vector (0.0421, 0.8547)>
  UV <Vector (0.0421, 0.8274)>
  UV <Vector (0.0204, 0.8274)>
Face 6426
UV Count: 3
  UV <Vector (0.4293, 0.7294)>
  UV <Vector (0.4304, 0.7508)>
  UV <Vector (0.4064, 0.7499)>
Face 6427
UV Count: 3
  UV <Vector (0.3530, 0.6886)>
  UV <Vector (0.3341, 0.6899)>
  UV <Vector (0.3358, 0.6775)>
Face 6428
UV Count: 3
  UV <Vector (0.3519, 0.7291)>
  UV <Vector (0.3546, 0.7474)>
  UV <Vector (0.3337, 0.7437)>
Face 6429
UV Count: 3
  UV <Vector (0.0679, 0.7779)>
  UV <Vector (0.0808, 0.7779)>
  UV <Vector (0.0808, 0.7558)>
Face 6430
UV Count: 3
  UV <Vector (0.3506, 0.6983)>
  UV <Vector (0.3323, 0.6993)>
  UV <Vector (0.3341, 0.6899)>
Face 6431
UV Count: 3
  UV <Vector (0.0554, 0.7779)>
  UV <Vector (0.0679, 0.7779)>
  UV <Vector (0.0679, 0.7558)>
Face 6432
UV Count: 3
  UV <Vector (0.3494, 0.7170)>
  UV <Vector (0.3309, 0.7169)>
  UV <Vector (0.3313, 0.7076)>
Face 6433
UV Count: 3
  UV <Vector (0.3556, 0.6750)>
  UV <Vector (0.3358, 0.6775)>
  UV <Vector (0.3358, 0.6686)>
Face 6434
UV Count: 3
  UV <Vector (0.0948, 0.7779)>
  UV <Vector (0.0948, 0.7558)>
  UV <Vector (0.0808, 0.7558)>
Face 6435
UV Count: 3
  UV <Vector (0.0421, 0.7779)>
  UV <Vector (0.0554, 0.7779)>
  UV <Vector (0.0554, 0.7558)>
Face 6436
UV Count: 3
  UV <Vector (0.3497, 0.7069)>
  UV <Vector (0.3313, 0.7076)>
  UV <Vector (0.3323, 0.6993)>
Face 6437
UV Count: 3
  UV <Vector (0.3494, 0.7170)>
  UV <Vector (0.3519, 0.7291)>
  UV <Vector (0.3325, 0.7277)>
Face 6438
UV Count: 3
  UV <Vector (0.0204, 0.7779)>
  UV <Vector (0.0421, 0.7779)>
  UV <Vector (0.0421, 0.7558)>
Face 6439
UV Count: 3
  UV <Vector (0.1089, 0.7779)>
  UV <Vector (0.1089, 0.7558)>
  UV <Vector (0.0948, 0.7558)>
Face 6440
UV Count: 3
  UV <Vector (0.0073, 0.7779)>
  UV <Vector (0.0204, 0.7779)>
  UV <Vector (0.0204, 0.7558)>
Face 6441
UV Count: 3
  UV <Vector (0.1209, 0.7779)>
  UV <Vector (0.1209, 0.7558)>
  UV <Vector (0.1089, 0.7558)>
Face 6442
UV Count: 3
  UV <Vector (0.1209, 0.8030)>
  UV <Vector (0.1209, 0.7779)>
  UV <Vector (0.1089, 0.7779)>
Face 6443
UV Count: 3
  UV <Vector (0.0073, 0.8030)>
  UV <Vector (0.0204, 0.8030)>
  UV <Vector (0.0204, 0.7779)>
Face 6444
UV Count: 3
  UV <Vector (0.1089, 0.8030)>
  UV <Vector (0.1089, 0.7779)>
  UV <Vector (0.0948, 0.7779)>
Face 6445
UV Count: 3
  UV <Vector (0.0204, 0.8030)>
  UV <Vector (0.0421, 0.8030)>
  UV <Vector (0.0421, 0.7779)>
Face 6446
UV Count: 3
  UV <Vector (0.3723, 0.7186)>
  UV <Vector (0.3753, 0.7305)>
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Face 6447
UV Count: 3
  UV <Vector (0.3720, 0.7078)>
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  UV <Vector (0.3506, 0.6983)>
Face 6448
UV Count: 3
  UV <Vector (0.0421, 0.8030)>
  UV <Vector (0.0554, 0.8030)>
  UV <Vector (0.0554, 0.7779)>
Face 6449
UV Count: 3
  UV <Vector (0.0948, 0.8030)>
  UV <Vector (0.0948, 0.7779)>
  UV <Vector (0.0808, 0.7779)>
Face 6450
UV Count: 3
  UV <Vector (0.3788, 0.6702)>
  UV <Vector (0.3556, 0.6750)>
  UV <Vector (0.3559, 0.6653)>
Face 6451
UV Count: 3
  UV <Vector (0.3720, 0.7078)>
  UV <Vector (0.3723, 0.7186)>
  UV <Vector (0.3494, 0.7170)>
Face 6452
UV Count: 3
  UV <Vector (0.0679, 0.8030)>
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  UV <Vector (0.0554, 0.7779)>
Face 6453
UV Count: 3
  UV <Vector (0.3728, 0.6982)>
  UV <Vector (0.3506, 0.6983)>
  UV <Vector (0.3530, 0.6886)>
Face 6454
UV Count: 3
  UV <Vector (0.0679, 0.8030)>
  UV <Vector (0.0808, 0.8030)>
  UV <Vector (0.0808, 0.7779)>
Face 6455
UV Count: 3
  UV <Vector (0.3753, 0.7305)>
  UV <Vector (0.3791, 0.7507)>
  UV <Vector (0.3546, 0.7474)>
Face 6456
UV Count: 3
  UV <Vector (0.3754, 0.6871)>
  UV <Vector (0.3530, 0.6886)>
  UV <Vector (0.3556, 0.6750)>
Face 6457
UV Count: 3
  UV <Vector (0.8297, 0.2767)>
  UV <Vector (0.8179, 0.2767)>
  UV <Vector (0.8170, 0.3095)>
Face 6458
UV Count: 3
  UV <Vector (0.6170, 0.2713)>
  UV <Vector (0.6175, 0.2966)>
  UV <Vector (0.6465, 0.2974)>
Face 6459
UV Count: 3
  UV <Vector (0.5635, 0.2708)>
  UV <Vector (0.5644, 0.2951)>
  UV <Vector (0.5968, 0.2951)>
Face 6460
UV Count: 3
  UV <Vector (0.6955, 0.2767)>
  UV <Vector (0.6955, 0.3095)>
  UV <Vector (0.7140, 0.3095)>
Face 6461
UV Count: 3
  UV <Vector (0.7724, 0.2767)>
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  UV <Vector (0.7981, 0.3095)>
Face 6462
UV Count: 3
  UV <Vector (0.5635, 0.2708)>
  UV <Vector (0.5332, 0.2706)>
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Face 6463
UV Count: 3
  UV <Vector (0.6467, 0.2715)>
  UV <Vector (0.6465, 0.2974)>
  UV <Vector (0.6868, 0.2957)>
Face 6464
UV Count: 3
  UV <Vector (0.7434, 0.2767)>
  UV <Vector (0.7439, 0.3095)>
  UV <Vector (0.7725, 0.3095)>
Face 6465
UV Count: 3
  UV <Vector (0.8411, 0.2767)>
  UV <Vector (0.8297, 0.2767)>
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Face 6466
UV Count: 3
  UV <Vector (0.6170, 0.2713)>
  UV <Vector (0.5965, 0.2708)>
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Face 6467
UV Count: 3
  UV <Vector (0.7118, 0.2767)>
  UV <Vector (0.7140, 0.3095)>
  UV <Vector (0.7439, 0.3095)>
Face 6468
UV Count: 3
  UV <Vector (0.8179, 0.2767)>
  UV <Vector (0.7988, 0.2767)>
  UV <Vector (0.7981, 0.3095)>
Face 6469
UV Count: 3
  UV <Vector (0.3278, 0.1444)>
  UV <Vector (0.3384, 0.1398)>
  UV <Vector (0.3272, 0.1259)>
Face 6470
UV Count: 3
  UV <Vector (0.2876, 0.0829)>
  UV <Vector (0.3021, 0.1105)>
  UV <Vector (0.3109, 0.1061)>
Face 6471
UV Count: 3
  UV <Vector (0.3504, 0.3213)>
  UV <Vector (0.3617, 0.3207)>
  UV <Vector (0.3590, 0.3011)>
Face 6472
UV Count: 3
  UV <Vector (0.3445, 0.2800)>
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Face 6473
UV Count: 3
  UV <Vector (0.3419, 0.2600)>
  UV <Vector (0.3445, 0.2800)>
  UV <Vector (0.3562, 0.2779)>
Face 6474
UV Count: 3
  UV <Vector (0.3383, 0.2376)>
  UV <Vector (0.3419, 0.2600)>
  UV <Vector (0.3557, 0.2582)>
Face 6475
UV Count: 3
  UV <Vector (0.3383, 0.2376)>
  UV <Vector (0.3550, 0.2353)>
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Face 6476
UV Count: 3
  UV <Vector (0.3353, 0.2242)>
  UV <Vector (0.3534, 0.2215)>
  UV <Vector (0.3504, 0.1975)>
Face 6477
UV Count: 3
  UV <Vector (0.3273, 0.1700)>
  UV <Vector (0.3297, 0.1982)>
  UV <Vector (0.3504, 0.1975)>
Face 6478
UV Count: 3
  UV <Vector (0.3278, 0.1444)>
  UV <Vector (0.3273, 0.1700)>
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Face 6479
UV Count: 3
  UV <Vector (0.3168, 0.1295)>
  UV <Vector (0.3272, 0.1259)>
  UV <Vector (0.3109, 0.1061)>
Face 6480
UV Count: 3
  UV <Vector (0.5185, 0.0338)>
  UV <Vector (0.5461, 0.0338)>
  UV <Vector (0.5461, 0.0243)>
Face 6481
UV Count: 3
  UV <Vector (0.4917, 0.0243)>
  UV <Vector (0.4914, 0.0338)>
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Face 6482
UV Count: 3
  UV <Vector (0.4693, 0.0243)>
  UV <Vector (0.4693, 0.0338)>
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Face 6483
UV Count: 3
  UV <Vector (0.4453, 0.0243)>
  UV <Vector (0.4451, 0.0338)>
  UV <Vector (0.4693, 0.0338)>
Face 6484
UV Count: 3
  UV <Vector (0.4151, 0.0338)>
  UV <Vector (0.4451, 0.0338)>
  UV <Vector (0.4453, 0.0243)>
Face 6485
UV Count: 3
  UV <Vector (0.7163, 0.2535)>
  UV <Vector (0.7163, 0.2369)>
  UV <Vector (0.6868, 0.2369)>
Face 6486
UV Count: 3
  UV <Vector (0.7478, 0.2535)>
  UV <Vector (0.7526, 0.2369)>
  UV <Vector (0.7163, 0.2369)>
Face 6487
UV Count: 3
  UV <Vector (0.7764, 0.2535)>
  UV <Vector (0.7795, 0.2369)>
  UV <Vector (0.7526, 0.2369)>
Face 6488
UV Count: 3
  UV <Vector (0.8020, 0.2535)>
  UV <Vector (0.8040, 0.2369)>
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Face 6489
UV Count: 3
  UV <Vector (0.8187, 0.2369)>
  UV <Vector (0.8040, 0.2369)>
  UV <Vector (0.8020, 0.2535)>
Face 6490
UV Count: 3
  UV <Vector (0.8174, 0.2535)>
  UV <Vector (0.8283, 0.2535)>
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Face 6491
UV Count: 3
  UV <Vector (0.8283, 0.2535)>
  UV <Vector (0.8396, 0.2535)>
  UV <Vector (0.8396, 0.2369)>
Face 6492
UV Count: 3
  UV <Vector (0.8317, 0.2698)>
  UV <Vector (0.8396, 0.2698)>
  UV <Vector (0.8396, 0.2535)>
Face 6493
UV Count: 3
  UV <Vector (0.8182, 0.2698)>
  UV <Vector (0.8317, 0.2698)>
  UV <Vector (0.8283, 0.2535)>
Face 6494
UV Count: 3
  UV <Vector (0.8174, 0.2535)>
  UV <Vector (0.8020, 0.2535)>
  UV <Vector (0.7992, 0.2698)>
Face 6495
UV Count: 3
  UV <Vector (0.7992, 0.2698)>
  UV <Vector (0.8020, 0.2535)>
  UV <Vector (0.7764, 0.2535)>
Face 6496
UV Count: 3
  UV <Vector (0.7720, 0.2698)>
  UV <Vector (0.7764, 0.2535)>
  UV <Vector (0.7478, 0.2535)>
Face 6497
UV Count: 3
  UV <Vector (0.7444, 0.2698)>
  UV <Vector (0.7478, 0.2535)>
  UV <Vector (0.7163, 0.2535)>
Face 6498
UV Count: 3
  UV <Vector (0.7172, 0.2698)>
  UV <Vector (0.7163, 0.2535)>
  UV <Vector (0.6868, 0.2535)>
Face 6499
UV Count: 3
  UV <Vector (0.4151, 0.0243)>
  UV <Vector (0.4453, 0.0243)>
  UV <Vector (0.4450, 0.0153)>
Face 6500
UV Count: 3
  UV <Vector (0.4450, 0.0153)>
  UV <Vector (0.4453, 0.0243)>
  UV <Vector (0.4693, 0.0243)>
Face 6501
UV Count: 3
  UV <Vector (0.4696, 0.0153)>
  UV <Vector (0.4693, 0.0243)>
  UV <Vector (0.4917, 0.0243)>
Face 6502
UV Count: 3
  UV <Vector (0.4906, 0.0153)>
  UV <Vector (0.4917, 0.0243)>
  UV <Vector (0.5186, 0.0243)>
Face 6503
UV Count: 3
  UV <Vector (0.5187, 0.0153)>
  UV <Vector (0.5186, 0.0243)>
  UV <Vector (0.5461, 0.0243)>
Face 6504
UV Count: 3
  UV <Vector (0.1338, 0.3347)>
  UV <Vector (0.1366, 0.3396)>
  UV <Vector (0.1398, 0.3345)>
Face 6505
UV Count: 3
  UV <Vector (0.1443, 0.3415)>
  UV <Vector (0.1481, 0.3361)>
  UV <Vector (0.1437, 0.3336)>
Face 6506
UV Count: 3
  UV <Vector (0.1418, 0.3424)>
  UV <Vector (0.1443, 0.3415)>
  UV <Vector (0.1428, 0.3354)>
Face 6507
UV Count: 3
  UV <Vector (0.1399, 0.3414)>
  UV <Vector (0.1418, 0.3424)>
  UV <Vector (0.1417, 0.3357)>
Face 6508
UV Count: 3
  UV <Vector (0.1492, 0.3318)>
  UV <Vector (0.1440, 0.3311)>
  UV <Vector (0.1437, 0.3336)>
Face 6509
UV Count: 3
  UV <Vector (0.1340, 0.3306)>
  UV <Vector (0.1338, 0.3347)>
  UV <Vector (0.1391, 0.3327)>
Face 6510
UV Count: 3
  UV <Vector (0.1359, 0.3266)>
  UV <Vector (0.1340, 0.3306)>
  UV <Vector (0.1389, 0.3306)>
Face 6511
UV Count: 3
  UV <Vector (0.1366, 0.3396)>
  UV <Vector (0.1383, 0.3407)>
  UV <Vector (0.1403, 0.3351)>
Face 6512
UV Count: 3
  UV <Vector (0.1416, 0.3228)>
  UV <Vector (0.1359, 0.3266)>
  UV <Vector (0.1398, 0.3290)>
Face 6513
UV Count: 3
  UV <Vector (0.1452, 0.3245)>
  UV <Vector (0.1416, 0.3289)>
  UV <Vector (0.1428, 0.3295)>
Face 6514
UV Count: 3
  UV <Vector (0.1416, 0.3228)>
  UV <Vector (0.1408, 0.3288)>
  UV <Vector (0.1416, 0.3289)>
Face 6515
UV Count: 3
  UV <Vector (0.1484, 0.3286)>
  UV <Vector (0.1428, 0.3295)>
  UV <Vector (0.1440, 0.3311)>
Face 6516
UV Count: 3
  UV <Vector (0.1383, 0.3407)>
  UV <Vector (0.1399, 0.3414)>
  UV <Vector (0.1410, 0.3354)>
Face 6517
UV Count: 3
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8451, 0.6522)>
Face 6518
UV Count: 3
  UV <Vector (0.8430, 0.6454)>
  UV <Vector (0.8451, 0.6522)>
  UV <Vector (0.8565, 0.6447)>
Face 6519
UV Count: 3
  UV <Vector (0.8635, 0.6393)>
  UV <Vector (0.8565, 0.6447)>
  UV <Vector (0.8586, 0.6482)>
Face 6520
UV Count: 3
  UV <Vector (0.8218, 0.6663)>
  UV <Vector (0.8220, 0.6615)>
  UV <Vector (0.8133, 0.6624)>
Face 6521
UV Count: 3
  UV <Vector (0.8730, 0.6360)>
  UV <Vector (0.8691, 0.6310)>
  UV <Vector (0.8635, 0.6393)>
Face 6522
UV Count: 3
  UV <Vector (0.8311, 0.6617)>
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8220, 0.6615)>
Face 6523
UV Count: 3
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.7086, 0.5793)>
  UV <Vector (0.7051, 0.5753)>
Face 6524
UV Count: 3
  UV <Vector (0.6695, 0.5793)>
  UV <Vector (0.6722, 0.5754)>
  UV <Vector (0.6617, 0.5738)>
Face 6525
UV Count: 3
  UV <Vector (0.8038, 0.6677)>
  UV <Vector (0.8148, 0.6675)>
  UV <Vector (0.8133, 0.6624)>
Face 6526
UV Count: 3
  UV <Vector (0.6591, 0.5777)>
  UV <Vector (0.6617, 0.5738)>
  UV <Vector (0.6512, 0.5701)>
Face 6527
UV Count: 3
  UV <Vector (0.7086, 0.5793)>
  UV <Vector (0.7341, 0.5759)>
  UV <Vector (0.7274, 0.5711)>
Face 6528
UV Count: 3
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.6722, 0.5754)>
Face 6529
UV Count: 3
  UV <Vector (0.8416, 0.6414)>
  UV <Vector (0.8430, 0.6454)>
  UV <Vector (0.8518, 0.6387)>
Face 6530
UV Count: 3
  UV <Vector (0.8314, 0.6452)>
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8430, 0.6454)>
Face 6531
UV Count: 3
  UV <Vector (0.8577, 0.6332)>
  UV <Vector (0.8518, 0.6387)>
  UV <Vector (0.8565, 0.6447)>
Face 6532
UV Count: 3
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8120, 0.6536)>
  UV <Vector (0.8133, 0.6624)>
Face 6533
UV Count: 3
  UV <Vector (0.8691, 0.6310)>
  UV <Vector (0.8633, 0.6237)>
  UV <Vector (0.8577, 0.6332)>
Face 6534
UV Count: 3
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8226, 0.6532)>
Face 6535
UV Count: 3
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.7051, 0.5753)>
  UV <Vector (0.6995, 0.5678)>
Face 6536
UV Count: 3
  UV <Vector (0.6722, 0.5754)>
  UV <Vector (0.6766, 0.5681)>
  UV <Vector (0.6664, 0.5667)>
Face 6537
UV Count: 3
  UV <Vector (0.8014, 0.6605)>
  UV <Vector (0.8133, 0.6624)>
  UV <Vector (0.8120, 0.6536)>
Face 6538
UV Count: 3
  UV <Vector (0.6617, 0.5738)>
  UV <Vector (0.6664, 0.5667)>
  UV <Vector (0.6581, 0.5625)>
Face 6539
UV Count: 3
  UV <Vector (0.7051, 0.5753)>
  UV <Vector (0.7274, 0.5711)>
  UV <Vector (0.7167, 0.5629)>
Face 6540
UV Count: 3
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.6866, 0.5684)>
  UV <Vector (0.6766, 0.5681)>
Face 6541
UV Count: 3
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6529, 0.9431)>
  UV <Vector (0.6676, 0.9607)>
Face 6542
UV Count: 3
  UV <Vector (0.6529, 0.9431)>
  UV <Vector (0.6656, 0.9321)>
  UV <Vector (0.6774, 0.9493)>
Face 6543
UV Count: 3
  UV <Vector (0.7142, 0.9331)>
  UV <Vector (0.7235, 0.9325)>
  UV <Vector (0.7232, 0.9227)>
Face 6544
UV Count: 3
  UV <Vector (0.7235, 0.9325)>
  UV <Vector (0.7239, 0.9537)>
  UV <Vector (0.7335, 0.9537)>
Face 6545
UV Count: 3
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6397, 0.9560)>
  UV <Vector (0.6340, 0.9488)>
Face 6546
UV Count: 3
  UV <Vector (0.7051, 0.9328)>
  UV <Vector (0.7142, 0.9331)>
  UV <Vector (0.7128, 0.9225)>
Face 6547
UV Count: 3
  UV <Vector (0.7556, 0.9315)>
  UV <Vector (0.7448, 0.9318)>
  UV <Vector (0.7460, 0.9537)>
Face 6548
UV Count: 3
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7448, 0.9318)>
  UV <Vector (0.7342, 0.9310)>
Face 6549
UV Count: 3
  UV <Vector (0.7567, 0.9537)>
  UV <Vector (0.7688, 0.9537)>
  UV <Vector (0.7700, 0.9310)>
Face 6550
UV Count: 3
  UV <Vector (0.7990, 0.9251)>
  UV <Vector (0.7915, 0.9200)>
  UV <Vector (0.7901, 0.9291)>
Face 6551
UV Count: 3
  UV <Vector (0.8023, 0.9214)>
  UV <Vector (0.8104, 0.8992)>
  UV <Vector (0.8025, 0.8959)>
Face 6552
UV Count: 3
  UV <Vector (0.8025, 0.8959)>
  UV <Vector (0.7915, 0.9200)>
  UV <Vector (0.8023, 0.9214)>
Face 6553
UV Count: 3
  UV <Vector (0.1712, 0.3636)>
  UV <Vector (0.1713, 0.3631)>
  UV <Vector (0.1704, 0.3624)>
Face 6554
UV Count: 3
  UV <Vector (0.1740, 0.3636)>
  UV <Vector (0.1712, 0.3636)>
  UV <Vector (0.1714, 0.3663)>
Face 6555
UV Count: 3
  UV <Vector (0.1724, 0.3600)>
  UV <Vector (0.1735, 0.3618)>
  UV <Vector (0.1746, 0.3599)>
Face 6556
UV Count: 3
  UV <Vector (0.1724, 0.3600)>
  UV <Vector (0.1740, 0.3571)>
  UV <Vector (0.1724, 0.3571)>
Face 6557
UV Count: 3
  UV <Vector (0.1718, 0.3622)>
  UV <Vector (0.1735, 0.3618)>
  UV <Vector (0.1724, 0.3600)>
Face 6558
UV Count: 3
  UV <Vector (0.1709, 0.3605)>
  UV <Vector (0.1710, 0.3617)>
  UV <Vector (0.1724, 0.3600)>
Face 6559
UV Count: 3
  UV <Vector (0.1709, 0.3605)>
  UV <Vector (0.1711, 0.3589)>
  UV <Vector (0.1704, 0.3586)>
Face 6560
UV Count: 3
  UV <Vector (0.1711, 0.3589)>
  UV <Vector (0.1724, 0.3571)>
  UV <Vector (0.1722, 0.3564)>
Face 6561
UV Count: 3
  UV <Vector (0.1740, 0.3571)>
  UV <Vector (0.1750, 0.3562)>
  UV <Vector (0.1722, 0.3564)>
Face 6562
UV Count: 3
  UV <Vector (0.1718, 0.3622)>
  UV <Vector (0.1713, 0.3631)>
  UV <Vector (0.1740, 0.3627)>
Face 6563
UV Count: 3
  UV <Vector (0.1735, 0.3618)>
  UV <Vector (0.1740, 0.3627)>
  UV <Vector (0.1757, 0.3609)>
Face 6564
UV Count: 3
  UV <Vector (0.1746, 0.3599)>
  UV <Vector (0.1757, 0.3609)>
  UV <Vector (0.1750, 0.3562)>
Face 6565
UV Count: 3
  UV <Vector (0.1710, 0.3617)>
  UV <Vector (0.1709, 0.3605)>
  UV <Vector (0.1702, 0.3609)>
Face 6566
UV Count: 3
  UV <Vector (0.1710, 0.3617)>
  UV <Vector (0.1704, 0.3624)>
  UV <Vector (0.1713, 0.3631)>
Face 6567
UV Count: 3
  UV <Vector (0.6794, 0.7730)>
  UV <Vector (0.6566, 0.7517)>
  UV <Vector (0.6581, 0.7406)>
Face 6568
UV Count: 3
  UV <Vector (0.6866, 0.7904)>
  UV <Vector (0.6794, 0.7730)>
  UV <Vector (0.6927, 0.7697)>
Face 6569
UV Count: 3
  UV <Vector (0.6229, 0.7360)>
  UV <Vector (0.6395, 0.7404)>
  UV <Vector (0.6371, 0.7476)>
Face 6570
UV Count: 3
  UV <Vector (0.6395, 0.7404)>
  UV <Vector (0.6433, 0.7289)>
  UV <Vector (0.6581, 0.7406)>
Face 6571
UV Count: 3
  UV <Vector (0.6371, 0.7476)>
  UV <Vector (0.6323, 0.7621)>
  UV <Vector (0.6185, 0.7584)>
Face 6572
UV Count: 3
  UV <Vector (0.6261, 0.7944)>
  UV <Vector (0.6060, 0.7926)>
  UV <Vector (0.6117, 0.7767)>
Face 6573
UV Count: 3
  UV <Vector (0.6267, 0.7800)>
  UV <Vector (0.6117, 0.7767)>
  UV <Vector (0.6185, 0.7584)>
Face 6574
UV Count: 3
  UV <Vector (0.6514, 0.7583)>
  UV <Vector (0.6438, 0.7714)>
  UV <Vector (0.6323, 0.7621)>
Face 6575
UV Count: 3
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6431, 0.7822)>
  UV <Vector (0.6438, 0.7714)>
Face 6576
UV Count: 3
  UV <Vector (0.6465, 0.7973)>
  UV <Vector (0.6431, 0.7822)>
  UV <Vector (0.6636, 0.7815)>
Face 6577
UV Count: 3
  UV <Vector (0.6267, 0.7800)>
  UV <Vector (0.6323, 0.7621)>
  UV <Vector (0.6438, 0.7714)>
Face 6578
UV Count: 3
  UV <Vector (0.6261, 0.7944)>
  UV <Vector (0.6267, 0.7800)>
  UV <Vector (0.6431, 0.7822)>
Face 6579
UV Count: 3
  UV <Vector (0.7142, 0.7653)>
  UV <Vector (0.7181, 0.7806)>
  UV <Vector (0.7024, 0.7860)>
Face 6580
UV Count: 3
  UV <Vector (0.7329, 0.7554)>
  UV <Vector (0.7562, 0.7423)>
  UV <Vector (0.7583, 0.7561)>
Face 6581
UV Count: 3
  UV <Vector (0.8472, 0.8091)>
  UV <Vector (0.8590, 0.8012)>
  UV <Vector (0.8625, 0.8169)>
Face 6582
UV Count: 3
  UV <Vector (0.8382, 0.7869)>
  UV <Vector (0.8555, 0.7869)>
  UV <Vector (0.8590, 0.8012)>
Face 6583
UV Count: 3
  UV <Vector (0.8347, 0.7742)>
  UV <Vector (0.8295, 0.7567)>
  UV <Vector (0.8454, 0.7527)>
Face 6584
UV Count: 3
  UV <Vector (0.6464, 0.7172)>
  UV <Vector (0.6529, 0.6863)>
  UV <Vector (0.6730, 0.6887)>
Face 6585
UV Count: 3
  UV <Vector (0.6918, 0.6861)>
  UV <Vector (0.7103, 0.6834)>
  UV <Vector (0.7112, 0.7241)>
Face 6586
UV Count: 3
  UV <Vector (0.9126, 0.7673)>
  UV <Vector (0.8860, 0.7421)>
  UV <Vector (0.8996, 0.7295)>
Face 6587
UV Count: 3
  UV <Vector (0.6359, 0.6829)>
  UV <Vector (0.6529, 0.6863)>
  UV <Vector (0.6464, 0.7172)>
Face 6588
UV Count: 3
  UV <Vector (0.6882, 0.6325)>
  UV <Vector (0.6863, 0.6189)>
  UV <Vector (0.7125, 0.6182)>
Face 6589
UV Count: 3
  UV <Vector (0.6509, 0.6148)>
  UV <Vector (0.6646, 0.6144)>
  UV <Vector (0.6668, 0.6363)>
Face 6590
UV Count: 3
  UV <Vector (0.8173, 0.7138)>
  UV <Vector (0.8126, 0.7029)>
  UV <Vector (0.8249, 0.7028)>
Face 6591
UV Count: 3
  UV <Vector (0.6398, 0.6170)>
  UV <Vector (0.6509, 0.6148)>
  UV <Vector (0.6518, 0.6392)>
Face 6592
UV Count: 3
  UV <Vector (0.7125, 0.6182)>
  UV <Vector (0.7373, 0.6162)>
  UV <Vector (0.7386, 0.6296)>
Face 6593
UV Count: 3
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6646, 0.6144)>
  UV <Vector (0.6863, 0.6189)>
Face 6594
UV Count: 3
  UV <Vector (0.6653, 0.6489)>
  UV <Vector (0.6730, 0.6887)>
  UV <Vector (0.6529, 0.6863)>
Face 6595
UV Count: 3
  UV <Vector (0.8351, 0.7256)>
  UV <Vector (0.8454, 0.7527)>
  UV <Vector (0.8295, 0.7567)>
Face 6596
UV Count: 3
  UV <Vector (0.6514, 0.6546)>
  UV <Vector (0.6529, 0.6863)>
  UV <Vector (0.6359, 0.6829)>
Face 6597
UV Count: 3
  UV <Vector (0.7275, 0.7333)>
  UV <Vector (0.7329, 0.7554)>
  UV <Vector (0.7142, 0.7653)>
Face 6598
UV Count: 3
  UV <Vector (0.8860, 0.7421)>
  UV <Vector (0.8757, 0.7246)>
  UV <Vector (0.8883, 0.7173)>
Face 6599
UV Count: 3
  UV <Vector (0.7371, 0.6463)>
  UV <Vector (0.7373, 0.6808)>
  UV <Vector (0.7103, 0.6834)>
Face 6600
UV Count: 3
  UV <Vector (0.6877, 0.6429)>
  UV <Vector (0.7098, 0.6381)>
  UV <Vector (0.7103, 0.6834)>
Face 6601
UV Count: 3
  UV <Vector (0.6581, 0.7406)>
  UV <Vector (0.6586, 0.7255)>
  UV <Vector (0.6935, 0.7303)>
Face 6602
UV Count: 3
  UV <Vector (0.7451, 0.7167)>
  UV <Vector (0.7275, 0.7333)>
  UV <Vector (0.7112, 0.7241)>
Face 6603
UV Count: 3
  UV <Vector (0.6935, 0.7303)>
  UV <Vector (0.7112, 0.7241)>
  UV <Vector (0.7142, 0.7653)>
Face 6604
UV Count: 3
  UV <Vector (0.6255, 0.7234)>
  UV <Vector (0.6283, 0.7124)>
  UV <Vector (0.6464, 0.7172)>
Face 6605
UV Count: 3
  UV <Vector (0.6433, 0.7289)>
  UV <Vector (0.6464, 0.7172)>
  UV <Vector (0.6586, 0.7255)>
Face 6606
UV Count: 3
  UV <Vector (0.8382, 0.7869)>
  UV <Vector (0.8347, 0.7742)>
  UV <Vector (0.8517, 0.7757)>
Face 6607
UV Count: 3
  UV <Vector (0.7103, 0.6834)>
  UV <Vector (0.7373, 0.6808)>
  UV <Vector (0.7412, 0.7017)>
Face 6608
UV Count: 3
  UV <Vector (0.7562, 0.7423)>
  UV <Vector (0.7329, 0.7554)>
  UV <Vector (0.7275, 0.7333)>
Face 6609
UV Count: 3
  UV <Vector (0.7142, 0.7653)>
  UV <Vector (0.7329, 0.7554)>
  UV <Vector (0.7327, 0.7699)>
Face 6610
UV Count: 3
  UV <Vector (0.9344, 0.7871)>
  UV <Vector (0.9364, 0.7588)>
  UV <Vector (0.9451, 0.7657)>
Face 6611
UV Count: 3
  UV <Vector (0.9368, 0.8054)>
  UV <Vector (0.9344, 0.7871)>
  UV <Vector (0.9446, 0.7884)>
Face 6612
UV Count: 3
  UV <Vector (0.9558, 0.7425)>
  UV <Vector (0.9605, 0.7471)>
  UV <Vector (0.9550, 0.7558)>
Face 6613
UV Count: 3
  UV <Vector (0.9364, 0.7588)>
  UV <Vector (0.9373, 0.7492)>
  UV <Vector (0.9467, 0.7549)>
Face 6614
UV Count: 3
  UV <Vector (0.9605, 0.7471)>
  UV <Vector (0.9724, 0.7530)>
  UV <Vector (0.9667, 0.7619)>
Face 6615
UV Count: 3
  UV <Vector (0.9750, 0.7744)>
  UV <Vector (0.9842, 0.7649)>
  UV <Vector (0.9935, 0.7765)>
Face 6616
UV Count: 3
  UV <Vector (0.9667, 0.7619)>
  UV <Vector (0.9724, 0.7530)>
  UV <Vector (0.9842, 0.7649)>
Face 6617
UV Count: 3
  UV <Vector (0.9550, 0.7558)>
  UV <Vector (0.9667, 0.7619)>
  UV <Vector (0.9629, 0.7747)>
Face 6618
UV Count: 3
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9508, 0.7679)>
  UV <Vector (0.9629, 0.7747)>
Face 6619
UV Count: 3
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9650, 0.7845)>
  UV <Vector (0.9671, 0.7947)>
Face 6620
UV Count: 3
  UV <Vector (0.9750, 0.7744)>
  UV <Vector (0.9650, 0.7845)>
  UV <Vector (0.9629, 0.7747)>
Face 6621
UV Count: 3
  UV <Vector (0.9805, 0.7874)>
  UV <Vector (0.9671, 0.7947)>
  UV <Vector (0.9650, 0.7845)>
Face 6622
UV Count: 3
  UV <Vector (0.9368, 0.8054)>
  UV <Vector (0.9221, 0.8092)>
  UV <Vector (0.9201, 0.7952)>
Face 6623
UV Count: 3
  UV <Vector (0.8982, 0.7959)>
  UV <Vector (0.9025, 0.8129)>
  UV <Vector (0.8827, 0.8145)>
Face 6624
UV Count: 3
  UV <Vector (0.8749, 0.7995)>
  UV <Vector (0.8827, 0.8145)>
  UV <Vector (0.8625, 0.8169)>
Face 6625
UV Count: 3
  UV <Vector (0.8590, 0.8012)>
  UV <Vector (0.8555, 0.7869)>
  UV <Vector (0.8707, 0.7833)>
Face 6626
UV Count: 3
  UV <Vector (0.8517, 0.7757)>
  UV <Vector (0.8454, 0.7527)>
  UV <Vector (0.8562, 0.7492)>
Face 6627
UV Count: 3
  UV <Vector (0.9306, 0.7419)>
  UV <Vector (0.9252, 0.7534)>
  UV <Vector (0.8996, 0.7295)>
Face 6628
UV Count: 3
  UV <Vector (0.8883, 0.7718)>
  UV <Vector (0.8728, 0.7477)>
  UV <Vector (0.8860, 0.7421)>
Face 6629
UV Count: 3
  UV <Vector (0.9400, 0.7292)>
  UV <Vector (0.9306, 0.7419)>
  UV <Vector (0.9102, 0.7189)>
Face 6630
UV Count: 3
  UV <Vector (0.6653, 0.6489)>
  UV <Vector (0.6877, 0.6429)>
  UV <Vector (0.6918, 0.6861)>
Face 6631
UV Count: 3
  UV <Vector (0.7167, 0.9869)>
  UV <Vector (0.7041, 0.9869)>
  UV <Vector (0.7070, 0.9537)>
Face 6632
UV Count: 3
  UV <Vector (0.8583, 0.7049)>
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8618, 0.6919)>
Face 6633
UV Count: 3
  UV <Vector (0.8837, 0.6941)>
  UV <Vector (0.8754, 0.6991)>
  UV <Vector (0.8714, 0.6875)>
Face 6634
UV Count: 3
  UV <Vector (0.8389, 0.7075)>
  UV <Vector (0.8293, 0.7116)>
  UV <Vector (0.8249, 0.7028)>
Face 6635
UV Count: 3
  UV <Vector (0.8962, 0.6840)>
  UV <Vector (0.8882, 0.6889)>
  UV <Vector (0.8826, 0.6774)>
Face 6636
UV Count: 3
  UV <Vector (0.8485, 0.7048)>
  UV <Vector (0.8453, 0.6977)>
  UV <Vector (0.8529, 0.6937)>
Face 6637
UV Count: 3
  UV <Vector (0.8754, 0.6991)>
  UV <Vector (0.8667, 0.7032)>
  UV <Vector (0.8618, 0.6919)>
Face 6638
UV Count: 3
  UV <Vector (0.8883, 0.7173)>
  UV <Vector (0.8969, 0.7045)>
  UV <Vector (0.9102, 0.7189)>
Face 6639
UV Count: 3
  UV <Vector (0.8469, 0.7229)>
  UV <Vector (0.8562, 0.7492)>
  UV <Vector (0.8454, 0.7527)>
Face 6640
UV Count: 3
  UV <Vector (0.9031, 0.6957)>
  UV <Vector (0.9228, 0.7097)>
  UV <Vector (0.9102, 0.7189)>
Face 6641
UV Count: 3
  UV <Vector (0.8646, 0.7238)>
  UV <Vector (0.8728, 0.7477)>
  UV <Vector (0.8562, 0.7492)>
Face 6642
UV Count: 3
  UV <Vector (0.8757, 0.7246)>
  UV <Vector (0.8860, 0.7421)>
  UV <Vector (0.8728, 0.7477)>
Face 6643
UV Count: 3
  UV <Vector (0.9180, 0.7746)>
  UV <Vector (0.9126, 0.7673)>
  UV <Vector (0.9252, 0.7534)>
Face 6644
UV Count: 3
  UV <Vector (0.8707, 0.7833)>
  UV <Vector (0.8667, 0.7726)>
  UV <Vector (0.8883, 0.7718)>
Face 6645
UV Count: 3
  UV <Vector (0.9471, 0.7357)>
  UV <Vector (0.9373, 0.7492)>
  UV <Vector (0.9306, 0.7419)>
Face 6646
UV Count: 3
  UV <Vector (0.9373, 0.7492)>
  UV <Vector (0.9364, 0.7588)>
  UV <Vector (0.9252, 0.7534)>
Face 6647
UV Count: 3
  UV <Vector (0.8555, 0.7869)>
  UV <Vector (0.8517, 0.7757)>
  UV <Vector (0.8667, 0.7726)>
Face 6648
UV Count: 3
  UV <Vector (0.8667, 0.7726)>
  UV <Vector (0.8562, 0.7492)>
  UV <Vector (0.8728, 0.7477)>
Face 6649
UV Count: 3
  UV <Vector (0.8915, 0.7829)>
  UV <Vector (0.8982, 0.7959)>
  UV <Vector (0.8749, 0.7995)>
Face 6650
UV Count: 3
  UV <Vector (0.9201, 0.7952)>
  UV <Vector (0.9221, 0.8092)>
  UV <Vector (0.9025, 0.8129)>
Face 6651
UV Count: 3
  UV <Vector (0.6730, 0.6887)>
  UV <Vector (0.6918, 0.6861)>
  UV <Vector (0.6935, 0.7303)>
Face 6652
UV Count: 3
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7362, 0.9869)>
  UV <Vector (0.7274, 0.9869)>
Face 6653
UV Count: 3
  UV <Vector (0.6563, 0.9710)>
  UV <Vector (0.6784, 0.9926)>
  UV <Vector (0.6872, 0.9813)>
Face 6654
UV Count: 3
  UV <Vector (0.7468, 0.9869)>
  UV <Vector (0.7362, 0.9869)>
  UV <Vector (0.7335, 0.9537)>
Face 6655
UV Count: 3
  UV <Vector (0.6706, 0.9993)>
  UV <Vector (0.6784, 0.9926)>
  UV <Vector (0.6563, 0.9710)>
Face 6656
UV Count: 3
  UV <Vector (0.7239, 0.9537)>
  UV <Vector (0.7274, 0.9869)>
  UV <Vector (0.7167, 0.9869)>
Face 6657
UV Count: 3
  UV <Vector (0.7864, 0.9537)>
  UV <Vector (0.7834, 0.9869)>
  UV <Vector (0.7733, 0.9869)>
Face 6658
UV Count: 3
  UV <Vector (0.7662, 0.9869)>
  UV <Vector (0.7564, 0.9869)>
  UV <Vector (0.7567, 0.9537)>
Face 6659
UV Count: 3
  UV <Vector (0.6676, 0.9607)>
  UV <Vector (0.6872, 0.9813)>
  UV <Vector (0.6951, 0.9699)>
Face 6660
UV Count: 3
  UV <Vector (0.7564, 0.9869)>
  UV <Vector (0.7468, 0.9869)>
  UV <Vector (0.7460, 0.9537)>
Face 6661
UV Count: 3
  UV <Vector (0.7937, 0.9537)>
  UV <Vector (0.7976, 0.9869)>
  UV <Vector (0.7834, 0.9869)>
Face 6662
UV Count: 3
  UV <Vector (0.7733, 0.9869)>
  UV <Vector (0.7662, 0.9869)>
  UV <Vector (0.7688, 0.9537)>
Face 6663
UV Count: 3
  UV <Vector (0.6646, 0.6144)>
  UV <Vector (0.6653, 0.5920)>
  UV <Vector (0.6856, 0.5967)>
Face 6664
UV Count: 3
  UV <Vector (0.7117, 0.5931)>
  UV <Vector (0.7393, 0.5924)>
  UV <Vector (0.7373, 0.6162)>
Face 6665
UV Count: 3
  UV <Vector (0.6430, 0.5945)>
  UV <Vector (0.6507, 0.5937)>
  UV <Vector (0.6509, 0.6148)>
Face 6666
UV Count: 3
  UV <Vector (0.8126, 0.7029)>
  UV <Vector (0.8076, 0.6825)>
  UV <Vector (0.8197, 0.6813)>
Face 6667
UV Count: 3
  UV <Vector (0.6507, 0.5937)>
  UV <Vector (0.6653, 0.5920)>
  UV <Vector (0.6646, 0.6144)>
Face 6668
UV Count: 3
  UV <Vector (0.6863, 0.6189)>
  UV <Vector (0.6856, 0.5967)>
  UV <Vector (0.7117, 0.5931)>
Face 6669
UV Count: 3
  UV <Vector (0.8618, 0.6919)>
  UV <Vector (0.8567, 0.6749)>
  UV <Vector (0.8668, 0.6730)>
Face 6670
UV Count: 3
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8453, 0.6977)>
  UV <Vector (0.8411, 0.6851)>
Face 6671
UV Count: 3
  UV <Vector (0.8860, 0.6681)>
  UV <Vector (0.8826, 0.6774)>
  UV <Vector (0.8744, 0.6566)>
Face 6672
UV Count: 3
  UV <Vector (0.8249, 0.7028)>
  UV <Vector (0.8197, 0.6813)>
  UV <Vector (0.8278, 0.6805)>
Face 6673
UV Count: 3
  UV <Vector (0.8714, 0.6875)>
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8726, 0.6735)>
Face 6674
UV Count: 3
  UV <Vector (0.8529, 0.6937)>
  UV <Vector (0.8462, 0.6811)>
  UV <Vector (0.8567, 0.6749)>
Face 6675
UV Count: 3
  UV <Vector (0.8794, 0.7112)>
  UV <Vector (0.8712, 0.7148)>
  UV <Vector (0.8667, 0.7032)>
Face 6676
UV Count: 3
  UV <Vector (0.8540, 0.7148)>
  UV <Vector (0.8485, 0.7048)>
  UV <Vector (0.8583, 0.7049)>
Face 6677
UV Count: 3
  UV <Vector (0.9031, 0.6957)>
  UV <Vector (0.8969, 0.7045)>
  UV <Vector (0.8882, 0.6889)>
Face 6678
UV Count: 3
  UV <Vector (0.8351, 0.7256)>
  UV <Vector (0.8293, 0.7116)>
  UV <Vector (0.8389, 0.7075)>
Face 6679
UV Count: 3
  UV <Vector (0.8849, 0.7045)>
  UV <Vector (0.8794, 0.7112)>
  UV <Vector (0.8754, 0.6991)>
Face 6680
UV Count: 3
  UV <Vector (0.8617, 0.7153)>
  UV <Vector (0.8583, 0.7049)>
  UV <Vector (0.8667, 0.7032)>
Face 6681
UV Count: 3
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6882, 0.6325)>
  UV <Vector (0.6877, 0.6429)>
Face 6682
UV Count: 3
  UV <Vector (0.7121, 0.6307)>
  UV <Vector (0.7386, 0.6296)>
  UV <Vector (0.7371, 0.6463)>
Face 6683
UV Count: 3
  UV <Vector (0.6391, 0.6392)>
  UV <Vector (0.6518, 0.6392)>
  UV <Vector (0.6514, 0.6546)>
Face 6684
UV Count: 3
  UV <Vector (0.8217, 0.7279)>
  UV <Vector (0.8173, 0.7138)>
  UV <Vector (0.8293, 0.7116)>
Face 6685
UV Count: 3
  UV <Vector (0.6518, 0.6392)>
  UV <Vector (0.6668, 0.6363)>
  UV <Vector (0.6653, 0.6489)>
Face 6686
UV Count: 3
  UV <Vector (0.6882, 0.6325)>
  UV <Vector (0.7121, 0.6307)>
  UV <Vector (0.7098, 0.6381)>
Face 6687
UV Count: 3
  UV <Vector (0.8389, 0.7075)>
  UV <Vector (0.8356, 0.6983)>
  UV <Vector (0.8453, 0.6977)>
Face 6688
UV Count: 3
  UV <Vector (0.8793, 0.6835)>
  UV <Vector (0.8826, 0.6774)>
  UV <Vector (0.8882, 0.6889)>
Face 6689
UV Count: 3
  UV <Vector (0.8794, 0.7112)>
  UV <Vector (0.8883, 0.7173)>
  UV <Vector (0.8757, 0.7246)>
Face 6690
UV Count: 3
  UV <Vector (0.8646, 0.7238)>
  UV <Vector (0.8469, 0.7229)>
  UV <Vector (0.8540, 0.7148)>
Face 6691
UV Count: 3
  UV <Vector (0.8849, 0.7045)>
  UV <Vector (0.8969, 0.7045)>
  UV <Vector (0.8883, 0.7173)>
Face 6692
UV Count: 3
  UV <Vector (0.8712, 0.7148)>
  UV <Vector (0.8757, 0.7246)>
  UV <Vector (0.8646, 0.7238)>
Face 6693
UV Count: 3
  UV <Vector (0.8356, 0.6983)>
  UV <Vector (0.8278, 0.6805)>
  UV <Vector (0.8411, 0.6851)>
Face 6694
UV Count: 3
  UV <Vector (0.8726, 0.6735)>
  UV <Vector (0.8744, 0.6566)>
  UV <Vector (0.8826, 0.6774)>
Face 6695
UV Count: 3
  UV <Vector (0.8529, 0.6645)>
  UV <Vector (0.8611, 0.6580)>
  UV <Vector (0.8668, 0.6730)>
Face 6696
UV Count: 3
  UV <Vector (0.8411, 0.6851)>
  UV <Vector (0.8278, 0.6805)>
  UV <Vector (0.8386, 0.6705)>
Face 6697
UV Count: 3
  UV <Vector (0.8668, 0.6730)>
  UV <Vector (0.8611, 0.6580)>
  UV <Vector (0.8744, 0.6566)>
Face 6698
UV Count: 3
  UV <Vector (0.8462, 0.6811)>
  UV <Vector (0.8386, 0.6705)>
  UV <Vector (0.8529, 0.6645)>
Face 6699
UV Count: 3
  UV <Vector (0.8540, 0.7148)>
  UV <Vector (0.8469, 0.7229)>
  UV <Vector (0.8389, 0.7075)>
Face 6700
UV Count: 3
  UV <Vector (0.8837, 0.6941)>
  UV <Vector (0.8882, 0.6889)>
  UV <Vector (0.8969, 0.7045)>
Face 6701
UV Count: 3
  UV <Vector (0.6785, 0.5636)>
  UV <Vector (0.6859, 0.5637)>
  UV <Vector (0.6866, 0.5684)>
Face 6702
UV Count: 3
  UV <Vector (0.6995, 0.5678)>
  UV <Vector (0.6970, 0.5632)>
  UV <Vector (0.7111, 0.5587)>
Face 6703
UV Count: 3
  UV <Vector (0.6621, 0.5592)>
  UV <Vector (0.6688, 0.5621)>
  UV <Vector (0.6664, 0.5667)>
Face 6704
UV Count: 3
  UV <Vector (0.7999, 0.6491)>
  UV <Vector (0.8011, 0.6427)>
  UV <Vector (0.8122, 0.6487)>
Face 6705
UV Count: 3
  UV <Vector (0.6688, 0.5621)>
  UV <Vector (0.6785, 0.5636)>
  UV <Vector (0.6766, 0.5681)>
Face 6706
UV Count: 3
  UV <Vector (0.6866, 0.5684)>
  UV <Vector (0.6859, 0.5637)>
  UV <Vector (0.6970, 0.5632)>
Face 6707
UV Count: 3
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8229, 0.6485)>
Face 6708
UV Count: 3
  UV <Vector (0.8633, 0.6237)>
  UV <Vector (0.8577, 0.6332)>
  UV <Vector (0.8547, 0.6303)>
Face 6709
UV Count: 3
  UV <Vector (0.8226, 0.6532)>
  UV <Vector (0.8120, 0.6536)>
  UV <Vector (0.8122, 0.6487)>
Face 6710
UV Count: 3
  UV <Vector (0.8518, 0.6387)>
  UV <Vector (0.8487, 0.6354)>
  UV <Vector (0.8547, 0.6303)>
Face 6711
UV Count: 3
  UV <Vector (0.6797, 0.5614)>
  UV <Vector (0.6859, 0.5618)>
  UV <Vector (0.6859, 0.5637)>
Face 6712
UV Count: 3
  UV <Vector (0.6970, 0.5632)>
  UV <Vector (0.6949, 0.5615)>
  UV <Vector (0.7066, 0.5581)>
Face 6713
UV Count: 3
  UV <Vector (0.6628, 0.5558)>
  UV <Vector (0.6709, 0.5597)>
  UV <Vector (0.6688, 0.5621)>
Face 6714
UV Count: 3
  UV <Vector (0.8011, 0.6427)>
  UV <Vector (0.8010, 0.6387)>
  UV <Vector (0.8113, 0.6451)>
Face 6715
UV Count: 3
  UV <Vector (0.6709, 0.5597)>
  UV <Vector (0.6797, 0.5614)>
  UV <Vector (0.6785, 0.5636)>
Face 6716
UV Count: 3
  UV <Vector (0.6859, 0.5637)>
  UV <Vector (0.6859, 0.5618)>
  UV <Vector (0.6949, 0.5615)>
Face 6717
UV Count: 3
  UV <Vector (0.8314, 0.6452)>
  UV <Vector (0.8229, 0.6485)>
  UV <Vector (0.8230, 0.6449)>
Face 6718
UV Count: 3
  UV <Vector (0.8547, 0.6303)>
  UV <Vector (0.8519, 0.6286)>
  UV <Vector (0.8569, 0.6216)>
Face 6719
UV Count: 3
  UV <Vector (0.8122, 0.6487)>
  UV <Vector (0.8113, 0.6451)>
  UV <Vector (0.8230, 0.6449)>
Face 6720
UV Count: 3
  UV <Vector (0.8487, 0.6354)>
  UV <Vector (0.8468, 0.6333)>
  UV <Vector (0.8519, 0.6286)>
Face 6721
UV Count: 3
  UV <Vector (0.8386, 0.6705)>
  UV <Vector (0.8311, 0.6617)>
  UV <Vector (0.8461, 0.6560)>
Face 6722
UV Count: 3
  UV <Vector (0.8611, 0.6580)>
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8672, 0.6439)>
Face 6723
UV Count: 3
  UV <Vector (0.8197, 0.6813)>
  UV <Vector (0.8148, 0.6675)>
  UV <Vector (0.8218, 0.6663)>
Face 6724
UV Count: 3
  UV <Vector (0.8792, 0.6503)>
  UV <Vector (0.8744, 0.6566)>
  UV <Vector (0.8672, 0.6439)>
Face 6725
UV Count: 3
  UV <Vector (0.8386, 0.6705)>
  UV <Vector (0.8278, 0.6805)>
  UV <Vector (0.8218, 0.6663)>
Face 6726
UV Count: 3
  UV <Vector (0.8611, 0.6580)>
  UV <Vector (0.8529, 0.6645)>
  UV <Vector (0.8461, 0.6560)>
Face 6727
UV Count: 3
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.7086, 0.5793)>
  UV <Vector (0.7117, 0.5931)>
Face 6728
UV Count: 3
  UV <Vector (0.6591, 0.5777)>
  UV <Vector (0.6695, 0.5793)>
  UV <Vector (0.6653, 0.5920)>
Face 6729
UV Count: 3
  UV <Vector (0.8076, 0.6825)>
  UV <Vector (0.8038, 0.6677)>
  UV <Vector (0.8148, 0.6675)>
Face 6730
UV Count: 3
  UV <Vector (0.6473, 0.5770)>
  UV <Vector (0.6591, 0.5777)>
  UV <Vector (0.6507, 0.5937)>
Face 6731
UV Count: 3
  UV <Vector (0.7117, 0.5931)>
  UV <Vector (0.7086, 0.5793)>
  UV <Vector (0.7341, 0.5759)>
Face 6732
UV Count: 3
  UV <Vector (0.6653, 0.5920)>
  UV <Vector (0.6695, 0.5793)>
  UV <Vector (0.6849, 0.5811)>
Face 6733
UV Count: 3
  UV <Vector (0.7901, 0.9291)>
  UV <Vector (0.7864, 0.9537)>
  UV <Vector (0.7779, 0.9537)>
Face 6734
UV Count: 3
  UV <Vector (0.7817, 0.9034)>
  UV <Vector (0.7750, 0.9040)>
  UV <Vector (0.7781, 0.8874)>
Face 6735
UV Count: 3
  UV <Vector (0.8039, 0.8806)>
  UV <Vector (0.8078, 0.8758)>
  UV <Vector (0.8113, 0.8791)>
Face 6736
UV Count: 3
  UV <Vector (0.8113, 0.8791)>
  UV <Vector (0.8146, 0.8810)>
  UV <Vector (0.8117, 0.8862)>
Face 6737
UV Count: 3
  UV <Vector (0.8078, 0.8758)>
  UV <Vector (0.8163, 0.8655)>
  UV <Vector (0.8193, 0.8684)>
Face 6738
UV Count: 3
  UV <Vector (0.8193, 0.8684)>
  UV <Vector (0.8220, 0.8701)>
  UV <Vector (0.8146, 0.8810)>
Face 6739
UV Count: 3
  UV <Vector (0.8238, 0.8586)>
  UV <Vector (0.8255, 0.8595)>
  UV <Vector (0.8236, 0.8619)>
Face 6740
UV Count: 3
  UV <Vector (0.8236, 0.8619)>
  UV <Vector (0.8255, 0.8595)>
  UV <Vector (0.8267, 0.8608)>
Face 6741
UV Count: 3
  UV <Vector (0.6885, 0.8710)>
  UV <Vector (0.6813, 0.8754)>
  UV <Vector (0.6833, 0.8779)>
Face 6742
UV Count: 3
  UV <Vector (0.6885, 0.8710)>
  UV <Vector (0.6876, 0.8685)>
  UV <Vector (0.6803, 0.8720)>
Face 6743
UV Count: 3
  UV <Vector (0.6396, 0.9426)>
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6529, 0.9431)>
Face 6744
UV Count: 3
  UV <Vector (0.6900, 0.8736)>
  UV <Vector (0.6833, 0.8779)>
  UV <Vector (0.6873, 0.8809)>
Face 6745
UV Count: 3
  UV <Vector (0.8134, 0.8629)>
  UV <Vector (0.8088, 0.8600)>
  UV <Vector (0.8169, 0.8559)>
Face 6746
UV Count: 3
  UV <Vector (0.8264, 0.8574)>
  UV <Vector (0.8288, 0.8608)>
  UV <Vector (0.8267, 0.8608)>
Face 6747
UV Count: 3
  UV <Vector (0.6951, 0.8692)>
  UV <Vector (0.6920, 0.8698)>
  UV <Vector (0.6928, 0.8718)>
Face 6748
UV Count: 3
  UV <Vector (0.8238, 0.8586)>
  UV <Vector (0.8230, 0.8566)>
  UV <Vector (0.8264, 0.8574)>
Face 6749
UV Count: 3
  UV <Vector (0.8255, 0.8636)>
  UV <Vector (0.8294, 0.8645)>
  UV <Vector (0.8271, 0.8724)>
Face 6750
UV Count: 3
  UV <Vector (0.8163, 0.8655)>
  UV <Vector (0.8134, 0.8629)>
  UV <Vector (0.8196, 0.8583)>
Face 6751
UV Count: 3
  UV <Vector (0.6932, 0.8667)>
  UV <Vector (0.6915, 0.8677)>
  UV <Vector (0.6920, 0.8698)>
Face 6752
UV Count: 3
  UV <Vector (0.6833, 0.8779)>
  UV <Vector (0.6740, 0.8833)>
  UV <Vector (0.6767, 0.8867)>
Face 6753
UV Count: 3
  UV <Vector (0.6813, 0.8754)>
  UV <Vector (0.6720, 0.8808)>
  UV <Vector (0.6740, 0.8833)>
Face 6754
UV Count: 3
  UV <Vector (0.6710, 0.8775)>
  UV <Vector (0.6720, 0.8808)>
  UV <Vector (0.6813, 0.8754)>
Face 6755
UV Count: 3
  UV <Vector (0.8220, 0.8701)>
  UV <Vector (0.8271, 0.8724)>
  UV <Vector (0.8211, 0.8842)>
Face 6756
UV Count: 3
  UV <Vector (0.8078, 0.8758)>
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.8134, 0.8629)>
Face 6757
UV Count: 3
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.7994, 0.8674)>
  UV <Vector (0.8088, 0.8600)>
Face 6758
UV Count: 3
  UV <Vector (0.6631, 0.8864)>
  UV <Vector (0.6664, 0.8909)>
  UV <Vector (0.6683, 0.8879)>
Face 6759
UV Count: 3
  UV <Vector (0.6629, 0.8795)>
  UV <Vector (0.6631, 0.8864)>
  UV <Vector (0.6662, 0.8843)>
Face 6760
UV Count: 3
  UV <Vector (0.7976, 0.8774)>
  UV <Vector (0.7945, 0.8804)>
  UV <Vector (0.7924, 0.8734)>
Face 6761
UV Count: 3
  UV <Vector (0.8025, 0.8959)>
  UV <Vector (0.8066, 0.8863)>
  UV <Vector (0.8106, 0.8888)>
Face 6762
UV Count: 3
  UV <Vector (0.7951, 0.8923)>
  UV <Vector (0.8022, 0.8829)>
  UV <Vector (0.8066, 0.8863)>
Face 6763
UV Count: 3
  UV <Vector (0.8022, 0.8829)>
  UV <Vector (0.7945, 0.8804)>
  UV <Vector (0.7976, 0.8774)>
Face 6764
UV Count: 3
  UV <Vector (0.8117, 0.8862)>
  UV <Vector (0.8146, 0.8810)>
  UV <Vector (0.8211, 0.8842)>
Face 6765
UV Count: 3
  UV <Vector (0.8213, 0.8604)>
  UV <Vector (0.8196, 0.8583)>
  UV <Vector (0.8230, 0.8566)>
Face 6766
UV Count: 3
  UV <Vector (0.8288, 0.8608)>
  UV <Vector (0.8294, 0.8645)>
  UV <Vector (0.8255, 0.8636)>
Face 6767
UV Count: 3
  UV <Vector (0.6664, 0.8909)>
  UV <Vector (0.6696, 0.8932)>
  UV <Vector (0.6711, 0.8907)>
Face 6768
UV Count: 3
  UV <Vector (0.8196, 0.8583)>
  UV <Vector (0.8169, 0.8559)>
  UV <Vector (0.8212, 0.8552)>
Face 6769
UV Count: 3
  UV <Vector (0.6915, 0.8677)>
  UV <Vector (0.6876, 0.8685)>
  UV <Vector (0.6885, 0.8710)>
Face 6770
UV Count: 3
  UV <Vector (0.6928, 0.8718)>
  UV <Vector (0.6920, 0.8698)>
  UV <Vector (0.6885, 0.8710)>
Face 6771
UV Count: 3
  UV <Vector (0.8193, 0.8684)>
  UV <Vector (0.8236, 0.8619)>
  UV <Vector (0.8255, 0.8636)>
Face 6772
UV Count: 3
  UV <Vector (0.8213, 0.8604)>
  UV <Vector (0.8236, 0.8619)>
  UV <Vector (0.8193, 0.8684)>
Face 6773
UV Count: 3
  UV <Vector (0.6544, 0.8152)>
  UV <Vector (0.6534, 0.8175)>
  UV <Vector (0.6548, 0.8172)>
Face 6774
UV Count: 3
  UV <Vector (0.6523, 0.8166)>
  UV <Vector (0.6534, 0.8175)>
  UV <Vector (0.6544, 0.8152)>
Face 6775
UV Count: 3
  UV <Vector (0.7565, 0.7953)>
  UV <Vector (0.7552, 0.7945)>
  UV <Vector (0.7575, 0.7936)>
Face 6776
UV Count: 3
  UV <Vector (0.7575, 0.7936)>
  UV <Vector (0.7602, 0.7945)>
  UV <Vector (0.7590, 0.7955)>
Face 6777
UV Count: 3
  UV <Vector (0.7588, 0.8016)>
  UV <Vector (0.7580, 0.7977)>
  UV <Vector (0.7593, 0.7974)>
Face 6778
UV Count: 3
  UV <Vector (0.6372, 0.8358)>
  UV <Vector (0.6410, 0.8389)>
  UV <Vector (0.6434, 0.8347)>
Face 6779
UV Count: 3
  UV <Vector (0.6347, 0.8337)>
  UV <Vector (0.6372, 0.8358)>
  UV <Vector (0.6399, 0.8322)>
Face 6780
UV Count: 3
  UV <Vector (0.7565, 0.8018)>
  UV <Vector (0.7566, 0.7975)>
  UV <Vector (0.7580, 0.7977)>
Face 6781
UV Count: 3
  UV <Vector (0.6434, 0.8347)>
  UV <Vector (0.6410, 0.8389)>
  UV <Vector (0.6459, 0.8414)>
Face 6782
UV Count: 3
  UV <Vector (0.6566, 0.8230)>
  UV <Vector (0.6573, 0.8182)>
  UV <Vector (0.6548, 0.8194)>
Face 6783
UV Count: 3
  UV <Vector (0.7609, 0.8013)>
  UV <Vector (0.7593, 0.7974)>
  UV <Vector (0.7621, 0.7962)>
Face 6784
UV Count: 3
  UV <Vector (0.7552, 0.8079)>
  UV <Vector (0.7503, 0.8096)>
  UV <Vector (0.7529, 0.8026)>
Face 6785
UV Count: 3
  UV <Vector (0.6534, 0.8337)>
  UV <Vector (0.6553, 0.8285)>
  UV <Vector (0.6513, 0.8285)>
Face 6786
UV Count: 3
  UV <Vector (0.7594, 0.8147)>
  UV <Vector (0.7549, 0.8152)>
  UV <Vector (0.7552, 0.8079)>
Face 6787
UV Count: 3
  UV <Vector (0.6450, 0.8255)>
  UV <Vector (0.6475, 0.8273)>
  UV <Vector (0.6495, 0.8226)>
Face 6788
UV Count: 3
  UV <Vector (0.7549, 0.8152)>
  UV <Vector (0.7556, 0.8206)>
  UV <Vector (0.7499, 0.8211)>
Face 6789
UV Count: 3
  UV <Vector (0.7630, 0.8144)>
  UV <Vector (0.7622, 0.8072)>
  UV <Vector (0.7660, 0.8083)>
Face 6790
UV Count: 3
  UV <Vector (0.6495, 0.8226)>
  UV <Vector (0.6475, 0.8273)>
  UV <Vector (0.6513, 0.8285)>
Face 6791
UV Count: 3
  UV <Vector (0.6439, 0.8233)>
  UV <Vector (0.6450, 0.8255)>
  UV <Vector (0.6474, 0.8205)>
Face 6792
UV Count: 3
  UV <Vector (0.7630, 0.8144)>
  UV <Vector (0.7594, 0.8147)>
  UV <Vector (0.7594, 0.8072)>
Face 6793
UV Count: 3
  UV <Vector (0.7578, 0.7958)>
  UV <Vector (0.7580, 0.7977)>
  UV <Vector (0.7566, 0.7975)>
Face 6794
UV Count: 3
  UV <Vector (0.7565, 0.7953)>
  UV <Vector (0.7566, 0.7975)>
  UV <Vector (0.7538, 0.7974)>
Face 6795
UV Count: 3
  UV <Vector (0.6523, 0.8166)>
  UV <Vector (0.6524, 0.8151)>
  UV <Vector (0.6499, 0.8153)>
Face 6796
UV Count: 3
  UV <Vector (0.6523, 0.8166)>
  UV <Vector (0.6503, 0.8178)>
  UV <Vector (0.6519, 0.8193)>
Face 6797
UV Count: 3
  UV <Vector (0.7578, 0.7958)>
  UV <Vector (0.7590, 0.7955)>
  UV <Vector (0.7593, 0.7974)>
Face 6798
UV Count: 3
  UV <Vector (0.7590, 0.7955)>
  UV <Vector (0.7602, 0.7945)>
  UV <Vector (0.7621, 0.7962)>
Face 6799
UV Count: 3
  UV <Vector (0.6548, 0.8172)>
  UV <Vector (0.6548, 0.8194)>
  UV <Vector (0.6573, 0.8182)>
Face 6800
UV Count: 3
  UV <Vector (0.6534, 0.8175)>
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6548, 0.8194)>
Face 6801
UV Count: 3
  UV <Vector (0.6302, 0.8386)>
  UV <Vector (0.6217, 0.8372)>
  UV <Vector (0.6252, 0.8440)>
Face 6802
UV Count: 3
  UV <Vector (0.7560, 0.8362)>
  UV <Vector (0.7568, 0.8452)>
  UV <Vector (0.7515, 0.8440)>
Face 6803
UV Count: 3
  UV <Vector (0.7611, 0.8363)>
  UV <Vector (0.7625, 0.8452)>
  UV <Vector (0.7568, 0.8452)>
Face 6804
UV Count: 3
  UV <Vector (0.6445, 0.8461)>
  UV <Vector (0.6394, 0.8435)>
  UV <Vector (0.6348, 0.8514)>
Face 6805
UV Count: 3
  UV <Vector (0.6482, 0.8491)>
  UV <Vector (0.6445, 0.8461)>
  UV <Vector (0.6409, 0.8556)>
Face 6806
UV Count: 3
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7708, 0.8346)>
  UV <Vector (0.7727, 0.8441)>
Face 6807
UV Count: 3
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7681, 0.8452)>
  UV <Vector (0.7625, 0.8452)>
Face 6808
UV Count: 3
  UV <Vector (0.6343, 0.8402)>
  UV <Vector (0.6252, 0.8440)>
  UV <Vector (0.6348, 0.8514)>
Face 6809
UV Count: 3
  UV <Vector (0.7556, 0.8206)>
  UV <Vector (0.7565, 0.8272)>
  UV <Vector (0.7499, 0.8269)>
Face 6810
UV Count: 3
  UV <Vector (0.7634, 0.8270)>
  UV <Vector (0.7602, 0.8272)>
  UV <Vector (0.7594, 0.8207)>
Face 6811
UV Count: 3
  UV <Vector (0.7634, 0.8270)>
  UV <Vector (0.7628, 0.8198)>
  UV <Vector (0.7667, 0.8201)>
Face 6812
UV Count: 3
  UV <Vector (0.7565, 0.8272)>
  UV <Vector (0.7556, 0.8206)>
  UV <Vector (0.7594, 0.8207)>
Face 6813
UV Count: 3
  UV <Vector (0.6516, 0.8431)>
  UV <Vector (0.6528, 0.8378)>
  UV <Vector (0.6478, 0.8367)>
Face 6814
UV Count: 3
  UV <Vector (0.6456, 0.8317)>
  UV <Vector (0.6434, 0.8347)>
  UV <Vector (0.6478, 0.8367)>
Face 6815
UV Count: 3
  UV <Vector (0.6410, 0.8277)>
  UV <Vector (0.6379, 0.8302)>
  UV <Vector (0.6399, 0.8322)>
Face 6816
UV Count: 3
  UV <Vector (0.6427, 0.8297)>
  UV <Vector (0.6399, 0.8322)>
  UV <Vector (0.6434, 0.8347)>
Face 6817
UV Count: 3
  UV <Vector (0.6362, 0.8379)>
  UV <Vector (0.6343, 0.8402)>
  UV <Vector (0.6394, 0.8435)>
Face 6818
UV Count: 3
  UV <Vector (0.7646, 0.8312)>
  UV <Vector (0.7663, 0.8356)>
  UV <Vector (0.7611, 0.8363)>
Face 6819
UV Count: 3
  UV <Vector (0.7691, 0.8307)>
  UV <Vector (0.7708, 0.8346)>
  UV <Vector (0.7663, 0.8356)>
Face 6820
UV Count: 3
  UV <Vector (0.6502, 0.8463)>
  UV <Vector (0.6457, 0.8438)>
  UV <Vector (0.6445, 0.8461)>
Face 6821
UV Count: 3
  UV <Vector (0.6457, 0.8438)>
  UV <Vector (0.6408, 0.8413)>
  UV <Vector (0.6394, 0.8435)>
Face 6822
UV Count: 3
  UV <Vector (0.7606, 0.8314)>
  UV <Vector (0.7611, 0.8363)>
  UV <Vector (0.7560, 0.8362)>
Face 6823
UV Count: 3
  UV <Vector (0.7502, 0.8310)>
  UV <Vector (0.7564, 0.8313)>
  UV <Vector (0.7560, 0.8362)>
Face 6824
UV Count: 3
  UV <Vector (0.6327, 0.8363)>
  UV <Vector (0.6302, 0.8386)>
  UV <Vector (0.6343, 0.8402)>
Face 6825
UV Count: 3
  UV <Vector (0.6465, 0.8179)>
  UV <Vector (0.6474, 0.8205)>
  UV <Vector (0.6503, 0.8178)>
Face 6826
UV Count: 3
  UV <Vector (0.6519, 0.8193)>
  UV <Vector (0.6495, 0.8226)>
  UV <Vector (0.6531, 0.8236)>
Face 6827
UV Count: 3
  UV <Vector (0.6474, 0.8205)>
  UV <Vector (0.6495, 0.8226)>
  UV <Vector (0.6519, 0.8193)>
Face 6828
UV Count: 3
  UV <Vector (0.7565, 0.8018)>
  UV <Vector (0.7529, 0.8026)>
  UV <Vector (0.7538, 0.7974)>
Face 6829
UV Count: 3
  UV <Vector (0.7622, 0.8072)>
  UV <Vector (0.7609, 0.8013)>
  UV <Vector (0.7650, 0.8014)>
Face 6830
UV Count: 3
  UV <Vector (0.6553, 0.8285)>
  UV <Vector (0.6566, 0.8230)>
  UV <Vector (0.6531, 0.8236)>
Face 6831
UV Count: 3
  UV <Vector (0.7594, 0.8072)>
  UV <Vector (0.7552, 0.8079)>
  UV <Vector (0.7565, 0.8018)>
Face 6832
UV Count: 3
  UV <Vector (0.7594, 0.8072)>
  UV <Vector (0.7588, 0.8016)>
  UV <Vector (0.7609, 0.8013)>
Face 6833
UV Count: 3
  UV <Vector (0.5762, 0.8103)>
  UV <Vector (0.5774, 0.8120)>
  UV <Vector (0.5778, 0.8107)>
Face 6834
UV Count: 3
  UV <Vector (0.5763, 0.8126)>
  UV <Vector (0.5774, 0.8120)>
  UV <Vector (0.5762, 0.8103)>
Face 6835
UV Count: 3
  UV <Vector (0.5745, 0.8101)>
  UV <Vector (0.5749, 0.8113)>
  UV <Vector (0.5762, 0.8103)>
Face 6836
UV Count: 3
  UV <Vector (0.5762, 0.8103)>
  UV <Vector (0.5775, 0.8090)>
  UV <Vector (0.5765, 0.8081)>
Face 6837
UV Count: 3
  UV <Vector (0.7286, 0.7957)>
  UV <Vector (0.7258, 0.7922)>
  UV <Vector (0.7278, 0.7906)>
Face 6838
UV Count: 3
  UV <Vector (0.5878, 0.8352)>
  UV <Vector (0.5890, 0.8376)>
  UV <Vector (0.5932, 0.8347)>
Face 6839
UV Count: 3
  UV <Vector (0.5848, 0.8364)>
  UV <Vector (0.5858, 0.8391)>
  UV <Vector (0.5890, 0.8376)>
Face 6840
UV Count: 3
  UV <Vector (0.7254, 0.7970)>
  UV <Vector (0.7239, 0.7931)>
  UV <Vector (0.7258, 0.7922)>
Face 6841
UV Count: 3
  UV <Vector (0.5918, 0.8325)>
  UV <Vector (0.5932, 0.8347)>
  UV <Vector (0.5983, 0.8309)>
Face 6842
UV Count: 3
  UV <Vector (0.5826, 0.8111)>
  UV <Vector (0.5795, 0.8090)>
  UV <Vector (0.5796, 0.8118)>
Face 6843
UV Count: 3
  UV <Vector (0.5830, 0.8075)>
  UV <Vector (0.5786, 0.8063)>
  UV <Vector (0.5795, 0.8090)>
Face 6844
UV Count: 3
  UV <Vector (0.7271, 0.8076)>
  UV <Vector (0.7231, 0.8099)>
  UV <Vector (0.7223, 0.8045)>
Face 6845
UV Count: 3
  UV <Vector (0.5973, 0.8228)>
  UV <Vector (0.5897, 0.8161)>
  UV <Vector (0.5878, 0.8197)>
Face 6846
UV Count: 3
  UV <Vector (0.7345, 0.8183)>
  UV <Vector (0.7304, 0.8191)>
  UV <Vector (0.7271, 0.8076)>
Face 6847
UV Count: 3
  UV <Vector (0.5818, 0.8252)>
  UV <Vector (0.5847, 0.8232)>
  UV <Vector (0.5819, 0.8197)>
Face 6848
UV Count: 3
  UV <Vector (0.7304, 0.8191)>
  UV <Vector (0.7250, 0.8205)>
  UV <Vector (0.7231, 0.8099)>
Face 6849
UV Count: 3
  UV <Vector (0.5991, 0.8198)>
  UV <Vector (0.5911, 0.8125)>
  UV <Vector (0.5897, 0.8161)>
Face 6850
UV Count: 3
  UV <Vector (0.5819, 0.8197)>
  UV <Vector (0.5847, 0.8232)>
  UV <Vector (0.5878, 0.8197)>
Face 6851
UV Count: 3
  UV <Vector (0.5787, 0.8260)>
  UV <Vector (0.5818, 0.8252)>
  UV <Vector (0.5792, 0.8216)>
Face 6852
UV Count: 3
  UV <Vector (0.7382, 0.8166)>
  UV <Vector (0.7345, 0.8183)>
  UV <Vector (0.7315, 0.8056)>
Face 6853
UV Count: 3
  UV <Vector (0.7243, 0.7898)>
  UV <Vector (0.7258, 0.7922)>
  UV <Vector (0.7239, 0.7931)>
Face 6854
UV Count: 3
  UV <Vector (0.7209, 0.7911)>
  UV <Vector (0.7223, 0.7907)>
  UV <Vector (0.7239, 0.7931)>
Face 6855
UV Count: 3
  UV <Vector (0.5763, 0.8126)>
  UV <Vector (0.5749, 0.8113)>
  UV <Vector (0.5741, 0.8142)>
Face 6856
UV Count: 3
  UV <Vector (0.5763, 0.8126)>
  UV <Vector (0.5767, 0.8151)>
  UV <Vector (0.5786, 0.8140)>
Face 6857
UV Count: 3
  UV <Vector (0.7243, 0.7898)>
  UV <Vector (0.7253, 0.7886)>
  UV <Vector (0.7278, 0.7906)>
Face 6858
UV Count: 3
  UV <Vector (0.5775, 0.8090)>
  UV <Vector (0.5795, 0.8090)>
  UV <Vector (0.5786, 0.8063)>
Face 6859
UV Count: 3
  UV <Vector (0.5778, 0.8107)>
  UV <Vector (0.5796, 0.8118)>
  UV <Vector (0.5795, 0.8090)>
Face 6860
UV Count: 3
  UV <Vector (0.5774, 0.8120)>
  UV <Vector (0.5786, 0.8140)>
  UV <Vector (0.5796, 0.8118)>
Face 6861
UV Count: 3
  UV <Vector (0.5885, 0.8476)>
  UV <Vector (0.5883, 0.8556)>
  UV <Vector (0.5974, 0.8600)>
Face 6862
UV Count: 3
  UV <Vector (0.7288, 0.8380)>
  UV <Vector (0.7343, 0.8367)>
  UV <Vector (0.7357, 0.8477)>
Face 6863
UV Count: 3
  UV <Vector (0.7343, 0.8367)>
  UV <Vector (0.7390, 0.8355)>
  UV <Vector (0.7415, 0.8466)>
Face 6864
UV Count: 3
  UV <Vector (0.5974, 0.8407)>
  UV <Vector (0.6062, 0.8578)>
  UV <Vector (0.6140, 0.8527)>
Face 6865
UV Count: 3
  UV <Vector (0.6028, 0.8364)>
  UV <Vector (0.6140, 0.8527)>
  UV <Vector (0.6187, 0.8452)>
Face 6866
UV Count: 3
  UV <Vector (0.6084, 0.8332)>
  UV <Vector (0.6187, 0.8452)>
  UV <Vector (0.6185, 0.8360)>
Face 6867
UV Count: 3
  UV <Vector (0.7436, 0.8343)>
  UV <Vector (0.7468, 0.8449)>
  UV <Vector (0.7415, 0.8466)>
Face 6868
UV Count: 3
  UV <Vector (0.5974, 0.8407)>
  UV <Vector (0.5920, 0.8435)>
  UV <Vector (0.5974, 0.8600)>
Face 6869
UV Count: 3
  UV <Vector (0.7309, 0.8228)>
  UV <Vector (0.7316, 0.8267)>
  UV <Vector (0.7259, 0.8273)>
Face 6870
UV Count: 3
  UV <Vector (0.7392, 0.8203)>
  UV <Vector (0.7354, 0.8217)>
  UV <Vector (0.7345, 0.8183)>
Face 6871
UV Count: 3
  UV <Vector (0.6016, 0.8219)>
  UV <Vector (0.5991, 0.8198)>
  UV <Vector (0.5973, 0.8228)>
Face 6872
UV Count: 3
  UV <Vector (0.7354, 0.8217)>
  UV <Vector (0.7309, 0.8228)>
  UV <Vector (0.7304, 0.8191)>
Face 6873
UV Count: 3
  UV <Vector (0.5996, 0.8248)>
  UV <Vector (0.5973, 0.8228)>
  UV <Vector (0.5945, 0.8266)>
Face 6874
UV Count: 3
  UV <Vector (0.5847, 0.8232)>
  UV <Vector (0.5904, 0.8304)>
  UV <Vector (0.5945, 0.8266)>
Face 6875
UV Count: 3
  UV <Vector (0.5836, 0.8339)>
  UV <Vector (0.5865, 0.8330)>
  UV <Vector (0.5818, 0.8252)>
Face 6876
UV Count: 3
  UV <Vector (0.5865, 0.8330)>
  UV <Vector (0.5904, 0.8304)>
  UV <Vector (0.5847, 0.8232)>
Face 6877
UV Count: 3
  UV <Vector (0.5906, 0.8405)>
  UV <Vector (0.5920, 0.8435)>
  UV <Vector (0.5974, 0.8407)>
Face 6878
UV Count: 3
  UV <Vector (0.7419, 0.8291)>
  UV <Vector (0.7436, 0.8343)>
  UV <Vector (0.7390, 0.8355)>
Face 6879
UV Count: 3
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.6084, 0.8332)>
  UV <Vector (0.6106, 0.8302)>
Face 6880
UV Count: 3
  UV <Vector (0.6051, 0.8299)>
  UV <Vector (0.6005, 0.8335)>
  UV <Vector (0.6028, 0.8364)>
Face 6881
UV Count: 3
  UV <Vector (0.5952, 0.8376)>
  UV <Vector (0.5974, 0.8407)>
  UV <Vector (0.6028, 0.8364)>
Face 6882
UV Count: 3
  UV <Vector (0.7373, 0.8304)>
  UV <Vector (0.7390, 0.8355)>
  UV <Vector (0.7343, 0.8367)>
Face 6883
UV Count: 3
  UV <Vector (0.7324, 0.8319)>
  UV <Vector (0.7343, 0.8367)>
  UV <Vector (0.7288, 0.8380)>
Face 6884
UV Count: 3
  UV <Vector (0.5875, 0.8433)>
  UV <Vector (0.5885, 0.8476)>
  UV <Vector (0.5920, 0.8435)>
Face 6885
UV Count: 3
  UV <Vector (0.5739, 0.8178)>
  UV <Vector (0.5769, 0.8180)>
  UV <Vector (0.5767, 0.8151)>
Face 6886
UV Count: 3
  UV <Vector (0.5786, 0.8140)>
  UV <Vector (0.5795, 0.8166)>
  UV <Vector (0.5816, 0.8141)>
Face 6887
UV Count: 3
  UV <Vector (0.5767, 0.8151)>
  UV <Vector (0.5769, 0.8180)>
  UV <Vector (0.5795, 0.8166)>
Face 6888
UV Count: 3
  UV <Vector (0.7254, 0.7970)>
  UV <Vector (0.7220, 0.7988)>
  UV <Vector (0.7208, 0.7948)>
Face 6889
UV Count: 3
  UV <Vector (0.5874, 0.8100)>
  UV <Vector (0.5830, 0.8075)>
  UV <Vector (0.5826, 0.8111)>
Face 6890
UV Count: 3
  UV <Vector (0.5861, 0.8135)>
  UV <Vector (0.5826, 0.8111)>
  UV <Vector (0.5816, 0.8141)>
Face 6891
UV Count: 3
  UV <Vector (0.7303, 0.8007)>
  UV <Vector (0.7259, 0.8024)>
  UV <Vector (0.7254, 0.7970)>
Face 6892
UV Count: 3
  UV <Vector (0.7303, 0.8007)>
  UV <Vector (0.7286, 0.7957)>
  UV <Vector (0.7311, 0.7946)>
Face 6893
UV Count: 3
  UV <Vector (0.5370, 0.8544)>
  UV <Vector (0.5379, 0.8550)>
  UV <Vector (0.5380, 0.8541)>
Face 6894
UV Count: 3
  UV <Vector (0.5372, 0.8558)>
  UV <Vector (0.5379, 0.8550)>
  UV <Vector (0.5370, 0.8544)>
Face 6895
UV Count: 3
  UV <Vector (0.5357, 0.8546)>
  UV <Vector (0.5360, 0.8553)>
  UV <Vector (0.5370, 0.8544)>
Face 6896
UV Count: 3
  UV <Vector (0.5370, 0.8544)>
  UV <Vector (0.5378, 0.8531)>
  UV <Vector (0.5371, 0.8533)>
Face 6897
UV Count: 3
  UV <Vector (0.7001, 0.8054)>
  UV <Vector (0.6971, 0.8028)>
  UV <Vector (0.6987, 0.8017)>
Face 6898
UV Count: 3
  UV <Vector (0.5535, 0.8732)>
  UV <Vector (0.5552, 0.8745)>
  UV <Vector (0.5595, 0.8686)>
Face 6899
UV Count: 3
  UV <Vector (0.5516, 0.8758)>
  UV <Vector (0.5533, 0.8778)>
  UV <Vector (0.5552, 0.8745)>
Face 6900
UV Count: 3
  UV <Vector (0.6984, 0.8064)>
  UV <Vector (0.6959, 0.8036)>
  UV <Vector (0.6971, 0.8028)>
Face 6901
UV Count: 3
  UV <Vector (0.5575, 0.8673)>
  UV <Vector (0.5595, 0.8686)>
  UV <Vector (0.5633, 0.8616)>
Face 6902
UV Count: 3
  UV <Vector (0.5412, 0.8518)>
  UV <Vector (0.5389, 0.8525)>
  UV <Vector (0.5394, 0.8540)>
Face 6903
UV Count: 3
  UV <Vector (0.5412, 0.8518)>
  UV <Vector (0.5408, 0.8496)>
  UV <Vector (0.5378, 0.8509)>
Face 6904
UV Count: 3
  UV <Vector (0.7018, 0.8154)>
  UV <Vector (0.6986, 0.8176)>
  UV <Vector (0.6971, 0.8128)>
Face 6905
UV Count: 3
  UV <Vector (0.5587, 0.8549)>
  UV <Vector (0.5487, 0.8521)>
  UV <Vector (0.5488, 0.8558)>
Face 6906
UV Count: 3
  UV <Vector (0.7096, 0.8253)>
  UV <Vector (0.7072, 0.8264)>
  UV <Vector (0.7018, 0.8154)>
Face 6907
UV Count: 3
  UV <Vector (0.5443, 0.8656)>
  UV <Vector (0.5472, 0.8615)>
  UV <Vector (0.5433, 0.8598)>
Face 6908
UV Count: 3
  UV <Vector (0.7072, 0.8264)>
  UV <Vector (0.7033, 0.8283)>
  UV <Vector (0.6986, 0.8176)>
Face 6909
UV Count: 3
  UV <Vector (0.5593, 0.8524)>
  UV <Vector (0.5489, 0.8495)>
  UV <Vector (0.5487, 0.8521)>
Face 6910
UV Count: 3
  UV <Vector (0.5433, 0.8598)>
  UV <Vector (0.5472, 0.8615)>
  UV <Vector (0.5488, 0.8558)>
Face 6911
UV Count: 3
  UV <Vector (0.5422, 0.8672)>
  UV <Vector (0.5443, 0.8656)>
  UV <Vector (0.5410, 0.8630)>
Face 6912
UV Count: 3
  UV <Vector (0.7116, 0.8232)>
  UV <Vector (0.7096, 0.8253)>
  UV <Vector (0.7038, 0.8137)>
Face 6913
UV Count: 3
  UV <Vector (0.6957, 0.8013)>
  UV <Vector (0.6971, 0.8028)>
  UV <Vector (0.6959, 0.8036)>
Face 6914
UV Count: 3
  UV <Vector (0.6941, 0.8020)>
  UV <Vector (0.6949, 0.8018)>
  UV <Vector (0.6959, 0.8036)>
Face 6915
UV Count: 3
  UV <Vector (0.5372, 0.8558)>
  UV <Vector (0.5360, 0.8553)>
  UV <Vector (0.5355, 0.8577)>
Face 6916
UV Count: 3
  UV <Vector (0.5372, 0.8558)>
  UV <Vector (0.5378, 0.8577)>
  UV <Vector (0.5390, 0.8561)>
Face 6917
UV Count: 3
  UV <Vector (0.6957, 0.8013)>
  UV <Vector (0.6962, 0.8002)>
  UV <Vector (0.6987, 0.8017)>
Face 6918
UV Count: 3
  UV <Vector (0.5378, 0.8531)>
  UV <Vector (0.5389, 0.8525)>
  UV <Vector (0.5378, 0.8509)>
Face 6919
UV Count: 3
  UV <Vector (0.5378, 0.8531)>
  UV <Vector (0.5380, 0.8541)>
  UV <Vector (0.5394, 0.8540)>
Face 6920
UV Count: 3
  UV <Vector (0.5379, 0.8550)>
  UV <Vector (0.5390, 0.8561)>
  UV <Vector (0.5394, 0.8540)>
Face 6921
UV Count: 3
  UV <Vector (0.5583, 0.8840)>
  UV <Vector (0.5652, 0.8960)>
  UV <Vector (0.5752, 0.8932)>
Face 6922
UV Count: 3
  UV <Vector (0.7092, 0.8437)>
  UV <Vector (0.7136, 0.8412)>
  UV <Vector (0.7188, 0.8563)>
Face 6923
UV Count: 3
  UV <Vector (0.7136, 0.8412)>
  UV <Vector (0.7161, 0.8398)>
  UV <Vector (0.7229, 0.8526)>
Face 6924
UV Count: 3
  UV <Vector (0.5659, 0.8723)>
  UV <Vector (0.5890, 0.8844)>
  UV <Vector (0.5930, 0.8740)>
Face 6925
UV Count: 3
  UV <Vector (0.5696, 0.8640)>
  UV <Vector (0.5930, 0.8740)>
  UV <Vector (0.5914, 0.8649)>
Face 6926
UV Count: 3
  UV <Vector (0.5725, 0.8590)>
  UV <Vector (0.5914, 0.8649)>
  UV <Vector (0.5857, 0.8578)>
Face 6927
UV Count: 3
  UV <Vector (0.7161, 0.8398)>
  UV <Vector (0.7195, 0.8378)>
  UV <Vector (0.7269, 0.8493)>
Face 6928
UV Count: 3
  UV <Vector (0.5659, 0.8723)>
  UV <Vector (0.5620, 0.8792)>
  UV <Vector (0.5752, 0.8932)>
Face 6929
UV Count: 3
  UV <Vector (0.7087, 0.8296)>
  UV <Vector (0.7103, 0.8328)>
  UV <Vector (0.7055, 0.8343)>
Face 6930
UV Count: 3
  UV <Vector (0.7132, 0.8264)>
  UV <Vector (0.7112, 0.8282)>
  UV <Vector (0.7096, 0.8253)>
Face 6931
UV Count: 3
  UV <Vector (0.5623, 0.8533)>
  UV <Vector (0.5593, 0.8524)>
  UV <Vector (0.5587, 0.8549)>
Face 6932
UV Count: 3
  UV <Vector (0.7087, 0.8296)>
  UV <Vector (0.7072, 0.8264)>
  UV <Vector (0.7096, 0.8253)>
Face 6933
UV Count: 3
  UV <Vector (0.5617, 0.8557)>
  UV <Vector (0.5587, 0.8549)>
  UV <Vector (0.5579, 0.8591)>
Face 6934
UV Count: 3
  UV <Vector (0.5472, 0.8615)>
  UV <Vector (0.5555, 0.8661)>
  UV <Vector (0.5579, 0.8591)>
Face 6935
UV Count: 3
  UV <Vector (0.5498, 0.8740)>
  UV <Vector (0.5516, 0.8720)>
  UV <Vector (0.5443, 0.8656)>
Face 6936
UV Count: 3
  UV <Vector (0.5443, 0.8656)>
  UV <Vector (0.5516, 0.8720)>
  UV <Vector (0.5555, 0.8661)>
Face 6937
UV Count: 3
  UV <Vector (0.5587, 0.8766)>
  UV <Vector (0.5620, 0.8792)>
  UV <Vector (0.5659, 0.8723)>
Face 6938
UV Count: 3
  UV <Vector (0.7148, 0.8353)>
  UV <Vector (0.7178, 0.8334)>
  UV <Vector (0.7195, 0.8378)>
Face 6939
UV Count: 3
  UV <Vector (0.5691, 0.8553)>
  UV <Vector (0.5685, 0.8579)>
  UV <Vector (0.5725, 0.8590)>
Face 6940
UV Count: 3
  UV <Vector (0.5685, 0.8579)>
  UV <Vector (0.5663, 0.8628)>
  UV <Vector (0.5696, 0.8640)>
Face 6941
UV Count: 3
  UV <Vector (0.5626, 0.8704)>
  UV <Vector (0.5659, 0.8723)>
  UV <Vector (0.5696, 0.8640)>
Face 6942
UV Count: 3
  UV <Vector (0.7120, 0.8370)>
  UV <Vector (0.7148, 0.8353)>
  UV <Vector (0.7161, 0.8398)>
Face 6943
UV Count: 3
  UV <Vector (0.7071, 0.8390)>
  UV <Vector (0.7120, 0.8370)>
  UV <Vector (0.7136, 0.8412)>
Face 6944
UV Count: 3
  UV <Vector (0.5560, 0.8807)>
  UV <Vector (0.5583, 0.8840)>
  UV <Vector (0.5620, 0.8792)>
Face 6945
UV Count: 3
  UV <Vector (0.5355, 0.8577)>
  UV <Vector (0.5362, 0.8611)>
  UV <Vector (0.5384, 0.8603)>
Face 6946
UV Count: 3
  UV <Vector (0.5390, 0.8561)>
  UV <Vector (0.5402, 0.8581)>
  UV <Vector (0.5412, 0.8546)>
Face 6947
UV Count: 3
  UV <Vector (0.5378, 0.8577)>
  UV <Vector (0.5384, 0.8603)>
  UV <Vector (0.5402, 0.8581)>
Face 6948
UV Count: 3
  UV <Vector (0.6959, 0.8036)>
  UV <Vector (0.6984, 0.8064)>
  UV <Vector (0.6956, 0.8081)>
Face 6949
UV Count: 3
  UV <Vector (0.5449, 0.8515)>
  UV <Vector (0.5448, 0.8492)>
  UV <Vector (0.5408, 0.8496)>
Face 6950
UV Count: 3
  UV <Vector (0.5447, 0.8549)>
  UV <Vector (0.5449, 0.8515)>
  UV <Vector (0.5412, 0.8518)>
Face 6951
UV Count: 3
  UV <Vector (0.7021, 0.8095)>
  UV <Vector (0.7001, 0.8109)>
  UV <Vector (0.6984, 0.8064)>
Face 6952
UV Count: 3
  UV <Vector (0.7036, 0.8083)>
  UV <Vector (0.7021, 0.8095)>
  UV <Vector (0.7001, 0.8054)>
Face 6953
UV Count: 3
  UV <Vector (0.5447, 0.9376)>
  UV <Vector (0.5455, 0.9374)>
  UV <Vector (0.5449, 0.9368)>
Face 6954
UV Count: 3
  UV <Vector (0.5455, 0.9381)>
  UV <Vector (0.5455, 0.9374)>
  UV <Vector (0.5447, 0.9376)>
Face 6955
UV Count: 3
  UV <Vector (0.5442, 0.9384)>
  UV <Vector (0.5448, 0.9385)>
  UV <Vector (0.5447, 0.9376)>
Face 6956
UV Count: 3
  UV <Vector (0.5447, 0.9376)>
  UV <Vector (0.5442, 0.9365)>
  UV <Vector (0.5438, 0.9371)>
Face 6957
UV Count: 3
  UV <Vector (0.6834, 0.8271)>
  UV <Vector (0.6810, 0.8257)>
  UV <Vector (0.6820, 0.8245)>
Face 6958
UV Count: 3
  UV <Vector (0.5641, 0.9326)>
  UV <Vector (0.5692, 0.9309)>
  UV <Vector (0.5657, 0.9259)>
Face 6959
UV Count: 3
  UV <Vector (0.5703, 0.9357)>
  UV <Vector (0.5692, 0.9309)>
  UV <Vector (0.5641, 0.9326)>
Face 6960
UV Count: 3
  UV <Vector (0.6812, 0.8281)>
  UV <Vector (0.6800, 0.8264)>
  UV <Vector (0.6810, 0.8257)>
Face 6961
UV Count: 3
  UV <Vector (0.5657, 0.9259)>
  UV <Vector (0.5643, 0.9211)>
  UV <Vector (0.5598, 0.9242)>
Face 6962
UV Count: 3
  UV <Vector (0.5451, 0.9336)>
  UV <Vector (0.5443, 0.9355)>
  UV <Vector (0.5456, 0.9359)>
Face 6963
UV Count: 3
  UV <Vector (0.5422, 0.9332)>
  UV <Vector (0.5426, 0.9359)>
  UV <Vector (0.5443, 0.9355)>
Face 6964
UV Count: 3
  UV <Vector (0.6844, 0.8342)>
  UV <Vector (0.6815, 0.8364)>
  UV <Vector (0.6794, 0.8294)>
Face 6965
UV Count: 3
  UV <Vector (0.5525, 0.9244)>
  UV <Vector (0.5486, 0.9281)>
  UV <Vector (0.5517, 0.9300)>
Face 6966
UV Count: 3
  UV <Vector (0.6874, 0.8394)>
  UV <Vector (0.6844, 0.8342)>
  UV <Vector (0.6876, 0.8326)>
Face 6967
UV Count: 3
  UV <Vector (0.5549, 0.9366)>
  UV <Vector (0.5534, 0.9329)>
  UV <Vector (0.5480, 0.9362)>
Face 6968
UV Count: 3
  UV <Vector (0.6904, 0.8445)>
  UV <Vector (0.6868, 0.8473)>
  UV <Vector (0.6842, 0.8421)>
Face 6969
UV Count: 3
  UV <Vector (0.5504, 0.9229)>
  UV <Vector (0.5458, 0.9268)>
  UV <Vector (0.5486, 0.9281)>
Face 6970
UV Count: 3
  UV <Vector (0.5534, 0.9329)>
  UV <Vector (0.5517, 0.9300)>
  UV <Vector (0.5469, 0.9347)>
Face 6971
UV Count: 3
  UV <Vector (0.5541, 0.9409)>
  UV <Vector (0.5549, 0.9366)>
  UV <Vector (0.5483, 0.9388)>
Face 6972
UV Count: 3
  UV <Vector (0.6907, 0.8376)>
  UV <Vector (0.6876, 0.8326)>
  UV <Vector (0.6895, 0.8318)>
Face 6973
UV Count: 3
  UV <Vector (0.6798, 0.8246)>
  UV <Vector (0.6810, 0.8257)>
  UV <Vector (0.6800, 0.8264)>
Face 6974
UV Count: 3
  UV <Vector (0.6792, 0.8252)>
  UV <Vector (0.6800, 0.8264)>
  UV <Vector (0.6786, 0.8271)>
Face 6975
UV Count: 3
  UV <Vector (0.5455, 0.9381)>
  UV <Vector (0.5448, 0.9385)>
  UV <Vector (0.5455, 0.9401)>
Face 6976
UV Count: 3
  UV <Vector (0.5455, 0.9374)>
  UV <Vector (0.5455, 0.9381)>
  UV <Vector (0.5462, 0.9383)>
Face 6977
UV Count: 3
  UV <Vector (0.6802, 0.8240)>
  UV <Vector (0.6820, 0.8245)>
  UV <Vector (0.6810, 0.8257)>
Face 6978
UV Count: 3
  UV <Vector (0.5442, 0.9365)>
  UV <Vector (0.5443, 0.9355)>
  UV <Vector (0.5426, 0.9359)>
Face 6979
UV Count: 3
  UV <Vector (0.5442, 0.9365)>
  UV <Vector (0.5449, 0.9368)>
  UV <Vector (0.5456, 0.9359)>
Face 6980
UV Count: 3
  UV <Vector (0.5455, 0.9374)>
  UV <Vector (0.5465, 0.9369)>
  UV <Vector (0.5456, 0.9359)>
Face 6981
UV Count: 3
  UV <Vector (0.5776, 0.9325)>
  UV <Vector (0.5894, 0.9289)>
  UV <Vector (0.5897, 0.9214)>
Face 6982
UV Count: 3
  UV <Vector (0.6924, 0.8602)>
  UV <Vector (0.6965, 0.8569)>
  UV <Vector (0.7025, 0.8696)>
Face 6983
UV Count: 3
  UV <Vector (0.7004, 0.8551)>
  UV <Vector (0.7061, 0.8680)>
  UV <Vector (0.7025, 0.8696)>
Face 6984
UV Count: 3
  UV <Vector (0.5692, 0.9183)>
  UV <Vector (0.5707, 0.9232)>
  UV <Vector (0.5890, 0.9137)>
Face 6985
UV Count: 3
  UV <Vector (0.5668, 0.9122)>
  UV <Vector (0.5692, 0.9183)>
  UV <Vector (0.5847, 0.9072)>
Face 6986
UV Count: 3
  UV <Vector (0.5645, 0.9104)>
  UV <Vector (0.5668, 0.9122)>
  UV <Vector (0.5775, 0.9017)>
Face 6987
UV Count: 3
  UV <Vector (0.7004, 0.8551)>
  UV <Vector (0.7031, 0.8542)>
  UV <Vector (0.7088, 0.8651)>
Face 6988
UV Count: 3
  UV <Vector (0.5743, 0.9277)>
  UV <Vector (0.5897, 0.9214)>
  UV <Vector (0.5890, 0.9137)>
Face 6989
UV Count: 3
  UV <Vector (0.6935, 0.8499)>
  UV <Vector (0.6892, 0.8526)>
  UV <Vector (0.6868, 0.8473)>
Face 6990
UV Count: 3
  UV <Vector (0.6965, 0.8480)>
  UV <Vector (0.6935, 0.8427)>
  UV <Vector (0.6956, 0.8422)>
Face 6991
UV Count: 3
  UV <Vector (0.5594, 0.9152)>
  UV <Vector (0.5548, 0.9192)>
  UV <Vector (0.5564, 0.9206)>
Face 6992
UV Count: 3
  UV <Vector (0.6965, 0.8480)>
  UV <Vector (0.6935, 0.8499)>
  UV <Vector (0.6904, 0.8445)>
Face 6993
UV Count: 3
  UV <Vector (0.5609, 0.9167)>
  UV <Vector (0.5564, 0.9206)>
  UV <Vector (0.5598, 0.9242)>
Face 6994
UV Count: 3
  UV <Vector (0.5606, 0.9284)>
  UV <Vector (0.5598, 0.9242)>
  UV <Vector (0.5557, 0.9272)>
Face 6995
UV Count: 3
  UV <Vector (0.5651, 0.9374)>
  UV <Vector (0.5641, 0.9326)>
  UV <Vector (0.5595, 0.9344)>
Face 6996
UV Count: 3
  UV <Vector (0.5595, 0.9344)>
  UV <Vector (0.5641, 0.9326)>
  UV <Vector (0.5606, 0.9284)>
Face 6997
UV Count: 3
  UV <Vector (0.5717, 0.9293)>
  UV <Vector (0.5743, 0.9277)>
  UV <Vector (0.5707, 0.9232)>
Face 6998
UV Count: 3
  UV <Vector (0.7010, 0.8509)>
  UV <Vector (0.7031, 0.8542)>
  UV <Vector (0.7004, 0.8551)>
Face 6999
UV Count: 3
  UV <Vector (0.5640, 0.9146)>
  UV <Vector (0.5668, 0.9122)>
  UV <Vector (0.5645, 0.9104)>
Face 7000
UV Count: 3
  UV <Vector (0.5640, 0.9146)>
  UV <Vector (0.5668, 0.9197)>
  UV <Vector (0.5692, 0.9183)>
Face 7001
UV Count: 3
  UV <Vector (0.5668, 0.9197)>
  UV <Vector (0.5682, 0.9246)>
  UV <Vector (0.5707, 0.9232)>
Face 7002
UV Count: 3
  UV <Vector (0.6950, 0.8535)>
  UV <Vector (0.6985, 0.8515)>
  UV <Vector (0.7004, 0.8551)>
Face 7003
UV Count: 3
  UV <Vector (0.6908, 0.8565)>
  UV <Vector (0.6950, 0.8535)>
  UV <Vector (0.6965, 0.8569)>
Face 7004
UV Count: 3
  UV <Vector (0.5739, 0.9341)>
  UV <Vector (0.5776, 0.9325)>
  UV <Vector (0.5743, 0.9277)>
Face 7005
UV Count: 3
  UV <Vector (0.5455, 0.9401)>
  UV <Vector (0.5473, 0.9415)>
  UV <Vector (0.5483, 0.9388)>
Face 7006
UV Count: 3
  UV <Vector (0.5465, 0.9369)>
  UV <Vector (0.5480, 0.9362)>
  UV <Vector (0.5469, 0.9347)>
Face 7007
UV Count: 3
  UV <Vector (0.5483, 0.9388)>
  UV <Vector (0.5480, 0.9362)>
  UV <Vector (0.5465, 0.9369)>
Face 7008
UV Count: 3
  UV <Vector (0.6812, 0.8281)>
  UV <Vector (0.6794, 0.8294)>
  UV <Vector (0.6786, 0.8271)>
Face 7009
UV Count: 3
  UV <Vector (0.5458, 0.9268)>
  UV <Vector (0.5422, 0.9332)>
  UV <Vector (0.5451, 0.9336)>
Face 7010
UV Count: 3
  UV <Vector (0.5486, 0.9281)>
  UV <Vector (0.5451, 0.9336)>
  UV <Vector (0.5469, 0.9347)>
Face 7011
UV Count: 3
  UV <Vector (0.6844, 0.8342)>
  UV <Vector (0.6812, 0.8281)>
  UV <Vector (0.6834, 0.8271)>
Face 7012
UV Count: 3
  UV <Vector (0.6876, 0.8326)>
  UV <Vector (0.6834, 0.8271)>
  UV <Vector (0.6846, 0.8258)>
Face 7013
UV Count: 3
  UV <Vector (0.6217, 0.8372)>
  UV <Vector (0.6185, 0.8360)>
  UV <Vector (0.6187, 0.8452)>
Face 7014
UV Count: 3
  UV <Vector (0.5883, 0.8556)>
  UV <Vector (0.5857, 0.8578)>
  UV <Vector (0.5914, 0.8649)>
Face 7015
UV Count: 3
  UV <Vector (0.5652, 0.8960)>
  UV <Vector (0.5649, 0.9008)>
  UV <Vector (0.5775, 0.9017)>
Face 7016
UV Count: 3
  UV <Vector (0.5897, 0.9214)>
  UV <Vector (0.5894, 0.9289)>
  UV <Vector (0.5957, 0.9302)>
Face 7017
UV Count: 3
  UV <Vector (0.5991, 0.9250)>
  UV <Vector (0.5957, 0.9302)>
  UV <Vector (0.6131, 0.9369)>
Face 7018
UV Count: 3
  UV <Vector (0.7447, 0.8907)>
  UV <Vector (0.7457, 0.9160)>
  UV <Vector (0.7333, 0.9134)>
Face 7019
UV Count: 3
  UV <Vector (0.7336, 0.9215)>
  UV <Vector (0.7333, 0.9134)>
  UV <Vector (0.7457, 0.9160)>
Face 7020
UV Count: 3
  UV <Vector (0.6161, 0.9318)>
  UV <Vector (0.6131, 0.9369)>
  UV <Vector (0.6281, 0.9450)>
Face 7021
UV Count: 3
  UV <Vector (0.6161, 0.9318)>
  UV <Vector (0.6208, 0.9255)>
  UV <Vector (0.6125, 0.9194)>
Face 7022
UV Count: 3
  UV <Vector (0.6340, 0.9488)>
  UV <Vector (0.6396, 0.9426)>
  UV <Vector (0.6330, 0.9381)>
Face 7023
UV Count: 3
  UV <Vector (0.7915, 0.9200)>
  UV <Vector (0.7810, 0.9240)>
  UV <Vector (0.7951, 0.8923)>
Face 7024
UV Count: 3
  UV <Vector (0.6928, 0.8718)>
  UV <Vector (0.6900, 0.8736)>
  UV <Vector (0.6930, 0.8760)>
Face 7025
UV Count: 3
  UV <Vector (0.6407, 0.9150)>
  UV <Vector (0.6318, 0.9181)>
  UV <Vector (0.6432, 0.9313)>
Face 7026
UV Count: 3
  UV <Vector (0.6378, 0.8639)>
  UV <Vector (0.6368, 0.8583)>
  UV <Vector (0.6287, 0.8603)>
Face 7027
UV Count: 3
  UV <Vector (0.6348, 0.8851)>
  UV <Vector (0.6314, 0.8759)>
  UV <Vector (0.6210, 0.8863)>
Face 7028
UV Count: 3
  UV <Vector (0.6247, 0.9183)>
  UV <Vector (0.6201, 0.9104)>
  UV <Vector (0.6125, 0.9194)>
Face 7029
UV Count: 3
  UV <Vector (0.6330, 0.9381)>
  UV <Vector (0.6432, 0.9313)>
  UV <Vector (0.6208, 0.9255)>
Face 7030
UV Count: 3
  UV <Vector (0.6094, 0.9034)>
  UV <Vector (0.6020, 0.9148)>
  UV <Vector (0.6125, 0.9194)>
Face 7031
UV Count: 3
  UV <Vector (0.6318, 0.9181)>
  UV <Vector (0.6407, 0.9150)>
  UV <Vector (0.6393, 0.9055)>
Face 7032
UV Count: 3
  UV <Vector (0.6282, 0.9061)>
  UV <Vector (0.6201, 0.9104)>
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Face 7033
UV Count: 3
  UV <Vector (0.6252, 0.8959)>
  UV <Vector (0.6094, 0.9034)>
  UV <Vector (0.6201, 0.9104)>
Face 7034
UV Count: 3
  UV <Vector (0.6278, 0.8539)>
  UV <Vector (0.6287, 0.8603)>
  UV <Vector (0.6368, 0.8583)>
Face 7035
UV Count: 3
  UV <Vector (0.7342, 0.9310)>
  UV <Vector (0.7235, 0.9325)>
  UV <Vector (0.7232, 0.9227)>
Face 7036
UV Count: 3
  UV <Vector (0.7445, 0.9241)>
  UV <Vector (0.7457, 0.9160)>
  UV <Vector (0.7562, 0.9178)>
Face 7037
UV Count: 3
  UV <Vector (0.7173, 0.8929)>
  UV <Vector (0.7278, 0.8901)>
  UV <Vector (0.7333, 0.9134)>
Face 7038
UV Count: 3
  UV <Vector (0.7562, 0.9178)>
  UV <Vector (0.7457, 0.9160)>
  UV <Vector (0.7447, 0.8907)>
Face 7039
UV Count: 3
  UV <Vector (0.7447, 0.8556)>
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7357, 0.8477)>
Face 7040
UV Count: 3
  UV <Vector (0.7478, 0.8507)>
  UV <Vector (0.7447, 0.8556)>
  UV <Vector (0.7415, 0.8466)>
Face 7041
UV Count: 3
  UV <Vector (0.7357, 0.8477)>
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7309, 0.8538)>
Face 7042
UV Count: 3
  UV <Vector (0.7626, 0.8548)>
  UV <Vector (0.7542, 0.8547)>
  UV <Vector (0.7568, 0.8452)>
Face 7043
UV Count: 3
  UV <Vector (0.7681, 0.8452)>
  UV <Vector (0.7702, 0.8535)>
  UV <Vector (0.7626, 0.8548)>
Face 7044
UV Count: 3
  UV <Vector (0.7568, 0.8452)>
  UV <Vector (0.7542, 0.8547)>
  UV <Vector (0.7514, 0.8502)>
Face 7045
UV Count: 3
  UV <Vector (0.7264, 0.8609)>
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7188, 0.8563)>
Face 7046
UV Count: 3
  UV <Vector (0.7275, 0.8551)>
  UV <Vector (0.7264, 0.8609)>
  UV <Vector (0.7229, 0.8526)>
Face 7047
UV Count: 3
  UV <Vector (0.7188, 0.8563)>
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7162, 0.8645)>
Face 7048
UV Count: 3
  UV <Vector (0.7269, 0.8493)>
  UV <Vector (0.7306, 0.8478)>
  UV <Vector (0.7309, 0.8538)>
Face 7049
UV Count: 3
  UV <Vector (0.7514, 0.8502)>
  UV <Vector (0.7478, 0.8507)>
  UV <Vector (0.7468, 0.8449)>
Face 7050
UV Count: 3
  UV <Vector (0.7061, 0.8680)>
  UV <Vector (0.7117, 0.8757)>
  UV <Vector (0.7054, 0.8774)>
Face 7051
UV Count: 3
  UV <Vector (0.7123, 0.8682)>
  UV <Vector (0.7117, 0.8757)>
  UV <Vector (0.7061, 0.8680)>
Face 7052
UV Count: 3
  UV <Vector (0.7025, 0.8696)>
  UV <Vector (0.7054, 0.8774)>
  UV <Vector (0.7001, 0.8783)>
Face 7053
UV Count: 3
  UV <Vector (0.7088, 0.8651)>
  UV <Vector (0.7141, 0.8593)>
  UV <Vector (0.7162, 0.8645)>
Face 7054
UV Count: 3
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7117, 0.8757)>
  UV <Vector (0.7123, 0.8682)>
Face 7055
UV Count: 3
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7264, 0.8609)>
  UV <Vector (0.7275, 0.8551)>
Face 7056
UV Count: 3
  UV <Vector (0.7478, 0.8507)>
  UV <Vector (0.7514, 0.8502)>
  UV <Vector (0.7542, 0.8547)>
Face 7057
UV Count: 3
  UV <Vector (0.7951, 0.8923)>
  UV <Vector (0.7887, 0.8881)>
  UV <Vector (0.7945, 0.8804)>
Face 7058
UV Count: 3
  UV <Vector (0.7795, 0.8777)>
  UV <Vector (0.7945, 0.8804)>
  UV <Vector (0.7887, 0.8881)>
Face 7059
UV Count: 3
  UV <Vector (0.7795, 0.8777)>
  UV <Vector (0.7781, 0.8874)>
  UV <Vector (0.7718, 0.8858)>
Face 7060
UV Count: 3
  UV <Vector (0.7629, 0.8681)>
  UV <Vector (0.7727, 0.8651)>
  UV <Vector (0.7718, 0.8858)>
Face 7061
UV Count: 3
  UV <Vector (0.7626, 0.8548)>
  UV <Vector (0.7702, 0.8535)>
  UV <Vector (0.7727, 0.8651)>
Face 7062
UV Count: 3
  UV <Vector (0.7128, 0.9225)>
  UV <Vector (0.7120, 0.9158)>
  UV <Vector (0.7222, 0.9159)>
Face 7063
UV Count: 3
  UV <Vector (0.7120, 0.9158)>
  UV <Vector (0.7090, 0.8942)>
  UV <Vector (0.7173, 0.8929)>
Face 7064
UV Count: 3
  UV <Vector (0.7629, 0.8681)>
  UV <Vector (0.7610, 0.8874)>
  UV <Vector (0.7533, 0.8783)>
Face 7065
UV Count: 3
  UV <Vector (0.7533, 0.8783)>
  UV <Vector (0.7610, 0.8874)>
  UV <Vector (0.7447, 0.8907)>
Face 7066
UV Count: 3
  UV <Vector (0.7446, 0.8672)>
  UV <Vector (0.7541, 0.8672)>
  UV <Vector (0.7533, 0.8783)>
Face 7067
UV Count: 3
  UV <Vector (0.7626, 0.8548)>
  UV <Vector (0.7629, 0.8681)>
  UV <Vector (0.7541, 0.8672)>
Face 7068
UV Count: 3
  UV <Vector (0.7447, 0.8556)>
  UV <Vector (0.7542, 0.8547)>
  UV <Vector (0.7541, 0.8672)>
Face 7069
UV Count: 3
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7447, 0.8556)>
  UV <Vector (0.7446, 0.8672)>
Face 7070
UV Count: 3
  UV <Vector (0.7264, 0.8609)>
  UV <Vector (0.7348, 0.8573)>
  UV <Vector (0.7363, 0.8673)>
Face 7071
UV Count: 3
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7264, 0.8609)>
  UV <Vector (0.7289, 0.8701)>
Face 7072
UV Count: 3
  UV <Vector (0.7201, 0.8661)>
  UV <Vector (0.7233, 0.8745)>
  UV <Vector (0.7181, 0.8783)>
Face 7073
UV Count: 3
  UV <Vector (0.7117, 0.8757)>
  UV <Vector (0.7181, 0.8783)>
  UV <Vector (0.7191, 0.8852)>
Face 7074
UV Count: 3
  UV <Vector (0.7117, 0.8757)>
  UV <Vector (0.7173, 0.8929)>
  UV <Vector (0.7090, 0.8942)>
Face 7075
UV Count: 3
  UV <Vector (0.7001, 0.8783)>
  UV <Vector (0.7054, 0.8774)>
  UV <Vector (0.7090, 0.8942)>
Face 7076
UV Count: 3
  UV <Vector (0.7016, 0.8978)>
  UV <Vector (0.7090, 0.8942)>
  UV <Vector (0.7120, 0.9158)>
Face 7077
UV Count: 3
  UV <Vector (0.7024, 0.9235)>
  UV <Vector (0.7012, 0.9163)>
  UV <Vector (0.7120, 0.9158)>
Face 7078
UV Count: 3
  UV <Vector (0.7693, 0.9021)>
  UV <Vector (0.7562, 0.9178)>
  UV <Vector (0.7610, 0.8874)>
Face 7079
UV Count: 3
  UV <Vector (0.7553, 0.9263)>
  UV <Vector (0.7562, 0.9178)>
  UV <Vector (0.7709, 0.9237)>
Face 7080
UV Count: 3
  UV <Vector (0.7278, 0.8901)>
  UV <Vector (0.7173, 0.8929)>
  UV <Vector (0.7191, 0.8852)>
Face 7081
UV Count: 3
  UV <Vector (0.7249, 0.8833)>
  UV <Vector (0.7191, 0.8852)>
  UV <Vector (0.7181, 0.8783)>
Face 7082
UV Count: 3
  UV <Vector (0.7306, 0.8775)>
  UV <Vector (0.7249, 0.8833)>
  UV <Vector (0.7233, 0.8745)>
Face 7083
UV Count: 3
  UV <Vector (0.7249, 0.8833)>
  UV <Vector (0.7306, 0.8775)>
  UV <Vector (0.7333, 0.8824)>
Face 7084
UV Count: 3
  UV <Vector (0.7333, 0.8824)>
  UV <Vector (0.7428, 0.8786)>
  UV <Vector (0.7447, 0.8907)>
Face 7085
UV Count: 3
  UV <Vector (0.7446, 0.8672)>
  UV <Vector (0.7428, 0.8786)>
  UV <Vector (0.7367, 0.8744)>
Face 7086
UV Count: 3
  UV <Vector (0.7367, 0.8744)>
  UV <Vector (0.7428, 0.8786)>
  UV <Vector (0.7333, 0.8824)>
Face 7087
UV Count: 3
  UV <Vector (0.7367, 0.8744)>
  UV <Vector (0.7306, 0.8775)>
  UV <Vector (0.7289, 0.8701)>
Face 7088
UV Count: 3
  UV <Vector (0.7709, 0.9237)>
  UV <Vector (0.7810, 0.9240)>
  UV <Vector (0.7807, 0.9278)>
Face 7089
UV Count: 3
  UV <Vector (0.8175, 0.9038)>
  UV <Vector (0.8106, 0.9298)>
  UV <Vector (0.8023, 0.9214)>
Face 7090
UV Count: 3
  UV <Vector (0.7750, 0.9040)>
  UV <Vector (0.7817, 0.9034)>
  UV <Vector (0.7810, 0.9240)>
Face 7091
UV Count: 3
  UV <Vector (0.7693, 0.9021)>
  UV <Vector (0.7750, 0.9040)>
  UV <Vector (0.7709, 0.9237)>
Face 7092
UV Count: 3
  UV <Vector (0.7817, 0.9034)>
  UV <Vector (0.7887, 0.8881)>
  UV <Vector (0.7951, 0.8923)>
Face 7093
UV Count: 3
  UV <Vector (0.6484, 0.9361)>
  UV <Vector (0.6529, 0.9431)>
  UV <Vector (0.6656, 0.9321)>
Face 7094
UV Count: 3
  UV <Vector (0.7781, 0.8874)>
  UV <Vector (0.7750, 0.9040)>
  UV <Vector (0.7693, 0.9021)>
Face 7095
UV Count: 3
  UV <Vector (0.6503, 0.8803)>
  UV <Vector (0.6629, 0.8795)>
  UV <Vector (0.6581, 0.8741)>
Face 7096
UV Count: 3
  UV <Vector (0.6631, 0.8864)>
  UV <Vector (0.6629, 0.8795)>
  UV <Vector (0.6503, 0.8803)>
Face 7097
UV Count: 3
  UV <Vector (0.6631, 0.8864)>
  UV <Vector (0.6560, 0.8915)>
  UV <Vector (0.6609, 0.8969)>
Face 7098
UV Count: 3
  UV <Vector (0.6432, 0.9313)>
  UV <Vector (0.6484, 0.9361)>
  UV <Vector (0.6571, 0.9240)>
Face 7099
UV Count: 3
  UV <Vector (0.8104, 0.8992)>
  UV <Vector (0.8106, 0.8888)>
  UV <Vector (0.8171, 0.8946)>
Face 7100
UV Count: 3
  UV <Vector (0.6252, 0.8959)>
  UV <Vector (0.6282, 0.9061)>
  UV <Vector (0.6393, 0.9055)>
Face 7101
UV Count: 3
  UV <Vector (0.6393, 0.9055)>
  UV <Vector (0.6504, 0.9083)>
  UV <Vector (0.6560, 0.8915)>
Face 7102
UV Count: 3
  UV <Vector (0.6609, 0.8969)>
  UV <Vector (0.6560, 0.8915)>
  UV <Vector (0.6504, 0.9083)>
Face 7103
UV Count: 3
  UV <Vector (0.6696, 0.8932)>
  UV <Vector (0.6664, 0.8909)>
  UV <Vector (0.6609, 0.8969)>
Face 7104
UV Count: 3
  UV <Vector (0.6504, 0.9083)>
  UV <Vector (0.6393, 0.9055)>
  UV <Vector (0.6407, 0.9150)>
Face 7105
UV Count: 3
  UV <Vector (0.5897, 0.9214)>
  UV <Vector (0.5991, 0.9250)>
  UV <Vector (0.5996, 0.9189)>
Face 7106
UV Count: 3
  UV <Vector (0.6125, 0.9194)>
  UV <Vector (0.6020, 0.9148)>
  UV <Vector (0.5996, 0.9189)>
Face 7107
UV Count: 3
  UV <Vector (0.5775, 0.9017)>
  UV <Vector (0.5832, 0.9014)>
  UV <Vector (0.5832, 0.8936)>
Face 7108
UV Count: 3
  UV <Vector (0.5832, 0.9014)>
  UV <Vector (0.5902, 0.9030)>
  UV <Vector (0.5892, 0.8942)>
Face 7109
UV Count: 3
  UV <Vector (0.5890, 0.8844)>
  UV <Vector (0.5752, 0.8932)>
  UV <Vector (0.5832, 0.8936)>
Face 7110
UV Count: 3
  UV <Vector (0.5847, 0.9072)>
  UV <Vector (0.5902, 0.9030)>
  UV <Vector (0.5832, 0.9014)>
Face 7111
UV Count: 3
  UV <Vector (0.5948, 0.9099)>
  UV <Vector (0.5890, 0.9137)>
  UV <Vector (0.5996, 0.9189)>
Face 7112
UV Count: 3
  UV <Vector (0.5948, 0.9099)>
  UV <Vector (0.5902, 0.9030)>
  UV <Vector (0.5847, 0.9072)>
Face 7113
UV Count: 3
  UV <Vector (0.5999, 0.9026)>
  UV <Vector (0.5948, 0.9099)>
  UV <Vector (0.6020, 0.9148)>
Face 7114
UV Count: 3
  UV <Vector (0.5892, 0.8942)>
  UV <Vector (0.5902, 0.9030)>
  UV <Vector (0.5951, 0.9005)>
Face 7115
UV Count: 3
  UV <Vector (0.5948, 0.9099)>
  UV <Vector (0.5999, 0.9026)>
  UV <Vector (0.5951, 0.9005)>
Face 7116
UV Count: 3
  UV <Vector (0.6278, 0.8539)>
  UV <Vector (0.6248, 0.8498)>
  UV <Vector (0.6209, 0.8544)>
Face 7117
UV Count: 3
  UV <Vector (0.6046, 0.8944)>
  UV <Vector (0.6094, 0.9034)>
  UV <Vector (0.6252, 0.8959)>
Face 7118
UV Count: 3
  UV <Vector (0.6000, 0.8978)>
  UV <Vector (0.5999, 0.9026)>
  UV <Vector (0.6094, 0.9034)>
Face 7119
UV Count: 3
  UV <Vector (0.5951, 0.9005)>
  UV <Vector (0.5999, 0.9026)>
  UV <Vector (0.6000, 0.8978)>
Face 7120
UV Count: 3
  UV <Vector (0.5977, 0.8713)>
  UV <Vector (0.6024, 0.8678)>
  UV <Vector (0.5974, 0.8600)>
Face 7121
UV Count: 3
  UV <Vector (0.6000, 0.8771)>
  UV <Vector (0.6093, 0.8691)>
  UV <Vector (0.6024, 0.8678)>
Face 7122
UV Count: 3
  UV <Vector (0.5930, 0.8740)>
  UV <Vector (0.6000, 0.8771)>
  UV <Vector (0.5977, 0.8713)>
Face 7123
UV Count: 3
  UV <Vector (0.6062, 0.8578)>
  UV <Vector (0.5974, 0.8600)>
  UV <Vector (0.6024, 0.8678)>
Face 7124
UV Count: 3
  UV <Vector (0.6187, 0.8452)>
  UV <Vector (0.6209, 0.8544)>
  UV <Vector (0.6248, 0.8498)>
Face 7125
UV Count: 3
  UV <Vector (0.6314, 0.8759)>
  UV <Vector (0.6287, 0.8668)>
  UV <Vector (0.6174, 0.8764)>
Face 7126
UV Count: 3
  UV <Vector (0.6140, 0.8527)>
  UV <Vector (0.6193, 0.8614)>
  UV <Vector (0.6209, 0.8544)>
Face 7127
UV Count: 3
  UV <Vector (0.6062, 0.8578)>
  UV <Vector (0.6093, 0.8691)>
  UV <Vector (0.6193, 0.8614)>
Face 7128
UV Count: 3
  UV <Vector (0.6348, 0.8851)>
  UV <Vector (0.6393, 0.9055)>
  UV <Vector (0.6503, 0.8803)>
Face 7129
UV Count: 3
  UV <Vector (0.5956, 0.8860)>
  UV <Vector (0.6000, 0.8771)>
  UV <Vector (0.5930, 0.8740)>
Face 7130
UV Count: 3
  UV <Vector (0.5892, 0.8942)>
  UV <Vector (0.5950, 0.8952)>
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Face 7131
UV Count: 3
  UV <Vector (0.6046, 0.8944)>
  UV <Vector (0.5956, 0.8860)>
  UV <Vector (0.5950, 0.8952)>
Face 7132
UV Count: 3
  UV <Vector (0.5956, 0.8860)>
  UV <Vector (0.6046, 0.8944)>
  UV <Vector (0.6067, 0.8857)>
Face 7133
UV Count: 3
  UV <Vector (0.6210, 0.8863)>
  UV <Vector (0.6174, 0.8764)>
  UV <Vector (0.6067, 0.8857)>
Face 7134
UV Count: 3
  UV <Vector (0.6093, 0.8691)>
  UV <Vector (0.6000, 0.8771)>
  UV <Vector (0.6067, 0.8857)>
Face 7135
UV Count: 3
  UV <Vector (0.6287, 0.8668)>
  UV <Vector (0.6287, 0.8603)>
  UV <Vector (0.6210, 0.8685)>
Face 7136
UV Count: 3
  UV <Vector (0.6455, 0.8775)>
  UV <Vector (0.6406, 0.8716)>
  UV <Vector (0.6314, 0.8759)>
Face 7137
UV Count: 3
  UV <Vector (0.6093, 0.8691)>
  UV <Vector (0.6174, 0.8764)>
  UV <Vector (0.6210, 0.8685)>
Face 7138
UV Count: 3
  UV <Vector (0.6193, 0.8614)>
  UV <Vector (0.6210, 0.8685)>
  UV <Vector (0.6287, 0.8603)>
Face 7139
UV Count: 3
  UV <Vector (0.6208, 0.9255)>
  UV <Vector (0.6432, 0.9313)>
  UV <Vector (0.6318, 0.9181)>
Face 7140
UV Count: 3
  UV <Vector (0.6406, 0.8716)>
  UV <Vector (0.6378, 0.8639)>
  UV <Vector (0.6287, 0.8668)>
Face 7141
UV Count: 3
  UV <Vector (0.6348, 0.8514)>
  UV <Vector (0.6252, 0.8440)>
  UV <Vector (0.6248, 0.8498)>
Face 7142
UV Count: 3
  UV <Vector (0.6406, 0.8597)>
  UV <Vector (0.6454, 0.8613)>
  UV <Vector (0.6460, 0.8566)>
Face 7143
UV Count: 3
  UV <Vector (0.7755, 0.8492)>
  UV <Vector (0.7702, 0.8535)>
  UV <Vector (0.7681, 0.8452)>
Face 7144
UV Count: 3
  UV <Vector (0.6409, 0.8556)>
  UV <Vector (0.6348, 0.8514)>
  UV <Vector (0.6368, 0.8583)>
Face 7145
UV Count: 3
  UV <Vector (0.6436, 0.8699)>
  UV <Vector (0.6478, 0.8681)>
  UV <Vector (0.6458, 0.8651)>
Face 7146
UV Count: 3
  UV <Vector (0.6416, 0.8654)>
  UV <Vector (0.6458, 0.8651)>
  UV <Vector (0.6454, 0.8613)>
Face 7147
UV Count: 3
  UV <Vector (0.6378, 0.8639)>
  UV <Vector (0.6416, 0.8654)>
  UV <Vector (0.6406, 0.8597)>
Face 7148
UV Count: 3
  UV <Vector (0.6406, 0.8716)>
  UV <Vector (0.6436, 0.8699)>
  UV <Vector (0.6416, 0.8654)>
Face 7149
UV Count: 3
  UV <Vector (0.6460, 0.8734)>
  UV <Vector (0.6436, 0.8699)>
  UV <Vector (0.6406, 0.8716)>
Face 7150
UV Count: 3
  UV <Vector (0.6508, 0.8709)>
  UV <Vector (0.6460, 0.8734)>
  UV <Vector (0.6455, 0.8775)>
Face 7151
UV Count: 3
  UV <Vector (0.6478, 0.8681)>
  UV <Vector (0.6436, 0.8699)>
  UV <Vector (0.6460, 0.8734)>
Face 7152
UV Count: 3
  UV <Vector (0.7755, 0.8492)>
  UV <Vector (0.7779, 0.8531)>
  UV <Vector (0.7743, 0.8555)>
Face 7153
UV Count: 3
  UV <Vector (0.7794, 0.8572)>
  UV <Vector (0.7762, 0.8607)>
  UV <Vector (0.7743, 0.8555)>
Face 7154
UV Count: 3
  UV <Vector (0.7812, 0.8617)>
  UV <Vector (0.7781, 0.8719)>
  UV <Vector (0.7762, 0.8607)>
Face 7155
UV Count: 3
  UV <Vector (0.7727, 0.8651)>
  UV <Vector (0.7702, 0.8535)>
  UV <Vector (0.7743, 0.8555)>
Face 7156
UV Count: 3
  UV <Vector (0.7727, 0.8651)>
  UV <Vector (0.7762, 0.8607)>
  UV <Vector (0.7781, 0.8719)>
Face 7157
UV Count: 3
  UV <Vector (0.7781, 0.8719)>
  UV <Vector (0.7812, 0.8617)>
  UV <Vector (0.7842, 0.8712)>
Face 7158
UV Count: 3
  UV <Vector (0.7993, 0.9349)>
  UV <Vector (0.7937, 0.9537)>
  UV <Vector (0.7864, 0.9537)>
Face 7159
UV Count: 3
  UV <Vector (0.7924, 0.8734)>
  UV <Vector (0.7945, 0.8804)>
  UV <Vector (0.7795, 0.8777)>
Face 7160
UV Count: 3
  UV <Vector (0.6481, 0.9199)>
  UV <Vector (0.6571, 0.9240)>
  UV <Vector (0.6662, 0.9008)>
Face 7161
UV Count: 3
  UV <Vector (0.8106, 0.9298)>
  UV <Vector (0.7993, 0.9349)>
  UV <Vector (0.7990, 0.9251)>
Face 7162
UV Count: 3
  UV <Vector (0.7700, 0.9310)>
  UV <Vector (0.7807, 0.9278)>
  UV <Vector (0.7779, 0.9537)>
Face 7163
UV Count: 3
  UV <Vector (0.7070, 0.9537)>
  UV <Vector (0.7051, 0.9328)>
  UV <Vector (0.7142, 0.9331)>
Face 7164
UV Count: 3
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Face 7165
UV Count: 3
  UV <Vector (0.7448, 0.9318)>
  UV <Vector (0.7445, 0.9241)>
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Face 7166
UV Count: 3
  UV <Vector (0.7336, 0.9215)>
  UV <Vector (0.7232, 0.9227)>
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Face 7167
UV Count: 3
  UV <Vector (0.6563, 0.9710)>
  UV <Vector (0.6446, 0.9494)>
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Face 7168
UV Count: 3
  UV <Vector (0.7342, 0.9310)>
  UV <Vector (0.7336, 0.9215)>
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Face 7169
UV Count: 3
  UV <Vector (0.7810, 0.9240)>
  UV <Vector (0.7915, 0.9200)>
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Face 7170
UV Count: 3
  UV <Vector (0.6396, 0.9426)>
  UV <Vector (0.6484, 0.9361)>
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Face 7171
UV Count: 3
  UV <Vector (0.6740, 0.8833)>
  UV <Vector (0.6683, 0.8879)>
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Face 7172
UV Count: 3
  UV <Vector (0.8106, 0.8888)>
  UV <Vector (0.8117, 0.8862)>
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Face 7173
UV Count: 3
  UV <Vector (0.8039, 0.8806)>
  UV <Vector (0.7976, 0.8774)>
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Face 7174
UV Count: 3
  UV <Vector (0.8034, 0.8717)>
  UV <Vector (0.7976, 0.8774)>
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Face 7175
UV Count: 3
  UV <Vector (0.6656, 0.8791)>
  UV <Vector (0.6662, 0.8843)>
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Face 7176
UV Count: 3
  UV <Vector (0.6662, 0.8843)>
  UV <Vector (0.6683, 0.8879)>
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Face 7177
UV Count: 3
  UV <Vector (0.8066, 0.8863)>
  UV <Vector (0.8080, 0.8840)>
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Face 7178
UV Count: 3
  UV <Vector (0.8022, 0.8829)>
  UV <Vector (0.8039, 0.8806)>
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Face 7179
UV Count: 3
  UV <Vector (0.6372, 0.8358)>
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Face 7180
UV Count: 3
  UV <Vector (0.7565, 0.8272)>
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Face 7181
UV Count: 3
  UV <Vector (0.7602, 0.8272)>
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Face 7182
UV Count: 3
  UV <Vector (0.6459, 0.8414)>
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Face 7183
UV Count: 3
  UV <Vector (0.6459, 0.8414)>
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Face 7184
UV Count: 3
  UV <Vector (0.7675, 0.8268)>
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Face 7185
UV Count: 3
  UV <Vector (0.7634, 0.8270)>
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Face 7186
UV Count: 3
  UV <Vector (0.6410, 0.8389)>
  UV <Vector (0.6372, 0.8358)>
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Face 7187
UV Count: 3
  UV <Vector (0.5858, 0.8391)>
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Face 7188
UV Count: 3
  UV <Vector (0.7316, 0.8267)>
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Face 7189
UV Count: 3
  UV <Vector (0.7316, 0.8267)>
  UV <Vector (0.7362, 0.8252)>
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Face 7190
UV Count: 3
  UV <Vector (0.5932, 0.8347)>
  UV <Vector (0.5952, 0.8376)>
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Face 7191
UV Count: 3
  UV <Vector (0.5983, 0.8309)>
  UV <Vector (0.6005, 0.8335)>
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Face 7192
UV Count: 3
  UV <Vector (0.6021, 0.8268)>
  UV <Vector (0.6051, 0.8299)>
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Face 7193
UV Count: 3
  UV <Vector (0.7402, 0.8241)>
  UV <Vector (0.7419, 0.8291)>
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Face 7194
UV Count: 3
  UV <Vector (0.5890, 0.8376)>
  UV <Vector (0.5906, 0.8405)>
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Face 7195
UV Count: 3
  UV <Vector (0.5983, 0.8309)>
  UV <Vector (0.6021, 0.8268)>
  UV <Vector (0.5996, 0.8248)>
Face 7196
UV Count: 3
  UV <Vector (0.7362, 0.8252)>
  UV <Vector (0.7316, 0.8267)>
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Face 7197
UV Count: 3
  UV <Vector (0.6042, 0.8239)>
  UV <Vector (0.6016, 0.8219)>
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Face 7198
UV Count: 3
  UV <Vector (0.7402, 0.8241)>
  UV <Vector (0.7362, 0.8252)>
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Face 7199
UV Count: 3
  UV <Vector (0.7309, 0.8228)>
  UV <Vector (0.7253, 0.8238)>
  UV <Vector (0.7250, 0.8205)>
Face 7200
UV Count: 3
  UV <Vector (0.5904, 0.8304)>
  UV <Vector (0.5918, 0.8325)>
  UV <Vector (0.5963, 0.8287)>
Face 7201
UV Count: 3
  UV <Vector (0.5848, 0.8364)>
  UV <Vector (0.5878, 0.8352)>
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Face 7202
UV Count: 3
  UV <Vector (0.5865, 0.8330)>
  UV <Vector (0.5878, 0.8352)>
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Face 7203
UV Count: 3
  UV <Vector (0.6427, 0.8297)>
  UV <Vector (0.6456, 0.8317)>
  UV <Vector (0.6475, 0.8273)>
Face 7204
UV Count: 3
  UV <Vector (0.6410, 0.8277)>
  UV <Vector (0.6427, 0.8297)>
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Face 7205
UV Count: 3
  UV <Vector (0.6475, 0.8273)>
  UV <Vector (0.6456, 0.8317)>
  UV <Vector (0.6494, 0.8333)>
Face 7206
UV Count: 3
  UV <Vector (0.7628, 0.8198)>
  UV <Vector (0.7594, 0.8207)>
  UV <Vector (0.7594, 0.8147)>
Face 7207
UV Count: 3
  UV <Vector (0.7628, 0.8198)>
  UV <Vector (0.7630, 0.8144)>
  UV <Vector (0.7670, 0.8150)>
Face 7208
UV Count: 3
  UV <Vector (0.7549, 0.8152)>
  UV <Vector (0.7495, 0.8161)>
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Face 7209
UV Count: 3
  UV <Vector (0.7556, 0.8206)>
  UV <Vector (0.7549, 0.8152)>
  UV <Vector (0.7594, 0.8147)>
Face 7210
UV Count: 3
  UV <Vector (0.6528, 0.8378)>
  UV <Vector (0.6534, 0.8337)>
  UV <Vector (0.6494, 0.8333)>
Face 7211
UV Count: 3
  UV <Vector (0.5648, 0.8563)>
  UV <Vector (0.5617, 0.8557)>
  UV <Vector (0.5605, 0.8604)>
Face 7212
UV Count: 3
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7103, 0.8328)>
  UV <Vector (0.7087, 0.8296)>
Face 7213
UV Count: 3
  UV <Vector (0.5652, 0.8542)>
  UV <Vector (0.5623, 0.8533)>
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Face 7214
UV Count: 3
  UV <Vector (0.7152, 0.8293)>
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7112, 0.8282)>
Face 7215
UV Count: 3
  UV <Vector (0.7087, 0.8296)>
  UV <Vector (0.7044, 0.8313)>
  UV <Vector (0.7033, 0.8283)>
Face 7216
UV Count: 3
  UV <Vector (0.5555, 0.8661)>
  UV <Vector (0.5575, 0.8673)>
  UV <Vector (0.5605, 0.8604)>
Face 7217
UV Count: 3
  UV <Vector (0.5516, 0.8758)>
  UV <Vector (0.5535, 0.8732)>
  UV <Vector (0.5516, 0.8720)>
Face 7218
UV Count: 3
  UV <Vector (0.5516, 0.8720)>
  UV <Vector (0.5535, 0.8732)>
  UV <Vector (0.5575, 0.8673)>
Face 7219
UV Count: 3
  UV <Vector (0.5533, 0.8778)>
  UV <Vector (0.5560, 0.8807)>
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Face 7220
UV Count: 3
  UV <Vector (0.7103, 0.8328)>
  UV <Vector (0.7120, 0.8370)>
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Face 7221
UV Count: 3
  UV <Vector (0.7103, 0.8328)>
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7148, 0.8353)>
Face 7222
UV Count: 3
  UV <Vector (0.5633, 0.8616)>
  UV <Vector (0.5595, 0.8686)>
  UV <Vector (0.5626, 0.8704)>
Face 7223
UV Count: 3
  UV <Vector (0.5633, 0.8616)>
  UV <Vector (0.5663, 0.8628)>
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Face 7224
UV Count: 3
  UV <Vector (0.5648, 0.8563)>
  UV <Vector (0.5685, 0.8579)>
  UV <Vector (0.5691, 0.8553)>
Face 7225
UV Count: 3
  UV <Vector (0.7129, 0.8310)>
  UV <Vector (0.7152, 0.8293)>
  UV <Vector (0.7178, 0.8334)>
Face 7226
UV Count: 3
  UV <Vector (0.5595, 0.8686)>
  UV <Vector (0.5552, 0.8745)>
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Face 7227
UV Count: 3
  UV <Vector (0.5549, 0.9366)>
  UV <Vector (0.5595, 0.9344)>
  UV <Vector (0.5569, 0.9306)>
Face 7228
UV Count: 3
  UV <Vector (0.5598, 0.9390)>
  UV <Vector (0.5595, 0.9344)>
  UV <Vector (0.5549, 0.9366)>
Face 7229
UV Count: 3
  UV <Vector (0.5569, 0.9306)>
  UV <Vector (0.5557, 0.9272)>
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Face 7230
UV Count: 3
  UV <Vector (0.6935, 0.8427)>
  UV <Vector (0.6907, 0.8376)>
  UV <Vector (0.6928, 0.8370)>
Face 7231
UV Count: 3
  UV <Vector (0.5548, 0.9192)>
  UV <Vector (0.5504, 0.9229)>
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Face 7232
UV Count: 3
  UV <Vector (0.6874, 0.8394)>
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Face 7233
UV Count: 3
  UV <Vector (0.6935, 0.8427)>
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Face 7234
UV Count: 3
  UV <Vector (0.5564, 0.9206)>
  UV <Vector (0.5525, 0.9244)>
  UV <Vector (0.5557, 0.9272)>
Face 7235
UV Count: 3
  UV <Vector (0.5692, 0.9309)>
  UV <Vector (0.5703, 0.9357)>
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Face 7236
UV Count: 3
  UV <Vector (0.6892, 0.8526)>
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Face 7237
UV Count: 3
  UV <Vector (0.6935, 0.8499)>
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Face 7238
UV Count: 3
  UV <Vector (0.5643, 0.9211)>
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Face 7239
UV Count: 3
  UV <Vector (0.5643, 0.9211)>
  UV <Vector (0.5668, 0.9197)>
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Face 7240
UV Count: 3
  UV <Vector (0.5609, 0.9167)>
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Face 7241
UV Count: 3
  UV <Vector (0.6988, 0.8476)>
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Face 7242
UV Count: 3
  UV <Vector (0.5692, 0.9309)>
  UV <Vector (0.5717, 0.9293)>
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Face 7243
UV Count: 3
  UV <Vector (0.7348, 0.8047)>
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Face 7244
UV Count: 3
  UV <Vector (0.7315, 0.8056)>
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Face 7245
UV Count: 3
  UV <Vector (0.5897, 0.8161)>
  UV <Vector (0.5861, 0.8135)>
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Face 7246
UV Count: 3
  UV <Vector (0.5911, 0.8125)>
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Face 7247
UV Count: 3
  UV <Vector (0.5762, 0.8221)>
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  UV <Vector (0.5769, 0.8180)>
Face 7248
UV Count: 3
  UV <Vector (0.5795, 0.8166)>
  UV <Vector (0.5819, 0.8197)>
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Face 7249
UV Count: 3
  UV <Vector (0.5792, 0.8216)>
  UV <Vector (0.5819, 0.8197)>
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Face 7250
UV Count: 3
  UV <Vector (0.7259, 0.8024)>
  UV <Vector (0.7223, 0.8045)>
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Face 7251
UV Count: 3
  UV <Vector (0.7056, 0.8125)>
  UV <Vector (0.7038, 0.8137)>
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Face 7252
UV Count: 3
  UV <Vector (0.7038, 0.8137)>
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Face 7253
UV Count: 3
  UV <Vector (0.5487, 0.8521)>
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Face 7254
UV Count: 3
  UV <Vector (0.5489, 0.8495)>
  UV <Vector (0.5448, 0.8492)>
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Face 7255
UV Count: 3
  UV <Vector (0.5389, 0.8644)>
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  UV <Vector (0.5384, 0.8603)>
Face 7256
UV Count: 3
  UV <Vector (0.5402, 0.8581)>
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Face 7257
UV Count: 3
  UV <Vector (0.5384, 0.8603)>
  UV <Vector (0.5410, 0.8630)>
  UV <Vector (0.5433, 0.8598)>
Face 7258
UV Count: 3
  UV <Vector (0.7001, 0.8109)>
  UV <Vector (0.6971, 0.8128)>
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Face 7259
UV Count: 3
  UV <Vector (0.0204, 0.7258)>
  UV <Vector (0.0073, 0.7258)>
  UV <Vector (0.0073, 0.7558)>
Face 7260
UV Count: 3
  UV <Vector (0.1209, 0.7558)>
  UV <Vector (0.1209, 0.7258)>
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Face 7261
UV Count: 3
  UV <Vector (0.0421, 0.7258)>
  UV <Vector (0.0204, 0.7258)>
  UV <Vector (0.0204, 0.7558)>
Face 7262
UV Count: 3
  UV <Vector (0.1089, 0.7558)>
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Face 7263
UV Count: 3
  UV <Vector (0.4037, 0.7296)>
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Face 7264
UV Count: 3
  UV <Vector (0.3309, 0.7169)>
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Face 7265
UV Count: 3
  UV <Vector (0.1089, 0.8030)>
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Face 7266
UV Count: 3
  UV <Vector (0.0554, 0.8274)>
  UV <Vector (0.0554, 0.8030)>
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Face 7267
UV Count: 3
  UV <Vector (0.4009, 0.7185)>
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Face 7268
UV Count: 3
  UV <Vector (0.4036, 0.6642)>
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Face 7269
UV Count: 3
  UV <Vector (0.3063, 0.7001)>
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Face 7270
UV Count: 3
  UV <Vector (0.0948, 0.7558)>
  UV <Vector (0.0948, 0.7258)>
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Face 7271
UV Count: 3
  UV <Vector (0.0679, 0.8274)>
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Face 7272
UV Count: 3
  UV <Vector (0.0204, 0.8274)>
  UV <Vector (0.0204, 0.8030)>
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Face 7273
UV Count: 3
  UV <Vector (0.3788, 0.6702)>
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Face 7274
UV Count: 3
  UV <Vector (0.0808, 0.8030)>
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Face 7275
UV Count: 3
  UV <Vector (0.3999, 0.7083)>
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Face 7276
UV Count: 3
  UV <Vector (0.3754, 0.6871)>
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Face 7277
UV Count: 3
  UV <Vector (0.0554, 0.7558)>
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Face 7278
UV Count: 3
  UV <Vector (0.3728, 0.6982)>
  UV <Vector (0.3720, 0.7078)>
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Face 7279
UV Count: 3
  UV <Vector (0.3082, 0.6720)>
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Face 7280
UV Count: 3
  UV <Vector (0.3052, 0.7084)>
  UV <Vector (0.3044, 0.7173)>
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Face 7281
UV Count: 3
  UV <Vector (0.0421, 0.8274)>
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  UV <Vector (0.0204, 0.8030)>
Face 7282
UV Count: 3
  UV <Vector (0.0808, 0.7558)>
  UV <Vector (0.0808, 0.7258)>
  UV <Vector (0.0679, 0.7258)>
Face 7283
UV Count: 3
  UV <Vector (0.1209, 0.8030)>
  UV <Vector (0.1089, 0.8030)>
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Face 7284
UV Count: 3
  UV <Vector (0.3076, 0.6908)>
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Face 7285
UV Count: 3
  UV <Vector (0.0679, 0.7558)>
  UV <Vector (0.0679, 0.7258)>
  UV <Vector (0.0554, 0.7258)>
Face 7286
UV Count: 3
  UV <Vector (0.3325, 0.7277)>
  UV <Vector (0.3051, 0.7269)>
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Face 7287
UV Count: 3
  UV <Vector (0.0948, 0.8030)>
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Face 7288
UV Count: 3
  UV <Vector (0.3082, 0.6799)>
  UV <Vector (0.3076, 0.6908)>
  UV <Vector (0.3341, 0.6899)>
Face 7289
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4932, 0.6999)>
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Face 7290
UV Count: 3
  UV <Vector (0.4932, 0.6999)>
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.5061, 0.7082)>
Face 7291
UV Count: 3
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5028, 0.6911)>
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Face 7292
UV Count: 3
  UV <Vector (0.5028, 0.6911)>
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5320, 0.6738)>
Face 7293
UV Count: 3
  UV <Vector (0.5040, 0.7001)>
  UV <Vector (0.5028, 0.6911)>
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Face 7294
UV Count: 3
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4932, 0.6999)>
  UV <Vector (0.4932, 0.6914)>
Face 7295
UV Count: 3
  UV <Vector (0.4953, 0.6777)>
  UV <Vector (0.5320, 0.6738)>
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Face 7296
UV Count: 3
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.5028, 0.6911)>
  UV <Vector (0.4953, 0.6777)>
Face 7297
UV Count: 3
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4932, 0.6914)>
  UV <Vector (0.4858, 0.6844)>
Face 7298
UV Count: 3
  UV <Vector (0.4858, 0.6844)>
  UV <Vector (0.4953, 0.6777)>
  UV <Vector (0.4775, 0.6764)>
Face 7299
UV Count: 3
  UV <Vector (0.0204, 0.9072)>
  UV <Vector (0.0073, 0.9072)>
  UV <Vector (0.0073, 0.9444)>
Face 7300
UV Count: 3
  UV <Vector (0.0073, 0.9072)>
  UV <Vector (0.0204, 0.9072)>
  UV <Vector (0.0204, 0.8950)>
Face 7301
UV Count: 3
  UV <Vector (0.0679, 0.9072)>
  UV <Vector (0.0554, 0.9072)>
  UV <Vector (0.0554, 0.9444)>
Face 7302
UV Count: 3
  UV <Vector (0.0554, 0.9072)>
  UV <Vector (0.0421, 0.9072)>
  UV <Vector (0.0421, 0.9444)>
Face 7303
UV Count: 3
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5061, 0.7082)>
  UV <Vector (0.5035, 0.7167)>
Face 7304
UV Count: 3
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0204, 0.9072)>
Face 7305
UV Count: 3
  UV <Vector (0.0421, 0.9072)>
  UV <Vector (0.0204, 0.9072)>
  UV <Vector (0.0204, 0.9444)>
Face 7306
UV Count: 3
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0421, 0.9072)>
Face 7307
UV Count: 3
  UV <Vector (0.4712, 0.7059)>
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4572, 0.6947)>
Face 7308
UV Count: 3
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4550, 0.7037)>
Face 7309
UV Count: 3
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4522, 0.6845)>
  UV <Vector (0.4263, 0.6873)>
Face 7310
UV Count: 3
  UV <Vector (0.4522, 0.6845)>
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4269, 0.6770)>
Face 7311
UV Count: 3
  UV <Vector (0.4572, 0.6947)>
  UV <Vector (0.4633, 0.6882)>
  UV <Vector (0.4522, 0.6845)>
Face 7312
UV Count: 3
  UV <Vector (0.4738, 0.6968)>
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4633, 0.6882)>
Face 7313
UV Count: 3
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4738, 0.6680)>
  UV <Vector (0.4279, 0.6677)>
Face 7314
UV Count: 3
  UV <Vector (0.4633, 0.6882)>
  UV <Vector (0.4712, 0.6825)>
  UV <Vector (0.4660, 0.6752)>
Face 7315
UV Count: 3
  UV <Vector (0.4739, 0.6913)>
  UV <Vector (0.4790, 0.6831)>
  UV <Vector (0.4712, 0.6825)>
Face 7316
UV Count: 3
  UV <Vector (0.4775, 0.6764)>
  UV <Vector (0.4660, 0.6752)>
  UV <Vector (0.4712, 0.6825)>
Face 7317
UV Count: 3
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0204, 0.8547)>
  UV <Vector (0.0073, 0.8547)>
Face 7318
UV Count: 3
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0679, 0.8950)>
  UV <Vector (0.0679, 0.8547)>
Face 7319
UV Count: 3
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0554, 0.8547)>
Face 7320
UV Count: 3
  UV <Vector (0.4436, 0.7175)>
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4277, 0.7087)>
Face 7321
UV Count: 3
  UV <Vector (0.0204, 0.8950)>
  UV <Vector (0.0421, 0.8950)>
  UV <Vector (0.0421, 0.8547)>
Face 7322
UV Count: 3
  UV <Vector (0.4928, 0.7078)>
  UV <Vector (0.4712, 0.7059)>
  UV <Vector (0.4716, 0.7143)>
Face 7323
UV Count: 3
  UV <Vector (0.5035, 0.7167)>
  UV <Vector (0.5061, 0.7082)>
  UV <Vector (0.4928, 0.7078)>
Face 7324
UV Count: 3
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.5323, 0.7432)>
  UV <Vector (0.5343, 0.7283)>
Face 7325
UV Count: 3
  UV <Vector (0.4977, 0.7294)>
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.5288, 0.7579)>
Face 7326
UV Count: 3
  UV <Vector (0.4925, 0.7154)>
  UV <Vector (0.4889, 0.7273)>
  UV <Vector (0.4977, 0.7294)>
Face 7327
UV Count: 3
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4731, 0.7254)>
  UV <Vector (0.4889, 0.7273)>
Face 7328
UV Count: 3
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.4803, 0.7537)>
  UV <Vector (0.5265, 0.7675)>
Face 7329
UV Count: 3
  UV <Vector (0.4852, 0.7385)>
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.4977, 0.7294)>
Face 7330
UV Count: 3
  UV <Vector (0.4762, 0.7370)>
  UV <Vector (0.4852, 0.7385)>
  UV <Vector (0.4889, 0.7273)>
Face 7331
UV Count: 3
  UV <Vector (0.4778, 0.7439)>
  UV <Vector (0.4885, 0.7449)>
  UV <Vector (0.4852, 0.7385)>
Face 7332
UV Count: 3
  UV <Vector (0.1209, 0.9444)>
  UV <Vector (0.1209, 0.9072)>
  UV <Vector (0.1089, 0.9072)>
Face 7333
UV Count: 3
  UV <Vector (0.0679, 0.8950)>
  UV <Vector (0.0554, 0.8950)>
  UV <Vector (0.0554, 0.9072)>
Face 7334
UV Count: 3
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1089, 0.9072)>
  UV <Vector (0.1209, 0.9072)>
Face 7335
UV Count: 3
  UV <Vector (0.0808, 0.9072)>
  UV <Vector (0.0679, 0.9072)>
  UV <Vector (0.0679, 0.9444)>
Face 7336
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0808, 0.9072)>
  UV <Vector (0.0808, 0.9444)>
Face 7337
UV Count: 3
  UV <Vector (0.1089, 0.9072)>
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.0948, 0.8950)>
Face 7338
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0948, 0.9444)>
  UV <Vector (0.1089, 0.9444)>
Face 7339
UV Count: 3
  UV <Vector (0.0948, 0.9072)>
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.0808, 0.8950)>
Face 7340
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4712, 0.7059)>
Face 7341
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4550, 0.7037)>
  UV <Vector (0.4448, 0.7053)>
Face 7342
UV Count: 3
  UV <Vector (0.4436, 0.7175)>
  UV <Vector (0.4283, 0.7190)>
  UV <Vector (0.4293, 0.7294)>
Face 7343
UV Count: 3
  UV <Vector (0.4304, 0.7508)>
  UV <Vector (0.4726, 0.7516)>
  UV <Vector (0.4486, 0.7299)>
Face 7344
UV Count: 3
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4436, 0.7175)>
  UV <Vector (0.4486, 0.7299)>
Face 7345
UV Count: 3
  UV <Vector (0.4716, 0.7143)>
  UV <Vector (0.4559, 0.7152)>
  UV <Vector (0.4592, 0.7263)>
Face 7346
UV Count: 3
  UV <Vector (0.4486, 0.7299)>
  UV <Vector (0.4726, 0.7516)>
  UV <Vector (0.4689, 0.7374)>
Face 7347
UV Count: 3
  UV <Vector (0.4731, 0.7254)>
  UV <Vector (0.4592, 0.7263)>
  UV <Vector (0.4689, 0.7374)>
Face 7348
UV Count: 3
  UV <Vector (0.4689, 0.7374)>
  UV <Vector (0.4726, 0.7516)>
  UV <Vector (0.4778, 0.7439)>
Face 7349
UV Count: 3
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1209, 0.8950)>
  UV <Vector (0.1209, 0.8547)>
Face 7350
UV Count: 3
  UV <Vector (0.0679, 0.8950)>
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0808, 0.8547)>
Face 7351
UV Count: 3
  UV <Vector (0.0808, 0.8950)>
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.0948, 0.8547)>
Face 7352
UV Count: 3
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5040, 0.7001)>
  UV <Vector (0.5061, 0.7082)>
Face 7353
UV Count: 3
  UV <Vector (0.0948, 0.8950)>
  UV <Vector (0.1089, 0.8950)>
  UV <Vector (0.1089, 0.8547)>
Face 7354
UV Count: 3
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0554, 0.6760)>
  UV <Vector (0.0421, 0.6760)>
Face 7355
UV Count: 3
  UV <Vector (0.2734, 0.7080)>
  UV <Vector (0.2755, 0.7005)>
  UV <Vector (0.2558, 0.7000)>
Face 7356
UV Count: 3
  UV <Vector (0.0948, 0.6941)>
  UV <Vector (0.0948, 0.6760)>
  UV <Vector (0.0808, 0.6760)>
Face 7357
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.1089, 0.6760)>
  UV <Vector (0.0948, 0.6760)>
Face 7358
UV Count: 3
  UV <Vector (0.2754, 0.6723)>
  UV <Vector (0.2569, 0.6672)>
  UV <Vector (0.2585, 0.6783)>
Face 7359
UV Count: 3
  UV <Vector (0.0204, 0.6941)>
  UV <Vector (0.0421, 0.6941)>
  UV <Vector (0.0421, 0.6760)>
Face 7360
UV Count: 3
  UV <Vector (0.0808, 0.6941)>
  UV <Vector (0.0808, 0.6760)>
  UV <Vector (0.0679, 0.6760)>
Face 7361
UV Count: 3
  UV <Vector (0.2755, 0.7005)>
  UV <Vector (0.2771, 0.6911)>
  UV <Vector (0.2577, 0.6894)>
Face 7362
UV Count: 3
  UV <Vector (0.2775, 0.6804)>
  UV <Vector (0.2585, 0.6783)>
  UV <Vector (0.2577, 0.6894)>
Face 7363
UV Count: 3
  UV <Vector (0.0554, 0.6941)>
  UV <Vector (0.0679, 0.6941)>
  UV <Vector (0.0679, 0.6760)>
Face 7364
UV Count: 3
  UV <Vector (0.1089, 0.6941)>
  UV <Vector (0.1209, 0.6941)>
  UV <Vector (0.1209, 0.6760)>
Face 7365
UV Count: 3
  UV <Vector (0.0073, 0.7258)>
  UV <Vector (0.0204, 0.7258)>
  UV <Vector (0.0204, 0.6941)>
Face 7366
UV Count: 3
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.2539, 0.7193)>
  UV <Vector (0.2558, 0.7285)>
Face 7367
UV Count: 3
  UV <Vector (0.2726, 0.7182)>
  UV <Vector (0.2734, 0.7080)>
  UV <Vector (0.2541, 0.7083)>
Face 7368
UV Count: 3
  UV <Vector (0.2733, 0.7273)>
  UV <Vector (0.2558, 0.7285)>
  UV <Vector (0.2564, 0.7386)>
Face 7369
UV Count: 3
  UV <Vector (0.0679, 0.9072)>
  UV <Vector (0.0808, 0.9072)>
  UV <Vector (0.0808, 0.8950)>
Face 7370
UV Count: 3
  UV <Vector (0.4448, 0.7053)>
  UV <Vector (0.4461, 0.6951)>
  UV <Vector (0.4264, 0.6959)>
Face 7371
UV Count: 3
  UV <Vector (0.0554, 0.9704)>
  UV <Vector (0.0679, 0.9704)>
  UV <Vector (0.0679, 0.9444)>
Face 7372
UV Count: 3
  UV <Vector (0.5320, 0.6738)>
  UV <Vector (0.5557, 0.6731)>
  UV <Vector (0.5548, 0.6608)>
Face 7373
UV Count: 3
  UV <Vector (0.5343, 0.7283)>
  UV <Vector (0.5568, 0.7305)>
  UV <Vector (0.5572, 0.7163)>
Face 7374
UV Count: 3
  UV <Vector (0.5350, 0.7151)>
  UV <Vector (0.5572, 0.7163)>
  UV <Vector (0.5571, 0.7040)>
Face 7375
UV Count: 3
  UV <Vector (0.0204, 0.9704)>
  UV <Vector (0.0421, 0.9704)>
  UV <Vector (0.0421, 0.9444)>
Face 7376
UV Count: 3
  UV <Vector (0.0808, 0.9704)>
  UV <Vector (0.0948, 0.9704)>
  UV <Vector (0.0948, 0.9444)>
Face 7377
UV Count: 3
  UV <Vector (0.0948, 0.9704)>
  UV <Vector (0.1089, 0.9704)>
  UV <Vector (0.1089, 0.9444)>
Face 7378
UV Count: 3
  UV <Vector (0.5323, 0.7432)>
  UV <Vector (0.5558, 0.7461)>
  UV <Vector (0.5568, 0.7305)>
Face 7379
UV Count: 3
  UV <Vector (0.5288, 0.7579)>
  UV <Vector (0.5541, 0.7617)>
  UV <Vector (0.5558, 0.7461)>
Face 7380
UV Count: 3
  UV <Vector (0.0073, 0.9704)>
  UV <Vector (0.0204, 0.9704)>
  UV <Vector (0.0204, 0.9444)>
Face 7381
UV Count: 3
  UV <Vector (0.1089, 0.9704)>
  UV <Vector (0.1209, 0.9704)>
  UV <Vector (0.1209, 0.9444)>
Face 7382
UV Count: 3
  UV <Vector (0.0421, 0.9704)>
  UV <Vector (0.0554, 0.9704)>
  UV <Vector (0.0554, 0.9444)>
Face 7383
UV Count: 3
  UV <Vector (0.5340, 0.6904)>
  UV <Vector (0.5567, 0.6906)>
  UV <Vector (0.5557, 0.6731)>
Face 7384
UV Count: 3
  UV <Vector (0.5265, 0.7675)>
  UV <Vector (0.5529, 0.7709)>
  UV <Vector (0.5541, 0.7617)>
Face 7385
UV Count: 3
  UV <Vector (0.5349, 0.7033)>
  UV <Vector (0.5571, 0.7040)>
  UV <Vector (0.5567, 0.6906)>
Face 7386
UV Count: 3
  UV <Vector (0.0679, 0.9704)>
  UV <Vector (0.0808, 0.9704)>
  UV <Vector (0.0808, 0.9444)>
Face 7387
UV Count: 3
  UV <Vector (0.8676, 0.3372)>
  UV <Vector (0.8861, 0.3372)>
  UV <Vector (0.8843, 0.3095)>
Face 7388
UV Count: 3
  UV <Vector (0.9396, 0.3372)>
  UV <Vector (0.9675, 0.3372)>
  UV <Vector (0.9700, 0.3095)>
Face 7389
UV Count: 3
  UV <Vector (0.4488, 0.2966)>
  UV <Vector (0.4471, 0.3156)>
  UV <Vector (0.4687, 0.3149)>
Face 7390
UV Count: 3
  UV <Vector (0.8414, 0.3095)>
  UV <Vector (0.8418, 0.3372)>
  UV <Vector (0.8532, 0.3372)>
Face 7391
UV Count: 3
  UV <Vector (0.9112, 0.3372)>
  UV <Vector (0.9396, 0.3372)>
  UV <Vector (0.9396, 0.3095)>
Face 7392
UV Count: 3
  UV <Vector (0.3795, 0.3123)>
  UV <Vector (0.4195, 0.3152)>
  UV <Vector (0.4198, 0.2974)>
Face 7393
UV Count: 3
  UV <Vector (0.5020, 0.2951)>
  UV <Vector (0.5006, 0.3154)>
  UV <Vector (0.5332, 0.3148)>
Face 7394
UV Count: 3
  UV <Vector (0.8861, 0.3372)>
  UV <Vector (0.9112, 0.3372)>
  UV <Vector (0.9104, 0.3095)>
Face 7395
UV Count: 3
  UV <Vector (0.9675, 0.3372)>
  UV <Vector (0.9909, 0.3372)>
  UV <Vector (0.9909, 0.3095)>
Face 7396
UV Count: 3
  UV <Vector (0.4695, 0.2951)>
  UV <Vector (0.4687, 0.3149)>
  UV <Vector (0.5006, 0.3154)>
Face 7397
UV Count: 3
  UV <Vector (0.9397, 0.3785)>
  UV <Vector (0.9653, 0.3785)>
  UV <Vector (0.9675, 0.3372)>
Face 7398
UV Count: 3
  UV <Vector (0.4471, 0.3156)>
  UV <Vector (0.4412, 0.3407)>
  UV <Vector (0.4669, 0.3438)>
Face 7399
UV Count: 3
  UV <Vector (0.8418, 0.3372)>
  UV <Vector (0.8426, 0.3785)>
  UV <Vector (0.8545, 0.3785)>
Face 7400
UV Count: 3
  UV <Vector (0.9121, 0.3785)>
  UV <Vector (0.9397, 0.3785)>
  UV <Vector (0.9396, 0.3372)>
Face 7401
UV Count: 3
  UV <Vector (0.3795, 0.3123)>
  UV <Vector (0.3795, 0.3396)>
  UV <Vector (0.4169, 0.3365)>
Face 7402
UV Count: 3
  UV <Vector (0.5006, 0.3154)>
  UV <Vector (0.4996, 0.3465)>
  UV <Vector (0.5332, 0.3465)>
Face 7403
UV Count: 3
  UV <Vector (0.8863, 0.3785)>
  UV <Vector (0.9121, 0.3785)>
  UV <Vector (0.9112, 0.3372)>
Face 7404
UV Count: 3
  UV <Vector (0.9653, 0.3785)>
  UV <Vector (0.9909, 0.3785)>
  UV <Vector (0.9909, 0.3372)>
Face 7405
UV Count: 3
  UV <Vector (0.4669, 0.3438)>
  UV <Vector (0.4996, 0.3465)>
  UV <Vector (0.5006, 0.3154)>
Face 7406
UV Count: 3
  UV <Vector (0.8676, 0.3372)>
  UV <Vector (0.8682, 0.3785)>
  UV <Vector (0.8863, 0.3785)>
Face 7407
UV Count: 3
  UV <Vector (0.8438, 0.4362)>
  UV <Vector (0.8440, 0.4483)>
  UV <Vector (0.8537, 0.4477)>
Face 7408
UV Count: 3
  UV <Vector (0.8446, 0.4762)>
  UV <Vector (0.8450, 0.4954)>
  UV <Vector (0.8520, 0.4940)>
Face 7409
UV Count: 3
  UV <Vector (0.8450, 0.4954)>
  UV <Vector (0.8454, 0.5143)>
  UV <Vector (0.8561, 0.5127)>
Face 7410
UV Count: 3
  UV <Vector (0.8432, 0.4127)>
  UV <Vector (0.8438, 0.4362)>
  UV <Vector (0.8546, 0.4364)>
Face 7411
UV Count: 3
  UV <Vector (0.8549, 0.4127)>
  UV <Vector (0.8546, 0.4364)>
  UV <Vector (0.8661, 0.4362)>
Face 7412
UV Count: 3
  UV <Vector (0.9117, 0.4127)>
  UV <Vector (0.8861, 0.4127)>
  UV <Vector (0.8862, 0.4359)>
Face 7413
UV Count: 3
  UV <Vector (0.9397, 0.4127)>
  UV <Vector (0.9117, 0.4127)>
  UV <Vector (0.9110, 0.4372)>
Face 7414
UV Count: 3
  UV <Vector (0.9653, 0.4127)>
  UV <Vector (0.9653, 0.4522)>
  UV <Vector (0.9909, 0.4379)>
Face 7415
UV Count: 3
  UV <Vector (0.9653, 0.4127)>
  UV <Vector (0.9397, 0.4127)>
  UV <Vector (0.9396, 0.4449)>
Face 7416
UV Count: 3
  UV <Vector (0.3795, 0.3603)>
  UV <Vector (0.3795, 0.3842)>
  UV <Vector (0.4062, 0.3903)>
Face 7417
UV Count: 3
  UV <Vector (0.4133, 0.3616)>
  UV <Vector (0.4062, 0.3903)>
  UV <Vector (0.4331, 0.3944)>
Face 7418
UV Count: 3
  UV <Vector (0.4640, 0.3671)>
  UV <Vector (0.4605, 0.3945)>
  UV <Vector (0.5003, 0.3942)>
Face 7419
UV Count: 3
  UV <Vector (0.8469, 0.5915)>
  UV <Vector (0.8606, 0.5922)>
  UV <Vector (0.8585, 0.5620)>
Face 7420
UV Count: 3
  UV <Vector (0.8454, 0.5143)>
  UV <Vector (0.8458, 0.5340)>
  UV <Vector (0.8567, 0.5332)>
Face 7421
UV Count: 3
  UV <Vector (0.8463, 0.5619)>
  UV <Vector (0.8585, 0.5620)>
  UV <Vector (0.8567, 0.5332)>
Face 7422
UV Count: 3
  UV <Vector (0.5007, 0.4365)>
  UV <Vector (0.4991, 0.4619)>
  UV <Vector (0.5332, 0.4593)>
Face 7423
UV Count: 3
  UV <Vector (0.4991, 0.4619)>
  UV <Vector (0.4993, 0.4989)>
  UV <Vector (0.5332, 0.4962)>
Face 7424
UV Count: 3
  UV <Vector (0.4993, 0.4989)>
  UV <Vector (0.4998, 0.5308)>
  UV <Vector (0.5332, 0.5280)>
Face 7425
UV Count: 3
  UV <Vector (0.5012, 0.5666)>
  UV <Vector (0.5022, 0.5834)>
  UV <Vector (0.5332, 0.5805)>
Face 7426
UV Count: 3
  UV <Vector (0.5041, 0.5999)>
  UV <Vector (0.5332, 0.5999)>
  UV <Vector (0.5332, 0.5805)>
Face 7427
UV Count: 3
  UV <Vector (0.3795, 0.4312)>
  UV <Vector (0.3795, 0.4476)>
  UV <Vector (0.3941, 0.4470)>
Face 7428
UV Count: 3
  UV <Vector (0.3941, 0.4470)>
  UV <Vector (0.4309, 0.4721)>
  UV <Vector (0.4268, 0.4437)>
Face 7429
UV Count: 3
  UV <Vector (0.8607, 0.4613)>
  UV <Vector (0.8621, 0.4557)>
  UV <Vector (0.8529, 0.4553)>
Face 7430
UV Count: 3
  UV <Vector (0.4603, 0.4404)>
  UV <Vector (0.5007, 0.4365)>
  UV <Vector (0.5000, 0.4255)>
Face 7431
UV Count: 3
  UV <Vector (0.3941, 0.4470)>
  UV <Vector (0.3795, 0.4476)>
  UV <Vector (0.3795, 0.4603)>
Face 7432
UV Count: 3
  UV <Vector (0.4998, 0.3684)>
  UV <Vector (0.5003, 0.3942)>
  UV <Vector (0.5332, 0.3932)>
Face 7433
UV Count: 3
  UV <Vector (0.4195, 0.3152)>
  UV <Vector (0.4169, 0.3365)>
  UV <Vector (0.4412, 0.3407)>
Face 7434
UV Count: 3
  UV <Vector (0.4198, 0.2974)>
  UV <Vector (0.4195, 0.3152)>
  UV <Vector (0.4471, 0.3156)>
Face 7435
UV Count: 3
  UV <Vector (0.4309, 0.4721)>
  UV <Vector (0.3941, 0.4470)>
  UV <Vector (0.3961, 0.4640)>
Face 7436
UV Count: 3
  UV <Vector (0.3985, 0.4218)>
  UV <Vector (0.4278, 0.4295)>
  UV <Vector (0.4331, 0.3944)>
Face 7437
UV Count: 3
  UV <Vector (0.4268, 0.4437)>
  UV <Vector (0.4309, 0.4721)>
  UV <Vector (0.4626, 0.4652)>
Face 7438
UV Count: 3
  UV <Vector (0.4603, 0.4404)>
  UV <Vector (0.4626, 0.4652)>
  UV <Vector (0.4991, 0.4619)>
Face 7439
UV Count: 3
  UV <Vector (0.4993, 0.4989)>
  UV <Vector (0.4991, 0.4619)>
  UV <Vector (0.4626, 0.4652)>
Face 7440
UV Count: 3
  UV <Vector (0.4993, 0.4989)>
  UV <Vector (0.4665, 0.5003)>
  UV <Vector (0.4705, 0.5323)>
Face 7441
UV Count: 3
  UV <Vector (0.5000, 0.5492)>
  UV <Vector (0.4998, 0.5308)>
  UV <Vector (0.4705, 0.5323)>
Face 7442
UV Count: 3
  UV <Vector (0.4788, 0.6009)>
  UV <Vector (0.5041, 0.5999)>
  UV <Vector (0.5022, 0.5834)>
Face 7443
UV Count: 3
  UV <Vector (0.4309, 0.4721)>
  UV <Vector (0.4377, 0.5066)>
  UV <Vector (0.4665, 0.5003)>
Face 7444
UV Count: 3
  UV <Vector (0.4665, 0.5003)>
  UV <Vector (0.4377, 0.5066)>
  UV <Vector (0.4455, 0.5344)>
Face 7445
UV Count: 3
  UV <Vector (0.4377, 0.5066)>
  UV <Vector (0.4309, 0.4721)>
  UV <Vector (0.4178, 0.4836)>
Face 7446
UV Count: 3
  UV <Vector (0.4455, 0.5344)>
  UV <Vector (0.4377, 0.5066)>
  UV <Vector (0.4290, 0.5092)>
Face 7447
UV Count: 3
  UV <Vector (0.5000, 0.5492)>
  UV <Vector (0.4726, 0.5510)>
  UV <Vector (0.4743, 0.5659)>
Face 7448
UV Count: 3
  UV <Vector (0.4998, 0.5308)>
  UV <Vector (0.5000, 0.5492)>
  UV <Vector (0.5332, 0.5465)>
Face 7449
UV Count: 3
  UV <Vector (0.4502, 0.5528)>
  UV <Vector (0.4726, 0.5510)>
  UV <Vector (0.4705, 0.5323)>
Face 7450
UV Count: 3
  UV <Vector (0.4726, 0.5510)>
  UV <Vector (0.4502, 0.5528)>
  UV <Vector (0.4524, 0.5677)>
Face 7451
UV Count: 3
  UV <Vector (0.4502, 0.5528)>
  UV <Vector (0.4455, 0.5344)>
  UV <Vector (0.4339, 0.5373)>
Face 7452
UV Count: 3
  UV <Vector (0.4524, 0.5677)>
  UV <Vector (0.4502, 0.5528)>
  UV <Vector (0.4358, 0.5581)>
Face 7453
UV Count: 3
  UV <Vector (0.4599, 0.6057)>
  UV <Vector (0.4546, 0.5821)>
  UV <Vector (0.4384, 0.5850)>
Face 7454
UV Count: 3
  UV <Vector (0.4758, 0.5803)>
  UV <Vector (0.4546, 0.5821)>
  UV <Vector (0.4599, 0.6057)>
Face 7455
UV Count: 3
  UV <Vector (0.5120, 0.6451)>
  UV <Vector (0.4946, 0.6463)>
  UV <Vector (0.4968, 0.6503)>
Face 7456
UV Count: 3
  UV <Vector (0.2120, 0.4304)>
  UV <Vector (0.2206, 0.4318)>
  UV <Vector (0.2264, 0.4118)>
Face 7457
UV Count: 3
  UV <Vector (0.2206, 0.4318)>
  UV <Vector (0.2328, 0.4442)>
  UV <Vector (0.2374, 0.4258)>
Face 7458
UV Count: 3
  UV <Vector (0.3071, 0.4038)>
  UV <Vector (0.2800, 0.3926)>
  UV <Vector (0.2719, 0.4102)>
Face 7459
UV Count: 3
  UV <Vector (0.2093, 0.6161)>
  UV <Vector (0.2095, 0.5866)>
  UV <Vector (0.1903, 0.5923)>
Face 7460
UV Count: 3
  UV <Vector (0.2070, 0.4481)>
  UV <Vector (0.2172, 0.4537)>
  UV <Vector (0.2206, 0.4318)>
Face 7461
UV Count: 3
  UV <Vector (0.2172, 0.4537)>
  UV <Vector (0.2278, 0.4620)>
  UV <Vector (0.2328, 0.4442)>
Face 7462
UV Count: 3
  UV <Vector (0.1988, 0.4900)>
  UV <Vector (0.2177, 0.4827)>
  UV <Vector (0.2078, 0.4706)>
Face 7463
UV Count: 3
  UV <Vector (0.1912, 0.4766)>
  UV <Vector (0.2078, 0.4706)>
  UV <Vector (0.1980, 0.4604)>
Face 7464
UV Count: 3
  UV <Vector (0.9144, 0.9470)>
  UV <Vector (0.9180, 0.9536)>
  UV <Vector (0.9206, 0.9494)>
Face 7465
UV Count: 3
  UV <Vector (0.2370, 0.4972)>
  UV <Vector (0.2177, 0.4827)>
  UV <Vector (0.2126, 0.5163)>
Face 7466
UV Count: 3
  UV <Vector (0.2594, 0.5816)>
  UV <Vector (0.2932, 0.5943)>
  UV <Vector (0.2985, 0.5768)>
Face 7467
UV Count: 3
  UV <Vector (0.1903, 0.5923)>
  UV <Vector (0.1740, 0.5938)>
  UV <Vector (0.1755, 0.6175)>
Face 7468
UV Count: 3
  UV <Vector (0.1369, 0.5935)>
  UV <Vector (0.1114, 0.5873)>
  UV <Vector (0.1062, 0.6156)>
Face 7469
UV Count: 3
  UV <Vector (0.1962, 0.5209)>
  UV <Vector (0.1877, 0.5515)>
  UV <Vector (0.2037, 0.5507)>
Face 7470
UV Count: 3
  UV <Vector (0.1777, 0.5254)>
  UV <Vector (0.1699, 0.5524)>
  UV <Vector (0.1877, 0.5515)>
Face 7471
UV Count: 3
  UV <Vector (0.1025, 0.4872)>
  UV <Vector (0.1029, 0.4994)>
  UV <Vector (0.1348, 0.4983)>
Face 7472
UV Count: 3
  UV <Vector (0.1373, 0.5053)>
  UV <Vector (0.1049, 0.5120)>
  UV <Vector (0.1064, 0.5203)>
Face 7473
UV Count: 3
  UV <Vector (0.1057, 0.4648)>
  UV <Vector (0.1025, 0.4872)>
  UV <Vector (0.1362, 0.4831)>
Face 7474
UV Count: 3
  UV <Vector (0.0794, 0.4822)>
  UV <Vector (0.0502, 0.4719)>
  UV <Vector (0.0491, 0.4907)>
Face 7475
UV Count: 3
  UV <Vector (0.0502, 0.5096)>
  UV <Vector (0.0555, 0.5284)>
  UV <Vector (0.0814, 0.5219)>
Face 7476
UV Count: 3
  UV <Vector (0.0810, 0.4610)>
  UV <Vector (0.0520, 0.4487)>
  UV <Vector (0.0502, 0.4719)>
Face 7477
UV Count: 3
  UV <Vector (0.0082, 0.4692)>
  UV <Vector (0.0064, 0.4939)>
  UV <Vector (0.0491, 0.4907)>
Face 7478
UV Count: 3
  UV <Vector (0.0502, 0.5096)>
  UV <Vector (0.0095, 0.5192)>
  UV <Vector (0.0145, 0.5389)>
Face 7479
UV Count: 3
  UV <Vector (0.0520, 0.4487)>
  UV <Vector (0.0186, 0.4358)>
  UV <Vector (0.0082, 0.4692)>
Face 7480
UV Count: 3
  UV <Vector (0.1185, 0.5658)>
  UV <Vector (0.1114, 0.5873)>
  UV <Vector (0.1369, 0.5935)>
Face 7481
UV Count: 3
  UV <Vector (0.1807, 0.5671)>
  UV <Vector (0.1740, 0.5938)>
  UV <Vector (0.1903, 0.5923)>
Face 7482
UV Count: 3
  UV <Vector (0.2461, 0.6246)>
  UV <Vector (0.2710, 0.6375)>
  UV <Vector (0.2817, 0.6144)>
Face 7483
UV Count: 3
  UV <Vector (0.1352, 0.5326)>
  UV <Vector (0.1452, 0.5130)>
  UV <Vector (0.1064, 0.5203)>
Face 7484
UV Count: 3
  UV <Vector (0.0965, 0.5566)>
  UV <Vector (0.0796, 0.5689)>
  UV <Vector (0.1114, 0.5873)>
Face 7485
UV Count: 3
  UV <Vector (0.1114, 0.5873)>
  UV <Vector (0.0796, 0.5689)>
  UV <Vector (0.0574, 0.5928)>
Face 7486
UV Count: 3
  UV <Vector (0.0853, 0.5378)>
  UV <Vector (0.0965, 0.5566)>
  UV <Vector (0.1134, 0.5460)>
Face 7487
UV Count: 3
  UV <Vector (0.0344, 0.5734)>
  UV <Vector (0.0574, 0.5928)>
  UV <Vector (0.0796, 0.5689)>
Face 7488
UV Count: 3
  UV <Vector (0.0548, 0.4269)>
  UV <Vector (0.0393, 0.4024)>
  UV <Vector (0.0186, 0.4358)>
Face 7489
UV Count: 3
  UV <Vector (0.0698, 0.4055)>
  UV <Vector (0.0612, 0.3832)>
  UV <Vector (0.0393, 0.4024)>
Face 7490
UV Count: 3
  UV <Vector (0.0720, 0.3768)>
  UV <Vector (0.0824, 0.4007)>
  UV <Vector (0.0906, 0.3902)>
Face 7491
UV Count: 3
  UV <Vector (0.1049, 0.3847)>
  UV <Vector (0.1052, 0.3663)>
  UV <Vector (0.0856, 0.3710)>
Face 7492
UV Count: 3
  UV <Vector (0.1074, 0.3974)>
  UV <Vector (0.1049, 0.3847)>
  UV <Vector (0.0906, 0.3902)>
Face 7493
UV Count: 3
  UV <Vector (0.1099, 0.4126)>
  UV <Vector (0.1210, 0.4247)>
  UV <Vector (0.1251, 0.4180)>
Face 7494
UV Count: 3
  UV <Vector (0.1210, 0.4247)>
  UV <Vector (0.1388, 0.4297)>
  UV <Vector (0.1384, 0.4231)>
Face 7495
UV Count: 3
  UV <Vector (0.1505, 0.4248)>
  UV <Vector (0.1471, 0.4191)>
  UV <Vector (0.1384, 0.4231)>
Face 7496
UV Count: 3
  UV <Vector (0.1564, 0.4102)>
  UV <Vector (0.1601, 0.3998)>
  UV <Vector (0.1545, 0.4008)>
Face 7497
UV Count: 3
  UV <Vector (0.1504, 0.3808)>
  UV <Vector (0.1443, 0.3855)>
  UV <Vector (0.1508, 0.3936)>
Face 7498
UV Count: 3
  UV <Vector (0.1451, 0.3804)>
  UV <Vector (0.1425, 0.3831)>
  UV <Vector (0.1443, 0.3855)>
Face 7499
UV Count: 3
  UV <Vector (0.1441, 0.3663)>
  UV <Vector (0.1394, 0.3663)>
  UV <Vector (0.1412, 0.3744)>
Face 7500
UV Count: 3
  UV <Vector (0.1323, 0.3770)>
  UV <Vector (0.1366, 0.3764)>
  UV <Vector (0.1349, 0.3663)>
Face 7501
UV Count: 3
  UV <Vector (0.1345, 0.4083)>
  UV <Vector (0.1318, 0.4032)>
  UV <Vector (0.1243, 0.4064)>
Face 7502
UV Count: 3
  UV <Vector (0.1508, 0.4073)>
  UV <Vector (0.1497, 0.4061)>
  UV <Vector (0.1458, 0.4140)>
Face 7503
UV Count: 3
  UV <Vector (0.1318, 0.4032)>
  UV <Vector (0.1308, 0.3970)>
  UV <Vector (0.1234, 0.3954)>
Face 7504
UV Count: 3
  UV <Vector (0.1397, 0.4168)>
  UV <Vector (0.1345, 0.4083)>
  UV <Vector (0.1289, 0.4140)>
Face 7505
UV Count: 3
  UV <Vector (0.1502, 0.3942)>
  UV <Vector (0.1495, 0.3949)>
  UV <Vector (0.1514, 0.4009)>
Face 7506
UV Count: 3
  UV <Vector (0.1464, 0.4168)>
  UV <Vector (0.1458, 0.4140)>
  UV <Vector (0.1397, 0.4168)>
Face 7507
UV Count: 3
  UV <Vector (0.1530, 0.4009)>
  UV <Vector (0.1514, 0.4009)>
  UV <Vector (0.1497, 0.4061)>
Face 7508
UV Count: 3
  UV <Vector (0.1564, 0.4102)>
  UV <Vector (0.1519, 0.4084)>
  UV <Vector (0.1471, 0.4191)>
Face 7509
UV Count: 3
  UV <Vector (0.1441, 0.3888)>
  UV <Vector (0.1495, 0.3949)>
  UV <Vector (0.1502, 0.3942)>
Face 7510
UV Count: 3
  UV <Vector (0.1567, 0.3894)>
  UV <Vector (0.1508, 0.3936)>
  UV <Vector (0.1545, 0.4008)>
Face 7511
UV Count: 3
  UV <Vector (0.1192, 0.4094)>
  UV <Vector (0.1172, 0.3945)>
  UV <Vector (0.1074, 0.3974)>
Face 7512
UV Count: 3
  UV <Vector (0.1172, 0.3945)>
  UV <Vector (0.1218, 0.3795)>
  UV <Vector (0.1049, 0.3847)>
Face 7513
UV Count: 3
  UV <Vector (0.1338, 0.3978)>
  UV <Vector (0.1366, 0.3930)>
  UV <Vector (0.1345, 0.3905)>
Face 7514
UV Count: 3
  UV <Vector (0.1218, 0.3795)>
  UV <Vector (0.1217, 0.3663)>
  UV <Vector (0.1052, 0.3663)>
Face 7515
UV Count: 3
  UV <Vector (0.1477, 0.3774)>
  UV <Vector (0.1559, 0.3753)>
  UV <Vector (0.1559, 0.3712)>
Face 7516
UV Count: 3
  UV <Vector (0.3014, 0.4200)>
  UV <Vector (0.2719, 0.4102)>
  UV <Vector (0.2654, 0.4225)>
Face 7517
UV Count: 3
  UV <Vector (0.2354, 0.3779)>
  UV <Vector (0.2506, 0.3893)>
  UV <Vector (0.2575, 0.3757)>
Face 7518
UV Count: 3
  UV <Vector (0.2275, 0.3663)>
  UV <Vector (0.2265, 0.3756)>
  UV <Vector (0.2354, 0.3779)>
Face 7519
UV Count: 3
  UV <Vector (0.2080, 0.3701)>
  UV <Vector (0.2117, 0.3702)>
  UV <Vector (0.2121, 0.3663)>
Face 7520
UV Count: 3
  UV <Vector (0.1567, 0.3894)>
  UV <Vector (0.1606, 0.3877)>
  UV <Vector (0.1563, 0.3795)>
Face 7521
UV Count: 3
  UV <Vector (0.1627, 0.3949)>
  UV <Vector (0.1606, 0.3877)>
  UV <Vector (0.1567, 0.3894)>
Face 7522
UV Count: 3
  UV <Vector (0.1669, 0.3958)>
  UV <Vector (0.1780, 0.3982)>
  UV <Vector (0.1788, 0.3940)>
Face 7523
UV Count: 3
  UV <Vector (0.1671, 0.3994)>
  UV <Vector (0.1647, 0.4121)>
  UV <Vector (0.1721, 0.4135)>
Face 7524
UV Count: 3
  UV <Vector (0.1611, 0.4283)>
  UV <Vector (0.1737, 0.4292)>
  UV <Vector (0.1721, 0.4135)>
Face 7525
UV Count: 3
  UV <Vector (0.1601, 0.3998)>
  UV <Vector (0.1564, 0.4102)>
  UV <Vector (0.1647, 0.4121)>
Face 7526
UV Count: 3
  UV <Vector (0.1564, 0.4102)>
  UV <Vector (0.1505, 0.4248)>
  UV <Vector (0.1611, 0.4283)>
Face 7527
UV Count: 3
  UV <Vector (0.1788, 0.3940)>
  UV <Vector (0.1780, 0.3982)>
  UV <Vector (0.1874, 0.3991)>
Face 7528
UV Count: 3
  UV <Vector (0.1874, 0.3991)>
  UV <Vector (0.1984, 0.4004)>
  UV <Vector (0.1960, 0.3960)>
Face 7529
UV Count: 3
  UV <Vector (0.1960, 0.3960)>
  UV <Vector (0.1984, 0.4004)>
  UV <Vector (0.2076, 0.3946)>
Face 7530
UV Count: 3
  UV <Vector (0.2050, 0.3897)>
  UV <Vector (0.2076, 0.3946)>
  UV <Vector (0.2125, 0.3824)>
Face 7531
UV Count: 3
  UV <Vector (0.2092, 0.3815)>
  UV <Vector (0.2125, 0.3824)>
  UV <Vector (0.2117, 0.3702)>
Face 7532
UV Count: 3
  UV <Vector (0.2900, 0.4535)>
  UV <Vector (0.2583, 0.4406)>
  UV <Vector (0.2481, 0.4596)>
Face 7533
UV Count: 3
  UV <Vector (0.2321, 0.3912)>
  UV <Vector (0.2427, 0.4050)>
  UV <Vector (0.2506, 0.3893)>
Face 7534
UV Count: 3
  UV <Vector (0.2223, 0.3871)>
  UV <Vector (0.2321, 0.3912)>
  UV <Vector (0.2354, 0.3779)>
Face 7535
UV Count: 3
  UV <Vector (0.2264, 0.4118)>
  UV <Vector (0.2374, 0.4258)>
  UV <Vector (0.2427, 0.4050)>
Face 7536
UV Count: 3
  UV <Vector (0.2506, 0.3893)>
  UV <Vector (0.2719, 0.4102)>
  UV <Vector (0.2800, 0.3926)>
Face 7537
UV Count: 3
  UV <Vector (0.2172, 0.4082)>
  UV <Vector (0.2264, 0.4118)>
  UV <Vector (0.2321, 0.3912)>
Face 7538
UV Count: 3
  UV <Vector (0.2275, 0.3663)>
  UV <Vector (0.2163, 0.3663)>
  UV <Vector (0.2158, 0.3701)>
Face 7539
UV Count: 3
  UV <Vector (0.2178, 0.3838)>
  UV <Vector (0.2223, 0.3871)>
  UV <Vector (0.2265, 0.3756)>
Face 7540
UV Count: 3
  UV <Vector (0.2100, 0.3990)>
  UV <Vector (0.2172, 0.4082)>
  UV <Vector (0.2223, 0.3871)>
Face 7541
UV Count: 3
  UV <Vector (0.2427, 0.4050)>
  UV <Vector (0.2654, 0.4225)>
  UV <Vector (0.2719, 0.4102)>
Face 7542
UV Count: 3
  UV <Vector (0.2960, 0.4344)>
  UV <Vector (0.2654, 0.4225)>
  UV <Vector (0.2583, 0.4406)>
Face 7543
UV Count: 3
  UV <Vector (0.2167, 0.5698)>
  UV <Vector (0.2220, 0.5510)>
  UV <Vector (0.2037, 0.5507)>
Face 7544
UV Count: 3
  UV <Vector (0.2328, 0.4442)>
  UV <Vector (0.2481, 0.4596)>
  UV <Vector (0.2583, 0.4406)>
Face 7545
UV Count: 3
  UV <Vector (0.1980, 0.4604)>
  UV <Vector (0.2078, 0.4706)>
  UV <Vector (0.2172, 0.4537)>
Face 7546
UV Count: 3
  UV <Vector (0.2374, 0.4258)>
  UV <Vector (0.2583, 0.4406)>
  UV <Vector (0.2654, 0.4225)>
Face 7547
UV Count: 3
  UV <Vector (0.2078, 0.4706)>
  UV <Vector (0.2177, 0.4827)>
  UV <Vector (0.2278, 0.4620)>
Face 7548
UV Count: 3
  UV <Vector (0.2766, 0.4888)>
  UV <Vector (0.3126, 0.5004)>
  UV <Vector (0.3131, 0.4803)>
Face 7549
UV Count: 3
  UV <Vector (0.2712, 0.5098)>
  UV <Vector (0.2370, 0.4972)>
  UV <Vector (0.2289, 0.5226)>
Face 7550
UV Count: 3
  UV <Vector (0.2278, 0.4620)>
  UV <Vector (0.2432, 0.4779)>
  UV <Vector (0.2481, 0.4596)>
Face 7551
UV Count: 3
  UV <Vector (0.2712, 0.5098)>
  UV <Vector (0.3067, 0.5248)>
  UV <Vector (0.3126, 0.5004)>
Face 7552
UV Count: 3
  UV <Vector (0.2177, 0.4827)>
  UV <Vector (0.2370, 0.4972)>
  UV <Vector (0.2432, 0.4779)>
Face 7553
UV Count: 3
  UV <Vector (0.2026, 0.4150)>
  UV <Vector (0.2172, 0.4082)>
  UV <Vector (0.2100, 0.3990)>
Face 7554
UV Count: 3
  UV <Vector (0.2120, 0.4304)>
  UV <Vector (0.2172, 0.4082)>
  UV <Vector (0.2026, 0.4150)>
Face 7555
UV Count: 3
  UV <Vector (0.2070, 0.4481)>
  UV <Vector (0.2120, 0.4304)>
  UV <Vector (0.1999, 0.4306)>
Face 7556
UV Count: 3
  UV <Vector (0.1980, 0.4604)>
  UV <Vector (0.2070, 0.4481)>
  UV <Vector (0.1966, 0.4452)>
Face 7557
UV Count: 3
  UV <Vector (0.1849, 0.4677)>
  UV <Vector (0.1980, 0.4604)>
  UV <Vector (0.1865, 0.4479)>
Face 7558
UV Count: 3
  UV <Vector (0.1770, 0.4026)>
  UV <Vector (0.1721, 0.4135)>
  UV <Vector (0.1859, 0.4134)>
Face 7559
UV Count: 3
  UV <Vector (0.1859, 0.4134)>
  UV <Vector (0.2026, 0.4150)>
  UV <Vector (0.2000, 0.4034)>
Face 7560
UV Count: 3
  UV <Vector (0.1999, 0.4306)>
  UV <Vector (0.2026, 0.4150)>
  UV <Vector (0.1859, 0.4134)>
Face 7561
UV Count: 3
  UV <Vector (0.1852, 0.4310)>
  UV <Vector (0.1865, 0.4479)>
  UV <Vector (0.1966, 0.4452)>
Face 7562
UV Count: 3
  UV <Vector (0.1737, 0.4292)>
  UV <Vector (0.1852, 0.4310)>
  UV <Vector (0.1859, 0.4134)>
Face 7563
UV Count: 3
  UV <Vector (0.1747, 0.4460)>
  UV <Vector (0.1865, 0.4479)>
  UV <Vector (0.1852, 0.4310)>
Face 7564
UV Count: 3
  UV <Vector (0.1701, 0.4700)>
  UV <Vector (0.1849, 0.4677)>
  UV <Vector (0.1747, 0.4460)>
Face 7565
UV Count: 3
  UV <Vector (0.1572, 0.4701)>
  UV <Vector (0.1701, 0.4700)>
  UV <Vector (0.1589, 0.4473)>
Face 7566
UV Count: 3
  UV <Vector (0.1611, 0.4283)>
  UV <Vector (0.1589, 0.4473)>
  UV <Vector (0.1747, 0.4460)>
Face 7567
UV Count: 3
  UV <Vector (0.1405, 0.4738)>
  UV <Vector (0.1572, 0.4701)>
  UV <Vector (0.1482, 0.4486)>
Face 7568
UV Count: 3
  UV <Vector (0.1701, 0.4700)>
  UV <Vector (0.1572, 0.4701)>
  UV <Vector (0.1615, 0.4780)>
Face 7569
UV Count: 3
  UV <Vector (0.1505, 0.4248)>
  UV <Vector (0.1482, 0.4486)>
  UV <Vector (0.1589, 0.4473)>
Face 7570
UV Count: 3
  UV <Vector (0.1388, 0.4297)>
  UV <Vector (0.1391, 0.4491)>
  UV <Vector (0.1482, 0.4486)>
Face 7571
UV Count: 3
  UV <Vector (0.1210, 0.4247)>
  UV <Vector (0.1099, 0.4126)>
  UV <Vector (0.1018, 0.4174)>
Face 7572
UV Count: 3
  UV <Vector (0.1130, 0.4387)>
  UV <Vector (0.1391, 0.4491)>
  UV <Vector (0.1388, 0.4297)>
Face 7573
UV Count: 3
  UV <Vector (0.1057, 0.4648)>
  UV <Vector (0.1405, 0.4738)>
  UV <Vector (0.1391, 0.4491)>
Face 7574
UV Count: 3
  UV <Vector (0.0964, 0.4030)>
  UV <Vector (0.1018, 0.4174)>
  UV <Vector (0.1099, 0.4126)>
Face 7575
UV Count: 3
  UV <Vector (0.0824, 0.4007)>
  UV <Vector (0.0871, 0.4100)>
  UV <Vector (0.0964, 0.4030)>
Face 7576
UV Count: 3
  UV <Vector (0.1631, 0.3663)>
  UV <Vector (0.1542, 0.3663)>
  UV <Vector (0.1559, 0.3712)>
Face 7577
UV Count: 3
  UV <Vector (0.1634, 0.3697)>
  UV <Vector (0.1667, 0.3696)>
  UV <Vector (0.1666, 0.3663)>
Face 7578
UV Count: 3
  UV <Vector (0.1667, 0.3696)>
  UV <Vector (0.1693, 0.3694)>
  UV <Vector (0.1695, 0.3663)>
Face 7579
UV Count: 3
  UV <Vector (0.1666, 0.3725)>
  UV <Vector (0.1669, 0.3758)>
  UV <Vector (0.1695, 0.3744)>
Face 7580
UV Count: 3
  UV <Vector (0.1669, 0.3758)>
  UV <Vector (0.1692, 0.3822)>
  UV <Vector (0.1714, 0.3780)>
Face 7581
UV Count: 3
  UV <Vector (0.1627, 0.3734)>
  UV <Vector (0.1624, 0.3779)>
  UV <Vector (0.1669, 0.3758)>
Face 7582
UV Count: 3
  UV <Vector (0.1624, 0.3779)>
  UV <Vector (0.1667, 0.3854)>
  UV <Vector (0.1692, 0.3822)>
Face 7583
UV Count: 3
  UV <Vector (0.1762, 0.3856)>
  UV <Vector (0.1760, 0.3789)>
  UV <Vector (0.1714, 0.3780)>
Face 7584
UV Count: 3
  UV <Vector (0.1846, 0.3875)>
  UV <Vector (0.1967, 0.3869)>
  UV <Vector (0.1910, 0.3786)>
Face 7585
UV Count: 3
  UV <Vector (0.1826, 0.3692)>
  UV <Vector (0.1827, 0.3663)>
  UV <Vector (0.1779, 0.3663)>
Face 7586
UV Count: 3
  UV <Vector (0.1695, 0.3663)>
  UV <Vector (0.1693, 0.3694)>
  UV <Vector (0.1712, 0.3689)>
Face 7587
UV Count: 3
  UV <Vector (0.1906, 0.3699)>
  UV <Vector (0.1882, 0.3700)>
  UV <Vector (0.1910, 0.3786)>
Face 7588
UV Count: 3
  UV <Vector (0.1779, 0.3663)>
  UV <Vector (0.1736, 0.3663)>
  UV <Vector (0.1740, 0.3689)>
Face 7589
UV Count: 3
  UV <Vector (0.1714, 0.3780)>
  UV <Vector (0.1722, 0.3761)>
  UV <Vector (0.1704, 0.3739)>
Face 7590
UV Count: 3
  UV <Vector (0.1740, 0.3698)>
  UV <Vector (0.1757, 0.3717)>
  UV <Vector (0.1773, 0.3689)>
Face 7591
UV Count: 3
  UV <Vector (0.1750, 0.3763)>
  UV <Vector (0.1722, 0.3761)>
  UV <Vector (0.1714, 0.3780)>
Face 7592
UV Count: 3
  UV <Vector (0.1713, 0.3695)>
  UV <Vector (0.1740, 0.3698)>
  UV <Vector (0.1740, 0.3689)>
Face 7593
UV Count: 3
  UV <Vector (0.1692, 0.3717)>
  UV <Vector (0.1702, 0.3717)>
  UV <Vector (0.1704, 0.3701)>
Face 7594
UV Count: 3
  UV <Vector (0.1826, 0.3692)>
  UV <Vector (0.1773, 0.3689)>
  UV <Vector (0.1760, 0.3789)>
Face 7595
UV Count: 3
  UV <Vector (0.1757, 0.3717)>
  UV <Vector (0.1750, 0.3763)>
  UV <Vector (0.1760, 0.3789)>
Face 7596
UV Count: 3
  UV <Vector (0.1882, 0.3700)>
  UV <Vector (0.1884, 0.3663)>
  UV <Vector (0.1827, 0.3663)>
Face 7597
UV Count: 3
  UV <Vector (0.1762, 0.3856)>
  UV <Vector (0.1846, 0.3875)>
  UV <Vector (0.1832, 0.3798)>
Face 7598
UV Count: 3
  UV <Vector (0.1667, 0.3854)>
  UV <Vector (0.1788, 0.3940)>
  UV <Vector (0.1762, 0.3856)>
Face 7599
UV Count: 3
  UV <Vector (0.1788, 0.3940)>
  UV <Vector (0.1879, 0.3953)>
  UV <Vector (0.1846, 0.3875)>
Face 7600
UV Count: 3
  UV <Vector (0.1879, 0.3953)>
  UV <Vector (0.1960, 0.3960)>
  UV <Vector (0.1967, 0.3869)>
Face 7601
UV Count: 3
  UV <Vector (0.2050, 0.3897)>
  UV <Vector (0.2001, 0.3840)>
  UV <Vector (0.1967, 0.3869)>
Face 7602
UV Count: 3
  UV <Vector (0.2092, 0.3815)>
  UV <Vector (0.2015, 0.3787)>
  UV <Vector (0.2001, 0.3840)>
Face 7603
UV Count: 3
  UV <Vector (0.2080, 0.3701)>
  UV <Vector (0.2014, 0.3696)>
  UV <Vector (0.2015, 0.3787)>
Face 7604
UV Count: 3
  UV <Vector (0.2015, 0.3663)>
  UV <Vector (0.2014, 0.3696)>
  UV <Vector (0.2080, 0.3701)>
Face 7605
UV Count: 3
  UV <Vector (0.1988, 0.3756)>
  UV <Vector (0.1985, 0.3697)>
  UV <Vector (0.1957, 0.3700)>
Face 7606
UV Count: 3
  UV <Vector (0.2002, 0.3758)>
  UV <Vector (0.2015, 0.3787)>
  UV <Vector (0.2014, 0.3696)>
Face 7607
UV Count: 3
  UV <Vector (0.1923, 0.3756)>
  UV <Vector (0.1966, 0.3769)>
  UV <Vector (0.1957, 0.3700)>
Face 7608
UV Count: 3
  UV <Vector (0.2000, 0.3663)>
  UV <Vector (0.1999, 0.3696)>
  UV <Vector (0.2014, 0.3696)>
Face 7609
UV Count: 3
  UV <Vector (0.1882, 0.3700)>
  UV <Vector (0.1906, 0.3699)>
  UV <Vector (0.1907, 0.3663)>
Face 7610
UV Count: 3
  UV <Vector (0.1955, 0.3663)>
  UV <Vector (0.1957, 0.3700)>
  UV <Vector (0.1985, 0.3697)>
Face 7611
UV Count: 3
  UV <Vector (0.1907, 0.3663)>
  UV <Vector (0.1906, 0.3699)>
  UV <Vector (0.1957, 0.3700)>
Face 7612
UV Count: 3
  UV <Vector (0.1882, 0.3700)>
  UV <Vector (0.1826, 0.3692)>
  UV <Vector (0.1832, 0.3798)>
Face 7613
UV Count: 3
  UV <Vector (0.1966, 0.3769)>
  UV <Vector (0.1923, 0.3756)>
  UV <Vector (0.1910, 0.3786)>
Face 7614
UV Count: 3
  UV <Vector (0.2001, 0.3840)>
  UV <Vector (0.1988, 0.3756)>
  UV <Vector (0.1966, 0.3769)>
Face 7615
UV Count: 3
  UV <Vector (0.1988, 0.3663)>
  UV <Vector (0.1985, 0.3697)>
  UV <Vector (0.1999, 0.3696)>
Face 7616
UV Count: 3
  UV <Vector (0.1988, 0.3756)>
  UV <Vector (0.2002, 0.3758)>
  UV <Vector (0.1999, 0.3696)>
Face 7617
UV Count: 3
  UV <Vector (0.2015, 0.3787)>
  UV <Vector (0.2002, 0.3758)>
  UV <Vector (0.1988, 0.3756)>
Face 7618
UV Count: 3
  UV <Vector (0.2687, 0.5380)>
  UV <Vector (0.2289, 0.5226)>
  UV <Vector (0.2220, 0.5510)>
Face 7619
UV Count: 3
  UV <Vector (0.0145, 0.5389)>
  UV <Vector (0.0344, 0.5734)>
  UV <Vector (0.0600, 0.5473)>
Face 7620
UV Count: 3
  UV <Vector (0.0853, 0.5378)>
  UV <Vector (0.1097, 0.5321)>
  UV <Vector (0.1064, 0.5203)>
Face 7621
UV Count: 3
  UV <Vector (0.1352, 0.5326)>
  UV <Vector (0.1097, 0.5321)>
  UV <Vector (0.1134, 0.5460)>
Face 7622
UV Count: 3
  UV <Vector (0.1988, 0.4900)>
  UV <Vector (0.1886, 0.4964)>
  UV <Vector (0.1890, 0.5111)>
Face 7623
UV Count: 3
  UV <Vector (0.1988, 0.4900)>
  UV <Vector (0.1962, 0.5209)>
  UV <Vector (0.2126, 0.5163)>
Face 7624
UV Count: 3
  UV <Vector (0.2220, 0.5510)>
  UV <Vector (0.2289, 0.5226)>
  UV <Vector (0.2126, 0.5163)>
Face 7625
UV Count: 3
  UV <Vector (0.0698, 0.4055)>
  UV <Vector (0.0864, 0.4198)>
  UV <Vector (0.0871, 0.4100)>
Face 7626
UV Count: 3
  UV <Vector (0.0612, 0.3832)>
  UV <Vector (0.0698, 0.4055)>
  UV <Vector (0.0824, 0.4007)>
Face 7627
UV Count: 3
  UV <Vector (0.0871, 0.4100)>
  UV <Vector (0.0864, 0.4198)>
  UV <Vector (0.1018, 0.4174)>
Face 7628
UV Count: 3
  UV <Vector (0.0827, 0.4382)>
  UV <Vector (0.1130, 0.4387)>
  UV <Vector (0.1018, 0.4174)>
Face 7629
UV Count: 3
  UV <Vector (0.0555, 0.5284)>
  UV <Vector (0.0600, 0.5473)>
  UV <Vector (0.0853, 0.5378)>
Face 7630
UV Count: 3
  UV <Vector (0.2095, 0.5866)>
  UV <Vector (0.2167, 0.5698)>
  UV <Vector (0.1971, 0.5664)>
Face 7631
UV Count: 3
  UV <Vector (0.0796, 0.5689)>
  UV <Vector (0.0965, 0.5566)>
  UV <Vector (0.0853, 0.5378)>
Face 7632
UV Count: 3
  UV <Vector (0.1134, 0.5460)>
  UV <Vector (0.0965, 0.5566)>
  UV <Vector (0.1185, 0.5658)>
Face 7633
UV Count: 3
  UV <Vector (0.1877, 0.5515)>
  UV <Vector (0.1807, 0.5671)>
  UV <Vector (0.1971, 0.5664)>
Face 7634
UV Count: 3
  UV <Vector (0.1301, 0.5542)>
  UV <Vector (0.1185, 0.5658)>
  UV <Vector (0.1398, 0.5704)>
Face 7635
UV Count: 3
  UV <Vector (0.1057, 0.4648)>
  UV <Vector (0.0810, 0.4610)>
  UV <Vector (0.0794, 0.4822)>
Face 7636
UV Count: 3
  UV <Vector (0.1049, 0.5120)>
  UV <Vector (0.0815, 0.5113)>
  UV <Vector (0.0814, 0.5219)>
Face 7637
UV Count: 3
  UV <Vector (0.1025, 0.4872)>
  UV <Vector (0.0794, 0.4822)>
  UV <Vector (0.0797, 0.4962)>
Face 7638
UV Count: 3
  UV <Vector (0.2817, 0.6144)>
  UV <Vector (0.2932, 0.5943)>
  UV <Vector (0.2594, 0.5816)>
Face 7639
UV Count: 3
  UV <Vector (0.1057, 0.4648)>
  UV <Vector (0.1130, 0.4387)>
  UV <Vector (0.0827, 0.4382)>
Face 7640
UV Count: 3
  UV <Vector (0.0548, 0.4269)>
  UV <Vector (0.0827, 0.4382)>
  UV <Vector (0.0864, 0.4198)>
Face 7641
UV Count: 3
  UV <Vector (0.0520, 0.4487)>
  UV <Vector (0.0810, 0.4610)>
  UV <Vector (0.0827, 0.4382)>
Face 7642
UV Count: 3
  UV <Vector (0.1497, 0.5536)>
  UV <Vector (0.1398, 0.5704)>
  UV <Vector (0.1618, 0.5690)>
Face 7643
UV Count: 3
  UV <Vector (0.1452, 0.5130)>
  UV <Vector (0.1352, 0.5326)>
  UV <Vector (0.1568, 0.5292)>
Face 7644
UV Count: 3
  UV <Vector (0.1398, 0.5704)>
  UV <Vector (0.1369, 0.5935)>
  UV <Vector (0.1572, 0.5940)>
Face 7645
UV Count: 3
  UV <Vector (0.1352, 0.5326)>
  UV <Vector (0.1301, 0.5542)>
  UV <Vector (0.1497, 0.5536)>
Face 7646
UV Count: 3
  UV <Vector (0.1572, 0.5940)>
  UV <Vector (0.1369, 0.5935)>
  UV <Vector (0.1364, 0.6198)>
Face 7647
UV Count: 3
  UV <Vector (0.8446, 0.4762)>
  UV <Vector (0.8520, 0.4768)>
  UV <Vector (0.8517, 0.4682)>
Face 7648
UV Count: 3
  UV <Vector (0.8865, 0.4477)>
  UV <Vector (0.8862, 0.4359)>
  UV <Vector (0.8745, 0.4467)>
Face 7649
UV Count: 3
  UV <Vector (0.4380, 0.3656)>
  UV <Vector (0.4331, 0.3944)>
  UV <Vector (0.4605, 0.3945)>
Face 7650
UV Count: 3
  UV <Vector (0.8532, 0.3372)>
  UV <Vector (0.8545, 0.3785)>
  UV <Vector (0.8682, 0.3785)>
Face 7651
UV Count: 3
  UV <Vector (0.8528, 0.3095)>
  UV <Vector (0.8532, 0.3372)>
  UV <Vector (0.8676, 0.3372)>
Face 7652
UV Count: 3
  UV <Vector (0.8582, 0.4933)>
  UV <Vector (0.8585, 0.4763)>
  UV <Vector (0.8520, 0.4768)>
Face 7653
UV Count: 3
  UV <Vector (0.8585, 0.4763)>
  UV <Vector (0.8596, 0.4679)>
  UV <Vector (0.8517, 0.4682)>
Face 7654
UV Count: 3
  UV <Vector (0.8883, 0.4546)>
  UV <Vector (0.8779, 0.4562)>
  UV <Vector (0.8796, 0.4617)>
Face 7655
UV Count: 3
  UV <Vector (0.8880, 0.5084)>
  UV <Vector (0.8916, 0.4996)>
  UV <Vector (0.8861, 0.4976)>
Face 7656
UV Count: 3
  UV <Vector (0.8649, 0.4761)>
  UV <Vector (0.8737, 0.4782)>
  UV <Vector (0.8757, 0.4698)>
Face 7657
UV Count: 3
  UV <Vector (0.8657, 0.4943)>
  UV <Vector (0.8737, 0.4942)>
  UV <Vector (0.8737, 0.4782)>
Face 7658
UV Count: 3
  UV <Vector (0.9007, 0.5065)>
  UV <Vector (0.8992, 0.4983)>
  UV <Vector (0.8916, 0.4996)>
Face 7659
UV Count: 3
  UV <Vector (0.8657, 0.4943)>
  UV <Vector (0.8742, 0.5111)>
  UV <Vector (0.8783, 0.5045)>
Face 7660
UV Count: 3
  UV <Vector (0.8561, 0.5127)>
  UV <Vector (0.8666, 0.5153)>
  UV <Vector (0.8582, 0.4933)>
Face 7661
UV Count: 3
  UV <Vector (0.8742, 0.5111)>
  UV <Vector (0.8890, 0.5173)>
  UV <Vector (0.8880, 0.5084)>
Face 7662
UV Count: 3
  UV <Vector (0.9057, 0.4975)>
  UV <Vector (0.8992, 0.4983)>
  UV <Vector (0.9007, 0.5065)>
Face 7663
UV Count: 3
  UV <Vector (0.9131, 0.4639)>
  UV <Vector (0.9066, 0.4741)>
  UV <Vector (0.9130, 0.4771)>
Face 7664
UV Count: 3
  UV <Vector (0.8847, 0.4752)>
  UV <Vector (0.8912, 0.4735)>
  UV <Vector (0.8866, 0.4633)>
Face 7665
UV Count: 3
  UV <Vector (0.9129, 0.4961)>
  UV <Vector (0.9057, 0.4975)>
  UV <Vector (0.9116, 0.5055)>
Face 7666
UV Count: 3
  UV <Vector (0.8737, 0.4782)>
  UV <Vector (0.8834, 0.4823)>
  UV <Vector (0.8847, 0.4752)>
Face 7667
UV Count: 3
  UV <Vector (0.8861, 0.4976)>
  UV <Vector (0.8834, 0.4916)>
  UV <Vector (0.8737, 0.4942)>
Face 7668
UV Count: 3
  UV <Vector (0.9242, 0.4954)>
  UV <Vector (0.9129, 0.4918)>
  UV <Vector (0.9129, 0.4961)>
Face 7669
UV Count: 3
  UV <Vector (0.8862, 0.4359)>
  UV <Vector (0.8865, 0.4477)>
  UV <Vector (0.9068, 0.4471)>
Face 7670
UV Count: 3
  UV <Vector (0.9110, 0.4372)>
  UV <Vector (0.9068, 0.4471)>
  UV <Vector (0.9268, 0.4515)>
Face 7671
UV Count: 3
  UV <Vector (0.8883, 0.4546)>
  UV <Vector (0.8866, 0.4633)>
  UV <Vector (0.9002, 0.4630)>
Face 7672
UV Count: 3
  UV <Vector (0.9131, 0.4639)>
  UV <Vector (0.9227, 0.4580)>
  UV <Vector (0.9063, 0.4544)>
Face 7673
UV Count: 3
  UV <Vector (0.8912, 0.4735)>
  UV <Vector (0.8995, 0.4734)>
  UV <Vector (0.9002, 0.4630)>
Face 7674
UV Count: 3
  UV <Vector (0.9229, 0.4804)>
  UV <Vector (0.9121, 0.4834)>
  UV <Vector (0.9129, 0.4918)>
Face 7675
UV Count: 3
  UV <Vector (0.9002, 0.4630)>
  UV <Vector (0.8995, 0.4734)>
  UV <Vector (0.9066, 0.4741)>
Face 7676
UV Count: 3
  UV <Vector (0.9227, 0.4580)>
  UV <Vector (0.9131, 0.4639)>
  UV <Vector (0.9246, 0.4691)>
Face 7677
UV Count: 3
  UV <Vector (0.9318, 0.4820)>
  UV <Vector (0.9297, 0.4679)>
  UV <Vector (0.9246, 0.4691)>
Face 7678
UV Count: 3
  UV <Vector (0.9318, 0.4820)>
  UV <Vector (0.9229, 0.4804)>
  UV <Vector (0.9242, 0.4954)>
Face 7679
UV Count: 3
  UV <Vector (0.9302, 0.4977)>
  UV <Vector (0.9242, 0.4954)>
  UV <Vector (0.9242, 0.5034)>
Face 7680
UV Count: 3
  UV <Vector (0.9171, 0.5107)>
  UV <Vector (0.9281, 0.5060)>
  UV <Vector (0.9242, 0.5034)>
Face 7681
UV Count: 3
  UV <Vector (0.9116, 0.5055)>
  UV <Vector (0.9007, 0.5065)>
  UV <Vector (0.9071, 0.5169)>
Face 7682
UV Count: 3
  UV <Vector (0.8890, 0.5173)>
  UV <Vector (0.9071, 0.5169)>
  UV <Vector (0.9007, 0.5065)>
Face 7683
UV Count: 3
  UV <Vector (0.9653, 0.4522)>
  UV <Vector (0.9396, 0.4449)>
  UV <Vector (0.9470, 0.4622)>
Face 7684
UV Count: 3
  UV <Vector (0.9359, 0.4643)>
  UV <Vector (0.9470, 0.4622)>
  UV <Vector (0.9396, 0.4449)>
Face 7685
UV Count: 3
  UV <Vector (0.9513, 0.4803)>
  UV <Vector (0.9634, 0.4770)>
  UV <Vector (0.9634, 0.4636)>
Face 7686
UV Count: 3
  UV <Vector (0.9513, 0.4803)>
  UV <Vector (0.9509, 0.4993)>
  UV <Vector (0.9645, 0.4989)>
Face 7687
UV Count: 3
  UV <Vector (0.9383, 0.4810)>
  UV <Vector (0.9513, 0.4803)>
  UV <Vector (0.9470, 0.4622)>
Face 7688
UV Count: 3
  UV <Vector (0.9383, 0.4810)>
  UV <Vector (0.9366, 0.4987)>
  UV <Vector (0.9509, 0.4993)>
Face 7689
UV Count: 3
  UV <Vector (0.4605, 0.3945)>
  UV <Vector (0.4592, 0.4273)>
  UV <Vector (0.5000, 0.4255)>
Face 7690
UV Count: 3
  UV <Vector (0.4331, 0.3944)>
  UV <Vector (0.4278, 0.4295)>
  UV <Vector (0.4592, 0.4273)>
Face 7691
UV Count: 3
  UV <Vector (0.3964, 0.4331)>
  UV <Vector (0.4268, 0.4437)>
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Face 7692
UV Count: 3
  UV <Vector (0.9653, 0.4522)>
  UV <Vector (0.9634, 0.4636)>
  UV <Vector (0.9909, 0.4701)>
Face 7693
UV Count: 3
  UV <Vector (0.3795, 0.3842)>
  UV <Vector (0.3795, 0.4173)>
  UV <Vector (0.3985, 0.4218)>
Face 7694
UV Count: 3
  UV <Vector (0.5003, 0.3942)>
  UV <Vector (0.5000, 0.4255)>
  UV <Vector (0.5332, 0.4227)>
Face 7695
UV Count: 3
  UV <Vector (0.4278, 0.4295)>
  UV <Vector (0.4268, 0.4437)>
  UV <Vector (0.4603, 0.4404)>
Face 7696
UV Count: 3
  UV <Vector (0.3795, 0.4173)>
  UV <Vector (0.3795, 0.4312)>
  UV <Vector (0.3964, 0.4331)>
Face 7697
UV Count: 3
  UV <Vector (0.5000, 0.4255)>
  UV <Vector (0.5007, 0.4365)>
  UV <Vector (0.5332, 0.4336)>
Face 7698
UV Count: 3
  UV <Vector (0.9634, 0.4770)>
  UV <Vector (0.9909, 0.4830)>
  UV <Vector (0.9909, 0.4701)>
Face 7699
UV Count: 3
  UV <Vector (0.9645, 0.4989)>
  UV <Vector (0.9909, 0.4986)>
  UV <Vector (0.9909, 0.4830)>
Face 7700
UV Count: 3
  UV <Vector (0.9909, 0.4986)>
  UV <Vector (0.9645, 0.4989)>
  UV <Vector (0.9664, 0.5201)>
Face 7701
UV Count: 3
  UV <Vector (0.9504, 0.5138)>
  UV <Vector (0.9664, 0.5201)>
  UV <Vector (0.9645, 0.4989)>
Face 7702
UV Count: 3
  UV <Vector (0.9504, 0.5138)>
  UV <Vector (0.9509, 0.4993)>
  UV <Vector (0.9366, 0.4987)>
Face 7703
UV Count: 3
  UV <Vector (0.9487, 0.5301)>
  UV <Vector (0.9664, 0.5201)>
  UV <Vector (0.9504, 0.5138)>
Face 7704
UV Count: 3
  UV <Vector (0.9369, 0.5240)>
  UV <Vector (0.9504, 0.5138)>
  UV <Vector (0.9338, 0.5101)>
Face 7705
UV Count: 3
  UV <Vector (0.9487, 0.5301)>
  UV <Vector (0.9369, 0.5240)>
  UV <Vector (0.9270, 0.5351)>
Face 7706
UV Count: 3
  UV <Vector (0.9270, 0.5351)>
  UV <Vector (0.9369, 0.5240)>
  UV <Vector (0.9201, 0.5160)>
Face 7707
UV Count: 3
  UV <Vector (0.9409, 0.5468)>
  UV <Vector (0.9270, 0.5351)>
  UV <Vector (0.9243, 0.5598)>
Face 7708
UV Count: 3
  UV <Vector (0.9224, 0.6159)>
  UV <Vector (0.9451, 0.6094)>
  UV <Vector (0.9391, 0.5858)>
Face 7709
UV Count: 3
  UV <Vector (0.8683, 0.5322)>
  UV <Vector (0.8875, 0.5379)>
  UV <Vector (0.8871, 0.5221)>
Face 7710
UV Count: 3
  UV <Vector (0.9394, 0.5651)>
  UV <Vector (0.9243, 0.5598)>
  UV <Vector (0.9209, 0.5838)>
Face 7711
UV Count: 3
  UV <Vector (0.4546, 0.5821)>
  UV <Vector (0.4524, 0.5677)>
  UV <Vector (0.4382, 0.5719)>
Face 7712
UV Count: 3
  UV <Vector (0.4743, 0.5659)>
  UV <Vector (0.4524, 0.5677)>
  UV <Vector (0.4546, 0.5821)>
Face 7713
UV Count: 3
  UV <Vector (0.5012, 0.5666)>
  UV <Vector (0.4743, 0.5659)>
  UV <Vector (0.4758, 0.5803)>
Face 7714
UV Count: 3
  UV <Vector (0.5000, 0.5492)>
  UV <Vector (0.5012, 0.5666)>
  UV <Vector (0.5332, 0.5638)>
Face 7715
UV Count: 3
  UV <Vector (0.9508, 0.7679)>
  UV <Vector (0.9451, 0.7657)>
  UV <Vector (0.9467, 0.7549)>
Face 7716
UV Count: 3
  UV <Vector (0.9471, 0.7357)>
  UV <Vector (0.9558, 0.7425)>
  UV <Vector (0.9467, 0.7549)>
Face 7717
UV Count: 3
  UV <Vector (0.9560, 0.8007)>
  UV <Vector (0.9469, 0.8039)>
  UV <Vector (0.9446, 0.7884)>
Face 7718
UV Count: 3
  UV <Vector (0.9537, 0.7870)>
  UV <Vector (0.9446, 0.7884)>
  UV <Vector (0.9451, 0.7657)>
Face 7719
UV Count: 3
  UV <Vector (0.6371, 0.7476)>
  UV <Vector (0.6395, 0.7404)>
  UV <Vector (0.6566, 0.7517)>
Face 7720
UV Count: 3
  UV <Vector (0.6255, 0.7234)>
  UV <Vector (0.6433, 0.7289)>
  UV <Vector (0.6395, 0.7404)>
Face 7721
UV Count: 3
  UV <Vector (0.6686, 0.7957)>
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6794, 0.7730)>
Face 7722
UV Count: 3
  UV <Vector (0.6636, 0.7815)>
  UV <Vector (0.6514, 0.7583)>
  UV <Vector (0.6566, 0.7517)>
Face 7723
UV Count: 3
  UV <Vector (0.9270, 0.5351)>
  UV <Vector (0.9088, 0.5228)>
  UV <Vector (0.9080, 0.5404)>
Face 7724
UV Count: 3
  UV <Vector (0.9088, 0.5228)>
  UV <Vector (0.8871, 0.5221)>
  UV <Vector (0.8875, 0.5379)>
Face 7725
UV Count: 3
  UV <Vector (0.8567, 0.5332)>
  UV <Vector (0.8683, 0.5322)>
  UV <Vector (0.8666, 0.5153)>
Face 7726
UV Count: 3
  UV <Vector (0.8909, 0.5652)>
  UV <Vector (0.9087, 0.5703)>
  UV <Vector (0.9080, 0.5404)>
Face 7727
UV Count: 3
  UV <Vector (0.8722, 0.5629)>
  UV <Vector (0.8909, 0.5652)>
  UV <Vector (0.8875, 0.5379)>
Face 7728
UV Count: 3
  UV <Vector (0.9243, 0.5598)>
  UV <Vector (0.9080, 0.5404)>
  UV <Vector (0.9087, 0.5703)>
Face 7729
UV Count: 3
  UV <Vector (0.8585, 0.5620)>
  UV <Vector (0.8722, 0.5629)>
  UV <Vector (0.8683, 0.5322)>
Face 7730
UV Count: 3
  UV <Vector (0.8904, 0.6007)>
  UV <Vector (0.9045, 0.6060)>
  UV <Vector (0.9087, 0.5703)>
Face 7731
UV Count: 3
  UV <Vector (0.8763, 0.5944)>
  UV <Vector (0.8904, 0.6007)>
  UV <Vector (0.8909, 0.5652)>
Face 7732
UV Count: 3
  UV <Vector (0.8606, 0.5922)>
  UV <Vector (0.8763, 0.5944)>
  UV <Vector (0.8722, 0.5629)>
Face 7733
UV Count: 3
  UV <Vector (0.9209, 0.5838)>
  UV <Vector (0.9087, 0.5703)>
  UV <Vector (0.9045, 0.6060)>
Face 7734
UV Count: 3
  UV <Vector (0.4507, 0.6504)>
  UV <Vector (0.4551, 0.6270)>
  UV <Vector (0.4369, 0.6230)>
Face 7735
UV Count: 3
  UV <Vector (0.9325, 0.6351)>
  UV <Vector (0.9389, 0.6583)>
  UV <Vector (0.9552, 0.6533)>
Face 7736
UV Count: 3
  UV <Vector (0.4551, 0.6270)>
  UV <Vector (0.4599, 0.6057)>
  UV <Vector (0.4369, 0.6022)>
Face 7737
UV Count: 3
  UV <Vector (0.9451, 0.6094)>
  UV <Vector (0.9224, 0.6159)>
  UV <Vector (0.9325, 0.6351)>
Face 7738
UV Count: 3
  UV <Vector (0.8645, 0.0624)>
  UV <Vector (0.8645, 0.0153)>
  UV <Vector (0.8396, 0.0153)>
Face 7739
UV Count: 3
  UV <Vector (0.8499, 0.2369)>
  UV <Vector (0.8513, 0.2045)>
  UV <Vector (0.8396, 0.2047)>
Face 7740
UV Count: 3
  UV <Vector (0.8605, 0.2369)>
  UV <Vector (0.8635, 0.2061)>
  UV <Vector (0.8513, 0.2045)>
Face 7741
UV Count: 3
  UV <Vector (0.8645, 0.0624)>
  UV <Vector (0.8396, 0.0624)>
  UV <Vector (0.8396, 0.1077)>
Face 7742
UV Count: 3
  UV <Vector (0.8607, 0.1085)>
  UV <Vector (0.8396, 0.1077)>
  UV <Vector (0.8396, 0.1382)>
Face 7743
UV Count: 3
  UV <Vector (0.8605, 0.1391)>
  UV <Vector (0.8396, 0.1382)>
  UV <Vector (0.8396, 0.1749)>
Face 7744
UV Count: 3
  UV <Vector (0.8862, 0.1765)>
  UV <Vector (0.8859, 0.1401)>
  UV <Vector (0.8605, 0.1391)>
Face 7745
UV Count: 3
  UV <Vector (0.8605, 0.1391)>
  UV <Vector (0.8859, 0.1401)>
  UV <Vector (0.8859, 0.1095)>
Face 7746
UV Count: 3
  UV <Vector (0.8923, 0.0624)>
  UV <Vector (0.8923, 0.0153)>
  UV <Vector (0.8645, 0.0153)>
Face 7747
UV Count: 3
  UV <Vector (0.8635, 0.2061)>
  UV <Vector (0.8761, 0.2084)>
  UV <Vector (0.8862, 0.1765)>
Face 7748
UV Count: 3
  UV <Vector (0.8859, 0.1095)>
  UV <Vector (0.8923, 0.0624)>
  UV <Vector (0.8645, 0.0624)>
Face 7749
UV Count: 3
  UV <Vector (0.8859, 0.1401)>
  UV <Vector (0.9065, 0.1424)>
  UV <Vector (0.9062, 0.1116)>
Face 7750
UV Count: 3
  UV <Vector (0.8859, 0.1095)>
  UV <Vector (0.9062, 0.1116)>
  UV <Vector (0.9139, 0.0624)>
Face 7751
UV Count: 3
  UV <Vector (0.8999, 0.2099)>
  UV <Vector (0.9067, 0.1784)>
  UV <Vector (0.8862, 0.1765)>
Face 7752
UV Count: 3
  UV <Vector (0.8862, 0.1765)>
  UV <Vector (0.9067, 0.1784)>
  UV <Vector (0.9065, 0.1424)>
Face 7753
UV Count: 3
  UV <Vector (0.9139, 0.0624)>
  UV <Vector (0.9139, 0.0153)>
  UV <Vector (0.8923, 0.0153)>
Face 7754
UV Count: 3
  UV <Vector (0.9065, 0.1424)>
  UV <Vector (0.9278, 0.1467)>
  UV <Vector (0.9267, 0.1155)>
Face 7755
UV Count: 3
  UV <Vector (0.9062, 0.1116)>
  UV <Vector (0.9267, 0.1155)>
  UV <Vector (0.9348, 0.0624)>
Face 7756
UV Count: 3
  UV <Vector (0.8999, 0.2099)>
  UV <Vector (0.9274, 0.2166)>
  UV <Vector (0.9293, 0.1823)>
Face 7757
UV Count: 3
  UV <Vector (0.9067, 0.1784)>
  UV <Vector (0.9293, 0.1823)>
  UV <Vector (0.9278, 0.1467)>
Face 7758
UV Count: 3
  UV <Vector (0.9348, 0.0624)>
  UV <Vector (0.9348, 0.0153)>
  UV <Vector (0.9139, 0.0153)>
Face 7759
UV Count: 3
  UV <Vector (0.8753, 0.2369)>
  UV <Vector (0.8761, 0.2084)>
  UV <Vector (0.8635, 0.2061)>
Face 7760
UV Count: 3
  UV <Vector (0.8753, 0.2369)>
  UV <Vector (0.8997, 0.2369)>
  UV <Vector (0.8999, 0.2099)>
Face 7761
UV Count: 3
  UV <Vector (0.8997, 0.2369)>
  UV <Vector (0.9266, 0.2369)>
  UV <Vector (0.9274, 0.2166)>
Face 7762
UV Count: 3
  UV <Vector (0.9278, 0.1467)>
  UV <Vector (0.9629, 0.1452)>
  UV <Vector (0.9629, 0.1130)>
Face 7763
UV Count: 3
  UV <Vector (0.9267, 0.1155)>
  UV <Vector (0.9629, 0.1130)>
  UV <Vector (0.9629, 0.0624)>
Face 7764
UV Count: 3
  UV <Vector (0.9274, 0.2166)>
  UV <Vector (0.9629, 0.2156)>
  UV <Vector (0.9629, 0.1826)>
Face 7765
UV Count: 3
  UV <Vector (0.9293, 0.1823)>
  UV <Vector (0.9629, 0.1826)>
  UV <Vector (0.9629, 0.1452)>
Face 7766
UV Count: 3
  UV <Vector (0.9629, 0.0624)>
  UV <Vector (0.9629, 0.0153)>
  UV <Vector (0.9348, 0.0153)>
Face 7767
UV Count: 3
  UV <Vector (0.9629, 0.1826)>
  UV <Vector (0.9925, 0.1826)>
  UV <Vector (0.9925, 0.1452)>
Face 7768
UV Count: 3
  UV <Vector (0.9629, 0.0624)>
  UV <Vector (0.9925, 0.0624)>
  UV <Vector (0.9925, 0.0153)>
Face 7769
UV Count: 3
  UV <Vector (0.9629, 0.1452)>
  UV <Vector (0.9925, 0.1452)>
  UV <Vector (0.9925, 0.1130)>
Face 7770
UV Count: 3
  UV <Vector (0.9629, 0.1130)>
  UV <Vector (0.9925, 0.1130)>
  UV <Vector (0.9925, 0.0624)>
Face 7771
UV Count: 3
  UV <Vector (0.9629, 0.2156)>
  UV <Vector (0.9925, 0.2156)>
  UV <Vector (0.9925, 0.1826)>
Face 7772
UV Count: 3
  UV <Vector (0.9266, 0.2369)>
  UV <Vector (0.9629, 0.2369)>
  UV <Vector (0.9629, 0.2156)>
Face 7773
UV Count: 3
  UV <Vector (0.9629, 0.2369)>
  UV <Vector (0.9925, 0.2369)>
  UV <Vector (0.9925, 0.2156)>
Face 7774
UV Count: 3
  UV <Vector (0.6764, 0.0540)>
  UV <Vector (0.6464, 0.0540)>
  UV <Vector (0.6464, 0.0855)>
Face 7775
UV Count: 3
  UV <Vector (0.6764, 0.0855)>
  UV <Vector (0.6464, 0.0855)>
  UV <Vector (0.6464, 0.1237)>
Face 7776
UV Count: 3
  UV <Vector (0.6764, 0.2069)>
  UV <Vector (0.6464, 0.2069)>
  UV <Vector (0.6464, 0.2556)>
Face 7777
UV Count: 3
  UV <Vector (0.6764, 0.1237)>
  UV <Vector (0.6464, 0.1237)>
  UV <Vector (0.6464, 0.1557)>
Face 7778
UV Count: 3
  UV <Vector (0.6764, 0.1557)>
  UV <Vector (0.6464, 0.1557)>
  UV <Vector (0.6464, 0.2069)>
Face 7779
UV Count: 3
  UV <Vector (0.6464, 0.0855)>
  UV <Vector (0.6223, 0.0855)>
  UV <Vector (0.6223, 0.1237)>
Face 7780
UV Count: 3
  UV <Vector (0.6464, 0.2069)>
  UV <Vector (0.6223, 0.2069)>
  UV <Vector (0.6223, 0.2556)>
Face 7781
UV Count: 3
  UV <Vector (0.6223, 0.1237)>
  UV <Vector (0.6223, 0.1557)>
  UV <Vector (0.6464, 0.1557)>
Face 7782
UV Count: 3
  UV <Vector (0.6464, 0.1557)>
  UV <Vector (0.6223, 0.1557)>
  UV <Vector (0.6223, 0.2069)>
Face 7783
UV Count: 3
  UV <Vector (0.6464, 0.0540)>
  UV <Vector (0.6223, 0.0540)>
  UV <Vector (0.6223, 0.0855)>
Face 7784
UV Count: 3
  UV <Vector (0.6223, 0.0855)>
  UV <Vector (0.6004, 0.0855)>
  UV <Vector (0.6004, 0.1237)>
Face 7785
UV Count: 3
  UV <Vector (0.6004, 0.2069)>
  UV <Vector (0.6004, 0.2556)>
  UV <Vector (0.6223, 0.2556)>
Face 7786
UV Count: 3
  UV <Vector (0.6004, 0.1237)>
  UV <Vector (0.6004, 0.1557)>
  UV <Vector (0.6223, 0.1557)>
Face 7787
UV Count: 3
  UV <Vector (0.6004, 0.1557)>
  UV <Vector (0.6004, 0.2069)>
  UV <Vector (0.6223, 0.2069)>
Face 7788
UV Count: 3
  UV <Vector (0.6223, 0.0540)>
  UV <Vector (0.6004, 0.0540)>
  UV <Vector (0.6004, 0.0855)>
Face 7789
UV Count: 3
  UV <Vector (0.5733, 0.0855)>
  UV <Vector (0.5733, 0.1237)>
  UV <Vector (0.6004, 0.1237)>
Face 7790
UV Count: 3
  UV <Vector (0.5733, 0.2069)>
  UV <Vector (0.5733, 0.2556)>
  UV <Vector (0.6004, 0.2556)>
Face 7791
UV Count: 3
  UV <Vector (0.5733, 0.1237)>
  UV <Vector (0.5733, 0.1557)>
  UV <Vector (0.6004, 0.1557)>
Face 7792
UV Count: 3
  UV <Vector (0.5733, 0.1557)>
  UV <Vector (0.5733, 0.2069)>
  UV <Vector (0.6004, 0.2069)>
Face 7793
UV Count: 3
  UV <Vector (0.6004, 0.0540)>
  UV <Vector (0.5733, 0.0540)>
  UV <Vector (0.5733, 0.0855)>
Face 7794
UV Count: 3
  UV <Vector (0.5461, 0.0855)>
  UV <Vector (0.5461, 0.1237)>
  UV <Vector (0.5733, 0.1237)>
Face 7795
UV Count: 3
  UV <Vector (0.5461, 0.2069)>
  UV <Vector (0.5461, 0.2556)>
  UV <Vector (0.5733, 0.2556)>
Face 7796
UV Count: 3
  UV <Vector (0.5461, 0.1237)>
  UV <Vector (0.5461, 0.1557)>
  UV <Vector (0.5733, 0.1557)>
Face 7797
UV Count: 3
  UV <Vector (0.5461, 0.1557)>
  UV <Vector (0.5461, 0.2069)>
  UV <Vector (0.5733, 0.2069)>
Face 7798
UV Count: 3
  UV <Vector (0.5461, 0.0540)>
  UV <Vector (0.5461, 0.0855)>
  UV <Vector (0.5733, 0.0855)>
Face 7799
UV Count: 3
  UV <Vector (0.6764, 0.0338)>
  UV <Vector (0.6464, 0.0338)>
  UV <Vector (0.6464, 0.0540)>
Face 7800
UV Count: 3
  UV <Vector (0.6464, 0.0338)>
  UV <Vector (0.6223, 0.0338)>
  UV <Vector (0.6223, 0.0540)>
Face 7801
UV Count: 3
  UV <Vector (0.6223, 0.0338)>
  UV <Vector (0.6004, 0.0338)>
  UV <Vector (0.6004, 0.0540)>
Face 7802
UV Count: 3
  UV <Vector (0.6004, 0.0338)>
  UV <Vector (0.5733, 0.0338)>
  UV <Vector (0.5733, 0.0540)>
Face 7803
UV Count: 3
  UV <Vector (0.5461, 0.0338)>
  UV <Vector (0.5461, 0.0540)>
  UV <Vector (0.5733, 0.0540)>
Face 7804
UV Count: 3
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8461, 0.6560)>
  UV <Vector (0.8451, 0.6522)>
Face 7805
UV Count: 3
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8451, 0.6522)>
  UV <Vector (0.8461, 0.6560)>
Face 7806
UV Count: 3
  UV <Vector (0.8312, 0.6420)>
  UV <Vector (0.8402, 0.6380)>
  UV <Vector (0.8416, 0.6414)>
Face 7807
UV Count: 3
  UV <Vector (0.8487, 0.6354)>
  UV <Vector (0.8416, 0.6414)>
  UV <Vector (0.8402, 0.6380)>
Face 7808
UV Count: 3
  UV <Vector (0.9126, 0.7673)>
  UV <Vector (0.9180, 0.7746)>
  UV <Vector (0.8915, 0.7829)>
Face 7809
UV Count: 3
  UV <Vector (0.9180, 0.7746)>
  UV <Vector (0.9201, 0.7952)>
  UV <Vector (0.8982, 0.7959)>
Face 7810
UV Count: 3
  UV <Vector (0.9344, 0.7871)>
  UV <Vector (0.9201, 0.7952)>
  UV <Vector (0.9180, 0.7746)>
Face 7811
UV Count: 3
  UV <Vector (0.5332, 0.6332)>
  UV <Vector (0.5094, 0.6347)>
  UV <Vector (0.5120, 0.6451)>
Face 7812
UV Count: 3
  UV <Vector (0.5094, 0.6347)>
  UV <Vector (0.4888, 0.6357)>
  UV <Vector (0.4946, 0.6463)>
Face 7813
UV Count: 3
  UV <Vector (0.4718, 0.6293)>
  UV <Vector (0.4819, 0.6228)>
  UV <Vector (0.4599, 0.6057)>
Face 7814
UV Count: 3
  UV <Vector (0.4788, 0.6009)>
  UV <Vector (0.4599, 0.6057)>
  UV <Vector (0.4819, 0.6228)>
Face 7815
UV Count: 3
  UV <Vector (0.5070, 0.6246)>
  UV <Vector (0.5070, 0.6094)>
  UV <Vector (0.4888, 0.6105)>
Face 7816
UV Count: 3
  UV <Vector (0.5070, 0.6094)>
  UV <Vector (0.5070, 0.6246)>
  UV <Vector (0.5332, 0.6224)>
Face 7817
UV Count: 3
  UV <Vector (0.5041, 0.5999)>
  UV <Vector (0.4788, 0.6009)>
  UV <Vector (0.4888, 0.6105)>
Face 7818
UV Count: 3
  UV <Vector (0.5332, 0.5999)>
  UV <Vector (0.5041, 0.5999)>
  UV <Vector (0.5070, 0.6094)>
Face 7819
UV Count: 3
  UV <Vector (0.4551, 0.6270)>
  UV <Vector (0.4507, 0.6504)>
  UV <Vector (0.4665, 0.6552)>
Face 7820
UV Count: 3
  UV <Vector (0.9163, 0.6398)>
  UV <Vector (0.9243, 0.6633)>
  UV <Vector (0.9389, 0.6583)>
Face 7821
UV Count: 3
  UV <Vector (0.9224, 0.6159)>
  UV <Vector (0.9090, 0.6266)>
  UV <Vector (0.9163, 0.6398)>
Face 7822
UV Count: 3
  UV <Vector (0.9045, 0.6060)>
  UV <Vector (0.8987, 0.6197)>
  UV <Vector (0.9090, 0.6266)>
Face 7823
UV Count: 3
  UV <Vector (0.8904, 0.6007)>
  UV <Vector (0.8866, 0.6135)>
  UV <Vector (0.8987, 0.6197)>
Face 7824
UV Count: 3
  UV <Vector (0.8741, 0.6099)>
  UV <Vector (0.8866, 0.6135)>
  UV <Vector (0.8904, 0.6007)>
Face 7825
UV Count: 3
  UV <Vector (0.8594, 0.6069)>
  UV <Vector (0.8741, 0.6099)>
  UV <Vector (0.8763, 0.5944)>
Face 7826
UV Count: 3
  UV <Vector (0.8472, 0.6058)>
  UV <Vector (0.8594, 0.6069)>
  UV <Vector (0.8606, 0.5922)>
Face 7827
UV Count: 3
  UV <Vector (0.4831, 0.6487)>
  UV <Vector (0.4665, 0.6552)>
  UV <Vector (0.4728, 0.6617)>
Face 7828
UV Count: 3
  UV <Vector (0.9158, 0.6636)>
  UV <Vector (0.9243, 0.6633)>
  UV <Vector (0.9163, 0.6398)>
Face 7829
UV Count: 3
  UV <Vector (0.9078, 0.6444)>
  UV <Vector (0.9163, 0.6398)>
  UV <Vector (0.9090, 0.6266)>
Face 7830
UV Count: 3
  UV <Vector (0.9003, 0.6321)>
  UV <Vector (0.9090, 0.6266)>
  UV <Vector (0.8987, 0.6197)>
Face 7831
UV Count: 3
  UV <Vector (0.8946, 0.6261)>
  UV <Vector (0.8987, 0.6197)>
  UV <Vector (0.8866, 0.6135)>
Face 7832
UV Count: 3
  UV <Vector (0.8836, 0.6181)>
  UV <Vector (0.8866, 0.6135)>
  UV <Vector (0.8741, 0.6099)>
Face 7833
UV Count: 3
  UV <Vector (0.8724, 0.6141)>
  UV <Vector (0.8741, 0.6099)>
  UV <Vector (0.8594, 0.6069)>
Face 7834
UV Count: 3
  UV <Vector (0.8588, 0.6112)>
  UV <Vector (0.8594, 0.6069)>
  UV <Vector (0.8472, 0.6058)>
Face 7835
UV Count: 3
  UV <Vector (0.3481, 0.4302)>
  UV <Vector (0.3504, 0.4113)>
  UV <Vector (0.3312, 0.4094)>
Face 7836
UV Count: 3
  UV <Vector (0.3237, 0.4455)>
  UV <Vector (0.3445, 0.4526)>
  UV <Vector (0.3481, 0.4302)>
Face 7837
UV Count: 3
  UV <Vector (0.3185, 0.4641)>
  UV <Vector (0.3419, 0.4725)>
  UV <Vector (0.3445, 0.4526)>
Face 7838
UV Count: 3
  UV <Vector (0.3131, 0.4803)>
  UV <Vector (0.3383, 0.4949)>
  UV <Vector (0.3419, 0.4725)>
Face 7839
UV Count: 3
  UV <Vector (0.3126, 0.5004)>
  UV <Vector (0.3353, 0.5083)>
  UV <Vector (0.3383, 0.4949)>
Face 7840
UV Count: 3
  UV <Vector (0.3067, 0.5248)>
  UV <Vector (0.3297, 0.5343)>
  UV <Vector (0.3353, 0.5083)>
Face 7841
UV Count: 3
  UV <Vector (0.2984, 0.5526)>
  UV <Vector (0.3273, 0.5626)>
  UV <Vector (0.3297, 0.5343)>
Face 7842
UV Count: 3
  UV <Vector (0.2985, 0.5768)>
  UV <Vector (0.3278, 0.5882)>
  UV <Vector (0.3273, 0.5626)>
Face 7843
UV Count: 3
  UV <Vector (0.3021, 0.6220)>
  UV <Vector (0.3168, 0.6031)>
  UV <Vector (0.2932, 0.5943)>
Face 7844
UV Count: 3
  UV <Vector (0.2710, 0.6375)>
  UV <Vector (0.2876, 0.6497)>
  UV <Vector (0.3021, 0.6220)>
Face 7845
UV Count: 3
  UV <Vector (0.3168, 0.6031)>
  UV <Vector (0.3278, 0.5882)>
  UV <Vector (0.2985, 0.5768)>
Face 7846
UV Count: 3
  UV <Vector (0.8635, 0.2061)>
  UV <Vector (0.8607, 0.1758)>
  UV <Vector (0.8502, 0.1895)>
Face 7847
UV Count: 3
  UV <Vector (0.8502, 0.1895)>
  UV <Vector (0.8396, 0.1858)>
  UV <Vector (0.8396, 0.2047)>
Face 7848
UV Count: 3
  UV <Vector (0.8396, 0.1749)>
  UV <Vector (0.8396, 0.1858)>
  UV <Vector (0.8502, 0.1895)>
Face 7849
UV Count: 3
  UV <Vector (0.2480, 0.5972)>
  UV <Vector (0.2594, 0.5816)>
  UV <Vector (0.2167, 0.5698)>
Face 7850
UV Count: 3
  UV <Vector (0.2984, 0.5526)>
  UV <Vector (0.2687, 0.5380)>
  UV <Vector (0.2642, 0.5647)>
Face 7851
UV Count: 3
  UV <Vector (0.2370, 0.4972)>
  UV <Vector (0.2712, 0.5098)>
  UV <Vector (0.2766, 0.4888)>
Face 7852
UV Count: 3
  UV <Vector (0.3067, 0.5248)>
  UV <Vector (0.2712, 0.5098)>
  UV <Vector (0.2687, 0.5380)>
Face 7853
UV Count: 3
  UV <Vector (0.2766, 0.4888)>
  UV <Vector (0.2842, 0.4712)>
  UV <Vector (0.2481, 0.4596)>
Face 7854
UV Count: 3
  UV <Vector (0.3237, 0.4455)>
  UV <Vector (0.2960, 0.4344)>
  UV <Vector (0.2900, 0.4535)>
Face 7855
UV Count: 3
  UV <Vector (0.3185, 0.4641)>
  UV <Vector (0.2900, 0.4535)>
  UV <Vector (0.2842, 0.4712)>
Face 7856
UV Count: 3
  UV <Vector (0.3277, 0.4271)>
  UV <Vector (0.3014, 0.4200)>
  UV <Vector (0.2960, 0.4344)>
Face 7857
UV Count: 3
  UV <Vector (0.2093, 0.6161)>
  UV <Vector (0.2461, 0.6246)>
  UV <Vector (0.2480, 0.5972)>
Face 7858
UV Count: 3
  UV <Vector (0.2594, 0.5816)>
  UV <Vector (0.2642, 0.5647)>
  UV <Vector (0.2220, 0.5510)>
Face 7859
UV Count: 3
  UV <Vector (0.3277, 0.4271)>
  UV <Vector (0.3312, 0.4094)>
  UV <Vector (0.3071, 0.4038)>
Face 7860
UV Count: 3
  UV <Vector (0.1345, 0.3905)>
  UV <Vector (0.1369, 0.3892)>
  UV <Vector (0.1322, 0.3828)>
Face 7861
UV Count: 3
  UV <Vector (0.1217, 0.3663)>
  UV <Vector (0.1218, 0.3795)>
  UV <Vector (0.1284, 0.3779)>
Face 7862
UV Count: 3
  UV <Vector (0.1671, 0.3994)>
  UV <Vector (0.1669, 0.3958)>
  UV <Vector (0.1627, 0.3949)>
Face 7863
UV Count: 3
  UV <Vector (0.2000, 0.4034)>
  UV <Vector (0.2100, 0.3990)>
  UV <Vector (0.2076, 0.3946)>
Face 7864
UV Count: 3
  UV <Vector (0.1606, 0.3877)>
  UV <Vector (0.1667, 0.3854)>
  UV <Vector (0.1624, 0.3779)>
Face 7865
UV Count: 3
  UV <Vector (0.1667, 0.3854)>
  UV <Vector (0.1606, 0.3877)>
  UV <Vector (0.1627, 0.3949)>
Face 7866
UV Count: 3
  UV <Vector (0.2125, 0.3824)>
  UV <Vector (0.2178, 0.3838)>
  UV <Vector (0.2158, 0.3701)>
Face 7867
UV Count: 3
  UV <Vector (0.1671, 0.3994)>
  UV <Vector (0.1770, 0.4026)>
  UV <Vector (0.1780, 0.3982)>
Face 7868
UV Count: 3
  UV <Vector (0.1542, 0.3663)>
  UV <Vector (0.1441, 0.3663)>
  UV <Vector (0.1449, 0.3736)>
Face 7869
UV Count: 3
  UV <Vector (0.2117, 0.3702)>
  UV <Vector (0.2158, 0.3701)>
  UV <Vector (0.2163, 0.3663)>
Face 7870
UV Count: 3
  UV <Vector (0.1627, 0.3734)>
  UV <Vector (0.1634, 0.3697)>
  UV <Vector (0.1559, 0.3712)>
Face 7871
UV Count: 3
  UV <Vector (0.2076, 0.3946)>
  UV <Vector (0.2100, 0.3990)>
  UV <Vector (0.2178, 0.3838)>
Face 7872
UV Count: 3
  UV <Vector (0.1780, 0.3982)>
  UV <Vector (0.1770, 0.4026)>
  UV <Vector (0.1867, 0.4049)>
Face 7873
UV Count: 3
  UV <Vector (0.1867, 0.4049)>
  UV <Vector (0.2000, 0.4034)>
  UV <Vector (0.1984, 0.4004)>
Face 7874
UV Count: 3
  UV <Vector (0.1477, 0.3774)>
  UV <Vector (0.1432, 0.3775)>
  UV <Vector (0.1451, 0.3804)>
Face 7875
UV Count: 3
  UV <Vector (0.1432, 0.3775)>
  UV <Vector (0.1399, 0.3800)>
  UV <Vector (0.1425, 0.3831)>
Face 7876
UV Count: 3
  UV <Vector (0.1418, 0.3902)>
  UV <Vector (0.1443, 0.3910)>
  UV <Vector (0.1441, 0.3888)>
Face 7877
UV Count: 3
  UV <Vector (0.1394, 0.3663)>
  UV <Vector (0.1349, 0.3663)>
  UV <Vector (0.1366, 0.3764)>
Face 7878
UV Count: 3
  UV <Vector (0.1377, 0.3841)>
  UV <Vector (0.1322, 0.3828)>
  UV <Vector (0.1369, 0.3892)>
Face 7879
UV Count: 3
  UV <Vector (0.1369, 0.3892)>
  UV <Vector (0.1383, 0.3918)>
  UV <Vector (0.1399, 0.3911)>
Face 7880
UV Count: 3
  UV <Vector (0.1443, 0.3910)>
  UV <Vector (0.1481, 0.3965)>
  UV <Vector (0.1495, 0.3949)>
Face 7881
UV Count: 3
  UV <Vector (0.1442, 0.3869)>
  UV <Vector (0.1423, 0.3853)>
  UV <Vector (0.1421, 0.3875)>
Face 7882
UV Count: 3
  UV <Vector (0.1366, 0.3930)>
  UV <Vector (0.1383, 0.3918)>
  UV <Vector (0.1369, 0.3892)>
Face 7883
UV Count: 3
  UV <Vector (0.1359, 0.4060)>
  UV <Vector (0.1340, 0.4020)>
  UV <Vector (0.1318, 0.4032)>
Face 7884
UV Count: 3
  UV <Vector (0.1497, 0.4061)>
  UV <Vector (0.1484, 0.4040)>
  UV <Vector (0.1452, 0.4081)>
Face 7885
UV Count: 3
  UV <Vector (0.1340, 0.4020)>
  UV <Vector (0.1338, 0.3978)>
  UV <Vector (0.1308, 0.3970)>
Face 7886
UV Count: 3
  UV <Vector (0.1218, 0.3795)>
  UV <Vector (0.1172, 0.3945)>
  UV <Vector (0.1234, 0.3954)>
Face 7887
UV Count: 3
  UV <Vector (0.1416, 0.4098)>
  UV <Vector (0.1359, 0.4060)>
  UV <Vector (0.1345, 0.4083)>
Face 7888
UV Count: 3
  UV <Vector (0.1495, 0.3949)>
  UV <Vector (0.1481, 0.3965)>
  UV <Vector (0.1492, 0.4008)>
Face 7889
UV Count: 3
  UV <Vector (0.1458, 0.4140)>
  UV <Vector (0.1452, 0.4081)>
  UV <Vector (0.1416, 0.4098)>
Face 7890
UV Count: 3
  UV <Vector (0.1514, 0.4009)>
  UV <Vector (0.1492, 0.4008)>
  UV <Vector (0.1484, 0.4040)>
Face 7891
UV Count: 3
  UV <Vector (0.1443, 0.3855)>
  UV <Vector (0.1425, 0.3831)>
  UV <Vector (0.1423, 0.3853)>
Face 7892
UV Count: 3
  UV <Vector (0.1278, 0.3841)>
  UV <Vector (0.1234, 0.3954)>
  UV <Vector (0.1308, 0.3970)>
Face 7893
UV Count: 3
  UV <Vector (0.1323, 0.3770)>
  UV <Vector (0.1284, 0.3779)>
  UV <Vector (0.1322, 0.3828)>
Face 7894
UV Count: 3
  UV <Vector (0.1278, 0.3841)>
  UV <Vector (0.1322, 0.3828)>
  UV <Vector (0.1284, 0.3779)>
Face 7895
UV Count: 3
  UV <Vector (0.1442, 0.3869)>
  UV <Vector (0.1502, 0.3942)>
  UV <Vector (0.1508, 0.3936)>
Face 7896
UV Count: 3
  UV <Vector (0.1545, 0.4008)>
  UV <Vector (0.1530, 0.4009)>
  UV <Vector (0.1508, 0.4073)>
Face 7897
UV Count: 3
  UV <Vector (0.1471, 0.4191)>
  UV <Vector (0.1464, 0.4168)>
  UV <Vector (0.1389, 0.4203)>
Face 7898
UV Count: 3
  UV <Vector (0.1508, 0.3936)>
  UV <Vector (0.1502, 0.3942)>
  UV <Vector (0.1530, 0.4009)>
Face 7899
UV Count: 3
  UV <Vector (0.1389, 0.4203)>
  UV <Vector (0.1289, 0.4140)>
  UV <Vector (0.1251, 0.4180)>
Face 7900
UV Count: 3
  UV <Vector (0.1243, 0.4064)>
  UV <Vector (0.1234, 0.3954)>
  UV <Vector (0.1172, 0.3945)>
Face 7901
UV Count: 3
  UV <Vector (0.1519, 0.4084)>
  UV <Vector (0.1508, 0.4073)>
  UV <Vector (0.1464, 0.4168)>
Face 7902
UV Count: 3
  UV <Vector (0.1289, 0.4140)>
  UV <Vector (0.1243, 0.4064)>
  UV <Vector (0.1192, 0.4094)>
Face 7903
UV Count: 3
  UV <Vector (0.1412, 0.3744)>
  UV <Vector (0.1366, 0.3764)>
  UV <Vector (0.1399, 0.3800)>
Face 7904
UV Count: 3
  UV <Vector (0.1449, 0.3736)>
  UV <Vector (0.1412, 0.3744)>
  UV <Vector (0.1432, 0.3775)>
Face 7905
UV Count: 3
  UV <Vector (0.1624, 0.3779)>
  UV <Vector (0.1627, 0.3734)>
  UV <Vector (0.1559, 0.3753)>
Face 7906
UV Count: 3
  UV <Vector (0.1704, 0.3739)>
  UV <Vector (0.1702, 0.3717)>
  UV <Vector (0.1692, 0.3717)>
Face 7907
UV Count: 3
  UV <Vector (0.1634, 0.3697)>
  UV <Vector (0.1627, 0.3734)>
  UV <Vector (0.1666, 0.3725)>
Face 7908
UV Count: 3
  UV <Vector (0.1667, 0.3696)>
  UV <Vector (0.1666, 0.3725)>
  UV <Vector (0.1692, 0.3717)>
Face 7909
UV Count: 3
  UV <Vector (0.1504, 0.3808)>
  UV <Vector (0.1563, 0.3795)>
  UV <Vector (0.1559, 0.3753)>
Face 7910
UV Count: 3
  UV <Vector (0.1398, 0.3888)>
  UV <Vector (0.1399, 0.3911)>
  UV <Vector (0.1418, 0.3902)>
Face 7911
UV Count: 3
  UV <Vector (0.1377, 0.3841)>
  UV <Vector (0.1398, 0.3888)>
  UV <Vector (0.1421, 0.3875)>
Face 7912
UV Count: 3
  UV <Vector (0.1399, 0.3800)>
  UV <Vector (0.1377, 0.3841)>
  UV <Vector (0.1423, 0.3853)>
Face 7913
UV Count: 3
  UV <Vector (0.1284, 0.3779)>
  UV <Vector (0.1323, 0.3770)>
  UV <Vector (0.1309, 0.3663)>
Face 7914
UV Count: 3
  UV <Vector (0.1366, 0.3764)>
  UV <Vector (0.1323, 0.3770)>
  UV <Vector (0.1377, 0.3841)>
Face 7915
UV Count: 3
  UV <Vector (0.8682, 0.3785)>
  UV <Vector (0.8675, 0.4127)>
  UV <Vector (0.8861, 0.4127)>
Face 7916
UV Count: 3
  UV <Vector (0.4412, 0.3407)>
  UV <Vector (0.4380, 0.3656)>
  UV <Vector (0.4640, 0.3671)>
Face 7917
UV Count: 3
  UV <Vector (0.4996, 0.3465)>
  UV <Vector (0.4998, 0.3684)>
  UV <Vector (0.5332, 0.3679)>
Face 7918
UV Count: 3
  UV <Vector (0.4669, 0.3438)>
  UV <Vector (0.4640, 0.3671)>
  UV <Vector (0.4998, 0.3684)>
Face 7919
UV Count: 3
  UV <Vector (0.4412, 0.3407)>
  UV <Vector (0.4169, 0.3365)>
  UV <Vector (0.4133, 0.3616)>
Face 7920
UV Count: 3
  UV <Vector (0.3795, 0.3396)>
  UV <Vector (0.3795, 0.3603)>
  UV <Vector (0.4133, 0.3616)>
Face 7921
UV Count: 3
  UV <Vector (0.9653, 0.3785)>
  UV <Vector (0.9397, 0.3785)>
  UV <Vector (0.9397, 0.4127)>
Face 7922
UV Count: 3
  UV <Vector (0.9653, 0.3785)>
  UV <Vector (0.9653, 0.4127)>
  UV <Vector (0.9909, 0.4127)>
Face 7923
UV Count: 3
  UV <Vector (0.9397, 0.3785)>
  UV <Vector (0.9121, 0.3785)>
  UV <Vector (0.9117, 0.4127)>
Face 7924
UV Count: 3
  UV <Vector (0.9121, 0.3785)>
  UV <Vector (0.8863, 0.3785)>
  UV <Vector (0.8861, 0.4127)>
Face 7925
UV Count: 3
  UV <Vector (0.8545, 0.3785)>
  UV <Vector (0.8549, 0.4127)>
  UV <Vector (0.8675, 0.4127)>
Face 7926
UV Count: 3
  UV <Vector (0.8426, 0.3785)>
  UV <Vector (0.8432, 0.4127)>
  UV <Vector (0.8549, 0.4127)>
Face 7927
UV Count: 3
  UV <Vector (0.8865, 0.4477)>
  UV <Vector (0.8748, 0.4520)>
  UV <Vector (0.8779, 0.4562)>
Face 7928
UV Count: 3
  UV <Vector (0.8649, 0.4761)>
  UV <Vector (0.8585, 0.4763)>
  UV <Vector (0.8582, 0.4933)>
Face 7929
UV Count: 3
  UV <Vector (0.8596, 0.4679)>
  UV <Vector (0.8585, 0.4763)>
  UV <Vector (0.8649, 0.4761)>
Face 7930
UV Count: 3
  UV <Vector (0.8657, 0.4943)>
  UV <Vector (0.8582, 0.4933)>
  UV <Vector (0.8666, 0.5153)>
Face 7931
UV Count: 3
  UV <Vector (0.8742, 0.5111)>
  UV <Vector (0.8666, 0.5153)>
  UV <Vector (0.8871, 0.5221)>
Face 7932
UV Count: 3
  UV <Vector (0.8890, 0.5173)>
  UV <Vector (0.8871, 0.5221)>
  UV <Vector (0.9088, 0.5228)>
Face 7933
UV Count: 3
  UV <Vector (0.9071, 0.5169)>
  UV <Vector (0.9088, 0.5228)>
  UV <Vector (0.9201, 0.5160)>
Face 7934
UV Count: 3
  UV <Vector (0.9201, 0.5160)>
  UV <Vector (0.9338, 0.5101)>
  UV <Vector (0.9281, 0.5060)>
Face 7935
UV Count: 3
  UV <Vector (0.9281, 0.5060)>
  UV <Vector (0.9338, 0.5101)>
  UV <Vector (0.9366, 0.4987)>
Face 7936
UV Count: 3
  UV <Vector (0.9366, 0.4987)>
  UV <Vector (0.9383, 0.4810)>
  UV <Vector (0.9318, 0.4820)>
Face 7937
UV Count: 3
  UV <Vector (0.9383, 0.4810)>
  UV <Vector (0.9359, 0.4643)>
  UV <Vector (0.9297, 0.4679)>
Face 7938
UV Count: 3
  UV <Vector (0.9359, 0.4643)>
  UV <Vector (0.9268, 0.4515)>
  UV <Vector (0.9227, 0.4580)>
Face 7939
UV Count: 3
  UV <Vector (0.9227, 0.4580)>
  UV <Vector (0.9268, 0.4515)>
  UV <Vector (0.9068, 0.4471)>
Face 7940
UV Count: 3
  UV <Vector (0.9068, 0.4471)>
  UV <Vector (0.8865, 0.4477)>
  UV <Vector (0.8883, 0.4546)>
Face 7941
UV Count: 3
  UV <Vector (0.8847, 0.4752)>
  UV <Vector (0.8834, 0.4823)>
  UV <Vector (0.8902, 0.4818)>
Face 7942
UV Count: 3
  UV <Vector (0.8834, 0.4823)>
  UV <Vector (0.8834, 0.4916)>
  UV <Vector (0.8909, 0.4916)>
Face 7943
UV Count: 3
  UV <Vector (0.8909, 0.4916)>
  UV <Vector (0.8834, 0.4916)>
  UV <Vector (0.8861, 0.4976)>
Face 7944
UV Count: 3
  UV <Vector (0.8992, 0.4983)>
  UV <Vector (0.8981, 0.4909)>
  UV <Vector (0.8909, 0.4916)>
Face 7945
UV Count: 3
  UV <Vector (0.8981, 0.4909)>
  UV <Vector (0.8976, 0.4815)>
  UV <Vector (0.8902, 0.4818)>
Face 7946
UV Count: 3
  UV <Vector (0.8976, 0.4815)>
  UV <Vector (0.8995, 0.4734)>
  UV <Vector (0.8912, 0.4735)>
Face 7947
UV Count: 3
  UV <Vector (0.8992, 0.4983)>
  UV <Vector (0.9057, 0.4975)>
  UV <Vector (0.9060, 0.4920)>
Face 7948
UV Count: 3
  UV <Vector (0.8981, 0.4909)>
  UV <Vector (0.9060, 0.4920)>
  UV <Vector (0.9055, 0.4820)>
Face 7949
UV Count: 3
  UV <Vector (0.9055, 0.4820)>
  UV <Vector (0.9066, 0.4741)>
  UV <Vector (0.8995, 0.4734)>
Face 7950
UV Count: 3
  UV <Vector (0.9129, 0.4961)>
  UV <Vector (0.9129, 0.4918)>
  UV <Vector (0.9060, 0.4920)>
Face 7951
UV Count: 3
  UV <Vector (0.9060, 0.4920)>
  UV <Vector (0.9129, 0.4918)>
  UV <Vector (0.9121, 0.4834)>
Face 7952
UV Count: 3
  UV <Vector (0.9055, 0.4820)>
  UV <Vector (0.9121, 0.4834)>
  UV <Vector (0.9130, 0.4771)>
Face 7953
UV Count: 3
  UV <Vector (0.8737, 0.4942)>
  UV <Vector (0.8834, 0.4916)>
  UV <Vector (0.8834, 0.4823)>
Face 7954
UV Count: 3
  UV <Vector (0.9130, 0.4771)>
  UV <Vector (0.9121, 0.4834)>
  UV <Vector (0.9229, 0.4804)>
Face 7955
UV Count: 3
  UV <Vector (0.8675, 0.4127)>
  UV <Vector (0.8661, 0.4362)>
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Face 7956
UV Count: 3
  UV <Vector (0.8640, 0.4476)>
  UV <Vector (0.8661, 0.4362)>
  UV <Vector (0.8546, 0.4364)>
Face 7957
UV Count: 3
  UV <Vector (0.8661, 0.4362)>
  UV <Vector (0.8640, 0.4476)>
  UV <Vector (0.8745, 0.4467)>
Face 7958
UV Count: 3
  UV <Vector (0.8440, 0.4483)>
  UV <Vector (0.8442, 0.4554)>
  UV <Vector (0.8529, 0.4553)>
Face 7959
UV Count: 3
  UV <Vector (0.8748, 0.4520)>
  UV <Vector (0.8745, 0.4467)>
  UV <Vector (0.8640, 0.4476)>
Face 7960
UV Count: 3
  UV <Vector (0.8640, 0.4476)>
  UV <Vector (0.8621, 0.4557)>
  UV <Vector (0.8687, 0.4571)>
Face 7961
UV Count: 3
  UV <Vector (0.8748, 0.4520)>
  UV <Vector (0.8687, 0.4571)>
  UV <Vector (0.8724, 0.4606)>
Face 7962
UV Count: 3
  UV <Vector (0.8651, 0.4619)>
  UV <Vector (0.8607, 0.4613)>
  UV <Vector (0.8596, 0.4679)>
Face 7963
UV Count: 3
  UV <Vector (0.8443, 0.4613)>
  UV <Vector (0.8444, 0.4683)>
  UV <Vector (0.8517, 0.4682)>
Face 7964
UV Count: 3
  UV <Vector (0.8621, 0.4557)>
  UV <Vector (0.8640, 0.4476)>
  UV <Vector (0.8537, 0.4477)>
Face 7965
UV Count: 3
  UV <Vector (0.8673, 0.4671)>
  UV <Vector (0.8757, 0.4698)>
  UV <Vector (0.8770, 0.4639)>
Face 7966
UV Count: 3
  UV <Vector (0.8724, 0.4606)>
  UV <Vector (0.8770, 0.4639)>
  UV <Vector (0.8796, 0.4617)>
Face 7967
UV Count: 3
  UV <Vector (0.8866, 0.4633)>
  UV <Vector (0.8796, 0.4617)>
  UV <Vector (0.8770, 0.4639)>
Face 7968
UV Count: 3
  UV <Vector (0.8651, 0.4619)>
  UV <Vector (0.8673, 0.4671)>
  UV <Vector (0.8724, 0.4606)>
Face 7969
UV Count: 3
  UV <Vector (0.8442, 0.4554)>
  UV <Vector (0.8443, 0.4613)>
  UV <Vector (0.8521, 0.4612)>
Face 7970
UV Count: 3
  UV <Vector (0.8596, 0.4679)>
  UV <Vector (0.8607, 0.4613)>
  UV <Vector (0.8521, 0.4612)>
Face 7971
UV Count: 3
  UV <Vector (0.8621, 0.4557)>
  UV <Vector (0.8607, 0.4613)>
  UV <Vector (0.8651, 0.4619)>
Face 7972
UV Count: 3
  UV <Vector (0.4784, 0.6364)>
  UV <Vector (0.4718, 0.6293)>
  UV <Vector (0.4665, 0.6552)>
Face 7973
UV Count: 3
  UV <Vector (0.5332, 0.6428)>
  UV <Vector (0.5120, 0.6451)>
  UV <Vector (0.5129, 0.6491)>
Face 7974
UV Count: 3
  UV <Vector (0.4831, 0.6487)>
  UV <Vector (0.4946, 0.6463)>
  UV <Vector (0.4888, 0.6357)>
Face 7975
UV Count: 3
  UV <Vector (0.4856, 0.6528)>
  UV <Vector (0.4968, 0.6503)>
  UV <Vector (0.4946, 0.6463)>
Face 7976
UV Count: 3
  UV <Vector (0.5332, 0.6224)>
  UV <Vector (0.5070, 0.6246)>
  UV <Vector (0.5094, 0.6347)>
Face 7977
UV Count: 3
  UV <Vector (0.5070, 0.6246)>
  UV <Vector (0.4819, 0.6228)>
  UV <Vector (0.4888, 0.6357)>
Face 7978
UV Count: 3
  UV <Vector (0.4819, 0.6228)>
  UV <Vector (0.4718, 0.6293)>
  UV <Vector (0.4784, 0.6364)>
Face 7979
UV Count: 3
  UV <Vector (0.1849, 0.4677)>
  UV <Vector (0.1701, 0.4700)>
  UV <Vector (0.1713, 0.4779)>
Face 7980
UV Count: 3
  UV <Vector (0.9059, 0.9243)>
  UV <Vector (0.9110, 0.9239)>
  UV <Vector (0.9130, 0.9198)>
Face 7981
UV Count: 3
  UV <Vector (0.9175, 0.9189)>
  UV <Vector (0.9236, 0.9211)>
  UV <Vector (0.9237, 0.9199)>
Face 7982
UV Count: 3
  UV <Vector (0.9236, 0.9211)>
  UV <Vector (0.9262, 0.9241)>
  UV <Vector (0.9271, 0.9240)>
Face 7983
UV Count: 3
  UV <Vector (0.9263, 0.9291)>
  UV <Vector (0.9252, 0.9323)>
  UV <Vector (0.9306, 0.9333)>
Face 7984
UV Count: 3
  UV <Vector (0.9264, 0.9262)>
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9263, 0.9291)>
Face 7985
UV Count: 3
  UV <Vector (0.9130, 0.9198)>
  UV <Vector (0.9175, 0.9189)>
  UV <Vector (0.9176, 0.9177)>
Face 7986
UV Count: 3
  UV <Vector (0.9264, 0.9262)>
  UV <Vector (0.9273, 0.9263)>
  UV <Vector (0.9271, 0.9240)>
Face 7987
UV Count: 3
  UV <Vector (0.9272, 0.9383)>
  UV <Vector (0.9283, 0.9395)>
  UV <Vector (0.9305, 0.9371)>
Face 7988
UV Count: 3
  UV <Vector (0.9316, 0.9261)>
  UV <Vector (0.9306, 0.9264)>
  UV <Vector (0.9309, 0.9296)>
Face 7989
UV Count: 3
  UV <Vector (0.9321, 0.9300)>
  UV <Vector (0.9309, 0.9296)>
  UV <Vector (0.9306, 0.9333)>
Face 7990
UV Count: 3
  UV <Vector (0.9273, 0.9263)>
  UV <Vector (0.9263, 0.9291)>
  UV <Vector (0.9309, 0.9296)>
Face 7991
UV Count: 3
  UV <Vector (0.9273, 0.9263)>
  UV <Vector (0.9306, 0.9264)>
  UV <Vector (0.9288, 0.9232)>
Face 7992
UV Count: 3
  UV <Vector (0.9271, 0.9240)>
  UV <Vector (0.9288, 0.9232)>
  UV <Vector (0.9251, 0.9186)>
Face 7993
UV Count: 3
  UV <Vector (0.9187, 0.9142)>
  UV <Vector (0.9176, 0.9177)>
  UV <Vector (0.9237, 0.9199)>
Face 7994
UV Count: 3
  UV <Vector (0.9113, 0.9165)>
  UV <Vector (0.9176, 0.9177)>
  UV <Vector (0.9187, 0.9142)>
Face 7995
UV Count: 3
  UV <Vector (0.9070, 0.9048)>
  UV <Vector (0.9059, 0.9243)>
  UV <Vector (0.9113, 0.9165)>
Face 7996
UV Count: 3
  UV <Vector (0.9257, 0.9163)>
  UV <Vector (0.9202, 0.9116)>
  UV <Vector (0.9187, 0.9142)>
Face 7997
UV Count: 3
  UV <Vector (0.9187, 0.9142)>
  UV <Vector (0.9202, 0.9116)>
  UV <Vector (0.9148, 0.9088)>
Face 7998
UV Count: 3
  UV <Vector (0.9185, 0.9429)>
  UV <Vector (0.9229, 0.9464)>
  UV <Vector (0.9246, 0.9416)>
Face 7999
UV Count: 3
  UV <Vector (0.9210, 0.9315)>
  UV <Vector (0.9193, 0.9328)>
  UV <Vector (0.9222, 0.9349)>
Face 8000
UV Count: 3
  UV <Vector (0.9265, 0.9144)>
  UV <Vector (0.9213, 0.9103)>
  UV <Vector (0.9202, 0.9116)>
Face 8001
UV Count: 3
  UV <Vector (0.9213, 0.9103)>
  UV <Vector (0.9151, 0.9063)>
  UV <Vector (0.9148, 0.9088)>
Face 8002
UV Count: 3
  UV <Vector (0.9301, 0.9075)>
  UV <Vector (0.9233, 0.9020)>
  UV <Vector (0.9213, 0.9103)>
Face 8003
UV Count: 3
  UV <Vector (0.9233, 0.9020)>
  UV <Vector (0.9133, 0.9021)>
  UV <Vector (0.9151, 0.9063)>
Face 8004
UV Count: 3
  UV <Vector (0.1740, 0.5938)>
  UV <Vector (0.1572, 0.5940)>
  UV <Vector (0.1591, 0.6190)>
Face 8005
UV Count: 3
  UV <Vector (0.1618, 0.5690)>
  UV <Vector (0.1572, 0.5940)>
  UV <Vector (0.1740, 0.5938)>
Face 8006
UV Count: 3
  UV <Vector (0.1699, 0.5524)>
  UV <Vector (0.1618, 0.5690)>
  UV <Vector (0.1807, 0.5671)>
Face 8007
UV Count: 3
  UV <Vector (0.1890, 0.5111)>
  UV <Vector (0.1778, 0.5134)>
  UV <Vector (0.1777, 0.5254)>
Face 8008
UV Count: 3
  UV <Vector (0.1568, 0.5292)>
  UV <Vector (0.1497, 0.5536)>
  UV <Vector (0.1699, 0.5524)>
Face 8009
UV Count: 3
  UV <Vector (0.9107, 0.9082)>
  UV <Vector (0.9148, 0.9088)>
  UV <Vector (0.9151, 0.9063)>
Face 8010
UV Count: 3
  UV <Vector (0.9070, 0.9048)>
  UV <Vector (0.9107, 0.9082)>
  UV <Vector (0.9133, 0.9021)>
Face 8011
UV Count: 3
  UV <Vector (0.9133, 0.9021)>
  UV <Vector (0.9233, 0.9020)>
  UV <Vector (0.9252, 0.8972)>
Face 8012
UV Count: 3
  UV <Vector (0.1890, 0.5111)>
  UV <Vector (0.1886, 0.4964)>
  UV <Vector (0.1783, 0.5024)>
Face 8013
UV Count: 3
  UV <Vector (0.9233, 0.9020)>
  UV <Vector (0.9301, 0.9075)>
  UV <Vector (0.9335, 0.9050)>
Face 8014
UV Count: 3
  UV <Vector (0.1777, 0.5254)>
  UV <Vector (0.1778, 0.5134)>
  UV <Vector (0.1647, 0.5172)>
Face 8015
UV Count: 3
  UV <Vector (0.1599, 0.5099)>
  UV <Vector (0.1568, 0.5292)>
  UV <Vector (0.1647, 0.5172)>
Face 8016
UV Count: 3
  UV <Vector (0.1658, 0.5078)>
  UV <Vector (0.1647, 0.5172)>
  UV <Vector (0.1778, 0.5134)>
Face 8017
UV Count: 3
  UV <Vector (0.9414, 0.9161)>
  UV <Vector (0.9380, 0.9163)>
  UV <Vector (0.9423, 0.9224)>
Face 8018
UV Count: 3
  UV <Vector (0.9318, 0.9212)>
  UV <Vector (0.9333, 0.9257)>
  UV <Vector (0.9423, 0.9224)>
Face 8019
UV Count: 3
  UV <Vector (0.9316, 0.9261)>
  UV <Vector (0.9333, 0.9257)>
  UV <Vector (0.9318, 0.9212)>
Face 8020
UV Count: 3
  UV <Vector (0.9335, 0.9050)>
  UV <Vector (0.9301, 0.9075)>
  UV <Vector (0.9380, 0.9163)>
Face 8021
UV Count: 3
  UV <Vector (0.9265, 0.9144)>
  UV <Vector (0.9318, 0.9212)>
  UV <Vector (0.9380, 0.9163)>
Face 8022
UV Count: 3
  UV <Vector (0.9288, 0.9232)>
  UV <Vector (0.9306, 0.9264)>
  UV <Vector (0.9316, 0.9261)>
Face 8023
UV Count: 3
  UV <Vector (0.9257, 0.9163)>
  UV <Vector (0.9299, 0.9221)>
  UV <Vector (0.9318, 0.9212)>
Face 8024
UV Count: 3
  UV <Vector (0.9299, 0.9221)>
  UV <Vector (0.9257, 0.9163)>
  UV <Vector (0.9251, 0.9186)>
Face 8025
UV Count: 3
  UV <Vector (0.9252, 0.9323)>
  UV <Vector (0.9222, 0.9349)>
  UV <Vector (0.9272, 0.9383)>
Face 8026
UV Count: 3
  UV <Vector (0.9321, 0.9300)>
  UV <Vector (0.9337, 0.9303)>
  UV <Vector (0.9333, 0.9257)>
Face 8027
UV Count: 3
  UV <Vector (0.9320, 0.9337)>
  UV <Vector (0.9334, 0.9341)>
  UV <Vector (0.9337, 0.9303)>
Face 8028
UV Count: 3
  UV <Vector (0.9334, 0.9341)>
  UV <Vector (0.9406, 0.9366)>
  UV <Vector (0.9421, 0.9317)>
Face 8029
UV Count: 3
  UV <Vector (0.9333, 0.9257)>
  UV <Vector (0.9337, 0.9303)>
  UV <Vector (0.9421, 0.9317)>
Face 8030
UV Count: 3
  UV <Vector (0.9462, 0.9216)>
  UV <Vector (0.9423, 0.9224)>
  UV <Vector (0.9421, 0.9317)>
Face 8031
UV Count: 3
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9210, 0.9315)>
  UV <Vector (0.9252, 0.9323)>
Face 8032
UV Count: 3
  UV <Vector (0.9320, 0.9337)>
  UV <Vector (0.9306, 0.9333)>
  UV <Vector (0.9297, 0.9360)>
Face 8033
UV Count: 3
  UV <Vector (0.9283, 0.9395)>
  UV <Vector (0.9290, 0.9424)>
  UV <Vector (0.9328, 0.9391)>
Face 8034
UV Count: 3
  UV <Vector (0.9334, 0.9341)>
  UV <Vector (0.9320, 0.9337)>
  UV <Vector (0.9305, 0.9371)>
Face 8035
UV Count: 3
  UV <Vector (0.9434, 0.9389)>
  UV <Vector (0.9525, 0.9380)>
  UV <Vector (0.9421, 0.9317)>
Face 8036
UV Count: 3
  UV <Vector (0.1029, 0.4994)>
  UV <Vector (0.0797, 0.4962)>
  UV <Vector (0.0815, 0.5113)>
Face 8037
UV Count: 3
  UV <Vector (0.0064, 0.4939)>
  UV <Vector (0.0095, 0.5192)>
  UV <Vector (0.0502, 0.5096)>
Face 8038
UV Count: 3
  UV <Vector (0.0797, 0.4962)>
  UV <Vector (0.0491, 0.4907)>
  UV <Vector (0.0502, 0.5096)>
Face 8039
UV Count: 3
  UV <Vector (0.1348, 0.4983)>
  UV <Vector (0.1029, 0.4994)>
  UV <Vector (0.1049, 0.5120)>
Face 8040
UV Count: 3
  UV <Vector (0.9320, 0.9457)>
  UV <Vector (0.9368, 0.9418)>
  UV <Vector (0.9328, 0.9391)>
Face 8041
UV Count: 3
  UV <Vector (0.9406, 0.9366)>
  UV <Vector (0.9334, 0.9341)>
  UV <Vector (0.9328, 0.9391)>
Face 8042
UV Count: 3
  UV <Vector (0.9406, 0.9366)>
  UV <Vector (0.9368, 0.9418)>
  UV <Vector (0.9398, 0.9433)>
Face 8043
UV Count: 3
  UV <Vector (0.9441, 0.9480)>
  UV <Vector (0.9525, 0.9380)>
  UV <Vector (0.9434, 0.9389)>
Face 8044
UV Count: 3
  UV <Vector (0.9360, 0.9514)>
  UV <Vector (0.9441, 0.9480)>
  UV <Vector (0.9398, 0.9433)>
Face 8045
UV Count: 3
  UV <Vector (0.9340, 0.9475)>
  UV <Vector (0.9398, 0.9433)>
  UV <Vector (0.9368, 0.9418)>
Face 8046
UV Count: 3
  UV <Vector (0.9206, 0.9494)>
  UV <Vector (0.9180, 0.9536)>
  UV <Vector (0.9360, 0.9514)>
Face 8047
UV Count: 3
  UV <Vector (0.9250, 0.9402)>
  UV <Vector (0.9246, 0.9416)>
  UV <Vector (0.9290, 0.9424)>
Face 8048
UV Count: 3
  UV <Vector (0.9229, 0.9464)>
  UV <Vector (0.9206, 0.9494)>
  UV <Vector (0.9340, 0.9475)>
Face 8049
UV Count: 3
  UV <Vector (0.9165, 0.9451)>
  UV <Vector (0.9206, 0.9494)>
  UV <Vector (0.9229, 0.9464)>
Face 8050
UV Count: 3
  UV <Vector (0.9290, 0.9424)>
  UV <Vector (0.9246, 0.9416)>
  UV <Vector (0.9229, 0.9464)>
Face 8051
UV Count: 3
  UV <Vector (0.9272, 0.9383)>
  UV <Vector (0.9241, 0.9387)>
  UV <Vector (0.9250, 0.9402)>
Face 8052
UV Count: 3
  UV <Vector (0.9222, 0.9349)>
  UV <Vector (0.9211, 0.9378)>
  UV <Vector (0.9241, 0.9387)>
Face 8053
UV Count: 3
  UV <Vector (0.9250, 0.9402)>
  UV <Vector (0.9207, 0.9386)>
  UV <Vector (0.9203, 0.9398)>
Face 8054
UV Count: 3
  UV <Vector (0.9241, 0.9387)>
  UV <Vector (0.9211, 0.9378)>
  UV <Vector (0.9207, 0.9386)>
Face 8055
UV Count: 3
  UV <Vector (0.9166, 0.9335)>
  UV <Vector (0.9155, 0.9338)>
  UV <Vector (0.9207, 0.9386)>
Face 8056
UV Count: 3
  UV <Vector (0.9155, 0.9338)>
  UV <Vector (0.9136, 0.9332)>
  UV <Vector (0.9203, 0.9398)>
Face 8057
UV Count: 3
  UV <Vector (0.9211, 0.9378)>
  UV <Vector (0.9222, 0.9349)>
  UV <Vector (0.9193, 0.9328)>
Face 8058
UV Count: 3
  UV <Vector (0.1405, 0.4738)>
  UV <Vector (0.1362, 0.4831)>
  UV <Vector (0.1433, 0.4813)>
Face 8059
UV Count: 3
  UV <Vector (0.1537, 0.4750)>
  UV <Vector (0.1572, 0.4701)>
  UV <Vector (0.1405, 0.4738)>
Face 8060
UV Count: 3
  UV <Vector (0.1576, 0.4787)>
  UV <Vector (0.1615, 0.4780)>
  UV <Vector (0.1572, 0.4701)>
Face 8061
UV Count: 3
  UV <Vector (0.1537, 0.4750)>
  UV <Vector (0.1445, 0.4775)>
  UV <Vector (0.1433, 0.4813)>
Face 8062
UV Count: 3
  UV <Vector (0.9102, 0.9347)>
  UV <Vector (0.9087, 0.9316)>
  UV <Vector (0.9068, 0.9325)>
Face 8063
UV Count: 3
  UV <Vector (0.9120, 0.9338)>
  UV <Vector (0.9105, 0.9309)>
  UV <Vector (0.9087, 0.9316)>
Face 8064
UV Count: 3
  UV <Vector (0.9120, 0.9338)>
  UV <Vector (0.9136, 0.9332)>
  UV <Vector (0.9121, 0.9302)>
Face 8065
UV Count: 3
  UV <Vector (0.9165, 0.9451)>
  UV <Vector (0.9102, 0.9347)>
  UV <Vector (0.9083, 0.9358)>
Face 8066
UV Count: 3
  UV <Vector (0.9185, 0.9429)>
  UV <Vector (0.9120, 0.9338)>
  UV <Vector (0.9102, 0.9347)>
Face 8067
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9137, 0.9301)>
  UV <Vector (0.9155, 0.9338)>
Face 8068
UV Count: 3
  UV <Vector (0.9136, 0.9332)>
  UV <Vector (0.9120, 0.9338)>
  UV <Vector (0.9185, 0.9429)>
Face 8069
UV Count: 3
  UV <Vector (0.9136, 0.9332)>
  UV <Vector (0.9155, 0.9338)>
  UV <Vector (0.9137, 0.9301)>
Face 8070
UV Count: 3
  UV <Vector (0.9111, 0.9276)>
  UV <Vector (0.9101, 0.9274)>
  UV <Vector (0.9105, 0.9309)>
Face 8071
UV Count: 3
  UV <Vector (0.9105, 0.9309)>
  UV <Vector (0.9101, 0.9274)>
  UV <Vector (0.9081, 0.9270)>
Face 8072
UV Count: 3
  UV <Vector (0.9068, 0.9325)>
  UV <Vector (0.9087, 0.9316)>
  UV <Vector (0.9081, 0.9270)>
Face 8073
UV Count: 3
  UV <Vector (0.9110, 0.9239)>
  UV <Vector (0.9059, 0.9243)>
  UV <Vector (0.9081, 0.9270)>
Face 8074
UV Count: 3
  UV <Vector (0.9117, 0.9239)>
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9130, 0.9198)>
Face 8075
UV Count: 3
  UV <Vector (0.9111, 0.9276)>
  UV <Vector (0.9117, 0.9239)>
  UV <Vector (0.9110, 0.9239)>
Face 8076
UV Count: 3
  UV <Vector (0.9121, 0.9302)>
  UV <Vector (0.9137, 0.9301)>
  UV <Vector (0.9131, 0.9279)>
Face 8077
UV Count: 3
  UV <Vector (0.9117, 0.9239)>
  UV <Vector (0.9111, 0.9276)>
  UV <Vector (0.9131, 0.9279)>
Face 8078
UV Count: 3
  UV <Vector (0.9210, 0.9315)>
  UV <Vector (0.9189, 0.9296)>
  UV <Vector (0.9178, 0.9312)>
Face 8079
UV Count: 3
  UV <Vector (0.9178, 0.9312)>
  UV <Vector (0.9157, 0.9310)>
  UV <Vector (0.9166, 0.9335)>
Face 8080
UV Count: 3
  UV <Vector (0.9245, 0.9287)>
  UV <Vector (0.9204, 0.9272)>
  UV <Vector (0.9189, 0.9296)>
Face 8081
UV Count: 3
  UV <Vector (0.9215, 0.9265)>
  UV <Vector (0.9204, 0.9272)>
  UV <Vector (0.9245, 0.9287)>
Face 8082
UV Count: 3
  UV <Vector (0.9262, 0.9241)>
  UV <Vector (0.9210, 0.9253)>
  UV <Vector (0.9215, 0.9265)>
Face 8083
UV Count: 3
  UV <Vector (0.9236, 0.9211)>
  UV <Vector (0.9199, 0.9248)>
  UV <Vector (0.9210, 0.9253)>
Face 8084
UV Count: 3
  UV <Vector (0.9175, 0.9189)>
  UV <Vector (0.9171, 0.9240)>
  UV <Vector (0.9199, 0.9248)>
Face 8085
UV Count: 3
  UV <Vector (0.9130, 0.9198)>
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9171, 0.9240)>
Face 8086
UV Count: 3
  UV <Vector (0.9155, 0.9240)>
  UV <Vector (0.9117, 0.9239)>
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Face 8087
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Face 8088
UV Count: 3
  UV <Vector (0.9155, 0.9262)>
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Face 8089
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
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Face 8090
UV Count: 3
  UV <Vector (0.9155, 0.9262)>
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Face 8091
UV Count: 3
  UV <Vector (0.9168, 0.9266)>
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Face 8092
UV Count: 3
  UV <Vector (0.9155, 0.9240)>
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Face 8093
UV Count: 3
  UV <Vector (0.9171, 0.9240)>
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Face 8094
UV Count: 3
  UV <Vector (0.9199, 0.9248)>
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Face 8095
UV Count: 3
  UV <Vector (0.9157, 0.9310)>
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Face 8096
UV Count: 3
  UV <Vector (0.9189, 0.9296)>
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Face 8097
UV Count: 3
  UV <Vector (0.1820, 0.6892)>
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Face 8098
UV Count: 3
  UV <Vector (0.1844, 0.6830)>
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Face 8099
UV Count: 3
  UV <Vector (0.2038, 0.6999)>
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Face 8100
UV Count: 3
  UV <Vector (0.2238, 0.7001)>
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Face 8101
UV Count: 3
  UV <Vector (0.2060, 0.6820)>
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Face 8102
UV Count: 3
  UV <Vector (0.2049, 0.6905)>
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Face 8103
UV Count: 3
  UV <Vector (0.2252, 0.6905)>
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Face 8104
UV Count: 3
  UV <Vector (0.2279, 0.6803)>
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Face 8105
UV Count: 3
  UV <Vector (0.2238, 0.7001)>
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Face 8106
UV Count: 3
  UV <Vector (0.1644, 0.6904)>
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Face 8107
UV Count: 3
  UV <Vector (0.1710, 0.6802)>
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Face 8108
UV Count: 3
  UV <Vector (0.1804, 0.6998)>
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Face 8109
UV Count: 3
  UV <Vector (0.1783, 0.6745)>
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Face 8110
UV Count: 3
  UV <Vector (0.2060, 0.6820)>
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Face 8111
UV Count: 3
  UV <Vector (0.2279, 0.6803)>
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Face 8112
UV Count: 3
  UV <Vector (0.2431, 0.6715)>
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Face 8113
UV Count: 3
  UV <Vector (0.2569, 0.6672)>
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Face 8114
UV Count: 3
  UV <Vector (0.0204, 0.6637)>
  UV <Vector (0.0073, 0.6637)>
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Face 8115
UV Count: 3
  UV <Vector (0.0421, 0.6637)>
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Face 8116
UV Count: 3
  UV <Vector (0.1209, 0.6637)>
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Face 8117
UV Count: 3
  UV <Vector (0.1089, 0.6637)>
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Face 8118
UV Count: 3
  UV <Vector (0.0808, 0.6637)>
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Face 8119
UV Count: 3
  UV <Vector (0.0679, 0.6637)>
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Face 8120
UV Count: 3
  UV <Vector (0.0948, 0.6637)>
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Face 8121
UV Count: 3
  UV <Vector (0.3051, 0.7269)>
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Face 8122
UV Count: 3
  UV <Vector (0.3044, 0.7173)>
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Face 8123
UV Count: 3
  UV <Vector (0.3044, 0.7173)>
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Face 8124
UV Count: 3
  UV <Vector (0.0073, 0.6941)>
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Face 8125
UV Count: 3
  UV <Vector (0.1089, 0.7258)>
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Face 8126
UV Count: 3
  UV <Vector (0.0679, 0.7258)>
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Face 8127
UV Count: 3
  UV <Vector (0.3076, 0.6908)>
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Face 8128
UV Count: 3
  UV <Vector (0.3063, 0.7001)>
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Face 8129
UV Count: 3
  UV <Vector (0.0808, 0.7258)>
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Face 8130
UV Count: 3
  UV <Vector (0.0421, 0.7258)>
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Face 8131
UV Count: 3
  UV <Vector (0.3082, 0.6720)>
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Face 8132
UV Count: 3
  UV <Vector (0.1089, 0.7258)>
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Face 8133
UV Count: 3
  UV <Vector (0.0948, 0.7258)>
  UV <Vector (0.0948, 0.6941)>
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Face 8134
UV Count: 3
  UV <Vector (0.3052, 0.7084)>
  UV <Vector (0.3063, 0.7001)>
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Face 8135
UV Count: 3
  UV <Vector (0.0554, 0.7258)>
  UV <Vector (0.0554, 0.6941)>
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Face 8136
UV Count: 3
  UV <Vector (0.2393, 0.7353)>
  UV <Vector (0.2424, 0.7442)>
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Face 8137
UV Count: 3
  UV <Vector (0.1716, 0.7163)>
  UV <Vector (0.1793, 0.7155)>
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Face 8138
UV Count: 3
  UV <Vector (0.1815, 0.7080)>
  UV <Vector (0.1793, 0.7155)>
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Face 8139
UV Count: 3
  UV <Vector (0.2031, 0.7075)>
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Face 8140
UV Count: 3
  UV <Vector (0.2241, 0.7079)>
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Face 8141
UV Count: 3
  UV <Vector (0.2408, 0.7159)>
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Face 8142
UV Count: 3
  UV <Vector (0.2401, 0.7234)>
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Face 8143
UV Count: 3
  UV <Vector (0.8440, 0.9271)>
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Face 8144
UV Count: 3
  UV <Vector (0.9443, 0.8605)>
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Face 8145
UV Count: 3
  UV <Vector (0.8734, 0.9293)>
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Face 8146
UV Count: 3
  UV <Vector (0.9411, 0.8328)>
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Face 8147
UV Count: 3
  UV <Vector (0.8351, 0.9206)>
  UV <Vector (0.8300, 0.9176)>
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Face 8148
UV Count: 3
  UV <Vector (0.8671, 0.9310)>
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Face 8149
UV Count: 3
  UV <Vector (0.9433, 0.8421)>
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Face 8150
UV Count: 3
  UV <Vector (0.9370, 0.8167)>
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Face 8151
UV Count: 3
  UV <Vector (0.8564, 0.9319)>
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Face 8152
UV Count: 3
  UV <Vector (0.9437, 0.8494)>
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Face 8153
UV Count: 3
  UV <Vector (0.9411, 0.8328)>
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Face 8154
UV Count: 3
  UV <Vector (0.9491, 0.8226)>
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Face 8155
UV Count: 3
  UV <Vector (0.9546, 0.8208)>
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Face 8156
UV Count: 3
  UV <Vector (0.9516, 0.8291)>
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Face 8157
UV Count: 3
  UV <Vector (0.8223, 0.9323)>
  UV <Vector (0.8235, 0.9386)>
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Face 8158
UV Count: 3
  UV <Vector (0.9632, 0.8364)>
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Face 8159
UV Count: 3
  UV <Vector (0.8388, 0.9445)>
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Face 8160
UV Count: 3
  UV <Vector (0.9548, 0.8606)>
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Face 8161
UV Count: 3
  UV <Vector (0.9441, 0.8905)>
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Face 8162
UV Count: 3
  UV <Vector (0.9533, 0.8738)>
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Face 8163
UV Count: 3
  UV <Vector (0.9533, 0.8738)>
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Face 8164
UV Count: 3
  UV <Vector (0.9633, 0.8497)>
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Face 8165
UV Count: 3
  UV <Vector (0.9587, 0.9110)>
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Face 8166
UV Count: 3
  UV <Vector (0.8682, 0.9403)>
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Face 8167
UV Count: 3
  UV <Vector (0.8542, 0.9477)>
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Face 8168
UV Count: 3
  UV <Vector (0.8559, 0.9394)>
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Face 8169
UV Count: 3
  UV <Vector (0.9490, 0.9651)>
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Face 8170
UV Count: 3
  UV <Vector (0.9521, 0.9721)>
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Face 8171
UV Count: 3
  UV <Vector (0.9365, 0.9741)>
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Face 8172
UV Count: 3
  UV <Vector (0.9245, 0.9694)>
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Face 8173
UV Count: 3
  UV <Vector (0.9117, 0.9644)>
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Face 8174
UV Count: 3
  UV <Vector (0.8945, 0.9524)>
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Face 8175
UV Count: 3
  UV <Vector (0.8811, 0.9383)>
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Face 8176
UV Count: 3
  UV <Vector (0.9521, 0.9721)>
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Face 8177
UV Count: 3
  UV <Vector (0.9754, 0.9692)>
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Face 8178
UV Count: 3
  UV <Vector (0.9593, 0.9584)>
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Face 8179
UV Count: 3
  UV <Vector (0.9735, 0.9568)>
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Face 8180
UV Count: 3
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Face 8181
UV Count: 3
  UV <Vector (0.9702, 0.9419)>
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Face 8182
UV Count: 3
  UV <Vector (0.9692, 0.9502)>
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Face 8183
UV Count: 3
  UV <Vector (0.9821, 0.9548)>
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Face 8184
UV Count: 3
  UV <Vector (0.9723, 0.9282)>
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Face 8185
UV Count: 3
  UV <Vector (0.9754, 0.9396)>
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Face 8186
UV Count: 3
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Face 8187
UV Count: 3
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Face 8188
UV Count: 3
  UV <Vector (0.8945, 0.9524)>
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Face 8189
UV Count: 3
  UV <Vector (0.8811, 0.9383)>
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Face 8190
UV Count: 3
  UV <Vector (0.8734, 0.9293)>
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Face 8191
UV Count: 3
  UV <Vector (0.8671, 0.9289)>
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Face 8192
UV Count: 3
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Face 8193
UV Count: 3
  UV <Vector (0.8440, 0.9271)>
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Face 8194
UV Count: 3
  UV <Vector (0.0554, 0.6637)>
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Face 8195
UV Count: 3
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Face 8196
UV Count: 3
  UV <Vector (0.8307, 0.9156)>
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Face 8197
UV Count: 3
  UV <Vector (0.9376, 0.8256)>
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Face 8198
UV Count: 3
  UV <Vector (0.9411, 0.8328)>
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Face 8199
UV Count: 3
  UV <Vector (0.9433, 0.8421)>
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Face 8200
UV Count: 3
  UV <Vector (0.9437, 0.8494)>
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Face 8201
UV Count: 3
  UV <Vector (0.9418, 0.8599)>
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Face 8202
UV Count: 3
  UV <Vector (0.9395, 0.8709)>
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Face 8203
UV Count: 3
  UV <Vector (0.9371, 0.8706)>
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Face 8204
UV Count: 3
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Face 8205
UV Count: 3
  UV <Vector (0.9557, 0.9114)>
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Face 8206
UV Count: 3
  UV <Vector (0.9646, 0.9330)>
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Face 8207
UV Count: 3
  UV <Vector (0.9674, 0.9413)>
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Face 8208
UV Count: 3
  UV <Vector (0.9647, 0.9517)>
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Face 8209
UV Count: 3
  UV <Vector (0.9576, 0.9568)>
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Face 8210
UV Count: 3
  UV <Vector (0.9490, 0.9651)>
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Face 8211
UV Count: 3
  UV <Vector (0.9363, 0.9692)>
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Face 8212
UV Count: 3
  UV <Vector (0.9245, 0.9694)>
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Face 8213
UV Count: 3
  UV <Vector (0.9117, 0.9644)>
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Face 8214
UV Count: 3
  UV <Vector (0.9230, 0.8224)>
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Face 8215
UV Count: 3
  UV <Vector (0.9091, 0.8206)>
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Face 8216
UV Count: 3
  UV <Vector (0.8967, 0.8269)>
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Face 8217
UV Count: 3
  UV <Vector (0.8885, 0.8335)>
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Face 8218
UV Count: 3
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Face 8220
UV Count: 3
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Face 8221
UV Count: 3
  UV <Vector (0.8495, 0.8608)>
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Face 8222
UV Count: 3
  UV <Vector (0.8378, 0.8760)>
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Face 8223
UV Count: 3
  UV <Vector (0.8704, 0.9054)>
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Face 8224
UV Count: 3
  UV <Vector (0.8370, 0.9025)>
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Face 8225
UV Count: 3
  UV <Vector (0.9155, 0.9597)>
  UV <Vector (0.9134, 0.9615)>
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Face 8226
UV Count: 3
  UV <Vector (0.9249, 0.9669)>
  UV <Vector (0.9357, 0.9668)>
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Face 8227
UV Count: 3
  UV <Vector (0.9357, 0.9668)>
  UV <Vector (0.9480, 0.9632)>
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Face 8228
UV Count: 3
  UV <Vector (0.9480, 0.9632)>
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Face 8229
UV Count: 3
  UV <Vector (0.9557, 0.9551)>
  UV <Vector (0.9576, 0.9568)>
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Face 8230
UV Count: 3
  UV <Vector (0.9617, 0.9490)>
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Face 8231
UV Count: 3
  UV <Vector (0.9661, 0.9409)>
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Face 8232
UV Count: 3
  UV <Vector (0.9646, 0.9330)>
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Face 8233
UV Count: 3
  UV <Vector (0.9557, 0.9114)>
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Face 8234
UV Count: 3
  UV <Vector (0.9418, 0.8912)>
  UV <Vector (0.9330, 0.8772)>
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Face 8235
UV Count: 3
  UV <Vector (0.9343, 0.8705)>
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Face 8236
UV Count: 3
  UV <Vector (0.9371, 0.8706)>
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Face 8237
UV Count: 3
  UV <Vector (0.9398, 0.8596)>
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Face 8238
UV Count: 3
  UV <Vector (0.9415, 0.8495)>
  UV <Vector (0.9410, 0.8427)>
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Face 8239
UV Count: 3
  UV <Vector (0.9410, 0.8427)>
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Face 8240
UV Count: 3
  UV <Vector (0.9392, 0.8339)>
  UV <Vector (0.9376, 0.8256)>
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Face 8241
UV Count: 3
  UV <Vector (0.9358, 0.8261)>
  UV <Vector (0.9376, 0.8256)>
  UV <Vector (0.9346, 0.8170)>
Face 8242
UV Count: 3
  UV <Vector (0.8324, 0.9142)>
  UV <Vector (0.8307, 0.9156)>
  UV <Vector (0.8368, 0.9189)>
Face 8243
UV Count: 3
  UV <Vector (0.8351, 0.9206)>
  UV <Vector (0.8440, 0.9271)>
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Face 8244
UV Count: 3
  UV <Vector (0.8449, 0.9245)>
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Face 8245
UV Count: 3
  UV <Vector (0.8568, 0.9294)>
  UV <Vector (0.8671, 0.9289)>
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Face 8246
UV Count: 3
  UV <Vector (0.8661, 0.9265)>
  UV <Vector (0.8671, 0.9289)>
  UV <Vector (0.8737, 0.9273)>
Face 8247
UV Count: 3
  UV <Vector (0.8746, 0.9250)>
  UV <Vector (0.8737, 0.9273)>
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Face 8248
UV Count: 3
  UV <Vector (0.8839, 0.9349)>
  UV <Vector (0.8823, 0.9353)>
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Face 8249
UV Count: 3
  UV <Vector (0.8984, 0.9494)>
  UV <Vector (0.8964, 0.9498)>
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Face 8250
UV Count: 3
  UV <Vector (0.0948, 0.8274)>
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Face 8251
UV Count: 3
  UV <Vector (0.1209, 0.8274)>
  UV <Vector (0.1089, 0.8274)>
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Face 8252
UV Count: 3
  UV <Vector (0.0421, 0.8274)>
  UV <Vector (0.0204, 0.8274)>
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Face 8253
UV Count: 3
  UV <Vector (0.4264, 0.6959)>
  UV <Vector (0.3998, 0.6970)>
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Face 8254
UV Count: 3
  UV <Vector (0.4012, 0.6867)>
  UV <Vector (0.3998, 0.6970)>
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Face 8255
UV Count: 3
  UV <Vector (0.4277, 0.7087)>
  UV <Vector (0.3999, 0.7083)>
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Face 8256
UV Count: 3
  UV <Vector (0.0808, 0.8274)>
  UV <Vector (0.0679, 0.8274)>
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Face 8257
UV Count: 3
  UV <Vector (0.4035, 0.6731)>
  UV <Vector (0.4012, 0.6867)>
  UV <Vector (0.4263, 0.6873)>
Face 8258
UV Count: 3
  UV <Vector (0.0204, 0.8547)>
  UV <Vector (0.0204, 0.8274)>
  UV <Vector (0.0073, 0.8274)>
Face 8259
UV Count: 3
  UV <Vector (0.0679, 0.8274)>
  UV <Vector (0.0554, 0.8274)>
  UV <Vector (0.0554, 0.8547)>
Face 8260
UV Count: 3
  UV <Vector (0.4279, 0.6677)>
  UV <Vector (0.4036, 0.6642)>
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Face 8261
UV Count: 3
  UV <Vector (0.4283, 0.7190)>
  UV <Vector (0.4009, 0.7185)>
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Face 8262
UV Count: 3
  UV <Vector (0.0554, 0.8274)>
  UV <Vector (0.0421, 0.8274)>
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Face 8263
UV Count: 3
  UV <Vector (0.1089, 0.8274)>
  UV <Vector (0.0948, 0.8274)>
  UV <Vector (0.0948, 0.8547)>
Face 8264
UV Count: 3
  UV <Vector (0.4293, 0.7294)>
  UV <Vector (0.4037, 0.7296)>
  UV <Vector (0.4064, 0.7499)>
Face 8265
UV Count: 3
  UV <Vector (0.3358, 0.6775)>
  UV <Vector (0.3341, 0.6899)>
  UV <Vector (0.3530, 0.6886)>
Face 8266
UV Count: 3
  UV <Vector (0.3519, 0.7291)>
  UV <Vector (0.3325, 0.7277)>
  UV <Vector (0.3337, 0.7437)>
Face 8267
UV Count: 3
  UV <Vector (0.0679, 0.7779)>
  UV <Vector (0.0679, 0.7558)>
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Face 8268
UV Count: 3
  UV <Vector (0.3341, 0.6899)>
  UV <Vector (0.3323, 0.6993)>
  UV <Vector (0.3506, 0.6983)>
Face 8269
UV Count: 3
  UV <Vector (0.0808, 0.7779)>
  UV <Vector (0.0808, 0.7558)>
  UV <Vector (0.0679, 0.7558)>
Face 8270
UV Count: 3
  UV <Vector (0.3313, 0.7076)>
  UV <Vector (0.3309, 0.7169)>
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Face 8271
UV Count: 3
  UV <Vector (0.3358, 0.6686)>
  UV <Vector (0.3358, 0.6775)>
  UV <Vector (0.3556, 0.6750)>
Face 8272
UV Count: 3
  UV <Vector (0.0554, 0.7558)>
  UV <Vector (0.0421, 0.7558)>
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Face 8273
UV Count: 3
  UV <Vector (0.0948, 0.7779)>
  UV <Vector (0.0948, 0.7558)>
  UV <Vector (0.0808, 0.7558)>
Face 8274
UV Count: 3
  UV <Vector (0.3323, 0.6993)>
  UV <Vector (0.3313, 0.7076)>
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Face 8275
UV Count: 3
  UV <Vector (0.3494, 0.7170)>
  UV <Vector (0.3309, 0.7169)>
  UV <Vector (0.3325, 0.7277)>
Face 8276
UV Count: 3
  UV <Vector (0.1089, 0.7779)>
  UV <Vector (0.1089, 0.7558)>
  UV <Vector (0.0948, 0.7558)>
Face 8277
UV Count: 3
  UV <Vector (0.0421, 0.7558)>
  UV <Vector (0.0204, 0.7558)>
  UV <Vector (0.0204, 0.7779)>
Face 8278
UV Count: 3
  UV <Vector (0.1209, 0.7779)>
  UV <Vector (0.1209, 0.7558)>
  UV <Vector (0.1089, 0.7558)>
Face 8279
UV Count: 3
  UV <Vector (0.0204, 0.7558)>
  UV <Vector (0.0073, 0.7558)>
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Face 8280
UV Count: 3
  UV <Vector (0.0204, 0.7779)>
  UV <Vector (0.0073, 0.7779)>
  UV <Vector (0.0073, 0.8030)>
Face 8281
UV Count: 3
  UV <Vector (0.1209, 0.8030)>
  UV <Vector (0.1209, 0.7779)>
  UV <Vector (0.1089, 0.7779)>
Face 8282
UV Count: 3
  UV <Vector (0.0421, 0.7779)>
  UV <Vector (0.0204, 0.7779)>
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Face 8283
UV Count: 3
  UV <Vector (0.1089, 0.8030)>
  UV <Vector (0.1089, 0.7779)>
  UV <Vector (0.0948, 0.7779)>
Face 8284
UV Count: 3
  UV <Vector (0.3723, 0.7186)>
  UV <Vector (0.3494, 0.7170)>
  UV <Vector (0.3519, 0.7291)>
Face 8285
UV Count: 3
  UV <Vector (0.3506, 0.6983)>
  UV <Vector (0.3497, 0.7069)>
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Face 8286
UV Count: 3
  UV <Vector (0.0948, 0.8030)>
  UV <Vector (0.0948, 0.7779)>
  UV <Vector (0.0808, 0.7779)>
Face 8287
UV Count: 3
  UV <Vector (0.0554, 0.7779)>
  UV <Vector (0.0421, 0.7779)>
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Face 8288
UV Count: 3
  UV <Vector (0.3559, 0.6653)>
  UV <Vector (0.3556, 0.6750)>
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Face 8289
UV Count: 3
  UV <Vector (0.3720, 0.7078)>
  UV <Vector (0.3497, 0.7069)>
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Face 8290
UV Count: 3
  UV <Vector (0.0808, 0.7779)>
  UV <Vector (0.0679, 0.7779)>
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Face 8291
UV Count: 3
  UV <Vector (0.3530, 0.6886)>
  UV <Vector (0.3506, 0.6983)>
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Face 8292
UV Count: 3
  UV <Vector (0.0679, 0.8030)>
  UV <Vector (0.0679, 0.7779)>
  UV <Vector (0.0554, 0.7779)>
Face 8293
UV Count: 3
  UV <Vector (0.3753, 0.7305)>
  UV <Vector (0.3519, 0.7291)>
  UV <Vector (0.3546, 0.7474)>
Face 8294
UV Count: 3
  UV <Vector (0.3556, 0.6750)>
  UV <Vector (0.3530, 0.6886)>
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Face 8295
UV Count: 3
  UV <Vector (0.8524, 0.2767)>
  UV <Vector (0.8528, 0.3095)>
  UV <Vector (0.8655, 0.3095)>
Face 8296
UV Count: 3
  UV <Vector (0.4198, 0.2974)>
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Face 8297
UV Count: 3
  UV <Vector (0.4695, 0.2951)>
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Face 8298
UV Count: 3
  UV <Vector (0.9700, 0.3095)>
  UV <Vector (0.9909, 0.3095)>
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Face 8299
UV Count: 3
  UV <Vector (0.8843, 0.3095)>
  UV <Vector (0.9104, 0.3095)>
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Face 8300
UV Count: 3
  UV <Vector (0.5028, 0.2708)>
  UV <Vector (0.5020, 0.2951)>
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Face 8301
UV Count: 3
  UV <Vector (0.3795, 0.2957)>
  UV <Vector (0.4198, 0.2974)>
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Face 8302
UV Count: 3
  UV <Vector (0.9104, 0.3095)>
  UV <Vector (0.9396, 0.3095)>
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Face 8303
UV Count: 3
  UV <Vector (0.8411, 0.2767)>
  UV <Vector (0.8414, 0.3095)>
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Face 8304
UV Count: 3
  UV <Vector (0.4494, 0.2713)>
  UV <Vector (0.4488, 0.2966)>
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Face 8305
UV Count: 3
  UV <Vector (0.9396, 0.3095)>
  UV <Vector (0.9700, 0.3095)>
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Face 8306
UV Count: 3
  UV <Vector (0.8639, 0.2767)>
  UV <Vector (0.8655, 0.3095)>
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Face 8307
UV Count: 3
  UV <Vector (0.3278, 0.5882)>
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Face 8308
UV Count: 3
  UV <Vector (0.2876, 0.6497)>
  UV <Vector (0.2945, 0.6549)>
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Face 8309
UV Count: 3
  UV <Vector (0.3590, 0.4314)>
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Face 8310
UV Count: 3
  UV <Vector (0.3445, 0.4526)>
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Face 8311
UV Count: 3
  UV <Vector (0.3419, 0.4725)>
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Face 8312
UV Count: 3
  UV <Vector (0.3383, 0.4949)>
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Face 8313
UV Count: 3
  UV <Vector (0.3534, 0.5111)>
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Face 8314
UV Count: 3
  UV <Vector (0.3504, 0.5350)>
  UV <Vector (0.3534, 0.5111)>
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Face 8315
UV Count: 3
  UV <Vector (0.3273, 0.5626)>
  UV <Vector (0.3481, 0.5702)>
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Face 8316
UV Count: 3
  UV <Vector (0.3278, 0.5882)>
  UV <Vector (0.3384, 0.5928)>
  UV <Vector (0.3481, 0.5702)>
Face 8317
UV Count: 3
  UV <Vector (0.3109, 0.6264)>
  UV <Vector (0.3272, 0.6066)>
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Face 8318
UV Count: 3
  UV <Vector (0.5461, 0.0243)>
  UV <Vector (0.5461, 0.0338)>
  UV <Vector (0.5733, 0.0338)>
Face 8319
UV Count: 3
  UV <Vector (0.6001, 0.0243)>
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  UV <Vector (0.5733, 0.0338)>
Face 8320
UV Count: 3
  UV <Vector (0.6223, 0.0243)>
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Face 8321
UV Count: 3
  UV <Vector (0.6462, 0.0243)>
  UV <Vector (0.6223, 0.0243)>
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Face 8322
UV Count: 3
  UV <Vector (0.6462, 0.0243)>
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Face 8323
UV Count: 3
  UV <Vector (0.9629, 0.2535)>
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Face 8324
UV Count: 3
  UV <Vector (0.9314, 0.2535)>
  UV <Vector (0.9629, 0.2535)>
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Face 8325
UV Count: 3
  UV <Vector (0.9028, 0.2535)>
  UV <Vector (0.9314, 0.2535)>
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Face 8326
UV Count: 3
  UV <Vector (0.8773, 0.2535)>
  UV <Vector (0.9028, 0.2535)>
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Face 8327
UV Count: 3
  UV <Vector (0.8773, 0.2535)>
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Face 8328
UV Count: 3
  UV <Vector (0.8619, 0.2535)>
  UV <Vector (0.8605, 0.2369)>
  UV <Vector (0.8499, 0.2369)>
Face 8329
UV Count: 3
  UV <Vector (0.8509, 0.2535)>
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Face 8330
UV Count: 3
  UV <Vector (0.8475, 0.2698)>
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  UV <Vector (0.8396, 0.2535)>
Face 8331
UV Count: 3
  UV <Vector (0.8610, 0.2698)>
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Face 8332
UV Count: 3
  UV <Vector (0.8800, 0.2698)>
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Face 8333
UV Count: 3
  UV <Vector (0.8800, 0.2698)>
  UV <Vector (0.9072, 0.2698)>
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Face 8334
UV Count: 3
  UV <Vector (0.9072, 0.2698)>
  UV <Vector (0.9349, 0.2698)>
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Face 8335
UV Count: 3
  UV <Vector (0.9349, 0.2698)>
  UV <Vector (0.9621, 0.2698)>
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Face 8336
UV Count: 3
  UV <Vector (0.9621, 0.2698)>
  UV <Vector (0.9904, 0.2698)>
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Face 8337
UV Count: 3
  UV <Vector (0.6465, 0.0153)>
  UV <Vector (0.6462, 0.0243)>
  UV <Vector (0.6764, 0.0243)>
Face 8338
UV Count: 3
  UV <Vector (0.6465, 0.0153)>
  UV <Vector (0.6220, 0.0153)>
  UV <Vector (0.6223, 0.0243)>
Face 8339
UV Count: 3
  UV <Vector (0.6220, 0.0153)>
  UV <Vector (0.6011, 0.0153)>
  UV <Vector (0.6001, 0.0243)>
Face 8340
UV Count: 3
  UV <Vector (0.6011, 0.0153)>
  UV <Vector (0.5732, 0.0153)>
  UV <Vector (0.5733, 0.0243)>
Face 8341
UV Count: 3
  UV <Vector (0.5732, 0.0153)>
  UV <Vector (0.5461, 0.0153)>
  UV <Vector (0.5461, 0.0243)>
Face 8342
UV Count: 3
  UV <Vector (0.1338, 0.3978)>
  UV <Vector (0.1391, 0.3999)>
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Face 8343
UV Count: 3
  UV <Vector (0.1443, 0.3910)>
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  UV <Vector (0.1437, 0.3989)>
Face 8344
UV Count: 3
  UV <Vector (0.1418, 0.3902)>
  UV <Vector (0.1417, 0.3969)>
  UV <Vector (0.1428, 0.3972)>
Face 8345
UV Count: 3
  UV <Vector (0.1399, 0.3911)>
  UV <Vector (0.1410, 0.3971)>
  UV <Vector (0.1417, 0.3969)>
Face 8346
UV Count: 3
  UV <Vector (0.1437, 0.3989)>
  UV <Vector (0.1440, 0.4014)>
  UV <Vector (0.1492, 0.4008)>
Face 8347
UV Count: 3
  UV <Vector (0.1340, 0.4020)>
  UV <Vector (0.1389, 0.4020)>
  UV <Vector (0.1391, 0.3999)>
Face 8348
UV Count: 3
  UV <Vector (0.1359, 0.4060)>
  UV <Vector (0.1398, 0.4035)>
  UV <Vector (0.1389, 0.4020)>
Face 8349
UV Count: 3
  UV <Vector (0.1366, 0.3930)>
  UV <Vector (0.1398, 0.3981)>
  UV <Vector (0.1403, 0.3974)>
Face 8350
UV Count: 3
  UV <Vector (0.1416, 0.4098)>
  UV <Vector (0.1408, 0.4038)>
  UV <Vector (0.1398, 0.4035)>
Face 8351
UV Count: 3
  UV <Vector (0.1428, 0.4030)>
  UV <Vector (0.1416, 0.4037)>
  UV <Vector (0.1452, 0.4081)>
Face 8352
UV Count: 3
  UV <Vector (0.1416, 0.4037)>
  UV <Vector (0.1408, 0.4038)>
  UV <Vector (0.1416, 0.4098)>
Face 8353
UV Count: 3
  UV <Vector (0.1440, 0.4014)>
  UV <Vector (0.1428, 0.4030)>
  UV <Vector (0.1484, 0.4040)>
Face 8354
UV Count: 3
  UV <Vector (0.1383, 0.3918)>
  UV <Vector (0.1403, 0.3974)>
  UV <Vector (0.1410, 0.3971)>
Face 8355
UV Count: 3
  UV <Vector (0.8314, 0.6498)>
  UV <Vector (0.8430, 0.6454)>
  UV <Vector (0.8451, 0.6522)>
Face 8356
UV Count: 3
  UV <Vector (0.8565, 0.6447)>
  UV <Vector (0.8451, 0.6522)>
  UV <Vector (0.8430, 0.6454)>
Face 8357
UV Count: 3
  UV <Vector (0.8586, 0.6482)>
  UV <Vector (0.8565, 0.6447)>
  UV <Vector (0.8635, 0.6393)>
Face 8358
UV Count: 3
  UV <Vector (0.8218, 0.6663)>
  UV <Vector (0.8148, 0.6675)>
  UV <Vector (0.8133, 0.6624)>
Face 8359
UV Count: 3
  UV <Vector (0.8730, 0.6360)>
  UV <Vector (0.8672, 0.6439)>
  UV <Vector (0.8635, 0.6393)>
Face 8360
UV Count: 3
  UV <Vector (0.8311, 0.6617)>
  UV <Vector (0.8218, 0.6663)>
  UV <Vector (0.8220, 0.6615)>
Face 8361
UV Count: 3
  UV <Vector (0.6849, 0.5811)>
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.7051, 0.5753)>
Face 8362
UV Count: 3
  UV <Vector (0.6617, 0.5738)>
  UV <Vector (0.6722, 0.5754)>
  UV <Vector (0.6695, 0.5793)>
Face 8363
UV Count: 3
  UV <Vector (0.8038, 0.6677)>
  UV <Vector (0.8014, 0.6605)>
  UV <Vector (0.8133, 0.6624)>
Face 8364
UV Count: 3
  UV <Vector (0.6512, 0.5701)>
  UV <Vector (0.6617, 0.5738)>
  UV <Vector (0.6591, 0.5777)>
Face 8365
UV Count: 3
  UV <Vector (0.7086, 0.5793)>
  UV <Vector (0.7051, 0.5753)>
  UV <Vector (0.7274, 0.5711)>
Face 8366
UV Count: 3
  UV <Vector (0.6722, 0.5754)>
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.6849, 0.5811)>
Face 8367
UV Count: 3
  UV <Vector (0.8518, 0.6387)>
  UV <Vector (0.8430, 0.6454)>
  UV <Vector (0.8416, 0.6414)>
Face 8368
UV Count: 3
  UV <Vector (0.8314, 0.6452)>
  UV <Vector (0.8416, 0.6414)>
  UV <Vector (0.8430, 0.6454)>
Face 8369
UV Count: 3
  UV <Vector (0.8565, 0.6447)>
  UV <Vector (0.8518, 0.6387)>
  UV <Vector (0.8577, 0.6332)>
Face 8370
UV Count: 3
  UV <Vector (0.8133, 0.6624)>
  UV <Vector (0.8120, 0.6536)>
  UV <Vector (0.8226, 0.6532)>
Face 8371
UV Count: 3
  UV <Vector (0.8691, 0.6310)>
  UV <Vector (0.8635, 0.6393)>
  UV <Vector (0.8577, 0.6332)>
Face 8372
UV Count: 3
  UV <Vector (0.8313, 0.6574)>
  UV <Vector (0.8220, 0.6615)>
  UV <Vector (0.8226, 0.6532)>
Face 8373
UV Count: 3
  UV <Vector (0.6861, 0.5764)>
  UV <Vector (0.6866, 0.5684)>
  UV <Vector (0.6995, 0.5678)>
Face 8374
UV Count: 3
  UV <Vector (0.6664, 0.5667)>
  UV <Vector (0.6766, 0.5681)>
  UV <Vector (0.6722, 0.5754)>
Face 8375
UV Count: 3
  UV <Vector (0.8014, 0.6605)>
  UV <Vector (0.7999, 0.6491)>
  UV <Vector (0.8120, 0.6536)>
Face 8376
UV Count: 3
  UV <Vector (0.6581, 0.5625)>
  UV <Vector (0.6664, 0.5667)>
  UV <Vector (0.6617, 0.5738)>
Face 8377
UV Count: 3
  UV <Vector (0.7051, 0.5753)>
  UV <Vector (0.6995, 0.5678)>
  UV <Vector (0.7167, 0.5629)>
Face 8378
UV Count: 3
  UV <Vector (0.6766, 0.5681)>
  UV <Vector (0.6866, 0.5684)>
  UV <Vector (0.6861, 0.5764)>
Face 8379
UV Count: 3
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6563, 0.9710)>
  UV <Vector (0.6676, 0.9607)>
Face 8380
UV Count: 3
  UV <Vector (0.6529, 0.9431)>
  UV <Vector (0.6676, 0.9607)>
  UV <Vector (0.6774, 0.9493)>
Face 8381
UV Count: 3
  UV <Vector (0.7142, 0.9331)>
  UV <Vector (0.7128, 0.9225)>
  UV <Vector (0.7232, 0.9227)>
Face 8382
UV Count: 3
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7239, 0.9537)>
  UV <Vector (0.7235, 0.9325)>
Face 8383
UV Count: 3
  UV <Vector (0.6446, 0.9494)>
  UV <Vector (0.6396, 0.9426)>
  UV <Vector (0.6340, 0.9488)>
Face 8384
UV Count: 3
  UV <Vector (0.7051, 0.9328)>
  UV <Vector (0.7024, 0.9235)>
  UV <Vector (0.7128, 0.9225)>
Face 8385
UV Count: 3
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7448, 0.9318)>
  UV <Vector (0.7556, 0.9315)>
Face 8386
UV Count: 3
  UV <Vector (0.7460, 0.9537)>
  UV <Vector (0.7335, 0.9537)>
  UV <Vector (0.7342, 0.9310)>
Face 8387
UV Count: 3
  UV <Vector (0.7567, 0.9537)>
  UV <Vector (0.7556, 0.9315)>
  UV <Vector (0.7700, 0.9310)>
Face 8388
UV Count: 3
  UV <Vector (0.7990, 0.9251)>
  UV <Vector (0.7993, 0.9349)>
  UV <Vector (0.7901, 0.9291)>
Face 8389
UV Count: 3
  UV <Vector (0.8025, 0.8959)>
  UV <Vector (0.8104, 0.8992)>
  UV <Vector (0.8023, 0.9214)>
Face 8390
UV Count: 3
  UV <Vector (0.8023, 0.9214)>
  UV <Vector (0.7990, 0.9251)>
  UV <Vector (0.7915, 0.9200)>
Face 8391
UV Count: 3
  UV <Vector (0.1704, 0.3701)>
  UV <Vector (0.1713, 0.3695)>
  UV <Vector (0.1712, 0.3689)>
Face 8392
UV Count: 3
  UV <Vector (0.1714, 0.3663)>
  UV <Vector (0.1712, 0.3689)>
  UV <Vector (0.1740, 0.3689)>
Face 8393
UV Count: 3
  UV <Vector (0.1724, 0.3725)>
  UV <Vector (0.1740, 0.3755)>
  UV <Vector (0.1746, 0.3727)>
Face 8394
UV Count: 3
  UV <Vector (0.1724, 0.3754)>
  UV <Vector (0.1740, 0.3755)>
  UV <Vector (0.1724, 0.3725)>
Face 8395
UV Count: 3
  UV <Vector (0.1724, 0.3725)>
  UV <Vector (0.1735, 0.3708)>
  UV <Vector (0.1718, 0.3703)>
Face 8396
UV Count: 3
  UV <Vector (0.1709, 0.3721)>
  UV <Vector (0.1711, 0.3737)>
  UV <Vector (0.1724, 0.3725)>
Face 8397
UV Count: 3
  UV <Vector (0.1709, 0.3721)>
  UV <Vector (0.1702, 0.3717)>
  UV <Vector (0.1704, 0.3739)>
Face 8398
UV Count: 3
  UV <Vector (0.1711, 0.3737)>
  UV <Vector (0.1704, 0.3739)>
  UV <Vector (0.1722, 0.3761)>
Face 8399
UV Count: 3
  UV <Vector (0.1722, 0.3761)>
  UV <Vector (0.1750, 0.3763)>
  UV <Vector (0.1740, 0.3755)>
Face 8400
UV Count: 3
  UV <Vector (0.1740, 0.3698)>
  UV <Vector (0.1713, 0.3695)>
  UV <Vector (0.1718, 0.3703)>
Face 8401
UV Count: 3
  UV <Vector (0.1757, 0.3717)>
  UV <Vector (0.1740, 0.3698)>
  UV <Vector (0.1735, 0.3708)>
Face 8402
UV Count: 3
  UV <Vector (0.1750, 0.3763)>
  UV <Vector (0.1757, 0.3717)>
  UV <Vector (0.1746, 0.3727)>
Face 8403
UV Count: 3
  UV <Vector (0.1710, 0.3709)>
  UV <Vector (0.1704, 0.3701)>
  UV <Vector (0.1702, 0.3717)>
Face 8404
UV Count: 3
  UV <Vector (0.1713, 0.3695)>
  UV <Vector (0.1704, 0.3701)>
  UV <Vector (0.1710, 0.3709)>
Face 8405
UV Count: 3
  UV <Vector (0.3427, 0.3931)>
  UV <Vector (0.3411, 0.3889)>
  UV <Vector (0.3486, 0.3836)>
Face 8406
UV Count: 3
  UV <Vector (0.3323, 0.3953)>
  UV <Vector (0.3323, 0.3908)>
  UV <Vector (0.3411, 0.3889)>
Face 8407
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3413, 0.3661)>
  UV <Vector (0.3407, 0.3698)>
Face 8408
UV Count: 3
  UV <Vector (0.3411, 0.3889)>
  UV <Vector (0.3401, 0.3863)>
  UV <Vector (0.3467, 0.3815)>
Face 8409
UV Count: 3
  UV <Vector (0.3516, 0.3867)>
  UV <Vector (0.3486, 0.3836)>
  UV <Vector (0.3536, 0.3755)>
Face 8410
UV Count: 3
  UV <Vector (0.3594, 0.3671)>
  UV <Vector (0.3679, 0.3719)>
  UV <Vector (0.3659, 0.3810)>
Face 8411
UV Count: 3
  UV <Vector (0.3679, 0.3719)>
  UV <Vector (0.3594, 0.3671)>
  UV <Vector (0.3575, 0.3549)>
Face 8412
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3387, 0.3592)>
  UV <Vector (0.3407, 0.3623)>
Face 8413
UV Count: 3
  UV <Vector (0.3401, 0.3863)>
  UV <Vector (0.3357, 0.3750)>
  UV <Vector (0.3387, 0.3729)>
Face 8414
UV Count: 3
  UV <Vector (0.3486, 0.3836)>
  UV <Vector (0.3467, 0.3815)>
  UV <Vector (0.3511, 0.3744)>
Face 8415
UV Count: 3
  UV <Vector (0.3575, 0.3773)>
  UV <Vector (0.3536, 0.3755)>
  UV <Vector (0.3554, 0.3661)>
Face 8416
UV Count: 3
  UV <Vector (0.3467, 0.3815)>
  UV <Vector (0.3387, 0.3729)>
  UV <Vector (0.3407, 0.3698)>
Face 8417
UV Count: 3
  UV <Vector (0.3536, 0.3755)>
  UV <Vector (0.3511, 0.3744)>
  UV <Vector (0.3527, 0.3661)>
Face 8418
UV Count: 3
  UV <Vector (0.3554, 0.3661)>
  UV <Vector (0.3536, 0.3566)>
  UV <Vector (0.3575, 0.3549)>
Face 8419
UV Count: 3
  UV <Vector (0.3516, 0.3454)>
  UV <Vector (0.3580, 0.3385)>
  UV <Vector (0.3659, 0.3511)>
Face 8420
UV Count: 3
  UV <Vector (0.3516, 0.3454)>
  UV <Vector (0.3427, 0.3391)>
  UV <Vector (0.3462, 0.3300)>
Face 8421
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3323, 0.3564)>
  UV <Vector (0.3357, 0.3571)>
Face 8422
UV Count: 3
  UV <Vector (0.3511, 0.3744)>
  UV <Vector (0.3407, 0.3698)>
  UV <Vector (0.3413, 0.3661)>
Face 8423
UV Count: 3
  UV <Vector (0.3527, 0.3661)>
  UV <Vector (0.3511, 0.3577)>
  UV <Vector (0.3536, 0.3566)>
Face 8424
UV Count: 3
  UV <Vector (0.3536, 0.3566)>
  UV <Vector (0.3486, 0.3486)>
  UV <Vector (0.3516, 0.3454)>
Face 8425
UV Count: 3
  UV <Vector (0.3413, 0.3661)>
  UV <Vector (0.3407, 0.3623)>
  UV <Vector (0.3511, 0.3577)>
Face 8426
UV Count: 3
  UV <Vector (0.3511, 0.3577)>
  UV <Vector (0.3467, 0.3506)>
  UV <Vector (0.3486, 0.3486)>
Face 8427
UV Count: 3
  UV <Vector (0.3427, 0.3391)>
  UV <Vector (0.3323, 0.3368)>
  UV <Vector (0.3323, 0.3271)>
Face 8428
UV Count: 3
  UV <Vector (0.3486, 0.3486)>
  UV <Vector (0.3411, 0.3432)>
  UV <Vector (0.3427, 0.3391)>
Face 8429
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3259, 0.3592)>
  UV <Vector (0.3288, 0.3571)>
Face 8430
UV Count: 3
  UV <Vector (0.3407, 0.3623)>
  UV <Vector (0.3387, 0.3592)>
  UV <Vector (0.3467, 0.3506)>
Face 8431
UV Count: 3
  UV <Vector (0.3467, 0.3506)>
  UV <Vector (0.3401, 0.3458)>
  UV <Vector (0.3411, 0.3432)>
Face 8432
UV Count: 3
  UV <Vector (0.3411, 0.3432)>
  UV <Vector (0.3323, 0.3413)>
  UV <Vector (0.3323, 0.3368)>
Face 8433
UV Count: 3
  UV <Vector (0.3387, 0.3592)>
  UV <Vector (0.3357, 0.3571)>
  UV <Vector (0.3401, 0.3458)>
Face 8434
UV Count: 3
  UV <Vector (0.3401, 0.3458)>
  UV <Vector (0.3323, 0.3442)>
  UV <Vector (0.3323, 0.3413)>
Face 8435
UV Count: 3
  UV <Vector (0.3323, 0.3368)>
  UV <Vector (0.3218, 0.3391)>
  UV <Vector (0.3183, 0.3300)>
Face 8436
UV Count: 3
  UV <Vector (0.3218, 0.3391)>
  UV <Vector (0.3130, 0.3454)>
  UV <Vector (0.3065, 0.3385)>
Face 8437
UV Count: 3
  UV <Vector (0.3323, 0.3413)>
  UV <Vector (0.3234, 0.3432)>
  UV <Vector (0.3218, 0.3391)>
Face 8438
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3232, 0.3661)>
  UV <Vector (0.3239, 0.3623)>
Face 8439
UV Count: 3
  UV <Vector (0.3357, 0.3571)>
  UV <Vector (0.3323, 0.3564)>
  UV <Vector (0.3323, 0.3442)>
Face 8440
UV Count: 3
  UV <Vector (0.3323, 0.3442)>
  UV <Vector (0.3245, 0.3458)>
  UV <Vector (0.3234, 0.3432)>
Face 8441
UV Count: 3
  UV <Vector (0.3234, 0.3432)>
  UV <Vector (0.3159, 0.3486)>
  UV <Vector (0.3130, 0.3454)>
Face 8442
UV Count: 3
  UV <Vector (0.3245, 0.3458)>
  UV <Vector (0.3178, 0.3506)>
  UV <Vector (0.3159, 0.3486)>
Face 8443
UV Count: 3
  UV <Vector (0.3130, 0.3454)>
  UV <Vector (0.3071, 0.3549)>
  UV <Vector (0.2986, 0.3511)>
Face 8444
UV Count: 3
  UV <Vector (0.3071, 0.3549)>
  UV <Vector (0.3050, 0.3661)>
  UV <Vector (0.2959, 0.3661)>
Face 8445
UV Count: 3
  UV <Vector (0.3323, 0.3564)>
  UV <Vector (0.3288, 0.3571)>
  UV <Vector (0.3245, 0.3458)>
Face 8446
UV Count: 3
  UV <Vector (0.3159, 0.3486)>
  UV <Vector (0.3109, 0.3566)>
  UV <Vector (0.3071, 0.3549)>
Face 8447
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3323, 0.3758)>
  UV <Vector (0.3288, 0.3750)>
Face 8448
UV Count: 3
  UV <Vector (0.3288, 0.3571)>
  UV <Vector (0.3259, 0.3592)>
  UV <Vector (0.3178, 0.3506)>
Face 8449
UV Count: 3
  UV <Vector (0.3178, 0.3506)>
  UV <Vector (0.3134, 0.3577)>
  UV <Vector (0.3109, 0.3566)>
Face 8450
UV Count: 3
  UV <Vector (0.3109, 0.3566)>
  UV <Vector (0.3092, 0.3661)>
  UV <Vector (0.3050, 0.3661)>
Face 8451
UV Count: 3
  UV <Vector (0.3071, 0.3773)>
  UV <Vector (0.2986, 0.3810)>
  UV <Vector (0.2959, 0.3661)>
Face 8452
UV Count: 3
  UV <Vector (0.2986, 0.3810)>
  UV <Vector (0.3071, 0.3773)>
  UV <Vector (0.3130, 0.3867)>
Face 8453
UV Count: 3
  UV <Vector (0.3259, 0.3592)>
  UV <Vector (0.3239, 0.3623)>
  UV <Vector (0.3134, 0.3577)>
Face 8454
UV Count: 3
  UV <Vector (0.3134, 0.3577)>
  UV <Vector (0.3118, 0.3661)>
  UV <Vector (0.3092, 0.3661)>
Face 8455
UV Count: 3
  UV <Vector (0.3050, 0.3661)>
  UV <Vector (0.3092, 0.3661)>
  UV <Vector (0.3109, 0.3755)>
Face 8456
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3387, 0.3729)>
  UV <Vector (0.3357, 0.3750)>
Face 8457
UV Count: 3
  UV <Vector (0.3239, 0.3623)>
  UV <Vector (0.3232, 0.3661)>
  UV <Vector (0.3118, 0.3661)>
Face 8458
UV Count: 3
  UV <Vector (0.3118, 0.3661)>
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3109, 0.3755)>
Face 8459
UV Count: 3
  UV <Vector (0.3071, 0.3773)>
  UV <Vector (0.3109, 0.3755)>
  UV <Vector (0.3159, 0.3836)>
Face 8460
UV Count: 3
  UV <Vector (0.3218, 0.3931)>
  UV <Vector (0.3183, 0.4021)>
  UV <Vector (0.3065, 0.3936)>
Face 8461
UV Count: 3
  UV <Vector (0.3183, 0.4021)>
  UV <Vector (0.3218, 0.3931)>
  UV <Vector (0.3323, 0.3953)>
Face 8462
UV Count: 3
  UV <Vector (0.3232, 0.3661)>
  UV <Vector (0.3239, 0.3698)>
  UV <Vector (0.3134, 0.3744)>
Face 8463
UV Count: 3
  UV <Vector (0.3109, 0.3755)>
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3178, 0.3815)>
Face 8464
UV Count: 3
  UV <Vector (0.3130, 0.3867)>
  UV <Vector (0.3159, 0.3836)>
  UV <Vector (0.3234, 0.3889)>
Face 8465
UV Count: 3
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3239, 0.3698)>
  UV <Vector (0.3259, 0.3729)>
Face 8466
UV Count: 3
  UV <Vector (0.3159, 0.3836)>
  UV <Vector (0.3178, 0.3815)>
  UV <Vector (0.3245, 0.3863)>
Face 8467
UV Count: 3
  UV <Vector (0.3218, 0.3931)>
  UV <Vector (0.3234, 0.3889)>
  UV <Vector (0.3323, 0.3908)>
Face 8468
UV Count: 3
  UV <Vector (0.3427, 0.3931)>
  UV <Vector (0.3462, 0.4021)>
  UV <Vector (0.3323, 0.4051)>
Face 8469
UV Count: 3
  UV <Vector (0.3103, 0.3896)>
  UV <Vector (0.3204, 0.3968)>
  UV <Vector (0.3183, 0.4021)>
Face 8470
UV Count: 3
  UV <Vector (0.3178, 0.3815)>
  UV <Vector (0.3259, 0.3729)>
  UV <Vector (0.3288, 0.3750)>
Face 8471
UV Count: 3
  UV <Vector (0.3234, 0.3889)>
  UV <Vector (0.3245, 0.3863)>
  UV <Vector (0.3323, 0.3879)>
Face 8472
UV Count: 3
  UV <Vector (0.3580, 0.3936)>
  UV <Vector (0.3516, 0.3867)>
  UV <Vector (0.3575, 0.3773)>
Face 8473
UV Count: 3
  UV <Vector (0.3245, 0.3863)>
  UV <Vector (0.3288, 0.3750)>
  UV <Vector (0.3323, 0.3758)>
Face 8474
UV Count: 3
  UV <Vector (0.3323, 0.3908)>
  UV <Vector (0.3323, 0.3879)>
  UV <Vector (0.3401, 0.3863)>
Face 8475
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3259, 0.3729)>
  UV <Vector (0.3239, 0.3698)>
Face 8476
UV Count: 3
  UV <Vector (0.3323, 0.3879)>
  UV <Vector (0.3323, 0.3758)>
  UV <Vector (0.3357, 0.3750)>
Face 8477
UV Count: 3
  UV <Vector (0.3204, 0.3968)>
  UV <Vector (0.3103, 0.3896)>
  UV <Vector (0.3161, 0.3834)>
Face 8478
UV Count: 3
  UV <Vector (0.3323, 0.3993)>
  UV <Vector (0.3204, 0.3968)>
  UV <Vector (0.3235, 0.3888)>
Face 8479
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3259, 0.3729)>
  UV <Vector (0.3239, 0.3698)>
Face 8480
UV Count: 3
  UV <Vector (0.3235, 0.3888)>
  UV <Vector (0.3161, 0.3834)>
  UV <Vector (0.3178, 0.3815)>
Face 8481
UV Count: 3
  UV <Vector (0.3103, 0.3896)>
  UV <Vector (0.3036, 0.3788)>
  UV <Vector (0.3111, 0.3755)>
Face 8482
UV Count: 3
  UV <Vector (0.3012, 0.3661)>
  UV <Vector (0.3036, 0.3788)>
  UV <Vector (0.2986, 0.3810)>
Face 8483
UV Count: 3
  UV <Vector (0.2959, 0.3661)>
  UV <Vector (0.2986, 0.3511)>
  UV <Vector (0.3036, 0.3533)>
Face 8484
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3232, 0.3661)>
  UV <Vector (0.3239, 0.3623)>
Face 8485
UV Count: 3
  UV <Vector (0.3245, 0.3863)>
  UV <Vector (0.3178, 0.3815)>
  UV <Vector (0.3259, 0.3729)>
Face 8486
UV Count: 3
  UV <Vector (0.3161, 0.3834)>
  UV <Vector (0.3111, 0.3755)>
  UV <Vector (0.3134, 0.3744)>
Face 8487
UV Count: 3
  UV <Vector (0.3036, 0.3788)>
  UV <Vector (0.3012, 0.3661)>
  UV <Vector (0.3094, 0.3661)>
Face 8488
UV Count: 3
  UV <Vector (0.3178, 0.3815)>
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3239, 0.3698)>
Face 8489
UV Count: 3
  UV <Vector (0.3111, 0.3755)>
  UV <Vector (0.3094, 0.3661)>
  UV <Vector (0.3119, 0.3661)>
Face 8490
UV Count: 3
  UV <Vector (0.3036, 0.3533)>
  UV <Vector (0.3111, 0.3567)>
  UV <Vector (0.3094, 0.3661)>
Face 8491
UV Count: 3
  UV <Vector (0.3103, 0.3426)>
  UV <Vector (0.3036, 0.3533)>
  UV <Vector (0.2986, 0.3511)>
Face 8492
UV Count: 3
  UV <Vector (0.3183, 0.3300)>
  UV <Vector (0.3204, 0.3353)>
  UV <Vector (0.3103, 0.3426)>
Face 8493
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3259, 0.3592)>
  UV <Vector (0.3288, 0.3571)>
Face 8494
UV Count: 3
  UV <Vector (0.3134, 0.3744)>
  UV <Vector (0.3119, 0.3661)>
  UV <Vector (0.3232, 0.3661)>
Face 8495
UV Count: 3
  UV <Vector (0.3111, 0.3567)>
  UV <Vector (0.3134, 0.3577)>
  UV <Vector (0.3119, 0.3661)>
Face 8496
UV Count: 3
  UV <Vector (0.3103, 0.3426)>
  UV <Vector (0.3161, 0.3487)>
  UV <Vector (0.3111, 0.3567)>
Face 8497
UV Count: 3
  UV <Vector (0.3134, 0.3577)>
  UV <Vector (0.3239, 0.3623)>
  UV <Vector (0.3232, 0.3661)>
Face 8498
UV Count: 3
  UV <Vector (0.3161, 0.3487)>
  UV <Vector (0.3178, 0.3506)>
  UV <Vector (0.3134, 0.3577)>
Face 8499
UV Count: 3
  UV <Vector (0.3323, 0.3271)>
  UV <Vector (0.3323, 0.3328)>
  UV <Vector (0.3204, 0.3353)>
Face 8500
UV Count: 3
  UV <Vector (0.3204, 0.3353)>
  UV <Vector (0.3235, 0.3434)>
  UV <Vector (0.3161, 0.3487)>
Face 8501
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3323, 0.3564)>
  UV <Vector (0.3357, 0.3571)>
Face 8502
UV Count: 3
  UV <Vector (0.3178, 0.3506)>
  UV <Vector (0.3259, 0.3592)>
  UV <Vector (0.3239, 0.3623)>
Face 8503
UV Count: 3
  UV <Vector (0.3235, 0.3434)>
  UV <Vector (0.3245, 0.3458)>
  UV <Vector (0.3178, 0.3506)>
Face 8504
UV Count: 3
  UV <Vector (0.3323, 0.3328)>
  UV <Vector (0.3323, 0.3415)>
  UV <Vector (0.3235, 0.3434)>
Face 8505
UV Count: 3
  UV <Vector (0.3245, 0.3458)>
  UV <Vector (0.3288, 0.3571)>
  UV <Vector (0.3259, 0.3592)>
Face 8506
UV Count: 3
  UV <Vector (0.3323, 0.3415)>
  UV <Vector (0.3323, 0.3442)>
  UV <Vector (0.3245, 0.3458)>
Face 8507
UV Count: 3
  UV <Vector (0.3462, 0.3300)>
  UV <Vector (0.3442, 0.3353)>
  UV <Vector (0.3323, 0.3328)>
Face 8508
UV Count: 3
  UV <Vector (0.3580, 0.3385)>
  UV <Vector (0.3542, 0.3426)>
  UV <Vector (0.3442, 0.3353)>
Face 8509
UV Count: 3
  UV <Vector (0.3442, 0.3353)>
  UV <Vector (0.3411, 0.3434)>
  UV <Vector (0.3323, 0.3415)>
Face 8510
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3387, 0.3592)>
  UV <Vector (0.3407, 0.3623)>
Face 8511
UV Count: 3
  UV <Vector (0.3323, 0.3442)>
  UV <Vector (0.3323, 0.3564)>
  UV <Vector (0.3288, 0.3571)>
Face 8512
UV Count: 3
  UV <Vector (0.3411, 0.3434)>
  UV <Vector (0.3401, 0.3458)>
  UV <Vector (0.3323, 0.3442)>
Face 8513
UV Count: 3
  UV <Vector (0.3542, 0.3426)>
  UV <Vector (0.3485, 0.3487)>
  UV <Vector (0.3411, 0.3434)>
Face 8514
UV Count: 3
  UV <Vector (0.3485, 0.3487)>
  UV <Vector (0.3467, 0.3506)>
  UV <Vector (0.3401, 0.3458)>
Face 8515
UV Count: 3
  UV <Vector (0.3659, 0.3511)>
  UV <Vector (0.3609, 0.3533)>
  UV <Vector (0.3542, 0.3426)>
Face 8516
UV Count: 3
  UV <Vector (0.3679, 0.3719)>
  UV <Vector (0.3632, 0.3671)>
  UV <Vector (0.3609, 0.3533)>
Face 8517
UV Count: 3
  UV <Vector (0.3401, 0.3458)>
  UV <Vector (0.3357, 0.3571)>
  UV <Vector (0.3323, 0.3564)>
Face 8518
UV Count: 3
  UV <Vector (0.3609, 0.3533)>
  UV <Vector (0.3535, 0.3567)>
  UV <Vector (0.3485, 0.3487)>
Face 8519
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3387, 0.3729)>
  UV <Vector (0.3357, 0.3750)>
Face 8520
UV Count: 3
  UV <Vector (0.3467, 0.3506)>
  UV <Vector (0.3387, 0.3592)>
  UV <Vector (0.3357, 0.3571)>
Face 8521
UV Count: 3
  UV <Vector (0.3535, 0.3567)>
  UV <Vector (0.3512, 0.3577)>
  UV <Vector (0.3467, 0.3506)>
Face 8522
UV Count: 3
  UV <Vector (0.3632, 0.3671)>
  UV <Vector (0.3552, 0.3661)>
  UV <Vector (0.3535, 0.3567)>
Face 8523
UV Count: 3
  UV <Vector (0.3609, 0.3788)>
  UV <Vector (0.3632, 0.3671)>
  UV <Vector (0.3679, 0.3719)>
Face 8524
UV Count: 3
  UV <Vector (0.3659, 0.3810)>
  UV <Vector (0.3580, 0.3936)>
  UV <Vector (0.3542, 0.3896)>
Face 8525
UV Count: 3
  UV <Vector (0.3512, 0.3577)>
  UV <Vector (0.3407, 0.3623)>
  UV <Vector (0.3387, 0.3592)>
Face 8526
UV Count: 3
  UV <Vector (0.3552, 0.3661)>
  UV <Vector (0.3527, 0.3661)>
  UV <Vector (0.3512, 0.3577)>
Face 8527
UV Count: 3
  UV <Vector (0.3632, 0.3671)>
  UV <Vector (0.3609, 0.3788)>
  UV <Vector (0.3535, 0.3755)>
Face 8528
UV Count: 3
  UV <Vector (0.3288, 0.3750)>
  UV <Vector (0.3259, 0.3729)>
  UV <Vector (0.3323, 0.3661)>
Face 8529
UV Count: 3
  UV <Vector (0.3527, 0.3661)>
  UV <Vector (0.3413, 0.3661)>
  UV <Vector (0.3407, 0.3623)>
Face 8530
UV Count: 3
  UV <Vector (0.3535, 0.3755)>
  UV <Vector (0.3512, 0.3744)>
  UV <Vector (0.3527, 0.3661)>
Face 8531
UV Count: 3
  UV <Vector (0.3609, 0.3788)>
  UV <Vector (0.3542, 0.3896)>
  UV <Vector (0.3485, 0.3834)>
Face 8532
UV Count: 3
  UV <Vector (0.3442, 0.3968)>
  UV <Vector (0.3542, 0.3896)>
  UV <Vector (0.3580, 0.3936)>
Face 8533
UV Count: 3
  UV <Vector (0.3462, 0.4021)>
  UV <Vector (0.3323, 0.4051)>
  UV <Vector (0.3323, 0.3993)>
Face 8534
UV Count: 3
  UV <Vector (0.3512, 0.3744)>
  UV <Vector (0.3407, 0.3698)>
  UV <Vector (0.3413, 0.3661)>
Face 8535
UV Count: 3
  UV <Vector (0.3535, 0.3755)>
  UV <Vector (0.3485, 0.3834)>
  UV <Vector (0.3467, 0.3815)>
Face 8536
UV Count: 3
  UV <Vector (0.3542, 0.3896)>
  UV <Vector (0.3442, 0.3968)>
  UV <Vector (0.3411, 0.3888)>
Face 8537
UV Count: 3
  UV <Vector (0.3512, 0.3744)>
  UV <Vector (0.3467, 0.3815)>
  UV <Vector (0.3387, 0.3729)>
Face 8538
UV Count: 3
  UV <Vector (0.3485, 0.3834)>
  UV <Vector (0.3411, 0.3888)>
  UV <Vector (0.3401, 0.3863)>
Face 8539
UV Count: 3
  UV <Vector (0.3442, 0.3968)>
  UV <Vector (0.3323, 0.3993)>
  UV <Vector (0.3323, 0.3906)>
Face 8540
UV Count: 3
  UV <Vector (0.3204, 0.3968)>
  UV <Vector (0.3323, 0.3993)>
  UV <Vector (0.3323, 0.4051)>
Face 8541
UV Count: 3
  UV <Vector (0.3467, 0.3815)>
  UV <Vector (0.3401, 0.3863)>
  UV <Vector (0.3357, 0.3750)>
Face 8542
UV Count: 3
  UV <Vector (0.3411, 0.3888)>
  UV <Vector (0.3323, 0.3906)>
  UV <Vector (0.3323, 0.3879)>
Face 8543
UV Count: 3
  UV <Vector (0.3065, 0.3936)>
  UV <Vector (0.2986, 0.3810)>
  UV <Vector (0.3036, 0.3788)>
Face 8544
UV Count: 3
  UV <Vector (0.3401, 0.3863)>
  UV <Vector (0.3323, 0.3879)>
  UV <Vector (0.3323, 0.3758)>
Face 8545
UV Count: 3
  UV <Vector (0.3323, 0.3906)>
  UV <Vector (0.3235, 0.3888)>
  UV <Vector (0.3245, 0.3863)>
Face 8546
UV Count: 3
  UV <Vector (0.3323, 0.3661)>
  UV <Vector (0.3413, 0.3661)>
  UV <Vector (0.3407, 0.3698)>
Face 8547
UV Count: 3
  UV <Vector (0.3323, 0.3879)>
  UV <Vector (0.3245, 0.3863)>
  UV <Vector (0.3288, 0.3750)>
Face 8548
UV Count: 3
  UV <Vector (0.3516, 0.3867)>
  UV <Vector (0.3580, 0.3936)>
  UV <Vector (0.3462, 0.4021)>
Face 8549
UV Count: 3
  UV <Vector (0.9726, 0.8099)>
  UV <Vector (0.9732, 0.8229)>
  UV <Vector (0.9718, 0.8230)>
Face 8550
UV Count: 3
  UV <Vector (0.9732, 0.8229)>
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9744, 0.8367)>
Face 8551
UV Count: 3
  UV <Vector (0.8201, 0.9523)>
  UV <Vector (0.8364, 0.9569)>
  UV <Vector (0.8362, 0.9578)>
Face 8552
UV Count: 3
  UV <Vector (0.9770, 0.8498)>
  UV <Vector (0.9773, 0.8616)>
  UV <Vector (0.9759, 0.8615)>
Face 8553
UV Count: 3
  UV <Vector (0.9773, 0.8616)>
  UV <Vector (0.9738, 0.8764)>
  UV <Vector (0.9723, 0.8764)>
Face 8554
UV Count: 3
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9770, 0.8498)>
  UV <Vector (0.9756, 0.8498)>
Face 8555
UV Count: 3
  UV <Vector (0.9775, 0.9058)>
  UV <Vector (0.9760, 0.9060)>
  UV <Vector (0.9728, 0.8894)>
Face 8556
UV Count: 3
  UV <Vector (0.9738, 0.8764)>
  UV <Vector (0.9744, 0.8893)>
  UV <Vector (0.9728, 0.8894)>
Face 8557
UV Count: 3
  UV <Vector (0.8649, 0.9646)>
  UV <Vector (0.8651, 0.9631)>
  UV <Vector (0.8753, 0.9650)>
Face 8558
UV Count: 3
  UV <Vector (0.8525, 0.9611)>
  UV <Vector (0.8527, 0.9597)>
  UV <Vector (0.8651, 0.9631)>
Face 8559
UV Count: 3
  UV <Vector (0.8364, 0.9569)>
  UV <Vector (0.8525, 0.9611)>
  UV <Vector (0.8524, 0.9621)>
Face 8560
UV Count: 3
  UV <Vector (0.8751, 0.9665)>
  UV <Vector (0.8868, 0.9702)>
  UV <Vector (0.8866, 0.9712)>
Face 8561
UV Count: 3
  UV <Vector (0.9058, 0.9811)>
  UV <Vector (0.9056, 0.9821)>
  UV <Vector (0.8866, 0.9712)>
Face 8562
UV Count: 3
  UV <Vector (0.9210, 0.9847)>
  UV <Vector (0.9205, 0.9856)>
  UV <Vector (0.9056, 0.9821)>
Face 8563
UV Count: 3
  UV <Vector (0.9830, 0.9252)>
  UV <Vector (0.9775, 0.9058)>
  UV <Vector (0.9785, 0.9057)>
Face 8564
UV Count: 3
  UV <Vector (0.9849, 0.9368)>
  UV <Vector (0.9830, 0.9252)>
  UV <Vector (0.9839, 0.9251)>
Face 8565
UV Count: 3
  UV <Vector (0.9882, 0.9442)>
  UV <Vector (0.9849, 0.9368)>
  UV <Vector (0.9858, 0.9366)>
Face 8566
UV Count: 3
  UV <Vector (0.9809, 0.9738)>
  UV <Vector (0.9863, 0.9669)>
  UV <Vector (0.9871, 0.9671)>
Face 8567
UV Count: 3
  UV <Vector (0.9863, 0.9669)>
  UV <Vector (0.9890, 0.9555)>
  UV <Vector (0.9899, 0.9556)>
Face 8568
UV Count: 3
  UV <Vector (0.9890, 0.9555)>
  UV <Vector (0.9877, 0.9554)>
  UV <Vector (0.9868, 0.9445)>
Face 8569
UV Count: 3
  UV <Vector (0.9809, 0.9738)>
  UV <Vector (0.9706, 0.9818)>
  UV <Vector (0.9700, 0.9807)>
Face 8570
UV Count: 3
  UV <Vector (0.9706, 0.9818)>
  UV <Vector (0.9577, 0.9867)>
  UV <Vector (0.9574, 0.9854)>
Face 8571
UV Count: 3
  UV <Vector (0.9577, 0.9867)>
  UV <Vector (0.9422, 0.9889)>
  UV <Vector (0.9418, 0.9875)>
Face 8572
UV Count: 3
  UV <Vector (0.9422, 0.9889)>
  UV <Vector (0.9210, 0.9847)>
  UV <Vector (0.9217, 0.9835)>
Face 8573
UV Count: 3
  UV <Vector (0.9727, 0.8099)>
  UV <Vector (0.9733, 0.8229)>
  UV <Vector (0.9742, 0.8229)>
Face 8574
UV Count: 3
  UV <Vector (0.9733, 0.8229)>
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9768, 0.8367)>
Face 8575
UV Count: 3
  UV <Vector (0.8198, 0.9521)>
  UV <Vector (0.8362, 0.9566)>
  UV <Vector (0.8365, 0.9552)>
Face 8576
UV Count: 3
  UV <Vector (0.9771, 0.8497)>
  UV <Vector (0.9774, 0.8615)>
  UV <Vector (0.9784, 0.8615)>
Face 8577
UV Count: 3
  UV <Vector (0.9774, 0.8615)>
  UV <Vector (0.9738, 0.8763)>
  UV <Vector (0.9748, 0.8764)>
Face 8578
UV Count: 3
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9771, 0.8497)>
  UV <Vector (0.9780, 0.8497)>
Face 8579
UV Count: 3
  UV <Vector (0.9744, 0.8892)>
  UV <Vector (0.9775, 0.9056)>
  UV <Vector (0.9785, 0.9055)>
Face 8580
UV Count: 3
  UV <Vector (0.9738, 0.8763)>
  UV <Vector (0.9744, 0.8892)>
  UV <Vector (0.9754, 0.8891)>
Face 8581
UV Count: 3
  UV <Vector (0.8648, 0.9644)>
  UV <Vector (0.8646, 0.9653)>
  UV <Vector (0.8748, 0.9672)>
Face 8582
UV Count: 3
  UV <Vector (0.8524, 0.9609)>
  UV <Vector (0.8522, 0.9619)>
  UV <Vector (0.8646, 0.9653)>
Face 8583
UV Count: 3
  UV <Vector (0.8362, 0.9566)>
  UV <Vector (0.8524, 0.9609)>
  UV <Vector (0.8526, 0.9594)>
Face 8584
UV Count: 3
  UV <Vector (0.8749, 0.9662)>
  UV <Vector (0.8867, 0.9700)>
  UV <Vector (0.8870, 0.9685)>
Face 8585
UV Count: 3
  UV <Vector (0.9057, 0.9809)>
  UV <Vector (0.9060, 0.9794)>
  UV <Vector (0.8870, 0.9685)>
Face 8586
UV Count: 3
  UV <Vector (0.9211, 0.9844)>
  UV <Vector (0.9216, 0.9834)>
  UV <Vector (0.9060, 0.9794)>
Face 8587
UV Count: 3
  UV <Vector (0.9830, 0.9250)>
  UV <Vector (0.9775, 0.9056)>
  UV <Vector (0.9760, 0.9058)>
Face 8588
UV Count: 3
  UV <Vector (0.9849, 0.9366)>
  UV <Vector (0.9830, 0.9250)>
  UV <Vector (0.9815, 0.9253)>
Face 8589
UV Count: 3
  UV <Vector (0.9882, 0.9440)>
  UV <Vector (0.9849, 0.9366)>
  UV <Vector (0.9834, 0.9369)>
Face 8590
UV Count: 3
  UV <Vector (0.9807, 0.9735)>
  UV <Vector (0.9861, 0.9665)>
  UV <Vector (0.9851, 0.9662)>
Face 8591
UV Count: 3
  UV <Vector (0.9861, 0.9665)>
  UV <Vector (0.9890, 0.9553)>
  UV <Vector (0.9877, 0.9552)>
Face 8592
UV Count: 3
  UV <Vector (0.9890, 0.9553)>
  UV <Vector (0.9899, 0.9554)>
  UV <Vector (0.9891, 0.9439)>
Face 8593
UV Count: 3
  UV <Vector (0.9807, 0.9735)>
  UV <Vector (0.9705, 0.9814)>
  UV <Vector (0.9710, 0.9823)>
Face 8594
UV Count: 3
  UV <Vector (0.9705, 0.9814)>
  UV <Vector (0.9577, 0.9862)>
  UV <Vector (0.9579, 0.9873)>
Face 8595
UV Count: 3
  UV <Vector (0.9577, 0.9862)>
  UV <Vector (0.9421, 0.9885)>
  UV <Vector (0.9424, 0.9896)>
Face 8596
UV Count: 3
  UV <Vector (0.9421, 0.9885)>
  UV <Vector (0.9211, 0.9844)>
  UV <Vector (0.9205, 0.9853)>
Face 8597
UV Count: 3
  UV <Vector (0.9742, 0.8229)>
  UV <Vector (0.9737, 0.8098)>
  UV <Vector (0.9939, 0.8095)>
Face 8598
UV Count: 3
  UV <Vector (0.9711, 0.8099)>
  UV <Vector (0.9718, 0.8230)>
  UV <Vector (0.9597, 0.8234)>
Face 8599
UV Count: 3
  UV <Vector (0.8204, 0.9509)>
  UV <Vector (0.8237, 0.9389)>
  UV <Vector (0.8390, 0.9448)>
Face 8600
UV Count: 3
  UV <Vector (0.8362, 0.9578)>
  UV <Vector (0.8329, 0.9761)>
  UV <Vector (0.8159, 0.9728)>
Face 8601
UV Count: 3
  UV <Vector (0.9718, 0.8230)>
  UV <Vector (0.9744, 0.8367)>
  UV <Vector (0.9631, 0.8365)>
Face 8602
UV Count: 3
  UV <Vector (0.9768, 0.8367)>
  UV <Vector (0.9742, 0.8229)>
  UV <Vector (0.9940, 0.8228)>
Face 8603
UV Count: 3
  UV <Vector (0.8367, 0.9554)>
  UV <Vector (0.8390, 0.9448)>
  UV <Vector (0.8544, 0.9479)>
Face 8604
UV Count: 3
  UV <Vector (0.8524, 0.9621)>
  UV <Vector (0.8496, 0.9790)>
  UV <Vector (0.8329, 0.9761)>
Face 8605
UV Count: 3
  UV <Vector (0.9744, 0.8367)>
  UV <Vector (0.9756, 0.8498)>
  UV <Vector (0.9632, 0.8498)>
Face 8606
UV Count: 3
  UV <Vector (0.9780, 0.8498)>
  UV <Vector (0.9768, 0.8367)>
  UV <Vector (0.9938, 0.8371)>
Face 8607
UV Count: 3
  UV <Vector (0.9783, 0.8616)>
  UV <Vector (0.9780, 0.8498)>
  UV <Vector (0.9934, 0.8503)>
Face 8608
UV Count: 3
  UV <Vector (0.9756, 0.8498)>
  UV <Vector (0.9759, 0.8615)>
  UV <Vector (0.9628, 0.8614)>
Face 8609
UV Count: 3
  UV <Vector (0.9759, 0.8615)>
  UV <Vector (0.9723, 0.8764)>
  UV <Vector (0.9616, 0.8756)>
Face 8610
UV Count: 3
  UV <Vector (0.9748, 0.8765)>
  UV <Vector (0.9783, 0.8616)>
  UV <Vector (0.9929, 0.8622)>
Face 8611
UV Count: 3
  UV <Vector (0.9723, 0.8764)>
  UV <Vector (0.9728, 0.8894)>
  UV <Vector (0.9602, 0.8902)>
Face 8612
UV Count: 3
  UV <Vector (0.9754, 0.8893)>
  UV <Vector (0.9748, 0.8765)>
  UV <Vector (0.9922, 0.8771)>
Face 8613
UV Count: 3
  UV <Vector (0.9754, 0.8893)>
  UV <Vector (0.9919, 0.8895)>
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Face 8614
UV Count: 3
  UV <Vector (0.9728, 0.8894)>
  UV <Vector (0.9760, 0.9060)>
  UV <Vector (0.9661, 0.9085)>
Face 8615
UV Count: 3
  UV <Vector (0.9815, 0.9255)>
  UV <Vector (0.9723, 0.9285)>
  UV <Vector (0.9661, 0.9085)>
Face 8616
UV Count: 3
  UV <Vector (0.9839, 0.9251)>
  UV <Vector (0.9785, 0.9057)>
  UV <Vector (0.9920, 0.9053)>
Face 8617
UV Count: 3
  UV <Vector (0.8749, 0.9675)>
  UV <Vector (0.8723, 0.9827)>
  UV <Vector (0.8622, 0.9810)>
Face 8618
UV Count: 3
  UV <Vector (0.8774, 0.9530)>
  UV <Vector (0.8753, 0.9650)>
  UV <Vector (0.8651, 0.9631)>
Face 8619
UV Count: 3
  UV <Vector (0.8894, 0.9567)>
  UV <Vector (0.8871, 0.9687)>
  UV <Vector (0.8753, 0.9650)>
Face 8620
UV Count: 3
  UV <Vector (0.8866, 0.9712)>
  UV <Vector (0.8842, 0.9848)>
  UV <Vector (0.8723, 0.9827)>
Face 8621
UV Count: 3
  UV <Vector (0.8668, 0.9512)>
  UV <Vector (0.8651, 0.9631)>
  UV <Vector (0.8527, 0.9597)>
Face 8622
UV Count: 3
  UV <Vector (0.8648, 0.9656)>
  UV <Vector (0.8622, 0.9810)>
  UV <Vector (0.8496, 0.9790)>
Face 8623
UV Count: 3
  UV <Vector (0.9085, 0.9681)>
  UV <Vector (0.9061, 0.9796)>
  UV <Vector (0.8871, 0.9687)>
Face 8624
UV Count: 3
  UV <Vector (0.9056, 0.9821)>
  UV <Vector (0.9043, 0.9886)>
  UV <Vector (0.8842, 0.9848)>
Face 8625
UV Count: 3
  UV <Vector (0.9236, 0.9728)>
  UV <Vector (0.9217, 0.9835)>
  UV <Vector (0.9061, 0.9796)>
Face 8626
UV Count: 3
  UV <Vector (0.9205, 0.9856)>
  UV <Vector (0.9195, 0.9916)>
  UV <Vector (0.9043, 0.9886)>
Face 8627
UV Count: 3
  UV <Vector (0.9217, 0.9835)>
  UV <Vector (0.9236, 0.9728)>
  UV <Vector (0.9365, 0.9743)>
Face 8628
UV Count: 3
  UV <Vector (0.9424, 0.9898)>
  UV <Vector (0.9422, 0.9948)>
  UV <Vector (0.9195, 0.9916)>
Face 8629
UV Count: 3
  UV <Vector (0.9834, 0.9371)>
  UV <Vector (0.9754, 0.9398)>
  UV <Vector (0.9723, 0.9285)>
Face 8630
UV Count: 3
  UV <Vector (0.9858, 0.9366)>
  UV <Vector (0.9839, 0.9251)>
  UV <Vector (0.9930, 0.9245)>
Face 8631
UV Count: 3
  UV <Vector (0.9868, 0.9445)>
  UV <Vector (0.9787, 0.9471)>
  UV <Vector (0.9754, 0.9398)>
Face 8632
UV Count: 3
  UV <Vector (0.9858, 0.9366)>
  UV <Vector (0.9937, 0.9362)>
  UV <Vector (0.9940, 0.9440)>
Face 8633
UV Count: 3
  UV <Vector (0.9868, 0.9445)>
  UV <Vector (0.9877, 0.9554)>
  UV <Vector (0.9821, 0.9550)>
Face 8634
UV Count: 3
  UV <Vector (0.9899, 0.9556)>
  UV <Vector (0.9891, 0.9441)>
  UV <Vector (0.9940, 0.9440)>
Face 8635
UV Count: 3
  UV <Vector (0.9871, 0.9671)>
  UV <Vector (0.9921, 0.9687)>
  UV <Vector (0.9871, 0.9789)>
Face 8636
UV Count: 3
  UV <Vector (0.9799, 0.9644)>
  UV <Vector (0.9851, 0.9664)>
  UV <Vector (0.9799, 0.9731)>
Face 8637
UV Count: 3
  UV <Vector (0.9754, 0.9694)>
  UV <Vector (0.9799, 0.9731)>
  UV <Vector (0.9700, 0.9807)>
Face 8638
UV Count: 3
  UV <Vector (0.9710, 0.9825)>
  UV <Vector (0.9815, 0.9743)>
  UV <Vector (0.9871, 0.9789)>
Face 8639
UV Count: 3
  UV <Vector (0.9899, 0.9556)>
  UV <Vector (0.9939, 0.9559)>
  UV <Vector (0.9921, 0.9687)>
Face 8640
UV Count: 3
  UV <Vector (0.9821, 0.9550)>
  UV <Vector (0.9877, 0.9554)>
  UV <Vector (0.9851, 0.9664)>
Face 8641
UV Count: 3
  UV <Vector (0.9667, 0.9757)>
  UV <Vector (0.9700, 0.9807)>
  UV <Vector (0.9574, 0.9854)>
Face 8642
UV Count: 3
  UV <Vector (0.9579, 0.9875)>
  UV <Vector (0.9710, 0.9825)>
  UV <Vector (0.9743, 0.9886)>
Face 8643
UV Count: 3
  UV <Vector (0.9553, 0.9791)>
  UV <Vector (0.9574, 0.9854)>
  UV <Vector (0.9418, 0.9875)>
Face 8644
UV Count: 3
  UV <Vector (0.9424, 0.9898)>
  UV <Vector (0.9579, 0.9875)>
  UV <Vector (0.9592, 0.9940)>
Face 8645
UV Count: 3
  UV <Vector (0.9742, 0.8229)>
  UV <Vector (0.9940, 0.8228)>
  UV <Vector (0.9939, 0.8095)>
Face 8646
UV Count: 3
  UV <Vector (0.9598, 0.8234)>
  UV <Vector (0.9718, 0.8229)>
  UV <Vector (0.9712, 0.8099)>
Face 8647
UV Count: 3
  UV <Vector (0.8388, 0.9445)>
  UV <Vector (0.8235, 0.9386)>
  UV <Vector (0.8202, 0.9506)>
Face 8648
UV Count: 3
  UV <Vector (0.8156, 0.9726)>
  UV <Vector (0.8327, 0.9759)>
  UV <Vector (0.8360, 0.9576)>
Face 8649
UV Count: 3
  UV <Vector (0.9718, 0.8229)>
  UV <Vector (0.9598, 0.8234)>
  UV <Vector (0.9632, 0.8364)>
Face 8650
UV Count: 3
  UV <Vector (0.9768, 0.8367)>
  UV <Vector (0.9938, 0.8370)>
  UV <Vector (0.9940, 0.8228)>
Face 8651
UV Count: 3
  UV <Vector (0.8365, 0.9552)>
  UV <Vector (0.8526, 0.9594)>
  UV <Vector (0.8542, 0.9477)>
Face 8652
UV Count: 3
  UV <Vector (0.8327, 0.9759)>
  UV <Vector (0.8494, 0.9788)>
  UV <Vector (0.8522, 0.9619)>
Face 8653
UV Count: 3
  UV <Vector (0.9633, 0.8497)>
  UV <Vector (0.9756, 0.8497)>
  UV <Vector (0.9744, 0.8366)>
Face 8654
UV Count: 3
  UV <Vector (0.9780, 0.8497)>
  UV <Vector (0.9934, 0.8503)>
  UV <Vector (0.9938, 0.8370)>
Face 8655
UV Count: 3
  UV <Vector (0.9784, 0.8615)>
  UV <Vector (0.9929, 0.8621)>
  UV <Vector (0.9934, 0.8503)>
Face 8656
UV Count: 3
  UV <Vector (0.9628, 0.8613)>
  UV <Vector (0.9759, 0.8614)>
  UV <Vector (0.9756, 0.8497)>
Face 8657
UV Count: 3
  UV <Vector (0.9759, 0.8614)>
  UV <Vector (0.9628, 0.8613)>
  UV <Vector (0.9617, 0.8755)>
Face 8658
UV Count: 3
  UV <Vector (0.9748, 0.8764)>
  UV <Vector (0.9922, 0.8769)>
  UV <Vector (0.9929, 0.8621)>
Face 8659
UV Count: 3
  UV <Vector (0.9603, 0.8901)>
  UV <Vector (0.9729, 0.8892)>
  UV <Vector (0.9723, 0.8762)>
Face 8660
UV Count: 3
  UV <Vector (0.9754, 0.8891)>
  UV <Vector (0.9919, 0.8894)>
  UV <Vector (0.9922, 0.8769)>
Face 8661
UV Count: 3
  UV <Vector (0.9920, 0.9052)>
  UV <Vector (0.9919, 0.8894)>
  UV <Vector (0.9754, 0.8891)>
Face 8662
UV Count: 3
  UV <Vector (0.9661, 0.9084)>
  UV <Vector (0.9760, 0.9058)>
  UV <Vector (0.9729, 0.8892)>
Face 8663
UV Count: 3
  UV <Vector (0.9661, 0.9084)>
  UV <Vector (0.9723, 0.9282)>
  UV <Vector (0.9815, 0.9253)>
Face 8664
UV Count: 3
  UV <Vector (0.9839, 0.9249)>
  UV <Vector (0.9929, 0.9243)>
  UV <Vector (0.9920, 0.9052)>
Face 8665
UV Count: 3
  UV <Vector (0.8621, 0.9808)>
  UV <Vector (0.8722, 0.9825)>
  UV <Vector (0.8748, 0.9672)>
Face 8666
UV Count: 3
  UV <Vector (0.8772, 0.9527)>
  UV <Vector (0.8667, 0.9509)>
  UV <Vector (0.8650, 0.9629)>
Face 8667
UV Count: 3
  UV <Vector (0.8752, 0.9648)>
  UV <Vector (0.8870, 0.9685)>
  UV <Vector (0.8893, 0.9565)>
Face 8668
UV Count: 3
  UV <Vector (0.8722, 0.9825)>
  UV <Vector (0.8841, 0.9845)>
  UV <Vector (0.8865, 0.9710)>
Face 8669
UV Count: 3
  UV <Vector (0.8494, 0.9788)>
  UV <Vector (0.8621, 0.9808)>
  UV <Vector (0.8646, 0.9653)>
Face 8670
UV Count: 3
  UV <Vector (0.8667, 0.9509)>
  UV <Vector (0.8542, 0.9477)>
  UV <Vector (0.8526, 0.9594)>
Face 8671
UV Count: 3
  UV <Vector (0.8870, 0.9685)>
  UV <Vector (0.9060, 0.9794)>
  UV <Vector (0.9084, 0.9678)>
Face 8672
UV Count: 3
  UV <Vector (0.8841, 0.9845)>
  UV <Vector (0.9042, 0.9884)>
  UV <Vector (0.9055, 0.9818)>
Face 8673
UV Count: 3
  UV <Vector (0.9060, 0.9794)>
  UV <Vector (0.9216, 0.9834)>
  UV <Vector (0.9236, 0.9725)>
Face 8674
UV Count: 3
  UV <Vector (0.9042, 0.9884)>
  UV <Vector (0.9194, 0.9914)>
  UV <Vector (0.9205, 0.9853)>
Face 8675
UV Count: 3
  UV <Vector (0.9216, 0.9834)>
  UV <Vector (0.9387, 0.9816)>
  UV <Vector (0.9365, 0.9741)>
Face 8676
UV Count: 3
  UV <Vector (0.9194, 0.9914)>
  UV <Vector (0.9422, 0.9946)>
  UV <Vector (0.9424, 0.9896)>
Face 8677
UV Count: 3
  UV <Vector (0.9723, 0.9282)>
  UV <Vector (0.9754, 0.9396)>
  UV <Vector (0.9834, 0.9369)>
Face 8678
UV Count: 3
  UV <Vector (0.9858, 0.9364)>
  UV <Vector (0.9937, 0.9360)>
  UV <Vector (0.9929, 0.9243)>
Face 8679
UV Count: 3
  UV <Vector (0.9754, 0.9396)>
  UV <Vector (0.9787, 0.9469)>
  UV <Vector (0.9868, 0.9443)>
Face 8680
UV Count: 3
  UV <Vector (0.9940, 0.9437)>
  UV <Vector (0.9937, 0.9360)>
  UV <Vector (0.9858, 0.9364)>
Face 8681
UV Count: 3
  UV <Vector (0.9821, 0.9548)>
  UV <Vector (0.9877, 0.9552)>
  UV <Vector (0.9868, 0.9443)>
Face 8682
UV Count: 3
  UV <Vector (0.9899, 0.9554)>
  UV <Vector (0.9939, 0.9556)>
  UV <Vector (0.9940, 0.9437)>
Face 8683
UV Count: 3
  UV <Vector (0.9872, 0.9787)>
  UV <Vector (0.9921, 0.9685)>
  UV <Vector (0.9871, 0.9669)>
Face 8684
UV Count: 3
  UV <Vector (0.9799, 0.9642)>
  UV <Vector (0.9754, 0.9692)>
  UV <Vector (0.9799, 0.9728)>
Face 8685
UV Count: 3
  UV <Vector (0.9699, 0.9804)>
  UV <Vector (0.9799, 0.9728)>
  UV <Vector (0.9754, 0.9692)>
Face 8686
UV Count: 3
  UV <Vector (0.9710, 0.9823)>
  UV <Vector (0.9743, 0.9884)>
  UV <Vector (0.9872, 0.9787)>
Face 8687
UV Count: 3
  UV <Vector (0.9821, 0.9548)>
  UV <Vector (0.9799, 0.9642)>
  UV <Vector (0.9851, 0.9662)>
Face 8688
UV Count: 3
  UV <Vector (0.9921, 0.9685)>
  UV <Vector (0.9939, 0.9556)>
  UV <Vector (0.9899, 0.9554)>
Face 8689
UV Count: 3
  UV <Vector (0.9579, 0.9873)>
  UV <Vector (0.9592, 0.9938)>
  UV <Vector (0.9743, 0.9884)>
Face 8690
UV Count: 3
  UV <Vector (0.9574, 0.9852)>
  UV <Vector (0.9699, 0.9804)>
  UV <Vector (0.9667, 0.9754)>
Face 8691
UV Count: 3
  UV <Vector (0.9424, 0.9896)>
  UV <Vector (0.9422, 0.9946)>
  UV <Vector (0.9592, 0.9938)>
Face 8692
UV Count: 3
  UV <Vector (0.9418, 0.9873)>
  UV <Vector (0.9574, 0.9852)>
  UV <Vector (0.9553, 0.9789)>
Face 8693
UV Count: 3
  UV <Vector (0.9216, 0.9834)>
  UV <Vector (0.9211, 0.9844)>
  UV <Vector (0.9421, 0.9885)>
Face 8694
UV Count: 3
  UV <Vector (0.9418, 0.9873)>
  UV <Vector (0.9421, 0.9885)>
  UV <Vector (0.9577, 0.9862)>
Face 8695
UV Count: 3
  UV <Vector (0.9574, 0.9852)>
  UV <Vector (0.9577, 0.9862)>
  UV <Vector (0.9705, 0.9814)>
Face 8696
UV Count: 3
  UV <Vector (0.9699, 0.9804)>
  UV <Vector (0.9705, 0.9814)>
  UV <Vector (0.9807, 0.9735)>
Face 8697
UV Count: 3
  UV <Vector (0.9868, 0.9443)>
  UV <Vector (0.9877, 0.9552)>
  UV <Vector (0.9890, 0.9553)>
Face 8698
UV Count: 3
  UV <Vector (0.9899, 0.9554)>
  UV <Vector (0.9890, 0.9553)>
  UV <Vector (0.9861, 0.9665)>
Face 8699
UV Count: 3
  UV <Vector (0.9871, 0.9669)>
  UV <Vector (0.9861, 0.9665)>
  UV <Vector (0.9807, 0.9735)>
Face 8700
UV Count: 3
  UV <Vector (0.9858, 0.9364)>
  UV <Vector (0.9849, 0.9366)>
  UV <Vector (0.9882, 0.9440)>
Face 8701
UV Count: 3
  UV <Vector (0.9839, 0.9249)>
  UV <Vector (0.9830, 0.9250)>
  UV <Vector (0.9849, 0.9366)>
Face 8702
UV Count: 3
  UV <Vector (0.9785, 0.9055)>
  UV <Vector (0.9775, 0.9056)>
  UV <Vector (0.9830, 0.9250)>
Face 8703
UV Count: 3
  UV <Vector (0.9055, 0.9818)>
  UV <Vector (0.9205, 0.9853)>
  UV <Vector (0.9211, 0.9844)>
Face 8704
UV Count: 3
  UV <Vector (0.8865, 0.9710)>
  UV <Vector (0.9055, 0.9818)>
  UV <Vector (0.9057, 0.9809)>
Face 8705
UV Count: 3
  UV <Vector (0.8865, 0.9710)>
  UV <Vector (0.8867, 0.9700)>
  UV <Vector (0.8749, 0.9662)>
Face 8706
UV Count: 3
  UV <Vector (0.8522, 0.9619)>
  UV <Vector (0.8524, 0.9609)>
  UV <Vector (0.8362, 0.9566)>
Face 8707
UV Count: 3
  UV <Vector (0.8650, 0.9629)>
  UV <Vector (0.8526, 0.9594)>
  UV <Vector (0.8524, 0.9609)>
Face 8708
UV Count: 3
  UV <Vector (0.8752, 0.9648)>
  UV <Vector (0.8650, 0.9629)>
  UV <Vector (0.8648, 0.9644)>
Face 8709
UV Count: 3
  UV <Vector (0.9729, 0.8892)>
  UV <Vector (0.9744, 0.8892)>
  UV <Vector (0.9738, 0.8763)>
Face 8710
UV Count: 3
  UV <Vector (0.9729, 0.8892)>
  UV <Vector (0.9760, 0.9058)>
  UV <Vector (0.9775, 0.9056)>
Face 8711
UV Count: 3
  UV <Vector (0.9756, 0.8497)>
  UV <Vector (0.9771, 0.8497)>
  UV <Vector (0.9758, 0.8367)>
Face 8712
UV Count: 3
  UV <Vector (0.9723, 0.8762)>
  UV <Vector (0.9738, 0.8763)>
  UV <Vector (0.9774, 0.8615)>
Face 8713
UV Count: 3
  UV <Vector (0.9759, 0.8614)>
  UV <Vector (0.9774, 0.8615)>
  UV <Vector (0.9771, 0.8497)>
Face 8714
UV Count: 3
  UV <Vector (0.8360, 0.9576)>
  UV <Vector (0.8362, 0.9566)>
  UV <Vector (0.8198, 0.9521)>
Face 8715
UV Count: 3
  UV <Vector (0.9744, 0.8366)>
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9733, 0.8229)>
Face 8716
UV Count: 3
  UV <Vector (0.9718, 0.8229)>
  UV <Vector (0.9733, 0.8229)>
  UV <Vector (0.9727, 0.8099)>
Face 8717
UV Count: 3
  UV <Vector (0.9205, 0.9856)>
  UV <Vector (0.9210, 0.9847)>
  UV <Vector (0.9422, 0.9889)>
Face 8718
UV Count: 3
  UV <Vector (0.9424, 0.9898)>
  UV <Vector (0.9422, 0.9889)>
  UV <Vector (0.9577, 0.9867)>
Face 8719
UV Count: 3
  UV <Vector (0.9579, 0.9875)>
  UV <Vector (0.9577, 0.9867)>
  UV <Vector (0.9706, 0.9818)>
Face 8720
UV Count: 3
  UV <Vector (0.9710, 0.9825)>
  UV <Vector (0.9706, 0.9818)>
  UV <Vector (0.9809, 0.9738)>
Face 8721
UV Count: 3
  UV <Vector (0.9891, 0.9441)>
  UV <Vector (0.9899, 0.9556)>
  UV <Vector (0.9890, 0.9555)>
Face 8722
UV Count: 3
  UV <Vector (0.9877, 0.9554)>
  UV <Vector (0.9890, 0.9555)>
  UV <Vector (0.9863, 0.9669)>
Face 8723
UV Count: 3
  UV <Vector (0.9851, 0.9664)>
  UV <Vector (0.9863, 0.9669)>
  UV <Vector (0.9809, 0.9738)>
Face 8724
UV Count: 3
  UV <Vector (0.9834, 0.9371)>
  UV <Vector (0.9849, 0.9368)>
  UV <Vector (0.9882, 0.9442)>
Face 8725
UV Count: 3
  UV <Vector (0.9815, 0.9255)>
  UV <Vector (0.9830, 0.9252)>
  UV <Vector (0.9849, 0.9368)>
Face 8726
UV Count: 3
  UV <Vector (0.9760, 0.9060)>
  UV <Vector (0.9775, 0.9058)>
  UV <Vector (0.9830, 0.9252)>
Face 8727
UV Count: 3
  UV <Vector (0.9061, 0.9796)>
  UV <Vector (0.9217, 0.9835)>
  UV <Vector (0.9210, 0.9847)>
Face 8728
UV Count: 3
  UV <Vector (0.8871, 0.9687)>
  UV <Vector (0.9061, 0.9796)>
  UV <Vector (0.9058, 0.9811)>
Face 8729
UV Count: 3
  UV <Vector (0.8871, 0.9687)>
  UV <Vector (0.8868, 0.9702)>
  UV <Vector (0.8751, 0.9665)>
Face 8730
UV Count: 3
  UV <Vector (0.8527, 0.9597)>
  UV <Vector (0.8525, 0.9611)>
  UV <Vector (0.8364, 0.9569)>
Face 8731
UV Count: 3
  UV <Vector (0.8648, 0.9656)>
  UV <Vector (0.8524, 0.9621)>
  UV <Vector (0.8525, 0.9611)>
Face 8732
UV Count: 3
  UV <Vector (0.8749, 0.9675)>
  UV <Vector (0.8648, 0.9656)>
  UV <Vector (0.8649, 0.9646)>
Face 8733
UV Count: 3
  UV <Vector (0.9754, 0.8893)>
  UV <Vector (0.9744, 0.8893)>
  UV <Vector (0.9738, 0.8764)>
Face 8734
UV Count: 3
  UV <Vector (0.9785, 0.9057)>
  UV <Vector (0.9775, 0.9058)>
  UV <Vector (0.9744, 0.8893)>
Face 8735
UV Count: 3
  UV <Vector (0.9780, 0.8498)>
  UV <Vector (0.9770, 0.8498)>
  UV <Vector (0.9758, 0.8367)>
Face 8736
UV Count: 3
  UV <Vector (0.9748, 0.8765)>
  UV <Vector (0.9738, 0.8764)>
  UV <Vector (0.9773, 0.8616)>
Face 8737
UV Count: 3
  UV <Vector (0.9783, 0.8616)>
  UV <Vector (0.9773, 0.8616)>
  UV <Vector (0.9770, 0.8498)>
Face 8738
UV Count: 3
  UV <Vector (0.8367, 0.9554)>
  UV <Vector (0.8364, 0.9569)>
  UV <Vector (0.8201, 0.9523)>
Face 8739
UV Count: 3
  UV <Vector (0.9768, 0.8367)>
  UV <Vector (0.9758, 0.8367)>
  UV <Vector (0.9732, 0.8229)>
Face 8740
UV Count: 3
  UV <Vector (0.9742, 0.8229)>
  UV <Vector (0.9732, 0.8229)>
  UV <Vector (0.9726, 0.8099)>
Face 8741
UV Count: 3
  UV <Vector (0.4121, 0.0417)>
  UV <Vector (0.3969, 0.0417)>
  UV <Vector (0.3969, 0.0182)>
Face 8742
UV Count: 3
  UV <Vector (0.3969, 0.0417)>
  UV <Vector (0.3736, 0.0417)>
  UV <Vector (0.3736, 0.0182)>
Face 8743
UV Count: 3
  UV <Vector (0.2144, 0.0471)>
  UV <Vector (0.2144, 0.0417)>
  UV <Vector (0.2322, 0.0417)>
Face 8744
UV Count: 3
  UV <Vector (0.2520, 0.0417)>
  UV <Vector (0.2691, 0.0417)>
  UV <Vector (0.2691, 0.0471)>
Face 8745
UV Count: 3
  UV <Vector (0.2520, 0.0417)>
  UV <Vector (0.2322, 0.0417)>
  UV <Vector (0.2322, 0.0182)>
Face 8746
UV Count: 3
  UV <Vector (0.2822, 0.0417)>
  UV <Vector (0.2691, 0.0417)>
  UV <Vector (0.2691, 0.0182)>
Face 8747
UV Count: 3
  UV <Vector (0.2993, 0.0182)>
  UV <Vector (0.3183, 0.0182)>
  UV <Vector (0.3183, 0.0417)>
Face 8748
UV Count: 3
  UV <Vector (0.3183, 0.0182)>
  UV <Vector (0.3349, 0.0182)>
  UV <Vector (0.3349, 0.0417)>
Face 8749
UV Count: 3
  UV <Vector (0.3349, 0.0417)>
  UV <Vector (0.3349, 0.0182)>
  UV <Vector (0.3556, 0.0182)>
Face 8750
UV Count: 3
  UV <Vector (0.2822, 0.0417)>
  UV <Vector (0.2993, 0.0417)>
  UV <Vector (0.2993, 0.0471)>
Face 8751
UV Count: 3
  UV <Vector (0.2993, 0.0471)>
  UV <Vector (0.2993, 0.0417)>
  UV <Vector (0.3183, 0.0417)>
Face 8752
UV Count: 3
  UV <Vector (0.3183, 0.0471)>
  UV <Vector (0.3183, 0.0417)>
  UV <Vector (0.3349, 0.0417)>
Face 8753
UV Count: 3
  UV <Vector (0.3556, 0.0471)>
  UV <Vector (0.3556, 0.0417)>
  UV <Vector (0.3736, 0.0417)>
Face 8754
UV Count: 3
  UV <Vector (0.3969, 0.0417)>
  UV <Vector (0.3969, 0.0471)>
  UV <Vector (0.3736, 0.0471)>
Face 8755
UV Count: 3
  UV <Vector (0.3969, 0.0471)>
  UV <Vector (0.3969, 0.0417)>
  UV <Vector (0.4121, 0.0417)>
Face 8756
UV Count: 3
  UV <Vector (0.3969, 0.0724)>
  UV <Vector (0.3969, 0.0471)>
  UV <Vector (0.4121, 0.0471)>
Face 8757
UV Count: 3
  UV <Vector (0.3969, 0.0471)>
  UV <Vector (0.3969, 0.0724)>
  UV <Vector (0.3736, 0.0724)>
Face 8758
UV Count: 3
  UV <Vector (0.3556, 0.0471)>
  UV <Vector (0.3556, 0.0724)>
  UV <Vector (0.3349, 0.0724)>
Face 8759
UV Count: 3
  UV <Vector (0.3349, 0.0471)>
  UV <Vector (0.3349, 0.0724)>
  UV <Vector (0.3183, 0.0724)>
Face 8760
UV Count: 3
  UV <Vector (0.3183, 0.0471)>
  UV <Vector (0.3183, 0.0724)>
  UV <Vector (0.2993, 0.0724)>
Face 8761
UV Count: 3
  UV <Vector (0.2822, 0.0471)>
  UV <Vector (0.2822, 0.0724)>
  UV <Vector (0.2691, 0.0724)>
Face 8762
UV Count: 3
  UV <Vector (0.2520, 0.0471)>
  UV <Vector (0.2520, 0.0724)>
  UV <Vector (0.2322, 0.0724)>
Face 8763
UV Count: 3
  UV <Vector (0.2322, 0.0182)>
  UV <Vector (0.2322, 0.0417)>
  UV <Vector (0.2144, 0.0417)>
Face 8764
UV Count: 3
  UV <Vector (0.3736, 0.0471)>
  UV <Vector (0.3736, 0.0724)>
  UV <Vector (0.3556, 0.0724)>
Face 8765
UV Count: 3
  UV <Vector (0.3349, 0.0471)>
  UV <Vector (0.3349, 0.0417)>
  UV <Vector (0.3556, 0.0417)>
Face 8766
UV Count: 3
  UV <Vector (0.3736, 0.0417)>
  UV <Vector (0.3556, 0.0417)>
  UV <Vector (0.3556, 0.0182)>
Face 8767
UV Count: 3
  UV <Vector (0.2993, 0.0471)>
  UV <Vector (0.2993, 0.0724)>
  UV <Vector (0.2822, 0.0724)>
Face 8768
UV Count: 3
  UV <Vector (0.2691, 0.0417)>
  UV <Vector (0.2822, 0.0417)>
  UV <Vector (0.2822, 0.0471)>
Face 8769
UV Count: 3
  UV <Vector (0.2993, 0.0182)>
  UV <Vector (0.2993, 0.0417)>
  UV <Vector (0.2822, 0.0417)>
Face 8770
UV Count: 3
  UV <Vector (0.2691, 0.0471)>
  UV <Vector (0.2691, 0.0724)>
  UV <Vector (0.2520, 0.0724)>
Face 8771
UV Count: 3
  UV <Vector (0.2691, 0.0417)>
  UV <Vector (0.2520, 0.0417)>
  UV <Vector (0.2520, 0.0182)>
Face 8772
UV Count: 3
  UV <Vector (0.2322, 0.0471)>
  UV <Vector (0.2322, 0.0417)>
  UV <Vector (0.2520, 0.0417)>
Face 8773
UV Count: 3
  UV <Vector (0.2144, 0.0724)>
  UV <Vector (0.2144, 0.0471)>
  UV <Vector (0.2322, 0.0471)>
Face 8774
UV Count: 3
  UV <Vector (0.0320, 0.0182)>
  UV <Vector (0.0320, 0.0417)>
  UV <Vector (0.0169, 0.0417)>
Face 8775
UV Count: 3
  UV <Vector (0.0320, 0.0417)>
  UV <Vector (0.0320, 0.0182)>
  UV <Vector (0.0550, 0.0182)>
Face 8776
UV Count: 3
  UV <Vector (0.2144, 0.0471)>
  UV <Vector (0.1964, 0.0471)>
  UV <Vector (0.1964, 0.0417)>
Face 8777
UV Count: 3
  UV <Vector (0.1596, 0.0471)>
  UV <Vector (0.1596, 0.0417)>
  UV <Vector (0.1766, 0.0417)>
Face 8778
UV Count: 3
  UV <Vector (0.1964, 0.0182)>
  UV <Vector (0.1964, 0.0417)>
  UV <Vector (0.1766, 0.0417)>
Face 8779
UV Count: 3
  UV <Vector (0.1596, 0.0182)>
  UV <Vector (0.1596, 0.0417)>
  UV <Vector (0.1464, 0.0417)>
Face 8780
UV Count: 3
  UV <Vector (0.1294, 0.0182)>
  UV <Vector (0.1294, 0.0417)>
  UV <Vector (0.1102, 0.0417)>
Face 8781
UV Count: 3
  UV <Vector (0.1102, 0.0182)>
  UV <Vector (0.1102, 0.0417)>
  UV <Vector (0.0935, 0.0417)>
Face 8782
UV Count: 3
  UV <Vector (0.0728, 0.0182)>
  UV <Vector (0.0935, 0.0182)>
  UV <Vector (0.0935, 0.0417)>
Face 8783
UV Count: 3
  UV <Vector (0.1464, 0.0417)>
  UV <Vector (0.1464, 0.0471)>
  UV <Vector (0.1294, 0.0471)>
Face 8784
UV Count: 3
  UV <Vector (0.1294, 0.0471)>
  UV <Vector (0.1102, 0.0471)>
  UV <Vector (0.1102, 0.0417)>
Face 8785
UV Count: 3
  UV <Vector (0.1102, 0.0471)>
  UV <Vector (0.0935, 0.0471)>
  UV <Vector (0.0935, 0.0417)>
Face 8786
UV Count: 3
  UV <Vector (0.0728, 0.0471)>
  UV <Vector (0.0550, 0.0471)>
  UV <Vector (0.0550, 0.0417)>
Face 8787
UV Count: 3
  UV <Vector (0.0320, 0.0417)>
  UV <Vector (0.0550, 0.0417)>
  UV <Vector (0.0550, 0.0471)>
Face 8788
UV Count: 3
  UV <Vector (0.0169, 0.0417)>
  UV <Vector (0.0320, 0.0417)>
  UV <Vector (0.0320, 0.0471)>
Face 8789
UV Count: 3
  UV <Vector (0.0169, 0.0471)>
  UV <Vector (0.0320, 0.0471)>
  UV <Vector (0.0320, 0.0724)>
Face 8790
UV Count: 3
  UV <Vector (0.0320, 0.0471)>
  UV <Vector (0.0550, 0.0471)>
  UV <Vector (0.0550, 0.0724)>
Face 8791
UV Count: 3
  UV <Vector (0.0728, 0.0471)>
  UV <Vector (0.0935, 0.0471)>
  UV <Vector (0.0935, 0.0724)>
Face 8792
UV Count: 3
  UV <Vector (0.0935, 0.0471)>
  UV <Vector (0.1102, 0.0471)>
  UV <Vector (0.1102, 0.0724)>
Face 8793
UV Count: 3
  UV <Vector (0.1102, 0.0471)>
  UV <Vector (0.1294, 0.0471)>
  UV <Vector (0.1294, 0.0724)>
Face 8794
UV Count: 3
  UV <Vector (0.1464, 0.0471)>
  UV <Vector (0.1596, 0.0471)>
  UV <Vector (0.1596, 0.0724)>
Face 8795
UV Count: 3
  UV <Vector (0.1766, 0.0471)>
  UV <Vector (0.1964, 0.0471)>
  UV <Vector (0.1964, 0.0724)>
Face 8796
UV Count: 3
  UV <Vector (0.2144, 0.0417)>
  UV <Vector (0.1964, 0.0417)>
  UV <Vector (0.1964, 0.0182)>
Face 8797
UV Count: 3
  UV <Vector (0.0550, 0.0471)>
  UV <Vector (0.0728, 0.0471)>
  UV <Vector (0.0728, 0.0724)>
Face 8798
UV Count: 3
  UV <Vector (0.0935, 0.0471)>
  UV <Vector (0.0728, 0.0471)>
  UV <Vector (0.0728, 0.0417)>
Face 8799
UV Count: 3
  UV <Vector (0.0550, 0.0417)>
  UV <Vector (0.0550, 0.0182)>
  UV <Vector (0.0728, 0.0182)>
Face 8800
UV Count: 3
  UV <Vector (0.1294, 0.0471)>
  UV <Vector (0.1464, 0.0471)>
  UV <Vector (0.1464, 0.0724)>
Face 8801
UV Count: 3
  UV <Vector (0.1596, 0.0417)>
  UV <Vector (0.1596, 0.0471)>
  UV <Vector (0.1464, 0.0471)>
Face 8802
UV Count: 3
  UV <Vector (0.1294, 0.0182)>
  UV <Vector (0.1464, 0.0182)>
  UV <Vector (0.1464, 0.0417)>
Face 8803
UV Count: 3
  UV <Vector (0.1596, 0.0471)>
  UV <Vector (0.1766, 0.0471)>
  UV <Vector (0.1766, 0.0724)>
Face 8804
UV Count: 3
  UV <Vector (0.1766, 0.0182)>
  UV <Vector (0.1766, 0.0417)>
  UV <Vector (0.1596, 0.0417)>
Face 8805
UV Count: 3
  UV <Vector (0.1964, 0.0471)>
  UV <Vector (0.1766, 0.0471)>
  UV <Vector (0.1766, 0.0417)>
Face 8806
UV Count: 3
  UV <Vector (0.1964, 0.0471)>
  UV <Vector (0.2144, 0.0471)>
  UV <Vector (0.2144, 0.0724)>
Face 8807
UV Count: 3
  UV <Vector (0.1702, 0.9095)>
  UV <Vector (0.1808, 0.9095)>
  UV <Vector (0.1808, 0.9246)>
Face 8808
UV Count: 3
  UV <Vector (0.1808, 0.8944)>
  UV <Vector (0.1808, 0.9095)>
  UV <Vector (0.1702, 0.9095)>
Face 8809
UV Count: 3
  UV <Vector (0.1702, 0.8793)>
  UV <Vector (0.1808, 0.8793)>
  UV <Vector (0.1808, 0.8944)>
Face 8810
UV Count: 3
  UV <Vector (0.1808, 0.8641)>
  UV <Vector (0.1808, 0.8793)>
  UV <Vector (0.1702, 0.8793)>
Face 8811
UV Count: 3
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1808, 0.8641)>
  UV <Vector (0.1702, 0.8641)>
Face 8812
UV Count: 3
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1702, 0.8490)>
Face 8813
UV Count: 3
  UV <Vector (0.1702, 0.8186)>
  UV <Vector (0.1808, 0.8186)>
  UV <Vector (0.1808, 0.8338)>
Face 8814
UV Count: 3
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1808, 0.8186)>
Face 8815
UV Count: 3
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1702, 0.7876)>
Face 8816
UV Count: 3
  UV <Vector (0.1808, 0.9545)>
  UV <Vector (0.1808, 0.9696)>
  UV <Vector (0.1702, 0.9696)>
Face 8817
UV Count: 3
  UV <Vector (0.1702, 0.9397)>
  UV <Vector (0.1808, 0.9397)>
  UV <Vector (0.1808, 0.9545)>
Face 8818
UV Count: 3
  UV <Vector (0.1702, 0.9246)>
  UV <Vector (0.1808, 0.9246)>
  UV <Vector (0.1808, 0.9397)>
Face 8819
UV Count: 3
  UV <Vector (0.2277, 0.8490)>
  UV <Vector (0.2277, 0.8338)>
  UV <Vector (0.2171, 0.8338)>
Face 8820
UV Count: 3
  UV <Vector (0.2277, 0.8641)>
  UV <Vector (0.2277, 0.8490)>
  UV <Vector (0.2171, 0.8490)>
Face 8821
UV Count: 3
  UV <Vector (0.2277, 0.8641)>
  UV <Vector (0.2171, 0.8641)>
  UV <Vector (0.2171, 0.8793)>
Face 8822
UV Count: 3
  UV <Vector (0.2277, 0.8793)>
  UV <Vector (0.2171, 0.8793)>
  UV <Vector (0.2171, 0.8944)>
Face 8823
UV Count: 3
  UV <Vector (0.2277, 0.8944)>
  UV <Vector (0.2171, 0.8944)>
  UV <Vector (0.2171, 0.9095)>
Face 8824
UV Count: 3
  UV <Vector (0.2277, 0.9095)>
  UV <Vector (0.2171, 0.9095)>
  UV <Vector (0.2171, 0.9246)>
Face 8825
UV Count: 3
  UV <Vector (0.2277, 0.9246)>
  UV <Vector (0.2171, 0.9246)>
  UV <Vector (0.2171, 0.9397)>
Face 8826
UV Count: 3
  UV <Vector (0.2277, 0.9545)>
  UV <Vector (0.2277, 0.9397)>
  UV <Vector (0.2171, 0.9397)>
Face 8827
UV Count: 3
  UV <Vector (0.2171, 0.9696)>
  UV <Vector (0.2277, 0.9696)>
  UV <Vector (0.2277, 0.9545)>
Face 8828
UV Count: 3
  UV <Vector (0.2277, 0.7876)>
  UV <Vector (0.2171, 0.7876)>
  UV <Vector (0.2171, 0.8032)>
Face 8829
UV Count: 3
  UV <Vector (0.2277, 0.8186)>
  UV <Vector (0.2277, 0.8032)>
  UV <Vector (0.2171, 0.8032)>
Face 8830
UV Count: 3
  UV <Vector (0.2277, 0.8338)>
  UV <Vector (0.2277, 0.8186)>
  UV <Vector (0.2171, 0.8186)>
Face 8831
UV Count: 3
  UV <Vector (0.2620, 0.9545)>
  UV <Vector (0.2620, 0.9397)>
  UV <Vector (0.2515, 0.9397)>
Face 8832
UV Count: 3
  UV <Vector (0.2620, 0.9397)>
  UV <Vector (0.2620, 0.9246)>
  UV <Vector (0.2515, 0.9246)>
Face 8833
UV Count: 3
  UV <Vector (0.2620, 0.9246)>
  UV <Vector (0.2620, 0.9095)>
  UV <Vector (0.2515, 0.9095)>
Face 8834
UV Count: 3
  UV <Vector (0.2620, 0.8944)>
  UV <Vector (0.2515, 0.8944)>
  UV <Vector (0.2515, 0.9095)>
Face 8835
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2515, 0.8793)>
  UV <Vector (0.2515, 0.8944)>
Face 8836
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2620, 0.8641)>
  UV <Vector (0.2515, 0.8641)>
Face 8837
UV Count: 3
  UV <Vector (0.2515, 0.9696)>
  UV <Vector (0.2620, 0.9696)>
  UV <Vector (0.2620, 0.9545)>
Face 8838
UV Count: 3
  UV <Vector (0.2501, 0.8490)>
  UV <Vector (0.2501, 0.8338)>
  UV <Vector (0.2396, 0.8338)>
Face 8839
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
  UV <Vector (0.2501, 0.8490)>
  UV <Vector (0.2396, 0.8490)>
Face 8840
UV Count: 3
  UV <Vector (0.2501, 0.8793)>
  UV <Vector (0.2501, 0.8641)>
  UV <Vector (0.2396, 0.8641)>
Face 8841
UV Count: 3
  UV <Vector (0.2501, 0.8944)>
  UV <Vector (0.2501, 0.8793)>
  UV <Vector (0.2396, 0.8793)>
Face 8842
UV Count: 3
  UV <Vector (0.2501, 0.9095)>
  UV <Vector (0.2501, 0.8944)>
  UV <Vector (0.2396, 0.8944)>
Face 8843
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
  UV <Vector (0.2501, 0.9095)>
  UV <Vector (0.2396, 0.9095)>
Face 8844
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
  UV <Vector (0.2396, 0.9246)>
  UV <Vector (0.2396, 0.9397)>
Face 8845
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
  UV <Vector (0.2396, 0.9397)>
  UV <Vector (0.2396, 0.9545)>
Face 8846
UV Count: 3
  UV <Vector (0.2396, 0.9696)>
  UV <Vector (0.2501, 0.9696)>
  UV <Vector (0.2501, 0.9545)>
Face 8847
UV Count: 3
  UV <Vector (0.2501, 0.7876)>
  UV <Vector (0.2396, 0.7876)>
  UV <Vector (0.2396, 0.8032)>
Face 8848
UV Count: 3
  UV <Vector (0.2501, 0.8032)>
  UV <Vector (0.2396, 0.8032)>
  UV <Vector (0.2396, 0.8186)>
Face 8849
UV Count: 3
  UV <Vector (0.2501, 0.8186)>
  UV <Vector (0.2396, 0.8186)>
  UV <Vector (0.2396, 0.8338)>
Face 8850
UV Count: 3
  UV <Vector (0.2620, 0.8490)>
  UV <Vector (0.2620, 0.8338)>
  UV <Vector (0.2515, 0.8338)>
Face 8851
UV Count: 3
  UV <Vector (0.2620, 0.8641)>
  UV <Vector (0.2620, 0.8490)>
  UV <Vector (0.2515, 0.8490)>
Face 8852
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2620, 0.8641)>
  UV <Vector (0.2515, 0.8641)>
Face 8853
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2515, 0.8793)>
  UV <Vector (0.2515, 0.8944)>
Face 8854
UV Count: 3
  UV <Vector (0.2620, 0.8944)>
  UV <Vector (0.2515, 0.8944)>
  UV <Vector (0.2515, 0.9095)>
Face 8855
UV Count: 3
  UV <Vector (0.2620, 0.9246)>
  UV <Vector (0.2620, 0.9095)>
  UV <Vector (0.2515, 0.9095)>
Face 8856
UV Count: 3
  UV <Vector (0.2620, 0.9397)>
  UV <Vector (0.2620, 0.9246)>
  UV <Vector (0.2515, 0.9246)>
Face 8857
UV Count: 3
  UV <Vector (0.2620, 0.9545)>
  UV <Vector (0.2620, 0.9397)>
  UV <Vector (0.2515, 0.9397)>
Face 8858
UV Count: 3
  UV <Vector (0.2515, 0.9696)>
  UV <Vector (0.2620, 0.9696)>
  UV <Vector (0.2620, 0.9545)>
Face 8859
UV Count: 3
  UV <Vector (0.2620, 0.7876)>
  UV <Vector (0.2515, 0.7876)>
  UV <Vector (0.2515, 0.8032)>
Face 8860
UV Count: 3
  UV <Vector (0.2620, 0.8032)>
  UV <Vector (0.2515, 0.8032)>
  UV <Vector (0.2515, 0.8186)>
Face 8861
UV Count: 3
  UV <Vector (0.2620, 0.8186)>
  UV <Vector (0.2515, 0.8186)>
  UV <Vector (0.2515, 0.8338)>
Face 8862
UV Count: 3
  UV <Vector (0.2729, 0.8490)>
  UV <Vector (0.2729, 0.8338)>
  UV <Vector (0.2623, 0.8338)>
Face 8863
UV Count: 3
  UV <Vector (0.2729, 0.8641)>
  UV <Vector (0.2729, 0.8490)>
  UV <Vector (0.2623, 0.8490)>
Face 8864
UV Count: 3
  UV <Vector (0.2729, 0.8793)>
  UV <Vector (0.2729, 0.8641)>
  UV <Vector (0.2623, 0.8641)>
Face 8865
UV Count: 3
  UV <Vector (0.2729, 0.9095)>
  UV <Vector (0.2623, 0.9095)>
  UV <Vector (0.2623, 0.9397)>
Face 8866
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
  UV <Vector (0.2396, 0.9246)>
  UV <Vector (0.2396, 0.9545)>
Face 8867
UV Count: 3
  UV <Vector (0.2729, 0.9545)>
  UV <Vector (0.2729, 0.9397)>
  UV <Vector (0.2623, 0.9397)>
Face 8868
UV Count: 3
  UV <Vector (0.2729, 0.9696)>
  UV <Vector (0.2729, 0.9545)>
  UV <Vector (0.2623, 0.9545)>
Face 8869
UV Count: 3
  UV <Vector (0.2729, 0.7876)>
  UV <Vector (0.2623, 0.7876)>
  UV <Vector (0.2623, 0.8032)>
Face 8870
UV Count: 3
  UV <Vector (0.2729, 0.8032)>
  UV <Vector (0.2623, 0.8032)>
  UV <Vector (0.2623, 0.8186)>
Face 8871
UV Count: 3
  UV <Vector (0.2729, 0.8186)>
  UV <Vector (0.2623, 0.8186)>
  UV <Vector (0.2623, 0.8338)>
Face 8872
UV Count: 3
  UV <Vector (0.2838, 0.9095)>
  UV <Vector (0.2838, 0.9246)>
  UV <Vector (0.2732, 0.9246)>
Face 8873
UV Count: 3
  UV <Vector (0.2838, 0.8944)>
  UV <Vector (0.2838, 0.9095)>
  UV <Vector (0.2732, 0.9095)>
Face 8874
UV Count: 3
  UV <Vector (0.2838, 0.8793)>
  UV <Vector (0.2838, 0.8944)>
  UV <Vector (0.2732, 0.8944)>
Face 8875
UV Count: 3
  UV <Vector (0.2838, 0.8641)>
  UV <Vector (0.2838, 0.8793)>
  UV <Vector (0.2732, 0.8793)>
Face 8876
UV Count: 3
  UV <Vector (0.2838, 0.8490)>
  UV <Vector (0.2838, 0.8641)>
  UV <Vector (0.2732, 0.8641)>
Face 8877
UV Count: 3
  UV <Vector (0.2732, 0.8338)>
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Face 8878
UV Count: 3
  UV <Vector (0.2732, 0.8186)>
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Face 8879
UV Count: 3
  UV <Vector (0.2732, 0.8032)>
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Face 8880
UV Count: 3
  UV <Vector (0.2838, 0.8032)>
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Face 8881
UV Count: 3
  UV <Vector (0.2732, 0.9545)>
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Face 8882
UV Count: 3
  UV <Vector (0.2732, 0.9397)>
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Face 8883
UV Count: 3
  UV <Vector (0.2838, 0.9246)>
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Face 8884
UV Count: 3
  UV <Vector (0.2921, 0.9198)>
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Face 8885
UV Count: 3
  UV <Vector (0.2921, 0.8994)>
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Face 8886
UV Count: 3
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Face 8887
UV Count: 3
  UV <Vector (0.2921, 0.8713)>
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Face 8888
UV Count: 3
  UV <Vector (0.2847, 0.8573)>
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Face 8889
UV Count: 3
  UV <Vector (0.2847, 0.8432)>
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Face 8890
UV Count: 3
  UV <Vector (0.2921, 0.8290)>
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Face 8891
UV Count: 3
  UV <Vector (0.2847, 0.8147)>
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Face 8892
UV Count: 3
  UV <Vector (0.2921, 0.8147)>
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  UV <Vector (0.2847, 0.8002)>
Face 8893
UV Count: 3
  UV <Vector (0.2921, 0.9553)>
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Face 8894
UV Count: 3
  UV <Vector (0.2921, 0.9415)>
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Face 8895
UV Count: 3
  UV <Vector (0.2847, 0.9275)>
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Face 8896
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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  UV <Vector (0.1920, 0.9246)>
Face 8897
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 8898
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1815, 0.8944)>
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Face 8899
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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  UV <Vector (0.1920, 0.8793)>
Face 8900
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
Face 8901
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8490)>
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Face 8902
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8186)>
Face 8903
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8032)>
Face 8904
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
Face 8905
UV Count: 3
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1920, 0.9545)>
Face 8906
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9397)>
Face 8907
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9246)>
Face 8908
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9545)>
Face 8909
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9246)>
Face 8910
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
Face 8911
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 8912
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 8913
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8944)>
Face 8914
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
Face 8915
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
Face 8916
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
Face 8917
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 8918
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 8919
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
Face 8920
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 8921
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
Face 8922
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 8923
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 8924
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 8925
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 8926
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 8927
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 8928
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 8929
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 8930
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 8931
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 8932
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 8933
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
Face 8934
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 8935
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 8936
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 8937
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 8938
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 8939
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
Face 8940
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
Face 8941
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
Face 8942
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
Face 8943
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
Face 8944
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 8945
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 8946
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 8947
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 8948
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 8949
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 8950
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
Face 8951
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
Face 8952
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
Face 8953
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
Face 8954
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 8955
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 8956
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 8957
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 8958
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 8959
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
Face 8960
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9095)>
Face 8961
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.8944)>
Face 8962
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.8793)>
Face 8963
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8641)>
Face 8964
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8490)>
Face 8965
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8338)>
Face 8966
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8186)>
Face 8967
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
Face 8968
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
Face 8969
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1920, 0.9696)>
Face 8970
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9397)>
Face 8971
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9246)>
Face 8972
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
Face 8973
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
Face 8974
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
Face 8975
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
Face 8976
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 8977
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 8978
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 8979
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 8980
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 8981
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 8982
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 8983
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
Face 8984
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
Face 8985
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
Face 8986
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 8987
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 8988
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 8989
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 8990
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 8991
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 8992
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 8993
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 8994
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 8995
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 8996
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 8997
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8338)>
Face 8998
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 8999
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 9000
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 9001
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9002
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9003
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9004
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9005
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9006
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9007
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1815, 0.9246)>
Face 9008
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 9009
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 9010
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 9011
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9012
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 9013
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
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Face 9014
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9015
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9016
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9017
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 9018
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 9019
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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  UV <Vector (0.1920, 0.8186)>
Face 9020
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 9021
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 9022
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9023
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9024
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9025
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9026
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9027
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9028
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9029
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 9030
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 9031
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 9032
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 9033
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9034
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9035
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
Face 9036
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9037
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
Face 9038
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
Face 9039
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
Face 9040
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
Face 9041
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
Face 9042
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 9043
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 9044
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 9045
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9046
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9047
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9048
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
Face 9049
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
Face 9050
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
Face 9051
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
Face 9052
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9053
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8338)>
Face 9054
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9055
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1920, 0.7876)>
Face 9056
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1815, 0.8032)>
Face 9057
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
Face 9058
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9059
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9060
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9061
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9062
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9063
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 9064
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
Face 9065
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 9066
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9067
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9068
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
Face 9069
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9070
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9071
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9072
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9073
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
Face 9074
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 9075
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 9076
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 9077
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9078
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
Face 9079
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9080
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9081
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9082
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9083
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9084
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9085
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 9086
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9087
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9088
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
Face 9089
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9090
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9091
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9092
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9093
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9094
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 9095
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 9096
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
Face 9097
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 9098
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9099
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9100
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
Face 9101
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9095)>
Face 9102
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.8944)>
Face 9103
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.8793)>
Face 9104
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8641)>
Face 9105
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8490)>
Face 9106
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8338)>
Face 9107
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8186)>
Face 9108
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
Face 9109
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
Face 9110
UV Count: 3
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1920, 0.9545)>
Face 9111
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9397)>
Face 9112
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9246)>
Face 9113
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9095)>
Face 9114
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.8944)>
Face 9115
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.8793)>
Face 9116
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8641)>
Face 9117
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8490)>
Face 9118
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8338)>
Face 9119
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8186)>
Face 9120
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
Face 9121
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
Face 9122
UV Count: 3
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1920, 0.9545)>
Face 9123
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
Face 9124
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9246)>
Face 9125
UV Count: 3
  UV <Vector (0.1932, 0.9500)>
  UV <Vector (0.2043, 0.9500)>
  UV <Vector (0.2043, 0.9333)>
Face 9126
UV Count: 3
  UV <Vector (0.1932, 0.9153)>
  UV <Vector (0.1932, 0.9333)>
  UV <Vector (0.2043, 0.9333)>
Face 9127
UV Count: 3
  UV <Vector (0.1932, 0.9153)>
  UV <Vector (0.2043, 0.9153)>
  UV <Vector (0.2043, 0.8972)>
Face 9128
UV Count: 3
  UV <Vector (0.1932, 0.8972)>
  UV <Vector (0.2043, 0.8972)>
  UV <Vector (0.2043, 0.8792)>
Face 9129
UV Count: 3
  UV <Vector (0.1932, 0.8792)>
  UV <Vector (0.2043, 0.8792)>
  UV <Vector (0.2043, 0.8611)>
Face 9130
UV Count: 3
  UV <Vector (0.1932, 0.8611)>
  UV <Vector (0.2043, 0.8611)>
  UV <Vector (0.2043, 0.8429)>
Face 9131
UV Count: 3
  UV <Vector (0.1932, 0.8429)>
  UV <Vector (0.2043, 0.8429)>
  UV <Vector (0.2043, 0.8249)>
Face 9132
UV Count: 3
  UV <Vector (0.1932, 0.8069)>
  UV <Vector (0.1932, 0.8249)>
  UV <Vector (0.2043, 0.8249)>
Face 9133
UV Count: 3
  UV <Vector (0.1932, 0.7888)>
  UV <Vector (0.1932, 0.8069)>
  UV <Vector (0.2043, 0.8069)>
Face 9134
UV Count: 3
  UV <Vector (0.1932, 0.9681)>
  UV <Vector (0.2043, 0.9681)>
  UV <Vector (0.2043, 0.9500)>
Face 9135
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9095)>
Face 9136
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.8944)>
Face 9137
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.8793)>
Face 9138
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8641)>
Face 9139
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8490)>
Face 9140
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8338)>
Face 9141
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8186)>
Face 9142
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
Face 9143
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
Face 9144
UV Count: 3
  UV <Vector (0.1815, 0.9696)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1920, 0.9545)>
Face 9145
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9397)>
Face 9146
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9246)>
Face 9147
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
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Face 9148
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Face 9149
UV Count: 3
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Face 9150
UV Count: 3
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Face 9151
UV Count: 3
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Face 9152
UV Count: 3
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Face 9153
UV Count: 3
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Face 9154
UV Count: 3
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Face 9155
UV Count: 3
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Face 9156
UV Count: 3
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Face 9157
UV Count: 3
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Face 9158
UV Count: 3
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Face 9159
UV Count: 3
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Face 9160
UV Count: 3
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Face 9161
UV Count: 3
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Face 9162
UV Count: 3
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Face 9163
UV Count: 3
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Face 9164
UV Count: 3
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Face 9165
UV Count: 3
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Face 9166
UV Count: 3
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Face 9167
UV Count: 3
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Face 9168
UV Count: 3
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Face 9169
UV Count: 3
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Face 9170
UV Count: 3
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Face 9171
UV Count: 3
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Face 9172
UV Count: 3
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Face 9173
UV Count: 3
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Face 9174
UV Count: 3
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Face 9175
UV Count: 3
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Face 9176
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 9177
UV Count: 3
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Face 9178
UV Count: 3
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Face 9179
UV Count: 3
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Face 9180
UV Count: 3
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Face 9181
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 9182
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 9183
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 9184
UV Count: 3
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Face 9185
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 9186
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 9187
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
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Face 9188
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 9189
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
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Face 9190
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 9191
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 9192
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 9193
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 9194
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
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Face 9195
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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Face 9196
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 9197
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 9198
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 9199
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
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Face 9200
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 9201
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 9202
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
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Face 9203
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 9204
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
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Face 9205
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
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  UV <Vector (0.1815, 0.9246)>
Face 9206
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
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Face 9207
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
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Face 9208
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
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Face 9209
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9210
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
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Face 9211
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 9212
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 9213
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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  UV <Vector (0.1815, 0.7876)>
Face 9214
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9215
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 9216
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9217
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
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Face 9218
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
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Face 9219
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
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Face 9220
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
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Face 9221
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
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Face 9222
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
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Face 9223
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
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Face 9224
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
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Face 9225
UV Count: 3
  UV <Vector (0.1815, 0.7876)>
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Face 9226
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
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Face 9227
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
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  UV <Vector (0.1920, 0.9545)>
Face 9228
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
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Face 9229
UV Count: 3
  UV <Vector (0.2051, 0.9500)>
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Face 9230
UV Count: 3
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Face 9231
UV Count: 3
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Face 9232
UV Count: 3
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Face 9233
UV Count: 3
  UV <Vector (0.2051, 0.8792)>
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Face 9234
UV Count: 3
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Face 9235
UV Count: 3
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Face 9236
UV Count: 3
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Face 9237
UV Count: 3
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Face 9238
UV Count: 3
  UV <Vector (0.2051, 0.9681)>
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Face 9239
UV Count: 3
  UV <Vector (0.2729, 0.8793)>
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Face 9240
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
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Face 9241
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
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Face 9242
UV Count: 3
  UV <Vector (0.2396, 0.9696)>
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Face 9243
UV Count: 3
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Face 9244
UV Count: 3
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Face 9245
UV Count: 3
  UV <Vector (0.2485, 0.8186)>
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Face 9246
UV Count: 3
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Face 9247
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
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Face 9248
UV Count: 3
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Face 9249
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
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Face 9250
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
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Face 9251
UV Count: 3
  UV <Vector (0.2396, 0.9696)>
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Face 9252
UV Count: 3
  UV <Vector (0.2501, 0.7876)>
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Face 9253
UV Count: 3
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Face 9254
UV Count: 3
  UV <Vector (0.2501, 0.8186)>
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Face 9255
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
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Face 9256
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 9257
UV Count: 3
  UV <Vector (0.2883, 0.9205)>
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Face 9258
UV Count: 3
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Face 9259
UV Count: 3
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Face 9260
UV Count: 3
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Face 9261
UV Count: 3
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Face 9262
UV Count: 3
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Face 9263
UV Count: 3
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Face 9264
UV Count: 3
  UV <Vector (0.2883, 0.8147)>
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Face 9265
UV Count: 3
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Face 9266
UV Count: 3
  UV <Vector (0.2945, 0.9553)>
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Face 9267
UV Count: 3
  UV <Vector (0.2945, 0.9415)>
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Face 9268
UV Count: 3
  UV <Vector (0.2883, 0.9275)>
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Face 9269
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
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Face 9270
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
  UV <Vector (0.1920, 0.8944)>
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Face 9271
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
  UV <Vector (0.1920, 0.8793)>
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Face 9272
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
  UV <Vector (0.1920, 0.8641)>
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Face 9273
UV Count: 3
  UV <Vector (0.1815, 0.8490)>
  UV <Vector (0.1920, 0.8490)>
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Face 9274
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
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Face 9275
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
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Face 9276
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 9277
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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Face 9278
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9279
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
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Face 9280
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
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Face 9281
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9282
UV Count: 3
  UV <Vector (0.1815, 0.8944)>
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Face 9283
UV Count: 3
  UV <Vector (0.1815, 0.8793)>
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Face 9284
UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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Face 9285
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
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Face 9286
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 9287
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 9288
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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  UV <Vector (0.1815, 0.8032)>
Face 9289
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 9290
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 9291
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9292
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9293
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9294
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9295
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9296
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
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Face 9297
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 9298
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 9299
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 9300
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 9301
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 9302
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 9303
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9304
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9305
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9306
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9307
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9308
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9309
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 9310
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 9311
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1815, 0.8186)>
Face 9312
UV Count: 3
  UV <Vector (0.1920, 0.7876)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
Face 9313
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 9314
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 9315
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9316
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9317
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9318
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9319
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9320
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9321
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 9322
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 9323
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
Face 9324
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 9325
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9326
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9327
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
Face 9328
UV Count: 3
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1815, 0.9246)>
Face 9329
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9330
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9331
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9332
UV Count: 3
  UV <Vector (0.1815, 0.8338)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8641)>
Face 9333
UV Count: 3
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1815, 0.8338)>
Face 9334
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
Face 9335
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 9336
UV Count: 3
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
  UV <Vector (0.1815, 0.9696)>
Face 9337
UV Count: 3
  UV <Vector (0.1815, 0.9397)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
Face 9338
UV Count: 3
  UV <Vector (0.1815, 0.9246)>
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
Face 9339
UV Count: 3
  UV <Vector (0.2277, 0.8490)>
  UV <Vector (0.2277, 0.8338)>
  UV <Vector (0.2171, 0.8338)>
Face 9340
UV Count: 3
  UV <Vector (0.2277, 0.8641)>
  UV <Vector (0.2277, 0.8490)>
  UV <Vector (0.2171, 0.8490)>
Face 9341
UV Count: 3
  UV <Vector (0.2277, 0.8641)>
  UV <Vector (0.2171, 0.8641)>
  UV <Vector (0.2171, 0.8793)>
Face 9342
UV Count: 3
  UV <Vector (0.2277, 0.8793)>
  UV <Vector (0.2171, 0.8793)>
  UV <Vector (0.2171, 0.8944)>
Face 9343
UV Count: 3
  UV <Vector (0.2277, 0.8944)>
  UV <Vector (0.2171, 0.8944)>
  UV <Vector (0.2171, 0.9095)>
Face 9344
UV Count: 3
  UV <Vector (0.2277, 0.9095)>
  UV <Vector (0.2171, 0.9095)>
  UV <Vector (0.2171, 0.9246)>
Face 9345
UV Count: 3
  UV <Vector (0.2277, 0.9246)>
  UV <Vector (0.2171, 0.9246)>
  UV <Vector (0.2171, 0.9397)>
Face 9346
UV Count: 3
  UV <Vector (0.2277, 0.9545)>
  UV <Vector (0.2277, 0.9397)>
  UV <Vector (0.2171, 0.9397)>
Face 9347
UV Count: 3
  UV <Vector (0.2171, 0.9696)>
  UV <Vector (0.2277, 0.9696)>
  UV <Vector (0.2277, 0.9545)>
Face 9348
UV Count: 3
  UV <Vector (0.2277, 0.7876)>
  UV <Vector (0.2171, 0.7876)>
  UV <Vector (0.2171, 0.8032)>
Face 9349
UV Count: 3
  UV <Vector (0.2277, 0.8186)>
  UV <Vector (0.2277, 0.8032)>
  UV <Vector (0.2171, 0.8032)>
Face 9350
UV Count: 3
  UV <Vector (0.2277, 0.8338)>
  UV <Vector (0.2277, 0.8186)>
  UV <Vector (0.2171, 0.8186)>
Face 9351
UV Count: 3
  UV <Vector (0.2245, 0.8490)>
  UV <Vector (0.2245, 0.8338)>
  UV <Vector (0.2171, 0.8338)>
Face 9352
UV Count: 3
  UV <Vector (0.2245, 0.8641)>
  UV <Vector (0.2245, 0.8490)>
  UV <Vector (0.2171, 0.8490)>
Face 9353
UV Count: 3
  UV <Vector (0.2245, 0.8793)>
  UV <Vector (0.2245, 0.8641)>
  UV <Vector (0.2171, 0.8641)>
Face 9354
UV Count: 3
  UV <Vector (0.2245, 0.8793)>
  UV <Vector (0.2171, 0.8793)>
  UV <Vector (0.2171, 0.8944)>
Face 9355
UV Count: 3
  UV <Vector (0.2245, 0.8944)>
  UV <Vector (0.2171, 0.8944)>
  UV <Vector (0.2171, 0.9095)>
Face 9356
UV Count: 3
  UV <Vector (0.2245, 0.9095)>
  UV <Vector (0.2171, 0.9095)>
  UV <Vector (0.2171, 0.9246)>
Face 9357
UV Count: 3
  UV <Vector (0.2245, 0.9246)>
  UV <Vector (0.2171, 0.9246)>
  UV <Vector (0.2171, 0.9397)>
Face 9358
UV Count: 3
  UV <Vector (0.2245, 0.9397)>
  UV <Vector (0.2171, 0.9397)>
  UV <Vector (0.2171, 0.9545)>
Face 9359
UV Count: 3
  UV <Vector (0.2171, 0.9696)>
  UV <Vector (0.2245, 0.9696)>
  UV <Vector (0.2245, 0.9545)>
Face 9360
UV Count: 3
  UV <Vector (0.2245, 0.8032)>
  UV <Vector (0.2245, 0.7876)>
  UV <Vector (0.2171, 0.7876)>
Face 9361
UV Count: 3
  UV <Vector (0.2245, 0.8186)>
  UV <Vector (0.2245, 0.8032)>
  UV <Vector (0.2171, 0.8032)>
Face 9362
UV Count: 3
  UV <Vector (0.2245, 0.8338)>
  UV <Vector (0.2245, 0.8186)>
  UV <Vector (0.2171, 0.8186)>
Face 9363
UV Count: 3
  UV <Vector (0.2501, 0.8641)>
  UV <Vector (0.2501, 0.8338)>
  UV <Vector (0.2396, 0.8338)>
Face 9364
UV Count: 3
  UV <Vector (0.2501, 0.8944)>
  UV <Vector (0.2501, 0.8641)>
  UV <Vector (0.2396, 0.8641)>
Face 9365
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
  UV <Vector (0.2501, 0.9246)>
  UV <Vector (0.2396, 0.9246)>
Face 9366
UV Count: 3
  UV <Vector (0.2501, 0.9397)>
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  UV <Vector (0.2396, 0.9545)>
Face 9367
UV Count: 3
  UV <Vector (0.2396, 0.9696)>
  UV <Vector (0.2501, 0.9696)>
  UV <Vector (0.2501, 0.9545)>
Face 9368
UV Count: 3
  UV <Vector (0.2501, 0.7876)>
  UV <Vector (0.2396, 0.7876)>
  UV <Vector (0.2396, 0.8032)>
Face 9369
UV Count: 3
  UV <Vector (0.2501, 0.8032)>
  UV <Vector (0.2396, 0.8032)>
  UV <Vector (0.2396, 0.8186)>
Face 9370
UV Count: 3
  UV <Vector (0.2501, 0.8186)>
  UV <Vector (0.2396, 0.8186)>
  UV <Vector (0.2396, 0.8338)>
Face 9371
UV Count: 3
  UV <Vector (0.2501, 0.9246)>
  UV <Vector (0.2501, 0.8944)>
  UV <Vector (0.2396, 0.8944)>
Face 9372
UV Count: 3
  UV <Vector (0.1815, 0.9095)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1920, 0.9246)>
Face 9373
UV Count: 3
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1920, 0.9095)>
  UV <Vector (0.1815, 0.9095)>
Face 9374
UV Count: 3
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1920, 0.8944)>
  UV <Vector (0.1815, 0.8944)>
Face 9375
UV Count: 3
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1920, 0.8793)>
  UV <Vector (0.1815, 0.8793)>
Face 9376
UV Count: 3
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1920, 0.8641)>
  UV <Vector (0.1815, 0.8641)>
Face 9377
UV Count: 3
  UV <Vector (0.1920, 0.8338)>
  UV <Vector (0.1920, 0.8490)>
  UV <Vector (0.1815, 0.8490)>
Face 9378
UV Count: 3
  UV <Vector (0.1815, 0.8186)>
  UV <Vector (0.1920, 0.8186)>
  UV <Vector (0.1920, 0.8338)>
Face 9379
UV Count: 3
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1920, 0.8186)>
Face 9380
UV Count: 3
  UV <Vector (0.1920, 0.8032)>
  UV <Vector (0.1815, 0.8032)>
  UV <Vector (0.1815, 0.7876)>
Face 9381
UV Count: 3
  UV <Vector (0.1815, 0.9545)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1920, 0.9696)>
Face 9382
UV Count: 3
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1920, 0.9545)>
  UV <Vector (0.1815, 0.9545)>
Face 9383
UV Count: 3
  UV <Vector (0.1920, 0.9246)>
  UV <Vector (0.1920, 0.9397)>
  UV <Vector (0.1815, 0.9397)>
Face 9384
UV Count: 3
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1808, 0.8641)>
  UV <Vector (0.1702, 0.8641)>
Face 9385
UV Count: 3
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1702, 0.8490)>
Face 9386
UV Count: 3
  UV <Vector (0.1702, 0.8186)>
  UV <Vector (0.1808, 0.8186)>
  UV <Vector (0.1808, 0.8338)>
Face 9387
UV Count: 3
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1808, 0.8186)>
Face 9388
UV Count: 3
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1702, 0.7876)>
Face 9389
UV Count: 3
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1808, 0.8641)>
  UV <Vector (0.1702, 0.8641)>
Face 9390
UV Count: 3
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1702, 0.8490)>
Face 9391
UV Count: 3
  UV <Vector (0.1702, 0.8186)>
  UV <Vector (0.1808, 0.8186)>
  UV <Vector (0.1808, 0.8338)>
Face 9392
UV Count: 3
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1808, 0.8186)>
Face 9393
UV Count: 3
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1702, 0.7876)>
Face 9394
UV Count: 3
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1808, 0.8641)>
  UV <Vector (0.1702, 0.8641)>
Face 9395
UV Count: 3
  UV <Vector (0.1808, 0.8338)>
  UV <Vector (0.1808, 0.8490)>
  UV <Vector (0.1702, 0.8490)>
Face 9396
UV Count: 3
  UV <Vector (0.1702, 0.8186)>
  UV <Vector (0.1808, 0.8186)>
  UV <Vector (0.1808, 0.8338)>
Face 9397
UV Count: 3
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1808, 0.8186)>
Face 9398
UV Count: 3
  UV <Vector (0.1808, 0.8032)>
  UV <Vector (0.1702, 0.8032)>
  UV <Vector (0.1702, 0.7876)>
Face 9399
UV Count: 3
  UV <Vector (0.2620, 0.9545)>
  UV <Vector (0.2620, 0.9397)>
  UV <Vector (0.2515, 0.9397)>
Face 9400
UV Count: 3
  UV <Vector (0.2620, 0.9397)>
  UV <Vector (0.2620, 0.9246)>
  UV <Vector (0.2515, 0.9246)>
Face 9401
UV Count: 3
  UV <Vector (0.2620, 0.9246)>
  UV <Vector (0.2620, 0.9095)>
  UV <Vector (0.2515, 0.9095)>
Face 9402
UV Count: 3
  UV <Vector (0.2620, 0.8944)>
  UV <Vector (0.2515, 0.8944)>
  UV <Vector (0.2515, 0.9095)>
Face 9403
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2515, 0.8793)>
  UV <Vector (0.2515, 0.8944)>
Face 9404
UV Count: 3
  UV <Vector (0.2620, 0.8793)>
  UV <Vector (0.2620, 0.8641)>
  UV <Vector (0.2515, 0.8641)>
Face 9405
UV Count: 3
  UV <Vector (0.2620, 0.8641)>
  UV <Vector (0.2620, 0.8490)>
  UV <Vector (0.2515, 0.8490)>
Face 9406
UV Count: 3
  UV <Vector (0.2620, 0.8490)>
  UV <Vector (0.2620, 0.8338)>
  UV <Vector (0.2515, 0.8338)>
Face 9407
UV Count: 3
  UV <Vector (0.2620, 0.8338)>
  UV <Vector (0.2620, 0.8186)>
  UV <Vector (0.2515, 0.8186)>
Face 9408
UV Count: 3
  UV <Vector (0.2620, 0.8032)>
  UV <Vector (0.2515, 0.8032)>
  UV <Vector (0.2515, 0.8186)>
Face 9409
UV Count: 3
  UV <Vector (0.2620, 0.8032)>
  UV <Vector (0.2620, 0.7876)>
  UV <Vector (0.2515, 0.7876)>
Face 9410
UV Count: 3
  UV <Vector (0.2515, 0.9696)>
  UV <Vector (0.2620, 0.9696)>
  UV <Vector (0.2620, 0.9545)>
Face 9411
UV Count: 3
  UV <Vector (0.2883, 0.9202)>
  UV <Vector (0.2945, 0.9202)>
  UV <Vector (0.2945, 0.9275)>
Face 9412
UV Count: 3
  UV <Vector (0.2883, 0.8994)>
  UV <Vector (0.2945, 0.8994)>
  UV <Vector (0.2945, 0.9135)>
Face 9413
UV Count: 3
  UV <Vector (0.2883, 0.8994)>
  UV <Vector (0.2890, 0.8549)>
  UV <Vector (0.2945, 0.8553)>
Face 9414
UV Count: 3
  UV <Vector (0.2945, 0.8335)>
  UV <Vector (0.2945, 0.8553)>
  UV <Vector (0.2890, 0.8549)>
Face 9415
UV Count: 3
  UV <Vector (0.2945, 0.8147)>
  UV <Vector (0.2945, 0.8335)>
  UV <Vector (0.2893, 0.8342)>
Face 9416
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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UV Count: 3
  UV <Vector (0.1920, 0.7876)>
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UV Count: 3
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UV Count: 3
  UV <Vector (0.1920, 0.8032)>
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UV Count: 3
  UV <Vector (0.1815, 0.8641)>
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Triangle: [3112, 1952, 3109]
Triangle: [1955, 1960, 1956]
Triangle: [1961, 1963, 1964]
Triangle: [1964, 1960, 1959]
Triangle: [1951, 1959, 1955]
Triangle: [1953, 1965, 1951]
Triangle: [1944, 1953, 1943]
Triangle: [1964, 1965, 1966]
Triangle: [1961, 1966, 1944]
Triangle: [1967, 1939, 1954]
Triangle: [2007, 1942, 1941]
Triangle: [1968, 1948, 1942]
Triangle: [2001, 1969, 1968]
Triangle: [1999, 1976, 1998]
Triangle: [2006, 1970, 2003]
Triangle: [1971, 2002, 2005]
Triangle: [2047, 2023, 2046]
Triangle: [1973, 2006, 2004]
Triangle: [2063, 1981, 2068]
Triangle: [1983, 2067, 2066]
Triangle: [2065, 1982, 2069]
Triangle: [1979, 2066, 2064]
Triangle: [1981, 2065, 2068]
Triangle: [2067, 1977, 2063]
Triangle: [1984, 1972, 1990]
Triangle: [1986, 1975, 1989]
Triangle: [1990, 1973, 1988]
Triangle: [2008, 1967, 2002]
Triangle: [2024, 2033, 2023]
Triangle: [1989, 1974, 1985]
Triangle: [1987, 1974, 1971]
Triangle: [1952, 2005, 1954]
Triangle: [2001, 2002, 1999]
Triangle: [2005, 1967, 1954]
Triangle: [1958, 2006, 1957]
Triangle: [1957, 2003, 1952]
Triangle: [2001, 1998, 2000]
Triangle: [1974, 1999, 2002]
Triangle: [1968, 2008, 2001]
Triangle: [1967, 1941, 1940]
Triangle: [2013, 3113, 3114]
Triangle: [2009, 3114, 3116]
Triangle: [3111, 2014, 3115]
Triangle: [2011, 3115, 3113]
Triangle: [1956, 2016, 2014]
Triangle: [2017, 1962, 1950]
Triangle: [2016, 1963, 2017]
Triangle: [2014, 2018, 2010]
Triangle: [2012, 2018, 2019]
Triangle: [2012, 1949, 1945]
Triangle: [2017, 2018, 2016]
Triangle: [1950, 2019, 2017]
Triangle: [2009, 2020, 2013]
Triangle: [2049, 2021, 2022]
Triangle: [2022, 1948, 1969]
Triangle: [1969, 2044, 2022]
Triangle: [1998, 2027, 2043]
Triangle: [2048, 2023, 2025]
Triangle: [2045, 2024, 2047]
Triangle: [2004, 2025, 1973]
Triangle: [1984, 1971, 1970]
Triangle: [2104, 2041, 2039]
Triangle: [2074, 2028, 2070]
Triangle: [2072, 2029, 2032]
Triangle: [2075, 1982, 2076]
Triangle: [2064, 2078, 1979]
Triangle: [2071, 2031, 2074]
Triangle: [2073, 2028, 2029]
Triangle: [2033, 2025, 2023]
Triangle: [2081, 1976, 1986]
Triangle: [1988, 2025, 2083]
Triangle: [2034, 2027, 2081]
Triangle: [2079, 2026, 2034]
Triangle: [3192, 2046, 2011]
Triangle: [2044, 2045, 2050]
Triangle: [1958, 2048, 2004]
Triangle: [2015, 2046, 2048]
Triangle: [2000, 2043, 2044]
Triangle: [2043, 2026, 2045]
Triangle: [2050, 2022, 2044]
Triangle: [2020, 1947, 2049]
Triangle: [1970, 2005, 2003]
Triangle: [2040, 2110, 2038]
Triangle: [2042, 2109, 1997]
Triangle: [2101, 2040, 1994]
Triangle: [2111, 2042, 2041]
Triangle: [2038, 2104, 2039]
Triangle: [1995, 2100, 1992]
Triangle: [2107, 1993, 1991]
Triangle: [1997, 2102, 1996]
Triangle: [2103, 1994, 1993]
Triangle: [1996, 2108, 1995]
Triangle: [2100, 1991, 1992]
Triangle: [1978, 2056, 1977]
Triangle: [2052, 1980, 1981]
Triangle: [2057, 1983, 1979]
Triangle: [1980, 2053, 1982]
Triangle: [2059, 1978, 1983]
Triangle: [1977, 2052, 1981]
Triangle: [2028, 2086, 2029]
Triangle: [2031, 2061, 2088]
Triangle: [1979, 2085, 2057]
Triangle: [1982, 2084, 2076]
Triangle: [2029, 2062, 2032]
Triangle: [2031, 2060, 2028]
Triangle: [2080, 2070, 2073]
Triangle: [2036, 2074, 2082]
Triangle: [1988, 2077, 2064]
Triangle: [1986, 2075, 2081]
Triangle: [2037, 2073, 2072]
Triangle: [2082, 2070, 2035]
Triangle: [2067, 1987, 1984]
Triangle: [2068, 1989, 1985]
Triangle: [2064, 1990, 1988]
Triangle: [1989, 2069, 1986]
Triangle: [2066, 1984, 1990]
Triangle: [2063, 1985, 1987]
Triangle: [2075, 2030, 2071]
Triangle: [2032, 2077, 2072]
Triangle: [2080, 2079, 2035]
Triangle: [2034, 2036, 2082]
Triangle: [2037, 2033, 2080]
Triangle: [2035, 2034, 2082]
Triangle: [2076, 2061, 2030]
Triangle: [2062, 2078, 2032]
Triangle: [2087, 2086, 2060]
Triangle: [2061, 2055, 2088]
Triangle: [2086, 2085, 2062]
Triangle: [2088, 2087, 2060]
Triangle: [2036, 2075, 2071]
Triangle: [2072, 2083, 2037]
Triangle: [2095, 3739, 3746]
Triangle: [3747, 2091, 3741]
Triangle: [2090, 3742, 3740]
Triangle: [3741, 2097, 3748]
Triangle: [2092, 3746, 3742]
Triangle: [3739, 2096, 3747]
Triangle: [3750, 2093, 2099]
Triangle: [3740, 2094, 2090]
Triangle: [3743, 2097, 2093]
Triangle: [3749, 2094, 3744]
Triangle: [2107, 2089, 2095]
Triangle: [2096, 2102, 2091]
Triangle: [2101, 2092, 2090]
Triangle: [2091, 2109, 2097]
Triangle: [2103, 2095, 2092]
Triangle: [2089, 2108, 2096]
Triangle: [2099, 2105, 2111]
Triangle: [2094, 2101, 2090]
Triangle: [2097, 2105, 2093]
Triangle: [2098, 2106, 2094]
Triangle: [2055, 2121, 2087]
Triangle: [2054, 2123, 2085]
Triangle: [2053, 2122, 2084]
Triangle: [2057, 2123, 2118]
Triangle: [2055, 2122, 2116]
Triangle: [2054, 2121, 2115]
Triangle: [2117, 2052, 2056]
Triangle: [2120, 2051, 2059]
Triangle: [2058, 2114, 2053]
Triangle: [2118, 2059, 2057]
Triangle: [2052, 2119, 2058]
Triangle: [2051, 2117, 2056]
Triangle: [2558, 1992, 2557]
Triangle: [2499, 2475, 2474]
Triangle: [2566, 2128, 2559]
Triangle: [2128, 2560, 2559]
Triangle: [2130, 2131, 2128]
Triangle: [2131, 2129, 2128]
Triangle: [2136, 2161, 2162]
Triangle: [2161, 2135, 2163]
Triangle: [2164, 2143, 2165]
Triangle: [2164, 2145, 2144]
Triangle: [2548, 3752, 2124]
Triangle: [2165, 2142, 2167]
Triangle: [2146, 2166, 2168]
Triangle: [2147, 2135, 2134]
Triangle: [2147, 2138, 2137]
Triangle: [2136, 2147, 2134]
Triangle: [2163, 2142, 2132]
Triangle: [2133, 2168, 2162]
Triangle: [2141, 2139, 2147]
Triangle: [2143, 2148, 2142]
Triangle: [2144, 2149, 2143]
Triangle: [2151, 2144, 2145]
Triangle: [2132, 2148, 2129]
Triangle: [2130, 2146, 2133]
Triangle: [2152, 2145, 2146]
Triangle: [2155, 2563, 2564]
Triangle: [2156, 2564, 2561]
Triangle: [2562, 2156, 2561]
Triangle: [2125, 2160, 2126]
Triangle: [2127, 2158, 2125]
Triangle: [2159, 2562, 2566]
Triangle: [2560, 2148, 2565]
Triangle: [2162, 2141, 2136]
Triangle: [2137, 2163, 2135]
Triangle: [2154, 2565, 2563]
Triangle: [2168, 2140, 2141]
Triangle: [2140, 2164, 2139]
Triangle: [2138, 2164, 2165]
Triangle: [2131, 2163, 2132]
Triangle: [2162, 2131, 2133]
Triangle: [2177, 2173, 2175]
Triangle: [2174, 2177, 2176]
Triangle: [2170, 2177, 2169]
Triangle: [2177, 2171, 2169]
Triangle: [2233, 2197, 2232]
Triangle: [2191, 2211, 2215]
Triangle: [2193, 2215, 2216]
Triangle: [2228, 2198, 2233]
Triangle: [2211, 2190, 2210]
Triangle: [2231, 2194, 2230]
Triangle: [2232, 2196, 2231]
Triangle: [2182, 2226, 2228]
Triangle: [2595, 2181, 2591]
Triangle: [2594, 2182, 2178]
Triangle: [2184, 2227, 2229]
Triangle: [2598, 2216, 2597]
Triangle: [2593, 2180, 2595]
Triangle: [2227, 2181, 2230]
Triangle: [2183, 2229, 2226]
Triangle: [2593, 2178, 2179]
Triangle: [2169, 2201, 2170]
Triangle: [2170, 2200, 2176]
Triangle: [2174, 2200, 2199]
Triangle: [2174, 2195, 2172]
Triangle: [2169, 2197, 2198]
Triangle: [2171, 2196, 2197]
Triangle: [2173, 2196, 2175]
Triangle: [2172, 2194, 2173]
Triangle: [2218, 2207, 2219]
Triangle: [2220, 2209, 2218]
Triangle: [2221, 2203, 2220]
Triangle: [2223, 2205, 2206]
Triangle: [2224, 2206, 2208]
Triangle: [2225, 2208, 2204]
Triangle: [2225, 2202, 2221]
Triangle: [2219, 2205, 2222]
Triangle: [2217, 2193, 2216]
Triangle: [2188, 2213, 2212]
Triangle: [2188, 2214, 2192]
Triangle: [2187, 2213, 2186]
Triangle: [2192, 2210, 2190]
Triangle: [2592, 2210, 2591]
Triangle: [2597, 2215, 2596]
Triangle: [2596, 2211, 2592]
Triangle: [2567, 2222, 2574]
Triangle: [2570, 2221, 2573]
Triangle: [2569, 2225, 2570]
Triangle: [2569, 2223, 2224]
Triangle: [2568, 2222, 2223]
Triangle: [2573, 2220, 2572]
Triangle: [2571, 2220, 2218]
Triangle: [2571, 2219, 2567]
Triangle: [2226, 2199, 2200]
Triangle: [2195, 2230, 2194]
Triangle: [2229, 2195, 2199]
Triangle: [2228, 2200, 2201]
Triangle: [2179, 2231, 2180]
Triangle: [2180, 2230, 2181]
Triangle: [2178, 2228, 2233]
Triangle: [2178, 2232, 2179]
Triangle: [2242, 2238, 2240]
Triangle: [2239, 2242, 2241]
Triangle: [2235, 2242, 2234]
Triangle: [2242, 2236, 2234]
Triangle: [2298, 2262, 2297]
Triangle: [2583, 2254, 2587]
Triangle: [2584, 2256, 2583]
Triangle: [2293, 2263, 2298]
Triangle: [2587, 2255, 2586]
Triangle: [2296, 2259, 2295]
Triangle: [2297, 2261, 2296]
Triangle: [2247, 2631, 2632]
Triangle: [2279, 2246, 2275]
Triangle: [2278, 2247, 2243]
Triangle: [2249, 2634, 2633]
Triangle: [2282, 2248, 2247]
Triangle: [2277, 2245, 2279]
Triangle: [2634, 2246, 2635]
Triangle: [2248, 2633, 2631]
Triangle: [2277, 2243, 2244]
Triangle: [2234, 2266, 2235]
Triangle: [2241, 2266, 2265]
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Triangle: [2239, 2260, 2237]
Triangle: [2234, 2262, 2263]
Triangle: [2240, 2262, 2236]
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Triangle: [2237, 2259, 2238]
Triangle: [2283, 2272, 2284]
Triangle: [2283, 2268, 2274]
Triangle: [2285, 2267, 2268]
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Triangle: [2288, 2273, 2289]
Triangle: [2289, 2269, 2290]
Triangle: [2290, 2267, 2286]
Triangle: [2287, 2272, 2270]
Triangle: [2585, 2258, 2584]
Triangle: [2588, 2278, 2277]
Triangle: [2588, 2279, 2590]
Triangle: [2589, 2282, 2278]
Triangle: [2590, 2275, 2586]
Triangle: [2250, 2275, 2246]
Triangle: [2281, 2249, 2248]
Triangle: [2280, 2250, 2249]
Triangle: [2575, 2287, 2582]
Triangle: [2578, 2286, 2581]
Triangle: [2577, 2290, 2578]
Triangle: [2577, 2288, 2289]
Triangle: [2582, 2288, 2576]
Triangle: [2581, 2285, 2580]
Triangle: [2580, 2283, 2579]
Triangle: [2579, 2284, 2575]
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Triangle: [2260, 2295, 2259]
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Triangle: [2637, 2296, 2636]
Triangle: [2636, 2295, 2635]
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Triangle: [2638, 2297, 2637]
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Triangle: [2304, 2307, 2306]
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Triangle: [2307, 2301, 2299]
Triangle: [2363, 2327, 2362]
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Triangle: [2361, 2327, 2326]
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Triangle: [2344, 2311, 2340]
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Triangle: [2299, 2331, 2300]
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Triangle: [2604, 2344, 2606]
Triangle: [2601, 2343, 2605]
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Triangle: [1774, 1689, 1665]
Triangle: [1775, 1759, 1665]
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Triangle: [1780, 1779, 1670]
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Triangle: [1782, 1673, 1674]
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Triangle: [1735, 1737, 1738]
Triangle: [1737, 1746, 1739]
Triangle: [1746, 1745, 1740]
Triangle: [1745, 1744, 1741]
Triangle: [1744, 1747, 1742]
Triangle: [1747, 1748, 1743]
Triangle: [1748, 1749, 1750]
Triangle: [1749, 1758, 1751]
Triangle: [1758, 1757, 1752]
Triangle: [1756, 1755, 1752]
Triangle: [1756, 1753, 1754]
Triangle: [1630, 1629, 1783]
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Triangle: [1625, 1780, 1781]
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Triangle: [1628, 1664, 1778]
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Triangle: [1662, 1776, 1777]
Triangle: [1661, 1775, 1776]
Triangle: [1660, 1759, 1775]
Triangle: [1659, 1774, 1759]
Triangle: [1658, 1773, 1774]
Triangle: [1658, 1638, 1772]
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Triangle: [1640, 1769, 1770]
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Triangle: [1642, 1639, 1767]
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Triangle: [1634, 1631, 1763]
Triangle: [1631, 1632, 1762]
Triangle: [1632, 1633, 1761]
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Triangle: [809, 1791, 1786]
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Triangle: [808, 1784, 1789]
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Triangle: [818, 1796, 1791]
Triangle: [820, 1789, 1795]
Triangle: [821, 822, 1790]
Triangle: [819, 1788, 1796]
Triangle: [822, 817, 1795]
Triangle: [814, 815, 1787]
Triangle: [811, 1785, 1788]
Triangle: [813, 1786, 1794]
Triangle: [815, 810, 1798]
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Triangle: [1825, 1821, 1813]
Triangle: [1814, 1815, 1800]
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Triangle: [730, 729, 1815]
Triangle: [727, 726, 1821]
Triangle: [735, 1823, 1828]
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Triangle: [858, 1837, 1831]
Triangle: [861, 1836, 1829]
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Triangle: [857, 1834, 1837]
Triangle: [860, 1832, 1836]
Triangle: [864, 863, 1830]
Triangle: [924, 854, 1833]
Triangle: [859, 1831, 1832]
Triangle: [1175, 862, 1829]
Triangle: [1347, 1851, 1853]
Triangle: [1348, 1346, 1852]
Triangle: [1353, 1849, 1848]
Triangle: [1351, 1352, 1848]
Triangle: [1350, 1351, 1847]
Triangle: [1349, 1350, 1846]
Triangle: [1349, 1845, 1842]
Triangle: [1342, 1842, 1843]
Triangle: [1344, 1343, 1843]
Triangle: [1347, 1344, 1844]
Triangle: [1345, 1853, 1852]
Triangle: [1865, 1866, 1879]
Triangle: [1877, 1864, 1865]
Triangle: [1876, 1863, 1864]
Triangle: [1875, 1862, 1863]
Triangle: [1861, 1862, 1875]
Triangle: [1873, 1860, 1861]
Triangle: [1872, 1859, 1860]
Triangle: [1871, 1858, 1859]
Triangle: [1870, 1857, 1858]
Triangle: [1854, 1857, 1870]
Triangle: [1867, 1868, 1855]
Triangle: [1868, 1869, 1856]
Triangle: [863, 864, 1869]
Triangle: [1175, 863, 1868]
Triangle: [1867, 1870, 862]
Triangle: [862, 1870, 1871]
Triangle: [861, 1871, 1872]
Triangle: [860, 1872, 1873]
Triangle: [859, 1873, 1874]
Triangle: [1874, 1875, 857]
Triangle: [857, 1875, 1876]
Triangle: [924, 1876, 1877]
Triangle: [854, 1877, 1878]
Triangle: [856, 1878, 1879]
Triangle: [1031, 1015, 1880]
Triangle: [1021, 1028, 1889]
Triangle: [1022, 1021, 1886]
Triangle: [1420, 1022, 1887]
Triangle: [1020, 1885, 1889]
Triangle: [1016, 1031, 1890]
Triangle: [1017, 1016, 1881]
Triangle: [1015, 1370, 1891]
Triangle: [1018, 1017, 1882]
Triangle: [1019, 1884, 1888]
Triangle: [1018, 1883, 1884]
Triangle: [1025, 1888, 1885]
Triangle: [1370, 1420, 1892]
Triangle: [1916, 1903, 1904]
Triangle: [1911, 1904, 1902]
Triangle: [1898, 1902, 176]
Triangle: [183, 1897, 1901]
Triangle: [179, 1894, 1898]
Triangle: [177, 1903, 1897]
Triangle: [178, 174, 1900]
Triangle: [173, 1899, 1896]
Triangle: [180, 175, 1901]
Triangle: [181, 1896, 1894]
Triangle: [174, 180, 1895]
Triangle: [178, 1893, 1899]
Triangle: [1327, 1911, 1915]
Triangle: [160, 1916, 1911]
Triangle: [1910, 1915, 1902]
Triangle: [1909, 1914, 1901]
Triangle: [1894, 1906, 1910]
Triangle: [1903, 1916, 1909]
Triangle: [1893, 1900, 1913]
Triangle: [1899, 1912, 1908]
Triangle: [1895, 1901, 1914]
Triangle: [1896, 1908, 1906]
Triangle: [1900, 1895, 1907]
Triangle: [1893, 1905, 1912]
Triangle: [1917, 1918, 58]
Triangle: [1918, 611, 57]
Triangle: [1921, 1920, 615]
Triangle: [1920, 99, 101]
Triangle: [1917, 1922, 610]
Triangle: [1922, 1921, 616]
Triangle: [1924, 1923, 55]
Triangle: [55, 1923, 1919]
Triangle: [54, 52, 617]
Triangle: [1925, 500, 619]
Triangle: [1926, 187, 186]
Triangle: [186, 500, 1926]
Triangle: [1927, 1935, 1938]
Triangle: [1113, 1927, 1928]
Triangle: [1930, 1121, 1122]
Triangle: [1930, 1120, 1119]
Triangle: [1929, 1121, 1930]
Triangle: [1417, 1117, 1930]
Triangle: [1417, 1118, 1932]
Triangle: [1118, 1119, 1933]
Triangle: [1120, 1934, 1933]
Triangle: [1929, 1935, 1936]
Triangle: [1121, 1936, 1937]
Triangle: [1122, 1937, 1934]
Triangle: [1117, 1417, 1931]
Triangle: [1117, 1938, 1935]
Triangle: [3110, 3109, 1952]
Triangle: [3108, 3110, 1954]
Triangle: [3111, 3112, 1955]
Triangle: [3112, 1957, 1952]
Triangle: [1955, 1959, 1960]
Triangle: [1961, 1962, 1963]
Triangle: [1964, 1963, 1960]
Triangle: [1951, 1965, 1959]
Triangle: [1953, 1966, 1965]
Triangle: [1944, 1966, 1953]
Triangle: [1964, 1959, 1965]
Triangle: [1961, 1964, 1966]
Triangle: [1967, 1940, 1939]
Triangle: [2007, 1968, 1942]
Triangle: [1968, 1969, 1948]
Triangle: [2001, 2000, 1969]
Triangle: [1999, 1975, 1976]
Triangle: [2006, 1972, 1970]
Triangle: [1971, 1974, 2002]
Triangle: [2047, 2024, 2023]
Triangle: [1973, 1972, 2006]
Triangle: [2063, 1977, 1981]
Triangle: [1983, 1978, 2067]
Triangle: [2065, 1980, 1982]
Triangle: [1979, 1983, 2066]
Triangle: [1981, 1980, 2065]
Triangle: [2067, 1978, 1977]
Triangle: [1984, 1970, 1972]
Triangle: [1986, 1976, 1975]
Triangle: [1990, 1972, 1973]
Triangle: [2008, 2007, 1967]
Triangle: [2024, 2079, 2033]
Triangle: [1989, 1975, 1974]
Triangle: [1987, 1985, 1974]
Triangle: [1952, 2003, 2005]
Triangle: [2001, 2008, 2002]
Triangle: [2005, 2002, 1967]
Triangle: [1958, 2004, 2006]
Triangle: [1957, 2006, 2003]
Triangle: [2001, 1999, 1998]
Triangle: [1974, 1975, 1999]
Triangle: [1968, 2007, 2008]
Triangle: [1967, 2007, 1941]
Triangle: [2013, 2011, 3113]
Triangle: [2009, 2013, 3114]
Triangle: [3111, 1956, 2014]
Triangle: [2011, 2015, 3115]
Triangle: [1956, 1960, 2016]
Triangle: [2017, 1963, 1962]
Triangle: [2016, 1960, 1963]
Triangle: [2014, 2016, 2018]
Triangle: [2012, 2010, 2018]
Triangle: [2012, 2019, 1949]
Triangle: [2017, 2019, 2018]
Triangle: [1950, 1949, 2019]
Triangle: [2009, 1946, 2020]
Triangle: [2049, 1947, 2021]
Triangle: [2022, 2021, 1948]
Triangle: [1969, 2000, 2044]
Triangle: [1998, 1976, 2027]
Triangle: [2048, 2046, 2023]
Triangle: [2045, 2026, 2024]
Triangle: [2004, 2048, 2025]
Triangle: [1984, 1987, 1971]
Triangle: [2104, 2111, 2041]
Triangle: [2074, 2031, 2028]
Triangle: [2072, 2073, 2029]
Triangle: [2075, 2069, 1982]
Triangle: [2064, 2077, 2078]
Triangle: [2071, 2030, 2031]
Triangle: [2073, 2070, 2028]
Triangle: [2033, 2083, 2025]
Triangle: [2081, 2027, 1976]
Triangle: [1988, 1973, 2025]
Triangle: [2034, 2026, 2027]
Triangle: [2079, 2024, 2026]
Triangle: [3192, 2047, 2046]
Triangle: [2044, 2043, 2045]
Triangle: [1958, 2015, 2048]
Triangle: [2015, 2011, 2046]
Triangle: [2000, 1998, 2043]
Triangle: [2043, 2027, 2026]
Triangle: [2050, 2049, 2022]
Triangle: [2020, 1946, 1947]
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Triangle: [2040, 2106, 2110]
Triangle: [2042, 2105, 2109]
Triangle: [2101, 2106, 2040]
Triangle: [2111, 2105, 2042]
Triangle: [2038, 2110, 2104]
Triangle: [1995, 2108, 2100]
Triangle: [2107, 2103, 1993]
Triangle: [1997, 2109, 2102]
Triangle: [2103, 2101, 1994]
Triangle: [1996, 2102, 2108]
Triangle: [2100, 2107, 1991]
Triangle: [1978, 2051, 2056]
Triangle: [2052, 2058, 1980]
Triangle: [2057, 2059, 1983]
Triangle: [1980, 2058, 2053]
Triangle: [2059, 2051, 1978]
Triangle: [1977, 2056, 2052]
Triangle: [2028, 2060, 2086]
Triangle: [2031, 2030, 2061]
Triangle: [1979, 2078, 2085]
Triangle: [1982, 2053, 2084]
Triangle: [2029, 2086, 2062]
Triangle: [2031, 2088, 2060]
Triangle: [2080, 2035, 2070]
Triangle: [2036, 2071, 2074]
Triangle: [1988, 2083, 2077]
Triangle: [1986, 2069, 2075]
Triangle: [2037, 2080, 2073]
Triangle: [2082, 2074, 2070]
Triangle: [2067, 2063, 1987]
Triangle: [2068, 2065, 1989]
Triangle: [2064, 2066, 1990]
Triangle: [1989, 2065, 2069]
Triangle: [2066, 2067, 1984]
Triangle: [2063, 2068, 1985]
Triangle: [2075, 2076, 2030]
Triangle: [2032, 2078, 2077]
Triangle: [2080, 2033, 2079]
Triangle: [2034, 2081, 2036]
Triangle: [2037, 2083, 2033]
Triangle: [2035, 2079, 2034]
Triangle: [2076, 2084, 2061]
Triangle: [2062, 2085, 2078]
Triangle: [2087, 2054, 2086]
Triangle: [2061, 2084, 2055]
Triangle: [2086, 2054, 2085]
Triangle: [2088, 2055, 2087]
Triangle: [2036, 2081, 2075]
Triangle: [2072, 2077, 2083]
Triangle: [2095, 2089, 3739]
Triangle: [3747, 2096, 2091]
Triangle: [2090, 2092, 3742]
Triangle: [3741, 2091, 2097]
Triangle: [2092, 2095, 3746]
Triangle: [3739, 2089, 2096]
Triangle: [3750, 3743, 2093]
Triangle: [3740, 3744, 2094]
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Triangle: [3749, 2098, 2094]
Triangle: [2107, 2100, 2089]
Triangle: [2096, 2108, 2102]
Triangle: [2101, 2103, 2092]
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Triangle: [2103, 2107, 2095]
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Triangle: [2099, 2093, 2105]
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Triangle: [2057, 2085, 2123]
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Triangle: [2305, 2303, 2324]
Triangle: [2302, 2325, 2324]
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Triangle: [2348, 2350, 2333]
Triangle: [2350, 2351, 2332]
Triangle: [2352, 2335, 2336]
Triangle: [2353, 2336, 2338]
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Triangle: [4835, 4837, 4824]
Triangle: [4829, 4823, 4824]
Triangle: [4815, 4829, 4836]
Triangle: [4817, 4818, 4830]
Triangle: [4831, 4830, 4828]
Triangle: [4819, 4828, 4840]
Triangle: [4858, 4866, 4853]
Triangle: [4846, 4853, 4865]
Triangle: [4859, 4865, 4852]
Triangle: [4847, 4852, 4864]
Triangle: [4860, 4864, 4851]
Triangle: [4848, 4851, 4863]
Triangle: [4861, 4863, 4850]
Triangle: [4855, 4849, 4850]
Triangle: [4841, 4855, 4862]
Triangle: [4843, 4844, 4856]
Triangle: [4845, 4857, 4856]
Triangle: [4845, 4854, 4866]
Triangle: [4880, 4888, 4877]
Triangle: [4881, 4870, 4877]
Triangle: [4881, 4887, 4876]
Triangle: [4871, 4876, 4886]
Triangle: [4882, 4886, 4875]
Triangle: [4872, 4875, 4885]
Triangle: [4883, 4885, 4874]
Triangle: [4879, 4873, 4874]
Triangle: [4867, 4879, 4884]
Triangle: [4869, 4878, 4888]
Triangle: [4906, 4914, 4901]
Triangle: [4894, 4901, 4913]
Triangle: [4907, 4913, 4900]
Triangle: [4895, 4900, 4912]
Triangle: [4908, 4912, 4899]
Triangle: [4896, 4899, 4911]
Triangle: [4909, 4911, 4898]
Triangle: [4903, 4897, 4898]
Triangle: [4889, 4903, 4910]
Triangle: [4891, 4892, 4904]
Triangle: [4905, 4904, 4902]
Triangle: [4893, 4902, 4914]
Triangle: [4932, 4940, 4927]
Triangle: [4920, 4927, 4939]
Triangle: [4933, 4939, 4926]
Triangle: [4921, 4926, 4938]
Triangle: [4934, 4938, 4925]
Triangle: [4922, 4925, 4937]
Triangle: [4935, 4937, 4924]
Triangle: [4929, 4923, 4924]
Triangle: [4915, 4929, 4936]
Triangle: [4917, 4918, 4930]
Triangle: [4919, 4931, 4930]
Triangle: [4919, 4928, 4940]
Triangle: [4946, 4953, 4966]
Triangle: [4965, 4953, 4946]
Triangle: [4952, 4965, 4959]
Triangle: [4964, 4952, 4947]
Triangle: [4951, 4964, 4960]
Triangle: [4963, 4951, 4948]
Triangle: [4949, 4950, 4963]
Triangle: [4955, 4962, 4950]
Triangle: [4962, 4955, 4941]
Triangle: [4957, 4956, 4944]
Triangle: [4954, 4956, 4957]
Triangle: [4966, 4954, 4945]
Triangle: [4979, 4992, 4984]
Triangle: [4991, 4979, 4972]
Triangle: [4978, 4991, 4985]
Triangle: [4990, 4978, 4973]
Triangle: [4977, 4990, 4986]
Triangle: [4989, 4977, 4974]
Triangle: [4975, 4976, 4989]
Triangle: [4981, 4988, 4976]
Triangle: [4988, 4981, 4967]
Triangle: [4983, 4982, 4970]
Triangle: [4980, 4982, 4983]
Triangle: [4992, 4980, 4971]
Triangle: [5005, 5018, 5010]
Triangle: [5017, 5005, 4998]
Triangle: [5004, 5017, 5011]
Triangle: [5016, 5004, 4999]
Triangle: [5003, 5016, 5012]
Triangle: [5015, 5003, 5000]
Triangle: [5002, 5015, 5013]
Triangle: [5007, 5014, 5002]
Triangle: [5014, 5007, 4993]
Triangle: [5009, 5008, 4996]
Triangle: [5006, 5008, 5009]
Triangle: [5018, 5006, 4997]
Triangle: [5027, 5040, 5032]
Triangle: [5039, 5027, 5024]
Triangle: [5026, 5039, 5033]
Triangle: [5038, 5026, 5025]
Triangle: [4717, 4718, 4714]
Triangle: [4777, 4784, 4785]
Triangle: [5036, 5029, 5019]
Triangle: [5030, 5022, 5021]
Triangle: [5028, 5030, 5031]
Triangle: [5040, 5028, 5023]
Triangle: [5053, 5066, 5058]
Triangle: [5065, 5053, 5046]
Triangle: [5052, 5065, 5059]
Triangle: [5064, 5052, 5047]
Triangle: [5051, 5064, 5060]
Triangle: [5063, 5051, 5048]
Triangle: [5049, 5050, 5063]
Triangle: [5055, 5062, 5050]
Triangle: [5062, 5055, 5041]
Triangle: [5057, 5056, 5044]
Triangle: [5054, 5056, 5057]
Triangle: [5066, 5054, 5045]
Triangle: [5084, 5092, 5079]
Triangle: [5072, 5079, 5091]
Triangle: [5085, 5091, 5078]
Triangle: [5073, 5078, 5090]
Triangle: [5086, 5090, 5077]
Triangle: [5074, 5077, 5089]
Triangle: [5087, 5089, 5076]
Triangle: [5081, 5075, 5076]
Triangle: [5067, 5081, 5088]
Triangle: [5083, 5069, 5070]
Triangle: [5071, 5083, 5082]
Triangle: [5071, 5080, 5092]
Triangle: [5106, 5114, 5103]
Triangle: [5096, 5103, 5113]
Triangle: [5107, 5113, 5102]
Triangle: [5097, 5102, 5112]
Triangle: [5108, 5112, 5101]
Triangle: [5098, 5101, 5111]
Triangle: [5109, 5111, 5100]
Triangle: [5099, 5100, 5110]
Triangle: [5093, 5105, 5110]
Triangle: [5095, 5104, 5114]
Triangle: [4295, 4300, 4299]
Triangle: [5125, 5124, 5132]
Triangle: [5125, 5131, 5130]
Triangle: [5116, 5115, 5121]
Triangle: [5123, 5117, 5118]
Triangle: [5119, 5123, 5122]
Triangle: [5119, 5120, 5132]
Triangle: [5126, 5130, 5129]
Triangle: [5145, 5144, 5152]
Triangle: [5146, 5145, 5151]
Triangle: [5138, 5147, 5149]
Triangle: [5138, 5139, 5148]
Triangle: [5134, 5133, 5141]
Triangle: [5135, 5136, 5142]
Triangle: [5143, 5142, 5140]
Triangle: [5137, 5140, 5152]
Triangle: [5147, 5146, 5150]
Triangle: [4400, 4401, 4399]
Triangle: [5514, 5513, 5178]
Triangle: [5171, 5177, 5165]
Triangle: [5164, 5177, 5171]
Triangle: [5172, 5176, 5164]
Triangle: [5160, 5163, 5176]
Triangle: [5175, 5163, 5160]
Triangle: [5162, 5175, 5173]
Triangle: [5167, 5174, 5162]
Triangle: [5154, 5174, 5167]
Triangle: [5168, 5156, 5155]
Triangle: [5166, 5168, 5169]
Triangle: [5170, 5178, 5166]
Triangle: [5184, 5191, 5204]
Triangle: [5197, 5203, 5191]
Triangle: [5185, 5190, 5203]
Triangle: [5198, 5202, 5190]
Triangle: [5186, 5189, 5202]
Triangle: [5199, 5201, 5189]
Triangle: [5188, 5201, 5199]
Triangle: [5200, 5188, 5187]
Triangle: [5200, 5193, 5179]
Triangle: [5195, 5194, 5182]
Triangle: [5192, 5194, 5195]
Triangle: [5204, 5192, 5183]
Triangle: [5215, 5228, 5220]
Triangle: [5221, 5227, 5215]
Triangle: [5211, 5214, 5227]
Triangle: [5222, 5226, 5214]
Triangle: [5327, 5328, 5324]
Triangle: [5213, 5225, 5223]
Triangle: [5224, 5213, 5212]
Triangle: [5206, 5224, 5217]
Triangle: [5218, 5208, 5207]
Triangle: [5216, 5218, 5219]
Triangle: [5228, 5216, 5209]
Triangle: [5241, 5254, 5246]
Triangle: [5253, 5241, 5234]
Triangle: [5240, 5253, 5247]
Triangle: [5252, 5240, 5235]
Triangle: [5239, 5252, 5248]
Triangle: [5251, 5239, 5236]
Triangle: [5238, 5251, 5249]
Triangle: [5250, 5238, 5237]
Triangle: [5230, 5250, 5243]
Triangle: [5244, 5232, 5231]
Triangle: [5242, 5244, 5245]
Triangle: [5254, 5242, 5233]
Triangle: [5267, 5280, 5272]
Triangle: [5279, 5267, 5260]
Triangle: [5266, 5279, 5273]
Triangle: [5278, 5266, 5261]
Triangle: [5265, 5278, 5274]
Triangle: [5277, 5265, 5262]
Triangle: [5264, 5277, 5275]
Triangle: [5276, 5264, 5263]
Triangle: [5256, 5276, 5269]
Triangle: [5270, 5258, 5257]
Triangle: [5268, 5270, 5271]
Triangle: [5280, 5268, 5259]
Triangle: [5293, 5306, 5298]
Triangle: [5305, 5293, 5286]
Triangle: [5292, 5305, 5299]
Triangle: [5304, 5292, 5287]
Triangle: [5291, 5304, 5300]
Triangle: [5303, 5291, 5288]
Triangle: [5289, 5290, 5303]
Triangle: [5295, 5302, 5290]
Triangle: [5302, 5295, 5281]
Triangle: [5297, 5296, 5284]
Triangle: [5285, 5294, 5296]
Triangle: [5298, 5306, 5294]
Triangle: [5317, 5330, 5322]
Triangle: [5329, 5317, 5312]
Triangle: [5316, 5329, 5323]
Triangle: [5328, 5316, 5313]
Triangle: [4501, 4503, 4504]
Triangle: [5315, 5327, 5325]
Triangle: [5319, 5326, 5315]
Triangle: [5326, 5319, 5307]
Triangle: [5320, 5310, 5309]
Triangle: [5311, 5318, 5320]
Triangle: [5322, 5330, 5318]
Triangle: [5336, 5348, 5356]
Triangle: [5349, 5336, 5343]
Triangle: [5349, 5355, 5342]
Triangle: [5337, 5342, 5354]
Triangle: [5350, 5354, 5341]
Triangle: [5338, 5341, 5353]
Triangle: [5351, 5353, 5340]
Triangle: [5345, 5339, 5340]
Triangle: [5332, 5331, 5345]
Triangle: [5333, 5334, 5346]
Triangle: [5335, 5347, 5346]
Triangle: [5348, 5335, 5344]
Triangle: [5362, 5374, 5382]
Triangle: [5375, 5362, 5369]
Triangle: [5363, 5375, 5381]
Triangle: [5363, 5368, 5380]
Triangle: [5376, 5380, 5367]
Triangle: [5364, 5367, 5379]
Triangle: [5377, 5379, 5366]
Triangle: [5365, 5366, 5378]
Triangle: [5358, 5357, 5371]
Triangle: [5373, 5359, 5360]
Triangle: [5361, 5373, 5372]
Triangle: [5374, 5361, 5370]
Triangle: [5395, 5394, 5402]
Triangle: [5396, 5395, 5401]
Triangle: [5388, 5397, 5399]
Triangle: [5388, 5389, 5398]
Triangle: [5384, 5383, 5391]
Triangle: [5385, 5386, 5392]
Triangle: [5393, 5392, 5390]
Triangle: [5387, 5390, 5402]
Triangle: [5397, 5396, 5400]
Triangle: [5408, 5415, 5428]
Triangle: [5427, 5415, 5408]
Triangle: [5414, 5427, 5421]
Triangle: [5426, 5414, 5409]
Triangle: [5413, 5426, 5422]
Triangle: [5425, 5413, 5410]
Triangle: [5411, 5412, 5425]
Triangle: [5417, 5424, 5412]
Triangle: [5424, 5417, 5403]
Triangle: [5419, 5418, 5406]
Triangle: [5416, 5418, 5419]
Triangle: [5428, 5416, 5407]
Triangle: [5434, 5440, 5436]
Triangle: [5439, 5434, 5431]
Triangle: [5432, 5433, 5439]
Triangle: [5435, 5438, 5433]
Triangle: [5438, 5435, 5429]
Triangle: [5446, 5452, 5448]
Triangle: [5451, 5446, 5443]
Triangle: [5444, 5445, 5451]
Triangle: [5447, 5450, 5445]
Triangle: [5450, 5447, 5441]
Triangle: [5458, 5464, 5460]
Triangle: [5463, 5458, 5455]
Triangle: [5456, 5457, 5463]
Triangle: [5459, 5462, 5457]
Triangle: [5462, 5459, 5453]
Triangle: [5476, 5482, 5481]
Triangle: [5482, 5470, 5468]
Triangle: [5470, 5483, 5480]
Triangle: [5471, 5467, 5480]
Triangle: [5484, 5479, 5467]
Triangle: [5484, 5472, 5466]
Triangle: [5472, 5485, 5478]
Triangle: [5485, 5473, 5465]
Triangle: [5473, 5486, 5477]
Triangle: [5474, 5475, 5477]
Triangle: [5474, 5488, 5487]
Triangle: [5489, 5490, 5476]
Triangle: [5516, 5515, 5510]
Triangle: [5505, 5509, 5499]
Triangle: [5505, 5506, 5508]
Triangle: [5498, 5508, 5506]
Triangle: [5507, 5498, 5497]
Triangle: [5492, 5507, 5501]
Triangle: [5502, 5494, 5493]
Triangle: [5500, 5502, 5503]
Triangle: [5504, 5510, 5500]
Triangle: [4342, 4349, 5511]
Triangle: [5158, 5165, 5513]
Triangle: [5496, 5499, 5515]
Triangle: [4594, 4595, 4593]
Triangle: [5522, 5526, 5520]
Triangle: [5524, 5521, 5517]
Triangle: [5523, 5525, 5526]
Triangle: [5524, 5525, 5523]
Triangle: [5532, 5536, 5530]
Triangle: [5534, 5531, 5527]
Triangle: [5533, 5535, 5536]
Triangle: [5534, 5535, 5533]
Triangle: [5542, 5546, 5540]
Triangle: [5538, 5544, 5541]
Triangle: [5543, 5545, 5546]
Triangle: [5544, 5545, 5543]
Triangle: [5552, 5556, 5550]
Triangle: [5548, 5554, 5551]
Triangle: [5553, 5555, 5556]
Triangle: [5554, 5555, 5553]
Triangle: [5562, 5566, 5560]
Triangle: [5558, 5564, 5561]
Triangle: [5563, 5565, 5566]
Triangle: [5564, 5565, 5563]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.372299
  Group: 'Spine2', Weight: 0.030002
  Group: 'LeftShoulder', Weight: 0.594508
  Group: 'LeftArm', Weight: 0.003191
Vertex 1:
Vertex groups: 5
  Group: 'Spine', Weight: 0.020344
  Group: 'Spine1', Weight: 0.519605
  Group: 'Spine2', Weight: 0.008422
  Group: 'LeftShoulder', Weight: 0.444066
  Group: 'LeftArm', Weight: 0.007562
Vertex 2:
Vertex groups: 4
  Group: 'Spine', Weight: 0.068337
  Group: 'Spine1', Weight: 0.518762
  Group: 'LeftShoulder', Weight: 0.346437
  Group: 'LeftArm', Weight: 0.066464
Vertex 3:
Vertex groups: 4
  Group: 'Spine', Weight: 0.126091
  Group: 'Spine1', Weight: 0.547761
  Group: 'LeftShoulder', Weight: 0.325865
  Group: 'LeftArm', Weight: 0.000283
Vertex 4:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.046232
  Group: 'Spine2', Weight: 0.008824
  Group: 'LeftShoulder', Weight: 0.912794
  Group: 'LeftArm', Weight: 0.032150
Vertex 5:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.918270
  Group: 'LeftArm', Weight: 0.081730
Vertex 6:
Vertex groups: 3
  Group: 'Spine2', Weight: 0.016199
  Group: 'LeftShoulder', Weight: 0.759219
  Group: 'LeftArm', Weight: 0.224582
Vertex 7:
Vertex groups: 4
  Group: 'Spine1', Weight: 0.091532
  Group: 'Spine2', Weight: 0.077515
  Group: 'LeftShoulder', Weight: 0.534852
  Group: 'LeftArm', Weight: 0.296102
Vertex 8:
Vertex groups: 5
  Group: 'Spine', Weight: 0.016775
  Group: 'Spine1', Weight: 0.166426
  Group: 'Spine2', Weight: 0.094796
  Group: 'LeftShoulder', Weight: 0.410892
  Group: 'LeftArm', Weight: 0.311110
Vertex 9:
Vertex groups: 5
  Group: 'Spine', Weight: 0.132915
  Group: 'Spine1', Weight: 0.478645
  Group: 'Spine2', Weight: 0.045031
  Group: 'LeftShoulder', Weight: 0.343185
  Group: 'LeftArm', Weight: 0.000225
Vertex 10:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.769236
  Group: 'LeftArm', Weight: 0.230764
Vertex 11:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.805727
  Group: 'LeftArm', Weight: 0.194273
Vertex 12:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.248981
  Group: 'LeftArm', Weight: 0.751019
Vertex 13:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.093010
  Group: 'LeftArm', Weight: 0.906990
Vertex 14:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.668362
  Group: 'LeftArm', Weight: 0.331638
Vertex 15:
Vertex groups: 3
  Group: 'Spine1', Weight: 0.161490
  Group: 'LeftShoulder', Weight: 0.406844
  Group: 'LeftArm', Weight: 0.431666
Vertex 16:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.149706
  Group: 'LeftArm', Weight: 0.850294
Vertex 17:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.140754
  Group: 'LeftArm', Weight: 0.859246
Vertex 18:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.045298
  Group: 'LeftArm', Weight: 0.954702
Vertex 19:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.034661
  Group: 'LeftArm', Weight: 0.965339
Vertex 20:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.296797
  Group: 'LeftArm', Weight: 0.703203
Vertex 21:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.282605
  Group: 'LeftArm', Weight: 0.717395
Vertex 22:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.859392
  Group: 'LeftArm', Weight: 0.140608
Vertex 23:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.883216
  Group: 'LeftArm', Weight: 0.116784
Vertex 24:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.586889
  Group: 'LeftArm', Weight: 0.413111
Vertex 25:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.590303
  Group: 'LeftArm', Weight: 0.409697
Vertex 26:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.490897
  Group: 'LeftArm', Weight: 0.509103
Vertex 27:
Vertex groups: 2
  Group: 'LeftShoulder', Weight: 0.624235
  Group: 'LeftArm', Weight: 0.375765
Vertex 28:
Vertex groups: 3
  Group: 'Spine1', Weight: 0.274385
  Group: 'LeftShoulder', Weight: 0.290414
  Group: 'LeftArm', Weight: 0.435201
Vertex 29:
Vertex groups: 4
  Group: 'Spine', Weight: 0.028657
  Group: 'Spine1', Weight: 0.176013
  Group: 'LeftShoulder', Weight: 0.120757
  Group: 'LeftArm', Weight: 0.674573
Vertex 30:
Vertex groups: 4
  Group: 'Spine', Weight: 0.018314
  Group: 'Spine1', Weight: 0.139925
  Group: 'LeftShoulder', Weight: 0.115981
  Group: 'LeftArm', Weight: 0.725780
Vertex 31:
Vertex groups: 1
  Group: 'LeftArm', Weight: 1.000000
Vertex 32:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.999383
  Group: 'LeftForeArm', Weight: 0.000617
Vertex 33:
Vertex groups: 1
  Group: 'LeftArm', Weight: 1.000000
Vertex 34:
Vertex groups: 1
  Group: 'LeftArm', Weight: 1.000000
Vertex 35:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.977964
  Group: 'LeftForeArm', Weight: 0.022036
Vertex 36:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.959969
  Group: 'LeftForeArm', Weight: 0.040031
Vertex 37:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.964750
  Group: 'LeftForeArm', Weight: 0.035250
Vertex 38:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.294051
  Group: 'LeftForeArm', Weight: 0.705949
Vertex 39:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.210840
  Group: 'LeftForeArm', Weight: 0.789160
Vertex 40:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.232456
  Group: 'LeftForeArm', Weight: 0.767544
Vertex 41:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.247830
  Group: 'LeftForeArm', Weight: 0.752170
Vertex 42:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.304470
  Group: 'LeftForeArm', Weight: 0.695530
Vertex 43:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.292541
  Group: 'LeftForeArm', Weight: 0.707459
Vertex 44:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.201655
  Group: 'LeftForeArm', Weight: 0.798345
Vertex 45:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.888375
  Group: 'LeftForeArm', Weight: 0.111625
Vertex 46:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.760614
  Group: 'LeftForeArm', Weight: 0.239386
Vertex 47:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.818922
  Group: 'LeftForeArm', Weight: 0.181078
Vertex 48:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.822663
  Group: 'LeftForeArm', Weight: 0.177337
Vertex 49:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.955859
  Group: 'LeftForeArm', Weight: 0.044141
Vertex 50:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.797798
  Group: 'LeftForeArm', Weight: 0.202202
Vertex 51:
Vertex groups: 2
  Group: 'LeftArm', Weight: 0.937171
  Group: 'LeftForeArm', Weight: 0.062829
Vertex 52:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.813932
  Group: 'LeftHand', Weight: 0.061378
  Group: 'LeftHandThumb1', Weight: 0.124690
Vertex 53:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.858261
  Group: 'LeftHand', Weight: 0.019593
  Group: 'LeftHandThumb1', Weight: 0.122146
Vertex 54:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.820693
  Group: 'LeftHand', Weight: 0.101776
  Group: 'LeftHandThumb1', Weight: 0.077531
Vertex 55:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.857919
  Group: 'LeftHand', Weight: 0.122926
  Group: 'LeftHandThumb1', Weight: 0.019156
Vertex 56:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.890124
  Group: 'LeftHand', Weight: 0.007414
  Group: 'LeftHandThumb1', Weight: 0.102462
Vertex 57:
Vertex groups: 3
  Group: 'LeftForeArm', Weight: 0.906439
  Group: 'LeftHand', Weight: 0.022596
  Group: 'LeftHandThumb1', Weight: 0.070965
Vertex 58:
Vertex groups: 2
  Group: 'LeftForeArm', Weight: 0.941024
  Group: 'LeftHand', Weight: 0.058976
Vertex 59:
Vertex groups: 3
  Group: 'Spine1', Weight: 0.024646
  Group: 'LeftShoulder', Weight: 0.024005
  Group: 'LeftArm', Weight: 0.951349
Vertex 60:
Vertex groups: 2
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Vertex 1229:
Vertex groups: 4
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Vertex 1230:
Vertex groups: 3
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Vertex 1231:
Vertex groups: 4
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Vertex 1232:
Vertex groups: 2
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Vertex 1233:
Vertex groups: 3
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Vertex 1234:
Vertex groups: 2
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Vertex 1235:
Vertex groups: 2
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Vertex 1236:
Vertex groups: 2
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Vertex 1237:
Vertex groups: 2
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Vertex 1238:
Vertex groups: 2
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Vertex 1239:
Vertex groups: 4
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Vertex 1240:
Vertex groups: 5
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  Group: 'RightShoulder', Weight: 0.202608
Vertex 1241:
Vertex groups: 4
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  Group: 'RightShoulder', Weight: 0.019406
Vertex 1242:
Vertex groups: 5
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  Group: 'Neck', Weight: 0.019475
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  Group: 'RightShoulder', Weight: 0.082803
Vertex 1243:
Vertex groups: 4
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Vertex 1244:
Vertex groups: 3
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Vertex 1245:
Vertex groups: 5
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  Group: 'Neck', Weight: 0.028809
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  Group: 'RightShoulder', Weight: 0.047930
Vertex 1246:
Vertex groups: 5
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  Group: 'Neck', Weight: 0.014503
  Group: 'LeftShoulder', Weight: 0.340840
  Group: 'RightShoulder', Weight: 0.002999
Vertex 1247:
Vertex groups: 3
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Vertex 1248:
Vertex groups: 5
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  Group: 'Spine1', Weight: 0.099872
  Group: 'Neck', Weight: 0.094643
  Group: 'Head', Weight: 0.037294
Vertex 1249:
Vertex groups: 5
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  Group: 'Neck', Weight: 0.081457
  Group: 'Head', Weight: 0.019411
  Group: 'LeftShoulder', Weight: 0.605957
Vertex 1250:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.176304
  Group: 'Neck', Weight: 0.056250
  Group: 'LeftShoulder', Weight: 0.727627
Vertex 1251:
Vertex groups: 3
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  Group: 'LeftShoulder', Weight: 0.975687
Vertex 1252:
Vertex groups: 1
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Vertex 1253:
Vertex groups: 3
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  Group: 'Neck', Weight: 0.020922
  Group: 'LeftShoulder', Weight: 0.977301
Vertex 1254:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.500000
Vertex 1255:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.265272
Vertex 1256:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.247624
Vertex 1257:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.178605
Vertex 1258:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.326668
Vertex 1259:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.500000
Vertex 1260:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.242128
Vertex 1261:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.234442
Vertex 1262:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.500000
Vertex 1263:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.246608
Vertex 1264:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.436941
Vertex 1265:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.481641
Vertex 1266:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.231365
Vertex 1267:
Vertex groups: 2
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Vertex 1268:
Vertex groups: 3
  Group: 'Hips', Weight: 0.230611
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  Group: 'RightUpLeg', Weight: 0.121136
Vertex 1269:
Vertex groups: 2
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Vertex 1270:
Vertex groups: 2
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Vertex 1271:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.114005
Vertex 1272:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.117863
Vertex 1273:
Vertex groups: 2
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Vertex 1274:
Vertex groups: 3
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  Group: 'LeftUpLeg', Weight: 0.809392
  Group: 'RightUpLeg', Weight: 0.056353
Vertex 1275:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.102882
Vertex 1276:
Vertex groups: 2
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Vertex 1277:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.052495
Vertex 1278:
Vertex groups: 2
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Vertex 1279:
Vertex groups: 2
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Vertex 1280:
Vertex groups: 2
  Group: 'Hips', Weight: 0.065980
  Group: 'LeftUpLeg', Weight: 0.934020
Vertex 1281:
Vertex groups: 2
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Vertex 1282:
Vertex groups: 2
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Vertex 1283:
Vertex groups: 2
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Vertex 1284:
Vertex groups: 2
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Vertex 1285:
Vertex groups: 2
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Vertex 1286:
Vertex groups: 1
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Vertex 1287:
Vertex groups: 2
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Vertex 1288:
Vertex groups: 1
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Vertex 1289:
Vertex groups: 1
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Vertex 1290:
Vertex groups: 1
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Vertex 1291:
Vertex groups: 2
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Vertex 1292:
Vertex groups: 1
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Vertex 1293:
Vertex groups: 1
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Vertex 1294:
Vertex groups: 1
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Vertex 1295:
Vertex groups: 1
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Vertex 1296:
Vertex groups: 1
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Vertex 1297:
Vertex groups: 2
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Vertex 1298:
Vertex groups: 3
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  Group: 'Spine', Weight: 0.006293
  Group: 'LeftUpLeg', Weight: 0.974873
Vertex 1299:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.029393
Vertex 1300:
Vertex groups: 1
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Vertex 1301:
Vertex groups: 1
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Vertex 1302:
Vertex groups: 1
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Vertex 1303:
Vertex groups: 2
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Vertex 1304:
Vertex groups: 4
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  Group: 'LeftUpLeg', Weight: 0.877349
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Vertex 1305:
Vertex groups: 2
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Vertex 1306:
Vertex groups: 2
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Vertex 1307:
Vertex groups: 3
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Vertex 1308:
Vertex groups: 2
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Vertex 1309:
Vertex groups: 2
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Vertex 1310:
Vertex groups: 4
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  Group: 'Spine', Weight: 0.067212
  Group: 'LeftUpLeg', Weight: 0.717771
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Vertex 1311:
Vertex groups: 2
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Vertex 1312:
Vertex groups: 2
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Vertex 1313:
Vertex groups: 4
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  Group: 'LeftUpLeg', Weight: 0.841944
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Vertex 1314:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.091095
Vertex 1315:
Vertex groups: 2
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Vertex 1316:
Vertex groups: 4
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Vertex 1317:
Vertex groups: 2
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Vertex 1318:
Vertex groups: 3
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Vertex 1319:
Vertex groups: 4
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Vertex 1320:
Vertex groups: 3
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Vertex 1321:
Vertex groups: 2
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Vertex 1322:
Vertex groups: 4
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Vertex 1323:
Vertex groups: 2
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Vertex 1324:
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Vertex 1325:
Vertex groups: 4
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Vertex 1326:
Vertex groups: 3
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Vertex 1327:
Vertex groups: 1
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Vertex 1328:
Vertex groups: 2
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Vertex 1329:
Vertex groups: 4
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Vertex 1330:
Vertex groups: 4
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Vertex 1331:
Vertex groups: 4
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Vertex 1332:
Vertex groups: 4
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Vertex 1333:
Vertex groups: 4
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Vertex 1334:
Vertex groups: 3
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Vertex 1335:
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Vertex 1336:
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Vertex 1337:
Vertex groups: 5
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Vertex 1338:
Vertex groups: 5
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Vertex 1339:
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Vertex 1340:
Vertex groups: 5
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Vertex 1341:
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Vertex 1342:
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Vertex 1343:
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Vertex 1344:
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Vertex 1345:
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Vertex 1346:
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Vertex 1347:
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Vertex 1348:
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Vertex 1349:
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Vertex 1350:
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Vertex 1351:
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Vertex 1352:
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Vertex 1354:
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Vertex 1355:
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Vertex 1356:
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Vertex 1357:
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Vertex 1359:
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Vertex 1360:
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Vertex 1361:
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Vertex 1362:
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Vertex 2750:
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Vertex 2751:
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Vertex 2752:
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Vertex 2753:
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Vertex 2754:
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Vertex 2756:
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Vertex 2757:
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Vertex 2758:
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Vertex 2760:
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Vertex 2761:
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Vertex 2762:
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Vertex 2764:
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Vertex 2765:
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Vertex 2766:
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Vertex 2767:
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Vertex 2768:
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Vertex 2769:
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Vertex 2770:
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Vertex 2771:
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Vertex 2772:
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Vertex 2773:
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Vertex 2774:
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Vertex 2775:
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Vertex 2776:
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Vertex 2778:
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Vertex 2779:
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Vertex 2780:
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Vertex 2781:
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Vertex 2783:
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Vertex 2784:
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Vertex 2785:
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Vertex 2786:
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Vertex 2787:
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Vertex 2788:
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Vertex 2790:
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Vertex 2791:
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Vertex 2792:
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Vertex 2793:
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Vertex 2794:
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Vertex 2796:
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Vertex 2797:
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Vertex 2798:
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Vertex 2799:
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Vertex 2800:
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Vertex 2801:
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Vertex 2802:
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Vertex 2803:
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Vertex 2804:
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Vertex 2805:
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Vertex 2806:
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Vertex 2807:
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Vertex 2808:
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Vertex 2809:
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Vertex 2810:
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Vertex 2811:
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Vertex 2812:
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Vertex 2813:
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Vertex 2814:
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Vertex 2815:
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Vertex 2816:
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Vertex 2817:
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Vertex 2818:
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Vertex 2819:
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Vertex 2820:
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Vertex 2822:
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Vertex 2823:
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Vertex 2824:
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Vertex 2825:
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Vertex 2826:
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Vertex 2834:
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Vertex 2835:
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Vertex 2836:
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Vertex 2837:
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Vertex 2838:
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Vertex 2839:
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Vertex 2840:
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Vertex 2841:
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Vertex 2842:
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Vertex 2843:
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Vertex 2844:
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Vertex 2845:
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Vertex 2848:
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Vertex 2850:
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Vertex 2851:
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Vertex 2852:
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Vertex 2853:
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Vertex 2858:
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Vertex 2859:
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Vertex 2860:
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Vertex 2861:
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Vertex 2862:
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Vertex 2863:
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Vertex 2864:
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Vertex 2868:
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Vertex 2869:
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Vertex 2870:
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Vertex 2871:
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Vertex 2872:
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Vertex 2873:
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Vertex 2874:
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Vertex 2875:
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Vertex 2876:
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Vertex 2877:
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Vertex 2878:
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Vertex 2879:
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Vertex 2880:
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Vertex 2881:
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Vertex 2882:
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Vertex 2883:
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Vertex 2884:
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Vertex 2885:
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  Group: 'Spine', Weight: 0.149762
  Group: 'Spine1', Weight: 0.721598
  Group: 'RightShoulder', Weight: 0.035474
  Group: 'RightUpLeg', Weight: 0.008878
Vertex 3070:
Vertex groups: 5
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  Group: 'Spine1', Weight: 0.729707
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Vertex 3071:
Vertex groups: 5
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  Group: 'Spine', Weight: 0.153843
  Group: 'Spine1', Weight: 0.703608
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Vertex 3072:
Vertex groups: 5
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  Group: 'Spine', Weight: 0.066877
  Group: 'Spine1', Weight: 0.722462
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Vertex 3073:
Vertex groups: 4
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  Group: 'RightShoulder', Weight: 0.182115
Vertex 3074:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.065311
  Group: 'RightShoulder', Weight: 0.173311
Vertex 3075:
Vertex groups: 4
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  Group: 'RightShoulder', Weight: 0.170298
Vertex 3076:
Vertex groups: 5
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  Group: 'Spine2', Weight: 0.020605
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Vertex 3077:
Vertex groups: 5
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Vertex 3078:
Vertex groups: 5
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  Group: 'Spine', Weight: 0.156213
  Group: 'Spine1', Weight: 0.692453
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Vertex 3079:
Vertex groups: 5
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  Group: 'Spine1', Weight: 0.663067
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Vertex 3080:
Vertex groups: 5
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  Group: 'Spine', Weight: 0.184386
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  Group: 'RightShoulder', Weight: 0.022642
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Vertex 3081:
Vertex groups: 5
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  Group: 'Spine1', Weight: 0.705798
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  Group: 'RightUpLeg', Weight: 0.013037
Vertex 3082:
Vertex groups: 5
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  Group: 'Spine', Weight: 0.120905
  Group: 'Spine1', Weight: 0.738005
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Vertex 3083:
Vertex groups: 5
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Vertex 3084:
Vertex groups: 5
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  Group: 'Spine', Weight: 0.078090
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Vertex 3085:
Vertex groups: 5
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  Group: 'Spine1', Weight: 0.638668
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  Group: 'RightUpLeg', Weight: 0.035495
Vertex 3086:
Vertex groups: 5
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Vertex 3087:
Vertex groups: 5
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  Group: 'RightShoulder', Weight: 0.102954
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Vertex 3088:
Vertex groups: 5
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  Group: 'Spine', Weight: 0.176075
  Group: 'Spine1', Weight: 0.676321
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  Group: 'RightUpLeg', Weight: 0.011934
Vertex 3089:
Vertex groups: 4
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  Group: 'RightShoulder', Weight: 0.173952
Vertex 3090:
Vertex groups: 3
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  Group: 'RightShoulder', Weight: 0.185228
Vertex 3091:
Vertex groups: 4
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Vertex 3092:
Vertex groups: 5
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  Group: 'RightUpLeg', Weight: 0.026708
Vertex 3093:
Vertex groups: 5
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  Group: 'Spine1', Weight: 0.592520
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  Group: 'RightUpLeg', Weight: 0.026457
Vertex 3094:
Vertex groups: 5
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  Group: 'RightUpLeg', Weight: 0.008460
Vertex 3095:
Vertex groups: 4
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  Group: 'RightShoulder', Weight: 0.071473
Vertex 3096:
Vertex groups: 4
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  Group: 'RightShoulder', Weight: 0.140527
Vertex 3097:
Vertex groups: 4
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  Group: 'RightShoulder', Weight: 0.093761
Vertex 3098:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.048114
  Group: 'RightShoulder', Weight: 0.039470
Vertex 3099:
Vertex groups: 5
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  Group: 'Spine', Weight: 0.186369
  Group: 'Spine1', Weight: 0.667408
  Group: 'RightShoulder', Weight: 0.136773
  Group: 'RightUpLeg', Weight: 0.001404
Vertex 3100:
Vertex groups: 4
  Group: 'Spine', Weight: 0.080587
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  Group: 'RightShoulder', Weight: 0.262918
Vertex 3101:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.037367
  Group: 'RightShoulder', Weight: 0.317165
Vertex 3102:
Vertex groups: 4
  Group: 'Spine', Weight: 0.006806
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Vertex 3103:
Vertex groups: 3
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  Group: 'RightShoulder', Weight: 0.806782
Vertex 3104:
Vertex groups: 3
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  Group: 'Neck', Weight: 0.005447
  Group: 'RightShoulder', Weight: 0.970339
Vertex 3105:
Vertex groups: 5
  Group: 'Spine', Weight: 0.002250
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  Group: 'Spine2', Weight: 0.205280
  Group: 'LeftShoulder', Weight: 0.031959
  Group: 'RightShoulder', Weight: 0.125607
Vertex 3106:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.198347
  Group: 'LeftShoulder', Weight: 0.000934
  Group: 'RightShoulder', Weight: 0.219814
Vertex 3107:
Vertex groups: 3
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  Group: 'RightShoulder', Weight: 0.345004
Vertex 3108:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.033697
  Group: 'RightShoulder', Weight: 0.771363
  Group: 'RightArm', Weight: 0.014233
Vertex 3109:
Vertex groups: 2
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  Group: 'RightArm', Weight: 0.829937
Vertex 3110:
Vertex groups: 3
  Group: 'Spine1', Weight: 0.085981
  Group: 'RightShoulder', Weight: 0.426522
  Group: 'RightArm', Weight: 0.487498
Vertex 3111:
Vertex groups: 2
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  Group: 'RightArm', Weight: 0.908285
Vertex 3112:
Vertex groups: 2
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Vertex 3113:
Vertex groups: 2
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Vertex 3114:
Vertex groups: 2
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Vertex 3115:
Vertex groups: 2
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Vertex 3116:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.041009
  Group: 'RightShoulder', Weight: 0.708018
  Group: 'RightArm', Weight: 0.236614
Vertex 3117:
Vertex groups: 4
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  Group: 'LeftShoulder', Weight: 0.019398
  Group: 'RightShoulder', Weight: 0.752360
Vertex 3118:
Vertex groups: 5
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  Group: 'Neck', Weight: 0.019459
  Group: 'LeftShoulder', Weight: 0.082793
  Group: 'RightShoulder', Weight: 0.540043
Vertex 3119:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.085166
  Group: 'RightShoulder', Weight: 0.820532
  Group: 'RightArm', Weight: 0.046019
Vertex 3120:
Vertex groups: 3
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  Group: 'RightShoulder', Weight: 0.636882
Vertex 3121:
Vertex groups: 5
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  Group: 'Neck', Weight: 0.028820
  Group: 'LeftShoulder', Weight: 0.047895
  Group: 'RightShoulder', Weight: 0.238019
Vertex 3122:
Vertex groups: 5
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  Group: 'Neck', Weight: 0.014499
  Group: 'LeftShoulder', Weight: 0.002994
  Group: 'RightShoulder', Weight: 0.341005
Vertex 3123:
Vertex groups: 3
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  Group: 'RightShoulder', Weight: 0.604276
Vertex 3124:
Vertex groups: 5
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  Group: 'Spine1', Weight: 0.099851
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  Group: 'Head', Weight: 0.037402
Vertex 3125:
Vertex groups: 5
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  Group: 'Neck', Weight: 0.081373
  Group: 'Head', Weight: 0.019538
  Group: 'RightShoulder', Weight: 0.605989
Vertex 3126:
Vertex groups: 4
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  Group: 'Spine2', Weight: 0.176296
  Group: 'Neck', Weight: 0.056193
  Group: 'RightShoulder', Weight: 0.727725
Vertex 3127:
Vertex groups: 3
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  Group: 'RightShoulder', Weight: 0.975898
Vertex 3128:
Vertex groups: 1
  Group: 'RightShoulder', Weight: 1.000000
Vertex 3129:
Vertex groups: 3
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  Group: 'Neck', Weight: 0.020840
  Group: 'RightShoulder', Weight: 0.977572
Vertex 3130:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.734728
Vertex 3131:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.426999
Vertex 3132:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.550778
Vertex 3133:
Vertex groups: 2
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Vertex 3134:
Vertex groups: 2
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Vertex 3135:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.633040
Vertex 3136:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.740503
Vertex 3137:
Vertex groups: 2
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Vertex 3138:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.648330
Vertex 3139:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.828511
Vertex 3140:
Vertex groups: 2
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Vertex 3141:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.803164
Vertex 3142:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.873007
Vertex 3143:
Vertex groups: 2
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Vertex 3144:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.809453
Vertex 3145:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.897118
Vertex 3146:
Vertex groups: 2
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Vertex 3147:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.900454
Vertex 3148:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.935774
Vertex 3149:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.867828
Vertex 3150:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.934064
Vertex 3151:
Vertex groups: 2
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Vertex 3152:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.972772
Vertex 3153:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.995932
Vertex 3154:
Vertex groups: 2
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Vertex 3155:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.891462
Vertex 3156:
Vertex groups: 1
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Vertex 3157:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.989670
Vertex 3158:
Vertex groups: 1
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Vertex 3159:
Vertex groups: 1
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Vertex 3160:
Vertex groups: 1
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Vertex 3161:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.896834
Vertex 3162:
Vertex groups: 1
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Vertex 3163:
Vertex groups: 1
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Vertex 3164:
Vertex groups: 1
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Vertex 3165:
Vertex groups: 1
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Vertex 3166:
Vertex groups: 1
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Vertex 3167:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.882987
Vertex 3168:
Vertex groups: 3
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  Group: 'Spine', Weight: 0.006235
  Group: 'RightUpLeg', Weight: 0.974971
Vertex 3169:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.970607
Vertex 3170:
Vertex groups: 1
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Vertex 3171:
Vertex groups: 1
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Vertex 3172:
Vertex groups: 1
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Vertex 3173:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.846671
Vertex 3174:
Vertex groups: 4
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  Group: 'Spine', Weight: 0.042951
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  Group: 'RightUpLeg', Weight: 0.877451
Vertex 3175:
Vertex groups: 2
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  Group: 'RightUpLeg', Weight: 0.927581
Vertex 3176:
Vertex groups: 2
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Vertex 3177:
Vertex groups: 3
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Vertex 3178:
Vertex groups: 2
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Vertex 3179:
Vertex groups: 2
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Vertex 3180:
Vertex groups: 4
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  Group: 'Spine', Weight: 0.067181
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Vertex 3181:
Vertex groups: 2
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Vertex 3182:
Vertex groups: 2
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Vertex 3183:
Vertex groups: 4
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Vertex 3184:
Vertex groups: 3
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  Group: 'RightUpLeg', Weight: 0.886041
Vertex 3185:
Vertex groups: 2
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Vertex 3186:
Vertex groups: 4
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Vertex 3187:
Vertex groups: 2
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Vertex 3188:
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Vertex 3189:
Vertex groups: 4
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Vertex 3190:
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Vertex 3191:
Vertex groups: 1
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Vertex 3192:
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Vertex 3193:
Vertex groups: 4
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Vertex 3194:
Vertex groups: 4
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Vertex 3195:
Vertex groups: 4
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Vertex 3196:
Vertex groups: 3
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Vertex 3197:
Vertex groups: 3
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Vertex 3198:
Vertex groups: 3
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Vertex 3199:
Vertex groups: 5
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Vertex 3200:
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Vertex 3201:
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Vertex 3202:
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Vertex 3203:
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Vertex 3204:
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Vertex 3205:
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Vertex 3206:
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Vertex 3207:
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Vertex 3208:
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Vertex 3209:
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Vertex 3210:
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Vertex 3211:
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Vertex 3212:
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Vertex 3213:
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Vertex 3214:
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Vertex 3215:
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Vertex 3216:
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Vertex 3217:
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Vertex 3218:
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Vertex 3219:
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Vertex 3220:
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Vertex 3221:
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Vertex 3222:
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Vertex 3223:
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Vertex 3224:
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Vertex 3225:
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Vertex 3226:
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Vertex 3227:
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Vertex 3228:
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Vertex 3229:
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Vertex 3230:
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Vertex 3231:
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Vertex 3232:
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Vertex 3233:
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Vertex 3234:
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Vertex 3235:
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Vertex 3236:
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Vertex 3237:
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Vertex 3238:
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Vertex 3239:
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Vertex 3240:
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Vertex 3241:
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Vertex 3242:
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Vertex 3243:
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Vertex 3244:
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Vertex 3245:
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Vertex 3246:
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Vertex 3247:
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Vertex 3248:
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Vertex 3249:
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Vertex 3250:
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Vertex 3251:
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Vertex 3252:
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Vertex 3253:
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Vertex 3254:
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Vertex 3255:
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Vertex 3256:
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Vertex 3257:
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Vertex 3258:
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Vertex 3259:
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Vertex 3260:
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Vertex 3261:
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Vertex 3262:
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Vertex 3263:
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Vertex 3264:
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Vertex 3265:
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Vertex 3266:
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Vertex 3267:
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Vertex 3268:
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Vertex 3269:
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Vertex 3270:
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Vertex 3271:
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Vertex 3272:
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Vertex 3273:
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Vertex 3274:
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Vertex 3275:
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Vertex 3276:
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Vertex 3277:
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Vertex 3278:
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Vertex 3279:
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Vertex 3280:
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Vertex 3281:
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Vertex 3282:
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Vertex 3283:
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Vertex 3284:
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Vertex 3285:
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Vertex 3286:
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Vertex 3287:
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Vertex 3288:
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Vertex 3289:
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Vertex 3290:
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Vertex 3291:
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Vertex 3292:
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Vertex 3293:
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Vertex 3294:
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Vertex 3295:
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Vertex 3296:
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Vertex 3297:
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Vertex 3298:
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Vertex 3299:
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Vertex 3300:
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Vertex 3301:
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Vertex 3310:
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=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 36
Frame: 1
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  Bone: LeftHandThumb1
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  Bone: LeftHandThumb3
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  Bone: LeftHandThumb3_end
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  Bone: LeftHandIndex1
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  Bone: LeftHandIndex2
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  Bone: LeftHandIndex3
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2338, -0.1665, 0.8169)>
    Rotation: <Euler (x=-1.2762, y=0.3357, z=0.4337), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2717, -0.1427, 0.8717)>
    Rotation: <Euler (x=-2.0879, y=0.5344, z=0.6608), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2705, -0.1612, 0.8508)>
    Rotation: <Euler (x=-1.6770, y=0.4111, z=0.7047), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2646, -0.1700, 0.8278)>
    Rotation: <Euler (x=-1.3659, y=0.2008, z=0.7853), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2574, -0.1698, 0.8033)>
    Rotation: <Euler (x=-0.9727, y=0.2725, z=0.7924), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2873, -0.1330, 0.8642)>
    Rotation: <Euler (x=-2.1352, y=0.3506, z=0.7385), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2906, -0.1467, 0.8458)>
    Rotation: <Euler (x=-1.5424, y=0.2976, z=0.7328), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2849, -0.1510, 0.8225)>
    Rotation: <Euler (x=-1.3569, y=0.1605, z=0.7408), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2795, -0.1499, 0.8026)>
    Rotation: <Euler (x=-1.0324, y=0.1090, z=0.7299), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0026, 0.0460, 1.3908)>
    Rotation: <Euler (x=-2.8283, y=-0.0529, z=-1.5121), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1069, 0.0381, 1.3570)>
    Rotation: <Euler (x=-1.7935, y=0.2423, z=-0.6884), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1834, 0.0328, 1.1314)>
    Rotation: <Euler (x=-1.8848, y=-0.0056, z=-1.0992), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2388, 0.0034, 0.9382)>
    Rotation: <Euler (x=-1.8888, y=-0.2088, z=-1.1814), order='XYZ'>
    Matrix:
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      <Vector (0.1829, -0.8201, -0.2700, 0.9382)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2203, -0.0183, 0.9119)>
    Rotation: <Euler (x=-1.2750, y=-0.9456, z=-1.0155), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2018, -0.0328, 0.8952)>
    Rotation: <Euler (x=-1.3812, y=-0.2963, z=-0.8138), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1926, -0.0358, 0.8697)>
    Rotation: <Euler (x=-1.4077, y=-0.1972, z=-0.7780), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1864, -0.0363, 0.8458)>
    Rotation: <Euler (x=-1.5086, y=-0.1669, z=-0.7921), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2378, -0.0553, 0.8518)>
    Rotation: <Euler (x=-1.7830, y=-0.1939, z=-1.0591), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2402, -0.0620, 0.8268)>
    Rotation: <Euler (x=-1.5379, y=-0.1131, z=-1.0263), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2386, -0.0635, 0.8082)>
    Rotation: <Euler (x=-1.3218, y=-0.0811, z=-0.9413), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2335, -0.0618, 0.7883)>
    Rotation: <Euler (x=-1.1562, y=-0.0817, z=-0.9150), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2531, -0.0401, 0.8527)>
    Rotation: <Euler (x=-2.0255, y=-0.2607, z=-1.1414), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2617, -0.0510, 0.8285)>
    Rotation: <Euler (x=-1.6282, y=-0.1354, z=-1.1742), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2618, -0.0549, 0.8035)>
    Rotation: <Euler (x=-1.3396, y=0.0777, z=-1.2431), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2569, -0.0512, 0.7787)>
    Rotation: <Euler (x=-0.9484, y=0.0061, z=-1.2519), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2631, -0.0232, 0.8503)>
    Rotation: <Euler (x=-2.0960, y=-0.0735, z=-1.2031), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2734, -0.0287, 0.8303)>
    Rotation: <Euler (x=-1.5017, y=-0.0208, z=-1.1955), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2717, -0.0286, 0.8060)>
    Rotation: <Euler (x=-1.3181, y=0.1165, z=-1.1978), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2677, -0.0245, 0.7862)>
    Rotation: <Euler (x=-0.9904, y=0.1675, z=-1.1849), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1477, -0.0014, 0.9446)>
    Rotation: <Euler (x=-1.3930, y=-0.0890, z=-3.0364), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1162, -0.0868, 0.4923)>
    Rotation: <Euler (x=1.2605, y=-3.0557, z=0.1010), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0736, 0.0255, 0.1318)>
    Rotation: <Euler (x=-0.8178, y=0.1298, z=-3.0190), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0972, -0.0635, 0.0352)>
    Rotation: <Euler (x=-0.0114, y=0.0682, z=-2.9467), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0708, -0.0055, 0.9411)>
    Rotation: <Euler (x=-1.1071, y=0.0457, z=3.0133), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0785, -0.2125, 0.5289)>
    Rotation: <Euler (x=1.1970, y=3.0981, z=-0.1246), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0460, -0.0767, 0.1754)>
    Rotation: <Euler (x=-1.2088, y=-0.1467, z=2.8955), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0752, -0.1181, 0.0520)>
    Rotation: <Euler (x=-0.1405, y=-0.1175, z=2.8032), order='XYZ'>
    Matrix:
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Frame: 3
  Bone: Hips
    Location: <Vector (0.0351, -0.0071, 0.9640)>
    Rotation: <Euler (x=1.5349, y=-0.0169, z=0.0139), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0334, 0.0034, 1.0583)>
    Rotation: <Euler (x=1.4642, y=0.0197, z=-0.0442), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0360, 0.0150, 1.1683)>
    Rotation: <Euler (x=1.4631, y=0.0379, z=-0.0861), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0419, 0.0281, 1.2939)>
    Rotation: <Euler (x=1.4613, y=0.0553, z=-0.1282), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0517, 0.0426, 1.4352)>
    Rotation: <Euler (x=1.9614, y=0.0298, z=-0.1152), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0499, 0.0070, 1.5136)>
    Rotation: <Euler (x=1.4911, y=-0.0135, z=-0.0401), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0478, 0.0236, 1.7202)>
    Rotation: <Euler (x=1.4894, y=-0.0135, z=-0.0401), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0990, 0.0373, 1.3859)>
    Rotation: <Euler (x=-2.7195, y=0.1103, z=1.4567), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1981, 0.0210, 1.3411)>
    Rotation: <Euler (x=-1.7867, y=-0.3560, z=0.3047), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2908, -0.0034, 1.1230)>
    Rotation: <Euler (x=-1.9798, y=0.3145, z=0.5533), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2842, -0.1024, 0.9458)>
    Rotation: <Euler (x=-1.9081, y=0.5593, z=0.7316), order='XYZ'>
    Matrix:
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      <Vector (0.4961, -0.5088, 0.5123, -0.1024)>
      <Vector (-0.4648, -0.7007, -0.2458, 0.9458)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2532, -0.1192, 0.9303)>
    Rotation: <Euler (x=-1.5319, y=1.2801, z=0.3392), order='XYZ'>
    Matrix:
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      <Vector (0.0835, -0.2469, 0.8364, -0.1192)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2273, -0.1275, 0.9215)>
    Rotation: <Euler (x=-1.5516, y=0.6127, z=0.2955), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2119, -0.1322, 0.8998)>
    Rotation: <Euler (x=-1.5801, y=0.5091, z=0.2750), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2004, -0.1356, 0.8784)>
    Rotation: <Euler (x=-1.6734, y=0.4816, z=0.2964), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2399, -0.1731, 0.8842)>
    Rotation: <Euler (x=-1.8508, y=0.5391, z=0.5920), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2334, -0.1859, 0.8628)>
    Rotation: <Euler (x=-1.6150, y=0.4562, z=0.5619), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2269, -0.1910, 0.8461)>
    Rotation: <Euler (x=-1.4287, y=0.4166, z=0.4722), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2183, -0.1921, 0.8276)>
    Rotation: <Euler (x=-1.2725, y=0.4143, z=0.4436), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2595, -0.1666, 0.8784)>
    Rotation: <Euler (x=-2.0622, y=0.6101, z=0.6832), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2570, -0.1855, 0.8583)>
    Rotation: <Euler (x=-1.6495, y=0.4857, z=0.7252), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2496, -0.1950, 0.8363)>
    Rotation: <Euler (x=-1.3345, y=0.2732, z=0.8012), order='XYZ'>
    Matrix:
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      <Vector (0.6058, -0.0224, 0.6324, -0.1950)>
      <Vector (-0.2364, -0.8201, 0.1975, 0.8363)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2407, -0.1956, 0.8126)>
    Rotation: <Euler (x=-0.9400, y=0.3447, z=0.8109), order='XYZ'>
    Matrix:
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      <Vector (-0.2961, -0.6658, 0.4863, 0.8126)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2743, -0.1570, 0.8696)>
    Rotation: <Euler (x=-2.1057, y=0.4244, z=0.7582), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2764, -0.1711, 0.8516)>
    Rotation: <Euler (x=-1.5141, y=0.3716, z=0.7507), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2691, -0.1761, 0.8290)>
    Rotation: <Euler (x=-1.3291, y=0.2343, z=0.7548), order='XYZ'>
    Matrix:
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      <Vector (-0.2034, -0.8273, 0.2039, 0.8290)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2623, -0.1757, 0.8097)>
    Rotation: <Euler (x=-1.0058, y=0.1831, z=0.7423), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0007, 0.0460, 1.3909)>
    Rotation: <Euler (x=-2.8426, y=-0.0486, z=-1.5324), order='XYZ'>
    Matrix:
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      <Vector (0.0486, -0.2942, -0.9545, 1.3909)>
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  Bone: RightArm
    Location: <Vector (-0.1057, 0.0404, 1.3585)>
    Rotation: <Euler (x=-1.7907, y=0.2843, z=-0.6904), order='XYZ'>
    Matrix:
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      <Vector (-0.2805, -0.9367, -0.2094, 1.3585)>
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  Bone: RightForeArm
    Location: <Vector (-0.1890, 0.0418, 1.1354)>
    Rotation: <Euler (x=-1.9022, y=-0.0040, z=-1.0891), order='XYZ'>
    Matrix:
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      <Vector (-0.8862, -0.1541, 0.4369, 0.0418)>
      <Vector (0.0040, -0.9456, -0.3254, 1.1354)>
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  Bone: RightHand
    Location: <Vector (-0.2472, 0.0105, 0.9433)>
    Rotation: <Euler (x=-1.8936, y=-0.2287, z=-1.2282), order='XYZ'>
    Matrix:
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      <Vector (-0.8036, -0.2708, 0.2198, 0.0105)>
      <Vector (0.1986, -0.8092, -0.2706, 0.9433)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2299, -0.0123, 0.9177)>
    Rotation: <Euler (x=-1.2888, y=-0.9644, z=-1.0521), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2122, -0.0279, 0.9014)>
    Rotation: <Euler (x=-1.3933, y=-0.3132, z=-0.8579), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2031, -0.0318, 0.8763)>
    Rotation: <Euler (x=-1.4200, y=-0.2137, z=-0.8232), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1969, -0.0331, 0.8526)>
    Rotation: <Euler (x=-1.5206, y=-0.1836, z=-0.8378), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2488, -0.0494, 0.8587)>
    Rotation: <Euler (x=-1.7902, y=-0.2131, z=-1.1054), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2514, -0.0564, 0.8340)>
    Rotation: <Euler (x=-1.5456, y=-0.1321, z=-1.0731), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2499, -0.0584, 0.8156)>
    Rotation: <Euler (x=-1.3311, y=-0.0994, z=-0.9883), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2447, -0.0573, 0.7958)>
    Rotation: <Euler (x=-1.1660, y=-0.0998, z=-0.9618), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2633, -0.0336, 0.8593)>
    Rotation: <Euler (x=-2.0311, y=-0.2804, z=-1.1876), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2722, -0.0445, 0.8354)>
    Rotation: <Euler (x=-1.6330, y=-0.1553, z=-1.2213), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2725, -0.0489, 0.8107)>
    Rotation: <Euler (x=-1.3430, y=0.0575, z=-1.2911), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2674, -0.0459, 0.7860)>
    Rotation: <Euler (x=-0.9516, y=-0.0141, z=-1.2997), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2724, -0.0164, 0.8565)>
    Rotation: <Euler (x=-2.1002, y=-0.0936, z=-1.2505), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2828, -0.0218, 0.8367)>
    Rotation: <Euler (x=-1.5061, y=-0.0408, z=-1.2432), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2810, -0.0222, 0.8126)>
    Rotation: <Euler (x=-1.3224, y=0.0964, z=-1.2461), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2769, -0.0188, 0.7929)>
    Rotation: <Euler (x=-0.9950, y=0.1475, z=-1.2334), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1445, -0.0007, 0.9441)>
    Rotation: <Euler (x=-1.4738, y=-0.0914, z=-3.0713), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1059, -0.0482, 0.4868)>
    Rotation: <Euler (x=1.2274, y=-3.0532, z=0.0659), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0660, 0.0774, 0.1304)>
    Rotation: <Euler (x=-0.7861, y=0.1992, z=-3.0111), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0968, -0.0137, 0.0378)>
    Rotation: <Euler (x=0.0140, y=0.1353, z=-2.9404), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0740, -0.0037, 0.9404)>
    Rotation: <Euler (x=-1.0858, y=0.0551, z=3.0168), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0785, -0.2199, 0.5329)>
    Rotation: <Euler (x=1.4232, y=3.0900, z=-0.1214), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0525, -0.1668, 0.1575)>
    Rotation: <Euler (x=-0.9908, y=-0.0985, z=2.8727), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0825, -0.2344, 0.0464)>
    Rotation: <Euler (x=-0.1046, y=-0.0504, z=2.7905), order='XYZ'>
    Matrix:
      <Vector (-0.9378, -0.3470, 0.0111, -0.0825)>
      <Vector (0.3435, -0.9321, -0.1153, -0.2344)>
      <Vector (0.0504, -0.1043, 0.9933, 0.0464)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 4
  Bone: Hips
    Location: <Vector (0.0307, -0.0074, 0.9576)>
    Rotation: <Euler (x=1.5415, y=-0.0216, z=0.0144), order='XYZ'>
    Matrix:
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      <Vector (0.0143, 0.0290, -0.9995, -0.0074)>
      <Vector (0.0216, 0.9993, 0.0293, 0.9576)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (0.0285, 0.0024, 1.0519)>
    Rotation: <Euler (x=1.4649, y=0.0288, z=-0.0535), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0343, -0.0501, 0.0285)>
      <Vector (-0.0534, 0.1040, -0.9931, 0.0024)>
      <Vector (-0.0288, 0.9940, 0.1057, 1.0519)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (0.0323, 0.0139, 1.1619)>
    Rotation: <Euler (x=1.4581, y=0.0479, z=-0.1029), order='XYZ'>
    Matrix:
      <Vector (0.9936, 0.0589, -0.0967, 0.0323)>
      <Vector (-0.1026, 0.1070, -0.9890, 0.0139)>
      <Vector (-0.0479, 0.9925, 0.1123, 1.1619)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0398, 0.0274, 1.2874)>
    Rotation: <Euler (x=1.4503, y=0.0659, z=-0.1525), order='XYZ'>
    Matrix:
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      <Vector (-0.1516, 0.1089, -0.9824, 0.0274)>
      <Vector (-0.0658, 0.9906, 0.1200, 1.2874)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0516, 0.0429, 1.4284)>
    Rotation: <Euler (x=1.9553, y=0.0412, z=-0.1363), order='XYZ'>
    Matrix:
      <Vector (0.9899, -0.0131, -0.1413, 0.0516)>
      <Vector (-0.1358, -0.3768, -0.9163, 0.0429)>
      <Vector (-0.0412, 0.9262, -0.3747, 1.4284)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0500, 0.0077, 1.5070)>
    Rotation: <Euler (x=1.4732, y=0.0011, z=-0.0441), order='XYZ'>
    Matrix:
      <Vector (0.9990, 0.0054, -0.0438, 0.0500)>
      <Vector (-0.0441, 0.0973, -0.9943, 0.0077)>
      <Vector (-0.0011, 0.9952, 0.0974, 1.5070)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0511, 0.0279, 1.7133)>
    Rotation: <Euler (x=1.4715, y=0.0011, z=-0.0441), order='XYZ'>
    Matrix:
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      <Vector (-0.0441, 0.0990, -0.9941, 0.0279)>
      <Vector (-0.0011, 0.9951, 0.0992, 1.7133)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0982, 0.0366, 1.3786)>
    Rotation: <Euler (x=-2.7078, y=0.1243, z=1.4319), order='XYZ'>
    Matrix:
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      <Vector (0.9827, -0.1773, -0.0532, 0.0366)>
      <Vector (-0.1240, -0.4170, -0.9004, 1.3786)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1962, 0.0171, 1.3328)>
    Rotation: <Euler (x=-1.8131, y=-0.3670, z=0.2718), order='XYZ'>
    Matrix:
      <Vector (0.8992, 0.3999, -0.1777, 0.1962)>
      <Vector (0.2506, -0.1376, 0.9583, 0.0171)>
      <Vector (0.3588, -0.9062, -0.2239, 1.3328)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2915, -0.0157, 1.1169)>
    Rotation: <Euler (x=-2.0164, y=0.3446, z=0.4851), order='XYZ'>
    Matrix:
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      <Vector (0.4389, -0.5234, 0.7303, -0.0157)>
      <Vector (-0.3378, -0.8493, -0.4057, 1.1169)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2776, -0.1220, 0.9444)>
    Rotation: <Euler (x=-1.9100, y=0.6125, z=0.7139), order='XYZ'>
    Matrix:
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      <Vector (0.4676, -0.5294, 0.5128, -0.1220)>
      <Vector (-0.5018, -0.6734, -0.2376, 0.9444)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2458, -0.1388, 0.9308)>
    Rotation: <Euler (x=-1.6226, y=1.3278, z=0.2349), order='XYZ'>
    Matrix:
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      <Vector (0.0489, -0.2409, 0.8375, -0.1388)>
      <Vector (-0.8472, -0.2097, -0.0109, 0.9308)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2196, -0.1469, 0.9233)>
    Rotation: <Euler (x=-1.5818, y=0.6601, z=0.2608), order='XYZ'>
    Matrix:
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      <Vector (0.1778, -0.1473, 0.8417, -0.1469)>
      <Vector (-0.5352, -0.6894, -0.0076, 0.9233)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2033, -0.1521, 0.9025)>
    Rotation: <Euler (x=-1.6094, y=0.5560, z=0.2434), order='XYZ'>
    Matrix:
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      <Vector (-0.4607, -0.7408, -0.0286, 0.9025)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1910, -0.1561, 0.8818)>
    Rotation: <Euler (x=-1.7011, y=0.5291, z=0.2663), order='XYZ'>
    Matrix:
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      <Vector (0.1983, -0.2243, 0.8198, -0.1561)>
      <Vector (-0.4405, -0.7471, -0.0979, 0.8818)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2299, -0.1939, 0.8874)>
    Rotation: <Euler (x=-1.8615, y=0.5916, z=0.5695), order='XYZ'>
    Matrix:
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      <Vector (0.3907, -0.4622, 0.6289, -0.1939)>
      <Vector (-0.4868, -0.6940, -0.2077, 0.8874)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2224, -0.2073, 0.8668)>
    Rotation: <Euler (x=-1.6271, y=0.5084, z=0.5395), order='XYZ'>
    Matrix:
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      <Vector (0.3917, -0.2601, 0.7353, -0.2073)>
      <Vector (-0.4249, -0.7612, -0.0429, 0.8668)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2152, -0.2128, 0.8507)>
    Rotation: <Euler (x=-1.4456, y=0.4677, z=0.4482), order='XYZ'>
    Matrix:
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      <Vector (0.3376, -0.0710, 0.8017, -0.2128)>
      <Vector (-0.3935, -0.7730, 0.0973, 0.8507)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2059, -0.2144, 0.8326)>
    Rotation: <Euler (x=-1.2911, y=0.4649, z=0.4189), order='XYZ'>
    Matrix:
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      <Vector (0.3174, 0.0672, 0.8103, -0.2144)>
      <Vector (-0.3913, -0.7499, 0.2154, 0.8326)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2493, -0.1879, 0.8807)>
    Rotation: <Euler (x=-2.0675, y=0.6632, z=0.6634), order='XYZ'>
    Matrix:
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      <Vector (-0.5373, -0.6047, -0.3277, 0.8807)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2457, -0.2075, 0.8615)>
    Rotation: <Euler (x=-1.6517, y=0.5390, z=0.7074), order='XYZ'>
    Matrix:
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      <Vector (0.4868, -0.3438, 0.6377, -0.2075)>
      <Vector (-0.4480, -0.7466, -0.0605, 0.8615)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2373, -0.2175, 0.8402)>
    Rotation: <Euler (x=-1.3323, y=0.3265, z=0.7852), order='XYZ'>
    Matrix:
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      <Vector (0.5844, -0.0464, 0.6466, -0.2175)>
      <Vector (-0.2799, -0.8033, 0.1953, 0.8402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2276, -0.2189, 0.8169)>
    Rotation: <Euler (x=-0.9371, y=0.3979, z=0.7953), order='XYZ'>
    Matrix:
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      <Vector (0.5745, 0.1672, 0.6354, -0.2189)>
      <Vector (-0.3382, -0.6484, 0.4764, 0.8169)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2638, -0.1790, 0.8709)>
    Rotation: <Euler (x=-2.1059, y=0.4776, z=0.7414), order='XYZ'>
    Matrix:
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      <Vector (0.5235, -0.5613, 0.4156, -0.1790)>
      <Vector (-0.4012, -0.6668, -0.3953, 0.8709)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2650, -0.1937, 0.8535)>
    Rotation: <Euler (x=-1.5147, y=0.4248, z=0.7337), order='XYZ'>
    Matrix:
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      <Vector (0.5325, -0.2041, 0.6607, -0.1937)>
      <Vector (-0.3597, -0.7940, 0.0446, 0.8535)>
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  Bone: LeftHandRing3
    Location: <Vector (0.2567, -0.1994, 0.8315)>
    Rotation: <Euler (x=-1.3294, y=0.2876, z=0.7380), order='XYZ'>
    Matrix:
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      <Vector (-0.2476, -0.8127, 0.2000, 0.8315)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2493, -0.1995, 0.8125)>
    Rotation: <Euler (x=-1.0068, y=0.2364, z=0.7254), order='XYZ'>
    Matrix:
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      <Vector (0.5630, 0.2345, 0.6244, -0.1995)>
      <Vector (-0.2044, -0.7171, 0.4536, 0.8125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0013, 0.0469, 1.3847)>
    Rotation: <Euler (x=-2.8577, y=-0.0536, z=-1.5489), order='XYZ'>
    Matrix:
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      <Vector (-0.9983, -0.0360, -0.0453, 0.0469)>
      <Vector (0.0536, -0.2797, -0.9586, 1.3847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1068, 0.0429, 1.3539)>
    Rotation: <Euler (x=-1.7999, y=0.3066, z=-0.7014), order='XYZ'>
    Matrix:
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      <Vector (-0.6152, 0.0162, 0.7882, 0.0429)>
      <Vector (-0.3018, -0.9285, -0.2165, 1.3539)>
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  Bone: RightForeArm
    Location: <Vector (-0.1952, 0.0468, 1.1327)>
    Rotation: <Euler (x=-1.9205, y=-0.0057, z=-1.0906), order='XYZ'>
    Matrix:
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      <Vector (-0.8869, -0.1631, 0.4323, 0.0468)>
      <Vector (0.0057, -0.9394, -0.3427, 1.1327)>
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  Bone: RightHand
    Location: <Vector (-0.2564, 0.0136, 0.9419)>
    Rotation: <Euler (x=-1.9048, y=-0.2434, z=-1.2560), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2400, -0.0101, 0.9167)>
    Rotation: <Euler (x=-1.3125, y=-0.9769, z=-1.0629), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2229, -0.0264, 0.9007)>
    Rotation: <Euler (x=-1.4096, y=-0.3230, z=-0.8833), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2142, -0.0310, 0.8756)>
    Rotation: <Euler (x=-1.4362, y=-0.2229, z=-0.8501), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2082, -0.0329, 0.8520)>
    Rotation: <Euler (x=-1.5366, y=-0.1930, z=-0.8653), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2603, -0.0475, 0.8587)>
    Rotation: <Euler (x=-1.8031, y=-0.2263, z=-1.1331), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2633, -0.0548, 0.8342)>
    Rotation: <Euler (x=-1.5587, y=-0.1449, z=-1.1018), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2619, -0.0571, 0.8160)>
    Rotation: <Euler (x=-1.3452, y=-0.1111, z=-1.0172), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2568, -0.0566, 0.7962)>
    Rotation: <Euler (x=-1.1804, y=-0.1111, z=-0.9908), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2742, -0.0312, 0.8591)>
    Rotation: <Euler (x=-2.0431, y=-0.2946, z=-1.2147), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2836, -0.0422, 0.8355)>
    Rotation: <Euler (x=-1.6442, y=-0.1699, z=-1.2500), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2841, -0.0470, 0.8110)>
    Rotation: <Euler (x=-1.3529, y=0.0421, z=-1.3221), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2791, -0.0447, 0.7863)>
    Rotation: <Euler (x=-0.9614, y=-0.0295, z=-1.3299), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2828, -0.0139, 0.8560)>
    Rotation: <Euler (x=-2.1108, y=-0.1085, z=-1.2799), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2935, -0.0193, 0.8365)>
    Rotation: <Euler (x=-1.5167, y=-0.0557, z=-1.2731), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2918, -0.0202, 0.8125)>
    Rotation: <Euler (x=-1.3331, y=0.0815, z=-1.2775), order='XYZ'>
    Matrix:
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      <Vector (-0.8327, 0.1256, 0.2292, -0.0202)>
      <Vector (-0.0711, -0.8454, 0.2049, 0.8125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2877, -0.0173, 0.7927)>
    Rotation: <Euler (x=-1.0059, y=0.1328, z=-1.2654), order='XYZ'>
    Matrix:
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      <Vector (-0.8251, 0.2336, 0.1627, -0.0173)>
      <Vector (-0.1156, -0.7307, 0.4631, 0.7927)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1402, -0.0008, 0.9382)>
    Rotation: <Euler (x=-1.5200, y=-0.0838, z=-3.0691), order='XYZ'>
    Matrix:
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      <Vector (-0.0722, -0.0567, -0.9958, -0.0008)>
      <Vector (0.0837, -0.9952, 0.0506, 0.9382)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1035, -0.0270, 0.4791)>
    Rotation: <Euler (x=1.1682, y=-3.0605, z=0.0679), order='XYZ'>
    Matrix:
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      <Vector (-0.0677, 0.3858, -0.9201, -0.0270)>
      <Vector (0.0811, -0.9170, -0.3905, 0.4791)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0651, 0.1197, 0.1306)>
    Rotation: <Euler (x=-0.7835, y=0.2051, z=-3.0100), order='XYZ'>
    Matrix:
      <Vector (-0.9706, 0.2355, -0.0505, 0.0651)>
      <Vector (-0.1285, -0.6835, -0.7186, 0.1197)>
      <Vector (-0.2037, -0.6910, 0.6936, 0.1306)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0965, 0.0285, 0.0384)>
    Rotation: <Euler (x=0.0155, y=0.1410, z=-2.9394), order='XYZ'>
    Matrix:
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      <Vector (-0.1989, -0.9799, -0.0131, 0.0285)>
      <Vector (-0.1406, 0.0153, 0.9900, 0.0384)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.0783, -0.0040, 0.9335)>
    Rotation: <Euler (x=-1.0974, y=0.0524, z=3.0507), order='XYZ'>
    Matrix:
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      <Vector (0.0906, -0.4583, -0.8842, -0.0040)>
      <Vector (-0.0523, -0.8888, 0.4553, 0.9335)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.0760, -0.2154, 0.5234)>
    Rotation: <Euler (x=-1.4892, y=0.0478, z=3.0535), order='XYZ'>
    Matrix:
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      <Vector (0.0878, -0.0854, -0.9925, -0.2154)>
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  Bone: RightFoot
    Location: <Vector (-0.0607, -0.2478, 0.1451)>
    Rotation: <Euler (x=-0.7975, y=-0.0629, z=2.9207), order='XYZ'>
    Matrix:
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      <Vector (0.2187, -0.6717, -0.7078, -0.2478)>
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  Bone: RightToeBase
    Location: <Vector (-0.0870, -0.3375, 0.0498)>
    Rotation: <Euler (x=-0.0018, y=-0.0001, z=2.8498), order='XYZ'>
    Matrix:
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      <Vector (0.2876, -0.9577, -0.0017, -0.3375)>
      <Vector (0.0001, -0.0018, 1.0000, 0.0498)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 5
  Bone: Hips
    Location: <Vector (0.0267, -0.0122, 0.9440)>
    Rotation: <Euler (x=1.5453, y=-0.0390, z=0.0198), order='XYZ'>
    Matrix:
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      <Vector (0.0198, 0.0247, -0.9995, -0.0122)>
      <Vector (0.0390, 0.9989, 0.0255, 0.9440)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (0.0229, -0.0028, 1.0383)>
    Rotation: <Euler (x=1.4630, y=0.0266, z=-0.0576), order='XYZ'>
    Matrix:
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      <Vector (-0.0576, 0.1059, -0.9927, -0.0028)>
      <Vector (-0.0266, 0.9938, 0.1075, 1.0383)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (0.0265, 0.0089, 1.1483)>
    Rotation: <Euler (x=1.4497, y=0.0489, z=-0.1139), order='XYZ'>
    Matrix:
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      <Vector (-0.1135, 0.1145, -0.9869, 0.0089)>
      <Vector (-0.0488, 0.9915, 0.1207, 1.1483)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0343, 0.0234, 1.2737)>
    Rotation: <Euler (x=1.4348, y=0.0691, z=-0.1703), order='XYZ'>
    Matrix:
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      <Vector (-0.1691, 0.1221, -0.9780, 0.0234)>
      <Vector (-0.0690, 0.9884, 0.1353, 1.2737)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0472, 0.0408, 1.4143)>
    Rotation: <Euler (x=1.9422, y=0.0450, z=-0.1516), order='XYZ'>
    Matrix:
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      <Vector (-0.1509, -0.3651, -0.9187, 0.0408)>
      <Vector (-0.0450, 0.9309, -0.3625, 1.4143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0456, 0.0066, 1.4934)>
    Rotation: <Euler (x=1.4506, y=0.0076, z=-0.0473), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0132, -0.0461, 0.0456)>
      <Vector (-0.0473, 0.1194, -0.9917, 0.0066)>
      <Vector (-0.0076, 0.9928, 0.1199, 1.4934)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0483, 0.0313, 1.6992)>
    Rotation: <Euler (x=1.4489, y=0.0076, z=-0.0473), order='XYZ'>
    Matrix:
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      <Vector (-0.0473, 0.1211, -0.9915, 0.0313)>
      <Vector (-0.0076, 0.9925, 0.1216, 1.6992)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0935, 0.0334, 1.3645)>
    Rotation: <Euler (x=-2.7053, y=0.1427, z=1.4136), order='XYZ'>
    Matrix:
      <Vector (0.1549, 0.8857, -0.4376, 0.0935)>
      <Vector (0.9776, -0.2012, -0.0612, 0.0334)>
      <Vector (-0.1423, -0.4183, -0.8971, 1.3645)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1909, 0.0113, 1.3184)>
    Rotation: <Euler (x=-1.8480, y=-0.3834, z=0.2523), order='XYZ'>
    Matrix:
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      <Vector (0.2315, -0.1752, 0.9569, 0.0113)>
      <Vector (0.3741, -0.8920, -0.2538, 1.3184)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2902, -0.0305, 1.1060)>
    Rotation: <Euler (x=-2.0635, y=0.3691, z=0.4211), order='XYZ'>
    Matrix:
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      <Vector (0.3813, -0.5616, 0.7343, -0.0305)>
      <Vector (-0.3607, -0.8217, -0.4412, 1.1060)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2706, -0.1446, 0.9390)>
    Rotation: <Euler (x=-1.9200, y=0.6645, z=0.6989), order='XYZ'>
    Matrix:
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      <Vector (0.4404, -0.5519, 0.5075, -0.1446)>
      <Vector (-0.5362, -0.6432, -0.2342, 0.9390)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2384, -0.1614, 0.9273)>
    Rotation: <Euler (x=-1.7766, y=1.3680, z=0.0757), order='XYZ'>
    Matrix:
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      <Vector (0.0132, -0.2403, 0.8356, -0.1614)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2119, -0.1696, 0.9211)>
    Rotation: <Euler (x=-1.6209, y=0.7030, z=0.2272), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1949, -0.1754, 0.9011)>
    Rotation: <Euler (x=-1.6464, y=0.5985, z=0.2143), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1820, -0.1801, 0.8811)>
    Rotation: <Euler (x=-1.7362, y=0.5723, z=0.2389), order='XYZ'>
    Matrix:
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      <Vector (-0.4709, -0.7210, -0.1204, 0.8811)>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2206, -0.2178, 0.8868)>
    Rotation: <Euler (x=-1.8806, y=0.6419, z=0.5495), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2123, -0.2319, 0.8671)>
    Rotation: <Euler (x=-1.6468, y=0.5582, z=0.5205), order='XYZ'>
    Matrix:
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      <Vector (0.3668, -0.2857, 0.7348, -0.2319)>
      <Vector (-0.4606, -0.7354, -0.0560, 0.8671)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2046, -0.2380, 0.8515)>
    Rotation: <Euler (x=-1.4700, y=0.5156, z=0.4277), order='XYZ'>
    Matrix:
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      <Vector (0.3138, -0.0973, 0.8051, -0.2380)>
      <Vector (-0.4288, -0.7527, 0.0761, 0.8515)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.1946, -0.2403, 0.8339)>
    Rotation: <Euler (x=-1.3170, y=0.5122, z=0.3978), order='XYZ'>
    Matrix:
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      <Vector (-0.4261, -0.7337, 0.1903, 0.8339)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2398, -0.2124, 0.8792)>
    Rotation: <Euler (x=-2.0813, y=0.7146, z=0.6456), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2354, -0.2326, 0.8610)>
    Rotation: <Euler (x=-1.6615, y=0.5909, z=0.6931), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2262, -0.2433, 0.8405)>
    Rotation: <Euler (x=-1.3367, y=0.3789, z=0.7746), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2156, -0.2455, 0.8178)>
    Rotation: <Euler (x=-0.9411, y=0.4504, z=0.7846), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2539, -0.2040, 0.8687)>
    Rotation: <Euler (x=-2.1133, y=0.5298, z=0.7289), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2544, -0.2194, 0.8519)>
    Rotation: <Euler (x=-1.5223, y=0.4769, z=0.7214), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2453, -0.2258, 0.8305)>
    Rotation: <Euler (x=-1.3364, y=0.3397, z=0.7268), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2373, -0.2266, 0.8119)>
    Rotation: <Euler (x=-1.0144, y=0.2884, z=0.7145), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0058, 0.0448, 1.3708)>
    Rotation: <Euler (x=-2.8657, y=-0.0652, z=-1.5615), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1116, 0.0419, 1.3409)>
    Rotation: <Euler (x=-1.8049, y=0.3142, z=-0.7366), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.2018, 0.0491, 1.1205)>
    Rotation: <Euler (x=-1.9295, y=-0.0191, z=-1.1173), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2643, 0.0146, 0.9304)>
    Rotation: <Euler (x=-1.9036, y=-0.2685, z=-1.3120), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2491, -0.0106, 0.9060)>
    Rotation: <Euler (x=-1.3194, y=-1.0017, z=-1.1128), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2329, -0.0281, 0.8905)>
    Rotation: <Euler (x=-1.4182, y=-0.3467, z=-0.9361), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2243, -0.0338, 0.8658)>
    Rotation: <Euler (x=-1.4454, y=-0.2463, z=-0.9037), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2182, -0.0365, 0.8424)>
    Rotation: <Euler (x=-1.5453, y=-0.2166, z=-0.9192), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2709, -0.0480, 0.8489)>
    Rotation: <Euler (x=-1.8051, y=-0.2513, z=-1.1883), order='XYZ'>
    Matrix:
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      <Vector (-0.7814, -0.2705, 0.2691, -0.0480)>
      <Vector (0.2162, -0.8192, -0.1956, 0.8489)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2741, -0.0557, 0.8246)>
    Rotation: <Euler (x=-1.5615, y=-0.1698, z=-1.1570), order='XYZ'>
    Matrix:
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      <Vector (-0.7847, -0.1313, 0.3509, -0.0557)>
      <Vector (0.1470, -0.8570, 0.0079, 0.8246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2727, -0.0585, 0.8065)>
    Rotation: <Euler (x=-1.3501, y=-0.1357, z=-1.0723), order='XYZ'>
    Matrix:
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      <Vector (-0.7567, -0.0098, 0.4283, -0.0585)>
      <Vector (0.1176, -0.8407, 0.1886, 0.8065)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2675, -0.0587, 0.7868)>
    Rotation: <Euler (x=-1.1860, y=-0.1355, z=-1.0458), order='XYZ'>
    Matrix:
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      <Vector (-0.7455, 0.0694, 0.4421, -0.0587)>
      <Vector (0.1175, -0.7986, 0.3234, 0.7868)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2839, -0.0311, 0.8488)>
    Rotation: <Euler (x=-2.0431, y=-0.3197, z=-1.2704), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2936, -0.0421, 0.8255)>
    Rotation: <Euler (x=-1.6432, y=-0.1950, z=-1.3058), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2942, -0.0474, 0.8011)>
    Rotation: <Euler (x=-1.3501, y=0.0172, z=-1.3777), order='XYZ'>
    Matrix:
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      <Vector (-0.0150, -0.8483, 0.1903, 0.8011)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2889, -0.0459, 0.7766)>
    Rotation: <Euler (x=-0.9584, y=-0.0544, z=-1.3857), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2914, -0.0134, 0.8453)>
    Rotation: <Euler (x=-2.1091, y=-0.1335, z=-1.3358), order='XYZ'>
    Matrix:
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      <Vector (0.1158, -0.7400, -0.4418, 0.8453)>
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  Bone: RightHandRing2
    Location: <Vector (-0.3022, -0.0187, 0.8259)>
    Rotation: <Euler (x=-1.5152, y=-0.0807, z=-1.3289), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.3004, -0.0202, 0.8019)>
    Rotation: <Euler (x=-1.3314, y=0.0565, z=-1.3330), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2960, -0.0180, 0.7822)>
    Rotation: <Euler (x=-1.0045, y=0.1077, z=-1.3209), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1366, -0.0049, 0.9265)>
    Rotation: <Euler (x=-1.5647, y=-0.0705, z=-3.0427), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1045, -0.0109, 0.4664)>
    Rotation: <Euler (x=1.0859, y=-3.0734, z=0.0943), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0650, 0.1633, 0.1309)>
    Rotation: <Euler (x=-0.7835, y=0.2065, z=-3.0120), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0964, 0.0720, 0.0387)>
    Rotation: <Euler (x=0.0183, y=0.1424, z=-2.9414), order='XYZ'>
    Matrix:
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      <Vector (-0.1969, -0.9804, -0.0103, 0.0720)>
      <Vector (-0.1419, 0.0181, 0.9897, 0.0387)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.0818, -0.0092, 0.9180)>
    Rotation: <Euler (x=-1.1171, y=0.0270, z=3.1372), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0715, -0.2115, 0.5035)>
    Rotation: <Euler (x=-1.2740, y=0.0215, z=3.1393), order='XYZ'>
    Matrix:
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      <Vector (0.0023, -0.2925, -0.9563, -0.2115)>
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  Bone: RightFoot
    Location: <Vector (-0.0640, -0.3227, 0.1402)>
    Rotation: <Euler (x=-0.5708, y=-0.0536, z=2.9645), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0876, -0.4325, 0.0682)>
    Rotation: <Euler (x=0.2204, y=0.0234, z=2.9096), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 7
  Bone: Hips
    Location: <Vector (0.0230, -0.0197, 0.9283)>
    Rotation: <Euler (x=1.5461, y=-0.0587, z=0.0280), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0172, -0.0104, 1.0225)>
    Rotation: <Euler (x=1.4585, y=0.0197, z=-0.0561), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0200, 0.0018, 1.1325)>
    Rotation: <Euler (x=1.4388, y=0.0457, z=-0.1169), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0277, 0.0177, 1.2577)>
    Rotation: <Euler (x=1.4170, y=0.0687, z=-0.1780), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0410, 0.0375, 1.3980)>
    Rotation: <Euler (x=1.9238, y=0.0448, z=-0.1581), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0394, 0.0047, 1.4777)>
    Rotation: <Euler (x=1.4623, y=0.0108, z=-0.0492), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0428, 0.0270, 1.6838)>
    Rotation: <Euler (x=1.4606, y=0.0108, z=-0.0492), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0873, 0.0292, 1.3482)>
    Rotation: <Euler (x=-2.7060, y=0.1624, z=1.4066), order='XYZ'>
    Matrix:
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      <Vector (0.9736, -0.2155, -0.0756, 0.0292)>
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  Bone: LeftArm
    Location: <Vector (0.1845, 0.0055, 1.3024)>
    Rotation: <Euler (x=-1.8855, y=-0.3946, z=0.2518), order='XYZ'>
    Matrix:
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      <Vector (0.3844, -0.8778, -0.2857, 1.3024)>
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  Bone: LeftForeArm
    Location: <Vector (0.2872, -0.0442, 1.0933)>
    Rotation: <Euler (x=-2.1109, y=0.3905, z=0.3754), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2638, -0.1657, 0.9322)>
    Rotation: <Euler (x=-1.8830, y=0.7328, z=0.7693), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2319, -0.1842, 0.9232)>
    Rotation: <Euler (x=-1.9116, y=1.4386, z=-0.0109), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2057, -0.1936, 0.9191)>
    Rotation: <Euler (x=-1.6303, y=0.7766, z=0.2674), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1878, -0.2007, 0.9006)>
    Rotation: <Euler (x=-1.6562, y=0.6720, z=0.2550), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1738, -0.2064, 0.8818)>
    Rotation: <Euler (x=-1.7436, y=0.6460, z=0.2813), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2142, -0.2420, 0.8857)>
    Rotation: <Euler (x=-1.8582, y=0.7137, z=0.6102), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2053, -0.2568, 0.8671)>
    Rotation: <Euler (x=-1.6284, y=0.6305, z=0.5774), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.1969, -0.2636, 0.8523)>
    Rotation: <Euler (x=-1.4603, y=0.5891, z=0.4794), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.1860, -0.2667, 0.8356)>
    Rotation: <Euler (x=-1.3099, y=0.5859, z=0.4480), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2324, -0.2359, 0.8767)>
    Rotation: <Euler (x=-2.0477, y=0.7844, z=0.7150), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2277, -0.2566, 0.8595)>
    Rotation: <Euler (x=-1.6273, y=0.6594, z=0.7598), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2178, -0.2682, 0.8401)>
    Rotation: <Euler (x=-1.3006, y=0.4450, z=0.8357), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2059, -0.2714, 0.8183)>
    Rotation: <Euler (x=-0.9029, y=0.5161, z=0.8490), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2453, -0.2272, 0.8651)>
    Rotation: <Euler (x=-2.0776, y=0.5973, z=0.7945), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2453, -0.2429, 0.8487)>
    Rotation: <Euler (x=-1.4884, y=0.5447, z=0.7845), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2352, -0.2502, 0.8284)>
    Rotation: <Euler (x=-1.3045, y=0.4074, z=0.7851), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2260, -0.2519, 0.8106)>
    Rotation: <Euler (x=-0.9839, y=0.3565, z=0.7707), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0120, 0.0410, 1.3545)>
    Rotation: <Euler (x=-2.8683, y=-0.0810, z=-1.5668), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1179, 0.0382, 1.3249)>
    Rotation: <Euler (x=-1.7997, y=0.3241, z=-0.7818), order='XYZ'>
    Matrix:
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      <Vector (-0.6679, 0.0575, 0.7421, 0.0382)>
      <Vector (-0.3185, -0.9232, -0.2151, 1.3249)>
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  Bone: RightForeArm
    Location: <Vector (-0.2084, 0.0518, 1.1050)>
    Rotation: <Euler (x=-1.9323, y=-0.0453, z=-1.1501), order='XYZ'>
    Matrix:
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      <Vector (-0.9119, -0.1831, 0.3674, 0.0518)>
      <Vector (0.0453, -0.9344, -0.3533, 1.1050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2704, 0.0147, 0.9152)>
    Rotation: <Euler (x=-1.8822, y=-0.3148, z=-1.4088), order='XYZ'>
    Matrix:
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      <Vector (-0.8099, -0.2937, 0.0517, 0.0147)>
      <Vector (0.2672, -0.7812, -0.2514, 0.9152)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2570, -0.0125, 0.8924)>
    Rotation: <Euler (x=-1.2976, y=-1.0510, z=-1.2221), order='XYZ'>
    Matrix:
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      <Vector (-0.4029, -0.5984, 0.4739, -0.0125)>
      <Vector (0.7491, -0.4128, 0.1156, 0.8924)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2422, -0.0320, 0.8783)>
    Rotation: <Euler (x=-1.4161, y=-0.3973, z=-1.0276), order='XYZ'>
    Matrix:
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      <Vector (-0.6813, -0.2137, 0.4848, -0.0320)>
      <Vector (0.3339, -0.7863, 0.1226, 0.8783)>
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  Bone: RightHandThumb3
    Location: <Vector (-0.2335, -0.0394, 0.8543)>
    Rotation: <Euler (x=-1.4450, y=-0.2970, z=-0.9945), order='XYZ'>
    Matrix:
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      <Vector (0.2526, -0.8188, 0.1035, 0.8543)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2271, -0.0436, 0.8314)>
    Rotation: <Euler (x=-1.5442, y=-0.2673, z=-1.0101), order='XYZ'>
    Matrix:
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      <Vector (-0.7050, -0.1807, 0.4639, -0.0436)>
      <Vector (0.2279, -0.8321, 0.0222, 0.8314)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2804, -0.0499, 0.8366)>
    Rotation: <Euler (x=-1.7899, y=-0.2998, z=-1.2831), order='XYZ'>
    Matrix:
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      <Vector (-0.7907, -0.2918, 0.1859, -0.0499)>
      <Vector (0.2549, -0.8048, -0.1793, 0.8366)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2836, -0.0583, 0.8128)>
    Rotation: <Euler (x=-1.5482, y=-0.2188, z=-1.2502), order='XYZ'>
    Matrix:
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      <Vector (-0.7996, -0.1716, 0.2759, -0.0583)>
      <Vector (0.1873, -0.8423, 0.0190, 0.8128)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2819, -0.0619, 0.7950)>
    Rotation: <Euler (x=-1.3412, y=-0.1856, z=-1.1644), order='XYZ'>
    Matrix:
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      <Vector (-0.7792, -0.0648, 0.3655, -0.0619)>
      <Vector (0.1592, -0.8260, 0.1931, 0.7950)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2763, -0.0634, 0.7757)>
    Rotation: <Euler (x=-1.1784, y=-0.1856, z=-1.1377), order='XYZ'>
    Matrix:
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      <Vector (-0.7699, 0.0050, 0.3900, -0.0634)>
      <Vector (0.1593, -0.7838, 0.3244, 0.7757)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2917, -0.0321, 0.8354)>
    Rotation: <Euler (x=-2.0233, y=-0.3668, z=-1.3677), order='XYZ'>
    Matrix:
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      <Vector (-0.7891, -0.3488, 0.0240, -0.0321)>
      <Vector (0.3095, -0.7246, -0.3522, 0.8354)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.3017, -0.0430, 0.8125)>
    Rotation: <Euler (x=-1.6225, y=-0.2414, z=-1.4010), order='XYZ'>
    Matrix:
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      <Vector (-0.8260, -0.2106, 0.1352, -0.0430)>
      <Vector (0.2063, -0.8369, -0.0433, 0.8125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.3021, -0.0493, 0.7886)>
    Rotation: <Euler (x=-1.3267, y=-0.0277, z=-1.4685), order='XYZ'>
    Matrix:
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      <Vector (-0.8582, -0.0018, 0.0913, -0.0493)>
      <Vector (0.0239, -0.8372, 0.2085, 0.7886)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2960, -0.0493, 0.7643)>
    Rotation: <Euler (x=-0.9346, y=-0.0991, z=-1.4782), order='XYZ'>
    Matrix:
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      <Vector (-0.8552, -0.0210, 0.1147, -0.0493)>
      <Vector (0.0854, -0.6908, 0.5103, 0.7643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2974, -0.0141, 0.8310)>
    Rotation: <Euler (x=-2.0872, y=-0.1793, z=-1.4298), order='XYZ'>
    Matrix:
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      <Vector (-0.8408, -0.1924, 0.0302, -0.0141)>
      <Vector (0.1540, -0.7385, -0.4193, 0.8310)>
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  Bone: RightHandRing2
    Location: <Vector (-0.3080, -0.0192, 0.8117)>
    Rotation: <Euler (x=-1.4939, y=-0.1267, z=-1.4218), order='XYZ'>
    Matrix:
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      <Vector (-0.8467, -0.0977, 0.1361, -0.0192)>
      <Vector (0.1091, -0.8536, 0.0658, 0.8117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.3057, -0.0219, 0.7881)>
    Rotation: <Euler (x=-1.3101, y=0.0106, z=-1.4230), order='XYZ'>
    Matrix:
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      <Vector (-0.8536, 0.0415, 0.1205, -0.0219)>
      <Vector (-0.0091, -0.8339, 0.2225, 0.7881)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.3006, -0.0209, 0.7686)>
    Rotation: <Euler (x=-0.9837, y=0.0615, z=-1.4098), order='XYZ'>
    Matrix:
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      <Vector (-0.0531, -0.7172, 0.4772, 0.7686)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1331, -0.0115, 0.9130)>
    Rotation: <Euler (x=-1.6202, y=-0.0536, z=-3.0187), order='XYZ'>
    Matrix:
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      <Vector (-0.1224, 0.0424, -0.9916, -0.0115)>
      <Vector (0.0536, -0.9973, -0.0493, 0.9130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1058, 0.0081, 0.4529)>
    Rotation: <Euler (x=1.0122, y=-3.0899, z=0.1181), order='XYZ'>
    Matrix:
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      <Vector (-0.1177, 0.5211, -0.8453, 0.0081)>
      <Vector (0.0516, -0.8469, -0.5293, 0.4529)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0655, 0.2062, 0.1311)>
    Rotation: <Euler (x=-0.7841, y=0.2034, z=-3.0151), order='XYZ'>
    Matrix:
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      <Vector (-0.1236, -0.6843, -0.7186, 0.2062)>
      <Vector (-0.2020, -0.6916, 0.6934, 0.1311)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0963, 0.1148, 0.0388)>
    Rotation: <Euler (x=0.0168, y=0.1393, z=-2.9444), order='XYZ'>
    Matrix:
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      <Vector (-0.1940, -0.9809, -0.0107, 0.1148)>
      <Vector (-0.1389, 0.0166, 0.9902, 0.0388)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.0851, -0.0176, 0.9002)>
    Rotation: <Euler (x=-1.0653, y=0.0272, z=-3.1352), order='XYZ'>
    Matrix:
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      <Vector (-0.0064, -0.4841, -0.8750, -0.0176)>
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  Bone: RightLeg
    Location: <Vector (-0.0727, -0.2409, 0.4967)>
    Rotation: <Euler (x=-1.2003, y=0.0215, z=-3.1335), order='XYZ'>
    Matrix:
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      <Vector (-0.0081, -0.3619, -0.9322, -0.2409)>
      <Vector (-0.0215, -0.9319, 0.3620, 0.4967)>
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  Bone: RightFoot
    Location: <Vector (-0.0640, -0.3784, 0.1425)>
    Rotation: <Euler (x=-0.3619, y=-0.0768, z=2.9605), order='XYZ'>
    Matrix:
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      <Vector (0.1796, -0.9150, -0.3612, -0.3784)>
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  Bone: RightToeBase
    Location: <Vector (-0.0900, -0.5005, 0.0954)>
    Rotation: <Euler (x=0.4162, y=0.0099, z=2.9228), order='XYZ'>
    Matrix:
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      <Vector (0.2170, -0.8920, 0.3966, -0.5005)>
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Frame: 8
  Bone: Hips
    Location: <Vector (0.0192, -0.0245, 0.9184)>
    Rotation: <Euler (x=1.5463, y=-0.0595, z=0.0362), order='XYZ'>
    Matrix:
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      <Vector (0.0362, 0.0223, -0.9991, -0.0245)>
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  Bone: Spine
    Location: <Vector (0.0132, -0.0153, 1.0126)>
    Rotation: <Euler (x=1.4542, y=0.0232, z=-0.0504), order='XYZ'>
    Matrix:
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      <Vector (-0.0504, 0.1150, -0.9921, -0.0153)>
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  Bone: Spine1
    Location: <Vector (0.0164, -0.0025, 1.1224)>
    Rotation: <Euler (x=1.4297, y=0.0505, z=-0.1129), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0247, 0.0144, 1.2475)>
    Rotation: <Euler (x=1.4032, y=0.0742, z=-0.1759), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0391, 0.0360, 1.3875)>
    Rotation: <Euler (x=1.9089, y=0.0491, z=-0.1570), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0381, 0.0043, 1.4676)>
    Rotation: <Euler (x=1.4476, y=0.0156, z=-0.0481), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0425, 0.0296, 1.6733)>
    Rotation: <Euler (x=1.4458, y=0.0156, z=-0.0481), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0851, 0.0274, 1.3374)>
    Rotation: <Euler (x=-2.6995, y=0.1769, z=1.4115), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1819, 0.0035, 1.2911)>
    Rotation: <Euler (x=-1.9135, y=-0.3858, z=0.2675), order='XYZ'>
    Matrix:
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      <Vector (0.2449, -0.2304, 0.9418, 0.0035)>
      <Vector (0.3763, -0.8726, -0.3114, 1.2911)>
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  Bone: LeftForeArm
    Location: <Vector (0.2845, -0.0514, 1.0832)>
    Rotation: <Euler (x=-2.1414, y=0.4118, z=0.3633), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2595, -0.1783, 0.9266)>
    Rotation: <Euler (x=-1.8591, y=0.7792, z=0.8218), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2281, -0.1980, 0.9194)>
    Rotation: <Euler (x=-2.1447, y=1.4813, z=-0.2065), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2022, -0.2085, 0.9167)>
    Rotation: <Euler (x=-1.6413, y=0.8256, z=0.2956), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1839, -0.2165, 0.8993)>
    Rotation: <Euler (x=-1.6669, y=0.7209, z=0.2842), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1693, -0.2232, 0.8813)>
    Rotation: <Euler (x=-1.7524, y=0.6951, z=0.3119), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2109, -0.2570, 0.8840)>
    Rotation: <Euler (x=-1.8451, y=0.7624, z=0.6551), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2018, -0.2725, 0.8662)>
    Rotation: <Euler (x=-1.6184, y=0.6795, z=0.6196), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.1930, -0.2798, 0.8521)>
    Rotation: <Euler (x=-1.4566, y=0.6386, z=0.5176), order='XYZ'>
    Matrix:
      <Vector (0.5999, -0.4910, -0.3719, 0.1930)>
      <Vector (0.3416, -0.1668, 0.7712, -0.2798)>
      <Vector (-0.5125, -0.6859, 0.0787, 0.8521)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.1815, -0.2837, 0.8360)>
    Rotation: <Euler (x=-1.3081, y=0.6354, z=0.4852), order='XYZ'>
    Matrix:
      <Vector (0.6121, -0.5401, -0.2700, 0.1815)>
      <Vector (0.3227, -0.0323, 0.7963, -0.2837)>
      <Vector (-0.5103, -0.6683, 0.1797, 0.8360)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2284, -0.2505, 0.8742)>
    Rotation: <Euler (x=-2.0262, y=0.8317, z=0.7667), order='XYZ'>
    Matrix:
      <Vector (0.4171, -0.1487, -0.7370, 0.2284)>
      <Vector (0.4018, -0.6683, 0.3622, -0.2505)>
      <Vector (-0.6355, -0.5201, -0.2548, 0.8742)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2238, -0.2716, 0.8576)>
    Rotation: <Euler (x=-1.6055, y=0.7061, z=0.8096), order='XYZ'>
    Matrix:
      <Vector (0.4513, -0.3630, -0.6355, 0.2238)>
      <Vector (0.4737, -0.4243, 0.5787, -0.2716)>
      <Vector (-0.5579, -0.6539, -0.0227, 0.8576)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2134, -0.2840, 0.8390)>
    Rotation: <Euler (x=-1.2778, y=0.4903, z=0.8820), order='XYZ'>
    Matrix:
      <Vector (0.4821, -0.4381, -0.5612, 0.2134)>
      <Vector (0.5856, -0.1414, 0.6135, -0.2840)>
      <Vector (-0.4049, -0.7262, 0.2191, 0.8390)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2007, -0.2881, 0.8180)>
    Rotation: <Euler (x=-0.8785, y=0.5611, z=0.8976), order='XYZ'>
    Matrix:
      <Vector (0.4539, -0.6487, -0.3354, 0.2007)>
      <Vector (0.5692, 0.0669, 0.6410, -0.2881)>
      <Vector (-0.4575, -0.5604, 0.4647, 0.8180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2404, -0.2417, 0.8619)>
    Rotation: <Euler (x=-2.0549, y=0.6433, z=0.8438), order='XYZ'>
    Matrix:
      <Vector (0.4572, -0.0044, -0.7282, 0.2404)>
      <Vector (0.5140, -0.6071, 0.3264, -0.2417)>
      <Vector (-0.5158, -0.6089, -0.3202, 0.8619)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2403, -0.2576, 0.8459)>
    Rotation: <Euler (x=-1.4671, y=0.5909, z=0.8321), order='XYZ'>
    Matrix:
      <Vector (0.4808, -0.3866, -0.5989, 0.2403)>
      <Vector (0.5279, -0.2923, 0.6125, -0.2576)>
      <Vector (-0.4790, -0.7102, 0.0739, 0.8459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2296, -0.2657, 0.8263)>
    Rotation: <Euler (x=-1.2847, y=0.4537, z=0.8294), order='XYZ'>
    Matrix:
      <Vector (0.5219, -0.4231, -0.5366, 0.2296)>
      <Vector (0.5700, -0.1028, 0.6355, -0.2657)>
      <Vector (-0.3768, -0.7414, 0.2181, 0.8263)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2197, -0.2681, 0.8089)>
    Rotation: <Euler (x=-0.9654, y=0.4030, z=0.8137), order='XYZ'>
    Matrix:
      <Vector (0.5432, -0.5461, -0.3820, 0.2197)>
      <Vector (0.5749, 0.1346, 0.6251, -0.2681)>
      <Vector (-0.3372, -0.6504, 0.4501, 0.8089)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0142, 0.0388, 1.3443)>
    Rotation: <Euler (x=-2.8730, y=-0.0931, z=-1.5627), order='XYZ'>
    Matrix:
      <Vector (0.0081, -0.9639, 0.2661, -0.0142)>
      <Vector (-0.9956, -0.0325, -0.0875, 0.0388)>
      <Vector (0.0929, -0.2642, -0.9600, 1.3443)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1203, 0.0352, 1.3152)>
    Rotation: <Euler (x=-1.8217, y=0.3059, z=-0.8114), order='XYZ'>
    Matrix:
      <Vector (0.6565, -0.3809, 0.6510, -0.1203)>
      <Vector (-0.6915, 0.0406, 0.7212, 0.0352)>
      <Vector (-0.3012, -0.9237, -0.2368, 1.3152)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2110, 0.0449, 1.0951)>
    Rotation: <Euler (x=-1.9410, y=-0.0292, z=-1.1880), order='XYZ'>
    Matrix:
      <Vector (0.3734, -0.3255, 0.8687, -0.2110)>
      <Vector (-0.9272, -0.1604, 0.3384, 0.0449)>
      <Vector (0.0292, -0.9318, -0.3617, 1.0951)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2771, 0.0123, 0.9059)>
    Rotation: <Euler (x=-1.8858, y=-0.3115, z=-1.4748), order='XYZ'>
    Matrix:
      <Vector (0.0785, -0.2411, 0.8216, -0.2771)>
      <Vector (-0.8147, -0.2749, -0.0029, 0.0123)>
      <Vector (0.2635, -0.7782, -0.2535, 0.9059)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2656, -0.0156, 0.8831)>
    Rotation: <Euler (x=-1.3031, y=-1.0472, z=-1.2845), order='XYZ'>
    Matrix:
      <Vector (0.1214, 0.4210, 0.7398, -0.2656)>
      <Vector (-0.4124, -0.6246, 0.4231, -0.0156)>
      <Vector (0.7446, -0.4146, 0.1137, 0.8831)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2523, -0.0358, 0.8689)>
    Rotation: <Euler (x=-1.4182, y=-0.3930, z=-1.0939), order='XYZ'>
    Matrix:
      <Vector (0.3646, 0.2655, 0.7320, -0.2523)>
      <Vector (-0.7057, -0.2291, 0.4346, -0.0358)>
      <Vector (0.3293, -0.7851, 0.1207, 0.8689)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2442, -0.0437, 0.8449)>
    Rotation: <Euler (x=-1.4469, y=-0.2926, z=-1.0610), order='XYZ'>
    Matrix:
      <Vector (0.4018, 0.2128, 0.7298, -0.2442)>
      <Vector (-0.7186, -0.1630, 0.4431, -0.0437)>
      <Vector (0.2480, -0.8170, 0.1017, 0.8449)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2382, -0.0482, 0.8221)>
    Rotation: <Euler (x=-1.5461, y=-0.2629, z=-1.0767), order='XYZ'>
    Matrix:
      <Vector (0.3937, 0.1246, 0.7541, -0.2382)>
      <Vector (-0.7310, -0.1866, 0.4125, -0.0482)>
      <Vector (0.2235, -0.8300, 0.0205, 0.8221)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2916, -0.0510, 0.8275)>
    Rotation: <Euler (x=-1.7930, y=-0.2961, z=-1.3493), order='XYZ'>
    Matrix:
      <Vector (0.1807, -0.1311, 0.8303, -0.2916)>
      <Vector (-0.8023, -0.2804, 0.1303, -0.0510)>
      <Vector (0.2509, -0.8022, -0.1813, 0.8275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2954, -0.0590, 0.8038)>
    Rotation: <Euler (x=-1.5511, y=-0.2150, z=-1.3167), order='XYZ'>
    Matrix:
      <Vector (0.2112, 0.0625, 0.8312, -0.2954)>
      <Vector (-0.8131, -0.1732, 0.2196, -0.0590)>
      <Vector (0.1834, -0.8399, 0.0165, 0.8038)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2941, -0.0627, 0.7860)>
    Rotation: <Euler (x=-1.3437, y=-0.1815, z=-1.2311), order='XYZ'>
    Matrix:
      <Vector (0.2818, 0.2329, 0.7782, -0.2941)>
      <Vector (-0.7974, -0.0781, 0.3121, -0.0627)>
      <Vector (0.1552, -0.8240, 0.1904, 0.7860)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2886, -0.0645, 0.7667)>
    Rotation: <Euler (x=-1.1808, y=-0.1815, z=-1.2043), order='XYZ'>
    Matrix:
      <Vector (0.3030, 0.3566, 0.7213, -0.2886)>
      <Vector (-0.7895, -0.0169, 0.3401, -0.0645)>
      <Vector (0.1552, -0.7822, 0.3215, 0.7667)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.3016, -0.0325, 0.8264)>
    Rotation: <Euler (x=-2.0268, y=-0.3634, z=-1.4336), order='XYZ'>
    Matrix:
      <Vector (0.1100, -0.3375, 0.7831, -0.3016)>
      <Vector (-0.7961, -0.3236, -0.0277, -0.0325)>
      <Vector (0.3056, -0.7216, -0.3539, 0.8264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.3124, -0.0426, 0.8035)>
    Rotation: <Euler (x=-1.6260, y=-0.2381, z=-1.4672), order='XYZ'>
    Matrix:
      <Vector (0.0864, -0.0262, 0.8551, -0.3124)>
      <Vector (-0.8311, -0.2063, 0.0776, -0.0426)>
      <Vector (0.2028, -0.8343, -0.0461, 0.8035)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.3133, -0.0487, 0.7797)>
    Rotation: <Euler (x=-1.3303, y=-0.0246, z=-1.5355), order='XYZ'>
    Matrix:
      <Vector (0.0304, 0.2054, 0.8344, -0.3133)>
      <Vector (-0.8590, -0.0133, 0.0345, -0.0487)>
      <Vector (0.0212, -0.8348, 0.2047, 0.7797)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.3073, -0.0491, 0.7555)>
    Rotation: <Euler (x=-0.9382, y=-0.0961, z=-1.5450), order='XYZ'>
    Matrix:
      <Vector (0.0221, 0.5099, 0.6920, -0.3073)>
      <Vector (-0.8556, -0.0534, 0.0667, -0.0491)>
      <Vector (0.0825, -0.6902, 0.5060, 0.7555)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.3062, -0.0142, 0.8221)>
    Rotation: <Euler (x=-2.0908, y=-0.1761, z=-1.4963), order='XYZ'>
    Matrix:
      <Vector (0.0630, -0.4163, 0.7497, -0.3062)>
      <Vector (-0.8442, -0.1622, -0.0191, -0.0142)>
      <Vector (0.1506, -0.7347, -0.4206, 0.8221)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.3171, -0.0185, 0.8028)>
    Rotation: <Euler (x=-1.4973, y=-0.1234, z=-1.4884), order='XYZ'>
    Matrix:
      <Vector (0.0702, 0.0716, 0.8540, -0.3171)>
      <Vector (-0.8504, -0.1000, 0.0783, -0.0185)>
      <Vector (0.1059, -0.8510, 0.0626, 0.8028)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.3151, -0.0212, 0.7793)>
    Rotation: <Euler (x=-1.3135, y=0.0138, z=-1.4901), order='XYZ'>
    Matrix:
      <Vector (0.0693, 0.2172, 0.8291, -0.3151)>
      <Vector (-0.8570, 0.0291, 0.0640, -0.0212)>
      <Vector (-0.0119, -0.8314, 0.2188, 0.7793)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.3100, -0.0206, 0.7599)>
    Rotation: <Euler (x=-0.9871, y=0.0648, z=-1.4771), order='XYZ'>
    Matrix:
      <Vector (0.0803, 0.4674, 0.7172, -0.3100)>
      <Vector (-0.8543, 0.0906, 0.0366, -0.0206)>
      <Vector (-0.0557, -0.7160, 0.4729, 0.7599)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1292, -0.0153, 0.9031)>
    Rotation: <Euler (x=1.4505, y=-3.1023, z=0.1408), order='XYZ'>
    Matrix:
      <Vector (-0.9893, -0.0555, 0.1346, 0.1292)>
      <Vector (-0.1402, 0.1134, -0.9836, -0.0153)>
      <Vector (0.0393, -0.9920, -0.1199, 0.9031)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1036, 0.0370, 0.4455)>
    Rotation: <Euler (x=0.9689, y=-3.1040, z=0.1359), order='XYZ'>
    Matrix:
      <Vector (-0.9901, -0.1074, 0.0906, 0.1036)>
      <Vector (-0.1354, 0.5568, -0.8195, 0.0370)>
      <Vector (0.0375, -0.8237, -0.5658, 0.4455)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0628, 0.2486, 0.1325)>
    Rotation: <Euler (x=-0.7858, y=0.2251, z=-3.0156), order='XYZ'>
    Matrix:
      <Vector (-0.9670, 0.2455, -0.0676, 0.0628)>
      <Vector (-0.1225, -0.6813, -0.7216, 0.2486)>
      <Vector (-0.2232, -0.6896, 0.6890, 0.1325)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0955, 0.1577, 0.0404)>
    Rotation: <Euler (x=0.0321, y=0.1611, z=-2.9445), order='XYZ'>
    Matrix:
      <Vector (-0.9679, 0.1907, -0.1635, 0.0955)>
      <Vector (-0.1933, -0.9811, 0.0001, 0.1577)>
      <Vector (-0.1604, 0.0317, 0.9865, 0.0404)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.0889, -0.0232, 0.8901)>
    Rotation: <Euler (x=-1.0407, y=0.0254, z=-3.1242), order='XYZ'>
    Matrix:
      <Vector (-0.9995, 0.0307, 0.0022, -0.0889)>
      <Vector (-0.0174, -0.5052, -0.8628, -0.0232)>
      <Vector (-0.0254, -0.8625, 0.5055, 0.8901)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.0747, -0.2563, 0.4923)>
    Rotation: <Euler (x=-1.1676, y=0.0196, z=-3.1226), order='XYZ'>
    Matrix:
      <Vector (-0.9996, 0.0255, 0.0097, -0.0747)>
      <Vector (-0.0189, -0.3919, -0.9198, -0.2563)>
      <Vector (-0.0196, -0.9196, 0.3923, 0.4923)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0651, -0.4053, 0.1428)>
    Rotation: <Euler (x=-0.2588, y=-0.0533, z=2.9606), order='XYZ'>
    Matrix:
      <Vector (-0.9823, -0.1875, 0.0045, -0.0651)>
      <Vector (0.1798, -0.9484, -0.2610, -0.4053)>
      <Vector (0.0532, -0.2556, 0.9653, 0.1428)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.0901, -0.5318, 0.1087)>
    Rotation: <Euler (x=0.5145, y=0.0369, z=2.9320), order='XYZ'>
    Matrix:
      <Vector (-0.9775, -0.1989, 0.0710, -0.0901)>
      <Vector (0.2079, -0.8477, 0.4880, -0.5318)>
      <Vector (-0.0369, 0.4918, 0.8700, 0.1087)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 9
  Bone: Hips
    Location: <Vector (0.0141, -0.0294, 0.9123)>
    Rotation: <Euler (x=1.5447, y=-0.0508, z=0.0425), order='XYZ'>
    Matrix:
      <Vector (0.9978, -0.0518, 0.0411, 0.0141)>
      <Vector (0.0424, 0.0239, -0.9988, -0.0294)>
      <Vector (0.0507, 0.9984, 0.0261, 0.9123)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (0.0089, -0.0200, 1.0065)>
    Rotation: <Euler (x=1.4508, y=0.0258, z=-0.0419), order='XYZ'>
    Matrix:
      <Vector (0.9988, 0.0306, -0.0385, 0.0089)>
      <Vector (-0.0419, 0.1185, -0.9921, -0.0200)>
      <Vector (-0.0258, 0.9925, 0.1197, 1.0065)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (0.0123, -0.0069, 1.1164)>
    Rotation: <Euler (x=1.4248, y=0.0517, z=-0.1035), order='XYZ'>
    Matrix:
      <Vector (0.9933, 0.0659, -0.0947, 0.0123)>
      <Vector (-0.1032, 0.1395, -0.9848, -0.0069)>
      <Vector (-0.0517, 0.9880, 0.1453, 1.1164)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0206, 0.0107, 1.2413)>
    Rotation: <Euler (x=1.3977, y=0.0732, z=-0.1658), order='XYZ'>
    Matrix:
      <Vector (0.9837, 0.0994, -0.1501, 0.0206)>
      <Vector (-0.1646, 0.1579, -0.9736, 0.0107)>
      <Vector (-0.0731, 0.9824, 0.1717, 1.2413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0348, 0.0332, 1.3812)>
    Rotation: <Euler (x=1.9058, y=0.0469, z=-0.1520), order='XYZ'>
    Matrix:
      <Vector (0.9874, -0.0060, -0.1582, 0.0348)>
      <Vector (-0.1512, -0.3317, -0.9312, 0.0332)>
      <Vector (-0.0469, 0.9434, -0.3284, 1.3812)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0338, 0.0018, 1.4614)>
    Rotation: <Euler (x=1.4465, y=0.0128, z=-0.0438), order='XYZ'>
    Matrix:
      <Vector (0.9990, 0.0181, -0.0418, 0.0338)>
      <Vector (-0.0437, 0.1233, -0.9914, 0.0018)>
      <Vector (-0.0128, 0.9922, 0.1239, 1.4614)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0375, 0.0274, 1.6671)>
    Rotation: <Euler (x=1.4448, y=0.0128, z=-0.0438), order='XYZ'>
    Matrix:
      <Vector (0.9990, 0.0182, -0.0418, 0.0375)>
      <Vector (-0.0437, 0.1250, -0.9912, 0.0274)>
      <Vector (-0.0128, 0.9920, 0.1257, 1.6671)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0808, 0.0248, 1.3311)>
    Rotation: <Euler (x=-2.6996, y=0.1820, z=1.4233), order='XYZ'>
    Matrix:
      <Vector (0.1445, 0.8827, -0.4472, 0.0808)>
      <Vector (0.9728, -0.2094, -0.0990, 0.0248)>
      <Vector (-0.1810, -0.4207, -0.8890, 1.3311)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1779, 0.0018, 1.2848)>
    Rotation: <Euler (x=-1.9303, y=-0.3669, z=0.2983), order='XYZ'>
    Matrix:
      <Vector (0.8922, 0.4244, -0.1545, 0.1779)>
      <Vector (0.2744, -0.2376, 0.9318, 0.0018)>
      <Vector (0.3587, -0.8738, -0.3284, 1.2848)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2790, -0.0548, 1.0767)>
    Rotation: <Euler (x=-2.1503, y=0.4159, z=0.3933), order='XYZ'>
    Matrix:
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      <Vector (0.3506, -0.6353, 0.6881, -0.0548)>
      <Vector (-0.4040, -0.7654, -0.5009, 1.0767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2582, -0.1838, 0.9212)>
    Rotation: <Euler (x=-1.8154, y=0.8005, z=0.9220), order='XYZ'>
    Matrix:
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      <Vector (0.4753, -0.6006, 0.3835, -0.1838)>
      <Vector (-0.6148, -0.5787, -0.1444, 0.9212)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2281, -0.2056, 0.9152)>
    Rotation: <Euler (x=-2.2004, y=1.5185, z=-0.1929), order='XYZ'>
    Matrix:
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      <Vector (-0.0086, -0.3624, 0.7761, -0.2056)>
      <Vector (-0.8554, -0.0362, -0.0264, 0.9152)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2029, -0.2178, 0.9133)>
    Rotation: <Euler (x=-1.6178, y=0.8596, z=0.3823), order='XYZ'>
    Matrix:
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      <Vector (0.2086, -0.2791, 0.7825, -0.2178)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.1846, -0.2270, 0.8967)>
    Rotation: <Euler (x=-1.6463, y=0.7551, z=0.3672), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1700, -0.2345, 0.8793)>
    Rotation: <Euler (x=-1.7310, y=0.7288, z=0.3950), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2137, -0.2653, 0.8803)>
    Rotation: <Euler (x=-1.8077, y=0.7885, z=0.7504), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2051, -0.2813, 0.8628)>
    Rotation: <Euler (x=-1.5849, y=0.7066, z=0.7102), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.1963, -0.2892, 0.8490)>
    Rotation: <Euler (x=-1.4279, y=0.6683, z=0.6042), order='XYZ'>
    Matrix:
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      <Vector (-0.5308, -0.6655, 0.0958, 0.8490)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.1846, -0.2938, 0.8335)>
    Rotation: <Euler (x=-1.2807, y=0.6658, z=0.5709), order='XYZ'>
    Matrix:
      <Vector (0.5668, -0.5590, -0.3162, 0.1846)>
      <Vector (0.3640, -0.0679, 0.7724, -0.2938)>
      <Vector (-0.5291, -0.6455, 0.1927, 0.8335)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2303, -0.2576, 0.8699)>
    Rotation: <Euler (x=-1.9818, y=0.8546, z=0.8690), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2265, -0.2789, 0.8535)>
    Rotation: <Euler (x=-1.5651, y=0.7278, z=0.9053), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2164, -0.2918, 0.8353)>
    Rotation: <Euler (x=-1.2415, y=0.5099, z=0.9686), order='XYZ'>
    Matrix:
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      <Vector (0.6161, -0.1691, 0.5706, -0.2918)>
      <Vector (-0.4181, -0.7075, 0.2417, 0.8353)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2033, -0.2967, 0.8148)>
    Rotation: <Euler (x=-0.8402, y=0.5801, z=0.9874), order='XYZ'>
    Matrix:
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      <Vector (0.5979, 0.0230, 0.6129, -0.2967)>
      <Vector (-0.4695, -0.5336, 0.4781, 0.8148)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2411, -0.2480, 0.8572)>
    Rotation: <Euler (x=-2.0157, y=0.6640, z=0.9368), order='XYZ'>
    Matrix:
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      <Vector (0.5435, -0.6023, 0.2750, -0.2480)>
      <Vector (-0.5279, -0.6089, -0.2903, 0.8572)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2415, -0.2638, 0.8413)>
    Rotation: <Euler (x=-1.4296, y=0.6120, z=0.9225), order='XYZ'>
    Matrix:
      <Vector (0.4234, -0.3903, -0.6342, 0.2415)>
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      <Vector (-0.4921, -0.6941, 0.0987, 0.8413)>
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  Bone: LeftHandRing3
    Location: <Vector (0.2307, -0.2725, 0.8221)>
    Rotation: <Euler (x=-1.2503, y=0.4749, z=0.9140), order='XYZ'>
    Matrix:
      <Vector (0.4651, -0.4407, -0.5685, 0.2307)>
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      <Vector (-0.3917, -0.7230, 0.2400, 0.8221)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2204, -0.2755, 0.8052)>
    Rotation: <Euler (x=-0.9322, y=0.4248, z=0.8962), order='XYZ'>
    Matrix:
      <Vector (0.4875, -0.5758, -0.4057, 0.2204)>
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  Bone: RightShoulder
    Location: <Vector (-0.0186, 0.0353, 1.3380)>
    Rotation: <Euler (x=-2.8665, y=-0.0990, z=-1.5498), order='XYZ'>
    Matrix:
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      <Vector (-0.9949, -0.0471, -0.0894, 0.0353)>
      <Vector (0.0989, -0.2703, -0.9577, 1.3380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1244, 0.0301, 1.3082)>
    Rotation: <Euler (x=-1.8298, y=0.2841, z=-0.8266), order='XYZ'>
    Matrix:
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      <Vector (-0.7061, 0.0258, 0.7076, 0.0301)>
      <Vector (-0.2803, -0.9279, -0.2459, 1.3082)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2130, 0.0363, 1.0872)>
    Rotation: <Euler (x=-1.9362, y=-0.0118, z=-1.2165), order='XYZ'>
    Matrix:
      <Vector (0.3469, -0.3313, 0.8774, -0.2130)>
      <Vector (-0.9378, -0.1343, 0.3201, 0.0363)>
      <Vector (0.0118, -0.9339, -0.3573, 1.0872)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2803, 0.0090, 0.8975)>
    Rotation: <Euler (x=-1.8767, y=-0.3032, z=-1.5350), order='XYZ'>
    Matrix:
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      <Vector (-0.8170, -0.2529, -0.0478, 0.0090)>
      <Vector (0.2557, -0.7796, -0.2462, 0.8975)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2703, -0.0192, 0.8746)>
    Rotation: <Euler (x=-1.2831, y=-1.0406, z=-1.3593), order='XYZ'>
    Matrix:
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      <Vector (-0.4235, -0.6418, 0.3774, -0.0192)>
      <Vector (0.7390, -0.4154, 0.1229, 0.8746)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2580, -0.0400, 0.8605)>
    Rotation: <Euler (x=-1.4061, y=-0.3885, z=-1.1560), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2502, -0.0481, 0.8365)>
    Rotation: <Euler (x=-1.4351, y=-0.2885, z=-1.1219), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2444, -0.0527, 0.8138)>
    Rotation: <Euler (x=-1.5345, y=-0.2586, z=-1.1372), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2976, -0.0525, 0.8187)>
    Rotation: <Euler (x=-1.7830, y=-0.2890, z=-1.4097), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.3017, -0.0600, 0.7950)>
    Rotation: <Euler (x=-1.5410, y=-0.2081, z=-1.3763), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.3004, -0.0636, 0.7773)>
    Rotation: <Euler (x=-1.3331, y=-0.1756, z=-1.2904), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2950, -0.0656, 0.7581)>
    Rotation: <Euler (x=-1.1700, y=-0.1758, z=-1.2637), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.3066, -0.0335, 0.8177)>
    Rotation: <Euler (x=-2.0172, y=-0.3554, z=-1.4944), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.3176, -0.0428, 0.7948)>
    Rotation: <Euler (x=-1.6170, y=-0.2298, z=-1.5268), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.3187, -0.0486, 0.7710)>
    Rotation: <Euler (x=-1.3222, y=-0.0158, z=-1.5931), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.3126, -0.0491, 0.7469)>
    Rotation: <Euler (x=-0.9301, y=-0.0872, z=-1.6032), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.3100, -0.0150, 0.8136)>
    Rotation: <Euler (x=-2.0821, y=-0.1676, z=-1.5553), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.3209, -0.0185, 0.7943)>
    Rotation: <Euler (x=-1.4887, y=-0.1150, z=-1.5470), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.3189, -0.0211, 0.7708)>
    Rotation: <Euler (x=-1.3049, y=0.0223, z=-1.5475), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.3137, -0.0206, 0.7515)>
    Rotation: <Euler (x=-0.9784, y=0.0731, z=-1.5340), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1239, -0.0196, 0.8961)>
    Rotation: <Euler (x=1.4051, y=-3.1136, z=0.1518), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0998, 0.0537, 0.4413)>
    Rotation: <Euler (x=0.9134, y=-3.1151, z=0.1469), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0580, 0.2823, 0.1405)>
    Rotation: <Euler (x=-0.8567, y=0.2613, z=-3.0272), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0938, 0.1984, 0.0431)>
    Rotation: <Euler (x=0.0552, y=0.2022, z=-2.9505), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0942, -0.0289, 0.8850)>
    Rotation: <Euler (x=-1.0266, y=0.0127, z=-3.0879), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0764, -0.2671, 0.4903)>
    Rotation: <Euler (x=-1.1979, y=0.0071, z=-3.0862), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0662, -0.4052, 0.1364)>
    Rotation: <Euler (x=-0.3333, y=-0.0314, z=3.0122), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0839, -0.5301, 0.0928)>
    Rotation: <Euler (x=0.4439, y=0.0563, z=2.9770), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 10
  Bone: Hips
    Location: <Vector (0.0082, -0.0368, 0.9106)>
    Rotation: <Euler (x=1.5433, y=-0.0363, z=0.0436), order='XYZ'>
    Matrix:
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      <Vector (0.0362, 0.9990, 0.0275, 0.9106)>
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  Bone: Spine
    Location: <Vector (0.0044, -0.0272, 1.0049)>
    Rotation: <Euler (x=1.4517, y=0.0245, z=-0.0336), order='XYZ'>
    Matrix:
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      <Vector (-0.0245, 0.9926, 0.1187, 1.0049)>
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  Bone: Spine1
    Location: <Vector (0.0075, -0.0142, 1.1148)>
    Rotation: <Euler (x=1.4290, y=0.0456, z=-0.0918), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0148, 0.0031, 1.2398)>
    Rotation: <Euler (x=1.4062, y=0.0625, z=-0.1510), order='XYZ'>
    Matrix:
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      <Vector (-0.0625, 0.9846, 0.1635, 1.2398)>
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  Bone: Neck
    Location: <Vector (0.0270, 0.0248, 1.3800)>
    Rotation: <Euler (x=1.9121, y=0.0380, z=-0.1439), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0255, -0.0069, 1.4600)>
    Rotation: <Euler (x=1.4626, y=0.0027, z=-0.0371), order='XYZ'>
    Matrix:
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      <Vector (-0.0371, 0.1078, -0.9935, -0.0069)>
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  Bone: Head_end
    Location: <Vector (0.0269, 0.0154, 1.6661)>
    Rotation: <Euler (x=1.4609, y=0.0027, z=-0.0371), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0736, 0.0173, 1.3303)>
    Rotation: <Euler (x=-2.7110, y=0.1717, z=1.4385), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1716, -0.0037, 1.2851)>
    Rotation: <Euler (x=-1.9275, y=-0.3481, z=0.3352), order='XYZ'>
    Matrix:
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      <Vector (0.3411, -0.8809, -0.3282, 1.2851)>
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  Bone: LeftForeArm
    Location: <Vector (0.2709, -0.0572, 1.0753)>
    Rotation: <Euler (x=-2.1301, y=0.3940, z=0.4613), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2597, -0.1831, 0.9163)>
    Rotation: <Euler (x=-1.7577, y=0.7834, z=1.0593), order='XYZ'>
    Matrix:
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      <Vector (-0.6022, -0.5941, -0.1123, 0.9163)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2318, -0.2074, 0.9101)>
    Rotation: <Euler (x=-1.2387, y=1.5310, z=0.8641), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2079, -0.2218, 0.9084)>
    Rotation: <Euler (x=-1.5507, y=0.8655, z=0.5294), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.1902, -0.2321, 0.8919)>
    Rotation: <Euler (x=-1.5864, y=0.7619, z=0.5046), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1760, -0.2404, 0.8746)>
    Rotation: <Euler (x=-1.6724, y=0.7344, z=0.5304), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2223, -0.2667, 0.8735)>
    Rotation: <Euler (x=-1.7471, y=0.7785, z=0.8893), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2148, -0.2828, 0.8557)>
    Rotation: <Euler (x=-1.5282, y=0.6985, z=0.8430), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2065, -0.2909, 0.8419)>
    Rotation: <Euler (x=-1.3720, y=0.6648, z=0.7349), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.1949, -0.2961, 0.8265)>
    Rotation: <Euler (x=-1.2249, y=0.6639, z=0.7016), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2377, -0.2571, 0.8630)>
    Rotation: <Euler (x=-1.9193, y=0.8395, z=1.0120), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2356, -0.2780, 0.8460)>
    Rotation: <Euler (x=-1.5108, y=0.7114, z=1.0373), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2263, -0.2911, 0.8276)>
    Rotation: <Euler (x=-1.1961, y=0.4913, z=1.0866), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2132, -0.2965, 0.8074)>
    Rotation: <Euler (x=-0.7933, y=0.5607, z=1.1089), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2472, -0.2461, 0.8506)>
    Rotation: <Euler (x=-1.9647, y=0.6465, z=1.0641), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2487, -0.2612, 0.8341)>
    Rotation: <Euler (x=-1.3802, y=0.5952, z=1.0467), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2383, -0.2702, 0.8149)>
    Rotation: <Euler (x=-1.2046, y=0.4586, z=1.0307), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2280, -0.2736, 0.7982)>
    Rotation: <Euler (x=-0.8871, y=0.4092, z=1.0106), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0260, 0.0265, 1.3363)>
    Rotation: <Euler (x=-2.8458, y=-0.0931, z=-1.5313), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1310, 0.0194, 1.3044)>
    Rotation: <Euler (x=-1.8178, y=0.2620, z=-0.8295), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.2144, 0.0242, 1.0813)>
    Rotation: <Euler (x=-1.9134, y=0.0132, z=-1.2378), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2797, 0.0043, 0.8900)>
    Rotation: <Euler (x=-1.8536, y=-0.2814, z=-1.5924), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2706, -0.0238, 0.8668)>
    Rotation: <Euler (x=-1.2339, y=-1.0226, z=-1.4522), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2592, -0.0448, 0.8525)>
    Rotation: <Euler (x=-1.3754, y=-0.3764, z=-1.2182), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2513, -0.0527, 0.8286)>
    Rotation: <Euler (x=-1.4050, y=-0.2774, z=-1.1810), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2452, -0.0572, 0.8060)>
    Rotation: <Euler (x=-1.5047, y=-0.2471, z=-1.1954), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2983, -0.0543, 0.8098)>
    Rotation: <Euler (x=-1.7573, y=-0.2701, z=-1.4675), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.3022, -0.0611, 0.7859)>
    Rotation: <Euler (x=-1.5152, y=-0.1902, z=-1.4322), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.3007, -0.0643, 0.7682)>
    Rotation: <Euler (x=-1.3060, y=-0.1599, z=-1.3457), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2949, -0.0662, 0.7492)>
    Rotation: <Euler (x=-1.1425, y=-0.1608, z=-1.3191), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.3062, -0.0349, 0.8090)>
    Rotation: <Euler (x=-1.9928, y=-0.3346, z=-1.5534), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.3171, -0.0431, 0.7857)>
    Rotation: <Euler (x=-1.5941, y=-0.2083, z=-1.5825), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.3179, -0.0483, 0.7619)>
    Rotation: <Euler (x=-1.3013, y=0.0071, z=-1.6439), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.3114, -0.0487, 0.7381)>
    Rotation: <Euler (x=-0.9094, y=-0.0641, z=-1.6555), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.3086, -0.0163, 0.8052)>
    Rotation: <Euler (x=-2.0602, y=-0.1455, z=-1.6094), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.3192, -0.0188, 0.7857)>
    Rotation: <Euler (x=-1.4667, y=-0.0931, z=-1.6000), order='XYZ'>
    Matrix:
      <Vector (-0.0248, 0.0863, 0.8486, -0.3192)>
      <Vector (-0.8493, -0.0814, -0.0165, -0.0188)>
      <Vector (0.0793, -0.8450, 0.0883, 0.7857)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.3168, -0.0210, 0.7623)>
    Rotation: <Euler (x=-1.2830, y=0.0442, z=-1.5975), order='XYZ'>
    Matrix:
      <Vector (-0.0227, 0.2431, 0.8177, -0.3168)>
      <Vector (-0.8522, 0.0297, -0.0325, -0.0210)>
      <Vector (-0.0377, -0.8174, 0.2420, 0.7623)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.3111, -0.0203, 0.7432)>
    Rotation: <Euler (x=-0.9561, y=0.0948, z=-1.5829), order='XYZ'>
    Matrix:
      <Vector (-0.0102, 0.4929, 0.6965, -0.3111)>
      <Vector (-0.8494, 0.0600, -0.0550, -0.0203)>
      <Vector (-0.0808, -0.6940, 0.4899, 0.7432)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1178, -0.0269, 0.8928)>
    Rotation: <Euler (x=1.4020, y=-3.1243, z=0.1355), order='XYZ'>
    Matrix:
      <Vector (-0.9907, -0.0396, 0.1303, 0.1178)>
      <Vector (-0.1350, 0.1642, -0.9771, -0.0269)>
      <Vector (0.0173, -0.9856, -0.1680, 0.8928)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0995, 0.0489, 0.4381)>
    Rotation: <Euler (x=0.8415, y=-3.1253, z=0.1306), order='XYZ'>
    Matrix:
      <Vector (-0.9914, -0.0988, 0.0864, 0.0995)>
      <Vector (-0.1302, 0.6591, -0.7407, 0.0489)>
      <Vector (0.0163, -0.7456, -0.6662, 0.4381)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0619, 0.2993, 0.1548)>
    Rotation: <Euler (x=-1.0539, y=0.2319, z=-3.0611), order='XYZ'>
    Matrix:
      <Vector (-0.9701, 0.2389, -0.0433, 0.0619)>
      <Vector (-0.0782, -0.4765, -0.8757, 0.2993)>
      <Vector (-0.2298, -0.8461, 0.4809, 0.1548)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0938, 0.2357, 0.0419)>
    Rotation: <Euler (x=0.0174, y=0.1886, z=-2.9735), order='XYZ'>
    Matrix:
      <Vector (-0.9684, 0.1641, -0.1878, 0.0938)>
      <Vector (-0.1644, -0.9863, -0.0143, 0.2357)>
      <Vector (-0.1875, 0.0170, 0.9821, 0.0419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1005, -0.0364, 0.8849)>
    Rotation: <Euler (x=-1.0080, y=0.0014, z=-3.0442), order='XYZ'>
    Matrix:
      <Vector (-0.9953, 0.0531, 0.0815, -0.1005)>
      <Vector (-0.0972, -0.5309, -0.8419, -0.0364)>
      <Vector (-0.0014, -0.8458, 0.5335, 0.8849)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.0760, -0.2813, 0.4947)>
    Rotation: <Euler (x=-1.2660, y=-0.0040, z=-3.0423), order='XYZ'>
    Matrix:
      <Vector (-0.9951, 0.0260, 0.0957, -0.0760)>
      <Vector (-0.0991, -0.2990, -0.9491, -0.2813)>
      <Vector (0.0040, -0.9539, 0.3001, 0.4947)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0661, -0.3949, 0.1322)>
    Rotation: <Euler (x=-0.5603, y=-0.0411, z=3.0797), order='XYZ'>
    Matrix:
      <Vector (-0.9972, -0.0742, 0.0018, -0.0661)>
      <Vector (0.0618, -0.8441, -0.5326, -0.3949)>
      <Vector (0.0410, -0.5310, 0.8464, 0.1322)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.0760, -0.5076, 0.0614)>
    Rotation: <Euler (x=0.2254, y=0.0365, z=3.0256), order='XYZ'>
    Matrix:
      <Vector (-0.9926, -0.1210, -0.0095, -0.0760)>
      <Vector (0.1157, -0.9672, 0.2261, -0.5076)>
      <Vector (-0.0365, 0.2233, 0.9741, 0.0614)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 12
  Bone: Hips
    Location: <Vector (0.0026, -0.0431, 0.9125)>
    Rotation: <Euler (x=1.5442, y=-0.0084, z=0.0373), order='XYZ'>
    Matrix:
      <Vector (0.9993, -0.0094, 0.0371, 0.0026)>
      <Vector (0.0373, 0.0263, -0.9990, -0.0431)>
      <Vector (0.0084, 0.9996, 0.0266, 0.9125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (0.0015, -0.0335, 1.0068)>
    Rotation: <Euler (x=1.4584, y=0.0297, z=-0.0306), order='XYZ'>
    Matrix:
      <Vector (0.9991, 0.0329, -0.0271, 0.0015)>
      <Vector (-0.0306, 0.1112, -0.9933, -0.0335)>
      <Vector (-0.0297, 0.9933, 0.1121, 1.0068)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (0.0051, -0.0212, 1.1168)>
    Rotation: <Euler (x=1.4424, y=0.0433, z=-0.0836), order='XYZ'>
    Matrix:
      <Vector (0.9956, 0.0535, -0.0773, 0.0051)>
      <Vector (-0.0834, 0.1240, -0.9888, -0.0212)>
      <Vector (-0.0433, 0.9908, 0.1280, 1.1168)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0119, -0.0055, 1.2421)>
    Rotation: <Euler (x=1.4268, y=0.0538, z=-0.1376), order='XYZ'>
    Matrix:
      <Vector (0.9891, 0.0724, -0.1281, 0.0119)>
      <Vector (-0.1369, 0.1348, -0.9814, -0.0055)>
      <Vector (-0.0537, 0.9882, 0.1433, 1.2421)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0222, 0.0137, 1.3827)>
    Rotation: <Euler (x=1.9238, y=0.0248, z=-0.1334), order='XYZ'>
    Matrix:
      <Vector (0.9908, -0.0230, -0.1333, 0.0222)>
      <Vector (-0.1330, -0.3457, -0.9289, 0.0137)>
      <Vector (-0.0247, 0.9381, -0.3456, 1.3827)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0198, -0.0189, 1.4624)>
    Rotation: <Euler (x=1.4884, y=-0.0124, z=-0.0299), order='XYZ'>
    Matrix:
      <Vector (0.9995, -0.0099, -0.0308, 0.0198)>
      <Vector (-0.0298, 0.0826, -0.9961, -0.0189)>
      <Vector (0.0124, 0.9965, 0.0823, 1.4624)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0178, -0.0018, 1.6690)>
    Rotation: <Euler (x=1.4867, y=-0.0124, z=-0.0299), order='XYZ'>
    Matrix:
      <Vector (0.9995, -0.0099, -0.0308, 0.0178)>
      <Vector (-0.0298, 0.0843, -0.9960, -0.0018)>
      <Vector (0.0124, 0.9964, 0.0840, 1.6690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0692, 0.0072, 1.3333)>
    Rotation: <Euler (x=-2.7221, y=0.1482, z=1.4537), order='XYZ'>
    Matrix:
      <Vector (0.1156, 0.9000, -0.4203, 0.0692)>
      <Vector (0.9823, -0.1665, -0.0864, 0.0072)>
      <Vector (-0.1477, -0.4028, -0.9033, 1.3333)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1682, -0.0111, 1.2890)>
    Rotation: <Euler (x=-1.8980, y=-0.3291, z=0.3604), order='XYZ'>
    Matrix:
      <Vector (0.8855, 0.3997, -0.2368, 0.1682)>
      <Vector (0.3337, -0.1928, 0.9227, -0.0111)>
      <Vector (0.3232, -0.8961, -0.3041, 1.2890)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2635, -0.0570, 1.0756)>
    Rotation: <Euler (x=-2.0792, y=0.3526, z=0.5437), order='XYZ'>
    Matrix:
      <Vector (0.8032, -0.0063, -0.5957, 0.2635)>
      <Vector (0.4855, -0.5726, 0.6606, -0.0570)>
      <Vector (-0.3453, -0.8198, -0.4569, 1.0756)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2622, -0.1733, 0.9091)>
    Rotation: <Euler (x=-1.6421, y=0.7350, z=1.2786), order='XYZ'>
    Matrix:
      <Vector (0.1810, -0.1054, -0.8206, 0.2622)>
      <Vector (0.6016, -0.5598, 0.2046, -0.1733)>
      <Vector (-0.5679, -0.6267, -0.0448, 0.9091)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2377, -0.2006, 0.9025)>
    Rotation: <Euler (x=-0.2944, y=1.4562, z=1.9462), order='XYZ'>
    Matrix:
      <Vector (-0.0355, -0.6645, -0.5238, 0.2377)>
      <Vector (0.0901, -0.5243, 0.6589, -0.2006)>
      <Vector (-0.8413, -0.0281, 0.0927, 0.9025)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2162, -0.2179, 0.9009)>
    Rotation: <Euler (x=-1.4014, y=0.8645, z=0.7828), order='XYZ'>
    Matrix:
      <Vector (0.3897, -0.5509, -0.5117, 0.2162)>
      <Vector (0.3876, -0.3467, 0.6684, -0.2179)>
      <Vector (-0.6443, -0.5418, 0.0926, 0.9009)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.1991, -0.2292, 0.8846)>
    Rotation: <Euler (x=-1.4525, y=0.7643, z=0.7369), order='XYZ'>
    Matrix:
      <Vector (0.4527, -0.4981, -0.5139, 0.1991)>
      <Vector (0.4108, -0.3171, 0.6692, -0.2292)>
      <Vector (-0.5860, -0.6071, 0.0721, 0.8846)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1852, -0.2381, 0.8677)>
    Rotation: <Euler (x=-1.5419, y=0.7346, z=0.7576), order='XYZ'>
    Matrix:
      <Vector (0.4566, -0.4290, -0.5698, 0.1852)>
      <Vector (0.4318, -0.3721, 0.6263, -0.2381)>
      <Vector (-0.5676, -0.6282, 0.0181, 0.8677)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2341, -0.2573, 0.8620)>
    Rotation: <Euler (x=-1.6218, y=0.7447, z=1.1156), order='XYZ'>
    Matrix:
      <Vector (0.2738, -0.2132, -0.7725, 0.2341)>
      <Vector (0.5593, -0.5338, 0.3456, -0.2573)>
      <Vector (-0.5739, -0.6219, -0.0318, 0.8620)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2278, -0.2728, 0.8435)>
    Rotation: <Euler (x=-1.4091, y=0.6694, z=1.0580), order='XYZ'>
    Matrix:
      <Vector (0.3258, -0.3733, -0.6868, 0.2278)>
      <Vector (0.5787, -0.3850, 0.4838, -0.2728)>
      <Vector (-0.5255, -0.6554, 0.1069, 0.8435)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2200, -0.2810, 0.8297)>
    Rotation: <Euler (x=-1.2523, y=0.6460, z=0.9477), order='XYZ'>
    Matrix:
      <Vector (0.3946, -0.4979, -0.5599, 0.2200)>
      <Vector (0.5491, -0.2384, 0.5990, -0.2810)>
      <Vector (-0.5098, -0.6422, 0.2118, 0.8297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2083, -0.2866, 0.8146)>
    Rotation: <Euler (x=-1.1043, y=0.6482, z=0.9148), order='XYZ'>
    Matrix:
      <Vector (0.4118, -0.5803, -0.4592, 0.2083)>
      <Vector (0.5350, -0.1296, 0.6435, -0.2866)>
      <Vector (-0.5113, -0.6030, 0.3036, 0.8146)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2473, -0.2450, 0.8516)>
    Rotation: <Euler (x=-1.7940, y=0.7946, z=1.2432), order='XYZ'>
    Matrix:
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      <Vector (0.5617, -0.6183, 0.1391, -0.2450)>
      <Vector (-0.6043, -0.5786, -0.1313, 0.8516)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2469, -0.2645, 0.8333)>
    Rotation: <Euler (x=-1.4006, y=0.6653, z=1.2471), order='XYZ'>
    Matrix:
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      <Vector (0.6317, -0.4428, 0.3494, -0.2645)>
      <Vector (-0.5227, -0.6566, 0.1129, 0.8333)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2385, -0.2774, 0.8145)>
    Rotation: <Euler (x=-1.1027, y=0.4421, z=1.2683), order='XYZ'>
    Matrix:
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      <Vector (0.7307, -0.1949, 0.3812, -0.2774)>
      <Vector (-0.3623, -0.6831, 0.3454, 0.8145)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2251, -0.2830, 0.7948)>
    Rotation: <Euler (x=-0.6978, y=0.5094, z=1.2973), order='XYZ'>
    Matrix:
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      <Vector (0.7118, -0.0803, 0.4517, -0.2830)>
      <Vector (-0.4130, -0.4751, 0.5665, 0.7948)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2543, -0.2320, 0.8397)>
    Rotation: <Euler (x=-1.8613, y=0.5985, z=1.2641), order='XYZ'>
    Matrix:
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      <Vector (0.6670, -0.5090, 0.1147, -0.2320)>
      <Vector (-0.4771, -0.6704, -0.2004, 0.8397)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2568, -0.2454, 0.8221)>
    Rotation: <Euler (x=-1.2791, y=0.5488, z=1.2411), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2466, -0.2542, 0.8030)>
    Rotation: <Euler (x=-1.1096, y=0.4143, z=1.2106), order='XYZ'>
    Matrix:
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      <Vector (0.7255, -0.1528, 0.4093, -0.2542)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2359, -0.2578, 0.7868)>
    Rotation: <Euler (x=-0.7931, y=0.3668, z=1.1859), order='XYZ'>
    Matrix:
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      <Vector (0.7327, 0.0225, 0.4241, -0.2578)>
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  Bone: RightShoulder
    Location: <Vector (-0.0305, 0.0156, 1.3386)>
    Rotation: <Euler (x=-2.8263, y=-0.0743, z=-1.5152), order='XYZ'>
    Matrix:
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      <Vector (-0.9957, -0.0758, -0.0532, 0.0156)>
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  Bone: RightArm
    Location: <Vector (-0.1347, 0.0073, 1.3046)>
    Rotation: <Euler (x=-1.8200, y=0.2570, z=-0.8057), order='XYZ'>
    Matrix:
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      <Vector (-0.6976, 0.0069, 0.7165, 0.0073)>
      <Vector (-0.2542, -0.9373, -0.2385, 1.3046)>
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  Bone: RightForeArm
    Location: <Vector (-0.2177, 0.0089, 1.0814)>
    Rotation: <Euler (x=-1.9133, y=0.0089, z=-1.2137), order='XYZ'>
    Matrix:
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      <Vector (-0.9369, -0.1096, 0.3320, 0.0089)>
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  Bone: RightHand
    Location: <Vector (-0.2822, -0.0133, 0.8900)>
    Rotation: <Euler (x=-1.8331, y=-0.3027, z=-1.6336), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2738, -0.0420, 0.8678)>
    Rotation: <Euler (x=-1.2012, y=-1.0462, z=-1.5156), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2630, -0.0635, 0.8543)>
    Rotation: <Euler (x=-1.3641, y=-0.4034, z=-1.2578), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2550, -0.0722, 0.8310)>
    Rotation: <Euler (x=-1.3951, y=-0.3048, z=-1.2192), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2487, -0.0773, 0.8087)>
    Rotation: <Euler (x=-1.4946, y=-0.2743, z=-1.2333), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.3013, -0.0725, 0.8114)>
    Rotation: <Euler (x=-1.7398, y=-0.2937, z=-1.5077), order='XYZ'>
    Matrix:
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      <Vector (-0.8090, -0.2502, 0.0115, -0.0725)>
      <Vector (0.2452, -0.7990, -0.1364, 0.8114)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.3050, -0.0797, 0.7878)>
    Rotation: <Euler (x=-1.4990, y=-0.2143, z=-1.4708), order='XYZ'>
    Matrix:
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      <Vector (0.1801, -0.8253, 0.0594, 0.7878)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.3033, -0.0833, 0.7703)>
    Rotation: <Euler (x=-1.2920, y=-0.1853, z=-1.3834), order='XYZ'>
    Matrix:
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      <Vector (-0.8178, -0.1040, 0.1938, -0.0833)>
      <Vector (0.1560, -0.8002, 0.2291, 0.7703)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2973, -0.0858, 0.7516)>
    Rotation: <Euler (x=-1.1292, y=-0.1867, z=-1.3567), order='XYZ'>
    Matrix:
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      <Vector (-0.8131, -0.0619, 0.2283, -0.0858)>
      <Vector (0.1572, -0.7523, 0.3556, 0.7516)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.3084, -0.0531, 0.8101)>
    Rotation: <Euler (x=-1.9728, y=-0.3566, z=-1.5955), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.3192, -0.0613, 0.7869)>
    Rotation: <Euler (x=-1.5743, y=-0.2298, z=-1.6222), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.3197, -0.0670, 0.7634)>
    Rotation: <Euler (x=-1.2807, y=-0.0132, z=-1.6793), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.3128, -0.0681, 0.7399)>
    Rotation: <Euler (x=-0.8884, y=-0.0841, z=-1.6924), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.3101, -0.0346, 0.8059)>
    Rotation: <Euler (x=-2.0400, y=-0.1665, z=-1.6479), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.3203, -0.0371, 0.7863)>
    Rotation: <Euler (x=-1.4468, y=-0.1142, z=-1.6374), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.3176, -0.0400, 0.7633)>
    Rotation: <Euler (x=-1.2634, y=0.0230, z=-1.6321), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.3116, -0.0399, 0.7444)>
    Rotation: <Euler (x=-0.9367, y=0.0732, z=-1.6166), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1117, -0.0339, 0.8916)>
    Rotation: <Euler (x=1.4108, y=-3.1210, z=0.1117), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0942, 0.0381, 0.4363)>
    Rotation: <Euler (x=0.7931, y=-3.1218, z=0.1069), order='XYZ'>
    Matrix:
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      <Vector (0.0198, -0.7124, -0.7015, 0.4363)>
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  Bone: LeftFoot
    Location: <Vector (0.0604, 0.3026, 0.1656)>
    Rotation: <Euler (x=-1.3238, y=0.2481, z=-3.1078), order='XYZ'>
    Matrix:
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      <Vector (-0.2455, -0.9400, 0.2370, 0.1656)>
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  Bone: LeftToeBase
    Location: <Vector (0.0933, 0.2711, 0.0402)>
    Rotation: <Euler (x=0.0119, y=0.2292, z=-3.0092), order='XYZ'>
    Matrix:
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      <Vector (-0.1285, -0.9915, -0.0182, 0.2711)>
      <Vector (-0.2272, 0.0116, 0.9738, 0.0402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1067, -0.0421, 0.8898)>
    Rotation: <Euler (x=-1.0390, y=0.0517, z=-3.1365), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0850, -0.2759, 0.4927)>
    Rotation: <Euler (x=-1.2995, y=0.0464, z=-3.1344), order='XYZ'>
    Matrix:
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      <Vector (-0.0072, -0.2676, -0.9635, -0.2759)>
      <Vector (-0.0464, -0.9624, 0.2677, 0.4927)>
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  Bone: RightFoot
    Location: <Vector (-0.0673, -0.3776, 0.1270)>
    Rotation: <Euler (x=-0.7555, y=-0.0402, z=3.1283), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0722, -0.4747, 0.0356)>
    Rotation: <Euler (x=0.0391, y=0.0255, z=3.0601), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 13
  Bone: Hips
    Location: <Vector (-0.0024, -0.0461, 0.9165)>
    Rotation: <Euler (x=1.5384, y=0.0299, z=0.0245), order='XYZ'>
    Matrix:
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      <Vector (0.0245, 0.0331, -0.9992, -0.0461)>
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  Bone: Spine
    Location: <Vector (0.0002, -0.0359, 1.0107)>
    Rotation: <Euler (x=1.4604, y=0.0409, z=-0.0348), order='XYZ'>
    Matrix:
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      <Vector (-0.0347, 0.1087, -0.9935, -0.0359)>
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  Bone: Spine1
    Location: <Vector (0.0051, -0.0238, 1.1206)>
    Rotation: <Euler (x=1.4529, y=0.0455, z=-0.0816), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0120, -0.0095, 1.2461)>
    Rotation: <Euler (x=1.4457, y=0.0485, z=-0.1291), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0211, 0.0073, 1.3871)>
    Rotation: <Euler (x=1.9370, y=0.0097, z=-0.1213), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0178, -0.0263, 1.4664)>
    Rotation: <Euler (x=1.5167, y=-0.0301, z=-0.0235), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0118, -0.0149, 1.6733)>
    Rotation: <Euler (x=1.5150, y=-0.0301, z=-0.0235), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0683, 0.0016, 1.3378)>
    Rotation: <Euler (x=-2.7316, y=0.1263, z=1.4655), order='XYZ'>
    Matrix:
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      <Vector (0.9865, -0.1463, -0.0730, 0.0016)>
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  Bone: LeftArm
    Location: <Vector (0.1681, -0.0145, 1.2943)>
    Rotation: <Euler (x=-1.8551, y=-0.3123, z=0.3607), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2574, -0.0522, 1.0767)>
    Rotation: <Euler (x=-2.0165, y=0.2965, z=0.6068), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2633, -0.1547, 0.9015)>
    Rotation: <Euler (x=-1.5923, y=0.6558, z=1.3942), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2411, -0.1831, 0.8930)>
    Rotation: <Euler (x=-0.3825, y=1.3693, z=1.9428), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2211, -0.2019, 0.8902)>
    Rotation: <Euler (x=-1.2967, y=0.8113, z=0.9444), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2048, -0.2132, 0.8734)>
    Rotation: <Euler (x=-1.3541, y=0.7148, z=0.8870), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1913, -0.2217, 0.8560)>
    Rotation: <Euler (x=-1.4473, y=0.6838, z=0.9029), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2414, -0.2361, 0.8480)>
    Rotation: <Euler (x=-1.5558, y=0.6724, z=1.2422), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2360, -0.2504, 0.8284)>
    Rotation: <Euler (x=-1.3416, y=0.6003, z=1.1817), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2285, -0.2580, 0.8141)>
    Rotation: <Euler (x=-1.1770, y=0.5831, z=1.0748), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2171, -0.2632, 0.7988)>
    Rotation: <Euler (x=-1.0265, y=0.5873, z=1.0436), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2532, -0.2220, 0.8386)>
    Rotation: <Euler (x=-1.7380, y=0.7167, z=1.3652), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2540, -0.2398, 0.8186)>
    Rotation: <Euler (x=-1.3503, y=0.5874, z=1.3603), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2463, -0.2516, 0.7991)>
    Rotation: <Euler (x=-1.0596, y=0.3636, z=1.3689), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2331, -0.2566, 0.7792)>
    Rotation: <Euler (x=-0.6561, y=0.4298, z=1.3999), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2588, -0.2075, 0.8277)>
    Rotation: <Euler (x=-1.8145, y=0.5200, z=1.3726), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2620, -0.2190, 0.8091)>
    Rotation: <Euler (x=-1.2316, y=0.4713, z=1.3480), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2522, -0.2270, 0.7895)>
    Rotation: <Euler (x=-1.0622, y=0.3382, z=1.3117), order='XYZ'>
    Matrix:
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      <Vector (-0.2799, -0.6951, 0.3875, 0.7895)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2415, -0.2301, 0.7733)>
    Rotation: <Euler (x=-0.7445, y=0.2919, z=1.2853), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0314, 0.0098, 1.3429)>
    Rotation: <Euler (x=-2.8152, y=-0.0556, z=-1.5069), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1352, 0.0012, 1.3077)>
    Rotation: <Euler (x=-1.8137, y=0.2606, z=-0.7917), order='XYZ'>
    Matrix:
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      <Vector (-0.6875, 0.0089, 0.7261, 0.0012)>
      <Vector (-0.2576, -0.9379, -0.2324, 1.3077)>
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  Bone: RightForeArm
    Location: <Vector (-0.2178, 0.0033, 1.0842)>
    Rotation: <Euler (x=-1.9090, y=0.0151, z=-1.2015), order='XYZ'>
    Matrix:
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      <Vector (-0.9325, -0.1065, 0.3452, 0.0033)>
      <Vector (-0.0151, -0.9432, -0.3318, 1.0842)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2817, -0.0183, 0.8926)>
    Rotation: <Euler (x=-1.8220, y=-0.3034, z=-1.6545), order='XYZ'>
    Matrix:
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      <Vector (-0.8022, -0.2258, -0.1308, -0.0183)>
      <Vector (0.2521, -0.7798, -0.2002, 0.8926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2736, -0.0470, 0.8706)>
    Rotation: <Euler (x=-1.1805, y=-1.0481, z=-1.5512), order='XYZ'>
    Matrix:
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      <Vector (-0.4210, -0.6696, 0.2934, -0.0470)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2630, -0.0687, 0.8573)>
    Rotation: <Euler (x=-1.3537, y=-0.4079, z=-1.2795), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2550, -0.0775, 0.8342)>
    Rotation: <Euler (x=-1.3853, y=-0.3097, z=-1.2397), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2486, -0.0828, 0.8121)>
    Rotation: <Euler (x=-1.4848, y=-0.2792, z=-1.2536), order='XYZ'>
    Matrix:
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      <Vector (0.2325, -0.8080, 0.0697, 0.8121)>
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  Bone: RightHandIndex1
    Location: <Vector (-0.3009, -0.0771, 0.8142)>
    Rotation: <Euler (x=-1.7290, y=-0.2958, z=-1.5284), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.3045, -0.0842, 0.7906)>
    Rotation: <Euler (x=-1.4884, y=-0.2168, z=-1.4906), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.3027, -0.0879, 0.7733)>
    Rotation: <Euler (x=-1.2818, y=-0.1887, z=-1.4029), order='XYZ'>
    Matrix:
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      <Vector (-0.8170, -0.1093, 0.1796, -0.0879)>
      <Vector (0.1582, -0.7943, 0.2361, 0.7733)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2965, -0.0904, 0.7547)>
    Rotation: <Euler (x=-1.1191, y=-0.1903, z=-1.3762), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.3077, -0.0576, 0.8128)>
    Rotation: <Euler (x=-1.9616, y=-0.3578, z=-1.6170), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.3183, -0.0657, 0.7896)>
    Rotation: <Euler (x=-1.5635, y=-0.2307, z=-1.6422), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.3187, -0.0713, 0.7662)>
    Rotation: <Euler (x=-1.2701, y=-0.0135, z=-1.6971), order='XYZ'>
    Matrix:
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      <Vector (-0.8368, -0.0423, -0.0981, -0.0713)>
      <Vector (0.0114, -0.8057, 0.2498, 0.7662)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.3115, -0.0726, 0.7428)>
    Rotation: <Euler (x=-0.8779, y=-0.0843, z=-1.7108), order='XYZ'>
    Matrix:
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      <Vector (0.0710, -0.6467, 0.5370, 0.7428)>
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  Bone: RightHandRing1
    Location: <Vector (-0.3090, -0.0392, 0.8085)>
    Rotation: <Euler (x=-2.0293, y=-0.1671, z=-1.6673), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.3190, -0.0415, 0.7890)>
    Rotation: <Euler (x=-1.4362, y=-0.1150, z=-1.6562), order='XYZ'>
    Matrix:
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      <Vector (-0.8350, -0.1052, -0.0583, -0.0415)>
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  Bone: RightHandRing3
    Location: <Vector (-0.3161, -0.0444, 0.7660)>
    Rotation: <Euler (x=-1.2528, y=0.0222, z=-1.6495), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.3100, -0.0445, 0.7473)>
    Rotation: <Euler (x=-0.9262, y=0.0723, z=-1.6334), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1059, -0.0385, 0.8914)>
    Rotation: <Euler (x=1.4367, y=-3.1180, z=0.1071), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0886, 0.0217, 0.4344)>
    Rotation: <Euler (x=0.7682, y=-3.1187, z=0.1024), order='XYZ'>
    Matrix:
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      <Vector (-0.1022, 0.7138, -0.6929, 0.0217)>
      <Vector (0.0229, -0.6946, -0.7190, 0.4344)>
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  Bone: LeftFoot
    Location: <Vector (0.0547, 0.2930, 0.1704)>
    Rotation: <Euler (x=1.4696, y=2.8679, z=-0.0369), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0910, 0.3051, 0.0426)>
    Rotation: <Euler (x=-0.0341, y=0.2889, z=-3.0761), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1125, -0.0438, 0.8980)>
    Rotation: <Euler (x=-1.0637, y=0.0846, z=3.0655), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0956, -0.2698, 0.4961)>
    Rotation: <Euler (x=-1.3804, y=0.0796, z=3.0679), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0713, -0.3437, 0.1242)>
    Rotation: <Euler (x=-0.8057, y=-0.0222, z=3.1398), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0736, -0.4361, 0.0279)>
    Rotation: <Euler (x=-0.0074, y=0.0399, z=3.0684), order='XYZ'>
    Matrix:
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Frame: 14
  Bone: Hips
    Location: <Vector (-0.0075, -0.0491, 0.9177)>
    Rotation: <Euler (x=1.5177, y=0.0619, z=0.0114), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0018, -0.0369, 1.0116)>
    Rotation: <Euler (x=1.4473, y=0.0466, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0039, -0.0235, 1.1213)>
    Rotation: <Euler (x=1.4478, y=0.0426, z=-0.0815), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0104, -0.0085, 1.2467)>
    Rotation: <Euler (x=1.4483, y=0.0383, z=-0.1214), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0179, 0.0081, 1.3878)>
    Rotation: <Euler (x=1.9480, y=-0.0046, z=-0.1077), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0138, -0.0262, 1.4667)>
    Rotation: <Euler (x=1.5405, y=-0.0475, z=-0.0187), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0041, -0.0197, 1.6737)>
    Rotation: <Euler (x=1.5387, y=-0.0475, z=-0.0187), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0655, 0.0024, 1.3389)>
    Rotation: <Euler (x=-2.7464, y=0.1217, z=1.4751), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1661, -0.0124, 1.2969)>
    Rotation: <Euler (x=-1.8212, y=-0.3034, z=0.3382), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2507, -0.0452, 1.0766)>
    Rotation: <Euler (x=-1.9684, y=0.2336, z=0.6329), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2623, -0.1343, 0.8944)>
    Rotation: <Euler (x=-1.5715, y=0.5793, z=1.4627), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2417, -0.1631, 0.8838)>
    Rotation: <Euler (x=-0.4736, y=1.2939, z=1.9107), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
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    Rotation: <Euler (x=-1.2299, y=0.7490, z=1.0479), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
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    Rotation: <Euler (x=-1.2880, y=0.6555, z=0.9853), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1941, -0.2013, 0.8443)>
    Rotation: <Euler (x=-1.3840, y=0.6238, z=0.9979), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2445, -0.2121, 0.8350)>
    Rotation: <Euler (x=-1.5209, y=0.5993, z=1.3195), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2398, -0.2251, 0.8145)>
    Rotation: <Euler (x=-1.3032, y=0.5290, z=1.2588), order='XYZ'>
    Matrix:
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      <Vector (-0.4241, -0.6997, 0.1918, 0.8145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2327, -0.2319, 0.7997)>
    Rotation: <Euler (x=-1.1304, y=0.5156, z=1.1556), order='XYZ'>
    Matrix:
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      <Vector (-0.4144, -0.6614, 0.3117, 0.7997)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2215, -0.2366, 0.7842)>
    Rotation: <Euler (x=-0.9773, y=0.5210, z=1.1260), order='XYZ'>
    Matrix:
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      <Vector (0.6579, -0.1108, 0.5110, -0.2366)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2554, -0.1967, 0.8267)>
    Rotation: <Euler (x=-1.7135, y=0.6407, z=1.4371), order='XYZ'>
    Matrix:
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      <Vector (0.6677, -0.5087, 0.0400, -0.1967)>
      <Vector (-0.5023, -0.6668, -0.0958, 0.8267)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2571, -0.2128, 0.8056)>
    Rotation: <Euler (x=-1.3273, y=0.5115, z=1.4287), order='XYZ'>
    Matrix:
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      <Vector (0.7254, -0.3665, 0.2137, -0.2128)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2499, -0.2234, 0.7852)>
    Rotation: <Euler (x=-1.0394, y=0.2877, z=1.4318), order='XYZ'>
    Matrix:
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      <Vector (0.7981, -0.1446, 0.2200, -0.2234)>
      <Vector (-0.2384, -0.6947, 0.4083, 0.7852)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2369, -0.2276, 0.7651)>
    Rotation: <Euler (x=-0.6379, y=0.3533, z=1.4633), order='XYZ'>
    Matrix:
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      <Vector (0.7839, -0.0997, 0.2859, -0.2276)>
      <Vector (-0.2908, -0.4696, 0.6334, 0.7651)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2602, -0.1812, 0.8171)>
    Rotation: <Euler (x=-1.7934, y=0.4440, z=1.4389), order='XYZ'>
    Matrix:
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      <Vector (0.7523, -0.3734, 0.0288, -0.1812)>
      <Vector (-0.3609, -0.7402, -0.1675, 0.8171)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2638, -0.1910, 0.7977)>
    Rotation: <Euler (x=-1.2089, y=0.3958, z=1.4141), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2543, -0.1980, 0.7776)>
    Rotation: <Euler (x=-1.0377, y=0.2634, z=1.3754), order='XYZ'>
    Matrix:
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      <Vector (0.7959, -0.1020, 0.2496, -0.1980)>
      <Vector (-0.2188, -0.6988, 0.4123, 0.7776)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2437, -0.2004, 0.7613)>
    Rotation: <Euler (x=-0.7183, y=0.2178, z=1.3484), order='XYZ'>
    Matrix:
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      <Vector (0.8003, 0.0230, 0.2553, -0.2004)>
      <Vector (-0.1816, -0.5400, 0.6178, 0.7613)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0343, 0.0106, 1.3432)>
    Rotation: <Euler (x=-2.8061, y=-0.0538, z=-1.5023), order='XYZ'>
    Matrix:
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      <Vector (-0.9962, -0.0823, -0.0281, 0.0106)>
      <Vector (0.0538, -0.3288, -0.9429, 1.3432)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1377, 0.0015, 1.3070)>
    Rotation: <Euler (x=-1.8095, y=0.2635, z=-0.7566), order='XYZ'>
    Matrix:
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      <Vector (-0.6628, 0.0018, 0.7488, 0.0015)>
      <Vector (-0.2605, -0.9381, -0.2283, 1.3070)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2202, 0.0019, 1.0835)>
    Rotation: <Euler (x=-1.9092, y=-0.0118, z=-1.1565), order='XYZ'>
    Matrix:
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      <Vector (-0.9153, -0.1439, 0.3761, 0.0019)>
      <Vector (0.0118, -0.9432, -0.3320, 1.0835)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2811, -0.0273, 0.8920)>
    Rotation: <Euler (x=-1.7990, y=-0.3352, z=-1.6465), order='XYZ'>
    Matrix:
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      <Vector (-0.7913, -0.2541, -0.1243, -0.0273)>
      <Vector (0.2764, -0.7730, -0.1795, 0.8920)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2721, -0.0565, 0.8712)>
    Rotation: <Euler (x=-1.1413, y=-1.0817, z=-1.5702), order='XYZ'>
    Matrix:
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      <Vector (-0.3948, -0.6743, 0.3093, -0.0565)>
      <Vector (0.7418, -0.3590, 0.1644, 0.8712)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2610, -0.0783, 0.8588)>
    Rotation: <Euler (x=-1.3442, y=-0.4455, z=-1.2682), order='XYZ'>
    Matrix:
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      <Vector (-0.7239, -0.2805, 0.3217, -0.0783)>
      <Vector (0.3621, -0.7389, 0.1704, 0.8588)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2524, -0.0877, 0.8362)>
    Rotation: <Euler (x=-1.3778, y=-0.3476, z=-1.2269), order='XYZ'>
    Matrix:
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      <Vector (-0.7439, -0.2101, 0.3297, -0.0877)>
      <Vector (0.2863, -0.7754, 0.1516, 0.8362)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2455, -0.0936, 0.8145)>
    Rotation: <Euler (x=-1.4768, y=-0.3169, z=-1.2407), order='XYZ'>
    Matrix:
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      <Vector (-0.7554, -0.2211, 0.2945, -0.0936)>
      <Vector (0.2619, -0.7950, 0.0750, 0.8145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2978, -0.0887, 0.8155)>
    Rotation: <Euler (x=-1.7104, y=-0.3300, z=-1.5189), order='XYZ'>
    Matrix:
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      <Vector (-0.7939, -0.2754, 0.0053, -0.0887)>
      <Vector (0.2723, -0.7873, -0.1106, 0.8155)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.3007, -0.0966, 0.7922)>
    Rotation: <Euler (x=-1.4716, y=-0.2517, z=-1.4793), order='XYZ'>
    Matrix:
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      <Vector (-0.8105, -0.1998, 0.0971, -0.0966)>
      <Vector (0.2093, -0.8099, 0.0806, 0.7922)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2986, -0.1008, 0.7751)>
    Rotation: <Euler (x=-1.2683, y=-0.2249, z=-1.3904), order='XYZ'>
    Matrix:
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      <Vector (-0.8059, -0.1311, 0.1988, -0.1008)>
      <Vector (0.1874, -0.7820, 0.2440, 0.7751)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2920, -0.1039, 0.7568)>
    Rotation: <Euler (x=-1.1066, y=-0.2268, z=-1.3635), order='XYZ'>
    Matrix:
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      <Vector (-0.8013, -0.0879, 0.2374, -0.1039)>
      <Vector (0.1890, -0.7322, 0.3666, 0.7568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.3048, -0.0694, 0.8133)>
    Rotation: <Euler (x=-1.9394, y=-0.3903, z=-1.6099), order='XYZ'>
    Matrix:
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      <Vector (-0.7766, -0.2862, -0.1457, -0.0694)>
      <Vector (0.3197, -0.7250, -0.2800, 0.8133)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.3148, -0.0784, 0.7903)>
    Rotation: <Euler (x=-1.5413, y=-0.2627, z=-1.6324), order='XYZ'>
    Matrix:
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      <Vector (-0.8100, -0.2192, -0.0453, -0.0784)>
      <Vector (0.2182, -0.8112, 0.0239, 0.7903)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.3146, -0.0848, 0.7671)>
    Rotation: <Euler (x=-1.2470, y=-0.0443, z=-1.6825), order='XYZ'>
    Matrix:
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      <Vector (-0.8343, -0.0649, -0.0770, -0.0848)>
      <Vector (0.0373, -0.7959, 0.2671, 0.7671)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.3070, -0.0867, 0.7441)>
    Rotation: <Euler (x=-0.8542, y=-0.1148, z=-1.6980), order='XYZ'>
    Matrix:
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      <Vector (-0.8281, -0.1420, -0.0177, -0.0867)>
      <Vector (0.0962, -0.6295, 0.5484, 0.7441)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.3062, -0.0513, 0.8084)>
    Rotation: <Euler (x=-2.0067, y=-0.1986, z=-1.6561), order='XYZ'>
    Matrix:
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      <Vector (-0.8209, -0.1195, -0.1347, -0.0513)>
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  Bone: RightHandRing2
    Location: <Vector (-0.3158, -0.0544, 0.7888)>
    Rotation: <Euler (x=-1.4142, y=-0.1467, z=-1.6438), order='XYZ'>
    Matrix:
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      <Vector (-0.8291, -0.1306, -0.0414, -0.0544)>
      <Vector (0.1228, -0.8212, 0.1297, 0.7888)>
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  Bone: RightHandRing3
    Location: <Vector (-0.3124, -0.0580, 0.7661)>
    Rotation: <Euler (x=-1.2312, y=-0.0098, z=-1.6341), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.3059, -0.0586, 0.7476)>
    Rotation: <Euler (x=-0.9051, y=0.0400, z=-1.6170), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1001, -0.0433, 0.8891)>
    Rotation: <Euler (x=-1.6594, y=-0.0098, z=-3.0146), order='XYZ'>
    Matrix:
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      <Vector (-0.1267, 0.0866, -0.9882, -0.0433)>
      <Vector (0.0098, -0.9960, -0.0885, 0.8891)>
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  Bone: LeftLeg
    Location: <Vector (0.0904, -0.0034, 0.4296)>
    Rotation: <Euler (x=0.7218, y=-3.1322, z=0.1225), order='XYZ'>
    Matrix:
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      <Vector (-0.1222, 0.7442, -0.6567, -0.0034)>
      <Vector (0.0094, -0.6607, -0.7506, 0.4296)>
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  Bone: LeftFoot
    Location: <Vector (0.0532, 0.2794, 0.1785)>
    Rotation: <Euler (x=1.1268, y=2.8959, z=-0.0072), order='XYZ'>
    Matrix:
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      <Vector (0.0069, 0.4280, -0.9038, 0.2794)>
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  Bone: LeftToeBase
    Location: <Vector (0.0829, 0.3365, 0.0616)>
    Rotation: <Euler (x=-0.2127, y=0.2936, z=-3.0569), order='XYZ'>
    Matrix:
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      <Vector (-0.0810, -0.9688, -0.2343, 0.3365)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1181, -0.0458, 0.9026)>
    Rotation: <Euler (x=-1.0598, y=0.0904, z=3.0421), order='XYZ'>
    Matrix:
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      <Vector (0.0989, -0.4945, -0.8635, -0.0458)>
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  Bone: RightLeg
    Location: <Vector (-0.1044, -0.2739, 0.5019)>
    Rotation: <Euler (x=-1.5054, y=0.0860, z=3.0450), order='XYZ'>
    Matrix:
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      <Vector (0.0961, -0.0733, -0.9927, -0.2739)>
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  Bone: RightFoot
    Location: <Vector (-0.0744, -0.3018, 0.1241)>
    Rotation: <Euler (x=-0.8014, y=-0.0112, z=3.1372), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0758, -0.3946, 0.0282)>
    Rotation: <Euler (x=-0.0042, y=0.0512, z=3.0660), order='XYZ'>
    Matrix:
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Frame: 16
  Bone: Hips
    Location: <Vector (-0.0123, -0.0511, 0.9193)>
    Rotation: <Euler (x=1.4985, y=0.0835, z=0.0086), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0046, -0.0371, 1.0127)>
    Rotation: <Euler (x=1.4329, y=0.0493, z=-0.0373), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0014, -0.0221, 1.1222)>
    Rotation: <Euler (x=1.4379, y=0.0394, z=-0.0738), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0075, -0.0057, 1.2475)>
    Rotation: <Euler (x=1.4434, y=0.0291, z=-0.1050), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0135, 0.0118, 1.3885)>
    Rotation: <Euler (x=1.9546, y=-0.0164, z=-0.0930), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0090, -0.0230, 1.4672)>
    Rotation: <Euler (x=1.5555, y=-0.0626, z=-0.0155), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (-0.0039, -0.0196, 1.6741)>
    Rotation: <Euler (x=1.5537, y=-0.0626, z=-0.0155), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0615, 0.0061, 1.3400)>
    Rotation: <Euler (x=-2.7582, y=0.1261, z=1.4902), order='XYZ'>
    Matrix:
      <Vector (0.0799, 0.9206, -0.3823, 0.0615)>
      <Vector (0.9888, -0.1216, -0.0861, 0.0061)>
      <Vector (-0.1257, -0.3711, -0.9200, 1.3400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1627, -0.0073, 1.2991)>
    Rotation: <Euler (x=-1.7916, y=-0.2999, z=0.3073), order='XYZ'>
    Matrix:
      <Vector (0.9106, 0.3410, -0.2334, 0.1627)>
      <Vector (0.2890, -0.1216, 0.9496, -0.0073)>
      <Vector (0.2955, -0.9322, -0.2093, 1.2991)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2440, -0.0362, 1.0771)>
    Rotation: <Euler (x=-1.9308, y=0.1747, z=0.6383), order='XYZ'>
    Matrix:
      <Vector (0.7909, 0.0793, -0.6068, 0.2440)>
      <Vector (0.5868, -0.3798, 0.7151, -0.0362)>
      <Vector (-0.1738, -0.9216, -0.3469, 1.0771)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2601, -0.1134, 0.8899)>
    Rotation: <Euler (x=-1.5335, y=0.5114, z=1.5698), order='XYZ'>
    Matrix:
      <Vector (0.0007, -0.0315, -0.8333, 0.2601)>
      <Vector (0.7272, -0.4078, 0.0160, -0.1134)>
      <Vector (-0.4081, -0.7267, 0.0271, 0.8899)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2419, -0.1429, 0.8779)>
    Rotation: <Euler (x=-0.4720, y=1.2187, z=1.9996), order='XYZ'>
    Matrix:
      <Vector (-0.1196, -0.5275, -0.6347, 0.2419)>
      <Vector (0.2616, -0.6325, 0.4764, -0.1429)>
      <Vector (-0.7827, -0.1307, 0.2562, 0.8779)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2248, -0.1635, 0.8730)>
    Rotation: <Euler (x=-1.1547, y=0.6991, z=1.1851), order='XYZ'>
    Matrix:
      <Vector (0.2401, -0.4969, -0.6251, 0.2248)>
      <Vector (0.5914, -0.3280, 0.4879, -0.1635)>
      <Vector (-0.5366, -0.5838, 0.2580, 0.8730)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2096, -0.1743, 0.8552)>
    Rotation: <Euler (x=-1.2143, y=0.6093, z=1.1163), order='XYZ'>
    Matrix:
      <Vector (0.3002, -0.4578, -0.6290, 0.2096)>
      <Vector (0.6144, -0.2741, 0.4927, -0.1743)>
      <Vector (-0.4772, -0.6408, 0.2386, 0.8552)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.1968, -0.1820, 0.8373)>
    Rotation: <Euler (x=-1.3125, y=0.5770, z=1.1257), order='XYZ'>
    Matrix:
      <Vector (0.3009, -0.3816, -0.6776, 0.1968)>
      <Vector (0.6308, -0.3052, 0.4520, -0.1820)>
      <Vector (-0.4549, -0.6757, 0.1785, 0.8373)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2473, -0.1877, 0.8261)>
    Rotation: <Euler (x=-1.4715, y=0.5366, z=1.4334), order='XYZ'>
    Matrix:
      <Vector (0.0982, -0.1399, -0.8162, 0.2473)>
      <Vector (0.7099, -0.4089, 0.1555, -0.1877)>
      <Vector (-0.4263, -0.7132, 0.0710, 0.8261)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2432, -0.1995, 0.8050)>
    Rotation: <Euler (x=-1.2515, y=0.4689, z=1.3709), order='XYZ'>
    Matrix:
      <Vector (0.1477, -0.3276, -0.7525, 0.2432)>
      <Vector (0.7291, -0.2987, 0.2732, -0.1995)>
      <Vector (-0.3768, -0.7063, 0.2335, 0.8050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2362, -0.2058, 0.7901)>
    Rotation: <Euler (x=-1.0724, y=0.4605, z=1.2702), order='XYZ'>
    Matrix:
      <Vector (0.2212, -0.4771, -0.6471, 0.2362)>
      <Vector (0.7135, -0.1929, 0.3861, -0.2058)>
      <Vector (-0.3706, -0.6561, 0.3571, 0.7901)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2251, -0.2104, 0.7747)>
    Rotation: <Euler (x=-0.9173, y=0.4674, z=1.2418), order='XYZ'>
    Matrix:
      <Vector (0.2405, -0.5761, -0.5528, 0.2251)>
      <Vector (0.7045, -0.1186, 0.4301, -0.2104)>
      <Vector (-0.3757, -0.5911, 0.4526, 0.7747)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2565, -0.1710, 0.8187)>
    Rotation: <Euler (x=-1.6721, y=0.5736, z=1.5482), order='XYZ'>
    Matrix:
      <Vector (0.0158, 0.0741, -0.8304, 0.2565)>
      <Vector (0.7003, -0.4520, -0.0270, -0.1710)>
      <Vector (-0.4525, -0.6968, -0.0708, 0.8187)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2589, -0.1852, 0.7966)>
    Rotation: <Euler (x=-1.2881, y=0.4448, z=1.5342), order='XYZ'>
    Matrix:
      <Vector (0.0276, -0.2451, -0.7966, 0.2589)>
      <Vector (0.7522, -0.3358, 0.1293, -0.1852)>
      <Vector (-0.3588, -0.7229, 0.2100, 0.7966)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2520, -0.1950, 0.7759)>
    Rotation: <Euler (x=-1.0034, y=0.2210, z=1.5283), order='XYZ'>
    Matrix:
      <Vector (0.0346, -0.4543, -0.6984, 0.2520)>
      <Vector (0.8129, -0.1350, 0.1280, -0.1950)>
      <Vector (-0.1828, -0.6861, 0.4373, 0.7759)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2389, -0.1989, 0.7561)>
    Rotation: <Euler (x=-0.6035, y=0.2855, z=1.5615), order='XYZ'>
    Matrix:
      <Vector (0.0074, -0.6878, -0.4714, 0.2389)>
      <Vector (0.8001, -0.1269, 0.1978, -0.1989)>
      <Vector (-0.2349, -0.4541, 0.6588, 0.7561)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2595, -0.1546, 0.8101)>
    Rotation: <Euler (x=-1.7561, y=0.3769, z=1.5412), order='XYZ'>
    Matrix:
      <Vector (0.0230, 0.1446, -0.8209, 0.2595)>
      <Vector (0.7750, -0.3061, -0.0322, -0.1546)>
      <Vector (-0.3069, -0.7621, -0.1428, 0.8101)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2633, -0.1626, 0.7902)>
    Rotation: <Euler (x=-1.1705, y=0.3296, z=1.5151), order='XYZ'>
    Matrix:
      <Vector (0.0439, -0.3383, -0.7609, 0.2633)>
      <Vector (0.7878, -0.2301, 0.1478, -0.1626)>
      <Vector (-0.2699, -0.7266, 0.3075, 0.7902)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2540, -0.1690, 0.7701)>
    Rotation: <Euler (x=-0.9981, y=0.1988, z=1.4719), order='XYZ'>
    Matrix:
      <Vector (0.0807, -0.4634, -0.6886, 0.2540)>
      <Vector (0.8135, -0.0931, 0.1580, -0.1690)>
      <Vector (-0.1647, -0.6870, 0.4430, 0.7701)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2432, -0.1712, 0.7540)>
    Rotation: <Euler (x=-0.6772, y=0.1543, z=1.4434), order='XYZ'>
    Matrix:
      <Vector (0.1047, -0.6548, -0.5056, 0.2432)>
      <Vector (0.8173, 0.0029, 0.1655, -0.1712)>
      <Vector (-0.1281, -0.5163, 0.6422, 0.7540)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0384, 0.0135, 1.3436)>
    Rotation: <Euler (x=-2.8007, y=-0.0606, z=-1.4908), order='XYZ'>
    Matrix:
      <Vector (0.0797, -0.9378, 0.3378, -0.0384)>
      <Vector (-0.9950, -0.0955, -0.0302, 0.0135)>
      <Vector (0.0606, -0.3337, -0.9407, 1.3436)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1415, 0.0030, 1.3069)>
    Rotation: <Euler (x=-1.8185, y=0.2706, z=-0.6894), order='XYZ'>
    Matrix:
      <Vector (0.7436, -0.3559, 0.5661, -0.1415)>
      <Vector (-0.6129, -0.0243, 0.7898, 0.0030)>
      <Vector (-0.2673, -0.9342, -0.2362, 1.3069)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2263, -0.0028, 1.0843)>
    Rotation: <Euler (x=-1.9262, y=-0.0708, z=-1.0639), order='XYZ'>
    Matrix:
      <Vector (0.4842, -0.2720, 0.8316, -0.2263)>
      <Vector (-0.8721, -0.2269, 0.4336, -0.0028)>
      <Vector (0.0708, -0.9352, -0.3471, 1.0843)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2816, -0.0489, 0.8944)>
    Rotation: <Euler (x=-1.7583, y=-0.4080, z=-1.6282), order='XYZ'>
    Matrix:
      <Vector (-0.0439, -0.1739, 0.8144, -0.2816)>
      <Vector (-0.7642, -0.3156, -0.1086, -0.0489)>
      <Vector (0.3309, -0.7520, -0.1427, 0.8944)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2711, -0.0790, 0.8763)>
    Rotation: <Euler (x=-1.0627, y=-1.1563, z=-1.6079), order='XYZ'>
    Matrix:
      <Vector (-0.0125, 0.3807, 0.7418, -0.2711)>
      <Vector (-0.3356, -0.6815, 0.3441, -0.0790)>
      <Vector (0.7633, -0.2934, 0.1634, 0.8763)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2590, -0.1012, 0.8661)>
    Rotation: <Euler (x=-1.3352, y=-0.5272, z=-1.2392), order='XYZ'>
    Matrix:
      <Vector (0.2346, 0.3168, 0.7348, -0.2590)>
      <Vector (-0.6814, -0.3224, 0.3565, -0.1012)>
      <Vector (0.4196, -0.7007, 0.1682, 0.8661)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2494, -0.1118, 0.8447)>
    Rotation: <Euler (x=-1.3730, y=-0.4296, z=-1.1956), order='XYZ'>
    Matrix:
      <Vector (0.2778, 0.2772, 0.7358, -0.2494)>
      <Vector (-0.7054, -0.2568, 0.3631, -0.1118)>
      <Vector (0.3473, -0.7433, 0.1490, 0.8447)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2416, -0.1190, 0.8239)>
    Rotation: <Euler (x=-1.4708, y=-0.3989, z=-1.2097), order='XYZ'>
    Matrix:
      <Vector (0.2715, 0.1917, 0.7648, -0.2416)>
      <Vector (-0.7189, -0.2720, 0.3234, -0.1190)>
      <Vector (0.3239, -0.7646, 0.0767, 0.8239)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2936, -0.1159, 0.8228)>
    Rotation: <Euler (x=-1.6802, y=-0.4072, z=-1.4967), order='XYZ'>
    Matrix:
      <Vector (0.0567, -0.0665, 0.8293, -0.2936)>
      <Vector (-0.7636, -0.3341, 0.0254, -0.1159)>
      <Vector (0.3302, -0.7611, -0.0836, 0.8228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2955, -0.1255, 0.8003)>
    Rotation: <Euler (x=-1.4456, y=-0.3300, z=-1.4536), order='XYZ'>
    Matrix:
      <Vector (0.0922, 0.1348, 0.8177, -0.2955)>
      <Vector (-0.7835, -0.2540, 0.1302, -0.1255)>
      <Vector (0.2702, -0.7827, 0.0985, 0.8003)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2926, -0.1309, 0.7837)>
    Rotation: <Euler (x=-1.2498, y=-0.3050, z=-1.3622), order='XYZ'>
    Matrix:
      <Vector (0.1647, 0.3066, 0.7578, -0.2926)>
      <Vector (-0.7781, -0.1780, 0.2412, -0.1309)>
      <Vector (0.2504, -0.7548, 0.2509, 0.7837)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2855, -0.1350, 0.7661)>
    Rotation: <Euler (x=-1.0904, y=-0.3074, z=-1.3347), order='XYZ'>
    Matrix:
      <Vector (0.1859, 0.4270, 0.6917, -0.2855)>
      <Vector (-0.7727, -0.1274, 0.2864, -0.1350)>
      <Vector (0.2524, -0.7048, 0.3673, 0.7661)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.3011, -0.0972, 0.8190)>
    Rotation: <Euler (x=-1.9006, y=-0.4645, z=-1.5929), order='XYZ'>
    Matrix:
      <Vector (-0.0165, -0.2778, 0.7861, -0.3011)>
      <Vector (-0.7454, -0.3474, -0.1384, -0.0972)>
      <Vector (0.3735, -0.7054, -0.2415, 0.8190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.3099, -0.1081, 0.7966)>
    Rotation: <Euler (x=-1.5029, y=-0.3361, z=-1.6106), order='XYZ'>
    Matrix:
      <Vector (-0.0313, 0.0456, 0.8320, -0.3099)>
      <Vector (-0.7866, -0.2764, -0.0145, -0.1081)>
      <Vector (0.2750, -0.7854, 0.0534, 0.7966)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.3088, -0.1162, 0.7742)>
    Rotation: <Euler (x=-1.2068, y=-0.1160, z=-1.6526), order='XYZ'>
    Matrix:
      <Vector (-0.0677, 0.2885, 0.7794, -0.3088)>
      <Vector (-0.8255, -0.1142, -0.0294, -0.1162)>
      <Vector (0.0965, -0.7740, 0.2949, 0.7742)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.3004, -0.1195, 0.7518)>
    Rotation: <Euler (x=-0.8124, y=-0.1858, z=-1.6711), order='XYZ'>
    Matrix:
      <Vector (-0.0821, 0.5594, 0.6129, -0.3004)>
      <Vector (-0.8154, -0.1687, 0.0448, -0.1195)>
      <Vector (0.1540, -0.5949, 0.5636, 0.7518)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.3029, -0.0797, 0.8128)>
    Rotation: <Euler (x=-1.9672, y=-0.2711, z=-1.6322), order='XYZ'>
    Matrix:
      <Vector (-0.0493, -0.3340, 0.7625, -0.3029)>
      <Vector (-0.8019, -0.1859, -0.1333, -0.0797)>
      <Vector (0.2233, -0.7411, -0.3102, 0.8128)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.3117, -0.0846, 0.7933)>
    Rotation: <Euler (x=-1.3761, y=-0.2198, z=-1.6176), order='XYZ'>
    Matrix:
      <Vector (-0.0381, 0.1528, 0.8189, -0.3117)>
      <Vector (-0.8129, -0.1857, -0.0032, -0.0846)>
      <Vector (0.1818, -0.7984, 0.1574, 0.7933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.3075, -0.0897, 0.7713)>
    Rotation: <Euler (x=-1.1947, y=-0.0833, z=-1.6027), order='XYZ'>
    Matrix:
      <Vector (-0.0265, 0.3041, 0.7760, -0.3075)>
      <Vector (-0.8306, -0.0743, 0.0007, -0.0897)>
      <Vector (0.0694, -0.7729, 0.3052, 0.7713)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.3003, -0.0914, 0.7532)>
    Rotation: <Euler (x=-0.8699, y=-0.0342, z=-1.5838), order='XYZ'>
    Matrix:
      <Vector (-0.0108, 0.5374, 0.6375, -0.3003)>
      <Vector (-0.8333, -0.0288, 0.0101, -0.0914)>
      <Vector (0.0285, -0.6369, 0.5375, 0.7532)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.0946, -0.0460, 0.8882)>
    Rotation: <Euler (x=-1.5741, y=0.0089, z=-2.9991), order='XYZ'>
    Matrix:
      <Vector (-0.9898, 0.0083, 0.1421, 0.0946)>
      <Vector (-0.1420, 0.0045, -0.9899, -0.0460)>
      <Vector (-0.0089, -1.0000, -0.0033, 0.8882)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0985, -0.0439, 0.4270)>
    Rotation: <Euler (x=0.6592, y=3.1327, z=0.1383), order='XYZ'>
    Matrix:
      <Vector (-0.9904, -0.1036, 0.0914, 0.0985)>
      <Vector (-0.1379, 0.7837, -0.6057, -0.0439)>
      <Vector (-0.0089, -0.6125, -0.7904, 0.4270)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0591, 0.2539, 0.1942)>
    Rotation: <Euler (x=0.8702, y=2.9015, z=0.1279), order='XYZ'>
    Matrix:
      <Vector (-0.9634, 0.0981, 0.2496, 0.0591)>
      <Vector (-0.1239, 0.6626, -0.7387, 0.2539)>
      <Vector (-0.2378, -0.7425, -0.6262, 0.1942)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0722, 0.3423, 0.0951)>
    Rotation: <Euler (x=-0.4260, y=0.3091, z=-2.9372), order='XYZ'>
    Matrix:
      <Vector (-0.9328, 0.3079, -0.1874, 0.0722)>
      <Vector (-0.1934, -0.8662, -0.4609, 0.3423)>
      <Vector (-0.3042, -0.3936, 0.8675, 0.0951)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1232, -0.0479, 0.9065)>
    Rotation: <Euler (x=-1.0748, y=0.0897, z=3.0429), order='XYZ'>
    Matrix:
      <Vector (-0.9911, 0.0315, -0.1291, -0.1232)>
      <Vector (0.0982, -0.4814, -0.8710, -0.0479)>
      <Vector (-0.0896, -0.8759, 0.4740, 0.9065)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1087, -0.2700, 0.5024)>
    Rotation: <Euler (x=1.5332, y=3.0559, z=-0.0956), order='XYZ'>
    Matrix:
      <Vector (-0.9918, 0.0888, -0.0922, -0.1087)>
      <Vector (0.0951, 0.0293, -0.9950, -0.2700)>
      <Vector (-0.0856, -0.9956, -0.0375, 0.5024)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0750, -0.2589, 0.1240)>
    Rotation: <Euler (x=-0.8006, y=-0.0124, z=3.1371), order='XYZ'>
    Matrix:
      <Vector (-0.9999, -0.0121, 0.0054, -0.0750)>
      <Vector (0.0045, -0.6962, -0.7178, -0.2589)>
      <Vector (0.0124, -0.7177, 0.6962, 0.1240)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.0766, -0.3518, 0.0283)>
    Rotation: <Euler (x=-0.0031, y=0.0500, z=3.0659), order='XYZ'>
    Matrix:
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      <Vector (0.0755, -0.9971, 0.0007, -0.3518)>
      <Vector (-0.0500, -0.0031, 0.9987, 0.0283)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 17
  Bone: Hips
    Location: <Vector (-0.0157, -0.0520, 0.9246)>
    Rotation: <Euler (x=1.4979, y=0.0938, z=0.0193), order='XYZ'>
    Matrix:
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      <Vector (0.0192, 0.0746, -0.9970, -0.0520)>
      <Vector (-0.0937, 0.9930, 0.0725, 0.9246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0072, -0.0378, 1.0180)>
    Rotation: <Euler (x=1.4335, y=0.0528, z=-0.0212), order='XYZ'>
    Matrix:
      <Vector (0.9984, 0.0552, -0.0137, -0.0072)>
      <Vector (-0.0211, 0.1357, -0.9905, -0.0378)>
      <Vector (-0.0528, 0.9892, 0.1366, 1.0180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0011, -0.0228, 1.1274)>
    Rotation: <Euler (x=1.4393, y=0.0411, z=-0.0537), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0477, -0.0478, -0.0011)>
      <Vector (-0.0536, 0.1288, -0.9902, -0.0228)>
      <Vector (-0.0411, 0.9905, 0.1310, 1.1274)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0050, -0.0065, 1.2527)>
    Rotation: <Euler (x=1.4466, y=0.0267, z=-0.0760), order='XYZ'>
    Matrix:
      <Vector (0.9968, 0.0358, -0.0720, 0.0050)>
      <Vector (-0.0759, 0.1215, -0.9897, -0.0065)>
      <Vector (-0.0267, 0.9919, 0.1238, 1.2527)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0101, 0.0108, 1.3939)>
    Rotation: <Euler (x=1.9575, y=-0.0255, z=-0.0781), order='XYZ'>
    Matrix:
      <Vector (0.9966, -0.0530, -0.0626, 0.0101)>
      <Vector (-0.0780, -0.3741, -0.9241, 0.0108)>
      <Vector (0.0255, 0.9259, -0.3770, 1.3939)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0053, -0.0243, 1.4724)>
    Rotation: <Euler (x=1.5625, y=-0.0752, z=-0.0133), order='XYZ'>
    Matrix:
      <Vector (0.9971, -0.0750, -0.0140, 0.0053)>
      <Vector (-0.0133, 0.0093, -0.9999, -0.0243)>
      <Vector (0.0752, 0.9971, 0.0082, 1.4724)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (-0.0102, -0.0223, 1.6791)>
    Rotation: <Euler (x=1.5608, y=-0.0752, z=-0.0133), order='XYZ'>
    Matrix:
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      <Vector (-0.0133, 0.0110, -0.9999, -0.0223)>
      <Vector (0.0752, 0.9971, 0.0100, 1.6791)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0582, 0.0061, 1.3453)>
    Rotation: <Euler (x=-2.7594, y=0.1226, z=1.5158), order='XYZ'>
    Matrix:
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      <Vector (0.9910, -0.0965, -0.0928, 0.0061)>
      <Vector (-0.1223, -0.3701, -0.9209, 1.3453)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1598, -0.0045, 1.3046)>
    Rotation: <Euler (x=-1.7552, y=-0.2981, z=0.2893), order='XYZ'>
    Matrix:
      <Vector (0.9162, 0.3291, -0.2288, 0.1598)>
      <Vector (0.2727, -0.0934, 0.9576, -0.0045)>
      <Vector (0.2937, -0.9397, -0.1753, 1.3046)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2382, -0.0268, 1.0808)>
    Rotation: <Euler (x=-1.8927, y=0.1340, z=0.6472), order='XYZ'>
    Matrix:
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      <Vector (0.5976, -0.3288, 0.7313, -0.0268)>
      <Vector (-0.1336, -0.9401, -0.3135, 1.0808)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2564, -0.0936, 0.8898)>
    Rotation: <Euler (x=-1.5192, y=0.4548, z=1.6255), order='XYZ'>
    Matrix:
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      <Vector (0.7451, -0.3662, -0.0266, -0.0936)>
      <Vector (-0.3649, -0.7452, 0.0385, 0.8898)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2395, -0.1231, 0.8765)>
    Rotation: <Euler (x=-0.5017, y=1.1618, z=2.0210), order='XYZ'>
    Matrix:
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      <Vector (0.2975, -0.6469, 0.4277, -0.1231)>
      <Vector (-0.7621, -0.1589, 0.2897, 0.8765)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2235, -0.1441, 0.8706)>
    Rotation: <Euler (x=-1.1130, y=0.6511, z=1.2602), order='XYZ'>
    Matrix:
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      <Vector (0.6291, -0.3178, 0.4395, -0.1441)>
      <Vector (-0.5034, -0.5927, 0.2920, 0.8706)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2086, -0.1547, 0.8526)>
    Rotation: <Euler (x=-1.1713, y=0.5637, z=1.1891), order='XYZ'>
    Matrix:
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      <Vector (0.6516, -0.2591, 0.4452, -0.1547)>
      <Vector (-0.4438, -0.6468, 0.2731, 0.8526)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1960, -0.1619, 0.8345)>
    Rotation: <Euler (x=-1.2709, y=0.5310, z=1.1967), order='XYZ'>
    Matrix:
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      <Vector (0.6667, -0.2844, 0.4057, -0.1619)>
      <Vector (-0.4207, -0.6843, 0.2116, 0.8345)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2463, -0.1644, 0.8224)>
    Rotation: <Euler (x=-1.4485, y=0.4822, z=1.4937), order='XYZ'>
    Matrix:
      <Vector (0.0567, -0.1305, -0.8184, 0.2463)>
      <Vector (0.7337, -0.3734, 0.1104, -0.1644)>
      <Vector (-0.3852, -0.7304, 0.0898, 0.8224)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2424, -0.1752, 0.8008)>
    Rotation: <Euler (x=-1.2255, y=0.4159, z=1.4310), order='XYZ'>
    Matrix:
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      <Vector (0.7524, -0.2736, 0.2213, -0.1752)>
      <Vector (-0.3356, -0.7150, 0.2572, 0.8008)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2356, -0.1810, 0.7856)>
    Rotation: <Euler (x=-1.0408, y=0.4101, z=1.3326), order='XYZ'>
    Matrix:
      <Vector (0.1798, -0.4755, -0.6569, 0.2356)>
      <Vector (0.7403, -0.1786, 0.3318, -0.1810)>
      <Vector (-0.3311, -0.6573, 0.3851, 0.7856)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2245, -0.1852, 0.7703)>
    Rotation: <Euler (x=-0.8841, y=0.4178, z=1.3051), order='XYZ'>
    Matrix:
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      <Vector (0.7325, -0.1132, 0.3748, -0.1852)>
      <Vector (-0.3371, -0.5871, 0.4813, 0.7703)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2545, -0.1470, 0.8158)>
    Rotation: <Euler (x=-1.6558, y=0.5173, z=1.6056), order='XYZ'>
    Matrix:
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      <Vector (0.7215, -0.4066, -0.0637, -0.1470)>
      <Vector (-0.4108, -0.7194, -0.0613, 0.8158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2573, -0.1598, 0.7930)>
    Rotation: <Euler (x=-1.2720, y=0.3887, z=1.5897), order='XYZ'>
    Matrix:
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      <Vector (0.7685, -0.3054, 0.0776, -0.1598)>
      <Vector (-0.3148, -0.7346, 0.2263, 0.7930)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2506, -0.1687, 0.7720)>
    Rotation: <Euler (x=-0.9880, y=0.1650, z=1.5803), order='XYZ'>
    Matrix:
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      <Vector (0.8193, -0.1183, 0.0685, -0.1687)>
      <Vector (-0.1364, -0.6841, 0.4510, 0.7720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2374, -0.1721, 0.7522)>
    Rotation: <Euler (x=-0.5898, y=0.2290, z=1.6140), order='XYZ'>
    Matrix:
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      <Vector (0.8082, -0.1346, 0.1366, -0.1721)>
      <Vector (-0.1886, -0.4499, 0.6723, 0.7522)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2567, -0.1301, 0.8082)>
    Rotation: <Euler (x=-1.7408, y=0.3207, z=1.5954), order='XYZ'>
    Matrix:
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      <Vector (0.7880, -0.2545, -0.0645, -0.1301)>
      <Vector (-0.2619, -0.7769, -0.1334, 0.8082)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2605, -0.1368, 0.7878)>
    Rotation: <Euler (x=-1.1539, y=0.2738, z=1.5690), order='XYZ'>
    Matrix:
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      <Vector (0.7997, -0.2048, 0.0923, -0.1368)>
      <Vector (-0.2246, -0.7312, 0.3238, 0.7878)>
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  Bone: LeftHandRing3
    Location: <Vector (0.2512, -0.1424, 0.7676)>
    Rotation: <Euler (x=-0.9795, y=0.1438, z=1.5241), order='XYZ'>
    Matrix:
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      <Vector (0.8212, -0.0771, 0.0985, -0.1424)>
      <Vector (-0.1190, -0.6825, 0.4582, 0.7676)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2403, -0.1442, 0.7517)>
    Rotation: <Euler (x=-0.6572, y=0.0998, z=1.4949), order='XYZ'>
    Matrix:
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      <Vector (0.8241, -0.0006, 0.1038, -0.1442)>
      <Vector (-0.0827, -0.5049, 0.6544, 0.7517)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0418, 0.0114, 1.3488)>
    Rotation: <Euler (x=-2.8000, y=-0.0599, z=-1.4683), order='XYZ'>
    Matrix:
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      <Vector (-0.9930, -0.1163, -0.0218, 0.0114)>
      <Vector (0.0599, -0.3343, -0.9405, 1.3488)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1447, -0.0014, 1.3121)>
    Rotation: <Euler (x=-1.8212, y=0.2786, z=-0.6387), order='XYZ'>
    Matrix:
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      <Vector (-0.5731, -0.0401, 0.8185, -0.0014)>
      <Vector (-0.2750, -0.9315, -0.2382, 1.3121)>
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  Bone: RightForeArm
    Location: <Vector (-0.2308, -0.0109, 1.0902)>
    Rotation: <Euler (x=-1.9352, y=-0.0952, z=-1.0004), order='XYZ'>
    Matrix:
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      <Vector (-0.8378, -0.2673, 0.4760, -0.0109)>
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  Bone: RightHand
    Location: <Vector (-0.2820, -0.0652, 0.9012)>
    Rotation: <Euler (x=-1.7375, y=-0.4391, z=-1.6028), order='XYZ'>
    Matrix:
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      <Vector (-0.7515, -0.3436, -0.0848, -0.0652)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2702, -0.0954, 0.8844)>
    Rotation: <Euler (x=-1.0140, y=-1.1874, z=-1.6188), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2572, -0.1173, 0.8751)>
    Rotation: <Euler (x=-1.3286, y=-0.5632, z=-1.2087), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2470, -0.1283, 0.8544)>
    Rotation: <Euler (x=-1.3685, y=-0.4657, z=-1.1636), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2386, -0.1358, 0.8340)>
    Rotation: <Euler (x=-1.4658, y=-0.4349, z=-1.1777), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2904, -0.1345, 0.8320)>
    Rotation: <Euler (x=-1.6641, y=-0.4404, z=-1.4693), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2916, -0.1448, 0.8098)>
    Rotation: <Euler (x=-1.4315, y=-0.3638, z=-1.4244), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2883, -0.1506, 0.7936)>
    Rotation: <Euler (x=-1.2392, y=-0.3400, z=-1.3316), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2807, -0.1551, 0.7762)>
    Rotation: <Euler (x=-1.0808, y=-0.3427, z=-1.3038), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2984, -0.1163, 0.8274)>
    Rotation: <Euler (x=-1.8805, y=-0.4961, z=-1.5682), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.3065, -0.1282, 0.8054)>
    Rotation: <Euler (x=-1.4833, y=-0.3675, z=-1.5834), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.3046, -0.1368, 0.7833)>
    Rotation: <Euler (x=-1.1870, y=-0.1466, z=-1.6212), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2958, -0.1406, 0.7612)>
    Rotation: <Euler (x=-0.7918, y=-0.2160, z=-1.6413), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.3007, -0.0991, 0.8206)>
    Rotation: <Euler (x=-1.9473, y=-0.3021, z=-1.6039), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.3089, -0.1048, 0.8013)>
    Rotation: <Euler (x=-1.3570, y=-0.2511, z=-1.5881), order='XYZ'>
    Matrix:
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      <Vector (0.2064, -0.7863, 0.1707, 0.8013)>
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  Bone: RightHandRing3
    Location: <Vector (-0.3042, -0.1105, 0.7796)>
    Rotation: <Euler (x=-1.1765, y=-0.1149, z=-1.5706), order='XYZ'>
    Matrix:
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      <Vector (0.0952, -0.7618, 0.3170, 0.7796)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2967, -0.1126, 0.7618)>
    Rotation: <Euler (x=-0.8524, y=-0.0661, z=-1.5507), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.0909, -0.0458, 0.8925)>
    Rotation: <Euler (x=-1.4629, y=0.0142, z=-2.9911), order='XYZ'>
    Matrix:
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      <Vector (-0.1499, -0.1043, -0.9832, -0.0458)>
      <Vector (-0.0142, -0.9941, 0.1077, 0.8925)>
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  Bone: LeftLeg
    Location: <Vector (0.1048, -0.0940, 0.4339)>
    Rotation: <Euler (x=0.6170, y=3.1277, z=0.1466), order='XYZ'>
    Matrix:
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      <Vector (-0.1461, 0.8080, -0.5708, -0.0940)>
      <Vector (-0.0139, -0.5786, -0.8155, 0.4339)>
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  Bone: LeftFoot
    Location: <Vector (0.0625, 0.2131, 0.2140)>
    Rotation: <Euler (x=0.8239, y=2.9314, z=0.1964), order='XYZ'>
    Matrix:
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      <Vector (-0.1908, 0.6962, -0.6920, 0.2131)>
      <Vector (-0.2086, -0.7177, -0.6644, 0.2140)>
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  Bone: LeftToeBase
    Location: <Vector (0.0648, 0.3060, 0.1183)>
    Rotation: <Euler (x=-0.9336, y=0.2807, z=-2.8751), order='XYZ'>
    Matrix:
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      <Vector (-0.2530, -0.5153, -0.8188, 0.3060)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1268, -0.0500, 0.9130)>
    Rotation: <Euler (x=-1.1138, y=0.0851, z=3.0591), order='XYZ'>
    Matrix:
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      <Vector (0.0821, -0.4460, -0.8913, -0.0500)>
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  Bone: RightLeg
    Location: <Vector (-0.1084, -0.2558, 0.5005)>
    Rotation: <Euler (x=1.4579, y=3.0602, z=-0.0791), order='XYZ'>
    Matrix:
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      <Vector (0.0787, 0.1059, -0.9913, -0.2558)>
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  Bone: RightFoot
    Location: <Vector (-0.0744, -0.2155, 0.1241)>
    Rotation: <Euler (x=-0.8004, y=-0.0182, z=3.1360), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0767, -0.3084, 0.0284)>
    Rotation: <Euler (x=-0.0020, y=0.0443, z=3.0649), order='XYZ'>
    Matrix:
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      <Vector (0.0765, -0.9971, 0.0014, -0.3084)>
      <Vector (-0.0443, -0.0020, 0.9990, 0.0284)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 18
  Bone: Hips
    Location: <Vector (-0.0169, -0.0524, 0.9339)>
    Rotation: <Euler (x=1.5093, y=0.0942, z=0.0344), order='XYZ'>
    Matrix:
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      <Vector (0.0343, 0.0647, -0.9973, -0.0524)>
      <Vector (-0.0940, 0.9937, 0.0612, 0.9339)>
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  Bone: Spine
    Location: <Vector (-0.0086, -0.0392, 1.0274)>
    Rotation: <Euler (x=1.4441, y=0.0568, z=0.0009), order='XYZ'>
    Matrix:
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      <Vector (0.0009, 0.1264, -0.9920, -0.0392)>
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  Bone: Spine1
    Location: <Vector (-0.0023, -0.0253, 1.1370)>
    Rotation: <Euler (x=1.4483, y=0.0468, z=-0.0268), order='XYZ'>
    Matrix:
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      <Vector (-0.0268, 0.1209, -0.9923, -0.0253)>
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  Bone: Spine2
    Location: <Vector (0.0039, -0.0100, 1.2624)>
    Rotation: <Euler (x=1.4558, y=0.0293, z=-0.0405), order='XYZ'>
    Matrix:
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      <Vector (-0.0405, 0.1135, -0.9927, -0.0100)>
      <Vector (-0.0293, 0.9930, 0.1147, 1.2624)>
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  Bone: Neck
    Location: <Vector (0.0087, 0.0062, 1.4037)>
    Rotation: <Euler (x=1.9578, y=-0.0325, z=-0.0640), order='XYZ'>
    Matrix:
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      <Vector (-0.0639, -0.3747, -0.9250, 0.0062)>
      <Vector (0.0325, 0.9256, -0.3772, 1.4037)>
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  Bone: Head
    Location: <Vector (0.0039, -0.0289, 1.4823)>
    Rotation: <Euler (x=1.5633, y=-0.0854, z=-0.0121), order='XYZ'>
    Matrix:
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      <Vector (-0.0121, 0.0085, -0.9999, -0.0289)>
      <Vector (0.0853, 0.9963, 0.0075, 1.4823)>
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  Bone: Head_end
    Location: <Vector (-0.0137, -0.0271, 1.6888)>
    Rotation: <Euler (x=1.5616, y=-0.0854, z=-0.0121), order='XYZ'>
    Matrix:
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      <Vector (-0.0121, 0.0103, -0.9999, -0.0271)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0568, 0.0032, 1.3550)>
    Rotation: <Euler (x=-2.7515, y=0.1125, z=1.5486), order='XYZ'>
    Matrix:
      <Vector (0.0220, 0.9237, -0.3825, 0.0568)>
      <Vector (0.9934, -0.0632, -0.0954, 0.0032)>
      <Vector (-0.1123, -0.3779, -0.9190, 1.3550)>
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  Bone: LeftArm
    Location: <Vector (0.1584, -0.0037, 1.3134)>
    Rotation: <Euler (x=-1.7187, y=-0.2947, z=0.3019), order='XYZ'>
    Matrix:
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      <Vector (0.2845, -0.0553, 0.9571, -0.0037)>
      <Vector (0.2904, -0.9465, -0.1410, 1.3134)>
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  Bone: LeftForeArm
    Location: <Vector (0.2342, -0.0169, 1.0880)>
    Rotation: <Euler (x=-1.8578, y=0.1188, z=0.6767), order='XYZ'>
    Matrix:
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      <Vector (0.6218, -0.2919, 0.7267, -0.0169)>
      <Vector (-0.1185, -0.9523, -0.2811, 1.0880)>
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  Bone: LeftHand
    Location: <Vector (0.2522, -0.0762, 0.8945)>
    Rotation: <Euler (x=-1.4891, y=0.4140, z=1.7100), order='XYZ'>
    Matrix:
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      <Vector (0.7502, -0.3379, -0.0875, -0.0762)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2371, -0.1062, 0.8806)>
    Rotation: <Euler (x=-0.4796, y=1.1135, z=2.1129), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2224, -0.1280, 0.8744)>
    Rotation: <Euler (x=-1.0635, y=0.6224, z=1.3615), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2079, -0.1389, 0.8565)>
    Rotation: <Euler (x=-1.1222, y=0.5380, z=1.2866), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.1952, -0.1464, 0.8386)>
    Rotation: <Euler (x=-1.2229, y=0.5050, z=1.2922), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2450, -0.1448, 0.8250)>
    Rotation: <Euler (x=-1.4123, y=0.4453, z=1.5817), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2412, -0.1550, 0.8032)>
    Rotation: <Euler (x=-1.1879, y=0.3811, z=1.5174), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2344, -0.1607, 0.7881)>
    Rotation: <Euler (x=-0.9997, y=0.3788, z=1.4201), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2231, -0.1651, 0.7730)>
    Rotation: <Euler (x=-0.8420, y=0.3876, z=1.3934), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2517, -0.1266, 0.8189)>
    Rotation: <Euler (x=-1.6239, y=0.4770, z=1.6927), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2546, -0.1383, 0.7956)>
    Rotation: <Euler (x=-1.2412, y=0.3489, z=1.6726), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2479, -0.1468, 0.7746)>
    Rotation: <Euler (x=-0.9584, y=0.1256, z=1.6564), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2344, -0.1505, 0.7551)>
    Rotation: <Euler (x=-0.5612, y=0.1886, z=1.6917), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2524, -0.1094, 0.8119)>
    Rotation: <Euler (x=-1.7108, y=0.2808, z=1.6761), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2560, -0.1150, 0.7913)>
    Rotation: <Euler (x=-1.1233, y=0.2347, z=1.6485), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2465, -0.1206, 0.7712)>
    Rotation: <Euler (x=-0.9478, y=0.1061, z=1.5998), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2353, -0.1226, 0.7556)>
    Rotation: <Euler (x=-0.6245, y=0.0630, z=1.5694), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0433, 0.0059, 1.3588)>
    Rotation: <Euler (x=-2.8034, y=-0.0540, z=-1.4396), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1459, -0.0096, 1.3224)>
    Rotation: <Euler (x=-1.8312, y=0.2801, z=-0.5883), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.2329, -0.0253, 1.1012)>
    Rotation: <Euler (x=-1.9449, y=-0.0976, z=-0.9461), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2823, -0.0837, 0.9130)>
    Rotation: <Euler (x=-1.7296, y=-0.4518, z=-1.5815), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2697, -0.1137, 0.8967)>
    Rotation: <Euler (x=-0.9937, y=-1.2000, z=-1.6130), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2562, -0.1353, 0.8878)>
    Rotation: <Euler (x=-1.3265, y=-0.5777, z=-1.1851), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2455, -0.1462, 0.8674)>
    Rotation: <Euler (x=-1.3672, y=-0.4803, z=-1.1395), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2369, -0.1538, 0.8473)>
    Rotation: <Euler (x=-1.4644, y=-0.4495, z=-1.1536), order='XYZ'>
    Matrix:
      <Vector (0.3020, 0.2252, 0.7367, -0.2369)>
      <Vector (-0.6813, -0.2912, 0.3683, -0.1538)>
      <Vector (0.3595, -0.7410, 0.0792, 0.8473)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2885, -0.1538, 0.8448)>
    Rotation: <Euler (x=-1.6581, y=-0.4540, z=-1.4472), order='XYZ'>
    Matrix:
      <Vector (0.0917, -0.0270, 0.8219, -0.2885)>
      <Vector (-0.7379, -0.3676, 0.0702, -0.1538)>
      <Vector (0.3629, -0.7407, -0.0648, 0.8448)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2892, -0.1644, 0.8229)>
    Rotation: <Euler (x=-1.4264, y=-0.3776, z=-1.4016), order='XYZ'>
    Matrix:
      <Vector (0.1295, 0.1682, 0.7997, -0.2892)>
      <Vector (-0.7581, -0.2775, 0.1812, -0.1644)>
      <Vector (0.3051, -0.7611, 0.1107, 0.8229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2857, -0.1703, 0.8068)>
    Rotation: <Euler (x=-1.2355, y=-0.3542, z=-1.3081), order='XYZ'>
    Matrix:
      <Vector (0.2015, 0.3333, 0.7300, -0.2857)>
      <Vector (-0.7494, -0.1910, 0.2941, -0.1703)>
      <Vector (0.2869, -0.7328, 0.2553, 0.8068)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2779, -0.1747, 0.7897)>
    Rotation: <Euler (x=-1.0775, y=-0.3569, z=-1.2802), order='XYZ'>
    Matrix:
      <Vector (0.2221, 0.4483, 0.6590, -0.2779)>
      <Vector (-0.7427, -0.1317, 0.3400, -0.1747)>
      <Vector (0.2891, -0.6828, 0.3671, 0.7897)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2969, -0.1359, 0.8401)>
    Rotation: <Euler (x=-1.8728, y=-0.5091, z=-1.5472), order='XYZ'>
    Matrix:
      <Vector (0.0171, -0.2369, 0.7926, -0.2969)>
      <Vector (-0.7223, -0.3907, -0.1012, -0.1359)>
      <Vector (0.4033, -0.6898, -0.2149, 0.8401)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.3044, -0.1482, 0.8182)>
    Rotation: <Euler (x=-1.4758, y=-0.3804, z=-1.5614), order='XYZ'>
    Matrix:
      <Vector (0.0072, 0.0813, 0.8234, -0.3044)>
      <Vector (-0.7682, -0.3050, 0.0369, -0.1482)>
      <Vector (0.3072, -0.7648, 0.0728, 0.8182)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.3023, -0.1571, 0.7963)>
    Rotation: <Euler (x=-1.1795, y=-0.1592, z=-1.5977), order='XYZ'>
    Matrix:
      <Vector (-0.0219, 0.3122, 0.7659, -0.3023)>
      <Vector (-0.8166, -0.1297, 0.0295, -0.1571)>
      <Vector (0.1312, -0.7552, 0.3116, 0.7963)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2932, -0.1609, 0.7745)>
    Rotation: <Euler (x=-0.7839, y=-0.2284, z=-1.6183), order='XYZ'>
    Matrix:
      <Vector (-0.0382, 0.5790, 0.5898, -0.2932)>
      <Vector (-0.8050, -0.1599, 0.1048, -0.1609)>
      <Vector (0.1874, -0.5690, 0.5707, 0.7745)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2996, -0.1189, 0.8331)>
    Rotation: <Euler (x=-1.9398, y=-0.3148, z=-1.5814), order='XYZ'>
    Matrix:
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      <Vector (-0.7867, -0.2358, -0.1006, -0.1189)>
      <Vector (0.2562, -0.7338, -0.2837, 0.8331)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.3075, -0.1251, 0.8138)>
    Rotation: <Euler (x=-1.3498, y=-0.2639, z=-1.5652), order='XYZ'>
    Matrix:
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      <Vector (-0.7987, -0.2096, 0.0518, -0.1251)>
      <Vector (0.2158, -0.7793, 0.1751, 0.8138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.3024, -0.1309, 0.7923)>
    Rotation: <Euler (x=-1.1697, y=-0.1278, z=-1.5466), order='XYZ'>
    Matrix:
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      <Vector (-0.8204, -0.0893, 0.0596, -0.1309)>
      <Vector (0.1055, -0.7555, 0.3204, 0.7923)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2948, -0.1330, 0.7746)>
    Rotation: <Euler (x=-0.8459, y=-0.0792, z=-1.5264), order='XYZ'>
    Matrix:
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      <Vector (-0.8240, -0.0246, 0.0709, -0.1330)>
      <Vector (0.0655, -0.6174, 0.5469, 0.7746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.0895, -0.0444, 0.9018)>
    Rotation: <Euler (x=-1.3503, y=0.0052, z=-2.9807), order='XYZ'>
    Matrix:
      <Vector (-0.9871, 0.0401, 0.1552, 0.0895)>
      <Vector (-0.1602, -0.2150, -0.9634, -0.0444)>
      <Vector (-0.0052, -0.9758, 0.2187, 0.9018)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1079, -0.1436, 0.4517)>
    Rotation: <Euler (x=0.6177, y=3.1369, z=0.1573), order='XYZ'>
    Matrix:
      <Vector (-0.9876, -0.1250, 0.0945, 0.1079)>
      <Vector (-0.1566, 0.8056, -0.5714, -0.1436)>
      <Vector (-0.0047, -0.5792, -0.8152, 0.4517)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0604, 0.1625, 0.2316)>
    Rotation: <Euler (x=0.9340, y=3.0214, z=0.1596), order='XYZ'>
    Matrix:
      <Vector (-0.9802, 0.0007, 0.1981, 0.0604)>
      <Vector (-0.1577, 0.6023, -0.7825, 0.1625)>
      <Vector (-0.1199, -0.7982, -0.5903, 0.2316)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0605, 0.2429, 0.1251)>
    Rotation: <Euler (x=-1.2910, y=0.1804, z=-2.9075), order='XYZ'>
    Matrix:
      <Vector (-0.9569, 0.2318, 0.1748, 0.0605)>
      <Vector (-0.2282, -0.2286, -0.9464, 0.2429)>
      <Vector (-0.1794, -0.9455, 0.2717, 0.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1281, -0.0519, 0.9224)>
    Rotation: <Euler (x=-1.1757, y=0.0810, z=3.0651), order='XYZ'>
    Matrix:
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      <Vector (0.0761, -0.3895, -0.9179, -0.0519)>
      <Vector (-0.0809, -0.9199, 0.3836, 0.9224)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1073, -0.2316, 0.4980)>
    Rotation: <Euler (x=1.4075, y=3.0642, z=-0.0729), order='XYZ'>
    Matrix:
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      <Vector (0.0726, 0.1566, -0.9850, -0.2316)>
      <Vector (-0.0773, -0.9837, -0.1621, 0.4980)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0739, -0.1721, 0.1241)>
    Rotation: <Euler (x=-0.8005, y=-0.0208, z=3.1310), order='XYZ'>
    Matrix:
      <Vector (-0.9997, -0.0223, 0.0069, -0.0739)>
      <Vector (0.0106, -0.6962, -0.7178, -0.1721)>
      <Vector (0.0208, -0.7175, 0.6962, 0.1241)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.0768, -0.2650, 0.0284)>
    Rotation: <Euler (x=-0.0009, y=0.0417, z=3.0599), order='XYZ'>
    Matrix:
      <Vector (-0.9958, -0.0816, -0.0416, -0.0768)>
      <Vector (0.0816, -0.9967, 0.0025, -0.2650)>
      <Vector (-0.0417, -0.0009, 0.9991, 0.0284)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 20
  Bone: Hips
    Location: <Vector (-0.0164, -0.0509, 0.9436)>
    Rotation: <Euler (x=1.5181, y=0.0868, z=0.0422), order='XYZ'>
    Matrix:
      <Vector (0.9953, 0.0843, 0.0467, -0.0164)>
      <Vector (0.0420, 0.0563, -0.9975, -0.0509)>
      <Vector (-0.0867, 0.9948, 0.0525, 0.9436)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0088, -0.0385, 1.0373)>
    Rotation: <Euler (x=1.4526, y=0.0568, z=0.0181), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0542, 0.0247, -0.0088)>
      <Vector (0.0181, 0.1189, -0.9927, -0.0385)>
      <Vector (-0.0567, 0.9914, 0.1177, 1.0373)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0028, -0.0254, 1.1470)>
    Rotation: <Euler (x=1.4560, y=0.0505, z=-0.0020), order='XYZ'>
    Matrix:
      <Vector (0.9987, 0.0504, 0.0038, -0.0028)>
      <Vector (-0.0020, 0.1145, -0.9934, -0.0254)>
      <Vector (-0.0505, 0.9921, 0.1144, 1.1470)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0036, -0.0109, 1.2725)>
    Rotation: <Euler (x=1.4634, y=0.0312, z=-0.0080), order='XYZ'>
    Matrix:
      <Vector (0.9995, 0.0319, -0.0046, 0.0036)>
      <Vector (-0.0080, 0.1069, -0.9942, -0.0109)>
      <Vector (-0.0312, 0.9938, 0.1071, 1.2725)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0081, 0.0043, 1.4139)>
    Rotation: <Euler (x=1.9564, y=-0.0378, z=-0.0519), order='XYZ'>
    Matrix:
      <Vector (0.9979, -0.0544, -0.0338, 0.0081)>
      <Vector (-0.0518, -0.3738, -0.9261, 0.0043)>
      <Vector (0.0377, 0.9259, -0.3759, 1.4139)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0033, -0.0307, 1.4925)>
    Rotation: <Euler (x=1.5593, y=-0.0932, z=-0.0117), order='XYZ'>
    Matrix:
      <Vector (0.9956, -0.0929, -0.0127, 0.0033)>
      <Vector (-0.0116, 0.0125, -0.9999, -0.0307)>
      <Vector (0.0931, 0.9956, 0.0114, 1.4925)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (-0.0159, -0.0281, 1.6989)>
    Rotation: <Euler (x=1.5576, y=-0.0932, z=-0.0117), order='XYZ'>
    Matrix:
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      <Vector (-0.0116, 0.0143, -0.9998, -0.0281)>
      <Vector (0.0931, 0.9956, 0.0131, 1.6989)>
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  Bone: LeftShoulder
    Location: <Vector (0.0561, 0.0029, 1.3651)>
    Rotation: <Euler (x=-2.7432, y=0.1025, z=1.5817), order='XYZ'>
    Matrix:
      <Vector (-0.0109, 0.9221, -0.3869, 0.0561)>
      <Vector (0.9947, -0.0296, -0.0986, 0.0029)>
      <Vector (-0.1023, -0.3859, -0.9168, 1.3651)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1575, -0.0003, 1.3226)>
    Rotation: <Euler (x=-1.6916, y=-0.2931, z=0.3474), order='XYZ'>
    Matrix:
      <Vector (0.9002, 0.3107, -0.3052, 0.1575)>
      <Vector (0.3259, -0.0156, 0.9453, -0.0003)>
      <Vector (0.2889, -0.9504, -0.1154, 1.3226)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2316, -0.0040, 1.0962)>
    Rotation: <Euler (x=-1.8316, y=0.0984, z=0.7362), order='XYZ'>
    Matrix:
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      <Vector (0.6682, -0.2548, 0.6990, -0.0040)>
      <Vector (-0.0983, -0.9615, -0.2566, 1.0962)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2524, -0.0558, 0.9009)>
    Rotation: <Euler (x=-1.4534, y=0.3713, z=1.8738), order='XYZ'>
    Matrix:
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      <Vector (0.7301, -0.3110, -0.2100, -0.0558)>
      <Vector (-0.2978, -0.7597, 0.0896, 0.9009)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2415, -0.0871, 0.8866)>
    Rotation: <Euler (x=-0.4511, y=1.0612, z=2.2884), order='XYZ'>
    Matrix:
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      <Vector (0.3017, -0.7212, 0.2506, -0.0871)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2301, -0.1105, 0.8803)>
    Rotation: <Euler (x=-1.0083, y=0.5930, z=1.5432), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2166, -0.1227, 0.8627)>
    Rotation: <Euler (x=-1.0674, y=0.5122, z=1.4643), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2045, -0.1314, 0.8451)>
    Rotation: <Euler (x=-1.1692, y=0.4791, z=1.4678), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2525, -0.1220, 0.8298)>
    Rotation: <Euler (x=-1.3705, y=0.4070, z=1.7492), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2493, -0.1319, 0.8079)>
    Rotation: <Euler (x=-1.1446, y=0.3454, z=1.6830), order='XYZ'>
    Matrix:
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      <Vector (-0.2780, -0.7033, 0.3193, 0.8079)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2428, -0.1380, 0.7931)>
    Rotation: <Euler (x=-0.9530, y=0.3472, z=1.5870), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2318, -0.1435, 0.7783)>
    Rotation: <Euler (x=-0.7942, y=0.3572, z=1.5610), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2561, -0.1030, 0.8242)>
    Rotation: <Euler (x=-1.5865, y=0.4348, z=1.8594), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2596, -0.1133, 0.8006)>
    Rotation: <Euler (x=-1.2046, y=0.3075, z=1.8346), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2534, -0.1220, 0.7796)>
    Rotation: <Euler (x=-0.9228, y=0.0849, z=1.8103), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2399, -0.1270, 0.7608)>
    Rotation: <Euler (x=-0.5269, y=0.1467, z=1.8477), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2539, -0.0858, 0.8178)>
    Rotation: <Euler (x=-1.6752, y=0.2393, z=1.8355), order='XYZ'>
    Matrix:
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      <Vector (0.7697, -0.1644, -0.2331, -0.0858)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2574, -0.0901, 0.7970)>
    Rotation: <Euler (x=-1.0868, y=0.1942, z=1.8065), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2481, -0.0964, 0.7773)>
    Rotation: <Euler (x=-0.9100, y=0.0674, z=1.7533), order='XYZ'>
    Matrix:
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      <Vector (0.8054, -0.1344, -0.0843, -0.0964)>
      <Vector (-0.0553, -0.6467, 0.5027, 0.7773)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2367, -0.0995, 0.7622)>
    Rotation: <Euler (x=-0.5856, y=0.0256, z=1.7213), order='XYZ'>
    Matrix:
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      <Vector (0.8114, -0.1141, -0.0507, -0.0995)>
      <Vector (-0.0210, -0.4536, 0.6839, 0.7622)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0440, 0.0031, 1.3692)>
    Rotation: <Euler (x=-2.8076, y=-0.0507, z=-1.4112), order='XYZ'>
    Matrix:
      <Vector (0.1587, -0.9301, 0.3313, -0.0440)>
      <Vector (-0.9860, -0.1666, 0.0048, 0.0031)>
      <Vector (0.0507, -0.3274, -0.9435, 1.3692)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1463, -0.0152, 1.3332)>
    Rotation: <Euler (x=-1.8560, y=0.2762, z=-0.5175), order='XYZ'>
    Matrix:
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      <Vector (-0.4760, -0.1150, 0.8719, -0.0152)>
      <Vector (-0.2727, -0.9232, -0.2707, 1.3332)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2336, -0.0426, 1.1132)>
    Rotation: <Euler (x=-1.9661, y=-0.1103, z=-0.8661), order='XYZ'>
    Matrix:
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      <Vector (-0.7571, -0.3269, 0.5656, -0.0426)>
      <Vector (0.1101, -0.9173, -0.3827, 1.1132)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2798, -0.1090, 0.9269)>
    Rotation: <Euler (x=-1.7072, y=-0.4842, z=-1.5702), order='XYZ'>
    Matrix:
      <Vector (0.0004, -0.1114, 0.8133, -0.2798)>
      <Vector (-0.7265, -0.3787, -0.0515, -0.1090)>
      <Vector (0.3822, -0.7198, -0.0988, 0.9269)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2664, -0.1389, 0.9119)>
    Rotation: <Euler (x=-0.9313, y=-1.2313, z=-1.6501), order='XYZ'>
    Matrix:
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      <Vector (-0.2725, -0.6580, 0.4083, -0.1389)>
      <Vector (0.7740, -0.2194, 0.1632, 0.9119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2523, -0.1604, 0.9041)>
    Rotation: <Euler (x=-1.3196, y=-0.6153, z=-1.1676), order='XYZ'>
    Matrix:
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      <Vector (-0.6166, -0.3421, 0.4203, -0.1604)>
      <Vector (0.4738, -0.6493, 0.1666, 0.9041)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2412, -0.1717, 0.8844)>
    Rotation: <Euler (x=-1.3627, y=-0.5182, z=-1.1203), order='XYZ'>
    Matrix:
      <Vector (0.3105, 0.3259, 0.6865, -0.2412)>
      <Vector (-0.6420, -0.2843, 0.4254, -0.1717)>
      <Vector (0.4066, -0.6978, 0.1473, 0.8844)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2320, -0.1796, 0.8649)>
    Rotation: <Euler (x=-1.4593, y=-0.4873, z=-1.1345), order='XYZ'>
    Matrix:
      <Vector (0.3065, 0.2442, 0.7213, -0.2320)>
      <Vector (-0.6574, -0.3076, 0.3835, -0.1796)>
      <Vector (0.3844, -0.7209, 0.0807, 0.8649)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2832, -0.1808, 0.8615)>
    Rotation: <Euler (x=-1.6408, y=-0.4889, z=-1.4337), order='XYZ'>
    Matrix:
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      <Vector (-0.7179, -0.3888, 0.0852, -0.1808)>
      <Vector (0.3855, -0.7230, -0.0507, 0.8615)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2832, -0.1920, 0.8401)>
    Rotation: <Euler (x=-1.4115, y=-0.4132, z=-1.3859), order='XYZ'>
    Matrix:
      <Vector (0.1382, 0.1878, 0.7871, -0.2832)>
      <Vector (-0.7390, -0.2959, 0.2004, -0.1920)>
      <Vector (0.3296, -0.7423, 0.1193, 0.8401)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2793, -0.1983, 0.8244)>
    Rotation: <Euler (x=-1.2245, y=-0.3908, z=-1.2908), order='XYZ'>
    Matrix:
      <Vector (0.2098, 0.3491, 0.7127, -0.2793)>
      <Vector (-0.7294, -0.2057, 0.3154, -0.1983)>
      <Vector (0.3127, -0.7139, 0.2576, 0.8244)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2711, -0.2031, 0.8077)>
    Rotation: <Euler (x=-1.0675, y=-0.3939, z=-1.2625), order='XYZ'>
    Matrix:
      <Vector (0.2300, 0.4610, 0.6391, -0.2711)>
      <Vector (-0.7223, -0.1428, 0.3630, -0.2031)>
      <Vector (0.3150, -0.6641, 0.3656, 0.8077)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2918, -0.1634, 0.8560)>
    Rotation: <Euler (x=-1.8510, y=-0.5422, z=-1.5367), order='XYZ'>
    Matrix:
      <Vector (0.0239, -0.2131, 0.7924, -0.2918)>
      <Vector (-0.7028, -0.4146, -0.0902, -0.1634)>
      <Vector (0.4236, -0.6757, -0.1945, 0.8560)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2985, -0.1765, 0.8345)>
    Rotation: <Euler (x=-1.4550, y=-0.4132, z=-1.5481), order='XYZ'>
    Matrix:
      <Vector (0.0171, 0.1023, 0.8143, -0.2985)>
      <Vector (-0.7516, -0.3252, 0.0566, -0.1765)>
      <Vector (0.3297, -0.7468, 0.0869, 0.8345)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2958, -0.1859, 0.8132)>
    Rotation: <Euler (x=-1.1588, y=-0.1914, z=-1.5799), order='XYZ'>
    Matrix:
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      <Vector (-0.8059, -0.1461, 0.0557, -0.1859)>
      <Vector (0.1562, -0.7385, 0.3227, 0.8132)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2863, -0.1902, 0.7918)>
    Rotation: <Euler (x=-0.7623, y=-0.2602, z=-1.6021), order='XYZ'>
    Matrix:
      <Vector (-0.0249, 0.5889, 0.5714, -0.2863)>
      <Vector (-0.7929, -0.1644, 0.1349, -0.1902)>
      <Vector (0.2112, -0.5478, 0.5738, 0.7918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2946, -0.1469, 0.8484)>
    Rotation: <Euler (x=-1.9188, y=-0.3473, z=-1.5669), order='XYZ'>
    Matrix:
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      <Vector (-0.7719, -0.2638, -0.0923, -0.1469)>
      <Vector (0.2794, -0.7256, -0.2632, 0.8484)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.3019, -0.1538, 0.8294)>
    Rotation: <Euler (x=-1.3297, y=-0.2967, z=-1.5494), order='XYZ'>
    Matrix:
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      <Vector (-0.7849, -0.2289, 0.0743, -0.1538)>
      <Vector (0.2400, -0.7623, 0.1874, 0.8294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2964, -0.1601, 0.8083)>
    Rotation: <Euler (x=-1.1509, y=-0.1610, z=-1.5280), order='XYZ'>
    Matrix:
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      <Vector (-0.8095, -0.1058, 0.0857, -0.1601)>
      <Vector (0.1316, -0.7399, 0.3304, 0.8083)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2885, -0.1626, 0.7911)>
    Rotation: <Euler (x=-0.8279, y=-0.1128, z=-1.5068), order='XYZ'>
    Matrix:
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      <Vector (-0.8140, -0.0324, 0.1011, -0.1626)>
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  Bone: LeftUpLeg
    Location: <Vector (0.0901, -0.0419, 0.9124)>
    Rotation: <Euler (x=-1.2496, y=-0.0109, z=-2.9686), order='XYZ'>
    Matrix:
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      <Vector (-0.1721, -0.3128, -0.9341, -0.0419)>
      <Vector (0.0109, -0.9488, 0.3157, 0.9124)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1105, -0.1862, 0.4747)>
    Rotation: <Euler (x=0.6767, y=-3.1303, z=0.1694), order='XYZ'>
    Matrix:
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      <Vector (-0.1686, 0.7673, -0.6187, -0.1862)>
      <Vector (0.0113, -0.6262, -0.7796, 0.4747)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0579, 0.1054, 0.2367)>
    Rotation: <Euler (x=1.1086, y=3.0627, z=0.1516), order='XYZ'>
    Matrix:
      <Vector (-0.9855, 0.0024, 0.1699, 0.0579)>
      <Vector (-0.1506, 0.4515, -0.8795, 0.1054)>
      <Vector (-0.0788, -0.8923, -0.4445, 0.2367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0582, 0.1657, 0.1176)>
    Rotation: <Euler (x=-0.6151, y=0.1280, z=-2.9044), order='XYZ'>
    Matrix:
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      <Vector (-0.2330, -0.7766, -0.5854, 0.1657)>
      <Vector (-0.1277, -0.5723, 0.8100, 0.1176)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1275, -0.0511, 0.9313)>
    Rotation: <Euler (x=-1.2435, y=0.0764, z=3.0635), order='XYZ'>
    Matrix:
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      <Vector (0.0777, -0.3262, -0.9421, -0.0511)>
      <Vector (-0.0763, -0.9441, 0.3206, 0.9313)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1058, -0.2015, 0.4958)>
    Rotation: <Euler (x=1.3721, y=3.0687, z=-0.0743), order='XYZ'>
    Matrix:
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      <Vector (0.0740, 0.1915, -0.9787, -0.2015)>
      <Vector (-0.0728, -0.9777, -0.1968, 0.4958)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0732, -0.1288, 0.1242)>
    Rotation: <Euler (x=-0.8004, y=-0.0212, z=3.1252), order='XYZ'>
    Matrix:
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      <Vector (0.0164, -0.6961, -0.7178, -0.1288)>
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  Bone: RightToeBase
    Location: <Vector (-0.0767, -0.2216, 0.0285)>
    Rotation: <Euler (x=-0.0016, y=0.0413, z=3.0541), order='XYZ'>
    Matrix:
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      <Vector (0.0873, -0.9962, 0.0020, -0.2216)>
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Frame: 21
  Bone: Hips
    Location: <Vector (-0.0151, -0.0475, 0.9523)>
    Rotation: <Euler (x=1.5188, y=0.0747, z=0.0383), order='XYZ'>
    Matrix:
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      <Vector (0.0382, 0.0548, -0.9978, -0.0475)>
      <Vector (-0.0747, 0.9959, 0.0518, 0.9523)>
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  Bone: Spine
    Location: <Vector (-0.0086, -0.0352, 1.0461)>
    Rotation: <Euler (x=1.4549, y=0.0524, z=0.0262), order='XYZ'>
    Matrix:
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      <Vector (0.0262, 0.1169, -0.9928, -0.0352)>
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  Bone: Spine1
    Location: <Vector (-0.0032, -0.0223, 1.1559)>
    Rotation: <Euler (x=1.4594, y=0.0507, z=0.0165), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0030, -0.0081, 1.2814)>
    Rotation: <Euler (x=1.4678, y=0.0303, z=0.0170), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0070, 0.0066, 1.4229)>
    Rotation: <Euler (x=1.9545, y=-0.0416, z=-0.0429), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0022, -0.0283, 1.5015)>
    Rotation: <Euler (x=1.5522, y=-0.0988, z=-0.0120), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (-0.0182, -0.0242, 1.7078)>
    Rotation: <Euler (x=1.5505, y=-0.0988, z=-0.0120), order='XYZ'>
    Matrix:
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      <Vector (-0.0120, 0.0215, -0.9997, -0.0242)>
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  Bone: LeftShoulder
    Location: <Vector (0.0551, 0.0062, 1.3741)>
    Rotation: <Euler (x=-2.7394, y=0.0943, z=1.6119), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1564, 0.0064, 1.3312)>
    Rotation: <Euler (x=-1.6734, y=-0.2967, z=0.4136), order='XYZ'>
    Matrix:
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      <Vector (0.2923, -0.9513, -0.0979, 1.3312)>
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  Bone: LeftForeArm
    Location: <Vector (0.2296, 0.0119, 1.1046)>
    Rotation: <Euler (x=-1.8187, y=0.1062, z=0.8046), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2510, -0.0377, 0.9088)>
    Rotation: <Euler (x=-1.4521, y=0.3668, z=1.9123), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2412, -0.0695, 0.8943)>
    Rotation: <Euler (x=-0.4524, y=1.0566, z=2.3251), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2306, -0.0934, 0.8878)>
    Rotation: <Euler (x=-1.0051, y=0.5892, z=1.5829), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2175, -0.1062, 0.8701)>
    Rotation: <Euler (x=-1.0640, y=0.5086, z=1.5039), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2056, -0.1153, 0.8525)>
    Rotation: <Euler (x=-1.1659, y=0.4754, z=1.5072), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2535, -0.1040, 0.8370)>
    Rotation: <Euler (x=-1.3685, y=0.4027, z=1.7879), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2506, -0.1139, 0.8150)>
    Rotation: <Euler (x=-1.1424, y=0.3413, z=1.7217), order='XYZ'>
    Matrix:
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      <Vector (-0.2763, -0.7077, 0.3232, 0.8150)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2442, -0.1203, 0.8000)>
    Rotation: <Euler (x=-0.9503, y=0.3433, z=1.6258), order='XYZ'>
    Matrix:
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      <Vector (0.7762, -0.2521, 0.1244, -0.1203)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2333, -0.1262, 0.7852)>
    Rotation: <Euler (x=-0.7914, y=0.3533, z=1.5999), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2563, -0.0847, 0.8314)>
    Rotation: <Euler (x=-1.5850, y=0.4303, z=1.8979), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2602, -0.0948, 0.8076)>
    Rotation: <Euler (x=-1.2032, y=0.3030, z=1.8730), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2542, -0.1038, 0.7865)>
    Rotation: <Euler (x=-0.9212, y=0.0805, z=1.8484), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2408, -0.1092, 0.7676)>
    Rotation: <Euler (x=-0.5255, y=0.1422, z=1.8858), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2535, -0.0675, 0.8251)>
    Rotation: <Euler (x=-1.6737, y=0.2348, z=1.8738), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2571, -0.0716, 0.8042)>
    Rotation: <Euler (x=-1.0852, y=0.1898, z=1.8448), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2479, -0.0782, 0.7843)>
    Rotation: <Euler (x=-0.9082, y=0.0631, z=1.7914), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2365, -0.0817, 0.7692)>
    Rotation: <Euler (x=-0.5837, y=0.0213, z=1.7593), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0450, 0.0046, 1.3781)>
    Rotation: <Euler (x=-2.8115, y=-0.0513, z=-1.3852), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1470, -0.0164, 1.3425)>
    Rotation: <Euler (x=-1.8832, y=0.2759, z=-0.4772), order='XYZ'>
    Matrix:
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      <Vector (-0.2724, -0.9156, -0.2957, 1.3425)>
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  Bone: RightForeArm
    Location: <Vector (-0.2354, -0.0531, 1.1244)>
    Rotation: <Euler (x=-1.9924, y=-0.1303, z=-0.8105), order='XYZ'>
    Matrix:
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      <Vector (0.1299, -0.9047, -0.4058, 1.1244)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2791, -0.1278, 0.9406)>
    Rotation: <Euler (x=-1.6972, y=-0.5207, z=-1.5503), order='XYZ'>
    Matrix:
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      <Vector (-0.7160, -0.4095, -0.0350, -0.1278)>
      <Vector (0.4107, -0.7105, -0.0903, 0.9406)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2647, -0.1581, 0.9268)>
    Rotation: <Euler (x=-0.8926, y=-1.2667, z=-1.6622), order='XYZ'>
    Matrix:
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      <Vector (-0.2462, -0.6581, 0.4335, -0.1581)>
      <Vector (0.7877, -0.1925, 0.1551, 0.9268)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2499, -0.1796, 0.9198)>
    Rotation: <Euler (x=-1.3275, y=-0.6523, z=-1.1383), order='XYZ'>
    Matrix:
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      <Vector (-0.5957, -0.3582, 0.4455, -0.1796)>
      <Vector (0.5011, -0.6368, 0.1581, 0.9198)>
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  Bone: RightHandThumb3
    Location: <Vector (-0.2382, -0.1914, 0.9005)>
    Rotation: <Euler (x=-1.3722, y=-0.5548, z=-1.0907), order='XYZ'>
    Matrix:
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      <Vector (-0.6224, -0.3029, 0.4499, -0.1914)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2287, -0.1998, 0.8812)>
    Rotation: <Euler (x=-1.4680, y=-0.5240, z=-1.1056), order='XYZ'>
    Matrix:
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      <Vector (-0.6388, -0.3292, 0.4063, -0.1998)>
      <Vector (0.4131, -0.7110, 0.0734, 0.8812)>
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  Bone: RightHandIndex1
    Location: <Vector (-0.2800, -0.2024, 0.8774)>
    Rotation: <Euler (x=-1.6366, y=-0.5262, z=-1.4110), order='XYZ'>
    Matrix:
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      <Vector (-0.7048, -0.4171, 0.1041, -0.2024)>
      <Vector (0.4146, -0.7124, -0.0469, 0.8774)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2796, -0.2145, 0.8563)>
    Rotation: <Euler (x=-1.4094, y=-0.4506, z=-1.3621), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2753, -0.2213, 0.8408)>
    Rotation: <Euler (x=-1.2263, y=-0.4283, z=-1.2653), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2668, -0.2265, 0.8243)>
    Rotation: <Euler (x=-1.0706, y=-0.4313, z=-1.2366), order='XYZ'>
    Matrix:
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      <Vector (0.3451, -0.6581, 0.3597, 0.8243)>
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2890, -0.1854, 0.8712)>
    Rotation: <Euler (x=-1.8421, y=-0.5789, z=-1.5168), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2953, -0.1995, 0.8501)>
    Rotation: <Euler (x=-1.4462, y=-0.4499, z=-1.5271), order='XYZ'>
    Matrix:
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      <Vector (0.3590, -0.7377, 0.0924, 0.8501)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2921, -0.2097, 0.8290)>
    Rotation: <Euler (x=-1.1495, y=-0.2278, z=-1.5571), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2823, -0.2145, 0.8078)>
    Rotation: <Euler (x=-0.7519, y=-0.2963, z=-1.5803), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2923, -0.1691, 0.8630)>
    Rotation: <Euler (x=-1.9095, y=-0.3838, z=-1.5455), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2993, -0.1769, 0.8441)>
    Rotation: <Euler (x=-1.3213, y=-0.3334, z=-1.5273), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2933, -0.1839, 0.8232)>
    Rotation: <Euler (x=-1.1435, y=-0.1978, z=-1.5046), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2851, -0.1868, 0.8060)>
    Rotation: <Euler (x=-0.8214, y=-0.1497, z=-1.4829), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.0918, -0.0388, 0.9223)>
    Rotation: <Euler (x=-1.1696, y=-0.0316, z=-2.9592), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1113, -0.2184, 0.4978)>
    Rotation: <Euler (x=0.7904, y=-3.1101, z=0.1787), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0554, 0.0432, 0.2279)>
    Rotation: <Euler (x=1.3128, y=3.0684, z=0.1461), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0598, 0.0782, 0.0993)>
    Rotation: <Euler (x=-0.4353, y=0.1040, z=-2.9020), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1260, -0.0472, 0.9386)>
    Rotation: <Euler (x=-1.3100, y=0.0710, z=3.0622), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1039, -0.1683, 0.4941)>
    Rotation: <Euler (x=1.3459, y=3.0740, z=-0.0754), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0726, -0.0857, 0.1244)>
    Rotation: <Euler (x=-0.8003, y=-0.0258, z=3.1233), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0767, -0.1786, 0.0287)>
    Rotation: <Euler (x=-0.0048, y=0.0367, z=3.0522), order='XYZ'>
    Matrix:
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Frame: 22
  Bone: Hips
    Location: <Vector (-0.0136, -0.0423, 0.9591)>
    Rotation: <Euler (x=1.5172, y=0.0638, z=0.0269), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0079, -0.0300, 1.0530)>
    Rotation: <Euler (x=1.4555, y=0.0469, z=0.0281), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0031, -0.0172, 1.1628)>
    Rotation: <Euler (x=1.4621, y=0.0492, z=0.0304), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0027, -0.0033, 1.2883)>
    Rotation: <Euler (x=1.4719, y=0.0279, z=0.0353), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0061, 0.0109, 1.4299)>
    Rotation: <Euler (x=1.9528, y=-0.0447, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0013, -0.0238, 1.5086)>
    Rotation: <Euler (x=1.5436, y=-0.1023, z=-0.0133), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (-0.0198, -0.0179, 1.7147)>
    Rotation: <Euler (x=1.5419, y=-0.1023, z=-0.0133), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0543, 0.0114, 1.3812)>
    Rotation: <Euler (x=-2.7400, y=0.0859, z=1.6393), order='XYZ'>
    Matrix:
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      <Vector (0.9940, 0.0296, -0.1055, 0.0114)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1555, 0.0147, 1.3384)>
    Rotation: <Euler (x=-1.6580, y=-0.3060, z=0.4837), order='XYZ'>
    Matrix:
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      <Vector (0.4435, 0.0624, 0.8941, 0.0147)>
      <Vector (0.3012, -0.9499, -0.0831, 1.3384)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2285, 0.0295, 1.1121)>
    Rotation: <Euler (x=-1.8107, y=0.1097, z=0.8759), order='XYZ'>
    Matrix:
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      <Vector (0.7635, -0.2338, 0.6020, 0.0295)>
      <Vector (-0.1094, -0.9655, -0.2361, 1.1121)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2517, -0.0179, 0.9160)>
    Rotation: <Euler (x=-1.4567, y=0.3649, z=1.9520), order='XYZ'>
    Matrix:
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      <Vector (0.7199, -0.3084, -0.2755, -0.0179)>
      <Vector (-0.2963, -0.7705, 0.0883, 0.9160)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2432, -0.0502, 0.9013)>
    Rotation: <Euler (x=-0.4620, y=1.0566, z=2.3582), order='XYZ'>
    Matrix:
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      <Vector (0.2881, -0.7539, 0.1945, -0.0502)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2335, -0.0747, 0.8946)>
    Rotation: <Euler (x=-1.0093, y=0.5860, z=1.6219), order='XYZ'>
    Matrix:
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      <Vector (0.6908, -0.4108, 0.2082, -0.0747)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2210, -0.0880, 0.8767)>
    Rotation: <Euler (x=-1.0677, y=0.5052, z=1.5434), order='XYZ'>
    Matrix:
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      <Vector (0.7262, -0.3410, 0.2135, -0.0880)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2095, -0.0976, 0.8589)>
    Rotation: <Euler (x=-1.1696, y=0.4720, z=1.5469), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2571, -0.0842, 0.8435)>
    Rotation: <Euler (x=-1.3729, y=0.4003, z=1.8275), order='XYZ'>
    Matrix:
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      <Vector (0.7395, -0.3483, -0.1452, -0.0842)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2547, -0.0942, 0.8214)>
    Rotation: <Euler (x=-1.1466, y=0.3386, z=1.7617), order='XYZ'>
    Matrix:
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      <Vector (0.7689, -0.3116, -0.0321, -0.0942)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2486, -0.1008, 0.8063)>
    Rotation: <Euler (x=-0.9542, y=0.3403, z=1.6659), order='XYZ'>
    Matrix:
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      <Vector (0.7791, -0.2706, 0.0952, -0.1008)>
      <Vector (-0.2771, -0.6385, 0.4526, 0.8063)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2379, -0.1071, 0.7913)>
    Rotation: <Euler (x=-0.7952, y=0.3502, z=1.6400), order='XYZ'>
    Matrix:
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      <Vector (0.7780, -0.2431, 0.1580, -0.1071)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2592, -0.0647, 0.8380)>
    Rotation: <Euler (x=-1.5897, y=0.4284, z=1.9373), order='XYZ'>
    Matrix:
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      <Vector (0.7051, -0.3163, -0.3036, -0.0647)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2636, -0.0746, 0.8140)>
    Rotation: <Euler (x=-1.2076, y=0.3010, z=1.9130), order='XYZ'>
    Matrix:
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      <Vector (0.7469, -0.3157, -0.1781, -0.0746)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2581, -0.0837, 0.7928)>
    Rotation: <Euler (x=-0.9254, y=0.0783, z=1.8894), order='XYZ'>
    Matrix:
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      <Vector (0.7860, -0.2057, -0.1707, -0.0837)>
      <Vector (-0.0650, -0.6612, 0.4978, 0.7928)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2448, -0.0897, 0.7737)>
    Rotation: <Euler (x=-0.5298, y=0.1402, z=1.9266), order='XYZ'>
    Matrix:
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      <Vector (0.7706, -0.3045, -0.0523, -0.0897)>
      <Vector (-0.1160, -0.4155, 0.7094, 0.7737)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2557, -0.0475, 0.8317)>
    Rotation: <Euler (x=-1.6781, y=0.2328, z=1.9141), order='XYZ'>
    Matrix:
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      <Vector (0.7607, -0.1494, -0.2972, -0.0475)>
      <Vector (-0.1916, -0.8032, -0.0865, 0.8317)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2595, -0.0514, 0.8106)>
    Rotation: <Euler (x=-1.0895, y=0.1876, z=1.8853), order='XYZ'>
    Matrix:
      <Vector (-0.2523, -0.3230, -0.7220, 0.2595)>
      <Vector (0.7756, -0.2494, -0.1595, -0.0514)>
      <Vector (-0.1549, -0.7230, 0.3776, 0.8106)>
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  Bone: LeftHandRing3
    Location: <Vector (0.2506, -0.0583, 0.7907)>
    Rotation: <Euler (x=-0.9123, y=0.0607, z=1.8325), order='XYZ'>
    Matrix:
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      <Vector (0.8005, -0.1699, -0.1401, -0.0583)>
      <Vector (-0.0504, -0.6554, 0.5071, 0.7907)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2394, -0.0623, 0.7754)>
    Rotation: <Euler (x=-0.5877, y=0.0188, z=1.8006), order='XYZ'>
    Matrix:
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      <Vector (0.8083, -0.1658, -0.0922, -0.0623)>
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  Bone: RightShoulder
    Location: <Vector (-0.0458, 0.0084, 1.3850)>
    Rotation: <Euler (x=-2.8157, y=-0.0518, z=-1.3598), order='XYZ'>
    Matrix:
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      <Vector (-0.9765, -0.2146, 0.0191, 0.0084)>
      <Vector (0.0517, -0.3197, -0.9461, 1.3850)>
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  Bone: RightArm
    Location: <Vector (-0.1473, -0.0152, 1.3498)>
    Rotation: <Euler (x=-1.9105, y=0.2763, z=-0.4374), order='XYZ'>
    Matrix:
      <Vector (0.8715, -0.3741, 0.3170, -0.1473)>
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      <Vector (-0.2728, -0.9071, -0.3206, 1.3498)>
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  Bone: RightForeArm
    Location: <Vector (-0.2364, -0.0612, 1.1337)>
    Rotation: <Euler (x=-2.0194, y=-0.1491, z=-0.7547), order='XYZ'>
    Matrix:
      <Vector (0.7204, -0.1996, 0.6642, -0.2364)>
      <Vector (-0.6775, -0.4076, 0.6123, -0.0612)>
      <Vector (0.1486, -0.8911, -0.4289, 1.1337)>
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  Bone: RightHand
    Location: <Vector (-0.2770, -0.1440, 0.9527)>
    Rotation: <Euler (x=-1.6859, y=-0.5565, z=-1.5311), order='XYZ'>
    Matrix:
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      <Vector (-0.7044, -0.4391, -0.0176, -0.1440)>
      <Vector (0.4386, -0.7003, -0.0809, 0.9527)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2616, -0.1746, 0.9401)>
    Rotation: <Euler (x=-0.8417, y=-1.3010, z=-1.6859), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2462, -0.1960, 0.9340)>
    Rotation: <Euler (x=-1.3347, y=-0.6890, z=-1.1088), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2339, -0.2082, 0.9152)>
    Rotation: <Euler (x=-1.3809, y=-0.5912, z=-1.0609), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2238, -0.2172, 0.8962)>
    Rotation: <Euler (x=-1.4760, y=-0.5605, z=-1.0765), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2753, -0.2212, 0.8919)>
    Rotation: <Euler (x=-1.6312, y=-0.5630, z=-1.3888), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2744, -0.2341, 0.8712)>
    Rotation: <Euler (x=-1.4063, y=-0.4876, z=-1.3385), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2697, -0.2413, 0.8559)>
    Rotation: <Euler (x=-1.2273, y=-0.4654, z=-1.2399), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2609, -0.2470, 0.8395)>
    Rotation: <Euler (x=-1.0727, y=-0.4683, z=-1.2106), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2848, -0.2045, 0.8850)>
    Rotation: <Euler (x=-1.8318, y=-0.6151, z=-1.4975), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2905, -0.2196, 0.8642)>
    Rotation: <Euler (x=-1.4363, y=-0.4859, z=-1.5065), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2867, -0.2305, 0.8434)>
    Rotation: <Euler (x=-1.1393, y=-0.2636, z=-1.5346), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2765, -0.2358, 0.8223)>
    Rotation: <Euler (x=-0.7407, y=-0.3319, z=-1.5587), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2883, -0.1885, 0.8761)>
    Rotation: <Euler (x=-1.8992, y=-0.4197, z=-1.5245), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2949, -0.1973, 0.8573)>
    Rotation: <Euler (x=-1.3119, y=-0.3694, z=-1.5055), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2885, -0.2049, 0.8366)>
    Rotation: <Euler (x=-1.1354, y=-0.2341, z=-1.4813), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2800, -0.2082, 0.8195)>
    Rotation: <Euler (x=-0.8141, y=-0.1862, z=-1.4591), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.0938, -0.0349, 0.9303)>
    Rotation: <Euler (x=-1.1140, y=-0.0549, z=-2.9560), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1090, -0.2391, 0.5169)>
    Rotation: <Euler (x=0.9486, y=-3.0876, z=0.1819), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0526, -0.0243, 0.2086)>
    Rotation: <Euler (x=-1.5836, y=0.1125, z=-2.9642), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0670, -0.0200, 0.0760)>
    Rotation: <Euler (x=-0.2810, y=0.1195, z=-2.8663), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1243, -0.0408, 0.9443)>
    Rotation: <Euler (x=-1.3749, y=0.0655, z=3.0650), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1016, -0.1326, 0.4927)>
    Rotation: <Euler (x=1.3249, y=3.0795, z=-0.0725), order='XYZ'>
    Matrix:
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      <Vector (0.0723, 0.2384, -0.9685, -0.1326)>
      <Vector (-0.0621, -0.9681, -0.2429, 0.4927)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0721, -0.0420, 0.1248)>
    Rotation: <Euler (x=-0.7998, y=-0.0368, z=3.1256), order='XYZ'>
    Matrix:
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      <Vector (0.0159, -0.6963, -0.7176, -0.0420)>
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  Bone: RightToeBase
    Location: <Vector (-0.0771, -0.1349, 0.0292)>
    Rotation: <Euler (x=-0.0042, y=0.0257, z=3.0546), order='XYZ'>
    Matrix:
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      <Vector (0.0868, -0.9962, -0.0020, -0.1349)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 23
  Bone: Hips
    Location: <Vector (-0.0120, -0.0356, 0.9625)>
    Rotation: <Euler (x=1.5213, y=0.0593, z=0.0137), order='XYZ'>
    Matrix:
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      <Vector (0.0137, 0.0503, -0.9986, -0.0356)>
      <Vector (-0.0593, 0.9970, 0.0494, 0.9625)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (-0.0066, -0.0238, 1.0564)>
    Rotation: <Euler (x=1.4603, y=0.0418, z=0.0282), order='XYZ'>
    Matrix:
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      <Vector (0.0282, 0.1114, -0.9934, -0.0238)>
      <Vector (-0.0418, 0.9930, 0.1102, 1.0564)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (-0.0023, -0.0114, 1.1663)>
    Rotation: <Euler (x=1.4673, y=0.0457, z=0.0416), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0029, 0.0018, 1.2919)>
    Rotation: <Euler (x=1.4775, y=0.0232, z=0.0486), order='XYZ'>
    Matrix:
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      <Vector (-0.0232, 0.9954, 0.0932, 1.2919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0055, 0.0153, 1.4336)>
    Rotation: <Euler (x=1.9524, y=-0.0475, z=-0.0393), order='XYZ'>
    Matrix:
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      <Vector (-0.0392, -0.3704, -0.9280, 0.0153)>
      <Vector (0.0475, 0.9270, -0.3720, 1.4336)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0004, -0.0194, 1.5123)>
    Rotation: <Euler (x=1.5350, y=-0.1040, z=-0.0157), order='XYZ'>
    Matrix:
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      <Vector (-0.0156, 0.0374, -0.9992, -0.0194)>
      <Vector (0.1038, 0.9940, 0.0356, 1.5123)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (-0.0210, -0.0117, 1.7183)>
    Rotation: <Euler (x=1.5333, y=-0.1040, z=-0.0157), order='XYZ'>
    Matrix:
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      <Vector (-0.0156, 0.0391, -0.9991, -0.0117)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0538, 0.0166, 1.3851)>
    Rotation: <Euler (x=-2.7451, y=0.0768, z=1.6631), order='XYZ'>
    Matrix:
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      <Vector (0.9928, 0.0555, -0.1061, 0.0166)>
      <Vector (-0.0767, -0.3850, -0.9197, 1.3851)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1552, 0.0227, 1.3427)>
    Rotation: <Euler (x=-1.6427, y=-0.3218, z=0.5438), order='XYZ'>
    Matrix:
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      <Vector (0.4909, 0.1017, 0.8653, 0.0227)>
      <Vector (0.3163, -0.9462, -0.0682, 1.3427)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2283, 0.0469, 1.1173)>
    Rotation: <Euler (x=-1.8051, y=0.1072, z=0.9373), order='XYZ'>
    Matrix:
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      <Vector (0.8013, -0.2213, 0.5558, 0.0469)>
      <Vector (-0.1070, -0.9671, -0.2309, 1.1173)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2538, 0.0020, 0.9209)>
    Rotation: <Euler (x=-1.4679, y=0.3623, z=1.9798), order='XYZ'>
    Matrix:
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      <Vector (0.7163, -0.3042, -0.3024, 0.0020)>
      <Vector (-0.2959, -0.7766, 0.0802, 0.9209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2464, -0.0307, 0.9058)>
    Rotation: <Euler (x=-0.4838, y=1.0583, z=2.3710), order='XYZ'>
    Matrix:
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      <Vector (0.2852, -0.7660, 0.1701, -0.0307)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2376, -0.0555, 0.8989)>
    Rotation: <Euler (x=-1.0202, y=0.5802, z=1.6477), order='XYZ'>
    Matrix:
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      <Vector (0.6962, -0.4224, 0.1840, -0.0555)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2255, -0.0692, 0.8807)>
    Rotation: <Euler (x=-1.0776, y=0.4986, z=1.5705), order='XYZ'>
    Matrix:
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      <Vector (0.7332, -0.3516, 0.1892, -0.0692)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2145, -0.0790, 0.8627)>
    Rotation: <Euler (x=-1.1793, y=0.4655, z=1.5744), order='XYZ'>
    Matrix:
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      <Vector (0.7461, -0.3475, 0.1403, -0.0790)>
      <Vector (-0.3748, -0.6896, 0.2847, 0.8627)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2620, -0.0640, 0.8477)>
    Rotation: <Euler (x=-1.3839, y=0.3965, z=1.8551), order='XYZ'>
    Matrix:
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      <Vector (0.7392, -0.3476, -0.1726, -0.0640)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2601, -0.0740, 0.8253)>
    Rotation: <Euler (x=-1.1570, y=0.3341, z=1.7901), order='XYZ'>
    Matrix:
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      <Vector (-0.2738, -0.7222, 0.3172, 0.8253)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2543, -0.0807, 0.8100)>
    Rotation: <Euler (x=-0.9641, y=0.3348, z=1.6944), order='XYZ'>
    Matrix:
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      <Vector (0.7825, -0.2823, 0.0707, -0.0807)>
      <Vector (-0.2743, -0.6478, 0.4496, 0.8100)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2439, -0.0873, 0.7949)>
    Rotation: <Euler (x=-0.8050, y=0.3445, z=1.6685), order='XYZ'>
    Matrix:
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      <Vector (-0.2820, -0.5664, 0.5447, 0.7949)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2636, -0.0442, 0.8423)>
    Rotation: <Euler (x=-1.6012, y=0.4256, z=1.9643), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2685, -0.0539, 0.8181)>
    Rotation: <Euler (x=-1.2185, y=0.2980, z=1.9416), order='XYZ'>
    Matrix:
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      <Vector (0.7438, -0.3188, -0.2051, -0.0539)>
      <Vector (-0.2451, -0.7491, 0.2754, 0.8181)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2634, -0.0632, 0.7967)>
    Rotation: <Euler (x=-0.9358, y=0.0751, z=1.9204), order='XYZ'>
    Matrix:
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      <Vector (-0.0626, -0.6703, 0.4938, 0.7967)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2505, -0.0694, 0.7773)>
    Rotation: <Euler (x=-0.5404, y=0.1374, z=1.9569), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2595, -0.0271, 0.8360)>
    Rotation: <Euler (x=-1.6888, y=0.2298, z=1.9435), order='XYZ'>
    Matrix:
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      <Vector (0.7571, -0.1401, -0.3227, -0.0271)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2637, -0.0307, 0.8148)>
    Rotation: <Euler (x=-1.1000, y=0.1843, z=1.9152), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2551, -0.0378, 0.7946)>
    Rotation: <Euler (x=-0.9225, y=0.0569, z=1.8637), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2441, -0.0421, 0.7791)>
    Rotation: <Euler (x=-0.5977, y=0.0147, z=1.8322), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0462, 0.0124, 1.3884)>
    Rotation: <Euler (x=-2.8175, y=-0.0506, z=-1.3349), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1472, -0.0137, 1.3535)>
    Rotation: <Euler (x=-1.9348, y=0.2762, z=-0.3971), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.2359, -0.0684, 1.1393)>
    Rotation: <Euler (x=-2.0437, y=-0.1670, z=-0.6989), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2725, -0.1586, 0.9610)>
    Rotation: <Euler (x=-1.6704, y=-0.5896, z=-1.5139), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2560, -0.1893, 0.9495)>
    Rotation: <Euler (x=-0.7666, y=-1.3311, z=-1.7330), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2399, -0.2107, 0.9443)>
    Rotation: <Euler (x=-1.3372, y=-0.7245, z=-1.0816), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2269, -0.2232, 0.9259)>
    Rotation: <Euler (x=-1.3853, y=-0.6265, z=-1.0329), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.2163, -0.2326, 0.9073)>
    Rotation: <Euler (x=-1.4796, y=-0.5959, z=-1.0489), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2679, -0.2381, 0.9024)>
    Rotation: <Euler (x=-1.6215, y=-0.5976, z=-1.3685), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2663, -0.2517, 0.8820)>
    Rotation: <Euler (x=-1.3991, y=-0.5226, z=-1.3164), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2612, -0.2593, 0.8669)>
    Rotation: <Euler (x=-1.2241, y=-0.5008, z=-1.2158), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2519, -0.2653, 0.8508)>
    Rotation: <Euler (x=-1.0707, y=-0.5038, z=-1.1860), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2777, -0.2218, 0.8947)>
    Rotation: <Euler (x=-1.8171, y=-0.6486, z=-1.4807), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2828, -0.2378, 0.8742)>
    Rotation: <Euler (x=-1.4224, y=-0.5193, z=-1.4876), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2784, -0.2493, 0.8538)>
    Rotation: <Euler (x=-1.1258, y=-0.2967, z=-1.5128), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2677, -0.2551, 0.8329)>
    Rotation: <Euler (x=-0.7259, y=-0.3646, z=-1.5382), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2816, -0.2061, 0.8852)>
    Rotation: <Euler (x=-1.8851, y=-0.4529, z=-1.5049), order='XYZ'>
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  Bone: RightHandRing2
    Location: <Vector (-0.2877, -0.2157, 0.8665)>
    Rotation: <Euler (x=-1.2988, y=-0.4029, z=-1.4849), order='XYZ'>
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  Bone: RightHandRing3
    Location: <Vector (-0.2808, -0.2238, 0.8461)>
    Rotation: <Euler (x=-1.1238, y=-0.2678, z=-1.4586), order='XYZ'>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2719, -0.2275, 0.8291)>
    Rotation: <Euler (x=-0.8034, y=-0.2201, z=-1.4357), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.0956, -0.0295, 0.9341)>
    Rotation: <Euler (x=-1.0809, y=-0.0758, z=-2.9586), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1048, -0.2486, 0.5282)>
    Rotation: <Euler (x=1.1424, y=-3.0677, z=0.1792), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0515, -0.0978, 0.1835)>
    Rotation: <Euler (x=-1.3141, y=0.1488, z=-2.9007), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0782, -0.1261, 0.0559)>
    Rotation: <Euler (x=-0.1667, y=0.1294, z=-2.8052), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1226, -0.0325, 0.9471)>
    Rotation: <Euler (x=-1.4333, y=0.0615, z=3.0737), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0989, -0.0975, 0.4910)>
    Rotation: <Euler (x=1.3003, y=3.0834, z=-0.0637), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0712, 0.0025, 0.1254)>
    Rotation: <Euler (x=-0.7984, y=-0.0509, z=3.1293), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0772, -0.0906, 0.0299)>
    Rotation: <Euler (x=-0.0023, y=0.0118, z=3.0584), order='XYZ'>
    Matrix:
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Frame: 25
  Bone: Hips
    Location: <Vector (-0.0104, -0.0292, 0.9607)>
    Rotation: <Euler (x=1.5306, y=0.0624, z=0.0015), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0045, -0.0183, 1.0547)>
    Rotation: <Euler (x=1.4672, y=0.0364, z=0.0280), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (-0.0008, -0.0068, 1.1647)>
    Rotation: <Euler (x=1.4709, y=0.0382, z=0.0501), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0033, 0.0061, 1.2904)>
    Rotation: <Euler (x=1.4794, y=0.0138, z=0.0567), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0046, 0.0192, 1.4321)>
    Rotation: <Euler (x=1.9536, y=-0.0501, z=-0.0451), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (-0.0010, -0.0156, 1.5108)>
    Rotation: <Euler (x=1.5279, y=-0.1042, z=-0.0188), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (-0.0223, -0.0063, 1.7168)>
    Rotation: <Euler (x=1.5262, y=-0.1042, z=-0.0188), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0533, 0.0210, 1.3841)>
    Rotation: <Euler (x=-2.7556, y=0.0735, z=1.6812), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1549, 0.0292, 1.3428)>
    Rotation: <Euler (x=-1.6320, y=-0.3411, z=0.5875), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2292, 0.0612, 1.1187)>
    Rotation: <Euler (x=-1.8047, y=0.0989, z=0.9813), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2575, 0.0188, 0.9221)>
    Rotation: <Euler (x=-1.4986, y=0.3629, z=1.9552), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2499, -0.0139, 0.9063)>
    Rotation: <Euler (x=-0.5383, y=1.0693, z=2.3097), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2409, -0.0389, 0.8988)>
    Rotation: <Euler (x=-1.0527, y=0.5713, z=1.6164), order='XYZ'>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2290, -0.0523, 0.8799)>
    Rotation: <Euler (x=-1.1076, y=0.4877, z=1.5426), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2182, -0.0619, 0.8613)>
    Rotation: <Euler (x=-1.2089, y=0.4547, z=1.5475), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2669, -0.0472, 0.8476)>
    Rotation: <Euler (x=-1.4148, y=0.3935, z=1.8295), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2654, -0.0571, 0.8248)>
    Rotation: <Euler (x=-1.1869, y=0.3293, z=1.7667), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2599, -0.0636, 0.8091)>
    Rotation: <Euler (x=-0.9933, y=0.3273, z=1.6712), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2497, -0.0700, 0.7934)>
    Rotation: <Euler (x=-0.8341, y=0.3363, z=1.6451), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
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    Rotation: <Euler (x=-1.6327, y=0.4257, z=1.9377), order='XYZ'>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2743, -0.0368, 0.8180)>
    Rotation: <Euler (x=-1.2485, y=0.2975, z=1.9192), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2696, -0.0459, 0.7961)>
    Rotation: <Euler (x=-0.9645, y=0.0741, z=1.9046), order='XYZ'>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2570, -0.0518, 0.7761)>
    Rotation: <Euler (x=-0.5693, y=0.1374, z=1.9393), order='XYZ'>
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  Bone: LeftHandRing1
    Location: <Vector (0.2651, -0.0097, 0.8361)>
    Rotation: <Euler (x=-1.7182, y=0.2294, z=1.9231), order='XYZ'>
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  Bone: LeftHandRing2
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    Rotation: <Euler (x=-1.1291, y=0.1832, z=1.8962), order='XYZ'>
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  Bone: LeftHandRing3
    Location: <Vector (0.2616, -0.0201, 0.7940)>
    Rotation: <Euler (x=-0.9511, y=0.0543, z=1.8484), order='XYZ'>
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  Bone: LeftHandRing3_end
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    Rotation: <Euler (x=-0.6262, y=0.0112, z=1.8182), order='XYZ'>
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  Bone: RightShoulder
    Location: <Vector (-0.0467, 0.0160, 1.3866)>
    Rotation: <Euler (x=-2.8142, y=-0.0538, z=-1.3135), order='XYZ'>
    Matrix:
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  Bone: RightArm
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    Rotation: <Euler (x=-1.9727, y=0.3068, z=-0.4109), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.2449, -0.0713, 1.1422)>
    Rotation: <Euler (x=-2.1112, y=-0.2568, z=-0.6301), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2707, -0.1818, 0.9738)>
    Rotation: <Euler (x=-1.5905, y=-0.7018, z=-1.5576), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2534, -0.2138, 0.9668)>
    Rotation: <Euler (x=-0.2283, y=-1.4059, z=-2.2567), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2367, -0.2357, 0.9651)>
    Rotation: <Euler (x=-1.3251, y=-0.8532, z=-1.0856), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2224, -0.2503, 0.9489)>
    Rotation: <Euler (x=-1.3830, y=-0.7555, z=-1.0298), order='XYZ'>
    Matrix:
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      <Vector (0.5789, -0.6037, 0.1147, 0.9489)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2104, -0.2617, 0.9320)>
    Rotation: <Euler (x=-1.4746, y=-0.7249, z=-1.0475), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2621, -0.2682, 0.9242)>
    Rotation: <Euler (x=-1.5631, y=-0.7181, z=-1.3998), order='XYZ'>
    Matrix:
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      <Vector (-0.6265, -0.5462, 0.1479, -0.2682)>
      <Vector (0.5555, -0.6357, 0.0049, 0.9242)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2591, -0.2841, 0.9053)>
    Rotation: <Euler (x=-1.3520, y=-0.6455, z=-1.3379), order='XYZ'>
    Matrix:
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      <Vector (0.5079, -0.6583, 0.1464, 0.9053)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2529, -0.2934, 0.8914)>
    Rotation: <Euler (x=-1.1932, y=-0.6272, z=-1.2278), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2424, -0.3011, 0.8765)>
    Rotation: <Euler (x=-1.0444, y=-0.6309, z=-1.1956), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2714, -0.2527, 0.9140)>
    Rotation: <Euler (x=-1.7379, y=-0.7627, z=-1.5276), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2751, -0.2711, 0.8949)>
    Rotation: <Euler (x=-1.3504, y=-0.6334, z=-1.5224), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2693, -0.2849, 0.8759)>
    Rotation: <Euler (x=-1.0593, y=-0.4097, z=-1.5312), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2570, -0.2929, 0.8564)>
    Rotation: <Euler (x=-0.6542, y=-0.4758, z=-1.5630), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2747, -0.2381, 0.9025)>
    Rotation: <Euler (x=-1.8140, y=-0.5660, z=-1.5351), order='XYZ'>
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  Bone: RightHandRing2
    Location: <Vector (-0.2796, -0.2498, 0.8844)>
    Rotation: <Euler (x=-1.2324, y=-0.5174, z=-1.5099), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2712, -0.2602, 0.8652)>
    Rotation: <Euler (x=-1.0648, y=-0.3841, z=-1.4730), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2611, -0.2657, 0.8492)>
    Rotation: <Euler (x=-0.7483, y=-0.3378, z=-1.4463), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.0972, -0.0243, 0.9321)>
    Rotation: <Euler (x=-1.0739, y=-0.0959, z=-2.9556), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0997, -0.2475, 0.5284)>
    Rotation: <Euler (x=1.3612, y=-3.0488, z=0.1825), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0515, -0.1760, 0.1583)>
    Rotation: <Euler (x=-1.0283, y=0.1671, z=-2.8293), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0908, -0.2357, 0.0456)>
    Rotation: <Euler (x=-0.0946, y=0.1219, z=-2.7445), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1210, -0.0246, 0.9457)>
    Rotation: <Euler (x=-1.4801, y=0.0587, z=3.0850), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0964, -0.0679, 0.4871)>
    Rotation: <Euler (x=1.2610, y=3.0861, z=-0.0522), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0703, 0.0468, 0.1257)>
    Rotation: <Euler (x=-0.7979, y=-0.0598, z=3.1318), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0770, -0.0463, 0.0304)>
    Rotation: <Euler (x=-0.0015, y=0.0030, z=3.0609), order='XYZ'>
    Matrix:
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Frame: 26
  Bone: Hips
    Location: <Vector (-0.0086, -0.0259, 0.9537)>
    Rotation: <Euler (x=1.5375, y=0.0710, z=-0.0093), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (-0.0018, -0.0157, 1.0478)>
    Rotation: <Euler (x=1.4686, y=0.0295, z=0.0273), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0011, -0.0044, 1.1578)>
    Rotation: <Euler (x=1.4652, y=0.0261, z=0.0550), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0037, 0.0091, 1.2835)>
    Rotation: <Euler (x=1.4699, y=-0.0005, z=0.0605), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0027, 0.0235, 1.4251)>
    Rotation: <Euler (x=1.9552, y=-0.0520, z=-0.0518), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (-0.0032, -0.0114, 1.5037)>
    Rotation: <Euler (x=1.5237, y=-0.1036, z=-0.0215), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (-0.0244, -0.0012, 1.7096)>
    Rotation: <Euler (x=1.5220, y=-0.1036, z=-0.0215), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0521, 0.0252, 1.3777)>
    Rotation: <Euler (x=-2.7699, y=0.0836, z=1.6919), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1542, 0.0343, 1.3379)>
    Rotation: <Euler (x=-1.6324, y=-0.3583, z=0.6156), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2308, 0.0705, 1.1152)>
    Rotation: <Euler (x=-1.8124, y=0.0902, z=1.0070), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2624, 0.0295, 0.9188)>
    Rotation: <Euler (x=-1.5227, y=0.3660, z=1.9444), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2550, -0.0033, 0.9026)>
    Rotation: <Euler (x=-0.5807, y=1.0797, z=2.2702), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2460, -0.0283, 0.8947)>
    Rotation: <Euler (x=-1.0791, y=0.5666, z=1.6000), order='XYZ'>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2345, -0.0417, 0.8754)>
    Rotation: <Euler (x=-1.1323, y=0.4815, z=1.5289), order='XYZ'>
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  Bone: LeftHandThumb3_end
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    Rotation: <Euler (x=-1.2332, y=0.4486, z=1.5347), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2733, -0.0365, 0.8437)>
    Rotation: <Euler (x=-1.4393, y=0.3937, z=1.8179), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2723, -0.0463, 0.8207)>
    Rotation: <Euler (x=-1.2108, y=0.3281, z=1.7567), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2671, -0.0528, 0.8048)>
    Rotation: <Euler (x=-1.0170, y=0.3240, z=1.6614), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2572, -0.0591, 0.7888)>
    Rotation: <Euler (x=-0.8578, y=0.3324, z=1.6351), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
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    Rotation: <Euler (x=-1.6575, y=0.4284, z=1.9252), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2815, -0.0259, 0.8142)>
    Rotation: <Euler (x=-1.2721, y=0.2998, z=1.9100), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2772, -0.0349, 0.7920)>
    Rotation: <Euler (x=-0.9872, y=0.0761, z=1.9007), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2649, -0.0407, 0.7716)>
    Rotation: <Euler (x=-0.5920, y=0.1402, z=1.9339), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2719, 0.0013, 0.8324)>
    Rotation: <Euler (x=-1.7414, y=0.2318, z=1.9156), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.2771, -0.0022, 0.8110)>
    Rotation: <Euler (x=-1.1521, y=0.1849, z=1.8898), order='XYZ'>
    Matrix:
      <Vector (-0.2617, -0.2830, -0.7563, 0.2771)>
      <Vector (0.7923, -0.2436, -0.1830, -0.0022)>
      <Vector (-0.1561, -0.7623, 0.3392, 0.8110)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2693, -0.0089, 0.7900)>
    Rotation: <Euler (x=-0.9738, y=0.0550, z=1.8450), order='XYZ'>
    Matrix:
      <Vector (-0.2295, -0.4489, -0.6829, 0.2693)>
      <Vector (0.8159, -0.1664, -0.1648, -0.0089)>
      <Vector (-0.0467, -0.7010, 0.4765, 0.7900)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2588, -0.0128, 0.7736)>
    Rotation: <Euler (x=-0.6489, y=0.0113, z=1.8157), order='XYZ'>
    Matrix:
      <Vector (-0.2058, -0.6548, -0.4995, 0.2588)>
      <Vector (0.8235, -0.1696, -0.1170, -0.0128)>
      <Vector (-0.0096, -0.5129, 0.6763, 0.7736)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0479, 0.0197, 1.3788)>
    Rotation: <Euler (x=-2.8053, y=-0.0694, z=-1.2982), order='XYZ'>
    Matrix:
      <Vector (0.2686, -0.9030, 0.3355, -0.0479)>
      <Vector (-0.9608, -0.2762, 0.0258, 0.0197)>
      <Vector (0.0693, -0.3292, -0.9417, 1.3788)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1472, -0.0107, 1.3426)>
    Rotation: <Euler (x=-1.9987, y=0.3071, z=-0.4154), order='XYZ'>
    Matrix:
      <Vector (0.8722, -0.4191, 0.2524, -0.1472)>
      <Vector (-0.3846, -0.2687, 0.8831, -0.0107)>
      <Vector (-0.3023, -0.8673, -0.3955, 1.3426)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2471, -0.0747, 1.1360)>
    Rotation: <Euler (x=-2.1515, y=-0.3145, z=-0.5848), order='XYZ'>
    Matrix:
      <Vector (0.7929, -0.0872, 0.6031, -0.2471)>
      <Vector (-0.5250, -0.6002, 0.6034, -0.0747)>
      <Vector (0.3094, -0.7951, -0.5217, 1.1360)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2648, -0.1966, 0.9745)>
    Rotation: <Euler (x=-1.5281, y=-0.7661, z=-1.5885), order='XYZ'>
    Matrix:
      <Vector (-0.0108, 0.0258, 0.8484, -0.2648)>
      <Vector (-0.6116, -0.5886, 0.0101, -0.1966)>
      <Vector (0.5886, -0.6112, 0.0261, 0.9745)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2467, -0.2289, 0.9704)>
    Rotation: <Euler (x=0.2621, y=-1.4081, z=-2.7299), order='XYZ'>
    Matrix:
      <Vector (-0.1260, 0.5270, 0.6534, -0.2467)>
      <Vector (-0.0550, -0.6645, 0.5253, -0.2289)>
      <Vector (0.8377, 0.0356, 0.1328, 0.9704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2297, -0.2508, 0.9709)>
    Rotation: <Euler (x=-1.3078, y=-0.9317, z=-1.0882), order='XYZ'>
    Matrix:
      <Vector (0.2350, 0.5008, 0.6439, -0.2297)>
      <Vector (-0.4485, -0.4804, 0.5373, -0.2508)>
      <Vector (0.6813, -0.4889, 0.1316, 0.9709)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2144, -0.2663, 0.9563)>
    Rotation: <Euler (x=-1.3742, y=-0.8345, z=-1.0252), order='XYZ'>
    Matrix:
      <Vector (0.2958, 0.4618, 0.6479, -0.2144)>
      <Vector (-0.4873, -0.4413, 0.5370, -0.2663)>
      <Vector (0.6290, -0.5591, 0.1114, 0.9563)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.2015, -0.2786, 0.9406)>
    Rotation: <Euler (x=-1.4640, y=-0.8038, z=-1.0439), order='XYZ'>
    Matrix:
      <Vector (0.2962, 0.3838, 0.6968, -0.2015)>
      <Vector (-0.5092, -0.4798, 0.4807, -0.2786)>
      <Vector (0.6112, -0.5858, 0.0628, 0.9406)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2530, -0.2863, 0.9308)>
    Rotation: <Euler (x=-1.5147, y=-0.7891, z=-1.4220), order='XYZ'>
    Matrix:
      <Vector (0.0886, 0.1362, 0.8332, -0.2530)>
      <Vector (-0.5914, -0.5878, 0.1590, -0.2863)>
      <Vector (0.6024, -0.5971, 0.0335, 0.9308)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2489, -0.3034, 0.9131)>
    Rotation: <Euler (x=-1.3127, y=-0.7186, z=-1.3518), order='XYZ'>
    Matrix:
      <Vector (0.1388, 0.3289, 0.7702, -0.2489)>
      <Vector (-0.6237, -0.4804, 0.3175, -0.3034)>
      <Vector (0.5589, -0.6178, 0.1631, 0.9131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2420, -0.3136, 0.9000)>
    Rotation: <Euler (x=-1.1652, y=-0.7033, z=-1.2343), order='XYZ'>
    Matrix:
      <Vector (0.2138, 0.4828, 0.6647, -0.2420)>
      <Vector (-0.6111, -0.3655, 0.4621, -0.3136)>
      <Vector (0.5490, -0.5949, 0.2555, 0.9000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2307, -0.3222, 0.8861)>
    Rotation: <Euler (x=-1.0195, y=-0.7077, z=-1.2002), order='XYZ'>
    Matrix:
      <Vector (0.2336, 0.5847, 0.5693, -0.2307)>
      <Vector (-0.6012, -0.2772, 0.5313, -0.3222)>
      <Vector (0.5519, -0.5495, 0.3379, 0.8861)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2620, -0.2716, 0.9192)>
    Rotation: <Euler (x=-1.6744, y=-0.8283, z=-1.5621), order='XYZ'>
    Matrix:
      <Vector (0.0050, -0.0824, 0.8449, -0.2620)>
      <Vector (-0.5739, -0.6228, -0.0573, -0.2716)>
      <Vector (0.6254, -0.5709, -0.0593, 0.9192)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2647, -0.2913, 0.9010)>
    Rotation: <Euler (x=-1.2948, y=-0.6995, z=-1.5460), order='XYZ'>
    Matrix:
      <Vector (0.0161, 0.2443, 0.8128, -0.2647)>
      <Vector (-0.6494, -0.5199, 0.1692, -0.2913)>
      <Vector (0.5465, -0.6250, 0.1770, 0.9010)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2578, -0.3063, 0.8832)>
    Rotation: <Euler (x=-1.0108, y=-0.4756, z=-1.5412), order='XYZ'>
    Matrix:
      <Vector (0.0223, 0.4605, 0.7128, -0.2578)>
      <Vector (-0.7543, -0.3158, 0.2277, -0.3063)>
      <Vector (0.3887, -0.6394, 0.4009, 0.8832)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2445, -0.3155, 0.8647)>
    Rotation: <Euler (x=-0.6014, y=-0.5402, z=-1.5778), order='XYZ'>
    Matrix:
      <Vector (-0.0051, 0.6982, 0.4828, -0.2445)>
      <Vector (-0.7280, -0.2519, 0.3566, -0.3155)>
      <Vector (0.4366, -0.4119, 0.6003, 0.8647)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2649, -0.2577, 0.9065)>
    Rotation: <Euler (x=-1.7602, y=-0.6316, z=-1.5546), order='XYZ'>
    Matrix:
      <Vector (0.0111, -0.1518, 0.8351, -0.2649)>
      <Vector (-0.6850, -0.4948, -0.0808, -0.2577)>
      <Vector (0.5012, -0.6729, -0.1290, 0.9065)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2689, -0.2706, 0.8889)>
    Rotation: <Euler (x=-1.1824, y=-0.5841, z=-1.5252), order='XYZ'>
    Matrix:
      <Vector (0.0323, 0.3409, 0.7768, -0.2689)>
      <Vector (-0.7074, -0.4182, 0.2129, -0.2706)>
      <Vector (0.4681, -0.6554, 0.2682, 0.8889)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2595, -0.2822, 0.8708)>
    Rotation: <Euler (x=-1.0212, y=-0.4526, z=-1.4799), order='XYZ'>
    Matrix:
      <Vector (0.0693, 0.4703, 0.7033, -0.2595)>
      <Vector (-0.7603, -0.2750, 0.2588, -0.2822)>
      <Vector (0.3712, -0.6510, 0.3988, 0.8708)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2485, -0.2886, 0.8556)>
    Rotation: <Euler (x=-0.7076, y=-0.4073, z=-1.4503), order='XYZ'>
    Matrix:
      <Vector (0.0937, 0.6667, 0.5171, -0.2485)>
      <Vector (-0.7738, -0.1395, 0.3200, -0.2886)>
      <Vector (0.3363, -0.5066, 0.5923, 0.8556)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.0988, -0.0219, 0.9242)>
    Rotation: <Euler (x=-1.0929, y=-0.1154, z=-2.9339), order='XYZ'>
    Matrix:
      <Vector (-0.9720, -0.0052, 0.2349, 0.0988)>
      <Vector (-0.2048, -0.4711, -0.8580, -0.0219)>
      <Vector (0.1152, -0.8821, 0.4569, 0.9242)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.0964, -0.2393, 0.5173)>
    Rotation: <Euler (x=-1.5521, y=-0.1111, z=-2.9369), order='XYZ'>
    Matrix:
      <Vector (-0.9731, -0.1048, 0.2052, 0.0964)>
      <Vector (-0.2020, -0.0408, -0.9785, -0.2393)>
      <Vector (0.1109, -0.9937, 0.0186, 0.5173)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0566, -0.2548, 0.1397)>
    Rotation: <Euler (x=-0.7416, y=0.1548, z=-2.7830), order='XYZ'>
    Matrix:
      <Vector (-0.9252, 0.3563, 0.1306, 0.0566)>
      <Vector (-0.3467, -0.6539, -0.6724, -0.2548)>
      <Vector (-0.1542, -0.6674, 0.7286, 0.1397)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.1041, -0.3421, 0.0507)>
    Rotation: <Euler (x=0.0430, y=0.0880, z=-2.7156), order='XYZ'>
    Matrix:
      <Vector (-0.9071, 0.4094, -0.0977, 0.1041)>
      <Vector (-0.4116, -0.9114, 0.0029, -0.3421)>
      <Vector (-0.0879, 0.0428, 0.9952, 0.0507)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1193, -0.0199, 0.9397)>
    Rotation: <Euler (x=-1.5192, y=0.0539, z=3.0843), order='XYZ'>
    Matrix:
      <Vector (-0.9969, 0.0508, -0.0600, -0.1193)>
      <Vector (0.0572, -0.0546, -0.9969, -0.0199)>
      <Vector (-0.0539, -0.9972, 0.0515, 0.9397)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.0959, -0.0451, 0.4797)>
    Rotation: <Euler (x=1.2020, y=3.0906, z=-0.0528), order='XYZ'>
    Matrix:
      <Vector (-0.9973, 0.0665, -0.0309, -0.0959)>
      <Vector (0.0527, 0.3575, -0.9324, -0.0451)>
      <Vector (-0.0510, -0.9315, -0.3600, 0.4797)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0706, 0.0908, 0.1257)>
    Rotation: <Euler (x=-0.7984, y=-0.0555, z=3.1293), order='XYZ'>
    Matrix:
      <Vector (-0.9984, -0.0483, 0.0299, -0.0706)>
      <Vector (0.0123, -0.6973, -0.7167, 0.0908)>
      <Vector (0.0555, -0.7151, 0.6968, 0.1257)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.0770, -0.0023, 0.0303)>
    Rotation: <Euler (x=-0.0026, y=0.0072, z=3.0584), order='XYZ'>
    Matrix:
      <Vector (-0.9965, -0.0831, -0.0074, -0.0770)>
      <Vector (0.0831, -0.9965, -0.0020, -0.0023)>
      <Vector (-0.0072, -0.0026, 1.0000, 0.0303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 27
  Bone: Hips
    Location: <Vector (-0.0065, -0.0272, 0.9421)>
    Rotation: <Euler (x=1.5374, y=0.0870, z=-0.0198), order='XYZ'>
    Matrix:
      <Vector (0.9960, 0.0874, -0.0168, -0.0065)>
      <Vector (-0.0197, 0.0317, -0.9993, -0.0272)>
      <Vector (-0.0868, 0.9957, 0.0333, 0.9421)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (0.0019, -0.0171, 1.0360)>
    Rotation: <Euler (x=1.4623, y=0.0265, z=0.0256), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0235, 0.0283, 0.0019)>
      <Vector (0.0255, 0.1089, -0.9937, -0.0171)>
      <Vector (-0.0265, 0.9938, 0.1083, 1.0360)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (0.0045, -0.0050, 1.1460)>
    Rotation: <Euler (x=1.4504, y=0.0156, z=0.0567), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0086, 0.0581, 0.0045)>
      <Vector (0.0567, 0.1208, -0.9911, -0.0050)>
      <Vector (-0.0156, 0.9926, 0.1201, 1.1460)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0056, 0.0103, 1.2715)>
    Rotation: <Euler (x=1.4501, y=-0.0132, z=0.0617), order='XYZ'>
    Matrix:
      <Vector (0.9980, -0.0205, 0.0596, 0.0056)>
      <Vector (0.0617, 0.1194, -0.9909, 0.0103)>
      <Vector (0.0132, 0.9926, 0.1204, 1.2715)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0026, 0.0273, 1.4127)>
    Rotation: <Euler (x=1.9562, y=-0.0522, z=-0.0548), order='XYZ'>
    Matrix:
      <Vector (0.9971, -0.0689, -0.0312, 0.0026)>
      <Vector (-0.0547, -0.3727, -0.9263, 0.0273)>
      <Vector (0.0522, 0.9254, -0.3754, 1.4127)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (-0.0034, -0.0076, 1.4913)>
    Rotation: <Euler (x=1.5236, y=-0.1029, z=-0.0223), order='XYZ'>
    Matrix:
      <Vector (0.9945, -0.1015, -0.0271, -0.0034)>
      <Vector (-0.0221, 0.0494, -0.9985, -0.0076)>
      <Vector (0.1027, 0.9936, 0.0469, 1.4913)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (-0.0244, 0.0026, 1.6972)>
    Rotation: <Euler (x=1.5219, y=-0.1029, z=-0.0223), order='XYZ'>
    Matrix:
      <Vector (0.9945, -0.1015, -0.0273, -0.0244)>
      <Vector (-0.0221, 0.0512, -0.9984, 0.0026)>
      <Vector (0.1027, 0.9935, 0.0486, 1.6972)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0526, 0.0284, 1.3659)>
    Rotation: <Euler (x=-2.7815, y=0.1047, z=1.6967), order='XYZ'>
    Matrix:
      <Vector (-0.1249, 0.9331, -0.3373, 0.0526)>
      <Vector (0.9867, 0.0810, -0.1413, 0.0284)>
      <Vector (-0.1045, -0.3504, -0.9307, 1.3659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1552, 0.0373, 1.3274)>
    Rotation: <Euler (x=-1.6417, y=-0.3660, z=0.6324), order='XYZ'>
    Matrix:
      <Vector (0.7532, 0.3299, -0.5691, 0.1552)>
      <Vector (0.5519, 0.1539, 0.8196, 0.0373)>
      <Vector (0.3579, -0.9314, -0.0662, 1.3274)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2338, 0.0739, 1.1055)>
    Rotation: <Euler (x=-1.8232, y=0.0844, z=1.0200), order='XYZ'>
    Matrix:
      <Vector (0.5215, 0.1701, -0.8361, 0.2338)>
      <Vector (0.8491, -0.2003, 0.4888, 0.0739)>
      <Vector (-0.0843, -0.9649, -0.2489, 1.1055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2684, 0.0332, 0.9095)>
    Rotation: <Euler (x=-1.5489, y=0.3723, z=1.9144), order='XYZ'>
    Matrix:
      <Vector (-0.2672, 0.0868, -0.8037, 0.2684)>
      <Vector (0.7467, -0.2978, -0.2804, 0.0332)>
      <Vector (-0.3097, -0.7929, 0.0174, 0.9095)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2608, 0.0005, 0.8930)>
    Rotation: <Euler (x=-0.6265, y=1.0932, z=2.2091), order='XYZ'>
    Matrix:
      <Vector (-0.2332, -0.2898, -0.7659, 0.2608)>
      <Vector (0.3143, -0.7670, 0.1945, 0.0005)>
      <Vector (-0.7562, -0.2294, 0.3170, 0.8930)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2514, -0.0243, 0.8848)>
    Rotation: <Euler (x=-1.1089, y=0.5643, z=1.5634), order='XYZ'>
    Matrix:
      <Vector (0.0053, -0.3824, -0.7607, 0.2514)>
      <Vector (0.7194, -0.4048, 0.2085, -0.0243)>
      <Vector (-0.4554, -0.6440, 0.3206, 0.8848)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2401, -0.0375, 0.8651)>
    Rotation: <Euler (x=-1.1604, y=0.4774, z=1.4954), order='XYZ'>
    Matrix:
      <Vector (0.0570, -0.3657, -0.7667, 0.2401)>
      <Vector (0.7541, -0.3321, 0.2144, -0.0375)>
      <Vector (-0.3912, -0.6934, 0.3017, 0.8651)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2298, -0.0468, 0.8457)>
    Rotation: <Euler (x=-1.2609, y=0.4447, z=1.5022), order='XYZ'>
    Matrix:
      <Vector (0.0527, -0.2830, -0.8013, 0.2298)>
      <Vector (0.7668, -0.3302, 0.1670, -0.0468)>
      <Vector (-0.3662, -0.7320, 0.2344, 0.8457)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2799, -0.0330, 0.8343)>
    Rotation: <Euler (x=-1.4665, y=0.3969, z=1.7869), order='XYZ'>
    Matrix:
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      <Vector (0.7670, -0.3387, -0.1481, -0.0330)>
      <Vector (-0.3291, -0.7810, 0.0817, 0.8343)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2792, -0.0427, 0.8113)>
    Rotation: <Euler (x=-1.2374, y=0.3298, z=1.7276), order='XYZ'>
    Matrix:
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      <Vector (0.7957, -0.3008, -0.0365, -0.0427)>
      <Vector (-0.2757, -0.7612, 0.2636, 0.8113)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2743, -0.0491, 0.7952)>
    Rotation: <Euler (x=-1.0437, y=0.3233, z=1.6324), order='XYZ'>
    Matrix:
      <Vector (-0.0497, -0.4131, -0.7428, 0.2743)>
      <Vector (0.8058, -0.2597, 0.0905, -0.0491)>
      <Vector (-0.2705, -0.6977, 0.4061, 0.7952)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2646, -0.0552, 0.7788)>
    Rotation: <Euler (x=-0.8845, y=0.3310, z=1.6058), order='XYZ'>
    Matrix:
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      <Vector (0.8047, -0.2328, 0.1522, -0.0552)>
      <Vector (-0.2767, -0.6229, 0.5102, 0.7788)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2826, -0.0128, 0.8293)>
    Rotation: <Euler (x=-1.6845, y=0.4343, z=1.8933), order='XYZ'>
    Matrix:
      <Vector (-0.2448, 0.2045, -0.7894, 0.2826)>
      <Vector (0.7326, -0.3069, -0.3067, -0.0128)>
      <Vector (-0.3582, -0.7674, -0.0877, 0.8293)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2890, -0.0225, 0.8050)>
    Rotation: <Euler (x=-1.2979, y=0.3053, z=1.8818), order='XYZ'>
    Matrix:
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      <Vector (0.7731, -0.3049, -0.1852, -0.0225)>
      <Vector (-0.2559, -0.7820, 0.2188, 0.8050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2851, -0.0313, 0.7826)>
    Rotation: <Euler (x=-1.0120, y=0.0815, z=1.8782), order='XYZ'>
    Matrix:
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      <Vector (0.8088, -0.1926, -0.1834, -0.0313)>
      <Vector (-0.0693, -0.7195, 0.4499, 0.7826)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2732, -0.0369, 0.7618)>
    Rotation: <Euler (x=-0.6168, y=0.1464, z=1.9099), order='XYZ'>
    Matrix:
      <Vector (-0.2801, -0.6311, -0.4981, 0.2732)>
      <Vector (0.7944, -0.2987, -0.0683, -0.0369)>
      <Vector (-0.1242, -0.4872, 0.6871, 0.7618)>
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  Bone: LeftHandRing1
    Location: <Vector (0.2795, 0.0049, 0.8230)>
    Rotation: <Euler (x=-1.7667, y=0.2375, z=1.8891), order='XYZ'>
    Matrix:
      <Vector (-0.2590, 0.2189, -0.7810, 0.2795)>
      <Vector (0.7859, -0.1348, -0.2984, 0.0049)>
      <Vector (-0.2003, -0.8117, -0.1611, 0.8230)>
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  Bone: LeftHandRing2
    Location: <Vector (0.2852, 0.0014, 0.8018)>
    Rotation: <Euler (x=-1.1773, y=0.1900, z=1.8645), order='XYZ'>
    Matrix:
      <Vector (-0.2421, -0.2694, -0.7705, 0.2852)>
      <Vector (0.8003, -0.2367, -0.1686, 0.0014)>
      <Vector (-0.1608, -0.7722, 0.3205, 0.8018)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2778, -0.0051, 0.7804)>
    Rotation: <Euler (x=-0.9988, y=0.0591, z=1.8230), order='XYZ'>
    Matrix:
      <Vector (-0.2121, -0.4358, -0.7000, 0.2778)>
      <Vector (0.8230, -0.1559, -0.1523, -0.0051)>
      <Vector (-0.0503, -0.7146, 0.4601, 0.7804)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2676, -0.0088, 0.7637)>
    Rotation: <Euler (x=-0.6739, y=0.0146, z=1.7948), order='XYZ'>
    Matrix:
      <Vector (-0.1891, -0.6469, -0.5202, 0.2676)>
      <Vector (0.8300, -0.1554, -0.1086, -0.0088)>
      <Vector (-0.0124, -0.5313, 0.6652, 0.7637)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0474, 0.0226, 1.3659)>
    Rotation: <Euler (x=-2.7965, y=-0.0946, z=-1.2900), order='XYZ'>
    Matrix:
      <Vector (0.2759, -0.8953, 0.3497, -0.0474)>
      <Vector (-0.9565, -0.2915, 0.0084, 0.0226)>
      <Vector (0.0944, -0.3368, -0.9368, 1.3659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1459, -0.0094, 1.3289)>
    Rotation: <Euler (x=-2.0192, y=0.2914, z=-0.4259), order='XYZ'>
    Matrix:
      <Vector (0.8723, -0.4148, 0.2589, -0.1459)>
      <Vector (-0.3957, -0.2879, 0.8721, -0.0094)>
      <Vector (-0.2873, -0.8631, -0.4153, 1.3289)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2447, -0.0780, 1.1233)>
    Rotation: <Euler (x=-2.1703, y=-0.3363, z=-0.5814), order='XYZ'>
    Matrix:
      <Vector (0.7889, -0.0822, 0.6090, -0.2447)>
      <Vector (-0.5185, -0.6211, 0.5877, -0.0780)>
      <Vector (0.3300, -0.7794, -0.5326, 1.1233)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2614, -0.2042, 0.9649)>
    Rotation: <Euler (x=-1.5531, y=-0.7941, z=-1.5472), order='XYZ'>
    Matrix:
      <Vector (0.0141, 0.0294, 0.8508, -0.2614)>
      <Vector (-0.5966, -0.6066, 0.0308, -0.2042)>
      <Vector (0.6072, -0.5967, 0.0106, 0.9649)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2426, -0.2363, 0.9614)>
    Rotation: <Euler (x=0.3971, y=-1.4345, z=-2.8397), order='XYZ'>
    Matrix:
      <Vector (-0.1105, 0.5449, 0.6448, -0.2426)>
      <Vector (-0.0344, -0.6527, 0.5457, -0.2363)>
      <Vector (0.8435, 0.0447, 0.1067, 0.9614)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2250, -0.2578, 0.9621)>
    Rotation: <Euler (x=-1.3572, y=-0.9474, z=-1.0246), order='XYZ'>
    Matrix:
      <Vector (0.2582, 0.5051, 0.6349, -0.2250)>
      <Vector (-0.4248, -0.4835, 0.5574, -0.2578)>
      <Vector (0.6913, -0.4858, 0.1053, 0.9621)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.2095, -0.2734, 0.9477)>
    Rotation: <Euler (x=-1.4193, y=-0.8484, z=-0.9679), order='XYZ'>
    Matrix:
      <Vector (0.3192, 0.4639, 0.6386, -0.2095)>
      <Vector (-0.4637, -0.4473, 0.5566, -0.2734)>
      <Vector (0.6388, -0.5565, 0.0849, 0.9477)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1965, -0.2859, 0.9321)>
    Rotation: <Euler (x=-1.5073, y=-0.8183, z=-0.9889), order='XYZ'>
    Matrix:
      <Vector (0.3198, 0.3861, 0.6882, -0.1965)>
      <Vector (-0.4861, -0.4885, 0.5000, -0.2859)>
      <Vector (0.6215, -0.5808, 0.0369, 0.9321)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2482, -0.2951, 0.9234)>
    Rotation: <Euler (x=-1.5467, y=-0.8136, z=-1.3754), order='XYZ'>
    Matrix:
      <Vector (0.1135, 0.1402, 0.8321, -0.2482)>
      <Vector (-0.5737, -0.6029, 0.1799, -0.2951)>
      <Vector (0.6188, -0.5846, 0.0141, 0.9234)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2440, -0.3126, 0.9060)>
    Rotation: <Euler (x=-1.3447, y=-0.7416, z=-1.3068), order='XYZ'>
    Matrix:
      <Vector (0.1638, 0.3305, 0.7673, -0.2440)>
      <Vector (-0.6061, -0.4913, 0.3410, -0.3126)>
      <Vector (0.5751, -0.6118, 0.1407, 0.9060)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2370, -0.3230, 0.8931)>
    Rotation: <Euler (x=-1.2001, y=-0.7233, z=-1.1877), order='XYZ'>
    Matrix:
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      <Vector (-0.5920, -0.3719, 0.4860, -0.3230)>
      <Vector (0.5635, -0.5949, 0.2312, 0.8931)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2257, -0.3317, 0.8792)>
    Rotation: <Euler (x=-1.0554, y=-0.7268, z=-1.1529), order='XYZ'>
    Matrix:
      <Vector (0.2582, 0.5833, 0.5639, -0.2257)>
      <Vector (-0.5815, -0.2796, 0.5555, -0.3317)>
      <Vector (0.5658, -0.5536, 0.3136, 0.8792)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2578, -0.2809, 0.9115)>
    Rotation: <Euler (x=-1.7022, y=-0.8558, z=-1.5176), order='XYZ'>
    Matrix:
      <Vector (0.0297, -0.0776, 0.8474, -0.2578)>
      <Vector (-0.5574, -0.6424, -0.0393, -0.2809)>
      <Vector (0.6429, -0.5534, -0.0732, 0.9115)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2603, -0.3012, 0.8939)>
    Rotation: <Euler (x=-1.3198, y=-0.7267, z=-1.5059), order='XYZ'>
    Matrix:
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      <Vector (-0.6350, -0.5331, 0.1937, -0.3012)>
      <Vector (0.5657, -0.6164, 0.1581, 0.8939)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2534, -0.3166, 0.8764)>
    Rotation: <Euler (x=-1.0323, y=-0.5028, z=-1.5074), order='XYZ'>
    Matrix:
      <Vector (0.0473, 0.4581, 0.7161, -0.2534)>
      <Vector (-0.7445, -0.3238, 0.2563, -0.3166)>
      <Vector (0.4103, -0.6404, 0.3826, 0.8764)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2401, -0.3259, 0.8578)>
    Rotation: <Euler (x=-0.6225, y=-0.5681, z=-1.5430), order='XYZ'>
    Matrix:
      <Vector (0.0200, 0.6989, 0.4859, -0.2401)>
      <Vector (-0.7174, -0.2478, 0.3858, -0.3259)>
      <Vector (0.4581, -0.4185, 0.5831, 0.8578)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2612, -0.2673, 0.8985)>
    Rotation: <Euler (x=-1.7835, y=-0.6590, z=-1.5169), order='XYZ'>
    Matrix:
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      <Vector (-0.6721, -0.5185, -0.0651, -0.2673)>
      <Vector (0.5214, -0.6579, -0.1421, 0.8985)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2652, -0.2809, 0.8813)>
    Rotation: <Euler (x=-1.2059, y=-0.6110, z=-1.4883), order='XYZ'>
    Matrix:
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      <Vector (-0.6950, -0.4297, 0.2392, -0.2809)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2558, -0.2928, 0.8632)>
    Rotation: <Euler (x=-1.0442, y=-0.4786, z=-1.4458), order='XYZ'>
    Matrix:
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      <Vector (-0.7499, -0.2830, 0.2873, -0.2928)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2449, -0.2994, 0.8480)>
    Rotation: <Euler (x=-0.7310, y=-0.4327, z=-1.4171), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1004, -0.0243, 0.9109)>
    Rotation: <Euler (x=-1.0982, y=-0.1234, z=-2.9248), order='XYZ'>
    Matrix:
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      <Vector (-0.2135, -0.4681, -0.8575, -0.0243)>
      <Vector (0.1230, -0.8836, 0.4517, 0.9109)>
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  Bone: LeftLeg
    Location: <Vector (0.0962, -0.2402, 0.5032)>
    Rotation: <Euler (x=-1.3621, y=-0.1182, z=-2.9272), order='XYZ'>
    Matrix:
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      <Vector (-0.2113, -0.2270, -0.9507, -0.2402)>
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  Bone: LeftFoot
    Location: <Vector (0.0702, -0.3265, 0.1340)>
    Rotation: <Euler (x=-0.4863, y=0.0594, z=-2.7742), order='XYZ'>
    Matrix:
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      <Vector (-0.3585, -0.8151, -0.4550, -0.3265)>
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  Bone: LeftToeBase
    Location: <Vector (0.1160, -0.4353, 0.0718)>
    Rotation: <Euler (x=0.3030, y=-0.0220, z=-2.7260), order='XYZ'>
    Matrix:
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      <Vector (-0.4036, -0.8706, 0.2815, -0.4353)>
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  Bone: RightUpLeg
    Location: <Vector (-0.1173, -0.0200, 0.9299)>
    Rotation: <Euler (x=-1.5621, y=0.0428, z=3.0577), order='XYZ'>
    Matrix:
      <Vector (-0.9956, 0.0419, -0.0842, -0.1173)>
      <Vector (0.0837, -0.0123, -0.9964, -0.0200)>
      <Vector (-0.0427, -0.9990, 0.0087, 0.9299)>
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  Bone: RightLeg
    Location: <Vector (-0.0980, -0.0257, 0.4690)>
    Rotation: <Euler (x=1.1299, y=3.1014, z=-0.0793), order='XYZ'>
    Matrix:
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      <Vector (0.0791, 0.4225, -0.9029, -0.0257)>
      <Vector (-0.0402, -0.9036, -0.4264, 0.4690)>
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  Bone: RightFoot
    Location: <Vector (-0.0714, 0.1349, 0.1256)>
    Rotation: <Euler (x=-0.7972, y=-0.0459, z=3.1252), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0773, 0.0418, 0.0302)>
    Rotation: <Euler (x=-0.0021, y=0.0168, z=3.0543), order='XYZ'>
    Matrix:
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Frame: 29
  Bone: Hips
    Location: <Vector (-0.0039, -0.0310, 0.9285)>
    Rotation: <Euler (x=1.5340, y=0.1063, z=-0.0293), order='XYZ'>
    Matrix:
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      <Vector (-0.0291, 0.0336, -0.9990, -0.0310)>
      <Vector (-0.1061, 0.9937, 0.0365, 0.9285)>
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  Bone: Spine
    Location: <Vector (0.0064, -0.0207, 1.0222)>
    Rotation: <Euler (x=1.4547, y=0.0290, z=0.0229), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0093, -0.0078, 1.1321)>
    Rotation: <Euler (x=1.4363, y=0.0097, z=0.0564), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0095, 0.0092, 1.2574)>
    Rotation: <Euler (x=1.4315, y=-0.0210, z=0.0628), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0053, 0.0288, 1.3983)>
    Rotation: <Euler (x=1.9550, y=-0.0502, z=-0.0497), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (-0.0004, -0.0061, 1.4769)>
    Rotation: <Euler (x=1.5290, y=-0.1029, z=-0.0197), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (-0.0215, 0.0030, 1.6829)>
    Rotation: <Euler (x=1.5272, y=-0.1029, z=-0.0197), order='XYZ'>
    Matrix:
      <Vector (0.9945, -0.1017, -0.0242, -0.0215)>
      <Vector (-0.0196, 0.0456, -0.9988, 0.0030)>
      <Vector (0.1027, 0.9938, 0.0433, 1.6829)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0557, 0.0291, 1.3519)>
    Rotation: <Euler (x=-2.7888, y=0.1242, z=1.6993), order='XYZ'>
    Matrix:
      <Vector (-0.1272, 0.9362, -0.3277, 0.0557)>
      <Vector (0.9841, 0.0778, -0.1596, 0.0291)>
      <Vector (-0.1239, -0.3428, -0.9312, 1.3519)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1586, 0.0377, 1.3141)>
    Rotation: <Euler (x=-1.6522, y=-0.3659, z=0.6437), order='XYZ'>
    Matrix:
      <Vector (0.7469, 0.3341, -0.5749, 0.1586)>
      <Vector (0.5604, 0.1490, 0.8147, 0.0377)>
      <Vector (0.3578, -0.9307, -0.0759, 1.3141)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2382, 0.0732, 1.0924)>
    Rotation: <Euler (x=-1.8308, y=0.0746, z=1.0304), order='XYZ'>
    Matrix:
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      <Vector (0.8551, -0.1940, 0.4808, 0.0732)>
      <Vector (-0.0745, -0.9637, -0.2564, 1.0924)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2755, 0.0337, 0.8967)>
    Rotation: <Euler (x=-1.5914, y=0.3716, z=1.8403), order='XYZ'>
    Matrix:
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      <Vector (0.7692, -0.2950, -0.2342, 0.0337)>
      <Vector (-0.3110, -0.7978, -0.0164, 0.8967)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2665, 0.0016, 0.8793)>
    Rotation: <Euler (x=-0.7109, y=1.1029, z=2.0753), order='XYZ'>
    Matrix:
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      <Vector (0.3382, -0.7504, 0.2370, 0.0016)>
      <Vector (-0.7644, -0.2521, 0.2927, 0.8793)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2560, -0.0228, 0.8704)>
    Rotation: <Euler (x=-1.1523, y=0.5498, z=1.4818), order='XYZ'>
    Matrix:
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      <Vector (0.7273, -0.3764, 0.2507, -0.0228)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2446, -0.0351, 0.8500)>
    Rotation: <Euler (x=-1.2006, y=0.4606, z=1.4186), order='XYZ'>
    Matrix:
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      <Vector (0.7584, -0.3038, 0.2572, -0.0351)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2345, -0.0436, 0.8300)>
    Rotation: <Euler (x=-1.3005, y=0.4281, z=1.4268), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2860, -0.0325, 0.8206)>
    Rotation: <Euler (x=-1.5089, y=0.3911, z=1.7119), order='XYZ'>
    Matrix:
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      <Vector (0.7839, -0.3301, -0.1002, -0.0325)>
      <Vector (-0.3265, -0.7903, 0.0490, 0.8206)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2857, -0.0420, 0.7973)>
    Rotation: <Euler (x=-1.2784, y=0.3217, z=1.6558), order='XYZ'>
    Matrix:
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      <Vector (0.8096, -0.2794, 0.0082, -0.0420)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2809, -0.0479, 0.7808)>
    Rotation: <Euler (x=-1.0835, y=0.3116, z=1.5613), order='XYZ'>
    Matrix:
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      <Vector (-0.2626, -0.7203, 0.3817, 0.7808)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2715, -0.0533, 0.7640)>
    Rotation: <Euler (x=-0.9241, y=0.3183, z=1.5345), order='XYZ'>
    Matrix:
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      <Vector (0.8129, -0.1951, 0.1862, -0.0533)>
      <Vector (-0.2680, -0.6492, 0.4902, 0.7640)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2900, -0.0124, 0.8160)>
    Rotation: <Euler (x=-1.7281, y=0.4326, z=1.8164), order='XYZ'>
    Matrix:
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      <Vector (0.7542, -0.3114, -0.2602, -0.0124)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2969, -0.0222, 0.7916)>
    Rotation: <Euler (x=-1.3394, y=0.3034, z=1.8107), order='XYZ'>
    Matrix:
      <Vector (-0.1942, -0.1317, -0.8237, 0.2969)>
      <Vector (0.7940, -0.2886, -0.1410, -0.0222)>
      <Vector (-0.2559, -0.7956, 0.1875, 0.7916)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2933, -0.0306, 0.7689)>
    Rotation: <Euler (x=-1.0516, y=0.0796, z=1.8163), order='XYZ'>
    Matrix:
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      <Vector (0.8282, -0.1606, -0.1480, -0.0306)>
      <Vector (-0.0681, -0.7413, 0.4236, 0.7689)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2818, -0.0352, 0.7474)>
    Rotation: <Euler (x=-0.6568, y=0.1456, z=1.8454), order='XYZ'>
    Matrix:
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      <Vector (-0.1243, -0.5174, 0.6711, 0.7474)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2882, 0.0057, 0.8098)>
    Rotation: <Euler (x=-1.8074, y=0.2359, z=1.8209), order='XYZ'>
    Matrix:
      <Vector (-0.2061, 0.2427, -0.7951, 0.2882)>
      <Vector (0.8068, -0.1389, -0.2516, 0.0057)>
      <Vector (-0.2002, -0.8096, -0.1952, 0.8098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2946, 0.0020, 0.7886)>
    Rotation: <Euler (x=-1.2176, y=0.1875, z=1.7983), order='XYZ'>
    Matrix:
      <Vector (-0.1898, -0.2549, -0.7953, 0.2946)>
      <Vector (0.8198, -0.2127, -0.1274, 0.0020)>
      <Vector (-0.1596, -0.7895, 0.2911, 0.7886)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2876, -0.0039, 0.7667)>
    Rotation: <Euler (x=-1.0382, y=0.0550, z=1.7621), order='XYZ'>
    Matrix:
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      <Vector (0.8396, -0.1225, -0.1168, -0.0039)>
      <Vector (-0.0471, -0.7367, 0.4342, 0.7667)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2778, -0.0067, 0.7495)>
    Rotation: <Euler (x=-0.7132, y=0.0094, z=1.7357), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0444, 0.0234, 1.3512)>
    Rotation: <Euler (x=-2.7900, y=-0.1167, z=-1.2877), order='XYZ'>
    Matrix:
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      <Vector (-0.9537, -0.3007, -0.0088, 0.0234)>
      <Vector (0.1165, -0.3420, -0.9324, 1.3512)>
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  Bone: RightArm
    Location: <Vector (-0.1423, -0.0097, 1.3135)>
    Rotation: <Euler (x=-2.0444, y=0.2855, z=-0.4574), order='XYZ'>
    Matrix:
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      <Vector (-0.4237, -0.2986, 0.8552, -0.0097)>
      <Vector (-0.2817, -0.8539, -0.4377, 1.3135)>
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  Bone: RightForeArm
    Location: <Vector (-0.2438, -0.0808, 1.1101)>
    Rotation: <Euler (x=-2.1968, y=-0.3515, z=-0.5930), order='XYZ'>
    Matrix:
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      <Vector (-0.5247, -0.6418, 0.5592, -0.0808)>
      <Vector (0.3443, -0.7608, -0.5501, 1.1101)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2634, -0.2112, 0.9556)>
    Rotation: <Euler (x=-1.6360, y=-0.8214, z=-1.4562), order='XYZ'>
    Matrix:
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      <Vector (-0.5796, -0.6280, 0.0571, -0.2112)>
      <Vector (0.6271, -0.5822, -0.0380, 0.9556)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2436, -0.2431, 0.9519)>
    Rotation: <Euler (x=-2.5781, y=-1.6459, z=0.1674), order='XYZ'>
    Matrix:
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      <Vector (-0.0107, -0.6379, 0.5714, -0.2431)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.2252, -0.2641, 0.9524)>
    Rotation: <Euler (x=-1.4651, y=-0.9416, z=-0.9061), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2100, -0.2797, 0.9374)>
    Rotation: <Euler (x=-1.5139, y=-0.8396, z=-0.8661), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1974, -0.2924, 0.9215)>
    Rotation: <Euler (x=-1.5992, y=-0.8109, z=-0.8909), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2494, -0.3035, 0.9159)>
    Rotation: <Euler (x=-1.6366, y=-0.8306, z=-1.2785), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2456, -0.3216, 0.8988)>
    Rotation: <Euler (x=-1.4295, y=-0.7546, z=-1.2180), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2390, -0.3322, 0.8857)>
    Rotation: <Euler (x=-1.2847, y=-0.7289, z=-1.1005), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2282, -0.3411, 0.8714)>
    Rotation: <Euler (x=-1.1404, y=-0.7302, z=-1.0652), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2602, -0.2899, 0.9041)>
    Rotation: <Euler (x=-1.7923, y=-0.8812, z=-1.4178), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2631, -0.3109, 0.8872)>
    Rotation: <Euler (x=-1.3987, y=-0.7519, z=-1.4217), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2566, -0.3268, 0.8696)>
    Rotation: <Euler (x=-1.0989, y=-0.5287, z=-1.4434), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2440, -0.3364, 0.8506)>
    Rotation: <Euler (x=-0.6909, y=-0.5958, z=-1.4743), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2648, -0.2768, 0.8908)>
    Rotation: <Euler (x=-1.8575, y=-0.6850, z=-1.4397), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2693, -0.2911, 0.8741)>
    Rotation: <Euler (x=-1.2780, y=-0.6354, z=-1.4151), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2605, -0.3034, 0.8559)>
    Rotation: <Euler (x=-1.1116, y=-0.5008, z=-1.3831), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2502, -0.3102, 0.8402)>
    Rotation: <Euler (x=-0.7974, y=-0.4533, z=-1.3575), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1024, -0.0292, 0.8953)>
    Rotation: <Euler (x=-1.0632, y=-0.1118, z=-2.9774), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0947, -0.2578, 0.4946)>
    Rotation: <Euler (x=-1.2562, y=-0.1063, z=-2.9794), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0758, -0.3800, 0.1353)>
    Rotation: <Euler (x=-0.2525, y=0.0502, z=-2.7866), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.1223, -0.5006, 0.1020)>
    Rotation: <Euler (x=0.5332, y=-0.0402, z=-2.7585), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1149, -0.0228, 0.9184)>
    Rotation: <Euler (x=-1.6155, y=0.0219, z=3.0146), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1022, -0.0036, 0.4577)>
    Rotation: <Euler (x=1.0641, y=3.1219, z=-0.1222), order='XYZ'>
    Matrix:
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      <Vector (0.1219, 0.4796, -0.8690, -0.0036)>
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  Bone: RightFoot
    Location: <Vector (-0.0733, 0.1786, 0.1255)>
    Rotation: <Euler (x=-0.7986, y=-0.0299, z=3.1236), order='XYZ'>
    Matrix:
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      <Vector (0.0180, -0.6972, -0.7167, 0.1786)>
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  Bone: RightToeBase
    Location: <Vector (-0.0778, 0.0856, 0.0299)>
    Rotation: <Euler (x=-0.0047, y=0.0327, z=3.0526), order='XYZ'>
    Matrix:
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Frame: 30
  Bone: Hips
    Location: <Vector (-0.0010, -0.0316, 0.9188)>
    Rotation: <Euler (x=1.5336, y=0.1134, z=-0.0352), order='XYZ'>
    Matrix:
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      <Vector (-0.0350, 0.0332, -0.9988, -0.0316)>
      <Vector (-0.1131, 0.9929, 0.0369, 0.9188)>
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  Bone: Spine
    Location: <Vector (0.0100, -0.0213, 1.0124)>
    Rotation: <Euler (x=1.4525, y=0.0288, z=0.0207), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0129, -0.0082, 1.1222)>
    Rotation: <Euler (x=1.4311, y=0.0035, z=0.0562), order='XYZ'>
    Matrix:
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      <Vector (0.0562, 0.1392, -0.9887, -0.0082)>
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  Bone: Spine2
    Location: <Vector (0.0124, 0.0094, 1.2475)>
    Rotation: <Euler (x=1.4231, y=-0.0272, z=0.0667), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0072, 0.0301, 1.3881)>
    Rotation: <Euler (x=1.9509, y=-0.0451, z=-0.0321), order='XYZ'>
    Matrix:
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      <Vector (0.0451, 0.9277, -0.3706, 1.3881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0025, -0.0046, 1.4669)>
    Rotation: <Euler (x=1.5409, y=-0.1045, z=-0.0125), order='XYZ'>
    Matrix:
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      <Vector (-0.0125, 0.0312, -0.9994, -0.0046)>
      <Vector (0.1043, 0.9941, 0.0297, 1.4669)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (-0.0190, 0.0019, 1.6730)>
    Rotation: <Euler (x=1.5392, y=-0.1045, z=-0.0125), order='XYZ'>
    Matrix:
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      <Vector (-0.0125, 0.0329, -0.9994, 0.0019)>
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  Bone: LeftShoulder
    Location: <Vector (0.0578, 0.0301, 1.3420)>
    Rotation: <Euler (x=-2.7964, y=0.1324, z=1.7028), order='XYZ'>
    Matrix:
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      <Vector (0.9826, 0.0796, -0.1676, 0.0301)>
      <Vector (-0.1320, -0.3354, -0.9328, 1.3420)>
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  Bone: LeftArm
    Location: <Vector (0.1611, 0.0389, 1.3052)>
    Rotation: <Euler (x=-1.6614, y=-0.3650, z=0.6571), order='XYZ'>
    Matrix:
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      <Vector (0.5706, 0.1455, 0.8082, 0.0389)>
      <Vector (0.3569, -0.9303, -0.0845, 1.3052)>
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  Bone: LeftForeArm
    Location: <Vector (0.2413, 0.0735, 1.0835)>
    Rotation: <Euler (x=-1.8357, y=0.0523, z=1.0472), order='XYZ'>
    Matrix:
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      <Vector (-0.0523, -0.9638, -0.2614, 1.0835)>
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  Bone: LeftHand
    Location: <Vector (0.2822, 0.0381, 0.8878)>
    Rotation: <Euler (x=-1.6264, y=0.3579, z=1.8097), order='XYZ'>
    Matrix:
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      <Vector (0.7817, -0.2806, -0.2192, 0.0381)>
      <Vector (-0.3009, -0.8033, -0.0447, 0.8878)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2732, 0.0063, 0.8694)>
    Rotation: <Euler (x=-0.7875, y=1.0961, z=1.9889), order='XYZ'>
    Matrix:
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      <Vector (0.3588, -0.7409, 0.2455, 0.0063)>
      <Vector (-0.7640, -0.2782, 0.2770, 0.8694)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2624, -0.0177, 0.8597)>
    Rotation: <Euler (x=-1.1823, y=0.5255, z=1.4484), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2513, -0.0294, 0.8386)>
    Rotation: <Euler (x=-1.2274, y=0.4346, z=1.3888), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2417, -0.0373, 0.8181)>
    Rotation: <Euler (x=-1.3272, y=0.4024, z=1.3979), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2937, -0.0270, 0.8104)>
    Rotation: <Euler (x=-1.5420, y=0.3733, z=1.6815), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2939, -0.0360, 0.7868)>
    Rotation: <Euler (x=-1.3095, y=0.3023, z=1.6282), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2895, -0.0415, 0.7700)>
    Rotation: <Euler (x=-1.1125, y=0.2894, z=1.5346), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2804, -0.0463, 0.7527)>
    Rotation: <Euler (x=-0.9524, y=0.2954, z=1.5079), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2983, -0.0068, 0.8063)>
    Rotation: <Euler (x=-1.7636, y=0.4181, z=1.7836), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3057, -0.0162, 0.7819)>
    Rotation: <Euler (x=-1.3731, y=0.2887, z=1.7827), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3026, -0.0241, 0.7588)>
    Rotation: <Euler (x=-1.0841, y=0.0652, z=1.7959), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2916, -0.0280, 0.7368)>
    Rotation: <Euler (x=-0.6899, y=0.1322, z=1.8227), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.2970, 0.0115, 0.8004)>
    Rotation: <Euler (x=-1.8407, y=0.2216, z=1.7953), order='XYZ'>
    Matrix:
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      <Vector (-0.1888, -0.8077, -0.2234, 0.8004)>
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  Bone: LeftHandRing2
    Location: <Vector (0.3039, 0.0082, 0.7792)>
    Rotation: <Euler (x=-1.2502, y=0.1725, z=1.7744), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.2974, 0.0029, 0.7570)>
    Rotation: <Euler (x=-1.0698, y=0.0389, z=1.7425), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.2880, 0.0006, 0.7395)>
    Rotation: <Euler (x=-0.7444, y=-0.0075, z=1.7176), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0422, 0.0244, 1.3407)>
    Rotation: <Euler (x=-2.7814, y=-0.1271, z=-1.2893), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1397, -0.0090, 1.3023)>
    Rotation: <Euler (x=-2.0524, y=0.2788, z=-0.4739), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.2418, -0.0806, 1.0993)>
    Rotation: <Euler (x=-2.2051, y=-0.3621, z=-0.6026), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2622, -0.2126, 0.9463)>
    Rotation: <Euler (x=-1.6728, y=-0.8312, z=-1.4161), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2421, -0.2444, 0.9426)>
    Rotation: <Euler (x=-2.4049, y=-1.6214, z=0.0075), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2234, -0.2652, 0.9428)>
    Rotation: <Euler (x=-1.5097, y=-0.9367, z=-0.8571), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.2083, -0.2809, 0.9277)>
    Rotation: <Euler (x=-1.5529, y=-0.8338, z=-0.8241), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1959, -0.2937, 0.9116)>
    Rotation: <Euler (x=-1.6372, y=-0.8057, z=-0.8504), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2480, -0.3055, 0.9074)>
    Rotation: <Euler (x=-1.6756, y=-0.8358, z=-1.2365), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2443, -0.3239, 0.8903)>
    Rotation: <Euler (x=-1.4659, y=-0.7582, z=-1.1799), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2379, -0.3346, 0.8772)>
    Rotation: <Euler (x=-1.3205, y=-0.7293, z=-1.0635), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2272, -0.3436, 0.8627)>
    Rotation: <Euler (x=-1.1763, y=-0.7297, z=-1.0282), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2593, -0.2922, 0.8956)>
    Rotation: <Euler (x=-1.8323, y=-0.8899, z=-1.3738), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2622, -0.3136, 0.8790)>
    Rotation: <Euler (x=-1.4333, y=-0.7607, z=-1.3848), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2559, -0.3296, 0.8614)>
    Rotation: <Euler (x=-1.1279, y=-0.5382, z=-1.4156), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2436, -0.3393, 0.8422)>
    Rotation: <Euler (x=-0.7208, y=-0.6061, z=-1.4443), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2644, -0.2793, 0.8822)>
    Rotation: <Euler (x=-1.8900, y=-0.6944, z=-1.4060), order='XYZ'>
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  Bone: RightHandRing2
    Location: <Vector (-0.2691, -0.2940, 0.8658)>
    Rotation: <Euler (x=-1.3095, y=-0.6442, z=-1.3833), order='XYZ'>
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  Bone: RightHandRing3
    Location: <Vector (-0.2605, -0.3064, 0.8474)>
    Rotation: <Euler (x=-1.1407, y=-0.5089, z=-1.3559), order='XYZ'>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2504, -0.3132, 0.8315)>
    Rotation: <Euler (x=-0.8261, y=-0.4607, z=-1.3318), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1051, -0.0304, 0.8847)>
    Rotation: <Euler (x=-1.0622, y=-0.0907, z=-3.0365), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0924, -0.2576, 0.4835)>
    Rotation: <Euler (x=-1.1707, y=-0.0848, z=-3.0381), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0781, -0.4079, 0.1347)>
    Rotation: <Euler (x=-0.1188, y=0.0504, z=-2.7965), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.1237, -0.5324, 0.1189)>
    Rotation: <Euler (x=0.6673, y=-0.0429, z=-2.7807), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1120, -0.0228, 0.9095)>
    Rotation: <Euler (x=-1.6836, y=-0.0006, z=2.9708), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1034, 0.0285, 0.4511)>
    Rotation: <Euler (x=1.0255, y=-3.1389, z=-0.1659), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0717, 0.2230, 0.1262)>
    Rotation: <Euler (x=-0.7877, y=-0.0451, z=3.1245), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0776, 0.1290, 0.0317)>
    Rotation: <Euler (x=0.0123, y=0.0183, z=3.0542), order='XYZ'>
    Matrix:
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Frame: 31
  Bone: Hips
    Location: <Vector (0.0020, -0.0312, 0.9115)>
    Rotation: <Euler (x=1.5317, y=0.1122, z=-0.0368), order='XYZ'>
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  Bone: Spine
    Location: <Vector (0.0129, -0.0208, 1.0051)>
    Rotation: <Euler (x=1.4514, y=0.0327, z=0.0197), order='XYZ'>
    Matrix:
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  Bone: Spine1
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    Rotation: <Euler (x=1.4314, y=0.0061, z=0.0569), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0160, 0.0101, 1.2402)>
    Rotation: <Euler (x=1.4221, y=-0.0215, z=0.0741), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0115, 0.0309, 1.3808)>
    Rotation: <Euler (x=1.9442, y=-0.0368, z=-0.0026), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0085, -0.0033, 1.4599)>
    Rotation: <Euler (x=1.5584, y=-0.1078, z=-0.0012), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (-0.0138, -0.0008, 1.6659)>
    Rotation: <Euler (x=1.5567, y=-0.1078, z=-0.0012), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0620, 0.0309, 1.3346)>
    Rotation: <Euler (x=-2.7941, y=0.1316, z=1.7095), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1650, 0.0404, 1.2974)>
    Rotation: <Euler (x=-1.6662, y=-0.3540, z=0.6748), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2434, 0.0740, 1.0750)>
    Rotation: <Euler (x=-1.8323, y=0.0293, z=1.0726), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2868, 0.0439, 0.8789)>
    Rotation: <Euler (x=-1.6539, y=0.3360, z=1.7901), order='XYZ'>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2778, 0.0127, 0.8594)>
    Rotation: <Euler (x=-0.8499, y=1.0785, z=1.9234), order='XYZ'>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2670, -0.0110, 0.8487)>
    Rotation: <Euler (x=-1.2011, y=0.4958, z=1.4289), order='XYZ'>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2562, -0.0221, 0.8271)>
    Rotation: <Euler (x=-1.2435, y=0.4041, z=1.3720), order='XYZ'>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2468, -0.0294, 0.8061)>
    Rotation: <Euler (x=-1.3434, y=0.3720, z=1.3815), order='XYZ'>
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  Bone: LeftHandIndex1
    Location: <Vector (0.2993, -0.0193, 0.7998)>
    Rotation: <Euler (x=-1.5664, y=0.3483, z=1.6626), order='XYZ'>
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  Bone: LeftHandIndex2
    Location: <Vector (0.2998, -0.0277, 0.7758)>
    Rotation: <Euler (x=-1.3320, y=0.2761, z=1.6115), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2957, -0.0327, 0.7588)>
    Rotation: <Euler (x=-1.1322, y=0.2614, z=1.5190), order='XYZ'>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2869, -0.0370, 0.7412)>
    Rotation: <Euler (x=-0.9714, y=0.2669, z=1.4924), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3041, 0.0010, 0.7963)>
    Rotation: <Euler (x=-1.7911, y=0.3955, z=1.7625), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3120, -0.0079, 0.7717)>
    Rotation: <Euler (x=-1.3994, y=0.2661, z=1.7653), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3093, -0.0151, 0.7483)>
    Rotation: <Euler (x=-1.1098, y=0.0431, z=1.7843), order='XYZ'>
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  Bone: LeftHandMiddle3_end
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    Rotation: <Euler (x=-0.7163, y=0.1107, z=1.8092), order='XYZ'>
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  Bone: LeftHandRing1
    Location: <Vector (0.3031, 0.0195, 0.7909)>
    Rotation: <Euler (x=-1.8669, y=0.1994, z=1.7796), order='XYZ'>
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  Bone: LeftHandRing2
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    Rotation: <Euler (x=-1.2757, y=0.1497, z=1.7600), order='XYZ'>
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  Bone: LeftHandRing3
    Location: <Vector (0.3043, 0.0120, 0.7472)>
    Rotation: <Euler (x=-1.0943, y=0.0154, z=1.7316), order='XYZ'>
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  Bone: LeftHandRing3_end
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    Rotation: <Euler (x=-0.7682, y=-0.0315, z=1.7078), order='XYZ'>
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  Bone: RightShoulder
    Location: <Vector (-0.0381, 0.0251, 1.3336)>
    Rotation: <Euler (x=-2.7832, y=-0.1264, z=-1.2918), order='XYZ'>
    Matrix:
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  Bone: RightArm
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    Rotation: <Euler (x=-2.0447, y=0.2630, z=-0.4804), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.2348, -0.0789, 1.0906)>
    Rotation: <Euler (x=-2.1961, y=-0.3798, z=-0.6125), order='XYZ'>
    Matrix:
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  Bone: RightHand
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    Rotation: <Euler (x=-1.6867, y=-0.8334, z=-1.3872), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2325, -0.2427, 0.9339)>
    Rotation: <Euler (x=-2.3175, y=-1.6126, z=-0.0611), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2133, -0.2633, 0.9341)>
    Rotation: <Euler (x=-1.5250, y=-0.9337, z=-0.8261), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1980, -0.2788, 0.9188)>
    Rotation: <Euler (x=-1.5663, y=-0.8305, z=-0.7956), order='XYZ'>
    Matrix:
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      <Vector (-0.4151, -0.4516, 0.6050, -0.2788)>
      <Vector (0.6360, -0.5811, 0.0026, 0.9188)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1855, -0.2914, 0.9026)>
    Rotation: <Euler (x=-1.6503, y=-0.8026, z=-0.8223), order='XYZ'>
    Matrix:
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      <Vector (-0.4386, -0.4991, 0.5484, -0.2914)>
      <Vector (0.6196, -0.5967, -0.0475, 0.9026)>
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  Bone: RightHandIndex1
    Location: <Vector (-0.2376, -0.3043, 0.8989)>
    Rotation: <Euler (x=-1.6899, y=-0.8363, z=-1.2072), order='XYZ'>
    Matrix:
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      <Vector (-0.5397, -0.6298, 0.2332, -0.3043)>
      <Vector (0.6394, -0.5733, -0.0686, 0.8989)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2337, -0.3227, 0.8818)>
    Rotation: <Euler (x=-1.4792, y=-0.7582, z=-1.1522), order='XYZ'>
    Matrix:
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      <Vector (0.5924, -0.6229, 0.0572, 0.8818)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2271, -0.3334, 0.8686)>
    Rotation: <Euler (x=-1.3333, y=-0.7282, z=-1.0363), order='XYZ'>
    Matrix:
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      <Vector (0.5734, -0.6250, 0.1513, 0.8686)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2164, -0.3422, 0.8540)>
    Rotation: <Euler (x=-1.1890, y=-0.7282, z=-1.0011), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2492, -0.2912, 0.8871)>
    Rotation: <Euler (x=-1.8473, y=-0.8917, z=-1.3435), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2519, -0.3127, 0.8705)>
    Rotation: <Euler (x=-1.4463, y=-0.7627, z=-1.3572), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2455, -0.3287, 0.8529)>
    Rotation: <Euler (x=-1.1388, y=-0.5405, z=-1.3914), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2331, -0.3383, 0.8335)>
    Rotation: <Euler (x=-0.7321, y=-0.6087, z=-1.4193), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2547, -0.2784, 0.8737)>
    Rotation: <Euler (x=-1.9022, y=-0.6966, z=-1.3795), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2593, -0.2932, 0.8573)>
    Rotation: <Euler (x=-1.3213, y=-0.6462, z=-1.3575), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2506, -0.3056, 0.8389)>
    Rotation: <Euler (x=-1.1516, y=-0.5106, z=-1.3320), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2405, -0.3124, 0.8228)>
    Rotation: <Euler (x=-0.8367, y=-0.4622, z=-1.3085), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1081, -0.0303, 0.8776)>
    Rotation: <Euler (x=-1.0255, y=-0.0949, z=-3.0299), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.0977, -0.2722, 0.4849)>
    Rotation: <Euler (x=-1.2052, y=-0.0893, z=-3.0316), order='XYZ'>
    Matrix:
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      <Vector (-0.1093, -0.3645, -0.9248, -0.2722)>
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  Bone: LeftFoot
    Location: <Vector (0.0811, -0.4107, 0.1314)>
    Rotation: <Euler (x=-0.1579, y=0.0248, z=-2.8313), order='XYZ'>
    Matrix:
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      <Vector (-0.3052, -0.9392, -0.1572, -0.4107)>
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  Bone: LeftToeBase
    Location: <Vector (0.1219, -0.5361, 0.1105)>
    Rotation: <Euler (x=0.6283, y=-0.0678, z=-2.8119), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.1089, -0.0223, 0.9020)>
    Rotation: <Euler (x=-1.7377, y=-0.0138, z=2.9521), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.1007, 0.0542, 0.4472)>
    Rotation: <Euler (x=0.9820, y=-3.1260, z=-0.1845), order='XYZ'>
    Matrix:
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      <Vector (0.1834, 0.5484, -0.8159, 0.0542)>
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  Bone: RightFoot
    Location: <Vector (-0.0668, 0.2626, 0.1312)>
    Rotation: <Euler (x=-0.8065, y=-0.0891, z=3.1289), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0765, 0.1704, 0.0353)>
    Rotation: <Euler (x=0.0447, y=-0.0269, z=3.0571), order='XYZ'>
    Matrix:
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Frame: 33
  Bone: Hips
    Location: <Vector (0.0061, -0.0339, 0.9096)>
    Rotation: <Euler (x=1.5275, y=0.1021, z=-0.0338), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0161, -0.0230, 1.0032)>
    Rotation: <Euler (x=1.4499, y=0.0374, z=0.0201), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0200, -0.0096, 1.1130)>
    Rotation: <Euler (x=1.4344, y=0.0146, z=0.0584), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0208, 0.0077, 1.2383)>
    Rotation: <Euler (x=1.4258, y=-0.0073, z=0.0823), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0181, 0.0281, 1.3791)>
    Rotation: <Euler (x=1.9376, y=-0.0265, z=0.0293), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0169, -0.0056, 1.4584)>
    Rotation: <Euler (x=1.5765, y=-0.1110, z=0.0109), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (-0.0060, -0.0071, 1.6644)>
    Rotation: <Euler (x=1.5748, y=-0.1110, z=0.0109), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0680, 0.0284, 1.3322)>
    Rotation: <Euler (x=-2.7826, y=0.1251, z=1.7167), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1706, 0.0386, 1.2939)>
    Rotation: <Euler (x=-1.6673, y=-0.3371, z=0.6925), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2456, 0.0710, 1.0701)>
    Rotation: <Euler (x=-1.8237, y=0.0122, z=1.0988), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2898, 0.0457, 0.8735)>
    Rotation: <Euler (x=-1.6835, y=0.3098, z=1.7348), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2798, 0.0154, 0.8528)>
    Rotation: <Euler (x=-0.9136, y=1.0556, z=1.8217), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2681, -0.0076, 0.8411)>
    Rotation: <Euler (x=-1.2203, y=0.4614, z=1.3741), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2572, -0.0175, 0.8187)>
    Rotation: <Euler (x=-1.2598, y=0.3688, z=1.3199), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2480, -0.0237, 0.7972)>
    Rotation: <Euler (x=-1.3599, y=0.3369, z=1.3299), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.3013, -0.0159, 0.7923)>
    Rotation: <Euler (x=-1.5923, y=0.3188, z=1.6082), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.3020, -0.0236, 0.7679)>
    Rotation: <Euler (x=-1.3558, y=0.2454, z=1.5594), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2981, -0.0279, 0.7506)>
    Rotation: <Euler (x=-1.1529, y=0.2287, z=1.4680), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2895, -0.0313, 0.7325)>
    Rotation: <Euler (x=-0.9913, y=0.2337, z=1.4415), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3072, 0.0044, 0.7895)>
    Rotation: <Euler (x=-1.8206, y=0.3685, z=1.7056), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3152, -0.0041, 0.7647)>
    Rotation: <Euler (x=-1.4277, y=0.2393, z=1.7122), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3127, -0.0105, 0.7408)>
    Rotation: <Euler (x=-1.1379, y=0.0168, z=1.7374), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3024, -0.0127, 0.7181)>
    Rotation: <Euler (x=-0.7451, y=0.0852, z=1.7605), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.3072, 0.0232, 0.7846)>
    Rotation: <Euler (x=-1.8952, y=0.1730, z=1.7284), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.3149, 0.0207, 0.7634)>
    Rotation: <Euler (x=-1.3033, y=0.1228, z=1.7103), order='XYZ'>
    Matrix:
      <Vector (-0.1196, -0.2126, -0.8315, 0.3149)>
      <Vector (0.8517, -0.1332, -0.0884, 0.0207)>
      <Vector (-0.1062, -0.8295, 0.2274, 0.7634)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.3090, 0.0170, 0.7405)>
    Rotation: <Euler (x=-1.1209, y=-0.0122, z=1.6856), order='XYZ'>
    Matrix:
      <Vector (-0.0993, -0.3755, -0.7747, 0.3090)>
      <Vector (0.8608, -0.0337, -0.0940, 0.0170)>
      <Vector (0.0106, -0.7803, 0.3768, 0.7405)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.3002, 0.0162, 0.7223)>
    Rotation: <Euler (x=-0.7942, y=-0.0598, z=1.6630), order='XYZ'>
    Matrix:
      <Vector (-0.0797, -0.6082, -0.6122, 0.3002)>
      <Vector (0.8614, -0.0191, -0.0931, 0.0162)>
      <Vector (0.0518, -0.6170, 0.6063, 0.7223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0320, 0.0224, 1.3324)>
    Rotation: <Euler (x=-2.7942, y=-0.1182, z=-1.2949), order='XYZ'>
    Matrix:
      <Vector (0.2705, -0.8938, 0.3578, -0.0320)>
      <Vector (-0.9555, -0.2948, -0.0140, 0.0224)>
      <Vector (0.1180, -0.3381, -0.9337, 1.3324)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1303, -0.0100, 1.2952)>
    Rotation: <Euler (x=-2.0295, y=0.2415, z=-0.4931), order='XYZ'>
    Matrix:
      <Vector (0.8553, -0.3985, 0.3312, -0.1303)>
      <Vector (-0.4596, -0.2885, 0.8399, -0.0100)>
      <Vector (-0.2391, -0.8706, -0.4299, 1.2952)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2252, -0.0787, 1.0878)>
    Rotation: <Euler (x=-2.1795, y=-0.4050, z=-0.6317), order='XYZ'>
    Matrix:
      <Vector (0.7417, -0.0768, 0.6663, -0.2252)>
      <Vector (-0.5427, -0.6524, 0.5290, -0.0787)>
      <Vector (0.3940, -0.7540, -0.5255, 1.0878)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2408, -0.2112, 0.9346)>
    Rotation: <Euler (x=-1.7276, y=-0.8316, z=-1.3189), order='XYZ'>
    Matrix:
      <Vector (0.1455, 0.0265, 0.8539, -0.2408)>
      <Vector (-0.5654, -0.6464, 0.1164, -0.2112)>
      <Vector (0.6404, -0.5766, -0.0912, 0.9346)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2189, -0.2421, 0.9303)>
    Rotation: <Euler (x=-1.9681, y=-1.5865, z=-0.3725), order='XYZ'>
    Matrix:
      <Vector (-0.0126, 0.6222, 0.6031, -0.2189)>
      <Vector (0.0049, -0.6031, 0.6223, -0.2421)>
      <Vector (0.8665, 0.0125, 0.0053, 0.9303)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.1988, -0.2620, 0.9301)>
    Rotation: <Euler (x=-1.5623, y=-0.9175, z=-0.7584), order='XYZ'>
    Matrix:
      <Vector (0.3824, 0.5046, 0.5917, -0.1988)>
      <Vector (-0.3622, -0.4679, 0.6331, -0.2620)>
      <Vector (0.6882, -0.5267, 0.0045, 0.9301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1832, -0.2771, 0.9144)>
    Rotation: <Euler (x=-1.5985, y=-0.8137, z=-0.7340), order='XYZ'>
    Matrix:
      <Vector (0.4420, 0.4514, 0.5932, -0.1832)>
      <Vector (-0.3987, -0.4396, 0.6315, -0.2771)>
      <Vector (0.6299, -0.5950, -0.0165, 0.9144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1706, -0.2894, 0.8978)>
    Rotation: <Euler (x=-1.6822, y=-0.7865, z=-0.7615), order='XYZ'>
    Matrix:
      <Vector (0.4430, 0.3747, 0.6436, -0.1706)>
      <Vector (-0.4224, -0.4904, 0.5763, -0.2894)>
      <Vector (0.6134, -0.6083, -0.0681, 0.8978)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2226, -0.3044, 0.8956)>
    Rotation: <Euler (x=-1.7298, y=-0.8296, z=-1.1398), order='XYZ'>
    Matrix:
      <Vector (0.2444, 0.1391, 0.8197, -0.2226)>
      <Vector (-0.5316, -0.6308, 0.2655, -0.3044)>
      <Vector (0.6393, -0.5777, -0.0926, 0.8956)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2184, -0.3227, 0.8783)>
    Rotation: <Euler (x=-1.5154, y=-0.7501, z=-1.0894), order='XYZ'>
    Matrix:
      <Vector (0.2936, 0.3156, 0.7518, -0.2184)>
      <Vector (-0.5619, -0.5006, 0.4296, -0.3227)>
      <Vector (0.5908, -0.6330, 0.0351, 0.8783)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2118, -0.3333, 0.8650)>
    Rotation: <Euler (x=-1.3671, y=-0.7172, z=-0.9760), order='XYZ'>
    Matrix:
      <Vector (0.3659, 0.4578, 0.6384, -0.2118)>
      <Vector (-0.5410, -0.3638, 0.5710, -0.3333)>
      <Vector (0.5696, -0.6396, 0.1321, 0.8650)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2011, -0.3419, 0.8500)>
    Rotation: <Euler (x=-1.2223, y=-0.7163, z=-0.9412), order='XYZ'>
    Matrix:
      <Vector (0.3849, 0.5541, 0.5439, -0.2011)>
      <Vector (-0.5283, -0.2580, 0.6367, -0.3419)>
      <Vector (0.5690, -0.6143, 0.2232, 0.8500)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2351, -0.2917, 0.8840)>
    Rotation: <Euler (x=-1.8909, y=-0.8887, z=-1.2716), order='XYZ'>
    Matrix:
      <Vector (0.1610, -0.0724, 0.8484, -0.2351)>
      <Vector (-0.5220, -0.6905, 0.0402, -0.2917)>
      <Vector (0.6727, -0.5186, -0.1719, 0.8840)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2374, -0.3135, 0.8675)>
    Rotation: <Euler (x=-1.4843, y=-0.7601, z=-1.2930), order='XYZ'>
    Matrix:
      <Vector (0.1722, 0.2351, 0.8161, -0.2374)>
      <Vector (-0.6040, -0.5516, 0.2863, -0.3135)>
      <Vector (0.5971, -0.6257, 0.0542, 0.8675)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2308, -0.3294, 0.8497)>
    Rotation: <Euler (x=-1.1710, y=-0.5390, z=-1.3369), order='XYZ'>
    Matrix:
      <Vector (0.1724, 0.4231, 0.7364, -0.2308)>
      <Vector (-0.7235, -0.3204, 0.3534, -0.3294)>
      <Vector (0.4448, -0.6851, 0.2895, 0.8497)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2186, -0.3387, 0.8299)>
    Rotation: <Euler (x=-0.7658, y=-0.6079, z=-1.3621), order='XYZ'>
    Matrix:
      <Vector (0.1474, 0.6822, 0.5136, -0.2186)>
      <Vector (-0.6959, -0.2062, 0.4735, -0.3387)>
      <Vector (0.4950, -0.4930, 0.5128, 0.8299)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2414, -0.2791, 0.8706)>
    Rotation: <Euler (x=-1.9381, y=-0.6947, z=-1.3186), order='XYZ'>
    Matrix:
      <Vector (0.1662, -0.1721, 0.8329, -0.2414)>
      <Vector (-0.6447, -0.5790, 0.0089, -0.2791)>
      <Vector (0.5547, -0.6214, -0.2391, 0.8706)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2459, -0.2943, 0.8543)>
    Rotation: <Euler (x=-1.3557, y=-0.6437, z=-1.2989), order='XYZ'>
    Matrix:
      <Vector (0.1862, 0.3146, 0.7857, -0.2459)>
      <Vector (-0.6677, -0.4398, 0.3343, -0.2943)>
      <Vector (0.5201, -0.6772, 0.1479, 0.8543)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2372, -0.3064, 0.8356)>
    Rotation: <Euler (x=-1.1830, y=-0.5075, z=-1.2787), order='XYZ'>
    Matrix:
      <Vector (0.2181, 0.4261, 0.7224, -0.2372)>
      <Vector (-0.7253, -0.2790, 0.3835, -0.3064)>
      <Vector (0.4211, -0.7011, 0.2864, 0.8356)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2273, -0.3129, 0.8192)>
    Rotation: <Euler (x=-0.8672, y=-0.4585, z=-1.2569), order='XYZ'>
    Matrix:
      <Vector (0.2399, 0.6235, 0.5519, -0.2273)>
      <Vector (-0.7391, -0.1051, 0.4400, -0.3129)>
      <Vector (0.3836, -0.5926, 0.5027, 0.8192)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1126, -0.0327, 0.8767)>
    Rotation: <Euler (x=-0.9701, y=-0.1067, z=-3.0040), order='XYZ'>
    Matrix:
      <Vector (-0.9849, -0.0095, 0.1728, 0.1126)>
      <Vector (-0.1364, -0.5720, -0.8089, -0.0327)>
      <Vector (0.1065, -0.8202, 0.5620, 0.8767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1082, -0.2966, 0.4983)>
    Rotation: <Euler (x=-1.3056, y=-0.1015, z=-3.0060), order='XYZ'>
    Matrix:
      <Vector (-0.9857, -0.0615, 0.1568, 0.1082)>
      <Vector (-0.1345, -0.2729, -0.9526, -0.2966)>
      <Vector (0.1014, -0.9601, 0.2607, 0.4983)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0849, -0.4003, 0.1334)>
    Rotation: <Euler (x=-0.3823, y=0.0022, z=-2.8872), order='XYZ'>
    Matrix:
      <Vector (-0.9678, 0.2343, 0.0919, 0.0849)>
      <Vector (-0.2516, -0.8978, -0.3615, -0.4003)>
      <Vector (-0.0022, -0.3730, 0.9278, 0.1334)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.1161, -0.5201, 0.0837)>
    Rotation: <Euler (x=0.4040, y=-0.0837, z=-2.8476), order='XYZ'>
    Matrix:
      <Vector (-0.9537, 0.2979, -0.0403, 0.1161)>
      <Vector (-0.2888, -0.8705, 0.3985, -0.5201)>
      <Vector (0.0836, 0.3917, 0.9163, 0.0837)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.1047, -0.0254, 0.8990)>
    Rotation: <Euler (x=1.3891, y=-3.1188, z=-0.1682), order='XYZ'>
    Matrix:
      <Vector (-0.9856, 0.0082, -0.1687, -0.1047)>
      <Vector (0.1674, 0.1819, -0.9690, -0.0254)>
      <Vector (0.0228, -0.9833, -0.1807, 0.8990)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.1009, 0.0586, 0.4454)>
    Rotation: <Euler (x=0.9232, y=-3.1173, z=-0.1632), order='XYZ'>
    Matrix:
      <Vector (-0.9864, 0.0789, -0.1440, -0.1009)>
      <Vector (0.1624, 0.5984, -0.7845, 0.0586)>
      <Vector (0.0243, -0.7973, -0.6031, 0.4454)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0710, 0.2860, 0.1424)>
    Rotation: <Euler (x=-0.9502, y=-0.0621, z=3.1396), order='XYZ'>
    Matrix:
      <Vector (-0.9981, -0.0516, 0.0344, -0.0710)>
      <Vector (0.0020, -0.5814, -0.8136, 0.2860)>
      <Vector (0.0620, -0.8119, 0.5804, 0.1424)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.0778, 0.2084, 0.0340)>
    Rotation: <Euler (x=0.0146, y=-0.0108, z=3.0589), order='XYZ'>
    Matrix:
      <Vector (-0.9965, -0.0824, 0.0120, -0.0778)>
      <Vector (0.0826, -0.9965, 0.0137, 0.2084)>
      <Vector (0.0108, 0.0146, 0.9998, 0.0340)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 34
  Bone: Hips
    Location: <Vector (0.0122, -0.0394, 0.9120)>
    Rotation: <Euler (x=1.5280, y=0.0805, z=-0.0257), order='XYZ'>
    Matrix:
      <Vector (0.9964, 0.0814, -0.0223, 0.0122)>
      <Vector (-0.0256, 0.0407, -0.9988, -0.0394)>
      <Vector (-0.0804, 0.9959, 0.0427, 0.9120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (0.0201, -0.0285, 1.0058)>
    Rotation: <Euler (x=1.4534, y=0.0356, z=0.0236), order='XYZ'>
    Matrix:
      <Vector (0.9991, 0.0326, 0.0276, 0.0201)>
      <Vector (0.0236, 0.1179, -0.9927, -0.0285)>
      <Vector (-0.0356, 0.9925, 0.1170, 1.0058)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (0.0237, -0.0154, 1.1157)>
    Rotation: <Euler (x=1.4434, y=0.0204, z=0.0612), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0124, 0.0633, 0.0237)>
      <Vector (0.0612, 0.1281, -0.9899, -0.0154)>
      <Vector (-0.0204, 0.9917, 0.1271, 1.1157)>
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  Bone: Spine2
    Location: <Vector (0.0253, 0.0008, 1.2411)>
    Rotation: <Euler (x=1.4365, y=0.0059, z=0.0890), order='XYZ'>
    Matrix:
      <Vector (0.9960, -0.0061, 0.0889, 0.0253)>
      <Vector (0.0889, 0.1339, -0.9870, 0.0008)>
      <Vector (-0.0059, 0.9910, 0.1339, 1.2411)>
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  Bone: Neck
    Location: <Vector (0.0244, 0.0198, 1.3821)>
    Rotation: <Euler (x=1.9332, y=-0.0164, z=0.0532), order='XYZ'>
    Matrix:
      <Vector (0.9985, 0.0035, 0.0555, 0.0244)>
      <Vector (0.0531, -0.3548, -0.9334, 0.0198)>
      <Vector (0.0164, 0.9349, -0.3545, 1.3821)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0249, -0.0136, 1.4615)>
    Rotation: <Euler (x=1.5898, y=-0.1117, z=0.0200), order='XYZ'>
    Matrix:
      <Vector (0.9936, -0.1110, 0.0221, 0.0249)>
      <Vector (0.0199, -0.0212, -0.9996, -0.0136)>
      <Vector (0.1114, 0.9936, -0.0189, 1.4615)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0019, -0.0179, 1.6675)>
    Rotation: <Euler (x=1.5881, y=-0.1116, z=0.0200), order='XYZ'>
    Matrix:
      <Vector (0.9936, -0.1110, 0.0219, 0.0019)>
      <Vector (0.0199, -0.0195, -0.9996, -0.0179)>
      <Vector (0.1114, 0.9936, -0.0171, 1.6675)>
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  Bone: LeftShoulder
    Location: <Vector (0.0739, 0.0206, 1.3347)>
    Rotation: <Euler (x=-2.7695, y=0.1120, z=1.7204), order='XYZ'>
    Matrix:
      <Vector (-0.1481, 0.9272, -0.3440, 0.0739)>
      <Vector (0.9826, 0.0986, -0.1571, 0.0206)>
      <Vector (-0.1118, -0.3613, -0.9257, 1.3347)>
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  Bone: LeftArm
    Location: <Vector (0.1759, 0.0315, 1.2950)>
    Rotation: <Euler (x=-1.6645, y=-0.3264, z=0.7018), order='XYZ'>
    Matrix:
      <Vector (0.7233, 0.3042, -0.6199, 0.1759)>
      <Vector (0.6115, 0.1347, 0.7797, 0.0315)>
      <Vector (0.3207, -0.9430, -0.0886, 1.2950)>
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  Bone: LeftForeArm
    Location: <Vector (0.2483, 0.0636, 1.0704)>
    Rotation: <Euler (x=-1.8196, y=0.0427, z=1.1683), order='XYZ'>
    Matrix:
      <Vector (0.3914, 0.2104, -0.8959, 0.2483)>
      <Vector (0.9193, -0.1345, 0.3700, 0.0636)>
      <Vector (-0.0427, -0.9683, -0.2460, 1.0704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2911, 0.0362, 0.8737)>
    Rotation: <Euler (x=-1.6739, y=0.3281, z=1.7711), order='XYZ'>
    Matrix:
      <Vector (-0.1637, 0.1431, -0.8415, 0.2911)>
      <Vector (0.8063, -0.2552, -0.2003, 0.0362)>
      <Vector (-0.2801, -0.8184, -0.0847, 0.8737)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2820, 0.0051, 0.8535)>
    Rotation: <Euler (x=-0.8913, y=1.0730, z=1.8745), order='XYZ'>
    Matrix:
      <Vector (-0.1241, -0.3435, -0.7886, 0.2820)>
      <Vector (0.3960, -0.7302, 0.2557, 0.0051)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2709, -0.0185, 0.8423)>
    Rotation: <Euler (x=-1.2180, y=0.4818, z=1.4085), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2603, -0.0293, 0.8202)>
    Rotation: <Euler (x=-1.2588, y=0.3893, z=1.3536), order='XYZ'>
    Matrix:
      <Vector (0.1733, -0.3281, -0.7859, 0.2603)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2511, -0.0363, 0.7988)>
    Rotation: <Euler (x=-1.3587, y=0.3573, z=1.3636), order='XYZ'>
    Matrix:
      <Vector (0.1675, -0.2402, -0.8183, 0.2511)>
      <Vector (0.7968, -0.2531, 0.2374, -0.0363)>
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  Bone: LeftHandIndex1
    Location: <Vector (0.3042, -0.0267, 0.7933)>
    Rotation: <Euler (x=-1.5852, y=0.3381, z=1.6438), order='XYZ'>
    Matrix:
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      <Vector (0.8177, -0.2866, -0.0675, -0.0267)>
      <Vector (-0.2883, -0.8198, -0.0118, 0.7933)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.3051, -0.0350, 0.7691)>
    Rotation: <Euler (x=-1.3498, y=0.2650, z=1.5942), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.3012, -0.0397, 0.7518)>
    Rotation: <Euler (x=-1.1489, y=0.2488, z=1.5023), order='XYZ'>
    Matrix:
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      <Vector (0.8404, -0.1704, 0.1417, -0.0397)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2926, -0.0437, 0.7338)>
    Rotation: <Euler (x=-0.9878, y=0.2538, z=1.4756), order='XYZ'>
    Matrix:
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      <Vector (0.8375, -0.1359, 0.1885, -0.0437)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3094, -0.0063, 0.7902)>
    Rotation: <Euler (x=-1.8113, y=0.3871, z=1.7423), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3177, -0.0150, 0.7654)>
    Rotation: <Euler (x=-1.4188, y=0.2578, z=1.7478), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3152, -0.0220, 0.7416)>
    Rotation: <Euler (x=-1.1287, y=0.0351, z=1.7710), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3049, -0.0249, 0.7189)>
    Rotation: <Euler (x=-0.7355, y=0.1032, z=1.7947), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.3088, 0.0125, 0.7849)>
    Rotation: <Euler (x=-1.8861, y=0.1914, z=1.7633), order='XYZ'>
    Matrix:
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      <Vector (-0.1653, -0.8112, -0.2646, 0.7849)>
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  Bone: LeftHandRing2
    Location: <Vector (0.3165, 0.0098, 0.7636)>
    Rotation: <Euler (x=-1.2945, y=0.1413, z=1.7448), order='XYZ'>
    Matrix:
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      <Vector (0.8475, -0.1571, -0.1119, 0.0098)>
      <Vector (-0.1224, -0.8278, 0.2347, 0.7636)>
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  Bone: LeftHandRing3
    Location: <Vector (0.3106, 0.0054, 0.7408)>
    Rotation: <Euler (x=-1.1127, y=0.0065, z=1.7189), order='XYZ'>
    Matrix:
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      <Vector (0.8596, -0.0617, -0.1125, 0.0054)>
      <Vector (-0.0057, -0.7795, 0.3843, 0.7408)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.3017, 0.0040, 0.7226)>
    Rotation: <Euler (x=-0.7865, y=-0.0409, z=1.6960), order='XYZ'>
    Matrix:
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      <Vector (0.8616, -0.0517, -0.1017, 0.0040)>
      <Vector (0.0355, -0.6147, 0.6134, 0.7226)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0261, 0.0144, 1.3358)>
    Rotation: <Euler (x=-2.8049, y=-0.1031, z=-1.2992), order='XYZ'>
    Matrix:
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      <Vector (-0.9582, -0.2860, -0.0049, 0.0144)>
      <Vector (0.1029, -0.3287, -0.9388, 1.3358)>
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  Bone: RightArm
    Location: <Vector (-0.1251, -0.0170, 1.2997)>
    Rotation: <Euler (x=-1.9931, y=0.2374, z=-0.4878), order='XYZ'>
    Matrix:
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      <Vector (-0.4555, -0.2615, 0.8509, -0.0170)>
      <Vector (-0.2351, -0.8866, -0.3984, 1.2997)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.2160, -0.0793, 1.0885)>
    Rotation: <Euler (x=-2.1183, y=-0.3633, z=-0.7095), order='XYZ'>
    Matrix:
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      <Vector (-0.6090, -0.5926, 0.5273, -0.0793)>
      <Vector (0.3554, -0.7981, -0.4866, 1.0885)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2381, -0.1997, 0.9264)>
    Rotation: <Euler (x=-1.7385, y=-0.7577, z=-1.3396), order='XYZ'>
    Matrix:
      <Vector (0.1447, -0.0063, 0.8570, -0.2381)>
      <Vector (-0.6145, -0.6065, 0.0993, -0.1997)>
      <Vector (0.5973, -0.6225, -0.1054, 0.9264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2171, -0.2308, 0.9194)>
    Rotation: <Euler (x=-0.9475, y=-1.5059, z=-1.4219), order='XYZ'>
    Matrix:
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      <Vector (-0.0557, -0.6211, 0.6054, -0.2308)>
      <Vector (0.8673, -0.0458, 0.0329, 0.9194)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.1976, -0.2513, 0.9172)>
    Rotation: <Euler (x=-1.5129, y=-0.8501, z=-0.8250), order='XYZ'>
    Matrix:
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      <Vector (-0.4213, -0.4448, 0.6165, -0.2513)>
      <Vector (0.6530, -0.5726, 0.0332, 0.9172)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1828, -0.2657, 0.9001)>
    Rotation: <Euler (x=-1.5519, y=-0.7472, z=-0.7952), order='XYZ'>
    Matrix:
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      <Vector (-0.4553, -0.4102, 0.6164, -0.2657)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1710, -0.2772, 0.8822)>
    Rotation: <Euler (x=-1.6392, y=-0.7191, z=-0.8194), order='XYZ'>
    Matrix:
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      <Vector (0.5725, -0.6524, -0.0447, 0.8822)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2235, -0.2906, 0.8803)>
    Rotation: <Euler (x=-1.7224, y=-0.7555, z=-1.1735), order='XYZ'>
    Matrix:
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      <Vector (-0.5834, -0.5940, 0.2495, -0.2906)>
      <Vector (0.5959, -0.6254, -0.0955, 0.8803)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2203, -0.3079, 0.8617)>
    Rotation: <Euler (x=-1.5037, y=-0.6764, z=-1.1255), order='XYZ'>
    Matrix:
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      <Vector (-0.6117, -0.4648, 0.4064, -0.3079)>
      <Vector (0.5440, -0.6763, 0.0454, 0.8617)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2143, -0.3177, 0.8474)>
    Rotation: <Euler (x=-1.3453, y=-0.6448, z=-1.0182), order='XYZ'>
    Matrix:
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      <Vector (0.5224, -0.6770, 0.1553, 0.8474)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2042, -0.3254, 0.8316)>
    Rotation: <Euler (x=-1.1974, y=-0.6446, z=-0.9853), order='XYZ'>
    Matrix:
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      <Vector (-0.5790, -0.2300, 0.6060, -0.3254)>
      <Vector (0.5222, -0.6468, 0.2534, 0.8316)>
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2360, -0.2767, 0.8700)>
    Rotation: <Euler (x=-1.8973, y=-0.8145, z=-1.2952), order='XYZ'>
    Matrix:
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      <Vector (-0.5739, -0.6521, 0.0289, -0.2767)>
      <Vector (0.6322, -0.5649, -0.1913, 0.8700)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2394, -0.2973, 0.8520)>
    Rotation: <Euler (x=-1.4921, y=-0.6861, z=-1.3163), order='XYZ'>
    Matrix:
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      <Vector (0.5506, -0.6704, 0.0529, 0.8520)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2336, -0.3122, 0.8329)>
    Rotation: <Euler (x=-1.1813, y=-0.4653, z=-1.3603), order='XYZ'>
    Matrix:
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      <Vector (0.3899, -0.7186, 0.2950, 0.8329)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2221, -0.3204, 0.8121)>
    Rotation: <Euler (x=-0.7786, y=-0.5344, z=-1.3835), order='XYZ'>
    Matrix:
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      <Vector (-0.7349, -0.1903, 0.4233, -0.3204)>
      <Vector (0.4427, -0.5253, 0.5325, 0.8121)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2423, -0.2630, 0.8576)>
    Rotation: <Euler (x=-1.9478, y=-0.6208, z=-1.3411), order='XYZ'>
    Matrix:
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      <Vector (0.5056, -0.6573, -0.2602, 0.8576)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2476, -0.2769, 0.8404)>
    Rotation: <Euler (x=-1.3633, y=-0.5697, z=-1.3229), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2397, -0.2880, 0.8206)>
    Rotation: <Euler (x=-1.1884, y=-0.4333, z=-1.3047), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2303, -0.2936, 0.8035)>
    Rotation: <Euler (x=-0.8708, y=-0.3843, z=-1.2839), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1194, -0.0374, 0.8814)>
    Rotation: <Euler (x=-0.9721, y=-0.0864, z=-3.0635), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1069, -0.2992, 0.5018)>
    Rotation: <Euler (x=-1.3618, y=-0.0814, z=-3.0657), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0827, -0.3801, 0.1312)>
    Rotation: <Euler (x=-0.6162, y=0.0384, z=-2.9497), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.1064, -0.4864, 0.0542)>
    Rotation: <Euler (x=0.1713, y=-0.0361, z=-2.8913), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0985, -0.0318, 0.8990)>
    Rotation: <Euler (x=1.3791, y=-3.1233, z=-0.1265), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0956, 0.0564, 0.4462)>
    Rotation: <Euler (x=0.8739, y=-3.1221, z=-0.1215), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0716, 0.2992, 0.1548)>
    Rotation: <Euler (x=-1.1541, y=-0.0612, z=3.1387), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0793, 0.2452, 0.0330)>
    Rotation: <Euler (x=-0.0057, y=-0.0275, z=3.0481), order='XYZ'>
    Matrix:
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Frame: 35
  Bone: Hips
    Location: <Vector (0.0183, -0.0434, 0.9153)>
    Rotation: <Euler (x=1.5314, y=0.0504, z=-0.0090), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0231, -0.0326, 1.0094)>
    Rotation: <Euler (x=1.4601, y=0.0273, z=0.0336), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0257, -0.0203, 1.1193)>
    Rotation: <Euler (x=1.4553, y=0.0221, z=0.0683), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0275, -0.0056, 1.2449)>
    Rotation: <Euler (x=1.4508, y=0.0153, z=0.0956), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0280, 0.0116, 1.3862)>
    Rotation: <Euler (x=1.9316, y=-0.0080, z=0.0628), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0295, -0.0216, 1.4657)>
    Rotation: <Euler (x=1.5951, y=-0.1082, z=0.0241), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0072, -0.0272, 1.6717)>
    Rotation: <Euler (x=1.5933, y=-0.1082, z=0.0241), order='XYZ'>
    Matrix:
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      <Vector (0.0240, -0.0251, -0.9994, -0.0272)>
      <Vector (0.1080, 0.9939, -0.0224, 1.6717)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0772, 0.0133, 1.3385)>
    Rotation: <Euler (x=-2.7571, y=0.0961, z=1.7217), order='XYZ'>
    Matrix:
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      <Vector (0.9841, 0.1038, -0.1443, 0.0133)>
      <Vector (-0.0959, -0.3733, -0.9227, 1.3385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1786, 0.0247, 1.2975)>
    Rotation: <Euler (x=-1.6594, y=-0.3227, z=0.6992), order='XYZ'>
    Matrix:
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      <Vector (0.6104, 0.1356, 0.7804, 0.0247)>
      <Vector (0.3171, -0.9447, -0.0839, 1.2975)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2497, 0.0570, 1.0724)>
    Rotation: <Euler (x=-1.8147, y=0.0654, z=1.2272), order='XYZ'>
    Matrix:
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      <Vector (0.9395, -0.1411, 0.3121, 0.0570)>
      <Vector (-0.0653, -0.9683, -0.2410, 1.0724)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2916, 0.0283, 0.8757)>
    Rotation: <Euler (x=-1.6696, y=0.3405, z=1.7951), order='XYZ'>
    Matrix:
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      <Vector (0.8010, -0.2633, -0.2209, 0.0283)>
      <Vector (-0.2911, -0.8176, -0.0810, 0.8757)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2831, -0.0034, 0.8560)>
    Rotation: <Euler (x=-0.8799, y=1.0848, z=1.9071), order='XYZ'>
    Matrix:
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      <Vector (0.3843, -0.7440, 0.2419, -0.0034)>
      <Vector (-0.7707, -0.3138, 0.2594, 0.8560)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2726, -0.0274, 0.8451)>
    Rotation: <Euler (x=-1.2187, y=0.4948, z=1.4307), order='XYZ'>
    Matrix:
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      <Vector (0.7596, -0.3428, 0.2556, -0.0274)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2621, -0.0388, 0.8230)>
    Rotation: <Euler (x=-1.2602, y=0.4022, z=1.3757), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2530, -0.0462, 0.8017)>
    Rotation: <Euler (x=-1.3599, y=0.3703, z=1.3857), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.3061, -0.0355, 0.7960)>
    Rotation: <Euler (x=-1.5826, y=0.3509, z=1.6672), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.3071, -0.0441, 0.7718)>
    Rotation: <Euler (x=-1.3479, y=0.2779, z=1.6173), order='XYZ'>
    Matrix:
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      <Vector (0.8373, -0.2419, 0.0133, -0.0441)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.3033, -0.0492, 0.7545)>
    Rotation: <Euler (x=-1.1482, y=0.2618, z=1.5250), order='XYZ'>
    Matrix:
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      <Vector (0.8411, -0.1892, 0.1288, -0.0492)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2947, -0.0536, 0.7365)>
    Rotation: <Euler (x=-0.9875, y=0.2669, z=1.4983), order='XYZ'>
    Matrix:
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      <Vector (-0.2299, -0.7018, 0.4631, 0.7365)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3109, -0.0150, 0.7926)>
    Rotation: <Euler (x=-1.8073, y=0.3996, z=1.7664), order='XYZ'>
    Matrix:
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      <Vector (0.7877, -0.2837, -0.2426, -0.0150)>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3193, -0.0239, 0.7678)>
    Rotation: <Euler (x=-1.4149, y=0.2703, z=1.7714), order='XYZ'>
    Matrix:
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      <Vector (-0.2328, -0.8298, 0.1305, 0.7678)>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3170, -0.0312, 0.7440)>
    Rotation: <Euler (x=-1.1247, y=0.0475, z=1.7938), order='XYZ'>
    Matrix:
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      <Vector (-0.0414, -0.7855, 0.3757, 0.7440)>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3066, -0.0347, 0.7213)>
    Rotation: <Euler (x=-0.7311, y=0.1155, z=1.8177), order='XYZ'>
    Matrix:
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      <Vector (-0.1005, -0.5781, 0.6446, 0.7213)>
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  Bone: LeftHandRing1
    Location: <Vector (0.3097, 0.0037, 0.7870)>
    Rotation: <Euler (x=-1.8820, y=0.2038, z=1.7867), order='XYZ'>
    Matrix:
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      <Vector (0.8338, -0.1068, -0.2305, 0.0037)>
      <Vector (-0.1764, -0.8126, -0.2614, 0.7870)>
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  Bone: LeftHandRing2
    Location: <Vector (0.3175, 0.0009, 0.7657)>
    Rotation: <Euler (x=-1.2908, y=0.1538, z=1.7679), order='XYZ'>
    Matrix:
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      <Vector (0.8447, -0.1731, -0.1279, 0.0009)>
      <Vector (-0.1336, -0.8278, 0.2381, 0.7657)>
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  Bone: LeftHandRing3
    Location: <Vector (0.3117, -0.0038, 0.7428)>
    Rotation: <Euler (x=-1.1093, y=0.0191, z=1.7415), order='XYZ'>
    Matrix:
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      <Vector (0.8588, -0.0806, -0.1253, -0.0038)>
      <Vector (-0.0166, -0.7803, 0.3880, 0.7428)>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.3028, -0.0057, 0.7246)>
    Rotation: <Euler (x=-0.7833, y=-0.0282, z=1.7184), order='XYZ'>
    Matrix:
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      <Vector (0.8618, -0.0737, -0.1077, -0.0057)>
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  Bone: RightShoulder
    Location: <Vector (-0.0228, 0.0064, 1.3402)>
    Rotation: <Euler (x=-2.8133, y=-0.0853, z=-1.3021), order='XYZ'>
    Matrix:
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      <Vector (-0.9606, -0.2778, 0.0079, 0.0064)>
      <Vector (0.0852, -0.3213, -0.9431, 1.3402)>
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  Bone: RightArm
    Location: <Vector (-0.1223, -0.0241, 1.3049)>
    Rotation: <Euler (x=-1.9531, y=0.2331, z=-0.4808), order='XYZ'>
    Matrix:
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      <Vector (-0.4500, -0.2317, 0.8625, -0.0241)>
      <Vector (-0.2310, -0.9027, -0.3630, 1.3049)>
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  Bone: RightForeArm
    Location: <Vector (-0.2087, -0.0793, 1.0898)>
    Rotation: <Euler (x=-2.0581, y=-0.3144, z=-0.7822), order='XYZ'>
    Matrix:
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      <Vector (-0.6703, -0.5248, 0.5247, -0.0793)>
      <Vector (0.3093, -0.8403, -0.4453, 1.0898)>
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  Bone: RightHand
    Location: <Vector (-0.2364, -0.1859, 0.9192)>
    Rotation: <Euler (x=-1.7463, y=-0.6788, z=-1.3587), order='XYZ'>
    Matrix:
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      <Vector (-0.6633, -0.5588, 0.0873, -0.1859)>
      <Vector (0.5472, -0.6680, -0.1184, 0.9192)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2163, -0.2170, 0.9093)>
    Rotation: <Euler (x=-1.0351, y=-1.4272, z=-1.3589), order='XYZ'>
    Matrix:
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      <Vector (-0.1220, -0.6317, 0.5882, -0.2170)>
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  Bone: RightHandThumb2
    Location: <Vector (-0.1973, -0.2378, 0.9051)>
    Rotation: <Euler (x=-1.4658, y=-0.7778, z=-0.8835), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1832, -0.2512, 0.8865)>
    Rotation: <Euler (x=-1.5062, y=-0.6759, z=-0.8493), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1720, -0.2616, 0.8675)>
    Rotation: <Euler (x=-1.5967, y=-0.6471, z=-0.8705), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2250, -0.2736, 0.8659)>
    Rotation: <Euler (x=-1.7133, y=-0.6766, z=-1.2037), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2227, -0.2895, 0.8459)>
    Rotation: <Euler (x=-1.4906, y=-0.5979, z=-1.1575), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2172, -0.2984, 0.8307)>
    Rotation: <Euler (x=-1.3226, y=-0.5679, z=-1.0553), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2076, -0.3052, 0.8141)>
    Rotation: <Euler (x=-1.1716, y=-0.5683, z=-1.0241), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2374, -0.2587, 0.8569)>
    Rotation: <Euler (x=-1.9007, y=-0.7354, z=-1.3170), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2417, -0.2778, 0.8375)>
    Rotation: <Euler (x=-1.4972, y=-0.6070, z=-1.3374), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2368, -0.2914, 0.8171)>
    Rotation: <Euler (x=-1.1896, y=-0.3864, z=-1.3811), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2259, -0.2983, 0.7954)>
    Rotation: <Euler (x=-0.7892, y=-0.4558, z=-1.4027), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2437, -0.2439, 0.8457)>
    Rotation: <Euler (x=-1.9550, y=-0.5418, z=-1.3613), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2498, -0.2563, 0.8276)>
    Rotation: <Euler (x=-1.3687, y=-0.4906, z=-1.3444), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2426, -0.2661, 0.8067)>
    Rotation: <Euler (x=-1.1919, y=-0.3542, z=-1.3275), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2337, -0.2706, 0.7890)>
    Rotation: <Euler (x=-0.8725, y=-0.3051, z=-1.3075), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1263, -0.0396, 0.8880)>
    Rotation: <Euler (x=-0.9916, y=-0.0729, z=-3.1128), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1054, -0.2928, 0.5029)>
    Rotation: <Euler (x=-1.4102, y=-0.0681, z=-3.1152), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0815, -0.3542, 0.1287)>
    Rotation: <Euler (x=-0.7653, y=0.0623, z=-2.9929), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.1015, -0.4485, 0.0364)>
    Rotation: <Euler (x=0.0243, y=-0.0028, z=-2.9241), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0921, -0.0376, 0.8990)>
    Rotation: <Euler (x=1.3811, y=3.1334, z=-0.0632), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0829, 0.0490, 0.4460)>
    Rotation: <Euler (x=0.8412, y=3.1344, z=-0.0583), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0661, 0.3017, 0.1627)>
    Rotation: <Euler (x=-1.4244, y=-0.1037, z=3.1377), order='XYZ'>
    Matrix:
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      <Vector (0.0038, -0.1455, -0.9894, 0.3017)>
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  Bone: RightToeBase
    Location: <Vector (-0.0798, 0.2823, 0.0314)>
    Rotation: <Euler (x=-0.0129, y=-0.0953, z=3.0394), order='XYZ'>
    Matrix:
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      <Vector (0.1015, -0.9946, -0.0226, 0.2823)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 36
  Bone: Hips
    Location: <Vector (0.0229, -0.0445, 0.9166)>
    Rotation: <Euler (x=1.5273, y=0.0183, z=0.0171), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0244, -0.0333, 1.0107)>
    Rotation: <Euler (x=1.4589, y=0.0164, z=0.0517), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0256, -0.0209, 1.1207)>
    Rotation: <Euler (x=1.4585, y=0.0223, z=0.0810), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0272, -0.0065, 1.2463)>
    Rotation: <Euler (x=1.4562, y=0.0237, z=0.1042), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0289, 0.0100, 1.3876)>
    Rotation: <Euler (x=1.9319, y=-0.0014, z=0.0598), order='XYZ'>
    Matrix:
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      <Vector (0.0598, -0.3528, -0.9338, 0.0100)>
      <Vector (0.0014, 0.9355, -0.3534, 1.3876)>
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  Bone: Head
    Location: <Vector (0.0307, -0.0232, 1.4671)>
    Rotation: <Euler (x=1.5932, y=-0.1010, z=0.0238), order='XYZ'>
    Matrix:
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      <Vector (0.0237, -0.0248, -0.9994, -0.0232)>
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  Bone: Head_end
    Location: <Vector (0.0100, -0.0283, 1.6733)>
    Rotation: <Euler (x=1.5915, y=-0.1010, z=0.0238), order='XYZ'>
    Matrix:
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      <Vector (0.0237, -0.0231, -0.9995, -0.0283)>
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  Bone: LeftShoulder
    Location: <Vector (0.0778, 0.0125, 1.3397)>
    Rotation: <Euler (x=-2.7428, y=0.0901, z=1.7233), order='XYZ'>
    Matrix:
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      <Vector (0.9844, 0.1055, -0.1409, 0.0125)>
      <Vector (-0.0899, -0.3867, -0.9178, 1.3397)>
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  Bone: LeftArm
    Location: <Vector (0.1785, 0.0241, 1.2972)>
    Rotation: <Euler (x=-1.6602, y=-0.3149, z=0.6896), order='XYZ'>
    Matrix:
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      <Vector (0.6049, 0.1273, 0.7860, 0.0241)>
      <Vector (0.3097, -0.9470, -0.0849, 1.2972)>
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  Bone: LeftForeArm
    Location: <Vector (0.2488, 0.0545, 1.0716)>
    Rotation: <Euler (x=-1.8110, y=0.0940, z=1.2775), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2897, 0.0228, 0.8752)>
    Rotation: <Euler (x=-1.6642, y=0.3592, z=1.8111), order='XYZ'>
    Matrix:
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      <Vector (0.7949, -0.2778, -0.2350, 0.0228)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2816, -0.0095, 0.8560)>
    Rotation: <Euler (x=-0.8642, y=1.1028, z=1.9352), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2714, -0.0340, 0.8455)>
    Rotation: <Euler (x=-1.2209, y=0.5141, z=1.4438), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2610, -0.0460, 0.8236)>
    Rotation: <Euler (x=-1.2636, y=0.4214, z=1.3885), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2520, -0.0540, 0.8024)>
    Rotation: <Euler (x=-1.3630, y=0.3895, z=1.3987), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.3051, -0.0426, 0.7964)>
    Rotation: <Euler (x=-1.5798, y=0.3701, z=1.6823), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.3062, -0.0516, 0.7723)>
    Rotation: <Euler (x=-1.3462, y=0.2973, z=1.6319), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.3024, -0.0572, 0.7551)>
    Rotation: <Euler (x=-1.1484, y=0.2812, z=1.5391), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2939, -0.0621, 0.7372)>
    Rotation: <Euler (x=-0.9882, y=0.2862, z=1.5122), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3096, -0.0220, 0.7926)>
    Rotation: <Euler (x=-1.8024, y=0.4185, z=1.7825), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3181, -0.0313, 0.7679)>
    Rotation: <Euler (x=-1.4101, y=0.2891, z=1.7868), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3159, -0.0392, 0.7442)>
    Rotation: <Euler (x=-1.1196, y=0.0663, z=1.8082), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3055, -0.0432, 0.7215)>
    Rotation: <Euler (x=-0.7256, y=0.1342, z=1.8325), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.3082, -0.0034, 0.7867)>
    Rotation: <Euler (x=-1.8770, y=0.2226, z=1.8019), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.3160, -0.0065, 0.7654)>
    Rotation: <Euler (x=-1.2862, y=0.1727, z=1.7828), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.3102, -0.0118, 0.7425)>
    Rotation: <Euler (x=-1.1053, y=0.0381, z=1.7557), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.3013, -0.0142, 0.7243)>
    Rotation: <Euler (x=-0.7797, y=-0.0091, z=1.7325), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0221, 0.0044, 1.3419)>
    Rotation: <Euler (x=-2.8219, y=-0.0771, z=-1.3003), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1220, -0.0260, 1.3074)>
    Rotation: <Euler (x=-1.9208, y=0.2221, z=-0.4715), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.2030, -0.0764, 1.0891)>
    Rotation: <Euler (x=-2.0076, y=-0.2684, z=-0.8437), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2347, -0.1700, 0.9117)>
    Rotation: <Euler (x=-1.7532, y=-0.6074, z=-1.3713), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2153, -0.2007, 0.8993)>
    Rotation: <Euler (x=-1.0616, y=-1.3557, z=-1.3495), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.1967, -0.2215, 0.8933)>
    Rotation: <Euler (x=-1.4293, y=-0.7114, z=-0.9249), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1832, -0.2339, 0.8735)>
    Rotation: <Euler (x=-1.4698, y=-0.6105, z=-0.8879), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1725, -0.2432, 0.8535)>
    Rotation: <Euler (x=-1.5626, y=-0.5811, z=-0.9068), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2259, -0.2542, 0.8521)>
    Rotation: <Euler (x=-1.7067, y=-0.6052, z=-1.2243), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2243, -0.2688, 0.8310)>
    Rotation: <Euler (x=-1.4805, y=-0.5268, z=-1.1796), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2192, -0.2767, 0.8151)>
    Rotation: <Euler (x=-1.3045, y=-0.4980, z=-1.0813), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2100, -0.2825, 0.7978)>
    Rotation: <Euler (x=-1.1510, y=-0.4989, z=-1.0513), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2383, -0.2384, 0.8444)>
    Rotation: <Euler (x=-1.9041, y=-0.6638, z=-1.3315), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2433, -0.2562, 0.8237)>
    Rotation: <Euler (x=-1.5020, y=-0.5355, z=-1.3515), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2390, -0.2684, 0.8023)>
    Rotation: <Euler (x=-1.1972, y=-0.3152, z=-1.3952), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2286, -0.2740, 0.7800)>
    Rotation: <Euler (x=-0.7987, y=-0.3847, z=-1.4155), order='XYZ'>
    Matrix:
      <Vector (0.1253, 0.6389, 0.5834, -0.2286)>
      <Vector (-0.8006, -0.1379, 0.3230, -0.2740)>
      <Vector (0.3281, -0.5805, 0.5653, 0.7800)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2445, -0.2228, 0.8344)>
    Rotation: <Euler (x=-1.9615, y=-0.4704, z=-1.3748), order='XYZ'>
    Matrix:
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      <Vector (-0.7643, -0.4242, 0.0094, -0.2228)>
      <Vector (0.3963, -0.7205, -0.2968, 0.8344)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2512, -0.2339, 0.8155)>
    Rotation: <Euler (x=-1.3738, y=-0.4192, z=-1.3589), order='XYZ'>
    Matrix:
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      <Vector (-0.7806, -0.3051, 0.2484, -0.2339)>
      <Vector (0.3558, -0.7831, 0.1563, 0.8155)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2445, -0.2423, 0.7938)>
    Rotation: <Euler (x=-1.1955, y=-0.2827, z=-1.3431), order='XYZ'>
    Matrix:
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      <Vector (-0.8178, -0.1487, 0.2707, -0.2423)>
      <Vector (0.2438, -0.7811, 0.3077, 0.7938)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2360, -0.2458, 0.7756)>
    Rotation: <Euler (x=-0.8746, y=-0.2335, z=-1.3237), order='XYZ'>
    Matrix:
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      <Vector (-0.8246, -0.0133, 0.2899, -0.2458)>
      <Vector (0.2023, -0.6525, 0.5454, 0.7756)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1315, -0.0379, 0.8927)>
    Rotation: <Euler (x=-0.9762, y=-0.0824, z=-3.0940), order='XYZ'>
    Matrix:
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      <Vector (-0.0474, -0.5628, -0.8252, -0.0379)>
      <Vector (0.0823, -0.8255, 0.5583, 0.8927)>
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  Bone: LeftLeg
    Location: <Vector (0.1124, -0.2976, 0.5119)>
    Rotation: <Euler (x=-1.5118, y=-0.0782, z=-3.0967), order='XYZ'>
    Matrix:
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      <Vector (-0.0447, -0.0624, -0.9971, -0.2976)>
      <Vector (0.0781, -0.9952, 0.0588, 0.5119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0838, -0.3213, 0.1337)>
    Rotation: <Euler (x=-0.8482, y=0.0627, z=-3.0141), order='XYZ'>
    Matrix:
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      <Vector (-0.1269, -0.6500, -0.7493, -0.3213)>
      <Vector (-0.0627, -0.7486, 0.6600, 0.1337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.1013, -0.4080, 0.0338)>
    Rotation: <Euler (x=-0.0411, y=0.0036, z=-2.9401), order='XYZ'>
    Matrix:
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      <Vector (-0.2001, -0.9789, -0.0410, -0.4080)>
      <Vector (-0.0036, -0.0411, 0.9991, 0.0338)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.0870, -0.0417, 0.8967)>
    Rotation: <Euler (x=1.4059, y=3.1109, z=-0.0231), order='XYZ'>
    Matrix:
      <Vector (-0.9993, 0.0341, -0.0178, -0.0870)>
      <Vector (0.0231, 0.1634, -0.9863, -0.0417)>
      <Vector (-0.0307, -0.9860, -0.1640, 0.8967)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.0713, 0.0337, 0.4419)>
    Rotation: <Euler (x=0.8069, y=3.1118, z=-0.0183), order='XYZ'>
    Matrix:
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      <Vector (0.0183, 0.6913, -0.7224, 0.0337)>
      <Vector (-0.0298, -0.7218, -0.6915, 0.4419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0583, 0.2964, 0.1675)>
    Rotation: <Euler (x=1.4097, y=-2.9763, z=-0.0058), order='XYZ'>
    Matrix:
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      <Vector (0.0057, 0.1613, -0.9869, 0.2964)>
      <Vector (0.1646, -0.9736, -0.1582, 0.1675)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.0798, 0.3179, 0.0376)>
    Rotation: <Euler (x=-0.0609, y=-0.1869, z=3.0368), order='XYZ'>
    Matrix:
      <Vector (-0.9772, -0.1156, 0.1781, -0.0798)>
      <Vector (0.1028, -0.9915, -0.0799, 0.3179)>
      <Vector (0.1858, -0.0598, 0.9808, 0.0376)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 38
  Bone: Hips
    Location: <Vector (0.0271, -0.0448, 0.9179)>
    Rotation: <Euler (x=1.5162, y=-0.0089, z=0.0458), order='XYZ'>
    Matrix:
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      <Vector (0.0458, 0.0541, -0.9975, -0.0448)>
      <Vector (0.0089, 0.9985, 0.0546, 0.9179)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (0.0257, -0.0326, 1.0119)>
    Rotation: <Euler (x=1.4493, y=0.0060, z=0.0713), order='XYZ'>
    Matrix:
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      <Vector (0.0712, 0.1213, -0.9901, -0.0326)>
      <Vector (-0.0060, 0.9926, 0.1211, 1.0119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (0.0254, -0.0192, 1.1218)>
    Rotation: <Euler (x=1.4510, y=0.0213, z=0.0933), order='XYZ'>
    Matrix:
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      <Vector (0.0932, 0.1210, -0.9883, -0.0192)>
      <Vector (-0.0213, 0.9926, 0.1195, 1.1218)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0267, -0.0039, 1.2473)>
    Rotation: <Euler (x=1.4500, y=0.0299, z=0.1097), order='XYZ'>
    Matrix:
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      <Vector (0.1094, 0.1231, -0.9863, -0.0039)>
      <Vector (-0.0299, 0.9923, 0.1205, 1.2473)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0290, 0.0136, 1.3885)>
    Rotation: <Euler (x=1.9338, y=0.0036, z=0.0471), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0201, 0.0427, 0.0290)>
      <Vector (0.0471, -0.3545, -0.9339, 0.0136)>
      <Vector (-0.0036, 0.9348, -0.3551, 1.3885)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0309, -0.0198, 1.4679)>
    Rotation: <Euler (x=1.5859, y=-0.0911, z=0.0198), order='XYZ'>
    Matrix:
      <Vector (0.9957, -0.0907, 0.0212, 0.0309)>
      <Vector (0.0197, -0.0169, -0.9997, -0.0198)>
      <Vector (0.0910, 0.9957, -0.0150, 1.4679)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0121, -0.0233, 1.6743)>
    Rotation: <Euler (x=1.5841, y=-0.0911, z=0.0198), order='XYZ'>
    Matrix:
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      <Vector (0.0197, -0.0151, -0.9997, -0.0233)>
      <Vector (0.0910, 0.9958, -0.0133, 1.6743)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0777, 0.0163, 1.3405)>
    Rotation: <Euler (x=-2.7309, y=0.0971, z=1.7227), order='XYZ'>
    Matrix:
      <Vector (-0.1506, 0.9121, -0.3812, 0.0777)>
      <Vector (0.9838, 0.1004, -0.1483, 0.0163)>
      <Vector (-0.0970, -0.3974, -0.9125, 1.3405)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1781, 0.0274, 1.2968)>
    Rotation: <Euler (x=-1.6723, y=-0.3018, z=0.6766), order='XYZ'>
    Matrix:
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      <Vector (0.5978, 0.1061, 0.7946, 0.0274)>
      <Vector (0.2973, -0.9499, -0.0968, 1.2968)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2481, 0.0527, 1.0705)>
    Rotation: <Euler (x=-1.8064, y=0.1539, z=1.3810), order='XYZ'>
    Matrix:
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      <Vector (0.9704, -0.1904, 0.1483, 0.0527)>
      <Vector (-0.1533, -0.9609, -0.2306, 1.0705)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2889, 0.0140, 0.8753)>
    Rotation: <Euler (x=-1.6596, y=0.4027, z=1.8448), order='XYZ'>
    Matrix:
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      <Vector (0.7787, -0.3093, -0.2664, 0.0140)>
      <Vector (-0.3446, -0.8057, -0.0717, 0.8753)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2820, -0.0195, 0.8574)>
    Rotation: <Euler (x=-0.8409, y=1.1454, z=1.9881), order='XYZ'>
    Matrix:
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      <Vector (0.3317, -0.7833, 0.2226, -0.0195)>
      <Vector (-0.8009, -0.2704, 0.2420, 0.8574)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2726, -0.0449, 0.8478)>
    Rotation: <Euler (x=-1.2347, y=0.5562, z=1.4687), order='XYZ'>
    Matrix:
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      <Vector (0.7428, -0.4064, 0.2369, -0.0449)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2628, -0.0582, 0.8263)>
    Rotation: <Euler (x=-1.2792, y=0.4628, z=1.4138), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2541, -0.0675, 0.8052)>
    Rotation: <Euler (x=-1.3779, y=0.4310, z=1.4248), order='XYZ'>
    Matrix:
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      <Vector (-0.3673, -0.7840, 0.1532, 0.8052)>
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  Bone: LeftHandIndex1
    Location: <Vector (0.3071, -0.0546, 0.7991)>
    Rotation: <Euler (x=-1.5813, y=0.4138, z=1.7138), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.3088, -0.0646, 0.7753)>
    Rotation: <Euler (x=-1.3500, y=0.3408, z=1.6627), order='XYZ'>
    Matrix:
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      <Vector (0.8252, -0.3032, -0.0146, -0.0646)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.3053, -0.0711, 0.7582)>
    Rotation: <Euler (x=-1.1564, y=0.3242, z=1.5687), order='XYZ'>
    Matrix:
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      <Vector (-0.2801, -0.7629, 0.3356, 0.7582)>
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2970, -0.0770, 0.7404)>
    Rotation: <Euler (x=-0.9974, y=0.3290, z=1.5414), order='XYZ'>
    Matrix:
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      <Vector (-0.2841, -0.6990, 0.4514, 0.7404)>
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3110, -0.0339, 0.7944)>
    Rotation: <Euler (x=-1.7990, y=0.4621, z=1.8159), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3201, -0.0440, 0.7701)>
    Rotation: <Euler (x=-1.4067, y=0.3327, z=1.8198), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3183, -0.0530, 0.7466)>
    Rotation: <Euler (x=-1.1155, y=0.1098, z=1.8405), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3082, -0.0584, 0.7239)>
    Rotation: <Euler (x=-0.7204, y=0.1775, z=1.8653), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.3091, -0.0155, 0.7876)>
    Rotation: <Euler (x=-1.8730, y=0.2661, z=1.8348), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.3172, -0.0193, 0.7664)>
    Rotation: <Euler (x=-1.2831, y=0.2163, z=1.8154), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.3117, -0.0258, 0.7436)>
    Rotation: <Euler (x=-1.1035, y=0.0817, z=1.7878), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.3030, -0.0293, 0.7254)>
    Rotation: <Euler (x=-0.7789, y=0.0345, z=1.7645), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0220, 0.0070, 1.3429)>
    Rotation: <Euler (x=-2.8284, y=-0.0817, z=-1.2982), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1220, -0.0238, 1.3092)>
    Rotation: <Euler (x=-1.8870, y=0.1385, z=-0.6375), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1912, -0.0647, 1.0849)>
    Rotation: <Euler (x=-1.9151, y=-0.2315, z=-1.1309), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2346, -0.1336, 0.8988)>
    Rotation: <Euler (x=-1.7280, y=-0.5196, z=-1.5850), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2213, -0.1666, 0.8837)>
    Rotation: <Euler (x=-0.9820, y=-1.2676, z=-1.6268), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.2069, -0.1902, 0.8759)>
    Rotation: <Euler (x=-1.3576, y=-0.6405, z=-1.1702), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1957, -0.2033, 0.8550)>
    Rotation: <Euler (x=-1.3996, y=-0.5419, z=-1.1264), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1865, -0.2128, 0.8342)>
    Rotation: <Euler (x=-1.4952, y=-0.5115, z=-1.1422), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2414, -0.2128, 0.8316)>
    Rotation: <Euler (x=-1.6670, y=-0.5213, z=-1.4458), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2422, -0.2256, 0.8091)>
    Rotation: <Euler (x=-1.4383, y=-0.4445, z=-1.3996), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2384, -0.2330, 0.7925)>
    Rotation: <Euler (x=-1.2541, y=-0.4197, z=-1.3039), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2301, -0.2390, 0.7746)>
    Rotation: <Euler (x=-1.0981, y=-0.4220, z=-1.2752), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2502, -0.1942, 0.8252)>
    Rotation: <Euler (x=-1.8739, y=-0.5769, z=-1.5494), order='XYZ'>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2582, -0.2088, 0.8029)>
    Rotation: <Euler (x=-1.4759, y=-0.4481, z=-1.5642), order='XYZ'>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2559, -0.2198, 0.7804)>
    Rotation: <Euler (x=-1.1770, y=-0.2270, z=-1.6010), order='XYZ'>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2464, -0.2253, 0.7575)>
    Rotation: <Euler (x=-0.7799, y=-0.2961, z=-1.6221), order='XYZ'>
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  Bone: RightHandRing1
    Location: <Vector (-0.2530, -0.1767, 0.8166)>
    Rotation: <Euler (x=-1.9383, y=-0.3826, z=-1.5848), order='XYZ'>
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  Bone: RightHandRing2
    Location: <Vector (-0.2614, -0.1846, 0.7966)>
    Rotation: <Euler (x=-1.3495, y=-0.3317, z=-1.5681), order='XYZ'>
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  Bone: RightHandRing3
    Location: <Vector (-0.2560, -0.1923, 0.7742)>
    Rotation: <Euler (x=-1.1707, y=-0.1956, z=-1.5493), order='XYZ'>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2480, -0.1958, 0.7556)>
    Rotation: <Euler (x=-0.8483, y=-0.1469, z=-1.5289), order='XYZ'>
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  Bone: LeftUpLeg
    Location: <Vector (0.1361, -0.0353, 0.8969)>
    Rotation: <Euler (x=-0.9915, y=-0.1027, z=-3.0282), order='XYZ'>
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  Bone: LeftLeg
    Location: <Vector (0.1254, -0.2908, 0.5129)>
    Rotation: <Euler (x=1.5325, y=-3.0427, z=0.1104), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0865, -0.2804, 0.1350)>
    Rotation: <Euler (x=-0.8657, y=0.0443, z=-3.0216), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.1013, -0.3658, 0.0335)>
    Rotation: <Euler (x=-0.0349, y=-0.0135, z=-2.9464), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0822, -0.0454, 0.8950)>
    Rotation: <Euler (x=1.4702, y=3.1156, z=-0.0246), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0692, 0.0007, 0.4362)>
    Rotation: <Euler (x=0.7345, y=3.1160, z=-0.0200), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0570, 0.2825, 0.1816)>
    Rotation: <Euler (x=1.1384, y=-2.9283, z=-0.0435), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0802, 0.3395, 0.0632)>
    Rotation: <Euler (x=-0.2154, y=-0.2603, z=3.0066), order='XYZ'>
    Matrix:
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Frame: 39
  Bone: Hips
    Location: <Vector (0.0317, -0.0434, 0.9221)>
    Rotation: <Euler (x=1.5122, y=-0.0259, z=0.0641), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0284, -0.0310, 1.0160)>
    Rotation: <Euler (x=1.4451, y=-0.0023, z=0.0800), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0271, -0.0172, 1.1258)>
    Rotation: <Euler (x=1.4464, y=0.0182, z=0.0942), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0279, -0.0013, 1.2513)>
    Rotation: <Euler (x=1.4454, y=0.0315, z=0.1019), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0305, 0.0168, 1.3924)>
    Rotation: <Euler (x=1.9367, y=0.0074, z=0.0275), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0320, -0.0168, 1.4717)>
    Rotation: <Euler (x=1.5744, y=-0.0797, z=0.0130), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0155, -0.0178, 1.6783)>
    Rotation: <Euler (x=1.5727, y=-0.0797, z=0.0130), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0792, 0.0194, 1.3444)>
    Rotation: <Euler (x=-2.7263, y=0.1038, z=1.7103), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1795, 0.0289, 1.3002)>
    Rotation: <Euler (x=-1.6872, y=-0.2954, z=0.6538), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2511, 0.0488, 1.0739)>
    Rotation: <Euler (x=-1.8069, y=0.1892, z=1.4131), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2921, 0.0047, 0.8799)>
    Rotation: <Euler (x=-1.6603, y=0.4313, z=1.8417), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
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    Rotation: <Euler (x=-0.8321, y=1.1738, z=1.9935), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
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  Bone: LeftHandThumb3
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    Rotation: <Euler (x=-1.2934, y=0.4884, z=1.4045), order='XYZ'>
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  Bone: LeftHandThumb3_end
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    Rotation: <Euler (x=-1.3916, y=0.4568, z=1.4161), order='XYZ'>
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  Bone: LeftHandIndex1
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    Rotation: <Euler (x=-1.5862, y=0.4421, z=1.7090), order='XYZ'>
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  Bone: LeftHandIndex2
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    Rotation: <Euler (x=-1.3563, y=0.3688, z=1.6578), order='XYZ'>
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  Bone: LeftHandIndex3
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    Rotation: <Euler (x=-1.1654, y=0.3516, z=1.5630), order='XYZ'>
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  Bone: LeftHandIndex3_end
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    Rotation: <Euler (x=-1.0072, y=0.3561, z=1.5354), order='XYZ'>
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  Bone: LeftHandMiddle1
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    Rotation: <Euler (x=-1.8008, y=0.4906, z=1.8124), order='XYZ'>
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  Bone: LeftHandMiddle2
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    Rotation: <Euler (x=-1.4082, y=0.3613, z=1.8166), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3225, -0.0661, 0.7530)>
    Rotation: <Euler (x=-1.1163, y=0.1384, z=1.8377), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3125, -0.0721, 0.7303)>
    Rotation: <Euler (x=-0.7205, y=0.2062, z=1.8626), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.3130, -0.0274, 0.7930)>
    Rotation: <Euler (x=-1.8741, y=0.2947, z=1.8318), order='XYZ'>
    Matrix:
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      <Vector (-0.2561, -0.8053, -0.2520, 0.7930)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.3213, -0.0318, 0.7719)>
    Rotation: <Euler (x=-1.2847, y=0.2449, z=1.8123), order='XYZ'>
    Matrix:
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      <Vector (0.8307, -0.2587, -0.1437, -0.0318)>
      <Vector (-0.2138, -0.8207, 0.2415, 0.7719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.3160, -0.0389, 0.7492)>
    Rotation: <Euler (x=-1.1058, y=0.1103, z=1.7849), order='XYZ'>
    Matrix:
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      <Vector (0.8564, -0.1688, -0.1249, -0.0389)>
      <Vector (-0.0970, -0.7834, 0.3930, 0.7492)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.3074, -0.0429, 0.7309)>
    Rotation: <Euler (x=-0.7819, y=0.0630, z=1.7616), order='XYZ'>
    Matrix:
      <Vector (-0.1669, -0.6069, -0.6175, 0.3074)>
      <Vector (0.8641, -0.1571, -0.0791, -0.0429)>
      <Vector (-0.0555, -0.6201, 0.6244, 0.7309)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0205, 0.0100, 1.3468)>
    Rotation: <Euler (x=-2.8270, y=-0.0856, z=-1.3065), order='XYZ'>
    Matrix:
      <Vector (0.2602, -0.9110, 0.3199, -0.0205)>
      <Vector (-0.9617, -0.2739, 0.0023, 0.0100)>
      <Vector (0.0855, -0.3083, -0.9474, 1.3468)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1207, -0.0201, 1.3129)>
    Rotation: <Euler (x=-1.8621, y=0.0948, z=-0.7293), order='XYZ'>
    Matrix:
      <Vector (0.7423, -0.2590, 0.6180, -0.1207)>
      <Vector (-0.6634, -0.1538, 0.7323, -0.0201)>
      <Vector (-0.0946, -0.9536, -0.2859, 1.3129)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1824, -0.0567, 1.0858)>
    Rotation: <Euler (x=-1.8608, y=-0.2047, z=-1.2799), order='XYZ'>
    Matrix:
      <Vector (0.2808, -0.2181, 0.9347, -0.1824)>
      <Vector (-0.9380, -0.2686, 0.2191, -0.0567)>
      <Vector (0.2032, -0.9383, -0.2800, 1.0858)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2267, -0.1113, 0.8952)>
    Rotation: <Euler (x=-1.7067, y=-0.4672, z=-1.6990), order='XYZ'>
    Matrix:
      <Vector (-0.1006, -0.1688, 0.8596, -0.2267)>
      <Vector (-0.7808, -0.3750, -0.1650, -0.1113)>
      <Vector (0.3971, -0.7800, -0.1067, 0.8952)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2165, -0.1447, 0.8786)>
    Rotation: <Euler (x=-0.9339, y=-1.2142, z=-1.7762), order='XYZ'>
    Matrix:
      <Vector (-0.0628, 0.3779, 0.7942, -0.2165)>
      <Vector (-0.3013, -0.7573, 0.3365, -0.1447)>
      <Vector (0.8263, -0.2475, 0.1830, 0.8786)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.2044, -0.1694, 0.8698)>
    Rotation: <Euler (x=-1.3110, y=-0.5998, z=-1.3011), order='XYZ'>
    Matrix:
      <Vector (0.1940, 0.3465, 0.7873, -0.2044)>
      <Vector (-0.7016, -0.4033, 0.3503, -0.1694)>
      <Vector (0.4977, -0.7035, 0.1870, 0.8698)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1940, -0.1826, 0.8484)>
    Rotation: <Euler (x=-1.3538, y=-0.5030, z=-1.2531), order='XYZ'>
    Matrix:
      <Vector (0.2413, 0.3100, 0.7894, -0.1940)>
      <Vector (-0.7339, -0.3350, 0.3559, -0.1826)>
      <Vector (0.4251, -0.7545, 0.1663, 0.8484)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1853, -0.1919, 0.8273)>
    Rotation: <Euler (x=-1.4508, y=-0.4720, z=-1.2670), order='XYZ'>
    Matrix:
      <Vector (0.2349, 0.2198, 0.8210, -0.1853)>
      <Vector (-0.7494, -0.3482, 0.3077, -0.1919)>
      <Vector (0.4009, -0.7797, 0.0940, 0.8273)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2399, -0.1861, 0.8236)>
    Rotation: <Euler (x=-1.6377, y=-0.4720, z=-1.5636), order='XYZ'>
    Matrix:
      <Vector (0.0056, -0.0561, 0.8800, -0.2399)>
      <Vector (-0.7853, -0.4004, -0.0205, -0.1861)>
      <Vector (0.4009, -0.7836, -0.0525, 0.8236)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2415, -0.1977, 0.8004)>
    Rotation: <Euler (x=-1.4076, y=-0.3965, z=-1.5160), order='XYZ'>
    Matrix:
      <Vector (0.0446, 0.1614, 0.8657, -0.2415)>
      <Vector (-0.8122, -0.3276, 0.1029, -0.1977)>
      <Vector (0.3405, -0.8026, 0.1321, 0.8004)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2381, -0.2046, 0.7834)>
    Rotation: <Euler (x=-1.2190, y=-0.3746, z=-1.4214), order='XYZ'>
    Matrix:
      <Vector (0.1222, 0.3456, 0.8020, -0.2381)>
      <Vector (-0.8115, -0.2542, 0.2332, -0.2046)>
      <Vector (0.3226, -0.7704, 0.2828, 0.7834)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2300, -0.2105, 0.7654)>
    Rotation: <Euler (x=-1.0615, y=-0.3777, z=-1.3933), order='XYZ'>
    Matrix:
      <Vector (0.1447, 0.4733, 0.7298, -0.2300)>
      <Vector (-0.8067, -0.2036, 0.2920, -0.2105)>
      <Vector (0.3252, -0.7156, 0.3996, 0.7654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2467, -0.1663, 0.8180)>
    Rotation: <Euler (x=-1.8499, y=-0.5252, z=-1.6659), order='XYZ'>
    Matrix:
      <Vector (-0.0724, -0.2821, 0.8323, -0.2467)>
      <Vector (-0.7595, -0.4000, -0.2017, -0.1663)>
      <Vector (0.4421, -0.7334, -0.2102, 0.8180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2556, -0.1789, 0.7947)>
    Rotation: <Euler (x=-1.4541, y=-0.3962, z=-1.6770), order='XYZ'>
    Matrix:
      <Vector (-0.0862, 0.0663, 0.8751, -0.2556)>
      <Vector (-0.8089, -0.3470, -0.0534, -0.1789)>
      <Vector (0.3403, -0.8079, 0.0947, 0.7947)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2539, -0.1890, 0.7717)>
    Rotation: <Euler (x=-1.1585, y=-0.1744, z=-1.7085), order='XYZ'>
    Matrix:
      <Vector (-0.1192, 0.3307, 0.8087, -0.2539)>
      <Vector (-0.8602, -0.1873, -0.0502, -0.1890)>
      <Vector (0.1530, -0.7957, 0.3480, 0.7717)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2443, -0.1944, 0.7486)>
    Rotation: <Euler (x=-0.7624, y=-0.2431, z=-1.7306), order='XYZ'>
    Matrix:
      <Vector (-0.1362, 0.6062, 0.6257, -0.2443)>
      <Vector (-0.8449, -0.2462, 0.0546, -0.1944)>
      <Vector (0.2123, -0.5911, 0.6190, 0.7486)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2474, -0.1481, 0.8102)>
    Rotation: <Euler (x=-1.9182, y=-0.3303, z=-1.6956), order='XYZ'>
    Matrix:
      <Vector (-0.1038, -0.3314, 0.8105, -0.2474)>
      <Vector (-0.8276, -0.2294, -0.1998, -0.1481)>
      <Vector (0.2860, -0.7843, -0.2840, 0.8102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2561, -0.1542, 0.7896)>
    Rotation: <Euler (x=-1.3289, y=-0.2797, z=-1.6782), order='XYZ'>
    Matrix:
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      <Vector (-0.8426, -0.2576, -0.0338, -0.1542)>
      <Vector (0.2434, -0.8228, 0.2030, 0.7896)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2510, -0.1613, 0.7669)>
    Rotation: <Euler (x=-1.1497, y=-0.1440, z=-1.6567), order='XYZ'>
    Matrix:
      <Vector (-0.0749, 0.3492, 0.8062, -0.2510)>
      <Vector (-0.8694, -0.1460, -0.0175, -0.1613)>
      <Vector (0.1266, -0.7964, 0.3567, 0.7669)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2428, -0.1647, 0.7483)>
    Rotation: <Euler (x=-0.8263, y=-0.0958, z=-1.6355), order='XYZ'>
    Matrix:
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      <Vector (-0.8759, -0.1005, 0.0151, -0.1647)>
      <Vector (0.0843, -0.6455, 0.5947, 0.7483)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1409, -0.0320, 0.9030)>
    Rotation: <Euler (x=-1.0294, y=-0.1144, z=-2.9749), order='XYZ'>
    Matrix:
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      <Vector (-0.1649, -0.5245, -0.8353, -0.0320)>
      <Vector (0.1141, -0.8514, 0.5120, 0.9030)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1358, -0.2739, 0.5102)>
    Rotation: <Euler (x=1.4553, y=-3.0307, z=0.1635), order='XYZ'>
    Matrix:
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      <Vector (-0.1617, 0.0958, -0.9822, -0.2739)>
      <Vector (0.1106, -0.9872, -0.1146, 0.5102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0875, -0.2375, 0.1350)>
    Rotation: <Euler (x=-0.8661, y=0.0310, z=-3.0257), order='XYZ'>
    Matrix:
      <Vector (-0.9928, 0.0984, 0.0681, 0.0875)>
      <Vector (-0.1156, -0.6408, -0.7590, -0.2375)>
      <Vector (-0.0310, -0.7614, 0.6475, 0.1350)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.1006, -0.3230, 0.0334)>
    Rotation: <Euler (x=-0.0346, y=-0.0267, z=-2.9505), order='XYZ'>
    Matrix:
      <Vector (-0.9814, 0.1890, 0.0327, 0.1006)>
      <Vector (-0.1899, -0.9814, -0.0289, -0.3230)>
      <Vector (0.0267, -0.0345, 0.9990, 0.0334)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.0772, -0.0460, 0.8973)>
    Rotation: <Euler (x=-1.5716, y=0.0132, z=3.1038), order='XYZ'>
    Matrix:
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      <Vector (0.0378, 0.0003, -0.9993, -0.0460)>
      <Vector (-0.0132, -0.9999, -0.0008, 0.8973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.0712, -0.0459, 0.4360)>
    Rotation: <Euler (x=0.6628, y=3.1284, z=-0.0336), order='XYZ'>
    Matrix:
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      <Vector (0.0336, 0.7876, -0.6153, -0.0459)>
      <Vector (-0.0132, -0.6153, -0.7882, 0.4360)>
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  Bone: RightFoot
    Location: <Vector (-0.0580, 0.2534, 0.2022)>
    Rotation: <Euler (x=0.9693, y=-2.9008, z=-0.0882), order='XYZ'>
    Matrix:
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      <Vector (0.0855, 0.5810, -0.8094, 0.2534)>
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  Bone: RightToeBase
    Location: <Vector (-0.0775, 0.3310, 0.0954)>
    Rotation: <Euler (x=-0.4280, y=-0.3019, z=2.9709), order='XYZ'>
    Matrix:
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      <Vector (0.1622, -0.8756, -0.4550, 0.3310)>
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Frame: 40
  Bone: Hips
    Location: <Vector (0.0355, -0.0399, 0.9300)>
    Rotation: <Euler (x=1.5195, y=-0.0301, z=0.0654), order='XYZ'>
    Matrix:
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      <Vector (0.0654, 0.0492, -0.9966, -0.0399)>
      <Vector (0.0301, 0.9982, 0.0513, 0.9300)>
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  Bone: Spine
    Location: <Vector (0.0319, -0.0281, 1.0241)>
    Rotation: <Euler (x=1.4514, y=-0.0062, z=0.0711), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0302, -0.0150, 1.1339)>
    Rotation: <Euler (x=1.4515, y=0.0153, z=0.0775), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0310, 0.0001, 1.2595)>
    Rotation: <Euler (x=1.4503, y=0.0312, z=0.0759), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0341, 0.0175, 1.4007)>
    Rotation: <Euler (x=1.9403, y=0.0101, z=0.0037), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0350, -0.0164, 1.4799)>
    Rotation: <Euler (x=1.5605, y=-0.0678, z=0.0042), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0210, -0.0143, 1.6867)>
    Rotation: <Euler (x=1.5588, y=-0.0678, z=0.0042), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0829, 0.0195, 1.3527)>
    Rotation: <Euler (x=-2.7289, y=0.1020, z=1.6818), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1836, 0.0262, 1.3088)>
    Rotation: <Euler (x=-1.6981, y=-0.3008, z=0.6145), order='XYZ'>
    Matrix:
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      <Vector (0.2963, -0.9474, -0.1212, 1.3088)>
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  Bone: LeftForeArm
    Location: <Vector (0.2582, 0.0419, 1.0831)>
    Rotation: <Euler (x=-1.8081, y=0.2164, z=1.3624), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2961, -0.0095, 0.8903)>
    Rotation: <Euler (x=-1.6676, y=0.4532, z=1.7537), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2865, -0.0433, 0.8737)>
    Rotation: <Euler (x=-0.8408, y=1.1964, z=1.9005), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2750, -0.0684, 0.8651)>
    Rotation: <Euler (x=-1.2653, y=0.6003, z=1.3643), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2643, -0.0818, 0.8440)>
    Rotation: <Euler (x=-1.3108, y=0.5054, z=1.3113), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2552, -0.0914, 0.8230)>
    Rotation: <Euler (x=-1.4085, y=0.4740, z=1.3236), order='XYZ'>
    Matrix:
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      <Vector (0.7629, -0.3512, 0.2767, -0.0914)>
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  Bone: LeftHandIndex1
    Location: <Vector (0.3095, -0.0834, 0.8174)>
    Rotation: <Euler (x=-1.5967, y=0.4629, z=1.6195), order='XYZ'>
    Matrix:
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      <Vector (0.7903, -0.3932, -0.0533, -0.0834)>
      <Vector (-0.3949, -0.7910, -0.0205, 0.8174)>
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  Bone: LeftHandIndex2
    Location: <Vector (0.3107, -0.0948, 0.7940)>
    Rotation: <Euler (x=-1.3676, y=0.3892, z=1.5687), order='XYZ'>
    Matrix:
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      <Vector (0.8182, -0.3282, 0.0695, -0.0948)>
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  Bone: LeftHandIndex3
    Location: <Vector (0.3069, -0.1017, 0.7770)>
    Rotation: <Euler (x=-1.1786, y=0.3708, z=1.4734), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2983, -0.1079, 0.7592)>
    Rotation: <Euler (x=-1.0211, y=0.3750, z=1.4455), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3154, -0.0633, 0.8117)>
    Rotation: <Euler (x=-1.8090, y=0.5123, z=1.7235), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3239, -0.0754, 0.7880)>
    Rotation: <Euler (x=-1.4159, y=0.3831, z=1.7289), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3217, -0.0854, 0.7648)>
    Rotation: <Euler (x=-1.1230, y=0.1603, z=1.7518), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3115, -0.0910, 0.7420)>
    Rotation: <Euler (x=-0.7267, y=0.2282, z=1.7763), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.3151, -0.0450, 0.8040)>
    Rotation: <Euler (x=-1.8812, y=0.3165, z=1.7448), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.3233, -0.0505, 0.7831)>
    Rotation: <Euler (x=-1.2921, y=0.2666, z=1.7255), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.3176, -0.0577, 0.7604)>
    Rotation: <Euler (x=-1.1136, y=0.1318, z=1.6990), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.3089, -0.0613, 0.7420)>
    Rotation: <Euler (x=-0.7902, y=0.0843, z=1.6761), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0169, 0.0118, 1.3551)>
    Rotation: <Euler (x=-2.8204, y=-0.0800, z=-1.3329), order='XYZ'>
    Matrix:
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      <Vector (0.0799, -0.3147, -0.9458, 1.3551)>
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  Bone: RightArm
    Location: <Vector (-0.1177, -0.0155, 1.3205)>
    Rotation: <Euler (x=-1.8455, y=0.1090, z=-0.7285), order='XYZ'>
    Matrix:
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      <Vector (-0.1088, -0.9568, -0.2697, 1.3205)>
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  Bone: RightForeArm
    Location: <Vector (-0.1793, -0.0471, 1.0925)>
    Rotation: <Euler (x=-1.8575, y=-0.1797, z=-1.2631), order='XYZ'>
    Matrix:
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      <Vector (-0.9377, -0.2490, 0.2423, -0.0471)>
      <Vector (0.1787, -0.9437, -0.2782, 1.0925)>
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  Bone: RightHand
    Location: <Vector (-0.2235, -0.0977, 0.9008)>
    Rotation: <Euler (x=-1.7325, y=-0.4372, z=-1.6362), order='XYZ'>
    Matrix:
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      <Vector (-0.7994, -0.3595, -0.1172, -0.0977)>
      <Vector (0.3745, -0.7907, -0.1290, 0.9008)>
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  Bone: RightHandThumb1
    Location: <Vector (-0.2119, -0.1301, 0.8829)>
    Rotation: <Euler (x=-1.0021, y=-1.1855, z=-1.6612), order='XYZ'>
    Matrix:
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      <Vector (-0.3310, -0.7307, 0.3723, -0.1301)>
      <Vector (0.8195, -0.2800, 0.1790, 0.8829)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.1988, -0.1539, 0.8731)>
    Rotation: <Euler (x=-1.3228, y=-0.5632, z=-1.2431), order='XYZ'>
    Matrix:
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      <Vector (-0.7079, -0.3635, 0.3856, -0.1539)>
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  Bone: RightHandThumb3
    Location: <Vector (-0.1881, -0.1659, 0.8510)>
    Rotation: <Euler (x=-1.3630, y=-0.4660, z=-1.1974), order='XYZ'>
    Matrix:
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      <Vector (-0.7356, -0.2954, 0.3920, -0.1659)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1794, -0.1741, 0.8294)>
    Rotation: <Euler (x=-1.4604, y=-0.4351, z=-1.2113), order='XYZ'>
    Matrix:
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      <Vector (0.3728, -0.7970, 0.0883, 0.8294)>
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  Bone: RightHandIndex1
    Location: <Vector (-0.2345, -0.1710, 0.8269)>
    Rotation: <Euler (x=-1.6589, y=-0.4392, z=-1.5029), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2359, -0.1819, 0.8033)>
    Rotation: <Euler (x=-1.4264, y=-0.3628, z=-1.4576), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2325, -0.1882, 0.7860)>
    Rotation: <Euler (x=-1.2341, y=-0.3394, z=-1.3646), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2245, -0.1931, 0.7676)>
    Rotation: <Euler (x=-1.0756, y=-0.3422, z=-1.3368), order='XYZ'>
    Matrix:
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      <Vector (0.2968, -0.7330, 0.3958, 0.7676)>
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2424, -0.1514, 0.8221)>
    Rotation: <Euler (x=-1.8753, y=-0.4945, z=-1.6020), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2512, -0.1637, 0.7985)>
    Rotation: <Euler (x=-1.4784, y=-0.3658, z=-1.6165), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2494, -0.1730, 0.7750)>
    Rotation: <Euler (x=-1.1824, y=-0.1447, z=-1.6532), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2401, -0.1772, 0.7516)>
    Rotation: <Euler (x=-0.7872, y=-0.2140, z=-1.6735), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2442, -0.1330, 0.8149)>
    Rotation: <Euler (x=-1.9426, y=-0.3003, z=-1.6366), order='XYZ'>
    Matrix:
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  Bone: RightHandRing2
    Location: <Vector (-0.2530, -0.1388, 0.7942)>
    Rotation: <Euler (x=-1.3523, y=-0.2493, z=-1.6206), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2480, -0.1449, 0.7711)>
    Rotation: <Euler (x=-1.1719, y=-0.1132, z=-1.6024), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2401, -0.1473, 0.7522)>
    Rotation: <Euler (x=-0.8478, y=-0.0645, z=-1.5823), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1447, -0.0281, 0.9114)>
    Rotation: <Euler (x=-1.0788, y=-0.1123, z=-2.9589), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1395, -0.2507, 0.5074)>
    Rotation: <Euler (x=1.4003, y=-3.0326, z=0.1793), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0879, -0.1945, 0.1351)>
    Rotation: <Euler (x=-0.8666, y=0.0278, z=-3.0283), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.1005, -0.2800, 0.0334)>
    Rotation: <Euler (x=-0.0340, y=-0.0298, z=-2.9530), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0733, -0.0424, 0.9048)>
    Rotation: <Euler (x=-1.4589, y=0.0093, z=3.0941), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0715, -0.0941, 0.4464)>
    Rotation: <Euler (x=0.6318, y=3.1321, z=-0.0436), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0560, 0.2122, 0.2220)>
    Rotation: <Euler (x=0.9842, y=-2.9289, z=-0.1200), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0705, 0.2884, 0.1134)>
    Rotation: <Euler (x=-0.5740, y=-0.2722, z=2.9398), order='XYZ'>
    Matrix:
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Frame: 42
  Bone: Hips
    Location: <Vector (0.0380, -0.0351, 0.9398)>
    Rotation: <Euler (x=1.5267, y=-0.0272, z=0.0556), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0348, -0.0240, 1.0339)>
    Rotation: <Euler (x=1.4581, y=-0.0068, z=0.0503), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0335, -0.0116, 1.1439)>
    Rotation: <Euler (x=1.4577, y=0.0135, z=0.0488), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0344, 0.0027, 1.2695)>
    Rotation: <Euler (x=1.4568, y=0.0305, z=0.0379), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0381, 0.0190, 1.4108)>
    Rotation: <Euler (x=1.9444, y=0.0122, z=-0.0214), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0384, -0.0152, 1.4899)>
    Rotation: <Euler (x=1.5456, y=-0.0564, z=-0.0054), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0562, -0.0069, 0.0384)>
      <Vector (-0.0054, 0.0255, -0.9997, -0.0152)>
      <Vector (0.0564, 0.9981, 0.0252, 1.4899)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0267, -0.0099, 1.6968)>
    Rotation: <Euler (x=1.5439, y=-0.0564, z=-0.0054), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0562, -0.0070, 0.0267)>
      <Vector (-0.0054, 0.0272, -0.9996, -0.0099)>
      <Vector (0.0564, 0.9980, 0.0269, 1.6968)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0870, 0.0200, 1.3629)>
    Rotation: <Euler (x=-2.7361, y=0.0989, z=1.6421), order='XYZ'>
    Matrix:
      <Vector (-0.0709, 0.9193, -0.3870, 0.0870)>
      <Vector (0.9926, 0.0266, -0.1186, 0.0200)>
      <Vector (-0.0987, -0.3926, -0.9144, 1.3629)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1881, 0.0229, 1.3197)>
    Rotation: <Euler (x=-1.7107, y=-0.3135, z=0.5637), order='XYZ'>
    Matrix:
      <Vector (0.8041, 0.3326, -0.4928, 0.1881)>
      <Vector (0.5083, 0.0453, 0.8600, 0.0229)>
      <Vector (0.3084, -0.9420, -0.1326, 1.3197)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2674, 0.0337, 1.0953)>
    Rotation: <Euler (x=-1.8060, y=0.2631, z=1.2915), order='XYZ'>
    Matrix:
      <Vector (0.2662, 0.1543, -0.9515, 0.2674)>
      <Vector (0.9282, -0.3074, 0.2098, 0.0337)>
      <Vector (-0.2601, -0.9390, -0.2250, 1.0953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2987, -0.0287, 0.9046)>
    Rotation: <Euler (x=-1.6859, y=0.4883, z=1.6065), order='XYZ'>
    Matrix:
      <Vector (-0.0280, 0.1168, -0.8812, 0.2987)>
      <Vector (0.7849, -0.4106, -0.0794, -0.0287)>
      <Vector (-0.4172, -0.7802, -0.0902, 0.9046)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2847, -0.0617, 0.8888)>
    Rotation: <Euler (x=-0.8734, y=1.2334, z=1.7310), order='XYZ'>
    Matrix:
      <Vector (-0.0470, -0.4612, -0.7590, 0.2847)>
      <Vector (0.2906, -0.7262, 0.4233, -0.0617)>
      <Vector (-0.8392, -0.2257, 0.1891, 0.8888)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb2
    Location: <Vector (0.2699, -0.0853, 0.8807)>
    Rotation: <Euler (x=-1.3002, y=0.6265, z=1.2052), order='XYZ'>
    Matrix:
      <Vector (0.2575, -0.4016, -0.7506, 0.2699)>
      <Vector (0.6729, -0.3843, 0.4365, -0.0853)>
      <Vector (-0.5214, -0.6943, 0.1926, 0.8807)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3
    Location: <Vector (0.2578, -0.0979, 0.8596)>
    Rotation: <Euler (x=-1.3451, y=0.5301, z=1.1554), order='XYZ'>
    Matrix:
      <Vector (0.3097, -0.3589, -0.7525, 0.2578)>
      <Vector (0.7021, -0.3207, 0.4419, -0.0979)>
      <Vector (-0.4497, -0.7479, 0.1717, 0.8596)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb3_end
    Location: <Vector (0.2477, -0.1069, 0.8387)>
    Rotation: <Euler (x=-1.4419, y=0.4990, z=1.1691), order='XYZ'>
    Matrix:
      <Vector (0.3053, -0.2703, -0.7904, 0.2477)>
      <Vector (0.7188, -0.3438, 0.3952, -0.1069)>
      <Vector (-0.4256, -0.7745, 0.1004, 0.8387)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.3030, -0.1067, 0.8339)>
    Rotation: <Euler (x=-1.6202, y=0.4955, z=1.4697), order='XYZ'>
    Matrix:
      <Vector (0.0789, 0.0011, -0.8859, 0.3030)>
      <Vector (0.7784, -0.4246, 0.0688, -0.1067)>
      <Vector (-0.4229, -0.7815, -0.0387, 0.8339)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.3030, -0.1190, 0.8108)>
    Rotation: <Euler (x=-1.3920, y=0.4206, z=1.4201), order='XYZ'>
    Matrix:
      <Vector (0.1218, -0.2100, -0.8556, 0.3030)>
      <Vector (0.8026, -0.3296, 0.1952, -0.1190)>
      <Vector (-0.3632, -0.7989, 0.1444, 0.8108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2986, -0.1260, 0.7939)>
    Rotation: <Euler (x=-1.2060, y=0.4000, z=1.3242), order='XYZ'>
    Matrix:
      <Vector (0.2000, -0.3867, -0.7756, 0.2986)>
      <Vector (0.7944, -0.2363, 0.3226, -0.1260)>
      <Vector (-0.3463, -0.7653, 0.2922, 0.7939)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2895, -0.1315, 0.7760)>
    Rotation: <Euler (x=-1.0494, y=0.4035, z=1.2959), order='XYZ'>
    Matrix:
      <Vector (0.2221, -0.5086, -0.6950, 0.2895)>
      <Vector (0.7872, -0.1712, 0.3768, -0.1315)>
      <Vector (-0.3492, -0.7092, 0.4074, 0.7760)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.3117, -0.0877, 0.8277)>
    Rotation: <Euler (x=-1.8291, y=0.5469, z=1.5744), order='XYZ'>
    Matrix:
      <Vector (-0.0027, 0.2288, -0.8594, 0.3117)>
      <Vector (0.7596, -0.4464, -0.1213, -0.0877)>
      <Vector (-0.4625, -0.7344, -0.1941, 0.8277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.3190, -0.1018, 0.8044)>
    Rotation: <Euler (x=-1.4345, y=0.4177, z=1.5827), order='XYZ'>
    Matrix:
      <Vector (-0.0097, -0.1166, -0.8816, 0.3190)>
      <Vector (0.8128, -0.3589, 0.0385, -0.1018)>
      <Vector (-0.3608, -0.8053, 0.1105, 0.8044)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.3158, -0.1122, 0.7814)>
    Rotation: <Euler (x=-1.1396, y=0.1954, z=1.6099), order='XYZ'>
    Matrix:
      <Vector (-0.0341, -0.3653, -0.8102, 0.3158)>
      <Vector (0.8718, -0.1713, 0.0405, -0.1122)>
      <Vector (-0.1727, -0.7926, 0.3647, 0.7814)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3053, -0.1172, 0.7585)>
    Rotation: <Euler (x=-0.7426, y=0.2637, z=1.6335), order='XYZ'>
    Matrix:
      <Vector (-0.0538, -0.6441, -0.6109, 0.3053)>
      <Vector (0.8569, -0.1975, 0.1327, -0.1172)>
      <Vector (-0.2318, -0.5806, 0.6326, 0.7585)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.3142, -0.0697, 0.8194)>
    Rotation: <Euler (x=-1.8987, y=0.3515, z=1.6001), order='XYZ'>
    Matrix:
      <Vector (-0.0245, 0.2948, -0.8387, 0.3142)>
      <Vector (0.8346, -0.2814, -0.1233, -0.0697)>
      <Vector (-0.3062, -0.7905, -0.2689, 0.8194)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.3219, -0.0771, 0.7987)>
    Rotation: <Euler (x=-1.3100, y=0.3012, z=1.5815), order='XYZ'>
    Matrix:
      <Vector (-0.0091, -0.2265, -0.8600, 0.3219)>
      <Vector (0.8493, -0.2574, 0.0588, -0.0771)>
      <Vector (-0.2639, -0.8206, 0.2190, 0.7987)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.3157, -0.0842, 0.7760)>
    Rotation: <Euler (x=-1.1319, y=0.1660, z=1.5574), order='XYZ'>
    Matrix:
      <Vector (0.0118, -0.3797, -0.8042, 0.3157)>
      <Vector (0.8771, -0.1279, 0.0732, -0.0842)>
      <Vector (-0.1469, -0.7940, 0.3727, 0.7760)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.3068, -0.0872, 0.7575)>
    Rotation: <Euler (x=-0.8092, y=0.1181, z=1.5352), order='XYZ'>
    Matrix:
      <Vector (0.0314, -0.6161, -0.6407, 0.3068)>
      <Vector (0.8826, -0.0540, 0.0952, -0.0872)>
      <Vector (-0.1048, -0.6392, 0.6095, 0.7575)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0130, 0.0151, 1.3652)>
    Rotation: <Euler (x=-2.8136, y=-0.0718, z=-1.3726), order='XYZ'>
    Matrix:
      <Vector (0.1964, -0.9236, 0.3292, -0.0130)>
      <Vector (-0.9779, -0.2090, -0.0031, 0.0151)>
      <Vector (0.0717, -0.3213, -0.9443, 1.3652)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1146, -0.0079, 1.3298)>
    Rotation: <Euler (x=-1.8182, y=0.1369, z=-0.7144), order='XYZ'>
    Matrix:
      <Vector (0.7484, -0.2604, 0.6100, -0.1146)>
      <Vector (-0.6490, -0.0984, 0.7544, -0.0079)>
      <Vector (-0.1364, -0.9605, -0.2426, 1.3298)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1767, -0.0313, 1.1010)>
    Rotation: <Euler (x=-1.8536, y=-0.1336, z=-1.2159), order='XYZ'>
    Matrix:
      <Vector (0.3444, -0.2172, 0.9134, -0.1767)>
      <Vector (-0.9293, -0.2169, 0.2988, -0.0313)>
      <Vector (0.1332, -0.9517, -0.2765, 1.1010)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2208, -0.0753, 0.9077)>
    Rotation: <Euler (x=-1.7772, y=-0.3784, z=-1.5019), order='XYZ'>
    Matrix:
      <Vector (0.0569, -0.1597, 0.8731, -0.2208)>
      <Vector (-0.8245, -0.3334, -0.0072, -0.0753)>
      <Vector (0.3286, -0.8089, -0.1694, 0.9077)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2062, -0.1053, 0.8873)>
    Rotation: <Euler (x=-1.1020, y=-1.1261, z=-1.4531), order='XYZ'>
    Matrix:
      <Vector (0.0449, 0.4832, 0.7453, -0.2062)>
      <Vector (-0.3799, -0.6641, 0.4534, -0.1053)>
      <Vector (0.8029, -0.3413, 0.1728, 0.8873)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.1908, -0.1269, 0.8755)>
    Rotation: <Euler (x=-1.3409, y=-0.4932, z=-1.1174), order='XYZ'>
    Matrix:
      <Vector (0.3431, 0.3618, 0.7365, -0.1908)>
      <Vector (-0.7042, -0.2798, 0.4656, -0.1269)>
      <Vector (0.4211, -0.7628, 0.1785, 0.8755)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1798, -0.1364, 0.8522)>
    Rotation: <Euler (x=-1.3768, y=-0.3954, z=-1.0750), order='XYZ'>
    Matrix:
      <Vector (0.3904, 0.3107, 0.7362, -0.1798)>
      <Vector (-0.7219, -0.2141, 0.4732, -0.1364)>
      <Vector (0.3426, -0.8054, 0.1582, 0.8522)>
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1711, -0.1423, 0.8297)>
    Rotation: <Euler (x=-1.4751, y=-0.3647, z=-1.0890), order='XYZ'>
    Matrix:
      <Vector (0.3850, 0.2216, 0.7705, -0.1711)>
      <Vector (-0.7363, -0.2404, 0.4371, -0.1423)>
      <Vector (0.3172, -0.8271, 0.0794, 0.8297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2265, -0.1456, 0.8295)>
    Rotation: <Euler (x=-1.6947, y=-0.3755, z=-1.3721), order='XYZ'>
    Matrix:
      <Vector (0.1634, -0.0439, 0.8731, -0.2265)>
      <Vector (-0.8111, -0.3390, 0.1347, -0.1456)>
      <Vector (0.3262, -0.8211, -0.1023, 0.8295)>
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  Bone: RightHandIndex2
    Location: <Vector (-0.2278, -0.1553, 0.8052)>
    Rotation: <Euler (x=-1.4583, y=-0.2978, z=-1.3306), order='XYZ'>
    Matrix:
      <Vector (0.2022, 0.1587, 0.8514, -0.2278)>
      <Vector (-0.8258, -0.2281, 0.2387, -0.1553)>
      <Vector (0.2609, -0.8449, 0.0955, 0.8052)>
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  Bone: RightHandIndex3
    Location: <Vector (-0.2244, -0.1602, 0.7873)>
    Rotation: <Euler (x=-1.2593, y=-0.2719, z=-1.2404), order='XYZ'>
    Matrix:
      <Vector (0.2779, 0.3316, 0.7770, -0.2244)>
      <Vector (-0.8104, -0.1266, 0.3439, -0.1602)>
      <Vector (0.2388, -0.8155, 0.2625, 0.7873)>
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2166, -0.1631, 0.7682)>
    Rotation: <Euler (x=-1.0989, y=-0.2741, z=-1.2132), order='XYZ'>
    Matrix:
      <Vector (0.2997, 0.4537, 0.7038, -0.2166)>
      <Vector (-0.8020, -0.0593, 0.3798, -0.1631)>
      <Vector (0.2407, -0.7626, 0.3892, 0.7682)>
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2369, -0.1267, 0.8262)>
    Rotation: <Euler (x=-1.9188, y=-0.4342, z=-1.4659), order='XYZ'>
    Matrix:
      <Vector (0.0845, -0.2648, 0.8448, -0.2369)>
      <Vector (-0.8024, -0.3816, -0.0393, -0.1267)>
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2453, -0.1387, 0.8021)>
    Rotation: <Euler (x=-1.5207, y=-0.3062, z=-1.4859), order='XYZ'>
    Matrix:
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      <Vector (-0.8450, -0.2630, 0.0887, -0.1387)>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2435, -0.1464, 0.7779)>
    Rotation: <Euler (x=-1.2251, y=-0.0869, z=-1.5317), order='XYZ'>
    Matrix:
      <Vector (0.0346, 0.3040, 0.8351, -0.2435)>
      <Vector (-0.8853, -0.0608, 0.0588, -0.1464)>
      <Vector (0.0772, -0.8336, 0.3002, 0.7779)>
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2347, -0.1481, 0.7538)>
    Rotation: <Euler (x=-0.8314, y=-0.1569, z=-1.5488), order='XYZ'>
    Matrix:
      <Vector (0.0193, 0.6014, 0.6549, -0.2347)>
      <Vector (-0.8782, -0.0895, 0.1081, -0.1481)>
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  Bone: RightHandRing1
    Location: <Vector (-0.2412, -0.1081, 0.8201)>
    Rotation: <Euler (x=-1.9854, y=-0.2416, z=-1.5085), order='XYZ'>
    Matrix:
      <Vector (0.0537, -0.3454, 0.8178, -0.2412)>
      <Vector (-0.8619, -0.2167, -0.0349, -0.1081)>
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  Bone: RightHandRing2
    Location: <Vector (-0.2502, -0.1138, 0.7994)>
    Rotation: <Euler (x=-1.3937, y=-0.1900, z=-1.4950), order='XYZ'>
    Matrix:
      <Vector (0.0662, 0.1688, 0.8707, -0.2502)>
      <Vector (-0.8709, -0.1530, 0.0958, -0.1138)>
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  Bone: RightHandRing3
    Location: <Vector (-0.2455, -0.1180, 0.7756)>
    Rotation: <Euler (x=-1.2115, y=-0.0533, z=-1.4825), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2382, -0.1184, 0.7562)>
    Rotation: <Euler (x=-0.8861, y=-0.0039, z=-1.4644), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1473, -0.0243, 0.9209)>
    Rotation: <Euler (x=-1.1369, y=-0.1053, z=-2.9574), order='XYZ'>
    Matrix:
      <Vector (-0.9776, -0.0167, 0.2096, 0.1473)>
      <Vector (-0.1821, -0.4307, -0.8839, -0.0243)>
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  Bone: LeftLeg
    Location: <Vector (0.1396, -0.2230, 0.5046)>
    Rotation: <Euler (x=1.3597, y=-3.0395, z=0.1806), order='XYZ'>
    Matrix:
      <Vector (-0.9786, -0.1356, 0.1546, 0.1396)>
      <Vector (-0.1787, 0.1882, -0.9657, -0.2230)>
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  Bone: LeftFoot
    Location: <Vector (0.0880, -0.1515, 0.1350)>
    Rotation: <Euler (x=-0.8648, y=0.0277, z=-3.0315), order='XYZ'>
    Matrix:
      <Vector (-0.9936, 0.0922, 0.0658, 0.0880)>
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  Bone: LeftToeBase
    Location: <Vector (0.1004, -0.2372, 0.0335)>
    Rotation: <Euler (x=-0.0346, y=-0.0301, z=-2.9563), order='XYZ'>
    Matrix:
      <Vector (-0.9824, 0.1831, 0.0360, 0.1004)>
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  Bone: RightUpLeg
    Location: <Vector (-0.0709, -0.0365, 0.9150)>
    Rotation: <Euler (x=-1.3536, y=0.0146, z=3.0836), order='XYZ'>
    Matrix:
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      <Vector (0.0580, -0.2160, -0.9747, -0.0365)>
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  Bone: RightLeg
    Location: <Vector (-0.0701, -0.1361, 0.4645)>
    Rotation: <Euler (x=0.6611, y=3.1267, z=-0.0543), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0504, 0.1633, 0.2312)>
    Rotation: <Euler (x=1.1092, y=-2.9954, z=-0.0905), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0623, 0.2240, 0.1130)>
    Rotation: <Euler (x=-0.5599, y=-0.1952, z=2.9643), order='XYZ'>
    Matrix:
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      <Vector (0.1940, -0.5210, 0.8312, 0.1130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 43
  Bone: Hips
    Location: <Vector (0.0397, -0.0297, 0.9489)>
    Rotation: <Euler (x=1.5234, y=-0.0233, z=0.0436), order='XYZ'>
    Matrix:
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      <Vector (0.0233, 0.9986, 0.0474, 0.9489)>
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  Bone: Spine
    Location: <Vector (0.0370, -0.0182, 1.0430)>
    Rotation: <Euler (x=1.4561, y=-0.0062, z=0.0272), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0360, -0.0056, 1.1529)>
    Rotation: <Euler (x=1.4568, y=0.0123, z=0.0175), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0373, 0.0088, 1.2785)>
    Rotation: <Euler (x=1.4572, y=0.0296, z=-0.0020), order='XYZ'>
    Matrix:
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      <Vector (-0.0296, 0.9931, 0.1133, 1.2785)>
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  Bone: Neck
    Location: <Vector (0.0415, 0.0250, 1.4199)>
    Rotation: <Euler (x=1.9484, y=0.0137, z=-0.0451), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0410, -0.0096, 1.4988)>
    Rotation: <Euler (x=1.5314, y=-0.0465, z=-0.0149), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0315, -0.0013, 1.7057)>
    Rotation: <Euler (x=1.5296, y=-0.0465, z=-0.0149), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0904, 0.0244, 1.3719)>
    Rotation: <Euler (x=-2.7448, y=0.1017, z=1.5996), order='XYZ'>
    Matrix:
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      <Vector (0.9944, -0.0126, -0.1047, 0.0244)>
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  Bone: LeftArm
    Location: <Vector (0.1919, 0.0230, 1.3296)>
    Rotation: <Euler (x=-1.7297, y=-0.3269, z=0.5101), order='XYZ'>
    Matrix:
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      <Vector (0.4624, 0.0167, 0.8865, 0.0230)>
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  Bone: LeftForeArm
    Location: <Vector (0.2762, 0.0270, 1.1069)>
    Rotation: <Euler (x=-1.8196, y=0.2889, z=1.2193), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.3039, -0.0429, 0.9182)>
    Rotation: <Euler (x=-1.7122, y=0.5119, z=1.4924), order='XYZ'>
    Matrix:
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      <Vector (0.7752, -0.4410, 0.0078, -0.0429)>
      <Vector (-0.4369, -0.7698, -0.1096, 0.9182)>
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  Bone: LeftHandThumb1
    Location: <Vector (0.2869, -0.0747, 0.9027)>
    Rotation: <Euler (x=-0.9380, y=1.2592, z=1.5683), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2699, -0.0970, 0.8948)>
    Rotation: <Euler (x=-1.3380, y=0.6390, z=1.0814), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2570, -0.1089, 0.8737)>
    Rotation: <Euler (x=-1.3813, y=0.5411, z=1.0355), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2465, -0.1174, 0.8527)>
    Rotation: <Euler (x=-1.4772, y=0.5105, z=1.0506), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.3018, -0.1229, 0.8493)>
    Rotation: <Euler (x=-1.6501, y=0.5157, z=1.3538), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.3010, -0.1358, 0.8264)>
    Rotation: <Euler (x=-1.4218, y=0.4395, z=1.3063), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3
    Location: <Vector (0.2962, -0.1427, 0.8095)>
    Rotation: <Euler (x=-1.2373, y=0.4162, z=1.2103), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2870, -0.1477, 0.7914)>
    Rotation: <Euler (x=-1.0812, y=0.4189, z=1.1817), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3125, -0.1050, 0.8428)>
    Rotation: <Euler (x=-1.8572, y=0.5697, z=1.4581), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3188, -0.1203, 0.8200)>
    Rotation: <Euler (x=-1.4604, y=0.4408, z=1.4704), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3151, -0.1310, 0.7971)>
    Rotation: <Euler (x=-1.1629, y=0.2191, z=1.5037), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.3046, -0.1355, 0.7739)>
    Rotation: <Euler (x=-0.7658, y=0.2880, z=1.5258), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.3170, -0.0875, 0.8341)>
    Rotation: <Euler (x=-1.9235, y=0.3750, z=1.4898), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing2
    Location: <Vector (0.3244, -0.0962, 0.8137)>
    Rotation: <Euler (x=-1.3348, y=0.3243, z=1.4725), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.3179, -0.1032, 0.7910)>
    Rotation: <Euler (x=-1.1564, y=0.1885, z=1.4516), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3_end
    Location: <Vector (0.3092, -0.1058, 0.7723)>
    Rotation: <Euler (x=-0.8340, y=0.1401, z=1.4306), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0098, 0.0227, 1.3742)>
    Rotation: <Euler (x=-2.8101, y=-0.0687, z=-1.4156), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1121, 0.0042, 1.3385)>
    Rotation: <Euler (x=-1.8108, y=0.1536, z=-0.7283), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1763, -0.0146, 1.1098)>
    Rotation: <Euler (x=-1.8574, y=-0.1112, z=-1.2118), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2224, -0.0550, 0.9162)>
    Rotation: <Euler (x=-1.8014, y=-0.3495, z=-1.4550), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2073, -0.0839, 0.8945)>
    Rotation: <Euler (x=-1.1487, y=-1.0958, z=-1.3730), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.1913, -0.1046, 0.8817)>
    Rotation: <Euler (x=-1.3524, y=-0.4580, z=-1.0739), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1805, -0.1130, 0.8578)>
    Rotation: <Euler (x=-1.3862, y=-0.3598, z=-1.0333), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1721, -0.1181, 0.8349)>
    Rotation: <Euler (x=-1.4850, y=-0.3292, z=-1.0474), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2275, -0.1235, 0.8360)>
    Rotation: <Euler (x=-1.7147, y=-0.3440, z=-1.3268), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2290, -0.1327, 0.8114)>
    Rotation: <Euler (x=-1.4764, y=-0.2655, z=-1.2873), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2259, -0.1369, 0.7933)>
    Rotation: <Euler (x=-1.2743, y=-0.2382, z=-1.1984), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2185, -0.1391, 0.7739)>
    Rotation: <Euler (x=-1.1130, y=-0.2400, z=-1.1714), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2387, -0.1049, 0.8334)>
    Rotation: <Euler (x=-1.9424, y=-0.4046, z=-1.4180), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2473, -0.1166, 0.8092)>
    Rotation: <Euler (x=-1.5439, y=-0.2770, z=-1.4410), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2459, -0.1236, 0.7847)>
    Rotation: <Euler (x=-1.2487, y=-0.0588, z=-1.4917), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2376, -0.1244, 0.7602)>
    Rotation: <Euler (x=-0.8557, y=-0.1292, z=-1.5071), order='XYZ'>
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  Bone: RightHandRing1
    Location: <Vector (-0.2438, -0.0863, 0.8280)>
    Rotation: <Euler (x=-2.0088, y=-0.2129, z=-1.4650), order='XYZ'>
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  Bone: RightHandRing2
    Location: <Vector (-0.2532, -0.0918, 0.8073)>
    Rotation: <Euler (x=-1.4165, y=-0.1611, z=-1.4527), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3
    Location: <Vector (-0.2490, -0.0952, 0.7832)>
    Rotation: <Euler (x=-1.2337, y=-0.0241, z=-1.4434), order='XYZ'>
    Matrix:
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2421, -0.0948, 0.7636)>
    Rotation: <Euler (x=-0.9078, y=0.0257, z=-1.4264), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1490, -0.0203, 0.9295)>
    Rotation: <Euler (x=-1.1987, y=-0.0979, z=-2.9587), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1382, -0.1928, 0.5018)>
    Rotation: <Euler (x=1.3250, y=-3.0468, z=0.1791), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0874, -0.1080, 0.1349)>
    Rotation: <Euler (x=-0.8623, y=0.0331, z=-3.0347), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.1000, -0.1940, 0.0336)>
    Rotation: <Euler (x=-0.0349, y=-0.0249, z=-2.9597), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0693, -0.0298, 0.9244)>
    Rotation: <Euler (x=-1.2637, y=0.0228, z=3.0626), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0703, -0.1696, 0.4848)>
    Rotation: <Euler (x=0.7441, y=3.1188, z=-0.0753), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0435, 0.1088, 0.2275)>
    Rotation: <Euler (x=1.2825, y=-3.0192, z=-0.0458), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0573, 0.1474, 0.1005)>
    Rotation: <Euler (x=-0.4416, y=-0.1558, z=3.0025), order='XYZ'>
    Matrix:
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Frame: 44
  Bone: Hips
    Location: <Vector (0.0408, -0.0236, 0.9569)>
    Rotation: <Euler (x=1.5146, y=-0.0189, z=0.0341), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0386, -0.0113, 1.0509)>
    Rotation: <Euler (x=1.4498, y=-0.0042, z=0.0070), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0380, 0.0020, 1.1607)>
    Rotation: <Euler (x=1.4532, y=0.0132, z=-0.0107), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0398, 0.0169, 1.2863)>
    Rotation: <Euler (x=1.4557, y=0.0308, z=-0.0373), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0448, 0.0330, 1.4276)>
    Rotation: <Euler (x=1.9518, y=0.0147, z=-0.0646), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0437, -0.0018, 1.5064)>
    Rotation: <Euler (x=1.5196, y=-0.0389, z=-0.0229), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0359, 0.0090, 1.7133)>
    Rotation: <Euler (x=1.5179, y=-0.0389, z=-0.0229), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0936, 0.0309, 1.3796)>
    Rotation: <Euler (x=-2.7495, y=0.1060, z=1.5611), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1952, 0.0255, 1.3378)>
    Rotation: <Euler (x=-1.7485, y=-0.3362, z=0.4587), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2832, 0.0220, 1.1165)>
    Rotation: <Euler (x=-1.8306, y=0.3171, z=1.1491), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.3057, -0.0552, 0.9299)>
    Rotation: <Euler (x=-1.7373, y=0.5361, z=1.3807), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2859, -0.0857, 0.9150)>
    Rotation: <Euler (x=-1.0078, y=1.2845, z=1.4025), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
    Location: <Vector (0.2669, -0.1065, 0.9073)>
    Rotation: <Euler (x=-1.3752, y=0.6524, z=0.9599), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3
    Location: <Vector (0.2531, -0.1176, 0.8862)>
    Rotation: <Euler (x=-1.4167, y=0.5532, z=0.9179), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2421, -0.1256, 0.8651)>
    Rotation: <Euler (x=-1.5117, y=0.5230, z=0.9343), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2968, -0.1367, 0.8629)>
    Rotation: <Euler (x=-1.6788, y=0.5366, z=1.2402), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2952, -0.1501, 0.8403)>
    Rotation: <Euler (x=-1.4505, y=0.4593, z=1.1947), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2900, -0.1570, 0.8235)>
    Rotation: <Euler (x=-1.2676, y=0.4334, z=1.0987), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex3_end
    Location: <Vector (0.2806, -0.1616, 0.8053)>
    Rotation: <Euler (x=-1.1121, y=0.4353, z=1.0697), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.3094, -0.1201, 0.8562)>
    Rotation: <Euler (x=-1.8843, y=0.5932, z=1.3440), order='XYZ'>
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  Bone: LeftHandMiddle2
    Location: <Vector (0.3146, -0.1366, 0.8338)>
    Rotation: <Euler (x=-1.4852, y=0.4646, z=1.3605), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.3102, -0.1476, 0.8111)>
    Rotation: <Euler (x=-1.1849, y=0.2437, z=1.3994), order='XYZ'>
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2996, -0.1516, 0.7878)>
    Rotation: <Euler (x=-0.7876, y=0.3130, z=1.4201), order='XYZ'>
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  Bone: LeftHandRing1
    Location: <Vector (0.3158, -0.1033, 0.8471)>
    Rotation: <Euler (x=-1.9470, y=0.3992, z=1.3818), order='XYZ'>
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  Bone: LeftHandRing2
    Location: <Vector (0.3227, -0.1133, 0.8270)>
    Rotation: <Euler (x=-1.3583, y=0.3481, z=1.3655), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing3
    Location: <Vector (0.3159, -0.1203, 0.8043)>
    Rotation: <Euler (x=-1.1795, y=0.2119, z=1.3479), order='XYZ'>
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  Bone: LeftHandRing3_end
    Location: <Vector (0.3072, -0.1225, 0.7855)>
    Rotation: <Euler (x=-0.8573, y=0.1631, z=1.3279), order='XYZ'>
    Matrix:
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  Bone: RightShoulder
    Location: <Vector (-0.0066, 0.0321, 1.3820)>
    Rotation: <Euler (x=-2.8115, y=-0.0671, z=-1.4548), order='XYZ'>
    Matrix:
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  Bone: RightArm
    Location: <Vector (-0.1096, 0.0176, 1.3464)>
    Rotation: <Euler (x=-1.8077, y=0.1721, z=-0.7391), order='XYZ'>
    Matrix:
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  Bone: RightForeArm
    Location: <Vector (-0.1766, 0.0030, 1.1183)>
    Rotation: <Euler (x=-1.8650, y=-0.0890, z=-1.2037), order='XYZ'>
    Matrix:
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  Bone: RightHand
    Location: <Vector (-0.2254, -0.0342, 0.9247)>
    Rotation: <Euler (x=-1.8272, y=-0.3205, z=-1.4046), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb1
    Location: <Vector (-0.2096, -0.0621, 0.9018)>
    Rotation: <Euler (x=-1.1941, y=-1.0645, z=-1.2910), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb2
    Location: <Vector (-0.1931, -0.0818, 0.8880)>
    Rotation: <Euler (x=-1.3655, y=-0.4220, z=-1.0264), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3
    Location: <Vector (-0.1826, -0.0892, 0.8635)>
    Rotation: <Euler (x=-1.3973, y=-0.3233, z=-0.9877), order='XYZ'>
    Matrix:
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  Bone: RightHandThumb3_end
    Location: <Vector (-0.1747, -0.0933, 0.8402)>
    Rotation: <Euler (x=-1.4964, y=-0.2929, z=-1.0020), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex1
    Location: <Vector (-0.2300, -0.1011, 0.8427)>
    Rotation: <Euler (x=-1.7364, y=-0.3121, z=-1.2779), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex2
    Location: <Vector (-0.2318, -0.1098, 0.8179)>
    Rotation: <Euler (x=-1.4963, y=-0.2328, z=-1.2405), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3
    Location: <Vector (-0.2291, -0.1134, 0.7995)>
    Rotation: <Euler (x=-1.2910, y=-0.2039, z=-1.1528), order='XYZ'>
    Matrix:
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  Bone: RightHandIndex3_end
    Location: <Vector (-0.2221, -0.1148, 0.7798)>
    Rotation: <Euler (x=-1.1287, y=-0.2053, z=-1.1260), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle1
    Location: <Vector (-0.2420, -0.0828, 0.8409)>
    Rotation: <Euler (x=-1.9675, y=-0.3746, z=-1.3666), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle2
    Location: <Vector (-0.2508, -0.0944, 0.8165)>
    Rotation: <Euler (x=-1.5687, y=-0.2476, z=-1.3927), order='XYZ'>
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  Bone: RightHandMiddle3
    Location: <Vector (-0.2498, -0.1007, 0.7918)>
    Rotation: <Euler (x=-1.2743, y=-0.0307, z=-1.4487), order='XYZ'>
    Matrix:
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  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2422, -0.1005, 0.7670)>
    Rotation: <Euler (x=-0.8818, y=-0.1015, z=-1.4622), order='XYZ'>
    Matrix:
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  Bone: RightHandRing1
    Location: <Vector (-0.2481, -0.0644, 0.8361)>
    Rotation: <Euler (x=-2.0340, y=-0.1841, z=-1.4181), order='XYZ'>
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  Bone: RightHandRing2
    Location: <Vector (-0.2579, -0.0697, 0.8154)>
    Rotation: <Euler (x=-1.4411, y=-0.1320, z=-1.4072), order='XYZ'>
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  Bone: RightHandRing3
    Location: <Vector (-0.2542, -0.0724, 0.7911)>
    Rotation: <Euler (x=-1.2578, y=0.0052, z=-1.4013), order='XYZ'>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2479, -0.0712, 0.7713)>
    Rotation: <Euler (x=-0.9314, y=0.0554, z=-1.3854), order='XYZ'>
    Matrix:
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  Bone: LeftUpLeg
    Location: <Vector (0.1501, -0.0155, 0.9370)>
    Rotation: <Euler (x=-1.2604, y=-0.0905, z=-2.9695), order='XYZ'>
    Matrix:
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  Bone: LeftLeg
    Location: <Vector (0.1351, -0.1611, 0.4995)>
    Rotation: <Euler (x=1.2996, y=-3.0542, z=0.1681), order='XYZ'>
    Matrix:
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  Bone: LeftFoot
    Location: <Vector (0.0866, -0.0660, 0.1348)>
    Rotation: <Euler (x=-0.8590, y=0.0384, z=-3.0360), order='XYZ'>
    Matrix:
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  Bone: LeftToeBase
    Location: <Vector (0.0996, -0.1523, 0.0338)>
    Rotation: <Euler (x=-0.0379, y=-0.0199, z=-2.9613), order='XYZ'>
    Matrix:
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  Bone: RightUpLeg
    Location: <Vector (-0.0683, -0.0229, 0.9329)>
    Rotation: <Euler (x=-1.1947, y=0.0295, z=3.0304), order='XYZ'>
    Matrix:
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  Bone: RightLeg
    Location: <Vector (-0.0746, -0.1927, 0.5040)>
    Rotation: <Euler (x=0.8624, y=3.1127, z=-0.1074), order='XYZ'>
    Matrix:
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  Bone: RightFoot
    Location: <Vector (-0.0398, 0.0522, 0.2155)>
    Rotation: <Euler (x=1.4916, y=-2.9970, z=-0.0825), order='XYZ'>
    Matrix:
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  Bone: RightToeBase
    Location: <Vector (-0.0580, 0.0643, 0.0839)>
    Rotation: <Euler (x=-0.3291, y=-0.1579, z=2.9613), order='XYZ'>
    Matrix:
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Frame: 46
  Bone: Hips
    Location: <Vector (0.0402, -0.0145, 0.9628)>
    Rotation: <Euler (x=1.5156, y=-0.0159, z=0.0252), order='XYZ'>
    Matrix:
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  Bone: Spine
    Location: <Vector (0.0384, -0.0023, 1.0568)>
    Rotation: <Euler (x=1.4514, y=0.0014, z=-0.0135), order='XYZ'>
    Matrix:
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  Bone: Spine1
    Location: <Vector (0.0388, 0.0109, 1.1667)>
    Rotation: <Euler (x=1.4559, y=0.0189, z=-0.0400), order='XYZ'>
    Matrix:
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  Bone: Spine2
    Location: <Vector (0.0417, 0.0253, 1.2923)>
    Rotation: <Euler (x=1.4595, y=0.0367, z=-0.0709), order='XYZ'>
    Matrix:
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  Bone: Neck
    Location: <Vector (0.0480, 0.0407, 1.4337)>
    Rotation: <Euler (x=1.9541, y=0.0153, z=-0.0771), order='XYZ'>
    Matrix:
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  Bone: Head
    Location: <Vector (0.0465, 0.0057, 1.5124)>
    Rotation: <Euler (x=1.5120, y=-0.0343, z=-0.0281), order='XYZ'>
    Matrix:
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  Bone: Head_end
    Location: <Vector (0.0397, 0.0181, 1.7192)>
    Rotation: <Euler (x=1.5102, y=-0.0343, z=-0.0281), order='XYZ'>
    Matrix:
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  Bone: LeftShoulder
    Location: <Vector (0.0964, 0.0373, 1.3853)>
    Rotation: <Euler (x=-2.7442, y=0.1055, z=1.5210), order='XYZ'>
    Matrix:
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  Bone: LeftArm
    Location: <Vector (0.1975, 0.0278, 1.3430)>
    Rotation: <Euler (x=-1.7607, y=-0.3436, z=0.3999), order='XYZ'>
    Matrix:
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  Bone: LeftForeArm
    Location: <Vector (0.2876, 0.0171, 1.1227)>
    Rotation: <Euler (x=-1.8266, y=0.3664, z=1.0680), order='XYZ'>
    Matrix:
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  Bone: LeftHand
    Location: <Vector (0.2987, -0.0694, 0.9393)>
    Rotation: <Euler (x=-1.7673, y=0.5703, z=1.2198), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb1
    Location: <Vector (0.2747, -0.0974, 0.9251)>
    Rotation: <Euler (x=-1.1061, y=1.3182, z=1.1626), order='XYZ'>
    Matrix:
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  Bone: LeftHandThumb2
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    Rotation: <Euler (x=-1.4227, y=0.6729, z=0.7856), order='XYZ'>
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  Bone: LeftHandThumb3
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    Rotation: <Euler (x=-1.4619, y=0.5722, z=0.7487), order='XYZ'>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2260, -0.1328, 0.8757)>
    Rotation: <Euler (x=-1.5557, y=0.5427, z=0.7669), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex1
    Location: <Vector (0.2788, -0.1519, 0.8749)>
    Rotation: <Euler (x=-1.7142, y=0.5669, z=1.0765), order='XYZ'>
    Matrix:
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  Bone: LeftHandIndex2
    Location: <Vector (0.2755, -0.1659, 0.8527)>
    Rotation: <Euler (x=-1.4858, y=0.4882, z=1.0334), order='XYZ'>
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  Bone: LeftHandIndex3
    Location: <Vector (0.2695, -0.1727, 0.8359)>
    Rotation: <Euler (x=-1.3054, y=0.4591, z=0.9372), order='XYZ'>
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  Bone: LeftHandIndex3_end
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    Rotation: <Euler (x=-1.1507, y=0.4600, z=0.9079), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle1
    Location: <Vector (0.2939, -0.1374, 0.8678)>
    Rotation: <Euler (x=-1.9170, y=0.6264, z=1.1802), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle2
    Location: <Vector (0.2969, -0.1556, 0.8460)>
    Rotation: <Euler (x=-1.5147, y=0.4983, z=1.2017), order='XYZ'>
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  Bone: LeftHandMiddle3
    Location: <Vector (0.2912, -0.1667, 0.8235)>
    Rotation: <Euler (x=-1.2105, y=0.2785, z=1.2477), order='XYZ'>
    Matrix:
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  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2804, -0.1702, 0.8001)>
    Rotation: <Euler (x=-0.8131, y=0.3482, z=1.2668), order='XYZ'>
    Matrix:
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  Bone: LeftHandRing1
    Location: <Vector (0.3027, -0.1221, 0.8581)>
    Rotation: <Euler (x=-1.9748, y=0.4335, z=1.2254), order='XYZ'>
    Matrix:
      <Vector (0.2763, 0.2151, -0.8285, 0.3027)>
      <Vector (0.7681, -0.4466, 0.1402, -0.1221)>
      <Vector (-0.3778, -0.7506, -0.3209, 0.8581)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.3084, -0.1338, 0.8385)>
    Rotation: <Euler (x=-1.3861, y=0.3820, z=1.2105), order='XYZ'>
    Matrix:
      <Vector (0.2943, -0.2708, -0.8057, 0.3084)>
      <Vector (0.7811, -0.2502, 0.3693, -0.1338)>
      <Vector (-0.3353, -0.8205, 0.1533, 0.8385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.3009, -0.1407, 0.8158)>
    Rotation: <Euler (x=-1.2067, y=0.2454, z=1.1966), order='XYZ'>
    Matrix:
      <Vector (0.3189, -0.3728, -0.7539, 0.3009)>
      <Vector (0.8122, -0.0730, 0.3797, -0.1407)>
      <Vector (-0.2185, -0.8154, 0.3107, 0.8158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2922, -0.1424, 0.7967)>
    Rotation: <Euler (x=-0.8849, y=0.1960, z=1.1779), order='XYZ'>
    Matrix:
      <Vector (0.3378, -0.5782, -0.6006, 0.2922)>
      <Vector (0.8150, 0.0929, 0.3690, -0.1424)>
      <Vector (-0.1752, -0.6828, 0.5588, 0.7967)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0036, 0.0414, 1.3884)>
    Rotation: <Euler (x=-2.8198, y=-0.0599, z=-1.4905), order='XYZ'>
    Matrix:
      <Vector (0.0800, -0.9441, 0.3198, -0.0036)>
      <Vector (-0.9950, -0.0949, -0.0313, 0.0414)>
      <Vector (0.0599, -0.3157, -0.9470, 1.3884)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1075, 0.0310, 1.3536)>
    Rotation: <Euler (x=-1.8008, y=0.2155, z=-0.7183), order='XYZ'>
    Matrix:
      <Vector (0.7355, -0.3068, 0.6041, -0.1075)>
      <Vector (-0.6429, -0.0346, 0.7652, 0.0310)>
      <Vector (-0.2138, -0.9512, -0.2227, 1.3536)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1805, 0.0227, 1.1270)>
    Rotation: <Euler (x=-1.8800, y=-0.0379, z=-1.1460), order='XYZ'>
    Matrix:
      <Vector (0.4118, -0.2623, 0.8727, -0.1805)>
      <Vector (-0.9105, -0.1583, 0.3821, 0.0227)>
      <Vector (0.0379, -0.9519, -0.3040, 1.1270)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2338, -0.0094, 0.9337)>
    Rotation: <Euler (x=-1.8722, y=-0.2517, z=-1.2663), order='XYZ'>
    Matrix:
      <Vector (0.2612, -0.1906, 0.8394, -0.2338)>
      <Vector (-0.8311, -0.2842, 0.1941, -0.0094)>
      <Vector (0.2240, -0.8319, -0.2587, 0.9337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2161, -0.0339, 0.9082)>
    Rotation: <Euler (x=-1.2591, y=-0.9905, z=-1.1097), order='XYZ'>
    Matrix:
      <Vector (0.2194, 0.5656, 0.6641, -0.2161)>
      <Vector (-0.4416, -0.5185, 0.5875, -0.0339)>
      <Vector (0.7523, -0.4694, 0.1513, 0.9082)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.1980, -0.0507, 0.8923)>
    Rotation: <Euler (x=-1.3817, y=-0.3422, z=-0.8947), order='XYZ'>
    Matrix:
      <Vector (0.5302, 0.3174, 0.6536, -0.1980)>
      <Vector (-0.6609, -0.1254, 0.5971, -0.0507)>
      <Vector (0.3018, -0.8323, 0.1592, 0.8923)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1882, -0.0555, 0.8668)>
    Rotation: <Euler (x=-1.4098, y=-0.2430, z=-0.8585), order='XYZ'>
    Matrix:
      <Vector (0.5706, 0.2487, 0.6493, -0.1882)>
      <Vector (-0.6608, -0.0675, 0.6065, -0.0555)>
      <Vector (0.2164, -0.8618, 0.1399, 0.8668)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1812, -0.0574, 0.8426)>
    Rotation: <Euler (x=-1.5101, y=-0.2128, z=-0.8729), order='XYZ'>
    Matrix:
      <Vector (0.5650, 0.1637, 0.6805, -0.1812)>
      <Vector (-0.6736, -0.1102, 0.5858, -0.0574)>
      <Vector (0.1900, -0.8776, 0.0534, 0.8426)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2351, -0.0723, 0.8477)>
    Rotation: <Euler (x=-1.7720, y=-0.2385, z=-1.1425), order='XYZ'>
    Matrix:
      <Vector (0.3630, -0.0771, 0.8194, -0.2351)>
      <Vector (-0.7951, -0.2640, 0.3274, -0.0723)>
      <Vector (0.2125, -0.8564, -0.1747, 0.8477)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2374, -0.0798, 0.8224)>
    Rotation: <Euler (x=-1.5285, y=-0.1580, z=-1.1086), order='XYZ'>
    Matrix:
      <Vector (0.3961, 0.0971, 0.8017, -0.2374)>
      <Vector (-0.7951, -0.1096, 0.4061, -0.0798)>
      <Vector (0.1416, -0.8875, 0.0375, 0.8224)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2354, -0.0821, 0.8036)>
    Rotation: <Euler (x=-1.3164, y=-0.1267, z=-1.0230), order='XYZ'>
    Matrix:
      <Vector (0.4647, 0.2505, 0.7282, -0.2354)>
      <Vector (-0.7617, 0.0240, 0.4778, -0.0821)>
      <Vector (0.1136, -0.8636, 0.2246, 0.8036)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2295, -0.0815, 0.7834)>
    Rotation: <Euler (x=-1.1520, y=-0.1274, z=-0.9965), order='XYZ'>
    Matrix:
      <Vector (0.4847, 0.3638, 0.6647, -0.2295)>
      <Vector (-0.7491, 0.1111, 0.4855, -0.0815)>
      <Vector (0.1143, -0.8151, 0.3628, 0.7834)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2495, -0.0555, 0.8477)>
    Rotation: <Euler (x=-2.0105, y=-0.3042, z=-1.2266), order='XYZ'>
    Matrix:
      <Vector (0.2896, -0.2782, 0.8049, -0.2495)>
      <Vector (-0.8079, -0.3587, 0.1667, -0.0555)>
      <Vector (0.2694, -0.7766, -0.3653, 0.8477)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2584, -0.0668, 0.8231)>
    Rotation: <Euler (x=-1.6122, y=-0.1784, z=-1.2578), order='XYZ'>
    Matrix:
      <Vector (0.2726, 0.0137, 0.8571, -0.2584)>
      <Vector (-0.8422, -0.1632, 0.2704, -0.0668)>
      <Vector (0.1597, -0.8845, -0.0367, 0.8231)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2581, -0.0717, 0.7978)>
    Rotation: <Euler (x=-1.3209, y=0.0358, z=-1.3231), order='XYZ'>
    Matrix:
      <Vector (0.2204, 0.2080, 0.8469, -0.2581)>
      <Vector (-0.8715, 0.0847, 0.2060, -0.0717)>
      <Vector (-0.0322, -0.8710, 0.2223, 0.7978)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2521, -0.0692, 0.7726)>
    Rotation: <Euler (x=-0.9293, y=-0.0356, z=-1.3332), order='XYZ'>
    Matrix:
      <Vector (0.2115, 0.5292, 0.6959, -0.2521)>
      <Vector (-0.8737, 0.1017, 0.1882, -0.0692)>
      <Vector (0.0320, -0.7202, 0.5379, 0.7726)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2582, -0.0376, 0.8443)>
    Rotation: <Euler (x=-2.0789, y=-0.1161, z=-1.2858), order='XYZ'>
    Matrix:
      <Vector (0.2512, -0.3943, 0.7684, -0.2582)>
      <Vector (-0.8574, -0.2104, 0.1723, -0.0376)>
      <Vector (0.1042, -0.7806, -0.4347, 0.8443)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2685, -0.0431, 0.8238)>
    Rotation: <Euler (x=-1.4850, y=-0.0635, z=-1.2773), order='XYZ'>
    Matrix:
      <Vector (0.2597, 0.0902, 0.8564, -0.2685)>
      <Vector (-0.8593, -0.0322, 0.2640, -0.0431)>
      <Vector (0.0571, -0.8944, 0.0769, 0.8238)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2660, -0.0440, 0.7991)>
    Rotation: <Euler (x=-1.3013, y=0.0737, z=-1.2773), order='XYZ'>
    Matrix:
      <Vector (0.2595, 0.2108, 0.8351, -0.2660)>
      <Vector (-0.8587, 0.1304, 0.2339, -0.0440)>
      <Vector (-0.0663, -0.8647, 0.2388, 0.7991)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3_end
    Location: <Vector (-0.2611, -0.0410, 0.7789)>
    Rotation: <Euler (x=-0.9741, y=0.1246, z=-1.2636), order='XYZ'>
    Matrix:
      <Vector (0.2699, 0.4538, 0.7282, -0.2611)>
      <Vector (-0.8507, 0.2410, 0.1651, -0.0410)>
      <Vector (-0.1118, -0.7383, 0.5015, 0.7789)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftUpLeg
    Location: <Vector (0.1496, -0.0073, 0.9426)>
    Rotation: <Euler (x=-1.3330, y=-0.0871, z=-3.0032), order='XYZ'>
    Matrix:
      <Vector (-0.9867, -0.0512, 0.1544, 0.1496)>
      <Vector (-0.1375, -0.2450, -0.9597, -0.0073)>
      <Vector (0.0870, -0.9682, 0.2347, 0.9426)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1260, -0.1203, 0.4960)>
    Rotation: <Euler (x=1.2776, y=-3.0576, z=0.1344), order='XYZ'>
    Matrix:
      <Vector (-0.9875, -0.1183, 0.1042, 0.1260)>
      <Vector (-0.1335, 0.2757, -0.9519, -0.1203)>
      <Vector (0.0839, -0.9539, -0.2880, 0.4960)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftFoot
    Location: <Vector (0.0810, -0.0156, 0.1335)>
    Rotation: <Euler (x=-0.8423, y=0.0741, z=-3.0276), order='XYZ'>
    Matrix:
      <Vector (-0.9908, 0.1306, 0.0359, 0.0810)>
      <Vector (-0.1134, -0.6552, -0.7469, -0.0156)>
      <Vector (-0.0740, -0.7441, 0.6639, 0.1335)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftToeBase
    Location: <Vector (0.0984, -0.1030, 0.0342)>
    Rotation: <Euler (x=-0.0318, y=0.0145, z=-2.9539), order='XYZ'>
    Matrix:
      <Vector (-0.9823, 0.1869, -0.0083, 0.0984)>
      <Vector (-0.1865, -0.9819, -0.0339, -0.1030)>
      <Vector (-0.0145, -0.0317, 0.9994, 0.0342)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightUpLeg
    Location: <Vector (-0.0689, -0.0128, 0.9392)>
    Rotation: <Euler (x=-1.1375, y=0.0386, z=3.0074), order='XYZ'>
    Matrix:
      <Vector (-0.9903, -0.0214, -0.1375, -0.0689)>
      <Vector (0.1337, -0.4207, -0.8973, -0.0128)>
      <Vector (-0.0386, -0.9069, 0.4195, 0.9392)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.0788, -0.2069, 0.5208)>
    Rotation: <Euler (x=1.0401, y=3.1044, z=-0.1304), order='XYZ'>
    Matrix:
      <Vector (-0.9908, 0.0976, -0.0935, -0.0788)>
      <Vector (0.1299, 0.4977, -0.8576, -0.2069)>
      <Vector (-0.0372, -0.8619, -0.5058, 0.5208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightFoot
    Location: <Vector (-0.0417, -0.0178, 0.1932)>
    Rotation: <Euler (x=-1.3923, y=-0.1612, z=2.9529), order='XYZ'>
    Matrix:
      <Vector (-0.9695, -0.1884, -0.1566, -0.0417)>
      <Vector (0.1852, -0.1448, -0.9720, -0.0178)>
      <Vector (0.1605, -0.9714, 0.1753, 0.1932)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightToeBase
    Location: <Vector (-0.0669, -0.0371, 0.0636)>
    Rotation: <Euler (x=-0.2117, y=-0.1492, z=2.8557), order='XYZ'>
    Matrix:
      <Vector (-0.9488, -0.3056, 0.0802, -0.0669)>
      <Vector (0.2788, -0.9292, -0.2426, -0.0371)>
      <Vector (0.1486, -0.2078, 0.9668, 0.0636)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 47
  Bone: Hips
    Location: <Vector (0.0390, -0.0084, 0.9645)>
    Rotation: <Euler (x=1.5219, y=-0.0160, z=0.0202), order='XYZ'>
    Matrix:
      <Vector (0.9997, -0.0170, 0.0194, 0.0390)>
      <Vector (0.0202, 0.0486, -0.9986, -0.0084)>
      <Vector (0.0160, 0.9987, 0.0489, 0.9645)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine
    Location: <Vector (0.0372, 0.0033, 1.0586)>
    Rotation: <Euler (x=1.4567, y=0.0057, z=-0.0254), order='XYZ'>
    Matrix:
      <Vector (0.9997, 0.0086, -0.0246, 0.0372)>
      <Vector (-0.0254, 0.1137, -0.9932, 0.0033)>
      <Vector (-0.0057, 0.9935, 0.1139, 1.0586)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine1
    Location: <Vector (0.0382, 0.0159, 1.1685)>
    Rotation: <Euler (x=1.4604, y=0.0237, z=-0.0572), order='XYZ'>
    Matrix:
      <Vector (0.9981, 0.0298, -0.0542, 0.0382)>
      <Vector (-0.0572, 0.1087, -0.9924, 0.0159)>
      <Vector (-0.0237, 0.9936, 0.1102, 1.1685)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Spine2
    Location: <Vector (0.0420, 0.0296, 1.2942)>
    Rotation: <Euler (x=1.4636, y=0.0413, z=-0.0892), order='XYZ'>
    Matrix:
      <Vector (0.9952, 0.0504, -0.0842, 0.0420)>
      <Vector (-0.0890, 0.1029, -0.9907, 0.0296)>
      <Vector (-0.0413, 0.9934, 0.1069, 1.2942)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Neck
    Location: <Vector (0.0491, 0.0443, 1.4355)>
    Rotation: <Euler (x=1.9548, y=0.0154, z=-0.0805), order='XYZ'>
    Matrix:
      <Vector (0.9966, -0.0159, -0.0804, 0.0491)>
      <Vector (-0.0804, -0.3745, -0.9237, 0.0443)>
      <Vector (-0.0154, 0.9271, -0.3746, 1.4355)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head
    Location: <Vector (0.0475, 0.0092, 1.5142)>
    Rotation: <Euler (x=1.5099, y=-0.0331, z=-0.0295), order='XYZ'>
    Matrix:
      <Vector (0.9990, -0.0312, -0.0315, 0.0475)>
      <Vector (-0.0295, 0.0618, -0.9976, 0.0092)>
      <Vector (0.0331, 0.9976, 0.0609, 1.5142)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Head_end
    Location: <Vector (0.0411, 0.0220, 1.7210)>
    Rotation: <Euler (x=1.5081, y=-0.0331, z=-0.0295), order='XYZ'>
    Matrix:
      <Vector (0.9990, -0.0312, -0.0315, 0.0411)>
      <Vector (-0.0295, 0.0636, -0.9975, 0.0220)>
      <Vector (0.0331, 0.9975, 0.0626, 1.7210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftShoulder
    Location: <Vector (0.0973, 0.0403, 1.3870)>
    Rotation: <Euler (x=-2.7380, y=0.1038, z=1.4973), order='XYZ'>
    Matrix:
      <Vector (0.0730, 0.9142, -0.3986, 0.0973)>
      <Vector (0.9919, -0.1081, -0.0662, 0.0403)>
      <Vector (-0.1036, -0.3906, -0.9147, 1.3870)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftArm
    Location: <Vector (0.1978, 0.0284, 1.3440)>
    Rotation: <Euler (x=-1.7665, y=-0.3480, z=0.3642), order='XYZ'>
    Matrix:
      <Vector (0.8784, 0.3818, -0.2874, 0.1978)>
      <Vector (0.3348, -0.0625, 0.9402, 0.0284)>
      <Vector (0.3410, -0.9221, -0.1828, 1.3440)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftForeArm
    Location: <Vector (0.2888, 0.0135, 1.1244)>
    Rotation: <Euler (x=-1.8252, y=0.3901, z=1.0208), order='XYZ'>
    Matrix:
      <Vector (0.4834, 0.0221, -0.8751, 0.2888)>
      <Vector (0.7885, -0.4453, 0.4243, 0.0135)>
      <Vector (-0.3803, -0.8951, -0.2327, 1.1244)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHand
    Location: <Vector (0.2933, -0.0769, 0.9425)>
    Rotation: <Euler (x=-1.7857, y=0.5861, z=1.1317), order='XYZ'>
    Matrix:
      <Vector (0.3195, -0.0331, -0.8429, 0.2933)>
      <Vector (0.6802, -0.5230, 0.2783, -0.0769)>
      <Vector (-0.4989, -0.7342, -0.1603, 0.9425)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandThumb1
    Location: <Vector (0.2672, -0.1034, 0.9286)>
    Rotation: <Euler (x=-1.1749, y=1.3327, z=1.0179), order='XYZ'>
    Matrix:
      <Vector (0.1118, -0.7208, -0.5307, 0.2672)>
      <Vector (0.1811, -0.5055, 0.7248, -0.1034)>
      <Vector (-0.8766, -0.1963, 0.0821, 0.9286)>
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  Bone: LeftHandThumb2
    Location: <Vector (0.2440, -0.1200, 0.9215)>
    Rotation: <Euler (x=-1.4492, y=0.6807, z=0.6910), order='XYZ'>
    Matrix:
      <Vector (0.5402, -0.5040, -0.5175, 0.2440)>
      <Vector (0.4467, -0.2747, 0.7339, -0.1200)>
      <Vector (-0.5677, -0.6958, 0.0851, 0.9215)>
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  Bone: LeftHandThumb3
    Location: <Vector (0.2283, -0.1293, 0.9005)>
    Rotation: <Euler (x=-1.4868, y=0.5793, z=0.6571), order='XYZ'>
    Matrix:
      <Vector (0.5977, -0.4358, -0.5162, 0.2283)>
      <Vector (0.4611, -0.2406, 0.7370, -0.1293)>
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  Bone: LeftHandThumb3_end
    Location: <Vector (0.2161, -0.1360, 0.8794)>
    Rotation: <Euler (x=-1.5800, y=0.5501, z=0.6762), order='XYZ'>
    Matrix:
      <Vector (0.5997, -0.3626, -0.5679, 0.2161)>
      <Vector (0.4812, -0.3016, 0.7008, -0.1360)>
      <Vector (-0.4716, -0.7689, -0.0071, 0.8794)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex1
    Location: <Vector (0.2674, -0.1592, 0.8795)>
    Rotation: <Euler (x=-1.7351, y=0.5803, z=0.9872), order='XYZ'>
    Matrix:
      <Vector (0.4157, -0.1457, -0.7872, 0.2674)>
      <Vector (0.6295, -0.4884, 0.4229, -0.1592)>
      <Vector (-0.4945, -0.7442, -0.1234, 0.8795)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex2
    Location: <Vector (0.2632, -0.1734, 0.8575)>
    Rotation: <Euler (x=-1.5063, y=0.5009, z=0.9456), order='XYZ'>
    Matrix:
      <Vector (0.4630, -0.3001, -0.7136, 0.2632)>
      <Vector (0.6416, -0.3165, 0.5494, -0.1734)>
      <Vector (-0.4331, -0.7896, 0.0510, 0.8575)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3
    Location: <Vector (0.2568, -0.1801, 0.8408)>
    Rotation: <Euler (x=-1.3269, y=0.4700, z=0.8496), order='XYZ'>
    Matrix:
      <Vector (0.5310, -0.4254, -0.5922, 0.2568)>
      <Vector (0.6040, -0.1539, 0.6521, -0.1801)>
      <Vector (-0.4085, -0.7804, 0.1942, 0.8408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandIndex3_end
    Location: <Vector (0.2469, -0.1837, 0.8225)>
    Rotation: <Euler (x=-1.1725, y=0.4703, z=0.8201), order='XYZ'>
    Matrix:
      <Vector (0.5485, -0.5128, -0.4998, 0.2469)>
      <Vector (0.5880, -0.0369, 0.6831, -0.1837)>
      <Vector (-0.4088, -0.7411, 0.3119, 0.8225)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle1
    Location: <Vector (0.2837, -0.1461, 0.8722)>
    Rotation: <Euler (x=-1.9369, y=0.6415, z=1.0904), order='XYZ'>
    Matrix:
      <Vector (0.3340, 0.0534, -0.8362, 0.2837)>
      <Vector (0.6409, -0.5962, 0.2179, -0.1461)>
      <Vector (-0.5398, -0.6748, -0.2587, 0.8722)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle2
    Location: <Vector (0.2854, -0.1649, 0.8508)>
    Rotation: <Euler (x=-1.5327, y=0.5138, z=1.1149), order='XYZ'>
    Matrix:
      <Vector (0.3458, -0.2259, -0.8019, 0.2854)>
      <Vector (0.7054, -0.3826, 0.4120, -0.1649)>
      <Vector (-0.4433, -0.7850, 0.0300, 0.8508)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3
    Location: <Vector (0.2791, -0.1761, 0.8284)>
    Rotation: <Euler (x=-1.2261, y=0.2947, z=1.1653), order='XYZ'>
    Matrix:
      <Vector (0.3405, -0.3774, -0.7452, 0.2791)>
      <Vector (0.7931, -0.1064, 0.4163, -0.1761)>
      <Vector (-0.2620, -0.8124, 0.2917, 0.8284)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandMiddle3_end
    Location: <Vector (0.2681, -0.1791, 0.8049)>
    Rotation: <Euler (x=-0.8287, y=0.3648, z=1.1833), order='XYZ'>
    Matrix:
      <Vector (0.3184, -0.6541, -0.5334, 0.2681)>
      <Vector (0.7802, 0.0108, 0.4526, -0.1791)>
      <Vector (-0.3218, -0.6211, 0.5695, 0.8049)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing1
    Location: <Vector (0.2938, -0.1316, 0.8623)>
    Rotation: <Euler (x=-1.9917, y=0.4494, z=1.1402), order='XYZ'>
    Matrix:
      <Vector (0.3391, 0.1856, -0.8150, 0.2938)>
      <Vector (0.7383, -0.4788, 0.1982, -0.1316)>
      <Vector (-0.3918, -0.7416, -0.3320, 0.8623)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing2
    Location: <Vector (0.2987, -0.1442, 0.8429)>
    Rotation: <Euler (x=-1.4029, y=0.3977, z=1.1261), order='XYZ'>
    Matrix:
      <Vector (0.3578, -0.2842, -0.7777, 0.2987)>
      <Vector (0.7507, -0.2461, 0.4353, -0.1442)>
      <Vector (-0.3493, -0.8199, 0.1390, 0.8429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3
    Location: <Vector (0.2908, -0.1510, 0.8202)>
    Rotation: <Euler (x=-1.2229, y=0.2608, z=1.1145), order='XYZ'>
    Matrix:
      <Vector (0.3840, -0.3724, -0.7263, 0.2908)>
      <Vector (0.7823, -0.0608, 0.4448, -0.1510)>
      <Vector (-0.2326, -0.8193, 0.2971, 0.8202)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftHandRing3_end
    Location: <Vector (0.2821, -0.1524, 0.8011)>
    Rotation: <Euler (x=-0.9013, y=0.2112, z=1.0965), order='XYZ'>
    Matrix:
      <Vector (0.4028, -0.5657, -0.5756, 0.2821)>
      <Vector (0.7846, 0.1238, 0.4274, -0.1524)>
      <Vector (-0.1891, -0.6916, 0.5474, 0.8011)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightShoulder
    Location: <Vector (-0.0027, 0.0461, 1.3905)>
    Rotation: <Euler (x=-2.8263, y=-0.0541, z=-1.5089), order='XYZ'>
    Matrix:
      <Vector (0.0617, -0.9479, 0.3127, -0.0027)>
      <Vector (-0.9966, -0.0755, -0.0321, 0.0461)>
      <Vector (0.0540, -0.3096, -0.9493, 1.3905)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightArm
    Location: <Vector (-0.1069, 0.0378, 1.3564)>
    Rotation: <Euler (x=-1.7930, y=0.2401, z=-0.6851), order='XYZ'>
    Matrix:
      <Vector (0.7521, -0.3191, 0.5766, -0.1069)>
      <Vector (-0.6146, -0.0239, 0.7885, 0.0378)>
      <Vector (-0.2378, -0.9474, -0.2140, 1.3564)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightForeArm
    Location: <Vector (-0.1829, 0.0321, 1.1307)>
    Rotation: <Euler (x=-1.8835, y=-0.0076, z=-1.0959), order='XYZ'>
    Matrix:
      <Vector (0.4573, -0.2703, 0.8473, -0.1829)>
      <Vector (-0.8893, -0.1471, 0.4330, 0.0321)>
      <Vector (0.0076, -0.9515, -0.3076, 1.1307)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHand
    Location: <Vector (-0.2378, 0.0022, 0.9374)>
    Rotation: <Euler (x=-1.8873, y=-0.2107, z=-1.1784), order='XYZ'>
    Matrix:
      <Vector (0.3373, -0.1909, 0.8145, -0.2378)>
      <Vector (-0.8150, -0.2730, 0.2735, 0.0022)>
      <Vector (0.1886, -0.8383, -0.2746, 0.9374)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb1
    Location: <Vector (-0.2188, -0.0199, 0.9106)>
    Rotation: <Euler (x=-1.2731, y=-0.9477, z=-1.0138), order='XYZ'>
    Matrix:
      <Vector (0.2783, 0.5948, 0.6184, -0.2188)>
      <Vector (-0.4468, -0.4545, 0.6383, -0.0199)>
      <Vector (0.7325, -0.5032, 0.1544, 0.9106)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb2
    Location: <Vector (-0.1998, -0.0346, 0.8936)>
    Rotation: <Euler (x=-1.3805, y=-0.2986, z=-0.8107), order='XYZ'>
    Matrix:
      <Vector (0.5940, 0.3032, 0.6074, -0.1998)>
      <Vector (-0.6248, -0.0713, 0.6467, -0.0346)>
      <Vector (0.2654, -0.8466, 0.1630, 0.8936)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3
    Location: <Vector (-0.1903, -0.0377, 0.8676)>
    Rotation: <Euler (x=-1.4071, y=-0.1995, z=-0.7747), order='XYZ'>
    Matrix:
      <Vector (0.6318, 0.2289, 0.6017, -0.1903)>
      <Vector (-0.6185, -0.0183, 0.6563, -0.0377)>
      <Vector (0.1788, -0.8723, 0.1441, 0.8676)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandThumb3_end
    Location: <Vector (-0.1839, -0.0382, 0.8432)>
    Rotation: <Euler (x=-1.5079, y=-0.1692, z=-0.7889), order='XYZ'>
    Matrix:
      <Vector (0.6265, 0.1470, 0.6321, -0.1839)>
      <Vector (-0.6309, -0.0677, 0.6411, -0.0382)>
      <Vector (0.1519, -0.8874, 0.0559, 0.8432)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex1
    Location: <Vector (-0.2364, -0.0579, 0.8491)>
    Rotation: <Euler (x=-1.7818, y=-0.1959, z=-1.0560), order='XYZ'>
    Matrix:
      <Vector (0.4356, -0.0799, 0.7858, -0.2364)>
      <Vector (-0.7701, -0.2424, 0.4022, -0.0579)>
      <Vector (0.1756, -0.8652, -0.1853, 0.8491)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex2
    Location: <Vector (-0.2388, -0.0647, 0.8236)>
    Rotation: <Euler (x=-1.5367, y=-0.1152, z=-1.0231), order='XYZ'>
    Matrix:
      <Vector (0.4666, 0.0802, 0.7678, -0.2388)>
      <Vector (-0.7650, -0.0724, 0.4724, -0.0647)>
      <Vector (0.1037, -0.8955, 0.0305, 0.8236)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3
    Location: <Vector (-0.2371, -0.0663, 0.8047)>
    Rotation: <Euler (x=-1.3208, y=-0.0833, z=-0.9381), order='XYZ'>
    Matrix:
      <Vector (0.5315, 0.2230, 0.6938, -0.2371)>
      <Vector (-0.7249, 0.0733, 0.5318, -0.0663)>
      <Vector (0.0751, -0.8710, 0.2224, 0.8047)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandIndex3_end
    Location: <Vector (-0.2319, -0.0646, 0.7843)>
    Rotation: <Euler (x=-1.1553, y=-0.0839, z=-0.9117), order='XYZ'>
    Matrix:
      <Vector (0.5504, 0.3302, 0.6337, -0.2319)>
      <Vector (-0.7106, 0.1683, 0.5295, -0.0646)>
      <Vector (0.0756, -0.8224, 0.3628, 0.7843)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle1
    Location: <Vector (-0.2521, -0.0423, 0.8501)>
    Rotation: <Euler (x=-2.0241, y=-0.2626, z=-1.1384), order='XYZ'>
    Matrix:
      <Vector (0.3650, -0.2704, 0.7793, -0.2521)>
      <Vector (-0.7909, -0.3567, 0.2467, -0.0423)>
      <Vector (0.2342, -0.7831, -0.3815, 0.8501)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle2
    Location: <Vector (-0.2608, -0.0536, 0.8253)>
    Rotation: <Euler (x=-1.6268, y=-0.1373, z=-1.1711), order='XYZ'>
    Matrix:
      <Vector (0.3477, 0.0015, 0.8323, -0.2608)>
      <Vector (-0.8231, -0.1332, 0.3441, -0.0536)>
      <Vector (0.1234, -0.8921, -0.0500, 0.8253)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3
    Location: <Vector (-0.2608, -0.0576, 0.7998)>
    Rotation: <Euler (x=-1.3380, y=0.0759, z=-1.2397), order='XYZ'>
    Matrix:
      <Vector (0.2924, 0.1752, 0.8351, -0.2608)>
      <Vector (-0.8506, 0.1306, 0.2704, -0.0576)>
      <Vector (-0.0684, -0.8752, 0.2075, 0.7998)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandMiddle3_end
    Location: <Vector (-0.2558, -0.0538, 0.7744)>
    Rotation: <Euler (x=-0.9468, y=0.0043, z=-1.2486), order='XYZ'>
    Matrix:
      <Vector (0.2856, 0.4989, 0.6951, -0.2558)>
      <Vector (-0.8556, 0.1699, 0.2296, -0.0538)>
      <Vector (-0.0039, -0.7320, 0.5270, 0.7744)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing1
    Location: <Vector (-0.2624, -0.0251, 0.8476)>
    Rotation: <Euler (x=-2.0945, y=-0.0754, z=-1.1999), order='XYZ'>
    Matrix:
      <Vector (0.3260, -0.3991, 0.7403, -0.2624)>
      <Vector (-0.8383, -0.2183, 0.2515, -0.0251)>
      <Vector (0.0679, -0.7789, -0.4498, 0.8476)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing2
    Location: <Vector (-0.2729, -0.0308, 0.8271)>
    Rotation: <Euler (x=-1.5002, y=-0.0227, z=-1.1922), order='XYZ'>
    Matrix:
      <Vector (0.3333, 0.0666, 0.8355, -0.2729)>
      <Vector (-0.8379, 0.0045, 0.3339, -0.0308)>
      <Vector (0.0205, -0.8996, 0.0636, 0.8271)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightHandRing3
    Location: <Vector (-0.2710, -0.0307, 0.8023)>
    Rotation: <Euler (x=-1.3166, y=0.1146, z=-1.1944), order='XYZ'>
    Matrix:
      <Vector (0.3294, 0.1742, 0.8214, -0.2710)>
      <Vector (-0.8334, 0.1762, 0.2968, -0.0307)>
      <Vector (-0.1031, -0.8673, 0.2253, 0.8023)>
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  Bone: RightHandRing3_end
    Location: <Vector (-0.2670, -0.0266, 0.7820)>
    Rotation: <Euler (x=-0.9889, y=0.1656, z=-1.1813), order='XYZ'>
    Matrix:
      <Vector (0.3378, 0.4115, 0.7282, -0.2670)>
      <Vector (-0.8231, 0.3032, 0.2105, -0.0266)>
      <Vector (-0.1487, -0.7433, 0.4890, 0.7820)>
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  Bone: LeftUpLeg
    Location: <Vector (0.1484, -0.0016, 0.9443)>
    Rotation: <Euler (x=-1.3796, y=-0.0888, z=-3.0294), order='XYZ'>
    Matrix:
      <Vector (-0.9898, -0.0653, 0.1267, 0.1484)>
      <Vector (-0.1115, -0.1986, -0.9737, -0.0016)>
      <Vector (0.0887, -0.9779, 0.1893, 0.9443)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: LeftLeg
    Location: <Vector (0.1183, -0.0932, 0.4932)>
    Rotation: <Euler (x=1.2649, y=-3.0558, z=0.1080), order='XYZ'>
    Matrix:
      <Vector (-0.9905, -0.1137, 0.0772, 0.1183)>
      <Vector (-0.1074, 0.2906, -0.9508, -0.0932)>
      <Vector (0.0856, -0.9501, -0.3000, 0.4932)>
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  Bone: LeftFoot
    Location: <Vector (0.0751, 0.0172, 0.1321)>
    Rotation: <Euler (x=-0.8247, y=0.1160, z=-3.0201), order='XYZ'>
    Matrix:
      <Vector (-0.9860, 0.1666, 0.0111, 0.0751)>
      <Vector (-0.1204, -0.6635, -0.7385, 0.0172)>
      <Vector (-0.1157, -0.7294, 0.6742, 0.1321)>
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  Bone: LeftToeBase
    Location: <Vector (0.0973, -0.0713, 0.0348)>
    Rotation: <Euler (x=-0.0166, y=0.0550, z=-2.9474), order='XYZ'>
    Matrix:
      <Vector (-0.9797, 0.1939, -0.0507, 0.0973)>
      <Vector (-0.1927, -0.9809, -0.0269, -0.0713)>
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  Bone: RightUpLeg
    Location: <Vector (-0.0702, -0.0060, 0.9408)>
    Rotation: <Euler (x=-1.1141, y=0.0439, z=3.0105), order='XYZ'>
    Matrix:
      <Vector (-0.9905, -0.0186, -0.1365, -0.0702)>
      <Vector (0.1306, -0.4424, -0.8873, -0.0060)>
      <Vector (-0.0439, -0.8966, 0.4406, 0.9408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: RightLeg
    Location: <Vector (-0.0787, -0.2100, 0.5272)>
    Rotation: <Euler (x=1.1648, y=3.0998, z=-0.1273), order='XYZ'>
    Matrix:
      <Vector (-0.9910, 0.0882, -0.1003, -0.0787)>
      <Vector (0.1269, 0.3869, -0.9134, -0.2100)>
      <Vector (-0.0418, -0.9179, -0.3946, 0.5272)>
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  Bone: RightFoot
    Location: <Vector (-0.0452, -0.0630, 0.1784)>
    Rotation: <Euler (x=-1.2440, y=-0.1525, z=2.9042), order='XYZ'>
    Matrix:
      <Vector (-0.9607, -0.2153, -0.1753, -0.0452)>
      <Vector (0.2324, -0.2782, -0.9320, -0.0630)>
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  Bone: RightToeBase
    Location: <Vector (-0.0739, -0.1002, 0.0534)>
    Rotation: <Euler (x=-0.1462, y=-0.1265, z=2.8107), order='XYZ'>
    Matrix:
      <Vector (-0.9382, -0.3388, 0.0707, -0.0739)>
      <Vector (0.3223, -0.9297, -0.1783, -0.1002)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
